Section 1
//BackgroundClass (backgrounds.BackgroundClass)
package backgrounds {
import objects.*;
public class BackgroundClass extends LevelObject {
}
}//package backgrounds
Section 2
//Firefly (backgrounds.Firefly)
package backgrounds {
import elm.core.*;
import flash.display.*;
import objects.*;
import elm.game.particles.*;
import elm.utils.*;
import gfx.*;
import flash.filters.*;
public class Firefly extends BackgroundClass {
private var m_ps:ParticleSystem;// = null
private var fires:Array;
private static const TIME:Number = 3;
private static const SPEED:Number = 50;
public function Firefly(_arg1:ParticleSystem=null){
var _local2:DisplayObject;
var _local3:int;
var _local4:Object;
m_ps = null;
super();
filters = [];
fires = [];
_local3 = 0;
while (_local3 < 10) {
_local2 = Gfx.makeMovie("gfx.Fire", ("fire" + _local3));
_local2.x = (Math.random() * Gfx.Width);
_local2.y = (Math.random() * Gfx.Height);
_local2.rotation = (Math.random() * 360);
_local2.blendMode = BlendMode.ADD;
addChild(_local2);
_local4 = {f:_local2, pos:new Vec2(_local2.x, _local2.y), speed:(SPEED + (Math.random() * SPEED)), angle:Angle.normal(_local2.rotation), d_angle:(Math.random() * 360), timer:(TIME + (Math.random() * TIME))};
if (Math.random() < 0.5){
_local4.dir = -1;
};
fires.push(_local4);
_local3++;
};
m_ps = _arg1;
}
override public function Update(_arg1:Number):void{
var _local2:int;
_local2 = 0;
while (_local2 < fires.length) {
fires[_local2].timer = (fires[_local2].timer - _arg1);
if (fires[_local2].timer <= 0){
fires[_local2].timer = (TIME + (Math.random() * TIME));
fires[_local2].speed = (SPEED + (Math.random() * SPEED));
fires[_local2].d_angle = (Math.random() * 360);
if (m_ps){
m_ps.CreateEmitterFromObjectAt(Main.emitterDefs.firefly, fires[_local2].f.x, fires[_local2].f.y);
};
};
fires[_local2].angle = Angle.approach((100 * _arg1), fires[_local2].angle, fires[_local2].d_angle);
fires[_local2].f.rotation = (fires[_local2].angle / 3);
fires[_local2].pos.Move((fires[_local2].speed * _arg1), fires[_local2].angle);
if (fires[_local2].pos.x > Gfx.Width){
fires[_local2].pos.x = Gfx.Width;
fires[_local2].d_angle = (fires[_local2].d_angle + 180);
};
if (fires[_local2].pos.x < 0){
fires[_local2].pos.x = 0;
fires[_local2].d_angle = (fires[_local2].d_angle + 180);
};
if (fires[_local2].pos.y > Gfx.Height){
fires[_local2].pos.y = Gfx.Height;
fires[_local2].d_angle = (fires[_local2].d_angle + 180);
};
if (fires[_local2].pos.y < 0){
fires[_local2].pos.y = 0;
fires[_local2].d_angle = (fires[_local2].d_angle + 180);
};
fires[_local2].f.x = fires[_local2].pos.x;
fires[_local2].f.y = fires[_local2].pos.y;
_local2++;
};
}
}
}//package backgrounds
Section 3
//ImageFader (backgrounds.ImageFader)
package backgrounds {
import elm.core.*;
import flash.display.*;
public class ImageFader extends BackgroundClass {
private var second:MovieClip;// = null
private var images:Array;
private var first:MovieClip;// = null
private var is_clear:Boolean;// = true
public function ImageFader(){
var _local1:MovieClip;
var _local2:int;
is_clear = true;
first = null;
second = null;
super();
filters = [];
images = [];
_local2 = 0;
while (_local2 < 5) {
_local1 = (Gfx.makeMovie(("gfx.Back" + _local2), ("back" + _local2), {x:0, y:0, alpha:0}) as MovieClip);
images.push(_local1);
_local2++;
};
}
private function Clear():void{
removeChild(first);
removeChild(second);
first = null;
second = null;
is_clear = true;
}
private function Init():void{
first = images[Math.floor((Math.random() * images.length))];
do {
second = images[Math.floor((Math.random() * images.length))];
} while (second == first);
first.alpha = 1;
addChild(first);
addChild(second);
is_clear = false;
}
override public function Update(_arg1:Number):void{
var i:int;
var delta = _arg1;
if (!Main.is_image){
if (!is_clear){
Clear();
};
return;
} else {
if (is_clear){
Init();
};
};
first.alpha = (first.alpha - (0.02 * delta));
second.alpha = (1 - first.alpha);
if (first.alpha <= 0){
try {
removeChild(first);
first = second;
first.alpha = 1;
second = null;
do {
second = images[Math.floor((Math.random() * images.length))];
} while (second == first);
second.alpha = 0;
addChild(second);
} catch(e) {
i = 0;
while (i < this.numChildren) {
if (this.getChildAt(i) == first){
};
i = (i + 1);
};
Game.setState("mainmenu");
};
};
}
}
}//package backgrounds
Section 4
//Score (backgrounds.Score)
package backgrounds {
import flash.display.*;
import flash.text.*;
public class Score extends Spin {
public var score:TextField;
private var last_score:int;// = 0
public function Score(){
last_score = 0;
super();
blendMode = BlendMode.ADD;
}
override public function Update(_arg1:Number):void{
var _local2:int;
super.Update(_arg1);
if (!Main.is_text){
alpha = 0.1;
} else {
alpha = 1;
};
_local2 = Math.floor(Gameplay.score);
if (_local2 != last_score){
(this["score"] as TextField).text = ("$" + _local2);
scaleX = 1.2;
scaleY = 1.2;
last_score = _local2;
};
if (scaleX != 1){
scaleX = (scaleX - (_arg1 * 0.3));
if (scaleX < 1){
scaleX = 1;
};
scaleY = scaleX;
};
}
}
}//package backgrounds
Section 5
//SoundWave (backgrounds.SoundWave)
package backgrounds {
import flash.media.*;
import flash.display.*;
import flash.utils.*;
public class SoundWave extends BackgroundClass {
private var is_clear:Boolean;// = true
public function SoundWave(){
is_clear = true;
super();
}
private function Clear():void{
graphics.clear();
is_clear = true;
}
override public function Update(_arg1:Number):void{
var _local2:ByteArray;
var _local3:int;
var _local4:int;
var _local5:Graphics;
var _local6:Number;
var _local7:int;
if (!Main.is_wave){
if (!is_clear){
Clear();
};
return;
};
_local2 = new ByteArray();
_local3 = 500;
_local4 = 50;
SoundMixer.computeSpectrum(_local2, true, 0);
_local5 = this.graphics;
_local5.clear();
_local6 = 0;
_local5.lineStyle(1, 0xFFFFFF, 1);
_local5.moveTo(0, _local3);
_local7 = 0;
while (_local7 < _local4) {
_local6 = _local2.readFloat();
_local6 = (_local6 * _local3);
_local5.lineTo((_local7 * 10), (_local3 - _local6));
_local7++;
};
is_clear = false;
}
}
}//package backgrounds
Section 6
//Spin (backgrounds.Spin)
package backgrounds {
public class Spin extends BackgroundClass {
var spin_dir:int;
var spin_angle:Number;
public function Spin(){
spin_dir = -1;
if (Math.random() < 0.5){
spin_dir = 1;
};
spin_angle = ((Math.random() * 40) - 20);
}
override public function Update(_arg1:Number):void{
spin_angle = (spin_angle + ((10 * spin_dir) * _arg1));
if (spin_angle > 20){
spin_dir = -1;
};
if (spin_angle < -20){
spin_dir = 1;
};
rotation = spin_angle;
}
}
}//package backgrounds
Section 7
//Timer (backgrounds.Timer)
package backgrounds {
import flash.display.*;
import flash.text.*;
public class Timer extends Spin {
public var time:TextField;
public function Timer(){
blendMode = BlendMode.ADD;
}
override public function Update(_arg1:Number):void{
var _local2:Number;
var _local3:int;
var _local4:int;
var _local5:String;
super.Update(_arg1);
if (!Main.is_text){
alpha = 0.1;
} else {
alpha = 1;
};
_local2 = Gameplay.timer;
if (_local2 < 0){
Gameplay.timer = 0;
};
_local3 = Math.floor((_local2 / 60));
_local4 = Math.floor((_local2 - (_local3 * 60)));
_local5 = "";
if (_local3 < 10){
_local5 = (_local5 + "0");
};
_local5 = (_local5 + (_local3 + ":"));
if (_local4 < 10){
_local5 = (_local5 + "0");
};
_local5 = (_local5 + _local4);
(this["time"] as TextField).text = _local5;
}
}
}//package backgrounds
Section 8
//Bonus (bonuses.Bonus)
package bonuses {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import objects.*;
public class Bonus extends LevelObject {
public var type:int;// = -1
public static const MONEY:int = 4;
public static const TIME:int = 2;
public static const BONUS_TIME:Array = [10, 0];
public static const FIREBALL:int = 0;
public static const LIFE:int = 1;
public static const TREEBALL:int = 3;
public function Bonus(){
var _local1:Array;
type = -1;
super();
_local1 = filters;
if (_local1.length > 0){
_local1[0].color = 0xFF0033;
};
}
override public function getShapeDef():b2ShapeDef{
var _local1:b2CircleDef;
_local1 = new b2CircleDef();
_local1.radius = 16;
_local1.density = 1;
_local1.friction = 1;
_local1.restitution = 1;
_local1.isSensor = true;
return (_local1);
}
override public function getBodyDef(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0):b2BodyDef{
var _local4:b2BodyDef;
_local4 = new b2BodyDef();
_local4.position.x = _arg1;
_local4.position.y = _arg2;
_local4.angle = _arg3;
_local4.userData = this;
return (_local4);
}
override public function Update(_arg1:Number):void{
var _local2:b2Vec2;
_local2 = body.GetPosition().Copy();
_local2.y = (_local2.y + (100 * _arg1));
body.SetXForm(_local2, 0);
}
public static function getBonusInfo(_arg1:int){
return ({type:_arg1, timer:BONUS_TIME[_arg1], time:BONUS_TIME[_arg1]});
}
}
}//package bonuses
Section 9
//FireballClass (bonuses.FireballClass)
package bonuses {
public class FireballClass extends Bonus {
public function FireballClass(){
type = FIREBALL;
}
}
}//package bonuses
Section 10
//LifeClass (bonuses.LifeClass)
package bonuses {
public class LifeClass extends Bonus {
public function LifeClass(){
type = LIFE;
}
}
}//package bonuses
Section 11
//MoneyClass (bonuses.MoneyClass)
package bonuses {
public class MoneyClass extends Bonus {
public function MoneyClass(){
type = MONEY;
}
}
}//package bonuses
Section 12
//TimeClass (bonuses.TimeClass)
package bonuses {
public class TimeClass extends Bonus {
public function TimeClass(){
type = TIME;
}
}
}//package bonuses
Section 13
//TreeballClass (bonuses.TreeballClass)
package bonuses {
public class TreeballClass extends Bonus {
public function TreeballClass(){
type = TREEBALL;
}
}
}//package bonuses
Section 14
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2CircleDef extends b2ShapeDef {
public var localPosition:b2Vec2;
public var radius:Number;
public function b2CircleDef(){
localPosition = new b2Vec2(0, 0);
super();
type = b2Shape.e_circleShape;
radius = 1;
}
}
}//package Box2D.Collision.Shapes
Section 15
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2CircleShape extends b2Shape {
public var m_radius:Number;
public var m_localPosition:b2Vec2;
public function b2CircleShape(_arg1:b2ShapeDef){
var _local2:b2CircleDef;
m_localPosition = new b2Vec2();
super(_arg1);
_local2 = (_arg1 as b2CircleDef);
m_type = e_circleShape;
m_localPosition.SetV(_local2.localPosition);
m_radius = _local2.radius;
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
_local3 = _arg1.R;
_local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
_local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_local4 = (_arg2.x - _local4);
_local5 = (_arg2.y - _local5);
return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius)));
}
public function GetLocalPosition():b2Vec2{
return (m_localPosition);
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local6:b2Mat22;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local6 = _arg1.R;
_local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y)));
_local8 = (_arg1.position.x + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y)));
_local9 = (_arg4.p1.x - _local7);
_local10 = (_arg4.p1.y - _local8);
_local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius));
if (_local11 < 0){
return (false);
};
_local12 = (_arg4.p2.x - _arg4.p1.x);
_local13 = (_arg4.p2.y - _arg4.p1.y);
_local14 = ((_local9 * _local12) + (_local10 * _local13));
_local15 = ((_local12 * _local12) + (_local13 * _local13));
_local16 = ((_local14 * _local14) - (_local15 * _local11));
if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){
return (false);
};
_local17 = -((_local14 + Math.sqrt(_local16)));
if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){
_local17 = (_local17 / _local15);
_arg2[0] = _local17;
_arg3.x = (_local9 + (_local17 * _local12));
_arg3.y = (_local10 + (_local17 * _local13));
_arg3.Normalize();
return (true);
};
return (false);
}
override public function ComputeMass(_arg1:b2MassData):void{
_arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius);
_arg1.center.SetV(m_localPosition);
_arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y))));
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local4 = _arg2.R;
_local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
_local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_local4 = _arg3.R;
_local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
_local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius));
_arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius));
}
public function GetRadius():Number{
return (m_radius);
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:Number;
var _local3:Number;
_local2 = (m_localPosition.x - _arg1.x);
_local3 = (m_localPosition.y - _arg1.y);
_local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3)));
m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
_local3 = _arg2.R;
_local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
_local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius));
_arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius));
}
}
}//package Box2D.Collision.Shapes
Section 16
//b2FilterData (Box2D.Collision.Shapes.b2FilterData)
package Box2D.Collision.Shapes {
public class b2FilterData {
public var maskBits:uint;// = 0xFFFF
public var groupIndex:int;// = 0
public var categoryBits:uint;// = 1
public function b2FilterData(){
categoryBits = 1;
maskBits = 0xFFFF;
groupIndex = 0;
super();
}
public function Copy():b2FilterData{
var _local1:b2FilterData;
_local1 = new b2FilterData();
_local1.categoryBits = categoryBits;
_local1.maskBits = maskBits;
_local1.groupIndex = groupIndex;
return (_local1);
}
}
}//package Box2D.Collision.Shapes
Section 17
//b2MassData (Box2D.Collision.Shapes.b2MassData)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2MassData {
public var mass:Number;// = 0
public var center:b2Vec2;
public var I:Number;// = 0
public function b2MassData(){
mass = 0;
center = new b2Vec2(0, 0);
I = 0;
super();
}
}
}//package Box2D.Collision.Shapes
Section 18
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PolygonDef extends b2ShapeDef {
public var vertexCount:int;
public var vertices:Array;
private static var s_mat:b2Mat22 = new b2Mat22();
public function b2PolygonDef(){
var _local1:int;
vertices = new Array(b2Settings.b2_maxPolygonVertices);
super();
type = b2Shape.e_polygonShape;
vertexCount = 0;
_local1 = 0;
while (_local1 < b2Settings.b2_maxPolygonVertices) {
vertices[_local1] = new b2Vec2();
_local1++;
};
}
public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{
var _local5:b2Vec2;
var _local6:b2Mat22;
var _local7:int;
vertexCount = 4;
vertices[0].Set(-(_arg1), -(_arg2));
vertices[1].Set(_arg1, -(_arg2));
vertices[2].Set(_arg1, _arg2);
vertices[3].Set(-(_arg1), _arg2);
if (_arg3){
_local5 = _arg3;
_local6 = s_mat;
_local6.Set(_arg4);
_local7 = 0;
while (_local7 < vertexCount) {
_arg3 = vertices[_local7];
_arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y)));
_arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y)));
_arg3.x = _arg1;
_local7++;
};
};
}
public function SetAsBox(_arg1:Number, _arg2:Number):void{
vertexCount = 4;
vertices[0].Set(-(_arg1), -(_arg2));
vertices[1].Set(_arg1, -(_arg2));
vertices[2].Set(_arg1, _arg2);
vertices[3].Set(-(_arg1), _arg2);
}
}
}//package Box2D.Collision.Shapes
Section 19
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolygonShape extends b2Shape {
public var m_vertices:Array;
public var m_normals:Array;
private var s_supportVec:b2Vec2;
public var m_obb:b2OBB;
public var m_coreVertices:Array;
public var m_centroid:b2Vec2;
public var m_vertexCount:int;
private static var s_computeMat:b2Mat22 = new b2Mat22();
private static var s_sweptAABB1:b2AABB = new b2AABB();
private static var s_sweptAABB2:b2AABB = new b2AABB();
public function b2PolygonShape(_arg1:b2ShapeDef){
var _local2:b2PolygonDef;
var _local3:int;
var _local4:int;
var _local5:int;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
s_supportVec = new b2Vec2();
m_obb = new b2OBB();
m_vertices = new Array(b2Settings.b2_maxPolygonVertices);
m_normals = new Array(b2Settings.b2_maxPolygonVertices);
m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices);
super(_arg1);
m_type = e_polygonShape;
_local2 = (_arg1 as b2PolygonDef);
m_vertexCount = _local2.vertexCount;
_local4 = _local3;
_local5 = _local3;
_local3 = 0;
while (_local3 < m_vertexCount) {
m_vertices[_local3] = _local2.vertices[_local3].Copy();
_local3++;
};
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = _local3;
_local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0;
_local6 = (m_vertices[_local5].x - m_vertices[_local4].x);
_local7 = (m_vertices[_local5].y - m_vertices[_local4].y);
_local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7)));
m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8));
_local3++;
};
m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount);
ComputeOBB(m_obb, m_vertices, m_vertexCount);
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1);
_local5 = _local3;
_local9 = m_normals[_local4].x;
_local10 = m_normals[_local4].y;
_local11 = m_normals[_local5].x;
_local12 = m_normals[_local5].y;
_local13 = (m_vertices[_local3].x - m_centroid.x);
_local14 = (m_vertices[_local3].y - m_centroid.y);
_local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop);
_local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop);
_local17 = (1 / ((_local9 * _local12) - (_local10 * _local11)));
m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y));
_local3++;
};
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Vec2;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:int;
var _local10:Number;
_local4 = _arg1.R;
_local5 = (_arg2.x - _arg1.position.x);
_local6 = (_arg2.y - _arg1.position.y);
_local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y));
_local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y));
_local9 = 0;
while (_local9 < m_vertexCount) {
_local3 = m_vertices[_local9];
_local5 = (_local7 - _local3.x);
_local6 = (_local8 - _local3.y);
_local3 = m_normals[_local9];
_local10 = ((_local3.x * _local5) + (_local3.y * _local6));
if (_local10 > 0){
return (false);
};
_local9++;
};
return (true);
}
public function GetCoreVertices():Array{
return (m_coreVertices);
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:int;
var _local20:Number;
var _local21:Number;
_local6 = 0;
_local7 = _arg5;
_local8 = (_arg4.p1.x - _arg1.position.x);
_local9 = (_arg4.p1.y - _arg1.position.y);
_local10 = _arg1.R;
_local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
_local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
_local8 = (_arg4.p2.x - _arg1.position.x);
_local9 = (_arg4.p2.y - _arg1.position.y);
_local10 = _arg1.R;
_local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
_local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
_local16 = (_local14 - _local12);
_local17 = (_local15 - _local13);
_local18 = -1;
_local19 = 0;
while (_local19 < m_vertexCount) {
_local11 = m_vertices[_local19];
_local8 = (_local11.x - _local12);
_local9 = (_local11.y - _local13);
_local11 = m_normals[_local19];
_local20 = ((_local11.x * _local8) + (_local11.y * _local9));
_local21 = ((_local11.x * _local16) + (_local11.y * _local17));
if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){
_local6 = (_local20 / _local21);
_local18 = _local19;
} else {
if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){
_local7 = (_local20 / _local21);
};
};
if (_local7 < _local6){
return (false);
};
_local19++;
};
if (_local18 >= 0){
_arg2[0] = _local6;
_local10 = _arg1.R;
_local11 = m_normals[_local18];
_arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
return (true);
};
return (false);
}
public function GetCentroid():b2Vec2{
return (m_centroid);
}
override public function ComputeMass(_arg1:b2MassData):void{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:int;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
_local2 = 0;
_local3 = 0;
_local4 = 0;
_local5 = 0;
_local6 = 0;
_local7 = 0;
_local8 = (1 / 3);
_local9 = 0;
while (_local9 < m_vertexCount) {
_local10 = m_vertices[_local9];
_local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0];
_local12 = (_local10.x - _local6);
_local13 = (_local10.y - _local7);
_local14 = (_local11.x - _local6);
_local15 = (_local11.y - _local7);
_local16 = ((_local12 * _local15) - (_local13 * _local14));
_local17 = (0.5 * _local16);
_local4 = (_local4 + _local17);
_local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x)));
_local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y)));
_local18 = _local6;
_local19 = _local7;
_local20 = _local12;
_local21 = _local13;
_local22 = _local14;
_local23 = _local15;
_local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18));
_local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19));
_local5 = (_local5 + (_local16 * (_local24 + _local25)));
_local9++;
};
_arg1.mass = (m_density * _local4);
_local2 = (_local2 * (1 / _local4));
_local3 = (_local3 * (1 / _local4));
_arg1.center.Set(_local2, _local3);
_arg1.I = (m_density * _local5);
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:b2Vec2;
var _local5:b2Mat22;
var _local6:Number;
var _local7:Number;
var _local8:int;
var _local9:Number;
var _local10:int;
var _local11:Number;
_local5 = _arg1.R;
_local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y));
_local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y));
_local8 = 0;
_local4 = m_coreVertices[0];
_local9 = ((_local4.x * _local6) + (_local4.y * _local7));
_local10 = 1;
while (_local10 < m_vertexCount) {
_local4 = m_coreVertices[_local10];
_local11 = ((_local4.x * _local6) + (_local4.y * _local7));
if (_local11 > _local9){
_local8 = _local10;
_local9 = _local11;
};
_local10++;
};
_local5 = _arg1.R;
_local4 = m_coreVertices[_local8];
s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y)));
s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y)));
return (s_supportVec);
}
public function GetVertexCount():int{
return (m_vertexCount);
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2AABB;
var _local5:b2AABB;
_local4 = s_sweptAABB1;
_local5 = s_sweptAABB2;
ComputeAABB(_local4, _arg2);
ComputeAABB(_local5, _arg3);
_arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y);
_arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y);
}
public function GetVertices():Array{
return (m_vertices);
}
public function GetNormals():Array{
return (m_normals);
}
public function GetOBB():b2OBB{
return (m_obb);
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_coreVertices[0]));
}
public function Centroid(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_centroid));
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:b2Vec2;
var _local3:int;
var _local4:Number;
var _local5:Number;
m_sweepRadius = 0;
_local3 = 0;
while (_local3 < m_vertexCount) {
_local2 = m_coreVertices[_local3];
_local4 = (_local2.x - _arg1.x);
_local5 = (_local2.y - _arg1.y);
_local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5)));
if (_local4 > m_sweepRadius){
m_sweepRadius = _local4;
};
_local3++;
};
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:b2Mat22;
var _local6:b2Mat22;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
_local5 = s_computeMat;
_local3 = _arg2.R;
_local4 = m_obb.R.col1;
_local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local4 = m_obb.R.col2;
_local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local5.Abs();
_local6 = _local5;
_local4 = m_obb.extents;
_local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y));
_local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y));
_local3 = _arg2.R;
_local4 = m_obb.center;
_local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)));
_local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)));
_arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8));
_arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8));
}
public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:int;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local3 = new b2Vec2();
_local4 = 0;
_local5 = 0;
_local6 = 0;
_local7 = (1 / 3);
_local8 = 0;
while (_local8 < _arg2) {
_local9 = _arg1[_local8];
_local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0];
_local11 = (_local9.x - _local5);
_local12 = (_local9.y - _local6);
_local13 = (_local10.x - _local5);
_local14 = (_local10.y - _local6);
_local15 = ((_local11 * _local14) - (_local12 * _local13));
_local16 = (0.5 * _local15);
_local4 = (_local4 + _local16);
_local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x)));
_local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y)));
_local8++;
};
_local3.x = (_local3.x * (1 / _local4));
_local3.y = (_local3.y * (1 / _local4));
return (_local3);
}
public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{
var _local4:int;
var _local5:Array;
var _local6:Number;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:b2Mat22;
_local5 = new Array((b2Settings.b2_maxPolygonVertices + 1));
_local4 = 0;
while (_local4 < _arg3) {
_local5[_local4] = _arg2[_local4];
_local4++;
};
_local5[_arg3] = _local5[0];
_local6 = Number.MAX_VALUE;
_local4 = 1;
while (_local4 <= _arg3) {
_local7 = _local5[int((_local4 - 1))];
_local8 = (_local5[_local4].x - _local7.x);
_local9 = (_local5[_local4].y - _local7.y);
_local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local8 = (_local8 / _local10);
_local9 = (_local9 / _local10);
_local11 = -(_local9);
_local12 = _local8;
_local13 = Number.MAX_VALUE;
_local14 = Number.MAX_VALUE;
_local15 = -(Number.MAX_VALUE);
_local16 = -(Number.MAX_VALUE);
_local17 = 0;
while (_local17 < _arg3) {
_local19 = (_local5[_local17].x - _local7.x);
_local20 = (_local5[_local17].y - _local7.y);
_local21 = ((_local8 * _local19) + (_local9 * _local20));
_local22 = ((_local11 * _local19) + (_local12 * _local20));
if (_local21 < _local13){
_local13 = _local21;
};
if (_local22 < _local14){
_local14 = _local22;
};
if (_local21 > _local15){
_local15 = _local21;
};
if (_local22 > _local16){
_local16 = _local22;
};
_local17++;
};
_local18 = ((_local15 - _local13) * (_local16 - _local14));
if (_local18 < (0.95 * _local6)){
_local6 = _local18;
_arg1.R.col1.x = _local8;
_arg1.R.col1.y = _local9;
_arg1.R.col2.x = _local11;
_arg1.R.col2.y = _local12;
_local23 = (0.5 * (_local13 + _local15));
_local24 = (0.5 * (_local14 + _local16));
_local25 = _arg1.R;
_arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24)));
_arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24)));
_arg1.extents.x = (0.5 * (_local15 - _local13));
_arg1.extents.y = (0.5 * (_local16 - _local14));
};
_local4++;
};
}
}
}//package Box2D.Collision.Shapes
Section 20
//b2Shape (Box2D.Collision.Shapes.b2Shape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
public class b2Shape {
public var m_type:int;
public var m_sweepRadius:Number;
public var m_density:Number;
public var m_filter:b2FilterData;
public var m_friction:Number;
public var m_next:b2Shape;
public var m_restitution:Number;
public var m_userData;
public var m_isSensor:Boolean;
public var m_proxyId:uint;
public var m_body:b2Body;
public static const e_polygonShape:int = 1;
public static const e_unknownShape:int = -1;
public static const e_circleShape:int = 0;
public static const e_shapeTypeCount:int = 2;
private static var s_resetAABB:b2AABB = new b2AABB();
private static var s_syncAABB:b2AABB = new b2AABB();
private static var s_proxyAABB:b2AABB = new b2AABB();
public function b2Shape(_arg1:b2ShapeDef){
m_userData = _arg1.userData;
m_friction = _arg1.friction;
m_restitution = _arg1.restitution;
m_density = _arg1.density;
m_body = null;
m_sweepRadius = 0;
m_next = null;
m_proxyId = b2Pair.b2_nullProxy;
m_filter = _arg1.filter.Copy();
m_isSensor = _arg1.isSensor;
}
public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
return (false);
}
public function GetSweepRadius():Number{
return (m_sweepRadius);
}
public function GetNext():b2Shape{
return (m_next);
}
public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
}
public function GetType():int{
return (m_type);
}
public function GetRestitution():Number{
return (m_restitution);
}
public function GetFriction():Number{
return (m_friction);
}
public function GetFilterData():b2FilterData{
return (m_filter.Copy());
}
public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
return (false);
}
public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
var _local3:b2AABB;
var _local4:Boolean;
if (m_proxyId == b2Pair.b2_nullProxy){
return;
};
_arg1.DestroyProxy(m_proxyId);
_local3 = s_resetAABB;
ComputeAABB(_local3, _arg2);
_local4 = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function SetFilterData(_arg1:b2FilterData):void{
m_filter = _arg1.Copy();
}
public function GetUserData(){
return (m_userData);
}
public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{
var _local4:b2AABB;
if (m_proxyId == b2Pair.b2_nullProxy){
return (false);
};
_local4 = s_syncAABB;
ComputeSweptAABB(_local4, _arg2, _arg3);
if (_arg1.InRange(_local4)){
_arg1.MoveProxy(m_proxyId, _local4);
return (true);
};
return (false);
}
public function ComputeMass(_arg1:b2MassData):void{
}
public function IsSensor():Boolean{
return (m_isSensor);
}
public function DestroyProxy(_arg1:b2BroadPhase):void{
if (m_proxyId != b2Pair.b2_nullProxy){
_arg1.DestroyProxy(m_proxyId);
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function UpdateSweepRadius(_arg1:b2Vec2):void{
}
public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
}
public function GetBody():b2Body{
return (m_body);
}
public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
var _local3:b2AABB;
var _local4:Boolean;
_local3 = s_proxyAABB;
ComputeAABB(_local3, _arg2);
_local4 = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public static function Destroy(_arg1:b2Shape, _arg2):void{
}
public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{
switch (_arg1.type){
case e_circleShape:
return (new b2CircleShape(_arg1));
case e_polygonShape:
return (new b2PolygonShape(_arg1));
default:
return (null);
};
}
}
}//package Box2D.Collision.Shapes
Section 21
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef)
package Box2D.Collision.Shapes {
public class b2ShapeDef {
public var isSensor:Boolean;// = false
public var density:Number;// = 0
public var type:int;
public var restitution:Number;// = 0
public var userData;// = null
public var filter:b2FilterData;
public var friction:Number;// = 0.2
public function b2ShapeDef(){
type = b2Shape.e_unknownShape;
userData = null;
friction = 0.2;
restitution = 0;
density = 0;
isSensor = false;
filter = new b2FilterData();
super();
}
}
}//package Box2D.Collision.Shapes
Section 22
//b2AABB (Box2D.Collision.b2AABB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2AABB {
public var upperBound:b2Vec2;
public var lowerBound:b2Vec2;
public function b2AABB(){
lowerBound = new b2Vec2();
upperBound = new b2Vec2();
super();
}
public function IsValid():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:Boolean;
_local1 = (upperBound.x - lowerBound.x);
_local2 = (upperBound.y - lowerBound.y);
_local3 = (((_local1 >= 0)) && ((_local2 >= 0)));
_local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid()));
return (_local3);
}
}
}//package Box2D.Collision
Section 23
//b2Bound (Box2D.Collision.b2Bound)
package Box2D.Collision {
public class b2Bound {
public var proxyId:uint;
public var stabbingCount:uint;
public var value:uint;
public function Swap(_arg1:b2Bound):void{
var _local2:uint;
var _local3:uint;
var _local4:uint;
_local2 = value;
_local3 = proxyId;
_local4 = stabbingCount;
value = _arg1.value;
proxyId = _arg1.proxyId;
stabbingCount = _arg1.stabbingCount;
_arg1.value = _local2;
_arg1.proxyId = _local3;
_arg1.stabbingCount = _local4;
}
public function IsLower():Boolean{
return (((value & 1) == 0));
}
public function IsUpper():Boolean{
return (((value & 1) == 1));
}
}
}//package Box2D.Collision
Section 24
//b2BoundValues (Box2D.Collision.b2BoundValues)
package Box2D.Collision {
public class b2BoundValues {
public var lowerValues:Array;
public var upperValues:Array;
public function b2BoundValues(){
lowerValues = [0, 0];
upperValues = [0, 0];
super();
}
}
}//package Box2D.Collision
Section 25
//b2BroadPhase (Box2D.Collision.b2BroadPhase)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2BroadPhase {
public var m_quantizationFactor:b2Vec2;
public var m_worldAABB:b2AABB;
public var m_bounds:Array;
public var m_freeProxy:uint;
public var m_proxyCount:int;
public var m_proxyPool:Array;
public var m_queryResultCount:int;
public var m_pairManager:b2PairManager;
public var m_timeStamp:uint;
public var m_queryResults:Array;
public static const b2_nullEdge:uint = 0xFFFF;
public static const b2_invalid:uint = 0xFFFF;
public static var s_validate:Boolean = false;
public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){
var _local3:int;
var _local4:Number;
var _local5:Number;
var _local6:b2Proxy;
var _local7:int;
m_pairManager = new b2PairManager();
m_proxyPool = new Array(b2Settings.b2_maxPairs);
m_bounds = new Array((2 * b2Settings.b2_maxProxies));
m_queryResults = new Array(b2Settings.b2_maxProxies);
m_quantizationFactor = new b2Vec2();
super();
m_pairManager.Initialize(this, _arg2);
m_worldAABB = _arg1;
m_proxyCount = 0;
_local3 = 0;
while (_local3 < b2Settings.b2_maxProxies) {
m_queryResults[_local3] = 0;
_local3++;
};
m_bounds = new Array(2);
_local3 = 0;
while (_local3 < 2) {
m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies));
_local7 = 0;
while (_local7 < (2 * b2Settings.b2_maxProxies)) {
m_bounds[_local3][_local7] = new b2Bound();
_local7++;
};
_local3++;
};
_local4 = (_arg1.upperBound.x - _arg1.lowerBound.x);
_local5 = (_arg1.upperBound.y - _arg1.lowerBound.y);
m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4);
m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5);
_local3 = 0;
while (_local3 < (b2Settings.b2_maxProxies - 1)) {
_local6 = new b2Proxy();
m_proxyPool[_local3] = _local6;
_local6.SetNext((_local3 + 1));
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
_local3++;
};
_local6 = new b2Proxy();
m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6;
_local6.SetNext(b2Pair.b2_nullProxy);
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
m_freeProxy = 0;
m_timeStamp = 1;
m_queryResultCount = 0;
}
public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{
var _local4:Array;
var _local5:Array;
var _local6:uint;
var _local7:uint;
var _local8:Array;
var _local9:Array;
var _local10:int;
var _local11:int;
var _local12:b2Proxy;
_local4 = new Array();
_local5 = new Array();
ComputeBounds(_local4, _local5, _arg1);
_local8 = [_local6];
_local9 = [_local7];
Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0);
Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1);
_local10 = 0;
_local11 = 0;
while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) {
_local12 = m_proxyPool[m_queryResults[_local11]];
_arg2[_local11] = _local12.userData;
_local11++;
_local10++;
};
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local10);
}
public function Commit():void{
m_pairManager.Commit();
}
public function GetProxy(_arg1:int):b2Proxy{
var _local2:b2Proxy;
_local2 = m_proxyPool[_arg1];
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){
return (null);
};
return (_local2);
}
private function IncrementTimeStamp():void{
var _local1:uint;
if (m_timeStamp == b2Settings.USHRT_MAX){
_local1 = 0;
while (_local1 < b2Settings.b2_maxProxies) {
(m_proxyPool[_local1] as b2Proxy).timeStamp = 0;
_local1++;
};
m_timeStamp = 1;
} else {
m_timeStamp++;
};
}
private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{
var _local8:uint;
var _local9:uint;
var _local10:b2Bound;
var _local11:uint;
var _local12:int;
var _local13:int;
var _local14:b2Proxy;
_local8 = BinarySearch(_arg5, _arg6, _arg3);
_local9 = BinarySearch(_arg5, _arg6, _arg4);
_local11 = _local8;
while (_local11 < _local9) {
_local10 = _arg5[_local11];
if (_local10.IsLower()){
IncrementOverlapCount(_local10.proxyId);
};
_local11++;
};
if (_local8 > 0){
_local12 = (_local8 - 1);
_local10 = _arg5[_local12];
_local13 = _local10.stabbingCount;
while (_local13) {
_local10 = _arg5[_local12];
if (_local10.IsLower()){
_local14 = m_proxyPool[_local10.proxyId];
if (_local8 <= _local14.upperBounds[_arg7]){
IncrementOverlapCount(_local10.proxyId);
_local13--;
};
};
_local12--;
};
};
_arg1[0] = _local8;
_arg2[0] = _local9;
}
private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{
var _local3:int;
var _local4:Array;
var _local5:b2Bound;
var _local6:b2Bound;
_local3 = 0;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
_local5 = _local4[_arg1.lowerBounds[_local3]];
_local6 = _local4[_arg2.upperBounds[_local3]];
if (_local5.value > _local6.value){
return (false);
};
_local5 = _local4[_arg1.upperBounds[_local3]];
_local6 = _local4[_arg2.lowerBounds[_local3]];
if (_local5.value < _local6.value){
return (false);
};
_local3++;
};
return (true);
}
private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
_local4 = _arg3.lowerBound.x;
_local5 = _arg3.lowerBound.y;
_local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x);
_local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y);
_local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x);
_local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y);
_local6 = _arg3.upperBound.x;
_local7 = _arg3.upperBound.y;
_local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x);
_local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y);
_local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x);
_local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y);
_arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1));
_arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1);
_arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1));
_arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1);
}
public function CreateProxy(_arg1:b2AABB, _arg2):uint{
var _local3:uint;
var _local4:b2Proxy;
var _local5:uint;
var _local6:uint;
var _local7:Array;
var _local8:Array;
var _local9:int;
var _local10:int;
var _local11:Array;
var _local12:uint;
var _local13:uint;
var _local14:Array;
var _local15:Array;
var _local16:Array;
var _local17:int;
var _local18:int;
var _local19:b2Bound;
var _local20:b2Bound;
var _local21:b2Bound;
var _local22:int;
var _local23:b2Proxy;
_local5 = m_freeProxy;
_local4 = m_proxyPool[_local5];
m_freeProxy = _local4.GetNext();
_local4.overlapCount = 0;
_local4.userData = _arg2;
_local6 = (2 * m_proxyCount);
_local7 = new Array();
_local8 = new Array();
ComputeBounds(_local7, _local8, _arg1);
_local9 = 0;
while (_local9 < 2) {
_local11 = m_bounds[_local9];
_local14 = [_local12];
_local15 = [_local13];
Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9);
_local12 = _local14[0];
_local13 = _local15[0];
_local16 = new Array();
_local18 = (_local6 - _local13);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[int((_local13 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local22 = (_local13 + 2);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[int((_local22 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local16 = new Array();
_local18 = (_local13 - _local12);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[int((_local12 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local22 = (_local12 + 1);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[int((_local22 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local13++;
_local19 = _local11[_local12];
_local20 = _local11[_local13];
_local19.value = _local7[_local9];
_local19.proxyId = _local5;
_local20.value = _local8[_local9];
_local20.proxyId = _local5;
_local21 = _local11[int((_local12 - 1))];
_local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount;
_local21 = _local11[int((_local13 - 1))];
_local20.stabbingCount = _local21.stabbingCount;
_local3 = _local12;
while (_local3 < _local13) {
_local21 = _local11[_local3];
_local21.stabbingCount++;
_local3++;
};
_local3 = _local12;
while (_local3 < (_local6 + 2)) {
_local19 = _local11[_local3];
_local23 = m_proxyPool[_local19.proxyId];
if (_local19.IsLower()){
_local23.lowerBounds[_local9] = _local3;
} else {
_local23.upperBounds[_local9] = _local3;
};
_local3++;
};
_local9++;
};
m_proxyCount++;
_local10 = 0;
while (_local10 < m_queryResultCount) {
m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]);
_local10++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local5);
}
public function DestroyProxy(_arg1:uint):void{
var _local2:b2Bound;
var _local3:b2Bound;
var _local4:b2Proxy;
var _local5:int;
var _local6:int;
var _local7:int;
var _local8:Array;
var _local9:uint;
var _local10:uint;
var _local11:uint;
var _local12:uint;
var _local13:Array;
var _local14:int;
var _local15:int;
var _local16:int;
var _local17:uint;
var _local18:int;
var _local19:b2Proxy;
_local4 = m_proxyPool[_arg1];
_local5 = (2 * m_proxyCount);
_local6 = 0;
while (_local6 < 2) {
_local8 = m_bounds[_local6];
_local9 = _local4.lowerBounds[_local6];
_local10 = _local4.upperBounds[_local6];
_local2 = _local8[_local9];
_local11 = _local2.value;
_local3 = _local8[_local10];
_local12 = _local3.value;
_local13 = new Array();
_local15 = ((_local10 - _local9) - 1);
_local14 = 0;
while (_local14 < _local15) {
_local13[_local14] = new b2Bound();
_local2 = _local13[_local14];
_local3 = _local8[int(((_local9 + 1) + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = _local13.length;
_local16 = _local9;
_local14 = 0;
while (_local14 < _local15) {
_local3 = _local13[_local14];
_local2 = _local8[int((_local16 + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local13 = new Array();
_local15 = ((_local5 - _local10) - 1);
_local14 = 0;
while (_local14 < _local15) {
_local13[_local14] = new b2Bound();
_local2 = _local13[_local14];
_local3 = _local8[int(((_local10 + 1) + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = _local13.length;
_local16 = (_local10 - 1);
_local14 = 0;
while (_local14 < _local15) {
_local3 = _local13[_local14];
_local2 = _local8[int((_local16 + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = (_local5 - 2);
_local17 = _local9;
while (_local17 < _local15) {
_local2 = _local8[_local17];
_local19 = m_proxyPool[_local2.proxyId];
if (_local2.IsLower()){
_local19.lowerBounds[_local6] = _local17;
} else {
_local19.upperBounds[_local6] = _local17;
};
_local17++;
};
_local15 = (_local10 - 1);
_local18 = _local9;
while (_local18 < _local15) {
_local2 = _local8[_local18];
_local2.stabbingCount--;
_local18++;
};
Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6);
_local6++;
};
_local7 = 0;
while (_local7 < m_queryResultCount) {
m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]);
_local7++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
_local4.userData = null;
_local4.overlapCount = b2_invalid;
_local4.lowerBounds[0] = b2_invalid;
_local4.lowerBounds[1] = b2_invalid;
_local4.upperBounds[0] = b2_invalid;
_local4.upperBounds[1] = b2_invalid;
_local4.SetNext(m_freeProxy);
m_freeProxy = _arg1;
m_proxyCount--;
}
public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{
var _local3:int;
var _local4:Array;
var _local5:b2Bound;
_local3 = 0;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
_local5 = _local4[_arg2.upperBounds[_local3]];
if (_arg1.lowerValues[_local3] > _local5.value){
return (false);
};
_local5 = _local4[_arg2.lowerBounds[_local3]];
if (_arg1.upperValues[_local3] < _local5.value){
return (false);
};
_local3++;
};
return (true);
}
public function Validate():void{
var _local1:b2Pair;
var _local2:b2Proxy;
var _local3:b2Proxy;
var _local4:Boolean;
var _local5:int;
var _local6:b2Bound;
var _local7:uint;
var _local8:uint;
var _local9:uint;
var _local10:b2Bound;
_local5 = 0;
while (_local5 < 2) {
_local6 = m_bounds[_local5];
_local7 = (2 * m_proxyCount);
_local8 = 0;
_local9 = 0;
while (_local9 < _local7) {
_local10 = _local6[_local9];
if (_local10.IsLower() == true){
_local8++;
} else {
_local8--;
};
_local9++;
};
_local5++;
};
}
private function IncrementOverlapCount(_arg1:uint):void{
var _local2:b2Proxy;
_local2 = m_proxyPool[_arg1];
if (_local2.timeStamp < m_timeStamp){
_local2.timeStamp = m_timeStamp;
_local2.overlapCount = 1;
} else {
_local2.overlapCount = 2;
m_queryResults[m_queryResultCount] = _arg1;
m_queryResultCount++;
};
}
public function InRange(_arg1:b2AABB):Boolean{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local2 = _arg1.lowerBound.x;
_local3 = _arg1.lowerBound.y;
_local2 = (_local2 - m_worldAABB.upperBound.x);
_local3 = (_local3 - m_worldAABB.upperBound.y);
_local4 = m_worldAABB.lowerBound.x;
_local5 = m_worldAABB.lowerBound.y;
_local4 = (_local4 - _arg1.upperBound.x);
_local5 = (_local5 - _arg1.upperBound.y);
_local2 = b2Math.b2Max(_local2, _local4);
_local3 = b2Math.b2Max(_local3, _local5);
return ((b2Math.b2Max(_local2, _local3) < 0));
}
public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{
var _local3:Array;
var _local4:int;
var _local5:uint;
var _local6:uint;
var _local7:b2Bound;
var _local8:b2Bound;
var _local9:b2Bound;
var _local10:uint;
var _local11:b2Proxy;
var _local12:uint;
var _local13:b2Proxy;
var _local14:b2BoundValues;
var _local15:b2BoundValues;
var _local16:Array;
var _local17:uint;
var _local18:uint;
var _local19:uint;
var _local20:uint;
var _local21:int;
var _local22:int;
var _local23:uint;
var _local24:b2Proxy;
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){
return;
};
if (_arg2.IsValid() == false){
return;
};
_local12 = (2 * m_proxyCount);
_local13 = m_proxyPool[_arg1];
_local14 = new b2BoundValues();
ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2);
_local15 = new b2BoundValues();
_local5 = 0;
while (_local5 < 2) {
_local7 = m_bounds[_local5][_local13.lowerBounds[_local5]];
_local15.lowerValues[_local5] = _local7.value;
_local7 = m_bounds[_local5][_local13.upperBounds[_local5]];
_local15.upperValues[_local5] = _local7.value;
_local5++;
};
_local5 = 0;
while (_local5 < 2) {
_local16 = m_bounds[_local5];
_local17 = _local13.lowerBounds[_local5];
_local18 = _local13.upperBounds[_local5];
_local19 = _local14.lowerValues[_local5];
_local20 = _local14.upperValues[_local5];
_local7 = _local16[_local17];
_local21 = (_local19 - _local7.value);
_local7.value = _local19;
_local7 = _local16[_local18];
_local22 = (_local20 - _local7.value);
_local7.value = _local20;
if (_local21 < 0){
_local6 = _local17;
while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) {
_local7 = _local16[_local6];
_local8 = _local16[int((_local6 - 1))];
_local23 = _local8.proxyId;
_local24 = m_proxyPool[_local8.proxyId];
_local8.stabbingCount++;
if (_local8.IsUpper() == true){
if (TestOverlap(_local14, _local24)){
m_pairManager.AddBufferedPair(_arg1, _local23);
};
_local3 = _local24.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount++;
} else {
_local3 = _local24.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount--;
};
_local3 = _local13.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.Swap(_local8);
_local6--;
};
};
if (_local22 > 0){
_local6 = _local18;
while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) {
_local7 = _local16[_local6];
_local9 = _local16[int((_local6 + 1))];
_local10 = _local9.proxyId;
_local11 = m_proxyPool[_local10];
_local9.stabbingCount++;
if (_local9.IsLower() == true){
if (TestOverlap(_local14, _local11)){
m_pairManager.AddBufferedPair(_arg1, _local10);
};
_local3 = _local11.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount++;
} else {
_local3 = _local11.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount--;
};
_local3 = _local13.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.Swap(_local9);
_local6++;
};
};
if (_local21 > 0){
_local6 = _local17;
while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) {
_local7 = _local16[_local6];
_local9 = _local16[int((_local6 + 1))];
_local10 = _local9.proxyId;
_local11 = m_proxyPool[_local10];
_local9.stabbingCount--;
if (_local9.IsUpper()){
if (TestOverlap(_local15, _local11)){
m_pairManager.RemoveBufferedPair(_arg1, _local10);
};
_local3 = _local11.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount--;
} else {
_local3 = _local11.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount++;
};
_local3 = _local13.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.Swap(_local9);
_local6++;
};
};
if (_local22 < 0){
_local6 = _local18;
while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) {
_local7 = _local16[_local6];
_local8 = _local16[int((_local6 - 1))];
_local23 = _local8.proxyId;
_local24 = m_proxyPool[_local23];
_local8.stabbingCount--;
if (_local8.IsLower() == true){
if (TestOverlap(_local15, _local24)){
m_pairManager.RemoveBufferedPair(_arg1, _local23);
};
_local3 = _local24.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount--;
} else {
_local3 = _local24.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount++;
};
_local3 = _local13.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.Swap(_local8);
_local6--;
};
};
_local5++;
};
}
public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{
var _local4:int;
var _local5:int;
var _local6:int;
var _local7:b2Bound;
_local4 = 0;
_local5 = (_arg2 - 1);
while (_local4 <= _local5) {
_local6 = ((_local4 + _local5) / 2);
_local7 = _arg1[_local6];
if (_local7.value > _arg3){
_local5 = (_local6 - 1);
} else {
if (_local7.value < _arg3){
_local4 = (_local6 + 1);
} else {
return (uint(_local6));
};
};
};
return (uint(_local4));
}
}
}//package Box2D.Collision
Section 26
//b2BufferedPair (Box2D.Collision.b2BufferedPair)
package Box2D.Collision {
public class b2BufferedPair {
public var proxyId1:uint;
public var proxyId2:uint;
}
}//package Box2D.Collision
Section 27
//b2Collision (Box2D.Collision.b2Collision)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Collision {
public static const b2_nullFeature:uint = 0xFF;
private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2();
public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local6:int;
var _local7:Array;
var _local8:Array;
var _local9:int;
var _local10:Array;
var _local11:b2Mat22;
var _local12:b2Vec2;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:int;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
_local6 = _arg1.m_vertexCount;
_local7 = _arg1.m_vertices;
_local8 = _arg1.m_normals;
_local9 = _arg4.m_vertexCount;
_local10 = _arg4.m_vertices;
_local11 = _arg2.R;
_local12 = _local8[_arg3];
_local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y));
_local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y));
_local11 = _arg5.R;
_local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14));
_local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14));
_local17 = 0;
_local18 = Number.MAX_VALUE;
_local19 = 0;
while (_local19 < _local9) {
_local12 = _local10[_local19];
_local25 = ((_local12.x * _local15) + (_local12.y * _local16));
if (_local25 < _local18){
_local18 = _local25;
_local17 = _local19;
};
_local19++;
};
_local12 = _local7[_arg3];
_local11 = _arg2.R;
_local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
_local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local12 = _local10[_local17];
_local11 = _arg5.R;
_local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
_local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local22 = (_local22 - _local20);
_local23 = (_local23 - _local21);
_local24 = ((_local22 * _local13) + (_local23 * _local14));
return (_local24);
}
public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local3 = _arg2.lowerBound;
_local4 = _arg1.upperBound;
_local5 = (_local3.x - _local4.x);
_local6 = (_local3.y - _local4.y);
_local3 = _arg1.lowerBound;
_local4 = _arg2.upperBound;
_local7 = (_local3.x - _local4.x);
_local8 = (_local3.y - _local4.y);
if ((((_local5 > 0)) || ((_local6 > 0)))){
return (false);
};
if ((((_local7 > 0)) || ((_local8 > 0)))){
return (false);
};
return (true);
}
public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{
var _local7:int;
var _local8:Array;
var _local9:int;
var _local10:Array;
var _local11:Array;
var _local12:b2Mat22;
var _local13:b2Vec2;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:int;
var _local20:ClipVertex;
var _local21:int;
var _local22:int;
var _local23:Number;
_local7 = _arg2.m_vertexCount;
_local8 = _arg2.m_normals;
_local9 = _arg5.m_vertexCount;
_local10 = _arg5.m_vertices;
_local11 = _arg5.m_normals;
_local12 = _arg3.R;
_local13 = _local8[_arg4];
_local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y));
_local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y));
_local12 = _arg6.R;
_local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15));
_local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15));
_local14 = _local16;
_local17 = 0;
_local18 = Number.MAX_VALUE;
_local19 = 0;
while (_local19 < _local9) {
_local13 = _local11[_local19];
_local23 = ((_local14 * _local13.x) + (_local15 * _local13.y));
if (_local23 < _local18){
_local18 = _local23;
_local17 = _local19;
};
_local19++;
};
_local21 = _local17;
_local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0;
_local20 = _arg1[0];
_local13 = _local10[_local21];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local21;
_local20.id.features.incidentVertex = 0;
_local20 = _arg1[1];
_local13 = _local10[_local22];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local22;
_local20.id.features.incidentVertex = 1;
}
public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{
var _local6:ClipVertex;
var _local7:int;
var _local8:Array;
var _local9:Number;
var _local10:int;
var _local11:Array;
var _local12:Number;
var _local13:b2PolygonShape;
var _local14:b2PolygonShape;
var _local15:b2XForm;
var _local16:b2XForm;
var _local17:int;
var _local18:uint;
var _local19:Number;
var _local20:Number;
var _local21:Array;
var _local22:int;
var _local23:Array;
var _local24:b2Vec2;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:b2Vec2;
var _local28:b2Vec2;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Array;
var _local33:Array;
var _local34:int;
var _local35:int;
var _local36:int;
var _local37:b2Vec2;
var _local38:Number;
var _local39:b2ManifoldPoint;
_arg1.pointCount = 0;
_local7 = 0;
_local8 = [_local7];
_local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5);
_local7 = _local8[0];
if (_local9 > 0){
return;
};
_local10 = 0;
_local11 = [_local10];
_local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3);
_local10 = _local11[0];
if (_local12 > 0){
return;
};
_local15 = new b2XForm();
_local16 = new b2XForm();
_local19 = 0.98;
_local20 = 0.001;
if (_local12 > ((_local19 * _local9) + _local20)){
_local13 = _arg4;
_local14 = _arg2;
_local15.Set(_arg5);
_local16.Set(_arg3);
_local17 = _local10;
_local18 = 1;
} else {
_local13 = _arg2;
_local14 = _arg4;
_local15.Set(_arg3);
_local16.Set(_arg5);
_local17 = _local7;
_local18 = 0;
};
_local21 = [new ClipVertex(), new ClipVertex()];
FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16);
_local22 = _local13.m_vertexCount;
_local23 = _local13.m_vertices;
_local24 = _local23[_local17];
_local25 = _local24.Copy();
if ((_local17 + 1) < _local22){
_local24 = _local23[int((_local17 + 1))];
_local37 = _local24.Copy();
} else {
_local24 = _local23[0];
_local37 = _local24.Copy();
};
_local26 = b2Math.SubtractVV(_local37, _local25);
_local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25));
_local27.Normalize();
_local28 = b2Math.b2CrossVF(_local27, 1);
_local25 = b2Math.b2MulX(_local15, _local25);
_local37 = b2Math.b2MulX(_local15, _local37);
_local29 = b2Math.b2Dot(_local28, _local25);
_local30 = -(b2Math.b2Dot(_local27, _local25));
_local31 = b2Math.b2Dot(_local27, _local37);
_local32 = [new ClipVertex(), new ClipVertex()];
_local33 = [new ClipVertex(), new ClipVertex()];
_local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30);
if (_local34 < 2){
return;
};
_local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31);
if (_local34 < 2){
return;
};
_arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy();
_local35 = 0;
_local36 = 0;
while (_local36 < b2Settings.b2_maxManifoldPoints) {
_local6 = _local33[_local36];
_local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29);
if (_local38 <= 0){
_local39 = _arg1.points[_local35];
_local39.separation = _local38;
_local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v);
_local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v);
_local39.id.key = _local6.id._key;
_local39.id.features.flip = _local18;
_local35++;
};
_local36++;
};
_arg1.pointCount = _local35;
}
public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local6:int;
var _local7:Array;
var _local8:b2Vec2;
var _local9:b2Mat22;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:int;
var _local15:Number;
var _local16:int;
var _local17:Number;
var _local18:int;
var _local19:Number;
var _local20:int;
var _local21:Number;
var _local22:int;
var _local23:Number;
var _local24:int;
var _local25:Number;
_local6 = _arg2.m_vertexCount;
_local7 = _arg2.m_normals;
_local9 = _arg5.R;
_local8 = _arg4.m_centroid;
_local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)));
_local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)));
_local9 = _arg3.R;
_local8 = _arg2.m_centroid;
_local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))));
_local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))));
_local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y));
_local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y));
_local14 = 0;
_local15 = -(Number.MAX_VALUE);
_local16 = 0;
while (_local16 < _local6) {
_local8 = _local7[_local16];
_local25 = ((_local8.x * _local12) + (_local8.y * _local13));
if (_local25 > _local15){
_local15 = _local25;
_local14 = _local16;
};
_local16++;
};
_local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > 0){
return (_local17);
};
_local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1);
_local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5);
if (_local19 > 0){
return (_local19);
};
_local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0;
_local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5);
if (_local21 > 0){
return (_local21);
};
if ((((_local19 > _local17)) && ((_local19 > _local21)))){
_local24 = -1;
_local22 = _local18;
_local23 = _local19;
} else {
if (_local21 > _local17){
_local24 = 1;
_local22 = _local20;
_local23 = _local21;
} else {
_arg1[0] = _local14;
return (_local17);
};
};
while (true) {
if (_local24 == -1){
_local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1);
} else {
_local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0;
};
_local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > 0){
return (_local17);
};
if (_local17 > _local23){
_local22 = _local14;
_local23 = _local17;
} else {
break;
};
};
_arg1[0] = _local22;
return (_local23);
}
public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{
var _local5:ClipVertex;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:b2Vec2;
var _local13:ClipVertex;
_local6 = 0;
_local5 = _arg2[0];
_local7 = _local5.v;
_local5 = _arg2[1];
_local8 = _local5.v;
_local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4);
_local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4);
if (_local9 <= 0){
var _temp1 = _local6;
_local6 = (_local6 + 1);
var _local14 = _temp1;
_arg1[_local14] = _arg2[0];
};
if (_local10 <= 0){
var _temp2 = _local6;
_local6 = (_local6 + 1);
_local14 = _temp2;
_arg1[_local14] = _arg2[1];
};
if ((_local9 * _local10) < 0){
_local11 = (_local9 / (_local9 - _local10));
_local5 = _arg1[_local6];
_local12 = _local5.v;
_local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x)));
_local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y)));
_local5 = _arg1[_local6];
if (_local9 > 0){
_local13 = _arg2[0];
_local5.id = _local13.id;
} else {
_local13 = _arg2[1];
_local5.id = _local13.id;
};
_local6++;
};
return (_local6);
}
public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2Mat22;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:b2ManifoldPoint;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
_arg1.pointCount = 0;
_local6 = _arg3.R;
_local7 = _arg2.m_localPosition;
_local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
_local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local6 = _arg5.R;
_local7 = _arg4.m_localPosition;
_local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
_local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local12 = (_local10 - _local8);
_local13 = (_local11 - _local9);
_local14 = ((_local12 * _local12) + (_local13 * _local13));
_local15 = _arg2.m_radius;
_local16 = _arg4.m_radius;
_local17 = (_local15 + _local16);
if (_local14 > (_local17 * _local17)){
return;
};
if (_local14 < Number.MIN_VALUE){
_local18 = -(_local17);
_arg1.normal.Set(0, 1);
} else {
_local24 = Math.sqrt(_local14);
_local18 = (_local24 - _local17);
_local25 = (1 / _local24);
_arg1.normal.x = (_local25 * _local12);
_arg1.normal.y = (_local25 * _local13);
};
_arg1.pointCount = 1;
_local19 = _arg1.points[0];
_local19.id.key = 0;
_local19.separation = _local18;
_local8 = (_local8 + (_local15 * _arg1.normal.x));
_local9 = (_local9 + (_local15 * _arg1.normal.y));
_local10 = (_local10 - (_local16 * _arg1.normal.x));
_local11 = (_local11 - (_local16 * _arg1.normal.y));
_local20 = (0.5 * (_local8 + _local10));
_local21 = (0.5 * (_local9 + _local11));
_local22 = (_local20 - _arg3.position.x);
_local23 = (_local21 - _arg3.position.y);
_local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y));
_local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y));
_local22 = (_local20 - _arg5.position.x);
_local23 = (_local21 - _arg5.position.y);
_local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y));
_local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y));
}
public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2ManifoldPoint;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
var _local12:b2Mat22;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:Number;
var _local20:Number;
var _local21:int;
var _local22:Array;
var _local23:Array;
var _local24:int;
var _local25:int;
var _local26:int;
var _local27:b2Vec2;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
_arg1.pointCount = 0;
_local12 = _arg5.R;
_local11 = _arg4.m_localPosition;
_local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)));
_local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)));
_local7 = (_local13 - _arg3.position.x);
_local8 = (_local14 - _arg3.position.y);
_local12 = _arg3.R;
_local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local18 = 0;
_local19 = -(Number.MAX_VALUE);
_local20 = _arg4.m_radius;
_local21 = _arg2.m_vertexCount;
_local22 = _arg2.m_vertices;
_local23 = _arg2.m_normals;
_local24 = 0;
while (_local24 < _local21) {
_local11 = _local22[_local24];
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
_local11 = _local23[_local24];
_local34 = ((_local11.x * _local7) + (_local11.y * _local8));
if (_local34 > _local20){
return;
};
if (_local34 > _local19){
_local19 = _local34;
_local18 = _local24;
};
_local24++;
};
if (_local19 < Number.MIN_VALUE){
_arg1.pointCount = 1;
_local11 = _local23[_local18];
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y));
_arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y));
_local6 = _arg1.points[0];
_local6.id.features.incidentEdge = _local18;
_local6.id.features.incidentVertex = b2_nullFeature;
_local6.id.features.referenceEdge = 0;
_local6.id.features.flip = 0;
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local19 - _local20);
return;
};
_local25 = _local18;
_local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0;
_local11 = _local22[_local25];
_local27 = _local22[_local26];
_local28 = (_local27.x - _local11.x);
_local29 = (_local27.y - _local11.y);
_local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29)));
_local28 = (_local28 / _local30);
_local29 = (_local29 / _local30);
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
_local31 = ((_local7 * _local28) + (_local8 * _local29));
_local6 = _arg1.points[0];
if (_local31 <= 0){
_local32 = _local11.x;
_local33 = _local11.y;
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = _local25;
} else {
if (_local31 >= _local30){
_local32 = _local27.x;
_local33 = _local27.y;
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = _local26;
} else {
_local32 = ((_local28 * _local31) + _local11.x);
_local33 = ((_local29 * _local31) + _local11.y);
_local6.id.features.incidentEdge = _local18;
_local6.id.features.incidentVertex = 0;
};
};
_local7 = (_local15 - _local32);
_local8 = (_local16 - _local33);
_local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8)));
_local7 = (_local7 / _local17);
_local8 = (_local8 / _local17);
if (_local17 > _local20){
return;
};
_arg1.pointCount = 1;
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8));
_arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8));
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local17 - _local20);
_local6.id.features.referenceEdge = 0;
_local6.id.features.flip = 0;
}
}
}//package Box2D.Collision
Section 28
//b2ContactID (Box2D.Collision.b2ContactID)
package Box2D.Collision {
public class b2ContactID {
public var _key:uint;
public var features:Features;
public function b2ContactID(){
features = new Features();
super();
features._m_id = this;
}
public function Set(_arg1:b2ContactID):void{
key = _arg1._key;
}
public function Copy():b2ContactID{
var _local1:b2ContactID;
_local1 = new b2ContactID();
_local1.key = key;
return (_local1);
}
public function get key():uint{
return (_key);
}
public function set key(_arg1:uint):void{
_key = _arg1;
features._referenceEdge = (_key & 0xFF);
features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF);
features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF);
features._flip = (((_key & 4278190080) >> 24) & 0xFF);
}
}
}//package Box2D.Collision
Section 29
//b2ContactPoint (Box2D.Collision.b2ContactPoint)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
public class b2ContactPoint {
public var separation:Number;
public var normal:b2Vec2;
public var position:b2Vec2;
public var restitution:Number;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var id:b2ContactID;
public var friction:Number;
public var velocity:b2Vec2;
public function b2ContactPoint(){
position = new b2Vec2();
velocity = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 30
//b2Distance (Box2D.Collision.b2Distance)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Distance {
private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var gPoint:b2Point = new b2Point();
public static var g_GJK_Iterations:int = 0;
public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{
var _local4:Number;
var _local5:int;
var _local6:b2Vec2;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
_local4 = (100 * Number.MIN_VALUE);
_local5 = 0;
while (_local5 < _arg3) {
_local6 = _arg2[_local5];
_local7 = Math.abs((_arg1.x - _local6.x));
_local8 = Math.abs((_arg1.y - _local6.y));
_local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x));
_local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y));
if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){
return (true);
};
_local5++;
};
return (false);
}
public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{
var _local7:b2Vec2;
var _local8:Array;
var _local9:Array;
var _local10:Array;
var _local11:int;
var _local12:Number;
var _local13:int;
var _local14:int;
var _local15:Number;
var _local16:Number;
var _local17:b2Vec2;
var _local18:b2Vec2;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:int;
_local8 = s_p1s;
_local9 = s_p2s;
_local10 = s_points;
_local11 = 0;
_arg1.SetV(_arg3.GetFirstVertex(_arg4));
_arg2.SetV(_arg5.GetFirstVertex(_arg6));
_local12 = 0;
_local13 = 20;
_local14 = 0;
while (_local14 < _local13) {
_local15 = (_arg2.x - _arg1.x);
_local16 = (_arg2.y - _arg1.y);
_local17 = _arg3.Support(_arg4, _local15, _local16);
_local18 = _arg5.Support(_arg6, -(_local15), -(_local16));
_local12 = ((_local15 * _local15) + (_local16 * _local16));
_local19 = (_local18.x - _local17.x);
_local20 = (_local18.y - _local17.y);
_local21 = ((_local15 * _local19) + (_local16 * _local20));
if ((_local12 - ((_local15 * _local19) + (_local16 * _local20))) <= (0.01 * _local12)){
if (_local11 == 0){
_arg1.SetV(_local17);
_arg2.SetV(_local18);
};
g_GJK_Iterations = _local14;
return (Math.sqrt(_local12));
};
switch (_local11){
case 0:
_local7 = _local8[0];
_local7.SetV(_local17);
_local7 = _local9[0];
_local7.SetV(_local18);
_local7 = _local10[0];
_local7.x = _local19;
_local7.y = _local20;
_arg1.SetV(_local8[0]);
_arg2.SetV(_local9[0]);
_local11++;
break;
case 1:
_local7 = _local8[1];
_local7.SetV(_local17);
_local7 = _local9[1];
_local7.SetV(_local18);
_local7 = _local10[1];
_local7.x = _local19;
_local7.y = _local20;
_local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10);
break;
case 2:
_local7 = _local8[2];
_local7.SetV(_local17);
_local7 = _local9[2];
_local7.SetV(_local18);
_local7 = _local10[2];
_local7.x = _local19;
_local7.y = _local20;
_local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10);
break;
};
if (_local11 == 3){
g_GJK_Iterations = _local14;
return (0);
};
_local22 = -(Number.MAX_VALUE);
_local23 = 0;
while (_local23 < _local11) {
_local7 = _local10[_local23];
_local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y)));
_local23++;
};
if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){
g_GJK_Iterations = _local14;
_local15 = (_arg2.x - _arg1.x);
_local16 = (_arg2.y - _arg1.y);
_local12 = ((_local15 * _local15) + (_local16 * _local16));
return (Math.sqrt(_local12));
};
_local14++;
};
g_GJK_Iterations = _local13;
return (Math.sqrt(_local12));
}
public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local7 = _arg4.R;
_local8 = _arg3.m_localPosition;
_local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local7 = _arg6.R;
_local8 = _arg5.m_localPosition;
_local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local13 = (_local11 - _local9);
_local14 = (_local12 - _local10);
_local15 = ((_local13 * _local13) + (_local14 * _local14));
_local16 = (_arg3.m_radius - b2Settings.b2_toiSlop);
_local17 = (_arg5.m_radius - b2Settings.b2_toiSlop);
_local18 = (_local16 + _local17);
if (_local15 > (_local18 * _local18)){
_local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14)));
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_local20 = (_local19 - _local18);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = (_local11 - (_local17 * _local13));
_arg2.y = (_local12 - (_local17 * _local14));
return (_local20);
};
if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){
_local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14)));
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
};
_arg1.x = _local9;
_arg1.y = _local10;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
}
public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:b2Vec2;
var _local13:b2Vec2;
var _local14:b2Vec2;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
_local6 = _arg5[0];
_local7 = _arg5[1];
_local8 = _arg5[2];
_local9 = _arg3[0];
_local10 = _arg3[1];
_local11 = _arg3[2];
_local12 = _arg4[0];
_local13 = _arg4[1];
_local14 = _arg4[2];
_local15 = _local6.x;
_local16 = _local6.y;
_local17 = _local7.x;
_local18 = _local7.y;
_local19 = _local8.x;
_local20 = _local8.y;
_local21 = (_local17 - _local15);
_local22 = (_local18 - _local16);
_local23 = (_local19 - _local15);
_local24 = (_local20 - _local16);
_local25 = (_local19 - _local17);
_local26 = (_local20 - _local18);
_local27 = -(((_local15 * _local21) + (_local16 * _local22)));
_local28 = ((_local17 * _local21) + (_local18 * _local22));
_local29 = -(((_local15 * _local23) + (_local16 * _local24)));
_local30 = ((_local19 * _local23) + (_local20 * _local24));
_local31 = -(((_local17 * _local25) + (_local18 * _local26)));
_local32 = ((_local19 * _local25) + (_local20 * _local26));
if ((((_local30 <= 0)) && ((_local32 <= 0)))){
_arg1.SetV(_local11);
_arg2.SetV(_local14);
_local9.SetV(_local11);
_local12.SetV(_local14);
_local6.SetV(_local8);
return (1);
};
_local33 = ((_local21 * _local24) - (_local22 * _local23));
_local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17)));
_local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19)));
if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){
_local35 = (_local31 / (_local31 + _local32));
_arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x)));
_arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y)));
_arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x)));
_arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y)));
_local9.SetV(_local11);
_local12.SetV(_local14);
_local6.SetV(_local8);
return (2);
};
_local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15)));
if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){
_local35 = (_local29 / (_local29 + _local30));
_arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x)));
_arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y)));
_arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x)));
_arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y)));
_local10.SetV(_local11);
_local13.SetV(_local14);
_local7.SetV(_local8);
return (2);
};
_local38 = ((_local36 + _local37) + _local34);
_local38 = (1 / _local38);
_local39 = (_local36 * _local38);
_local40 = (_local37 * _local38);
_local41 = ((1 - _local39) - _local40);
_arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x));
_arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y));
_arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x));
_arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y));
return (3);
}
public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local9:b2Point;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
_local9 = gPoint;
_local8 = _arg5.m_localPosition;
_local7 = _arg6.R;
_local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity);
_local11 = (_arg5.m_radius - b2Settings.b2_toiSlop);
if (_local10 > _local11){
_local10 = (_local10 - _local11);
_local12 = (_arg2.x - _arg1.x);
_local13 = (_arg2.y - _arg1.y);
_local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13)));
_local12 = (_local12 / _local14);
_local13 = (_local13 / _local14);
_arg2.x = (_arg2.x - (_local11 * _local12));
_arg2.y = (_arg2.y - (_local11 * _local13));
} else {
_local10 = 0;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
};
return (_local10);
}
public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{
var _local7:int;
var _local8:int;
_local7 = _arg3.m_type;
_local8 = _arg5.m_type;
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6));
};
return (0);
}
public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local6 = _arg5[0];
_local7 = _arg5[1];
_local8 = _arg3[0];
_local9 = _arg3[1];
_local10 = _arg4[0];
_local11 = _arg4[1];
_local12 = -(_local7.x);
_local13 = -(_local7.y);
_local14 = (_local6.x - _local7.x);
_local15 = (_local6.y - _local7.y);
_local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15)));
_local14 = (_local14 / _local16);
_local15 = (_local15 / _local16);
_local17 = ((_local12 * _local14) + (_local13 * _local15));
if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){
_arg1.SetV(_local9);
_arg2.SetV(_local11);
_local8.SetV(_local9);
_local10.SetV(_local11);
_local6.SetV(_local7);
return (1);
};
_local17 = (_local17 / _local16);
_arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x)));
_arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y)));
_arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x)));
_arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y)));
return (2);
}
}
}//package Box2D.Collision
Section 31
//b2Manifold (Box2D.Collision.b2Manifold)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Manifold {
public var points:Array;
public var pointCount:int;// = 0
public var normal:b2Vec2;
public function b2Manifold(){
var _local1:int;
pointCount = 0;
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ManifoldPoint();
_local1++;
};
normal = new b2Vec2();
}
public function Set(_arg1:b2Manifold):void{
var _local2:int;
pointCount = _arg1.pointCount;
_local2 = 0;
while (_local2 < b2Settings.b2_maxManifoldPoints) {
(points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]);
_local2++;
};
normal.SetV(_arg1.normal);
}
public function Reset():void{
var _local1:int;
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
(points[_local1] as b2ManifoldPoint).Reset();
_local1++;
};
normal.SetZero();
pointCount = 0;
}
}
}//package Box2D.Collision
Section 32
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2ManifoldPoint {
public var separation:Number;
public var localPoint2:b2Vec2;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var localPoint1:b2Vec2;
public var id:b2ContactID;
public function b2ManifoldPoint(){
localPoint1 = new b2Vec2();
localPoint2 = new b2Vec2();
id = new b2ContactID();
super();
}
public function Set(_arg1:b2ManifoldPoint):void{
localPoint1.SetV(_arg1.localPoint1);
localPoint2.SetV(_arg1.localPoint2);
separation = _arg1.separation;
normalImpulse = _arg1.normalImpulse;
tangentImpulse = _arg1.tangentImpulse;
id.key = _arg1.id.key;
}
public function Reset():void{
localPoint1.SetZero();
localPoint2.SetZero();
separation = 0;
normalImpulse = 0;
tangentImpulse = 0;
id.key = 0;
}
}
}//package Box2D.Collision
Section 33
//b2OBB (Box2D.Collision.b2OBB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2OBB {
public var R:b2Mat22;
public var center:b2Vec2;
public var extents:b2Vec2;
public function b2OBB(){
R = new b2Mat22();
center = new b2Vec2();
extents = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 34
//b2Pair (Box2D.Collision.b2Pair)
package Box2D.Collision {
public class b2Pair {
public var userData;// = null
public var proxyId1:uint;
public var proxyId2:uint;
public var status:uint;
public var next:uint;
public static var e_pairFinal:uint = 4;
public static var b2_tableMask:int = (b2_tableCapacity - 1);
public static var e_pairRemoved:uint = 2;
public static var b2_nullPair:uint = 0xFFFF;
public static var e_pairBuffered:uint = 1;
public static var b2_nullProxy:uint = 0xFFFF;
public static var b2_tableCapacity:int = 4096;
public function b2Pair(){
userData = null;
super();
}
public function SetBuffered():void{
status = (status | e_pairBuffered);
}
public function IsBuffered():Boolean{
return (((status & e_pairBuffered) == e_pairBuffered));
}
public function IsFinal():Boolean{
return (((status & e_pairFinal) == e_pairFinal));
}
public function ClearRemoved():void{
status = (status & ~(e_pairRemoved));
}
public function SetFinal():void{
status = (status | e_pairFinal);
}
public function IsRemoved():Boolean{
return (((status & e_pairRemoved) == e_pairRemoved));
}
public function ClearBuffered():void{
status = (status & ~(e_pairBuffered));
}
public function SetRemoved():void{
status = (status | e_pairRemoved);
}
}
}//package Box2D.Collision
Section 35
//b2PairCallback (Box2D.Collision.b2PairCallback)
package Box2D.Collision {
public class b2PairCallback {
public function PairRemoved(_arg1, _arg2, _arg3):void{
}
public function PairAdded(_arg1, _arg2){
return (null);
}
}
}//package Box2D.Collision
Section 36
//b2PairManager (Box2D.Collision.b2PairManager)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PairManager {
public var m_pairCount:int;
public var m_pairBuffer:Array;
public var m_callback:b2PairCallback;
public var m_pairs:Array;
public var m_pairBufferCount:int;
public var m_hashTable:Array;
public var m_broadPhase:b2BroadPhase;
public var m_freePair:uint;
public function b2PairManager(){
var _local1:uint;
super();
m_hashTable = new Array(b2Pair.b2_tableCapacity);
_local1 = 0;
while (_local1 < b2Pair.b2_tableCapacity) {
m_hashTable[_local1] = b2Pair.b2_nullPair;
_local1++;
};
m_pairs = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1] = new b2Pair();
_local1++;
};
m_pairBuffer = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairBuffer[_local1] = new b2BufferedPair();
_local1++;
};
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy;
m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy;
m_pairs[_local1].userData = null;
m_pairs[_local1].status = 0;
m_pairs[_local1].next = (_local1 + 1);
_local1++;
};
m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair;
m_pairCount = 0;
m_pairBufferCount = 0;
}
private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{
var _local4:b2Pair;
var _local5:uint;
_local5 = m_hashTable[_arg3];
_local4 = m_pairs[_local5];
while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) {
_local5 = _local4.next;
_local4 = m_pairs[_local5];
};
if (_local5 == b2Pair.b2_nullPair){
return (null);
};
return (_local4);
}
private function Find(_arg1:uint, _arg2:uint):b2Pair{
var _local3:uint;
var _local4:uint;
if (_arg1 > _arg2){
_local4 = _arg1;
_arg1 = _arg2;
_arg2 = _local4;
};
_local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
return (FindHash(_arg1, _arg2, _local3));
}
private function ValidateBuffer():void{
}
public function Commit():void{
var _local1:b2BufferedPair;
var _local2:int;
var _local3:int;
var _local4:Array;
var _local5:b2Pair;
var _local6:b2Proxy;
var _local7:b2Proxy;
_local3 = 0;
_local4 = m_broadPhase.m_proxyPool;
_local2 = 0;
while (_local2 < m_pairBufferCount) {
_local1 = m_pairBuffer[_local2];
_local5 = Find(_local1.proxyId1, _local1.proxyId2);
_local5.ClearBuffered();
_local6 = _local4[_local5.proxyId1];
_local7 = _local4[_local5.proxyId2];
if (_local5.IsRemoved()){
if (_local5.IsFinal() == true){
m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData);
};
_local1 = m_pairBuffer[_local3];
_local1.proxyId1 = _local5.proxyId1;
_local1.proxyId2 = _local5.proxyId2;
_local3++;
} else {
if (_local5.IsFinal() == false){
_local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData);
_local5.SetFinal();
};
};
_local2++;
};
_local2 = 0;
while (_local2 < _local3) {
_local1 = m_pairBuffer[_local2];
RemovePair(_local1.proxyId1, _local1.proxyId2);
_local2++;
};
m_pairBufferCount = 0;
if (b2BroadPhase.s_validate){
ValidateTable();
};
}
public function RemoveBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2BufferedPair;
var _local4:b2Pair;
_local4 = Find(_arg1, _arg2);
if (_local4 == null){
return;
};
if (_local4.IsBuffered() == false){
_local4.SetBuffered();
_local3 = m_pairBuffer[m_pairBufferCount];
_local3.proxyId1 = _local4.proxyId1;
_local3.proxyId2 = _local4.proxyId2;
m_pairBufferCount++;
};
_local4.SetRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function RemovePair(_arg1:uint, _arg2:uint){
var _local3:b2Pair;
var _local4:uint;
var _local5:uint;
var _local6:b2Pair;
var _local7:uint;
var _local8:uint;
var _local9:*;
if (_arg1 > _arg2){
_local7 = _arg1;
_arg1 = _arg2;
_arg2 = _local7;
};
_local4 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
_local5 = m_hashTable[_local4];
_local6 = null;
while (_local5 != b2Pair.b2_nullPair) {
if (Equals(m_pairs[_local5], _arg1, _arg2)){
_local8 = _local5;
_local3 = m_pairs[_local5];
if (_local6){
_local6.next = _local3.next;
} else {
m_hashTable[_local4] = _local3.next;
};
_local3 = m_pairs[_local8];
_local9 = _local3.userData;
_local3.next = m_freePair;
_local3.proxyId1 = b2Pair.b2_nullProxy;
_local3.proxyId2 = b2Pair.b2_nullProxy;
_local3.userData = null;
_local3.status = 0;
m_freePair = _local8;
m_pairCount--;
return (_local9);
} else {
_local6 = m_pairs[_local5];
_local5 = _local6.next;
};
};
return (null);
}
public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{
m_broadPhase = _arg1;
m_callback = _arg2;
}
public function AddBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2BufferedPair;
var _local4:b2Pair;
_local4 = AddPair(_arg1, _arg2);
if (_local4.IsBuffered() == false){
_local4.SetBuffered();
_local3 = m_pairBuffer[m_pairBufferCount];
_local3.proxyId1 = _local4.proxyId1;
_local3.proxyId2 = _local4.proxyId2;
m_pairBufferCount++;
};
_local4.ClearRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function AddPair(_arg1:uint, _arg2:uint):b2Pair{
var _local3:uint;
var _local4:b2Pair;
var _local5:uint;
var _local6:uint;
if (_arg1 > _arg2){
_local6 = _arg1;
_arg1 = _arg2;
_arg2 = _local6;
};
_local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
_local4 = FindHash(_arg1, _arg2, _local3);
if (_local4 != null){
return (_local4);
};
_local5 = m_freePair;
_local4 = m_pairs[_local5];
m_freePair = _local4.next;
_local4.proxyId1 = _arg1;
_local4.proxyId2 = _arg2;
_local4.status = 0;
_local4.userData = null;
_local4.next = m_hashTable[_local3];
m_hashTable[_local3] = _local5;
m_pairCount++;
return (_local4);
}
private function ValidateTable():void{
}
public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{
return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2))));
}
public static function Hash(_arg1:uint, _arg2:uint):uint{
var _local3:uint;
_local3 = (((_arg2 << 16) & 4294901760) | _arg1);
_local3 = (~(_local3) + ((_local3 << 15) & 4294934528));
_local3 = (_local3 ^ ((_local3 >> 12) & 1048575));
_local3 = (_local3 + ((_local3 << 2) & 4294967292));
_local3 = (_local3 ^ ((_local3 >> 4) & 268435455));
_local3 = (_local3 * 2057);
_local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF));
return (_local3);
}
public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{
return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3))));
}
}
}//package Box2D.Collision
Section 37
//b2Point (Box2D.Collision.b2Point)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2Point {
public var p:b2Vec2;
public function b2Point(){
p = new b2Vec2();
super();
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (p);
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
return (p);
}
}
}//package Box2D.Collision
Section 38
//b2Proxy (Box2D.Collision.b2Proxy)
package Box2D.Collision {
public class b2Proxy {
public var overlapCount:uint;
public var lowerBounds:Array;
public var upperBounds:Array;
public var userData;// = null
public var timeStamp:uint;
public function b2Proxy(){
lowerBounds = [uint(0), uint(0)];
upperBounds = [uint(0), uint(0)];
userData = null;
super();
}
public function GetNext():uint{
return (lowerBounds[0]);
}
public function IsValid():Boolean{
return (!((overlapCount == b2BroadPhase.b2_invalid)));
}
public function SetNext(_arg1:uint):void{
lowerBounds[0] = (_arg1 & 0xFFFF);
}
}
}//package Box2D.Collision
Section 39
//b2Segment (Box2D.Collision.b2Segment)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2Segment {
public var p1:b2Vec2;
public var p2:b2Vec2;
public function b2Segment(){
p1 = new b2Vec2();
p2 = new b2Vec2();
super();
}
public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{
var _local5:b2Vec2;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
_local5 = _arg3.p1;
_local6 = (_arg3.p2.x - _local5.x);
_local7 = (_arg3.p2.y - _local5.y);
_local8 = (p2.x - p1.x);
_local9 = (p2.y - p1.y);
_local10 = _local9;
_local11 = -(_local8);
_local12 = (100 * Number.MIN_VALUE);
_local13 = -(((_local6 * _local10) + (_local7 * _local11)));
if (_local13 > _local12){
_local14 = (_local5.x - p1.x);
_local15 = (_local5.y - p1.y);
_local16 = ((_local14 * _local10) + (_local15 * _local11));
if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){
_local17 = ((-(_local7) * _local15) + (_local7 * _local14));
if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){
_local16 = (_local16 / _local13);
_local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
_local10 = (_local10 / _local18);
_local11 = (_local11 / _local18);
_arg1[0] = _local16;
_arg2.Set(_local10, _local11);
return (true);
};
};
};
return (false);
}
}
}//package Box2D.Collision
Section 40
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2TimeOfImpact {
public static var s_xf1:b2XForm = new b2XForm();
public static var s_xf2:b2XForm = new b2XForm();
public static var s_p1:b2Vec2 = new b2Vec2();
public static var s_p2:b2Vec2 = new b2Vec2();
public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:b2Vec2;
var _local18:b2Vec2;
var _local19:int;
var _local20:int;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:b2XForm;
var _local27:b2XForm;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
_local7 = _arg1.m_sweepRadius;
_local8 = _arg3.m_sweepRadius;
_local9 = _arg2.t0;
_local10 = (_arg2.c.x - _arg2.c0.x);
_local11 = (_arg2.c.y - _arg2.c0.y);
_local12 = (_arg4.c.x - _arg4.c0.x);
_local13 = (_arg4.c.y - _arg4.c0.y);
_local14 = (_arg2.a - _arg2.a0);
_local15 = (_arg4.a - _arg4.a0);
_local16 = 0;
_local17 = s_p1;
_local18 = s_p2;
_local19 = 20;
_local20 = 0;
_local21 = 0;
_local22 = 0;
_local23 = 0;
_local24 = 0;
while (true) {
_local25 = (((1 - _local16) * _local9) + _local16);
_local26 = s_xf1;
_local27 = s_xf2;
_arg2.GetXForm(_local26, _local25);
_arg4.GetXForm(_local27, _local25);
_local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27);
if (_local20 == 0){
if (_local23 > (2 * b2Settings.b2_toiSlop)){
_local24 = (1.5 * b2Settings.b2_toiSlop);
} else {
_local5 = (0.05 * b2Settings.b2_toiSlop);
_local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop));
_local24 = ((_local5 > _local6)) ? _local5 : _local6;
};
};
if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){
break;
};
_local21 = (_local18.x - _local17.x);
_local22 = (_local18.y - _local17.y);
_local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22)));
_local21 = (_local21 / _local28);
_local22 = (_local22 / _local28);
_local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8));
if (_local29 == 0){
_local16 = 1;
break;
};
_local30 = ((_local23 - _local24) / _local29);
_local31 = (_local16 + _local30);
if ((((_local31 < 0)) || ((1 < _local31)))){
_local16 = 1;
break;
};
if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){
break;
};
_local16 = _local31;
_local20++;
};
return (_local16);
}
}
}//package Box2D.Collision
Section 41
//ClipVertex (Box2D.Collision.ClipVertex)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class ClipVertex {
public var v:b2Vec2;
public var id:b2ContactID;
public function ClipVertex(){
v = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 42
//Features (Box2D.Collision.Features)
package Box2D.Collision {
public class Features {
public var _referenceEdge:int;
public var _incidentEdge:int;
public var _flip:int;
public var _incidentVertex:int;
public var _m_id:b2ContactID;
public function get referenceEdge():int{
return (_referenceEdge);
}
public function set incidentVertex(_arg1:int):void{
_incidentVertex = _arg1;
_m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000));
}
public function get flip():int{
return (_flip);
}
public function get incidentEdge():int{
return (_incidentEdge);
}
public function set referenceEdge(_arg1:int):void{
_referenceEdge = _arg1;
_m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF));
}
public function set flip(_arg1:int):void{
_flip = _arg1;
_m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080));
}
public function get incidentVertex():int{
return (_incidentVertex);
}
public function set incidentEdge(_arg1:int):void{
_incidentEdge = _arg1;
_m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00));
}
}
}//package Box2D.Collision
Section 43
//b2Mat22 (Box2D.Common.Math.b2Mat22)
package Box2D.Common.Math {
public class b2Mat22 {
public var col1:b2Vec2;
public var col2:b2Vec2;
public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){
var _local4:Number;
var _local5:Number;
col1 = new b2Vec2();
col2 = new b2Vec2();
super();
if (((!((_arg2 == null))) && (!((_arg3 == null))))){
col1.SetV(_arg2);
col2.SetV(_arg3);
} else {
_local4 = Math.cos(_arg1);
_local5 = Math.sin(_arg1);
col1.x = _local4;
col2.x = -(_local5);
col1.y = _local5;
col2.y = _local4;
};
}
public function SetIdentity():void{
col1.x = 1;
col2.x = 0;
col1.y = 0;
col2.y = 1;
}
public function Set(_arg1:Number):void{
var _local2:Number;
var _local3:Number;
_local2 = Math.cos(_arg1);
_local3 = Math.sin(_arg1);
col1.x = _local2;
col2.x = -(_local3);
col1.y = _local3;
col2.y = _local2;
}
public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{
col1.SetV(_arg1);
col2.SetV(_arg2);
}
public function SetZero():void{
col1.x = 0;
col2.x = 0;
col1.y = 0;
col2.y = 0;
}
public function SetM(_arg1:b2Mat22):void{
col1.SetV(_arg1.col1);
col2.SetV(_arg1.col2);
}
public function AddM(_arg1:b2Mat22):void{
col1.x = (col1.x + _arg1.col1.x);
col1.y = (col1.y + _arg1.col1.y);
col2.x = (col2.x + _arg1.col2.x);
col2.y = (col2.y + _arg1.col2.y);
}
public function Abs():void{
col1.Abs();
col2.Abs();
}
public function Copy():b2Mat22{
return (new b2Mat22(0, col1, col2));
}
public function Invert(_arg1:b2Mat22):b2Mat22{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
_local2 = col1.x;
_local3 = col2.x;
_local4 = col1.y;
_local5 = col2.y;
_local6 = ((_local2 * _local5) - (_local3 * _local4));
_local6 = (1 / _local6);
_arg1.col1.x = (_local6 * _local5);
_arg1.col2.x = (-(_local6) * _local3);
_arg1.col1.y = (-(_local6) * _local4);
_arg1.col2.y = (_local6 * _local2);
return (_arg1);
}
public function GetAngle():Number{
return (Math.atan2(col1.y, col1.x));
}
public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local4 = col1.x;
_local5 = col2.x;
_local6 = col1.y;
_local7 = col2.y;
_local8 = ((_local4 * _local7) - (_local5 * _local6));
_local8 = (1 / _local8);
_arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3)));
_arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2)));
return (_arg1);
}
}
}//package Box2D.Common.Math
Section 44
//b2Math (Box2D.Common.Math.b2Math)
package Box2D.Common.Math {
public class b2Math {
public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1));
public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity);
public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0);
public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x));
return (_local3);
}
public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y));
return (_local3);
}
public static function b2IsValid(_arg1:Number):Boolean{
return (isFinite(_arg1));
}
public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = b2MulMV(_arg1.R, _arg2);
_local3.x = (_local3.x + _arg1.position.x);
_local3.y = (_local3.y + _arg1.position.y);
return (_local3);
}
public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number;
var _local4:Number;
_local3 = (_arg1.x - _arg2.x);
_local4 = (_arg1.y - _arg2.y);
return (((_local3 * _local3) + (_local4 * _local4)));
}
public static function b2Swap(_arg1:Array, _arg2:Array):void{
var _local3:*;
_local3 = _arg1[0];
_arg1[0] = _arg2[0];
_arg2[0] = _local3;
}
public static function b2AbsM(_arg1:b2Mat22):b2Mat22{
var _local2:b2Mat22;
_local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2));
return (_local2);
}
public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y));
return (_local3);
}
public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
_local3 = SubtractVV(_arg2, _arg1.position);
_local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y));
_local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y));
_local3.x = _local4;
return (_local3);
}
public static function b2Abs(_arg1:Number):Number{
return (((_arg1 > 0)) ? _arg1 : -(_arg1));
}
public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{
return (b2Max(_arg2, b2Min(_arg1, _arg3)));
}
public static function b2AbsV(_arg1:b2Vec2):b2Vec2{
var _local2:b2Vec2;
_local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y));
return (_local2);
}
public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y));
return (_local3);
}
public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x)));
}
public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y)));
}
public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x));
return (_local3);
}
public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22;
_local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2));
return (_local3);
}
public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number;
var _local4:Number;
_local3 = (_arg1.x - _arg2.x);
_local4 = (_arg1.y - _arg2.y);
return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4))));
}
public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2Mat22;
_local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1));
_local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2));
_local5 = new b2Mat22(0, _local3, _local4);
return (_local5);
}
public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2IsPowerOfTwo(_arg1:uint):Boolean{
var _local2:Boolean;
_local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0)));
return (_local2);
}
public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{
return (b2MaxV(_arg2, b2MinV(_arg1, _arg3)));
}
public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{
var _local3:Number;
_local3 = Math.random();
_local3 = (((_arg2 - _arg1) * _local3) + _arg1);
return (_local3);
}
public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2));
return (_local3);
}
public static function b2Min(_arg1:Number, _arg2:Number):Number{
return (((_arg1 < _arg2)) ? _arg1 : _arg2);
}
public static function b2Random():Number{
return (((Math.random() * 2) - 1));
}
public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22;
_local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2));
return (_local3);
}
public static function b2NextPowerOfTwo(_arg1:uint):uint{
_arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647));
_arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823));
_arg1 = (_arg1 | ((_arg1 >> 4) & 268435455));
_arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF));
_arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF));
return ((_arg1 + 1));
}
public static function b2Max(_arg1:Number, _arg2:Number):Number{
return (((_arg1 > _arg2)) ? _arg1 : _arg2);
}
public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y)));
return (_local3);
}
}
}//package Box2D.Common.Math
Section 45
//b2Sweep (Box2D.Common.Math.b2Sweep)
package Box2D.Common.Math {
public class b2Sweep {
public var localCenter:b2Vec2;
public var c:b2Vec2;
public var a:Number;
public var c0:b2Vec2;
public var a0:Number;
public var t0:Number;
public function b2Sweep(){
localCenter = new b2Vec2();
c0 = new b2Vec2();
c = new b2Vec2();
super();
}
public function Advance(_arg1:Number):void{
var _local2:Number;
if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){
_local2 = ((_arg1 - t0) / (1 - t0));
c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x));
c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y));
a0 = (((1 - _local2) * a0) + (_local2 * a));
t0 = _arg1;
};
}
public function GetXForm(_arg1:b2XForm, _arg2:Number):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
if ((1 - t0) > Number.MIN_VALUE){
_local4 = ((_arg2 - t0) / (1 - t0));
_arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x));
_arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y));
_local5 = (((1 - _local4) * a0) + (_local4 * a));
_arg1.R.Set(_local5);
} else {
_arg1.position.SetV(c);
_arg1.R.Set(a);
};
_local3 = _arg1.R;
_arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y)));
_arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y)));
}
}
}//package Box2D.Common.Math
Section 46
//b2Vec2 (Box2D.Common.Math.b2Vec2)
package Box2D.Common.Math {
public class b2Vec2 {
public var x:Number;
public var y:Number;
public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Set(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Multiply(_arg1:Number):void{
x = (x * _arg1);
y = (y * _arg1);
}
public function Length():Number{
return (Math.sqrt(((x * x) + (y * y))));
}
public function LengthSquared():Number{
return (((x * x) + (y * y)));
}
public function SetZero():void{
x = 0;
y = 0;
}
public function Add(_arg1:b2Vec2):void{
x = (x + _arg1.x);
y = (y + _arg1.y);
}
public function MaxV(_arg1:b2Vec2):void{
x = ((x > _arg1.x)) ? x : _arg1.x;
y = ((y > _arg1.y)) ? y : _arg1.y;
}
public function SetV(_arg1:b2Vec2):void{
x = _arg1.x;
y = _arg1.y;
}
public function Negative():b2Vec2{
return (new b2Vec2(-(x), -(y)));
}
public function CrossVF(_arg1:Number):void{
var _local2:Number;
_local2 = x;
x = (_arg1 * y);
y = (-(_arg1) * _local2);
}
public function Abs():void{
if (x < 0){
x = -(x);
};
if (y < 0){
y = -(y);
};
}
public function Copy():b2Vec2{
return (new b2Vec2(x, y));
}
public function MulTM(_arg1:b2Mat22):void{
var _local2:Number;
_local2 = b2Math.b2Dot(this, _arg1.col1);
y = b2Math.b2Dot(this, _arg1.col2);
x = _local2;
}
public function IsValid():Boolean{
return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y))));
}
public function MinV(_arg1:b2Vec2):void{
x = ((x < _arg1.x)) ? x : _arg1.x;
y = ((y < _arg1.y)) ? y : _arg1.y;
}
public function MulM(_arg1:b2Mat22):void{
var _local2:Number;
_local2 = x;
x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y));
y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y));
}
public function Normalize():Number{
var _local1:Number;
var _local2:Number;
_local1 = Math.sqrt(((x * x) + (y * y)));
if (_local1 < Number.MIN_VALUE){
return (0);
};
_local2 = (1 / _local1);
x = (x * _local2);
y = (y * _local2);
return (_local1);
}
public function Subtract(_arg1:b2Vec2):void{
x = (x - _arg1.x);
y = (y - _arg1.y);
}
public function CrossFV(_arg1:Number):void{
var _local2:Number;
_local2 = x;
x = (-(_arg1) * y);
y = (_arg1 * _local2);
}
public static function Make(_arg1:Number, _arg2:Number):b2Vec2{
return (new b2Vec2(_arg1, _arg2));
}
}
}//package Box2D.Common.Math
Section 47
//b2XForm (Box2D.Common.Math.b2XForm)
package Box2D.Common.Math {
public class b2XForm {
public var R:b2Mat22;
public var position:b2Vec2;
public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{
position = new b2Vec2();
R = new b2Mat22();
super();
if (_arg1){
position.SetV(_arg1);
R.SetM(_arg2);
};
}
public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{
position.SetV(_arg1);
R.SetM(_arg2);
}
public function Set(_arg1:b2XForm):void{
position.SetV(_arg1.position);
R.SetM(_arg1.R);
}
public function SetIdentity():void{
position.SetZero();
R.SetIdentity();
}
}
}//package Box2D.Common.Math
Section 48
//b2Color (Box2D.Common.b2Color)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Color {
private var _g:uint;// = 0
private var _b:uint;// = 0
private var _r:uint;// = 0
public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){
_r = 0;
_g = 0;
_b = 0;
super();
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function get color():uint{
return (((_r | (_g << 8)) | (_b << 16)));
}
public function set r(_arg1:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function set b(_arg1:Number):void{
_b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function set g(_arg1:Number):void{
_g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
}
}//package Box2D.Common
Section 49
//b2Settings (Box2D.Common.b2Settings)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Settings {
public static const b2_angularSleepTolerance:Number = 0.0111111111111111;
public static const b2_linearSleepTolerance:Number = 0.01;
public static const b2_angularSlop:Number = 0.0349065850398866;
public static const b2_linearSlop:Number = 0.005;
public static const b2_pi:Number = 3.14159265358979;
public static const b2_maxProxies:int = 0x0200;
public static const b2_maxAngularVelocitySquared:Number = 62500;
public static const b2_maxPolygonVertices:int = 20;
public static const b2_velocityThreshold:Number = 1;
public static const b2_contactBaumgarte:Number = 0.2;
public static const b2_maxPairs:int = 4096;
public static const b2_maxTOIContactsPerIsland:int = 32;
public static const b2_timeToSleep:Number = 0.5;
public static const b2_maxManifoldPoints:int = 2;
public static const b2_maxAngularVelocity:Number = 250;
public static const b2_maxAngularCorrection:Number = 0.139626340159546;
public static const USHRT_MAX:int = 0xFFFF;
public static const b2_maxLinearVelocity:Number = 200;
public static const b2_maxLinearCorrection:Number = 0.2;
public static const b2_toiSlop:Number = 0.04;
public static const b2_maxLinearVelocitySquared:Number = 40000;
public static function b2Assert(_arg1:Boolean):void{
var _local2:b2Vec2;
if (!_arg1){
_local2.x++;
};
}
}
}//package Box2D.Common
Section 50
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
public class b2CircleContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){
var _local3:b2ManifoldPoint;
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
_local3 = m_manifold.points[0];
_local3.normalImpulse = 0;
_local3.tangentImpulse = 0;
}
override public function GetManifolds():Array{
return (m_manifolds);
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2ManifoldPoint;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactPoint;
var _local8:b2ManifoldPoint;
_local5 = m_shape1.m_body;
_local6 = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf);
_local7 = s_evalCP;
_local7.shape1 = m_shape1;
_local7.shape2 = m_shape2;
_local7.friction = m_friction;
_local7.restitution = m_restitution;
if (m_manifold.pointCount > 0){
m_manifoldCount = 1;
_local8 = m_manifold.points[0];
if (m0.pointCount == 0){
_local8.normalImpulse = 0;
_local8.tangentImpulse = 0;
if (_arg1){
_local7.position = _local5.GetWorldPoint(_local8.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local8.separation;
_local7.id.key = _local8.id._key;
_arg1.Add(_local7);
};
} else {
_local4 = m0.points[0];
_local8.normalImpulse = _local4.normalImpulse;
_local8.tangentImpulse = _local4.tangentImpulse;
if (_arg1){
_local7.position = _local5.GetWorldPoint(_local8.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local8.separation;
_local7.id.key = _local8.id._key;
_arg1.Persist(_local7);
};
};
} else {
m_manifoldCount = 0;
if ((((m0.pointCount > 0)) && (_arg1))){
_local4 = m0.points[0];
_local7.position = _local5.GetWorldPoint(_local4.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m0.normal);
_local7.separation = _local4.separation;
_local7.id.key = _local4.id._key;
_arg1.Remove(_local7);
};
};
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2CircleContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 51
//b2Contact (Box2D.Dynamics.Contacts.b2Contact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2Contact {
public var m_shape1:b2Shape;
public var m_shape2:b2Shape;
public var m_prev:b2Contact;
public var m_toi:Number;
public var m_next:b2Contact;
public var m_friction:Number;
public var m_manifoldCount:int;
public var m_node1:b2ContactEdge;
public var m_node2:b2ContactEdge;
public var m_restitution:Number;
public var m_flags:uint;
public static var e_toiFlag:uint = 8;
public static var e_nonSolidFlag:uint = 1;
public static var e_slowFlag:uint = 2;
public static var e_islandFlag:uint = 4;
public static var s_registers:Array;
public static var s_initialized:Boolean = false;
public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){
m_node1 = new b2ContactEdge();
m_node2 = new b2ContactEdge();
super();
m_flags = 0;
if (((!(_arg1)) || (!(_arg2)))){
m_shape1 = null;
m_shape2 = null;
return;
};
if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){
m_flags = (m_flags | e_nonSolidFlag);
};
m_shape1 = _arg1;
m_shape2 = _arg2;
m_manifoldCount = 0;
m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction));
m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution);
m_prev = null;
m_next = null;
m_node1.contact = null;
m_node1.prev = null;
m_node1.next = null;
m_node1.other = null;
m_node2.contact = null;
m_node2.prev = null;
m_node2.next = null;
m_node2.other = null;
}
public function GetShape1():b2Shape{
return (m_shape1);
}
public function IsSolid():Boolean{
return (((m_flags & e_nonSolidFlag) == 0));
}
public function GetNext():b2Contact{
return (m_next);
}
public function GetManifolds():Array{
return (null);
}
public function GetShape2():b2Shape{
return (m_shape2);
}
public function GetManifoldCount():int{
return (m_manifoldCount);
}
public function Update(_arg1:b2ContactListener):void{
var _local2:int;
var _local3:int;
var _local4:b2Body;
var _local5:b2Body;
_local2 = m_manifoldCount;
Evaluate(_arg1);
_local3 = m_manifoldCount;
_local4 = m_shape1.m_body;
_local5 = m_shape2.m_body;
if ((((_local3 == 0)) && ((_local2 > 0)))){
_local4.WakeUp();
_local5.WakeUp();
};
if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){
m_flags = (m_flags & ~(e_slowFlag));
} else {
m_flags = (m_flags | e_slowFlag);
};
}
public function Evaluate(_arg1:b2ContactListener):void{
}
public static function InitializeRegisters():void{
var _local1:int;
var _local2:int;
s_registers = new Array(b2Shape.e_shapeTypeCount);
_local1 = 0;
while (_local1 < b2Shape.e_shapeTypeCount) {
s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount);
_local2 = 0;
while (_local2 < b2Shape.e_shapeTypeCount) {
s_registers[_local1][_local2] = new b2ContactRegister();
_local2++;
};
_local1++;
};
AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape);
AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape);
AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
var _local3:int;
var _local4:int;
var _local5:b2ContactRegister;
var _local6:Function;
if (_arg1.m_manifoldCount > 0){
_arg1.m_shape1.m_body.WakeUp();
_arg1.m_shape2.m_body.WakeUp();
};
_local3 = _arg1.m_shape1.m_type;
_local4 = _arg1.m_shape2.m_type;
_local5 = s_registers[_local3][_local4];
_local6 = _local5.destroyFcn;
_local6(_arg1, _arg2);
}
public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{
s_registers[_arg3][_arg4].createFcn = _arg1;
s_registers[_arg3][_arg4].destroyFcn = _arg2;
s_registers[_arg3][_arg4].primary = true;
if (_arg3 != _arg4){
s_registers[_arg4][_arg3].createFcn = _arg1;
s_registers[_arg4][_arg3].destroyFcn = _arg2;
s_registers[_arg4][_arg3].primary = false;
};
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
var _local4:int;
var _local5:int;
var _local6:b2ContactRegister;
var _local7:Function;
var _local8:b2Contact;
var _local9:int;
var _local10:b2Manifold;
if (s_initialized == false){
InitializeRegisters();
s_initialized = true;
};
_local4 = _arg1.m_type;
_local5 = _arg2.m_type;
_local6 = s_registers[_local4][_local5];
_local7 = _local6.createFcn;
if (_local7 != null){
if (_local6.primary){
return (_local7(_arg1, _arg2, _arg3));
};
_local8 = _local7(_arg2, _arg1, _arg3);
_local9 = 0;
while (_local9 < _local8.m_manifoldCount) {
_local10 = _local8.GetManifolds()[_local9];
_local8.GetManifolds()[_local9].normal = _local10.normal.Negative();
_local9++;
};
return (_local8);
//unresolved jump
};
return (null);
}
}
}//package Box2D.Dynamics.Contacts
Section 52
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactConstraint {
public var points:Array;
public var restitution:Number;
public var body1:b2Body;
public var manifold:b2Manifold;
public var normal:b2Vec2;
public var body2:b2Body;
public var friction:Number;
public var pointCount:int;
public function b2ContactConstraint(){
var _local1:int;
normal = new b2Vec2();
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ContactConstraintPoint();
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 53
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
public class b2ContactConstraintPoint {
public var r2:b2Vec2;
public var separation:Number;
public var positionImpulse:Number;
public var normalImpulse:Number;
public var equalizedMass:Number;
public var tangentMass:Number;
public var tangentImpulse:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var normalMass:Number;
public var velocityBias:Number;
public var r1:b2Vec2;
public function b2ContactConstraintPoint(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
r1 = new b2Vec2();
r2 = new b2Vec2();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 54
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2ContactEdge {
public var next:b2ContactEdge;
public var other:b2Body;
public var contact:b2Contact;
public var prev:b2ContactEdge;
}
}//package Box2D.Dynamics.Contacts
Section 55
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister)
package Box2D.Dynamics.Contacts {
public class b2ContactRegister {
public var primary:Boolean;
public var createFcn:Function;
public var destroyFcn:Function;
}
}//package Box2D.Dynamics.Contacts
Section 56
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
public class b2ContactResult {
public var normal:b2Vec2;
public var position:b2Vec2;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var id:b2ContactID;
public function b2ContactResult(){
position = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 57
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactSolver {
public var m_constraintCount:int;
public var m_constraints:Array;
public var m_allocator;
public var m_step:b2TimeStep;
public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){
var _local5:b2Contact;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Mat22;
var _local9:int;
var _local10:b2Body;
var _local11:b2Body;
var _local12:int;
var _local13:Array;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:int;
var _local23:b2Manifold;
var _local24:Number;
var _local25:Number;
var _local26:b2ContactConstraint;
var _local27:uint;
var _local28:b2ManifoldPoint;
var _local29:b2ContactConstraintPoint;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
var _local42:Number;
var _local43:Number;
var _local44:Number;
var _local45:Number;
var _local46:Number;
var _local47:Number;
m_step = new b2TimeStep();
m_constraints = new Array();
super();
m_step.dt = _arg1.dt;
m_step.inv_dt = _arg1.inv_dt;
m_step.maxIterations = _arg1.maxIterations;
m_allocator = _arg4;
m_constraintCount = 0;
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
m_constraintCount = (m_constraintCount + _local5.m_manifoldCount);
_local6++;
};
_local6 = 0;
while (_local6 < m_constraintCount) {
m_constraints[_local6] = new b2ContactConstraint();
_local6++;
};
_local9 = 0;
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
_local10 = _local5.m_shape1.m_body;
_local11 = _local5.m_shape2.m_body;
_local12 = _local5.m_manifoldCount;
_local13 = _local5.GetManifolds();
_local14 = _local5.m_friction;
_local15 = _local5.m_restitution;
_local16 = _local10.m_linearVelocity.x;
_local17 = _local10.m_linearVelocity.y;
_local18 = _local11.m_linearVelocity.x;
_local19 = _local11.m_linearVelocity.y;
_local20 = _local10.m_angularVelocity;
_local21 = _local11.m_angularVelocity;
_local22 = 0;
while (_local22 < _local12) {
_local23 = _local13[_local22];
_local24 = _local23.normal.x;
_local25 = _local23.normal.y;
_local26 = m_constraints[_local9];
_local26.body1 = _local10;
_local26.body2 = _local11;
_local26.manifold = _local23;
_local26.normal.x = _local24;
_local26.normal.y = _local25;
_local26.pointCount = _local23.pointCount;
_local26.friction = _local14;
_local26.restitution = _local15;
_local27 = 0;
while (_local27 < _local26.pointCount) {
_local28 = _local23.points[_local27];
_local29 = _local26.points[_local27];
_local29.normalImpulse = _local28.normalImpulse;
_local29.tangentImpulse = _local28.tangentImpulse;
_local29.separation = _local28.separation;
_local29.positionImpulse = 0;
_local29.localAnchor1.SetV(_local28.localPoint1);
_local29.localAnchor2.SetV(_local28.localPoint2);
_local8 = _local10.m_xf.R;
_local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x);
_local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y);
_local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33));
_local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33));
_local32 = _local30;
_local29.r1.Set(_local32, _local33);
_local8 = _local11.m_xf.R;
_local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x);
_local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y);
_local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35));
_local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35));
_local34 = _local30;
_local29.r2.Set(_local34, _local35);
_local36 = ((_local32 * _local32) + (_local33 * _local33));
_local37 = ((_local34 * _local34) + (_local35 * _local35));
_local38 = ((_local32 * _local24) + (_local33 * _local25));
_local39 = ((_local34 * _local24) + (_local35 * _local25));
_local40 = (_local10.m_invMass + _local11.m_invMass);
_local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39)))));
_local29.normalMass = (1 / _local40);
_local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass));
_local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39)))));
_local29.equalizedMass = (1 / _local41);
_local42 = _local25;
_local43 = -(_local24);
_local44 = ((_local32 * _local42) + (_local33 * _local43));
_local45 = ((_local34 * _local42) + (_local35 * _local43));
_local46 = (_local10.m_invMass + _local11.m_invMass);
_local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45)))));
_local29.tangentMass = (1 / _local46);
_local29.velocityBias = 0;
if (_local29.separation > 0){
_local29.velocityBias = (-60 * _local29.separation);
};
_local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33));
_local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32));
_local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31));
if (_local47 < -(b2Settings.b2_velocityThreshold)){
_local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47));
};
_local27++;
};
_local9++;
_local22++;
};
_local6++;
};
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2Mat22;
var _local5:int;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:int;
var _local20:b2ContactConstraintPoint;
var _local21:Number;
var _local22:Number;
var _local23:b2ContactConstraintPoint;
_local5 = 0;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.body1;
_local8 = _local6.body2;
_local9 = _local7.m_invMass;
_local10 = _local7.m_invI;
_local11 = _local8.m_invMass;
_local12 = _local8.m_invI;
_local13 = _local6.normal.x;
_local14 = _local6.normal.y;
_local15 = _local14;
_local16 = -(_local13);
if (_arg1.warmStarting){
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local20 = _local6.points[_local18];
_local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio);
_local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio);
_local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15));
_local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16));
_local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21))));
_local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21));
_local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22));
_local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21))));
_local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21));
_local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22));
_local18++;
};
} else {
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local23 = _local6.points[_local18];
_local23.normalImpulse = 0;
_local23.tangentImpulse = 0;
_local18++;
};
};
_local5++;
};
}
public function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:Number;
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:int;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:b2Vec2;
var _local10:Number;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:int;
var _local20:int;
var _local21:b2ContactConstraintPoint;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
_local2 = 0;
_local5 = 0;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.body1;
_local8 = _local6.body2;
_local9 = _local7.m_sweep.c;
_local10 = _local7.m_sweep.a;
_local11 = _local8.m_sweep.c;
_local12 = _local8.m_sweep.a;
_local13 = (_local7.m_mass * _local7.m_invMass);
_local14 = (_local7.m_mass * _local7.m_invI);
_local15 = (_local8.m_mass * _local8.m_invMass);
_local16 = (_local8.m_mass * _local8.m_invI);
_local17 = _local6.normal.x;
_local18 = _local6.normal.y;
_local19 = _local6.pointCount;
_local20 = 0;
while (_local20 < _local19) {
_local21 = _local6.points[_local20];
_local3 = _local7.m_xf.R;
_local4 = _local7.m_sweep.localCenter;
_local22 = (_local21.localAnchor1.x - _local4.x);
_local23 = (_local21.localAnchor1.y - _local4.y);
_local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23));
_local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23));
_local22 = _local26;
_local3 = _local8.m_xf.R;
_local4 = _local8.m_sweep.localCenter;
_local24 = (_local21.localAnchor2.x - _local4.x);
_local25 = (_local21.localAnchor2.y - _local4.y);
_local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25));
_local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25));
_local24 = _local26;
_local27 = (_local9.x + _local22);
_local28 = (_local9.y + _local23);
_local29 = (_local11.x + _local24);
_local30 = (_local11.y + _local25);
_local31 = (_local29 - _local27);
_local32 = (_local30 - _local28);
_local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation);
_local2 = b2Math.b2Min(_local2, _local33);
_local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0));
_local35 = (-(_local21.equalizedMass) * _local34);
_local36 = _local21.positionImpulse;
_local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0);
_local35 = (_local21.positionImpulse - _local36);
_local37 = (_local35 * _local17);
_local38 = (_local35 * _local18);
_local9.x = (_local9.x - (_local13 * _local37));
_local9.y = (_local9.y - (_local13 * _local38));
_local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37))));
_local7.m_sweep.a = _local10;
_local7.SynchronizeTransform();
_local11.x = (_local11.x + (_local15 * _local37));
_local11.y = (_local11.y + (_local15 * _local38));
_local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37))));
_local8.m_sweep.a = _local12;
_local8.SynchronizeTransform();
_local20++;
};
_local5++;
};
return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop)));
}
public function SolveVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraintPoint;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:b2Mat22;
var _local18:b2Vec2;
var _local19:int;
var _local20:b2ContactConstraint;
var _local21:b2Body;
var _local22:b2Body;
var _local23:Number;
var _local24:Number;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:int;
var _local38:Number;
_local19 = 0;
while (_local19 < m_constraintCount) {
_local20 = m_constraints[_local19];
_local21 = _local20.body1;
_local22 = _local20.body2;
_local23 = _local21.m_angularVelocity;
_local24 = _local22.m_angularVelocity;
_local25 = _local21.m_linearVelocity;
_local26 = _local22.m_linearVelocity;
_local27 = _local21.m_invMass;
_local28 = _local21.m_invI;
_local29 = _local22.m_invMass;
_local30 = _local22.m_invI;
_local31 = _local20.normal.x;
_local32 = _local20.normal.y;
_local33 = _local32;
_local34 = -(_local31);
_local35 = _local20.friction;
_local37 = _local20.pointCount;
_local1 = 0;
while (_local1 < _local37) {
_local2 = _local20.points[_local1];
_local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y));
_local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x));
_local9 = ((_local7 * _local31) + (_local8 * _local32));
_local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias));
_local10 = ((_local7 * _local33) + (_local8 * _local34));
_local12 = (_local2.tangentMass * -(_local10));
_local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0);
_local11 = (_local13 - _local2.normalImpulse);
_local38 = (_local35 * _local2.normalImpulse);
_local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38);
_local12 = (_local14 - _local2.tangentImpulse);
_local15 = ((_local11 * _local31) + (_local12 * _local33));
_local16 = ((_local11 * _local32) + (_local12 * _local34));
_local25.x = (_local25.x - (_local27 * _local15));
_local25.y = (_local25.y - (_local27 * _local16));
_local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15))));
_local26.x = (_local26.x + (_local29 * _local15));
_local26.y = (_local26.y + (_local29 * _local16));
_local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15))));
_local2.normalImpulse = _local13;
_local2.tangentImpulse = _local14;
_local1++;
};
_local21.m_angularVelocity = _local23;
_local22.m_angularVelocity = _local24;
_local19++;
};
}
public function FinalizeVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraint;
var _local3:b2Manifold;
var _local4:int;
var _local5:b2ManifoldPoint;
var _local6:b2ContactConstraintPoint;
_local1 = 0;
while (_local1 < m_constraintCount) {
_local2 = m_constraints[_local1];
_local3 = _local2.manifold;
_local4 = 0;
while (_local4 < _local2.pointCount) {
_local5 = _local3.points[_local4];
_local6 = _local2.points[_local4];
_local5.normalImpulse = _local6.normalImpulse;
_local5.tangentImpulse = _local6.tangentImpulse;
_local4++;
};
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 58
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2NullContact extends b2Contact {
override public function GetManifolds():Array{
return (null);
}
override public function Evaluate(_arg1:b2ContactListener):void{
}
}
}//package Box2D.Dynamics.Contacts
Section 59
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolyAndCircleContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){
var _local3:b2ManifoldPoint;
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape));
b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape));
m_manifold.pointCount = 0;
_local3 = m_manifold.points[0];
_local3.normalImpulse = 0;
_local3.tangentImpulse = 0;
}
override public function GetManifolds():Array{
return (m_manifolds);
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:int;
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2ManifoldPoint;
var _local6:b2Body;
var _local7:b2Body;
var _local8:Array;
var _local9:b2ContactPoint;
var _local10:b2ManifoldPoint;
var _local11:Boolean;
var _local12:uint;
var _local13:int;
_local6 = m_shape1.m_body;
_local7 = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf);
_local8 = [false, false];
_local9 = s_evalCP;
_local9.shape1 = m_shape1;
_local9.shape2 = m_shape2;
_local9.friction = m_friction;
_local9.restitution = m_restitution;
if (m_manifold.pointCount > 0){
_local2 = 0;
while (_local2 < m_manifold.pointCount) {
_local10 = m_manifold.points[_local2];
_local10.normalImpulse = 0;
_local10.tangentImpulse = 0;
_local11 = false;
_local12 = _local10.id._key;
_local13 = 0;
while (_local13 < m0.pointCount) {
if (_local8[_local13] == true){
} else {
_local5 = m0.points[_local13];
if (_local5.id._key == _local12){
_local8[_local13] = true;
_local10.normalImpulse = _local5.normalImpulse;
_local10.tangentImpulse = _local5.tangentImpulse;
_local11 = true;
if (_arg1 != null){
_local9.position = _local6.GetWorldPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m_manifold.normal);
_local9.separation = _local10.separation;
_local9.id.key = _local12;
_arg1.Persist(_local9);
};
break;
};
};
_local13++;
};
if ((((_local11 == false)) && (!((_arg1 == null))))){
_local9.position = _local6.GetWorldPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m_manifold.normal);
_local9.separation = _local10.separation;
_local9.id.key = _local12;
_arg1.Add(_local9);
};
_local2++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (_arg1 == null){
return;
};
_local2 = 0;
while (_local2 < m0.pointCount) {
if (_local8[_local2]){
} else {
_local5 = m0.points[_local2];
_local9.position = _local6.GetWorldPoint(_local5.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m0.normal);
_local9.separation = _local5.separation;
_local9.id.key = _local5.id._key;
_arg1.Remove(_local9);
};
_local2++;
};
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolyAndCircleContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 60
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
public class b2PolygonContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{
m0 = new b2Manifold();
m_manifolds = [new b2Manifold()];
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
}
override public function GetManifolds():Array{
return (m_manifolds);
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2ManifoldPoint;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactPoint;
var _local8:int;
var _local9:Array;
var _local10:b2ManifoldPoint;
var _local11:Boolean;
var _local12:uint;
var _local13:int;
_local5 = m_shape1.m_body;
_local6 = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf);
_local9 = [false, false];
_local7 = s_evalCP;
_local7.shape1 = m_shape1;
_local7.shape2 = m_shape2;
_local7.friction = m_friction;
_local7.restitution = m_restitution;
if (m_manifold.pointCount > 0){
_local8 = 0;
while (_local8 < m_manifold.pointCount) {
_local10 = m_manifold.points[_local8];
_local10.normalImpulse = 0;
_local10.tangentImpulse = 0;
_local11 = false;
_local12 = _local10.id._key;
_local13 = 0;
while (_local13 < m0.pointCount) {
if (_local9[_local13] == true){
} else {
_local4 = m0.points[_local13];
if (_local4.id._key == _local12){
_local9[_local13] = true;
_local10.normalImpulse = _local4.normalImpulse;
_local10.tangentImpulse = _local4.tangentImpulse;
_local11 = true;
if (_arg1 != null){
_local7.position = _local5.GetWorldPoint(_local10.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local10.separation;
_local7.id.key = _local12;
_arg1.Persist(_local7);
};
break;
};
};
_local13++;
};
if ((((_local11 == false)) && (!((_arg1 == null))))){
_local7.position = _local5.GetWorldPoint(_local10.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local10.separation;
_local7.id.key = _local12;
_arg1.Add(_local7);
};
_local8++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (_arg1 == null){
return;
};
_local8 = 0;
while (_local8 < m0.pointCount) {
if (_local9[_local8]){
} else {
_local4 = m0.points[_local8];
_local7.position = _local5.GetWorldPoint(_local4.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m0.normal);
_local7.separation = _local4.separation;
_local7.id.key = _local4.id._key;
_arg1.Remove(_local7);
};
_local8++;
};
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolygonContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 61
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2DistanceJoint extends b2Joint {
public var m_mass:Number;
public var m_u:b2Vec2;
public var m_impulse:Number;
public var m_dampingRatio:Number;
public var m_frequencyHz:Number;
public var m_localAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_bias:Number;
public var m_gamma:Number;
public var m_length:Number;
public function b2DistanceJoint(_arg1:b2DistanceJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u = new b2Vec2();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_length = _arg1.length;
m_frequencyHz = _arg1.frequencyHz;
m_dampingRatio = _arg1.dampingRatio;
m_impulse = 0;
m_gamma = 0;
m_bias = 0;
m_inv_dt = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2;
_local1 = new b2Vec2();
_local1.SetV(m_u);
_local1.Multiply((m_inv_dt * m_impulse));
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:b2Mat22;
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
if (m_frequencyHz > 0){
return (true);
};
_local2 = m_body1;
_local3 = m_body2;
_local1 = _local2.m_xf.R;
_local4 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local5 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5));
_local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5));
_local4 = _local6;
_local1 = _local3.m_xf.R;
_local7 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local8 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8));
_local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8));
_local7 = _local6;
_local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4);
_local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5);
_local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10)));
_local9 = (_local9 / _local11);
_local10 = (_local10 / _local11);
_local12 = (_local11 - m_length);
_local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local13 = (-(m_mass) * _local12);
m_u.Set(_local9, _local10);
_local14 = (_local13 * m_u.x);
_local15 = (_local13 * m_u.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14))));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15));
_local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14))));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
m_inv_dt = _arg1.inv_dt;
_local4 = m_body1;
_local5 = m_body2;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6);
m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7);
_local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y)));
if (_local10 > b2Settings.b2_linearSlop){
m_u.Multiply((1 / _local10));
} else {
m_u.SetZero();
};
_local11 = ((_local6 * m_u.y) - (_local7 * m_u.x));
_local12 = ((_local8 * m_u.y) - (_local9 * m_u.x));
_local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12));
m_mass = (1 / _local13);
if (m_frequencyHz > 0){
_local14 = (_local10 - m_length);
_local15 = ((2 * Math.PI) * m_frequencyHz);
_local16 = (((2 * m_mass) * m_dampingRatio) * _local15);
_local17 = ((m_mass * _local15) * _local15);
m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17))));
m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma);
m_mass = (1 / (_local13 + m_gamma));
};
if (_arg1.warmStarting){
m_impulse = (m_impulse * _arg1.dtRatio);
_local18 = (m_impulse * m_u.x);
_local19 = (m_impulse * m_u.y);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18))));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18))));
} else {
m_impulse = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local3 = m_body1;
_local4 = m_body2;
_local2 = _local3.m_xf.R;
_local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6));
_local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6));
_local5 = _local7;
_local2 = _local4.m_xf.R;
_local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local7;
_local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6));
_local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5));
_local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9));
_local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8));
_local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11)));
_local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse)));
m_impulse = (m_impulse + _local15);
_local16 = (_local15 * m_u.x);
_local17 = (_local15 * m_u.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16))));
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17));
_local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
}
}
}//package Box2D.Dynamics.Joints
Section 62
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2DistanceJointDef extends b2JointDef {
public var length:Number;
public var dampingRatio:Number;
public var frequencyHz:Number;
public var localAnchor2:b2Vec2;
public var localAnchor1:b2Vec2;
public function b2DistanceJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_distanceJoint;
length = 1;
frequencyHz = 0;
dampingRatio = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
var _local5:Number;
var _local6:Number;
body1 = _arg1;
body2 = _arg2;
localAnchor1.SetV(body1.GetLocalPoint(_arg3));
localAnchor2.SetV(body2.GetLocalPoint(_arg4));
_local5 = (_arg4.x - _arg3.x);
_local6 = (_arg4.y - _arg3.y);
length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6)));
frequencyHz = 0;
dampingRatio = 0;
}
}
}//package Box2D.Dynamics.Joints
Section 63
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2GearJoint extends b2Joint {
public var m_force:Number;
public var m_mass:Number;
public var m_prismatic1:b2PrismaticJoint;
public var m_prismatic2:b2PrismaticJoint;
public var m_ground1:b2Body;
public var m_ground2:b2Body;
public var m_constant:Number;
public var m_revolute1:b2RevoluteJoint;
public var m_revolute2:b2RevoluteJoint;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_ratio:Number;
public var m_J:b2Jacobian;
public function b2GearJoint(_arg1:b2GearJointDef){
var _local2:int;
var _local3:int;
var _local4:Number;
var _local5:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_J = new b2Jacobian();
super(_arg1);
_local2 = _arg1.joint1.m_type;
_local3 = _arg1.joint2.m_type;
m_revolute1 = null;
m_prismatic1 = null;
m_revolute2 = null;
m_prismatic2 = null;
m_ground1 = _arg1.joint1.m_body1;
m_body1 = _arg1.joint1.m_body2;
if (_local2 == b2Joint.e_revoluteJoint){
m_revolute1 = (_arg1.joint1 as b2RevoluteJoint);
m_groundAnchor1.SetV(m_revolute1.m_localAnchor1);
m_localAnchor1.SetV(m_revolute1.m_localAnchor2);
_local4 = m_revolute1.GetJointAngle();
} else {
m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint);
m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1);
m_localAnchor1.SetV(m_prismatic1.m_localAnchor2);
_local4 = m_prismatic1.GetJointTranslation();
};
m_ground2 = _arg1.joint2.m_body1;
m_body2 = _arg1.joint2.m_body2;
if (_local3 == b2Joint.e_revoluteJoint){
m_revolute2 = (_arg1.joint2 as b2RevoluteJoint);
m_groundAnchor2.SetV(m_revolute2.m_localAnchor1);
m_localAnchor2.SetV(m_revolute2.m_localAnchor2);
_local5 = m_revolute2.GetJointAngle();
} else {
m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint);
m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1);
m_localAnchor2.SetV(m_prismatic2.m_localAnchor2);
_local5 = m_prismatic2.GetJointTranslation();
};
m_ratio = _arg1.ratio;
m_constant = (_local4 + (m_ratio * _local5));
m_force = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2;
_local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y));
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
_local1 = 0;
_local2 = m_body1;
_local3 = m_body2;
if (m_revolute1){
_local4 = m_revolute1.GetJointAngle();
} else {
_local4 = m_prismatic1.GetJointTranslation();
};
if (m_revolute2){
_local5 = m_revolute2.GetJointAngle();
} else {
_local5 = m_prismatic2.GetJointTranslation();
};
_local6 = (m_constant - (_local4 + (m_ratio * _local5)));
_local7 = (-(m_mass) * _local6);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y));
_local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((_local1 < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
_local2 = m_ground1;
_local3 = m_ground2;
_local4 = m_body1;
_local5 = m_body2;
_local14 = 0;
m_J.SetZero();
if (m_revolute1){
m_J.angular1 = -1;
_local14 = (_local14 + _local4.m_invI);
} else {
_local10 = _local2.m_xf.R;
_local11 = m_prismatic1.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local4.m_xf.R;
_local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear1.Set(-(_local6), -(_local7));
m_J.angular1 = -(_local12);
_local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12)));
};
if (m_revolute2){
m_J.angular2 = -(m_ratio);
_local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI));
} else {
_local10 = _local3.m_xf.R;
_local11 = m_prismatic2.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7));
m_J.angular2 = (-(m_ratio) * _local12);
_local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12))));
};
m_mass = (1 / _local14);
if (_arg1.warmStarting){
_local15 = (_arg1.dt * m_force);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2));
} else {
m_force = 0;
};
}
override public function GetReactionTorque():Number{
var _local1:b2Mat22;
var _local2:Number;
var _local3:Number;
var _local4:Number;
_local1 = m_body2.m_xf.R;
_local2 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x);
_local3 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y);
_local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3));
_local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3));
_local2 = _local4;
_local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x))));
return (_local4);
}
public function GetRatio():Number{
return (m_ratio);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local5 = ((-(_arg1.inv_dt) * m_mass) * _local4);
m_force = (m_force + _local5);
_local6 = (_arg1.dt * _local5);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2));
}
}
}//package Box2D.Dynamics.Joints
Section 64
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef)
package Box2D.Dynamics.Joints {
public class b2GearJointDef extends b2JointDef {
public var joint2:b2Joint;
public var joint1:b2Joint;
public var ratio:Number;
public function b2GearJointDef(){
type = b2Joint.e_gearJoint;
joint1 = null;
joint2 = null;
ratio = 1;
}
}
}//package Box2D.Dynamics.Joints
Section 65
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2Jacobian {
public var linear1:b2Vec2;
public var linear2:b2Vec2;
public var angular2:Number;
public var angular1:Number;
public function b2Jacobian(){
linear1 = new b2Vec2();
linear2 = new b2Vec2();
super();
}
public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{
linear1.SetV(_arg1);
angular1 = _arg2;
linear2.SetV(_arg3);
angular2 = _arg4;
}
public function SetZero():void{
linear1.SetZero();
angular1 = 0;
linear2.SetZero();
angular2 = 0;
}
public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{
return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4)));
}
}
}//package Box2D.Dynamics.Joints
Section 66
//b2Joint (Box2D.Dynamics.Joints.b2Joint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2Joint {
public var m_islandFlag:Boolean;
public var m_body1:b2Body;
public var m_prev:b2Joint;
public var m_next:b2Joint;
public var m_type:int;
public var m_collideConnected:Boolean;
public var m_node1:b2JointEdge;
public var m_node2:b2JointEdge;
public var m_inv_dt:Number;
public var m_userData;
public var m_body2:b2Body;
public static const e_unknownJoint:int = 0;
public static const e_inactiveLimit:int = 0;
public static const e_atUpperLimit:int = 2;
public static const e_atLowerLimit:int = 1;
public static const e_gearJoint:int = 6;
public static const e_revoluteJoint:int = 1;
public static const e_equalLimits:int = 3;
public static const e_distanceJoint:int = 3;
public static const e_pulleyJoint:int = 4;
public static const e_prismaticJoint:int = 2;
public static const e_mouseJoint:int = 5;
public function b2Joint(_arg1:b2JointDef){
m_node1 = new b2JointEdge();
m_node2 = new b2JointEdge();
super();
m_type = _arg1.type;
m_prev = null;
m_next = null;
m_body1 = _arg1.body1;
m_body2 = _arg1.body2;
m_collideConnected = _arg1.collideConnected;
m_islandFlag = false;
m_userData = _arg1.userData;
}
public function GetAnchor1():b2Vec2{
return (null);
}
public function GetAnchor2():b2Vec2{
return (null);
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
}
public function GetType():int{
return (m_type);
}
public function GetBody2():b2Body{
return (m_body2);
}
public function GetNext():b2Joint{
return (m_next);
}
public function GetReactionTorque():Number{
return (0);
}
public function GetUserData(){
return (m_userData);
}
public function GetReactionForce():b2Vec2{
return (null);
}
public function SolvePositionConstraints():Boolean{
return (false);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetBody1():b2Body{
return (m_body1);
}
public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
}
public function InitPositionConstraints():void{
}
public static function Destroy(_arg1:b2Joint, _arg2):void{
}
public static function Create(_arg1:b2JointDef, _arg2):b2Joint{
var _local3:b2Joint;
_local3 = null;
switch (_arg1.type){
case e_distanceJoint:
_local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef));
break;
case e_mouseJoint:
_local3 = new b2MouseJoint((_arg1 as b2MouseJointDef));
break;
case e_prismaticJoint:
_local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef));
break;
case e_revoluteJoint:
_local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef));
break;
case e_pulleyJoint:
_local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef));
break;
case e_gearJoint:
_local3 = new b2GearJoint((_arg1 as b2GearJointDef));
break;
default:
break;
};
return (_local3);
}
}
}//package Box2D.Dynamics.Joints
Section 67
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointDef {
public var collideConnected:Boolean;
public var body1:b2Body;
public var body2:b2Body;
public var userData;
public var type:int;
public function b2JointDef(){
type = b2Joint.e_unknownJoint;
userData = null;
body1 = null;
body2 = null;
collideConnected = false;
}
}
}//package Box2D.Dynamics.Joints
Section 68
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointEdge {
public var joint:b2Joint;
public var other:b2Body;
public var next:b2JointEdge;
public var prev:b2JointEdge;
}
}//package Box2D.Dynamics.Joints
Section 69
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2MouseJoint extends b2Joint {
public var m_beta:Number;
public var m_mass:b2Mat22;
public var m_target:b2Vec2;
public var m_impulse:b2Vec2;
public var m_localAnchor:b2Vec2;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K:b2Mat22;
public var m_gamma:Number;
public var m_C:b2Vec2;
public var m_maxForce:Number;
public function b2MouseJoint(_arg1:b2MouseJointDef){
var _local2:Number;
var _local3:Number;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
m_localAnchor = new b2Vec2();
m_target = new b2Vec2();
m_impulse = new b2Vec2();
m_mass = new b2Mat22();
m_C = new b2Vec2();
super(_arg1);
m_target.SetV(_arg1.target);
_local2 = (m_target.x - m_body2.m_xf.position.x);
_local3 = (m_target.y - m_body2.m_xf.position.y);
_local4 = m_body2.m_xf.R;
m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y));
m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y));
m_maxForce = _arg1.maxForce;
m_impulse.SetZero();
_local5 = m_body2.m_mass;
_local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz);
_local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6);
_local8 = ((_arg1.timeStep * _local5) * (_local6 * _local6));
m_gamma = (1 / (_local7 + _local8));
m_beta = (_local8 / (_local7 + _local8));
}
override public function GetAnchor1():b2Vec2{
return (m_target);
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor));
}
override public function GetReactionForce():b2Vec2{
return (m_impulse);
}
override public function SolvePositionConstraints():Boolean{
return (true);
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
_local2 = m_body2;
_local3 = _local2.m_xf.R;
_local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
_local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local7 = _local2.m_invMass;
_local8 = _local2.m_invI;
K1.col1.x = _local7;
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = _local7;
K2.col1.x = ((_local8 * _local5) * _local5);
K2.col2.x = ((-(_local8) * _local4) * _local5);
K2.col1.y = ((-(_local8) * _local4) * _local5);
K2.col2.y = ((_local8 * _local4) * _local4);
K.SetM(K1);
K.AddM(K2);
K.col1.x = (K.col1.x + m_gamma);
K.col2.y = (K.col2.y + m_gamma);
K.Invert(m_mass);
m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x);
m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y);
_local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98);
_local9 = (_arg1.dt * m_impulse.x);
_local10 = (_arg1.dt * m_impulse.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9))));
}
override public function GetReactionTorque():Number{
return (0);
}
public function SetTarget(_arg1:b2Vec2):void{
if (m_body2.IsSleeping()){
m_body2.WakeUp();
};
m_target = _arg1;
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local2 = m_body2;
_local3 = _local2.m_xf.R;
_local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
_local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7));
_local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7));
_local6 = _local4;
_local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7));
_local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6));
_local3 = m_mass;
_local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x));
_local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y));
_local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)));
_local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)));
_local12 = m_impulse.x;
_local13 = m_impulse.y;
m_impulse.x = (m_impulse.x + _local10);
m_impulse.y = (m_impulse.y + _local11);
_local14 = m_impulse.Length();
if (_local14 > m_maxForce){
m_impulse.Multiply((m_maxForce / _local14));
};
_local10 = (m_impulse.x - _local12);
_local11 = (m_impulse.y - _local13);
_local15 = (_arg1.dt * _local10);
_local16 = (_arg1.dt * _local11);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
}
}
}//package Box2D.Dynamics.Joints
Section 70
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2MouseJointDef extends b2JointDef {
public var frequencyHz:Number;
public var dampingRatio:Number;
public var maxForce:Number;
public var target:b2Vec2;
public var timeStep:Number;
public function b2MouseJointDef(){
target = new b2Vec2();
super();
type = b2Joint.e_mouseJoint;
maxForce = 0;
frequencyHz = 5;
dampingRatio = 0.7;
timeStep = (1 / 60);
}
}
}//package Box2D.Dynamics.Joints
Section 71
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PrismaticJoint extends b2Joint {
public var m_limitForce:Number;
public var m_refAngle:Number;
public var m_lowerTranslation:Number;
public var m_localXAxis1:b2Vec2;
public var m_torque:Number;
public var m_enableLimit:Boolean;
public var m_motorForce:Number;
public var m_force:Number;
public var m_localYAxis1:b2Vec2;
public var m_motorMass:Number;
public var m_maxMotorForce:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_angularMass:Number;
public var m_limitState:int;
public var m_linearMass:Number;
public var m_upperTranslation:Number;
public var m_motorJacobian:b2Jacobian;
public var m_limitPositionImpulse:Number;
public var m_motorSpeed:Number;
public var m_linearJacobian:b2Jacobian;
public var m_enableMotor:Boolean;
public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_localXAxis1 = new b2Vec2();
m_localYAxis1 = new b2Vec2();
m_linearJacobian = new b2Jacobian();
m_motorJacobian = new b2Jacobian();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_localXAxis1.SetV(_arg1.localAxis1);
m_localYAxis1.x = -(m_localXAxis1.y);
m_localYAxis1.y = m_localXAxis1.x;
m_refAngle = _arg1.referenceAngle;
m_linearJacobian.SetZero();
m_linearMass = 0;
m_force = 0;
m_angularMass = 0;
m_torque = 0;
m_motorJacobian.SetZero();
m_motorMass = 0;
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerTranslation = _arg1.lowerTranslation;
m_upperTranslation = _arg1.upperTranslation;
m_maxMotorForce = _arg1.maxMotorForce;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function GetUpperLimit():Number{
return (m_upperTranslation);
}
public function GetLowerLimit():Number{
return (m_lowerTranslation);
}
public function GetJointTranslation():Number{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:b2Vec2;
var _local6:Number;
var _local7:Number;
var _local8:b2Vec2;
var _local9:Number;
_local1 = m_body1;
_local2 = m_body2;
_local4 = _local1.GetWorldPoint(m_localAnchor1);
_local5 = _local2.GetWorldPoint(m_localAnchor2);
_local6 = (_local5.x - _local4.x);
_local7 = (_local5.y - _local4.y);
_local8 = _local1.GetWorldVector(m_localXAxis1);
_local9 = ((_local8.x * _local6) + (_local8.y * _local7));
return (_local9);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerTranslation = _arg1;
m_upperTranslation = _arg2;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Mat22;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_body1.m_xf.R;
_local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y)));
_local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y)));
_local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y)));
_local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y)));
return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5))));
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:b2Mat22;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
_local3 = m_body1;
_local4 = m_body2;
_local5 = _local3.m_invMass;
_local6 = _local4.m_invMass;
_local7 = _local3.m_invI;
_local8 = _local4.m_invI;
_local9 = _local3.m_xf.R;
_local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
_local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
_local17 = (_local4.m_sweep.c.x + _local13);
_local18 = (_local4.m_sweep.c.y + _local14);
_local19 = (_local17 - _local15);
_local20 = (_local18 - _local16);
_local9 = _local3.m_xf.R;
_local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y));
_local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y));
_local23 = ((_local21 * _local19) + (_local22 * _local20));
_local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local24 = (-(m_linearMass) * _local23);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2));
_local25 = b2Math.b2Abs(_local23);
_local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle);
_local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
_local27 = (-(m_angularMass) * _local26);
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
_local28 = b2Math.b2Abs(_local26);
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local9 = _local3.m_xf.R;
_local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
_local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
_local17 = (_local4.m_sweep.c.x + _local13);
_local18 = (_local4.m_sweep.c.y + _local14);
_local19 = (_local17 - _local15);
_local20 = (_local18 - _local16);
_local9 = _local3.m_xf.R;
_local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y));
_local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y));
_local31 = ((_local29 * _local19) + (_local30 * _local20));
_local32 = 0;
if (m_limitState == e_equalLimits){
_local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26));
} else {
if (m_limitState == e_atLowerLimit){
_local1 = (_local31 - m_lowerTranslation);
_local25 = b2Math.b2Max(_local25, -(_local1));
_local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
} else {
if (m_limitState == e_atUpperLimit){
_local1 = (_local31 - m_upperTranslation);
_local25 = b2Math.b2Max(_local25, _local1);
_local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
};
};
};
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop))));
}
public function GetJointSpeed():Number{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:b2Vec2;
var _local16:b2Vec2;
var _local17:b2Vec2;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local1 = m_body1;
_local2 = m_body2;
_local3 = _local1.m_xf.R;
_local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local3 = _local2.m_xf.R;
_local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8));
_local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8));
_local7 = _local6;
_local9 = (_local1.m_sweep.c.x + _local4);
_local10 = (_local1.m_sweep.c.y + _local5);
_local11 = (_local2.m_sweep.c.x + _local7);
_local12 = (_local2.m_sweep.c.y + _local8);
_local13 = (_local11 - _local9);
_local14 = (_local12 - _local10);
_local15 = _local1.GetWorldVector(m_localXAxis1);
_local16 = _local1.m_linearVelocity;
_local17 = _local2.m_linearVelocity;
_local18 = _local1.m_angularVelocity;
_local19 = _local2.m_angularVelocity;
_local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4)))));
return (_local20);
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local10 = _local2.m_invMass;
_local11 = _local3.m_invMass;
_local12 = _local2.m_invI;
_local13 = _local3.m_invI;
_local4 = _local2.m_xf.R;
_local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y));
_local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y));
_local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x);
_local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y);
m_linearJacobian.linear1.x = -(_local14);
m_linearJacobian.linear1.y = -(_local15);
m_linearJacobian.linear2.x = _local14;
m_linearJacobian.linear2.y = _local15;
m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14)));
m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14));
m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2));
m_linearMass = (1 / m_linearMass);
m_angularMass = (_local12 + _local13);
if (m_angularMass > Number.MIN_VALUE){
m_angularMass = (1 / m_angularMass);
};
if (((m_enableLimit) || (m_enableMotor))){
_local4 = _local2.m_xf.R;
_local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y));
_local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y));
m_motorJacobian.linear1.x = -(_local18);
m_motorJacobian.linear1.y = -(_local19);
m_motorJacobian.linear2.x = _local18;
m_motorJacobian.linear2.y = _local19;
m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18)));
m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18));
m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2));
m_motorMass = (1 / m_motorMass);
if (m_enableLimit){
_local20 = (_local16 - _local6);
_local21 = (_local17 - _local7);
_local22 = ((_local18 * _local20) + (_local19 * _local21));
if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
m_limitState = e_equalLimits;
} else {
if (_local22 <= m_lowerTranslation){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local22 >= m_upperTranslation){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
};
};
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit == false){
m_limitForce = 0;
};
if (_arg1.warmStarting){
_local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x)));
_local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y)));
_local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x)));
_local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y)));
_local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1)));
_local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2)));
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28));
} else {
m_force = 0;
m_torque = 0;
m_limitForce = 0;
m_motorForce = 0;
};
m_limitPositionImpulse = 0;
}
public function GetMotorForce():Number{
return (m_motorForce);
}
public function SetMaxMotorForce(_arg1:Number):void{
m_maxMotorForce = _arg1;
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
override public function GetReactionTorque():Number{
return (m_torque);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_invMass;
_local5 = _local3.m_invMass;
_local6 = _local2.m_invI;
_local7 = _local3.m_invI;
_local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9);
m_force = (m_force + _local10);
_local11 = (_arg1.dt * _local10);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2));
_local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity);
_local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12);
m_torque = (m_torque + _local13);
_local14 = (_arg1.dt * _local13);
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed);
_local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15);
_local17 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce);
_local16 = (m_motorForce - _local17);
_local11 = (_arg1.dt * _local16);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local19);
} else {
if (m_limitState == e_atLowerLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
} else {
if (m_limitState == e_atUpperLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
};
};
};
_local11 = (_arg1.dt * _local19);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
}
}
}//package Box2D.Dynamics.Joints
Section 72
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PrismaticJointDef extends b2JointDef {
public var localAxis1:b2Vec2;
public var referenceAngle:Number;
public var maxMotorForce:Number;
public var motorSpeed:Number;
public var upperTranslation:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var enableMotor:Boolean;
public var lowerTranslation:Number;
public function b2PrismaticJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
localAxis1 = new b2Vec2();
super();
type = b2Joint.e_prismaticJoint;
localAxis1.Set(1, 0);
referenceAngle = 0;
enableLimit = false;
lowerTranslation = 0;
upperTranslation = 0;
enableMotor = false;
maxMotorForce = 0;
motorSpeed = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
localAxis1 = body1.GetLocalVector(_arg4);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 73
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PulleyJoint extends b2Joint {
public var m_ground:b2Body;
public var m_maxLength2:Number;
public var m_limitForce1:Number;
public var m_maxLength1:Number;
public var m_limitState1:int;
public var m_limitState2:int;
public var m_limitPositionImpulse2:Number;
public var m_force:Number;
public var m_limitPositionImpulse1:Number;
public var m_constant:Number;
public var m_state:int;
public var m_ratio:Number;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_positionImpulse:Number;
public var m_limitMass2:Number;
public var m_limitMass1:Number;
public var m_pulleyMass:Number;
public var m_u1:b2Vec2;
public var m_u2:b2Vec2;
public var m_limitForce2:Number;
public static const b2_minPulleyLength:Number = 2;
public function b2PulleyJoint(_arg1:b2PulleyJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u1 = new b2Vec2();
m_u2 = new b2Vec2();
super(_arg1);
m_ground = m_body1.m_world.m_groundBody;
m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x);
m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y);
m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x);
m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_ratio = _arg1.ratio;
m_constant = (_arg1.length1 + (m_ratio * _arg1.length2));
m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength)));
m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio));
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
}
public function GetGroundAnchor2():b2Vec2{
var _local1:b2Vec2;
_local1 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor2);
return (_local1);
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2;
_local1 = m_u2.Copy();
_local1.Multiply(m_force);
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
_local1 = m_body1;
_local2 = m_body2;
_local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
_local23 = 0;
if (m_state == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local16 = m_u1.Length();
_local17 = m_u2.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local16));
} else {
m_u1.SetZero();
};
if (_local17 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = ((m_constant - _local16) - (m_ratio * _local17));
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_pulleyMass) * _local18);
_local20 = m_positionImpulse;
m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19));
_local19 = (m_positionImpulse - _local20);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local14 = ((-(m_ratio) * _local19) * m_u2.x);
_local15 = ((-(m_ratio) * _local19) * m_u2.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local1.SynchronizeTransform();
_local2.SynchronizeTransform();
};
if (m_limitState1 == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
_local16 = m_u1.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.x = (m_u1.x * (1 / _local16));
m_u1.y = (m_u1.y * (1 / _local16));
} else {
m_u1.SetZero();
};
_local18 = (m_maxLength1 - _local16);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass1) * _local18);
_local21 = m_limitPositionImpulse1;
m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19));
_local19 = (m_limitPositionImpulse1 - _local21);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local1.SynchronizeTransform();
};
if (m_limitState2 == e_atUpperLimit){
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local17 = m_u2.Length();
if (_local17 > b2Settings.b2_linearSlop){
m_u2.x = (m_u2.x * (1 / _local17));
m_u2.y = (m_u2.y * (1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = (m_maxLength2 - _local17);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass2) * _local18);
_local21 = m_limitPositionImpulse2;
m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19));
_local19 = (m_limitPositionImpulse2 - _local21);
_local14 = (-(_local19) * m_u2.x);
_local15 = (-(_local19) * m_u2.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local2.SynchronizeTransform();
};
return ((_local23 < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
_local10 = (_local2.m_sweep.c.x + _local5);
_local11 = (_local2.m_sweep.c.y + _local6);
_local12 = (_local3.m_sweep.c.x + _local8);
_local13 = (_local3.m_sweep.c.y + _local9);
_local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
m_u1.Set((_local10 - _local14), (_local11 - _local15));
m_u2.Set((_local12 - _local16), (_local13 - _local17));
_local18 = m_u1.Length();
_local19 = m_u2.Length();
if (_local18 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local18));
} else {
m_u1.SetZero();
};
if (_local19 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local19));
} else {
m_u2.SetZero();
};
_local20 = ((m_constant - _local18) - (m_ratio * _local19));
if (_local20 > 0){
m_state = e_inactiveLimit;
m_force = 0;
} else {
m_state = e_atUpperLimit;
m_positionImpulse = 0;
};
if (_local18 < m_maxLength1){
m_limitState1 = e_inactiveLimit;
m_limitForce1 = 0;
} else {
m_limitState1 = e_atUpperLimit;
m_limitPositionImpulse1 = 0;
};
if (_local19 < m_maxLength2){
m_limitState2 = e_inactiveLimit;
m_limitForce2 = 0;
} else {
m_limitState2 = e_atUpperLimit;
m_limitPositionImpulse2 = 0;
};
_local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x));
_local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x));
m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21));
m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22));
m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2));
m_limitMass1 = (1 / m_limitMass1);
m_limitMass2 = (1 / m_limitMass2);
m_pulleyMass = (1 / m_pulleyMass);
if (_arg1.warmStarting){
_local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x);
_local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y);
_local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x);
_local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25))));
} else {
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
public function GetRatio():Number{
return (m_ratio);
}
public function GetLength2():Number{
var _local1:b2Vec2;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_body2.GetWorldPoint(m_localAnchor2);
_local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
_local4 = (_local1.x - _local2);
_local5 = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
if (m_state == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13))));
_local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18);
_local20 = m_force;
m_force = b2Math.b2Max(0, (m_force + _local19));
_local19 = (m_force - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x);
_local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
if (m_limitState1 == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18);
_local20 = m_limitForce1;
m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19));
_local19 = (m_limitForce1 - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
};
if (m_limitState2 == e_atUpperLimit){
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18);
_local20 = m_limitForce2;
m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19));
_local19 = (m_limitForce2 - _local20);
_local16 = ((-(_arg1.dt) * _local19) * m_u2.x);
_local17 = ((-(_arg1.dt) * _local19) * m_u2.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
}
public function GetLength1():Number{
var _local1:b2Vec2;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_body1.GetWorldPoint(m_localAnchor1);
_local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local4 = (_local1.x - _local2);
_local5 = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
public function GetGroundAnchor1():b2Vec2{
var _local1:b2Vec2;
_local1 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor1);
return (_local1);
}
}
}//package Box2D.Dynamics.Joints
Section 74
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PulleyJointDef extends b2JointDef {
public var maxLength2:Number;
public var length1:Number;
public var length2:Number;
public var maxLength1:Number;
public var ratio:Number;
public var groundAnchor1:b2Vec2;
public var groundAnchor2:b2Vec2;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public function b2PulleyJointDef(){
groundAnchor1 = new b2Vec2();
groundAnchor2 = new b2Vec2();
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_pulleyJoint;
groundAnchor1.Set(-1, 1);
groundAnchor2.Set(1, 1);
localAnchor1.Set(-1, 0);
localAnchor2.Set(1, 0);
length1 = 0;
maxLength1 = 0;
length2 = 0;
maxLength2 = 0;
ratio = 1;
collideConnected = true;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
body1 = _arg1;
body2 = _arg2;
groundAnchor1.SetV(_arg3);
groundAnchor2.SetV(_arg4);
localAnchor1 = body1.GetLocalPoint(_arg5);
localAnchor2 = body2.GetLocalPoint(_arg6);
_local8 = (_arg5.x - _arg3.x);
_local9 = (_arg5.y - _arg3.y);
length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local10 = (_arg6.x - _arg4.x);
_local11 = (_arg6.y - _arg4.y);
length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
ratio = _arg7;
_local12 = (length1 + (ratio * length2));
maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength));
maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio);
}
}
}//package Box2D.Dynamics.Joints
Section 75
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2RevoluteJoint extends b2Joint {
public var m_limitForce:Number;
public var m_motorForce:Number;
public var m_pivotMass:b2Mat22;
public var m_enableLimit:Boolean;
public var m_limitState:int;
public var m_motorMass:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K3:b2Mat22;
private var K:b2Mat22;
public var m_pivotForce:b2Vec2;
public var m_motorSpeed:Number;
public var m_enableMotor:Boolean;
public var m_limitPositionImpulse:Number;
public var m_maxMotorTorque:Number;
public var m_referenceAngle:Number;
public var m_lowerAngle:Number;
public var m_upperAngle:Number;
public static var tImpulse:b2Vec2 = new b2Vec2();
public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
K3 = new b2Mat22();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_pivotForce = new b2Vec2();
m_pivotMass = new b2Mat22();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_referenceAngle = _arg1.referenceAngle;
m_pivotForce.Set(0, 0);
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerAngle = _arg1.lowerAngle;
m_upperAngle = _arg1.upperAngle;
m_maxMotorTorque = _arg1.maxMotorTorque;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function GetUpperLimit():Number{
return (m_upperAngle);
}
public function GetLowerLimit():Number{
return (m_lowerAngle);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerAngle = _arg1;
m_upperAngle = _arg2;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
return (m_pivotForce);
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:b2Mat22;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
_local3 = m_body1;
_local4 = m_body2;
_local5 = 0;
_local6 = _local3.m_xf.R;
_local7 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local8 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8));
_local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8));
_local7 = _local9;
_local6 = _local4.m_xf.R;
_local10 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11));
_local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11));
_local10 = _local9;
_local12 = (_local3.m_sweep.c.x + _local7);
_local13 = (_local3.m_sweep.c.y + _local8);
_local14 = (_local4.m_sweep.c.x + _local10);
_local15 = (_local4.m_sweep.c.y + _local11);
_local16 = (_local14 - _local12);
_local17 = (_local15 - _local13);
_local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17)));
_local18 = _local3.m_invMass;
_local19 = _local4.m_invMass;
_local20 = _local3.m_invI;
_local21 = _local4.m_invI;
K1.col1.x = (_local18 + _local19);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local18 + _local19);
K2.col1.x = ((_local20 * _local8) * _local8);
K2.col2.x = ((-(_local20) * _local7) * _local8);
K2.col1.y = ((-(_local20) * _local7) * _local8);
K2.col2.y = ((_local20 * _local7) * _local7);
K3.col1.x = ((_local21 * _local11) * _local11);
K3.col2.x = ((-(_local21) * _local10) * _local11);
K3.col1.y = ((-(_local21) * _local10) * _local11);
K3.col2.y = ((_local21 * _local10) * _local10);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Solve(tImpulse, -(_local16), -(_local17));
_local22 = tImpulse.x;
_local23 = tImpulse.y;
_local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23));
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22))));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22))));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
_local24 = 0;
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle);
_local26 = 0;
if (m_limitState == e_equalLimits){
_local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local24 = b2Math.b2Abs(_local2);
} else {
if (m_limitState == e_atLowerLimit){
_local2 = (_local25 - m_lowerAngle);
_local24 = b2Math.b2Max(0, -(_local2));
_local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
} else {
if (m_limitState == e_atUpperLimit){
_local2 = (_local25 - m_upperAngle);
_local24 = b2Math.b2Max(0, _local2);
_local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
};
};
};
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop))));
}
public function GetJointSpeed():Number{
return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity));
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
public function SetMaxMotorTorque(_arg1:Number):void{
m_maxMotorTorque = _arg1;
}
public function GetJointAngle():Number{
return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local10 = _local2.m_invMass;
_local11 = _local3.m_invMass;
_local12 = _local2.m_invI;
_local13 = _local3.m_invI;
K1.col1.x = (_local10 + _local11);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local10 + _local11);
K2.col1.x = ((_local12 * _local7) * _local7);
K2.col2.x = ((-(_local12) * _local6) * _local7);
K2.col1.y = ((-(_local12) * _local6) * _local7);
K2.col2.y = ((_local12 * _local6) * _local6);
K3.col1.x = ((_local13 * _local9) * _local9);
K3.col2.x = ((-(_local13) * _local8) * _local9);
K3.col1.y = ((-(_local13) * _local8) * _local9);
K3.col2.y = ((_local13 * _local8) * _local8);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Invert(m_pivotMass);
m_motorMass = (1 / (_local12 + _local13));
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit){
_local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle);
if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){
m_limitState = e_equalLimits;
} else {
if (_local14 <= m_lowerAngle){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local14 >= m_upperAngle){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
} else {
m_limitForce = 0;
};
if (_arg1.warmStarting){
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
} else {
m_pivotForce.SetZero();
m_motorForce = 0;
m_limitForce = 0;
};
m_limitPositionImpulse = 0;
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
public function GetMotorTorque():Number{
return (m_motorForce);
}
override public function GetReactionTorque():Number{
return (m_limitForce);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7));
_local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6));
_local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12)));
_local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12)));
m_pivotForce.x = (m_pivotForce.x + _local13);
m_pivotForce.y = (m_pivotForce.y + _local14);
_local15 = (_arg1.dt * _local13);
_local16 = (_arg1.dt * _local14);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15))));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed);
_local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17);
_local19 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque);
_local18 = (m_motorForce - _local19);
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity);
_local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local21);
} else {
if (m_limitState == e_atLowerLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
} else {
if (m_limitState == e_atUpperLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
};
};
};
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21));
};
}
}
}//package Box2D.Dynamics.Joints
Section 76
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2RevoluteJointDef extends b2JointDef {
public var referenceAngle:Number;
public var upperAngle:Number;
public var lowerAngle:Number;
public var motorSpeed:Number;
public var maxMotorTorque:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var enableMotor:Boolean;
public function b2RevoluteJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_revoluteJoint;
localAnchor1.Set(0, 0);
localAnchor2.Set(0, 0);
referenceAngle = 0;
lowerAngle = 0;
upperAngle = 0;
maxMotorTorque = 0;
motorSpeed = 0;
enableLimit = false;
enableMotor = false;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 77
//b2Body (Box2D.Dynamics.b2Body)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Contacts.*;
public class b2Body {
public var m_next:b2Body;
public var m_contactList:b2ContactEdge;
public var m_angularVelocity:Number;
public var m_shapeList:b2Shape;
public var m_force:b2Vec2;
public var m_mass:Number;
public var m_sweep:b2Sweep;
public var m_xf:b2XForm;
public var m_torque:Number;
public var m_userData;
public var m_flags:uint;
public var m_world:b2World;
public var m_prev:b2Body;
public var m_invMass:Number;
public var m_type:int;
public var m_linearDamping:Number;
public var m_angularDamping:Number;
public var m_invI:Number;
public var m_linearVelocity:b2Vec2;
public var m_sleepTime:Number;
public var m_shapeCount:int;
public var m_jointList:b2JointEdge;
public var m_I:Number;
public static var e_fixedRotationFlag:uint = 64;
public static var e_frozenFlag:uint = 2;
public static var e_maxTypes:uint = 3;
public static var e_sleepFlag:uint = 8;
private static var s_massData:b2MassData = new b2MassData();
public static var e_bulletFlag:uint = 32;
public static var e_staticType:uint = 1;
public static var e_islandFlag:uint = 4;
public static var e_allowSleepFlag:uint = 16;
private static var s_xf1:b2XForm = new b2XForm();
public static var e_dynamicType:uint = 2;
public function b2Body(_arg1:b2BodyDef, _arg2:b2World){
var _local3:b2Mat22;
var _local4:b2Vec2;
m_xf = new b2XForm();
m_sweep = new b2Sweep();
m_linearVelocity = new b2Vec2();
m_force = new b2Vec2();
super();
m_flags = 0;
if (_arg1.isBullet){
m_flags = (m_flags | e_bulletFlag);
};
if (_arg1.fixedRotation){
m_flags = (m_flags | e_fixedRotationFlag);
};
if (_arg1.allowSleep){
m_flags = (m_flags | e_allowSleepFlag);
};
if (_arg1.isSleeping){
m_flags = (m_flags | e_sleepFlag);
};
m_world = _arg2;
m_xf.position.SetV(_arg1.position);
m_xf.R.Set(_arg1.angle);
m_sweep.localCenter.SetV(_arg1.massData.center);
m_sweep.t0 = 1;
m_sweep.a0 = (m_sweep.a = _arg1.angle);
_local3 = m_xf.R;
_local4 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_jointList = null;
m_contactList = null;
m_prev = null;
m_next = null;
m_linearDamping = _arg1.linearDamping;
m_angularDamping = _arg1.angularDamping;
m_force.Set(0, 0);
m_torque = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_sleepTime = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.massData.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = _arg1.massData.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
m_userData = _arg1.userData;
m_shapeList = null;
m_shapeCount = 0;
}
public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{
return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x)))));
}
public function SetLinearVelocity(_arg1:b2Vec2):void{
m_linearVelocity.SetV(_arg1);
}
public function WakeUp():void{
m_flags = (m_flags & ~(e_sleepFlag));
m_sleepTime = 0;
}
public function GetLocalCenter():b2Vec2{
return (m_sweep.localCenter);
}
public function ApplyTorque(_arg1:Number):void{
if (IsSleeping()){
WakeUp();
};
m_torque = (m_torque + _arg1);
}
public function IsFrozen():Boolean{
return (((m_flags & e_frozenFlag) == e_frozenFlag));
}
public function IsDynamic():Boolean{
return ((m_type == e_dynamicType));
}
public function GetLinearVelocity():b2Vec2{
return (m_linearVelocity);
}
public function SynchronizeTransform():void{
var _local1:b2Mat22;
var _local2:b2Vec2;
m_xf.R.Set(m_sweep.a);
_local1 = m_xf.R;
_local2 = m_sweep.localCenter;
m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y)));
m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y)));
}
public function GetInertia():Number{
return (m_I);
}
public function IsSleeping():Boolean{
return (((m_flags & e_sleepFlag) == e_sleepFlag));
}
public function SetMassFromShapes():void{
var _local1:b2Shape;
var _local2:Number;
var _local3:Number;
var _local4:b2MassData;
var _local5:b2Mat22;
var _local6:b2Vec2;
var _local7:int;
if (m_world.m_lock == true){
return;
};
m_mass = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
_local2 = 0;
_local3 = 0;
_local4 = s_massData;
_local1 = m_shapeList;
while (_local1) {
_local1.ComputeMass(_local4);
m_mass = (m_mass + _local4.mass);
_local2 = (_local2 + (_local4.mass * _local4.center.x));
_local3 = (_local3 + (_local4.mass * _local4.center.y));
m_I = (m_I + _local4.I);
_local1 = _local1.m_next;
};
if (m_mass > 0){
m_invMass = (1 / m_mass);
_local2 = (_local2 * m_invMass);
_local3 = (_local3 * m_invMass);
};
if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){
m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3))));
m_invI = (1 / m_I);
} else {
m_I = 0;
m_invI = 0;
};
m_sweep.localCenter.Set(_local2, _local3);
_local5 = m_xf.R;
_local6 = m_sweep.localCenter;
m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y));
m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local1 = m_shapeList;
while (_local1) {
_local1.UpdateSweepRadius(m_sweep.localCenter);
_local1 = _local1.m_next;
};
_local7 = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (_local7 != m_type){
_local1 = m_shapeList;
while (_local1) {
_local1.RefilterProxy(m_world.m_broadPhase, m_xf);
_local1 = _local1.m_next;
};
};
}
public function PutToSleep():void{
m_flags = (m_flags | e_sleepFlag);
m_sleepTime = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_force.SetZero();
m_torque = 0;
}
public function GetJointList():b2JointEdge{
return (m_jointList);
}
public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{
var _local3:b2Shape;
var _local4:b2Mat22;
var _local5:b2Vec2;
var _local6:Boolean;
var _local7:Boolean;
if (m_world.m_lock == true){
return (true);
};
if (IsFrozen()){
return (false);
};
m_xf.R.Set(_arg2);
m_xf.position.SetV(_arg1);
_local4 = m_xf.R;
_local5 = m_sweep.localCenter;
m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y));
m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_sweep.a0 = (m_sweep.a = _arg2);
_local6 = false;
_local3 = m_shapeList;
while (_local3) {
_local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf);
if (_local7 == false){
_local6 = true;
break;
};
_local3 = _local3.m_next;
};
if (_local6 == true){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local3 = m_shapeList;
while (_local3) {
_local3.DestroyProxy(m_world.m_broadPhase);
_local3 = _local3.m_next;
};
return (false);
};
m_world.m_broadPhase.Commit();
return (true);
}
public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulXT(m_xf, _arg1));
}
public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_force.x = (m_force.x + _arg1.x);
m_force.y = (m_force.y + _arg1.y);
m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)));
}
public function SynchronizeShapes():Boolean{
var _local1:b2XForm;
var _local2:b2Mat22;
var _local3:b2Vec2;
var _local4:b2Shape;
var _local5:Boolean;
_local1 = s_xf1;
_local1.R.Set(m_sweep.a0);
_local2 = _local1.R;
_local3 = m_sweep.localCenter;
_local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y)));
_local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y)));
_local5 = true;
_local4 = m_shapeList;
while (_local4) {
_local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf);
if (_local5 == false){
break;
};
_local4 = _local4.m_next;
};
if (_local5 == false){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local4 = m_shapeList;
while (_local4) {
_local4.DestroyProxy(m_world.m_broadPhase);
_local4 = _local4.m_next;
};
return (false);
};
return (true);
}
public function GetAngle():Number{
return (m_sweep.a);
}
public function GetXForm():b2XForm{
return (m_xf);
}
public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x));
m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y));
m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))));
}
public function GetNext():b2Body{
return (m_next);
}
public function GetMass():Number{
return (m_mass);
}
public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22;
var _local3:b2Vec2;
_local2 = m_xf.R;
_local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x)))));
}
public function GetAngularVelocity():Number{
return (m_angularVelocity);
}
public function SetAngularVelocity(_arg1:Number):void{
m_angularVelocity = _arg1;
}
public function SetMass(_arg1:b2MassData):void{
var _local2:b2Shape;
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:int;
if (m_world.m_lock == true){
return;
};
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = _arg1.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
m_sweep.localCenter.SetV(_arg1.center);
_local3 = m_xf.R;
_local4 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local2 = m_shapeList;
while (_local2) {
_local2.UpdateSweepRadius(m_sweep.localCenter);
_local2 = _local2.m_next;
};
_local5 = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (_local5 != m_type){
_local2 = m_shapeList;
while (_local2) {
_local2.RefilterProxy(m_world.m_broadPhase, m_xf);
_local2 = _local2.m_next;
};
};
}
public function IsStatic():Boolean{
return ((m_type == e_staticType));
}
public function GetWorldVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulMV(m_xf.R, _arg1));
}
public function GetShapeList():b2Shape{
return (m_shapeList);
}
public function Advance(_arg1:Number):void{
m_sweep.Advance(_arg1);
m_sweep.c.SetV(m_sweep.c0);
m_sweep.a = m_sweep.a0;
SynchronizeTransform();
}
public function SetBullet(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_bulletFlag);
} else {
m_flags = (m_flags & ~(e_bulletFlag));
};
}
public function CreateShape(_arg1:b2ShapeDef):b2Shape{
var _local2:b2Shape;
if (m_world.m_lock == true){
return (null);
};
_local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator);
_local2.m_next = m_shapeList;
m_shapeList = _local2;
m_shapeCount++;
_local2.m_body = this;
_local2.CreateProxy(m_world.m_broadPhase, m_xf);
_local2.UpdateSweepRadius(m_sweep.localCenter);
return (_local2);
}
public function IsConnected(_arg1:b2Body):Boolean{
var _local2:b2JointEdge;
_local2 = m_jointList;
while (_local2) {
if (_local2.other == _arg1){
return ((_local2.joint.m_collideConnected == false));
};
_local2 = _local2.next;
};
return (false);
}
public function DestroyShape(_arg1:b2Shape):void{
var _local2:b2Shape;
var _local3:b2Shape;
var _local4:Boolean;
if (m_world.m_lock == true){
return;
};
_arg1.DestroyProxy(m_world.m_broadPhase);
_local2 = m_shapeList;
_local3 = null;
_local4 = false;
while (_local2 != null) {
if (_local2 == _arg1){
if (_local3){
_local3.m_next = _arg1.m_next;
} else {
m_shapeList = _arg1.m_next;
};
_local4 = true;
break;
};
_local3 = _local2;
_local2 = _local2.m_next;
};
_arg1.m_body = null;
_arg1.m_next = null;
m_shapeCount--;
b2Shape.Destroy(_arg1, m_world.m_blockAllocator);
}
public function GetUserData(){
return (m_userData);
}
public function IsBullet():Boolean{
return (((m_flags & e_bulletFlag) == e_bulletFlag));
}
public function GetWorldCenter():b2Vec2{
return (m_sweep.c);
}
public function AllowSleeping(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_allowSleepFlag);
} else {
m_flags = (m_flags & ~(e_allowSleepFlag));
WakeUp();
};
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetLocalVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulTMV(m_xf.R, _arg1));
}
public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22;
var _local3:b2Vec2;
_local2 = m_xf.R;
_local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (_local3);
}
public function GetWorld():b2World{
return (m_world);
}
public function GetPosition():b2Vec2{
return (m_xf.position);
}
}
}//package Box2D.Dynamics
Section 78
//b2BodyDef (Box2D.Dynamics.b2BodyDef)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
public class b2BodyDef {
public var isSleeping:Boolean;
public var position:b2Vec2;
public var isBullet:Boolean;
public var allowSleep:Boolean;
public var userData;
public var angularDamping:Number;
public var fixedRotation:Boolean;
public var angle:Number;
public var linearDamping:Number;
public var massData:b2MassData;
public function b2BodyDef(){
massData = new b2MassData();
position = new b2Vec2();
super();
massData.center.SetZero();
massData.mass = 0;
massData.I = 0;
userData = null;
position.Set(0, 0);
angle = 0;
linearDamping = 0;
angularDamping = 0;
allowSleep = true;
isSleeping = false;
fixedRotation = false;
isBullet = false;
}
}
}//package Box2D.Dynamics
Section 79
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener)
package Box2D.Dynamics {
public class b2BoundaryListener {
public function Violation(_arg1:b2Body):void{
}
}
}//package Box2D.Dynamics
Section 80
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
public class b2ContactFilter {
public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter);
;
public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{
var _local3:b2FilterData;
var _local4:b2FilterData;
var _local5:Boolean;
_local3 = _arg1.GetFilterData();
_local4 = _arg2.GetFilterData();
if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){
return ((_local3.groupIndex > 0));
};
_local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0))));
return (_local5);
}
}
}//package Box2D.Dynamics
Section 81
//b2ContactListener (Box2D.Dynamics.b2ContactListener)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
public class b2ContactListener {
public function Add(_arg1:b2ContactPoint):void{
}
public function Remove(_arg1:b2ContactPoint):void{
}
public function Persist(_arg1:b2ContactPoint):void{
}
public function Result(_arg1:b2ContactResult):void{
}
}
}//package Box2D.Dynamics
Section 82
//b2ContactManager (Box2D.Dynamics.b2ContactManager)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
public class b2ContactManager extends b2PairCallback {
public var m_world:b2World;
public var m_destroyImmediate:Boolean;
public var m_nullContact:b2NullContact;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2ContactManager(){
m_nullContact = new b2NullContact();
super();
m_world = null;
m_destroyImmediate = false;
}
override public function PairAdded(_arg1, _arg2){
var _local3:b2Shape;
var _local4:b2Shape;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2Contact;
_local3 = (_arg1 as b2Shape);
_local4 = (_arg2 as b2Shape);
_local5 = _local3.m_body;
_local6 = _local4.m_body;
if (((_local5.IsStatic()) && (_local6.IsStatic()))){
return (m_nullContact);
};
if (_local3.m_body == _local4.m_body){
return (m_nullContact);
};
if (_local6.IsConnected(_local5)){
return (m_nullContact);
};
if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){
return (m_nullContact);
};
_local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator);
if (_local7 == null){
return (m_nullContact);
};
_local3 = _local7.m_shape1;
_local4 = _local7.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local7.m_prev = null;
_local7.m_next = m_world.m_contactList;
if (m_world.m_contactList != null){
m_world.m_contactList.m_prev = _local7;
};
m_world.m_contactList = _local7;
_local7.m_node1.contact = _local7;
_local7.m_node1.other = _local6;
_local7.m_node1.prev = null;
_local7.m_node1.next = _local5.m_contactList;
if (_local5.m_contactList != null){
_local5.m_contactList.prev = _local7.m_node1;
};
_local5.m_contactList = _local7.m_node1;
_local7.m_node2.contact = _local7;
_local7.m_node2.other = _local5;
_local7.m_node2.prev = null;
_local7.m_node2.next = _local6.m_contactList;
if (_local6.m_contactList != null){
_local6.m_contactList.prev = _local7.m_node2;
};
_local6.m_contactList = _local7.m_node2;
m_world.m_contactCount++;
return (_local7);
}
override public function PairRemoved(_arg1, _arg2, _arg3):void{
var _local4:b2Contact;
if (_arg3 == null){
return;
};
_local4 = (_arg3 as b2Contact);
if (_local4 == m_nullContact){
return;
};
Destroy(_local4);
}
public function Destroy(_arg1:b2Contact):void{
var _local2:b2Shape;
var _local3:b2Shape;
var _local4:int;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2Body;
var _local8:b2Body;
var _local9:Array;
var _local10:b2ContactPoint;
var _local11:int;
var _local12:b2Manifold;
var _local13:int;
var _local14:b2ManifoldPoint;
var _local15:b2Vec2;
var _local16:b2Vec2;
_local2 = _arg1.m_shape1;
_local3 = _arg1.m_shape2;
_local4 = _arg1.m_manifoldCount;
if ((((_local4 > 0)) && (m_world.m_contactListener))){
_local7 = _local2.m_body;
_local8 = _local3.m_body;
_local9 = _arg1.GetManifolds();
_local10 = s_evalCP;
_local10.shape1 = _arg1.m_shape1;
_local10.shape2 = _arg1.m_shape1;
_local10.friction = _arg1.m_friction;
_local10.restitution = _arg1.m_restitution;
_local11 = 0;
while (_local11 < _local4) {
_local12 = _local9[_local11];
_local10.normal.SetV(_local12.normal);
_local13 = 0;
while (_local13 < _local12.pointCount) {
_local14 = _local12.points[_local13];
_local10.position = _local7.GetWorldPoint(_local14.localPoint1);
_local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1);
_local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2);
_local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y));
_local10.separation = _local14.separation;
_local10.id.key = _local14.id._key;
m_world.m_contactListener.Remove(_local10);
_local13++;
};
_local11++;
};
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_world.m_contactList){
m_world.m_contactList = _arg1.m_next;
};
_local5 = _local2.m_body;
_local6 = _local3.m_body;
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local5.m_contactList){
_local5.m_contactList = _arg1.m_node1.next;
};
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local6.m_contactList){
_local6.m_contactList = _arg1.m_node2.next;
};
b2Contact.Destroy(_arg1, m_world.m_blockAllocator);
m_world.m_contactCount--;
}
public function Collide():void{
var _local1:b2Contact;
var _local2:b2Body;
var _local3:b2Body;
_local1 = m_world.m_contactList;
while (_local1) {
_local2 = _local1.m_shape1.m_body;
_local3 = _local1.m_shape2.m_body;
if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){
} else {
_local1.Update(m_world.m_contactListener);
};
_local1 = _local1.m_next;
};
}
}
}//package Box2D.Dynamics
Section 83
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import flash.display.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2DebugDraw {
public var m_xformScale:Number;// = 1
public var m_fillAlpha:Number;// = 1
public var m_alpha:Number;// = 1
public var m_lineThickness:Number;// = 1
public var m_drawFlags:uint;
public var m_sprite:Sprite;
public var m_drawScale:Number;// = 1
public static var e_coreShapeBit:uint = 4;
public static var e_shapeBit:uint = 1;
public static var e_centerOfMassBit:uint = 64;
public static var e_aabbBit:uint = 8;
public static var e_obbBit:uint = 16;
public static var e_pairBit:uint = 32;
public static var e_jointBit:uint = 2;
public function b2DebugDraw(){
m_drawScale = 1;
m_lineThickness = 1;
m_alpha = 1;
m_fillAlpha = 1;
m_xformScale = 1;
super();
m_drawFlags = 0;
}
public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
var _local4:int;
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha);
_local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.endFill();
}
public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
}
public function DrawXForm(_arg1:b2XForm):void{
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale));
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale));
}
public function ClearFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags & ~(_arg1));
}
public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha);
m_sprite.graphics.moveTo(0, 0);
m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
m_sprite.graphics.endFill();
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale));
}
public function SetFlags(_arg1:uint):void{
m_drawFlags = _arg1;
}
public function AppendFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags | _arg1);
}
public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale));
}
public function GetFlags():uint{
return (m_drawFlags);
}
public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
var _local4:int;
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
_local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
}
}
}//package Box2D.Dynamics
Section 84
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Joints.*;
public class b2DestructionListener {
public function SayGoodbyeJoint(_arg1:b2Joint):void{
}
public function SayGoodbyeShape(_arg1:b2Shape):void{
}
}
}//package Box2D.Dynamics
Section 85
//b2Island (Box2D.Dynamics.b2Island)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2Island {
public var m_joints:Array;
public var m_listener:b2ContactListener;
public var m_positionIterationCount:int;
public var m_bodyCapacity:int;
public var m_bodies:Array;
public var m_jointCapacity:int;
public var m_contactCount:int;
public var m_contacts:Array;
public var m_contactCapacity:int;
public var m_jointCount:int;
public var m_allocator;
public var m_bodyCount:int;
private static var s_reportCR:b2ContactResult = new b2ContactResult();
public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){
var _local6:int;
super();
m_bodyCapacity = _arg1;
m_contactCapacity = _arg2;
m_jointCapacity = _arg3;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_allocator = _arg4;
m_listener = _arg5;
m_bodies = new Array(_arg1);
_local6 = 0;
while (_local6 < _arg1) {
m_bodies[_local6] = null;
_local6++;
};
m_contacts = new Array(_arg2);
_local6 = 0;
while (_local6 < _arg2) {
m_contacts[_local6] = null;
_local6++;
};
m_joints = new Array(_arg3);
_local6 = 0;
while (_local6 < _arg3) {
m_joints[_local6] = null;
_local6++;
};
m_positionIterationCount = 0;
}
public function AddBody(_arg1:b2Body):void{
var _local2 = m_bodyCount++;
m_bodies[_local2] = _arg1;
}
public function AddJoint(_arg1:b2Joint):void{
var _local2 = m_jointCount++;
m_joints[_local2] = _arg1;
}
public function Report(_arg1:Array):void{
var _local2:b2Mat22;
var _local3:b2Vec2;
var _local4:int;
var _local5:b2Contact;
var _local6:b2ContactConstraint;
var _local7:b2ContactResult;
var _local8:b2Body;
var _local9:int;
var _local10:Array;
var _local11:int;
var _local12:b2Manifold;
var _local13:int;
var _local14:b2ManifoldPoint;
var _local15:b2ContactConstraintPoint;
if (m_listener == null){
return;
};
_local4 = 0;
while (_local4 < m_contactCount) {
_local5 = m_contacts[_local4];
_local6 = _arg1[_local4];
_local7 = s_reportCR;
_local7.shape1 = _local5.m_shape1;
_local7.shape2 = _local5.m_shape2;
_local8 = _local7.shape1.m_body;
_local9 = _local5.m_manifoldCount;
_local10 = _local5.GetManifolds();
_local11 = 0;
while (_local11 < _local9) {
_local12 = _local10[_local11];
_local7.normal.SetV(_local12.normal);
_local13 = 0;
while (_local13 < _local12.pointCount) {
_local14 = _local12.points[_local13];
_local15 = _local6.points[_local13];
_local7.position = _local8.GetWorldPoint(_local14.localPoint1);
_local7.normalImpulse = _local15.normalImpulse;
_local7.tangentImpulse = _local15.tangentImpulse;
_local7.id.key = _local14.id.key;
m_listener.Result(_local7);
_local13++;
};
_local11++;
};
_local4++;
};
}
public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{
var _local5:int;
var _local6:b2Body;
var _local7:b2Joint;
var _local8:b2ContactSolver;
var _local9:int;
var _local10:Boolean;
var _local11:Boolean;
var _local12:Boolean;
var _local13:Number;
var _local14:Number;
var _local15:Number;
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x))));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y))));
_local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque));
_local6.m_force.SetZero();
_local6.m_torque = 0;
_local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1));
_local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1));
if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){
_local6.m_linearVelocity.Normalize();
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity);
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity);
};
if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){
if (_local6.m_angularVelocity < 0){
_local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity);
} else {
_local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity;
};
};
};
_local5++;
};
_local8 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local8.InitVelocityConstraints(_arg1);
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.InitVelocityConstraints(_arg1);
_local5++;
};
_local5 = 0;
while (_local5 < _arg1.maxIterations) {
_local8.SolveVelocityConstraints();
_local9 = 0;
while (_local9 < m_jointCount) {
_local7 = m_joints[_local9];
_local7.SolveVelocityConstraints(_arg1);
_local9++;
};
_local5++;
};
_local8.FinalizeVelocityConstraints();
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
_local6.m_sweep.c0.SetV(_local6.m_sweep.c);
_local6.m_sweep.a0 = _local6.m_sweep.a;
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y));
_local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity));
_local6.SynchronizeTransform();
};
_local5++;
};
if (_arg3){
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.InitPositionConstraints();
_local5++;
};
m_positionIterationCount = 0;
while (m_positionIterationCount < _arg1.maxIterations) {
_local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local11 = true;
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local12 = _local7.SolvePositionConstraints();
_local11 = ((_local11) && (_local12));
_local5++;
};
if (((_local10) && (_local11))){
break;
};
m_positionIterationCount++;
};
};
Report(_local8.m_constraints);
if (_arg4){
_local13 = Number.MAX_VALUE;
_local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance);
_local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance);
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.m_invMass == 0){
} else {
if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){
_local6.m_sleepTime = 0;
_local13 = 0;
};
if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){
_local6.m_sleepTime = 0;
_local13 = 0;
} else {
_local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt);
_local13 = b2Math.b2Min(_local13, _local6.m_sleepTime);
};
};
_local5++;
};
if (_local13 >= b2Settings.b2_timeToSleep){
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag);
_local6.m_linearVelocity.SetZero();
_local6.m_angularVelocity = 0;
_local5++;
};
};
};
}
public function AddContact(_arg1:b2Contact):void{
var _local2 = m_contactCount++;
m_contacts[_local2] = _arg1;
}
public function Clear():void{
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:int;
var _local3:b2ContactSolver;
var _local4:Number;
var _local5:b2Body;
var _local6:Boolean;
_local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local3.SolveVelocityConstraints();
_local2++;
};
_local2 = 0;
while (_local2 < m_bodyCount) {
_local5 = m_bodies[_local2];
if (_local5.IsStatic()){
} else {
_local5.m_sweep.c0.SetV(_local5.m_sweep.c);
_local5.m_sweep.a0 = _local5.m_sweep.a;
_local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y));
_local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity));
_local5.SynchronizeTransform();
};
_local2++;
};
_local4 = 0.75;
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local6 = _local3.SolvePositionConstraints(_local4);
if (_local6){
break;
};
_local2++;
};
Report(_local3.m_constraints);
}
}
}//package Box2D.Dynamics
Section 86
//b2TimeStep (Box2D.Dynamics.b2TimeStep)
package Box2D.Dynamics {
public class b2TimeStep {
public var warmStarting:Boolean;
public var positionCorrection:Boolean;
public var dt:Number;
public var maxIterations:int;
public var dtRatio:Number;
public var inv_dt:Number;
}
}//package Box2D.Dynamics
Section 87
//b2World (Box2D.Dynamics.b2World)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2World {
public var m_inv_dt0:Number;
public var m_boundaryListener:b2BoundaryListener;
public var m_contactList:b2Contact;
public var m_blockAllocator;
public var m_contactListener:b2ContactListener;
public var m_allowSleep:Boolean;
public var m_broadPhase:b2BroadPhase;
public var m_destructionListener:b2DestructionListener;
public var m_jointCount:int;
public var m_bodyCount:int;
public var m_lock:Boolean;
public var m_positionIterationCount:int;
public var m_groundBody:b2Body;
public var m_contactCount:int;
public var m_debugDraw:b2DebugDraw;
public var m_contactFilter:b2ContactFilter;
public var m_bodyList:b2Body;
public var m_stackAllocator;
public var m_jointList:b2Joint;
public var m_gravity:b2Vec2;
public var m_contactManager:b2ContactManager;
private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8);
public static var m_continuousPhysics:Boolean;
public static var m_warmStarting:Boolean;
private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6);
public static var m_positionCorrection:Boolean;
private static var s_xf:b2XForm = new b2XForm();
public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){
var _local4:b2BodyDef;
m_contactManager = new b2ContactManager();
super();
m_destructionListener = null;
m_boundaryListener = null;
m_contactFilter = b2ContactFilter.b2_defaultFilter;
m_contactListener = null;
m_debugDraw = null;
m_bodyList = null;
m_contactList = null;
m_jointList = null;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_positionCorrection = true;
m_warmStarting = true;
m_continuousPhysics = true;
m_allowSleep = _arg3;
m_gravity = _arg2;
m_lock = false;
m_inv_dt0 = 0;
m_contactManager.m_world = this;
m_broadPhase = new b2BroadPhase(_arg1, m_contactManager);
_local4 = new b2BodyDef();
m_groundBody = CreateBody(_local4);
}
public function DrawJoint(_arg1:b2Joint):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2XForm;
var _local5:b2XForm;
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Color;
var _local11:b2PulleyJoint;
var _local12:b2Vec2;
var _local13:b2Vec2;
_local2 = _arg1.m_body1;
_local3 = _arg1.m_body2;
_local4 = _local2.m_xf;
_local5 = _local3.m_xf;
_local6 = _local4.position;
_local7 = _local5.position;
_local8 = _arg1.GetAnchor1();
_local9 = _arg1.GetAnchor2();
_local10 = s_jointColor;
switch (_arg1.m_type){
case b2Joint.e_distanceJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
case b2Joint.e_pulleyJoint:
_local11 = (_arg1 as b2PulleyJoint);
_local12 = _local11.GetGroundAnchor1();
_local13 = _local11.GetGroundAnchor2();
m_debugDraw.DrawSegment(_local12, _local8, _local10);
m_debugDraw.DrawSegment(_local13, _local9, _local10);
m_debugDraw.DrawSegment(_local12, _local13, _local10);
break;
case b2Joint.e_mouseJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
default:
if (_local2 != m_groundBody){
m_debugDraw.DrawSegment(_local6, _local8, _local10);
};
m_debugDraw.DrawSegment(_local8, _local9, _local10);
if (_local3 != m_groundBody){
m_debugDraw.DrawSegment(_local7, _local9, _local10);
};
};
}
public function Refilter(_arg1:b2Shape):void{
_arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf);
}
public function SetDebugDraw(_arg1:b2DebugDraw):void{
m_debugDraw = _arg1;
}
public function SetContinuousPhysics(_arg1:Boolean):void{
m_continuousPhysics = _arg1;
}
public function GetProxyCount():int{
return (m_broadPhase.m_proxyCount);
}
public function DrawDebugData():void{
var _local1:uint;
var _local2:int;
var _local3:b2Body;
var _local4:b2Shape;
var _local5:b2Joint;
var _local6:b2BroadPhase;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Color;
var _local11:b2XForm;
var _local12:b2AABB;
var _local13:b2AABB;
var _local14:Array;
var _local15:Boolean;
var _local16:uint;
var _local17:b2Pair;
var _local18:b2Proxy;
var _local19:b2Proxy;
var _local20:b2Vec2;
var _local21:b2Vec2;
var _local22:b2Proxy;
var _local23:b2PolygonShape;
var _local24:b2OBB;
var _local25:b2Vec2;
var _local26:b2Mat22;
var _local27:b2Vec2;
var _local28:Number;
if (m_debugDraw == null){
return;
};
m_debugDraw.m_sprite.graphics.clear();
_local1 = m_debugDraw.GetFlags();
_local7 = new b2Vec2();
_local8 = new b2Vec2();
_local9 = new b2Vec2();
_local10 = new b2Color(0, 0, 0);
_local12 = new b2AABB();
_local13 = new b2AABB();
_local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
if ((_local1 & b2DebugDraw.e_shapeBit)){
_local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit);
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetShapeList();
while (_local4) {
if (_local3.IsStatic()){
DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15);
} else {
if (_local3.IsSleeping()){
DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15);
} else {
DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15);
};
};
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
};
if ((_local1 & b2DebugDraw.e_jointBit)){
_local5 = m_jointList;
while (_local5) {
DrawJoint(_local5);
_local5 = _local5.m_next;
};
};
if ((_local1 & b2DebugDraw.e_pairBit)){
_local6 = m_broadPhase;
_local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y));
_local10.Set(0.9, 0.9, 0.3);
_local2 = 0;
while (_local2 < b2Pair.b2_tableCapacity) {
_local16 = _local6.m_pairManager.m_hashTable[_local2];
while (_local16 != b2Pair.b2_nullPair) {
_local17 = _local6.m_pairManager.m_pairs[_local16];
_local18 = _local6.m_proxyPool[_local17.proxyId1];
_local19 = _local6.m_proxyPool[_local17.proxyId2];
_local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value));
_local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value));
_local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value));
_local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value));
_local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value));
_local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value));
_local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value));
_local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value));
_local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x));
_local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y));
_local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x));
_local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y));
m_debugDraw.DrawSegment(_local8, _local9, _local10);
_local16 = _local17.next;
};
_local2++;
};
};
if ((_local1 & b2DebugDraw.e_aabbBit)){
_local6 = m_broadPhase;
_local20 = _local6.m_worldAABB.lowerBound;
_local21 = _local6.m_worldAABB.upperBound;
_local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y));
_local10.Set(0.9, 0.3, 0.9);
_local2 = 0;
while (_local2 < b2Settings.b2_maxProxies) {
_local22 = _local6.m_proxyPool[_local2];
if (_local22.IsValid() == false){
} else {
_local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value));
_local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value));
_local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value));
_local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value));
_local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y);
_local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y);
_local14[2].Set(_local12.upperBound.x, _local12.upperBound.y);
_local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y);
m_debugDraw.DrawPolygon(_local14, 4, _local10);
};
_local2++;
};
_local14[0].Set(_local20.x, _local20.y);
_local14[1].Set(_local21.x, _local20.y);
_local14[2].Set(_local21.x, _local21.y);
_local14[3].Set(_local20.x, _local21.y);
m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9));
};
if ((_local1 & b2DebugDraw.e_obbBit)){
_local10.Set(0.5, 0.3, 0.5);
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetShapeList();
while (_local4) {
if (_local4.m_type != b2Shape.e_polygonShape){
} else {
_local23 = (_local4 as b2PolygonShape);
_local24 = _local23.GetOBB();
_local25 = _local24.extents;
_local14[0].Set(-(_local25.x), -(_local25.y));
_local14[1].Set(_local25.x, -(_local25.y));
_local14[2].Set(_local25.x, _local25.y);
_local14[3].Set(-(_local25.x), _local25.y);
_local2 = 0;
while (_local2 < 4) {
_local26 = _local24.R;
_local27 = _local14[_local2];
_local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y)));
_local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y)));
_local14[_local2].x = _local28;
_local26 = _local11.R;
_local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y)));
_local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y)));
_local14[_local2].x = _local28;
_local2++;
};
m_debugDraw.DrawPolygon(_local14, 4, _local10);
};
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
};
if ((_local1 & b2DebugDraw.e_centerOfMassBit)){
_local3 = m_bodyList;
while (_local3) {
_local11 = s_xf;
_local11.R = _local3.m_xf.R;
_local11.position = _local3.GetWorldCenter();
m_debugDraw.DrawXForm(_local11);
_local3 = _local3.m_next;
};
};
}
public function DestroyBody(_arg1:b2Body):void{
var _local2:b2JointEdge;
var _local3:b2Shape;
var _local4:b2JointEdge;
var _local5:b2Shape;
if (m_lock == true){
return;
};
_local2 = _arg1.m_jointList;
while (_local2) {
_local4 = _local2;
_local2 = _local2.next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeJoint(_local4.joint);
};
DestroyJoint(_local4.joint);
};
_local3 = _arg1.m_shapeList;
while (_local3) {
_local5 = _local3;
_local3 = _local3.m_next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeShape(_local5);
};
_local5.DestroyProxy(m_broadPhase);
b2Shape.Destroy(_local5, m_blockAllocator);
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_bodyList){
m_bodyList = _arg1.m_next;
};
m_bodyCount--;
}
public function SetContactFilter(_arg1:b2ContactFilter):void{
m_contactFilter = _arg1;
}
public function GetGroundBody():b2Body{
return (m_groundBody);
}
public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{
var _local5:b2Color;
var _local6:b2CircleShape;
var _local7:b2Vec2;
var _local8:Number;
var _local9:b2Vec2;
var _local10:int;
var _local11:b2PolygonShape;
var _local12:int;
var _local13:Array;
var _local14:Array;
var _local15:Array;
_local5 = s_coreColor;
switch (_arg1.m_type){
case b2Shape.e_circleShape:
_local6 = (_arg1 as b2CircleShape);
_local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition);
_local8 = _local6.m_radius;
_local9 = _arg2.R.col1;
m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3);
if (_arg4){
m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5);
};
break;
case b2Shape.e_polygonShape:
_local11 = (_arg1 as b2PolygonShape);
_local12 = _local11.GetVertexCount();
_local13 = _local11.GetVertices();
_local14 = new Array(b2Settings.b2_maxPolygonVertices);
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]);
_local10++;
};
m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3);
if (_arg4){
_local15 = _local11.GetCoreVertices();
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]);
_local10++;
};
m_debugDraw.DrawPolygon(_local14, _local12, _local5);
};
break;
};
}
public function GetContactCount():int{
return (m_contactCount);
}
public function Solve(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Island;
var _local4:b2Contact;
var _local5:b2Joint;
var _local6:int;
var _local7:Array;
var _local8:b2Body;
var _local9:int;
var _local10:int;
var _local11:b2Body;
var _local12:b2ContactEdge;
var _local13:b2JointEdge;
var _local14:Boolean;
m_positionIterationCount = 0;
_local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2 = _local2.m_next;
};
_local4 = m_contactList;
while (_local4) {
_local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag));
_local4 = _local4.m_next;
};
_local5 = m_jointList;
while (_local5) {
_local5.m_islandFlag = false;
_local5 = _local5.m_next;
};
_local6 = m_bodyCount;
_local7 = new Array(_local6);
_local8 = m_bodyList;
while (_local8) {
if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){
} else {
if (_local8.IsStatic()){
} else {
_local3.Clear();
_local9 = 0;
var _temp1 = _local9;
_local9 = (_local9 + 1);
var _local15 = _temp1;
_local7[_local15] = _local8;
_local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag);
while (_local9 > 0) {
--_local9;
_local2 = _local7[_local9];
_local3.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local12 = _local2.m_contactList;
while (_local12) {
if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){
} else {
if (_local12.contact.m_manifoldCount == 0){
} else {
_local3.AddContact(_local12.contact);
_local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag);
_local11 = _local12.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp2 = _local9;
_local9 = (_local9 + 1);
var _local16 = _temp2;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
};
_local12 = _local12.next;
};
_local13 = _local2.m_jointList;
while (_local13) {
if (_local13.joint.m_islandFlag == true){
} else {
_local3.AddJoint(_local13.joint);
_local13.joint.m_islandFlag = true;
_local11 = _local13.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp3 = _local9;
_local9 = (_local9 + 1);
_local16 = _temp3;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
_local13 = _local13.next;
};
};
};
_local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep);
if (_local3.m_positionIterationCount > m_positionIterationCount){
m_positionIterationCount = _local3.m_positionIterationCount;
};
_local10 = 0;
while (_local10 < _local3.m_bodyCount) {
_local2 = _local3.m_bodies[_local10];
if (_local2.IsStatic()){
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
};
_local10++;
};
};
};
_local8 = _local8.m_next;
};
_local2 = m_bodyList;
while (_local2) {
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local14 = _local2.SynchronizeShapes();
if ((((_local14 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
};
};
_local2 = _local2.m_next;
};
m_broadPhase.Commit();
}
public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{
var _local4:Array;
var _local5:int;
var _local6:int;
_local4 = new Array(_arg3);
_local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3);
_local6 = 0;
while (_local6 < _local5) {
_arg2[_local6] = _local4[_local6];
_local6++;
};
return (_local5);
}
public function SetGravity(_arg1:b2Vec2):void{
m_gravity = _arg1;
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Shape;
var _local4:b2Shape;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactEdge;
var _local8:b2Island;
var _local9:int;
var _local10:Array;
var _local11:b2Contact;
var _local12:b2Contact;
var _local13:Number;
var _local14:b2Body;
var _local15:int;
var _local16:b2TimeStep;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:b2Body;
var _local21:Boolean;
_local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener);
_local9 = m_bodyCount;
_local10 = new Array(_local9);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2.m_sweep.t0 = 0;
_local2 = _local2.m_next;
};
_local11 = m_contactList;
while (_local11) {
_local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local11 = _local11.m_next;
};
while (true) {
_local12 = null;
_local13 = 1;
_local11 = m_contactList;
for (;_local11;(_local11 = _local11.m_next)) {
if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){
} else {
_local18 = 1;
if ((_local11.m_flags & b2Contact.e_toiFlag)){
_local18 = _local11.m_toi;
} else {
_local3 = _local11.m_shape1;
_local4 = _local11.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){
continue;
};
_local19 = _local5.m_sweep.t0;
if (_local5.m_sweep.t0 < _local6.m_sweep.t0){
_local19 = _local6.m_sweep.t0;
_local5.m_sweep.Advance(_local19);
} else {
if (_local6.m_sweep.t0 < _local5.m_sweep.t0){
_local19 = _local5.m_sweep.t0;
_local6.m_sweep.Advance(_local19);
};
};
_local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep);
if ((((_local18 > 0)) && ((_local18 < 1)))){
_local18 = (((1 - _local18) * _local19) + _local18);
if (_local18 > 1){
_local18 = 1;
};
};
_local11.m_toi = _local18;
_local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag);
};
if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){
_local12 = _local11;
_local13 = _local18;
};
};
};
if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){
break;
};
_local3 = _local12.m_shape1;
_local4 = _local12.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local5.Advance(_local13);
_local6.Advance(_local13);
_local12.Update(m_contactListener);
_local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag));
if (_local12.m_manifoldCount == 0){
} else {
_local14 = _local5;
if (_local14.IsStatic()){
_local14 = _local6;
};
_local8.Clear();
_local15 = 0;
var _temp1 = _local15;
_local15 = (_local15 + 1);
var _local22 = _temp1;
_local10[_local22] = _local14;
_local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag);
while (_local15 > 0) {
--_local15;
_local2 = _local10[_local15];
_local8.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local7 = _local2.m_contactList;
while (_local7) {
if (_local8.m_contactCount == _local8.m_contactCapacity){
} else {
if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){
} else {
if (_local7.contact.m_manifoldCount == 0){
} else {
_local8.AddContact(_local7.contact);
_local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag);
_local20 = _local7.other;
if ((_local20.m_flags & b2Body.e_islandFlag)){
} else {
if (_local20.IsStatic() == false){
_local20.Advance(_local13);
_local20.WakeUp();
};
var _temp2 = _local15;
_local15 = (_local15 + 1);
var _local23 = _temp2;
_local10[_local23] = _local20;
_local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag);
};
};
};
};
_local7 = _local7.next;
};
};
};
_local16 = new b2TimeStep();
_local16.dt = ((1 - _local13) * _arg1.dt);
_local16.inv_dt = (1 / _local16.dt);
_local16.maxIterations = _arg1.maxIterations;
_local8.SolveTOI(_local16);
_local17 = 0;
while (_local17 < _local8.m_bodyCount) {
_local2 = _local8.m_bodies[_local17];
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local21 = _local2.SynchronizeShapes();
if ((((_local21 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
_local7 = _local2.m_contactList;
while (_local7) {
_local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag));
_local7 = _local7.next;
};
};
};
_local17++;
};
_local17 = 0;
while (_local17 < _local8.m_contactCount) {
_local11 = _local8.m_contacts[_local17];
_local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local17++;
};
m_broadPhase.Commit();
};
};
}
public function GetJointList():b2Joint{
return (m_jointList);
}
public function Validate():void{
m_broadPhase.Validate();
}
public function GetPairCount():int{
return (m_broadPhase.m_pairManager.m_pairCount);
}
public function GetBodyList():b2Body{
return (m_bodyList);
}
public function SetWarmStarting(_arg1:Boolean):void{
m_warmStarting = _arg1;
}
public function SetPositionCorrection(_arg1:Boolean):void{
m_positionCorrection = _arg1;
}
public function CreateJoint(_arg1:b2JointDef):b2Joint{
var _local2:b2Joint;
var _local3:b2Body;
var _local4:b2Shape;
_local2 = b2Joint.Create(_arg1, m_blockAllocator);
_local2.m_prev = null;
_local2.m_next = m_jointList;
if (m_jointList){
m_jointList.m_prev = _local2;
};
m_jointList = _local2;
m_jointCount++;
_local2.m_node1.joint = _local2;
_local2.m_node1.other = _local2.m_body2;
_local2.m_node1.prev = null;
_local2.m_node1.next = _local2.m_body1.m_jointList;
if (_local2.m_body1.m_jointList){
_local2.m_body1.m_jointList.prev = _local2.m_node1;
};
_local2.m_body1.m_jointList = _local2.m_node1;
_local2.m_node2.joint = _local2;
_local2.m_node2.other = _local2.m_body1;
_local2.m_node2.prev = null;
_local2.m_node2.next = _local2.m_body2.m_jointList;
if (_local2.m_body2.m_jointList){
_local2.m_body2.m_jointList.prev = _local2.m_node2;
};
_local2.m_body2.m_jointList = _local2.m_node2;
if (_arg1.collideConnected == false){
_local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2;
_local4 = _local3.m_shapeList;
while (_local4) {
_local4.RefilterProxy(m_broadPhase, _local3.m_xf);
_local4 = _local4.m_next;
};
};
return (_local2);
}
public function DestroyJoint(_arg1:b2Joint):void{
var _local2:Boolean;
var _local3:b2Body;
var _local4:b2Body;
var _local5:b2Body;
var _local6:b2Shape;
_local2 = _arg1.m_collideConnected;
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_jointList){
m_jointList = _arg1.m_next;
};
_local3 = _arg1.m_body1;
_local4 = _arg1.m_body2;
_local3.WakeUp();
_local4.WakeUp();
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local3.m_jointList){
_local3.m_jointList = _arg1.m_node1.next;
};
_arg1.m_node1.prev = null;
_arg1.m_node1.next = null;
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local4.m_jointList){
_local4.m_jointList = _arg1.m_node2.next;
};
_arg1.m_node2.prev = null;
_arg1.m_node2.next = null;
b2Joint.Destroy(_arg1, m_blockAllocator);
m_jointCount--;
if (_local2 == false){
_local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4;
_local6 = _local5.m_shapeList;
while (_local6) {
_local6.RefilterProxy(m_broadPhase, _local5.m_xf);
_local6 = _local6.m_next;
};
};
}
public function SetContactListener(_arg1:b2ContactListener):void{
m_contactListener = _arg1;
}
public function CreateBody(_arg1:b2BodyDef):b2Body{
var _local2:b2Body;
if (m_lock == true){
return (null);
};
_local2 = new b2Body(_arg1, this);
_local2.m_prev = null;
_local2.m_next = m_bodyList;
if (m_bodyList){
m_bodyList.m_prev = _local2;
};
m_bodyList = _local2;
m_bodyCount++;
return (_local2);
}
public function SetBoundaryListener(_arg1:b2BoundaryListener):void{
m_boundaryListener = _arg1;
}
public function SetDestructionListener(_arg1:b2DestructionListener):void{
m_destructionListener = _arg1;
}
public function Step(_arg1:Number, _arg2:int):void{
var _local3:b2TimeStep;
m_lock = true;
_local3 = new b2TimeStep();
_local3.dt = _arg1;
_local3.maxIterations = _arg2;
if (_arg1 > 0){
_local3.inv_dt = (1 / _arg1);
} else {
_local3.inv_dt = 0;
};
_local3.dtRatio = (m_inv_dt0 * _arg1);
_local3.positionCorrection = m_positionCorrection;
_local3.warmStarting = m_warmStarting;
m_contactManager.Collide();
if (_local3.dt > 0){
Solve(_local3);
};
if (((m_continuousPhysics) && ((_local3.dt > 0)))){
SolveTOI(_local3);
};
DrawDebugData();
m_inv_dt0 = _local3.inv_dt;
m_lock = false;
}
public function GetBodyCount():int{
return (m_bodyCount);
}
public function GetJointCount():int{
return (m_jointCount);
}
}
}//package Box2D.Dynamics
Section 88
//Exploide (effects.Exploide)
package effects {
import fl.motion.*;
import flash.geom.*;
import elm.game.particles.*;
import elm.utils.*;
public class Exploide extends ParticleEmitter {
private var is_init:Boolean;// = false
private var par_d_scale:Number;
private var par_speed:Number;
private var par_d_alpha:Number;
private var par_blend:String;
private var classes:Array;
private var par_color_begin:int;
private var init_count:int;// = 0
private var par_scale_end:Number;
private var par_alpha_end:Number;
private var fps_timer:Number;// = 0
private var par_speed_rnd:Number;
private var par_scale_begin:Number;
private var par_life:Number;
private var par_color_end:int;
private var par_alpha_begin:Number;
public function Exploide(_arg1){
fps_timer = 0;
is_init = false;
init_count = 0;
super(_arg1);
classes = _arg1.classes;
sys_max = _arg1.system.max;
sys_life = _arg1.system.life;
sys_fps = (1 / _arg1.system.fps);
sys_nodead = _arg1.system.nodead;
par_life = _arg1.particle.life;
par_color_begin = _arg1.particle.color_begin;
par_color_end = _arg1.particle.color_end;
par_alpha_begin = _arg1.particle.alpha_begin;
par_alpha_end = _arg1.particle.alpha_end;
par_d_alpha = ((par_alpha_end - par_alpha_begin) / par_life);
par_scale_begin = _arg1.particle.scale_begin;
par_scale_end = _arg1.particle.scale_end;
par_d_scale = ((par_scale_end - par_scale_begin) / par_life);
par_blend = _arg1.particle.blend;
par_speed = _arg1.particle.speed;
par_speed_rnd = _arg1.particle.speed_rnd;
init_count = ((_arg1.init_count)<sys_max) ? _arg1.init_count : sys_max;
}
private function AddParticle():void{
var _local1:Particle;
var _local2:ColorTransform;
var _local3:Number;
if (classes.length <= 0){
return;
};
_local1 = (new (classes[Math.floor((Math.random() * classes.length))]) as Particle);
_local2 = _local1.transform.colorTransform;
_local2.color = par_color_begin;
_local1.transform.colorTransform = _local2;
_local1.alpha = par_alpha_begin;
_local1.blendMode = par_blend;
_local1.life = 0;
_local1.x = sys_x;
_local1.y = sys_y;
_local3 = (Math.random() * 360);
_local1.d_pos = new Vec2(0, 0);
_local1.d_pos.Move(((par_speed * par_speed_rnd) + ((Math.random() * (1 - par_speed_rnd)) * par_speed)), _local3);
_local1.rotation = (Math.random() * 360);
m_particles.push(_local1);
addChild(_local1);
}
override public function Update(_arg1:Number):void{
var _local2:int;
var _local3:int;
var _local4:int;
var _local5:uint;
var _local6:ColorTransform;
if (!is_init){
_local2 = 0;
while (_local2 < init_count) {
AddParticle();
_local2++;
};
is_init = true;
};
if (IsAlive()){
_local3 = (sys_max - m_particles.length);
if (_local3 > 0){
fps_timer = (fps_timer + _arg1);
if (fps_timer > sys_fps){
_local4 = Math.floor((fps_timer / sys_fps));
fps_timer = (fps_timer - (_local4 * sys_fps));
_local4 = ((_local4)>_local3) ? _local3 : _local4;
_local2 = 0;
while (_local2 < _local4) {
AddParticle();
_local2++;
};
};
};
};
_local2 = 0;
while (_local2 < m_particles.length) {
m_particles[_local2].life = (m_particles[_local2].life + _arg1);
if (m_particles[_local2].life > par_life){
removeChild(m_particles[_local2]);
m_particles.splice(_local2, 1);
} else {
_local5 = Color.interpolateColor(par_color_begin, par_color_end, (m_particles[_local2].life / par_life));
_local6 = m_particles[_local2].transform.colorTransform;
_local6.color = _local5;
m_particles[_local2].transform.colorTransform = _local6;
m_particles[_local2].alpha = (par_alpha_begin + (par_d_alpha * m_particles[_local2].life));
m_particles[_local2].scaleX = (par_scale_begin + (par_d_scale * m_particles[_local2].life));
m_particles[_local2].scaleY = m_particles[_local2].scaleX;
m_particles[_local2].x = (m_particles[_local2].x + (m_particles[_local2].d_pos.x * _arg1));
m_particles[_local2].y = (m_particles[_local2].y + (m_particles[_local2].d_pos.y * _arg1));
};
_local2++;
};
return (super.Update(_arg1));
}
}
}//package effects
Section 89
//Lighting (effects.Lighting)
package effects {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import objects.*;
import elm.utils.*;
public class Lighting extends LevelObject {
private var b2:b2Body;
private var len:Number;
private var b1:b2Body;
private var timer:Number;
private var cnt:int;
private var life_timer:Number;
private var time:Number;
public static const LIFE_TIME:Number = 1;
public static const TIME:Number = 0.05;
public function Lighting(_arg1:b2Body, _arg2:b2Body, _arg3:Number=1, _arg4:int=3, _arg5:Number=20, _arg6:Number=0.05){
b1 = _arg1;
b2 = _arg2;
life_timer = _arg3;
cnt = _arg4;
len = _arg5;
this.time = _arg6;
timer = 0;
}
public function IsDead():Boolean{
return ((life_timer <= 0));
}
override public function Update(_arg1:Number):void{
var _local2:Vec2;
var _local3:b2Vec2;
var _local4:Number;
var _local5:int;
var _local6:Number;
var _local7:int;
var _local8:int;
_local2 = new Vec2(b1.GetPosition().x, b1.GetPosition().y);
_local3 = b2.GetPosition().Copy();
life_timer = (life_timer - _arg1);
if (timer > 0){
timer = (timer - _arg1);
} else {
timer = time;
graphics.clear();
graphics.lineStyle(2, 0xFFFFFF, 0.9);
_local4 = _local2.DistanceTo(_local3);
_local5 = (Math.floor((_local4 / len)) + 1);
_local6 = len;
_local7 = 0;
while (_local7 < cnt) {
graphics.moveTo(0, 0);
_local8 = 1;
while (_local8 < _local5) {
graphics.lineTo((((Math.random() * 2) - 1) * _local6), (-(_local8) * len));
_local8++;
};
graphics.lineTo(0, -(_local4));
_local7++;
};
};
x = _local2.x;
y = _local2.y;
rotation = _local2.AngleTo(_local3);
}
}
}//package effects
Section 90
//Game (elm.core.Game)
package elm.core {
import flash.display.*;
import flash.events.*;
import flash.net.*;
import flash.utils.*;
public class Game {
private static var m_debug:Boolean = true;
private static var states:Object;
public static var clip:Layer;
private static var state:String;
public static var mouseX:Number;
public static var mouseY:Number;
private static var last_time:Number;
public static var fps:uint;
private static var vars:Object;
public static var SYS:Layer;
private static var fps_num:uint;
public static var delta:Number;
private static var last_fps_time:Number;
public static function getVar(_arg1:String){
return (vars[_arg1]);
}
public static function getStateName():String{
return (state);
}
public static function get Height():Number{
return (Gfx.Height);
}
public static function setState(_arg1:String):State{
if (states[_arg1] == undefined){
Log.Error((("State '" + _arg1) + "' not found."));
return (null);
};
if (state == _arg1){
return (states[state]);
};
if (state != ""){
clip.stage.removeEventListener(MouseEvent.CLICK, states[state].onMouseClick);
clip.stage.removeEventListener(MouseEvent.DOUBLE_CLICK, states[state].onMouseDoubleClick);
clip.stage.removeEventListener(MouseEvent.MOUSE_DOWN, states[state].onMouseDown);
clip.stage.removeEventListener(MouseEvent.MOUSE_UP, states[state].onMouseUp);
clip.stage.removeEventListener(MouseEvent.MOUSE_MOVE, states[state].onMouseMove);
clip.stage.removeEventListener(KeyboardEvent.KEY_DOWN, states[state].onKeyDown);
clip.stage.removeEventListener(KeyboardEvent.KEY_UP, states[state].onKeyUp);
states[state].free();
};
Gfx.freeLayers();
if (states[_arg1].init()){
clip.stage.doubleClickEnabled = true;
clip.stage.addEventListener(MouseEvent.CLICK, states[_arg1].onMouseClick);
clip.stage.addEventListener(MouseEvent.MOUSE_DOWN, states[_arg1].onMouseDown);
clip.stage.addEventListener(MouseEvent.MOUSE_UP, states[_arg1].onMouseUp);
clip.stage.addEventListener(MouseEvent.MOUSE_MOVE, states[_arg1].onMouseMove);
clip.stage.addEventListener(KeyboardEvent.KEY_DOWN, states[_arg1].onKeyDown);
clip.stage.addEventListener(KeyboardEvent.KEY_UP, states[_arg1].onKeyUp);
last_time = (last_fps_time = getTimer());
state = _arg1;
} else {
Log.Error((("State '" + _arg1) + "' not inited."));
return (null);
};
clip.stage.focus = null;
return (states[state]);
}
public static function clearSavesVars(_arg1:String):void{
var _local2:SharedObject;
_local2 = SharedObject.getLocal(_arg1);
_local2.clear();
}
public static function init(_arg1:Layer){
Game.clip = _arg1;
states = [];
state = "";
vars = [];
_arg1.addEventListener(Event.ENTER_FRAME, Game.frame);
last_time = (last_fps_time = getTimer());
SYS = Gfx.createLayer(null, "sys", 999, false);
Gfx.createText(SYS, "fps", 0, 0, Gfx.Width, 20, {font:"_sans", embed:false, size:12, align:"center", color:0xCCCCCC, bold:false}, []);
}
public static function getState(_arg1:String):State{
return (states[_arg1]);
}
public static function saveVars(_arg1:String):void{
var _local2:SharedObject;
_local2 = SharedObject.getLocal(_arg1);
_local2.data.vars = vars;
_local2.flush();
}
public static function setVar(_arg1:String, _arg2):void{
vars[_arg1] = _arg2;
}
public static function isSavedVars(_arg1:String):Boolean{
var _local2:SharedObject;
_local2 = SharedObject.getLocal(_arg1);
return (!((_local2.data.vars == undefined)));
}
public static function loadVars(_arg1:String):void{
var _local2:SharedObject;
_local2 = SharedObject.getLocal(_arg1);
vars = _local2.data.vars;
}
public static function frame(_arg1:Event){
delta = ((getTimer() - last_time) / 1000);
last_time = getTimer();
fps_num++;
if ((getTimer() - last_fps_time) >= 1000){
fps = fps_num;
fps_num = 0;
last_fps_time = getTimer();
};
mouseX = clip.mouseX;
mouseY = clip.mouseY;
if (state != ""){
states[state].frame();
};
Gfx.setText(SYS, "fps", ((((((fps + " fps, ") + delta) + " delta, x:") + mouseX) + ", y:") + mouseY));
}
public static function get Width():Number{
return (Gfx.Width);
}
public static function get Debug():Boolean{
return (m_debug);
}
public static function set Debug(_arg1:Boolean):void{
var _local2:DisplayObject;
m_debug = _arg1;
_local2 = Gfx.getMovie(SYS, "fps");
if (_local2){
if (!m_debug){
_local2.y = -10;
} else {
_local2.y = 10;
};
};
}
public static function addState(_arg1:String, _arg2:State):void{
states[_arg1] = _arg2;
}
}
}//package elm.core
Section 91
//Gfx (elm.core.Gfx)
package elm.core {
import flash.display.*;
import flash.utils.*;
public class Gfx {
public static var Width:Number;
public static var Height:Number;
private static var autoLayer:Array;
public static var clip:Layer;
public static function removeMovieByName(_arg1:Layer, _arg2:String):void{
if (!_arg1){
_arg1 = clip;
};
removeMovie(_arg1, _arg1.getChildByName(_arg2));
}
public static function getText(_arg1:Layer, _arg2:String):String{
var _local3:Text;
if (!_arg1){
_arg1 = clip;
};
_local3 = (_arg1.getChildByName(_arg2) as Text);
if (_local3){
return (_local3.text);
};
return ("");
}
public static function removeLayer(_arg1:Layer, _arg2:Layer){
var _local3:int;
if (!_arg1){
_arg1 = clip;
};
_local3 = _arg1.getChildIndex(_arg2);
if (_local3 >= 0){
_arg1.depthLayer.splice(_local3, 1);
_arg1.removeChildAt(_local3);
};
}
public static function addMovie(_arg1:Layer, _arg2:DisplayObject, _arg3:String=null, _arg4:Object=null):DisplayObject{
var _local5:*;
if (!_arg2){
return (null);
};
if (!_arg1){
_arg1 = clip;
};
for (_local5 in _arg4) {
_arg2[_local5] = _arg4[_local5];
};
_arg1.addChild(_arg2);
if (_arg3){
_arg2.name = _arg3;
};
return (_arg2);
}
public static function makeMovie(_arg1:String, _arg2:String, _arg3:Object=null):DisplayObject{
var _local4:Class;
var _local5:*;
var _local6:*;
_local4 = (getDefinitionByName(_arg1) as Class);
_local5 = new (_local4);
for (_local6 in _arg3) {
_local5[_local6] = _arg3[_local6];
};
_local5.name = _arg2;
return ((_local5 as DisplayObject));
}
public static function removeMovie(_arg1:Layer, _arg2:DisplayObject):void{
if (!_arg1){
_arg1 = clip;
};
_arg1.removeChild(_arg2);
}
public static function createMovie(_arg1:Layer, _arg2:String, _arg3:String, _arg4:Object=null):DisplayObject{
var _local5:Class;
var _local6:*;
var _local7:*;
if (!_arg1){
_arg1 = clip;
};
_local5 = (getDefinitionByName(_arg2) as Class);
_local6 = new (_local5);
for (_local7 in _arg4) {
_local6[_local7] = _arg4[_local7];
};
_arg1.addChild(_local6);
_local6.name = _arg3;
return ((_local6 as DisplayObject));
}
public static function createLayer(_arg1:Layer, _arg2:String, _arg3:uint, _arg4:Boolean=true):Layer{
var _local5:Layer;
var _local6:uint;
var _local7:uint;
if (!_arg1){
if (_arg4){
autoLayer.push(_arg2);
};
_arg1 = clip;
};
_local5 = new Layer();
_local5.name = _arg2;
_local6 = 0;
_local7 = 0;
while (_local7 < _arg1.depthLayer.length) {
if (_arg1.depthLayer[_local7] >= _arg3){
_local6 = _local7;
break;
};
_local7++;
};
_arg1.depthLayer.splice(_local6, 0, _arg3);
return (Layer(_arg1.addChildAt(_local5, _local6)));
}
public static function setText(_arg1:Layer, _arg2:String, _arg3:String):void{
var _local4:Text;
if (!_arg1){
_arg1 = clip;
};
_local4 = (_arg1.getChildByName(_arg2) as Text);
if (_local4){
_local4.text = _arg3;
};
}
public static function init(_arg1:Layer):void{
Gfx.clip = _arg1;
Width = _arg1.stage.stageWidth;
Height = _arg1.stage.stageHeight;
autoLayer = [];
Log.Message((((("elm.core.Gfx inited. (" + Width) + "x") + Height) + ")"));
}
public static function createText(_arg1:Layer, _arg2:String, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Object, _arg8:Array):Text{
var _local9:Text;
if (!_arg1){
_arg1 = clip;
};
_local9 = new Text(_arg3, _arg4, _arg5, _arg6, _arg7);
_local9.name = _arg2;
if (_arg8){
_local9.filters = _arg8;
};
_arg1.addChild(_local9);
return (_local9);
}
public static function getMovie(_arg1:Layer, _arg2:String):DisplayObject{
return ((_arg1.getChildByName(_arg2) as DisplayObject));
}
public static function freeLayers(){
var _local1:Layer;
var _local2:int;
var _local3:Number;
_local3 = 0;
while (_local3 < autoLayer.length) {
_local1 = (clip.getChildByName(autoLayer[_local3]) as Layer);
_local2 = clip.getChildIndex(_local1);
if (_local2 >= 0){
clip.depthLayer.splice(_local2, 1);
clip.removeChildAt(_local2);
};
_local3++;
};
autoLayer = [];
}
public static function getLayerByName(_arg1:Layer, _arg2:String):Layer{
if (!_arg1){
_arg1 = clip;
};
return (Layer(_arg1.getChildByName(_arg2)));
}
}
}//package elm.core
Section 92
//Layer (elm.core.Layer)
package elm.core {
import flash.display.*;
public class Layer extends Sprite {
public var depthLayer:Array;
public function Layer(){
depthLayer = [];
super();
}
public function createLayer(_arg1:String, _arg2:uint, _arg3:Boolean=true):Layer{
return (Gfx.createLayer(this, _arg1, _arg2, _arg3));
}
}
}//package elm.core
Section 93
//Log (elm.core.Log)
package elm.core {
public class Log {
public static function Error(_arg1:String=""){
Message(("Error: " + _arg1));
}
public static function Message(_arg1:String=""){
}
}
}//package elm.core
Section 94
//RootLayer (elm.core.RootLayer)
package elm.core {
import flash.events.*;
public class RootLayer extends Layer {
public var layers:Layer;
public function RootLayer(){
this.addEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
}
public function init():void{
this.removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
Gfx.init(this);
Sfx.init(this);
Game.init(this);
}
public function onAddedToStage(_arg1:Event):void{
init();
}
}
}//package elm.core
Section 95
//Sfx (elm.core.Sfx)
package elm.core {
import flash.media.*;
import flash.events.*;
import flash.utils.*;
public class Sfx {
public static var clip:Layer = null;
private static var sound:Object = null;
public static function play(_arg1:String, _arg2:Number=1, _arg3:Number=0, _arg4:Function=null):SoundChannel{
var _local5:SoundChannel;
var _local6:Class;
if (((!(sound[_arg1])) || ((sound[_arg1] == undefined)))){
_local6 = (getDefinitionByName(_arg1) as Class);
sound[_arg1] = new (_local6);
};
_local5 = sound[_arg1].play(0, 0, new SoundTransform(_arg2, _arg3));
if (_arg4 != null){
_local5.addEventListener(Event.SOUND_COMPLETE, _arg4);
};
return (_local5);
}
public static function init(_arg1:Layer){
Sfx.clip = _arg1;
sound = {};
}
}
}//package elm.core
Section 96
//State (elm.core.State)
package elm.core {
import flash.events.*;
public class State {
public function onMouseClick(_arg1:MouseEvent):void{
}
public function onMouseUp(_arg1:MouseEvent):void{
}
public function onKeyDown(_arg1:KeyboardEvent):void{
}
public function free():void{
}
public function frame():void{
}
public function onMouseDown(_arg1:MouseEvent):void{
}
public function init():Boolean{
return (false);
}
public function onMouseDoubleClick(_arg1:MouseEvent):void{
}
public function onMouseMove(_arg1:MouseEvent):void{
}
public function onKeyUp(_arg1:KeyboardEvent):void{
}
}
}//package elm.core
Section 97
//Text (elm.core.Text)
package elm.core {
import flash.display.*;
import flash.text.*;
public class Text extends Sprite {
private var _text:TextField;
public function Text(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object){
var _local6:TextFormat;
super();
this.x = (_arg1 + (_arg3 * 0.5));
this.y = (_arg2 + (_arg4 * 0.5));
_text = new TextField();
_text.x = (-(_arg3) * 0.5);
_text.y = (-(_arg4) * 0.5);
_text.width = _arg3;
_text.height = _arg4;
_text.selectable = false;
_text.embedFonts = _arg5.embed;
_text.multiline = true;
_text.wordWrap = true;
_text.antiAliasType = AntiAliasType.ADVANCED;
_text.mouseEnabled = false;
_local6 = new TextFormat(_arg5.font, _arg5.size, _arg5.color, _arg5.bold, _arg5.italic, _arg5.underline, _arg5.url, _arg5.target, _arg5.align, _arg5.leftMargin, _arg5.rightMargin, _arg5.indent, _arg5.leading);
_text.defaultTextFormat = _local6;
addChild(_text);
this.mouseEnabled = false;
}
public function get text():String{
return (_text.text);
}
public function set text(_arg1:String):void{
_text.text = _arg1;
}
public function set a(_arg1:Number):void{
alpha = _arg1;
_text.alpha = _arg1;
}
}
}//package elm.core
Section 98
//Particle (elm.game.particles.Particle)
package elm.game.particles {
import flash.display.*;
public dynamic class Particle extends Sprite {
}
}//package elm.game.particles
Section 99
//ParticleEmitter (elm.game.particles.ParticleEmitter)
package elm.game.particles {
import flash.display.*;
public class ParticleEmitter extends Sprite {
private var sys_life_timer:Number;// = 0
public var sys_life:Number;// = 0
public var sys_nodead:Boolean;// = true
public var m_particles:Array;
public var sys_fps:Number;// = 100
public var sys_y:Number;// = 0
public var sys_x:Number;// = 0
public var sys_max:int;// = 100
public function ParticleEmitter(_arg1){
sys_max = 100;
sys_life = 0;
sys_fps = 100;
sys_nodead = true;
sys_x = 0;
sys_y = 0;
sys_life_timer = 0;
super();
m_particles = [];
}
public function Clear():void{
var _local1:int;
m_particles = [];
_local1 = 0;
while (_local1 < this.numChildren) {
removeChildAt(0);
_local1++;
};
}
final public function Dead():void{
(parent as ParticleSystem).RemoveEmitter(this);
}
public function GetParticleCount():int{
return (m_particles.length);
}
public function IsAlive():Boolean{
return ((((sys_life_timer <= sys_life)) || (sys_nodead)));
}
public function IsDead():Boolean{
return ((((((sys_life_timer >= sys_life)) && (!(sys_nodead)))) && ((m_particles.length == 0))));
}
public function Update(_arg1:Number):void{
x = 0;
y = 0;
if (!sys_nodead){
if (sys_life_timer <= sys_life){
sys_life_timer = (sys_life_timer + _arg1);
};
if (IsDead()){
Dead();
};
};
}
}
}//package elm.game.particles
Section 100
//ParticleSystem (elm.game.particles.ParticleSystem)
package elm.game.particles {
import flash.display.*;
public class ParticleSystem extends Sprite {
private var emitters:Array;
public function ParticleSystem(){
emitters = [];
}
public function Clear():void{
var _local1:int;
_local1 = 0;
while (_local1 < emitters.length) {
emitters[_local1].Clear();
_local1++;
};
}
public function RemoveEmitter(_arg1:ParticleEmitter):Boolean{
var _local2:int;
_local2 = 0;
while (_local2 < emitters.length) {
if (emitters[_local2] == _arg1){
removeChild(_arg1);
emitters.splice(_local2, 1);
return (true);
};
_local2++;
};
return (false);
}
public function DeadEmitter(_arg1:ParticleEmitter):void{
if (!_arg1){
return;
};
_arg1.sys_nodead = false;
_arg1.sys_life = 0;
}
public function CreateEmitterFromObjectAt(_arg1:Object, _arg2:Number, _arg3:Number):ParticleEmitter{
return (CreateEmitterAt(_arg1.emitter, _arg1.data, _arg2, _arg3));
}
public function GetEmitterCount():int{
return (emitters.length);
}
public function GetParticleCount():int{
var _local1:int;
var _local2:int;
_local1 = 0;
_local2 = 0;
while (_local2 < emitters.length) {
_local1 = (_local1 + emitters[_local2].GetParticleCount());
_local2++;
};
return (_local1);
}
public function CreateEmitterAt(_arg1:Class, _arg2, _arg3:Number, _arg4:Number):ParticleEmitter{
return (AddEmitterAt(new _arg1(_arg2), _arg3, _arg4));
}
public function AddEmitter(_arg1:ParticleEmitter):ParticleEmitter{
addChild(_arg1);
emitters.push(_arg1);
return (_arg1);
}
public function CreateEmitter(_arg1:Class, _arg2):ParticleEmitter{
return (AddEmitter(new _arg1(_arg2)));
}
public function IsAlive():Boolean{
var _local1:Boolean;
var _local2:int;
_local1 = false;
_local2 = 0;
while (_local2 < emitters.length) {
_local1 = ((_local1) || (emitters[_local2].IsAlive()));
_local2++;
};
return (_local1);
}
public function AddEmitterAt(_arg1:ParticleEmitter, _arg2:Number, _arg3:Number):ParticleEmitter{
addChild(_arg1);
emitters.push(_arg1);
_arg1.sys_x = _arg2;
_arg1.sys_y = _arg3;
return (_arg1);
}
public function Update(_arg1:Number):void{
var _local2:int;
_local2 = 0;
while (_local2 < emitters.length) {
emitters[_local2].Update(_arg1);
_local2++;
};
}
}
}//package elm.game.particles
Section 101
//VisualObject (elm.game.VisualObject)
package elm.game {
import flash.display.*;
public class VisualObject extends MovieClip {
public var is_dead:Boolean;// = false
public function VisualObject(){
var _local1:*;
is_dead = false;
super();
stop();
for (_local1 in this) {
if ((_local1 is MovieClip)){
_local1.stop();
};
};
}
public function Destroy(_arg1:Boolean=false):void{
}
public function Update(_arg1:Number):void{
}
}
}//package elm.game
Section 102
//Angle (elm.utils.Angle)
package elm.utils {
public class Angle {
public static function approach(_arg1:Number, _arg2:Number, _arg3:Number):Number{
var _local4:Number;
_local4 = (_arg2 - _arg3);
if (_local4 > 0){
if (_local4 < _arg1){
return (normal(_arg3));
};
if (_local4 < 180){
return (normal((_arg2 - _arg1)));
};
return (normal((_arg2 + _arg1)));
//unresolved jump
};
if (_local4 < 0){
_local4 = -(_local4);
if (_local4 < _arg1){
return (normal(_arg3));
};
if (_local4 < 180){
return (normal((_arg2 + _arg1)));
};
return (normal((_arg2 - _arg1)));
//unresolved jump
};
return (normal(_arg3));
}
public static function delta(_arg1:Number, _arg2:Number):Number{
var _local3:Number;
_local3 = (normal(_arg2) - normal(_arg1));
if (_local3 > 0){
if (_local3 > 180){
_local3 = (360 - _local3);
};
} else {
if (_local3 < 0){
if (_local3 < -180){
_local3 = (360 + _local3);
};
} else {
_local3 = 0;
};
};
return (_local3);
}
public static function normal(_arg1:Number):Number{
if (_arg1 >= 360){
return ((_arg1 - 360));
};
if (_arg1 < 0){
return ((_arg1 + 360));
};
return (_arg1);
}
}
}//package elm.utils
Section 103
//Vec2 (elm.utils.Vec2)
package elm.utils {
import Box2D.Common.Math.*;
public class Vec2 extends b2Vec2 {
public function Vec2(_arg1:Number=0, _arg2:Number=0){
super(_arg1, _arg2);
}
public function AngleTo(_arg1:b2Vec2):Number{
var _local2:Number;
if ((((x == _arg1.x)) && ((y == _arg1.y)))){
return (NaN);
};
_local2 = ((Math.atan(((_arg1.y - y) / (_arg1.x - x))) * 180) / Math.PI);
if (_arg1.x >= x){
return ((_local2 + 90));
};
return ((_local2 - 90));
}
public function Move(_arg1:Number, _arg2:Number){
var _local3:Number;
_local3 = ((Math.PI / 180) * _arg2);
x = (x + (Math.sin(_local3) * _arg1));
y = (y - (Math.cos(_local3) * _arg1));
}
public function Angle():Number{
var _local1:Vec2;
_local1 = new Vec2();
return (_local1.AngleTo(this));
}
public function DistanceTo(_arg1:b2Vec2):Number{
return (Math.sqrt((((_arg1.x - x) * (_arg1.x - x)) + ((_arg1.y - y) * (_arg1.y - y)))));
}
}
}//package elm.utils
Section 104
//Color (fl.motion.Color)
package fl.motion {
import flash.display.*;
import flash.geom.*;
public class Color extends ColorTransform {
private var _tintMultiplier:Number;// = 0
private var _tintColor:Number;// = 0
public function Color(_arg1:Number=1, _arg2:Number=1, _arg3:Number=1, _arg4:Number=1, _arg5:Number=0, _arg6:Number=0, _arg7:Number=0, _arg8:Number=0){
_tintColor = 0;
_tintMultiplier = 0;
super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8);
}
public function setTint(_arg1:uint, _arg2:Number):void{
var _local3:uint;
var _local4:uint;
var _local5:uint;
this._tintColor = _arg1;
this._tintMultiplier = _arg2;
this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = (1 - _arg2)));
_local3 = ((_arg1 >> 16) & 0xFF);
_local4 = ((_arg1 >> 8) & 0xFF);
_local5 = (_arg1 & 0xFF);
this.redOffset = Math.round((_local3 * _arg2));
this.greenOffset = Math.round((_local4 * _arg2));
this.blueOffset = Math.round((_local5 * _arg2));
}
public function set tintColor(_arg1:uint):void{
this.setTint(_arg1, this.tintMultiplier);
}
public function get brightness():Number{
return ((this.redOffset) ? (1 - this.redMultiplier) : (this.redMultiplier - 1));
}
private function deriveTintColor():uint{
var _local1:Number;
var _local2:uint;
var _local3:uint;
var _local4:uint;
var _local5:uint;
_local1 = (1 / this.tintMultiplier);
_local2 = Math.round((this.redOffset * _local1));
_local3 = Math.round((this.greenOffset * _local1));
_local4 = Math.round((this.blueOffset * _local1));
_local5 = (((_local2 << 16) | (_local3 << 8)) | _local4);
return (_local5);
}
public function get tintMultiplier():Number{
return (this._tintMultiplier);
}
public function get tintColor():uint{
return (this._tintColor);
}
public function set brightness(_arg1:Number):void{
var _local2:Number;
var _local3:Number;
if (_arg1 > 1){
_arg1 = 1;
} else {
if (_arg1 < -1){
_arg1 = -1;
};
};
_local2 = (1 - Math.abs(_arg1));
_local3 = 0;
if (_arg1 > 0){
_local3 = (_arg1 * 0xFF);
};
this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = _local2));
this.redOffset = (this.greenOffset = (this.blueOffset = _local3));
}
public function set tintMultiplier(_arg1:Number):void{
this.setTint(this.tintColor, _arg1);
}
private function parseXML(_arg1:XML=null):Color{
var _local2:XML;
var _local3:XML;
var _local4:String;
var _local5:uint;
if (!_arg1){
return (this);
};
_local2 = _arg1.elements()[0];
if (!_local2){
return (this);
};
for each (_local3 in _local2.attributes()) {
_local4 = _local3.localName();
if (_local4 == "tintColor"){
_local5 = (Number(_local3.toString()) as uint);
this.tintColor = _local5;
} else {
this[_local4] = Number(_local3.toString());
};
};
return (this);
}
public static function interpolateColor(_arg1:uint, _arg2:uint, _arg3:Number):uint{
var _local4:Number;
var _local5:uint;
var _local6:uint;
var _local7:uint;
var _local8:uint;
var _local9:uint;
var _local10:uint;
var _local11:uint;
var _local12:uint;
var _local13:uint;
var _local14:uint;
var _local15:uint;
var _local16:uint;
var _local17:uint;
_local4 = (1 - _arg3);
_local5 = ((_arg1 >> 24) & 0xFF);
_local6 = ((_arg1 >> 16) & 0xFF);
_local7 = ((_arg1 >> 8) & 0xFF);
_local8 = (_arg1 & 0xFF);
_local9 = ((_arg2 >> 24) & 0xFF);
_local10 = ((_arg2 >> 16) & 0xFF);
_local11 = ((_arg2 >> 8) & 0xFF);
_local12 = (_arg2 & 0xFF);
_local13 = ((_local5 * _local4) + (_local9 * _arg3));
_local14 = ((_local6 * _local4) + (_local10 * _arg3));
_local15 = ((_local7 * _local4) + (_local11 * _arg3));
_local16 = ((_local8 * _local4) + (_local12 * _arg3));
_local17 = ((((_local13 << 24) | (_local14 << 16)) | (_local15 << 8)) | _local16);
return (_local17);
}
public static function interpolateTransform(_arg1:ColorTransform, _arg2:ColorTransform, _arg3:Number):ColorTransform{
var _local4:Number;
var _local5:ColorTransform;
_local4 = (1 - _arg3);
_local5 = new ColorTransform(((_arg1.redMultiplier * _local4) + (_arg2.redMultiplier * _arg3)), ((_arg1.greenMultiplier * _local4) + (_arg2.greenMultiplier * _arg3)), ((_arg1.blueMultiplier * _local4) + (_arg2.blueMultiplier * _arg3)), ((_arg1.alphaMultiplier * _local4) + (_arg2.alphaMultiplier * _arg3)), ((_arg1.redOffset * _local4) + (_arg2.redOffset * _arg3)), ((_arg1.greenOffset * _local4) + (_arg2.greenOffset * _arg3)), ((_arg1.blueOffset * _local4) + (_arg2.blueOffset * _arg3)), ((_arg1.alphaOffset * _local4) + (_arg2.alphaOffset * _arg3)));
return (_local5);
}
public static function fromXML(_arg1:XML):Color{
return (Color(new (Color).parseXML(_arg1)));
}
}
}//package fl.motion
Section 105
//Anomaly (gfx.Anomaly)
package gfx {
import objects.*;
public dynamic class Anomaly extends AnomalyClass {
}
}//package gfx
Section 106
//Back0 (gfx.Back0)
package gfx {
import flash.display.*;
public dynamic class Back0 extends MovieClip {
}
}//package gfx
Section 107
//Back1 (gfx.Back1)
package gfx {
import flash.display.*;
public dynamic class Back1 extends MovieClip {
}
}//package gfx
Section 108
//Back2 (gfx.Back2)
package gfx {
import flash.display.*;
public dynamic class Back2 extends MovieClip {
}
}//package gfx
Section 109
//Back3 (gfx.Back3)
package gfx {
import flash.display.*;
public dynamic class Back3 extends MovieClip {
}
}//package gfx
Section 110
//Back4 (gfx.Back4)
package gfx {
import flash.display.*;
public dynamic class Back4 extends MovieClip {
}
}//package gfx
Section 111
//Background (gfx.Background)
package gfx {
import flash.display.*;
public dynamic class Background extends MovieClip {
}
}//package gfx
Section 112
//Ball (gfx.Ball)
package gfx {
import objects.*;
public dynamic class Ball extends BallClass {
}
}//package gfx
Section 113
//Bonus0 (gfx.Bonus0)
package gfx {
import bonuses.*;
public dynamic class Bonus0 extends FireballClass {
}
}//package gfx
Section 114
//Bonus1 (gfx.Bonus1)
package gfx {
import bonuses.*;
public dynamic class Bonus1 extends LifeClass {
}
}//package gfx
Section 115
//Bonus2 (gfx.Bonus2)
package gfx {
import bonuses.*;
public dynamic class Bonus2 extends TimeClass {
}
}//package gfx
Section 116
//Bonus3 (gfx.Bonus3)
package gfx {
import bonuses.*;
public dynamic class Bonus3 extends TreeballClass {
}
}//package gfx
Section 117
//Bonus4 (gfx.Bonus4)
package gfx {
import bonuses.*;
public dynamic class Bonus4 extends MoneyClass {
}
}//package gfx
Section 118
//Exit (gfx.Exit)
package gfx {
import objects.*;
public dynamic class Exit extends ExitClass {
}
}//package gfx
Section 119
//Fire (gfx.Fire)
package gfx {
import flash.display.*;
public dynamic class Fire extends MovieClip {
}
}//package gfx
Section 120
//Help (gfx.Help)
package gfx {
import flash.display.*;
public dynamic class Help extends MovieClip {
public var panel:Panel;
public var btn_left:SimpleButton;
public var portal:Exit;
public var btn_right:SimpleButton;
public function Help(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
panel.gotoAndStop(4);
}
function frame2(){
portal.scaleX = 1;
portal.scaleY = 1;
}
}
}//package gfx
Section 121
//Key (gfx.Key)
package gfx {
import objects.*;
public dynamic class Key extends KeyClass {
}
}//package gfx
Section 122
//Panel (gfx.Panel)
package gfx {
import objects.*;
public dynamic class Panel extends PanelClass {
}
}//package gfx
Section 123
//Saved (gfx.Saved)
package gfx {
import flash.display.*;
public dynamic class Saved extends MovieClip {
}
}//package gfx
Section 124
//Score (gfx.Score)
package gfx {
import backgrounds.*;
public dynamic class Score extends Score {
}
}//package gfx
Section 125
//Teleport (gfx.Teleport)
package gfx {
import objects.*;
public dynamic class Teleport extends TeleportClass {
}
}//package gfx
Section 126
//TeleportExit (gfx.TeleportExit)
package gfx {
import flash.display.*;
public dynamic class TeleportExit extends MovieClip {
}
}//package gfx
Section 127
//Timer (gfx.Timer)
package gfx {
import backgrounds.*;
public dynamic class Timer extends Timer {
}
}//package gfx
Section 128
//Wave0 (gfx.Wave0)
package gfx {
import flash.display.*;
public dynamic class Wave0 extends MovieClip {
}
}//package gfx
Section 129
//Wave1 (gfx.Wave1)
package gfx {
import flash.display.*;
public dynamic class Wave1 extends MovieClip {
}
}//package gfx
Section 130
//Wave2 (gfx.Wave2)
package gfx {
import flash.display.*;
public dynamic class Wave2 extends MovieClip {
}
}//package gfx
Section 131
//export_1 (GlowNoid_fla.export_1)
package GlowNoid_fla {
import flash.display.*;
public dynamic class export_1 extends MovieClip {
public function export_1(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package GlowNoid_fla
Section 132
//karmateam_prialka_5 (GlowNoid_fla.karmateam_prialka_5)
package GlowNoid_fla {
import flash.display.*;
public dynamic class karmateam_prialka_5 extends MovieClip {
public var roll:MovieClip;
}
}//package GlowNoid_fla
Section 133
//karmateam_print_3 (GlowNoid_fla.karmateam_print_3)
package GlowNoid_fla {
import flash.display.*;
public dynamic class karmateam_print_3 extends MovieClip {
public var prialka:MovieClip;
}
}//package GlowNoid_fla
Section 134
//sfx_export_9 (GlowNoid_fla.sfx_export_9)
package GlowNoid_fla {
import flash.display.*;
public dynamic class sfx_export_9 extends MovieClip {
public function sfx_export_9(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package GlowNoid_fla
Section 135
//BtnAbout (gui.BtnAbout)
package gui {
public dynamic class BtnAbout extends SoundButton {
}
}//package gui
Section 136
//BtnAnomaly (gui.BtnAnomaly)
package gui {
import flash.display.*;
public dynamic class BtnAnomaly extends MovieClip {
}
}//package gui
Section 137
//BtnBack (gui.BtnBack)
package gui {
public dynamic class BtnBack extends SoundButton {
}
}//package gui
Section 138
//BtnBlock (gui.BtnBlock)
package gui {
import flash.display.*;
public dynamic class BtnBlock extends MovieClip {
}
}//package gui
Section 139
//BtnEditor (gui.BtnEditor)
package gui {
import flash.display.*;
public dynamic class BtnEditor extends SimpleButton {
}
}//package gui
Section 140
//BtnExit (gui.BtnExit)
package gui {
import flash.display.*;
public dynamic class BtnExit extends MovieClip {
}
}//package gui
Section 141
//BtnHelp (gui.BtnHelp)
package gui {
public dynamic class BtnHelp extends SoundButton {
}
}//package gui
Section 142
//BtnKey (gui.BtnKey)
package gui {
import flash.display.*;
public dynamic class BtnKey extends MovieClip {
}
}//package gui
Section 143
//BtnLoad (gui.BtnLoad)
package gui {
public dynamic class BtnLoad extends SoundButton {
}
}//package gui
Section 144
//BtnNext (gui.BtnNext)
package gui {
public dynamic class BtnNext extends SoundButton {
}
}//package gui
Section 145
//BtnPlay (gui.BtnPlay)
package gui {
public dynamic class BtnPlay extends SoundButton {
}
}//package gui
Section 146
//BtnScores (gui.BtnScores)
package gui {
public dynamic class BtnScores extends SoundButton {
}
}//package gui
Section 147
//BtnSubmit (gui.BtnSubmit)
package gui {
public dynamic class BtnSubmit extends SoundButton {
}
}//package gui
Section 148
//BtnTeleport (gui.BtnTeleport)
package gui {
import flash.display.*;
public dynamic class BtnTeleport extends MovieClip {
}
}//package gui
Section 149
//Complete (gui.Complete)
package gui {
import flash.display.*;
public dynamic class Complete extends MovieClip {
}
}//package gui
Section 150
//GameLogo (gui.GameLogo)
package gui {
import flash.display.*;
public dynamic class GameLogo extends MovieClip {
}
}//package gui
Section 151
//Gameover (gui.Gameover)
package gui {
import flash.display.*;
public dynamic class Gameover extends MovieClip {
}
}//package gui
Section 152
//ImageControl (gui.ImageControl)
package gui {
import flash.display.*;
public dynamic class ImageControl extends MovieClip {
public var btn:SimpleButton;
}
}//package gui
Section 153
//Pause (gui.Pause)
package gui {
import flash.display.*;
public dynamic class Pause extends MovieClip {
}
}//package gui
Section 154
//SoundControl (gui.SoundControl)
package gui {
import flash.display.*;
public dynamic class SoundControl extends MovieClip {
public var btn:SimpleButton;
}
}//package gui
Section 155
//TextControl (gui.TextControl)
package gui {
import flash.display.*;
public dynamic class TextControl extends MovieClip {
public var btn:SimpleButton;
}
}//package gui
Section 156
//WaveControl (gui.WaveControl)
package gui {
import flash.display.*;
public dynamic class WaveControl extends MovieClip {
public var btn:SimpleButton;
}
}//package gui
Section 157
//MochiScores (mochi.MochiScores)
package mochi {
import flash.display.*;
import flash.text.*;
public class MochiScores {
private static var boardID:String;
public static var onErrorHandler:Object;
public static var onCloseHandler:Object;
public static function showLeaderboard(_arg1:Object=null):void{
var options = _arg1;
if (options != null){
if (options.clip != null){
if ((options.clip is Sprite)){
MochiServices.setContainer(options.clip);
};
delete options.clip;
} else {
MochiServices.setContainer();
};
MochiServices.stayOnTop();
if (options.name != null){
if ((options.name is TextField)){
if (options.name.text.length > 0){
options.name = options.name.text;
};
};
};
if (options.score != null){
if ((options.score is TextField)){
if (options.score.text.length > 0){
options.score = options.score.text;
};
};
};
if (options.onDisplay != null){
options.onDisplay();
} else {
if (MochiServices.clip != null){
if ((MochiServices.clip is MovieClip)){
MochiServices.clip.stop();
//unresolved jump
};
};
};
} else {
options = {};
if ((MochiServices.clip is MovieClip)){
MochiServices.clip.stop();
//unresolved jump
};
};
if (options.onClose != null){
onCloseHandler = options.onClose;
} else {
onCloseHandler = function ():void{
if ((MochiServices.clip is MovieClip)){
MochiServices.clip.play();
//unresolved jump
};
};
};
if (options.onError != null){
onErrorHandler = options.onError;
} else {
onErrorHandler = null;
};
if (options.boardID == null){
if (MochiScores.boardID != null){
options.boardID = MochiScores.boardID;
};
};
MochiServices.send("scores_showLeaderboard", {options:options}, null, onClose);
}
public static function closeLeaderboard():void{
MochiServices.send("scores_closeLeaderboard");
}
public static function getPlayerInfo(_arg1:Object, _arg2:Object=null):void{
MochiServices.send("scores_getPlayerInfo", null, _arg1, _arg2);
}
public static function requestList(_arg1:Object, _arg2:Object=null):void{
MochiServices.send("scores_requestList", null, _arg1, _arg2);
}
public static function scoresArrayToObjects(_arg1:Object):Object{
var _local2:Object;
var _local3:Number;
var _local4:Number;
var _local5:Object;
var _local6:Object;
var _local7:String;
var _local8:String;
_local2 = {};
for (_local7 in _arg1) {
if (typeof(_arg1[_local7]) == "object"){
if (((!((_arg1[_local7].cols == null))) && (!((_arg1[_local7].rows == null))))){
_local2[_local7] = [];
_local5 = _arg1[_local7];
_local4 = 0;
while (_local4 < _local5.rows.length) {
_local6 = {};
_local3 = 0;
while (_local3 < _local5.cols.length) {
_local6[_local5.cols[_local3]] = _local5.rows[_local4][_local3];
_local3++;
};
_local2[_local7].push(_local6);
_local4++;
};
} else {
_local2[_local7] = {};
for (_local8 in _arg1[_local7]) {
_local2[_local7][_local8] = _arg1[_local7][_local8];
};
};
} else {
_local2[_local7] = _arg1[_local7];
};
};
return (_local2);
}
public static function submit(_arg1:Number, _arg2:String, _arg3:Object=null, _arg4:Object=null):void{
MochiServices.send("scores_submit", {score:_arg1, name:_arg2}, _arg3, _arg4);
}
public static function onClose(_arg1:Object=null):void{
if (_arg1 != null){
if (_arg1.error != null){
if (_arg1.error == true){
if (onErrorHandler != null){
if (_arg1.errorCode == null){
_arg1.errorCode = "IOError";
};
onErrorHandler(_arg1.errorCode);
MochiServices.doClose();
return;
};
};
};
};
onCloseHandler();
MochiServices.doClose();
}
public static function setBoardID(_arg1:String):void{
MochiScores.boardID = _arg1;
MochiServices.send("scores_setBoardID", {boardID:_arg1});
}
}
}//package mochi
Section 158
//MochiServices (mochi.MochiServices)
package mochi {
import flash.display.*;
import flash.events.*;
import flash.net.*;
import flash.utils.*;
import flash.system.*;
public class MochiServices {
private static var _container:Object;
private static var _connected:Boolean = false;
private static var _swfVersion:String;
private static var _sendChannel:LocalConnection;
private static var _rcvChannelName:String;
private static var _gatewayURL:String = "http://www.mochiads.com/static/lib/services/services.swf";
private static var _clip:MovieClip;
private static var _loader:Loader;
private static var _id:String;
private static var _listenChannel:LocalConnection;
private static var _timer:Timer;
private static var _sendChannelName:String;
private static var _startTime:Number;
private static var _connecting:Boolean = false;
public static var onError:Object;
private static var _listenChannelName:String = "__mochiservices";
private static var _rcvChannel:LocalConnection;
public static function isNetworkAvailable():Boolean{
return (!((Security.sandboxType == "localWithFile")));
}
public static function send(_arg1:String, _arg2:Object=null, _arg3:Object=null, _arg4:Object=null):void{
if (_connected){
_sendChannel.send(_sendChannelName, "onReceive", {methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID});
} else {
if ((((_clip == null)) || (!(_connecting)))){
onError("NotConnected");
handleError(_arg2, _arg3, _arg4);
flush(true);
return;
};
_clip._queue.push({methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID});
};
if (_clip != null){
if (((!((_clip._callbacks == null))) && (!((_clip._nextcallbackID == null))))){
_clip._callbacks[_clip._nextcallbackID] = {callbackObject:_arg3, callbackMethod:_arg4};
_clip._nextcallbackID++;
};
};
}
public static function get connected():Boolean{
return (_connected);
}
private static function flush(_arg1:Boolean):void{
var _local2:Object;
var _local3:Object;
if (_clip != null){
if (_clip._queue != null){
while (_clip._queue.length > 0) {
_local2 = _clip._queue.shift();
_local3 = null;
if (_local2 != null){
if (_local2.callbackID != null){
_local3 = _clip._callbacks[_local2.callbackID];
};
delete _clip._callbacks[_local2.callbackID];
if (((_arg1) && (!((_local3 == null))))){
handleError(_local2.args, _local3.callbackObject, _local3.callbackMethod);
};
};
};
};
};
}
private static function clickMovie(_arg1:String, _arg2:Function):MovieClip{
var _local3:Array;
var _local4:int;
var _local5:Array;
var _local6:Array;
var _local7:MovieClip;
var _local8:LocalConnection;
var _local9:String;
var _local10:ByteArray;
var _local11:ByteArray;
var _local12:uint;
var _local13:uint;
var _local14:Loader;
_local3 = [150, 21, 0, 7, 1, 0, 0, 0, 0, 98, 116, 110, 0, 7, 2, 0, 0, 0, 0, 116, 104, 105, 115, 0, 28, 150, 22, 0, 0, 99, 114, 101, 97, 116, 101, 69, 109, 112, 116, 121, 77, 111, 118, 105, 101, 67, 108, 105, 112, 0, 82, 135, 1, 0, 0, 23, 150, 13, 0, 4, 0, 0, 111, 110, 82, 101, 108, 101, 97, 115, 101, 0, 142, 8, 0, 0, 0, 0, 2, 42, 0, 114, 0, 150, 17, 0, 0, 32, 0, 7, 1, 0, 0, 0, 8, 0, 0, 115, 112, 108, 105, 116, 0, 82, 135, 1, 0, 1, 23, 150, 7, 0, 4, 1, 7, 0, 0, 0, 0, 78, 150, 8, 0, 0, 95, 98, 108, 97, 110, 107, 0, 154, 1, 0, 0, 150, 7, 0, 0, 99, 108, 105, 99, 107, 0, 150, 7, 0, 4, 1, 7, 1, 0, 0, 0, 78, 150, 27, 0, 7, 2, 0, 0, 0, 7, 0, 0, 0, 0, 0, 76, 111, 99, 97, 108, 67, 111, 110, 110, 101, 99, 116, 105, 111, 110, 0, 64, 150, 6, 0, 0, 115, 101, 110, 100, 0, 82, 79, 150, 15, 0, 4, 0, 0, 95, 97, 108, 112, 104, 97, 0, 7, 0, 0, 0, 0, 79, 150, 23, 0, 7, 0xFF, 0, 0xFF, 0, 7, 1, 0, 0, 0, 4, 0, 0, 98, 101, 103, 105, 110, 70, 105, 108, 108, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 109, 111, 118, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 16, 0, 7, 0, 0, 0, 0, 4, 0, 0, 101, 110, 100, 70, 105, 108, 108, 0, 82, 23];
_local5 = [104, 0, 31, 64, 0, 7, 208, 0, 0, 12, 1, 0, 67, 2, 0xFF, 0xFF, 0xFF, 63, 3];
_local6 = [0, 64, 0, 0, 0];
_local7 = new MovieClip();
_local8 = new LocalConnection();
_local9 = ((("_click_" + getTimer()) + "_") + Math.floor(new Date().getTime()));
_local8 = new LocalConnection();
_local7.lc = _local8;
_local7.click = _arg2;
_local8.client = _local7;
_local8.connect(_local9);
_local10 = new ByteArray();
_local11 = new ByteArray();
_local11.endian = Endian.LITTLE_ENDIAN;
_local11.writeShort(1);
_local11.writeUTFBytes(((_arg1 + " ") + _local9));
_local11.writeByte(0);
_local12 = ((_local3.length + _local11.length) + 4);
_local13 = (_local12 + 35);
_local10.endian = Endian.LITTLE_ENDIAN;
_local10.writeUTFBytes("FWS");
_local10.writeByte(8);
_local10.writeUnsignedInt(_local13);
for each (_local4 in _local5) {
_local10.writeByte(_local4);
};
_local10.writeUnsignedInt(_local12);
_local10.writeByte(136);
_local10.writeShort(_local11.length);
_local10.writeBytes(_local11);
for each (_local4 in _local3) {
_local10.writeByte(_local4);
};
for each (_local4 in _local6) {
_local10.writeByte(_local4);
};
_local14 = new Loader();
_local14.loadBytes(_local10);
_local7.addChild(_local14);
return (_local7);
}
private static function init(_arg1:String, _arg2:Object):void{
_id = _arg1;
if (_arg2 != null){
_container = _arg2;
loadCommunicator(_arg1, _container);
};
}
public static function get childClip():Object{
return (_clip);
}
public static function get id():String{
return (_id);
}
public static function stayOnTop():void{
_container.addEventListener(Event.ENTER_FRAME, MochiServices.bringToTop, false, 0, true);
if (_clip != null){
_clip.visible = true;
};
}
public static function addLinkEvent(_arg1:String, _arg2:String, _arg3:DisplayObjectContainer, _arg4:Function=null):void{
var netup:Boolean;
var vars:Object;
var s:String;
var i:Number;
var x:String;
var req:URLRequest;
var loader:Loader;
var err:Function;
var complete:Function;
var setURL:Function;
var url = _arg1;
var burl = _arg2;
var btn = _arg3;
var onClick = _arg4;
vars = new Object();
vars["mav"] = getVersion();
vars["swfv"] = "9";
vars["swfurl"] = btn.loaderInfo.loaderURL;
vars["fv"] = Capabilities.version;
vars["os"] = Capabilities.os;
vars["lang"] = Capabilities.language;
vars["scres"] = ((Capabilities.screenResolutionX + "x") + Capabilities.screenResolutionY);
s = "?";
i = 0;
for (x in vars) {
if (i != 0){
s = (s + "&");
};
i = (i + 1);
s = (((s + x) + "=") + escape(vars[x]));
};
req = new URLRequest("http://x.mochiads.com/linkping.swf");
loader = new Loader();
err = function (_arg1:Object):void{
netup = false;
_arg1.target.removeEventListener(_arg1.type, arguments.callee);
};
complete = function (_arg1:Object):void{
netup = true;
_arg1.target.removeEventListener(_arg1.type, arguments.callee);
};
loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, err);
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete);
loader.load(req);
setURL = function ():void{
var _local1:String;
var _local2:DisplayObject;
if (netup){
_local1 = (url + s);
} else {
_local1 = burl;
};
_local2 = clickMovie(_local1, onClick);
btn.addChild(_local2);
_local2.scaleX = (0.01 * btn.width);
_local2.scaleY = (0.01 * btn.height);
};
setTimeout(setURL, 1500);
}
public static function getVersion():String{
return ("1.35");
}
public static function disconnect():void{
if (((_connected) || (_connecting))){
if (_clip != null){
if (_clip.parent != null){
if ((_clip.parent is Sprite)){
Sprite(_clip.parent).removeChild(_clip);
_clip = null;
};
};
};
_connecting = (_connected = false);
flush(true);
try {
_listenChannel.close();
_rcvChannel.close();
} catch(error:Error) {
};
};
if (_timer != null){
try {
_timer.stop();
} catch(error:Error) {
};
};
}
public static function allowDomains(_arg1:String):String{
var _local2:String;
Security.allowDomain("*");
Security.allowInsecureDomain("*");
if (_arg1.indexOf("http://") != -1){
_local2 = _arg1.split("/")[2].split(":")[0];
Security.allowDomain(_local2);
Security.allowInsecureDomain(_local2);
};
return (_local2);
}
public static function doClose():void{
_container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop);
if (_clip.parent != null){
Sprite(_clip.parent).removeChild(_clip);
};
}
public static function setContainer(_arg1:Object=null, _arg2:Boolean=true):void{
if (_arg1 != null){
if ((_arg1 is Sprite)){
_container = _arg1;
};
};
if (_arg2){
if ((_container is Sprite)){
Sprite(_container).addChild(_clip);
};
};
}
private static function onStatus(_arg1:StatusEvent):void{
switch (_arg1.level){
case "error":
_connected = false;
_listenChannel.connect(_listenChannelName);
break;
};
}
private static function initComChannels():void{
if (!_connected){
_sendChannel.addEventListener(StatusEvent.STATUS, MochiServices.onStatus);
_sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"});
_sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", id:_id, clip:_container, version:getVersion(), parentURL:_container.loaderInfo.loaderURL});
_rcvChannel.addEventListener(StatusEvent.STATUS, MochiServices.onStatus);
_clip.onReceive = function (_arg1:Object):void{
var cb:String;
var cblst:Object;
var method:*;
var methodName:String;
var obj:Object;
var pkg = _arg1;
cb = pkg.callbackID;
cblst = this.client._callbacks[cb];
if (!cblst){
return;
};
method = cblst.callbackMethod;
methodName = "";
obj = cblst.callbackObject;
if (((obj) && ((typeof(method) == "string")))){
methodName = method;
if (obj[method] != null){
method = obj[method];
//unresolved jump
};
};
if (method != undefined){
try {
method.apply(obj, pkg.args);
} catch(error:Error) {
};
} else {
if (obj != null){
try {
obj(pkg.args);
} catch(error:Error) {
};
};
};
delete this.client._callbacks[cb];
};
_clip.onError = function ():void{
MochiServices.onError("IOError");
};
_rcvChannel.connect(_rcvChannelName);
_connecting = false;
_connected = true;
_listenChannel.close();
while (_clip._queue.length > 0) {
_sendChannel.send(_sendChannelName, "onReceive", _clip._queue.shift());
};
};
}
private static function listen():void{
_listenChannel = new LocalConnection();
_listenChannel.client = _clip;
_clip.handshake = function (_arg1:Object):void{
MochiServices.comChannelName = _arg1.newChannel;
};
_listenChannel.allowDomain("*", "localhost");
_listenChannel.allowInsecureDomain("*", "localhost");
_listenChannel.connect(_listenChannelName);
}
private static function handleError(_arg1:Object, _arg2:Object, _arg3:Object):void{
var args = _arg1;
var callbackObject = _arg2;
var callbackMethod = _arg3;
if (args != null){
if (args.onError != null){
args.onError.apply(null, ["NotConnected"]);
};
if (((!((args.options == null))) && (!((args.options.onError == null))))){
args.options.onError.apply(null, ["NotConnected"]);
};
};
if (callbackMethod != null){
args = {};
args.error = true;
args.errorCode = "NotConnected";
if (((!((callbackObject == null))) && ((callbackMethod is String)))){
try {
var _local5 = callbackObject;
_local5[callbackMethod](args);
} catch(error:Error) {
};
} else {
if (callbackMethod != null){
try {
callbackMethod.apply(args);
} catch(error:Error) {
};
};
};
};
}
public static function get clip():Object{
return (_container);
}
public static function set comChannelName(_arg1:String):void{
if (_arg1 != null){
if (_arg1.length > 3){
_sendChannelName = (_arg1 + "_fromgame");
_rcvChannelName = _arg1;
initComChannels();
};
};
}
private static function loadCommunicator(_arg1:String, _arg2:Object):MovieClip{
var clipname:String;
var f:Function;
var req:URLRequest;
var id = _arg1;
var clip = _arg2;
clipname = ("_mochiservices_com_" + id);
if (_clip != null){
return (_clip);
};
if (!MochiServices.isNetworkAvailable()){
return (null);
};
MochiServices.allowDomains(_gatewayURL);
_clip = createEmptyMovieClip(clip, clipname, 10336, false);
_loader = new Loader();
_timer = new Timer(1000, 0);
_startTime = getTimer();
_timer.addEventListener(TimerEvent.TIMER, connectWait);
_timer.start();
f = function (_arg1:Object):void{
_clip._mochiad_ctr_failed = true;
MochiServices.disconnect();
MochiServices.onError("IOError");
};
_loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, f);
req = new URLRequest(_gatewayURL);
_loader.load(req);
_clip.addChild(_loader);
_clip._mochiservices_com = _loader;
_sendChannel = new LocalConnection();
_clip._queue = [];
_rcvChannel = new LocalConnection();
_rcvChannel.allowDomain("*", "localhost");
_rcvChannel.allowInsecureDomain("*", "localhost");
_rcvChannel.client = _clip;
_clip._nextcallbackID = 0;
_clip._callbacks = {};
listen();
return (_clip);
}
public static function bringToTop(_arg1:Event):void{
var e = _arg1;
if (MochiServices.clip != null){
if (MochiServices.childClip != null){
try {
if (MochiServices.clip.numChildren > 1){
MochiServices.clip.setChildIndex(MochiServices.childClip, (MochiServices.clip.numChildren - 1));
};
} catch(errorObject:Error) {
_container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop);
};
};
};
}
public static function connect(_arg1:String, _arg2:Object, _arg3:Object=null):void{
var id = _arg1;
var clip = _arg2;
var onError = _arg3;
if ((clip is DisplayObject)){
if (((!(_connected)) && ((_clip == null)))){
_connecting = true;
init(id, clip);
};
//unresolved jump
};
if (onError != null){
MochiServices.onError = onError;
} else {
if (MochiServices.onError == null){
MochiServices.onError = function (_arg1:String):void{
};
};
};
}
public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number, _arg4:Boolean=true):MovieClip{
var mc:MovieClip;
var parent = _arg1;
var name = _arg2;
var depth = _arg3;
var doAdd = _arg4;
mc = new MovieClip();
if (doAdd){
if (((false) && (depth))){
parent.addChildAt(mc, depth);
} else {
parent.addChild(mc);
};
};
try {
parent[name] = mc;
} catch(e:Error) {
throw (new Error("MochiServices requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic."));
};
mc["_name"] = name;
return (mc);
}
public static function connectWait(_arg1:TimerEvent):void{
if ((getTimer() - _startTime) > 10000){
if (!_connected){
_clip._mochiad_ctr_failed = true;
MochiServices.disconnect();
MochiServices.onError("IOError");
};
_timer.stop();
};
}
}
}//package mochi
Section 159
//AnomalyClass (objects.AnomalyClass)
package objects {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
public class AnomalyClass extends LevelObject {
private var dir:int;// = -1
public function AnomalyClass(){
dir = -1;
super();
}
override public function getShapeDef():b2ShapeDef{
var _local1:b2CircleDef;
_local1 = new b2CircleDef();
_local1.radius = 16;
_local1.density = 0;
_local1.friction = 0;
_local1.restitution = 0;
_local1.isSensor = true;
return (_local1);
}
override public function getBodyDef(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0):b2BodyDef{
var _local4:b2BodyDef;
_local4 = new b2BodyDef();
_local4.position.x = _arg1;
_local4.position.y = _arg2;
_local4.angle = _arg3;
_local4.userData = this;
return (_local4);
}
override public function Update(_arg1:Number):void{
alpha = (alpha + (((dir * 0.7) * Math.random()) * _arg1));
if (alpha <= 0.3){
dir = 1;
};
if (alpha >= 1){
dir = -1;
};
}
}
}//package objects
Section 160
//BallClass (objects.BallClass)
package objects {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import flash.display.*;
import elm.game.particles.*;
import bonuses.*;
public class BallClass extends LevelObject {
private var new_pos:b2Vec2;// = null
private var m_emitter:ParticleEmitter;// = null
private var m_fireball:Boolean;// = false
public function BallClass(){
new_pos = null;
m_fireball = false;
m_emitter = null;
super();
blendMode = BlendMode.ADD;
if (Gameplay.player){
fireball = Gameplay.player.IsBonus(Bonus.FIREBALL);
};
}
override public function getShapeDef():b2ShapeDef{
var _local1:b2CircleDef;
_local1 = new b2CircleDef();
_local1.radius = 10;
_local1.density = 1;
_local1.friction = 0.3;
_local1.restitution = 0.3;
return (_local1);
}
public function get fireball():Boolean{
return (m_fireball);
}
public function Teleport(_arg1:b2Vec2):void{
new_pos = _arg1;
}
public function set fireball(_arg1:Boolean):void{
var _local2:Array;
m_fireball = _arg1;
_local2 = filters;
if (_arg1){
gotoAndStop(2);
if (_local2.length > 0){
_local2[0].color = 0xFF0033;
};
m_emitter = Gameplay.ps.CreateEmitterFromObjectAt(Main.emitterDefs.fireball, 0, 0);
} else {
gotoAndStop(1);
if (_local2.length > 0){
_local2[0].color = 3381759;
};
Gameplay.ps.DeadEmitter(m_emitter);
m_emitter = null;
};
filters = _local2;
}
override public function getBodyDef(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0):b2BodyDef{
var _local4:b2BodyDef;
_local4 = new b2BodyDef();
_local4.position.x = _arg1;
_local4.position.y = _arg2;
_local4.angle = _arg3;
_local4.userData = this;
return (_local4);
}
override public function Update(_arg1:Number):void{
rotation = (body.GetAngle() * (180 / Math.PI));
if (new_pos){
body.SetXForm(new_pos, body.GetAngle());
new_pos = null;
};
if (m_fireball){
m_emitter.sys_x = body.GetPosition().x;
m_emitter.sys_y = body.GetPosition().y;
};
}
}
}//package objects
Section 161
//Block (objects.Block)
package objects {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import elm.game.*;
public class Block extends LevelObject {
public var life:int;// = 1
private var id:int;
public var bonus:int;// = -1
public var is_hide:Boolean;// = false
private var vertices:Array;
public static const LINE_COLORS:Array = [0xFFFFFF, 0, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF];
public static const FILL_COLORS:Array = [0xCCCCCC, 0, 16777011, 3407718, 3368703, 16724991, 0xFF0033, 0xFFFFFF];
public function Block(_arg1:Object){
life = 1;
bonus = -1;
is_hide = false;
super();
vertices = _arg1.v;
id = _arg1.id;
life = _arg1.life;
if (life == 6){
is_hide = true;
};
if (_arg1.bonus != undefined){
bonus = _arg1.bonus;
};
paint((life + 1));
}
override public function getShapeDef():b2ShapeDef{
var _local1:b2PolygonDef;
var _local2:int;
_local1 = new b2PolygonDef();
_local1.vertexCount = vertices.length;
_local2 = 0;
while (_local2 < vertices.length) {
_local1.vertices[_local2].Set(vertices[_local2].x, vertices[_local2].y);
_local2++;
};
_local1.density = 0;
_local1.friction = 1;
_local1.restitution = 1;
return (_local1);
}
public function paint(_arg1:uint){
var _local2:Number;
var _local3:int;
var _local4:Array;
graphics.clear();
_local2 = 1;
if (is_hide){
_local2 = 0.08;
};
graphics.lineStyle(2, LINE_COLORS[_arg1], _local2);
_local2 = 0.2;
if (is_hide){
_local2 = 0.04;
};
graphics.beginFill(FILL_COLORS[_arg1], _local2);
x = vertices[0].x;
y = vertices[0].y;
graphics.moveTo(x, y);
_local3 = 1;
while (_local3 < vertices.length) {
graphics.lineTo(vertices[_local3].x, vertices[_local3].y);
_local3++;
};
graphics.endFill();
_local4 = filters;
if (_local4.length > 0){
_local4[0].color = FILL_COLORS[_arg1];
filters = _local4;
};
}
override public function getBodyDef(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0):b2BodyDef{
var _local4:b2BodyDef;
_local4 = new b2BodyDef();
_local4.position.Set(_arg1, _arg2);
_local4.angle = _arg3;
_local4.userData = this;
return (_local4);
}
}
}//package objects
Section 162
//ExitClass (objects.ExitClass)
package objects {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
public class ExitClass extends LevelObject {
private var lock_num:int;
public function ExitClass(){
scaleX = 2;
scaleY = 2;
lock = 0;
}
override public function getShapeDef():b2ShapeDef{
var _local1:b2CircleDef;
_local1 = new b2CircleDef();
_local1.radius = 32;
_local1.density = 0;
_local1.friction = 1;
_local1.restitution = 1;
_local1.isSensor = true;
return (_local1);
}
public function get lock():int{
return (lock_num);
}
public function set lock(_arg1:int):void{
var _local2:Array;
lock_num = _arg1;
gotoAndStop((9 - lock_num));
if (lock_num == 0){
_local2 = filters;
_local2[0].color = 3407667;
_local2[0].blurX = 10;
_local2[0].blurY = 10;
filters = _local2;
} else {
_local2 = filters;
_local2[0].color = 0xFF0033;
_local2[0].blurX = 5;
_local2[0].blurY = 5;
filters = _local2;
};
}
override public function getBodyDef(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0):b2BodyDef{
var _local4:b2BodyDef;
_local4 = new b2BodyDef();
_local4.position.x = _arg1;
_local4.position.y = _arg2;
_local4.angle = _arg3;
_local4.userData = this;
return (_local4);
}
override public function Update(_arg1:Number):void{
rotation = (rotation + (10 * _arg1));
}
}
}//package objects
Section 163
//KeyClass (objects.KeyClass)
package objects {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
public class KeyClass extends LevelObject {
private const SLEEP_TIME:Number = 3;
private var dir:int;// = -1
private var sleep_timer:Number;// = 0
public function KeyClass(){
sleep_timer = 0;
dir = -1;
super();
sleep_timer = (SLEEP_TIME + (Math.random() * SLEEP_TIME));
}
override public function getShapeDef():b2ShapeDef{
var _local1:b2CircleDef;
_local1 = new b2CircleDef();
_local1.radius = 17;
_local1.density = 0;
_local1.friction = 1;
_local1.restitution = 1;
_local1.isSensor = true;
return (_local1);
}
override public function getBodyDef(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0):b2BodyDef{
var _local4:b2BodyDef;
_local4 = new b2BodyDef();
_local4.position.x = _arg1;
_local4.position.y = _arg2;
_local4.angle = _arg3;
_local4.userData = this;
return (_local4);
}
override public function Update(_arg1:Number):void{
}
}
}//package objects
Section 164
//LevelObject (objects.LevelObject)
package objects {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import elm.core.*;
import flash.display.*;
import elm.game.*;
import flash.filters.*;
public class LevelObject extends VisualObject {
public var body:b2Body;// = null
public function LevelObject():void{
var _local1:Array;
body = null;
super();
_local1 = [new DropShadowFilter()];
_local1[0].color = 3381759;
_local1[0].blurX = 5;
_local1[0].blurY = 5;
_local1[0].distance = 0;
_local1[0].strength = 2;
_local1[0].quality = BitmapFilterQuality.HIGH;
filters = _local1;
}
public function Collision(_arg1:b2Body):void{
}
public function getShapeDef():b2ShapeDef{
return (null);
}
public function getBodyDef(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0):b2BodyDef{
return (null);
}
}
}//package objects
Section 165
//PanelClass (objects.PanelClass)
package objects {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
public class PanelClass extends LevelObject {
public function PanelClass(){
var _local1:Array;
super();
_local1 = filters;
if (_local1.length > 0){
_local1[0].color = 3407718;
filters = _local1;
};
}
override public function getShapeDef():b2ShapeDef{
var _local1:b2PolygonDef;
_local1 = new b2PolygonDef();
_local1.vertexCount = 4;
_local1.vertices[0].Set((-64 + 16), 0);
_local1.vertices[1].Set(-64, -16);
_local1.vertices[2].Set(64, -16);
_local1.vertices[3].Set((64 - 16), 0);
_local1.density = 0;
_local1.friction = 1;
_local1.restitution = 1;
return (_local1);
}
public function ModifyX(_arg1:Number):Number{
var _local2:Number;
var _local3:Number;
_local2 = body.GetPosition().x;
_local3 = (_arg1 - _local2);
return (_local3);
}
override public function getBodyDef(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0):b2BodyDef{
var _local4:b2BodyDef;
_local4 = new b2BodyDef();
_local4.position.x = _arg1;
_local4.position.y = _arg2;
_local4.angle = _arg3;
_local4.userData = this;
return (_local4);
}
}
}//package objects
Section 166
//TeleportClass (objects.TeleportClass)
package objects {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import elm.core.*;
public class TeleportClass extends LevelObject {
private var exit_mov:LevelObject;// = null
private var exit_pos:b2Vec2;// = null
public function TeleportClass(){
exit_pos = null;
exit_mov = null;
super();
}
override public function getShapeDef():b2ShapeDef{
var _local1:b2CircleDef;
_local1 = new b2CircleDef();
_local1.radius = 6;
_local1.density = 0;
_local1.friction = 0;
_local1.restitution = 0;
return (_local1);
}
public function get exit():b2Vec2{
return (exit_pos);
}
public function set exit(_arg1:b2Vec2):void{
if (!exit_pos){
exit_pos = new b2Vec2(_arg1.x, _arg1.y);
exit_mov = (Gfx.createMovie(Gameplay.WORLD, "gfx.TeleportExit", (name + "exit"), {x:_arg1.x, y:_arg1.y}) as LevelObject);
} else {
exit_pos.SetV(_arg1);
exit_mov.x = _arg1.x;
exit_mov.y = _arg1.y;
};
}
override public function getBodyDef(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0):b2BodyDef{
var _local4:b2BodyDef;
_local4 = new b2BodyDef();
_local4.position.x = _arg1;
_local4.position.y = _arg2;
_local4.angle = _arg3;
_local4.userData = this;
return (_local4);
}
}
}//package objects
Section 167
//Block0 (sfx.Block0)
package sfx {
import flash.media.*;
public dynamic class Block0 extends Sound {
}
}//package sfx
Section 168
//Block1 (sfx.Block1)
package sfx {
import flash.media.*;
public dynamic class Block1 extends Sound {
}
}//package sfx
Section 169
//Block2 (sfx.Block2)
package sfx {
import flash.media.*;
public dynamic class Block2 extends Sound {
}
}//package sfx
Section 170
//Block3 (sfx.Block3)
package sfx {
import flash.media.*;
public dynamic class Block3 extends Sound {
}
}//package sfx
Section 171
//Block4 (sfx.Block4)
package sfx {
import flash.media.*;
public dynamic class Block4 extends Sound {
}
}//package sfx
Section 172
//Block5 (sfx.Block5)
package sfx {
import flash.media.*;
public dynamic class Block5 extends Sound {
}
}//package sfx
Section 173
//Block6 (sfx.Block6)
package sfx {
import flash.media.*;
public dynamic class Block6 extends Sound {
}
}//package sfx
Section 174
//Bonus0 (sfx.Bonus0)
package sfx {
import flash.media.*;
public dynamic class Bonus0 extends Sound {
}
}//package sfx
Section 175
//Bonus1 (sfx.Bonus1)
package sfx {
import flash.media.*;
public dynamic class Bonus1 extends Sound {
}
}//package sfx
Section 176
//Bonus2 (sfx.Bonus2)
package sfx {
import flash.media.*;
public dynamic class Bonus2 extends Sound {
}
}//package sfx
Section 177
//Complete (sfx.Complete)
package sfx {
import flash.media.*;
public dynamic class Complete extends Sound {
}
}//package sfx
Section 178
//Death (sfx.Death)
package sfx {
import flash.media.*;
public dynamic class Death extends Sound {
}
}//package sfx
Section 179
//Gameover (sfx.Gameover)
package sfx {
import flash.media.*;
public dynamic class Gameover extends Sound {
}
}//package sfx
Section 180
//Panel0 (sfx.Panel0)
package sfx {
import flash.media.*;
public dynamic class Panel0 extends Sound {
}
}//package sfx
Section 181
//Panel1 (sfx.Panel1)
package sfx {
import flash.media.*;
public dynamic class Panel1 extends Sound {
}
}//package sfx
Section 182
//Panel2 (sfx.Panel2)
package sfx {
import flash.media.*;
public dynamic class Panel2 extends Sound {
}
}//package sfx
Section 183
//Track0 (sfx.Track0)
package sfx {
import flash.media.*;
public dynamic class Track0 extends Sound {
}
}//package sfx
Section 184
//Wall0 (sfx.Wall0)
package sfx {
import flash.media.*;
public dynamic class Wall0 extends Sound {
}
}//package sfx
Section 185
//Wall1 (sfx.Wall1)
package sfx {
import flash.media.*;
public dynamic class Wall1 extends Sound {
}
}//package sfx
Section 186
//Wall2 (sfx.Wall2)
package sfx {
import flash.media.*;
public dynamic class Wall2 extends Sound {
}
}//package sfx
Section 187
//Wall3 (sfx.Wall3)
package sfx {
import flash.media.*;
public dynamic class Wall3 extends Sound {
}
}//package sfx
Section 188
//Wall4 (sfx.Wall4)
package sfx {
import flash.media.*;
public dynamic class Wall4 extends Sound {
}
}//package sfx
Section 189
//About (About)
package {
import elm.core.*;
import flash.display.*;
import flash.events.*;
import backgrounds.*;
import flash.net.*;
public class About extends State {
private var GUI:Layer;
private var BACK:Layer;
private var logo_mov:MovieClip;// = null
private var m_backs:Array;
public function About(){
logo_mov = null;
super();
}
override public function onMouseClick(_arg1:MouseEvent):void{
}
override public function onKeyDown(_arg1:KeyboardEvent):void{
}
override public function free():void{
Log.Message("About free.");
}
override public function frame():void{
var _local1:int;
_local1 = 0;
while (_local1 < m_backs.length) {
m_backs[_local1].Update(Game.delta);
_local1++;
};
logo_mov["logo"]["prialka"]["roll"].rotation = (logo_mov["logo"]["prialka"]["roll"].rotation + (10 * Game.delta));
}
override public function init():Boolean{
var m:DisplayObject;
GUI = Gfx.createLayer(null, "gui", 100, true);
BACK = Gfx.createLayer(null, "back", 10, true);
m = Gfx.createMovie(GUI, "gui.GameLogo", "game_logo", {x:250, y:40, scaleX:0.8, scaleY:0.8});
m.blendMode = BlendMode.ADD;
logo_mov = (Gfx.createMovie(GUI, "karmateam_logo", "karmateam_logo", {x:250, y:250}) as MovieClip);
logo_mov.useHandCursor = true;
logo_mov.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){
navigateToURL(new URLRequest("http://elmortem.mirgames.ru/karmateam/"), "_self");
});
m = Gfx.createMovie(GUI, "gui.BtnBack", "btn_back", {x:250, y:460});
m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){
Game.setState("mainmenu");
});
Gfx.createMovie(BACK, "gfx.Background", "background");
m_backs = [];
m_backs.push(Gfx.addMovie(BACK, new Firefly(), "firefly"));
m_backs.push(Gfx.addMovie(BACK, new SoundWave(), "soundwave"));
Log.Message("About init.");
return (true);
}
}
}//package
Section 190
//Background0 (Background0)
package {
import objects.*;
public dynamic class Background0 extends LevelObject {
}
}//package
Section 191
//Background1 (Background1)
package {
import objects.*;
public dynamic class Background1 extends LevelObject {
}
}//package
Section 192
//Collision (Collision)
package {
import Box2D.Dynamics.*;
import Box2D.Collision.*;
public class Collision extends b2ContactListener {
private var add_collision:Function;// = null
private var remove_collision:Function;// = null
public function Collision(_arg1:Function=null, _arg2:Function=null){
add_collision = null;
remove_collision = null;
super();
add_collision = _arg1;
remove_collision = _arg2;
}
override public function Remove(_arg1:b2ContactPoint):void{
if (remove_collision != null){
remove_collision(_arg1);
};
}
override public function Add(_arg1:b2ContactPoint):void{
if (add_collision != null){
add_collision(_arg1);
};
}
}
}//package
Section 193
//FontLogo (FontLogo)
package {
import flash.text.*;
public dynamic class FontLogo extends Font {
}
}//package
Section 194
//Gameplay (Gameplay)
package {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import elm.core.*;
import flash.display.*;
import flash.events.*;
import Box2D.Collision.*;
import objects.*;
import elm.game.particles.*;
import elm.utils.*;
import flash.text.*;
import gfx.*;
import effects.*;
import bonuses.*;
import backgrounds.*;
import flash.filters.*;
public class Gameplay extends State {
private var lighting:Array;
private var m_backs:Array;
public var is_down:Boolean;// = false
private var create_ball:Array;
private var collision:Collision;
public var is_click:Boolean;// = false
public static var ps:ParticleSystem;
public static var level:int = -1;
private static var is_gameover:Boolean = false;
public static var EFFECT:Layer;
public static var score:int = 0;
public static var timer:Number = 0;
static var ball_id:int = -1;
private static var MSG:Text;
public static var DEBUG_WORLD:Layer;
public static var BACK:Layer;
public static var player:Player = null;
public static var GUI:Layer;
public static var physic:b2World;
private static var is_complete:Boolean = false;
private static var is_pause:Boolean = false;
public static var WORLD:Layer;
public static var map:Object = {};
private static var anykey_timer:Number = 0;
static var bonus_id:int = -1;
public function Gameplay(){
is_down = false;
is_click = false;
create_ball = [];
super();
}
override public function onMouseUp(_arg1:MouseEvent):void{
is_down = false;
}
override public function onKeyDown(_arg1:KeyboardEvent):void{
if (_arg1.keyCode == 81){
Main.changeQuality();
};
if (((is_complete) || (is_gameover))){
return;
};
if ((((_arg1.keyCode == 27)) || ((_arg1.keyCode == 80)))){
Pause = !(Pause);
};
if (is_pause){
return;
};
}
override public function onMouseDown(_arg1:MouseEvent):void{
is_down = true;
is_click = true;
if (((((is_pause) || (is_complete))) || (is_gameover))){
return;
};
if (((is_click) && ((player.balls.length == 0)))){
CreateBall(player.panel.x, 470, new b2Vec2(0, -(Player.SPEED[player.speed])));
};
}
public function CreateBall(_arg1:int, _arg2:int, _arg3:b2Vec2){
var _local4:BallClass;
ball_id++;
_local4 = (CreateLevelObject("gfx.Ball", ("ball" + ball_id), _arg1, _arg2, 0) as BallClass);
_local4.body.SetLinearVelocity(_arg3);
player.balls.push(_local4);
}
public function onCollision(_arg1:b2ContactPoint):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2Vec2;
var _local8:int;
var _local9:int;
var _local10:Block;
var _local11:b2Vec2;
var _local12:Vec2;
var _local13:Vec2;
var _local14:Lighting;
var _local15:Exit;
var _local16:int;
_local2 = null;
_local3 = null;
if ((_arg1.shape1.GetBody().GetUserData() is BallClass)){
_local2 = _arg1.shape1.GetBody();
_local3 = _arg1.shape2.GetBody();
} else {
if ((_arg1.shape2.GetBody().GetUserData() is BallClass)){
_local2 = _arg1.shape2.GetBody();
_local3 = _arg1.shape1.GetBody();
};
};
_local4 = ((_arg1.position.x - 250) / 250);
if (_local2){
if (_local3.GetUserData() == -999){
if (!Main.music_mute){
Sfx.play("sfx.Death", Main.music_volume, _local4);
};
_local8 = -1;
_local9 = 0;
while (_local9 < player.balls.length) {
if (player.balls[_local9].body == _local2){
_local8 = _local9;
break;
};
_local9++;
};
if (_local8 >= 0){
player.balls.splice(_local8, 1);
_local2.GetUserData().is_dead = true;
if (player.balls.length <= 0){
ShowMessage("Try again!", 1);
player.life = (player.life - 1);
if (player.life <= 0){
Gameover();
};
};
return;
};
} else {
if ((_local3.GetUserData() is Block)){
if (!Main.music_mute){
Sfx.play(("sfx.Block" + Math.floor((Math.random() * 7))), Main.music_volume, _local4);
};
ps.CreateEmitterFromObjectAt(Main.emitterDefs.block, _arg1.position.x, _arg1.position.y);
_local10 = (_local3.GetUserData() as Block);
if (_local10.life > 0){
_local10.life--;
};
if ((((_local10.life == 0)) || (player.IsBonus(Bonus.FIREBALL)))){
score = (score + 10);
_local10.is_dead = true;
ps.CreateEmitterFromObjectAt(Main.emitterDefs.block2, _arg1.position.x, _arg1.position.y);
_arg1.friction = 0;
_arg1.restitution = 0;
_arg1.separation = 0;
} else {
_local10.paint((_local10.life + 1));
};
} else {
if ((_local3.GetUserData() is AnomalyClass)){
_local11 = _local2.GetLinearVelocity().Copy();
_local12 = new Vec2(_local11.x, _local11.y);
_local13 = new Vec2();
_local13.Move(1, ((_local13.AngleTo(_local12) + (Math.random() * 90)) - 45));
_local13.Multiply(Player.SPEED[player.speed]);
_local2.SetLinearVelocity(new b2Vec2(_local13.x, _local13.y));
} else {
if ((_local3.GetUserData() is TeleportClass)){
_local2.GetUserData().Teleport((_local3.GetUserData() as TeleportClass).exit);
} else {
if ((_local3.GetUserData() is KeyClass)){
score = (score + 20);
player.keys++;
player.exit.lock = (player.exit.lock - 1);
(_local3.GetUserData() as KeyClass).is_dead = true;
_local14 = new Lighting(_local2, player.exit.body);
Gfx.addMovie(EFFECT, _local14, ("effect" + Math.floor((Math.random() * int.MAX_VALUE))));
lighting.push(_local14);
} else {
if ((_local3.GetUserData() is ExitClass)){
_local15 = (_local3.GetUserData() as Exit);
if (_local15.lock == 0){
Complete();
};
} else {
ps.CreateEmitterFromObjectAt(Main.emitterDefs.block, _arg1.position.x, _arg1.position.y);
if ((_local3.GetUserData() is PanelClass)){
if (!Main.music_mute){
Sfx.play(("sfx.Panel" + Math.floor((Math.random() * 3))), Main.music_volume, _local4);
};
} else {
if (!Main.music_mute){
Sfx.play(("sfx.Wall" + Math.floor((Math.random() * 5))), Main.music_volume, _local4);
};
};
};
};
};
};
};
};
_local7 = _local2.GetLinearVelocity().Copy();
if ((((_local3.GetUserData() is PanelClass)) && ((_local7.y > 0)))){
_local7.y = -(_local7.y);
_local7.x = (_local7.x + (_local3.GetUserData() as PanelClass).ModifyX(_local2.GetPosition().x));
_local2.SetLinearVelocity(_local7);
};
return;
};
_local5 = null;
_local6 = null;
if ((((_arg1.shape1.GetBody().GetUserData() is PanelClass)) && ((_arg1.shape2.GetBody().GetUserData() is Bonus)))){
_local5 = _arg1.shape1.GetBody();
_local6 = _arg1.shape2.GetBody();
} else {
if ((((_arg1.shape2.GetBody().GetUserData() is PanelClass)) && ((_arg1.shape1.GetBody().GetUserData() is Bonus)))){
_local5 = _arg1.shape2.GetBody();
_local6 = _arg1.shape1.GetBody();
};
};
if (_local5){
score = (score + 30);
if (!Main.music_mute){
Sfx.play(("sfx.Bonus" + Math.floor((Math.random() * 3))), Main.music_volume, _local4);
};
ps.CreateEmitterFromObjectAt(Main.emitterDefs.bonus, _local6.GetPosition().x, _local6.GetPosition().y);
switch ((_local6.GetUserData() as Bonus).type){
case Bonus.FIREBALL:
player.AddBonus(Bonus.FIREBALL);
break;
case Bonus.LIFE:
player.life = (player.life + 1);
break;
case Bonus.TREEBALL:
_local16 = player.balls.length;
_local9 = 0;
while (_local9 < _local16) {
create_ball.push(player.balls[_local9].body.GetPosition().Copy());
_local9++;
};
break;
case Bonus.TIME:
timer = (timer + (map.time * 0.3));
break;
case Bonus.MONEY:
score = (score + 90);
break;
};
_local6.GetUserData().is_dead = true;
};
}
override public function init():Boolean{
var m:DisplayObject;
GUI = Gfx.createLayer(null, "gui", 100, true);
EFFECT = Gfx.createLayer(null, "effect", 70, true);
WORLD = Gfx.createLayer(null, "world", 50, true);
DEBUG_WORLD = Gfx.createLayer(null, "world", 49, true);
BACK = Gfx.createLayer(null, "back", 10, true);
MSG = Gfx.createText(GUI, "msg", 0, ((Gfx.Height - 40) * 0.5), Gfx.Width, 100, {font:"LC Blowzy", embed:true, size:30, align:"center", color:0xFFFFFF, bold:false}, [new DropShadowFilter(0, 0, 0xFF0033, 1, 5, 5, 2, BitmapFilterQuality.HIGH)]);
MSG.addEventListener(Event.ENTER_FRAME, function (_arg1:Event){
if (_arg1.currentTarget.alpha > 0){
(_arg1.currentTarget as Text).alpha = ((_arg1.currentTarget as Text).alpha - (Game.delta * 0.5));
};
});
ps = new ParticleSystem();
Gfx.addMovie(EFFECT, ps, "ps");
m_backs = [];
m_backs.push(Gfx.addMovie(BACK, new ImageFader(), "imagefader"));
m_backs.push(Gfx.addMovie(BACK, new Firefly(ps), "firefly"));
m_backs.push(Gfx.addMovie(BACK, new SoundWave(), "soundwave"));
m_backs.push(Gfx.createMovie(BACK, "gfx.Timer", "timer", {x:250, y:150}));
m_backs.push(Gfx.createMovie(BACK, "gfx.Score", "score", {x:250, y:400}));
lighting = [];
ball_id = -1;
bonus_id = -1;
player = null;
is_complete = false;
is_gameover = false;
is_pause = false;
create_ball = [];
initPhysic();
Gen();
Log.Message("Gameplay init.");
return (true);
}
private function initPhysic(){
var _local1:b2AABB;
var _local2:b2Vec2;
var _local3:Boolean;
var _local4:b2Body;
var _local5:b2BodyDef;
var _local6:b2PolygonDef;
var _local7:b2CircleDef;
_local1 = new b2AABB();
_local1.lowerBound.Set(-10, -10);
_local1.upperBound.Set(510, 570);
_local2 = new b2Vec2(0, 0);
_local3 = false;
physic = new b2World(_local1, _local2, _local3);
collision = new Collision(onCollision, null);
physic.SetContactListener(collision);
_local5 = new b2BodyDef();
_local5.position.Set(250, 550);
_local5.angle = 0;
_local6 = new b2PolygonDef();
_local6.SetAsBox(300, 2);
_local6.friction = 1;
_local6.density = 0;
_local5.userData = -999;
_local4 = physic.CreateBody(_local5);
_local4.CreateShape(_local6);
_local4.SetMassFromShapes();
_local5 = new b2BodyDef();
_local5.position.Set(250, 0);
_local5.angle = 0;
_local6 = new b2PolygonDef();
_local6.SetAsBox(300, 2);
_local6.friction = 1;
_local6.density = 0;
_local4 = physic.CreateBody(_local5);
_local4.CreateShape(_local6);
_local4.SetMassFromShapes();
_local5 = new b2BodyDef();
_local5.position.Set(0, 250);
_local5.angle = 0;
_local6 = new b2PolygonDef();
_local6.SetAsBox(2, 300);
_local6.friction = 1;
_local6.density = 0;
_local4 = physic.CreateBody(_local5);
_local4.CreateShape(_local6);
_local4.SetMassFromShapes();
_local5 = new b2BodyDef();
_local5.position.Set(500, 250);
_local5.angle = 0;
_local6 = new b2PolygonDef();
_local6.SetAsBox(2, 300);
_local6.friction = 1;
_local6.density = 0;
_local4 = physic.CreateBody(_local5);
_local4.CreateShape(_local6);
_local4.SetMassFromShapes();
}
public function CreatePanel(_arg1:int, _arg2:int, _arg3:uint=0){
if (player.panel){
physic.DestroyBody(player.panel.body);
Gfx.removeMovie(WORLD, player.panel);
player.panel = null;
};
player.panel = (CreateLevelObject("gfx.Panel", "panel", _arg1, _arg2, 0) as PanelClass);
player.life = player.life;
}
public function GetBodyAtMouse(_arg1:Boolean=false):b2Body{
var _local2:b2Vec2;
var _local3:b2AABB;
var _local4:int;
var _local5:Array;
var _local6:int;
var _local7:b2Body;
var _local8:int;
var _local9:b2Shape;
var _local10:Boolean;
_local2 = new b2Vec2(Game.mouseX, Game.mouseY);
_local3 = new b2AABB();
_local3.lowerBound.Set((_local2.x - 0.001), (_local2.y - 0.001));
_local3.upperBound.Set((_local2.x + 0.001), (_local2.y + 0.001));
_local4 = 10;
_local5 = new Array();
_local6 = physic.Query(_local3, _local5, _local4);
_local7 = null;
_local8 = 0;
while (_local8 < _local6) {
if ((((_local5[_local8].GetBody().IsStatic() == false)) || (_arg1))){
_local9 = (_local5[_local8] as b2Shape);
_local10 = (_local5[_local8] as b2Shape).TestPoint(_local9.GetBody().GetXForm(), _local2);
if (_local10){
_local7 = _local9.GetBody();
break;
};
};
_local8++;
};
return (_local7);
}
override public function onMouseClick(_arg1:MouseEvent):void{
if (((is_complete) && ((anykey_timer <= 0)))){
Game.setState("scores");
};
if (((is_gameover) && ((anykey_timer <= 0)))){
Game.setState("mainmenu");
};
}
public function CreateLevelObject(_arg1:String, _arg2:String, _arg3:Number, _arg4:Number, _arg5:Number):LevelObject{
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2ShapeDef;
var _local9:LevelObject;
_local9 = (Gfx.createMovie(WORLD, _arg1, _arg2, {x:_arg3, y:_arg4}) as LevelObject);
_local7 = _local9.getBodyDef(_arg3, _arg4);
_local8 = _local9.getShapeDef();
_local6 = physic.CreateBody(_local7);
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local9.body = _local6;
return (_local9);
}
override public function free():void{
Log.Message("Gameplay free.");
}
override public function frame():void{
var _local1:Number;
var _local2:int;
var _local3:b2Vec2;
var _local4:b2Body;
var _local5:Number;
var _local6:b2Vec2;
_local1 = Game.delta;
if (anykey_timer > 0){
anykey_timer = (anykey_timer - _local1);
};
if (is_pause){
_local1 = (_local1 * 0.2);
};
ps.Update(_local1);
_local2 = 0;
while (_local2 < lighting.length) {
lighting[_local2].Update(Game.delta);
if (lighting[_local2].IsDead()){
Gfx.removeMovie(EFFECT, lighting[_local2]);
lighting.splice(_local2, 1);
};
_local2++;
};
_local2 = 0;
while (_local2 < m_backs.length) {
(m_backs[_local2] as BackgroundClass).Update(_local1);
_local2++;
};
if (is_pause){
return;
};
if (((is_complete) || (is_gameover))){
return;
};
_local3 = new b2Vec2(Game.mouseX, Game.mouseY);
if (player.panel){
_local5 = Game.mouseX;
if (_local5 < (player.panel.width * 0.5)){
_local5 = (player.panel.width * 0.5);
};
if (_local5 > (Game.Width - (player.panel.width * 0.5))){
_local5 = (Game.Width - (player.panel.width * 0.5));
};
player.panel.body.SetXForm(new b2Vec2(_local5, player.panel.body.GetPosition().y), 0);
};
if (create_ball.length > 0){
Log.Message(("Create Ball Count: " + create_ball.length));
_local2 = 0;
while (_local2 < create_ball.length) {
CreateBall(create_ball[_local2].x, create_ball[_local2].y, new b2Vec2(((Math.random() * 100) - 50), ((Math.random() * 100) - 50)));
CreateBall(create_ball[_local2].x, create_ball[_local2].y, new b2Vec2(((Math.random() * 100) - 50), ((Math.random() * 100) - 50)));
_local2++;
};
create_ball = [];
};
physic.Step((Game.delta * 5), 10);
_local2 = 0;
while (_local2 < player.balls.length) {
_local6 = player.balls[_local2].body.GetLinearVelocity().Copy();
if (_local6.Length() < Player.SPEED[player.speed]){
_local6.Normalize();
_local6.Multiply(Player.SPEED[player.speed]);
};
if (is_down){
_local6.x = (_local6.x + ((Game.delta * Math.random()) * 20));
_local6.y = (_local6.y + (100 * Game.delta));
};
player.balls[_local2].body.SetLinearVelocity(_local6);
_local2++;
};
_local4 = physic.m_bodyList;
while (_local4) {
if ((_local4.m_userData is DisplayObject)){
_local4.m_userData.x = _local4.GetPosition().x;
_local4.m_userData.y = _local4.GetPosition().y;
if ((_local4.GetUserData() is LevelObject)){
_local4.GetUserData().Update(_local1);
};
if ((((_local4.GetUserData() is LevelObject)) && (_local4.GetUserData().is_dead))){
if ((_local4.GetUserData() as Block)){
if (_local4.GetUserData().bonus >= 0){
bonus_id++;
CreateLevelObject(("gfx.Bonus" + _local4.GetUserData().bonus), ("bonus" + bonus_id), _local4.GetPosition().x, _local4.GetPosition().y, 0);
};
if (Math.random() < 0.2){
bonus_id++;
CreateLevelObject(("gfx.Bonus" + Math.floor((Math.random() * 5))), ("bonus" + bonus_id), _local4.GetPosition().x, _local4.GetPosition().y, 0);
};
};
_local4.GetUserData().Destroy();
Gfx.removeMovie(WORLD, _local4.GetUserData());
_local4.SetUserData(null);
physic.DestroyBody(_local4);
};
};
_local4 = _local4.m_next;
};
player.Update(_local1);
timer = (timer - _local1);
if (timer > 0){
} else {
Gameover();
};
is_click = false;
}
private function Gen(){
var _local1:b2Body;
var _local2:b2BodyDef;
var _local3:b2ShapeDef;
var _local4:LevelObject;
var _local5:int;
Gfx.createMovie(BACK, "Background0", "back", {x:0, y:0});
level = Game.getVar("level");
score = Game.getVar("score");
map = MapLoader.Load(level);
timer = map.time;
ShowMessage(map.title);
player = new Player();
player.exit = (CreateLevelObject("gfx.Exit", "exit", map.exit.x, map.exit.y, 0) as Exit);
player.exit.lock = map.exit.lock;
_local5 = 0;
while (_local5 < map.block.length) {
_local4 = new Block(map.block[_local5]);
_local2 = _local4.getBodyDef(map.block[_local5].p.x, map.block[_local5].p.y);
_local3 = _local4.getShapeDef();
_local1 = physic.CreateBody(_local2);
_local1.CreateShape(_local3);
_local1.SetMassFromShapes();
_local4.body = _local1;
Gfx.addMovie(WORLD, _local4, ("block" + _local5));
_local5++;
};
_local5 = 0;
while (_local5 < map.teleport.length) {
_local4 = CreateLevelObject("gfx.Teleport", ("teleport" + _local5), map.teleport[_local5].x, map.teleport[_local5].y, 0);
(_local4 as TeleportClass).exit = new b2Vec2(map.teleport[_local5].ex, map.teleport[_local5].ey);
_local5++;
};
_local5 = 0;
while (_local5 < map.key.length) {
CreateLevelObject("gfx.Key", ("key" + _local5), map.key[_local5].x, map.key[_local5].y, 0);
_local5++;
};
_local5 = 0;
while (_local5 < map.anomaly.length) {
CreateLevelObject("gfx.Anomaly", ("anomaly" + _local5), map.anomaly[_local5].x, map.anomaly[_local5].y, 0);
_local5++;
};
CreatePanel((Game.Width * 0.5), 500, 1);
}
override public function onMouseMove(_arg1:MouseEvent):void{
var _local2:Number;
if (((player) && (player.panel))){
_local2 = _arg1.stageX;
if (_local2 < (player.panel.width * 0.5)){
_local2 = (player.panel.width * 0.5);
};
if (_local2 > (Game.Width - (player.panel.width * 0.5))){
_local2 = (Game.Width - (player.panel.width * 0.5));
};
player.panel.body.SetXForm(new b2Vec2(_local2, player.panel.body.GetPosition().y), 0);
player.panel.x = _local2;
};
}
public static function get Pause():Boolean{
return (is_pause);
}
public static function Complete():void{
var _local1:DisplayObject;
Game.setVar("level", (level + 1));
Game.setVar("score", score);
Game.setVar("life", player.life);
if (Game.getVar("level") > 11){
Game.clearSavesVars("autosave");
} else {
Game.saveVars("autosave");
};
is_complete = true;
Log.Message("COMPLETE.");
if (!Main.music_mute){
Sfx.play("sfx.Complete", Main.music_volume, 0);
};
_local1 = Gfx.createMovie(GUI, "gui.Complete", "complete", {x:250, y:250});
_local1.y = (_local1.y - (_local1.height * 0.5));
anykey_timer = 1;
}
public static function Gameover():void{
var _local1:DisplayObject;
is_gameover = true;
Log.Message("GAMEOVER.");
if (!Main.music_mute){
Sfx.play("sfx.Gameover", Main.music_volume, 0);
};
_local1 = Gfx.createMovie(GUI, "gui.Gameover", "gameover", {x:250, y:250});
_local1.y = (_local1.y - (_local1.height * 0.5));
anykey_timer = 1;
}
public static function ShowMessage(_arg1:String, _arg2:Number=2):void{
MSG.text = _arg1;
MSG.alpha = _arg2;
}
public static function set Pause(_arg1:Boolean):void{
var m:DisplayObject;
var val = _arg1;
if (is_pause == val){
return;
};
is_pause = val;
if (val){
Log.Message("PAUSE.");
m = Gfx.createMovie(GUI, "gui.Pause", "pause", {x:250, y:250});
m.y = (m.y - (m.height * 0.5));
m = Gfx.createMovie(GUI, "gui.BtnBack", "btn_back", {x:250, y:350});
m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){
Game.setState("mainmenu");
});
} else {
Gfx.removeMovieByName(GUI, "pause");
Gfx.removeMovieByName(GUI, "btn_back");
};
}
}
}//package
Section 195
//Help (Help)
package {
import elm.core.*;
import flash.display.*;
import flash.events.*;
import backgrounds.*;
public class Help extends State {
private var GUI:Layer;
override public function onMouseClick(_arg1:MouseEvent):void{
}
override public function onKeyDown(_arg1:KeyboardEvent):void{
}
override public function free():void{
Log.Message("Help free.");
}
override public function frame():void{
}
override public function init():Boolean{
var m:DisplayObject;
GUI = Gfx.createLayer(null, "gui", 100, true);
m = Gfx.createMovie(GUI, "gfx.Help", "help", {x:0, y:0});
(m as MovieClip).stop();
m.blendMode = BlendMode.ADD;
(m["btn_left"] as SimpleButton).addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){
var _local2:int;
_local2 = ((_arg1.currentTarget.parent as MovieClip).currentFrame - 1);
if (_local2 < 1){
_local2 = 4;
};
(_arg1.currentTarget.parent as MovieClip).gotoAndStop(_local2);
});
(m["btn_right"] as SimpleButton).addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){
var _local2:int;
_local2 = ((_arg1.currentTarget.parent as MovieClip).currentFrame + 1);
if (_local2 > 4){
_local2 = 1;
};
(_arg1.currentTarget.parent as MovieClip).gotoAndStop(_local2);
});
m = Gfx.createMovie(GUI, "gui.BtnBack", "btn_back", {x:250, y:460});
m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){
Game.setState("mainmenu");
});
Log.Message("Help init.");
return (true);
}
}
}//package
Section 196
//karmateam_logo (karmateam_logo)
package {
import flash.display.*;
public dynamic class karmateam_logo extends MovieClip {
public var logo:MovieClip;
}
}//package
Section 197
//KrazyKool (KrazyKool)
package {
import flash.text.*;
public dynamic class KrazyKool extends Font {
}
}//package
Section 198
//Main (Main)
package {
import elm.core.*;
import flash.media.*;
import flash.display.*;
import flash.events.*;
import mochi.*;
import effects.*;
public class Main extends RootLayer {
private static const qual_arr:Array = [StageQuality.LOW, StageQuality.MEDIUM, StageQuality.HIGH];
public static const MUSIC_MAX:int = 1;
public static const MUSIC_VOLUME:Number = 1;
public static var music_channel:SoundChannel = null;
public static var is_image:Boolean = true;
public static var is_wave:Boolean = true;
public static var is_text:Boolean = true;
public static var music_mute:Boolean = false;
public static var music_volume:Number = 1;
private static var qual:int = 1;
public static var emitterDefs:Object;
override public function init():void{
var _local1:*;
super.init();
Game.Debug = false;
Game.addState("mainmenu", new Mainmenu());
Game.addState("help", new Help());
Game.addState("about", new About());
Game.addState("scores", new Scores());
Game.addState("gameplay", new Gameplay());
MochiServices.connect("81eae728ffa6ad23", (Game.clip.parent as PreloaderClass));
Game.setState("mainmenu");
emitterDefs = {};
emitterDefs.block = {emitter:Exploide, data:{classes:[Par0], system:{max:50, life:0.01, fps:300, nodead:false, x:250, y:350}, particle:{life:0.7, color_begin:0xFFFFFF, color_end:16724787, alpha_begin:1, alpha_end:0.5, scale_begin:0.5, scale_end:1, blend:BlendMode.ADD, speed:50, speed_rnd:0.1}, init_count:200}};
emitterDefs.block2 = {emitter:Exploide, data:{classes:[Par2, Par3, Par4], system:{max:10, life:0.01, fps:100, nodead:false, x:250, y:350}, particle:{life:1.5, color_begin:0xFFFFFF, color_end:0xFFFFFF, alpha_begin:1, alpha_end:0, scale_begin:0.5, scale_end:1, blend:BlendMode.NORMAL, speed:60, speed_rnd:0.1}, init_count:20}};
emitterDefs.bonus = {emitter:Exploide, data:{classes:[Par1], system:{max:30, life:0.01, fps:300, nodead:false, x:250, y:350}, particle:{life:0.5, color_begin:0xFFFFFF, color_end:16724787, alpha_begin:1, alpha_end:0.5, scale_begin:0.5, scale_end:1, blend:BlendMode.ADD, speed:100, speed_rnd:0.7}, init_count:200}};
emitterDefs.fireball = {emitter:Exploide, data:{classes:[Par0], system:{max:50, life:0.01, fps:100, nodead:true, x:250, y:350}, particle:{life:0.5, color_begin:16724787, color_end:16777011, alpha_begin:1, alpha_end:0.5, scale_begin:3, scale_end:0, blend:BlendMode.ADD, speed:5, speed_rnd:0.2}, init_count:0}};
emitterDefs.firefly = {emitter:Exploide, data:{classes:[Par0], system:{max:5, life:2, fps:3, nodead:false, x:250, y:350}, particle:{life:2, color_begin:16777011, color_end:0xFF0033, alpha_begin:1, alpha_end:1, scale_begin:0.2, scale_end:0.5, blend:BlendMode.NORMAL, speed:70, speed_rnd:0.01}, init_count:0}};
_local1 = 0;
Game.setVar("track", _local1);
music_channel = Sfx.play(("sfx.Track" + _local1), music_volume, 0, onSoundComplete);
Log.Message((("Play 'track" + _local1) + "'."));
}
public function onSoundComplete(_arg1:Event){
var _local2:int;
var _local3:int;
music_channel.removeEventListener(Event.SOUND_COMPLETE, onSoundComplete);
_local2 = Math.floor((Math.random() * MUSIC_MAX));
_local3 = Game.getVar("track");
while ((((MUSIC_MAX > 1)) && (!((_local2 == _local3))))) {
_local2 = Math.floor((Math.random() * MUSIC_MAX));
};
Game.setVar("track", _local2);
music_channel = Sfx.play(("sfx.Track" + _local2), music_volume, 0, onSoundComplete);
Log.Message((("Play 'track" + _local2) + "'."));
}
public static function changeQuality(_arg1:int=-1):void{
if (_arg1 >= 0){
qual = _arg1;
} else {
qual++;
};
if (qual > 2){
qual = 0;
};
Gfx.clip.stage.quality = qual_arr[qual];
}
}
}//package
Section 199
//Mainmenu (Mainmenu)
package {
import elm.core.*;
import flash.media.*;
import flash.display.*;
import flash.events.*;
import mochi.*;
import backgrounds.*;
import flash.filters.*;
public class Mainmenu extends State {
private var GUI:Layer;
private var BACK:Layer;
private var m_backs:Array;
public function Mainmenu(){
var m:MovieClip;
var f:Array;
super();
m = (Gfx.createMovie(Game.SYS, "gui.SoundControl", "sound_control", {x:480, y:20}) as MovieClip);
m.stop();
(m["btn"] as SimpleButton).addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){
var _local2:SoundTransform;
_local2 = null;
if (Main.music_channel){
_local2 = Main.music_channel.soundTransform;
};
Main.music_mute = !(Main.music_mute);
if (Main.music_mute){
_arg1.currentTarget.parent.gotoAndStop(2);
Main.music_volume = 0;
if (Main.music_channel){
_local2.volume = Main.music_volume;
};
} else {
_arg1.currentTarget.parent.gotoAndStop(1);
Main.music_volume = Main.MUSIC_VOLUME;
if (Main.music_channel){
_local2.volume = Main.music_volume;
};
};
Main.music_channel.soundTransform = _local2;
});
f = [new DropShadowFilter()];
f[0].color = 3381759;
f[0].blurX = 5;
f[0].blurY = 5;
f[0].distance = 0;
f[0].strength = 2;
f[0].quality = BitmapFilterQuality.LOW;
m.filters = f;
m = (Gfx.createMovie(Game.SYS, "gui.WaveControl", "wave_control", {x:440, y:20}) as MovieClip);
m.stop();
(m["btn"] as SimpleButton).addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){
Main.is_wave = !(Main.is_wave);
if (Main.is_wave){
_arg1.currentTarget.parent.gotoAndStop(1);
} else {
_arg1.currentTarget.parent.gotoAndStop(2);
};
});
m.filters = f;
m = (Gfx.createMovie(Game.SYS, "gui.ImageControl", "image_control", {x:400, y:20}) as MovieClip);
m.stop();
(m["btn"] as SimpleButton).addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){
Main.is_image = !(Main.is_image);
if (Main.is_image){
_arg1.currentTarget.parent.gotoAndStop(1);
} else {
_arg1.currentTarget.parent.gotoAndStop(2);
};
});
m.filters = f;
m = (Gfx.createMovie(Game.SYS, "gui.TextControl", "text_control", {x:360, y:20}) as MovieClip);
m.stop();
(m["btn"] as SimpleButton).addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){
Main.is_text = !(Main.is_text);
if (Main.is_text){
_arg1.currentTarget.parent.gotoAndStop(1);
} else {
_arg1.currentTarget.parent.gotoAndStop(2);
};
});
m.filters = f;
Main.changeQuality(1);
}
override public function onMouseClick(_arg1:MouseEvent):void{
}
override public function onKeyDown(_arg1:KeyboardEvent):void{
if (_arg1.keyCode == 81){
Main.changeQuality();
};
}
override public function free():void{
Log.Message("Mainmenu free.");
}
override public function frame():void{
var _local1:int;
_local1 = 0;
while (_local1 < m_backs.length) {
m_backs[_local1].Update(Game.delta);
_local1++;
};
}
override public function init():Boolean{
var m:DisplayObject;
GUI = Gfx.createLayer(null, "gui", 100, true);
BACK = Gfx.createLayer(null, "back", 10, true);
m = Gfx.createMovie(GUI, "gui.GameLogo", "game_logo", {x:250, y:40});
m.blendMode = BlendMode.ADD;
if (Game.isSavedVars("autosave")){
m = Gfx.createMovie(GUI, "gui.BtnLoad", "btn_load", {x:150, y:200});
m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){
Game.loadVars("autosave");
Game.setState("gameplay");
});
};
m = Gfx.createMovie(GUI, "gui.BtnHelp", "btn_help", {x:350, y:200});
m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){
Game.setState("help");
});
m = Gfx.createMovie(GUI, "gui.BtnPlay", "btn_play", {x:250, y:300});
m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){
Game.setVar("level", 0);
Game.setVar("score", 0);
Game.setVar("life", 3);
Game.setState("gameplay");
});
m = Gfx.createMovie(GUI, "gui.BtnAbout", "btn_about", {x:150, y:400});
m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){
Game.setState("about");
});
m = Gfx.createMovie(GUI, "gui.BtnScores", "btn_score", {x:350, y:400});
m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){
var e = _arg1;
MochiScores.showLeaderboard({boardID:"f0fe6885caf1c310", onClose:function ():void{
}});
});
Gfx.createMovie(BACK, "gfx.Background", "background");
m_backs = [];
m_backs.push(Gfx.addMovie(BACK, new Firefly(), "firefly"));
m_backs.push(Gfx.addMovie(BACK, new SoundWave(), "soundwave"));
Log.Message("Mainmenu init.");
return (true);
}
}
}//package
Section 200
//MapLoader (MapLoader)
package {
public class MapLoader {
public static function Load(_arg1:int){
switch (_arg1){
case 0:
return ({block:[{id:0, p:{x:228, y:196}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:16}, {x:0, y:16}], bonus:-1, life:1}, {id:1, p:{x:292, y:196}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:16}, {x:0, y:16}], bonus:-1, life:1}, {id:2, p:{x:212, y:196}, v:[{x:0, y:0}, {x:0, y:16}, {x:-48, y:16}, {x:-48, y:0}], bonus:-1, life:1}, {id:3, p:{x:356, y:196}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:16}, {x:0, y:16}], bonus:-1, life:1}, {id:4, p:{x:148, y:196}, v:[{x:0, y:0}, {x:0, y:16}, {x:-48, y:16}, {x:-48, y:0}], bonus:-1, life:1}, {id:5, p:{x:100, y:180}, v:[{x:0, y:0}, {x:0, y:-16}, {x:48, y:-16}, {x:48, y:0}], bonus:-1, life:2}, {id:6, p:{x:164, y:164}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:16}, {x:0, y:16}], bonus:-1, life:2}, {id:7, p:{x:84, y:164}, v:[{x:0, y:0}, {x:0, y:16}, {x:-48, y:16}, {x:-48, y:0}], bonus:-1, life:2}, {id:8, p:{x:292, y:164}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:16}, {x:0, y:16}], bonus:-1, life:2}, {id:9, p:{x:356, y:164}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:16}, {x:0, y:16}], bonus:-1, life:2}, {id:10, p:{x:420, y:164}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:16}, {x:0, y:16}], bonus:-1, life:2}, {id:11, p:{x:292, y:148}, v:[{x:0, y:0}, {x:0, y:-16}, {x:48, y:-16}, {x:48, y:0}], bonus:-1, life:1}, {id:12, p:{x:356, y:132}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:16}, {x:0, y:16}], bonus:-1, life:1}, {id:13, p:{x:420, y:132}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:16}, {x:0, y:16}], bonus:-1, life:1}, {id:14, p:{x:164, y:148}, v:[{x:0, y:0}, {x:0, y:-16}, {x:48, y:-16}, {x:48, y:0}], bonus:-1, life:1}, {id:15, p:{x:100, y:132}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:16}, {x:0, y:16}], bonus:-1, life:1}, {id:16, p:{x:84, y:132}, v:[{x:0, y:0}, {x:0, y:16}, {x:-48, y:16}, {x:-48, y:0}], bonus:-1, life:1}, {id:17, p:{x:196, y:228}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:2}, {id:18, p:{x:260, y:228}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:2}, {id:19, p:{x:324, y:228}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:2}, {id:20, p:{x:180, y:228}, v:[{x:0, y:0}, {x:0, y:8}, {x:-48, y:8}, {x:-48, y:0}], bonus:-1, life:2}, {id:21, p:{x:196, y:116}, v:[{x:0, y:0}, {x:0, y:-8}, {x:48, y:-8}, {x:48, y:0}], bonus:-1, life:2}, {id:22, p:{x:260, y:108}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:2}, {id:24, p:{x:324, y:108}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:2}, {id:25, p:{x:388, y:108}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:2}, {id:26, p:{x:180, y:108}, v:[{x:0, y:0}, {x:0, y:8}, {x:-48, y:8}, {x:-48, y:0}], bonus:-1, life:2}, {id:27, p:{x:116, y:108}, v:[{x:0, y:0}, {x:0, y:8}, {x:-48, y:8}, {x:-48, y:0}], bonus:-1, life:2}, {id:28, p:{x:100, y:100}, v:[{x:0, y:0}, {x:0, y:-8}, {x:48, y:-8}, {x:48, y:0}], bonus:-1, life:2}, {id:29, p:{x:164, y:92}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:2}, {id:30, p:{x:228, y:92}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:2}, {id:31, p:{x:292, y:92}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:2}, {id:32, p:{x:356, y:92}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:2}, {id:33, p:{x:164, y:244}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:1}, {id:34, p:{x:228, y:244}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:1}, {id:35, p:{x:292, y:244}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:1}], anomaly:[], teleport:[], key:[], exit:{x:252, y:156, lock:0}, time:180, title:"BEGINNER"});
case 1:
return ({block:[{id:0, p:{x:252, y:196}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:1}, {id:1, p:{x:284, y:204}, v:[{x:0, y:0}, {x:16, y:-8}, {x:32, y:0}, {x:32, y:16}, {x:16, y:24}, {x:0, y:16}], bonus:-1, life:1}, {id:2, p:{x:220, y:204}, v:[{x:0, y:0}, {x:0, y:16}, {x:-16, y:24}, {x:-32, y:16}, {x:-32, y:0}, {x:-16, y:-8}], bonus:-1, life:1}, {id:3, p:{x:228, y:196}, v:[{x:0, y:0}, {x:-16, y:-8}, {x:-16, y:-24}, {x:0, y:-32}, {x:16, y:-24}, {x:16, y:-8}], bonus:3, life:2}, {id:4, p:{x:276, y:196}, v:[{x:0, y:0}, {x:-16, y:-8}, {x:-16, y:-24}, {x:0, y:-32}, {x:16, y:-24}, {x:16, y:-8}], bonus:1, life:2}, {id:5, p:{x:204, y:164}, v:[{x:0, y:0}, {x:-16, y:-8}, {x:-16, y:-24}, {x:0, y:-32}, {x:16, y:-24}, {x:16, y:-8}], bonus:-1, life:1}, {id:6, p:{x:212, y:124}, v:[{x:0, y:0}, {x:0, y:-16}, {x:16, y:-24}, {x:32, y:-16}, {x:32, y:0}, {x:16, y:8}], bonus:-1, life:1}, {id:7, p:{x:204, y:100}, v:[{x:0, y:0}, {x:-16, y:-8}, {x:-16, y:-24}, {x:0, y:-32}, {x:16, y:-24}, {x:16, y:-8}], bonus:-1, life:1}, {id:8, p:{x:172, y:76}, v:[{x:0, y:0}, {x:0, y:16}, {x:-16, y:24}, {x:-32, y:16}, {x:-32, y:0}, {x:-16, y:-8}], bonus:-1, life:1}, {id:9, p:{x:148, y:108}, v:[{x:0, y:0}, {x:0, y:16}, {x:-16, y:24}, {x:-32, y:16}, {x:-32, y:0}, {x:-16, y:-8}], bonus:-1, life:1}, {id:10, p:{x:156, y:132}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:1}, {id:11, p:{x:284, y:156}, v:[{x:0, y:0}, {x:0, y:-16}, {x:16, y:-24}, {x:32, y:-16}, {x:32, y:0}, {x:16, y:8}], bonus:-1, life:1}, {id:12, p:{x:276, y:132}, v:[{x:0, y:0}, {x:-16, y:-8}, {x:-16, y:-24}, {x:0, y:-32}, {x:16, y:-24}, {x:16, y:-8}], bonus:-1, life:1}, {id:13, p:{x:284, y:92}, v:[{x:0, y:0}, {x:0, y:-16}, {x:16, y:-24}, {x:32, y:-16}, {x:32, y:0}, {x:16, y:8}], bonus:-1, life:1}, {id:14, p:{x:332, y:76}, v:[{x:0, y:0}, {x:16, y:-8}, {x:32, y:0}, {x:32, y:16}, {x:16, y:24}, {x:0, y:16}], bonus:-1, life:1}, {id:15, p:{x:356, y:108}, v:[{x:0, y:0}, {x:16, y:-8}, {x:32, y:0}, {x:32, y:16}, {x:16, y:24}, {x:0, y:16}], bonus:-1, life:1}, {id:16, p:{x:332, y:140}, v:[{x:0, y:0}, {x:16, y:-8}, {x:32, y:0}, {x:32, y:16}, {x:16, y:24}, {x:0, y:16}], bonus:-1, life:1}, {id:18, p:{x:276, y:68}, v:[{x:0, y:0}, {x:-16, y:-8}, {x:-16, y:-24}, {x:0, y:-32}, {x:16, y:-24}, {x:16, y:-8}], bonus:-1, life:2}, {id:19, p:{x:308, y:44}, v:[{x:0, y:0}, {x:16, y:-8}, {x:32, y:0}, {x:32, y:16}, {x:16, y:24}, {x:0, y:16}], bonus:-1, life:2}, {id:20, p:{x:228, y:68}, v:[{x:0, y:0}, {x:-16, y:-8}, {x:-16, y:-24}, {x:0, y:-32}, {x:16, y:-24}, {x:16, y:-8}], bonus:-1, life:2}, {id:21, p:{x:196, y:44}, v:[{x:0, y:0}, {x:0, y:16}, {x:-16, y:24}, {x:-32, y:16}, {x:-32, y:0}, {x:-16, y:-8}], bonus:-1, life:2}, {id:22, p:{x:148, y:44}, v:[{x:0, y:0}, {x:0, y:16}, {x:-16, y:24}, {x:-32, y:16}, {x:-32, y:0}, {x:-16, y:-8}], bonus:-1, life:2}, {id:23, p:{x:100, y:44}, v:[{x:0, y:0}, {x:0, y:16}, {x:-16, y:24}, {x:-32, y:16}, {x:-32, y:0}, {x:-16, y:-8}], bonus:-1, life:2}, {id:24, p:{x:76, y:76}, v:[{x:0, y:0}, {x:0, y:16}, {x:-16, y:24}, {x:-32, y:16}, {x:-32, y:0}, {x:-16, y:-8}], bonus:-1, life:2}, {id:25, p:{x:68, y:108}, v:[{x:0, y:0}, {x:16, y:-8}, {x:32, y:0}, {x:32, y:16}, {x:16, y:24}, {x:0, y:16}], bonus:-1, life:2}, {id:27, p:{x:108, y:132}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:2}, {id:28, p:{x:132, y:164}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:2}, {id:29, p:{x:156, y:196}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:2}, {id:30, p:{x:356, y:44}, v:[{x:0, y:0}, {x:16, y:-8}, {x:32, y:0}, {x:32, y:16}, {x:16, y:24}, {x:0, y:16}], bonus:-1, life:2}, {id:31, p:{x:404, y:44}, v:[{x:0, y:0}, {x:16, y:-8}, {x:32, y:0}, {x:32, y:16}, {x:16, y:24}, {x:0, y:16}], bonus:-1, life:2}, {id:32, p:{x:444, y:68}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:2}, {id:33, p:{x:420, y:100}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:2}, {id:34, p:{x:396, y:132}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:2}, {id:35, p:{x:372, y:164}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:2}, {id:36, p:{x:348, y:196}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:2}, {id:37, p:{x:228, y:228}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:2}, {id:38, p:{x:276, y:228}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:2}, {id:39, p:{x:252, y:68}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:4, life:2}, {id:40, p:{x:300, y:260}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:1}, {id:41, p:{x:204, y:260}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:1}], anomaly:[], teleport:[], key:[{id:0, x:324, y:116}], exit:{x:180, y:116, lock:1}, time:180, title:"ONE, TWO, THRE"});
case 2:
return ({block:[{id:5, p:{x:260, y:196}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:1}, {id:6, p:{x:316, y:196}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:1}, {id:7, p:{x:372, y:196}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:1}, {id:8, p:{x:428, y:196}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:1}, {id:9, p:{x:244, y:196}, v:[{x:0, y:0}, {x:0, y:24}, {x:-40, y:24}, {x:-40, y:0}], bonus:-1, life:1}, {id:10, p:{x:188, y:196}, v:[{x:0, y:0}, {x:0, y:24}, {x:-40, y:24}, {x:-40, y:0}], bonus:-1, life:1}, {id:12, p:{x:132, y:196}, v:[{x:0, y:0}, {x:0, y:24}, {x:-40, y:24}, {x:-40, y:0}], bonus:-1, life:1}, {id:13, p:{x:76, y:196}, v:[{x:0, y:0}, {x:0, y:24}, {x:-40, y:24}, {x:-40, y:0}], bonus:-1, life:1}, {id:14, p:{x:36, y:180}, v:[{x:0, y:0}, {x:0, y:-24}, {x:40, y:-24}, {x:40, y:0}], bonus:-1, life:2}, {id:16, p:{x:92, y:180}, v:[{x:0, y:0}, {x:0, y:-24}, {x:40, y:-24}, {x:40, y:0}], bonus:-1, life:2}, {id:18, p:{x:148, y:156}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:19, p:{x:204, y:156}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:20, p:{x:260, y:156}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:21, p:{x:316, y:156}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:22, p:{x:372, y:156}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:25, p:{x:428, y:156}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:26, p:{x:36, y:140}, v:[{x:0, y:0}, {x:0, y:-24}, {x:40, y:-24}, {x:40, y:0}], bonus:-1, life:3}, {id:27, p:{x:92, y:116}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:3}, {id:29, p:{x:148, y:116}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:3}, {id:30, p:{x:204, y:116}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:3}, {id:31, p:{x:260, y:116}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:3}, {id:32, p:{x:316, y:116}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:3}, {id:33, p:{x:372, y:116}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:3}, {id:34, p:{x:428, y:116}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:3}, {id:35, p:{x:36, y:100}, v:[{x:0, y:0}, {x:0, y:-24}, {x:40, y:-24}, {x:40, y:0}], bonus:-1, life:2}, {id:36, p:{x:92, y:76}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:38, p:{x:148, y:76}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:39, p:{x:204, y:76}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:40, p:{x:260, y:76}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:41, p:{x:316, y:76}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:42, p:{x:372, y:76}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:43, p:{x:428, y:76}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:44, p:{x:36, y:60}, v:[{x:0, y:0}, {x:0, y:-24}, {x:40, y:-24}, {x:40, y:0}], bonus:-1, life:1}, {id:45, p:{x:92, y:36}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:1}, {id:46, p:{x:148, y:36}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:1}, {id:47, p:{x:204, y:36}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:1}, {id:48, p:{x:260, y:36}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:1}, {id:49, p:{x:316, y:36}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:1}, {id:50, p:{x:372, y:36}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:1}, {id:51, p:{x:428, y:36}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:1}, {id:53, p:{x:476, y:188}, v:[{x:0, y:0}, {x:24, y:-24}, {x:24, y:24}], bonus:-1, life:-1}, {id:54, p:{x:476, y:148}, v:[{x:0, y:0}, {x:24, y:-24}, {x:24, y:24}], bonus:-1, life:-1}, {id:55, p:{x:476, y:108}, v:[{x:0, y:0}, {x:24, y:-24}, {x:24, y:24}], bonus:-1, life:-1}, {id:56, p:{x:476, y:68}, v:[{x:0, y:0}, {x:24, y:-24}, {x:24, y:24}], bonus:-1, life:-1}, {id:57, p:{x:28, y:188}, v:[{x:0, y:0}, {x:-24, y:24}, {x:-24, y:-24}], bonus:-1, life:-1}, {id:58, p:{x:28, y:148}, v:[{x:0, y:0}, {x:-24, y:24}, {x:-24, y:-24}], bonus:-1, life:-1}, {id:60, p:{x:28, y:108}, v:[{x:0, y:0}, {x:-24, y:24}, {x:-24, y:-24}], bonus:-1, life:-1}, {id:61, p:{x:28, y:68}, v:[{x:0, y:0}, {x:-24, y:24}, {x:-24, y:-24}], bonus:-1, life:-1}], anomaly:[], teleport:[], key:[], exit:{x:252, y:100, lock:0}, time:180, title:"CLASSIC"});
case 3:
return ({block:[{id:10, p:{x:260, y:124}, v:[{x:0, y:0}, {x:40, y:16}, {x:24, y:32}, {x:0, y:24}], bonus:-1, life:3}, {id:11, p:{x:308, y:148}, v:[{x:0, y:0}, {x:16, y:40}, {x:-8, y:40}, {x:-16, y:16}], bonus:-1, life:3}, {id:12, p:{x:300, y:204}, v:[{x:0, y:0}, {x:24, y:0}, {x:8, y:40}, {x:-8, y:24}], bonus:-1, life:3}, {id:13, p:{x:284, y:236}, v:[{x:0, y:0}, {x:16, y:16}, {x:-24, y:32}, {x:-24, y:8}], bonus:-1, life:3}, {id:14, p:{x:220, y:236}, v:[{x:0, y:0}, {x:24, y:8}, {x:24, y:32}, {x:-16, y:16}], bonus:-1, life:3}, {id:16, p:{x:180, y:188}, v:[{x:0, y:0}, {x:16, y:-40}, {x:32, y:-24}, {x:24, y:0}], bonus:-1, life:3}, {id:17, p:{x:204, y:140}, v:[{x:0, y:0}, {x:40, y:-16}, {x:40, y:8}, {x:16, y:16}], bonus:-1, life:3}, {id:18, p:{x:180, y:204}, v:[{x:0, y:0}, {x:24, y:0}, {x:32, y:24}, {x:16, y:40}], bonus:-1, life:3}, {id:20, p:{x:316, y:244}, v:[{x:0, y:0}, {x:8, y:-16}, {x:32, y:-16}, {x:40, y:0}], bonus:-1, life:2}, {id:21, p:{x:316, y:252}, v:[{x:0, y:0}, {x:40, y:0}, {x:32, y:16}, {x:8, y:16}], bonus:-1, life:2}, {id:22, p:{x:180, y:228}, v:[{x:0, y:0}, {x:8, y:16}, {x:-32, y:16}, {x:-24, y:0}], bonus:-1, life:2}, {id:23, p:{x:148, y:252}, v:[{x:0, y:0}, {x:40, y:0}, {x:32, y:16}, {x:8, y:16}], bonus:-1, life:2}, {id:24, p:{x:316, y:148}, v:[{x:0, y:0}, {x:40, y:0}, {x:32, y:16}, {x:8, y:16}], bonus:-1, life:2}, {id:25, p:{x:316, y:140}, v:[{x:0, y:0}, {x:8, y:-16}, {x:32, y:-16}, {x:40, y:0}], bonus:-1, life:2}, {id:26, p:{x:188, y:148}, v:[{x:0, y:0}, {x:-8, y:16}, {x:-32, y:16}, {x:-40, y:0}], bonus:-1, life:2}, {id:27, p:{x:148, y:140}, v:[{x:0, y:0}, {x:8, y:-16}, {x:32, y:-16}, {x:40, y:0}], bonus:-1, life:2}, {id:28, p:{x:188, y:276}, v:[{x:0, y:0}, {x:8, y:-16}, {x:48, y:0}, {x:40, y:16}], bonus:-1, life:1}, {id:29, p:{x:308, y:260}, v:[{x:0, y:0}, {x:8, y:16}, {x:-32, y:32}, {x:-40, y:16}], bonus:-1, life:1}, {id:30, p:{x:244, y:276}, v:[{x:0, y:0}, {x:16, y:0}, {x:24, y:16}, {x:16, y:32}, {x:0, y:32}, {x:-8, y:16}], bonus:-1, life:1}, {id:31, p:{x:148, y:228}, v:[{x:0, y:0}, {x:-8, y:16}, {x:-32, y:16}, {x:-40, y:0}], bonus:-1, life:1}, {id:32, p:{x:100, y:228}, v:[{x:0, y:0}, {x:8, y:16}, {x:-32, y:16}, {x:-24, y:0}], bonus:-1, life:3}, {id:33, p:{x:356, y:228}, v:[{x:0, y:0}, {x:40, y:0}, {x:32, y:16}, {x:8, y:16}], bonus:-1, life:1}, {id:34, p:{x:396, y:244}, v:[{x:0, y:0}, {x:8, y:-16}, {x:32, y:-16}, {x:40, y:0}], bonus:-1, life:3}, {id:37, p:{x:436, y:220}, v:[{x:0, y:0}, {x:0, y:-24}, {x:16, y:-32}, {x:16, y:8}], bonus:-1, life:1}, {id:38, p:{x:68, y:220}, v:[{x:0, y:0}, {x:-16, y:8}, {x:-16, y:-32}, {x:0, y:-24}], bonus:-1, life:1}, {id:39, p:{x:68, y:228}, v:[{x:0, y:0}, {x:-16, y:24}, {x:-24, y:16}], bonus:-1, life:-1}, {id:40, p:{x:36, y:252}, v:[{x:0, y:0}, {x:8, y:8}, {x:-16, y:24}], bonus:-1, life:-1}, {id:41, p:{x:436, y:228}, v:[{x:0, y:0}, {x:24, y:16}, {x:16, y:24}], bonus:-1, life:-1}, {id:42, p:{x:460, y:260}, v:[{x:0, y:0}, {x:8, y:-8}, {x:24, y:16}], bonus:-1, life:-1}, {id:43, p:{x:116, y:220}, v:[{x:0, y:0}, {x:8, y:-24}, {x:16, y:-24}, {x:24, y:0}], bonus:-1, life:3}, {id:44, p:{x:364, y:220}, v:[{x:0, y:0}, {x:8, y:-24}, {x:16, y:-24}, {x:24, y:0}], bonus:-1, life:3}, {id:45, p:{x:124, y:188}, v:[{x:0, y:0}, {x:-8, y:-24}, {x:16, y:-24}, {x:8, y:0}], bonus:-1, life:3}, {id:46, p:{x:372, y:188}, v:[{x:0, y:0}, {x:-8, y:-24}, {x:16, y:-24}, {x:8, y:0}], bonus:-1, life:3}, {id:47, p:{x:52, y:180}, v:[{x:0, y:0}, {x:0, y:-24}, {x:16, y:-32}, {x:16, y:8}], bonus:-1, life:2}, {id:48, p:{x:44, y:156}, v:[{x:0, y:0}, {x:0, y:24}, {x:-16, y:32}, {x:-16, y:-8}], bonus:-1, life:2}, {id:50, p:{x:20, y:148}, v:[{x:0, y:0}, {x:0, y:40}, {x:-16, y:32}, {x:-16, y:8}], bonus:-1, life:2}, {id:52, p:{x:44, y:188}, v:[{x:0, y:0}, {x:0, y:40}, {x:-16, y:32}, {x:-16, y:8}], bonus:-1, life:1}, {id:53, p:{x:20, y:196}, v:[{x:0, y:0}, {x:0, y:24}, {x:-16, y:32}, {x:-16, y:-8}], bonus:-1, life:1}, {id:54, p:{x:460, y:188}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:32}, {x:0, y:40}], bonus:-1, life:1}, {id:55, p:{x:484, y:196}, v:[{x:0, y:0}, {x:16, y:-8}, {x:16, y:32}, {x:0, y:24}], bonus:-1, life:1}, {id:57, p:{x:436, y:188}, v:[{x:0, y:0}, {x:0, y:-40}, {x:16, y:-32}, {x:16, y:-8}], bonus:-1, life:2}, {id:58, p:{x:460, y:156}, v:[{x:0, y:0}, {x:16, y:-8}, {x:16, y:32}, {x:0, y:24}], bonus:-1, life:2}, {id:59, p:{x:484, y:148}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:32}, {x:0, y:40}], bonus:-1, life:2}, {id:60, p:{x:116, y:156}, v:[{x:0, y:0}, {x:8, y:-24}, {x:16, y:-24}, {x:24, y:0}], bonus:-1, life:-1}, {id:65, p:{x:364, y:156}, v:[{x:0, y:0}, {x:8, y:-24}, {x:16, y:-24}, {x:24, y:0}], bonus:-1, life:-1}, {id:66, p:{x:388, y:132}, v:[{x:0, y:0}, {x:24, y:0}, {x:16, y:24}, {x:8, y:24}], bonus:-1, life:1}, {id:67, p:{x:116, y:132}, v:[{x:0, y:0}, {x:-8, y:24}, {x:-16, y:24}, {x:-24, y:0}], bonus:-1, life:1}, {id:68, p:{x:92, y:124}, v:[{x:0, y:0}, {x:8, y:-24}, {x:16, y:-24}, {x:24, y:0}], bonus:-1, life:2}, {id:69, p:{x:388, y:124}, v:[{x:0, y:0}, {x:8, y:-24}, {x:16, y:-24}, {x:24, y:0}], bonus:-1, life:2}, {id:71, p:{x:116, y:68}, v:[{x:0, y:0}, {x:8, y:16}, {x:32, y:16}, {x:40, y:0}], bonus:-1, life:3}, {id:72, p:{x:388, y:68}, v:[{x:0, y:0}, {x:-8, y:16}, {x:-32, y:16}, {x:-40, y:0}], bonus:-1, life:3}, {id:73, p:{x:156, y:84}, v:[{x:0, y:0}, {x:8, y:-16}, {x:32, y:-16}, {x:40, y:0}], bonus:-1, life:-1}, {id:74, p:{x:340, y:68}, v:[{x:0, y:0}, {x:8, y:16}, {x:-32, y:16}, {x:-24, y:0}], bonus:-1, life:-1}, {id:75, p:{x:196, y:68}, v:[{x:0, y:0}, {x:40, y:0}, {x:32, y:16}, {x:8, y:16}], bonus:-1, life:2}, {id:76, p:{x:308, y:68}, v:[{x:0, y:0}, {x:-8, y:16}, {x:-32, y:16}, {x:-40, y:0}], bonus:-1, life:2}, {id:77, p:{x:252, y:76}, v:[{x:0, y:0}, {x:-16, y:-24}, {x:0, y:-48}, {x:16, y:-24}], bonus:-1, life:1}, {id:79, p:{x:236, y:36}, v:[{x:0, y:0}, {x:-8, y:8}, {x:-72, y:8}, {x:-80, y:0}], bonus:-1, life:1}, {id:80, p:{x:268, y:36}, v:[{x:0, y:0}, {x:80, y:0}, {x:72, y:8}, {x:8, y:8}], bonus:-1, life:1}, {id:81, p:{x:348, y:44}, v:[{x:0, y:0}, {x:8, y:-8}, {x:32, y:-8}, {x:40, y:0}], bonus:-1, life:2}, {id:82, p:{x:148, y:36}, v:[{x:0, y:0}, {x:8, y:8}, {x:-32, y:8}, {x:-24, y:0}], bonus:-1, life:2}, {id:83, p:{x:388, y:28}, v:[{x:0, y:0}, {x:16, y:-16}, {x:32, y:0}, {x:16, y:16}], bonus:-1, life:3}, {id:84, p:{x:412, y:52}, v:[{x:0, y:0}, {x:16, y:-16}, {x:32, y:0}, {x:16, y:16}], bonus:-1, life:3}, {id:86, p:{x:100, y:44}, v:[{x:0, y:0}, {x:-16, y:-16}, {x:0, y:-32}, {x:16, y:-16}], bonus:-1, life:3}, {id:87, p:{x:92, y:52}, v:[{x:0, y:0}, {x:-16, y:16}, {x:-32, y:0}, {x:-16, y:-16}], bonus:-1, life:3}, {id:88, p:{x:52, y:60}, v:[{x:0, y:0}, {x:16, y:16}, {x:0, y:32}, {x:-16, y:16}], bonus:-1, life:1}, {id:89, p:{x:436, y:76}, v:[{x:0, y:0}, {x:16, y:-16}, {x:32, y:0}, {x:16, y:16}], bonus:-1, life:1}, {id:91, p:{x:276, y:116}, v:[{x:0, y:0}, {x:8, y:-16}, {x:24, y:-8}, {x:16, y:8}], bonus:-1, life:1}, {id:92, p:{x:220, y:100}, v:[{x:0, y:0}, {x:8, y:16}, {x:-8, y:24}, {x:-16, y:8}], bonus:-1, life:1}], anomaly:[{id:0, x:100, y:196}, {id:1, x:404, y:196}], teleport:[], key:[{id:0, x:340, y:196}, {id:1, x:164, y:196}, {id:2, x:252, y:100}], exit:{x:252, y:196, lock:3}, time:180, title:"FORCE"});
case 4:
return ({block:[{id:0, p:{x:252, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:1, p:{x:284, y:196}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:2, p:{x:316, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:3, p:{x:316, y:164}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:4, p:{x:348, y:164}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:5, p:{x:348, y:132}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:6, p:{x:284, y:132}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:7, p:{x:252, y:132}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:8, p:{x:252, y:164}, v:[{x:0, y:0}, {x:0, y:32}, {x:-32, y:32}, {x:-32, y:0}], bonus:-1, life:1}, {id:9, p:{x:220, y:164}, v:[{x:0, y:0}, {x:-32, y:0}, {x:-32, y:-32}, {x:0, y:-32}], bonus:-1, life:1}, {id:10, p:{x:220, y:132}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:11, p:{x:220, y:196}, v:[{x:0, y:0}, {x:0, y:32}, {x:-32, y:32}, {x:-32, y:0}], bonus:-1, life:1}, {id:12, p:{x:188, y:164}, v:[{x:0, y:0}, {x:0, y:32}, {x:-32, y:32}, {x:-32, y:0}], bonus:-1, life:1}, {id:13, p:{x:188, y:100}, v:[{x:0, y:0}, {x:0, y:32}, {x:-32, y:32}, {x:-32, y:0}], bonus:-1, life:1}, {id:14, p:{x:156, y:196}, v:[{x:0, y:0}, {x:0, y:32}, {x:-32, y:32}, {x:-32, y:0}], bonus:-1, life:1}, {id:15, p:{x:156, y:132}, v:[{x:0, y:0}, {x:0, y:32}, {x:-32, y:32}, {x:-32, y:0}], bonus:-1, life:1}, {id:17, p:{x:124, y:100}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:18, p:{x:124, y:164}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:19, p:{x:156, y:132}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:20, p:{x:188, y:100}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:21, p:{x:188, y:164}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:22, p:{x:156, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:23, p:{x:220, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:24, p:{x:220, y:132}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:25, p:{x:252, y:100}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:26, p:{x:316, y:100}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:27, p:{x:284, y:132}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:28, p:{x:348, y:132}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:29, p:{x:252, y:164}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:30, p:{x:316, y:164}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:31, p:{x:284, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:32, p:{x:348, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:33, p:{x:380, y:100}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:34, p:{x:412, y:132}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:35, p:{x:444, y:100}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:36, p:{x:444, y:164}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:37, p:{x:380, y:164}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:38, p:{x:412, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:39, p:{x:124, y:132}, v:[{x:0, y:0}, {x:0, y:32}, {x:-32, y:32}, {x:-32, y:0}], bonus:-1, life:3}, {id:40, p:{x:92, y:132}, v:[{x:0, y:0}, {x:-32, y:0}, {x:-32, y:-32}, {x:0, y:-32}], bonus:-1, life:3}, {id:42, p:{x:60, y:132}, v:[{x:0, y:0}, {x:0, y:32}, {x:-32, y:32}, {x:-32, y:0}], bonus:-1, life:3}, {id:43, p:{x:60, y:164}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:44, p:{x:60, y:196}, v:[{x:0, y:0}, {x:0, y:32}, {x:-32, y:32}, {x:-32, y:0}], bonus:-1, life:3}, {id:45, p:{x:92, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:46, p:{x:92, y:100}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:47, p:{x:60, y:100}, v:[{x:0, y:0}, {x:0, y:32}, {x:-32, y:32}, {x:-32, y:0}], bonus:-1, life:1}, {id:48, p:{x:60, y:132}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:49, p:{x:28, y:164}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:50, p:{x:92, y:164}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:51, p:{x:60, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:52, p:{x:412, y:100}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:53, p:{x:380, y:132}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:54, p:{x:444, y:132}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:56, p:{x:412, y:164}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:57, p:{x:380, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:58, p:{x:444, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:59, p:{x:60, y:100}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:60, p:{x:124, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:61, p:{x:188, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:63, p:{x:252, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:64, p:{x:316, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:65, p:{x:380, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:66, p:{x:444, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:67, p:{x:28, y:68}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:68, p:{x:92, y:68}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:69, p:{x:156, y:68}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:70, p:{x:220, y:68}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:71, p:{x:284, y:68}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:73, p:{x:348, y:68}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:74, p:{x:412, y:68}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:75, p:{x:28, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:76, p:{x:60, y:36}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:77, p:{x:124, y:68}, v:[{x:0, y:0}, {x:0, y:32}, {x:-32, y:32}, {x:-32, y:0}], bonus:-1, life:3}, {id:78, p:{x:124, y:36}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:79, p:{x:156, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:80, p:{x:188, y:36}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:81, p:{x:220, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:82, p:{x:252, y:36}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:83, p:{x:284, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:84, p:{x:316, y:36}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:85, p:{x:348, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:86, p:{x:380, y:36}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:87, p:{x:412, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:88, p:{x:444, y:36}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:89, p:{x:28, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:90, p:{x:92, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:91, p:{x:156, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:92, p:{x:220, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:93, p:{x:284, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:94, p:{x:348, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:95, p:{x:412, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:96, p:{x:60, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:97, p:{x:124, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:98, p:{x:188, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:99, p:{x:252, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:100, p:{x:316, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:101, p:{x:380, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:102, p:{x:444, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:103, p:{x:28, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:104, p:{x:60, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:105, p:{x:92, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:106, p:{x:124, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:107, p:{x:156, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:108, p:{x:188, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:109, p:{x:220, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:110, p:{x:252, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:111, p:{x:284, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:112, p:{x:316, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:113, p:{x:348, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:114, p:{x:380, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:115, p:{x:412, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:116, p:{x:444, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}], anomaly:[], teleport:[{id:0, x:252, y:308, ex:252, ey:164}], key:[{id:0, x:428, y:84}, {id:1, x:428, y:244}, {id:2, x:76, y:244}, {id:3, x:76, y:84}], exit:{x:252, y:164, lock:4}, time:360, title:"CHESS"});
case 5:
return ({block:[{id:25, p:{x:260, y:196}, v:[{x:0, y:0}, {x:-24, y:0}, {x:-40, y:-24}, {x:-24, y:-48}, {x:0, y:-48}, {x:16, y:-24}], bonus:-1, life:3}, {id:26, p:{x:236, y:148}, v:[{x:0, y:0}, {x:-16, y:-24}, {x:0, y:-48}, {x:24, y:-48}, {x:40, y:-24}, {x:24, y:0}], bonus:-1, life:-1}, {id:27, p:{x:276, y:172}, v:[{x:0, y:0}, {x:24, y:0}, {x:40, y:24}, {x:24, y:48}, {x:0, y:48}, {x:-16, y:24}], bonus:-1, life:-1}, {id:29, p:{x:220, y:172}, v:[{x:0, y:0}, {x:16, y:24}, {x:0, y:48}, {x:-24, y:48}, {x:-40, y:24}, {x:-24, y:0}], bonus:-1, life:-1}, {id:30, p:{x:260, y:148}, v:[{x:0, y:0}, {x:16, y:-24}, {x:40, y:-24}, {x:56, y:0}, {x:40, y:24}, {x:16, y:24}], bonus:-1, life:3}, {id:31, p:{x:220, y:220}, v:[{x:0, y:0}, {x:16, y:-24}, {x:40, y:-24}, {x:56, y:0}, {x:40, y:24}, {x:16, y:24}], bonus:-1, life:3}, {id:32, p:{x:220, y:124}, v:[{x:0, y:0}, {x:16, y:24}, {x:0, y:48}, {x:-24, y:48}, {x:-40, y:24}, {x:-24, y:0}], bonus:-1, life:3}, {id:33, p:{x:196, y:124}, v:[{x:0, y:0}, {x:-16, y:24}, {x:-40, y:24}, {x:-56, y:0}, {x:-40, y:-24}, {x:-16, y:-24}], bonus:-1, life:-1}, {id:35, p:{x:300, y:124}, v:[{x:0, y:0}, {x:16, y:-24}, {x:40, y:-24}, {x:56, y:0}, {x:40, y:24}, {x:16, y:24}], bonus:-1, life:-1}, {id:36, p:{x:236, y:244}, v:[{x:0, y:0}, {x:24, y:0}, {x:40, y:24}, {x:24, y:48}, {x:0, y:48}, {x:-16, y:24}], bonus:-1, life:-1}, {id:38, p:{x:180, y:100}, v:[{x:0, y:0}, {x:16, y:-24}, {x:40, y:-24}, {x:56, y:0}, {x:40, y:24}, {x:16, y:24}], bonus:-1, life:3}, {id:39, p:{x:260, y:100}, v:[{x:0, y:0}, {x:16, y:-24}, {x:40, y:-24}, {x:56, y:0}, {x:40, y:24}, {x:16, y:24}], bonus:-1, life:3}, {id:40, p:{x:220, y:76}, v:[{x:0, y:0}, {x:16, y:-24}, {x:40, y:-24}, {x:56, y:0}, {x:40, y:24}, {x:16, y:24}], bonus:-1, life:3}, {id:41, p:{x:316, y:148}, v:[{x:0, y:0}, {x:24, y:0}, {x:40, y:24}, {x:24, y:48}, {x:0, y:48}, {x:-16, y:24}], bonus:-1, life:3}, {id:42, p:{x:316, y:196}, v:[{x:0, y:0}, {x:24, y:0}, {x:40, y:24}, {x:24, y:48}, {x:0, y:48}, {x:-16, y:24}], bonus:-1, life:3}, {id:43, p:{x:156, y:148}, v:[{x:0, y:0}, {x:24, y:0}, {x:40, y:24}, {x:24, y:48}, {x:0, y:48}, {x:-16, y:24}], bonus:-1, life:3}, {id:44, p:{x:156, y:196}, v:[{x:0, y:0}, {x:24, y:0}, {x:40, y:24}, {x:24, y:48}, {x:0, y:48}, {x:-16, y:24}], bonus:-1, life:3}, {id:45, p:{x:180, y:244}, v:[{x:0, y:0}, {x:16, y:-24}, {x:40, y:-24}, {x:56, y:0}, {x:40, y:24}, {x:16, y:24}], bonus:-1, life:3}, {id:46, p:{x:260, y:244}, v:[{x:0, y:0}, {x:16, y:-24}, {x:40, y:-24}, {x:56, y:0}, {x:40, y:24}, {x:16, y:24}], bonus:-1, life:3}, {id:47, p:{x:140, y:172}, v:[{x:0, y:0}, {x:16, y:24}, {x:0, y:48}, {x:-24, y:48}, {x:-40, y:24}, {x:-24, y:0}], bonus:-1, life:-1}, {id:48, p:{x:356, y:172}, v:[{x:0, y:0}, {x:24, y:0}, {x:40, y:24}, {x:24, y:48}, {x:0, y:48}, {x:-16, y:24}], bonus:-1, life:-1}, {id:49, p:{x:356, y:124}, v:[{x:0, y:0}, {x:24, y:0}, {x:40, y:24}, {x:24, y:48}, {x:0, y:48}, {x:-16, y:24}], bonus:-1, life:3}, {id:50, p:{x:396, y:148}, v:[{x:0, y:0}, {x:24, y:0}, {x:40, y:24}, {x:24, y:48}, {x:0, y:48}, {x:-16, y:24}], bonus:-1, life:3}, {id:51, p:{x:436, y:172}, v:[{x:0, y:0}, {x:24, y:0}, {x:40, y:24}, {x:24, y:48}, {x:0, y:48}, {x:-16, y:24}], bonus:-1, life:3}, {id:52, p:{x:436, y:220}, v:[{x:0, y:0}, {x:24, y:0}, {x:40, y:24}, {x:24, y:48}, {x:0, y:48}, {x:-16, y:24}], bonus:-1, life:3}, {id:53, p:{x:140, y:124}, v:[{x:0, y:0}, {x:16, y:24}, {x:0, y:48}, {x:-24, y:48}, {x:-40, y:24}, {x:-24, y:0}], bonus:-1, life:3}, {id:54, p:{x:100, y:148}, v:[{x:0, y:0}, {x:16, y:24}, {x:0, y:48}, {x:-24, y:48}, {x:-40, y:24}, {x:-24, y:0}], bonus:-1, life:3}, {id:56, p:{x:36, y:172}, v:[{x:0, y:0}, {x:-16, y:-24}, {x:0, y:-48}, {x:24, y:-48}, {x:40, y:-24}, {x:24, y:0}], bonus:-1, life:3}, {id:57, p:{x:36, y:124}, v:[{x:0, y:0}, {x:-16, y:-24}, {x:0, y:-48}, {x:24, y:-48}, {x:40, y:-24}, {x:24, y:0}], bonus:-1, life:3}, {id:59, p:{x:380, y:124}, v:[{x:0, y:0}, {x:16, y:-24}, {x:40, y:-24}, {x:56, y:0}, {x:40, y:24}, {x:16, y:24}], bonus:-1, life:-1}, {id:60, p:{x:60, y:76}, v:[{x:0, y:0}, {x:16, y:-24}, {x:40, y:-24}, {x:56, y:0}, {x:40, y:24}, {x:16, y:24}], bonus:-1, life:-1}], anomaly:[], teleport:[{id:0, x:220, y:76, ex:76, ey:196}], key:[{id:0, x:412, y:220}, {id:1, x:84, y:124}, {id:2, x:300, y:220}, {id:3, x:196, y:220}, {id:4, x:276, y:76}], exit:{x:364, y:52, lock:5}, time:240, title:"LAKE"});
case 6:
return ({block:[{id:0, p:{x:236, y:196}, v:[{x:0, y:0}, {x:16, y:-24}, {x:32, y:0}], bonus:-1, life:1}, {id:1, p:{x:252, y:172}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}, {id:2, p:{x:236, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}, {id:3, p:{x:236, y:196}, v:[{x:0, y:0}, {x:-16, y:-24}, {x:16, y:-24}], bonus:-1, life:1}, {id:4, p:{x:284, y:172}, v:[{x:0, y:0}, {x:16, y:24}, {x:-16, y:24}], bonus:-1, life:-1}, {id:5, p:{x:252, y:220}, v:[{x:0, y:0}, {x:-32, y:0}, {x:-16, y:-24}], bonus:-1, life:-1}, {id:6, p:{x:220, y:172}, v:[{x:0, y:0}, {x:16, y:-24}, {x:32, y:0}], bonus:-1, life:-1}, {id:7, p:{x:284, y:172}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}, {id:8, p:{x:220, y:220}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}, {id:9, p:{x:220, y:172}, v:[{x:0, y:0}, {x:-16, y:-24}, {x:16, y:-24}], bonus:-1, life:1}, {id:10, p:{x:316, y:172}, v:[{x:0, y:0}, {x:16, y:24}, {x:-16, y:24}], bonus:-1, life:1}, {id:12, p:{x:316, y:172}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}, {id:13, p:{x:220, y:220}, v:[{x:0, y:0}, {x:16, y:24}, {x:-16, y:24}], bonus:-1, life:1}, {id:14, p:{x:204, y:148}, v:[{x:0, y:0}, {x:16, y:-24}, {x:32, y:0}], bonus:-1, life:1}, {id:16, p:{x:204, y:148}, v:[{x:0, y:0}, {x:-16, y:-24}, {x:16, y:-24}], bonus:-1, life:1}, {id:17, p:{x:204, y:244}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}, {id:19, p:{x:332, y:196}, v:[{x:0, y:0}, {x:16, y:-24}, {x:32, y:0}], bonus:-1, life:-1}, {id:21, p:{x:188, y:124}, v:[{x:0, y:0}, {x:16, y:-24}, {x:32, y:0}], bonus:-1, life:-1}, {id:22, p:{x:204, y:244}, v:[{x:0, y:0}, {x:16, y:24}, {x:-16, y:24}], bonus:-1, life:-1}, {id:23, p:{x:332, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}, {id:24, p:{x:348, y:220}, v:[{x:0, y:0}, {x:16, y:-24}, {x:32, y:0}], bonus:-1, life:1}, {id:26, p:{x:188, y:268}, v:[{x:0, y:0}, {x:-16, y:-24}, {x:16, y:-24}], bonus:-1, life:1}, {id:27, p:{x:172, y:244}, v:[{x:0, y:0}, {x:16, y:24}, {x:-16, y:24}], bonus:-1, life:1}, {id:28, p:{x:204, y:100}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}, {id:30, p:{x:204, y:100}, v:[{x:0, y:0}, {x:16, y:-24}, {x:32, y:0}], bonus:-1, life:1}, {id:31, p:{x:220, y:76}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}, {id:32, p:{x:348, y:220}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}, {id:33, p:{x:156, y:268}, v:[{x:0, y:0}, {x:-16, y:-24}, {x:16, y:-24}], bonus:-1, life:1}, {id:34, p:{x:364, y:244}, v:[{x:0, y:0}, {x:16, y:-24}, {x:32, y:0}], bonus:-1, life:1}, {id:35, p:{x:140, y:244}, v:[{x:0, y:0}, {x:16, y:24}, {x:-16, y:24}], bonus:-1, life:1}, {id:36, p:{x:220, y:76}, v:[{x:0, y:0}, {x:16, y:-24}, {x:32, y:0}], bonus:-1, life:1}, {id:37, p:{x:236, y:52}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:-1}, {id:38, p:{x:140, y:244}, v:[{x:0, y:0}, {x:-16, y:24}, {x:-32, y:0}], bonus:-1, life:-1}, {id:39, p:{x:364, y:244}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:-1}, {id:40, p:{x:108, y:244}, v:[{x:0, y:0}, {x:16, y:-24}, {x:32, y:0}], bonus:-1, life:1}, {id:41, p:{x:108, y:244}, v:[{x:0, y:0}, {x:-16, y:-24}, {x:16, y:-24}], bonus:-1, life:1}, {id:42, p:{x:252, y:76}, v:[{x:0, y:0}, {x:16, y:-24}, {x:32, y:0}], bonus:-1, life:1}, {id:43, p:{x:268, y:52}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}, {id:44, p:{x:364, y:244}, v:[{x:0, y:0}, {x:16, y:24}, {x:-16, y:24}], bonus:-1, life:1}, {id:45, p:{x:348, y:268}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}], anomaly:[{id:0, x:124, y:268}, {id:1, x:92, y:220}, {id:2, x:220, y:268}, {id:3, x:364, y:292}, {id:4, x:396, y:244}, {id:5, x:348, y:172}, {id:6, x:188, y:124}, {id:7, x:236, y:52}, {id:8, x:300, y:52}, {id:9, x:268, y:196}, {id:10, x:332, y:196}, {id:11, x:364, y:244}, {id:12, x:348, y:268}, {id:13, x:124, y:212}, {id:14, x:140, y:244}, {id:15, x:204, y:244}, {id:16, x:236, y:196}, {id:17, x:92, y:124}, {id:18, x:396, y:124}, {id:19, x:356, y:52}, {id:20, x:164, y:52}, {id:21, x:28, y:164}, {id:22, x:460, y:180}], teleport:[{id:0, x:172, y:196, ex:300, ey:244}, {id:1, x:348, y:100, ex:36, ey:36}], key:[{id:0, x:348, y:172}, {id:1, x:188, y:124}, {id:2, x:236, y:52}, {id:3, x:300, y:52}, {id:4, x:204, y:244}], exit:{x:284, y:124, lock:5}, time:240, title:"ANOMALY"});
case 7:
return ({block:[{id:35, p:{x:252, y:196}, v:[{x:0, y:0}, {x:-96, y:-96}, {x:-88, y:-96}, {x:0, y:-8}], bonus:-1, life:1}, {id:37, p:{x:164, y:100}, v:[{x:0, y:0}, {x:-8, y:0}, {x:88, y:-96}, {x:88, y:-88}], bonus:-1, life:-1}, {id:38, p:{x:252, y:12}, v:[{x:0, y:0}, {x:0, y:-8}, {x:96, y:88}, {x:88, y:88}], bonus:-1, life:-1}, {id:39, p:{x:252, y:188}, v:[{x:0, y:0}, {x:88, y:-88}, {x:96, y:-88}, {x:0, y:8}], bonus:-1, life:-1}, {id:40, p:{x:252, y:196}, v:[{x:0, y:0}, {x:96, y:-96}, {x:96, y:-88}, {x:8, y:0}], bonus:-1, life:-1}, {id:41, p:{x:348, y:108}, v:[{x:0, y:0}, {x:0, y:-8}, {x:96, y:88}, {x:88, y:88}], bonus:-1, life:-1}, {id:42, p:{x:252, y:196}, v:[{x:0, y:0}, {x:8, y:0}, {x:96, y:88}, {x:96, y:96}], bonus:-1, life:-1}, {id:43, p:{x:348, y:284}, v:[{x:0, y:0}, {x:88, y:-88}, {x:96, y:-88}, {x:0, y:8}], bonus:-1, life:-1}, {id:44, p:{x:252, y:196}, v:[{x:0, y:0}, {x:96, y:96}, {x:88, y:96}, {x:0, y:8}], bonus:-1, life:-1}, {id:48, p:{x:156, y:100}, v:[{x:0, y:0}, {x:96, y:96}, {x:88, y:96}, {x:0, y:8}], bonus:-1, life:-1}, {id:49, p:{x:156, y:100}, v:[{x:0, y:0}, {x:0, y:8}, {x:-88, y:96}, {x:-96, y:96}], bonus:-1, life:-1}, {id:50, p:{x:60, y:196}, v:[{x:0, y:0}, {x:8, y:0}, {x:96, y:88}, {x:96, y:96}], bonus:-1, life:-1}, {id:51, p:{x:156, y:284}, v:[{x:0, y:0}, {x:88, y:-88}, {x:96, y:-88}, {x:0, y:8}], bonus:-1, life:-1}, {id:52, p:{x:156, y:292}, v:[{x:0, y:0}, {x:96, y:-96}, {x:96, y:-88}, {x:8, y:0}], bonus:-1, life:-1}, {id:54, p:{x:156, y:292}, v:[{x:0, y:0}, {x:8, y:0}, {x:96, y:88}, {x:96, y:96}], bonus:-1, life:-1}, {id:55, p:{x:252, y:380}, v:[{x:0, y:0}, {x:88, y:-88}, {x:96, y:-88}, {x:0, y:8}], bonus:-1, life:-1}], anomaly:[], teleport:[{id:0, x:252, y:100, ex:252, ey:292}, {id:1, x:196, y:292, ex:156, ey:196}, {id:2, x:308, y:292, ex:348, ey:196}, {id:3, x:252, y:348, ex:28, ey:196}, {id:4, x:476, y:196, ex:252, ey:44}, {id:5, x:404, y:196, ex:252, ey:236}, {id:6, x:100, y:196, ex:252, ey:236}, {id:7, x:196, y:20, ex:308, ey:20}], key:[{id:0, x:348, y:140}, {id:1, x:404, y:196}, {id:2, x:348, y:252}, {id:3, x:292, y:196}, {id:4, x:156, y:140}, {id:5, x:212, y:196}, {id:6, x:100, y:196}, {id:7, x:156, y:252}], exit:{x:252, y:100, lock:8}, time:360, title:"QUEST"});
case 8:
return ({block:[{id:0, p:{x:252, y:228}, v:[{x:0, y:0}, {x:0, y:-16}, {x:16, y:-32}, {x:32, y:-32}], bonus:-1, life:1}, {id:1, p:{x:268, y:196}, v:[{x:0, y:0}, {x:-16, y:-16}, {x:-16, y:-32}, {x:16, y:0}], bonus:-1, life:3}, {id:2, p:{x:252, y:212}, v:[{x:0, y:0}, {x:0, y:16}, {x:-32, y:-16}, {x:-16, y:-16}], bonus:-1, life:3}, {id:3, p:{x:220, y:196}, v:[{x:0, y:0}, {x:32, y:-32}, {x:32, y:-16}, {x:16, y:0}], bonus:-1, life:1}, {id:4, p:{x:204, y:212}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-64}, {x:64, y:-64}, {x:96, y:-32}, {x:96, y:0}, {x:64, y:32}, {x:32, y:32}], bonus:-1, life:2}, {id:5, p:{x:188, y:220}, v:[{x:0, y:0}, {x:0, y:-48}, {x:40, y:-88}, {x:88, y:-88}, {x:128, y:-48}, {x:128, y:0}, {x:88, y:40}, {x:40, y:40}], bonus:-1, life:1}, {id:6, p:{x:164, y:228}, v:[{x:0, y:0}, {x:0, y:-64}, {x:56, y:-120}, {x:120, y:-120}, {x:176, y:-64}, {x:176, y:0}, {x:120, y:56}, {x:56, y:56}], bonus:-1, life:4}, {id:7, p:{x:132, y:220}, v:[{x:0, y:0}, {x:0, y:-56}, {x:88, y:-144}, {x:152, y:-144}, {x:240, y:-56}, {x:240, y:0}, {x:152, y:88}, {x:88, y:88}], bonus:-1, life:2}, {id:8, p:{x:300, y:292}, v:[{x:0, y:0}, {x:16, y:-16}, {x:32, y:0}, {x:16, y:16}], bonus:-1, life:3}, {id:9, p:{x:204, y:292}, v:[{x:0, y:0}, {x:-16, y:16}, {x:-32, y:0}, {x:-16, y:-16}], bonus:-1, life:3}, {id:10, p:{x:172, y:292}, v:[{x:0, y:0}, {x:-16, y:16}, {x:-32, y:0}, {x:-16, y:-16}], bonus:-1, life:5}, {id:11, p:{x:332, y:292}, v:[{x:0, y:0}, {x:16, y:-16}, {x:32, y:0}, {x:16, y:16}], bonus:-1, life:5}, {id:12, p:{x:356, y:132}, v:[{x:0, y:0}, {x:-40, y:-40}, {x:0, y:-40}], bonus:-1, life:5}, {id:13, p:{x:364, y:108}, v:[{x:0, y:0}, {x:0, y:-40}, {x:40, y:-40}], bonus:-1, life:5}, {id:14, p:{x:188, y:92}, v:[{x:0, y:0}, {x:-40, y:40}, {x:-40, y:0}], bonus:-1, life:5}, {id:15, p:{x:140, y:68}, v:[{x:0, y:0}, {x:0, y:40}, {x:-40, y:0}], bonus:-1, life:5}, {id:16, p:{x:252, y:68}, v:[{x:0, y:0}, {x:-32, y:-32}, {x:32, y:-32}], bonus:-1, life:4}, {id:17, p:{x:276, y:52}, v:[{x:0, y:0}, {x:16, y:-16}, {x:32, y:0}], bonus:-1, life:3}, {id:18, p:{x:212, y:36}, v:[{x:0, y:0}, {x:16, y:16}, {x:-16, y:16}], bonus:-1, life:3}, {id:19, p:{x:124, y:164}, v:[{x:0, y:0}, {x:0, y:56}, {x:-16, y:72}, {x:-32, y:56}, {x:-32, y:0}, {x:-16, y:-16}], bonus:-1, life:-1}, {id:20, p:{x:380, y:220}, v:[{x:0, y:0}, {x:0, y:-56}, {x:16, y:-72}, {x:32, y:-56}, {x:32, y:0}, {x:16, y:16}], bonus:-1, life:-1}, {id:21, p:{x:132, y:292}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:2}, {id:22, p:{x:348, y:268}, v:[{x:0, y:0}, {x:24, y:24}, {x:0, y:48}, {x:-24, y:24}], bonus:-1, life:2}, {id:23, p:{x:124, y:292}, v:[{x:0, y:0}, {x:32, y:-32}, {x:64, y:0}, {x:32, y:32}], bonus:-1, life:1}, {id:24, p:{x:348, y:260}, v:[{x:0, y:0}, {x:32, y:32}, {x:0, y:64}, {x:-32, y:32}], bonus:-1, life:1}, {id:25, p:{x:108, y:244}, v:[{x:0, y:0}, {x:-24, y:-24}, {x:0, y:-48}, {x:24, y:-24}], bonus:-1, life:1}, {id:26, p:{x:84, y:164}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:27, p:{x:372, y:164}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:28, p:{x:420, y:220}, v:[{x:0, y:0}, {x:-24, y:24}, {x:-48, y:0}, {x:-24, y:-24}], bonus:-1, life:1}, {id:29, p:{x:76, y:220}, v:[{x:0, y:0}, {x:32, y:-32}, {x:64, y:0}, {x:32, y:32}], bonus:-1, life:3}, {id:31, p:{x:76, y:164}, v:[{x:0, y:0}, {x:32, y:-32}, {x:64, y:0}, {x:32, y:32}], bonus:-1, life:3}, {id:32, p:{x:396, y:188}, v:[{x:0, y:0}, {x:32, y:32}, {x:0, y:64}, {x:-32, y:32}], bonus:-1, life:3}, {id:33, p:{x:396, y:132}, v:[{x:0, y:0}, {x:32, y:32}, {x:0, y:64}, {x:-32, y:32}], bonus:-1, life:3}, {id:34, p:{x:268, y:52}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:35, p:{x:212, y:28}, v:[{x:0, y:0}, {x:24, y:24}, {x:0, y:48}, {x:-24, y:24}], bonus:-1, life:1}, {id:36, p:{x:180, y:52}, v:[{x:0, y:0}, {x:32, y:-32}, {x:64, y:0}, {x:32, y:32}], bonus:-1, life:2}, {id:37, p:{x:292, y:20}, v:[{x:0, y:0}, {x:32, y:32}, {x:0, y:64}, {x:-32, y:32}], bonus:-1, life:2}, {id:38, p:{x:252, y:308}, v:[{x:0, y:0}, {x:-24, y:-24}, {x:0, y:-48}, {x:24, y:-24}], bonus:-1, life:5}, {id:40, p:{x:252, y:316}, v:[{x:0, y:0}, {x:-32, y:-32}, {x:0, y:-64}, {x:32, y:-32}], bonus:-1, life:4}, {id:41, p:{x:252, y:324}, v:[{x:0, y:0}, {x:-40, y:-40}, {x:0, y:-80}, {x:40, y:-40}], bonus:-1, life:3}, {id:42, p:{x:252, y:84}, v:[{x:0, y:0}, {x:24, y:24}, {x:0, y:48}, {x:-24, y:24}], bonus:-1, life:5}, {id:43, p:{x:252, y:76}, v:[{x:0, y:0}, {x:32, y:32}, {x:0, y:64}, {x:-32, y:32}], bonus:-1, life:4}, {id:44, p:{x:252, y:68}, v:[{x:0, y:0}, {x:40, y:40}, {x:0, y:80}, {x:-40, y:40}], bonus:-1, life:3}, {id:45, p:{x:332, y:196}, v:[{x:0, y:0}, {x:8, y:-8}, {x:16, y:0}, {x:8, y:8}], bonus:-1, life:3}, {id:46, p:{x:164, y:188}, v:[{x:0, y:0}, {x:8, y:8}, {x:0, y:16}, {x:-8, y:8}], bonus:-1, life:3}, {id:47, p:{x:164, y:180}, v:[{x:0, y:0}, {x:16, y:16}, {x:0, y:32}, {x:-16, y:16}], bonus:-1, life:4}, {id:48, p:{x:340, y:180}, v:[{x:0, y:0}, {x:16, y:16}, {x:0, y:32}, {x:-16, y:16}], bonus:-1, life:4}, {id:49, p:{x:164, y:172}, v:[{x:0, y:0}, {x:24, y:24}, {x:0, y:48}, {x:-24, y:24}], bonus:-1, life:5}, {id:50, p:{x:340, y:172}, v:[{x:0, y:0}, {x:24, y:24}, {x:0, y:48}, {x:-24, y:24}], bonus:-1, life:5}], anomaly:[], teleport:[], key:[{id:0, x:132, y:196}, {id:1, x:372, y:196}, {id:2, x:252, y:108}, {id:3, x:252, y:284}, {id:4, x:252, y:196}], exit:{x:252, y:196, lock:5}, time:240, title:"DOLLS"});
case 9:
return ({block:[{id:2, p:{x:180, y:260}, v:[{x:0, y:0}, {x:48, y:16}, {x:48, y:72}, {x:8, y:64}], bonus:-1, life:5}, {id:3, p:{x:228, y:276}, v:[{x:0, y:0}, {x:24, y:0}, {x:24, y:40}, {x:0, y:48}], bonus:-1, life:5}, {id:4, p:{x:252, y:316}, v:[{x:0, y:0}, {x:0, y:-40}, {x:24, y:-40}, {x:24, y:8}], bonus:-1, life:5}, {id:5, p:{x:276, y:276}, v:[{x:0, y:0}, {x:48, y:-16}, {x:40, y:48}, {x:0, y:56}], bonus:-1, life:5}, {id:7, p:{x:188, y:324}, v:[{x:0, y:0}, {x:-8, y:-64}, {x:40, y:-48}, {x:40, y:8}], bonus:-1, life:2}, {id:8, p:{x:228, y:324}, v:[{x:0, y:0}, {x:0, y:-48}, {x:24, y:-48}, {x:24, y:-8}], bonus:-1, life:2}, {id:9, p:{x:252, y:316}, v:[{x:0, y:0}, {x:0, y:-40}, {x:24, y:-40}, {x:24, y:8}], bonus:-1, life:2}, {id:10, p:{x:276, y:332}, v:[{x:0, y:0}, {x:0, y:-56}, {x:48, y:-72}, {x:40, y:-8}], bonus:-1, life:2}, {id:14, p:{x:244, y:188}, v:[{x:0, y:0}, {x:-72, y:-24}, {x:-96, y:-8}, {x:-88, y:24}, {x:-48, y:32}, {x:0, y:8}], bonus:-1, life:5}, {id:15, p:{x:268, y:196}, v:[{x:0, y:0}, {x:0, y:-8}, {x:64, y:-32}, {x:88, y:-16}, {x:80, y:16}, {x:48, y:24}], bonus:-1, life:5}, {id:16, p:{x:180, y:260}, v:[{x:0, y:0}, {x:-40, y:-24}, {x:-56, y:-64}, {x:-56, y:-112}, {x:-48, y:-160}, {x:-32, y:-192}, {x:-8, y:-208}, {x:32, y:-216}, {x:112, y:-216}, {x:152, y:-208}, {x:176, y:-192}, {x:192, y:-160}, {x:200, y:-112}, {x:200, y:-64}, {x:184, y:-24}, {x:144, y:0}, {x:96, y:16}, {x:48, y:16}], bonus:-1, life:5}, {id:17, p:{x:180, y:260}, v:[{x:0, y:0}, {x:-40, y:-24}, {x:-56, y:-64}, {x:-56, y:-112}, {x:-48, y:-160}, {x:-32, y:-192}, {x:-8, y:-208}, {x:32, y:-216}, {x:112, y:-216}, {x:152, y:-208}, {x:176, y:-192}, {x:192, y:-160}, {x:200, y:-112}, {x:200, y:-64}, {x:184, y:-24}, {x:144, y:0}, {x:96, y:16}, {x:48, y:16}], bonus:-1, life:2}, {id:18, p:{x:156, y:212}, v:[{x:0, y:0}, {x:-8, y:-32}, {x:16, y:-48}, {x:88, y:-24}, {x:88, y:-16}, {x:40, y:8}], bonus:-1, life:5}, {id:19, p:{x:268, y:196}, v:[{x:0, y:0}, {x:0, y:-8}, {x:64, y:-32}, {x:88, y:-16}, {x:80, y:16}, {x:48, y:24}], bonus:-1, life:5}, {id:20, p:{x:260, y:140}, v:[{x:0, y:0}, {x:0, y:-32}, {x:24, y:-56}], bonus:-1, life:3}, {id:22, p:{x:244, y:108}, v:[{x:0, y:0}, {x:0, y:32}, {x:-24, y:-24}], bonus:-1, life:3}, {id:23, p:{x:252, y:100}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:0, y:-16}, {x:8, y:-8}], bonus:-1, life:3}, {id:24, p:{x:260, y:84}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:0, y:-16}, {x:8, y:-8}], bonus:-1, life:3}, {id:25, p:{x:244, y:84}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:0, y:-16}, {x:8, y:-8}], bonus:-1, life:3}, {id:27, p:{x:316, y:212}, v:[{x:0, y:0}, {x:0, y:-24}, {x:24, y:-24}, {x:24, y:0}], bonus:-1, life:1}, {id:28, p:{x:164, y:212}, v:[{x:0, y:0}, {x:0, y:-24}, {x:24, y:-24}, {x:24, y:0}], bonus:-1, life:1}, {id:29, p:{x:180, y:212}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:0, y:-16}, {x:8, y:-8}], bonus:-1, life:3}, {id:30, p:{x:316, y:204}, v:[{x:0, y:0}, {x:8, y:-8}, {x:16, y:0}, {x:8, y:8}], bonus:-1, life:3}, {id:31, p:{x:252, y:220}, v:[{x:0, y:0}, {x:0, y:32}, {x:-8, y:24}], bonus:-1, life:5}, {id:32, p:{x:252, y:252}, v:[{x:0, y:0}, {x:0, y:-32}, {x:8, y:-8}], bonus:-1, life:5}, {id:33, p:{x:188, y:324}, v:[{x:0, y:0}, {x:32, y:-8}, {x:40, y:8}], bonus:-1, life:5}, {id:34, p:{x:228, y:324}, v:[{x:0, y:0}, {x:16, y:-16}, {x:24, y:-8}], bonus:-1, life:5}, {id:35, p:{x:252, y:316}, v:[{x:0, y:0}, {x:8, y:-8}, {x:24, y:8}], bonus:-1, life:5}, {id:36, p:{x:276, y:332}, v:[{x:0, y:0}, {x:8, y:-16}, {x:40, y:-8}], bonus:-1, life:5}, {id:37, p:{x:132, y:100}, v:[{x:0, y:0}, {x:16, y:-32}, {x:8, y:0}, {x:-8, y:48}], bonus:-1, life:2}, {id:38, p:{x:356, y:68}, v:[{x:0, y:0}, {x:16, y:32}, {x:24, y:80}, {x:8, y:32}], bonus:-1, life:2}, {id:39, p:{x:420, y:260}, v:[{x:0, y:0}, {x:8, y:-8}, {x:16, y:0}, {x:8, y:8}], bonus:-1, life:-1}, {id:40, p:{x:428, y:252}, v:[{x:0, y:0}, {x:8, y:-24}, {x:32, y:0}, {x:8, y:8}], bonus:-1, life:5}, {id:41, p:{x:436, y:260}, v:[{x:0, y:0}, {x:24, y:8}, {x:0, y:32}, {x:-8, y:8}], bonus:-1, life:5}, {id:42, p:{x:428, y:268}, v:[{x:0, y:0}, {x:-8, y:24}, {x:-32, y:0}, {x:-8, y:-8}], bonus:-1, life:5}, {id:43, p:{x:420, y:260}, v:[{x:0, y:0}, {x:-24, y:-8}, {x:0, y:-32}, {x:8, y:-8}], bonus:-1, life:5}, {id:44, p:{x:44, y:228}, v:[{x:0, y:0}, {x:8, y:-8}, {x:16, y:0}, {x:8, y:8}], bonus:-1, life:-1}, {id:45, p:{x:52, y:220}, v:[{x:0, y:0}, {x:8, y:-24}, {x:24, y:-16}, {x:32, y:0}, {x:8, y:8}], bonus:-1, life:4}, {id:46, p:{x:60, y:228}, v:[{x:0, y:0}, {x:24, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-8, y:8}], bonus:-1, life:4}, {id:47, p:{x:44, y:228}, v:[{x:0, y:0}, {x:-24, y:-8}, {x:-16, y:-24}, {x:0, y:-32}, {x:8, y:-8}], bonus:-1, life:4}, {id:48, p:{x:44, y:228}, v:[{x:0, y:0}, {x:8, y:8}, {x:0, y:32}, {x:-16, y:24}, {x:-24, y:8}], bonus:-1, life:4}, {id:50, p:{x:84, y:68}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:0, y:-16}, {x:8, y:-8}], bonus:-1, life:-1}, {id:51, p:{x:84, y:52}, v:[{x:0, y:0}, {x:8, y:-24}, {x:32, y:0}, {x:8, y:8}], bonus:-1, life:1}, {id:52, p:{x:92, y:60}, v:[{x:0, y:0}, {x:24, y:8}, {x:0, y:32}, {x:-8, y:8}], bonus:-1, life:1}, {id:53, p:{x:84, y:68}, v:[{x:0, y:0}, {x:-8, y:24}, {x:-32, y:0}, {x:-8, y:-8}], bonus:-1, life:1}, {id:54, p:{x:76, y:60}, v:[{x:0, y:0}, {x:-24, y:-8}, {x:0, y:-32}, {x:8, y:-8}], bonus:-1, life:1}, {id:55, p:{x:452, y:84}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:0, y:-16}, {x:8, y:-8}], bonus:-1, life:-1}, {id:56, p:{x:452, y:68}, v:[{x:0, y:0}, {x:8, y:-24}, {x:24, y:-16}, {x:32, y:0}, {x:8, y:8}], bonus:-1, life:3}, {id:57, p:{x:460, y:76}, v:[{x:0, y:0}, {x:24, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-8, y:8}], bonus:-1, life:3}, {id:58, p:{x:452, y:84}, v:[{x:0, y:0}, {x:-8, y:24}, {x:-24, y:16}, {x:-32, y:0}, {x:-8, y:-8}], bonus:-1, life:3}, {id:59, p:{x:444, y:76}, v:[{x:0, y:0}, {x:-24, y:-8}, {x:-16, y:-24}, {x:0, y:-32}, {x:8, y:-8}], bonus:-1, life:3}], anomaly:[], teleport:[{id:0, x:348, y:268, ex:156, ey:268}, {id:1, x:52, y:196, ex:428, ey:228}, {id:2, x:196, y:220, ex:316, ey:220}], key:[{id:0, x:316, y:188}, {id:1, x:188, y:188}, {id:2, x:252, y:276}, {id:3, x:428, y:260}, {id:4, x:52, y:228}, {id:5, x:220, y:84}, {id:6, x:284, y:84}, {id:7, x:252, y:140}], exit:{x:252, y:36, lock:8}, time:240, title:"SKULL"});
case 10:
return ({block:[{id:5, p:{x:228, y:204}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:0, y:-16}, {x:48, y:-16}, {x:56, y:-8}, {x:48, y:0}], bonus:-1, life:6}, {id:6, p:{x:276, y:188}, v:[{x:0, y:0}, {x:8, y:-8}, {x:56, y:-8}, {x:64, y:0}, {x:56, y:8}, {x:8, y:8}], bonus:-1, life:6}, {id:7, p:{x:332, y:180}, v:[{x:0, y:0}, {x:8, y:-8}, {x:56, y:-8}, {x:64, y:0}, {x:56, y:8}, {x:8, y:8}], bonus:-1, life:6}, {id:8, p:{x:388, y:172}, v:[{x:0, y:0}, {x:8, y:-8}, {x:56, y:-8}, {x:64, y:0}, {x:56, y:8}, {x:8, y:8}], bonus:-1, life:6}, {id:9, p:{x:220, y:196}, v:[{x:0, y:0}, {x:-48, y:0}, {x:-56, y:-8}, {x:-48, y:-16}, {x:0, y:-16}, {x:8, y:-8}], bonus:-1, life:6}, {id:10, p:{x:164, y:188}, v:[{x:0, y:0}, {x:-48, y:0}, {x:-56, y:-8}, {x:-48, y:-16}, {x:0, y:-16}, {x:8, y:-8}], bonus:-1, life:6}, {id:13, p:{x:108, y:180}, v:[{x:0, y:0}, {x:-48, y:0}, {x:-56, y:-8}, {x:-48, y:-16}, {x:0, y:-16}, {x:8, y:-8}], bonus:-1, life:6}, {id:14, p:{x:52, y:172}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:-8, y:-56}, {x:0, y:-64}, {x:8, y:-56}, {x:8, y:-8}], bonus:-1, life:-1}, {id:15, p:{x:44, y:116}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:-8, y:-56}, {x:0, y:-64}, {x:8, y:-56}, {x:8, y:-8}], bonus:-1, life:-1}, {id:16, p:{x:452, y:172}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:-8, y:-56}, {x:0, y:-64}, {x:8, y:-56}, {x:8, y:-8}], bonus:-1, life:-1}, {id:17, p:{x:452, y:108}, v:[{x:0, y:0}, {x:0, y:-48}, {x:8, y:-56}, {x:16, y:-48}, {x:16, y:0}, {x:8, y:8}], bonus:-1, life:-1}, {id:18, p:{x:220, y:180}, v:[{x:0, y:0}, {x:8, y:-8}, {x:56, y:-8}, {x:64, y:0}, {x:56, y:8}, {x:8, y:8}], bonus:-1, life:-1}, {id:19, p:{x:276, y:204}, v:[{x:0, y:0}, {x:8, y:-8}, {x:56, y:-8}, {x:64, y:0}, {x:56, y:8}, {x:8, y:8}], bonus:-1, life:6}, {id:20, p:{x:340, y:204}, v:[{x:0, y:0}, {x:48, y:0}, {x:56, y:8}, {x:48, y:16}, {x:0, y:16}, {x:-8, y:8}], bonus:-1, life:6}, {id:21, p:{x:396, y:212}, v:[{x:0, y:0}, {x:48, y:0}, {x:56, y:8}, {x:48, y:16}, {x:0, y:16}, {x:-8, y:8}], bonus:-1, life:6}, {id:22, p:{x:444, y:228}, v:[{x:0, y:0}, {x:8, y:-8}, {x:16, y:0}, {x:16, y:48}, {x:8, y:56}, {x:0, y:48}], bonus:-1, life:6}, {id:23, p:{x:228, y:204}, v:[{x:0, y:0}, {x:-8, y:8}, {x:-56, y:8}, {x:-64, y:0}, {x:-56, y:-8}, {x:-8, y:-8}], bonus:-1, life:6}, {id:24, p:{x:164, y:204}, v:[{x:0, y:0}, {x:8, y:8}, {x:0, y:16}, {x:-48, y:16}, {x:-56, y:8}, {x:-48, y:0}], bonus:-1, life:6}, {id:25, p:{x:108, y:212}, v:[{x:0, y:0}, {x:8, y:8}, {x:0, y:16}, {x:-48, y:16}, {x:-56, y:8}, {x:-48, y:0}], bonus:-1, life:6}, {id:26, p:{x:52, y:220}, v:[{x:0, y:0}, {x:8, y:8}, {x:8, y:56}, {x:0, y:64}, {x:-8, y:56}, {x:-8, y:8}], bonus:-1, life:6}, {id:27, p:{x:220, y:284}, v:[{x:0, y:0}, {x:8, y:-8}, {x:56, y:-8}, {x:64, y:0}, {x:56, y:8}, {x:8, y:8}], bonus:-1, life:-1}, {id:28, p:{x:276, y:276}, v:[{x:0, y:0}, {x:8, y:-8}, {x:56, y:-8}, {x:64, y:0}, {x:56, y:8}, {x:8, y:8}], bonus:-1, life:6}, {id:29, p:{x:332, y:268}, v:[{x:0, y:0}, {x:8, y:-8}, {x:56, y:-8}, {x:64, y:0}, {x:56, y:8}, {x:8, y:8}], bonus:-1, life:6}, {id:30, p:{x:228, y:276}, v:[{x:0, y:0}, {x:-8, y:8}, {x:-56, y:8}, {x:-64, y:0}, {x:-56, y:-8}, {x:-8, y:-8}], bonus:-1, life:6}, {id:31, p:{x:164, y:276}, v:[{x:0, y:0}, {x:-48, y:0}, {x:-56, y:-8}, {x:-48, y:-16}, {x:0, y:-16}, {x:8, y:-8}], bonus:-1, life:6}, {id:32, p:{x:252, y:92}, v:[{x:0, y:0}, {x:8, y:-8}, {x:56, y:-8}, {x:64, y:0}, {x:56, y:8}, {x:8, y:8}], bonus:-1, life:1}, {id:33, p:{x:252, y:92}, v:[{x:0, y:0}, {x:-8, y:8}, {x:-56, y:8}, {x:-64, y:0}, {x:-56, y:-8}, {x:-8, y:-8}], bonus:-1, life:1}, {id:34, p:{x:244, y:100}, v:[{x:0, y:0}, {x:8, y:-8}, {x:16, y:0}, {x:16, y:48}, {x:8, y:56}, {x:0, y:48}], bonus:-1, life:1}, {id:35, p:{x:252, y:92}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:-8, y:-56}, {x:0, y:-64}, {x:8, y:-56}, {x:8, y:-8}], bonus:-1, life:1}, {id:36, p:{x:284, y:68}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:0, y:-16}, {x:8, y:-8}], bonus:-1, life:6}, {id:37, p:{x:284, y:116}, v:[{x:0, y:0}, {x:8, y:8}, {x:0, y:16}, {x:-8, y:8}], bonus:-1, life:6}, {id:38, p:{x:220, y:116}, v:[{x:0, y:0}, {x:8, y:8}, {x:0, y:16}, {x:-8, y:8}], bonus:-1, life:6}, {id:39, p:{x:220, y:52}, v:[{x:0, y:0}, {x:8, y:8}, {x:0, y:16}, {x:-8, y:8}], bonus:-1, life:6}], anomaly:[{id:0, x:284, y:196}, {id:1, x:220, y:196}, {id:2, x:108, y:268}, {id:3, x:396, y:268}, {id:4, x:452, y:284}, {id:5, x:52, y:284}, {id:6, x:420, y:196}, {id:7, x:84, y:196}, {id:8, x:252, y:92}], teleport:[], key:[{id:0, x:252, y:92}, {id:1, x:420, y:196}, {id:2, x:84, y:196}, {id:3, x:252, y:252}, {id:4, x:460, y:52}, {id:5, x:44, y:52}, {id:6, x:140, y:148}, {id:7, x:364, y:148}], exit:{x:252, y:4, lock:8}, time:240, title:"HIDDEN BLOCKS"});
case 11:
return ({block:[{id:0, p:{x:228, y:196}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:1, p:{x:276, y:196}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:2}, {id:2, p:{x:228, y:196}, v:[{x:0, y:0}, {x:-24, y:24}, {x:-48, y:0}, {x:-24, y:-24}], bonus:-1, life:2}, {id:3, p:{x:324, y:196}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:2}, {id:4, p:{x:180, y:196}, v:[{x:0, y:0}, {x:-24, y:24}, {x:-48, y:0}, {x:-24, y:-24}], bonus:-1, life:2}, {id:5, p:{x:372, y:196}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:3}, {id:8, p:{x:132, y:196}, v:[{x:0, y:0}, {x:-24, y:24}, {x:-48, y:0}, {x:-24, y:-24}], bonus:-1, life:3}, {id:9, p:{x:420, y:196}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:4}, {id:10, p:{x:84, y:196}, v:[{x:0, y:0}, {x:-24, y:24}, {x:-48, y:0}, {x:-24, y:-24}], bonus:-1, life:4}, {id:11, p:{x:204, y:172}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:4}, {id:12, p:{x:252, y:172}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:4}, {id:13, p:{x:156, y:172}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:5}, {id:14, p:{x:108, y:172}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:5}, {id:15, p:{x:300, y:172}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:5}, {id:16, p:{x:348, y:172}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:5}, {id:17, p:{x:396, y:172}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:6}, {id:18, p:{x:60, y:172}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:6}, {id:19, p:{x:228, y:148}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:6}, {id:21, p:{x:276, y:148}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:22, p:{x:324, y:148}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:23, p:{x:180, y:148}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:24, p:{x:132, y:148}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:25, p:{x:372, y:148}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:2}, {id:26, p:{x:84, y:148}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:2}, {id:27, p:{x:204, y:124}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:2}, {id:28, p:{x:252, y:124}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:2}, {id:29, p:{x:300, y:124}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:3}, {id:30, p:{x:348, y:124}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:3}, {id:32, p:{x:156, y:124}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:3}, {id:33, p:{x:108, y:124}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:3}, {id:34, p:{x:228, y:100}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:4}, {id:35, p:{x:276, y:100}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:4}, {id:36, p:{x:180, y:100}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:4}, {id:37, p:{x:132, y:100}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:5}, {id:38, p:{x:324, y:100}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:5}, {id:39, p:{x:204, y:76}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:5}, {id:40, p:{x:252, y:76}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:5}, {id:41, p:{x:300, y:76}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:6}, {id:42, p:{x:156, y:76}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:6}, {id:43, p:{x:228, y:52}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:6}, {id:45, p:{x:276, y:52}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:46, p:{x:180, y:52}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:47, p:{x:204, y:28}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:48, p:{x:252, y:28}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:49, p:{x:204, y:220}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:6}, {id:50, p:{x:252, y:220}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:6}, {id:51, p:{x:300, y:220}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:53, p:{x:348, y:220}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:54, p:{x:156, y:220}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:55, p:{x:108, y:220}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:56, p:{x:228, y:244}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:2}, {id:57, p:{x:276, y:244}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:3}, {id:58, p:{x:180, y:244}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:3}, {id:59, p:{x:252, y:268}, v:[{x:0, y:0}, {x:24, y:24}, {x:0, y:48}, {x:-24, y:24}], bonus:-1, life:4}], anomaly:[{id:0, x:60, y:196}, {id:1, x:444, y:196}, {id:2, x:132, y:220}, {id:3, x:372, y:220}, {id:4, x:180, y:124}, {id:5, x:324, y:124}], teleport:[{id:0, x:52, y:276, ex:404, ey:68}, {id:1, x:116, y:276, ex:36, ey:68}, {id:2, x:180, y:276, ex:252, ey:68}, {id:3, x:340, y:68, ex:244, ey:276}, {id:4, x:308, y:276, ex:100, ey:68}, {id:5, x:372, y:284, ex:180, ey:68}, {id:6, x:212, y:244, ex:132, ey:116}, {id:7, x:436, y:276, ex:372, ey:148}, {id:8, x:476, y:244, ex:68, ey:172}, {id:9, x:340, y:244, ex:436, ey:132}, {id:10, x:260, y:244, ex:212, ey:148}, {id:11, x:148, y:212, ex:308, ey:148}, {id:12, x:20, y:228, ex:68, ey:116}, {id:13, x:84, y:228, ex:412, ey:196}, {id:14, x:404, y:132, ex:228, ey:108}, {id:15, x:292, y:28, ex:252, ey:204}, {id:16, x:116, y:164, ex:468, ey:76}, {id:17, x:132, y:52, ex:332, ey:188}, {id:18, x:28, y:116, ex:212, ey:28}, {id:19, x:252, y:140, ex:100, ey:108}], key:[{id:0, x:132, y:172}, {id:1, x:372, y:172}, {id:2, x:276, y:220}, {id:3, x:228, y:220}, {id:4, x:252, y:148}, {id:5, x:228, y:76}, {id:6, x:276, y:76}, {id:7, x:252, y:52}], exit:{x:252, y:4, lock:8}, time:240, title:"ROCK'N'ROLL"});
};
}
}
}//package
Section 201
//MochiAd (MochiAd)
package {
import flash.display.*;
import flash.events.*;
import flash.net.*;
import flash.utils.*;
import flash.system.*;
public class MochiAd {
public static function getVersion():String{
return ("2.5");
}
public static function showClickAwayAd(_arg1:Object):void{
var DEFAULTS:Object;
var clip:Object;
var ad_timeout:Number;
var mc:MovieClip;
var wh:Array;
var w:Number;
var h:Number;
var chk:MovieClip;
var sendHostProgress:Boolean;
var options = _arg1;
DEFAULTS = {ad_timeout:2000, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function ():void{
}, ad_finished:function ():void{
}, ad_loaded:function (_arg1:Number, _arg2:Number):void{
}, ad_failed:function ():void{
}, ad_skipped:function ():void{
}};
options = MochiAd._parseOptions(options, DEFAULTS);
clip = options.clip;
ad_timeout = options.ad_timeout;
delete options.ad_timeout;
if (!MochiAd.load(options)){
options.ad_failed();
options.ad_finished();
return;
};
options.ad_started();
mc = clip._mochiad;
mc["onUnload"] = function ():void{
MochiAd._cleanup(mc);
options.ad_finished();
};
wh = MochiAd._getRes(options, clip);
w = wh[0];
h = wh[1];
mc.x = (w * 0.5);
mc.y = (h * 0.5);
chk = createEmptyMovieClip(mc, "_mochiad_wait", 3);
chk.ad_timeout = ad_timeout;
chk.started = getTimer();
chk.showing = false;
mc.unloadAd = function ():void{
MochiAd.unload(clip);
};
mc.adLoaded = options.ad_loaded;
mc.adSkipped = options.ad_skipped;
mc.rpc = function (_arg1:Number, _arg2:Object):void{
MochiAd.rpc(clip, _arg1, _arg2);
};
sendHostProgress = false;
mc.regContLC = function (_arg1:String):void{
mc._containerLCName = _arg1;
};
chk["onEnterFrame"] = function ():void{
var _local1:Object;
var _local2:Number;
var _local3:Boolean;
var _local4:Number;
if (!this.parent){
delete this.onEnterFrame;
return;
};
_local1 = this.parent._mochiad_ctr;
_local2 = (getTimer() - this.started);
_local3 = false;
if (!chk.showing){
_local4 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal;
if (_local4 > 0){
chk.showing = true;
_local3 = true;
chk.started = getTimer();
} else {
if (_local2 > chk.ad_timeout){
options.ad_failed();
_local3 = true;
};
};
};
if (this.root == null){
_local3 = true;
};
if (_local3){
delete this.onEnterFrame;
};
};
doOnEnterFrame(chk);
}
public static function _isNetworkAvailable():Boolean{
return (!((Security.sandboxType == "localWithFile")));
}
public static function _allowDomains(_arg1:String):String{
var _local2:String;
_local2 = _arg1.split("/")[2].split(":")[0];
Security.allowDomain("*");
Security.allowDomain(_local2);
Security.allowInsecureDomain("*");
Security.allowInsecureDomain(_local2);
return (_local2);
}
public static function unload(_arg1:Object):Boolean{
if (((_arg1.clip) && (_arg1.clip._mochiad))){
_arg1 = _arg1.clip;
};
if (_arg1.origFrameRate != undefined){
_arg1.stage.frameRate = _arg1.origFrameRate;
};
if (!_arg1._mochiad){
return (false);
};
if (_arg1._mochiad._containerLCName != undefined){
_arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "notify", {id:"unload"});
};
if (_arg1._mochiad.onUnload){
_arg1._mochiad.onUnload();
};
delete _arg1._mochiad_loaded;
delete _arg1._mochiad;
return (true);
}
public static function showInterLevelAd(_arg1:Object):void{
var DEFAULTS:Object;
var clip:Object;
var ad_msec:Number;
var ad_timeout:Number;
var fadeout_time:Number;
var mc:MovieClip;
var wh:Array;
var w:Number;
var h:Number;
var chk:MovieClip;
var options = _arg1;
DEFAULTS = {ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function ():void{
if ((this.clip is MovieClip)){
this.clip.stop();
} else {
throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers."));
};
}, ad_finished:function ():void{
if ((this.clip is MovieClip)){
this.clip.play();
} else {
throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers."));
};
}, ad_loaded:function (_arg1:Number, _arg2:Number):void{
}, ad_failed:function ():void{
}, ad_skipped:function ():void{
}};
options = MochiAd._parseOptions(options, DEFAULTS);
clip = options.clip;
ad_msec = 11000;
ad_timeout = options.ad_timeout;
delete options.ad_timeout;
fadeout_time = options.fadeout_time;
delete options.fadeout_time;
if (!MochiAd.load(options)){
options.ad_failed();
options.ad_finished();
return;
};
options.ad_started();
mc = clip._mochiad;
mc["onUnload"] = function ():void{
MochiAd._cleanup(mc);
options.ad_finished();
};
wh = MochiAd._getRes(options, clip);
w = wh[0];
h = wh[1];
mc.x = (w * 0.5);
mc.y = (h * 0.5);
chk = createEmptyMovieClip(mc, "_mochiad_wait", 3);
chk.ad_msec = ad_msec;
chk.ad_timeout = ad_timeout;
chk.started = getTimer();
chk.showing = false;
chk.fadeout_time = fadeout_time;
chk.fadeFunction = function ():void{
var _local1:Number;
if (!this.parent){
delete this.onEnterFrame;
delete this.fadeFunction;
return;
};
_local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)));
if (_local1 > 0){
this.parent.alpha = (_local1 * 0.01);
} else {
MochiAd.unload(clip);
delete this["onEnterFrame"];
};
};
mc.unloadAd = function ():void{
MochiAd.unload(clip);
};
mc.adLoaded = options.ad_loaded;
mc.adSkipped = options.ad_skipped;
mc.adjustProgress = function (_arg1:Number):void{
var _local2:Object;
_local2 = mc._mochiad_wait;
_local2.server_control = true;
_local2.showing = true;
_local2.started = getTimer();
_local2.ad_msec = (_arg1 - 250);
};
mc.rpc = function (_arg1:Number, _arg2:Object):void{
MochiAd.rpc(clip, _arg1, _arg2);
};
chk["onEnterFrame"] = function ():void{
var _local1:Object;
var _local2:Number;
var _local3:Boolean;
var _local4:Number;
if (!this.parent){
delete this.onEnterFrame;
delete this.fadeFunction;
return;
};
_local1 = this.parent._mochiad_ctr;
_local2 = (getTimer() - this.started);
_local3 = false;
if (!chk.showing){
_local4 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal;
if (_local4 > 0){
chk.showing = true;
chk.started = getTimer();
MochiAd.adShowing(clip);
} else {
if (_local2 > chk.ad_timeout){
options.ad_failed();
_local3 = true;
};
};
};
if (_local2 > chk.ad_msec){
_local3 = true;
};
if (_local3){
if (this.server_control){
delete this.onEnterFrame;
} else {
this.fadeout_start = getTimer();
this.onEnterFrame = this.fadeFunction;
};
};
};
doOnEnterFrame(chk);
}
public static function _parseOptions(_arg1:Object, _arg2:Object):Object{
var _local3:Object;
var _local4:String;
var _local5:Array;
var _local6:Number;
var _local7:Array;
_local3 = {};
for (_local4 in _arg2) {
_local3[_local4] = _arg2[_local4];
};
if (_arg1){
for (_local4 in _arg1) {
_local3[_local4] = _arg1[_local4];
};
};
if (_local3.clip == undefined){
throw (new Error("MochiAd is missing the 'clip' parameter. This should be a MovieClip, Sprite or an instance of a class that extends MovieClip or Sprite."));
};
_arg1 = _local3.clip.loaderInfo.parameters.mochiad_options;
if (_arg1){
_local5 = _arg1.split("&");
_local6 = 0;
while (_local6 < _local5.length) {
_local7 = _local5[_local6].split("=");
_local3[unescape(_local7[0])] = unescape(_local7[1]);
_local6++;
};
};
if (_local3.id == "test"){
};
return (_local3);
}
public static function _cleanup(_arg1:Object):void{
var idx:Number;
var k:String;
var lc:LocalConnection;
var f:Function;
var mc = _arg1;
if (("lc" in mc)){
lc = mc.lc;
f = function ():void{
try {
lc.client = null;
lc.close();
} catch(e:Error) {
};
};
setTimeout(f, 0);
};
idx = DisplayObjectContainer(mc).numChildren;
while (idx > 0) {
idx = (idx - 1);
DisplayObjectContainer(mc).removeChildAt(idx);
};
for (k in mc) {
delete mc[k];
};
}
public static function load(_arg1:Object):MovieClip{
var DEFAULTS:Object;
var clip:Object;
var depth:Number;
var mc:MovieClip;
var wh:Array;
var lv:URLVariables;
var k:String;
var server:String;
var hostname:String;
var lc:LocalConnection;
var name:String;
var loader:Loader;
var g:Function;
var req:URLRequest;
var v:Object;
var options = _arg1;
DEFAULTS = {server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"};
options = MochiAd._parseOptions(options, DEFAULTS);
options.swfv = 9;
options.mav = MochiAd.getVersion();
clip = options.clip;
if (!MochiAd._isNetworkAvailable()){
return (null);
};
try {
if (clip._mochiad_loaded){
return (null);
};
} catch(e:Error) {
throw (new Error("MochiAd requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic."));
};
depth = options.depth;
delete options.depth;
mc = createEmptyMovieClip(clip, "_mochiad", depth);
wh = MochiAd._getRes(options, clip);
options.res = ((wh[0] + "x") + wh[1]);
options.server = (options.server + options.id);
delete options.id;
clip._mochiad_loaded = true;
if (clip.loaderInfo.loaderURL.indexOf("http") == 0){
options.as3_swf = clip.loaderInfo.loaderURL;
};
lv = new URLVariables();
for (k in options) {
v = options[k];
if (!(v is Function)){
lv[k] = v;
};
};
server = lv.server;
delete lv.server;
hostname = _allowDomains(server);
lc = new LocalConnection();
lc.client = mc;
name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_");
lc.allowDomain("*", "localhost");
lc.allowInsecureDomain("*", "localhost");
lc.connect(name);
mc.lc = lc;
mc.lcName = name;
lv.lc = name;
lv.st = getTimer();
loader = new Loader();
g = function (_arg1:Object):void{
_arg1.target.removeEventListener(_arg1.type, arguments.callee);
MochiAd.unload(clip);
};
loader.contentLoaderInfo.addEventListener(Event.UNLOAD, g);
req = new URLRequest((server + ".swf"));
req.contentType = "application/x-www-form-urlencoded";
req.method = URLRequestMethod.POST;
req.data = lv;
loader.load(req);
mc.addChild(loader);
mc._mochiad_ctr = loader;
return (mc);
}
public static function runMethod(_arg1:Object, _arg2:String, _arg3:Array):Object{
var _local4:Array;
var _local5:Number;
_local4 = _arg2.split(".");
_local5 = 0;
while (_local5 < (_local4.length - 1)) {
if ((((_arg1[_local4[_local5]] == undefined)) || ((_arg1[_local4[_local5]] == null)))){
return (undefined);
};
_arg1 = _arg1[_local4[_local5]];
_local5++;
};
if (typeof(_arg1[_local4[_local5]]) == "function"){
return (_arg1[_local4[_local5]].apply(_arg1, _arg3));
};
return (undefined);
}
public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number):MovieClip{
var _local4:MovieClip;
_local4 = new MovieClip();
if (((false) && (_arg3))){
_arg1.addChildAt(_local4, _arg3);
} else {
_arg1.addChild(_local4);
};
_arg1[_arg2] = _local4;
_local4["_name"] = _arg2;
return (_local4);
}
public static function _getRes(_arg1:Object, _arg2:Object):Array{
var _local3:Object;
var _local4:Number;
var _local5:Number;
var _local6:Array;
_local3 = _arg2.getBounds(_arg2.root);
_local4 = 0;
_local5 = 0;
if (typeof(_arg1.res) != "undefined"){
_local6 = _arg1.res.split("x");
_local4 = parseFloat(_local6[0]);
_local5 = parseFloat(_local6[1]);
} else {
_local4 = _local3.width;
_local5 = _local3.height;
};
if ((((_local4 == 0)) || ((_local5 == 0)))){
_local4 = _arg2.stage.stageWidth;
_local5 = _arg2.stage.stageHeight;
};
return ([_local4, _local5]);
}
public static function adShowing(_arg1:Object):void{
_arg1.origFrameRate = _arg1.stage.frameRate;
_arg1.stage.frameRate = 30;
}
public static function getValue(_arg1:Object, _arg2:String):Object{
var _local3:Array;
var _local4:Number;
_local3 = _arg2.split(".");
_local4 = 0;
while (_local4 < (_local3.length - 1)) {
if ((((_arg1[_local3[_local4]] == undefined)) || ((_arg1[_local3[_local4]] == null)))){
return (undefined);
};
_arg1 = _arg1[_local3[_local4]];
_local4++;
};
return (_arg1[_local3[_local4]]);
}
public static function rpc(_arg1:Object, _arg2:Number, _arg3:Object):void{
var _local4:Object;
var _local5:Object;
switch (_arg3.id){
case "setValue":
MochiAd.setValue(_arg1, _arg3.objectName, _arg3.value);
break;
case "getValue":
_local4 = MochiAd.getValue(_arg1, _arg3.objectName);
_arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "rpcResult", _arg2, _local4);
break;
case "runMethod":
_local5 = MochiAd.runMethod(_arg1, _arg3.method, _arg3.args);
_arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "rpcResult", _arg2, _local5);
break;
};
}
public static function setValue(_arg1:Object, _arg2:String, _arg3:Object):void{
var _local4:Array;
var _local5:Number;
_local4 = _arg2.split(".");
_local5 = 0;
while (_local5 < (_local4.length - 1)) {
if ((((_arg1[_local4[_local5]] == undefined)) || ((_arg1[_local4[_local5]] == null)))){
return;
};
_arg1 = _arg1[_local4[_local5]];
_local5++;
};
_arg1[_local4[_local5]] = _arg3;
}
public static function showPreGameAd(_arg1:Object):void{
var DEFAULTS:Object;
var clip:Object;
var ad_msec:Number;
var ad_timeout:Number;
var fadeout_time:Number;
var mc:MovieClip;
var wh:Array;
var w:Number;
var h:Number;
var chk:MovieClip;
var bar:MovieClip;
var bar_color:Number;
var bar_background:Number;
var bar_outline:Number;
var backing_mc:MovieClip;
var backing:Object;
var inside_mc:MovieClip;
var inside:Object;
var outline_mc:MovieClip;
var outline:Object;
var complete:Boolean;
var unloaded:Boolean;
var f:Function;
var sendHostProgress:Boolean;
var r:MovieClip;
var options = _arg1;
DEFAULTS = {ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:0xFF8A00, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function ():void{
if ((this.clip is MovieClip)){
this.clip.stop();
} else {
throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers."));
};
}, ad_finished:function ():void{
if ((this.clip is MovieClip)){
this.clip.play();
} else {
throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers."));
};
}, ad_loaded:function (_arg1:Number, _arg2:Number):void{
}, ad_failed:function ():void{
}, ad_skipped:function ():void{
}, ad_progress:function (_arg1:Number):void{
}};
options = MochiAd._parseOptions(options, DEFAULTS);
if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def"){
options.ad_started();
setTimeout(options.ad_finished, 100);
return;
};
clip = options.clip;
ad_msec = 11000;
ad_timeout = options.ad_timeout;
delete options.ad_timeout;
fadeout_time = options.fadeout_time;
delete options.fadeout_time;
if (!MochiAd.load(options)){
options.ad_failed();
options.ad_finished();
return;
};
options.ad_started();
mc = clip._mochiad;
mc["onUnload"] = function ():void{
var fn:Function;
MochiAd._cleanup(mc);
fn = function ():void{
options.ad_finished();
};
setTimeout(fn, 100);
};
wh = MochiAd._getRes(options, clip);
w = wh[0];
h = wh[1];
mc.x = (w * 0.5);
mc.y = (h * 0.5);
chk = createEmptyMovieClip(mc, "_mochiad_wait", 3);
chk.x = (w * -0.5);
chk.y = (h * -0.5);
bar = createEmptyMovieClip(chk, "_mochiad_bar", 4);
if (options.no_progress_bar){
bar.visible = false;
delete options.no_progress_bar;
} else {
bar.x = 10;
bar.y = (h - 20);
};
bar_color = options.color;
delete options.color;
bar_background = options.background;
delete options.background;
bar_outline = options.outline;
delete options.outline;
backing_mc = createEmptyMovieClip(bar, "_outline", 1);
backing = backing_mc.graphics;
backing.beginFill(bar_background);
backing.moveTo(0, 0);
backing.lineTo((w - 20), 0);
backing.lineTo((w - 20), 10);
backing.lineTo(0, 10);
backing.lineTo(0, 0);
backing.endFill();
inside_mc = createEmptyMovieClip(bar, "_inside", 2);
inside = inside_mc.graphics;
inside.beginFill(bar_color);
inside.moveTo(0, 0);
inside.lineTo((w - 20), 0);
inside.lineTo((w - 20), 10);
inside.lineTo(0, 10);
inside.lineTo(0, 0);
inside.endFill();
inside_mc.scaleX = 0;
outline_mc = createEmptyMovieClip(bar, "_outline", 3);
outline = outline_mc.graphics;
outline.lineStyle(0, bar_outline, 100);
outline.moveTo(0, 0);
outline.lineTo((w - 20), 0);
outline.lineTo((w - 20), 10);
outline.lineTo(0, 10);
outline.lineTo(0, 0);
chk.ad_msec = ad_msec;
chk.ad_timeout = ad_timeout;
chk.started = getTimer();
chk.showing = false;
chk.last_pcnt = 0;
chk.fadeout_time = fadeout_time;
chk.fadeFunction = function ():void{
var _local1:Number;
_local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)));
if (_local1 > 0){
this.parent.alpha = (_local1 * 0.01);
} else {
MochiAd.unload(clip);
delete this["onEnterFrame"];
};
};
complete = false;
unloaded = false;
f = function (_arg1:Event):void{
_arg1.target.removeEventListener(_arg1.type, arguments.callee);
complete = true;
if (unloaded){
MochiAd.unload(clip);
};
};
clip.loaderInfo.addEventListener(Event.COMPLETE, f);
if ((clip.root is MovieClip)){
r = (clip.root as MovieClip);
if (r.framesLoaded >= r.totalFrames){
complete = true;
};
};
mc.unloadAd = function ():void{
unloaded = true;
if (complete){
MochiAd.unload(clip);
};
};
mc.adLoaded = options.ad_loaded;
mc.adSkipped = options.ad_skipped;
mc.adjustProgress = function (_arg1:Number):void{
var _local2:Object;
_local2 = mc._mochiad_wait;
_local2.server_control = true;
_local2.showing = true;
_local2.started = getTimer();
_local2.ad_msec = _arg1;
};
mc.rpc = function (_arg1:Number, _arg2:Object):void{
MochiAd.rpc(clip, _arg1, _arg2);
};
mc.rpcTestFn = function (_arg1:String):Object{
return (_arg1);
};
mc.regContLC = function (_arg1:String):void{
mc._containerLCName = _arg1;
};
sendHostProgress = false;
mc.sendHostLoadProgress = function (_arg1:String):void{
sendHostProgress = true;
};
chk["onEnterFrame"] = function ():void{
var _local1:Object;
var _local2:Object;
var _local3:Number;
var _local4:Boolean;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Object;
var _local10:Number;
var _local11:Number;
if (((!(this.parent)) || (!(this.parent.parent)))){
delete this["onEnterFrame"];
return;
};
_local1 = this.parent.parent.root;
_local2 = this.parent._mochiad_ctr;
_local3 = (getTimer() - this.started);
_local4 = false;
_local5 = _local1.loaderInfo.bytesTotal;
_local6 = _local1.loaderInfo.bytesLoaded;
if (complete){
_local6 = Math.max(1, _local6);
_local5 = _local6;
};
_local7 = ((100 * _local6) / _local5);
_local8 = ((100 * _local3) / chk.ad_msec);
_local9 = this._mochiad_bar._inside;
_local10 = Math.min(100, Math.min(((_local7) || (0)), _local8));
_local10 = Math.max(this.last_pcnt, _local10);
this.last_pcnt = _local10;
_local9.scaleX = (_local10 * 0.01);
options.ad_progress(_local10);
if (sendHostProgress){
clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:_local7});
if (_local7 == 100){
sendHostProgress = false;
};
};
if (!chk.showing){
_local11 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal;
if (_local11 > 0){
chk.showing = true;
chk.started = getTimer();
MochiAd.adShowing(clip);
} else {
if ((((_local3 > chk.ad_timeout)) && ((_local7 == 100)))){
options.ad_failed();
_local4 = true;
};
};
};
if (_local3 > chk.ad_msec){
_local4 = true;
};
if (((complete) && (_local4))){
if (this.server_control){
delete this.onEnterFrame;
} else {
this.fadeout_start = getTimer();
this.onEnterFrame = chk.fadeFunction;
};
};
};
doOnEnterFrame(chk);
}
public static function showPreloaderAd(_arg1:Object):void{
MochiAd.showPreGameAd(_arg1);
}
public static function showTimedAd(_arg1:Object):void{
MochiAd.showInterLevelAd(_arg1);
}
public static function doOnEnterFrame(_arg1:MovieClip):void{
var f:Function;
var mc = _arg1;
f = function (_arg1:Object):void{
if (((("onEnterFrame" in mc)) && (mc.onEnterFrame))){
mc.onEnterFrame();
} else {
_arg1.target.removeEventListener(_arg1.type, arguments.callee);
};
};
mc.addEventListener(Event.ENTER_FRAME, f);
}
}
}//package
Section 202
//Par0 (Par0)
package {
import elm.game.particles.*;
public dynamic class Par0 extends Particle {
}
}//package
Section 203
//Par1 (Par1)
package {
import elm.game.particles.*;
public dynamic class Par1 extends Particle {
}
}//package
Section 204
//Par2 (Par2)
package {
import elm.game.particles.*;
public dynamic class Par2 extends Particle {
}
}//package
Section 205
//Par3 (Par3)
package {
import elm.game.particles.*;
public dynamic class Par3 extends Particle {
}
}//package
Section 206
//Par4 (Par4)
package {
import elm.game.particles.*;
public dynamic class Par4 extends Particle {
}
}//package
Section 207
//Par5 (Par5)
package {
import elm.game.particles.*;
public dynamic class Par5 extends Particle {
}
}//package
Section 208
//Player (Player)
package {
import Box2D.Dynamics.*;
import elm.core.*;
import objects.*;
import bonuses.*;
public class Player {
public var panel:PanelClass;
public var exit:ExitClass;
public var balls:Array;
private var m_life:int;
public var speed:int;
public var keys:int;
public var bns:Array;
public static const SPEED:Array = [50, 70, 100];
public static var ball_id:int;
public function Player(){
ball_id = -1;
life = Game.getVar("life");
speed = 0;
balls = [];
panel = null;
bns = [];
exit = null;
keys = 0;
}
public function IsBonus(_arg1:int):Boolean{
var _local2:int;
_local2 = 0;
while (_local2 < bns.length) {
if (bns[_local2].type == _arg1){
return (true);
};
_local2++;
};
return (false);
}
public function Update(_arg1:Number):void{
var _local2:int;
var _local3:int;
_local2 = 0;
while (_local2 < bns.length) {
bns[_local2].timer = (bns[_local2].timer - _arg1);
if (bns[_local2].timer <= 0){
if (bns[_local2].type == Bonus.FIREBALL){
_local3 = 0;
while (_local3 < balls.length) {
balls[_local3].fireball = false;
_local3++;
};
};
bns.splice(_local2, 1);
};
_local2++;
};
}
public function get life():int{
return (m_life);
}
public function AddBonus(_arg1:int):void{
var _local2:int;
var _local3:int;
_local2 = 0;
while (_local2 < bns.length) {
if (bns[_local2].type == _arg1){
bns[_local2].timer = bns[_local2].time;
return;
};
_local2++;
};
bns.push(Bonus.getBonusInfo(_arg1));
if (_arg1 == Bonus.FIREBALL){
_local3 = 0;
while (_local3 < balls.length) {
balls[_local3].fireball = true;
_local3++;
};
};
}
public function set life(_arg1:int):void{
if (_arg1 > 8){
_arg1 = 8;
};
m_life = _arg1;
if (panel){
panel.gotoAndStop(m_life);
};
}
}
}//package
Section 209
//PreloaderClass (PreloaderClass)
package {
import flash.display.*;
import flash.events.*;
import flash.text.*;
public dynamic class PreloaderClass extends MovieClip {
private var progress:TextField;
public var progress_field:TextField;
public static const ENTRY_FRAME:Number = 3;
public static const DOCUMENT_CLASS:String = "Main";
public function PreloaderClass(){
addFrameScript(2, frame3);
super();
stop();
progress = (getChildByName("progress_field") as TextField);
progress.text = "...loading 0%...";
loaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress);
MochiAd.showPreGameAd({clip:this, id:"81eae728ffa6ad23", res:"500x500", background:0, color:3381759, outline:0xFFFFFF, no_bg:true, ad_finished:onCompleteAd});
}
private function onProgress(_arg1:ProgressEvent):void{
var _local2:uint;
var _local3:uint;
_local2 = _arg1.bytesLoaded;
_local3 = _arg1.bytesTotal;
progress.text = (("...loading " + Math.round(((_local2 / _local3) * 100))) + "%...");
}
private function onComplete(_arg1:Event=null):void{
addEventListener(Event.ENTER_FRAME, onEnterFrame);
gotoAndStop(ENTRY_FRAME);
}
function frame3(){
stop();
}
public function onCompleteAd():void{
addEventListener(Event.ENTER_FRAME, onEnterFrame);
play();
}
private function main():void{
var _local1:Class;
_local1 = (loaderInfo.applicationDomain.getDefinition(DOCUMENT_CLASS) as Class);
addChild(new (_local1));
}
private function onEnterFrame(_arg1:Event):void{
if (currentFrame >= ENTRY_FRAME){
removeEventListener(Event.ENTER_FRAME, onEnterFrame);
stop();
main();
};
}
}
}//package
Section 210
//Scores (Scores)
package {
import elm.core.*;
import flash.display.*;
import flash.events.*;
import mochi.*;
public class Scores extends State {
private var GUI:Layer;
private var BACK:Layer;
override public function onMouseClick(_arg1:MouseEvent):void{
}
override public function onKeyDown(_arg1:KeyboardEvent):void{
}
override public function free():void{
Log.Message("Scores free.");
}
override public function frame():void{
}
override public function init():Boolean{
var m:DisplayObject;
GUI = Gfx.createLayer(null, "gui", 100, true);
BACK = Gfx.createLayer(null, "back", 10, true);
m = Gfx.createMovie(GUI, "gui.GameLogo", "game_logo", {x:250, y:40, scaleX:0.8, scaleY:0.8});
m.blendMode = BlendMode.ADD;
m = Gfx.createMovie(GUI, "gfx.Saved", "saved", {x:250, y:250});
m.blendMode = BlendMode.ADD;
m = Gfx.createMovie(GUI, "gui.BtnBack", "btn_back", {x:150, y:460});
m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){
Game.setState("mainmenu");
});
if (Game.getVar("level") > 11){
m = Gfx.createMovie(GUI, "gui.BtnSubmit", "btn_submit", {x:350, y:460});
m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){
var e = _arg1;
MochiScores.showLeaderboard({boardID:"f0fe6885caf1c310", score:Game.getVar("score"), onClose:function ():void{
Game.setState("mainmenu");
}});
});
} else {
m = Gfx.createMovie(GUI, "gui.BtnNext", "btn_next", {x:350, y:460});
m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){
Game.setState("gameplay");
});
};
Gfx.createMovie(BACK, "gfx.Background", "background");
Log.Message("Scores init.");
return (true);
}
}
}//package
Section 211
//SoundButton (SoundButton)
package {
import elm.core.*;
import flash.display.*;
import flash.events.*;
public class SoundButton extends SimpleButton {
public function SoundButton(){
this.addEventListener(MouseEvent.CLICK, this.onSoundClick);
this.addEventListener(MouseEvent.ROLL_OVER, this.onSoundRollOver);
}
public function onSoundRollOver(_arg1:MouseEvent):void{
if (!Main.music_mute){
Sfx.play(("sfx.Block" + Math.floor((Math.random() * 7))), Main.music_volume, 0);
};
}
public function onSoundClick(_arg1:MouseEvent):void{
if (!Main.music_mute){
Sfx.play(("sfx.Wall" + Math.floor((Math.random() * 5))), Main.music_volume, 0);
};
}
}
}//package