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Stickshot - help hitman kill targets in his missions.swf

This is the info page for
Flash #92798

(Click the ID number above for more basic data on this flash file.)


Text
STICKSHOT

STICKGAMES COM

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<p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">SURVIVAL.</font></p><p align="left"></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">ZOOM IN + OUT WITH SPACE.</font></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">HIDE WITH W + S.</font></p><p align="left"></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">HEAD-SHOTS EARN YOU EXTRA TIME.</font></p>

<p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">SURVIVAL.</font></p><p align="left"></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">ZOOM IN + OUT WITH SPACE.</font></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">HIDE WITH W + S.</font></p><p align="left"></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">HEAD-SHOTS EARN YOU EXTRA TIME.</font></p>

BONUS +100 pts

<p align="left"><font face="FFF Estudio Extended" size="8" color="#f7f7f5" letterSpacing="0.000000" kerning="1">0000</font></p>

SCORE

<p align="right"><font face="FFF Estudio Extended" size="8" color="#f7f7f5" letterSpacing="0.000000" kerning="1">00</font></p>

<p align="left"><font face="FFF Estudio Extended" size="8" color="#f7f7f5" letterSpacing="0.000000" kerning="1">00</font></p>

<p align="left"><font face="FFF Estudio Extended" size="8" color="#f7f7f5" letterSpacing="0.000000" kerning="1">00</font></p>

<p align="left"><font face="FFF Estudio Extended" size="8" color="#f7f7f5" letterSpacing="0.000000" kerning="1">0000</font></p>

SCORE

<p align="left"><font face="FFF Estudio Extended" size="8" color="#f7f7f5" letterSpacing="0.000000" kerning="1">00</font></p>

<p align="left"><font face="Arial" size="12" color="#ff0000" letterSpacing="0.000000" kerning="1">txt</font></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p>

MAIN MENU

PLAY MORE SNIPER GAMES

PLAY MORE STICK GAMES

GAME OVER

WALKTHROUGH

START GAME

INSTRUCTIONS

DIFFICULTY

SURVIVAL MODE

STICKSHOT

MYSTERY SHOOTER KILLS

MANY - POLICE BAFFLED

"SINGING POTATO COLLECTION KEPT ME SANE"

CELEBRITY REVEALS ALL INSIDE...

ARE YOU GULLIBLE? CALL  0900-0776-551 454 FOR  YOUR

PERSONALISED QUESTIONNAIRE!

Calls cost $3.25 Per Minute.

LUNATIC SHOOTER WILL

BE  CAUGHT - POLICE

CRAZED SNIPER: POLICE

VOW TO 'CAP HIS ASS'

yesterdays news today- and at a premium price.

CARNAGE: CITY HIT BY

DOWNTOWN WARS

"WE GOT HIM!"

SNIPER FINALLY CAUGHT BY POLICE!

caught  RED-HANDED

hitmans dirty work filmed ON CCTV

ASTROLOGY : ALL VIRGOS TO  DIE IN TRAGIC bus

ACCIDENTS  LATER TODAY!               DETAILS INSIDE...

ANOTHER ONE BITES THE

DUST

- slaying  foxes police

untold - mayor urges calm

MANY - POLICE BAFFLED.

SNIPER EATS LEAD

-city shootings brought to an end?

PSYCHOTIC  or  MYOPIC? HITMAN poll & full report!

LUNATIC SNIPER ATTACKS

SHOPPERS  - POLICE BAFFLED

GANG MEMBER SURVIVEs

botched ATTACK  -

"it's great

to be alive!"

CRAZED WOLVES IN STORE "A MISTAKE" ADMIT TOY SHOP

gangland  mourns  loss.

boss  slain

lead suspect

"disappears"

DAILY NEWS

<p align="center"><font face="Bebas" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">OUTCOME</font></p><p align="center"></p><p align="center"></p><p align="center"></p><p align="center"></p><p align="center"></p><p align="center"></p><p align="center"></p>

<p align="left"><font face="Adler" size="13" color="#000000" letterSpacing="0.000000" kerning="1">550</font></p>

CASH:

<p align="left"><font face="Adler" size="13" color="#000000" letterSpacing="0.000000" kerning="1">10</font></p>

AMMO:

CONTINUE

INFO

SHIZERHAUS

THE PRICE IS RIGHT.

YOU CURRENTLY OWN
THIS.

<p align="left"><font face="Adler" size="10" color="#333333" letterSpacing="0.000000" kerning="1">1200 &nbsp;&nbsp;&nbsp;</font></p>

I

S

BUY

TUSHMASTER

GAS POWERED FOR SEMI-
AUTOMATIC GOODNESS.

<p align="left"><font face="Adler" size="10" color="#333333" letterSpacing="0.000000" kerning="1">1200 &nbsp;&nbsp;&nbsp;</font></p>

DRACO

THIS BOLT-ACTION
MONSTER CAN DO SOME
REAL DAMAGE.

<p align="left"><font face="Adler" size="10" color="#333333" letterSpacing="0.000000" kerning="1">1200 &nbsp;&nbsp;&nbsp;</font></p>

BI-POD

DO YOU MISS YOUR
CLIENTS? NOW YOU WON'T
HAVE TO, WITH THIS
LIGHTWEIGHT BI-POD.

<p align="left"><font face="Adler" size="10" color="#333333" letterSpacing="0.000000" kerning="1">5000 &nbsp;&nbsp;&nbsp;</font></p>

AMMO

THESE HOLLOW-POINTS
ARE UNTRACEABLE &
VERY ACCURATE.

<p align="left"><font face="Adler" size="10" color="#333333" letterSpacing="0.000000" kerning="1">5000 &nbsp;&nbsp;&nbsp;</font></p>

SILENCER

VERY HARD TO GET HOLD
OF.

<p align="left"><font face="Adler" size="10" color="#333333" letterSpacing="0.000000" kerning="1">5000 &nbsp;&nbsp;&nbsp;</font></p>

LASER DETECTOR

THIS LITTLE GIZMO WILL
LET YOU KNOW SOMEONE IS
ON YOUR CASE.

<p align="left"><font face="Adler" size="10" color="#333333" letterSpacing="0.000000" kerning="1">5000 &nbsp;&nbsp;</font></p>

TEMPLATE TEXT

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<p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">LEVEL 1</font></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">23:30 HOURS. WIPE OUT THE DRUGS GANG.</font></p><p align="left"></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">USE P TO PHONE THE GANG LEADER.</font></p><p align="left"></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">USE W+S OR ARROW KEYS TO HIDE/UNHIDE</font></p>

<p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">LEVEL 1</font></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">23:30 HOURS. WIPE OUT THE DRUGS GANG.</font></p><p align="left"></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">USE P TO PHONE THE GANG LEADER.</font></p><p align="left"></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">USE W+S OR ARROW KEYS TO HIDE/UNHIDE</font></p>

c
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<p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">LEVEL 2</font></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">19:50 HOURS: HELP THE KID TO ESCAPE.</font></p><p align="left"></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">USE P TO PHONE HIM.</font></p>

<p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">LEVEL 2</font></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">19:50 HOURS: HELP THE KID TO ESCAPE.</font></p><p align="left"></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">USE P TO PHONE HIM.</font></p>

<p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">LEVEL 5</font></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">06:50 HRS - DEAL WITH THE LAST BOSS AND HIS CREW.</font></p><p align="left"></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">USE W+S OR ARROW KEYS TO HIDE/UNHIDE.</font></p>

<p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">LEVEL 5</font></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">06:50 HRS - DEAL WITH THE LAST BOSS AND HIS CREW.</font></p><p align="left"></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">USE W+S OR ARROW KEYS TO HIDE/UNHIDE.</font></p>

two hours
later...

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<p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">LEVEL 3</font></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">17:25 HRS - ELEMINATE THE DINERS.</font></p><p align="left"></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">USE P TO PHONE ONE OF THEM.</font></p>

<p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">LEVEL 3</font></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">17:25 HRS - ELEMINATE THE DINERS.</font></p><p align="left"></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">USE P TO PHONE ONE OF THEM.</font></p>

FREE PERSONALITY

TEST

FREE PERSONALITY

TEST

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<p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">LEVEL 4</font></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">20:22 HRS - HELP THE NEIGHBOR TO SAFETY.</font></p><p align="left"></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">USE P TO PHONE HIM.</font></p>

<p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">LEVEL 4</font></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">20:22 HRS - HELP THE NEIGHBOR TO SAFETY.</font></p><p align="left"></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">USE P TO PHONE HIM.</font></p>

The endless
boredom of
civilian life
nearly broke
me.

(click here for
more)

I tried to make it
as a regular
citizen but the
skills I possess
have no place in a
normal existence.

my resume is
just a roll call
of lives taken: 134
confirmed kills in
places you've
never heard of.

next

it didn't take too
long to find
where the last
boss resides.

working from
this distance
won't be easy.

but i've dealt
with worse.

They found
out where I
live - must've
followed me
home.

i'm getting
careless - they've
Probably been
watching the place
for days.

the building porter
noticed something,
but one of the
bastards got to him
just as he was
warning me on the
intercom.

poor guy never
hurt anyone.
just did the
same honest job
for fifty years,
day in, day out.

a drug gang has been
moving in on known mob
territory.
The MEMBERS are meeting
up - take the opportunity
to settle things : $500.

W

E

S

A

X

Z

C

F

V

SPACE

G

space bar to
zoom in+out.
click to shoot.
use w + s or
ARROW keys to
hide/emerge.

K

L

:

O

P

I

phone the LEADER
to identify him
(p key) and take
him down first.

there's cctv all over the
place. Someone who is in
with these rats tells me
that the cameras are
gonna switch off at 23:31.
wait till then before you
take a shot.

It isn't a very
nice job, but it's
the only one I'm
trained to do.

So, if I want to escape
this deadening existence I
don't have much choice.

I'm buying a
future with my
rifle, bullet by
bullet.

but it ends
when it ends.

One of the boss's
kids has got
himself stuck in
rival territory -
something about
a street deal
going wrong.

phone to make
sure you have
the right guy
(p key) and get
him out of
there: $450.

Q

1

Esc

F1

2

Tab

use the
Escape key
to exit
during the
game.

One of the mob
bosses and his crew
have invited you for
dinner.
catch them before
they go in and make
sure the first course
is a surprise: $400.

be patient -
wait for the
right moment
before you
open up.

a fireworks display
has been organized
for 17:26 exactly.
this will provide
some noise cover:
use it.

You've got to a
good spot on
your roof - do
what you can to
help your
neighbour get to
safety: $550.

watch your
ammo  level-
if you run
out it's game
over.

you're not
paid to kill
innocents
so don't
do it.

but it ends
when it ends.

I know where I'm
headed, it's another
place you've never
heard of, only this
time it promises
tranquillity.

The last six jobs have
all been for the mob.
That's a big lump of
cash they owe me...
once i get my end i can
start making the
arrangements.

if I can stay
out of the
slammer.

l
i
v
e

g
i
r
l
s

I've still got
enough loose
change for a
ticket out of
here.

enough cash to
kickstart my
new life, away
from all this.

I can't say I'm
not tempted, to
just walk away.

but after all that's
happened, someone
needs to do this city
a favor...

...and pull the plug
on these worthless
bastards.

first thing tomorrow
morning, I'Ll go to
work on them.

they almost killed
my neighbor, trying
to find out where i
was.

somehow he
managed to get
loose before they
could extract my
whereabouts.

if i can get onto
the roof then i
might have a
chance of saving
him.

These mobsters
and stockbrokers
are all alike - they
think a suit makes
them better than
the likes of me.

well, a bullet
takes no account
of  status or
reputation - it's a
great leveller.

they've summoned
me to a meeting at a
Restaurant later,
perhaps so we can
raise a glass to our
future plans.

Well, I have a
little surprise
for them.

finish the job
and take down
the remaining
gang members:
$400.

make sure
the big boss
gets it.

It seems the mob
like me too much
to see me leave.

The money they owe me is
all tied up in a high yield
investment: their
stockbroker is the best in
the business.

It's all for
my own good,
they say.

They say they'd be
sorry to see me
leave.

They'll be even
sorrier they
stopped me.

Clip 18 text

With money
running out I
had no choice.

I brought my .50
out of retirement
and put the word
out.

I was for hire.

i leave no
trail of
evidence.

Just the corpse
of some louse
whose own mother
wouldn't miss.

a bullet
from me
leaves no
trail of
evidence.

no questions
and  no
hassle.

INNOCENT -50 pts

HEADSHOT +2 SECS

HEADSHOT +50 pts

<p align="left"><font face="FFF Estudio Extended" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1">YES</font></p>

EXIT TO
MAIN MENU?

<p align="left"><font face="FFF Estudio Extended" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1">NO</font></p>

<p align="left"><font face="FFF Estudio Extended" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1">HARD</font></p>

<p align="left"><font face="FFF Estudio Extended" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1">NORMAL</font></p>

<p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">STATS</font></p><p align="left"></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">If you need to, you can lower the difficulty, or if you&apos;re really stuck, then click HERE to check out the walkthrough.</font></p>

<p align="center"><font face="Liberation Serif" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">WATCH THE COMIC SEGMENTS FOR CLUES AND INSTRUCTIONS FOR THE MISSION.</font></p><p align="center"></p><p align="center"><font face="Liberation Serif" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">FIND YOUR TARGET AND PRESS THE SPACE BAR TO ZOOM IN. SHOOT BY LEFT CLICKING.</font></p><p align="center"></p><p align="center"><font face="Liberation Serif" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">TO HIDE PRESS THE &apos;S&apos; KEY TO HIDE - TO EMERGE PRESS THE &apos;W&apos; KEY.</font></p><p align="center"></p><p align="center"><font face="Liberation Serif" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">THE GAME IS OVER WHEN YOU&apos;VE RUN OUT OF MONEY, OR COMPLETED ALL 6 LEVELS.</font></p>

<p align="center"><font face="Liberation Serif" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">HIGH SCORES</font></p>

<p align="center"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">GAME OVER: </font></p><p align="center"></p><p align="center"></p><p align="center"></p><p align="center"></p><p align="center"></p><p align="center"></p><p align="center"></p><p align="center"></p><p align="center"></p>

<p align="center"><font face="FFF Estudio Extended" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1">GAME OVER:</font></p><p align="center"></p>

<p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">WATCH THE COMIC SEGMENTS FOR CLUES AND INSTRUCTIONS FOR THE MISSION.</font></p><p align="left"></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">MOUSE: aim rifle</font></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">SPACE BAR: zoom in and out</font></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">LEFT CLICK: shoot (when zoomed)</font></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">&apos;P&apos;: use phone (to identify objectives)</font></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">&apos;S&apos; or ARROW DOWN KEY: hide</font></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">&apos;W&apos; or ARROW UP KEY: unhide</font></p><p align="left"></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">Make sure you use the phone to locate and highlight targets.</font></p><p align="left"></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">The game is over when you&apos;ve run out of ammo &amp; money, or once you&apos;ve completed all 5 levels.</font></p><p align="left"></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">Money is earned by finishing missions and scoring headshots.</font></p><p align="left"></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">Play survival mode to practice your shooting skills.</font></p><p align="left"></p>

INSTRUCTIONS

YOU DON'T HAVE
ENOUGH AMMO!

<p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">LEVEL 2</font></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">20:22 HRS - SAVE THE WEE LASSIE THERE</font></p><p align="left"><font face="FFF Estudio Extended" size="8" color="#cccccc" letterSpacing="0.000000" kerning="1">FOR HEAVENS SAKE</font></p>

<p align="center"></p>

ActionScript [AS3]

Section 1
//ColorShortcuts (caurina.transitions.properties.ColorShortcuts) package caurina.transitions.properties { import flash.geom.*; import flash.filters.*; import caurina.transitions.*; public class ColorShortcuts { private static var LUMINANCE_B:Number = 0.072169; private static var LUMINANCE_G:Number = 0.71516; private static var LUMINANCE_R:Number = 0.212671; public function ColorShortcuts(){ trace("This is an static class and should not be instantiated."); } public static function _color_splitter(_arg1, _arg2:Array):Array{ var _local3:Array = new Array(); if (_arg1 == null){ _local3.push({name:"_color_redMultiplier", value:1}); _local3.push({name:"_color_redOffset", value:0}); _local3.push({name:"_color_greenMultiplier", value:1}); _local3.push({name:"_color_greenOffset", value:0}); _local3.push({name:"_color_blueMultiplier", value:1}); _local3.push({name:"_color_blueOffset", value:0}); } else { _local3.push({name:"_color_redMultiplier", value:0}); _local3.push({name:"_color_redOffset", value:AuxFunctions.numberToR(_arg1)}); _local3.push({name:"_color_greenMultiplier", value:0}); _local3.push({name:"_color_greenOffset", value:AuxFunctions.numberToG(_arg1)}); _local3.push({name:"_color_blueMultiplier", value:0}); _local3.push({name:"_color_blueOffset", value:AuxFunctions.numberToB(_arg1)}); }; return (_local3); } public static function _contrast_set(_arg1:Object, _arg2:Number, _arg3:Array, _arg4:Object=null):void{ var _local5:Number; var _local6:Number; _local5 = (_arg2 + 1); _local6 = Math.round((_arg2 * -128)); var _local7:ColorTransform = new ColorTransform(_local5, _local5, _local5, 1, _local6, _local6, _local6, 0); _arg1.transform.colorTransform = _local7; } public static function _brightness_get(_arg1:Object, _arg2:Array, _arg3:Object=null):Number{ var _local4:Boolean = _arg2[0]; var _local5:ColorTransform = _arg1.transform.colorTransform; var _local6:Number = (1 - (((_local5.redMultiplier + _local5.greenMultiplier) + _local5.blueMultiplier) / 3)); var _local7:Number = (((_local5.redOffset + _local5.greenOffset) + _local5.blueOffset) / 3); if (_local4){ return (((_local7 > 0)) ? (_local7 / 0xFF) : -(_local6)); //unresolved jump }; return ((_local7 / 100)); } public static function _saturation_get(_arg1:Object, _arg2:Array, _arg3:Object=null):Number{ var _local4:Array = getObjectMatrix(_arg1); var _local5:Boolean = _arg2[0]; var _local6:Number = (_local5) ? (1 / 3) : LUMINANCE_R; var _local7:Number = (_local5) ? (1 / 3) : LUMINANCE_G; var _local8:Number = (_local5) ? (1 / 3) : LUMINANCE_B; var _local9:Number = (((((_local4[0] - _local6) / (1 - _local6)) + ((_local4[6] - _local7) / (1 - _local7))) + ((_local4[12] - _local8) / (1 - _local8))) / 3); var _local10:Number = (1 - (((((((_local4[1] / _local7) + (_local4[2] / _local8)) + (_local4[5] / _local6)) + (_local4[7] / _local8)) + (_local4[10] / _local6)) + (_local4[11] / _local7)) / 6)); return (((_local9 + _local10) / 2)); } public static function _oldColor_property_get(_arg1:Object, _arg2:Array, _arg3:Object=null):Number{ return ((_arg1.transform.colorTransform[_arg2[0]] * 100)); } public static function _brightness_set(_arg1:Object, _arg2:Number, _arg3:Array, _arg4:Object=null):void{ var _local6:Number; var _local7:Number; var _local5:Boolean = _arg3[0]; if (_local5){ _local6 = (1 - Math.abs(_arg2)); _local7 = ((_arg2 > 0)) ? Math.round((_arg2 * 0xFF)) : 0; } else { _local6 = 1; _local7 = Math.round((_arg2 * 100)); }; var _local8:ColorTransform = new ColorTransform(_local6, _local6, _local6, 1, _local7, _local7, _local7, 0); _arg1.transform.colorTransform = _local8; } public static function _saturation_set(_arg1:Object, _arg2:Number, _arg3:Array, _arg4:Object=null):void{ var _local5:Boolean = _arg3[0]; var _local6:Number = (_local5) ? (1 / 3) : LUMINANCE_R; var _local7:Number = (_local5) ? (1 / 3) : LUMINANCE_G; var _local8:Number = (_local5) ? (1 / 3) : LUMINANCE_B; var _local9:Number = _arg2; var _local10:Number = (1 - _local9); var _local11:Number = (_local6 * _local10); var _local12:Number = (_local7 * _local10); var _local13:Number = (_local8 * _local10); var _local14:Array = [(_local11 + _local9), _local12, _local13, 0, 0, _local11, (_local12 + _local9), _local13, 0, 0, _local11, _local12, (_local13 + _local9), 0, 0, 0, 0, 0, 1, 0]; setObjectMatrix(_arg1, _local14); } private static function getObjectMatrix(_arg1:Object):Array{ var _local2:Number = 0; while (_local2 < _arg1.filters.length) { if ((_arg1.filters[_local2] is ColorMatrixFilter)){ return (_arg1.filters[_local2].matrix.concat()); }; _local2++; }; return ([1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0]); } public static function getHueDistance(_arg1:Array, _arg2:Array):Number{ return (((Math.abs((_arg1[0] - _arg2[0])) + Math.abs((_arg1[1] - _arg2[1]))) + Math.abs((_arg1[2] - _arg2[2])))); } public static function _hue_set(_arg1:Object, _arg2:Number, _arg3:Array, _arg4:Object=null):void{ setObjectMatrix(_arg1, getHueMatrix(_arg2)); } public static function _hue_get(_arg1:Object, _arg2:Array, _arg3:Object=null):Number{ var _local6:Number; var _local8:Number; var _local4:Array = getObjectMatrix(_arg1); var _local5:Array = []; _local5[0] = {angle:-179.9, matrix:getHueMatrix(-179.9)}; _local5[1] = {angle:180, matrix:getHueMatrix(180)}; _local6 = 0; while (_local6 < _local5.length) { _local5[_local6].distance = getHueDistance(_local4, _local5[_local6].matrix); _local6++; }; var _local7:Number = 15; _local6 = 0; while (_local6 < _local7) { if (_local5[0].distance < _local5[1].distance){ _local8 = 1; } else { _local8 = 0; }; _local5[_local8].angle = ((_local5[0].angle + _local5[1].angle) / 2); _local5[_local8].matrix = getHueMatrix(_local5[_local8].angle); _local5[_local8].distance = getHueDistance(_local4, _local5[_local8].matrix); _local6++; }; return (_local5[_local8].angle); } public static function getHueMatrix(_arg1:Number):Array{ var _local2:Number = ((_arg1 * Math.PI) / 180); var _local3:Number = LUMINANCE_R; var _local4:Number = LUMINANCE_G; var _local5:Number = LUMINANCE_B; var _local6:Number = Math.cos(_local2); var _local7:Number = Math.sin(_local2); var _local8:Array = [((_local3 + (_local6 * (1 - _local3))) + (_local7 * -(_local3))), ((_local4 + (_local6 * -(_local4))) + (_local7 * -(_local4))), ((_local5 + (_local6 * -(_local5))) + (_local7 * (1 - _local5))), 0, 0, ((_local3 + (_local6 * -(_local3))) + (_local7 * 0.143)), ((_local4 + (_local6 * (1 - _local4))) + (_local7 * 0.14)), ((_local5 + (_local6 * -(_local5))) + (_local7 * -0.283)), 0, 0, ((_local3 + (_local6 * -(_local3))) + (_local7 * -((1 - _local3)))), ((_local4 + (_local6 * -(_local4))) + (_local7 * _local4)), ((_local5 + (_local6 * (1 - _local5))) + (_local7 * _local5)), 0, 0, 0, 0, 0, 1, 0]; return (_local8); } public static function _color_property_get(_arg1:Object, _arg2:Array, _arg3:Object=null):Number{ return (_arg1.transform.colorTransform[_arg2[0]]); } public static function init():void{ Tweener.registerSpecialProperty("_color_ra", _oldColor_property_get, _oldColor_property_set, ["redMultiplier"]); Tweener.registerSpecialProperty("_color_rb", _color_property_get, _color_property_set, ["redOffset"]); Tweener.registerSpecialProperty("_color_ga", _oldColor_property_get, _oldColor_property_set, ["greenMultiplier"]); Tweener.registerSpecialProperty("_color_gb", _color_property_get, _color_property_set, ["greenOffset"]); Tweener.registerSpecialProperty("_color_ba", _oldColor_property_get, _oldColor_property_set, ["blueMultiplier"]); Tweener.registerSpecialProperty("_color_bb", _color_property_get, _color_property_set, ["blueOffset"]); Tweener.registerSpecialProperty("_color_aa", _oldColor_property_get, _oldColor_property_set, ["alphaMultiplier"]); Tweener.registerSpecialProperty("_color_ab", _color_property_get, _color_property_set, ["alphaOffset"]); Tweener.registerSpecialProperty("_color_redMultiplier", _color_property_get, _color_property_set, ["redMultiplier"]); Tweener.registerSpecialProperty("_color_redOffset", _color_property_get, _color_property_set, ["redOffset"]); Tweener.registerSpecialProperty("_color_greenMultiplier", _color_property_get, _color_property_set, ["greenMultiplier"]); Tweener.registerSpecialProperty("_color_greenOffset", _color_property_get, _color_property_set, ["greenOffset"]); Tweener.registerSpecialProperty("_color_blueMultiplier", _color_property_get, _color_property_set, ["blueMultiplier"]); Tweener.registerSpecialProperty("_color_blueOffset", _color_property_get, _color_property_set, ["blueOffset"]); Tweener.registerSpecialProperty("_color_alphaMultiplier", _color_property_get, _color_property_set, ["alphaMultiplier"]); Tweener.registerSpecialProperty("_color_alphaOffset", _color_property_get, _color_property_set, ["alphaOffset"]); Tweener.registerSpecialPropertySplitter("_color", _color_splitter); Tweener.registerSpecialPropertySplitter("_colorTransform", _colorTransform_splitter); Tweener.registerSpecialProperty("_brightness", _brightness_get, _brightness_set, [false]); Tweener.registerSpecialProperty("_tintBrightness", _brightness_get, _brightness_set, [true]); Tweener.registerSpecialProperty("_contrast", _contrast_get, _contrast_set); Tweener.registerSpecialProperty("_hue", _hue_get, _hue_set); Tweener.registerSpecialProperty("_saturation", _saturation_get, _saturation_set, [false]); Tweener.registerSpecialProperty("_dumbSaturation", _saturation_get, _saturation_set, [true]); } private static function setObjectMatrix(_arg1:Object, _arg2:Array):void{ var _local6:ColorMatrixFilter; var _local3:Array = _arg1.filters.concat(); var _local4:Boolean; var _local5:Number = 0; while (_local5 < _local3.length) { if ((_local3[_local5] is ColorMatrixFilter)){ _local3[_local5].matrix = _arg2.concat(); _local4 = true; }; _local5++; }; if (!_local4){ _local6 = new ColorMatrixFilter(_arg2); _local3[_local3.length] = _local6; }; _arg1.filters = _local3; } public static function _color_property_set(_arg1:Object, _arg2:Number, _arg3:Array, _arg4:Object=null):void{ var _local5:ColorTransform = _arg1.transform.colorTransform; _local5[_arg3[0]] = _arg2; _arg1.transform.colorTransform = _local5; } public static function _oldColor_property_set(_arg1:Object, _arg2:Number, _arg3:Array, _arg4:Object=null):void{ var _local5:ColorTransform = _arg1.transform.colorTransform; _local5[_arg3[0]] = (_arg2 / 100); _arg1.transform.colorTransform = _local5; } public static function _contrast_get(_arg1:Object, _arg2:Array, _arg3:Object=null):Number{ var _local5:Number; var _local6:Number; var _local4:ColorTransform = _arg1.transform.colorTransform; _local5 = ((((_local4.redMultiplier + _local4.greenMultiplier) + _local4.blueMultiplier) / 3) - 1); _local6 = ((((_local4.redOffset + _local4.greenOffset) + _local4.blueOffset) / 3) / -128); return (((_local5 + _local6) / 2)); } public static function _colorTransform_splitter(_arg1:Object, _arg2:Array):Array{ var _local3:Array = new Array(); if (_arg1 == null){ _local3.push({name:"_color_redMultiplier", value:1}); _local3.push({name:"_color_redOffset", value:0}); _local3.push({name:"_color_greenMultiplier", value:1}); _local3.push({name:"_color_greenOffset", value:0}); _local3.push({name:"_color_blueMultiplier", value:1}); _local3.push({name:"_color_blueOffset", value:0}); } else { if (_arg1.ra != undefined){ _local3.push({name:"_color_ra", value:_arg1.ra}); }; if (_arg1.rb != undefined){ _local3.push({name:"_color_rb", value:_arg1.rb}); }; if (_arg1.ga != undefined){ _local3.push({name:"_color_ba", value:_arg1.ba}); }; if (_arg1.gb != undefined){ _local3.push({name:"_color_bb", value:_arg1.bb}); }; if (_arg1.ba != undefined){ _local3.push({name:"_color_ga", value:_arg1.ga}); }; if (_arg1.bb != undefined){ _local3.push({name:"_color_gb", value:_arg1.gb}); }; if (_arg1.aa != undefined){ _local3.push({name:"_color_aa", value:_arg1.aa}); }; if (_arg1.ab != undefined){ _local3.push({name:"_color_ab", value:_arg1.ab}); }; if (_arg1.redMultiplier != undefined){ _local3.push({name:"_color_redMultiplier", value:_arg1.redMultiplier}); }; if (_arg1.redOffset != undefined){ _local3.push({name:"_color_redOffset", value:_arg1.redOffset}); }; if (_arg1.blueMultiplier != undefined){ _local3.push({name:"_color_blueMultiplier", value:_arg1.blueMultiplier}); }; if (_arg1.blueOffset != undefined){ _local3.push({name:"_color_blueOffset", value:_arg1.blueOffset}); }; if (_arg1.greenMultiplier != undefined){ _local3.push({name:"_color_greenMultiplier", value:_arg1.greenMultiplier}); }; if (_arg1.greenOffset != undefined){ _local3.push({name:"_color_greenOffset", value:_arg1.greenOffset}); }; if (_arg1.alphaMultiplier != undefined){ _local3.push({name:"_color_alphaMultiplier", value:_arg1.alphaMultiplier}); }; if (_arg1.alphaOffset != undefined){ _local3.push({name:"_color_alphaOffset", value:_arg1.alphaOffset}); }; }; return (_local3); } } }//package caurina.transitions.properties
Section 2
//CurveModifiers (caurina.transitions.properties.CurveModifiers) package caurina.transitions.properties { import caurina.transitions.*; public class CurveModifiers { public function CurveModifiers(){ trace("This is an static class and should not be instantiated."); } public static function init():void{ Tweener.registerSpecialPropertyModifier("_bezier", _bezier_modifier, _bezier_get); } public static function _bezier_get(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Array):Number{ var _local5:uint; var _local6:Number; var _local7:Number; var _local8:Number; if (_arg4.length == 1){ return ((_arg1 + (_arg3 * (((2 * (1 - _arg3)) * (_arg4[0] - _arg1)) + (_arg3 * (_arg2 - _arg1)))))); }; _local5 = Math.floor((_arg3 * _arg4.length)); _local6 = ((_arg3 - (_local5 * (1 / _arg4.length))) * _arg4.length); if (_local5 == 0){ _local7 = _arg1; _local8 = ((_arg4[0] + _arg4[1]) / 2); } else { if (_local5 == (_arg4.length - 1)){ _local7 = ((_arg4[(_local5 - 1)] + _arg4[_local5]) / 2); _local8 = _arg2; } else { _local7 = ((_arg4[(_local5 - 1)] + _arg4[_local5]) / 2); _local8 = ((_arg4[_local5] + _arg4[(_local5 + 1)]) / 2); }; }; return ((_local7 + (_local6 * (((2 * (1 - _local6)) * (_arg4[_local5] - _local7)) + (_local6 * (_local8 - _local7)))))); } public static function _bezier_modifier(_arg1):Array{ var _local3:Array; var _local4:uint; var _local5:String; var _local2:Array = []; if ((_arg1 is Array)){ _local3 = _arg1; } else { _local3 = [_arg1]; }; var _local6:Object = {}; _local4 = 0; while (_local4 < _local3.length) { for (_local5 in _local3[_local4]) { if (_local6[_local5] == undefined){ _local6[_local5] = []; }; _local6[_local5].push(_local3[_local4][_local5]); }; _local4++; }; for (_local5 in _local6) { _local2.push({name:_local5, parameters:_local6[_local5]}); }; return (_local2); } } }//package caurina.transitions.properties
Section 3
//DisplayShortcuts (caurina.transitions.properties.DisplayShortcuts) package caurina.transitions.properties { import caurina.transitions.*; import flash.geom.*; public class DisplayShortcuts { public function DisplayShortcuts(){ trace("This is an static class and should not be instantiated."); } public static function init():void{ Tweener.registerSpecialProperty("_frame", _frame_get, _frame_set); Tweener.registerSpecialProperty("_autoAlpha", _autoAlpha_get, _autoAlpha_set); Tweener.registerSpecialPropertySplitter("_scale", _scale_splitter); Tweener.registerSpecialPropertySplitter("_scrollRect", _scrollRect_splitter); Tweener.registerSpecialProperty("_scrollRect_x", _scrollRect_property_get, _scrollRect_property_set, ["x"]); Tweener.registerSpecialProperty("_scrollRect_y", _scrollRect_property_get, _scrollRect_property_set, ["y"]); Tweener.registerSpecialProperty("_scrollRect_left", _scrollRect_property_get, _scrollRect_property_set, ["left"]); Tweener.registerSpecialProperty("_scrollRect_right", _scrollRect_property_get, _scrollRect_property_set, ["right"]); Tweener.registerSpecialProperty("_scrollRect_top", _scrollRect_property_get, _scrollRect_property_set, ["top"]); Tweener.registerSpecialProperty("_scrollRect_bottom", _scrollRect_property_get, _scrollRect_property_set, ["bottom"]); Tweener.registerSpecialProperty("_scrollRect_width", _scrollRect_property_get, _scrollRect_property_set, ["width"]); Tweener.registerSpecialProperty("_scrollRect_height", _scrollRect_property_get, _scrollRect_property_set, ["height"]); } public static function _frame_set(_arg1:Object, _arg2:Number, _arg3:Array, _arg4:Object=null):void{ _arg1.gotoAndStop(Math.round(_arg2)); } public static function _autoAlpha_set(_arg1:Object, _arg2:Number, _arg3:Array, _arg4:Object=null):void{ _arg1.alpha = _arg2; _arg1.visible = (_arg2 > 0); } public static function _frame_get(_arg1:Object, _arg2:Array, _arg3:Object=null):Number{ return (_arg1.currentFrame); } public static function _scrollRect_splitter(_arg1:Rectangle, _arg2:Array, _arg3:Object=null):Array{ var _local4:Array = new Array(); if (_arg1 == null){ _local4.push({name:"_scrollRect_x", value:0}); _local4.push({name:"_scrollRect_y", value:0}); _local4.push({name:"_scrollRect_width", value:100}); _local4.push({name:"_scrollRect_height", value:100}); } else { _local4.push({name:"_scrollRect_x", value:_arg1.x}); _local4.push({name:"_scrollRect_y", value:_arg1.y}); _local4.push({name:"_scrollRect_width", value:_arg1.width}); _local4.push({name:"_scrollRect_height", value:_arg1.height}); }; return (_local4); } public static function _autoAlpha_get(_arg1:Object, _arg2:Array, _arg3:Object=null):Number{ return (_arg1.alpha); } public static function _scrollRect_property_get(_arg1:Object, _arg2:Array, _arg3:Object=null):Number{ return (_arg1.scrollRect[_arg2[0]]); } public static function _scale_splitter(_arg1:Number, _arg2:Array):Array{ var _local3:Array = new Array(); _local3.push({name:"scaleX", value:_arg1}); _local3.push({name:"scaleY", value:_arg1}); return (_local3); } public static function _scrollRect_property_set(_arg1:Object, _arg2:Number, _arg3:Array, _arg4:Object=null):void{ var _local5:Rectangle = _arg1.scrollRect; _local5[_arg3[0]] = Math.round(_arg2); _arg1.scrollRect = _local5; } } }//package caurina.transitions.properties
Section 4
//AuxFunctions (caurina.transitions.AuxFunctions) package caurina.transitions { public class AuxFunctions { public static function concatObjects(... _args):Object{ var _local3:Object; var _local5:String; var _local2:Object = {}; var _local4:int; while (_local4 < _args.length) { _local3 = _args[_local4]; for (_local5 in _local3) { if (_local3[_local5] == null){ delete _local2[_local5]; } else { _local2[_local5] = _local3[_local5]; }; }; _local4++; }; return (_local2); } public static function numberToG(_arg1:Number):Number{ return (((_arg1 & 0xFF00) >> 8)); } public static function numberToR(_arg1:Number):Number{ return (((_arg1 & 0xFF0000) >> 16)); } public static function isInArray(_arg1:String, _arg2:Array):Boolean{ var _local3:uint = _arg2.length; var _local4:uint; while (_local4 < _local3) { if (_arg2[_local4] == _arg1){ return (true); }; _local4++; }; return (false); } public static function getObjectLength(_arg1:Object):uint{ var _local3:String; var _local2:uint; for (_local3 in _arg1) { _local2++; }; return (_local2); } public static function numberToB(_arg1:Number):Number{ return ((_arg1 & 0xFF)); } } }//package caurina.transitions
Section 5
//Equations (caurina.transitions.Equations) package caurina.transitions { public class Equations { public function Equations(){ trace("Equations is a static class and should not be instantiated silly billy"); } public static function easeOutBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); if (_arg1 < (1 / 2.75)){ return (((_arg3 * ((7.5625 * _arg1) * _arg1)) + _arg2)); }; if (_arg1 < (2 / 2.75)){ _arg1 = (_arg1 - (1.5 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.75)) + _arg2)); }; if (_arg1 < (2.5 / 2.75)){ _arg1 = (_arg1 - (2.25 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.9375)) + _arg2)); }; _arg1 = (_arg1 - (2.625 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.984375)) + _arg2)); } public static function easeInOutElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 == 2){ return ((_arg2 + _arg3)); }; var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.period)))) ? (_arg4 * (0.3 * 1.5)) : _arg5.period; var _local8:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.amplitude)))) ? 0 : _arg5.amplitude; if (((!(Boolean(_local8))) || ((_local8 < Math.abs(_arg3))))){ _local8 = _arg3; _local7 = (_local6 / 4); } else { _local7 = ((_local6 / (2 * Math.PI)) * Math.asin((_arg3 / _local8))); }; if (_arg1 < 1){ --_arg1; return (((-0.5 * ((_local8 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6)))) + _arg2)); }; --_arg1; return ((((((_local8 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6))) * 0.5) + _arg3) + _arg2)); } public static function easeInOutQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((_arg3 / 2) * _arg1) * _arg1) + _arg2)); }; --_arg1; return ((((-(_arg3) / 2) * ((_arg1 * (_arg1 - 2)) - 1)) + _arg2)); } public static function easeInOutBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (((easeInBounce((_arg1 * 2), 0, _arg3, _arg4) * 0.5) + _arg2)); }; return ((((easeOutBounce(((_arg1 * 2) - _arg4), 0, _arg3, _arg4) * 0.5) + (_arg3 * 0.5)) + _arg2)); } public static function easeInOutBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.overshoot)))) ? 1.70158 : _arg5.overshoot; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ _local6 = (_local6 * 1.525); return ((((_arg3 / 2) * ((_arg1 * _arg1) * (((_local6 + 1) * _arg1) - _local6))) + _arg2)); }; _arg1 = (_arg1 - 2); _local6 = (_local6 * 1.525); return ((((_arg3 / 2) * (((_arg1 * _arg1) * (((_local6 + 1) * _arg1) + _local6)) + 2)) + _arg2)); } public static function easeOutInCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutCubic((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInCubic(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeNone(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeOutBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.overshoot)))) ? 1.70158 : _arg5.overshoot; _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((_arg1 * _arg1) * (((_local6 + 1) * _arg1) + _local6)) + 1)) + _arg2)); } public static function easeInOutSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return ((((-(_arg3) / 2) * (Math.cos(((Math.PI * _arg1) / _arg4)) - 1)) + _arg2)); } public static function easeInBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.overshoot)))) ? 1.70158 : _arg5.overshoot; _arg1 = (_arg1 / _arg4); return (((((_arg3 * _arg1) * _arg1) * (((_local6 + 1) * _arg1) - _local6)) + _arg2)); } public static function easeInQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return ((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeOutInQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutQuint((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInQuint(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeOutInBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutBounce((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInBounce(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function init():void{ Tweener.registerTransition("easenone", easeNone); Tweener.registerTransition("linear", easeNone); Tweener.registerTransition("easeinquad", easeInQuad); Tweener.registerTransition("easeoutquad", easeOutQuad); Tweener.registerTransition("easeinoutquad", easeInOutQuad); Tweener.registerTransition("easeoutinquad", easeOutInQuad); Tweener.registerTransition("easeincubic", easeInCubic); Tweener.registerTransition("easeoutcubic", easeOutCubic); Tweener.registerTransition("easeinoutcubic", easeInOutCubic); Tweener.registerTransition("easeoutincubic", easeOutInCubic); Tweener.registerTransition("easeinquart", easeInQuart); Tweener.registerTransition("easeoutquart", easeOutQuart); Tweener.registerTransition("easeinoutquart", easeInOutQuart); Tweener.registerTransition("easeoutinquart", easeOutInQuart); Tweener.registerTransition("easeinquint", easeInQuint); Tweener.registerTransition("easeoutquint", easeOutQuint); Tweener.registerTransition("easeinoutquint", easeInOutQuint); Tweener.registerTransition("easeoutinquint", easeOutInQuint); Tweener.registerTransition("easeinsine", easeInSine); Tweener.registerTransition("easeoutsine", easeOutSine); Tweener.registerTransition("easeinoutsine", easeInOutSine); Tweener.registerTransition("easeoutinsine", easeOutInSine); Tweener.registerTransition("easeincirc", easeInCirc); Tweener.registerTransition("easeoutcirc", easeOutCirc); Tweener.registerTransition("easeinoutcirc", easeInOutCirc); Tweener.registerTransition("easeoutincirc", easeOutInCirc); Tweener.registerTransition("easeinexpo", easeInExpo); Tweener.registerTransition("easeoutexpo", easeOutExpo); Tweener.registerTransition("easeinoutexpo", easeInOutExpo); Tweener.registerTransition("easeoutinexpo", easeOutInExpo); Tweener.registerTransition("easeinelastic", easeInElastic); Tweener.registerTransition("easeoutelastic", easeOutElastic); Tweener.registerTransition("easeinoutelastic", easeInOutElastic); Tweener.registerTransition("easeoutinelastic", easeOutInElastic); Tweener.registerTransition("easeinback", easeInBack); Tweener.registerTransition("easeoutback", easeOutBack); Tweener.registerTransition("easeinoutback", easeInOutBack); Tweener.registerTransition("easeoutinback", easeOutInBack); Tweener.registerTransition("easeinbounce", easeInBounce); Tweener.registerTransition("easeoutbounce", easeOutBounce); Tweener.registerTransition("easeinoutbounce", easeInOutBounce); Tweener.registerTransition("easeoutinbounce", easeOutInBounce); } public static function easeOutExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return (((_arg1)==_arg4) ? (_arg2 + _arg3) : (((_arg3 * 1.001) * (-(Math.pow(2, ((-10 * _arg1) / _arg4))) + 1)) + _arg2)); } public static function easeOutInBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutBack((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInBack(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeInExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return (((_arg1)==0) ? _arg2 : (((_arg3 * Math.pow(2, (10 * ((_arg1 / _arg4) - 1)))) + _arg2) - (_arg3 * 0.001))); } public static function easeInCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return (((((_arg3 * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeInQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return (((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeInOutCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((-(_arg3) / 2) * (Math.sqrt((1 - (_arg1 * _arg1))) - 1)) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (Math.sqrt((1 - (_arg1 * _arg1))) + 1)) + _arg2)); } public static function easeInQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return ((((_arg3 * _arg1) * _arg1) + _arg2)); } public static function easeInBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return (((_arg3 - easeOutBounce((_arg4 - _arg1), 0, _arg3, _arg4)) + _arg2)); } public static function easeOutInExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutExpo((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInExpo(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeOutQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((-(_arg3) * ((((_arg1 * _arg1) * _arg1) * _arg1) - 1)) + _arg2)); } public static function easeInSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return ((((-(_arg3) * Math.cos(((_arg1 / _arg4) * (Math.PI / 2)))) + _arg3) + _arg2)); } public static function easeInOutQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((-(_arg3) / 2) * ((((_arg1 * _arg1) * _arg1) * _arg1) - 2)) + _arg2)); } public static function easeOutQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2)); } public static function easeOutInElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutElastic((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInElastic(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeInElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / _arg4); if (_arg1 == 1){ return ((_arg2 + _arg3)); }; var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.period)))) ? (_arg4 * 0.3) : _arg5.period; var _local8:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.amplitude)))) ? 0 : _arg5.amplitude; if (((!(Boolean(_local8))) || ((_local8 < Math.abs(_arg3))))){ _local8 = _arg3; _local7 = (_local6 / 4); } else { _local7 = ((_local6 / (2 * Math.PI)) * Math.asin((_arg3 / _local8))); }; --_arg1; return ((-(((_local8 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6)))) + _arg2)); } public static function easeOutCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((_arg1 * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeOutQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeOutInQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutQuad((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInQuad(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeOutSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return (((_arg3 * Math.sin(((_arg1 / _arg4) * (Math.PI / 2)))) + _arg2)); } public static function easeInOutCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((_arg1 * _arg1) * _arg1) + 2)) + _arg2)); } public static function easeInOutQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 2)) + _arg2)); } public static function easeInCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return (((-(_arg3) * (Math.sqrt((1 - (_arg1 * _arg1))) - 1)) + _arg2)); } public static function easeOutInSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutSine((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInSine(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeInOutExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 == 0){ return (_arg2); }; if (_arg1 == _arg4){ return ((_arg2 + _arg3)); }; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((_arg3 / 2) * Math.pow(2, (10 * (_arg1 - 1)))) + _arg2) - (_arg3 * 0.0005))); }; --_arg1; return (((((_arg3 / 2) * 1.0005) * (-(Math.pow(2, (-10 * _arg1))) + 2)) + _arg2)); } public static function easeOutElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / _arg4); if (_arg1 == 1){ return ((_arg2 + _arg3)); }; var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.period)))) ? (_arg4 * 0.3) : _arg5.period; var _local8:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.amplitude)))) ? 0 : _arg5.amplitude; if (((!(Boolean(_local8))) || ((_local8 < Math.abs(_arg3))))){ _local8 = _arg3; _local7 = (_local6 / 4); } else { _local7 = ((_local6 / (2 * Math.PI)) * Math.asin((_arg3 / _local8))); }; return (((((_local8 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6))) + _arg3) + _arg2)); } public static function easeOutCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * Math.sqrt((1 - (_arg1 * _arg1)))) + _arg2)); } public static function easeOutInQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutQuart((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInQuart(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeOutInCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutCirc((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInCirc(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } } }//package caurina.transitions
Section 6
//PropertyInfoObj (caurina.transitions.PropertyInfoObj) package caurina.transitions { public class PropertyInfoObj { public var modifierParameters:Array; public var isSpecialProperty:Boolean; public var valueComplete:Number; public var modifierFunction:Function; public var extra:Object; public var valueStart:Number; public var hasModifier:Boolean; public var arrayIndex:Number; public var originalValueComplete:Object; public function PropertyInfoObj(_arg1:Number, _arg2:Number, _arg3:Object, _arg4:Number, _arg5:Object, _arg6:Boolean, _arg7:Function, _arg8:Array){ valueStart = _arg1; valueComplete = _arg2; originalValueComplete = _arg3; arrayIndex = _arg4; extra = _arg5; isSpecialProperty = _arg6; hasModifier = Boolean(_arg7); modifierFunction = _arg7; modifierParameters = _arg8; } public function toString():String{ var _local1 = "\n[PropertyInfoObj "; _local1 = (_local1 + ("valueStart:" + String(valueStart))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("valueComplete:" + String(valueComplete))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("originalValueComplete:" + String(originalValueComplete))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("arrayIndex:" + String(arrayIndex))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("extra:" + String(extra))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("isSpecialProperty:" + String(isSpecialProperty))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("hasModifier:" + String(hasModifier))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("modifierFunction:" + String(modifierFunction))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("modifierParameters:" + String(modifierParameters))); _local1 = (_local1 + "]\n"); return (_local1); } public function clone():PropertyInfoObj{ var _local1:PropertyInfoObj = new PropertyInfoObj(valueStart, valueComplete, originalValueComplete, arrayIndex, extra, isSpecialProperty, modifierFunction, modifierParameters); return (_local1); } } }//package caurina.transitions
Section 7
//SpecialProperty (caurina.transitions.SpecialProperty) package caurina.transitions { public class SpecialProperty { public var parameters:Array; public var getValue:Function; public var preProcess:Function; public var setValue:Function; public function SpecialProperty(_arg1:Function, _arg2:Function, _arg3:Array=null, _arg4:Function=null){ getValue = _arg1; setValue = _arg2; parameters = _arg3; preProcess = _arg4; } public function toString():String{ var _local1 = ""; _local1 = (_local1 + "[SpecialProperty "); _local1 = (_local1 + ("getValue:" + String(getValue))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("setValue:" + String(setValue))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("parameters:" + String(parameters))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("preProcess:" + String(preProcess))); _local1 = (_local1 + "]"); return (_local1); } } }//package caurina.transitions
Section 8
//SpecialPropertyModifier (caurina.transitions.SpecialPropertyModifier) package caurina.transitions { public class SpecialPropertyModifier { public var getValue:Function; public var modifyValues:Function; public function SpecialPropertyModifier(_arg1:Function, _arg2:Function){ modifyValues = _arg1; getValue = _arg2; } public function toString():String{ var _local1 = ""; _local1 = (_local1 + "[SpecialPropertyModifier "); _local1 = (_local1 + ("modifyValues:" + String(modifyValues))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("getValue:" + String(getValue))); _local1 = (_local1 + "]"); return (_local1); } } }//package caurina.transitions
Section 9
//SpecialPropertySplitter (caurina.transitions.SpecialPropertySplitter) package caurina.transitions { public class SpecialPropertySplitter { public var parameters:Array; public var splitValues:Function; public function SpecialPropertySplitter(_arg1:Function, _arg2:Array){ splitValues = _arg1; parameters = _arg2; } public function toString():String{ var _local1 = ""; _local1 = (_local1 + "[SpecialPropertySplitter "); _local1 = (_local1 + ("splitValues:" + String(splitValues))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("parameters:" + String(parameters))); _local1 = (_local1 + "]"); return (_local1); } } }//package caurina.transitions
Section 10
//Tweener (caurina.transitions.Tweener) package caurina.transitions { import flash.events.*; import flash.display.*; import flash.utils.*; public class Tweener { private static var _timeScale:Number = 1; private static var _currentTimeFrame:Number; private static var _specialPropertySplitterList:Object; private static var _engineExists:Boolean = false; private static var _specialPropertyModifierList:Object; private static var _currentTime:Number; private static var _tweenList:Array; private static var _specialPropertyList:Object; private static var _transitionList:Object; private static var _inited:Boolean = false; private static var __tweener_controller__:MovieClip; public function Tweener(){ trace("Tweener is a static class and should not be instantiated nitwit."); } public static function registerSpecialPropertyModifier(_arg1:String, _arg2:Function, _arg3:Function):void{ if (!_inited){ init(); }; var _local4:SpecialPropertyModifier = new SpecialPropertyModifier(_arg2, _arg3); _specialPropertyModifierList[_arg1] = _local4; } public static function registerSpecialProperty(_arg1:String, _arg2:Function, _arg3:Function, _arg4:Array=null, _arg5:Function=null):void{ if (!_inited){ init(); }; var _local6:SpecialProperty = new SpecialProperty(_arg2, _arg3, _arg4, _arg5); _specialPropertyList[_arg1] = _local6; } public static function init(... _args):void{ _inited = true; _transitionList = new Object(); Equations.init(); _specialPropertyList = new Object(); _specialPropertyModifierList = new Object(); _specialPropertySplitterList = new Object(); } private static function updateTweens():Boolean{ var _local1:int; if (_tweenList.length == 0){ return (false); }; _local1 = 0; while (_local1 < _tweenList.length) { if ((((_tweenList[_local1] == undefined)) || (!(_tweenList[_local1].isPaused)))){ if (!updateTweenByIndex(_local1)){ removeTweenByIndex(_local1); }; if (_tweenList[_local1] == null){ removeTweenByIndex(_local1, true); _local1--; }; }; _local1++; }; return (true); } public static function addCaller(_arg1:Object=null, _arg2:Object=null):Boolean{ var _local3:Number; var _local4:Array; var _local8:Function; var _local9:TweenListObj; var _local10:Number; var _local11:String; if (!Boolean(_arg1)){ return (false); }; if ((_arg1 is Array)){ _local4 = _arg1.concat(); } else { _local4 = [_arg1]; }; var _local5:Object = _arg2; if (!_inited){ init(); }; if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){ startEngine(); }; var _local6:Number = (isNaN(_local5.time)) ? 0 : _local5.time; var _local7:Number = (isNaN(_local5.delay)) ? 0 : _local5.delay; if (typeof(_local5.transition) == "string"){ _local11 = _local5.transition.toLowerCase(); _local8 = _transitionList[_local11]; } else { _local8 = _local5.transition; }; if (!Boolean(_local8)){ _local8 = _transitionList["easeoutexpo"]; }; _local3 = 0; while (_local3 < _local4.length) { if (_local5.useFrames == true){ _local9 = new TweenListObj(_local4[_local3], (_currentTimeFrame + (_local7 / _timeScale)), (_currentTimeFrame + ((_local7 + _local6) / _timeScale)), true, _local8, _local5.transitionParams); } else { _local9 = new TweenListObj(_local4[_local3], (_currentTime + ((_local7 * 1000) / _timeScale)), (_currentTime + (((_local7 * 1000) + (_local6 * 1000)) / _timeScale)), false, _local8, _local5.transitionParams); }; _local9.properties = null; _local9.onStart = _local5.onStart; _local9.onUpdate = _local5.onUpdate; _local9.onComplete = _local5.onComplete; _local9.onOverwrite = _local5.onOverwrite; _local9.onStartParams = _local5.onStartParams; _local9.onUpdateParams = _local5.onUpdateParams; _local9.onCompleteParams = _local5.onCompleteParams; _local9.onOverwriteParams = _local5.onOverwriteParams; _local9.onStartScope = _local5.onStartScope; _local9.onUpdateScope = _local5.onUpdateScope; _local9.onCompleteScope = _local5.onCompleteScope; _local9.onOverwriteScope = _local5.onOverwriteScope; _local9.onErrorScope = _local5.onErrorScope; _local9.isCaller = true; _local9.count = _local5.count; _local9.waitFrames = _local5.waitFrames; _tweenList.push(_local9); if ((((_local6 == 0)) && ((_local7 == 0)))){ _local10 = (_tweenList.length - 1); updateTweenByIndex(_local10); removeTweenByIndex(_local10); }; _local3++; }; return (true); } public static function pauseAllTweens():Boolean{ var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; var _local1:Boolean; _local2 = 0; while (_local2 < _tweenList.length) { pauseTweenByIndex(_local2); _local1 = true; _local2++; }; return (_local1); } public static function removeTweens(_arg1:Object, ... _args):Boolean{ var _local4:uint; var _local3:Array = new Array(); _local4 = 0; while (_local4 < _args.length) { if ((((typeof(_args[_local4]) == "string")) && (!(AuxFunctions.isInArray(_args[_local4], _local3))))){ _local3.push(_args[_local4]); }; _local4++; }; return (affectTweens(removeTweenByIndex, _arg1, _local3)); } public static function splitTweens(_arg1:Number, _arg2:Array):uint{ var _local5:uint; var _local6:String; var _local7:Boolean; var _local3:TweenListObj = _tweenList[_arg1]; var _local4:TweenListObj = _local3.clone(false); _local5 = 0; while (_local5 < _arg2.length) { _local6 = _arg2[_local5]; if (Boolean(_local3.properties[_local6])){ _local3.properties[_local6] = undefined; delete _local3.properties[_local6]; }; _local5++; }; for (_local6 in _local4.properties) { _local7 = false; _local5 = 0; while (_local5 < _arg2.length) { if (_arg2[_local5] == _local6){ _local7 = true; break; }; _local5++; }; if (!_local7){ _local4.properties[_local6] = undefined; delete _local4.properties[_local6]; }; }; _tweenList.push(_local4); return ((_tweenList.length - 1)); } public static function updateFrame():void{ _currentTimeFrame++; } public static function resumeTweenByIndex(_arg1:Number):Boolean{ var _local2:TweenListObj = _tweenList[_arg1]; if ((((_local2 == null)) || (!(_local2.isPaused)))){ return (false); }; var _local3:Number = getCurrentTweeningTime(_local2); _local2.timeStart = (_local2.timeStart + (_local3 - _local2.timePaused)); _local2.timeComplete = (_local2.timeComplete + (_local3 - _local2.timePaused)); _local2.timePaused = undefined; _local2.isPaused = false; return (true); } public static function getVersion():String{ return ("AS3 1.31.71"); } public static function onEnterFrame(_arg1:Event):void{ updateTime(); updateFrame(); var _local2:Boolean; _local2 = updateTweens(); if (!_local2){ stopEngine(); }; } public static function updateTime():void{ _currentTime = getTimer(); } private static function updateTweenByIndex(_arg1:Number):Boolean{ var tTweening:TweenListObj; var mustUpdate:Boolean; var nv:Number; var t:Number; var b:Number; var c:Number; var d:Number; var pName:String; var eventScope:Object; var tScope:Object; var tProperty:Object; var pv:Number; var i = _arg1; tTweening = _tweenList[i]; if ((((tTweening == null)) || (!(Boolean(tTweening.scope))))){ return (false); }; var isOver:Boolean; var cTime:Number = getCurrentTweeningTime(tTweening); if (cTime >= tTweening.timeStart){ tScope = tTweening.scope; if (tTweening.isCaller){ do { t = (((tTweening.timeComplete - tTweening.timeStart) / tTweening.count) * (tTweening.timesCalled + 1)); b = tTweening.timeStart; c = (tTweening.timeComplete - tTweening.timeStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, b, c, d); } while (!(cTime >= nv)); } else { mustUpdate = (((((tTweening.skipUpdates < 1)) || (!(tTweening.skipUpdates)))) || ((tTweening.updatesSkipped >= tTweening.skipUpdates))); if (cTime >= tTweening.timeComplete){ isOver = true; mustUpdate = true; }; if (!tTweening.hasStarted){ if (Boolean(tTweening.onStart)){ eventScope = (Boolean(tTweening.onStartScope)) ? tTweening.onStartScope : tScope; try { tTweening.onStart.apply(eventScope, tTweening.onStartParams); } catch(e:Error) { handleError(tTweening, e, "onStart"); }; }; for (pName in tTweening.properties) { if (tTweening.properties[pName].isSpecialProperty){ if (Boolean(_specialPropertyList[pName].preProcess)){ tTweening.properties[pName].valueComplete = _specialPropertyList[pName].preProcess(tScope, _specialPropertyList[pName].parameters, tTweening.properties[pName].originalValueComplete, tTweening.properties[pName].extra); }; pv = _specialPropertyList[pName].getValue(tScope, _specialPropertyList[pName].parameters, tTweening.properties[pName].extra); } else { pv = tScope[pName]; }; tTweening.properties[pName].valueStart = (isNaN(pv)) ? tTweening.properties[pName].valueComplete : pv; }; mustUpdate = true; tTweening.hasStarted = true; }; if (mustUpdate){ for (pName in tTweening.properties) { tProperty = tTweening.properties[pName]; if (isOver){ nv = tProperty.valueComplete; } else { if (tProperty.hasModifier){ t = (cTime - tTweening.timeStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, 0, 1, d, tTweening.transitionParams); nv = tProperty.modifierFunction(tProperty.valueStart, tProperty.valueComplete, nv, tProperty.modifierParameters); } else { t = (cTime - tTweening.timeStart); b = tProperty.valueStart; c = (tProperty.valueComplete - tProperty.valueStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, b, c, d, tTweening.transitionParams); }; }; if (tTweening.rounded){ nv = Math.round(nv); }; if (tProperty.isSpecialProperty){ _specialPropertyList[pName].setValue(tScope, nv, _specialPropertyList[pName].parameters, tTweening.properties[pName].extra); } else { tScope[pName] = nv; }; }; tTweening.updatesSkipped = 0; if (Boolean(tTweening.onUpdate)){ eventScope = (Boolean(tTweening.onUpdateScope)) ? tTweening.onUpdateScope : tScope; try { tTweening.onUpdate.apply(eventScope, tTweening.onUpdateParams); } catch(e:Error) { handleError(tTweening, e, "onUpdate"); }; }; } else { tTweening.updatesSkipped++; }; }; if (((isOver) && (Boolean(tTweening.onComplete)))){ eventScope = (Boolean(tTweening.onCompleteScope)) ? tTweening.onCompleteScope : tScope; try { tTweening.onComplete.apply(eventScope, tTweening.onCompleteParams); } catch(e:Error) { handleError(tTweening, e, "onComplete"); }; }; return (!(isOver)); }; return (true); } public static function setTimeScale(_arg1:Number):void{ var _local2:Number; var _local3:Number; if (isNaN(_arg1)){ _arg1 = 1; }; if (_arg1 < 1E-5){ _arg1 = 1E-5; }; if (_arg1 != _timeScale){ if (_tweenList != null){ _local2 = 0; while (_local2 < _tweenList.length) { _local3 = getCurrentTweeningTime(_tweenList[_local2]); _tweenList[_local2].timeStart = (_local3 - (((_local3 - _tweenList[_local2].timeStart) * _timeScale) / _arg1)); _tweenList[_local2].timeComplete = (_local3 - (((_local3 - _tweenList[_local2].timeComplete) * _timeScale) / _arg1)); if (_tweenList[_local2].timePaused != undefined){ _tweenList[_local2].timePaused = (_local3 - (((_local3 - _tweenList[_local2].timePaused) * _timeScale) / _arg1)); }; _local2++; }; }; _timeScale = _arg1; }; } public static function resumeAllTweens():Boolean{ var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; var _local1:Boolean; _local2 = 0; while (_local2 < _tweenList.length) { resumeTweenByIndex(_local2); _local1 = true; _local2++; }; return (_local1); } private static function handleError(_arg1:TweenListObj, _arg2:Error, _arg3:String):void{ var eventScope:Object; var pTweening = _arg1; var pError = _arg2; var pCallBackName = _arg3; if (((Boolean(pTweening.onError)) && ((pTweening.onError is Function)))){ eventScope = (Boolean(pTweening.onErrorScope)) ? pTweening.onErrorScope : pTweening.scope; try { pTweening.onError.apply(eventScope, [pTweening.scope, pError]); } catch(metaError:Error) { printError(((((String(pTweening.scope) + " raised an error while executing the 'onError' handler. Original error:\n ") + pError.getStackTrace()) + "\nonError error: ") + metaError.getStackTrace())); }; } else { if (!Boolean(pTweening.onError)){ printError(((((String(pTweening.scope) + " raised an error while executing the '") + pCallBackName) + "'handler. \n") + pError.getStackTrace())); }; }; } private static function startEngine():void{ _engineExists = true; _tweenList = new Array(); __tweener_controller__ = new MovieClip(); __tweener_controller__.addEventListener(Event.ENTER_FRAME, _slot1.onEnterFrame); _currentTimeFrame = 0; updateTime(); } public static function removeAllTweens():Boolean{ var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; var _local1:Boolean; _local2 = 0; while (_local2 < _tweenList.length) { removeTweenByIndex(_local2); _local1 = true; _local2++; }; return (_local1); } public static function addTween(_arg1:Object=null, _arg2:Object=null):Boolean{ var _local3:Number; var _local4:Number; var _local5:String; var _local6:Array; var _local13:Function; var _local14:Object; var _local15:TweenListObj; var _local16:Number; var _local17:Array; var _local18:Array; var _local19:Array; var _local20:String; if (!Boolean(_arg1)){ return (false); }; if ((_arg1 is Array)){ _local6 = _arg1.concat(); } else { _local6 = [_arg1]; }; var _local7:Object = TweenListObj.makePropertiesChain(_arg2); if (!_inited){ init(); }; if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){ startEngine(); }; var _local8:Number = (isNaN(_local7.time)) ? 0 : _local7.time; var _local9:Number = (isNaN(_local7.delay)) ? 0 : _local7.delay; var _local10:Array = new Array(); var _local11:Object = {time:true, delay:true, useFrames:true, skipUpdates:true, transition:true, transitionParams:true, onStart:true, onUpdate:true, onComplete:true, onOverwrite:true, onError:true, rounded:true, onStartParams:true, onUpdateParams:true, onCompleteParams:true, onOverwriteParams:true, onStartScope:true, onUpdateScope:true, onCompleteScope:true, onOverwriteScope:true, onErrorScope:true}; var _local12:Object = new Object(); for (_local5 in _local7) { if (!_local11[_local5]){ if (_specialPropertySplitterList[_local5]){ _local17 = _specialPropertySplitterList[_local5].splitValues(_local7[_local5], _specialPropertySplitterList[_local5].parameters); _local3 = 0; while (_local3 < _local17.length) { if (_specialPropertySplitterList[_local17[_local3].name]){ _local18 = _specialPropertySplitterList[_local17[_local3].name].splitValues(_local17[_local3].value, _specialPropertySplitterList[_local17[_local3].name].parameters); _local4 = 0; while (_local4 < _local18.length) { _local10[_local18[_local4].name] = {valueStart:undefined, valueComplete:_local18[_local4].value, arrayIndex:_local18[_local4].arrayIndex, isSpecialProperty:false}; _local4++; }; } else { _local10[_local17[_local3].name] = {valueStart:undefined, valueComplete:_local17[_local3].value, arrayIndex:_local17[_local3].arrayIndex, isSpecialProperty:false}; }; _local3++; }; } else { if (_specialPropertyModifierList[_local5] != undefined){ _local19 = _specialPropertyModifierList[_local5].modifyValues(_local7[_local5]); _local3 = 0; while (_local3 < _local19.length) { _local12[_local19[_local3].name] = {modifierParameters:_local19[_local3].parameters, modifierFunction:_specialPropertyModifierList[_local5].getValue}; _local3++; }; } else { _local10[_local5] = {valueStart:undefined, valueComplete:_local7[_local5]}; }; }; }; }; for (_local5 in _local10) { if (_specialPropertyList[_local5] != undefined){ _local10[_local5].isSpecialProperty = true; } else { if (_local6[0][_local5] == undefined){ printError((((("The property '" + _local5) + "' doesn't seem to be a normal object property of ") + String(_local6[0])) + " or a registered special property.")); }; }; }; for (_local5 in _local12) { if (_local10[_local5] != undefined){ _local10[_local5].modifierParameters = _local12[_local5].modifierParameters; _local10[_local5].modifierFunction = _local12[_local5].modifierFunction; }; }; if (typeof(_local7.transition) == "string"){ _local20 = _local7.transition.toLowerCase(); _local13 = _transitionList[_local20]; } else { _local13 = _local7.transition; }; if (!Boolean(_local13)){ _local13 = _transitionList["easeoutexpo"]; }; _local3 = 0; while (_local3 < _local6.length) { _local14 = new Object(); for (_local5 in _local10) { _local14[_local5] = new PropertyInfoObj(_local10[_local5].valueStart, _local10[_local5].valueComplete, _local10[_local5].valueComplete, _local10[_local5].arrayIndex, {}, _local10[_local5].isSpecialProperty, _local10[_local5].modifierFunction, _local10[_local5].modifierParameters); }; if (_local7.useFrames == true){ _local15 = new TweenListObj(_local6[_local3], (_currentTimeFrame + (_local9 / _timeScale)), (_currentTimeFrame + ((_local9 + _local8) / _timeScale)), true, _local13, _local7.transitionParams); } else { _local15 = new TweenListObj(_local6[_local3], (_currentTime + ((_local9 * 1000) / _timeScale)), (_currentTime + (((_local9 * 1000) + (_local8 * 1000)) / _timeScale)), false, _local13, _local7.transitionParams); }; _local15.properties = _local14; _local15.onStart = _local7.onStart; _local15.onUpdate = _local7.onUpdate; _local15.onComplete = _local7.onComplete; _local15.onOverwrite = _local7.onOverwrite; _local15.onError = _local7.onError; _local15.onStartParams = _local7.onStartParams; _local15.onUpdateParams = _local7.onUpdateParams; _local15.onCompleteParams = _local7.onCompleteParams; _local15.onOverwriteParams = _local7.onOverwriteParams; _local15.onStartScope = _local7.onStartScope; _local15.onUpdateScope = _local7.onUpdateScope; _local15.onCompleteScope = _local7.onCompleteScope; _local15.onOverwriteScope = _local7.onOverwriteScope; _local15.onErrorScope = _local7.onErrorScope; _local15.rounded = _local7.rounded; _local15.skipUpdates = _local7.skipUpdates; removeTweensByTime(_local15.scope, _local15.properties, _local15.timeStart, _local15.timeComplete); _tweenList.push(_local15); if ((((_local8 == 0)) && ((_local9 == 0)))){ _local16 = (_tweenList.length - 1); updateTweenByIndex(_local16); removeTweenByIndex(_local16); }; _local3++; }; return (true); } public static function registerTransition(_arg1:String, _arg2:Function):void{ if (!_inited){ init(); }; _transitionList[_arg1] = _arg2; } public static function printError(_arg1:String):void{ trace(("## [Tweener] Error: " + _arg1)); } private static function affectTweens(_arg1:Function, _arg2:Object, _arg3:Array):Boolean{ var _local5:uint; var _local6:Array; var _local7:uint; var _local8:uint; var _local9:uint; var _local4:Boolean; if (!Boolean(_tweenList)){ return (false); }; _local5 = 0; while (_local5 < _tweenList.length) { if (((_tweenList[_local5]) && ((_tweenList[_local5].scope == _arg2)))){ if (_arg3.length == 0){ _arg1(_local5); _local4 = true; } else { _local6 = new Array(); _local7 = 0; while (_local7 < _arg3.length) { if (Boolean(_tweenList[_local5].properties[_arg3[_local7]])){ _local6.push(_arg3[_local7]); }; _local7++; }; if (_local6.length > 0){ _local8 = AuxFunctions.getObjectLength(_tweenList[_local5].properties); if (_local8 == _local6.length){ _arg1(_local5); _local4 = true; } else { _local9 = splitTweens(_local5, _local6); _arg1(_local9); _local4 = true; }; }; }; }; _local5++; }; return (_local4); } public static function getTweens(_arg1:Object):Array{ var _local2:uint; var _local3:String; if (!Boolean(_tweenList)){ return ([]); }; var _local4:Array = new Array(); _local2 = 0; while (_local2 < _tweenList.length) { if (((Boolean(_tweenList[_local2])) && ((_tweenList[_local2].scope == _arg1)))){ for (_local3 in _tweenList[_local2].properties) { _local4.push(_local3); }; }; _local2++; }; return (_local4); } public static function isTweening(_arg1:Object):Boolean{ var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; _local2 = 0; while (_local2 < _tweenList.length) { if (((Boolean(_tweenList[_local2])) && ((_tweenList[_local2].scope == _arg1)))){ return (true); }; _local2++; }; return (false); } public static function pauseTweenByIndex(_arg1:Number):Boolean{ var _local2:TweenListObj = _tweenList[_arg1]; if ((((_local2 == null)) || (_local2.isPaused))){ return (false); }; _local2.timePaused = getCurrentTweeningTime(_local2); _local2.isPaused = true; return (true); } public static function getCurrentTweeningTime(_arg1:Object):Number{ return ((_arg1.useFrames) ? _currentTimeFrame : _currentTime); } public static function getTweenCount(_arg1:Object):Number{ var _local2:uint; if (!Boolean(_tweenList)){ return (0); }; var _local3:Number = 0; _local2 = 0; while (_local2 < _tweenList.length) { if (((Boolean(_tweenList[_local2])) && ((_tweenList[_local2].scope == _arg1)))){ _local3 = (_local3 + AuxFunctions.getObjectLength(_tweenList[_local2].properties)); }; _local2++; }; return (_local3); } private static function stopEngine():void{ _engineExists = false; _tweenList = null; _currentTime = 0; _currentTimeFrame = 0; __tweener_controller__.removeEventListener(Event.ENTER_FRAME, _slot1.onEnterFrame); __tweener_controller__ = null; } public static function removeTweensByTime(_arg1:Object, _arg2:Object, _arg3:Number, _arg4:Number):Boolean{ var removedLocally:Boolean; var i:uint; var pName:String; var eventScope:Object; var p_scope = _arg1; var p_properties = _arg2; var p_timeStart = _arg3; var p_timeComplete = _arg4; var removed:Boolean; var tl:uint = _tweenList.length; i = 0; while (i < tl) { if (((Boolean(_tweenList[i])) && ((p_scope == _tweenList[i].scope)))){ if ((((p_timeComplete > _tweenList[i].timeStart)) && ((p_timeStart < _tweenList[i].timeComplete)))){ removedLocally = false; for (pName in _tweenList[i].properties) { if (Boolean(p_properties[pName])){ if (Boolean(_tweenList[i].onOverwrite)){ eventScope = (Boolean(_tweenList[i].onOverwriteScope)) ? _tweenList[i].onOverwriteScope : _tweenList[i].scope; try { _tweenList[i].onOverwrite.apply(eventScope, _tweenList[i].onOverwriteParams); } catch(e:Error) { handleError(_tweenList[i], e, "onOverwrite"); }; }; _tweenList[i].properties[pName] = undefined; delete _tweenList[i].properties[pName]; removedLocally = true; removed = true; }; }; if (removedLocally){ if (AuxFunctions.getObjectLength(_tweenList[i].properties) == 0){ removeTweenByIndex(i); }; }; }; }; i = (i + 1); }; return (removed); } public static function registerSpecialPropertySplitter(_arg1:String, _arg2:Function, _arg3:Array=null):void{ if (!_inited){ init(); }; var _local4:SpecialPropertySplitter = new SpecialPropertySplitter(_arg2, _arg3); _specialPropertySplitterList[_arg1] = _local4; } public static function removeTweenByIndex(_arg1:Number, _arg2:Boolean=false):Boolean{ _tweenList[_arg1] = null; if (_arg2){ _tweenList.splice(_arg1, 1); }; return (true); } public static function resumeTweens(_arg1:Object, ... _args):Boolean{ var _local4:uint; var _local3:Array = new Array(); _local4 = 0; while (_local4 < _args.length) { if ((((typeof(_args[_local4]) == "string")) && (!(AuxFunctions.isInArray(_args[_local4], _local3))))){ _local3.push(_args[_local4]); }; _local4++; }; return (affectTweens(resumeTweenByIndex, _arg1, _local3)); } public static function pauseTweens(_arg1:Object, ... _args):Boolean{ var _local4:uint; var _local3:Array = new Array(); _local4 = 0; while (_local4 < _args.length) { if ((((typeof(_args[_local4]) == "string")) && (!(AuxFunctions.isInArray(_args[_local4], _local3))))){ _local3.push(_args[_local4]); }; _local4++; }; return (affectTweens(pauseTweenByIndex, _arg1, _local3)); } } }//package caurina.transitions
Section 11
//TweenListObj (caurina.transitions.TweenListObj) package caurina.transitions { public class TweenListObj { public var hasStarted:Boolean; public var onUpdate:Function; public var useFrames:Boolean; public var count:Number; public var onOverwriteParams:Array; public var timeStart:Number; public var timeComplete:Number; public var onStartParams:Array; public var onUpdateScope:Object; public var rounded:Boolean; public var onUpdateParams:Array; public var properties:Object; public var onComplete:Function; public var transitionParams:Object; public var updatesSkipped:Number; public var onStart:Function; public var onOverwriteScope:Object; public var skipUpdates:Number; public var onStartScope:Object; public var scope:Object; public var isCaller:Boolean; public var timePaused:Number; public var transition:Function; public var onCompleteParams:Array; public var onError:Function; public var timesCalled:Number; public var onErrorScope:Object; public var onOverwrite:Function; public var isPaused:Boolean; public var waitFrames:Boolean; public var onCompleteScope:Object; public function TweenListObj(_arg1:Object, _arg2:Number, _arg3:Number, _arg4:Boolean, _arg5:Function, _arg6:Object){ scope = _arg1; timeStart = _arg2; timeComplete = _arg3; useFrames = _arg4; transition = _arg5; transitionParams = _arg6; properties = new Object(); isPaused = false; timePaused = undefined; isCaller = false; updatesSkipped = 0; timesCalled = 0; skipUpdates = 0; hasStarted = false; } public function clone(_arg1:Boolean):TweenListObj{ var _local3:String; var _local2:TweenListObj = new TweenListObj(scope, timeStart, timeComplete, useFrames, transition, transitionParams); _local2.properties = new Array(); for (_local3 in properties) { _local2.properties[_local3] = properties[_local3].clone(); }; _local2.skipUpdates = skipUpdates; _local2.updatesSkipped = updatesSkipped; if (!_arg1){ _local2.onStart = onStart; _local2.onUpdate = onUpdate; _local2.onComplete = onComplete; _local2.onOverwrite = onOverwrite; _local2.onError = onError; _local2.onStartParams = onStartParams; _local2.onUpdateParams = onUpdateParams; _local2.onCompleteParams = onCompleteParams; _local2.onOverwriteParams = onOverwriteParams; _local2.onStartScope = onStartScope; _local2.onUpdateScope = onUpdateScope; _local2.onCompleteScope = onCompleteScope; _local2.onOverwriteScope = onOverwriteScope; _local2.onErrorScope = onErrorScope; }; _local2.rounded = rounded; _local2.isPaused = isPaused; _local2.timePaused = timePaused; _local2.isCaller = isCaller; _local2.count = count; _local2.timesCalled = timesCalled; _local2.waitFrames = waitFrames; _local2.hasStarted = hasStarted; return (_local2); } public function toString():String{ var _local3:String; var _local1 = "\n[TweenListObj "; _local1 = (_local1 + ("scope:" + String(scope))); _local1 = (_local1 + ", properties:"); var _local2:Boolean; for (_local3 in properties) { if (!_local2){ _local1 = (_local1 + ","); }; _local1 = (_local1 + ("[name:" + properties[_local3].name)); _local1 = (_local1 + (",valueStart:" + properties[_local3].valueStart)); _local1 = (_local1 + (",valueComplete:" + properties[_local3].valueComplete)); _local1 = (_local1 + "]"); _local2 = false; }; _local1 = (_local1 + (", timeStart:" + String(timeStart))); _local1 = (_local1 + (", timeComplete:" + String(timeComplete))); _local1 = (_local1 + (", useFrames:" + String(useFrames))); _local1 = (_local1 + (", transition:" + String(transition))); _local1 = (_local1 + (", transitionParams:" + String(transitionParams))); if (skipUpdates){ _local1 = (_local1 + (", skipUpdates:" + String(skipUpdates))); }; if (updatesSkipped){ _local1 = (_local1 + (", updatesSkipped:" + String(updatesSkipped))); }; if (Boolean(onStart)){ _local1 = (_local1 + (", onStart:" + String(onStart))); }; if (Boolean(onUpdate)){ _local1 = (_local1 + (", onUpdate:" + String(onUpdate))); }; if (Boolean(onComplete)){ _local1 = (_local1 + (", onComplete:" + String(onComplete))); }; if (Boolean(onOverwrite)){ _local1 = (_local1 + (", onOverwrite:" + String(onOverwrite))); }; if (Boolean(onError)){ _local1 = (_local1 + (", onError:" + String(onError))); }; if (onStartParams){ _local1 = (_local1 + (", onStartParams:" + String(onStartParams))); }; if (onUpdateParams){ _local1 = (_local1 + (", onUpdateParams:" + String(onUpdateParams))); }; if (onCompleteParams){ _local1 = (_local1 + (", onCompleteParams:" + String(onCompleteParams))); }; if (onOverwriteParams){ _local1 = (_local1 + (", onOverwriteParams:" + String(onOverwriteParams))); }; if (onStartScope){ _local1 = (_local1 + (", onStartScope:" + String(onStartScope))); }; if (onUpdateScope){ _local1 = (_local1 + (", onUpdateScope:" + String(onUpdateScope))); }; if (onCompleteScope){ _local1 = (_local1 + (", onCompleteScope:" + String(onCompleteScope))); }; if (onOverwriteScope){ _local1 = (_local1 + (", onOverwriteScope:" + String(onOverwriteScope))); }; if (onErrorScope){ _local1 = (_local1 + (", onErrorScope:" + String(onErrorScope))); }; if (rounded){ _local1 = (_local1 + (", rounded:" + String(rounded))); }; if (isPaused){ _local1 = (_local1 + (", isPaused:" + String(isPaused))); }; if (timePaused){ _local1 = (_local1 + (", timePaused:" + String(timePaused))); }; if (isCaller){ _local1 = (_local1 + (", isCaller:" + String(isCaller))); }; if (count){ _local1 = (_local1 + (", count:" + String(count))); }; if (timesCalled){ _local1 = (_local1 + (", timesCalled:" + String(timesCalled))); }; if (waitFrames){ _local1 = (_local1 + (", waitFrames:" + String(waitFrames))); }; if (hasStarted){ _local1 = (_local1 + (", hasStarted:" + String(hasStarted))); }; _local1 = (_local1 + "]\n"); return (_local1); } public static function makePropertiesChain(_arg1:Object):Object{ var _local3:Object; var _local4:Object; var _local5:Object; var _local6:Number; var _local7:Number; var _local8:Number; var _local2:Object = _arg1.base; if (_local2){ _local3 = {}; if ((_local2 is Array)){ _local4 = []; _local8 = 0; while (_local8 < _local2.length) { _local4.push(_local2[_local8]); _local8++; }; } else { _local4 = [_local2]; }; _local4.push(_arg1); _local6 = _local4.length; _local7 = 0; while (_local7 < _local6) { if (_local4[_local7]["base"]){ _local5 = AuxFunctions.concatObjects(makePropertiesChain(_local4[_local7]["base"]), _local4[_local7]); } else { _local5 = _local4[_local7]; }; _local3 = AuxFunctions.concatObjects(_local3, _local5); _local7++; }; if (_local3["base"]){ delete _local3["base"]; }; return (_local3); //unresolved jump }; return (_arg1); } } }//package caurina.transitions
Section 12
//PropTween (com.greensock.core.PropTween) package com.greensock.core { public class PropTween { public var priority:int; public var start:Number; public var prevNode:PropTween; public var change:Number; public var target:Object; public var name:String; public var property:String; public var nextNode:PropTween; public var isPlugin:Boolean; public function PropTween(_arg1:Object, _arg2:String, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Boolean, _arg7:PropTween=null, _arg8:int=0){ this.target = _arg1; this.property = _arg2; this.start = _arg3; this.change = _arg4; this.name = _arg5; this.isPlugin = _arg6; if (_arg7){ _arg7.prevNode = this; this.nextNode = _arg7; }; this.priority = _arg8; } } }//package com.greensock.core
Section 13
//SimpleTimeline (com.greensock.core.SimpleTimeline) package com.greensock.core { public class SimpleTimeline extends TweenCore { public var autoRemoveChildren:Boolean; protected var _lastChild:TweenCore; protected var _firstChild:TweenCore; public function SimpleTimeline(_arg1:Object=null){ super(0, _arg1); } override public function renderTime(_arg1:Number, _arg2:Boolean=false, _arg3:Boolean=false):void{ var _local5:Number; var _local6:TweenCore; var _local4:TweenCore = _firstChild; this.cachedTotalTime = _arg1; this.cachedTime = _arg1; while (_local4) { _local6 = _local4.nextNode; if (((_local4.active) || ((((_arg1 >= _local4.cachedStartTime)) && (!(_local4.cachedPaused)))))){ if (!_local4.cachedReversed){ _local4.renderTime(((_arg1 - _local4.cachedStartTime) * _local4.cachedTimeScale), _arg2, false); } else { _local5 = (_local4.cacheIsDirty) ? _local4.totalDuration : _local4.cachedTotalDuration; _local4.renderTime((_local5 - ((_arg1 - _local4.cachedStartTime) * _local4.cachedTimeScale)), _arg2, false); }; }; _local4 = _local6; }; } public function addChild(_arg1:TweenCore):void{ if (((!(_arg1.gc)) && (_arg1.timeline))){ _arg1.timeline.remove(_arg1, true); }; _arg1.timeline = this; if (_arg1.gc){ _arg1.setEnabled(true, true); }; if (_firstChild){ _firstChild.prevNode = _arg1; }; _arg1.nextNode = _firstChild; _firstChild = _arg1; _arg1.prevNode = null; } public function remove(_arg1:TweenCore, _arg2:Boolean=false):void{ if (((!(_arg1.gc)) && (!(_arg2)))){ _arg1.setEnabled(false, true); }; if (_arg1.nextNode){ _arg1.nextNode.prevNode = _arg1.prevNode; } else { if (_lastChild == _arg1){ _lastChild = _arg1.prevNode; }; }; if (_arg1.prevNode){ _arg1.prevNode.nextNode = _arg1.nextNode; } else { if (_firstChild == _arg1){ _firstChild = _arg1.nextNode; }; }; } public function get rawTime():Number{ return (this.cachedTotalTime); } } }//package com.greensock.core
Section 14
//TweenCore (com.greensock.core.TweenCore) package com.greensock.core { import com.greensock.*; public class TweenCore { public var initted:Boolean; protected var _hasUpdate:Boolean; public var active:Boolean; protected var _delay:Number; public var cachedTime:Number; public var cachedReversed:Boolean; public var nextNode:TweenCore; protected var _rawPrevTime:Number;// = -1 public var vars:Object; public var cachedTotalTime:Number; public var timeline:SimpleTimeline; public var data; public var cachedStartTime:Number; public var prevNode:TweenCore; public var cachedDuration:Number; public var gc:Boolean; protected var _pauseTime:Number; public var cacheIsDirty:Boolean; public var cachedPaused:Boolean; public var cachedTimeScale:Number; public var cachedTotalDuration:Number; public static const version:Number = 1.1; protected static var _classInitted:Boolean; public function TweenCore(_arg1:Number=0, _arg2:Object=null){ this.vars = ((_arg2) || ({})); this.cachedDuration = (this.cachedTotalDuration = ((_arg1) || (0))); _delay = ((this.vars.delay) || (0)); this.cachedTimeScale = ((this.vars.timeScale) || (1)); this.active = Boolean((((((_arg1 == 0)) && ((_delay == 0)))) && (!((this.vars.immediateRender == false))))); this.cachedTotalTime = (this.cachedTime = 0); this.data = this.vars.data; if (!_classInitted){ if (isNaN(TweenLite.rootFrame)){ TweenLite.initClass(); _classInitted = true; } else { return; }; }; var _local3:SimpleTimeline = ((this.vars.timeline is SimpleTimeline)) ? this.vars.timeline : (this.vars.useFrames) ? TweenLite.rootFramesTimeline : TweenLite.rootTimeline; this.cachedStartTime = (_local3.cachedTotalTime + _delay); _local3.addChild(this); if (this.vars.reversed){ this.cachedReversed = true; }; if (this.vars.paused){ this.paused = true; }; } public function renderTime(_arg1:Number, _arg2:Boolean=false, _arg3:Boolean=false):void{ } public function get delay():Number{ return (_delay); } public function get duration():Number{ return (this.cachedDuration); } public function restart(_arg1:Boolean=false, _arg2:Boolean=true):void{ this.reversed = false; this.paused = false; this.setTotalTime((_arg1) ? -(_delay) : 0, _arg2); } public function set reversed(_arg1:Boolean):void{ if (_arg1 != this.cachedReversed){ this.cachedReversed = _arg1; setTotalTime(this.cachedTotalTime, true); }; } public function set startTime(_arg1:Number):void{ var _local2:Boolean = Boolean(((!((this.timeline == null))) && (((!((_arg1 == this.cachedStartTime))) || (this.gc))))); this.cachedStartTime = _arg1; if (_local2){ this.timeline.addChild(this); }; } public function set delay(_arg1:Number):void{ this.startTime = (this.startTime + (_arg1 - _delay)); _delay = _arg1; } public function resume():void{ this.paused = false; } public function get paused():Boolean{ return (this.cachedPaused); } public function play():void{ this.reversed = false; this.paused = false; } public function set duration(_arg1:Number):void{ this.cachedDuration = (this.cachedTotalDuration = _arg1); setDirtyCache(false); } public function complete(_arg1:Boolean=false, _arg2:Boolean=false):void{ if (!_arg1){ renderTime(this.cachedTotalDuration, _arg2, false); return; }; if (this.timeline.autoRemoveChildren){ this.setEnabled(false, false); } else { this.active = false; }; if (!_arg2){ if (((((this.vars.onComplete) && ((this.cachedTime == this.cachedDuration)))) && (!(this.cachedReversed)))){ this.vars.onComplete.apply(null, this.vars.onCompleteParams); } else { if (((((this.cachedReversed) && ((this.cachedTotalTime == 0)))) && (this.vars.onReverseComplete))){ this.vars.onReverseComplete.apply(null, this.vars.onReverseCompleteParams); }; }; }; } public function invalidate():void{ } public function get totalTime():Number{ return (this.cachedTotalTime); } public function get reversed():Boolean{ return (this.cachedReversed); } public function get startTime():Number{ return (this.cachedStartTime); } public function set currentTime(_arg1:Number):void{ setTotalTime(_arg1, false); } protected function setDirtyCache(_arg1:Boolean=true):void{ var _local2:TweenCore = (_arg1) ? this : this.timeline; while (_local2) { _local2.cacheIsDirty = true; _local2 = _local2.timeline; }; } public function reverse(_arg1:Boolean=true):void{ this.reversed = true; if (_arg1){ this.paused = false; } else { if (this.gc){ this.setEnabled(true, false); }; }; } public function set paused(_arg1:Boolean):void{ if (((!((_arg1 == this.cachedPaused))) && (this.timeline))){ if (_arg1){ _pauseTime = this.timeline.rawTime; } else { this.cachedStartTime = (this.cachedStartTime + (this.timeline.rawTime - _pauseTime)); _pauseTime = NaN; setDirtyCache(false); }; this.cachedPaused = _arg1; this.active = Boolean(((((!(this.cachedPaused)) && ((this.cachedTotalTime > 0)))) && ((this.cachedTotalTime < this.cachedTotalDuration)))); }; if (((!(_arg1)) && (this.gc))){ this.setTotalTime(this.cachedTotalTime, false); this.setEnabled(true, false); }; } public function kill():void{ setEnabled(false, false); } public function set totalTime(_arg1:Number):void{ setTotalTime(_arg1, false); } public function get currentTime():Number{ return (this.cachedTime); } protected function setTotalTime(_arg1:Number, _arg2:Boolean=false):void{ var _local3:Number; var _local4:Number; if (this.timeline){ _local3 = (((_pauseTime) || ((_pauseTime == 0)))) ? _pauseTime : this.timeline.cachedTotalTime; if (this.cachedReversed){ _local4 = (this.cacheIsDirty) ? this.totalDuration : this.cachedTotalDuration; this.cachedStartTime = (_local3 - ((_local4 - _arg1) / this.cachedTimeScale)); } else { this.cachedStartTime = (_local3 - (_arg1 / this.cachedTimeScale)); }; if (!this.timeline.cacheIsDirty){ setDirtyCache(false); }; if (this.cachedTotalTime != _arg1){ renderTime(_arg1, _arg2, false); }; }; } public function pause():void{ this.paused = true; } public function set totalDuration(_arg1:Number):void{ this.duration = _arg1; } public function get totalDuration():Number{ return (this.cachedTotalDuration); } public function setEnabled(_arg1:Boolean, _arg2:Boolean=false):Boolean{ if (_arg1 == this.gc){ if (_arg1){ this.active = Boolean(((((!(this.cachedPaused)) && ((this.cachedTotalTime > 0)))) && ((this.cachedTotalTime < this.cachedTotalDuration)))); if (!_arg2){ this.timeline.addChild(this); }; } else { this.active = false; if (!_arg2){ this.timeline.remove(this, true); }; }; this.gc = !(_arg1); }; return (false); } } }//package com.greensock.core
Section 15
//FastEase (com.greensock.easing.FastEase) package com.greensock.easing { import com.greensock.*; public class FastEase { public static function activateEase(_arg1:Function, _arg2:int, _arg3:uint):void{ TweenLite.fastEaseLookup[_arg1] = [_arg2, _arg3]; } public static function activate(_arg1:Array):void{ var _local3:Object; var _local2:int = _arg1.length; while (_local2--) { _local3 = _arg1[_local2]; if (_local3.hasOwnProperty("power")){ activateEase(_local3.easeIn, 1, _local3.power); activateEase(_local3.easeOut, 2, _local3.power); activateEase(_local3.easeInOut, 3, _local3.power); if (_local3.hasOwnProperty("easeNone")){ activateEase(_local3.easeNone, 1, 0); }; }; }; } } }//package com.greensock.easing
Section 16
//Quad (com.greensock.easing.Quad) package com.greensock.easing { public class Quad extends FastEase { public static const power:uint = 1; public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((_arg3 * _arg1) * _arg1) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 * 0.5)); if (_arg1 < 1){ return (((((_arg3 * 0.5) * _arg1) * _arg1) + _arg2)); }; --_arg1; return ((((-(_arg3) * 0.5) * ((_arg1 * (_arg1 - 2)) - 1)) + _arg2)); } } }//package com.greensock.easing
Section 17
//TweenLite (com.greensock.TweenLite) package com.greensock { import flash.events.*; import flash.display.*; import com.greensock.core.*; import flash.utils.*; import com.greensock.plugins.*; public class TweenLite extends TweenCore { protected var _hasPlugins:Boolean; public var propTweenLookup:Object; public var cachedPT1:PropTween; protected var _overwrite:uint; protected var _ease:Function; public var target:Object; public var ratio:Number;// = 0 protected var _overwrittenProps:Object; protected var _notifyPluginsOfEnabled:Boolean; public static const version:Number = 11.101; public static var rootTimeline:SimpleTimeline; public static var fastEaseLookup:Dictionary = new Dictionary(false); public static var onPluginEvent:Function; public static var rootFramesTimeline:SimpleTimeline; public static var defaultEase:Function = TweenLite.easeOut; public static var plugins:Object = {}; public static var masterList:Dictionary = new Dictionary(false); public static var overwriteManager:Object; public static var rootFrame:Number; public static var killDelayedCallsTo:Function = TweenLite.killTweensOf; private static var _shape:Shape = new Shape(); protected static var _reservedProps:Object = {ease:1, delay:1, overwrite:1, onComplete:1, onCompleteParams:1, useFrames:1, runBackwards:1, startAt:1, onUpdate:1, onUpdateParams:1, roundProps:1, onStart:1, onStartParams:1, onReverseComplete:1, onReverseCompleteParams:1, onRepeat:1, onRepeatParams:1, proxiedEase:1, easeParams:1, yoyo:1, onCompleteListener:1, onUpdateListener:1, onStartListener:1, onReverseCompleteListener:1, onRepeatListener:1, orientToBezier:1, timeScale:1, immediateRender:1, repeat:1, repeatDelay:1, timeline:1, data:1, paused:1}; public function TweenLite(_arg1:Object, _arg2:Number, _arg3:Object){ var _local5:TweenLite; super(_arg2, _arg3); this.target = _arg1; if ((((this.target is TweenCore)) && (("timeScale" in this.vars)))){ this.cachedTimeScale = 1; }; propTweenLookup = {}; _ease = defaultEase; _overwrite = (((!(("overwrite" in _arg3))) || (((!(overwriteManager.enabled)) && ((_arg3.overwrite > 1)))))) ? overwriteManager.mode : int(_arg3.overwrite); var _local4:Array = masterList[_arg1]; if (!_local4){ masterList[_arg1] = [this]; } else { if (_overwrite == 1){ for each (_local5 in _local4) { if (!_local5.gc){ _local5.setEnabled(false, false); }; }; masterList[_arg1] = [this]; } else { _local4[_local4.length] = this; }; }; if (((this.active) || (this.vars.immediateRender))){ renderTime(0, false, true); }; } protected function easeProxy(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (this.vars.proxiedEase.apply(null, arguments.concat(this.vars.easeParams))); } override public function renderTime(_arg1:Number, _arg2:Boolean=false, _arg3:Boolean=false):void{ var _local4:Boolean; var _local5:Number = this.cachedTime; this.active = true; if (_arg1 >= this.cachedDuration){ this.cachedTotalTime = (this.cachedTime = this.cachedDuration); this.ratio = 1; _local4 = true; if (this.cachedDuration == 0){ if ((((((_arg1 == 0)) || ((_rawPrevTime < 0)))) && (!((_rawPrevTime == _arg1))))){ _arg3 = true; }; _rawPrevTime = _arg1; }; } else { if (_arg1 <= 0){ this.cachedTotalTime = (this.cachedTime = (this.ratio = 0)); if (_arg1 < 0){ this.active = false; if (this.cachedDuration == 0){ if (_rawPrevTime > 0){ _arg3 = true; _local4 = true; }; _rawPrevTime = _arg1; }; }; if (((this.cachedReversed) && (!((_local5 == 0))))){ _local4 = true; }; } else { this.cachedTotalTime = (this.cachedTime = _arg1); this.ratio = _ease(_arg1, 0, 1, this.cachedDuration); }; }; if ((((this.cachedTime == _local5)) && (!(_arg3)))){ return; }; if (!this.initted){ init(); if (((!(_local4)) && (this.cachedTime))){ this.ratio = _ease(this.cachedTime, 0, 1, this.cachedDuration); }; }; if ((((((((_local5 == 0)) && (this.vars.onStart))) && (!((this.cachedTime == 0))))) && (!(_arg2)))){ this.vars.onStart.apply(null, this.vars.onStartParams); }; var _local6:PropTween = this.cachedPT1; while (_local6) { _local6.target[_local6.property] = (_local6.start + (this.ratio * _local6.change)); _local6 = _local6.nextNode; }; if (((_hasUpdate) && (!(_arg2)))){ this.vars.onUpdate.apply(null, this.vars.onUpdateParams); }; if (_local4){ if (((_hasPlugins) && (this.cachedPT1))){ onPluginEvent("onComplete", this); }; complete(true, _arg2); }; } override public function setEnabled(_arg1:Boolean, _arg2:Boolean=false):Boolean{ var _local3:Array; if (_arg1 == this.gc){ if (_arg1){ _local3 = TweenLite.masterList[this.target]; if (!_local3){ TweenLite.masterList[this.target] = [this]; } else { _local3[_local3.length] = this; }; }; super.setEnabled(_arg1, _arg2); if (((_notifyPluginsOfEnabled) && (this.cachedPT1))){ return (onPluginEvent((_arg1) ? "onEnable" : "onDisable", this)); }; }; return (false); } protected function init():void{ var _local1:String; var _local2:int; var _local3:*; var _local4:Boolean; var _local5:Array; var _local6:PropTween; if (typeof(this.vars.ease) == "function"){ _ease = this.vars.ease; }; if (this.vars.easeParams){ this.vars.proxiedEase = _ease; _ease = easeProxy; }; this.cachedPT1 = null; this.propTweenLookup = {}; for (_local1 in this.vars) { if ((((_local1 in _reservedProps)) && (!((((_local1 == "timeScale")) && ((this.target is TweenCore))))))){ } else { if ((((_local1 in plugins)) && (new ((plugins[_local1] as Class)).onInitTween(this.target, this.vars[_local1], this)))){ this.cachedPT1 = new PropTween(_local3, "changeFactor", 0, 1, ((_local3.overwriteProps.length)==1) ? _local3.overwriteProps[0] : "_MULTIPLE_", true, this.cachedPT1); if (this.cachedPT1.name == "_MULTIPLE_"){ _local2 = _local3.overwriteProps.length; while (_local2--) { this.propTweenLookup[_local3.overwriteProps[_local2]] = this.cachedPT1; }; } else { this.propTweenLookup[this.cachedPT1.name] = this.cachedPT1; }; if (_local3.priority){ this.cachedPT1.priority = _local3.priority; _local4 = true; }; if (((_local3.onDisable) || (_local3.onEnable))){ _notifyPluginsOfEnabled = true; }; _hasPlugins = true; } else { this.cachedPT1 = new PropTween(this.target, _local1, Number(this.target[_local1]), ((typeof(this.vars[_local1]))=="number") ? (Number(this.vars[_local1]) - this.target[_local1]) : Number(this.vars[_local1]), _local1, false, this.cachedPT1); this.propTweenLookup[_local1] = this.cachedPT1; }; }; }; if (_local4){ onPluginEvent("onInit", this); }; if (this.vars.runBackwards){ _local6 = this.cachedPT1; while (_local6) { _local6.start = (_local6.start + _local6.change); _local6.change = -(_local6.change); _local6 = _local6.nextNode; }; }; _hasUpdate = Boolean(!((this.vars.onUpdate == null))); if (_overwrittenProps){ killVars(_overwrittenProps); if (this.cachedPT1 == null){ this.setEnabled(false, false); }; }; if ((((((((_overwrite > 1)) && (this.cachedPT1))) && (masterList[this.target]))) && ((_local5.length > 1)))){ if (overwriteManager.manageOverwrites(this, this.propTweenLookup, _local5, _overwrite)){ init(); }; }; this.initted = true; } public function killVars(_arg1:Object, _arg2:Boolean=true):Boolean{ var _local3:String; var _local4:PropTween; var _local5:Boolean; if (_overwrittenProps == null){ _overwrittenProps = {}; }; for (_local3 in _arg1) { if ((_local3 in propTweenLookup)){ _local4 = propTweenLookup[_local3]; if (((_local4.isPlugin) && ((_local4.name == "_MULTIPLE_")))){ _local4.target.killProps(_arg1); if (_local4.target.overwriteProps.length == 0){ _local4.name = ""; }; }; if (_local4.name != "_MULTIPLE_"){ if (_local4.nextNode){ _local4.nextNode.prevNode = _local4.prevNode; }; if (_local4.prevNode){ _local4.prevNode.nextNode = _local4.nextNode; } else { if (this.cachedPT1 == _local4){ this.cachedPT1 = _local4.nextNode; }; }; if (((_local4.isPlugin) && (_local4.target.onDisable))){ _local4.target.onDisable(); if (_local4.target.activeDisable){ _local5 = true; }; }; delete propTweenLookup[_local3]; }; }; if (_arg2){ _overwrittenProps[_local3] = 1; }; }; return (_local5); } override public function invalidate():void{ if (((_notifyPluginsOfEnabled) && (this.cachedPT1))){ onPluginEvent("onDisable", this); }; this.cachedPT1 = null; _overwrittenProps = null; _hasUpdate = (this.initted = (this.active = (_notifyPluginsOfEnabled = false))); this.propTweenLookup = {}; } public static function initClass():void{ rootFrame = 0; rootTimeline = new SimpleTimeline(null); rootFramesTimeline = new SimpleTimeline(null); rootTimeline.cachedStartTime = (getTimer() * 0.001); rootFramesTimeline.cachedStartTime = rootFrame; rootTimeline.autoRemoveChildren = true; rootFramesTimeline.autoRemoveChildren = true; _shape.addEventListener(Event.ENTER_FRAME, updateAll, false, 0, true); if (overwriteManager == null){ overwriteManager = {mode:1, enabled:false}; }; } public static function killTweensOf(_arg1:Object, _arg2:Boolean=false):void{ var _local3:Array; var _local4:int; if ((_arg1 in masterList)){ _local3 = masterList[_arg1]; _local4 = _local3.length; while (_local4--) { if (!TweenLite(_local3[_local4]).gc){ if (_arg2){ TweenLite(_local3[_local4]).complete(false, false); } else { TweenLite(_local3[_local4]).setEnabled(false, false); }; }; }; delete masterList[_arg1]; }; } public static function from(_arg1:Object, _arg2:Number, _arg3:Object):TweenLite{ _arg3.runBackwards = true; if (!("immediateRender" in _arg3)){ _arg3.immediateRender = true; }; return (new TweenLite(_arg1, _arg2, _arg3)); } protected static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (1 - (_arg1 / _arg4)); return ((1 - (_arg1 * _arg1))); } public static function delayedCall(_arg1:Number, _arg2:Function, _arg3:Array=null, _arg4:Boolean=false):TweenLite{ return (new TweenLite(_arg2, 0, {delay:_arg1, onComplete:_arg2, onCompleteParams:_arg3, immediateRender:false, useFrames:_arg4, overwrite:0})); } protected static function updateAll(_arg1:Event=null):void{ var _local2:Dictionary; var _local3:Object; var _local4:Array; var _local5:int; rootTimeline.renderTime((((getTimer() * 0.001) - rootTimeline.cachedStartTime) * rootTimeline.cachedTimeScale), false, false); rootFrame++; rootFramesTimeline.renderTime(((rootFrame - rootFramesTimeline.cachedStartTime) * rootFramesTimeline.cachedTimeScale), false, false); if (!(rootFrame % 60)){ _local2 = masterList; for (_local3 in _local2) { _local4 = _local2[_local3]; _local5 = _local4.length; while (_local5--) { if (TweenLite(_local4[_local5]).gc){ _local4.splice(_local5, 1); }; }; if (_local4.length == 0){ delete _local2[_local3]; }; }; }; } public static function to(_arg1:Object, _arg2:Number, _arg3:Object):TweenLite{ return (new TweenLite(_arg1, _arg2, _arg3)); } } }//package com.greensock
Section 18
//Comic (com.metropolis.content.comic.Comic) package com.metropolis.content.comic { import com.metropolis.*; import flash.events.*; import caurina.transitions.*; import flash.display.*; import flash.utils.*; public class Comic extends GuiItem { private var _clip_1:MovieClip; private var _clip_2:MovieClip; private var _clip_3:MovieClip; private var _data:XMLList; private var _model:IAppModel; private var currentSection:Number;// = 1 public var comicInner_mc:MovieClip; public function Comic(_arg1:XMLList, _arg2:IAppModel){ _model = _arg2; _data = _arg1; if (_arg2.comicVue == _data.attribute("ID")){ Tweener.addTween(this, {time:0.15, onComplete:dejaVue}); } else { _arg2.comicVue = _data.attribute("ID"); this.appear(); this.addClips(); this.addEventListener(MouseEvent.MOUSE_DOWN, clickHandler, false, 0, true); }; } private function addClips():void{ var _local1:String; var _local2:MovieClip; _local1 = _data.attribute("CLIP1"); _local2 = new ((getDefinitionByName(_local1) as Class)); this.comicInner_mc.addChild(_local2); _local2.x = 42; _local2.y = 42; _clip_1 = _local2; _clip_1.start(); _local1 = _data.attribute("CLIP2"); _local2 = new ((getDefinitionByName(_local1) as Class)); this.comicInner_mc.addChild(_local2); _local2.x = 42; _local2.y = 380; _clip_2 = _local2; _clip_2.init(); _local1 = _data.attribute("CLIP3"); _local2 = new ((getDefinitionByName(_local1) as Class)); this.comicInner_mc.addChild(_local2); _local2.x = 42; _local2.y = 718; _clip_3 = _local2; _clip_3.init(); } private function dejaVue():void{ dispatchEvent(new StageEndEvent(StageEndEvent.STAGE_END_COMPLETE)); } private function clickHandler(_arg1:MouseEvent):void{ if (_arg1.target != this[("_clip_" + currentSection)].comic_txt_mc){ this.moveToNext(); }; } public function moveToNext():void{ switch (currentSection){ case 1: if (!_model._muteState){ stopSounds(); }; _clip_1.finish(); _clip_2.start(); Tweener.addTween(this, {y:-310, time:1, transition:"easeInOutBack"}); break; case 2: if (!_model._muteState){ stopSounds(); }; _clip_2.finish(); _clip_3.start(); Tweener.addTween(this, {y:-650, time:1, transition:"easeInOutBack"}); break; case 3: if (!_model._muteState){ stopSounds(); }; _clip_3.finish(); this.removeEventListener(MouseEvent.MOUSE_DOWN, clickHandler); dispatchEvent(new StageEndEvent(StageEndEvent.STAGE_END_COMPLETE)); break; default: this.removeEventListener(MouseEvent.MOUSE_DOWN, clickHandler); if (!_model._muteState){ stopSounds(); }; dispatchEvent(new StageEndEvent(StageEndEvent.STAGE_END_COMPLETE)); }; currentSection = (currentSection + 1); } } }//package com.metropolis.content.comic
Section 19
//ComicClip (com.metropolis.content.comic.ComicClip) package com.metropolis.content.comic { import flash.display.*; public class ComicClip extends MovieClip { public var comic_txt_mc:MovieClip; public var comic_action_mc:MovieClip; } }//package com.metropolis.content.comic
Section 20
//AbstractStageProp (com.metropolis.content.AbstractStageProp) package com.metropolis.content { import com.metropolis.*; public class AbstractStageProp extends GuiItem { public function AbstractStageProp(){ this.appear(); } public function rnd(_arg1:Number, _arg2:Number):Number{ return (Math.floor((_arg1 + (Math.random() * (_arg2 - _arg1))))); } public function checkAccessory(_arg1:Number, _arg2:Array):Boolean{ var _local3:Number = 0; while (_local3 < _arg2.length) { if (_arg2[_local3] == _arg1){ return (true); }; _local3++; }; return (false); } public function scale(_arg1:XML):void{ this.scaleX = (this.scaleY = Number(_arg1.attribute("SCALE"))); } public function populateArr(_arg1:XML, _arg2:Array):void{ var _local3:Object = new Object(); _local3.en_x = _arg1.attribute("EN_X"); _local3.en_y = _arg1.attribute("EN_Y"); _local3.dur = _arg1.attribute("DUR"); _local3.en_s = _arg1.attribute("EN_S"); _local3.clip = _arg1.attribute("CLIP"); _local3.st_ind = _arg1.attribute("ST_IND"); _local3.orientation = _arg1.attribute("ORT"); _local3.brake_X = _arg1.attribute("BRAKE_X"); _local3.brake_Y = _arg1.attribute("BRAKE_Y"); _local3.bez_x = _arg1.attribute("BEZ_X"); _local3.bez_y = _arg1.attribute("BEZ_Y"); _arg2[_arg2.length] = _local3; } public function place(_arg1:Number, _arg2:Number):void{ this.x = _arg1; this.y = _arg2; } } }//package com.metropolis.content
Section 21
//Bin (com.metropolis.content.Bin) package com.metropolis.content { import flash.events.*; import flash.display.*; import com.metropolis.*; import flash.utils.*; import caurina.transitions.*; public class Bin extends AbstractStageProp { private var actInx:Number;// = 0 private var _data:XML; public var hitBox_1_mc:MovieClip; private var _gameModel:GameModel; public var currentMotionArr:Object; private var removed:Boolean; public var propState:Number; private var motArr:Array; private var timerObj:Object; private var curClip:MovieClip; private var _controller:BinController; public function Bin(_arg1:XML, _arg2:GameModel, _arg3:BinController){ motArr = []; timerObj = new Object(); super(); _data = _arg1; _controller = _arg3; _gameModel = _arg2; populateMotArr(); initProp(); } private function actionCycle():void{ addClip(currentMotionArr[actInx].clip); } private function addClip(_arg1:String):void{ var _local2:MovieClip = new ((getDefinitionByName(_arg1) as Class)); addChild(_local2); curClip = _local2; _local2.rotation = _data.MOTION.attribute("ROT"); } private function initProp():void{ propState = Number(_data.attribute("STATE")); this.place(_data.MOTION.attribute("ST_X"), _data.MOTION.attribute("ST_Y")); this.scaleX = (this.scaleY = _data.MOTION.attribute("ST_S")); _gameModel.addEventListener(CustomEvent.SHOT, shotsFired, false, 0, true); _gameModel.addEventListener("END", this.removeMe, false, 0, true); actionCycle(); } public function shotsFired(_arg1:CustomEvent):void{ var _local2:MovieClip = _arg1.params.param1; if (_local2.hitTestObject(this.hitBox_1_mc)){ curClip.gotoAndPlay(2); Tweener.removeTweens(this); Tweener.removeTweens(timerObj); _gameModel.removeEventListener(CustomEvent.SHOT, this.shotsFired); }; } private function populateMotArr():void{ var _local2:XML; var _local1:XMLList = _data.MOTION.ACTION; for each (_local2 in _local1) { populateArr(_local2, motArr); }; currentMotionArr = motArr; } private function removeMe(_arg1:Event):void{ if (removed){ return; }; removed = true; _gameModel.removeEventListener(CustomEvent.SHOT, this.shotsFired); Tweener.removeTweens(this); Tweener.removeTweens(timerObj); parent.removeChild(this); } } }//package com.metropolis.content
Section 22
//BinController (com.metropolis.content.BinController) package com.metropolis.content { public class BinController { private var _GameModel:GameModel; public function BinController(_arg1:GameModel){ _GameModel = _arg1; } } }//package com.metropolis.content
Section 23
//Cctv (com.metropolis.content.Cctv) package com.metropolis.content { import flash.events.*; import flash.display.*; import flash.utils.*; import caurina.transitions.*; public class Cctv extends AbstractStageProp { private var actInx:Number;// = 0 private var _data:XML; private var _gameModel:GameModel; public var currentMotionArr:Object; private var removed:Boolean; public var propState:Number; private var motArr:Array; private var timerObj:Object; private var curClip:MovieClip; private var _controller:CctvController; public function Cctv(_arg1:XML, _arg2:GameModel, _arg3:CctvController){ motArr = []; timerObj = new Object(); super(); addFrameScript(0, frame1); _data = _arg1; _controller = _arg3; _gameModel = _arg2; populateMotArr(); _gameModel.addEventListener("END", this.removeMe, false, 0, true); Tweener.addTween(this, {time:_data.attribute("APPEAR"), onComplete:initProp}); } function frame1(){ stop(); } private function actionCycle():void{ addClip(currentMotionArr[actInx].clip); } private function addClip(_arg1:String):void{ var _local2:MovieClip = new ((getDefinitionByName(_arg1) as Class)); addChild(_local2); curClip = _local2; curClip.gotoAndPlay(2); if (currentMotionArr[actInx].orientation == 4){ curClip.scaleX = (curClip.scaleX * -1); }; } private function initProp():void{ propState = Number(_data.attribute("STATE")); this.place(_data.MOTION.attribute("ST_X"), _data.MOTION.attribute("ST_Y")); this.scaleX = (this.scaleY = _data.MOTION.attribute("ST_S")); _gameModel.addEventListener("TIME", this.timeUpdate, false, 0, true); actionCycle(); checkCycle(); } public function alert():void{ propState = 2; this.curClip.alerted = true; _controller.setCctvAlert(); } private function reactivate():void{ propState = 1; this.curClip.deactivated = false; this.curClip.gotoAndPlay("reactivated"); checkCycle(); } private function deactivate():void{ propState = 5; this.curClip.deactivated = true; Tweener.removeTweens(timerObj); } private function populateMotArr():void{ var _local2:XML; var _local1:XMLList = _data.MOTION.ACTION; for each (_local2 in _local1) { populateArr(_local2, motArr); }; currentMotionArr = motArr; } private function removeMe(_arg1:Event):void{ if (removed){ return; }; removed = true; _gameModel.removeEventListener("END", this.removeMe); Tweener.removeTweens(this); Tweener.removeTweens(timerObj); parent.removeChild(this); } private function timeUpdate(_arg1:Event):void{ if (((_gameModel.getTimeTargetState()) && ((propState == 1)))){ deactivate(); } else { if (propState == 5){ reactivate(); }; }; } private function checkCycle():void{ if (((!((propState == 2))) && (!((propState == 5))))){ _controller.checkDeadClient(this, Number(_data.attribute("PROX_DIST_CLN")), Number(_data.attribute("PROX_XOFFSET")), Number(_data.attribute("PROX_YOFFSET"))); Tweener.addTween(timerObj, {time:1, onComplete:checkCycle}); }; } } }//package com.metropolis.content
Section 24
//CctvController (com.metropolis.content.CctvController) package com.metropolis.content { import flash.events.*; public class CctvController { private var _GameModel:GameModel; public function CctvController(_arg1:GameModel){ _GameModel = _arg1; } public function registerDeadClient(_arg1:Client):void{ _GameModel.setDeadClient(_arg1); } public function setCctvAlert():void{ _GameModel.setCctvAlert(); } public function checkDeadClient(_arg1:Cctv, _arg2:Number, _arg3:Number, _arg4:Number):void{ _GameModel.getDeadClientNearby(_arg1, _arg2, _arg3, _arg4); } } }//package com.metropolis.content
Section 25
//Chopper (com.metropolis.content.Chopper) package com.metropolis.content { import flash.events.*; import flash.display.*; import com.metropolis.*; import com.metropolis.utils.*; import flash.utils.*; import caurina.transitions.*; public class Chopper extends AbstractStageProp { private var actInx:Number;// = 0 public var done:Boolean; private var _data:XML; private var _gameModel:GameModel; public var currentMotionArr:Object; private var jumper:MovieClip; private var removed:Boolean; public var propState:Number; private var motArr:Array; private var timerObj:Object; private var curClip:MovieClip; private var _controller:ChopperController; private var hitCount:Number;// = 0 public function Chopper(_arg1:XML, _arg2:GameModel, _arg3:ChopperController){ motArr = []; timerObj = new Object(); super(); _data = _arg1; _controller = _arg3; _gameModel = _arg2; _gameModel.addEventListener("END", this.removeMe, false, 0, true); populateMotArr(); Tweener.addTween(this, {time:_data.attribute("APPEAR"), onComplete:initProp}); } private function removeMe(_arg1:Event):void{ if (removed){ return; }; jumper = null; removed = true; _gameModel.removeEventListener(CustomEvent.SHOT, this.shotsFired); _gameModel.removeEventListener("END", this.removeMe); Tweener.removeTweens(this); Tweener.removeTweens(timerObj); parent.removeChild(this); } public function shotsFired(_arg1:CustomEvent):void{ var _local2:MovieClip = _arg1.params.param1; if (HitTest.complexHitTestObject(_local2, this, 5)){ hitCount = (hitCount + (_local2.pow / 2)); if (hitCount >= 2){ Tweener.addTween(this, {time:1, onComplete:jumperJumps}); _gameModel.removeEventListener(CustomEvent.SHOT, this.shotsFired); addEventListener(Event.ENTER_FRAME, smokeLoop, false, 0, true); }; }; } private function actionCycle():void{ addClip(currentMotionArr[actInx].clip); } private function initProp():void{ propState = Number(_data.attribute("STATE")); this.place(_data.MOTION.attribute("ST_X"), _data.MOTION.attribute("ST_Y")); this.scaleX = (this.scaleY = _data.MOTION.attribute("ST_S")); _gameModel.addEventListener(CustomEvent.SHOT, shotsFired, false, 0, true); actionCycle(); Tweener.addTween(this, {time:2, onComplete:rotorSound}); } private function loseJumper():void{ parent.parent.gameClip_quality_mc.removeChild(jumper); } private function addClip(_arg1:String):void{ var _local2:MovieClip = new ((getDefinitionByName(_arg1) as Class)); addChild(_local2); curClip = _local2; } private function jumperJumps():void{ if (done){ return; }; playSound("screaming_solo", 0, 0.3); var _local1:MovieClip = new ((getDefinitionByName("falling_mc") as Class)); parent.parent.gameClip_quality_mc.addChild(_local1); _local1.x = (this.curClip.smokeBox_mc.x + 235); _local1.y = (this.curClip.smokeBox_mc.y + 190); jumper = _local1; _controller.registerDeadJumper(); Tweener.addTween(this, {time:3, onComplete:loseJumper}); } private function rotorSound():void{ playSound("DistantHelicopter", 0, 3); } private function populateMotArr():void{ var _local2:XML; var _local1:XMLList = _data.MOTION.ACTION; for each (_local2 in _local1) { populateArr(_local2, motArr); }; currentMotionArr = motArr; } private function smokeLoop(_arg1:Event):void{ var _local2:Smoke = new Smoke(); _local2.scaleX = (_local2.scaleY = 0.1); this.curClip.smokeBox_mc.addChild(_local2); } } }//package com.metropolis.content
Section 26
//ChopperController (com.metropolis.content.ChopperController) package com.metropolis.content { public class ChopperController { private var _GameModel:GameModel; public function ChopperController(_arg1:GameModel){ _GameModel = _arg1; } public function registerDeadJumper():void{ _GameModel.setDeadJumper(); } } }//package com.metropolis.content
Section 27
//Client (com.metropolis.content.Client) package com.metropolis.content { import flash.events.*; import flash.display.*; import com.metropolis.*; import flash.filters.*; import com.metropolis.utils.*; import caurina.transitions.properties.*; import flash.utils.*; import caurina.transitions.*; public class Client extends AbstractStageProp { private var _accessories:Array; private var actInx:Number;// = 0 private var _data:XML; private var warningClip:MovieClip; private var bonusClip:MovieClip; private var curHoldingClip_mc:MovieClip; private var identified:Boolean; private var laserOn:Boolean; private var scoreBonus:Number; private var pested:Boolean; private var curClip:MovieClip; private var _controller:ClientController; private var _mc:MovieClip; public var propID:Number; private var s_motArr:Array; private var headShotBonus:Number;// = 0 private var doneIn:Boolean; public var hitBox_3_mc:MovieClip; private var laserClip:MovieClip; private var orientation:Number;// = 2 public var currentMotionArr:Object; private var _gameModel:GameModel; private var answered:Boolean; private var removed:Boolean; private var curHolding:String; private var phoneRinging:Boolean; private var propState:Number; private var motArr:Array; private var curShadowClip:MovieClip; private var timerObj:Object; private var holdingPhone:Boolean; public function Client(_arg1:XML, _arg2:GameModel, _arg3:ClientController){ timerObj = new Object(); motArr = []; s_motArr = []; super(); addFrameScript(0, frame1); ColorShortcuts.init(); _data = _arg1; _controller = _arg3; _gameModel = _arg2; populateMotArr(); _gameModel.addEventListener("END", this.removeMe, false, 0, true); Tweener.addTween(timerObj, {time:rnd(Number(_data.attribute("APPEAR_1")), Number(_data.attribute("APPEAR_2"))), onComplete:initProp}); if (_data.attribute("IDENTBLE") == "TRUE"){ _gameModel.addEventListener("PHONE", this.identifyMeLater, false, 0, true); }; } private function clientShootsStop():void{ laserClip.shutDown(); parent.parent.laser_holder_mc.removeChild(laserClip); laserClip = null; laserOn = false; } public function removeMessage():void{ if (removed){ return; }; removeChild(bonusClip); } private function initProp():void{ CurveModifiers.init(); _accessories = _gameModel.getAccessories(); propState = Number(_data.attribute("STATE")); propID = Number(_data.attribute("ID")); actInx = Number(_data.attribute("ST_IND")); if (Number(actInx) != 0){ this.place(currentMotionArr[actInx].en_x, currentMotionArr[actInx].en_y); this.scaleX = (this.scaleY = currentMotionArr[actInx].en_s); actInx++; } else { this.place(_data.MOTION.attribute("ST_X"), _data.MOTION.attribute("ST_Y")); this.scaleX = (this.scaleY = _data.MOTION.attribute("ST_S")); }; if (propID == 0){ this.visible = false; }; _gameModel.addEventListener(CustomEvent.SHOT, shotsFired, false, 0, true); if (_data.attribute("PHONEABLE") == "TRUE"){ _gameModel.addEventListener("PHONE", this.phoneUpdate, false, 0, true); }; if (_data.attribute("IDENTBLE") == "TRUE"){ _gameModel.removeEventListener("PHONE", this.identifyMeLater); _gameModel.addEventListener("PHONE", this.identifyMe, false, 0, true); }; curHolding = _data.attribute("HOLDING"); if (propID == 6){ _gameModel.addEventListener("SLAIN", this.slainUpdate, false, 0, true); }; actionCycle(); if (propState == 5){ this.hitBox_3_mc.visible = false; } else { checkCycle(); }; } public function phoneOff():void{ phoneRinging = false; accessorise(); } private function slainUpdate(_arg1:Event):void{ doneIn = true; if (orientation == 4){ addClip("slain_L_mc"); } else { addClip("slain_R_mc"); }; disable(); } private function identifyMeLater(_arg1:Event):void{ this.identified = true; } private function addClip(_arg1:String):void{ var _local3:MovieClip; if (curClip != null){ if (curClip.visible){ this.removeChild(curClip); this.removeChild(curShadowClip); curClip = null; }; }; var _local2:MovieClip = new ((getDefinitionByName(_arg1) as Class)); addChild(_local2); curClip = _local2; holdingPhone = false; accessorise(); curClip.gotoAndPlay(2); orientation = currentMotionArr[actInx].orientation; if ((((orientation == 4)) && (!((propState == 4))))){ curClip.scaleX = (curClip.scaleX * -1); }; if (!doneIn){ _local3 = new ((getDefinitionByName(_arg1) as Class)); addChild(_local3); addBlur(_local3, 4); curShadowClip = _local3; _local3.rotation = 60; _local3.x = 16; _local3.y = 9; _local3.alpha = 0.6; _local3.gotoAndPlay(2); if (((orientation == 4) & !((currentMotionArr[actInx].clip == "still_mc")))){ curShadowClip.scaleX = (curShadowClip.scaleX * -1); }; }; } private function addLaser(_arg1:Number):void{ var _local2:MovieClip; _controller.scaryThing(this); if (!laserOn){ if (checkAccessory(7, _accessories)){ playSound("laserWarning_snd", 0, 0.1); Tweener.addTween(this, {time:0.25, onComplete:addWarning}); }; laserOn = true; _local2 = new (getDefinitionByName("com.metropolis.content.LaserClip") as Class)(_arg1, this.x, this.y); _local2.x = (_local2.x - 20); _local2.y = (_local2.y - 20); parent.parent.laser_holder_mc.addChild(_local2); this.laserClip = MovieClip(_local2); Tweener.addTween(timerObj, {time:_arg1, onComplete:clientShoots}); }; } public function pestCall():void{ answered = true; playSound("whoAreYou", 0, 1); } private function startSlaying():void{ playSound("slayGun_wav", 0, 1.5); _controller.registerSlaying(); } private function createGlow():GlowFilter{ if ((((((_data.attribute("ID") == 5)) || ((_data.attribute("ID") == 3)))) || ((_data.attribute("ID") == 7)))){ return (new GlowFilter(0x990000, 1, 4, 4, 3, 1, true)); }; return (new GlowFilter(0x9900, 1, 4, 4, 3, 1, true)); } private function removeMe(_arg1:Event):void{ if (removed){ return; }; _mc = null; curClip = null; curHoldingClip_mc = null; warningClip = null; bonusClip = null; removed = true; _gameModel.removeEventListener("PHONE", this.phoneUpdate); _gameModel.removeEventListener("PHONE", this.identifyMe); _gameModel.removeEventListener("SLAIN", this.slainUpdate); _gameModel.removeEventListener("END", this.removeMe); _gameModel.removeEventListener(CustomEvent.SHOT, this.shotsFired); Tweener.removeTweens(this); Tweener.removeTweens(timerObj); parent.removeChild(this); } private function identifyMe(_arg1:Event):void{ var _local2:BitmapFilter = createGlow(); curClip.filters = [_local2]; identified = true; } private function checkCycle():void{ if (propState != 2){ if (propID == 3){ _controller.checkDeadClient(this, 2025, 0, 0); _controller.checkScaryThing(this, 1600, 0, 0); } else { if (propID == 5){ _controller.checkDeadClient(this, 1000, 0, 0); _controller.checkScaryThing(this, 2025, 0, 0); } else { if (propID == 7){ _controller.checkDeadClient(this, 4225, 0, 0); } else { _controller.checkDeadClient(this, 2000, 0, 0); _controller.checkScaryThing(this, 3000, 0, 0); }; }; }; Tweener.addTween(timerObj, {time:0.75, onComplete:checkCycle}); }; } private function removeHidden():void{ removeMe(null); } private function addWarning():void{ var _local1:MovieClip = new ((getDefinitionByName("client_Shoot_warning_mc") as Class)); _local1.x = (this.x + 15); _local1.y = (this.y + 2); warningClip = _local1; parent.parent.laser_holder_mc.addChild(_local1); Tweener.addTween(_local1, {_autoAlpha:0, time:1, transition:"easenone", onComplete:removeWarning}); } private function accessorise():void{ var _local1:MovieClip; if (curHolding != "NULL"){ curClip.holder_mc.visible = true; curHoldingClip_mc = new ((getDefinitionByName(curHolding) as Class)); curClip.holder_mc.addChild(curHoldingClip_mc); } else { curClip.holder_mc.visible = false; }; if (_data.attribute("WEARING") != "NULL"){ _local1 = new ((getDefinitionByName(_data.attribute("WEARING")) as Class)); curClip.hat_holder_mc.addChild(_local1); } else { curClip.hat_holder_mc.visible = false; }; if (this.identified){ identifyMe(null); }; if ((((propState == 1)) || ((propState == 5)))){ if (phoneRinging){ _mc = new ((getDefinitionByName("clientPhoneArm") as Class)); this.curClip.addChild(_mc); _mc.x = 2.4; _mc.y = 10; _mc.rotation = -143; curClip.client_leftArm_mc.visible = false; holdingPhone = true; } else { if (holdingPhone){ this.curClip.removeChild(_mc); curClip.client_leftArm_mc.visible = true; }; }; }; } private function addFakeLaser(_arg1:Number):void{ var _local2:MovieClip; _controller.scaryThing(this); if (!laserOn){ if (checkAccessory(7, _accessories)){ playSound("laserWarning_snd", 0, 0.5); Tweener.addTween(this, {time:0.25, onComplete:addWarning}); }; Tweener.addTween(timerObj, {time:_arg1, onComplete:clientShootsStop}); laserOn = true; _local2 = new (getDefinitionByName("com.metropolis.content.LaserClip") as Class)(4.5, this.x, this.y); _local2.x = (_local2.x - 20); _local2.y = (_local2.y - 20); parent.parent.laser_holder_mc.addChild(_local2); this.laserClip = MovieClip(_local2); }; } private function actionCycle():void{ if (currentMotionArr[actInx].clip == "REMOVE"){ removeMe(null); _controller.registerEscapedClient(this); return; }; if (currentMotionArr[actInx].clip == "STOP"){ Tweener.removeTweens(timerObj); return; }; if (currentMotionArr[actInx].clip == "slay_mc"){ Tweener.addTween(this, {time:0.65, onComplete:startSlaying}); _controller.scaryThing(this); }; if (currentMotionArr[actInx].clip == "shoot_1_mc"){ this.addLaser(Number(currentMotionArr[actInx].dur)); }; if (currentMotionArr[actInx].clip == "shoot_3_mc"){ this.addFakeLaser(Number(currentMotionArr[actInx].dur)); }; if (actInx >= motArr.length){ } else { if (((propState == 2) & (motArr[actInx].clip == "still_mc"))){ actInx++; Tweener.removeTweens(timerObj); Tweener.removeTweens(this); }; }; addClip(currentMotionArr[actInx].clip); Tweener.addTween(this, {x:currentMotionArr[actInx].en_x, y:currentMotionArr[actInx].en_y, time:currentMotionArr[actInx].dur, transition:"linear"}); Tweener.addTween(this, {scaleX:currentMotionArr[actInx].en_s, scaleY:currentMotionArr[actInx].en_s, time:currentMotionArr[actInx].dur, transition:"linear"}); if (currentMotionArr[(actInx + 1)] != null){ Tweener.addTween(this, {time:currentMotionArr[actInx].dur, onComplete:actionCycle}); actInx++; } else { Tweener.addTween(this, {time:currentMotionArr[actInx].dur, onComplete:actionCycle}); actInx = 0; actInx = 0; }; } private function clientShoots():void{ var _local2:String; var _local3:MovieClip; var _local1:Boolean = _gameModel.getHide(); playSound("rifle_1", 0, 0.5); if (_local1){ clientShootsStop(); } else { _local2 = "client_laser_lightsOut_mc"; _local3 = new ((getDefinitionByName(_local2) as Class)); _local3.alpha = 0; parent.parent.laser_holder_mc.addChild(_local3); Tweener.addTween(_local3, {alpha:1, time:0.5, transition:"linear"}); _controller.clientShoots(); trace(this, ("TRACE: CLIENT shots u dead - LBL = " + _data.attribute("LBL"))); clientShootsStop(); }; } private function phoneUpdate(_arg1:Event):void{ if (!phoneRinging){ phoneRinging = true; playSound("telephone", 1, 1); if (!pested){ pested = true; } else { if (!answered){ Tweener.addTween(this, {time:5, onComplete:pestCall}); }; }; identifyMe(null); Tweener.addTween(this, {time:rnd(1, 2), onComplete:phoneOn}); Tweener.addTween(this, {time:rnd(7, 10), onComplete:phoneOff}); }; } private function disable():void{ trace(this, ("TRACE: CLIENT shot dead - LBL = " + _data.attribute("LBL"))); curClip.filters = []; if (holdingPhone){ this.curClip.removeChild(_mc); curClip.client_leftArm_mc.visible = true; }; if (laserOn){ laserClip.shutDown(); parent.parent.laser_holder_mc.removeChild(laserClip); }; if ((((this.propID == 1)) || ((this.propID == 6)))){ bonusMessage(2); scoreBonus = -50; } else { if (scoreBonus != 50){ scoreBonus = 20; }; }; propState = 3; phoneRinging = false; _gameModel.removeEventListener("SLAIN", this.slainUpdate); _gameModel.removeEventListener(CustomEvent.SHOT, this.shotsFired); _gameModel.removeEventListener("PHONE", this.phoneUpdate); _gameModel.removeEventListener("PHONE", this.identifyMe); Tweener.removeTweens(this); Tweener.removeTweens(timerObj); this.hitBox_3_mc.visible = false; _controller.registerDeadClient(this, scoreBonus, headShotBonus); if (_data.attribute("H_SHOTCLIP_1") == "hShot_3_mc"){ Tweener.addTween(this, {time:0.75, onComplete:removeHidden}); }; } public function phoneOn():void{ accessorise(); } function frame1(){ stop(); } public function alert():void{ var _local1:Number; if (this.propID == 4){ _controller.registerPoliceAlert(); }; this.hitBox_3_mc.visible = false; if (this.propState != 2){ propState = 2; Tweener.removeTweens(timerObj); Tweener.removeTweens(this); if ((actInx - 1) < 1){ actInx = 1; } else { actInx--; }; currentMotionArr = s_motArr; _local1 = currentMotionArr[actInx].en_s; if (this.propID == 3){ actionCycle(); return; }; if (rnd(1, 3) == 1){ playSound("groupScream1", 0, (0.17 * _local1)); } else { playSound("screaming_solo", 0, (0.13 * _local1)); }; actionCycle(); }; } private function bonusMessage(_arg1:Number):void{ var _local2:MovieClip; if ((((currentMotionArr[actInx].en_s < 0.4)) || ((this.propID == 6)))){ return; }; if (_arg1 == 1){ _local2 = new ((getDefinitionByName("client_Shot_msg_1_mc") as Class)); } else { _local2 = new ((getDefinitionByName("client_Shot_msg_2_mc") as Class)); }; _local2.x = (_local2.x - 20); _local2.y = (_local2.y - 20); bonusClip = _local2; addChild(_local2); Tweener.addTween(_local2, {_autoAlpha:0, time:1.25, transition:"easenone", onComplete:removeMessage}); } private function populateMotArr():void{ var _local2:XML; var _local3:XMLList; var _local4:XML; var _local1:XMLList = _data.MOTION.ACTION; for each (_local2 in _local1) { populateArr(_local2, motArr); }; _local3 = _data.MOTION.SC_ACTION; for each (_local4 in _local3) { populateArr(_local4, s_motArr); }; currentMotionArr = motArr; } private function shotsFired(_arg1:CustomEvent):void{ var _local2:MovieClip = _arg1.params.param1; if ((HitTest.complexHitTestObject(_local2, this.curClip.hitBox_1_mc, 5) & !(_local2.blocked))){ if (((((!((this.propID == 1))) && (!((this.propID == 4))))) && (!((this.propID == 6))))){ bonusMessage(1); scoreBonus = 50; headShotBonus = 25; }; if (rnd(1, 3) == 1){ doneIn = true; addClip(_data.attribute("H_SHOTCLIP_1")); } else { doneIn = true; addClip(_data.attribute("H_SHOTCLIP_2")); }; disable(); } else { if (((_local2.hitTestObject(this.curClip.hitBox_2_mc)) && (!(_local2.blocked)))){ doneIn = true; addClip(_data.attribute("B_SHOTCLIP_1")); disable(); } else { if (((((!((propState == 2))) && (!((propState == 5))))) && (!(_local2.blocked)))){ if (((_local2.hitTestObject(this.hitBox_3_mc)) && (!(checkAccessory(6, _accessories))))){ phoneRinging = false; alert(); }; }; }; }; } private function removeWarning():void{ if (!removed){ parent.parent.laser_holder_mc.removeChild(warningClip); }; } } }//package com.metropolis.content
Section 28
//ClientController (com.metropolis.content.ClientController) package com.metropolis.content { public class ClientController { private var _GameModel:GameModel; public function ClientController(_arg1:GameModel){ _GameModel = _arg1; } public function registerDeadClient(_arg1:Client, _arg2:Number, _arg3:Number):void{ _GameModel.setDeadClient(_arg1, _arg2, _arg3); } public function registerSlaying():void{ _GameModel.setSlaying(); } public function scaryThing(_arg1:Client):void{ _GameModel.setScaryThing(_arg1); } public function checkDeadClient(_arg1:Client, _arg2:Number, _arg3:Number, _arg4:Number):void{ _GameModel.getDeadClientNearby(_arg1, _arg2, _arg3, _arg4); } public function registerPoliceAlert():void{ _GameModel.setPoliceAlert(); } public function registerEscapedClient(_arg1:Client):void{ _GameModel.setEscapedClient(_arg1); } public function checkScaryThing(_arg1:Client, _arg2:Number, _arg3:Number, _arg4:Number):void{ _GameModel.getScaryThingNearby(_arg1, _arg2, _arg3, _arg4); } public function clientShoots():void{ _GameModel.clientShoots(); } } }//package com.metropolis.content
Section 29
//ContentView (com.metropolis.content.ContentView) package com.metropolis.content { import com.metropolis.*; import flash.events.*; import caurina.transitions.*; import flash.display.*; import caurina.transitions.properties.*; import flash.media.*; import com.metropolis.content.comic.*; import flash.utils.*; public class ContentView extends GuiItem { private var _gameClip:MovieClip; private var _muteButton:MovieClip; private var _currentClip_1:MovieClip; private var _currentClip_2:MovieClip; private var _model:IAppModel; private var _content:XMLList; private var _controller:IContentViewController; public function ContentView(_arg1:IAppModel, _arg2:IContentViewController){ DisplayShortcuts.init(); _controller = _arg2; _model = _arg1; _model.addEventListener("CHANGE", this.update, false, 0, true); _model.addEventListener("MUTECHANGE", this.muteUpdate, false, 0, true); appear(); addClips(); } private function addClips():void{ var _local2:MovieClip; var _local3:String; var _local4:MovieClip; _content = _model.getDataRequest(); var _local1:String = _content.attribute("TYPE"); if (this.getChildByName("muteButton")){ removeMute(); }; switch (_local1){ case "INTRO": _local2 = new Intro(_content, _model); this.addChild(_local2); _currentClip_1 = _local2; _currentClip_1.addEventListener(StageEndEvent.STAGE_END_COMPLETE, next, false, 0, true); break; case "GAMEOVER": _local2 = new GameOver(_content, _model); this.addChild(_local2); _currentClip_1 = _local2; _currentClip_1.addEventListener(StageEndEvent.STAGE_END_COMPLETE, next, false, 0, true); break; case "NEWS": _local2 = new News(_model); this.addChild(_local2); _currentClip_1 = _local2; _currentClip_1.addEventListener(StageEndEvent.STAGE_END_COMPLETE, next, false, 0, true); break; case "GAME": _local3 = _content.attribute("CLIP1"); _local4 = new (getDefinitionByName(_local3) as Class)(_content, _model); this.addChild(_local4); _currentClip_1 = _local4; _gameClip = _local4; _gameClip.x = -5; _gameClip.y = 12; _currentClip_1.addEventListener(StageEndEvent.STAGE_END_COMPLETE, next, false, 0, true); _local2 = new Gun(_content, _model._gunData, _gameClip, _model._ammo, _model._accessories); this.addChild(_local2); _currentClip_2 = _local2; _currentClip_2.addEventListener("ALLDONE", this.exitGame, false, 0, true); break; case "SHOP": _local2 = new Shop(_content, _model); this.addChild(_local2); _currentClip_1 = _local2; _currentClip_1.addEventListener(StageEndEvent.STAGE_END_COMPLETE, next, false, 0, true); break; case "COMIC": _local2 = new Comic(_content, _model); _local2.x = Number(_content.attribute("X")); _local2.y = Number(_content.attribute("Y")); this.addChild(_local2); _currentClip_1 = _local2; _currentClip_1.addEventListener(StageEndEvent.STAGE_END_COMPLETE, next, false, 0, true); break; }; addMute(); } private function next(_arg1:StageEndEvent):void{ _controller.nextEventHandler(_arg1); } private function update(_arg1:Event):void{ _currentClip_1.disappear(); if (_currentClip_2){ _currentClip_2.getRid(); this.removeChild(_currentClip_2); _currentClip_2 = null; }; Tweener.addTween(this, {time:1, onComplete:clearStage}); } private function muteUpdate(_arg1:Event):void{ if (_model._muteState){ _muteButton.gotoAndStop(2); SoundMixer.soundTransform = new SoundTransform(0); SoundMixer.stopAll(); } else { _muteButton.gotoAndStop(1); SoundMixer.soundTransform = new SoundTransform(1); }; } private function addMute():void{ var _local1:MovieClip = new ((getDefinitionByName("muteButton") as Class)); addChild(_local1); _local1.x = 21; _local1.y = 457; _local1.addEventListener(MouseEvent.MOUSE_DOWN, clickHandler, false, 0, true); _muteButton = _local1; muteUpdate(null); } private function clickHandler(_arg1:MouseEvent):void{ if (_model._muteState){ _controller.muteHandler(false); } else { _controller.muteHandler(true); }; } public function equipGun():void{ _currentClip_2.snipeInit(); } private function clearStage():void{ this.removeChild(_currentClip_1); _currentClip_1 = null; Tweener.addTween(this, {time:0.5, onComplete:addClips}); } private function exitGame(_arg1:Event):void{ _currentClip_2.removeEventListener("ALLDONE", this.exitGame); _currentClip_1.disappear(); _currentClip_2.getRid(); this.removeChild(_currentClip_2); Tweener.addTween(this, {time:0.75, onComplete:exitClearup}); } public function exitClearup():void{ this.removeChild(_currentClip_1); _currentClip_1 = null; _currentClip_2 = null; } private function removeMute():void{ this.removeChild(_muteButton); } } }//package com.metropolis.content
Section 30
//ContentViewController (com.metropolis.content.ContentViewController) package com.metropolis.content { import com.metropolis.*; public class ContentViewController implements IContentViewController { private var _model:IAppModel; public function ContentViewController(_arg1:IAppModel){ _model = _arg1; } public function muteHandler(_arg1:Boolean):void{ _model._muteState = _arg1; } public function nextEventHandler(_arg1:StageEndEvent):void{ _model.setCurrentStage(_arg1); } } }//package com.metropolis.content
Section 31
//CopCar (com.metropolis.content.CopCar) package com.metropolis.content { import com.metropolis.*; public class CopCar extends Vehicle { public function CopCar(_arg1:XML, _arg2:GameModel, _arg3:VehicleController){ super(_arg1, _arg2, _arg3); } override public function init():void{ this.curClip.veh_copCarGlow_mc.gotoAndPlay(2); this.playSound("sirenShort", 0, 1.25); } override public function alert():void{ } override public function shotsFired(_arg1:CustomEvent):void{ } } }//package com.metropolis.content
Section 32
//Door (com.metropolis.content.Door) package com.metropolis.content { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class Door extends MovieClip { public var door_movie_1_mc:MovieClip; public function Door(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package com.metropolis.content
Section 33
//GameClip_1_mc (com.metropolis.content.GameClip_1_mc) package com.metropolis.content { import flash.display.*; import com.metropolis.*; import com.metropolis.utils.*; import flash.utils.*; import caurina.transitions.*; public class GameClip_1_mc extends GuiItem { private var _data:XMLList; private var _model:AppModel; public var gameInner_mc:MovieClip; private var _gameModel:GameModel; private var _gameViewController:GameViewController; public function GameClip_1_mc(_arg1:XMLList, _arg2:AppModel){ _data = _arg1; _model = _arg2; this.appear(); createMvc(); makeDisplay(XML(_data.DISPLAY)); playSoundLoop(TheFirebird, 160, 40); } private function makeProp(_arg1:XML):void{ var _local2:String = _arg1.attribute("CONT"); var _local3:Object = new (getDefinitionByName(_local2) as Class)(_gameModel); var _local4:String = _arg1.attribute("CLIP"); var _local5:MovieClip = new (getDefinitionByName(_local4) as Class)(_arg1, _gameModel, _local3); if (_arg1.attribute("CLIP") == "com.metropolis.content.Cctv"){ this.gameInner_mc.gameClip_foreground_mc.addChild(_local5); } else { if (((_arg1.attribute("CLIP") == "com.metropolis.content.Vehicle") & (_arg1.attribute("STATE") == "5"))){ this.gameInner_mc.gameClip_foreground_mc.vehicleHolder_mc.addChild(_local5); } else { this.gameInner_mc.gameClip_quality_mc.addChild(_local5); }; }; } public function takeShot(_arg1:MovieClip, _arg2:Number):void{ if (!HitTest.complexHitTestObject(_arg1, gameInner_mc.gameClip_foreground_mc, 5)){ _gameModel.setTakeShot(_arg1, _arg2, false); } else { _gameModel.setTakeShot(_arg1, _arg2, true); }; } private function clearStage():void{ _gameModel.informProps(); } public function ammoNone():void{ _gameModel.ammoDone(); } public function hide(_arg1:Boolean):void{ _gameModel.setHide(_arg1); if (_arg1){ this.gameInner_mc.gotoAndPlay("ledgeIn"); } else { this.gameInner_mc.gotoAndPlay("ledgeOut"); }; } public function zoom(_arg1:Boolean):void{ _gameModel.setZoom(_arg1); } public function phone():void{ _gameModel.setPhoning(); } private function makePointer():void{ var _local1 = "pointer_mc"; var _local2:MovieClip = new ((getDefinitionByName(_local1) as Class)); this.addChild(_local2); } public function exitGame():void{ _gameModel.removeEventListener(StageEndEvent.STAGE_END_COMPLETE, endItAll); Tweener.addTween(this, {time:1.5, onComplete:clearStage}); _model.restartGame(); if (!_model._muteState){ stopSounds(); }; } public function addClips():void{ var _local2:XML; var _local1:XMLList = _data.PROPS.PROP; for each (_local2 in _local1) { if ((((_local2.attribute("DIFF") == 1)) || ((_local2.attribute("DIFF") == 2)))){ if (_model._difficulty == _local2.attribute("DIFF")){ makeProp(_local2); }; } else { makeProp(_local2); }; }; } private function makeDisplay(_arg1:XML):void{ var _local2:String = _arg1.attribute("CONT"); var _local3:GameDisplayController = new (getDefinitionByName(_local2) as Class)(_gameModel); var _local4:String = _arg1.attribute("CLIP"); var _local5:MovieClip = new (getDefinitionByName(_local4) as Class)(_arg1, _gameModel, _local3, _model._gunData); this.addChild(_local5); } public function endItAll(_arg1:StageEndEvent):void{ _gameModel.removeEventListener(StageEndEvent.STAGE_END_COMPLETE, endItAll); if (!_model._muteState){ stopSounds(); }; dispatchEvent(_arg1); } private function createMvc():void{ var _local1:GameModel = new GameModel(_data, _model); _gameModel = _local1; _gameModel.addEventListener(StageEndEvent.STAGE_END_COMPLETE, endItAll, false, 0, true); var _local2:GameViewController = new GameViewController(_local1); _gameViewController = _local2; } } }//package com.metropolis.content
Section 34
//GameClip_3_mc (com.metropolis.content.GameClip_3_mc) package com.metropolis.content { import flash.display.*; import com.metropolis.*; import com.metropolis.utils.*; import flash.utils.*; import caurina.transitions.*; public class GameClip_3_mc extends GuiItem { private var _data:XMLList; private var _model:AppModel; public var gameInner_mc:MovieClip; private var _gameModel:GameModel; private var _gameViewController:GameViewController; public function GameClip_3_mc(_arg1:XMLList, _arg2:AppModel){ _data = _arg1; _model = _arg2; this.appear(); createMvc(); makeDisplay(XML(_data.DISPLAY)); playSoundLoop(TheFirebird, 160, 40); } private function makeProp(_arg1:XML):void{ var _local2:String = _arg1.attribute("CONT"); var _local3:Object = new (getDefinitionByName(_local2) as Class)(_gameModel); var _local4:String = _arg1.attribute("CLIP"); var _local5:MovieClip = new (getDefinitionByName(_local4) as Class)(_arg1, _gameModel, _local3); if (_arg1.attribute("CLIP") == "com.metropolis.content.Cctv"){ this.gameInner_mc.gameClip_foreground_mc.addChild(_local5); } else { if (((_arg1.attribute("CLIP") == "com.metropolis.content.Vehicle") & (_arg1.attribute("STATE") == "5"))){ this.gameInner_mc.gameClip_foreground_mc.vehicleHolder_mc.addChild(_local5); } else { this.gameInner_mc.gameClip_quality_mc.addChild(_local5); }; }; } public function takeShot(_arg1:MovieClip, _arg2:Number):void{ if (!HitTest.complexHitTestObject(_arg1, gameInner_mc.gameClip_foreground_mc, 5)){ _gameModel.setTakeShot(_arg1, _arg2, false); } else { _gameModel.setTakeShot(_arg1, _arg2, true); }; } private function clearStage():void{ _gameModel.informProps(); } public function ammoNone():void{ _gameModel.ammoDone(); } public function hide(_arg1:Boolean):void{ _gameModel.setHide(_arg1); if (_arg1){ this.gameInner_mc.gotoAndPlay("ledgeIn"); } else { this.gameInner_mc.gotoAndPlay("ledgeOut"); }; } public function zoom(_arg1:Boolean):void{ _gameModel.setZoom(_arg1); } public function phone():void{ _gameModel.setPhoning(); } private function makePointer():void{ var _local1 = "pointer_mc"; var _local2:MovieClip = new ((getDefinitionByName(_local1) as Class)); this.addChild(_local2); } public function exitGame():void{ _gameModel.removeEventListener(StageEndEvent.STAGE_END_COMPLETE, endItAll); Tweener.addTween(this, {time:1.5, onComplete:clearStage}); _model.restartGame(); if (!_model._muteState){ stopSounds(); }; } public function addClips():void{ var _local2:XML; var _local1:XMLList = _data.PROPS.PROP; for each (_local2 in _local1) { if ((((_local2.attribute("DIFF") == 1)) || ((_local2.attribute("DIFF") == 2)))){ if (_model._difficulty == _local2.attribute("DIFF")){ makeProp(_local2); }; } else { makeProp(_local2); }; }; } private function makeDisplay(_arg1:XML):void{ var _local2:String = _arg1.attribute("CONT"); var _local3:GameDisplayController = new (getDefinitionByName(_local2) as Class)(_gameModel); var _local4:String = _arg1.attribute("CLIP"); var _local5:MovieClip = new (getDefinitionByName(_local4) as Class)(_arg1, _gameModel, _local3, _model._gunData); this.addChild(_local5); } public function endItAll(_arg1:StageEndEvent):void{ _gameModel.removeEventListener(StageEndEvent.STAGE_END_COMPLETE, endItAll); if (!_model._muteState){ stopSounds(); }; dispatchEvent(_arg1); } private function createMvc():void{ var _local1:GameModel = new GameModel(_data, _model); _gameModel = _local1; _gameModel.addEventListener(StageEndEvent.STAGE_END_COMPLETE, endItAll, false, 0, true); var _local2:GameViewController = new GameViewController(_local1); _gameViewController = _local2; } } }//package com.metropolis.content
Section 35
//GameClip_4_mc (com.metropolis.content.GameClip_4_mc) package com.metropolis.content { import flash.events.*; import flash.display.*; import com.metropolis.*; import com.metropolis.utils.*; import flash.utils.*; import caurina.transitions.*; public class GameClip_4_mc extends GuiItem { private var _data:XMLList; private var _gameModel:GameModel; private var _gameViewController:GameViewController; private var _model:AppModel; public var gameInner_mc:MovieClip; private var _gameEndEvt:StageEndEvent; public function GameClip_4_mc(_arg1:XMLList, _arg2:AppModel){ _data = _arg1; _model = _arg2; this.appear(); createMvc(); makeDisplay(XML(_data.DISPLAY)); playSoundLoop(TheFirebird, 160, 40); } private function clearStage():void{ _gameModel.informProps(); } public function hide(_arg1:Boolean):void{ _gameModel.setHide(_arg1); if (_arg1){ this.gameInner_mc.gotoAndPlay("ledgeIn"); } else { this.gameInner_mc.gotoAndPlay("ledgeOut"); }; } public function addClips():void{ var _local2:XML; var _local1:XMLList = _data.PROPS.PROP; for each (_local2 in _local1) { if ((((_local2.attribute("DIFF") == 1)) || ((_local2.attribute("DIFF") == 2)))){ if (_model._difficulty == _local2.attribute("DIFF")){ makeProp(_local2); }; } else { makeProp(_local2); }; }; } public function zoom(_arg1:Boolean):void{ _gameModel.setZoom(_arg1); } public function endItAll(_arg1:StageEndEvent):void{ _gameModel.removeEventListener(StageEndEvent.STAGE_END_COMPLETE, endItAll); if (!_model._muteState){ stopSounds(); }; if (_arg1.news == 13){ dispatchEvent(new Event("ALLDONE")); this.gameInner_mc.laser_holder_mc.visible = false; this.gameInner_mc.gotoAndPlay("endSequence"); _gameEndEvt = _arg1; } else { dispatchEvent(_arg1); }; } public function takeShot(_arg1:MovieClip, _arg2:Number):void{ if (!HitTest.complexHitTestObject(_arg1, gameInner_mc.gameClip_foreground_mc, 5)){ _gameModel.setTakeShot(_arg1, _arg2, false); } else { _gameModel.setTakeShot(_arg1, _arg2, true); }; } public function ammoNone():void{ _gameModel.ammoDone(); } public function endGame():void{ dispatchEvent(_gameEndEvt); } public function phone():void{ _gameModel.setPhoning(); } private function makePointer():void{ var _local1 = "pointer_mc"; var _local2:MovieClip = new ((getDefinitionByName(_local1) as Class)); this.addChild(_local2); } private function makeProp(_arg1:XML):void{ var _local2:String = _arg1.attribute("CONT"); var _local3:Object = new (getDefinitionByName(_local2) as Class)(_gameModel); var _local4:String = _arg1.attribute("CLIP"); var _local5:MovieClip = new (getDefinitionByName(_local4) as Class)(_arg1, _gameModel, _local3); if (_arg1.attribute("CLIP") == "com.metropolis.content.Cctv"){ this.gameInner_mc.gameClip_foreground_mc.addChild(_local5); } else { if (((_arg1.attribute("CLIP") == "com.metropolis.content.Vehicle") & (_arg1.attribute("STATE") == "5"))){ this.gameInner_mc.gameClip_foreground_mc.vehicleHolder_mc.addChild(_local5); } else { this.gameInner_mc.gameClip_quality_mc.addChild(_local5); }; }; } private function makeDisplay(_arg1:XML):void{ var _local2:String = _arg1.attribute("CONT"); var _local3:GameDisplayController = new (getDefinitionByName(_local2) as Class)(_gameModel); var _local4:String = _arg1.attribute("CLIP"); var _local5:MovieClip = new (getDefinitionByName(_local4) as Class)(_arg1, _gameModel, _local3, _model._gunData); this.addChild(_local5); } public function exitGame():void{ _gameModel.removeEventListener(StageEndEvent.STAGE_END_COMPLETE, endItAll); Tweener.addTween(this, {time:1.5, onComplete:clearStage}); _model.restartGame(); if (!_model._muteState){ stopSounds(); }; } private function createMvc():void{ var _local1:GameModel = new GameModel(_data, _model); _gameModel = _local1; _gameModel.addEventListener(StageEndEvent.STAGE_END_COMPLETE, endItAll, false, 0, true); var _local2:GameViewController = new GameViewController(_local1); _gameViewController = _local2; } } }//package com.metropolis.content
Section 36
//GameClip_5_mc (com.metropolis.content.GameClip_5_mc) package com.metropolis.content { import flash.display.*; import com.metropolis.*; import com.metropolis.utils.*; import flash.utils.*; import caurina.transitions.*; public class GameClip_5_mc extends GuiItem { private var _data:XMLList; private var _model:AppModel; public var gameInner_mc:MovieClip; private var _gameModel:GameModel; private var _gameViewController:GameViewController; public function GameClip_5_mc(_arg1:XMLList, _arg2:AppModel){ _data = _arg1; _model = _arg2; this.appear(); createMvc(); makeDisplay(XML(_data.DISPLAY)); playSoundLoop(TheFirebird, 160, 40); } private function makeProp(_arg1:XML):void{ var _local2:String = _arg1.attribute("CONT"); var _local3:Object = new (getDefinitionByName(_local2) as Class)(_gameModel); var _local4:String = _arg1.attribute("CLIP"); var _local5:MovieClip = new (getDefinitionByName(_local4) as Class)(_arg1, _gameModel, _local3); if (_arg1.attribute("CLIP") == "com.metropolis.content.Cctv"){ this.gameInner_mc.gameClip_foreground_mc.addChild(_local5); } else { if (((_arg1.attribute("CLIP") == "com.metropolis.content.Vehicle") & (_arg1.attribute("STATE") == "5"))){ this.gameInner_mc.gameClip_foreground_mc.vehicleHolder_mc.addChild(_local5); } else { this.gameInner_mc.gameClip_quality_mc.addChild(_local5); }; }; } public function takeShot(_arg1:MovieClip, _arg2:Number):void{ if (!HitTest.complexHitTestObject(_arg1, gameInner_mc.gameClip_foreground_mc, 5)){ _gameModel.setTakeShot(_arg1, _arg2, false); } else { _gameModel.setTakeShot(_arg1, _arg2, true); }; } private function clearStage():void{ _gameModel.informProps(); } public function ammoNone():void{ _gameModel.ammoDone(); } public function hide(_arg1:Boolean):void{ _gameModel.setHide(_arg1); if (_arg1){ this.gameInner_mc.gotoAndPlay("ledgeIn"); } else { this.gameInner_mc.gotoAndPlay("ledgeOut"); }; } public function zoom(_arg1:Boolean):void{ _gameModel.setZoom(_arg1); } public function phone():void{ _gameModel.setPhoning(); } private function makePointer():void{ var _local1 = "pointer_mc"; var _local2:MovieClip = new ((getDefinitionByName(_local1) as Class)); this.addChild(_local2); } public function exitGame():void{ _gameModel.removeEventListener(StageEndEvent.STAGE_END_COMPLETE, endItAll); Tweener.addTween(this, {time:1.5, onComplete:clearStage}); _model.restartGame(); if (!_model._muteState){ stopSounds(); }; } public function addClips():void{ var _local2:XML; var _local1:XMLList = _data.PROPS.PROP; for each (_local2 in _local1) { if ((((_local2.attribute("DIFF") == 1)) || ((_local2.attribute("DIFF") == 2)))){ if (_model._difficulty == _local2.attribute("DIFF")){ makeProp(_local2); }; } else { makeProp(_local2); }; }; } private function makeDisplay(_arg1:XML):void{ var _local2:String = _arg1.attribute("CONT"); var _local3:GameDisplayController = new (getDefinitionByName(_local2) as Class)(_gameModel); var _local4:String = _arg1.attribute("CLIP"); var _local5:MovieClip = new (getDefinitionByName(_local4) as Class)(_arg1, _gameModel, _local3, _model._gunData); this.addChild(_local5); } public function endItAll(_arg1:StageEndEvent):void{ _gameModel.removeEventListener(StageEndEvent.STAGE_END_COMPLETE, endItAll); if (!_model._muteState){ stopSounds(); }; dispatchEvent(_arg1); } private function createMvc():void{ var _local1:GameModel = new GameModel(_data, _model); _gameModel = _local1; _gameModel.addEventListener(StageEndEvent.STAGE_END_COMPLETE, endItAll, false, 0, true); var _local2:GameViewController = new GameViewController(_local1); _gameViewController = _local2; } } }//package com.metropolis.content
Section 37
//GameClip_6_mc (com.metropolis.content.GameClip_6_mc) package com.metropolis.content { import flash.display.*; import com.metropolis.*; import com.metropolis.utils.*; import flash.utils.*; import caurina.transitions.*; public class GameClip_6_mc extends GuiItem { private var _data:XMLList; private var _model:AppModel; public var gameInner_mc:MovieClip; private var _gameModel:GameModel; private var _gameViewController:GameViewController; public function GameClip_6_mc(_arg1:XMLList, _arg2:AppModel){ _data = _arg1; _model = _arg2; this.appear(); createMvc(); makeDisplay(XML(_data.DISPLAY)); playSoundLoop(TheFirebird, 160, 40); } private function makeProp(_arg1:XML):void{ var _local2:String = _arg1.attribute("CONT"); var _local3:Object = new (getDefinitionByName(_local2) as Class)(_gameModel); var _local4:String = _arg1.attribute("CLIP"); var _local5:MovieClip = new (getDefinitionByName(_local4) as Class)(_arg1, _gameModel, _local3); if (_arg1.attribute("CLIP") == "com.metropolis.content.Cctv"){ this.gameInner_mc.gameClip_foreground_mc.addChild(_local5); } else { if (((_arg1.attribute("CLIP") == "com.metropolis.content.Vehicle") & (_arg1.attribute("STATE") == "5"))){ this.gameInner_mc.gameClip_foreground_mc.vehicleHolder_mc.addChild(_local5); } else { this.gameInner_mc.gameClip_quality_mc.addChild(_local5); }; }; } public function takeShot(_arg1:MovieClip, _arg2:Number):void{ if (!HitTest.complexHitTestObject(_arg1, gameInner_mc.gameClip_foreground_mc, 5)){ _gameModel.setTakeShot(_arg1, _arg2, false); } else { _gameModel.setTakeShot(_arg1, _arg2, true); }; } private function clearStage():void{ _gameModel.informProps(); } public function ammoNone():void{ _gameModel.ammoDone(); } public function hide(_arg1:Boolean):void{ _gameModel.setHide(_arg1); if (_arg1){ this.gameInner_mc.gotoAndPlay("ledgeIn"); } else { this.gameInner_mc.gotoAndPlay("ledgeOut"); }; } public function zoom(_arg1:Boolean):void{ _gameModel.setZoom(_arg1); } public function phone():void{ _gameModel.setPhoning(); } private function makePointer():void{ var _local1 = "pointer_mc"; var _local2:MovieClip = new ((getDefinitionByName(_local1) as Class)); this.addChild(_local2); } public function exitGame():void{ _gameModel.removeEventListener(StageEndEvent.STAGE_END_COMPLETE, endItAll); Tweener.addTween(this, {time:1.5, onComplete:clearStage}); _model.restartGame(); if (!_model._muteState){ stopSounds(); }; } public function addClips():void{ var _local2:XML; var _local1:XMLList = _data.PROPS.PROP; for each (_local2 in _local1) { if ((((_local2.attribute("DIFF") == 1)) || ((_local2.attribute("DIFF") == 2)))){ if (_model._difficulty == _local2.attribute("DIFF")){ makeProp(_local2); }; } else { makeProp(_local2); }; }; } private function makeDisplay(_arg1:XML):void{ var _local2:String = _arg1.attribute("CONT"); var _local3:GameDisplayController = new (getDefinitionByName(_local2) as Class)(_gameModel); var _local4:String = _arg1.attribute("CLIP"); var _local5:MovieClip = new (getDefinitionByName(_local4) as Class)(_arg1, _gameModel, _local3, _model._gunData); this.addChild(_local5); } public function endItAll(_arg1:StageEndEvent):void{ _gameModel.removeEventListener(StageEndEvent.STAGE_END_COMPLETE, endItAll); if (!_model._muteState){ stopSounds(); }; dispatchEvent(_arg1); } private function createMvc():void{ var _local1:GameModel = new GameModel(_data, _model); _gameModel = _local1; _gameModel.addEventListener(StageEndEvent.STAGE_END_COMPLETE, endItAll, false, 0, true); var _local2:GameViewController = new GameViewController(_local1); _gameViewController = _local2; } } }//package com.metropolis.content
Section 38
//GameDisplay (com.metropolis.content.GameDisplay) package com.metropolis.content { import flash.events.*; import flash.display.*; import com.metropolis.*; import flash.utils.*; import caurina.transitions.*; public class GameDisplay extends AbstractStageProp { private var ammoClip:MovieClip; private var _data:XML; private var _gunData:XMLList; public var clockInner_mc:MovieClip; private var hours:Number; private var clip:MovieClip; private var _gameModel:GameModel; private var minutes:Number; private var timeTargetStarted:Boolean; private var removed:Boolean; public var _playerScore:Number;// = 0 public var display_ammo_1_mc:MovieClip; private var _controller:GameDisplayController; private var seconds:Number; public function GameDisplay(_arg1:XML, _arg2:GameModel, _arg3:GameDisplayController, _arg4:XMLList){ var _local6:String; super(); _controller = _arg3; _gameModel = _arg2; _gameModel.addEventListener("CHANGE", this.update, false, 0, true); _gameModel.addEventListener(CustomEvent.SHOT, this.ammoUpdate, false, 0, true); _gameModel.addEventListener("END", this.removeMe, false, 0, true); _gameModel.addEventListener("SCORE", this.upDateScore, false, 0, true); _gunData = _arg4; clip = this.clockInner_mc; _data = _arg1; this.appear(); this.place(Number(_arg1.attribute("X")), Number(_arg1.attribute("Y"))); clockSetup(); upDateScore(null); switch (Number(_gunData.attribute("ID"))){ case 1: _local6 = "display_ammoBullets_1_mc"; break; case 2: _local6 = "display_ammoBullets_2_mc"; break; case 3: _local6 = "display_ammoBullets_3_mc"; break; }; var _local5:MovieClip = new ((getDefinitionByName(_local6) as Class)); addChild(_local5); ammoClip = _local5; _local5.x = 606; _local5.y = -129; ammoUpdate(null); } private function removeMe(_arg1:Event):void{ if (removed){ return; }; if (_data.attribute("START_H") == "06"){ hours = 8; minutes = 0; seconds = 8; return; }; removed = true; _gameModel.removeEventListener("CHANGE", this.update); _gameModel.removeEventListener(CustomEvent.SHOT, this.ammoUpdate); _gameModel.removeEventListener("END", this.removeMe); _gameModel.removeEventListener("SCORE", this.upDateScore); Tweener.removeTweens(this); parent.removeChild(this); } private function secondPassed():void{ seconds = (seconds + 1); if (seconds > 59){ seconds = 0; minutes = (minutes + 1); }; if (minutes > 59){ minutes = 0; hours = (hours + 1); }; updateClockDisplay(); if ((((minutes == Number(_data.attribute("TARGET_START_M"))) & !(timeTargetStarted)) & !((_data.attribute("TARGET_START_M") == "NULL")))){ timeTargetStarted = true; _controller.setTimeTargetState(timeTargetStarted); if (_data.attribute("SOUND_1") != "NULL"){ this.playSound(_data.attribute("SOUND_1"), 0, 0.75); this.playSound(_data.attribute("SOUND_1"), 1.75, 0.75); this.playSound(_data.attribute("SOUND_1"), 3, 0.75); }; }; if ((((minutes == Number(_data.attribute("TARGET_END_M"))) & timeTargetStarted) & !((_data.attribute("TARGET_START_M") == "NULL")))){ timeTargetStarted = false; _controller.setTimeTargetState(timeTargetStarted); }; addSecond(); } private function ammoUpdate(_arg1:Event):void{ var _local2:Number = Number(_gunData.attribute("CLIPSIZE")); var _local3:Number = 1; while (_local3 < (_local2 + 1)) { ammoClip[(("display_bullet_" + _local3) + "_mc")].visible = false; _local3++; }; var _local4:Number = _gameModel.getAmmo(); var _local5:Number = Number((_local4 % _local2)); var _local6:Number = Math.floor((_local4 / _local2)); if (((_local5 == 0) & (_local4 > 0))){ _local6--; _local5 = (_local5 + _local2); }; if (_local6 < 1){ this.display_ammo_1_mc.ammo_txt.text = "00"; } else { if (_local6 > 10){ this.display_ammo_1_mc.ammo_txt.text = _local6; } else { this.display_ammo_1_mc.ammo_txt.text = ("0" + _local6); }; }; while (_local5 > 0) { ammoClip[(("display_bullet_" + _local5) + "_mc")].visible = true; _local5--; }; } private function update(_arg1:Event):void{ if (_gameModel.getZoom()){ this.visible = false; } else { this.visible = true; }; } public function upDateScore(_arg1:Event):void{ _playerScore = _gameModel.getScore(); if (_playerScore >= 1000){ clip.score.text = _playerScore; } else { if (_playerScore >= 100){ clip.score.text = ("0" + _playerScore); } else { if (_playerScore > 0){ clip.score.text = ("00" + _playerScore); } else { if (_playerScore == 0){ clip.score.text = "0000"; } else { if (_playerScore < 0){ clip.score.text = _playerScore; }; }; }; }; }; } private function countDownWarning():void{ playSound("clockTick", 0, 1.5); } private function clockSetup():void{ hours = Number(_data.attribute("START_H")); minutes = Number(_data.attribute("START_M")); seconds = Number(_data.attribute("START_S")); updateClockDisplay(); addSecond(); if (_data.attribute("START_W") != "NULL"){ Tweener.addTween(this, {time:Number(_data.attribute("START_W")), onComplete:countDownWarning}); }; } private function addSecond():void{ Tweener.addTween(this, {time:1, onComplete:secondPassed}); } private function updateClockDisplay():void{ if (hours < 10){ clip.hours_t.text = ("0" + hours); } else { clip.hours_t.text = hours; }; if (minutes < 10){ clip.hours_t.text = ("0" + hours); clip.minutes_t.text = ("0" + minutes); } else { clip.minutes_t.text = minutes; }; if (seconds < 10){ clip.seconds_t.text = ("0" + seconds); } else { clip.seconds_t.text = seconds; }; } } }//package com.metropolis.content
Section 39
//GameDisplayController (com.metropolis.content.GameDisplayController) package com.metropolis.content { import flash.events.*; public class GameDisplayController { private var _GameModel:GameModel; public function GameDisplayController(_arg1:GameModel){ _GameModel = _arg1; } public function setTimeTargetState(_arg1:Boolean):void{ _GameModel.setTimeTargetState(_arg1); } public function nextEventHandler(_arg1:Event):void{ } public function testEnd():void{ } public function keyEventHandler(_arg1:KeyboardEvent):void{ } } }//package com.metropolis.content
Section 40
//GameModel (com.metropolis.content.GameModel) package com.metropolis.content { import flash.events.*; import flash.display.*; import com.metropolis.*; import caurina.transitions.*; public class GameModel extends EventDispatcher { private var appModel:AppModel; private var _finalHeadShotBonus:Number;// = 0 private var deadVehicleArray:Array; private var score:Number; private var e_total_0:Number;// = 0 private var d_total_3:Number;// = 0 private var d_total_4:Number;// = 0 private var d_total_5:Number;// = 0 private var _targetClip:MovieClip; private var d_total_7:Number;// = 0 private var d_total_2:Number;// = 0 private var e_total_3:Number;// = 0 private var e_total_4:Number;// = 0 private var d_total_6:Number;// = 0 private var e_total_6:Number;// = 0 private var e_total_7:Number;// = 0 private var d_total_1:Number;// = 0 private var e_total_1:Number;// = 0 private var e_total_2:Number;// = 0 private var e_total_5:Number;// = 0 private var accessories:Array; private var hidden:Boolean; private var zoomed:Boolean; private var _news:Number; private var scaryThingArray:Array; private var _headShotBonus:Number;// = 0 private var deadClientArray:Array; private var ammo:Number; private var _msg:String; private var _LIMITLIST:XMLList; private var _missionBonus:Number; private var gameOver:Boolean; private var timeTargetState:Boolean; private var levelOver:Boolean; public function GameModel(_arg1:XMLList, _arg2:AppModel){ deadClientArray = []; deadVehicleArray = []; scaryThingArray = []; super(); _LIMITLIST = _arg1.LIMITS.LIMIT; appModel = _arg2; ammo = appModel._ammo; score = appModel._score; accessories = appModel._accessories; } private function distanceBetween(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number = (_arg1 - _arg3); var _local6:Number = (_arg2 - _arg4); return (int(((_local5 * _local5) + (_local6 * _local6)))); } public function endLevel(_arg1:String, _arg2:Number, _arg3:Number):void{ _msg = _arg1; _news = _arg2; if (_msg.substr(8, 1) == "S"){ appModel._score = score; _missionBonus = _arg3; _finalHeadShotBonus = _headShotBonus; }; gameOver = true; Tweener.addTween(this, {time:1, onComplete:sendData}); } public function informProps():void{ this.dispatchEvent(new Event("END")); } private function testProximity(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Array):void{ var _local6:Number; if (_arg5.length > 0){ _local6 = 0; while (_local6 < _arg5.length) { if (distanceBetween((_arg1.x + _arg3), (_arg1.y + _arg4), _arg5[_local6].x, _arg5[_local6].y) < _arg2){ _arg1.alert(); }; _local6++; }; }; } private function checkLimit(_arg1:XML, _arg2:Number):void{ if (((gameOver) || (!((_arg2 == _arg1.attribute("CLIENTEVT")))))){ return; }; if (_arg2 == 1){ if (this[("e_total_" + _arg1.attribute("PROPID"))] > _arg1.attribute("VAR")){ trace(this, (((" TRACE: " + "too many escaped ") + _arg1.attribute("PROPID")) + "'s")); endLevel(_arg1.OUTCOME1.attribute("MSG"), _arg1.OUTCOME1.attribute("NEWS"), _arg1.OUTCOME1.attribute("BONUS")); }; return; }; if (_arg2 == 3){ if (((_arg1.attribute("TIMED") == "TRUE") & !(timeTargetState))){ trace(this, " TRACE: he's out of the time zone, not a good outcome"); endLevel(_arg1.OUTCOME2.attribute("MSG"), _arg1.OUTCOME2.attribute("NEWS"), _arg1.OUTCOME2.attribute("BONUS")); }; if (this[("d_total_" + _arg1.attribute("PROPID"))] > _arg1.attribute("VAR")){ trace(this, (((" TRACE: " + "too many dead ") + _arg1.attribute("PROPID")) + "s")); if (_arg1.attribute("TIMED") == "NULL"){ trace(this, " TRACE: no time limit man"); endLevel(_arg1.OUTCOME1.attribute("MSG"), _arg1.OUTCOME1.attribute("NEWS"), _arg1.OUTCOME1.attribute("BONUS")); } else { if (((_arg1.attribute("TIMED") == "TRUE") & timeTargetState)){ trace(this, " TRACE: he's in the zone, a good outcome"); endLevel(_arg1.OUTCOME1.attribute("MSG"), _arg1.OUTCOME1.attribute("NEWS"), _arg1.OUTCOME1.attribute("BONUS")); } else { if (((_arg1.attribute("TIMED") == "FALSE") & !(timeTargetState))){ trace(this, " TRACE: he's out of the time zone, a good outcome"); endLevel(_arg1.OUTCOME1.attribute("MSG"), _arg1.OUTCOME1.attribute("NEWS"), _arg1.OUTCOME1.attribute("BONUS")); }; }; }; }; }; } public function getDeadVehicleNearby(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:Number):void{ testProximity(_arg1, _arg2, _arg3, _arg4, deadVehicleArray); } private function checkStatusOn(_arg1:Number):void{ var _local2:XML; for each (_local2 in _LIMITLIST) { checkLimit(_local2, _arg1); }; } public function getScaryThingNearby(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:Number):void{ testProximity(_arg1, _arg2, _arg3, _arg4, scaryThingArray); } public function setTakeShot(_arg1:MovieClip, _arg2:Number, _arg3:Boolean):void{ _targetClip = _arg1; _targetClip.pow = _arg2; _targetClip.blocked = _arg3; appModel._ammo = (appModel._ammo - 1); dispatchEvent(new CustomEvent(CustomEvent.SHOT, {param1:_targetClip})); } public function getZoom():Boolean{ return (zoomed); } public function getAmmo():Number{ return (appModel._ammo); } public function setCctvAlert():void{ if (!levelOver){ levelOver = true; endLevel("MISSION FAILED: CAUGHT ON CCTV CAMERA.", 6, 0); }; } public function getHide():Boolean{ return (hidden); } public function getShotData():MovieClip{ return (_targetClip); } public function getDeadClientNearby(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:Number):void{ testProximity(_arg1, _arg2, _arg3, _arg4, deadClientArray); } public function setTimeTargetState(_arg1:Boolean):void{ timeTargetState = _arg1; dispatchEvent(new Event("TIME")); } public function getTimeTargetState():Boolean{ return (timeTargetState); } private function sendData():void{ trace("\n \n endLevel", (" TRACE: endmessage = " + _msg)); dispatchEvent(new StageEndEvent(StageEndEvent.STAGE_END_COMPLETE, _msg, _news, _missionBonus, _finalHeadShotBonus)); Tweener.addTween(this, {time:1, onComplete:informProps}); } public function setPoliceAlert():void{ if (!levelOver){ levelOver = true; endLevel("MISSION FAILED: THE POLICE WERE ALERTED.", 5, 0); }; } public function getScore():Number{ return (score); } public function setScaryThing(_arg1:Client):void{ scaryThingArray[scaryThingArray.length] = _arg1; Tweener.addTween(this, {time:5, onComplete:startScaryReset}); } public function setSlaying():void{ dispatchEvent(new Event("SLAIN")); } public function setPhoning():void{ dispatchEvent(new Event("PHONE")); } public function setEscapedClient(_arg1:Client):void{ if (!gameOver){ var _local2 = this; var _local3 = ("e_total_" + _arg1.propID); var _local4 = (_local2[_local3] + 1); _local2[_local3] = _local4; checkStatusOn(1); }; } public function clientShoots():void{ if (!levelOver){ levelOver = true; endLevel("MISSION FAILED: YOU WERE SHOT DEAD.", 10, 0); }; } public function setHide(_arg1:Boolean):void{ hidden = _arg1; } public function setDeadVehicle(_arg1:Vehicle):void{ deadVehicleArray[deadVehicleArray.length] = _arg1; } public function setZoom(_arg1:Boolean):void{ zoomed = _arg1; dispatchEvent(new Event("CHANGE")); } public function setDeadJumper():void{ score = (score + 100); dispatchEvent(new Event("SCORE")); } public function getAccessories():Array{ return (accessories); } private function startScaryReset():void{ scaryThingArray.length = 0; } public function setDeadClient(_arg1:MovieClip, _arg2:Number, _arg3:Number):void{ _headShotBonus = (_headShotBonus + _arg3); score = (score + _arg2); dispatchEvent(new Event("SCORE")); if (!gameOver){ deadClientArray[deadClientArray.length] = _arg1; var _local4 = this; var _local5 = ("d_total_" + _arg1.propID); var _local6 = (_local4[_local5] + 1); _local4[_local5] = _local6; checkStatusOn(3); }; } public function ammoDone():void{ if (!levelOver){ levelOver = true; endLevel("MISSION FAILED: NO AMMUNITION.", 4, 0); }; } } }//package com.metropolis.content
Section 41
//GameOver (com.metropolis.content.GameOver) package com.metropolis.content { import com.metropolis.*; import flash.events.*; import flash.display.*; public class GameOver extends GuiItem { private var _model:IAppModel; private var _data:XMLList; public var comicInner_mc:MovieClip; public function GameOver(_arg1:XMLList, _arg2:IAppModel){ _data = _arg1; _model = _arg2; this.appear(); this.addEventListener(MouseEvent.MOUSE_DOWN, clickHandler, false, 0, true); playSoundLoop(doomLoop, 10, 30); } private function clickHandler(_arg1:MouseEvent):void{ switch (_arg1.target.name){ case "menu_item1_sym_mc": this.removeEventListener(MouseEvent.MOUSE_DOWN, clickHandler); if (!_model._muteState){ stopSounds(); }; _model.restartGame(); break; }; } } }//package com.metropolis.content
Section 42
//GameViewController (com.metropolis.content.GameViewController) package com.metropolis.content { import flash.events.*; public class GameViewController { private var _GameModel:GameModel; public function GameViewController(_arg1:GameModel){ _GameModel = _arg1; } public function testEnd():void{ _GameModel.testEnd(); } public function nextEventHandler(_arg1:Event):void{ } public function keyEventHandler(_arg1:KeyboardEvent):void{ } } }//package com.metropolis.content
Section 43
//Gun (com.metropolis.content.Gun) package com.metropolis.content { import flash.events.*; import caurina.transitions.*; import flash.display.*; import flash.utils.*; import flash.ui.*; public class Gun extends AbstractStageProp { private var _confirmClip:MovieClip; private var _gameClip:MovieClip; private var _gun:XMLList; private var _clipSize:Number; private var _data:XMLList; private var _gunSight:MovieClip; private var changingClip:Boolean; private var reloading:Boolean; private var hidden:Boolean; private var _ammo:Number; private var _accessories:Array; private var zoomed:Boolean; public function Gun(_arg1:XMLList, _arg2:XMLList, _arg3:MovieClip, _arg4:Number, _arg5:Array){ _data = _arg1; _gun = _arg2; _gameClip = _arg3; _ammo = _arg4; _accessories = _arg5; this.appear(); } private function onKeypress(_arg1:KeyboardEvent):void{ if (((((_arg1.charCode == 115)) || ((_arg1.keyCode == 40))) & !(hidden))){ hidden = true; _gameClip.hide(true); }; if (((((_arg1.charCode == 119)) || ((_arg1.keyCode == 38))) & hidden)){ hidden = false; _gameClip.hide(false); }; if (_arg1.charCode == 27){ if (!zoomed){ exitHandler(); }; }; if (_arg1.charCode == 32){ if (!zoomed){ zoomed = true; _gameClip.zoom(zoomed); _gunSight.gun_sight_reticule_mc.inner_gunsight_mc.scaleX = 3; _gunSight.gun_sight_reticule_mc.inner_gunsight_mc.scaleY = 3; _gunSight.gun_sight_reticule_mc.inner_gunsight_mc.x = (_gunSight.gun_sight_reticule_mc.inner_gunsight_mc.x - 170); _gunSight.gun_sight_reticule_mc.inner_gunsight_mc.y = (_gunSight.gun_sight_reticule_mc.inner_gunsight_mc.y - 170); _gunSight.gun_sight_reticule_mc.inner_gunsight_mc.inner_gunsight_surround_mc.visible = true; _gameClip.scaleX = 4; _gameClip.scaleY = 4; _gameClip.x = ((-(mouseX) - (mouseX * 2)) + -17); _gameClip.y = ((-(mouseY) - (mouseY * 2)) + 50); } else { Tweener.removeTweens(_gameClip); Tweener.removeTweens(_gunSight); zoomed = false; _gameClip.zoom(zoomed); _gunSight.gun_sight_reticule_mc.inner_gunsight_mc.inner_gunsight_surround_mc.visible = false; _gameClip.scaleX = 1; _gameClip.scaleY = 1; _gunSight.gun_sight_reticule_mc.inner_gunsight_mc.scaleX = 1; _gunSight.gun_sight_reticule_mc.inner_gunsight_mc.scaleY = 1; _gunSight.gun_sight_reticule_mc.inner_gunsight_mc.x = (_gunSight.gun_sight_reticule_mc.inner_gunsight_mc.x + 170); _gunSight.gun_sight_reticule_mc.inner_gunsight_mc.y = (_gunSight.gun_sight_reticule_mc.inner_gunsight_mc.y + 170); _gameClip.x = -5; _gameClip.y = 12; }; }; if (_arg1.charCode == 112){ _gameClip.phone(); }; } private function exitHandler():void{ var _local1 = "confirm_exit_mc"; var _local2:MovieClip = new ((getDefinitionByName(_local1) as Class)); _local2.name = "confirm_mc"; _confirmClip = _local2; _confirmClip.x = 260; _confirmClip.y = 150; addChildAt(_local2, 1); Mouse.show(); _confirmClip.addEventListener(MouseEvent.MOUSE_DOWN, confirmDownHandler, false, 0, true); _confirmClip.addEventListener(MouseEvent.MOUSE_OVER, confirmOverHandler, false, 0, true); _confirmClip.addEventListener(MouseEvent.MOUSE_OUT, confirmOutHandler, false, 0, true); stage.removeEventListener(KeyboardEvent.KEY_DOWN, this.onKeypress); } private function reloadEnd():void{ reloading = false; } public function snipeInit():void{ var _local1:String = _gun.attribute("CLIP1"); var _local2:MovieClip = new ((getDefinitionByName(_local1) as Class)); this.addChild(_local2); _gunSight = _local2; _gunSight.gun_sight_reticule_mc.inner_gunsight_mc.inner_gunsight_surround_mc.visible = false; _clipSize = Number(_gun.attribute("CLIPSIZE")); if (_gun.attribute("DEBUG") != "TRUE"){ Mouse.hide(); stage.addEventListener(MouseEvent.MOUSE_MOVE, pointMove, false, 0, true); startSway(); stage.addEventListener(MouseEvent.MOUSE_DOWN, takeShot, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_DOWN, this.onKeypress, false, 0, true); _gameClip.addEventListener("ALLDONE", this.fadeOut, false, 0, true); }; } public function getRid():void{ Mouse.show(); Tweener.removeTweens(this); stage.removeEventListener(MouseEvent.MOUSE_DOWN, takeShot); stage.removeEventListener(KeyboardEvent.KEY_DOWN, this.onKeypress); stage.removeEventListener(MouseEvent.MOUSE_MOVE, pointMove); _gameClip.removeEventListener("ALLDONE", this.fadeOut); } private function clipChangeEnd():void{ playSound("ak74load", 0, 0.25); changingClip = false; } private function startSway():void{ var _local3:Number; if (zoomed){ if (!checkAccessory(5, _accessories)){ _local3 = Number(_gun.attribute("SWAY")); } else { _local3 = 0.5; }; } else { if (!checkAccessory(5, _accessories)){ _local3 = Number((_gun.attribute("SWAY") / 3)); } else { _local3 = 0; }; }; var _local1:Number = (Math.floor((Math.random() * ((_local3 - 0) + 1))) + -((_local3 / 2))); var _local2:Number = (Math.floor((Math.random() * ((_local3 - 0) + 1))) + -((_local3 / 2))); Tweener.addTween(_gunSight.gun_sight_reticule_mc, {x:_local1, time:0.5, transition:"easenone", onComplete:startSway}); Tweener.addTween(_gunSight.gun_sight_reticule_mc, {y:_local2, time:0.5, transition:"easenone"}); } private function takeShot(_arg1:MouseEvent):void{ if (((!(zoomed)) || (hidden))){ return; }; if (_ammo < 1){ playSound("emptychamber", 0, 0.025); _gameClip.ammoNone(); return; }; if ((!(reloading) & !(changingClip))){ _gameClip.takeShot(_gunSight.gun_sight_reticule_mc.inner_gunsight_mc.gun_hit_mc, _gun.attribute("POW")); if (!checkAccessory(6, _accessories)){ playSound(_gun.attribute("SOUND_1"), 0, 2); } else { playSound("silencedShot", 0, 0.75); }; _ammo--; if ((((_ammo % _clipSize) == 0) & (_ammo > 0))){ playSound("clipout", 0.5, 0.5); changingClip = true; Tweener.addTween(this, {time:_gun.attribute("CLIPCHANGE"), onComplete:clipChangeEnd}); } else { reloading = true; Tweener.addTween(this, {time:_gun.attribute("RELOAD"), onComplete:reloadEnd}); playSound(_gun.attribute("SOUND_2"), 0.5, 0.5); }; } else { return; }; Tweener.addTween(_gunSight.gun_sight_reticule_mc, {y:(_gunSight.gun_sight_reticule_mc.y - _gun.attribute("RECOIL")), time:0.5, transition:"easein"}); } private function pointMove(_arg1:MouseEvent):void{ Tweener.removeTweens(_gunSight); Tweener.removeTweens(_gameClip); Tweener.addTween(_gunSight, {x:mouseX, time:0.75, transition:"easeOutQuint"}); Tweener.addTween(_gunSight, {y:mouseY, time:0.75, transition:"easeOutQuint"}); if (zoomed){ Tweener.addTween(_gameClip, {x:((-(mouseX) - (mouseX * 2)) + -17), time:0.75, transition:"easeOutQuint"}); Tweener.addTween(_gameClip, {y:((-(mouseY) - (mouseY * 2)) + 50), time:0.75, transition:"easeOutQuint"}); }; } private function confirmDownHandler(_arg1:MouseEvent):void{ switch (_arg1.target.name){ case "exit_confirm_yes_mc": removeConfirm(); _gameClip.exitGame(); dispatchEvent(new Event("ALLDONE")); break; case "exit_confirm_no_mc": Mouse.hide(); removeConfirm(); break; }; } private function removeConfirm():void{ _confirmClip.removeEventListener(MouseEvent.MOUSE_DOWN, confirmDownHandler); stage.addEventListener(KeyboardEvent.KEY_DOWN, this.onKeypress, false, 0, true); Tweener.addTween(_confirmClip, {_autoAlpha:0, time:0.25, transition:"easeOutCubic", onComplete:removeConfirmClip}); } private function removeConfirmClip():void{ _confirmClip.removeEventListener(MouseEvent.MOUSE_OVER, confirmOverHandler); _confirmClip.removeEventListener(MouseEvent.MOUSE_OUT, confirmOutHandler); this.removeChild(_confirmClip); } private function confirmOverHandler(_arg1:Event):void{ if (_arg1.target.name != "_bg"){ _arg1.target.alpha = 0.5; }; } private function fadeOut(_arg1:Event):void{ stage.removeEventListener(KeyboardEvent.KEY_DOWN, this.onKeypress); Tweener.removeTweens(_gameClip); Tweener.removeTweens(_gunSight); zoomed = false; _gameClip.zoom(zoomed); _gameClip.scaleX = 1; _gameClip.scaleY = 1; _gameClip.x = -5; _gameClip.y = 12; Tweener.addTween(this, {_autoAlpha:0, time:0.5, transition:"easenone", onComplete:getRid}); } private function confirmOutHandler(_arg1:Event):void{ if (_arg1.target != "_bg"){ _arg1.target.alpha = 1; }; } } }//package com.metropolis.content
Section 44
//IContentViewController (com.metropolis.content.IContentViewController) package com.metropolis.content { import com.metropolis.*; public interface IContentViewController { function muteHandler(_arg1:Boolean):void; function nextEventHandler(_arg1:StageEndEvent):void; } }//package com.metropolis.content
Section 45
//Intro (com.metropolis.content.Intro) package com.metropolis.content { import com.metropolis.*; import flash.events.*; import caurina.transitions.*; import flash.display.*; import SWFStats.*; import flash.utils.*; public class Intro extends GuiItem { private var _data:XMLList; private var _model:IAppModel; public var introInner_mc:MovieClip; private var _diffClip:MovieClip; private var _instrClip:MovieClip; public function Intro(_arg1:XMLList, _arg2:IAppModel){ _data = _arg1; _model = _arg2; appear(); addEventListener(MouseEvent.MOUSE_DOWN, clickHandler, false, 0, true); addEventListener(Event.ADDED_TO_STAGE, added); } private function added(_arg1:Event):void{ removeEventListener(Event.ADDED_TO_STAGE, added); this.introInner_mc.introAction_mc.stop(); playSoundLoop(doomLoop, 10, 30); } private function clickHandler(_arg1:MouseEvent):void{ switch (_arg1.target.name){ case "menu_item1_sym_mc": this.removeEventListener(MouseEvent.MOUSE_DOWN, clickHandler); this.introInner_mc.introAction_mc.gotoAndPlay(15); Tweener.addTween(this, {time:1.5, onComplete:startGame}); Log.Play(); break; case "menu_item3_sym_mc": addInstructions(); break; case "menu_item4_sym_mc": addDifficulty(); break; case "diff_close_mc": removeDifficulty(); break; case "instructions_close_mc": removeInstructions(); break; case "intro_diff_easy_mc": setEasy(); break; case "intro_diff_norm_mc": setNormal(); break; case "menu_item5_sym_mc": this.removeEventListener(MouseEvent.MOUSE_DOWN, clickHandler); if (!_model._muteState){ stopSounds(); }; _model.startSurvivalMode(); break; }; } public function startGame():void{ dispatchEvent(new StageEndEvent(StageEndEvent.STAGE_END_COMPLETE)); if (!_model._muteState){ stopSounds(); }; } private function setEasy():void{ _diffClip.intro_diff_norm_mc.alpha = 0.5; _diffClip.intro_diff_easy_mc.alpha = 1; _model._difficulty = 1; removeDifficulty(); } private function addInstructions():void{ var _local1 = "instructions_mc"; var _local2:MovieClip = new ((getDefinitionByName(_local1) as Class)); _local2.name = "instructions_mc"; _instrClip = _local2; _instrClip.x = 35; _instrClip.y = 50; _instrClip.alpha = 0; this.introInner_mc.addChild(_local2); Tweener.addTween(_instrClip, {_autoAlpha:1, time:0.75, transition:"easeOutCubic"}); } private function removeDifficultyClip():void{ this.introInner_mc.removeChild(_diffClip); } private function setNormal():void{ _diffClip.intro_diff_norm_mc.alpha = 1; _diffClip.intro_diff_easy_mc.alpha = 0.5; _model._difficulty = 2; removeDifficulty(); } private function removeInstructions():void{ Tweener.addTween(_instrClip, {_autoAlpha:0, time:0.75, transition:"easeOutCubic", onComplete:removeInstructionsClip}); } private function removeInstructionsClip():void{ this.introInner_mc.removeChild(_instrClip); } private function addDifficulty():void{ var _local1 = "intro_diff_mc"; var _local2:MovieClip = new ((getDefinitionByName(_local1) as Class)); _local2.name = "difficulty_mc"; _diffClip = _local2; _diffClip.x = 55; _diffClip.y = 315; _diffClip.alpha = 0; this.introInner_mc.addChild(_local2); if (_model._difficulty == 1){ _diffClip.intro_diff_norm_mc.alpha = 0.5; } else { _diffClip.intro_diff_easy_mc.alpha = 0.5; }; Tweener.addTween(_diffClip, {_autoAlpha:1, time:0.75, transition:"easeOutCubic"}); } private function removeDifficulty():void{ Tweener.addTween(_diffClip, {_autoAlpha:0, time:0.75, transition:"easeOutCubic", onComplete:removeDifficultyClip}); } } }//package com.metropolis.content
Section 46
//Lamp (com.metropolis.content.Lamp) package com.metropolis.content { import flash.events.*; import flash.display.*; import com.metropolis.*; import flash.utils.*; import caurina.transitions.*; public class Lamp extends AbstractStageProp { private var actInx:Number;// = 0 private var _data:XML; private var _gameModel:GameModel; public var currentMotionArr:Object; private var removed:Boolean; public var propState:Number; private var motArr:Array; private var timerObj:Object; private var curClip:MovieClip; private var _controller:LampController; public function Lamp(_arg1:XML, _arg2:GameModel, _arg3:LampController){ motArr = []; timerObj = new Object(); super(); _data = _arg1; _controller = _arg3; _gameModel = _arg2; populateMotArr(); _gameModel.addEventListener("END", this.removeMe, false, 0, true); initProp(); } private function actionCycle():void{ addClip(currentMotionArr[actInx].clip); } private function addClip(_arg1:String):void{ var _local2:MovieClip = new ((getDefinitionByName(_arg1) as Class)); addChild(_local2); curClip = _local2; _local2.rotation = _data.MOTION.attribute("ROT"); if (_data.MOTION.attribute("STATE") == "OFF"){ curClip.lamp_beam_mc.visible = false; }; if (currentMotionArr[actInx].orientation == 4){ _local2.scaleX = (_local2.scaleX * -1); }; } private function initProp():void{ propState = Number(_data.attribute("STATE")); this.place(_data.MOTION.attribute("ST_X"), _data.MOTION.attribute("ST_Y")); this.scaleX = (this.scaleY = _data.MOTION.attribute("ST_S")); if (_data.MOTION.attribute("STATE") == "ON"){ _gameModel.addEventListener(CustomEvent.SHOT, shotsFired, false, 0, true); }; actionCycle(); } public function shotsFired(_arg1:CustomEvent):void{ var _local2:MovieClip = _arg1.params.param1; if (_local2.hitTestObject(this.curClip.hitBox_1_mc)){ curClip.gotoAndPlay(2); Tweener.removeTweens(this); Tweener.removeTweens(timerObj); if (_data.MOTION.attribute("STATE") == "ON"){ _gameModel.removeEventListener(CustomEvent.SHOT, this.shotsFired); }; }; } private function populateMotArr():void{ var _local2:XML; var _local1:XMLList = _data.MOTION.ACTION; for each (_local2 in _local1) { populateArr(_local2, motArr); }; currentMotionArr = motArr; } private function removeMe(_arg1:Event):void{ if (removed){ return; }; removed = true; _gameModel.removeEventListener(CustomEvent.SHOT, this.shotsFired); Tweener.removeTweens(this); Tweener.removeTweens(timerObj); parent.removeChild(this); } } }//package com.metropolis.content
Section 47
//LampController (com.metropolis.content.LampController) package com.metropolis.content { public class LampController { private var _GameModel:GameModel; public function LampController(_arg1:GameModel){ _GameModel = _arg1; } } }//package com.metropolis.content
Section 48
//LaserClip (com.metropolis.content.LaserClip) package com.metropolis.content { import flash.events.*; import flash.display.*; import caurina.transitions.properties.*; import caurina.transitions.*; public class LaserClip extends AbstractStageProp { private var added:Boolean;// = false private var _dur:Number; private var lineAlpha:Number;// = 0 private var _orgX:Number; private var _orgY:Number; private var _line:Sprite; public function LaserClip(_arg1:Number, _arg2, _arg3){ _orgX = _arg2; _orgY = _arg3; _dur = _arg1; CurveModifiers.init(); this.addEventListener(Event.ENTER_FRAME, listener, false, 0, true); this.alpha = 0; Tweener.addTween(this, {_autoAlpha:1, time:0.75, transition:"easeInQuad"}); tweenMe(); Tweener.addTween(this, {time:0.75, onComplete:initLine}); } private function tweenMe():void{ switch (rnd(1, 5)){ case 1: this.x = 0; this.y = 121; Tweener.addTween(this, {x:_orgX, y:_orgY, _bezier:[{x:617, y:128}, {x:10.5, y:166.5}], time:_dur, transition:"easeInQuad"}); break; case 2: this.x = 640; this.y = 121; Tweener.addTween(this, {x:_orgX, y:_orgY, _bezier:[{x:8, y:144}, {x:616.5, y:168.5}], time:_dur, transition:"easeInQuad"}); break; case 3: this.x = 640; this.y = 220; Tweener.addTween(this, {x:_orgX, y:_orgY, _bezier:[{x:8, y:224}, {x:621.5, y:191.5}], time:_dur, transition:"easeInQuad"}); break; case 4: this.x = 0; this.y = 220; Tweener.addTween(this, {x:_orgX, y:_orgY, _bezier:[{x:618, y:246}, {x:4.5, y:201.5}], time:_dur, transition:"easeInQuad"}); break; }; } private function listener(_arg1:Event):void{ var e = _arg1; if (!added){ added = true; } else { parent.removeChild(_line); }; var line:Sprite = new Sprite(); var _local3 = line.graphics; with (_local3) { lineStyle(1, 0xFF0000, lineAlpha); moveTo((_orgX + 14), (_orgY + 3)); lineTo((this.x + 6), (this.y + 6)); endFill(); }; parent.addChild(line); _line = line; } public function shutDown():void{ if (added){ parent.removeChild(_line); }; this.removeEventListener(Event.ENTER_FRAME, listener); } private function initLine():void{ lineAlpha = 0.15; } } }//package com.metropolis.content
Section 49
//News (com.metropolis.content.News) package com.metropolis.content { import com.metropolis.*; import flash.events.*; import flash.display.*; public class News extends GuiItem { private var _model:IAppModel; public var newsInner_mc:MovieClip; public function News(_arg1:IAppModel){ _model = _arg1; this.appear(); playSound("newsSound", 0, 1); this.newsInner_mc.newsOutcome_mc.msg_txt.text = _arg1._lastOutcome; this.newsInner_mc.newsOutcome_mc.outcomePanel.scaleY = _arg1._lastOutcomeHgt; this.newsInner_mc.complete_paper_mc.paper_mc.headlines_mc.gotoAndStop(_arg1._headline); this.addEventListener(MouseEvent.MOUSE_DOWN, clickHandler); } private function clickHandler(_arg1:MouseEvent):void{ this.removeEventListener(MouseEvent.MOUSE_DOWN, clickHandler); if (!_model._muteState){ stopSounds(); }; dispatchEvent(new StageEndEvent(StageEndEvent.STAGE_END_COMPLETE)); } } }//package com.metropolis.content
Section 50
//Shop (com.metropolis.content.Shop) package com.metropolis.content { import com.metropolis.*; import flash.events.*; import flash.display.*; public class Shop extends GuiItem { private var currentGun:Number; private var appModel:IAppModel; private var _data:XMLList; private var ammo:Number; private var allGunData:XMLList; private var _ammoWarning:MovieClip; private var accessories:Array; private var cash:Number; public var shopInner_mc:MovieClip; public function Shop(_arg1:XMLList, _arg2:IAppModel){ playSoundLoop(doomLoop, 8, 80); _data = _arg1; this.appear(); this.addEventListener(MouseEvent.MOUSE_OVER, mouseHandler, false, 0, true); this.addEventListener(MouseEvent.MOUSE_OUT, mouseHandler, false, 0, true); this.addEventListener(MouseEvent.CLICK, mouseHandler, false, 0, true); appModel = _arg2; ammo = appModel._ammo; accessories = appModel._accessories; allGunData = appModel._allGunData; currentGun = appModel._gun; cash = appModel._cash; setInfoPanels(allGunData); updateDisplay(); } private function infoInteraction(_arg1:MouseEvent):void{ switch (_arg1.type){ case MouseEvent.MOUSE_OVER: _arg1.target.parent.gotoAndPlay(2); if ((((_arg1.target.parent.name.substr(2, 1) == currentGun)) || (checkAccessory(_arg1.target.parent.name.substr(2, 1))))){ return; }; break; case MouseEvent.MOUSE_OUT: _arg1.target.parent.gotoAndPlay(11); if ((((_arg1.target.parent.name.substr(2, 1) == currentGun)) || (checkAccessory(_arg1.target.parent.name.substr(2, 1))))){ return; }; break; }; } private function removeAmmoWarning():void{ this.shopInner_mc.shop_next_button_mc.removeChild(_ammoWarning); } private function buyGun(_arg1:Number, _arg2:Number):void{ var choice = _arg1; var cost = _arg2; playSound("ak74load", 0, 0.5); cash = (cash - cost); if (choice == 4){ ammo = (ammo + Number(allGunData.GUN.(@ID == currentGun).attribute("CLIPSIZE"))); } else { if (choice > 4){ accessories[accessories.length] = choice; } else { currentGun = choice; }; }; updateDisplay(); } private function nextInteraction(_arg1:MouseEvent):void{ switch (_arg1.type){ case MouseEvent.MOUSE_OVER: _arg1.target.parent.gotoAndPlay(2); break; case MouseEvent.MOUSE_OUT: _arg1.target.parent.gotoAndPlay(11); break; case MouseEvent.CLICK: appModel._gun = currentGun; appModel._cash = cash; appModel._ammo = ammo; appModel._accessories = accessories; if (!appModel._muteState){ stopSounds(); }; this.removeEventListener(MouseEvent.MOUSE_OVER, mouseHandler); this.removeEventListener(MouseEvent.MOUSE_OUT, mouseHandler); this.removeEventListener(MouseEvent.CLICK, mouseHandler); dispatchEvent(new StageEndEvent(StageEndEvent.STAGE_END_COMPLETE)); break; }; } private function mouseHandler(_arg1:MouseEvent):void{ switch (_arg1.target.name){ case "shop_gun_info_button_inner_mc": infoInteraction(_arg1); break; case "shop_buyButton_inner_mc": buyInteraction(_arg1); break; case "shop_next_button_inner_mc": nextInteraction(_arg1); break; }; } private function checkAccessory(_arg1:Number):Boolean{ var _local2:Number = 0; while (_local2 < accessories.length) { if (accessories[_local2] == _arg1){ return (true); }; _local2++; }; return (false); } private function buyInteraction(_arg1:MouseEvent):void{ var cost:Number; var e = _arg1; cost = Number(allGunData.GUN.(@ID == String(e.target.parent.parent.name.substr(2, 1))).attribute("COST")); if ((cash < cost)){ return; }; if (e.target.parent.parent.name.substr(2, 1) == currentGun){ return; }; if (((e.target.parent.parent.name.substr(2, 1) > 4) & checkAccessory(e.target.parent.name.substr(2, 1)))){ return; }; switch (e.type){ case MouseEvent.MOUSE_OVER: e.target.parent.gotoAndPlay(2); break; case MouseEvent.MOUSE_OUT: e.target.parent.gotoAndPlay(11); break; case MouseEvent.CLICK: e.target.parent.gotoAndPlay(11); buyGun(e.target.parent.parent.name.substr(2, 1), cost); break; }; } private function updateDisplay():void{ this.shopInner_mc.shop_cash_mc.cash_txt.text = cash; this.shopInner_mc.shop_ammo_mc.ammo_txt.text = ammo; var i:Number = 1; while (i < 8) { if (i > 4){ if (checkAccessory(i)){ this.shopInner_mc[("g_" + i)].shop_buyButton_mc.alpha = 0.5; this.shopInner_mc[("g_" + i)].shop_infoButton_mc.shop_gun_info_txt_mc.shop_gun_info_own_mc.visible = true; } else { this.shopInner_mc[("g_" + i)].shop_buyButton_mc.alpha = 1; this.shopInner_mc[("g_" + i)].shop_infoButton_mc.shop_gun_info_txt_mc.shop_gun_info_own_mc.visible = false; }; }; if (cash < allGunData.GUN.(@ID == String(i)).attribute("COST")){ this.shopInner_mc[("g_" + i)].shop_buyButton_mc.alpha = 0.5; }; if (currentGun == i){ this.shopInner_mc[("g_" + i)].gotoAndPlay(2); this.shopInner_mc[("g_" + i)].shop_buyButton_mc.alpha = 0.5; if (i < 4){ this.shopInner_mc[("g_" + i)].shop_infoButton_mc.shop_gun_info_txt_mc.shop_gun_info_own_mc.visible = true; }; } else { if (i > 4){ } else { this.shopInner_mc[("g_" + i)].gotoAndStop(1); }; if (i < 4){ this.shopInner_mc[("g_" + i)].shop_infoButton_mc.shop_gun_info_txt_mc.shop_gun_info_own_mc.visible = false; }; }; i = (i + 1); }; } private function setInfoPanels(_arg1:XMLList):void{ var allGunData = _arg1; var i:Number = 1; while (i < 8) { this.shopInner_mc[("g_" + i)].shop_infoButton_mc.shop_gun_info_txt_mc._txt.text = Number(allGunData.GUN.(@ID == i).attribute("COST")); i = (i + 1); }; } } }//package com.metropolis.content
Section 51
//Smoke (com.metropolis.content.Smoke) package com.metropolis.content { import flash.events.*; import flash.display.*; public class Smoke extends MovieClip { public var velX:Number; public var velY:Number; public function Smoke():void{ alpha = Math.random(); velX = (Math.random() - Math.random()); velY = ((Math.random() * 3) - 3); scaleX = (scaleY = Math.random()); this.addEventListener(Event.ENTER_FRAME, loop, false, 0, true); } private function loop(_arg1:Event):void{ x = (x + velY); y = (y + velX); alpha = (alpha - 0.02); scaleX = (scaleY = (scaleY + 0.02)); if (alpha < 0){ removeMe(); }; } private function removeMe():void{ this.removeEventListener(Event.ENTER_FRAME, loop); parent.removeChild(this); } } }//package com.metropolis.content
Section 52
//Vehicle (com.metropolis.content.Vehicle) package com.metropolis.content { import flash.events.*; import flash.display.*; import com.metropolis.*; import com.metropolis.utils.*; import flash.utils.*; import caurina.transitions.*; public class Vehicle extends AbstractStageProp { private var actInx:Number;// = 0 private var _data:XML; public var _gameModel:GameModel; public var currentMotionArr:Object; private var removed:Boolean; public var propState:Number; private var motArr:Array; private var timerObj:Object; public var curClip:MovieClip; public var _controller:VehicleController; private var hitCount:Number;// = 0 public function Vehicle(_arg1:XML, _arg2:GameModel, _arg3:VehicleController){ motArr = []; timerObj = new Object(); super(); _data = _arg1; _controller = _arg3; _gameModel = _arg2; populateMotArr(); _gameModel.addEventListener("END", this.removeMe, false, 0, true); Tweener.addTween(timerObj, {time:rnd(Number(_data.attribute("APPEAR_1")), Number(_data.attribute("APPEAR_2"))), onComplete:initProp}); } private function removeMe(_arg1:Event):void{ if (removed){ return; }; removed = true; Tweener.pauseTweens(this); Tweener.removeTweens(timerObj); _gameModel.removeEventListener(CustomEvent.SHOT, this.shotsFired); _gameModel.removeEventListener("END", this.removeMe); parent.removeChild(this); } public function stopVehicle():void{ Tweener.removeTweens(this); Tweener.removeTweens(timerObj); playSound(_data.attribute("SOUND_2"), 0, 0.025); if (rnd(1, 5) == 1){ playSound("carHorn", 1, 0.05); } else { if (rnd(1, 4) == 1){ playSound("carHorn_2", 1, 0.05); }; }; var _local1:Number = currentMotionArr[actInx].brake_X; var _local2:Number = currentMotionArr[actInx].brake_Y; Tweener.addTween(this, {x:(this.x + _local1), time:2, transition:"easeOutQuart"}); Tweener.addTween(this, {y:(this.y + _local2), time:2, transition:"easeOutQuart"}); _controller.registerDeadVehicle(this); } public function init():void{ } private function addClip(_arg1:String):void{ if (curClip != null){ if (curClip.visible){ this.removeChild(curClip); }; }; var _local2:String = _arg1; var _local3:MovieClip = new ((getDefinitionByName(_local2) as Class)); addChild(_local3); curClip = _local3; this.init(); } private function initProp():void{ propState = Number(_data.attribute("STATE")); this.place(_data.MOTION.attribute("ST_X"), _data.MOTION.attribute("ST_Y")); this.scaleX = (this.scaleY = _data.MOTION.attribute("ST_S")); _gameModel.addEventListener(CustomEvent.SHOT, shotsFired, false, 0, true); _gameModel.addEventListener("END", this.removeMe, false, 0, true); actionCycle(); checkCycle(); } private function actionCycle():void{ if (currentMotionArr[actInx].clip == "REMOVE"){ removeMe(null); return; }; if (currentMotionArr[actInx].clip == "STOP"){ stopVehicle(); return; }; addClip(currentMotionArr[actInx].clip); Tweener.addTween(this, {x:currentMotionArr[actInx].en_x, y:currentMotionArr[actInx].en_y, time:currentMotionArr[actInx].dur, transition:"linear"}); Tweener.addTween(this, {scaleX:currentMotionArr[actInx].en_s, scaleY:currentMotionArr[actInx].en_s, time:currentMotionArr[actInx].dur, transition:"linear"}); if (currentMotionArr[(actInx + 1)] != null){ Tweener.addTween(timerObj, {time:currentMotionArr[actInx].dur, onComplete:actionCycle}); actInx++; } else { Tweener.addTween(timerObj, {time:currentMotionArr[actInx].dur, onComplete:actionCycle}); actInx = 0; }; } public function alert():void{ if (this.propState != 2){ propState = 2; stopVehicle(); }; } public function shotsFired(_arg1:CustomEvent):void{ var _local2:MovieClip = _arg1.params.param1; if ((HitTest.complexHitTestObject(_local2, this.curClip.hitBox_1_mc, 5) & !(_local2.blocked))){ hitCount = (hitCount + (_local2.pow / 2)); }; if ((HitTest.complexHitTestObject(_local2, this.curClip.hitBox_2_mc, 5) & !(_local2.blocked))){ hitCount = (hitCount + _local2.pow); }; if ((((hitCount >= 4)) && ((propState == 2)))){ _gameModel.removeEventListener(CustomEvent.SHOT, this.shotsFired); } else { if (hitCount >= 4){ _gameModel.removeEventListener(CustomEvent.SHOT, this.shotsFired); stopVehicle(); }; }; } private function populateMotArr():void{ var _local2:XML; var _local1:XMLList = _data.MOTION.ACTION; for each (_local2 in _local1) { populateArr(_local2, motArr); }; currentMotionArr = motArr; } private function checkCycle():void{ if (((!((propState == 2))) && (!((propState == 5))))){ _controller.checkDeadClient(this, Number(_data.attribute("PROX_DIST_CLN")), Number(_data.attribute("PROX_XOFFSET")), Number(_data.attribute("PROX_YOFFSET"))); _controller.checkDeadVehicle(this, Number(_data.attribute("PROX_DIST_VEH")), Number(_data.attribute("PROX_XOFFSET")), Number(_data.attribute("PROX_YOFFSET"))); _controller.checkScaryThing(this, 1900, 20, 35); Tweener.addTween(timerObj, {time:0.5, onComplete:checkCycle}); }; } } }//package com.metropolis.content
Section 53
//VehicleController (com.metropolis.content.VehicleController) package com.metropolis.content { public class VehicleController { private var _GameModel:GameModel; public function VehicleController(_arg1:GameModel){ _GameModel = _arg1; } public function checkDeadVehicle(_arg1:Vehicle, _arg2:Number, _arg3:Number, _arg4:Number):void{ _GameModel.getDeadVehicleNearby(_arg1, _arg2, _arg3, _arg4); } public function registerDeadVehicle(_arg1:Vehicle):void{ _GameModel.setDeadVehicle(_arg1); } public function checkDeadClient(_arg1:Vehicle, _arg2:Number, _arg3:Number, _arg4:Number):void{ _GameModel.getDeadClientNearby(_arg1, _arg2, _arg3, _arg4); } public function registerPoliceAlert():void{ _GameModel.setPoliceAlert(); } public function checkScaryThing(_arg1:Vehicle, _arg2:Number, _arg3:Number, _arg4:Number):void{ _GameModel.getScaryThingNearby(_arg1, _arg2, _arg3, _arg4); } } }//package com.metropolis.content
Section 54
//SurvivalClient (com.metropolis.survivalMode.SurvivalClient) package com.metropolis.survivalMode { import com.metropolis.content.*; import flash.events.*; import flash.display.*; import com.metropolis.*; import com.metropolis.utils.*; import flash.utils.*; import caurina.transitions.*; public class SurvivalClient extends AbstractStageProp { private var actInx:Number;// = 0 private var _data:XML; private var laserOn:Boolean; private var warningClip:MovieClip; private var _survivalClip:SurvivalClip_mc; private var bonusClip:MovieClip; private var curHoldingClip_mc:MovieClip; private var shooter:Boolean; private var curClip:MovieClip; private var laserClip:MovieClip; public var propID:Number; private var s_motArr:Array; private var doneIn:Boolean; public var hitBox_3_mc:MovieClip; private var orientation:Number;// = 2 public var currentMotionArr:Object; private var removed:Boolean; private var curHolding:String; private var propState:Number; private var motArr:Array; private var curShadowClip:MovieClip; private var timerObj:Object; public function SurvivalClient(_arg1:XML, _arg2:SurvivalClip_mc){ timerObj = new Object(); motArr = []; s_motArr = []; super(); addFrameScript(0, frame1); _survivalClip = _arg2; _data = _arg1; populateMotArr(); _survivalClip.addEventListener("ENDSURVIVALMODE", this.endLev, false, 0, true); Tweener.addTween(timerObj, {time:rnd(Number(_data.attribute("APPEAR_1")), Number(_data.attribute("APPEAR_2"))), onComplete:initProp}); } private function clientShootsStop():void{ laserClip.shutDown(); parent.parent.laser_holder_mc.removeChild(laserClip); laserOn = false; laserClip = null; } private function initProp():void{ propState = 5; propID = Number(_data.attribute("ID")); this.place(_data.MOTION.attribute("ST_X"), _data.MOTION.attribute("ST_Y")); this.scaleX = (this.scaleY = _data.MOTION.attribute("ST_S")); _survivalClip.addEventListener(CustomEvent.SHOT, shotsFired, false, 0, true); curHolding = _data.attribute("HOLDING"); actionCycle(); this.hitBox_3_mc.visible = false; } private function addClip(_arg1:String):void{ var _local3:MovieClip; if (curClip != null){ if (curClip.visible){ this.removeChild(curClip); this.removeChild(curShadowClip); curClip = null; }; }; var _local2:MovieClip = new ((getDefinitionByName(_arg1) as Class)); addChild(_local2); curClip = _local2; accessorise(); curClip.gotoAndPlay(2); orientation = currentMotionArr[actInx].orientation; if ((((orientation == 4)) && (!((propState == 4))))){ curClip.scaleX = (curClip.scaleX * -1); }; if (!doneIn){ _local3 = new ((getDefinitionByName(_arg1) as Class)); addChild(_local3); addBlur(_local3, 8); curShadowClip = _local3; _local3.rotation = 60; _local3.x = 16; _local3.y = 9; _local3.alpha = 0.7; _local3.gotoAndPlay(2); if (((orientation == 4) & !((currentMotionArr[actInx].clip == "still_mc")))){ curShadowClip.scaleX = (curShadowClip.scaleX * -1); }; }; } private function addLaser(_arg1:Number):void{ var _local2:MovieClip; if (!laserOn){ playSound("laserWarning_snd", 0, 0.5); Tweener.addTween(this, {time:0.25, onComplete:addWarning}); laserOn = true; _local2 = new (getDefinitionByName("com.metropolis.content.LaserClip") as Class)(_arg1, this.x, this.y); _local2.x = (_local2.x - 20); _local2.y = (_local2.y - 20); parent.parent.laser_holder_mc.addChild(_local2); this.laserClip = MovieClip(_local2); Tweener.addTween(timerObj, {time:_arg1, onComplete:clientShoots}); }; } public function escapedClient():void{ playSound("knocking_5", 0, 2); _survivalClip.registerEscapedClient(); } private function removeKludge():void{ removeMe(null); } private function shotsFired(_arg1:CustomEvent):void{ var _local2:MovieClip = _arg1.params.param1; if ((HitTest.complexHitTestObject(_local2, this.curClip.hitBox_1_mc, 5) & !(_local2.blocked))){ bonusMessage(1); _survivalClip.registerShotClient(2, 50); doneIn = true; if (rnd(1, 3) == 1){ addClip(_data.attribute("H_SHOTCLIP_1")); } else { addClip(_data.attribute("H_SHOTCLIP_2")); }; shotDead(); } else { if (((_local2.hitTestObject(this.curClip.hitBox_2_mc)) && (!(_local2.blocked)))){ doneIn = true; addClip(_data.attribute("B_SHOTCLIP_1")); _survivalClip.registerShotClient(0, 20); shotDead(); }; }; } private function removeMe(_arg1:Event):void{ if (removed){ return; }; removed = true; _survivalClip.removeEventListener("ENDSURVIVALMODE", this.endLev); _survivalClip.removeEventListener(CustomEvent.SHOT, this.shotsFired); curClip = null; curHoldingClip_mc = null; warningClip = null; bonusClip = null; Tweener.removeTweens(this); Tweener.removeTweens(timerObj); parent.removeChild(this); } private function addWarning():void{ var _local1:MovieClip = new ((getDefinitionByName("client_Shoot_warning_mc") as Class)); _local1.x = (this.x + 15); _local1.y = (this.y + 2); warningClip = _local1; parent.parent.laser_holder_mc.addChild(_local1); Tweener.addTween(_local1, {_autoAlpha:0, time:1, transition:"easenone", onComplete:removeWarning}); } private function endLev(_arg1:Event):void{ var _local2:MovieClip; if (laserOn){ laserClip.shutDown(); parent.parent.laser_holder_mc.removeChild(laserClip); }; _survivalClip.removeEventListener("ENDSURVIVALMODE", this.endLev); Tweener.removeTweens(this); Tweener.removeTweens(timerObj); if (curClip != null){ this.removeChild(curClip); this.removeChild(curShadowClip); if (this.shooter){ _local2 = new ((getDefinitionByName("still_scared_mc") as Class)); } else { _local2 = new ((getDefinitionByName("still_mc") as Class)); }; addChild(_local2); accessorise(); }; Tweener.addTween(this, {alpha:0, time:3, transition:"easenone", onComplete:removeKludge}); } private function accessorise():void{ var _local1:MovieClip; if (curHolding != "NULL"){ curClip.holder_mc.visible = true; curHoldingClip_mc = new ((getDefinitionByName(curHolding) as Class)); curClip.holder_mc.addChild(curHoldingClip_mc); } else { curClip.holder_mc.visible = false; }; if (_data.attribute("WEARING") != "NULL"){ _local1 = new ((getDefinitionByName(_data.attribute("WEARING")) as Class)); curClip.hat_holder_mc.addChild(_local1); } else { curClip.hat_holder_mc.visible = false; }; } private function addFakeLaser(_arg1:Number):void{ var _local2:MovieClip; if (!laserOn){ playSound("laserWarning_snd", 0, 0.5); Tweener.addTween(this, {time:0.25, onComplete:addWarning}); Tweener.addTween(timerObj, {time:_arg1, onComplete:clientShootsStop}); laserOn = true; _local2 = new (getDefinitionByName("com.metropolis.content.LaserClip") as Class)(4.5, this.x, this.y); _local2.x = (_local2.x - 20); _local2.y = (_local2.y - 20); parent.parent.laser_holder_mc.addChild(_local2); this.laserClip = MovieClip(_local2); }; } private function actionCycle():void{ if (currentMotionArr[actInx].clip == "REMOVE"){ Tweener.addTween(this, {time:4, onComplete:escapedClient}); return; }; if (currentMotionArr[actInx].clip == "shoot_1_mc"){ this.addLaser(Number(currentMotionArr[actInx].dur)); }; if (currentMotionArr[actInx].clip == "shoot_3_mc"){ this.addFakeLaser(Number(currentMotionArr[actInx].dur)); }; if (currentMotionArr[actInx].clip == "STOP"){ removeKludge(); return; }; addClip(currentMotionArr[actInx].clip); if (currentMotionArr[actInx].bez_x > 0){ Tweener.addTween(this, {x:currentMotionArr[actInx].en_x, y:currentMotionArr[actInx].en_y, _bezier:[{x:currentMotionArr[actInx].bez_x, y:currentMotionArr[actInx].bez_y}], time:currentMotionArr[actInx].dur, transition:"linear"}); } else { Tweener.addTween(this, {x:currentMotionArr[actInx].en_x, y:currentMotionArr[actInx].en_y, time:currentMotionArr[actInx].dur, transition:"linear"}); }; Tweener.addTween(this, {scaleX:currentMotionArr[actInx].en_s, scaleY:currentMotionArr[actInx].en_s, time:currentMotionArr[actInx].dur, transition:"linear"}); if (currentMotionArr[(actInx + 1)] != null){ Tweener.addTween(this, {time:currentMotionArr[actInx].dur, onComplete:actionCycle}); actInx++; } else { if (propState != 2){ Tweener.addTween(this, {time:currentMotionArr[actInx].dur, onComplete:actionCycle}); actInx = 0; }; }; } private function clientShoots():void{ var _local1:String; var _local2:MovieClip; playSound("rifle_1", 0, 0.5); if (_survivalClip.getHide()){ clientShootsStop(); } else { _local1 = "client_laser_lightsOut_mc"; _local2 = new ((getDefinitionByName(_local1) as Class)); _local2.alpha = 0; parent.parent.addChild(_local2); Tweener.addTween(_local2, {alpha:1, time:0.5, transition:"linear"}); this.shooter = true; _survivalClip.clientShoots(); }; } private function bonusMessage(_arg1:Number):void{ var _local2:MovieClip; if (currentMotionArr[actInx].en_s < 0.4){ return; }; if (_arg1 == 1){ _local2 = new ((getDefinitionByName("client_Shot_msg_3_mc") as Class)); }; _local2.x = (_local2.x - 20); _local2.y = (_local2.y - 20); bonusClip = _local2; addChild(_local2); Tweener.addTween(_local2, {_autoAlpha:0, time:1.25, transition:"easenone", onComplete:removeMessage}); } public function removeMessage():void{ if (removed){ return; }; removeChild(bonusClip); } function frame1(){ stop(); } private function populateMotArr():void{ var _local2:XML; var _local3:XMLList; var _local4:XML; var _local1:XMLList = _data.MOTION.ACTION; for each (_local2 in _local1) { populateArr(_local2, motArr); }; _local3 = _data.MOTION.SC_ACTION; for each (_local4 in _local3) { populateArr(_local4, s_motArr); }; currentMotionArr = motArr; } private function shotDead():void{ trace(this, ("TRACE: CLIENT shot dead - LBL = " + _data.attribute("LBL"))); if (laserOn){ laserClip.shutDown(); parent.parent.laser_holder_mc.removeChild(laserClip); }; propState = 3; _survivalClip.removeEventListener(CustomEvent.SHOT, this.shotsFired); _survivalClip.removeEventListener("ENDSURVIVALMODE", this.endLev); Tweener.removeTweens(this); Tweener.removeTweens(timerObj); Tweener.addTween(this, {delay:10, alpha:0, time:3, transition:"linear", onComplete:removeKludge}); } private function removeWarning():void{ if (!removed){ parent.parent.laser_holder_mc.removeChild(warningClip); }; } } }//package com.metropolis.survivalMode
Section 55
//SurvivalClip_mc (com.metropolis.survivalMode.SurvivalClip_mc) package com.metropolis.survivalMode { import flash.events.*; import flash.display.*; import com.metropolis.*; import com.metropolis.utils.*; import flash.utils.*; import caurina.transitions.*; public class SurvivalClip_mc extends GuiItem { private var _data:XMLList; public var headShotsTotal:Number;// = 0 private var nextGroup:Number;// = 0 private var ammo:Number;// = 10 private var _targetClip:MovieClip; private var _survivalMode:MovieClip; private var hidden:Boolean;// = false private var propGroupOrderArr:Array; public var gameInner_mc:MovieClip; public var _playerScore:Number;// = 0 private var _displayClip:MovieClip; public var deadClientsTotal:Number;// = 0 private var timerObj:Object; public var _myTimer:SurvivalTimer; public function SurvivalClip_mc(_arg1:XMLList, _arg2:MovieClip){ timerObj = new Object(); propGroupOrderArr = []; super(); _survivalMode = _arg2; _data = _arg1; this.appear(); makeDisplay(); ammoUpdate(); setupTimer(); playSoundLoop(TheFirebird, 100, 40); } private function randomRange(_arg1:int, _arg2:int):Array{ var _local4:int; var _local7:Number; var _local3:Array = []; _local4 = _arg1; while (_local4 <= _arg2) { _local3.push(_local4); _local4++; }; var _local5:Array = []; var _local6:Number = (_local3.length - 1); _local4 = _local6; while (_local4 >= 0) { _local7 = Math.floor((Math.random() * _local3.length)); _local5.push(_local3[_local7]); _local3.splice(_local7, 1); _local4--; }; return (_local5); } public function makeDisplay():void{ var _local1 = "survivalDisplay_mc"; var _local2:MovieClip = new ((getDefinitionByName(_local1) as Class)); this.addChild(_local2); _displayClip = _local2; _local2.y = -15; } private function choosePropGroup():void{ addPropGroup(propGroupOrderArr[nextGroup]); if (nextGroup < (propGroupOrderArr.length - 1)){ Tweener.addTween(timerObj, {time:_data.PROPS[("PROPGROUP_" + propGroupOrderArr[nextGroup])].attribute("DUR"), onComplete:choosePropGroup}); }; nextGroup++; } private function endLev(_arg1:String):void{ _myTimer.removeEventListener("ALLDONE", this.timeUp); dispatchEvent(new Event("ENDSURVIVALMODE")); Tweener.removeTweens(timerObj); _survivalMode.gameOver(_arg1); } private function setupTimer():void{ var _local1:SurvivalTimer = new SurvivalTimer(); this.addChild(_local1); _myTimer = _local1; _myTimer.addEventListener("ALLDONE", this.timeUp, false, 0, true); } private function addToAllGroups(_arg1:Number, _arg2:Number):void{ var _local3:Array = randomRange(_arg1, _arg2); propGroupOrderArr = propGroupOrderArr.concat(_local3); } private function makeProp(_arg1:XML):void{ var _local2:String = _arg1.attribute("CLIP"); var _local3:MovieClip = new (getDefinitionByName(_local2) as Class)(_arg1, this); if (((_arg1.attribute("CLIP") == "com.metropolis.content.Vehicle") & (_arg1.attribute("STATE") == "5"))){ this.gameInner_mc.gameClip_foreground_mc.vehicleHolder_mc.addChild(_local3); } else { this.gameInner_mc.gameClip_quality_mc.addChild(_local3); }; } public function timeUp(_arg1:Event):void{ endLev("TIME UP."); } public function zoom(_arg1:Boolean):void{ if (_arg1){ _myTimer.visible = false; _displayClip.visible = false; } else { _myTimer.visible = true; _displayClip.visible = true; }; } public function scoreUpDate(_arg1:Number):void{ _playerScore = (_playerScore + _arg1); if (_playerScore >= 1000){ _displayClip.score_mc.seconds_t.text = _playerScore; } else { if (_playerScore >= 100){ _displayClip.score_mc.seconds_t.text = ("0" + _playerScore); } else { if (_playerScore > 0){ _displayClip.score_mc.seconds_t.text = ("00" + _playerScore); }; }; }; } public function clientShoots():void{ _myTimer.stopTimer(); endLev("YOU WERE SHOT."); } public function takeShot(_arg1:MovieClip):void{ if (!HitTest.complexHitTestObject(_arg1, gameInner_mc.gameClip_foreground_mc, 5)){ _targetClip = _arg1; dispatchEvent(new CustomEvent(CustomEvent.SHOT, {param1:_targetClip})); }; ammo--; ammoUpdate(); } public function registerEscapedClient():void{ _myTimer.stopTimer(); endLev("KNOCK KNOCK."); playSoundLoop(knocking_5, 0.55, 1); } public function hide(_arg1:Boolean):void{ hidden = _arg1; if (_arg1){ this.gameInner_mc.gotoAndPlay("ledgeIn"); } else { this.gameInner_mc.gotoAndPlay("ledgeOut"); }; } public function registerShotClient(_arg1:Number, _arg2:Number):void{ scoreUpDate(_arg2); deadClientsTotal++; if (_arg2 == 50){ _myTimer.addTime(); headShotsTotal++; }; } public function getPropGroupOrderSkip():void{ var _local2:XML; _myTimer.skipIntro(); var _local1:XMLList = _data.PROPORDER.ORDERITEM; for each (_local2 in _local1) { addToAllGroups(Number(_local2.attribute("GROUP_L")), Number(_local2.attribute("GROUP_H"))); }; choosePropGroup(); trace(this, (" TRACE: propGroupOrderArr = " + propGroupOrderArr)); } public function getPropGroupOrder():void{ var _local2:XML; var _local1:XMLList = _data.PROPORDER.ORDERITEM; for each (_local2 in _local1) { addToAllGroups(Number(_local2.attribute("GROUP_L")), Number(_local2.attribute("GROUP_H"))); }; choosePropGroup(); trace(this, (" TRACE: propGroupOrderArr = " + propGroupOrderArr)); } private function makePointer():void{ var _local1 = "pointer_mc"; var _local2:MovieClip = new ((getDefinitionByName(_local1) as Class)); this.addChild(_local2); } private function ammoUpdate():void{ var _local1:Number = 1; while (_local1 < 11) { this._displayClip.display_ammo_2_mc[(("display_bullet_" + _local1) + "_mc")].visible = false; _local1++; }; var _local2:Number = Number((ammo % 10)); if (_local2 <= 0){ _local2 = (_local2 + 10); ammo = (ammo + 10); }; while (_local2 > 0) { this._displayClip.display_ammo_2_mc[(("display_bullet_" + _local2) + "_mc")].visible = true; _local2--; }; } private function addPropGroup(_arg1:Number):void{ var _local3:XML; trace(this, (" TRACE: adding group " + _arg1)); if (_data.PROPS[("PROPGROUP_" + _arg1)].attribute("DUR") == "0.5"){ endLev("YOU SURVIVED!"); _myTimer.stopTimer(); }; var _local2:XMLList = _data.PROPS[("PROPGROUP_" + _arg1)].PROP; for each (_local3 in _local2) { makeProp(_local3); }; } public function getHide():Boolean{ return (hidden); } } }//package com.metropolis.survivalMode
Section 56
//SurvivalGun (com.metropolis.survivalMode.SurvivalGun) package com.metropolis.survivalMode { import flash.events.*; import caurina.transitions.*; import flash.display.*; import com.metropolis.content.*; import flash.utils.*; import flash.ui.*; public class SurvivalGun extends AbstractStageProp { private var _gameClip:MovieClip; private var _clipSize:Number;// = 10 private var _gunSight:MovieClip; private var changingClip:Boolean; private var reloading:Boolean; private var hidden:Boolean; private var _ammo:Number; private var zoomed:Boolean; public function SurvivalGun(_arg1:MovieClip){ _gameClip = _arg1; this.appear(); _ammo = 10; } private function onKeypress(_arg1:KeyboardEvent):void{ if (((((_arg1.charCode == 115)) || ((_arg1.keyCode == 40))) & !(hidden))){ hidden = true; _gameClip.hide(true); }; if (((((_arg1.charCode == 119)) || ((_arg1.keyCode == 38))) & hidden)){ hidden = false; _gameClip.hide(false); }; if (_arg1.charCode == 32){ if (!zoomed){ zoomed = true; _gameClip.zoom(zoomed); _gunSight.gun_sight_reticule_mc.inner_gunsight_mc.scaleX = 3; _gunSight.gun_sight_reticule_mc.inner_gunsight_mc.scaleY = 3; _gunSight.gun_sight_reticule_mc.inner_gunsight_mc.x = (_gunSight.gun_sight_reticule_mc.inner_gunsight_mc.x - 175); _gunSight.gun_sight_reticule_mc.inner_gunsight_mc.y = (_gunSight.gun_sight_reticule_mc.inner_gunsight_mc.y - 170); _gunSight.gun_sight_reticule_mc.inner_gunsight_mc.inner_gunsight_surround_mc.visible = true; _gameClip.scaleX = 4; _gameClip.scaleY = 4; _gameClip.x = ((-(mouseX) - (mouseX * 2)) + -17); _gameClip.y = ((-(mouseY) - (mouseY * 2)) + 50); } else { Tweener.removeTweens(_gameClip); Tweener.removeTweens(_gunSight); zoomed = false; _gameClip.zoom(zoomed); _gunSight.gun_sight_reticule_mc.inner_gunsight_mc.inner_gunsight_surround_mc.visible = false; _gameClip.scaleX = 1; _gameClip.scaleY = 1; _gunSight.gun_sight_reticule_mc.inner_gunsight_mc.scaleX = 1; _gunSight.gun_sight_reticule_mc.inner_gunsight_mc.scaleY = 1; _gunSight.gun_sight_reticule_mc.inner_gunsight_mc.x = (_gunSight.gun_sight_reticule_mc.inner_gunsight_mc.x + 175); _gunSight.gun_sight_reticule_mc.inner_gunsight_mc.y = (_gunSight.gun_sight_reticule_mc.inner_gunsight_mc.y + 170); _gameClip.x = -4; _gameClip.y = 12; }; }; } private function pointMove(_arg1:MouseEvent):void{ Tweener.removeTweens(_gunSight); Tweener.removeTweens(_gameClip); Tweener.addTween(_gunSight, {x:mouseX, time:0.5, transition:"easeOutQuint"}); Tweener.addTween(_gunSight, {y:mouseY, time:0.5, transition:"easeOutQuint"}); if (zoomed){ Tweener.addTween(_gameClip, {x:((-(mouseX) - (mouseX * 2)) + -17), time:0.75, transition:"easeOutQuint"}); Tweener.addTween(_gameClip, {y:((-(mouseY) - (mouseY * 2)) + 50), time:0.75, transition:"easeOutQuint"}); }; } private function reloadEnd():void{ reloading = false; } public function snipeInit():void{ var _local1 = "gunSight_2_mc"; var _local2:MovieClip = new ((getDefinitionByName(_local1) as Class)); this.addChild(_local2); _gunSight = _local2; _gunSight.gun_sight_reticule_mc.inner_gunsight_mc.inner_gunsight_surround_mc.visible = false; Mouse.hide(); stage.addEventListener(MouseEvent.MOUSE_MOVE, pointMove, false, 0, true); startSway(); this.addEventListener(MouseEvent.MOUSE_DOWN, takeShot, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_DOWN, this.onKeypress); } public function getRid():void{ Mouse.show(); Tweener.removeTweens(this); removeEventListener(MouseEvent.MOUSE_DOWN, takeShot); stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeypress); stage.removeEventListener(MouseEvent.MOUSE_MOVE, pointMove); Tweener.addTween(this, {_autoAlpha:0, time:0.5, transition:"easenone", onComplete:removeClip}); } private function clipChangeEnd():void{ playSound("ak74load", 0, 0.5); changingClip = false; } function startSway():void{ var _local3:Number; if (zoomed){ _local3 = 2; } else { _local3 = 1; }; var _local1:Number = (Math.floor((Math.random() * ((_local3 - 0) + 1))) + -((_local3 / 2))); var _local2:Number = (Math.floor((Math.random() * ((_local3 - 0) + 1))) + -((_local3 / 2))); Tweener.addTween(_gunSight.gun_sight_reticule_mc, {x:_local1, time:0.5, transition:"easenone", onComplete:startSway}); Tweener.addTween(_gunSight.gun_sight_reticule_mc, {y:_local2, time:0.5, transition:"easenone"}); } private function takeShot(_arg1:MouseEvent):void{ if (((!(zoomed)) || (hidden))){ return; }; if ((!(reloading) & !(changingClip))){ _gameClip.takeShot(_gunSight.gun_sight_reticule_mc.inner_gunsight_mc.gun_hit_mc); playSound("rifle_1", 0, 0.5); _ammo--; if ((_ammo % _clipSize) == 0){ playSound("clipout", 0.5, 0.5); changingClip = true; Tweener.addTween(this, {time:2, onComplete:clipChangeEnd}); } else { reloading = true; Tweener.addTween(this, {time:0.2, onComplete:reloadEnd}); }; } else { return; }; Tweener.addTween(_gunSight.gun_sight_reticule_mc, {y:(_gunSight.gun_sight_reticule_mc.y - 10), time:0.5, transition:"easein"}); } public function removeClip():void{ parent.removeChild(this); } } }//package com.metropolis.survivalMode
Section 57
//survivalGun_mc (com.metropolis.survivalMode.survivalGun_mc) package com.metropolis.survivalMode { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class survivalGun_mc extends MovieClip { public function survivalGun_mc(){ addFrameScript(0, frame1, 9, frame10, 19, frame20); } function frame20(){ stop(); this.out(); } function frame10(){ stop(); } function frame1(){ } } }//package com.metropolis.survivalMode
Section 58
//SurvivalLamp (com.metropolis.survivalMode.SurvivalLamp) package com.metropolis.survivalMode { import com.metropolis.content.*; import flash.events.*; import flash.display.*; import flash.utils.*; import caurina.transitions.*; public class SurvivalLamp extends AbstractStageProp { private var actInx:Number;// = 0 private var _data:XML; private var _survivalClip:SurvivalClip_mc; public var currentMotionArr:Object; private var removed:Boolean; public var propState:Number; private var motArr:Array; private var curClip:MovieClip; private var timerObj:Object; public function SurvivalLamp(_arg1:XML, _arg2:SurvivalClip_mc){ motArr = []; timerObj = new Object(); super(); _survivalClip = _arg2; _data = _arg1; populateMotArr(); initProp(); } private function removeKludge():void{ removeMe(null); } private function actionCycle():void{ addClip(currentMotionArr[actInx].clip); } private function addClip(_arg1:String):void{ var _local2:MovieClip = new ((getDefinitionByName(_arg1) as Class)); addChild(_local2); curClip = _local2; _local2.rotation = _data.MOTION.attribute("ROT"); if (_data.MOTION.attribute("STATE") == "OFF"){ curClip.lamp_beam_mc.visible = false; }; if (currentMotionArr[actInx].orientation == 4){ _local2.scaleX = (_local2.scaleX * -1); }; } private function initProp():void{ propState = Number(_data.attribute("STATE")); this.place(_data.MOTION.attribute("ST_X"), _data.MOTION.attribute("ST_Y")); this.scaleX = (this.scaleY = _data.MOTION.attribute("ST_S")); _survivalClip.addEventListener("ENDSURVIVALMODE", this.endLev, false, 0, true); actionCycle(); } private function populateMotArr():void{ var _local2:XML; var _local1:XMLList = _data.MOTION.ACTION; for each (_local2 in _local1) { populateArr(_local2, motArr); }; currentMotionArr = motArr; } private function endLev(_arg1:Event):void{ _survivalClip.removeEventListener("ENDSURVIVALMODE", this.endLev); Tweener.removeTweens(this); Tweener.removeTweens(timerObj); Tweener.addTween(this, {alpha:0, time:3, transition:"easenone", onComplete:removeKludge}); } private function removeMe(_arg1:Event):void{ if (removed){ return; }; removed = true; _survivalClip.removeEventListener("ENDSURVIVALMODE", this.endLev); Tweener.removeTweens(this); Tweener.removeTweens(timerObj); parent.removeChild(this); } } }//package com.metropolis.survivalMode
Section 59
//SurvivalMode (com.metropolis.survivalMode.SurvivalMode) package com.metropolis.survivalMode { import flash.events.*; import caurina.transitions.*; import flash.display.*; import flash.media.*; import flash.utils.*; public class SurvivalMode extends MovieClip { private var _outComeClip:MovieClip; private var _mainClip:MovieClip; private var _muteButton:MovieClip; private var _dataXML:XML; private var gunClip:SurvivalGun; private var survivalClip:MovieClip; private var _muteState:Boolean; public function SurvivalMode(_arg1:XML, _arg2:MovieClip){ _mainClip = _arg2; _dataXML = _arg1; addClips(); addMute(); addEventListener(MouseEvent.MOUSE_DOWN, clickHandler, false, 0, true); } public function addClips():void{ var _local1 = "com.metropolis.survivalMode.SurvivalClip_mc"; var _local2:MovieClip = new (getDefinitionByName(_local1) as Class)(_dataXML.CONTENT.SURVIVAL, this); this.addChild(_local2); survivalClip = _local2; survivalClip.x = -4; survivalClip.y = 12; gunClip = new SurvivalGun(survivalClip); this.addChild(gunClip); } private function clickHandler(_arg1:MouseEvent):void{ switch (_arg1.target.name){ case "survivalOutcome_close_mc": removeOutcome(); break; case "muteButton": _muteState = !(_muteState); if (_muteState){ _muteButton.gotoAndStop(2); SoundMixer.soundTransform = new SoundTransform(0); SoundMixer.stopAll(); } else { _muteButton.gotoAndStop(1); SoundMixer.soundTransform = new SoundTransform(1); }; break; }; } private function addOutcomePanel(_arg1:String):void{ var _local4:Number; var _local2 = "survivalOutcome_mc"; var _local3:MovieClip = new ((getDefinitionByName(_local2) as Class)); _local3.name = "survivalOutcome_mc"; _outComeClip = _local3; _outComeClip.msg_1_txt.text = _arg1; _outComeClip.msg_txt.text = ("KILLS = " + survivalClip.deadClientsTotal); _outComeClip.msg_txt.text = (_outComeClip.msg_txt.text + (("\n\n" + "HEADSHOTS = ") + survivalClip.headShotsTotal)); if (survivalClip.deadClientsTotal != 0){ _outComeClip.msg_txt.text = (_outComeClip.msg_txt.text + ((("\n" + "% HEADSHOTS = ") + Math.round(((survivalClip.headShotsTotal / survivalClip.deadClientsTotal) * 100))) + "%")); }; if (((!((_arg1 == "TIME UP."))) && (!((survivalClip.deadClientsTotal == 0))))){ _local4 = survivalClip._myTimer.getTime(); _outComeClip.msg_txt.text = (_outComeClip.msg_txt.text + (((("\n\n" + "TIME BONUS = ") + _local4) + "x10 = ") + (_local4 * 10))); survivalClip._playerScore = (survivalClip._playerScore + (_local4 * 10)); }; _outComeClip.msg_txt.text = (_outComeClip.msg_txt.text + (("\n\n" + "SCORE = ") + survivalClip._playerScore)); if (_outComeClip.msg_txt.text.length < 45){ _outComeClip.survivalOutcomeBG_mc.scaleY = 0.75; } else { if (_outComeClip.msg_txt.text.length < 60){ _outComeClip.survivalOutcomeBG_mc.scaleY = 0.85; } else { if (_outComeClip.msg_txt.text.length > 80){ _outComeClip.survivalOutcomeBG_mc.scaleY = 0.95; }; }; }; _outComeClip.x = 190; _outComeClip.y = 110; _outComeClip.alpha = 0; this.addChild(_local3); Tweener.addTween(_outComeClip, {_autoAlpha:1, time:0.75, transition:"easeOutCubic"}); } public function gameOver(_arg1:String):void{ addOutcomePanel(_arg1); gunClip.getRid(); } public function skipMe():void{ survivalClip.getPropGroupOrderSkip(); } private function addMute():void{ var _local1:MovieClip = new ((getDefinitionByName("muteButton") as Class)); addChild(_local1); _local1.name = "muteButton"; _local1.x = 18; _local1.y = 457; _muteButton = _local1; } public function kickOffGame():void{ survivalClip.getPropGroupOrder(); } private function removeOutcome():void{ Tweener.addTween(_outComeClip, {_autoAlpha:0, time:0.75, transition:"easeOutCubic", onComplete:removeOutcomeClip}); } private function removeOutcomeClip():void{ if (!_muteState){ SoundMixer.stopAll(); }; this.removeChild(_outComeClip); _mainClip.fadeSurvivalMode(); } public function equipGun():void{ gunClip.snipeInit(); } } }//package com.metropolis.survivalMode
Section 60
//SurvivalTimer (com.metropolis.survivalMode.SurvivalTimer) package com.metropolis.survivalMode { import flash.events.*; import com.metropolis.*; import com.onebyonedesign.utils.timer.*; import caurina.transitions.*; public class SurvivalTimer extends GuiItem { private var _countdowntimer:CountdownTimer; public function SurvivalTimer():void{ if (stage){ init(); } else { addEventListener(Event.ADDED_TO_STAGE, init); }; } private function startTimer():void{ _countdowntimer.start(); } public function getTime():Number{ return (_countdowntimer.currentTime); } public function skipIntro():void{ Tweener.removeTweens(this); Tweener.addTween(this, {time:4, onComplete:startTimer}); } public function addTime():void{ if ((_countdowntimer.currentTime + 3) >= 100){ _countdowntimer.reset(); _countdowntimer.setTime(99); _countdowntimer.start(); } else { _countdowntimer.reset(); _countdowntimer.setTime((_countdowntimer.currentTime + 3)); _countdowntimer.start(); }; } private function init(_arg1:Event=null):void{ removeEventListener(Event.ADDED_TO_STAGE, init); this.appear(); initTimer(); } public function stopTimer():void{ _countdowntimer.toggle(); } private function initTimer():void{ _countdowntimer = new CountdownTimer(); _countdowntimer.x = 68; _countdowntimer.y = 420; _countdowntimer.scaleX = 0.5; _countdowntimer.scaleY = 0.5; _countdowntimer.addEventListener(Event.CHANGE, onTimerChange); _countdowntimer.addEventListener(Event.COMPLETE, onTimerComplete); _countdowntimer.setTime(45); _countdowntimer.setColor(0x660000); addChild(_countdowntimer); Tweener.addTween(this, {time:12, onComplete:startTimer}); } private function onTimerChange(_arg1:Event):void{ if (_countdowntimer.currentTime <= 10){ _countdowntimer.setColor(16587804); Tweener.addTween(this, {time:0.5, onComplete:resetColour}); if ((_countdowntimer.currentTime % 2) == 0){ playSound("clockTick", 0, 0.5); }; }; } private function resetColour():void{ _countdowntimer.setColor(0x660000); } private function onTimerComplete(_arg1:Event):void{ dispatchEvent(new Event("ALLDONE")); } } }//package com.metropolis.survivalMode
Section 61
//SurvivalVehicle (com.metropolis.survivalMode.SurvivalVehicle) package com.metropolis.survivalMode { import com.metropolis.content.*; import flash.events.*; import flash.display.*; import flash.utils.*; import caurina.transitions.*; public class SurvivalVehicle extends AbstractStageProp { private var actInx:Number;// = 0 private var _data:XML; private var _survivalClip:SurvivalClip_mc; public var currentMotionArr:Object; private var removed:Boolean; public var propState:Number; private var motArr:Array; public var curClip:MovieClip; private var timerObj:Object; public function SurvivalVehicle(_arg1:XML, _arg2:SurvivalClip_mc){ motArr = []; timerObj = new Object(); super(); _survivalClip = _arg2; _data = _arg1; populateMotArr(); Tweener.addTween(timerObj, {time:rnd(Number(_data.attribute("APPEAR_1")), Number(_data.attribute("APPEAR_2"))), onComplete:initProp}); } private function removeKludge():void{ removeMe(null); } private function actionCycle():void{ if (currentMotionArr[actInx].clip == "REMOVE"){ removeMe(null); return; }; addClip(currentMotionArr[actInx].clip); Tweener.addTween(this, {x:currentMotionArr[actInx].en_x, y:currentMotionArr[actInx].en_y, time:currentMotionArr[actInx].dur, transition:"linear"}); Tweener.addTween(this, {scaleX:currentMotionArr[actInx].en_s, scaleY:currentMotionArr[actInx].en_s, time:currentMotionArr[actInx].dur, transition:"linear"}); if (currentMotionArr[(actInx + 1)] != null){ Tweener.addTween(timerObj, {time:currentMotionArr[actInx].dur, onComplete:actionCycle}); actInx++; } else { Tweener.addTween(timerObj, {time:currentMotionArr[actInx].dur, onComplete:actionCycle}); actInx = 0; }; } private function addClip(_arg1:String):void{ if (curClip != null){ if (curClip.visible){ this.removeChild(curClip); }; }; var _local2:String = _arg1; var _local3:MovieClip = new ((getDefinitionByName(_local2) as Class)); addChild(_local3); curClip = _local3; } private function initProp():void{ propState = Number(_data.attribute("STATE")); this.place(_data.MOTION.attribute("ST_X"), _data.MOTION.attribute("ST_Y")); this.scaleX = (this.scaleY = _data.MOTION.attribute("ST_S")); _survivalClip.addEventListener("ENDSURVIVALMODE", this.endLev, false, 0, true); actionCycle(); } private function populateMotArr():void{ var _local2:XML; var _local1:XMLList = _data.MOTION.ACTION; for each (_local2 in _local1) { populateArr(_local2, motArr); }; currentMotionArr = motArr; } private function endLev(_arg1:Event):void{ _survivalClip.removeEventListener("ENDSURVIVALMODE", this.endLev); Tweener.removeTweens(this); Tweener.removeTweens(timerObj); Tweener.addTween(this, {alpha:0, time:3, transition:"easenone", onComplete:removeKludge}); } private function removeMe(_arg1:Event):void{ if (removed){ return; }; removed = true; _survivalClip.removeEventListener("ENDSURVIVALMODE", this.endLev); Tweener.removeTweens(this); Tweener.removeTweens(timerObj); parent.removeChild(this); } } }//package com.metropolis.survivalMode
Section 62
//FastTypeWriterTextField (com.metropolis.utils.FastTypeWriterTextField) package com.metropolis.utils { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.text.*; public class FastTypeWriterTextField extends MovieClip { var timer:Timer; var currentText:String;// = null var linkTarget:String;// = null var textField:TextField;// = null var text:String;// = null var linkUrl:String;// = null public function FastTypeWriterTextField(){ var _local2:Object; super(); var _local1:int; while (_local1 < this.numChildren) { _local2 = this.getChildAt(_local1); if ((_local2 is TextField)){ textField = TextField(_local2); text = textField.text; calculateLink(textField.htmlText); currentText = ""; textField.text = currentText; textField.width = (textField.width + 1); timer = new Timer(getTimerDelayMS()); timer.addEventListener(TimerEvent.TIMER, timerHandler); timer.start(); break; }; _local1++; }; } private function calculateLink(_arg1:String):void{ var _local5:Object; var _local2:RegExp = /<a[^>]*href="(.*?)"/i; var _local3:RegExp = /<a[^>]*target="(.*?)"/i; var _local4:Object = _local2.exec(_arg1); if (_local4 != null){ linkUrl = _local4[1]; _local5 = _local3.exec(_arg1); if (_local5 != null){ linkTarget = _local5[1]; }; }; } protected function onTypeEvent(_arg1:String):void{ } protected function getTimerDelayMS():Number{ return (34); } protected function onFinishedTyping():void{ } private function addLink():void{ var _local1:String; if (linkUrl != null){ _local1 = (("<a href=\"" + linkUrl) + "\" "); if (linkTarget != null){ _local1 = (_local1 + ((" target=\"" + linkTarget) + "\" ")); }; _local1 = (_local1 + (">" + textField.text.replace(/\n/g, "<br />"))); _local1 = (_local1 + "</a>"); textField.text = ""; textField.htmlText = _local1; }; } private function timerHandler(_arg1:TimerEvent):void{ var _local2:int = currentText.length; var _local3:int = (currentText.length + 1); if (_local3 > text.length){ timer.stop(); addLink(); onFinishedTyping(); return; }; var _local4:String = text.charAt(_local2); this.currentText = (this.currentText + _local4); textField.text = this.currentText; onTypeEvent(_local4); } } }//package com.metropolis.utils
Section 63
//HitTest (com.metropolis.utils.HitTest) package com.metropolis.utils { import flash.display.*; import flash.geom.*; public class HitTest { protected static function getDrawMatrix(_arg1:DisplayObject, _arg2:Rectangle, _arg3:Number):Matrix{ var _local4:Point; var _local5:Matrix; var _local6:Matrix = _arg1.root.transform.concatenatedMatrix; _local4 = _arg1.localToGlobal(new Point()); _local5 = _arg1.transform.concatenatedMatrix; _local5.tx = (_local4.x - _arg2.x); _local5.ty = (_local4.y - _arg2.y); _local5.a = (_local5.a / _local6.a); _local5.d = (_local5.d / _local6.d); if (_arg3 != 1){ _local5.scale(_arg3, _arg3); }; return (_local5); } public static function complexHitTestObject(_arg1:DisplayObject, _arg2:DisplayObject, _arg3:Number=1):Boolean{ return (!((complexIntersectionRectangle(_arg1, _arg2, _arg3).width == 0))); } public static function complexIntersectionRectangle(_arg1:DisplayObject, _arg2:DisplayObject, _arg3:Number=1):Rectangle{ if (_arg3 <= 0){ throw (new Error("ArgumentError: Error #5001: Invalid value for accuracy", 5001)); }; if (!_arg1.hitTestObject(_arg2)){ return (new Rectangle()); }; var _local4:Rectangle = intersectionRectangle(_arg1, _arg2); if (((((_local4.width * _arg3) < 1)) || (((_local4.height * _arg3) < 1)))){ return (new Rectangle()); }; var _local5:BitmapData = new BitmapData((_local4.width * _arg3), (_local4.height * _arg3), false, 0); _local5.draw(_arg1, _slot1.getDrawMatrix(_arg1, _local4, _arg3), new ColorTransform(1, 1, 1, 1, 0xFF, -255, -255, 0xFF)); _local5.draw(_arg2, _slot1.getDrawMatrix(_arg2, _local4, _arg3), new ColorTransform(1, 1, 1, 1, 0xFF, 0xFF, 0xFF, 0xFF), BlendMode.DIFFERENCE); var _local6:Rectangle = _local5.getColorBoundsRect(4294967295, 4278255615); _local5.dispose(); if (_arg3 != 1){ _local6.x = (_local6.x / _arg3); _local6.y = (_local6.y / _arg3); _local6.width = (_local6.width / _arg3); _local6.height = (_local6.height / _arg3); }; _local6.x = (_local6.x + _local4.x); _local6.y = (_local6.y + _local4.y); return (_local6); } public static function intersectionRectangle(_arg1:DisplayObject, _arg2:DisplayObject):Rectangle{ if (((((!(_arg1.root)) || (!(_arg2.root)))) || (!(_arg1.hitTestObject(_arg2))))){ return (new Rectangle()); }; var _local3:Rectangle = _arg1.getBounds(_arg1.root); var _local4:Rectangle = _arg2.getBounds(_arg2.root); var _local5:Rectangle = new Rectangle(); _local5.x = Math.max(_local3.x, _local4.x); _local5.y = Math.max(_local3.y, _local4.y); _local5.width = Math.min(((_local3.x + _local3.width) - _local5.x), ((_local4.x + _local4.width) - _local5.x)); _local5.height = Math.min(((_local3.y + _local3.height) - _local5.y), ((_local4.y + _local4.height) - _local5.y)); return (_local5); } } }//package com.metropolis.utils
Section 64
//TypeWriterTextField (com.metropolis.utils.TypeWriterTextField) package com.metropolis.utils { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.text.*; public class TypeWriterTextField extends MovieClip { var timer:Timer; var currentText:String;// = null var linkTarget:String;// = null var textField:TextField;// = null var text:String;// = null var linkUrl:String;// = null public function TypeWriterTextField(){ var _local2:Object; super(); var _local1:int; while (_local1 < this.numChildren) { _local2 = this.getChildAt(_local1); if ((_local2 is TextField)){ textField = TextField(_local2); text = textField.text; calculateLink(textField.htmlText); currentText = ""; textField.text = currentText; textField.width = (textField.width + 1); timer = new Timer(getTimerDelayMS()); timer.addEventListener(TimerEvent.TIMER, timerHandler); timer.start(); break; }; _local1++; }; } private function calculateLink(_arg1:String):void{ var _local5:Object; var _local2:RegExp = /<a[^>]*href="(.*?)"/i; var _local3:RegExp = /<a[^>]*target="(.*?)"/i; var _local4:Object = _local2.exec(_arg1); if (_local4 != null){ linkUrl = _local4[1]; _local5 = _local3.exec(_arg1); if (_local5 != null){ linkTarget = _local5[1]; }; }; } protected function onTypeEvent(_arg1:String):void{ } protected function getTimerDelayMS():Number{ return (32); } protected function onFinishedTyping():void{ } private function addLink():void{ var _local1:String; if (linkUrl != null){ _local1 = (("<a href=\"" + linkUrl) + "\" "); if (linkTarget != null){ _local1 = (_local1 + ((" target=\"" + linkTarget) + "\" ")); }; _local1 = (_local1 + (">" + textField.text.replace(/\n/g, "<br />"))); _local1 = (_local1 + "</a>"); textField.text = ""; textField.htmlText = _local1; }; } public function timerHandler(_arg1:TimerEvent):void{ var _local2:int = currentText.length; var _local3:int = (currentText.length + 1); if (_local3 > text.length){ timer.stop(); addLink(); onFinishedTyping(); return; }; var _local4:String = text.charAt(_local2); this.currentText = (this.currentText + _local4); textField.text = this.currentText; onTypeEvent(_local4); } } }//package com.metropolis.utils
Section 65
//AppModel (com.metropolis.AppModel) package com.metropolis { import flash.events.*; import caurina.transitions.*; import flash.display.*; public class AppModel extends EventDispatcher implements IAppModel { private var currentGun:Number;// = 1 private var _data:XML; private var score:Number;// = 0 private var _main:MovieClip; private var cash:Number; private var accessories:Array; private var difficulty:Number; private var _appStage:Number;// = 1 private var ammo:Number; private var _headLine:Number; private var lastOutcomeHgt:Number;// = 0 private var lastOutcome:String; private var currentComic:Number; private var muteState:Boolean;// = false public function AppModel(_arg1:XML, _arg2:MovieClip){ accessories = new Array(); super(); _data = _arg1; _main = _arg2; setDefaultValues(); } private function setDefaultValues():void{ difficulty = _main.difficulty; _appStage = _data.CONTENT[("PLAYER_" + _difficulty)].attribute("START_ON"); cash = _data.CONTENT[("PLAYER_" + _difficulty)].attribute("CASH"); ammo = _data.CONTENT[("PLAYER_" + _difficulty)].attribute("AMMO"); } public function set _gun(_arg1:Number):void{ currentGun = _arg1; } public function startSurvivalMode():void{ _main.survivalMode(); } public function get _gun():Number{ return (currentGun); } public function get _score():Number{ return (score); } public function set _muteState(_arg1:Boolean):void{ if (muteState){ muteState = false; } else { muteState = true; }; dispatchEvent(new Event("MUTECHANGE")); } public function setCurrentStage(_arg1:StageEndEvent):void{ var stageType:String; var ammoCost:Number; var evt = _arg1; stageType = _data.CONTENT.SECTION.STAGE.(@ID == String(_appStage)).attribute("TYPE"); ammoCost = Number(_data.CONTENT[("GUNS_" + _difficulty)].GUN.(@ID == 4).attribute("COST")); if ((((((stageType == "NEWS")) && ((cash < ammoCost)))) && ((ammo <= 10)))){ _appStage = 22; dispatchEvent(new Event("CHANGE")); return; }; if (evt.news == ""){ if (stageType == "NEWS"){ if (_lastOutcome.substr(8, 1) == "S"){ _appStage = (_appStage + 1); } else { _appStage = (_appStage - 3); }; } else { _appStage = (_appStage + 1); }; } else { if (stageType == "GAME"){ cash = (cash + evt._missionBonus); cash = (cash + evt._finalHeadShotBonus); _appStage = (_appStage + 1); this._lastOutcome = evt.message; trace(this, ("\nTRACE: message length " + evt.message.length)); if (evt.message.length < 45){ this.lastOutcomeHgt = 0.65; }; if ((((cash < ammoCost)) && ((ammo <= 10)))){ this.lastOutcomeHgt = (this.lastOutcomeHgt + 1); this._lastOutcome = (this._lastOutcome + "\n\nGAME OVER:\nNO AMMO AND NO CASH"); this._lastOutcome = (this._lastOutcome + ("\n\nFINAL SCORE = " + score)); }; if (_lastOutcome.substr(8, 1) == "S"){ this.lastOutcomeHgt = (this.lastOutcomeHgt + 0.8); this._lastOutcome = (this._lastOutcome + ((("\n\nHEAD SHOTS = " + (evt._finalHeadShotBonus / 25)) + " x $25 = $") + evt._finalHeadShotBonus)); this._lastOutcome = (this._lastOutcome + ("\n\nTOTAL SCORE = " + score)); }; this._headLine = evt.news; }; }; dispatchEvent(new Event("CHANGE")); } public function get _lastOutcomeHgt():Number{ return (lastOutcomeHgt); } public function get _lastOutcome():String{ return (lastOutcome); } public function restartGame():void{ Tweener.addTween(this, {time:1, onComplete:restartApp}); } private function restartApp():void{ _main.restartAll(); } public function get _ammo():Number{ return (ammo); } public function get comicVue():Number{ return (currentComic); } public function set _difficulty(_arg1:Number):void{ _main.difficulty = _arg1; setDefaultValues(); } public function set _score(_arg1:Number):void{ this.score = _arg1; } public function get _cash():Number{ return (cash); } public function set _lastOutcome(_arg1:String):void{ this.lastOutcome = _arg1; } public function get _headline():Number{ return (_headLine); } public function get _allGunData():XMLList{ if (_difficulty == 1){ return (_data.CONTENT.GUNS_1); }; return (_data.CONTENT.GUNS_2); } public function get _gunData():XMLList{ if (_difficulty == 1){ return (_data.CONTENT.GUNS_1.GUN.(@ID == String(currentGun))); //unresolved jump }; return (_data.CONTENT.GUNS_2.GUN.(@ID == String(currentGun))); } public function getDataRequest():XMLList{ return (_data.CONTENT.SECTION.STAGE.(@ID == String(_appStage))); } public function set _cash(_arg1:Number):void{ this.cash = _arg1; } public function set comicVue(_arg1:Number):void{ currentComic = _arg1; } public function get _difficulty():Number{ return (difficulty); } public function get appStage():Number{ return (_appStage); } public function set appStage(_arg1:Number):void{ _appStage = _arg1; } public function set _ammo(_arg1:Number):void{ this.ammo = _arg1; } public function set _headline(_arg1:Number):void{ _headLine = _arg1; } public function get _accessories():Array{ return (accessories); } public function get _muteState():Boolean{ return (muteState); } public function set _accessories(_arg1:Array):void{ this.accessories = _arg1; } } }//package com.metropolis
Section 66
//CustomEvent (com.metropolis.CustomEvent) package com.metropolis { import flash.events.*; public class CustomEvent extends Event { public var params:Object; public static const DEFAULT_NAME:String = "net.CustomEvent"; public static var NEXT:String = "onTestCase traced"; public static var SHOT:String = "whatever traced"; public static var OCCUPANT:String = "onTestCase 2 traced"; public function CustomEvent(_arg1:String, _arg2:Object, _arg3:Boolean=true, _arg4:Boolean=false){ super(_arg1, _arg3, _arg4); this.params = _arg2; } override public function toString():String{ return (formatToString("CustomEvent", "params", "type", "bubbles", "cancelable")); } override public function clone():Event{ return (new CustomEvent(type, this.params, bubbles, cancelable)); } } }//package com.metropolis
Section 67
//GuiItem (com.metropolis.GuiItem) package com.metropolis { import flash.events.*; import caurina.transitions.*; import flash.display.*; import flash.filters.*; import flash.media.*; import flash.utils.*; public class GuiItem extends MovieClip { private var _myTransform:SoundTransform; private var _mySound:Sound; private var musicTransform:SoundTransform; private var _myChannel:SoundChannel; private var _volume:Number; public function GuiItem(){ musicTransform = new SoundTransform(1); super(); this.alpha = 0; } public function disappear():void{ Tweener.addTween(this, {_autoAlpha:0, time:1, transition:"easeout"}); } private function createBlur(_arg1:Number):BlurFilter{ var _local2:Number = BitmapFilterQuality.LOW; return (new BlurFilter(_arg1, _arg1, _local2)); } public function stopSounds():void{ Tweener.addTween(musicTransform, {volume:0, time:1, transition:"easeOutSine", onUpdate:updateVolume, onComplete:resetVolume}); } private function resetVolume():void{ SoundMixer.stopAll(); musicTransform.volume = 1; SoundMixer.soundTransform = musicTransform; } private function updateVolume():void{ SoundMixer.soundTransform = musicTransform; } public function addBlur(_arg1:MovieClip, _arg2:Number):void{ var _local3:BitmapFilter = createBlur(_arg2); _arg1.filters = [_local3]; } public function appear():void{ Tweener.addTween(this, {_autoAlpha:1, time:1, transition:"easeout"}); } private function playSoundFile():void{ _myChannel = _mySound.play(); _myTransform.volume = _volume; _myChannel.soundTransform = _myTransform; } public function playSound(_arg1:String, _arg2:Number, _arg3:Number):void{ _myChannel = new SoundChannel(); _myTransform = new SoundTransform(); _volume = _arg3; var _local4:Sound = new ((getDefinitionByName(_arg1) as Class)); _mySound = Sound(_local4); if (_arg2 != 0){ Tweener.addTween(this, {time:_arg2, onComplete:playSoundFile}); } else { playSoundFile(); }; } public function playSoundLoop(_arg1, _arg2:Number, _arg3:Number):void{ var fadeInIncr:Number; var myChannel:SoundChannel; var soundFadeIn:*; var loop = _arg1; var vol = _arg2; var num = _arg3; soundFadeIn = function (_arg1:TimerEvent):void{ fadeInIncr = (fadeInIncr + 0.05); var _local2:SoundTransform = new SoundTransform((fadeInIncr / 6), 0); myChannel.soundTransform = _local2; }; fadeInIncr = 0.1; var clip:Sound = new (loop); var mySound:Sound = Sound(clip); myChannel = new SoundChannel(); var myTransform:SoundTransform = new SoundTransform(); myTransform.volume = 0; var soundFadeInTimer:Timer = new Timer(40, vol); soundFadeInTimer.addEventListener("timer", soundFadeIn); soundFadeInTimer.start(); myChannel = mySound.play(0.5, num, myTransform); } } }//package com.metropolis
Section 68
//IAppModel (com.metropolis.IAppModel) package com.metropolis { import flash.events.*; public interface IAppModel extends IEventDispatcher { function get _gun():Number; function set _gun(_arg1:Number):void; function startSurvivalMode():void; function setCurrentStage(_arg1:StageEndEvent):void; function get _allGunData():XMLList; function set _lastOutcome(_arg1:String):void; function get _gunData():XMLList; function getDataRequest():XMLList; function get _cash():Number; function set comicVue(_arg1:Number):void; function get _difficulty():Number; function get appStage():Number; function restartGame():void; function set _accessories(_arg1:Array):void; function set _cash(_arg1:Number):void; function set _headline(_arg1:Number):void; function set _ammo(_arg1:Number):void; function get comicVue():Number; function get _lastOutcome():String; function get _ammo():Number; function get _accessories():Array; function set _muteState(_arg1:Boolean):void; function get _headline():Number; function set _difficulty(_arg1:Number):void; function get _lastOutcomeHgt():Number; function get _muteState():Boolean; function set appStage(_arg1:Number):void; } }//package com.metropolis
Section 69
//StageEndEvent (com.metropolis.StageEndEvent) package com.metropolis { import flash.events.*; public class StageEndEvent extends Event { public var _missionBonus:int;// = 0 public var news:int;// = 0 public var _finalHeadShotBonus:int;// = 0 public var message:String;// = "" public static const STAGE_END_COMPLETE:String = "stageEndComplete"; public function StageEndEvent(_arg1:String, _arg2:String="", _arg3:int=0, _arg4:int=0, _arg5:int=0, _arg6:Boolean=false, _arg7:Boolean=false){ super(_arg1, _arg6, _arg7); this.message = _arg2; this.news = _arg3; this._missionBonus = _arg4; this._finalHeadShotBonus = _arg5; } override public function toString():String{ return (formatToString("StageEndEvent", "message", "news", "_missionBonus", "_finalHeadShotBonus", "bubbles", "cancelable", "eventPhase")); } override public function clone():Event{ return (new StageEndEvent(type, message, news, _missionBonus, _finalHeadShotBonus, bubbles, cancelable)); } } }//package com.metropolis
Section 70
//CountdownTimer (com.onebyonedesign.utils.timer.CountdownTimer) package com.onebyonedesign.utils.timer { import flash.events.*; import flash.display.*; import flash.utils.*; public class CountdownTimer extends MovieClip { private var _digits:Array; private var _timer:Timer; private var _currentTens:String; public var tensDigit:Digit; public var onesDigit:Digit; private var _time:int; public var back_mc:MovieClip; private var _currentTime:int; public function CountdownTimer(){ _digits = []; super(); _timer = new Timer(1000); _timer.addEventListener(TimerEvent.TIMER, rollTime); _timer.addEventListener(TimerEvent.TIMER_COMPLETE, onComplete); } public function reset():void{ if (_digits.length != 2){ throw (new Error("CountdownTimer Error: setTime() must be called before resetting timer.")); }; _timer.reset(); setTime(_time); } public function toggle():void{ if (_timer.running){ _timer.stop(); } else { _timer.start(); }; } public function setTime(_arg1:int):void{ if ((((_arg1 < 1)) || ((_arg1 > 99)))){ throw (new Error("CountdownTimer Error: time must be between 1 and 99")); }; _time = _arg1; _timer.repeatCount = _time; setDigits(_time); _currentTens = _digits[0]; tensDigit.setDisplay(_digits[0]); onesDigit.setDisplay(_digits[1]); } public function setColor(_arg1:uint):void{ tensDigit.setColor(_arg1); onesDigit.setColor(_arg1); } public function start():void{ if (_digits.length != 2){ throw (new Error("CountdownTimer Error: setTime() must be called before starting timer.")); }; _timer.start(); } public function get currentTime():int{ return (_currentTime); } private function setDigits(_arg1:int):void{ var _local2:String = String(_arg1); if (_local2.length < 2){ _local2 = ("0" + _local2); }; _digits = _local2.split(""); } private function rollTime(_arg1:TimerEvent):void{ _currentTime = (_time - _timer.currentCount); setDigits(_currentTime); if (_digits[0] != _currentTens){ tensDigit.rollTo(_digits[0]); }; onesDigit.rollTo(_digits[1]); _currentTens = _digits[0]; dispatchEvent(new Event(Event.CHANGE)); } private function onComplete(_arg1:TimerEvent):void{ _timer.stop(); _timer.reset(); dispatchEvent(new Event(Event.COMPLETE)); } override public function get height():Number{ return (back_mc.height); } } }//package com.onebyonedesign.utils.timer
Section 71
//Digit (com.onebyonedesign.utils.timer.Digit) package com.onebyonedesign.utils.timer { import flash.display.*; import com.greensock.*; import com.greensock.easing.*; import flash.text.*; public class Digit extends MovieClip { public var digitTop_txt:TextField; private var _rollTime:Number;// = 0.25 public var digitBottom_txt:TextField; function setDisplay(_arg1:String):void{ digitTop_txt.text = _arg1; } function setColor(_arg1:uint):void{ digitTop_txt.textColor = _arg1; digitBottom_txt.textColor = _arg1; } public function get rollTime():Number{ return (_rollTime); } private function reset():void{ digitTop_txt.text = digitBottom_txt.text; y = (y + 67.15); } public function set rollTime(_arg1:Number):void{ _rollTime = _arg1; } function rollTo(_arg1:String):void{ digitBottom_txt.text = _arg1; TweenLite.to(this, _rollTime, {y:"-67.15", ease:Quad.easeOut, onComplete:reset}); } } }//package com.onebyonedesign.utils.timer
Section 72
//allCigs_mc_378 (flashGame_fla.allCigs_mc_378) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class allCigs_mc_378 extends MovieClip { public function allCigs_mc_378(){ addFrameScript(0, frame1, 506, frame507); } function frame1(){ stop(); } function frame507(){ stop(); } } }//package flashGame_fla
Section 73
//bulletHole_mc_361 (flashGame_fla.bulletHole_mc_361) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class bulletHole_mc_361 extends MovieClip { public function bulletHole_mc_361(){ addFrameScript(30, frame31); } function frame31(){ stop(); } } }//package flashGame_fla
Section 74
//cig_1_mc_383 (flashGame_fla.cig_1_mc_383) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class cig_1_mc_383 extends MovieClip { public function cig_1_mc_383(){ addFrameScript(251, frame252); } function frame252(){ stop(); } } }//package flashGame_fla
Section 75
//combined_Sniper_2_mc_446 (flashGame_fla.combined_Sniper_2_mc_446) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class combined_Sniper_2_mc_446 extends MovieClip { public function combined_Sniper_2_mc_446(){ addFrameScript(0, frame1, 9, frame10); } function frame10(){ stop(); } function frame1(){ stop(); } } }//package flashGame_fla
Section 76
//comic_1_action_mc_201 (flashGame_fla.comic_1_action_mc_201) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_1_action_mc_201 extends MovieClip { public var clip2:Sound; public var soundFadeInTimer2:Timer; public var mySound2:Sound; public var comic_action_pane2_mc:MovieClip; public var comic_action_pane1_mc:MovieClip; public var myTransform2; public var myChannel2:SoundChannel; public var fadeInIncr2; public function comic_1_action_mc_201(){ addFrameScript(0, frame1, 39, frame40, 152, frame153); } function frame153(){ stop(); } public function soundFadeIn2(_arg1:TimerEvent){ fadeInIncr2 = (fadeInIncr2 + 0.05); var _local2:SoundTransform = new SoundTransform((fadeInIncr2 / 6), 0); myChannel2.soundTransform = _local2; } function frame1(){ stop(); } function frame40(){ fadeInIncr2 = 0.1; clip2 = new (grieg2); mySound2 = Sound(clip2); myChannel2 = new SoundChannel(); myTransform2 = new SoundTransform(); myTransform2.volume = 0; soundFadeInTimer2 = new Timer(30, 100); soundFadeInTimer2.addEventListener("timer", soundFadeIn2); soundFadeInTimer2.start(); myChannel2 = mySound2.play(0, 20); myChannel2.soundTransform = myTransform2; } } }//package flashGame_fla
Section 77
//comic_1_action_pane2_mc_202 (flashGame_fla.comic_1_action_pane2_mc_202) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_1_action_pane2_mc_202 extends MovieClip { public var skyline_mc:MovieClip; public var rain_mc:MovieClip; public var window_mc:MovieClip; public var clip2:Sound; public var soundFadeInTimer2:Timer; public var mySound2:Sound; public var myTransform2; public var myChannel2:SoundChannel; public var fadeInIncr2; public function comic_1_action_pane2_mc_202(){ addFrameScript(1, frame2, 8, frame9, 161, frame162); } public function soundFadeIn2(_arg1:TimerEvent){ fadeInIncr2 = (fadeInIncr2 + 0.05); var _local2:SoundTransform = new SoundTransform((fadeInIncr2 / 6), 0); myChannel2.soundTransform = _local2; } function frame9(){ fadeInIncr2 = 0.1; clip2 = new (rain); mySound2 = Sound(clip2); myChannel2 = new SoundChannel(); myTransform2 = new SoundTransform(); myTransform2.volume = 0; soundFadeInTimer2 = new Timer(25, 80); soundFadeInTimer2.addEventListener("timer", soundFadeIn2); soundFadeInTimer2.start(); myChannel2 = mySound2.play(0, 20); myChannel2.soundTransform = myTransform2; } function frame2(){ stop(); } function frame162(){ stop(); } } }//package flashGame_fla
Section 78
//comic_10_action_mc_338 (flashGame_fla.comic_10_action_mc_338) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_10_action_mc_338 extends MovieClip { public var mySound:Sound; public var myTransform; public var clip:Sound; public var soundFadeInTimer:Timer; public var myChannel:SoundChannel; public var fadeInIncr; public function comic_10_action_mc_338(){ addFrameScript(0, frame1, 39, frame40, 59, frame60, 88, frame89); } function frame1(){ stop(); } function frame40(){ clip = new (grieg2); mySound = Sound(clip); myChannel = new SoundChannel(); myTransform = new SoundTransform(); myTransform.volume = 0; soundFadeInTimer = new Timer(40, 20); soundFadeInTimer.addEventListener("timer", soundFadeIn); soundFadeInTimer.start(); fadeInIncr = 0.1; myChannel = mySound.play(0, 36); myChannel.soundTransform = myTransform; } function frame60(){ } function frame89(){ stop(); } public function soundFadeIn(_arg1:TimerEvent){ fadeInIncr = (fadeInIncr + 0.05); var _local2:SoundTransform = new SoundTransform((fadeInIncr / 6), 0); myChannel.soundTransform = _local2; } } }//package flashGame_fla
Section 79
//comic_11_action_mc_330 (flashGame_fla.comic_11_action_mc_330) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_11_action_mc_330 extends MovieClip { public var mySound:Sound; public var myTransform; public var clip:Sound; public var soundFadeInTimer:Timer; public var myChannel:SoundChannel; public var fadeInIncr; public function comic_11_action_mc_330(){ addFrameScript(0, frame1, 39, frame40, 59, frame60, 88, frame89); } function frame1(){ stop(); } function frame40(){ clip = new (grieg2); mySound = Sound(clip); myChannel = new SoundChannel(); myTransform = new SoundTransform(); myTransform.volume = 0; soundFadeInTimer = new Timer(40, 20); soundFadeInTimer.addEventListener("timer", soundFadeIn); soundFadeInTimer.start(); fadeInIncr = 0.1; myChannel = mySound.play(0, 36); myChannel.soundTransform = myTransform; } function frame60(){ } function frame89(){ stop(); } public function soundFadeIn(_arg1:TimerEvent){ fadeInIncr = (fadeInIncr + 0.05); var _local2:SoundTransform = new SoundTransform((fadeInIncr / 6), 0); myChannel.soundTransform = _local2; } } }//package flashGame_fla
Section 80
//comic_12_action_mc_317 (flashGame_fla.comic_12_action_mc_317) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_12_action_mc_317 extends MovieClip { public var mySound:Sound; public var myTransform; public var clip:Sound; public var soundFadeInTimer:Timer; public var myChannel:SoundChannel; public var fadeInIncr; public function comic_12_action_mc_317(){ addFrameScript(0, frame1, 39, frame40, 59, frame60, 88, frame89); } function frame1(){ stop(); } function frame40(){ clip = new (grieg2); mySound = Sound(clip); myChannel = new SoundChannel(); myTransform = new SoundTransform(); myTransform.volume = 0; soundFadeInTimer = new Timer(40, 20); soundFadeInTimer.addEventListener("timer", soundFadeIn); soundFadeInTimer.start(); fadeInIncr = 0.1; myChannel = mySound.play(0, 36); myChannel.soundTransform = myTransform; } function frame60(){ } function frame89(){ stop(); } public function soundFadeIn(_arg1:TimerEvent){ fadeInIncr = (fadeInIncr + 0.05); var _local2:SoundTransform = new SoundTransform((fadeInIncr / 6), 0); myChannel.soundTransform = _local2; } } }//package flashGame_fla
Section 81
//comic_13_action_mc_166 (flashGame_fla.comic_13_action_mc_166) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_13_action_mc_166 extends MovieClip { public var mySound:Sound; public var myTransform; public var comic_action_pane2_mc:MovieClip; public var comic_action_pane1_mc:MovieClip; public var soundFadeInTimer:Timer; public var clip:Sound; public var fadeInIncr; public var myChannel:SoundChannel; public function comic_13_action_mc_166(){ addFrameScript(0, frame1, 39, frame40, 60, frame61); } function frame1(){ stop(); } function frame61(){ stop(); } function frame40(){ clip = new (grieg2); mySound = Sound(clip); myChannel = new SoundChannel(); myTransform = new SoundTransform(); myTransform.volume = 0; soundFadeInTimer = new Timer(30, 100); soundFadeInTimer.addEventListener("timer", soundFadeIn); soundFadeInTimer.start(); fadeInIncr = 0.1; myChannel = mySound.play(0, 36); myChannel.soundTransform = myTransform; } public function soundFadeIn(_arg1:TimerEvent){ fadeInIncr = (fadeInIncr + 0.05); var _local2:SoundTransform = new SoundTransform((fadeInIncr / 6), 0); myChannel.soundTransform = _local2; } } }//package flashGame_fla
Section 82
//comic_13_action_pane1_mc_178 (flashGame_fla.comic_13_action_pane1_mc_178) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_13_action_pane1_mc_178 extends MovieClip { public var comicClip_13_rotor_mc:MovieClip; public var flyoverChopper_mc:MovieClip; public var myChannel_3:SoundChannel; public var clip_3:Sound; public var myTransform_3; public var mySound_3:Sound; public function comic_13_action_pane1_mc_178(){ addFrameScript(1, frame2, 28, frame29, 126, frame127, 159, frame160); } function frame127(){ this.flyoverChopper_mc.gotoAndPlay(2); } function frame2(){ stop(); } function frame29(){ myChannel_3 = new SoundChannel(); myTransform_3 = new SoundTransform(); clip_3 = new (DistantHelicopter); mySound_3 = Sound(clip_3); myChannel_3 = mySound_3.play(); myTransform_3.volume = 2; myChannel_3.soundTransform = myTransform_3; } function frame160(){ stop(); } } }//package flashGame_fla
Section 83
//comic_13_action_pane2_mc_289 (flashGame_fla.comic_13_action_pane2_mc_289) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_13_action_pane2_mc_289 extends MovieClip { public var clip_3:Sound; public var myChannel_3:SoundChannel; public var myTransform_3; public var mySound_3:Sound; public var comic_13_action_pane2_mc:MovieClip; public function comic_13_action_pane2_mc_289(){ addFrameScript(1, frame2, 39, frame40, 114, frame115); } function frame115(){ stop(); } function frame2(){ stop(); } function frame40(){ myChannel_3 = new SoundChannel(); myTransform_3 = new SoundTransform(); clip_3 = new (theBeachSound); mySound_3 = Sound(clip_3); myChannel_3 = mySound_3.play(); myTransform_3.volume = 0.8; myChannel_3.soundTransform = myTransform_3; } } }//package flashGame_fla
Section 84
//comic_14_action_mc_164 (flashGame_fla.comic_14_action_mc_164) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_14_action_mc_164 extends MovieClip { public var mySound:Sound; public var myTransform; public var clip:Sound; public var soundFadeInTimer:Timer; public var myChannel:SoundChannel; public var fadeInIncr; public function comic_14_action_mc_164(){ addFrameScript(0, frame1, 39, frame40, 59, frame60, 88, frame89); } function frame1(){ stop(); } function frame40(){ clip = new (grieg2); mySound = Sound(clip); myChannel = new SoundChannel(); myTransform = new SoundTransform(); myTransform.volume = 0; soundFadeInTimer = new Timer(40, 20); soundFadeInTimer.addEventListener("timer", soundFadeIn); soundFadeInTimer.start(); fadeInIncr = 0.1; myChannel = mySound.play(0, 36); myChannel.soundTransform = myTransform; } function frame60(){ } function frame89(){ stop(); } public function soundFadeIn(_arg1:TimerEvent){ fadeInIncr = (fadeInIncr + 0.05); var _local2:SoundTransform = new SoundTransform((fadeInIncr / 6), 0); myChannel.soundTransform = _local2; } } }//package flashGame_fla
Section 85
//comic_15_action_mc_113 (flashGame_fla.comic_15_action_mc_113) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_15_action_mc_113 extends MovieClip { public var mySound2:Sound; public var mySound3:Sound; public var comic_action_pane1_mc:MovieClip; public var myTransform2; public var myTransform3; public var myChannel2:SoundChannel; public var myChannel3:SoundChannel; public var soundFadeInTimer2:Timer; public var fadeInIncr3; public var clip3:Sound; public var clip2:Sound; public var fadeInIncr2; public var soundFadeInTimer3:Timer; public var comic_action_pane2_mc:MovieClip; public function comic_15_action_mc_113(){ addFrameScript(0, frame1, 39, frame40, 44, frame45, 69, frame70); } public function soundFadeIn2(_arg1:TimerEvent){ fadeInIncr2 = (fadeInIncr2 + 0.05); var _local2:SoundTransform = new SoundTransform((fadeInIncr2 / 6), 0); myChannel2.soundTransform = _local2; } public function soundFadeIn3(_arg1:TimerEvent){ fadeInIncr3 = (fadeInIncr3 + 0.05); var _local2:SoundTransform = new SoundTransform((fadeInIncr3 / 6), 0); myChannel3.soundTransform = _local2; } function frame40(){ fadeInIncr2 = 0.1; clip2 = new (grieg); mySound2 = Sound(clip2); myChannel2 = new SoundChannel(); myTransform2 = new SoundTransform(); myTransform2.volume = 0; soundFadeInTimer2 = new Timer(10, 50); soundFadeInTimer2.addEventListener("timer", soundFadeIn2); soundFadeInTimer2.start(); myChannel2 = mySound2.play(0, 20); myChannel2.soundTransform = myTransform2; } function frame70(){ stop(); } function frame1(){ stop(); } function frame45(){ fadeInIncr3 = 0.1; clip3 = new (nyBg); mySound3 = Sound(clip3); myChannel3 = new SoundChannel(); myTransform3 = new SoundTransform(); myTransform3.volume = 0; soundFadeInTimer3 = new Timer(10, 5); soundFadeInTimer3.addEventListener("timer", soundFadeIn3); soundFadeInTimer3.start(); myChannel3 = mySound3.play(0, 20); myChannel3.soundTransform = myTransform3; } } }//package flashGame_fla
Section 86
//comic_15_action_pane1_mc_114 (flashGame_fla.comic_15_action_pane1_mc_114) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_15_action_pane1_mc_114 extends MovieClip { public var comic_3_barrel_inner_mc:MovieClip; public var comic_nightLights_inner_mc:MovieClip; public function comic_15_action_pane1_mc_114(){ addFrameScript(1, frame2, 240, frame241); } function frame241(){ stop(); } function frame2(){ stop(); } } }//package flashGame_fla
Section 87
//comic_15_action_pane2_mc_136 (flashGame_fla.comic_15_action_pane2_mc_136) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_15_action_pane2_mc_136 extends MovieClip { public var comicClip_15_dudeAll_mc:MovieClip; public function comic_15_action_pane2_mc_136(){ addFrameScript(1, frame2, 221, frame222, 418, frame419); } function frame2(){ stop(); } function frame222(){ MovieClip(parent.parent).startPane_2(); } function frame419(){ stop(); } } }//package flashGame_fla
Section 88
//comic_16_action_mc_93 (flashGame_fla.comic_16_action_mc_93) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_16_action_mc_93 extends MovieClip { public function comic_16_action_mc_93(){ addFrameScript(0, frame1, 39, frame40, 59, frame60, 88, frame89); } function frame40(){ } function frame1(){ stop(); } function frame89(){ stop(); } function frame60(){ } } }//package flashGame_fla
Section 89
//comic_17_action_mc_188 (flashGame_fla.comic_17_action_mc_188) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_17_action_mc_188 extends MovieClip { public var clip2:Sound; public var soundFadeInTimer2:Timer; public var mySound2:Sound; public var comic_action_pane2_mc:MovieClip; public var comic_action_pane1_mc:MovieClip; public var myTransform2; public var myChannel2:SoundChannel; public var fadeInIncr2; public function comic_17_action_mc_188(){ addFrameScript(0, frame1, 39, frame40, 152, frame153); } function frame153(){ stop(); } public function soundFadeIn2(_arg1:TimerEvent){ fadeInIncr2 = (fadeInIncr2 + 0.05); var _local2:SoundTransform = new SoundTransform((fadeInIncr2 / 6), 0); myChannel2.soundTransform = _local2; } function frame1(){ stop(); } function frame40(){ fadeInIncr2 = 0.1; clip2 = new (grieg2); mySound2 = Sound(clip2); myChannel2 = new SoundChannel(); myTransform2 = new SoundTransform(); myTransform2.volume = 0; soundFadeInTimer2 = new Timer(30, 100); soundFadeInTimer2.addEventListener("timer", soundFadeIn2); soundFadeInTimer2.start(); myChannel2 = mySound2.play(0, 20); myChannel2.soundTransform = myTransform2; } } }//package flashGame_fla
Section 90
//comic_17_action_pane1_mc_193 (flashGame_fla.comic_17_action_pane1_mc_193) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_17_action_pane1_mc_193 extends MovieClip { public var clip_2:Sound; public var clip_3:Sound; public var myChannel_2:SoundChannel; public var myChannel_3:SoundChannel; public var myTransform_2; public var myTransform_3; public var mySound_2:Sound; public var mySound_3:Sound; public function comic_17_action_pane1_mc_193(){ addFrameScript(1, frame2, 73, frame74, 95, frame96, 108, frame109); } function frame2(){ stop(); } function frame74(){ stop(); myChannel_2 = new SoundChannel(); myTransform_2 = new SoundTransform(); clip_2 = new (flick); mySound_2 = Sound(clip_2); myChannel_2 = mySound_2.play(); myTransform_2.volume = 0.5; myChannel_2.soundTransform = myTransform_2; } function frame96(){ myChannel_3 = new SoundChannel(); myTransform_3 = new SoundTransform(); clip_3 = new (knife); mySound_3 = Sound(clip_3); myChannel_3 = mySound_3.play(); myTransform_3.volume = 0.5; myChannel_3.soundTransform = myTransform_3; } function frame109(){ stop(); } } }//package flashGame_fla
Section 91
//comic_17_action_pane2_mc_189 (flashGame_fla.comic_17_action_pane2_mc_189) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_17_action_pane2_mc_189 extends MovieClip { public var myTransform_3; public var clip_3:Sound; public var mySound_3:Sound; public var myChannel_3:SoundChannel; public function comic_17_action_pane2_mc_189(){ addFrameScript(1, frame2, 61, frame62); } function frame2(){ stop(); } function frame62(){ stop(); myChannel_3 = new SoundChannel(); myTransform_3 = new SoundTransform(); clip_3 = new (screaming_solo); mySound_3 = Sound(clip_3); myChannel_3 = mySound_3.play(); myTransform_3.volume = 0.5; myChannel_3.soundTransform = myTransform_3; } } }//package flashGame_fla
Section 92
//comic_18_action_mc_87 (flashGame_fla.comic_18_action_mc_87) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_18_action_mc_87 extends MovieClip { public function comic_18_action_mc_87(){ addFrameScript(0, frame1, 39, frame40, 59, frame60, 88, frame89); } function frame40(){ } function frame1(){ stop(); } function frame89(){ stop(); } function frame60(){ } } }//package flashGame_fla
Section 93
//comic_2_action_mc_377 (flashGame_fla.comic_2_action_mc_377) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_2_action_mc_377 extends MovieClip { public var allCigs_mc:MovieClip; public var mySound:Sound; public var clip_3:Sound; public var clip:Sound; public var myTransform_3; public var myTransform; public var myChannel_3:SoundChannel; public var soundFadeInTimer:Timer; public var myChannel:SoundChannel; public var fadeInIncr; public var mySound_3:Sound; public function comic_2_action_mc_377(){ addFrameScript(0, frame1, 39, frame40, 44, frame45, 650, frame651); } function frame651(){ stop(); } function frame45(){ myChannel_3 = new SoundChannel(); myTransform_3 = new SoundTransform(); clip_3 = new (barBackground); mySound_3 = Sound(clip_3); myChannel_3 = mySound_3.play(); myTransform_3.volume = 0.15; myChannel_3.soundTransform = myTransform_3; } function frame1(){ stop(); } function frame40(){ clip = new (grieg2); mySound = Sound(clip); myChannel = new SoundChannel(); myTransform = new SoundTransform(); myTransform.volume = 0; soundFadeInTimer = new Timer(30, 100); soundFadeInTimer.addEventListener("timer", soundFadeIn); soundFadeInTimer.start(); fadeInIncr = 0.1; myChannel = mySound.play(0, 36); myChannel.soundTransform = myTransform; } public function soundFadeIn(_arg1:TimerEvent){ fadeInIncr = (fadeInIncr + 0.05); var _local2:SoundTransform = new SoundTransform((fadeInIncr / 6), 0); myChannel.soundTransform = _local2; } } }//package flashGame_fla
Section 94
//comic_3_barrel_inner_mc_134 (flashGame_fla.comic_3_barrel_inner_mc_134) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_3_barrel_inner_mc_134 extends MovieClip { public var clip_3:Sound; public var myChannel_3:SoundChannel; public var myTransform_3; public var mySound_3:Sound; public function comic_3_barrel_inner_mc_134(){ addFrameScript(1, frame2, 84, frame85, 272, frame273); } function frame273(){ stop(); } function frame2(){ stop(); } function frame85(){ myChannel_3 = new SoundChannel(); myTransform_3 = new SoundTransform(); clip_3 = new (rifle_1); mySound_3 = Sound(clip_3); myChannel_3 = mySound_3.play(); myTransform_3.volume = 0.1; myChannel_3.soundTransform = myTransform_3; } } }//package flashGame_fla
Section 95
//comic_4_action_mc_75 (flashGame_fla.comic_4_action_mc_75) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_4_action_mc_75 extends MovieClip { public var clip_3:Sound; public var clip_4:Sound; public var clip_6:Sound; public var clip_5:Sound; public var myTransform2; public var fadeInIncr2; public var rain_mc:MovieClip; public var myTransform; public var myChannel_3:SoundChannel; public var myChannel_4:SoundChannel; public var myChannel_5:SoundChannel; public var myChannel_6:SoundChannel; public var myChannel:SoundChannel; public var mySound_4:Sound; public var mySound_5:Sound; public var fadeInIncr; public var mySound_3:Sound; public var mySound:Sound; public var mySound_6:Sound; public var tripped:Boolean; public var mySound2:Sound; public var clip:Sound; public var myTransform_3; public var myTransform_4; public var myTransform_6; public var myChannel2:SoundChannel; public var soundFadeInTimer2:Timer; public var clip2:Sound; public var myTransform_5; public var soundFadeInTimer:Timer; public function comic_4_action_mc_75(){ addFrameScript(0, frame1, 39, frame40, 42, frame43, 136, frame137, 269, frame270, 360, frame361, 576, frame577, 723, frame724); } public function soundFadeIn2(_arg1:TimerEvent){ fadeInIncr2 = (fadeInIncr2 + 0.05); var _local2:SoundTransform = new SoundTransform((fadeInIncr2 / 6), 0); myChannel2.soundTransform = _local2; } function frame40(){ fadeInIncr = 0.1; clip = new (rain); mySound = Sound(clip); myChannel = new SoundChannel(); myTransform = new SoundTransform(); myTransform.volume = 0; soundFadeInTimer = new Timer(10, 50); soundFadeInTimer.addEventListener("timer", soundFadeIn); soundFadeInTimer.start(); myChannel = mySound.play(0, 20); myChannel.soundTransform = myTransform; } public function soundFadeIn(_arg1:TimerEvent){ fadeInIncr = (fadeInIncr + 0.05); var _local2:SoundTransform = new SoundTransform((fadeInIncr / 6), 0); myChannel.soundTransform = _local2; } function frame43(){ fadeInIncr2 = 0.1; clip2 = new (grieg); mySound2 = Sound(clip2); myChannel2 = new SoundChannel(); myTransform2 = new SoundTransform(); myTransform2.volume = 0; soundFadeInTimer2 = new Timer(10, 50); soundFadeInTimer2.addEventListener("timer", soundFadeIn2); soundFadeInTimer2.start(); myChannel2 = mySound2.play(0, 20); myChannel2.soundTransform = myTransform2; } function frame137(){ myChannel_3 = new SoundChannel(); myTransform_3 = new SoundTransform(); clip_3 = new (thundercrack); mySound_3 = Sound(clip_3); myChannel_3 = mySound_3.play(); myTransform_3.volume = 0.25; myChannel_3.soundTransform = myTransform_3; } function frame361(){ myChannel_6 = new SoundChannel(); myTransform_6 = new SoundTransform(); clip_6 = new (thundercrack); mySound_6 = Sound(clip_6); myChannel_6 = mySound_6.play(); myTransform_6.volume = 0.26; myChannel_6.soundTransform = myTransform_6; } function frame724(){ stop(); } function frame577(){ myChannel_5 = new SoundChannel(); myTransform_5 = new SoundTransform(); clip_5 = new (laserClick); mySound_5 = Sound(clip_5); myChannel_5 = mySound_5.play(); myTransform_5.volume = 0.6; myChannel_5.soundTransform = myTransform_5; } function frame1(){ stop(); tripped = false; } function frame270(){ myChannel_4 = new SoundChannel(); myTransform_4 = new SoundTransform(); clip_4 = new (thundercrack); mySound_4 = Sound(clip_4); myChannel_4 = mySound_4.play(); myTransform_4.volume = 0.25; myChannel_4.soundTransform = myTransform_4; } } }//package flashGame_fla
Section 96
//comic_5_inner_action_mc_370 (flashGame_fla.comic_5_inner_action_mc_370) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_5_inner_action_mc_370 extends MovieClip { public var mySound:Sound; public var mySound2:Sound; public var clip:Sound; public var myTransform2; public var myChannel2:SoundChannel; public var soundFadeInTimer2:Timer; public var clip2:Sound; public var myTransform; public var fadeInIncr2; public var fadeInIncr; public var myChannel:SoundChannel; public var soundFadeInTimer:Timer; public function comic_5_inner_action_mc_370(){ addFrameScript(0, frame1, 39, frame40, 49, frame50, 425, frame426); } public function soundFadeIn2(_arg1:TimerEvent){ fadeInIncr2 = (fadeInIncr2 + 0.05); var _local2:SoundTransform = new SoundTransform((fadeInIncr2 / 6), 0); myChannel2.soundTransform = _local2; } function frame50(){ fadeInIncr2 = 0.1; clip2 = new (grieg); mySound2 = Sound(clip2); myChannel2 = new SoundChannel(); myTransform2 = new SoundTransform(); myTransform2.volume = 0; soundFadeInTimer2 = new Timer(10, 50); soundFadeInTimer2.addEventListener("timer", soundFadeIn2); soundFadeInTimer2.start(); myChannel2 = mySound2.play(0, 20); myChannel2.soundTransform = myTransform2; } function frame40(){ fadeInIncr = 0.1; clip = new (wind); mySound = Sound(clip); myChannel = new SoundChannel(); myTransform = new SoundTransform(); myTransform.volume = 0; soundFadeInTimer = new Timer(60, 40); soundFadeInTimer.addEventListener("timer", soundFadeIn); soundFadeInTimer.start(); myChannel = mySound.play(0, 15); myChannel.soundTransform = myTransform; } function frame1(){ stop(); } public function soundFadeIn(_arg1:TimerEvent){ fadeInIncr = (fadeInIncr + 0.05); var _local2:SoundTransform = new SoundTransform((fadeInIncr / 4), 0); myChannel.soundTransform = _local2; } function frame426(){ stop(); } } }//package flashGame_fla
Section 97
//comic_6_action_mc_359 (flashGame_fla.comic_6_action_mc_359) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_6_action_mc_359 extends MovieClip { public var clip_4:Sound; public var clip_1:Sound; public var clip_2:Sound; public var clip_3:Sound; public var myTransform2; public var myTransform3; public var fadeInIncr2; public var fadeInIncr3; public var myChannel_1:SoundChannel; public var myChannel_2:SoundChannel; public var myChannel_4:SoundChannel; public var myChannel_3:SoundChannel; public var mySound_1:Sound; public var mySound_3:Sound; public var mySound_2:Sound; public var mySound_4:Sound; public var mySound2:Sound; public var mySound3:Sound; public var myTransform_2; public var myTransform_4; public var myTransform_1; public var myChannel2:SoundChannel; public var myChannel3:SoundChannel; public var soundFadeInTimer2:Timer; public var soundFadeInTimer3:Timer; public var clip2:Sound; public var clip3:Sound; public var myTransform_3; public function comic_6_action_mc_359(){ addFrameScript(1, frame2, 44, frame45, 49, frame50, 250, frame251, 271, frame272, 280, frame281, 300, frame301, 544, frame545); } function frame272(){ myChannel_2 = new SoundChannel(); myTransform_2 = new SoundTransform(); clip_2 = new (silencedShot); mySound_2 = Sound(clip_2); myChannel_2 = mySound_2.play(); myTransform_2.volume = 0.35; myChannel_2.soundTransform = myTransform_2; } public function soundFadeIn2(_arg1:TimerEvent){ fadeInIncr2 = (fadeInIncr2 + 0.05); var _local2:SoundTransform = new SoundTransform((fadeInIncr2 / 6), 0); myChannel2.soundTransform = _local2; } public function soundFadeIn3(_arg1:TimerEvent){ fadeInIncr3 = (fadeInIncr3 + 0.05); var _local2:SoundTransform = new SoundTransform((fadeInIncr3 / 6), 0); myChannel3.soundTransform = _local2; } function frame45(){ fadeInIncr2 = 0.1; clip2 = new (grieg); mySound2 = Sound(clip2); myChannel2 = new SoundChannel(); myTransform2 = new SoundTransform(); myTransform2.volume = 0; soundFadeInTimer2 = new Timer(10, 50); soundFadeInTimer2.addEventListener("timer", soundFadeIn2); soundFadeInTimer2.start(); myChannel2 = mySound2.play(0, 20); myChannel2.soundTransform = myTransform2; } function frame281(){ myChannel_3 = new SoundChannel(); myTransform_3 = new SoundTransform(); clip_3 = new (silencedShot); mySound_3 = Sound(clip_3); myChannel_3 = mySound_3.play(); myTransform_3.volume = 0.35; myChannel_3.soundTransform = myTransform_3; } function frame50(){ fadeInIncr3 = 0.1; clip3 = new (nyBg); mySound3 = Sound(clip3); myChannel3 = new SoundChannel(); myTransform3 = new SoundTransform(); myTransform3.volume = 0; soundFadeInTimer3 = new Timer(10, 5); soundFadeInTimer3.addEventListener("timer", soundFadeIn3); soundFadeInTimer3.start(); myChannel3 = mySound3.play(0, 20); myChannel3.soundTransform = myTransform3; } function frame2(){ stop(); } function frame301(){ myChannel_4 = new SoundChannel(); myTransform_4 = new SoundTransform(); clip_4 = new (groupScream1); mySound_4 = Sound(clip_4); myChannel_4 = mySound_4.play(); myTransform_4.volume = 0.4; myChannel_4.soundTransform = myTransform_4; } function frame545(){ stop(); } function frame251(){ myChannel_1 = new SoundChannel(); myTransform_1 = new SoundTransform(); clip_1 = new (silencedShot); mySound_1 = Sound(clip_1); myChannel_1 = mySound_1.play(); myTransform_1.volume = 0.35; myChannel_1.soundTransform = myTransform_1; } } }//package flashGame_fla
Section 98
//comic_7_action_mc_357 (flashGame_fla.comic_7_action_mc_357) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_7_action_mc_357 extends MovieClip { public var mySound:Sound; public var myTransform; public var clip:Sound; public var soundFadeInTimer:Timer; public var myChannel:SoundChannel; public var fadeInIncr; public function comic_7_action_mc_357(){ addFrameScript(0, frame1, 39, frame40, 49, frame50, 59, frame60, 88, frame89); } function frame1(){ stop(); } function frame50(){ } function frame40(){ clip = new (grieg2); mySound = Sound(clip); myChannel = new SoundChannel(); myTransform = new SoundTransform(); myTransform.volume = 0; soundFadeInTimer = new Timer(40, 20); soundFadeInTimer.addEventListener("timer", soundFadeIn); soundFadeInTimer.start(); fadeInIncr = 0.1; myChannel = mySound.play(0, 36); myChannel.soundTransform = myTransform; } function frame60(){ } function frame89(){ stop(); } public function soundFadeIn(_arg1:TimerEvent){ fadeInIncr = (fadeInIncr + 0.05); var _local2:SoundTransform = new SoundTransform((fadeInIncr / 6), 0); myChannel.soundTransform = _local2; } } }//package flashGame_fla
Section 99
//comic_8_action_mc_222 (flashGame_fla.comic_8_action_mc_222) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_8_action_mc_222 extends MovieClip { public var mySound:Sound; public var myTransform; public var comic_action_pane2_mc:MovieClip; public var comic_action_pane1_mc:MovieClip; public var soundFadeInTimer:Timer; public var clip:Sound; public var fadeInIncr; public var myChannel:SoundChannel; public function comic_8_action_mc_222(){ addFrameScript(0, frame1, 50, frame51, 64, frame65, 152, frame153); } function frame1(){ stop(); } function frame51(){ clip = new (grieg); mySound = Sound(clip); myChannel = new SoundChannel(); myTransform = new SoundTransform(); myTransform.volume = 0; soundFadeInTimer = new Timer(30, 100); soundFadeInTimer.addEventListener("timer", soundFadeIn); soundFadeInTimer.start(); fadeInIncr = 0.1; myChannel = mySound.play(0, 36); myChannel.soundTransform = myTransform; } function frame65(){ } function frame153(){ stop(); } public function soundFadeIn(_arg1:TimerEvent){ fadeInIncr = (fadeInIncr + 0.05); var _local2:SoundTransform = new SoundTransform((fadeInIncr / 6), 0); myChannel.soundTransform = _local2; } } }//package flashGame_fla
Section 100
//comic_8_action_pane1_mc_212 (flashGame_fla.comic_8_action_pane1_mc_212) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_8_action_pane1_mc_212 extends MovieClip { public function comic_8_action_pane1_mc_212(){ addFrameScript(1, frame2, 241, frame242); } function frame242(){ stop(); } function frame2(){ stop(); } } }//package flashGame_fla
Section 101
//comic_8_action_pane2_mc_223 (flashGame_fla.comic_8_action_pane2_mc_223) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_8_action_pane2_mc_223 extends MovieClip { public var cctv_mc:MovieClip; public function comic_8_action_pane2_mc_223(){ addFrameScript(1, frame2, 394, frame395); } function frame395(){ gotoAndPlay("focusCycleStart"); } function frame2(){ stop(); } } }//package flashGame_fla
Section 102
//comic_8_action_pane2_mc_orig_167 (flashGame_fla.comic_8_action_pane2_mc_orig_167) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_8_action_pane2_mc_orig_167 extends MovieClip { public var clip_3:Sound; public var comic_8_action_fireVurk_mc:MovieClip; public var myChannel_3:SoundChannel; public var myTransform_3; public var mySound_3:Sound; public function comic_8_action_pane2_mc_orig_167(){ addFrameScript(1, frame2, 64, frame65); } function frame2(){ stop(); } function frame65(){ myChannel_3 = new SoundChannel(); myTransform_3 = new SoundTransform(); clip_3 = new (fireWurk); mySound_3 = Sound(clip_3); myChannel_3 = mySound_3.play(); myTransform_3.volume = 0.75; myChannel_3.soundTransform = myTransform_3; stop(); } } }//package flashGame_fla
Section 103
//comic_9_action_mc_340 (flashGame_fla.comic_9_action_mc_340) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import caurina.transitions.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_9_action_mc_340 extends MovieClip { public var clip2:Sound; public var comic_9_moon_mc:MovieClip; public var soundFadeInTimer2:Timer; public var mySound2:Sound; public var myTransform2; public var myChannel2:SoundChannel; public var fadeInIncr2; public function comic_9_action_mc_340(){ addFrameScript(0, frame1, 1, frame2, 44, frame45); } function frame2(){ Tweener.addTween(comic_9_moon_mc, {x:600, y:-10, time:15, transition:"linear"}); } public function soundFadeIn2(_arg1:TimerEvent){ fadeInIncr2 = (fadeInIncr2 + 0.05); var _local2:SoundTransform = new SoundTransform((fadeInIncr2 / 6), 0); myChannel2.soundTransform = _local2; } function frame45(){ stop(); fadeInIncr2 = 0.1; clip2 = new (grieg2); mySound2 = Sound(clip2); myChannel2 = new SoundChannel(); myTransform2 = new SoundTransform(); myTransform2.volume = 0; soundFadeInTimer2 = new Timer(30, 100); soundFadeInTimer2.addEventListener("timer", soundFadeIn2); soundFadeInTimer2.start(); myChannel2 = mySound2.play(0, 20); myChannel2.soundTransform = myTransform2; } function frame1(){ stop(); } } }//package flashGame_fla
Section 104
//comic_txt_1_mc_214 (flashGame_fla.comic_txt_1_mc_214) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import caurina.transitions.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_txt_1_mc_214 extends MovieClip { public var done:Boolean; public var clicked:Boolean; public function comic_txt_1_mc_214(){ addFrameScript(0, frame1, 18, frame19, 48, frame49, 78, frame79, 108, frame109, 138, frame139, 168, frame169, 179, frame180); } public function handleClick(_arg1:MouseEvent):void{ clicked = true; showNext(); } function frame139(){ stop(); } function frame1(){ stop(); } function frame109(){ stop(); MovieClip(parent).startPane_2(); } public function stopThis(){ this.stop(); Tweener.removeTweens(this); this.removeEventListener(MouseEvent.MOUSE_DOWN, handleClick); Tweener.addTween(this, {_autoAlpha:0, time:1, transition:"easeout", onComplete:getRid}); } public function showNext():void{ if (!clicked){ if (!this.done){ this.play(); startWait(); }; } else { Tweener.pauseTweens(this); clicked = false; this.play(); startWait(); }; } function frame49(){ stop(); } function frame19(){ this.mouseChildren = false; stop(); this.addEventListener(MouseEvent.MOUSE_DOWN, handleClick, false, 0, true); startWait(); MovieClip(parent).startPane_1(); } function frame79(){ stop(); } public function startWait():void{ Tweener.addTween(this, {time:10, onComplete:showNext}); } function frame180(){ stop(); this.done = true; } public function getRid(){ parent.removeChild(this); } function frame169(){ stop(); } } }//package flashGame_fla
Section 105
//comic_txt_10_mc_332 (flashGame_fla.comic_txt_10_mc_332) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import caurina.transitions.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_txt_10_mc_332 extends MovieClip { public var done:Boolean; public var clicked:Boolean; public function comic_txt_10_mc_332(){ addFrameScript(0, frame1, 18, frame19, 48, frame49, 78, frame79, 104, frame105, 151, frame152); } public function handleClick(_arg1:MouseEvent):void{ clicked = true; showNext(); } function frame152(){ stop(); parent.parent.parent.moveToNext(); this.done = true; } function frame105(){ stop(); } function frame1(){ stop(); } function frame79(){ stop(); } public function showNext():void{ if (!clicked){ if (!this.done){ this.play(); startWait(); }; } else { Tweener.pauseTweens(this); clicked = false; this.play(); startWait(); }; } function frame49(){ stop(); } function frame19(){ this.mouseChildren = false; stop(); this.addEventListener(MouseEvent.MOUSE_DOWN, handleClick, false, 0, true); startWait(); } public function startWait():void{ Tweener.addTween(this, {time:12, onComplete:showNext}); } public function stopThis(){ this.stop(); Tweener.removeTweens(this); this.removeEventListener(MouseEvent.MOUSE_DOWN, handleClick); Tweener.addTween(this, {_autoAlpha:0, time:1, transition:"easeout"}); } } }//package flashGame_fla
Section 106
//comic_txt_11_mc_319 (flashGame_fla.comic_txt_11_mc_319) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import caurina.transitions.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_txt_11_mc_319 extends MovieClip { public var done:Boolean; public var clicked:Boolean; public function comic_txt_11_mc_319(){ addFrameScript(0, frame1, 18, frame19, 48, frame49, 78, frame79, 103, frame104, 157, frame158); } public function handleClick(_arg1:MouseEvent):void{ clicked = true; showNext(); } function frame104(){ stop(); } function frame1(){ stop(); } public function stopThis(){ this.stop(); Tweener.removeTweens(this); this.removeEventListener(MouseEvent.MOUSE_DOWN, handleClick); Tweener.addTween(this, {_autoAlpha:0, time:1, transition:"easeout", onComplete:getRid}); } public function showNext():void{ if (!clicked){ if (!this.done){ this.play(); startWait(); }; } else { Tweener.pauseTweens(this); clicked = false; this.play(); startWait(); }; } function frame49(){ stop(); } function frame19(){ this.mouseChildren = false; stop(); this.addEventListener(MouseEvent.MOUSE_DOWN, handleClick, false, 0, true); startWait(); } function frame79(){ stop(); } public function startWait():void{ Tweener.addTween(this, {time:12, onComplete:showNext}); } public function getRid(){ parent.removeChild(this); } function frame158(){ stop(); parent.parent.parent.moveToNext(); this.done = true; } } }//package flashGame_fla
Section 107
//comic_txt_12_mc_299 (flashGame_fla.comic_txt_12_mc_299) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import caurina.transitions.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_txt_12_mc_299 extends MovieClip { public var done:Boolean; public var clicked:Boolean; public function comic_txt_12_mc_299(){ addFrameScript(0, frame1, 18, frame19, 48, frame49, 78, frame79, 102, frame103, 150, frame151); } public function handleClick(_arg1:MouseEvent):void{ clicked = true; showNext(); } function frame1(){ stop(); } function frame151(){ stop(); parent.parent.parent.moveToNext(); this.done = true; } function frame79(){ stop(); } public function showNext():void{ if (!clicked){ if (!this.done){ this.play(); startWait(); }; } else { Tweener.pauseTweens(this); clicked = false; this.play(); startWait(); }; } function frame49(){ stop(); } function frame19(){ this.mouseChildren = false; stop(); this.addEventListener(MouseEvent.MOUSE_DOWN, handleClick, false, 0, true); startWait(); } function frame103(){ stop(); } public function startWait():void{ Tweener.addTween(this, {time:12, onComplete:showNext}); } public function stopThis(){ this.stop(); Tweener.removeTweens(this); this.removeEventListener(MouseEvent.MOUSE_DOWN, handleClick); Tweener.addTween(this, {_autoAlpha:0, time:1, transition:"easeout"}); } } }//package flashGame_fla
Section 108
//comic_txt_13_mc_182 (flashGame_fla.comic_txt_13_mc_182) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import caurina.transitions.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_txt_13_mc_182 extends MovieClip { public var done:Boolean; public var clicked:Boolean; public function comic_txt_13_mc_182(){ addFrameScript(0, frame1, 18, frame19, 48, frame49, 83, frame84, 113, frame114, 124, frame125); } public function handleClick(_arg1:MouseEvent):void{ clicked = true; showNext(); } function frame84(){ stop(); MovieClip(parent).startPane_2(); } function frame1(){ stop(); } public function stopThis(){ this.stop(); Tweener.removeTweens(this); this.removeEventListener(MouseEvent.MOUSE_DOWN, handleClick); Tweener.addTween(this, {_autoAlpha:0, time:1, transition:"easeout", onComplete:getRid}); } public function showNext():void{ if (!clicked){ if (!this.done){ this.play(); startWait(); }; } else { Tweener.pauseTweens(this); clicked = false; this.play(); startWait(); }; } function frame49(){ stop(); } function frame19(){ this.mouseChildren = false; stop(); this.addEventListener(MouseEvent.MOUSE_DOWN, handleClick, false, 0, true); startWait(); MovieClip(parent).startPane_1(); } function frame114(){ stop(); } public function startWait():void{ Tweener.addTween(this, {time:10, onComplete:showNext}); } public function getRid(){ parent.removeChild(this); } function frame125(){ stop(); this.done = true; } } }//package flashGame_fla
Section 109
//comic_txt_14_mc_154 (flashGame_fla.comic_txt_14_mc_154) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import caurina.transitions.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_txt_14_mc_154 extends MovieClip { public var done:Boolean; public var clicked:Boolean; public function comic_txt_14_mc_154(){ addFrameScript(0, frame1, 18, frame19, 48, frame49, 78, frame79, 129, frame130); } public function handleClick(_arg1:MouseEvent):void{ clicked = true; showNext(); } function frame130(){ stop(); parent.parent.parent.moveToNext(); this.done = true; } function frame1(){ stop(); } function frame79(){ stop(); } public function showNext():void{ if (!clicked){ if (!this.done){ this.play(); startWait(); }; } else { Tweener.pauseTweens(this); clicked = false; this.play(); startWait(); }; } function frame49(){ stop(); } function frame19(){ this.mouseChildren = false; stop(); this.addEventListener(MouseEvent.MOUSE_DOWN, handleClick, false, 0, true); startWait(); } public function startWait():void{ Tweener.addTween(this, {time:12, onComplete:showNext}); } public function stopThis(){ this.stop(); Tweener.removeTweens(this); this.removeEventListener(MouseEvent.MOUSE_DOWN, handleClick); Tweener.addTween(this, {_autoAlpha:0, time:1, transition:"easeout"}); } } }//package flashGame_fla
Section 110
//comic_txt_15_mc_147 (flashGame_fla.comic_txt_15_mc_147) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import caurina.transitions.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_txt_15_mc_147 extends MovieClip { public var done:Boolean; public var clicked:Boolean; public function comic_txt_15_mc_147(){ addFrameScript(0, frame1, 18, frame19, 48, frame49, 78, frame79, 108, frame109, 138, frame139, 149, frame150); } public function handleClick(_arg1:MouseEvent):void{ clicked = true; showNext(); } function frame139(){ stop(); } function frame1(){ stop(); } function frame109(){ stop(); } public function stopThis(){ this.stop(); Tweener.removeTweens(this); this.removeEventListener(MouseEvent.MOUSE_DOWN, handleClick); Tweener.addTween(this, {_autoAlpha:0, time:1, transition:"easeout", onComplete:getRid}); } public function showNext():void{ if (!clicked){ if (!this.done){ this.play(); startWait(); }; } else { Tweener.pauseTweens(this); clicked = false; this.play(); startWait(); }; } function frame49(){ stop(); MovieClip(parent).startPane_1(); } function frame19(){ this.mouseChildren = false; stop(); this.addEventListener(MouseEvent.MOUSE_DOWN, handleClick, false, 0, true); startWait(); } function frame79(){ stop(); } public function startWait():void{ Tweener.addTween(this, {time:10, onComplete:showNext}); } public function getRid(){ parent.removeChild(this); } function frame150(){ stop(); this.done = true; } } }//package flashGame_fla
Section 111
//comic_txt_16_mc_94 (flashGame_fla.comic_txt_16_mc_94) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import caurina.transitions.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_txt_16_mc_94 extends MovieClip { public var done:Boolean; public var clicked:Boolean; public function comic_txt_16_mc_94(){ addFrameScript(0, frame1, 19, frame20, 49, frame50, 79, frame80, 109, frame110, 125, frame126); } public function handleClick(_arg1:MouseEvent):void{ clicked = true; showNext(); } function frame110(){ stop(); } function frame80(){ stop(); } function frame50(){ stop(); } function frame126(){ stop(); this.done = true; } function frame20(){ this.mouseChildren = false; stop(); this.addEventListener(MouseEvent.MOUSE_DOWN, handleClick, false, 0, true); startWait(); } public function stopThis(){ this.stop(); Tweener.removeTweens(this); this.removeEventListener(MouseEvent.MOUSE_DOWN, handleClick); Tweener.addTween(this, {_autoAlpha:0, time:1, transition:"easeout", onComplete:getRid}); } public function showNext():void{ if (!clicked){ if (!this.done){ this.play(); startWait(); }; } else { Tweener.pauseTweens(this); clicked = false; this.play(); startWait(); }; } function frame1(){ stop(); } public function startWait():void{ Tweener.addTween(this, {time:12, onComplete:showNext}); } public function getRid(){ parent.removeChild(this); } } }//package flashGame_fla
Section 112
//comic_txt_17_mc_196 (flashGame_fla.comic_txt_17_mc_196) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import caurina.transitions.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_txt_17_mc_196 extends MovieClip { public var done:Boolean; public var clicked:Boolean; public function comic_txt_17_mc_196(){ addFrameScript(0, frame1, 18, frame19, 48, frame49, 78, frame79, 89, frame90); } public function handleClick(_arg1:MouseEvent):void{ clicked = true; showNext(); } function frame1(){ stop(); } public function stopThis(){ this.stop(); Tweener.removeTweens(this); this.removeEventListener(MouseEvent.MOUSE_DOWN, handleClick); Tweener.addTween(this, {_autoAlpha:0, time:1, transition:"easeout", onComplete:getRid}); } public function showNext():void{ if (!clicked){ if (!this.done){ this.play(); startWait(); }; } else { Tweener.pauseTweens(this); clicked = false; this.play(); startWait(); }; } function frame49(){ stop(); MovieClip(parent).startPane_2(); } function frame90(){ stop(); this.done = true; } function frame19(){ this.mouseChildren = false; stop(); this.addEventListener(MouseEvent.MOUSE_DOWN, handleClick, false, 0, true); startWait(); MovieClip(parent).startPane_1(); } function frame79(){ stop(); } public function startWait():void{ Tweener.addTween(this, {time:10, onComplete:showNext}); } public function getRid(){ parent.removeChild(this); } } }//package flashGame_fla
Section 113
//comic_txt_18_mc_88 (flashGame_fla.comic_txt_18_mc_88) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import caurina.transitions.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_txt_18_mc_88 extends MovieClip { public var done:Boolean; public var clicked:Boolean; public function comic_txt_18_mc_88(){ addFrameScript(0, frame1, 19, frame20, 49, frame50, 79, frame80, 109, frame110, 125, frame126); } public function handleClick(_arg1:MouseEvent):void{ clicked = true; showNext(); } function frame110(){ stop(); } function frame80(){ stop(); } function frame50(){ stop(); } function frame126(){ stop(); this.done = true; } function frame20(){ this.mouseChildren = false; stop(); this.addEventListener(MouseEvent.MOUSE_DOWN, handleClick, false, 0, true); startWait(); } public function stopThis(){ this.stop(); Tweener.removeTweens(this); this.removeEventListener(MouseEvent.MOUSE_DOWN, handleClick); Tweener.addTween(this, {_autoAlpha:0, time:1, transition:"easeout", onComplete:getRid}); } public function showNext():void{ if (!clicked){ if (!this.done){ this.play(); startWait(); }; } else { Tweener.pauseTweens(this); clicked = false; this.play(); startWait(); }; } function frame1(){ stop(); } public function startWait():void{ Tweener.addTween(this, {time:10, onComplete:showNext}); } public function getRid(){ parent.removeChild(this); } } }//package flashGame_fla
Section 114
//comic_txt_2_mc_395 (flashGame_fla.comic_txt_2_mc_395) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import caurina.transitions.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_txt_2_mc_395 extends MovieClip { public var done:Boolean; public var clicked:Boolean; public function comic_txt_2_mc_395(){ addFrameScript(0, frame1, 18, frame19, 48, frame49, 78, frame79, 89, frame90); } public function handleClick(_arg1:MouseEvent):void{ clicked = true; showNext(); } function frame1(){ stop(); } public function stopThis(){ this.stop(); Tweener.removeTweens(this); this.removeEventListener(MouseEvent.MOUSE_DOWN, handleClick); Tweener.addTween(this, {_autoAlpha:0, time:1, transition:"easeout", onComplete:getRid}); } public function showNext():void{ if (!clicked){ if (!this.done){ this.play(); startWait(); }; } else { Tweener.pauseTweens(this); clicked = false; this.play(); startWait(); }; } function frame49(){ stop(); } function frame90(){ stop(); this.done = true; } function frame19(){ this.mouseChildren = false; stop(); this.addEventListener(MouseEvent.MOUSE_DOWN, handleClick, false, 0, true); startWait(); } function frame79(){ stop(); } public function startWait():void{ Tweener.addTween(this, {time:10, onComplete:showNext}); } public function getRid(){ parent.removeChild(this); } } }//package flashGame_fla
Section 115
//comic_txt_3_mc_69 (flashGame_fla.comic_txt_3_mc_69) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import caurina.transitions.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_txt_3_mc_69 extends MovieClip { public var done:Boolean; public var clicked:Boolean; public function comic_txt_3_mc_69(){ addFrameScript(0, frame1, 19, frame20, 49, frame50, 79, frame80); } public function handleClick(_arg1:MouseEvent):void{ clicked = true; showNext(); } function frame80(){ stop(); this.done = true; } function frame50(){ stop(); } function frame20(){ this.mouseChildren = false; stop(); this.addEventListener(MouseEvent.MOUSE_DOWN, handleClick, false, 0, true); startWait(); } public function stopThis(){ this.stop(); Tweener.removeTweens(this); this.removeEventListener(MouseEvent.MOUSE_DOWN, handleClick); Tweener.addTween(this, {_autoAlpha:0, time:1, transition:"easeout", onComplete:getRid}); } public function showNext():void{ if (!clicked){ if (!this.done){ this.play(); startWait(); }; } else { Tweener.pauseTweens(this); clicked = false; this.play(); startWait(); }; } function frame1(){ stop(); } public function startWait():void{ Tweener.addTween(this, {time:10, onComplete:showNext}); } public function getRid(){ parent.removeChild(this); } } }//package flashGame_fla
Section 116
//comic_txt_4_mc_79 (flashGame_fla.comic_txt_4_mc_79) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import caurina.transitions.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_txt_4_mc_79 extends MovieClip { public var done:Boolean; public var clicked:Boolean; public function comic_txt_4_mc_79(){ addFrameScript(0, frame1, 18, frame19, 48, frame49, 78, frame79, 89, frame90, 108, frame109, 138, frame139); } public function handleClick(_arg1:MouseEvent):void{ clicked = true; showNext(); } function frame139(){ stop(); } function frame1(){ stop(); } function frame109(){ stop(); } public function stopThis(){ this.stop(); Tweener.removeTweens(this); this.removeEventListener(MouseEvent.MOUSE_DOWN, handleClick); Tweener.addTween(this, {_autoAlpha:0, time:1, transition:"easeout", onComplete:getRid}); } public function showNext():void{ if (!clicked){ if (!this.done){ this.play(); startWait(); }; } else { Tweener.pauseTweens(this); clicked = false; this.play(); startWait(); }; } function frame49(){ stop(); } function frame90(){ stop(); this.done = true; } function frame19(){ this.mouseChildren = false; stop(); this.addEventListener(MouseEvent.MOUSE_DOWN, handleClick, false, 0, true); startWait(); } function frame79(){ stop(); } public function startWait():void{ Tweener.addTween(this, {time:10, onComplete:showNext}); } public function getRid(){ parent.removeChild(this); } } }//package flashGame_fla
Section 117
//comic_txt_5_mc_372 (flashGame_fla.comic_txt_5_mc_372) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import caurina.transitions.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_txt_5_mc_372 extends MovieClip { public var done:Boolean; public var clicked:Boolean; public function comic_txt_5_mc_372(){ addFrameScript(0, frame1, 18, frame19, 48, frame49, 78, frame79, 89, frame90); } public function handleClick(_arg1:MouseEvent):void{ clicked = true; showNext(); } function frame1(){ stop(); } public function stopThis(){ this.stop(); Tweener.removeTweens(this); this.removeEventListener(MouseEvent.MOUSE_DOWN, handleClick); Tweener.addTween(this, {_autoAlpha:0, time:1, transition:"easeout", onComplete:getRid}); } public function showNext():void{ if (!clicked){ if (!this.done){ this.play(); startWait(); }; } else { Tweener.pauseTweens(this); clicked = false; this.play(); startWait(); }; } function frame49(){ stop(); } function frame90(){ stop(); this.done = true; } function frame19(){ this.mouseChildren = false; stop(); this.addEventListener(MouseEvent.MOUSE_DOWN, handleClick, false, 0, true); startWait(); } function frame79(){ stop(); } public function startWait():void{ Tweener.addTween(this, {time:10, onComplete:showNext}); } public function getRid(){ parent.removeChild(this); } } }//package flashGame_fla
Section 118
//comic_txt_6_mc_364 (flashGame_fla.comic_txt_6_mc_364) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import caurina.transitions.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_txt_6_mc_364 extends MovieClip { public var done:Boolean; public var clicked:Boolean; public function comic_txt_6_mc_364(){ addFrameScript(0, frame1, 18, frame19, 48, frame49, 78, frame79, 108, frame109, 119, frame120, 138, frame139); } public function handleClick(_arg1:MouseEvent):void{ clicked = true; showNext(); } function frame120(){ stop(); this.done = true; } function frame139(){ stop(); } function frame1(){ stop(); } function frame109(){ stop(); } public function stopThis(){ this.stop(); Tweener.removeTweens(this); this.removeEventListener(MouseEvent.MOUSE_DOWN, handleClick); Tweener.addTween(this, {_autoAlpha:0, time:1, transition:"easeout", onComplete:getRid}); } public function showNext():void{ if (!clicked){ if (!this.done){ this.play(); startWait(); }; } else { Tweener.pauseTweens(this); clicked = false; this.play(); startWait(); }; } function frame49(){ stop(); } function frame19(){ this.mouseChildren = false; stop(); this.addEventListener(MouseEvent.MOUSE_DOWN, handleClick, false, 0, true); startWait(); this.parent.startAnimation(); } function frame79(){ stop(); } public function startWait():void{ Tweener.addTween(this, {time:10, onComplete:showNext}); } public function getRid(){ parent.removeChild(this); } } }//package flashGame_fla
Section 119
//comic_txt_7_mc_348 (flashGame_fla.comic_txt_7_mc_348) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import caurina.transitions.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_txt_7_mc_348 extends MovieClip { public var done:Boolean; public var clicked:Boolean; public function comic_txt_7_mc_348(){ addFrameScript(0, frame1, 18, frame19, 48, frame49, 78, frame79, 108, frame109, 135, frame136, 188, frame189); } public function handleClick(_arg1:MouseEvent):void{ clicked = true; showNext(); } function frame189(){ stop(); parent.parent.parent.moveToNext(); this.done = true; } function frame1(){ stop(); } function frame109(){ stop(); } function frame79(){ stop(); } public function showNext():void{ if (!clicked){ if (!this.done){ this.play(); startWait(); }; } else { Tweener.pauseTweens(this); clicked = false; this.play(); startWait(); }; } function frame49(){ stop(); } function frame19(){ this.mouseChildren = false; stop(); this.addEventListener(MouseEvent.MOUSE_DOWN, handleClick, false, 0, true); startWait(); } function frame136(){ stop(); } public function startWait():void{ Tweener.addTween(this, {time:12, onComplete:showNext}); } public function stopThis(){ this.stop(); Tweener.removeTweens(this); this.removeEventListener(MouseEvent.MOUSE_DOWN, handleClick); Tweener.addTween(this, {_autoAlpha:0, time:1, transition:"easeout"}); } } }//package flashGame_fla
Section 120
//comic_txt_8_mc_293 (flashGame_fla.comic_txt_8_mc_293) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import caurina.transitions.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_txt_8_mc_293 extends MovieClip { public var done:Boolean; public var clicked:Boolean; public function comic_txt_8_mc_293(){ addFrameScript(0, frame1, 18, frame19, 48, frame49, 60, frame61, 78, frame79, 108, frame109, 119, frame120); } public function handleClick(_arg1:MouseEvent):void{ clicked = true; showNext(); } function frame61(){ MovieClip(parent).startPane_2(); } function frame120(){ stop(); this.done = true; } function frame1(){ stop(); } function frame109(){ stop(); } public function stopThis(){ this.stop(); Tweener.removeTweens(this); this.removeEventListener(MouseEvent.MOUSE_DOWN, handleClick); Tweener.addTween(this, {_autoAlpha:0, time:1, transition:"easeout", onComplete:getRid}); } public function showNext():void{ if (!clicked){ if (!this.done){ this.play(); startWait(); }; } else { Tweener.pauseTweens(this); clicked = false; this.play(); startWait(); }; } function frame49(){ stop(); MovieClip(parent).startPane_1(); } function frame19(){ this.mouseChildren = false; stop(); this.addEventListener(MouseEvent.MOUSE_DOWN, handleClick, false, 0, true); startWait(); } function frame79(){ stop(); } public function startWait():void{ Tweener.addTween(this, {time:10, onComplete:showNext}); } public function getRid(){ parent.removeChild(this); } } }//package flashGame_fla
Section 121
//comic_txt_9_mc_342 (flashGame_fla.comic_txt_9_mc_342) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import caurina.transitions.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comic_txt_9_mc_342 extends MovieClip { public var done:Boolean; public var clicked:Boolean; public function comic_txt_9_mc_342(){ addFrameScript(0, frame1, 18, frame19, 48, frame49, 78, frame79, 89, frame90); } public function handleClick(_arg1:MouseEvent):void{ clicked = true; showNext(); } function frame1(){ stop(); } function frame79(){ stop(); } public function showNext():void{ if (!clicked){ if (!this.done){ this.play(); startWait(); }; } else { Tweener.pauseTweens(this); clicked = false; this.play(); startWait(); }; } function frame49(){ stop(); } function frame90(){ stop(); this.done = true; } function frame19(){ this.mouseChildren = false; stop(); this.addEventListener(MouseEvent.MOUSE_DOWN, handleClick, false, 0, true); startWait(); } public function startWait():void{ Tweener.addTween(this, {time:10, onComplete:showNext}); } public function stopThis(){ this.stop(); Tweener.removeTweens(this); this.removeEventListener(MouseEvent.MOUSE_DOWN, handleClick); Tweener.addTween(this, {_autoAlpha:0, time:1, transition:"easeout"}); } } }//package flashGame_fla
Section 122
//comicClip_15_dudeAll_mc_145 (flashGame_fla.comicClip_15_dudeAll_mc_145) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comicClip_15_dudeAll_mc_145 extends MovieClip { public function comicClip_15_dudeAll_mc_145(){ addFrameScript(433, frame434); } function frame434(){ stop(); } } }//package flashGame_fla
Section 123
//complete_paper_mc_534 (flashGame_fla.complete_paper_mc_534) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class complete_paper_mc_534 extends MovieClip { public var paper_mc:MovieClip; public function complete_paper_mc_534(){ addFrameScript(29, frame30); } function frame30(){ gotoAndPlay(1); } } }//package flashGame_fla
Section 124
//crack_particle_173 (flashGame_fla.crack_particle_173) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class crack_particle_173 extends MovieClip { public function crack_particle_173(){ addFrameScript(38, frame39); } function frame39(){ stop(); } } }//package flashGame_fla
Section 125
//crackler_170 (flashGame_fla.crackler_170) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class crackler_170 extends MovieClip { public var rnd; public var fireWorkBurst_mc:MovieClip; public function crackler_170(){ addFrameScript(34, frame35); } function frame35(){ stop(); fireWorkBurst_mc.rotation = Math.floor((0 + (Math.random() * (60 - 0)))); rnd = Math.floor((1 + (Math.random() * (1.5 - 1)))); fireWorkBurst_mc.scaleX = rnd; fireWorkBurst_mc.scaleY = rnd; } } }//package flashGame_fla
Section 126
//door_movie_1_mc_64 (flashGame_fla.door_movie_1_mc_64) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class door_movie_1_mc_64 extends MovieClip { public function door_movie_1_mc_64(){ addFrameScript(0, frame1, 15, frame16); } function frame16(){ stop(); } function frame1(){ stop(); } } }//package flashGame_fla
Section 127
//exit_confirm_no_mc_38 (flashGame_fla.exit_confirm_no_mc_38) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class exit_confirm_no_mc_38 extends MovieClip { public function exit_confirm_no_mc_38(){ addFrameScript(0, frame1); } function frame1(){ this.mouseChildren = false; } } }//package flashGame_fla
Section 128
//exit_confirm_yes_mc_37 (flashGame_fla.exit_confirm_yes_mc_37) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class exit_confirm_yes_mc_37 extends MovieClip { public function exit_confirm_yes_mc_37(){ addFrameScript(0, frame1); } function frame1(){ this.mouseChildren = false; } } }//package flashGame_fla
Section 129
//fireworks_all_mc_168 (flashGame_fla.fireworks_all_mc_168) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class fireworks_all_mc_168 extends MovieClip { public function fireworks_all_mc_168(){ addFrameScript(0, frame1, 189, frame190); } function frame190(){ stop(); } function frame1(){ stop(); } } }//package flashGame_fla
Section 130
//flickKnife_mc_194 (flashGame_fla.flickKnife_mc_194) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class flickKnife_mc_194 extends MovieClip { public function flickKnife_mc_194(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package flashGame_fla
Section 131
//flyoverchopper_181 (flashGame_fla.flyoverchopper_181) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class flyoverchopper_181 extends MovieClip { public function flyoverchopper_181(){ addFrameScript(0, frame1, 8, frame9); } function frame9(){ stop(); } function frame1(){ stop(); } } }//package flashGame_fla
Section 132
//gameClip_1_windowFlash_2_mc_407 (flashGame_fla.gameClip_1_windowFlash_2_mc_407) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class gameClip_1_windowFlash_2_mc_407 extends MovieClip { public function gameClip_1_windowFlash_2_mc_407(){ addFrameScript(372, frame373); } function frame373(){ stop(); } } }//package flashGame_fla
Section 133
//gameInner_1_mc_400 (flashGame_fla.gameInner_1_mc_400) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import caurina.transitions.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class gameInner_1_mc_400 extends MovieClip { public var gameClip_quality_mc:MovieClip; public var gameClip_foreground_mc:MovieClip; public function gameInner_1_mc_400(){ addFrameScript(1, frame2, 115, frame116, 171, frame172, 191, frame192, 198, frame199, 205, frame206); } function frame199(){ stop(); } function frame2(){ stage.addEventListener(MouseEvent.MOUSE_DOWN, skipMe, false, 0, true); } function frame116(){ this.parent.addClips(); stage.removeEventListener(MouseEvent.MOUSE_DOWN, skipMe); } function frame206(){ stop(); } public function kickOff(){ this.gotoAndPlay("kickOff"); } public function skipMe(_arg1:Event){ stage.removeEventListener(MouseEvent.MOUSE_DOWN, skipMe); this.parent.addClips(); Tweener.addTween(this, {time:0.75, onComplete:kickOff}); } function frame192(){ stop(); } function frame172(){ this.parent.parent.equipGun(); } } }//package flashGame_fla
Section 134
//gameInner_3_mc_416 (flashGame_fla.gameInner_3_mc_416) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import caurina.transitions.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class gameInner_3_mc_416 extends MovieClip { public var gameClip_quality_mc:MovieClip; public var gameClip_foreground_mc:MovieClip; public function gameInner_3_mc_416(){ addFrameScript(1, frame2, 136, frame137, 221, frame222, 241, frame242, 248, frame249, 0xFF, frame256); } function frame242(){ stop(); } function frame222(){ this.parent.parent.equipGun(); } function frame137(){ this.parent.addClips(); stage.removeEventListener(MouseEvent.MOUSE_DOWN, skipMe); } public function kickOff(){ this.gotoAndPlay("kickOff"); } function frame249(){ stop(); } function frame2(){ stage.addEventListener(MouseEvent.MOUSE_DOWN, skipMe, false, 0, true); } function frame256(){ stop(); } public function skipMe(_arg1:Event){ stage.removeEventListener(MouseEvent.MOUSE_DOWN, skipMe); this.parent.addClips(); Tweener.addTween(this, {time:0.75, onComplete:kickOff}); } } }//package flashGame_fla
Section 135
//gameInner_4_mc_430 (flashGame_fla.gameInner_4_mc_430) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import caurina.transitions.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class gameInner_4_mc_430 extends MovieClip { public var mySound:Sound; public var gameClip_foreground_mc:MovieClip; public var jumbo:MovieClip; public var clip:Sound; public var gameClip_quality_mc:MovieClip; public var laser_holder_mc:MovieClip; public var sky:MovieClip; public var myTransform; public var soundFadeInTimer:Timer; public var fadeInIncr; public var myChannel:SoundChannel; public function gameInner_4_mc_430(){ addFrameScript(1, frame2, 139, frame140, 223, frame224, 243, frame244, 250, frame251, 0x0101, frame258, 265, frame266, 306, frame307, 310, frame311); } function frame251(){ stop(); } function frame258(){ stop(); } public function kickOff(){ this.gotoAndPlay("kickOff"); } function frame311(){ stop(); sky.clouds.visible = false; jumbo.clouds.visible = true; } function frame2(){ stage.addEventListener(MouseEvent.MOUSE_DOWN, skipMe, false, 0, true); } function frame244(){ stop(); } function frame307(){ clip = new (grieg2); mySound = Sound(clip); myChannel = new SoundChannel(); myTransform = new SoundTransform(); myTransform.volume = 0; soundFadeInTimer = new Timer(30, 100); soundFadeInTimer.addEventListener("timer", soundFadeIn); soundFadeInTimer.start(); fadeInIncr = 0.1; myChannel = mySound.play(0, 8); myChannel.soundTransform = myTransform; } function frame140(){ this.parent.addClips(); stage.removeEventListener(MouseEvent.MOUSE_DOWN, skipMe); } public function soundFadeIn(_arg1:TimerEvent){ fadeInIncr = (fadeInIncr + 0.05); var _local2:SoundTransform = new SoundTransform((fadeInIncr / 6), 0); myChannel.soundTransform = _local2; } function frame266(){ jumbo.clouds.visible = false; } function frame224(){ this.parent.parent.equipGun(); } public function skipMe(_arg1:Event){ stage.removeEventListener(MouseEvent.MOUSE_DOWN, skipMe); this.parent.addClips(); Tweener.addTween(this, {time:0.75, onComplete:kickOff}); } } }//package flashGame_fla
Section 136
//gameInner_5_mc_451 (flashGame_fla.gameInner_5_mc_451) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import caurina.transitions.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class gameInner_5_mc_451 extends MovieClip { public var gameClip_quality_mc:MovieClip; public var gameClip_foreground_mc:MovieClip; public var laser_holder_mc:MovieClip; public function gameInner_5_mc_451(){ addFrameScript(1, frame2, 150, frame151, 261, frame262, 281, frame282, 288, frame289, 295, frame296); } function frame151(){ this.parent.addClips(); stage.removeEventListener(MouseEvent.MOUSE_DOWN, skipMe); } function frame262(){ this.parent.parent.equipGun(); } function frame296(){ stop(); } function frame2(){ stage.addEventListener(MouseEvent.MOUSE_DOWN, skipMe, false, 0, true); } public function kickOff(){ this.gotoAndPlay("kickOff"); } function frame289(){ stop(); } public function skipMe(_arg1:Event){ stage.removeEventListener(MouseEvent.MOUSE_DOWN, skipMe); this.parent.addClips(); Tweener.addTween(this, {time:0.15, onComplete:kickOff}); } function frame282(){ stop(); } } }//package flashGame_fla
Section 137
//gameInner_6_mc_463 (flashGame_fla.gameInner_6_mc_463) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import caurina.transitions.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class gameInner_6_mc_463 extends MovieClip { public var gameClip_quality_mc:MovieClip; public var gameClip_foreground_mc:MovieClip; public var laser_holder_mc:MovieClip; public function gameInner_6_mc_463(){ addFrameScript(1, frame2, 225, frame226, 311, frame312, 331, frame332, 338, frame339, 345, frame346); } function frame2(){ stage.addEventListener(MouseEvent.MOUSE_DOWN, skipMe, false, 0, true); } function frame312(){ this.parent.parent.equipGun(); } function frame346(){ stop(); } function frame226(){ this.parent.addClips(); stage.removeEventListener(MouseEvent.MOUSE_DOWN, skipMe); } function frame332(){ stop(); } public function kickOff(){ this.gotoAndPlay("kickOff"); } public function skipMe(_arg1:Event){ stage.removeEventListener(MouseEvent.MOUSE_DOWN, skipMe); this.parent.addClips(); Tweener.addTween(this, {time:0.75, onComplete:kickOff}); } function frame339(){ stop(); } } }//package flashGame_fla
Section 138
//gameInner_S_mc_692 (flashGame_fla.gameInner_S_mc_692) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class gameInner_S_mc_692 extends MovieClip { public var gameClip_quality_mc:MovieClip; public var gameClip_foreground_mc:MovieClip; public var laser_holder_mc:MovieClip; public function gameInner_S_mc_692(){ addFrameScript(2, frame3, 160, frame161, 251, frame252, 262, frame263, 269, frame270, 276, frame277); } function frame252(){ this.parent.parent.equipGun(); } function frame277(){ stop(); } function frame263(){ stop(); } function frame3(){ stage.addEventListener(MouseEvent.MOUSE_DOWN, skipMe, false, 0, true); } public function skipMe(_arg1:Event){ stage.removeEventListener(MouseEvent.MOUSE_DOWN, skipMe); this.parent.parent.skipMe(); this.gotoAndPlay("kickOff"); } function frame270(){ stop(); } function frame161(){ stage.removeEventListener(MouseEvent.MOUSE_DOWN, skipMe); this.parent.parent.kickOffGame(); } } }//package flashGame_fla
Section 139
//gameOver_menu_item1_mc_571 (flashGame_fla.gameOver_menu_item1_mc_571) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class gameOver_menu_item1_mc_571 extends MovieClip { public var menu_item1_sym_mc:MovieClip; public function gameOver_menu_item1_mc_571(){ addFrameScript(0, frame1, 1, frame2, 9, frame10, 19, frame20); } function frame1(){ stop(); } function frame2(){ stop(); } function frame20(){ stop(); } function frame10(){ stop(); } } }//package flashGame_fla
Section 140
//gameOver_menu_mc_570 (flashGame_fla.gameOver_menu_mc_570) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class gameOver_menu_mc_570 extends MovieClip { public var menu_item7_mc:MovieClip; public var menu_item1_mc:MovieClip; public var menu_item6_mc:MovieClip; public function gameOver_menu_mc_570(){ addFrameScript(0, frame1); } function frame1(){ this.addEventListener(MouseEvent.MOUSE_OVER, menu_btn_OVER); this.addEventListener(MouseEvent.MOUSE_OUT, menu_btn_OUT); } public function menu_btn_OVER(_arg1:MouseEvent):void{ _arg1.target.parent.gotoAndPlay(3); } public function menu_btn_OUT(_arg1:MouseEvent):void{ _arg1.target.parent.gotoAndPlay(11); } } }//package flashGame_fla
Section 141
//gameOver_title_mc_573 (flashGame_fla.gameOver_title_mc_573) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class gameOver_title_mc_573 extends MovieClip { public function gameOver_title_mc_573(){ addFrameScript(65, frame66); } function frame66(){ stop(); } } }//package flashGame_fla
Section 142
//headlines_mc_539 (flashGame_fla.headlines_mc_539) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class headlines_mc_539 extends MovieClip { public function headlines_mc_539(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame8(){ stop(); } function frame10(){ stop(); } function frame11(){ stop(); } function frame12(){ stop(); } function frame13(){ stop(); } function frame9(){ stop(); } } }//package flashGame_fla
Section 143
//intro_diff_easy_mc_35 (flashGame_fla.intro_diff_easy_mc_35) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class intro_diff_easy_mc_35 extends MovieClip { public function intro_diff_easy_mc_35(){ addFrameScript(0, frame1); } function frame1(){ this.mouseChildren = false; } } }//package flashGame_fla
Section 144
//intro_diff_norm_mc_34 (flashGame_fla.intro_diff_norm_mc_34) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class intro_diff_norm_mc_34 extends MovieClip { public function intro_diff_norm_mc_34(){ addFrameScript(0, frame1); } function frame1(){ this.mouseChildren = false; } } }//package flashGame_fla
Section 145
//introAction_mc_544 (flashGame_fla.introAction_mc_544) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class introAction_mc_544 extends MovieClip { public var rain_mc:MovieClip; public var clip_3:Sound; public var myChannel_3:SoundChannel; public var myTransform_3; public var mySound_3:Sound; public function introAction_mc_544(){ addFrameScript(14, frame15, 39, frame40); } function frame40(){ stop(); } function frame15(){ myChannel_3 = new SoundChannel(); myTransform_3 = new SoundTransform(); clip_3 = new (thundercrack); mySound_3 = Sound(clip_3); myChannel_3 = mySound_3.play(); myTransform_3.volume = 0.25; myChannel_3.soundTransform = myTransform_3; } } }//package flashGame_fla
Section 146
//introStickgamesLogo_564 (flashGame_fla.introStickgamesLogo_564) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class introStickgamesLogo_564 extends MovieClip { public function introStickgamesLogo_564(){ addFrameScript(0, frame1, 44, frame45); } function frame1(){ this.addEventListener(MouseEvent.MOUSE_DOWN, menu_btn_DOWN); } public function menu_btn_DOWN(_arg1:MouseEvent):void{ var e = _arg1; var url = "http://www.stickgames.com/"; var request:URLRequest = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; } function frame45(){ gotoAndPlay(2); } } }//package flashGame_fla
Section 147
//introStickgamesLogo2_565 (flashGame_fla.introStickgamesLogo2_565) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class introStickgamesLogo2_565 extends MovieClip { public function introStickgamesLogo2_565(){ addFrameScript(0, frame1); } function frame1(){ this.addEventListener(MouseEvent.MOUSE_DOWN, menu_btn_DOWN); } public function menu_btn_DOWN(_arg1:MouseEvent):void{ var e = _arg1; var url = "http://www.stickgames.com/shooting/"; var request:URLRequest = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; } } }//package flashGame_fla
Section 148
//jumboAll_mc_440 (flashGame_fla.jumboAll_mc_440) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class jumboAll_mc_440 extends MovieClip { public var clip_3:Sound; public var jumbo_mc:MovieClip; public var myChannel_3:SoundChannel; public var myTransform_3; public var mySound_3:Sound; public var combined_Sniper_2_mc:MovieClip; public var clouds:MovieClip; public function jumboAll_mc_440(){ addFrameScript(214, frame215, 274, frame275, 500, frame501); } function frame275(){ myChannel_3 = new SoundChannel(); myTransform_3 = new SoundTransform(); clip_3 = new (airplaneBG); mySound_3 = Sound(clip_3); myChannel_3 = mySound_3.play(); myTransform_3.volume = 0.75; myChannel_3.soundTransform = myTransform_3; } function frame215(){ jumbo_mc.gotoAndPlay(2); } function frame501(){ this.parent.parent.endGame(); stop(); } } }//package flashGame_fla
Section 149
//jumboComplete_mc_442 (flashGame_fla.jumboComplete_mc_442) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class jumboComplete_mc_442 extends MovieClip { public var combined_Sniper_2_mc:MovieClip; public function jumboComplete_mc_442(){ addFrameScript(0, frame1, 268, frame269); } function frame269(){ stop(); } function frame1(){ stop(); } } }//package flashGame_fla
Section 150
//land_mc_291 (flashGame_fla.land_mc_291) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class land_mc_291 extends MovieClip { public var bird2:MovieClip; public function land_mc_291(){ addFrameScript(1, frame2, 182, frame183); } function frame2(){ stop(); } function frame183(){ stop(); } } }//package flashGame_fla
Section 151
//MainTimeline (flashGame_fla.MainTimeline) package flashGame_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.filters.*; import SWFStats.*; import flash.media.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.external.*; import flash.accessibility.*; import flash.errors.*; import flash.text.*; import flash.ui.*; public dynamic class MainTimeline extends MovieClip { public var lastJib:MovieClip; public var stickButton_mc:MovieClip; public var main; public var loadingBar_mc:loaderBar_mc; public function MainTimeline(){ addFrameScript(0, frame1, 11, frame12); } public function clickHandler(_arg1:MouseEvent):void{ var e = _arg1; var url = "http://www.stickgames.com"; var request:URLRequest = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; } function frame1(){ stop(); Log.View(330, "090d5f4a-1664-490c-afff-874d96981590", root.loaderInfo.loaderURL); this.addEventListener(Event.ENTER_FRAME, loading); stage.addEventListener(MouseEvent.MOUSE_DOWN, clickHandler, false, 0, true); } function frame12(){ stop(); Security.allowDomain("*"); main = new Main(); addChild(main); } public function loading(_arg1:Event):void{ var _local2:Number = this.stage.loaderInfo.bytesTotal; var _local3:Number = this.stage.loaderInfo.bytesLoaded; var _local4:Number = (_local3 / _local2); var _local5:Number = _local4; loadingBar_mc.bar.scaleX = _local5; if (_local2 == _local3){ stage.removeEventListener(MouseEvent.MOUSE_DOWN, clickHandler); this.removeEventListener(Event.ENTER_FRAME, loading); loadingBar_mc.gotoAndStop(2); }; } } }//package flashGame_fla
Section 152
//menu_item1_mc_552 (flashGame_fla.menu_item1_mc_552) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class menu_item1_mc_552 extends MovieClip { public var menu_item1_sym_mc:MovieClip; public function menu_item1_mc_552(){ addFrameScript(0, frame1, 1, frame2, 9, frame10, 19, frame20); } function frame1(){ stop(); } function frame2(){ stop(); } function frame20(){ stop(); } function frame10(){ stop(); } } }//package flashGame_fla
Section 153
//menu_item2_mc_550 (flashGame_fla.menu_item2_mc_550) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class menu_item2_mc_550 extends MovieClip { public var menu_item2_sym_mc:MovieClip; public function menu_item2_mc_550(){ addFrameScript(0, frame1, 1, frame2, 9, frame10, 19, frame20); } function frame1(){ menu_item2_sym_mc.addEventListener(MouseEvent.MOUSE_DOWN, menu_btn_DOWN); stop(); } public function menu_btn_DOWN(_arg1:MouseEvent):void{ var e = _arg1; var url = "http://www.stickgames.com/walkthrough/stickshot.html"; var request:URLRequest = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; } function frame20(){ stop(); } function frame10(){ stop(); } function frame2(){ stop(); } } }//package flashGame_fla
Section 154
//menu_item3_mc_554 (flashGame_fla.menu_item3_mc_554) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class menu_item3_mc_554 extends MovieClip { public var menu_item3_sym_mc:MovieClip; public function menu_item3_mc_554(){ addFrameScript(0, frame1, 1, frame2, 9, frame10, 19, frame20); } function frame1(){ stop(); } function frame2(){ stop(); } function frame20(){ stop(); } function frame10(){ stop(); } } }//package flashGame_fla
Section 155
//menu_item4_mc_556 (flashGame_fla.menu_item4_mc_556) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class menu_item4_mc_556 extends MovieClip { public var menu_item4_sym_mc:MovieClip; public function menu_item4_mc_556(){ addFrameScript(0, frame1, 1, frame2, 9, frame10, 19, frame20); } function frame10(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } function frame20(){ stop(); } } }//package flashGame_fla
Section 156
//menu_item5_mc_558 (flashGame_fla.menu_item5_mc_558) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class menu_item5_mc_558 extends MovieClip { public var menu_item5_sym_mc:MovieClip; public function menu_item5_mc_558(){ addFrameScript(0, frame1, 1, frame2, 9, frame10, 19, frame20); } function frame1(){ stop(); } function frame2(){ stop(); } function frame20(){ stop(); } function frame10(){ stop(); } } }//package flashGame_fla
Section 157
//menu_item6_mc_562 (flashGame_fla.menu_item6_mc_562) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class menu_item6_mc_562 extends MovieClip { public var menu_item6_sym_mc:MovieClip; public function menu_item6_mc_562(){ addFrameScript(0, frame1, 1, frame2, 9, frame10, 19, frame20); } function frame20(){ stop(); } function frame1(){ menu_item6_sym_mc.addEventListener(MouseEvent.MOUSE_DOWN, menu_btn_DOWN); stop(); } public function menu_btn_DOWN(_arg1:MouseEvent):void{ var e = _arg1; var url = "http://www.stickgames.com/"; var request:URLRequest = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; } function frame10(){ stop(); } function frame2(){ stop(); } } }//package flashGame_fla
Section 158
//menu_item7_mc_560 (flashGame_fla.menu_item7_mc_560) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class menu_item7_mc_560 extends MovieClip { public var menu_item7_sym_mc:MovieClip; public function menu_item7_mc_560(){ addFrameScript(0, frame1, 1, frame2, 9, frame10, 19, frame20); } function frame1(){ menu_item7_sym_mc.addEventListener(MouseEvent.MOUSE_DOWN, menu_btn_DOWN); stop(); } public function menu_btn_DOWN(_arg1:MouseEvent):void{ var e = _arg1; var url = "http://www.stickgames.com/shooting/"; var request:URLRequest = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; } function frame20(){ stop(); } function frame10(){ stop(); } function frame2(){ stop(); } } }//package flashGame_fla
Section 159
//menu_mc_549 (flashGame_fla.menu_mc_549) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class menu_mc_549 extends MovieClip { public var menu_item7_mc:MovieClip; public var menu_item6_mc:MovieClip; public var menu_item5_mc:MovieClip; public var menu_item4_mc:MovieClip; public var menu_item3_mc:MovieClip; public var menu_item2_mc:MovieClip; public var menu_item1_mc:MovieClip; public function menu_mc_549(){ addFrameScript(0, frame1, 19, frame20, 29, frame30); } public function menu_btn_OUT(_arg1:MouseEvent):void{ _arg1.target.parent.gotoAndPlay(11); } function frame30(){ stop(); } function frame20(){ this.addEventListener(MouseEvent.MOUSE_OVER, menu_btn_OVER); this.addEventListener(MouseEvent.MOUSE_OUT, menu_btn_OUT); } function frame1(){ } public function menu_btn_OVER(_arg1:MouseEvent):void{ _arg1.target.parent.gotoAndPlay(3); } } }//package flashGame_fla
Section 160
//newsInner_mc_533 (flashGame_fla.newsInner_mc_533) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class newsInner_mc_533 extends MovieClip { public var newsOutcome_mc:news_outcome_mc; public var complete_paper_mc:MovieClip; public function newsInner_mc_533(){ addFrameScript(58, frame59, 402, frame403); } function frame59(){ complete_paper_mc.gotoAndStop(1); } function frame403(){ stop(); } } }//package flashGame_fla
Section 161
//rainDripAnimation_mc_208 (flashGame_fla.rainDripAnimation_mc_208) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class rainDripAnimation_mc_208 extends MovieClip { public function rainDripAnimation_mc_208(){ addFrameScript(134, frame135); } function frame135(){ stop(); } } }//package flashGame_fla
Section 162
//rainDrips_mc_207 (flashGame_fla.rainDrips_mc_207) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class rainDrips_mc_207 extends MovieClip { public var rainDripAnimation_mc:MovieClip; public var rndNum:Number; public function rainDrips_mc_207(){ addFrameScript(1, frame2, 109, frame110, 244, frame245); } function frame110(){ rndNum = Math.random(); this.rainDripAnimation_mc.x = Math.round((rndNum * 200)); } function frame2(){ stop(); } function frame245(){ gotoAndPlay(3); } } }//package flashGame_fla
Section 163
//shop_accessory_1_mc_513 (flashGame_fla.shop_accessory_1_mc_513) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class shop_accessory_1_mc_513 extends MovieClip { public var shop_buyButton_mc:MovieClip; public var shop_infoButton_mc:MovieClip; public function shop_accessory_1_mc_513(){ addFrameScript(0, frame1, 9, frame10, 19, frame20); } function frame20(){ stop(); } function frame1(){ stop(); } function frame10(){ stop(); } } }//package flashGame_fla
Section 164
//shop_accessory_2_mc_522 (flashGame_fla.shop_accessory_2_mc_522) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class shop_accessory_2_mc_522 extends MovieClip { public var shop_buyButton_mc:MovieClip; public var shop_infoButton_mc:MovieClip; public function shop_accessory_2_mc_522(){ addFrameScript(0, frame1, 9, frame10, 19, frame20); } function frame20(){ stop(); } function frame1(){ stop(); } function frame10(){ stop(); } } }//package flashGame_fla
Section 165
//shop_accessory_3_mc_526 (flashGame_fla.shop_accessory_3_mc_526) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class shop_accessory_3_mc_526 extends MovieClip { public var shop_buyButton_mc:MovieClip; public var shop_infoButton_mc:MovieClip; public function shop_accessory_3_mc_526(){ addFrameScript(0, frame1, 9, frame10, 19, frame20); } function frame20(){ stop(); } function frame1(){ stop(); } function frame10(){ stop(); } } }//package flashGame_fla
Section 166
//shop_ammo_1_mc_518 (flashGame_fla.shop_ammo_1_mc_518) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class shop_ammo_1_mc_518 extends MovieClip { public var shop_buyButton_mc:MovieClip; public var shop_infoButton_mc:MovieClip; public function shop_ammo_1_mc_518(){ addFrameScript(0, frame1, 9, frame10, 19, frame20); } function frame20(){ stop(); } function frame1(){ stop(); } function frame10(){ stop(); } } }//package flashGame_fla
Section 167
//shop_buyButton_mc_500 (flashGame_fla.shop_buyButton_mc_500) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class shop_buyButton_mc_500 extends MovieClip { public var shop_buyButton_inner_mc:MovieClip; public function shop_buyButton_mc_500(){ addFrameScript(0, frame1, 4, frame5, 9, frame10); } function frame1(){ stop(); } function frame5(){ stop(); } function frame10(){ stop(); } } }//package flashGame_fla
Section 168
//shop_gun_1_mc_492 (flashGame_fla.shop_gun_1_mc_492) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class shop_gun_1_mc_492 extends MovieClip { public var shop_buyButton_mc:MovieClip; public var shop_infoButton_mc:MovieClip; public function shop_gun_1_mc_492(){ addFrameScript(0, frame1, 9, frame10, 19, frame20); } function frame20(){ stop(); } function frame1(){ stop(); } function frame10(){ stop(); } } }//package flashGame_fla
Section 169
//shop_gun_2_mc_503 (flashGame_fla.shop_gun_2_mc_503) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class shop_gun_2_mc_503 extends MovieClip { public var shop_buyButton_mc:MovieClip; public var shop_infoButton_mc:MovieClip; public function shop_gun_2_mc_503(){ addFrameScript(0, frame1, 9, frame10, 19, frame20); } function frame20(){ stop(); } function frame1(){ stop(); } function frame10(){ stop(); } } }//package flashGame_fla
Section 170
//shop_gun_3_mc_508 (flashGame_fla.shop_gun_3_mc_508) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class shop_gun_3_mc_508 extends MovieClip { public var shop_buyButton_mc:MovieClip; public var shop_infoButton_mc:MovieClip; public function shop_gun_3_mc_508(){ addFrameScript(0, frame1, 9, frame10, 19, frame20); } function frame20(){ stop(); } function frame1(){ stop(); } function frame10(){ stop(); } } }//package flashGame_fla
Section 171
//shop_infoButton_1_mc_494 (flashGame_fla.shop_infoButton_1_mc_494) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class shop_infoButton_1_mc_494 extends MovieClip { public var shop_gun_info_button_inner_mc:MovieClip; public var shop_gun_info_txt_mc:MovieClip; public function shop_infoButton_1_mc_494(){ addFrameScript(0, frame1, 9, frame10, 19, frame20); } function frame20(){ stop(); } function frame1(){ stop(); } function frame10(){ stop(); } } }//package flashGame_fla
Section 172
//shop_infoButton_2_mc_505 (flashGame_fla.shop_infoButton_2_mc_505) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class shop_infoButton_2_mc_505 extends MovieClip { public var shop_gun_info_button_inner_mc:MovieClip; public var shop_gun_info_txt_mc:MovieClip; public function shop_infoButton_2_mc_505(){ addFrameScript(0, frame1, 9, frame10, 19, frame20); } function frame20(){ stop(); } function frame1(){ stop(); } function frame10(){ stop(); } } }//package flashGame_fla
Section 173
//shop_infoButton_3_mc_510 (flashGame_fla.shop_infoButton_3_mc_510) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class shop_infoButton_3_mc_510 extends MovieClip { public var shop_gun_info_button_inner_mc:MovieClip; public var shop_gun_info_txt_mc:MovieClip; public function shop_infoButton_3_mc_510(){ addFrameScript(0, frame1, 9, frame10, 19, frame20); } function frame20(){ stop(); } function frame1(){ stop(); } function frame10(){ stop(); } } }//package flashGame_fla
Section 174
//shop_infoButton_4_mc_519 (flashGame_fla.shop_infoButton_4_mc_519) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class shop_infoButton_4_mc_519 extends MovieClip { public var shop_gun_info_button_inner_mc:MovieClip; public var shop_gun_info_txt_mc:MovieClip; public function shop_infoButton_4_mc_519(){ addFrameScript(0, frame1, 9, frame10, 19, frame20); } function frame20(){ stop(); } function frame1(){ stop(); } function frame10(){ stop(); } } }//package flashGame_fla
Section 175
//shop_infoButton_5_mc_515 (flashGame_fla.shop_infoButton_5_mc_515) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class shop_infoButton_5_mc_515 extends MovieClip { public var shop_gun_info_button_inner_mc:MovieClip; public var shop_gun_info_txt_mc:MovieClip; public function shop_infoButton_5_mc_515(){ addFrameScript(0, frame1, 9, frame10, 19, frame20); } function frame20(){ stop(); } function frame1(){ stop(); } function frame10(){ stop(); } } }//package flashGame_fla
Section 176
//shop_infoButton_6_mc_523 (flashGame_fla.shop_infoButton_6_mc_523) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class shop_infoButton_6_mc_523 extends MovieClip { public var shop_gun_info_button_inner_mc:MovieClip; public var shop_gun_info_txt_mc:MovieClip; public function shop_infoButton_6_mc_523(){ addFrameScript(0, frame1, 9, frame10, 19, frame20); } function frame20(){ stop(); } function frame1(){ stop(); } function frame10(){ stop(); } } }//package flashGame_fla
Section 177
//shop_infoButton_7_mc_527 (flashGame_fla.shop_infoButton_7_mc_527) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class shop_infoButton_7_mc_527 extends MovieClip { public var shop_gun_info_button_inner_mc:MovieClip; public var shop_gun_info_txt_mc:MovieClip; public function shop_infoButton_7_mc_527(){ addFrameScript(0, frame1, 9, frame10, 19, frame20); } function frame20(){ stop(); } function frame1(){ stop(); } function frame10(){ stop(); } } }//package flashGame_fla
Section 178
//shop_next_button_mc_490 (flashGame_fla.shop_next_button_mc_490) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class shop_next_button_mc_490 extends MovieClip { public var shop_next_button_inner_mc:MovieClip; public function shop_next_button_mc_490(){ addFrameScript(0, frame1, 9, frame10, 19, frame20); } function frame1(){ stop(); } function frame20(){ stop(); } function frame10(){ stop(); } } }//package flashGame_fla
Section 179
//sign_text_animation_mc_204 (flashGame_fla.sign_text_animation_mc_204) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class sign_text_animation_mc_204 extends MovieClip { public function sign_text_animation_mc_204(){ addFrameScript(0, frame1, 82, frame83); } function frame83(){ gotoAndPlay(2); } function frame1(){ stop(); } } }//package flashGame_fla
Section 180
//SPARKLE2_176 (flashGame_fla.SPARKLE2_176) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class SPARKLE2_176 extends MovieClip { public function SPARKLE2_176(){ addFrameScript(13, frame14); } function frame14(){ stop(); } } }//package flashGame_fla
Section 181
//titleText_mc_566 (flashGame_fla.titleText_mc_566) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class titleText_mc_566 extends MovieClip { public function titleText_mc_566(){ addFrameScript(68, frame69); } function frame69(){ stop(); } } }//package flashGame_fla
Section 182
//veh_copCarGlow_mc_677 (flashGame_fla.veh_copCarGlow_mc_677) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class veh_copCarGlow_mc_677 extends MovieClip { public function veh_copCarGlow_mc_677(){ addFrameScript(0, frame1, 54, frame55); } function frame1(){ stop(); } function frame55(){ gotoAndPlay(15); } } }//package flashGame_fla
Section 183
//window_mc_206 (flashGame_fla.window_mc_206) package flashGame_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class window_mc_206 extends MovieClip { public var rainDrips_mc:MovieClip; public function window_mc_206(){ addFrameScript(1, frame2, 871, frame872); } function frame872(){ this.gotoAndPlay(50); } function frame2(){ stop(); } } }//package flashGame_fla
Section 184
//Log (SWFStats.Log) package SWFStats { import flash.events.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.external.*; public final class Log { private static const PingR:Timer = new Timer(30000); private static const Random:Number = Math.random(); private static const PingF:Timer = new Timer(60000); public static var GUID:String = ""; private static var Plays:int = 0; private static var Enabled:Boolean = false; private static var FirstPing:Boolean = true; private static var Pings:int = 0; public static var SourceUrl:String; private static var HighestGoal:int = 0; public static var SWFID:int = 0; private static function GetCookie(_arg1:String):int{ var _local2:SharedObject = SharedObject.getLocal("swfstats"); if (_local2.data[_arg1] == undefined){ return (0); }; return (int(_local2.data[_arg1])); } private static function SaveCookie(_arg1:String, _arg2:int):void{ var _local3:SharedObject = SharedObject.getLocal("swfstats"); _local3.data[_arg1] = _arg2.toString(); _local3.flush(); } public static function View(_arg1:int=0, _arg2:String="", _arg3:String=""):void{ SWFID = _arg1; GUID = _arg2; Enabled = true; if ((((SWFID == 0)) || ((GUID == "")))){ Enabled = false; return; }; if (((((!((_arg3.indexOf("http://") == 0))) && (!((Security.sandboxType == "localWithNetwork"))))) && (!((Security.sandboxType == "localTrusted"))))){ Enabled = false; return; }; SourceUrl = GetUrl(_arg3); if ((((SourceUrl == null)) || ((SourceUrl == "")))){ Enabled = false; return; }; Security.allowDomain("http://tracker.swfstats.com/"); Security.allowInsecureDomain("http://tracker.swfstats.com/"); Security.loadPolicyFile("http://tracker.swfstats.com/crossdomain.xml"); Security.allowDomain("http://utils.swfstats.com/"); Security.allowInsecureDomain("http://utils.swfstats.com/"); Security.loadPolicyFile("http://utils.swfstats.com/crossdomain.xml"); var _local4:int = GetCookie("views"); _local4++; SaveCookie("views", _local4); Send("View", ("views=" + _local4)); PingF.addEventListener(TimerEvent.TIMER, PingServer); PingF.start(); } public static function LevelCounterMetric(_arg1:String, _arg2):void{ if (!Enabled){ return; }; Send("LevelMetric", ((("name=" + escape(_arg1)) + "&level=") + _arg2)); } private static function Send(_arg1:String, _arg2:String):void{ var _local3:URLLoader = new URLLoader(); _local3.addEventListener(IOErrorEvent.IO_ERROR, ErrorHandler); _local3.addEventListener(HTTPStatusEvent.HTTP_STATUS, StatusChange); _local3.addEventListener(SecurityErrorEvent.SECURITY_ERROR, ErrorHandler); _local3.load(new URLRequest(((((((((((("http://tracker.swfstats.com/Games/" + _arg1) + ".html?guid=") + GUID) + "&swfid=") + SWFID) + "&") + _arg2) + "&url=") + SourceUrl) + "&") + Random))); } public static function Play():void{ if (!Enabled){ return; }; Plays++; Send("Play", ("plays=" + Plays)); } private static function GetUrl(_arg1:String):String{ var url:String; var defaulturl = _arg1; if (ExternalInterface.available){ try { url = String(ExternalInterface.call("window.location.href.toString")); } catch(s:Error) { url = defaulturl; }; } else { if (defaulturl.indexOf("http://") == 0){ url = defaulturl; }; }; if ((((((url == null)) || ((url == "")))) || ((url == "null")))){ if ((((Security.sandboxType == "localWithNetwork")) || ((Security.sandboxType == "localTrusted")))){ url = "http://local-testing/"; } else { url = null; }; }; return (url); } private static function ErrorHandler(... _args):void{ Enabled = false; } public static function LevelRangedMetric(_arg1:String, _arg2, _arg3:int):void{ if (!Enabled){ return; }; Send("LevelMetricRanged", ((((("name=" + escape(_arg1)) + "&level=") + _arg2) + "&value=") + _arg3)); } private static function StatusChange(... _args):void{ } public static function Goal(_arg1:int, _arg2:String):void{ if (!Enabled){ return; }; if (HighestGoal >= _arg1){ return; }; HighestGoal = _arg1; Send("Goal", ((("goal=" + _arg1) + "&name=") + escape(_arg2))); } private static function PingServer(... _args):void{ if (!Enabled){ return; }; Pings++; Send("Ping", (((FirstPing) ? "&firstping=yes" : "" + "&pings=") + Pings)); if (FirstPing){ PingF.stop(); PingR.addEventListener(TimerEvent.TIMER, PingServer); PingR.start(); FirstPing = false; }; } public static function LevelAverageMetric(_arg1:String, _arg2, _arg3:int):void{ if (!Enabled){ return; }; Send("LevelMetricAverage", ((((("name=" + escape(_arg1)) + "&level=") + _arg2) + "&value=") + _arg3)); } public static function CustomMetric(_arg1:String, _arg2:String=null):void{ if (!Enabled){ return; }; if (_arg2 == null){ _arg2 = ""; }; Send("CustomMetric", ((("name=" + escape(_arg1)) + "&group=") + escape(_arg2))); } } }//package SWFStats
Section 185
//airplaneBG (airplaneBG) package { import flash.media.*; public dynamic class airplaneBG extends Sound { } }//package
Section 186
//ak74load (ak74load) package { import flash.media.*; public dynamic class ak74load extends Sound { } }//package
Section 187
//allColours_mc (allColours_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class allColours_mc extends MovieClip { public function allColours_mc(){ addFrameScript(58, frame59); } function frame59(){ stop(); } } }//package
Section 188
//away_mc (away_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class away_mc extends MovieClip { public var hat_holder_mc:MovieClip; public var holder_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; public var client_leftArm_mc:MovieClip; public function away_mc(){ addFrameScript(0, frame1, 16, frame17); } function frame1(){ stop(); } function frame17(){ gotoAndPlay(2); } } }//package
Section 189
//barBackground (barBackground) package { import flash.media.*; public dynamic class barBackground extends Sound { } }//package
Section 190
//bin_1_mc (bin_1_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class bin_1_mc extends MovieClip { public function bin_1_mc(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ stop(); } function frame19(){ stop(); } } }//package
Section 191
//bin_1_snd (bin_1_snd) package { import flash.media.*; public dynamic class bin_1_snd extends Sound { } }//package
Section 192
//bin_2_mc (bin_2_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class bin_2_mc extends MovieClip { public function bin_2_mc(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ stop(); } function frame19(){ stop(); } } }//package
Section 193
//brake_22 (brake_22) package { import flash.media.*; public dynamic class brake_22 extends Sound { } }//package
Section 194
//briefcase_mc (briefcase_mc) package { import flash.display.*; public dynamic class briefcase_mc extends MovieClip { } }//package
Section 195
//bShot_mc (bShot_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class bShot_mc extends MovieClip { public var client_leftArm_mc:MovieClip; public var hat_holder_mc:MovieClip; public var holder_mc:MovieClip; public function bShot_mc(){ addFrameScript(0, frame1, 41, frame42); } function frame42(){ stop(); } function frame1(){ stop(); } } }//package
Section 196
//button (button) package { import flash.display.*; public dynamic class button extends MovieClip { } }//package
Section 197
//carHorn (carHorn) package { import flash.media.*; public dynamic class carHorn extends Sound { } }//package
Section 198
//carHorn_2 (carHorn_2) package { import flash.media.*; public dynamic class carHorn_2 extends Sound { } }//package
Section 199
//cctv_1 (cctv_1) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class cctv_1 extends MovieClip { public var hitBox_1_mc:MovieClip; public function cctv_1(){ addFrameScript(0, frame1, 16, frame17, 56, frame57, 65, frame66, 75, frame76, 88, frame89, 99, frame100); } function frame100(){ gotoAndPlay("alerted"); } function frame17(){ if (this.disabled){ stop(); } else { if (this.deactivated){ gotoAndPlay("deactivated"); } else { if (this.alerted){ gotoAndPlay("alerted"); } else { play(); }; }; }; } function frame1(){ this.parent.mouseChildren = false; stop(); } function frame76(){ stop(); } function frame66(){ } function frame89(){ gotoAndPlay(18); } function frame57(){ gotoAndPlay("start"); } } }//package
Section 200
//cctv_2 (cctv_2) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class cctv_2 extends MovieClip { public var hitBox_1_mc:MovieClip; public function cctv_2(){ addFrameScript(0, frame1, 16, frame17, 56, frame57, 65, frame66, 75, frame76, 88, frame89, 99, frame100); } function frame100(){ gotoAndPlay("alerted"); } function frame17(){ if (this.disabled){ stop(); } else { if (this.deactivated){ gotoAndPlay("deactivated"); } else { if (this.alerted){ gotoAndPlay("alerted"); } else { play(); }; }; }; } function frame1(){ this.parent.mouseChildren = false; stop(); } function frame76(){ stop(); } function frame66(){ } function frame89(){ gotoAndPlay(18); } function frame57(){ gotoAndPlay("start"); } } }//package
Section 201
//cctv_sparks_mc (cctv_sparks_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class cctv_sparks_mc extends MovieClip { public function cctv_sparks_mc(){ addFrameScript(65, frame66); } function frame66(){ stop(); parent.removeChild(this); } } }//package
Section 202
//chopper_1_mc (chopper_1_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class chopper_1_mc extends MovieClip { public var smokeBox_mc:MovieClip; public function chopper_1_mc(){ addFrameScript(0, frame1, 119, frame120, 160, frame161); } function frame120(){ this.parent.done = true; } function frame1(){ } function frame161(){ stop(); } } }//package
Section 203
//client_laser_lightsOut_mc (client_laser_lightsOut_mc) package { import flash.display.*; public dynamic class client_laser_lightsOut_mc extends MovieClip { } }//package
Section 204
//client_Shoot_warning_mc (client_Shoot_warning_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class client_Shoot_warning_mc extends MovieClip { public function client_Shoot_warning_mc(){ addFrameScript(15, frame16); } function frame16(){ stop(); } } }//package
Section 205
//client_Shot_msg_1_mc (client_Shot_msg_1_mc) package { import flash.display.*; public dynamic class client_Shot_msg_1_mc extends MovieClip { } }//package
Section 206
//client_Shot_msg_2_mc (client_Shot_msg_2_mc) package { import flash.display.*; public dynamic class client_Shot_msg_2_mc extends MovieClip { } }//package
Section 207
//client_Shot_msg_3_mc (client_Shot_msg_3_mc) package { import flash.display.*; public dynamic class client_Shot_msg_3_mc extends MovieClip { } }//package
Section 208
//clientPhoneArm (clientPhoneArm) package { import flash.display.*; public dynamic class clientPhoneArm extends MovieClip { } }//package
Section 209
//clipout (clipout) package { import flash.media.*; public dynamic class clipout extends Sound { } }//package
Section 210
//clockTick (clockTick) package { import flash.media.*; public dynamic class clockTick extends Sound { } }//package
Section 211
//comicClip_1_mc (comicClip_1_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comicClip_1_mc extends MovieClip { public var comic_txt_mc:MovieClip; public var comic_action_mc:MovieClip; public function comicClip_1_mc(){ addFrameScript(0, frame1); } public function init(){ comic_action_mc.stop(); comic_txt_mc.stop(); comic_action_mc.comic_action_pane2_mc.rain_mc.stop(); } public function start(){ comic_action_mc.gotoAndPlay(2); comic_txt_mc.gotoAndPlay(2); } public function finish(){ comic_action_mc.comic_action_pane1_mc.stop(); comic_action_mc.comic_action_pane2_mc.stop(); comic_action_mc.comic_action_pane2_mc.window_mc.stop(); comic_action_mc.comic_action_pane2_mc.rain_mc.stop(); comic_action_mc.comic_action_pane2_mc.window_mc.rainDrips_mc.stop(); comic_action_mc.comic_action_pane2_mc.skyline_mc.sign_mc.stop(); comic_action_mc.stop(); comic_txt_mc.stopThis(); } function frame1(){ } public function startPane_1(){ comic_action_mc.comic_action_pane1_mc.gotoAndPlay(3); } public function startPane_2(){ comic_action_mc.comic_action_pane2_mc.gotoAndPlay(3); comic_action_mc.comic_action_pane2_mc.window_mc.gotoAndPlay(3); comic_action_mc.comic_action_pane2_mc.rain_mc.gotoAndPlay(2); comic_action_mc.comic_action_pane2_mc.window_mc.rainDrips_mc.gotoAndPlay(3); comic_action_mc.comic_action_pane2_mc.skyline_mc.sign_mc.gotoAndPlay(2); comic_action_mc.comic_action_pane1_mc.stop(); } } }//package
Section 212
//comicClip_10_mc (comicClip_10_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comicClip_10_mc extends MovieClip { public var comic_txt_mc:MovieClip; public var comic_action_mc:MovieClip; public function comicClip_10_mc(){ addFrameScript(0, frame1); } public function init(){ this.comic_action_mc.stop(); this.comic_txt_mc.stop(); } public function start(){ comic_action_mc.gotoAndPlay(2); this.comic_txt_mc.gotoAndPlay(2); } public function finish(){ this.comic_action_mc.stop(); this.comic_txt_mc.stopThis(); } function frame1(){ stop(); } } }//package
Section 213
//comicClip_11_mc (comicClip_11_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comicClip_11_mc extends MovieClip { public var comic_txt_mc:MovieClip; public var comic_action_mc:MovieClip; public function comicClip_11_mc(){ addFrameScript(0, frame1); } public function init(){ this.comic_action_mc.stop(); this.comic_txt_mc.stop(); } public function start(){ comic_action_mc.gotoAndPlay(2); this.comic_txt_mc.gotoAndPlay(2); } public function finish(){ this.comic_action_mc.stop(); this.comic_txt_mc.stopThis(); } function frame1(){ stop(); } } }//package
Section 214
//comicClip_12_mc (comicClip_12_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import com.metropolis.content.comic.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comicClip_12_mc extends ComicClip { public function comicClip_12_mc(){ addFrameScript(0, frame1); } public function init(){ this.comic_action_mc.stop(); this.comic_txt_mc.stop(); } public function start(){ comic_action_mc.gotoAndPlay(2); this.comic_txt_mc.gotoAndPlay(2); } public function finish(){ this.comic_action_mc.stop(); this.comic_txt_mc.stopThis(); } function frame1(){ stop(); } } }//package
Section 215
//comicClip_13_mc (comicClip_13_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comicClip_13_mc extends MovieClip { public var comic_txt_mc:MovieClip; public var comic_action_mc:MovieClip; public function comicClip_13_mc(){ addFrameScript(0, frame1); } public function init(){ comic_action_mc.stop(); comic_txt_mc.stop(); } public function start(){ comic_action_mc.gotoAndPlay(2); comic_txt_mc.gotoAndPlay(2); } public function finish(){ comic_txt_mc.stopThis(); comic_action_mc.stop(); comic_action_mc.comic_action_pane1_mc.stop(); comic_action_mc.comic_action_pane1_mc.comicClip_13_rotor_mc.stop(); comic_action_mc.comic_action_pane2_mc.stop(); comic_action_mc.comic_action_pane2_mc.comic_8_action_fireVurk_mc.stop(); } function frame1(){ stop(); } public function startPane_1(){ comic_action_mc.comic_action_pane1_mc.gotoAndPlay(3); } public function startPane_2(){ comic_action_mc.comic_action_pane1_mc.stop(); comic_action_mc.comic_action_pane1_mc.comicClip_13_rotor_mc.stop(); comic_action_mc.comic_action_pane2_mc.gotoAndPlay(3); comic_action_mc.comic_action_pane2_mc.comic_8_action_fireVurk_mc.gotoAndPlay(3); } } }//package
Section 216
//comicClip_14_mc (comicClip_14_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comicClip_14_mc extends MovieClip { public var comic_txt_mc:MovieClip; public var comic_action_mc:MovieClip; public function comicClip_14_mc(){ addFrameScript(0, frame1); } public function init(){ this.comic_action_mc.stop(); this.comic_txt_mc.stop(); } public function start(){ comic_action_mc.gotoAndPlay(2); this.comic_txt_mc.gotoAndPlay(2); } public function finish(){ this.comic_action_mc.stop(); this.comic_txt_mc.stopThis(); } function frame1(){ stop(); } } }//package
Section 217
//comicClip_15_mc (comicClip_15_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comicClip_15_mc extends MovieClip { public var comic_txt_mc:MovieClip; public var comic_action_mc:MovieClip; public function comicClip_15_mc(){ addFrameScript(0, frame1); } public function init(){ comic_action_mc.stop(); comic_txt_mc.stop(); } public function start(){ comic_action_mc.gotoAndPlay(2); comic_txt_mc.gotoAndPlay(2); } public function finish(){ comic_action_mc.comic_action_pane1_mc.stop(); comic_action_mc.comic_action_pane1_mc.comicClip_15_dudeAll_mc.stop(); comic_action_mc.comic_action_pane2_mc.stop(); comic_action_mc.comic_action_pane2_mc.comic_3_barrel_inner_mc.stop(); comic_action_mc.stop(); comic_txt_mc.stopThis(); } function frame1(){ } public function startPane_1(){ comic_action_mc.comic_action_pane1_mc.gotoAndPlay(3); } public function startPane_2(){ comic_action_mc.comic_action_pane2_mc.gotoAndPlay(3); comic_action_mc.comic_action_pane2_mc.comic_3_barrel_inner_mc.gotoAndPlay(3); } } }//package
Section 218
//comicClip_16_mc (comicClip_16_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comicClip_16_mc extends MovieClip { public var comic_txt_mc:MovieClip; public var comic_action_mc:MovieClip; public function comicClip_16_mc(){ addFrameScript(0, frame1); } public function init(){ this.comic_action_mc.stop(); this.comic_txt_mc.stop(); } public function start(){ comic_action_mc.gotoAndPlay(2); this.comic_txt_mc.gotoAndPlay(2); } public function finish(){ this.comic_action_mc.stop(); this.comic_txt_mc.stopThis(); } function frame1(){ stop(); } } }//package
Section 219
//comicClip_17_mc (comicClip_17_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comicClip_17_mc extends MovieClip { public var comic_txt_mc:MovieClip; public var comic_action_mc:MovieClip; public function comicClip_17_mc(){ addFrameScript(0, frame1); } public function init(){ comic_action_mc.stop(); comic_txt_mc.stop(); } public function start(){ comic_action_mc.gotoAndPlay(2); comic_txt_mc.gotoAndPlay(2); } public function finish(){ comic_action_mc.comic_action_pane1_mc.stop(); comic_action_mc.comic_action_pane2_mc.stop(); comic_action_mc.stop(); comic_txt_mc.stopThis(); } function frame1(){ } public function startPane_1(){ comic_action_mc.comic_action_pane1_mc.gotoAndPlay(3); } public function startPane_2(){ comic_action_mc.comic_action_pane2_mc.gotoAndPlay(3); } } }//package
Section 220
//comicClip_18_mc (comicClip_18_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comicClip_18_mc extends MovieClip { public var comic_txt_mc:MovieClip; public var comic_action_mc:MovieClip; public function comicClip_18_mc(){ addFrameScript(0, frame1); } public function init(){ this.comic_action_mc.stop(); this.comic_txt_mc.stop(); } public function start(){ comic_action_mc.gotoAndPlay(2); this.comic_txt_mc.gotoAndPlay(2); } public function finish(){ this.comic_action_mc.stop(); this.comic_txt_mc.stopThis(); } function frame1(){ stop(); } public function soundFadeIn(_arg1:TimerEvent){ fadeInIncr = (fadeInIncr + 0.05); var _local2:SoundTransform = new SoundTransform((fadeInIncr / 6), 0); myChannel.soundTransform = _local2; } } }//package
Section 221
//comicClip_2_mc (comicClip_2_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import com.metropolis.content.comic.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comicClip_2_mc extends ComicClip { public function comicClip_2_mc(){ addFrameScript(0, frame1); } public function init(){ comic_action_mc.stop(); comic_action_mc.allCigs_mc.stop(); comic_txt_mc.stop(); } public function start(){ comic_action_mc.gotoAndPlay(2); comic_action_mc.allCigs_mc.gotoAndPlay(2); comic_txt_mc.gotoAndPlay(2); } public function finish(){ comic_action_mc.stop(); comic_action_mc.allCigs_mc.stop(); comic_txt_mc.stop(); comic_txt_mc.stopThis(); } function frame1(){ } } }//package
Section 222
//comicClip_3_mc (comicClip_3_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comicClip_3_mc extends MovieClip { public var comic_txt_mc:MovieClip; public function comicClip_3_mc(){ addFrameScript(0, frame1); } public function init(){ this.comic_txt_mc.stop(); } public function start(){ this.comic_txt_mc.gotoAndPlay(2); } public function finish(){ this.comic_txt_mc.stopThis(); } function frame1(){ stop(); } } }//package
Section 223
//comicClip_4_mc (comicClip_4_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comicClip_4_mc extends MovieClip { public var comic_txt_mc:MovieClip; public var comic_action_mc:MovieClip; public function comicClip_4_mc(){ addFrameScript(0, frame1); } public function init(){ this.comic_action_mc.stop(); this.comic_action_mc.rain_mc.stop(); this.comic_txt_mc.stop(); } public function start(){ comic_action_mc.gotoAndPlay(2); this.comic_action_mc.rain_mc.gotoAndPlay(2); this.comic_txt_mc.gotoAndPlay(2); } public function finish(){ this.comic_action_mc.stop(); this.comic_action_mc.rain_mc.stop(); this.comic_txt_mc.stopThis(); } function frame1(){ } public function soundFadeIn(_arg1:TimerEvent){ fadeInIncr = (fadeInIncr + 0.05); var _local2:SoundTransform = new SoundTransform((fadeInIncr / 6), 0); myChannel.soundTransform = _local2; } } }//package
Section 224
//comicClip_5_mc (comicClip_5_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comicClip_5_mc extends MovieClip { public var comic_5_action_mc:MovieClip; public var comic_txt_mc:MovieClip; public function comicClip_5_mc(){ addFrameScript(0, frame1); } public function init(){ this.comic_5_action_mc.stop(); this.comic_txt_mc.stop(); } public function finish(){ this.comic_5_action_mc.stop(); this.comic_txt_mc.stopThis(); } public function start(){ comic_5_action_mc.gotoAndPlay(2); this.comic_txt_mc.gotoAndPlay(2); } function frame1(){ stop(); } } }//package
Section 225
//comicClip_6_mc (comicClip_6_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comicClip_6_mc extends MovieClip { public var comic_txt_mc:MovieClip; public var comic_action_mc:MovieClip; public function comicClip_6_mc(){ addFrameScript(0, frame1); } public function init(){ this.comic_action_mc.stop(); this.comic_txt_mc.stop(); } public function start(){ this.comic_txt_mc.gotoAndPlay(2); } public function finish(){ this.comic_action_mc.stop(); this.comic_txt_mc.stopThis(); } function frame1(){ stop(); } public function startAnimation(){ comic_action_mc.gotoAndPlay(2); } } }//package
Section 226
//comicClip_7_mc (comicClip_7_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comicClip_7_mc extends MovieClip { public var comic_txt_mc:MovieClip; public var comic_action_mc:MovieClip; public function comicClip_7_mc(){ addFrameScript(0, frame1); } public function init(){ this.comic_action_mc.stop(); this.comic_txt_mc.stop(); } public function start(){ comic_action_mc.gotoAndPlay(2); this.comic_txt_mc.gotoAndPlay(2); } public function finish(){ this.comic_action_mc.stop(); this.comic_txt_mc.stopThis(); } function frame1(){ stop(); } } }//package
Section 227
//comicClip_8_mc (comicClip_8_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import com.metropolis.content.comic.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comicClip_8_mc extends ComicClip { public function comicClip_8_mc(){ addFrameScript(0, frame1); } public function init(){ comic_action_mc.stop(); comic_txt_mc.stop(); } public function start(){ comic_action_mc.gotoAndPlay(2); comic_txt_mc.gotoAndPlay(2); } public function finish(){ comic_action_mc.comic_action_pane1_mc.stop(); comic_action_mc.comic_action_pane2_mc.stop(); comic_action_mc.comic_action_pane1_mc.stop(); comic_action_mc.comic_action_pane1_mc.comic_13_action_pane2_mc.comicActionInner2_1_mc.stop(); comic_action_mc.comic_action_pane1_mc.comic_13_action_pane2_mc.comicActionInner2_1_mc.bird2.stop(); comic_action_mc.comic_action_pane1_mc.comic_13_action_pane2_mc.comicActionInner2_2_mc.stop(); comic_action_mc.comic_action_pane1_mc.comic_13_action_pane2_mc.comicActionInner2_2_mc.bird2.stop(); comic_action_mc.comic_action_pane2_mc.cctv_mc.stop(); comic_action_mc.stop(); comic_txt_mc.stopThis(); } function frame1(){ stop(); } public function startPane_1(){ comic_action_mc.comic_action_pane1_mc.gotoAndPlay(3); comic_action_mc.comic_action_pane1_mc.comic_13_action_pane2_mc.comicActionInner2_1_mc.gotoAndPlay(2); comic_action_mc.comic_action_pane1_mc.comic_13_action_pane2_mc.comicActionInner2_1_mc.bird2.gotoAndPlay(2); comic_action_mc.comic_action_pane1_mc.comic_13_action_pane2_mc.comicActionInner2_2_mc.gotoAndPlay(2); comic_action_mc.comic_action_pane1_mc.comic_13_action_pane2_mc.comicActionInner2_2_mc.bird2.gotoAndPlay(2); } public function startPane_2(){ comic_action_mc.comic_action_pane1_mc.stop(); comic_action_mc.comic_action_pane1_mc.comic_13_action_pane2_mc.comicActionInner2_1_mc.stop(); comic_action_mc.comic_action_pane1_mc.comic_13_action_pane2_mc.comicActionInner2_1_mc.bird2.stop(); comic_action_mc.comic_action_pane1_mc.comic_13_action_pane2_mc.comicActionInner2_2_mc.stop(); comic_action_mc.comic_action_pane1_mc.comic_13_action_pane2_mc.comicActionInner2_2_mc.bird2.stop(); comic_action_mc.comic_action_pane2_mc.gotoAndPlay(3); } } }//package
Section 228
//comicClip_9_mc (comicClip_9_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import caurina.transitions.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class comicClip_9_mc extends MovieClip { public var comic_txt_mc:MovieClip; public var comic_action_mc:MovieClip; public function comicClip_9_mc(){ addFrameScript(0, frame1); } public function init(){ this.comic_action_mc.stop(); this.comic_txt_mc.stop(); } public function start(){ comic_action_mc.gotoAndPlay(2); this.comic_txt_mc.gotoAndPlay(2); } public function finish(){ this.comic_action_mc.stop(); Tweener.removeTweens(this.comic_action_mc.comic_9_moon_mc); this.comic_txt_mc.stopThis(); } function frame1(){ stop(); } } }//package
Section 229
//confirm_exit_mc (confirm_exit_mc) package { import flash.display.*; public dynamic class confirm_exit_mc extends MovieClip { public var exit_confirm_no_mc:MovieClip; public var _bg:MovieClip; public var exit_confirm_yes_mc:MovieClip; } }//package
Section 230
//display_ammoBullets_1_mc (display_ammoBullets_1_mc) package { import flash.display.*; public dynamic class display_ammoBullets_1_mc extends MovieClip { public var display_bullet_5_mc:MovieClip; public var display_bullet_4_mc:MovieClip; public var display_bullet_3_mc:MovieClip; public var display_bullet_2_mc:MovieClip; public var display_bullet_1_mc:MovieClip; } }//package
Section 231
//display_ammoBullets_2_mc (display_ammoBullets_2_mc) package { import flash.display.*; public dynamic class display_ammoBullets_2_mc extends MovieClip { public var display_bullet_5_mc:MovieClip; public var display_bullet_4_mc:MovieClip; public var display_bullet_3_mc:MovieClip; public var display_bullet_2_mc:MovieClip; public var display_bullet_1_mc:MovieClip; public var display_bullet_8_mc:MovieClip; public var display_bullet_7_mc:MovieClip; public var display_bullet_6_mc:MovieClip; } }//package
Section 232
//display_ammoBullets_3_mc (display_ammoBullets_3_mc) package { import flash.display.*; public dynamic class display_ammoBullets_3_mc extends MovieClip { public var display_bullet_5_mc:MovieClip; public var display_bullet_4_mc:MovieClip; public var display_bullet_3_mc:MovieClip; public var display_bullet_2_mc:MovieClip; public var display_bullet_1_mc:MovieClip; public var display_bullet_11_mc:MovieClip; public var display_bullet_10_mc:MovieClip; public var display_bullet_9_mc:MovieClip; public var display_bullet_8_mc:MovieClip; public var display_bullet_7_mc:MovieClip; public var display_bullet_6_mc:MovieClip; } }//package
Section 233
//DistantHelicopter (DistantHelicopter) package { import flash.media.*; public dynamic class DistantHelicopter extends Sound { } }//package
Section 234
//doomLoop (doomLoop) package { import flash.media.*; public dynamic class doomLoop extends Sound { } }//package
Section 235
//emptychamber (emptychamber) package { import flash.media.*; public dynamic class emptychamber extends Sound { } }//package
Section 236
//exitButton (exitButton) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class exitButton extends MovieClip { public function exitButton(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 237
//falling_mc (falling_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class falling_mc extends MovieClip { public function falling_mc(){ addFrameScript(110, frame111); } function frame111(){ stop(); } } }//package
Section 238
//fireWurk (fireWurk) package { import flash.media.*; public dynamic class fireWurk extends Sound { } }//package
Section 239
//flick (flick) package { import flash.media.*; public dynamic class flick extends Sound { } }//package
Section 240
//gameClip_1_type_mc (gameClip_1_type_mc) package { import com.metropolis.utils.*; public dynamic class gameClip_1_type_mc extends TypeWriterTextField { } }//package
Section 241
//gameClip_2_type_mc (gameClip_2_type_mc) package { import com.metropolis.utils.*; public dynamic class gameClip_2_type_mc extends TypeWriterTextField { } }//package
Section 242
//gameClip_3_type_mc (gameClip_3_type_mc) package { import com.metropolis.utils.*; public dynamic class gameClip_3_type_mc extends TypeWriterTextField { } }//package
Section 243
//gameClip_4_type_mc (gameClip_4_type_mc) package { import com.metropolis.utils.*; public dynamic class gameClip_4_type_mc extends TypeWriterTextField { } }//package
Section 244
//gameClip_5_type_mc (gameClip_5_type_mc) package { import com.metropolis.utils.*; public dynamic class gameClip_5_type_mc extends TypeWriterTextField { } }//package
Section 245
//gameClip_6_type_mc (gameClip_6_type_mc) package { import com.metropolis.utils.*; public dynamic class gameClip_6_type_mc extends TypeWriterTextField { } }//package
Section 246
//gameOver_stats_type_mc (gameOver_stats_type_mc) package { import com.metropolis.utils.*; public dynamic class gameOver_stats_type_mc extends FastTypeWriterTextField { } }//package
Section 247
//gesture_mc (gesture_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class gesture_mc extends MovieClip { public var hat_holder_mc:MovieClip; public var holder_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; public var client_leftArm_mc:MovieClip; public function gesture_mc(){ addFrameScript(0, frame1, 20, frame21); } function frame1(){ stop(); } function frame21(){ stop(); } } }//package
Section 248
//grieg (grieg) package { import flash.media.*; public dynamic class grieg extends Sound { } }//package
Section 249
//grieg2 (grieg2) package { import flash.media.*; public dynamic class grieg2 extends Sound { } }//package
Section 250
//groupScream1 (groupScream1) package { import flash.media.*; public dynamic class groupScream1 extends Sound { } }//package
Section 251
//gunSight_1_mc (gunSight_1_mc) package { import flash.display.*; public dynamic class gunSight_1_mc extends MovieClip { public var gun_sight_reticule_mc:MovieClip; } }//package
Section 252
//gunSight_2_mc (gunSight_2_mc) package { import flash.display.*; public dynamic class gunSight_2_mc extends MovieClip { public var gun_sight_reticule_mc:MovieClip; } }//package
Section 253
//gunSight_3_mc (gunSight_3_mc) package { import flash.display.*; public dynamic class gunSight_3_mc extends MovieClip { public var gun_sight_reticule_mc:MovieClip; } }//package
Section 254
//gunSpatter_mc (gunSpatter_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class gunSpatter_mc extends MovieClip { public function gunSpatter_mc(){ addFrameScript(11, frame12); } function frame12(){ stop(); parent.removeChild(this); } } }//package
Section 255
//hat_baseball_mc (hat_baseball_mc) package { import flash.display.*; public dynamic class hat_baseball_mc extends MovieClip { } }//package
Section 256
//hat_cowboy_mc (hat_cowboy_mc) package { import flash.display.*; public dynamic class hat_cowboy_mc extends MovieClip { } }//package
Section 257
//hat_golf_mc (hat_golf_mc) package { import flash.display.*; public dynamic class hat_golf_mc extends MovieClip { } }//package
Section 258
//hat_police_mc (hat_police_mc) package { import flash.display.*; public dynamic class hat_police_mc extends MovieClip { } }//package
Section 259
//hat_workman_mc (hat_workman_mc) package { import flash.display.*; public dynamic class hat_workman_mc extends MovieClip { } }//package
Section 260
//hgun_mc (hgun_mc) package { import flash.display.*; public dynamic class hgun_mc extends MovieClip { } }//package
Section 261
//hiScore_mc (hiScore_mc) package { import flash.display.*; public dynamic class hiScore_mc extends MovieClip { public var highScores_close_mc:introClose_mc; } }//package
Section 262
//hShot_1_mc (hShot_1_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class hShot_1_mc extends MovieClip { public var client_leftArm_mc:MovieClip; public var hat_holder_mc:MovieClip; public var holder_mc:MovieClip; public function hShot_1_mc(){ addFrameScript(0, frame1, 41, frame42); } function frame42(){ stop(); } function frame1(){ stop(); } } }//package
Section 263
//hShot_2_mc (hShot_2_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class hShot_2_mc extends MovieClip { public var client_leftArm_mc:MovieClip; public var hat_holder_mc:MovieClip; public var holder_mc:MovieClip; public function hShot_2_mc(){ addFrameScript(0, frame1, 41, frame42); } function frame42(){ stop(); } function frame1(){ stop(); } } }//package
Section 264
//hShot_3_mc (hShot_3_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class hShot_3_mc extends MovieClip { public var client_leftArm_mc:MovieClip; public var hat_holder_mc:MovieClip; public var holder_mc:MovieClip; public function hShot_3_mc(){ addFrameScript(0, frame1, 51, frame52); } function frame52(){ stop(); } function frame1(){ stop(); } } }//package
Section 265
//hShot_4_mc (hShot_4_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class hShot_4_mc extends MovieClip { public var client_leftArm_mc:MovieClip; public var hat_holder_mc:MovieClip; public var holder_mc:MovieClip; public function hShot_4_mc(){ addFrameScript(0, frame1, 42, frame43); } function frame1(){ stop(); } function frame43(){ stop(); } } }//package
Section 266
//instructions_mc (instructions_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class instructions_mc extends MovieClip { public var instructions_close_mc:introClose_mc; public function instructions_mc(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 267
//intro_diff_mc (intro_diff_mc) package { import flash.display.*; public dynamic class intro_diff_mc extends MovieClip { public var intro_diff_norm_mc:MovieClip; public var diff_close_mc:introClose_mc; public var intro_diff_easy_mc:MovieClip; } }//package
Section 268
//intro_instructions_type_mc (intro_instructions_type_mc) package { import com.metropolis.utils.*; public dynamic class intro_instructions_type_mc extends FastTypeWriterTextField { } }//package
Section 269
//introClose_mc (introClose_mc) package { import flash.display.*; public dynamic class introClose_mc extends MovieClip { } }//package
Section 270
//introColours_mc (introColours_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class introColours_mc extends MovieClip { public var omfg2_mc:MovieClip; public var omfg1_mc:MovieClip; public var omfg_spinner_mc:MovieClip; public function introColours_mc(){ addFrameScript(0, frame1, 70, frame71); } function frame71(){ stop(); } function frame1(){ } } }//package
Section 271
//knife (knife) package { import flash.media.*; public dynamic class knife extends Sound { } }//package
Section 272
//knocking_5 (knocking_5) package { import flash.media.*; public dynamic class knocking_5 extends Sound { } }//package
Section 273
//lamp_2_1_mc (lamp_2_1_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class lamp_2_1_mc extends MovieClip { public var hitBox_1_mc:MovieClip; public var lamp_beam_mc:MovieClip; public function lamp_2_1_mc(){ addFrameScript(0, frame1, 7, frame8); } function frame1(){ stop(); } function frame8(){ stop(); } } }//package
Section 274
//lamp_2_2_mc (lamp_2_2_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class lamp_2_2_mc extends MovieClip { public var hitBox_1_mc:MovieClip; public var lamp_beam_mc:MovieClip; public function lamp_2_2_mc(){ addFrameScript(0, frame1, 7, frame8); } function frame1(){ stop(); } function frame8(){ stop(); } } }//package
Section 275
//laptop_mc (laptop_mc) package { import flash.display.*; public dynamic class laptop_mc extends MovieClip { } }//package
Section 276
//laserClick (laserClick) package { import flash.media.*; public dynamic class laserClick extends Sound { } }//package
Section 277
//laserWarning_snd (laserWarning_snd) package { import flash.media.*; public dynamic class laserWarning_snd extends Sound { } }//package
Section 278
//loaderBar_mc (loaderBar_mc) package { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.external.*; import flash.accessibility.*; import flash.errors.*; import flash.text.*; import flash.ui.*; public dynamic class loaderBar_mc extends MovieClip { public var bar:MovieClip; public var playOnButton:MovieClip; public function loaderBar_mc(){ addFrameScript(0, frame1, 1, frame2); } public function playClicked(_arg1:Event){ playOnButton.removeEventListener(MouseEvent.MOUSE_DOWN, playClicked); parent.stickButton_mc.removeEventListener(MouseEvent.MOUSE_DOWN, stickClicked); parent.play(); } function frame1(){ stop(); } public function stickClicked(_arg1:Event){ var e = _arg1; var url = "http://www.stickgames.com"; var request:URLRequest = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; } function frame2(){ stop(); playOnButton.addEventListener(MouseEvent.MOUSE_DOWN, playClicked, false, 0, true); parent.stickButton_mc.addEventListener(MouseEvent.MOUSE_DOWN, stickClicked, false, 0, true); } } }//package
Section 279
//logo_mc (logo_mc) package { import flash.display.*; public dynamic class logo_mc extends MovieClip { } }//package
Section 280
//Main (Main) package { import com.metropolis.*; import flash.events.*; import caurina.transitions.*; import flash.display.*; import com.metropolis.content.*; import com.metropolis.survivalMode.*; public class Main extends MovieClip { private var _survivalMode:MovieClip; private var _dataXML:XML; private var _content:MovieClip; public var difficulty:Number;// = 1 public function Main(){ _dataXML = new XML(); super(); if (stage){ added(); } else { addEventListener(Event.ADDED_TO_STAGE, added); }; } public function survivalMode():void{ Tweener.addTween(this, {time:1, onComplete:survivalNext}); Tweener.addTween(_content, {alpha:0, time:0.5, transition:"easenone"}); } private function restartNext():void{ this.removeChild(_content); createMvc(); } public function endSurvivalMode():void{ removeChild(_survivalMode); createMvc(); } private function LoadXML_2():void{ _dataXML = new XML(<DATA> <CONTENT> <SECTION> <STAGE ID="1" TYPE="INTRO" X="15" Y="20"></STAGE> <!--level_1 : times square: gameClip 6--> <STAGE ID="2" TYPE="COMIC" CLIP1="comicClip_2_mc" CLIP2="comicClip_4_mc" CLIP3="comicClip_7_mc" X="9" Y="30"></STAGE> <STAGE ID="3" TYPE="SHOP" X="15" Y="20"></STAGE> <STAGE ID="4" TYPE="GAME" CLIP1="com.metropolis.content.GameClip_6_mc"> <DISPLAY NAME="Display" X="-20" Y="557" START_S="38" START_M="30" START_H="23" TARGET_START_M="31" SOUND_1="NULL" TARGET_END_M="33" CLIP="com.metropolis.content.GameDisplay" CONT="com.metropolis.content.GameDisplayController" START_W="NULL"></DISPLAY> <LIMITS> <LIMIT PROPID="0" VAR="0" CLIENTEVT="1" TIMED="NULL"> <OUTCOME1 MSG="MISSION FAILED: YOU RAN OUT OF TIME." BONUS="0" NEWS="1"/> </LIMIT> <LIMIT PROPID="3" VAR="4" CLIENTEVT="3" TIMED="NULL"> <OUTCOME1 MSG="MISSION SUCCESSFUL: YOU GOT ALL OF THEM." BONUS="500" NEWS="2"/> </LIMIT> <LIMIT PROPID="5" VAR="0" CLIENTEVT="1" TIMED="NULL"> <OUTCOME1 MSG="MISSION FAILED: YOU LET HIM ESCAPE." BONUS="0" NEWS="12"/> </LIMIT> <LIMIT PROPID="1" VAR="3" CLIENTEVT="3" TIMED="NULL"> <OUTCOME1 MSG="MISSION FAILED: UNACCEPTABLE CASUALTIES." BONUS="0" NEWS="11"></OUTCOME1> </LIMIT> </LIMITS> <PROPS> <!--+++DUMMY+++--> <PROP ID="0" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="5" APPEAR_1="1" APPEAR_2="1"> <MOTION ST_X="0" ST_Y="0" ST_S="1"> <ACTION EN_X="0" EN_Y="0" DUR="95" EN_S="1" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="0" EN_Y="0" DUR="0" EN_S="1" CLIP="REMOVE" ORT="4"></ACTION> </MOTION> </PROP> <!--+++LAMPS+++--> <PROP CLIP="com.metropolis.content.Lamp" CONT="com.metropolis.content.LampController"> <MOTION ST_X="268" ST_Y="220" ST_S="1.5" ROT="0" STATE="ON"> <ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.5" CLIP="lamp_2_1_mc" ORT="2"/> </MOTION> </PROP> <PROP CLIP="com.metropolis.content.Lamp" CONT="com.metropolis.content.LampController"> <MOTION ST_X="530" ST_Y="282" ST_S="1.5" ROT="10" STATE="ON"> <ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.5" CLIP="lamp_2_1_mc" ORT="4"/> </MOTION> </PROP> <PROP CLIP="com.metropolis.content.Lamp" CONT="com.metropolis.content.LampController"> <MOTION ST_X="500" ST_Y="185" ST_S="1.5" ROT="10" STATE="OFF"> <ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.5" CLIP="lamp_2_1_mc" ORT="4"/> </MOTION> </PROP> <PROP CLIP="com.metropolis.content.Lamp" CONT="com.metropolis.content.LampController"> <MOTION ST_X="300" ST_Y="110" ST_S="1.35" ROT="0" STATE="ON"> <ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.35" CLIP="lamp_2_1_mc" ORT="2"/> </MOTION> </PROP> <PROP CLIP="com.metropolis.content.Lamp" CONT="com.metropolis.content.LampController"> <MOTION ST_X="330" ST_Y="30" ST_S="0.75" ROT="0" STATE="OFF"> <ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.35" CLIP="lamp_2_1_mc" ORT="2"/> </MOTION> </PROP> <!--<PROP CLIP="com.metropolis.content.Lamp" CONT="com.metropolis.content.LampController"><MOTION ST_X="135" ST_Y="160" ST_S="1.2" ROT="0" STATE="OFF"><ACTION EN_X="120" EN_Y="200" DUR="10" EN_S="1.5" CLIP="lamp_2_2_mc" ORT="2" /></MOTION></PROP>--> <PROP CLIP="com.metropolis.content.Lamp" CONT="com.metropolis.content.LampController"> <MOTION ST_X="230" ST_Y="340" ST_S="1.75" ROT="3" STATE="ON"> <ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.5" CLIP="lamp_2_2_mc" ORT="2"/> </MOTION> </PROP> <!--<PROP CLIP="com.metropolis.content.Lamp" CONT="com.metropolis.content.LampController"><MOTION ST_X="152" ST_Y="135" ST_S="1.5" ROT="0" STATE="OFF"><ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.5" CLIP="lamp_2_1_mc" ORT="2" /></MOTION></PROP>--> <!----> <!--+++PLAYERS_1+++--> <!--+++GANG_1+++--> <PROP ID="3" LBL="P1" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="hat_golf_mc" STATE="1" APPEAR_1="0.5" APPEAR_2="0.5" DIFF="1" IDENTBLE="TRUE"> <MOTION ST_X="27" ST_Y="205" ST_S="0.9"> <ACTION EN_X="357" EN_Y="230" DUR="17" EN_S="0.9" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="555" EN_Y="280" DUR="11" EN_S="0.9" CLIP="med_mc" ORT="2"/> <ACTION EN_X="357" EN_Y="230" DUR="20" EN_S="0.9" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="555" EN_Y="280" DUR="11" EN_S="0.9" CLIP="med_mc" ORT="2"/> <ACTION EN_X="452" EN_Y="238" DUR="3" EN_S="0.9" CLIP="med_mc" ORT="2"></ACTION> <SC_ACTION EN_X="555" EN_Y="280" DUR="6" EN_S="0.9" CLIP="med_mc" ORT="2"/> <ACTION EN_X="567" EN_Y="272" DUR="5" EN_S="0.9" CLIP="med_mc" ORT="2"></ACTION> <SC_ACTION EN_X="555" EN_Y="280" DUR="3" EN_S="0.9" CLIP="med_mc" ORT="2"/> <ACTION EN_X="567" EN_Y="272" DUR="30" EN_S="0.9" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="555" EN_Y="280" DUR="2.5" EN_S="0.9" CLIP="med_mc" ORT="2"/> <ACTION EN_X="628" EN_Y="251" DUR="2" EN_S="0.9" CLIP="STOP" ORT="2"></ACTION> <SC_ACTION EN_X="555" EN_Y="280" DUR="1" EN_S="0.9" CLIP="med_mc" ORT="2"/> <SC_ACTION EN_X="545" EN_Y="280" DUR="0.25" EN_S="0.9" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="545" EN_Y="280" DUR="7" EN_S="0.9" CLIP="shoot_1_mc" ORT="2"/> <SC_ACTION EN_X="555" EN_Y="280" DUR="0.25" EN_S="0.9" CLIP="med_mc" ORT="2"/> <SC_ACTION EN_X="555" EN_Y="280" DUR="5" EN_S="0.9" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="545" EN_Y="280" DUR="0.25" EN_S="0.9" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="545" EN_Y="280" DUR="7" EN_S="0.9" CLIP="shoot_1_mc" ORT="2"/> <SC_ACTION EN_X="555" EN_Y="280" DUR="1" EN_S="0.9" CLIP="med_mc" ORT="2"/> <SC_ACTION EN_X="555" EN_Y="280" DUR="10" EN_S="0.9" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="545" EN_Y="280" DUR="0.25" EN_S="0.9" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="545" EN_Y="280" DUR="4.5" EN_S="0.9" CLIP="shoot_1_mc" ORT="2"/> <SC_ACTION EN_X="555" EN_Y="280" DUR="1" EN_S="0.9" CLIP="med_mc" ORT="2"/> <SC_ACTION EN_X="555" EN_Y="280" DUR="20" EN_S="0.9" CLIP="STOP" ORT="2"/> </MOTION> </PROP> <PROP ID="3" LBL="P2" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="hat_golf_mc" STATE="1" APPEAR_1="1" APPEAR_2="1" DIFF="1" IDENTBLE="TRUE"> <MOTION ST_X="27" ST_Y="210" ST_S="0.9"> <ACTION EN_X="353" EN_Y="225" DUR="15" EN_S="0.9" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="578" EN_Y="402" DUR="10" EN_S="0.9" CLIP="med_mc" ORT="2"> <!--BEZ_Y="251"--> <!--BEZ_X="487"--> </SC_ACTION> <ACTION EN_X="353" EN_Y="225" DUR="22" EN_S="0.9" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="578" EN_Y="402" DUR="10" EN_S="0.9" CLIP="med_mc" ORT="2"> <!--BEZ_Y="251"--> <!--BEZ_X="487"--> </SC_ACTION> <ACTION EN_X="567" EN_Y="277" DUR="5" EN_S="0.9" CLIP="med_mc" ORT="2"></ACTION> <SC_ACTION EN_X="578" EN_Y="402" DUR="5" EN_S="0.9" CLIP="med_mc" ORT="2"/> <ACTION EN_X="567" EN_Y="277" DUR="28" EN_S="0.9" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="578" EN_Y="395" DUR="5" EN_S="0.9" CLIP="med_mc" ORT="2"/> <ACTION EN_X="567" EN_Y="277" DUR="20" EN_S="0.9" CLIP="STOP" ORT="2"></ACTION> <SC_ACTION EN_X="566" EN_Y="395" DUR="5" EN_S="0.9" CLIP="med_mc" ORT="2"/> <SC_ACTION EN_X="566" EN_Y="383" DUR="0.5" EN_S="0.9" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="566" EN_Y="378" DUR="6.5" EN_S="0.9" CLIP="shoot_1_mc" ORT="2"/> <SC_ACTION EN_X="566" EN_Y="395" DUR="0.75" EN_S="0.9" CLIP="med_mc" ORT="2"/> <SC_ACTION EN_X="566" EN_Y="395" DUR="5" EN_S="0.9" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="566" EN_Y="378" DUR="0.5" EN_S="0.9" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="566" EN_Y="378" DUR="6" EN_S="0.9" CLIP="shoot_1_mc" ORT="2"/> <SC_ACTION EN_X="566" EN_Y="395" DUR="0.75" EN_S="0.9" CLIP="med_mc" ORT="2"/> <SC_ACTION EN_X="566" EN_Y="395" DUR="8" EN_S="0.9" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="566" EN_Y="378" DUR="0.5" EN_S="0.9" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="566" EN_Y="378" DUR="5.5" EN_S="0.9" CLIP="shoot_1_mc" ORT="2"/> <SC_ACTION EN_X="566" EN_Y="395" DUR="0.5" EN_S="0.9" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="566" EN_Y="395" 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DUR="8" EN_S="0.9" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="320" EN_Y="323" DUR="4" EN_S="0.9" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="549" EN_Y="374" DUR="4" EN_S="0.9" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="320" EN_Y="323" DUR="4" EN_S="0.9" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="320" EN_Y="315" DUR="8" EN_S="0.9" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="121" EN_Y="304" DUR="4" EN_S="0.9" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="121" EN_Y="304" DUR="8" EN_S="0.9" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="121" EN_Y="304" DUR="4" EN_S="0.9" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="723" EN_Y="451" DUR="0.005" EN_S="0.9" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="121" EN_Y="304" DUR="4" EN_S="0.9" CLIP="scared_mc" ORT="4"/> <SC_ACTION EN_X="121" EN_Y="304" DUR="4" EN_S="0.9" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <!--3 left right--> <PROP ID="1" LBL="3a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1"> <MOTION ST_X="50" ST_Y="317" ST_S="0.8"> <ACTION EN_X="450" EN_Y="270" DUR="18" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="500" EN_Y="275" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="463" EN_Y="270" DUR="2" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="650" EN_Y="282" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="463" EN_Y="270" DUR="3" EN_S="0.8" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="650" EN_Y="282" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="650" EN_Y="282" DUR="8" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="650" EN_Y="282" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="50" EN_Y="317" DUR="0.005" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="650" EN_Y="282" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="650" EN_Y="282" DUR="5" EN_S="0.8" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <PROP ID="1" LBL="3b" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="hat_golf_mc" STATE="1" APPEAR_1="10" APPEAR_2="10"> <MOTION ST_X="50" ST_Y="317" ST_S="0.8"> <ACTION EN_X="450" EN_Y="270" DUR="18" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="500" EN_Y="275" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="463" EN_Y="270" DUR="2" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="650" EN_Y="282" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="463" EN_Y="270" DUR="4" EN_S="0.8" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="650" EN_Y="282" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="650" EN_Y="282" DUR="10" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="650" EN_Y="282" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="50" EN_Y="317" DUR="0.005" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="650" EN_Y="282" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="650" EN_Y="282" DUR="5" EN_S="0.8" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <PROP ID="1" LBL="3c" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="18" APPEAR_2="18"> <MOTION ST_X="50" ST_Y="317" ST_S="0.8"> <ACTION EN_X="450" EN_Y="270" DUR="15" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="500" EN_Y="275" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="463" EN_Y="270" DUR="1" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="650" EN_Y="282" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="463" EN_Y="270" DUR="3" EN_S="0.8" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="650" EN_Y="282" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="650" EN_Y="282" DUR="8" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="650" EN_Y="282" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="50" EN_Y="317" DUR="0.005" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="650" EN_Y="282" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="650" EN_Y="282" DUR="5" EN_S="0.8" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <!--4 top left right--> <PROP ID="1" LBL="4a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1"> <MOTION ST_X="132" ST_Y="221" ST_S="0.8"> <ACTION EN_X="267" EN_Y="223" DUR="11" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="462" EN_Y="255" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION 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EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="462" EN_Y="243" DUR="11" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="581" EN_Y="257" DUR="5" EN_S="0.9" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="581" EN_Y="416" DUR="9" EN_S="0.9" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="581" EN_Y="257" DUR="5" EN_S="0.9" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="132" EN_Y="221" DUR="0.005" EN_S="0.9" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="581" EN_Y="257" DUR="5" EN_S="0.9" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="581" EN_Y="257" DUR="10" EN_S="0.9" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <PROP ID="1" LBL="4c" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="briefcase_mc" WEARING="NULL" STATE="1" APPEAR_1="15" APPEAR_2="15"> <MOTION ST_X="132" ST_Y="221" ST_S="0.8"> <ACTION EN_X="267" EN_Y="223" DUR="11" EN_S="0.8" CLIP="slow_mc" 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EN_Y="223" DUR="11" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="462" EN_Y="260" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="462" EN_Y="243" DUR="11" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="581" EN_Y="260" DUR="5" EN_S="0.9" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="581" EN_Y="416" DUR="9" EN_S="0.9" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="581" EN_Y="260" DUR="5" EN_S="0.9" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="132" EN_Y="221" DUR="0.005" EN_S="0.9" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="581" EN_Y="260" DUR="5" EN_S="0.9" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="581" EN_Y="260" DUR="10" EN_S="0.9" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <PROP ID="1" LBL="4e" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="22" APPEAR_2="24"> <MOTION ST_X="132" ST_Y="221" ST_S="0.8"> <ACTION EN_X="267" EN_Y="223" DUR="11" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="462" EN_Y="255" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="462" EN_Y="243" DUR="11" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="581" EN_Y="255" DUR="5" EN_S="0.9" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="581" EN_Y="416" DUR="9" EN_S="0.9" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="581" EN_Y="255" DUR="5" EN_S="0.9" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="132" EN_Y="221" DUR="0.005" EN_S="0.9" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="581" EN_Y="255" DUR="5" EN_S="0.9" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="581" EN_Y="255" DUR="10" EN_S="0.9" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <!--5 middle down--> <PROP ID="1" LBL="5a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" 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EN_Y="392" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="566" EN_Y="392" DUR="5" EN_S="0.8" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <PROP ID="1" LBL="5b" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="laptop_mc" WEARING="NULL" STATE="1" APPEAR_1="13" APPEAR_2="13"> <MOTION ST_X="458" ST_Y="93" ST_S="0.7"> <ACTION EN_X="474" EN_Y="154" DUR="11" EN_S="0.7" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="515" EN_Y="244" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="474" EN_Y="154" DUR="5" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="515" EN_Y="244" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="515" EN_Y="244" DUR="11" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="566" EN_Y="392" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="515" EN_Y="244" DUR="5" EN_S="0.8" CLIP="still_mc" 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DUR="9" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <ACTION EN_X="484" EN_Y="365" DUR="4" EN_S="0.8" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="648" EN_Y="458" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="648" EN_Y="458" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="648" EN_Y="458" DUR="9" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="648" EN_Y="458" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="50" EN_Y="317" DUR="0.005" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="648" EN_Y="458" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="648" EN_Y="458" DUR="5" EN_S="0.8" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <PROP ID="1" LBL="9c" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="briefcase_mc" WEARING="hat_cowboy_mc" STATE="1" APPEAR_1="20" APPEAR_2="25"> <MOTION ST_X="50" ST_Y="317" ST_S="0.8"> <ACTION EN_X="250" EN_Y="338" DUR="9" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="484" EN_Y="365" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="484" EN_Y="365" DUR="9" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <ACTION EN_X="484" EN_Y="365" DUR="4" EN_S="0.8" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="648" EN_Y="458" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="648" EN_Y="458" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="648" EN_Y="458" DUR="9" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="648" EN_Y="458" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="50" EN_Y="317" DUR="0.005" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="648" EN_Y="458" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="648" EN_Y="458" DUR="5" EN_S="0.8" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <!--6 Added--> <PROP ID="1" LBL="6a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="briefcase_mc" WEARING="hat_cowboy_mc" STATE="1" APPEAR_1="1" APPEAR_2="1"> <MOTION ST_X="570" ST_Y="270" ST_S="0.8"> <ACTION EN_X="341" EN_Y="228" DUR="8" EN_S="0.8" CLIP="med_mc" ORT="4"></ACTION> <SC_ACTION EN_X="341" EN_Y="228" DUR="5" EN_S="0.8" CLIP="med_mc" ORT="4"/> <ACTION EN_X="7" EN_Y="195" DUR="9" EN_S="0.8" CLIP="med_mc" ORT="4"></ACTION> <SC_ACTION EN_X="7" EN_Y="195" DUR="6" EN_S="0.8" CLIP="med_mc" ORT="4"/> <ACTION EN_X="7" EN_Y="195" DUR="12" EN_S="0.8" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="7" EN_Y="191" DUR="6" EN_S="0.8" CLIP="med_mc" ORT="4"/> <ACTION EN_X="570" EN_Y="290" DUR="0.005" EN_S="0.8" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="7" EN_Y="195" DUR="6" EN_S="0.8" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="7" EN_Y="195" DUR="6" EN_S="0.8" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <PROP ID="1" LBL="6b" 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<PROP ID="1" LBL="6c" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="15" APPEAR_2="18"> <MOTION ST_X="570" ST_Y="270" ST_S="0.8"> <ACTION EN_X="341" EN_Y="228" DUR="9" EN_S="0.8" CLIP="med_mc" ORT="4"></ACTION> <SC_ACTION EN_X="341" EN_Y="228" DUR="6" EN_S="0.8" CLIP="med_mc" ORT="4"/> <ACTION EN_X="7" EN_Y="195" DUR="9" EN_S="0.8" CLIP="med_mc" ORT="4"></ACTION> <SC_ACTION EN_X="7" EN_Y="195" DUR="7" EN_S="0.8" CLIP="med_mc" ORT="4"/> <ACTION EN_X="7" EN_Y="195" DUR="8" EN_S="0.8" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="7" EN_Y="191" DUR="7" EN_S="0.8" CLIP="med_mc" ORT="4"/> <ACTION EN_X="570" EN_Y="270" DUR="0.005" EN_S="0.8" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="7" EN_Y="195" DUR="7" EN_S="0.8" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="7" EN_Y="195" DUR="0.005" EN_S="0.8" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <PROP ID="1" LBL="6d" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="laptop_mc" WEARING="NULL" STATE="1" APPEAR_1="10" APPEAR_2="10"> <MOTION ST_X="40" ST_Y="203" ST_S="0.7"> <ACTION EN_X="302" EN_Y="302" DUR="11" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="302" EN_Y="302" DUR="4.5" EN_S="0.8" CLIP="med_mc" ORT="4"/> <ACTION EN_X="524" EN_Y="388" DUR="11" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="524" EN_Y="388" DUR="4.5" EN_S="0.8" CLIP="med_mc" ORT="2"/> <ACTION EN_X="524" EN_Y="388" DUR="8" EN_S="0.8" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="524" EN_Y="388" DUR="4.5" EN_S="0.8" CLIP="med_mc" ORT="2"/> <ACTION EN_X="40" EN_Y="203" DUR="0.005" EN_S="0.8" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="524" EN_Y="388" DUR="4.5" EN_S="0.8" CLIP="med_mc" ORT="2"/> <SC_ACTION EN_X="524" EN_Y="388" DUR="3" EN_S="0.8" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <PROP ID="1" LBL="6e" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="hat_cowboy_mc" STATE="1" APPEAR_1="18" APPEAR_2="18"> <MOTION ST_X="40" ST_Y="203" ST_S="0.7"> <ACTION EN_X="302" EN_Y="302" DUR="11" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="302" EN_Y="302" DUR="7" EN_S="0.8" CLIP="med_mc" ORT="4"/> <ACTION EN_X="524" EN_Y="388" DUR="11" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="524" EN_Y="388" DUR="7" EN_S="0.8" CLIP="med_mc" ORT="2"/> <ACTION EN_X="524" EN_Y="388" DUR="8" EN_S="0.8" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="524" EN_Y="388" DUR="4.5" EN_S="0.8" CLIP="med_mc" ORT="2"/> <ACTION EN_X="40" EN_Y="203" DUR="0.005" EN_S="0.8" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="524" EN_Y="388" DUR="7" EN_S="0.8" CLIP="med_mc" ORT="2"/> <SC_ACTION EN_X="524" EN_Y="388" DUR="0.005" EN_S="0.8" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <!--+++VEHICLES+++--> <PROP LBL="4" CLIP="com.metropolis.content.Vehicle" CONT="com.metropolis.content.VehicleController" STATE="5" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="2" APPEAR_2="2" PROX_DIST_CLN="1225" PROX_DIST_VEH="1900" PROX_XOFFSET="-35" PROX_YOFFSET="-10"> <MOTION ST_X="43" ST_Y="230" ST_S="1.6"> <ACTION EN_X="245" EN_Y="244" DUR="4" EN_S="1.6" CLIP="veh_6_6_mc" BRAKE_X="8" BRAKE_Y="0"/> <ACTION EN_X="275" EN_Y="247" DUR="1" EN_S="1.6" CLIP="veh_6_6_mc" BRAKE_X="8" BRAKE_Y="0"/> <ACTION EN_X="275" EN_Y="247" DUR="23" EN_S="1.6" CLIP="veh_6_6_mc" BRAKE_X="8" BRAKE_Y="0"/> <ACTION EN_X="275" EN_Y="247" DUR="1" EN_S="1.6" CLIP="veh_6_6_b_mc" BRAKE_X="8" BRAKE_Y="0"/> <ACTION EN_X="275" EN_Y="247" DUR="0.005" EN_S="1.4" CLIP="STOP" BRAKE_X="0" BRAKE_Y="0"/> </MOTION> </PROP> <PROP LBL="4" CLIP="com.metropolis.content.Vehicle" CONT="com.metropolis.content.VehicleController" STATE="5" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="8" APPEAR_2="8" PROX_DIST_CLN="1225" PROX_DIST_VEH="1900" PROX_XOFFSET="-35" PROX_YOFFSET="-10"> <MOTION ST_X="13" ST_Y="221" ST_S="1.8"> <ACTION EN_X="180" EN_Y="233" DUR="3.5" EN_S="1.8" CLIP="veh_6_7_mc" BRAKE_X="8" BRAKE_Y="0"/> <ACTION EN_X="180" EN_Y="235" DUR="10" EN_S="1.4" CLIP="STOP" BRAKE_X="8" BRAKE_Y="0"/> </MOTION> </PROP> <PROP LBL="1" CLIP="com.metropolis.content.Vehicle" CONT="com.metropolis.content.VehicleController" STATE="1" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="10" APPEAR_2="10" PROX_DIST_CLN="1225" PROX_DIST_VEH="1900" PROX_XOFFSET="-35" PROX_YOFFSET="-10"> <MOTION ST_X="550" ST_Y="167" ST_S="1.5"> <ACTION EN_X="-40" EN_Y="135" DUR="10" EN_S="1.4" CLIP="veh_6_2_mc" BRAKE_X="-5" BRAKE_Y="0"/> <ACTION EN_X="-40" EN_Y="135" DUR="10" EN_S="1.4" CLIP="REMOVE" BRAKE_X="-5" BRAKE_Y="0"/> </MOTION> </PROP> <PROP LBL="2" CLIP="com.metropolis.content.Vehicle" CONT="com.metropolis.content.VehicleController" STATE="1" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="25" APPEAR_2="25" PROX_DIST_CLN="1225" PROX_DIST_VEH="1900" PROX_XOFFSET="-35" PROX_YOFFSET="-10"> <MOTION ST_X="550" ST_Y="167" ST_S="1.5"> <ACTION EN_X="-40" EN_Y="135" DUR="10" EN_S="1.4" CLIP="veh_6_3_mc" BRAKE_X="-5" BRAKE_Y="0"/> <ACTION EN_X="-40" EN_Y="135" DUR="10" EN_S="1.4" CLIP="REMOVE" BRAKE_X="-5" BRAKE_Y="0"/> </MOTION> </PROP> <PROP LBL="1" CLIP="com.metropolis.content.Vehicle" CONT="com.metropolis.content.VehicleController" STATE="1" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="35" APPEAR_2="35" PROX_DIST_CLN="1225" PROX_DIST_VEH="1900" PROX_XOFFSET="-35" PROX_YOFFSET="-10"> <MOTION ST_X="550" ST_Y="167" ST_S="1.5"> <ACTION EN_X="-40" EN_Y="135" DUR="10" EN_S="1.4" CLIP="veh_6_2_mc" BRAKE_X="-5" BRAKE_Y="0"/> <ACTION EN_X="-40" EN_Y="135" DUR="10" EN_S="1.4" CLIP="REMOVE" BRAKE_X="-5" BRAKE_Y="0"/> </MOTION> </PROP> <!--<PROP LBL="3" CLIP="com.metropolis.content.Vehicle" CONT="com.metropolis.content.VehicleController" STATE="1" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="25" APPEAR_2="25" PROX_DIST_CLN="1225" PROX_DIST_VEH="1900" PROX_XOFFSET="-35" PROX_YOFFSET="-10"><MOTION ST_X="550" ST_Y="165" ST_S="1.5"><ACTION EN_X="-40" EN_Y="135" DUR="10" EN_S="1.4" CLIP="veh_6_4_mc" BRAKE_X="-5" BRAKE_Y="0" /><ACTION EN_X="-40" EN_Y="135" DUR="10" EN_S="1.4" CLIP="REMOVE" BRAKE_X="-5" BRAKE_Y="0" /></MOTION><OCCUPANT ID="4" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="5" APPEAR_1="1" APPEAR_2="2"><MOTION ST_X="NULL" ST_Y="NULL" ST_S="1"><ACTION EN_X="302" EN_Y="272" DUR="5" EN_S="0.45" CLIP="med_mc" ORT="4"></ACTION><SC_ACTION EN_X="350" EN_Y="300" DUR="3" EN_S="0.65" CLIP="scared_mc" ORT="2" /></MOTION></OCCUPANT></PROP>--> <!--<PROP LBL="4" CLIP="com.metropolis.content.CopCar" CONT="com.metropolis.content.VehicleController" STATE="1" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="3" APPEAR_2="3" PROX_DIST_CLN="1225" PROX_DIST_VEH="1900" PROX_XOFFSET="-35" PROX_YOFFSET="-10"><MOTION ST_X="550" ST_Y="170" ST_S="1.5"><ACTION EN_X="-40" EN_Y="145" DUR="10" EN_S="1.4" CLIP="veh_6_1_mc" BRAKE_X="-5" BRAKE_Y="0" /><ACTION EN_X="-40" EN_Y="145" DUR="10" EN_S="1.4" CLIP="REMOVE" BRAKE_X="-5" BRAKE_Y="0" /></MOTION><OCCUPANT ID="4" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="5" APPEAR_1="1" APPEAR_2="2"><MOTION ST_X="NULL" ST_Y="NULL" ST_S="1"><ACTION EN_X="302" EN_Y="272" DUR="5" EN_S="0.45" CLIP="med_mc" ORT="4"></ACTION><SC_ACTION EN_X="350" EN_Y="300" DUR="3" EN_S="0.65" CLIP="scared_mc" ORT="2" /></MOTION></OCCUPANT></PROP>--> <!--+++BINS+++--> <PROP CLIP="com.metropolis.content.Bin" CONT="com.metropolis.content.BinController"> <MOTION ST_X="450" ST_Y="290" ST_S="1"> <ACTION EN_X="200" EN_Y="300" DUR="10" EN_S="0.7" CLIP="bin_1_mc" ORT="3"/> </MOTION> </PROP> <PROP CLIP="com.metropolis.content.Bin" CONT="com.metropolis.content.BinController"> <MOTION ST_X="235" ST_Y="345" ST_S="0.8"> <ACTION EN_X="200" EN_Y="200" DUR="10" EN_S="0.7" CLIP="bin_2_mc" ORT="3"/> </MOTION> </PROP> <!--+++CCTV+++--> <PROP CLIP="com.metropolis.content.Cctv" CONT="com.metropolis.content.CctvController" STATE="1" APPEAR="1" PROX_DIST_CLN="2500" PROX_XOFFSET="0" PROX_YOFFSET="35"> <MOTION ST_X="180" ST_Y="195" ST_S="0.25"> <ACTION EN_X="180" EN_Y="187" DUR="0.005" EN_S="0.25" CLIP="cctv_2" ORT="4"/> </MOTION> </PROP> <!--<PROP CLIP="com.metropolis.content.Cctv" CONT="com.metropolis.content.CctvController" STATE="1" APPEAR="1" PROX_DIST_CLN="2500" PROX_XOFFSET="20" PROX_YOFFSET="35"><MOTION ST_X="255" ST_Y="192" ST_S="0.25"><ACTION EN_X="262" EN_Y="170" DUR="0.005" EN_S="0.25" CLIP="cctv_1" ORT="4" /></MOTION></PROP>--> <PROP CLIP="com.metropolis.content.Cctv" CONT="com.metropolis.content.CctvController" STATE="1" APPEAR="1" PROX_DIST_CLN="2500" PROX_XOFFSET="0" PROX_YOFFSET="35"> <MOTION ST_X="522" ST_Y="225" ST_S="0.25"> <ACTION EN_X="522" EN_Y="225" DUR="0.005" EN_S="0.25" CLIP="cctv_1" ORT="2"/> </MOTION> </PROP> </PROPS> </STAGE> <STAGE ID="5" TYPE="NEWS" X="15" Y="20"></STAGE> <!--level_2 : ghetto: gameClip 5--> <STAGE ID="6" TYPE="COMIC" CLIP1="comicClip_9_mc" CLIP2="comicClip_8_mc" CLIP3="comicClip_10_mc" X="9" Y="30"></STAGE> <STAGE ID="7" TYPE="SHOP" X="15" Y="20"></STAGE> <STAGE ID="8" TYPE="GAME" CLIP1="com.metropolis.content.GameClip_5_mc"> <DISPLAY NAME="Display" X="-20" Y="557" START_H="19" START_M="50" START_S="22" TARGET_START_M="NULL" SOUND_1="NULL" TARGET_END_M="52" CLIP="com.metropolis.content.GameDisplay" CONT="com.metropolis.content.GameDisplayController" START_W="NULL"></DISPLAY> <LIMITS> <!--<LIMIT PROPID="0" VAR="0" CLIENTEVT="1" TIMED="NULL"><OUTCOME1 MSG="MISSION FAILED: YOU RAN OUT OF TIME." BONUS="0" NEWS="12" /></LIMIT>--> <LIMIT PROPID="6" VAR="0" CLIENTEVT="3" TIMED="NULL"> <OUTCOME1 MSG="MISSION FAILED: YOU DIDN'T PROTECT HIM." BONUS="0" NEWS="7"/> </LIMIT> <LIMIT PROPID="6" VAR="0" CLIENTEVT="1" TIMED="NULL"> <OUTCOME1 MSG="MISSION SUCCESSFUL: YOU SAVED HIM. " BONUS="450" NEWS="1"/> </LIMIT> <LIMIT PROPID="1" VAR="3" CLIENTEVT="3" TIMED="NULL"> <OUTCOME1 MSG="MISSION FAILED: UNACCEPTABLE CASUALTIES" BONUS="0" NEWS="3"></OUTCOME1> </LIMIT> </LIMITS> <PROPS> <!--+++LAMPS+++--> <PROP CLIP="com.metropolis.content.Lamp" CONT="com.metropolis.content.LampController"> <MOTION ST_X="142" ST_Y="220" ST_S="1.2" ROT="-5" STATE="OFF"> <ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.5" CLIP="lamp_2_1_mc" ORT="4"/> </MOTION> </PROP> <PROP CLIP="com.metropolis.content.Lamp" CONT="com.metropolis.content.LampController"> <MOTION ST_X="195" ST_Y="310" ST_S="1.2" ROT="-5" STATE="ON"> <ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.5" CLIP="lamp_2_1_mc" ORT="4"/> </MOTION> </PROP> <PROP CLIP="com.metropolis.content.Lamp" CONT="com.metropolis.content.LampController"> <MOTION ST_X="79" ST_Y="111" ST_S="0.95" ROT="-5" STATE="ON"> <ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.5" CLIP="lamp_2_1_mc" ORT="4"/> </MOTION> </PROP> <PROP CLIP="com.metropolis.content.Lamp" CONT="com.metropolis.content.LampController"> <MOTION ST_X="245" ST_Y="142" ST_S="1.25" ROT="-3" STATE="ON"> <ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.5" CLIP="lamp_2_1_mc" ORT="4"/> </MOTION> </PROP> <PROP CLIP="com.metropolis.content.Lamp" CONT="com.metropolis.content.LampController"> <MOTION ST_X="150" ST_Y="390" ST_S="1.2" ROT="-7" STATE="ON"> <ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.5" CLIP="lamp_2_1_mc" ORT="2"/> </MOTION> </PROP> <!--<PROP CLIP="com.metropolis.content.Lamp" CONT="com.metropolis.content.LampController"><MOTION ST_X="60" ST_Y="170" ST_S="1.2" ROT="-7" STATE="OFF"><ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.5" CLIP="lamp_2_1_mc" ORT="2" /></MOTION></PROP>--> <PROP CLIP="com.metropolis.content.Lamp" CONT="com.metropolis.content.LampController"> <MOTION ST_X="410" ST_Y="272" ST_S="1.25" ROT="-1" STATE="OFF"> <ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.5" CLIP="lamp_2_1_mc" ORT="4"/> </MOTION> </PROP> <!----> <!--+++PLAYERS>1+++--> <PROP ID="6" LBL="PV" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="hat_baseball_mc" STATE="5" PHONEABLE="TRUE" APPEAR_1="1" APPEAR_2="1" DIFF="1"> <MOTION ST_X="609" ST_Y="268" ST_S="0.7"> <ACTION EN_X="513" EN_Y="218" DUR="5" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <!--<ACTION EN_X="513" EN_Y="218" DUR="5" EN_S="0.7" CLIP="REMOVE" ORT="4"></ACTION>--> <ACTION EN_X="513" EN_Y="218" DUR="1" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="513" EN_Y="218" DUR="1" EN_S="0.7" CLIP="wave_mc" ORT="2"></ACTION> <ACTION EN_X="358" EN_Y="214" DUR="5" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="358" EN_Y="214" DUR="0.25" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="358" EN_Y="214" DUR="1" EN_S="0.7" CLIP="wave_mc" ORT="2"></ACTION> <ACTION EN_X="358" EN_Y="214" DUR="1" EN_S="0.7" CLIP="recover_mc" ORT="2"></ACTION> <ACTION EN_X="359" EN_Y="215" DUR="0.25" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="347" EN_Y="225" DUR="1.25" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="347" EN_Y="225" DUR="0.5" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="347" EN_Y="225" DUR="0.5" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="289" EN_Y="186" DUR="3" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="289" EN_Y="186" DUR="4" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="240" EN_Y="205" DUR="3" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="188" EN_Y="185" DUR="2.5" EN_S="0.65" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="188" EN_Y="185" DUR="5" EN_S="0.65" CLIP="recover_mc" ORT="2"></ACTION> <ACTION EN_X="188" EN_Y="185" DUR="0.5" EN_S="0.65" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="188" EN_Y="185" DUR="0.5" EN_S="0.65" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="180" EN_Y="185" DUR="0.5" EN_S="0.6" CLIP="med_mc" 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CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="mgun_mc" WEARING="hat_golf_mc" STATE="5" APPEAR_1="5" APPEAR_2="5" DIFF="1" IDENTBLE="TRUE"> <MOTION ST_X="590" ST_Y="280" ST_S="0.8"> <ACTION EN_X="510" EN_Y="250" DUR="4" EN_S="0.8" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="510" EN_Y="250" DUR="1" EN_S="0.8" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="405" EN_Y="219" DUR="4.5" EN_S="0.8" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="405" EN_Y="219" DUR="1" EN_S="0.8" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="405" EN_Y="219" DUR="4" EN_S="0.8" CLIP="slay_mc" ORT="4"></ACTION> <ACTION EN_X="405" EN_Y="219" DUR="2" EN_S="0.8" CLIP="still_mc" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="3" LBL="P2" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" 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CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="mgun_mc" WEARING="hat_golf_mc" STATE="1" APPEAR_1="26" APPEAR_2="29" DIFF="2" IDENTBLE="TRUE"> <MOTION ST_X="228" ST_Y="388" ST_S="0.8"> <ACTION EN_X="134" EN_Y="210" DUR="8" EN_S="0.8" CLIP="away_mc" ORT="4"></ACTION> <SC_ACTION EN_X="64" EN_Y="280" DUR="2.5" EN_S="0.8" CLIP="med_mc" ORT="4"/> <ACTION EN_X="136" EN_Y="210" DUR="8" EN_S="0.7" CLIP="slay_mc" ORT="2"></ACTION> <SC_ACTION EN_X="64" EN_Y="280" DUR="2.5" EN_S="0.7" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="64" EN_Y="280" DUR="2.5" EN_S="0.7" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="14" EN_Y="197" DUR="0.005" EN_S="0.8" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="27" EN_Y="194" DUR="1" EN_S="0.8" CLIP="med_mc" ORT="2"/> <SC_ACTION EN_X="27" EN_Y="194" DUR="5" EN_S="0.8" CLIP="shoot_1_mc" ORT="4"/> <SC_ACTION EN_X="14" EN_Y="197" DUR="1" EN_S="0.8" CLIP="med_mc" 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IDENTBLE="TRUE"> <MOTION ST_X="230" ST_Y="388" ST_S="0.8"> <ACTION EN_X="120" EN_Y="180" DUR="8" EN_S="0.8" CLIP="away_mc" ORT="4"></ACTION> <SC_ACTION EN_X="64" EN_Y="280" DUR="3" EN_S="0.8" CLIP="med_mc" ORT="4"/> <ACTION EN_X="120" EN_Y="180" DUR="8" EN_S="0.7" CLIP="slay_mc" ORT="2"></ACTION> <SC_ACTION EN_X="64" EN_Y="280" DUR="3" EN_S="0.7" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="64" EN_Y="280" DUR="3" EN_S="0.7" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="14" EN_Y="197" DUR="0.005" EN_S="0.8" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="37" EN_Y="194" DUR="1" EN_S="0.8" CLIP="med_mc" ORT="2"/> <SC_ACTION EN_X="37" EN_Y="194" DUR="5" EN_S="0.8" CLIP="shoot_1_mc" ORT="2"/> <SC_ACTION EN_X="14" EN_Y="197" DUR="1" EN_S="0.8" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="14" EN_Y="197" DUR="2.5" EN_S="0.8" CLIP="still_mc" ORT="4"/> <SC_ACTION EN_X="37" EN_Y="194" DUR="0.75" EN_S="0.8" CLIP="med_mc" ORT="2"/> <SC_ACTION EN_X="37" EN_Y="194" DUR="3.5" EN_S="0.8" CLIP="shoot_1_mc" ORT="2"/> <SC_ACTION EN_X="14" EN_Y="197" DUR="0.5" EN_S="0.8" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="14" EN_Y="197" DUR="4.5" EN_S="0.8" CLIP="still_mc" ORT="4"/> <SC_ACTION EN_X="14" EN_Y="197" DUR="5" EN_S="0.8" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <PROP ID="3" LBL="P8" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="mgun_mc" WEARING="hat_golf_mc" STATE="5" APPEAR_1="33" APPEAR_2="33" DIFF="2" IDENTBLE="TRUE"> <MOTION ST_X="309" ST_Y="125" ST_S="0.6"> <ACTION EN_X="148" EN_Y="151" DUR="8" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="148" EN_Y="151" DUR="3" EN_S="0.6" CLIP="slay_mc" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="3" LBL="P9" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="mgun_mc" WEARING="hat_golf_mc" STATE="5" APPEAR_1="42" APPEAR_2="42" DIFF="2" IDENTBLE="TRUE"> <MOTION ST_X="18" ST_Y="158" ST_S="0.7"> <ACTION EN_X="56" EN_Y="150" DUR="1.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="56" EN_Y="150" DUR="1" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="56" EN_Y="150" DUR="10" EN_S="0.7" CLIP="slay_mc" ORT="2"></ACTION> </MOTION> </PROP> <!--+++CLIENTS+++--> <!--1 bottom left right--> <PROP ID="1" LBL="1a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="hat_baseball_mc" STATE="1" APPEAR_1="1" APPEAR_2="1"> <MOTION ST_X="-47" ST_Y="480" ST_S="0.8"> <ACTION EN_X="158" EN_Y="410" DUR="5" EN_S="0.8" CLIP="med_mc" ORT="2"></ACTION> <SC_ACTION EN_X="388" EN_Y="333" DUR="3" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="158" EN_Y="410" DUR="6" EN_S="0.8" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="388" EN_Y="333" DUR="3" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="388" EN_Y="333" DUR="5" EN_S="0.8" CLIP="med_mc" ORT="2"></ACTION> <SC_ACTION EN_X="388" EN_Y="333" DUR="3" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="388" EN_Y="333" DUR="5" EN_S="0.8" CLIP="med_mc" ORT="2"></ACTION> <SC_ACTION EN_X="388" EN_Y="333" DUR="3" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="-47" EN_Y="476" DUR="0.005" EN_S="0.8" CLIP="med_mc" ORT="2"></ACTION> <SC_ACTION EN_X="388" EN_Y="333" DUR="3" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="388" EN_Y="333" DUR="5" EN_S="0.8" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <PROP ID="1" LBL="1b" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="10" APPEAR_2="12"> <MOTION ST_X="-47" ST_Y="480" ST_S="0.8"> <ACTION EN_X="158" EN_Y="410" DUR="7" EN_S="0.8" CLIP="med_mc" ORT="2"></ACTION> <SC_ACTION EN_X="388" EN_Y="333" DUR="3" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="158" EN_Y="410" DUR="6" EN_S="0.8" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="388" EN_Y="333" DUR="3" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="388" EN_Y="333" DUR="7" EN_S="0.8" CLIP="med_mc" ORT="2"></ACTION> <SC_ACTION EN_X="388" EN_Y="333" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="388" EN_Y="333" DUR="6" EN_S="0.8" CLIP="med_mc" ORT="2"></ACTION> <SC_ACTION EN_X="388" EN_Y="333" DUR="2" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="-47" EN_Y="476" DUR="0.005" EN_S="0.8" CLIP="med_mc" ORT="2"></ACTION> <SC_ACTION EN_X="388" EN_Y="333" DUR="2" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="388" EN_Y="333" DUR="5" EN_S="0.8" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <!--2 bottom right up--> <PROP ID="1" LBL="2a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="2"> <MOTION ST_X="517" ST_Y="357" ST_S="0.8"> <ACTION EN_X="380" EN_Y="256" DUR="6.5" EN_S="0.8" CLIP="med_mc" ORT="4"></ACTION> <SC_ACTION EN_X="292" EN_Y="185" DUR="3" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="292" EN_Y="185" DUR="6" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <SC_ACTION EN_X="238" EN_Y="142" DUR="3" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="292" EN_Y="185" DUR="4" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="238" EN_Y="142" DUR="3" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="238" EN_Y="142" DUR="4" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <SC_ACTION EN_X="196" EN_Y="89" DUR="2" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="238" EN_Y="142" DUR="4" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="196" EN_Y="89" DUR="2" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="196" EN_Y="89" DUR="4" EN_S="0.7" CLIP="med_mc" 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EN_Y="185" DUR="4" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="238" EN_Y="142" DUR="3" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="231" EN_Y="135" DUR="4" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <SC_ACTION EN_X="196" EN_Y="89" DUR="2" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="231" EN_Y="135" DUR="4" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="196" EN_Y="89" DUR="2" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="189" EN_Y="89" DUR="4" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <SC_ACTION EN_X="196" EN_Y="89" DUR="2" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="510" EN_Y="357" DUR="0.005" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <SC_ACTION EN_X="196" EN_Y="89" DUR="2" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <SC_ACTION EN_X="196" EN_Y="89" DUR="1" EN_S="0.7" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <PROP ID="1" LBL="2c" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="13" APPEAR_2="14"> <MOTION ST_X="510" ST_Y="357" ST_S="0.8"> <ACTION EN_X="375" EN_Y="256" DUR="5" EN_S="0.8" CLIP="med_mc" ORT="4"></ACTION> <SC_ACTION EN_X="292" EN_Y="185" DUR="3" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="289" EN_Y="180" DUR="5" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <SC_ACTION EN_X="238" EN_Y="142" DUR="3" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="289" EN_Y="180" DUR="3" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="238" EN_Y="142" DUR="3" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="235" EN_Y="142" DUR="4" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <SC_ACTION EN_X="196" EN_Y="89" DUR="2" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="235" EN_Y="142" DUR="4" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="196" EN_Y="89" DUR="2" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="189" EN_Y="89" DUR="4" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <SC_ACTION EN_X="196" EN_Y="89" DUR="2" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="510" EN_Y="357" DUR="0.005" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <SC_ACTION EN_X="196" EN_Y="89" DUR="2" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <SC_ACTION EN_X="196" EN_Y="89" DUR="1" EN_S="0.7" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <!--4 bottom right left--> <PROP ID="1" LBL="3a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="laptop_mc" WEARING="hat_workman_mc" STATE="1" APPEAR_1="1" APPEAR_2="1"> <MOTION ST_X="312" ST_Y="358" ST_S="0.8"> <ACTION EN_X="232" EN_Y="385" DUR="5" EN_S="0.8" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="26" EN_Y="448" DUR="4" EN_S="0.8" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="232" EN_Y="385" DUR="5" EN_S="0.8" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="26" EN_Y="448" DUR="4" EN_S="0.8" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="26" EN_Y="448" DUR="7" EN_S="0.8" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="26" EN_Y="448" DUR="4" EN_S="0.8" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="312" EN_Y="358" DUR="0.005" EN_S="0.8" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="26" EN_Y="448" DUR="4" EN_S="0.8" CLIP="scared_mc" ORT="4"/> <SC_ACTION EN_X="26" EN_Y="448" DUR="7" EN_S="0.8" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <PROP ID="1" LBL="3b" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="8" APPEAR_2="8"> <MOTION ST_X="312" ST_Y="358" ST_S="0.8"> <ACTION EN_X="232" EN_Y="385" DUR="5" EN_S="0.8" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="26" EN_Y="448" DUR="4" EN_S="0.8" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="232" EN_Y="385" DUR="5" EN_S="0.8" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="26" EN_Y="448" DUR="4" EN_S="0.8" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="26" EN_Y="448" DUR="7" EN_S="0.8" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="26" EN_Y="448" DUR="4" EN_S="0.8" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="312" EN_Y="358" DUR="0.005" EN_S="0.8" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="26" EN_Y="448" DUR="4" EN_S="0.8" CLIP="scared_mc" ORT="4"/> <SC_ACTION EN_X="26" EN_Y="448" DUR="7" EN_S="0.8" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <!--5 middle down--> <PROP ID="1" LBL="4a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1"> <MOTION ST_X="196" ST_Y="98" ST_S="0.7"> <ACTION EN_X="219" EN_Y="124" DUR="7" EN_S="0.7" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="275" EN_Y="169" DUR="4" EN_S="0.7" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="275" EN_Y="169" DUR="7" EN_S="0.7" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="358" EN_Y="238" DUR="4" EN_S="0.7" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="275" EN_Y="169" DUR="7" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="358" EN_Y="238" DUR="4" EN_S="0.7" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="358" EN_Y="238" DUR="7" EN_S="0.7" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="455" EN_Y="317" DUR="4" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="455" EN_Y="317" DUR="7" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="455" EN_Y="317" DUR="4" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="196" EN_Y="98" DUR="0.005" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="455" EN_Y="317" DUR="4" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="455" EN_Y="317" DUR="4" EN_S="0.7" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <!--<PROP ID="1" LBL="4b" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="laptop_mc" WEARING="NULL" STATE="1" APPEAR_1="15" APPEAR_2="16"><MOTION ST_X="196" ST_Y="98" ST_S="0.7"><ACTION EN_X="215" EN_Y="124" DUR="7" EN_S="0.7" CLIP="slow_mc" ORT="2"></ACTION><SC_ACTION EN_X="275" EN_Y="169" DUR="4" EN_S="0.7" CLIP="scared_mc" ORT="2" /><ACTION EN_X="271" EN_Y="169" DUR="7" EN_S="0.7" CLIP="slow_mc" ORT="2"></ACTION><SC_ACTION EN_X="358" EN_Y="238" DUR="4" EN_S="0.7" CLIP="scared_mc" ORT="2" /><ACTION EN_X="271" EN_Y="169" DUR="7" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION><SC_ACTION EN_X="358" EN_Y="238" DUR="4" EN_S="0.7" CLIP="scared_mc" ORT="2" /><ACTION EN_X="354" EN_Y="238" DUR="7" EN_S="0.7" CLIP="slow_mc" ORT="2"></ACTION><SC_ACTION EN_X="455" EN_Y="317" DUR="4" EN_S="0.8" CLIP="scared_mc" ORT="2" /><ACTION EN_X="451" EN_Y="317" DUR="7" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION><SC_ACTION EN_X="455" EN_Y="317" DUR="4" EN_S="0.8" CLIP="scared_mc" ORT="2" /><ACTION EN_X="192" EN_Y="98" DUR="0.005" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION><SC_ACTION EN_X="455" EN_Y="317" DUR="4" EN_S="0.8" CLIP="scared_mc" ORT="2" /><SC_ACTION EN_X="455" EN_Y="317" DUR="4" EN_S="0.7" CLIP="REMOVE" ORT="2" /></MOTION></PROP>--> <PROP ID="1" LBL="4c" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="shovel_mc" WEARING="hat_workman_mc" STATE="1" APPEAR_1="28" APPEAR_2="28"> <MOTION ST_X="196" ST_Y="98" ST_S="0.7"> <ACTION EN_X="215" EN_Y="124" DUR="8" EN_S="0.7" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="275" EN_Y="169" DUR="4" EN_S="0.7" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="271" EN_Y="169" DUR="8" EN_S="0.7" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="358" EN_Y="238" DUR="4" EN_S="0.7" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="271" EN_Y="169" DUR="8" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="358" EN_Y="238" DUR="4" EN_S="0.7" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="354" EN_Y="238" DUR="8" EN_S="0.7" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="455" EN_Y="317" DUR="4" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="451" EN_Y="317" DUR="8" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="455" EN_Y="317" DUR="4" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="192" EN_Y="98" DUR="0.005" EN_S="0.8" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="455" EN_Y="317" DUR="4" EN_S="0.8" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="455" EN_Y="317" DUR="4" EN_S="0.7" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <!--6 middle left--> <PROP ID="1" LBL="6a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="shovel_mc" WEARING="hat_workman_mc" STATE="1" APPEAR_1="1" APPEAR_2="1"> <MOTION ST_X="380" ST_Y="163" ST_S="0.7"> <ACTION EN_X="288" EN_Y="187" DUR="8" EN_S="0.7" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="139" EN_Y="218" DUR="4" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="288" EN_Y="187" DUR="4" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="139" EN_Y="218" DUR="4" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="139" EN_Y="218" DUR="8" EN_S="0.7" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="-27" EN_Y="257" DUR="4" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="139" EN_Y="218" DUR="4" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="-27" EN_Y="257" DUR="4" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="-27" EN_Y="257" DUR="8" EN_S="0.7" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="-27" EN_Y="257" DUR="4" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="380" EN_Y="163" DUR="0.005" EN_S="0.7" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="-27" EN_Y="257" DUR="4" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <SC_ACTION EN_X="-27" EN_Y="257" DUR="8" EN_S="0.7" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <PROP ID="1" LBL="6b" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="laptop_mc" WEARING="NULL" STATE="1" APPEAR_1="10" APPEAR_2="10"> <MOTION ST_X="380" ST_Y="163" ST_S="0.7"> <ACTION EN_X="288" EN_Y="187" DUR="8" EN_S="0.7" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="139" EN_Y="218" DUR="4" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="288" EN_Y="187" DUR="4" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="139" EN_Y="218" DUR="4" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="139" EN_Y="218" DUR="8" EN_S="0.7" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="-27" EN_Y="257" DUR="4" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="139" EN_Y="218" DUR="4" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="-27" EN_Y="257" DUR="4" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="-27" EN_Y="257" DUR="8" EN_S="0.7" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="-27" EN_Y="257" DUR="4" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="380" EN_Y="163" DUR="0.005" EN_S="0.7" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="-27" EN_Y="257" DUR="4" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <SC_ACTION EN_X="-27" EN_Y="257" DUR="8" EN_S="0.7" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <!--7 top right left--> <PROP ID="1" LBL="7a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="laptop_mc" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1"> <MOTION ST_X="325" ST_Y="117" ST_S="0.7"> <ACTION EN_X="234" EN_Y="140" DUR="8" EN_S="0.7" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="105" EN_Y="160" DUR="5" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="234" EN_Y="140" DUR="8" EN_S="0.7" CLIP="still_mc" 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H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="laptop_mc" WEARING="NULL" STATE="1" APPEAR_1="4" APPEAR_2="4"> <MOTION ST_X="54" ST_Y="233" ST_S="0.7"> <ACTION EN_X="409" EN_Y="160" DUR="14" EN_S="0.7" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="409" EN_Y="160" DUR="5" EN_S="0.7" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="409" EN_Y="160" DUR="7" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="409" EN_Y="160" DUR="5" EN_S="0.7" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="54" EN_Y="233" DUR="0.005" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="409" EN_Y="160" DUR="5" EN_S="0.7" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="409" EN_Y="160" DUR="5" EN_S="0.7" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <PROP ID="1" LBL="7b" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="4" APPEAR_2="4"> 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<SC_ACTION EN_X="358" EN_Y="104" DUR="7" EN_S="0.7" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="358" EN_Y="104" DUR="5" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="358" EN_Y="104" DUR="4" EN_S="0.7" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="40" EN_Y="174" DUR="0.005" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="358" EN_Y="104" DUR="5" EN_S="0.7" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="358" EN_Y="104" DUR="5" EN_S="0.7" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <PROP ID="1" LBL="7d" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="14" APPEAR_2="14"> <MOTION ST_X="40" ST_Y="174" ST_S="0.7"> <ACTION EN_X="358" EN_Y="104" DUR="18" EN_S="0.7" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="358" EN_Y="104" DUR="7" EN_S="0.7" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="358" EN_Y="104" DUR="5" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="358" EN_Y="104" DUR="4" EN_S="0.7" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="40" EN_Y="174" DUR="0.005" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="358" EN_Y="104" DUR="5" EN_S="0.7" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="358" EN_Y="104" DUR="5" EN_S="0.7" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <PROP ID="1" LBL="7d" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="shovel_mc" WEARING="hat_workman_mc" STATE="1" APPEAR_1="16" APPEAR_2="16"> <MOTION ST_X="40" ST_Y="174" ST_S="0.7"> <ACTION EN_X="358" EN_Y="104" DUR="15" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <SC_ACTION EN_X="358" EN_Y="104" DUR="7" EN_S="0.7" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="358" EN_Y="104" DUR="5" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="358" EN_Y="104" DUR="6" EN_S="0.7" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="40" EN_Y="174" DUR="0.005" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="358" EN_Y="104" DUR="5" EN_S="0.7" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="358" EN_Y="104" DUR="5" EN_S="0.7" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <!--+++VEHICLES+++--> <!--1 top right down--> <PROP LBL="1" CLIP="com.metropolis.content.Vehicle" CONT="com.metropolis.content.VehicleController" STATE="5" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="5" APPEAR_2="5" PROX_DIST_CLN="1900" PROX_DIST_VEH="1900" PROX_XOFFSET="20" PROX_YOFFSET="35"> <MOTION ST_X="120" ST_Y="66" ST_S="0.60"> <ACTION EN_X="415" EN_Y="350" DUR="10" EN_S="1.7" CLIP="veh_5_6_mc" BRAKE_X="5" BRAKE_Y="5"/> <ACTION EN_X="415" EN_Y="350" DUR="10" EN_S="1.7" CLIP="REMOVE" BRAKE_X="5" BRAKE_Y="5"/> </MOTION> </PROP> <PROP LBL="2" CLIP="com.metropolis.content.Vehicle" CONT="com.metropolis.content.VehicleController" STATE="1" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="35" APPEAR_2="35" PROX_DIST_CLN="1900" PROX_DIST_VEH="1900" PROX_XOFFSET="20" PROX_YOFFSET="35"> <MOTION ST_X="120" ST_Y="66" ST_S="0.60"> <ACTION EN_X="415" EN_Y="350" DUR="10" EN_S="1.7" CLIP="veh_5_6_mc" BRAKE_X="5" BRAKE_Y="5"/> <ACTION EN_X="415" EN_Y="350" DUR="10" EN_S="1.7" CLIP="REMOVE" BRAKE_X="5" BRAKE_Y="5"/> </MOTION> </PROP> <PROP LBL="3" CLIP="com.metropolis.content.Vehicle" CONT="com.metropolis.content.VehicleController" STATE="1" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="21" APPEAR_2="21" PROX_DIST_CLN="3500" PROX_DIST_VEH="1900" PROX_XOFFSET="30" PROX_YOFFSET="35"> <MOTION ST_X="130" ST_Y="66" ST_S="1.1"> <ACTION EN_X="420" EN_Y="350" DUR="10" EN_S="1.75" CLIP="veh_5_7_mc" BRAKE_X="5" BRAKE_Y="5"/> <ACTION EN_X="420" EN_Y="350" DUR="10" EN_S="1.75" CLIP="REMOVE" BRAKE_X="5" BRAKE_Y="5"/> </MOTION> </PROP> <!--1 bottom left up--> <!--<PROP LBL="5" CLIP="com.metropolis.content.Vehicle" CONT="com.metropolis.content.VehicleController" STATE="5" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="1" APPEAR_2="1" PROX_DIST_CLN="1225" PROX_DIST_VEH="1900" PROX_XOFFSET="0" PROX_YOFFSET="-30"><MOTION ST_X="232" ST_Y="460" ST_S="2.5"><ACTION EN_X="17" EN_Y="25" DUR="20" EN_S="0.4" CLIP="veh_5_2_mc" BRAKE_X="-2" BRAKE_Y="-5" /><ACTION EN_X="17" EN_Y="20" DUR="20" EN_S="0.8" CLIP="REMOVE" BRAKE_X="-2" BRAKE_Y="-5" /></MOTION><OCCUPANT ID="4" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="5" APPEAR_1="1" APPEAR_2="2"><MOTION ST_X="NULL" ST_Y="NULL" ST_S=".5"><ACTION EN_X="302" EN_Y="272" DUR="5" EN_S="0.35" CLIP="med_mc" ORT="4"></ACTION><SC_ACTION EN_X="350" EN_Y="300" DUR="3" EN_S="0.65" CLIP="scared_mc" ORT="2" /></MOTION></OCCUPANT></PROP>--> <PROP LBL="6" CLIP="com.metropolis.content.Vehicle" CONT="com.metropolis.content.VehicleController" STATE="1" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="50" APPEAR_2="50" PROX_DIST_CLN="1225" PROX_DIST_VEH="1900" PROX_XOFFSET="0" PROX_YOFFSET="-30"> <MOTION ST_X="232" ST_Y="460" ST_S="2.5"> <ACTION EN_X="17" EN_Y="25" DUR="20" EN_S="0.4" CLIP="veh_5_2_mc" BRAKE_X="-2" BRAKE_Y="-5"/> <ACTION EN_X="17" EN_Y="20" DUR="20" EN_S="0.8" CLIP="REMOVE" BRAKE_X="-2" BRAKE_Y="-5"/> </MOTION> </PROP> <PROP LBL="7" CLIP="com.metropolis.content.Vehicle" CONT="com.metropolis.content.VehicleController" STATE="5" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="45" APPEAR_2="45" PROX_DIST_CLN="1225" PROX_DIST_VEH="1900" PROX_XOFFSET="0" PROX_YOFFSET="-30"> <MOTION ST_X="232" ST_Y="460" ST_S="2.5"> <ACTION EN_X="100" EN_Y="190" DUR="7" EN_S="1.6" CLIP="veh_5_2_mc" BRAKE_X="-2" BRAKE_Y="-5"/> <ACTION EN_X="70" EN_Y="136" DUR="2.15" EN_S="1.3" CLIP="veh_5_2_mc" BRAKE_X="-2" BRAKE_Y="-5"/> <ACTION EN_X="70" EN_Y="136" DUR="0.65" EN_S="1.3" CLIP="veh_5_2_b_mc" BRAKE_X="-2" BRAKE_Y="-5"/> <ACTION EN_X="17" EN_Y="20" DUR="3.5" EN_S="0.6" CLIP="veh_5_2_c_mc" BRAKE_X="-2" BRAKE_Y="-5"/> <ACTION EN_X="17" EN_Y="20" DUR="5" EN_S="0.6" CLIP="REMOVE" BRAKE_X="-2" BRAKE_Y="-5"/> </MOTION> </PROP> <!--+++BINS+++--> <!--<PROP CLIP="com.metropolis.content.Bin" CONT="com.metropolis.content.BinController"><MOTION ST_X="187" ST_Y="314" ST_S="0.75" ROT="10"><ACTION EN_X="200" EN_Y="200" DUR="10" EN_S="1" CLIP="bin_2_mc" ORT="3" /></MOTION></PROP>--> <PROP CLIP="com.metropolis.content.Bin" CONT="com.metropolis.content.BinController"> <MOTION ST_X="135" ST_Y="371" ST_S="1" ROT="-10"> <ACTION EN_X="200" EN_Y="300" DUR="-10" EN_S="1" CLIP="bin_1_mc" ORT="3"/> </MOTION> </PROP> <!--+++CCTV+++ <PROP CLIP="com.metropolis.content.Cctv" CONT="com.metropolis.content.CctvController" STATE="1" APPEAR="1" PROX_DIST_CLN="2500" PROX_XOFFSET="0" PROX_YOFFSET="35"> <MOTION ST_X="322" ST_Y="125" ST_S="0.25"> <ACTION EN_X="522" EN_Y="225" DUR="0.005" EN_S="0.25" CLIP="cctv_1" ORT="2" /> </MOTION> </PROP>--> <!--<PROP LBL="5" CLIP="com.metropolis.content.CopCar" CONT="com.metropolis.content.VehicleController" STATE="1" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="7" APPEAR_2="7" PROX_DIST_CLN="1900" PROX_DIST_VEH="1900" PROX_XOFFSET="20" PROX_YOFFSET="35"><MOTION ST_X="130" ST_Y="66" ST_S="0.8"><ACTION EN_X="425" EN_Y="350" DUR="10" EN_S="0.8" CLIP="veh_5_5_mc" BRAKE_X="5" BRAKE_Y="5" /><ACTION EN_X="425" EN_Y="350" DUR="10" EN_S="1.5" CLIP="REMOVE" BRAKE_X="5" BRAKE_Y="5" /></MOTION><OCCUPANT ID="4" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="5" APPEAR_1="1" APPEAR_2="2"><MOTION ST_X="NULL" ST_Y="NULL" ST_S="0.45"><ACTION EN_X="302" EN_Y="272" DUR="5" EN_S="0.45" CLIP="med_mc" ORT="4"></ACTION><SC_ACTION EN_X="350" EN_Y="300" DUR="3" EN_S="0.65" CLIP="scared_mc" ORT="2" /></MOTION></OCCUPANT></PROP>--> <!--<PROP LBL="6" CLIP="com.metropolis.content.CopCar" CONT="com.metropolis.content.VehicleController" STATE="1" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="5" APPEAR_2="5" PROX_DIST_CLN="1225" PROX_DIST_VEH="1900" PROX_XOFFSET="0" PROX_YOFFSET="-30"><MOTION ST_X="220" ST_Y="460" ST_S="2.5"><ACTION EN_X="0" EN_Y="0" DUR="20" EN_S=".75" CLIP="veh_5_1_mc" BRAKE_X="-2" BRAKE_Y="-5" /><ACTION EN_X="0" EN_Y="0" DUR="5" EN_S="0.8" CLIP="REMOVE" BRAKE_X="-2" BRAKE_Y="-5" /></MOTION><OCCUPANT ID="4" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="5" APPEAR_1="1" APPEAR_2="2"><MOTION ST_X="NULL" ST_Y="NULL" ST_S=".5"><ACTION EN_X="302" EN_Y="272" DUR="5" EN_S="0.35" CLIP="med_mc" ORT="4"></ACTION><SC_ACTION EN_X="350" EN_Y="300" DUR="3" EN_S="0.65" CLIP="scared_mc" ORT="2" /></MOTION></OCCUPANT></PROP>--> </PROPS> </STAGE> <STAGE ID="9" TYPE="NEWS" X="15" Y="20"></STAGE> <!--level_3 : birds Eye : gameClip 4--> <STAGE ID="10" TYPE="COMIC" CLIP1="comicClip_15_mc" CLIP2="comicClip_13_mc" CLIP3="comicClip_11_mc" X="9" Y="30"></STAGE> <STAGE ID="11" TYPE="SHOP" X="15" Y="20"></STAGE> <STAGE ID="12" TYPE="GAME" CLIP1="com.metropolis.content.GameClip_3_mc"> <DISPLAY NAME="Display" X="-20" Y="557" START_H="17" START_M="25" START_S="35" TARGET_START_M="26" SOUND_1="fireWurk" TARGET_END_M="27" CLIP="com.metropolis.content.GameDisplay" CONT="com.metropolis.content.GameDisplayController" START_W="NULL"></DISPLAY> <LIMITS> <!--<LIMIT PROPID="0" VAR="0" CLIENTEVT="1" TIMED="NULL"><OUTCOME1 MSG="MISSION FAILED: YOU RAN OUT OF TIME." BONUS="0" NEWS="1" /></LIMIT>--> <LIMIT PROPID="3" VAR="4" CLIENTEVT="3" TIMED="TRUE"> <OUTCOME1 MSG="MISSION SUCCESSFUL: YOU GOT ALL OF THEM." BONUS="400" NEWS="3"/> <OUTCOME2 MSG="MISSION FAILED: USE THE NOISE COVER." BONUS="0" NEWS="4"/> </LIMIT> <LIMIT PROPID="1" VAR="4" CLIENTEVT="3" TIMED="NULL"> <OUTCOME1 MSG="MISSION FAILED: UNACCEPTABLE CASUALTIES." BONUS="0" NEWS="11"></OUTCOME1> </LIMIT> <LIMIT PROPID="3" VAR="0" CLIENTEVT="1" TIMED="NULL"> <OUTCOME1 MSG="MISSION FAILED: YOU DIDN'T GET THEM ALL." BONUS="0" NEWS="12"></OUTCOME1> </LIMIT> </LIMITS> <PROPS> <!--+++LAMPS+++--> <PROP CLIP="com.metropolis.content.Lamp" CONT="com.metropolis.content.LampController"> <MOTION ST_X="120" ST_Y="316" ST_S="0.75" ROT="-10" STATE="ON"> <ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.5" CLIP="lamp_2_1_mc" ORT="2"/> </MOTION> </PROP> <PROP CLIP="com.metropolis.content.Lamp" CONT="com.metropolis.content.LampController"> <MOTION ST_X="90" ST_Y="226" ST_S="0.65" ROT="-10" STATE="OFF"> <ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.5" CLIP="lamp_2_1_mc" ORT="2"/> </MOTION> </PROP> <!--<PROP CLIP="com.metropolis.content.Lamp" CONT="com.metropolis.content.LampController"><MOTION ST_X="120" ST_Y="190" ST_S="0.55" ROT="-10" STATE="OFF"><ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.5" CLIP="lamp_2_1_mc" ORT="4" /></MOTION></PROP>--> <PROP CLIP="com.metropolis.content.Lamp" CONT="com.metropolis.content.LampController"> <MOTION ST_X="92" ST_Y="95" ST_S="0.55" ROT="-10" STATE="ON"> <ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.5" CLIP="lamp_2_1_mc" ORT="4"/> </MOTION> </PROP> <PROP CLIP="com.metropolis.content.Lamp" CONT="com.metropolis.content.LampController"> <MOTION ST_X="364" ST_Y="258" ST_S="0.75" ROT="0" STATE="ON"> <ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.5" CLIP="lamp_2_1_mc" ORT="4"/> </MOTION> </PROP> <PROP CLIP="com.metropolis.content.Lamp" CONT="com.metropolis.content.LampController"> <MOTION ST_X="553" ST_Y="237" ST_S="0.75" ROT="5" STATE="ON"> <ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.5" CLIP="lamp_2_1_mc" ORT="4"/> </MOTION> </PROP> <!----> <!--+++DUMMY+++--> <!--<PROP ID="0" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="5" APPEAR_1="1" APPEAR_2="1"><MOTION ST_X="0" ST_Y="0" ST_S="1"><ACTION EN_X="0" EN_Y="0" DUR="120" EN_S="1" CLIP="still_mc" ORT="4"></ACTION><ACTION EN_X="0" EN_Y="0" DUR="0" EN_S="1" CLIP="REMOVE" ORT="4"></ACTION></MOTION></PROP>--> <!----> <!--+++PLAYERS_1+++--> <PROP ID="3" LBL="P1" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="hat_golf_mc" STATE="1" APPEAR_1="1" APPEAR_2="1" DIFF="1" IDENTBLE="TRUE"> <MOTION ST_X="351" ST_Y="245" ST_S="0.4"> <ACTION EN_X="351" EN_Y="245" DUR="4" EN_S="0.45" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="351" EN_Y="245" DUR="0.75" EN_S="0.45" CLIP="still_mc" ORT="4"/> <SC_ACTION EN_X="351" EN_Y="245" DUR="0.75" EN_S="0.45" CLIP="still_mc" ORT="4"/> <SC_ACTION EN_X="351" EN_Y="245" DUR="0.25" EN_S="0.45" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="301" EN_Y="235" DUR="1.25" EN_S="0.45" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="216" EN_Y="235" DUR="4.5" EN_S="0.45" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="143" EN_Y="247" DUR="5.5" EN_S="0.45" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="47" EN_Y="273" DUR="6" EN_S="0.45" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="47" EN_Y="273" DUR="4.8" EN_S="0.45" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <PROP ID="3" LBL="P2" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="hat_golf_mc" STATE="1" APPEAR_1="1" APPEAR_2="1" DIFF="1" IDENTBLE="TRUE"> <MOTION ST_X="348" ST_Y="246" ST_S="0.45"> <ACTION EN_X="348" EN_Y="246" DUR="4" EN_S="0.47" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="348" EN_Y="246" DUR="1" EN_S="0.47" CLIP="still_mc" ORT="4"/> <SC_ACTION EN_X="348" EN_Y="246" DUR="1" EN_S="0.47" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="291" EN_Y="171" DUR="6" EN_S="0.47" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="291" EN_Y="171" DUR="6" EN_S="0.47" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="291" EN_Y="171" DUR="0.005" EN_S="0.47" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <PROP ID="3" LBL="P3" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="hat_golf_mc" STATE="1" PHONEABLE="TRUE" APPEAR_1="1" APPEAR_2="1" DIFF="1" IDENTBLE="TRUE"> <MOTION ST_X="355" ST_Y="246" ST_S="0.37"> <ACTION EN_X="355" EN_Y="246" DUR="4" EN_S="0.37" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="355" EN_Y="246" DUR="0.5" EN_S="0.37" CLIP="still_mc" ORT="4"/> <ACTION EN_X="350" EN_Y="249" DUR="1.5" EN_S="0.37" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="331" EN_Y="264" DUR="1.25" EN_S="0.37" CLIP="med_mc" ORT="4"/> <ACTION EN_X="350" EN_Y="249" DUR="2.5" EN_S="0.37" CLIP="gesture_mc" ORT="2"></ACTION> <SC_ACTION EN_X="331" EN_Y="264" DUR="1.25" EN_S="0.37" CLIP="med_mc" ORT="4"/> <ACTION EN_X="355" EN_Y="246" DUR="1.5" EN_S="0.37" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="331" EN_Y="264" DUR="1.25" EN_S="0.37" CLIP="med_mc" ORT="4"/> <ACTION EN_X="355" EN_Y="246" DUR="1" EN_S="0.37" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="331" EN_Y="264" DUR="1.25" EN_S="0.37" CLIP="med_mc" ORT="4"/> <ACTION EN_X="355" EN_Y="246" DUR="0.005" EN_S="0.37" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="331" EN_Y="264" DUR="1.25" EN_S="0.37" CLIP="med_mc" ORT="4"/> <ACTION EN_X="350" EN_Y="249" DUR="1.5" EN_S="0.37" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="331" EN_Y="264" DUR="1.25" EN_S="0.45" CLIP="med_mc" ORT="4"/> <ACTION EN_X="350" EN_Y="249" DUR="2.5" EN_S="0.37" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="331" EN_Y="264" DUR="1.25" EN_S="0.45" CLIP="med_mc" ORT="4"/> <ACTION EN_X="350" EN_Y="249" DUR="2.5" EN_S="0.37" CLIP="gesture_mc" ORT="2"></ACTION> <SC_ACTION EN_X="331" EN_Y="264" DUR="1.25" EN_S="0.45" CLIP="med_mc" ORT="4"/> <ACTION EN_X="355" EN_Y="246" DUR="1.5" EN_S="0.37" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="331" EN_Y="264" DUR="1.25" EN_S="0.45" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="285" EN_Y="302" DUR="4.5" EN_S="0.45" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="275" EN_Y="365" DUR="4" EN_S="0.45" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="201" EN_Y="400" DUR="4" EN_S="0.45" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="187" EN_Y="422" DUR="1.75" EN_S="0.45" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="187" EN_Y="422" DUR="0.005" EN_S="0.45" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <PROP ID="3" LBL="P4" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="hgun_mc" WEARING="hat_golf_mc" STATE="1" APPEAR_1="1" APPEAR_2="1" DIFF="1" IDENTBLE="TRUE"> <MOTION ST_X="340" ST_Y="229" ST_S="0.45"> <ACTION EN_X="340" EN_Y="229" DUR="4" EN_S="0.5" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="301" EN_Y="235" DUR="0.75" EN_S="0.5" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="216" EN_Y="235" DUR="5" EN_S="0.5" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="148" EN_Y="250" DUR="6" EN_S="0.5" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="148" EN_Y="250" DUR="1.5" EN_S="0.5" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="148" EN_Y="250" DUR="1" EN_S="0.5" CLIP="still_mc" ORT="4"/> <SC_ACTION EN_X="135" EN_Y="243" DUR="1.5" EN_S="0.5" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="135" EN_Y="243" DUR="8" EN_S="0.5" CLIP="recover_mc" ORT="4"></SC_ACTION> <SC_ACTION EN_X="47" EN_Y="273" DUR="6" EN_S="0.5" CLIP="med_mc" ORT="4"></SC_ACTION> <SC_ACTION EN_X="47" EN_Y="273" DUR="5" EN_S="0.5" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <PROP ID="3" LBL="P5" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="phone_mc" WEARING="hat_golf_mc" STATE="1" APPEAR_1="1" APPEAR_2="1" DIFF="1" IDENTBLE="TRUE"> <MOTION ST_X="349" ST_Y="239" ST_S="0.45"> <ACTION EN_X="349" EN_Y="239" DUR="4" EN_S="0.45" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="301" EN_Y="235" DUR="1" 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EN_X="581" EN_Y="294" DUR="0.005" EN_S="0.4" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <!----> <!--+++PLAYERS_2+++--> <PROP ID="3" LBL="P1" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="hat_golf_mc" STATE="1" APPEAR_1="1" APPEAR_2="1" DIFF="2" IDENTBLE="TRUE"> <MOTION ST_X="351" ST_Y="245" ST_S="0.4"> <ACTION EN_X="351" EN_Y="245" DUR="4" EN_S="0.45" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="351" EN_Y="245" DUR="0.5" EN_S="0.45" CLIP="still_mc" ORT="4"/> <SC_ACTION EN_X="351" EN_Y="245" DUR="0.5" EN_S="0.45" CLIP="still_mc" ORT="4"/> <SC_ACTION EN_X="351" EN_Y="245" DUR="0.25" EN_S="0.45" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="301" EN_Y="235" DUR="1" EN_S="0.45" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="216" EN_Y="235" DUR="3.8" EN_S="0.45" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="143" EN_Y="247" DUR="4.8" EN_S="0.45" CLIP="med_mc" 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</PROP> <PROP ID="3" LBL="P3" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="hat_golf_mc" STATE="1" PHONEABLE="TRUE" APPEAR_1="1" APPEAR_2="1" DIFF="2" IDENTBLE="TRUE"> <MOTION ST_X="355" ST_Y="246" ST_S="0.37"> <ACTION EN_X="355" EN_Y="246" DUR="4" EN_S="0.37" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="355" EN_Y="246" DUR="0.15" EN_S="0.37" CLIP="still_mc" ORT="4"/> <ACTION EN_X="350" EN_Y="249" DUR="1.5" EN_S="0.37" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="331" EN_Y="264" DUR="1" EN_S="0.37" CLIP="med_mc" ORT="4"/> <ACTION EN_X="350" EN_Y="249" DUR="2.5" EN_S="0.37" CLIP="gesture_mc" ORT="2"></ACTION> <SC_ACTION EN_X="331" EN_Y="264" DUR="1" EN_S="0.37" CLIP="med_mc" ORT="4"/> <ACTION EN_X="355" EN_Y="246" DUR="1.5" EN_S="0.37" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="331" EN_Y="264" DUR="1" EN_S="0.37" CLIP="med_mc" 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EN_S="0.45" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <!----> <!--+++CLIENTS+++--> <!--1 left upper right--> <PROP ID="1" LBL="1a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="hat_golf_mc" STATE="1" APPEAR_1="15" APPEAR_2="15"> <MOTION ST_X="8" ST_Y="301" ST_S="0.45"> <ACTION EN_X="115" EN_Y="275" DUR="8" EN_S="0.45" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="150" EN_Y="268" DUR="6" EN_S="0.45" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="115" EN_Y="275" DUR="6" EN_S="0.45" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="150" EN_Y="268" DUR="6" EN_S="0.45" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="150" EN_Y="268" DUR="8" EN_S="0.5" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="224" EN_Y="247" DUR="6" EN_S="0.45" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="224" EN_Y="247" DUR="8" EN_S="0.45" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION 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B_SHOTCLIP_1="bShot_mc" HOLDING="laptop_mc" WEARING="NULL" STATE="1" APPEAR_1="25" APPEAR_2="25"> <MOTION ST_X="8" ST_Y="301" ST_S="0.5"> <ACTION EN_X="112" EN_Y="275" DUR="8" EN_S="0.4" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="150" EN_Y="268" DUR="6" EN_S="0.4" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="112" EN_Y="275" DUR="10" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="150" EN_Y="268" DUR="6" EN_S="0.4" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="224" EN_Y="247" DUR="10" EN_S="0.4" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="243" EN_Y="284" DUR="6" EN_S="0.4" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="243" EN_Y="284" DUR="10" EN_S="0.4" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="329" EN_Y="264" DUR="6" EN_S="0.4" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="329" EN_Y="264" DUR="10" EN_S="0.4" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="425" EN_Y="242" DUR="6" EN_S="0.4" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="425" EN_Y="242" DUR="10" EN_S="0.4" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="425" EN_Y="242" DUR="6" EN_S="0.4" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="8" EN_Y="301" DUR="0.005" EN_S="0.4" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="425" EN_Y="242" DUR="6" EN_S="0.4" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="425" EN_Y="242" DUR="6" EN_S="0.4" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <!--2 left lower right--> <PROP ID="1" LBL="2a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="laptop_mc" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1"> <MOTION ST_X="21" ST_Y="345" ST_S="0.4"> <ACTION EN_X="128" EN_Y="319" DUR="8" EN_S="0.4" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="250" EN_Y="287" DUR="5" EN_S="0.4" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="129" EN_Y="319" DUR="4" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="250" EN_Y="287" DUR="5" EN_S="0.4" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="250" EN_Y="287" DUR="8" EN_S="0.4" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="328" EN_Y="265" DUR="5" EN_S="0.4" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="328" EN_Y="265" DUR="8" EN_S="0.4" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="435" EN_Y="250" DUR="5" EN_S="0.4" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="435" EN_Y="250" DUR="8" EN_S="0.4" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="435" EN_Y="250" DUR="5" EN_S="0.4" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="21" EN_Y="344" DUR="0.005" EN_S="0.4" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="435" EN_Y="250" DUR="5" EN_S="0.4" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="435" EN_Y="250" DUR="5" EN_S="0.4" CLIP="REMOVE" ORT="2"></SC_ACTION> </MOTION> </PROP> <PROP ID="1" LBL="2b" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="14" APPEAR_2="14"> <MOTION ST_X="21" ST_Y="345" ST_S="0.4"> <ACTION EN_X="128" EN_Y="319" DUR="8" EN_S="0.4" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="250" EN_Y="287" DUR="5" EN_S="0.4" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="129" EN_Y="319" DUR="4" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="250" EN_Y="287" DUR="5" EN_S="0.4" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="250" EN_Y="287" DUR="8" EN_S="0.4" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="328" EN_Y="265" DUR="5" EN_S="0.4" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="328" EN_Y="265" DUR="8" EN_S="0.4" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="435" EN_Y="250" DUR="5" EN_S="0.4" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="435" EN_Y="250" DUR="8" EN_S="0.4" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="435" EN_Y="250" DUR="5" EN_S="0.4" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="21" EN_Y="344" DUR="0.005" EN_S="0.4" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="435" EN_Y="250" DUR="5" EN_S="0.4" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="435" EN_Y="250" DUR="5" EN_S="0.4" CLIP="REMOVE" ORT="2"></SC_ACTION> </MOTION> </PROP> <!--3 right left--> <PROP ID="1" LBL="3a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="laptop_mc" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1"> <MOTION ST_X="454" ST_Y="240" ST_S="0.5"> <ACTION EN_X="366" EN_Y="260" DUR="8" EN_S="0.4" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="269" EN_Y="279" DUR="5" EN_S="0.4" CLIP="med_mc" ORT="4"/> <ACTION EN_X="366" EN_Y="260" DUR="4" EN_S="0.4" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="269" EN_Y="280" DUR="5" EN_S="0.4" CLIP="med_mc" ORT="4"/> <ACTION EN_X="269" EN_Y="280" DUR="8" EN_S="0.4" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="158" EN_Y="306" DUR="5" EN_S="0.4" CLIP="med_mc" ORT="4"/> <ACTION EN_X="158" EN_Y="306" DUR="8" EN_S="0.4" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="31" EN_Y="359" DUR="5" EN_S="0.4" CLIP="med_mc" ORT="4"/> <ACTION EN_X="158" EN_Y="306" DUR="8" EN_S="0.4" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="31" EN_Y="359" DUR="5" EN_S="0.4" CLIP="med_mc" ORT="4"/> <ACTION EN_X="31" EN_Y="359" DUR="8" EN_S="0.4" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="31" EN_Y="359" DUR="5" EN_S="0.4" CLIP="med_mc" ORT="4"/> <ACTION EN_X="454" EN_Y="236" DUR="0.005" EN_S="0.4" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="31" EN_Y="355" DUR="5" EN_S="0.4" CLIP="med_mc" ORT="4"></SC_ACTION> <SC_ACTION EN_X="31" EN_Y="355" DUR="5" EN_S="0.4" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <PROP ID="1" LBL="3b" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="15" APPEAR_2="20"> <MOTION ST_X="454" ST_Y="240" ST_S="0.5"> <ACTION EN_X="366" EN_Y="260" DUR="8" EN_S="0.4" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="269" EN_Y="279" DUR="5" EN_S="0.4" CLIP="med_mc" ORT="4"/> <ACTION EN_X="366" EN_Y="260" DUR="4" EN_S="0.4" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="269" EN_Y="280" DUR="5" EN_S="0.4" CLIP="med_mc" ORT="4"/> <ACTION EN_X="269" EN_Y="280" DUR="8" EN_S="0.4" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="158" EN_Y="306" DUR="5" EN_S="0.4" CLIP="med_mc" ORT="4"/> <ACTION EN_X="158" EN_Y="306" DUR="8" EN_S="0.4" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="31" EN_Y="359" DUR="5" EN_S="0.4" CLIP="med_mc" ORT="4"/> <ACTION EN_X="158" EN_Y="306" DUR="8" EN_S="0.4" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="31" EN_Y="359" DUR="5" EN_S="0.4" CLIP="med_mc" ORT="4"/> <ACTION EN_X="31" EN_Y="359" DUR="8" EN_S="0.4" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="31" EN_Y="359" DUR="5" EN_S="0.4" CLIP="med_mc" ORT="4"/> <ACTION EN_X="454" EN_Y="236" DUR="0.005" EN_S="0.4" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="31" EN_Y="355" DUR="5" EN_S="0.4" CLIP="med_mc" ORT="4"></SC_ACTION> <SC_ACTION EN_X="31" EN_Y="355" DUR="5" EN_S="0.4" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <!--4 top left down--> <PROP ID="1" LBL="4a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1"> <MOTION ST_X="-7" ST_Y="60" ST_S="0.2"> <ACTION EN_X="13" EN_Y="60" DUR="10" EN_S="0.2" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="-7" EN_Y="92" DUR="5" EN_S="0.2" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="0" EN_Y="161" DUR="35" EN_S="0.2" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="-7" EN_Y="92" DUR="5" EN_S="0.2" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="-7" EN_Y="60" DUR="0.005" EN_S="0.2" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="-7" EN_Y="92" DUR="0.005" EN_S="0.2" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <PROP ID="1" LBL="4b" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="briefcase_mc" WEARING="NULL" STATE="1" APPEAR_1="10" APPEAR_2="15"> <MOTION ST_X="-7" ST_Y="60" ST_S="0.2"> <ACTION EN_X="13" EN_Y="60" DUR="10" EN_S="0.2" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="-7" EN_Y="92" DUR="5" EN_S="0.2" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="0" EN_Y="161" DUR="35" EN_S="0.2" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="-7" EN_Y="92" DUR="5" EN_S="0.2" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="-7" EN_Y="60" DUR="0.005" EN_S="0.2" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="-7" EN_Y="92" DUR="0.005" EN_S="0.2" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <!--<PROP ID="1" LBL="4c" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="laptop_mc" WEARING="NULL" STATE="1" APPEAR_1="25" APPEAR_2="30"><MOTION ST_X="-7" ST_Y="60" ST_S="0.2"><ACTION EN_X="13" EN_Y="60" DUR="10" EN_S="0.2" CLIP="slow_mc" ORT="2"></ACTION><SC_ACTION EN_X="-7" EN_Y="92" DUR="5" EN_S="0.2" CLIP="scared_mc" ORT="4" /><ACTION EN_X="0" EN_Y="161" DUR="35" EN_S="0.2" CLIP="slow_mc" ORT="4"></ACTION><SC_ACTION EN_X="-7" EN_Y="92" DUR="5" EN_S="0.2" CLIP="scared_mc" ORT="4" /><ACTION EN_X="-7" EN_Y="60" DUR="0.005" EN_S="0.2" CLIP="slow_mc" ORT="4"></ACTION><SC_ACTION EN_X="-7" EN_Y="92" DUR="0.005" EN_S="0.2" CLIP="REMOVE" ORT="4" /></MOTION></PROP>--> <!--5 top left up--> <PROP ID="1" LBL="5a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1"> <MOTION ST_X="5" ST_Y="160" ST_S="0.2"> <ACTION EN_X="12" EN_Y="58" DUR="32" EN_S="0.2" CLIP="away_mc" ORT="2"></ACTION> <SC_ACTION EN_X="-7" EN_Y="90" DUR="5" EN_S="0.2" CLIP="med_mc" ORT="4"/> <ACTION EN_X="-7" EN_Y="58" DUR="10" EN_S="0.2" CLIP="med_mc" ORT="4"></ACTION> <SC_ACTION EN_X="-7" EN_Y="90" DUR="5" EN_S="0.2" CLIP="med_mc" ORT="4"/> <ACTION EN_X="5" EN_Y="160" DUR="0.005" EN_S="0.2" CLIP="med_mc" ORT="4"></ACTION> <SC_ACTION EN_X="-7" EN_Y="90" DUR="5" EN_S="0.2" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <PROP ID="1" LBL="5b" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="laptop_mc" WEARING="NULL" STATE="1" APPEAR_1="15" APPEAR_2="40"> <MOTION ST_X="5" ST_Y="160" ST_S="0.2"> <ACTION EN_X="12" EN_Y="58" DUR="32" EN_S="0.2" CLIP="away_mc" ORT="2"></ACTION> <SC_ACTION EN_X="-7" EN_Y="90" DUR="5" EN_S="0.2" CLIP="med_mc" ORT="4"/> <ACTION EN_X="-7" EN_Y="58" DUR="10" EN_S="0.2" CLIP="med_mc" ORT="4"></ACTION> <SC_ACTION EN_X="-7" EN_Y="90" DUR="5" EN_S="0.2" CLIP="med_mc" ORT="4"/> <ACTION EN_X="5" EN_Y="160" DUR="0.005" EN_S="0.2" CLIP="med_mc" ORT="4"></ACTION> <SC_ACTION EN_X="-7" EN_Y="90" DUR="5" EN_S="0.2" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <!--<PROP ID="1" LBL="5c" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="30" APPEAR_2="45"><MOTION ST_X="5" ST_Y="160" ST_S="0.2"><ACTION EN_X="12" EN_Y="58" DUR="32" EN_S="0.2" CLIP="away_mc" ORT="2"></ACTION><SC_ACTION EN_X="-7" EN_Y="90" DUR="5" EN_S="0.2" CLIP="med_mc" ORT="4" /><ACTION EN_X="-7" EN_Y="58" DUR="10" EN_S="0.2" CLIP="med_mc" ORT="4"></ACTION><SC_ACTION EN_X="-7" EN_Y="90" DUR="5" EN_S="0.2" CLIP="med_mc" ORT="4" /><ACTION EN_X="5" EN_Y="160" DUR="0.005" EN_S="0.2" CLIP="med_mc" ORT="4"></ACTION><SC_ACTION EN_X="-7" EN_Y="90" DUR="5" EN_S="0.2" CLIP="REMOVE" ORT="4" /></MOTION></PROP>--> <!--6 middle up--> <PROP ID="1" LBL="6a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1"> <MOTION ST_X="390" ST_Y="294" ST_S="0.5"> <ACTION EN_X="334" EN_Y="227" DUR="8" EN_S="0.5" CLIP="away_mc" ORT="4"></ACTION> <SC_ACTION EN_X="299" EN_Y="173" DUR="4" EN_S="0.5" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="335" EN_Y="227" DUR="4" EN_S="0.5" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="299" EN_Y="173" DUR="4" EN_S="0.5" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="299" EN_Y="173" DUR="8" EN_S="0.5" CLIP="away_mc" ORT="4"></ACTION> <SC_ACTION EN_X="299" EN_Y="173" DUR="4" EN_S="0.5" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="390" EN_Y="294" DUR="0.005" EN_S="0.5" CLIP="away_mc" ORT="2"></ACTION> <SC_ACTION EN_X="299" EN_Y="173" DUR="4" EN_S="0.5" CLIP="scared_mc" ORT="4"/> <SC_ACTION EN_X="299" EN_Y="173" DUR="4" EN_S="0.5" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <PROP ID="1" LBL="6b" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="briefcase_mc" WEARING="NULL" STATE="1" APPEAR_1="5" APPEAR_2="10"> <MOTION ST_X="390" ST_Y="294" ST_S="0.5"> <ACTION EN_X="336" EN_Y="227" DUR="8" EN_S="0.5" CLIP="away_mc" ORT="4"></ACTION> <SC_ACTION EN_X="299" EN_Y="173" DUR="4" EN_S="0.5" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="336" EN_Y="227" DUR="4" EN_S="0.5" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="299" EN_Y="173" DUR="4" EN_S="0.5" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="299" EN_Y="173" DUR="8" EN_S="0.5" CLIP="away_mc" ORT="4"></ACTION> <SC_ACTION EN_X="299" EN_Y="173" DUR="4" EN_S="0.5" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="390" EN_Y="294" DUR="0.005" EN_S="0.5" CLIP="away_mc" ORT="2"></ACTION> <SC_ACTION EN_X="299" EN_Y="173" DUR="4" EN_S="0.5" CLIP="scared_mc" ORT="4"/> <SC_ACTION EN_X="299" EN_Y="173" DUR="4" EN_S="0.5" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <PROP ID="1" LBL="6c" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="laptop_mc" WEARING="NULL" STATE="1" APPEAR_1="15" APPEAR_2="25"> <MOTION ST_X="390" ST_Y="294" ST_S="0.5"> <ACTION EN_X="333" EN_Y="227" DUR="8" EN_S="0.5" CLIP="away_mc" ORT="4"></ACTION> <SC_ACTION EN_X="299" EN_Y="173" DUR="4" EN_S="0.5" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="333" EN_Y="227" DUR="4" EN_S="0.5" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="299" EN_Y="173" DUR="4" EN_S="0.5" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="299" EN_Y="173" DUR="8" EN_S="0.5" CLIP="away_mc" ORT="4"></ACTION> <SC_ACTION EN_X="299" EN_Y="173" DUR="4" EN_S="0.5" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="390" EN_Y="294" DUR="0.005" EN_S="0.5" CLIP="away_mc" ORT="2"></ACTION> <SC_ACTION EN_X="299" EN_Y="173" DUR="4" EN_S="0.5" CLIP="scared_mc" ORT="4"/> <SC_ACTION EN_X="299" EN_Y="173" DUR="4" EN_S="0.5" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <!--7 bottom left--> <PROP ID="1" LBL="7a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1"> <MOTION ST_X="232" ST_Y="223" ST_S="0.6"> <ACTION EN_X="270" EN_Y="280" DUR="8" EN_S="0.5" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="312" EN_Y="348" DUR="2" EN_S="0.6" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="270" EN_Y="280" DUR="8" EN_S="0.5" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="312" EN_Y="348" DUR="2" EN_S="0.5" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="300" EN_Y="348" DUR="8" EN_S="0.5" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="300" EN_Y="348" DUR="2" EN_S="0.5" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="220" EN_Y="223" DUR="0.005" EN_S="0.5" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="300" EN_Y="348" DUR="2" EN_S="0.5" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="300" EN_Y="348" DUR="2" EN_S="0.5" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <PROP ID="1" LBL="7b" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="10" APPEAR_2="25"> <MOTION ST_X="232" ST_Y="223" ST_S="0.5"> <ACTION EN_X="270" EN_Y="280" DUR="8" EN_S="0.5" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="305" EN_Y="348" DUR="2" EN_S="0.5" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="270" EN_Y="280" DUR="8" EN_S="0.5" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="305" EN_Y="348" DUR="2" EN_S="0.5" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="300" EN_Y="348" DUR="8" EN_S="0.5" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="300" EN_Y="348" DUR="2" EN_S="0.5" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="225" EN_Y="223" DUR="0.005" EN_S="0.5" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="225" EN_Y="348" DUR="2" EN_S="0.5" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="300" EN_Y="348" DUR="2" EN_S="0.5" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <!--8 bottom left --> <PROP ID="1" LBL="8a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1"> <MOTION ST_X="105" ST_Y="276" ST_S="0.5"> <ACTION EN_X="97" EN_Y="227" DUR="5" EN_S="0.5" CLIP="away_mc" ORT="4"></ACTION> <SC_ACTION EN_X="91" EN_Y="190" DUR="2" EN_S="0.5" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="91" EN_Y="190" DUR="5" EN_S="0.5" CLIP="away_mc" ORT="4"></ACTION> <SC_ACTION EN_X="36" EN_Y="197" DUR="2" EN_S="0.5" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="36" EN_Y="197" DUR="5" EN_S="0.5" CLIP="away_mc" ORT="4"></ACTION> <SC_ACTION EN_X="91" EN_Y="190" DUR="2" EN_S="0.6" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="105" EN_Y="276" DUR="0.005" EN_S="0.5" CLIP="away_mc" ORT="4"></ACTION> <SC_ACTION EN_X="36" EN_Y="197" DUR="2" EN_S="0.5" CLIP="away_mc" ORT="4"/> <SC_ACTION EN_X="36" EN_Y="197" DUR="2" EN_S="0.5" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <PROP ID="1" LBL="8b" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="laptop_mc" WEARING="NULL" STATE="1" APPEAR_1="20" APPEAR_2="30"> <MOTION ST_X="105" ST_Y="276" ST_S="0.5"> <ACTION EN_X="97" EN_Y="227" DUR="5" EN_S="0.5" CLIP="away_mc" ORT="4"></ACTION> <SC_ACTION EN_X="91" EN_Y="190" DUR="2" EN_S="0.5" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="91" EN_Y="190" DUR="5" EN_S="0.5" CLIP="away_mc" ORT="4"></ACTION> <SC_ACTION EN_X="36" EN_Y="197" DUR="2" EN_S="0.5" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="36" EN_Y="197" DUR="5" EN_S="0.5" CLIP="away_mc" ORT="4"></ACTION> <SC_ACTION EN_X="91" EN_Y="190" DUR="2" EN_S="0.5" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="105" EN_Y="276" DUR="0.005" EN_S="0.5" CLIP="away_mc" ORT="4"></ACTION> <SC_ACTION EN_X="36" EN_Y="197" DUR="2" EN_S="0.5" CLIP="away_mc" ORT="4"/> <SC_ACTION EN_X="36" EN_Y="197" DUR="2" EN_S="0.5" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <!--9 bottom left down--> <!--<PROP ID="1" LBL="9a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="laptop_mc" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1"><MOTION ST_X="221" ST_Y="248" ST_S="0.5"><ACTION EN_X="151" EN_Y="269" DUR="5" EN_S="0.5" CLIP="slow_mc" ORT="4"></ACTION><SC_ACTION EN_X="161" EN_Y="303" DUR="3" EN_S="0.5" CLIP="scared_mc" ORT="2" /><ACTION EN_X="161" EN_Y="303" DUR="5" EN_S="0.5" CLIP="slow_mc" ORT="2"></ACTION><SC_ACTION EN_X="186" EN_Y="382" DUR="3" EN_S="0.5" CLIP="scared_mc" ORT="2" /><ACTION EN_X="161" EN_Y="303" DUR="5" EN_S="0.5" CLIP="still_mc" ORT="2"></ACTION><SC_ACTION EN_X="186" EN_Y="382" DUR="3" EN_S="0.5" CLIP="scared_mc" ORT="2" /><ACTION EN_X="186" EN_Y="382" DUR="5" EN_S="0.5" CLIP="slow_mc" ORT="2"></ACTION><SC_ACTION EN_X="224" EN_Y="503" DUR="3" EN_S="0.5" CLIP="scared_mc" ORT="2" /><ACTION EN_X="224" EN_Y="503" DUR="5" EN_S="0.5" CLIP="slow_mc" ORT="2"></ACTION><SC_ACTION EN_X="224" EN_Y="503" DUR="3" EN_S="0.5" CLIP="scared_mc" ORT="2" /><ACTION EN_X="221" EN_Y="248" DUR="0.005" EN_S="0.5" CLIP="slow_mc" ORT="2"></ACTION><SC_ACTION EN_X="224" EN_Y="503" DUR="3" EN_S="0.5" CLIP="scared_mc" ORT="2" /><SC_ACTION EN_X="224" EN_Y="503" DUR="4" EN_S="0.5" CLIP="REMOVE" ORT="2" /></MOTION></PROP>--> <!--<PROP ID="1" LBL="9b" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="laptop_mc" WEARING="NULL" STATE="1" APPEAR_1="35" APPEAR_2="40"><MOTION ST_X="221" ST_Y="248" ST_S="0.5"><ACTION EN_X="151" EN_Y="269" DUR="5" EN_S="0.5" CLIP="slow_mc" ORT="4"></ACTION><SC_ACTION EN_X="161" EN_Y="303" DUR="3" EN_S="0.5" CLIP="scared_mc" ORT="2" /><ACTION EN_X="161" EN_Y="303" DUR="5" EN_S="0.5" CLIP="slow_mc" ORT="2"></ACTION><SC_ACTION EN_X="186" EN_Y="382" DUR="3" EN_S="0.5" CLIP="scared_mc" ORT="2" /><ACTION EN_X="161" EN_Y="303" DUR="5" EN_S="0.5" CLIP="still_mc" ORT="2"></ACTION><SC_ACTION EN_X="186" EN_Y="382" DUR="3" EN_S="0.5" CLIP="scared_mc" ORT="2" /><ACTION EN_X="186" EN_Y="382" DUR="5" EN_S="0.5" CLIP="slow_mc" ORT="2"></ACTION><SC_ACTION EN_X="224" EN_Y="503" DUR="3" EN_S="0.5" CLIP="scared_mc" ORT="2" /><ACTION EN_X="224" EN_Y="503" DUR="5" EN_S="0.5" CLIP="slow_mc" ORT="2"></ACTION><SC_ACTION EN_X="224" EN_Y="503" DUR="3" EN_S="0.5" CLIP="scared_mc" ORT="2" /><ACTION EN_X="221" EN_Y="248" DUR="0.005" EN_S="0.5" CLIP="slow_mc" ORT="2"></ACTION><SC_ACTION EN_X="224" EN_Y="503" DUR="3" EN_S="0.5" CLIP="scared_mc" ORT="2" /><SC_ACTION EN_X="224" EN_Y="503" DUR="4" EN_S="0.5" CLIP="REMOVE" ORT="2" /></MOTION></PROP>--> <!--10 right up--> <PROP ID="1" LBL="9a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1"> <MOTION ST_X="602" ST_Y="220" ST_S="0.5"> <ACTION EN_X="521" EN_Y="247" DUR="6" EN_S="0.5" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="521" EN_Y="247" DUR="2" EN_S="0.5" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="521" EN_Y="247" DUR="6" EN_S="0.5" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="602" EN_Y="220" DUR="2" EN_S="0.5" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="602" EN_Y="220" DUR="6" EN_S="0.5" CLIP="away_mc" ORT="2"></ACTION> <SC_ACTION EN_X="602" EN_Y="220" DUR="2" EN_S="0.5" CLIP="scared_mc" ORT="2"/> </MOTION> </PROP> <PROP ID="1" LBL="9a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="5" APPEAR_2="10"> <MOTION ST_X="602" ST_Y="220" ST_S="0.5"> <ACTION EN_X="521" EN_Y="247" DUR="6" EN_S="0.5" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="521" EN_Y="247" DUR="2" EN_S="0.5" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="521" EN_Y="247" DUR="6" EN_S="0.5" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="602" EN_Y="220" DUR="2" EN_S="0.5" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="602" EN_Y="220" DUR="6" EN_S="0.5" CLIP="away_mc" ORT="2"></ACTION> <SC_ACTION EN_X="602" EN_Y="220" DUR="2" EN_S="0.5" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="602" EN_Y="220" DUR="2" EN_S="0.5" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <PROP ID="1" LBL="9a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="5" APPEAR_2="10"> <MOTION ST_X="602" ST_Y="220" ST_S="0.5"> <ACTION EN_X="521" EN_Y="247" DUR="6" EN_S="0.5" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="521" EN_Y="247" DUR="2" EN_S="0.5" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="521" EN_Y="247" DUR="6" EN_S="0.5" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="602" EN_Y="220" DUR="2" EN_S="0.5" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="602" EN_Y="220" DUR="6" EN_S="0.5" CLIP="away_mc" ORT="2"></ACTION> <SC_ACTION EN_X="602" EN_Y="220" DUR="2" EN_S="0.5" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="602" EN_Y="220" DUR="2" EN_S="0.5" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <!--11 window shopping--> <PROP ID="1" LBL="9a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1"> <MOTION ST_X="534" ST_Y="285" ST_S="0.4"> <ACTION EN_X="534" EN_Y="285" DUR="8" EN_S="0.4" 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EN_X="95" EN_Y="256" DUR="2" EN_S="0.5" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <PROP ID="1" LBL="12c" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="briefcase_mc" WEARING="NULL" STATE="1" APPEAR_1="2" APPEAR_2="2"> <MOTION ST_X="95" ST_Y="256" ST_S="0.5"> <ACTION EN_X="175" EN_Y="238" DUR="6" EN_S="0.5" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="175" EN_Y="256" DUR="2" EN_S="0.5" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="175" EN_Y="256" DUR="7" EN_S="0.5" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="175" EN_Y="256" DUR="2" EN_S="0.5" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="95" EN_Y="256" DUR="0.005" EN_S="0.5" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="175" EN_Y="256" DUR="2" EN_S="0.5" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="175" EN_Y="256" DUR="2" EN_S="0.5" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <PROP ID="1" LBL="12d" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="7" APPEAR_2="7"> <MOTION ST_X="95" ST_Y="256" ST_S="0.5"> <ACTION EN_X="175" EN_Y="238" DUR="6" EN_S="0.5" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="175" EN_Y="256" DUR="2" EN_S="0.5" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="175" EN_Y="256" DUR="7" EN_S="0.5" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="175" EN_Y="256" DUR="2" EN_S="0.5" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="95" EN_Y="256" DUR="0.005" EN_S="0.5" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="175" EN_Y="256" DUR="2" EN_S="0.5" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="175" EN_Y="256" DUR="2" EN_S="0.5" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <!----> <!--+++VEHICLES+++--> <!--1 left down--> <PROP LBL="1a" CLIP="com.metropolis.content.Vehicle" CONT="com.metropolis.content.VehicleController" STATE="1" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="10" APPEAR_2="10" PROX_DIST_CLN="1900" PROX_DIST_VEH="1900" PROX_XOFFSET="5" PROX_YOFFSET="30"> <MOTION ST_X="64" ST_Y="46" ST_S="0.40"> <ACTION EN_X="162" EN_Y="450" DUR="20" EN_S="2" CLIP="veh_3_2_mc" BRAKE_X="1" BRAKE_Y="5"/> <ACTION EN_X="165" EN_Y="450" DUR="20" EN_S="2" CLIP="REMOVE" BRAKE_X="1" BRAKE_Y="5"/> </MOTION> </PROP> <PROP LBL="1b" CLIP="com.metropolis.content.Vehicle" CONT="com.metropolis.content.VehicleController" STATE="1" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="40" APPEAR_2="40" PROX_DIST_CLN="1900" PROX_DIST_VEH="1900" PROX_XOFFSET="5" PROX_YOFFSET="30"> <MOTION ST_X="64" ST_Y="46" ST_S="0.6"> <ACTION EN_X="162" EN_Y="450" DUR="30" EN_S="2" CLIP="veh_3_3_mc" BRAKE_X="1" BRAKE_Y="5"/> <ACTION EN_X="165" EN_Y="450" DUR="20" EN_S="2" CLIP="REMOVE" BRAKE_X="1" BRAKE_Y="5"/> </MOTION> </PROP> <PROP LBL="1c" CLIP="com.metropolis.content.Vehicle" CONT="com.metropolis.content.VehicleController" STATE="1" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="75" APPEAR_2="75" PROX_DIST_CLN="1900" PROX_DIST_VEH="1900" PROX_XOFFSET="5" PROX_YOFFSET="30"> <MOTION ST_X="64" ST_Y="46" ST_S="0.40"> <ACTION EN_X="162" EN_Y="450" DUR="20" EN_S="2" CLIP="veh_3_2_mc" BRAKE_X="1" BRAKE_Y="5"/> <ACTION EN_X="165" EN_Y="450" DUR="25" EN_S="2" CLIP="REMOVE" BRAKE_X="1" BRAKE_Y="5"/> </MOTION> </PROP> <!--2 middle left--> <PROP LBL="2a" CLIP="com.metropolis.content.Vehicle" CONT="com.metropolis.content.VehicleController" STATE="1" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="2" APPEAR_2="2" PROX_DIST_CLN="1225" PROX_DIST_VEH="1900" PROX_XOFFSET="-35" PROX_YOFFSET="-10"> <MOTION ST_X="445" ST_Y="190" ST_S="1.2"> <ACTION EN_X="-80" EN_Y="295" DUR="10" EN_S="1.2" CLIP="veh_3_6_mc" BRAKE_X="-5" BRAKE_Y="0"></ACTION> <ACTION EN_X="-80" EN_Y="295" DUR="10" EN_S="1.2" CLIP="REMOVE" BRAKE_X="-5" BRAKE_Y="0"></ACTION> </MOTION> </PROP> <PROP LBL="2b" CLIP="com.metropolis.content.Vehicle" CONT="com.metropolis.content.VehicleController" STATE="1" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="45" APPEAR_2="45" PROX_DIST_CLN="1225" PROX_DIST_VEH="1900" PROX_XOFFSET="-35" PROX_YOFFSET="-10"> <MOTION ST_X="445" ST_Y="190" ST_S="1.2"> <ACTION EN_X="-80" EN_Y="295" DUR="10" EN_S="1.2" CLIP="veh_3_6_mc" BRAKE_X="-5" BRAKE_Y="0"/> <ACTION EN_X="-80" EN_Y="295" DUR="10" EN_S="1.2" CLIP="REMOVE" BRAKE_X="-5" BRAKE_Y="0"/> </MOTION> </PROP> <PROP LBL="2c" CLIP="com.metropolis.content.Vehicle" CONT="com.metropolis.content.VehicleController" STATE="1" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="55" APPEAR_2="55" PROX_DIST_CLN="1225" PROX_DIST_VEH="1900" PROX_XOFFSET="-35" PROX_YOFFSET="-10"> <MOTION ST_X="445" ST_Y="190" ST_S="1.2"> <ACTION EN_X="-80" EN_Y="295" DUR="10" EN_S="1.2" CLIP="veh_3_6_mc" BRAKE_X="-5" BRAKE_Y="0"/> <ACTION EN_X="-80" EN_Y="295" DUR="10" EN_S="1.2" CLIP="REMOVE" BRAKE_X="-5" BRAKE_Y="0"/> </MOTION> </PROP> <!--3 bottom left--> <PROP LBL="3a" CLIP="com.metropolis.content.Vehicle" CONT="com.metropolis.content.VehicleController" STATE="1" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="18" APPEAR_2="18" PROX_DIST_CLN="1225" PROX_DIST_VEH="1900" PROX_XOFFSET="-35" PROX_YOFFSET="-10"> <MOTION ST_X="445" ST_Y="250" ST_S="1.2"> <ACTION EN_X="-80" EN_Y="370" DUR="15" EN_S="1.2" CLIP="veh_3_6_mc" BRAKE_X="-5" BRAKE_Y="0"/> <ACTION EN_X="-80" EN_Y="370" DUR="15" EN_S="1.2" CLIP="REMOVE" BRAKE_X="-5" BRAKE_Y="0"/> </MOTION> </PROP> <PROP LBL="3b" CLIP="com.metropolis.content.Vehicle" CONT="com.metropolis.content.VehicleController" STATE="1" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="45" APPEAR_2="45" PROX_DIST_CLN="1225" PROX_DIST_VEH="1900" PROX_XOFFSET="-35" PROX_YOFFSET="-10"> <MOTION ST_X="445" ST_Y="250" ST_S="1.2"> <ACTION EN_X="-80" EN_Y="370" DUR="15" EN_S="1.2" CLIP="veh_3_6_mc" BRAKE_X="-5" BRAKE_Y="0"/> <ACTION EN_X="-80" EN_Y="370" DUR="15" EN_S="1.2" CLIP="REMOVE" BRAKE_X="-5" BRAKE_Y="0"/> </MOTION> </PROP> <PROP LBL="3c" CLIP="com.metropolis.content.Vehicle" CONT="com.metropolis.content.VehicleController" STATE="1" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="60" APPEAR_2="60" PROX_DIST_CLN="1225" PROX_DIST_VEH="1900" PROX_XOFFSET="-35" PROX_YOFFSET="-10"> <MOTION ST_X="445" ST_Y="250" ST_S="1.2"> <ACTION EN_X="-80" EN_Y="370" DUR="15" EN_S="1.2" CLIP="veh_3_6_mc" BRAKE_X="-5" BRAKE_Y="0"/> <ACTION EN_X="-80" EN_Y="370" DUR="15" EN_S="1.2" CLIP="REMOVE" BRAKE_X="-5" BRAKE_Y="0"/> </MOTION> </PROP> <!--+++BINS+++--> <PROP CLIP="com.metropolis.content.Bin" CONT="com.metropolis.content.BinController"> <MOTION ST_X="172" ST_Y="380" ST_S="0.60"> <ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="0.60" CLIP="bin_2_mc" ORT="3"/> </MOTION> </PROP> <PROP CLIP="com.metropolis.content.Bin" CONT="com.metropolis.content.BinController"> <MOTION ST_X="83" ST_Y="173" ST_S="0.40"> <ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="0.40" CLIP="bin_2_mc" ORT="3"/> </MOTION> </PROP> <!--<PROP LBL="9" CLIP="com.metropolis.content.CopCar" CONT="com.metropolis.content.VehicleController" STATE="1" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="3" APPEAR_2="3" PROX_DIST_CLN="1225" PROX_DIST_VEH="1900" PROX_XOFFSET="-35" PROX_YOFFSET="-10"><MOTION ST_X="445" ST_Y="250" ST_S="1.2"><ACTION EN_X="-80" EN_Y="370" DUR="15" EN_S="1.2" CLIP="veh_3_5_mc" BRAKE_X="-5" BRAKE_Y="0" /><ACTION EN_X="-80" EN_Y="370" DUR="15" EN_S="1.2" CLIP="REMOVE" BRAKE_X="-5" BRAKE_Y="0" /></MOTION><OCCUPANT ID="4" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="5" APPEAR_1="1" APPEAR_2="2"><MOTION ST_X="NULL" ST_Y="NULL" ST_S="1"><ACTION EN_X="302" EN_Y="272" DUR="5" EN_S="0.45" CLIP="med_mc" ORT="4"></ACTION></MOTION></OCCUPANT></PROP>--> <!--<PROP LBL="7" CLIP="com.metropolis.content.CopCar" CONT="com.metropolis.content.VehicleController" STATE="1" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="2" APPEAR_2="2" PROX_DIST_CLN="1900" PROX_DIST_VEH="1900" PROX_XOFFSET="5" PROX_YOFFSET="30"><MOTION ST_X="67" ST_Y="46" ST_S="0.40"><ACTION EN_X="165" EN_Y="450" DUR="20" EN_S="2" CLIP="veh_3_1_mc" BRAKE_X="1" BRAKE_Y="5" /><ACTION EN_X="165" EN_Y="450" DUR="20" EN_S="2" CLIP="REMOVE" BRAKE_X="1" BRAKE_Y="5" /></MOTION><OCCUPANT ID="4" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="5" APPEAR_1="1" APPEAR_2="2"><MOTION ST_X="NULL" ST_Y="NULL" ST_S="0.45"><ACTION EN_X="302" EN_Y="272" DUR="5" EN_S="0.45" CLIP="med_mc" ORT="4"></ACTION></MOTION></OCCUPANT></PROP>--> <!--<PROP LBL="8" CLIP="com.metropolis.content.CopCar" CONT="com.metropolis.content.VehicleController" STATE="1" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="3" APPEAR_2="3" PROX_DIST_CLN="1225" PROX_DIST_VEH="1900" PROX_XOFFSET="-35" PROX_YOFFSET="-10"><MOTION ST_X="445" ST_Y="190" ST_S="1.2"><ACTION EN_X="-80" EN_Y="295" DUR="10" EN_S="1.2" CLIP="veh_3_5_mc" BRAKE_X="-5" BRAKE_Y="0" /><ACTION EN_X="-80" EN_Y="295" DUR="10" EN_S="1.2" CLIP="REMOVE" BRAKE_X="-5" BRAKE_Y="0" /></MOTION><OCCUPANT ID="4" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="5" APPEAR_1="1" APPEAR_2="2"><MOTION ST_X="NULL" ST_Y="NULL" ST_S="1"><ACTION EN_X="302" EN_Y="272" DUR="5" EN_S="0.45" CLIP="med_mc" ORT="4"></ACTION></MOTION></OCCUPANT></PROP>--> <!--+++CCTV+++--> </PROPS> </STAGE> <STAGE ID="13" TYPE="NEWS" X="15" Y="20"></STAGE> <!--level_4 : protect b : gameClip 5--> <STAGE ID="14" TYPE="COMIC" CLIP1="comicClip_6_mc" CLIP2="comicClip_17_mc" CLIP3="comicClip_12_mc" X="9" Y="30"></STAGE> <STAGE ID="15" TYPE="SHOP" X="15" Y="20"></STAGE> <STAGE ID="16" TYPE="GAME" CLIP1="com.metropolis.content.GameClip_1_mc"> <DISPLAY NAME="Display" X="-20" Y="557" START_H="20" START_M="22" START_S="42" TARGET_START_M="NULL" SOUND_1="NULL" TARGET_END_M="NULL" CLIP="com.metropolis.content.GameDisplay" CONT="com.metropolis.content.GameDisplayController" START_W="NULL"></DISPLAY> <LIMITS> <!--<LIMIT PROPID="4" VAR="0" CLIENTEVT="3" TIMED="NULL"><OUTCOME1 MSG="MISSION FAILED: YOU KILLED A COP" BONUS="0" NEWS="3" /></LIMIT>--> <LIMIT PROPID="6" VAR="0" CLIENTEVT="3" TIMED="NULL"> <OUTCOME1 MSG="MISSION FAILED: YOU DIDN'T PROTECT HIM." BONUS="0" NEWS="7"/> </LIMIT> <LIMIT PROPID="6" VAR="0" CLIENTEVT="1" TIMED="NULL"> <OUTCOME1 MSG="MISSION SUCCESSFUL: YOU SAVED HIM. " BONUS="550" NEWS="4"/> </LIMIT> <LIMIT PROPID="1" VAR="3" CLIENTEVT="3" TIMED="NULL"> <OUTCOME1 MSG="MISSION FAILED: UNACCEPTABLE CASUALTIES." BONUS="0" NEWS="11"></OUTCOME1> </LIMIT> </LIMITS> <PROPS> <!--+++LAMPS+++--> <PROP CLIP="com.metropolis.content.Lamp" CONT="com.metropolis.content.LampController"> <MOTION ST_X="284" ST_Y="228" ST_S="1.5" ROT="0" STATE="ON"> <ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.5" CLIP="lamp_2_1_mc" ORT="2"/> </MOTION> </PROP> <PROP CLIP="com.metropolis.content.Lamp" CONT="com.metropolis.content.LampController"> <MOTION ST_X="585" ST_Y="305" ST_S="1.5" ROT="10" STATE="ON"> <ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.5" CLIP="lamp_2_1_mc" ORT="4"/> </MOTION> </PROP> <PROP CLIP="com.metropolis.content.Lamp" CONT="com.metropolis.content.LampController"> <MOTION ST_X="375" ST_Y="122" ST_S="1.3" ROT="0" STATE="ON"> <ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.5" CLIP="lamp_2_1_mc" ORT="4"/> </MOTION> </PROP> <!--<PROP CLIP="com.metropolis.content.Lamp" CONT="com.metropolis.content.LampController"><MOTION ST_X="170" ST_Y="142" ST_S="1.35" ROT="-6" STATE="ON"><ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.5" CLIP="lamp_2_1_mc" ORT="2" /></MOTION></PROP>--> <PROP CLIP="com.metropolis.content.Lamp" CONT="com.metropolis.content.LampController"> <MOTION ST_X="315" ST_Y="360" ST_S="1.35" ROT="2" STATE="ON"> <ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.5" CLIP="lamp_2_1_mc" ORT="4"/> </MOTION> </PROP> <!----> <!--+++PLAYERS_1+++--> <PROP ID="3" LBL="P1" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="mgun_mc" WEARING="hat_golf_mc" STATE="5" APPEAR_1="10.5" APPEAR_2="10.5" DIFF="1" IDENTBLE="TRUE"> <MOTION ST_X="7" ST_Y="248" ST_S="0.8"> <ACTION EN_X="296" EN_Y="278" DUR="8" EN_S="0.8" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="296" EN_Y="278" DUR="1" EN_S="0.8" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="296" EN_Y="278" DUR="10" EN_S="0.8" CLIP="slay_mc" ORT="4"></ACTION> </MOTION> </PROP> <!--<PROP ID="3" LBL="P3" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="mgun_mc" WEARING="NULL" STATE="5" APPEAR_1="6" APPEAR_2="6" DIFF="1"><MOTION ST_X="690" ST_Y="313" ST_S="0.8"><ACTION EN_X="320" EN_Y="275" DUR="9" EN_S="0.8" CLIP="med_mc" ORT="4"></ACTION><ACTION EN_X="320" EN_Y="275" DUR="9" EN_S="0.8" CLIP="slay_mc" ORT="4"></ACTION></MOTION></PROP>--> <PROP ID="3" LBL="P4" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="mgun_mc" WEARING="hat_golf_mc" STATE="5" APPEAR_1="11.5" APPEAR_2="11.5" DIFF="1" IDENTBLE="TRUE"> <MOTION ST_X="121" ST_Y="152" ST_S="0.7"> <ACTION EN_X="286" EN_Y="270" DUR="8" EN_S="0.8" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="286" EN_Y="270" DUR="0.15" EN_S="0.8" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="286" EN_Y="270" DUR="0.75" EN_S="0.8" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="286" EN_Y="270" DUR="8" EN_S="0.8" CLIP="slay_mc" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="3" LBL="P5" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="mgun_mc" WEARING="hat_golf_mc" STATE="5" APPEAR_1="22" APPEAR_2="22" DIFF="1" IDENTBLE="TRUE"> <MOTION ST_X="389" ST_Y="165" ST_S="0.7"> <ACTION EN_X="271" EN_Y="239" DUR="4" EN_S="0.8" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="213" EN_Y="233" DUR="2" EN_S="0.8" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="201" EN_Y="214" DUR="1" EN_S="0.8" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="201" EN_Y="214" DUR="0.5" EN_S="0.8" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="201" EN_Y="214" DUR="4" EN_S="0.8" CLIP="slay_mc" ORT="4"></ACTION> </MOTION> </PROP> <!--<PROP ID="3" LBL="P6" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="mgun_mc" WEARING="NULL" STATE="5" APPEAR_1="20" APPEAR_2="20" DIFF="1"><MOTION ST_X="663" ST_Y="267" ST_S="0.8"><ACTION EN_X="209" EN_Y="234" DUR="9" EN_S="0.8" CLIP="med_mc" ORT="4"></ACTION><ACTION EN_X="187" EN_Y="209" DUR="1.5" EN_S="0.8" CLIP="med_mc" ORT="4"></ACTION><ACTION EN_X="187" EN_Y="209" DUR="0.15" EN_S="0.8" CLIP="still_mc" ORT="4"></ACTION><ACTION EN_X="187" EN_Y="209" DUR="2" EN_S="0.8" CLIP="slay_mc" ORT="4"></ACTION></MOTION></PROP>--> <PROP ID="3" LBL="P7" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="mgun_mc" WEARING="hat_golf_mc" STATE="5" APPEAR_1="32" APPEAR_2="32" DIFF="1" IDENTBLE="TRUE"> <MOTION ST_X="434" ST_Y="155" ST_S="0.6"> <ACTION EN_X="203" EN_Y="145" DUR="10" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="203" EN_Y="145" DUR="1.5" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="203" EN_Y="145" DUR="5" EN_S="0.6" CLIP="slay_mc" ORT="4"></ACTION> </MOTION> </PROP> <!--<PROP ID="3" LBL="P8" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="mgun_mc" WEARING="NULL" STATE="5" APPEAR_1="35.5" APPEAR_2="35.5" DIFF="1"><MOTION ST_X="434" ST_Y="152" ST_S="0.6"><ACTION EN_X="205" EN_Y="142" DUR="8" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION><ACTION EN_X="205" EN_Y="142" DUR="0.5" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION><ACTION EN_X="205" EN_Y="142" DUR="8" EN_S="0.6" CLIP="slay_mc" ORT="4"></ACTION></MOTION></PROP>--> <!--extras below--> <PROP ID="3" LBL="P9" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="mgun_mc" 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ID="1" LBL="5b" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="briefcase_mc" WEARING="NULL" STATE="1" APPEAR_1="20" APPEAR_2="20"> <MOTION ST_X="437" ST_Y="155" ST_S="0.6"> <ACTION EN_X="360" EN_Y="156" DUR="8" EN_S="0.6" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="209" EN_Y="150" DUR="8" EN_S="0.6" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="360" EN_Y="156" DUR="3" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="207" EN_Y="148" DUR="8" EN_S="0.6" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="207" EN_Y="148" DUR="8" EN_S="0.6" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="54" EN_Y="134" DUR="4" EN_S="0.6" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="207" EN_Y="148" DUR="3" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="54" EN_Y="134" DUR="4" EN_S="0.6" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="54" EN_Y="134" DUR="8" EN_S="0.6" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="54" EN_Y="134" DUR="4" EN_S="0.6" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="437" EN_Y="155" DUR="0.005" EN_S="0.6" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="54" EN_Y="134" DUR="4" EN_S="0.6" CLIP="REMOVE" ORT="4"/> <SC_ACTION EN_X="54" EN_Y="134" DUR="4" EN_S="0.6" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <!--6 top right--> <PROP ID="1" LBL="6a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="briefcase_mc" WEARING="NULL" STATE="1" APPEAR_1="9" APPEAR_2="9"> <MOTION ST_X="104" ST_Y="144" ST_S="0.6"> <ACTION EN_X="175" EN_Y="146" DUR="8" EN_S="0.6" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="320" EN_Y="151" DUR="6" EN_S="0.6" CLIP="med_mc" ORT="2"/> <ACTION EN_X="175" EN_Y="146" DUR="4" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="320" EN_Y="151" DUR="6" EN_S="0.6" CLIP="med_mc" ORT="2"/> <ACTION EN_X="320" EN_Y="151" DUR="8" EN_S="0.6" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="465" EN_Y="167" DUR="6" EN_S="0.6" CLIP="med_mc" ORT="2"/> <ACTION EN_X="320" EN_Y="151" DUR="3" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="465" EN_Y="167" DUR="5" EN_S="0.6" CLIP="med_mc" ORT="2"/> <ACTION EN_X="465" EN_Y="167" DUR="8" EN_S="0.6" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="465" EN_Y="167" DUR="4" EN_S="0.6" CLIP="med_mc" ORT="2"/> <ACTION EN_X="104" EN_Y="144" DUR="0.005" EN_S="0.6" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="465" EN_Y="167" DUR="4" EN_S="0.6" CLIP="slow_mc" ORT="2"/> <SC_ACTION EN_X="465" EN_Y="167" DUR="4" EN_S="0.6" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <PROP ID="1" LBL="6b" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="19" APPEAR_2="19"> <MOTION 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EN_X="465" EN_Y="167" DUR="4" EN_S="0.6" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <PROP ID="1" LBL="6c" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="32" APPEAR_2="32"> <MOTION ST_X="104" ST_Y="144" ST_S="0.6"> <ACTION EN_X="173" EN_Y="147" DUR="8" EN_S="0.6" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="320" EN_Y="152" DUR="6" EN_S="0.6" CLIP="med_mc" ORT="2"/> <ACTION EN_X="169" EN_Y="147" DUR="4" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="320" EN_Y="152" DUR="6" EN_S="0.6" CLIP="med_mc" ORT="2"/> <ACTION EN_X="320" EN_Y="152" DUR="8" EN_S="0.6" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="465" EN_Y="168" DUR="6" EN_S="0.6" CLIP="med_mc" ORT="2"/> <ACTION EN_X="320" EN_Y="152" DUR="3" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="465" EN_Y="168" DUR="5" EN_S="0.6" CLIP="med_mc" 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H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="shovel_mc" WEARING="hat_baseball_mc" STATE="1" APPEAR_1="1" APPEAR_2="1"> <MOTION ST_X="-107" ST_Y="201" ST_S="0.7"> <ACTION EN_X="93" EN_Y="220" DUR="15" EN_S="0.7" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="282" EN_Y="240" DUR="4.5" EN_S="0.7" CLIP="med_mc" ORT="2"/> <ACTION EN_X="282" EN_Y="240" DUR="15" EN_S="0.7" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="500" EN_Y="256" DUR="4.5" EN_S="0.7" CLIP="med_mc" ORT="2"/> <ACTION EN_X="282" EN_Y="240" DUR="5" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="500" EN_Y="256" DUR="4.5" EN_S="0.7" CLIP="med_mc" ORT="2"/> <ACTION EN_X="500" EN_Y="256" DUR="15" EN_S="0.7" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="621" EN_Y="267" DUR="4.5" EN_S="0.7" CLIP="med_mc" ORT="2"/> <ACTION EN_X="621" EN_Y="267" DUR="15" EN_S="0.7" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="621" EN_Y="267" DUR="4.5" EN_S="0.7" CLIP="med_mc" ORT="2"/> <ACTION EN_X="-107" 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CLIP="scared_mc" ORT="2"/> <ACTION EN_X="500" EN_Y="256" DUR="10" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <SC_ACTION EN_X="621" EN_Y="267" DUR="5" EN_S="0.7" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="621" EN_Y="267" DUR="10" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <SC_ACTION EN_X="621" EN_Y="267" DUR="5" EN_S="0.7" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="-107" EN_Y="201" DUR="0.005" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <SC_ACTION EN_X="621" EN_Y="267" DUR="5" EN_S="0.7" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="621" EN_Y="267" DUR="10" EN_S="0.7" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <PROP ID="1" LBL="1c" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="15" APPEAR_2="25"> <MOTION ST_X="-107" ST_Y="201" ST_S="0.7"> <ACTION EN_X="93" EN_Y="220" DUR="10" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <SC_ACTION 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H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="35" APPEAR_2="40"><MOTION ST_X="380" ST_Y="84" ST_S="0.4"><ACTION EN_X="373" EN_Y="105" DUR="10" EN_S="0.5" CLIP="med_mc" ORT="4"></ACTION><SC_ACTION EN_X="360" EN_Y="158" DUR="5" EN_S="0.6" CLIP="scared_mc" ORT="4" /><ACTION EN_X="360" EN_Y="158" DUR="10" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION><SC_ACTION EN_X="339" EN_Y="246" DUR="6" EN_S="0.7" CLIP="scared_mc" ORT="4" /><ACTION EN_X="360" EN_Y="158" DUR="3" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION><SC_ACTION EN_X="339" EN_Y="246" DUR="6" EN_S="0.7" CLIP="scared_mc" ORT="4" /><ACTION EN_X="339" EN_Y="246" DUR="12" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION><SC_ACTION EN_X="307" EN_Y="400" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="4" /><ACTION EN_X="339" EN_Y="246" DUR="3" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION><SC_ACTION EN_X="307" EN_Y="400" DUR="5" EN_S="0.8" CLIP="scared_mc" ORT="4" /><ACTION EN_X="307" EN_Y="400" DUR="10" EN_S="0.8" CLIP="med_mc" ORT="4"></ACTION><SC_ACTION EN_X="307" EN_Y="400" DUR="5" EN_S="0.4" CLIP="scared_mc" ORT="4" /><ACTION EN_X="380" EN_Y="84" DUR="0.005" EN_S="0.4" CLIP="med_mc" ORT="4"></ACTION><SC_ACTION EN_X="307" EN_Y="400" DUR="5" EN_S="0.4" CLIP="scared_mc" ORT="4" /><SC_ACTION EN_X="380" EN_Y="84" DUR="0.005" EN_S="0.4" CLIP="REMOVE" ORT="4" /></MOTION></PROP>--> <!--6 middle--> <PROP ID="1" LBL="6a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1"> <MOTION ST_X="356" ST_Y="242" ST_S="0.7"> <ACTION EN_X="346" EN_Y="242" DUR="2" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <SC_ACTION EN_X="152" EN_Y="220" DUR="5" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="152" EN_Y="220" DUR="10" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <SC_ACTION EN_X="-19" EN_Y="212" DUR="5" EN_S="0.7" CLIP="scared_mc" 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H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="hat_cowboy_mc" STATE="1" APPEAR_1="5" APPEAR_2="8"> <MOTION ST_X="400" ST_Y="175" ST_S="0.7"> <ACTION EN_X="125" EN_Y="166" DUR="10" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <SC_ACTION EN_X="125" EN_Y="166" DUR="4" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="125" EN_Y="166" DUR="5" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="125" EN_Y="166" DUR="4" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="125" EN_Y="166" DUR="0.005" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="125" EN_Y="166" DUR="4" EN_S="0.7" CLIP="scared_mc" ORT="4"/> <SC_ACTION EN_X="125" EN_Y="166" DUR="6" EN_S="0.7" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <!----> <!--+++VEHICLES+++--> <!--1 top left down--> <PROP LBL="1b" CLIP="com.metropolis.content.Vehicle" CONT="com.metropolis.content.VehicleController" STATE="5" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="15" APPEAR_2="15" 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SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="40" APPEAR_2="40" PROX_DIST_CLN="1900" PROX_DIST_VEH="1900" PROX_XOFFSET="0" PROX_YOFFSET="35"> <MOTION ST_X="244" ST_Y="66" ST_S="0.9"> <!--<ACTION EN_X="185" EN_Y="125" DUR="0.25" EN_S="0.9" CLIP="veh_1_5_mc" BRAKE_X="-5" BRAKE_Y="5" />--> <ACTION EN_X="185" EN_Y="125" DUR="3" EN_S="0.9" CLIP="veh_1_5_b_mc" BRAKE_X="-5" BRAKE_Y="5"/> <!--<ACTION EN_X="185" EN_Y="125" DUR="3" EN_S="0.9" CLIP="veh_1_5_b_mc" BRAKE_X="-5" BRAKE_Y="5" />--> <ACTION EN_X="185" EN_Y="125" DUR="0.9" EN_S="1" CLIP="STOP" BRAKE_X="-5" BRAKE_Y="5"/> </MOTION> </PROP> <!--<PROP LBL="1f" CLIP="com.metropolis.content.Vehicle" CONT="com.metropolis.content.VehicleController" STATE="5" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="1" APPEAR_2="1" PROX_DIST_CLN="1900" PROX_DIST_VEH="1900" PROX_XOFFSET="0" PROX_YOFFSET="35"><MOTION ST_X="246" ST_Y="66" ST_S="0.60"><ACTION EN_X="58" EN_Y="253" DUR="10" EN_S="1.5" CLIP="veh_1_6_mc" BRAKE_X="-5" BRAKE_Y="5" /><ACTION EN_X="73" EN_Y="253" DUR="10" EN_S="1.5" CLIP="REMOVE" BRAKE_X="-5" BRAKE_Y="5" /></MOTION>/*<OCCUPANT APPEAR_1="NULL"></OCCUPANT>*/</PROP>--> <!--2 top left--> <PROP LBL="2a" CLIP="com.metropolis.content.Vehicle" CONT="com.metropolis.content.VehicleController" STATE="5" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="15" APPEAR_2="15" PROX_DIST_CLN="1225" PROX_DIST_VEH="1900" PROX_XOFFSET="-35" PROX_YOFFSET="-10"> <MOTION ST_X="445" ST_Y="175" ST_S="1.3"> <ACTION EN_X="-40" EN_Y="140" DUR="10" EN_S="1.3" CLIP="veh_1_2_mc" BRAKE_X="-5" BRAKE_Y="0"/> <ACTION EN_X="-40" EN_Y="140" DUR="10" EN_S="1.3" CLIP="REMOVE" BRAKE_X="-5" BRAKE_Y="0"/> </MOTION> </PROP> <PROP LBL="2b" CLIP="com.metropolis.content.Vehicle" CONT="com.metropolis.content.VehicleController" STATE="5" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="30" APPEAR_2="30" PROX_DIST_CLN="1225" PROX_DIST_VEH="1900" PROX_XOFFSET="-35" PROX_YOFFSET="-10"> <MOTION ST_X="445" ST_Y="175" ST_S="1.3"> <ACTION EN_X="-40" EN_Y="140" DUR="10" EN_S="1.3" CLIP="veh_1_2_mc" BRAKE_X="-5" BRAKE_Y="0"/> <ACTION EN_X="-40" EN_Y="140" DUR="10" EN_S="1.3" CLIP="REMOVE" BRAKE_X="-5" BRAKE_Y="0"/> </MOTION> </PROP> <!--<PROP LBL="2c" CLIP="com.metropolis.content.Vehicle" CONT="com.metropolis.content.VehicleController" STATE="1" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="45" APPEAR_2="45" PROX_DIST_CLN="1225" PROX_DIST_VEH="1900" PROX_XOFFSET="-35" PROX_YOFFSET="-10"><MOTION ST_X="445" ST_Y="180" ST_S="1.3"><ACTION EN_X="-40" EN_Y="140" DUR="10" EN_S="1.3" CLIP="veh_1_3_mc" BRAKE_X="-5" BRAKE_Y="0" /><ACTION EN_X="-40" EN_Y="140" DUR="10" EN_S="1.3" CLIP="REMOVE" BRAKE_X="-5" BRAKE_Y="0" /></MOTION>/*<OCCUPANT LBL="4" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="5" APPEAR_1="1" APPEAR_2="2"><MOTION ST_X="NULL" ST_Y="NULL" ST_S="1"><ACTION EN_X="302" EN_Y="272" DUR="5" EN_S="0.45" CLIP="med_mc" ORT="4"></ACTION><SC_ACTION EN_X="350" EN_Y="300" DUR="3" EN_S="0.65" CLIP="scared_mc" ORT="2" /></MOTION></OCCUPANT>*/</PROP>--> <PROP LBL="2d" CLIP="com.metropolis.content.Vehicle" CONT="com.metropolis.content.VehicleController" STATE="5" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="4" APPEAR_2="4" PROX_DIST_CLN="1225" PROX_DIST_VEH="1900" PROX_XOFFSET="-35" PROX_YOFFSET="-10"> <MOTION ST_X="445" ST_Y="170" ST_S="1.3"> <ACTION EN_X="-40" EN_Y="132" DUR="10" EN_S="1.3" CLIP="veh_1_3_mc" BRAKE_X="-5" BRAKE_Y="0"/> <ACTION EN_X="-40" EN_Y="140" DUR="10" EN_S="1.3" CLIP="REMOVE" BRAKE_X="-5" BRAKE_Y="0"/> </MOTION> </PROP> <!--<PROP LBL="3a" CLIP="com.metropolis.content.Vehicle" CONT="com.metropolis.content.VehicleController" STATE="1" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="24" APPEAR_2="24" PROX_DIST_CLN="1225" PROX_DIST_VEH="1900" PROX_XOFFSET="-35" PROX_YOFFSET="-10"><MOTION ST_X="445" ST_Y="265" ST_S="1.6"><ACTION EN_X="-40" EN_Y="222" DUR="10" EN_S="1.6" CLIP="veh_1_2_mc" BRAKE_X="-5" BRAKE_Y="0" /><ACTION EN_X="-40" EN_Y="230" DUR="10" EN_S="1.4" CLIP="REMOVE" BRAKE_X="-5" BRAKE_Y="0" /></MOTION>/*<OCCUPANT ID="4" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="5" APPEAR_1="1" APPEAR_2="2"><MOTION ST_X="NULL" ST_Y="NULL" ST_S="0.6"><ACTION EN_X="302" EN_Y="272" DUR="5" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION><SC_ACTION EN_X="350" EN_Y="300" DUR="3" EN_S="0.6" CLIP="scared_mc" ORT="2" /></MOTION></OCCUPANT>*/</PROP>--> <!--3 bottom left--> <PROP LBL="3b" CLIP="com.metropolis.content.Vehicle" CONT="com.metropolis.content.VehicleController" STATE="5" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="20" APPEAR_2="20" PROX_DIST_CLN="1225" PROX_DIST_VEH="1900" PROX_XOFFSET="-35" PROX_YOFFSET="-10"> <MOTION ST_X="445" ST_Y="260" ST_S="1.6"> <ACTION EN_X="-60" EN_Y="215" DUR="10" EN_S="1.6" CLIP="veh_1_3_mc" BRAKE_X="-5" BRAKE_Y="0"/> <ACTION EN_X="-60" EN_Y="220" DUR="10" EN_S="1.4" CLIP="REMOVE" BRAKE_X="-5" BRAKE_Y="0"/> </MOTION> </PROP> <!--<PROP LBL="3e" CLIP="com.metropolis.content.CopCar" CONT="com.metropolis.content.VehicleController" STATE="1" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="1" APPEAR_2="1" PROX_DIST_CLN="1225" PROX_DIST_VEH="1900" PROX_XOFFSET="-35" PROX_YOFFSET="-10"><MOTION ST_X="445" ST_Y="265" ST_S="1.5"><ACTION EN_X="-40" EN_Y="225" DUR="10" EN_S="1.4" CLIP="veh_1_1_mc" BRAKE_X="-5" BRAKE_Y="0" /><ACTION EN_X="-40" EN_Y="225" DUR="10" EN_S="1.4" CLIP="REMOVE" BRAKE_X="-5" BRAKE_Y="0" /></MOTION>/*<OCCUPANT LBL="4" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="5" APPEAR_1="1" APPEAR_2="2"><MOTION ST_X="NULL" ST_Y="NULL" ST_S="0.45"><ACTION EN_X="302" EN_Y="272" DUR="5" EN_S="0.45" CLIP="med_mc" ORT="4"></ACTION><SC_ACTION EN_X="350" EN_Y="300" DUR="3" EN_S="0.65" CLIP="scared_mc" ORT="2" /></MOTION></OCCUPANT>*/</PROP>--> <!--+++CCTV+++--> <!--<PROP CLIP="com.metropolis.content.Cctv" CONT="com.metropolis.content.CctvController" STATE="1" APPEAR="1" PROX_DIST_CLN="1900" PROX_XOFFSET="0" PROX_YOFFSET="35"><MOTION ST_X="246" ST_Y="187" ST_S="0.25"><ACTION EN_X="246" EN_Y="187" DUR="0.005" EN_S="0.25" CLIP="cctv_2" ORT="4" /></MOTION></PROP>--> <!--<PROP CLIP="com.metropolis.content.Cctv" CONT="com.metropolis.content.CctvController" STATE="1" APPEAR="1" PROX_DIST_CLN="1900" PROX_XOFFSET="0" PROX_YOFFSET="35"><MOTION ST_X="104" ST_Y="170" ST_S="0.25"><ACTION EN_X="104" EN_Y="170" DUR="0.005" EN_S="0.25" CLIP="cctv_1" ORT="4" /></MOTION></PROP>--> <!----> <!--+++BINS+++--> <!--<PROP CLIP="com.metropolis.content.Bin" CONT="com.metropolis.content.BinController"><MOTION ST_X="274" ST_Y="225" ST_S="0.8" ROT="-10"><ACTION EN_X="200" EN_Y="200" DUR="10" EN_S="1" CLIP="bin_1_mc" ORT="3" /></MOTION></PROP>--> <PROP CLIP="com.metropolis.content.Bin" CONT="com.metropolis.content.BinController"> <MOTION ST_X="552" ST_Y="242" ST_S="0.8" ROT="5"> <ACTION EN_X="200" EN_Y="200" DUR="10" EN_S="1" CLIP="bin_1_mc" ORT="3"/> </MOTION> </PROP> <!--extras--> <PROP ID="3" LBL="S1" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="laptop_mc" WEARING="hat_baseball_mc" STATE="1" APPEAR_1="1" APPEAR_2="1"> <MOTION ST_X="120" ST_Y="192" ST_S="0.6"> <ACTION EN_X="120" EN_Y="192" DUR="8" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="95" EN_Y="229" DUR="1" EN_S="0.6" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="112" EN_Y="200" DUR="1" EN_S="0.6" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="95" EN_Y="229" DUR="1" EN_S="0.6" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="112" EN_Y="200" DUR="3" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="95" EN_Y="229" DUR="1" EN_S="0.6" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="124" EN_Y="192" DUR="0.75" EN_S="0.6" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="95" EN_Y="229" DUR="1" EN_S="0.6" CLIP="scared_mc" ORT="4"/> <SC_ACTION EN_X="95" EN_Y="229" DUR="1" EN_S="0.6" CLIP="scared_mc" ORT="4"/> <SC_ACTION EN_X="3" EN_Y="218" DUR="2.5" EN_S="0.6" CLIP="scared_mc" ORT="4"/> <SC_ACTION EN_X="3" EN_Y="218" DUR="2.5" EN_S="0.6" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <PROP ID="3" LBL="S2" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="laptop_mc" WEARING="hat_baseball_mc" STATE="1" APPEAR_1="1" APPEAR_2="1"> <MOTION ST_X="116" ST_Y="196" ST_S="0.6"> <ACTION EN_X="116" EN_Y="196" DUR="8" EN_S="0.65" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="388" EN_Y="134" DUR="6.5" EN_S="0.55" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="388" EN_Y="134" DUR="6.5" EN_S="0.55" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="315" EN_Y="134" DUR="0.005" EN_S="0.55" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> </PROPS> </STAGE> <STAGE ID="17" TYPE="NEWS" X="15" Y="20"></STAGE> <!--level_5 : skyline: gameClip 4--> <STAGE ID="18" TYPE="COMIC" CLIP1="comicClip_5_mc" CLIP2="comicClip_1_mc" CLIP3="comicClip_14_mc" X="9" Y="30"></STAGE> <STAGE ID="19" TYPE="SHOP" X="15" Y="20"></STAGE> <STAGE ID="20" TYPE="GAME" CLIP1="com.metropolis.content.GameClip_4_mc"> <DISPLAY NAME="Display" X="-20" Y="557" START_H="06" START_M="50" START_S="45" TARGET_START_M="NULL" SOUND_1="NULL" TARGET_END_M="NULL" CLIP="com.metropolis.content.GameDisplay" CONT="com.metropolis.content.GameDisplayController" START_W="NULL"></DISPLAY> <LIMITS> <!--<LIMIT PROPID="0" VAR="0" CLIENTEVT="1" TIMED="NULL"><OUTCOME1 MSG="MISSION FAILED: TIME UP" BONUS="0" NEWS="1" /></LIMIT>--> <LIMIT PROPID="5" VAR="0" CLIENTEVT="3" TIMED="NULL"> <OUTCOME1 MSG="MISSION SUCCESSFUL: YOU GOT ALL OF THEM." BONUS="400" NEWS="13"/> </LIMIT> <LIMIT PROPID="5" VAR="0" CLIENTEVT="1" TIMED="NULL"> <OUTCOME1 MSG="MISSION FAILED: YOU LET HIM ESCAPE." BONUS="0" NEWS="12"/> </LIMIT> <!--<LIMIT PROPID="1" VAR="1" CLIENTEVT="3" TIMED="NULL"><OUTCOME1 MSG="MISSION FAILED: UNACCEPTABLE CIVILIAN CASUALTIES" BONUS="0" NEWS="2"></OUTCOME1></LIMIT>--> </LIMITS> <PROPS> <!--+++LAMPS+++--> <PROP CLIP="com.metropolis.content.Lamp" CONT="com.metropolis.content.LampController"> <MOTION ST_X="171" ST_Y="375" ST_S="0.95" ROT="-5" STATE="OFF"> <ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.5" CLIP="lamp_2_1_mc" ORT="4"/> </MOTION> </PROP> <!--<PROP CLIP="com.metropolis.content.Lamp" CONT="com.metropolis.content.LampController"><MOTION ST_X="131" ST_Y="263" ST_S="0.55" ROT="-5" STATE="ON"><ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.5" CLIP="lamp_2_1_mc" ORT="4" /></MOTION></PROP>--> <PROP CLIP="com.metropolis.content.Lamp" CONT="com.metropolis.content.LampController"> <MOTION ST_X="545" ST_Y="322" ST_S="0.65" ROT="0" STATE="OFF"> <ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.5" CLIP="lamp_2_1_mc" ORT="4"/> </MOTION> </PROP> <!----> <!--+++DUMMY+++--> <!--<PROP ID="0" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="5" APPEAR_1="1" APPEAR_2="1"><MOTION ST_X="0" ST_Y="0" ST_S="1"><ACTION EN_X="0" EN_Y="0" DUR="120" EN_S="1" CLIP="still_mc" ORT="4"></ACTION><ACTION EN_X="0" EN_Y="0" DUR="0" EN_S="1" CLIP="REMOVE" ORT="4"></ACTION></MOTION></PROP>--> <!----> <!--+++ROOFTOP PLAYERS >1+++--> <!--WAVE1--> <PROP ID="3" LBL="PR1" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1" DIFF="1" IDENTBLE="TRUE"> <MOTION ST_X="395" ST_Y="84" ST_S="0.4"> <ACTION EN_X="395" EN_Y="84" DUR="0.5" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="395" EN_Y="87" DUR="1.25" EN_S="0.4" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="395" EN_Y="87" DUR="1.25" EN_S="0.4" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="395" EN_Y="87" DUR="5" EN_S="0.4" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="395" EN_Y="83" DUR=".25" EN_S="0.4" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="395" EN_Y="83" DUR="6" EN_S="0.4" CLIP="shoot_1_mc" ORT="2"/> </MOTION> </PROP> <!--<PROP ID="3" LBL="PR2" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1" DIFF="1"><MOTION ST_X="395" ST_Y="84" ST_S="0.4"><ACTION EN_X="385" EN_Y="84" DUR="0.5" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION><SC_ACTION EN_X="385" EN_Y="87" DUR="0.25" EN_S="0.4" CLIP="still_mc" ORT="2" /><SC_ACTION EN_X="385" EN_Y="87" DUR="0.25" EN_S="0.4" CLIP="still_mc" ORT="2" /><SC_ACTION EN_X="385" EN_Y="87" DUR="2" EN_S="0.4" CLIP="still_mc" ORT="2" /><SC_ACTION EN_X="385" EN_Y="83" DUR=".25" EN_S="0.4" CLIP="still_mc" ORT="2" /><SC_ACTION EN_X="385" EN_Y="83" DUR="4" EN_S="0.4" CLIP="shoot_1_mc" ORT="2" /></MOTION></PROP>--> <PROP ID="3" LBL="PR3" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1" DIFF="1" IDENTBLE="TRUE"> <MOTION ST_X="349" ST_Y="86" ST_S="0.4"> <ACTION EN_X="349" EN_Y="86" DUR="0.5" EN_S="0.4" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="349" EN_Y="88" DUR="0.25" EN_S="0.4" CLIP="still_mc" ORT="4"/> <SC_ACTION EN_X="349" EN_Y="88" DUR="0.25" EN_S="0.4" CLIP="still_mc" ORT="4"/> <SC_ACTION EN_X="349" EN_Y="88" DUR="3.5" EN_S="0.4" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="349" EN_Y="85" DUR=".25" EN_S="0.4" CLIP="still_mc" ORT="4"/> <SC_ACTION EN_X="349" EN_Y="85" DUR="6" EN_S="0.4" CLIP="shoot_1_mc" ORT="4"/> </MOTION> </PROP> <!--<PROP ID="3" LBL="PR4" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1" DIFF="1"><MOTION ST_X="355" ST_Y="86" ST_S="0.4"><ACTION EN_X="355" EN_Y="86" DUR="0.5" EN_S="0.4" CLIP="still_mc" ORT="4"></ACTION><SC_ACTION EN_X="355" EN_Y="88" DUR="0.25" EN_S="0.4" CLIP="still_mc" ORT="4" /><SC_ACTION EN_X="355" EN_Y="88" DUR="0.25" EN_S="0.4" CLIP="still_mc" ORT="4" /><SC_ACTION EN_X="355" EN_Y="88" DUR="2" EN_S="0.4" CLIP="still_mc" ORT="2" /><SC_ACTION EN_X="355" EN_Y="83" DUR=".25" EN_S="0.4" CLIP="still_mc" ORT="4" /><SC_ACTION EN_X="355" EN_Y="83" DUR="4" EN_S="0.4" CLIP="shoot_1_mc" ORT="4" /></MOTION></PROP>--> <PROP ID="3" LBL="PR5" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1" DIFF="1" IDENTBLE="TRUE"> <MOTION ST_X="451" ST_Y="86" ST_S="0.4"> <ACTION EN_X="451" EN_Y="86" DUR="0.5" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="451" EN_Y="90" DUR="1.25" EN_S="0.4" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="451" EN_Y="90" DUR="1.25" EN_S="0.4" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="451" EN_Y="90" DUR="4" EN_S="0.4" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="451" EN_Y="85" DUR="0.25" EN_S="0.4" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="451" EN_Y="85" DUR="6" EN_S="0.4" CLIP="shoot_1_mc" ORT="2"/> </MOTION> </PROP> <!--<PROP ID="3" LBL="PR6" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1" DIFF="1"><MOTION ST_X="461" ST_Y="87" ST_S="0.4"><ACTION EN_X="461" EN_Y="87" DUR="0.5" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION><SC_ACTION EN_X="461" EN_Y="90" DUR="2.25" EN_S="0.4" CLIP="still_mc" ORT="2" /><SC_ACTION EN_X="461" EN_Y="90" DUR="1.75" EN_S="0.4" CLIP="still_mc" ORT="2" /><SC_ACTION EN_X="461" EN_Y="90" DUR="2" EN_S="0.4" CLIP="still_mc" ORT="2" /><SC_ACTION EN_X="461" EN_Y="85" DUR=".25" EN_S="0.4" CLIP="still_mc" ORT="2" /><SC_ACTION EN_X="461" EN_Y="85" DUR="4.5" EN_S="0.4" CLIP="shoot_1_mc" ORT="2" /></MOTION></PROP>--> <!--<PROP ID="3" LBL="PR7" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1" DIFF="1"><MOTION ST_X="465" ST_Y="90" ST_S="0.4"><ACTION EN_X="465" EN_Y="90" DUR="0.5" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION><SC_ACTION EN_X="465" EN_Y="90" DUR="1.25" EN_S="0.4" CLIP="still_mc" ORT="2" /><SC_ACTION EN_X="465" EN_Y="90" DUR="1.25" EN_S="0.4" CLIP="still_mc" ORT="2" /><SC_ACTION EN_X="465" EN_Y="90" DUR="3.5" EN_S="0.4" CLIP="still_mc" ORT="2" /><SC_ACTION EN_X="465" EN_Y="85" DUR="0.25" EN_S="0.4" CLIP="still_mc" ORT="2" /><SC_ACTION EN_X="465" EN_Y="85" DUR="4.5" EN_S="0.4" CLIP="shoot_1_mc" ORT="2" /></MOTION></PROP>--> <PROP ID="3" LBL="PR8" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1" DIFF="1" IDENTBLE="TRUE"> <MOTION ST_X="455" ST_Y="86.5" ST_S="0.4"> <ACTION EN_X="455" EN_Y="86.5" DUR="2.5" EN_S="0.4" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="455" EN_Y="86.5" DUR="3.5" EN_S="0.4" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="475" EN_Y="86.5" DUR="2.5" EN_S="0.4" CLIP="med_mc" ORT="2"></ACTION> <SC_ACTION EN_X="475" EN_Y="92" DUR="1" EN_S="0.4" CLIP="med_mc" ORT="2"/> <SC_ACTION EN_X="475" EN_Y="92" DUR="1" EN_S="0.4" CLIP="med_mc" ORT="2"/> <SC_ACTION EN_X="475" EN_Y="86" DUR="1.25" EN_S="0.4" CLIP="med_mc" 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EN_X="358" EN_Y="90" DUR="3.5" EN_S="0.4" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <!--WAVE2--> <PROP ID="3" LBL="P7" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" STATE="5" APPEAR_1="20" APPEAR_2="22" DIFF="1" IDENTBLE="TRUE"> <MOTION ST_X="460" ST_Y="92" ST_S="0.3"> <ACTION EN_X="460" EN_Y="92" DUR="0.15" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="460" EN_Y="92" DUR="5" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="460" EN_Y="85" DUR=".5" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="460" EN_Y="85" DUR="6" EN_S="0.4" CLIP="shoot_1_mc" ORT="2"></ACTION> </MOTION> </PROP> <!--<PROP ID="3" LBL="P8" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" STATE="5" APPEAR_1="32" APPEAR_2="35" DIFF="1"><MOTION ST_X="429" ST_Y="89" ST_S="0.3"><ACTION EN_X="439" EN_Y="92" DUR="3" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION><ACTION EN_X="439" EN_Y="86" DUR=".25" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION><ACTION EN_X="439" EN_Y="86" DUR="4" EN_S="0.4" CLIP="shoot_1_mc" ORT="2"></ACTION></MOTION></PROP>--> <PROP ID="3" LBL="P10" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" STATE="5" APPEAR_1="23" APPEAR_2="25" DIFF="1" IDENTBLE="TRUE"> <MOTION ST_X="440" ST_Y="108" ST_S="0.3"> <ACTION EN_X="440" EN_Y="108" DUR="0.25" EN_S="0.4" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="440" EN_Y="105" DUR=".25" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="440" EN_Y="105" DUR="6" EN_S="0.4" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="440" EN_Y="110" DUR="0.5" EN_S="0.4" CLIP="still_mc" 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EN_S="0.4" CLIP="shoot_1_mc" ORT="2"></ACTION></MOTION></PROP>--> <!--<PROP ID="3" LBL="P6" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" STATE="5" APPEAR_1="55" APPEAR_2="60" DIFF="1"><MOTION ST_X="345" ST_Y="138" ST_S="0.35"><ACTION EN_X="345" EN_Y="139" DUR=".5" EN_S="0.35" CLIP="med_mc" ORT="2"></ACTION><ACTION EN_X="345" EN_Y="139" DUR="0.15" EN_S="0.35" CLIP="still_mc" ORT="2"></ACTION><ACTION EN_X="345" EN_Y="139" DUR="5" EN_S="0.35" CLIP="still_mc" ORT="2"></ACTION><ACTION EN_X="348" EN_Y="139" DUR=".25" EN_S="0.35" CLIP="still_mc" ORT="2"></ACTION><ACTION EN_X="348" EN_Y="139" DUR="5" EN_S="0.35" CLIP="shoot_1_mc" ORT="2"></ACTION></MOTION></PROP>--> <!----> <!--+++ROOFTOP PLAYERS >2+++--> <!--WAVE1--> <PROP ID="3" LBL="PR1" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1" DIFF="2" IDENTBLE="TRUE"> <MOTION ST_X="395" ST_Y="84" ST_S="0.4"> <ACTION EN_X="395" EN_Y="84" DUR="0.5" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="395" EN_Y="87" DUR="1.25" EN_S="0.4" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="395" EN_Y="87" DUR="1.25" EN_S="0.4" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="395" EN_Y="87" DUR="5" EN_S="0.4" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="395" EN_Y="83" DUR=".25" EN_S="0.4" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="395" EN_Y="83" DUR="4.5" EN_S="0.4" CLIP="shoot_1_mc" ORT="2"/> </MOTION> </PROP> <PROP ID="3" LBL="PR3" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1" DIFF="2" IDENTBLE="TRUE"> <MOTION ST_X="349" ST_Y="86" ST_S="0.4"> <ACTION EN_X="349" EN_Y="86" DUR="0.5" EN_S="0.4" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="349" EN_Y="88" DUR="0.25" EN_S="0.4" CLIP="still_mc" ORT="4"/> <SC_ACTION EN_X="349" EN_Y="88" DUR="0.25" EN_S="0.4" CLIP="still_mc" ORT="4"/> <SC_ACTION EN_X="349" EN_Y="88" DUR="3.5" EN_S="0.4" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="349" EN_Y="85" DUR=".25" EN_S="0.4" CLIP="still_mc" ORT="4"/> <SC_ACTION EN_X="349" EN_Y="85" DUR="4.75" EN_S="0.4" CLIP="shoot_1_mc" ORT="4"/> </MOTION> </PROP> <PROP ID="3" LBL="PR4" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1" DIFF="2" IDENTBLE="TRUE"> <MOTION ST_X="355" ST_Y="86" ST_S="0.4"> <ACTION EN_X="355" EN_Y="86" DUR="0.5" EN_S="0.4" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="355" EN_Y="88" DUR="0.25" EN_S="0.4" CLIP="still_mc" ORT="4"/> <SC_ACTION EN_X="355" EN_Y="88" DUR="0.25" EN_S="0.4" CLIP="still_mc" ORT="4"/> <SC_ACTION EN_X="355" EN_Y="88" DUR="2" EN_S="0.4" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="355" EN_Y="83" DUR=".25" EN_S="0.4" CLIP="still_mc" ORT="4"/> <SC_ACTION EN_X="355" EN_Y="83" DUR="4" EN_S="0.4" CLIP="shoot_1_mc" ORT="4"/> </MOTION> </PROP> <PROP ID="3" LBL="PR2" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1" DIFF="2" IDENTBLE="TRUE"> <MOTION ST_X="395" ST_Y="84" ST_S="0.4"> <ACTION EN_X="385" EN_Y="84" DUR="0.5" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="385" EN_Y="87" DUR="0.25" EN_S="0.4" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="385" EN_Y="87" DUR="0.25" EN_S="0.4" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="385" EN_Y="87" DUR="2" EN_S="0.4" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="385" EN_Y="83" DUR=".25" EN_S="0.4" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="385" EN_Y="83" DUR="4" EN_S="0.4" CLIP="shoot_1_mc" ORT="2"/> </MOTION> </PROP> <PROP ID="3" LBL="PR5" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1" DIFF="2" IDENTBLE="TRUE"> <MOTION ST_X="451" ST_Y="86" ST_S="0.4"> <ACTION EN_X="451" EN_Y="86" DUR="0.5" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="451" EN_Y="90" DUR="1.25" EN_S="0.4" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="451" EN_Y="90" DUR="1.25" EN_S="0.4" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="451" EN_Y="90" DUR="4" EN_S="0.4" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="451" EN_Y="85" DUR="0.25" EN_S="0.4" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="451" EN_Y="85" DUR="4" EN_S="0.4" CLIP="shoot_1_mc" ORT="2"/> </MOTION> </PROP> <PROP ID="3" LBL="PR6" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1" DIFF="2" IDENTBLE="TRUE"> <MOTION ST_X="461" ST_Y="87" ST_S="0.4"> <ACTION EN_X="461" EN_Y="87" DUR="0.5" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="461" EN_Y="90" DUR="2.25" EN_S="0.4" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="461" EN_Y="90" DUR="1.75" EN_S="0.4" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="461" EN_Y="90" DUR="2" EN_S="0.4" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="461" EN_Y="85" DUR=".25" EN_S="0.4" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="461" EN_Y="85" DUR="4.5" EN_S="0.4" CLIP="shoot_1_mc" ORT="2"/> </MOTION> </PROP> <PROP ID="3" LBL="PR7" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1" DIFF="2" IDENTBLE="TRUE"> <MOTION ST_X="465" ST_Y="90" ST_S="0.4"> <ACTION EN_X="465" EN_Y="90" DUR="0.5" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="465" EN_Y="90" DUR="1.25" EN_S="0.4" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="465" EN_Y="90" DUR="1.25" EN_S="0.4" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="465" EN_Y="90" DUR="3.5" EN_S="0.4" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="465" EN_Y="85" DUR="0.25" EN_S="0.4" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="465" EN_Y="85" DUR="4.5" EN_S="0.4" CLIP="shoot_1_mc" ORT="2"/> </MOTION> </PROP> <PROP ID="3" LBL="PR8" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1" DIFF="2" IDENTBLE="TRUE"> <MOTION ST_X="455" ST_Y="86.5" ST_S="0.4"> <ACTION EN_X="455" EN_Y="86.5" DUR="2.5" EN_S="0.4" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="455" EN_Y="86.5" DUR="3.5" EN_S="0.4" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="475" EN_Y="86.5" DUR="2.5" EN_S="0.4" CLIP="med_mc" ORT="2"></ACTION> <SC_ACTION EN_X="475" EN_Y="92" DUR="1" EN_S="0.4" CLIP="med_mc" ORT="2"/> <SC_ACTION EN_X="475" EN_Y="92" DUR="1" EN_S="0.4" CLIP="med_mc" ORT="2"/> <SC_ACTION EN_X="475" EN_Y="86" DUR="1.25" EN_S="0.4" CLIP="med_mc" ORT="2"/> <SC_ACTION EN_X="475" EN_Y="86" DUR="4.5" EN_S="0.4" CLIP="shoot_1_mc" ORT="2"/> </MOTION> </PROP> <PROP ID="3" LBL="PR9" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1" DIFF="2" IDENTBLE="TRUE"> <MOTION ST_X="478" ST_Y="86.5" ST_S="0.4"> <ACTION EN_X="478" EN_Y="86.5" DUR="6.5" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="478" EN_Y="86.5" DUR="1.25" EN_S="0.4" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="430" EN_Y="86.5" DUR="4" EN_S="0.4" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="356" EN_Y="84" DUR="3.5" EN_S="0.4" CLIP="med_mc" ORT="4"/> <SC_ACTION EN_X="356" EN_Y="84" DUR="2" EN_S="0.4" CLIP="still_mc" ORT="2"/> <SC_ACTION EN_X="356" EN_Y="84" DUR="4.25" EN_S="0.4" CLIP="shoot_1_mc" ORT="2"/> <SC_ACTION EN_X="358" EN_Y="90" DUR="0.5" EN_S="0.4" CLIP="med_mc" ORT="2"/> <SC_ACTION EN_X="358" EN_Y="90" DUR="3.5" EN_S="0.4" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <!--WAVE2--> <PROP ID="3" LBL="P7" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" STATE="5" APPEAR_1="25" APPEAR_2="28" DIFF="2" IDENTBLE="TRUE"> <MOTION ST_X="460" ST_Y="92" ST_S="0.3"> <ACTION EN_X="460" EN_Y="92" DUR="0.15" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="460" EN_Y="92" DUR="5" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="460" EN_Y="85" DUR=".5" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="460" EN_Y="85" DUR="3.5" EN_S="0.4" CLIP="shoot_1_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="3" LBL="P8" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" STATE="5" APPEAR_1="32" APPEAR_2="35" DIFF="2" IDENTBLE="TRUE"> <MOTION ST_X="429" ST_Y="89" ST_S="0.3"> <ACTION EN_X="439" EN_Y="92" DUR="3" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="439" EN_Y="86" DUR=".25" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="439" EN_Y="86" DUR="4" EN_S="0.4" CLIP="shoot_1_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="3" LBL="P10" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" STATE="5" APPEAR_1="35" APPEAR_2="36" DIFF="2" IDENTBLE="TRUE"> <MOTION ST_X="440" ST_Y="108" ST_S="0.3"> <ACTION EN_X="440" EN_Y="108" DUR="0.25" EN_S="0.4" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="440" EN_Y="105" DUR=".25" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="440" EN_Y="105" DUR="3.25" EN_S="0.4" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="440" EN_Y="110" DUR="0.5" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="3" LBL="P11" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" STATE="5" APPEAR_1="39" APPEAR_2="41" DIFF="2" IDENTBLE="TRUE"> <MOTION ST_X="452" ST_Y="90" ST_S="0.3"> <ACTION EN_X="452" EN_Y="90" DUR="0.15" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="452" EN_Y="85" DUR=".35" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="452" EN_Y="85" DUR="3.5" EN_S="0.4" CLIP="shoot_1_mc" ORT="2"></ACTION> </MOTION> </PROP> <!--+++CHOPPER_PLAYERS >2+++--> <PROP ID="3" LBL="P1" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" STATE="5" APPEAR_1="43" APPEAR_2="45" DIFF="2" IDENTBLE="TRUE"> <MOTION ST_X="375" ST_Y="83" ST_S="0.3"> <ACTION EN_X="390" EN_Y="90" DUR="1" EN_S="0.4" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="395" EN_Y="86" DUR="0.15" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="395" EN_Y="86" DUR="5" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="395" EN_Y="84" DUR=".25" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="395" EN_Y="82" DUR="4" EN_S="0.4" CLIP="shoot_1_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="3" LBL="P2" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" STATE="5" APPEAR_1="45" APPEAR_2="55" DIFF="2" IDENTBLE="TRUE"> <MOTION ST_X="375" ST_Y="83" ST_S="0.3"> <ACTION EN_X="390" EN_Y="85" DUR="1" EN_S="0.4" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="350" EN_Y="90" DUR="0.15" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="355" EN_Y="90" DUR="5" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="355" EN_Y="84" DUR=".25" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="355" EN_Y="83" DUR="4" EN_S="0.4" CLIP="shoot_1_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="3" LBL="P4" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" STATE="5" APPEAR_1="45" APPEAR_2="55" DIFF="2" IDENTBLE="TRUE"> <MOTION ST_X="375" ST_Y="90" ST_S="0.3"> <ACTION EN_X="382" EN_Y="90" DUR=".5" EN_S="0.4" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="385" EN_Y="90" DUR="0.15" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="392" EN_Y="90" DUR="5" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="385" EN_Y="100" DUR="0.005" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="389" EN_Y="100" DUR="0.25" EN_S="0.4" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="389" EN_Y="100" DUR=".25" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="389" EN_Y="100" DUR="6" EN_S="0.4" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="389" EN_Y="85" DUR="0.5" EN_S="0.4" CLIP="med_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="3" LBL="P5" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" STATE="5" APPEAR_1="54" APPEAR_2="58" DIFF="2" IDENTBLE="TRUE"> <MOTION ST_X="375" ST_Y="90" ST_S="0.3"> <ACTION EN_X="382" EN_Y="90" DUR=".5" EN_S="0.4" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="385" EN_Y="90" DUR="0.15" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="392" EN_Y="90" DUR="5" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="350" EN_Y="108" DUR="0.005" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="353" EN_Y="108" DUR="0.25" EN_S="0.4" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="353" EN_Y="108" DUR=".25" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="353" EN_Y="108" DUR="5" EN_S="0.4" CLIP="shoot_1_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="3" LBL="P6" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" STATE="5" APPEAR_1="53" APPEAR_2="58" DIFF="2" IDENTBLE="TRUE"> <MOTION ST_X="345" ST_Y="138" ST_S="0.35"> <ACTION EN_X="345" EN_Y="139" DUR=".5" EN_S="0.35" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="345" EN_Y="139" DUR="0.15" EN_S="0.35" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="345" EN_Y="139" DUR="5" EN_S="0.35" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="348" EN_Y="139" DUR=".25" EN_S="0.35" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="348" EN_Y="139" DUR="5" EN_S="0.35" CLIP="shoot_1_mc" ORT="2"></ACTION> </MOTION> </PROP> <!--FOREMOST PLAYERS BELOW--> <!----> <!--+++CLIENTS+++--> <!--1 right left--> <PROP ID="1" LBL="1a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1"> <MOTION ST_X="591" ST_Y="343" ST_S="0.6"> <ACTION EN_X="488" EN_Y="356" DUR="8" EN_S="0.6" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="488" EN_Y="356" DUR="4" EN_S="0.6" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="591" EN_Y="343" DUR="0.005" EN_S="0.6" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="488" EN_Y="356" DUR="4" EN_S="0.6" CLIP="scared_mc" ORT="4"/> <SC_ACTION EN_X="591" EN_Y="343" DUR="4" EN_S="0.6" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <PROP ID="1" LBL="1a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="briefcase_mc" WEARING="NULL" STATE="1" APPEAR_1="5" APPEAR_2="7"> <MOTION ST_X="591" ST_Y="340" ST_S="0.6"> <ACTION EN_X="488" EN_Y="353" DUR="8" EN_S="0.6" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="488" EN_Y="353" DUR="4" EN_S="0.6" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="591" EN_Y="343" DUR="0.005" EN_S="0.6" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="488" EN_Y="353" DUR="4" EN_S="0.6" CLIP="scared_mc" ORT="4"/> <SC_ACTION EN_X="591" EN_Y="340" DUR="4" EN_S="0.6" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <!--2 right right--> <PROP ID="1" LBL="2a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1"> <MOTION ST_X="478" ST_Y="356" ST_S="0.6"> <ACTION EN_X="554" EN_Y="346" DUR="7" EN_S="0.6" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="554" EN_Y="346" DUR="3" EN_S="0.6" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="554" EN_Y="346" DUR="7" EN_S="0.6" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="554" EN_Y="346" DUR="3" EN_S="0.6" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="478" EN_Y="356" DUR="0.005" EN_S="0.6" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="554" EN_Y="346" DUR="3" EN_S="0.6" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="554" EN_Y="346" DUR="3" EN_S="0.6" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <PROP ID="1" LBL="2b" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="8" APPEAR_2="10"> <MOTION ST_X="478" ST_Y="356" ST_S="0.6"> <ACTION EN_X="554" EN_Y="346" DUR="10" EN_S="0.6" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="554" EN_Y="346" DUR="3" EN_S="0.6" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="554" EN_Y="346" DUR="10" EN_S="0.6" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="554" EN_Y="346" DUR="3" EN_S="0.6" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="478" EN_Y="356" DUR="0.005" EN_S="0.6" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="554" EN_Y="346" DUR="3" EN_S="0.6" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="554" EN_Y="346" DUR="3" EN_S="0.6" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <!--3 right bottom up--> <PROP ID="1" LBL="3a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="5" APPEAR_2="10"> <MOTION ST_X="562" ST_Y="416" ST_S="0.6"> <ACTION EN_X="481" EN_Y="351" DUR="10" EN_S="0.6" CLIP="away_mc" ORT="4"></ACTION> <SC_ACTION EN_X="481" EN_Y="351" DUR="3" EN_S="0.6" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="562" EN_Y="416" DUR="0.005" EN_S="0.6" CLIP="away_mc" ORT="4"></ACTION> <SC_ACTION EN_X="481" EN_Y="351" DUR="3" EN_S="0.6" CLIP="scared_mc" ORT="4"/> <SC_ACTION EN_X="481" EN_Y="351" DUR="3" EN_S="0.6" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <!--4 right bottom down--> <PROP ID="1" LBL="4a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="5" APPEAR_2="5"> <MOTION ST_X="475" ST_Y="356" ST_S="0.6"> <ACTION EN_X="550" EN_Y="403" DUR="10" EN_S="0.6" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="550" EN_Y="403" DUR="2" EN_S="0.6" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="475" EN_Y="356" DUR="0.005" EN_S="0.6" CLIP="slow_mc" ORT="2"></ACTION> <SC_ACTION EN_X="550" EN_Y="403" DUR="2" EN_S="0.6" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="550" EN_Y="403" DUR="0.005" EN_S="0.6" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <!--5 left bottom left--> <PROP ID="1" LBL="4a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="10" APPEAR_2="10"> <MOTION ST_X="279" ST_Y="356" ST_S="0.6"> <ACTION EN_X="174" EN_Y="369" DUR="10" EN_S="0.6" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="43" EN_Y="381" DUR="5" EN_S="0.6" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="174" EN_Y="369" DUR="5" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="43" EN_Y="381" DUR="5" EN_S="0.6" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="43" EN_Y="381" DUR="10" EN_S="0.6" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="43" EN_Y="381" DUR="5" EN_S="0.6" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="279" EN_Y="356" DUR="0.005" EN_S="0.6" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="43" EN_Y="381" DUR="5" EN_S="0.6" CLIP="scared_mc" ORT="4"/> <SC_ACTION EN_X="43" EN_Y="381" DUR="10" EN_S="0.6" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <PROP ID="1" LBL="4a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="briefcase_mc" WEARING="NULL" STATE="1" APPEAR_1="5" APPEAR_2="5"> <MOTION ST_X="279" ST_Y="356" ST_S="0.6"> <ACTION EN_X="174" EN_Y="374" DUR="10" EN_S="0.6" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="43" EN_Y="381" DUR="5" EN_S="0.6" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="174" EN_Y="374" DUR="5" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="43" EN_Y="381" DUR="5" EN_S="0.6" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="43" EN_Y="381" DUR="10" EN_S="0.6" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="43" EN_Y="381" DUR="5" EN_S="0.6" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="279" EN_Y="356" DUR="0.005" EN_S="0.6" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="43" EN_Y="381" DUR="5" EN_S="0.6" CLIP="scared_mc" ORT="4"/> <SC_ACTION EN_X="43" EN_Y="381" DUR="10" EN_S="0.6" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <!--6 left bottom right--> <PROP ID="1" LBL="6a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="briefcase_mc" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1"> <MOTION ST_X="22" ST_Y="394" ST_S="0.6"> <ACTION EN_X="130" EN_Y="374" DUR="8" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <SC_ACTION EN_X="276" EN_Y="354" DUR="8" EN_S="0.6" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="130" EN_Y="374" DUR="4" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <SC_ACTION EN_X="276" EN_Y="354" DUR="8" EN_S="0.6" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="276" EN_Y="354" DUR="8" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <SC_ACTION EN_X="276" EN_Y="354" DUR="4" EN_S="0.6" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="22" EN_Y="394" DUR="0.005" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <SC_ACTION EN_X="276" EN_Y="354" DUR="4" EN_S="0.6" CLIP="scared_mc" ORT="2"/> <SC_ACTION EN_X="276" EN_Y="354" DUR="4" EN_S="0.6" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <!--<PROP ID="1" LBL="6b" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="briefcase_mc" WEARING="NULL" STATE="1" APPEAR_1="8" APPEAR_2="8"><MOTION ST_X="22" ST_Y="394" ST_S="0.6"><ACTION EN_X="130" EN_Y="377" DUR="8" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION><SC_ACTION EN_X="276" EN_Y="354" DUR="8" EN_S="0.6" CLIP="scared_mc" ORT="2" /><ACTION EN_X="130" EN_Y="377" DUR="4" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION><SC_ACTION EN_X="276" EN_Y="354" DUR="8" EN_S="0.6" CLIP="scared_mc" ORT="2" /><ACTION EN_X="276" EN_Y="354" DUR="8" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION><SC_ACTION EN_X="276" EN_Y="354" DUR="4" EN_S="0.6" CLIP="scared_mc" ORT="2" /><ACTION EN_X="22" EN_Y="394" DUR="0.005" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION><SC_ACTION EN_X="276" EN_Y="354" DUR="4" EN_S="0.6" CLIP="scared_mc" ORT="2" /><SC_ACTION EN_X="276" EN_Y="354" DUR="4" EN_S="0.6" CLIP="REMOVE" ORT="2" /></MOTION></PROP>--> <!--7 middle left right--> <PROP ID="1" LBL="7a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="briefcase_mc" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1"> <MOTION ST_X="199" ST_Y="277" ST_S="0.5"> <ACTION EN_X="135" EN_Y="285" DUR="8" EN_S="0.5" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="70" EN_Y="292" DUR="4" EN_S="0.5" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="135" EN_Y="285" DUR="8" EN_S="0.5" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="70" EN_Y="292" DUR="4" EN_S="0.5" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="70" EN_Y="292" DUR="8" EN_S="0.5" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="70" EN_Y="292" DUR="4" EN_S="0.5" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="199" EN_Y="277" DUR="0.005" EN_S="0.5" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="70" EN_Y="292" DUR="4" EN_S="0.5" CLIP="scared_mc" ORT="4"/> <SC_ACTION EN_X="70" EN_Y="292" DUR="8" EN_S="0.5" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <PROP ID="1" LBL="7b" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="1" APPEAR_1="25" APPEAR_2="25"> <MOTION ST_X="199" ST_Y="277" ST_S="0.5"> <ACTION EN_X="140" EN_Y="288" DUR="8" EN_S="0.5" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="70" EN_Y="292" DUR="4" EN_S="0.5" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="140" EN_Y="288" DUR="8" EN_S="0.5" CLIP="still_mc" ORT="4"></ACTION> <SC_ACTION EN_X="70" EN_Y="292" DUR="4" EN_S="0.5" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="70" EN_Y="296" DUR="8" EN_S="0.5" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="70" EN_Y="292" DUR="4" EN_S="0.5" CLIP="scared_mc" ORT="4"/> <ACTION EN_X="199" EN_Y="277" DUR="0.005" EN_S="0.5" CLIP="slow_mc" ORT="4"></ACTION> <SC_ACTION EN_X="70" EN_Y="292" DUR="4" EN_S="0.5" CLIP="scared_mc" ORT="4"/> <SC_ACTION EN_X="70" EN_Y="292" DUR="8" EN_S="0.5" CLIP="REMOVE" ORT="4"/> </MOTION> </PROP> <!--8 upper left right--> <PROP ID="1" LBL="8a" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="briefcase_mc" WEARING="NULL" STATE="1" APPEAR_1="1" APPEAR_2="1"> <MOTION ST_X="74" ST_Y="262" ST_S="0.5"> <ACTION EN_X="128" EN_Y="260" DUR="4" EN_S="0.4" CLIP="med_mc" ORT="2"></ACTION> <SC_ACTION EN_X="177" EN_Y="253" DUR="4" EN_S="0.4" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="177" EN_Y="253" DUR="4" EN_S="0.4" CLIP="med_mc" ORT="2"></ACTION> <SC_ACTION EN_X="177" EN_Y="253" DUR="4" EN_S="0.4" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="74" EN_Y="262" DUR="0.005" EN_S="0.4" CLIP="med_mc" ORT="2"></ACTION> <SC_ACTION EN_X="177" EN_Y="253" DUR="7" EN_S="0.4" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <PROP ID="1" LBL="8b" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="briefcase_mc" WEARING="NULL" STATE="1" APPEAR_1="5" APPEAR_2="5"> <MOTION ST_X="74" ST_Y="262" ST_S="0.5"> <ACTION EN_X="128" EN_Y="258" DUR="4" EN_S="0.4" CLIP="med_mc" ORT="2"></ACTION> <SC_ACTION EN_X="177" EN_Y="253" DUR="4" EN_S="0.4" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="177" EN_Y="250" DUR="4" EN_S="0.4" CLIP="med_mc" ORT="2"></ACTION> <SC_ACTION EN_X="177" EN_Y="253" DUR="4" EN_S="0.4" CLIP="scared_mc" ORT="2"/> <ACTION EN_X="74" EN_Y="260" DUR="0.005" EN_S="0.4" CLIP="med_mc" ORT="2"></ACTION> <SC_ACTION EN_X="177" EN_Y="253" DUR="7" EN_S="0.4" CLIP="REMOVE" ORT="2"/> </MOTION> </PROP> <!----> <!--+++VEHICLES+++--> <PROP CLIP="com.metropolis.content.Chopper" CONT="com.metropolis.content.ChopperController" STATE="34" APPEAR="34" SOUND_1="bin_1_snd"> <MOTION ST_X="238" ST_Y="188" ST_S="1"> <ACTION EN_X="238" EN_Y="188" DUR="10" EN_S="1" CLIP="chopper_1_mc" ORT="3"/> </MOTION> </PROP> <!--<PROP CLIP="com.metropolis.content.Chopper" CONT="com.metropolis.content.ChopperController" STATE="1" APPEAR="15" SOUND_1="bin_1_snd"><MOTION ST_X="320" ST_Y="188" ST_S="1"><ACTION EN_X="320" EN_Y="188" DUR="10" EN_S="1" CLIP="chopper_1_mc" ORT="3" /></MOTION></PROP>--> <PROP LBL="1" CLIP="com.metropolis.content.Vehicle" CONT="com.metropolis.content.VehicleController" STATE="1" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="1" APPEAR_2="1" PROX_DIST_CLN="1225" PROX_DIST_VEH="1900" PROX_XOFFSET="0" PROX_YOFFSET="-30"> <MOTION ST_X="175" ST_Y="450" ST_S="2"> <ACTION EN_X="90" EN_Y="200" DUR="20" EN_S="1.4" CLIP="veh_4_2_mc" BRAKE_X="-2" BRAKE_Y="-5"/> <ACTION EN_X="85" EN_Y="200" DUR="20" EN_S="1.4" CLIP="REMOVE" BRAKE_X="-2" BRAKE_Y="-5"/> </MOTION> </PROP> <PROP LBL="1" CLIP="com.metropolis.content.Vehicle" CONT="com.metropolis.content.VehicleController" STATE="1" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="45" APPEAR_2="45" PROX_DIST_CLN="1225" PROX_DIST_VEH="1900" PROX_XOFFSET="0" PROX_YOFFSET="-30"> <MOTION ST_X="175" ST_Y="450" ST_S="2"> <ACTION EN_X="90" EN_Y="200" DUR="20" EN_S="1.4" CLIP="veh_4_2_mc" BRAKE_X="-2" BRAKE_Y="-5"/> <ACTION EN_X="85" EN_Y="200" DUR="20" EN_S="1.4" CLIP="REMOVE" BRAKE_X="-2" BRAKE_Y="-5"/> </MOTION> </PROP> <!--<PROP LBL="2" CLIP="com.metropolis.content.Vehicle" CONT="com.metropolis.content.VehicleController" STATE="1" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="64" APPEAR_2="64" PROX_DIST_CLN="1225" PROX_DIST_VEH="1900" PROX_XOFFSET="-35" PROX_YOFFSET="-10"><MOTION ST_X="175" ST_Y="450" ST_S="1.75"><ACTION EN_X="90" EN_Y="200" DUR="20" EN_S="1" CLIP="veh_4_3_mc" BRAKE_X="-2" BRAKE_Y="-5" /><ACTION EN_X="90" EN_Y="200" DUR="20" EN_S="1.4" CLIP="REMOVE" BRAKE_X="-2" BRAKE_Y="-5" /></MOTION>/*<OCCUPANT APPEAR_1="NULL"></OCCUPANT>*/</PROP>--> <!--<PROP LBL="2" CLIP="com.metropolis.content.Vehicle" CONT="com.metropolis.content.VehicleController" STATE="1" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="70" APPEAR_2="50" PROX_DIST_CLN="1225" PROX_DIST_VEH="1900" PROX_XOFFSET="-35" PROX_YOFFSET="-10"><MOTION ST_X="175" ST_Y="450" ST_S="2"><ACTION EN_X="90" EN_Y="200" DUR="20" EN_S="1.4" CLIP="veh_4_3_mc" BRAKE_X="-2" BRAKE_Y="-5" /><ACTION EN_X="85" EN_Y="200" DUR="20" EN_S="1.4" CLIP="REMOVE" BRAKE_X="-2" BRAKE_Y="-5" /></MOTION><OCCUPANT ID="4" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" STATE="5" APPEAR_1="1" APPEAR_2="2"><MOTION ST_X="NULL" ST_Y="NULL" ST_S=".5"><ACTION EN_X="302" EN_Y="272" DUR="5" EN_S="0.35" CLIP="med_mc" ORT="4"></ACTION><SC_ACTION EN_X="350" EN_Y="300" DUR="3" EN_S="0.65" CLIP="scared_mc" ORT="2" /></MOTION></OCCUPANT></PROP>--> <!--FOREMOST KINGPINS--> <PROP ID="5" LBL="PK" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="hat_cowboy_mc" STATE="5" APPEAR_1="45" APPEAR_2="50" DIFF="1" IDENTBLE="TRUE"> <MOTION ST_X="360" ST_Y="86" ST_S="0.3"> <ACTION EN_X="364" EN_Y="83" DUR="0.5" EN_S="0.4" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="364" EN_Y="83" DUR="2.5" EN_S="0.4" CLIP="wave_mc" ORT="2"></ACTION> <ACTION EN_X="370" EN_Y="83" DUR="2.5" EN_S="0.4" CLIP="wave_mc" ORT="2"></ACTION> <ACTION EN_X="364" EN_Y="83" DUR="3" EN_S="0.4" CLIP="wave_mc" ORT="2"></ACTION> <ACTION EN_X="364" EN_Y="83" DUR="2" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="370" EN_Y="83" DUR="2" EN_S="0.4" CLIP="wave_mc" ORT="2"></ACTION> <ACTION EN_X="370" EN_Y="92" DUR="2.5" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="364" EN_Y="92" DUR="0.5" EN_S="0.4" CLIP="REMOVE" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="5" LBL="PK" CLIP="com.metropolis.content.Client" CONT="com.metropolis.content.ClientController" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="hat_cowboy_mc" STATE="5" APPEAR_1="60" APPEAR_2="65" DIFF="2" IDENTBLE="TRUE"> <MOTION ST_X="360" ST_Y="86" ST_S="0.3"> <ACTION EN_X="364" EN_Y="83" DUR="0.5" EN_S="0.4" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="364" EN_Y="83" DUR="2" EN_S="0.4" CLIP="wave_mc" ORT="2"></ACTION> <ACTION EN_X="370" EN_Y="83" DUR="1" EN_S="0.4" CLIP="wave_mc" ORT="2"></ACTION> <ACTION EN_X="364" EN_Y="83" DUR="2" EN_S="0.4" CLIP="wave_mc" ORT="2"></ACTION> <ACTION EN_X="364" EN_Y="83" DUR="0.5" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="370" EN_Y="83" DUR="1" EN_S="0.4" CLIP="wave_mc" ORT="2"></ACTION> <ACTION EN_X="370" EN_Y="92" DUR="2" EN_S="0.4" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="364" EN_Y="92" DUR="0.5" EN_S="0.4" CLIP="REMOVE" ORT="2"></ACTION> </MOTION> </PROP> <!----> <!--+++BINS+++--> <!--<PROP CLIP="com.metropolis.content.Bin" CONT="com.metropolis.content.BinController"><MOTION ST_X="168" ST_Y="382" ST_S="0.6" ROT="-10"><ACTION EN_X="200" EN_Y="200" DUR="10" EN_S="1" CLIP="bin_1_mc" ORT="3" /></MOTION></PROP>--> <!--<PROP CLIP="com.metropolis.content.Bin" CONT="com.metropolis.content.BinController"><MOTION ST_X="159" ST_Y="361" ST_S="1"><ACTION EN_X="200" EN_Y="300" DUR="10" EN_S="1" CLIP="bin_1_mc" ORT="3" /></MOTION></PROP>--> <!--<PROP CLIP="com.metropolis.content.Bin" CONT="com.metropolis.content.BinController"><MOTION ST_X="164" ST_Y="382" ST_S="1"><ACTION EN_X="200" EN_Y="200" DUR="10" EN_S="1" CLIP="bin_2_mc" ORT="3" /></MOTION></PROP>--> </PROPS> </STAGE> <STAGE ID="21" TYPE="NEWS" X="15" Y="20"></STAGE> <!--game over--> <STAGE ID="22" TYPE="GAMEOVER" X="15" Y="20"></STAGE> </SECTION> <GUNS_1> <GUN DEBUG="FALSE" ID="1" NAME="SHIZERHAUS" COST="500" SWAY="1.5" RELOAD="1" CLIP1="gunSight_1_mc" MAG="4" SOUND_1="rifle_2" SOUND_2="reload_1" POW="1" CLIPCHANGE="1.75" RECOIL="15" CLIPSIZE="5"></GUN> <GUN DEBUG="FALSE" ID="2" NAME="DRACO" COST="900" SWAY="1.25" RELOAD="0.7" CLIP1="gunSight_3_mc" MAG="4" SOUND_1="rifle_1" SOUND_2="reload_1" POW="4" CLIPCHANGE="1.5" RECOIL="35" CLIPSIZE="8"></GUN> <GUN DEBUG="FALSE" ID="3" NAME="TUSHMASTER" COST="1200" SWAY="1" RELOAD="0.25" CLIP1="gunSight_2_mc" MAG="4" SOUND_1="rifle_2" SOUND_2="reload_2" POW="2" CLIPCHANGE="1" RECOIL="5" CLIPSIZE="11"></GUN> <GUN ID="4" NAME="AMMO" COST="75"/> <GUN ID="5" NAME="BIPOD" COST="400"/> <GUN ID="6" NAME="SILENCER" COST="350"/> <GUN ID="7" NAME="LASERDETECTOR" COST="150"/> </GUNS_1> <GUNS_2> <GUN DEBUG="FALSE" ID="1" NAME="SHIZERHAUS" COST="500" SWAY="5" RELOAD="1" CLIP1="gunSight_1_mc" MAG="4" SOUND_1="rifle_2" SOUND_2="reload_1" POW="1" CLIPCHANGE="2.5" RECOIL="20" CLIPSIZE="5"></GUN> <GUN DEBUG="FALSE" ID="2" NAME="DRACO" COST="1000" SWAY="4" RELOAD="0.6" CLIP1="gunSight_3_mc" MAG="4" SOUND_1="rifle_1" SOUND_2="reload_1" POW="4" CLIPCHANGE="2.0" RECOIL="35" CLIPSIZE="8"></GUN> <GUN DEBUG="FALSE" ID="3" NAME="TUSHMASTER" COST="1200" SWAY="2" RELOAD="0.25" CLIP1="gunSight_2_mc" MAG="4" SOUND_1="rifle_2" SOUND_2="reload_2" POW="2" CLIPCHANGE="2" RECOIL="5" CLIPSIZE="11"></GUN> <GUN ID="4" NAME="AMMO" COST="100"/> <GUN ID="5" NAME="BIPOD" COST="500"/> <GUN ID="6" NAME="SILENCER" COST="400"/> <GUN ID="7" NAME="LASERDETECTOR" COST="400"/> </GUNS_2> <PLAYER_1 CASH="800" AMMO="25" START_ON="1"></PLAYER_1> <PLAYER_2 CASH="600" AMMO="20" START_ON="1"></PLAYER_2> <SURVIVAL> <PROPORDER> <ORDERITEM GROUP_L="42" GROUP_H="42"></ORDERITEM> <ORDERITEM GROUP_L="1" GROUP_H="5"/> <ORDERITEM GROUP_L="6" GROUP_H="10"/> <ORDERITEM GROUP_L="11" GROUP_H="15"/> <ORDERITEM GROUP_L="16" GROUP_H="20"></ORDERITEM> <ORDERITEM GROUP_L="21" GROUP_H="25"></ORDERITEM> <ORDERITEM GROUP_L="26" GROUP_H="30"></ORDERITEM> <ORDERITEM GROUP_L="31" GROUP_H="34"></ORDERITEM> <ORDERITEM GROUP_L="16" GROUP_H="25"></ORDERITEM> <ORDERITEM GROUP_L="35" GROUP_H="35"></ORDERITEM> <ORDERITEM GROUP_L="36" GROUP_H="36"></ORDERITEM> <ORDERITEM GROUP_L="37" GROUP_H="37"/> <ORDERITEM GROUP_L="38" GROUP_H="38"/> </PROPORDER> <PROPS> <PROPGROUP_42 DUR="1"> <!--streetLamps--> <!--<PROP CLIP="com.metropolis.survivalMode.SurvivalLamp"><MOTION ST_X="329" ST_Y="244" ST_S="1" ROT="0" STATE="ON"><ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.5" CLIP="lamp_2_1_mc" ORT="3" /></MOTION></PROP>--> <PROP CLIP="com.metropolis.survivalMode.SurvivalLamp"> <MOTION ST_X="540" ST_Y="274" ST_S="1" ROT="-5" STATE="ON"> <ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.5" CLIP="lamp_2_2_mc" ORT="4"/> </MOTION> </PROP> <PROP CLIP="com.metropolis.survivalMode.SurvivalLamp"> <MOTION ST_X="316" ST_Y="274" ST_S="1" ROT="0" STATE="ON"> <ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.5" CLIP="lamp_2_1_mc" ORT="3"/> </MOTION> </PROP> <PROP CLIP="com.metropolis.survivalMode.SurvivalLamp"> <MOTION ST_X="275" ST_Y="345" ST_S="1.5" ROT="0" STATE="ON"> <ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.5" CLIP="lamp_2_1_mc" ORT="3"/> </MOTION> </PROP> <!--<PROP CLIP="com.metropolis.survivalMode.SurvivalLamp"><MOTION ST_X="354" ST_Y="222" ST_S="0.5" ROT="0" STATE="ON"><ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.5" CLIP="lamp_2_1_mc" ORT="3" /></MOTION></PROP>--> <!--<PROP CLIP="com.metropolis.survivalMode.SurvivalLamp"><MOTION ST_X="128" ST_Y="297" ST_S="1" ROT="0" STATE="ON"><ACTION EN_X="200" EN_Y="260" DUR="10" EN_S="1.5" CLIP="lamp_2_1_mc" ORT="3" /></MOTION></PROP>--> </PROPGROUP_42> <PROPGROUP_1 DUR="14"> <!--SHOOTING players : diff = 1 : left-middle : F--> <PROP ID="1" LBL="1_1" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="1" APPEAR_2="3"> <MOTION ST_X="93" ST_Y="306" ST_S="0.7"> <ACTION EN_X="164" EN_Y="291" DUR="3.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="164" EN_Y="291" DUR="6" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="278" EN_Y="295" DUR="3" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="278" EN_Y="295" DUR="7" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="278" EN_Y="295" DUR="0.75" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="1_2" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="6" APPEAR_2="8"> <MOTION ST_X="106" ST_Y="278" ST_S="0.7"> <ACTION EN_X="160" EN_Y="320" DUR="3" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="160" EN_Y="320" DUR="7" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="160" EN_Y="320" DUR="1.25" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="121" EN_Y="296" DUR="2.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="121" EN_Y="296" DUR="6" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="121" EN_Y="296" DUR="2" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="1_3" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="2" APPEAR_2="5"> <MOTION ST_X="103" ST_Y="289" ST_S="0.7"> <ACTION EN_X="352" EN_Y="291" DUR="8" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="352" EN_Y="291" DUR="5.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="352" EN_Y="291" DUR="0.75" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="520" EN_Y="275" DUR="5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="520" EN_Y="275" DUR="6" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="520" EN_Y="275" DUR="0.75" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="480" EN_Y="275" DUR="2" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="1_4" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="3" APPEAR_2="6"> <MOTION ST_X="115" ST_Y="322" ST_S="0.7"> <ACTION EN_X="160" EN_Y="328" DUR="3.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="160" EN_Y="328" DUR="7" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="173" EN_Y="298" DUR="2.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="283" EN_Y="295" DUR="3" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="283" EN_Y="295" DUR="0.75" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="283" EN_Y="295" DUR="6.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="173" EN_Y="295" DUR="4.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> </MOTION> </PROP> </PROPGROUP_1> <PROPGROUP_2 DUR="14"> <!--SHOOTING players : diff = 1 : right-middle : F--> <PROP ID="1" LBL="2_1" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="3" APPEAR_2="5"> <MOTION ST_X="573" ST_Y="299" ST_S="0.7"> <ACTION EN_X="349" EN_Y="299" DUR="8" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="349" EN_Y="299" DUR="6" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="349" EN_Y="299" DUR="0.5" EN_S="0.8" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="330" EN_Y="318" DUR="2" EN_S="0.8" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="330" EN_Y="318" DUR="7" EN_S="0.8" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="330" EN_Y="318" DUR="0.75" EN_S="0.8" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="321" EN_Y="344" DUR="2.5" EN_S="0.9" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="321" EN_Y="344" DUR="5" EN_S="0.9" CLIP="STOP" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="2_2" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="0" APPEAR_2="3"> <MOTION ST_X="582" ST_Y="268" ST_S="0.7"> <ACTION EN_X="348" EN_Y="272" DUR="7" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="348" EN_Y="272" DUR="6" EN_S="0.8" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="281" EN_Y="387" DUR="5" EN_S="0.9" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="281" EN_Y="387" DUR="6" EN_S="0.9" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="281" EN_Y="387" DUR="4" EN_S="0.9" CLIP="REMOVE" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="2_3" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="5" APPEAR_2="8"> <MOTION ST_X="561" ST_Y="273" ST_S="0.6"> <ACTION EN_X="492" EN_Y="296" DUR="4.5" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="355" EN_Y="298" DUR="2.5" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="355" EN_Y="298" DUR="5.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> </MOTION> </PROP> </PROPGROUP_2> <PROPGROUP_3 DUR="16"> <!--Car with MIXED players : diff = 2 : F--> <PROP ID="1" LBL="3_1" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="7.75" APPEAR_2="10"> <MOTION ST_X="327" ST_Y="272" ST_S="0.5"> <ACTION EN_X="324" EN_Y="269" DUR="0.5" EN_S="0.65" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="324" EN_Y="269" DUR="0.5" EN_S="0.65" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="325" EN_Y="270" DUR="4" EN_S="0.65" CLIP="shoot_3_mc" ORT="4"></ACTION> <ACTION EN_X="325" EN_Y="270" DUR="0.25" EN_S="0.65" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="280" EN_Y="270" DUR="1.0" EN_S="0.65" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="280" EN_Y="270" DUR="3.5" EN_S="0.65" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="314" EN_Y="275" DUR="1" EN_S="0.65" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="314" EN_Y="275" DUR="6" EN_S="0.65" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="272" EN_Y="295" DUR="2" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="272" EN_Y="295" DUR="2" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="283" EN_Y="295" DUR="1" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="283" EN_Y="295" DUR="5.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="330" EN_Y="269" DUR="1.5" EN_S="0.65" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="330" EN_Y="269" DUR="1.5" EN_S="0.65" CLIP="med_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="3_2" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="7" APPEAR_2="9"> <MOTION ST_X="327" ST_Y="272" ST_S="0.5"> <ACTION EN_X="284" EN_Y="268" DUR="2" EN_S="0.65" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="284" EN_Y="268" DUR="2" EN_S="0.65" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="300" EN_Y="268" DUR="1" EN_S="0.65" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="300" EN_Y="268" DUR="6" EN_S="0.65" CLIP="shoot_1_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="3_3" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="7.85" APPEAR_2="8"> <MOTION ST_X="345" ST_Y="272" ST_S="0.5"> <ACTION EN_X="350" EN_Y="269" DUR="0.5" EN_S="0.65" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="350" EN_Y="269" DUR="1.5" EN_S="0.65" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="548" EN_Y="272" DUR="4" EN_S="0.65" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="548" EN_Y="272" DUR="0.15" EN_S="0.65" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="548" EN_Y="272" DUR="6" EN_S="0.65" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="498" EN_Y="301" DUR="1.75" EN_S="0.65" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="498" EN_Y="301" DUR="0.5" EN_S="0.65" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="520" EN_Y="303" DUR="1" EN_S="0.65" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="520" EN_Y="303" DUR="6.5" EN_S="0.65" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="498" EN_Y="341" DUR="2" EN_S="0.65" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="352" EN_Y="302" DUR="3" EN_S="0.65" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="352" EN_Y="302" DUR="5" EN_S="0.65" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="301" EN_Y="366" DUR="4" EN_S="0.65" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="301" EN_Y="366" DUR="3" EN_S="0.65" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="301" EN_Y="366" DUR="3" EN_S="0.65" CLIP="STOP" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="3_4" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="7.5" APPEAR_2="9"> <MOTION ST_X="345" ST_Y="273" ST_S="0.5"> <ACTION EN_X="360" EN_Y="272" DUR="1.5" EN_S="0.65" CLIP="slow_mc" ORT="2"></ACTION> <ACTION EN_X="354" EN_Y="292" DUR="1.5" EN_S="0.7" CLIP="slow_mc" ORT="4"></ACTION> <ACTION EN_X="354" EN_Y="292" DUR="6" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="348" EN_Y="317" DUR="2.5" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="348" EN_Y="317" DUR="6" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="370" EN_Y="310" DUR="2" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="360" EN_Y="273" DUR="0.6" EN_S="0.65" CLIP="slow_mc" ORT="4"></ACTION> </MOTION> </PROP> <!--VEHICLE--> <PROP LBL="v_1" CLIP="com.metropolis.survivalMode.SurvivalVehicle" STATE="5" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="0" APPEAR_2="0"> <MOTION ST_X="405" ST_Y="140" ST_S="0.025"> <ACTION EN_X="329" EN_Y="260" DUR="6" EN_S="1.5" CLIP="veh_2_6_mc"/> <ACTION EN_X="325" EN_Y="270" DUR="1" EN_S="1.5" CLIP="veh_2_6_mc"/> <ACTION EN_X="325" EN_Y="270" DUR="4" EN_S="1.5" CLIP="veh_2_6_b_mc"/> <ACTION EN_X="258" EN_Y="400" DUR="6" EN_S="2" CLIP="veh_2_6_c_mc"/> <ACTION EN_X="258" EN_Y="400" DUR="0.005" EN_S="2" CLIP="REMOVE"/> </MOTION> </PROP> <!--<PROP LBL="2b" CLIP="com.metropolis.survivalMode.SurvivalVehicle" STATE="5" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="10" APPEAR_2="10" PROX_DIST_CLN="1900" PROX_DIST_VEH="1900" PROX_XOFFSET="0" PROX_YOFFSET="20"><MOTION ST_X="392" ST_Y="150" ST_S="0.1"><ACTION EN_X="250" EN_Y="400" DUR="20" EN_S="2.4" CLIP="veh_2_7_mc" BRAKE_X="-5" BRAKE_Y="5" /><ACTION EN_X="273" EN_Y="400" DUR="20" EN_S="2" CLIP="REMOVE" BRAKE_X="-5" BRAKE_Y="5" /></MOTION></PROP>--> </PROPGROUP_3> <PROPGROUP_4 DUR="13"> <!--SHOOTING players : diff = 2 : right-middle : F--> <PROP ID="1" LBL="4_1" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="0" APPEAR_2="0"> <MOTION ST_X="563" ST_Y="269" ST_S="0.7"> <ACTION EN_X="514" EN_Y="272" DUR="3" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="514" EN_Y="272" DUR="5.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="354" EN_Y="272" DUR="5" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="354" EN_Y="272" DUR="5.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="274" EN_Y="294" DUR="2" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="161" EN_Y="290" DUR="4" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="161" EN_Y="290" DUR="4.75" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="124" EN_Y="290" DUR="1.5" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="124" EN_Y="290" DUR="4" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="107" EN_Y="290" DUR="1" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="107" EN_Y="290" DUR="1" EN_S="0.7" CLIP="STOP" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="4_2" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="5" APPEAR_2="7"> <MOTION ST_X="563" ST_Y="269" ST_S="0.7"> <ACTION EN_X="517" EN_Y="275" DUR="3" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="517" EN_Y="275" DUR="6" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="354" EN_Y="265" DUR="5" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="354" EN_Y="265" DUR="5.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="364" EN_Y="265" DUR="0.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="364" EN_Y="265" DUR="2.5" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="352" EN_Y="265" DUR="0.5" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="354" EN_Y="265" DUR="5.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="4_3" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="4" APPEAR_2="4"> <MOTION ST_X="562" ST_Y="288" ST_S="0.7"> <ACTION EN_X="348" EN_Y="270" DUR="5" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="348" EN_Y="270" DUR="5.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="283" EN_Y="263" DUR="2" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="283" EN_Y="263" DUR="2" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="295" EN_Y="263" DUR="0.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="295" EN_Y="263" DUR="5.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="295" EN_Y="263" DUR="0.5" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="294" EN_Y="263" DUR="0.005" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="283" EN_Y="263" DUR="1" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="283" EN_Y="263" DUR="1.5" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="295" EN_Y="263" DUR="1" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="295" EN_Y="263" DUR="5" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="283" EN_Y="263" DUR="0.75" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="283" EN_Y="263" DUR="0.75" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="161" EN_Y="294" DUR="2" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="161" EN_Y="294" DUR="5" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="108" EN_Y="293" DUR="2" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="108" EN_Y="293" DUR="0.005" EN_S="0.7" CLIP="STOP" ORT="4"></ACTION> </MOTION> </PROP> </PROPGROUP_4> <PROPGROUP_5 DUR="14"> <!--SHOOTING players : diff = 2 : left-middle : F--> <PROP ID="1" LBL="5_1" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="6" APPEAR_2="6"> <MOTION ST_X="93" ST_Y="306" ST_S="0.7"> <ACTION EN_X="164" EN_Y="291" DUR="3.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="164" EN_Y="291" DUR="6" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="280" EN_Y="297" DUR="3.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="280" EN_Y="297" DUR="6" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="280" EN_Y="297" DUR="2.5" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="5_2" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="4" APPEAR_2="5"> <MOTION ST_X="91" ST_Y="290" ST_S="0.7"> <ACTION EN_X="290" EN_Y="290" DUR="8" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="290" EN_Y="290" DUR="6" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="290" EN_Y="290" DUR="1" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="182" EN_Y="290" DUR="2.5" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="5_3" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="0" APPEAR_2="0"> <MOTION ST_X="112" ST_Y="283" ST_S="0.7"> <ACTION EN_X="161" EN_Y="320" DUR="3.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="161" EN_Y="320" DUR="6" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="161" EN_Y="320" DUR="0.75" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="110" EN_Y="320" DUR="3.5" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="5_4" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="8" APPEAR_2="9"> <MOTION ST_X="107" ST_Y="300" ST_S="0.7"> <ACTION EN_X="220" EN_Y="266" DUR="5" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="301" EN_Y="266" DUR="3.5" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="301" EN_Y="266" DUR="6" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="301" EN_Y="266" DUR="1.25" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="220" EN_Y="266" DUR="3.5" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> </MOTION> </PROP> </PROPGROUP_5> <PROPGROUP_6 DUR="15"> <!--SHOOTING players : diff = 3 : left-middle : F--> <PROP ID="1" LBL="6_1" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="2" APPEAR_2="10"> <MOTION ST_X="106" ST_Y="282" ST_S="0.7"> <ACTION EN_X="177" EN_Y="300" DUR="3" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="151" EN_Y="323" DUR="1" EN_S="0.8" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="177" EN_Y="335" DUR="1" EN_S="0.8" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="177" EN_Y="335" DUR="7" EN_S="0.8" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="177" EN_Y="335" DUR="1" EN_S="0.8" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="220" EN_Y="335" DUR="1" EN_S="0.8" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="220" EN_Y="335" DUR="5.5" EN_S="0.8" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="252" EN_Y="386" DUR="2" EN_S="0.9" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="252" EN_Y="386" DUR="1" EN_S="0.9" CLIP="STOP" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="6_2" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="5" APPEAR_2="10"> <MOTION ST_X="93" ST_Y="306" ST_S="0.7"> <ACTION EN_X="188" EN_Y="280" DUR="3" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="301" EN_Y="290" DUR="3" EN_S="0.8" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="301" EN_Y="290" DUR="6" EN_S="0.8" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="270" EN_Y="318" DUR="2.5" EN_S="0.8" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="270" EN_Y="318" DUR="0.75" EN_S="0.8" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="270" EN_Y="318" DUR="5.5" EN_S="0.8" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="270" EN_Y="318" DUR="3" EN_S="0.8" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="324" EN_Y="339" DUR="3" EN_S="0.9" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="324" EN_Y="339" DUR="3" EN_S="0.9" CLIP="STOP" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="6_3" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="0" APPEAR_2="6"> <MOTION ST_X="93" ST_Y="306" ST_S="0.7"> <ACTION EN_X="164" EN_Y="291" DUR="3" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="164" EN_Y="291" DUR="5.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="280" EN_Y="297" DUR="3" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="280" EN_Y="297" DUR="5.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="280" EN_Y="297" DUR="1.5" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="6_3" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="2" APPEAR_2="3"> <MOTION ST_X="93" ST_Y="295" ST_S="0.7"> <ACTION EN_X="371" EN_Y="290" DUR="7" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="371" EN_Y="290" DUR="3" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="350" EN_Y="295" DUR="0.75" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="350" EN_Y="295" DUR="6" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="371" EN_Y="290" DUR="1" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="371" EN_Y="290" DUR="3" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="350" EN_Y="295" DUR="1" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="350" EN_Y="295" DUR="6" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="301" EN_Y="348" DUR="3" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="271" EN_Y="413" DUR="3" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="271" EN_Y="413" DUR="2" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="271" EN_Y="413" DUR="0.005" EN_S="0.7" CLIP="STOP" ORT="4"></ACTION> </MOTION> </PROP> </PROPGROUP_6> <PROPGROUP_7 DUR="13"> <!--MIXED players : diff = 3 : middle : F--> <PROP ID="1" LBL="7_1" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="0" APPEAR_2="0"> <MOTION ST_X="315" ST_Y="229" ST_S="0.6"> <ACTION EN_X="336" EN_Y="239" DUR="2" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="336" EN_Y="239" DUR="5.5" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="336" EN_Y="239" DUR="0.5" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="322" EN_Y="249" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="322" EN_Y="249" DUR="6" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="7_1" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="2" APPEAR_2="2"> <MOTION ST_X="315" ST_Y="229" ST_S="0.6"> <ACTION EN_X="353" EN_Y="288" DUR="4" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="353" EN_Y="288" DUR="6" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="521" EN_Y="300" DUR="5" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="521" EN_Y="300" DUR="6" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="517" EN_Y="319" DUR="1.5" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="517" EN_Y="319" DUR="5.5" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="7_2" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="3" APPEAR_2="3"> <MOTION ST_X="315" ST_Y="229" ST_S="0.6"> <ACTION EN_X="335" EN_Y="242" DUR="2" EN_S="0.5" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="310" EN_Y="269" DUR="4" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="295" EN_Y="273" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="295" EN_Y="273" DUR="6" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="310" EN_Y="284" DUR="2" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="310" EN_Y="284" DUR="6" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="180" EN_Y="295" DUR="4" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="160" EN_Y="326" DUR="2" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="160" EN_Y="326" DUR="6" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="277" EN_Y="386" DUR="5" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="277" EN_Y="386" DUR="5" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="277" EN_Y="386" DUR="5" EN_S="0.6" CLIP="STOP" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="7_2" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="4" APPEAR_2="4"> <MOTION ST_X="315" ST_Y="229" ST_S="0.6"> <ACTION EN_X="349" EN_Y="237" DUR="2" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="349" EN_Y="237" DUR="6" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="329" EN_Y="264" DUR="2.5" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="329" EN_Y="264" DUR="0.5" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="329" EN_Y="264" DUR="4" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="329" EN_Y="264" DUR="1.75" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="329" EN_Y="264" DUR="5" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="329" EN_Y="264" DUR="0.75" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="349" EN_Y="302" DUR="3" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="349" EN_Y="302" DUR="5.5" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="278" EN_Y="387" DUR="5" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="278" EN_Y="387" DUR="6" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="278" EN_Y="387" DUR="3" EN_S="0.6" CLIP="STOP" ORT="4"></ACTION> </MOTION> </PROP> </PROPGROUP_7> <PROPGROUP_8 DUR="18"> <!--Car with SHOOTING window players : diff = 3 : F--> <PROP ID="1" LBL="8_1" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="7" APPEAR_2="10"> <MOTION ST_X="320" ST_Y="280" ST_S="0.5"> <ACTION EN_X="316" EN_Y="279" DUR="0.2" EN_S="0.65" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="316" EN_Y="279" DUR="0.15" EN_S="0.65" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="270" EN_Y="273" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="250" EN_Y="221" DUR="0.005" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="250" EN_Y="220" DUR="3" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="240" EN_Y="218" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="240" EN_Y="218" DUR="5.5" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="250" EN_Y="218" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="250" EN_Y="218" DUR="5" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="240" EN_Y="218" DUR="1.5" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="240" EN_Y="218" DUR="5" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="250" EN_Y="218" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="250" EN_Y="218" DUR="4" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="240" EN_Y="218" DUR="1.5" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="240" EN_Y="218" DUR="5" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="250" EN_Y="218" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="250" EN_Y="218" DUR="7" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="240" EN_Y="218" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="240" EN_Y="218" DUR="4.5" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="240" EN_Y="218" DUR="3.5" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="250" EN_Y="218" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="250" EN_Y="218" DUR="1" EN_S="0.6" CLIP="STOP" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="8_2" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="9" APPEAR_2="10"> <MOTION ST_X="320" ST_Y="280" ST_S="0.5"> <ACTION EN_X="315" EN_Y="276" DUR="0.4" EN_S="0.65" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="315" EN_Y="276" DUR="0.4" EN_S="0.65" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="270" EN_Y="275" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="268" EN_Y="197" DUR="0.005" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="268" EN_Y="196" DUR="6" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="273" EN_Y="194" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="273" EN_Y="194" DUR="5.5" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="268" EN_Y="194" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="268" EN_Y="194" DUR="5" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="273" EN_Y="194" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="273" EN_Y="194" DUR="4.5" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="268" EN_Y="194" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="268" EN_Y="194" DUR="5" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="273" EN_Y="194" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="273" EN_Y="194" DUR="4.5" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="273" EN_Y="194" DUR="3.5" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="268" EN_Y="194" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="268" EN_Y="194" DUR="1" EN_S="0.6" CLIP="STOP" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="8_3" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="7" APPEAR_2="11"> <MOTION ST_X="340" ST_Y="280" ST_S="0.5"> <ACTION EN_X="345" EN_Y="279" DUR="0.35" EN_S="0.65" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="345" EN_Y="279" DUR="0.25" EN_S="0.65" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="345" EN_Y="279" DUR="0.25" EN_S="0.65" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="270" EN_Y="275" DUR="1.5" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="260" EN_Y="129" DUR="0.005" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="260" EN_Y="129" DUR="5" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="268" EN_Y="129" DUR="1.25" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="268" EN_Y="129" DUR="6" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="260" EN_Y="129" DUR="1.5" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="260" EN_Y="129" DUR="4" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="268" EN_Y="129" DUR="1.25" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="268" EN_Y="129" DUR="5" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="260" EN_Y="129" DUR="1.5" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="260" EN_Y="129" DUR="4" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="268" EN_Y="129" DUR="1.25" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="268" EN_Y="129" DUR="5" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="268" EN_Y="129" DUR="4.5" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="255" EN_Y="130" DUR="1.5" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="255" EN_Y="130" DUR="2" EN_S="0.6" CLIP="STOP" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="8_4" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="9" APPEAR_2="11"> <MOTION ST_X="340" ST_Y="280" ST_S="0.5"> <ACTION EN_X="348" EN_Y="276" DUR="0.45" EN_S="0.65" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="348" EN_Y="276" DUR="0.25" EN_S="0.65" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="270" EN_Y="277" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="250" EN_Y="32" DUR="0.005" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="250" EN_Y="32" DUR="9" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="245" EN_Y="32" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="245" EN_Y="32" DUR="5.5" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="250" EN_Y="32" DUR="2" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="250" EN_Y="32" DUR="4" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="245" EN_Y="32" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="245" EN_Y="32" DUR="5" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="250" EN_Y="32" DUR="2" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="250" EN_Y="32" DUR="6" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="245" EN_Y="32" DUR=".75" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="245" EN_Y="32" DUR="4.5" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="245" EN_Y="32" DUR="3.5" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="250" EN_Y="32" DUR="2" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="250" EN_Y="32" DUR="2" EN_S="0.6" CLIP="STOP" ORT="2"></ACTION> </MOTION> </PROP> <!--VEHICLE--> <PROP LBL="v_1" CLIP="com.metropolis.survivalMode.SurvivalVehicle" STATE="5" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="0" APPEAR_2="0"> <MOTION ST_X="405" ST_Y="140" ST_S="0.025"> <ACTION EN_X="322" EN_Y="270" DUR="6" EN_S="1.5" CLIP="veh_2_6_mc"/> <ACTION EN_X="317" EN_Y="280" DUR="1" EN_S="1.5" CLIP="veh_2_6_mc"/> <ACTION EN_X="317" EN_Y="280" DUR="3" EN_S="1.5" CLIP="veh_2_6_b_mc"/> <ACTION EN_X="258" EN_Y="400" DUR="5" EN_S="2" CLIP="veh_2_6_c_mc"/> <ACTION EN_X="258" EN_Y="400" DUR="0.005" EN_S="2" CLIP="REMOVE"/> </MOTION> </PROP> <!--<PROP LBL="2b" CLIP="com.metropolis.survivalMode.SurvivalVehicle" STATE="5" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="10" APPEAR_2="10" PROX_DIST_CLN="1900" PROX_DIST_VEH="1900" PROX_XOFFSET="0" PROX_YOFFSET="20"><MOTION ST_X="392" ST_Y="150" ST_S="0.1"><ACTION EN_X="250" EN_Y="400" DUR="20" EN_S="2.4" CLIP="veh_2_7_mc" BRAKE_X="-5" BRAKE_Y="5" /><ACTION EN_X="273" EN_Y="400" DUR="20" EN_S="2" CLIP="REMOVE" BRAKE_X="-5" BRAKE_Y="5" /></MOTION></PROP>--> </PROPGROUP_8> <PROPGROUP_9 DUR="9"> <!--truck with SHOOTING players : diff = 3 : F--> <PROP ID="1" LBL="9_1" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="8" APPEAR_2="8"> <MOTION ST_X="327" ST_Y="272" ST_S="0.5"> <ACTION EN_X="324" EN_Y="269" DUR="0.35" EN_S="0.65" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="324" EN_Y="269" DUR="0.5" EN_S="0.65" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="325" EN_Y="270" DUR="4" 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H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="8.5" APPEAR_2="8.5"><MOTION ST_X="327" ST_Y="272" ST_S="0.5"><ACTION EN_X="284" EN_Y="266" DUR="1" EN_S="0.65" CLIP="med_mc" ORT="4"></ACTION><ACTION EN_X="284" EN_Y="266" DUR="0.5" EN_S="0.65" CLIP="still_mc" ORT="2"></ACTION><ACTION EN_X="300" EN_Y="272" DUR="0.65" EN_S="0.65" CLIP="med_mc" ORT="2"></ACTION><ACTION EN_X="300" EN_Y="272" DUR="4" EN_S="0.65" CLIP="shoot_1_mc" ORT="2"></ACTION></MOTION></PROP>--> <PROP ID="1" LBL="9_3" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="7.85" APPEAR_2="8"> <MOTION ST_X="345" ST_Y="272" ST_S="0.5"> <ACTION EN_X="350" EN_Y="269" DUR="0.35" EN_S="0.65" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="350" EN_Y="269" DUR="3" EN_S="0.65" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="548" EN_Y="272" DUR="2" EN_S="0.65" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="548" EN_Y="272" DUR="0.15" EN_S="0.65" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="548" EN_Y="272" DUR="5" EN_S="0.65" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="498" EN_Y="301" DUR="1.5" EN_S="0.65" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="498" EN_Y="301" DUR="0.5" EN_S="0.65" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="520" EN_Y="303" DUR="1" EN_S="0.65" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="520" EN_Y="303" DUR="5" EN_S="0.65" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="498" EN_Y="341" DUR="2" EN_S="0.65" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="352" EN_Y="302" DUR="3" EN_S="0.65" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="352" EN_Y="302" DUR="5" EN_S="0.65" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="301" EN_Y="366" DUR="3.5" EN_S="0.65" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="301" EN_Y="366" DUR="2" EN_S="0.65" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="301" EN_Y="366" DUR="3" EN_S="0.65" CLIP="STOP" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="9_4" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="7.5" APPEAR_2="8"> <MOTION ST_X="345" ST_Y="273" ST_S="0.5"> <ACTION EN_X="360" EN_Y="272" DUR="1" EN_S="0.65" CLIP="slow_mc" ORT="2"></ACTION> <ACTION EN_X="354" EN_Y="292" DUR="1.25" EN_S="0.7" CLIP="slow_mc" ORT="4"></ACTION> <ACTION EN_X="354" EN_Y="292" DUR="0.75" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="354" EN_Y="292" DUR="4.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="348" EN_Y="317" DUR="2" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="348" EN_Y="317" DUR="4.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="370" EN_Y="310" DUR="2" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="360" EN_Y="273" DUR="0.6" EN_S="0.65" CLIP="slow_mc" ORT="4"></ACTION> </MOTION> </PROP> <!--VEHICLE--> <PROP LBL="v_1" CLIP="com.metropolis.survivalMode.SurvivalVehicle" STATE="5" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="0" APPEAR_2="0"> <MOTION ST_X="405" ST_Y="140" ST_S="0.05"> <ACTION EN_X="330" EN_Y="260" DUR="6" EN_S="1.5" CLIP="veh_2_7_mc"/> <ACTION EN_X="325" EN_Y="270" DUR="1" EN_S="1.5" CLIP="veh_2_7_mc"/> <ACTION EN_X="325" EN_Y="270" DUR="4" EN_S="1.5" CLIP="veh_2_7_mc"/> <ACTION EN_X="258" EN_Y="400" DUR="6" EN_S="2" CLIP="veh_2_7_mc"/> <ACTION EN_X="258" EN_Y="400" DUR="0.005" EN_S="2" CLIP="REMOVE"/> </MOTION> </PROP> <!--<PROP LBL="2b" CLIP="com.metropolis.survivalMode.SurvivalVehicle" STATE="5" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="10" APPEAR_2="10" PROX_DIST_CLN="1900" PROX_DIST_VEH="1900" PROX_XOFFSET="0" PROX_YOFFSET="20"><MOTION ST_X="392" ST_Y="150" ST_S="0.1"><ACTION EN_X="250" EN_Y="400" DUR="20" EN_S="2.4" CLIP="veh_2_7_mc" BRAKE_X="-5" BRAKE_Y="5" /><ACTION EN_X="273" EN_Y="400" DUR="20" EN_S="2" CLIP="REMOVE" BRAKE_X="-5" BRAKE_Y="5" /></MOTION></PROP>--> </PROPGROUP_9> <PROPGROUP_10 DUR="14"> <!--SHOOTING players : diff = 3 : left-middle : F--> <PROP ID="1" LBL="10_1" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="0" APPEAR_2="0"> <MOTION ST_X="315" ST_Y="230" ST_S="0.6"> <ACTION EN_X="347" EN_Y="255" DUR="2" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="347" EN_Y="255" DUR="5.5" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="353" EN_Y="286" DUR="2.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="353" EN_Y="286" DUR="0.15" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="353" EN_Y="286" DUR="0.25" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="353" EN_Y="286" DUR="5.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="300" EN_Y="286" DUR="2.5" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="300" EN_Y="286" DUR="4.75" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="300" EN_Y="286" DUR="0.5" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="297" EN_Y="264" DUR="1" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="297" EN_Y="264" DUR="5" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="10_2" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="3.5" APPEAR_2="4.5"> <MOTION ST_X="315" ST_Y="230" ST_S="0.6"> <ACTION EN_X="354" EN_Y="255" DUR="2" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="354" EN_Y="255" DUR="4.75" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="384" EN_Y="255" DUR="3" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="384" EN_Y="255" DUR="7" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="10_3" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="5" APPEAR_2="6"> <MOTION ST_X="315" ST_Y="230" ST_S="0.6"> <ACTION EN_X="338" EN_Y="240" DUR="1.75" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="338" EN_Y="240" DUR="4.5" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="298" EN_Y="287" DUR="3" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="298" EN_Y="287" DUR="5" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="298" EN_Y="287" DUR="0.75" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="298" EN_Y="287" DUR="0.25" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="319" EN_Y="272" DUR="1.1" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="319" EN_Y="272" DUR="5" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="319" EN_Y="272" DUR="0.25" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="10_4" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="6.5" APPEAR_2="8"> <MOTION ST_X="369" ST_Y="255" ST_S="0.5"> <ACTION EN_X="296" EN_Y="274" DUR="2.5" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="296" EN_Y="274" DUR="5" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="220" EN_Y="210" DUR="0.75" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="220" EN_Y="210" DUR="3" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> </MOTION> </PROP> </PROPGROUP_10> <PROPGROUP_11 DUR="14"> <!--SHOOTING players : diff = 3 : left-middle : F--> <PROP ID="1" LBL="11_1" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="0" APPEAR_2="0"> <MOTION ST_X="569" ST_Y="272" ST_S="0.6"> <ACTION EN_X="548" EN_Y="276" DUR="1" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="548" EN_Y="276" DUR="4.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="569" EN_Y="272" DUR="1" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="569" EN_Y="272" DUR="5.5" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="11_2" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="3" APPEAR_2="3"> <MOTION ST_X="560" ST_Y="300" ST_S="0.6"> <ACTION EN_X="538" EN_Y="305" DUR="1" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="538" EN_Y="305" DUR="5" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="567" EN_Y="296" DUR="1" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="567" EN_Y="296" DUR="3" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="11_3" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="4" APPEAR_2="4"> <MOTION ST_X="559" ST_Y="275" ST_S="0.6"> <ACTION EN_X="537" EN_Y="271" DUR="1" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="537" EN_Y="271" DUR="5" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="506" EN_Y="298" DUR="2" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="506" EN_Y="298" DUR="3" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="519" EN_Y="302" DUR="0.75" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="519" EN_Y="302" DUR="4.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="506" EN_Y="298" DUR="1" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="506" EN_Y="298" DUR="1" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="560" EN_Y="278" DUR="1.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="547" EN_Y="290" DUR="0.5" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="547" EN_Y="290" DUR="4.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="560" EN_Y="278" DUR="0.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="560" EN_Y="278" DUR="4" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="11_4" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="6" APPEAR_2="10"> <MOTION ST_X="566" ST_Y="276" ST_S="0.7"> <ACTION EN_X="530" EN_Y="301" DUR="3" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="530" EN_Y="301" DUR="4.5" EN_S="0.8" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="530" EN_Y="301" DUR="0.75" EN_S="0.8" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="519" EN_Y="316" DUR="1" EN_S="0.8" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="519" EN_Y="316" DUR="5" EN_S="0.8" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="519" EN_Y="316" DUR="0.75" EN_S="0.8" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="535" EN_Y="350" DUR="0.75" EN_S="0.8" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="306" EN_Y="338" DUR="5" EN_S="0.8" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="273" EN_Y="384" DUR="3" EN_S="0.8" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="273" EN_Y="384" DUR="0.75" EN_S="0.8" CLIP="STOP" ORT="4"></ACTION> </MOTION> </PROP> </PROPGROUP_11> <PROPGROUP_12 DUR="14"> <!--MIXED players : diff = 4 : left-middle : F--> <PROP ID="1" LBL="12_1" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="0" APPEAR_2="0"> <MOTION ST_X="201" ST_Y="254" ST_S="0.6"> <ACTION EN_X="131" EN_Y="297" DUR="3" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="131" EN_Y="297" DUR="5.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="131" EN_Y="297" DUR="0.5" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="173" EN_Y="315" DUR="1.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="173" EN_Y="315" DUR="2" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="160" EN_Y="302" DUR="1.25" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="160" EN_Y="302" DUR="4" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="12_2" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="3" APPEAR_2="3.5"> <MOTION ST_X="210" ST_Y="254" ST_S="0.6"> <ACTION EN_X="121" EN_Y="294" DUR="3" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="121" EN_Y="294" DUR="5" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="80" EN_Y="288" DUR="0.5" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="80" EN_Y="310" DUR="5" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="12_3" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="4" APPEAR_2="4.5"> <MOTION ST_X="226" ST_Y="273" ST_S="0.6"> <ACTION EN_X="282" EN_Y="289" DUR="1.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="282" EN_Y="289" DUR="5.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="226" EN_Y="289" DUR="1.5" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="226" EN_Y="289" DUR="3" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="12_4" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="5" APPEAR_2="5.5"> <MOTION ST_X="226" ST_Y="290" ST_S="0.6"> <ACTION EN_X="313" EN_Y="290" DUR="1.75" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="313" EN_Y="290" DUR="2" EN_S="0.7" CLIP="shoot_3_mc" ORT="2"></ACTION> <ACTION EN_X="367" EN_Y="315" DUR="2" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="374" EN_Y="322" DUR="1.5" EN_S="0.75" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="374" EN_Y="322" DUR="1.5" EN_S="0.75" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="352" EN_Y="322" DUR="1.5" EN_S="0.75" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="352" EN_Y="322" DUR="3.5" EN_S="0.75" CLIP="shoot_3_mc" ORT="4"></ACTION> <ACTION EN_X="367" EN_Y="322" DUR="1" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="367" EN_Y="322" DUR="1" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="352" EN_Y="322" DUR="1.5" EN_S="0.75" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="352" EN_Y="322" DUR="4.5" EN_S="0.75" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="367" EN_Y="322" DUR="1" EN_S="0.75" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="367" EN_Y="322" DUR="0.005" EN_S="0.7" CLIP="REMOVE" ORT="2"></ACTION> </MOTION> </PROP> </PROPGROUP_12> <PROPGROUP_13 DUR="15"> <!--SHOOTING players : diff = 2 : left-middle : F--> <PROP ID="1" LBL="13_1" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="3" APPEAR_2="5"> <MOTION ST_X="93" ST_Y="306" ST_S="0.7"> <ACTION EN_X="164" EN_Y="291" DUR="2.25" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="164" EN_Y="291" DUR="5" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="280" EN_Y="297" DUR="2.25" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="280" EN_Y="297" DUR="5" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="280" EN_Y="297" DUR="1.5" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="13_2" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="0" APPEAR_2="0"> <MOTION ST_X="91" ST_Y="290" ST_S="0.7"> <ACTION EN_X="290" EN_Y="300" DUR="8" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="290" EN_Y="300" DUR="5" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="290" EN_Y="300" DUR="0.5" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="182" EN_Y="300" DUR="1.5" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="13_3" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="2" APPEAR_2="2"> <MOTION ST_X="112" ST_Y="283" ST_S="0.7"> <ACTION EN_X="161" EN_Y="320" DUR="2.25" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="161" EN_Y="320" DUR="5" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="161" EN_Y="320" DUR="0.5" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="110" EN_Y="320" DUR="3" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="13_4" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="3" APPEAR_2="4"> <MOTION ST_X="107" ST_Y="300" ST_S="0.7"> <ACTION EN_X="220" EN_Y="266" DUR="3" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="301" EN_Y="266" DUR="3" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="301" EN_Y="266" DUR="5" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="220" EN_Y="266" DUR="2.25" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> </MOTION> </PROP> </PROPGROUP_13> <PROPGROUP_14 DUR="11"> <!--Car with MIXED players : diff = 4 : F--> <PROP ID="1" LBL="14_1" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="7.5" APPEAR_2="7.5"> <MOTION ST_X="327" ST_Y="272" ST_S="0.5"> <ACTION EN_X="293" EN_Y="263" DUR="1.25" EN_S="0.65" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="293" EN_Y="263" DUR="0.15" EN_S="0.65" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="293" EN_Y="263" DUR="4.5" EN_S="0.65" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="245" EN_Y="263" DUR="0.5" EN_S="0.65" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="245" EN_Y="263" DUR="1.5" EN_S="0.65" CLIP="still_mc" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="14_2" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="7.85" APPEAR_2="7.85"> <MOTION ST_X="345" ST_Y="274" ST_S="0.5"> <ACTION EN_X="365" EN_Y="273" DUR="0.75" EN_S="0.65" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="365" EN_Y="300" DUR="5" EN_S="0.65" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="355" EN_Y="301" DUR="0.5" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="355" EN_Y="301" DUR="4.75" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="355" EN_Y="301" DUR="0.25" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="365" EN_Y="301" DUR="0.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="365" EN_Y="301" DUR="3" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="270" EN_Y="292" DUR="3" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="270" EN_Y="292" DUR="4" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="276" EN_Y="292" DUR="0.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="278" EN_Y="292" DUR="0.25" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="278" EN_Y="292" DUR="4" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="270" EN_Y="292" DUR="0.5" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="260" EN_Y="292" DUR="4.5" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="162" EN_Y="316" DUR="3" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="162" EN_Y="316" DUR="4.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="142" EN_Y="330" DUR="1" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="142" EN_Y="330" DUR="2" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="142" EN_Y="330" DUR="2" EN_S="0.7" CLIP="STOP" ORT="4"></ACTION> </MOTION> </PROP> <!--VEHICLE--> <PROP LBL="v_1" CLIP="com.metropolis.survivalMode.SurvivalVehicle" STATE="5" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="0" APPEAR_2="0"> <MOTION ST_X="405" ST_Y="140" ST_S="0.025"> <ACTION EN_X="330" EN_Y="260" DUR="6" EN_S="1.5" CLIP="veh_2_6_mc"/> <ACTION EN_X="325" EN_Y="270" DUR="1" EN_S="1.5" CLIP="veh_2_6_mc"/> <ACTION EN_X="325" EN_Y="270" DUR="1.25" EN_S="1.5" CLIP="veh_2_6_b_mc"/> <ACTION EN_X="258" EN_Y="400" DUR="5" EN_S="2" CLIP="veh_2_6_c_mc"/> <ACTION EN_X="258" EN_Y="400" DUR="0.005" EN_S="2" CLIP="REMOVE"/> </MOTION> </PROP> <!--<PROP LBL="2b" CLIP="com.metropolis.survivalMode.SurvivalVehicle" STATE="5" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="10" APPEAR_2="10" PROX_DIST_CLN="1900" PROX_DIST_VEH="1900" PROX_XOFFSET="0" PROX_YOFFSET="20"><MOTION ST_X="392" ST_Y="150" ST_S="0.1"><ACTION EN_X="250" EN_Y="400" DUR="20" EN_S="2.4" CLIP="veh_2_7_mc" BRAKE_X="-5" BRAKE_Y="5" /><ACTION EN_X="273" EN_Y="400" DUR="20" EN_S="2" CLIP="REMOVE" BRAKE_X="-5" BRAKE_Y="5" /></MOTION></PROP>--> </PROPGROUP_14> <PROPGROUP_15 DUR="17"> <!--H Car with SHOOTING players : diff = 4 : F--> <PROP ID="1" LBL="15_1" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="4.5" APPEAR_2="4.5"> <MOTION ST_X="310" ST_Y="291" ST_S="0.5"> <ACTION EN_X="287" EN_Y="263" DUR="2" EN_S="0.65" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="287" EN_Y="263" DUR="2" EN_S="0.65" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="294" EN_Y="263" DUR="1" EN_S="0.65" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="294" EN_Y="263" DUR="5" EN_S="0.65" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="294" EN_Y="263" DUR="0.25" EN_S="0.65" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="287" EN_Y="263" DUR="0.5" EN_S="0.65" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="267" EN_Y="263" DUR="0.5" EN_S="0.65" CLIP="med_mc" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="15_2" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="4.75" APPEAR_2="4.75"> <MOTION ST_X="314" ST_Y="291" ST_S="0.5"> <ACTION EN_X="363" EN_Y="269" DUR="2.5" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="363" EN_Y="269" DUR="2.5" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="355" EN_Y="272" DUR="2.5" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="355" EN_Y="272" DUR="4" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="363" EN_Y="269" DUR="2.5" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="363" EN_Y="269" DUR="2" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="15_3" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="5" APPEAR_2="5"> <MOTION ST_X="314" ST_Y="291" ST_S="0.5"> <ACTION EN_X="320" EN_Y="271" DUR="2.5" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="320" EN_Y="271" DUR="4" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="276" EN_Y="293" DUR="2.5" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="276" EN_Y="293" DUR="3.75" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="284" EN_Y="293" DUR="0.75" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="284" EN_Y="293" DUR="4" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="276" EN_Y="293" DUR="0.75" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="276" EN_Y="293" DUR="3.5" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> </MOTION> </PROP> <!--VEHICLE--> <PROP LBL="v_1" CLIP="com.metropolis.survivalMode.SurvivalVehicle" STATE="5" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="0" APPEAR_2="0"> <MOTION ST_X="584" ST_Y="290" ST_S="1"> <ACTION EN_X="300" EN_Y="290" DUR="3.5" EN_S="1" CLIP="veh_2_2_mc"/> <ACTION EN_X="290" EN_Y="290" DUR="1" EN_S="1" CLIP="veh_2_2_mc"/> <ACTION EN_X="290" EN_Y="290" DUR="1.5" EN_S="1" CLIP="veh_2_2_mc"/> <ACTION EN_X="60" EN_Y="288" DUR="3" EN_S="1" CLIP="veh_2_2_mc"/> <ACTION EN_X="60" EN_Y="288" DUR="0.005" EN_S="1" CLIP="REMOVE"/> <!--<ACTION EN_X="325" EN_Y="270" DUR="1.25" EN_S="1.5" CLIP="veh_2_6_b_mc" />--> <!--<ACTION EN_X="258" EN_Y="400" DUR="5" EN_S="2" CLIP="veh_2_6_c_mc" />--> <!--<ACTION EN_X="258" EN_Y="400" DUR="0.005" EN_S="2" CLIP="REMOVE" />--> </MOTION> </PROP> <!--<PROP LBL="2b" CLIP="com.metropolis.survivalMode.SurvivalVehicle" STATE="5" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="10" APPEAR_2="10" PROX_DIST_CLN="1900" PROX_DIST_VEH="1900" PROX_XOFFSET="0" PROX_YOFFSET="20"><MOTION ST_X="392" ST_Y="150" ST_S="0.1"><ACTION EN_X="250" EN_Y="400" DUR="20" EN_S="2.4" CLIP="veh_2_7_mc" BRAKE_X="-5" BRAKE_Y="5" /><ACTION EN_X="273" EN_Y="400" DUR="20" EN_S="2" CLIP="REMOVE" BRAKE_X="-5" BRAKE_Y="5" /></MOTION></PROP>--> </PROPGROUP_15> <PROPGROUP_16 DUR="17"> <!--H Car with SHOOTING window players : diff = 4 : F--> <PROP ID="1" LBL="16_1" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="5" APPEAR_2="5"> <MOTION ST_X="310" ST_Y="291" ST_S="0.5"> <ACTION EN_X="270" EN_Y="268" DUR="1.75" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="250" EN_Y="221" DUR="0.005" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="250" EN_Y="220" DUR="3" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="240" EN_Y="218" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="240" EN_Y="218" DUR="5" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="250" EN_Y="218" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="250" EN_Y="218" DUR="5" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="240" EN_Y="218" DUR="1.5" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="240" EN_Y="218" DUR="4.5" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="250" EN_Y="218" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="250" EN_Y="218" DUR="4" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="240" EN_Y="218" DUR="1.5" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="240" EN_Y="218" DUR="4.5" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="250" EN_Y="218" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="250" EN_Y="218" DUR="7" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="240" EN_Y="218" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="240" EN_Y="218" DUR="4" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="240" EN_Y="218" DUR="3.5" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="250" EN_Y="218" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="250" EN_Y="218" DUR="1" EN_S="0.6" CLIP="STOP" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="16_2" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="5.75" APPEAR_2="5.75"> <MOTION ST_X="314" ST_Y="291" ST_S="0.6"> <ACTION EN_X="270" EN_Y="268" DUR="1.5" EN_S="0.65" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="270" EN_Y="275" DUR="1.5" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="260" EN_Y="129" DUR="0.005" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="260" EN_Y="129" DUR="5" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="268" EN_Y="129" DUR="1.25" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="268" EN_Y="129" DUR="5" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="260" EN_Y="129" DUR="1.5" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="260" EN_Y="129" DUR="4" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="268" EN_Y="129" DUR="1.25" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="268" EN_Y="129" DUR="4.5" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="260" EN_Y="129" DUR="1.5" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="260" EN_Y="129" DUR="4" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="268" EN_Y="129" DUR="1.25" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="268" EN_Y="129" DUR="4.5" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="268" EN_Y="129" DUR="4" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="255" EN_Y="130" DUR="1.5" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="255" EN_Y="130" DUR="2" EN_S="0.6" CLIP="STOP" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="16_3" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="4" APPEAR_2="4"> <MOTION ST_X="310" ST_Y="291" ST_S="0.5"> <ACTION EN_X="270" EN_Y="268" DUR="2" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="268" EN_Y="197" DUR="0.005" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="268" EN_Y="196" DUR="6" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="273" EN_Y="194" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="273" EN_Y="194" DUR="5" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="268" EN_Y="194" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="268" EN_Y="194" DUR="5" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="273" EN_Y="194" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="273" EN_Y="194" DUR="5" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="268" EN_Y="194" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="268" EN_Y="194" DUR="5" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="273" EN_Y="194" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="273" EN_Y="194" DUR="4.5" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="273" EN_Y="194" DUR="2.5" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="268" EN_Y="194" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="268" EN_Y="194" DUR="1" EN_S="0.6" CLIP="STOP" ORT="4"></ACTION> </MOTION> </PROP> <!--VEHICLE--> <PROP LBL="v_1" CLIP="com.metropolis.survivalMode.SurvivalVehicle" STATE="5" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="0" APPEAR_2="0"> <MOTION ST_X="584" ST_Y="290" ST_S="1"> <ACTION EN_X="300" EN_Y="290" DUR="3.5" EN_S="1" CLIP="veh_2_2_mc"/> <ACTION EN_X="290" EN_Y="290" DUR="1" EN_S="1" CLIP="veh_2_2_mc"/> <ACTION EN_X="290" EN_Y="290" DUR="1.5" EN_S="1" CLIP="veh_2_2_mc"/> <ACTION EN_X="60" EN_Y="288" DUR="3" EN_S="1" CLIP="veh_2_2_mc"/> <ACTION EN_X="60" EN_Y="288" DUR="0.005" EN_S="1" CLIP="REMOVE"/> <!--<ACTION EN_X="325" EN_Y="270" DUR="1.25" EN_S="1.5" CLIP="veh_2_6_b_mc" />--> <!--<ACTION EN_X="258" EN_Y="400" DUR="5" EN_S="2" CLIP="veh_2_6_c_mc" />--> <!--<ACTION EN_X="258" EN_Y="400" DUR="0.005" EN_S="2" CLIP="REMOVE" />--> </MOTION> </PROP> <!--<PROP LBL="2b" CLIP="com.metropolis.survivalMode.SurvivalVehicle" STATE="5" SOUND_1="bin_1_snd" SOUND_2="brake_22" APPEAR_1="10" APPEAR_2="10" PROX_DIST_CLN="1900" PROX_DIST_VEH="1900" PROX_XOFFSET="0" PROX_YOFFSET="20"><MOTION ST_X="392" ST_Y="150" ST_S="0.1"><ACTION EN_X="250" EN_Y="400" DUR="20" EN_S="2.4" CLIP="veh_2_7_mc" BRAKE_X="-5" BRAKE_Y="5" /><ACTION EN_X="273" EN_Y="400" DUR="20" EN_S="2" CLIP="REMOVE" BRAKE_X="-5" BRAKE_Y="5" /></MOTION></PROP>--> </PROPGROUP_16> <PROPGROUP_17 DUR="14"> <!--SHOOTING players : diff = 2 : left-middle : U--> <PROP ID="1" LBL="17_1" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="0" APPEAR_2="10"> <MOTION ST_X="362" ST_Y="249" ST_S="0.6"> <ACTION EN_X="346" EN_Y="290" DUR="1.75" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="346" EN_Y="290" DUR="4" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="380" EN_Y="290" DUR="0.75" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="380" EN_Y="290" DUR="3.75" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="17_2" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="0" APPEAR_2="10"> <MOTION ST_X="362" ST_Y="242" ST_S="0.6"> <ACTION EN_X="339" EN_Y="260" DUR="1.25" EN_S="0.65" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="339" EN_Y="260" DUR="3.5" EN_S="0.65" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="360" EN_Y="260" DUR="0.75" EN_S="0.65" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="360" EN_Y="260" DUR="4" EN_S="0.65" CLIP="still_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="17_3" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="0" APPEAR_2="10"> <MOTION ST_X="318" ST_Y="234" ST_S="0.6"> <ACTION EN_X="335" EN_Y="238" DUR="1.25" EN_S="0.65" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="335" EN_Y="238" DUR="3.5" EN_S="0.65" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="318" EN_Y="234" DUR="0.75" EN_S="0.65" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="318" EN_Y="234" DUR="4" EN_S="0.65" CLIP="still_mc" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="17_4" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="0" APPEAR_2="10"> <MOTION ST_X="318" ST_Y="234" ST_S="0.6"> <ACTION EN_X="349" EN_Y="237" DUR="1.25" EN_S="0.65" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="349" EN_Y="237" DUR="3.75" EN_S="0.65" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="318" EN_Y="234" DUR="1.25" EN_S="0.65" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="318" EN_Y="234" DUR="1.25" EN_S="0.65" CLIP="med_mc" ORT="4"></ACTION> </MOTION> </PROP> </PROPGROUP_17> <PROPGROUP_18 DUR="14"> <!--ESCAPING players : diff = 4 : left-middle : F--> <PROP ID="1" LBL="18_1" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="2" APPEAR_2="10"> <MOTION ST_X="106" ST_Y="282" ST_S="0.7"> <ACTION EN_X="177" EN_Y="300" DUR="1.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="151" EN_Y="323" DUR="1" EN_S="0.8" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="177" EN_Y="335" DUR="1" EN_S="0.8" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="177" EN_Y="335" DUR="7" EN_S="0.8" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="177" EN_Y="335" DUR="1" EN_S="0.8" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="220" EN_Y="335" DUR="1" EN_S="0.8" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="220" EN_Y="335" DUR="4.5" EN_S="0.8" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="252" EN_Y="386" DUR="2" EN_S="0.9" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="252" EN_Y="386" DUR="1" EN_S="0.9" CLIP="REMOVE" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="18_2" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="5" APPEAR_2="10"> <MOTION ST_X="93" ST_Y="306" ST_S="0.7"> <ACTION EN_X="188" EN_Y="280" DUR="1.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="301" EN_Y="290" DUR="3" EN_S="0.8" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="301" EN_Y="290" DUR="6" EN_S="0.8" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="270" EN_Y="318" DUR="2.5" EN_S="0.8" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="270" EN_Y="318" DUR="0.75" EN_S="0.8" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="270" EN_Y="318" DUR="5.5" EN_S="0.8" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="270" EN_Y="318" DUR="3" EN_S="0.8" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="324" EN_Y="339" DUR="3" EN_S="0.9" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="324" EN_Y="339" DUR="3" EN_S="0.9" CLIP="REMOVE" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="18_3" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="0" APPEAR_2="6"> <MOTION ST_X="93" ST_Y="306" ST_S="0.7"> <ACTION EN_X="164" EN_Y="291" DUR="1.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="164" EN_Y="291" DUR="5.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="280" EN_Y="297" DUR="3" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="280" EN_Y="297" DUR="5.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="280" EN_Y="297" DUR="1.5" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="18_4" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="2" APPEAR_2="3"> <MOTION ST_X="93" ST_Y="295" ST_S="0.7"> <ACTION EN_X="371" EN_Y="290" DUR="4" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="371" EN_Y="290" DUR="3" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="350" EN_Y="295" DUR="0.75" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="350" EN_Y="295" DUR="5.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="371" EN_Y="290" DUR="1" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="371" EN_Y="290" DUR="3" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="350" EN_Y="295" DUR="1" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="350" EN_Y="295" DUR="5.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="301" EN_Y="348" DUR="3" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="271" EN_Y="413" DUR="3" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="271" EN_Y="413" DUR="2" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="271" EN_Y="413" DUR="0.005" EN_S="0.7" CLIP="REMOVE" ORT="4"></ACTION> </MOTION> </PROP> </PROPGROUP_18> <PROPGROUP_19 DUR="12"> <!--SHOOTING players : diff = 4 : left-middle : F--> <PROP ID="1" LBL="19_1" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="0" APPEAR_2="0"> <MOTION ST_X="249" ST_Y="294" ST_S="0.7"> <ACTION EN_X="278" EN_Y="296" DUR="1.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="278" EN_Y="296" DUR="4" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="249" EN_Y="294" DUR="1.5" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="19_2" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="2" APPEAR_2="4"> <MOTION ST_X="249" ST_Y="290" ST_S="0.7"> <ACTION EN_X="279" EN_Y="290" DUR="1.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="279" EN_Y="290" DUR="3.75" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="249" EN_Y="290" DUR="1.5" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="19_3" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="0" APPEAR_2="3"> <MOTION ST_X="249" ST_Y="290" ST_S="0.7"> <ACTION EN_X="376" EN_Y="288" DUR="2" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="376" EN_Y="288" DUR="3" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="355" EN_Y="293" DUR="2" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="355" EN_Y="293" DUR="3.65" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="376" EN_Y="288" DUR="0.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="19_4" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="4" APPEAR_2="5"> <MOTION ST_X="249" ST_Y="290" ST_S="0.7"> <ACTION EN_X="376" EN_Y="278" DUR="2" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="376" EN_Y="278" DUR="3" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="355" EN_Y="283" DUR="2" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="355" EN_Y="283" DUR="3.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="376" EN_Y="278" DUR="0.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> </MOTION> </PROP> </PROPGROUP_19> <PROPGROUP_20 DUR="14"> <!--SHOOTING players : diff = 4 : F--> <PROP ID="1" LBL="22_1" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="0" APPEAR_2="0"> <MOTION ST_X="282" ST_Y="261" ST_S="0.7"> <ACTION EN_X="310" EN_Y="275" DUR="0.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="310" EN_Y="275" DUR="4.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="310" EN_Y="275" DUR="4" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> </MOTION> </PROP> </PROPGROUP_20> <PROPGROUP_21 DUR="10"> <!--SHOOTING players : diff = 4 : F--> <PROP ID="1" LBL="22_1" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="0" APPEAR_2="0"> <MOTION ST_X="49" ST_Y="323" ST_S="0.7"> <ACTION EN_X="161" EN_Y="355" DUR="1.75" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="161" EN_Y="355" DUR="2.5" EN_S="0.7" CLIP="shoot_3_mc" ORT="2"></ACTION> <ACTION EN_X="275" EN_Y="344" DUR="2" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="275" EN_Y="344" DUR="3" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="371" EN_Y="314" DUR="2" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="371" EN_Y="314" DUR="3" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="353" EN_Y="315" DUR="0.5" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="353" EN_Y="315" DUR="3" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="371" EN_Y="314" DUR="1" EN_S="0.7" CLIP="slow_mc" ORT="2"></ACTION> <ACTION EN_X="371" EN_Y="314" DUR="1.5" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="353" EN_Y="315" DUR="0.75" EN_S="0.7" CLIP="slow_mc" ORT="4"></ACTION> <ACTION EN_X="353" EN_Y="315" DUR="3" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="371" EN_Y="314" DUR="1" EN_S="0.7" CLIP="slow_mc" ORT="2"></ACTION> <ACTION EN_X="371" EN_Y="314" DUR="0.005" EN_S="0.7" CLIP="STOP" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="22_2" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="2" APPEAR_2="2"> <MOTION ST_X="49" ST_Y="330" ST_S="0.7"> <ACTION EN_X="377" EN_Y="342" DUR="4.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="377" EN_Y="342" DUR="1.5" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="350" EN_Y="296" DUR="1" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="350" EN_Y="296" DUR="3.25" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="363" EN_Y="296" DUR="1" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="22_3" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="2.5" APPEAR_2="2.5"> <MOTION ST_X="66" ST_Y="335" ST_S="0.7"> <ACTION EN_X="377" EN_Y="347" DUR="4.8" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="377" EN_Y="347" DUR="0.5" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="356" EN_Y="297" DUR="1" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="356" EN_Y="297" DUR="3.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="363" EN_Y="297" DUR="1" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="22_4" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="2.5" APPEAR_2="3.5"> <MOTION ST_X="49" ST_Y="330" ST_S="0.7"> <ACTION EN_X="161" EN_Y="330" DUR="1.75" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="161" EN_Y="330" DUR="2.75" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="371" EN_Y="340" DUR="4" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="371" EN_Y="340" DUR="3" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="355" EN_Y="320" DUR="0.5" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="355" EN_Y="320" DUR="2.75" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="371" EN_Y="320" DUR="1" EN_S="0.7" CLIP="slow_mc" ORT="2"></ACTION> <ACTION EN_X="371" EN_Y="320" DUR="1.5" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="355" EN_Y="320" DUR="0.75" EN_S="0.7" CLIP="slow_mc" ORT="4"></ACTION> <ACTION EN_X="355" EN_Y="320" DUR="2.75" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="371" EN_Y="320" DUR="1" EN_S="0.7" CLIP="slow_mc" ORT="2"></ACTION> <ACTION EN_X="371" EN_Y="320" DUR="0.005" EN_S="0.7" CLIP="STOP" ORT="2"></ACTION> </MOTION> </PROP> </PROPGROUP_21> <PROPGROUP_22 DUR="13"> <!--SHOOTING players : diff = 4 : F--> <PROP ID="1" LBL="23_1" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="0" APPEAR_2="0"> <MOTION ST_X="118" ST_Y="288" ST_S="0.7"> <ACTION EN_X="124" EN_Y="288" DUR="0.75" EN_S="0.7" CLIP="slow_mc" ORT="2"></ACTION> <ACTION EN_X="124" EN_Y="288" DUR="4" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="124" EN_Y="288" DUR="3.75" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="23_2" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="2" APPEAR_2="4"> <MOTION ST_X="118" ST_Y="288" ST_S="0.7"> <ACTION EN_X="164" EN_Y="289" DUR="1.25" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="164" EN_Y="289" DUR="4" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="164" EN_Y="289" DUR="4.25" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="23_3" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="3" APPEAR_2="6"> <MOTION ST_X="118" ST_Y="282" ST_S="0.7"> <ACTION EN_X="160" EN_Y="310" DUR="1.25" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="160" EN_Y="310" DUR="4" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="160" EN_Y="310" DUR="4.25" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="23_4" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="1" APPEAR_2="4"> <MOTION ST_X="118" ST_Y="282" ST_S="0.7"> <ACTION EN_X="284" EN_Y="298" DUR="3.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="284" EN_Y="298" DUR="4" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="284" EN_Y="298" DUR="4.25" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> </MOTION> </PROP> </PROPGROUP_22> <PROPGROUP_23 DUR="8"> <!--SHOOTING players : diff = 4 : U--> <PROP ID="1" LBL="24_1" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="0" APPEAR_2="0"> <MOTION ST_X="555" ST_Y="277" ST_S="0.7"> <ACTION EN_X="530" EN_Y="283" DUR="0.75" EN_S="0.7" CLIP="slow_mc" ORT="4"></ACTION> <ACTION EN_X="530" EN_Y="283" DUR="4" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="530" EN_Y="283" DUR="3.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="24_2" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="2" APPEAR_2="2"> <MOTION ST_X="555" ST_Y="290" ST_S="0.7"> <ACTION EN_X="543" EN_Y="297" DUR="0.75" EN_S="0.7" CLIP="slow_mc" ORT="4"></ACTION> <ACTION EN_X="543" EN_Y="297" DUR="4" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="543" EN_Y="297" DUR="3.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="24_3" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="1" APPEAR_2="5"> <MOTION ST_X="555" ST_Y="290" ST_S="0.7"> <ACTION EN_X="518" EN_Y="293" DUR="0.75" EN_S="0.7" CLIP="slow_mc" ORT="4"></ACTION> <ACTION EN_X="518" EN_Y="293" DUR="4" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="518" EN_Y="293" DUR="3.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="24_4" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="1" APPEAR_2="5"> <MOTION ST_X="555" ST_Y="290" ST_S="0.7"> <ACTION EN_X="518" EN_Y="293" DUR="2" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="518" EN_Y="293" DUR="4" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="518" EN_Y="293" DUR="4" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> </MOTION> </PROP> </PROPGROUP_23> <PROPGROUP_24 DUR="10"> <!--SHOOTING players : diff = 4 : F--> <PROP ID="1" LBL="25_1" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="3" APPEAR_2="3"> <MOTION ST_X="176" ST_Y="280" ST_S="0.7"> <ACTION EN_X="124" EN_Y="288" DUR="1.5" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="124" EN_Y="288" DUR="4" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="124" EN_Y="288" DUR="3.75" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="25_2" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="1" APPEAR_2="4"> <MOTION ST_X="176" ST_Y="280" ST_S="0.7"> <ACTION EN_X="164" EN_Y="289" DUR="1.75" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="164" EN_Y="289" DUR="4" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="164" EN_Y="289" DUR="4.25" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="25_3" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="1" APPEAR_2="4"> <MOTION ST_X="176" ST_Y="280" ST_S="0.7"> <ACTION EN_X="160" EN_Y="310" DUR="1.25" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="160" EN_Y="310" DUR="4" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="160" EN_Y="310" DUR="4.25" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="25_4" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="4" APPEAR_2="6"> <MOTION ST_X="176" ST_Y="280" ST_S="0.7"> <ACTION EN_X="284" EN_Y="298" DUR="1.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="284" EN_Y="298" DUR="4" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="284" EN_Y="298" DUR="4.25" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> </MOTION> </PROP> </PROPGROUP_24> <PROPGROUP_25 DUR="9"> <!--SHOOTING players : diff = 4 : F--> <PROP ID="1" LBL="26_1" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="0" APPEAR_2="1"> <MOTION ST_X="282" ST_Y="261" ST_S="0.7"> <ACTION EN_X="310" EN_Y="275" DUR="0.75" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="310" EN_Y="275" DUR="4" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="310" EN_Y="275" DUR="4" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="26_2" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="2" APPEAR_2="3"> <MOTION ST_X="282" ST_Y="261" ST_S="0.7"> <ACTION EN_X="354" EN_Y="265" DUR="1.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="354" EN_Y="265" DUR="3.25" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="354" EN_Y="265" DUR="3.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="26_3" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="3" APPEAR_2="4"> <MOTION ST_X="282" ST_Y="261" ST_S="0.7"> <ACTION EN_X="350" EN_Y="270" DUR="1.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="350" EN_Y="270" DUR="3.75" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="350" EN_Y="270" DUR="3.75" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="26_4" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="3" APPEAR_2="5"> <MOTION ST_X="282" ST_Y="261" ST_S="0.7"> <ACTION EN_X="330" EN_Y="265" DUR="1.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="330" EN_Y="265" DUR="4" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="330" EN_Y="265" DUR="3.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> </MOTION> </PROP> </PROPGROUP_25> <PROPGROUP_26 DUR="9"> <!--SHOOTING players : diff = 3 : left-middle : F : copy of 6--> <PROP ID="1" LBL="27_1" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="2" APPEAR_2="10"> <MOTION ST_X="106" ST_Y="282" ST_S="0.7"> <ACTION EN_X="177" EN_Y="300" DUR="3" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="151" EN_Y="323" DUR="1" EN_S="0.8" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="177" EN_Y="335" DUR="1" EN_S="0.8" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="177" EN_Y="335" DUR="4.5" EN_S="0.8" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="177" EN_Y="335" DUR="1" EN_S="0.8" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="220" EN_Y="335" DUR="1" EN_S="0.8" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="220" EN_Y="335" DUR="3.5" EN_S="0.8" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="252" EN_Y="386" DUR="2" EN_S="0.9" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="252" EN_Y="386" DUR="1" EN_S="0.9" CLIP="STOP" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="27_2" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="5" APPEAR_2="10"> <MOTION ST_X="93" ST_Y="306" ST_S="0.7"> <ACTION EN_X="188" EN_Y="280" DUR="2.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="301" EN_Y="290" DUR="2" EN_S="0.8" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="301" EN_Y="290" DUR="4.5" EN_S="0.8" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="270" EN_Y="318" DUR="2.5" EN_S="0.8" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="270" EN_Y="318" DUR="0.75" EN_S="0.8" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="270" EN_Y="318" DUR="4" EN_S="0.8" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="270" EN_Y="318" DUR="3" EN_S="0.8" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="324" EN_Y="339" DUR="3" EN_S="0.9" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="324" EN_Y="339" DUR="3" EN_S="0.9" CLIP="STOP" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="27_3" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="0" APPEAR_2="6"> <MOTION ST_X="93" ST_Y="306" ST_S="0.7"> <ACTION EN_X="164" EN_Y="291" DUR="3" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="164" EN_Y="291" DUR="4.25" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="280" EN_Y="297" DUR="3" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="280" EN_Y="297" DUR="4" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="280" EN_Y="297" DUR="1.5" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="27_3" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="2" APPEAR_2="3"> <MOTION ST_X="93" ST_Y="295" ST_S="0.7"> <ACTION EN_X="371" EN_Y="290" DUR="7" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="371" EN_Y="290" DUR="3" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="350" EN_Y="295" DUR="0.75" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="350" EN_Y="295" DUR="4.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="371" EN_Y="290" DUR="1" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="371" EN_Y="290" DUR="3" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="350" EN_Y="295" DUR="1" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="350" EN_Y="295" DUR="4" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="301" EN_Y="348" DUR="3" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="271" EN_Y="413" DUR="3" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="271" EN_Y="413" DUR="2" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="271" EN_Y="413" DUR="0.005" EN_S="0.7" CLIP="STOP" ORT="4"></ACTION> </MOTION> </PROP> </PROPGROUP_26> <PROPGROUP_27 DUR="7"> <!--MIXED players : diff = 3 : middle : F : copy of 7--> <PROP ID="1" LBL="28_1" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="0" APPEAR_2="0"> <MOTION ST_X="315" ST_Y="229" ST_S="0.6"> <ACTION EN_X="336" EN_Y="239" DUR="2" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="336" EN_Y="239" DUR="4" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="336" EN_Y="239" DUR="0.5" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="322" EN_Y="249" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="322" EN_Y="249" DUR="4" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="28_2" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="3" APPEAR_2="3"> <MOTION ST_X="315" ST_Y="229" ST_S="0.6"> <ACTION EN_X="335" EN_Y="242" DUR="2" EN_S="0.5" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="310" EN_Y="269" DUR="4" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="295" EN_Y="273" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="295" EN_Y="273" DUR="5" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="310" EN_Y="284" DUR="2" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="310" EN_Y="284" DUR="5" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="180" EN_Y="295" DUR="4" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="160" EN_Y="326" DUR="2" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="160" EN_Y="326" DUR="5" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="277" EN_Y="386" DUR="5" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="277" EN_Y="386" DUR="5" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="277" EN_Y="386" DUR="5" EN_S="0.6" CLIP="STOP" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="28_3" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="4" APPEAR_2="4"> <MOTION ST_X="315" ST_Y="229" ST_S="0.6"> <ACTION EN_X="349" EN_Y="237" DUR="2" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="349" EN_Y="237" DUR="5" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="329" EN_Y="264" DUR="2.5" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="329" EN_Y="264" DUR="0.5" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="329" EN_Y="264" DUR="4" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="329" EN_Y="264" DUR="1.75" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="329" EN_Y="264" DUR="4" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="329" EN_Y="264" DUR="0.75" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="349" EN_Y="302" DUR="3" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="349" EN_Y="302" DUR="5" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="278" EN_Y="387" DUR="5" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="278" EN_Y="387" DUR="6" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="278" EN_Y="387" DUR="3" EN_S="0.6" CLIP="STOP" ORT="4"></ACTION> </MOTION> </PROP> </PROPGROUP_27> <PROPGROUP_28 DUR="7.5"> <!--SHOOTING players : diff = 3 : left-middle : F : copy of 10--> <PROP ID="1" LBL="29_1" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="0" APPEAR_2="0"> <MOTION ST_X="315" ST_Y="230" ST_S="0.6"> <ACTION EN_X="347" EN_Y="255" DUR="2" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="347" EN_Y="255" DUR="4.5" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="353" EN_Y="286" DUR="2.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="353" EN_Y="286" DUR="0.15" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="353" EN_Y="286" DUR="0.25" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="353" EN_Y="286" DUR="4.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="300" EN_Y="286" DUR="2.5" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="300" EN_Y="286" DUR="3.75" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="300" EN_Y="286" DUR="0.5" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="297" EN_Y="264" DUR="1" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="297" EN_Y="264" DUR="5" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="29_2" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="3.5" APPEAR_2="4.5"> <MOTION ST_X="315" ST_Y="230" ST_S="0.6"> <ACTION EN_X="354" EN_Y="255" DUR="2" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="354" EN_Y="255" DUR="4.25" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="384" EN_Y="255" DUR="3" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="384" EN_Y="255" DUR="7" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="29_3" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="5" APPEAR_2="6"> <MOTION ST_X="315" ST_Y="230" ST_S="0.6"> <ACTION EN_X="338" EN_Y="240" DUR="1.75" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="338" EN_Y="240" DUR="4" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="298" EN_Y="287" DUR="3" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="298" EN_Y="287" DUR="4.5" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="298" EN_Y="287" DUR="0.75" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="298" EN_Y="287" DUR="0.25" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="319" EN_Y="272" DUR="1.1" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="319" EN_Y="272" DUR="4.5" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="319" EN_Y="272" DUR="0.25" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="29_4" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="6.5" APPEAR_2="8"> <MOTION ST_X="369" ST_Y="255" ST_S="0.5"> <ACTION EN_X="296" EN_Y="274" DUR="2.5" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="296" EN_Y="274" DUR="4" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="220" EN_Y="210" DUR="0.75" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="220" EN_Y="210" DUR="3" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> </MOTION> </PROP> </PROPGROUP_28> <PROPGROUP_29 DUR="7"> <!--SHOOTING players : diff = 3 : left-middle : F : copy of 11--> <PROP ID="1" LBL="30_1" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="0" APPEAR_2="0"> <MOTION ST_X="569" ST_Y="272" ST_S="0.6"> <ACTION EN_X="548" EN_Y="276" DUR="1" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="548" EN_Y="276" DUR="4.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="569" EN_Y="272" DUR="1" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="569" EN_Y="272" DUR="5.5" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="30_2" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="3" APPEAR_2="3"> <MOTION ST_X="560" ST_Y="300" ST_S="0.6"> <ACTION EN_X="538" EN_Y="305" DUR="1" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="538" EN_Y="305" DUR="4.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="567" EN_Y="296" DUR="1" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="567" EN_Y="296" DUR="3" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="30_3" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="4" APPEAR_2="4"> <MOTION ST_X="559" ST_Y="275" ST_S="0.6"> <ACTION EN_X="537" EN_Y="271" DUR="1" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="537" EN_Y="271" DUR="4.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="506" EN_Y="298" DUR="2" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="506" EN_Y="298" DUR="3" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="519" EN_Y="302" DUR="0.75" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="519" EN_Y="302" DUR="4" EN_S="0.7" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="506" EN_Y="298" DUR="1" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="506" EN_Y="298" DUR="1" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="560" EN_Y="278" DUR="1.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="547" EN_Y="290" DUR="0.5" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="547" EN_Y="290" DUR="4" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="560" EN_Y="278" DUR="0.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="560" EN_Y="278" DUR="4" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="30_4" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="6" APPEAR_2="10"> <MOTION ST_X="566" ST_Y="276" ST_S="0.7"> <ACTION EN_X="530" EN_Y="301" DUR="3" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="530" EN_Y="301" DUR="4" EN_S="0.8" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="530" EN_Y="301" DUR="0.75" EN_S="0.8" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="519" EN_Y="316" DUR="1" EN_S="0.8" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="519" EN_Y="316" DUR="5" EN_S="0.8" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="519" EN_Y="316" DUR="0.75" EN_S="0.8" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="535" EN_Y="350" DUR="0.75" EN_S="0.8" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="306" EN_Y="338" DUR="5" EN_S="0.8" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="273" EN_Y="384" DUR="3" EN_S="0.8" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="273" EN_Y="384" DUR="0.75" EN_S="0.8" CLIP="STOP" ORT="4"></ACTION> </MOTION> </PROP> </PROPGROUP_29> <PROPGROUP_30 DUR="16"> <!--SHOOTING window players : diff = 5 : U : copy of 21 --> <PROP ID="1" LBL="31_1" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="1.5" APPEAR_2="1.75"> <MOTION ST_X="583" ST_Y="296" ST_S="0.6"> <ACTION EN_X="375" EN_Y="296" DUR="5" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="375" EN_Y="296" DUR="1.5" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="279" EN_Y="273" DUR="2.5" 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ST_X="226" ST_Y="290" ST_S="0.6"> <ACTION EN_X="313" EN_Y="290" DUR="1.75" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="313" EN_Y="290" DUR="2" EN_S="0.7" CLIP="shoot_3_mc" ORT="2"></ACTION> <ACTION EN_X="367" EN_Y="315" DUR="2" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="374" EN_Y="322" DUR="1.5" EN_S="0.75" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="374" EN_Y="322" DUR="1.5" EN_S="0.75" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="352" EN_Y="322" DUR="1.5" EN_S="0.75" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="352" EN_Y="322" DUR="1.5" EN_S="0.75" CLIP="shoot_3_mc" ORT="4"></ACTION> <ACTION EN_X="367" EN_Y="322" DUR="1" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="367" EN_Y="322" DUR="1" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="352" EN_Y="322" DUR="1.5" EN_S="0.75" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="352" EN_Y="322" DUR="3.5" EN_S="0.75" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="367" EN_Y="322" DUR="1" 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CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="0" APPEAR_2="0"> <MOTION ST_X="91" ST_Y="290" ST_S="0.7"> <ACTION EN_X="290" EN_Y="300" DUR="8" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="290" EN_Y="300" DUR="4.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="290" EN_Y="300" DUR="0.5" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="182" EN_Y="300" DUR="1.5" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="34_3" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="2" APPEAR_2="2"> <MOTION ST_X="112" ST_Y="283" ST_S="0.7"> <ACTION EN_X="161" EN_Y="320" DUR="2.25" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="161" EN_Y="320" DUR="4.75" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> 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H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="0" APPEAR_2="0"> <MOTION ST_X="563" ST_Y="269" ST_S="0.7"> <ACTION EN_X="514" EN_Y="272" DUR="3" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="514" EN_Y="272" DUR="5" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="354" EN_Y="272" DUR="5" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="354" EN_Y="272" DUR="4.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="274" EN_Y="294" DUR="2" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="161" EN_Y="290" DUR="4" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="161" EN_Y="290" DUR="3.75" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="124" EN_Y="290" DUR="1.5" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="124" EN_Y="290" DUR="4" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="107" EN_Y="290" DUR="1" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="107" 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</MOTION> </PROP> <PROP ID="1" LBL="35_3" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="4" APPEAR_2="4"> <MOTION ST_X="562" ST_Y="288" ST_S="0.7"> <ACTION EN_X="348" EN_Y="270" DUR="5" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="348" EN_Y="270" DUR="4.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="283" EN_Y="263" DUR="2" EN_S="0.7" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="283" EN_Y="263" DUR="2" EN_S="0.7" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="295" EN_Y="263" DUR="0.5" EN_S="0.7" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="295" EN_Y="263" DUR="4.5" EN_S="0.7" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="295" EN_Y="263" DUR="0.5" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="294" EN_Y="263" DUR="0.005" EN_S="0.7" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="283" EN_Y="263" DUR="1" EN_S="0.7" 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B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="1.5" APPEAR_2="1.75"> <MOTION ST_X="583" ST_Y="296" ST_S="0.6"> <ACTION EN_X="375" EN_Y="296" DUR="5" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="375" EN_Y="296" DUR="1.5" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="279" EN_Y="273" DUR="2.5" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="250" EN_Y="218" DUR="2.5" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="240" EN_Y="218" DUR="1.5" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="240" EN_Y="218" DUR="4" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="250" EN_Y="218" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="250" EN_Y="218" DUR="3" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="240" EN_Y="218" DUR="1.5" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="240" EN_Y="218" DUR="4" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="250" EN_Y="218" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="250" EN_Y="218" DUR="7" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="240" EN_Y="218" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="240" EN_Y="218" DUR="3.5" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="240" EN_Y="218" DUR="2.5" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="250" EN_Y="218" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="250" EN_Y="218" DUR="1" EN_S="0.6" CLIP="STOP" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="21_2" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="3.25" APPEAR_2="3.25"> <MOTION ST_X="583" ST_Y="296" ST_S="0.6"> <ACTION EN_X="375" EN_Y="296" DUR="5.5" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="375" EN_Y="296" DUR="1.75" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="279" EN_Y="273" DUR="2" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="250" EN_Y="218" DUR="5" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="260" EN_Y="129" DUR="0.005" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="260" EN_Y="129" DUR="2.5" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="268" EN_Y="129" DUR="1.25" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="268" EN_Y="129" DUR="5" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="260" EN_Y="129" DUR="1.5" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="260" EN_Y="129" DUR="4" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="268" EN_Y="129" DUR="1.25" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="268" EN_Y="129" DUR="4" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="260" EN_Y="129" DUR="1.5" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="260" EN_Y="129" DUR="4" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="268" EN_Y="129" DUR="1.25" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="268" EN_Y="129" DUR="4" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="268" EN_Y="129" DUR="4" EN_S="0.6" CLIP="shoot_1_mc" ORT="4"></ACTION> <ACTION EN_X="255" EN_Y="130" DUR="1.5" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="255" EN_Y="130" DUR="2" EN_S="0.6" CLIP="STOP" ORT="2"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="21_3" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="2.75" APPEAR_2="2.75"> <MOTION ST_X="583" ST_Y="286" ST_S="0.6"> <ACTION EN_X="375" EN_Y="286" DUR="4" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="375" EN_Y="286" DUR="1.75" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="279" EN_Y="273" DUR="2" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="270" EN_Y="268" DUR="2" EN_S="0.9" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="268" EN_Y="197" DUR="0.005" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="268" EN_Y="196" DUR="4" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="273" EN_Y="194" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="273" EN_Y="194" DUR="4" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="268" EN_Y="194" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="268" EN_Y="194" DUR="5" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="273" EN_Y="194" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="273" EN_Y="194" DUR="4" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="268" EN_Y="194" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="268" EN_Y="194" DUR="5" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="273" EN_Y="194" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="273" EN_Y="194" DUR="3.5" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="273" EN_Y="194" DUR="2.5" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="268" EN_Y="194" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="268" EN_Y="194" DUR="1" EN_S="0.6" CLIP="STOP" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="21_4" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_3_mc" H_SHOTCLIP_2="hShot_3_mc" B_SHOTCLIP_1="hShot_3_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="4" APPEAR_2="4.5"> <MOTION ST_X="583" ST_Y="290" ST_S="0.6"> <ACTION EN_X="375" EN_Y="286" DUR="4" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="375" EN_Y="286" DUR="1" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="279" EN_Y="273" DUR="2.25" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="270" EN_Y="268" DUR="2.25" EN_S="0.9" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="268" EN_Y="197" DUR="0.005" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="268" EN_Y="196" DUR="3" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="278" EN_Y="195" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="278" EN_Y="195" DUR="4" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="268" EN_Y="194" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="268" EN_Y="194" DUR="5" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="278" EN_Y="195" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="278" EN_Y="195" DUR="4" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="268" EN_Y="194" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="268" EN_Y="194" DUR="5" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="278" EN_Y="195" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="278" EN_Y="195" DUR="3.5" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="268" EN_Y="194" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="268" EN_Y="194" DUR="1" EN_S="0.6" CLIP="STOP" ORT="4"></ACTION> </MOTION> </PROP> <PROP ID="1" LBL="21_5" CLIP="com.metropolis.survivalMode.SurvivalClient" H_SHOTCLIP_1="hShot_1_mc" H_SHOTCLIP_2="hShot_2_mc" B_SHOTCLIP_1="bShot_mc" HOLDING="NULL" WEARING="NULL" APPEAR_1="0" APPEAR_2="0"> <MOTION ST_X="583" ST_Y="290" ST_S="0.6"> <ACTION EN_X="546" EN_Y="301" DUR="1.5" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="546" EN_Y="301" DUR="2" EN_S="0.6" CLIP="shoot_3_mc" ORT="2"></ACTION> <ACTION EN_X="552" EN_Y="301" DUR="0.5" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="552" EN_Y="301" DUR="0.75" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="355" EN_Y="301" DUR="3.5" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="355" EN_Y="301" DUR="2" EN_S="0.6" CLIP="shoot_3_mc" ORT="2"></ACTION> <ACTION EN_X="360" EN_Y="301" DUR="0.2" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="360" EN_Y="301" DUR="3.5" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="355" EN_Y="301" DUR="0.5" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="355" EN_Y="301" DUR="2.5" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="268" EN_Y="297" DUR="1.75" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="268" EN_Y="297" DUR="1.5" EN_S="0.6" CLIP="still_mc" ORT="2"></ACTION> <ACTION EN_X="278" EN_Y="297" DUR="0.5" EN_S="0.6" CLIP="med_mc" ORT="2"></ACTION> <ACTION EN_X="278" EN_Y="297" DUR="2.75" EN_S="0.6" CLIP="shoot_1_mc" ORT="2"></ACTION> <ACTION EN_X="264" EN_Y="290" DUR="1" EN_S="0.6" CLIP="med_mc" ORT="4"></ACTION> <ACTION EN_X="264" EN_Y="290" DUR="5" EN_S="0.6" CLIP="still_mc" ORT="4"></ACTION> <ACTION EN_X="264" EN_Y="290" DUR="5" EN_S="0.6" CLIP="STOP" ORT="4"></ACTION> </MOTION> </PROP> </PROPGROUP_35> <PROPGROUP_36 DUR="5"> <!--PAUSE--> </PROPGROUP_36> <PROPGROUP_37 DUR="5"> <!--LevelEnd--> </PROPGROUP_37> <PROPGROUP_38 DUR="0.5"> <!--LevelEnd--> </PROPGROUP_38> </PROPS> </SURVIVAL> </CONTENT> </DATA> ); createMvc(); } private function added(_arg1:Event=null):void{ removeEventListener(Event.ADDED_TO_STAGE, added); LoadXML_2(); } private function survivalNext():void{ this.removeChild(_content); var _local1:MovieClip = new SurvivalMode(_dataXML, this); _survivalMode = _local1; addChild(_local1); } public function restartAll():void{ Tweener.addTween(_content, {alpha:0, time:0.5, transition:"easenone", onComplete:restartNext}); } public function fadeSurvivalMode():void{ Tweener.addTween(_survivalMode, {_autoAlpha:0, time:1, transition:"easenone", onComplete:endSurvivalMode}); } private function createMvc():void{ var _local1:IAppModel = new AppModel(_dataXML, this); var _local2:IContentViewController = new ContentViewController(_local1); var _local3:MovieClip = new ContentView(_local1, _local2); _content = _local3; addChild(_local3); } } }//package
Section 281
//med_mc (med_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class med_mc extends MovieClip { public var hat_holder_mc:MovieClip; public var holder_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; public var client_leftArm_mc:MovieClip; public function med_mc(){ addFrameScript(0, frame1, 11, frame12); } function frame1(){ stop(); } function frame12(){ gotoAndPlay(2); } } }//package
Section 282
//mgbg (mgbg) package { import flash.media.*; public dynamic class mgbg extends Sound { } }//package
Section 283
//mgun_mc (mgun_mc) package { import flash.display.*; public dynamic class mgun_mc extends MovieClip { } }//package
Section 284
//muteButton (muteButton) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class muteButton extends MovieClip { public function muteButton(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 285
//news_outcome_mc (news_outcome_mc) package { import flash.display.*; import flash.text.*; public dynamic class news_outcome_mc extends MovieClip { public var outcomePanel:MovieClip; public var msg_txt:TextField; } }//package
Section 286
//newsSound (newsSound) package { import flash.media.*; public dynamic class newsSound extends Sound { } }//package
Section 287
//nyBg (nyBg) package { import flash.media.*; public dynamic class nyBg extends Sound { } }//package
Section 288
//phone_mc (phone_mc) package { import flash.display.*; public dynamic class phone_mc extends MovieClip { } }//package
Section 289
//pointer_mc (pointer_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class pointer_mc extends MovieClip { public var point:MovieClip; public var _txt:TextField; public function pointer_mc(){ addFrameScript(0, frame1); } function frame1(){ this.addEventListener(MouseEvent.MOUSE_DOWN, pickUp); this.addEventListener(MouseEvent.MOUSE_UP, dropIt); } public function dropIt(_arg1:MouseEvent):void{ _arg1.target.stopDrag(); this._txt.text = ((((("x = " + (_arg1.target.x - 20)) + "\"") + " y = ") + "\"") + (_arg1.target.y - 50)); } public function pickUp(_arg1:MouseEvent):void{ _arg1.target.startDrag(true); } } }//package
Section 290
//rain (rain) package { import flash.media.*; public dynamic class rain extends Sound { } }//package
Section 291
//recover_mc (recover_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class recover_mc extends MovieClip { public var hat_holder_mc:MovieClip; public var holder_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; public var client_leftArm_mc:MovieClip; public function recover_mc(){ addFrameScript(0, frame1, 10, frame11); } function frame1(){ stop(); } function frame11(){ stop(); } } }//package
Section 292
//reload_1 (reload_1) package { import flash.media.*; public dynamic class reload_1 extends Sound { } }//package
Section 293
//reload_2 (reload_2) package { import flash.media.*; public dynamic class reload_2 extends Sound { } }//package
Section 294
//rifle_1 (rifle_1) package { import flash.media.*; public dynamic class rifle_1 extends Sound { } }//package
Section 295
//rifle_2 (rifle_2) package { import flash.media.*; public dynamic class rifle_2 extends Sound { } }//package
Section 296
//scared_crouched_mc (scared_crouched_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class scared_crouched_mc extends MovieClip { public var hitBox_2_mc:MovieClip; public var hat_holder_mc:MovieClip; public var holder_mc:MovieClip; public var hitBox_1_mc:MovieClip; public function scared_crouched_mc(){ addFrameScript(6, frame7); } function frame7(){ stop(); } } }//package
Section 297
//scared_mc (scared_mc) package { import flash.display.*; public dynamic class scared_mc extends MovieClip { public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; public var hat_holder_mc:MovieClip; public var holder_mc:MovieClip; public var client_leftArm_mc:MovieClip; } }//package
Section 298
//screaming_solo (screaming_solo) package { import flash.media.*; public dynamic class screaming_solo extends Sound { } }//package
Section 299
//shoot_1_mc (shoot_1_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class shoot_1_mc extends MovieClip { public var hat_holder_mc:MovieClip; public var holder_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; public var gun_mc:mgun_mc; public function shoot_1_mc(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package
Section 300
//shoot_2_mc (shoot_2_mc) package { import flash.display.*; public dynamic class shoot_2_mc extends MovieClip { public var hitBox_2_mc:MovieClip; public var hat_holder_mc:MovieClip; public var holder_mc:MovieClip; public var hitBox_1_mc:MovieClip; public var gun_mc:mgun_mc; } }//package
Section 301
//shoot_3_mc (shoot_3_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class shoot_3_mc extends MovieClip { public var hat_holder_mc:MovieClip; public var holder_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; public var gun_mc:mgun_mc; public function shoot_3_mc(){ addFrameScript(43, frame44); } function frame44(){ stop(); } } }//package
Section 302
//shopAmmoWarning_mc (shopAmmoWarning_mc) package { import flash.display.*; public dynamic class shopAmmoWarning_mc extends MovieClip { } }//package
Section 303
//shovel_mc (shovel_mc) package { import flash.display.*; public dynamic class shovel_mc extends MovieClip { } }//package
Section 304
//silencedShot (silencedShot) package { import flash.media.*; public dynamic class silencedShot extends Sound { } }//package
Section 305
//sirenLong (sirenLong) package { import flash.media.*; public dynamic class sirenLong extends Sound { } }//package
Section 306
//sirenShort (sirenShort) package { import flash.media.*; public dynamic class sirenShort extends Sound { } }//package
Section 307
//slain_L_mc (slain_L_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class slain_L_mc extends MovieClip { public var client_leftArm_mc:MovieClip; public var hat_holder_mc:MovieClip; public var holder_mc:MovieClip; public function slain_L_mc(){ addFrameScript(0, frame1, 47, frame48); } function frame48(){ stop(); } function frame1(){ stop(); } } }//package
Section 308
//slain_R_mc (slain_R_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class slain_R_mc extends MovieClip { public var client_leftArm_mc:MovieClip; public var hat_holder_mc:MovieClip; public var holder_mc:MovieClip; public function slain_R_mc(){ addFrameScript(0, frame1, 47, frame48); } function frame48(){ stop(); } function frame1(){ stop(); } } }//package
Section 309
//slay_mc (slay_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class slay_mc extends MovieClip { public var hitBox_2_mc:MovieClip; public var hat_holder_mc:MovieClip; public var holder_mc:MovieClip; public var hitBox_1_mc:MovieClip; public function slay_mc(){ addFrameScript(0, frame1, 39, frame40); } function frame40(){ stop(); } function frame1(){ stop(); } } }//package
Section 310
//slay_non_scary_mc (slay_non_scary_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class slay_non_scary_mc extends MovieClip { public var clip_2:Sound; public var hat_holder_mc:MovieClip; public var holder_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; public var myTransform_2; public var myChannel_2:SoundChannel; public var mySound_2:Sound; public function slay_non_scary_mc(){ addFrameScript(0, frame1, 20, frame21, 39, frame40); } function frame1(){ stop(); } function frame21(){ myChannel_2 = new SoundChannel(); myTransform_2 = new SoundTransform(); clip_2 = new (slayGun_wav); mySound_2 = Sound(clip_2); myChannel_2 = mySound_2.play(); myTransform_2.volume = 0.1; myChannel_2.soundTransform = myTransform_2; } function frame40(){ stop(); } } }//package
Section 311
//slayGun_wav (slayGun_wav) package { import flash.media.*; public dynamic class slayGun_wav extends Sound { } }//package
Section 312
//slow_mc (slow_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class slow_mc extends MovieClip { public var hat_holder_mc:MovieClip; public var holder_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; public var client_leftArm_mc:MovieClip; public function slow_mc(){ addFrameScript(0, frame1, 29, frame30); } function frame1(){ stop(); } function frame30(){ gotoAndPlay(2); } } }//package
Section 313
//spinner_mc (spinner_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class spinner_mc extends MovieClip { public function spinner_mc(){ addFrameScript(42, frame43); } function frame43(){ stop(); } } }//package
Section 314
//sprite36 (sprite36) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class sprite36 extends MovieClip { public function sprite36(){ addFrameScript(39, frame40); } function frame40(){ stop(); } } }//package
Section 315
//statsClip_mc (statsClip_mc) package { import flash.display.*; public dynamic class statsClip_mc extends MovieClip { public var highScores_close_mc:introClose_mc; } }//package
Section 316
//still_mc (still_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class still_mc extends MovieClip { public var hat_holder_mc:MovieClip; public var holder_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; public var client_leftArm_mc:MovieClip; public function still_mc(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 317
//still_scared_mc (still_scared_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class still_scared_mc extends MovieClip { public var hitBox_2_mc:MovieClip; public var hat_holder_mc:MovieClip; public var holder_mc:MovieClip; public var hitBox_1_mc:MovieClip; public function still_scared_mc(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 318
//survivalDisplay_mc (survivalDisplay_mc) package { import flash.display.*; import flash.text.*; public dynamic class survivalDisplay_mc extends MovieClip { public var score_mc:MovieClip; public var seconds_t:TextField; public var display_ammo_2_mc:MovieClip; } }//package
Section 319
//survivalOutcome_mc (survivalOutcome_mc) package { import flash.display.*; import flash.text.*; public dynamic class survivalOutcome_mc extends MovieClip { public var msg_txt:TextField; public var msg_1_txt:TextField; public var survivalOutcomeBG_mc:MovieClip; public var survivalOutcome_close_mc:introClose_mc; } }//package
Section 320
//survivalType_mc (survivalType_mc) package { import com.metropolis.utils.*; public dynamic class survivalType_mc extends TypeWriterTextField { } }//package
Section 321
//telephone (telephone) package { import flash.media.*; public dynamic class telephone extends Sound { } }//package
Section 322
//theBeachSound (theBeachSound) package { import flash.media.*; public dynamic class theBeachSound extends Sound { } }//package
Section 323
//TheFirebird (TheFirebird) package { import flash.media.*; public dynamic class TheFirebird extends Sound { } }//package
Section 324
//thundercrack (thundercrack) package { import flash.media.*; public dynamic class thundercrack extends Sound { } }//package
Section 325
//typeSnd (typeSnd) package { import flash.media.*; public dynamic class typeSnd extends Sound { } }//package
Section 326
//wave_mc (wave_mc) package { import flash.display.*; public dynamic class wave_mc extends MovieClip { public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; public var hat_holder_mc:MovieClip; public var holder_mc:MovieClip; public var client_leftArm_mc:MovieClip; } }//package
Section 327
//veh_1_2_mc (veh_1_2_mc) package { import flash.display.*; public dynamic class veh_1_2_mc extends MovieClip { public var vehicle_beam_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; } }//package
Section 328
//veh_1_3_mc (veh_1_3_mc) package { import flash.display.*; public dynamic class veh_1_3_mc extends MovieClip { public var vehicle_beam_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; } }//package
Section 329
//veh_1_4_mc (veh_1_4_mc) package { import flash.display.*; public dynamic class veh_1_4_mc extends MovieClip { public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; } }//package
Section 330
//veh_1_5_b_mc (veh_1_5_b_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class veh_1_5_b_mc extends MovieClip { public var hitBox_4_mc:MovieClip; public var hitBox_3_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; public var veh_copCarGlow_mc:MovieClip; public var vehicle_beam_mc:MovieClip; public function veh_1_5_b_mc(){ addFrameScript(170, frame171); } function frame171(){ stop(); } } }//package
Section 331
//veh_1_5_mc (veh_1_5_mc) package { import flash.display.*; public dynamic class veh_1_5_mc extends MovieClip { public var hitBox_4_mc:MovieClip; public var hitBox_3_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; public var veh_copCarGlow_mc:MovieClip; public var vehicle_beam_mc:MovieClip; } }//package
Section 332
//veh_1_6_mc (veh_1_6_mc) package { import flash.display.*; public dynamic class veh_1_6_mc extends MovieClip { public var vehicle_beam_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; } }//package
Section 333
//veh_1_7_mc (veh_1_7_mc) package { import flash.display.*; public dynamic class veh_1_7_mc extends MovieClip { public var vehicle_beam_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; } }//package
Section 334
//veh_2_2_mc (veh_2_2_mc) package { import flash.display.*; public dynamic class veh_2_2_mc extends MovieClip { public var vehicle_beam_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; } }//package
Section 335
//veh_2_3_mc (veh_2_3_mc) package { import flash.display.*; public dynamic class veh_2_3_mc extends MovieClip { public var vehicle_beam_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; } }//package
Section 336
//veh_2_4_mc (veh_2_4_mc) package { import flash.display.*; public dynamic class veh_2_4_mc extends MovieClip { public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; } }//package
Section 337
//veh_2_6_b_mc (veh_2_6_b_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class veh_2_6_b_mc extends MovieClip { public var vehicle_beam_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; public function veh_2_6_b_mc(){ addFrameScript(17, frame18); } function frame18(){ stop(); } } }//package
Section 338
//veh_2_6_c_mc (veh_2_6_c_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class veh_2_6_c_mc extends MovieClip { public var vehicle_beam_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; public function veh_2_6_c_mc(){ addFrameScript(15, frame16); } function frame16(){ stop(); } } }//package
Section 339
//veh_2_6_mc (veh_2_6_mc) package { import flash.display.*; public dynamic class veh_2_6_mc extends MovieClip { public var vehicle_beam_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; } }//package
Section 340
//veh_2_7_mc (veh_2_7_mc) package { import flash.display.*; public dynamic class veh_2_7_mc extends MovieClip { public var vehicle_beam_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; } }//package
Section 341
//veh_2_8_mc (veh_2_8_mc) package { import flash.display.*; public dynamic class veh_2_8_mc extends MovieClip { public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; } }//package
Section 342
//veh_3_2_mc (veh_3_2_mc) package { import flash.display.*; public dynamic class veh_3_2_mc extends MovieClip { public var vehicle_beam_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; } }//package
Section 343
//veh_3_3_mc (veh_3_3_mc) package { import flash.display.*; public dynamic class veh_3_3_mc extends MovieClip { public var vehicle_beam_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; } }//package
Section 344
//veh_3_4_mc (veh_3_4_mc) package { import flash.display.*; public dynamic class veh_3_4_mc extends MovieClip { public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; } }//package
Section 345
//veh_3_6_mc (veh_3_6_mc) package { import flash.display.*; public dynamic class veh_3_6_mc extends MovieClip { public var vehicle_beam_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; } }//package
Section 346
//veh_3_7_mc (veh_3_7_mc) package { import flash.display.*; public dynamic class veh_3_7_mc extends MovieClip { public var vehicle_beam_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; } }//package
Section 347
//veh_3_8_mc (veh_3_8_mc) package { import flash.display.*; public dynamic class veh_3_8_mc extends MovieClip { public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; } }//package
Section 348
//veh_4_2_mc (veh_4_2_mc) package { import flash.display.*; public dynamic class veh_4_2_mc extends MovieClip { public var vehicle_beam_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; } }//package
Section 349
//veh_4_3_mc (veh_4_3_mc) package { import flash.display.*; public dynamic class veh_4_3_mc extends MovieClip { public var vehicle_beam_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; } }//package
Section 350
//veh_5_2_b_mc (veh_5_2_b_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class veh_5_2_b_mc extends MovieClip { public var vehicle_beam_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; public function veh_5_2_b_mc(){ addFrameScript(3, frame4); } function frame4(){ stop(); } } }//package
Section 351
//veh_5_2_c_mc (veh_5_2_c_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class veh_5_2_c_mc extends MovieClip { public var vehicle_beam_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; public function veh_5_2_c_mc(){ addFrameScript(5, frame6); } function frame6(){ stop(); } } }//package
Section 352
//veh_5_2_mc (veh_5_2_mc) package { import flash.display.*; public dynamic class veh_5_2_mc extends MovieClip { public var vehicle_beam_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; } }//package
Section 353
//veh_5_3_mc (veh_5_3_mc) package { import flash.display.*; public dynamic class veh_5_3_mc extends MovieClip { public var vehicle_beam_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; } }//package
Section 354
//veh_5_4_mc (veh_5_4_mc) package { import flash.display.*; public dynamic class veh_5_4_mc extends MovieClip { public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; } }//package
Section 355
//veh_5_6_mc (veh_5_6_mc) package { import flash.display.*; public dynamic class veh_5_6_mc extends MovieClip { public var vehicle_beam_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; } }//package
Section 356
//veh_5_7_mc (veh_5_7_mc) package { import flash.display.*; public dynamic class veh_5_7_mc extends MovieClip { public var vehicle_beam_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; } }//package
Section 357
//veh_5_8_mc (veh_5_8_mc) package { import flash.display.*; public dynamic class veh_5_8_mc extends MovieClip { public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; } }//package
Section 358
//veh_6_2_mc (veh_6_2_mc) package { import flash.display.*; public dynamic class veh_6_2_mc extends MovieClip { public var vehicle_beam_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; } }//package
Section 359
//veh_6_3_mc (veh_6_3_mc) package { import flash.display.*; public dynamic class veh_6_3_mc extends MovieClip { public var vehicle_beam_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; } }//package
Section 360
//veh_6_4_mc (veh_6_4_mc) package { import flash.display.*; public dynamic class veh_6_4_mc extends MovieClip { public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; } }//package
Section 361
//veh_6_6_b_mc (veh_6_6_b_mc) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.net.*; import flash.system.*; import flash.ui.*; public dynamic class veh_6_6_b_mc extends MovieClip { public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; public function veh_6_6_b_mc(){ addFrameScript(11, frame12); } function frame12(){ stop(); } } }//package
Section 362
//veh_6_6_mc (veh_6_6_mc) package { import flash.display.*; public dynamic class veh_6_6_mc extends MovieClip { public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; } }//package
Section 363
//veh_6_7_mc (veh_6_7_mc) package { import flash.display.*; public dynamic class veh_6_7_mc extends MovieClip { public var vehicle_beam_mc:MovieClip; public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; } }//package
Section 364
//veh_6_8_mc (veh_6_8_mc) package { import flash.display.*; public dynamic class veh_6_8_mc extends MovieClip { public var hitBox_2_mc:MovieClip; public var hitBox_1_mc:MovieClip; } }//package
Section 365
//vehicle_1_mc (vehicle_1_mc) package { import flash.display.*; public dynamic class vehicle_1_mc extends MovieClip { public var vehicle_beam_mc:MovieClip; } }//package
Section 366
//whoAreYou (whoAreYou) package { import flash.media.*; public dynamic class whoAreYou extends Sound { } }//package
Section 367
//wind (wind) package { import flash.media.*; public dynamic class wind extends Sound { } }//package

Library Items

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Symbol 2808 MovieClipUses:2807Used by:2809
Symbol 2809 MovieClip {flashGame_fla.comic_txt_4_mc_79}Uses:1624 2800 2802 2804 2806 2808Used by:2810
Symbol 2810 MovieClip {comicClip_4_mc}Uses:2689 2798 2809 1889
Symbol 2811 GraphicUsed by:2817
Symbol 2812 TextUses:1625Used by:2813
Symbol 2813 MovieClipUses:2812Used by:2816
Symbol 2814 TextUses:1625Used by:2815
Symbol 2815 MovieClipUses:2814Used by:2816
Symbol 2816 MovieClip {flashGame_fla.comic_txt_3_mc_69}Uses:1624 2813 2815Used by:2817
Symbol 2817 MovieClip {comicClip_3_mc}Uses:2811 2816
Symbol 2818 GraphicUsed by:2837
Symbol 2819 GraphicUsed by:2837
Symbol 2820 GraphicUsed by:2837
Symbol 2821 GraphicUsed by:2837
Symbol 2822 GraphicUsed by:2837
Symbol 2823 GraphicUsed by:2837
Symbol 2824 GraphicUsed by:2837
Symbol 2825 GraphicUsed by:2837
Symbol 2826 GraphicUsed by:2837
Symbol 2827 GraphicUsed by:2837
Symbol 2828 GraphicUsed by:2837
Symbol 2829 GraphicUsed by:2837
Symbol 2830 GraphicUsed by:2837
Symbol 2831 GraphicUsed by:2837
Symbol 2832 GraphicUsed by:2837
Symbol 2833 GraphicUsed by:2837
Symbol 2834 GraphicUsed by:2837
Symbol 2835 GraphicUsed by:2837
Symbol 2836 GraphicUsed by:2837
Symbol 2837 MovieClip {bin_2_mc}Uses:2818 2819 2820 2821 2822 2823 2824 2825 2826 2827 2828 2829 2830 2831 2832 2833 2834 2835 2836
Symbol 2838 GraphicUsed by:2841
Symbol 2839 GraphicUsed by:2840
Symbol 2840 MovieClipUses:2839Used by:2841
Symbol 2841 MovieClip {flashGame_fla.door_movie_1_mc_64}Uses:2838 2840Used by:2842
Symbol 2842 MovieClip {com.metropolis.content.Door}Uses:2841
Symbol 2843 GraphicUsed by:2883
Symbol 2844 GraphicUsed by:2883
Symbol 2845 GraphicUsed by:2883
Symbol 2846 GraphicUsed by:2883
Symbol 2847 GraphicUsed by:2883
Symbol 2848 GraphicUsed by:2883
Symbol 2849 GraphicUsed by:2883
Symbol 2850 GraphicUsed by:2883
Symbol 2851 GraphicUsed by:2883
Symbol 2852 GraphicUsed by:2883
Symbol 2853 GraphicUsed by:2883
Symbol 2854 GraphicUsed by:2883
Symbol 2855 GraphicUsed by:2883
Symbol 2856 GraphicUsed by:2883
Symbol 2857 GraphicUsed by:2883
Symbol 2858 GraphicUsed by:2883
Symbol 2859 GraphicUsed by:2883
Symbol 2860 GraphicUsed by:2883
Symbol 2861 GraphicUsed by:2883
Symbol 2862 GraphicUsed by:2883
Symbol 2863 GraphicUsed by:2883
Symbol 2864 GraphicUsed by:2883
Symbol 2865 GraphicUsed by:2883
Symbol 2866 GraphicUsed by:2883
Symbol 2867 GraphicUsed by:2883
Symbol 2868 GraphicUsed by:2883
Symbol 2869 GraphicUsed by:2883
Symbol 2870 GraphicUsed by:2883
Symbol 2871 GraphicUsed by:2883
Symbol 2872 GraphicUsed by:2883
Symbol 2873 GraphicUsed by:2883
Symbol 2874 GraphicUsed by:2883
Symbol 2875 GraphicUsed by:2883
Symbol 2876 GraphicUsed by:2883
Symbol 2877 GraphicUsed by:2883
Symbol 2878 GraphicUsed by:2883
Symbol 2879 GraphicUsed by:2883
Symbol 2880 GraphicUsed by:2883
Symbol 2881 GraphicUsed by:2883
Symbol 2882 GraphicUsed by:2883 2922
Symbol 2883 MovieClip {cctv_2}Uses:2843 174 2844 2845 2846 2847 2848 2849 2850 2851 2852 2853 2854 2855 2856 2857 2858 2859 2860 2861 2862 2863 2864 2865 2866 2867 2868 2869 2870 2871 2872 2873 2874 2875 2876 2877 2878 2879 2880 2881 2882
Symbol 2884 GraphicUsed by:2922
Symbol 2885 GraphicUsed by:2922
Symbol 2886 GraphicUsed by:2922
Symbol 2887 GraphicUsed by:2922
Symbol 2888 GraphicUsed by:2922
Symbol 2889 GraphicUsed by:2922
Symbol 2890 GraphicUsed by:2922
Symbol 2891 GraphicUsed by:2922
Symbol 2892 GraphicUsed by:2922
Symbol 2893 GraphicUsed by:2922
Symbol 2894 GraphicUsed by:2922
Symbol 2895 GraphicUsed by:2922
Symbol 2896 GraphicUsed by:2922
Symbol 2897 GraphicUsed by:2922
Symbol 2898 GraphicUsed by:2922
Symbol 2899 GraphicUsed by:2922
Symbol 2900 GraphicUsed by:2922
Symbol 2901 GraphicUsed by:2922
Symbol 2902 GraphicUsed by:2922
Symbol 2903 GraphicUsed by:2922
Symbol 2904 GraphicUsed by:2922
Symbol 2905 GraphicUsed by:2922
Symbol 2906 GraphicUsed by:2922
Symbol 2907 GraphicUsed by:2922
Symbol 2908 GraphicUsed by:2922
Symbol 2909 GraphicUsed by:2922
Symbol 2910 GraphicUsed by:2922
Symbol 2911 GraphicUsed by:2922
Symbol 2912 GraphicUsed by:2922
Symbol 2913 GraphicUsed by:2922
Symbol 2914 GraphicUsed by:2922
Symbol 2915 GraphicUsed by:2922
Symbol 2916 GraphicUsed by:2922
Symbol 2917 GraphicUsed by:2922
Symbol 2918 GraphicUsed by:2922
Symbol 2919 GraphicUsed by:2922
Symbol 2920 GraphicUsed by:2922
Symbol 2921 GraphicUsed by:2922
Symbol 2922 MovieClip {cctv_1}Uses:2884 174 2885 2886 2887 2888 2889 2890 2891 2892 2893 2894 2895 2896 2897 2898 2899 2900 2901 2902 2903 2904 2905 2906 2907 2908 2909 2910 2911 2912 2913 2914 2915 2916 2917 2918 2919 2920 2921 2882
Symbol 2923 GraphicUsed by:2924
Symbol 2924 MovieClip {vehicle_1_mc}Uses:2923 559
Symbol 2925 GraphicUsed by:2926
Symbol 2926 MovieClipUses:2925Used by:2927
Symbol 2927 MovieClip {cctv_sparks_mc}Uses:2926
Symbol 2928 GraphicUsed by:2929 2930 2931
Symbol 2929 MovieClip {display_ammoBullets_3_mc}Uses:2928 723
Symbol 2930 MovieClip {display_ammoBullets_2_mc}Uses:2928 723
Symbol 2931 MovieClip {display_ammoBullets_1_mc}Uses:2928 723
Symbol 2932 GraphicUsed by:2933
Symbol 2933 MovieClipUses:2932Used by:2934
Symbol 2934 MovieClip {client_Shoot_warning_mc}Uses:2933
Symbol 2935 TextUses:175Used by:2936
Symbol 2936 MovieClip {client_Shot_msg_2_mc}Uses:2935
Symbol 2937 GraphicUsed by:2938 2939
Symbol 2938 MovieClipUses:2937Used by:2939
Symbol 2939 MovieClip {com.metropolis.content.LaserClip}Uses:2937 2938
Symbol 2940 TextUses:175Used by:2941
Symbol 2941 MovieClip {client_Shot_msg_3_mc}Uses:2940
Symbol 2942 TextUses:175Used by:2943
Symbol 2943 MovieClip {client_Shot_msg_1_mc}Uses:2942
Symbol 2944 GraphicUsed by:2945
Symbol 2945 MovieClip {exitButton}Uses:2944
Symbol 2946 GraphicUsed by:2948
Symbol 2947 GraphicUsed by:2948
Symbol 2948 MovieClip {muteButton}Uses:2946 2947
Symbol 2949 GraphicUsed by:2950
Symbol 2950 MovieClip {client_laser_lightsOut_mc}Uses:2949
Symbol 2951 MovieClip {com.metropolis.content.Chopper}
Symbol 2952 GraphicUsed by:2953
Symbol 2953 MovieClipUses:2952Used by:2959 2966
Symbol 2954 EditableTextUses:175Used by:2955
Symbol 2955 MovieClip {flashGame_fla.exit_confirm_yes_mc_37}Uses:2954Used by:2959
Symbol 2956 TextUses:175Used by:2959
Symbol 2957 EditableTextUses:175Used by:2958
Symbol 2958 MovieClip {flashGame_fla.exit_confirm_no_mc_38}Uses:2957Used by:2959
Symbol 2959 MovieClip {confirm_exit_mc}Uses:2953 2955 2956 2958
Symbol 2960 EditableTextUses:175Used by:2961
Symbol 2961 MovieClip {flashGame_fla.intro_diff_norm_mc_34}Uses:2960Used by:2966
Symbol 2962 EditableTextUses:175Used by:2963
Symbol 2963 MovieClip {flashGame_fla.intro_diff_easy_mc_35}Uses:2962Used by:2966
Symbol 2964 GraphicUsed by:2965
Symbol 2965 MovieClip {introClose_mc}Uses:2964Used by:2966 2972 2976 2981 2988
Symbol 2966 MovieClip {intro_diff_mc}Uses:2953 2961 2963 2965
Symbol 2967 GraphicUsed by:2968
Symbol 2968 MovieClipUses:2967Used by:2972 2976
Symbol 2969 EditableTextUses:175Used by:2970
Symbol 2970 MovieClip {gameOver_stats_type_mc}Uses:2969Used by:2972
Symbol 2971 GraphicUsed by:2972
Symbol 2972 MovieClip {statsClip_mc}Uses:2968 2965 2970 2971
Symbol 2973 EditableTextUses:39Used by:2976
Symbol 2974 EditableTextUses:39Used by:2976
Symbol 2975 GraphicUsed by:2976
Symbol 2976 MovieClip {hiScore_mc}Uses:2968 2973 2974 2975 2965
Symbol 2977 GraphicUsed by:2978
Symbol 2978 MovieClipUses:2977Used by:2981
Symbol 2979 EditableTextUses:175Used by:2981
Symbol 2980 EditableTextUses:175Used by:2981
Symbol 2981 MovieClip {survivalOutcome_mc}Uses:2978 2979 2980 2965
Symbol 2982 GraphicUsed by:2983
Symbol 2983 MovieClipUses:2982Used by:2988
Symbol 2984 EditableTextUses:175Used by:2985
Symbol 2985 MovieClip {intro_instructions_type_mc}Uses:2984Used by:2988
Symbol 2986 GraphicUsed by:2988
Symbol 2987 TextUses:175Used by:2988
Symbol 2988 MovieClip {instructions_mc}Uses:2983 2965 2985 2986 2987
Symbol 2989 GraphicUsed by:2991
Symbol 2990 TextUses:937Used by:2991
Symbol 2991 MovieClip {shopAmmoWarning_mc}Uses:2989 2990
Symbol 2992 EditableTextUses:175Used by:2993
Symbol 2993 MovieClip {gameClip_2_type_mc}Uses:2992
Symbol 2994 GraphicUsed by:2995
Symbol 2995 MovieClipUses:2994Used by:2997 2999
Symbol 2996 GraphicUsed by:2997
Symbol 2997 MovieClip {lamp_2_2_mc}Uses:2995 2996 174
Symbol 2998 GraphicUsed by:2999
Symbol 2999 MovieClip {lamp_2_1_mc}Uses:2995 2998 174
Symbol 3000 GraphicUsed by:3003
Symbol 3001 GraphicUsed by:3002
Symbol 3002 MovieClipUses:3001Used by:3003
Symbol 3003 MovieClipUses:3000 3002Used by:3010
Symbol 3004 GraphicUsed by:3005
Symbol 3005 MovieClipUses:3004Used by:3010
Symbol 3006 FontUsed by:3007
Symbol 3007 EditableTextUses:3006Used by:3008
Symbol 3008 MovieClip {com.onebyonedesign.utils.timer.Digit}Uses:3007Used by:3010
Symbol 3009 GraphicUsed by:3010
Symbol 3010 MovieClip {com.onebyonedesign.utils.timer.CountdownTimer}Uses:3003 3005 3008 3009

Instance Names

"loadingBar_mc"Frame 1Symbol 6 MovieClip {loaderBar_mc}
"stickButton_mc"Frame 1Symbol 38 MovieClip
"lastJib"Frame 1Symbol 41 MovieClip
"bar"Symbol 6 MovieClip {loaderBar_mc} Frame 1Symbol 3 MovieClip
"playOnButton"Symbol 6 MovieClip {loaderBar_mc} Frame 2Symbol 5 MovieClip
"omfg_spinner_mc"Symbol 136 MovieClip {introColours_mc} Frame 1Symbol 122 MovieClip {spinner_mc}
"omfg2_mc"Symbol 136 MovieClip {introColours_mc} Frame 36Symbol 125 MovieClip {sprite36}
"omfg1_mc"Symbol 136 MovieClip {introColours_mc} Frame 36Symbol 125 MovieClip {sprite36}
"gameClip_quality_mc"Symbol 270 MovieClip {flashGame_fla.gameInner_S_mc_692} Frame 1Symbol 148 MovieClip
"gameClip_foreground_mc"Symbol 270 MovieClip {flashGame_fla.gameInner_S_mc_692} Frame 1Symbol 173 MovieClip
"laser_holder_mc"Symbol 270 MovieClip {flashGame_fla.gameInner_S_mc_692} Frame 1Symbol 174 MovieClip
"gameInner_mc"Symbol 271 MovieClip {com.metropolis.survivalMode.SurvivalClip_mc} Frame 1Symbol 270 MovieClip {flashGame_fla.gameInner_S_mc_692}
"smokeBox_mc"Symbol 556 MovieClip {chopper_1_mc} Frame 1Symbol 282 MovieClip
"vehicle_beam_mc"Symbol 561 MovieClip {veh_1_2_mc} Frame 1Symbol 559 MovieClip
"hitBox_1_mc"Symbol 561 MovieClip {veh_1_2_mc} Frame 1Symbol 174 MovieClip
"hitBox_2_mc"Symbol 561 MovieClip {veh_1_2_mc} Frame 1Symbol 174 MovieClip
"vehicle_beam_mc"Symbol 563 MovieClip {veh_1_3_mc} Frame 1Symbol 559 MovieClip
"hitBox_1_mc"Symbol 563 MovieClip {veh_1_3_mc} Frame 1Symbol 174 MovieClip
"hitBox_2_mc"Symbol 563 MovieClip {veh_1_3_mc} Frame 1Symbol 174 MovieClip
"hitBox_1_mc"Symbol 565 MovieClip {veh_1_4_mc} Frame 1Symbol 174 MovieClip
"hitBox_2_mc"Symbol 565 MovieClip {veh_1_4_mc} Frame 1Symbol 174 MovieClip
"veh_copCarGlow_mc"Symbol 574 MovieClip {veh_1_5_b_mc} Frame 1Symbol 571 MovieClip {flashGame_fla.veh_copCarGlow_mc_677}
"hitBox_1_mc"Symbol 574 MovieClip {veh_1_5_b_mc} Frame 1Symbol 174 MovieClip
"hitBox_2_mc"Symbol 574 MovieClip {veh_1_5_b_mc} Frame 1Symbol 174 MovieClip
"hitBox_3_mc"Symbol 574 MovieClip {veh_1_5_b_mc} Frame 1Symbol 174 MovieClip
"hitBox_4_mc"Symbol 574 MovieClip {veh_1_5_b_mc} Frame 1Symbol 174 MovieClip
"vehicle_beam_mc"Symbol 574 MovieClip {veh_1_5_b_mc} Frame 1Symbol 559 MovieClip
"veh_copCarGlow_mc"Symbol 576 MovieClip {veh_1_5_mc} Frame 1Symbol 571 MovieClip {flashGame_fla.veh_copCarGlow_mc_677}
"hitBox_1_mc"Symbol 576 MovieClip {veh_1_5_mc} Frame 1Symbol 174 MovieClip
"hitBox_2_mc"Symbol 576 MovieClip {veh_1_5_mc} Frame 1Symbol 174 MovieClip
"hitBox_3_mc"Symbol 576 MovieClip {veh_1_5_mc} Frame 1Symbol 174 MovieClip
"hitBox_4_mc"Symbol 576 MovieClip {veh_1_5_mc} Frame 1Symbol 174 MovieClip
"vehicle_beam_mc"Symbol 576 MovieClip {veh_1_5_mc} Frame 1Symbol 559 MovieClip
"hitBox_1_mc"Symbol 578 MovieClip {veh_1_6_mc} Frame 1Symbol 174 MovieClip
"hitBox_2_mc"Symbol 578 MovieClip {veh_1_6_mc} Frame 1Symbol 174 MovieClip
"vehicle_beam_mc"Symbol 578 MovieClip {veh_1_6_mc} Frame 1Symbol 559 MovieClip
"vehicle_beam_mc"Symbol 580 MovieClip {veh_1_7_mc} Frame 1Symbol 559 MovieClip
"hitBox_2_mc"Symbol 580 MovieClip {veh_1_7_mc} Frame 1Symbol 174 MovieClip
"hitBox_1_mc"Symbol 580 MovieClip {veh_1_7_mc} Frame 1Symbol 174 MovieClip
"vehicle_beam_mc"Symbol 582 MovieClip {veh_2_2_mc} Frame 1Symbol 559 MovieClip
"hitBox_2_mc"Symbol 582 MovieClip {veh_2_2_mc} Frame 1Symbol 174 MovieClip
"hitBox_1_mc"Symbol 582 MovieClip {veh_2_2_mc} Frame 1Symbol 174 MovieClip
"vehicle_beam_mc"Symbol 584 MovieClip {veh_2_3_mc} Frame 1Symbol 559 MovieClip
"hitBox_2_mc"Symbol 584 MovieClip {veh_2_3_mc} Frame 1Symbol 174 MovieClip
"hitBox_1_mc"Symbol 584 MovieClip {veh_2_3_mc} Frame 1Symbol 174 MovieClip
"hitBox_1_mc"Symbol 586 MovieClip {veh_2_4_mc} Frame 1Symbol 174 MovieClip
"hitBox_2_mc"Symbol 586 MovieClip {veh_2_4_mc} Frame 1Symbol 174 MovieClip
"vehicle_beam_mc"Symbol 588 MovieClip {veh_2_6_c_mc} Frame 1Symbol 559 MovieClip
"hitBox_2_mc"Symbol 588 MovieClip {veh_2_6_c_mc} Frame 1Symbol 174 MovieClip
"hitBox_1_mc"Symbol 588 MovieClip {veh_2_6_c_mc} Frame 1Symbol 174 MovieClip
"vehicle_beam_mc"Symbol 590 MovieClip {veh_2_6_b_mc} Frame 1Symbol 559 MovieClip
"hitBox_2_mc"Symbol 590 MovieClip {veh_2_6_b_mc} Frame 1Symbol 174 MovieClip
"hitBox_1_mc"Symbol 590 MovieClip {veh_2_6_b_mc} Frame 1Symbol 174 MovieClip
"vehicle_beam_mc"Symbol 592 MovieClip {veh_2_6_mc} Frame 1Symbol 559 MovieClip
"hitBox_2_mc"Symbol 592 MovieClip {veh_2_6_mc} Frame 1Symbol 174 MovieClip
"hitBox_1_mc"Symbol 592 MovieClip {veh_2_6_mc} Frame 1Symbol 174 MovieClip
"vehicle_beam_mc"Symbol 594 MovieClip {veh_2_7_mc} Frame 1Symbol 559 MovieClip
"hitBox_2_mc"Symbol 594 MovieClip {veh_2_7_mc} Frame 1Symbol 174 MovieClip
"hitBox_1_mc"Symbol 594 MovieClip {veh_2_7_mc} Frame 1Symbol 174 MovieClip
"hitBox_1_mc"Symbol 596 MovieClip {veh_2_8_mc} Frame 1Symbol 174 MovieClip
"hitBox_2_mc"Symbol 596 MovieClip {veh_2_8_mc} Frame 1Symbol 174 MovieClip
"vehicle_beam_mc"Symbol 598 MovieClip {veh_3_2_mc} Frame 1Symbol 559 MovieClip
"hitBox_1_mc"Symbol 598 MovieClip {veh_3_2_mc} Frame 1Symbol 174 MovieClip
"hitBox_2_mc"Symbol 598 MovieClip {veh_3_2_mc} Frame 1Symbol 174 MovieClip
"vehicle_beam_mc"Symbol 600 MovieClip {veh_3_3_mc} Frame 1Symbol 559 MovieClip
"hitBox_1_mc"Symbol 600 MovieClip {veh_3_3_mc} Frame 1Symbol 174 MovieClip
"hitBox_2_mc"Symbol 600 MovieClip {veh_3_3_mc} Frame 1Symbol 174 MovieClip
"hitBox_1_mc"Symbol 602 MovieClip {veh_3_4_mc} Frame 1Symbol 174 MovieClip
"hitBox_2_mc"Symbol 602 MovieClip {veh_3_4_mc} Frame 1Symbol 174 MovieClip
"vehicle_beam_mc"Symbol 604 MovieClip {veh_3_6_mc} Frame 1Symbol 559 MovieClip
"hitBox_1_mc"Symbol 604 MovieClip {veh_3_6_mc} Frame 1Symbol 174 MovieClip
"hitBox_2_mc"Symbol 604 MovieClip {veh_3_6_mc} Frame 1Symbol 174 MovieClip
"vehicle_beam_mc"Symbol 606 MovieClip {veh_3_7_mc} Frame 1Symbol 559 MovieClip
"hitBox_2_mc"Symbol 606 MovieClip {veh_3_7_mc} Frame 1Symbol 174 MovieClip
"hitBox_1_mc"Symbol 606 MovieClip {veh_3_7_mc} Frame 1Symbol 174 MovieClip
"hitBox_1_mc"Symbol 608 MovieClip {veh_3_8_mc} Frame 1Symbol 174 MovieClip
"hitBox_2_mc"Symbol 608 MovieClip {veh_3_8_mc} Frame 1Symbol 174 MovieClip
"vehicle_beam_mc"Symbol 610 MovieClip {veh_4_3_mc} Frame 1Symbol 559 MovieClip
"hitBox_1_mc"Symbol 610 MovieClip {veh_4_3_mc} Frame 1Symbol 174 MovieClip
"hitBox_2_mc"Symbol 610 MovieClip {veh_4_3_mc} Frame 1Symbol 174 MovieClip
"vehicle_beam_mc"Symbol 612 MovieClip {veh_4_2_mc} Frame 1Symbol 559 MovieClip
"hitBox_1_mc"Symbol 612 MovieClip {veh_4_2_mc} Frame 1Symbol 174 MovieClip
"hitBox_2_mc"Symbol 612 MovieClip {veh_4_2_mc} Frame 1Symbol 174 MovieClip
"vehicle_beam_mc"Symbol 614 MovieClip {veh_5_2_c_mc} Frame 1Symbol 559 MovieClip
"hitBox_1_mc"Symbol 614 MovieClip {veh_5_2_c_mc} Frame 1Symbol 174 MovieClip
"hitBox_2_mc"Symbol 614 MovieClip {veh_5_2_c_mc} Frame 1Symbol 174 MovieClip
"vehicle_beam_mc"Symbol 616 MovieClip {veh_5_2_b_mc} Frame 1Symbol 559 MovieClip
"hitBox_1_mc"Symbol 616 MovieClip {veh_5_2_b_mc} Frame 1Symbol 174 MovieClip
"hitBox_2_mc"Symbol 616 MovieClip {veh_5_2_b_mc} Frame 1Symbol 174 MovieClip
"vehicle_beam_mc"Symbol 618 MovieClip {veh_5_2_mc} Frame 1Symbol 559 MovieClip
"hitBox_1_mc"Symbol 618 MovieClip {veh_5_2_mc} Frame 1Symbol 174 MovieClip
"hitBox_2_mc"Symbol 618 MovieClip {veh_5_2_mc} Frame 1Symbol 174 MovieClip
"vehicle_beam_mc"Symbol 620 MovieClip {veh_5_3_mc} Frame 1Symbol 559 MovieClip
"hitBox_1_mc"Symbol 620 MovieClip {veh_5_3_mc} Frame 1Symbol 174 MovieClip
"hitBox_2_mc"Symbol 620 MovieClip {veh_5_3_mc} Frame 1Symbol 174 MovieClip
"hitBox_1_mc"Symbol 622 MovieClip {veh_5_4_mc} Frame 1Symbol 174 MovieClip
"hitBox_2_mc"Symbol 622 MovieClip {veh_5_4_mc} Frame 1Symbol 174 MovieClip
"vehicle_beam_mc"Symbol 624 MovieClip {veh_5_6_mc} Frame 1Symbol 559 MovieClip
"hitBox_1_mc"Symbol 624 MovieClip {veh_5_6_mc} Frame 1Symbol 174 MovieClip
"hitBox_2_mc"Symbol 624 MovieClip {veh_5_6_mc} Frame 1Symbol 174 MovieClip
"hitBox_1_mc"Symbol 626 MovieClip {veh_5_7_mc} Frame 1Symbol 174 MovieClip
"hitBox_2_mc"Symbol 626 MovieClip {veh_5_7_mc} Frame 1Symbol 174 MovieClip
"vehicle_beam_mc"Symbol 626 MovieClip {veh_5_7_mc} Frame 1Symbol 559 MovieClip
"hitBox_1_mc"Symbol 628 MovieClip {veh_5_8_mc} Frame 1Symbol 174 MovieClip
"hitBox_2_mc"Symbol 628 MovieClip {veh_5_8_mc} Frame 1Symbol 174 MovieClip
"vehicle_beam_mc"Symbol 630 MovieClip {veh_6_2_mc} Frame 1Symbol 559 MovieClip
"hitBox_2_mc"Symbol 630 MovieClip {veh_6_2_mc} Frame 1Symbol 174 MovieClip
"hitBox_1_mc"Symbol 630 MovieClip {veh_6_2_mc} Frame 1Symbol 174 MovieClip
"vehicle_beam_mc"Symbol 632 MovieClip {veh_6_3_mc} Frame 1Symbol 559 MovieClip
"hitBox_2_mc"Symbol 632 MovieClip {veh_6_3_mc} Frame 1Symbol 174 MovieClip
"hitBox_1_mc"Symbol 632 MovieClip {veh_6_3_mc} Frame 1Symbol 174 MovieClip
"hitBox_1_mc"Symbol 634 MovieClip {veh_6_4_mc} Frame 1Symbol 174 MovieClip
"hitBox_2_mc"Symbol 634 MovieClip {veh_6_4_mc} Frame 1Symbol 174 MovieClip
"hitBox_1_mc"Symbol 636 MovieClip {veh_6_6_b_mc} Frame 1Symbol 174 MovieClip
"hitBox_2_mc"Symbol 636 MovieClip {veh_6_6_b_mc} Frame 1Symbol 174 MovieClip
"hitBox_1_mc"Symbol 638 MovieClip {veh_6_6_mc} Frame 1Symbol 174 MovieClip
"hitBox_2_mc"Symbol 638 MovieClip {veh_6_6_mc} Frame 1Symbol 174 MovieClip
"vehicle_beam_mc"Symbol 640 MovieClip {veh_6_7_mc} Frame 1Symbol 559 MovieClip
"hitBox_1_mc"Symbol 640 MovieClip {veh_6_7_mc} Frame 1Symbol 174 MovieClip
"hitBox_2_mc"Symbol 640 MovieClip {veh_6_7_mc} Frame 1Symbol 174 MovieClip
"hitBox_1_mc"Symbol 642 MovieClip {veh_6_8_mc} Frame 1Symbol 174 MovieClip
"hitBox_2_mc"Symbol 642 MovieClip {veh_6_8_mc} Frame 1Symbol 174 MovieClip
"hitBox_3_mc"Symbol 643 MovieClip {com.metropolis.survivalMode.SurvivalClient} Frame 1Symbol 174 MovieClip
"hitBox_3_mc"Symbol 644 MovieClip {com.metropolis.content.Client} Frame 1Symbol 174 MovieClip
"holder_mc"Symbol 661 MovieClip {shoot_2_mc} Frame 1Symbol 656 MovieClip
"gun_mc"Symbol 661 MovieClip {shoot_2_mc} Frame 1Symbol 658 MovieClip {mgun_mc}
"hat_holder_mc"Symbol 661 MovieClip {shoot_2_mc} Frame 1Symbol 656 MovieClip
"hitBox_1_mc"Symbol 661 MovieClip {shoot_2_mc} Frame 1Symbol 660 MovieClip
"hitBox_2_mc"Symbol 661 MovieClip {shoot_2_mc} Frame 1Symbol 174 MovieClip
"holder_mc"Symbol 662 MovieClip {shoot_3_mc} Frame 1Symbol 656 MovieClip
"gun_mc"Symbol 662 MovieClip {shoot_3_mc} Frame 1Symbol 658 MovieClip {mgun_mc}
"hat_holder_mc"Symbol 662 MovieClip {shoot_3_mc} Frame 1Symbol 656 MovieClip
"hitBox_1_mc"Symbol 662 MovieClip {shoot_3_mc} Frame 1Symbol 660 MovieClip
"hitBox_2_mc"Symbol 662 MovieClip {shoot_3_mc} Frame 1Symbol 174 MovieClip
"holder_mc"Symbol 663 MovieClip {shoot_1_mc} Frame 1Symbol 656 MovieClip
"gun_mc"Symbol 663 MovieClip {shoot_1_mc} Frame 1Symbol 658 MovieClip {mgun_mc}
"hat_holder_mc"Symbol 663 MovieClip {shoot_1_mc} Frame 1Symbol 656 MovieClip
"hitBox_1_mc"Symbol 663 MovieClip {shoot_1_mc} Frame 1Symbol 660 MovieClip
"hitBox_2_mc"Symbol 663 MovieClip {shoot_1_mc} Frame 1Symbol 174 MovieClip
"hitBox_1_mc"Symbol 664 MovieClip {scared_crouched_mc} Frame 1Symbol 660 MovieClip
"hitBox_2_mc"Symbol 664 MovieClip {scared_crouched_mc} Frame 1Symbol 174 MovieClip
"holder_mc"Symbol 664 MovieClip {scared_crouched_mc} Frame 1Symbol 656 MovieClip
"hat_holder_mc"Symbol 664 MovieClip {scared_crouched_mc} Frame 1Symbol 656 MovieClip
"hitBox_1_mc"Symbol 671 MovieClip {slay_non_scary_mc} Frame 1Symbol 660 MovieClip
"hitBox_2_mc"Symbol 671 MovieClip {slay_non_scary_mc} Frame 1Symbol 174 MovieClip
"holder_mc"Symbol 671 MovieClip {slay_non_scary_mc} Frame 1Symbol 656 MovieClip
"hat_holder_mc"Symbol 671 MovieClip {slay_non_scary_mc} Frame 1Symbol 656 MovieClip
"hitBox_1_mc"Symbol 672 MovieClip {slay_mc} Frame 1Symbol 660 MovieClip
"hitBox_2_mc"Symbol 672 MovieClip {slay_mc} Frame 1Symbol 174 MovieClip
"holder_mc"Symbol 672 MovieClip {slay_mc} Frame 1Symbol 656 MovieClip
"hat_holder_mc"Symbol 672 MovieClip {slay_mc} Frame 1Symbol 656 MovieClip
"client_leftArm_mc"Symbol 673 MovieClip {slow_mc} Frame 1Symbol 650 MovieClip
"holder_mc"Symbol 673 MovieClip {slow_mc} Frame 1Symbol 656 MovieClip
"hat_holder_mc"Symbol 673 MovieClip {slow_mc} Frame 1Symbol 656 MovieClip
"hitBox_2_mc"Symbol 673 MovieClip {slow_mc} Frame 1Symbol 174 MovieClip
"hitBox_1_mc"Symbol 673 MovieClip {slow_mc} Frame 1Symbol 660 MovieClip
"client_leftArm_mc"Symbol 674 MovieClip {wave_mc} Frame 1Symbol 650 MovieClip
"holder_mc"Symbol 674 MovieClip {wave_mc} Frame 1Symbol 656 MovieClip
"hitBox_1_mc"Symbol 674 MovieClip {wave_mc} Frame 1Symbol 660 MovieClip
"hitBox_2_mc"Symbol 674 MovieClip {wave_mc} Frame 1Symbol 174 MovieClip
"hat_holder_mc"Symbol 674 MovieClip {wave_mc} Frame 1Symbol 656 MovieClip
"client_leftArm_mc"Symbol 675 MovieClip {scared_mc} Frame 1Symbol 650 MovieClip
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"comic_txt_mc"Symbol 2008 MovieClip {comicClip_7_mc} Frame 1Symbol 2006 MovieClip {flashGame_fla.comic_txt_7_mc_348}
"comic_action_mc"Symbol 2008 MovieClip {comicClip_7_mc} Frame 1Symbol 2007 MovieClip {flashGame_fla.comic_7_action_mc_357}
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Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.
Protect (24)Timeline Frame 10 bytes ""

Labels

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"ledgeIn"Symbol 1838 MovieClip {flashGame_fla.gameInner_1_mc_400} Frame 193
"ledgeOut"Symbol 1838 MovieClip {flashGame_fla.gameInner_1_mc_400} Frame 200
"focusCycleStart"Symbol 1903 MovieClip {flashGame_fla.comic_5_inner_action_mc_370} Frame 373
"focusCycleStart"Symbol 2245 MovieClip {flashGame_fla.comic_8_action_pane2_mc_223} Frame 173
"start"Symbol 2883 MovieClip {cctv_2} Frame 2
"evaluate"Symbol 2883 MovieClip {cctv_2} Frame 17
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"start"Symbol 2922 MovieClip {cctv_1} Frame 2
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http://swfchan.com/19/92798/info.shtml
Created: 27/3 -2019 06:21:10 Last modified: 27/3 -2019 06:21:10 Server time: 22/12 -2024 21:54:56