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pussylight_10.swf

This is the info page for
Flash #92991

(Click the ID number above for more basic data on this flash file.)


Text
Flash game sexperience

25%

SUMMONING VAMPIRE BATS
PLEASE WAIT

WCZYTYWANIE DANYCH ZAKOŃCZONE

TAKE FLASHLIGHT

TAKE LIGHTER

TAKE CANDLES

OPEN DOOR

TAKE CAR KEYs

TAKE CROWBAR

go to secret mansion

enter this corriod

PLAY GAME

GAME DISCUSSION

PLAY DATING GAME WITH 4 SEXY CHICKS

sexizu.com

ONLINE EROTIC ADVENTURE GAME

hungirly.com

new generation flash games portal

playforceone.com

Find out where sexy vampires Rest

ReverseHeaven

CREDITS

1.03

BACK

leonizer
Game concept and production
Jaszczur
Copywriting, Vampire model and sense of creepiness
Lorens4444
Amazing music theme Cave of Spirits - full of secret and erotic tension
Check artist profile on NEWGROUNDS
Mossak
Main menu music theme

stop music

play music

CUPBOARD FULL
OF CORN FLAKES

secret

CHASING
CHEERLEADERS

CROW
HUNTER

SKELETON
DISCOVERY

EVIL
WATCHMAKER

MISTER
SCARY PANTS

ACHIVEMENT

NO FLASH
BLINDING

continue

OK, so here’s the story. There is that popular series of books written by
that lady. You know, one that was recently filmed. The problem with that
“saga” is simple – it’s addressed for sad emo kids, not for horny adults
who like to spice up sex with gothic mood.
Moreover, the girl from that saga is just sooo not – hot. But here we are,
with our outtake on that topic. So – the chick is fuck’in rock’ in hot. She
just transferred into your high school. Ad you’re horny, 18yo nerd. Even
though, she approached you one day and invite to date.
Ok, she invite you on date on cemetery – but hey, she’s goth-emo-kinda-
slut so... Looks like natural environment for her.  You are about to leave
your room in the university dorm.

I want you to take me on a date to a graveyard. Don't forger about creepy mood and take FLASHLIGHT, CANDLES and LIGtHER with you.

your car

You arrived to the cementery.
it's spooky but the sexy girl
sitting next to you gives you
strenghts.

Sure, babe, Goth’n’roll!

I’m glad you came. I hope you didn’t change
your mind? Are you ready to explore that
resting place with me?

Its kinda scary… can’t we just stay here?

When you said it… wow, I’m excited!

Hmm… I like you’re enthusiasm! You impressed me! Let’s go then!

I hope you know what you’re doing…

I feel that you should visit some kind of doctor...

Hmm… I like you’re enthusiasm! You impressed me! Let’s go then!

I fell… fear...

You’re the one that’s wonderful

Hmm… I like you’re enthusiasm! You impressed me! Let’s go then!

I prefer living before dead

I show you what happiness is... take off your pants!

Hmm… I like you’re enthusiasm! You impressed me! Let’s go then!

Sorry to hear that... what happened?

I’m kinda tired... can’t we just sit and chat?

Hmm… I like you’re enthusiasm! You impressed me! Let’s go then!

As you wish, Milady

Sure! I have read “Ye Old Book of Ye Old Magick” by El Jaszczurro

Hmm… I like you’re enthusiasm! You impressed me! Let’s go then!

Nope. Homework usually takes too much time...

Yeah, I probably gonna read it...

Hmm… I like you’re enthusiasm! You impressed me! Let’s go then!

In my spare time I ‘read’ porn mags...

Sure, why not - dark places and you - perfect combination

Hmm… I like you’re enthusiasm! You impressed me! Let’s go then!

Eee, can't we start kissing here right now?

It's so dark here. Can you see anything? If
you want you may turn your flashlight
right now.

Turn on flashlight

Why? Are you a vampire or something? Don't be silly

Great, it's much brighter now. Please
don't point light directly into my face,
okay?

Of course. Your beauty shine bright enough

Hmm… I like you’re enthusiasm! You impressed me! Let’s go then!

Hmm… I like you’re enthusiasm! You impressed me! Let’s go then!

No, this place really is creeping me out

What an astonishing gothic design. I just
adore this place. Can you feel darkness
crawling on your skin?

Hmm, a perfect scenery for a goth girl like you

Hmm… I like you’re enthusiasm! You impressed me! Let’s go then!

Thank you - you are so sweet.
C'mon, let me kiss you.

Yes, and the bed is very comfy for our sexy games

Great atmosphere. Would you like me to light some candles

Helly shit. I didn't expect something like
that in here. What an awesome look.

Now you really impressed me. Sure, go
ahead, make romantic mood.

Great, we have light. Now you can turn
your flashlight off.

Turn OFF flashlight

Oh yeah, please do so. I want to see your naked body - at last

Baby, I was waiting for this for a long time

Hmm, this gothic place is making my pussy
shiver. Fancy if I take off my clothes?

Hmm… I like you’re enthusiasm! You impressed me! Let’s go then!

No, this whole place is overwhelming for me. You need to work over my bonner

It's huge. I just can't wait to put my cock into your pussy

Do you like my naked body? Do you have an
erection?

Yes, your body is so tempting. I just adore mysterious chicks like you

Hmm… I like you’re enthusiasm! You impressed me! Let’s go then!

arouse level

PRESS AND HOLD YOUR MOUSE
BUTTON OVER THE SENSITIVE SPOT

I will fuck you till the end of the world

I have a small surprise for you. Get your ass ready

That was fucking awesome. Please take me
from behind.

Ohh yes, cover my face with your cum.

continue to the ending

After epic sex, during which you were both almost
torn apart by temptation, you decided to escape the
mansion...

I didn't expect that for you. Good job
handsome. Let's see what is inside.

Hmm, sweet. An old victorian saloon. I've
never been in a place such this. Where do
you want to go now?

With pleasure my love

want to kiss you in front of this clock. Do you mind?

An old clock? Unfortunately it's not
working. I feel so tensed. Will you help me
take off my clothes?

Go ahead my Romeo.

Hmm… I like you’re enthusiasm! You impressed me! Let’s go then!

Let's go. Have I mentioned earlier that your naked body is soooo hot?!

Imagine that I'm an old master and you are my servant. On you knees!

Much better now. Would you like to check
another rooms?

Take off my clothes and put my cock into your servant mouth.

Okay, enough of this stupid play. Let's go somewhere else

Ehm. Of course my Master. What is your
next wish, sir?

Of course my servant. Let me fill your mouth with hot cum

Sir, your dick tastes delicious. Would you
like to cum in my mouth?

Thank you my slave. Let's go somewhere else

Your seamen tasted like the best
wine my sir.

I can light the candles and we will see what happens

Orgies? Would you like to participate in one?

Dining room. I wonder if its where
some crazy people performed
some ancient rituals with orgies
and stuff.

Light candles and turn your flashlight off

Hmm, sounds sexy. Please go
ahead.

Hmm… I like you’re enthusiasm! You impressed me! Let’s go then!

So, are you ready to
the ancient orgy with
me?

I want to tease you first - I'm under the spell of your body

Stop talking and lie down on this table

That was so sensual. Your
body, delicate massage and
this place. I fell amazing. How
do you want to fuck me know?

I want to finish between your sexy lips staring at your big eyes

I want to fuck you on the table

cum on her face

Okay, I had enough. You are shaking. I'm
not interested in a man who is afraid of
me. You just don't feel this beautiful
atmosphere of this place.

Hmm, I'm sorry. I will take you home

Arrrrgh. Blodlust! Her lips were cold… Moon
was full.
Something went wrong - you pissed your
girlfriend and now she needs blood. Your blood.
She kissed your neck. You felt a weird sensation.
Life was draining out of your body… So cold.
Darkness coiled your mind.
You died bitten by a sexy vampire.

secrets

ACHIVEMENTS

I'M
ROMANTIC

FORCE
OPEN

2
KISSES

PLAYING
WITH CANDLE

TABLE
TAKER

HOT
MOUTH

77%
BLODLUST

mr
FEARLESS

REVEAL YOUR ENDING

leonizer
Game concept and production
Jaszczur
Copywriting, Vampire model and sense of creepiness
Lorens4444
Amazing music theme Cave of Spirits - full of secret and erotic tension
Check artist profile on NEWGROUNDS
Mossak
Main menu music theme

bloodlust

danger

BACK TO MENU

ActionScript [AS1/AS2]

Frame 1
this.onEnterFrame = function () { smoke._x = _xmouse; smoke._y = _ymouse; };
Frame 2
stop(); _global.tabEnabled = false; this.tabEnabled = false; bx.tabIndex = 1;
Frame 3
this.tabEnabled = false; bx.tabIndex = 1;
Symbol 24 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _width , PercentLoaded * 6); _root.percent = int(PercentLoaded) + "%"; per._x = (PercentLoaded * 6) - 295; } else { gotoAndStop ("loaded"); }
Symbol 24 MovieClip Frame 2
gotoAndPlay (1);
Symbol 24 MovieClip Frame 3
tellTarget ("_root") { gotoAndStop (2); };
Symbol 40 MovieClip Frame 1
stop(); Mouse.hide();
Symbol 46 Button
on (release) { tellTarget ("_root") { gotoAndStop (3); }; }
Symbol 48 Button
on (release) { getURL ("http://lessonofpassion.com/lop_games.php?mygame=Pussylight", "_blank"); }
Symbol 53 Button
on (release) { getURL ("http://www.sexizu.com/index.php?targeo=menupl", "_blank"); }
Symbol 56 Button
on (release) { randix = int(random(100)); if (randix <= 20) { getURL ("http://refer.ccbill.com/cgi-bin/clicks.cgi?CA=929606-0000&PA=2001081", "_blank"); } if (randix > 20) { getURL ("http://refer.ccbill.com/cgi-bin/clicks.cgi?CA=929606-0000&PA=1892332", "_blank"); } }
Symbol 59 Button
on (release) { getURL ("http://www.playforceone.com/index.php?targeo=menupl", "_blank"); }
Symbol 62 Button
on (release) { getURL ("http://reverseheaven.thumblogger.com", "_blank"); }
Symbol 65 Button
on (release) { _root.txt = "Ha, ha! I just love your spirit! Good to know that you\u2019re not one of those emotional kids caring only about suffering and pain! Let\u2019s go, that graveyard is big!"; _root.bl = _root.bl + 26; _root.score = _root.score + 2; _root.emo = "good"; nextFrame(); }
Symbol 68 Button
on (release) { gotoAndStop (1); }
Symbol 71 Button
on (release) { getURL ("http://lorens4444.newgrounds.com/", "_blank"); }
Symbol 73 MovieClip Frame 1
stop();
Symbol 74 Button
on (release) { _root.music = "stop"; gotoAndStop (2); }
Symbol 78 Button
on (release) { _root.music = "play"; gotoAndStop (1); }
Symbol 80 MovieClip Frame 1
if (_root.music == "stop") { gotoAndStop (2); } else { stop(); }
Symbol 110 MovieClip Frame 1
stop();
Symbol 110 MovieClip Frame 2
_root.secret1 = 100;
Symbol 110 MovieClip Frame 3
_root.secret2 = 100;
Symbol 110 MovieClip Frame 4
_root.secret3 = 100;
Symbol 110 MovieClip Frame 5
_root.secret4 = 100;
Symbol 110 MovieClip Frame 6
_root.secret5 = 100;
Symbol 111 MovieClip Frame 1
stop();
Symbol 112 Button
on (release) { nextFrame(); }
Symbol 119 Button
on (rollOver) { tellTarget ("_root.smoke") { gotoAndStop ("takelighter"); }; } on (rollOut) { tellTarget ("_root.smoke") { gotoAndStop (1); }; } on (release) { _root.item_lighter = "1"; a1._alpha = 0; a1.enabled = false; tellTarget ("_root.smoke") { gotoAndStop (1); }; }
Symbol 123 Button
on (rollOver) { tellTarget ("_root.smoke") { gotoAndStop ("takecandles"); }; } on (rollOut) { tellTarget ("_root.smoke") { gotoAndStop (1); }; } on (release) { _root.item_candles = "1"; a3._alpha = 0; a3.enabled = false; tellTarget ("_root.smoke") { gotoAndStop (1); }; }
Symbol 127 Button
on (rollOver) { tellTarget ("_root.smoke") { gotoAndStop ("takeflashlight"); }; } on (rollOut) { tellTarget ("_root.smoke") { gotoAndStop (1); }; } on (release) { _root.item_flashlight = "1"; a2._alpha = 0; a2.enabled = false; tellTarget ("_root.smoke") { gotoAndStop (1); }; }
Symbol 131 Button
on (rollOver) { tellTarget ("_root.smoke") { gotoAndStop ("takecarkeys"); }; } on (rollOut) { tellTarget ("_root.smoke") { gotoAndStop (1); }; } on (release) { _root.item_carkeys = "1"; a4._alpha = 0; a4.enabled = false; tellTarget ("_root.smoke") { gotoAndStop (1); }; }
Symbol 134 Button
on (rollOver) { tellTarget ("_root.smoke") { gotoAndStop ("opendoor"); }; } on (rollOut) { tellTarget ("_root.smoke") { gotoAndStop (1); }; } on (release) { if (_root.item_carkeys != "1") { _root.txt = "Hmm, and how about your CAR KEYS? How do we get to the cementary without it?"; } if (((_root.item_lighter != "1") or (_root.item_flashlight != "1")) or (_root.item_candles != "1")) { _root.txt = "Hey, you have forgotten about something. Remember - FLASHLIGHT, CANDLES and LIGHER."; } if ((((_root.item_lighter == "1") and (_root.item_flashlight == "1")) and (_root.item_candles == "1")) and (_root.item_carkeys == "1")) { tellTarget ("_root.smoke") { gotoAndStop (1); }; tellTarget ("_parent") { nextFrame(); }; } }
Symbol 137 Button
on (release) { if (_root.secret1 != 100) { _root.secret1 = 1; } }
Symbol 138 MovieClip Frame 1
_root.txt = "You're charming but... maybe it's your place... it just doesn't feel right... I'm kinda mad about creepy places... Let's go for a date on... graveyard! Please, don't forget to take FLASHLIGHT CANDLES and LIGHER. ";
Symbol 142 Button
on (release) { if (_root.secret2 != 100) { _root.secret2 = 1; } }
Symbol 148 MovieClip Frame 325
tellTarget ("_parent._parent") { nextFrame(); };
Symbol 162 Button
on (rollOver) { _root.fleyes = "1"; _root.fleyesstart = "1"; } on (rollOut, releaseOutside) { _root.fleyes = "0"; }
Symbol 165 Button
on (release) { _root.txt = "Hmm... I like you\u2019re enthusiasm! You impressed me! Let\u2019s go then!"; _root.bl = _root.bl + 1; _root.score = _root.score + 2; _root.emo = "good"; nextFrame(); }
Symbol 168 Button
on (release) { _root.txt = "Cum\u2019on! You\u2019re not a sissy, right? Let\u2019s go!"; _root.bl = _root.bl + 21; _root.score = _root.score + 0; _root.emo = "bad"; nextFrame(); }
Symbol 175 Button
on (release) { _root.txt = "Can you feel it? That wonderful gaze of dead... cold wind... wolfs howling... I can feel it with my whole body! They resting here... watching us..."; _root.bl = _root.bl + 2; _root.score = _root.score + 2; _root.emo = "good"; nextFrame(); }
Symbol 178 Button
on (release) { _root.txt = "Can you feel it? That wonderful gaze of dead... cold wind... wolfs howling... I can feel it with my whole body! They resting here... watching us..."; _root.bl = _root.bl + 20; _root.score = _root.score + 1; _root.emo = "bad"; nextFrame(); }
Symbol 182 Button
on (release) { if (_root.secret3 != 100) { _root.secret3 = 1; } }
Symbol 189 Button
on (release) { _root.txt = "Don\u2019t be rude! Anyway... just turn around... Wonderful! So peaceful... "; _root.bl = _root.bl + 27; _root.score = _root.score + 1; _root.emo = "bad"; nextFrame(); }
Symbol 192 Button
on (release) { _root.txt = "Don\u2019t worry, you\u2019ll under my protection! Just try to enjoy... It\u2019s so wonderful... so peaceful..."; _root.bl = _root.bl + 1; _root.score = _root.score + 1; _root.emo = "good"; nextFrame(); }
Symbol 199 Button
on (release) { _root.txt = "I\u2019m kinda... dead... dead inside, you know? I guess I weren\u2019t happy for long time..."; _root.bl = _root.bl - 5; _root.score = _root.score + 1; _root.emo = "good"; nextFrame(); }
Symbol 202 Button
on (release) { _root.txt = "I\u2019m kinda... dead... dead inside, you know? I guess I weren\u2019t happy for long time..."; _root.bl = _root.bl + 30; _root.score = _root.score + 3; _root.emo = "bad"; nextFrame(); }
Symbol 207 Button
on (release) { _root.txt = "I really don\u2019t like to talk about my past, ok? Stop worrying about me and let\u2019s go, that graveyard is big!"; _root.bl = _root.bl - 1; _root.score = _root.score - 0; _root.emo = "bad"; nextFrame(); }
Symbol 214 Button
on (release) { _root.txt = "That\u2019s a nice spot... We may sit here... Tell me: have you ever read any book about magic?"; _root.bl = _root.bl + 20; _root.score = _root.score + 0; _root.emo = "bad"; nextFrame(); }
Symbol 217 Button
on (release) { _root.txt = "That\u2019s a nice spot... We may sit here... Tell me: have you ever read any book about magic?"; _root.bl = _root.bl - 10; _root.score = _root.score + 1; _root.emo = "good"; nextFrame(); }
Symbol 222 Button
on (release) { _root.txt = "What a waste of time! You know, that kind of books is pure garbage! Try to read something about that sad girl and vampire boy... That\u2019s a nice book! "; _root.bl = _root.bl + 2; _root.score = _root.score + 1; _root.emo = "bad"; nextFrame(); }
Symbol 225 Button
on (release) { _root.txt = "Wise \u2013 first things go first. It`s good that you concentrate on important things... But, if you have some spare time, try to read that book about sad girl and vampire boy... "; _root.bl = _root.bl + 6; _root.score = _root.score + 2; _root.emo = "good"; nextFrame(); }
Symbol 227 Button
on (release) { _root.txt = "Just talking with you... and being here... Somehow I feel... horny. Let's go to the old, haunted mansion. Are you okay with this dark idea?"; _root.bl = _root.bl + 2; _root.score = _root.score + 1; _root.emo = "good"; nextFrame(); }
Symbol 230 Button
on (release) { _root.txt = "Just talking with you... and being here... Somehow I feel... horny. Let's go to the old, haunted mansion. Are you okay with this dark idea?"; _root.bl = _root.bl + 27; _root.score = _root.score + 0; _root.emo = "bad"; nextFrame(); }
Symbol 235 Button
on (release) { _root.txt = "I like you enthusiasm I think you gonna be lucky today if you know what I mean."; _root.bl = _root.bl - 15; _root.score = _root.score + 2; _root.emo = "good"; nextFrame(); }
Symbol 238 Button
on (release) { _root.txt = "What a lame. C`mon - this trip is gonna rock your world."; _root.bl = _root.bl + 20; _root.score = _root.score + 0; _root.emo = "bad"; nextFrame(); }
Symbol 241 Button
on (rollOver) { tellTarget ("_root.smoke") { gotoAndStop ("gotomansion"); }; } on (rollOut) { tellTarget ("_root.smoke") { gotoAndStop (1); }; } on (release) { tellTarget ("_root.smoke") { gotoAndStop (1); }; nextFrame(); }
Symbol 244 Button
on (release) { if (_root.secret4 != 100) { _root.secret4 = 1; } }
Symbol 248 Button
on (release) { _root.txt = "Just talking with you... and being here... Somehow I feel... horny. What d\u2019ya say? Do you want to do it with me? "; _root.bl = _root.bl + 2; _root.score = _root.score + 0; _root.fl = "1"; _root.emo = "bad"; nextFrame(); }
Symbol 252 Button
on (release) { _root.txt = "Gee. Are you stupid? I just have an alergy for a bright light."; _root.bl = _root.bl + 31; _root.score = _root.score + 0; _root.emo = "bad"; nextFrame(); }
Symbol 255 Button
on (release) { _root.txt = "What a nice compliment. Okay, lets don't waste any more time. Let's go further."; _root.bl = _root.bl + 0; _root.score = _root.score + 3; _root.emo = "good"; nextFrame(); }
Symbol 258 Button
on (rollOver) { tellTarget ("_root.smoke") { _root.texteo = "Enter this corridor"; gotoAndStop ("texteo"); }; } on (rollOut) { tellTarget ("_root.smoke") { gotoAndStop (1); }; } on (release) { tellTarget ("_root.smoke") { gotoAndStop (1); }; nextFrame(); }
Symbol 265 Button
on (rollOver) { tellTarget ("_root.smoke") { _root.texteo = "Move forward"; gotoAndStop ("texteo"); }; } on (rollOut) { tellTarget ("_root.smoke") { gotoAndStop (1); }; } on (release) { tellTarget ("_root.smoke") { gotoAndStop (1); }; tellTarget ("_parent") { nextFrame(); }; }
Symbol 266 Button
on (rollOver) { tellTarget ("_root.smoke") { _root.texteo = "Open door"; gotoAndStop ("texteo"); }; } on (rollOut) { tellTarget ("_root.smoke") { gotoAndStop (1); }; } on (release) { if (_root.item_crowbar != "1") { tellTarget ("_root.smoke") { gotoAndStop (1); }; _root.txt = "Hmm, it's locked."; } if (_root.item_crowbar == "1") { tellTarget ("_root.smoke") { gotoAndStop (1); }; tellTarget ("_parent") { gotoAndStop (34); }; } }
Symbol 274 Button
on (rollOver) { tellTarget ("_root.smoke") { gotoAndStop ("takecrowbar"); }; } on (rollOut) { tellTarget ("_root.smoke") { gotoAndStop (1); }; } on (release) { _root.item_crowbar = "1"; a1._alpha = 0; a1.enabled = false; tellTarget ("_root.smoke") { gotoAndStop (1); }; }
Symbol 275 Button
on (rollOver) { tellTarget ("_root.smoke") { _root.texteo = "Get back"; gotoAndStop ("texteo"); }; } on (rollOut) { tellTarget ("_root.smoke") { gotoAndStop (1); }; } on (release) { tellTarget ("_root.smoke") { gotoAndStop (1); }; tellTarget ("_parent") { gotoAndStop (17); }; }
Symbol 276 MovieClip Frame 1
if (_root.item_crowbar == "1") { a1._alpha = 0; a1.enabled = false; }
Symbol 277 Button
on (release) { _root.txt = "For sure you are not the bravest guy I met. Let's go upstairs and see what lurks in corners."; _root.bl = _root.bl + 15; _root.score = _root.score + 0; _root.emo = "bad"; nextFrame(); }
Symbol 280 Button
on (release) { _root.txt = "Thank you - you are so sweet. C'mon, let me kiss you."; _root.bl = _root.bl + 0; _root.score = _root.score + 5; _root.emo = "good"; gotoAndStop (20); }
Symbol 283 Button
on (rollOver) { tellTarget ("_root.smoke") { _root.texteo = "Go upstairs"; gotoAndStop ("texteo"); }; } on (rollOut) { tellTarget ("_root.smoke") { gotoAndStop (1); }; } on (release) { tellTarget ("_root.smoke") { gotoAndStop (1); }; gotoAndStop (21); }
Symbol 288 Button
on (rollOver) { tellTarget ("_root.smoke") { _root.texteo = "Kiss her"; gotoAndStop ("texteo"); }; } on (rollOut) { tellTarget ("_root.smoke") { gotoAndStop (1); }; } on (release) { tellTarget ("_root.smoke") { gotoAndStop (1); }; _root.txt = "Hmm, you are such a great kisser."; _root.skiss = "1"; _root.bl = _root.bl - 15; gotoAndStop (19); }
Symbol 293 Button
on (release) { _root.txt = "Really? Would you like to fuck me in this victorian bed?"; _root.bl = _root.bl + 1; _root.score = _root.score + 1; _root.emo = "good"; gotoAndStop (24); }
Symbol 295 Button
on (release) { _root.txt = "Now you really impressed me. Sure, go ahead, make romantic mood."; _root.bl = _root.bl + 0; _root.score = _root.score + 3; _root.emo = "good"; nextFrame(); }
Symbol 298 Button
on (rollOver) { tellTarget ("_root.smoke") { _root.texteo = "Light candles"; gotoAndStop ("texteo"); }; } on (rollOut) { tellTarget ("_root.smoke") { gotoAndStop (1); }; } on (release) { tellTarget ("_root.smoke") { gotoAndStop (1); }; nextFrame(); }
Symbol 301 Button
on (release) { _root.candlesburn = "1"; _root.bl = _root.bl - 21; _root.fl = "0"; nextFrame(); }
Symbol 306 Button
on (release) { _root.txt = "Just talking with you... and being here... Somehow I feel... horny. What d\u2019ya say? Do you want to do it with me? "; _root.bl = _root.bl + 3; _root.score = _root.score + 1; _root.emo = "good"; nextFrame(); }
Symbol 308 Button
on (release) { _root.txt = "Just talking with you... and being here... Somehow I feel... horny. What d\u2019ya say? Do you want to do it with me? "; _root.bl = _root.bl + 1; _root.score = _root.score + 2; _root.emo = "good"; nextFrame(); }
Symbol 318 Button
on (release) { if (_root.sss < 2) { _root.txt = "No, not right now. Try to take off a different part of my clothing."; } else { tellTarget ("_parent._parent") { nextFrame(); }; } }
Symbol 322 Button
on (release) { _root.txt = "Do you like my boobs honey?"; _root.sss = 2; shirt._alpha = 0; shirt.enabled = false; }
Symbol 326 Button
on (release) { _root.txt = "Yes, without jacket it's much more comfy."; _root.sss = 1; jacket._alpha = 0; jacket.enabled = false; jacket._x = -1000; }
Symbol 327 MovieClip Frame 1
_root.sss = 0;
Symbol 331 Button
on (release) { _root.txt = "Really? How about working over your bonner by yourself? I now that you wanted to fuck me since our first meeting. Am I right?"; _root.bl = _root.bl + 21; _root.score = _root.score + 0; _root.emo = "bad"; nextFrame(); }
Symbol 333 Button
on (release) { _root.txt = "I'm pleased to hear that. I now that you wanted to fuck me since our first meeting. Am I right?"; _root.bl = _root.bl + 1; _root.score = _root.score + 3; _root.emo = "good"; nextFrame(); }
Symbol 339 Button
on (release) { _root.txt = "And I love nerdy guys like you. Serve me like a gentleman."; _root.bl = _root.bl + 5; _root.score = _root.score + 0; _root.emo = "bad"; nextFrame(); }
Symbol 350 MovieClip Frame 25
_root.sex = _root.sex + _root.h4;
Symbol 354 MovieClip Frame 37
_root.sex = _root.sex + _root.h3;
Symbol 355 MovieClip Frame 19
_root.sex = _root.sex + _root.h2;
Symbol 356 MovieClip Frame 38
_root.sex = _root.sex + _root.h1;
Symbol 358 Button
on (rollOver) { h3._alpha = 100; } on (rollOut, release, releaseOutside) { tellTarget ("h3") { gotoAndStop (1); }; h3._alpha = 0; } on (press) { tellTarget ("h3") { play(); }; }
Symbol 359 Button
on (rollOver) { h1._alpha = 100; } on (rollOut, release, releaseOutside) { tellTarget ("h1") { gotoAndStop (1); }; h1._alpha = 0; } on (press) { tellTarget ("h1") { play(); }; }
Symbol 360 Button
on (rollOver) { h2._alpha = 100; } on (rollOut, release, releaseOutside) { tellTarget ("h2") { gotoAndStop (1); }; h2._alpha = 0; } on (press) { tellTarget ("h2") { play(); }; }
Symbol 361 Button
on (rollOver) { h4._alpha = 100; } on (rollOut, release, releaseOutside) { tellTarget ("h4") { gotoAndStop (1); }; h4._alpha = 0; } on (press) { tellTarget ("h4") { play(); }; }
Symbol 362 MovieClip Frame 1
_root.sex = 0; h1._alpha = 0; h2._alpha = 0; h3._alpha = 0; h4._alpha = 0; tellTarget ("h1") { gotoAndStop (1); }; tellTarget ("h2") { gotoAndStop (1); }; tellTarget ("h3") { gotoAndStop (1); }; tellTarget ("h4") { gotoAndStop (1); }; this.onEnterFrame = function () { if (_root.sex < 20) { _root.h1 = 5; _root.h3 = 0; _root.h4 = 0; _root.h2 = 0; } if ((_root.sex >= 20) and (_root.sex < 40)) { _root.h1 = 2; _root.h3 = 6; _root.h4 = 0; _root.h2 = 0; } if ((_root.sex >= 40) and (_root.sex < 70)) { _root.h1 = 0; _root.h3 = 2; _root.h4 = 7; _root.h2 = 0; } if (_root.sex >= 70) { _root.h1 = 0; _root.h3 = 0; _root.h4 = 2; _root.h2 = 6; } if (_root.sex >= 100) { tellTarget ("_parent") { nextFrame(); delete this.onEnterFrame; }; } };
Symbol 369 Button
on (release) { _root.txt = "Just talking with you... and being here... Somehow I feel... horny. What d\u2019ya say? Do you want to do it with me? "; _root.bl = _root.bl - 2; _root.score = _root.score + 1; _root.emo = "good"; nextFrame(); }
Symbol 371 Button
on (release) { _root.txt = "Just talking with you... and being here... Somehow I feel... horny. What d\u2019ya say? Do you want to do it with me? "; _root.bl = _root.bl + 8; _root.score = _root.score + 0; _root.emo = "bad"; gotoAndStop (31); }
Symbol 379 MovieClip Frame 14
_root.sex = _root.sex + _root.h2;
Symbol 380 MovieClip Frame 19
_root.sex = _root.sex + _root.h1;
Symbol 381 MovieClip Frame 14
_root.sex = _root.sex + _root.h3;
Symbol 382 Button
on (rollOver) { h1._alpha = 100; } on (rollOut, release, releaseOutside) { tellTarget ("h1") { gotoAndStop (1); }; h1._alpha = 0; } on (press) { tellTarget ("h1") { play(); }; }
Symbol 383 Button
on (rollOver) { h2._alpha = 100; } on (rollOut, release, releaseOutside) { tellTarget ("h2") { gotoAndStop (1); }; h2._alpha = 0; } on (press) { tellTarget ("h2") { play(); }; }
Symbol 384 Button
on (rollOver) { h3._alpha = 100; } on (rollOut, release, releaseOutside) { tellTarget ("h3") { gotoAndStop (1); }; h3._alpha = 0; } on (press) { tellTarget ("h3") { play(); }; }
Symbol 385 MovieClip Frame 1
_root.sex = 0; h1._alpha = 0; h2._alpha = 0; h3._alpha = 0; h4._alpha = 0; tellTarget ("h1") { gotoAndStop (1); }; tellTarget ("h2") { gotoAndStop (1); }; tellTarget ("h3") { gotoAndStop (1); }; tellTarget ("h4") { gotoAndStop (1); }; this.onEnterFrame = function () { if (_root.sex < 20) { _root.h1 = 5; _root.h2 = -2; _root.h3 = -10; } if ((_root.sex >= 20) and (_root.sex < 60)) { _root.h1 = 1; _root.h2 = 7; _root.h3 = -5; } if (_root.sex >= 60) { _root.h1 = 0; _root.h2 = 2; _root.h3 = 8; } if (_root.sex < 0) { _root.sex = 0; } if (_root.sex >= 100) { tellTarget ("_parent") { gotoAndStop (32); delete this.onEnterFrame; }; } };
Symbol 390 MovieClip Frame 17
_root.sex = _root.sex + h1;
Symbol 391 Button
on (rollOver) { h1._alpha = 100; } on (rollOut, release, releaseOutside) { tellTarget ("h1") { gotoAndStop (1); }; h1._alpha = 0; } on (press) { tellTarget ("h1") { play(); }; }
Symbol 392 MovieClip Frame 1
_root.sex = 0; h1._alpha = 0; h2._alpha = 0; h3._alpha = 0; h4._alpha = 0; tellTarget ("h1") { gotoAndStop (1); }; tellTarget ("h2") { gotoAndStop (1); }; tellTarget ("h3") { gotoAndStop (1); }; tellTarget ("h4") { gotoAndStop (1); }; this.onEnterFrame = function () { _root.h1 = 12; if (_root.sex >= 100) { tellTarget ("_parent") { gotoAndStop (29); delete this.onEnterFrame; }; } };
Symbol 399 MovieClip Frame 125
stop();
Symbol 403 Button
on (release) { _root.ending = 6; if (_root.ach1 == 1) { _root.ending = 7; } if ((_root.ach6 == 1) and (_root.ach8 == 1)) { _root.ending = 3; } if (_root.ach7 == 1) { _root.ending = 5; } if (_root.ach5 == 1) { _root.ending = 2; } if (((((_root.secret1 == 100) and (_root.secret2 == 100)) and (_root.secret3 == 100)) and (_root.secret4 == 100)) and (_root.secret5 == 100)) { _root.ending = 4; } gotoAndStop (57); }
Symbol 406 Button
on (rollOver) { tellTarget ("_root.smoke") { _root.texteo = "Enter room"; gotoAndStop ("texteo"); }; } on (rollOut) { tellTarget ("_root.smoke") { gotoAndStop (1); }; } on (release) { tellTarget ("_root.smoke") { gotoAndStop (1); }; tellTarget ("_parent") { nextFrame(); }; }
Symbol 412 Button
on (rollOver) { tellTarget ("_root.smoke") { _root.texteo = "Move forward"; gotoAndStop ("texteo"); }; } on (rollOut) { tellTarget ("_root.smoke") { gotoAndStop (1); }; } on (release) { tellTarget ("_root.smoke") { gotoAndStop (1); }; tellTarget ("_parent") { nextFrame(); }; }
Symbol 413 Button
on (rollOver) { tellTarget ("_root.smoke") { _root.texteo = "Move right"; gotoAndStop ("texteo"); }; } on (rollOut) { tellTarget ("_root.smoke") { gotoAndStop (1); }; } on (release) { tellTarget ("_root.smoke") { gotoAndStop (1); }; tellTarget ("_parent") { gotoAndStop (43); }; }
Symbol 424 Button
on (release) { if (_root.secret5 != 100) { _root.secret5 = 1; } }
Symbol 426 Button
on (release) { _root.txt = "Just talking with you... and being here... Somehow I feel... horny. What d\u2019ya say? Do you want to do it with me? "; _root.bl = _root.bl + 0; _root.score = _root.score + 1; _root.emo = "good"; gotoAndStop (38); }
Symbol 428 Button
on (release) { _root.txt = "Just talking with you... and being here... Somehow I feel... horny. What d\u2019ya say? Do you want to do it with me? "; _root.bl = _root.bl + 1; _root.score = _root.score + 0; _root.emo = "good"; nextFrame(); }
Symbol 431 Button
on (rollOver) { tellTarget ("_root.smoke") { _root.texteo = "Kiss her"; gotoAndStop ("texteo"); }; } on (rollOut) { tellTarget ("_root.smoke") { gotoAndStop (1); }; } on (release) { tellTarget ("_root.smoke") { gotoAndStop (1); }; _root.txt = "Hmm, you are such a great kisser."; if (_root.skiss == "1") { _root.ach5 = 1; } _root.bl = _root.bl - 15; nextFrame(); }
Symbol 434 Button
on (release) { _root.txt = "Just talking with you... and being here... Somehow I feel... horny. What d\u2019ya say? Do you want to do it with me? "; _root.bl = _root.bl + 0; _root.bl = _root.bl - 10; _root.score = _root.score + 1; _root.emo = "good"; gotoAndStop (46); }
Symbol 436 Button
on (release) { _root.txt = "Just talking with you... and being here... Somehow I feel... horny. What d\u2019ya say? Do you want to do it with me? "; _root.bl = _root.bl + 17; _root.score = _root.score + 0; _root.emo = "good"; nextFrame(); }
Symbol 440 Button
on (release) { _root.txt = "Just talking with you... and being here... Somehow I feel... horny. What d\u2019ya say? Do you want to do it with me? "; _root.bl = _root.bl + 10; _root.score = _root.score + 1; _root.emo = "good"; nextFrame(); }
Symbol 442 Button
on (release) { _root.txt = "Just talking with you... and being here... Somehow I feel... horny. What d\u2019ya say? Do you want to do it with me? "; _root.bl = _root.bl + 1; _root.score = _root.score + 0; _root.emo = "good"; gotoAndStop (46); }
Symbol 450 Button
on (release) { _root.txt = "Just talking with you... and being here... Somehow I feel... horny. What d\u2019ya say? Do you want to do it with me? "; _root.bl = _root.bl + 0; _root.score = _root.score + 1; _root.emo = "good"; gotoAndStop (46); }
Symbol 451 Button
on (release) { _root.txt = "Just talking with you... and being here... Somehow I feel... horny. What d\u2019ya say? Do you want to do it with me? "; _root.bl = _root.bl + 5; _root.score = _root.score + 0; _root.emo = "good"; nextFrame(); }
Symbol 459 Button
on (release) { _root.txt = "Hmm, sounds sexy. Please go ahead."; _root.bl = _root.bl + 2; _root.score = _root.score + 1; _root.emo = "good"; nextFrame(); }
Symbol 461 Button
on (release) { _root.txt = "Are you serious? Of course. Tear my clothes apart."; _root.bl = _root.bl + 1; gotoAndStop (45); }
Symbol 464 Button
on (release) { _root.candlesburn = "1"; _root.txt = "It's getting more romantic. Please help me take my clothes of."; _root.bl = _root.bl - 15; _root.fl = "0"; _root.ach3 = 1; nextFrame(); }
Symbol 469 Button
on (release) { _root.txt = "Just talking with you... and being here... Somehow I feel... horny. What d\u2019ya say? Do you want to do it with me? "; _root.bl = _root.bl + 0; _root.bl = _root.bl - 8; _root.score = _root.score + 1; _root.emo = "good"; nextFrame(); }
Symbol 471 Button
on (release) { _root.txt = "Just talking with you... and being here... Somehow I feel... horny. What d\u2019ya say? Do you want to do it with me? "; _root.bl = _root.bl + 7; _root.score = _root.score + 0; _root.emo = "good"; gotoAndStop (51); }
Symbol 473 MovieClip Frame 17
_root.sex = _root.sex + _root.h1;
Symbol 474 MovieClip Frame 25
_root.sex = _root.sex + _root.h2;
Symbol 475 MovieClip Frame 11
_root.sex = _root.sex + _root.h3;
Symbol 476 MovieClip Frame 19
_root.sex = _root.sex + _root.h4;
Symbol 477 Button
on (rollOver) { h1._alpha = 100; } on (rollOut, release, releaseOutside) { tellTarget ("h1") { gotoAndStop (1); }; h1._alpha = 0; } on (press) { tellTarget ("h1") { play(); }; }
Symbol 478 Button
on (rollOver) { h2._alpha = 100; } on (rollOut, release, releaseOutside) { tellTarget ("h2") { gotoAndStop (1); }; h2._alpha = 0; } on (press) { tellTarget ("h2") { play(); }; }
Symbol 479 Button
on (rollOver) { h3._alpha = 100; } on (rollOut, release, releaseOutside) { tellTarget ("h3") { gotoAndStop (1); }; h3._alpha = 0; } on (press) { tellTarget ("h3") { play(); }; }
Symbol 480 Button
on (rollOver) { h4._alpha = 100; } on (rollOut, release, releaseOutside) { tellTarget ("h4") { gotoAndStop (1); }; h4._alpha = 0; } on (press) { tellTarget ("h4") { play(); }; }
Symbol 481 MovieClip Frame 1
_root.sex = 0; h1._alpha = 0; h2._alpha = 0; h3._alpha = 0; h4._alpha = 0; tellTarget ("h1") { gotoAndStop (1); }; tellTarget ("h2") { gotoAndStop (1); }; tellTarget ("h3") { gotoAndStop (1); }; tellTarget ("h4") { gotoAndStop (1); }; this.onEnterFrame = function () { if (_root.sex < 20) { _root.h1 = 5; _root.h2 = 0; _root.h3 = 0; _root.h4 = 0; } if ((_root.sex >= 20) and (_root.sex < 40)) { _root.h1 = 2; _root.h2 = 6; _root.h3 = 0; _root.h4 = 0; } if ((_root.sex >= 40) and (_root.sex < 70)) { _root.h1 = 0; _root.h2 = 2; _root.h3 = 7; _root.h4 = 0; } if (_root.sex >= 70) { _root.h1 = 0; _root.h2 = 0; _root.h3 = 2; _root.h4 = 6; } if (_root.sex >= 100) { tellTarget ("_parent") { nextFrame(); delete this.onEnterFrame; }; } };
Symbol 484 Button
on (release) { _root.txt = "Are you serious? Of course. Tear my clothes apart."; _root.bl = _root.bl + 1; gotoAndStop (51); }
Symbol 486 Button
on (release) { _root.txt = "Are you serious? Of course. Tear my clothes apart."; _root.bl = _root.bl + 1; nextFrame(); }
Symbol 488 Button
on (release) { gotoAndStop (33); }
Symbol 500 MovieClip Frame 14
_root.sex = _root.sex + _root.h2;
Symbol 502 MovieClip Frame 25
_root.sex = _root.sex + _root.h1;
Symbol 503 Button
on (rollOver) { h1._alpha = 100; } on (rollOut, release, releaseOutside) { tellTarget ("h1") { gotoAndStop (1); }; h1._alpha = 0; } on (press) { tellTarget ("h1") { play(); }; }
Symbol 504 Button
on (rollOver) { h2._alpha = 100; } on (rollOut, release, releaseOutside) { tellTarget ("h2") { gotoAndStop (1); }; h2._alpha = 0; } on (press) { tellTarget ("h2") { play(); }; }
Symbol 505 MovieClip Frame 1
_root.sex = 0; h1._alpha = 0; h2._alpha = 0; h3._alpha = 0; h4._alpha = 0; tellTarget ("h1") { gotoAndStop (1); }; tellTarget ("h2") { gotoAndStop (1); }; tellTarget ("h3") { gotoAndStop (1); }; tellTarget ("h4") { gotoAndStop (1); }; this.onEnterFrame = function () { if (_root.sex < 40) { _root.h1 = 7; _root.h2 = 0; } if (_root.sex >= 40) { _root.h1 = 1; _root.h2 = 8; } if (_root.sex >= 100) { tellTarget ("_parent") { gotoAndStop (50); delete this.onEnterFrame; }; } };
Symbol 507 Button
on (release) { _root.txt = "Cum\u2019on! You\u2019re not a sissy, right? Let\u2019s go!"; _root.bl = _root.bl + 21; _root.score = _root.score + 0; _root.emo = "bad"; _root.ending = 7; gotoAndStop (57); }
Symbol 517 Button
on (release) { _root.ending = 1; gotoAndStop (57); }
Symbol 543 Button
on (release) { if (_root.ending == 1) { _root.ending = 78756434 /* 0x4B1BA52 */; } if (_root.ending == 2) { _root.ending = 23457672 /* 0x165EF88 */; } if (_root.ending == 3) { _root.ending = 266354 /* 0x041072 */; } if (_root.ending == 4) { _root.ending = 123123 /* 0x01E0F3 */; } if (_root.ending == 5) { _root.ending = 7465435 /* 0x71E9DB */; } if (_root.ending == 6) { _root.ending = 324324 /* 0x04F2E4 */; } if (_root.ending == 7) { _root.ending = 32234234 /* 0x1EBDAFA */; } getURL ("http://pussylight.lessonofpassion.com/index.php?ending=" + _root.ending, "_blank"); tellTarget ("_root") { gotoAndStop (2); }; }
Symbol 546 MovieClip Frame 1
_root.bl = 0; _root.se = 0; _root.score = 0; _root.fl = "0"; _root.fleyes = "0"; _root.candles = "0"; _root.fleyesstart = "0"; _root.skiss = "0"; _root.item_crowbar = "0"; _root.item_flashlight = "0"; _root.item_candles = "0"; _root.item_lighter = "0"; _root.item_carkeys = "0"; stop(); _root.black = "1"; _root.secret1 = 0; _root.secret2 = 0; _root.secret3 = 0; _root.secret4 = 0; _root.secret5 = 0; _root.ach1 = 0; _root.ach2 = 0; _root.ach3 = 0; _root.ach4 = 0; _root.ach5 = 0; _root.ach6 = 0; _root.ach7 = 0; _root.ach8 = 0; _root.ach9 = 0; _root.ach10 = 0; this.onEnterFrame = function () { bck._x = -(_xmouse / 10); bck._y = -(_ymouse / 10); bcc._x = -(_xmouse / 1); bcc._y = -(_ymouse / 8); flasha._x = 0 + _xmouse; flasha._y = 0 + _ymouse; gr._x = 500 - (_xmouse / 50); gr._y = 50 - (_ymouse / 50); mood._x = 15 + (_root.mood * 0.7); actbar._width = _root.sex * 3; if (_root.black == 1) { _root.black = 0; tellTarget ("_parent.black") { gotoAndPlay (1); }; } };
Symbol 546 MovieClip Frame 4
_root.black = "1";
Symbol 546 MovieClip Frame 5
_root.black = "1";
Symbol 546 MovieClip Frame 6
_root.black = "1";
Symbol 546 MovieClip Frame 7
_root.black = "1";
Symbol 546 MovieClip Frame 8
_root.black = "1"; if (_root.bl >= 50) { gotoAndStop (55); }
Symbol 546 MovieClip Frame 9
_root.black = "1";
Symbol 546 MovieClip Frame 10
_root.black = "1";
Symbol 546 MovieClip Frame 11
_root.black = "1";
Symbol 546 MovieClip Frame 12
_root.black = "1";
Symbol 546 MovieClip Frame 13
stop(); _root.black = "1";
Symbol 546 MovieClip Frame 14
_root.black = "1";
Symbol 546 MovieClip Frame 15
_root.black = "1";
Symbol 546 MovieClip Frame 16
_root.black = "1";
Symbol 546 MovieClip Frame 17
_root.black = "1"; _root.txt = "I feel so excited. Where do you think we should go next?";
Symbol 546 MovieClip Frame 18
_root.black = "1"; if (_root.skiss == "1") { _root.txt = "Please, let's go upstairs. I'm very eager to check this top floor."; nextFrame(); }
Symbol 546 MovieClip Frame 19
_root.black = "1";
Symbol 546 MovieClip Frame 20
_root.black = "1";
Symbol 546 MovieClip Frame 21
_root.black = "1";
Symbol 546 MovieClip Frame 22
_root.black = "1";
Symbol 546 MovieClip Frame 23
_root.black = "1"; _root.ach3 = 1;
Symbol 546 MovieClip Frame 24
_root.black = "1"; if (_root.candlesburn == 1) { flasha._alpha = 0; } else { candles._alpha = 0; }
Symbol 546 MovieClip Frame 25
_root.txt = "Okay, don't stand there as a donkey - please help me with that."; _root.black = "1";
Symbol 546 MovieClip Frame 26
_root.black = "1";
Symbol 546 MovieClip Frame 27
_root.black = "1";
Symbol 546 MovieClip Frame 28
_root.black = "1"; _root.sex = 0; if (_root.candlesburn == 1) { flasha._alpha = 0; } else { candles._alpha = 0; }
Symbol 546 MovieClip Frame 29
_root.black = "1"; _root.bl = _root.bl - 15;
Symbol 546 MovieClip Frame 30
_root.black = "1";
Symbol 546 MovieClip Frame 31
_root.black = "1"; _root.ach6 = 1;
Symbol 546 MovieClip Frame 32
_root.black = "1"; _root.ach8 = 1; _root.bl = _root.bl - 15; if (_root.candlesburn == 1) { flasha._alpha = 0; } else { candles._alpha = 0; }
Symbol 546 MovieClip Frame 33
_root.black = "1"; if (_root.fleyesstart == "0") { _root.ach2 = 1; } if (_root.bl >= 77) { _root.ach9 = 1; } if (_root.bl <= 10) { _root.ach10 = 1; } _root.fl = "0";
Symbol 546 MovieClip Frame 34
_root.black = "1"; _root.bl = _root.bl - 10; _root.ach4 = 1;
Symbol 546 MovieClip Frame 35
_root.black = "1"; if (_root.candlesburn == 1) { flasha._alpha = 0; } else { candles._alpha = 0; }
Symbol 546 MovieClip Frame 36
_root.black = "1";
Symbol 546 MovieClip Frame 37
_root.black = "1";
Symbol 546 MovieClip Frame 38
_root.txt = "Okay, don't stand there as a donkey - please help me with that."; _root.black = "1";
Symbol 546 MovieClip Frame 39
_root.black = "1";
Symbol 546 MovieClip Frame 40
_root.black = "1";
Symbol 546 MovieClip Frame 41
_root.black = "1";
Symbol 546 MovieClip Frame 42
_root.black = "1"; _root.ach8 = 1;
Symbol 546 MovieClip Frame 43
_root.black = "1"; if (_root.candlesburn == 1) { flasha._alpha = 0; } else { candles._alpha = 0; }
Symbol 546 MovieClip Frame 44
_root.black = "1";
Symbol 546 MovieClip Frame 45
_root.black = "1"; if (_root.candlesburn == 1) { flasha._alpha = 0; } else { candles._alpha = 0; }
Symbol 546 MovieClip Frame 46
_root.black = "1"; if (_root.candlesburn == 1) { flasha._alpha = 0; } else { candles._alpha = 0; }
Symbol 546 MovieClip Frame 47
_root.black = "1";
Symbol 546 MovieClip Frame 48
_root.black = "1"; _root.bl = _root.bl - 6;
Symbol 546 MovieClip Frame 49
_root.black = "1";
Symbol 546 MovieClip Frame 50
_root.black = "1"; _root.ach8 = 1;
Symbol 546 MovieClip Frame 51
_root.black = "1"; _root.ach7 = 1; if (_root.candlesburn == 1) { flasha._alpha = 0; } else { candles._alpha = 0; } if (_root.candlesburn == 1) { flasha._alpha = 0; } else { candles._alpha = 0; } if (_root.candlesburn == 1) { flasha._alpha = 0; } else { candles._alpha = 0; }
Symbol 546 MovieClip Frame 55
_root.black = "1"; _root.ach1 = 1;
Symbol 546 MovieClip Frame 56
stop(); _root.black = "1";
Symbol 546 MovieClip Frame 57
s1._alpha = _root.secret1; s2._alpha = _root.secret2; s3._alpha = _root.secret3; s4._alpha = _root.secret4; s5._alpha = _root.secret5; a1._alpha = _root.ach1 * 100; a2._alpha = _root.ach2 * 100; a3._alpha = _root.ach3 * 100; a4._alpha = _root.ach4 * 100; a5._alpha = _root.ach5 * 100; a6._alpha = _root.ach6 * 100; a7._alpha = _root.ach7 * 100; a8._alpha = _root.ach8 * 100; a9._alpha = _root.ach9 * 100; a10._alpha = _root.ach10 * 100; _root.bl = 0;
Symbol 548 MovieClip Frame 1
Mouse.hide();
Symbol 548 MovieClip Frame 30
stop();
Symbol 566 MovieClip Frame 1
this.onEnterFrame = function () { bl._width = _root.bl * 2; se._width = _root.se * 2; if (_root.bl >= 70) { _root.bltxt = "DANGER"; } else { _root.bltxt = ""; } if (_root.b < 0) { _root.bl = 0; } if (_root.bl >= 100) { _root.bl = 100; tellTarget ("_root.mf.main") { gotoAndStop ("end"); }; } if ((_root.fl == "1") and (_root.fleyes == "1")) { _root.bl = _root.bl + 1; } };
Symbol 567 Button
on (release) { tellTarget ("_root") { gotoAndStop (2); }; }
Symbol 569 Button
on (release) { _root.music = "stop"; gotoAndStop (2); }
Symbol 570 Button
on (release) { _root.music = "play"; gotoAndStop (1); }
Symbol 571 MovieClip Frame 1
if (_root.music == "stop") { gotoAndStop (2); } else { stop(); }
Symbol 573 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.secret1 == 1) { tellTarget ("_root.mf.main.secretenter") { play(); }; tellTarget ("_root.mf.main.secretenter.secret") { gotoAndStop (2); }; } if (_root.secret2 == 1) { tellTarget ("_root.mf.main.secretenter") { play(); }; tellTarget ("_root.mf.main.secretenter.secret") { gotoAndStop (3); }; } if (_root.secret3 == 1) { tellTarget ("_root.mf.main.secretenter") { play(); }; tellTarget ("_root.mf.main.secretenter.secret") { gotoAndStop (4); }; } if (_root.secret4 == 1) { tellTarget ("_root.mf.main.secretenter") { play(); }; tellTarget ("_root.mf.main.secretenter.secret") { gotoAndStop (5); }; } if (_root.secret5 == 1) { tellTarget ("_root.mf.main.secretenter") { play(); }; tellTarget ("_root.mf.main.secretenter.secret") { gotoAndStop (6); }; } };

Library Items

Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:3
Symbol 3 MovieClipUses:2Used by:73  Timeline
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:11
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:8
Symbol 8 MovieClipUses:7Used by:11
Symbol 9 FontUsed by:10 55 58 61 64
Symbol 10 TextUses:9Used by:11
Symbol 11 MovieClipUses:5 8 10Used by:Timeline
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Symbol 569 ButtonUses:45 14Used by:571
Symbol 570 ButtonUses:45 14Used by:571
Symbol 571 MovieClipUses:569 75 77 76 570 79Used by:572
Symbol 572 MovieClipUses:558 561 566 567 568 571Used by:573
Symbol 573 MovieClipUses:86 546 548 549 552 555 572Used by:Timeline

Instance Names

"smoke"Frame 1Symbol 40 MovieClip
"bx"Frame 2Symbol 83 Button
"mf"Frame 3Symbol 573 MovieClip
"bar"Symbol 24 MovieClip Frame 1Symbol 15 MovieClip
"per"Symbol 24 MovieClip Frame 1Symbol 20 MovieClip
"secret"Symbol 111 MovieClip Frame 1Symbol 110 MovieClip
"a1"Symbol 138 MovieClip Frame 1Symbol 119 Button
"a3"Symbol 138 MovieClip Frame 1Symbol 123 Button
"a2"Symbol 138 MovieClip Frame 1Symbol 127 Button
"a4"Symbol 138 MovieClip Frame 1Symbol 131 Button
"a1"Symbol 276 MovieClip Frame 1Symbol 274 Button
"pants"Symbol 327 MovieClip Frame 1Symbol 318 Button
"shirt"Symbol 327 MovieClip Frame 1Symbol 322 Button
"jacket"Symbol 327 MovieClip Frame 1Symbol 326 Button
"bck"Symbol 362 MovieClip Frame 1Symbol 342 MovieClip
"h4"Symbol 362 MovieClip Frame 1Symbol 350 MovieClip
"h3"Symbol 362 MovieClip Frame 1Symbol 354 MovieClip
"h2"Symbol 362 MovieClip Frame 1Symbol 355 MovieClip
"h1"Symbol 362 MovieClip Frame 1Symbol 356 MovieClip
"bck"Symbol 385 MovieClip Frame 1Symbol 342 MovieClip
"h2"Symbol 385 MovieClip Frame 1Symbol 379 MovieClip
"h1"Symbol 385 MovieClip Frame 1Symbol 380 MovieClip
"h3"Symbol 385 MovieClip Frame 1Symbol 381 MovieClip
"bck"Symbol 392 MovieClip Frame 1Symbol 342 MovieClip
"h1"Symbol 392 MovieClip Frame 1Symbol 390 MovieClip
"bck"Symbol 414 MovieClip Frame 1Symbol 411 MovieClip
"h1"Symbol 481 MovieClip Frame 1Symbol 473 MovieClip
"h2"Symbol 481 MovieClip Frame 1Symbol 474 MovieClip
"h3"Symbol 481 MovieClip Frame 1Symbol 475 MovieClip
"h4"Symbol 481 MovieClip Frame 1Symbol 476 MovieClip
"bck"Symbol 505 MovieClip Frame 1Symbol 491 MovieClip
"h2"Symbol 505 MovieClip Frame 1Symbol 500 MovieClip
"h1"Symbol 505 MovieClip Frame 1Symbol 502 MovieClip
"bck"Symbol 546 MovieClip Frame 1Symbol 89 MovieClip
"gr"Symbol 546 MovieClip Frame 1Symbol 92 MovieClip
"secretenter"Symbol 546 MovieClip Frame 1Symbol 111 MovieClip
"bcc"Symbol 546 MovieClip Frame 2Symbol 138 MovieClip
"bck"Symbol 546 MovieClip Frame 4Symbol 157 MovieClip
"gr"Symbol 546 MovieClip Frame 4Symbol 164 MovieClip
"gr"Symbol 546 MovieClip Frame 5Symbol 174 MovieClip
"bck"Symbol 546 MovieClip Frame 6Symbol 183 MovieClip
"gr"Symbol 546 MovieClip Frame 6Symbol 188 MovieClip
"gr"Symbol 546 MovieClip Frame 7Symbol 198 MovieClip
"gr"Symbol 546 MovieClip Frame 8Symbol 204 MovieClip
"gr"Symbol 546 MovieClip Frame 9Symbol 213 MovieClip
"gr"Symbol 546 MovieClip Frame 10Symbol 221 MovieClip
"gr"Symbol 546 MovieClip Frame 12Symbol 234 MovieClip
"bck"Symbol 546 MovieClip Frame 14Symbol 245 MovieClip
"gr"Symbol 546 MovieClip Frame 14Symbol 198 MovieClip
"flasha"Symbol 546 MovieClip Frame 15Symbol 251 MovieClip
"bck"Symbol 546 MovieClip Frame 17Symbol 267 MovieClip
"gr"Symbol 546 MovieClip Frame 17Symbol 188 MovieClip
"bck"Symbol 546 MovieClip Frame 18Symbol 276 MovieClip
"gr"Symbol 546 MovieClip Frame 18Symbol 213 MovieClip
"bck"Symbol 546 MovieClip Frame 21Symbol 292 MovieClip
"candles"Symbol 546 MovieClip Frame 23Symbol 264 MovieClip
"bck"Symbol 546 MovieClip Frame 24Symbol 305 MovieClip
"gr"Symbol 546 MovieClip Frame 24Symbol 164 MovieClip
"flasha"Symbol 546 MovieClip Frame 24Symbol 251 MovieClip
"gr"Symbol 546 MovieClip Frame 25Symbol 328 MovieClip
"gr"Symbol 546 MovieClip Frame 26Symbol 330 MovieClip
"bck"Symbol 546 MovieClip Frame 27Symbol 338 MovieClip
"bck"Symbol 546 MovieClip Frame 28Symbol 362 MovieClip
"actbar"Symbol 546 MovieClip Frame 28Symbol 366 MovieClip
"bck"Symbol 546 MovieClip Frame 29Symbol 338 MovieClip
"gr"Symbol 546 MovieClip Frame 29Symbol 330 MovieClip
"bck"Symbol 546 MovieClip Frame 30Symbol 385 MovieClip
"actbar"Symbol 546 MovieClip Frame 30Symbol 366 MovieClip
"bck"Symbol 546 MovieClip Frame 31Symbol 392 MovieClip
"bck"Symbol 546 MovieClip Frame 32Symbol 338 MovieClip
"gr"Symbol 546 MovieClip Frame 32Symbol 401 MovieClip
"bck"Symbol 546 MovieClip Frame 33Symbol 245 MovieClip
"gr"Symbol 546 MovieClip Frame 33Symbol 174 MovieClip
"bck"Symbol 546 MovieClip Frame 34Symbol 407 MovieClip
"bck"Symbol 546 MovieClip Frame 35Symbol 414 MovieClip
"bck"Symbol 546 MovieClip Frame 36Symbol 425 MovieClip
"gr"Symbol 546 MovieClip Frame 36Symbol 188 MovieClip
"gr"Symbol 546 MovieClip Frame 38Symbol 328 MovieClip
"gr"Symbol 546 MovieClip Frame 39Symbol 330 MovieClip
"gr"Symbol 546 MovieClip Frame 40Symbol 439 MovieClip
"bck"Symbol 546 MovieClip Frame 41Symbol 449 MovieClip
"bck"Symbol 546 MovieClip Frame 42Symbol 425 MovieClip
"gr"Symbol 546 MovieClip Frame 42Symbol 401 MovieClip
"bck"Symbol 546 MovieClip Frame 43Symbol 458 MovieClip
"gr"Symbol 546 MovieClip Frame 43Symbol 188 MovieClip
"gr"Symbol 546 MovieClip Frame 44Symbol 213 MovieClip
"gr"Symbol 546 MovieClip Frame 45Symbol 328 MovieClip
"candles"Symbol 546 MovieClip Frame 45Symbol 264 MovieClip
"gr"Symbol 546 MovieClip Frame 46Symbol 330 MovieClip
"actbar"Symbol 546 MovieClip Frame 47Symbol 366 MovieClip
"gr"Symbol 546 MovieClip Frame 48Symbol 439 MovieClip
"gr"Symbol 546 MovieClip Frame 50Symbol 401 MovieClip
"bck"Symbol 546 MovieClip Frame 51Symbol 505 MovieClip
"actbar"Symbol 546 MovieClip Frame 51Symbol 366 MovieClip
"bck"Symbol 546 MovieClip Frame 55Symbol 157 MovieClip
"gr"Symbol 546 MovieClip Frame 55Symbol 174 MovieClip
"bck"Symbol 546 MovieClip Frame 56Symbol 511 MovieClip
"s1"Symbol 546 MovieClip Frame 57Symbol 518 MovieClip
"s2"Symbol 546 MovieClip Frame 57Symbol 520 MovieClip
"s3"Symbol 546 MovieClip Frame 57Symbol 521 MovieClip
"s4"Symbol 546 MovieClip Frame 57Symbol 522 MovieClip
"s5"Symbol 546 MovieClip Frame 57Symbol 523 MovieClip
"a1"Symbol 546 MovieClip Frame 57Symbol 525 MovieClip
"a2"Symbol 546 MovieClip Frame 57Symbol 526 MovieClip
"a3"Symbol 546 MovieClip Frame 57Symbol 528 MovieClip
"a4"Symbol 546 MovieClip Frame 57Symbol 530 MovieClip
"a5"Symbol 546 MovieClip Frame 57Symbol 532 MovieClip
"a6"Symbol 546 MovieClip Frame 57Symbol 534 MovieClip
"a7"Symbol 546 MovieClip Frame 57Symbol 536 MovieClip
"a8"Symbol 546 MovieClip Frame 57Symbol 538 MovieClip
"a9"Symbol 546 MovieClip Frame 57Symbol 540 MovieClip
"a10"Symbol 546 MovieClip Frame 57Symbol 542 MovieClip
"bl"Symbol 566 MovieClip Frame 1Symbol 366 MovieClip
"main"Symbol 573 MovieClip Frame 1Symbol 546 MovieClip
"black"Symbol 573 MovieClip Frame 1Symbol 548 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"loaded"Symbol 24 MovieClip Frame 3
"takeflashlight"Symbol 40 MovieClip Frame 2
"takelighter"Symbol 40 MovieClip Frame 3
"takecandles"Symbol 40 MovieClip Frame 4
"opendoor"Symbol 40 MovieClip Frame 5
"takecarkeys"Symbol 40 MovieClip Frame 6
"takecrowbar"Symbol 40 MovieClip Frame 7
"gotomansion"Symbol 40 MovieClip Frame 8
"texteo"Symbol 40 MovieClip Frame 9
"end"Symbol 546 MovieClip Frame 56

Dynamic Text Variables

_root.percentSymbol 19 EditableText"25%"
_root.texteoSymbol 39 EditableText"enter this corriod"
_root.txtSymbol 135 EditableText"I want you to take me on a date to a graveyard. Don't forger about creepy mood and take FLASHLIGHT, CANDLES and LIGtHER with you."
_root.txtSymbol 177 EditableText"Hmm… I like you’re enthusiasm! You impressed me! Let’s go then!"
_root.txtSymbol 191 EditableText"Hmm… I like you’re enthusiasm! You impressed me! Let’s go then!"
_root.txtSymbol 201 EditableText"Hmm… I like you’re enthusiasm! You impressed me! Let’s go then!"
_root.txtSymbol 206 EditableText"Hmm… I like you’re enthusiasm! You impressed me! Let’s go then!"
_root.txtSymbol 216 EditableText"Hmm… I like you’re enthusiasm! You impressed me! Let’s go then!"
_root.txtSymbol 224 EditableText"Hmm… I like you’re enthusiasm! You impressed me! Let’s go then!"
_root.txtSymbol 229 EditableText"Hmm… I like you’re enthusiasm! You impressed me! Let’s go then!"
_root.txtSymbol 237 EditableText"Hmm… I like you’re enthusiasm! You impressed me! Let’s go then!"
_root.txtSymbol 257 EditableText"Hmm… I like you’re enthusiasm! You impressed me! Let’s go then!"
_root.txtSymbol 268 EditableText"Hmm… I like you’re enthusiasm! You impressed me! Let’s go then!"
_root.txtSymbol 282 EditableText"Hmm… I like you’re enthusiasm! You impressed me! Let’s go then!"
_root.txtSymbol 329 EditableText"Hmm… I like you’re enthusiasm! You impressed me! Let’s go then!"
_root.txtSymbol 341 EditableText"Hmm… I like you’re enthusiasm! You impressed me! Let’s go then!"
_root.txtSymbol 433 EditableText"Hmm… I like you’re enthusiasm! You impressed me! Let’s go then!"
_root.txtSymbol 467 EditableText"Hmm… I like you’re enthusiasm! You impressed me! Let’s go then!"
_root.bltxtSymbol 563 EditableText"danger"




http://swfchan.com/19/92991/info.shtml
Created: 27/3 -2019 04:29:02 Last modified: 27/3 -2019 04:29:02 Server time: 22/12 -2024 08:30:48