Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2CircleDef extends b2ShapeDef {
public var localPosition:b2Vec2;
public var radius:Number;
public function b2CircleDef(){
localPosition = new b2Vec2(0, 0);
super();
type = b2Shape.e_circleShape;
radius = 1;
}
}
}//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2CircleShape extends b2Shape {
public var m_radius:Number;
public var m_localPosition:b2Vec2;
public function b2CircleShape(_arg1:b2ShapeDef){
var _local2:b2CircleDef;
m_localPosition = new b2Vec2();
super(_arg1);
_local2 = (_arg1 as b2CircleDef);
m_type = e_circleShape;
m_localPosition.SetV(_local2.localPosition);
m_radius = _local2.radius;
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
_local3 = _arg1.R;
_local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
_local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_local4 = (_arg2.x - _local4);
_local5 = (_arg2.y - _local5);
return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius)));
}
public function GetLocalPosition():b2Vec2{
return (m_localPosition);
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local6:b2Mat22;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local6 = _arg1.R;
_local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y)));
_local8 = (_arg1.position.x + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y)));
_local9 = (_arg4.p1.x - _local7);
_local10 = (_arg4.p1.y - _local8);
_local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius));
if (_local11 < 0){
return (false);
};
_local12 = (_arg4.p2.x - _arg4.p1.x);
_local13 = (_arg4.p2.y - _arg4.p1.y);
_local14 = ((_local9 * _local12) + (_local10 * _local13));
_local15 = ((_local12 * _local12) + (_local13 * _local13));
_local16 = ((_local14 * _local14) - (_local15 * _local11));
if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){
return (false);
};
_local17 = -((_local14 + Math.sqrt(_local16)));
if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){
_local17 = (_local17 / _local15);
_arg2[0] = _local17;
_arg3.x = (_local9 + (_local17 * _local12));
_arg3.y = (_local10 + (_local17 * _local13));
_arg3.Normalize();
return (true);
};
return (false);
}
override public function ComputeMass(_arg1:b2MassData):void{
_arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius);
_arg1.center.SetV(m_localPosition);
_arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y))));
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local4 = _arg2.R;
_local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
_local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_local4 = _arg3.R;
_local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
_local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius));
_arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius));
}
public function GetRadius():Number{
return (m_radius);
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:Number;
var _local3:Number;
_local2 = (m_localPosition.x - _arg1.x);
_local3 = (m_localPosition.y - _arg1.y);
_local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3)));
m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
_local3 = _arg2.R;
_local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
_local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius));
_arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius));
}
}
}//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData)
package Box2D.Collision.Shapes {
public class b2FilterData {
public var maskBits:uint;// = 0xFFFF
public var groupIndex:int;// = 0
public var categoryBits:uint;// = 1
public function b2FilterData(){
categoryBits = 1;
maskBits = 0xFFFF;
groupIndex = 0;
super();
}
public function Copy():b2FilterData{
var _local1:b2FilterData;
_local1 = new b2FilterData();
_local1.categoryBits = categoryBits;
_local1.maskBits = maskBits;
_local1.groupIndex = groupIndex;
return (_local1);
}
}
}//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2MassData {
public var mass:Number;// = 0
public var center:b2Vec2;
public var I:Number;// = 0
public function b2MassData(){
mass = 0;
center = new b2Vec2(0, 0);
I = 0;
super();
}
}
}//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PolygonDef extends b2ShapeDef {
public var vertexCount:int;
public var vertices:Array;
private static var s_mat:b2Mat22 = new b2Mat22();
public function b2PolygonDef(){
var _local1:int;
vertices = new Array(b2Settings.b2_maxPolygonVertices);
super();
type = b2Shape.e_polygonShape;
vertexCount = 0;
_local1 = 0;
while (_local1 < b2Settings.b2_maxPolygonVertices) {
vertices[_local1] = new b2Vec2();
_local1++;
};
}
public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{
var _local5:b2Vec2;
var _local6:b2Mat22;
var _local7:int;
vertexCount = 4;
vertices[0].Set(-(_arg1), -(_arg2));
vertices[1].Set(_arg1, -(_arg2));
vertices[2].Set(_arg1, _arg2);
vertices[3].Set(-(_arg1), _arg2);
if (_arg3){
_local5 = _arg3;
_local6 = s_mat;
_local6.Set(_arg4);
_local7 = 0;
while (_local7 < vertexCount) {
_arg3 = vertices[_local7];
_arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y)));
_arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y)));
_arg3.x = _arg1;
_local7++;
};
};
}
public function SetAsBox(_arg1:Number, _arg2:Number):void{
vertexCount = 4;
vertices[0].Set(-(_arg1), -(_arg2));
vertices[1].Set(_arg1, -(_arg2));
vertices[2].Set(_arg1, _arg2);
vertices[3].Set(-(_arg1), _arg2);
}
}
}//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolygonShape extends b2Shape {
public var m_vertices:Array;
public var m_normals:Array;
private var s_supportVec:b2Vec2;
public var m_obb:b2OBB;
public var m_coreVertices:Array;
public var m_centroid:b2Vec2;
public var m_vertexCount:int;
private static var s_computeMat:b2Mat22 = new b2Mat22();
private static var s_sweptAABB1:b2AABB = new b2AABB();
private static var s_sweptAABB2:b2AABB = new b2AABB();
public function b2PolygonShape(_arg1:b2ShapeDef){
var _local2:b2PolygonDef;
var _local3:int;
var _local4:int;
var _local5:int;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
s_supportVec = new b2Vec2();
m_obb = new b2OBB();
m_vertices = new Array(b2Settings.b2_maxPolygonVertices);
m_normals = new Array(b2Settings.b2_maxPolygonVertices);
m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices);
super(_arg1);
m_type = e_polygonShape;
_local2 = (_arg1 as b2PolygonDef);
m_vertexCount = _local2.vertexCount;
_local4 = _local3;
_local5 = _local3;
_local3 = 0;
while (_local3 < m_vertexCount) {
m_vertices[_local3] = _local2.vertices[_local3].Copy();
_local3++;
};
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = _local3;
_local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0;
_local6 = (m_vertices[_local5].x - m_vertices[_local4].x);
_local7 = (m_vertices[_local5].y - m_vertices[_local4].y);
_local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7)));
m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8));
_local3++;
};
m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount);
ComputeOBB(m_obb, m_vertices, m_vertexCount);
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1);
_local5 = _local3;
_local9 = m_normals[_local4].x;
_local10 = m_normals[_local4].y;
_local11 = m_normals[_local5].x;
_local12 = m_normals[_local5].y;
_local13 = (m_vertices[_local3].x - m_centroid.x);
_local14 = (m_vertices[_local3].y - m_centroid.y);
_local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop);
_local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop);
_local17 = (1 / ((_local9 * _local12) - (_local10 * _local11)));
m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y));
_local3++;
};
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Vec2;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:int;
var _local10:Number;
_local4 = _arg1.R;
_local5 = (_arg2.x - _arg1.position.x);
_local6 = (_arg2.y - _arg1.position.y);
_local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y));
_local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y));
_local9 = 0;
while (_local9 < m_vertexCount) {
_local3 = m_vertices[_local9];
_local5 = (_local7 - _local3.x);
_local6 = (_local8 - _local3.y);
_local3 = m_normals[_local9];
_local10 = ((_local3.x * _local5) + (_local3.y * _local6));
if (_local10 > 0){
return (false);
};
_local9++;
};
return (true);
}
public function GetCoreVertices():Array{
return (m_coreVertices);
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:int;
var _local20:Number;
var _local21:Number;
_local6 = 0;
_local7 = _arg5;
_local8 = (_arg4.p1.x - _arg1.position.x);
_local9 = (_arg4.p1.y - _arg1.position.y);
_local10 = _arg1.R;
_local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
_local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
_local8 = (_arg4.p2.x - _arg1.position.x);
_local9 = (_arg4.p2.y - _arg1.position.y);
_local10 = _arg1.R;
_local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
_local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
_local16 = (_local14 - _local12);
_local17 = (_local15 - _local13);
_local18 = -1;
_local19 = 0;
while (_local19 < m_vertexCount) {
_local11 = m_vertices[_local19];
_local8 = (_local11.x - _local12);
_local9 = (_local11.y - _local13);
_local11 = m_normals[_local19];
_local20 = ((_local11.x * _local8) + (_local11.y * _local9));
_local21 = ((_local11.x * _local16) + (_local11.y * _local17));
if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){
_local6 = (_local20 / _local21);
_local18 = _local19;
} else {
if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){
_local7 = (_local20 / _local21);
};
};
if (_local7 < _local6){
return (false);
};
_local19++;
};
if (_local18 >= 0){
_arg2[0] = _local6;
_local10 = _arg1.R;
_local11 = m_normals[_local18];
_arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
return (true);
};
return (false);
}
public function GetCentroid():b2Vec2{
return (m_centroid);
}
override public function ComputeMass(_arg1:b2MassData):void{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:int;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
_local2 = 0;
_local3 = 0;
_local4 = 0;
_local5 = 0;
_local6 = 0;
_local7 = 0;
_local8 = (1 / 3);
_local9 = 0;
while (_local9 < m_vertexCount) {
_local10 = m_vertices[_local9];
_local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0];
_local12 = (_local10.x - _local6);
_local13 = (_local10.y - _local7);
_local14 = (_local11.x - _local6);
_local15 = (_local11.y - _local7);
_local16 = ((_local12 * _local15) - (_local13 * _local14));
_local17 = (0.5 * _local16);
_local4 = (_local4 + _local17);
_local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x)));
_local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y)));
_local18 = _local6;
_local19 = _local7;
_local20 = _local12;
_local21 = _local13;
_local22 = _local14;
_local23 = _local15;
_local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18));
_local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19));
_local5 = (_local5 + (_local16 * (_local24 + _local25)));
_local9++;
};
_arg1.mass = (m_density * _local4);
_local2 = (_local2 * (1 / _local4));
_local3 = (_local3 * (1 / _local4));
_arg1.center.Set(_local2, _local3);
_arg1.I = (m_density * _local5);
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:b2Vec2;
var _local5:b2Mat22;
var _local6:Number;
var _local7:Number;
var _local8:int;
var _local9:Number;
var _local10:int;
var _local11:Number;
_local5 = _arg1.R;
_local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y));
_local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y));
_local8 = 0;
_local4 = m_coreVertices[0];
_local9 = ((_local4.x * _local6) + (_local4.y * _local7));
_local10 = 1;
while (_local10 < m_vertexCount) {
_local4 = m_coreVertices[_local10];
_local11 = ((_local4.x * _local6) + (_local4.y * _local7));
if (_local11 > _local9){
_local8 = _local10;
_local9 = _local11;
};
_local10++;
};
_local5 = _arg1.R;
_local4 = m_coreVertices[_local8];
s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y)));
s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y)));
return (s_supportVec);
}
public function GetVertexCount():int{
return (m_vertexCount);
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2AABB;
var _local5:b2AABB;
_local4 = s_sweptAABB1;
_local5 = s_sweptAABB2;
ComputeAABB(_local4, _arg2);
ComputeAABB(_local5, _arg3);
_arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y);
_arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y);
}
public function GetVertices():Array{
return (m_vertices);
}
public function GetNormals():Array{
return (m_normals);
}
public function GetOBB():b2OBB{
return (m_obb);
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_coreVertices[0]));
}
public function Centroid(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_centroid));
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:b2Vec2;
var _local3:int;
var _local4:Number;
var _local5:Number;
m_sweepRadius = 0;
_local3 = 0;
while (_local3 < m_vertexCount) {
_local2 = m_coreVertices[_local3];
_local4 = (_local2.x - _arg1.x);
_local5 = (_local2.y - _arg1.y);
_local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5)));
if (_local4 > m_sweepRadius){
m_sweepRadius = _local4;
};
_local3++;
};
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:b2Mat22;
var _local6:b2Mat22;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
_local5 = s_computeMat;
_local3 = _arg2.R;
_local4 = m_obb.R.col1;
_local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local4 = m_obb.R.col2;
_local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local5.Abs();
_local6 = _local5;
_local4 = m_obb.extents;
_local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y));
_local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y));
_local3 = _arg2.R;
_local4 = m_obb.center;
_local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)));
_local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)));
_arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8));
_arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8));
}
public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:int;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local3 = new b2Vec2();
_local4 = 0;
_local5 = 0;
_local6 = 0;
_local7 = (1 / 3);
_local8 = 0;
while (_local8 < _arg2) {
_local9 = _arg1[_local8];
_local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0];
_local11 = (_local9.x - _local5);
_local12 = (_local9.y - _local6);
_local13 = (_local10.x - _local5);
_local14 = (_local10.y - _local6);
_local15 = ((_local11 * _local14) - (_local12 * _local13));
_local16 = (0.5 * _local15);
_local4 = (_local4 + _local16);
_local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x)));
_local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y)));
_local8++;
};
_local3.x = (_local3.x * (1 / _local4));
_local3.y = (_local3.y * (1 / _local4));
return (_local3);
}
public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{
var _local4:int;
var _local5:Array;
var _local6:Number;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:b2Mat22;
_local5 = new Array((b2Settings.b2_maxPolygonVertices + 1));
_local4 = 0;
while (_local4 < _arg3) {
_local5[_local4] = _arg2[_local4];
_local4++;
};
_local5[_arg3] = _local5[0];
_local6 = Number.MAX_VALUE;
_local4 = 1;
while (_local4 <= _arg3) {
_local7 = _local5[int((_local4 - 1))];
_local8 = (_local5[_local4].x - _local7.x);
_local9 = (_local5[_local4].y - _local7.y);
_local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local8 = (_local8 / _local10);
_local9 = (_local9 / _local10);
_local11 = -(_local9);
_local12 = _local8;
_local13 = Number.MAX_VALUE;
_local14 = Number.MAX_VALUE;
_local15 = -(Number.MAX_VALUE);
_local16 = -(Number.MAX_VALUE);
_local17 = 0;
while (_local17 < _arg3) {
_local19 = (_local5[_local17].x - _local7.x);
_local20 = (_local5[_local17].y - _local7.y);
_local21 = ((_local8 * _local19) + (_local9 * _local20));
_local22 = ((_local11 * _local19) + (_local12 * _local20));
if (_local21 < _local13){
_local13 = _local21;
};
if (_local22 < _local14){
_local14 = _local22;
};
if (_local21 > _local15){
_local15 = _local21;
};
if (_local22 > _local16){
_local16 = _local22;
};
_local17++;
};
_local18 = ((_local15 - _local13) * (_local16 - _local14));
if (_local18 < (0.95 * _local6)){
_local6 = _local18;
_arg1.R.col1.x = _local8;
_arg1.R.col1.y = _local9;
_arg1.R.col2.x = _local11;
_arg1.R.col2.y = _local12;
_local23 = (0.5 * (_local13 + _local15));
_local24 = (0.5 * (_local14 + _local16));
_local25 = _arg1.R;
_arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24)));
_arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24)));
_arg1.extents.x = (0.5 * (_local15 - _local13));
_arg1.extents.y = (0.5 * (_local16 - _local14));
};
_local4++;
};
}
}
}//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
public class b2Shape {
public var m_type:int;
public var m_sweepRadius:Number;
public var m_density:Number;
public var m_filter:b2FilterData;
public var m_friction:Number;
public var m_next:b2Shape;
public var m_restitution:Number;
public var m_userData;
public var m_isSensor:Boolean;
public var m_proxyId:uint;
public var m_body:b2Body;
public static const e_polygonShape:int = 1;
public static const e_unknownShape:int = -1;
public static const e_circleShape:int = 0;
public static const e_shapeTypeCount:int = 2;
private static var s_resetAABB:b2AABB = new b2AABB();
private static var s_syncAABB:b2AABB = new b2AABB();
private static var s_proxyAABB:b2AABB = new b2AABB();
public function b2Shape(_arg1:b2ShapeDef){
m_userData = _arg1.userData;
m_friction = _arg1.friction;
m_restitution = _arg1.restitution;
m_density = _arg1.density;
m_body = null;
m_sweepRadius = 0;
m_next = null;
m_proxyId = b2Pair.b2_nullProxy;
m_filter = _arg1.filter.Copy();
m_isSensor = _arg1.isSensor;
}
public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
return (false);
}
public function GetSweepRadius():Number{
return (m_sweepRadius);
}
public function GetNext():b2Shape{
return (m_next);
}
public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
}
public function GetType():int{
return (m_type);
}
public function GetRestitution():Number{
return (m_restitution);
}
public function GetFriction():Number{
return (m_friction);
}
public function GetFilterData():b2FilterData{
return (m_filter.Copy());
}
public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
return (false);
}
public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
var _local3:b2AABB;
var _local4:Boolean;
if (m_proxyId == b2Pair.b2_nullProxy){
return;
};
_arg1.DestroyProxy(m_proxyId);
_local3 = s_resetAABB;
ComputeAABB(_local3, _arg2);
_local4 = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function SetFilterData(_arg1:b2FilterData):void{
m_filter = _arg1.Copy();
}
public function GetUserData(){
return (m_userData);
}
public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{
var _local4:b2AABB;
if (m_proxyId == b2Pair.b2_nullProxy){
return (false);
};
_local4 = s_syncAABB;
ComputeSweptAABB(_local4, _arg2, _arg3);
if (_arg1.InRange(_local4)){
_arg1.MoveProxy(m_proxyId, _local4);
return (true);
};
return (false);
}
public function ComputeMass(_arg1:b2MassData):void{
}
public function IsSensor():Boolean{
return (m_isSensor);
}
public function DestroyProxy(_arg1:b2BroadPhase):void{
if (m_proxyId != b2Pair.b2_nullProxy){
_arg1.DestroyProxy(m_proxyId);
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function UpdateSweepRadius(_arg1:b2Vec2):void{
}
public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
}
public function GetBody():b2Body{
return (m_body);
}
public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
var _local3:b2AABB;
var _local4:Boolean;
_local3 = s_proxyAABB;
ComputeAABB(_local3, _arg2);
_local4 = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public static function Destroy(_arg1:b2Shape, _arg2):void{
}
public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{
switch (_arg1.type){
case e_circleShape:
return (new b2CircleShape(_arg1));
case e_polygonShape:
return (new b2PolygonShape(_arg1));
default:
return (null);
};
}
}
}//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef)
package Box2D.Collision.Shapes {
public class b2ShapeDef {
public var isSensor:Boolean;// = false
public var density:Number;// = 0
public var type:int;// = -1
public var restitution:Number;// = 0
public var userData;// = null
public var filter:b2FilterData;
public var friction:Number;// = 0.2
public function b2ShapeDef(){
type = b2Shape.e_unknownShape;
userData = null;
friction = 0.2;
restitution = 0;
density = 0;
isSensor = false;
filter = new b2FilterData();
super();
}
}
}//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2AABB {
public var upperBound:b2Vec2;
public var lowerBound:b2Vec2;
public function b2AABB(){
lowerBound = new b2Vec2();
upperBound = new b2Vec2();
super();
}
public function IsValid():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:Boolean;
_local1 = (upperBound.x - lowerBound.x);
_local2 = (upperBound.y - lowerBound.y);
_local3 = (((_local1 >= 0)) && ((_local2 >= 0)));
_local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid()));
return (_local3);
}
}
}//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound)
package Box2D.Collision {
public class b2Bound {
public var proxyId:uint;
public var stabbingCount:uint;
public var value:uint;
public function Swap(_arg1:b2Bound):void{
var _local2:uint;
var _local3:uint;
var _local4:uint;
_local2 = value;
_local3 = proxyId;
_local4 = stabbingCount;
value = _arg1.value;
proxyId = _arg1.proxyId;
stabbingCount = _arg1.stabbingCount;
_arg1.value = _local2;
_arg1.proxyId = _local3;
_arg1.stabbingCount = _local4;
}
public function IsLower():Boolean{
return (((value & 1) == 0));
}
public function IsUpper():Boolean{
return (((value & 1) == 1));
}
}
}//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues)
package Box2D.Collision {
public class b2BoundValues {
public var lowerValues:Array;
public var upperValues:Array;
public function b2BoundValues(){
lowerValues = [0, 0];
upperValues = [0, 0];
super();
}
}
}//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2BroadPhase {
public var m_quantizationFactor:b2Vec2;
public var m_worldAABB:b2AABB;
public var m_bounds:Array;
public var m_freeProxy:uint;
public var m_proxyCount:int;
public var m_proxyPool:Array;
public var m_queryResultCount:int;
public var m_pairManager:b2PairManager;
public var m_timeStamp:uint;
public var m_queryResults:Array;
public static const b2_nullEdge:uint = b2Settings.USHRT_MAX;
public static const b2_invalid:uint = b2Settings.USHRT_MAX;
public static var s_validate:Boolean = false;
public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){
var _local3:int;
var _local4:Number;
var _local5:Number;
var _local6:b2Proxy;
var _local7:int;
m_pairManager = new b2PairManager();
m_proxyPool = new Array(b2Settings.b2_maxPairs);
m_bounds = new Array((2 * b2Settings.b2_maxProxies));
m_queryResults = new Array(b2Settings.b2_maxProxies);
m_quantizationFactor = new b2Vec2();
super();
m_pairManager.Initialize(this, _arg2);
m_worldAABB = _arg1;
m_proxyCount = 0;
_local3 = 0;
while (_local3 < b2Settings.b2_maxProxies) {
m_queryResults[_local3] = 0;
_local3++;
};
m_bounds = new Array(2);
_local3 = 0;
while (_local3 < 2) {
m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies));
_local7 = 0;
while (_local7 < (2 * b2Settings.b2_maxProxies)) {
m_bounds[_local3][_local7] = new b2Bound();
_local7++;
};
_local3++;
};
_local4 = (_arg1.upperBound.x - _arg1.lowerBound.x);
_local5 = (_arg1.upperBound.y - _arg1.lowerBound.y);
m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4);
m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5);
_local3 = 0;
while (_local3 < (b2Settings.b2_maxProxies - 1)) {
_local6 = new b2Proxy();
m_proxyPool[_local3] = _local6;
_local6.SetNext((_local3 + 1));
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
_local3++;
};
_local6 = new b2Proxy();
m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6;
_local6.SetNext(b2Pair.b2_nullProxy);
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
m_freeProxy = 0;
m_timeStamp = 1;
m_queryResultCount = 0;
}
public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{
var _local4:Array;
var _local5:Array;
var _local6:uint;
var _local7:uint;
var _local8:Array;
var _local9:Array;
var _local10:int;
var _local11:int;
var _local12:b2Proxy;
_local4 = new Array();
_local5 = new Array();
ComputeBounds(_local4, _local5, _arg1);
_local8 = [_local6];
_local9 = [_local7];
Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0);
Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1);
_local10 = 0;
_local11 = 0;
while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) {
_local12 = m_proxyPool[m_queryResults[_local11]];
_arg2[_local11] = _local12.userData;
_local11++;
_local10++;
};
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local10);
}
public function Commit():void{
m_pairManager.Commit();
}
public function GetProxy(_arg1:int):b2Proxy{
var _local2:b2Proxy;
_local2 = m_proxyPool[_arg1];
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){
return (null);
};
return (_local2);
}
private function IncrementTimeStamp():void{
var _local1:uint;
if (m_timeStamp == b2Settings.USHRT_MAX){
_local1 = 0;
while (_local1 < b2Settings.b2_maxProxies) {
(m_proxyPool[_local1] as b2Proxy).timeStamp = 0;
_local1++;
};
m_timeStamp = 1;
} else {
m_timeStamp++;
};
}
private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{
var _local8:uint;
var _local9:uint;
var _local10:b2Bound;
var _local11:uint;
var _local12:int;
var _local13:int;
var _local14:b2Proxy;
_local8 = BinarySearch(_arg5, _arg6, _arg3);
_local9 = BinarySearch(_arg5, _arg6, _arg4);
_local11 = _local8;
while (_local11 < _local9) {
_local10 = _arg5[_local11];
if (_local10.IsLower()){
IncrementOverlapCount(_local10.proxyId);
};
_local11++;
};
if (_local8 > 0){
_local12 = (_local8 - 1);
_local10 = _arg5[_local12];
_local13 = _local10.stabbingCount;
while (_local13) {
_local10 = _arg5[_local12];
if (_local10.IsLower()){
_local14 = m_proxyPool[_local10.proxyId];
if (_local8 <= _local14.upperBounds[_arg7]){
IncrementOverlapCount(_local10.proxyId);
_local13--;
};
};
_local12--;
};
};
_arg1[0] = _local8;
_arg2[0] = _local9;
}
private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{
var _local3:int;
var _local4:Array;
var _local5:b2Bound;
var _local6:b2Bound;
_local3 = 0;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
_local5 = _local4[_arg1.lowerBounds[_local3]];
_local6 = _local4[_arg2.upperBounds[_local3]];
if (_local5.value > _local6.value){
return (false);
};
_local5 = _local4[_arg1.upperBounds[_local3]];
_local6 = _local4[_arg2.lowerBounds[_local3]];
if (_local5.value < _local6.value){
return (false);
};
_local3++;
};
return (true);
}
private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
_local4 = _arg3.lowerBound.x;
_local5 = _arg3.lowerBound.y;
_local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x);
_local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y);
_local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x);
_local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y);
_local6 = _arg3.upperBound.x;
_local7 = _arg3.upperBound.y;
_local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x);
_local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y);
_local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x);
_local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y);
_arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1));
_arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1);
_arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1));
_arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1);
}
public function CreateProxy(_arg1:b2AABB, _arg2):uint{
var _local3:uint;
var _local4:b2Proxy;
var _local5:uint;
var _local6:uint;
var _local7:Array;
var _local8:Array;
var _local9:int;
var _local10:int;
var _local11:Array;
var _local12:uint;
var _local13:uint;
var _local14:Array;
var _local15:Array;
var _local16:Array;
var _local17:int;
var _local18:int;
var _local19:b2Bound;
var _local20:b2Bound;
var _local21:b2Bound;
var _local22:int;
var _local23:b2Proxy;
_local5 = m_freeProxy;
_local4 = m_proxyPool[_local5];
m_freeProxy = _local4.GetNext();
_local4.overlapCount = 0;
_local4.userData = _arg2;
_local6 = (2 * m_proxyCount);
_local7 = new Array();
_local8 = new Array();
ComputeBounds(_local7, _local8, _arg1);
_local9 = 0;
while (_local9 < 2) {
_local11 = m_bounds[_local9];
_local14 = [_local12];
_local15 = [_local13];
Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9);
_local12 = _local14[0];
_local13 = _local15[0];
_local16 = new Array();
_local18 = (_local6 - _local13);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[int((_local13 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local22 = (_local13 + 2);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[int((_local22 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local16 = new Array();
_local18 = (_local13 - _local12);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[int((_local12 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local22 = (_local12 + 1);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[int((_local22 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local13++;
_local19 = _local11[_local12];
_local20 = _local11[_local13];
_local19.value = _local7[_local9];
_local19.proxyId = _local5;
_local20.value = _local8[_local9];
_local20.proxyId = _local5;
_local21 = _local11[int((_local12 - 1))];
_local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount;
_local21 = _local11[int((_local13 - 1))];
_local20.stabbingCount = _local21.stabbingCount;
_local3 = _local12;
while (_local3 < _local13) {
_local21 = _local11[_local3];
_local21.stabbingCount++;
_local3++;
};
_local3 = _local12;
while (_local3 < (_local6 + 2)) {
_local19 = _local11[_local3];
_local23 = m_proxyPool[_local19.proxyId];
if (_local19.IsLower()){
_local23.lowerBounds[_local9] = _local3;
} else {
_local23.upperBounds[_local9] = _local3;
};
_local3++;
};
_local9++;
};
m_proxyCount++;
_local10 = 0;
while (_local10 < m_queryResultCount) {
m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]);
_local10++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local5);
}
public function DestroyProxy(_arg1:uint):void{
var _local2:b2Bound;
var _local3:b2Bound;
var _local4:b2Proxy;
var _local5:int;
var _local6:int;
var _local7:int;
var _local8:Array;
var _local9:uint;
var _local10:uint;
var _local11:uint;
var _local12:uint;
var _local13:Array;
var _local14:int;
var _local15:int;
var _local16:int;
var _local17:uint;
var _local18:int;
var _local19:b2Proxy;
_local4 = m_proxyPool[_arg1];
_local5 = (2 * m_proxyCount);
_local6 = 0;
while (_local6 < 2) {
_local8 = m_bounds[_local6];
_local9 = _local4.lowerBounds[_local6];
_local10 = _local4.upperBounds[_local6];
_local2 = _local8[_local9];
_local11 = _local2.value;
_local3 = _local8[_local10];
_local12 = _local3.value;
_local13 = new Array();
_local15 = ((_local10 - _local9) - 1);
_local14 = 0;
while (_local14 < _local15) {
_local13[_local14] = new b2Bound();
_local2 = _local13[_local14];
_local3 = _local8[int(((_local9 + 1) + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = _local13.length;
_local16 = _local9;
_local14 = 0;
while (_local14 < _local15) {
_local3 = _local13[_local14];
_local2 = _local8[int((_local16 + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local13 = new Array();
_local15 = ((_local5 - _local10) - 1);
_local14 = 0;
while (_local14 < _local15) {
_local13[_local14] = new b2Bound();
_local2 = _local13[_local14];
_local3 = _local8[int(((_local10 + 1) + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = _local13.length;
_local16 = (_local10 - 1);
_local14 = 0;
while (_local14 < _local15) {
_local3 = _local13[_local14];
_local2 = _local8[int((_local16 + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = (_local5 - 2);
_local17 = _local9;
while (_local17 < _local15) {
_local2 = _local8[_local17];
_local19 = m_proxyPool[_local2.proxyId];
if (_local2.IsLower()){
_local19.lowerBounds[_local6] = _local17;
} else {
_local19.upperBounds[_local6] = _local17;
};
_local17++;
};
_local15 = (_local10 - 1);
_local18 = _local9;
while (_local18 < _local15) {
_local2 = _local8[_local18];
_local2.stabbingCount--;
_local18++;
};
Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6);
_local6++;
};
_local7 = 0;
while (_local7 < m_queryResultCount) {
m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]);
_local7++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
_local4.userData = null;
_local4.overlapCount = b2_invalid;
_local4.lowerBounds[0] = b2_invalid;
_local4.lowerBounds[1] = b2_invalid;
_local4.upperBounds[0] = b2_invalid;
_local4.upperBounds[1] = b2_invalid;
_local4.SetNext(m_freeProxy);
m_freeProxy = _arg1;
m_proxyCount--;
}
public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{
var _local3:int;
var _local4:Array;
var _local5:b2Bound;
_local3 = 0;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
_local5 = _local4[_arg2.upperBounds[_local3]];
if (_arg1.lowerValues[_local3] > _local5.value){
return (false);
};
_local5 = _local4[_arg2.lowerBounds[_local3]];
if (_arg1.upperValues[_local3] < _local5.value){
return (false);
};
_local3++;
};
return (true);
}
public function Validate():void{
var _local1:b2Pair;
var _local2:b2Proxy;
var _local3:b2Proxy;
var _local4:Boolean;
var _local5:int;
var _local6:b2Bound;
var _local7:uint;
var _local8:uint;
var _local9:uint;
var _local10:b2Bound;
_local5 = 0;
while (_local5 < 2) {
_local6 = m_bounds[_local5];
_local7 = (2 * m_proxyCount);
_local8 = 0;
_local9 = 0;
while (_local9 < _local7) {
_local10 = _local6[_local9];
if (_local10.IsLower() == true){
_local8++;
} else {
_local8--;
};
_local9++;
};
_local5++;
};
}
private function IncrementOverlapCount(_arg1:uint):void{
var _local2:b2Proxy;
_local2 = m_proxyPool[_arg1];
if (_local2.timeStamp < m_timeStamp){
_local2.timeStamp = m_timeStamp;
_local2.overlapCount = 1;
} else {
_local2.overlapCount = 2;
m_queryResults[m_queryResultCount] = _arg1;
m_queryResultCount++;
};
}
public function InRange(_arg1:b2AABB):Boolean{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local2 = _arg1.lowerBound.x;
_local3 = _arg1.lowerBound.y;
_local2 = (_local2 - m_worldAABB.upperBound.x);
_local3 = (_local3 - m_worldAABB.upperBound.y);
_local4 = m_worldAABB.lowerBound.x;
_local5 = m_worldAABB.lowerBound.y;
_local4 = (_local4 - _arg1.upperBound.x);
_local5 = (_local5 - _arg1.upperBound.y);
_local2 = b2Math.b2Max(_local2, _local4);
_local3 = b2Math.b2Max(_local3, _local5);
return ((b2Math.b2Max(_local2, _local3) < 0));
}
public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{
var _local3:Array;
var _local4:int;
var _local5:uint;
var _local6:uint;
var _local7:b2Bound;
var _local8:b2Bound;
var _local9:b2Bound;
var _local10:uint;
var _local11:b2Proxy;
var _local12:uint;
var _local13:b2Proxy;
var _local14:b2BoundValues;
var _local15:b2BoundValues;
var _local16:Array;
var _local17:uint;
var _local18:uint;
var _local19:uint;
var _local20:uint;
var _local21:int;
var _local22:int;
var _local23:uint;
var _local24:b2Proxy;
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){
return;
};
if (_arg2.IsValid() == false){
return;
};
_local12 = (2 * m_proxyCount);
_local13 = m_proxyPool[_arg1];
_local14 = new b2BoundValues();
ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2);
_local15 = new b2BoundValues();
_local5 = 0;
while (_local5 < 2) {
_local7 = m_bounds[_local5][_local13.lowerBounds[_local5]];
_local15.lowerValues[_local5] = _local7.value;
_local7 = m_bounds[_local5][_local13.upperBounds[_local5]];
_local15.upperValues[_local5] = _local7.value;
_local5++;
};
_local5 = 0;
while (_local5 < 2) {
_local16 = m_bounds[_local5];
_local17 = _local13.lowerBounds[_local5];
_local18 = _local13.upperBounds[_local5];
_local19 = _local14.lowerValues[_local5];
_local20 = _local14.upperValues[_local5];
_local7 = _local16[_local17];
_local21 = (_local19 - _local7.value);
_local7.value = _local19;
_local7 = _local16[_local18];
_local22 = (_local20 - _local7.value);
_local7.value = _local20;
if (_local21 < 0){
_local6 = _local17;
while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) {
_local7 = _local16[_local6];
_local8 = _local16[int((_local6 - 1))];
_local23 = _local8.proxyId;
_local24 = m_proxyPool[_local8.proxyId];
_local8.stabbingCount++;
if (_local8.IsUpper() == true){
if (TestOverlap(_local14, _local24)){
m_pairManager.AddBufferedPair(_arg1, _local23);
};
_local3 = _local24.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount++;
} else {
_local3 = _local24.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount--;
};
_local3 = _local13.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.Swap(_local8);
_local6--;
};
};
if (_local22 > 0){
_local6 = _local18;
while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) {
_local7 = _local16[_local6];
_local9 = _local16[int((_local6 + 1))];
_local10 = _local9.proxyId;
_local11 = m_proxyPool[_local10];
_local9.stabbingCount++;
if (_local9.IsLower() == true){
if (TestOverlap(_local14, _local11)){
m_pairManager.AddBufferedPair(_arg1, _local10);
};
_local3 = _local11.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount++;
} else {
_local3 = _local11.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount--;
};
_local3 = _local13.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.Swap(_local9);
_local6++;
};
};
if (_local21 > 0){
_local6 = _local17;
while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) {
_local7 = _local16[_local6];
_local9 = _local16[int((_local6 + 1))];
_local10 = _local9.proxyId;
_local11 = m_proxyPool[_local10];
_local9.stabbingCount--;
if (_local9.IsUpper()){
if (TestOverlap(_local15, _local11)){
m_pairManager.RemoveBufferedPair(_arg1, _local10);
};
_local3 = _local11.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount--;
} else {
_local3 = _local11.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount++;
};
_local3 = _local13.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.Swap(_local9);
_local6++;
};
};
if (_local22 < 0){
_local6 = _local18;
while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) {
_local7 = _local16[_local6];
_local8 = _local16[int((_local6 - 1))];
_local23 = _local8.proxyId;
_local24 = m_proxyPool[_local23];
_local8.stabbingCount--;
if (_local8.IsLower() == true){
if (TestOverlap(_local15, _local24)){
m_pairManager.RemoveBufferedPair(_arg1, _local23);
};
_local3 = _local24.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount--;
} else {
_local3 = _local24.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount++;
};
_local3 = _local13.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.Swap(_local8);
_local6--;
};
};
_local5++;
};
}
public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{
var _local4:int;
var _local5:int;
var _local6:int;
var _local7:b2Bound;
_local4 = 0;
_local5 = (_arg2 - 1);
while (_local4 <= _local5) {
_local6 = ((_local4 + _local5) / 2);
_local7 = _arg1[_local6];
if (_local7.value > _arg3){
_local5 = (_local6 - 1);
} else {
if (_local7.value < _arg3){
_local4 = (_local6 + 1);
} else {
return (uint(_local6));
};
};
};
return (uint(_local4));
}
}
}//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair)
package Box2D.Collision {
public class b2BufferedPair {
public var proxyId1:uint;
public var proxyId2:uint;
}
}//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Collision {
public static const b2_nullFeature:uint = 0xFF;
private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2();
public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local6:int;
var _local7:Array;
var _local8:Array;
var _local9:int;
var _local10:Array;
var _local11:b2Mat22;
var _local12:b2Vec2;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:int;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
_local6 = _arg1.m_vertexCount;
_local7 = _arg1.m_vertices;
_local8 = _arg1.m_normals;
_local9 = _arg4.m_vertexCount;
_local10 = _arg4.m_vertices;
_local11 = _arg2.R;
_local12 = _local8[_arg3];
_local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y));
_local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y));
_local11 = _arg5.R;
_local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14));
_local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14));
_local17 = 0;
_local18 = Number.MAX_VALUE;
_local19 = 0;
while (_local19 < _local9) {
_local12 = _local10[_local19];
_local25 = ((_local12.x * _local15) + (_local12.y * _local16));
if (_local25 < _local18){
_local18 = _local25;
_local17 = _local19;
};
_local19++;
};
_local12 = _local7[_arg3];
_local11 = _arg2.R;
_local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
_local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local12 = _local10[_local17];
_local11 = _arg5.R;
_local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
_local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local22 = (_local22 - _local20);
_local23 = (_local23 - _local21);
_local24 = ((_local22 * _local13) + (_local23 * _local14));
return (_local24);
}
public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local3 = _arg2.lowerBound;
_local4 = _arg1.upperBound;
_local5 = (_local3.x - _local4.x);
_local6 = (_local3.y - _local4.y);
_local3 = _arg1.lowerBound;
_local4 = _arg2.upperBound;
_local7 = (_local3.x - _local4.x);
_local8 = (_local3.y - _local4.y);
if ((((_local5 > 0)) || ((_local6 > 0)))){
return (false);
};
if ((((_local7 > 0)) || ((_local8 > 0)))){
return (false);
};
return (true);
}
public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{
var _local7:int;
var _local8:Array;
var _local9:int;
var _local10:Array;
var _local11:Array;
var _local12:b2Mat22;
var _local13:b2Vec2;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:int;
var _local20:ClipVertex;
var _local21:int;
var _local22:int;
var _local23:Number;
_local7 = _arg2.m_vertexCount;
_local8 = _arg2.m_normals;
_local9 = _arg5.m_vertexCount;
_local10 = _arg5.m_vertices;
_local11 = _arg5.m_normals;
_local12 = _arg3.R;
_local13 = _local8[_arg4];
_local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y));
_local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y));
_local12 = _arg6.R;
_local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15));
_local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15));
_local14 = _local16;
_local17 = 0;
_local18 = Number.MAX_VALUE;
_local19 = 0;
while (_local19 < _local9) {
_local13 = _local11[_local19];
_local23 = ((_local14 * _local13.x) + (_local15 * _local13.y));
if (_local23 < _local18){
_local18 = _local23;
_local17 = _local19;
};
_local19++;
};
_local21 = _local17;
_local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0;
_local20 = _arg1[0];
_local13 = _local10[_local21];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local21;
_local20.id.features.incidentVertex = 0;
_local20 = _arg1[1];
_local13 = _local10[_local22];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local22;
_local20.id.features.incidentVertex = 1;
}
public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{
var _local6:ClipVertex;
var _local7:int;
var _local8:Array;
var _local9:Number;
var _local10:int;
var _local11:Array;
var _local12:Number;
var _local13:b2PolygonShape;
var _local14:b2PolygonShape;
var _local15:b2XForm;
var _local16:b2XForm;
var _local17:int;
var _local18:uint;
var _local19:Number;
var _local20:Number;
var _local21:Array;
var _local22:int;
var _local23:Array;
var _local24:b2Vec2;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:b2Vec2;
var _local28:b2Vec2;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Array;
var _local33:Array;
var _local34:int;
var _local35:int;
var _local36:int;
var _local37:b2Vec2;
var _local38:Number;
var _local39:b2ManifoldPoint;
_arg1.pointCount = 0;
_local7 = 0;
_local8 = [_local7];
_local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5);
_local7 = _local8[0];
if (_local9 > 0){
return;
};
_local10 = 0;
_local11 = [_local10];
_local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3);
_local10 = _local11[0];
if (_local12 > 0){
return;
};
_local15 = new b2XForm();
_local16 = new b2XForm();
_local19 = 0.98;
_local20 = 0.001;
if (_local12 > ((_local19 * _local9) + _local20)){
_local13 = _arg4;
_local14 = _arg2;
_local15.Set(_arg5);
_local16.Set(_arg3);
_local17 = _local10;
_local18 = 1;
} else {
_local13 = _arg2;
_local14 = _arg4;
_local15.Set(_arg3);
_local16.Set(_arg5);
_local17 = _local7;
_local18 = 0;
};
_local21 = [new ClipVertex(), new ClipVertex()];
FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16);
_local22 = _local13.m_vertexCount;
_local23 = _local13.m_vertices;
_local24 = _local23[_local17];
_local25 = _local24.Copy();
if ((_local17 + 1) < _local22){
_local24 = _local23[int((_local17 + 1))];
_local37 = _local24.Copy();
} else {
_local24 = _local23[0];
_local37 = _local24.Copy();
};
_local26 = b2Math.SubtractVV(_local37, _local25);
_local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25));
_local27.Normalize();
_local28 = b2Math.b2CrossVF(_local27, 1);
_local25 = b2Math.b2MulX(_local15, _local25);
_local37 = b2Math.b2MulX(_local15, _local37);
_local29 = b2Math.b2Dot(_local28, _local25);
_local30 = -(b2Math.b2Dot(_local27, _local25));
_local31 = b2Math.b2Dot(_local27, _local37);
_local32 = [new ClipVertex(), new ClipVertex()];
_local33 = [new ClipVertex(), new ClipVertex()];
_local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30);
if (_local34 < 2){
return;
};
_local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31);
if (_local34 < 2){
return;
};
_arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy();
_local35 = 0;
_local36 = 0;
while (_local36 < b2Settings.b2_maxManifoldPoints) {
_local6 = _local33[_local36];
_local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29);
if (_local38 <= 0){
_local39 = _arg1.points[_local35];
_local39.separation = _local38;
_local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v);
_local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v);
_local39.id.key = _local6.id._key;
_local39.id.features.flip = _local18;
_local35++;
};
_local36++;
};
_arg1.pointCount = _local35;
}
public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local6:int;
var _local7:Array;
var _local8:b2Vec2;
var _local9:b2Mat22;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:int;
var _local15:Number;
var _local16:int;
var _local17:Number;
var _local18:int;
var _local19:Number;
var _local20:int;
var _local21:Number;
var _local22:int;
var _local23:Number;
var _local24:int;
var _local25:Number;
_local6 = _arg2.m_vertexCount;
_local7 = _arg2.m_normals;
_local9 = _arg5.R;
_local8 = _arg4.m_centroid;
_local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)));
_local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)));
_local9 = _arg3.R;
_local8 = _arg2.m_centroid;
_local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))));
_local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))));
_local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y));
_local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y));
_local14 = 0;
_local15 = -(Number.MAX_VALUE);
_local16 = 0;
while (_local16 < _local6) {
_local8 = _local7[_local16];
_local25 = ((_local8.x * _local12) + (_local8.y * _local13));
if (_local25 > _local15){
_local15 = _local25;
_local14 = _local16;
};
_local16++;
};
_local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > 0){
return (_local17);
};
_local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1);
_local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5);
if (_local19 > 0){
return (_local19);
};
_local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0;
_local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5);
if (_local21 > 0){
return (_local21);
};
if ((((_local19 > _local17)) && ((_local19 > _local21)))){
_local24 = -1;
_local22 = _local18;
_local23 = _local19;
} else {
if (_local21 > _local17){
_local24 = 1;
_local22 = _local20;
_local23 = _local21;
} else {
_arg1[0] = _local14;
return (_local17);
};
};
while (true) {
if (_local24 == -1){
_local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1);
} else {
_local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0;
};
_local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > 0){
return (_local17);
};
if (_local17 > _local23){
_local22 = _local14;
_local23 = _local17;
} else {
break;
};
};
_arg1[0] = _local22;
return (_local23);
}
public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{
var _local5:ClipVertex;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:b2Vec2;
var _local13:ClipVertex;
_local6 = 0;
_local5 = _arg2[0];
_local7 = _local5.v;
_local5 = _arg2[1];
_local8 = _local5.v;
_local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4);
_local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4);
if (_local9 <= 0){
var _temp1 = _local6;
_local6 = (_local6 + 1);
var _local14 = _temp1;
_arg1[_local14] = _arg2[0];
};
if (_local10 <= 0){
var _temp2 = _local6;
_local6 = (_local6 + 1);
_local14 = _temp2;
_arg1[_local14] = _arg2[1];
};
if ((_local9 * _local10) < 0){
_local11 = (_local9 / (_local9 - _local10));
_local5 = _arg1[_local6];
_local12 = _local5.v;
_local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x)));
_local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y)));
_local5 = _arg1[_local6];
if (_local9 > 0){
_local13 = _arg2[0];
_local5.id = _local13.id;
} else {
_local13 = _arg2[1];
_local5.id = _local13.id;
};
_local6++;
};
return (_local6);
}
public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2Mat22;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:b2ManifoldPoint;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
_arg1.pointCount = 0;
_local6 = _arg3.R;
_local7 = _arg2.m_localPosition;
_local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
_local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local6 = _arg5.R;
_local7 = _arg4.m_localPosition;
_local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
_local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local12 = (_local10 - _local8);
_local13 = (_local11 - _local9);
_local14 = ((_local12 * _local12) + (_local13 * _local13));
_local15 = _arg2.m_radius;
_local16 = _arg4.m_radius;
_local17 = (_local15 + _local16);
if (_local14 > (_local17 * _local17)){
return;
};
if (_local14 < Number.MIN_VALUE){
_local18 = -(_local17);
_arg1.normal.Set(0, 1);
} else {
_local24 = Math.sqrt(_local14);
_local18 = (_local24 - _local17);
_local25 = (1 / _local24);
_arg1.normal.x = (_local25 * _local12);
_arg1.normal.y = (_local25 * _local13);
};
_arg1.pointCount = 1;
_local19 = _arg1.points[0];
_local19.id.key = 0;
_local19.separation = _local18;
_local8 = (_local8 + (_local15 * _arg1.normal.x));
_local9 = (_local9 + (_local15 * _arg1.normal.y));
_local10 = (_local10 - (_local16 * _arg1.normal.x));
_local11 = (_local11 - (_local16 * _arg1.normal.y));
_local20 = (0.5 * (_local8 + _local10));
_local21 = (0.5 * (_local9 + _local11));
_local22 = (_local20 - _arg3.position.x);
_local23 = (_local21 - _arg3.position.y);
_local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y));
_local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y));
_local22 = (_local20 - _arg5.position.x);
_local23 = (_local21 - _arg5.position.y);
_local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y));
_local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y));
}
public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2ManifoldPoint;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
var _local12:b2Mat22;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:Number;
var _local20:Number;
var _local21:int;
var _local22:Array;
var _local23:Array;
var _local24:int;
var _local25:int;
var _local26:int;
var _local27:b2Vec2;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
_arg1.pointCount = 0;
_local12 = _arg5.R;
_local11 = _arg4.m_localPosition;
_local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)));
_local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)));
_local7 = (_local13 - _arg3.position.x);
_local8 = (_local14 - _arg3.position.y);
_local12 = _arg3.R;
_local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local18 = 0;
_local19 = -(Number.MAX_VALUE);
_local20 = _arg4.m_radius;
_local21 = _arg2.m_vertexCount;
_local22 = _arg2.m_vertices;
_local23 = _arg2.m_normals;
_local24 = 0;
while (_local24 < _local21) {
_local11 = _local22[_local24];
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
_local11 = _local23[_local24];
_local34 = ((_local11.x * _local7) + (_local11.y * _local8));
if (_local34 > _local20){
return;
};
if (_local34 > _local19){
_local19 = _local34;
_local18 = _local24;
};
_local24++;
};
if (_local19 < Number.MIN_VALUE){
_arg1.pointCount = 1;
_local11 = _local23[_local18];
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y));
_arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y));
_local6 = _arg1.points[0];
_local6.id.features.incidentEdge = _local18;
_local6.id.features.incidentVertex = b2_nullFeature;
_local6.id.features.referenceEdge = 0;
_local6.id.features.flip = 0;
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local19 - _local20);
return;
};
_local25 = _local18;
_local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0;
_local11 = _local22[_local25];
_local27 = _local22[_local26];
_local28 = (_local27.x - _local11.x);
_local29 = (_local27.y - _local11.y);
_local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29)));
_local28 = (_local28 / _local30);
_local29 = (_local29 / _local30);
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
_local31 = ((_local7 * _local28) + (_local8 * _local29));
_local6 = _arg1.points[0];
if (_local31 <= 0){
_local32 = _local11.x;
_local33 = _local11.y;
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = _local25;
} else {
if (_local31 >= _local30){
_local32 = _local27.x;
_local33 = _local27.y;
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = _local26;
} else {
_local32 = ((_local28 * _local31) + _local11.x);
_local33 = ((_local29 * _local31) + _local11.y);
_local6.id.features.incidentEdge = _local18;
_local6.id.features.incidentVertex = 0;
};
};
_local7 = (_local15 - _local32);
_local8 = (_local16 - _local33);
_local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8)));
_local7 = (_local7 / _local17);
_local8 = (_local8 / _local17);
if (_local17 > _local20){
return;
};
_arg1.pointCount = 1;
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8));
_arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8));
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local17 - _local20);
_local6.id.features.referenceEdge = 0;
_local6.id.features.flip = 0;
}
}
}//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID)
package Box2D.Collision {
public class b2ContactID {
public var _key:uint;
public var features:Features;
public function b2ContactID(){
features = new Features();
super();
features._m_id = this;
}
public function Set(_arg1:b2ContactID):void{
key = _arg1._key;
}
public function Copy():b2ContactID{
var _local1:b2ContactID;
_local1 = new b2ContactID();
_local1.key = key;
return (_local1);
}
public function get key():uint{
return (_key);
}
public function set key(_arg1:uint):void{
_key = _arg1;
features._referenceEdge = (_key & 0xFF);
features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF);
features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF);
features._flip = (((_key & 4278190080) >> 24) & 0xFF);
}
}
}//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
public class b2ContactPoint {
public var separation:Number;
public var normal:b2Vec2;
public var position:b2Vec2;
public var restitution:Number;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var id:b2ContactID;
public var friction:Number;
public var velocity:b2Vec2;
public function b2ContactPoint(){
position = new b2Vec2();
velocity = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Distance {
private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var gPoint:b2Point = new b2Point();
public static var g_GJK_Iterations:int = 0;
public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{
var _local4:Number;
var _local5:int;
var _local6:b2Vec2;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
_local4 = (100 * Number.MIN_VALUE);
_local5 = 0;
while (_local5 < _arg3) {
_local6 = _arg2[_local5];
_local7 = Math.abs((_arg1.x - _local6.x));
_local8 = Math.abs((_arg1.y - _local6.y));
_local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x));
_local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y));
if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){
return (true);
};
_local5++;
};
return (false);
}
public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{
var _local7:b2Vec2;
var _local8:Array;
var _local9:Array;
var _local10:Array;
var _local11:int;
var _local12:Number;
var _local13:int;
var _local14:int;
var _local15:Number;
var _local16:Number;
var _local17:b2Vec2;
var _local18:b2Vec2;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:int;
_local8 = s_p1s;
_local9 = s_p2s;
_local10 = s_points;
_local11 = 0;
_arg1.SetV(_arg3.GetFirstVertex(_arg4));
_arg2.SetV(_arg5.GetFirstVertex(_arg6));
_local12 = 0;
_local13 = 20;
_local14 = 0;
while (_local14 < _local13) {
_local15 = (_arg2.x - _arg1.x);
_local16 = (_arg2.y - _arg1.y);
_local17 = _arg3.Support(_arg4, _local15, _local16);
_local18 = _arg5.Support(_arg6, -(_local15), -(_local16));
_local12 = ((_local15 * _local15) + (_local16 * _local16));
_local19 = (_local18.x - _local17.x);
_local20 = (_local18.y - _local17.y);
_local21 = ((_local15 * _local19) + (_local16 * _local20));
if ((_local12 - ((_local15 * _local19) + (_local16 * _local20))) <= (0.01 * _local12)){
if (_local11 == 0){
_arg1.SetV(_local17);
_arg2.SetV(_local18);
};
g_GJK_Iterations = _local14;
return (Math.sqrt(_local12));
};
switch (_local11){
case 0:
_local7 = _local8[0];
_local7.SetV(_local17);
_local7 = _local9[0];
_local7.SetV(_local18);
_local7 = _local10[0];
_local7.x = _local19;
_local7.y = _local20;
_arg1.SetV(_local8[0]);
_arg2.SetV(_local9[0]);
_local11++;
break;
case 1:
_local7 = _local8[1];
_local7.SetV(_local17);
_local7 = _local9[1];
_local7.SetV(_local18);
_local7 = _local10[1];
_local7.x = _local19;
_local7.y = _local20;
_local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10);
break;
case 2:
_local7 = _local8[2];
_local7.SetV(_local17);
_local7 = _local9[2];
_local7.SetV(_local18);
_local7 = _local10[2];
_local7.x = _local19;
_local7.y = _local20;
_local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10);
break;
};
if (_local11 == 3){
g_GJK_Iterations = _local14;
return (0);
};
_local22 = -(Number.MAX_VALUE);
_local23 = 0;
while (_local23 < _local11) {
_local7 = _local10[_local23];
_local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y)));
_local23++;
};
if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){
g_GJK_Iterations = _local14;
_local15 = (_arg2.x - _arg1.x);
_local16 = (_arg2.y - _arg1.y);
_local12 = ((_local15 * _local15) + (_local16 * _local16));
return (Math.sqrt(_local12));
};
_local14++;
};
g_GJK_Iterations = _local13;
return (Math.sqrt(_local12));
}
public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local7 = _arg4.R;
_local8 = _arg3.m_localPosition;
_local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local7 = _arg6.R;
_local8 = _arg5.m_localPosition;
_local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local13 = (_local11 - _local9);
_local14 = (_local12 - _local10);
_local15 = ((_local13 * _local13) + (_local14 * _local14));
_local16 = (_arg3.m_radius - b2Settings.b2_toiSlop);
_local17 = (_arg5.m_radius - b2Settings.b2_toiSlop);
_local18 = (_local16 + _local17);
if (_local15 > (_local18 * _local18)){
_local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14)));
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_local20 = (_local19 - _local18);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = (_local11 - (_local17 * _local13));
_arg2.y = (_local12 - (_local17 * _local14));
return (_local20);
};
if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){
_local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14)));
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
};
_arg1.x = _local9;
_arg1.y = _local10;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
}
public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:b2Vec2;
var _local13:b2Vec2;
var _local14:b2Vec2;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
_local6 = _arg5[0];
_local7 = _arg5[1];
_local8 = _arg5[2];
_local9 = _arg3[0];
_local10 = _arg3[1];
_local11 = _arg3[2];
_local12 = _arg4[0];
_local13 = _arg4[1];
_local14 = _arg4[2];
_local15 = _local6.x;
_local16 = _local6.y;
_local17 = _local7.x;
_local18 = _local7.y;
_local19 = _local8.x;
_local20 = _local8.y;
_local21 = (_local17 - _local15);
_local22 = (_local18 - _local16);
_local23 = (_local19 - _local15);
_local24 = (_local20 - _local16);
_local25 = (_local19 - _local17);
_local26 = (_local20 - _local18);
_local27 = -(((_local15 * _local21) + (_local16 * _local22)));
_local28 = ((_local17 * _local21) + (_local18 * _local22));
_local29 = -(((_local15 * _local23) + (_local16 * _local24)));
_local30 = ((_local19 * _local23) + (_local20 * _local24));
_local31 = -(((_local17 * _local25) + (_local18 * _local26)));
_local32 = ((_local19 * _local25) + (_local20 * _local26));
if ((((_local30 <= 0)) && ((_local32 <= 0)))){
_arg1.SetV(_local11);
_arg2.SetV(_local14);
_local9.SetV(_local11);
_local12.SetV(_local14);
_local6.SetV(_local8);
return (1);
};
_local33 = ((_local21 * _local24) - (_local22 * _local23));
_local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17)));
_local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19)));
if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){
_local35 = (_local31 / (_local31 + _local32));
_arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x)));
_arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y)));
_arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x)));
_arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y)));
_local9.SetV(_local11);
_local12.SetV(_local14);
_local6.SetV(_local8);
return (2);
};
_local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15)));
if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){
_local35 = (_local29 / (_local29 + _local30));
_arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x)));
_arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y)));
_arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x)));
_arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y)));
_local10.SetV(_local11);
_local13.SetV(_local14);
_local7.SetV(_local8);
return (2);
};
_local38 = ((_local36 + _local37) + _local34);
_local38 = (1 / _local38);
_local39 = (_local36 * _local38);
_local40 = (_local37 * _local38);
_local41 = ((1 - _local39) - _local40);
_arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x));
_arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y));
_arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x));
_arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y));
return (3);
}
public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local9:b2Point;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
_local9 = gPoint;
_local8 = _arg5.m_localPosition;
_local7 = _arg6.R;
_local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity);
_local11 = (_arg5.m_radius - b2Settings.b2_toiSlop);
if (_local10 > _local11){
_local10 = (_local10 - _local11);
_local12 = (_arg2.x - _arg1.x);
_local13 = (_arg2.y - _arg1.y);
_local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13)));
_local12 = (_local12 / _local14);
_local13 = (_local13 / _local14);
_arg2.x = (_arg2.x - (_local11 * _local12));
_arg2.y = (_arg2.y - (_local11 * _local13));
} else {
_local10 = 0;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
};
return (_local10);
}
public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{
var _local7:int;
var _local8:int;
_local7 = _arg3.m_type;
_local8 = _arg5.m_type;
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6));
};
return (0);
}
public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local6 = _arg5[0];
_local7 = _arg5[1];
_local8 = _arg3[0];
_local9 = _arg3[1];
_local10 = _arg4[0];
_local11 = _arg4[1];
_local12 = -(_local7.x);
_local13 = -(_local7.y);
_local14 = (_local6.x - _local7.x);
_local15 = (_local6.y - _local7.y);
_local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15)));
_local14 = (_local14 / _local16);
_local15 = (_local15 / _local16);
_local17 = ((_local12 * _local14) + (_local13 * _local15));
if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){
_arg1.SetV(_local9);
_arg2.SetV(_local11);
_local8.SetV(_local9);
_local10.SetV(_local11);
_local6.SetV(_local7);
return (1);
};
_local17 = (_local17 / _local16);
_arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x)));
_arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y)));
_arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x)));
_arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y)));
return (2);
}
}
}//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Manifold {
public var points:Array;
public var pointCount:int;// = 0
public var normal:b2Vec2;
public function b2Manifold(){
var _local1:int;
pointCount = 0;
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ManifoldPoint();
_local1++;
};
normal = new b2Vec2();
}
public function Set(_arg1:b2Manifold):void{
var _local2:int;
pointCount = _arg1.pointCount;
_local2 = 0;
while (_local2 < b2Settings.b2_maxManifoldPoints) {
(points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]);
_local2++;
};
normal.SetV(_arg1.normal);
}
public function Reset():void{
var _local1:int;
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
(points[_local1] as b2ManifoldPoint).Reset();
_local1++;
};
normal.SetZero();
pointCount = 0;
}
}
}//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2ManifoldPoint {
public var separation:Number;
public var localPoint2:b2Vec2;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var localPoint1:b2Vec2;
public var id:b2ContactID;
public function b2ManifoldPoint(){
localPoint1 = new b2Vec2();
localPoint2 = new b2Vec2();
id = new b2ContactID();
super();
}
public function Set(_arg1:b2ManifoldPoint):void{
localPoint1.SetV(_arg1.localPoint1);
localPoint2.SetV(_arg1.localPoint2);
separation = _arg1.separation;
normalImpulse = _arg1.normalImpulse;
tangentImpulse = _arg1.tangentImpulse;
id.key = _arg1.id.key;
}
public function Reset():void{
localPoint1.SetZero();
localPoint2.SetZero();
separation = 0;
normalImpulse = 0;
tangentImpulse = 0;
id.key = 0;
}
}
}//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2OBB {
public var R:b2Mat22;
public var center:b2Vec2;
public var extents:b2Vec2;
public function b2OBB(){
R = new b2Mat22();
center = new b2Vec2();
extents = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair)
package Box2D.Collision {
import Box2D.Common.*;
public class b2Pair {
public var userData;// = null
public var proxyId1:uint;
public var proxyId2:uint;
public var status:uint;
public var next:uint;
public static var e_pairFinal:uint = 4;
public static var b2_tableMask:int = (b2_tableCapacity - 1);
public static var e_pairRemoved:uint = 2;
public static var b2_nullPair:uint = b2Settings.USHRT_MAX;
public static var e_pairBuffered:uint = 1;
public static var b2_nullProxy:uint = b2Settings.USHRT_MAX;
public static var b2_tableCapacity:int = b2Settings.b2_maxPairs;
public function b2Pair(){
userData = null;
super();
}
public function SetBuffered():void{
status = (status | e_pairBuffered);
}
public function IsBuffered():Boolean{
return (((status & e_pairBuffered) == e_pairBuffered));
}
public function IsFinal():Boolean{
return (((status & e_pairFinal) == e_pairFinal));
}
public function ClearRemoved():void{
status = (status & ~(e_pairRemoved));
}
public function SetFinal():void{
status = (status | e_pairFinal);
}
public function IsRemoved():Boolean{
return (((status & e_pairRemoved) == e_pairRemoved));
}
public function ClearBuffered():void{
status = (status & ~(e_pairBuffered));
}
public function SetRemoved():void{
status = (status | e_pairRemoved);
}
}
}//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback)
package Box2D.Collision {
public class b2PairCallback {
public function PairRemoved(_arg1, _arg2, _arg3):void{
}
public function PairAdded(_arg1, _arg2){
return (null);
}
}
}//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PairManager {
public var m_pairCount:int;
public var m_pairBuffer:Array;
public var m_callback:b2PairCallback;
public var m_pairs:Array;
public var m_pairBufferCount:int;
public var m_hashTable:Array;
public var m_broadPhase:b2BroadPhase;
public var m_freePair:uint;
public function b2PairManager(){
var _local1:uint;
super();
m_hashTable = new Array(b2Pair.b2_tableCapacity);
_local1 = 0;
while (_local1 < b2Pair.b2_tableCapacity) {
m_hashTable[_local1] = b2Pair.b2_nullPair;
_local1++;
};
m_pairs = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1] = new b2Pair();
_local1++;
};
m_pairBuffer = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairBuffer[_local1] = new b2BufferedPair();
_local1++;
};
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy;
m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy;
m_pairs[_local1].userData = null;
m_pairs[_local1].status = 0;
m_pairs[_local1].next = (_local1 + 1);
_local1++;
};
m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair;
m_pairCount = 0;
m_pairBufferCount = 0;
}
private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{
var _local4:b2Pair;
var _local5:uint;
_local5 = m_hashTable[_arg3];
_local4 = m_pairs[_local5];
while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) {
_local5 = _local4.next;
_local4 = m_pairs[_local5];
};
if (_local5 == b2Pair.b2_nullPair){
return (null);
};
return (_local4);
}
private function Find(_arg1:uint, _arg2:uint):b2Pair{
var _local3:uint;
var _local4:uint;
if (_arg1 > _arg2){
_local4 = _arg1;
_arg1 = _arg2;
_arg2 = _local4;
};
_local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
return (FindHash(_arg1, _arg2, _local3));
}
private function ValidateBuffer():void{
}
public function Commit():void{
var _local1:b2BufferedPair;
var _local2:int;
var _local3:int;
var _local4:Array;
var _local5:b2Pair;
var _local6:b2Proxy;
var _local7:b2Proxy;
_local3 = 0;
_local4 = m_broadPhase.m_proxyPool;
_local2 = 0;
while (_local2 < m_pairBufferCount) {
_local1 = m_pairBuffer[_local2];
_local5 = Find(_local1.proxyId1, _local1.proxyId2);
_local5.ClearBuffered();
_local6 = _local4[_local5.proxyId1];
_local7 = _local4[_local5.proxyId2];
if (_local5.IsRemoved()){
if (_local5.IsFinal() == true){
m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData);
};
_local1 = m_pairBuffer[_local3];
_local1.proxyId1 = _local5.proxyId1;
_local1.proxyId2 = _local5.proxyId2;
_local3++;
} else {
if (_local5.IsFinal() == false){
_local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData);
_local5.SetFinal();
};
};
_local2++;
};
_local2 = 0;
while (_local2 < _local3) {
_local1 = m_pairBuffer[_local2];
RemovePair(_local1.proxyId1, _local1.proxyId2);
_local2++;
};
m_pairBufferCount = 0;
if (b2BroadPhase.s_validate){
ValidateTable();
};
}
public function RemoveBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2BufferedPair;
var _local4:b2Pair;
_local4 = Find(_arg1, _arg2);
if (_local4 == null){
return;
};
if (_local4.IsBuffered() == false){
_local4.SetBuffered();
_local3 = m_pairBuffer[m_pairBufferCount];
_local3.proxyId1 = _local4.proxyId1;
_local3.proxyId2 = _local4.proxyId2;
m_pairBufferCount++;
};
_local4.SetRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function RemovePair(_arg1:uint, _arg2:uint){
var _local3:b2Pair;
var _local4:uint;
var _local5:uint;
var _local6:b2Pair;
var _local7:uint;
var _local8:uint;
var _local9:*;
if (_arg1 > _arg2){
_local7 = _arg1;
_arg1 = _arg2;
_arg2 = _local7;
};
_local4 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
_local5 = m_hashTable[_local4];
_local6 = null;
while (_local5 != b2Pair.b2_nullPair) {
if (Equals(m_pairs[_local5], _arg1, _arg2)){
_local8 = _local5;
_local3 = m_pairs[_local5];
if (_local6){
_local6.next = _local3.next;
} else {
m_hashTable[_local4] = _local3.next;
};
_local3 = m_pairs[_local8];
_local9 = _local3.userData;
_local3.next = m_freePair;
_local3.proxyId1 = b2Pair.b2_nullProxy;
_local3.proxyId2 = b2Pair.b2_nullProxy;
_local3.userData = null;
_local3.status = 0;
m_freePair = _local8;
m_pairCount--;
return (_local9);
} else {
_local6 = m_pairs[_local5];
_local5 = _local6.next;
};
};
return (null);
}
public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{
m_broadPhase = _arg1;
m_callback = _arg2;
}
public function AddBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2BufferedPair;
var _local4:b2Pair;
_local4 = AddPair(_arg1, _arg2);
if (_local4.IsBuffered() == false){
_local4.SetBuffered();
_local3 = m_pairBuffer[m_pairBufferCount];
_local3.proxyId1 = _local4.proxyId1;
_local3.proxyId2 = _local4.proxyId2;
m_pairBufferCount++;
};
_local4.ClearRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function AddPair(_arg1:uint, _arg2:uint):b2Pair{
var _local3:uint;
var _local4:b2Pair;
var _local5:uint;
var _local6:uint;
if (_arg1 > _arg2){
_local6 = _arg1;
_arg1 = _arg2;
_arg2 = _local6;
};
_local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
_local4 = FindHash(_arg1, _arg2, _local3);
if (_local4 != null){
return (_local4);
};
_local5 = m_freePair;
_local4 = m_pairs[_local5];
m_freePair = _local4.next;
_local4.proxyId1 = _arg1;
_local4.proxyId2 = _arg2;
_local4.status = 0;
_local4.userData = null;
_local4.next = m_hashTable[_local3];
m_hashTable[_local3] = _local5;
m_pairCount++;
return (_local4);
}
private function ValidateTable():void{
}
public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{
return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2))));
}
public static function Hash(_arg1:uint, _arg2:uint):uint{
var _local3:uint;
_local3 = (((_arg2 << 16) & 4294901760) | _arg1);
_local3 = (~(_local3) + ((_local3 << 15) & 4294934528));
_local3 = (_local3 ^ ((_local3 >> 12) & 1048575));
_local3 = (_local3 + ((_local3 << 2) & 4294967292));
_local3 = (_local3 ^ ((_local3 >> 4) & 268435455));
_local3 = (_local3 * 2057);
_local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF));
return (_local3);
}
public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{
return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3))));
}
}
}//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2Point {
public var p:b2Vec2;
public function b2Point(){
p = new b2Vec2();
super();
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (p);
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
return (p);
}
}
}//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy)
package Box2D.Collision {
public class b2Proxy {
public var overlapCount:uint;
public var lowerBounds:Array;
public var upperBounds:Array;
public var userData;// = null
public var timeStamp:uint;
public function b2Proxy(){
lowerBounds = [uint(0), uint(0)];
upperBounds = [uint(0), uint(0)];
userData = null;
super();
}
public function GetNext():uint{
return (lowerBounds[0]);
}
public function IsValid():Boolean{
return (!((overlapCount == b2BroadPhase.b2_invalid)));
}
public function SetNext(_arg1:uint):void{
lowerBounds[0] = (_arg1 & 0xFFFF);
}
}
}//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2Segment {
public var p1:b2Vec2;
public var p2:b2Vec2;
public function b2Segment(){
p1 = new b2Vec2();
p2 = new b2Vec2();
super();
}
public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{
var _local5:b2Vec2;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
_local5 = _arg3.p1;
_local6 = (_arg3.p2.x - _local5.x);
_local7 = (_arg3.p2.y - _local5.y);
_local8 = (p2.x - p1.x);
_local9 = (p2.y - p1.y);
_local10 = _local9;
_local11 = -(_local8);
_local12 = (100 * Number.MIN_VALUE);
_local13 = -(((_local6 * _local10) + (_local7 * _local11)));
if (_local13 > _local12){
_local14 = (_local5.x - p1.x);
_local15 = (_local5.y - p1.y);
_local16 = ((_local14 * _local10) + (_local15 * _local11));
if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){
_local17 = ((-(_local7) * _local15) + (_local7 * _local14));
if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){
_local16 = (_local16 / _local13);
_local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
_local10 = (_local10 / _local18);
_local11 = (_local11 / _local18);
_arg1[0] = _local16;
_arg2.Set(_local10, _local11);
return (true);
};
};
};
return (false);
}
}
}//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2TimeOfImpact {
public static var s_xf1:b2XForm = new b2XForm();
public static var s_xf2:b2XForm = new b2XForm();
public static var s_p1:b2Vec2 = new b2Vec2();
public static var s_p2:b2Vec2 = new b2Vec2();
public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:b2Vec2;
var _local18:b2Vec2;
var _local19:int;
var _local20:int;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:b2XForm;
var _local27:b2XForm;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
_local7 = _arg1.m_sweepRadius;
_local8 = _arg3.m_sweepRadius;
_local9 = _arg2.t0;
_local10 = (_arg2.c.x - _arg2.c0.x);
_local11 = (_arg2.c.y - _arg2.c0.y);
_local12 = (_arg4.c.x - _arg4.c0.x);
_local13 = (_arg4.c.y - _arg4.c0.y);
_local14 = (_arg2.a - _arg2.a0);
_local15 = (_arg4.a - _arg4.a0);
_local16 = 0;
_local17 = s_p1;
_local18 = s_p2;
_local19 = 20;
_local20 = 0;
_local21 = 0;
_local22 = 0;
_local23 = 0;
_local24 = 0;
while (true) {
_local25 = (((1 - _local16) * _local9) + _local16);
_local26 = s_xf1;
_local27 = s_xf2;
_arg2.GetXForm(_local26, _local25);
_arg4.GetXForm(_local27, _local25);
_local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27);
if (_local20 == 0){
if (_local23 > (2 * b2Settings.b2_toiSlop)){
_local24 = (1.5 * b2Settings.b2_toiSlop);
} else {
_local5 = (0.05 * b2Settings.b2_toiSlop);
_local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop));
_local24 = ((_local5 > _local6)) ? _local5 : _local6;
};
};
if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){
break;
};
_local21 = (_local18.x - _local17.x);
_local22 = (_local18.y - _local17.y);
_local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22)));
_local21 = (_local21 / _local28);
_local22 = (_local22 / _local28);
_local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8));
if (_local29 == 0){
_local16 = 1;
break;
};
_local30 = ((_local23 - _local24) / _local29);
_local31 = (_local16 + _local30);
if ((((_local31 < 0)) || ((1 < _local31)))){
_local16 = 1;
break;
};
if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){
break;
};
_local16 = _local31;
_local20++;
};
return (_local16);
}
}
}//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class ClipVertex {
public var v:b2Vec2;
public var id:b2ContactID;
public function ClipVertex(){
v = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features)
package Box2D.Collision {
public class Features {
public var _referenceEdge:int;
public var _incidentEdge:int;
public var _flip:int;
public var _incidentVertex:int;
public var _m_id:b2ContactID;
public function get referenceEdge():int{
return (_referenceEdge);
}
public function set incidentVertex(_arg1:int):void{
_incidentVertex = _arg1;
_m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000));
}
public function get flip():int{
return (_flip);
}
public function get incidentEdge():int{
return (_incidentEdge);
}
public function set referenceEdge(_arg1:int):void{
_referenceEdge = _arg1;
_m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF));
}
public function set flip(_arg1:int):void{
_flip = _arg1;
_m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080));
}
public function get incidentVertex():int{
return (_incidentVertex);
}
public function set incidentEdge(_arg1:int):void{
_incidentEdge = _arg1;
_m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00));
}
}
}//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22)
package Box2D.Common.Math {
public class b2Mat22 {
public var col1:b2Vec2;
public var col2:b2Vec2;
public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){
var _local4:Number;
var _local5:Number;
col1 = new b2Vec2();
col2 = new b2Vec2();
super();
if (((!((_arg2 == null))) && (!((_arg3 == null))))){
col1.SetV(_arg2);
col2.SetV(_arg3);
} else {
_local4 = Math.cos(_arg1);
_local5 = Math.sin(_arg1);
col1.x = _local4;
col2.x = -(_local5);
col1.y = _local5;
col2.y = _local4;
};
}
public function SetIdentity():void{
col1.x = 1;
col2.x = 0;
col1.y = 0;
col2.y = 1;
}
public function Set(_arg1:Number):void{
var _local2:Number;
var _local3:Number;
_local2 = Math.cos(_arg1);
_local3 = Math.sin(_arg1);
col1.x = _local2;
col2.x = -(_local3);
col1.y = _local3;
col2.y = _local2;
}
public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{
col1.SetV(_arg1);
col2.SetV(_arg2);
}
public function SetZero():void{
col1.x = 0;
col2.x = 0;
col1.y = 0;
col2.y = 0;
}
public function SetM(_arg1:b2Mat22):void{
col1.SetV(_arg1.col1);
col2.SetV(_arg1.col2);
}
public function AddM(_arg1:b2Mat22):void{
col1.x = (col1.x + _arg1.col1.x);
col1.y = (col1.y + _arg1.col1.y);
col2.x = (col2.x + _arg1.col2.x);
col2.y = (col2.y + _arg1.col2.y);
}
public function Abs():void{
col1.Abs();
col2.Abs();
}
public function Copy():b2Mat22{
return (new b2Mat22(0, col1, col2));
}
public function Invert(_arg1:b2Mat22):b2Mat22{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
_local2 = col1.x;
_local3 = col2.x;
_local4 = col1.y;
_local5 = col2.y;
_local6 = ((_local2 * _local5) - (_local3 * _local4));
_local6 = (1 / _local6);
_arg1.col1.x = (_local6 * _local5);
_arg1.col2.x = (-(_local6) * _local3);
_arg1.col1.y = (-(_local6) * _local4);
_arg1.col2.y = (_local6 * _local2);
return (_arg1);
}
public function GetAngle():Number{
return (Math.atan2(col1.y, col1.x));
}
public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local4 = col1.x;
_local5 = col2.x;
_local6 = col1.y;
_local7 = col2.y;
_local8 = ((_local4 * _local7) - (_local5 * _local6));
_local8 = (1 / _local8);
_arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3)));
_arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2)));
return (_arg1);
}
}
}//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math)
package Box2D.Common.Math {
public class b2Math {
public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1));
public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity);
public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0);
public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x));
return (_local3);
}
public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y));
return (_local3);
}
public static function b2IsValid(_arg1:Number):Boolean{
return (isFinite(_arg1));
}
public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = b2MulMV(_arg1.R, _arg2);
_local3.x = (_local3.x + _arg1.position.x);
_local3.y = (_local3.y + _arg1.position.y);
return (_local3);
}
public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number;
var _local4:Number;
_local3 = (_arg1.x - _arg2.x);
_local4 = (_arg1.y - _arg2.y);
return (((_local3 * _local3) + (_local4 * _local4)));
}
public static function b2Swap(_arg1:Array, _arg2:Array):void{
var _local3:*;
_local3 = _arg1[0];
_arg1[0] = _arg2[0];
_arg2[0] = _local3;
}
public static function b2AbsM(_arg1:b2Mat22):b2Mat22{
var _local2:b2Mat22;
_local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2));
return (_local2);
}
public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y));
return (_local3);
}
public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
_local3 = SubtractVV(_arg2, _arg1.position);
_local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y));
_local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y));
_local3.x = _local4;
return (_local3);
}
public static function b2Abs(_arg1:Number):Number{
return (((_arg1 > 0)) ? _arg1 : -(_arg1));
}
public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{
return (b2Max(_arg2, b2Min(_arg1, _arg3)));
}
public static function b2AbsV(_arg1:b2Vec2):b2Vec2{
var _local2:b2Vec2;
_local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y));
return (_local2);
}
public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y));
return (_local3);
}
public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x)));
}
public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y)));
}
public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x));
return (_local3);
}
public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22;
_local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2));
return (_local3);
}
public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number;
var _local4:Number;
_local3 = (_arg1.x - _arg2.x);
_local4 = (_arg1.y - _arg2.y);
return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4))));
}
public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2Mat22;
_local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1));
_local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2));
_local5 = new b2Mat22(0, _local3, _local4);
return (_local5);
}
public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2IsPowerOfTwo(_arg1:uint):Boolean{
var _local2:Boolean;
_local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0)));
return (_local2);
}
public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{
return (b2MaxV(_arg2, b2MinV(_arg1, _arg3)));
}
public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{
var _local3:Number;
_local3 = Math.random();
_local3 = (((_arg2 - _arg1) * _local3) + _arg1);
return (_local3);
}
public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2));
return (_local3);
}
public static function b2Min(_arg1:Number, _arg2:Number):Number{
return (((_arg1 < _arg2)) ? _arg1 : _arg2);
}
public static function b2Random():Number{
return (((Math.random() * 2) - 1));
}
public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22;
_local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2));
return (_local3);
}
public static function b2NextPowerOfTwo(_arg1:uint):uint{
_arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647));
_arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823));
_arg1 = (_arg1 | ((_arg1 >> 4) & 268435455));
_arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF));
_arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF));
return ((_arg1 + 1));
}
public static function b2Max(_arg1:Number, _arg2:Number):Number{
return (((_arg1 > _arg2)) ? _arg1 : _arg2);
}
public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y)));
return (_local3);
}
}
}//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep)
package Box2D.Common.Math {
public class b2Sweep {
public var localCenter:b2Vec2;
public var c:b2Vec2;
public var a:Number;
public var c0:b2Vec2;
public var a0:Number;
public var t0:Number;
public function b2Sweep(){
localCenter = new b2Vec2();
c0 = new b2Vec2();
c = new b2Vec2();
super();
}
public function Advance(_arg1:Number):void{
var _local2:Number;
if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){
_local2 = ((_arg1 - t0) / (1 - t0));
c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x));
c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y));
a0 = (((1 - _local2) * a0) + (_local2 * a));
t0 = _arg1;
};
}
public function GetXForm(_arg1:b2XForm, _arg2:Number):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
if ((1 - t0) > Number.MIN_VALUE){
_local4 = ((_arg2 - t0) / (1 - t0));
_arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x));
_arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y));
_local5 = (((1 - _local4) * a0) + (_local4 * a));
_arg1.R.Set(_local5);
} else {
_arg1.position.SetV(c);
_arg1.R.Set(a);
};
_local3 = _arg1.R;
_arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y)));
_arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y)));
}
}
}//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2)
package Box2D.Common.Math {
public class b2Vec2 {
public var x:Number;
public var y:Number;
public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Set(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Multiply(_arg1:Number):void{
x = (x * _arg1);
y = (y * _arg1);
}
public function Length():Number{
return (Math.sqrt(((x * x) + (y * y))));
}
public function LengthSquared():Number{
return (((x * x) + (y * y)));
}
public function SetZero():void{
x = 0;
y = 0;
}
public function Add(_arg1:b2Vec2):void{
x = (x + _arg1.x);
y = (y + _arg1.y);
}
public function MaxV(_arg1:b2Vec2):void{
x = ((x > _arg1.x)) ? x : _arg1.x;
y = ((y > _arg1.y)) ? y : _arg1.y;
}
public function SetV(_arg1:b2Vec2):void{
x = _arg1.x;
y = _arg1.y;
}
public function Negative():b2Vec2{
return (new b2Vec2(-(x), -(y)));
}
public function CrossVF(_arg1:Number):void{
var _local2:Number;
_local2 = x;
x = (_arg1 * y);
y = (-(_arg1) * _local2);
}
public function Abs():void{
if (x < 0){
x = -(x);
};
if (y < 0){
y = -(y);
};
}
public function Copy():b2Vec2{
return (new b2Vec2(x, y));
}
public function MulTM(_arg1:b2Mat22):void{
var _local2:Number;
_local2 = b2Math.b2Dot(this, _arg1.col1);
y = b2Math.b2Dot(this, _arg1.col2);
x = _local2;
}
public function IsValid():Boolean{
return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y))));
}
public function MinV(_arg1:b2Vec2):void{
x = ((x < _arg1.x)) ? x : _arg1.x;
y = ((y < _arg1.y)) ? y : _arg1.y;
}
public function MulM(_arg1:b2Mat22):void{
var _local2:Number;
_local2 = x;
x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y));
y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y));
}
public function Normalize():Number{
var _local1:Number;
var _local2:Number;
_local1 = Math.sqrt(((x * x) + (y * y)));
if (_local1 < Number.MIN_VALUE){
return (0);
};
_local2 = (1 / _local1);
x = (x * _local2);
y = (y * _local2);
return (_local1);
}
public function Subtract(_arg1:b2Vec2):void{
x = (x - _arg1.x);
y = (y - _arg1.y);
}
public function CrossFV(_arg1:Number):void{
var _local2:Number;
_local2 = x;
x = (-(_arg1) * y);
y = (_arg1 * _local2);
}
public static function Make(_arg1:Number, _arg2:Number):b2Vec2{
return (new b2Vec2(_arg1, _arg2));
}
}
}//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm)
package Box2D.Common.Math {
public class b2XForm {
public var R:b2Mat22;
public var position:b2Vec2;
public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{
position = new b2Vec2();
R = new b2Mat22();
super();
if (_arg1){
position.SetV(_arg1);
R.SetM(_arg2);
};
}
public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{
position.SetV(_arg1);
R.SetM(_arg2);
}
public function Set(_arg1:b2XForm):void{
position.SetV(_arg1.position);
R.SetM(_arg1.R);
}
public function SetIdentity():void{
position.SetZero();
R.SetIdentity();
}
}
}//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Color {
private var _g:uint;// = 0
private var _b:uint;// = 0
private var _r:uint;// = 0
public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){
_r = 0;
_g = 0;
_b = 0;
super();
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function get color():uint{
return (((_r | (_g << 8)) | (_b << 16)));
}
public function set r(_arg1:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function set b(_arg1:Number):void{
_b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function set g(_arg1:Number):void{
_g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
}
}//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Settings {
public static const b2_angularSleepTolerance:Number = 0.0111111111111111;
public static const b2_linearSleepTolerance:Number = 0.01;
public static const b2_angularSlop:Number = 0.0349065850398866;
public static const b2_linearSlop:Number = 0.005;
public static const b2_pi:Number = 3.14159265358979;
public static const b2_maxProxies:int = 0x0200;
public static const b2_maxAngularVelocitySquared:Number = 62500;
public static const b2_maxPolygonVertices:int = 8;
public static const b2_velocityThreshold:Number = 1;
public static const b2_contactBaumgarte:Number = 0.2;
public static const b2_maxPairs:int = 4096;
public static const b2_maxTOIContactsPerIsland:int = 32;
public static const b2_timeToSleep:Number = 0.5;
public static const b2_maxManifoldPoints:int = 2;
public static const b2_maxAngularVelocity:Number = 250;
public static const b2_maxAngularCorrection:Number = 0.139626340159546;
public static const USHRT_MAX:int = 0xFFFF;
public static const b2_maxLinearVelocity:Number = 200;
public static const b2_maxLinearCorrection:Number = 0.2;
public static const b2_toiSlop:Number = 0.04;
public static const b2_maxLinearVelocitySquared:Number = 40000;
public static function b2Assert(_arg1:Boolean):void{
var _local2:b2Vec2;
if (!_arg1){
_local2.x++;
};
}
}
}//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
public class b2CircleContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){
var _local3:b2ManifoldPoint;
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
_local3 = m_manifold.points[0];
_local3.normalImpulse = 0;
_local3.tangentImpulse = 0;
}
override public function GetManifolds():Array{
return (m_manifolds);
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2ManifoldPoint;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactPoint;
var _local8:b2ManifoldPoint;
_local5 = m_shape1.m_body;
_local6 = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf);
_local7 = s_evalCP;
_local7.shape1 = m_shape1;
_local7.shape2 = m_shape2;
_local7.friction = m_friction;
_local7.restitution = m_restitution;
if (m_manifold.pointCount > 0){
m_manifoldCount = 1;
_local8 = m_manifold.points[0];
if (m0.pointCount == 0){
_local8.normalImpulse = 0;
_local8.tangentImpulse = 0;
if (_arg1){
_local7.position = _local5.GetWorldPoint(_local8.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local8.separation;
_local7.id.key = _local8.id._key;
_arg1.Add(_local7);
};
} else {
_local4 = m0.points[0];
_local8.normalImpulse = _local4.normalImpulse;
_local8.tangentImpulse = _local4.tangentImpulse;
if (_arg1){
_local7.position = _local5.GetWorldPoint(_local8.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local8.separation;
_local7.id.key = _local8.id._key;
_arg1.Persist(_local7);
};
};
} else {
m_manifoldCount = 0;
if ((((m0.pointCount > 0)) && (_arg1))){
_local4 = m0.points[0];
_local7.position = _local5.GetWorldPoint(_local4.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m0.normal);
_local7.separation = _local4.separation;
_local7.id.key = _local4.id._key;
_arg1.Remove(_local7);
};
};
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2CircleContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2Contact {
public var m_shape1:b2Shape;
public var m_shape2:b2Shape;
public var m_prev:b2Contact;
public var m_toi:Number;
public var m_next:b2Contact;
public var m_friction:Number;
public var m_manifoldCount:int;
public var m_node1:b2ContactEdge;
public var m_node2:b2ContactEdge;
public var m_restitution:Number;
public var m_flags:uint;
public static var e_toiFlag:uint = 8;
public static var e_nonSolidFlag:uint = 1;
public static var e_slowFlag:uint = 2;
public static var e_islandFlag:uint = 4;
public static var s_registers:Array;
public static var s_initialized:Boolean = false;
public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){
m_node1 = new b2ContactEdge();
m_node2 = new b2ContactEdge();
super();
m_flags = 0;
if (((!(_arg1)) || (!(_arg2)))){
m_shape1 = null;
m_shape2 = null;
return;
};
if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){
m_flags = (m_flags | e_nonSolidFlag);
};
m_shape1 = _arg1;
m_shape2 = _arg2;
m_manifoldCount = 0;
m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction));
m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution);
m_prev = null;
m_next = null;
m_node1.contact = null;
m_node1.prev = null;
m_node1.next = null;
m_node1.other = null;
m_node2.contact = null;
m_node2.prev = null;
m_node2.next = null;
m_node2.other = null;
}
public function GetShape1():b2Shape{
return (m_shape1);
}
public function IsSolid():Boolean{
return (((m_flags & e_nonSolidFlag) == 0));
}
public function GetNext():b2Contact{
return (m_next);
}
public function GetManifolds():Array{
return (null);
}
public function GetShape2():b2Shape{
return (m_shape2);
}
public function GetManifoldCount():int{
return (m_manifoldCount);
}
public function Update(_arg1:b2ContactListener):void{
var _local2:int;
var _local3:int;
var _local4:b2Body;
var _local5:b2Body;
_local2 = m_manifoldCount;
Evaluate(_arg1);
_local3 = m_manifoldCount;
_local4 = m_shape1.m_body;
_local5 = m_shape2.m_body;
if ((((_local3 == 0)) && ((_local2 > 0)))){
_local4.WakeUp();
_local5.WakeUp();
};
if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){
m_flags = (m_flags & ~(e_slowFlag));
} else {
m_flags = (m_flags | e_slowFlag);
};
}
public function Evaluate(_arg1:b2ContactListener):void{
}
public static function InitializeRegisters():void{
var _local1:int;
var _local2:int;
s_registers = new Array(b2Shape.e_shapeTypeCount);
_local1 = 0;
while (_local1 < b2Shape.e_shapeTypeCount) {
s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount);
_local2 = 0;
while (_local2 < b2Shape.e_shapeTypeCount) {
s_registers[_local1][_local2] = new b2ContactRegister();
_local2++;
};
_local1++;
};
AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape);
AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape);
AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
var _local3:int;
var _local4:int;
var _local5:b2ContactRegister;
var _local6:Function;
if (_arg1.m_manifoldCount > 0){
_arg1.m_shape1.m_body.WakeUp();
_arg1.m_shape2.m_body.WakeUp();
};
_local3 = _arg1.m_shape1.m_type;
_local4 = _arg1.m_shape2.m_type;
_local5 = s_registers[_local3][_local4];
_local6 = _local5.destroyFcn;
_local6(_arg1, _arg2);
}
public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{
s_registers[_arg3][_arg4].createFcn = _arg1;
s_registers[_arg3][_arg4].destroyFcn = _arg2;
s_registers[_arg3][_arg4].primary = true;
if (_arg3 != _arg4){
s_registers[_arg4][_arg3].createFcn = _arg1;
s_registers[_arg4][_arg3].destroyFcn = _arg2;
s_registers[_arg4][_arg3].primary = false;
};
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
var _local4:int;
var _local5:int;
var _local6:b2ContactRegister;
var _local7:Function;
var _local8:b2Contact;
var _local9:int;
var _local10:b2Manifold;
if (s_initialized == false){
InitializeRegisters();
s_initialized = true;
};
_local4 = _arg1.m_type;
_local5 = _arg2.m_type;
_local6 = s_registers[_local4][_local5];
_local7 = _local6.createFcn;
if (_local7 != null){
if (_local6.primary){
return (_local7(_arg1, _arg2, _arg3));
};
_local8 = _local7(_arg2, _arg1, _arg3);
_local9 = 0;
while (_local9 < _local8.m_manifoldCount) {
_local10 = _local8.GetManifolds()[_local9];
_local8.GetManifolds()[_local9].normal = _local10.normal.Negative();
_local9++;
};
return (_local8);
//unresolved jump
};
return (null);
}
}
}//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactConstraint {
public var points:Array;
public var restitution:Number;
public var body1:b2Body;
public var manifold:b2Manifold;
public var normal:b2Vec2;
public var body2:b2Body;
public var friction:Number;
public var pointCount:int;
public function b2ContactConstraint(){
var _local1:int;
normal = new b2Vec2();
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ContactConstraintPoint();
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
public class b2ContactConstraintPoint {
public var r2:b2Vec2;
public var separation:Number;
public var positionImpulse:Number;
public var normalImpulse:Number;
public var equalizedMass:Number;
public var tangentMass:Number;
public var tangentImpulse:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var normalMass:Number;
public var velocityBias:Number;
public var r1:b2Vec2;
public function b2ContactConstraintPoint(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
r1 = new b2Vec2();
r2 = new b2Vec2();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2ContactEdge {
public var next:b2ContactEdge;
public var other:b2Body;
public var contact:b2Contact;
public var prev:b2ContactEdge;
}
}//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister)
package Box2D.Dynamics.Contacts {
public class b2ContactRegister {
public var primary:Boolean;
public var createFcn:Function;
public var destroyFcn:Function;
}
}//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
public class b2ContactResult {
public var normal:b2Vec2;
public var position:b2Vec2;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var id:b2ContactID;
public function b2ContactResult(){
position = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactSolver {
public var m_constraintCount:int;
public var m_constraints:Array;
public var m_allocator;
public var m_step:b2TimeStep;
public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){
var _local5:b2Contact;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Mat22;
var _local9:int;
var _local10:b2Body;
var _local11:b2Body;
var _local12:int;
var _local13:Array;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:int;
var _local23:b2Manifold;
var _local24:Number;
var _local25:Number;
var _local26:b2ContactConstraint;
var _local27:uint;
var _local28:b2ManifoldPoint;
var _local29:b2ContactConstraintPoint;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
var _local42:Number;
var _local43:Number;
var _local44:Number;
var _local45:Number;
var _local46:Number;
var _local47:Number;
m_step = new b2TimeStep();
m_constraints = new Array();
super();
m_step.dt = _arg1.dt;
m_step.inv_dt = _arg1.inv_dt;
m_step.maxIterations = _arg1.maxIterations;
m_allocator = _arg4;
m_constraintCount = 0;
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
m_constraintCount = (m_constraintCount + _local5.m_manifoldCount);
_local6++;
};
_local6 = 0;
while (_local6 < m_constraintCount) {
m_constraints[_local6] = new b2ContactConstraint();
_local6++;
};
_local9 = 0;
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
_local10 = _local5.m_shape1.m_body;
_local11 = _local5.m_shape2.m_body;
_local12 = _local5.m_manifoldCount;
_local13 = _local5.GetManifolds();
_local14 = _local5.m_friction;
_local15 = _local5.m_restitution;
_local16 = _local10.m_linearVelocity.x;
_local17 = _local10.m_linearVelocity.y;
_local18 = _local11.m_linearVelocity.x;
_local19 = _local11.m_linearVelocity.y;
_local20 = _local10.m_angularVelocity;
_local21 = _local11.m_angularVelocity;
_local22 = 0;
while (_local22 < _local12) {
_local23 = _local13[_local22];
_local24 = _local23.normal.x;
_local25 = _local23.normal.y;
_local26 = m_constraints[_local9];
_local26.body1 = _local10;
_local26.body2 = _local11;
_local26.manifold = _local23;
_local26.normal.x = _local24;
_local26.normal.y = _local25;
_local26.pointCount = _local23.pointCount;
_local26.friction = _local14;
_local26.restitution = _local15;
_local27 = 0;
while (_local27 < _local26.pointCount) {
_local28 = _local23.points[_local27];
_local29 = _local26.points[_local27];
_local29.normalImpulse = _local28.normalImpulse;
_local29.tangentImpulse = _local28.tangentImpulse;
_local29.separation = _local28.separation;
_local29.positionImpulse = 0;
_local29.localAnchor1.SetV(_local28.localPoint1);
_local29.localAnchor2.SetV(_local28.localPoint2);
_local8 = _local10.m_xf.R;
_local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x);
_local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y);
_local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33));
_local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33));
_local32 = _local30;
_local29.r1.Set(_local32, _local33);
_local8 = _local11.m_xf.R;
_local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x);
_local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y);
_local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35));
_local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35));
_local34 = _local30;
_local29.r2.Set(_local34, _local35);
_local36 = ((_local32 * _local32) + (_local33 * _local33));
_local37 = ((_local34 * _local34) + (_local35 * _local35));
_local38 = ((_local32 * _local24) + (_local33 * _local25));
_local39 = ((_local34 * _local24) + (_local35 * _local25));
_local40 = (_local10.m_invMass + _local11.m_invMass);
_local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39)))));
_local29.normalMass = (1 / _local40);
_local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass));
_local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39)))));
_local29.equalizedMass = (1 / _local41);
_local42 = _local25;
_local43 = -(_local24);
_local44 = ((_local32 * _local42) + (_local33 * _local43));
_local45 = ((_local34 * _local42) + (_local35 * _local43));
_local46 = (_local10.m_invMass + _local11.m_invMass);
_local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45)))));
_local29.tangentMass = (1 / _local46);
_local29.velocityBias = 0;
if (_local29.separation > 0){
_local29.velocityBias = (-60 * _local29.separation);
};
_local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33));
_local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32));
_local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31));
if (_local47 < -(b2Settings.b2_velocityThreshold)){
_local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47));
};
_local27++;
};
_local9++;
_local22++;
};
_local6++;
};
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2Mat22;
var _local5:int;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:int;
var _local20:b2ContactConstraintPoint;
var _local21:Number;
var _local22:Number;
var _local23:b2ContactConstraintPoint;
_local5 = 0;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.body1;
_local8 = _local6.body2;
_local9 = _local7.m_invMass;
_local10 = _local7.m_invI;
_local11 = _local8.m_invMass;
_local12 = _local8.m_invI;
_local13 = _local6.normal.x;
_local14 = _local6.normal.y;
_local15 = _local14;
_local16 = -(_local13);
if (_arg1.warmStarting){
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local20 = _local6.points[_local18];
_local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio);
_local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio);
_local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15));
_local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16));
_local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21))));
_local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21));
_local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22));
_local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21))));
_local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21));
_local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22));
_local18++;
};
} else {
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local23 = _local6.points[_local18];
_local23.normalImpulse = 0;
_local23.tangentImpulse = 0;
_local18++;
};
};
_local5++;
};
}
public function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:Number;
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:int;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:b2Vec2;
var _local10:Number;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:int;
var _local20:int;
var _local21:b2ContactConstraintPoint;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
_local2 = 0;
_local5 = 0;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.body1;
_local8 = _local6.body2;
_local9 = _local7.m_sweep.c;
_local10 = _local7.m_sweep.a;
_local11 = _local8.m_sweep.c;
_local12 = _local8.m_sweep.a;
_local13 = (_local7.m_mass * _local7.m_invMass);
_local14 = (_local7.m_mass * _local7.m_invI);
_local15 = (_local8.m_mass * _local8.m_invMass);
_local16 = (_local8.m_mass * _local8.m_invI);
_local17 = _local6.normal.x;
_local18 = _local6.normal.y;
_local19 = _local6.pointCount;
_local20 = 0;
while (_local20 < _local19) {
_local21 = _local6.points[_local20];
_local3 = _local7.m_xf.R;
_local4 = _local7.m_sweep.localCenter;
_local22 = (_local21.localAnchor1.x - _local4.x);
_local23 = (_local21.localAnchor1.y - _local4.y);
_local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23));
_local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23));
_local22 = _local26;
_local3 = _local8.m_xf.R;
_local4 = _local8.m_sweep.localCenter;
_local24 = (_local21.localAnchor2.x - _local4.x);
_local25 = (_local21.localAnchor2.y - _local4.y);
_local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25));
_local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25));
_local24 = _local26;
_local27 = (_local9.x + _local22);
_local28 = (_local9.y + _local23);
_local29 = (_local11.x + _local24);
_local30 = (_local11.y + _local25);
_local31 = (_local29 - _local27);
_local32 = (_local30 - _local28);
_local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation);
_local2 = b2Math.b2Min(_local2, _local33);
_local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0));
_local35 = (-(_local21.equalizedMass) * _local34);
_local36 = _local21.positionImpulse;
_local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0);
_local35 = (_local21.positionImpulse - _local36);
_local37 = (_local35 * _local17);
_local38 = (_local35 * _local18);
_local9.x = (_local9.x - (_local13 * _local37));
_local9.y = (_local9.y - (_local13 * _local38));
_local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37))));
_local7.m_sweep.a = _local10;
_local7.SynchronizeTransform();
_local11.x = (_local11.x + (_local15 * _local37));
_local11.y = (_local11.y + (_local15 * _local38));
_local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37))));
_local8.m_sweep.a = _local12;
_local8.SynchronizeTransform();
_local20++;
};
_local5++;
};
return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop)));
}
public function SolveVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraintPoint;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:b2Mat22;
var _local18:b2Vec2;
var _local19:int;
var _local20:b2ContactConstraint;
var _local21:b2Body;
var _local22:b2Body;
var _local23:Number;
var _local24:Number;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:int;
var _local38:Number;
_local19 = 0;
while (_local19 < m_constraintCount) {
_local20 = m_constraints[_local19];
_local21 = _local20.body1;
_local22 = _local20.body2;
_local23 = _local21.m_angularVelocity;
_local24 = _local22.m_angularVelocity;
_local25 = _local21.m_linearVelocity;
_local26 = _local22.m_linearVelocity;
_local27 = _local21.m_invMass;
_local28 = _local21.m_invI;
_local29 = _local22.m_invMass;
_local30 = _local22.m_invI;
_local31 = _local20.normal.x;
_local32 = _local20.normal.y;
_local33 = _local32;
_local34 = -(_local31);
_local35 = _local20.friction;
_local37 = _local20.pointCount;
_local1 = 0;
while (_local1 < _local37) {
_local2 = _local20.points[_local1];
_local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y));
_local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x));
_local9 = ((_local7 * _local31) + (_local8 * _local32));
_local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias));
_local10 = ((_local7 * _local33) + (_local8 * _local34));
_local12 = (_local2.tangentMass * -(_local10));
_local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0);
_local11 = (_local13 - _local2.normalImpulse);
_local38 = (_local35 * _local2.normalImpulse);
_local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38);
_local12 = (_local14 - _local2.tangentImpulse);
_local15 = ((_local11 * _local31) + (_local12 * _local33));
_local16 = ((_local11 * _local32) + (_local12 * _local34));
_local25.x = (_local25.x - (_local27 * _local15));
_local25.y = (_local25.y - (_local27 * _local16));
_local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15))));
_local26.x = (_local26.x + (_local29 * _local15));
_local26.y = (_local26.y + (_local29 * _local16));
_local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15))));
_local2.normalImpulse = _local13;
_local2.tangentImpulse = _local14;
_local1++;
};
_local21.m_angularVelocity = _local23;
_local22.m_angularVelocity = _local24;
_local19++;
};
}
public function FinalizeVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraint;
var _local3:b2Manifold;
var _local4:int;
var _local5:b2ManifoldPoint;
var _local6:b2ContactConstraintPoint;
_local1 = 0;
while (_local1 < m_constraintCount) {
_local2 = m_constraints[_local1];
_local3 = _local2.manifold;
_local4 = 0;
while (_local4 < _local2.pointCount) {
_local5 = _local3.points[_local4];
_local6 = _local2.points[_local4];
_local5.normalImpulse = _local6.normalImpulse;
_local5.tangentImpulse = _local6.tangentImpulse;
_local4++;
};
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2NullContact extends b2Contact {
override public function GetManifolds():Array{
return (null);
}
override public function Evaluate(_arg1:b2ContactListener):void{
}
}
}//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolyAndCircleContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){
var _local3:b2ManifoldPoint;
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape));
b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape));
m_manifold.pointCount = 0;
_local3 = m_manifold.points[0];
_local3.normalImpulse = 0;
_local3.tangentImpulse = 0;
}
override public function GetManifolds():Array{
return (m_manifolds);
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:int;
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2ManifoldPoint;
var _local6:b2Body;
var _local7:b2Body;
var _local8:Array;
var _local9:b2ContactPoint;
var _local10:b2ManifoldPoint;
var _local11:Boolean;
var _local12:uint;
var _local13:int;
_local6 = m_shape1.m_body;
_local7 = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf);
_local8 = [false, false];
_local9 = s_evalCP;
_local9.shape1 = m_shape1;
_local9.shape2 = m_shape2;
_local9.friction = m_friction;
_local9.restitution = m_restitution;
if (m_manifold.pointCount > 0){
_local2 = 0;
while (_local2 < m_manifold.pointCount) {
_local10 = m_manifold.points[_local2];
_local10.normalImpulse = 0;
_local10.tangentImpulse = 0;
_local11 = false;
_local12 = _local10.id._key;
_local13 = 0;
while (_local13 < m0.pointCount) {
if (_local8[_local13] == true){
} else {
_local5 = m0.points[_local13];
if (_local5.id._key == _local12){
_local8[_local13] = true;
_local10.normalImpulse = _local5.normalImpulse;
_local10.tangentImpulse = _local5.tangentImpulse;
_local11 = true;
if (_arg1 != null){
_local9.position = _local6.GetWorldPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m_manifold.normal);
_local9.separation = _local10.separation;
_local9.id.key = _local12;
_arg1.Persist(_local9);
};
break;
};
};
_local13++;
};
if ((((_local11 == false)) && (!((_arg1 == null))))){
_local9.position = _local6.GetWorldPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m_manifold.normal);
_local9.separation = _local10.separation;
_local9.id.key = _local12;
_arg1.Add(_local9);
};
_local2++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (_arg1 == null){
return;
};
_local2 = 0;
while (_local2 < m0.pointCount) {
if (_local8[_local2]){
} else {
_local5 = m0.points[_local2];
_local9.position = _local6.GetWorldPoint(_local5.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m0.normal);
_local9.separation = _local5.separation;
_local9.id.key = _local5.id._key;
_arg1.Remove(_local9);
};
_local2++;
};
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolyAndCircleContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
public class b2PolygonContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{
m0 = new b2Manifold();
m_manifolds = [new b2Manifold()];
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
}
override public function GetManifolds():Array{
return (m_manifolds);
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2ManifoldPoint;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactPoint;
var _local8:int;
var _local9:Array;
var _local10:b2ManifoldPoint;
var _local11:Boolean;
var _local12:uint;
var _local13:int;
_local5 = m_shape1.m_body;
_local6 = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf);
_local9 = [false, false];
_local7 = s_evalCP;
_local7.shape1 = m_shape1;
_local7.shape2 = m_shape2;
_local7.friction = m_friction;
_local7.restitution = m_restitution;
if (m_manifold.pointCount > 0){
_local8 = 0;
while (_local8 < m_manifold.pointCount) {
_local10 = m_manifold.points[_local8];
_local10.normalImpulse = 0;
_local10.tangentImpulse = 0;
_local11 = false;
_local12 = _local10.id._key;
_local13 = 0;
while (_local13 < m0.pointCount) {
if (_local9[_local13] == true){
} else {
_local4 = m0.points[_local13];
if (_local4.id._key == _local12){
_local9[_local13] = true;
_local10.normalImpulse = _local4.normalImpulse;
_local10.tangentImpulse = _local4.tangentImpulse;
_local11 = true;
if (_arg1 != null){
_local7.position = _local5.GetWorldPoint(_local10.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local10.separation;
_local7.id.key = _local12;
_arg1.Persist(_local7);
};
break;
};
};
_local13++;
};
if ((((_local11 == false)) && (!((_arg1 == null))))){
_local7.position = _local5.GetWorldPoint(_local10.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local10.separation;
_local7.id.key = _local12;
_arg1.Add(_local7);
};
_local8++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (_arg1 == null){
return;
};
_local8 = 0;
while (_local8 < m0.pointCount) {
if (_local9[_local8]){
} else {
_local4 = m0.points[_local8];
_local7.position = _local5.GetWorldPoint(_local4.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m0.normal);
_local7.separation = _local4.separation;
_local7.id.key = _local4.id._key;
_arg1.Remove(_local7);
};
_local8++;
};
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolygonContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2DistanceJoint extends b2Joint {
public var m_mass:Number;
public var m_u:b2Vec2;
public var m_impulse:Number;
public var m_dampingRatio:Number;
public var m_frequencyHz:Number;
public var m_localAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_bias:Number;
public var m_gamma:Number;
public var m_length:Number;
public function b2DistanceJoint(_arg1:b2DistanceJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u = new b2Vec2();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_length = _arg1.length;
m_frequencyHz = _arg1.frequencyHz;
m_dampingRatio = _arg1.dampingRatio;
m_impulse = 0;
m_gamma = 0;
m_bias = 0;
m_inv_dt = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2;
_local1 = new b2Vec2();
_local1.SetV(m_u);
_local1.Multiply((m_inv_dt * m_impulse));
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:b2Mat22;
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
if (m_frequencyHz > 0){
return (true);
};
_local2 = m_body1;
_local3 = m_body2;
_local1 = _local2.m_xf.R;
_local4 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local5 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5));
_local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5));
_local4 = _local6;
_local1 = _local3.m_xf.R;
_local7 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local8 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8));
_local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8));
_local7 = _local6;
_local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4);
_local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5);
_local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10)));
_local9 = (_local9 / _local11);
_local10 = (_local10 / _local11);
_local12 = (_local11 - m_length);
_local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local13 = (-(m_mass) * _local12);
m_u.Set(_local9, _local10);
_local14 = (_local13 * m_u.x);
_local15 = (_local13 * m_u.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14))));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15));
_local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14))));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
m_inv_dt = _arg1.inv_dt;
_local4 = m_body1;
_local5 = m_body2;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6);
m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7);
_local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y)));
if (_local10 > b2Settings.b2_linearSlop){
m_u.Multiply((1 / _local10));
} else {
m_u.SetZero();
};
_local11 = ((_local6 * m_u.y) - (_local7 * m_u.x));
_local12 = ((_local8 * m_u.y) - (_local9 * m_u.x));
_local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12));
m_mass = (1 / _local13);
if (m_frequencyHz > 0){
_local14 = (_local10 - m_length);
_local15 = ((2 * Math.PI) * m_frequencyHz);
_local16 = (((2 * m_mass) * m_dampingRatio) * _local15);
_local17 = ((m_mass * _local15) * _local15);
m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17))));
m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma);
m_mass = (1 / (_local13 + m_gamma));
};
if (_arg1.warmStarting){
m_impulse = (m_impulse * _arg1.dtRatio);
_local18 = (m_impulse * m_u.x);
_local19 = (m_impulse * m_u.y);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18))));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18))));
} else {
m_impulse = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local3 = m_body1;
_local4 = m_body2;
_local2 = _local3.m_xf.R;
_local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6));
_local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6));
_local5 = _local7;
_local2 = _local4.m_xf.R;
_local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local7;
_local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6));
_local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5));
_local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9));
_local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8));
_local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11)));
_local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse)));
m_impulse = (m_impulse + _local15);
_local16 = (_local15 * m_u.x);
_local17 = (_local15 * m_u.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16))));
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17));
_local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
}
}
}//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2DistanceJointDef extends b2JointDef {
public var length:Number;
public var dampingRatio:Number;
public var frequencyHz:Number;
public var localAnchor2:b2Vec2;
public var localAnchor1:b2Vec2;
public function b2DistanceJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_distanceJoint;
length = 1;
frequencyHz = 0;
dampingRatio = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
var _local5:Number;
var _local6:Number;
body1 = _arg1;
body2 = _arg2;
localAnchor1.SetV(body1.GetLocalPoint(_arg3));
localAnchor2.SetV(body2.GetLocalPoint(_arg4));
_local5 = (_arg4.x - _arg3.x);
_local6 = (_arg4.y - _arg3.y);
length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6)));
frequencyHz = 0;
dampingRatio = 0;
}
}
}//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2GearJoint extends b2Joint {
public var m_force:Number;
public var m_mass:Number;
public var m_prismatic1:b2PrismaticJoint;
public var m_prismatic2:b2PrismaticJoint;
public var m_ground1:b2Body;
public var m_ground2:b2Body;
public var m_constant:Number;
public var m_revolute1:b2RevoluteJoint;
public var m_revolute2:b2RevoluteJoint;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_ratio:Number;
public var m_J:b2Jacobian;
public function b2GearJoint(_arg1:b2GearJointDef){
var _local2:int;
var _local3:int;
var _local4:Number;
var _local5:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_J = new b2Jacobian();
super(_arg1);
_local2 = _arg1.joint1.m_type;
_local3 = _arg1.joint2.m_type;
m_revolute1 = null;
m_prismatic1 = null;
m_revolute2 = null;
m_prismatic2 = null;
m_ground1 = _arg1.joint1.m_body1;
m_body1 = _arg1.joint1.m_body2;
if (_local2 == b2Joint.e_revoluteJoint){
m_revolute1 = (_arg1.joint1 as b2RevoluteJoint);
m_groundAnchor1.SetV(m_revolute1.m_localAnchor1);
m_localAnchor1.SetV(m_revolute1.m_localAnchor2);
_local4 = m_revolute1.GetJointAngle();
} else {
m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint);
m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1);
m_localAnchor1.SetV(m_prismatic1.m_localAnchor2);
_local4 = m_prismatic1.GetJointTranslation();
};
m_ground2 = _arg1.joint2.m_body1;
m_body2 = _arg1.joint2.m_body2;
if (_local3 == b2Joint.e_revoluteJoint){
m_revolute2 = (_arg1.joint2 as b2RevoluteJoint);
m_groundAnchor2.SetV(m_revolute2.m_localAnchor1);
m_localAnchor2.SetV(m_revolute2.m_localAnchor2);
_local5 = m_revolute2.GetJointAngle();
} else {
m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint);
m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1);
m_localAnchor2.SetV(m_prismatic2.m_localAnchor2);
_local5 = m_prismatic2.GetJointTranslation();
};
m_ratio = _arg1.ratio;
m_constant = (_local4 + (m_ratio * _local5));
m_force = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2;
_local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y));
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
_local1 = 0;
_local2 = m_body1;
_local3 = m_body2;
if (m_revolute1){
_local4 = m_revolute1.GetJointAngle();
} else {
_local4 = m_prismatic1.GetJointTranslation();
};
if (m_revolute2){
_local5 = m_revolute2.GetJointAngle();
} else {
_local5 = m_prismatic2.GetJointTranslation();
};
_local6 = (m_constant - (_local4 + (m_ratio * _local5)));
_local7 = (-(m_mass) * _local6);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y));
_local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((_local1 < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
_local2 = m_ground1;
_local3 = m_ground2;
_local4 = m_body1;
_local5 = m_body2;
_local14 = 0;
m_J.SetZero();
if (m_revolute1){
m_J.angular1 = -1;
_local14 = (_local14 + _local4.m_invI);
} else {
_local10 = _local2.m_xf.R;
_local11 = m_prismatic1.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local4.m_xf.R;
_local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear1.Set(-(_local6), -(_local7));
m_J.angular1 = -(_local12);
_local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12)));
};
if (m_revolute2){
m_J.angular2 = -(m_ratio);
_local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI));
} else {
_local10 = _local3.m_xf.R;
_local11 = m_prismatic2.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7));
m_J.angular2 = (-(m_ratio) * _local12);
_local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12))));
};
m_mass = (1 / _local14);
if (_arg1.warmStarting){
_local15 = (_arg1.dt * m_force);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2));
} else {
m_force = 0;
};
}
override public function GetReactionTorque():Number{
var _local1:b2Mat22;
var _local2:Number;
var _local3:Number;
var _local4:Number;
_local1 = m_body2.m_xf.R;
_local2 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x);
_local3 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y);
_local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3));
_local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3));
_local2 = _local4;
_local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x))));
return (_local4);
}
public function GetRatio():Number{
return (m_ratio);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local5 = ((-(_arg1.inv_dt) * m_mass) * _local4);
m_force = (m_force + _local5);
_local6 = (_arg1.dt * _local5);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2));
}
}
}//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef)
package Box2D.Dynamics.Joints {
public class b2GearJointDef extends b2JointDef {
public var joint2:b2Joint;
public var joint1:b2Joint;
public var ratio:Number;
public function b2GearJointDef(){
type = b2Joint.e_gearJoint;
joint1 = null;
joint2 = null;
ratio = 1;
}
}
}//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2Jacobian {
public var linear1:b2Vec2;
public var linear2:b2Vec2;
public var angular2:Number;
public var angular1:Number;
public function b2Jacobian(){
linear1 = new b2Vec2();
linear2 = new b2Vec2();
super();
}
public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{
linear1.SetV(_arg1);
angular1 = _arg2;
linear2.SetV(_arg3);
angular2 = _arg4;
}
public function SetZero():void{
linear1.SetZero();
angular1 = 0;
linear2.SetZero();
angular2 = 0;
}
public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{
return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4)));
}
}
}//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2Joint {
public var m_islandFlag:Boolean;
public var m_body1:b2Body;
public var m_prev:b2Joint;
public var m_next:b2Joint;
public var m_type:int;
public var m_collideConnected:Boolean;
public var m_node1:b2JointEdge;
public var m_node2:b2JointEdge;
public var m_inv_dt:Number;
public var m_userData;
public var m_body2:b2Body;
public static const e_unknownJoint:int = 0;
public static const e_inactiveLimit:int = 0;
public static const e_atUpperLimit:int = 2;
public static const e_atLowerLimit:int = 1;
public static const e_gearJoint:int = 6;
public static const e_revoluteJoint:int = 1;
public static const e_equalLimits:int = 3;
public static const e_distanceJoint:int = 3;
public static const e_pulleyJoint:int = 4;
public static const e_prismaticJoint:int = 2;
public static const e_mouseJoint:int = 5;
public function b2Joint(_arg1:b2JointDef){
m_node1 = new b2JointEdge();
m_node2 = new b2JointEdge();
super();
m_type = _arg1.type;
m_prev = null;
m_next = null;
m_body1 = _arg1.body1;
m_body2 = _arg1.body2;
m_collideConnected = _arg1.collideConnected;
m_islandFlag = false;
m_userData = _arg1.userData;
}
public function GetAnchor1():b2Vec2{
return (null);
}
public function GetAnchor2():b2Vec2{
return (null);
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
}
public function GetType():int{
return (m_type);
}
public function GetBody2():b2Body{
return (m_body2);
}
public function GetNext():b2Joint{
return (m_next);
}
public function GetReactionTorque():Number{
return (0);
}
public function GetUserData(){
return (m_userData);
}
public function GetReactionForce():b2Vec2{
return (null);
}
public function SolvePositionConstraints():Boolean{
return (false);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetBody1():b2Body{
return (m_body1);
}
public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
}
public function InitPositionConstraints():void{
}
public static function Destroy(_arg1:b2Joint, _arg2):void{
}
public static function Create(_arg1:b2JointDef, _arg2):b2Joint{
var _local3:b2Joint;
_local3 = null;
switch (_arg1.type){
case e_distanceJoint:
_local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef));
break;
case e_mouseJoint:
_local3 = new b2MouseJoint((_arg1 as b2MouseJointDef));
break;
case e_prismaticJoint:
_local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef));
break;
case e_revoluteJoint:
_local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef));
break;
case e_pulleyJoint:
_local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef));
break;
case e_gearJoint:
_local3 = new b2GearJoint((_arg1 as b2GearJointDef));
break;
default:
break;
};
return (_local3);
}
}
}//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointDef {
public var collideConnected:Boolean;
public var body1:b2Body;
public var body2:b2Body;
public var userData;
public var type:int;
public function b2JointDef(){
type = b2Joint.e_unknownJoint;
userData = null;
body1 = null;
body2 = null;
collideConnected = false;
}
}
}//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointEdge {
public var joint:b2Joint;
public var other:b2Body;
public var next:b2JointEdge;
public var prev:b2JointEdge;
}
}//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2MouseJoint extends b2Joint {
public var m_beta:Number;
public var m_mass:b2Mat22;
public var m_target:b2Vec2;
public var m_impulse:b2Vec2;
public var m_localAnchor:b2Vec2;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K:b2Mat22;
public var m_gamma:Number;
public var m_C:b2Vec2;
public var m_maxForce:Number;
public function b2MouseJoint(_arg1:b2MouseJointDef){
var _local2:Number;
var _local3:Number;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
m_localAnchor = new b2Vec2();
m_target = new b2Vec2();
m_impulse = new b2Vec2();
m_mass = new b2Mat22();
m_C = new b2Vec2();
super(_arg1);
m_target.SetV(_arg1.target);
_local2 = (m_target.x - m_body2.m_xf.position.x);
_local3 = (m_target.y - m_body2.m_xf.position.y);
_local4 = m_body2.m_xf.R;
m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y));
m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y));
m_maxForce = _arg1.maxForce;
m_impulse.SetZero();
_local5 = m_body2.m_mass;
_local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz);
_local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6);
_local8 = ((_arg1.timeStep * _local5) * (_local6 * _local6));
m_gamma = (1 / (_local7 + _local8));
m_beta = (_local8 / (_local7 + _local8));
}
override public function GetAnchor1():b2Vec2{
return (m_target);
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor));
}
override public function GetReactionForce():b2Vec2{
return (m_impulse);
}
override public function SolvePositionConstraints():Boolean{
return (true);
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
_local2 = m_body2;
_local3 = _local2.m_xf.R;
_local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
_local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local7 = _local2.m_invMass;
_local8 = _local2.m_invI;
K1.col1.x = _local7;
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = _local7;
K2.col1.x = ((_local8 * _local5) * _local5);
K2.col2.x = ((-(_local8) * _local4) * _local5);
K2.col1.y = ((-(_local8) * _local4) * _local5);
K2.col2.y = ((_local8 * _local4) * _local4);
K.SetM(K1);
K.AddM(K2);
K.col1.x = (K.col1.x + m_gamma);
K.col2.y = (K.col2.y + m_gamma);
K.Invert(m_mass);
m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x);
m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y);
_local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98);
_local9 = (_arg1.dt * m_impulse.x);
_local10 = (_arg1.dt * m_impulse.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9))));
}
override public function GetReactionTorque():Number{
return (0);
}
public function SetTarget(_arg1:b2Vec2):void{
if (m_body2.IsSleeping()){
m_body2.WakeUp();
};
m_target = _arg1;
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local2 = m_body2;
_local3 = _local2.m_xf.R;
_local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
_local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7));
_local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7));
_local6 = _local4;
_local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7));
_local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6));
_local3 = m_mass;
_local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x));
_local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y));
_local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)));
_local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)));
_local12 = m_impulse.x;
_local13 = m_impulse.y;
m_impulse.x = (m_impulse.x + _local10);
m_impulse.y = (m_impulse.y + _local11);
_local14 = m_impulse.Length();
if (_local14 > m_maxForce){
m_impulse.Multiply((m_maxForce / _local14));
};
_local10 = (m_impulse.x - _local12);
_local11 = (m_impulse.y - _local13);
_local15 = (_arg1.dt * _local10);
_local16 = (_arg1.dt * _local11);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
}
}
}//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2MouseJointDef extends b2JointDef {
public var frequencyHz:Number;
public var dampingRatio:Number;
public var maxForce:Number;
public var target:b2Vec2;
public var timeStep:Number;
public function b2MouseJointDef(){
target = new b2Vec2();
super();
type = b2Joint.e_mouseJoint;
maxForce = 0;
frequencyHz = 5;
dampingRatio = 0.7;
timeStep = (1 / 60);
}
}
}//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PrismaticJoint extends b2Joint {
public var m_limitForce:Number;
public var m_refAngle:Number;
public var m_lowerTranslation:Number;
public var m_localXAxis1:b2Vec2;
public var m_torque:Number;
public var m_enableLimit:Boolean;
public var m_motorForce:Number;
public var m_force:Number;
public var m_localYAxis1:b2Vec2;
public var m_motorMass:Number;
public var m_maxMotorForce:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_angularMass:Number;
public var m_limitState:int;
public var m_linearMass:Number;
public var m_upperTranslation:Number;
public var m_motorJacobian:b2Jacobian;
public var m_limitPositionImpulse:Number;
public var m_motorSpeed:Number;
public var m_linearJacobian:b2Jacobian;
public var m_enableMotor:Boolean;
public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_localXAxis1 = new b2Vec2();
m_localYAxis1 = new b2Vec2();
m_linearJacobian = new b2Jacobian();
m_motorJacobian = new b2Jacobian();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_localXAxis1.SetV(_arg1.localAxis1);
m_localYAxis1.x = -(m_localXAxis1.y);
m_localYAxis1.y = m_localXAxis1.x;
m_refAngle = _arg1.referenceAngle;
m_linearJacobian.SetZero();
m_linearMass = 0;
m_force = 0;
m_angularMass = 0;
m_torque = 0;
m_motorJacobian.SetZero();
m_motorMass = 0;
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerTranslation = _arg1.lowerTranslation;
m_upperTranslation = _arg1.upperTranslation;
m_maxMotorForce = _arg1.maxMotorForce;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function GetUpperLimit():Number{
return (m_upperTranslation);
}
public function GetLowerLimit():Number{
return (m_lowerTranslation);
}
public function GetJointTranslation():Number{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:b2Vec2;
var _local6:Number;
var _local7:Number;
var _local8:b2Vec2;
var _local9:Number;
_local1 = m_body1;
_local2 = m_body2;
_local4 = _local1.GetWorldPoint(m_localAnchor1);
_local5 = _local2.GetWorldPoint(m_localAnchor2);
_local6 = (_local5.x - _local4.x);
_local7 = (_local5.y - _local4.y);
_local8 = _local1.GetWorldVector(m_localXAxis1);
_local9 = ((_local8.x * _local6) + (_local8.y * _local7));
return (_local9);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerTranslation = _arg1;
m_upperTranslation = _arg2;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Mat22;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_body1.m_xf.R;
_local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y)));
_local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y)));
_local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y)));
_local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y)));
return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5))));
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:b2Mat22;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
_local3 = m_body1;
_local4 = m_body2;
_local5 = _local3.m_invMass;
_local6 = _local4.m_invMass;
_local7 = _local3.m_invI;
_local8 = _local4.m_invI;
_local9 = _local3.m_xf.R;
_local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
_local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
_local17 = (_local4.m_sweep.c.x + _local13);
_local18 = (_local4.m_sweep.c.y + _local14);
_local19 = (_local17 - _local15);
_local20 = (_local18 - _local16);
_local9 = _local3.m_xf.R;
_local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y));
_local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y));
_local23 = ((_local21 * _local19) + (_local22 * _local20));
_local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local24 = (-(m_linearMass) * _local23);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2));
_local25 = b2Math.b2Abs(_local23);
_local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle);
_local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
_local27 = (-(m_angularMass) * _local26);
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
_local28 = b2Math.b2Abs(_local26);
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local9 = _local3.m_xf.R;
_local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
_local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
_local17 = (_local4.m_sweep.c.x + _local13);
_local18 = (_local4.m_sweep.c.y + _local14);
_local19 = (_local17 - _local15);
_local20 = (_local18 - _local16);
_local9 = _local3.m_xf.R;
_local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y));
_local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y));
_local31 = ((_local29 * _local19) + (_local30 * _local20));
_local32 = 0;
if (m_limitState == e_equalLimits){
_local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26));
} else {
if (m_limitState == e_atLowerLimit){
_local1 = (_local31 - m_lowerTranslation);
_local25 = b2Math.b2Max(_local25, -(_local1));
_local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
} else {
if (m_limitState == e_atUpperLimit){
_local1 = (_local31 - m_upperTranslation);
_local25 = b2Math.b2Max(_local25, _local1);
_local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
};
};
};
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop))));
}
public function GetJointSpeed():Number{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:b2Vec2;
var _local16:b2Vec2;
var _local17:b2Vec2;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local1 = m_body1;
_local2 = m_body2;
_local3 = _local1.m_xf.R;
_local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local3 = _local2.m_xf.R;
_local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8));
_local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8));
_local7 = _local6;
_local9 = (_local1.m_sweep.c.x + _local4);
_local10 = (_local1.m_sweep.c.y + _local5);
_local11 = (_local2.m_sweep.c.x + _local7);
_local12 = (_local2.m_sweep.c.y + _local8);
_local13 = (_local11 - _local9);
_local14 = (_local12 - _local10);
_local15 = _local1.GetWorldVector(m_localXAxis1);
_local16 = _local1.m_linearVelocity;
_local17 = _local2.m_linearVelocity;
_local18 = _local1.m_angularVelocity;
_local19 = _local2.m_angularVelocity;
_local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4)))));
return (_local20);
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local10 = _local2.m_invMass;
_local11 = _local3.m_invMass;
_local12 = _local2.m_invI;
_local13 = _local3.m_invI;
_local4 = _local2.m_xf.R;
_local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y));
_local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y));
_local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x);
_local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y);
m_linearJacobian.linear1.x = -(_local14);
m_linearJacobian.linear1.y = -(_local15);
m_linearJacobian.linear2.x = _local14;
m_linearJacobian.linear2.y = _local15;
m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14)));
m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14));
m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2));
m_linearMass = (1 / m_linearMass);
m_angularMass = (_local12 + _local13);
if (m_angularMass > Number.MIN_VALUE){
m_angularMass = (1 / m_angularMass);
};
if (((m_enableLimit) || (m_enableMotor))){
_local4 = _local2.m_xf.R;
_local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y));
_local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y));
m_motorJacobian.linear1.x = -(_local18);
m_motorJacobian.linear1.y = -(_local19);
m_motorJacobian.linear2.x = _local18;
m_motorJacobian.linear2.y = _local19;
m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18)));
m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18));
m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2));
m_motorMass = (1 / m_motorMass);
if (m_enableLimit){
_local20 = (_local16 - _local6);
_local21 = (_local17 - _local7);
_local22 = ((_local18 * _local20) + (_local19 * _local21));
if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
m_limitState = e_equalLimits;
} else {
if (_local22 <= m_lowerTranslation){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local22 >= m_upperTranslation){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
};
};
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit == false){
m_limitForce = 0;
};
if (_arg1.warmStarting){
_local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x)));
_local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y)));
_local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x)));
_local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y)));
_local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1)));
_local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2)));
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28));
} else {
m_force = 0;
m_torque = 0;
m_limitForce = 0;
m_motorForce = 0;
};
m_limitPositionImpulse = 0;
}
public function GetMotorForce():Number{
return (m_motorForce);
}
public function SetMaxMotorForce(_arg1:Number):void{
m_maxMotorForce = _arg1;
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
override public function GetReactionTorque():Number{
return (m_torque);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_invMass;
_local5 = _local3.m_invMass;
_local6 = _local2.m_invI;
_local7 = _local3.m_invI;
_local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9);
m_force = (m_force + _local10);
_local11 = (_arg1.dt * _local10);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2));
_local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity);
_local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12);
m_torque = (m_torque + _local13);
_local14 = (_arg1.dt * _local13);
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed);
_local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15);
_local17 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce);
_local16 = (m_motorForce - _local17);
_local11 = (_arg1.dt * _local16);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local19);
} else {
if (m_limitState == e_atLowerLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
} else {
if (m_limitState == e_atUpperLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
};
};
};
_local11 = (_arg1.dt * _local19);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
}
}
}//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PrismaticJointDef extends b2JointDef {
public var localAxis1:b2Vec2;
public var referenceAngle:Number;
public var maxMotorForce:Number;
public var motorSpeed:Number;
public var upperTranslation:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var enableMotor:Boolean;
public var lowerTranslation:Number;
public function b2PrismaticJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
localAxis1 = new b2Vec2();
super();
type = b2Joint.e_prismaticJoint;
localAxis1.Set(1, 0);
referenceAngle = 0;
enableLimit = false;
lowerTranslation = 0;
upperTranslation = 0;
enableMotor = false;
maxMotorForce = 0;
motorSpeed = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
localAxis1 = body1.GetLocalVector(_arg4);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PulleyJoint extends b2Joint {
public var m_ground:b2Body;
public var m_maxLength2:Number;
public var m_limitForce1:Number;
public var m_maxLength1:Number;
public var m_limitState1:int;
public var m_limitState2:int;
public var m_limitPositionImpulse2:Number;
public var m_force:Number;
public var m_limitPositionImpulse1:Number;
public var m_constant:Number;
public var m_state:int;
public var m_ratio:Number;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_positionImpulse:Number;
public var m_limitMass2:Number;
public var m_limitMass1:Number;
public var m_pulleyMass:Number;
public var m_u1:b2Vec2;
public var m_u2:b2Vec2;
public var m_limitForce2:Number;
public static const b2_minPulleyLength:Number = 2;
public function b2PulleyJoint(_arg1:b2PulleyJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u1 = new b2Vec2();
m_u2 = new b2Vec2();
super(_arg1);
m_ground = m_body1.m_world.m_groundBody;
m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x);
m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y);
m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x);
m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_ratio = _arg1.ratio;
m_constant = (_arg1.length1 + (m_ratio * _arg1.length2));
m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength)));
m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio));
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
}
public function GetGroundAnchor2():b2Vec2{
var _local1:b2Vec2;
_local1 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor2);
return (_local1);
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2;
_local1 = m_u2.Copy();
_local1.Multiply(m_force);
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
_local1 = m_body1;
_local2 = m_body2;
_local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
_local23 = 0;
if (m_state == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local16 = m_u1.Length();
_local17 = m_u2.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local16));
} else {
m_u1.SetZero();
};
if (_local17 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = ((m_constant - _local16) - (m_ratio * _local17));
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_pulleyMass) * _local18);
_local20 = m_positionImpulse;
m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19));
_local19 = (m_positionImpulse - _local20);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local14 = ((-(m_ratio) * _local19) * m_u2.x);
_local15 = ((-(m_ratio) * _local19) * m_u2.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local1.SynchronizeTransform();
_local2.SynchronizeTransform();
};
if (m_limitState1 == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
_local16 = m_u1.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.x = (m_u1.x * (1 / _local16));
m_u1.y = (m_u1.y * (1 / _local16));
} else {
m_u1.SetZero();
};
_local18 = (m_maxLength1 - _local16);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass1) * _local18);
_local21 = m_limitPositionImpulse1;
m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19));
_local19 = (m_limitPositionImpulse1 - _local21);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local1.SynchronizeTransform();
};
if (m_limitState2 == e_atUpperLimit){
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local17 = m_u2.Length();
if (_local17 > b2Settings.b2_linearSlop){
m_u2.x = (m_u2.x * (1 / _local17));
m_u2.y = (m_u2.y * (1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = (m_maxLength2 - _local17);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass2) * _local18);
_local21 = m_limitPositionImpulse2;
m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19));
_local19 = (m_limitPositionImpulse2 - _local21);
_local14 = (-(_local19) * m_u2.x);
_local15 = (-(_local19) * m_u2.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local2.SynchronizeTransform();
};
return ((_local23 < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
_local10 = (_local2.m_sweep.c.x + _local5);
_local11 = (_local2.m_sweep.c.y + _local6);
_local12 = (_local3.m_sweep.c.x + _local8);
_local13 = (_local3.m_sweep.c.y + _local9);
_local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
m_u1.Set((_local10 - _local14), (_local11 - _local15));
m_u2.Set((_local12 - _local16), (_local13 - _local17));
_local18 = m_u1.Length();
_local19 = m_u2.Length();
if (_local18 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local18));
} else {
m_u1.SetZero();
};
if (_local19 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local19));
} else {
m_u2.SetZero();
};
_local20 = ((m_constant - _local18) - (m_ratio * _local19));
if (_local20 > 0){
m_state = e_inactiveLimit;
m_force = 0;
} else {
m_state = e_atUpperLimit;
m_positionImpulse = 0;
};
if (_local18 < m_maxLength1){
m_limitState1 = e_inactiveLimit;
m_limitForce1 = 0;
} else {
m_limitState1 = e_atUpperLimit;
m_limitPositionImpulse1 = 0;
};
if (_local19 < m_maxLength2){
m_limitState2 = e_inactiveLimit;
m_limitForce2 = 0;
} else {
m_limitState2 = e_atUpperLimit;
m_limitPositionImpulse2 = 0;
};
_local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x));
_local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x));
m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21));
m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22));
m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2));
m_limitMass1 = (1 / m_limitMass1);
m_limitMass2 = (1 / m_limitMass2);
m_pulleyMass = (1 / m_pulleyMass);
if (_arg1.warmStarting){
_local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x);
_local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y);
_local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x);
_local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25))));
} else {
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
public function GetRatio():Number{
return (m_ratio);
}
public function GetLength2():Number{
var _local1:b2Vec2;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_body2.GetWorldPoint(m_localAnchor2);
_local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
_local4 = (_local1.x - _local2);
_local5 = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
if (m_state == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13))));
_local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18);
_local20 = m_force;
m_force = b2Math.b2Max(0, (m_force + _local19));
_local19 = (m_force - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x);
_local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
if (m_limitState1 == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18);
_local20 = m_limitForce1;
m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19));
_local19 = (m_limitForce1 - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
};
if (m_limitState2 == e_atUpperLimit){
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18);
_local20 = m_limitForce2;
m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19));
_local19 = (m_limitForce2 - _local20);
_local16 = ((-(_arg1.dt) * _local19) * m_u2.x);
_local17 = ((-(_arg1.dt) * _local19) * m_u2.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
}
public function GetLength1():Number{
var _local1:b2Vec2;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_body1.GetWorldPoint(m_localAnchor1);
_local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local4 = (_local1.x - _local2);
_local5 = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
public function GetGroundAnchor1():b2Vec2{
var _local1:b2Vec2;
_local1 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor1);
return (_local1);
}
}
}//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PulleyJointDef extends b2JointDef {
public var maxLength2:Number;
public var length1:Number;
public var length2:Number;
public var maxLength1:Number;
public var ratio:Number;
public var groundAnchor1:b2Vec2;
public var groundAnchor2:b2Vec2;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public function b2PulleyJointDef(){
groundAnchor1 = new b2Vec2();
groundAnchor2 = new b2Vec2();
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_pulleyJoint;
groundAnchor1.Set(-1, 1);
groundAnchor2.Set(1, 1);
localAnchor1.Set(-1, 0);
localAnchor2.Set(1, 0);
length1 = 0;
maxLength1 = 0;
length2 = 0;
maxLength2 = 0;
ratio = 1;
collideConnected = true;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
body1 = _arg1;
body2 = _arg2;
groundAnchor1.SetV(_arg3);
groundAnchor2.SetV(_arg4);
localAnchor1 = body1.GetLocalPoint(_arg5);
localAnchor2 = body2.GetLocalPoint(_arg6);
_local8 = (_arg5.x - _arg3.x);
_local9 = (_arg5.y - _arg3.y);
length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local10 = (_arg6.x - _arg4.x);
_local11 = (_arg6.y - _arg4.y);
length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
ratio = _arg7;
_local12 = (length1 + (ratio * length2));
maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength));
maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio);
}
}
}//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2RevoluteJoint extends b2Joint {
public var m_limitForce:Number;
public var m_motorForce:Number;
public var m_pivotMass:b2Mat22;
public var m_enableLimit:Boolean;
public var m_limitState:int;
public var m_motorMass:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K3:b2Mat22;
private var K:b2Mat22;
public var m_pivotForce:b2Vec2;
public var m_motorSpeed:Number;
public var m_enableMotor:Boolean;
public var m_limitPositionImpulse:Number;
public var m_maxMotorTorque:Number;
public var m_referenceAngle:Number;
public var m_lowerAngle:Number;
public var m_upperAngle:Number;
public static var tImpulse:b2Vec2 = new b2Vec2();
public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
K3 = new b2Mat22();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_pivotForce = new b2Vec2();
m_pivotMass = new b2Mat22();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_referenceAngle = _arg1.referenceAngle;
m_pivotForce.Set(0, 0);
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerAngle = _arg1.lowerAngle;
m_upperAngle = _arg1.upperAngle;
m_maxMotorTorque = _arg1.maxMotorTorque;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function GetUpperLimit():Number{
return (m_upperAngle);
}
public function GetLowerLimit():Number{
return (m_lowerAngle);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerAngle = _arg1;
m_upperAngle = _arg2;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
return (m_pivotForce);
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:b2Mat22;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
_local3 = m_body1;
_local4 = m_body2;
_local5 = 0;
_local6 = _local3.m_xf.R;
_local7 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local8 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8));
_local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8));
_local7 = _local9;
_local6 = _local4.m_xf.R;
_local10 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11));
_local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11));
_local10 = _local9;
_local12 = (_local3.m_sweep.c.x + _local7);
_local13 = (_local3.m_sweep.c.y + _local8);
_local14 = (_local4.m_sweep.c.x + _local10);
_local15 = (_local4.m_sweep.c.y + _local11);
_local16 = (_local14 - _local12);
_local17 = (_local15 - _local13);
_local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17)));
_local18 = _local3.m_invMass;
_local19 = _local4.m_invMass;
_local20 = _local3.m_invI;
_local21 = _local4.m_invI;
K1.col1.x = (_local18 + _local19);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local18 + _local19);
K2.col1.x = ((_local20 * _local8) * _local8);
K2.col2.x = ((-(_local20) * _local7) * _local8);
K2.col1.y = ((-(_local20) * _local7) * _local8);
K2.col2.y = ((_local20 * _local7) * _local7);
K3.col1.x = ((_local21 * _local11) * _local11);
K3.col2.x = ((-(_local21) * _local10) * _local11);
K3.col1.y = ((-(_local21) * _local10) * _local11);
K3.col2.y = ((_local21 * _local10) * _local10);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Solve(tImpulse, -(_local16), -(_local17));
_local22 = tImpulse.x;
_local23 = tImpulse.y;
_local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23));
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22))));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22))));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
_local24 = 0;
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle);
_local26 = 0;
if (m_limitState == e_equalLimits){
_local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local24 = b2Math.b2Abs(_local2);
} else {
if (m_limitState == e_atLowerLimit){
_local2 = (_local25 - m_lowerAngle);
_local24 = b2Math.b2Max(0, -(_local2));
_local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
} else {
if (m_limitState == e_atUpperLimit){
_local2 = (_local25 - m_upperAngle);
_local24 = b2Math.b2Max(0, _local2);
_local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
};
};
};
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop))));
}
public function GetJointSpeed():Number{
return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity));
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
public function SetMaxMotorTorque(_arg1:Number):void{
m_maxMotorTorque = _arg1;
}
public function GetJointAngle():Number{
return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local10 = _local2.m_invMass;
_local11 = _local3.m_invMass;
_local12 = _local2.m_invI;
_local13 = _local3.m_invI;
K1.col1.x = (_local10 + _local11);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local10 + _local11);
K2.col1.x = ((_local12 * _local7) * _local7);
K2.col2.x = ((-(_local12) * _local6) * _local7);
K2.col1.y = ((-(_local12) * _local6) * _local7);
K2.col2.y = ((_local12 * _local6) * _local6);
K3.col1.x = ((_local13 * _local9) * _local9);
K3.col2.x = ((-(_local13) * _local8) * _local9);
K3.col1.y = ((-(_local13) * _local8) * _local9);
K3.col2.y = ((_local13 * _local8) * _local8);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Invert(m_pivotMass);
m_motorMass = (1 / (_local12 + _local13));
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit){
_local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle);
if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){
m_limitState = e_equalLimits;
} else {
if (_local14 <= m_lowerAngle){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local14 >= m_upperAngle){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
} else {
m_limitForce = 0;
};
if (_arg1.warmStarting){
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
} else {
m_pivotForce.SetZero();
m_motorForce = 0;
m_limitForce = 0;
};
m_limitPositionImpulse = 0;
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
public function GetMotorTorque():Number{
return (m_motorForce);
}
override public function GetReactionTorque():Number{
return (m_limitForce);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7));
_local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6));
_local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12)));
_local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12)));
m_pivotForce.x = (m_pivotForce.x + _local13);
m_pivotForce.y = (m_pivotForce.y + _local14);
_local15 = (_arg1.dt * _local13);
_local16 = (_arg1.dt * _local14);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15))));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed);
_local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17);
_local19 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque);
_local18 = (m_motorForce - _local19);
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity);
_local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local21);
} else {
if (m_limitState == e_atLowerLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
} else {
if (m_limitState == e_atUpperLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
};
};
};
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21));
};
}
}
}//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2RevoluteJointDef extends b2JointDef {
public var referenceAngle:Number;
public var upperAngle:Number;
public var lowerAngle:Number;
public var motorSpeed:Number;
public var maxMotorTorque:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var enableMotor:Boolean;
public function b2RevoluteJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_revoluteJoint;
localAnchor1.Set(0, 0);
localAnchor2.Set(0, 0);
referenceAngle = 0;
lowerAngle = 0;
upperAngle = 0;
maxMotorTorque = 0;
motorSpeed = 0;
enableLimit = false;
enableMotor = false;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Contacts.*;
public class b2Body {
public var m_next:b2Body;
public var m_contactList:b2ContactEdge;
public var m_angularVelocity:Number;
public var m_shapeList:b2Shape;
public var m_force:b2Vec2;
public var m_mass:Number;
public var m_sweep:b2Sweep;
public var m_xf:b2XForm;
public var m_torque:Number;
public var m_userData;
public var m_flags:uint;
public var m_world:b2World;
public var m_prev:b2Body;
public var m_invMass:Number;
public var m_type:int;
public var m_linearDamping:Number;
public var m_angularDamping:Number;
public var m_invI:Number;
public var m_linearVelocity:b2Vec2;
public var m_sleepTime:Number;
public var m_shapeCount:int;
public var m_jointList:b2JointEdge;
public var m_I:Number;
public static var e_fixedRotationFlag:uint = 64;
public static var e_frozenFlag:uint = 2;
public static var e_maxTypes:uint = 3;
public static var e_sleepFlag:uint = 8;
private static var s_massData:b2MassData = new b2MassData();
public static var e_bulletFlag:uint = 32;
public static var e_staticType:uint = 1;
public static var e_islandFlag:uint = 4;
public static var e_allowSleepFlag:uint = 16;
private static var s_xf1:b2XForm = new b2XForm();
public static var e_dynamicType:uint = 2;
public function b2Body(_arg1:b2BodyDef, _arg2:b2World){
var _local3:b2Mat22;
var _local4:b2Vec2;
m_xf = new b2XForm();
m_sweep = new b2Sweep();
m_linearVelocity = new b2Vec2();
m_force = new b2Vec2();
super();
m_flags = 0;
if (_arg1.isBullet){
m_flags = (m_flags | e_bulletFlag);
};
if (_arg1.fixedRotation){
m_flags = (m_flags | e_fixedRotationFlag);
};
if (_arg1.allowSleep){
m_flags = (m_flags | e_allowSleepFlag);
};
if (_arg1.isSleeping){
m_flags = (m_flags | e_sleepFlag);
};
m_world = _arg2;
m_xf.position.SetV(_arg1.position);
m_xf.R.Set(_arg1.angle);
m_sweep.localCenter.SetV(_arg1.massData.center);
m_sweep.t0 = 1;
m_sweep.a0 = (m_sweep.a = _arg1.angle);
_local3 = m_xf.R;
_local4 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_jointList = null;
m_contactList = null;
m_prev = null;
m_next = null;
m_linearDamping = _arg1.linearDamping;
m_angularDamping = _arg1.angularDamping;
m_force.Set(0, 0);
m_torque = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_sleepTime = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.massData.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = _arg1.massData.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
m_userData = _arg1.userData;
m_shapeList = null;
m_shapeCount = 0;
}
public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{
return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x)))));
}
public function SetLinearVelocity(_arg1:b2Vec2):void{
m_linearVelocity.SetV(_arg1);
}
public function WakeUp():void{
m_flags = (m_flags & ~(e_sleepFlag));
m_sleepTime = 0;
}
public function GetLocalCenter():b2Vec2{
return (m_sweep.localCenter);
}
public function ApplyTorque(_arg1:Number):void{
if (IsSleeping()){
WakeUp();
};
m_torque = (m_torque + _arg1);
}
public function IsFrozen():Boolean{
return (((m_flags & e_frozenFlag) == e_frozenFlag));
}
public function IsDynamic():Boolean{
return ((m_type == e_dynamicType));
}
public function GetLinearVelocity():b2Vec2{
return (m_linearVelocity);
}
public function SynchronizeTransform():void{
var _local1:b2Mat22;
var _local2:b2Vec2;
m_xf.R.Set(m_sweep.a);
_local1 = m_xf.R;
_local2 = m_sweep.localCenter;
m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y)));
m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y)));
}
public function GetInertia():Number{
return (m_I);
}
public function IsSleeping():Boolean{
return (((m_flags & e_sleepFlag) == e_sleepFlag));
}
public function SetMassFromShapes():void{
var _local1:b2Shape;
var _local2:Number;
var _local3:Number;
var _local4:b2MassData;
var _local5:b2Mat22;
var _local6:b2Vec2;
var _local7:int;
if (m_world.m_lock == true){
return;
};
m_mass = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
_local2 = 0;
_local3 = 0;
_local4 = s_massData;
_local1 = m_shapeList;
while (_local1) {
_local1.ComputeMass(_local4);
m_mass = (m_mass + _local4.mass);
_local2 = (_local2 + (_local4.mass * _local4.center.x));
_local3 = (_local3 + (_local4.mass * _local4.center.y));
m_I = (m_I + _local4.I);
_local1 = _local1.m_next;
};
if (m_mass > 0){
m_invMass = (1 / m_mass);
_local2 = (_local2 * m_invMass);
_local3 = (_local3 * m_invMass);
};
if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){
m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3))));
m_invI = (1 / m_I);
} else {
m_I = 0;
m_invI = 0;
};
m_sweep.localCenter.Set(_local2, _local3);
_local5 = m_xf.R;
_local6 = m_sweep.localCenter;
m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y));
m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local1 = m_shapeList;
while (_local1) {
_local1.UpdateSweepRadius(m_sweep.localCenter);
_local1 = _local1.m_next;
};
_local7 = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (_local7 != m_type){
_local1 = m_shapeList;
while (_local1) {
_local1.RefilterProxy(m_world.m_broadPhase, m_xf);
_local1 = _local1.m_next;
};
};
}
public function PutToSleep():void{
m_flags = (m_flags | e_sleepFlag);
m_sleepTime = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_force.SetZero();
m_torque = 0;
}
public function GetJointList():b2JointEdge{
return (m_jointList);
}
public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{
var _local3:b2Shape;
var _local4:b2Mat22;
var _local5:b2Vec2;
var _local6:Boolean;
var _local7:Boolean;
if (m_world.m_lock == true){
return (true);
};
if (IsFrozen()){
return (false);
};
m_xf.R.Set(_arg2);
m_xf.position.SetV(_arg1);
_local4 = m_xf.R;
_local5 = m_sweep.localCenter;
m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y));
m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_sweep.a0 = (m_sweep.a = _arg2);
_local6 = false;
_local3 = m_shapeList;
while (_local3) {
_local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf);
if (_local7 == false){
_local6 = true;
break;
};
_local3 = _local3.m_next;
};
if (_local6 == true){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local3 = m_shapeList;
while (_local3) {
_local3.DestroyProxy(m_world.m_broadPhase);
_local3 = _local3.m_next;
};
return (false);
};
m_world.m_broadPhase.Commit();
return (true);
}
public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulXT(m_xf, _arg1));
}
public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_force.x = (m_force.x + _arg1.x);
m_force.y = (m_force.y + _arg1.y);
m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)));
}
public function SynchronizeShapes():Boolean{
var _local1:b2XForm;
var _local2:b2Mat22;
var _local3:b2Vec2;
var _local4:b2Shape;
var _local5:Boolean;
_local1 = s_xf1;
_local1.R.Set(m_sweep.a0);
_local2 = _local1.R;
_local3 = m_sweep.localCenter;
_local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y)));
_local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y)));
_local5 = true;
_local4 = m_shapeList;
while (_local4) {
_local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf);
if (_local5 == false){
break;
};
_local4 = _local4.m_next;
};
if (_local5 == false){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local4 = m_shapeList;
while (_local4) {
_local4.DestroyProxy(m_world.m_broadPhase);
_local4 = _local4.m_next;
};
return (false);
};
return (true);
}
public function GetAngle():Number{
return (m_sweep.a);
}
public function GetXForm():b2XForm{
return (m_xf);
}
public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x));
m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y));
m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))));
}
public function GetNext():b2Body{
return (m_next);
}
public function GetMass():Number{
return (m_mass);
}
public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22;
var _local3:b2Vec2;
_local2 = m_xf.R;
_local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x)))));
}
public function GetAngularVelocity():Number{
return (m_angularVelocity);
}
public function SetAngularVelocity(_arg1:Number):void{
m_angularVelocity = _arg1;
}
public function SetMass(_arg1:b2MassData):void{
var _local2:b2Shape;
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:int;
if (m_world.m_lock == true){
return;
};
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = _arg1.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
m_sweep.localCenter.SetV(_arg1.center);
_local3 = m_xf.R;
_local4 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local2 = m_shapeList;
while (_local2) {
_local2.UpdateSweepRadius(m_sweep.localCenter);
_local2 = _local2.m_next;
};
_local5 = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (_local5 != m_type){
_local2 = m_shapeList;
while (_local2) {
_local2.RefilterProxy(m_world.m_broadPhase, m_xf);
_local2 = _local2.m_next;
};
};
}
public function IsStatic():Boolean{
return ((m_type == e_staticType));
}
public function GetWorldVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulMV(m_xf.R, _arg1));
}
public function GetShapeList():b2Shape{
return (m_shapeList);
}
public function Advance(_arg1:Number):void{
m_sweep.Advance(_arg1);
m_sweep.c.SetV(m_sweep.c0);
m_sweep.a = m_sweep.a0;
SynchronizeTransform();
}
public function SetBullet(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_bulletFlag);
} else {
m_flags = (m_flags & ~(e_bulletFlag));
};
}
public function CreateShape(_arg1:b2ShapeDef):b2Shape{
var _local2:b2Shape;
if (m_world.m_lock == true){
return (null);
};
_local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator);
_local2.m_next = m_shapeList;
m_shapeList = _local2;
m_shapeCount++;
_local2.m_body = this;
_local2.CreateProxy(m_world.m_broadPhase, m_xf);
_local2.UpdateSweepRadius(m_sweep.localCenter);
return (_local2);
}
public function IsConnected(_arg1:b2Body):Boolean{
var _local2:b2JointEdge;
_local2 = m_jointList;
while (_local2) {
if (_local2.other == _arg1){
return ((_local2.joint.m_collideConnected == false));
};
_local2 = _local2.next;
};
return (false);
}
public function DestroyShape(_arg1:b2Shape):void{
var _local2:b2Shape;
var _local3:b2Shape;
var _local4:Boolean;
if (m_world.m_lock == true){
return;
};
_arg1.DestroyProxy(m_world.m_broadPhase);
_local2 = m_shapeList;
_local3 = null;
_local4 = false;
while (_local2 != null) {
if (_local2 == _arg1){
if (_local3){
_local3.m_next = _arg1.m_next;
} else {
m_shapeList = _arg1.m_next;
};
_local4 = true;
break;
};
_local3 = _local2;
_local2 = _local2.m_next;
};
_arg1.m_body = null;
_arg1.m_next = null;
m_shapeCount--;
b2Shape.Destroy(_arg1, m_world.m_blockAllocator);
}
public function GetUserData(){
return (m_userData);
}
public function IsBullet():Boolean{
return (((m_flags & e_bulletFlag) == e_bulletFlag));
}
public function GetWorldCenter():b2Vec2{
return (m_sweep.c);
}
public function AllowSleeping(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_allowSleepFlag);
} else {
m_flags = (m_flags & ~(e_allowSleepFlag));
WakeUp();
};
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetLocalVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulTMV(m_xf.R, _arg1));
}
public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22;
var _local3:b2Vec2;
_local2 = m_xf.R;
_local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (_local3);
}
public function GetWorld():b2World{
return (m_world);
}
public function GetPosition():b2Vec2{
return (m_xf.position);
}
}
}//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
public class b2BodyDef {
public var isSleeping:Boolean;
public var position:b2Vec2;
public var isBullet:Boolean;
public var allowSleep:Boolean;
public var userData;
public var angularDamping:Number;
public var fixedRotation:Boolean;
public var angle:Number;
public var linearDamping:Number;
public var massData:b2MassData;
public function b2BodyDef(){
massData = new b2MassData();
position = new b2Vec2();
super();
massData.center.SetZero();
massData.mass = 0;
massData.I = 0;
userData = null;
position.Set(0, 0);
angle = 0;
linearDamping = 0;
angularDamping = 0;
allowSleep = true;
isSleeping = false;
fixedRotation = false;
isBullet = false;
}
}
}//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener)
package Box2D.Dynamics {
public class b2BoundaryListener {
public function Violation(_arg1:b2Body):void{
}
}
}//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
public class b2ContactFilter {
public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter);
;
public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{
var _local3:b2FilterData;
var _local4:b2FilterData;
var _local5:Boolean;
_local3 = _arg1.GetFilterData();
_local4 = _arg2.GetFilterData();
if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){
return ((_local3.groupIndex > 0));
};
_local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0))));
return (_local5);
}
}
}//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
public class b2ContactListener {
public function Add(_arg1:b2ContactPoint):void{
}
public function Remove(_arg1:b2ContactPoint):void{
}
public function Persist(_arg1:b2ContactPoint):void{
}
public function Result(_arg1:b2ContactResult):void{
}
}
}//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
public class b2ContactManager extends b2PairCallback {
public var m_world:b2World;
public var m_destroyImmediate:Boolean;
public var m_nullContact:b2NullContact;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2ContactManager(){
m_nullContact = new b2NullContact();
super();
m_world = null;
m_destroyImmediate = false;
}
override public function PairAdded(_arg1, _arg2){
var _local3:b2Shape;
var _local4:b2Shape;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2Contact;
_local3 = (_arg1 as b2Shape);
_local4 = (_arg2 as b2Shape);
_local5 = _local3.m_body;
_local6 = _local4.m_body;
if (((_local5.IsStatic()) && (_local6.IsStatic()))){
return (m_nullContact);
};
if (_local3.m_body == _local4.m_body){
return (m_nullContact);
};
if (_local6.IsConnected(_local5)){
return (m_nullContact);
};
if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){
return (m_nullContact);
};
_local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator);
if (_local7 == null){
return (m_nullContact);
};
_local3 = _local7.m_shape1;
_local4 = _local7.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local7.m_prev = null;
_local7.m_next = m_world.m_contactList;
if (m_world.m_contactList != null){
m_world.m_contactList.m_prev = _local7;
};
m_world.m_contactList = _local7;
_local7.m_node1.contact = _local7;
_local7.m_node1.other = _local6;
_local7.m_node1.prev = null;
_local7.m_node1.next = _local5.m_contactList;
if (_local5.m_contactList != null){
_local5.m_contactList.prev = _local7.m_node1;
};
_local5.m_contactList = _local7.m_node1;
_local7.m_node2.contact = _local7;
_local7.m_node2.other = _local5;
_local7.m_node2.prev = null;
_local7.m_node2.next = _local6.m_contactList;
if (_local6.m_contactList != null){
_local6.m_contactList.prev = _local7.m_node2;
};
_local6.m_contactList = _local7.m_node2;
m_world.m_contactCount++;
return (_local7);
}
override public function PairRemoved(_arg1, _arg2, _arg3):void{
var _local4:b2Contact;
if (_arg3 == null){
return;
};
_local4 = (_arg3 as b2Contact);
if (_local4 == m_nullContact){
return;
};
Destroy(_local4);
}
public function Destroy(_arg1:b2Contact):void{
var _local2:b2Shape;
var _local3:b2Shape;
var _local4:int;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2Body;
var _local8:b2Body;
var _local9:Array;
var _local10:b2ContactPoint;
var _local11:int;
var _local12:b2Manifold;
var _local13:int;
var _local14:b2ManifoldPoint;
var _local15:b2Vec2;
var _local16:b2Vec2;
_local2 = _arg1.m_shape1;
_local3 = _arg1.m_shape2;
_local4 = _arg1.m_manifoldCount;
if ((((_local4 > 0)) && (m_world.m_contactListener))){
_local7 = _local2.m_body;
_local8 = _local3.m_body;
_local9 = _arg1.GetManifolds();
_local10 = s_evalCP;
_local10.shape1 = _arg1.m_shape1;
_local10.shape2 = _arg1.m_shape1;
_local10.friction = _arg1.m_friction;
_local10.restitution = _arg1.m_restitution;
_local11 = 0;
while (_local11 < _local4) {
_local12 = _local9[_local11];
_local10.normal.SetV(_local12.normal);
_local13 = 0;
while (_local13 < _local12.pointCount) {
_local14 = _local12.points[_local13];
_local10.position = _local7.GetWorldPoint(_local14.localPoint1);
_local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1);
_local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2);
_local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y));
_local10.separation = _local14.separation;
_local10.id.key = _local14.id._key;
m_world.m_contactListener.Remove(_local10);
_local13++;
};
_local11++;
};
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_world.m_contactList){
m_world.m_contactList = _arg1.m_next;
};
_local5 = _local2.m_body;
_local6 = _local3.m_body;
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local5.m_contactList){
_local5.m_contactList = _arg1.m_node1.next;
};
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local6.m_contactList){
_local6.m_contactList = _arg1.m_node2.next;
};
b2Contact.Destroy(_arg1, m_world.m_blockAllocator);
m_world.m_contactCount--;
}
public function Collide():void{
var _local1:b2Contact;
var _local2:b2Body;
var _local3:b2Body;
_local1 = m_world.m_contactList;
while (_local1) {
_local2 = _local1.m_shape1.m_body;
_local3 = _local1.m_shape2.m_body;
if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){
} else {
_local1.Update(m_world.m_contactListener);
};
_local1 = _local1.m_next;
};
}
}
}//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw)
package Box2D.Dynamics {
import flash.display.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2DebugDraw {
public var m_xformScale:Number;// = 1
public var m_fillAlpha:Number;// = 1
public var m_alpha:Number;// = 1
public var m_lineThickness:Number;// = 1
public var m_drawFlags:uint;
public var m_sprite:Sprite;
public var m_drawScale:Number;// = 1
public static var e_coreShapeBit:uint = 4;
public static var e_shapeBit:uint = 1;
public static var e_centerOfMassBit:uint = 64;
public static var e_aabbBit:uint = 8;
public static var e_obbBit:uint = 16;
public static var e_pairBit:uint = 32;
public static var e_jointBit:uint = 2;
public function b2DebugDraw(){
m_drawScale = 1;
m_lineThickness = 1;
m_alpha = 1;
m_fillAlpha = 1;
m_xformScale = 1;
super();
m_drawFlags = 0;
}
public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
var _local4:int;
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha);
_local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.endFill();
}
public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
}
public function DrawXForm(_arg1:b2XForm):void{
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale));
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale));
}
public function ClearFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags & ~(_arg1));
}
public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha);
m_sprite.graphics.moveTo(0, 0);
m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
m_sprite.graphics.endFill();
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale));
}
public function SetFlags(_arg1:uint):void{
m_drawFlags = _arg1;
}
public function AppendFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags | _arg1);
}
public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale));
}
public function GetFlags():uint{
return (m_drawFlags);
}
public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
var _local4:int;
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
_local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
}
}
}//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Joints.*;
public class b2DestructionListener {
public function SayGoodbyeJoint(_arg1:b2Joint):void{
}
public function SayGoodbyeShape(_arg1:b2Shape):void{
}
}
}//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2Island {
public var m_joints:Array;
public var m_listener:b2ContactListener;
public var m_positionIterationCount:int;
public var m_bodyCapacity:int;
public var m_bodies:Array;
public var m_jointCapacity:int;
public var m_contactCount:int;
public var m_contacts:Array;
public var m_contactCapacity:int;
public var m_jointCount:int;
public var m_allocator;
public var m_bodyCount:int;
private static var s_reportCR:b2ContactResult = new b2ContactResult();
public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){
var _local6:int;
super();
m_bodyCapacity = _arg1;
m_contactCapacity = _arg2;
m_jointCapacity = _arg3;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_allocator = _arg4;
m_listener = _arg5;
m_bodies = new Array(_arg1);
_local6 = 0;
while (_local6 < _arg1) {
m_bodies[_local6] = null;
_local6++;
};
m_contacts = new Array(_arg2);
_local6 = 0;
while (_local6 < _arg2) {
m_contacts[_local6] = null;
_local6++;
};
m_joints = new Array(_arg3);
_local6 = 0;
while (_local6 < _arg3) {
m_joints[_local6] = null;
_local6++;
};
m_positionIterationCount = 0;
}
public function AddBody(_arg1:b2Body):void{
var _local2 = m_bodyCount++;
m_bodies[_local2] = _arg1;
}
public function AddJoint(_arg1:b2Joint):void{
var _local2 = m_jointCount++;
m_joints[_local2] = _arg1;
}
public function Report(_arg1:Array):void{
var _local2:b2Mat22;
var _local3:b2Vec2;
var _local4:int;
var _local5:b2Contact;
var _local6:b2ContactConstraint;
var _local7:b2ContactResult;
var _local8:b2Body;
var _local9:int;
var _local10:Array;
var _local11:int;
var _local12:b2Manifold;
var _local13:int;
var _local14:b2ManifoldPoint;
var _local15:b2ContactConstraintPoint;
if (m_listener == null){
return;
};
_local4 = 0;
while (_local4 < m_contactCount) {
_local5 = m_contacts[_local4];
_local6 = _arg1[_local4];
_local7 = s_reportCR;
_local7.shape1 = _local5.m_shape1;
_local7.shape2 = _local5.m_shape2;
_local8 = _local7.shape1.m_body;
_local9 = _local5.m_manifoldCount;
_local10 = _local5.GetManifolds();
_local11 = 0;
while (_local11 < _local9) {
_local12 = _local10[_local11];
_local7.normal.SetV(_local12.normal);
_local13 = 0;
while (_local13 < _local12.pointCount) {
_local14 = _local12.points[_local13];
_local15 = _local6.points[_local13];
_local7.position = _local8.GetWorldPoint(_local14.localPoint1);
_local7.normalImpulse = _local15.normalImpulse;
_local7.tangentImpulse = _local15.tangentImpulse;
_local7.id.key = _local14.id.key;
m_listener.Result(_local7);
_local13++;
};
_local11++;
};
_local4++;
};
}
public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{
var _local5:int;
var _local6:b2Body;
var _local7:b2Joint;
var _local8:b2ContactSolver;
var _local9:int;
var _local10:Boolean;
var _local11:Boolean;
var _local12:Boolean;
var _local13:Number;
var _local14:Number;
var _local15:Number;
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x))));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y))));
_local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque));
_local6.m_force.SetZero();
_local6.m_torque = 0;
_local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1));
_local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1));
if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){
_local6.m_linearVelocity.Normalize();
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity);
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity);
};
if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){
if (_local6.m_angularVelocity < 0){
_local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity);
} else {
_local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity;
};
};
};
_local5++;
};
_local8 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local8.InitVelocityConstraints(_arg1);
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.InitVelocityConstraints(_arg1);
_local5++;
};
_local5 = 0;
while (_local5 < _arg1.maxIterations) {
_local8.SolveVelocityConstraints();
_local9 = 0;
while (_local9 < m_jointCount) {
_local7 = m_joints[_local9];
_local7.SolveVelocityConstraints(_arg1);
_local9++;
};
_local5++;
};
_local8.FinalizeVelocityConstraints();
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
_local6.m_sweep.c0.SetV(_local6.m_sweep.c);
_local6.m_sweep.a0 = _local6.m_sweep.a;
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y));
_local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity));
_local6.SynchronizeTransform();
};
_local5++;
};
if (_arg3){
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.InitPositionConstraints();
_local5++;
};
m_positionIterationCount = 0;
while (m_positionIterationCount < _arg1.maxIterations) {
_local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local11 = true;
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local12 = _local7.SolvePositionConstraints();
_local11 = ((_local11) && (_local12));
_local5++;
};
if (((_local10) && (_local11))){
break;
};
m_positionIterationCount++;
};
};
Report(_local8.m_constraints);
if (_arg4){
_local13 = Number.MAX_VALUE;
_local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance);
_local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance);
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.m_invMass == 0){
} else {
if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){
_local6.m_sleepTime = 0;
_local13 = 0;
};
if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){
_local6.m_sleepTime = 0;
_local13 = 0;
} else {
_local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt);
_local13 = b2Math.b2Min(_local13, _local6.m_sleepTime);
};
};
_local5++;
};
if (_local13 >= b2Settings.b2_timeToSleep){
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag);
_local6.m_linearVelocity.SetZero();
_local6.m_angularVelocity = 0;
_local5++;
};
};
};
}
public function AddContact(_arg1:b2Contact):void{
var _local2 = m_contactCount++;
m_contacts[_local2] = _arg1;
}
public function Clear():void{
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:int;
var _local3:b2ContactSolver;
var _local4:Number;
var _local5:b2Body;
var _local6:Boolean;
_local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local3.SolveVelocityConstraints();
_local2++;
};
_local2 = 0;
while (_local2 < m_bodyCount) {
_local5 = m_bodies[_local2];
if (_local5.IsStatic()){
} else {
_local5.m_sweep.c0.SetV(_local5.m_sweep.c);
_local5.m_sweep.a0 = _local5.m_sweep.a;
_local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y));
_local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity));
_local5.SynchronizeTransform();
};
_local2++;
};
_local4 = 0.75;
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local6 = _local3.SolvePositionConstraints(_local4);
if (_local6){
break;
};
_local2++;
};
Report(_local3.m_constraints);
}
}
}//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep)
package Box2D.Dynamics {
public class b2TimeStep {
public var warmStarting:Boolean;
public var positionCorrection:Boolean;
public var dt:Number;
public var maxIterations:int;
public var dtRatio:Number;
public var inv_dt:Number;
}
}//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2World {
public var m_inv_dt0:Number;
public var m_boundaryListener:b2BoundaryListener;
public var m_contactList:b2Contact;
public var m_blockAllocator;
public var m_contactListener:b2ContactListener;
public var m_allowSleep:Boolean;
public var m_broadPhase:b2BroadPhase;
public var m_destructionListener:b2DestructionListener;
public var m_jointCount:int;
public var m_bodyCount:int;
public var m_lock:Boolean;
public var m_positionIterationCount:int;
public var m_groundBody:b2Body;
public var m_contactCount:int;
public var m_debugDraw:b2DebugDraw;
public var m_contactFilter:b2ContactFilter;
public var m_bodyList:b2Body;
public var m_stackAllocator;
public var m_jointList:b2Joint;
public var m_gravity:b2Vec2;
public var m_contactManager:b2ContactManager;
private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8);
public static var m_continuousPhysics:Boolean;
public static var m_warmStarting:Boolean;
private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6);
public static var m_positionCorrection:Boolean;
private static var s_xf:b2XForm = new b2XForm();
public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){
var _local4:b2BodyDef;
m_contactManager = new b2ContactManager();
super();
m_destructionListener = null;
m_boundaryListener = null;
m_contactFilter = b2ContactFilter.b2_defaultFilter;
m_contactListener = null;
m_debugDraw = null;
m_bodyList = null;
m_contactList = null;
m_jointList = null;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_positionCorrection = true;
m_warmStarting = true;
m_continuousPhysics = true;
m_allowSleep = _arg3;
m_gravity = _arg2;
m_lock = false;
m_inv_dt0 = 0;
m_contactManager.m_world = this;
m_broadPhase = new b2BroadPhase(_arg1, m_contactManager);
_local4 = new b2BodyDef();
m_groundBody = CreateBody(_local4);
}
public function DrawJoint(_arg1:b2Joint):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2XForm;
var _local5:b2XForm;
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Color;
var _local11:b2PulleyJoint;
var _local12:b2Vec2;
var _local13:b2Vec2;
_local2 = _arg1.m_body1;
_local3 = _arg1.m_body2;
_local4 = _local2.m_xf;
_local5 = _local3.m_xf;
_local6 = _local4.position;
_local7 = _local5.position;
_local8 = _arg1.GetAnchor1();
_local9 = _arg1.GetAnchor2();
_local10 = s_jointColor;
switch (_arg1.m_type){
case b2Joint.e_distanceJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
case b2Joint.e_pulleyJoint:
_local11 = (_arg1 as b2PulleyJoint);
_local12 = _local11.GetGroundAnchor1();
_local13 = _local11.GetGroundAnchor2();
m_debugDraw.DrawSegment(_local12, _local8, _local10);
m_debugDraw.DrawSegment(_local13, _local9, _local10);
m_debugDraw.DrawSegment(_local12, _local13, _local10);
break;
case b2Joint.e_mouseJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
default:
if (_local2 != m_groundBody){
m_debugDraw.DrawSegment(_local6, _local8, _local10);
};
m_debugDraw.DrawSegment(_local8, _local9, _local10);
if (_local3 != m_groundBody){
m_debugDraw.DrawSegment(_local7, _local9, _local10);
};
};
}
public function Refilter(_arg1:b2Shape):void{
_arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf);
}
public function SetDebugDraw(_arg1:b2DebugDraw):void{
m_debugDraw = _arg1;
}
public function SetContinuousPhysics(_arg1:Boolean):void{
m_continuousPhysics = _arg1;
}
public function GetProxyCount():int{
return (m_broadPhase.m_proxyCount);
}
public function DrawDebugData():void{
var _local1:uint;
var _local2:int;
var _local3:b2Body;
var _local4:b2Shape;
var _local5:b2Joint;
var _local6:b2BroadPhase;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Color;
var _local11:b2XForm;
var _local12:b2AABB;
var _local13:b2AABB;
var _local14:Array;
var _local15:Boolean;
var _local16:uint;
var _local17:b2Pair;
var _local18:b2Proxy;
var _local19:b2Proxy;
var _local20:b2Vec2;
var _local21:b2Vec2;
var _local22:b2Proxy;
var _local23:b2PolygonShape;
var _local24:b2OBB;
var _local25:b2Vec2;
var _local26:b2Mat22;
var _local27:b2Vec2;
var _local28:Number;
if (m_debugDraw == null){
return;
};
m_debugDraw.m_sprite.graphics.clear();
_local1 = m_debugDraw.GetFlags();
_local7 = new b2Vec2();
_local8 = new b2Vec2();
_local9 = new b2Vec2();
_local10 = new b2Color(0, 0, 0);
_local12 = new b2AABB();
_local13 = new b2AABB();
_local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
if ((_local1 & b2DebugDraw.e_shapeBit)){
_local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit);
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetShapeList();
while (_local4) {
if (_local3.IsStatic()){
DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15);
} else {
if (_local3.IsSleeping()){
DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15);
} else {
DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15);
};
};
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
};
if ((_local1 & b2DebugDraw.e_jointBit)){
_local5 = m_jointList;
while (_local5) {
DrawJoint(_local5);
_local5 = _local5.m_next;
};
};
if ((_local1 & b2DebugDraw.e_pairBit)){
_local6 = m_broadPhase;
_local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y));
_local10.Set(0.9, 0.9, 0.3);
_local2 = 0;
while (_local2 < b2Pair.b2_tableCapacity) {
_local16 = _local6.m_pairManager.m_hashTable[_local2];
while (_local16 != b2Pair.b2_nullPair) {
_local17 = _local6.m_pairManager.m_pairs[_local16];
_local18 = _local6.m_proxyPool[_local17.proxyId1];
_local19 = _local6.m_proxyPool[_local17.proxyId2];
_local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value));
_local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value));
_local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value));
_local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value));
_local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value));
_local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value));
_local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value));
_local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value));
_local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x));
_local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y));
_local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x));
_local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y));
m_debugDraw.DrawSegment(_local8, _local9, _local10);
_local16 = _local17.next;
};
_local2++;
};
};
if ((_local1 & b2DebugDraw.e_aabbBit)){
_local6 = m_broadPhase;
_local20 = _local6.m_worldAABB.lowerBound;
_local21 = _local6.m_worldAABB.upperBound;
_local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y));
_local10.Set(0.9, 0.3, 0.9);
_local2 = 0;
while (_local2 < b2Settings.b2_maxProxies) {
_local22 = _local6.m_proxyPool[_local2];
if (_local22.IsValid() == false){
} else {
_local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value));
_local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value));
_local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value));
_local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value));
_local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y);
_local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y);
_local14[2].Set(_local12.upperBound.x, _local12.upperBound.y);
_local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y);
m_debugDraw.DrawPolygon(_local14, 4, _local10);
};
_local2++;
};
_local14[0].Set(_local20.x, _local20.y);
_local14[1].Set(_local21.x, _local20.y);
_local14[2].Set(_local21.x, _local21.y);
_local14[3].Set(_local20.x, _local21.y);
m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9));
};
if ((_local1 & b2DebugDraw.e_obbBit)){
_local10.Set(0.5, 0.3, 0.5);
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetShapeList();
while (_local4) {
if (_local4.m_type != b2Shape.e_polygonShape){
} else {
_local23 = (_local4 as b2PolygonShape);
_local24 = _local23.GetOBB();
_local25 = _local24.extents;
_local14[0].Set(-(_local25.x), -(_local25.y));
_local14[1].Set(_local25.x, -(_local25.y));
_local14[2].Set(_local25.x, _local25.y);
_local14[3].Set(-(_local25.x), _local25.y);
_local2 = 0;
while (_local2 < 4) {
_local26 = _local24.R;
_local27 = _local14[_local2];
_local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y)));
_local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y)));
_local14[_local2].x = _local28;
_local26 = _local11.R;
_local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y)));
_local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y)));
_local14[_local2].x = _local28;
_local2++;
};
m_debugDraw.DrawPolygon(_local14, 4, _local10);
};
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
};
if ((_local1 & b2DebugDraw.e_centerOfMassBit)){
_local3 = m_bodyList;
while (_local3) {
_local11 = s_xf;
_local11.R = _local3.m_xf.R;
_local11.position = _local3.GetWorldCenter();
m_debugDraw.DrawXForm(_local11);
_local3 = _local3.m_next;
};
};
}
public function DestroyBody(_arg1:b2Body):void{
var _local2:b2JointEdge;
var _local3:b2Shape;
var _local4:b2JointEdge;
var _local5:b2Shape;
if (m_lock == true){
return;
};
_local2 = _arg1.m_jointList;
while (_local2) {
_local4 = _local2;
_local2 = _local2.next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeJoint(_local4.joint);
};
DestroyJoint(_local4.joint);
};
_local3 = _arg1.m_shapeList;
while (_local3) {
_local5 = _local3;
_local3 = _local3.m_next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeShape(_local5);
};
_local5.DestroyProxy(m_broadPhase);
b2Shape.Destroy(_local5, m_blockAllocator);
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_bodyList){
m_bodyList = _arg1.m_next;
};
m_bodyCount--;
}
public function SetContactFilter(_arg1:b2ContactFilter):void{
m_contactFilter = _arg1;
}
public function GetGroundBody():b2Body{
return (m_groundBody);
}
public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{
var _local5:b2Color;
var _local6:b2CircleShape;
var _local7:b2Vec2;
var _local8:Number;
var _local9:b2Vec2;
var _local10:int;
var _local11:b2PolygonShape;
var _local12:int;
var _local13:Array;
var _local14:Array;
var _local15:Array;
_local5 = s_coreColor;
switch (_arg1.m_type){
case b2Shape.e_circleShape:
_local6 = (_arg1 as b2CircleShape);
_local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition);
_local8 = _local6.m_radius;
_local9 = _arg2.R.col1;
m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3);
if (_arg4){
m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5);
};
break;
case b2Shape.e_polygonShape:
_local11 = (_arg1 as b2PolygonShape);
_local12 = _local11.GetVertexCount();
_local13 = _local11.GetVertices();
_local14 = new Array(b2Settings.b2_maxPolygonVertices);
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]);
_local10++;
};
m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3);
if (_arg4){
_local15 = _local11.GetCoreVertices();
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]);
_local10++;
};
m_debugDraw.DrawPolygon(_local14, _local12, _local5);
};
break;
};
}
public function GetContactCount():int{
return (m_contactCount);
}
public function Solve(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Island;
var _local4:b2Contact;
var _local5:b2Joint;
var _local6:int;
var _local7:Array;
var _local8:b2Body;
var _local9:int;
var _local10:int;
var _local11:b2Body;
var _local12:b2ContactEdge;
var _local13:b2JointEdge;
var _local14:Boolean;
m_positionIterationCount = 0;
_local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2 = _local2.m_next;
};
_local4 = m_contactList;
while (_local4) {
_local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag));
_local4 = _local4.m_next;
};
_local5 = m_jointList;
while (_local5) {
_local5.m_islandFlag = false;
_local5 = _local5.m_next;
};
_local6 = m_bodyCount;
_local7 = new Array(_local6);
_local8 = m_bodyList;
while (_local8) {
if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){
} else {
if (_local8.IsStatic()){
} else {
_local3.Clear();
_local9 = 0;
var _temp1 = _local9;
_local9 = (_local9 + 1);
var _local15 = _temp1;
_local7[_local15] = _local8;
_local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag);
while (_local9 > 0) {
--_local9;
_local2 = _local7[_local9];
_local3.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local12 = _local2.m_contactList;
while (_local12) {
if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){
} else {
if (_local12.contact.m_manifoldCount == 0){
} else {
_local3.AddContact(_local12.contact);
_local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag);
_local11 = _local12.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp2 = _local9;
_local9 = (_local9 + 1);
var _local16 = _temp2;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
};
_local12 = _local12.next;
};
_local13 = _local2.m_jointList;
while (_local13) {
if (_local13.joint.m_islandFlag == true){
} else {
_local3.AddJoint(_local13.joint);
_local13.joint.m_islandFlag = true;
_local11 = _local13.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp3 = _local9;
_local9 = (_local9 + 1);
_local16 = _temp3;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
_local13 = _local13.next;
};
};
};
_local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep);
if (_local3.m_positionIterationCount > m_positionIterationCount){
m_positionIterationCount = _local3.m_positionIterationCount;
};
_local10 = 0;
while (_local10 < _local3.m_bodyCount) {
_local2 = _local3.m_bodies[_local10];
if (_local2.IsStatic()){
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
};
_local10++;
};
};
};
_local8 = _local8.m_next;
};
_local2 = m_bodyList;
while (_local2) {
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local14 = _local2.SynchronizeShapes();
if ((((_local14 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
};
};
_local2 = _local2.m_next;
};
m_broadPhase.Commit();
}
public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{
var _local4:Array;
var _local5:int;
var _local6:int;
_local4 = new Array(_arg3);
_local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3);
_local6 = 0;
while (_local6 < _local5) {
_arg2[_local6] = _local4[_local6];
_local6++;
};
return (_local5);
}
public function SetGravity(_arg1:b2Vec2):void{
m_gravity = _arg1;
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Shape;
var _local4:b2Shape;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactEdge;
var _local8:b2Island;
var _local9:int;
var _local10:Array;
var _local11:b2Contact;
var _local12:b2Contact;
var _local13:Number;
var _local14:b2Body;
var _local15:int;
var _local16:b2TimeStep;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:b2Body;
var _local21:Boolean;
_local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener);
_local9 = m_bodyCount;
_local10 = new Array(_local9);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2.m_sweep.t0 = 0;
_local2 = _local2.m_next;
};
_local11 = m_contactList;
while (_local11) {
_local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local11 = _local11.m_next;
};
while (true) {
_local12 = null;
_local13 = 1;
_local11 = m_contactList;
for (;_local11;(_local11 = _local11.m_next)) {
if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){
} else {
_local18 = 1;
if ((_local11.m_flags & b2Contact.e_toiFlag)){
_local18 = _local11.m_toi;
} else {
_local3 = _local11.m_shape1;
_local4 = _local11.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){
continue;
};
_local19 = _local5.m_sweep.t0;
if (_local5.m_sweep.t0 < _local6.m_sweep.t0){
_local19 = _local6.m_sweep.t0;
_local5.m_sweep.Advance(_local19);
} else {
if (_local6.m_sweep.t0 < _local5.m_sweep.t0){
_local19 = _local5.m_sweep.t0;
_local6.m_sweep.Advance(_local19);
};
};
_local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep);
if ((((_local18 > 0)) && ((_local18 < 1)))){
_local18 = (((1 - _local18) * _local19) + _local18);
if (_local18 > 1){
_local18 = 1;
};
};
_local11.m_toi = _local18;
_local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag);
};
if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){
_local12 = _local11;
_local13 = _local18;
};
};
};
if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){
break;
};
_local3 = _local12.m_shape1;
_local4 = _local12.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local5.Advance(_local13);
_local6.Advance(_local13);
_local12.Update(m_contactListener);
_local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag));
if (_local12.m_manifoldCount == 0){
} else {
_local14 = _local5;
if (_local14.IsStatic()){
_local14 = _local6;
};
_local8.Clear();
_local15 = 0;
var _temp1 = _local15;
_local15 = (_local15 + 1);
var _local22 = _temp1;
_local10[_local22] = _local14;
_local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag);
while (_local15 > 0) {
--_local15;
_local2 = _local10[_local15];
_local8.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local7 = _local2.m_contactList;
while (_local7) {
if (_local8.m_contactCount == _local8.m_contactCapacity){
} else {
if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){
} else {
if (_local7.contact.m_manifoldCount == 0){
} else {
_local8.AddContact(_local7.contact);
_local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag);
_local20 = _local7.other;
if ((_local20.m_flags & b2Body.e_islandFlag)){
} else {
if (_local20.IsStatic() == false){
_local20.Advance(_local13);
_local20.WakeUp();
};
var _temp2 = _local15;
_local15 = (_local15 + 1);
var _local23 = _temp2;
_local10[_local23] = _local20;
_local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag);
};
};
};
};
_local7 = _local7.next;
};
};
};
_local16 = new b2TimeStep();
_local16.dt = ((1 - _local13) * _arg1.dt);
_local16.inv_dt = (1 / _local16.dt);
_local16.maxIterations = _arg1.maxIterations;
_local8.SolveTOI(_local16);
_local17 = 0;
while (_local17 < _local8.m_bodyCount) {
_local2 = _local8.m_bodies[_local17];
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local21 = _local2.SynchronizeShapes();
if ((((_local21 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
_local7 = _local2.m_contactList;
while (_local7) {
_local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag));
_local7 = _local7.next;
};
};
};
_local17++;
};
_local17 = 0;
while (_local17 < _local8.m_contactCount) {
_local11 = _local8.m_contacts[_local17];
_local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local17++;
};
m_broadPhase.Commit();
};
};
}
public function GetJointList():b2Joint{
return (m_jointList);
}
public function Validate():void{
m_broadPhase.Validate();
}
public function GetPairCount():int{
return (m_broadPhase.m_pairManager.m_pairCount);
}
public function GetBodyList():b2Body{
return (m_bodyList);
}
public function SetWarmStarting(_arg1:Boolean):void{
m_warmStarting = _arg1;
}
public function SetPositionCorrection(_arg1:Boolean):void{
m_positionCorrection = _arg1;
}
public function CreateJoint(_arg1:b2JointDef):b2Joint{
var _local2:b2Joint;
var _local3:b2Body;
var _local4:b2Shape;
_local2 = b2Joint.Create(_arg1, m_blockAllocator);
_local2.m_prev = null;
_local2.m_next = m_jointList;
if (m_jointList){
m_jointList.m_prev = _local2;
};
m_jointList = _local2;
m_jointCount++;
_local2.m_node1.joint = _local2;
_local2.m_node1.other = _local2.m_body2;
_local2.m_node1.prev = null;
_local2.m_node1.next = _local2.m_body1.m_jointList;
if (_local2.m_body1.m_jointList){
_local2.m_body1.m_jointList.prev = _local2.m_node1;
};
_local2.m_body1.m_jointList = _local2.m_node1;
_local2.m_node2.joint = _local2;
_local2.m_node2.other = _local2.m_body1;
_local2.m_node2.prev = null;
_local2.m_node2.next = _local2.m_body2.m_jointList;
if (_local2.m_body2.m_jointList){
_local2.m_body2.m_jointList.prev = _local2.m_node2;
};
_local2.m_body2.m_jointList = _local2.m_node2;
if (_arg1.collideConnected == false){
_local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2;
_local4 = _local3.m_shapeList;
while (_local4) {
_local4.RefilterProxy(m_broadPhase, _local3.m_xf);
_local4 = _local4.m_next;
};
};
return (_local2);
}
public function DestroyJoint(_arg1:b2Joint):void{
var _local2:Boolean;
var _local3:b2Body;
var _local4:b2Body;
var _local5:b2Body;
var _local6:b2Shape;
_local2 = _arg1.m_collideConnected;
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_jointList){
m_jointList = _arg1.m_next;
};
_local3 = _arg1.m_body1;
_local4 = _arg1.m_body2;
_local3.WakeUp();
_local4.WakeUp();
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local3.m_jointList){
_local3.m_jointList = _arg1.m_node1.next;
};
_arg1.m_node1.prev = null;
_arg1.m_node1.next = null;
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local4.m_jointList){
_local4.m_jointList = _arg1.m_node2.next;
};
_arg1.m_node2.prev = null;
_arg1.m_node2.next = null;
b2Joint.Destroy(_arg1, m_blockAllocator);
m_jointCount--;
if (_local2 == false){
_local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4;
_local6 = _local5.m_shapeList;
while (_local6) {
_local6.RefilterProxy(m_broadPhase, _local5.m_xf);
_local6 = _local6.m_next;
};
};
}
public function SetContactListener(_arg1:b2ContactListener):void{
m_contactListener = _arg1;
}
public function CreateBody(_arg1:b2BodyDef):b2Body{
var _local2:b2Body;
if (m_lock == true){
return (null);
};
_local2 = new b2Body(_arg1, this);
_local2.m_prev = null;
_local2.m_next = m_bodyList;
if (m_bodyList){
m_bodyList.m_prev = _local2;
};
m_bodyList = _local2;
m_bodyCount++;
return (_local2);
}
public function SetBoundaryListener(_arg1:b2BoundaryListener):void{
m_boundaryListener = _arg1;
}
public function SetDestructionListener(_arg1:b2DestructionListener):void{
m_destructionListener = _arg1;
}
public function Step(_arg1:Number, _arg2:int):void{
var _local3:b2TimeStep;
m_lock = true;
_local3 = new b2TimeStep();
_local3.dt = _arg1;
_local3.maxIterations = _arg2;
if (_arg1 > 0){
_local3.inv_dt = (1 / _arg1);
} else {
_local3.inv_dt = 0;
};
_local3.dtRatio = (m_inv_dt0 * _arg1);
_local3.positionCorrection = m_positionCorrection;
_local3.warmStarting = m_warmStarting;
m_contactManager.Collide();
if (_local3.dt > 0){
Solve(_local3);
};
if (((m_continuousPhysics) && ((_local3.dt > 0)))){
SolveTOI(_local3);
};
DrawDebugData();
m_inv_dt0 = _local3.inv_dt;
m_lock = false;
}
public function GetBodyCount():int{
return (m_bodyCount);
}
public function GetJointCount():int{
return (m_jointCount);
}
}
}//package Box2D.Dynamics
Section 75
//KongregateEvent (com.kongregate.as3.client.events.KongregateEvent)
package com.kongregate.as3.client.events {
import flash.events.*;
public class KongregateEvent extends Event {
public static const COMPLETE:String = "component_api_available";
public function KongregateEvent(_arg1:String){
super(_arg1);
}
}
}//package com.kongregate.as3.client.events
Section 76
//AbstractShadowService (com.kongregate.as3.client.services.AbstractShadowService)
package com.kongregate.as3.client.services {
import flash.events.*;
public class AbstractShadowService extends EventDispatcher {
protected function alert(_arg1:String, _arg2:String, _arg3="", _arg4:String=""):void{
trace(((((((("Kongregate API: " + _arg1) + ".") + _arg2) + "(") + _arg3) + ") ") + _arg4));
}
}
}//package com.kongregate.as3.client.services
Section 77
//HighScoreServiceShadow (com.kongregate.as3.client.services.HighScoreServiceShadow)
package com.kongregate.as3.client.services {
public class HighScoreServiceShadow extends AbstractShadowService implements IHighScoreServices {
private var mode:String;
public function HighScoreServiceShadow(){
mode = "";
}
public function submit(_arg1:Number, _arg2:String=null):void{
alert("IHighScoreServices", "submit", arguments);
}
public function connect():Boolean{
alert("IKongregateServices", "connect");
return (true);
}
public function requestList(_arg1:Function):void{
alert("IHighScoreServices", "requestList", "", (("[Mode: " + mode) + "]"));
_arg1({success:false});
}
public function setMode(_arg1:String):void{
alert("IHighScoreServices", "setMode", arguments);
this.mode = _arg1;
}
}
}//package com.kongregate.as3.client.services
Section 78
//IHighScoreServices (com.kongregate.as3.client.services.IHighScoreServices)
package com.kongregate.as3.client.services {
public interface IHighScoreServices {
function setMode(_arg1:String):void;
function submit(_arg1:Number, _arg2:String=null):void;
function requestList(_arg1:Function):void;
}
}//package com.kongregate.as3.client.services
Section 79
//IKongregateServices (com.kongregate.as3.client.services.IKongregateServices)
package com.kongregate.as3.client.services {
import flash.events.*;
public interface IKongregateServices extends IEventDispatcher {
function getPlayerInfo(_arg1:Function):void;
function connect(_arg1:Number=-1):Boolean;
}
}//package com.kongregate.as3.client.services
Section 80
//IStatServices (com.kongregate.as3.client.services.IStatServices)
package com.kongregate.as3.client.services {
public interface IStatServices {
function submitArray(_arg1:Array):void;
function submit(_arg1:String, _arg2:Number):void;
}
}//package com.kongregate.as3.client.services
Section 81
//IUserServices (com.kongregate.as3.client.services.IUserServices)
package com.kongregate.as3.client.services {
public interface IUserServices {
function getName():String;
function getPlayerInfo(_arg1:Function):void;
}
}//package com.kongregate.as3.client.services
Section 82
//KongregateServiceShadow (com.kongregate.as3.client.services.KongregateServiceShadow)
package com.kongregate.as3.client.services {
public class KongregateServiceShadow extends AbstractShadowService implements IKongregateServices {
public function getName():String{
alert("IKongregateServices", "getName");
return ("Guest");
}
public function connect(_arg1:Number=-1):Boolean{
alert("IKongregateServices", "connect", arguments);
return (true);
}
public function getPlayerInfo(_arg1:Function):void{
alert("IKongregateServices", "getPlayerInfo");
_arg1(new Object());
}
}
}//package com.kongregate.as3.client.services
Section 83
//StatServiceShadow (com.kongregate.as3.client.services.StatServiceShadow)
package com.kongregate.as3.client.services {
public class StatServiceShadow extends AbstractShadowService implements IStatServices {
public function submitArray(_arg1:Array):void{
alert("IStatServices", "submitArray", arguments);
}
public function submit(_arg1:String, _arg2:Number):void{
alert("IStatServices", "submitStat", arguments);
}
}
}//package com.kongregate.as3.client.services
Section 84
//UserServiceShadow (com.kongregate.as3.client.services.UserServiceShadow)
package com.kongregate.as3.client.services {
public class UserServiceShadow extends AbstractShadowService implements IUserServices {
public function getName():String{
alert("UserService", "getName");
return ("Guest");
}
public function getPlayerInfo(_arg1:Function):void{
alert("UserService", "getPlayerInfo");
_arg1({isGuest:true, name:"Guest", points:0, level:0, isMode:false, isAdmin:false, isDeveloper:false, avatarPath:"", chatAvatarPath:""});
}
}
}//package com.kongregate.as3.client.services
Section 85
//IAPIBootstrap (com.kongregate.as3.client.IAPIBootstrap)
package com.kongregate.as3.client {
import flash.events.*;
import flash.display.*;
public interface IAPIBootstrap {
function init(_arg1:Event=null, _arg2:Stage=null):void;
function hideLog():void;
function showLog(_arg1:int=0):void;
}
}//package com.kongregate.as3.client
Section 86
//KongregateAPI (com.kongregate.as3.client.KongregateAPI)
package com.kongregate.as3.client {
import flash.events.*;
import flash.display.*;
import com.kongregate.as3.client.services.*;
import com.kongregate.as3.client.events.*;
import flash.utils.*;
import flash.system.*;
import flash.net.*;
import flash.errors.*;
public class KongregateAPI extends Sprite {
private const VERSION:Number = 1;
private var loader:Loader;
private var loadedDomain:ApplicationDomain;
private static const CLASS_USER:String = "com.kongregate.as3.client.services.UserServices";
private static const CLASS_STATS:String = "com.kongregate.as3.client.services.StatServices";
private static const CLASS_SERVICES:String = "com.kongregate.as3.client.services.KongregateServices";
private static const CLASS_SCORES:String = "com.kongregate.as3.client.services.HighScoreServices";
private static const DEBUG_API_URL:String = "//Linuxpc/kongregate/public/flash/API_AS3.swf";
private static var _connected:Boolean;
private static var kUser:IUserServices;
private static var _loaded:Boolean;
private static var kServices:IKongregateServices;
private static var kScores:IHighScoreServices;
private static var mInstance:KongregateAPI;
private static var kStats:IStatServices;
private static var kAPI:IAPIBootstrap;
public function KongregateAPI(){
if (mInstance != null){
throw (new Error("Warning: KongregateAPI has been added to stage more than once or accessed improperly. Use getInstance() or a stage reference to access."));
};
mInstance = this;
this.addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true);
}
public function get loaded():Boolean{
return (_loaded);
}
public function get connected():Boolean{
return (_connected);
}
private function alertConnected(_arg1:TimerEvent=null):void{
var _local2:KongregateEvent;
var _local3:Boolean;
_local2 = new KongregateEvent(KongregateEvent.COMPLETE);
_local3 = this.dispatchEvent(_local2);
}
private function init(_arg1:Event):void{
var _local2:Object;
var _local3:String;
var _local4:URLRequest;
var _local5:LoaderContext;
this.removeEventListener(Event.ADDED_TO_STAGE, init);
_loaded = false;
_connected = false;
_local2 = LoaderInfo(root.loaderInfo).parameters;
_local3 = _local2.api_path;
if (_local3 == null){
trace("Alert: Kongregate API could not be loaded, due to local testing. API will load when the game is uploaded.");
createShadowServices();
return;
};
Security.allowDomain("*.kongregate.com");
Security.allowDomain("kongregatetrunk.com");
_local4 = new URLRequest(_local3);
_local5 = new LoaderContext(false);
_local5.applicationDomain = ApplicationDomain.currentDomain;
_local5.securityDomain = SecurityDomain.currentDomain;
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete);
loader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler);
loader.load(_local4, _local5);
}
public function get api():IAPIBootstrap{
return (kAPI);
}
private function loadComplete(_arg1:Event):void{
getServices();
}
public function get scores():IHighScoreServices{
return (kScores);
}
private function ioErrorHandler(_arg1:IOErrorEvent):void{
throw (new IOError(("API file not found. " + _arg1)));
}
public function get services():IKongregateServices{
return (kServices);
}
public function get stats():IStatServices{
return (kStats);
}
private function createShadowServices():void{
var _local1:Timer;
trace(">>> Kongregate Shadow Services instantiated for local development..");
kServices = new KongregateServiceShadow();
kScores = new HighScoreServiceShadow();
kStats = new StatServiceShadow();
kUser = new UserServiceShadow();
_local1 = new Timer(200, 1);
_local1.addEventListener(TimerEvent.TIMER_COMPLETE, alertConnected);
_local1.start();
_connected = true;
}
public function get user():IUserServices{
return (kUser);
}
private function getServices():void{
var _local1:ApplicationDomain;
var _local2:*;
var _local3:*;
var _local4:*;
var _local5:*;
_local1 = ApplicationDomain.currentDomain;
kAPI = IAPIBootstrap(loader.getChildAt(0));
this.addChild(loader);
_local2 = _local1.getDefinition(CLASS_SERVICES);
trace(_local2);
kServices = _local2.getInstance();
_local3 = _local1.getDefinition(CLASS_SCORES);
kScores = _local3.getInstance();
_local4 = _local1.getDefinition(CLASS_STATS);
kStats = _local4.getInstance();
_local5 = _local1.getDefinition(CLASS_USER);
kUser = _local5.getInstance();
kServices.connect(VERSION);
_loaded = true;
_connected = true;
alertConnected();
}
public static function getInstance():KongregateAPI{
if (!mInstance){
throw (new IllegalOperationError("You must add the Kongregate API component to the stage before attempting to access it."));
};
return (mInstance);
}
}
}//package com.kongregate.as3.client
Section 87
//AdLoader (CPMStar.AdLoader)
package CPMStar {
import flash.display.*;
import flash.system.*;
import flash.net.*;
public class AdLoader {
private static var cpmstarLoader:Loader;
public static function LoadAd(_arg1:int, _arg2:int):DisplayObject{
var _local3:String;
Security.allowDomain("server.cpmstar.com");
_local3 = "http://server.cpmstar.com/adviewas3.swf";
cpmstarLoader = new Loader();
cpmstarLoader.load(new URLRequest(((((_local3 + "?poolid=") + _arg1) + "&subpoolid=") + _arg2)));
return (cpmstarLoader);
}
}
}//package CPMStar
Section 88
//Bounce (fl.transitions.easing.Bounce)
package fl.transitions.easing {
public class Bounce {
public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
_arg1 = (_arg1 / _arg4);
if (_arg1 < (1 / 2.75)){
return (((_arg3 * ((7.5625 * _arg1) * _arg1)) + _arg2));
};
if (_arg1 < (2 / 2.75)){
_arg1 = (_arg1 - (1.5 / 2.75));
return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.75)) + _arg2));
};
if (_arg1 < (2.5 / 2.75)){
_arg1 = (_arg1 - (2.25 / 2.75));
return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.9375)) + _arg2));
};
_arg1 = (_arg1 - (2.625 / 2.75));
return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.984375)) + _arg2));
}
public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
return (((_arg3 - easeOut((_arg4 - _arg1), 0, _arg3, _arg4)) + _arg2));
}
public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
if (_arg1 < (_arg4 / 2)){
return (((easeIn((_arg1 * 2), 0, _arg3, _arg4) * 0.5) + _arg2));
};
return ((((easeOut(((_arg1 * 2) - _arg4), 0, _arg3, _arg4) * 0.5) + (_arg3 * 0.5)) + _arg2));
}
}
}//package fl.transitions.easing
Section 89
//Strong (fl.transitions.easing.Strong)
package fl.transitions.easing {
public class Strong {
public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
_arg1 = ((_arg1 / _arg4) - 1);
return (((_arg3 * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 1)) + _arg2));
}
public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
_arg1 = (_arg1 / _arg4);
return (((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2));
}
public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
_arg1 = (_arg1 / (_arg4 / 2));
if (_arg1 < 1){
return ((((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2));
};
_arg1 = (_arg1 - 2);
return ((((_arg3 / 2) * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 2)) + _arg2));
}
}
}//package fl.transitions.easing
Section 90
//Tween (fl.transitions.Tween)
package fl.transitions {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
public class Tween extends EventDispatcher {
private var _position:Number;// = NAN
public var prevTime:Number;// = NAN
public var prevPos:Number;// = NAN
public var isPlaying:Boolean;// = false
public var begin:Number;// = NAN
private var _fps:Number;// = NAN
private var _time:Number;// = NAN
public var change:Number;// = NAN
private var _finish:Number;// = NAN
public var looping:Boolean;// = false
private var _intervalID:uint;// = 0
public var func:Function;
private var _timer:Timer;// = null
private var _startTime:Number;// = NAN
public var prop:String;// = ""
private var _duration:Number;// = NAN
public var obj:Object;// = null
public var useSeconds:Boolean;// = false
protected static var _mc:MovieClip = new MovieClip();
public function Tween(_arg1:Object, _arg2:String, _arg3:Function, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean=false){
isPlaying = false;
obj = null;
prop = "";
func = function (_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
return ((((_arg3 * _arg1) / _arg4) + _arg2));
};
begin = NaN;
change = NaN;
useSeconds = false;
prevTime = NaN;
prevPos = NaN;
looping = false;
_duration = NaN;
_time = NaN;
_fps = NaN;
_position = NaN;
_startTime = NaN;
_intervalID = 0;
_finish = NaN;
_timer = null;
super();
if (!arguments.length){
return;
};
this.obj = _arg1;
this.prop = _arg2;
this.begin = _arg4;
this.position = _arg4;
this.duration = _arg6;
this.useSeconds = _arg7;
if ((_arg3 is Function)){
this.func = _arg3;
};
this.finish = _arg5;
this._timer = new Timer(100);
this.start();
}
public function continueTo(_arg1:Number, _arg2:Number):void{
this.begin = this.position;
this.finish = _arg1;
if (!isNaN(_arg2)){
this.duration = _arg2;
};
this.start();
}
public function stop():void{
this.stopEnterFrame();
this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_STOP, this._time, this._position));
}
private function fixTime():void{
if (this.useSeconds){
this._startTime = (getTimer() - (this._time * 1000));
};
}
public function set FPS(_arg1:Number):void{
var _local2:Boolean;
_local2 = this.isPlaying;
this.stopEnterFrame();
this._fps = _arg1;
if (_local2){
this.startEnterFrame();
};
}
public function get finish():Number{
return ((this.begin + this.change));
}
public function get duration():Number{
return (this._duration);
}
protected function startEnterFrame():void{
var _local1:Number;
if (isNaN(this._fps)){
_mc.addEventListener(Event.ENTER_FRAME, this.onEnterFrame, false, 0, true);
} else {
_local1 = (1000 / this._fps);
this._timer.delay = _local1;
this._timer.addEventListener(TimerEvent.TIMER, this.timerHandler, false, 0, true);
this._timer.start();
};
this.isPlaying = true;
}
public function set time(_arg1:Number):void{
this.prevTime = this._time;
if (_arg1 > this.duration){
if (this.looping){
this.rewind((_arg1 - this._duration));
this.update();
this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_LOOP, this._time, this._position));
} else {
if (this.useSeconds){
this._time = this._duration;
this.update();
};
this.stop();
this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_FINISH, this._time, this._position));
};
} else {
if (_arg1 < 0){
this.rewind();
this.update();
} else {
this._time = _arg1;
this.update();
};
};
}
protected function stopEnterFrame():void{
if (isNaN(this._fps)){
_mc.removeEventListener(Event.ENTER_FRAME, this.onEnterFrame);
} else {
this._timer.stop();
};
this.isPlaying = false;
}
public function getPosition(_arg1:Number=NaN):Number{
if (isNaN(_arg1)){
_arg1 = this._time;
};
return (this.func(_arg1, this.begin, this.change, this._duration));
}
public function set finish(_arg1:Number):void{
this.change = (_arg1 - this.begin);
}
public function set duration(_arg1:Number):void{
this._duration = ((_arg1)<=0) ? Infinity : _arg1;
}
public function setPosition(_arg1:Number):void{
this.prevPos = this._position;
if (this.prop.length){
this.obj[this.prop] = (this._position = _arg1);
};
this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_CHANGE, this._time, this._position));
}
public function resume():void{
this.fixTime();
this.startEnterFrame();
this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_RESUME, this._time, this._position));
}
public function fforward():void{
this.time = this._duration;
this.fixTime();
}
protected function onEnterFrame(_arg1:Event):void{
this.nextFrame();
}
public function get position():Number{
return (this.getPosition(this._time));
}
public function yoyo():void{
this.continueTo(this.begin, this.time);
}
public function nextFrame():void{
if (this.useSeconds){
this.time = ((getTimer() - this._startTime) / 1000);
} else {
this.time = (this._time + 1);
};
}
protected function timerHandler(_arg1:TimerEvent):void{
this.nextFrame();
_arg1.updateAfterEvent();
}
public function get FPS():Number{
return (this._fps);
}
public function rewind(_arg1:Number=0):void{
this._time = _arg1;
this.fixTime();
this.update();
}
public function set position(_arg1:Number):void{
this.setPosition(_arg1);
}
public function get time():Number{
return (this._time);
}
private function update():void{
this.setPosition(this.getPosition(this._time));
}
public function start():void{
this.rewind();
this.startEnterFrame();
this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_START, this._time, this._position));
}
public function prevFrame():void{
if (!this.useSeconds){
this.time = (this._time - 1);
};
}
}
}//package fl.transitions
Section 91
//TweenEvent (fl.transitions.TweenEvent)
package fl.transitions {
import flash.events.*;
public class TweenEvent extends Event {
public var time:Number;// = NAN
public var position:Number;// = NAN
public static const MOTION_START:String = "motionStart";
public static const MOTION_STOP:String = "motionStop";
public static const MOTION_LOOP:String = "motionLoop";
public static const MOTION_CHANGE:String = "motionChange";
public static const MOTION_FINISH:String = "motionFinish";
public static const MOTION_RESUME:String = "motionResume";
public function TweenEvent(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Boolean=false){
time = NaN;
position = NaN;
super(_arg1, _arg4, _arg5);
this.time = _arg2;
this.position = _arg3;
}
override public function clone():Event{
return (new TweenEvent(this.type, this.time, this.position, this.bubbles, this.cancelable));
}
}
}//package fl.transitions
Section 92
//AGlogo_mc_113 (pumpkin_fla.AGlogo_mc_113)
package pumpkin_fla {
import flash.display.*;
public dynamic class AGlogo_mc_113 extends MovieClip {
public var agButton_btn:SimpleButton;
}
}//package pumpkin_fla
Section 93
//btnsplusandminus_20 (pumpkin_fla.btnsplusandminus_20)
package pumpkin_fla {
import flash.display.*;
public dynamic class btnsplusandminus_20 extends MovieClip {
public var m:SimpleButton;
public var p:SimpleButton;
}
}//package pumpkin_fla
Section 94
//levelselecttile_95 (pumpkin_fla.levelselecttile_95)
package pumpkin_fla {
import flash.display.*;
import flash.text.*;
public dynamic class levelselecttile_95 extends MovieClip {
public var bg:MovieClip;
public var stat:String;
public var i:int;
public var n:TextField;
public function levelselecttile_95(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package pumpkin_fla
Section 95
//ls_bg_btn_23 (pumpkin_fla.ls_bg_btn_23)
package pumpkin_fla {
import flash.display.*;
public dynamic class ls_bg_btn_23 extends MovieClip {
public var l:SimpleButton;
public var r:SimpleButton;
}
}//package pumpkin_fla
Section 96
//LSbtnbg_96 (pumpkin_fla.LSbtnbg_96)
package pumpkin_fla {
import flash.display.*;
public dynamic class LSbtnbg_96 extends MovieClip {
public function LSbtnbg_96(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package pumpkin_fla
Section 97
//rewardbonusmode_98 (pumpkin_fla.rewardbonusmode_98)
package pumpkin_fla {
import flash.display.*;
public dynamic class rewardbonusmode_98 extends MovieClip {
public function rewardbonusmode_98(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package pumpkin_fla
Section 98
//rewardfaces_100 (pumpkin_fla.rewardfaces_100)
package pumpkin_fla {
import flash.display.*;
public dynamic class rewardfaces_100 extends MovieClip {
public function rewardfaces_100(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package pumpkin_fla
Section 99
//rewardmorse_101 (pumpkin_fla.rewardmorse_101)
package pumpkin_fla {
import flash.display.*;
public dynamic class rewardmorse_101 extends MovieClip {
public function rewardmorse_101(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package pumpkin_fla
Section 100
//rewardrussian_103 (pumpkin_fla.rewardrussian_103)
package pumpkin_fla {
import flash.display.*;
public dynamic class rewardrussian_103 extends MovieClip {
public function rewardrussian_103(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package pumpkin_fla
Section 101
//sel_btn_17 (pumpkin_fla.sel_btn_17)
package pumpkin_fla {
import flash.display.*;
public dynamic class sel_btn_17 extends MovieClip {
public function sel_btn_17(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package pumpkin_fla
Section 102
//sel_dir_bg_13 (pumpkin_fla.sel_dir_bg_13)
package pumpkin_fla {
import flash.display.*;
public dynamic class sel_dir_bg_13 extends MovieClip {
public function sel_dir_bg_13(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package pumpkin_fla
Section 103
//sel_icon_12 (pumpkin_fla.sel_icon_12)
package pumpkin_fla {
import flash.display.*;
public dynamic class sel_icon_12 extends MovieClip {
public var bg:MovieClip;
public function sel_icon_12(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package pumpkin_fla
Section 104
//sel_mc_16 (pumpkin_fla.sel_mc_16)
package pumpkin_fla {
import flash.events.*;
import flash.display.*;
public dynamic class sel_mc_16 extends MovieClip {
public var b:MovieClip;
public var g:MovieClip;
public var isSelected:Boolean;
public function sel_mc_16(){
addFrameScript(0, frame1);
}
public function select(){
isSelected = true;
b.gotoAndStop(2);
}
function frame1(){
isSelected = false;
mouseChildren = false;
g.gotoAndStop(name);
g.mouseEnabled = false;
addEventListener(MouseEvent.MOUSE_OVER, mover);
addEventListener(MouseEvent.MOUSE_OUT, mout);
stop();
}
public function deselect(){
isSelected = false;
b.gotoAndStop(1);
}
public function mover(_arg1:MouseEvent){
b.gotoAndStop(2);
}
public function mout(_arg1:MouseEvent){
if (!isSelected){
b.gotoAndStop(1);
};
}
}
}//package pumpkin_fla
Section 105
//title_90 (pumpkin_fla.title_90)
package pumpkin_fla {
import flash.events.*;
import flash.display.*;
import flash.net.*;
public dynamic class title_90 extends MovieClip {
public var bygazbtn:SimpleButton;
public function title_90(){
addFrameScript(0, frame1);
}
function frame1(){
bygazbtn.addEventListener(MouseEvent.CLICK, mgPressed, false, 0, true);
}
public function mgPressed(_arg1:MouseEvent){
var _local2:String;
var _local3:URLRequest;
_local2 = "http://www.thegamehomepage.com/";
_local3 = new URLRequest(_local2);
navigateToURL(_local3, "_blank");
}
}
}//package pumpkin_fla
Section 106
//TGHServices (tgh.TGHServices)
package tgh {
import flash.events.*;
import flash.display.*;
import flash.system.*;
import flash.net.*;
import flash.xml.*;
public class TGHServices {
private static var _uid:int;
private static var _lvlXML:XML;
private static var sub_mc:MovieClip;
private static var lvlTitle:String = "";
private static var _main:Object;
public static function onIOError(_arg1:IOErrorEvent){
trace("ERROR");
_main.ShowMessage("Sorry", "\nThere was an error submitting your level :( \n\nIf this problem persists please let me know by right clicking and pressing \"Contact Author\".");
}
public static function SaveLevel(_arg1:XML){
var _local2:URLLoader;
var _local3:URLRequest;
_local2 = new URLLoader();
_local3 = new URLRequest("http://levels.thegamehomepage.com/swfcoms/SaveLevel.php");
_local3.contentType = "text/xml";
_local3.data = _arg1.toXMLString();
_local3.method = URLRequestMethod.POST;
_local2.load(_local3);
_local2.addEventListener(Event.COMPLETE, onComplete, false, 0, true);
_local2.addEventListener(IOErrorEvent.IO_ERROR, onIOError, false, 0, true);
}
public static function GetLevel(_arg1:int){
var _local2:URLLoader;
var _local3:XML;
_local2 = new URLLoader();
_local3 = new XML();
_local2.addEventListener(Event.COMPLETE, LoadedXML);
_local2.load(new URLRequest(("http://levels.thegamehomepage.com/swfcoms/GetLevel.php?lid=" + _arg1)));
}
public static function LoadedXML(_arg1:Event):void{
_lvlXML = new XML(_arg1.target.data);
_main.CustomLevelLoaded(_lvlXML);
}
public static function init(_arg1:Object){
_main = _arg1;
_uid = 0;
Security.allowDomain("thegamehomepage.com");
Security.loadPolicyFile("http://levels.thegamehomepage.com/crossdomain.xml");
}
public static function onComplete(_arg1:Event){
trace("COMPLETE");
_main.CustomLevelSaved(_arg1.target.data);
}
}
}//package tgh
Section 107
//__ASSETS (__ASSETS)
package {
import flash.display.*;
public dynamic class __ASSETS extends MovieClip {
public function __ASSETS(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 108
//AGteaser_mc (AGteaser_mc)
package {
import flash.events.*;
import flash.display.*;
import fl.transitions.*;
import fl.transitions.easing.*;
import flash.utils.*;
import flash.media.*;
import flash.system.*;
import flash.text.*;
import flash.net.*;
import flash.xml.*;
import flash.errors.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.external.*;
import flash.filters.*;
import flash.geom.*;
import flash.printing.*;
import flash.ui.*;
public dynamic class AGteaser_mc extends MovieClip {
public var smash:Smash;
public var timer:Timer;
public var p_in;
public var AGpresented_mc:MovieClip;
public var main:Main;
public var AGskip_btn:SimpleButton;
public var AGclick_btn:SimpleButton;
public var AGlogo_mc:MovieClip;
public function AGteaser_mc(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
}
function frame2(){
stop();
smash = new Smash();
AGpresented_mc.alpha = 0;
AGclick_btn.visible = false;
timer = new Timer(3000);
timer.addEventListener(TimerEvent.TIMER, done);
timer.start();
p_in = new Tween(AGpresented_mc, "alpha", Strong.easeIn, 0, 100, 12, false);
p_in.addEventListener(TweenEvent.MOTION_FINISH, logo);
AGskip_btn.addEventListener(MouseEvent.CLICK, done);
AGclick_btn.addEventListener(MouseEvent.CLICK, loadAG);
}
public function done(_arg1:Event){
timer.stop();
main.AGDone();
main.removeChild(this);
}
public function logo(_arg1:TweenEvent){
var logo_in:*;
var crunch:Function;
var event = _arg1;
crunch = function (_arg1:TweenEvent){
smash.play();
AGclick_btn.visible = true;
new Tween(AGlogo_mc, "y", Bounce.easeOut, 60, 85, 6, false);
new Tween(AGlogo_mc, "x", Bounce.easeOut, 30, 50, 6, false);
new Tween(AGpresented_mc, "y", Bounce.easeOut, 15, 25, 6, false);
new Tween(AGpresented_mc, "x", Bounce.easeOut, 110, 100, 6, false);
};
logo_in = new Tween(AGlogo_mc, "y", Strong.easeIn, -75, 85, 12, false);
logo_in.addEventListener(TweenEvent.MOTION_FINISH, crunch);
}
public function loadAG(_arg1:MouseEvent):void{
var _local2:URLRequest;
_local2 = new URLRequest("http://www.addictinggames.com");
navigateToURL(_local2, "_blank");
}
}
}//package
Section 109
//alt_face (alt_face)
package {
import flash.display.*;
public dynamic class alt_face extends MovieClip {
}
}//package
Section 110
//alt_face_angry (alt_face_angry)
package {
import flash.display.*;
public dynamic class alt_face_angry extends MovieClip {
public var eye2:MovieClip;
public var eye1:MovieClip;
public function alt_face_angry(){
addFrameScript(53, frame54, 57, frame58);
}
function frame54(){
play();
}
function frame58(){
gotoAndPlay(4);
}
}
}//package
Section 111
//bg_mc (bg_mc)
package {
import flash.display.*;
import flash.text.*;
public dynamic class bg_mc extends MovieClip {
public var lvltxt:TextField;
public var toplefttxt:TextField;
public var bg:MovieClip;
public var bottomlefttxt:TextField;
public function bg_mc(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 112
//bg_mc_e (bg_mc_e)
package {
import flash.display.*;
public dynamic class bg_mc_e extends MovieClip {
}
}//package
Section 113
//bonus_cover (bonus_cover)
package {
import flash.display.*;
public dynamic class bonus_cover extends MovieClip {
}
}//package
Section 114
//c (c)
package {
import flash.display.*;
public dynamic class c extends MovieClip {
public function c(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 115
//checking_mc (checking_mc)
package {
import flash.display.*;
public dynamic class checking_mc extends MovieClip {
}
}//package
Section 116
//code_popup (code_popup)
package {
import flash.display.*;
import flash.text.*;
public dynamic class code_popup extends MovieClip {
public var okbtn:SimpleButton;
public var urlBox:TextField;
public var bg_cover:MovieClip;
public var submitbtn:SimpleButton;
public var titleBox:TextField;
public var authorBox:TextField;
public var cancelbtn:SimpleButton;
public var forumbtn:SimpleButton;
public var getxmlbtn:SimpleButton;
public var urlt:String;
public function code_popup(){
addFrameScript(0, frame1, 1, frame2, 2, frame3);
}
function frame3(){
urlBox.text = urlt;
}
function frame1(){
urlt = "";
stop();
}
function frame2(){
stop();
}
}
}//package
Section 117
//copy (copy)
package {
import flash.display.*;
public dynamic class copy extends MovieClip {
}
}//package
Section 118
//custom_lvlfailed_mc (custom_lvlfailed_mc)
package {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.system.*;
import flash.text.*;
import flash.net.*;
import flash.xml.*;
import flash.errors.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.external.*;
import flash.filters.*;
import flash.geom.*;
import flash.printing.*;
import flash.ui.*;
public dynamic class custom_lvlfailed_mc extends MovieClip {
public var editbtn:SimpleButton;
public var retrybtn:SimpleButton;
public var mmbtn:SimpleButton;
public function custom_lvlfailed_mc(){
addFrameScript(0, frame1);
}
function frame1(){
if (MovieClip(root).sfxOn){
MovieClip(root).s_fail.play();
};
stop();
}
}
}//package
Section 119
//custom_lvlpassed_mc (custom_lvlpassed_mc)
package {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.system.*;
import flash.text.*;
import flash.net.*;
import flash.xml.*;
import flash.errors.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.external.*;
import flash.filters.*;
import flash.geom.*;
import flash.printing.*;
import flash.ui.*;
public dynamic class custom_lvlpassed_mc extends MovieClip {
public var editbtn:SimpleButton;
public var sharebtn:SimpleButton;
public var retrybtn:SimpleButton;
public function custom_lvlpassed_mc(){
addFrameScript(0, frame1);
}
function frame1(){
if (MovieClip(root).sfxOn){
MovieClip(root).s_pass.play();
};
stop();
}
}
}//package
Section 120
//custom_lvlpaused_mc (custom_lvlpaused_mc)
package {
import flash.display.*;
public dynamic class custom_lvlpaused_mc extends MovieClip {
public var editbtn:SimpleButton;
public var resumebtn:SimpleButton;
public var resetbtn:SimpleButton;
}
}//package
Section 121
//cut (cut)
package {
import flash.display.*;
public dynamic class cut extends MovieClip {
}
}//package
Section 122
//del (del)
package {
import flash.display.*;
public dynamic class del extends MovieClip {
}
}//package
Section 123
//e_shapeHolder (e_shapeHolder)
package {
import flash.display.*;
public dynamic class e_shapeHolder extends MovieClip {
public var hh:MovieClip;
}
}//package
Section 124
//editor (editor)
package {
import flash.display.*;
import flash.text.*;
public dynamic class editor extends MovieClip {
public var apm:MovieClip;
public var selgroundc:MovieClip;
public var selgroundr:MovieClip;
public var xBox:TextField;
public var hBox:TextField;
public var bg:MovieClip;
public var selcolblue:MovieClip;
public var hpm:MovieClip;
public var yBox:TextField;
public var selgravright:MovieClip;
public var shapeHolder:e_shapeHolder;
public var btn_clear:SimpleButton;
public var wpm:MovieClip;
public var selgravleft:MovieClip;
public var selcopy:MovieClip;
public var btn_testStack:SimpleButton;
public var selfresh:MovieClip;
public var btn_exit:SimpleButton;
public var iconbtn:MovieClip;
public var selc:MovieClip;
public var selunlit:MovieClip;
public var selr:MovieClip;
public var stepBox:TextField;
public var selgravdown:MovieClip;
public var bgbtns:MovieClip;
public var seldel:MovieClip;
public var btn_getCode:SimpleButton;
public var selcut:MovieClip;
public var aBox:TextField;
public var selcoldarkred:MovieClip;
public var selrotten:MovieClip;
public var steppm:MovieClip;
public var wBox:TextField;
public var selgravup:MovieClip;
public var selcolgreen:MovieClip;
public var selcolred:MovieClip;
public var selgravnone:MovieClip;
public var sellit:MovieClip;
public function editor(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 125
//EShapePreview (EShapePreview)
package {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
public class EShapePreview extends MovieClip {
var h:MovieClip;
var step:Number;
public function EShapePreview(_arg1:XML, _arg2:Number){
step = _arg2;
init(_arg1);
}
public function init(_arg1:XML){
addShape(_arg1);
}
public function updateShape(_arg1:XML){
removeChild(h);
addShape(_arg1);
}
public function MoveShapePreview(_arg1){
h.x = (Math.round((mouseX / step)) * step);
h.y = (Math.round((mouseY / step)) * step);
}
public function addShape(_arg1:XML){
if ((((((_arg1.s == "del")) || ((_arg1.s == "copy")))) || ((_arg1.s == "cut")))){
h = new tool_holder();
h.gotoAndStop(_arg1.s);
} else {
alpha = 0.5;
h = new MovieClip();
h.shape = new ((getDefinitionByName(_arg1.s) as Class));
if (_arg1.d == 0){
h.shape.gotoAndStop(("f" + _arg1.t));
} else {
h.shape.gotoAndStop(_arg1.t);
};
h.shape.width = _arg1.w;
if (_arg1.s == "c"){
h.shape.height = h.shape.width;
} else {
h.shape.height = _arg1.h;
};
h.shape.rotation = _arg1.a;
h.addChild(h.shape);
h.icon = new shape_icons();
h.icon.gotoAndStop(_arg1.i);
if (_arg1.d != 0){
h.icon.rotation = ((_arg1.d * 90) - 90);
h.addChild(h.icon);
};
h.mouseEnabled = false;
h.mouseChildren = false;
};
h.x = (Math.round((mouseX / step)) * step);
h.y = (Math.round((mouseY / step)) * step);
addChild(h);
h.s = _arg1.s;
addEventListener(Event.ENTER_FRAME, MoveShapePreview, false, 0, true);
}
}
}//package
Section 126
//face (face)
package {
import flash.display.*;
public dynamic class face extends MovieClip {
}
}//package
Section 127
//face_angry (face_angry)
package {
import flash.display.*;
public dynamic class face_angry extends MovieClip {
}
}//package
Section 128
//flame (flame)
package {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.system.*;
import flash.text.*;
import flash.net.*;
import flash.xml.*;
import flash.errors.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.external.*;
import flash.filters.*;
import flash.geom.*;
import flash.printing.*;
import flash.ui.*;
public dynamic class flame extends MovieClip {
public function flame(){
addFrameScript(24, frame25);
}
function frame25(){
Object(parent).removeChild(this);
stop();
}
}
}//package
Section 129
//LayoutEditor (LayoutEditor)
package {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.xml.*;
import flash.ui.*;
public dynamic class LayoutEditor extends editor {
var bgRef:int;// = 0
var nChars:String;// = "0123456789"
var replacement:String;
var selAo:Number;// = 0
var selStep:Number;// = 1
var sel:XML;
var h:MovieClip;
var bgA:Array;
var selWo:Number;// = 50
var selHo:Number;// = 50
var selStepo:Number;// = 1
var shapePrev:MovieClip;
var curChar:String;
var main:Object;
public function LayoutEditor(_arg1:Object){
sel = new XML("<sel></sel>");
selWo = 50;
selHo = 50;
selAo = 0;
selStep = 1;
selStepo = 1;
nChars = "0123456789";
bgA = new Array("a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o");
bgRef = 0;
super();
main = _arg1;
Array2Layout();
init();
}
function bgClicked(_arg1:MouseEvent){
trace("BG CLICKED");
if (sel.s != ""){
if ((((((sel.s == "del")) || ((sel.s == "cut")))) || ((sel.s == "copy")))){
} else {
if ((((sel.t == "hardkill")) && ((sel.d == 0)))){
main.ShowMessage("Sorry!", "You cannot use a fixed hard red shape. It would make the level impossible to beat!");
} else {
addShape(sel);
};
};
};
}
function iconOut(_arg1:MouseEvent){
iconbtn.bg.gotoAndStop(1);
}
function getCode(_arg1:MouseEvent):void{
main.ShowMessage("Not yet...", "You must beat this level before you can submit it. Click \"Play\" to give it a go!");
}
function updateBoxes(){
xBox.text = sel.x;
yBox.text = sel.y;
correctBox(wBox);
correctBox(hBox);
correctBox(stepBox);
if (Number(wBox.text) < 0){
wBox.text = "25";
};
if (Number(hBox.text) < 0){
hBox.text = "25";
};
if (Number(stepBox.text) < 1){
stepBox.text = "1";
};
if (Number(aBox.text) >= 360){
aBox.text = (Number(aBox.text) - 360).toString();
} else {
if (Number(aBox.text) < 0){
aBox.text = (Number(aBox.text) + 360).toString();
};
};
correctBox(aBox);
sel.w = Number(wBox.text);
if (sel.w != selWo){
selWo = sel.w;
if (sel.s == "c"){
hBox.text = sel.w;
};
redrawPreview();
};
sel.h = Number(hBox.text);
if (sel.h != selHo){
selHo = sel.h;
if (sel.s == "c"){
wBox.text = sel.h.toString();
};
redrawPreview();
};
sel.a = Number(aBox.text);
if (sel.a != selAo){
selAo = sel.a;
redrawPreview();
};
selStep = Number(stepBox.text);
if (selStep != selStepo){
selStepo = selStep;
redrawPreview();
};
}
function BgL(_arg1:MouseEvent){
if (bgRef == 0){
bgRef = (bgA.length - 1);
} else {
bgRef--;
};
bg.gotoAndStop(bgA[bgRef]);
main.customLevelXML.bg = bgA[bgRef];
}
function colPressed(_arg1:MouseEvent){
selcolblue.deselect();
selcolgreen.deselect();
selcolred.deselect();
selcoldarkred.deselect();
switch (_arg1.target.name){
case "selcolblue":
sel.t = "neutral";
selcolblue.select();
break;
case "selcolgreen":
sel.t = "save";
selcolgreen.select();
break;
case "selcolred":
sel.t = "kill";
selcolred.select();
break;
case "selcoldarkred":
sel.t = "hardkill";
selcoldarkred.select();
break;
};
redrawPreview();
}
function redrawSH():void{
shapeHolder.removeChild(shapeHolder.hh);
shapeHolder.hh = new MovieClip();
shapeHolder.addChild(shapeHolder.hh);
shapeHolder.mouseEnabled = false;
Array2Layout();
redrawPreview();
}
function BgR(_arg1:MouseEvent){
if (bgRef == (bgA.length - 1)){
bgRef = 0;
} else {
bgRef++;
};
bg.gotoAndStop(bgA[bgRef]);
main.customLevelXML.bg = bgA[bgRef];
}
function leRemoved(_arg1){
bgbtns.l.removeEventListener(MouseEvent.CLICK, BgL);
bgbtns.r.removeEventListener(MouseEvent.CLICK, BgR);
selfresh.removeEventListener(MouseEvent.CLICK, pkPressed);
selrotten.removeEventListener(MouseEvent.CLICK, pkPressed);
sellit.removeEventListener(MouseEvent.CLICK, pkPressed);
selunlit.removeEventListener(MouseEvent.CLICK, pkPressed);
selgroundr.removeEventListener(MouseEvent.CLICK, pkPressed);
selgroundc.removeEventListener(MouseEvent.CLICK, pkPressed);
selcolblue.removeEventListener(MouseEvent.CLICK, colPressed);
selcolgreen.removeEventListener(MouseEvent.CLICK, colPressed);
selcolred.removeEventListener(MouseEvent.CLICK, colPressed);
selcoldarkred.removeEventListener(MouseEvent.CLICK, colPressed);
selgravdown.removeEventListener(MouseEvent.CLICK, gravPressed);
selgravup.removeEventListener(MouseEvent.CLICK, gravPressed);
selgravleft.removeEventListener(MouseEvent.CLICK, gravPressed);
selgravright.removeEventListener(MouseEvent.CLICK, gravPressed);
selgravnone.removeEventListener(MouseEvent.CLICK, gravPressed);
iconbtn.removeEventListener(MouseEvent.MOUSE_OVER, iconOver);
iconbtn.removeEventListener(MouseEvent.MOUSE_OUT, iconOut);
iconbtn.removeEventListener(MouseEvent.CLICK, iconPressed);
btn_testStack.removeEventListener(MouseEvent.CLICK, TestStack);
bg.removeEventListener(MouseEvent.CLICK, bgClicked);
selr.removeEventListener(MouseEvent.CLICK, shapeSelected);
selc.removeEventListener(MouseEvent.CLICK, shapeSelected);
seldel.removeEventListener(MouseEvent.CLICK, shapeSelected);
selcopy.removeEventListener(MouseEvent.CLICK, shapeSelected);
selcut.removeEventListener(MouseEvent.CLICK, shapeSelected);
btn_exit.removeEventListener(MouseEvent.CLICK, exit);
btn_getCode.removeEventListener(MouseEvent.CLICK, getCode);
btn_clear.removeEventListener(MouseEvent.CLICK, ClearPressed);
removeEventListener(Event.ENTER_FRAME, enterFrame);
wpm.p.removeEventListener(MouseEvent.CLICK, ppressed);
wpm.m.removeEventListener(MouseEvent.CLICK, mpressed);
hpm.p.removeEventListener(MouseEvent.CLICK, ppressed);
hpm.m.removeEventListener(MouseEvent.CLICK, mpressed);
apm.p.removeEventListener(MouseEvent.CLICK, ppressed);
apm.m.removeEventListener(MouseEvent.CLICK, mpressed);
steppm.p.removeEventListener(MouseEvent.CLICK, ppressed);
steppm.m.removeEventListener(MouseEvent.CLICK, mpressed);
removeEventListener(Event.REMOVED_FROM_STAGE, leRemoved);
shapePrev.removeEventListener(Event.ENTER_FRAME, shapePrev.MoveShapePreview);
Mouse.show();
}
function iconOver(_arg1:MouseEvent){
iconbtn.bg.gotoAndStop(2);
}
function TestStack(_arg1){
MovieClip(parent).PlayCustomLevel("l");
}
function correctBox(_arg1:Object){
var _local2:int;
replacement = "";
_local2 = 0;
while (_local2 < _arg1.text.length) {
curChar = _arg1.text.charAt(_local2);
if (nChars.indexOf(curChar) != -1){
replacement = (replacement + curChar);
};
_local2++;
};
_arg1.text = replacement;
}
public function init(){
main.lvlAttempts = 0;
sel.s = "r";
selr.select();
sel.w = 50;
sel.h = 50;
sel.a = 0;
sel.x = mouseX;
sel.y = mouseY;
sel.d = 0;
selgravnone.select();
sel.t = "save";
selcolblue.select();
sel.i = "face";
shapePrev = new EShapePreview(sel, selStep);
shapePrev.mouseEnabled = false;
shapeHolder.addChild(shapePrev);
shapeHolder.mouseEnabled = false;
redrawPreview();
wBox.text = sel.w.toString();
hBox.text = sel.h.toString();
aBox.text = sel.a.toString();
stepBox.text = sel.step.toString();
btn_testStack.addEventListener(MouseEvent.CLICK, TestStack, false, 0, true);
bg.addEventListener(MouseEvent.CLICK, bgClicked, false, 0, true);
bg.gotoAndStop(main.customLevelXML.bg);
bgbtns.l.addEventListener(MouseEvent.CLICK, BgL, false, 0, true);
bgbtns.r.addEventListener(MouseEvent.CLICK, BgR, false, 0, true);
selfresh.addEventListener(MouseEvent.CLICK, pkPressed, false, 0, true);
selrotten.addEventListener(MouseEvent.CLICK, pkPressed, false, 0, true);
sellit.addEventListener(MouseEvent.CLICK, pkPressed, false, 0, true);
selunlit.addEventListener(MouseEvent.CLICK, pkPressed, false, 0, true);
selgroundr.addEventListener(MouseEvent.CLICK, pkPressed, false, 0, true);
selgroundc.addEventListener(MouseEvent.CLICK, pkPressed, false, 0, true);
selcolblue.addEventListener(MouseEvent.CLICK, colPressed, false, 0, true);
selcolgreen.addEventListener(MouseEvent.CLICK, colPressed, false, 0, true);
selcolred.addEventListener(MouseEvent.CLICK, colPressed, false, 0, true);
selcoldarkred.addEventListener(MouseEvent.CLICK, colPressed, false, 0, true);
selgravdown.addEventListener(MouseEvent.CLICK, gravPressed, false, 0, true);
selgravup.addEventListener(MouseEvent.CLICK, gravPressed, false, 0, true);
selgravleft.addEventListener(MouseEvent.CLICK, gravPressed, false, 0, true);
selgravright.addEventListener(MouseEvent.CLICK, gravPressed, false, 0, true);
selgravnone.addEventListener(MouseEvent.CLICK, gravPressed, false, 0, true);
iconbtn.addEventListener(MouseEvent.MOUSE_OVER, iconOver, false, 0, true);
iconbtn.addEventListener(MouseEvent.MOUSE_OUT, iconOut, false, 0, true);
iconbtn.addEventListener(MouseEvent.CLICK, iconPressed, false, 0, true);
selr.addEventListener(MouseEvent.CLICK, shapeSelected, false, 0, true);
selc.addEventListener(MouseEvent.CLICK, shapeSelected, false, 0, true);
seldel.addEventListener(MouseEvent.CLICK, shapeSelected, false, 0, true);
selcopy.addEventListener(MouseEvent.CLICK, shapeSelected, false, 0, true);
selcut.addEventListener(MouseEvent.CLICK, shapeSelected, false, 0, true);
btn_exit.addEventListener(MouseEvent.CLICK, exit, false, 0, true);
btn_getCode.addEventListener(MouseEvent.CLICK, getCode, false, 0, true);
btn_clear.addEventListener(MouseEvent.CLICK, ClearPressed, false, 0, true);
this.addEventListener(Event.ENTER_FRAME, enterFrame, false, 0, true);
wpm.p.addEventListener(MouseEvent.CLICK, ppressed, false, 0, true);
wpm.m.addEventListener(MouseEvent.CLICK, mpressed, false, 0, true);
hpm.p.addEventListener(MouseEvent.CLICK, ppressed, false, 0, true);
hpm.m.addEventListener(MouseEvent.CLICK, mpressed, false, 0, true);
apm.p.addEventListener(MouseEvent.CLICK, ppressed, false, 0, true);
apm.m.addEventListener(MouseEvent.CLICK, mpressed, false, 0, true);
steppm.p.addEventListener(MouseEvent.CLICK, ppressed, false, 0, true);
steppm.m.addEventListener(MouseEvent.CLICK, mpressed, false, 0, true);
this.addEventListener(Event.REMOVED_FROM_STAGE, leRemoved, false, 0, true);
}
function mpressed(_arg1:MouseEvent){
switch (_arg1.target.parent.name){
case "wpm":
wBox.text = (Number(wBox.text) - 25).toString();
break;
case "hpm":
hBox.text = (Number(hBox.text) - 25).toString();
break;
case "apm":
aBox.text = (Number(aBox.text) - 45).toString();
break;
case "steppm":
stepBox.text = (Number(stepBox.text) - 1).toString();
break;
};
}
function exit(_arg1:MouseEvent){
main.ReMakeMainMenu("l");
}
function ClearPressed(_arg1:MouseEvent){
main.ShowYesNo("Clear Level", "Are you sure you want to delete this level?", main.ClearLevel);
}
function shapeClicked(_arg1:MouseEvent){
if (sel.s == "del"){
delete main.customLevelXML.shapes.sel[_arg1.target.ref];
} else {
if (sel.s == "copy"){
sel = main.customLevelXML.shapes.sel[_arg1.target.ref].copy();
UpdateBoxesFromSel();
} else {
if (sel.s == "cut"){
sel = main.customLevelXML.shapes.sel[_arg1.target.ref].copy();
delete main.customLevelXML.shapes.sel[_arg1.target.ref];
UpdateBoxesFromSel();
};
};
};
redrawSH();
}
function iconPressed(_arg1:MouseEvent){
if (iconbtn.currentFrame >= 2){
iconbtn.gotoAndStop(1);
} else {
iconbtn.gotoAndStop((iconbtn.currentFrame + 1));
};
if (iconbtn.currentFrame == 1){
sel.i = "face";
} else {
if (iconbtn.currentFrame == 2){
sel.i = "bomb";
};
};
redrawPreview();
}
function enterFrame(_arg1){
if (main.popupActive){
Mouse.show();
shapePrev.alpha = 0;
shapePrev.h.mouseEnabled = false;
} else {
sel.x = shapePrev.h.x;
sel.y = shapePrev.h.y;
shapePrev.alpha = 0.5;
};
updateBoxes();
}
function shapeSelected(_arg1:MouseEvent){
selr.deselect();
selc.deselect();
seldel.deselect();
selcut.deselect();
selcopy.deselect();
switch (_arg1.target.name){
case "selr":
sel.s = "r";
selr.select();
break;
case "selc":
sel.s = "c";
selc.select();
hBox.text = wBox.text;
break;
case "seldel":
sel.s = "del";
seldel.select();
if (!main.seenDeleteMsg){
main.ShowMessage("The Delete Tool", "Click on a shape to delete it.");
main.seenDeleteMsg = true;
};
break;
case "selcut":
sel.s = "cut";
selcut.select();
if (!main.seenCutMsg){
main.ShowMessage("The Cut Tool", "Click on a shape you have already placed to cut it out so you can edit or move it.");
main.seenCutMsg = true;
};
break;
case "selcopy":
sel.s = "copy";
selcopy.select();
if (!main.seenCopyMsg){
main.ShowMessage("The Copy Tool", "Click on a shape you have already placed to copy it.");
main.seenCopyMsg = true;
};
break;
};
redrawPreview();
}
function addShape(_arg1:XML, _arg2:Boolean=true, _arg3:int=0){
h = new MovieClip();
h.mouseChildren = false;
h.shape = new ((getDefinitionByName(_arg1.s) as Class));
if (_arg1.d == 0){
h.shape.gotoAndStop(("f" + _arg1.t));
} else {
h.shape.gotoAndStop(_arg1.t);
};
if (_arg1.w < 25){
_arg1.w = 25;
wBox.text = "25";
};
if (_arg1.h < 25){
_arg1.h = 25;
hBox.text = "25";
};
h.shape.width = _arg1.w;
h.shape.height = _arg1.h;
h.x = _arg1.x;
h.y = _arg1.y;
h.shape.rotation = _arg1.a;
h.shape.mouseChildren = false;
h.addChild(h.shape);
h.icon = new shape_icons();
h.icon.gotoAndStop(_arg1.i);
if (_arg1.d != 0){
h.icon.rotation = ((_arg1.d * 90) - 90);
h.addChild(h.icon);
};
h.addEventListener(MouseEvent.CLICK, shapeClicked);
if (_arg2){
main.customLevelXML.shapes.appendChild(_arg1.copy());
h.ref = (main.customLevelXML.shapes.sel.length() - 1);
} else {
h.ref = _arg3;
};
shapeHolder.hh.addChild(h);
}
function gravPressed(_arg1:MouseEvent){
trace(_arg1.target.name);
selgravup.deselect();
selgravdown.deselect();
selgravleft.deselect();
selgravright.deselect();
selgravnone.deselect();
switch (_arg1.target.name){
case "selgravup":
sel.d = 3;
selgravup.select();
break;
case "selgravdown":
sel.d = 1;
selgravdown.select();
break;
case "selgravleft":
sel.d = 2;
selgravleft.select();
break;
case "selgravright":
sel.d = 4;
selgravright.select();
break;
case "selgravnone":
sel.d = 0;
selgravnone.select();
break;
};
redrawPreview();
}
function pkPressed(_arg1:MouseEvent){
selfresh.deselect();
selrotten.deselect();
sellit.deselect();
selunlit.deselect();
selgroundr.deselect();
selgroundc.deselect();
switch (_arg1.target.name){
case "selfresh":
sel.t = "save";
sel.s = "c";
if (sel.d == 0){
sel.d = 1;
};
sel.w = 50;
sel.h = 50;
selfresh.select();
break;
case "selrotten":
sel.t = "kill";
sel.s = "c";
if (sel.d == 0){
sel.d = 1;
};
sel.w = 50;
sel.h = 50;
selrotten.select();
break;
case "sellit":
sel.t = "hardkilllit";
sel.s = "c";
if (sel.d == 0){
sel.d = 1;
};
sel.w = 50;
sel.h = 50;
sellit.select();
break;
case "selunlit":
sel.t = "hardkill";
sel.s = "c";
if (sel.d == 0){
sel.d = 1;
};
sel.w = 50;
sel.h = 50;
selunlit.select();
break;
case "selgroundr":
sel.t = "save";
sel.s = "r";
sel.d = 0;
sel.w = 50;
sel.h = 50;
selgroundr.select();
break;
case "selgroundc":
sel.t = "save";
sel.s = "c";
sel.d = 0;
sel.w = 50;
sel.h = 50;
selgroundc.select();
break;
};
redrawPreview();
UpdateBoxesFromSel();
}
function ppressed(_arg1:MouseEvent){
switch (_arg1.target.parent.name){
case "wpm":
wBox.text = (Number(wBox.text) + 25).toString();
break;
case "hpm":
hBox.text = (Number(hBox.text) + 25).toString();
break;
case "apm":
aBox.text = (Number(aBox.text) + 45).toString();
break;
case "steppm":
stepBox.text = (Number(stepBox.text) + 1).toString();
break;
};
}
function Array2Layout():void{
var _local1:XMLList;
var _local2:int;
var _local3:XML;
_local1 = main.customLevelXML.shapes.children();
_local2 = 0;
for each (_local3 in _local1) {
addShape(_local3, false, _local2);
_local2++;
};
}
function redrawPreview(){
shapeHolder.removeChild(shapePrev);
shapePrev = new EShapePreview(sel, selStep);
shapePrev.mouseEnabled = false;
shapePrev.mouseChildren = false;
shapeHolder.addChild(shapePrev);
}
function UpdateBoxesFromSel(){
xBox.text = sel.x;
yBox.text = sel.y;
wBox.text = sel.w;
hBox.text = sel.h;
aBox.text = sel.a;
selgravup.deselect();
selgravdown.deselect();
selgravleft.deselect();
selgravright.deselect();
selgravnone.deselect();
switch (sel.d){
case 0:
selgravnone.select();
break;
case 1:
selgravdown.select();
break;
case 2:
selgravleft.select();
break;
case 3:
selgravup.select();
break;
case 4:
selgravright.select();
break;
};
selr.deselect();
selc.deselect();
switch (sel.s){
case "r":
selr.select();
break;
case "c":
selc.select();
break;
};
selcolblue.deselect();
selcolgreen.deselect();
selcolred.deselect();
selcoldarkred.deselect();
switch (sel.t){
case "neutral":
selcolblue.select();
break;
case "save":
selcolgreen.select();
break;
case "kill":
selcolred.select();
break;
case "hardkill":
selcoldarkred.select();
break;
};
}
}
}//package
Section 130
//level_selector (level_selector)
package {
import flash.display.*;
import flash.text.*;
public dynamic class level_selector extends MovieClip {
public var lvlsubtitle:TextField;
public var walkthrough_btn:SimpleButton;
public var happyhalloween_btn:SimpleButton;
public var bonusmode_mc:MovieClip;
public var faces_mc:MovieClip;
public var btn_exit:SimpleButton;
public var m10:MovieClip;
public var m11:MovieClip;
public var m12:MovieClip;
public var m13:MovieClip;
public var m14:MovieClip;
public var m17:MovieClip;
public var m19:MovieClip;
public var m18:MovieClip;
public var m1:MovieClip;
public var m2:MovieClip;
public var m15:MovieClip;
public var m16:MovieClip;
public var m8:MovieClip;
public var m22:MovieClip;
public var m23:MovieClip;
public var m24:MovieClip;
public var m25:MovieClip;
public var m26:MovieClip;
public var m20:MovieClip;
public var m9:MovieClip;
public var m3:MovieClip;
public var lvltitle:TextField;
public var m5:MovieClip;
public var m27:MovieClip;
public var m28:MovieClip;
public var m21:MovieClip;
public var m4:MovieClip;
public var m6:MovieClip;
public var m7:MovieClip;
public var m29:MovieClip;
public var m30:MovieClip;
public var m34:MovieClip;
public var m35:MovieClip;
public var m36:MovieClip;
public var m37:MovieClip;
public var m31:MovieClip;
public var morse_mc:MovieClip;
public var m38:MovieClip;
public var m39:MovieClip;
public var m33:MovieClip;
public var m32:MovieClip;
public var m40:MovieClip;
public var m41:MovieClip;
public var m43:MovieClip;
public var m44:MovieClip;
public var m42:MovieClip;
public var m45:MovieClip;
public var ml_btn:SimpleButton;
public var russian_mc:MovieClip;
public var iphone_btn:SimpleButton;
public var rr_btn:SimpleButton;
public var makeyourown_btn:SimpleButton;
public function level_selector(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 131
//Levels (Levels)
package {
public class Levels {
public var levels:XML;
public function Levels(){
levels = <levels>
<level>
<title>Tutorial: Rotten Pumpkins</title>
<author>Gaz</author>
<bg>tut1</bg>
<par>4</par>
<shapes>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>425</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>225</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>400</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>250</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>300</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>300</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>300</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>250</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>250</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>200</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>Tutorial: Black Pumpkins</title>
<author>Gaz</author>
<bg>tutblack</bg>
<par>4</par>
<shapes>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>225</x>
<y>425</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>425</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>425</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>425</x>
<y>425</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>400</x>
<y>375</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>250</x>
<y>375</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>375</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>375</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>225</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>325</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>325</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>325</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>275</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>275</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>Tutorial: Fire</title>
<author>Gaz</author>
<bg>tutfire</bg>
<par>1</par>
<shapes>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>325</x>
<y>425</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>275</x>
<y>425</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>400</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>350</x>
<y>250</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>250</x>
<y>250</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>225</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>225</y>
<d>1</d>
<t>hardkilllit</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>Tutorial: Gravity</title>
<author>Gaz</author>
<bg>tut3</bg>
<par>11</par>
<shapes>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>175</x>
<y>375</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>175</x>
<y>325</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>175</x>
<y>425</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>250</x>
<y>375</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>375</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>400</x>
<y>375</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>475</x>
<y>325</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>475</x>
<y>375</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>475</x>
<y>425</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>325</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>325</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>325</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>275</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>275</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>225</y>
<d>1</d>
<t>hardkilllit</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>425</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>425</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>475</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>425</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>475</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>125</x>
<y>350</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>125</x>
<y>400</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>75</x>
<y>375</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>525</x>
<y>350</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>525</x>
<y>400</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>575</x>
<y>375</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>Chain Reaction</title>
<author>Gaz</author>
<bg>a</bg>
<par>1</par>
<shapes>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>125</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>125</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>450</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>450</y>
<d>3</d>
<t>hardkilllit</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>300</x>
<y>425</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>400</x>
<y>425</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>375</x>
<y>150</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>275</x>
<y>150</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>225</x>
<y>275</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>200</x>
<y>300</y>
<d>3</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>150</x>
<y>300</y>
<d>3</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>125</x>
<y>275</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>400</x>
<y>275</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>500</x>
<y>275</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>425</x>
<y>300</y>
<d>3</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>475</x>
<y>300</y>
<d>3</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>-25</x>
<y>150</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>75</x>
<y>150</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>700</x>
<y>150</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>600</x>
<y>150</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>0</x>
<y>125</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>50</x>
<y>125</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>675</x>
<y>125</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>625</x>
<y>125</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>The Cube</title>
<author>Gaz</author>
<bg>a</bg>
<par>4</par>
<shapes>
<sel>
<s>r</s>
<w>200</w>
<h>200</h>
<a>5</a>
<x>325</x>
<y>250</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>5</a>
<x>410</x>
<y>382</y>
<d>3</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>5</a>
<x>242</x>
<y>118</y>
<d>1</d>
<t>hardkilllit</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>5</a>
<x>260</x>
<y>73</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>5</a>
<x>287</x>
<y>49</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>5</a>
<x>456</x>
<y>172</y>
<d>2</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>5</a>
<x>502</x>
<y>186</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>5</a>
<x>524</x>
<y>214</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>5</a>
<x>391</x>
<y>425</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>5</a>
<x>359</x>
<y>440</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>194</x>
<y>332</y>
<d>4</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>151</x>
<y>314</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>5</a>
<x>136</x>
<y>283</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>198</x>
<y>148</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>Left Right Left</title>
<author>Gaz</author>
<bg>a</bg>
<par>2</par>
<shapes>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>425</x>
<y>475</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>487</x>
<y>422</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>383</x>
<y>474</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>25</x>
<y>450</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>404</x>
<y>203</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>415</x>
<y>166</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>225</w>
<h>25</h>
<a>355</a>
<x>296</x>
<y>217</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>203</x>
<y>266</y>
<d>3</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>225</w>
<h>25</h>
<a>5</a>
<x>370</x>
<y>380</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>244</x>
<y>298</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>281</x>
<y>296</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>167</x>
<y>264</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>470</x>
<y>166</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>486</x>
<y>202</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>50</x>
<y>425</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>75</x>
<y>450</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>450</x>
<y>425</y>
<d>3</d>
<t>hardkilllit</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>The Split</title>
<author>Gaz</author>
<bg>a</bg>
<par>3</par>
<shapes>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>25</x>
<y>100</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>25</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>75</x>
<y>350</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>75</x>
<y>300</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>75</x>
<y>200</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>75</x>
<y>150</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>600</x>
<y>100</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>550</x>
<y>150</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>550</x>
<y>200</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>550</x>
<y>300</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>550</x>
<y>350</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>600</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>575</x>
<y>225</y>
<d>2</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>575</x>
<y>275</y>
<d>2</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>50</x>
<y>225</y>
<d>4</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>50</x>
<y>275</y>
<d>4</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>375</x>
<y>200</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>375</x>
<y>300</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>250</x>
<y>300</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>250</x>
<y>200</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>225</y>
<d>4</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>225</y>
<d>2</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>275</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>275</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>175</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>175</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>312</x>
<y>144</y>
<d>1</d>
<t>hardkilllit</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>The Line</title>
<author>Gaz</author>
<bg>tutfresh</bg>
<par>6</par>
<shapes>
<sel>
<s>r</s>
<w>50</w>
<h>175</h>
<a>3</a>
<x>500</x>
<y>50</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>50</w>
<h>175</h>
<a>357</a>
<x>150</x>
<y>50</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>357</a>
<x>575</x>
<y>0</y>
<d>2</d>
<t>hardkilllit</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>357</a>
<x>75</x>
<y>0</y>
<d>4</d>
<t>hardkilllit</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>325</x>
<y>125</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>175</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>225</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>275</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>325</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>375</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>425</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>475</y>
<d>3</d>
<t>save</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>Basket Case</title>
<author>Gaz</author>
<bg>a</bg>
<par>10</par>
<shapes>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>400</x>
<y>325</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>250</x>
<y>325</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>325</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>325</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>275</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>275</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>275</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>225</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>75</y>
<d>1</d>
<t>hardkilllit</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>125</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>125</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>175</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>175</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>175</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>400</x>
<y>225</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>250</x>
<y>225</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>425</x>
<y>275</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>225</x>
<y>275</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>450</x>
<y>325</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>200</x>
<y>325</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>475</x>
<y>350</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>175</x>
<y>350</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>375</x>
<y>350</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>275</x>
<y>350</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>350</x>
<y>450</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>300</x>
<y>450</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>375</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>275</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>425</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>225</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>Knock</title>
<author>Gaz</author>
<bg>a</bg>
<par>1</par>
<shapes>
<sel>
<s>r</s>
<w>50</w>
<h>25</h>
<a>350</a>
<x>116</x>
<y>48</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>126</x>
<y>4</y>
<d>1</d>
<t>hardkilllit</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>175</w>
<h>25</h>
<a>10</a>
<x>92</x>
<y>137</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>3</a>
<x>325</x>
<y>302</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>3</a>
<x>254</x>
<y>302</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>3</a>
<x>290</x>
<y>317</y>
<d>3</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>206</x>
<y>431</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>205</x>
<y>348</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>172</x>
<y>413</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>170</x>
<y>366</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>425</x>
<y>300</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>275</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>400</x>
<y>275</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>The right #</title>
<author>Gaz</author>
<bg>a</bg>
<par>2</par>
<shapes>
<sel>
<s>r</s>
<w>250</w>
<h>50</h>
<a>5</a>
<x>311</x>
<y>313</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>5</a>
<x>454</x>
<y>278</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>5</a>
<x>325</x>
<y>262</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>5</a>
<x>277</x>
<y>260</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>5</a>
<x>230</x>
<y>254</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>250</w>
<h>50</h>
<a>3</a>
<x>91</x>
<y>103</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>5</a>
<x>113</x>
<y>52</y>
<d>1</d>
<t>hardkilllit</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>5</a>
<x>372</x>
<y>268</y>
<d>1</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>5</a>
<x>420</x>
<y>274</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>The right # 2</title>
<author>Gaz</author>
<bg>a</bg>
<par>4</par>
<shapes>
<sel>
<s>r</s>
<w>250</w>
<h>50</h>
<a>5</a>
<x>311</x>
<y>313</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>5</a>
<x>454</x>
<y>278</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>5</a>
<x>418</x>
<y>274</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>5</a>
<x>373</x>
<y>272</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>5</a>
<x>325</x>
<y>262</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>5</a>
<x>277</x>
<y>260</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>5</a>
<x>230</x>
<y>254</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>5</a>
<x>125</x>
<y>425</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>5</a>
<x>75</x>
<y>425</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>5</a>
<x>100</x>
<y>400</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>250</w>
<h>50</h>
<a>3</a>
<x>91</x>
<y>103</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>5</a>
<x>113</x>
<y>52</y>
<d>1</d>
<t>hardkilllit</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>Pass It On</title>
<author>Gaz</author>
<bg>a</bg>
<par>5</par>
<shapes>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>100</x>
<y>350</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>100</x>
<y>250</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>50</x>
<y>325</y>
<d>4</d>
<t>hardkilllit</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>50</x>
<y>275</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>425</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>475</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>400</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>300</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>250</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>400</x>
<y>250</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>200</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>300</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>525</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>500</x>
<y>350</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>450</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>425</x>
<y>300</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>Clear The Path</title>
<author>Gaz</author>
<bg>a</bg>
<par>6</par>
<shapes>
<sel>
<s>r</s>
<w>125</w>
<h>50</h>
<a>45</a>
<x>23</x>
<y>121</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>150</w>
<h>50</h>
<a>0</a>
<x>158</x>
<y>169</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>150</w>
<h>50</h>
<a>0</a>
<x>364</x>
<y>168</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>236</x>
<y>121</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>284</x>
<y>120</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>100</w>
<h>50</h>
<a>0</a>
<x>262</x>
<y>218</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>416</x>
<y>119</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>50</w>
<h>25</h>
<a>355</a>
<x>98</x>
<y>23</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>97</x>
<y>-18</y>
<d>1</d>
<t>hardkilllit</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>125</w>
<h>50</h>
<a>315</a>
<x>503</x>
<y>288</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>150</w>
<h>50</h>
<a>0</a>
<x>367</x>
<y>338</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>45</a>
<x>457</x>
<y>40</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>45</a>
<x>506</x>
<y>37</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>45</a>
<x>430</x>
<y>65</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>45</a>
<x>526</x>
<y>67</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>175</w>
<h>50</h>
<a>0</a>
<x>215</x>
<y>389</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>45</a>
<x>290</x>
<y>290</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>108</x>
<y>340</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>208</x>
<y>338</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>45</a>
<x>240</x>
<y>289</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>31</x>
<y>438</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>58</x>
<y>462</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>4</x>
<y>462</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>Speed Pile</title>
<author>Gaz</author>
<bg>a</bg>
<par>15</par>
<shapes>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>150</y>
<d>1</d>
<t>hardkilllit</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>200</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>200</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>250</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>250</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>250</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>400</x>
<y>300</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>300</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>300</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>250</x>
<y>300</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>425</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>225</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>250</x>
<y>400</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>400</x>
<y>400</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>450</x>
<y>400</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>400</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>400</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>200</x>
<y>400</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>475</x>
<y>425</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>425</x>
<y>425</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>375</x>
<y>425</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>175</x>
<y>425</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>225</x>
<y>425</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>275</x>
<y>425</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>Switch Path</title>
<author>Gaz</author>
<bg>a</bg>
<par>7</par>
<shapes>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>525</x>
<y>350</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>475</x>
<y>350</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>425</x>
<y>350</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>375</x>
<y>350</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>400</x>
<y>325</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>450</x>
<y>325</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>500</x>
<y>325</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>475</x>
<y>275</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>425</x>
<y>275</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>450</x>
<y>225</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>225</w>
<h>50</h>
<a>5</a>
<x>286</x>
<y>169</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>100</w>
<h>50</h>
<a>350</a>
<x>325</x>
<y>450</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>5</a>
<x>300</x>
<y>100</y>
<d>1</d>
<t>hardkilllit</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>278</x>
<y>367</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>236</x>
<y>331</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>350</a>
<x>241</x>
<y>368</y>
<d>3</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>25</x>
<y>50</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>75</x>
<y>50</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>350</a>
<x>50</x>
<y>75</y>
<d>3</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>157</x>
<y>187</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>184</x>
<y>209</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>233</x>
<y>212</y>
<d>3</d>
<t>hardkill</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>Good Timing</title>
<author>Gaz</author>
<bg>a</bg>
<par>1</par>
<shapes>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>355</a>
<x>625</x>
<y>100</y>
<d>1</d>
<t>hardkilllit</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>75</w>
<h>75</h>
<a>45</a>
<x>325</x>
<y>375</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>203</x>
<y>109</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>236</x>
<y>74</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>270</x>
<y>68</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>125</w>
<h>50</h>
<a>25</a>
<x>182</x>
<y>155</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>250</w>
<h>50</h>
<a>355</a>
<x>515</x>
<y>170</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>175</w>
<h>50</h>
<a>20</a>
<x>188</x>
<y>401</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>175</w>
<h>50</h>
<a>340</a>
<x>472</x>
<y>402</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>545</x>
<y>307</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>106</x>
<y>305</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>It's All Happening</title>
<author>Gaz</author>
<bg>a</bg>
<par>8</par>
<shapes>
<sel>
<s>r</s>
<w>50</w>
<h>25</h>
<a>350</a>
<x>116</x>
<y>48</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>126</x>
<y>4</y>
<d>1</d>
<t>hardkilllit</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>175</w>
<h>25</h>
<a>10</a>
<x>92</x>
<y>137</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>3</a>
<x>239</x>
<y>158</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>3</a>
<x>205</x>
<y>178</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>175</w>
<h>25</h>
<a>340</a>
<x>12</x>
<y>194</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>3</a>
<x>43</x>
<y>221</y>
<d>3</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>3</a>
<x>72</x>
<y>259</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>103</x>
<y>280</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>272</x>
<y>146</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>3</a>
<x>276</x>
<y>182</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>125</w>
<h>25</h>
<a>10</a>
<x>347</x>
<y>203</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>340</a>
<x>323</x>
<y>238</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>340</a>
<x>371</x>
<y>244</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>340</a>
<x>343</x>
<y>282</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>3</a>
<x>470</x>
<y>217</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>340</a>
<x>432</x>
<y>233</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>340</a>
<x>410</x>
<y>275</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>340</a>
<x>379</x>
<y>314</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>25</w>
<h>150</h>
<a>10</a>
<x>278</x>
<y>281</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>325</x>
<y>375</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>340</a>
<x>350</x>
<y>400</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>340</a>
<x>400</x>
<y>400</y>
<d>3</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>533</x>
<y>328</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>530</x>
<y>365</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>569</x>
<y>326</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>100</w>
<h>25</h>
<a>315</a>
<x>508</x>
<y>448</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>300</w>
<h>25</h>
<a>0</a>
<x>314</x>
<y>490</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>139</x>
<y>432</y>
<d>3</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>67</x>
<y>437</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>300</w>
<h>25</h>
<a>10</a>
<x>127</x>
<y>344</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>50</w>
<h>25</h>
<a>0</a>
<x>139</x>
<y>396</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>50</w>
<h>25</h>
<a>0</a>
<x>68</x>
<y>474</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>424</x>
<y>361</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>The Test</title>
<author>Gaz</author>
<bg>a</bg>
<par>13</par>
<shapes>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>106</x>
<y>55</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>104</x>
<y>133</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>71</x>
<y>62</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>71</x>
<y>113</y>
<d>4</d>
<t>hardkilllit</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>125</w>
<h>25</h>
<a>10</a>
<x>229</x>
<y>151</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>10</a>
<x>192</x>
<y>106</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>10</a>
<x>217</x>
<y>64</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>10</a>
<x>254</x>
<y>62</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>10</a>
<x>343</x>
<y>145</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>350</a>
<x>482</x>
<y>74</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>350</a>
<x>516</x>
<y>122</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>10</a>
<x>349</x>
<y>108</y>
<d>3</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>125</w>
<h>25</h>
<a>350</a>
<x>394</x>
<y>60</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>350</a>
<x>394</x>
<y>97</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>350</a>
<x>442</x>
<y>90</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>350</a>
<x>482</x>
<y>122</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>350</a>
<x>490</x>
<y>158</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>350</a>
<x>452</x>
<y>163</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>350</a>
<x>440</x>
<y>197</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>10</a>
<x>306</x>
<y>199</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>10</a>
<x>335</x>
<y>220</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>10</a>
<x>338</x>
<y>266</y>
<d>2</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>5</a>
<x>514</x>
<y>352</y>
<d>2</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>5</a>
<x>515</x>
<y>402</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>10</a>
<x>485</x>
<y>426</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>10</a>
<x>301</x>
<y>296</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>71</x>
<y>200</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>10</a>
<x>225</x>
<y>375</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>10</a>
<x>275</x>
<y>375</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>10</a>
<x>325</x>
<y>375</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>10</a>
<x>375</x>
<y>375</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>10</a>
<x>350</x>
<y>400</y>
<d>3</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>10</a>
<x>250</x>
<y>400</y>
<d>3</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>10</a>
<x>300</x>
<y>400</y>
<d>3</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>10</a>
<x>394</x>
<y>421</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>10</a>
<x>204</x>
<y>415</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>10</a>
<x>180</x>
<y>445</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>10</a>
<x>227</x>
<y>446</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>10</a>
<x>371</x>
<y>451</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>10</a>
<x>419</x>
<y>446</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>58</x>
<y>248</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>104</x>
<y>232</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>75</w>
<h>25</h>
<a>10</a>
<x>103</x>
<y>361</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>46</x>
<y>166</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>37</x>
<y>210</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>24</x>
<y>254</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>10</a>
<x>79</x>
<y>320</y>
<d>1</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>154</x>
<y>288</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>10</a>
<x>119</x>
<y>282</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>140</w>
<h>25</h>
<a>10</a>
<x>428</x>
<y>311</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>Pyramid one</title>
<author>Gaz</author>
<bg>a</bg>
<par>6</par>
<shapes>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>150</y>
<d>1</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>200</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>200</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>250</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>250</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>250</x>
<y>250</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>300</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>300</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>300</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>225</x>
<y>300</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>400</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>250</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>200</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>425</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>175</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>Nudge</title>
<author>Gaz</author>
<bg>a</bg>
<par>1</par>
<shapes>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>375</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>375</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>425</y>
<d>3</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>425</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>200</y>
<d>1</d>
<t>hardkilllit</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>200</y>
<d>1</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>250</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>250</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>425</x>
<y>250</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>The Split</title>
<author>Gaz</author>
<bg>a</bg>
<par></par>
<shapes>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>25</x>
<y>100</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>25</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>75</x>
<y>350</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>75</x>
<y>300</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>75</x>
<y>200</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>75</x>
<y>150</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>600</x>
<y>100</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>550</x>
<y>150</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>550</x>
<y>200</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>550</x>
<y>300</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>550</x>
<y>350</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>600</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>575</x>
<y>225</y>
<d>2</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>575</x>
<y>275</y>
<d>2</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>50</x>
<y>225</y>
<d>4</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>50</x>
<y>275</y>
<d>4</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>375</x>
<y>200</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>375</x>
<y>300</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>250</x>
<y>300</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>0</a>
<x>250</x>
<y>200</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>225</y>
<d>4</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>225</y>
<d>2</d>
<t>hardkill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>275</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>275</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>175</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>175</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>312</x>
<y>144</y>
<d>1</d>
<t>hardkilllit</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>Knockle</title>
<author>Gaz</author>
<bg>a</bg>
<par>3</par>
<shapes>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>450</x>
<y>375</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>400</x>
<y>375</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>375</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>425</x>
<y>325</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>325</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>325</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>275</y>
<d>1</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>400</x>
<y>275</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>225</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>175</x>
<y>200</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>175</x>
<y>300</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>125</x>
<y>225</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>125</x>
<y>275</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>Careful</title>
<author>Gaz</author>
<bg>a</bg>
<par>4</par>
<shapes>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>250</y>
<d>2</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>250</y>
<d>4</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>100</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>150</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>400</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>525</x>
<y>250</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>475</x>
<y>250</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>125</x>
<y>250</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>175</x>
<y>250</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>Extra Careful</title>
<author>Gaz</author>
<bg>a</bg>
<par>4</par>
<shapes>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>250</y>
<d>2</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>250</y>
<d>4</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>100</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>150</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>400</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>525</x>
<y>250</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>475</x>
<y>250</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>125</x>
<y>250</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>175</x>
<y>250</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>125</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>125</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>500</x>
<y>300</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>500</x>
<y>200</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>375</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>375</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>150</x>
<y>200</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>150</x>
<y>300</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>Stop Him</title>
<author>Gaz</author>
<bg>a</bg>
<par>1</par>
<shapes>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>100</x>
<y>150</y>
<d>1</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>125</x>
<y>200</y>
<d>1</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>75</x>
<y>200</y>
<d>1</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>150</x>
<y>250</y>
<d>1</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>100</x>
<y>250</y>
<d>1</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>50</x>
<y>250</y>
<d>1</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>175</x>
<y>300</y>
<d>1</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>125</x>
<y>300</y>
<d>1</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>75</x>
<y>300</y>
<d>1</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>25</x>
<y>300</y>
<d>1</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>200</x>
<y>350</y>
<d>1</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>150</x>
<y>350</y>
<d>1</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>50</x>
<y>350</y>
<d>1</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>0</x>
<y>350</y>
<d>1</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>225</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>175</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>25</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>-25</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>115</x>
<y>97</y>
<d>1</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>275</w>
<h>25</h>
<a>355</a>
<x>400</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>100</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>575</x>
<y>200</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>475</x>
<y>200</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>550</x>
<y>150</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>500</x>
<y>150</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>Topple Off</title>
<author>Gaz</author>
<bg>a</bg>
<par>4</par>
<shapes>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>225</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>25</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>125</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>200</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>150</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>100</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>50</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>75</x>
<y>300</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>125</x>
<y>300</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>175</x>
<y>300</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>150</x>
<y>250</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>100</x>
<y>250</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>125</x>
<y>200</y>
<d>1</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>Pyramid two</title>
<author>Gaz</author>
<bg>a</bg>
<par>3</par>
<shapes>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>150</y>
<d>1</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>200</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>200</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>250</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>250</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>250</x>
<y>250</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>300</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>300</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>300</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>225</x>
<y>300</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>400</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>250</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>200</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>425</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>175</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>Push Over</title>
<author>Gaz</author>
<bg>a</bg>
<par>1</par>
<shapes>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>275</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>225</y>
<d>1</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>175</y>
<d>1</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>275</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>200</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>200</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>125</y>
<d>1</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>150</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>150</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>425</x>
<y>350</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>500</x>
<y>350</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>575</x>
<y>350</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>Unlucky For Some</title>
<author>Gaz</author>
<bg>a</bg>
<par>13</par>
<shapes>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>550</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>225</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>175</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>125</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>150</x>
<y>300</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>200</x>
<y>300</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>250</x>
<y>300</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>300</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>250</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>225</x>
<y>250</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>175</x>
<y>250</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>250</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>150</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>450</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>500</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>100</x>
<y>400</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>425</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>475</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>525</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>500</x>
<y>300</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>450</x>
<y>300</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>400</x>
<y>300</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>300</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>475</x>
<y>250</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>425</x>
<y>250</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>250</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>250</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>200</y>
<d>1</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>200</y>
<d>1</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>250</x>
<y>200</y>
<d>1</d>
<t>save</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>Wheee!</title>
<author>Gaz</author>
<bg>a</bg>
<par>1</par>
<shapes>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>200</y>
<d>1</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>250</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>225</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>400</x>
<y>225</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>150</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>300</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>275</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>400</x>
<y>275</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>400</x>
<y>175</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>175</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>25</x>
<y>200</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>60</x>
<y>402</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>116</x>
<y>397</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>Extra Extra Careful</title>
<author>Gaz</author>
<bg>a</bg>
<par>3</par>
<shapes>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>250</y>
<d>2</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>250</y>
<d>4</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>100</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>150</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>400</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>350</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>525</x>
<y>250</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>475</x>
<y>250</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>125</x>
<y>250</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>175</x>
<y>250</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>125</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>125</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>500</x>
<y>300</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>500</x>
<y>200</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>375</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>375</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>150</x>
<y>200</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>150</x>
<y>300</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>550</x>
<y>200</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>550</x>
<y>300</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>450</x>
<y>200</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>450</x>
<y>300</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>325</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>325</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>425</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>425</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>175</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>175</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>75</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>75</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>100</x>
<y>200</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>100</x>
<y>300</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>200</x>
<y>300</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>200</x>
<y>200</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>Pumpkin Trick</title>
<author>Gaz</author>
<bg>a</bg>
<par>2</par>
<shapes>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>250</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>250</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>200</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>350</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>350</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>400</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>400</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>200</y>
<d>1</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>225</x>
<y>250</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>125</x>
<y>250</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>125</x>
<y>350</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>125</x>
<y>200</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>475</x>
<y>350</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>475</x>
<y>250</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>525</x>
<y>275</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>525</x>
<y>325</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>75</x>
<y>325</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>75</x>
<y>275</y>
<d>4</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>175</x>
<y>250</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>125</x>
<y>150</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>Pumpkin Surprise</title>
<author>Gaz</author>
<bg>a</bg>
<par>6</par>
<shapes>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>250</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>250</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>350</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>350</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>400</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>400</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>225</x>
<y>250</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>125</x>
<y>250</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>125</x>
<y>350</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>125</x>
<y>200</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>75</x>
<y>325</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>75</x>
<y>275</y>
<d>4</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>225</x>
<y>350</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>225</x>
<y>100</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>125</x>
<y>100</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>200</x>
<y>50</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>150</x>
<y>50</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>150</x>
<y>400</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>200</x>
<y>400</y>
<d>3</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>575</x>
<y>250</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>625</x>
<y>275</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>625</x>
<y>325</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>575</x>
<y>350</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>425</x>
<y>350</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>525</x>
<y>350</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>525</x>
<y>250</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>425</x>
<y>250</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>500</x>
<y>200</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>450</x>
<y>200</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>500</x>
<y>400</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>450</x>
<y>400</y>
<d>3</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>200</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>200</y>
<d>1</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>125</x>
<y>150</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>100</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>100</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>400</x>
<y>100</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>450</x>
<y>100</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>500</x>
<y>100</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>550</x>
<y>100</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>Order</title>
<author>Gaz</author>
<bg>a</bg>
<par>7</par>
<shapes>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>250</x>
<y>250</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>250</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>200</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>200</y>
<d>1</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>300</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>300</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>250</x>
<y>375</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>375</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>200</x>
<y>375</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>425</y>
<d>3</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>425</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>150</x>
<y>375</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>400</x>
<y>150</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>150</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>250</x>
<y>150</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>200</x>
<y>150</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>100</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>100</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>100</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>225</x>
<y>100</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>250</x>
<y>50</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>50</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>50</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>0</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>0</y>
<d>1</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>400</x>
<y>375</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>450</x>
<y>375</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>500</x>
<y>375</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>100</x>
<y>375</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>Forward Thinking</title>
<author>Gaz</author>
<bg>a</bg>
<par>1</par>
<shapes>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>92</a>
<x>125</x>
<y>475</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>92</a>
<x>125</x>
<y>375</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>92</a>
<x>75</x>
<y>450</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>92</a>
<x>75</x>
<y>400</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>r</s>
<w>200</w>
<h>25</h>
<a>92</a>
<x>125</x>
<y>275</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>225</x>
<y>200</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>225</x>
<y>300</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>175</x>
<y>225</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>175</x>
<y>275</y>
<d>4</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>92</a>
<x>575</x>
<y>25</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>92</a>
<x>575</x>
<y>125</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>625</x>
<y>50</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>625</x>
<y>100</y>
<d>2</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>92</a>
<x>475</x>
<y>25</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>92</a>
<x>475</x>
<y>125</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>92</a>
<x>525</x>
<y>100</y>
<d>2</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>92</a>
<x>525</x>
<y>50</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>625</x>
<y>400</y>
<d>2</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>625</x>
<y>450</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>525</x>
<y>400</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>525</x>
<y>450</y>
<d>2</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>475</x>
<y>375</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>475</x>
<y>475</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>575</x>
<y>375</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>575</x>
<y>475</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>25</w>
<h>25</h>
<a>92</a>
<x>137</x>
<y>173</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
</shapes>
</level>
<level>
<title>Flipside</title>
<author>Gaz</author>
<bg>a</bg>
<par>16</par>
<shapes>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>175</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>175</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>200</x>
<y>175</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>400</x>
<y>175</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>225</x>
<y>225</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>225</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>225</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>225</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>275</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>250</x>
<y>275</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>325</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>325</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>375</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>275</y>
<d>1</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>425</x>
<y>225</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>175</x>
<y>225</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>475</x>
<y>225</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>125</x>
<y>225</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>200</x>
<y>275</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>150</x>
<y>275</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>225</x>
<y>325</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>175</x>
<y>325</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>400</x>
<y>275</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>450</x>
<y>275</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>425</x>
<y>325</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>325</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>400</x>
<y>375</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>375</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>250</x>
<y>375</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>200</x>
<y>375</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>225</x>
<y>425</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>375</x>
<y>425</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>325</x>
<y>425</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>275</x>
<y>425</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>250</x>
<y>475</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>300</x>
<y>475</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>350</x>
<y>475</y>
<d>3</d>
<t>kill</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>450</x>
<y>175</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>150</x>
<y>175</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>500</x>
<y>175</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
<sel>
<s>c</s>
<w>50</w>
<h>50</h>
<a>0</a>
<x>100</x>
<y>175</y>
<d>0</d>
<t>save</t>
<i>face</i>
</sel>
</shapes>
</level>
</levels>
;
super();
}
}
}//package
Section 132
//LevelSelector (LevelSelector)
package {
import flash.events.*;
import flash.net.*;
public dynamic class LevelSelector extends level_selector {
var tot_levels:int;// = 20
var main:Object;
public function LevelSelector(_arg1:Object){
tot_levels = 20;
super();
main = _arg1;
init();
}
function UpdateGroups(){
if (main.levelBeaten >= 10){
morse_mc.gotoAndStop(2);
morse_mc.addEventListener(MouseEvent.CLICK, MorsePressed, false, 0, true);
};
if (main.levelBeaten >= 20){
if (main.artSet == "alt_"){
faces_mc.gotoAndStop(3);
} else {
faces_mc.gotoAndStop(2);
};
faces_mc.addEventListener(MouseEvent.CLICK, FacesPressed, false, 0, true);
};
if (main.levelBeaten >= 45){
russian_mc.gotoAndStop(2);
russian_mc.addEventListener(MouseEvent.CLICK, RussianPressed, false, 0, true);
};
if (main.levelBeaten >= 40){
if (main.bonusMode){
bonusmode_mc.gotoAndStop(3);
} else {
bonusmode_mc.gotoAndStop(2);
};
bonusmode_mc.addEventListener(MouseEvent.CLICK, BonusModePressed, false, 0, true);
};
}
function MoreLevelsPressed(_arg1:MouseEvent){
var _local2:String;
var _local3:URLRequest;
_local2 = "http://forums.thegamehomepage.com/red-remover-levels/";
_local3 = new URLRequest(_local2);
navigateToURL(_local3, "_blank");
}
function myoPressed(_arg1:MouseEvent){
main.MakeLayoutEditor("ls");
}
function srOut(_arg1:MouseEvent){
_arg1.target.gotoAndStop(2);
}
function MorsePressed(_arg1:MouseEvent){
main.musicSC = main.s_morse.play(0, 1);
}
function srPressed(_arg1:MouseEvent){
main.lvl = (1 + (10 * _arg1.target.ref));
main.speedrunref = _arg1.target.ref;
main.speedrun = true;
main.gameTime = 0;
main.MakePlayLevel(true);
}
function mOver(_arg1:MouseEvent){
_arg1.target.bg.gotoAndStop((_arg1.target.stat + "over"));
lvltitle.text = main.levels.child("level")[(_arg1.target.i - 1)].child("title");
if (main.clicksArray[(_arg1.target.i - 1)] < 999){
lvlsubtitle.text = ((("Clicks=" + main.clicksArray[(_arg1.target.i - 1)]) + " Par=") + main.levels.child("level")[(_arg1.target.i - 1)].child("par"));
};
}
function mPressed(_arg1:MouseEvent){
if (_arg1.target.stat == "extralocked"){
main.ShowMessage("Locked", "Beat 40 levels on PAR and in Bonus Mode to unlock.");
} else {
main.lvl = _arg1.target.i;
main.MakePlayLevel(true);
};
}
function init(){
var _local1:int;
var _local2:int;
var _local3:int;
var _local4:Object;
var _local5:Object;
var _local6:int;
UpdateGroups();
_local6 = 0;
_local1 = 1;
while (_local1 <= tot_levels) {
_local2 = 0;
_local3 = (_local1 - _local2);
_local5 = this[("m" + _local3)];
_local5.mouseChildren = false;
if (_local1 > (main.levelBeaten + 1)){
_local5.i = -1;
_local5.stat = "na";
_local5.n.text = "";
_local5.bg.gotoAndStop("locked");
} else {
_local5.i = _local1;
_local5.n.text = _local1.toString();
_local5.addEventListener(MouseEvent.CLICK, mPressed, false, 0, true);
_local5.addEventListener(MouseEvent.MOUSE_OVER, mOver, false, 0, true);
_local5.addEventListener(MouseEvent.MOUSE_OUT, mOut, false, 0, true);
_local5.stat = "";
if (main.clicksArray[(_local1 - 1)] == main.levels.child("level")[(_local1 - 1)].child("par")){
_local5.stat = (_local5.stat + "par");
_local6++;
};
if ((((main.levelBeaten >= 1)) && ((main.clicksArray[(_local1 - 1)] < main.levels.child("level")[(_local1 - 1)].child("par"))))){
_local5.stat = (_local5.stat + "underpar");
_local6++;
};
if (_local5.stat == ""){
if (main.levelBeaten == (_local1 - 1)){
_local5.stat = "open";
} else {
_local5.stat = "beaten";
};
};
_local5.bg.gotoAndStop(_local5.stat);
};
_local1++;
};
iphone_btn.addEventListener(MouseEvent.CLICK, iphonePressed, false, 0, true);
btn_exit.addEventListener(MouseEvent.CLICK, exit, false, 0, true);
makeyourown_btn.addEventListener(MouseEvent.CLICK, myoPressed, false, 0, true);
ml_btn.addEventListener(MouseEvent.CLICK, MoreLevelsPressed, false, 0, true);
walkthrough_btn.addEventListener(MouseEvent.CLICK, main.WalkthroughPressed, false, 0, true);
happyhalloween_btn.addEventListener(MouseEvent.CLICK, main.mgPressed, false, 0, true);
rr_btn.addEventListener(MouseEvent.CLICK, main.RRPressed, false, 0, true);
this.addEventListener(Event.REMOVED_FROM_STAGE, pqRemoved, false, 0, true);
}
function pqRemoved(_arg1){
btn_exit.removeEventListener(MouseEvent.CLICK, exit);
happyhalloween_btn.removeEventListener(MouseEvent.CLICK, main.mgPressed);
this.removeEventListener(Event.REMOVED_FROM_STAGE, pqRemoved);
}
function RussianPressed(_arg1:MouseEvent){
main.musicSC = main.s_russian.play(0, 1);
}
function exit(_arg1:MouseEvent){
main.ReMakeMainMenu("ls");
}
function BonusModePressed(_arg1:MouseEvent){
if (main.bonusMode){
main.bonusMode = false;
bonusmode_mc.gotoAndStop(2);
} else {
main.bonusMode = true;
bonusmode_mc.gotoAndStop(3);
};
}
function mOut(_arg1:MouseEvent){
_arg1.target.bg.gotoAndStop(_arg1.target.stat);
lvltitle.text = "";
lvlsubtitle.text = "";
}
function FacesPressed(_arg1:MouseEvent){
if (main.artSet == "alt_"){
main.artSet = "";
faces_mc.gotoAndStop(2);
} else {
main.artSet = "alt_";
faces_mc.gotoAndStop(3);
};
}
function iphonePressed(_arg1:MouseEvent){
var _local2:String;
var _local3:URLRequest;
_local2 = "http://www.thegamehomepage.com/content/pumpkin-remover-touch/?s=pr2";
_local3 = new URLRequest(_local2);
navigateToURL(_local3, "_blank");
}
function srOver(_arg1:MouseEvent){
_arg1.target.gotoAndStop(3);
}
}
}//package
Section 133
//loading_level (loading_level)
package {
import flash.display.*;
import flash.text.*;
public dynamic class loading_level extends MovieClip {
public var lvlauthor:TextField;
public var lvltitle:TextField;
public var playbtn:SimpleButton;
public function loading_level(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package
Section 134
//lvlfailed_mc (lvlfailed_mc)
package {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.system.*;
import flash.text.*;
import flash.net.*;
import flash.xml.*;
import flash.errors.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.external.*;
import flash.filters.*;
import flash.geom.*;
import flash.printing.*;
import flash.ui.*;
public dynamic class lvlfailed_mc extends MovieClip {
public var walkthroughbtn:SimpleButton;
public var lsbtn:SimpleButton;
public var mgbtn:SimpleButton;
public var retrybtn:SimpleButton;
public function lvlfailed_mc(){
addFrameScript(0, frame1);
}
function frame1(){
if (MovieClip(root).sfxOn){
MovieClip(root).s_fail.play();
};
stop();
}
}
}//package
Section 135
//lvlpassed_mc (lvlpassed_mc)
package {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.system.*;
import flash.text.*;
import flash.net.*;
import flash.xml.*;
import flash.errors.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.external.*;
import flash.filters.*;
import flash.geom.*;
import flash.printing.*;
import flash.ui.*;
public dynamic class lvlpassed_mc extends MovieClip {
public var sharebtn:SimpleButton;
public var lsbtn:SimpleButton;
public var mgbtn:SimpleButton;
public function lvlpassed_mc(){
addFrameScript(0, frame1);
}
function frame1(){
if (MovieClip(root).sfxOn){
MovieClip(root).s_pass.play();
};
stop();
}
}
}//package
Section 136
//lvlpaused_mc (lvlpaused_mc)
package {
import flash.display.*;
public dynamic class lvlpaused_mc extends MovieClip {
public var walkthroughbtn:SimpleButton;
public var resumebtn:SimpleButton;
public var lsbtn:SimpleButton;
public var resetbtn:SimpleButton;
}
}//package
Section 137
//Main (Main)
package {
import flash.events.*;
import flash.display.*;
import com.kongregate.as3.client.*;
import tgh.*;
import flash.media.*;
import flash.net.*;
import flash.xml.*;
import flash.ui.*;
public dynamic class Main extends MovieClip {
public var groupNames:Array;
var gComp:MovieClip;
var lvlSelector:MovieClip;
var lvl:int;// = 1
public var SRTimes:Array;
var agSplash:MovieClip;
var seenCutMsg:Boolean;// = false
public var s_pass:sfx_pass;
public var bonusMode:Boolean;// = false
var playLvl:MovieClip;
var preloader:MovieClip;
public var s_piano:sfx_piano;
public var s_pop:sfx_pop;
public var s_morse:sfx_morse;
public var customLevelXML:XML;
public var parCompleted:Boolean;// = false
var mochiLB:Boolean;// = false
public var justCompleted:int;// = 0
var lvlLoading:MovieClip;
var codePopup:MovieClip;
var lvlLoaded:Boolean;// = false
var seenCopyMsg:Boolean;// = false
public var popupActive:Boolean;// = false
var version:String;// = "cpmstar"
public var speedrun:Boolean;// = false
var musicOn:Boolean;// = true
var artSet:String;// = ""
public var SOName:String;// = "tgh-pr-a"
public var clicksArray:Array;
public var speedrunref:int;
var musicSC:SoundChannel;
var layoutEditor:MovieClip;
var sfxOn:Boolean;// = true
var msgArray:Array;
public var s_fail:sfx_fail;
public var customTitle:String;// = ""
public var levels:XML;
var mMenu:MovieClip;
public var levelBeaten:int;
var lvlAttempts:int;// = 0
var seenDeleteMsg:Boolean;// = false
var msgPopup:MovieClip;
var tghcode:Boolean;
public var s_russian:sfx_russian;
var kongregate:KongregateAPI;
var queueEditor:MovieClip;
var gameTime:Number;// = 0
public static var aroot:Main;
public function Main(){
var _local1:String;
var _local2:String;
mochiLB = false;
version = "cpmstar";
kongregate = new KongregateAPI();
customTitle = "";
customLevelXML = new XML("<level><title>untitled</title><author>anon</author><bg>a</bg><shapes></shapes></level>");
popupActive = false;
groupNames = new Array("Easy", "Medium", "Hard", "Nightmare");
clicksArray = new Array();
SRTimes = new Array();
speedrun = false;
bonusMode = false;
justCompleted = 0;
parCompleted = false;
SOName = "tgh-pr-a";
artSet = "";
musicOn = true;
sfxOn = true;
lvl = 1;
gameTime = 0;
seenDeleteMsg = false;
seenCopyMsg = false;
seenCutMsg = false;
lvlAttempts = 0;
lvlLoaded = false;
msgArray = new Array();
super();
addFrameScript(0, frame1, 1, frame2, 2, frame3);
aroot = this;
TGHServices.init(this);
this.addChild(kongregate);
_local2 = this.root.loaderInfo.url.split("/")[2];
_local2 = _local2.toLowerCase();
_local1 = "mofunzone.com";
if (_local2.indexOf(_local1) == (_local2.length - _local1.length)){
version = "blacklist";
};
_local1 = "addictinggames.com";
if (_local2.indexOf(_local1) == (_local2.length - _local1.length)){
version = "ag";
};
_local1 = "kongregate.com";
if (_local2.indexOf(_local1) == (_local2.length - _local1.length)){
version = "kong";
};
if (version != "blacklist"){
init();
};
}
public function CMPlayMusic(_arg1:ContextMenuEvent):void{
musicOn = true;
musicSC.stop();
musicSC = s_piano.play(0, 1);
}
public function MakePreloader(_arg1:Number){
if ((((version == "ag")) || ((version == "kong")))){
preloader = new preloader_mc_noad();
} else {
preloader = new preloader_mc();
};
preloader.jump = _arg1;
addChild(preloader);
}
public function EndPreloader(){
removeChild(preloader);
this.play();
}
public function MakeLevelSelector(){
removeChild(playLvl);
lvlSelector = new LevelSelector(this);
addChild(lvlSelector);
trace(("jc " + justCompleted));
if (justCompleted == 5){
ShowMessage("You beat 5 levels!", "What is a monster's favorite bean?");
ShowMessage("WOOooOoOOo!", "A HUMAN BEAN!");
musicSC.stop();
if (musicOn){
musicSC = s_piano.play(0, 1);
};
} else {
if (justCompleted == 10){
ShowMessage("You beat 10 levels!", "What happens when a ghost gets lost in the fog?");
ShowMessage("WOOooOoOOo!", "HE IS MIST!");
musicSC.stop();
if (musicOn){
musicSC = s_piano.play(0, 1);
};
} else {
if (justCompleted == 15){
ShowMessage("You beat 15 levels!", "What is a ghosts favorite kind of street?");
ShowMessage("WOOooOoOOo!", "A DEAD END!");
musicSC.stop();
if (musicOn){
musicSC = s_piano.play(0, 1);
};
} else {
if (justCompleted == 20){
ShowMessage("You beat all 20 levels!", "Well done! Now can you beat them all on PAR to turn the pumpkins gold?");
ShowMessage("WOOooOoOOo!", "What building does Dracula like to visit in New York?");
ShowMessage("WOOooOoOOo!", "THE VAMPIRE STATE BUILDING!");
musicSC.stop();
if (musicOn){
musicSC = s_piano.play(0, 1);
};
};
};
};
};
if (parCompleted){
ShowMessage("Well done!", "You beat all the levels on (or under) PAR!");
ShowMessage("WOOooOoOOo!", "What instrument do skeletons play?");
ShowMessage("WOOooOoOOo!", "THE TROM-BONE!");
musicSC.stop();
if (musicOn){
musicSC = s_piano.play(0, 1);
};
};
justCompleted = 0;
}
public function CMGotoTGH(_arg1:ContextMenuEvent):void{
var _local2:URLRequest;
_local2 = new URLRequest("http://www.thegamehomepage.com/");
navigateToURL(_local2, "_blank");
}
public function ShowMessage(_arg1:String, _arg2:String){
if (popupActive){
msgArray.push([_arg1, _arg2]);
} else {
popupActive = true;
msgPopup = new MessagePopup(this, _arg1, _arg2);
msgPopup.x = 320;
msgPopup.y = 275;
addChild(msgPopup);
msgPopup.okbtn.addEventListener(MouseEvent.CLICK, okPressed);
};
}
public function NextLevel(){
if (justCompleted != 0){
MakeLevelSelector();
} else {
removeChild(playLvl);
if (((speedrun) && (((lvl % 10) == 0)))){
gameTime = (Math.round((gameTime * 1000)) / 1000);
lvlSelector = new LevelSelector(this);
addChild(lvlSelector);
if (gameTime < SRTimes[speedrunref]){
SRTimes[speedrunref] = gameTime;
UpdateSRTime();
ShowMessage("Speedrun Complete", (((("You beat the " + groupNames[speedrunref]) + " speedrun in ") + toMins(gameTime)) + " minutes. That's your new personal best!"));
lvlSelector.UpdateGroups();
} else {
ShowMessage("Speedrun Complete", (((((("You beat the " + groupNames[speedrunref]) + " speedrun in ") + toMins(gameTime)) + " minutes. Not bad but it didn't beat your best time of ") + toMins(SRTimes[speedrunref])) + "."));
};
} else {
if (lvl == 40){
lvlSelector = new LevelSelector(this);
addChild(lvlSelector);
ShowMessage("Message", "That's the last stack! :D");
} else {
lvl++;
MakePlayLevel();
};
};
};
}
public function cancelPressed(_arg1:MouseEvent){
popupActive = false;
codePopup.cancelbtn.removeEventListener(MouseEvent.CLICK, cancelPressed);
removeChild(codePopup);
}
public function CustomLevelLoaded(_arg1:XML){
customLevelXML = _arg1;
lvlLoading.lvltitle.text = _arg1.title;
lvlLoading.lvlauthor.text = ("A level by " + _arg1.author);
lvlLoaded = true;
lvlLoading.gotoAndStop(2);
}
function PlayLoadedCustomLevel(_arg1:MouseEvent){
if (lvlLoaded){
MakePlayLevel();
};
}
function frame1(){
stop();
}
function frame3(){
AssetsLoaded();
stop();
}
public function EditThisLevel(){
removeChild(playLvl);
MakeLayoutEditor();
}
public function MakeLayoutEditor(_arg1:String="n"):void{
if (_arg1 == "ls"){
removeChild(lvlSelector);
};
layoutEditor = new LayoutEditor(this);
addChild(layoutEditor);
}
function mmPlayPressed(_arg1){
removeChild(mMenu);
lvlSelector = new LevelSelector(this);
addChild(lvlSelector);
}
public function PlayCustomLevel(_arg1:String="n"){
lvl = -1;
if (_arg1 == "l"){
removeChild(layoutEditor);
};
playLvl = new PlayLevel(this, -1);
addChild(playLvl);
}
public function MakePlayLevel(_arg1:Boolean=false){
if (_arg1){
removeChild(lvlSelector);
};
playLvl = new PlayLevel(this, lvl);
addChild(playLvl);
}
function mmRemoved(_arg1){
mMenu.playbtn.removeEventListener(MouseEvent.CLICK, mmPlayPressed);
mMenu.resetbtn.removeEventListener(MouseEvent.CLICK, mmResetPressed);
mMenu.mgbtn.removeEventListener(MouseEvent.CLICK, mgPressed);
mMenu.tghbtn.removeEventListener(MouseEvent.CLICK, mgPressed);
mMenu.atysbtn.removeEventListener(MouseEvent.CLICK, atysPressed);
mMenu.editbtn.removeEventListener(MouseEvent.CLICK, mmLEPressed);
mMenu.removeEventListener(Event.REMOVED_FROM_STAGE, mmRemoved);
}
function frame2(){
}
function okPressed(_arg1:Event){
var _local2:Array;
msgPopup.okbtn.removeEventListener(MouseEvent.CLICK, okPressed);
removeChild(msgPopup);
popupActive = false;
if (msgArray.length > 0){
_local2 = msgArray.shift();
popupActive = true;
msgPopup = new MessagePopup(this, _local2[0], _local2[1]);
msgPopup.x = 300;
msgPopup.y = 275;
addChild(msgPopup);
msgPopup.okbtn.addEventListener(MouseEvent.CLICK, okPressed);
};
}
public function ReMakeMainMenu(_arg1:String="p"){
if (_arg1 == "q"){
removeChild(queueEditor);
} else {
if (_arg1 == "l"){
removeChild(layoutEditor);
} else {
if (_arg1 == "ls"){
removeChild(lvlSelector);
} else {
if (_arg1 == "p"){
removeChild(playLvl);
};
};
};
};
MakeMainMenu();
}
public function ShowCode(_arg1:String="n"):void{
var submitPressed:Function;
var calledFrom = _arg1;
submitPressed = function (){
codePopup.submitbtn.removeEventListener(MouseEvent.CLICK, submitPressed);
customLevelXML.title = codePopup.titleBox.text;
customLevelXML.author = codePopup.authorBox.text;
codePopup.gotoAndStop(2);
TGHServices.SaveLevel(customLevelXML);
trace(customLevelXML);
};
popupActive = true;
codePopup = new code_popup();
codePopup.x = 320;
codePopup.y = 275;
addChild(codePopup);
codePopup.titleBox.text = customLevelXML.title;
codePopup.authorBox.text = customLevelXML.author;
codePopup.submitbtn.addEventListener(MouseEvent.CLICK, submitPressed);
codePopup.cancelbtn.addEventListener(MouseEvent.CLICK, cancelPressed);
}
function mmLEPressed(_arg1){
removeChild(mMenu);
MakeLayoutEditor();
}
function AGDone(){
StartGame();
}
public function atysPressed(_arg1:MouseEvent){
var _local2:String;
var _local3:URLRequest;
_local2 = "http://www.thegamehomepage.com/freesitecontent/";
_local3 = new URLRequest(_local2);
navigateToURL(_local3, "_blank");
}
function UpdateLevelBeaten(_arg1:int, _arg2:int){
var _local3:SharedObject;
if (_arg1 > levelBeaten){
justCompleted = _arg1;
levelBeaten = _arg1;
};
kongregate.stats.submit("Level", _arg1);
if (_arg2 < clicksArray[(_arg1 - 1)]){
if ((((clicksArray[(_arg1 - 1)] > levels.child("level")[(_arg1 - 1)].child("par"))) && ((_arg2 <= levels.child("level")[(_arg1 - 1)].child("par"))))){
clicksArray[(_arg1 - 1)] = _arg2;
CheckIfShouldUnlockBonusLevels();
};
clicksArray[(_arg1 - 1)] = _arg2;
};
_local3 = SharedObject.getLocal(SOName);
_local3.data.levelBeaten = levelBeaten;
_local3.data.clicksArray = clicksArray;
_local3.flush();
}
public function MakeMainMenu(){
lvl = 1;
gameTime = 0;
mMenu = new mm_mc();
addChild(mMenu);
mMenu.playbtn.addEventListener(MouseEvent.CLICK, mmPlayPressed, false, 0, true);
mMenu.resetbtn.addEventListener(MouseEvent.CLICK, mmResetPressed, false, 0, true);
mMenu.mgbtn.addEventListener(MouseEvent.CLICK, mgPressed, false, 0, true);
mMenu.tghbtn.addEventListener(MouseEvent.CLICK, mgPressed, false, 0, true);
mMenu.atysbtn.addEventListener(MouseEvent.CLICK, atysPressed, false, 0, true);
mMenu.editbtn.addEventListener(MouseEvent.CLICK, mmLEPressed, false, 0, true);
mMenu.link_btn.addEventListener(MouseEvent.CLICK, mgPressed, false, 0, true);
mMenu.contact_btn.addEventListener(MouseEvent.CLICK, GotoContact, false, 0, true);
mMenu.incompetech_btn.addEventListener(MouseEvent.CLICK, GotoIncompetech, false, 0, true);
mMenu.addEventListener(Event.REMOVED_FROM_STAGE, mmRemoved, false, 0, true);
}
public function MakeContextMenu(){
var _local1:ContextMenu;
var _local2:ContextMenuItem;
var _local3:ContextMenuItem;
var _local4:ContextMenuItem;
var _local5:ContextMenuItem;
var _local6:ContextMenuItem;
var _local7:ContextMenuItem;
var _local8:ContextMenuItem;
_local1 = new ContextMenu();
_local1.hideBuiltInItems();
_local1.builtInItems.quality = true;
_local2 = new ContextMenuItem("Stop Music");
_local2.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMStopMusic);
_local3 = new ContextMenuItem("Never Play Music");
_local3.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMNeverPlayMusic);
_local4 = new ContextMenuItem("Play Music");
_local4.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMPlayMusic);
_local5 = new ContextMenuItem("SFX On");
_local5.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMSfxOn);
_local6 = new ContextMenuItem("SFX Off");
_local6.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMSfxOff);
_local7 = new ContextMenuItem("Contact Author");
_local7.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, GotoContact);
_local8 = new ContextMenuItem("More Fun Games");
_local8.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMGotoTGH);
_local1.customItems.push(_local2, _local3, _local4, _local6, _local5, _local8, _local7);
this.contextMenu = _local1;
}
public function CMSfxOn(_arg1:ContextMenuEvent):void{
sfxOn = true;
}
public function init(){
var _local1:Object;
var _local2:Number;
_local1 = new Levels();
levels = _local1.levels;
LoadProgress();
_local2 = 0.5;
if (root.loaderInfo.parameters.tghcode){
_local2 = 1;
};
MakePreloader(_local2);
MochiBot.track(this, "c1001355");
}
function CheckIfShouldUnlockBonusLevels(){
var _local1:int;
var _local2:int;
var _local3:int;
_local1 = 0;
_local2 = 0;
_local3 = 0;
while (_local3 < 20) {
if (clicksArray[_local3] <= levels.child("level")[_local3].child("par")){
_local2++;
};
_local3++;
};
kongregate.stats.submit("Par", _local2);
if (_local2 == 20){
parCompleted = true;
};
}
public function GotoContact(_arg1:Event):void{
var _local2:URLRequest;
_local2 = new URLRequest("http://forums.thegamehomepage.com/sendmessage.php");
navigateToURL(_local2, "_blank");
}
public function CMToggleSfx(_arg1:ContextMenuEvent):void{
if (sfxOn){
sfxOn = false;
} else {
sfxOn = true;
};
trace(("sfx " + sfxOn));
}
function LoadProgress(){
var _local1:SharedObject;
var _local2:int;
_local1 = SharedObject.getLocal(SOName);
if (_local1.data.levelBeaten == undefined){
levelBeaten = 0;
_local2 = 0;
while (_local2 < 45) {
clicksArray[_local2] = 999;
_local2++;
};
} else {
levelBeaten = _local1.data.levelBeaten;
clicksArray = _local1.data.clicksArray;
};
}
function mgPressed(_arg1:MouseEvent){
var _local2:String;
var _local3:URLRequest;
_local2 = "http://www.thegamehomepage.com/";
_local3 = new URLRequest(_local2);
navigateToURL(_local3, "_blank");
}
function ClearLevel(){
customLevelXML = new XML("<level><title>untitled</title><author>anon</author><bg>a</bg><shapes></shapes></level>");
removeChild(layoutEditor);
layoutEditor = new LayoutEditor(this);
addChild(layoutEditor);
}
function StartGame(){
MakeMainMenu();
musicSC = s_piano.play(0, 1);
ShowMessage("Welcome to Pumpkin Remover", "You can turn off the music and SFX in the right click menu.");
}
public function CMNeverPlayMusic(_arg1:ContextMenuEvent):void{
musicSC.stop();
musicOn = false;
}
function ClearProgress(){
var _local1:SharedObject;
var _local2:int;
_local1 = SharedObject.getLocal(SOName);
levelBeaten = 0;
_local2 = 0;
while (_local2 < 20) {
clicksArray[_local2] = 999;
_local2++;
};
_local1.data.levelBeaten = levelBeaten;
_local1.data.clicksArray = clicksArray;
_local1.flush();
}
public function toMins(_arg1:Number){
if ((_arg1 % 60) < 10){
return (((Math.floor((_arg1 / 60)).toString() + ":0") + (Math.floor(((_arg1 % 60) * 1)) / 1).toString()));
};
return (((Math.floor((_arg1 / 60)).toString() + ":") + (Math.floor(((_arg1 % 60) * 1)) / 1).toString()));
}
public function AssetsLoaded(){
var _local1:int;
var _local2:int;
s_piano = new sfx_piano();
s_morse = new sfx_morse();
s_russian = new sfx_russian();
s_pass = new sfx_pass();
s_fail = new sfx_fail();
s_pop = new sfx_pop();
musicOn = true;
MakeContextMenu();
if (version == "ag"){
agSplash = new AGteaser_mc();
agSplash.main = this;
agSplash.x = 60;
agSplash.y = 80;
addChild(agSplash);
} else {
if (root.loaderInfo.parameters.tghcode){
lvl = -1;
TGHServices.GetLevel(root.loaderInfo.parameters.tghcode);
lvlLoading = new loading_level();
addChild(lvlLoading);
lvlLoading.playbtn.addEventListener(MouseEvent.CLICK, PlayLoadedCustomLevel, false, 0, true);
} else {
StartGame();
_local1 = 0;
_local2 = 0;
while (_local2 < 20) {
if (clicksArray[_local2] <= levels.child("level")[_local2].child("par")){
_local1++;
};
_local2++;
};
kongregate.stats.submit("Par", _local1);
kongregate.stats.submit("Level", levelBeaten);
};
};
}
function mmResetPressed(_arg1:MouseEvent){
ShowYesNo("Reset Game", "Are you sure you want to clear your progress?", ClearProgress);
}
public function CMSfxOff(_arg1:ContextMenuEvent):void{
sfxOn = false;
}
public function RRPressed(_arg1:Event):void{
var _local2:URLRequest;
_local2 = new URLRequest("http://www.thegamehomepage.com/play/red-remover/");
navigateToURL(_local2, "_blank");
}
public function WalkthroughPressed(_arg1:MouseEvent){
var _local2:String;
var _local3:URLRequest;
_local2 = "http://www.thegamehomepage.com/content/pumpkin-remover-2-walkthrough/";
_local3 = new URLRequest(_local2);
navigateToURL(_local3, "_blank");
}
public function GotoIncompetech(_arg1:MouseEvent):void{
var _local2:URLRequest;
_local2 = new URLRequest("http://www.tomfoolio.com/");
navigateToURL(_local2, "_blank");
}
public function CustomLevelSaved(_arg1){
var okChars:String;
var curTitle:String;
var replacement:String;
var curChar:String;
var i:int;
var okPressed:Function;
var getXMLPressed:Function;
var lid = _arg1;
okPressed = function (){
popupActive = false;
codePopup.okbtn.removeEventListener(MouseEvent.CLICK, okPressed);
codePopup.getxmlbtn.removeEventListener(MouseEvent.CLICK, getXMLPressed);
removeChild(codePopup);
};
getXMLPressed = function (){
var _local1:String;
var _local2:URLRequest;
_local1 = ("view-source:http://levels.thegamehomepage.com/swfcoms/GetLevel.php?lid=" + lid);
_local2 = new URLRequest(_local1);
navigateToURL(_local2, "_blank");
};
okChars = " 0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
curTitle = customLevelXML.title;
replacement = "";
i = 0;
while (i < curTitle.length) {
curChar = curTitle.charAt(i);
if (((!((okChars.indexOf(curChar) == -1))) && ((i <= 30)))){
if (curChar == " "){
replacement = (replacement + "-");
} else {
replacement = (replacement + curChar);
};
};
i = (i + 1);
};
if (replacement == ""){
replacement = "untitled";
};
codePopup.urlt = ((("http://www.thegamehomepage.com/play/pumpkin-remover-2/" + replacement) + "/") + lid);
codePopup.gotoAndStop(3);
codePopup.okbtn.addEventListener(MouseEvent.CLICK, okPressed);
}
public function musicbcomplete3(_arg1:Event){
}
public function musicbcomplete1(_arg1:Event){
musicSC = s_piano.play(0, 1);
}
public function musicbcomplete2(_arg1:Event){
}
public function musicbcomplete4(_arg1:Event){
}
public function ShowYesNo(_arg1:String, _arg2:String, _arg3:Function){
var yesPressed:Function;
var noPressed:Function;
var mTitle = _arg1;
var msg = _arg2;
var yesFunction = _arg3;
yesPressed = function (){
trace("YES");
popupActive = false;
msgPopup.yes_btn.removeEventListener(MouseEvent.CLICK, yesPressed);
msgPopup.no_btn.removeEventListener(MouseEvent.CLICK, noPressed);
removeChild(msgPopup);
yesFunction();
};
noPressed = function (){
trace("NO");
popupActive = false;
msgPopup.yes_btn.removeEventListener(MouseEvent.CLICK, yesPressed);
msgPopup.no_btn.removeEventListener(MouseEvent.CLICK, noPressed);
removeChild(msgPopup);
};
popupActive = true;
msgPopup = new YesNoPopup(this, mTitle, msg);
msgPopup.x = 320;
msgPopup.y = 275;
addChild(msgPopup);
msgPopup.yes_btn.addEventListener(MouseEvent.CLICK, yesPressed, false, 0, true);
msgPopup.no_btn.addEventListener(MouseEvent.CLICK, noPressed, false, 0, true);
}
public function RetryLevel(){
removeChild(playLvl);
MakePlayLevel();
}
public function CMStopMusic(_arg1:ContextMenuEvent):void{
musicSC.stop();
}
function UpdateSRTime(){
var _local1:SharedObject;
_local1 = SharedObject.getLocal(SOName);
_local1.data.SRTimes = SRTimes;
_local1.flush();
}
}
}//package
Section 138
//MessagePopup (MessagePopup)
package {
public dynamic class MessagePopup extends msg_popup {
var main:Object;
public function MessagePopup(_arg1:Object, _arg2:String, _arg3:String){
main = _arg1;
init(_arg2, _arg3);
}
public function init(_arg1:String, _arg2:String):void{
msgt.text = _arg1;
msgbox.text = _arg2;
}
}
}//package
Section 139
//mm_mc (mm_mc)
package {
import flash.events.*;
import flash.display.*;
public dynamic class mm_mc extends MovieClip {
public var editbtn:SimpleButton;
public var incompetech_btn:SimpleButton;
public var mgbtn:SimpleButton;
public var link_btn:SimpleButton;
public var playbtn:SimpleButton;
public var resetbtn:SimpleButton;
public var aboutbtn:SimpleButton;
public var contact_btn:SimpleButton;
public var atysbtn:SimpleButton;
public var mmbtn:SimpleButton;
public var tghbtn:SimpleButton;
public function mm_mc(){
addFrameScript(0, frame1, 1, frame2);
}
public function mmPressed(_arg1){
gotoAndStop(1);
}
function frame1(){
aboutbtn.addEventListener(MouseEvent.CLICK, aboutPressed);
stop();
}
function frame2(){
mmbtn.addEventListener(MouseEvent.CLICK, mmPressed);
stop();
}
public function aboutPressed(_arg1){
gotoAndStop(2);
}
}
}//package
Section 140
//MochiBot (MochiBot)
package {
import flash.display.*;
import flash.system.*;
import flash.net.*;
public dynamic class MochiBot extends Sprite {
public static function track(_arg1:Sprite, _arg2:String):MochiBot{
var _local3:MochiBot;
var _local4:String;
var _local5:URLVariables;
var _local6:String;
var _local7:URLRequest;
var _local8:Loader;
if (Security.sandboxType == "localWithFile"){
return (null);
};
_local3 = new (MochiBot);
_arg1.addChild(_local3);
Security.allowDomain("*");
Security.allowInsecureDomain("*");
_local4 = "http://core.mochibot.com/my/core.swf";
_local5 = new URLVariables();
_local5["sb"] = Security.sandboxType;
_local5["v"] = Capabilities.version;
_local5["swfid"] = _arg2;
_local5["mv"] = "8";
_local5["fv"] = "9";
_local6 = _local3.root.loaderInfo.loaderURL;
if (_local6.indexOf("http") == 0){
_local5["url"] = _local6;
} else {
_local5["url"] = "local";
};
_local7 = new URLRequest(_local4);
_local7.contentType = "application/x-www-form-urlencoded";
_local7.method = URLRequestMethod.POST;
_local7.data = _local5;
_local8 = new Loader();
_local3.addChild(_local8);
_local8.load(_local7);
return (_local3);
}
}
}//package
Section 141
//msg_popup (msg_popup)
package {
import flash.display.*;
import flash.text.*;
public dynamic class msg_popup extends MovieClip {
public var okbtn:SimpleButton;
public var msgt:TextField;
public var bg_cover:MovieClip;
public var msgbox:TextField;
}
}//package
Section 142
//msg_popup_yn (msg_popup_yn)
package {
import flash.display.*;
import flash.text.*;
public dynamic class msg_popup_yn extends MovieClip {
public var yes_btn:SimpleButton;
public var msgt:TextField;
public var bg_cover:MovieClip;
public var msgbox:TextField;
public var no_btn:SimpleButton;
}
}//package
Section 143
//pausebtn_mc (pausebtn_mc)
package {
import flash.display.*;
public dynamic class pausebtn_mc extends MovieClip {
public var pausebtn:SimpleButton;
}
}//package
Section 144
//PlayLevel (PlayLevel)
package {
import flash.events.*;
import flash.display.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import flash.utils.*;
import flash.media.*;
import flash.xml.*;
public class PlayLevel extends MovieClip {
var lXML:XML;
var lvlTime:Number;// = 0
var flameDelay:int;// = 4
var lvl:int;
var flame_mc:MovieClip;
var allStable:Boolean;// = false
var clicksUsed:int;// = 0
var lvlPassedmc:MovieClip;
var bgframe:String;
var endLvlCDCnt:Number;// = 0
public var m_iterations:int;// = 15
var bonusCoverMC:MovieClip;
var lvlStartTime:Number;// = 0
var cdSC:SoundChannel;
public var m_timeStep:Number;// = 0.0266666666666667
var flameCD:int;// = 4
var lvlFailedmc:MovieClip;
var cdStarted:Boolean;// = false
var flameArray:Array;
var checkingmc:MovieClip;
var lvlFailed:Boolean;// = false
var pausebtn_h:MovieClip;
var solution_h:MovieClip;
var ticking:Boolean;
var lvlPassed:Boolean;// = false
public var m_world:b2World;
private var mousePVec:b2Vec2;
var allKilled:Boolean;// = false
var lvlPausedmc:MovieClip;
var allStableCD:int;// = 0
var main:Object;
var topLeftTxt:String;// = ""
var walkthroughbtn_h:MovieClip;
var lvlPaused:Boolean;// = false
var exitSRP:MovieClip;
var bgbtn:MovieClip;
public static var mouseYWorld:Number;
public static var mouseXWorld:Number;
public function PlayLevel(_arg1, _arg2):void{
topLeftTxt = "";
lvlFailed = false;
lvlPassed = false;
lvlPaused = false;
cdStarted = false;
lvlTime = 0;
lvlStartTime = 0;
clicksUsed = 0;
allStable = false;
allKilled = false;
allStableCD = 0;
endLvlCDCnt = 0;
flameCD = 4;
flameDelay = 4;
flameArray = new Array();
mousePVec = new b2Vec2();
m_iterations = 15;
m_timeStep = (0.8 / 30);
super();
main = _arg1;
lvl = _arg2;
lvlStartTime = getTimer();
box2dinit();
init();
}
public function box2dinit(){
var _local1:b2AABB;
var _local2:b2Vec2;
var _local3:Boolean;
addEventListener(Event.ENTER_FRAME, Update, false, 0, true);
_local1 = new b2AABB();
_local1.lowerBound.Set(-100, -100);
_local1.upperBound.Set(100, 100);
_local2 = new b2Vec2(0, 0);
_local3 = true;
m_world = new b2World(_local1, _local2, _local3);
m_world.SetContactListener(new sensorContactListener(main));
}
public function mmPressed(_arg1){
main.ReMakeMainMenu();
}
function getCode(_arg1:MouseEvent):void{
main.ShowCode("p");
}
function UnpausePressed(_arg1:MouseEvent){
lvlPaused = false;
removeChild(lvlPausedmc);
}
public function EditPressed(_arg1){
main.EditThisLevel();
}
public function lsPressed(_arg1){
main.MakeLevelSelector();
}
function UpdateT(_arg1){
if (((!(cdStarted)) && (!(lvlFailed)))){
lvlTime = ((getTimer() - lvlStartTime) / 1000);
};
}
public function RetryPressed(_arg1:MouseEvent){
main.RetryLevel();
}
public function OutOfBounds(){
if (((!(lvlFailed)) && (!(lvlPassed)))){
lvlFailed = true;
if (cdStarted){
trace("remove it");
removeChild(checkingmc);
};
if (lvl == -1){
lvlFailedmc = new custom_lvlfailed_mc();
lvlFailedmc.retrybtn.addEventListener(MouseEvent.CLICK, RetryPressed);
lvlFailedmc.mmbtn.addEventListener(MouseEvent.CLICK, mmPressed);
lvlFailedmc.editbtn.addEventListener(MouseEvent.CLICK, EditPressed);
} else {
main.gameTime = (main.gameTime + lvlTime);
lvlFailedmc = new lvlfailed_mc();
lvlFailedmc.retrybtn.addEventListener(MouseEvent.CLICK, RetryPressed);
lvlFailedmc.lsbtn.addEventListener(MouseEvent.CLICK, lsPressed);
lvlFailedmc.mgbtn.addEventListener(MouseEvent.CLICK, mgPressed);
lvlFailedmc.walkthroughbtn.addEventListener(MouseEvent.CLICK, main.WalkthroughPressed);
};
addChild(lvlFailedmc);
if (ticking){
cdSC.stop();
ticking = false;
};
};
}
function MouseDown(_arg1:MouseEvent){
var _local2:b2Body;
var _local3:MovieClip;
var _local4:SoundChannel;
if (((!(lvlPaused)) && (!((GetBodyAtMouse(true) == null))))){
_local2 = GetBodyAtMouse(true);
if ((((_local2.m_userData.s.t == "save")) || ((_local2.m_userData.s.t == "hardkill")))){
trace("SQUEEK");
} else {
clicksUsed++;
bgbtn.toplefttxt.text = (((topLeftTxt + "(") + String(clicksUsed)) + ")");
_local3 = new pop_mc();
_local3.x = _local2.m_userData.x;
_local3.y = _local2.m_userData.y;
addChild(_local3);
DestroyMe(_local2);
if (main.sfxOn){
_local4 = main.s_pop.play(0, 1);
};
};
};
}
function PauseGame(_arg1:MouseEvent){
trace("friggin pause ok!");
lvlPaused = true;
if (lvl == -1){
lvlPausedmc = new custom_lvlpaused_mc();
lvlPausedmc.resetbtn.addEventListener(MouseEvent.CLICK, RetryPressed);
lvlPausedmc.resumebtn.addEventListener(MouseEvent.CLICK, UnpausePressed);
lvlPausedmc.editbtn.addEventListener(MouseEvent.CLICK, EditPressed);
} else {
lvlPausedmc = new lvlpaused_mc();
lvlPausedmc.resetbtn.addEventListener(MouseEvent.CLICK, RetryPressed);
lvlPausedmc.resumebtn.addEventListener(MouseEvent.CLICK, UnpausePressed);
lvlPausedmc.lsbtn.addEventListener(MouseEvent.CLICK, lsPressed);
lvlPausedmc.walkthroughbtn.addEventListener(MouseEvent.CLICK, main.WalkthroughPressed);
};
addChild(lvlPausedmc);
}
public function Update(_arg1:Event):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:Number;
var _local6:Boolean;
var _local7:b2Body;
var _local8:int;
bonusCoverMC.x = mouseX;
bonusCoverMC.y = mouseY;
if (((!(lvlPassed)) && (!(lvlPaused)))){
UpdateMouseWorld();
_local6 = false;
allKilled = true;
allStable = true;
flameArray = new Array();
m_world.Step(m_timeStep, m_iterations);
_local7 = m_world.m_bodyList;
while (_local7) {
if ((_local7.m_userData is Sprite)){
_local2 = _local7.GetWorldCenter();
if (_local7.m_userData.s.d == 1){
_local3 = new b2Vec2(0, (_local7.GetMass() * 10));
} else {
if (_local7.m_userData.s.d == 2){
_local3 = new b2Vec2((_local7.GetMass() * -10), 0);
} else {
if (_local7.m_userData.s.d == 3){
_local3 = new b2Vec2(0, (_local7.GetMass() * -10));
} else {
if (_local7.m_userData.s.d == 4){
_local3 = new b2Vec2((_local7.GetMass() * 10), 0);
} else {
_local3 = new b2Vec2(0, 0);
};
};
};
};
_local4 = _local7.GetLinearVelocity();
_local5 = (Math.abs(_local4.x) + Math.abs(_local4.y));
if (_local5 < 0.2){
if (_local7.m_userData.icon.currentFrame != 1){
_local7.m_userData.icon.gotoAndStop(1);
};
} else {
if (_local5 < 1){
if (_local7.m_userData.icon.currentFrame != 2){
_local7.m_userData.icon.gotoAndStop(2);
};
} else {
if (_local5 < 4){
if (_local7.m_userData.icon.currentFrame != 3){
_local7.m_userData.icon.gotoAndStop(3);
};
} else {
if (_local5 < 20){
if (_local7.m_userData.icon.currentFrame != 4){
_local7.m_userData.icon.gotoAndStop(4);
};
};
};
};
};
if (_local5 > 0.001){
allStable = false;
};
if (_local7.IsSleeping()){
} else {
_local7.ApplyForce(_local3, _local2);
};
if ((((_local7.m_userData.s.t == "kill")) || ((_local7.m_userData.s.t == "hardkill")))){
allKilled = false;
if ((((_local7.m_userData.s.t == "hardkill")) && ((_local7.m_userData.lit == true)))){
flameArray.push([_local7.m_userData.x, _local7.m_userData.y]);
_local7.m_userData.burnTimer--;
if (_local7.m_userData.burnTimer < 1){
DestroyMe(_local7);
_local6 = true;
};
};
};
if (!_local6){
_local7.m_userData.x = (_local7.GetPosition().x * 30);
_local7.m_userData.y = (_local7.GetPosition().y * 30);
_local7.m_userData.shape.rotation = ((_local7.GetAngle() * 180) / Math.PI);
if ((((((((_local7.m_userData.y > 800)) || ((_local7.m_userData.y < -500)))) || ((_local7.m_userData.x > 800)))) || ((_local7.m_userData.x < -500)))){
if (_local7.m_userData.s.t == "save"){
OutOfBounds();
};
DestroyMe(_local7);
};
};
};
_local7 = _local7.m_next;
};
flameCD--;
if (flameCD < 1){
_local8 = 0;
while (_local8 < flameArray.length) {
flame_mc = new flame();
flame_mc.x = flameArray[_local8][0];
flame_mc.y = flameArray[_local8][1];
addChild(flame_mc);
_local8++;
};
flameCD = flameDelay;
};
if (((((((((allKilled) && (allStable))) && ((lvlTime > 3)))) && (!(cdStarted)))) && (!(lvlFailed)))){
cdStarted = true;
checkingmc = new checking_mc();
checkingmc.x = 450;
checkingmc.y = 457;
addChild(checkingmc);
};
if (((cdStarted) && (!(lvlFailed)))){
if (allStable){
allStableCD++;
if (allStableCD > 30){
removeChild(checkingmc);
lvlComplete();
};
};
endLvlCDCnt = (endLvlCDCnt + 1.5);
if (endLvlCDCnt > 358){
lvlComplete();
};
};
};
}
public function CreateLandscape(){
var _local1:b2Body;
var _local2:b2BodyDef;
var _local3:b2PolygonDef;
var _local4:b2CircleDef;
var _local5:XMLList;
var _local6:XML;
_local5 = lXML.shapes.children();
for each (_local6 in _local5) {
AddShape(_local6);
};
}
public function init(){
main.frameRate = 40;
addEventListener(MouseEvent.MOUSE_DOWN, MouseDown, false, 0, true);
bgbtn = new bg_mc();
if (lvl == -1){
main.lvlAttempts++;
bgbtn.lvltxt.text = ("attempt " + main.lvlAttempts);
lXML = main.customLevelXML.copy();
} else {
bgbtn.lvltxt.text = (lvl + "/20");
lXML = main.levels.child("level")[(lvl - 1)].copy();
};
bgbtn.bg.gotoAndStop(lXML.bg);
topLeftTxt = (((lXML.title + " - par ") + lXML.par) + " ");
bgbtn.toplefttxt.text = (topLeftTxt + "(0)");
addChild(bgbtn);
CreateLandscape();
pausebtn_h = new pausebtn_mc();
pausebtn_h.x = 595;
pausebtn_h.y = 463;
pausebtn_h.pausebtn.addEventListener(MouseEvent.MOUSE_DOWN, PauseGame, false, 0, true);
addChild(pausebtn_h);
solution_h = new solution_mc();
solution_h.y = 463;
solution_h.solution_btn.addEventListener(MouseEvent.MOUSE_DOWN, main.WalkthroughPressed, false, 0, true);
addChild(solution_h);
if ((((lvl > -1)) && (false))){
walkthroughbtn_h = new walkthroughbtn_mc();
walkthroughbtn_h.x = -30;
walkthroughbtn_h.y = 463;
walkthroughbtn_h.pausebtn.addEventListener(MouseEvent.MOUSE_DOWN, PauseGame, false, 0, true);
addChild(walkthroughbtn_h);
};
addEventListener(Event.ENTER_FRAME, UpdateT, false, 0, true);
this.addEventListener(Event.REMOVED_FROM_STAGE, RemovedFromStage, false, 0, true);
main.stage.focus = main.stage;
bonusCoverMC = new bonus_cover();
if (main.bonusMode){
addChild(bonusCoverMC);
};
}
function DestroyMe(_arg1:b2Body){
removeChild(_arg1.GetUserData());
m_world.DestroyBody(_arg1);
}
function RemovedFromStage(_arg1:Event){
pausebtn_h.pausebtn.removeEventListener(MouseEvent.MOUSE_DOWN, PauseGame);
removeEventListener(Event.ENTER_FRAME, UpdateT);
this.removeEventListener(Event.REMOVED_FROM_STAGE, RemovedFromStage);
removeEventListener(Event.ENTER_FRAME, Update);
}
public function GetBodyAtMouse(_arg1:Boolean=false):b2Body{
var _local2:b2AABB;
var _local3:int;
var _local4:Array;
var _local5:int;
var _local6:b2Body;
var _local7:int;
var _local8:b2Shape;
var _local9:Boolean;
mousePVec.Set(mouseXWorld, mouseYWorld);
_local2 = new b2AABB();
_local2.lowerBound.Set((mouseXWorld - 0.001), (mouseYWorld - 0.001));
_local2.upperBound.Set((mouseXWorld + 0.001), (mouseYWorld + 0.001));
_local3 = 10;
_local4 = new Array();
_local5 = m_world.Query(_local2, _local4, _local3);
_local6 = null;
_local7 = 0;
while (_local7 < _local5) {
if ((((_local4[_local7].GetBody().IsStatic() == false)) || (_arg1))){
_local8 = (_local4[_local7] as b2Shape);
_local9 = (_local4[_local7] as b2Shape).TestPoint(_local8.GetBody().GetXForm(), mousePVec);
if (_local9){
_local6 = _local8.GetBody();
break;
};
};
_local7++;
};
return (_local6);
}
public function mgPressed(_arg1){
main.mgPressed(_arg1);
}
function RemoveMC(_arg1:MovieClip){
removeChild(_arg1);
}
public function lvlComplete():void{
var _local1:b2Body;
if (((!(lvlFailed)) && (!(lvlPassed)))){
_local1 = m_world.m_bodyList;
while (_local1) {
if ((_local1.m_userData is Sprite)){
};
_local1 = _local1.m_next;
};
lvlPassed = true;
if (lvl == -1){
main.gameTime = (main.gameTime + lvlTime);
lvlPassedmc = new custom_lvlpassed_mc();
addChild(lvlPassedmc);
lvlPassedmc.sharebtn.addEventListener(MouseEvent.CLICK, getCode, false, 0, true);
lvlPassedmc.retrybtn.addEventListener(MouseEvent.CLICK, RetryPressed);
lvlPassedmc.editbtn.addEventListener(MouseEvent.CLICK, EditPressed);
} else {
main.UpdateLevelBeaten(lvl, clicksUsed);
main.gameTime = (main.gameTime + lvlTime);
lvlPassedmc = new lvlpassed_mc();
addChild(lvlPassedmc);
lvlPassedmc.lsbtn.addEventListener(MouseEvent.CLICK, lsPressed);
};
if (ticking){
cdSC.stop();
ticking = false;
};
};
}
public function AddShape(_arg1){
var _local2:b2CircleDef;
var _local3:b2PolygonDef;
var _local4:b2Body;
var _local5:b2BodyDef;
_local5 = new b2BodyDef();
_local5.position.x = (_arg1.x / 30);
_local5.position.y = (_arg1.y / 30);
switch (_arg1.s.toString()){
case "r":
_local3 = new b2PolygonDef();
_local3.SetAsBox((_arg1.w / 60), (_arg1.h / 60));
_local3.density = 1;
_local3.friction = 0.5;
_local3.restitution = 0.2;
break;
case "c":
_local2 = new b2CircleDef();
_local2.radius = (_arg1.w / 60);
_local2.density = 1;
_local2.friction = 0.5;
_local2.restitution = 0.2;
break;
case "t":
_local3 = new b2PolygonDef();
_local3.vertexCount = 3;
_local3.vertices[0].Set(((_arg1.w / 30) * 0.25), (-((_arg1.h / 30)) * 0.75));
_local3.vertices[1].Set(((_arg1.w / 30) * 0.25), ((_arg1.h / 30) * 0.25));
_local3.vertices[2].Set((-((_arg1.w / 30)) * 0.75), ((_arg1.h / 30) * 0.25));
_local3.density = 1;
_local3.friction = 0.5;
_local3.restitution = 0.2;
break;
};
_local5.userData = new MovieClip();
_local5.userData.shape = new ((getDefinitionByName(_arg1.s) as Class));
if (_arg1.d == 0){
_local5.userData.shape.gotoAndStop(("f" + _arg1.t));
} else {
_local5.userData.shape.gotoAndStop(_arg1.t);
};
if (((!((_arg1.s == "c"))) || (!((_arg1.w == 50))))){
_local5.userData.shape.width = _arg1.w;
_local5.userData.shape.height = _arg1.h;
};
_local5.userData.addChild(_local5.userData.shape);
if (_arg1.t == "hardkill"){
_arg1.t = "hardkill";
_local5.userData.lit = false;
_local5.userData.burnTimer = 300;
} else {
if (_arg1.t == "hardkilllit"){
_arg1.t = "hardkill";
_local5.userData.lit = true;
_local5.userData.burnTimer = 300;
};
};
_local5.userData.s = _arg1.copy();
if ((((_arg1.t == "kill")) || ((_arg1.t == "hardkill")))){
_local5.userData.icon = new ((getDefinitionByName((main.artSet + "face_angry")) as Class));
} else {
_local5.userData.icon = new ((getDefinitionByName((main.artSet + "face")) as Class));
};
if (_arg1.d != 0){
_local5.userData.icon.rotation = ((_arg1.d * 90) - 90);
_local5.userData.addChild(_local5.userData.icon);
};
_local5.angle = ((_arg1.a / 180) * Math.PI);
_local4 = m_world.CreateBody(_local5);
if (_arg1.s == "c"){
_local4.CreateShape(_local2);
} else {
_local4.CreateShape(_local3);
};
if (_arg1.d == 0){
_local4.PutToSleep();
} else {
_local4.SetMassFromShapes();
};
addChild(_local5.userData);
}
public function UpdateMouseWorld():void{
mouseXWorld = (mouseX / 30);
mouseYWorld = (mouseY / 30);
}
public function nextPressed(_arg1:MouseEvent){
main.NextLevel();
}
function ExitSRN(_arg1:MouseEvent){
exitSRP.ybtn.removeEventListener(MouseEvent.CLICK, ExitSRY);
exitSRP.nbtn.removeEventListener(MouseEvent.CLICK, ExitSRN);
removeChild(exitSRP);
}
function ExitSRY(_arg1:MouseEvent){
exitSRP.ybtn.removeEventListener(MouseEvent.CLICK, ExitSRY);
exitSRP.nbtn.removeEventListener(MouseEvent.CLICK, ExitSRN);
removeChild(exitSRP);
main.speedrun = false;
main.MakeLevelSelector();
}
}
}//package
Section 145
//pop_mc (pop_mc)
package {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.system.*;
import flash.text.*;
import flash.net.*;
import flash.xml.*;
import flash.errors.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.external.*;
import flash.filters.*;
import flash.geom.*;
import flash.printing.*;
import flash.ui.*;
public dynamic class pop_mc extends MovieClip {
public function pop_mc(){
addFrameScript(7, frame8);
}
function frame8(){
Object(parent).removeChild(this);
stop();
}
}
}//package
Section 146
//preloader_mc (preloader_mc)
package {
import flash.events.*;
import flash.display.*;
import CPMStar.*;
import flash.utils.*;
import flash.media.*;
import flash.system.*;
import flash.text.*;
import flash.net.*;
import flash.xml.*;
import flash.errors.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.external.*;
import flash.filters.*;
import flash.geom.*;
import flash.printing.*;
import flash.ui.*;
public dynamic class preloader_mc extends MovieClip {
public var pcLoaded:Number;
public var ad:DisplayObject;
public var jump:Number;
public var cnt:int;
public var barpc:Number;
public var dif:Number;
public var playBtn:SimpleButton;
public var adBox:MovieClip;
public var tghbar:MovieClip;
public var CPMStarSubPoolID:int;
public var CPMStarPoolID:int;
public var tghBtn:SimpleButton;
public function preloader_mc(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 20, frame21, 70, frame71);
}
function frame71(){
stop();
}
public function tghButtonClickHandler(_arg1:Event):void{
navigateToURL(new URLRequest("http://www.thegamehomepage.com"), "_blank");
}
public function playButtonClickHandler(_arg1:Event):void{
tghBtn.removeEventListener(MouseEvent.CLICK, tghButtonClickHandler, false);
playBtn.removeEventListener(MouseEvent.CLICK, playButtonClickHandler, false);
MovieClip(root).EndPreloader();
}
function frame3(){
gotoAndPlay(2);
}
function frame1(){
cnt = 0;
barpc = 0;
pcLoaded = 0;
dif = 0;
trace(jump);
CPMStarPoolID = 1577;
CPMStarSubPoolID = 24;
try {
ad = AdLoader.LoadAd(CPMStarPoolID, CPMStarSubPoolID);
adBox.addChild(ad);
} catch(e:Error) {
trace("Error occurred!");
};
tghBtn.addEventListener(MouseEvent.CLICK, tghButtonClickHandler, false, 0, true);
}
function frame21(){
playBtn.addEventListener(MouseEvent.CLICK, playButtonClickHandler, false, 0, true);
}
function frame2(){
cnt++;
if (cnt > 8){
stage.frameRate = 40;
cnt = 0;
};
pcLoaded = ((loaderInfo.bytesLoaded / loaderInfo.bytesTotal) * 100);
dif = (pcLoaded - barpc);
if (dif >= jump){
barpc = (barpc + jump);
};
if (barpc != 100){
tghbar.scaleX = (barpc / 100);
} else {
gotoAndPlay("loaded");
};
}
}
}//package
Section 147
//preloader_mc_noad (preloader_mc_noad)
package {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.system.*;
import flash.text.*;
import flash.net.*;
import flash.xml.*;
import flash.errors.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.external.*;
import flash.filters.*;
import flash.geom.*;
import flash.printing.*;
import flash.ui.*;
public dynamic class preloader_mc_noad extends MovieClip {
public var pcLoaded:Number;
public var barpc:int;
public var dif:Number;
public var playBtn:SimpleButton;
public var tghbar:MovieClip;
public var tghBtn:SimpleButton;
public function preloader_mc_noad(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 20, frame21, 70, frame71);
}
function frame71(){
stop();
}
public function tghButtonClickHandler(_arg1:Event):void{
navigateToURL(new URLRequest("http://www.thegamehomepage.com"), "_blank");
}
public function playButtonClickHandler(_arg1:Event):void{
tghBtn.removeEventListener(MouseEvent.CLICK, tghButtonClickHandler, false);
playBtn.removeEventListener(MouseEvent.CLICK, playButtonClickHandler, false);
MovieClip(root).EndPreloader();
}
function frame3(){
gotoAndPlay(2);
}
function frame1(){
barpc = 0;
pcLoaded = 0;
dif = 0;
tghBtn.addEventListener(MouseEvent.CLICK, tghButtonClickHandler, false, 0, true);
}
function frame21(){
playBtn.addEventListener(MouseEvent.CLICK, playButtonClickHandler, false, 0, true);
}
function frame2(){
pcLoaded = ((loaderInfo.bytesLoaded / loaderInfo.bytesTotal) * 100);
barpc = pcLoaded;
if (barpc != 100){
tghbar.scaleX = (barpc / 100);
} else {
gotoAndPlay("loaded");
};
}
}
}//package
Section 148
//r (r)
package {
import flash.display.*;
public dynamic class r extends MovieClip {
}
}//package
Section 149
//sensorContactListener (sensorContactListener)
package {
import flash.display.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class sensorContactListener extends b2ContactListener {
var main:Object;
public function sensorContactListener(_arg1){
main = _arg1;
}
override public function Persist(_arg1:b2ContactPoint):void{
var _local2:MovieClip;
var _local3:MovieClip;
if (((!((_arg1.shape1.GetBody().GetUserData() == null))) && (!((_arg1.shape2.GetBody().GetUserData() == null))))){
_local2 = _arg1.shape1.GetBody().GetUserData();
_local3 = _arg1.shape2.GetBody().GetUserData();
if ((((_local2.s.t == "hardkill")) && ((_local3.s.t == "hardkill")))){
if ((((_local2.lit == false)) && ((_local3.lit == true)))){
_local2.lit = true;
_local2.shape.gotoAndStop("hardkilllit");
} else {
if ((((_local2.lit == true)) && ((_local3.lit == false)))){
_local3.lit = true;
_local3.shape.gotoAndStop("hardkilllit");
};
};
};
};
}
override public function Add(_arg1:b2ContactPoint):void{
var _local2:MovieClip;
var _local3:MovieClip;
if (((!((_arg1.shape1.GetBody().GetUserData() == null))) && (!((_arg1.shape2.GetBody().GetUserData() == null))))){
_local2 = _arg1.shape1.GetBody().GetUserData();
_local3 = _arg1.shape2.GetBody().GetUserData();
if ((((_local2.s.t == "hardkill")) && ((_local3.s.t == "hardkill")))){
if ((((_local2.lit == false)) && ((_local3.lit == true)))){
_local2.lit = true;
_local2.shape.gotoAndStop("hardkilllit");
} else {
if ((((_local2.lit == true)) && ((_local3.lit == false)))){
_local3.lit = true;
_local3.shape.gotoAndStop("hardkilllit");
};
};
};
};
}
}
}//package
Section 150
//sfx_fail (sfx_fail)
package {
import flash.media.*;
public dynamic class sfx_fail extends Sound {
}
}//package
Section 151
//sfx_morse (sfx_morse)
package {
import flash.media.*;
public dynamic class sfx_morse extends Sound {
}
}//package
Section 152
//sfx_pass (sfx_pass)
package {
import flash.media.*;
public dynamic class sfx_pass extends Sound {
}
}//package
Section 153
//sfx_piano (sfx_piano)
package {
import flash.media.*;
public dynamic class sfx_piano extends Sound {
}
}//package
Section 154
//sfx_pop (sfx_pop)
package {
import flash.media.*;
public dynamic class sfx_pop extends Sound {
}
}//package
Section 155
//sfx_russian (sfx_russian)
package {
import flash.media.*;
public dynamic class sfx_russian extends Sound {
}
}//package
Section 156
//shape_icons (shape_icons)
package {
import flash.display.*;
public dynamic class shape_icons extends MovieClip {
}
}//package
Section 157
//Smash (Smash)
package {
import flash.media.*;
public dynamic class Smash extends Sound {
}
}//package
Section 158
//solution_mc (solution_mc)
package {
import flash.display.*;
public dynamic class solution_mc extends MovieClip {
public var solution_btn:SimpleButton;
}
}//package
Section 159
//tool_holder (tool_holder)
package {
import flash.display.*;
public dynamic class tool_holder extends MovieClip {
}
}//package
Section 160
//walkthroughbtn_mc (walkthroughbtn_mc)
package {
import flash.display.*;
public dynamic class walkthroughbtn_mc extends MovieClip {
public var pausebtn:SimpleButton;
}
}//package
Section 161
//YesNoPopup (YesNoPopup)
package {
public dynamic class YesNoPopup extends msg_popup_yn {
var main:Object;
public function YesNoPopup(_arg1:Object, _arg2:String, _arg3:String){
main = _arg1;
init(_arg2, _arg3);
}
public function init(_arg1:String, _arg2:String):void{
msgt.text = _arg1;
msgbox.text = _arg2;
}
}
}//package