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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/66605816?noj=FRM66605816-14DC" width="1" height="1"></div>

Pumpkin Remover 2 - another physics game with Halloween Theme.swf

This is the info page for
Flash #93053

(Click the ID number above for more basic data on this flash file.)


Text
A game by Gaz creator of Red Remover &

Play Game

Play Game

Remove all the rotten pumpkins
by clicking on them.

Note: Half white shapes are fixed and don't fall

Don't let any fresh pumpkins
fall off the screen.

There are 4 planes of gravity!
Look at the pumpkins faces to
see which way they will fall.

Remove black pumpkins
using gravity...

Black Pumpkins
are also flammable

Can you set me on fire?

They only burn
for 8 seconds!

Don't let the fresh pumpkin
fall off the screen!

RED REMOVER

Play

Play

Submit

Submit

Exit

Exit

Exit

Clear

Clear

Clear

Shape

X

C

C

Tools:

Gravity

Color

888

888

+

+

+

-

-

-

Width

Height

888

Angle

x:

y:

40.5

40.5

BG

888

Step:

Edit LVL

Main Menu

Fail!

Try Again

Reset LVL

Submit LVL

Success!

C

C

X

Submit Level:

and it may be featured in the next game, you'll be famous!

Post it here:

Player Levels

Player Levels

Super Stacker 2 Levels

Level Name:

Your Name:

Submit

Submit

Submit

Cancel

Cancel

Submitting

Please wait a moment...

Done

Done

Success!

Here is the link to your level:

Get XML

Get XML

Add to your site

Add to your site

TheGameHomepage.com

TheGameHomepage.com

0.1

2

Pumpkin Remover

More

Play

About

Reset

-contact-

-contact-

-site-

-site-

with music by Tomfoolio

with music by Tomfoolio

with music by Incompetech

Edit

Menu

A game by Gaz Thomas

created using BOX2DAS3

and SFX by
Johnc, Walter_Odington & Gaz Thomas

Message

ok

ok

<p align="right"><font face="Segoe UI" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">1/40</font></p>

<p align="left"><font face="Segoe UI" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Level Name</font></p>

<p align="left"><font face="Segoe UI" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">par</font></p>

Checking

Checking.

Checking..

Checking...

Resume

Paused

Right Click for sound options

More Games

More Games

LVL Select

Video Walkthrough

Continue

Pause/Reset

Guide

Walkthrough

Message

Yes

No

By Gaz Thomas

By Gaz Thomas

By Gaz

Pumpkin Remover 2

<p align="center"></p>

<p align="center"></p>

Retrieving Level Data
Please wait a moment...

Main Menu

Main Menu

Main Menu

Make Level

Make Level

Make Level

20

More Levels

More Levels

More Levels

Locked

Bonus Mode

OFF

ON

Faces

--. .- --..

Russian

Video Walkthrough

Video Walkthrough

Red Remover

Red Remover

Happy Halloween from The Game Homepage!

Happy Halloween from The Game Homepage!

Happy Halloween from The Game Homepage!

Want more
levels?
Check out the
iPhone version!

Want more
levels?
Check out the
iPhone version!

Solution

Solution

ActionScript [AS3]

Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2CircleDef extends b2ShapeDef { public var localPosition:b2Vec2; public var radius:Number; public function b2CircleDef(){ localPosition = new b2Vec2(0, 0); super(); type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleShape extends b2Shape { public var m_radius:Number; public var m_localPosition:b2Vec2; public function b2CircleShape(_arg1:b2ShapeDef){ var _local2:b2CircleDef; m_localPosition = new b2Vec2(); super(_arg1); _local2 = (_arg1 as b2CircleDef); m_type = e_circleShape; m_localPosition.SetV(_local2.localPosition); m_radius = _local2.radius; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg1.R; _local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _local4 = (_arg2.x - _local4); _local5 = (_arg2.y - _local5); return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius))); } public function GetLocalPosition():b2Vec2{ return (m_localPosition); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg1.R; _local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y))); _local8 = (_arg1.position.x + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y))); _local9 = (_arg4.p1.x - _local7); _local10 = (_arg4.p1.y - _local8); _local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius)); if (_local11 < 0){ return (false); }; _local12 = (_arg4.p2.x - _arg4.p1.x); _local13 = (_arg4.p2.y - _arg4.p1.y); _local14 = ((_local9 * _local12) + (_local10 * _local13)); _local15 = ((_local12 * _local12) + (_local13 * _local13)); _local16 = ((_local14 * _local14) - (_local15 * _local11)); if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){ return (false); }; _local17 = -((_local14 + Math.sqrt(_local16))); if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){ _local17 = (_local17 / _local15); _arg2[0] = _local17; _arg3.x = (_local9 + (_local17 * _local12)); _arg3.y = (_local10 + (_local17 * _local13)); _arg3.Normalize(); return (true); }; return (false); } override public function ComputeMass(_arg1:b2MassData):void{ _arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius); _arg1.center.SetV(m_localPosition); _arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y)))); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = _arg2.R; _local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _local4 = _arg3.R; _local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius)); _arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius)); } public function GetRadius():Number{ return (m_radius); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:Number; var _local3:Number; _local2 = (m_localPosition.x - _arg1.x); _local3 = (m_localPosition.y - _arg1.y); _local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg2.R; _local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius)); _arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius)); } } }//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData) package Box2D.Collision.Shapes { public class b2FilterData { public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public var categoryBits:uint;// = 1 public function b2FilterData(){ categoryBits = 1; maskBits = 0xFFFF; groupIndex = 0; super(); } public function Copy():b2FilterData{ var _local1:b2FilterData; _local1 = new b2FilterData(); _local1.categoryBits = categoryBits; _local1.maskBits = maskBits; _local1.groupIndex = groupIndex; return (_local1); } } }//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ mass = 0; center = new b2Vec2(0, 0); I = 0; super(); } } }//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonDef extends b2ShapeDef { public var vertexCount:int; public var vertices:Array; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonDef(){ var _local1:int; vertices = new Array(b2Settings.b2_maxPolygonVertices); super(); type = b2Shape.e_polygonShape; vertexCount = 0; _local1 = 0; while (_local1 < b2Settings.b2_maxPolygonVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{ var _local5:b2Vec2; var _local6:b2Mat22; var _local7:int; vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); if (_arg3){ _local5 = _arg3; _local6 = s_mat; _local6.Set(_arg4); _local7 = 0; while (_local7 < vertexCount) { _arg3 = vertices[_local7]; _arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y))); _arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y))); _arg3.x = _arg1; _local7++; }; }; } public function SetAsBox(_arg1:Number, _arg2:Number):void{ vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); } } }//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolygonShape extends b2Shape { public var m_vertices:Array; public var m_normals:Array; private var s_supportVec:b2Vec2; public var m_obb:b2OBB; public var m_coreVertices:Array; public var m_centroid:b2Vec2; public var m_vertexCount:int; private static var s_computeMat:b2Mat22 = new b2Mat22(); private static var s_sweptAABB1:b2AABB = new b2AABB(); private static var s_sweptAABB2:b2AABB = new b2AABB(); public function b2PolygonShape(_arg1:b2ShapeDef){ var _local2:b2PolygonDef; var _local3:int; var _local4:int; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; s_supportVec = new b2Vec2(); m_obb = new b2OBB(); m_vertices = new Array(b2Settings.b2_maxPolygonVertices); m_normals = new Array(b2Settings.b2_maxPolygonVertices); m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices); super(_arg1); m_type = e_polygonShape; _local2 = (_arg1 as b2PolygonDef); m_vertexCount = _local2.vertexCount; _local4 = _local3; _local5 = _local3; _local3 = 0; while (_local3 < m_vertexCount) { m_vertices[_local3] = _local2.vertices[_local3].Copy(); _local3++; }; _local3 = 0; while (_local3 < m_vertexCount) { _local4 = _local3; _local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0; _local6 = (m_vertices[_local5].x - m_vertices[_local4].x); _local7 = (m_vertices[_local5].y - m_vertices[_local4].y); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8)); _local3++; }; m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount); ComputeOBB(m_obb, m_vertices, m_vertexCount); _local3 = 0; while (_local3 < m_vertexCount) { _local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1); _local5 = _local3; _local9 = m_normals[_local4].x; _local10 = m_normals[_local4].y; _local11 = m_normals[_local5].x; _local12 = m_normals[_local5].y; _local13 = (m_vertices[_local3].x - m_centroid.x); _local14 = (m_vertices[_local3].y - m_centroid.y); _local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop); _local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop); _local17 = (1 / ((_local9 * _local12) - (_local10 * _local11))); m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y)); _local3++; }; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Vec2; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:Number; _local4 = _arg1.R; _local5 = (_arg2.x - _arg1.position.x); _local6 = (_arg2.y - _arg1.position.y); _local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y)); _local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y)); _local9 = 0; while (_local9 < m_vertexCount) { _local3 = m_vertices[_local9]; _local5 = (_local7 - _local3.x); _local6 = (_local8 - _local3.y); _local3 = m_normals[_local9]; _local10 = ((_local3.x * _local5) + (_local3.y * _local6)); if (_local10 > 0){ return (false); }; _local9++; }; return (true); } public function GetCoreVertices():Array{ return (m_coreVertices); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:Number; var _local21:Number; _local6 = 0; _local7 = _arg5; _local8 = (_arg4.p1.x - _arg1.position.x); _local9 = (_arg4.p1.y - _arg1.position.y); _local10 = _arg1.R; _local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = (_arg4.p2.x - _arg1.position.x); _local9 = (_arg4.p2.y - _arg1.position.y); _local10 = _arg1.R; _local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local18 = -1; _local19 = 0; while (_local19 < m_vertexCount) { _local11 = m_vertices[_local19]; _local8 = (_local11.x - _local12); _local9 = (_local11.y - _local13); _local11 = m_normals[_local19]; _local20 = ((_local11.x * _local8) + (_local11.y * _local9)); _local21 = ((_local11.x * _local16) + (_local11.y * _local17)); if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){ _local6 = (_local20 / _local21); _local18 = _local19; } else { if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){ _local7 = (_local20 / _local21); }; }; if (_local7 < _local6){ return (false); }; _local19++; }; if (_local18 >= 0){ _arg2[0] = _local6; _local10 = _arg1.R; _local11 = m_normals[_local18]; _arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); return (true); }; return (false); } public function GetCentroid():b2Vec2{ return (m_centroid); } override public function ComputeMass(_arg1:b2MassData):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local2 = 0; _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = (1 / 3); _local9 = 0; while (_local9 < m_vertexCount) { _local10 = m_vertices[_local9]; _local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0]; _local12 = (_local10.x - _local6); _local13 = (_local10.y - _local7); _local14 = (_local11.x - _local6); _local15 = (_local11.y - _local7); _local16 = ((_local12 * _local15) - (_local13 * _local14)); _local17 = (0.5 * _local16); _local4 = (_local4 + _local17); _local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x))); _local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y))); _local18 = _local6; _local19 = _local7; _local20 = _local12; _local21 = _local13; _local22 = _local14; _local23 = _local15; _local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18)); _local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local5 = (_local5 + (_local16 * (_local24 + _local25))); _local9++; }; _arg1.mass = (m_density * _local4); _local2 = (_local2 * (1 / _local4)); _local3 = (_local3 * (1 / _local4)); _arg1.center.Set(_local2, _local3); _arg1.I = (m_density * _local5); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:b2Vec2; var _local5:b2Mat22; var _local6:Number; var _local7:Number; var _local8:int; var _local9:Number; var _local10:int; var _local11:Number; _local5 = _arg1.R; _local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y)); _local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y)); _local8 = 0; _local4 = m_coreVertices[0]; _local9 = ((_local4.x * _local6) + (_local4.y * _local7)); _local10 = 1; while (_local10 < m_vertexCount) { _local4 = m_coreVertices[_local10]; _local11 = ((_local4.x * _local6) + (_local4.y * _local7)); if (_local11 > _local9){ _local8 = _local10; _local9 = _local11; }; _local10++; }; _local5 = _arg1.R; _local4 = m_coreVertices[_local8]; s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y))); s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y))); return (s_supportVec); } public function GetVertexCount():int{ return (m_vertexCount); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2AABB; var _local5:b2AABB; _local4 = s_sweptAABB1; _local5 = s_sweptAABB2; ComputeAABB(_local4, _arg2); ComputeAABB(_local5, _arg3); _arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y); _arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y); } public function GetVertices():Array{ return (m_vertices); } public function GetNormals():Array{ return (m_normals); } public function GetOBB():b2OBB{ return (m_obb); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_coreVertices[0])); } public function Centroid(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_centroid)); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:b2Vec2; var _local3:int; var _local4:Number; var _local5:Number; m_sweepRadius = 0; _local3 = 0; while (_local3 < m_vertexCount) { _local2 = m_coreVertices[_local3]; _local4 = (_local2.x - _arg1.x); _local5 = (_local2.y - _arg1.y); _local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); if (_local4 > m_sweepRadius){ m_sweepRadius = _local4; }; _local3++; }; } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Mat22; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local5 = s_computeMat; _local3 = _arg2.R; _local4 = m_obb.R.col1; _local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local4 = m_obb.R.col2; _local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local5.Abs(); _local6 = _local5; _local4 = m_obb.extents; _local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y)); _local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y)); _local3 = _arg2.R; _local4 = m_obb.center; _local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y))); _local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y))); _arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8)); _arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8)); } public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{ var _local3:b2Vec2; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local3 = new b2Vec2(); _local4 = 0; _local5 = 0; _local6 = 0; _local7 = (1 / 3); _local8 = 0; while (_local8 < _arg2) { _local9 = _arg1[_local8]; _local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0]; _local11 = (_local9.x - _local5); _local12 = (_local9.y - _local6); _local13 = (_local10.x - _local5); _local14 = (_local10.y - _local6); _local15 = ((_local11 * _local14) - (_local12 * _local13)); _local16 = (0.5 * _local15); _local4 = (_local4 + _local16); _local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x))); _local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y))); _local8++; }; _local3.x = (_local3.x * (1 / _local4)); _local3.y = (_local3.y * (1 / _local4)); return (_local3); } public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{ var _local4:int; var _local5:Array; var _local6:Number; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2Mat22; _local5 = new Array((b2Settings.b2_maxPolygonVertices + 1)); _local4 = 0; while (_local4 < _arg3) { _local5[_local4] = _arg2[_local4]; _local4++; }; _local5[_arg3] = _local5[0]; _local6 = Number.MAX_VALUE; _local4 = 1; while (_local4 <= _arg3) { _local7 = _local5[int((_local4 - 1))]; _local8 = (_local5[_local4].x - _local7.x); _local9 = (_local5[_local4].y - _local7.y); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = (_local8 / _local10); _local9 = (_local9 / _local10); _local11 = -(_local9); _local12 = _local8; _local13 = Number.MAX_VALUE; _local14 = Number.MAX_VALUE; _local15 = -(Number.MAX_VALUE); _local16 = -(Number.MAX_VALUE); _local17 = 0; while (_local17 < _arg3) { _local19 = (_local5[_local17].x - _local7.x); _local20 = (_local5[_local17].y - _local7.y); _local21 = ((_local8 * _local19) + (_local9 * _local20)); _local22 = ((_local11 * _local19) + (_local12 * _local20)); if (_local21 < _local13){ _local13 = _local21; }; if (_local22 < _local14){ _local14 = _local22; }; if (_local21 > _local15){ _local15 = _local21; }; if (_local22 > _local16){ _local16 = _local22; }; _local17++; }; _local18 = ((_local15 - _local13) * (_local16 - _local14)); if (_local18 < (0.95 * _local6)){ _local6 = _local18; _arg1.R.col1.x = _local8; _arg1.R.col1.y = _local9; _arg1.R.col2.x = _local11; _arg1.R.col2.y = _local12; _local23 = (0.5 * (_local13 + _local15)); _local24 = (0.5 * (_local14 + _local16)); _local25 = _arg1.R; _arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24))); _arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24))); _arg1.extents.x = (0.5 * (_local15 - _local13)); _arg1.extents.y = (0.5 * (_local16 - _local14)); }; _local4++; }; } } }//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2Shape { public var m_type:int; public var m_sweepRadius:Number; public var m_density:Number; public var m_filter:b2FilterData; public var m_friction:Number; public var m_next:b2Shape; public var m_restitution:Number; public var m_userData; public var m_isSensor:Boolean; public var m_proxyId:uint; public var m_body:b2Body; public static const e_polygonShape:int = 1; public static const e_unknownShape:int = -1; public static const e_circleShape:int = 0; public static const e_shapeTypeCount:int = 2; private static var s_resetAABB:b2AABB = new b2AABB(); private static var s_syncAABB:b2AABB = new b2AABB(); private static var s_proxyAABB:b2AABB = new b2AABB(); public function b2Shape(_arg1:b2ShapeDef){ m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_density = _arg1.density; m_body = null; m_sweepRadius = 0; m_next = null; m_proxyId = b2Pair.b2_nullProxy; m_filter = _arg1.filter.Copy(); m_isSensor = _arg1.isSensor; } public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ return (false); } public function GetSweepRadius():Number{ return (m_sweepRadius); } public function GetNext():b2Shape{ return (m_next); } public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ } public function GetType():int{ return (m_type); } public function GetRestitution():Number{ return (m_restitution); } public function GetFriction():Number{ return (m_friction); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ return (false); } public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _arg1.DestroyProxy(m_proxyId); _local3 = s_resetAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetFilterData(_arg1:b2FilterData):void{ m_filter = _arg1.Copy(); } public function GetUserData(){ return (m_userData); } public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{ var _local4:b2AABB; if (m_proxyId == b2Pair.b2_nullProxy){ return (false); }; _local4 = s_syncAABB; ComputeSweptAABB(_local4, _arg2, _arg3); if (_arg1.InRange(_local4)){ _arg1.MoveProxy(m_proxyId, _local4); return (true); }; return (false); } public function ComputeMass(_arg1:b2MassData):void{ } public function IsSensor():Boolean{ return (m_isSensor); } public function DestroyProxy(_arg1:b2BroadPhase):void{ if (m_proxyId != b2Pair.b2_nullProxy){ _arg1.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function UpdateSweepRadius(_arg1:b2Vec2):void{ } public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ } public function GetBody():b2Body{ return (m_body); } public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; _local3 = s_proxyAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public static function Destroy(_arg1:b2Shape, _arg2):void{ } public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1)); case e_polygonShape: return (new b2PolygonShape(_arg1)); default: return (null); }; } } }//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { public class b2ShapeDef { public var isSensor:Boolean;// = false public var density:Number;// = 0 public var type:int;// = -1 public var restitution:Number;// = 0 public var userData;// = null public var filter:b2FilterData; public var friction:Number;// = 0.2 public function b2ShapeDef(){ type = b2Shape.e_unknownShape; userData = null; friction = 0.2; restitution = 0; density = 0; isSensor = false; filter = new b2FilterData(); super(); } } }//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var upperBound:b2Vec2; public var lowerBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number; var _local2:Number; var _local3:Boolean; _local1 = (upperBound.x - lowerBound.x); _local2 = (upperBound.y - lowerBound.y); _local3 = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (_local3); } } }//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var proxyId:uint; public var stabbingCount:uint; public var value:uint; public function Swap(_arg1:b2Bound):void{ var _local2:uint; var _local3:uint; var _local4:uint; _local2 = value; _local3 = proxyId; _local4 = stabbingCount; value = _arg1.value; proxyId = _arg1.proxyId; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxyId = _local3; _arg1.stabbingCount = _local4; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_quantizationFactor:b2Vec2; public var m_worldAABB:b2AABB; public var m_bounds:Array; public var m_freeProxy:uint; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_queryResultCount:int; public var m_pairManager:b2PairManager; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = b2Settings.USHRT_MAX; public static const b2_invalid:uint = b2Settings.USHRT_MAX; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local4:Number; var _local5:Number; var _local6:b2Proxy; var _local7:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; _local3 = 0; while (_local3 < b2Settings.b2_maxProxies) { m_queryResults[_local3] = 0; _local3++; }; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies)); _local7 = 0; while (_local7 < (2 * b2Settings.b2_maxProxies)) { m_bounds[_local3][_local7] = new b2Bound(); _local7++; }; _local3++; }; _local4 = (_arg1.upperBound.x - _arg1.lowerBound.x); _local5 = (_arg1.upperBound.y - _arg1.lowerBound.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); _local3 = 0; while (_local3 < (b2Settings.b2_maxProxies - 1)) { _local6 = new b2Proxy(); m_proxyPool[_local3] = _local6; _local6.SetNext((_local3 + 1)); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; _local3++; }; _local6 = new b2Proxy(); m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6; _local6.SetNext(b2Pair.b2_nullProxy); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local4:Array; var _local5:Array; var _local6:uint; var _local7:uint; var _local8:Array; var _local9:Array; var _local10:int; var _local11:int; var _local12:b2Proxy; _local4 = new Array(); _local5 = new Array(); ComputeBounds(_local4, _local5, _arg1); _local8 = [_local6]; _local9 = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); _local10 = 0; _local11 = 0; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_proxyPool[m_queryResults[_local11]]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(_arg1:int):b2Proxy{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){ return (null); }; return (_local2); } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < b2Settings.b2_maxProxies) { (m_proxyPool[_local1] as b2Proxy).timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local8:uint; var _local9:uint; var _local10:b2Bound; var _local11:uint; var _local12:int; var _local13:int; var _local14:b2Proxy; _local8 = BinarySearch(_arg5, _arg6, _arg3); _local9 = BinarySearch(_arg5, _arg6, _arg4); _local11 = _local8; while (_local11 < _local9) { _local10 = _arg5[_local11]; if (_local10.IsLower()){ IncrementOverlapCount(_local10.proxyId); }; _local11++; }; if (_local8 > 0){ _local12 = (_local8 - 1); _local10 = _arg5[_local12]; _local13 = _local10.stabbingCount; while (_local13) { _local10 = _arg5[_local12]; if (_local10.IsLower()){ _local14 = m_proxyPool[_local10.proxyId]; if (_local8 <= _local14.upperBounds[_arg7]){ IncrementOverlapCount(_local10.proxyId); _local13--; }; }; _local12--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; var _local6:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg1.lowerBounds[_local3]]; _local6 = _local4[_arg2.upperBounds[_local3]]; if (_local5.value > _local6.value){ return (false); }; _local5 = _local4[_arg1.upperBounds[_local3]]; _local6 = _local4[_arg2.lowerBounds[_local3]]; if (_local5.value < _local6.value){ return (false); }; _local3++; }; return (true); } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local4 = _arg3.lowerBound.x; _local5 = _arg3.lowerBound.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y); _local6 = _arg3.upperBound.x; _local7 = _arg3.upperBound.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1); } public function CreateProxy(_arg1:b2AABB, _arg2):uint{ var _local3:uint; var _local4:b2Proxy; var _local5:uint; var _local6:uint; var _local7:Array; var _local8:Array; var _local9:int; var _local10:int; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:int; var _local18:int; var _local19:b2Bound; var _local20:b2Bound; var _local21:b2Bound; var _local22:int; var _local23:b2Proxy; _local5 = m_freeProxy; _local4 = m_proxyPool[_local5]; m_freeProxy = _local4.GetNext(); _local4.overlapCount = 0; _local4.userData = _arg2; _local6 = (2 * m_proxyCount); _local7 = new Array(); _local8 = new Array(); ComputeBounds(_local7, _local8, _arg1); _local9 = 0; while (_local9 < 2) { _local11 = m_bounds[_local9]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9); _local12 = _local14[0]; _local13 = _local15[0]; _local16 = new Array(); _local18 = (_local6 - _local13); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local13 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local13 + 2); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local16 = new Array(); _local18 = (_local13 - _local12); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local12 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local12 + 1); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local13++; _local19 = _local11[_local12]; _local20 = _local11[_local13]; _local19.value = _local7[_local9]; _local19.proxyId = _local5; _local20.value = _local8[_local9]; _local20.proxyId = _local5; _local21 = _local11[int((_local12 - 1))]; _local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount; _local21 = _local11[int((_local13 - 1))]; _local20.stabbingCount = _local21.stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local21 = _local11[_local3]; _local21.stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local6 + 2)) { _local19 = _local11[_local3]; _local23 = m_proxyPool[_local19.proxyId]; if (_local19.IsLower()){ _local23.lowerBounds[_local9] = _local3; } else { _local23.upperBounds[_local9] = _local3; }; _local3++; }; _local9++; }; m_proxyCount++; _local10 = 0; while (_local10 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]); _local10++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local5); } public function DestroyProxy(_arg1:uint):void{ var _local2:b2Bound; var _local3:b2Bound; var _local4:b2Proxy; var _local5:int; var _local6:int; var _local7:int; var _local8:Array; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:Array; var _local14:int; var _local15:int; var _local16:int; var _local17:uint; var _local18:int; var _local19:b2Proxy; _local4 = m_proxyPool[_arg1]; _local5 = (2 * m_proxyCount); _local6 = 0; while (_local6 < 2) { _local8 = m_bounds[_local6]; _local9 = _local4.lowerBounds[_local6]; _local10 = _local4.upperBounds[_local6]; _local2 = _local8[_local9]; _local11 = _local2.value; _local3 = _local8[_local10]; _local12 = _local3.value; _local13 = new Array(); _local15 = ((_local10 - _local9) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local9 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = _local9; _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local13 = new Array(); _local15 = ((_local5 - _local10) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local10 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = (_local10 - 1); _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = (_local5 - 2); _local17 = _local9; while (_local17 < _local15) { _local2 = _local8[_local17]; _local19 = m_proxyPool[_local2.proxyId]; if (_local2.IsLower()){ _local19.lowerBounds[_local6] = _local17; } else { _local19.upperBounds[_local6] = _local17; }; _local17++; }; _local15 = (_local10 - 1); _local18 = _local9; while (_local18 < _local15) { _local2 = _local8[_local18]; _local2.stabbingCount--; _local18++; }; Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6); _local6++; }; _local7 = 0; while (_local7 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]); _local7++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _local4.userData = null; _local4.overlapCount = b2_invalid; _local4.lowerBounds[0] = b2_invalid; _local4.lowerBounds[1] = b2_invalid; _local4.upperBounds[0] = b2_invalid; _local4.upperBounds[1] = b2_invalid; _local4.SetNext(m_freeProxy); m_freeProxy = _arg1; m_proxyCount--; } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg2.upperBounds[_local3]]; if (_arg1.lowerValues[_local3] > _local5.value){ return (false); }; _local5 = _local4[_arg2.lowerBounds[_local3]]; if (_arg1.upperValues[_local3] < _local5.value){ return (false); }; _local3++; }; return (true); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local5:int; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; _local5 = 0; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } private function IncrementOverlapCount(_arg1:uint):void{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if (_local2.timeStamp < m_timeStamp){ _local2.timeStamp = m_timeStamp; _local2.overlapCount = 1; } else { _local2.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.lowerBound.x; _local3 = _arg1.lowerBound.y; _local2 = (_local2 - m_worldAABB.upperBound.x); _local3 = (_local3 - m_worldAABB.upperBound.y); _local4 = m_worldAABB.lowerBound.x; _local5 = m_worldAABB.lowerBound.y; _local4 = (_local4 - _arg1.upperBound.x); _local5 = (_local5 - _arg1.upperBound.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{ var _local3:Array; var _local4:int; var _local5:uint; var _local6:uint; var _local7:b2Bound; var _local8:b2Bound; var _local9:b2Bound; var _local10:uint; var _local11:b2Proxy; var _local12:uint; var _local13:b2Proxy; var _local14:b2BoundValues; var _local15:b2BoundValues; var _local16:Array; var _local17:uint; var _local18:uint; var _local19:uint; var _local20:uint; var _local21:int; var _local22:int; var _local23:uint; var _local24:b2Proxy; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){ return; }; if (_arg2.IsValid() == false){ return; }; _local12 = (2 * m_proxyCount); _local13 = m_proxyPool[_arg1]; _local14 = new b2BoundValues(); ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2); _local15 = new b2BoundValues(); _local5 = 0; while (_local5 < 2) { _local7 = m_bounds[_local5][_local13.lowerBounds[_local5]]; _local15.lowerValues[_local5] = _local7.value; _local7 = m_bounds[_local5][_local13.upperBounds[_local5]]; _local15.upperValues[_local5] = _local7.value; _local5++; }; _local5 = 0; while (_local5 < 2) { _local16 = m_bounds[_local5]; _local17 = _local13.lowerBounds[_local5]; _local18 = _local13.upperBounds[_local5]; _local19 = _local14.lowerValues[_local5]; _local20 = _local14.upperValues[_local5]; _local7 = _local16[_local17]; _local21 = (_local19 - _local7.value); _local7.value = _local19; _local7 = _local16[_local18]; _local22 = (_local20 - _local7.value); _local7.value = _local20; if (_local21 < 0){ _local6 = _local17; while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local8.proxyId]; _local8.stabbingCount++; if (_local8.IsUpper() == true){ if (TestOverlap(_local14, _local24)){ m_pairManager.AddBufferedPair(_arg1, _local23); }; _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; if (_local22 > 0){ _local6 = _local18; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount++; if (_local9.IsLower() == true){ if (TestOverlap(_local14, _local11)){ m_pairManager.AddBufferedPair(_arg1, _local10); }; _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local21 > 0){ _local6 = _local17; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount--; if (_local9.IsUpper()){ if (TestOverlap(_local15, _local11)){ m_pairManager.RemoveBufferedPair(_arg1, _local10); }; _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local22 < 0){ _local6 = _local18; while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local23]; _local8.stabbingCount--; if (_local8.IsLower() == true){ if (TestOverlap(_local15, _local24)){ m_pairManager.RemoveBufferedPair(_arg1, _local23); }; _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; _local5++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local4:int; var _local5:int; var _local6:int; var _local7:b2Bound; _local4 = 0; _local5 = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); _local7 = _arg1[_local6]; if (_local7.value > _arg3){ _local5 = (_local6 - 1); } else { if (_local7.value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:Array; var _local9:int; var _local10:Array; var _local11:b2Mat22; var _local12:b2Vec2; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local6 = _arg1.m_vertexCount; _local7 = _arg1.m_vertices; _local8 = _arg1.m_normals; _local9 = _arg4.m_vertexCount; _local10 = _arg4.m_vertices; _local11 = _arg2.R; _local12 = _local8[_arg3]; _local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)); _local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)); _local11 = _arg5.R; _local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14)); _local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14)); _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local12 = _local10[_local19]; _local25 = ((_local12.x * _local15) + (_local12.y * _local16)); if (_local25 < _local18){ _local18 = _local25; _local17 = _local19; }; _local19++; }; _local12 = _local7[_arg3]; _local11 = _arg2.R; _local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local12 = _local10[_local17]; _local11 = _arg5.R; _local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local22 = (_local22 - _local20); _local23 = (_local23 - _local21); _local24 = ((_local22 * _local13) + (_local23 * _local14)); return (_local24); } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local3 = _arg2.lowerBound; _local4 = _arg1.upperBound; _local5 = (_local3.x - _local4.x); _local6 = (_local3.y - _local4.y); _local3 = _arg1.lowerBound; _local4 = _arg2.upperBound; _local7 = (_local3.x - _local4.x); _local8 = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{ var _local7:int; var _local8:Array; var _local9:int; var _local10:Array; var _local11:Array; var _local12:b2Mat22; var _local13:b2Vec2; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:ClipVertex; var _local21:int; var _local22:int; var _local23:Number; _local7 = _arg2.m_vertexCount; _local8 = _arg2.m_normals; _local9 = _arg5.m_vertexCount; _local10 = _arg5.m_vertices; _local11 = _arg5.m_normals; _local12 = _arg3.R; _local13 = _local8[_arg4]; _local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)); _local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)); _local12 = _arg6.R; _local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15)); _local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15)); _local14 = _local16; _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local13 = _local11[_local19]; _local23 = ((_local14 * _local13.x) + (_local15 * _local13.y)); if (_local23 < _local18){ _local18 = _local23; _local17 = _local19; }; _local19++; }; _local21 = _local17; _local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0; _local20 = _arg1[0]; _local13 = _local10[_local21]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local21; _local20.id.features.incidentVertex = 0; _local20 = _arg1[1]; _local13 = _local10[_local22]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local22; _local20.id.features.incidentVertex = 1; } public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{ var _local6:ClipVertex; var _local7:int; var _local8:Array; var _local9:Number; var _local10:int; var _local11:Array; var _local12:Number; var _local13:b2PolygonShape; var _local14:b2PolygonShape; var _local15:b2XForm; var _local16:b2XForm; var _local17:int; var _local18:uint; var _local19:Number; var _local20:Number; var _local21:Array; var _local22:int; var _local23:Array; var _local24:b2Vec2; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:b2Vec2; var _local28:b2Vec2; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Array; var _local33:Array; var _local34:int; var _local35:int; var _local36:int; var _local37:b2Vec2; var _local38:Number; var _local39:b2ManifoldPoint; _arg1.pointCount = 0; _local7 = 0; _local8 = [_local7]; _local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5); _local7 = _local8[0]; if (_local9 > 0){ return; }; _local10 = 0; _local11 = [_local10]; _local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3); _local10 = _local11[0]; if (_local12 > 0){ return; }; _local15 = new b2XForm(); _local16 = new b2XForm(); _local19 = 0.98; _local20 = 0.001; if (_local12 > ((_local19 * _local9) + _local20)){ _local13 = _arg4; _local14 = _arg2; _local15.Set(_arg5); _local16.Set(_arg3); _local17 = _local10; _local18 = 1; } else { _local13 = _arg2; _local14 = _arg4; _local15.Set(_arg3); _local16.Set(_arg5); _local17 = _local7; _local18 = 0; }; _local21 = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16); _local22 = _local13.m_vertexCount; _local23 = _local13.m_vertices; _local24 = _local23[_local17]; _local25 = _local24.Copy(); if ((_local17 + 1) < _local22){ _local24 = _local23[int((_local17 + 1))]; _local37 = _local24.Copy(); } else { _local24 = _local23[0]; _local37 = _local24.Copy(); }; _local26 = b2Math.SubtractVV(_local37, _local25); _local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25)); _local27.Normalize(); _local28 = b2Math.b2CrossVF(_local27, 1); _local25 = b2Math.b2MulX(_local15, _local25); _local37 = b2Math.b2MulX(_local15, _local37); _local29 = b2Math.b2Dot(_local28, _local25); _local30 = -(b2Math.b2Dot(_local27, _local25)); _local31 = b2Math.b2Dot(_local27, _local37); _local32 = [new ClipVertex(), new ClipVertex()]; _local33 = [new ClipVertex(), new ClipVertex()]; _local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30); if (_local34 < 2){ return; }; _local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31); if (_local34 < 2){ return; }; _arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy(); _local35 = 0; _local36 = 0; while (_local36 < b2Settings.b2_maxManifoldPoints) { _local6 = _local33[_local36]; _local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29); if (_local38 <= 0){ _local39 = _arg1.points[_local35]; _local39.separation = _local38; _local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v); _local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v); _local39.id.key = _local6.id._key; _local39.id.features.flip = _local18; _local35++; }; _local36++; }; _arg1.pointCount = _local35; } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:b2Vec2; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:Number; var _local16:int; var _local17:Number; var _local18:int; var _local19:Number; var _local20:int; var _local21:Number; var _local22:int; var _local23:Number; var _local24:int; var _local25:Number; _local6 = _arg2.m_vertexCount; _local7 = _arg2.m_normals; _local9 = _arg5.R; _local8 = _arg4.m_centroid; _local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))); _local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))); _local9 = _arg3.R; _local8 = _arg2.m_centroid; _local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)))); _local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)))); _local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y)); _local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y)); _local14 = 0; _local15 = -(Number.MAX_VALUE); _local16 = 0; while (_local16 < _local6) { _local8 = _local7[_local16]; _local25 = ((_local8.x * _local12) + (_local8.y * _local13)); if (_local25 > _local15){ _local15 = _local25; _local14 = _local16; }; _local16++; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; _local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1); _local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5); if (_local19 > 0){ return (_local19); }; _local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0; _local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5); if (_local21 > 0){ return (_local21); }; if ((((_local19 > _local17)) && ((_local19 > _local21)))){ _local24 = -1; _local22 = _local18; _local23 = _local19; } else { if (_local21 > _local17){ _local24 = 1; _local22 = _local20; _local23 = _local21; } else { _arg1[0] = _local14; return (_local17); }; }; while (true) { if (_local24 == -1){ _local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1); } else { _local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; if (_local17 > _local23){ _local22 = _local14; _local23 = _local17; } else { break; }; }; _arg1[0] = _local22; return (_local23); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:ClipVertex; var _local6:int; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2Vec2; var _local13:ClipVertex; _local6 = 0; _local5 = _arg2[0]; _local7 = _local5.v; _local5 = _arg2[1]; _local8 = _local5.v; _local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4); _local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4); if (_local9 <= 0){ var _temp1 = _local6; _local6 = (_local6 + 1); var _local14 = _temp1; _arg1[_local14] = _arg2[0]; }; if (_local10 <= 0){ var _temp2 = _local6; _local6 = (_local6 + 1); _local14 = _temp2; _arg1[_local14] = _arg2[1]; }; if ((_local9 * _local10) < 0){ _local11 = (_local9 / (_local9 - _local10)); _local5 = _arg1[_local6]; _local12 = _local5.v; _local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x))); _local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y))); _local5 = _arg1[_local6]; if (_local9 > 0){ _local13 = _arg2[0]; _local5.id = _local13.id; } else { _local13 = _arg2[1]; _local5.id = _local13.id; }; _local6++; }; return (_local6); } public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2ManifoldPoint; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _arg1.pointCount = 0; _local6 = _arg3.R; _local7 = _arg2.m_localPosition; _local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local6 = _arg5.R; _local7 = _arg4.m_localPosition; _local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local14 = ((_local12 * _local12) + (_local13 * _local13)); _local15 = _arg2.m_radius; _local16 = _arg4.m_radius; _local17 = (_local15 + _local16); if (_local14 > (_local17 * _local17)){ return; }; if (_local14 < Number.MIN_VALUE){ _local18 = -(_local17); _arg1.normal.Set(0, 1); } else { _local24 = Math.sqrt(_local14); _local18 = (_local24 - _local17); _local25 = (1 / _local24); _arg1.normal.x = (_local25 * _local12); _arg1.normal.y = (_local25 * _local13); }; _arg1.pointCount = 1; _local19 = _arg1.points[0]; _local19.id.key = 0; _local19.separation = _local18; _local8 = (_local8 + (_local15 * _arg1.normal.x)); _local9 = (_local9 + (_local15 * _arg1.normal.y)); _local10 = (_local10 - (_local16 * _arg1.normal.x)); _local11 = (_local11 - (_local16 * _arg1.normal.y)); _local20 = (0.5 * (_local8 + _local10)); _local21 = (0.5 * (_local9 + _local11)); _local22 = (_local20 - _arg3.position.x); _local23 = (_local21 - _arg3.position.y); _local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y)); _local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y)); _local22 = (_local20 - _arg5.position.x); _local23 = (_local21 - _arg5.position.y); _local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y)); _local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y)); } public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2ManifoldPoint; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:b2Mat22; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:Number; var _local20:Number; var _local21:int; var _local22:Array; var _local23:Array; var _local24:int; var _local25:int; var _local26:int; var _local27:b2Vec2; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; _arg1.pointCount = 0; _local12 = _arg5.R; _local11 = _arg4.m_localPosition; _local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y))); _local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y))); _local7 = (_local13 - _arg3.position.x); _local8 = (_local14 - _arg3.position.y); _local12 = _arg3.R; _local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local18 = 0; _local19 = -(Number.MAX_VALUE); _local20 = _arg4.m_radius; _local21 = _arg2.m_vertexCount; _local22 = _arg2.m_vertices; _local23 = _arg2.m_normals; _local24 = 0; while (_local24 < _local21) { _local11 = _local22[_local24]; _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local11 = _local23[_local24]; _local34 = ((_local11.x * _local7) + (_local11.y * _local8)); if (_local34 > _local20){ return; }; if (_local34 > _local19){ _local19 = _local34; _local18 = _local24; }; _local24++; }; if (_local19 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local11 = _local23[_local18]; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)); _arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)); _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local19 - _local20); return; }; _local25 = _local18; _local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0; _local11 = _local22[_local25]; _local27 = _local22[_local26]; _local28 = (_local27.x - _local11.x); _local29 = (_local27.y - _local11.y); _local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29))); _local28 = (_local28 / _local30); _local29 = (_local29 / _local30); _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local31 = ((_local7 * _local28) + (_local8 * _local29)); _local6 = _arg1.points[0]; if (_local31 <= 0){ _local32 = _local11.x; _local33 = _local11.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local25; } else { if (_local31 >= _local30){ _local32 = _local27.x; _local33 = _local27.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local26; } else { _local32 = ((_local28 * _local31) + _local11.x); _local33 = ((_local29 * _local31) + _local11.y); _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = 0; }; }; _local7 = (_local15 - _local32); _local8 = (_local16 - _local33); _local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); _local7 = (_local7 / _local17); _local8 = (_local8 / _local17); if (_local17 > _local20){ return; }; _arg1.pointCount = 1; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8)); _arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8)); _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local17 - _local20); _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; } } }//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID; _local1 = new b2ContactID(); _local1.key = key; return (_local1); } public function get key():uint{ return (_key); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } } }//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; public class b2ContactPoint { public var separation:Number; public var normal:b2Vec2; public var position:b2Vec2; public var restitution:Number; public var shape1:b2Shape; public var shape2:b2Shape; public var id:b2ContactID; public var friction:Number; public var velocity:b2Vec2; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Distance { private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var gPoint:b2Point = new b2Point(); public static var g_GJK_Iterations:int = 0; public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{ var _local4:Number; var _local5:int; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local4 = (100 * Number.MIN_VALUE); _local5 = 0; while (_local5 < _arg3) { _local6 = _arg2[_local5]; _local7 = Math.abs((_arg1.x - _local6.x)); _local8 = Math.abs((_arg1.y - _local6.y)); _local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x)); _local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y)); if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){ return (true); }; _local5++; }; return (false); } public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{ var _local7:b2Vec2; var _local8:Array; var _local9:Array; var _local10:Array; var _local11:int; var _local12:Number; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:int; _local8 = s_p1s; _local9 = s_p2s; _local10 = s_points; _local11 = 0; _arg1.SetV(_arg3.GetFirstVertex(_arg4)); _arg2.SetV(_arg5.GetFirstVertex(_arg6)); _local12 = 0; _local13 = 20; _local14 = 0; while (_local14 < _local13) { _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local17 = _arg3.Support(_arg4, _local15, _local16); _local18 = _arg5.Support(_arg6, -(_local15), -(_local16)); _local12 = ((_local15 * _local15) + (_local16 * _local16)); _local19 = (_local18.x - _local17.x); _local20 = (_local18.y - _local17.y); _local21 = ((_local15 * _local19) + (_local16 * _local20)); if ((_local12 - ((_local15 * _local19) + (_local16 * _local20))) <= (0.01 * _local12)){ if (_local11 == 0){ _arg1.SetV(_local17); _arg2.SetV(_local18); }; g_GJK_Iterations = _local14; return (Math.sqrt(_local12)); }; switch (_local11){ case 0: _local7 = _local8[0]; _local7.SetV(_local17); _local7 = _local9[0]; _local7.SetV(_local18); _local7 = _local10[0]; _local7.x = _local19; _local7.y = _local20; _arg1.SetV(_local8[0]); _arg2.SetV(_local9[0]); _local11++; break; case 1: _local7 = _local8[1]; _local7.SetV(_local17); _local7 = _local9[1]; _local7.SetV(_local18); _local7 = _local10[1]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10); break; case 2: _local7 = _local8[2]; _local7.SetV(_local17); _local7 = _local9[2]; _local7.SetV(_local18); _local7 = _local10[2]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10); break; }; if (_local11 == 3){ g_GJK_Iterations = _local14; return (0); }; _local22 = -(Number.MAX_VALUE); _local23 = 0; while (_local23 < _local11) { _local7 = _local10[_local23]; _local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y))); _local23++; }; if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){ g_GJK_Iterations = _local14; _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local12 = ((_local15 * _local15) + (_local16 * _local16)); return (Math.sqrt(_local12)); }; _local14++; }; g_GJK_Iterations = _local13; return (Math.sqrt(_local12)); } public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local7 = _arg4.R; _local8 = _arg3.m_localPosition; _local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local7 = _arg6.R; _local8 = _arg5.m_localPosition; _local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = ((_local13 * _local13) + (_local14 * _local14)); _local16 = (_arg3.m_radius - b2Settings.b2_toiSlop); _local17 = (_arg5.m_radius - b2Settings.b2_toiSlop); _local18 = (_local16 + _local17); if (_local15 > (_local18 * _local18)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _local20 = (_local19 - _local18); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = (_local11 - (_local17 * _local13)); _arg2.y = (_local12 - (_local17 * _local14)); return (_local20); }; if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); }; _arg1.x = _local9; _arg1.y = _local10; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); } public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:b2Vec2; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg5[2]; _local9 = _arg3[0]; _local10 = _arg3[1]; _local11 = _arg3[2]; _local12 = _arg4[0]; _local13 = _arg4[1]; _local14 = _arg4[2]; _local15 = _local6.x; _local16 = _local6.y; _local17 = _local7.x; _local18 = _local7.y; _local19 = _local8.x; _local20 = _local8.y; _local21 = (_local17 - _local15); _local22 = (_local18 - _local16); _local23 = (_local19 - _local15); _local24 = (_local20 - _local16); _local25 = (_local19 - _local17); _local26 = (_local20 - _local18); _local27 = -(((_local15 * _local21) + (_local16 * _local22))); _local28 = ((_local17 * _local21) + (_local18 * _local22)); _local29 = -(((_local15 * _local23) + (_local16 * _local24))); _local30 = ((_local19 * _local23) + (_local20 * _local24)); _local31 = -(((_local17 * _local25) + (_local18 * _local26))); _local32 = ((_local19 * _local25) + (_local20 * _local26)); if ((((_local30 <= 0)) && ((_local32 <= 0)))){ _arg1.SetV(_local11); _arg2.SetV(_local14); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (1); }; _local33 = ((_local21 * _local24) - (_local22 * _local23)); _local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17))); _local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19))); if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){ _local35 = (_local31 / (_local31 + _local32)); _arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x))); _arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y))); _arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x))); _arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y))); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (2); }; _local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15))); if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){ _local35 = (_local29 / (_local29 + _local30)); _arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x))); _arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y))); _arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x))); _arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y))); _local10.SetV(_local11); _local13.SetV(_local14); _local7.SetV(_local8); return (2); }; _local38 = ((_local36 + _local37) + _local34); _local38 = (1 / _local38); _local39 = (_local36 * _local38); _local40 = (_local37 * _local38); _local41 = ((1 - _local39) - _local40); _arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x)); _arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y)); _arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x)); _arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y)); return (3); } public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:b2Point; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local9 = gPoint; _local8 = _arg5.m_localPosition; _local7 = _arg6.R; _local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity); _local11 = (_arg5.m_radius - b2Settings.b2_toiSlop); if (_local10 > _local11){ _local10 = (_local10 - _local11); _local12 = (_arg2.x - _arg1.x); _local13 = (_arg2.y - _arg1.y); _local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13))); _local12 = (_local12 / _local14); _local13 = (_local13 / _local14); _arg2.x = (_arg2.x - (_local11 * _local12)); _arg2.y = (_arg2.y - (_local11 * _local13)); } else { _local10 = 0; _arg2.x = _arg1.x; _arg2.y = _arg1.y; }; return (_local10); } public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{ var _local7:int; var _local8:int; _local7 = _arg3.m_type; _local8 = _arg5.m_type; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6)); }; return (0); } public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg3[0]; _local9 = _arg3[1]; _local10 = _arg4[0]; _local11 = _arg4[1]; _local12 = -(_local7.x); _local13 = -(_local7.y); _local14 = (_local6.x - _local7.x); _local15 = (_local6.y - _local7.y); _local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15))); _local14 = (_local14 / _local16); _local15 = (_local15 / _local16); _local17 = ((_local12 * _local14) + (_local13 * _local15)); if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){ _arg1.SetV(_local9); _arg2.SetV(_local11); _local8.SetV(_local9); _local10.SetV(_local11); _local6.SetV(_local7); return (1); }; _local17 = (_local17 / _local16); _arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x))); _arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y))); _arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x))); _arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y))); return (2); } } }//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var points:Array; public var pointCount:int;// = 0 public var normal:b2Vec2; public function b2Manifold(){ var _local1:int; pointCount = 0; super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ManifoldPoint(); _local1++; }; normal = new b2Vec2(); } public function Set(_arg1:b2Manifold):void{ var _local2:int; pointCount = _arg1.pointCount; _local2 = 0; while (_local2 < b2Settings.b2_maxManifoldPoints) { (points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]); _local2++; }; normal.SetV(_arg1.normal); } public function Reset():void{ var _local1:int; _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { (points[_local1] as b2ManifoldPoint).Reset(); _local1++; }; normal.SetZero(); pointCount = 0; } } }//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var separation:Number; public var localPoint2:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var localPoint1:b2Vec2; public var id:b2ContactID; public function b2ManifoldPoint(){ localPoint1 = new b2Vec2(); localPoint2 = new b2Vec2(); id = new b2ContactID(); super(); } public function Set(_arg1:b2ManifoldPoint):void{ localPoint1.SetV(_arg1.localPoint1); localPoint2.SetV(_arg1.localPoint2); separation = _arg1.separation; normalImpulse = _arg1.normalImpulse; tangentImpulse = _arg1.tangentImpulse; id.key = _arg1.id.key; } public function Reset():void{ localPoint1.SetZero(); localPoint2.SetZero(); separation = 0; normalImpulse = 0; tangentImpulse = 0; id.key = 0; } } }//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { import Box2D.Common.*; public class b2Pair { public var userData;// = null public var proxyId1:uint; public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = b2Settings.USHRT_MAX; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = b2Settings.USHRT_MAX; public static var b2_tableCapacity:int = b2Settings.b2_maxPairs; public function b2Pair(){ userData = null; super(); } public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(_arg1, _arg2, _arg3):void{ } public function PairAdded(_arg1, _arg2){ return (null); } } }//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_hashTable:Array; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var _local1:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); _local1 = 0; while (_local1 < b2Pair.b2_tableCapacity) { m_hashTable[_local1] = b2Pair.b2_nullPair; _local1++; }; m_pairs = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1] = new b2Pair(); _local1++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairBuffer[_local1] = new b2BufferedPair(); _local1++; }; _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy; m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy; m_pairs[_local1].userData = null; m_pairs[_local1].status = 0; m_pairs[_local1].next = (_local1 + 1); _local1++; }; m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair; m_pairCount = 0; m_pairBufferCount = 0; } private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{ var _local4:b2Pair; var _local5:uint; _local5 = m_hashTable[_arg3]; _local4 = m_pairs[_local5]; while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) { _local5 = _local4.next; _local4 = m_pairs[_local5]; }; if (_local5 == b2Pair.b2_nullPair){ return (null); }; return (_local4); } private function Find(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:uint; if (_arg1 > _arg2){ _local4 = _arg1; _arg1 = _arg2; _arg2 = _local4; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); return (FindHash(_arg1, _arg2, _local3)); } private function ValidateBuffer():void{ } public function Commit():void{ var _local1:b2BufferedPair; var _local2:int; var _local3:int; var _local4:Array; var _local5:b2Pair; var _local6:b2Proxy; var _local7:b2Proxy; _local3 = 0; _local4 = m_broadPhase.m_proxyPool; _local2 = 0; while (_local2 < m_pairBufferCount) { _local1 = m_pairBuffer[_local2]; _local5 = Find(_local1.proxyId1, _local1.proxyId2); _local5.ClearBuffered(); _local6 = _local4[_local5.proxyId1]; _local7 = _local4[_local5.proxyId2]; if (_local5.IsRemoved()){ if (_local5.IsFinal() == true){ m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData); }; _local1 = m_pairBuffer[_local3]; _local1.proxyId1 = _local5.proxyId1; _local1.proxyId2 = _local5.proxyId2; _local3++; } else { if (_local5.IsFinal() == false){ _local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData); _local5.SetFinal(); }; }; _local2++; }; _local2 = 0; while (_local2 < _local3) { _local1 = m_pairBuffer[_local2]; RemovePair(_local1.proxyId1, _local1.proxyId2); _local2++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = Find(_arg1, _arg2); if (_local4 == null){ return; }; if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(_arg1:uint, _arg2:uint){ var _local3:b2Pair; var _local4:uint; var _local5:uint; var _local6:b2Pair; var _local7:uint; var _local8:uint; var _local9:*; if (_arg1 > _arg2){ _local7 = _arg1; _arg1 = _arg2; _arg2 = _local7; }; _local4 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local5 = m_hashTable[_local4]; _local6 = null; while (_local5 != b2Pair.b2_nullPair) { if (Equals(m_pairs[_local5], _arg1, _arg2)){ _local8 = _local5; _local3 = m_pairs[_local5]; if (_local6){ _local6.next = _local3.next; } else { m_hashTable[_local4] = _local3.next; }; _local3 = m_pairs[_local8]; _local9 = _local3.userData; _local3.next = m_freePair; _local3.proxyId1 = b2Pair.b2_nullProxy; _local3.proxyId2 = b2Pair.b2_nullProxy; _local3.userData = null; _local3.status = 0; m_freePair = _local8; m_pairCount--; return (_local9); } else { _local6 = m_pairs[_local5]; _local5 = _local6.next; }; }; return (null); } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = AddPair(_arg1, _arg2); if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:b2Pair; var _local5:uint; var _local6:uint; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local4 = FindHash(_arg1, _arg2, _local3); if (_local4 != null){ return (_local4); }; _local5 = m_freePair; _local4 = m_pairs[_local5]; m_freePair = _local4.next; _local4.proxyId1 = _arg1; _local4.proxyId2 = _arg2; _local4.status = 0; _local4.userData = null; _local4.next = m_hashTable[_local3]; m_hashTable[_local3] = _local5; m_pairCount++; return (_local4); } private function ValidateTable():void{ } public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2)))); } public static function Hash(_arg1:uint, _arg2:uint):uint{ var _local3:uint; _local3 = (((_arg2 << 16) & 4294901760) | _arg1); _local3 = (~(_local3) + ((_local3 << 15) & 4294934528)); _local3 = (_local3 ^ ((_local3 >> 12) & 1048575)); _local3 = (_local3 + ((_local3 << 2) & 4294967292)); _local3 = (_local3 ^ ((_local3 >> 4) & 268435455)); _local3 = (_local3 * 2057); _local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF)); return (_local3); } public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{ return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3)))); } } }//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Point { public var p:b2Vec2; public function b2Point(){ p = new b2Vec2(); super(); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (p); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ return (p); } } }//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var lowerBounds:Array; public var upperBounds:Array; public var userData;// = null public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; userData = null; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(_arg1:uint):void{ lowerBounds[0] = (_arg1 & 0xFFFF); } } }//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Segment { public var p1:b2Vec2; public var p2:b2Vec2; public function b2Segment(){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); } public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{ var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; _local5 = _arg3.p1; _local6 = (_arg3.p2.x - _local5.x); _local7 = (_arg3.p2.y - _local5.y); _local8 = (p2.x - p1.x); _local9 = (p2.y - p1.y); _local10 = _local9; _local11 = -(_local8); _local12 = (100 * Number.MIN_VALUE); _local13 = -(((_local6 * _local10) + (_local7 * _local11))); if (_local13 > _local12){ _local14 = (_local5.x - p1.x); _local15 = (_local5.y - p1.y); _local16 = ((_local14 * _local10) + (_local15 * _local11)); if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){ _local17 = ((-(_local7) * _local15) + (_local7 * _local14)); if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){ _local16 = (_local16 / _local13); _local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local18); _local11 = (_local11 / _local18); _arg1[0] = _local16; _arg2.Set(_local10, _local11); return (true); }; }; }; return (false); } } }//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2TimeOfImpact { public static var s_xf1:b2XForm = new b2XForm(); public static var s_xf2:b2XForm = new b2XForm(); public static var s_p1:b2Vec2 = new b2Vec2(); public static var s_p2:b2Vec2 = new b2Vec2(); public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:int; var _local20:int; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:b2XForm; var _local27:b2XForm; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; _local7 = _arg1.m_sweepRadius; _local8 = _arg3.m_sweepRadius; _local9 = _arg2.t0; _local10 = (_arg2.c.x - _arg2.c0.x); _local11 = (_arg2.c.y - _arg2.c0.y); _local12 = (_arg4.c.x - _arg4.c0.x); _local13 = (_arg4.c.y - _arg4.c0.y); _local14 = (_arg2.a - _arg2.a0); _local15 = (_arg4.a - _arg4.a0); _local16 = 0; _local17 = s_p1; _local18 = s_p2; _local19 = 20; _local20 = 0; _local21 = 0; _local22 = 0; _local23 = 0; _local24 = 0; while (true) { _local25 = (((1 - _local16) * _local9) + _local16); _local26 = s_xf1; _local27 = s_xf2; _arg2.GetXForm(_local26, _local25); _arg4.GetXForm(_local27, _local25); _local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27); if (_local20 == 0){ if (_local23 > (2 * b2Settings.b2_toiSlop)){ _local24 = (1.5 * b2Settings.b2_toiSlop); } else { _local5 = (0.05 * b2Settings.b2_toiSlop); _local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop)); _local24 = ((_local5 > _local6)) ? _local5 : _local6; }; }; if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){ break; }; _local21 = (_local18.x - _local17.x); _local22 = (_local18.y - _local17.y); _local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22))); _local21 = (_local21 / _local28); _local22 = (_local22 / _local28); _local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8)); if (_local29 == 0){ _local16 = 1; break; }; _local30 = ((_local23 - _local24) / _local29); _local31 = (_local16 + _local30); if ((((_local31 < 0)) || ((1 < _local31)))){ _local16 = 1; break; }; if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){ break; }; _local16 = _local31; _local20++; }; return (_local16); } } }//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var v:b2Vec2; public var id:b2ContactID; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceEdge:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceEdge(_arg1:int):void{ _referenceEdge = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function Set(_arg1:Number):void{ var _local2:Number; var _local3:Number; _local2 = Math.cos(_arg1); _local3 = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = col1.x; _local3 = col2.x; _local4 = col1.y; _local5 = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = col1.x; _local5 = col2.x; _local6 = col1.y; _local7 = col2.y; _local8 = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity); public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = b2MulMV(_arg1.R, _arg2); _local3.x = (_local3.x + _arg1.position.x); _local3.y = (_local3.y + _arg1.position.y); return (_local3); } public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (((_local3 * _local3) + (_local4 * _local4))); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:*; _local3 = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22; _local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; var _local4:Number; _local3 = SubtractVV(_arg2, _arg1.position); _local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y)); _local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y)); _local3.x = _local4; return (_local3); } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2Mat22; _local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); _local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); _local5 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean; _local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = Math.random(); _local3 = (((_arg2 - _arg1) * _local3) + _arg1); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } } }//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { public class b2Sweep { public var localCenter:b2Vec2; public var c:b2Vec2; public var a:Number; public var c0:b2Vec2; public var a0:Number; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function Advance(_arg1:Number):void{ var _local2:Number; if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){ _local2 = ((_arg1 - t0) / (1 - t0)); c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x)); c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y)); a0 = (((1 - _local2) * a0) + (_local2 * a)); t0 = _arg1; }; } public function GetXForm(_arg1:b2XForm, _arg2:Number):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; if ((1 - t0) > Number.MIN_VALUE){ _local4 = ((_arg2 - t0) / (1 - t0)); _arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x)); _arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y)); _local5 = (((1 - _local4) * a0) + (_local4 * a)); _arg1.R.Set(_local5); } else { _arg1.position.SetV(c); _arg1.R.Set(a); }; _local3 = _arg1.R; _arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y))); _arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y))); } } }//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var x:Number; public var y:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function SetZero():void{ x = 0; y = 0; } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function CrossVF(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function MulM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function Normalize():Number{ var _local1:Number; var _local2:Number; _local1 = Math.sqrt(((x * x) + (y * y))); if (_local1 < Number.MIN_VALUE){ return (0); }; _local2 = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function CrossFV(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm) package Box2D.Common.Math { public class b2XForm { public var R:b2Mat22; public var position:b2Vec2; public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (_arg1){ position.SetV(_arg1); R.SetM(_arg2); }; } public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{ position.SetV(_arg1); R.SetM(_arg2); } public function Set(_arg1:b2XForm):void{ position.SetV(_arg1.position); R.SetM(_arg1.R); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } } }//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _g:uint;// = 0 private var _b:uint;// = 0 private var _r:uint;// = 0 public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){ _r = 0; _g = 0; _b = 0; super(); _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function get color():uint{ return (((_r | (_g << 8)) | (_b << 16))); } public function set r(_arg1:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set b(_arg1:Number):void{ _b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set g(_arg1:Number):void{ _g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } } }//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.005; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxProxies:int = 0x0200; public static const b2_maxAngularVelocitySquared:Number = 62500; public static const b2_maxPolygonVertices:int = 8; public static const b2_velocityThreshold:Number = 1; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 4096; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_timeToSleep:Number = 0.5; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularVelocity:Number = 250; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearVelocity:Number = 200; public static const b2_maxLinearCorrection:Number = 0.2; public static const b2_toiSlop:Number = 0.04; public static const b2_maxLinearVelocitySquared:Number = 40000; public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2CircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:b2ManifoldPoint; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf); _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ m_manifoldCount = 1; _local8 = m_manifold.points[0]; if (m0.pointCount == 0){ _local8.normalImpulse = 0; _local8.tangentImpulse = 0; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Add(_local7); }; } else { _local4 = m0.points[0]; _local8.normalImpulse = _local4.normalImpulse; _local8.tangentImpulse = _local4.tangentImpulse; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Persist(_local7); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (_arg1))){ _local4 = m0.points[0]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_toi:Number; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactEdge; public var m_node2:b2ContactEdge; public var m_restitution:Number; public var m_flags:uint; public static var e_toiFlag:uint = 8; public static var e_nonSolidFlag:uint = 1; public static var e_slowFlag:uint = 2; public static var e_islandFlag:uint = 4; public static var s_registers:Array; public static var s_initialized:Boolean = false; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactEdge(); m_node2 = new b2ContactEdge(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){ m_flags = (m_flags | e_nonSolidFlag); }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function GetShape1():b2Shape{ return (m_shape1); } public function IsSolid():Boolean{ return (((m_flags & e_nonSolidFlag) == 0)); } public function GetNext():b2Contact{ return (m_next); } public function GetManifolds():Array{ return (null); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function Update(_arg1:b2ContactListener):void{ var _local2:int; var _local3:int; var _local4:b2Body; var _local5:b2Body; _local2 = m_manifoldCount; Evaluate(_arg1); _local3 = m_manifoldCount; _local4 = m_shape1.m_body; _local5 = m_shape2.m_body; if ((((_local3 == 0)) && ((_local2 > 0)))){ _local4.WakeUp(); _local5.WakeUp(); }; if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){ m_flags = (m_flags & ~(e_slowFlag)); } else { m_flags = (m_flags | e_slowFlag); }; } public function Evaluate(_arg1:b2ContactListener):void{ } public static function InitializeRegisters():void{ var _local1:int; var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); _local1 = 0; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); } public static function Destroy(_arg1:b2Contact, _arg2):void{ var _local3:int; var _local4:int; var _local5:b2ContactRegister; var _local6:Function; if (_arg1.m_manifoldCount > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; _local3 = _arg1.m_shape1.m_type; _local4 = _arg1.m_shape2.m_type; _local5 = s_registers[_local3][_local4]; _local6 = _local5.destroyFcn; _local6(_arg1, _arg2); } public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local4:int; var _local5:int; var _local6:b2ContactRegister; var _local7:Function; var _local8:b2Contact; var _local9:int; var _local10:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; _local4 = _arg1.m_type; _local5 = _arg2.m_type; _local6 = s_registers[_local4][_local5]; _local7 = _local6.createFcn; if (_local7 != null){ if (_local6.primary){ return (_local7(_arg1, _arg2, _arg3)); }; _local8 = _local7(_arg2, _arg1, _arg3); _local9 = 0; while (_local9 < _local8.m_manifoldCount) { _local10 = _local8.GetManifolds()[_local9]; _local8.GetManifolds()[_local9].normal = _local10.normal.Negative(); _local9++; }; return (_local8); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var normal:b2Vec2; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ var _local1:int; normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var r2:b2Vec2; public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var equalizedMass:Number; public var tangentMass:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var normalMass:Number; public var velocityBias:Number; public var r1:b2Vec2; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); r1 = new b2Vec2(); r2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var next:b2ContactEdge; public var other:b2Body; public var contact:b2Contact; public var prev:b2ContactEdge; } }//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn:Function; public var destroyFcn:Function; } }//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; public class b2ContactResult { public var normal:b2Vec2; public var position:b2Vec2; public var shape1:b2Shape; public var shape2:b2Shape; public var normalImpulse:Number; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactResult(){ position = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public var m_step:b2TimeStep; public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){ var _local5:b2Contact; var _local6:int; var _local7:b2Vec2; var _local8:b2Mat22; var _local9:int; var _local10:b2Body; var _local11:b2Body; var _local12:int; var _local13:Array; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:int; var _local23:b2Manifold; var _local24:Number; var _local25:Number; var _local26:b2ContactConstraint; var _local27:uint; var _local28:b2ManifoldPoint; var _local29:b2ContactConstraintPoint; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; var _local46:Number; var _local47:Number; m_step = new b2TimeStep(); m_constraints = new Array(); super(); m_step.dt = _arg1.dt; m_step.inv_dt = _arg1.inv_dt; m_step.maxIterations = _arg1.maxIterations; m_allocator = _arg4; m_constraintCount = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; m_constraintCount = (m_constraintCount + _local5.m_manifoldCount); _local6++; }; _local6 = 0; while (_local6 < m_constraintCount) { m_constraints[_local6] = new b2ContactConstraint(); _local6++; }; _local9 = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; _local10 = _local5.m_shape1.m_body; _local11 = _local5.m_shape2.m_body; _local12 = _local5.m_manifoldCount; _local13 = _local5.GetManifolds(); _local14 = _local5.m_friction; _local15 = _local5.m_restitution; _local16 = _local10.m_linearVelocity.x; _local17 = _local10.m_linearVelocity.y; _local18 = _local11.m_linearVelocity.x; _local19 = _local11.m_linearVelocity.y; _local20 = _local10.m_angularVelocity; _local21 = _local11.m_angularVelocity; _local22 = 0; while (_local22 < _local12) { _local23 = _local13[_local22]; _local24 = _local23.normal.x; _local25 = _local23.normal.y; _local26 = m_constraints[_local9]; _local26.body1 = _local10; _local26.body2 = _local11; _local26.manifold = _local23; _local26.normal.x = _local24; _local26.normal.y = _local25; _local26.pointCount = _local23.pointCount; _local26.friction = _local14; _local26.restitution = _local15; _local27 = 0; while (_local27 < _local26.pointCount) { _local28 = _local23.points[_local27]; _local29 = _local26.points[_local27]; _local29.normalImpulse = _local28.normalImpulse; _local29.tangentImpulse = _local28.tangentImpulse; _local29.separation = _local28.separation; _local29.positionImpulse = 0; _local29.localAnchor1.SetV(_local28.localPoint1); _local29.localAnchor2.SetV(_local28.localPoint2); _local8 = _local10.m_xf.R; _local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x); _local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33)); _local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33)); _local32 = _local30; _local29.r1.Set(_local32, _local33); _local8 = _local11.m_xf.R; _local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x); _local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35)); _local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35)); _local34 = _local30; _local29.r2.Set(_local34, _local35); _local36 = ((_local32 * _local32) + (_local33 * _local33)); _local37 = ((_local34 * _local34) + (_local35 * _local35)); _local38 = ((_local32 * _local24) + (_local33 * _local25)); _local39 = ((_local34 * _local24) + (_local35 * _local25)); _local40 = (_local10.m_invMass + _local11.m_invMass); _local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39))))); _local29.normalMass = (1 / _local40); _local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass)); _local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39))))); _local29.equalizedMass = (1 / _local41); _local42 = _local25; _local43 = -(_local24); _local44 = ((_local32 * _local42) + (_local33 * _local43)); _local45 = ((_local34 * _local42) + (_local35 * _local43)); _local46 = (_local10.m_invMass + _local11.m_invMass); _local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45))))); _local29.tangentMass = (1 / _local46); _local29.velocityBias = 0; if (_local29.separation > 0){ _local29.velocityBias = (-60 * _local29.separation); }; _local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33)); _local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32)); _local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31)); if (_local47 < -(b2Settings.b2_velocityThreshold)){ _local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47)); }; _local27++; }; _local9++; _local22++; }; _local6++; }; } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Mat22; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:b2ContactConstraintPoint; var _local21:Number; var _local22:Number; var _local23:b2ContactConstraintPoint; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_invMass; _local10 = _local7.m_invI; _local11 = _local8.m_invMass; _local12 = _local8.m_invI; _local13 = _local6.normal.x; _local14 = _local6.normal.y; _local15 = _local14; _local16 = -(_local13); if (_arg1.warmStarting){ _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local20 = _local6.points[_local18]; _local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio); _local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio); _local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15)); _local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16)); _local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22)); _local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21)))); _local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21)); _local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22)); _local18++; }; } else { _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local23 = _local6.points[_local18]; _local23.normalImpulse = 0; _local23.tangentImpulse = 0; _local18++; }; }; _local5++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:int; var _local20:int; var _local21:b2ContactConstraintPoint; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; _local2 = 0; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_sweep.c; _local10 = _local7.m_sweep.a; _local11 = _local8.m_sweep.c; _local12 = _local8.m_sweep.a; _local13 = (_local7.m_mass * _local7.m_invMass); _local14 = (_local7.m_mass * _local7.m_invI); _local15 = (_local8.m_mass * _local8.m_invMass); _local16 = (_local8.m_mass * _local8.m_invI); _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local6.pointCount; _local20 = 0; while (_local20 < _local19) { _local21 = _local6.points[_local20]; _local3 = _local7.m_xf.R; _local4 = _local7.m_sweep.localCenter; _local22 = (_local21.localAnchor1.x - _local4.x); _local23 = (_local21.localAnchor1.y - _local4.y); _local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23)); _local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23)); _local22 = _local26; _local3 = _local8.m_xf.R; _local4 = _local8.m_sweep.localCenter; _local24 = (_local21.localAnchor2.x - _local4.x); _local25 = (_local21.localAnchor2.y - _local4.y); _local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25)); _local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25)); _local24 = _local26; _local27 = (_local9.x + _local22); _local28 = (_local9.y + _local23); _local29 = (_local11.x + _local24); _local30 = (_local11.y + _local25); _local31 = (_local29 - _local27); _local32 = (_local30 - _local28); _local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation); _local2 = b2Math.b2Min(_local2, _local33); _local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local35 = (-(_local21.equalizedMass) * _local34); _local36 = _local21.positionImpulse; _local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0); _local35 = (_local21.positionImpulse - _local36); _local37 = (_local35 * _local17); _local38 = (_local35 * _local18); _local9.x = (_local9.x - (_local13 * _local37)); _local9.y = (_local9.y - (_local13 * _local38)); _local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37)))); _local7.m_sweep.a = _local10; _local7.SynchronizeTransform(); _local11.x = (_local11.x + (_local15 * _local37)); _local11.y = (_local11.y + (_local15 * _local38)); _local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37)))); _local8.m_sweep.a = _local12; _local8.SynchronizeTransform(); _local20++; }; _local5++; }; return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Mat22; var _local18:b2Vec2; var _local19:int; var _local20:b2ContactConstraint; var _local21:b2Body; var _local22:b2Body; var _local23:Number; var _local24:Number; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:int; var _local38:Number; _local19 = 0; while (_local19 < m_constraintCount) { _local20 = m_constraints[_local19]; _local21 = _local20.body1; _local22 = _local20.body2; _local23 = _local21.m_angularVelocity; _local24 = _local22.m_angularVelocity; _local25 = _local21.m_linearVelocity; _local26 = _local22.m_linearVelocity; _local27 = _local21.m_invMass; _local28 = _local21.m_invI; _local29 = _local22.m_invMass; _local30 = _local22.m_invI; _local31 = _local20.normal.x; _local32 = _local20.normal.y; _local33 = _local32; _local34 = -(_local31); _local35 = _local20.friction; _local37 = _local20.pointCount; _local1 = 0; while (_local1 < _local37) { _local2 = _local20.points[_local1]; _local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y)); _local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x)); _local9 = ((_local7 * _local31) + (_local8 * _local32)); _local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias)); _local10 = ((_local7 * _local33) + (_local8 * _local34)); _local12 = (_local2.tangentMass * -(_local10)); _local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0); _local11 = (_local13 - _local2.normalImpulse); _local38 = (_local35 * _local2.normalImpulse); _local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38); _local12 = (_local14 - _local2.tangentImpulse); _local15 = ((_local11 * _local31) + (_local12 * _local33)); _local16 = ((_local11 * _local32) + (_local12 * _local34)); _local25.x = (_local25.x - (_local27 * _local15)); _local25.y = (_local25.y - (_local27 * _local16)); _local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15)))); _local26.x = (_local26.x + (_local29 * _local15)); _local26.y = (_local26.y + (_local29 * _local16)); _local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15)))); _local2.normalImpulse = _local13; _local2.tangentImpulse = _local14; _local1++; }; _local21.m_angularVelocity = _local23; _local22.m_angularVelocity = _local24; _local19++; }; } public function FinalizeVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ManifoldPoint; var _local6:b2ContactConstraintPoint; _local1 = 0; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2NullContact extends b2Contact { override public function GetManifolds():Array{ return (null); } override public function Evaluate(_arg1:b2ContactListener):void{ } } }//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local6:b2Body; var _local7:b2Body; var _local8:Array; var _local9:b2ContactPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local6 = m_shape1.m_body; _local7 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf); _local8 = [false, false]; _local9 = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = m_friction; _local9.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2PolygonContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifolds = [new b2Manifold()]; super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:int; var _local9:Array; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf); _local9 = [false, false]; _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local8 = 0; while (_local8 < m_manifold.pointCount) { _local10 = m_manifold.points[_local8]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local9[_local13] == true){ } else { _local4 = m0.points[_local13]; if (_local4.id._key == _local12){ _local9[_local13] = true; _local10.normalImpulse = _local4.normalImpulse; _local10.tangentImpulse = _local4.tangentImpulse; _local11 = true; if (_arg1 != null){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Persist(_local7); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Add(_local7); }; _local8++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local8 = 0; while (_local8 < m0.pointCount) { if (_local9[_local8]){ } else { _local4 = m0.points[_local8]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; _local8++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolygonContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_mass:Number; public var m_u:b2Vec2; public var m_impulse:Number; public var m_dampingRatio:Number; public var m_frequencyHz:Number; public var m_localAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_bias:Number; public var m_gamma:Number; public var m_length:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_length = _arg1.length; m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; m_inv_dt = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2(); _local1.SetV(m_u); _local1.Multiply((m_inv_dt * m_impulse)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Mat22; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; if (m_frequencyHz > 0){ return (true); }; _local2 = m_body1; _local3 = m_body2; _local1 = _local2.m_xf.R; _local4 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5)); _local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5)); _local4 = _local6; _local1 = _local3.m_xf.R; _local7 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8)); _local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8)); _local7 = _local6; _local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4); _local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5); _local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); _local9 = (_local9 / _local11); _local10 = (_local10 / _local11); _local12 = (_local11 - m_length); _local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local13 = (-(m_mass) * _local12); m_u.Set(_local9, _local10); _local14 = (_local13 * m_u.x); _local15 = (_local13 * m_u.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14)))); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14)))); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; m_inv_dt = _arg1.inv_dt; _local4 = m_body1; _local5 = m_body2; _local2 = _local4.m_xf.R; _local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6); m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7); _local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local10 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local10)); } else { m_u.SetZero(); }; _local11 = ((_local6 * m_u.y) - (_local7 * m_u.x)); _local12 = ((_local8 * m_u.y) - (_local9 * m_u.x)); _local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12)); m_mass = (1 / _local13); if (m_frequencyHz > 0){ _local14 = (_local10 - m_length); _local15 = ((2 * Math.PI) * m_frequencyHz); _local16 = (((2 * m_mass) * m_dampingRatio) * _local15); _local17 = ((m_mass * _local15) * _local15); m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17)))); m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma); m_mass = (1 / (_local13 + m_gamma)); }; if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); _local18 = (m_impulse * m_u.x); _local19 = (m_impulse * m_u.y); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18)))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18)))); } else { m_impulse = 0; }; } override public function GetReactionTorque():Number{ return (0); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local3 = m_body1; _local4 = m_body2; _local2 = _local3.m_xf.R; _local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; _local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; _local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6)); _local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5)); _local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9)); _local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8)); _local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11))); _local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + _local15); _local16 = (_local15 * m_u.x); _local17 = (_local15 * m_u.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16)))); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17)); _local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); } } }//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2DistanceJointDef extends b2JointDef { public var length:Number; public var dampingRatio:Number; public var frequencyHz:Number; public var localAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public function b2DistanceJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ var _local5:Number; var _local6:Number; body1 = _arg1; body2 = _arg2; localAnchor1.SetV(body1.GetLocalPoint(_arg3)); localAnchor2.SetV(body2.GetLocalPoint(_arg4)); _local5 = (_arg4.x - _arg3.x); _local6 = (_arg4.y - _arg3.y); length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_force:Number; public var m_mass:Number; public var m_prismatic1:b2PrismaticJoint; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_ground2:b2Body; public var m_constant:Number; public var m_revolute1:b2RevoluteJoint; public var m_revolute2:b2RevoluteJoint; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local2:int; var _local3:int; var _local4:Number; var _local5:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); _local2 = _arg1.joint1.m_type; _local3 = _arg1.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_local2 == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local4 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local4 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_local3 == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local5 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local5 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local4 + (m_ratio * _local5)); m_force = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = 0; _local2 = m_body1; _local3 = m_body2; if (m_revolute1){ _local4 = m_revolute1.GetJointAngle(); } else { _local4 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local5 = m_revolute2.GetJointAngle(); } else { _local5 = m_prismatic2.GetJointTranslation(); }; _local6 = (m_constant - (_local4 + (m_ratio * _local5))); _local7 = (-(m_mass) * _local6); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y)); _local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1)); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2)); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((_local1 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; _local2 = m_ground1; _local3 = m_ground2; _local4 = m_body1; _local5 = m_body2; _local14 = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local14 = (_local14 + _local4.m_invI); } else { _local10 = _local2.m_xf.R; _local11 = m_prismatic1.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local4.m_xf.R; _local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear1.Set(-(_local6), -(_local7)); m_J.angular1 = -(_local12); _local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI)); } else { _local10 = _local3.m_xf.R; _local11 = m_prismatic2.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7)); m_J.angular2 = (-(m_ratio) * _local12); _local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12)))); }; m_mass = (1 / _local14); if (_arg1.warmStarting){ _local15 = (_arg1.dt * m_force); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1)); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2)); } else { m_force = 0; }; } override public function GetReactionTorque():Number{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = m_body2.m_xf.R; _local2 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x); _local3 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y); _local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3)); _local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3)); _local2 = _local4; _local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x)))); return (_local4); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = m_body1; _local3 = m_body2; _local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local5 = ((-(_arg1.inv_dt) * m_mass) * _local4); m_force = (m_force + _local5); _local6 = (_arg1.dt * _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint2:b2Joint; public var joint1:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular2:Number; public var angular1:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_body1:b2Body; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_collideConnected:Boolean; public var m_node1:b2JointEdge; public var m_node2:b2JointEdge; public var m_inv_dt:Number; public var m_userData; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointEdge(); m_node2 = new b2JointEdge(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ } public function GetType():int{ return (m_type); } public function GetBody2():b2Body{ return (m_body2); } public function GetNext():b2Joint{ return (m_next); } public function GetReactionTorque():Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce():b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetBody1():b2Body{ return (m_body1); } public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } public function InitPositionConstraints():void{ } public static function Destroy(_arg1:b2Joint, _arg2):void{ } public static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; _local3 = null; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var collideConnected:Boolean; public var body1:b2Body; public var body2:b2Body; public var userData; public var type:int; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var joint:b2Joint; public var other:b2Body; public var next:b2JointEdge; public var prev:b2JointEdge; } }//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { public var m_beta:Number; public var m_mass:b2Mat22; public var m_target:b2Vec2; public var m_impulse:b2Vec2; public var m_localAnchor:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K:b2Mat22; public var m_gamma:Number; public var m_C:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local2:Number; var _local3:Number; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); _local2 = (m_target.x - m_body2.m_xf.position.x); _local3 = (m_target.y - m_body2.m_xf.position.y); _local4 = m_body2.m_xf.R; m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y)); m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); _local5 = m_body2.m_mass; _local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz); _local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6); _local8 = ((_arg1.timeStep * _local5) * (_local6 * _local6)); m_gamma = (1 / (_local7 + _local8)); m_beta = (_local8 / (_local7 + _local8)); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor)); } override public function GetReactionForce():b2Vec2{ return (m_impulse); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local7 = _local2.m_invMass; _local8 = _local2.m_invI; K1.col1.x = _local7; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local7; K2.col1.x = ((_local8 * _local5) * _local5); K2.col2.x = ((-(_local8) * _local4) * _local5); K2.col1.y = ((-(_local8) * _local4) * _local5); K2.col2.y = ((_local8 * _local4) * _local4); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_mass); m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x); m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y); _local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98); _local9 = (_arg1.dt * m_impulse.x); _local10 = (_arg1.dt * m_impulse.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9)))); } override public function GetReactionTorque():Number{ return (0); } public function SetTarget(_arg1:b2Vec2):void{ if (m_body2.IsSleeping()){ m_body2.WakeUp(); }; m_target = _arg1; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7)); _local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7)); _local6 = _local4; _local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7)); _local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6)); _local3 = m_mass; _local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x)); _local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y)); _local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5))); _local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5))); _local12 = m_impulse.x; _local13 = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); _local14 = m_impulse.Length(); if (_local14 > m_maxForce){ m_impulse.Multiply((m_maxForce / _local14)); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local15 = (_arg1.dt * _local10); _local16 = (_arg1.dt * _local11); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); } } }//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var frequencyHz:Number; public var dampingRatio:Number; public var maxForce:Number; public var target:b2Vec2; public var timeStep:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_limitForce:Number; public var m_refAngle:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_torque:Number; public var m_enableLimit:Boolean; public var m_motorForce:Number; public var m_force:Number; public var m_localYAxis1:b2Vec2; public var m_motorMass:Number; public var m_maxMotorForce:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_angularMass:Number; public var m_limitState:int; public var m_linearMass:Number; public var m_upperTranslation:Number; public var m_motorJacobian:b2Jacobian; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_linearJacobian:b2Jacobian; public var m_enableMotor:Boolean; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_localXAxis1.SetV(_arg1.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = _arg1.referenceAngle; m_linearJacobian.SetZero(); m_linearMass = 0; m_force = 0; m_angularMass = 0; m_torque = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function GetJointTranslation():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:b2Vec2; var _local9:Number; _local1 = m_body1; _local2 = m_body2; _local4 = _local1.GetWorldPoint(m_localAnchor1); _local5 = _local2.GetWorldPoint(m_localAnchor2); _local6 = (_local5.x - _local4.x); _local7 = (_local5.y - _local4.y); _local8 = _local1.GetWorldVector(m_localXAxis1); _local9 = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.m_xf.R; _local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y))); _local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y))); _local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y))); _local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y))); return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5)))); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; _local3 = m_body1; _local4 = m_body2; _local5 = _local3.m_invMass; _local6 = _local4.m_invMass; _local7 = _local3.m_invI; _local8 = _local4.m_invI; _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y)); _local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y)); _local23 = ((_local21 * _local19) + (_local22 * _local20)); _local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local24 = (-(m_linearMass) * _local23); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2)); _local25 = b2Math.b2Abs(_local23); _local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle); _local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local27 = (-(m_angularMass) * _local26); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local28 = b2Math.b2Abs(_local26); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y)); _local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y)); _local31 = ((_local29 * _local19) + (_local30 * _local20)); _local32 = 0; if (m_limitState == e_equalLimits){ _local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26)); } else { if (m_limitState == e_atLowerLimit){ _local1 = (_local31 - m_lowerTranslation); _local25 = b2Math.b2Max(_local25, -(_local1)); _local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); } else { if (m_limitState == e_atUpperLimit){ _local1 = (_local31 - m_upperTranslation); _local25 = b2Math.b2Max(_local25, _local1); _local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); }; }; }; _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:b2Vec2; var _local16:b2Vec2; var _local17:b2Vec2; var _local18:Number; var _local19:Number; var _local20:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_xf.R; _local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; _local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; _local9 = (_local1.m_sweep.c.x + _local4); _local10 = (_local1.m_sweep.c.y + _local5); _local11 = (_local2.m_sweep.c.x + _local7); _local12 = (_local2.m_sweep.c.y + _local8); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = _local1.GetWorldVector(m_localXAxis1); _local16 = _local1.m_linearVelocity; _local17 = _local2.m_linearVelocity; _local18 = _local1.m_angularVelocity; _local19 = _local2.m_angularVelocity; _local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; _local4 = _local2.m_xf.R; _local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y)); _local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y)); _local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x); _local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y); m_linearJacobian.linear1.x = -(_local14); m_linearJacobian.linear1.y = -(_local15); m_linearJacobian.linear2.x = _local14; m_linearJacobian.linear2.y = _local15; m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14))); m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14)); m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (_local12 + _local13); if (m_angularMass > Number.MIN_VALUE){ m_angularMass = (1 / m_angularMass); }; if (((m_enableLimit) || (m_enableMotor))){ _local4 = _local2.m_xf.R; _local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y)); _local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(_local18); m_motorJacobian.linear1.y = -(_local19); m_motorJacobian.linear2.x = _local18; m_motorJacobian.linear2.y = _local19; m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18))); m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18)); m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ _local20 = (_local16 - _local6); _local21 = (_local17 - _local7); _local22 = ((_local18 * _local20) + (_local19 * _local21)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local22 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local22 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit == false){ m_limitForce = 0; }; if (_arg1.warmStarting){ _local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x))); _local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y))); _local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x))); _local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y))); _local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1))); _local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28)); } else { m_force = 0; m_torque = 0; m_limitForce = 0; m_motorForce = 0; }; m_limitPositionImpulse = 0; } public function GetMotorForce():Number{ return (m_motorForce); } public function SetMaxMotorForce(_arg1:Number):void{ m_maxMotorForce = _arg1; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } override public function GetReactionTorque():Number{ return (m_torque); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_invMass; _local5 = _local3.m_invMass; _local6 = _local2.m_invI; _local7 = _local3.m_invI; _local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9); m_force = (m_force + _local10); _local11 = (_arg1.dt * _local10); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2)); _local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12); m_torque = (m_torque + _local13); _local14 = (_arg1.dt * _local13); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed); _local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15); _local17 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce); _local16 = (m_motorForce - _local17); _local11 = (_arg1.dt * _local16); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local19); } else { if (m_limitState == e_atLowerLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); } else { if (m_limitState == e_atUpperLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); }; }; }; _local11 = (_arg1.dt * _local19); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; } } }//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PrismaticJointDef extends b2JointDef { public var localAxis1:b2Vec2; public var referenceAngle:Number; public var maxMotorForce:Number; public var motorSpeed:Number; public var upperTranslation:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public var lowerTranslation:Number; public function b2PrismaticJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxis1.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); localAxis1 = body1.GetLocalVector(_arg4); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_ground:b2Body; public var m_maxLength2:Number; public var m_limitForce1:Number; public var m_maxLength1:Number; public var m_limitState1:int; public var m_limitState2:int; public var m_limitPositionImpulse2:Number; public var m_force:Number; public var m_limitPositionImpulse1:Number; public var m_constant:Number; public var m_state:int; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_positionImpulse:Number; public var m_limitMass2:Number; public var m_limitMass1:Number; public var m_pulleyMass:Number; public var m_u1:b2Vec2; public var m_u2:b2Vec2; public var m_limitForce2:Number; public static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_ratio = _arg1.ratio; m_constant = (_arg1.length1 + (m_ratio * _arg1.length2)); m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio)); m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; } public function GetGroundAnchor2():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor2); return (_local1); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = m_u2.Copy(); _local1.Multiply(m_force); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; _local1 = m_body1; _local2 = m_body2; _local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local23 = 0; if (m_state == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u1.Set((_local12 - _local4), (_local13 - _local5)); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; _local18 = ((m_constant - _local16) - (m_ratio * _local17)); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_pulleyMass) * _local18); _local20 = m_positionImpulse; m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19)); _local19 = (m_positionImpulse - _local20); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local14 = ((-(m_ratio) * _local19) * m_u2.x); _local15 = ((-(m_ratio) * _local19) * m_u2.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local1.SynchronizeTransform(); _local2.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); m_u1.Set((_local12 - _local4), (_local13 - _local5)); _local16 = m_u1.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local16)); m_u1.y = (m_u1.y * (1 / _local16)); } else { m_u1.SetZero(); }; _local18 = (m_maxLength1 - _local16); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass1) * _local18); _local21 = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19)); _local19 = (m_limitPositionImpulse1 - _local21); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local1.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local17 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local17)); m_u2.y = (m_u2.y * (1 / _local17)); } else { m_u2.SetZero(); }; _local18 = (m_maxLength2 - _local17); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass2) * _local18); _local21 = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19)); _local19 = (m_limitPositionImpulse2 - _local21); _local14 = (-(_local19) * m_u2.x); _local15 = (-(_local19) * m_u2.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local2.SynchronizeTransform(); }; return ((_local23 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; _local10 = (_local2.m_sweep.c.x + _local5); _local11 = (_local2.m_sweep.c.y + _local6); _local12 = (_local3.m_sweep.c.x + _local8); _local13 = (_local3.m_sweep.c.y + _local9); _local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((_local10 - _local14), (_local11 - _local15)); m_u2.Set((_local12 - _local16), (_local13 - _local17)); _local18 = m_u1.Length(); _local19 = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local18)); } else { m_u1.SetZero(); }; if (_local19 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local19)); } else { m_u2.SetZero(); }; _local20 = ((m_constant - _local18) - (m_ratio * _local19)); if (_local20 > 0){ m_state = e_inactiveLimit; m_force = 0; } else { m_state = e_atUpperLimit; m_positionImpulse = 0; }; if (_local18 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitForce1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (_local19 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitForce2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; _local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x)); _local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x)); m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21)); m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (_arg1.warmStarting){ _local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x); _local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y); _local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x); _local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25)))); } else { m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; }; } override public function GetReactionTorque():Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } public function GetLength2():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body2.GetWorldPoint(m_localAnchor2); _local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; if (m_state == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13)))); _local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18); _local20 = m_force; m_force = b2Math.b2Max(0, (m_force + _local19)); _local19 = (m_force - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x); _local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; if (m_limitState1 == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11))); _local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18); _local20 = m_limitForce1; m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19)); _local19 = (m_limitForce1 - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); }; if (m_limitState2 == e_atUpperLimit){ _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13))); _local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18); _local20 = m_limitForce2; m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19)); _local19 = (m_limitForce2 - _local20); _local16 = ((-(_arg1.dt) * _local19) * m_u2.x); _local17 = ((-(_arg1.dt) * _local19) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; } public function GetLength1():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.GetWorldPoint(m_localAnchor1); _local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetGroundAnchor1():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor1); return (_local1); } } }//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PulleyJointDef extends b2JointDef { public var maxLength2:Number; public var length1:Number; public var length2:Number; public var maxLength1:Number; public var ratio:Number; public var groundAnchor1:b2Vec2; public var groundAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public function b2PulleyJointDef(){ groundAnchor1 = new b2Vec2(); groundAnchor2 = new b2Vec2(); localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchor1.Set(-1, 1); groundAnchor2.Set(1, 1); localAnchor1.Set(-1, 0); localAnchor2.Set(1, 0); length1 = 0; maxLength1 = 0; length2 = 0; maxLength2 = 0; ratio = 1; collideConnected = true; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; body1 = _arg1; body2 = _arg2; groundAnchor1.SetV(_arg3); groundAnchor2.SetV(_arg4); localAnchor1 = body1.GetLocalPoint(_arg5); localAnchor2 = body2.GetLocalPoint(_arg6); _local8 = (_arg5.x - _arg3.x); _local9 = (_arg5.y - _arg3.y); length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local10 = (_arg6.x - _arg4.x); _local11 = (_arg6.y - _arg4.y); length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); ratio = _arg7; _local12 = (length1 + (ratio * length2)); maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_limitForce:Number; public var m_motorForce:Number; public var m_pivotMass:b2Mat22; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_pivotForce:b2Vec2; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_limitPositionImpulse:Number; public var m_maxMotorTorque:Number; public var m_referenceAngle:Number; public var m_lowerAngle:Number; public var m_upperAngle:Number; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_pivotForce = new b2Vec2(); m_pivotMass = new b2Mat22(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_referenceAngle = _arg1.referenceAngle; m_pivotForce.Set(0, 0); m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.maxMotorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperAngle); } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerAngle = _arg1; m_upperAngle = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ return (m_pivotForce); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local3 = m_body1; _local4 = m_body2; _local5 = 0; _local6 = _local3.m_xf.R; _local7 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8)); _local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8)); _local7 = _local9; _local6 = _local4.m_xf.R; _local10 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11)); _local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11)); _local10 = _local9; _local12 = (_local3.m_sweep.c.x + _local7); _local13 = (_local3.m_sweep.c.y + _local8); _local14 = (_local4.m_sweep.c.x + _local10); _local15 = (_local4.m_sweep.c.y + _local11); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17))); _local18 = _local3.m_invMass; _local19 = _local4.m_invMass; _local20 = _local3.m_invI; _local21 = _local4.m_invI; K1.col1.x = (_local18 + _local19); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local18 + _local19); K2.col1.x = ((_local20 * _local8) * _local8); K2.col2.x = ((-(_local20) * _local7) * _local8); K2.col1.y = ((-(_local20) * _local7) * _local8); K2.col2.y = ((_local20 * _local7) * _local7); K3.col1.x = ((_local21 * _local11) * _local11); K3.col2.x = ((-(_local21) * _local10) * _local11); K3.col1.y = ((-(_local21) * _local10) * _local11); K3.col2.y = ((_local21 * _local10) * _local10); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local16), -(_local17)); _local22 = tImpulse.x; _local23 = tImpulse.y; _local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23)); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22)))); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22)))); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local24 = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle); _local26 = 0; if (m_limitState == e_equalLimits){ _local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local24 = b2Math.b2Abs(_local2); } else { if (m_limitState == e_atLowerLimit){ _local2 = (_local25 - m_lowerAngle); _local24 = b2Math.b2Max(0, -(_local2)); _local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); } else { if (m_limitState == e_atUpperLimit){ _local2 = (_local25 - m_upperAngle); _local24 = b2Math.b2Max(0, _local2); _local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); }; }; }; _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function SetMaxMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; K1.col1.x = (_local10 + _local11); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local10 + _local11); K2.col1.x = ((_local12 * _local7) * _local7); K2.col2.x = ((-(_local12) * _local6) * _local7); K2.col1.y = ((-(_local12) * _local6) * _local7); K2.col2.y = ((_local12 * _local6) * _local6); K3.col1.x = ((_local13 * _local9) * _local9); K3.col2.x = ((-(_local13) * _local8) * _local9); K3.col1.y = ((-(_local13) * _local8) * _local9); K3.col2.y = ((_local13 * _local8) * _local8); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_pivotMass); m_motorMass = (1 / (_local12 + _local13)); if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit){ _local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local14 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local14 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; } else { m_limitForce = 0; }; if (_arg1.warmStarting){ _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); } else { m_pivotForce.SetZero(); m_motorForce = 0; m_limitForce = 0; }; m_limitPositionImpulse = 0; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } public function GetMotorTorque():Number{ return (m_motorForce); } override public function GetReactionTorque():Number{ return (m_limitForce); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7)); _local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6)); _local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12))); _local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12))); m_pivotForce.x = (m_pivotForce.x + _local13); m_pivotForce.y = (m_pivotForce.y + _local14); _local15 = (_arg1.dt * _local13); _local16 = (_arg1.dt * _local14); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed); _local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17); _local19 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque); _local18 = (m_motorForce - _local19); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local21); } else { if (m_limitState == e_atLowerLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); } else { if (m_limitState == e_atUpperLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); }; }; }; _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21)); }; } } }//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2RevoluteJointDef extends b2JointDef { public var referenceAngle:Number; public var upperAngle:Number; public var lowerAngle:Number; public var motorSpeed:Number; public var maxMotorTorque:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public function b2RevoluteJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchor1.Set(0, 0); localAnchor2.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Contacts.*; public class b2Body { public var m_next:b2Body; public var m_contactList:b2ContactEdge; public var m_angularVelocity:Number; public var m_shapeList:b2Shape; public var m_force:b2Vec2; public var m_mass:Number; public var m_sweep:b2Sweep; public var m_xf:b2XForm; public var m_torque:Number; public var m_userData; public var m_flags:uint; public var m_world:b2World; public var m_prev:b2Body; public var m_invMass:Number; public var m_type:int; public var m_linearDamping:Number; public var m_angularDamping:Number; public var m_invI:Number; public var m_linearVelocity:b2Vec2; public var m_sleepTime:Number; public var m_shapeCount:int; public var m_jointList:b2JointEdge; public var m_I:Number; public static var e_fixedRotationFlag:uint = 64; public static var e_frozenFlag:uint = 2; public static var e_maxTypes:uint = 3; public static var e_sleepFlag:uint = 8; private static var s_massData:b2MassData = new b2MassData(); public static var e_bulletFlag:uint = 32; public static var e_staticType:uint = 1; public static var e_islandFlag:uint = 4; public static var e_allowSleepFlag:uint = 16; private static var s_xf1:b2XForm = new b2XForm(); public static var e_dynamicType:uint = 2; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ var _local3:b2Mat22; var _local4:b2Vec2; m_xf = new b2XForm(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (_arg1.isBullet){ m_flags = (m_flags | e_bulletFlag); }; if (_arg1.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; m_world = _arg2; m_xf.position.SetV(_arg1.position); m_xf.R.Set(_arg1.angle); m_sweep.localCenter.SetV(_arg1.massData.center); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = _arg1.angle); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_linearDamping = _arg1.linearDamping; m_angularDamping = _arg1.angularDamping; m_force.Set(0, 0); m_torque = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_sleepTime = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; m_userData = _arg1.userData; m_shapeList = null; m_shapeCount = 0; } public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x))))); } public function SetLinearVelocity(_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function ApplyTorque(_arg1:Number):void{ if (IsSleeping()){ WakeUp(); }; m_torque = (m_torque + _arg1); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsDynamic():Boolean{ return ((m_type == e_dynamicType)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function SynchronizeTransform():void{ var _local1:b2Mat22; var _local2:b2Vec2; m_xf.R.Set(m_sweep.a); _local1 = m_xf.R; _local2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y))); m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y))); } public function GetInertia():Number{ return (m_I); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function SetMassFromShapes():void{ var _local1:b2Shape; var _local2:Number; var _local3:Number; var _local4:b2MassData; var _local5:b2Mat22; var _local6:b2Vec2; var _local7:int; if (m_world.m_lock == true){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; _local2 = 0; _local3 = 0; _local4 = s_massData; _local1 = m_shapeList; while (_local1) { _local1.ComputeMass(_local4); m_mass = (m_mass + _local4.mass); _local2 = (_local2 + (_local4.mass * _local4.center.x)); _local3 = (_local3 + (_local4.mass * _local4.center.y)); m_I = (m_I + _local4.I); _local1 = _local1.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); _local2 = (_local2 * m_invMass); _local3 = (_local3 * m_invMass); }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3)))); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_sweep.localCenter.Set(_local2, _local3); _local5 = m_xf.R; _local6 = m_sweep.localCenter; m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)); m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local1 = m_shapeList; while (_local1) { _local1.UpdateSweepRadius(m_sweep.localCenter); _local1 = _local1.m_next; }; _local7 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local7 != m_type){ _local1 = m_shapeList; while (_local1) { _local1.RefilterProxy(m_world.m_broadPhase, m_xf); _local1 = _local1.m_next; }; }; } public function PutToSleep():void{ m_flags = (m_flags | e_sleepFlag); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; } public function GetJointList():b2JointEdge{ return (m_jointList); } public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{ var _local3:b2Shape; var _local4:b2Mat22; var _local5:b2Vec2; var _local6:Boolean; var _local7:Boolean; if (m_world.m_lock == true){ return (true); }; if (IsFrozen()){ return (false); }; m_xf.R.Set(_arg2); m_xf.position.SetV(_arg1); _local4 = m_xf.R; _local5 = m_sweep.localCenter; m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y)); m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = _arg2); _local6 = false; _local3 = m_shapeList; while (_local3) { _local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf); if (_local7 == false){ _local6 = true; break; }; _local3 = _local3.m_next; }; if (_local6 == true){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local3 = m_shapeList; while (_local3) { _local3.DestroyProxy(m_world.m_broadPhase); _local3 = _local3.m_next; }; return (false); }; m_world.m_broadPhase.Commit(); return (true); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulXT(m_xf, _arg1)); } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_force.x = (m_force.x + _arg1.x); m_force.y = (m_force.y + _arg1.y); m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))); } public function SynchronizeShapes():Boolean{ var _local1:b2XForm; var _local2:b2Mat22; var _local3:b2Vec2; var _local4:b2Shape; var _local5:Boolean; _local1 = s_xf1; _local1.R.Set(m_sweep.a0); _local2 = _local1.R; _local3 = m_sweep.localCenter; _local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y))); _local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y))); _local5 = true; _local4 = m_shapeList; while (_local4) { _local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf); if (_local5 == false){ break; }; _local4 = _local4.m_next; }; if (_local5 == false){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local4 = m_shapeList; while (_local4) { _local4.DestroyProxy(m_world.m_broadPhase); _local4 = _local4.m_next; }; return (false); }; return (true); } public function GetAngle():Number{ return (m_sweep.a); } public function GetXForm():b2XForm{ return (m_xf); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)))); } public function GetNext():b2Body{ return (m_next); } public function GetMass():Number{ return (m_mass); } public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x))))); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function SetAngularVelocity(_arg1:Number):void{ m_angularVelocity = _arg1; } public function SetMass(_arg1:b2MassData):void{ var _local2:b2Shape; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; if (m_world.m_lock == true){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; m_sweep.localCenter.SetV(_arg1.center); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local2 = m_shapeList; while (_local2) { _local2.UpdateSweepRadius(m_sweep.localCenter); _local2 = _local2.m_next; }; _local5 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local5 != m_type){ _local2 = m_shapeList; while (_local2) { _local2.RefilterProxy(m_world.m_broadPhase, m_xf); _local2 = _local2.m_next; }; }; } public function IsStatic():Boolean{ return ((m_type == e_staticType)); } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_xf.R, _arg1)); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function Advance(_arg1:Number):void{ m_sweep.Advance(_arg1); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } public function SetBullet(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function CreateShape(_arg1:b2ShapeDef):b2Shape{ var _local2:b2Shape; if (m_world.m_lock == true){ return (null); }; _local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator); _local2.m_next = m_shapeList; m_shapeList = _local2; m_shapeCount++; _local2.m_body = this; _local2.CreateProxy(m_world.m_broadPhase, m_xf); _local2.UpdateSweepRadius(m_sweep.localCenter); return (_local2); } public function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointEdge; _local2 = m_jointList; while (_local2) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } public function DestroyShape(_arg1:b2Shape):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:Boolean; if (m_world.m_lock == true){ return; }; _arg1.DestroyProxy(m_world.m_broadPhase); _local2 = m_shapeList; _local3 = null; _local4 = false; while (_local2 != null) { if (_local2 == _arg1){ if (_local3){ _local3.m_next = _arg1.m_next; } else { m_shapeList = _arg1.m_next; }; _local4 = true; break; }; _local3 = _local2; _local2 = _local2.m_next; }; _arg1.m_body = null; _arg1.m_next = null; m_shapeCount--; b2Shape.Destroy(_arg1, m_world.m_blockAllocator); } public function GetUserData(){ return (m_userData); } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function AllowSleeping(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_xf.R, _arg1)); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (_local3); } public function GetWorld():b2World{ return (m_world); } public function GetPosition():b2Vec2{ return (m_xf.position); } } }//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; public class b2BodyDef { public var isSleeping:Boolean; public var position:b2Vec2; public var isBullet:Boolean; public var allowSleep:Boolean; public var userData; public var angularDamping:Number; public var fixedRotation:Boolean; public var angle:Number; public var linearDamping:Number; public var massData:b2MassData; public function b2BodyDef(){ massData = new b2MassData(); position = new b2Vec2(); super(); massData.center.SetZero(); massData.mass = 0; massData.I = 0; userData = null; position.Set(0, 0); angle = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; fixedRotation = false; isBullet = false; } } }//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener) package Box2D.Dynamics { public class b2BoundaryListener { public function Violation(_arg1:b2Body):void{ } } }//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2ContactFilter { public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ var _local3:b2FilterData; var _local4:b2FilterData; var _local5:Boolean; _local3 = _arg1.GetFilterData(); _local4 = _arg2.GetFilterData(); if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){ return ((_local3.groupIndex > 0)); }; _local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0)))); return (_local5); } } }//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactListener { public function Add(_arg1:b2ContactPoint):void{ } public function Remove(_arg1:b2ContactPoint):void{ } public function Persist(_arg1:b2ContactPoint):void{ } public function Result(_arg1:b2ContactResult):void{ } } }//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } override public function PairAdded(_arg1, _arg2){ var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2Contact; _local3 = (_arg1 as b2Shape); _local4 = (_arg2 as b2Shape); _local5 = _local3.m_body; _local6 = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; _local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local3 = _local7.m_shape1; _local4 = _local7.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; _local7.m_node1.contact = _local7; _local7.m_node1.other = _local6; _local7.m_node1.prev = null; _local7.m_node1.next = _local5.m_contactList; if (_local5.m_contactList != null){ _local5.m_contactList.prev = _local7.m_node1; }; _local5.m_contactList = _local7.m_node1; _local7.m_node2.contact = _local7; _local7.m_node2.other = _local5; _local7.m_node2.prev = null; _local7.m_node2.next = _local6.m_contactList; if (_local6.m_contactList != null){ _local6.m_contactList.prev = _local7.m_node2; }; _local6.m_contactList = _local7.m_node2; m_world.m_contactCount++; return (_local7); } override public function PairRemoved(_arg1, _arg2, _arg3):void{ var _local4:b2Contact; if (_arg3 == null){ return; }; _local4 = (_arg3 as b2Contact); if (_local4 == m_nullContact){ return; }; Destroy(_local4); } public function Destroy(_arg1:b2Contact):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:int; var _local5:b2Body; var _local6:b2Body; var _local7:b2Body; var _local8:b2Body; var _local9:Array; var _local10:b2ContactPoint; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2Vec2; var _local16:b2Vec2; _local2 = _arg1.m_shape1; _local3 = _arg1.m_shape2; _local4 = _arg1.m_manifoldCount; if ((((_local4 > 0)) && (m_world.m_contactListener))){ _local7 = _local2.m_body; _local8 = _local3.m_body; _local9 = _arg1.GetManifolds(); _local10 = s_evalCP; _local10.shape1 = _arg1.m_shape1; _local10.shape2 = _arg1.m_shape1; _local10.friction = _arg1.m_friction; _local10.restitution = _arg1.m_restitution; _local11 = 0; while (_local11 < _local4) { _local12 = _local9[_local11]; _local10.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local10.position = _local7.GetWorldPoint(_local14.localPoint1); _local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1); _local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2); _local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y)); _local10.separation = _local14.separation; _local10.id.key = _local14.id._key; m_world.m_contactListener.Remove(_local10); _local13++; }; _local11++; }; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; _local5 = _local2.m_body; _local6 = _local3.m_body; if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local5.m_contactList){ _local5.m_contactList = _arg1.m_node1.next; }; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local6.m_contactList){ _local6.m_contactList = _arg1.m_node2.next; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } public function Collide():void{ var _local1:b2Contact; var _local2:b2Body; var _local3:b2Body; _local1 = m_world.m_contactList; while (_local1) { _local2 = _local1.m_shape1.m_body; _local3 = _local1.m_shape2.m_body; if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){ } else { _local1.Update(m_world.m_contactListener); }; _local1 = _local1.m_next; }; } } }//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import flash.display.*; import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2DebugDraw { public var m_xformScale:Number;// = 1 public var m_fillAlpha:Number;// = 1 public var m_alpha:Number;// = 1 public var m_lineThickness:Number;// = 1 public var m_drawFlags:uint; public var m_sprite:Sprite; public var m_drawScale:Number;// = 1 public static var e_coreShapeBit:uint = 4; public static var e_shapeBit:uint = 1; public static var e_centerOfMassBit:uint = 64; public static var e_aabbBit:uint = 8; public static var e_obbBit:uint = 16; public static var e_pairBit:uint = 32; public static var e_jointBit:uint = 2; public function b2DebugDraw(){ m_drawScale = 1; m_lineThickness = 1; m_alpha = 1; m_fillAlpha = 1; m_xformScale = 1; super(); m_drawFlags = 0; } public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); } public function DrawXForm(_arg1:b2XForm):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale)); } public function ClearFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags & ~(_arg1)); } public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); m_sprite.graphics.endFill(); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale)); } public function SetFlags(_arg1:uint):void{ m_drawFlags = _arg1; } public function AppendFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags | _arg1); } public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale)); } public function GetFlags():uint{ return (m_drawFlags); } public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); } } }//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; public class b2DestructionListener { public function SayGoodbyeJoint(_arg1:b2Joint):void{ } public function SayGoodbyeShape(_arg1:b2Shape):void{ } } }//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2Island { public var m_joints:Array; public var m_listener:b2ContactListener; public var m_positionIterationCount:int; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; private static var s_reportCR:b2ContactResult = new b2ContactResult(); public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){ var _local6:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = _arg4; m_listener = _arg5; m_bodies = new Array(_arg1); _local6 = 0; while (_local6 < _arg1) { m_bodies[_local6] = null; _local6++; }; m_contacts = new Array(_arg2); _local6 = 0; while (_local6 < _arg2) { m_contacts[_local6] = null; _local6++; }; m_joints = new Array(_arg3); _local6 = 0; while (_local6 < _arg3) { m_joints[_local6] = null; _local6++; }; m_positionIterationCount = 0; } public function AddBody(_arg1:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function Report(_arg1:Array):void{ var _local2:b2Mat22; var _local3:b2Vec2; var _local4:int; var _local5:b2Contact; var _local6:b2ContactConstraint; var _local7:b2ContactResult; var _local8:b2Body; var _local9:int; var _local10:Array; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2ContactConstraintPoint; if (m_listener == null){ return; }; _local4 = 0; while (_local4 < m_contactCount) { _local5 = m_contacts[_local4]; _local6 = _arg1[_local4]; _local7 = s_reportCR; _local7.shape1 = _local5.m_shape1; _local7.shape2 = _local5.m_shape2; _local8 = _local7.shape1.m_body; _local9 = _local5.m_manifoldCount; _local10 = _local5.GetManifolds(); _local11 = 0; while (_local11 < _local9) { _local12 = _local10[_local11]; _local7.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local15 = _local6.points[_local13]; _local7.position = _local8.GetWorldPoint(_local14.localPoint1); _local7.normalImpulse = _local15.normalImpulse; _local7.tangentImpulse = _local15.tangentImpulse; _local7.id.key = _local14.id.key; m_listener.Result(_local7); _local13++; }; _local11++; }; _local4++; }; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{ var _local5:int; var _local6:b2Body; var _local7:b2Joint; var _local8:b2ContactSolver; var _local9:int; var _local10:Boolean; var _local11:Boolean; var _local12:Boolean; var _local13:Number; var _local14:Number; var _local15:Number; _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x)))); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y)))); _local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque)); _local6.m_force.SetZero(); _local6.m_torque = 0; _local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1)); _local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1)); if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity); }; if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity); } else { _local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity; }; }; }; _local5++; }; _local8 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local8.InitVelocityConstraints(_arg1); _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitVelocityConstraints(_arg1); _local5++; }; _local5 = 0; while (_local5 < _arg1.maxIterations) { _local8.SolveVelocityConstraints(); _local9 = 0; while (_local9 < m_jointCount) { _local7 = m_joints[_local9]; _local7.SolveVelocityConstraints(_arg1); _local9++; }; _local5++; }; _local8.FinalizeVelocityConstraints(); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local5++; }; if (_arg3){ _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitPositionConstraints(); _local5++; }; m_positionIterationCount = 0; while (m_positionIterationCount < _arg1.maxIterations) { _local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local11 = true; _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local12 = _local7.SolvePositionConstraints(); _local11 = ((_local11) && (_local12)); _local5++; }; if (((_local10) && (_local11))){ break; }; m_positionIterationCount++; }; }; Report(_local8.m_constraints); if (_arg4){ _local13 = Number.MAX_VALUE; _local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.m_invMass == 0){ } else { if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){ _local6.m_sleepTime = 0; _local13 = 0; }; if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){ _local6.m_sleepTime = 0; _local13 = 0; } else { _local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt); _local13 = b2Math.b2Min(_local13, _local6.m_sleepTime); }; }; _local5++; }; if (_local13 >= b2Settings.b2_timeToSleep){ _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag); _local6.m_linearVelocity.SetZero(); _local6.m_angularVelocity = 0; _local5++; }; }; }; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:int; var _local3:b2ContactSolver; var _local4:Number; var _local5:b2Body; var _local6:Boolean; _local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local2 = 0; while (_local2 < _arg1.maxIterations) { _local3.SolveVelocityConstraints(); _local2++; }; _local2 = 0; while (_local2 < m_bodyCount) { _local5 = m_bodies[_local2]; if (_local5.IsStatic()){ } else { _local5.m_sweep.c0.SetV(_local5.m_sweep.c); _local5.m_sweep.a0 = _local5.m_sweep.a; _local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y)); _local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity)); _local5.SynchronizeTransform(); }; _local2++; }; _local4 = 0.75; _local2 = 0; while (_local2 < _arg1.maxIterations) { _local6 = _local3.SolvePositionConstraints(_local4); if (_local6){ break; }; _local2++; }; Report(_local3.m_constraints); } } }//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var warmStarting:Boolean; public var positionCorrection:Boolean; public var dt:Number; public var maxIterations:int; public var dtRatio:Number; public var inv_dt:Number; } }//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2World { public var m_inv_dt0:Number; public var m_boundaryListener:b2BoundaryListener; public var m_contactList:b2Contact; public var m_blockAllocator; public var m_contactListener:b2ContactListener; public var m_allowSleep:Boolean; public var m_broadPhase:b2BroadPhase; public var m_destructionListener:b2DestructionListener; public var m_jointCount:int; public var m_bodyCount:int; public var m_lock:Boolean; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_debugDraw:b2DebugDraw; public var m_contactFilter:b2ContactFilter; public var m_bodyList:b2Body; public var m_stackAllocator; public var m_jointList:b2Joint; public var m_gravity:b2Vec2; public var m_contactManager:b2ContactManager; private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); public static var m_continuousPhysics:Boolean; public static var m_warmStarting:Boolean; private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6); public static var m_positionCorrection:Boolean; private static var s_xf:b2XForm = new b2XForm(); public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ var _local4:b2BodyDef; m_contactManager = new b2ContactManager(); super(); m_destructionListener = null; m_boundaryListener = null; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_positionCorrection = true; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = _arg3; m_gravity = _arg2; m_lock = false; m_inv_dt0 = 0; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); _local4 = new b2BodyDef(); m_groundBody = CreateBody(_local4); } public function DrawJoint(_arg1:b2Joint):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2XForm; var _local5:b2XForm; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2PulleyJoint; var _local12:b2Vec2; var _local13:b2Vec2; _local2 = _arg1.m_body1; _local3 = _arg1.m_body2; _local4 = _local2.m_xf; _local5 = _local3.m_xf; _local6 = _local4.position; _local7 = _local5.position; _local8 = _arg1.GetAnchor1(); _local9 = _arg1.GetAnchor2(); _local10 = s_jointColor; switch (_arg1.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; case b2Joint.e_pulleyJoint: _local11 = (_arg1 as b2PulleyJoint); _local12 = _local11.GetGroundAnchor1(); _local13 = _local11.GetGroundAnchor2(); m_debugDraw.DrawSegment(_local12, _local8, _local10); m_debugDraw.DrawSegment(_local13, _local9, _local10); m_debugDraw.DrawSegment(_local12, _local13, _local10); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; default: if (_local2 != m_groundBody){ m_debugDraw.DrawSegment(_local6, _local8, _local10); }; m_debugDraw.DrawSegment(_local8, _local9, _local10); if (_local3 != m_groundBody){ m_debugDraw.DrawSegment(_local7, _local9, _local10); }; }; } public function Refilter(_arg1:b2Shape):void{ _arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf); } public function SetDebugDraw(_arg1:b2DebugDraw):void{ m_debugDraw = _arg1; } public function SetContinuousPhysics(_arg1:Boolean):void{ m_continuousPhysics = _arg1; } public function GetProxyCount():int{ return (m_broadPhase.m_proxyCount); } public function DrawDebugData():void{ var _local1:uint; var _local2:int; var _local3:b2Body; var _local4:b2Shape; var _local5:b2Joint; var _local6:b2BroadPhase; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2XForm; var _local12:b2AABB; var _local13:b2AABB; var _local14:Array; var _local15:Boolean; var _local16:uint; var _local17:b2Pair; var _local18:b2Proxy; var _local19:b2Proxy; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:b2Proxy; var _local23:b2PolygonShape; var _local24:b2OBB; var _local25:b2Vec2; var _local26:b2Mat22; var _local27:b2Vec2; var _local28:Number; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); _local1 = m_debugDraw.GetFlags(); _local7 = new b2Vec2(); _local8 = new b2Vec2(); _local9 = new b2Vec2(); _local10 = new b2Color(0, 0, 0); _local12 = new b2AABB(); _local13 = new b2AABB(); _local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; if ((_local1 & b2DebugDraw.e_shapeBit)){ _local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local3.IsStatic()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15); } else { if (_local3.IsSleeping()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15); } else { DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15); }; }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_jointBit)){ _local5 = m_jointList; while (_local5) { DrawJoint(_local5); _local5 = _local5.m_next; }; }; if ((_local1 & b2DebugDraw.e_pairBit)){ _local6 = m_broadPhase; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.9, 0.3); _local2 = 0; while (_local2 < b2Pair.b2_tableCapacity) { _local16 = _local6.m_pairManager.m_hashTable[_local2]; while (_local16 != b2Pair.b2_nullPair) { _local17 = _local6.m_pairManager.m_pairs[_local16]; _local18 = _local6.m_proxyPool[_local17.proxyId1]; _local19 = _local6.m_proxyPool[_local17.proxyId2]; _local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value)); _local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value)); _local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value)); _local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value)); _local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value)); _local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value)); _local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value)); _local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value)); _local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x)); _local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y)); _local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x)); _local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y)); m_debugDraw.DrawSegment(_local8, _local9, _local10); _local16 = _local17.next; }; _local2++; }; }; if ((_local1 & b2DebugDraw.e_aabbBit)){ _local6 = m_broadPhase; _local20 = _local6.m_worldAABB.lowerBound; _local21 = _local6.m_worldAABB.upperBound; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.3, 0.9); _local2 = 0; while (_local2 < b2Settings.b2_maxProxies) { _local22 = _local6.m_proxyPool[_local2]; if (_local22.IsValid() == false){ } else { _local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value)); _local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value)); _local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value)); _local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value)); _local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y); _local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y); _local14[2].Set(_local12.upperBound.x, _local12.upperBound.y); _local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y); m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local2++; }; _local14[0].Set(_local20.x, _local20.y); _local14[1].Set(_local21.x, _local20.y); _local14[2].Set(_local21.x, _local21.y); _local14[3].Set(_local20.x, _local21.y); m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9)); }; if ((_local1 & b2DebugDraw.e_obbBit)){ _local10.Set(0.5, 0.3, 0.5); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local4.m_type != b2Shape.e_polygonShape){ } else { _local23 = (_local4 as b2PolygonShape); _local24 = _local23.GetOBB(); _local25 = _local24.extents; _local14[0].Set(-(_local25.x), -(_local25.y)); _local14[1].Set(_local25.x, -(_local25.y)); _local14[2].Set(_local25.x, _local25.y); _local14[3].Set(-(_local25.x), _local25.y); _local2 = 0; while (_local2 < 4) { _local26 = _local24.R; _local27 = _local14[_local2]; _local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local26 = _local11.R; _local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local2++; }; m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_centerOfMassBit)){ _local3 = m_bodyList; while (_local3) { _local11 = s_xf; _local11.R = _local3.m_xf.R; _local11.position = _local3.GetWorldCenter(); m_debugDraw.DrawXForm(_local11); _local3 = _local3.m_next; }; }; } public function DestroyBody(_arg1:b2Body):void{ var _local2:b2JointEdge; var _local3:b2Shape; var _local4:b2JointEdge; var _local5:b2Shape; if (m_lock == true){ return; }; _local2 = _arg1.m_jointList; while (_local2) { _local4 = _local2; _local2 = _local2.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(_local4.joint); }; DestroyJoint(_local4.joint); }; _local3 = _arg1.m_shapeList; while (_local3) { _local5 = _local3; _local3 = _local3.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeShape(_local5); }; _local5.DestroyProxy(m_broadPhase); b2Shape.Destroy(_local5, m_blockAllocator); }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; m_bodyCount--; } public function SetContactFilter(_arg1:b2ContactFilter):void{ m_contactFilter = _arg1; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{ var _local5:b2Color; var _local6:b2CircleShape; var _local7:b2Vec2; var _local8:Number; var _local9:b2Vec2; var _local10:int; var _local11:b2PolygonShape; var _local12:int; var _local13:Array; var _local14:Array; var _local15:Array; _local5 = s_coreColor; switch (_arg1.m_type){ case b2Shape.e_circleShape: _local6 = (_arg1 as b2CircleShape); _local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition); _local8 = _local6.m_radius; _local9 = _arg2.R.col1; m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3); if (_arg4){ m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5); }; break; case b2Shape.e_polygonShape: _local11 = (_arg1 as b2PolygonShape); _local12 = _local11.GetVertexCount(); _local13 = _local11.GetVertices(); _local14 = new Array(b2Settings.b2_maxPolygonVertices); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]); _local10++; }; m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3); if (_arg4){ _local15 = _local11.GetCoreVertices(); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]); _local10++; }; m_debugDraw.DrawPolygon(_local14, _local12, _local5); }; break; }; } public function GetContactCount():int{ return (m_contactCount); } public function Solve(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Island; var _local4:b2Contact; var _local5:b2Joint; var _local6:int; var _local7:Array; var _local8:b2Body; var _local9:int; var _local10:int; var _local11:b2Body; var _local12:b2ContactEdge; var _local13:b2JointEdge; var _local14:Boolean; m_positionIterationCount = 0; _local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2 = _local2.m_next; }; _local4 = m_contactList; while (_local4) { _local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag)); _local4 = _local4.m_next; }; _local5 = m_jointList; while (_local5) { _local5.m_islandFlag = false; _local5 = _local5.m_next; }; _local6 = m_bodyCount; _local7 = new Array(_local6); _local8 = m_bodyList; while (_local8) { if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { if (_local8.IsStatic()){ } else { _local3.Clear(); _local9 = 0; var _temp1 = _local9; _local9 = (_local9 + 1); var _local15 = _temp1; _local7[_local15] = _local8; _local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag); while (_local9 > 0) { --_local9; _local2 = _local7[_local9]; _local3.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local12 = _local2.m_contactList; while (_local12) { if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){ } else { if (_local12.contact.m_manifoldCount == 0){ } else { _local3.AddContact(_local12.contact); _local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag); _local11 = _local12.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local9; _local9 = (_local9 + 1); var _local16 = _temp2; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; }; _local12 = _local12.next; }; _local13 = _local2.m_jointList; while (_local13) { if (_local13.joint.m_islandFlag == true){ } else { _local3.AddJoint(_local13.joint); _local13.joint.m_islandFlag = true; _local11 = _local13.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local9; _local9 = (_local9 + 1); _local16 = _temp3; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; _local13 = _local13.next; }; }; }; _local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep); if (_local3.m_positionIterationCount > m_positionIterationCount){ m_positionIterationCount = _local3.m_positionIterationCount; }; _local10 = 0; while (_local10 < _local3.m_bodyCount) { _local2 = _local3.m_bodies[_local10]; if (_local2.IsStatic()){ _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); }; _local10++; }; }; }; _local8 = _local8.m_next; }; _local2 = m_bodyList; while (_local2) { if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local14 = _local2.SynchronizeShapes(); if ((((_local14 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; }; }; _local2 = _local2.m_next; }; m_broadPhase.Commit(); } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array; var _local5:int; var _local6:int; _local4 = new Array(_arg3); _local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); _local6 = 0; while (_local6 < _local5) { _arg2[_local6] = _local4[_local6]; _local6++; }; return (_local5); } public function SetGravity(_arg1:b2Vec2):void{ m_gravity = _arg1; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactEdge; var _local8:b2Island; var _local9:int; var _local10:Array; var _local11:b2Contact; var _local12:b2Contact; var _local13:Number; var _local14:b2Body; var _local15:int; var _local16:b2TimeStep; var _local17:int; var _local18:Number; var _local19:Number; var _local20:b2Body; var _local21:Boolean; _local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener); _local9 = m_bodyCount; _local10 = new Array(_local9); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2.m_sweep.t0 = 0; _local2 = _local2.m_next; }; _local11 = m_contactList; while (_local11) { _local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local11 = _local11.m_next; }; while (true) { _local12 = null; _local13 = 1; _local11 = m_contactList; for (;_local11;(_local11 = _local11.m_next)) { if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){ } else { _local18 = 1; if ((_local11.m_flags & b2Contact.e_toiFlag)){ _local18 = _local11.m_toi; } else { _local3 = _local11.m_shape1; _local4 = _local11.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){ continue; }; _local19 = _local5.m_sweep.t0; if (_local5.m_sweep.t0 < _local6.m_sweep.t0){ _local19 = _local6.m_sweep.t0; _local5.m_sweep.Advance(_local19); } else { if (_local6.m_sweep.t0 < _local5.m_sweep.t0){ _local19 = _local5.m_sweep.t0; _local6.m_sweep.Advance(_local19); }; }; _local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep); if ((((_local18 > 0)) && ((_local18 < 1)))){ _local18 = (((1 - _local18) * _local19) + _local18); if (_local18 > 1){ _local18 = 1; }; }; _local11.m_toi = _local18; _local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){ _local12 = _local11; _local13 = _local18; }; }; }; if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){ break; }; _local3 = _local12.m_shape1; _local4 = _local12.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local5.Advance(_local13); _local6.Advance(_local13); _local12.Update(m_contactListener); _local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag)); if (_local12.m_manifoldCount == 0){ } else { _local14 = _local5; if (_local14.IsStatic()){ _local14 = _local6; }; _local8.Clear(); _local15 = 0; var _temp1 = _local15; _local15 = (_local15 + 1); var _local22 = _temp1; _local10[_local22] = _local14; _local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag); while (_local15 > 0) { --_local15; _local2 = _local10[_local15]; _local8.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local7 = _local2.m_contactList; while (_local7) { if (_local8.m_contactCount == _local8.m_contactCapacity){ } else { if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){ } else { if (_local7.contact.m_manifoldCount == 0){ } else { _local8.AddContact(_local7.contact); _local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag); _local20 = _local7.other; if ((_local20.m_flags & b2Body.e_islandFlag)){ } else { if (_local20.IsStatic() == false){ _local20.Advance(_local13); _local20.WakeUp(); }; var _temp2 = _local15; _local15 = (_local15 + 1); var _local23 = _temp2; _local10[_local23] = _local20; _local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag); }; }; }; }; _local7 = _local7.next; }; }; }; _local16 = new b2TimeStep(); _local16.dt = ((1 - _local13) * _arg1.dt); _local16.inv_dt = (1 / _local16.dt); _local16.maxIterations = _arg1.maxIterations; _local8.SolveTOI(_local16); _local17 = 0; while (_local17 < _local8.m_bodyCount) { _local2 = _local8.m_bodies[_local17]; _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local21 = _local2.SynchronizeShapes(); if ((((_local21 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; _local7 = _local2.m_contactList; while (_local7) { _local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag)); _local7 = _local7.next; }; }; }; _local17++; }; _local17 = 0; while (_local17 < _local8.m_contactCount) { _local11 = _local8.m_contacts[_local17]; _local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local17++; }; m_broadPhase.Commit(); }; }; } public function GetJointList():b2Joint{ return (m_jointList); } public function Validate():void{ m_broadPhase.Validate(); } public function GetPairCount():int{ return (m_broadPhase.m_pairManager.m_pairCount); } public function GetBodyList():b2Body{ return (m_bodyList); } public function SetWarmStarting(_arg1:Boolean):void{ m_warmStarting = _arg1; } public function SetPositionCorrection(_arg1:Boolean):void{ m_positionCorrection = _arg1; } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local2:b2Joint; var _local3:b2Body; var _local4:b2Shape; _local2 = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.RefilterProxy(m_broadPhase, _local3.m_xf); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local2:Boolean; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:b2Shape; _local2 = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; _local3 = _arg1.m_body1; _local4 = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.RefilterProxy(m_broadPhase, _local5.m_xf); _local6 = _local6.m_next; }; }; } public function SetContactListener(_arg1:b2ContactListener):void{ m_contactListener = _arg1; } public function CreateBody(_arg1:b2BodyDef):b2Body{ var _local2:b2Body; if (m_lock == true){ return (null); }; _local2 = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function SetBoundaryListener(_arg1:b2BoundaryListener):void{ m_boundaryListener = _arg1; } public function SetDestructionListener(_arg1:b2DestructionListener):void{ m_destructionListener = _arg1; } public function Step(_arg1:Number, _arg2:int):void{ var _local3:b2TimeStep; m_lock = true; _local3 = new b2TimeStep(); _local3.dt = _arg1; _local3.maxIterations = _arg2; if (_arg1 > 0){ _local3.inv_dt = (1 / _arg1); } else { _local3.inv_dt = 0; }; _local3.dtRatio = (m_inv_dt0 * _arg1); _local3.positionCorrection = m_positionCorrection; _local3.warmStarting = m_warmStarting; m_contactManager.Collide(); if (_local3.dt > 0){ Solve(_local3); }; if (((m_continuousPhysics) && ((_local3.dt > 0)))){ SolveTOI(_local3); }; DrawDebugData(); m_inv_dt0 = _local3.inv_dt; m_lock = false; } public function GetBodyCount():int{ return (m_bodyCount); } public function GetJointCount():int{ return (m_jointCount); } } }//package Box2D.Dynamics
Section 75
//KongregateEvent (com.kongregate.as3.client.events.KongregateEvent) package com.kongregate.as3.client.events { import flash.events.*; public class KongregateEvent extends Event { public static const COMPLETE:String = "component_api_available"; public function KongregateEvent(_arg1:String){ super(_arg1); } } }//package com.kongregate.as3.client.events
Section 76
//AbstractShadowService (com.kongregate.as3.client.services.AbstractShadowService) package com.kongregate.as3.client.services { import flash.events.*; public class AbstractShadowService extends EventDispatcher { protected function alert(_arg1:String, _arg2:String, _arg3="", _arg4:String=""):void{ trace(((((((("Kongregate API: " + _arg1) + ".") + _arg2) + "(") + _arg3) + ") ") + _arg4)); } } }//package com.kongregate.as3.client.services
Section 77
//HighScoreServiceShadow (com.kongregate.as3.client.services.HighScoreServiceShadow) package com.kongregate.as3.client.services { public class HighScoreServiceShadow extends AbstractShadowService implements IHighScoreServices { private var mode:String; public function HighScoreServiceShadow(){ mode = ""; } public function submit(_arg1:Number, _arg2:String=null):void{ alert("IHighScoreServices", "submit", arguments); } public function connect():Boolean{ alert("IKongregateServices", "connect"); return (true); } public function requestList(_arg1:Function):void{ alert("IHighScoreServices", "requestList", "", (("[Mode: " + mode) + "]")); _arg1({success:false}); } public function setMode(_arg1:String):void{ alert("IHighScoreServices", "setMode", arguments); this.mode = _arg1; } } }//package com.kongregate.as3.client.services
Section 78
//IHighScoreServices (com.kongregate.as3.client.services.IHighScoreServices) package com.kongregate.as3.client.services { public interface IHighScoreServices { function setMode(_arg1:String):void; function submit(_arg1:Number, _arg2:String=null):void; function requestList(_arg1:Function):void; } }//package com.kongregate.as3.client.services
Section 79
//IKongregateServices (com.kongregate.as3.client.services.IKongregateServices) package com.kongregate.as3.client.services { import flash.events.*; public interface IKongregateServices extends IEventDispatcher { function getPlayerInfo(_arg1:Function):void; function connect(_arg1:Number=-1):Boolean; } }//package com.kongregate.as3.client.services
Section 80
//IStatServices (com.kongregate.as3.client.services.IStatServices) package com.kongregate.as3.client.services { public interface IStatServices { function submitArray(_arg1:Array):void; function submit(_arg1:String, _arg2:Number):void; } }//package com.kongregate.as3.client.services
Section 81
//IUserServices (com.kongregate.as3.client.services.IUserServices) package com.kongregate.as3.client.services { public interface IUserServices { function getName():String; function getPlayerInfo(_arg1:Function):void; } }//package com.kongregate.as3.client.services
Section 82
//KongregateServiceShadow (com.kongregate.as3.client.services.KongregateServiceShadow) package com.kongregate.as3.client.services { public class KongregateServiceShadow extends AbstractShadowService implements IKongregateServices { public function getName():String{ alert("IKongregateServices", "getName"); return ("Guest"); } public function connect(_arg1:Number=-1):Boolean{ alert("IKongregateServices", "connect", arguments); return (true); } public function getPlayerInfo(_arg1:Function):void{ alert("IKongregateServices", "getPlayerInfo"); _arg1(new Object()); } } }//package com.kongregate.as3.client.services
Section 83
//StatServiceShadow (com.kongregate.as3.client.services.StatServiceShadow) package com.kongregate.as3.client.services { public class StatServiceShadow extends AbstractShadowService implements IStatServices { public function submitArray(_arg1:Array):void{ alert("IStatServices", "submitArray", arguments); } public function submit(_arg1:String, _arg2:Number):void{ alert("IStatServices", "submitStat", arguments); } } }//package com.kongregate.as3.client.services
Section 84
//UserServiceShadow (com.kongregate.as3.client.services.UserServiceShadow) package com.kongregate.as3.client.services { public class UserServiceShadow extends AbstractShadowService implements IUserServices { public function getName():String{ alert("UserService", "getName"); return ("Guest"); } public function getPlayerInfo(_arg1:Function):void{ alert("UserService", "getPlayerInfo"); _arg1({isGuest:true, name:"Guest", points:0, level:0, isMode:false, isAdmin:false, isDeveloper:false, avatarPath:"", chatAvatarPath:""}); } } }//package com.kongregate.as3.client.services
Section 85
//IAPIBootstrap (com.kongregate.as3.client.IAPIBootstrap) package com.kongregate.as3.client { import flash.events.*; import flash.display.*; public interface IAPIBootstrap { function init(_arg1:Event=null, _arg2:Stage=null):void; function hideLog():void; function showLog(_arg1:int=0):void; } }//package com.kongregate.as3.client
Section 86
//KongregateAPI (com.kongregate.as3.client.KongregateAPI) package com.kongregate.as3.client { import flash.events.*; import flash.display.*; import com.kongregate.as3.client.services.*; import com.kongregate.as3.client.events.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.errors.*; public class KongregateAPI extends Sprite { private const VERSION:Number = 1; private var loader:Loader; private var loadedDomain:ApplicationDomain; private static const CLASS_USER:String = "com.kongregate.as3.client.services.UserServices"; private static const CLASS_STATS:String = "com.kongregate.as3.client.services.StatServices"; private static const CLASS_SERVICES:String = "com.kongregate.as3.client.services.KongregateServices"; private static const CLASS_SCORES:String = "com.kongregate.as3.client.services.HighScoreServices"; private static const DEBUG_API_URL:String = "//Linuxpc/kongregate/public/flash/API_AS3.swf"; private static var _connected:Boolean; private static var kUser:IUserServices; private static var _loaded:Boolean; private static var kServices:IKongregateServices; private static var kScores:IHighScoreServices; private static var mInstance:KongregateAPI; private static var kStats:IStatServices; private static var kAPI:IAPIBootstrap; public function KongregateAPI(){ if (mInstance != null){ throw (new Error("Warning: KongregateAPI has been added to stage more than once or accessed improperly. Use getInstance() or a stage reference to access.")); }; mInstance = this; this.addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true); } public function get loaded():Boolean{ return (_loaded); } public function get connected():Boolean{ return (_connected); } private function alertConnected(_arg1:TimerEvent=null):void{ var _local2:KongregateEvent; var _local3:Boolean; _local2 = new KongregateEvent(KongregateEvent.COMPLETE); _local3 = this.dispatchEvent(_local2); } private function init(_arg1:Event):void{ var _local2:Object; var _local3:String; var _local4:URLRequest; var _local5:LoaderContext; this.removeEventListener(Event.ADDED_TO_STAGE, init); _loaded = false; _connected = false; _local2 = LoaderInfo(root.loaderInfo).parameters; _local3 = _local2.api_path; if (_local3 == null){ trace("Alert: Kongregate API could not be loaded, due to local testing. API will load when the game is uploaded."); createShadowServices(); return; }; Security.allowDomain("*.kongregate.com"); Security.allowDomain("kongregatetrunk.com"); _local4 = new URLRequest(_local3); _local5 = new LoaderContext(false); _local5.applicationDomain = ApplicationDomain.currentDomain; _local5.securityDomain = SecurityDomain.currentDomain; loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); loader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); loader.load(_local4, _local5); } public function get api():IAPIBootstrap{ return (kAPI); } private function loadComplete(_arg1:Event):void{ getServices(); } public function get scores():IHighScoreServices{ return (kScores); } private function ioErrorHandler(_arg1:IOErrorEvent):void{ throw (new IOError(("API file not found. " + _arg1))); } public function get services():IKongregateServices{ return (kServices); } public function get stats():IStatServices{ return (kStats); } private function createShadowServices():void{ var _local1:Timer; trace(">>> Kongregate Shadow Services instantiated for local development.."); kServices = new KongregateServiceShadow(); kScores = new HighScoreServiceShadow(); kStats = new StatServiceShadow(); kUser = new UserServiceShadow(); _local1 = new Timer(200, 1); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, alertConnected); _local1.start(); _connected = true; } public function get user():IUserServices{ return (kUser); } private function getServices():void{ var _local1:ApplicationDomain; var _local2:*; var _local3:*; var _local4:*; var _local5:*; _local1 = ApplicationDomain.currentDomain; kAPI = IAPIBootstrap(loader.getChildAt(0)); this.addChild(loader); _local2 = _local1.getDefinition(CLASS_SERVICES); trace(_local2); kServices = _local2.getInstance(); _local3 = _local1.getDefinition(CLASS_SCORES); kScores = _local3.getInstance(); _local4 = _local1.getDefinition(CLASS_STATS); kStats = _local4.getInstance(); _local5 = _local1.getDefinition(CLASS_USER); kUser = _local5.getInstance(); kServices.connect(VERSION); _loaded = true; _connected = true; alertConnected(); } public static function getInstance():KongregateAPI{ if (!mInstance){ throw (new IllegalOperationError("You must add the Kongregate API component to the stage before attempting to access it.")); }; return (mInstance); } } }//package com.kongregate.as3.client
Section 87
//AdLoader (CPMStar.AdLoader) package CPMStar { import flash.display.*; import flash.system.*; import flash.net.*; public class AdLoader { private static var cpmstarLoader:Loader; public static function LoadAd(_arg1:int, _arg2:int):DisplayObject{ var _local3:String; Security.allowDomain("server.cpmstar.com"); _local3 = "http://server.cpmstar.com/adviewas3.swf"; cpmstarLoader = new Loader(); cpmstarLoader.load(new URLRequest(((((_local3 + "?poolid=") + _arg1) + "&subpoolid=") + _arg2))); return (cpmstarLoader); } } }//package CPMStar
Section 88
//Bounce (fl.transitions.easing.Bounce) package fl.transitions.easing { public class Bounce { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); if (_arg1 < (1 / 2.75)){ return (((_arg3 * ((7.5625 * _arg1) * _arg1)) + _arg2)); }; if (_arg1 < (2 / 2.75)){ _arg1 = (_arg1 - (1.5 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.75)) + _arg2)); }; if (_arg1 < (2.5 / 2.75)){ _arg1 = (_arg1 - (2.25 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.9375)) + _arg2)); }; _arg1 = (_arg1 - (2.625 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.984375)) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (((_arg3 - easeOut((_arg4 - _arg1), 0, _arg3, _arg4)) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (((easeIn((_arg1 * 2), 0, _arg3, _arg4) * 0.5) + _arg2)); }; return ((((easeOut(((_arg1 * 2) - _arg4), 0, _arg3, _arg4) * 0.5) + (_arg3 * 0.5)) + _arg2)); } } }//package fl.transitions.easing
Section 89
//Strong (fl.transitions.easing.Strong) package fl.transitions.easing { public class Strong { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return (((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 2)) + _arg2)); } } }//package fl.transitions.easing
Section 90
//Tween (fl.transitions.Tween) package fl.transitions { import flash.events.*; import flash.display.*; import flash.utils.*; public class Tween extends EventDispatcher { private var _position:Number;// = NAN public var prevTime:Number;// = NAN public var prevPos:Number;// = NAN public var isPlaying:Boolean;// = false public var begin:Number;// = NAN private var _fps:Number;// = NAN private var _time:Number;// = NAN public var change:Number;// = NAN private var _finish:Number;// = NAN public var looping:Boolean;// = false private var _intervalID:uint;// = 0 public var func:Function; private var _timer:Timer;// = null private var _startTime:Number;// = NAN public var prop:String;// = "" private var _duration:Number;// = NAN public var obj:Object;// = null public var useSeconds:Boolean;// = false protected static var _mc:MovieClip = new MovieClip(); public function Tween(_arg1:Object, _arg2:String, _arg3:Function, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean=false){ isPlaying = false; obj = null; prop = ""; func = function (_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); }; begin = NaN; change = NaN; useSeconds = false; prevTime = NaN; prevPos = NaN; looping = false; _duration = NaN; _time = NaN; _fps = NaN; _position = NaN; _startTime = NaN; _intervalID = 0; _finish = NaN; _timer = null; super(); if (!arguments.length){ return; }; this.obj = _arg1; this.prop = _arg2; this.begin = _arg4; this.position = _arg4; this.duration = _arg6; this.useSeconds = _arg7; if ((_arg3 is Function)){ this.func = _arg3; }; this.finish = _arg5; this._timer = new Timer(100); this.start(); } public function continueTo(_arg1:Number, _arg2:Number):void{ this.begin = this.position; this.finish = _arg1; if (!isNaN(_arg2)){ this.duration = _arg2; }; this.start(); } public function stop():void{ this.stopEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_STOP, this._time, this._position)); } private function fixTime():void{ if (this.useSeconds){ this._startTime = (getTimer() - (this._time * 1000)); }; } public function set FPS(_arg1:Number):void{ var _local2:Boolean; _local2 = this.isPlaying; this.stopEnterFrame(); this._fps = _arg1; if (_local2){ this.startEnterFrame(); }; } public function get finish():Number{ return ((this.begin + this.change)); } public function get duration():Number{ return (this._duration); } protected function startEnterFrame():void{ var _local1:Number; if (isNaN(this._fps)){ _mc.addEventListener(Event.ENTER_FRAME, this.onEnterFrame, false, 0, true); } else { _local1 = (1000 / this._fps); this._timer.delay = _local1; this._timer.addEventListener(TimerEvent.TIMER, this.timerHandler, false, 0, true); this._timer.start(); }; this.isPlaying = true; } public function set time(_arg1:Number):void{ this.prevTime = this._time; if (_arg1 > this.duration){ if (this.looping){ this.rewind((_arg1 - this._duration)); this.update(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_LOOP, this._time, this._position)); } else { if (this.useSeconds){ this._time = this._duration; this.update(); }; this.stop(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_FINISH, this._time, this._position)); }; } else { if (_arg1 < 0){ this.rewind(); this.update(); } else { this._time = _arg1; this.update(); }; }; } protected function stopEnterFrame():void{ if (isNaN(this._fps)){ _mc.removeEventListener(Event.ENTER_FRAME, this.onEnterFrame); } else { this._timer.stop(); }; this.isPlaying = false; } public function getPosition(_arg1:Number=NaN):Number{ if (isNaN(_arg1)){ _arg1 = this._time; }; return (this.func(_arg1, this.begin, this.change, this._duration)); } public function set finish(_arg1:Number):void{ this.change = (_arg1 - this.begin); } public function set duration(_arg1:Number):void{ this._duration = ((_arg1)<=0) ? Infinity : _arg1; } public function setPosition(_arg1:Number):void{ this.prevPos = this._position; if (this.prop.length){ this.obj[this.prop] = (this._position = _arg1); }; this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_CHANGE, this._time, this._position)); } public function resume():void{ this.fixTime(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_RESUME, this._time, this._position)); } public function fforward():void{ this.time = this._duration; this.fixTime(); } protected function onEnterFrame(_arg1:Event):void{ this.nextFrame(); } public function get position():Number{ return (this.getPosition(this._time)); } public function yoyo():void{ this.continueTo(this.begin, this.time); } public function nextFrame():void{ if (this.useSeconds){ this.time = ((getTimer() - this._startTime) / 1000); } else { this.time = (this._time + 1); }; } protected function timerHandler(_arg1:TimerEvent):void{ this.nextFrame(); _arg1.updateAfterEvent(); } public function get FPS():Number{ return (this._fps); } public function rewind(_arg1:Number=0):void{ this._time = _arg1; this.fixTime(); this.update(); } public function set position(_arg1:Number):void{ this.setPosition(_arg1); } public function get time():Number{ return (this._time); } private function update():void{ this.setPosition(this.getPosition(this._time)); } public function start():void{ this.rewind(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_START, this._time, this._position)); } public function prevFrame():void{ if (!this.useSeconds){ this.time = (this._time - 1); }; } } }//package fl.transitions
Section 91
//TweenEvent (fl.transitions.TweenEvent) package fl.transitions { import flash.events.*; public class TweenEvent extends Event { public var time:Number;// = NAN public var position:Number;// = NAN public static const MOTION_START:String = "motionStart"; public static const MOTION_STOP:String = "motionStop"; public static const MOTION_LOOP:String = "motionLoop"; public static const MOTION_CHANGE:String = "motionChange"; public static const MOTION_FINISH:String = "motionFinish"; public static const MOTION_RESUME:String = "motionResume"; public function TweenEvent(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Boolean=false){ time = NaN; position = NaN; super(_arg1, _arg4, _arg5); this.time = _arg2; this.position = _arg3; } override public function clone():Event{ return (new TweenEvent(this.type, this.time, this.position, this.bubbles, this.cancelable)); } } }//package fl.transitions
Section 92
//AGlogo_mc_113 (pumpkin_fla.AGlogo_mc_113) package pumpkin_fla { import flash.display.*; public dynamic class AGlogo_mc_113 extends MovieClip { public var agButton_btn:SimpleButton; } }//package pumpkin_fla
Section 93
//btnsplusandminus_20 (pumpkin_fla.btnsplusandminus_20) package pumpkin_fla { import flash.display.*; public dynamic class btnsplusandminus_20 extends MovieClip { public var m:SimpleButton; public var p:SimpleButton; } }//package pumpkin_fla
Section 94
//levelselecttile_95 (pumpkin_fla.levelselecttile_95) package pumpkin_fla { import flash.display.*; import flash.text.*; public dynamic class levelselecttile_95 extends MovieClip { public var bg:MovieClip; public var stat:String; public var i:int; public var n:TextField; public function levelselecttile_95(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package pumpkin_fla
Section 95
//ls_bg_btn_23 (pumpkin_fla.ls_bg_btn_23) package pumpkin_fla { import flash.display.*; public dynamic class ls_bg_btn_23 extends MovieClip { public var l:SimpleButton; public var r:SimpleButton; } }//package pumpkin_fla
Section 96
//LSbtnbg_96 (pumpkin_fla.LSbtnbg_96) package pumpkin_fla { import flash.display.*; public dynamic class LSbtnbg_96 extends MovieClip { public function LSbtnbg_96(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package pumpkin_fla
Section 97
//rewardbonusmode_98 (pumpkin_fla.rewardbonusmode_98) package pumpkin_fla { import flash.display.*; public dynamic class rewardbonusmode_98 extends MovieClip { public function rewardbonusmode_98(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package pumpkin_fla
Section 98
//rewardfaces_100 (pumpkin_fla.rewardfaces_100) package pumpkin_fla { import flash.display.*; public dynamic class rewardfaces_100 extends MovieClip { public function rewardfaces_100(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package pumpkin_fla
Section 99
//rewardmorse_101 (pumpkin_fla.rewardmorse_101) package pumpkin_fla { import flash.display.*; public dynamic class rewardmorse_101 extends MovieClip { public function rewardmorse_101(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package pumpkin_fla
Section 100
//rewardrussian_103 (pumpkin_fla.rewardrussian_103) package pumpkin_fla { import flash.display.*; public dynamic class rewardrussian_103 extends MovieClip { public function rewardrussian_103(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package pumpkin_fla
Section 101
//sel_btn_17 (pumpkin_fla.sel_btn_17) package pumpkin_fla { import flash.display.*; public dynamic class sel_btn_17 extends MovieClip { public function sel_btn_17(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package pumpkin_fla
Section 102
//sel_dir_bg_13 (pumpkin_fla.sel_dir_bg_13) package pumpkin_fla { import flash.display.*; public dynamic class sel_dir_bg_13 extends MovieClip { public function sel_dir_bg_13(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package pumpkin_fla
Section 103
//sel_icon_12 (pumpkin_fla.sel_icon_12) package pumpkin_fla { import flash.display.*; public dynamic class sel_icon_12 extends MovieClip { public var bg:MovieClip; public function sel_icon_12(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package pumpkin_fla
Section 104
//sel_mc_16 (pumpkin_fla.sel_mc_16) package pumpkin_fla { import flash.events.*; import flash.display.*; public dynamic class sel_mc_16 extends MovieClip { public var b:MovieClip; public var g:MovieClip; public var isSelected:Boolean; public function sel_mc_16(){ addFrameScript(0, frame1); } public function select(){ isSelected = true; b.gotoAndStop(2); } function frame1(){ isSelected = false; mouseChildren = false; g.gotoAndStop(name); g.mouseEnabled = false; addEventListener(MouseEvent.MOUSE_OVER, mover); addEventListener(MouseEvent.MOUSE_OUT, mout); stop(); } public function deselect(){ isSelected = false; b.gotoAndStop(1); } public function mover(_arg1:MouseEvent){ b.gotoAndStop(2); } public function mout(_arg1:MouseEvent){ if (!isSelected){ b.gotoAndStop(1); }; } } }//package pumpkin_fla
Section 105
//title_90 (pumpkin_fla.title_90) package pumpkin_fla { import flash.events.*; import flash.display.*; import flash.net.*; public dynamic class title_90 extends MovieClip { public var bygazbtn:SimpleButton; public function title_90(){ addFrameScript(0, frame1); } function frame1(){ bygazbtn.addEventListener(MouseEvent.CLICK, mgPressed, false, 0, true); } public function mgPressed(_arg1:MouseEvent){ var _local2:String; var _local3:URLRequest; _local2 = "http://www.thegamehomepage.com/"; _local3 = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } } }//package pumpkin_fla
Section 106
//TGHServices (tgh.TGHServices) package tgh { import flash.events.*; import flash.display.*; import flash.system.*; import flash.net.*; import flash.xml.*; public class TGHServices { private static var _uid:int; private static var _lvlXML:XML; private static var sub_mc:MovieClip; private static var lvlTitle:String = ""; private static var _main:Object; public static function onIOError(_arg1:IOErrorEvent){ trace("ERROR"); _main.ShowMessage("Sorry", "\nThere was an error submitting your level :( \n\nIf this problem persists please let me know by right clicking and pressing \"Contact Author\"."); } public static function SaveLevel(_arg1:XML){ var _local2:URLLoader; var _local3:URLRequest; _local2 = new URLLoader(); _local3 = new URLRequest("http://levels.thegamehomepage.com/swfcoms/SaveLevel.php"); _local3.contentType = "text/xml"; _local3.data = _arg1.toXMLString(); _local3.method = URLRequestMethod.POST; _local2.load(_local3); _local2.addEventListener(Event.COMPLETE, onComplete, false, 0, true); _local2.addEventListener(IOErrorEvent.IO_ERROR, onIOError, false, 0, true); } public static function GetLevel(_arg1:int){ var _local2:URLLoader; var _local3:XML; _local2 = new URLLoader(); _local3 = new XML(); _local2.addEventListener(Event.COMPLETE, LoadedXML); _local2.load(new URLRequest(("http://levels.thegamehomepage.com/swfcoms/GetLevel.php?lid=" + _arg1))); } public static function LoadedXML(_arg1:Event):void{ _lvlXML = new XML(_arg1.target.data); _main.CustomLevelLoaded(_lvlXML); } public static function init(_arg1:Object){ _main = _arg1; _uid = 0; Security.allowDomain("thegamehomepage.com"); Security.loadPolicyFile("http://levels.thegamehomepage.com/crossdomain.xml"); } public static function onComplete(_arg1:Event){ trace("COMPLETE"); _main.CustomLevelSaved(_arg1.target.data); } } }//package tgh
Section 107
//__ASSETS (__ASSETS) package { import flash.display.*; public dynamic class __ASSETS extends MovieClip { public function __ASSETS(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 108
//AGteaser_mc (AGteaser_mc) package { import flash.events.*; import flash.display.*; import fl.transitions.*; import fl.transitions.easing.*; import flash.utils.*; import flash.media.*; import flash.system.*; import flash.text.*; import flash.net.*; import flash.xml.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.ui.*; public dynamic class AGteaser_mc extends MovieClip { public var smash:Smash; public var timer:Timer; public var p_in; public var AGpresented_mc:MovieClip; public var main:Main; public var AGskip_btn:SimpleButton; public var AGclick_btn:SimpleButton; public var AGlogo_mc:MovieClip; public function AGteaser_mc(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ } function frame2(){ stop(); smash = new Smash(); AGpresented_mc.alpha = 0; AGclick_btn.visible = false; timer = new Timer(3000); timer.addEventListener(TimerEvent.TIMER, done); timer.start(); p_in = new Tween(AGpresented_mc, "alpha", Strong.easeIn, 0, 100, 12, false); p_in.addEventListener(TweenEvent.MOTION_FINISH, logo); AGskip_btn.addEventListener(MouseEvent.CLICK, done); AGclick_btn.addEventListener(MouseEvent.CLICK, loadAG); } public function done(_arg1:Event){ timer.stop(); main.AGDone(); main.removeChild(this); } public function logo(_arg1:TweenEvent){ var logo_in:*; var crunch:Function; var event = _arg1; crunch = function (_arg1:TweenEvent){ smash.play(); AGclick_btn.visible = true; new Tween(AGlogo_mc, "y", Bounce.easeOut, 60, 85, 6, false); new Tween(AGlogo_mc, "x", Bounce.easeOut, 30, 50, 6, false); new Tween(AGpresented_mc, "y", Bounce.easeOut, 15, 25, 6, false); new Tween(AGpresented_mc, "x", Bounce.easeOut, 110, 100, 6, false); }; logo_in = new Tween(AGlogo_mc, "y", Strong.easeIn, -75, 85, 12, false); logo_in.addEventListener(TweenEvent.MOTION_FINISH, crunch); } public function loadAG(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.addictinggames.com"); navigateToURL(_local2, "_blank"); } } }//package
Section 109
//alt_face (alt_face) package { import flash.display.*; public dynamic class alt_face extends MovieClip { } }//package
Section 110
//alt_face_angry (alt_face_angry) package { import flash.display.*; public dynamic class alt_face_angry extends MovieClip { public var eye2:MovieClip; public var eye1:MovieClip; public function alt_face_angry(){ addFrameScript(53, frame54, 57, frame58); } function frame54(){ play(); } function frame58(){ gotoAndPlay(4); } } }//package
Section 111
//bg_mc (bg_mc) package { import flash.display.*; import flash.text.*; public dynamic class bg_mc extends MovieClip { public var lvltxt:TextField; public var toplefttxt:TextField; public var bg:MovieClip; public var bottomlefttxt:TextField; public function bg_mc(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 112
//bg_mc_e (bg_mc_e) package { import flash.display.*; public dynamic class bg_mc_e extends MovieClip { } }//package
Section 113
//bonus_cover (bonus_cover) package { import flash.display.*; public dynamic class bonus_cover extends MovieClip { } }//package
Section 114
//c (c) package { import flash.display.*; public dynamic class c extends MovieClip { public function c(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 115
//checking_mc (checking_mc) package { import flash.display.*; public dynamic class checking_mc extends MovieClip { } }//package
Section 116
//code_popup (code_popup) package { import flash.display.*; import flash.text.*; public dynamic class code_popup extends MovieClip { public var okbtn:SimpleButton; public var urlBox:TextField; public var bg_cover:MovieClip; public var submitbtn:SimpleButton; public var titleBox:TextField; public var authorBox:TextField; public var cancelbtn:SimpleButton; public var forumbtn:SimpleButton; public var getxmlbtn:SimpleButton; public var urlt:String; public function code_popup(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ urlBox.text = urlt; } function frame1(){ urlt = ""; stop(); } function frame2(){ stop(); } } }//package
Section 117
//copy (copy) package { import flash.display.*; public dynamic class copy extends MovieClip { } }//package
Section 118
//custom_lvlfailed_mc (custom_lvlfailed_mc) package { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.system.*; import flash.text.*; import flash.net.*; import flash.xml.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.ui.*; public dynamic class custom_lvlfailed_mc extends MovieClip { public var editbtn:SimpleButton; public var retrybtn:SimpleButton; public var mmbtn:SimpleButton; public function custom_lvlfailed_mc(){ addFrameScript(0, frame1); } function frame1(){ if (MovieClip(root).sfxOn){ MovieClip(root).s_fail.play(); }; stop(); } } }//package
Section 119
//custom_lvlpassed_mc (custom_lvlpassed_mc) package { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.system.*; import flash.text.*; import flash.net.*; import flash.xml.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.ui.*; public dynamic class custom_lvlpassed_mc extends MovieClip { public var editbtn:SimpleButton; public var sharebtn:SimpleButton; public var retrybtn:SimpleButton; public function custom_lvlpassed_mc(){ addFrameScript(0, frame1); } function frame1(){ if (MovieClip(root).sfxOn){ MovieClip(root).s_pass.play(); }; stop(); } } }//package
Section 120
//custom_lvlpaused_mc (custom_lvlpaused_mc) package { import flash.display.*; public dynamic class custom_lvlpaused_mc extends MovieClip { public var editbtn:SimpleButton; public var resumebtn:SimpleButton; public var resetbtn:SimpleButton; } }//package
Section 121
//cut (cut) package { import flash.display.*; public dynamic class cut extends MovieClip { } }//package
Section 122
//del (del) package { import flash.display.*; public dynamic class del extends MovieClip { } }//package
Section 123
//e_shapeHolder (e_shapeHolder) package { import flash.display.*; public dynamic class e_shapeHolder extends MovieClip { public var hh:MovieClip; } }//package
Section 124
//editor (editor) package { import flash.display.*; import flash.text.*; public dynamic class editor extends MovieClip { public var apm:MovieClip; public var selgroundc:MovieClip; public var selgroundr:MovieClip; public var xBox:TextField; public var hBox:TextField; public var bg:MovieClip; public var selcolblue:MovieClip; public var hpm:MovieClip; public var yBox:TextField; public var selgravright:MovieClip; public var shapeHolder:e_shapeHolder; public var btn_clear:SimpleButton; public var wpm:MovieClip; public var selgravleft:MovieClip; public var selcopy:MovieClip; public var btn_testStack:SimpleButton; public var selfresh:MovieClip; public var btn_exit:SimpleButton; public var iconbtn:MovieClip; public var selc:MovieClip; public var selunlit:MovieClip; public var selr:MovieClip; public var stepBox:TextField; public var selgravdown:MovieClip; public var bgbtns:MovieClip; public var seldel:MovieClip; public var btn_getCode:SimpleButton; public var selcut:MovieClip; public var aBox:TextField; public var selcoldarkred:MovieClip; public var selrotten:MovieClip; public var steppm:MovieClip; public var wBox:TextField; public var selgravup:MovieClip; public var selcolgreen:MovieClip; public var selcolred:MovieClip; public var selgravnone:MovieClip; public var sellit:MovieClip; public function editor(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 125
//EShapePreview (EShapePreview) package { import flash.events.*; import flash.display.*; import flash.utils.*; public class EShapePreview extends MovieClip { var h:MovieClip; var step:Number; public function EShapePreview(_arg1:XML, _arg2:Number){ step = _arg2; init(_arg1); } public function init(_arg1:XML){ addShape(_arg1); } public function updateShape(_arg1:XML){ removeChild(h); addShape(_arg1); } public function MoveShapePreview(_arg1){ h.x = (Math.round((mouseX / step)) * step); h.y = (Math.round((mouseY / step)) * step); } public function addShape(_arg1:XML){ if ((((((_arg1.s == "del")) || ((_arg1.s == "copy")))) || ((_arg1.s == "cut")))){ h = new tool_holder(); h.gotoAndStop(_arg1.s); } else { alpha = 0.5; h = new MovieClip(); h.shape = new ((getDefinitionByName(_arg1.s) as Class)); if (_arg1.d == 0){ h.shape.gotoAndStop(("f" + _arg1.t)); } else { h.shape.gotoAndStop(_arg1.t); }; h.shape.width = _arg1.w; if (_arg1.s == "c"){ h.shape.height = h.shape.width; } else { h.shape.height = _arg1.h; }; h.shape.rotation = _arg1.a; h.addChild(h.shape); h.icon = new shape_icons(); h.icon.gotoAndStop(_arg1.i); if (_arg1.d != 0){ h.icon.rotation = ((_arg1.d * 90) - 90); h.addChild(h.icon); }; h.mouseEnabled = false; h.mouseChildren = false; }; h.x = (Math.round((mouseX / step)) * step); h.y = (Math.round((mouseY / step)) * step); addChild(h); h.s = _arg1.s; addEventListener(Event.ENTER_FRAME, MoveShapePreview, false, 0, true); } } }//package
Section 126
//face (face) package { import flash.display.*; public dynamic class face extends MovieClip { } }//package
Section 127
//face_angry (face_angry) package { import flash.display.*; public dynamic class face_angry extends MovieClip { } }//package
Section 128
//flame (flame) package { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.system.*; import flash.text.*; import flash.net.*; import flash.xml.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.ui.*; public dynamic class flame extends MovieClip { public function flame(){ addFrameScript(24, frame25); } function frame25(){ Object(parent).removeChild(this); stop(); } } }//package
Section 129
//LayoutEditor (LayoutEditor) package { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.xml.*; import flash.ui.*; public dynamic class LayoutEditor extends editor { var bgRef:int;// = 0 var nChars:String;// = "0123456789" var replacement:String; var selAo:Number;// = 0 var selStep:Number;// = 1 var sel:XML; var h:MovieClip; var bgA:Array; var selWo:Number;// = 50 var selHo:Number;// = 50 var selStepo:Number;// = 1 var shapePrev:MovieClip; var curChar:String; var main:Object; public function LayoutEditor(_arg1:Object){ sel = new XML("<sel></sel>"); selWo = 50; selHo = 50; selAo = 0; selStep = 1; selStepo = 1; nChars = "0123456789"; bgA = new Array("a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o"); bgRef = 0; super(); main = _arg1; Array2Layout(); init(); } function bgClicked(_arg1:MouseEvent){ trace("BG CLICKED"); if (sel.s != ""){ if ((((((sel.s == "del")) || ((sel.s == "cut")))) || ((sel.s == "copy")))){ } else { if ((((sel.t == "hardkill")) && ((sel.d == 0)))){ main.ShowMessage("Sorry!", "You cannot use a fixed hard red shape. It would make the level impossible to beat!"); } else { addShape(sel); }; }; }; } function iconOut(_arg1:MouseEvent){ iconbtn.bg.gotoAndStop(1); } function getCode(_arg1:MouseEvent):void{ main.ShowMessage("Not yet...", "You must beat this level before you can submit it. Click \"Play\" to give it a go!"); } function updateBoxes(){ xBox.text = sel.x; yBox.text = sel.y; correctBox(wBox); correctBox(hBox); correctBox(stepBox); if (Number(wBox.text) < 0){ wBox.text = "25"; }; if (Number(hBox.text) < 0){ hBox.text = "25"; }; if (Number(stepBox.text) < 1){ stepBox.text = "1"; }; if (Number(aBox.text) >= 360){ aBox.text = (Number(aBox.text) - 360).toString(); } else { if (Number(aBox.text) < 0){ aBox.text = (Number(aBox.text) + 360).toString(); }; }; correctBox(aBox); sel.w = Number(wBox.text); if (sel.w != selWo){ selWo = sel.w; if (sel.s == "c"){ hBox.text = sel.w; }; redrawPreview(); }; sel.h = Number(hBox.text); if (sel.h != selHo){ selHo = sel.h; if (sel.s == "c"){ wBox.text = sel.h.toString(); }; redrawPreview(); }; sel.a = Number(aBox.text); if (sel.a != selAo){ selAo = sel.a; redrawPreview(); }; selStep = Number(stepBox.text); if (selStep != selStepo){ selStepo = selStep; redrawPreview(); }; } function BgL(_arg1:MouseEvent){ if (bgRef == 0){ bgRef = (bgA.length - 1); } else { bgRef--; }; bg.gotoAndStop(bgA[bgRef]); main.customLevelXML.bg = bgA[bgRef]; } function colPressed(_arg1:MouseEvent){ selcolblue.deselect(); selcolgreen.deselect(); selcolred.deselect(); selcoldarkred.deselect(); switch (_arg1.target.name){ case "selcolblue": sel.t = "neutral"; selcolblue.select(); break; case "selcolgreen": sel.t = "save"; selcolgreen.select(); break; case "selcolred": sel.t = "kill"; selcolred.select(); break; case "selcoldarkred": sel.t = "hardkill"; selcoldarkred.select(); break; }; redrawPreview(); } function redrawSH():void{ shapeHolder.removeChild(shapeHolder.hh); shapeHolder.hh = new MovieClip(); shapeHolder.addChild(shapeHolder.hh); shapeHolder.mouseEnabled = false; Array2Layout(); redrawPreview(); } function BgR(_arg1:MouseEvent){ if (bgRef == (bgA.length - 1)){ bgRef = 0; } else { bgRef++; }; bg.gotoAndStop(bgA[bgRef]); main.customLevelXML.bg = bgA[bgRef]; } function leRemoved(_arg1){ bgbtns.l.removeEventListener(MouseEvent.CLICK, BgL); bgbtns.r.removeEventListener(MouseEvent.CLICK, BgR); selfresh.removeEventListener(MouseEvent.CLICK, pkPressed); selrotten.removeEventListener(MouseEvent.CLICK, pkPressed); sellit.removeEventListener(MouseEvent.CLICK, pkPressed); selunlit.removeEventListener(MouseEvent.CLICK, pkPressed); selgroundr.removeEventListener(MouseEvent.CLICK, pkPressed); selgroundc.removeEventListener(MouseEvent.CLICK, pkPressed); selcolblue.removeEventListener(MouseEvent.CLICK, colPressed); selcolgreen.removeEventListener(MouseEvent.CLICK, colPressed); selcolred.removeEventListener(MouseEvent.CLICK, colPressed); selcoldarkred.removeEventListener(MouseEvent.CLICK, colPressed); selgravdown.removeEventListener(MouseEvent.CLICK, gravPressed); selgravup.removeEventListener(MouseEvent.CLICK, gravPressed); selgravleft.removeEventListener(MouseEvent.CLICK, gravPressed); selgravright.removeEventListener(MouseEvent.CLICK, gravPressed); selgravnone.removeEventListener(MouseEvent.CLICK, gravPressed); iconbtn.removeEventListener(MouseEvent.MOUSE_OVER, iconOver); iconbtn.removeEventListener(MouseEvent.MOUSE_OUT, iconOut); iconbtn.removeEventListener(MouseEvent.CLICK, iconPressed); btn_testStack.removeEventListener(MouseEvent.CLICK, TestStack); bg.removeEventListener(MouseEvent.CLICK, bgClicked); selr.removeEventListener(MouseEvent.CLICK, shapeSelected); selc.removeEventListener(MouseEvent.CLICK, shapeSelected); seldel.removeEventListener(MouseEvent.CLICK, shapeSelected); selcopy.removeEventListener(MouseEvent.CLICK, shapeSelected); selcut.removeEventListener(MouseEvent.CLICK, shapeSelected); btn_exit.removeEventListener(MouseEvent.CLICK, exit); btn_getCode.removeEventListener(MouseEvent.CLICK, getCode); btn_clear.removeEventListener(MouseEvent.CLICK, ClearPressed); removeEventListener(Event.ENTER_FRAME, enterFrame); wpm.p.removeEventListener(MouseEvent.CLICK, ppressed); wpm.m.removeEventListener(MouseEvent.CLICK, mpressed); hpm.p.removeEventListener(MouseEvent.CLICK, ppressed); hpm.m.removeEventListener(MouseEvent.CLICK, mpressed); apm.p.removeEventListener(MouseEvent.CLICK, ppressed); apm.m.removeEventListener(MouseEvent.CLICK, mpressed); steppm.p.removeEventListener(MouseEvent.CLICK, ppressed); steppm.m.removeEventListener(MouseEvent.CLICK, mpressed); removeEventListener(Event.REMOVED_FROM_STAGE, leRemoved); shapePrev.removeEventListener(Event.ENTER_FRAME, shapePrev.MoveShapePreview); Mouse.show(); } function iconOver(_arg1:MouseEvent){ iconbtn.bg.gotoAndStop(2); } function TestStack(_arg1){ MovieClip(parent).PlayCustomLevel("l"); } function correctBox(_arg1:Object){ var _local2:int; replacement = ""; _local2 = 0; while (_local2 < _arg1.text.length) { curChar = _arg1.text.charAt(_local2); if (nChars.indexOf(curChar) != -1){ replacement = (replacement + curChar); }; _local2++; }; _arg1.text = replacement; } public function init(){ main.lvlAttempts = 0; sel.s = "r"; selr.select(); sel.w = 50; sel.h = 50; sel.a = 0; sel.x = mouseX; sel.y = mouseY; sel.d = 0; selgravnone.select(); sel.t = "save"; selcolblue.select(); sel.i = "face"; shapePrev = new EShapePreview(sel, selStep); shapePrev.mouseEnabled = false; shapeHolder.addChild(shapePrev); shapeHolder.mouseEnabled = false; redrawPreview(); wBox.text = sel.w.toString(); hBox.text = sel.h.toString(); aBox.text = sel.a.toString(); stepBox.text = sel.step.toString(); btn_testStack.addEventListener(MouseEvent.CLICK, TestStack, false, 0, true); bg.addEventListener(MouseEvent.CLICK, bgClicked, false, 0, true); bg.gotoAndStop(main.customLevelXML.bg); bgbtns.l.addEventListener(MouseEvent.CLICK, BgL, false, 0, true); bgbtns.r.addEventListener(MouseEvent.CLICK, BgR, false, 0, true); selfresh.addEventListener(MouseEvent.CLICK, pkPressed, false, 0, true); selrotten.addEventListener(MouseEvent.CLICK, pkPressed, false, 0, true); sellit.addEventListener(MouseEvent.CLICK, pkPressed, false, 0, true); selunlit.addEventListener(MouseEvent.CLICK, pkPressed, false, 0, true); selgroundr.addEventListener(MouseEvent.CLICK, pkPressed, false, 0, true); selgroundc.addEventListener(MouseEvent.CLICK, pkPressed, false, 0, true); selcolblue.addEventListener(MouseEvent.CLICK, colPressed, false, 0, true); selcolgreen.addEventListener(MouseEvent.CLICK, colPressed, false, 0, true); selcolred.addEventListener(MouseEvent.CLICK, colPressed, false, 0, true); selcoldarkred.addEventListener(MouseEvent.CLICK, colPressed, false, 0, true); selgravdown.addEventListener(MouseEvent.CLICK, gravPressed, false, 0, true); selgravup.addEventListener(MouseEvent.CLICK, gravPressed, false, 0, true); selgravleft.addEventListener(MouseEvent.CLICK, gravPressed, false, 0, true); selgravright.addEventListener(MouseEvent.CLICK, gravPressed, false, 0, true); selgravnone.addEventListener(MouseEvent.CLICK, gravPressed, false, 0, true); iconbtn.addEventListener(MouseEvent.MOUSE_OVER, iconOver, false, 0, true); iconbtn.addEventListener(MouseEvent.MOUSE_OUT, iconOut, false, 0, true); iconbtn.addEventListener(MouseEvent.CLICK, iconPressed, false, 0, true); selr.addEventListener(MouseEvent.CLICK, shapeSelected, false, 0, true); selc.addEventListener(MouseEvent.CLICK, shapeSelected, false, 0, true); seldel.addEventListener(MouseEvent.CLICK, shapeSelected, false, 0, true); selcopy.addEventListener(MouseEvent.CLICK, shapeSelected, false, 0, true); selcut.addEventListener(MouseEvent.CLICK, shapeSelected, false, 0, true); btn_exit.addEventListener(MouseEvent.CLICK, exit, false, 0, true); btn_getCode.addEventListener(MouseEvent.CLICK, getCode, false, 0, true); btn_clear.addEventListener(MouseEvent.CLICK, ClearPressed, false, 0, true); this.addEventListener(Event.ENTER_FRAME, enterFrame, false, 0, true); wpm.p.addEventListener(MouseEvent.CLICK, ppressed, false, 0, true); wpm.m.addEventListener(MouseEvent.CLICK, mpressed, false, 0, true); hpm.p.addEventListener(MouseEvent.CLICK, ppressed, false, 0, true); hpm.m.addEventListener(MouseEvent.CLICK, mpressed, false, 0, true); apm.p.addEventListener(MouseEvent.CLICK, ppressed, false, 0, true); apm.m.addEventListener(MouseEvent.CLICK, mpressed, false, 0, true); steppm.p.addEventListener(MouseEvent.CLICK, ppressed, false, 0, true); steppm.m.addEventListener(MouseEvent.CLICK, mpressed, false, 0, true); this.addEventListener(Event.REMOVED_FROM_STAGE, leRemoved, false, 0, true); } function mpressed(_arg1:MouseEvent){ switch (_arg1.target.parent.name){ case "wpm": wBox.text = (Number(wBox.text) - 25).toString(); break; case "hpm": hBox.text = (Number(hBox.text) - 25).toString(); break; case "apm": aBox.text = (Number(aBox.text) - 45).toString(); break; case "steppm": stepBox.text = (Number(stepBox.text) - 1).toString(); break; }; } function exit(_arg1:MouseEvent){ main.ReMakeMainMenu("l"); } function ClearPressed(_arg1:MouseEvent){ main.ShowYesNo("Clear Level", "Are you sure you want to delete this level?", main.ClearLevel); } function shapeClicked(_arg1:MouseEvent){ if (sel.s == "del"){ delete main.customLevelXML.shapes.sel[_arg1.target.ref]; } else { if (sel.s == "copy"){ sel = main.customLevelXML.shapes.sel[_arg1.target.ref].copy(); UpdateBoxesFromSel(); } else { if (sel.s == "cut"){ sel = main.customLevelXML.shapes.sel[_arg1.target.ref].copy(); delete main.customLevelXML.shapes.sel[_arg1.target.ref]; UpdateBoxesFromSel(); }; }; }; redrawSH(); } function iconPressed(_arg1:MouseEvent){ if (iconbtn.currentFrame >= 2){ iconbtn.gotoAndStop(1); } else { iconbtn.gotoAndStop((iconbtn.currentFrame + 1)); }; if (iconbtn.currentFrame == 1){ sel.i = "face"; } else { if (iconbtn.currentFrame == 2){ sel.i = "bomb"; }; }; redrawPreview(); } function enterFrame(_arg1){ if (main.popupActive){ Mouse.show(); shapePrev.alpha = 0; shapePrev.h.mouseEnabled = false; } else { sel.x = shapePrev.h.x; sel.y = shapePrev.h.y; shapePrev.alpha = 0.5; }; updateBoxes(); } function shapeSelected(_arg1:MouseEvent){ selr.deselect(); selc.deselect(); seldel.deselect(); selcut.deselect(); selcopy.deselect(); switch (_arg1.target.name){ case "selr": sel.s = "r"; selr.select(); break; case "selc": sel.s = "c"; selc.select(); hBox.text = wBox.text; break; case "seldel": sel.s = "del"; seldel.select(); if (!main.seenDeleteMsg){ main.ShowMessage("The Delete Tool", "Click on a shape to delete it."); main.seenDeleteMsg = true; }; break; case "selcut": sel.s = "cut"; selcut.select(); if (!main.seenCutMsg){ main.ShowMessage("The Cut Tool", "Click on a shape you have already placed to cut it out so you can edit or move it."); main.seenCutMsg = true; }; break; case "selcopy": sel.s = "copy"; selcopy.select(); if (!main.seenCopyMsg){ main.ShowMessage("The Copy Tool", "Click on a shape you have already placed to copy it."); main.seenCopyMsg = true; }; break; }; redrawPreview(); } function addShape(_arg1:XML, _arg2:Boolean=true, _arg3:int=0){ h = new MovieClip(); h.mouseChildren = false; h.shape = new ((getDefinitionByName(_arg1.s) as Class)); if (_arg1.d == 0){ h.shape.gotoAndStop(("f" + _arg1.t)); } else { h.shape.gotoAndStop(_arg1.t); }; if (_arg1.w < 25){ _arg1.w = 25; wBox.text = "25"; }; if (_arg1.h < 25){ _arg1.h = 25; hBox.text = "25"; }; h.shape.width = _arg1.w; h.shape.height = _arg1.h; h.x = _arg1.x; h.y = _arg1.y; h.shape.rotation = _arg1.a; h.shape.mouseChildren = false; h.addChild(h.shape); h.icon = new shape_icons(); h.icon.gotoAndStop(_arg1.i); if (_arg1.d != 0){ h.icon.rotation = ((_arg1.d * 90) - 90); h.addChild(h.icon); }; h.addEventListener(MouseEvent.CLICK, shapeClicked); if (_arg2){ main.customLevelXML.shapes.appendChild(_arg1.copy()); h.ref = (main.customLevelXML.shapes.sel.length() - 1); } else { h.ref = _arg3; }; shapeHolder.hh.addChild(h); } function gravPressed(_arg1:MouseEvent){ trace(_arg1.target.name); selgravup.deselect(); selgravdown.deselect(); selgravleft.deselect(); selgravright.deselect(); selgravnone.deselect(); switch (_arg1.target.name){ case "selgravup": sel.d = 3; selgravup.select(); break; case "selgravdown": sel.d = 1; selgravdown.select(); break; case "selgravleft": sel.d = 2; selgravleft.select(); break; case "selgravright": sel.d = 4; selgravright.select(); break; case "selgravnone": sel.d = 0; selgravnone.select(); break; }; redrawPreview(); } function pkPressed(_arg1:MouseEvent){ selfresh.deselect(); selrotten.deselect(); sellit.deselect(); selunlit.deselect(); selgroundr.deselect(); selgroundc.deselect(); switch (_arg1.target.name){ case "selfresh": sel.t = "save"; sel.s = "c"; if (sel.d == 0){ sel.d = 1; }; sel.w = 50; sel.h = 50; selfresh.select(); break; case "selrotten": sel.t = "kill"; sel.s = "c"; if (sel.d == 0){ sel.d = 1; }; sel.w = 50; sel.h = 50; selrotten.select(); break; case "sellit": sel.t = "hardkilllit"; sel.s = "c"; if (sel.d == 0){ sel.d = 1; }; sel.w = 50; sel.h = 50; sellit.select(); break; case "selunlit": sel.t = "hardkill"; sel.s = "c"; if (sel.d == 0){ sel.d = 1; }; sel.w = 50; sel.h = 50; selunlit.select(); break; case "selgroundr": sel.t = "save"; sel.s = "r"; sel.d = 0; sel.w = 50; sel.h = 50; selgroundr.select(); break; case "selgroundc": sel.t = "save"; sel.s = "c"; sel.d = 0; sel.w = 50; sel.h = 50; selgroundc.select(); break; }; redrawPreview(); UpdateBoxesFromSel(); } function ppressed(_arg1:MouseEvent){ switch (_arg1.target.parent.name){ case "wpm": wBox.text = (Number(wBox.text) + 25).toString(); break; case "hpm": hBox.text = (Number(hBox.text) + 25).toString(); break; case "apm": aBox.text = (Number(aBox.text) + 45).toString(); break; case "steppm": stepBox.text = (Number(stepBox.text) + 1).toString(); break; }; } function Array2Layout():void{ var _local1:XMLList; var _local2:int; var _local3:XML; _local1 = main.customLevelXML.shapes.children(); _local2 = 0; for each (_local3 in _local1) { addShape(_local3, false, _local2); _local2++; }; } function redrawPreview(){ shapeHolder.removeChild(shapePrev); shapePrev = new EShapePreview(sel, selStep); shapePrev.mouseEnabled = false; shapePrev.mouseChildren = false; shapeHolder.addChild(shapePrev); } function UpdateBoxesFromSel(){ xBox.text = sel.x; yBox.text = sel.y; wBox.text = sel.w; hBox.text = sel.h; aBox.text = sel.a; selgravup.deselect(); selgravdown.deselect(); selgravleft.deselect(); selgravright.deselect(); selgravnone.deselect(); switch (sel.d){ case 0: selgravnone.select(); break; case 1: selgravdown.select(); break; case 2: selgravleft.select(); break; case 3: selgravup.select(); break; case 4: selgravright.select(); break; }; selr.deselect(); selc.deselect(); switch (sel.s){ case "r": selr.select(); break; case "c": selc.select(); break; }; selcolblue.deselect(); selcolgreen.deselect(); selcolred.deselect(); selcoldarkred.deselect(); switch (sel.t){ case "neutral": selcolblue.select(); break; case "save": selcolgreen.select(); break; case "kill": selcolred.select(); break; case "hardkill": selcoldarkred.select(); break; }; } } }//package
Section 130
//level_selector (level_selector) package { import flash.display.*; import flash.text.*; public dynamic class level_selector extends MovieClip { public var lvlsubtitle:TextField; public var walkthrough_btn:SimpleButton; public var happyhalloween_btn:SimpleButton; public var bonusmode_mc:MovieClip; public var faces_mc:MovieClip; public var btn_exit:SimpleButton; public var m10:MovieClip; public var m11:MovieClip; public var m12:MovieClip; public var m13:MovieClip; public var m14:MovieClip; public var m17:MovieClip; public var m19:MovieClip; public var m18:MovieClip; public var m1:MovieClip; public var m2:MovieClip; public var m15:MovieClip; public var m16:MovieClip; public var m8:MovieClip; public var m22:MovieClip; public var m23:MovieClip; public var m24:MovieClip; public var m25:MovieClip; public var m26:MovieClip; public var m20:MovieClip; public var m9:MovieClip; public var m3:MovieClip; public var lvltitle:TextField; public var m5:MovieClip; public var m27:MovieClip; public var m28:MovieClip; public var m21:MovieClip; public var m4:MovieClip; public var m6:MovieClip; public var m7:MovieClip; public var m29:MovieClip; public var m30:MovieClip; public var m34:MovieClip; public var m35:MovieClip; public var m36:MovieClip; public var m37:MovieClip; public var m31:MovieClip; public var morse_mc:MovieClip; public var m38:MovieClip; public var m39:MovieClip; public var m33:MovieClip; public var m32:MovieClip; public var m40:MovieClip; public var m41:MovieClip; public var m43:MovieClip; public var m44:MovieClip; public var m42:MovieClip; public var m45:MovieClip; public var ml_btn:SimpleButton; public var russian_mc:MovieClip; public var iphone_btn:SimpleButton; public var rr_btn:SimpleButton; public var makeyourown_btn:SimpleButton; public function level_selector(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 131
//Levels (Levels) package { public class Levels { public var levels:XML; public function Levels(){ levels = <levels> <level> <title>Tutorial: Rotten Pumpkins</title> <author>Gaz</author> <bg>tut1</bg> <par>4</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Tutorial: Black Pumpkins</title> <author>Gaz</author> <bg>tutblack</bg> <par>4</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>425</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>425</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>425</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>425</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>375</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>375</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>375</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>375</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>225</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>325</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>325</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>325</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>275</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>275</y> <d>1</d> <t>kill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Tutorial: Fire</title> <author>Gaz</author> <bg>tutfire</bg> <par>1</par> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>325</x> <y>425</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>275</x> <y>425</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>400</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>350</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>250</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>225</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>225</y> <d>1</d> <t>hardkilllit</t> <i>face</i> </sel> </shapes> </level> <level> <title>Tutorial: Gravity</title> <author>Gaz</author> <bg>tut3</bg> <par>11</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>325</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>425</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>325</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>425</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>325</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>325</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>325</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>275</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>275</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>225</y> <d>1</d> <t>hardkilllit</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>425</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>425</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>475</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>425</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>475</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>350</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>400</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>75</x> <y>375</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>350</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>400</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>575</x> <y>375</y> <d>2</d> <t>kill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Chain Reaction</title> <author>Gaz</author> <bg>a</bg> <par>1</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>125</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>125</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>450</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>450</y> <d>3</d> <t>hardkilllit</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>300</x> <y>425</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>400</x> <y>425</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>375</x> <y>150</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>275</x> <y>150</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>225</x> <y>275</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>300</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>300</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>125</x> <y>275</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>400</x> <y>275</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>500</x> <y>275</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>300</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>300</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>-25</x> <y>150</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>75</x> <y>150</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>700</x> <y>150</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>600</x> <y>150</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>0</x> <y>125</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>50</x> <y>125</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>675</x> <y>125</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>625</x> <y>125</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> </shapes> </level> <level> <title>The Cube</title> <author>Gaz</author> <bg>a</bg> <par>4</par> <shapes> <sel> <s>r</s> <w>200</w> <h>200</h> <a>5</a> <x>325</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>5</a> <x>410</x> <y>382</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>5</a> <x>242</x> <y>118</y> <d>1</d> <t>hardkilllit</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>5</a> <x>260</x> <y>73</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>5</a> <x>287</x> <y>49</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>5</a> <x>456</x> <y>172</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>5</a> <x>502</x> <y>186</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>5</a> <x>524</x> <y>214</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>5</a> <x>391</x> <y>425</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>5</a> <x>359</x> <y>440</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>194</x> <y>332</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>151</x> <y>314</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>5</a> <x>136</x> <y>283</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>198</x> <y>148</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Left Right Left</title> <author>Gaz</author> <bg>a</bg> <par>2</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>475</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>487</x> <y>422</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>383</x> <y>474</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>25</x> <y>450</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>404</x> <y>203</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>415</x> <y>166</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>225</w> <h>25</h> <a>355</a> <x>296</x> <y>217</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>203</x> <y>266</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>225</w> <h>25</h> <a>5</a> <x>370</x> <y>380</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>244</x> <y>298</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>281</x> <y>296</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>167</x> <y>264</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>470</x> <y>166</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>486</x> <y>202</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>50</x> <y>425</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>75</x> <y>450</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>425</y> <d>3</d> <t>hardkilllit</t> <i>face</i> </sel> </shapes> </level> <level> <title>The Split</title> <author>Gaz</author> <bg>a</bg> <par>3</par> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>25</x> <y>100</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>25</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>75</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>75</x> <y>300</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>75</x> <y>200</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>75</x> <y>150</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>600</x> <y>100</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>550</x> <y>150</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>550</x> <y>200</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>550</x> <y>300</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>550</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>600</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>575</x> <y>225</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>575</x> <y>275</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>50</x> <y>225</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>50</x> <y>275</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>375</x> <y>200</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>375</x> <y>300</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>250</x> <y>300</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>250</x> <y>200</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>225</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>225</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>275</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>275</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>175</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>175</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>312</x> <y>144</y> <d>1</d> <t>hardkilllit</t> <i>face</i> </sel> </shapes> </level> <level> <title>The Line</title> <author>Gaz</author> <bg>tutfresh</bg> <par>6</par> <shapes> <sel> <s>r</s> <w>50</w> <h>175</h> <a>3</a> <x>500</x> <y>50</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>175</h> <a>357</a> <x>150</x> <y>50</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>357</a> <x>575</x> <y>0</y> <d>2</d> <t>hardkilllit</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>357</a> <x>75</x> <y>0</y> <d>4</d> <t>hardkilllit</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>325</x> <y>125</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>175</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>225</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>275</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>325</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>375</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>425</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>475</y> <d>3</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Basket Case</title> <author>Gaz</author> <bg>a</bg> <par>10</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>325</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>325</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>325</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>325</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>275</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>275</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>275</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>225</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>75</y> <d>1</d> <t>hardkilllit</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>125</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>125</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>175</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>175</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>175</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>225</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>225</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>275</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>275</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>325</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>325</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>475</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>175</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>375</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>275</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>350</x> <y>450</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>300</x> <y>450</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>375</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>275</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>425</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>225</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Knock</title> <author>Gaz</author> <bg>a</bg> <par>1</par> <shapes> <sel> <s>r</s> <w>50</w> <h>25</h> <a>350</a> <x>116</x> <y>48</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>126</x> <y>4</y> <d>1</d> <t>hardkilllit</t> <i>face</i> </sel> <sel> <s>r</s> <w>175</w> <h>25</h> <a>10</a> <x>92</x> <y>137</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>3</a> <x>325</x> <y>302</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>3</a> <x>254</x> <y>302</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>3</a> <x>290</x> <y>317</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>206</x> <y>431</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>205</x> <y>348</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>172</x> <y>413</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>170</x> <y>366</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>425</x> <y>300</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>275</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>275</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> </shapes> </level> <level> <title>The right #</title> <author>Gaz</author> <bg>a</bg> <par>2</par> <shapes> <sel> <s>r</s> <w>250</w> <h>50</h> <a>5</a> <x>311</x> <y>313</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>5</a> <x>454</x> <y>278</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>5</a> <x>325</x> <y>262</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>5</a> <x>277</x> <y>260</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>5</a> <x>230</x> <y>254</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>250</w> <h>50</h> <a>3</a> <x>91</x> <y>103</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>5</a> <x>113</x> <y>52</y> <d>1</d> <t>hardkilllit</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>5</a> <x>372</x> <y>268</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>5</a> <x>420</x> <y>274</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> </shapes> </level> <level> <title>The right # 2</title> <author>Gaz</author> <bg>a</bg> <par>4</par> <shapes> <sel> <s>r</s> <w>250</w> <h>50</h> <a>5</a> <x>311</x> <y>313</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>5</a> <x>454</x> <y>278</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>5</a> <x>418</x> <y>274</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>5</a> <x>373</x> <y>272</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>5</a> <x>325</x> <y>262</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>5</a> <x>277</x> <y>260</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>5</a> <x>230</x> <y>254</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>5</a> <x>125</x> <y>425</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>5</a> <x>75</x> <y>425</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>5</a> <x>100</x> <y>400</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>250</w> <h>50</h> <a>3</a> <x>91</x> <y>103</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>5</a> <x>113</x> <y>52</y> <d>1</d> <t>hardkilllit</t> <i>face</i> </sel> </shapes> </level> <level> <title>Pass It On</title> <author>Gaz</author> <bg>a</bg> <par>5</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>100</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>100</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>50</x> <y>325</y> <d>4</d> <t>hardkilllit</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>50</x> <y>275</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>300</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>500</x> <y>350</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>300</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Clear The Path</title> <author>Gaz</author> <bg>a</bg> <par>6</par> <shapes> <sel> <s>r</s> <w>125</w> <h>50</h> <a>45</a> <x>23</x> <y>121</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>50</h> <a>0</a> <x>158</x> <y>169</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>50</h> <a>0</a> <x>364</x> <y>168</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>236</x> <y>121</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>284</x> <y>120</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>50</h> <a>0</a> <x>262</x> <y>218</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>416</x> <y>119</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>355</a> <x>98</x> <y>23</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>97</x> <y>-18</y> <d>1</d> <t>hardkilllit</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>50</h> <a>315</a> <x>503</x> <y>288</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>50</h> <a>0</a> <x>367</x> <y>338</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>45</a> <x>457</x> <y>40</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>45</a> <x>506</x> <y>37</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>45</a> <x>430</x> <y>65</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>45</a> <x>526</x> <y>67</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>175</w> <h>50</h> <a>0</a> <x>215</x> <y>389</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>45</a> <x>290</x> <y>290</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>108</x> <y>340</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>208</x> <y>338</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>45</a> <x>240</x> <y>289</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>31</x> <y>438</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>58</x> <y>462</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>4</x> <y>462</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Speed Pile</title> <author>Gaz</author> <bg>a</bg> <par>15</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>150</y> <d>1</d> <t>hardkilllit</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>250</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>400</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>400</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>400</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>400</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>400</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>400</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>475</x> <y>425</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>425</x> <y>425</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>375</x> <y>425</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>175</x> <y>425</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>225</x> <y>425</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>275</x> <y>425</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Switch Path</title> <author>Gaz</author> <bg>a</bg> <par>7</par> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>525</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>475</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>425</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>375</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>325</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>325</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>500</x> <y>325</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>275</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>275</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>225</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>225</w> <h>50</h> <a>5</a> <x>286</x> <y>169</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>50</h> <a>350</a> <x>325</x> <y>450</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>5</a> <x>300</x> <y>100</y> <d>1</d> <t>hardkilllit</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>278</x> <y>367</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>236</x> <y>331</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>350</a> <x>241</x> <y>368</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>25</x> <y>50</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>75</x> <y>50</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>350</a> <x>50</x> <y>75</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>157</x> <y>187</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>184</x> <y>209</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>233</x> <y>212</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Good Timing</title> <author>Gaz</author> <bg>a</bg> <par>1</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>355</a> <x>625</x> <y>100</y> <d>1</d> <t>hardkilllit</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>75</h> <a>45</a> <x>325</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>203</x> <y>109</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>236</x> <y>74</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>270</x> <y>68</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>50</h> <a>25</a> <x>182</x> <y>155</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>250</w> <h>50</h> <a>355</a> <x>515</x> <y>170</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>175</w> <h>50</h> <a>20</a> <x>188</x> <y>401</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>175</w> <h>50</h> <a>340</a> <x>472</x> <y>402</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>545</x> <y>307</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>106</x> <y>305</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>It's All Happening</title> <author>Gaz</author> <bg>a</bg> <par>8</par> <shapes> <sel> <s>r</s> <w>50</w> <h>25</h> <a>350</a> <x>116</x> <y>48</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>126</x> <y>4</y> <d>1</d> <t>hardkilllit</t> <i>face</i> </sel> <sel> <s>r</s> <w>175</w> <h>25</h> <a>10</a> <x>92</x> <y>137</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>3</a> <x>239</x> <y>158</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>3</a> <x>205</x> <y>178</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>175</w> <h>25</h> <a>340</a> <x>12</x> <y>194</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>3</a> <x>43</x> <y>221</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>3</a> <x>72</x> <y>259</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>103</x> <y>280</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>272</x> <y>146</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>3</a> <x>276</x> <y>182</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>25</h> <a>10</a> <x>347</x> <y>203</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>340</a> <x>323</x> <y>238</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>340</a> <x>371</x> <y>244</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>340</a> <x>343</x> <y>282</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>3</a> <x>470</x> <y>217</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>340</a> <x>432</x> <y>233</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>340</a> <x>410</x> <y>275</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>340</a> <x>379</x> <y>314</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>150</h> <a>10</a> <x>278</x> <y>281</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>325</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>340</a> <x>350</x> <y>400</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>340</a> <x>400</x> <y>400</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>533</x> <y>328</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>530</x> <y>365</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>569</x> <y>326</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>315</a> <x>508</x> <y>448</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>300</w> <h>25</h> <a>0</a> <x>314</x> <y>490</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>139</x> <y>432</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>67</x> <y>437</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>300</w> <h>25</h> <a>10</a> <x>127</x> <y>344</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>139</x> <y>396</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>68</x> <y>474</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>424</x> <y>361</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>The Test</title> <author>Gaz</author> <bg>a</bg> <par>13</par> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>106</x> <y>55</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>104</x> <y>133</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>71</x> <y>62</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>71</x> <y>113</y> <d>4</d> <t>hardkilllit</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>25</h> <a>10</a> <x>229</x> <y>151</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>10</a> <x>192</x> <y>106</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>10</a> <x>217</x> <y>64</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>10</a> <x>254</x> <y>62</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>10</a> <x>343</x> <y>145</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>350</a> <x>482</x> <y>74</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>350</a> <x>516</x> <y>122</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>10</a> <x>349</x> <y>108</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>25</h> <a>350</a> <x>394</x> <y>60</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>350</a> <x>394</x> <y>97</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>350</a> <x>442</x> <y>90</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>350</a> <x>482</x> <y>122</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>350</a> <x>490</x> <y>158</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>350</a> <x>452</x> <y>163</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>350</a> <x>440</x> <y>197</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>10</a> <x>306</x> <y>199</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>10</a> <x>335</x> <y>220</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>10</a> <x>338</x> <y>266</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>5</a> <x>514</x> <y>352</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>5</a> <x>515</x> <y>402</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>10</a> <x>485</x> <y>426</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>10</a> <x>301</x> <y>296</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>71</x> <y>200</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>10</a> <x>225</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>10</a> <x>275</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>10</a> <x>325</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>10</a> <x>375</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>10</a> <x>350</x> <y>400</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>10</a> <x>250</x> <y>400</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>10</a> <x>300</x> <y>400</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>10</a> <x>394</x> <y>421</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>10</a> <x>204</x> <y>415</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>10</a> <x>180</x> <y>445</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>10</a> <x>227</x> <y>446</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>10</a> <x>371</x> <y>451</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>10</a> <x>419</x> <y>446</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>58</x> <y>248</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>104</x> <y>232</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>10</a> <x>103</x> <y>361</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>46</x> <y>166</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>37</x> <y>210</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>24</x> <y>254</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>10</a> <x>79</x> <y>320</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>154</x> <y>288</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>10</a> <x>119</x> <y>282</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>140</w> <h>25</h> <a>10</a> <x>428</x> <y>311</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Pyramid one</title> <author>Gaz</author> <bg>a</bg> <par>6</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>150</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Nudge</title> <author>Gaz</author> <bg>a</bg> <par>1</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>425</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>425</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>200</y> <d>1</d> <t>hardkilllit</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>200</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>The Split</title> <author>Gaz</author> <bg>a</bg> <par></par> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>25</x> <y>100</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>25</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>75</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>75</x> <y>300</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>75</x> <y>200</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>75</x> <y>150</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>600</x> <y>100</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>550</x> <y>150</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>550</x> <y>200</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>550</x> <y>300</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>550</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>600</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>575</x> <y>225</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>575</x> <y>275</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>50</x> <y>225</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>50</x> <y>275</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>375</x> <y>200</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>375</x> <y>300</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>250</x> <y>300</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>250</x> <y>200</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>225</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>225</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>275</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>275</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>175</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>175</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>312</x> <y>144</y> <d>1</d> <t>hardkilllit</t> <i>face</i> </sel> </shapes> </level> <level> <title>Knockle</title> <author>Gaz</author> <bg>a</bg> <par>3</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>325</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>325</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>325</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>275</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>275</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>225</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>200</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>300</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>225</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>275</y> <d>4</d> <t>kill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Careful</title> <author>Gaz</author> <bg>a</bg> <par>4</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>250</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>250</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>100</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>150</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>400</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>250</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>250</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>250</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>250</y> <d>2</d> <t>kill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Extra Careful</title> <author>Gaz</author> <bg>a</bg> <par>4</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>250</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>250</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>100</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>150</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>400</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>250</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>250</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>250</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>250</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>125</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>125</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>500</x> <y>300</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>500</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>375</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>375</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>300</y> <d>3</d> <t>kill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Stop Him</title> <author>Gaz</author> <bg>a</bg> <par>1</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>100</x> <y>150</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>200</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>75</x> <y>200</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>250</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>100</x> <y>250</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>50</x> <y>250</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>300</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>300</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>75</x> <y>300</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>25</x> <y>300</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>350</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>350</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>50</x> <y>350</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>0</x> <y>350</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>25</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>-25</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>115</x> <y>97</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>275</w> <h>25</h> <a>355</a> <x>400</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>100</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>575</x> <y>200</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>200</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>550</x> <y>150</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>500</x> <y>150</y> <d>1</d> <t>kill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Topple Off</title> <author>Gaz</author> <bg>a</bg> <par>4</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>25</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>100</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>50</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>75</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>100</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>200</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Pyramid two</title> <author>Gaz</author> <bg>a</bg> <par>3</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>150</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Push Over</title> <author>Gaz</author> <bg>a</bg> <par>1</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>275</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>225</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>175</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>275</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>200</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>200</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>125</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>150</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>150</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>500</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>575</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Unlucky For Some</title> <author>Gaz</author> <bg>a</bg> <par>13</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>550</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>500</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>100</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>500</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>200</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>200</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>200</y> <d>1</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Wheee!</title> <author>Gaz</author> <bg>a</bg> <par>1</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>200</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>250</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>225</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>225</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>150</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>300</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>275</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>275</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>175</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>175</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>25</x> <y>200</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>60</x> <y>402</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>116</x> <y>397</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Extra Extra Careful</title> <author>Gaz</author> <bg>a</bg> <par>3</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>250</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>250</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>100</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>150</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>400</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>250</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>250</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>250</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>250</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>125</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>125</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>500</x> <y>300</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>500</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>375</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>375</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>300</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>550</x> <y>200</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>550</x> <y>300</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>200</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>300</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>325</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>325</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>425</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>425</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>175</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>175</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>75</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>75</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>100</x> <y>200</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>100</x> <y>300</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>300</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>200</y> <d>2</d> <t>kill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Pumpkin Trick</title> <author>Gaz</author> <bg>a</bg> <par>2</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>400</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>400</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>200</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>200</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>275</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>325</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>75</x> <y>325</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>75</x> <y>275</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>150</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Pumpkin Surprise</title> <author>Gaz</author> <bg>a</bg> <par>6</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>400</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>400</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>200</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>75</x> <y>325</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>75</x> <y>275</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>100</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>100</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>50</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>50</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>400</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>400</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>575</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>625</x> <y>275</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>625</x> <y>325</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>575</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>500</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>500</x> <y>400</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>400</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>200</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>150</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>100</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>100</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>100</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>100</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>500</x> <y>100</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>550</x> <y>100</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Order</title> <author>Gaz</author> <bg>a</bg> <par>7</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>200</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>300</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>300</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>425</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>425</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>150</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>150</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>150</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>150</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>100</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>100</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>100</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>100</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>50</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>50</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>50</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>0</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>0</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>500</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>100</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Forward Thinking</title> <author>Gaz</author> <bg>a</bg> <par>1</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>92</a> <x>125</x> <y>475</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>92</a> <x>125</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>92</a> <x>75</x> <y>450</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>92</a> <x>75</x> <y>400</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>200</w> <h>25</h> <a>92</a> <x>125</x> <y>275</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>200</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>300</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>225</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>275</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>92</a> <x>575</x> <y>25</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>92</a> <x>575</x> <y>125</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>625</x> <y>50</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>625</x> <y>100</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>92</a> <x>475</x> <y>25</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>92</a> <x>475</x> <y>125</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>92</a> <x>525</x> <y>100</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>92</a> <x>525</x> <y>50</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>625</x> <y>400</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>625</x> <y>450</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>400</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>450</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>475</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>575</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>575</x> <y>475</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>92</a> <x>137</x> <y>173</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Flipside</title> <author>Gaz</author> <bg>a</bg> <par>16</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>175</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>175</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>175</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>175</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>225</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>225</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>225</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>225</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>275</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>275</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>325</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>325</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>375</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>275</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>225</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>225</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>225</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>225</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>275</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>275</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>325</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>325</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>275</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>275</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>325</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>325</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>375</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>375</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>375</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>375</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>425</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>425</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>425</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>425</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>475</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>475</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>475</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>175</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>175</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>500</x> <y>175</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>100</x> <y>175</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> </levels> ; super(); } } }//package
Section 132
//LevelSelector (LevelSelector) package { import flash.events.*; import flash.net.*; public dynamic class LevelSelector extends level_selector { var tot_levels:int;// = 20 var main:Object; public function LevelSelector(_arg1:Object){ tot_levels = 20; super(); main = _arg1; init(); } function UpdateGroups(){ if (main.levelBeaten >= 10){ morse_mc.gotoAndStop(2); morse_mc.addEventListener(MouseEvent.CLICK, MorsePressed, false, 0, true); }; if (main.levelBeaten >= 20){ if (main.artSet == "alt_"){ faces_mc.gotoAndStop(3); } else { faces_mc.gotoAndStop(2); }; faces_mc.addEventListener(MouseEvent.CLICK, FacesPressed, false, 0, true); }; if (main.levelBeaten >= 45){ russian_mc.gotoAndStop(2); russian_mc.addEventListener(MouseEvent.CLICK, RussianPressed, false, 0, true); }; if (main.levelBeaten >= 40){ if (main.bonusMode){ bonusmode_mc.gotoAndStop(3); } else { bonusmode_mc.gotoAndStop(2); }; bonusmode_mc.addEventListener(MouseEvent.CLICK, BonusModePressed, false, 0, true); }; } function MoreLevelsPressed(_arg1:MouseEvent){ var _local2:String; var _local3:URLRequest; _local2 = "http://forums.thegamehomepage.com/red-remover-levels/"; _local3 = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } function myoPressed(_arg1:MouseEvent){ main.MakeLayoutEditor("ls"); } function srOut(_arg1:MouseEvent){ _arg1.target.gotoAndStop(2); } function MorsePressed(_arg1:MouseEvent){ main.musicSC = main.s_morse.play(0, 1); } function srPressed(_arg1:MouseEvent){ main.lvl = (1 + (10 * _arg1.target.ref)); main.speedrunref = _arg1.target.ref; main.speedrun = true; main.gameTime = 0; main.MakePlayLevel(true); } function mOver(_arg1:MouseEvent){ _arg1.target.bg.gotoAndStop((_arg1.target.stat + "over")); lvltitle.text = main.levels.child("level")[(_arg1.target.i - 1)].child("title"); if (main.clicksArray[(_arg1.target.i - 1)] < 999){ lvlsubtitle.text = ((("Clicks=" + main.clicksArray[(_arg1.target.i - 1)]) + " Par=") + main.levels.child("level")[(_arg1.target.i - 1)].child("par")); }; } function mPressed(_arg1:MouseEvent){ if (_arg1.target.stat == "extralocked"){ main.ShowMessage("Locked", "Beat 40 levels on PAR and in Bonus Mode to unlock."); } else { main.lvl = _arg1.target.i; main.MakePlayLevel(true); }; } function init(){ var _local1:int; var _local2:int; var _local3:int; var _local4:Object; var _local5:Object; var _local6:int; UpdateGroups(); _local6 = 0; _local1 = 1; while (_local1 <= tot_levels) { _local2 = 0; _local3 = (_local1 - _local2); _local5 = this[("m" + _local3)]; _local5.mouseChildren = false; if (_local1 > (main.levelBeaten + 1)){ _local5.i = -1; _local5.stat = "na"; _local5.n.text = ""; _local5.bg.gotoAndStop("locked"); } else { _local5.i = _local1; _local5.n.text = _local1.toString(); _local5.addEventListener(MouseEvent.CLICK, mPressed, false, 0, true); _local5.addEventListener(MouseEvent.MOUSE_OVER, mOver, false, 0, true); _local5.addEventListener(MouseEvent.MOUSE_OUT, mOut, false, 0, true); _local5.stat = ""; if (main.clicksArray[(_local1 - 1)] == main.levels.child("level")[(_local1 - 1)].child("par")){ _local5.stat = (_local5.stat + "par"); _local6++; }; if ((((main.levelBeaten >= 1)) && ((main.clicksArray[(_local1 - 1)] < main.levels.child("level")[(_local1 - 1)].child("par"))))){ _local5.stat = (_local5.stat + "underpar"); _local6++; }; if (_local5.stat == ""){ if (main.levelBeaten == (_local1 - 1)){ _local5.stat = "open"; } else { _local5.stat = "beaten"; }; }; _local5.bg.gotoAndStop(_local5.stat); }; _local1++; }; iphone_btn.addEventListener(MouseEvent.CLICK, iphonePressed, false, 0, true); btn_exit.addEventListener(MouseEvent.CLICK, exit, false, 0, true); makeyourown_btn.addEventListener(MouseEvent.CLICK, myoPressed, false, 0, true); ml_btn.addEventListener(MouseEvent.CLICK, MoreLevelsPressed, false, 0, true); walkthrough_btn.addEventListener(MouseEvent.CLICK, main.WalkthroughPressed, false, 0, true); happyhalloween_btn.addEventListener(MouseEvent.CLICK, main.mgPressed, false, 0, true); rr_btn.addEventListener(MouseEvent.CLICK, main.RRPressed, false, 0, true); this.addEventListener(Event.REMOVED_FROM_STAGE, pqRemoved, false, 0, true); } function pqRemoved(_arg1){ btn_exit.removeEventListener(MouseEvent.CLICK, exit); happyhalloween_btn.removeEventListener(MouseEvent.CLICK, main.mgPressed); this.removeEventListener(Event.REMOVED_FROM_STAGE, pqRemoved); } function RussianPressed(_arg1:MouseEvent){ main.musicSC = main.s_russian.play(0, 1); } function exit(_arg1:MouseEvent){ main.ReMakeMainMenu("ls"); } function BonusModePressed(_arg1:MouseEvent){ if (main.bonusMode){ main.bonusMode = false; bonusmode_mc.gotoAndStop(2); } else { main.bonusMode = true; bonusmode_mc.gotoAndStop(3); }; } function mOut(_arg1:MouseEvent){ _arg1.target.bg.gotoAndStop(_arg1.target.stat); lvltitle.text = ""; lvlsubtitle.text = ""; } function FacesPressed(_arg1:MouseEvent){ if (main.artSet == "alt_"){ main.artSet = ""; faces_mc.gotoAndStop(2); } else { main.artSet = "alt_"; faces_mc.gotoAndStop(3); }; } function iphonePressed(_arg1:MouseEvent){ var _local2:String; var _local3:URLRequest; _local2 = "http://www.thegamehomepage.com/content/pumpkin-remover-touch/?s=pr2"; _local3 = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } function srOver(_arg1:MouseEvent){ _arg1.target.gotoAndStop(3); } } }//package
Section 133
//loading_level (loading_level) package { import flash.display.*; import flash.text.*; public dynamic class loading_level extends MovieClip { public var lvlauthor:TextField; public var lvltitle:TextField; public var playbtn:SimpleButton; public function loading_level(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 134
//lvlfailed_mc (lvlfailed_mc) package { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.system.*; import flash.text.*; import flash.net.*; import flash.xml.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.ui.*; public dynamic class lvlfailed_mc extends MovieClip { public var walkthroughbtn:SimpleButton; public var lsbtn:SimpleButton; public var mgbtn:SimpleButton; public var retrybtn:SimpleButton; public function lvlfailed_mc(){ addFrameScript(0, frame1); } function frame1(){ if (MovieClip(root).sfxOn){ MovieClip(root).s_fail.play(); }; stop(); } } }//package
Section 135
//lvlpassed_mc (lvlpassed_mc) package { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.system.*; import flash.text.*; import flash.net.*; import flash.xml.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.ui.*; public dynamic class lvlpassed_mc extends MovieClip { public var sharebtn:SimpleButton; public var lsbtn:SimpleButton; public var mgbtn:SimpleButton; public function lvlpassed_mc(){ addFrameScript(0, frame1); } function frame1(){ if (MovieClip(root).sfxOn){ MovieClip(root).s_pass.play(); }; stop(); } } }//package
Section 136
//lvlpaused_mc (lvlpaused_mc) package { import flash.display.*; public dynamic class lvlpaused_mc extends MovieClip { public var walkthroughbtn:SimpleButton; public var resumebtn:SimpleButton; public var lsbtn:SimpleButton; public var resetbtn:SimpleButton; } }//package
Section 137
//Main (Main) package { import flash.events.*; import flash.display.*; import com.kongregate.as3.client.*; import tgh.*; import flash.media.*; import flash.net.*; import flash.xml.*; import flash.ui.*; public dynamic class Main extends MovieClip { public var groupNames:Array; var gComp:MovieClip; var lvlSelector:MovieClip; var lvl:int;// = 1 public var SRTimes:Array; var agSplash:MovieClip; var seenCutMsg:Boolean;// = false public var s_pass:sfx_pass; public var bonusMode:Boolean;// = false var playLvl:MovieClip; var preloader:MovieClip; public var s_piano:sfx_piano; public var s_pop:sfx_pop; public var s_morse:sfx_morse; public var customLevelXML:XML; public var parCompleted:Boolean;// = false var mochiLB:Boolean;// = false public var justCompleted:int;// = 0 var lvlLoading:MovieClip; var codePopup:MovieClip; var lvlLoaded:Boolean;// = false var seenCopyMsg:Boolean;// = false public var popupActive:Boolean;// = false var version:String;// = "cpmstar" public var speedrun:Boolean;// = false var musicOn:Boolean;// = true var artSet:String;// = "" public var SOName:String;// = "tgh-pr-a" public var clicksArray:Array; public var speedrunref:int; var musicSC:SoundChannel; var layoutEditor:MovieClip; var sfxOn:Boolean;// = true var msgArray:Array; public var s_fail:sfx_fail; public var customTitle:String;// = "" public var levels:XML; var mMenu:MovieClip; public var levelBeaten:int; var lvlAttempts:int;// = 0 var seenDeleteMsg:Boolean;// = false var msgPopup:MovieClip; var tghcode:Boolean; public var s_russian:sfx_russian; var kongregate:KongregateAPI; var queueEditor:MovieClip; var gameTime:Number;// = 0 public static var aroot:Main; public function Main(){ var _local1:String; var _local2:String; mochiLB = false; version = "cpmstar"; kongregate = new KongregateAPI(); customTitle = ""; customLevelXML = new XML("<level><title>untitled</title><author>anon</author><bg>a</bg><shapes></shapes></level>"); popupActive = false; groupNames = new Array("Easy", "Medium", "Hard", "Nightmare"); clicksArray = new Array(); SRTimes = new Array(); speedrun = false; bonusMode = false; justCompleted = 0; parCompleted = false; SOName = "tgh-pr-a"; artSet = ""; musicOn = true; sfxOn = true; lvl = 1; gameTime = 0; seenDeleteMsg = false; seenCopyMsg = false; seenCutMsg = false; lvlAttempts = 0; lvlLoaded = false; msgArray = new Array(); super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); aroot = this; TGHServices.init(this); this.addChild(kongregate); _local2 = this.root.loaderInfo.url.split("/")[2]; _local2 = _local2.toLowerCase(); _local1 = "mofunzone.com"; if (_local2.indexOf(_local1) == (_local2.length - _local1.length)){ version = "blacklist"; }; _local1 = "addictinggames.com"; if (_local2.indexOf(_local1) == (_local2.length - _local1.length)){ version = "ag"; }; _local1 = "kongregate.com"; if (_local2.indexOf(_local1) == (_local2.length - _local1.length)){ version = "kong"; }; if (version != "blacklist"){ init(); }; } public function CMPlayMusic(_arg1:ContextMenuEvent):void{ musicOn = true; musicSC.stop(); musicSC = s_piano.play(0, 1); } public function MakePreloader(_arg1:Number){ if ((((version == "ag")) || ((version == "kong")))){ preloader = new preloader_mc_noad(); } else { preloader = new preloader_mc(); }; preloader.jump = _arg1; addChild(preloader); } public function EndPreloader(){ removeChild(preloader); this.play(); } public function MakeLevelSelector(){ removeChild(playLvl); lvlSelector = new LevelSelector(this); addChild(lvlSelector); trace(("jc " + justCompleted)); if (justCompleted == 5){ ShowMessage("You beat 5 levels!", "What is a monster's favorite bean?"); ShowMessage("WOOooOoOOo!", "A HUMAN BEAN!"); musicSC.stop(); if (musicOn){ musicSC = s_piano.play(0, 1); }; } else { if (justCompleted == 10){ ShowMessage("You beat 10 levels!", "What happens when a ghost gets lost in the fog?"); ShowMessage("WOOooOoOOo!", "HE IS MIST!"); musicSC.stop(); if (musicOn){ musicSC = s_piano.play(0, 1); }; } else { if (justCompleted == 15){ ShowMessage("You beat 15 levels!", "What is a ghosts favorite kind of street?"); ShowMessage("WOOooOoOOo!", "A DEAD END!"); musicSC.stop(); if (musicOn){ musicSC = s_piano.play(0, 1); }; } else { if (justCompleted == 20){ ShowMessage("You beat all 20 levels!", "Well done! Now can you beat them all on PAR to turn the pumpkins gold?"); ShowMessage("WOOooOoOOo!", "What building does Dracula like to visit in New York?"); ShowMessage("WOOooOoOOo!", "THE VAMPIRE STATE BUILDING!"); musicSC.stop(); if (musicOn){ musicSC = s_piano.play(0, 1); }; }; }; }; }; if (parCompleted){ ShowMessage("Well done!", "You beat all the levels on (or under) PAR!"); ShowMessage("WOOooOoOOo!", "What instrument do skeletons play?"); ShowMessage("WOOooOoOOo!", "THE TROM-BONE!"); musicSC.stop(); if (musicOn){ musicSC = s_piano.play(0, 1); }; }; justCompleted = 0; } public function CMGotoTGH(_arg1:ContextMenuEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.thegamehomepage.com/"); navigateToURL(_local2, "_blank"); } public function ShowMessage(_arg1:String, _arg2:String){ if (popupActive){ msgArray.push([_arg1, _arg2]); } else { popupActive = true; msgPopup = new MessagePopup(this, _arg1, _arg2); msgPopup.x = 320; msgPopup.y = 275; addChild(msgPopup); msgPopup.okbtn.addEventListener(MouseEvent.CLICK, okPressed); }; } public function NextLevel(){ if (justCompleted != 0){ MakeLevelSelector(); } else { removeChild(playLvl); if (((speedrun) && (((lvl % 10) == 0)))){ gameTime = (Math.round((gameTime * 1000)) / 1000); lvlSelector = new LevelSelector(this); addChild(lvlSelector); if (gameTime < SRTimes[speedrunref]){ SRTimes[speedrunref] = gameTime; UpdateSRTime(); ShowMessage("Speedrun Complete", (((("You beat the " + groupNames[speedrunref]) + " speedrun in ") + toMins(gameTime)) + " minutes. That's your new personal best!")); lvlSelector.UpdateGroups(); } else { ShowMessage("Speedrun Complete", (((((("You beat the " + groupNames[speedrunref]) + " speedrun in ") + toMins(gameTime)) + " minutes. Not bad but it didn't beat your best time of ") + toMins(SRTimes[speedrunref])) + ".")); }; } else { if (lvl == 40){ lvlSelector = new LevelSelector(this); addChild(lvlSelector); ShowMessage("Message", "That's the last stack! :D"); } else { lvl++; MakePlayLevel(); }; }; }; } public function cancelPressed(_arg1:MouseEvent){ popupActive = false; codePopup.cancelbtn.removeEventListener(MouseEvent.CLICK, cancelPressed); removeChild(codePopup); } public function CustomLevelLoaded(_arg1:XML){ customLevelXML = _arg1; lvlLoading.lvltitle.text = _arg1.title; lvlLoading.lvlauthor.text = ("A level by " + _arg1.author); lvlLoaded = true; lvlLoading.gotoAndStop(2); } function PlayLoadedCustomLevel(_arg1:MouseEvent){ if (lvlLoaded){ MakePlayLevel(); }; } function frame1(){ stop(); } function frame3(){ AssetsLoaded(); stop(); } public function EditThisLevel(){ removeChild(playLvl); MakeLayoutEditor(); } public function MakeLayoutEditor(_arg1:String="n"):void{ if (_arg1 == "ls"){ removeChild(lvlSelector); }; layoutEditor = new LayoutEditor(this); addChild(layoutEditor); } function mmPlayPressed(_arg1){ removeChild(mMenu); lvlSelector = new LevelSelector(this); addChild(lvlSelector); } public function PlayCustomLevel(_arg1:String="n"){ lvl = -1; if (_arg1 == "l"){ removeChild(layoutEditor); }; playLvl = new PlayLevel(this, -1); addChild(playLvl); } public function MakePlayLevel(_arg1:Boolean=false){ if (_arg1){ removeChild(lvlSelector); }; playLvl = new PlayLevel(this, lvl); addChild(playLvl); } function mmRemoved(_arg1){ mMenu.playbtn.removeEventListener(MouseEvent.CLICK, mmPlayPressed); mMenu.resetbtn.removeEventListener(MouseEvent.CLICK, mmResetPressed); mMenu.mgbtn.removeEventListener(MouseEvent.CLICK, mgPressed); mMenu.tghbtn.removeEventListener(MouseEvent.CLICK, mgPressed); mMenu.atysbtn.removeEventListener(MouseEvent.CLICK, atysPressed); mMenu.editbtn.removeEventListener(MouseEvent.CLICK, mmLEPressed); mMenu.removeEventListener(Event.REMOVED_FROM_STAGE, mmRemoved); } function frame2(){ } function okPressed(_arg1:Event){ var _local2:Array; msgPopup.okbtn.removeEventListener(MouseEvent.CLICK, okPressed); removeChild(msgPopup); popupActive = false; if (msgArray.length > 0){ _local2 = msgArray.shift(); popupActive = true; msgPopup = new MessagePopup(this, _local2[0], _local2[1]); msgPopup.x = 300; msgPopup.y = 275; addChild(msgPopup); msgPopup.okbtn.addEventListener(MouseEvent.CLICK, okPressed); }; } public function ReMakeMainMenu(_arg1:String="p"){ if (_arg1 == "q"){ removeChild(queueEditor); } else { if (_arg1 == "l"){ removeChild(layoutEditor); } else { if (_arg1 == "ls"){ removeChild(lvlSelector); } else { if (_arg1 == "p"){ removeChild(playLvl); }; }; }; }; MakeMainMenu(); } public function ShowCode(_arg1:String="n"):void{ var submitPressed:Function; var calledFrom = _arg1; submitPressed = function (){ codePopup.submitbtn.removeEventListener(MouseEvent.CLICK, submitPressed); customLevelXML.title = codePopup.titleBox.text; customLevelXML.author = codePopup.authorBox.text; codePopup.gotoAndStop(2); TGHServices.SaveLevel(customLevelXML); trace(customLevelXML); }; popupActive = true; codePopup = new code_popup(); codePopup.x = 320; codePopup.y = 275; addChild(codePopup); codePopup.titleBox.text = customLevelXML.title; codePopup.authorBox.text = customLevelXML.author; codePopup.submitbtn.addEventListener(MouseEvent.CLICK, submitPressed); codePopup.cancelbtn.addEventListener(MouseEvent.CLICK, cancelPressed); } function mmLEPressed(_arg1){ removeChild(mMenu); MakeLayoutEditor(); } function AGDone(){ StartGame(); } public function atysPressed(_arg1:MouseEvent){ var _local2:String; var _local3:URLRequest; _local2 = "http://www.thegamehomepage.com/freesitecontent/"; _local3 = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } function UpdateLevelBeaten(_arg1:int, _arg2:int){ var _local3:SharedObject; if (_arg1 > levelBeaten){ justCompleted = _arg1; levelBeaten = _arg1; }; kongregate.stats.submit("Level", _arg1); if (_arg2 < clicksArray[(_arg1 - 1)]){ if ((((clicksArray[(_arg1 - 1)] > levels.child("level")[(_arg1 - 1)].child("par"))) && ((_arg2 <= levels.child("level")[(_arg1 - 1)].child("par"))))){ clicksArray[(_arg1 - 1)] = _arg2; CheckIfShouldUnlockBonusLevels(); }; clicksArray[(_arg1 - 1)] = _arg2; }; _local3 = SharedObject.getLocal(SOName); _local3.data.levelBeaten = levelBeaten; _local3.data.clicksArray = clicksArray; _local3.flush(); } public function MakeMainMenu(){ lvl = 1; gameTime = 0; mMenu = new mm_mc(); addChild(mMenu); mMenu.playbtn.addEventListener(MouseEvent.CLICK, mmPlayPressed, false, 0, true); mMenu.resetbtn.addEventListener(MouseEvent.CLICK, mmResetPressed, false, 0, true); mMenu.mgbtn.addEventListener(MouseEvent.CLICK, mgPressed, false, 0, true); mMenu.tghbtn.addEventListener(MouseEvent.CLICK, mgPressed, false, 0, true); mMenu.atysbtn.addEventListener(MouseEvent.CLICK, atysPressed, false, 0, true); mMenu.editbtn.addEventListener(MouseEvent.CLICK, mmLEPressed, false, 0, true); mMenu.link_btn.addEventListener(MouseEvent.CLICK, mgPressed, false, 0, true); mMenu.contact_btn.addEventListener(MouseEvent.CLICK, GotoContact, false, 0, true); mMenu.incompetech_btn.addEventListener(MouseEvent.CLICK, GotoIncompetech, false, 0, true); mMenu.addEventListener(Event.REMOVED_FROM_STAGE, mmRemoved, false, 0, true); } public function MakeContextMenu(){ var _local1:ContextMenu; var _local2:ContextMenuItem; var _local3:ContextMenuItem; var _local4:ContextMenuItem; var _local5:ContextMenuItem; var _local6:ContextMenuItem; var _local7:ContextMenuItem; var _local8:ContextMenuItem; _local1 = new ContextMenu(); _local1.hideBuiltInItems(); _local1.builtInItems.quality = true; _local2 = new ContextMenuItem("Stop Music"); _local2.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMStopMusic); _local3 = new ContextMenuItem("Never Play Music"); _local3.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMNeverPlayMusic); _local4 = new ContextMenuItem("Play Music"); _local4.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMPlayMusic); _local5 = new ContextMenuItem("SFX On"); _local5.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMSfxOn); _local6 = new ContextMenuItem("SFX Off"); _local6.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMSfxOff); _local7 = new ContextMenuItem("Contact Author"); _local7.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, GotoContact); _local8 = new ContextMenuItem("More Fun Games"); _local8.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMGotoTGH); _local1.customItems.push(_local2, _local3, _local4, _local6, _local5, _local8, _local7); this.contextMenu = _local1; } public function CMSfxOn(_arg1:ContextMenuEvent):void{ sfxOn = true; } public function init(){ var _local1:Object; var _local2:Number; _local1 = new Levels(); levels = _local1.levels; LoadProgress(); _local2 = 0.5; if (root.loaderInfo.parameters.tghcode){ _local2 = 1; }; MakePreloader(_local2); MochiBot.track(this, "c1001355"); } function CheckIfShouldUnlockBonusLevels(){ var _local1:int; var _local2:int; var _local3:int; _local1 = 0; _local2 = 0; _local3 = 0; while (_local3 < 20) { if (clicksArray[_local3] <= levels.child("level")[_local3].child("par")){ _local2++; }; _local3++; }; kongregate.stats.submit("Par", _local2); if (_local2 == 20){ parCompleted = true; }; } public function GotoContact(_arg1:Event):void{ var _local2:URLRequest; _local2 = new URLRequest("http://forums.thegamehomepage.com/sendmessage.php"); navigateToURL(_local2, "_blank"); } public function CMToggleSfx(_arg1:ContextMenuEvent):void{ if (sfxOn){ sfxOn = false; } else { sfxOn = true; }; trace(("sfx " + sfxOn)); } function LoadProgress(){ var _local1:SharedObject; var _local2:int; _local1 = SharedObject.getLocal(SOName); if (_local1.data.levelBeaten == undefined){ levelBeaten = 0; _local2 = 0; while (_local2 < 45) { clicksArray[_local2] = 999; _local2++; }; } else { levelBeaten = _local1.data.levelBeaten; clicksArray = _local1.data.clicksArray; }; } function mgPressed(_arg1:MouseEvent){ var _local2:String; var _local3:URLRequest; _local2 = "http://www.thegamehomepage.com/"; _local3 = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } function ClearLevel(){ customLevelXML = new XML("<level><title>untitled</title><author>anon</author><bg>a</bg><shapes></shapes></level>"); removeChild(layoutEditor); layoutEditor = new LayoutEditor(this); addChild(layoutEditor); } function StartGame(){ MakeMainMenu(); musicSC = s_piano.play(0, 1); ShowMessage("Welcome to Pumpkin Remover", "You can turn off the music and SFX in the right click menu."); } public function CMNeverPlayMusic(_arg1:ContextMenuEvent):void{ musicSC.stop(); musicOn = false; } function ClearProgress(){ var _local1:SharedObject; var _local2:int; _local1 = SharedObject.getLocal(SOName); levelBeaten = 0; _local2 = 0; while (_local2 < 20) { clicksArray[_local2] = 999; _local2++; }; _local1.data.levelBeaten = levelBeaten; _local1.data.clicksArray = clicksArray; _local1.flush(); } public function toMins(_arg1:Number){ if ((_arg1 % 60) < 10){ return (((Math.floor((_arg1 / 60)).toString() + ":0") + (Math.floor(((_arg1 % 60) * 1)) / 1).toString())); }; return (((Math.floor((_arg1 / 60)).toString() + ":") + (Math.floor(((_arg1 % 60) * 1)) / 1).toString())); } public function AssetsLoaded(){ var _local1:int; var _local2:int; s_piano = new sfx_piano(); s_morse = new sfx_morse(); s_russian = new sfx_russian(); s_pass = new sfx_pass(); s_fail = new sfx_fail(); s_pop = new sfx_pop(); musicOn = true; MakeContextMenu(); if (version == "ag"){ agSplash = new AGteaser_mc(); agSplash.main = this; agSplash.x = 60; agSplash.y = 80; addChild(agSplash); } else { if (root.loaderInfo.parameters.tghcode){ lvl = -1; TGHServices.GetLevel(root.loaderInfo.parameters.tghcode); lvlLoading = new loading_level(); addChild(lvlLoading); lvlLoading.playbtn.addEventListener(MouseEvent.CLICK, PlayLoadedCustomLevel, false, 0, true); } else { StartGame(); _local1 = 0; _local2 = 0; while (_local2 < 20) { if (clicksArray[_local2] <= levels.child("level")[_local2].child("par")){ _local1++; }; _local2++; }; kongregate.stats.submit("Par", _local1); kongregate.stats.submit("Level", levelBeaten); }; }; } function mmResetPressed(_arg1:MouseEvent){ ShowYesNo("Reset Game", "Are you sure you want to clear your progress?", ClearProgress); } public function CMSfxOff(_arg1:ContextMenuEvent):void{ sfxOn = false; } public function RRPressed(_arg1:Event):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.thegamehomepage.com/play/red-remover/"); navigateToURL(_local2, "_blank"); } public function WalkthroughPressed(_arg1:MouseEvent){ var _local2:String; var _local3:URLRequest; _local2 = "http://www.thegamehomepage.com/content/pumpkin-remover-2-walkthrough/"; _local3 = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } public function GotoIncompetech(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.tomfoolio.com/"); navigateToURL(_local2, "_blank"); } public function CustomLevelSaved(_arg1){ var okChars:String; var curTitle:String; var replacement:String; var curChar:String; var i:int; var okPressed:Function; var getXMLPressed:Function; var lid = _arg1; okPressed = function (){ popupActive = false; codePopup.okbtn.removeEventListener(MouseEvent.CLICK, okPressed); codePopup.getxmlbtn.removeEventListener(MouseEvent.CLICK, getXMLPressed); removeChild(codePopup); }; getXMLPressed = function (){ var _local1:String; var _local2:URLRequest; _local1 = ("view-source:http://levels.thegamehomepage.com/swfcoms/GetLevel.php?lid=" + lid); _local2 = new URLRequest(_local1); navigateToURL(_local2, "_blank"); }; okChars = " 0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"; curTitle = customLevelXML.title; replacement = ""; i = 0; while (i < curTitle.length) { curChar = curTitle.charAt(i); if (((!((okChars.indexOf(curChar) == -1))) && ((i <= 30)))){ if (curChar == " "){ replacement = (replacement + "-"); } else { replacement = (replacement + curChar); }; }; i = (i + 1); }; if (replacement == ""){ replacement = "untitled"; }; codePopup.urlt = ((("http://www.thegamehomepage.com/play/pumpkin-remover-2/" + replacement) + "/") + lid); codePopup.gotoAndStop(3); codePopup.okbtn.addEventListener(MouseEvent.CLICK, okPressed); } public function musicbcomplete3(_arg1:Event){ } public function musicbcomplete1(_arg1:Event){ musicSC = s_piano.play(0, 1); } public function musicbcomplete2(_arg1:Event){ } public function musicbcomplete4(_arg1:Event){ } public function ShowYesNo(_arg1:String, _arg2:String, _arg3:Function){ var yesPressed:Function; var noPressed:Function; var mTitle = _arg1; var msg = _arg2; var yesFunction = _arg3; yesPressed = function (){ trace("YES"); popupActive = false; msgPopup.yes_btn.removeEventListener(MouseEvent.CLICK, yesPressed); msgPopup.no_btn.removeEventListener(MouseEvent.CLICK, noPressed); removeChild(msgPopup); yesFunction(); }; noPressed = function (){ trace("NO"); popupActive = false; msgPopup.yes_btn.removeEventListener(MouseEvent.CLICK, yesPressed); msgPopup.no_btn.removeEventListener(MouseEvent.CLICK, noPressed); removeChild(msgPopup); }; popupActive = true; msgPopup = new YesNoPopup(this, mTitle, msg); msgPopup.x = 320; msgPopup.y = 275; addChild(msgPopup); msgPopup.yes_btn.addEventListener(MouseEvent.CLICK, yesPressed, false, 0, true); msgPopup.no_btn.addEventListener(MouseEvent.CLICK, noPressed, false, 0, true); } public function RetryLevel(){ removeChild(playLvl); MakePlayLevel(); } public function CMStopMusic(_arg1:ContextMenuEvent):void{ musicSC.stop(); } function UpdateSRTime(){ var _local1:SharedObject; _local1 = SharedObject.getLocal(SOName); _local1.data.SRTimes = SRTimes; _local1.flush(); } } }//package
Section 138
//MessagePopup (MessagePopup) package { public dynamic class MessagePopup extends msg_popup { var main:Object; public function MessagePopup(_arg1:Object, _arg2:String, _arg3:String){ main = _arg1; init(_arg2, _arg3); } public function init(_arg1:String, _arg2:String):void{ msgt.text = _arg1; msgbox.text = _arg2; } } }//package
Section 139
//mm_mc (mm_mc) package { import flash.events.*; import flash.display.*; public dynamic class mm_mc extends MovieClip { public var editbtn:SimpleButton; public var incompetech_btn:SimpleButton; public var mgbtn:SimpleButton; public var link_btn:SimpleButton; public var playbtn:SimpleButton; public var resetbtn:SimpleButton; public var aboutbtn:SimpleButton; public var contact_btn:SimpleButton; public var atysbtn:SimpleButton; public var mmbtn:SimpleButton; public var tghbtn:SimpleButton; public function mm_mc(){ addFrameScript(0, frame1, 1, frame2); } public function mmPressed(_arg1){ gotoAndStop(1); } function frame1(){ aboutbtn.addEventListener(MouseEvent.CLICK, aboutPressed); stop(); } function frame2(){ mmbtn.addEventListener(MouseEvent.CLICK, mmPressed); stop(); } public function aboutPressed(_arg1){ gotoAndStop(2); } } }//package
Section 140
//MochiBot (MochiBot) package { import flash.display.*; import flash.system.*; import flash.net.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ var _local3:MochiBot; var _local4:String; var _local5:URLVariables; var _local6:String; var _local7:URLRequest; var _local8:Loader; if (Security.sandboxType == "localWithFile"){ return (null); }; _local3 = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); _local4 = "http://core.mochibot.com/my/core.swf"; _local5 = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; _local6 = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; _local7 = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; _local8 = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package
Section 141
//msg_popup (msg_popup) package { import flash.display.*; import flash.text.*; public dynamic class msg_popup extends MovieClip { public var okbtn:SimpleButton; public var msgt:TextField; public var bg_cover:MovieClip; public var msgbox:TextField; } }//package
Section 142
//msg_popup_yn (msg_popup_yn) package { import flash.display.*; import flash.text.*; public dynamic class msg_popup_yn extends MovieClip { public var yes_btn:SimpleButton; public var msgt:TextField; public var bg_cover:MovieClip; public var msgbox:TextField; public var no_btn:SimpleButton; } }//package
Section 143
//pausebtn_mc (pausebtn_mc) package { import flash.display.*; public dynamic class pausebtn_mc extends MovieClip { public var pausebtn:SimpleButton; } }//package
Section 144
//PlayLevel (PlayLevel) package { import flash.events.*; import flash.display.*; import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import flash.utils.*; import flash.media.*; import flash.xml.*; public class PlayLevel extends MovieClip { var lXML:XML; var lvlTime:Number;// = 0 var flameDelay:int;// = 4 var lvl:int; var flame_mc:MovieClip; var allStable:Boolean;// = false var clicksUsed:int;// = 0 var lvlPassedmc:MovieClip; var bgframe:String; var endLvlCDCnt:Number;// = 0 public var m_iterations:int;// = 15 var bonusCoverMC:MovieClip; var lvlStartTime:Number;// = 0 var cdSC:SoundChannel; public var m_timeStep:Number;// = 0.0266666666666667 var flameCD:int;// = 4 var lvlFailedmc:MovieClip; var cdStarted:Boolean;// = false var flameArray:Array; var checkingmc:MovieClip; var lvlFailed:Boolean;// = false var pausebtn_h:MovieClip; var solution_h:MovieClip; var ticking:Boolean; var lvlPassed:Boolean;// = false public var m_world:b2World; private var mousePVec:b2Vec2; var allKilled:Boolean;// = false var lvlPausedmc:MovieClip; var allStableCD:int;// = 0 var main:Object; var topLeftTxt:String;// = "" var walkthroughbtn_h:MovieClip; var lvlPaused:Boolean;// = false var exitSRP:MovieClip; var bgbtn:MovieClip; public static var mouseYWorld:Number; public static var mouseXWorld:Number; public function PlayLevel(_arg1, _arg2):void{ topLeftTxt = ""; lvlFailed = false; lvlPassed = false; lvlPaused = false; cdStarted = false; lvlTime = 0; lvlStartTime = 0; clicksUsed = 0; allStable = false; allKilled = false; allStableCD = 0; endLvlCDCnt = 0; flameCD = 4; flameDelay = 4; flameArray = new Array(); mousePVec = new b2Vec2(); m_iterations = 15; m_timeStep = (0.8 / 30); super(); main = _arg1; lvl = _arg2; lvlStartTime = getTimer(); box2dinit(); init(); } public function box2dinit(){ var _local1:b2AABB; var _local2:b2Vec2; var _local3:Boolean; addEventListener(Event.ENTER_FRAME, Update, false, 0, true); _local1 = new b2AABB(); _local1.lowerBound.Set(-100, -100); _local1.upperBound.Set(100, 100); _local2 = new b2Vec2(0, 0); _local3 = true; m_world = new b2World(_local1, _local2, _local3); m_world.SetContactListener(new sensorContactListener(main)); } public function mmPressed(_arg1){ main.ReMakeMainMenu(); } function getCode(_arg1:MouseEvent):void{ main.ShowCode("p"); } function UnpausePressed(_arg1:MouseEvent){ lvlPaused = false; removeChild(lvlPausedmc); } public function EditPressed(_arg1){ main.EditThisLevel(); } public function lsPressed(_arg1){ main.MakeLevelSelector(); } function UpdateT(_arg1){ if (((!(cdStarted)) && (!(lvlFailed)))){ lvlTime = ((getTimer() - lvlStartTime) / 1000); }; } public function RetryPressed(_arg1:MouseEvent){ main.RetryLevel(); } public function OutOfBounds(){ if (((!(lvlFailed)) && (!(lvlPassed)))){ lvlFailed = true; if (cdStarted){ trace("remove it"); removeChild(checkingmc); }; if (lvl == -1){ lvlFailedmc = new custom_lvlfailed_mc(); lvlFailedmc.retrybtn.addEventListener(MouseEvent.CLICK, RetryPressed); lvlFailedmc.mmbtn.addEventListener(MouseEvent.CLICK, mmPressed); lvlFailedmc.editbtn.addEventListener(MouseEvent.CLICK, EditPressed); } else { main.gameTime = (main.gameTime + lvlTime); lvlFailedmc = new lvlfailed_mc(); lvlFailedmc.retrybtn.addEventListener(MouseEvent.CLICK, RetryPressed); lvlFailedmc.lsbtn.addEventListener(MouseEvent.CLICK, lsPressed); lvlFailedmc.mgbtn.addEventListener(MouseEvent.CLICK, mgPressed); lvlFailedmc.walkthroughbtn.addEventListener(MouseEvent.CLICK, main.WalkthroughPressed); }; addChild(lvlFailedmc); if (ticking){ cdSC.stop(); ticking = false; }; }; } function MouseDown(_arg1:MouseEvent){ var _local2:b2Body; var _local3:MovieClip; var _local4:SoundChannel; if (((!(lvlPaused)) && (!((GetBodyAtMouse(true) == null))))){ _local2 = GetBodyAtMouse(true); if ((((_local2.m_userData.s.t == "save")) || ((_local2.m_userData.s.t == "hardkill")))){ trace("SQUEEK"); } else { clicksUsed++; bgbtn.toplefttxt.text = (((topLeftTxt + "(") + String(clicksUsed)) + ")"); _local3 = new pop_mc(); _local3.x = _local2.m_userData.x; _local3.y = _local2.m_userData.y; addChild(_local3); DestroyMe(_local2); if (main.sfxOn){ _local4 = main.s_pop.play(0, 1); }; }; }; } function PauseGame(_arg1:MouseEvent){ trace("friggin pause ok!"); lvlPaused = true; if (lvl == -1){ lvlPausedmc = new custom_lvlpaused_mc(); lvlPausedmc.resetbtn.addEventListener(MouseEvent.CLICK, RetryPressed); lvlPausedmc.resumebtn.addEventListener(MouseEvent.CLICK, UnpausePressed); lvlPausedmc.editbtn.addEventListener(MouseEvent.CLICK, EditPressed); } else { lvlPausedmc = new lvlpaused_mc(); lvlPausedmc.resetbtn.addEventListener(MouseEvent.CLICK, RetryPressed); lvlPausedmc.resumebtn.addEventListener(MouseEvent.CLICK, UnpausePressed); lvlPausedmc.lsbtn.addEventListener(MouseEvent.CLICK, lsPressed); lvlPausedmc.walkthroughbtn.addEventListener(MouseEvent.CLICK, main.WalkthroughPressed); }; addChild(lvlPausedmc); } public function Update(_arg1:Event):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Boolean; var _local7:b2Body; var _local8:int; bonusCoverMC.x = mouseX; bonusCoverMC.y = mouseY; if (((!(lvlPassed)) && (!(lvlPaused)))){ UpdateMouseWorld(); _local6 = false; allKilled = true; allStable = true; flameArray = new Array(); m_world.Step(m_timeStep, m_iterations); _local7 = m_world.m_bodyList; while (_local7) { if ((_local7.m_userData is Sprite)){ _local2 = _local7.GetWorldCenter(); if (_local7.m_userData.s.d == 1){ _local3 = new b2Vec2(0, (_local7.GetMass() * 10)); } else { if (_local7.m_userData.s.d == 2){ _local3 = new b2Vec2((_local7.GetMass() * -10), 0); } else { if (_local7.m_userData.s.d == 3){ _local3 = new b2Vec2(0, (_local7.GetMass() * -10)); } else { if (_local7.m_userData.s.d == 4){ _local3 = new b2Vec2((_local7.GetMass() * 10), 0); } else { _local3 = new b2Vec2(0, 0); }; }; }; }; _local4 = _local7.GetLinearVelocity(); _local5 = (Math.abs(_local4.x) + Math.abs(_local4.y)); if (_local5 < 0.2){ if (_local7.m_userData.icon.currentFrame != 1){ _local7.m_userData.icon.gotoAndStop(1); }; } else { if (_local5 < 1){ if (_local7.m_userData.icon.currentFrame != 2){ _local7.m_userData.icon.gotoAndStop(2); }; } else { if (_local5 < 4){ if (_local7.m_userData.icon.currentFrame != 3){ _local7.m_userData.icon.gotoAndStop(3); }; } else { if (_local5 < 20){ if (_local7.m_userData.icon.currentFrame != 4){ _local7.m_userData.icon.gotoAndStop(4); }; }; }; }; }; if (_local5 > 0.001){ allStable = false; }; if (_local7.IsSleeping()){ } else { _local7.ApplyForce(_local3, _local2); }; if ((((_local7.m_userData.s.t == "kill")) || ((_local7.m_userData.s.t == "hardkill")))){ allKilled = false; if ((((_local7.m_userData.s.t == "hardkill")) && ((_local7.m_userData.lit == true)))){ flameArray.push([_local7.m_userData.x, _local7.m_userData.y]); _local7.m_userData.burnTimer--; if (_local7.m_userData.burnTimer < 1){ DestroyMe(_local7); _local6 = true; }; }; }; if (!_local6){ _local7.m_userData.x = (_local7.GetPosition().x * 30); _local7.m_userData.y = (_local7.GetPosition().y * 30); _local7.m_userData.shape.rotation = ((_local7.GetAngle() * 180) / Math.PI); if ((((((((_local7.m_userData.y > 800)) || ((_local7.m_userData.y < -500)))) || ((_local7.m_userData.x > 800)))) || ((_local7.m_userData.x < -500)))){ if (_local7.m_userData.s.t == "save"){ OutOfBounds(); }; DestroyMe(_local7); }; }; }; _local7 = _local7.m_next; }; flameCD--; if (flameCD < 1){ _local8 = 0; while (_local8 < flameArray.length) { flame_mc = new flame(); flame_mc.x = flameArray[_local8][0]; flame_mc.y = flameArray[_local8][1]; addChild(flame_mc); _local8++; }; flameCD = flameDelay; }; if (((((((((allKilled) && (allStable))) && ((lvlTime > 3)))) && (!(cdStarted)))) && (!(lvlFailed)))){ cdStarted = true; checkingmc = new checking_mc(); checkingmc.x = 450; checkingmc.y = 457; addChild(checkingmc); }; if (((cdStarted) && (!(lvlFailed)))){ if (allStable){ allStableCD++; if (allStableCD > 30){ removeChild(checkingmc); lvlComplete(); }; }; endLvlCDCnt = (endLvlCDCnt + 1.5); if (endLvlCDCnt > 358){ lvlComplete(); }; }; }; } public function CreateLandscape(){ var _local1:b2Body; var _local2:b2BodyDef; var _local3:b2PolygonDef; var _local4:b2CircleDef; var _local5:XMLList; var _local6:XML; _local5 = lXML.shapes.children(); for each (_local6 in _local5) { AddShape(_local6); }; } public function init(){ main.frameRate = 40; addEventListener(MouseEvent.MOUSE_DOWN, MouseDown, false, 0, true); bgbtn = new bg_mc(); if (lvl == -1){ main.lvlAttempts++; bgbtn.lvltxt.text = ("attempt " + main.lvlAttempts); lXML = main.customLevelXML.copy(); } else { bgbtn.lvltxt.text = (lvl + "/20"); lXML = main.levels.child("level")[(lvl - 1)].copy(); }; bgbtn.bg.gotoAndStop(lXML.bg); topLeftTxt = (((lXML.title + " - par ") + lXML.par) + " "); bgbtn.toplefttxt.text = (topLeftTxt + "(0)"); addChild(bgbtn); CreateLandscape(); pausebtn_h = new pausebtn_mc(); pausebtn_h.x = 595; pausebtn_h.y = 463; pausebtn_h.pausebtn.addEventListener(MouseEvent.MOUSE_DOWN, PauseGame, false, 0, true); addChild(pausebtn_h); solution_h = new solution_mc(); solution_h.y = 463; solution_h.solution_btn.addEventListener(MouseEvent.MOUSE_DOWN, main.WalkthroughPressed, false, 0, true); addChild(solution_h); if ((((lvl > -1)) && (false))){ walkthroughbtn_h = new walkthroughbtn_mc(); walkthroughbtn_h.x = -30; walkthroughbtn_h.y = 463; walkthroughbtn_h.pausebtn.addEventListener(MouseEvent.MOUSE_DOWN, PauseGame, false, 0, true); addChild(walkthroughbtn_h); }; addEventListener(Event.ENTER_FRAME, UpdateT, false, 0, true); this.addEventListener(Event.REMOVED_FROM_STAGE, RemovedFromStage, false, 0, true); main.stage.focus = main.stage; bonusCoverMC = new bonus_cover(); if (main.bonusMode){ addChild(bonusCoverMC); }; } function DestroyMe(_arg1:b2Body){ removeChild(_arg1.GetUserData()); m_world.DestroyBody(_arg1); } function RemovedFromStage(_arg1:Event){ pausebtn_h.pausebtn.removeEventListener(MouseEvent.MOUSE_DOWN, PauseGame); removeEventListener(Event.ENTER_FRAME, UpdateT); this.removeEventListener(Event.REMOVED_FROM_STAGE, RemovedFromStage); removeEventListener(Event.ENTER_FRAME, Update); } public function GetBodyAtMouse(_arg1:Boolean=false):b2Body{ var _local2:b2AABB; var _local3:int; var _local4:Array; var _local5:int; var _local6:b2Body; var _local7:int; var _local8:b2Shape; var _local9:Boolean; mousePVec.Set(mouseXWorld, mouseYWorld); _local2 = new b2AABB(); _local2.lowerBound.Set((mouseXWorld - 0.001), (mouseYWorld - 0.001)); _local2.upperBound.Set((mouseXWorld + 0.001), (mouseYWorld + 0.001)); _local3 = 10; _local4 = new Array(); _local5 = m_world.Query(_local2, _local4, _local3); _local6 = null; _local7 = 0; while (_local7 < _local5) { if ((((_local4[_local7].GetBody().IsStatic() == false)) || (_arg1))){ _local8 = (_local4[_local7] as b2Shape); _local9 = (_local4[_local7] as b2Shape).TestPoint(_local8.GetBody().GetXForm(), mousePVec); if (_local9){ _local6 = _local8.GetBody(); break; }; }; _local7++; }; return (_local6); } public function mgPressed(_arg1){ main.mgPressed(_arg1); } function RemoveMC(_arg1:MovieClip){ removeChild(_arg1); } public function lvlComplete():void{ var _local1:b2Body; if (((!(lvlFailed)) && (!(lvlPassed)))){ _local1 = m_world.m_bodyList; while (_local1) { if ((_local1.m_userData is Sprite)){ }; _local1 = _local1.m_next; }; lvlPassed = true; if (lvl == -1){ main.gameTime = (main.gameTime + lvlTime); lvlPassedmc = new custom_lvlpassed_mc(); addChild(lvlPassedmc); lvlPassedmc.sharebtn.addEventListener(MouseEvent.CLICK, getCode, false, 0, true); lvlPassedmc.retrybtn.addEventListener(MouseEvent.CLICK, RetryPressed); lvlPassedmc.editbtn.addEventListener(MouseEvent.CLICK, EditPressed); } else { main.UpdateLevelBeaten(lvl, clicksUsed); main.gameTime = (main.gameTime + lvlTime); lvlPassedmc = new lvlpassed_mc(); addChild(lvlPassedmc); lvlPassedmc.lsbtn.addEventListener(MouseEvent.CLICK, lsPressed); }; if (ticking){ cdSC.stop(); ticking = false; }; }; } public function AddShape(_arg1){ var _local2:b2CircleDef; var _local3:b2PolygonDef; var _local4:b2Body; var _local5:b2BodyDef; _local5 = new b2BodyDef(); _local5.position.x = (_arg1.x / 30); _local5.position.y = (_arg1.y / 30); switch (_arg1.s.toString()){ case "r": _local3 = new b2PolygonDef(); _local3.SetAsBox((_arg1.w / 60), (_arg1.h / 60)); _local3.density = 1; _local3.friction = 0.5; _local3.restitution = 0.2; break; case "c": _local2 = new b2CircleDef(); _local2.radius = (_arg1.w / 60); _local2.density = 1; _local2.friction = 0.5; _local2.restitution = 0.2; break; case "t": _local3 = new b2PolygonDef(); _local3.vertexCount = 3; _local3.vertices[0].Set(((_arg1.w / 30) * 0.25), (-((_arg1.h / 30)) * 0.75)); _local3.vertices[1].Set(((_arg1.w / 30) * 0.25), ((_arg1.h / 30) * 0.25)); _local3.vertices[2].Set((-((_arg1.w / 30)) * 0.75), ((_arg1.h / 30) * 0.25)); _local3.density = 1; _local3.friction = 0.5; _local3.restitution = 0.2; break; }; _local5.userData = new MovieClip(); _local5.userData.shape = new ((getDefinitionByName(_arg1.s) as Class)); if (_arg1.d == 0){ _local5.userData.shape.gotoAndStop(("f" + _arg1.t)); } else { _local5.userData.shape.gotoAndStop(_arg1.t); }; if (((!((_arg1.s == "c"))) || (!((_arg1.w == 50))))){ _local5.userData.shape.width = _arg1.w; _local5.userData.shape.height = _arg1.h; }; _local5.userData.addChild(_local5.userData.shape); if (_arg1.t == "hardkill"){ _arg1.t = "hardkill"; _local5.userData.lit = false; _local5.userData.burnTimer = 300; } else { if (_arg1.t == "hardkilllit"){ _arg1.t = "hardkill"; _local5.userData.lit = true; _local5.userData.burnTimer = 300; }; }; _local5.userData.s = _arg1.copy(); if ((((_arg1.t == "kill")) || ((_arg1.t == "hardkill")))){ _local5.userData.icon = new ((getDefinitionByName((main.artSet + "face_angry")) as Class)); } else { _local5.userData.icon = new ((getDefinitionByName((main.artSet + "face")) as Class)); }; if (_arg1.d != 0){ _local5.userData.icon.rotation = ((_arg1.d * 90) - 90); _local5.userData.addChild(_local5.userData.icon); }; _local5.angle = ((_arg1.a / 180) * Math.PI); _local4 = m_world.CreateBody(_local5); if (_arg1.s == "c"){ _local4.CreateShape(_local2); } else { _local4.CreateShape(_local3); }; if (_arg1.d == 0){ _local4.PutToSleep(); } else { _local4.SetMassFromShapes(); }; addChild(_local5.userData); } public function UpdateMouseWorld():void{ mouseXWorld = (mouseX / 30); mouseYWorld = (mouseY / 30); } public function nextPressed(_arg1:MouseEvent){ main.NextLevel(); } function ExitSRN(_arg1:MouseEvent){ exitSRP.ybtn.removeEventListener(MouseEvent.CLICK, ExitSRY); exitSRP.nbtn.removeEventListener(MouseEvent.CLICK, ExitSRN); removeChild(exitSRP); } function ExitSRY(_arg1:MouseEvent){ exitSRP.ybtn.removeEventListener(MouseEvent.CLICK, ExitSRY); exitSRP.nbtn.removeEventListener(MouseEvent.CLICK, ExitSRN); removeChild(exitSRP); main.speedrun = false; main.MakeLevelSelector(); } } }//package
Section 145
//pop_mc (pop_mc) package { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.system.*; import flash.text.*; import flash.net.*; import flash.xml.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.ui.*; public dynamic class pop_mc extends MovieClip { public function pop_mc(){ addFrameScript(7, frame8); } function frame8(){ Object(parent).removeChild(this); stop(); } } }//package
Section 146
//preloader_mc (preloader_mc) package { import flash.events.*; import flash.display.*; import CPMStar.*; import flash.utils.*; import flash.media.*; import flash.system.*; import flash.text.*; import flash.net.*; import flash.xml.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.ui.*; public dynamic class preloader_mc extends MovieClip { public var pcLoaded:Number; public var ad:DisplayObject; public var jump:Number; public var cnt:int; public var barpc:Number; public var dif:Number; public var playBtn:SimpleButton; public var adBox:MovieClip; public var tghbar:MovieClip; public var CPMStarSubPoolID:int; public var CPMStarPoolID:int; public var tghBtn:SimpleButton; public function preloader_mc(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 20, frame21, 70, frame71); } function frame71(){ stop(); } public function tghButtonClickHandler(_arg1:Event):void{ navigateToURL(new URLRequest("http://www.thegamehomepage.com"), "_blank"); } public function playButtonClickHandler(_arg1:Event):void{ tghBtn.removeEventListener(MouseEvent.CLICK, tghButtonClickHandler, false); playBtn.removeEventListener(MouseEvent.CLICK, playButtonClickHandler, false); MovieClip(root).EndPreloader(); } function frame3(){ gotoAndPlay(2); } function frame1(){ cnt = 0; barpc = 0; pcLoaded = 0; dif = 0; trace(jump); CPMStarPoolID = 1577; CPMStarSubPoolID = 24; try { ad = AdLoader.LoadAd(CPMStarPoolID, CPMStarSubPoolID); adBox.addChild(ad); } catch(e:Error) { trace("Error occurred!"); }; tghBtn.addEventListener(MouseEvent.CLICK, tghButtonClickHandler, false, 0, true); } function frame21(){ playBtn.addEventListener(MouseEvent.CLICK, playButtonClickHandler, false, 0, true); } function frame2(){ cnt++; if (cnt > 8){ stage.frameRate = 40; cnt = 0; }; pcLoaded = ((loaderInfo.bytesLoaded / loaderInfo.bytesTotal) * 100); dif = (pcLoaded - barpc); if (dif >= jump){ barpc = (barpc + jump); }; if (barpc != 100){ tghbar.scaleX = (barpc / 100); } else { gotoAndPlay("loaded"); }; } } }//package
Section 147
//preloader_mc_noad (preloader_mc_noad) package { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.system.*; import flash.text.*; import flash.net.*; import flash.xml.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.ui.*; public dynamic class preloader_mc_noad extends MovieClip { public var pcLoaded:Number; public var barpc:int; public var dif:Number; public var playBtn:SimpleButton; public var tghbar:MovieClip; public var tghBtn:SimpleButton; public function preloader_mc_noad(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 20, frame21, 70, frame71); } function frame71(){ stop(); } public function tghButtonClickHandler(_arg1:Event):void{ navigateToURL(new URLRequest("http://www.thegamehomepage.com"), "_blank"); } public function playButtonClickHandler(_arg1:Event):void{ tghBtn.removeEventListener(MouseEvent.CLICK, tghButtonClickHandler, false); playBtn.removeEventListener(MouseEvent.CLICK, playButtonClickHandler, false); MovieClip(root).EndPreloader(); } function frame3(){ gotoAndPlay(2); } function frame1(){ barpc = 0; pcLoaded = 0; dif = 0; tghBtn.addEventListener(MouseEvent.CLICK, tghButtonClickHandler, false, 0, true); } function frame21(){ playBtn.addEventListener(MouseEvent.CLICK, playButtonClickHandler, false, 0, true); } function frame2(){ pcLoaded = ((loaderInfo.bytesLoaded / loaderInfo.bytesTotal) * 100); barpc = pcLoaded; if (barpc != 100){ tghbar.scaleX = (barpc / 100); } else { gotoAndPlay("loaded"); }; } } }//package
Section 148
//r (r) package { import flash.display.*; public dynamic class r extends MovieClip { } }//package
Section 149
//sensorContactListener (sensorContactListener) package { import flash.display.*; import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class sensorContactListener extends b2ContactListener { var main:Object; public function sensorContactListener(_arg1){ main = _arg1; } override public function Persist(_arg1:b2ContactPoint):void{ var _local2:MovieClip; var _local3:MovieClip; if (((!((_arg1.shape1.GetBody().GetUserData() == null))) && (!((_arg1.shape2.GetBody().GetUserData() == null))))){ _local2 = _arg1.shape1.GetBody().GetUserData(); _local3 = _arg1.shape2.GetBody().GetUserData(); if ((((_local2.s.t == "hardkill")) && ((_local3.s.t == "hardkill")))){ if ((((_local2.lit == false)) && ((_local3.lit == true)))){ _local2.lit = true; _local2.shape.gotoAndStop("hardkilllit"); } else { if ((((_local2.lit == true)) && ((_local3.lit == false)))){ _local3.lit = true; _local3.shape.gotoAndStop("hardkilllit"); }; }; }; }; } override public function Add(_arg1:b2ContactPoint):void{ var _local2:MovieClip; var _local3:MovieClip; if (((!((_arg1.shape1.GetBody().GetUserData() == null))) && (!((_arg1.shape2.GetBody().GetUserData() == null))))){ _local2 = _arg1.shape1.GetBody().GetUserData(); _local3 = _arg1.shape2.GetBody().GetUserData(); if ((((_local2.s.t == "hardkill")) && ((_local3.s.t == "hardkill")))){ if ((((_local2.lit == false)) && ((_local3.lit == true)))){ _local2.lit = true; _local2.shape.gotoAndStop("hardkilllit"); } else { if ((((_local2.lit == true)) && ((_local3.lit == false)))){ _local3.lit = true; _local3.shape.gotoAndStop("hardkilllit"); }; }; }; }; } } }//package
Section 150
//sfx_fail (sfx_fail) package { import flash.media.*; public dynamic class sfx_fail extends Sound { } }//package
Section 151
//sfx_morse (sfx_morse) package { import flash.media.*; public dynamic class sfx_morse extends Sound { } }//package
Section 152
//sfx_pass (sfx_pass) package { import flash.media.*; public dynamic class sfx_pass extends Sound { } }//package
Section 153
//sfx_piano (sfx_piano) package { import flash.media.*; public dynamic class sfx_piano extends Sound { } }//package
Section 154
//sfx_pop (sfx_pop) package { import flash.media.*; public dynamic class sfx_pop extends Sound { } }//package
Section 155
//sfx_russian (sfx_russian) package { import flash.media.*; public dynamic class sfx_russian extends Sound { } }//package
Section 156
//shape_icons (shape_icons) package { import flash.display.*; public dynamic class shape_icons extends MovieClip { } }//package
Section 157
//Smash (Smash) package { import flash.media.*; public dynamic class Smash extends Sound { } }//package
Section 158
//solution_mc (solution_mc) package { import flash.display.*; public dynamic class solution_mc extends MovieClip { public var solution_btn:SimpleButton; } }//package
Section 159
//tool_holder (tool_holder) package { import flash.display.*; public dynamic class tool_holder extends MovieClip { } }//package
Section 160
//walkthroughbtn_mc (walkthroughbtn_mc) package { import flash.display.*; public dynamic class walkthroughbtn_mc extends MovieClip { public var pausebtn:SimpleButton; } }//package
Section 161
//YesNoPopup (YesNoPopup) package { public dynamic class YesNoPopup extends msg_popup_yn { var main:Object; public function YesNoPopup(_arg1:Object, _arg2:String, _arg3:String){ main = _arg1; init(_arg2, _arg3); } public function init(_arg1:String, _arg2:String):void{ msgt.text = _arg1; msgbox.text = _arg2; } } }//package

Library Items

Symbol 1 Sound {sfx_fail}Used by:471
Symbol 2 GraphicUsed by:17 20 432 457 463
Symbol 3 FontUsed by:4 120 121 123 371 407 425 426
Symbol 4 TextUses:3Used by:17 20
Symbol 5 GraphicUsed by:6 223
Symbol 6 MovieClipUses:5Used by:17 20
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:17 20
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:11
Symbol 11 ButtonUses:10Used by:17 20
Symbol 12 FontUsed by:13 14 193 194
Symbol 13 TextUses:12Used by:16
Symbol 14 TextUses:12Used by:16
Symbol 15 GraphicUsed by:16
Symbol 16 ButtonUses:13 14 15Used by:17 20
Symbol 17 MovieClip {preloader_mc_noad}Uses:2 4 6 8 11 16
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:20
Symbol 20 MovieClip {preloader_mc}Uses:2 4 6 8 11 19 16
Symbol 21 MovieClip {com.kongregate.as3.client.KongregateAPI}
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClip {bg_mc_e}Uses:22Used by:471
Symbol 24 GraphicUsed by:38 263 365 427
Symbol 25 GraphicUsed by:38
Symbol 26 GraphicUsed by:38 263 427
Symbol 27 FontUsed by:28 31 32 33 34 35 36 37 225 226 228 229 232 233 355 356 360 362 363 364 389 393 394 395 397 403 405 414 415 417
Symbol 28 TextUses:27Used by:38
Symbol 29 FontUsed by:30 231
Symbol 30 TextUses:29Used by:38 365
Symbol 31 TextUses:27Used by:38 365
Symbol 32 TextUses:27Used by:38
Symbol 33 TextUses:27Used by:38
Symbol 34 TextUses:27Used by:38
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Symbol 37 TextUses:27Used by:38
Symbol 38 MovieClipUses:24 25 26 28 30 31 32 33 34 35 36 37Used by:141 277
Symbol 39 GraphicUsed by:41
Symbol 40 MovieClipUsed by:41
Symbol 41 MovieClip {e_shapeHolder}Uses:39 40Used by:141 471
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:141
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:141
Symbol 46 FontUsed by:47 192 202 213
Symbol 47 TextUses:46Used by:141
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Symbol 51 GraphicUsed by:52 55 208
Symbol 52 ButtonUses:49 50 51Used by:141
Symbol 53 TextUses:48Used by:55
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Symbol 56 TextUses:48Used by:61
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Symbol 58 GraphicUsed by:61
Symbol 59 FontUsed by:60 72 90 91 92 115 116 118 173 176 178 366 367 369 372 373 375 381 383 384 386 408 409 411 412 461 462
Symbol 60 TextUses:59Used by:61
Symbol 61 ButtonUses:56 57 58 60Used by:141
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClip {pumpkin_fla.sel_dir_bg_13}Uses:62Used by:68
Symbol 64 GraphicUsed by:68 340 341 346 398
Symbol 65 GraphicUsed by:68 340 346 398
Symbol 66 GraphicUsed by:68 346
Symbol 67 GraphicUsed by:68 346
Symbol 68 MovieClip {pumpkin_fla.sel_icon_12}Uses:63 64 65 66 67Used by:141
Symbol 69 TextUses:48Used by:73
Symbol 70 TextUses:48Used by:73
Symbol 71 GraphicUsed by:73
Symbol 72 TextUses:59Used by:73
Symbol 73 ButtonUses:69 70 71 72Used by:141
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:141
Symbol 76 TextUses:48Used by:141
Symbol 77 GraphicUsed by:79 188
Symbol 78 GraphicUsed by:79 188 380 410 413
Symbol 79 MovieClip {pumpkin_fla.sel_btn_17}Uses:77 78Used by:109
Symbol 80 GraphicUsed by:108 188
Symbol 81 GraphicUsed by:108 171 380
Symbol 82 GraphicUsed by:89
Symbol 83 GraphicUsed by:89
Symbol 84 GraphicUsed by:89
Symbol 85 GraphicUsed by:89
Symbol 86 GraphicUsed by:89
Symbol 87 GraphicUsed by:89
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:82 83 84 85 86 87 88Used by:108 471
Symbol 90 TextUses:59Used by:108
Symbol 91 TextUses:59Used by:108
Symbol 92 TextUses:59Used by:108
Symbol 93 GraphicUsed by:108
Symbol 94 GraphicUsed by:108
Symbol 95 GraphicUsed by:108
Symbol 96 GraphicUsed by:108
Symbol 97 GraphicUsed by:108
Symbol 98 GraphicUsed by:108
Symbol 99 GraphicUsed by:108
Symbol 100 GraphicUsed by:108
Symbol 101 GraphicUsed by:108
Symbol 102 GraphicUsed by:108 171 380
Symbol 103 GraphicUsed by:108 171 380
Symbol 104 GraphicUsed by:108 171
Symbol 105 GraphicUsed by:108 171
Symbol 106 GraphicUsed by:108 188
Symbol 107 GraphicUsed by:108 171
Symbol 108 MovieClipUses:80 81 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107Used by:109
Symbol 109 MovieClip {pumpkin_fla.sel_mc_16}Uses:79 108Used by:141
Symbol 110 TextUses:48Used by:141
Symbol 111 TextUses:48Used by:141
Symbol 112 TextUses:48Used by:141
Symbol 113 EditableTextUses:48Used by:141
Symbol 114 EditableTextUses:48Used by:141
Symbol 115 TextUses:59Used by:119
Symbol 116 TextUses:59Used by:119
Symbol 117 GraphicUsed by:119
Symbol 118 TextUses:59Used by:119
Symbol 119 ButtonUses:115 116 117 118Used by:125
Symbol 120 TextUses:3Used by:124
Symbol 121 TextUses:3Used by:124
Symbol 122 GraphicUsed by:124
Symbol 123 TextUses:3Used by:124
Symbol 124 ButtonUses:120 121 122 123Used by:125
Symbol 125 MovieClip {pumpkin_fla.btnsplusandminus_20}Uses:119 124Used by:141
Symbol 126 TextUses:48Used by:141
Symbol 127 TextUses:48Used by:141
Symbol 128 EditableTextUses:48Used by:141
Symbol 129 TextUses:48Used by:141
Symbol 130 FontUsed by:131 132 133 134
Symbol 131 TextUses:130Used by:141
Symbol 132 TextUses:130Used by:141
Symbol 133 EditableTextUses:130Used by:141
Symbol 134 EditableTextUses:130Used by:141
Symbol 135 TextUses:48Used by:138
Symbol 136 GraphicUsed by:137
Symbol 137 ButtonUses:136Used by:138
Symbol 138 MovieClip {pumpkin_fla.ls_bg_btn_23}Uses:135 137Used by:141
Symbol 139 EditableTextUses:48Used by:141
Symbol 140 TextUses:48Used by:141
Symbol 141 MovieClip {editor}Uses:38 41 43 45 47 52 55 61 68 73 75 76 109 110 111 112 113 114 125 126 127 128 129 131 132 133 134 138 139 140Used by:471
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:142Used by:154 303
Symbol 144 GraphicUsed by:148 150 153 158 160 291 298 300 302 305
Symbol 145 FontUsed by:146 149 151 152 157 159 161 204 205 206 207 209 210 214 215 216 218 219 221 222 235 238 240 242 244 245 247 248 250 251 253 255 257 260 261 262 267 290 292 296 297 299 301 304 349 352
Symbol 146 TextUses:145Used by:148
Symbol 147 GraphicUsed by:148 150 153 158 160 291 298 300 302 305
Symbol 148 ButtonUses:144 146 147Used by:154 162 294
Symbol 149 TextUses:145Used by:150
Symbol 150 ButtonUses:144 149 147Used by:154
Symbol 151 TextUses:145Used by:154 303
Symbol 152 TextUses:145Used by:153
Symbol 153 ButtonUses:144 152 147Used by:154 303
Symbol 154 MovieClip {custom_lvlfailed_mc}Uses:143 148 150 151 153Used by:471
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:155Used by:162 306
Symbol 157 TextUses:145Used by:158
Symbol 158 ButtonUses:144 157 147Used by:162 294 308
Symbol 159 TextUses:145Used by:160
Symbol 160 ButtonUses:144 159 147Used by:162 306
Symbol 161 TextUses:145Used by:162 306
Symbol 162 MovieClip {custom_lvlpassed_mc}Uses:156 148 158 160 161Used by:471
Symbol 163 GraphicUsed by:171
Symbol 164 GraphicUsed by:171
Symbol 165 GraphicUsed by:171
Symbol 166 GraphicUsed by:171 380
Symbol 167 GraphicUsed by:171 380
Symbol 168 GraphicUsed by:171 380
Symbol 169 GraphicUsed by:171 380
Symbol 170 GraphicUsed by:171 380
Symbol 171 MovieClip {c}Uses:81 102 103 104 163 107 164 165 166 167 168 169 170 105Used by:471
Symbol 172 GraphicUsed by:174
Symbol 173 TextUses:59Used by:174
Symbol 174 MovieClip {copy}Uses:172 173Used by:278 471
Symbol 175 GraphicUsed by:177 179
Symbol 176 TextUses:59Used by:177
Symbol 177 MovieClip {cut}Uses:175 176Used by:278 471
Symbol 178 TextUses:59Used by:179
Symbol 179 MovieClip {del}Uses:175 178Used by:278 471
Symbol 180 GraphicUsed by:188 380
Symbol 181 GraphicUsed by:188
Symbol 182 GraphicUsed by:188
Symbol 183 GraphicUsed by:188
Symbol 184 GraphicUsed by:188
Symbol 185 GraphicUsed by:188
Symbol 186 GraphicUsed by:188 380
Symbol 187 GraphicUsed by:188 380
Symbol 188 MovieClip {r}Uses:80 180 181 182 183 106 184 185 78 186 187 77Used by:471
Symbol 189 GraphicUsed by:190 227 230
Symbol 190 MovieClipUses:189Used by:224 272 354
Symbol 191 GraphicUsed by:224
Symbol 192 TextUses:46Used by:224
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Symbol 196 TextUses:195Used by:200
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Symbol 198 GraphicUsed by:200
Symbol 199 TextUses:195Used by:200
Symbol 200 ButtonUses:196 197 198 199Used by:224
Symbol 201 EditableTextUses:48Used by:224
Symbol 202 TextUses:46Used by:224
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Symbol 211 GraphicUsed by:212 217
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Symbol 216 TextUses:145Used by:217
Symbol 217 ButtonUses:215 216 211 210Used by:224
Symbol 218 TextUses:145Used by:224
Symbol 219 TextUses:145Used by:224
Symbol 220 EditableTextUses:195Used by:224
Symbol 221 TextUses:145Used by:223
Symbol 222 TextUses:145Used by:223
Symbol 223 ButtonUses:221 222 5Used by:224
Symbol 224 MovieClip {code_popup}Uses:190 191 192 193 194 200 201 202 203 204 208 212 213 214 217 218 219 220 223Used by:471
Symbol 225 TextUses:27Used by:227
Symbol 226 TextUses:27Used by:227
Symbol 227 ButtonUses:225 226 189Used by:263
Symbol 228 TextUses:27Used by:230
Symbol 229 TextUses:27Used by:230
Symbol 230 ButtonUses:228 229 189Used by:263
Symbol 231 TextUses:29Used by:263
Symbol 232 TextUses:27Used by:263
Symbol 233 TextUses:27Used by:263
Symbol 234 GraphicUsed by:237 239 241 243 256 259
Symbol 235 TextUses:145Used by:237
Symbol 236 GraphicUsed by:237 239 241 243 256
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Symbol 245 TextUses:145Used by:246
Symbol 246 ButtonUses:244 245Used by:263
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Symbol 248 TextUses:145Used by:249
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Symbol 250 TextUses:145Used by:254
Symbol 251 TextUses:145Used by:254
Symbol 252 GraphicUsed by:254
Symbol 253 TextUses:145Used by:254
Symbol 254 ButtonUses:250 251 252 253Used by:263
Symbol 255 TextUses:145Used by:256
Symbol 256 ButtonUses:234 255 236Used by:263
Symbol 257 TextUses:145Used by:259
Symbol 258 GraphicUsed by:259
Symbol 259 ButtonUses:234 257 258Used by:263
Symbol 260 TextUses:145Used by:263
Symbol 261 TextUses:145Used by:263
Symbol 262 TextUses:145Used by:263
Symbol 263 MovieClip {mm_mc}Uses:24 26 227 230 231 232 233 237 239 241 243 246 249 254 256 259 260 261 262Used by:471
Symbol 264 GraphicUsed by:272 354
Symbol 265 EditableTextUses:195Used by:272
Symbol 266 EditableTextUses:195Used by:272
Symbol 267 TextUses:145Used by:271
Symbol 268 GraphicUsed by:271
Symbol 269 FontUsed by:270
Symbol 270 TextUses:269Used by:271
Symbol 271 ButtonUses:267 268 270Used by:272
Symbol 272 MovieClip {msg_popup}Uses:190 264 265 266 271Used by:471
Symbol 273 FontUsed by:274 275 276
Symbol 274 EditableTextUses:273 281Used by:277
Symbol 275 EditableTextUses:273 281Used by:277
Symbol 276 EditableTextUses:273 281Used by:277
Symbol 277 MovieClip {bg_mc}Uses:38 274 275 276Used by:471
Symbol 278 MovieClip {tool_holder}Uses:179 174 177Used by:471
Symbol 279 GraphicUsed by:280
Symbol 280 MovieClip {bonus_cover}Uses:279Used by:471
Symbol 281 FontUsed by:274 275 276 282 283 284 285 293 309 313 314 358
Symbol 282 TextUses:281Used by:286
Symbol 283 TextUses:281Used by:286
Symbol 284 TextUses:281Used by:286
Symbol 285 TextUses:281Used by:286
Symbol 286 MovieClip {checking_mc}Uses:282 283 284 285Used by:471
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClipUses:287Used by:294 308
Symbol 289 GraphicUsed by:294 308 311 315
Symbol 290 TextUses:145Used by:291
Symbol 291 ButtonUses:144 290 147Used by:294 308
Symbol 292 TextUses:145Used by:294 308
Symbol 293 TextUses:281Used by:294 308
Symbol 294 MovieClip {custom_lvlpaused_mc}Uses:288 289 291 148 158 292 293Used by:471
Symbol 295 GraphicUsed by:303
Symbol 296 TextUses:145Used by:298
Symbol 297 TextUses:145Used by:298
Symbol 298 ButtonUses:144 296 147 297Used by:303 306
Symbol 299 TextUses:145Used by:300
Symbol 300 ButtonUses:144 299 147Used by:303 308
Symbol 301 TextUses:145Used by:302
Symbol 302 ButtonUses:144 301 147Used by:303 308
Symbol 303 MovieClip {lvlfailed_mc}Uses:295 143 153 298 151 300 302Used by:471
Symbol 304 TextUses:145Used by:305
Symbol 305 ButtonUses:144 304 147Used by:306
Symbol 306 MovieClip {lvlpassed_mc}Uses:156 305 298 160 161Used by:471
Symbol 307 GraphicUsed by:308
Symbol 308 MovieClip {lvlpaused_mc}Uses:289 288 307 291 300 158 292 302 293Used by:471
Symbol 309 TextUses:281Used by:311
Symbol 310 GraphicUsed by:311 315
Symbol 311 ButtonUses:289 309 310Used by:312
Symbol 312 MovieClip {pausebtn_mc}Uses:311Used by:471
Symbol 313 TextUses:281Used by:315
Symbol 314 TextUses:281Used by:315
Symbol 315 ButtonUses:289 313 310 314Used by:316
Symbol 316 MovieClip {walkthroughbtn_mc}Uses:315Used by:471
Symbol 317 GraphicUsed by:322 398
Symbol 318 GraphicUsed by:322 338 398
Symbol 319 GraphicUsed by:322 338
Symbol 320 GraphicUsed by:322 338
Symbol 321 GraphicUsed by:322 338
Symbol 322 MovieClip {alt_face}Uses:317 318 319 320 321Used by:471
Symbol 323 GraphicUsed by:338
Symbol 324 GraphicUsed by:338
Symbol 325 GraphicUsed by:326
Symbol 326 MovieClipUses:325Used by:338
Symbol 327 GraphicUsed by:338
Symbol 328 GraphicUsed by:338
Symbol 329 GraphicUsed by:338
Symbol 330 GraphicUsed by:338
Symbol 331 GraphicUsed by:338
Symbol 332 GraphicUsed by:338
Symbol 333 GraphicUsed by:338
Symbol 334 GraphicUsed by:338
Symbol 335 GraphicUsed by:338
Symbol 336 GraphicUsed by:338
Symbol 337 GraphicUsed by:338
Symbol 338 MovieClip {alt_face_angry}Uses:321 318 319 320 323 324 326 327 328 329 330 331 332 333 334 335 336 337Used by:471
Symbol 339 GraphicUsed by:340 341
Symbol 340 MovieClip {face}Uses:64 65 339Used by:471
Symbol 341 MovieClip {face_angry}Uses:339 64Used by:471
Symbol 342 GraphicUsed by:343
Symbol 343 MovieClip {pop_mc}Uses:342Used by:471
Symbol 344 GraphicUsed by:345
Symbol 345 MovieClipUses:344Used by:346
Symbol 346 MovieClip {shape_icons}Uses:64 65 66 67 345Used by:471
Symbol 347 EditableTextUses:195Used by:354
Symbol 348 EditableTextUses:195Used by:354
Symbol 349 TextUses:145Used by:351
Symbol 350 GraphicUsed by:351 353
Symbol 351 ButtonUses:349 350Used by:354
Symbol 352 TextUses:145Used by:353
Symbol 353 ButtonUses:352 350Used by:354
Symbol 354 MovieClip {msg_popup_yn}Uses:190 264 347 348 351 353Used by:471
Symbol 355 TextUses:27Used by:359
Symbol 356 TextUses:27Used by:359
Symbol 357 GraphicUsed by:359
Symbol 358 TextUses:281Used by:359
Symbol 359 ButtonUses:355 356 357 358Used by:361
Symbol 360 TextUses:27Used by:361
Symbol 361 MovieClip {pumpkin_fla.title_90}Uses:359 360Used by:365 427
Symbol 362 EditableTextUses:27Used by:365
Symbol 363 EditableTextUses:27Used by:365
Symbol 364 TextUses:27Used by:365
Symbol 365 MovieClip {loading_level}Uses:24 31 30 361 362 363 364 239Used by:471
Symbol 366 TextUses:59Used by:370
Symbol 367 TextUses:59Used by:370
Symbol 368 GraphicUsed by:370
Symbol 369 TextUses:59Used by:370
Symbol 370 ButtonUses:366 367 368 369Used by:427
Symbol 371 EditableTextUses:3Used by:427
Symbol 372 TextUses:59Used by:376
Symbol 373 TextUses:59Used by:376
Symbol 374 GraphicUsed by:376
Symbol 375 TextUses:59Used by:376
Symbol 376 ButtonUses:372 373 374 375Used by:427
Symbol 377 GraphicUsed by:380
Symbol 378 GraphicUsed by:380
Symbol 379 GraphicUsed by:380
Symbol 380 MovieClip {pumpkin_fla.LSbtnbg_96}Uses:102 103 81 166 169 168 170 167 180 377 78 186 187 378 379Used by:382
Symbol 381 EditableTextUses:59Used by:382
Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}Uses:380 381Used by:427
Symbol 383 TextUses:59Used by:387
Symbol 384 TextUses:59Used by:387
Symbol 385 GraphicUsed by:387
Symbol 386 TextUses:59Used by:387
Symbol 387 ButtonUses:383 384 385 386Used by:427
Symbol 388 GraphicUsed by:396 398
Symbol 389 TextUses:27Used by:396 398 404 406
Symbol 390 GraphicUsed by:392
Symbol 391 GraphicUsed by:392
Symbol 392 ButtonUses:390 391Used by:396 398
Symbol 393 TextUses:27Used by:396
Symbol 394 TextUses:27Used by:396
Symbol 395 TextUses:27Used by:396
Symbol 396 MovieClip {pumpkin_fla.rewardbonusmode_98}Uses:388 389 392 393 394 395Used by:427
Symbol 397 TextUses:27Used by:398
Symbol 398 MovieClip {pumpkin_fla.rewardfaces_100}Uses:388 389 392 397 64 65 317 318Used by:427
Symbol 399 GraphicUsed by:404 406
Symbol 400 GraphicUsed by:402
Symbol 401 GraphicUsed by:402
Symbol 402 ButtonUses:400 401Used by:404 406
Symbol 403 TextUses:27Used by:404
Symbol 404 MovieClip {pumpkin_fla.rewardmorse_101}Uses:399 389 402 403Used by:427
Symbol 405 TextUses:27Used by:406
Symbol 406 MovieClip {pumpkin_fla.rewardrussian_103}Uses:399 389 402 405Used by:427
Symbol 407 EditableTextUses:3Used by:427
Symbol 408 TextUses:59Used by:410
Symbol 409 TextUses:59Used by:410
Symbol 410 ButtonUses:408 409 78Used by:427
Symbol 411 TextUses:59Used by:413
Symbol 412 TextUses:59Used by:413
Symbol 413 ButtonUses:411 412 78Used by:427
Symbol 414 TextUses:27Used by:418
Symbol 415 TextUses:27Used by:418
Symbol 416 GraphicUsed by:418
Symbol 417 TextUses:27Used by:418
Symbol 418 ButtonUses:414 415 416 417Used by:427
Symbol 419 GraphicUsed by:420 424
Symbol 420 MovieClipUses:419Used by:424
Symbol 421 FontUsed by:422 423
Symbol 422 TextUses:421Used by:424
Symbol 423 TextUses:421Used by:424
Symbol 424 ButtonUses:420 422 423 419Used by:427
Symbol 425 EditableTextUses:3Used by:427
Symbol 426 EditableTextUses:3Used by:427
Symbol 427 MovieClip {level_selector}Uses:24 26 361 370 371 376 382 387 396 398 404 406 407 410 413 418 424 425 426Used by:471
Symbol 428 GraphicUsed by:432
Symbol 429 GraphicUsed by:432
Symbol 430 GraphicUsed by:432
Symbol 431 GraphicUsed by:432
Symbol 432 ButtonUses:2 428 429 430 431Used by:457
Symbol 433 GraphicUsed by:438
Symbol 434 GraphicUsed by:438
Symbol 435 GraphicUsed by:438
Symbol 436 GraphicUsed by:438
Symbol 437 GraphicUsed by:438
Symbol 438 ButtonUses:433 434 435 436 437Used by:457
Symbol 439 GraphicUsed by:440
Symbol 440 MovieClipUses:439Used by:457
Symbol 441 GraphicUsed by:453 455
Symbol 442 GraphicUsed by:453 455
Symbol 443 GraphicUsed by:453 455
Symbol 444 GraphicUsed by:453 455
Symbol 445 GraphicUsed by:453 455
Symbol 446 GraphicUsed by:453 455
Symbol 447 GraphicUsed by:453 455
Symbol 448 GraphicUsed by:453 455
Symbol 449 GraphicUsed by:453 455
Symbol 450 GraphicUsed by:453 455
Symbol 451 GraphicUsed by:453 455
Symbol 452 GraphicUsed by:453 455
Symbol 453 MovieClipUses:441 442 443 444 445 446 447 448 449 450 451 452Used by:455
Symbol 454 GraphicUsed by:455
Symbol 455 ButtonUses:453 454 441 442 443 444 445 446 447 448 449 450 451 452Used by:456
Symbol 456 MovieClip {pumpkin_fla.AGlogo_mc_113}Uses:455Used by:457
Symbol 457 MovieClip {AGteaser_mc}Uses:2 432 438 440 456Used by:471
Symbol 458 ShapeTweeningUsed by:460
Symbol 459 GraphicUsed by:460
Symbol 460 MovieClip {flame}Uses:458 459Used by:471
Symbol 461 TextUses:59Used by:463
Symbol 462 TextUses:59Used by:463
Symbol 463 ButtonUses:461 462 2Used by:464
Symbol 464 MovieClip {solution_mc}Uses:463Used by:471
Symbol 465 Sound {Smash}Used by:471
Symbol 466 Sound {sfx_pass}Used by:471
Symbol 467 Sound {sfx_piano}Used by:471
Symbol 468 Sound {sfx_russian}Used by:471
Symbol 469 Sound {sfx_morse}Used by:471
Symbol 470 Sound {sfx_pop}Used by:471
Symbol 471 MovieClip {__ASSETS}Uses:23 141 41 154 162 171 174 177 179 188 89 224 263 272 277 278 280 286 294 303 306 308 312 316 322 338 340 341 343 346 354 365 427 457 460 464 465 466 467 468 1 469 470Used by:Timeline

Instance Names

"tghbar"Symbol 17 MovieClip {preloader_mc_noad} Frame 1Symbol 6 MovieClip
"tghBtn"Symbol 17 MovieClip {preloader_mc_noad} Frame 1Symbol 11 Button
"tghbar"Symbol 17 MovieClip {preloader_mc_noad} Frame 7Symbol 6 MovieClip
"playBtn"Symbol 17 MovieClip {preloader_mc_noad} Frame 21Symbol 16 Button
"tghbar"Symbol 20 MovieClip {preloader_mc} Frame 1Symbol 6 MovieClip
"tghBtn"Symbol 20 MovieClip {preloader_mc} Frame 1Symbol 11 Button
"adBox"Symbol 20 MovieClip {preloader_mc} Frame 1Symbol 19 MovieClip
"tghbar"Symbol 20 MovieClip {preloader_mc} Frame 7Symbol 6 MovieClip
"playBtn"Symbol 20 MovieClip {preloader_mc} Frame 21Symbol 16 Button
"hh"Symbol 41 MovieClip {e_shapeHolder} Frame 1Symbol 40 MovieClip
"bg"Symbol 68 MovieClip {pumpkin_fla.sel_icon_12} Frame 1Symbol 63 MovieClip {pumpkin_fla.sel_dir_bg_13}
"b"Symbol 109 MovieClip {pumpkin_fla.sel_mc_16} Frame 1Symbol 79 MovieClip {pumpkin_fla.sel_btn_17}
"g"Symbol 109 MovieClip {pumpkin_fla.sel_mc_16} Frame 1Symbol 108 MovieClip
"p"Symbol 125 MovieClip {pumpkin_fla.btnsplusandminus_20} Frame 1Symbol 119 Button
"m"Symbol 125 MovieClip {pumpkin_fla.btnsplusandminus_20} Frame 1Symbol 124 Button
"r"Symbol 138 MovieClip {pumpkin_fla.ls_bg_btn_23} Frame 1Symbol 137 Button
"l"Symbol 138 MovieClip {pumpkin_fla.ls_bg_btn_23} Frame 1Symbol 137 Button
"bg"Symbol 141 MovieClip {editor} Frame 1Symbol 38 MovieClip
"shapeHolder"Symbol 141 MovieClip {editor} Frame 1Symbol 41 MovieClip {e_shapeHolder}
"btn_testStack"Symbol 141 MovieClip {editor} Frame 1Symbol 52 Button
"btn_getCode"Symbol 141 MovieClip {editor} Frame 1Symbol 55 Button
"btn_exit"Symbol 141 MovieClip {editor} Frame 1Symbol 61 Button
"iconbtn"Symbol 141 MovieClip {editor} Frame 1Symbol 68 MovieClip {pumpkin_fla.sel_icon_12}
"btn_clear"Symbol 141 MovieClip {editor} Frame 1Symbol 73 Button
"seldel"Symbol 141 MovieClip {editor} Frame 1Symbol 109 MovieClip {pumpkin_fla.sel_mc_16}
"selcopy"Symbol 141 MovieClip {editor} Frame 1Symbol 109 MovieClip {pumpkin_fla.sel_mc_16}
"selcut"Symbol 141 MovieClip {editor} Frame 1Symbol 109 MovieClip {pumpkin_fla.sel_mc_16}
"wBox"Symbol 141 MovieClip {editor} Frame 1Symbol 113 EditableText
"hBox"Symbol 141 MovieClip {editor} Frame 1Symbol 114 EditableText
"wpm"Symbol 141 MovieClip {editor} Frame 1Symbol 125 MovieClip {pumpkin_fla.btnsplusandminus_20}
"hpm"Symbol 141 MovieClip {editor} Frame 1Symbol 125 MovieClip {pumpkin_fla.btnsplusandminus_20}
"aBox"Symbol 141 MovieClip {editor} Frame 1Symbol 128 EditableText
"apm"Symbol 141 MovieClip {editor} Frame 1Symbol 125 MovieClip {pumpkin_fla.btnsplusandminus_20}
"xBox"Symbol 141 MovieClip {editor} Frame 1Symbol 133 EditableText
"yBox"Symbol 141 MovieClip {editor} Frame 1Symbol 134 EditableText
"bgbtns"Symbol 141 MovieClip {editor} Frame 1Symbol 138 MovieClip {pumpkin_fla.ls_bg_btn_23}
"selc"Symbol 141 MovieClip {editor} Frame 1Symbol 109 MovieClip {pumpkin_fla.sel_mc_16}
"selr"Symbol 141 MovieClip {editor} Frame 1Symbol 109 MovieClip {pumpkin_fla.sel_mc_16}
"selcolgreen"Symbol 141 MovieClip {editor} Frame 1Symbol 109 MovieClip {pumpkin_fla.sel_mc_16}
"selcolblue"Symbol 141 MovieClip {editor} Frame 1Symbol 109 MovieClip {pumpkin_fla.sel_mc_16}
"selcoldarkred"Symbol 141 MovieClip {editor} Frame 1Symbol 109 MovieClip {pumpkin_fla.sel_mc_16}
"selcolred"Symbol 141 MovieClip {editor} Frame 1Symbol 109 MovieClip {pumpkin_fla.sel_mc_16}
"selgravright"Symbol 141 MovieClip {editor} Frame 1Symbol 109 MovieClip {pumpkin_fla.sel_mc_16}
"selgravleft"Symbol 141 MovieClip {editor} Frame 1Symbol 109 MovieClip {pumpkin_fla.sel_mc_16}
"selgravdown"Symbol 141 MovieClip {editor} Frame 1Symbol 109 MovieClip {pumpkin_fla.sel_mc_16}
"selgravup"Symbol 141 MovieClip {editor} Frame 1Symbol 109 MovieClip {pumpkin_fla.sel_mc_16}
"selgravnone"Symbol 141 MovieClip {editor} Frame 1Symbol 109 MovieClip {pumpkin_fla.sel_mc_16}
"stepBox"Symbol 141 MovieClip {editor} Frame 1Symbol 139 EditableText
"steppm"Symbol 141 MovieClip {editor} Frame 1Symbol 125 MovieClip {pumpkin_fla.btnsplusandminus_20}
"selfresh"Symbol 141 MovieClip {editor} Frame 1Symbol 109 MovieClip {pumpkin_fla.sel_mc_16}
"selrotten"Symbol 141 MovieClip {editor} Frame 1Symbol 109 MovieClip {pumpkin_fla.sel_mc_16}
"selunlit"Symbol 141 MovieClip {editor} Frame 1Symbol 109 MovieClip {pumpkin_fla.sel_mc_16}
"sellit"Symbol 141 MovieClip {editor} Frame 1Symbol 109 MovieClip {pumpkin_fla.sel_mc_16}
"selgroundr"Symbol 141 MovieClip {editor} Frame 1Symbol 109 MovieClip {pumpkin_fla.sel_mc_16}
"selgroundc"Symbol 141 MovieClip {editor} Frame 1Symbol 109 MovieClip {pumpkin_fla.sel_mc_16}
"editbtn"Symbol 154 MovieClip {custom_lvlfailed_mc} Frame 1Symbol 148 Button
"mmbtn"Symbol 154 MovieClip {custom_lvlfailed_mc} Frame 1Symbol 150 Button
"retrybtn"Symbol 154 MovieClip {custom_lvlfailed_mc} Frame 1Symbol 153 Button
"editbtn"Symbol 162 MovieClip {custom_lvlpassed_mc} Frame 1Symbol 148 Button
"retrybtn"Symbol 162 MovieClip {custom_lvlpassed_mc} Frame 1Symbol 158 Button
"sharebtn"Symbol 162 MovieClip {custom_lvlpassed_mc} Frame 1Symbol 160 Button
"bg_cover"Symbol 224 MovieClip {code_popup} Frame 1Symbol 190 MovieClip
"forumbtn"Symbol 224 MovieClip {code_popup} Frame 1Symbol 200 Button
"titleBox"Symbol 224 MovieClip {code_popup} Frame 1Symbol 201 EditableText
"authorBox"Symbol 224 MovieClip {code_popup} Frame 1Symbol 203 EditableText
"submitbtn"Symbol 224 MovieClip {code_popup} Frame 1Symbol 208 Button
"cancelbtn"Symbol 224 MovieClip {code_popup} Frame 1Symbol 212 Button
"okbtn"Symbol 224 MovieClip {code_popup} Frame 2Symbol 217 Button
"urlBox"Symbol 224 MovieClip {code_popup} Frame 3Symbol 220 EditableText
"getxmlbtn"Symbol 224 MovieClip {code_popup} Frame 3Symbol 223 Button
"atysbtn"Symbol 263 MovieClip {mm_mc} Frame 1Symbol 227 Button
"tghbtn"Symbol 263 MovieClip {mm_mc} Frame 1Symbol 230 Button
"mgbtn"Symbol 263 MovieClip {mm_mc} Frame 1Symbol 237 Button
"playbtn"Symbol 263 MovieClip {mm_mc} Frame 1Symbol 239 Button
"aboutbtn"Symbol 263 MovieClip {mm_mc} Frame 1Symbol 241 Button
"resetbtn"Symbol 263 MovieClip {mm_mc} Frame 1Symbol 243 Button
"contact_btn"Symbol 263 MovieClip {mm_mc} Frame 1Symbol 246 Button
"link_btn"Symbol 263 MovieClip {mm_mc} Frame 1Symbol 249 Button
"incompetech_btn"Symbol 263 MovieClip {mm_mc} Frame 1Symbol 254 Button
"editbtn"Symbol 263 MovieClip {mm_mc} Frame 1Symbol 256 Button
"mmbtn"Symbol 263 MovieClip {mm_mc} Frame 2Symbol 259 Button
"contact_btn"Symbol 263 MovieClip {mm_mc} Frame 2Symbol 246 Button
"link_btn"Symbol 263 MovieClip {mm_mc} Frame 2Symbol 249 Button
"incompetech_btn"Symbol 263 MovieClip {mm_mc} Frame 2Symbol 254 Button
"bg_cover"Symbol 272 MovieClip {msg_popup} Frame 1Symbol 190 MovieClip
"msgbox"Symbol 272 MovieClip {msg_popup} Frame 1Symbol 265 EditableText
"msgt"Symbol 272 MovieClip {msg_popup} Frame 1Symbol 266 EditableText
"okbtn"Symbol 272 MovieClip {msg_popup} Frame 1Symbol 271 Button
"bg"Symbol 277 MovieClip {bg_mc} Frame 1Symbol 38 MovieClip
"lvltxt"Symbol 277 MovieClip {bg_mc} Frame 1Symbol 274 EditableText
"toplefttxt"Symbol 277 MovieClip {bg_mc} Frame 1Symbol 275 EditableText
"bottomlefttxt"Symbol 277 MovieClip {bg_mc} Frame 1Symbol 276 EditableText
"resumebtn"Symbol 294 MovieClip {custom_lvlpaused_mc} Frame 1Symbol 291 Button
"editbtn"Symbol 294 MovieClip {custom_lvlpaused_mc} Frame 1Symbol 148 Button
"resetbtn"Symbol 294 MovieClip {custom_lvlpaused_mc} Frame 1Symbol 158 Button
"retrybtn"Symbol 303 MovieClip {lvlfailed_mc} Frame 1Symbol 153 Button
"mgbtn"Symbol 303 MovieClip {lvlfailed_mc} Frame 1Symbol 298 Button
"lsbtn"Symbol 303 MovieClip {lvlfailed_mc} Frame 1Symbol 300 Button
"walkthroughbtn"Symbol 303 MovieClip {lvlfailed_mc} Frame 1Symbol 302 Button
"lsbtn"Symbol 306 MovieClip {lvlpassed_mc} Frame 1Symbol 305 Button
"mgbtn"Symbol 306 MovieClip {lvlpassed_mc} Frame 1Symbol 298 Button
"sharebtn"Symbol 306 MovieClip {lvlpassed_mc} Frame 1Symbol 160 Button
"resumebtn"Symbol 308 MovieClip {lvlpaused_mc} Frame 1Symbol 291 Button
"lsbtn"Symbol 308 MovieClip {lvlpaused_mc} Frame 1Symbol 300 Button
"resetbtn"Symbol 308 MovieClip {lvlpaused_mc} Frame 1Symbol 158 Button
"walkthroughbtn"Symbol 308 MovieClip {lvlpaused_mc} Frame 1Symbol 302 Button
"pausebtn"Symbol 312 MovieClip {pausebtn_mc} Frame 1Symbol 311 Button
"pausebtn"Symbol 316 MovieClip {walkthroughbtn_mc} Frame 1Symbol 315 Button
"eye2"Symbol 338 MovieClip {alt_face_angry} Frame 34Symbol 326 MovieClip
"eye1"Symbol 338 MovieClip {alt_face_angry} Frame 34Symbol 326 MovieClip
"bg_cover"Symbol 354 MovieClip {msg_popup_yn} Frame 1Symbol 190 MovieClip
"msgbox"Symbol 354 MovieClip {msg_popup_yn} Frame 1Symbol 347 EditableText
"msgt"Symbol 354 MovieClip {msg_popup_yn} Frame 1Symbol 348 EditableText
"yes_btn"Symbol 354 MovieClip {msg_popup_yn} Frame 1Symbol 351 Button
"no_btn"Symbol 354 MovieClip {msg_popup_yn} Frame 1Symbol 353 Button
"bygazbtn"Symbol 361 MovieClip {pumpkin_fla.title_90} Frame 1Symbol 359 Button
"lvltitle"Symbol 365 MovieClip {loading_level} Frame 1Symbol 362 EditableText
"lvlauthor"Symbol 365 MovieClip {loading_level} Frame 1Symbol 363 EditableText
"playbtn"Symbol 365 MovieClip {loading_level} Frame 1Symbol 239 Button
"bg"Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95} Frame 1Symbol 380 MovieClip {pumpkin_fla.LSbtnbg_96}
"n"Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95} Frame 1Symbol 381 EditableText
"btn_exit"Symbol 427 MovieClip {level_selector} Frame 1Symbol 370 Button
"lvltitle"Symbol 427 MovieClip {level_selector} Frame 1Symbol 371 EditableText
"makeyourown_btn"Symbol 427 MovieClip {level_selector} Frame 1Symbol 376 Button
"m1"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m2"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m3"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m4"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m5"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m6"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m7"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m8"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m9"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m10"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m11"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m12"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m13"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m14"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m15"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m16"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m17"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m18"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m19"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m20"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m21"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m22"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m23"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m24"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m25"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m26"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m27"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m28"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m29"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m30"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m31"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m32"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m33"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m34"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m35"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m36"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m37"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m38"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m39"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m40"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"ml_btn"Symbol 427 MovieClip {level_selector} Frame 1Symbol 387 Button
"bonusmode_mc"Symbol 427 MovieClip {level_selector} Frame 1Symbol 396 MovieClip {pumpkin_fla.rewardbonusmode_98}
"faces_mc"Symbol 427 MovieClip {level_selector} Frame 1Symbol 398 MovieClip {pumpkin_fla.rewardfaces_100}
"morse_mc"Symbol 427 MovieClip {level_selector} Frame 1Symbol 404 MovieClip {pumpkin_fla.rewardmorse_101}
"russian_mc"Symbol 427 MovieClip {level_selector} Frame 1Symbol 406 MovieClip {pumpkin_fla.rewardrussian_103}
"lvlsubtitle"Symbol 427 MovieClip {level_selector} Frame 1Symbol 407 EditableText
"m41"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m42"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m43"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m44"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"m45"Symbol 427 MovieClip {level_selector} Frame 1Symbol 382 MovieClip {pumpkin_fla.levelselecttile_95}
"walkthrough_btn"Symbol 427 MovieClip {level_selector} Frame 1Symbol 410 Button
"rr_btn"Symbol 427 MovieClip {level_selector} Frame 1Symbol 413 Button
"happyhalloween_btn"Symbol 427 MovieClip {level_selector} Frame 1Symbol 418 Button
"iphone_btn"Symbol 427 MovieClip {level_selector} Frame 1Symbol 424 Button
"lvltitle"Symbol 427 MovieClip {level_selector} Frame 2Symbol 425 EditableText
"lvlsubtitle"Symbol 427 MovieClip {level_selector} Frame 2Symbol 426 EditableText
"agButton_btn"Symbol 456 MovieClip {pumpkin_fla.AGlogo_mc_113} Frame 1Symbol 455 Button
"AGclick_btn"Symbol 457 MovieClip {AGteaser_mc} Frame 1Symbol 432 Button
"AGskip_btn"Symbol 457 MovieClip {AGteaser_mc} Frame 1Symbol 438 Button
"AGpresented_mc"Symbol 457 MovieClip {AGteaser_mc} Frame 1Symbol 440 MovieClip
"AGlogo_mc"Symbol 457 MovieClip {AGteaser_mc} Frame 1Symbol 456 MovieClip {pumpkin_fla.AGlogo_mc_113}
"solution_btn"Symbol 464 MovieClip {solution_mc} Frame 1Symbol 463 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"loaded"Symbol 17 MovieClip {preloader_mc_noad} Frame 4
"loaded"Symbol 20 MovieClip {preloader_mc} Frame 4
"a"Symbol 38 MovieClip Frame 1
"tut1"Symbol 38 MovieClip Frame 3
"tut2"Symbol 38 MovieClip Frame 4
"tut3"Symbol 38 MovieClip Frame 5
"tutblack"Symbol 38 MovieClip Frame 6
"tutfire"Symbol 38 MovieClip Frame 7
"tutfresh"Symbol 38 MovieClip Frame 8
"neutral"Symbol 89 MovieClip Frame 1
"save"Symbol 89 MovieClip Frame 2
"kill"Symbol 89 MovieClip Frame 3
"hardkill"Symbol 89 MovieClip Frame 4
"fneutral"Symbol 89 MovieClip Frame 5
"fsave"Symbol 89 MovieClip Frame 6
"fkill"Symbol 89 MovieClip Frame 7
"selr"Symbol 108 MovieClip Frame 1
"selc"Symbol 108 MovieClip Frame 2
"selt"Symbol 108 MovieClip Frame 3
"seldel"Symbol 108 MovieClip Frame 4
"selcopy"Symbol 108 MovieClip Frame 5
"selcut"Symbol 108 MovieClip Frame 6
"selcolblue"Symbol 108 MovieClip Frame 7
"selcolgreen"Symbol 108 MovieClip Frame 8
"selcolred"Symbol 108 MovieClip Frame 9
"selcoldarkred"Symbol 108 MovieClip Frame 10
"selgravdown"Symbol 108 MovieClip Frame 11
"selgravleft"Symbol 108 MovieClip Frame 12
"selgravup"Symbol 108 MovieClip Frame 13
"selgravright"Symbol 108 MovieClip Frame 14
"selgravnone"Symbol 108 MovieClip Frame 15
"selfresh"Symbol 108 MovieClip Frame 19
"selrotten"Symbol 108 MovieClip Frame 20
"selunlit"Symbol 108 MovieClip Frame 21
"sellit"Symbol 108 MovieClip Frame 22
"selgroundr"Symbol 108 MovieClip Frame 23
"selgroundc"Symbol 108 MovieClip Frame 24
"neutral"Symbol 171 MovieClip {c} Frame 1
"save"Symbol 171 MovieClip {c} Frame 2
"kill"Symbol 171 MovieClip {c} Frame 3
"hardkill"Symbol 171 MovieClip {c} Frame 4
"fneutral"Symbol 171 MovieClip {c} Frame 5
"fsave"Symbol 171 MovieClip {c} Frame 6
"fkill"Symbol 171 MovieClip {c} Frame 7
"fhardkill"Symbol 171 MovieClip {c} Frame 8
"hardkilllit"Symbol 171 MovieClip {c} Frame 13
"neutral"Symbol 188 MovieClip {r} Frame 1
"save"Symbol 188 MovieClip {r} Frame 2
"kill"Symbol 188 MovieClip {r} Frame 3
"hardkill"Symbol 188 MovieClip {r} Frame 4
"fneutral"Symbol 188 MovieClip {r} Frame 5
"fsave"Symbol 188 MovieClip {r} Frame 6
"fkill"Symbol 188 MovieClip {r} Frame 7
"fhardkill"Symbol 188 MovieClip {r} Frame 8
"default"Symbol 277 MovieClip {bg_mc} Frame 1
"noblur"Symbol 277 MovieClip {bg_mc} Frame 2
"del"Symbol 278 MovieClip {tool_holder} Frame 1
"copy"Symbol 278 MovieClip {tool_holder} Frame 2
"cut"Symbol 278 MovieClip {tool_holder} Frame 3
"save"Symbol 322 MovieClip {alt_face} Frame 1
"save"Symbol 338 MovieClip {alt_face_angry} Frame 1
"neutral"Symbol 338 MovieClip {alt_face_angry} Frame 35
"hardkill"Symbol 338 MovieClip {alt_face_angry} Frame 38
"hardkillb"Symbol 338 MovieClip {alt_face_angry} Frame 39
"kill"Symbol 338 MovieClip {alt_face_angry} Frame 40
"save"Symbol 340 MovieClip {face} Frame 1
"save"Symbol 341 MovieClip {face_angry} Frame 1
"face"Symbol 346 MovieClip {shape_icons} Frame 1
"bomb"Symbol 346 MovieClip {shape_icons} Frame 2
"cross"Symbol 346 MovieClip {shape_icons} Frame 3
"none"Symbol 346 MovieClip {shape_icons} Frame 4
"arrow"Symbol 346 MovieClip {shape_icons} Frame 5
"locked"Symbol 380 MovieClip {pumpkin_fla.LSbtnbg_96} Frame 1
"open"Symbol 380 MovieClip {pumpkin_fla.LSbtnbg_96} Frame 2
"openover"Symbol 380 MovieClip {pumpkin_fla.LSbtnbg_96} Frame 3
"beaten"Symbol 380 MovieClip {pumpkin_fla.LSbtnbg_96} Frame 4
"beatenover"Symbol 380 MovieClip {pumpkin_fla.LSbtnbg_96} Frame 5
"par"Symbol 380 MovieClip {pumpkin_fla.LSbtnbg_96} Frame 6
"parover"Symbol 380 MovieClip {pumpkin_fla.LSbtnbg_96} Frame 7
"bonus"Symbol 380 MovieClip {pumpkin_fla.LSbtnbg_96} Frame 8
"bonusover"Symbol 380 MovieClip {pumpkin_fla.LSbtnbg_96} Frame 9
"parbonus"Symbol 380 MovieClip {pumpkin_fla.LSbtnbg_96} Frame 10
"parbonusover"Symbol 380 MovieClip {pumpkin_fla.LSbtnbg_96} Frame 11
"extralocked"Symbol 380 MovieClip {pumpkin_fla.LSbtnbg_96} Frame 12
"extralockedover"Symbol 380 MovieClip {pumpkin_fla.LSbtnbg_96} Frame 13
"underpar"Symbol 380 MovieClip {pumpkin_fla.LSbtnbg_96} Frame 14
"underparover"Symbol 380 MovieClip {pumpkin_fla.LSbtnbg_96} Frame 15




http://swfchan.com/19/93053/info.shtml
Created: 27/3 -2019 03:38:10 Last modified: 27/3 -2019 03:38:10 Server time: 14/11 -2024 18:34:33