STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/68711372?noj=FRM68711372-22DC" width="1" height="1"></div>

Anti Terror Force - gun down all the enemies in this sniper game.swf

This is the info page for
Flash #93262

(Click the ID number above for more basic data on this flash file.)


Text
0%

chars
container

Full Armor

+20% armor

PARSING GAME DATA

Eliminate 10 soldiers

Collect 5 ammo boxes

Survive for 30 seconds

Kill 10 snipers

Destroy 3 jeeps

Destroy 3 helicopters

Destroy APC

Survive for 60 seconds

Destroy mined car
for 2 minutes

Eliminate 30 soldiers

Kill snipers' commander

Kill 20 snipers

Survive for 120 seconds

Text Bar

Progress Debug:

Text Bar

00:00

00:00

Left:

00

00

left:

999/9999

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); _focusrect = false; _global.openSite = function () { getURL ("http://www.gametop.com/stats/antiterrorforce.html", "_blank"); }; _global.gameName = "Zenon2"; _root.loaderAnimDelta = 5; _root.loaderAnimPause = 2500; _root.parsingAnimDelta = 10;
Instance of Symbol 10 MovieClip in Frame 2
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { t = _root.getBytesTotal(); l = _root.getBytesLoaded(); bar._xscale = (100 * l) / t; p = Math.round((1000 * l) / t) / 10; if (p == Math.floor(p)) { p = p + ".0"; } p = p + "%"; tf.text = p; if (t > 0) { if ((l < t) && (_alpha < 100)) { _alpha = (_alpha + 5); } if ((l == t) && (_alpha > 0)) { _alpha = (_alpha - 5); } } }
Frame 3
stop();
Instance of Symbol 15 MovieClip in Frame 3
onClipEvent (load) { _alpha = 0; state = 0; _root.stop(); } onClipEvent (enterFrame) { l = _root.getBytesLoaded(); t = _root.getBytesTotal(); if (state == 0) { _alpha = (_alpha + _root.loaderAnimDelta); if (_alpha >= 100) { _alpha = 100; state = 1; startPause = getTimer(); } } else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > _root.loaderAnimPause)) { this._alpha = this._alpha - _root.loaderAnimDelta; if (_alpha < 0) { _root.gotoAndPlay("init"); } } }
Frame 5
function globalStart() { debug("Try to start game"); if (_global.settingsLoaded === true) { debug("STARTING GAME"); _global.slidingBg = true; _global.maxLevelItem = 0; _global.currLevel = _global.levels["level_" + levelNum]; _global.gameOver = false; _global.gameInProcess = true; _global.charsInProcess = true; _global.gameInWin = false; _global.userControlled = true; _global.bIsGotoMenuAfterGame = false; if (_global.levelNum == 1) { _global.fullRezults = {killed:0, survived:0, items:0}; } _global.rezults = {killed:0, survived:0, items:0}; _global.staticObjects = new Array(); _global.bonusObjects = new Array(); _global.bulletObjects = new Array(); _global.enemyObjects = new Array(); _global.splashedObjects = new Array(); _root.bg.env.depth = 0; _root.bg.fx.depth = 0; _root.bg.splashez.depth = 0; _root.bg.envTop.depth = 0; _root.bg.envTop2.depth = 0; _root.bg.enemyMC.depth = 0; _root.bg.topEnemyMC.depth = 0; _root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth()); _global.PI2 = 57.2957795130823; _root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5); _root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15); _root.bg.moveTo(0, 400); _root.bg.setMotion(0, 1); _root.bg.inQueue(20); _root.bg.player.setMotion(playerS.speed, playerS.speed); var _local10 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor)); if (diffLevel == 1) { _local10 = Math.round(_local10 * 1.25); } if (diffLevel == 3) { _local10 = Math.round(_local10 * 0.75); } var _local11 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield)); _root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local10, playerS.withoutBase, _local11, playerS.maxShield, _local10, playerS.shadow); _root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay, playerS.weapons[0].movedBullet, playerS.weapons[0].passageAbility, playerS.weapons[0].bulletFlyDistance, playerS.weapons[0].pointsUsed, playerS.weapons[0].pointsAngles, playerS.weapons[0].pointsScale); i = 1; while (i < currLevel.playerAvailableWeapons) { _root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet, playerS.weapons[i].passageAbility, playerS.weapons[i].bulletFlyDistance, playerS.weapons[i].pointsUsed, playerS.weapons[i].pointsAngles, playerS.weapons[i].pointsScale); i++; } _root.bg.player.viewWeapons(); _root.bg.player.dieImmediatly = false; _root.bg.player.inQueue(10); if (!_global.noSet(playerS.soundKills)) { _root.bg.player.soundKills = playerS.soundKills; } var _local3 = 0; while (_local3 < playerS.fpsWeapons.length) { var _local9 = new newWeapon(); _local9.initWeapon(playerS.fpsWeapons[_local3].weaponName, playerS.fpsWeapons[_local3].bulletDamage, playerS.fpsWeapons[_local3].bulletInLine, playerS.fpsWeapons[_local3].bulletInPack, playerS.fpsWeapons[_local3].timeBetweenLines, playerS.fpsWeapons[_local3].timeBetweenShoots, playerS.fpsWeapons[_local3].timeReload, playerS.fpsWeapons[_local3].autoReload, playerS.fpsWeapons[_local3].soundShoot, playerS.fpsWeapons[_local3].soundShootNoBullets, playerS.fpsWeapons[_local3].soundReload, playerS.fpsWeapons[_local3].soundReloadNoBullets); _local9.setShakeParam(playerS.fpsWeapons[_local3].shakeMinRadiusX, playerS.fpsWeapons[_local3].shakeMinRadiusY, playerS.fpsWeapons[_local3].shakeMaxRadiusX, playerS.fpsWeapons[_local3].shakeMaxRadiusY, playerS.fpsWeapons[_local3].shakeGrowPerShootX, playerS.fpsWeapons[_local3].shakeGrowPerShootY, playerS.fpsWeapons[_local3].shakeDecPerFrameX, playerS.fpsWeapons[_local3].shakeDecPerFrameY); var _local4; if (_local3 == 0) { _local4 = currLevel.Ammo1; } else if (_local3 == 1) { _local4 = currLevel.Ammo2; } else if (_local3 == 2) { _local4 = currLevel.Ammo3; } else if (_local3 == 3) { _local4 = currLevel.Ammo4; } _local9.setNumAmmoAndReload(_local4); _root.bg.player.addWeapon(_local9); _local3++; } _root.bg.player.changeWeapon(currLevel.StartWeaponIndex); _root.bg.player.setGunMoveEdges(_global.envS.cursorLeft, _global.envS.cursorRight, _global.envS.cursorTop, _global.envS.cursorBottom, _global.envS.gunLeft, _global.envS.gunRight, _global.envS.gunTop, _global.envS.gunBottom); _root.gui.airstrike.stop(); _root.gui.airstrike._visible = false; _global.airstrikeDelay = 0; _global.numUnitsCounted = 0; _global.numNeedUnitsCounted = 100000 /* 0x0186A0 */; if (_global.currLevel.events.special_destroyed.need_destroy) { _global.numNeedUnitsCounted = _global.currLevel.events.special_destroyed.need_destroy; } _root.gui.textBarProgressDebug._visible = false; _root.gui.textBarShakeDebug._visible = false; _root.gui.win_icon._visible = false; _root.gui.lose_icon._visible = false; if (_global.currLevel.events.special_destroyed) { if (_global.currLevel.events.special_destroyed.game_action == "win") { _root.gui.win_icon._visible = true; _root.gui.win_icon.gotoAndStop("units_win"); } else { _root.gui.lose_icon._visible = true; _root.gui.lose_icon.gotoAndStop("units_lose"); } } if (_global.currLevel.events.time_is_out) { if (_global.currLevel.events.time_is_out.game_action == "win") { _root.gui.win_icon._visible = true; _root.gui.win_icon.gotoAndStop("time_win"); } else { _root.gui.lose_icon._visible = true; _root.gui.lose_icon.gotoAndStop("time_lose"); } } _global.arForsedRemove = new Array(); _root.gui.wicon_1.onPress = function () { if (_global.gameInProcess) { _root.bg.player.changeWeapon(0); } }; _root.gui.wicon_2.onPress = function () { if (_global.gameInProcess) { _root.bg.player.changeWeapon(1); } }; _root.gui.wicon_3.onPress = function () { if (_global.gameInProcess) { _root.bg.player.changeWeapon(2); } }; _root.gui.wicon_4.onPress = function () { if (_global.gameInProcess) { _root.bg.player.changeWeapon(3); } }; _root.gui.wicon_5.onPress = function () { if (_global.gameInProcess) { _root.bg.player.changeWeapon(4); } }; _root.gui.wicon_r.onPress = function () { if (_global.gameInProcess) { _root.bg.player.reloadWeapon(); } }; _root.gui.wicon_1.onRollOver = function () { _root.bg.player.m_bIsCursorOverGUI = true; }; _root.gui.wicon_1.onRollOut = function () { _root.bg.player.m_bIsCursorOverGUI = false; }; _root.gui.wicon_2.onRollOver = function () { _root.bg.player.m_bIsCursorOverGUI = true; }; _root.gui.wicon_2.onRollOut = function () { _root.bg.player.m_bIsCursorOverGUI = false; }; _root.gui.wicon_3.onRollOver = function () { _root.bg.player.m_bIsCursorOverGUI = true; }; _root.gui.wicon_3.onRollOut = function () { _root.bg.player.m_bIsCursorOverGUI = false; }; _root.gui.wicon_4.onRollOver = function () { _root.bg.player.m_bIsCursorOverGUI = true; }; _root.gui.wicon_4.onRollOut = function () { _root.bg.player.m_bIsCursorOverGUI = false; }; _root.gui.wicon_5.onRollOver = function () { _root.bg.player.m_bIsCursorOverGUI = true; }; _root.gui.wicon_5.onRollOut = function () { _root.bg.player.m_bIsCursorOverGUI = false; }; _root.gui.wicon_r.onRollOver = function () { _root.bg.player.m_bIsCursorOverGUI = true; _root.gui.wicon_r.gotoAndStop(2); }; _root.gui.wicon_r.onRollOut = function () { _root.bg.player.m_bIsCursorOverGUI = false; _root.gui.wicon_r.gotoAndStop(1); }; bg.oEF2 = mainOEF; _root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90); bg.oEF3 = createStars; _root.starsEFid = _global.queue.addFunc(_root.bg.oEF3, _root.bg, 95); delete _global.currLevelByTime; _global.currLevelByTime = new Array(); delete _global.currLevelByFrame; _global.currLevelByFrame = new Array(); var i = 0; while (i < _global.currLevel.level.length) { if (!_global.noSet(_global.currLevel.level[i].yoffset)) { if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) { _global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100; _global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset; } } if (!_global.noSet(_global.currLevel.level[i].timeOffset)) { var _local6 = _global.currLevel.level[i].timeOffset.charAt(0); var _local5 = _global.currLevel.level[i].timeOffset.substr(1, 100); _local5 = parseInt(_local5); if (_local6 == "s") { currLevelByTime.push({obj:_global.currLevel.level[i], t:_local5}); } if (_local6 == "f") { currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local5}); } } if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) { _global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset); } i++; } debug("\u00CC\u00E0\u00EA\u00F1\u00E8\u00EC\u00E0\u00EB\u00FC\u00ED\u00FB\u00E9 \u00EE\u00E1\u00FA\u00E5\u00EA\u00F2 " + _global.maxLevelItem); setProgressBar(0, _global.maxLevelItem); _global.maxLevelItem = _global.maxLevelItem + 0.5; _root.wndComplete._visible = false; _root.wndPause._visible = false; _global.sound.width = 550; _global.queue.addFunc(sound.oEF, sound, 95); _root.bg.lineGrid._y = _global.envS.newObjectYOffset; if (_global.envS.debug != 1) { _root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false)))); } _global.gameTimeStart = getTimer(); _global.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_global.keyGetter); Mouse.addListener(_global.keyGetter); _global.levelCompleteDelayCounter = 0; _global.usingBar = ((currLevel.bar == 0) ? false : true); _root.gui.progress.bar._visible = _global.usingBar; _root.fastZone._visible = (_root.slowZone._visible = false); if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) { trace("\u00EF\u00EE \u00F3\u00F0\u00EE\u00E2\u00ED\u00FE"); _root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY); } else { trace("\u00EF\u00EE \u00E4\u00E5\u00F4\u00EE\u00EB\u00F2\u00F3"); _root.bg.player.moveTo(playerS.startX, -playerS.startY); } _root.gui._visible = true; _global.levelTime = 0; _global.levelTimeF = 0; _global.levelTimeS = getTimer(); _root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false)); _root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction)); if (typeof(_global.envS.comboFactorz) == "string") { var _local7 = _global.envS.comboFactorz.split(","); var i = 0; while (i < _local7.length) { _local7[i] = Math.floor(parseFloat(_local7[i]) * 100) / 100; i++; } _global.envS.comboFactorz = _local7; } if (typeof(_global.envS.comboLinkagez) == "string") { var _local7 = _global.envS.comboLinkagez.split(","); var i = 0; while (i < _local7.length) { _local7[i] = trim(_local7[i]); i++; } _global.envS.comboLinkagez = _local7; } if (typeof(_global.envS.comboDeltaz) == "string") { var _local7 = _global.envS.comboDeltaz.split(","); var i = 0; while (i < _local7.length) { _local7[i] = Math.floor(parseFloat(_local7[i]) * 100) / 100; i++; } _global.envS.comboDeltaz = _local7; } _global.actualComboNumber = 0; _global.comboNumber = 0; _global.comboTimer = _global.levelTime; _global.comboFactor = 1; if (noSet(_global.gameScore) || (_global.levelNum == 1)) { _global.gameScore = 0; } _global.levelScore = 0; _root.gui.score.text = 0; _root.mainSegment = -10; initCreateStars(); _root.bg.oEF2(); _root.gui.red_fade._visible = false; _root.gui.red_fade.stop(); if (noSet(_global.envS.headshootRatio)) { trace("_global.envS.headshootRatio == undefined! Set default value!"); _global.envS.headshootRatio = 10; } trace(_root.gui.blackfade); _root.gui.blackfade._visible = true; _root.gui.blackfade.gotoAndPlay(2); } else { debug("XML data not loaded yet"); } } function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; var ttz = _global.envS.textZ; wnd.wnd_header.gotoAndStop(3); tf1_.htmlText = ("<p align=\"right\">" + ttz.final_completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.final_completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.final_completeString3) + "</p>"; tf4_.htmlText = ("<p align=\"right\">" + ttz.final_completeString4) + "</p>"; tf1.text = _global.fullRezults.killed; tf2.text = _global.fullRezults.survived; tf3.text = _global.fullRezults.items; tf4.text = _global.gameScore; _global.bIsGotoMenuAfterGame = true; } } System.useCodepage = true; fscommand ("trapallkeys", true); trace("init"); _root.depth = 0; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; Array.prototype.add = function (a, canBeTwice) { canBeTwice = Boolean(canBeTwice); if (canBeTwice) { this.push(a); } else { var _local2 = 0; while (_local2 < this.length) { if (this[_local2] == a) { return(undefined); } _local2++; } this.push(a); } }; Array.prototype.remove = function (a, remAll) { remAll = Boolean(remAll); var _local2 = 0; while (_local2 < this.length) { if (this[_local2] == a) { this.splice(_local2, 1); if (!remAll) { break; } _local2--; } _local2++; } }; Array.prototype.removeFromObj = function (str, a, remAll) { remAll = Boolean(remAll); var _local2 = 0; while (_local2 < this.length) { if (this[_local2][str] == a) { this.splice(_local2, 1); if (!remAll) { break; } _local2--; } _local2++; } }; Array.prototype.inArray = function (a, str) { if (_global.noSet(str)) { var _local3 = 0; while (_local3 < this.length) { if (this[_local3] == a) { return(true); } _local3++; } } else { var _local3 = 0; while (_local3 < this.length) { if (this[_local3][str] == a) { return(true); } _local3++; } } return(false); }; Array.prototype.arrangeLength = function (len) { if (this.length < len) { var _local2 = 0; while (_local2 < len) { if (this[_local2] == undefined) { this[_local2] = this[this.length - 1]; } _local2++; } } }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str, important) { if (important == undefined) { important = false; } if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if ((_global.envS.debugTrace == 1) || (important)) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local2 = -1; do { _local2++; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local3 = str.length; do { _local3--; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local2, _local3 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step++; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; _global.noSet = function (a) { if (a == undefined) { return(true); } if (a == null) { return(true); } if (String(a) == "") { return(true); } if (a == "undefined") { return(true); } if ((typeof(a) == "number") && (isNaN(a))) { return(true); } return(false); }; _global.prepareArrayString = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = _global.trim(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayNum = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = parseFloat(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayBool = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = ((parseFloat(_local3[_local2]) == 1) ? true : false); _local2++; } return(_local3); }; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.isArrChild = function (arr, name, item) { var _local3 = false; var _local1 = 0; while (_local1 < arr.length) { if (arr[_local1][name] == item) { _local3 = arr[_local1]; break; } _local1++; } return(_local3); }; _global.parsingOn = function () { this._alpha = this._alpha + _root.parsingAnimDelta; if (this._alpha > (100 + _root.parsingAnimDelta)) { _root.gotoAndStop("parse"); delete this.onEnterFrame; } }; _global.parsingOff = function () { this._alpha = this._alpha - _root.parsingAnimDelta; if (this._alpha <= 0) { delete this.onEnterFrame; _root.gotoAndStop("menu"); } }; _global.nullCharWidth = 20; _global.charSpacer = 15; _global.charWaiter = function () { if (!charsInProcess) { return(undefined); } if (this.step == undefined) { this.step = 0; } this.step++; this.gotoAndPlay(1); if (this.step >= this.maxstep) { this._visible = true; this.play(); delete this.onEnterFrame; } }; _global.makeText = function (str, lnk) { if (lnk == undefined) { lnk = "MovieAnimation1"; } for (var _local15 in _root.charCont) { _root.charCont[_local15].removeMovieClip(); } var _local9 = new Array(); var _local10 = 0; var _local6 = 0; var _local5 = 0; while (_local5 < str.length) { var _local4 = str.charAt(_local5); if (_local4 != " ") { var _local8 = _local4; if (_local4 == "l") { _local8 = "ll"; } var _local7 = _root.charCont.getNextHighestDepth(); var _local3 = _root.charCont.attachMovie(lnk, "c" + _local7, _local7); var _local12 = _local3.char.attachMovie("char_" + _local8, "c", 0); _local3.maxstep = 3 + (2 * (str.length - _local5)); _local3._visible = false; _local3.stop(); _local3.onEnterFrame = _global.charWaiter; if (_local5 != 0) { _local3._x = ((_local10 + (_local6 / 2)) + _global.charSpacer) + (_local3.char.c._width / 2); } _local10 = _local3._x; _local6 = _local3.char.c._width / 2; _local9.push(_local3); } else { _local10 = _local10 + (((_local6 / 2) + _global.charSpacer) + (_global.nullCharWidth / 2)); _local6 = _global.nullCharWidth; } _local5++; } var _local14 = _local9[_local9.length - 1]; _local5 = 0; while (_local5 < _local9.length) { _local9[_local5]._x = _local9[_local5]._x - (_local14._x / 2); _local5++; } }; stop(); _root.parsingDataMC._alpha = 0; _root.parsingDataMC.onEnterFrame = parsingOn; _global.allowToStart = false; _global.lineInterpolation = function (ymin, ymax, xmin, xmax, xcur) { var _local3; var _local1; var _local2; _local1 = (ymax - ymin) / (xmax - xmin); _local2 = ymin - (_local1 * xmin); _local3 = (_local1 * xcur) + _local2; return(_local3); }; _global.randRange = function (min, max) { var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min; return(_local1); }; mainOEF = function () { if (_global.gameInProcess) { var dt = Math.round((getTimer() - gameTimeStart) / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); _root.tfTimer.text = (tt + ":") + st; _global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS); _global.levelTimeF++; _root.tfTimerF.text = levelTimeF; var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } _root.gui.time.text = (tt + ":") + st; } _global.levelTimeS = getTimer(); _root.bossBar.show(); if (_root.gui.red_fade._visible) { if (_root.gui.red_fade._currentframe == _root.gui.red_fade._totalframes) { _root.gui.red_fade._visible = false; _root.gui.red_fade.gotoAndStop(1); } } if (_global.airstrikeDelay > 0) { _global.airstrikeDelay--; if (_global.airstrikeDelay <= 0) { trace("Airstrike deal DAMAGE!!!"); var j = 0; while (j < enemyObjects.length) { enemyObjects[j].changeArmor(-_global.envS.airstrikeDamage); j++; } _global.airstrikeDelay = 0; } } if (_root.gui.airstrike._visible) { if (_root.gui.airstrike._currentframe == _root.gui.airstrike._totalframes) { _root.gui.airstrike.stop(); _root.gui.airstrike._visible = false; trace("--- END AIRSTRIKE ---"); } } var xp = _root.bg.player._x; var yp = (400 + _root.bg.player._y); var ppointz = new Array(); var j = 0; while (!_global.noSet(_root.bg.player.base["p" + j])) { var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y}; _root.bg.player.base.localToGlobal(obj); ppointz.push(obj); j++; } var t = true; while (t) { t = false; var j = 0; while (j < enemyObjects.length) { if (enemyObjects[j].m_fakeZ > enemyObjects[j + 1].m_fakeZ) { t = true; a = enemyObjects[j + 1]; enemyObjects[j + 1] = enemyObjects[j]; enemyObjects[j] = a; } j++; } } var my_depth = 10; var pointed_enemy = null; var cur_pointed_scale = 0; var i = 0; while (i < enemyObjects.length) { name = enemyObjects[i]; name._alpha = 100; name.swapDepths(my_depth); my_depth++; if (name.m_fakeZ < cur_pointed_scale) { } else if (name.hitBody.hitTest(ppointz[0].x, ppointz[0].y, true)) { pointed_enemy = name; cur_pointed_scale = name.m_fakeZ; } i++; } if (pointed_enemy != null) { } if (_global.arForsedRemove.length > 0) { var i = 0; while (i < enemyObjects.length) { name = enemyObjects[i]; var ii = 0; while (ii < _global.arForsedRemove.length) { if (_global.arForsedRemove[ii] == name.m_specialMark) { name.changeArmor(-name.startArmor); } ii++; } i++; } delete _global.arForsedRemove; _global.arForsedRemove = new Array(); } if (_root.bg.player.m_bIsBaah_MainAs) { var enemy_target = null; var enemy_target_scale = 0; var enemy_head_shoot = false; var i = 0; while (i < enemyObjects.length) { name = enemyObjects[i]; var px = ppointz[0].x; var py = ppointz[0].y; if (name.m_fakeZ < cur_pointed_scale) { } else { var is_head_shoot = false; if (name.hitBody.hitTest(px, py, true)) { enemy_target = name; enemy_target_scale = name.m_fakeZ; enemy_head_shoot = true; is_head_shoot = true; } if (name.hitBody == name.body) { is_head_shoot = false; } if (!is_head_shoot) { if (name.body.hitTest(px, py, true)) { enemy_target = name; enemy_target_scale = name.m_fakeZ; enemy_head_shoot = false; } } } i++; } if (enemy_target) { var dmg = _root.bg.player.m_iBulletDamage_MainAs; if (enemy_head_shoot) { dmg = dmg * _global.envS.headshootRatio; enemy_target.setHeadShootFlag(); trace(((("_global.mainOEF: " + enemy_target) + ": HEAD SHOOT (damage: ") + dmg) + ")!!!"); } else { trace(("_global.mainOEF: " + enemy_target) + ": SHOOT!"); } enemy_target.changeArmor(-dmg); } } _root.bg.player.m_bIsBaah_MainAs = false; var fullArray = new Array(); fullArray = staticObjects.concat(enemyObjects); var i = 0; while (i < fullArray.length) { if (fullArray[i].checkRelations(fullArray)) { i--; fullArray = staticObjects.concat(enemyObjects); } i++; } if (_global.gameOver) { if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) { _root.gui.red_fade._visible = false; _root.gui.red_fade.gotoAndStop(1); stopAllEngines(); with (_root.wndComplete) { _visible = true; var ttz = _global.envS.textZ; if (_global.gameOver) { if (_global.gameInWin == false) { wnd.wnd_header.gotoAndStop(2); _global.sound.play("gameOver", undefined, true); _global.levelNum--; trace("LOSE!"); } else { wnd.wnd_header.gotoAndStop(1); _global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed; _global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived; _global.fullRezults.items = _global.fullRezults.items + _global.rezults.items; _global.gameScore = _global.gameScore + _global.levelScore; _global.sound.play("levelCompleted", undefined, true); var saved = SharedObject.getLocal(gameName, "/"); if ((saved.data.levelDone < levelNum) || (noSet(saved.data.levelDone))) { if (!noSet(levels["level_" + (levelNum + 1)])) { saved.data.levelDone = levelNum; saved.data.killed = _global.fullRezults.killed; saved.data.survived = _global.fullRezults.survived; saved.data.items = _global.fullRezults.items; saved.data.gameScore = _global.gameScore; saved.data.userWeapon1 = _global.userWeapon1; saved.data.userWeapon2 = _global.userWeapon2; saved.data.userWeapon3 = _global.userWeapon3; saved.data.userWeapon4 = _global.userWeapon4; saved.flush(); } } trace("VICTORY!"); } } wnd.tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>"; wnd.tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>"; wnd.tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>"; wnd.tf4_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>"; wnd.tf5_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>"; wnd.tf1.text = _global.rezults.killed; wnd.tf2.text = _global.rezults.survived; wnd.tf3.text = _global.rezults.items; wnd.tf4.text = _global.levelScore; tf5.text = _global.gameScore; } } } if (gameInProcess) { var i = 0; while (i < currLevelByFrame.length) { var foo = currLevelByFrame[i]; if (foo.t == _global.levelTimeF) { makeGameObject.call(this, foo.obj, foo.obj.yoffset); currLevelByFrame.splice(i, 1); i--; } i++; } if (_global.gameOver == false) { _root.gui.textBarProgressDebug.tf.text = newline; if (_global.currLevel.events.all_destroyed) { _root.gui.textBarProgressDebug.tf.text = _root.gui.textBarProgressDebug.tf.text + (("event: all_destroyed\n action = " + _global.currLevel.events.all_destroyed.game_action) + ";\n"); if ((enemyObjects.length == 0) && (currLevelByFrame.length == 0)) { _global.gameOver = true; if (_global.currLevel.events.all_destroyed.game_action == "win") { _global.gameInWin = true; } trace(("event: all_destroyed; game_action = " + _global.currLevel.events.all_destroyed.game_action) + ";"); } } if (_global.currLevel.events.special_destroyed) { _root.gui.textBarProgressDebug.tf.text = _root.gui.textBarProgressDebug.tf.text + (("\nevent: special_destroyed\n action = " + _global.currLevel.events.special_destroyed.game_action) + ";\n"); _root.gui.textBarProgressDebug.tf.text = _root.gui.textBarProgressDebug.tf.text + (((("progress: " + _global.numUnitsCounted) + "/") + _global.numNeedUnitsCounted) + ";\n"); if (_global.currLevel.events.special_destroyed.game_action == "win") { _root.gui.win_icon.tf.text = _global.numNeedUnitsCounted - _global.numUnitsCounted; } else { _root.gui.lose_icon.tf.text = _global.numNeedUnitsCounted - _global.numUnitsCounted; } if (_global.numUnitsCounted >= _global.numNeedUnitsCounted) { _global.gameOver = true; if (_global.currLevel.events.special_destroyed.game_action == "win") { _global.gameInWin = true; } trace(("event: special_destroyed; game_action = " + _global.currLevel.events.special_destroyed.game_action) + ";"); } } if (_global.currLevel.events.time_is_out) { _root.gui.textBarProgressDebug.tf.text = _root.gui.textBarProgressDebug.tf.text + (("\nevent: time_is_out\n action = " + _global.currLevel.events.time_is_out.game_action) + ";\n"); var time_str = "??:??"; if (_global.currLevel.events.time_is_out.time_count_down == 1) { var dt = Math.round((_global.currLevel.events.time_is_out.time_passed - _global.levelTime) / 1000); var st1 = (dt % 60); if (st1 < 10) { st1 = "0" + st1; } var tt1 = Math.floor(dt / 60); if (tt1 < 10) { tt1 = "0" + tt1; } time_str = (tt1 + ":") + st1; } else { var dt = Math.round(_global.levelTime / 1000); var st1 = (dt % 60); if (st1 < 10) { st1 = "0" + st1; } var tt1 = Math.floor(dt / 60); if (tt1 < 10) { tt1 = "0" + tt1; } dt = Math.round(_global.currLevel.events.time_is_out.time_passed / 1000); var st2 = (dt % 60); if (st2 < 10) { st2 = "0" + st2; } var tt2 = Math.floor(dt / 60); if (tt2 < 10) { tt2 = "0" + tt2; } time_str = (((((tt1 + ":") + st1) + " of ") + tt2) + ":") + st2; } if (_global.currLevel.events.time_is_out.game_action == "win") { _root.gui.win_icon.tf.text = time_str; } else { _root.gui.lose_icon.tf.text = time_str; } if (_global.levelTime >= _global.currLevel.events.time_is_out.time_passed) { _global.gameOver = true; if (_global.currLevel.events.time_is_out.game_action == "win") { _global.gameInWin = true; } trace(("event: time_is_out; game_action = " + _global.currLevel.events.time_is_out.game_action) + ";"); } } } } }; _global.initCreateStars = function () { for (var _local4 in starsS) { var _local1 = starsS[_local4]; if (!noSet(_local1.linkage)) { var _local2 = 0; while (_local2 < _local1.startCount) { var _local3 = createStar(_local1.linkage, _local1.speed); _local3._y = Math.floor(Math.random() * 550); _local2++; } } } }; _global.createStars = function () { return(undefined); if ("createStars" != null) { var _local3 = "createStars"; var _local2 = starsS[_local3]; if (!noSet(_local2.linkage)) { if (Math.random() < _local2.random) { createStar(_local2.linkage, _local2.speed); } } // unexpected jump } }; _global.createStar = function (link, sp) { var _local2 = _root.bg.starz.getNextHighestDepth(); var _local3 = _root.bg.starz.attachMovie(link, "star" + _local2, _local2); _local3.initStar(sp); return(_local3); }; _global.clock = 0; clockAdder = function () { _global.clock++; }; changeBGSpeed = function () { if (_global.scrollBG_debugFlag === true) { return(undefined); } if (!_global.slidingBg) { _root.bg.speedY = _root.bg.speedY * slidingfactor; if (slidingfactor > 1) { if (_root.bg.speedY > slidingLimit) { _root.bg.speedY = slidingLimit; } } if (slidingfactor < 1) { if (_root.bg.speedY < slidingLimit) { _root.bg.speedY = slidingLimit; } } } else if (_global.gameInProcess) { if (!_global.noSet(_global.currLevel.screenSpeed)) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local6 = _root.bg.player._x; var _local5 = _root.bg.player._y + _root.bg._y; var _local7 = _root.fastZone.hitTest(_local6, _local5, 1); var _local8 = _root.slowZone.hitTest(_local6, _local5, 1); var _local3 = _global.envS.screenSpeed; if (_local7) { _local3 = _global.envS.screenFastSpeed; } if (_local8) { _local3 = _global.envS.screenSlowSpeed; } if (_local3 != _root.bg.speedY) { if (_local3 > _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp; if (_local4 > _local3) { _local4 = _local3; } } if (_local3 < _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown; if (_local4 < _local3) { _local4 = _local3; } } if ((_local3 == 0) && (_local4 < 0.1)) { var _local4 = 0; } if ((_local3 > 0) && (_local4 < 0.1)) { var _local4 = 0.1; } _root.bg.speedY = _local4; } } }; _global.checkSplash = function (obj, flag, flag2) { var _local9 = splashedObjects.length; if (_global.noSet(obj)) { return(undefined); } if (_global.noSet(flag)) { flag = true; } if (_global.noSet(flag2)) { flag2 = true; } if (flag2) { var _local3 = 0; while (_local3 < staticObjects.length) { if (staticObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, staticObjects[_local3])) { splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } _local3++; } _local3 = 0; while (_local3 < enemyObjects.length) { if (enemyObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, enemyObjects[_local3])) { splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } _local3++; } } if (false && (flag)) { if (checkSplashOne(obj, _root.bg.player)) { splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } var _local4 = ""; var _local3 = 0; while (_local3 < splashedObjects.length) { _local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline)); _local3++; } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local7 = _global.envS.splashTests; var _local5 = {x:a.spl._x, y:a.spl._y}; a.localToGlobal(_local5); var _local8 = {x:b.body._x, y:b.body._y}; b.localToGlobal(_local8); dx = _local5.x - _local8.x; dy = _local5.y - _local8.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local7 - 1)) / 2); if (d < (a.damageRadius / 2)) { return(true); } i = 0; while (i < _local7) { var _local4 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2); var _local3 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local4, _local3, true)) { return(true); } i++; } return(false); }; _global.setProgressBar = function (now, all) { if (!usingBar) { return(undefined); } now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } if (_local2 < 1) { _local2 = 1; } _root.gui.progress.bar._xscale = _local2; }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.charsInProcess = false; _global.gameInProcess = false; _root.wndPause._visible = true; } else { _global.charsInProcess = true; _global.gameInProcess = true; _root.wndPause._visible = false; _global.levelTimeS = getTimer(); } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.noSet(_global.scrollBG_debugFlag)) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir == 0) { return(undefined); } dir = ((dir > 0) ? -1 : 1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } }; _global.explodePause = function () { if (_global.noSet(this.delay)) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (!_global.noSet(this.target)) { if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) { var _local3 = {x:this.target_mc._x, y:this.target_mc._y}; this.target_mc._parent.localToGlobal(_local3); this._parent.globalToLocal(_local3); this._x = _local3.x; this._y = _local3.y; this.oldx = this.target._x; this.oldy = this.target._y; this.oldr = this.target._rotation; } } if (this._currentframe == 6) { if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.shadow.removeMovieClip(); this.destroyTarget.shadow.unloadMovie(); this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); delete this.onEnterFrame; } } } }; _global.stopAllEngines = function () { if (!_global.noSet(_root.pointZ)) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._yscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.getOn = function () { this._yscale = this._yscale + ((100 - this._yscale) / 6); this._alpha = (this._xscale = this._yscale); if (this._yscale >= 98) { this._alpha = (this._xscale = (this._yscale = 100)); delete this.onEnterFrame; } }; _global.makeSplash = function (shot, point, enemyFlag, playerFlag) { if (_global.noSet(enemyFlag)) { enemyFlag = true; } if (_global.noSet(playerFlag)) { playerFlag = true; } if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) { return(undefined); } var _local5 = _root.bg.splashez; var _local7 = _local5.depth++; var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7); _local3.initArmor(1); _local3.setMotion(0, 0); var _local6 = {x:point.x, y:point.y}; _local5.globalToLocal(_local6); _local3.moveTo(_local6.x, _local6.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3, playerFlag, enemyFlag); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _root.prebreefFunc = function () { stop(); _root.gui.health.bar._xscale = 100; _root.gui.progress.bar.gotoAndStop(1); _root.gui.progress.bar._visible = false; _global.levelNum++; trace("prebreef: " + _global.levelNum); }; _global.makeDie = function (mc, forward, double) { if (_global.noSet(forward)) { forward = false; } if (_global.noSet(double)) { double = false; } mc.forward = forward; mc.r = Math.round((Math.random() * 3) + 3) / 2; if (_global.noSet(forward)) { mc.r = mc.r * 0.5; } if (Math.random() < 0.5) { mc.r = mc.r * -1; } if (double) { mc.k = 1.05; } else { mc.k = 1.03; } if (double) { mc.k2 = 40; } else { mc.k2 = 15; } mc.onEnterFrame = dieAnimation; }; _global.dieAnimation = function () { if (this.forward) { this._parent._parent.speedX = this._parent._parent.speedX * this.k; this._parent._parent.speedY = this._parent._parent.speedY * this.k; } else { this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50); this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50); } this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX; this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY; this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20); this._parent._parent._xscale = this._parent._parent._yscale; this._parent._rotation = this._parent._rotation + this.r; this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2); this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2); this._parent._parent.moveShadow(); }; _global.getAngleDelta = function (a, b, c) { while (a > 180) { a = a - 360; } while (a < -180) { a = a + 360; } var _local7 = b - 360; var _local6 = b; var _local5 = b + 360; var _local11 = _local7 - a; var _local10 = _local6 - a; var _local9 = _local5 - a; var _local4 = Math.abs(_local11); var _local3 = Math.abs(_local10); var _local8 = Math.abs(_local9); var _local2 = Math.min(_local4, _local3); _local2 = Math.min(_local2, _local8); if (_local2 == _local4) { var _local13 = _local7; } if (_local2 == _local3) { var _local13 = _local6; } if (_local2 == _local8) { var _local13 = _local5; } return((_local13 - a) / c); }; _global.setBarAction = function (text, col, length, ad) { var _local3 = this.tf.getTextFormat(); if (!_global.noSet(col)) { _local3.color = parseInt("0x" + col, 16); this.tf.setNewTextFormat(_local3); } this.tf.text = text; this.len = length; this.s = 0; this._alpha = 0; this._visible = true; this.onEnterFrame = textBarAction; if (!noSet(ad)) { this.alphaDelta = ad; } else { this.alphaDelta = 5; } }; _global.textBarAction = function () { if (this.s == 0) { this._alpha = this._alpha + this.alphaDelta; if (this._alpha >= 100) { this.s = 1; this._alpha = 100; this.timeStart = getTimer(); } } else if (this.s == 1) { if ((getTimer() - this.timeStart) > this.len) { this.s = 2; } } else if (this.s == 2) { this._alpha = this._alpha - this.alphaDelta; if (this._alpha <= 0) { this._visible = false; delete this.s; delete this.onEnterFrame; } } }; _global.prepareText = function (inText) { var _local4 = ""; var _local1 = 0; while (_local1 < inText.length) { var _local2 = inText.charAt(_local1); if (_local2 != "\r") { _local4 = _local4 + _local2; } _local1++; } return(_local4); }; _global.setPlayerSettings = function (lev) { delete _global.selectedPlane; if (_global.noSet(lev)) { lev = _global.levelNum; } if (!_global.noSet(_global.levels["level_" + lev].playerObject)) { _global.selectedPlane = _global.levels["level_" + lev].playerObject; } _global.playerS = _global.playerSettings[_global.selectedPlane]; }; _global.makeGameObject = function (foo, delta) { if (!_global.noSet(foo.tank)) { var _local4 = new Object(); for (var _local7 in foo) { _local4[_local7] = foo[_local7]; } var _local8 = movingUnits[_local4.tank]; for (var _local7 in _local8) { if (_global.noSet(_local4[_local7])) { _local4[_local7] = _local8[_local7]; } } var _local10 = mainUnits[_local4.mainObj]; for (var _local7 in _local10) { if (_global.noSet(_local4[_local7])) { _local4[_local7] = _local10[_local7]; } } var _local13 = this.enemyMC; if (_local4.born_action == 1) { _global.gameOver = true; _global.gameInWin = true; trace("event: unit with born_action == 1 - player won level!"); return(undefined); } if (_local4.born_action == 2) { _global.gameOver = true; _global.gameInWin = false; trace("event: unit with born_action == 2 - player lose level!"); return(undefined); } var _local12 = _local13.depth++; var _local11 = _local13.attachMovie("enemy", "e" + _local12, 1000000 - _local12); _local11.setNeedScaleByZFlag(_local4.need_scale_by_z); _local11.setCountMeFlag(_local4.count_me); _local11.setNumLifeFrames(_local4.max_life_frames); _local11.setSpecialMark(_local4.special_mark); _local11.setDestroyAfterDie(_local4.destroy_when_im_die); _local11.initOffset(_local4.bigObject); _local11.moveTo(((_local4.factor == -1) ? (550 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + ((_local4.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta); if ((_local4.way != "") && (_local4.way != 0)) { if (_local4.way == "player") { _local11.setMotion(_local4.way, _local4.speed, _local4.followPlayer, _local4.UAADistance, _local4.UAARotationFactor); } else { _local11.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath); } } else { _local11.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed))); } _local11.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally); _local11.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score); if (_local4.bossBar == 1) { _root.bossBar.add(_local11, _local4.armor); } _local11.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot); _local11.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset); _local11.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonChangeAngleSpeed, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet, _local4.passageAbility, _local4.bulletFlyDistance); _local11.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount); _local11.setRelation(_local4.objId, _local4.actionAfterDie, _local4.relType); _local11.setAnimQueue(_local4.animQueue); if (_local4.movedWay == 1) { _local11.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed); } if (!_global.noSet(_local4.thereCanBeOnlyOne)) { _local11.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne; } if (!_global.noSet(_local4.dieImmediatly)) { if (_local4.dieImmediatly == 0) { _local11.dieImmediatly = false; } if (_local4.dieImmediatly == 1) { _local11.dieImmediatly = true; } } if (!_global.noSet(_local4.soundKills)) { _local11.soundKills = _local4.soundKills; } _local11.inQueue(); return(_local11); } if (!_global.noSet(foo.object)) { var _local5 = new Object(); for (var _local7 in foo) { _local5[_local7] = foo[_local7]; } var _local9 = standingUnits[_local5.object]; for (var _local7 in _local9) { if (_global.noSet(_local5[_local7])) { _local5[_local7] = _local9[_local7]; } } var _local13 = this.enemyMC; var _local12 = _local13.depth++; var _local11 = _local13.attachMovie(_local5.linkage, "o" + _local12, 1000000 - _local12); _local11.initOffset(_local5.bigObject); _local11.initArmor(_local5.armor); if (_local5.bossBar == 1) { _root.bossBar.add(_local11, _local5.armor); } _local11.initScore(_local5.score); _local11.initLoot(_local5.loot, _local5.lootXoffset, _local5.lootYoffset, _local5.autoloot); _local11.initChilds(_local5.child, _local5.childXOffset, _local5.childYOffset, _local5.EC, _local5.ECCount, _local5.ECTime, _local5.ECTimeOffset, _local5.ECXOffset, _local5.ECYOffset); _local11.setMotion(0, 0); _local11.moveTo(_local5.xoffset, ((-this._y) + ((_local5.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta); _local11.initSplash(_local5.splashDamage, _local5.damageRadius, _local5.splashDelay); _local11.initFlags(_local5.ignoreHit, _local5.ignoreSplash, _local5.ignoreDirect, _local5.immortal, _local5.notCount); _local11.setRelation(_local5.objId, _local5.actionAfterDie, _local5.relType); _local11.inQueue(); _local11.link = _local5.linkage; for (var _local7 in _local5) { if (_global.noSet(_local11[_local7])) { _local11[_local7] = _local5[_local7]; } } return(_local11); } if (!_global.noSet(foo.bonus)) { var _local12 = this.bnz.getNextHighestDepth(); var _local11 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local12, _local12); _local11.initOffset(foo.bigObject); bonusObjects.push(_local11); _local11._x = foo.xoffset; _local11._y = ((-this._y) + ((foo.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta; _local11.bonusType = foo.bonus; _local11.inQueue(); return(_local11); } if (!_global.noSet(foo.command)) { if (foo.command == "slideConstant") { _global.slidingBg = false; _global.slidingfactor = foo.factor; _global.slidingLimit = foo.limit; } else if (foo.command == "slideNormal") { _global.slidingBg = true; } else if (foo.command == "printMessage") { trace(foo.message); _root.error.text = foo.message; } else if (foo.command == "textBar1") { _root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } else if (foo.command == "textBar2") { _root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } else if (foo.command == "textBar3") { _root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } else if (foo.command == "endLevel") { _global.gameOver = true; } } }; _global.makeBonusAnimation = function (bonusType, obj) { var _local4 = _root.bg.bnzFX.getNextHighestDepth(); var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4); if (!_global.noSet(_local3)) { _local3._alpha = 70; _local3._x = obj._x; _local3._y = obj._y; } }; _global.countCombo = function (flag) { if (_global.noSet(flag)) { flag = false; } var _local4 = _global.levelTime - _global.comboTimer; if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) { if (_global.comboNumber > 0) { if (_global.comboNumber > _global.actualComboNumber) { _global.actualComboNumber = _global.comboNumber; _global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1]; makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player); } } _global.comboNumber = 0; _global.comboTimer = -100000; } else if (flag) { _global.comboNumber++; } if (flag) { _global.comboTimer = _global.levelTime; } _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; };
Frame 6
stop(); XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { var _local4 = new XML(str); if (_local4.status == 0) { _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local3 = 0; while (_local3 < _local4.firstChild.childNodes.length) { foo = _local4.firstChild.childNodes[_local3]; parseXMLtoVars(foo, _global); _local3++; } _root.parsingDataMC.onEnterFrame = parsingOff; } else { var _local5 = (("XML parsing error (\u2116" + _local4.status) + "). ") + xmlErrors[(-_local4.status) - 2]; _root.error.text = _local5; debug(_local5); } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local5 = xml.attributes.value; if (_global.noSet(_local5) && (xml.nodeValue == null)) { if (xml.childNodes.length == 1) { _local5 = xml.firstChild.nodeValue; } else { _local5 = xml.childNodes.join(""); } } if (String(parseFloat(_local5)) == _local5) { _local5 = parseFloat(_local5); } if (xml.attributes.name != null) { target[xml.attributes.name] = _local5; // unexpected jump } return(_local5); } if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local4 = target[xml.attributes.name]; var _local3 = 0; while (_local3 < xml.childNodes.length) { _local4.push(parseXMLtoVars(xml.childNodes[_local3])); _local3++; } } else if (xml.nodeName == "object") { var _local4 = new Object(); for (var _local3 in xml.attributes) { if (_local3 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4); } } var _local3 = 0; while (_local3 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local3], _local4); _local3++; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local4; } else { return(_local4); } } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>"; str = str + "<settings>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0414\u0412\u0418\u0416\u041A\u0410 ====================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"10\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"bottom\" value=\"10\" />"; str = str + "<var name=\"left\" value=\"10\" />"; str = str + "<var name=\"right\" value=\"10\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-250\" > (\u0431\u044B\u043B\u043E 500)\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u0432\u0440\u0430\u0433\u043E\u0432</var>"; str = str + "<var name=\"bottom\" value=\"-150\" />"; str = str + "<var name=\"left\" value=\"-150\" />"; str = str + "<var name=\"right\" value=\"-150\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"-20\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043F\u0443\u043B\u044C/\u0440\u0430\u043A\u0435\u0442. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0435 \"\u043F\u043E\u0434\u043D\u044F\u0442\u044C\"</var>"; str = str + "<var name=\"bottom\" value=\"-20\" />"; str = str + "<var name=\"left\" value=\"-60\" />"; str = str + "<var name=\"right\" value=\"-60\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-500\" > (\u0431\u044B\u043B\u043E 250) \u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043E\u0441\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E. \u0415\u0439 \u043F\u043E\u0434\u0447\u0438\u043D\u044F\u044E\u0442\u0441\u044F \u0442\u0430\u043D\u043A\u0438, \u0438\u0433\u0440\u043E\u043A, \u0431\u0430\u0448\u043D\u0438</var>"; str = str + "<var name=\"bottom\" value=\"-250\" />"; str = str + "<var name=\"left\" value=\"-300\" />"; str = str + "<var name=\"right\" value=\"-300\" />"; str = str + "</object>"; str = str + "<object name=\"bigTileOffset\">"; str = str + "<var name=\"top\" value=\"-1000\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u041A\u0420\u0423\u041F\u041D\u042B\u041C\u0418 \u0442\u0430\u0439\u043B\u0430\u043C\u0438</var>"; str = str + "<var name=\"bottom\" value=\"-1000\" />"; str = str + "<var name=\"left\" value=\"-100\" />"; str = str + "<var name=\"right\" value=\"-100\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FFBC22\" amount=\"40\" times=\"5\" step=\"2\">\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435, \u0446\u0432\u0435\u0442, \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C, \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \"\u043C\u043E\u0440\u0433\u0430\u043D\u0438\u0439\", \u0434\u043B\u0438\u043D\u0430 \u043E\u0434\u043D\u043E\u0433\u043E \u043C\u043E\u0440\u0433\u0430\u043D\u0438\u044F (\u0432 \u043A\u0430\u0434\u0440\u0430\u0445)</object>"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>"; str = str + "</object> "; str = str + ""; str = str + "<object name=\"textZ\">"; str = str + "<var name=\"intro\" ><br /><br /><u>How to Play:</u><br /><font size=\"11\"> - At the controls of a heavy space destroyer, you are<br /> fighting an alien invasion. <br /> - You must get to the end of the round, destroying as many<br /> enemy units as possible along the way. <br /> - Pick up the bonuses \u2013 they will assist you in your mission. </font><br /><br /><br /><u>Controls:</u><br /><font size=\"11\"> - Control the car using the mouse. <br /> - Fire - click the left mouse button. <br /></font><br /> </var>"; str = str + "<var name=\"completeString1\" >Enemies destroyed :</var>"; str = str + "<var name=\"completeString2\" >Enemies survived :</var>"; str = str + "<var name=\"completeString3\" > </var>"; str = str + "<var name=\"completeString4\" > </var>"; str = str + "<var name=\"final_completeString1\" >Enemies destroyed total :</var>"; str = str + "<var name=\"final_completeString2\" >Enemies survived total :</var>"; str = str + "<var name=\"final_completeString3\" > </var>"; str = str + "<var name=\"final_completeString4\" > </var>"; str = str + "<var name=\"playerDiedTitle\" >Mission failed</var>"; str = str + "<var name=\"levelCompleteTitle\" >Mission completed!</var>"; str = str + "<var name=\"gameCompleteTitle\" >Congratulations! You won!!!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>"; str = str + "<var name=\"gamePausedString\" ><br /><b>Return to the game?</b></var>"; str = str + "</object>"; str = str + ""; str = str + "<var name=\"screenSpeed\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"screenFastSpeed\"\t\t\t\t\t\tvalue=\"0\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"screenSlowSpeed\"\t\t\t\t\t\tvalue=\"0\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0437\u0430\u043C\u0435\u0434\u043B\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"screenSpeedFactorUp\"\t\t\t\tvalue=\"1.1\" > \u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u0411\u041E\u041B\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 1.04"; str = str + "<var name=\"screenSpeedFactorDown\"\t\t\tvalue=\"0.9\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u041C\u0415\u041D\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 0.97"; str = str + "<var name=\"debug\"\t\t\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1</var>"; str = str + "<var name=\"debugTrace\"\t\t\t\t\t\t\t\tvalue=\"1\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1 (\u0442\u043E\u043B\u044C\u043A\u043E \u0442\u0435\u043A\u0441\u0442\u043E\u0432\u044B\u0435 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F)</var>"; str = str + "<var name=\"lazerDebug\"\t\t\t\t\t\t\t\tvalue=\"1\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"soundDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u043D\u0430\u0434\u043E \u043B\u0438 \u0432\u044B\u0434\u0430\u0432\u0430\u0442\u044C \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F \u043E\u0431 \u043E\u0448\u0438\u0431\u043A\u0430\u0445 \u0437\u0432\u0443\u043A\u043E\u0432. \u0411\u044B\u0432\u0430\u0435\u0442, \u043C\u0435\u0448\u0430\u044E\u0442. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"markerDebug\"\t\t\t\t\t\t\t\tvalue=\"1\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043D\u0435\u0432\u0438\u0434\u0438\u043C\u044B\u0435 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"wayDebug\"\t\t\t\t\t\t\t\t\tvalue=\"1\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043F\u0443\u0442\u0438. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"debugBody\"\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u0442\u044C \u043B\u0438 body</var>"; str = str + "<var name=\"lazerInterval\"\t\t\t\t\t\t\tvalue=\"15\" >\u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043C\u0435\u0436\u0434\u0443 \u0442\u043E\u0447\u043A\u0430\u043C\u0438-\u0442\u0435\u0441\u0442\u0430\u043C\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432</var>"; str = str + "<var name=\"multipleFireAngle\"\t\t\t\t\tvalue=\"60\" >\u0443\u0433\u043E\u043B \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0434\u043B\u044F \"\u043C\u043D\u043E\u0433\u043E\u0434\u0443\u043B\u044C\u043D\u043E\u0433\u043E\" \u043E\u0440\u0443\u0436\u0438\u044F</var>"; str = str + "<var name=\"newObjectYOffset\"\t\t\t\t\tvalue=\"0\" >(\u0431\u044B\u043B\u043E 200)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"newBigObjectYOffset\"\t\t\t\tvalue=\"-450\" >(\u0431\u044B\u043B\u043E 450)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"splashTests\"\t\t\t\t\t\t\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u043E\u0447\u0435\u043A \u043F\u0440\u043E\u0432\u0435\u0440\u043A\u0438 \u043F\u0435\u0440\u0435\u0441\u0435\u0447\u0435\u043D\u0438\u044F \u043D\u0430 splash (\u0447\u0435\u043C \u0431\u043E\u043B\u044C\u0448\u0435, \u0442\u0435\u043C \u0442\u043E\u0447\u043D\u0435\u0435, \u043D\u043E \u0434\u043E\u043B\u044C\u0448\u0435)</var>"; str = str + "<var name=\"levelCompleteDelay\"\t\t\t\tvalue=\"50\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0442\u043E\u0432, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u043E\u0436\u0438\u0434\u0430\u0435\u0442\u0441\u044F \u043F\u043E\u0441\u043B\u0435 \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u0443\u0440\u043E\u0432\u043D\u044F \u043A\u0430\u043A \u043F\u0430\u0443\u0437\u0430. \u041A\u0430\u043A \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043E\u043A\u043E\u043D\u0447\u0435\u043D - \u0433\u0438\u0431\u0435\u043B\u044C \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u043E\u0431\u0435\u0434\u0430, \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0440\u043E\u043B\u0438 \u043D\u0435 \u0438\u0433\u0440\u0430\u0435\u0442</var>"; str = str + "<var name=\"defaultRotation\"\t\t\t\t\t\tvalue=\"180\" >\u0414\u0435\u0444\u043E\u043B\u0442\u043E\u0432\u044B\u0439 \u0443\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u0431\u0430\u0437\u044B</var>"; str = str + "<var name=\"soundKills\"\t\t\t\t\t\t\t\tvalue=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0434\u043B\u044F \u0432\u0441\u0435\u0445</var>"; str = str + "<var name=\"autoAimDistance\"\t\t\t\t\t\tvalue=\"50\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043F\u0443\u043B\u0438 \u0434\u043E \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u044B \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 \u043D\u0430\u0432\u043E\u0434\u043A\u0435 \u043D\u0430 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"UAADistance\"\t\t\t\t\t\t\t\tvalue=\"70\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u0432\u0440\u0430\u0433\u0430 \u0434\u043E \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u0440\u0430\u0433\u0438 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 way=player</var>"; str = str + "<var name=\"SolarX\"\t\t\t\t\t\t\t\t\t\tvalue=\"275\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E \u0425</var>"; str = str + "<var name=\"SolarXFactor\"\t\t\t\t\t\t\tvalue=\"0.85\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E X</var>"; str = str + "<var name=\"SolarY\"\t\t\t\t\t\t\t\t\t\tvalue=\"400\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E Y</var>"; str = str + "<var name=\"SolarYFactor\"\t\t\t\t\t\t\tvalue=\"0.9\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E Y</var>"; str = str + ""; str = str + "<var name=\"defaultScore\"\t\t\t\t\t\t\tvalue=\"0\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u044E\u043D\u0438\u0442</var>"; str = str + "<var name=\"comboFactorz\"\t\t\t\t\t\t\tvalue=\"0\" >\u0443\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u0438 \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u0441\u0442\u0443\u043F\u0435\u043D\u044C \u043A\u043E\u043C\u0431\u043E; \u0442\u043E\u0447\u043D\u043E\u0441\u0442\u044C \u0434\u043E 2\u0433\u043E \u0437\u043D\u0430\u043A\u0430 \u043F\u043E\u0441\u043B\u0435 \u0437\u0430\u043F\u044F\u0442\u043E\u0439</var>"; str = str + "<var name=\"comboLinkagez\"\t\t\t\t\t\t\tvalue=\"\" >linkage \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0439 \u043E \u043A\u043E\u043C\u0431\u043E</var>"; str = str + "<var name=\"comboDeltaz\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043D\u043D\u044B\u0435 \u0434\u0435\u043B\u044C\u0442\u044B \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u0433\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u0432 \u043A\u043E\u043C\u0431\u043E</var>"; str = str + ""; str = str + "<var name=\"planeFar\"\t\t\t\t\t\t\t\t\tvalue=\"150\" >\u0421\u0430\u043C\u0430\u044F \u0443\u0434\u0430\u043B\u0435\u043D\u043D\u0430\u044F \u043F\u043B\u043E\u0441\u043A\u043E\u0442\u044C (\u043D\u0430 \u044D\u0442\u043E\u043C \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u0438\u043C\u0435\u0435\u0442 \u043C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0437\u043C\u0435\u0440)</var>"; str = str + "<var name=\"planeNear\"\t\t\t\t\t\t\t\t\tvalue=\"400\" > \u0431\u044B\u043B\u043E 600 \u0421\u0430\u043C\u0430\u044F \u0431\u043B\u0438\u0437\u043A\u0430\u044F \u043F\u043B\u043E\u0441\u043A\u044C - \u043E\u0431\u044A\u0435\u043A\u0442 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0440\u0430\u0437\u043C\u0435\u0440\u0430</var>"; str = str + "<var name=\"scaleFar\"\t\t\t\t\t\t\t\t\tvalue=\"10\" >\u0420\u0430\u0437\u043C\u0435\u0440 \u043D\u0430 planeFar</var>"; str = str + "<var name=\"scaleNear\"\t\t\t\t\t\t\t\t\tvalue=\"100\" >\u0420\u0430\u0437\u043C\u0435\u0440 \u043D\u0430 planeNear</var>"; str = str + ""; str = str + "<var name=\"cursorLeft\"\t\t\t\t\t\t\t\tvalue=\"0\" ></var>"; str = str + "<var name=\"cursorRight\"\t\t\t\t\t\t\t\tvalue=\"550\" ></var>"; str = str + "<var name=\"cursorTop\"\t\t\t\t\t\t\t\t\tvalue=\"-400\" ></var>"; str = str + "<var name=\"cursorBottom\"\t\t\t\t\t\t\tvalue=\"0\" ></var> \t\t"; str = str + "<var name=\"gunLeft\"\t\t\t\t\t\t\t\t\t\tvalue=\"50\" ></var>"; str = str + "<var name=\"gunRight\"\t\t\t\t\t\t\t\t\tvalue=\"500\" ></var>"; str = str + "<var name=\"gunTop\"\t\t\t\t\t\t\t\t\t\tvalue=\"0\" ></var>"; str = str + "<var name=\"gunBottom\"\t\t\t\t\t\t\t\t\tvalue=\"100\" ></var> \t \t\t"; str = str + ""; str = str + "<var name=\"headshootRatio\" value=\"5\" ></var> <!-- \u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u043E\u0432\u0440\u0435\u0436\u0434\u0435\u043D\u0438\u0439 \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443 (hitBody)/-->"; str = str + ""; str = str + "<var name=\"airstrikeDamage\" value=\"50\" ></var> <!-- \u0443\u0440\u043E\u043D \u043E\u0442 \u0430\u0432\u0438\u0430\u0443\u0434\u0430\u0440\u0430/-->"; str = str + "<var name=\"airstrikeDelay\" value=\"6\" ></var> <!-- \u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043C\u0435\u0436\u0434\u0443 \u043D\u0430\u0447\u0430\u043B\u043E\u043C \u043F\u0440\u043E\u0438\u0433\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u043A\u043B\u0438\u043F\u0430 \u0430\u0432\u0438\u0430\u0443\u0434\u0430\u0440\u0430 \u0438 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u0435\u043C \u0443\u0440\u043E\u043D\u0430/-->"; str = str + ""; str = str + ""; str = str + "</object>"; str = str + ""; str = str + "<object name=\"starsS\">"; str = str + "<object name=\"star1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>"; str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.1\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>"; str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"3\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>"; str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>"; str = str + "</object>"; str = str + "<object name=\"star2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>"; str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>"; str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"4\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>"; str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>"; str = str + "</object>"; str = str + "<object name=\"star3\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>"; str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>"; str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"2\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>"; str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>"; str = str + "</object>"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"torpedoeSettings\">"; str = str + "<var name=\"startYSpeed\" value=\"-3\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0423. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E, \u0447\u0442\u043E\u0431\u044B \u043E\u043D\u0430 \u0431\u044B\u043B\u0430 \u043C\u0435\u043D\u044C\u0448\u0435, \u0447\u0435\u043C -2 - \u0438\u043D\u0430\u0447\u0435 \u043F\u0440\u0438 \u043F\u0443\u0441\u043A\u0435 \u0432\u043D\u0438\u0437\u0443 \u044D\u043A\u0440\u0430\u043D\u0430 \u043C\u043E\u0436\u0435\u0442 \u0443\u0435\u0445\u0430\u0442\u044C \u0437\u0430 \u044D\u043A\u0440\u0430\u043D \u0438 \u0442\u0430\u043C \"\u043F\u043E\u043C\u0435\u0440\u0435\u0442\u044C\"</var>"; str = str + "<var name=\"startXSpeed\" value=\"5\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 - \u0447\u0430\u0441\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430. \u0422.\u0435. \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E \u0425 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442\u0441\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 (\u0435\u0441\u043B\u0438 \u043E\u043D \u043B\u0435\u0442\u0435\u043B \u0432\u043F\u0440\u0430\u0432\u043E, \u0442\u043E \u0438 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u043B\u0436\u043D\u0430 \u043F\u043E\u043D\u0430\u0447\u0430\u043B\u0443 \u043B\u0435\u0442\u0435\u0442\u044C \u0432\u043F\u0440\u0430\u0432\u043E). \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 5, \u0442\u043E \u043F\u0440\u0438 \u0437\u0430\u043F\u0443\u0441\u043A\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0440\u0430\u0432\u043D\u0430 1/5 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 \u043F\u043E \u0425 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0443\u0441\u043A\u0430</var>"; str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E \u0425 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E\u0441\u043B\u0435 \u0441\u0442\u0430\u0440\u0442\u0430. \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 0.95, \u0442\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0431\u0443\u0434\u0435\u0442 \u0437\u0430\u043C\u0435\u0434\u043B\u044F\u0442\u044C\u0441\u044F \u043F\u043E\u043A\u0430 \u043E\u043D\u0430 \u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B</var>"; str = str + "<var name=\"fallTime\" value=\"25\" >\u0421\u043A\u043E\u043B\u044C\u043A\u043E \u0442\u0430\u043A\u0442\u043E\u0432 \u0438\u0433\u0440\u044B \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \"\u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B\". \u0412 \u043C\u043E\u043C\u0435\u043D\u0442 \u0443\u0434\u0430\u0440\u0430 \u043E\u0431 \u0432\u043E\u0434\u0443, \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0441\u044F \u0440\u0430\u0432\u043D\u043E\u0439 0, \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u043C\u0435\u043D\u044F\u0435\u0442 \u0432\u043D\u0435\u0448\u043D\u0438\u0439 \u0432\u0438\u0434.</var>"; str = str + "<var name=\"endOfFallSize\" value=\"40\" >\u041A\u0430\u043A\u043E\u0432 \u0431\u0443\u0434\u0435\u0442 \u0440\u0430\u0437\u043C\u0435\u0440 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0430\u0434\u0435\u043D\u0438\u044F - \u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445 \u043E\u0442 \u043F\u0435\u0440\u0432\u043E\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0440\u0430\u0437\u043C\u0435\u0440\u0430</var>"; str = str + "<var name=\"maxSpeed\" value=\"-15\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u0432\u043E\u0434\u0435 \u043F\u043E \u0423</var>"; str = str + "<var name=\"maxSpeedFactor\" value=\"50\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E\u0441\u043B\u0435 \u043F\u0430\u0434\u0435\u043D\u0438\u044F. \u0427\u0435\u043C \u043C\u0435\u043D\u044C\u0448\u0435 \u044D\u0442\u043E \u0447\u0438\u0441\u043B\u043E, \u0442\u0435\u043C \u0441\u043A\u043E\u0440\u0435\u0435 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u0441\u0442\u0438\u0433\u043D\u0435\u0442 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 maxSpeed</var>"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0418\u0413\u0420\u041E\u041A\u0410 ====================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"playerSettings\">"; str = str + "<object name=\"plane1\">"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"XspeedFactor\" value=\"3\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) X</var>"; str = str + "<var name=\"YspeedFactor\" value=\"3\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) Y</var>"; str = str + "<var name=\"rotationFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u0443\u0433\u043B\u0430 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438)</var>"; str = str + "<var name=\"base\" value=\"mcSight\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"gun\" value=\"player_gun_2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"maxArmor\" value=\"100\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0431\u0440\u043E\u043D\u044F \u0442\u0430\u043D\u043A\u0430</var>"; str = str + "<var name=\"maxShield\" value=\"0\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u044D\u043D\u0435\u0440\u0433\u043E\u0449\u0438\u0442 \u0442\u0430\u043D\u043A\u0430. \u0415\u0441\u043B\u0438 \u0432 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430\u0445 \u0443\u0440\u043E\u0432\u043D\u044F \u043D\u0435 \u0443\u043A\u0430\u0437\u0430\u043D\u043E \u0438\u043D\u043E\u0435, \u0442\u043E \u044D\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0431\u0443\u0434\u0443\u0442 \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u0435\u043C</var>"; str = str + "<var name=\"recoil\" value=\"0\" >\u0421\u0438\u043B\u0430 \u043E\u0442\u0434\u0430\u0447\u0438 \u043E\u0442 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430</var>"; str = str + "<var name=\"recoilLength\" value=\"1\" >\u0414\u043B\u0438\u043D\u0430 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043E\u0442\u0434\u0430\u0447\u0438</var>"; str = str + "<var name=\"startX\" value=\"275\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E x (\u043E\u0442\u0441\u0447\u0435\u0442 \u0432 \u043D\u0438\u0436\u043D\u0435\u043C \u043B\u0435\u0432\u043E\u043C \u0443\u0433\u043B\u0443)</var>"; str = str + "<var name=\"startY\" value=\"200\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E y</var>"; str = str + "<var name=\"withoutBase\" value=\"1\" >\u044D\u0442\u043E\u0442 \u0444\u043B\u0430\u0433 1 \u0443 \u0442\u0435\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0443 \u043A\u043E\u0442\u043E\u0440\u044B\u0445 \u0431\u0430\u0437\u0430 \u043E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0443\u0435\u0442 - \u0443 \u043C\u0430\u0440\u0438\u043D\u0435\u0440\u043E\u0432. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, \u0432 \u043C\u0435\u0440\u0446\u0430\u043D\u0438\u0438 \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438, \u0431\u0435\u0433\u0435, \u0441\u0445\u0435\u043C\u0435 \u0441\u043C\u0435\u0440\u0442\u0438 \u0438 \u043F\u0440.</var>"; str = str + "<var name=\"soundKills\" value=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + ""; str = str + ""; str = str + "<var name=\"tempUp\" value=\"0.1\" > (\u0431\u044B\u043B\u043E 1,2) \u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u0432\u044B\u0448\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442 (\u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445, \u043F\u0440\u0438 100 \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442)</var>"; str = str + "<var name=\"tempDown\" value=\"1.1\" >\u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u043D\u0438\u0436\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442</var>"; str = str + "<var name=\"stopFireTemp\" value=\"100\" >\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>"; str = str + "<var name=\"startFireTemp\" value=\"99\" > (\u0431\u044B\u043B\u043E 85)\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u0432\u043D\u043E\u0432\u044C \u043D\u0430\u0447\u0438\u043D\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>"; str = str + "<var name=\"grade1\" value=\"55\" >\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u0436\u0435\u043B\u0442\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>"; str = str + "<var name=\"grade2\" value=\"95\" > (\u0431\u044B\u043B\u043E 85)\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u043A\u0440\u0430\u0441\u043D\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>"; str = str + ""; str = str + ""; str = str + "<array name=\"fpsWeapons\">"; str = str + ""; str = str + "<!-- \u0411\u0430\u0437\u043E\u0432\u043E\u0435 \u043E\u0440\u0443\u0436\u0438\u0435. \u041E\u0434\u0438\u043D \u043A\u043B\u0438\u043A - \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B./-->"; str = str + "<object>"; str = str + "<var name=\"weaponName\"\t\t\t\t\t\t\tvalue=\"pistol\" />"; str = str + "<var name=\"bulletDamage\"\t\t\t\t\t\tvalue=\"10\" />\t\t\t\t\t\t<!-- \u0423\u0440\u043E\u043D \u043E\u0442 \u043F\u0443\u043B\u044C /-->"; str = str + "<var name=\"bulletInLine\"\t\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t\t<!-- \u041A\u043E\u043B-\u0432\u043E \u043F\u0443\u043B\u044C \u0432 \u043E\u0447\u0435\u0440\u0435\u0434\u0438/-->"; str = str + "<var name=\"bulletInPack\"\t\t\t\t\t\tvalue=\"12\" />\t\t\t\t\t\t<!-- \u041A\u043E\u043B-\u0432\u043E \u043F\u0443\u043B\u044C \u0432 \u043E\u0431\u043E\u0439\u043C\u0435. \u041A\u043E\u0433\u0434\u0430 \u043E\u043D\u0438 \u0437\u0430\u043A\u0430\u043D\u0447\u0438\u0432\u0430\u044E\u0442\u0441\u044F \u043E\u0440\u0443\u0436\u0438\u0435 \u043D\u0435\u043E\u0431\u0445\u043E\u0434\u0438\u043C\u043E \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u0438\u0442\u044C /-->\t"; str = str + "<var name=\"timeBetweenLines\"\t\t\t\tvalue=\"2\" />\t\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u043E\u0447\u0435\u0440\u0435\u0434\u044F\u043C\u0438/-->"; str = str + "<var name=\"timeBetweenShoots\"\t\t\t\tvalue=\"1\" />\t\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0432\u043D\u0443\u0442\u0440\u0438 \u043E\u0447\u0435\u0440\u0435\u0434\u0438 (\u0438\u043C\u0435\u0435\u0442 \u0441\u043C\u044B\u0441\u043B \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 bulletInLine > 0)/-->"; str = str + "<var name=\"timeReload\"\t\t\t\t\t\t\tvalue=\"12\" />\t\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438/-->"; str = str + "<var name=\"soundShoot\"\t\t\t\t\t\t\tvalue=\"w_pistol\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430 /-->"; str = str + "<var name=\"soundReload\"\t\t\t\t\t\t\tvalue=\"w_reloaded\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438 /-->"; str = str + "<var name=\"soundShootNoBullets\"\t\t\tvalue=\"w_noammo\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430, \u043A\u043E\u0433\u0434\u0430 \u043A\u043E\u043D\u0447\u0438\u043B\u0438\u0441\u044C \u043F\u0430\u0442\u0440\u043E\u043D\u044B /-->\t"; str = str + "<var name=\"soundReloadNoBullets\"\t\tvalue=\"w_noammo\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438, \u043A\u043E\u0433\u0434\u0430 \u043A\u043E\u043D\u0447\u0438\u043B\u0438\u0441\u044C \u043F\u0430\u0442\u0440\u043E\u043D\u044B /-->\t\t"; str = str + "<var name=\"autoReload\"\t\t\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t\t<!-- \u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0430\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0430 (1 - \u0432\u043A\u043B., 0 - \u0432\u044B\u043A\u043B.) /-->"; str = str + ""; str = str + "<var name=\"shakeMinRadiusX\"\t\t\t\t\t\tvalue=\"10\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->"; str = str + "<var name=\"shakeMinRadiusY\"\t\t\t\t\t\tvalue=\"10\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->"; str = str + "<var name=\"shakeMaxRadiusX\"\t\t\t\t\t\tvalue=\"50\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425/-->"; str = str + "<var name=\"shakeMaxRadiusY\"\t\t\t\t\t\tvalue=\"50\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y/-->"; str = str + "<var name=\"shakeGrowPerShootX\"\t\t\t\tvalue=\"3\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->"; str = str + "<var name=\"shakeGrowPerShootY\"\t\t\t\tvalue=\"3\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->"; str = str + "<var name=\"shakeDecPerFrameX\"\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->"; str = str + "<var name=\"shakeDecPerFrameY\"\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->\t"; str = str + ""; str = str + "</object>"; str = str + ""; str = str + "<!-- \u041E\u0434\u0438\u043D \u043A\u043B\u0438\u043A - \u043E\u0447\u0435\u0440\u0435\u0434\u044C \u0438\u0437 \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0433\u043E \u043A\u043E\u043B-\u0432\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u043E\u0432 (\u043F\u043E\u043B\u0443\u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0435 \u043E\u0440\u0443\u0436\u0438\u0435))./-->"; str = str + "<object>"; str = str + "<var name=\"weaponName\"\t\t\t\t\t\t\tvalue=\"m 16\" />"; str = str + "<var name=\"bulletDamage\"\t\t\t\t\t\tvalue=\"10\" />\t\t\t<!-- \u0423\u0440\u043E\u043D \u043E\u0442 \u043F\u0443\u043B\u044C /-->"; str = str + "<var name=\"bulletInLine\"\t\t\t\t\t\tvalue=\"3\" />\t\t\t<!-- \u041A\u043E\u043B-\u0432\u043E \u043F\u0443\u043B\u044C \u0432 \u043E\u0447\u0435\u0440\u0435\u0434\u0438/-->"; str = str + "<var name=\"bulletInPack\"\t\t\t\t\t\tvalue=\"30\" />\t\t\t<!-- \u041A\u043E\u043B-\u0432\u043E \u043F\u0443\u043B\u044C \u0432 \u043E\u0431\u043E\u0439\u043C\u0435. \u041A\u043E\u0433\u0434\u0430 \u043E\u043D\u0438 \u0437\u0430\u043A\u0430\u043D\u0447\u0438\u0432\u0430\u044E\u0442\u0441\u044F \u043E\u0440\u0443\u0436\u0438\u0435 \u043D\u0435\u043E\u0431\u0445\u043E\u0434\u0438\u043C\u043E \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u0438\u0442\u044C /-->\t"; str = str + "<var name=\"timeBetweenLines\"\t\t\t\tvalue=\"6\" />\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u043E\u0447\u0435\u0440\u0435\u0434\u044F\u043C\u0438/-->"; str = str + "<var name=\"timeBetweenShoots\"\t\t\t\tvalue=\"2\" />\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0432\u043D\u0443\u0442\u0440\u0438 \u043E\u0447\u0435\u0440\u0435\u0434\u0438 (\u0438\u043C\u0435\u0435\u0442 \u0441\u043C\u044B\u0441\u043B \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 bulletInLine > 0)/-->"; str = str + "<var name=\"timeReload\"\t\t\t\t\t\t\tvalue=\"24\" />\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438/-->"; str = str + "<var name=\"soundShoot\"\t\t\t\t\t\t\tvalue=\"w_assault\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430 /-->"; str = str + "<var name=\"soundReload\"\t\t\t\t\t\t\tvalue=\"w_reloaded\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438 /-->"; str = str + "<var name=\"soundShootNoBullets\"\t\t\tvalue=\"w_noammo\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430, \u043A\u043E\u0433\u0434\u0430 \u043A\u043E\u043D\u0447\u0438\u043B\u0438\u0441\u044C \u043F\u0430\u0442\u0440\u043E\u043D\u044B /-->\t"; str = str + "<var name=\"soundReloadNoBullets\"\t\tvalue=\"w_noammo\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438, \u043A\u043E\u0433\u0434\u0430 \u043A\u043E\u043D\u0447\u0438\u043B\u0438\u0441\u044C \u043F\u0430\u0442\u0440\u043E\u043D\u044B /-->\t\t"; str = str + "<var name=\"autoReload\"\t\t\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t\t<!-- \u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0430\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0430 (1 - \u0432\u043A\u043B., 0 - \u0432\u044B\u043A\u043B.) /-->"; str = str + ""; str = str + "<var name=\"shakeMinRadiusX\"\t\t\t\t\t\tvalue=\"4\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->"; str = str + "<var name=\"shakeMinRadiusY\"\t\t\t\t\t\tvalue=\"10\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->"; str = str + "<var name=\"shakeMaxRadiusX\"\t\t\t\t\t\tvalue=\"3\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425/-->"; str = str + "<var name=\"shakeMaxRadiusY\"\t\t\t\t\t\tvalue=\"20\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y/-->"; str = str + "<var name=\"shakeGrowPerShootX\"\t\t\t\tvalue=\"2\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->"; str = str + "<var name=\"shakeGrowPerShootY\"\t\t\t\tvalue=\"4\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->"; str = str + "<var name=\"shakeDecPerFrameX\"\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->"; str = str + "<var name=\"shakeDecPerFrameY\"\t\t\t\t\tvalue=\"4\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->"; str = str + ""; str = str + "</object>"; str = str + ""; str = str + "<!-- \u0421\u0442\u0440\u0435\u043B\u044F\u0435\u0442 \u043D\u0435\u043F\u0440\u0435\u0440\u044B\u0432\u043D\u043E \u043F\u043E\u043A\u0430 \u043A\u043D\u043E\u043F\u043A\u0430 \u043C\u044B\u0448\u0438 \u043D\u0430\u0436\u0430\u0442\u0430. \u0414\u043B\u0438\u043D\u0430 \u043E\u0447\u0435\u0440\u0435\u0434\u0438 \u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u0430 \u043B\u0438\u0448\u044C \u043A\u043E\u043B-\u0432\u043E \u043F\u0430\u0442\u0440\u043E\u043D\u043E\u0432 \u0432 \u043E\u0431\u043E\u0439\u043C\u0435./-->"; str = str + "<object>"; str = str + "<var name=\"weaponName\"\t\t\t\t\t\t\tvalue=\"Machine Gun\" />"; str = str + "<var name=\"bulletDamage\"\t\t\t\t\t\tvalue=\"10\" />"; str = str + "<var name=\"bulletInLine\"\t\t\t\t\t\tvalue=\"-1\" />"; str = str + "<var name=\"bulletInPack\"\t\t\t\t\t\tvalue=\"100\" />\t\t\t"; str = str + "<var name=\"timeBetweenLines\"\t\t\t\tvalue=\"3\" />\t\t\t"; str = str + "<var name=\"timeBetweenShoots\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"timeReload\"\t\t\t\t\t\t\tvalue=\"36\" />\t"; str = str + "<var name=\"soundShoot\"\t\t\t\t\t\t\tvalue=\"w_saw\" />"; str = str + "<var name=\"soundReload\"\t\t\t\t\t\t\tvalue=\"w_reload\" />"; str = str + "<var name=\"soundShootNoBullets\"\t\t\tvalue=\"w_noammo\" />"; str = str + "<var name=\"soundReloadNoBullets\"\t\tvalue=\"w_noammo\" />\t\t\t\t\t\t\t\t\t"; str = str + "<var name=\"autoReload\"\t\t\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t\t\t"; str = str + ""; str = str + "<var name=\"shakeMinRadiusX\"\t\t\t\t\t\tvalue=\"20\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->"; str = str + "<var name=\"shakeMinRadiusY\"\t\t\t\t\t\tvalue=\"5\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->"; str = str + "<var name=\"shakeMaxRadiusX\"\t\t\t\t\t\tvalue=\"80\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425/-->"; str = str + "<var name=\"shakeMaxRadiusY\"\t\t\t\t\t\tvalue=\"20\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y/-->"; str = str + "<var name=\"shakeGrowPerShootX\"\t\t\t\tvalue=\"15\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->"; str = str + "<var name=\"shakeGrowPerShootY\"\t\t\t\tvalue=\"5\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->"; str = str + "<var name=\"shakeDecPerFrameX\"\t\t\t\t\tvalue=\"7\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->"; str = str + "<var name=\"shakeDecPerFrameY\"\t\t\t\t\tvalue=\"2\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->"; str = str + "</object>"; str = str + ""; str = str + "<!-- \u041E\u0434\u0438\u043D \u043A\u043B\u0438\u043A - \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B./-->"; str = str + "<object>"; str = str + "<var name=\"weaponName\"\t\t\t\t\t\t\tvalue=\"Sniper Rifle\" /> \t\t<!-- \u041D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u043E\u0440\u0443\u0436\u0438\u044F /-->"; str = str + "<var name=\"bulletDamage\"\t\t\t\t\t\tvalue=\"20\" />\t\t\t\t\t<!-- \u0423\u0440\u043E\u043D \u043E\u0442 \u043F\u0443\u043B\u044C /-->"; str = str + "<var name=\"bulletInLine\"\t\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t<!-- \u041A\u043E\u043B-\u0432\u043E \u043F\u0443\u043B\u044C \u0432 \u043E\u0447\u0435\u0440\u0435\u0434\u0438/-->"; str = str + "<var name=\"bulletInPack\"\t\t\t\t\t\tvalue=\"10\" />\t\t\t\t\t<!-- \u041A\u043E\u043B-\u0432\u043E \u043F\u0443\u043B\u044C \u0432 \u043E\u0431\u043E\u0439\u043C\u0435. \u041A\u043E\u0433\u0434\u0430 \u043E\u043D\u0438 \u0437\u0430\u043A\u0430\u043D\u0447\u0438\u0432\u0430\u044E\u0442\u0441\u044F \u043E\u0440\u0443\u0436\u0438\u0435 \u043D\u0435\u043E\u0431\u0445\u043E\u0434\u0438\u043C\u043E \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u0438\u0442\u044C /-->"; str = str + "<var name=\"timeBetweenLines\"\t\t\t\tvalue=\"6\" />\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u043E\u0447\u0435\u0440\u0435\u0434\u044F\u043C\u0438/-->"; str = str + "<var name=\"timeBetweenShoots\"\t\t\t\tvalue=\"1\" />\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0432\u043D\u0443\u0442\u0440\u0438 \u043E\u0447\u0435\u0440\u0435\u0434\u0438 (\u0438\u043C\u0435\u0435\u0442 \u0441\u043C\u044B\u0441\u043B \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 bulletInLine > 0)/-->"; str = str + "<var name=\"timeReload\"\t\t\t\t\t\t\tvalue=\"24\" />\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438/-->"; str = str + "<var name=\"soundShoot\"\t\t\t\t\t\t\tvalue=\"w_siper\" />\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430 /-->"; str = str + "<var name=\"soundReload\"\t\t\t\t\t\t\tvalue=\"w_reloaded\" />\t\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438 /-->"; str = str + "<var name=\"soundShootNoBullets\"\t\t\tvalue=\"w_noammo\" />\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430, \u043A\u043E\u0433\u0434\u0430 \u043A\u043E\u043D\u0447\u0438\u043B\u0438\u0441\u044C \u043F\u0430\u0442\u0440\u043E\u043D\u044B /-->\t"; str = str + "<var name=\"soundReloadNoBullets\"\t\tvalue=\"w_noammo\" />\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438, \u043A\u043E\u0433\u0434\u0430 \u043A\u043E\u043D\u0447\u0438\u043B\u0438\u0441\u044C \u043F\u0430\u0442\u0440\u043E\u043D\u044B /-->\t\t\t\t"; str = str + "<var name=\"autoReload\"\t\t\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t<!-- \u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0430\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0430 (1 - \u0432\u043A\u043B., 0 - \u0432\u044B\u043A\u043B.) /-->"; str = str + ""; str = str + "<var name=\"shakeMinRadiusX\"\t\t\t\t\t\tvalue=\"5\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->"; str = str + "<var name=\"shakeMinRadiusY\"\t\t\t\t\t\tvalue=\"5\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->"; str = str + "<var name=\"shakeMaxRadiusX\"\t\t\t\t\t\tvalue=\"30\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425/-->"; str = str + "<var name=\"shakeMaxRadiusY\"\t\t\t\t\t\tvalue=\"30\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y/-->"; str = str + "<var name=\"shakeGrowPerShootX\"\t\t\t\tvalue=\"15\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->"; str = str + "<var name=\"shakeGrowPerShootY\"\t\t\t\tvalue=\"15\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->"; str = str + "<var name=\"shakeDecPerFrameX\"\t\t\t\t\tvalue=\"2\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->"; str = str + "<var name=\"shakeDecPerFrameY\"\t\t\t\t\tvalue=\"2\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->\t\t\t\t\t\t"; str = str + "</object>"; str = str + ""; str = str + "</array>"; str = str + ""; str = str + ""; str = str + ""; str = str + "<array name=\"weapons\">"; str = str + "<!--<var name=\"pointsUsed\"\t\t\t\t\tvalue=\"shoot2, shoot6\" \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B /-->"; str = str + "<!--<var name=\"pointsScale\"\t\t\t\t\tvalue=\"1, 1.5, 2, 1.5, 1\" \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->"; str = str + "<!--<var name=\"pointsAngles\"\t\t\t\tvalue=\"-10, 10\" \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->"; str = str + ""; str = str + "<!--<var name=\"passageAbility\"\t\t\t\tvalue=\"2\" \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0432\u0440\u0430\u0433\u043E\u0432 \u043F\u0443\u043B\u044F \u043F\u0440\u043E\u0431\u044C\u0435\u0442 \u043D\u0430\u0432\u044B\u043B\u0435\u0442 (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->"; str = str + "<!--<var name=\"bulletFlyDistance\"\t\tvalue=\"200\" \u043D\u0430 \u043A\u0430\u043A\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043B\u0435\u0442\u0438\u0442 \u043F\u0443\u043B\u044F (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->"; str = str + ""; str = str + "<!-- \u0443\u043C\u043E\u043B\u0447\u0430\u0442\u0435\u043B\u044C\u043D\u0430\u044F \u043F\u0443\u0448\u043A\u0430 -->"; str = str + ""; str = str + ""; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- =========================================== \u042E\u041D\u0418\u0422\u042B ============================================================================================ -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"mainUnits\">"; str = str + ""; str = str + "<object name=\"mcSoldier_L1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"35\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<!--\t\t\t<var name=\"animQueue\"\t\t\t\t\tvalue=\"95,105,anim_1, 190,210,anim_2, 280,380,anim_3, 400,500,anim_2, 800,850,anim_1\" /> /-->"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"mcSoldier_P1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"70\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"mcSoldier_L1_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L1_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"44\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<object name=\"mcSoldier_L1_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L1_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"55\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"mcSoldier_L2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"80\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"mcSoldier_P2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"80\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"mcSoldier_L2_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L2_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"50\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"mcSoldier_P2_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P2_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"50\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"mcSoldier_L3\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L3\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"290\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"mcSoldier_P3\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P3\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"234\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"mcSoldier_L3_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L3_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"mcSoldier_P3_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P3_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"mcSoldier_L3_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L3_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"mcSoldier_P3_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P3_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<object name=\"mcSoldier_L4\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L4\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<object name=\"mcSoldier_P4\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P4\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"sound_heli\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P4\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"heli\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + "<object name=\"helicopter_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"helicopter_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"250\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,revers, 180,185,fly_side, 310,315,turn_front, 480,485,turn_side\" /> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"helicopter_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"helicopter_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"250\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,fly_side_1, 200,210,fire3, 370,380,fly_side_1\" /> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"helicopter_3\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"helicopter_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"250\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,revers, 190,195,fly_side, 290,295,fire\" /> "; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<object name=\"helicopter_3_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"helicopter_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"250\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,revers, 190,195,fly_side, 290,295,fire1\" /> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"heli_soldier\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"heli_soldier\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,stop, 220,240,fire, 320,330,stop, 400,410,fire, 480,500,stop\"/> "; str = str + "</object>"; str = str + ""; str = str + ""; str = str + ""; str = str + "<object name=\"mcSoldier_window\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_window\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"10000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"13000000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"100\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"sniper\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"sniper\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"1000000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1300000000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"500\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"mcSoldier_jump_window\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_jump_window\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"10000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"13000000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"100\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"Terror_jump\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"Terror_jump\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"10000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"13000000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"100\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"mcCar\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcCar\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"200\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"100000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,move, 195,205,stop, 295,305,move\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"SHAH\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"SHAH\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"400\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"100000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,move, 400,410,reverse\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"L2_Terror_jump\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"L2_Terror_jump\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,run, 89,91,jump\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"P2_Terror_jump\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"P2_Terror_jump\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,run, 89,91,jump\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"btr\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"btr\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"500\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"100000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,move, 200,205,revers, 419,423,stop, 481,487,revers\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"btr_f\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"btr\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"400\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"100000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,revers, 200,205,stop, 300,305,fire, 350,355,revers\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"btr_b\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"btr\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"500\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"100000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,revers, 155,160,stop, 165,170,fire, 200,205,revers1, 275,280,stop, 315,320,revers, 370,375,stop, 380,385,fire, 410,415,revers, 470,475,stop, 510,515,revers1, 570,575,stop, 580,585,fire, 610,615,revers\"/> "; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<object name=\"btr_bb\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"btr1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"500\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"100000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,move, 75,80,stop1, 85,90,fire1, 120,125,move1, 185,190,stop1, 195,200,fire1, 225,230,move1, 275,280,stop1, 365,370,move, 470,475,stop1, 480,485,fire1, 515,520,move, 565,570,stop1, 575,580,fire1, 610,615,move\"/> "; str = str + "</object>"; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- =============================== \u0411\u041E\u041D\u0423\u0421\u042B ======================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + ""; str = str + "<object name=\"bHMed\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"bHMed\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"1000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1300000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"bHMed\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"wood\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"bHSmall\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"bHSmall\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"1000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1300000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"bHSmall\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"wood\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"bHBig\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"bHBig\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"1000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1300000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"bHBig\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"wood\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"Ammo\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"Ammo\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"1000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1300000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"bAmmo1,bAmmo2,bAmmo3,bAmmo4 \" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"wood\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- =============================== \u0414\u041E\u041C\u0410 ======================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + ""; str = str + "<object name=\"house_plane1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"house_plane1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"house_plane1a\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"house_plane1a\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"house_plane2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"house_plane2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"house_plane2a\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"house_plane2a\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"house_plane3\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"house_plane3\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ======================================= \u042E\u041D\u0418\u0422\u042B \u0421 \u041F\u0423\u0422\u042F\u041C\u0418 ======================================================================================= -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"movingUnits\"> "; str = str + ""; str = str + "<object name=\"L1\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L1\" />"; str = str + "<var name=\"way\" value=\"L1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"P1\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_P1\" />"; str = str + "<var name=\"way\" value=\"L1_way\" />"; str = str + "<var name=\"xratio\" value=\"-80\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"600\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"L1_1\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L1_1\" />"; str = str + "<var name=\"way\" value=\"L1_1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<object name=\"L1_2\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L1_2\" />"; str = str + "<var name=\"way\" value=\"L1_2_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"L2\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L2\" />"; str = str + "<var name=\"way\" value=\"L2_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"P2\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_P2\" />"; str = str + "<var name=\"way\" value=\"L2_way\" />"; str = str + "<var name=\"xratio\" value=\"-70\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"600\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"LP2\">"; str = str + "<var name=\"mainObj\" value=\"mcCar\" />"; str = str + "<var name=\"way\" value=\"LP2_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"L2_1\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L2_1\" />"; str = str + "<var name=\"way\" value=\"L2_1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"P2_1\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_P2_1\" />"; str = str + "<var name=\"way\" value=\"L2_1_way\" />"; str = str + "<var name=\"xratio\" value=\"-80\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"625\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"L3\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L3\" />"; str = str + "<var name=\"way\" value=\"L3_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"P3\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_P3\" />"; str = str + "<var name=\"way\" value=\"L3_way\" />"; str = str + "<var name=\"xratio\" value=\"-100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"620\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"342\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"L3_1\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L3_1\" />"; str = str + "<var name=\"way\" value=\"L3_1_way\" />"; str = str + "<var name=\"xratio\" value=\"110\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"P3_1\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_P3_1\" />"; str = str + "<var name=\"way\" value=\"L3_1_way\" />"; str = str + "<var name=\"xratio\" value=\"-110\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"600\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"L3_2\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L3_2\" />"; str = str + "<var name=\"way\" value=\"L3_2_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"P3_2\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_P3_2\" />"; str = str + "<var name=\"way\" value=\"L3_2_way\" />"; str = str + "<var name=\"xratio\" value=\"-95\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"655\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"L4\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L4\" />"; str = str + "<var name=\"way\" value=\"L4_way\" />"; str = str + "<var name=\"xratio\" value=\"120\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"P4\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_P4\" />"; str = str + "<var name=\"way\" value=\"L4_way\" />"; str = str + "<var name=\"xratio\" value=\"-110\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"600\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"L5\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L3\" />"; str = str + "<var name=\"way\" value=\"L5_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"L5_1\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L3\" />"; str = str + "<var name=\"way\" value=\"L5_1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"P5\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_P3\" />"; str = str + "<var name=\"way\" value=\"L5_way\" />"; str = str + "<var name=\"xratio\" value=\"-100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"620\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"342\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"P5_1\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_P3\" />"; str = str + "<var name=\"way\" value=\"L5_1_way\" />"; str = str + "<var name=\"xratio\" value=\"-100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"620\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"342\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + "<object name=\"helicopter_1\">"; str = str + "<var name=\"mainObj\" value=\"helicopter_1\" />"; str = str + "<var name=\"way\" value=\"PL3_LP2_way\" />"; str = str + "<var name=\"xratio\" value=\"130\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"700\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"700\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"1\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"helicopter_2\">"; str = str + "<var name=\"mainObj\" value=\"helicopter_2\" />"; str = str + "<var name=\"way\" value=\"LP2_way\" />"; str = str + "<var name=\"xratio\" value=\"130\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-150\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"275\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"1\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"helicopter_3\">"; str = str + "<var name=\"mainObj\" value=\"helicopter_3\" />"; str = str + "<var name=\"way\" value=\"PL3_LP2_1_way\" />"; str = str + "<var name=\"xratio\" value=\"130\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"700\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"700\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"1\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"helicopter_3_1\">"; str = str + "<var name=\"mainObj\" value=\"helicopter_3_1\" />"; str = str + "<var name=\"way\" value=\"PL3_LP2_1_way\" />"; str = str + "<var name=\"xratio\" value=\"130\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"700\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"342\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"mcCar\">"; str = str + "<var name=\"mainObj\" value=\"mcCar\" />"; str = str + "<var name=\"way\" value=\"LP1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"500\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"2\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"SHAH\">"; str = str + "<var name=\"mainObj\" value=\"SHAH\" />"; str = str + "<var name=\"way\" value=\"LP1_PL2_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + ""; str = str + "<object name=\"L2_Terror_jump\">"; str = str + "<var name=\"mainObj\" value=\"L2_Terror_jump\" />"; str = str + "<var name=\"way\" value=\"L2_jump_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"P2_Terror_jump\">"; str = str + "<var name=\"mainObj\" value=\"P2_Terror_jump\" />"; str = str + "<var name=\"way\" value=\"L2_jump_way\" />"; str = str + "<var name=\"xratio\" value=\"-70\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"620\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"btr\">"; str = str + "<var name=\"mainObj\" value=\"btr\" />"; str = str + "<var name=\"way\" value=\"LP1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"500\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"2\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"btr_f\">"; str = str + "<var name=\"mainObj\" value=\"btr_f\" />"; str = str + "<var name=\"way\" value=\"LP2_way\" />"; str = str + "<var name=\"xratio\" value=\"115\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"-1\" />"; str = str + "<var name=\"xoffset\" value=\"-100\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"800\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"-3\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"0\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"btr_b\">"; str = str + "<var name=\"mainObj\" value=\"btr_b\" />"; str = str + "<var name=\"way\" value=\"LP2_1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"600\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"0\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"btr_bb\">"; str = str + "<var name=\"mainObj\" value=\"btr_bb\" />"; str = str + "<var name=\"way\" value=\"LP1_1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"0\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + "============================================================================================================================================================================================="; str = str + ""; str = str + "<object name=\"house\">"; str = str + "<var name=\"mainObj\" value=\"house_plane1\" />"; str = str + "<var name=\"way\" value=\"house_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"2\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"mcSoldier_window\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_window\" />"; str = str + "<var name=\"way\" value=\"L4_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"2\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"bonus0\">"; str = str + "<var name=\"mainObj\" value=\"bHSmall\" />"; str = str + "<var name=\"way\" value=\"LP0_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"2\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"max_life_frames\" value=\"130\" /> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"bonus1\">"; str = str + "<var name=\"mainObj\" value=\"bHSmall\" />"; str = str + "<var name=\"way\" value=\"LP1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"2\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"max_life_frames\" value=\"130\" /> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"bonus2\">"; str = str + "<var name=\"mainObj\" value=\"bHSmall\" />"; str = str + "<var name=\"way\" value=\"LP2_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"2\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"max_life_frames\" value=\"130\" /> "; str = str + "</object>"; str = str + "<object name=\"bonus3\">"; str = str + "<var name=\"mainObj\" value=\"bHSmall\" />"; str = str + "<var name=\"way\" value=\"L2_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"2\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"max_life_frames\" value=\"130\" /> "; str = str + "</object>"; str = str + "<object name=\"sound_heli\">"; str = str + "<var name=\"mainObj\" value=\"sound_heli\" />"; str = str + "<var name=\"way\" value=\"LP1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-100\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"2\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"max_life_frames\" value=\"5\" /> "; str = str + "</object>"; str = str + "=============================================================================================================================================================================================\t\t"; str = str + ""; str = str + "============================================================================================================================================================================================="; str = str + ""; str = str + "=============================================================================================================================================================================================\t\t"; str = str + ""; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ==================================== \u041D\u0415\u041F\u041E\u0414\u0412\u0418\u0416\u041D\u042B\u0415 \u041E\u0411\u042A\u0415\u041A\u0422\u042B ==================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"standingUnits\">"; str = str + ""; str = str + "<object name=\"exploder1\">"; str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" >\u0412\u043E\u043E\u0431\u0449\u0435 \u0433\u043E\u0432\u043E\u0440\u044F \u0432\u0437\u0440\u044B\u0432\u0430\u044E\u0449\u0438\u0439\u0441\u044F \u043E\u0431\u044A\u0435\u043A\u0442 - \u044D\u0442\u043E \u043E\u0442\u0434\u0435\u043B\u044C\u043D\u044B\u0439 \u043A\u043B\u0430\u0441\u0441, \u043F\u043E\u044D\u0442\u043E\u043C\u0443 \u0432\u0441\u0435\u0445 \u043A\u043E\u0433\u043E \u043D\u0438 \u043F\u043E\u043F\u0430\u0434\u044F \u0432\u0437\u0440\u044B\u0432\u0430\u0442\u044C \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u0441\u044F</var>"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"20\" />"; str = str + "<var name=\"splashDelay\" value=\"3\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"explodeTimer\" value=\"30\" >\u0412\u0440\u0435\u043C\u044F \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"notCount\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"none\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"base_ground_start\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"base_ground_start\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"spaceport\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"spaceport\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"400\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"500\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"200\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + ""; str = str + "=================================================================================================================================================================="; str = str + ""; str = str + "=================================================================================================================================================================="; str = str + ""; str = str + "=================================================================================================================================================================="; str = str + ""; str = str + "=================================================================================================================================================================="; str = str + ""; str = str + ""; str = str + "=============================================================================================="; str = str + ""; str = str + "------------------------------------------------------------------"; str = str + ""; str = str + "<object name=\"explo\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"explo\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>\t\t"; str = str + ""; str = str + "---------------------------------------------------------------"; str = str + ""; str = str + "<object name=\"barrel\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"barrel\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"30\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"50\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"100\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- =========================================== \u0423\u0420\u041E\u0412\u041D\u0418 =========================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"levels\">"; str = str + ""; str = str + "<object name=\"level_1\">"; str = str + "<var name=\"comment1\" > Level 1 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"100\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"0\" /> "; str = str + ""; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"10\"/> "; str = str + ""; str = str + "</object>"; str = str + ""; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" count_me=\"1\"/>"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" count_me=\"1\" mainObj=\"Ammo\" />"; str = str + "</object>"; str = str + ""; str = str + "<array name=\"level\">"; str = str + ""; str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f50\" yoffset=\"250\" tank=\"L1_1\" count_me=\"1\" />"; str = str + "<object timeOffset=\"f65\" yoffset=\"253\" tank=\"L1\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f75\" yoffset=\"253\" tank=\"P1\" count_me=\"1\"/>\t\t"; str = str + ""; str = str + "<object timeOffset=\"f240\" yoffset=\"250\" tank=\"L1_2\" count_me=\"1\"/>\t"; str = str + "<object timeOffset=\"f250\" yoffset=\"245\" tank=\"P2\" count_me=\"1\" xratio=\"-100\"/>\t"; str = str + "<object timeOffset=\"f275\" yoffset=\"253\" tank=\"L1\" count_me=\"1\" />\t"; str = str + "<object timeOffset=\"f285\" yoffset=\"250\" tank=\"L1_1\" count_me=\"1\" />"; str = str + "<object timeOffset=\"f295\" yoffset=\"253\" tank=\"P1\" count_me=\"1\" />\t\t"; str = str + ""; str = str + "<object timeOffset=\"f105\" yoffset=\"205\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\" count_me=\"1\" />"; str = str + "<object timeOffset=\"f150\" yoffset=\"205\" tank=\"L3_1\" count_me=\"1\" />"; str = str + ""; str = str + "</array>"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"level_2\">"; str = str + "<var name=\"comment1\" > Level 2 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"150\" />"; str = str + "<var name=\"Ammo3\" value=\"100\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"1\" /> "; str = str + ""; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"5\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />"; str = str + "</object>"; str = str + ""; str = str + "<array name=\"level\">"; str = str + ""; str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f100\" yoffset=\"250\" tank=\"L1_1\"/>"; str = str + "<object timeOffset=\"f125\" yoffset=\"253\" tank=\"L1\" />"; str = str + "<object timeOffset=\"f175\" yoffset=\"253\" tank=\"L1\" xratio=\"130\" />\t"; str = str + "<object timeOffset=\"f225\" yoffset=\"253\" tank=\"P1\" />\t\t"; str = str + "<object timeOffset=\"f275\" yoffset=\"253\" tank=\"L1\" />"; str = str + "<object timeOffset=\"f300\" yoffset=\"245\" tank=\"P2\" xratio=\"-100\"/>\t"; str = str + "<object timeOffset=\"f350\" yoffset=\"250\" tank=\"L1_2\" />\t"; str = str + "<object timeOffset=\"f500\" yoffset=\"250\" tank=\"L1_1\" />"; str = str + "<object timeOffset=\"f600\" yoffset=\"253\" tank=\"L1\" />"; str = str + "<object timeOffset=\"f625\" yoffset=\"253\" tank=\"P1\" />"; str = str + ""; str = str + "<object timeOffset=\"f30\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" count_me=\"1\" mainObj=\"Ammo\"/>\t\t"; str = str + ""; str = str + "<object timeOffset=\"f130\" yoffset=\"170\" xoffset=\"105\" tank=\"bonus3\" count_me=\"1\" mainObj=\"Ammo\" />"; str = str + "<object timeOffset=\"f150\" yoffset=\"250\" xoffset=\"320\" tank=\"bonus1\" />\t\t"; str = str + "<object timeOffset=\"f290\" yoffset=\"255\" xoffset=\"210\" tank=\"bonus1\" />\t"; str = str + "<object timeOffset=\"f305\" yoffset=\"240\" xoffset=\"375\" tank=\"bonus1\" count_me=\"1\" mainObj=\"Ammo\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f430\" yoffset=\"170\" xoffset=\"190\" tank=\"bonus3\" />"; str = str + "<object timeOffset=\"f450\" yoffset=\"170\" xoffset=\"425\" tank=\"bonus3\" count_me=\"1\" mainObj=\"Ammo\" />"; str = str + ""; str = str + "<object timeOffset=\"f640\" yoffset=\"320\" xoffset=\"150\" tank=\"bonus0\" count_me=\"1\" mainObj=\"Ammo\"/>\t\t\t"; str = str + ""; str = str + "</array>"; str = str + ""; str = str + "</object>"; str = str + ""; str = str + "<object name=\"level_3\">"; str = str + "<var name=\"comment1\" > Level 3 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"150\" />"; str = str + "<var name=\"Ammo3\" value=\"100\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"1\" /> "; str = str + ""; str = str + "<object name=\"events\">"; str = str + "<object name=\"time_is_out\" game_action=\"win\" time_passed=\"30000\" time_count_down=\"1\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />"; str = str + ""; str = str + "</object>"; str = str + ""; str = str + "<array name=\"level\">"; str = str + ""; str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f10\" yoffset=\"250\" tank=\"L1_2\" />"; str = str + "<object timeOffset=\"f25\" yoffset=\"250\" tank=\"L1_1\" />"; str = str + "<object timeOffset=\"f40\" yoffset=\"250\" tank=\"L1\" />"; str = str + ""; str = str + "<object timeOffset=\"f75\" yoffset=\"253\" tank=\"P1\" />\t\t"; str = str + "<object timeOffset=\"f80\" yoffset=\"245\" tank=\"P2\" xratio=\"-100\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f175\" yoffset=\"160\" tank=\"L2\" />\t\t"; str = str + "<object timeOffset=\"f100\" yoffset=\"160\" tank=\"L2_1\" />\t"; str = str + "<object timeOffset=\"f205\" yoffset=\"162\" tank=\"L2_Terror_jump\"/>"; str = str + ""; str = str + "<object timeOffset=\"f250\" yoffset=\"159\" tank=\"P2\" />\t"; str = str + "<object timeOffset=\"f150\" yoffset=\"160\" tank=\"P2_Terror_jump\"/>"; str = str + ""; str = str + "<object timeOffset=\"f250\" yoffset=\"260\" tank=\"L1_2\" />"; str = str + "<object timeOffset=\"f270\" yoffset=\"260\" tank=\"L1_1\" />"; str = str + "<object timeOffset=\"f270\" yoffset=\"260\" tank=\"L1\" />"; str = str + ""; str = str + "<object timeOffset=\"f300\" yoffset=\"250\" tank=\"P1\" />"; str = str + "<object timeOffset=\"f310\" yoffset=\"160\" tank=\"P2_1\" />"; str = str + "<object timeOffset=\"f350\" yoffset=\"245\" tank=\"P2\" xratio=\"-100\"/>\t"; str = str + "<object timeOffset=\"f350\" yoffset=\"159\" tank=\"P2\" />"; str = str + ""; str = str + "<object timeOffset=\"f400\" yoffset=\"260\" tank=\"L1_2\" />"; str = str + "<object timeOffset=\"f420\" yoffset=\"260\" tank=\"L1_1\" />"; str = str + "<object timeOffset=\"f440\" yoffset=\"260\" tank=\"L1\" />"; str = str + ""; str = str + "<object timeOffset=\"f200\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" mainObj=\"Ammo\"/>\t\t"; str = str + ""; str = str + "<object timeOffset=\"f440\" yoffset=\"170\" xoffset=\"105\" tank=\"bonus3\" />"; str = str + ""; str = str + "</array>"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"level_4\">"; str = str + "<var name=\"comment1\" >Level 4 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"100\" />"; str = str + "<var name=\"Ammo4\" value=\"100\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"3\" /> "; str = str + ""; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"10\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"childs\">"; str = str + ""; str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<array name=\"level\">\t"; str = str + ""; str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f20\" yoffset=\"160\" tank=\"L2\" />\t\t"; str = str + "<object timeOffset=\"f20\" yoffset=\"160\" tank=\"L2\" xratio=\"90\" xoffset=\"-70\"/>"; str = str + "<object timeOffset=\"f80\" yoffset=\"160\" tank=\"P2_1\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f110\" yoffset=\"107\" tank=\"L4\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f250\" xoffset=\"230\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\" />"; str = str + "<object timeOffset=\"f250\" yoffset=\"107\" tank=\"L4\" />"; str = str + "<object timeOffset=\"f350\" xoffset=\"123\" yoffset=\"79\" tank=\"mcSoldier_window\" count_me=\"1\" />"; str = str + ""; str = str + "<object timeOffset=\"f370\" yoffset=\"107\" tank=\"P4\" />"; str = str + "<object timeOffset=\"f400\" yoffset=\"107\" tank=\"P4\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f520\" xoffset=\"336\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\" />"; str = str + "<object timeOffset=\"f570\" xoffset=\"459\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\" />"; str = str + "<object timeOffset=\"f590\" xoffset=\"446\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\" />"; str = str + ""; str = str + "<object timeOffset=\"f680\" yoffset=\"107\" tank=\"L4\" />"; str = str + "<object timeOffset=\"f710\" yoffset=\"107\" tank=\"P4\" />\t"; str = str + "<object timeOffset=\"f740\" yoffset=\"107\" tank=\"L4\" />"; str = str + "<object timeOffset=\"f770\" yoffset=\"107\" tank=\"P4\" />\t"; str = str + "<object timeOffset=\"f800\" yoffset=\"107\" tank=\"L4\" />"; str = str + "<object timeOffset=\"f830\" yoffset=\"107\" tank=\"P4\" />\t"; str = str + "<object timeOffset=\"f840\" yoffset=\"107\" tank=\"L4\" />"; str = str + "<object timeOffset=\"f890\" yoffset=\"107\" tank=\"P4\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f1100\" yoffset=\"160\" tank=\"L2_1\" />"; str = str + "<object timeOffset=\"f1180\" xoffset=\"230\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>"; str = str + ""; str = str + "<object timeOffset=\"f1180\" yoffset=\"160\" tank=\"P2_1\" />"; str = str + "<object timeOffset=\"f1260\" xoffset=\"336\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>"; str = str + ""; str = str + "<object timeOffset=\"f1310\" yoffset=\"107\" tank=\"L4\"/>"; str = str + "<object timeOffset=\"f1313\" yoffset=\"107\" tank=\"L4\" xoffset=\"-60\"/>"; str = str + "<object timeOffset=\"f1316\" yoffset=\"107\" tank=\"L4\" xoffset=\"-70\"/>"; str = str + "<object timeOffset=\"f1319\" yoffset=\"107\" tank=\"L4\" xoffset=\"-80\"/>"; str = str + ""; str = str + "<object timeOffset=\"f1530\" xoffset=\"362\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\" />"; str = str + "<object timeOffset=\"f1600\" xoffset=\"213\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\" />"; str = str + "<object timeOffset=\"f1650\" xoffset=\"230\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>"; str = str + "<object timeOffset=\"f1690\" xoffset=\"336\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>"; str = str + ""; str = str + "<object timeOffset=\"f1750\" yoffset=\"107\" tank=\"L4\" />"; str = str + "<object timeOffset=\"f1770\" yoffset=\"107\" tank=\"L4\" />"; str = str + ""; str = str + "<object timeOffset=\"f1890\" xoffset=\"123\" yoffset=\"79\" tank=\"mcSoldier_window\" count_me=\"1\" />"; str = str + "<object timeOffset=\"f1800\" xoffset=\"139\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\" />"; str = str + "<object timeOffset=\"f1860\" xoffset=\"106\" yoffset=\"79\" tank=\"mcSoldier_window\" count_me=\"1\" />"; str = str + ""; str = str + "</array>"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment1\" >Level 5 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"300\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> "; str = str + ""; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"3\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />"; str = str + "</object>"; str = str + ""; str = str + "<array name=\"level\">\t"; str = str + ""; str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f50\" yoffset=\"270\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" mratio=\"2\" endFrame=\"250\" count_me=\"1\" bossBar=\"1\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f165\" xoffset=\"230\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>"; str = str + ""; str = str + "<object timeOffset=\"f50\" yoffset=\"205\" tank=\"L3_1\" />"; str = str + "<object timeOffset=\"f53\" yoffset=\"205\" tank=\"L3_2\" xratio=\"80\" xoffset=\"-5\" />"; str = str + "<object timeOffset=\"f56\" yoffset=\"205\" tank=\"L3_2\" />"; str = str + "<object timeOffset=\"f59\" yoffset=\"205\" tank=\"L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>"; str = str + "<object timeOffset=\"f62\" yoffset=\"205\" tank=\"L3_1\" yratio=\"70\" xratio=\"80\" xoffset=\"-5\"/>"; str = str + ""; str = str + "<object timeOffset=\"f110\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f113\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f116\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f119\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />"; str = str + ""; str = str + "<object timeOffset=\"f130\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f142\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f147\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />"; str = str + ""; str = str + "<object timeOffset=\"f165\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f171\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + "<object timeOffset=\"f178\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + "<object timeOffset=\"f185\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />"; str = str + ""; str = str + "<object timeOffset=\"f650\" yoffset=\"270\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" mratio=\"2\" endFrame=\"250\" count_me=\"1\" bossBar=\"1\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f805\" xoffset=\"336\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>"; str = str + ""; str = str + "<object timeOffset=\"f600\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" mainObj=\"Ammo\" />\t\t"; str = str + ""; str = str + "<object timeOffset=\"f690\" yoffset=\"202\" tank=\"P3\" />"; str = str + "<object timeOffset=\"f693\" yoffset=\"205\" tank=\"P3_1\" />"; str = str + "<object timeOffset=\"f696\" yoffset=\"205\" tank=\"P3_1\" yratio=\"85\" xratio=\"-90\" xoffset=\"600\"/>"; str = str + "<object timeOffset=\"f699\" yoffset=\"205\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>"; str = str + "<object timeOffset=\"f702\" yoffset=\"205\" tank=\"P3_2\" />"; str = str + "<object timeOffset=\"f705\" yoffset=\"205\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\"/>"; str = str + ""; str = str + "<object timeOffset=\"f750\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f753\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f756\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>"; str = str + ""; str = str + "<object timeOffset=\"f760\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f766\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />"; str = str + "<object timeOffset=\"f772\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />"; str = str + ""; str = str + "<object timeOffset=\"f775\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f781\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + "<object timeOffset=\"f788\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + ""; str = str + "<object timeOffset=\"f900\" yoffset=\"330\" xoffset=\"370\" tank=\"bonus0\"/>\t\t"; str = str + "<object timeOffset=\"f915\" yoffset=\"310\" xoffset=\"450\" tank=\"bonus0\"/>\t\t"; str = str + ""; str = str + "<object timeOffset=\"f1305\" xoffset=\"336\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>"; str = str + ""; str = str + "<object timeOffset=\"f1190\" yoffset=\"202\" tank=\"P3\" />"; str = str + "<object timeOffset=\"f1193\" yoffset=\"205\" tank=\"P3_1\" />"; str = str + "<object timeOffset=\"f1199\" yoffset=\"205\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>"; str = str + "<object timeOffset=\"f1202\" yoffset=\"205\" tank=\"P3_2\" />"; str = str + "<object timeOffset=\"f1205\" yoffset=\"205\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\"/>"; str = str + ""; str = str + "<object timeOffset=\"f1215\" xoffset=\"230\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>"; str = str + ""; str = str + "<object timeOffset=\"f1100\" yoffset=\"205\" tank=\"L3_1\" />"; str = str + "<object timeOffset=\"f1103\" yoffset=\"205\" tank=\"L3_2\" xratio=\"80\" xoffset=\"-5\" />"; str = str + "<object timeOffset=\"f1106\" yoffset=\"205\" tank=\"L3_2\" />"; str = str + "<object timeOffset=\"f1112\" yoffset=\"205\" tank=\"L3_1\" yratio=\"70\" xratio=\"80\" xoffset=\"-5\"/>"; str = str + ""; str = str + "<object timeOffset=\"f1400\" yoffset=\"320\" xoffset=\"200\" tank=\"bonus0\"/>\t\t"; str = str + ""; str = str + "<object timeOffset=\"f1450\" yoffset=\"270\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" mratio=\"2\" endFrame=\"250\" count_me=\"1\" bossBar=\"1\"/>\t"; str = str + ""; str = str + "</array>"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment1\" >Level 6</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"300\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> "; str = str + ""; str = str + "<object name=\"events\">"; str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"3\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus3\" tank=\"bonus1\" mainObj=\"bHBig\" />"; str = str + ""; str = str + "<object name=\"bonus4\" tank=\"bonus2\" />"; str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus6\" tank=\"bonus2\" mainObj=\"bHMed\" />"; str = str + ""; str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t"; str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>"; str = str + "</object>"; str = str + ""; str = str + "<array name=\"level\">"; str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f10\" yoffset=\"215\" tank=\"helicopter_2\" bossBar=\"1\" count_me=\"1\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" endFrame=\"300\"/>\t"; str = str + "<object timeOffset=\"f10\" yoffset=\"215\" tank=\"sound_heli\" />"; str = str + ""; str = str + "<object timeOffset=\"f16\" yoffset=\"205\" tank=\"L3_2\" />"; str = str + "<object timeOffset=\"f19\" yoffset=\"205\" tank=\"L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>"; str = str + "<object timeOffset=\"f22\" yoffset=\"205\" tank=\"L3_1\" yratio=\"70\" xratio=\"80\" xoffset=\"-5\"/>"; str = str + ""; str = str + "<object timeOffset=\"f10\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f13\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f16\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f19\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />"; str = str + ""; str = str + "<object timeOffset=\"f30\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f36\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />"; str = str + "<object timeOffset=\"f42\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f47\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />"; str = str + ""; str = str + "<object timeOffset=\"f65\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f71\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + "<object timeOffset=\"f78\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + "<object timeOffset=\"f85\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />"; str = str + ""; str = str + "<object timeOffset=\"f500\" yoffset=\"215\" tank=\"helicopter_2\" bossBar=\"1\" count_me=\"1\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" endFrame=\"300\"/>\t"; str = str + "<object timeOffset=\"f500\" yoffset=\"215\" tank=\"sound_heli\" />"; str = str + ""; str = str + "<object timeOffset=\"f446\" yoffset=\"205\" tank=\"P3_1\" yratio=\"85\" xratio=\"-90\" xoffset=\"600\"/>"; str = str + "<object timeOffset=\"f449\" yoffset=\"205\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>"; str = str + "<object timeOffset=\"f452\" yoffset=\"205\" tank=\"P3_2\" />"; str = str + "<object timeOffset=\"f455\" yoffset=\"205\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\"/>"; str = str + ""; str = str + "<object timeOffset=\"f506\" yoffset=\"205\" tank=\"L3_2\" />"; str = str + "<object timeOffset=\"f509\" yoffset=\"205\" tank=\"L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>"; str = str + "<object timeOffset=\"f512\" yoffset=\"205\" tank=\"L3_1\" yratio=\"70\" xratio=\"80\" xoffset=\"-5\"/>"; str = str + ""; str = str + "<object timeOffset=\"f560\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f563\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f566\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f569\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />"; str = str + "<object timeOffset=\"f580\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f586\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />"; str = str + "<object timeOffset=\"f592\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f597\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />"; str = str + "<object timeOffset=\"f615\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f621\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + "<object timeOffset=\"f628\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + "<object timeOffset=\"f635\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />"; str = str + ""; str = str + "<object timeOffset=\"f860\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" />\t"; str = str + "<object timeOffset=\"f830\" yoffset=\"170\" xoffset=\"105\" tank=\"bonus3\"/>"; str = str + ""; str = str + "<object timeOffset=\"f1200\" yoffset=\"215\" tank=\"helicopter_2\" bossBar=\"1\" count_me=\"1\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" endFrame=\"300\"/>\t"; str = str + "<object timeOffset=\"f1200\" yoffset=\"215\" tank=\"sound_heli\" />"; str = str + ""; str = str + "<object timeOffset=\"f856\" yoffset=\"205\" tank=\"P3_1\" yratio=\"85\" xratio=\"-90\" xoffset=\"600\"/>"; str = str + "<object timeOffset=\"f859\" yoffset=\"205\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>"; str = str + "<object timeOffset=\"f862\" yoffset=\"205\" tank=\"P3_2\" />"; str = str + "<object timeOffset=\"f865\" yoffset=\"205\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\"/>"; str = str + ""; str = str + "<object timeOffset=\"f906\" yoffset=\"205\" tank=\"L3_2\" />"; str = str + "<object timeOffset=\"f909\" yoffset=\"205\" tank=\"L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>"; str = str + "<object timeOffset=\"f912\" yoffset=\"205\" tank=\"L3_1\" yratio=\"70\" xratio=\"80\" xoffset=\"-5\"/>"; str = str + ""; str = str + "</array>"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment1\" >Level 7 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"300\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> "; str = str + ""; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"1\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus3\" tank=\"bonus1\" mainObj=\"bHBig\" />"; str = str + ""; str = str + "<object name=\"bonus4\" tank=\"bonus2\" />"; str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus6\" tank=\"bonus2\" mainObj=\"bHMed\" />"; str = str + ""; str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t"; str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<array name=\"level\">\t"; str = str + ""; str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f20\" yoffset=\"260\" tank=\"L1_2\" />"; str = str + "<object timeOffset=\"f60\" yoffset=\"260\" tank=\"L1_1\" />"; str = str + "<object timeOffset=\"f40\" yoffset=\"260\" tank=\"L1\" />"; str = str + ""; str = str + "<object timeOffset=\"f50\" yoffset=\"250\" tank=\"P1\" />"; str = str + "<object timeOffset=\"f70\" yoffset=\"245\" tank=\"P2\" xratio=\"-100\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f50\" yoffset=\"210\" tank=\"btr_b\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" bossBar=\"1\" count_me=\"1\" />"; str = str + ""; str = str + "<object timeOffset=\"f10\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f13\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f16\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f19\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />"; str = str + ""; str = str + "<object timeOffset=\"f30\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f36\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />"; str = str + "<object timeOffset=\"f42\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f47\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />"; str = str + ""; str = str + "<object timeOffset=\"f65\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f71\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + ""; str = str + "<object timeOffset=\"f156\" yoffset=\"205\" tank=\"L3_2\" />"; str = str + "<object timeOffset=\"f159\" yoffset=\"205\" tank=\"L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>"; str = str + "<object timeOffset=\"f162\" yoffset=\"205\" tank=\"L3_1\" yratio=\"70\" xratio=\"80\" xoffset=\"-5\"/>"; str = str + ""; str = str + "<object timeOffset=\"f346\" yoffset=\"205\" tank=\"P3_1\" yratio=\"85\" xratio=\"-90\" xoffset=\"600\"/>"; str = str + "<object timeOffset=\"f349\" yoffset=\"205\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>"; str = str + "<object timeOffset=\"f352\" yoffset=\"205\" tank=\"P3_2\" />"; str = str + "<object timeOffset=\"f355\" yoffset=\"205\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\"/>"; str = str + ""; str = str + "<object timeOffset=\"f400\" yoffset=\"170\" xoffset=\"511\" tank=\"bonus3\" />"; str = str + "<object timeOffset=\"f360\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f620\" yoffset=\"260\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f700\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" mainObj=\"Ammo\" />\t\t"; str = str + "<object timeOffset=\"f910\" yoffset=\"170\" xoffset=\"90\" tank=\"bonus3\" />"; str = str + ""; str = str + "<object timeOffset=\"f706\" yoffset=\"205\" tank=\"L3_2\" />"; str = str + "<object timeOffset=\"f709\" yoffset=\"205\" tank=\"L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>"; str = str + "<object timeOffset=\"f712\" yoffset=\"205\" tank=\"L3_1\" yratio=\"70\" xratio=\"80\" xoffset=\"-5\"/>"; str = str + ""; str = str + "<object timeOffset=\"f846\" yoffset=\"205\" tank=\"P3_1\" yratio=\"85\" xratio=\"-90\" xoffset=\"600\"/>"; str = str + "<object timeOffset=\"f849\" yoffset=\"205\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>"; str = str + "<object timeOffset=\"f852\" yoffset=\"205\" tank=\"P3_2\" />"; str = str + "<object timeOffset=\"f855\" yoffset=\"205\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\"/>"; str = str + ""; str = str + "<object timeOffset=\"f930\" yoffset=\"260\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f910\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f913\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f916\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f919\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />"; str = str + ""; str = str + "<object timeOffset=\"f930\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f936\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />"; str = str + "<object timeOffset=\"f942\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f947\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />"; str = str + ""; str = str + "<object timeOffset=\"f965\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f971\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + "<object timeOffset=\"f978\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + "<object timeOffset=\"f985\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />"; str = str + ""; str = str + "</array>"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"level_8\">"; str = str + "<var name=\"comment1\" >Level 8</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"300\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> "; str = str + ""; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"time_is_out\" game_action=\"win\" time_passed=\"60000\" time_count_down=\"1\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus3\" tank=\"bonus1\" mainObj=\"bHBig\" />"; str = str + ""; str = str + "<object name=\"bonus4\" tank=\"bonus2\" />"; str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus6\" tank=\"bonus2\" mainObj=\"bHMed\" />"; str = str + ""; str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t"; str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>"; str = str + "</object>"; str = str + ""; str = str + "<array name=\"level\">"; str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f10\" yoffset=\"185\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f10\" yoffset=\"107\" tank=\"L4\"/>"; str = str + "<object timeOffset=\"f13\" yoffset=\"107\" tank=\"L4\" xoffset=\"-60\"/>"; str = str + ""; str = str + "<object timeOffset=\"f120\" yoffset=\"265\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f30\" yoffset=\"107\" tank=\"P4\"/>"; str = str + "<object timeOffset=\"f33\" yoffset=\"107\" tank=\"P4\" xoffset=\"610\"/>"; str = str + ""; str = str + "<object timeOffset=\"f406\" yoffset=\"205\" tank=\"L3_2\" />"; str = str + "<object timeOffset=\"f409\" yoffset=\"205\" tank=\"L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>"; str = str + "<object timeOffset=\"f412\" yoffset=\"205\" tank=\"L3_1\" yratio=\"70\" xratio=\"80\" xoffset=\"-5\"/>"; str = str + "<object timeOffset=\"f550\" xoffset=\"230\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>"; str = str + ""; str = str + "<object timeOffset=\"f196\" yoffset=\"205\" tank=\"P3_1\" yratio=\"85\" xratio=\"-90\" xoffset=\"600\"/>"; str = str + "<object timeOffset=\"f199\" yoffset=\"205\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>"; str = str + "<object timeOffset=\"f202\" yoffset=\"205\" tank=\"P3_2\" />"; str = str + "<object timeOffset=\"f205\" yoffset=\"205\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\"/>"; str = str + "<object timeOffset=\"f350\" xoffset=\"336\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>"; str = str + ""; str = str + "<object timeOffset=\"f360\" yoffset=\"185\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f710\" yoffset=\"185\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f850\" xoffset=\"123\" yoffset=\"79\" tank=\"mcSoldier_window\" />"; str = str + "<object timeOffset=\"f860\" xoffset=\"106\" yoffset=\"79\" tank=\"mcSoldier_window\" />"; str = str + ""; str = str + "<object timeOffset=\"f900\" yoffset=\"107\" tank=\"P4\"/>"; str = str + "<object timeOffset=\"f903\" yoffset=\"107\" tank=\"P4\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f906\" yoffset=\"107\" tank=\"P4\" xoffset=\"620\"/>"; str = str + ""; str = str + "<object timeOffset=\"f796\" yoffset=\"205\" tank=\"P3_1\" yratio=\"85\" xratio=\"-90\" xoffset=\"600\"/>"; str = str + "<object timeOffset=\"f799\" yoffset=\"205\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>"; str = str + "<object timeOffset=\"f702\" yoffset=\"205\" tank=\"P3_2\" />"; str = str + "<object timeOffset=\"f705\" yoffset=\"205\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\"/>"; str = str + "<object timeOffset=\"f850\" xoffset=\"336\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>"; str = str + ""; str = str + "</array>"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<object name=\"level_9\">"; str = str + "<var name=\"comment1\" >Level 9 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"300\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> "; str = str + ""; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"time_is_out\" game_action=\"lose\" time_passed=\"120000\" time_count_down=\"1\"/> "; str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"1\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus3\" tank=\"bonus1\" mainObj=\"bHBig\" />"; str = str + ""; str = str + "<object name=\"bonus4\" tank=\"bonus2\" />"; str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus6\" tank=\"bonus2\" mainObj=\"bHMed\" />"; str = str + ""; str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t"; str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>"; str = str + "</object>"; str = str + ""; str = str + "<array name=\"level\">"; str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f100\" yoffset=\"260\" tank=\"SHAH\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" bossBar=\"1\" count_me=\"1\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f10\" yoffset=\"250\" tank=\"L1_1\"/>"; str = str + "<object timeOffset=\"f20\" yoffset=\"250\" tank=\"L1_2\" />"; str = str + "<object timeOffset=\"f35\" yoffset=\"247\" tank=\"L2\" xoffset=\"-20\" />"; str = str + "<object timeOffset=\"f50\" yoffset=\"253\" tank=\"L1\" />"; str = str + "<object timeOffset=\"f65\" yoffset=\"253\" tank=\"L1\" xratio=\"130\" />"; str = str + ""; str = str + "<object timeOffset=\"f130\" yoffset=\"170\" xoffset=\"105\" tank=\"bonus3\" mainObj=\"Ammo\"/>"; str = str + "<object timeOffset=\"f145\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" mainObj=\"Ammo\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f10\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f13\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f16\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f19\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />"; str = str + ""; str = str + "<object timeOffset=\"f30\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f36\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />"; str = str + "<object timeOffset=\"f42\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f47\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />"; str = str + ""; str = str + "<object timeOffset=\"f65\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f71\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + "<object timeOffset=\"f78\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + "<object timeOffset=\"f85\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />"; str = str + ""; str = str + "<object timeOffset=\"f300\" yoffset=\"185\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f410\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f413\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f416\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f419\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />"; str = str + ""; str = str + "<object timeOffset=\"f430\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f436\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />"; str = str + "<object timeOffset=\"f442\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f447\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />"; str = str + ""; str = str + "<object timeOffset=\"f465\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f471\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + "<object timeOffset=\"f478\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + "<object timeOffset=\"f485\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />"; str = str + ""; str = str + "<object timeOffset=\"f700\" yoffset=\"185\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f930\" yoffset=\"270\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f855\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\"/>\t"; str = str + "<object timeOffset=\"f875\" yoffset=\"170\" xoffset=\"511\" tank=\"bonus3\" />"; str = str + ""; str = str + "<object timeOffset=\"f1450\" yoffset=\"215\" tank=\"helicopter_2\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + "<object timeOffset=\"f1450\" yoffset=\"205\" tank=\"sound_heli\" />"; str = str + ""; str = str + "<object timeOffset=\"f1410\" yoffset=\"250\" tank=\"L1_1\"/>"; str = str + "<object timeOffset=\"f1420\" yoffset=\"250\" tank=\"L1_2\" />"; str = str + "<object timeOffset=\"f1435\" yoffset=\"247\" tank=\"L2\" xoffset=\"-20\" />"; str = str + "<object timeOffset=\"f1450\" yoffset=\"253\" tank=\"L1\" />"; str = str + "<object timeOffset=\"f1465\" yoffset=\"253\" tank=\"L1\" xratio=\"130\" />"; str = str + ""; str = str + "<object timeOffset=\"f1610\" yoffset=\"162\" tank=\"P2_Terror_jump\"/>"; str = str + "<object timeOffset=\"f1630\" yoffset=\"160\" tank=\"P2_Terror_jump\" xoffset=\"600\"/>"; str = str + "<object timeOffset=\"f1660\" yoffset=\"160\" tank=\"P2_1\" />\t"; str = str + "<object timeOffset=\"f1660\" yoffset=\"159\" tank=\"P2\" />"; str = str + ""; str = str + "<object timeOffset=\"f1510\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f1513\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f1516\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f1519\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />"; str = str + ""; str = str + "<object timeOffset=\"f1530\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f1536\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />"; str = str + "<object timeOffset=\"f1542\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f1547\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />"; str = str + ""; str = str + "<object timeOffset=\"f1565\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f1571\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + "<object timeOffset=\"f1578\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + "<object timeOffset=\"f1585\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />"; str = str + ""; str = str + "</array>"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + "<object name=\"level_10\">"; str = str + "<var name=\"comment1\" >Level 10 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"300\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> "; str = str + ""; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"30\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus3\" tank=\"bonus1\" mainObj=\"bHBig\" />"; str = str + ""; str = str + "<object name=\"bonus4\" tank=\"bonus2\" />"; str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus6\" tank=\"bonus2\" mainObj=\"bHMed\" />"; str = str + ""; str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t"; str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\" count_me=\"1\"/>"; str = str + "</object>"; str = str + ""; str = str + "<array name=\"level\">"; str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f155\" yoffset=\"185\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f30\" yoffset=\"107\" tank=\"P4\" xoffset=\"590\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f33\" yoffset=\"107\" tank=\"P4\" xoffset=\"605\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f36\" yoffset=\"107\" tank=\"P4\" xoffset=\"620\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f39\" yoffset=\"107\" tank=\"P4\" xoffset=\"635\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f42\" yoffset=\"107\" tank=\"P4\" xoffset=\"650\" count_me=\"1\"/>"; str = str + ""; str = str + "<object timeOffset=\"f300\" xoffset=\"336\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f270\" xoffset=\"362\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + ""; str = str + "<object timeOffset=\"f420\" yoffset=\"160\" tank=\"L2_1\" count_me=\"1\"/>\t"; str = str + "<object timeOffset=\"f443\" yoffset=\"160\" tank=\"L2\" xratio=\"80\" xoffset=\"-100\" count_me=\"1\"/>\t\t"; str = str + "<object timeOffset=\"f437\" yoffset=\"160\" tank=\"L2\" xratio=\"90\" xoffset=\"-70\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f450\" yoffset=\"162\" tank=\"L2_Terror_jump\" count_me=\"1\"/>"; str = str + ""; str = str + "<object timeOffset=\"f500\" xoffset=\"123\" yoffset=\"79\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f570\" xoffset=\"387\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f590\" xoffset=\"398\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + ""; str = str + "<object timeOffset=\"f670\" yoffset=\"205\" tank=\"helicopter_2\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f710\" yoffset=\"162\" tank=\"P2_Terror_jump\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f730\" yoffset=\"160\" tank=\"P2_Terror_jump\" xoffset=\"600\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f760\" yoffset=\"160\" tank=\"P2_1\" count_me=\"1\"/>\t"; str = str + "<object timeOffset=\"f760\" yoffset=\"159\" tank=\"P2\" count_me=\"1\"/>"; str = str + ""; str = str + "<object timeOffset=\"f920\" yoffset=\"107\" tank=\"L4\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f923\" yoffset=\"107\" tank=\"L4\" xoffset=\"-60\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f926\" yoffset=\"107\" tank=\"L4\" xoffset=\"-70\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f929\" yoffset=\"107\" tank=\"L4\" xoffset=\"-80\" count_me=\"1\"/>"; str = str + ""; str = str + "<object timeOffset=\"f830\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f833\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f836\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f839\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" count_me=\"1\"/>"; str = str + ""; str = str + "<object timeOffset=\"f850\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f856\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f862\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f867\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" count_me=\"1\"/>"; str = str + ""; str = str + "</array>"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"level_11\">"; str = str + "<var name=\"comment1\" >Level 11</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"300\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> "; str = str + ""; str = str + "<object name=\"events\">"; str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"3\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus3\" tank=\"bonus1\" mainObj=\"bHBig\" />"; str = str + ""; str = str + "<object name=\"bonus4\" tank=\"bonus2\" />"; str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus6\" tank=\"bonus2\" mainObj=\"bHMed\" />"; str = str + ""; str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t"; str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>"; str = str + "</object>"; str = str + ""; str = str + "<array name=\"level\">"; str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f16\" yoffset=\"205\" tank=\"L3_2\" />"; str = str + "<object timeOffset=\"f19\" yoffset=\"205\" tank=\"L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>"; str = str + "<object timeOffset=\"f22\" yoffset=\"205\" tank=\"L3_1\" yratio=\"70\" xratio=\"80\" xoffset=\"-5\"/>"; str = str + ""; str = str + "<object timeOffset=\"f110\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f113\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f116\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f119\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />"; str = str + ""; str = str + "<object timeOffset=\"f130\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f136\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />"; str = str + "<object timeOffset=\"f142\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f147\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />"; str = str + ""; str = str + "<object timeOffset=\"f165\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f171\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + "<object timeOffset=\"f178\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + "<object timeOffset=\"f185\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />"; str = str + ""; str = str + "<object timeOffset=\"f10\" yoffset=\"180\" tank=\"helicopter_3_1\" count_me=\"1\" EC=\"sound_heli\" ECCount=\"50\" ECTime=\"800\" ECTimeOffset=\"0\" ECXOffset=\"0\" ECYOffset=\"0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" bossBar=\"1\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f346\" yoffset=\"205\" tank=\"P3_1\" yratio=\"85\" xratio=\"-90\" xoffset=\"600\"/>"; str = str + "<object timeOffset=\"f349\" yoffset=\"205\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>"; str = str + "<object timeOffset=\"f352\" yoffset=\"205\" tank=\"P3_2\" />"; str = str + "<object timeOffset=\"f355\" yoffset=\"205\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\"/>"; str = str + ""; str = str + "<object timeOffset=\"f406\" yoffset=\"205\" tank=\"L3_2\" />"; str = str + "<object timeOffset=\"f409\" yoffset=\"205\" tank=\"L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>"; str = str + "<object timeOffset=\"f412\" yoffset=\"205\" tank=\"L3_1\" yratio=\"70\" xratio=\"80\" xoffset=\"-5\"/>"; str = str + ""; str = str + "<object timeOffset=\"f760\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f763\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f766\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f769\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />"; str = str + "<object timeOffset=\"f780\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f786\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />"; str = str + "<object timeOffset=\"f792\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f797\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />"; str = str + "<object timeOffset=\"f815\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f821\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + "<object timeOffset=\"f828\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + "<object timeOffset=\"f835\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />"; str = str + ""; str = str + "<object timeOffset=\"f700\" yoffset=\"180\" tank=\"helicopter_3_1\" count_me=\"1\" EC=\"sound_heli\" ECCount=\"50\" ECTime=\"800\" ECTimeOffset=\"0\" ECXOffset=\"0\" ECYOffset=\"0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" bossBar=\"1\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f1050\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f1060\" yoffset=\"260\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f1230\" yoffset=\"170\" xoffset=\"105\" tank=\"bonus3\"/>"; str = str + ""; str = str + "<object timeOffset=\"f1200\" yoffset=\"180\" tank=\"helicopter_3_1\" count_me=\"1\" EC=\"sound_heli\" ECCount=\"50\" ECTime=\"800\" ECTimeOffset=\"0\" ECXOffset=\"0\" ECYOffset=\"0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" bossBar=\"1\" />\t"; str = str + ""; str = str + "</array>"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<object name=\"level_12\">"; str = str + "<var name=\"comment1\" >Level 12</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"100\" />"; str = str + "<var name=\"Ammo4\" value=\"60\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"3\" /> "; str = str + ""; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"1\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus3\" tank=\"bonus1\" mainObj=\"bHBig\" />"; str = str + ""; str = str + "<object name=\"bonus4\" tank=\"bonus2\" />"; str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus6\" tank=\"bonus2\" mainObj=\"bHMed\" />"; str = str + ""; str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t"; str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>"; str = str + "</object>"; str = str + ""; str = str + "<array name=\"level\">"; str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f10\" yoffset=\"160\" tank=\"L2\" />\t\t"; str = str + ""; str = str + "<object timeOffset=\"f10\" yoffset=\"162\" tank=\"P2_Terror_jump\"/>"; str = str + "<object timeOffset=\"f30\" yoffset=\"160\" tank=\"P2_Terror_jump\" xoffset=\"600\"/>"; str = str + "<object timeOffset=\"f60\" yoffset=\"160\" tank=\"P2_1\" />\t"; str = str + "<object timeOffset=\"f160\" yoffset=\"159\" tank=\"P2\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f100\" xoffset=\"123\" yoffset=\"79\" tank=\"mcSoldier_window\" mainObj=\"sniper\" count_me=\"1\"/>"; str = str + ""; str = str + "<object timeOffset=\"f70\" yoffset=\"160\" tank=\"L2_1\" />\t"; str = str + "<object timeOffset=\"f93\" yoffset=\"160\" tank=\"L2\" xratio=\"80\" xoffset=\"-100\" />\t\t"; str = str + "<object timeOffset=\"f87\" yoffset=\"160\" tank=\"L2\" xratio=\"90\" xoffset=\"-70\"/>"; str = str + "<object timeOffset=\"f100\" yoffset=\"162\" tank=\"L2_Terror_jump\"/>"; str = str + ""; str = str + "<object timeOffset=\"f250\" xoffset=\"230\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>"; str = str + ""; str = str + "<object timeOffset=\"f250\" yoffset=\"107\" tank=\"L4\"/>"; str = str + "<object timeOffset=\"f263\" yoffset=\"107\" tank=\"L4\" xoffset=\"-60\"/>"; str = str + "<object timeOffset=\"f276\" yoffset=\"107\" tank=\"L4\" xoffset=\"-70\"/>"; str = str + ""; str = str + "<object timeOffset=\"f400\" xoffset=\"106\" yoffset=\"79\" tank=\"mcSoldier_window\" />"; str = str + ""; str = str + "<object timeOffset=\"f410\" yoffset=\"107\" tank=\"P4\"/>"; str = str + "<object timeOffset=\"f416\" yoffset=\"107\" tank=\"P4\" xoffset=\"620\"/>"; str = str + ""; str = str + "<object timeOffset=\"f475\" yoffset=\"253\" tank=\"L1_1\" />\t\t"; str = str + "<object timeOffset=\"f525\" yoffset=\"253\" tank=\"L1\" />\t"; str = str + "<object timeOffset=\"f550\" yoffset=\"250\" tank=\"L1_2\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f500\" yoffset=\"180\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f450\" yoffset=\"205\" tank=\"L3_1\" />"; str = str + "<object timeOffset=\"f453\" yoffset=\"205\" tank=\"L3_2\" xratio=\"80\" xoffset=\"-5\" />"; str = str + "<object timeOffset=\"f456\" yoffset=\"205\" tank=\"L3_2\" />"; str = str + "<object timeOffset=\"f459\" yoffset=\"205\" tank=\"L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>"; str = str + "<object timeOffset=\"f462\" yoffset=\"205\" tank=\"L3_1\" yratio=\"70\" xratio=\"80\" xoffset=\"-5\"/>"; str = str + ""; str = str + "<object timeOffset=\"f590\" yoffset=\"202\" tank=\"P3\" />"; str = str + "<object timeOffset=\"f593\" yoffset=\"205\" tank=\"P3_1\" />"; str = str + "<object timeOffset=\"f596\" yoffset=\"205\" tank=\"P3_1\" yratio=\"85\" xratio=\"-90\" xoffset=\"600\"/>"; str = str + "<object timeOffset=\"f599\" yoffset=\"205\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>"; str = str + "<object timeOffset=\"f602\" yoffset=\"205\" tank=\"P3_2\" />"; str = str + "<object timeOffset=\"f605\" yoffset=\"205\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\"/>"; str = str + ""; str = str + "<object timeOffset=\"f800\" xoffset=\"157\" yoffset=\"145\" tank=\"mcSoldier_window\" mainObj=\"sniper\" count_me=\"1\"/>"; str = str + ""; str = str + "<object timeOffset=\"f1000\" yoffset=\"205\" tank=\"btr_f\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" />"; str = str + ""; str = str + "<object timeOffset=\"f1010\" yoffset=\"162\" tank=\"L2_Terror_jump\"/>"; str = str + "<object timeOffset=\"f1020\" yoffset=\"160\" tank=\"L2\" />"; str = str + "<object timeOffset=\"f1040\" yoffset=\"162\" tank=\"L2_Terror_jump\" xoffset=\"-30\" xratio=\"90\"/>"; str = str + ""; str = str + "<object timeOffset=\"f1050\" yoffset=\"260\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" />\t"; str = str + ""; str = str + "</array>"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"level_13\">"; str = str + "<var name=\"comment1\" >Level 13 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"300\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> "; str = str + ""; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"time_is_out\" game_action=\"win\" time_passed=\"60000\" time_count_down=\"1\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus3\" tank=\"bonus1\" mainObj=\"bHBig\" />"; str = str + ""; str = str + "<object name=\"bonus4\" tank=\"bonus2\" />"; str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus6\" tank=\"bonus2\" mainObj=\"bHMed\" />"; str = str + ""; str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t"; str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>"; str = str + "</object>"; str = str + ""; str = str + "<array name=\"level\">"; str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f10\" yoffset=\"210\" tank=\"btr_f\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" />"; str = str + ""; str = str + "<object timeOffset=\"f50\" yoffset=\"270\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f160\" yoffset=\"185\" tank=\"helicopter_3\" EC=\"sound_heli\" ECCount=\"50\" ECTime=\"800\" ECTimeOffset=\"0\" ECXOffset=\"0\" ECYOffset=\"0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + "<object timeOffset=\"f205\" yoffset=\"185\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f430\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f433\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f436\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f439\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />"; str = str + ""; str = str + "<object timeOffset=\"f450\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f456\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />"; str = str + "<object timeOffset=\"f462\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f467\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />"; str = str + ""; str = str + "<object timeOffset=\"f485\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f491\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + "<object timeOffset=\"f498\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + "<object timeOffset=\"f505\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />"; str = str + ""; str = str + "<object timeOffset=\"f710\" yoffset=\"185\" tank=\"helicopter_3\" EC=\"sound_heli\" ECCount=\"50\" ECTime=\"800\" ECTimeOffset=\"0\" ECXOffset=\"0\" ECYOffset=\"0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + "<object timeOffset=\"f755\" yoffset=\"185\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f930\" yoffset=\"170\" xoffset=\"105\" tank=\"bonus3\"/>"; str = str + "<object timeOffset=\"f950\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f930\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f933\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f936\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f939\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />"; str = str + ""; str = str + "<object timeOffset=\"f950\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f956\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />"; str = str + ""; str = str + "</array>"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<object name=\"level_14\">"; str = str + "<var name=\"comment1\" >Level 14 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"100\" />"; str = str + "<var name=\"Ammo4\" value=\"100\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> "; str = str + ""; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"20\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus3\" tank=\"bonus1\" mainObj=\"bHBig\" />"; str = str + ""; str = str + "<object name=\"bonus4\" tank=\"bonus2\" />"; str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus6\" tank=\"bonus2\" mainObj=\"bHMed\" />"; str = str + ""; str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t"; str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>"; str = str + "</object>"; str = str + ""; str = str + "<array name=\"level\">"; str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f30\" yoffset=\"107\" tank=\"P4\" xoffset=\"590\"/>"; str = str + "<object timeOffset=\"f33\" yoffset=\"107\" tank=\"P4\" xoffset=\"605\"/>"; str = str + "<object timeOffset=\"f36\" yoffset=\"107\" tank=\"P4\" xoffset=\"620\"/>"; str = str + "<object timeOffset=\"f39\" yoffset=\"107\" tank=\"P4\" xoffset=\"635\"/>"; str = str + "<object timeOffset=\"f42\" yoffset=\"107\" tank=\"P4\" xoffset=\"650\"/>"; str = str + ""; str = str + "<object timeOffset=\"f170\" yoffset=\"270\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f270\" yoffset=\"160\" tank=\"L2_1\" />\t"; str = str + "<object timeOffset=\"f293\" yoffset=\"160\" tank=\"L2\" xratio=\"80\" xoffset=\"-100\" />\t\t"; str = str + "<object timeOffset=\"f287\" yoffset=\"160\" tank=\"L2\" xratio=\"90\" xoffset=\"-70\"/>"; str = str + "<object timeOffset=\"f300\" yoffset=\"162\" tank=\"L2_Terror_jump\"/>"; str = str + ""; str = str + "<object timeOffset=\"f425\" xoffset=\"230\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>"; str = str + "<object timeOffset=\"f460\" xoffset=\"230\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f475\" xoffset=\"213\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f490\" xoffset=\"157\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f505\" xoffset=\"139\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + ""; str = str + "<object timeOffset=\"f590\" yoffset=\"107\" tank=\"L4\"/>"; str = str + "<object timeOffset=\"f593\" yoffset=\"107\" tank=\"L4\" xoffset=\"-60\"/>"; str = str + "<object timeOffset=\"f596\" yoffset=\"107\" tank=\"L4\" xoffset=\"-70\"/>"; str = str + "<object timeOffset=\"f599\" yoffset=\"107\" tank=\"L4\" xoffset=\"-80\"/>"; str = str + ""; str = str + "<object timeOffset=\"f730\" xoffset=\"123\" yoffset=\"79\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f750\" xoffset=\"106\" yoffset=\"79\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + ""; str = str + "<object timeOffset=\"f815\" yoffset=\"320\" xoffset=\"150\" tank=\"bonus0\" mainObj=\"Ammo\" />\t"; str = str + "<object timeOffset=\"f830\" yoffset=\"250\" xoffset=\"220\" tank=\"bonus1\" />\t"; str = str + "<object timeOffset=\"f850\" yoffset=\"170\" xoffset=\"425\" tank=\"bonus3\" mainObj=\"Ammo\"/>"; str = str + ""; str = str + "<object timeOffset=\"f950\" yoffset=\"185\" tank=\"helicopter_3\" EC=\"sound_heli\" ECCount=\"50\" ECTime=\"800\" ECTimeOffset=\"0\" ECXOffset=\"0\" ECYOffset=\"0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + "<object timeOffset=\"f995\" yoffset=\"185\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f1130\" yoffset=\"170\" xoffset=\"105\" tank=\"bonus3\" />"; str = str + "<object timeOffset=\"f1150\" yoffset=\"250\" xoffset=\"320\" tank=\"bonus1\" />\t\t"; str = str + ""; str = str + "<object timeOffset=\"f1250\" yoffset=\"210\" tank=\"btr_f\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" />"; str = str + ""; str = str + "<object timeOffset=\"f1400\" xoffset=\"434\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f1430\" xoffset=\"446\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + ""; str = str + "<object timeOffset=\"f1600\" xoffset=\"139\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f1630\" xoffset=\"157\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + ""; str = str + "<object timeOffset=\"f1680\" yoffset=\"107\" tank=\"P4\" xoffset=\"590\"/>"; str = str + "<object timeOffset=\"f1683\" yoffset=\"107\" tank=\"P4\" xoffset=\"605\"/>"; str = str + "<object timeOffset=\"f1686\" yoffset=\"107\" tank=\"P4\" xoffset=\"620\"/>"; str = str + "<object timeOffset=\"f1689\" yoffset=\"107\" tank=\"P4\" xoffset=\"635\"/>"; str = str + "<object timeOffset=\"f1692\" yoffset=\"107\" tank=\"P4\" xoffset=\"650\"/>"; str = str + ""; str = str + "<object timeOffset=\"f1800\" yoffset=\"210\" tank=\"helicopter_2\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f1905\" xoffset=\"336\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>"; str = str + ""; str = str + "<object timeOffset=\"f1930\" xoffset=\"362\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\" />"; str = str + "<object timeOffset=\"f1945\" xoffset=\"387\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f1960\" xoffset=\"336\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + ""; str = str + "<object timeOffset=\"f2010\" yoffset=\"162\" tank=\"P2_Terror_jump\"/>"; str = str + "<object timeOffset=\"f2030\" yoffset=\"160\" tank=\"P2_Terror_jump\" xoffset=\"600\"/>"; str = str + "<object timeOffset=\"f2060\" yoffset=\"160\" tank=\"P2_1\" />\t"; str = str + "<object timeOffset=\"f2160\" yoffset=\"159\" tank=\"P2\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f2200\" xoffset=\"123\" yoffset=\"79\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f2230\" xoffset=\"106\" yoffset=\"79\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + ""; str = str + "<object timeOffset=\"f2290\" yoffset=\"107\" tank=\"L4\"/>"; str = str + "<object timeOffset=\"f2293\" yoffset=\"107\" tank=\"L4\" xoffset=\"-60\"/>"; str = str + "<object timeOffset=\"f2296\" yoffset=\"107\" tank=\"L4\" xoffset=\"-70\"/>"; str = str + "<object timeOffset=\"f2299\" yoffset=\"107\" tank=\"L4\" xoffset=\"-80\"/>"; str = str + ""; str = str + "<object timeOffset=\"f2400\" xoffset=\"139\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f2420\" xoffset=\"157\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f2440\" xoffset=\"336\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f2460\" xoffset=\"446\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f2480\" xoffset=\"459\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + ""; str = str + "</array>"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<object name=\"level_15\">"; str = str + "<var name=\"comment1\" >Level 15 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"300\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> "; str = str + ""; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"time_is_out\" game_action=\"win\" time_passed=\"120000\" time_count_down=\"1\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus3\" tank=\"bonus1\" mainObj=\"bHBig\" />"; str = str + ""; str = str + "<object name=\"bonus4\" tank=\"bonus2\" />"; str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus6\" tank=\"bonus2\" mainObj=\"bHMed\" />"; str = str + ""; str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t"; str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<array name=\"level\">\t"; str = str + ""; str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f10\" yoffset=\"250\" tank=\"L1_1\"/>"; str = str + "<object timeOffset=\"f15\" yoffset=\"253\" tank=\"L1\" />"; str = str + "<object timeOffset=\"f25\" yoffset=\"253\" tank=\"L1\" xratio=\"130\" />\t"; str = str + "<object timeOffset=\"f30\" yoffset=\"250\" tank=\"L1_2\" />\t"; str = str + "<object timeOffset=\"f35\" yoffset=\"253\" tank=\"P1\" />\t\t"; str = str + "<object timeOffset=\"f30\" yoffset=\"245\" tank=\"P2\" xratio=\"-100\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f70\" yoffset=\"260\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" />\t"; str = str + "<object timeOffset=\"f150\" yoffset=\"210\" tank=\"btr_b\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" />"; str = str + ""; str = str + "<object timeOffset=\"f110\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f113\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f116\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f119\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />"; str = str + ""; str = str + "<object timeOffset=\"f130\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f136\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />"; str = str + "<object timeOffset=\"f142\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f147\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />"; str = str + ""; str = str + "<object timeOffset=\"f165\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f171\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + ""; str = str + "<object timeOffset=\"f550\" yoffset=\"185\" tank=\"helicopter_3\" EC=\"sound_heli\" ECCount=\"50\" ECTime=\"800\" ECTimeOffset=\"0\" ECXOffset=\"0\" ECYOffset=\"0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f990\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" />"; str = str + "<object timeOffset=\"f1000\" yoffset=\"170\" xoffset=\"511\" tank=\"bonus3\" />"; str = str + ""; str = str + "<object timeOffset=\"f910\" yoffset=\"270\" tank=\"btr_bb\" child=\"bonus1, bonus2, bonus1\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" />"; str = str + ""; str = str + "<object timeOffset=\"f700\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f703\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f706\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f709\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />"; str = str + "<object timeOffset=\"f720\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f726\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />"; str = str + "<object timeOffset=\"f732\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f737\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />"; str = str + "<object timeOffset=\"f755\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f761\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + "<object timeOffset=\"f768\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + "<object timeOffset=\"f775\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />"; str = str + "<object timeOffset=\"f1150\" yoffset=\"185\" tank=\"helicopter_3\" EC=\"sound_heli\" ECCount=\"50\" ECTime=\"800\" ECTimeOffset=\"0\" ECXOffset=\"0\" ECYOffset=\"0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + "<object timeOffset=\"f1195\" yoffset=\"185\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + "<object timeOffset=\"f1310\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f1313\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f1316\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f1319\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />"; str = str + "<object timeOffset=\"f1330\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f1336\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />"; str = str + "<object timeOffset=\"f1342\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f1347\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />"; str = str + "<object timeOffset=\"f1365\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f1371\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + "<object timeOffset=\"f1378\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + "<object timeOffset=\"f1385\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />"; str = str + "<object timeOffset=\"f1520\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" mainObj=\"bHMed\"/>"; str = str + "<object timeOffset=\"f1600\" yoffset=\"260\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" />\t"; str = str + "<object timeOffset=\"f1800\" yoffset=\"210\" tank=\"btr_b\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" />"; str = str + "<object timeOffset=\"f2000\" yoffset=\"270\" tank=\"btr_bb\" child=\"bonus1, bonus2, bonus1\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" />"; str = str + "<object timeOffset=\"f2050\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" mainObj=\"bHBig\"/>"; str = str + "<object timeOffset=\"f2350\" yoffset=\"185\" tank=\"helicopter_3\" EC=\"sound_heli\" ECCount=\"50\" ECTime=\"800\" ECTimeOffset=\"0\" ECXOffset=\"0\" ECYOffset=\"0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + "<object timeOffset=\"f2395\" yoffset=\"185\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; debug("Loading main settings XML file..."); createXML();
Frame 7
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("3f909b16", this, 10301, true); stop(); _global.levelNum = 0;
Instance of Symbol 1358 MovieClip "btn_sound" in Frame 7
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Frame 8
stop(); _global.diffLevel = 2; intro_text.htmlText = _global.envS.textZ.intro;
Frame 9
stop();
Frame 10
prebreefFunc(); setPlayerSettings(); makeText("Level " + levelNum, "MovieAnimation1"); _root.gotoAndStop("level");
Instance of Symbol 1611 MovieClip "gui" in Frame 10
/* no clip actions */
Frame 11
stop(); trace("levelNum=" + levelNum); if (_global.levels["level_" + levelNum] != undefined) { _global.allowToStart = true; globalStart(); }
Symbol 3 Button
on (press) { openSite(); }
Symbol 58 MovieClip Frame 1
_visible = false;
Instance of Symbol 59 MovieClip in Symbol 60 MovieClip [MovieAnimation1] Frame 1
onClipEvent (enterFrame) { if (charsInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 60 MovieClip [MovieAnimation1] Frame 91
this.removeMovieClip();
Instance of Symbol 59 MovieClip in Symbol 61 MovieClip [MovieAnimation2] Frame 1
onClipEvent (enterFrame) { if (charsInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 61 MovieClip [MovieAnimation2] Frame 91
this.removeMovieClip();
Symbol 62 MovieClip Frame 1
stop();
Symbol 68 MovieClip [fireDot] Frame 11
this.removeMovieClip();
Symbol 71 MovieClip [player] Frame 1
#initclip 26 Object.registerClass("player", playerClass); #endinitclip
Symbol 72 MovieClip [enemy] Frame 1
#initclip 16 Object.registerClass("enemy", enemyClass); #endinitclip
Symbol 73 MovieClip [bullet] Frame 1
#initclip 17 Object.registerClass("bullet", bulletClass); #endinitclip
Symbol 74 MovieClip [queue] Frame 1
#initclip 18 Object.registerClass("queue", queue); #endinitclip
Instance of Symbol 59 MovieClip in Symbol 79 MovieClip Frame 1
onClipEvent (load) { _parent._parent.stop(); pp = (Math.random() * 50) + 50; step = 0; } onClipEvent (enterFrame) { step++; if (step >= pp) { _parent._parent.play(); } }
Symbol 84 MovieClip [bonus_miniHealth] Frame 1
#initclip 19 Object.registerClass("bonus_miniHealth", bonus); #endinitclip
Symbol 111 MovieClip [bonus_anim_fullHealth] Frame 36
this.removeMovieClip();
Symbol 114 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 119 MovieClip [bonus_weapon1] Frame 1
#initclip 20 Object.registerClass("bonus_weapon1", bonus); #endinitclip
Symbol 127 MovieClip [bonus_weapon2] Frame 1
#initclip 21 Object.registerClass("bonus_weapon2", bonus); #endinitclip
Symbol 132 MovieClip [bonus_weapon3] Frame 1
#initclip 22 Object.registerClass("bonus_weapon3", bonus); #endinitclip
Symbol 137 MovieClip [bonus_weapon4] Frame 1
#initclip 23 Object.registerClass("bonus_weapon4", bonus); #endinitclip
Symbol 142 MovieClip [bonus_lazer] Frame 1
#initclip 24 Object.registerClass("bonus_lazer", bonus); #endinitclip
Symbol 145 MovieClip Frame 1
_visible = false;
Symbol 149 MovieClip [mcSight] Frame 1
stop();
Symbol 149 MovieClip [mcSight] Frame 2
stop();
Symbol 231 MovieClip Frame 10
stop();
Symbol 263 MovieClip Frame 16
stop();
Symbol 277 MovieClip Frame 18
stop();
Symbol 278 MovieClip Frame 18
stop();
Symbol 279 MovieClip Frame 18
stop();
Symbol 289 MovieClip [helicopter_1] Frame 4
gotoAndPlay ("fly_front");
Symbol 289 MovieClip [helicopter_1] Frame 31
gotoAndPlay ("fly_side");
Symbol 289 MovieClip [helicopter_1] Frame 54
gotoAndPlay ("fly_front");
Symbol 289 MovieClip [helicopter_1] Frame 78
stop(); removeMovieClip(this);
Symbol 289 MovieClip [helicopter_1] Frame 81
gotoAndPlay ("revers");
Symbol 289 MovieClip [helicopter_1] Frame 107
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 110
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 112
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 113
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 132
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 135
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 137
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 138
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 155
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 158
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 160
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 161
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 188
gotoAndPlay ("fly_side");
Symbol 289 MovieClip [helicopter_1] Frame 214
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 217
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 219
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 220
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 239
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 242
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 244
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 245
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 274
gotoAndPlay ("fire2");
Symbol 289 MovieClip [helicopter_1] Frame 297
gotoAndPlay ("fly_side_1");
Symbol 289 MovieClip [helicopter_1] Frame 300
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 303
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 305
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 306
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 308
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 325
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 328
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 330
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 331
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 333
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 348
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 351
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 353
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 354
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 356
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 376
gotoAndPlay ("fire3");
Symbol 425 MovieClip Frame 16
stop();
Symbol 428 MovieClip [mcCar] Frame 25
gotoAndPlay ("move");
Symbol 428 MovieClip [mcCar] Frame 42
this._parent.forcedFire();
Symbol 428 MovieClip [mcCar] Frame 45
this._parent.forcedFire();
Symbol 428 MovieClip [mcCar] Frame 47
this._parent.forcedFire();
Symbol 428 MovieClip [mcCar] Frame 48
this._parent.forcedFire();
Symbol 428 MovieClip [mcCar] Frame 50
gotoAndPlay ("stop");
Symbol 428 MovieClip [mcCar] Frame 74
stop(); removeMovieClip(this);
Symbol 428 MovieClip [mcCar] Frame 99
gotoAndPlay ("reverse");
Symbol 491 MovieClip Frame 35
stop();
Symbol 493 MovieClip Frame 14
stop();
Symbol 516 MovieClip Frame 60
stop();
Symbol 542 MovieClip Frame 60
stop();
Symbol 580 MovieClip [mcSoldier] Frame 1
stop();
Symbol 580 MovieClip [mcSoldier] Frame 11
stop(); removeMovieClip(this);
Symbol 580 MovieClip [mcSoldier] Frame 21
stop(); removeMovieClip(this);
Symbol 580 MovieClip [mcSoldier] Frame 43
gotoAndPlay ("run");
Symbol 659 MovieClip [mcSoldier_L1] Frame 175
gotoAndPlay ("stop");
Symbol 659 MovieClip [mcSoldier_L1] Frame 235
stop(); removeMovieClip(this);
Symbol 659 MovieClip [mcSoldier_L1] Frame 295
stop(); removeMovieClip(this);
Symbol 659 MovieClip [mcSoldier_L1] Frame 317
gotoAndPlay ("stop");
Symbol 660 MovieClip [mcSoldier_L1_1] Frame 244
gotoAndPlay ("stop");
Symbol 660 MovieClip [mcSoldier_L1_1] Frame 305
stop(); removeMovieClip(this);
Symbol 660 MovieClip [mcSoldier_L1_1] Frame 366
stop(); removeMovieClip(this);
Symbol 660 MovieClip [mcSoldier_L1_1] Frame 388
gotoAndPlay ("stop");
Symbol 661 MovieClip [mcSoldier_L1_2] Frame 255
gotoAndPlay ("stop");
Symbol 661 MovieClip [mcSoldier_L1_2] Frame 315
stop(); removeMovieClip(this);
Symbol 661 MovieClip [mcSoldier_L1_2] Frame 375
stop(); removeMovieClip(this);
Symbol 661 MovieClip [mcSoldier_L1_2] Frame 397
gotoAndPlay ("stop");
Symbol 662 MovieClip [mcSoldier_L2] Frame 191
gotoAndPlay ("stop");
Symbol 662 MovieClip [mcSoldier_L2] Frame 252
stop(); removeMovieClip(this);
Symbol 662 MovieClip [mcSoldier_L2] Frame 312
stop(); removeMovieClip(this);
Symbol 662 MovieClip [mcSoldier_L2] Frame 334
gotoAndPlay ("stop");
Symbol 665 MovieClip [mcSoldier_P1] Frame 175
gotoAndPlay ("stop");
Symbol 665 MovieClip [mcSoldier_P1] Frame 236
stop(); removeMovieClip(this);
Symbol 665 MovieClip [mcSoldier_P1] Frame 296
stop(); removeMovieClip(this);
Symbol 665 MovieClip [mcSoldier_P1] Frame 318
gotoAndPlay ("stop");
Symbol 666 MovieClip [mcSoldier_P2] Frame 191
gotoAndPlay ("stop");
Symbol 666 MovieClip [mcSoldier_P2] Frame 252
stop(); removeMovieClip(this);
Symbol 666 MovieClip [mcSoldier_P2] Frame 312
stop(); removeMovieClip(this);
Symbol 666 MovieClip [mcSoldier_P2] Frame 334
gotoAndPlay ("stop");
Symbol 729 MovieClip [mcSoldier_L2_1] Frame 458
gotoAndPlay ("stop");
Symbol 729 MovieClip [mcSoldier_L2_1] Frame 569
gotoAndPlay ("fire1");
Symbol 729 MovieClip [mcSoldier_L2_1] Frame 628
stop(); removeMovieClip(this);
Symbol 729 MovieClip [mcSoldier_L2_1] Frame 688
stop(); removeMovieClip(this);
Symbol 730 MovieClip [mcSoldier_P2_1] Frame 458
gotoAndPlay ("stop");
Symbol 730 MovieClip [mcSoldier_P2_1] Frame 569
gotoAndPlay ("fire1");
Symbol 730 MovieClip [mcSoldier_P2_1] Frame 628
stop(); removeMovieClip(this);
Symbol 730 MovieClip [mcSoldier_P2_1] Frame 688
stop(); removeMovieClip(this);
Symbol 731 MovieClip [mcSoldier_L3_1] Frame 390
gotoAndPlay ("fire");
Symbol 731 MovieClip [mcSoldier_L3_1] Frame 450
stop(); removeMovieClip(this);
Symbol 731 MovieClip [mcSoldier_L3_1] Frame 510
stop(); removeMovieClip(this);
Symbol 731 MovieClip [mcSoldier_L3_1] Frame 514
this._parent.forcedFire();
Symbol 731 MovieClip [mcSoldier_L3_1] Frame 532
gotoAndPlay ("stop");
Symbol 732 MovieClip [mcSoldier_P3_1] Frame 390
gotoAndPlay ("fire");
Symbol 732 MovieClip [mcSoldier_P3_1] Frame 450
stop(); removeMovieClip(this);
Symbol 732 MovieClip [mcSoldier_P3_1] Frame 510
stop(); removeMovieClip(this);
Symbol 732 MovieClip [mcSoldier_P3_1] Frame 514
this._parent.forcedFire();
Symbol 732 MovieClip [mcSoldier_P3_1] Frame 532
gotoAndPlay ("stop");
Symbol 733 MovieClip [mcSoldier_L3] Frame 490
gotoAndPlay ("stop");
Symbol 733 MovieClip [mcSoldier_L3] Frame 550
stop(); removeMovieClip(this);
Symbol 733 MovieClip [mcSoldier_L3] Frame 610
stop(); removeMovieClip(this);
Symbol 733 MovieClip [mcSoldier_L3] Frame 632
gotoAndPlay ("stop");
Symbol 734 MovieClip [mcSoldier_L3_2] Frame 401
gotoAndPlay ("fire");
Symbol 734 MovieClip [mcSoldier_L3_2] Frame 461
stop(); removeMovieClip(this);
Symbol 734 MovieClip [mcSoldier_L3_2] Frame 521
stop(); removeMovieClip(this);
Symbol 734 MovieClip [mcSoldier_L3_2] Frame 525
this._parent.forcedFire();
Symbol 734 MovieClip [mcSoldier_L3_2] Frame 543
gotoAndPlay ("stop");
Symbol 735 MovieClip [mcSoldier_P3_2] Frame 401
gotoAndPlay ("fire");
Symbol 735 MovieClip [mcSoldier_P3_2] Frame 461
stop(); removeMovieClip(this);
Symbol 735 MovieClip [mcSoldier_P3_2] Frame 521
stop(); removeMovieClip(this);
Symbol 735 MovieClip [mcSoldier_P3_2] Frame 525
this._parent.forcedFire();
Symbol 735 MovieClip [mcSoldier_P3_2] Frame 543
gotoAndPlay ("stop");
Symbol 740 MovieClip [mcSoldier_window] Frame 150
gotoAndPlay ("fire1");
Symbol 740 MovieClip [mcSoldier_window] Frame 160
stop(); removeMovieClip(this);
Symbol 740 MovieClip [mcSoldier_window] Frame 170
stop(); removeMovieClip(this);
Symbol 740 MovieClip [mcSoldier_window] Frame 176
this._parent.forcedFire();
Symbol 740 MovieClip [mcSoldier_window] Frame 191
gotoAndPlay ("stop");
Symbol 743 MovieClip [mcCar_soldier] Frame 3
gotoAndPlay ("stop");
Symbol 743 MovieClip [mcCar_soldier] Frame 6
this._parent.forcedFire();
Symbol 743 MovieClip [mcCar_soldier] Frame 10
gotoAndPlay ("fire");
Symbol 743 MovieClip [mcCar_soldier] Frame 19
stop(); removeMovieClip(this);
Symbol 743 MovieClip [mcCar_soldier] Frame 29
stop(); removeMovieClip(this);
Symbol 747 MovieClip [mcSoldier_L4] Frame 213
this._parent.forcedFire();
Symbol 747 MovieClip [mcSoldier_L4] Frame 440
gotoAndPlay ("move");
Symbol 747 MovieClip [mcSoldier_L4] Frame 500
stop(); removeMovieClip(this);
Symbol 747 MovieClip [mcSoldier_L4] Frame 560
stop(); removeMovieClip(this);
Symbol 748 MovieClip [mcSoldier_P4] Frame 213
this._parent.forcedFire();
Symbol 748 MovieClip [mcSoldier_P4] Frame 440
gotoAndPlay ("move");
Symbol 748 MovieClip [mcSoldier_P4] Frame 501
stop(); removeMovieClip(this);
Symbol 748 MovieClip [mcSoldier_P4] Frame 562
stop(); removeMovieClip(this);
Symbol 797 MovieClip Frame 35
stop();
Symbol 798 MovieClip Frame 14
stop();
Symbol 892 MovieClip [sniper] Frame 80
gotoAndPlay ("fire1");
Symbol 892 MovieClip [sniper] Frame 90
stop(); removeMovieClip(this);
Symbol 892 MovieClip [sniper] Frame 100
stop(); removeMovieClip(this);
Symbol 892 MovieClip [sniper] Frame 105
this._parent.forcedFire();
Symbol 892 MovieClip [sniper] Frame 483
gotoAndPlay ("start");
Symbol 908 MovieClip [mcSoldier_jump_window] Frame 63
gotoAndPlay ("fire1");
Symbol 908 MovieClip [mcSoldier_jump_window] Frame 73
stop(); removeMovieClip(this);
Symbol 908 MovieClip [mcSoldier_jump_window] Frame 83
stop(); removeMovieClip(this);
Symbol 908 MovieClip [mcSoldier_jump_window] Frame 89
this._parent.forcedFire();
Symbol 908 MovieClip [mcSoldier_jump_window] Frame 246
gotoAndPlay ("fire1");
Symbol 940 MovieClip [Terror_jump] Frame 36
gotoAndPlay ("fire");
Symbol 940 MovieClip [Terror_jump] Frame 46
stop(); removeMovieClip(this);
Symbol 940 MovieClip [Terror_jump] Frame 56
stop(); removeMovieClip(this);
Symbol 940 MovieClip [Terror_jump] Frame 64
this._parent.forcedFire();
Symbol 940 MovieClip [Terror_jump] Frame 157
gotoAndPlay ("fire");
Symbol 965 MovieClip [L2_Terror_jump] Frame 17
gotoAndPlay ("run");
Symbol 965 MovieClip [L2_Terror_jump] Frame 52
gotoAndPlay ("fire");
Symbol 965 MovieClip [L2_Terror_jump] Frame 62
stop(); removeMovieClip(this);
Symbol 965 MovieClip [L2_Terror_jump] Frame 72
stop(); removeMovieClip(this);
Symbol 965 MovieClip [L2_Terror_jump] Frame 80
this._parent.forcedFire();
Symbol 965 MovieClip [L2_Terror_jump] Frame 173
gotoAndPlay ("fire");
Symbol 968 MovieClip [P2_Terror_jump] Frame 17
gotoAndPlay ("run");
Symbol 968 MovieClip [P2_Terror_jump] Frame 52
gotoAndPlay ("fire");
Symbol 968 MovieClip [P2_Terror_jump] Frame 62
stop(); removeMovieClip(this);
Symbol 968 MovieClip [P2_Terror_jump] Frame 72
stop(); removeMovieClip(this);
Symbol 968 MovieClip [P2_Terror_jump] Frame 80
this._parent.forcedFire();
Symbol 968 MovieClip [P2_Terror_jump] Frame 173
gotoAndPlay ("fire");
Symbol 1034 MovieClip Frame 16
stop();
Symbol 1035 MovieClip Frame 30
stop();
Symbol 1040 MovieClip [btr1] Frame 25
gotoAndPlay ("move");
Symbol 1040 MovieClip [btr1] Frame 55
stop(); removeMovieClip(this);
Symbol 1040 MovieClip [btr1] Frame 80
gotoAndPlay ("move1");
Symbol 1040 MovieClip [btr1] Frame 81
stop();
Symbol 1040 MovieClip [btr1] Frame 105
this._parent.forcedFire();
Symbol 1040 MovieClip [btr1] Frame 107
gotoAndPlay ("fire1");
Symbol 1041 MovieClip [btr] Frame 25
gotoAndPlay ("move");
Symbol 1041 MovieClip [btr] Frame 50
gotoAndPlay ("revers");
Symbol 1041 MovieClip [btr] Frame 51
stop();
Symbol 1041 MovieClip [btr] Frame 75
this._parent.forcedFire();
Symbol 1041 MovieClip [btr] Frame 77
gotoAndPlay ("fire");
Symbol 1041 MovieClip [btr] Frame 107
stop(); removeMovieClip(this);
Symbol 1041 MovieClip [btr] Frame 132
gotoAndPlay ("revers1");
Symbol 1041 MovieClip [btr] Frame 157
gotoAndPlay ("move1");
Symbol 1041 MovieClip [btr] Frame 158
stop();
Symbol 1041 MovieClip [btr] Frame 182
this._parent.forcedFire();
Symbol 1041 MovieClip [btr] Frame 184
gotoAndPlay ("fire1");
Symbol 1129 MovieClip [ammo] Frame 129
gotoAndPlay ("blink");
Symbol 1129 MovieClip [ammo] Frame 141
stop(); removeMovieClip(this);
Symbol 1153 MovieClip [bHBig] Frame 129
gotoAndPlay ("blink");
Symbol 1153 MovieClip [bHBig] Frame 141
stop(); removeMovieClip(this);
Symbol 1177 MovieClip [bHMed] Frame 129
gotoAndPlay ("blink");
Symbol 1177 MovieClip [bHMed] Frame 141
stop(); removeMovieClip(this);
Symbol 1201 MovieClip [bHSmall] Frame 129
gotoAndPlay ("blink");
Symbol 1201 MovieClip [bHSmall] Frame 141
stop(); removeMovieClip(this);
Symbol 1204 MovieClip Frame 1
_visible = false;
Symbol 1224 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 1224 MovieClip Frame 5
gotoAndStop (1);
Symbol 1224 MovieClip Frame 15
gotoAndStop (1);
Symbol 1224 MovieClip Frame 19
gotoAndStop (1);
Symbol 1224 MovieClip Frame 33
gotoAndStop (1);
Symbol 1224 MovieClip Frame 47
gotoAndStop (1);
Symbol 1224 MovieClip Frame 61
gotoAndStop (1);
Symbol 1225 MovieClip [gun_1] Frame 1
#initclip 25 Object.registerClass("gun_1", cannon); #endinitclip
Symbol 1228 MovieClip [mcSoldier_P3] Frame 432
gotoAndPlay ("stop");
Symbol 1228 MovieClip [mcSoldier_P3] Frame 488
stop(); removeMovieClip(this);
Symbol 1228 MovieClip [mcSoldier_P3] Frame 547
stop(); removeMovieClip(this);
Symbol 1228 MovieClip [mcSoldier_P3] Frame 569
gotoAndPlay ("stop");
Symbol 1237 MovieClip [SHAH] Frame 50
gotoAndPlay ("move");
Symbol 1237 MovieClip [SHAH] Frame 69
stop(); removeMovieClip(this);
Symbol 1237 MovieClip [SHAH] Frame 119
gotoAndPlay ("reverse");
Symbol 1243 MovieClip [hummer] Frame 50
gotoAndPlay ("move");
Symbol 1243 MovieClip [hummer] Frame 69
stop(); removeMovieClip(this);
Symbol 1243 MovieClip [hummer] Frame 119
gotoAndPlay ("reverse");
Symbol 1318 MovieClip Frame 10
stop();
Symbol 1328 MovieClip [helicopter_2] Frame 4
gotoAndPlay ("fly_front");
Symbol 1328 MovieClip [helicopter_2] Frame 31
gotoAndPlay ("fly_side");
Symbol 1328 MovieClip [helicopter_2] Frame 54
gotoAndPlay ("fly_front");
Symbol 1328 MovieClip [helicopter_2] Frame 78
stop(); removeMovieClip(this);
Symbol 1328 MovieClip [helicopter_2] Frame 81
gotoAndPlay ("revers");
Symbol 1328 MovieClip [helicopter_2] Frame 107
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 110
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 112
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 113
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 132
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 135
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 137
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 138
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 155
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 158
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 160
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 161
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 188
gotoAndPlay ("fly_side");
Symbol 1328 MovieClip [helicopter_2] Frame 214
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 217
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 219
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 220
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 239
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 242
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 244
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 245
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 274
gotoAndPlay ("fire2");
Symbol 1647 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip { var _x, _y, ticket, removeMovieClip, unloadMovie; function checkedObject () { super(); startClock = _global.clock; offsetTop = _global.envS.allOffset.top; offsetBottom = _global.envS.allOffset.bottom; offsetLeft = _global.envS.allOffset.left; offsetRight = _global.envS.allOffset.right; x = Math.round(_x); y = Math.round(_y); } function initOffset(bb) { if (bb == 1) { bigObject = true; } if (bigObject) { offsetTop = _global.envS.bigTileOffset.top; offsetBottom = _global.envS.bigTileOffset.bottom; offsetLeft = _global.envS.bigTileOffset.left; offsetRight = _global.envS.bigTileOffset.right; } } function check() { if (_global.noSet(x) || (_global.noSet(y))) { kill(); } if (y < ((-_root.bg.y) + offsetTop)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = (-_root.bg.y) + offsetTop; } } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = ((-_root.bg.y) + 400) - offsetBottom; } } if (x < (0 + offsetLeft)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 0 + offsetLeft; } } if (x > (550 - offsetRight)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 550 - offsetRight; } } } function inQueue(a) { if (!init) { if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (!init) { return(undefined); } myClock++; check(); } function kill() { outQueue(); if (!deathFromOutside) { removeMovieClip(); unloadMovie(); } } var offsetTop = 0; var offsetBottom = 0; var offsetLeft = 0; var offsetRight = 0; var offReaction = "die"; var x = 0; var y = 0; var init = false; var deathFromOutside = false; var dieImmediatly = false; var startClock = 0; var myClock = 0; var bigObject = false; }
Symbol 1648 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject { var AADistance, m_destroyAfterDie, wayLinkage, y, x, _parent, AARatio, way, attachMovie, line, createEmptyMovieClip, m_fakeZ, _xscale, _yscale, check, _x, _y; function movingObject () { super(); AADistance = _global.envS.unitAutoAimDistance; if (_global.noSet(AADistance)) { AADistance = 50; } } function setSpecialMark(sp_mark) { trace("setSpecialMark: " + sp_mark); if (sp_mark == undefined) { return(undefined); } m_specialMark = sp_mark; } function setDestroyAfterDie(str_destroy) { m_destroyAfterDie = new Array(); trace("setDestroyAfterDie: " + str_destroy); if (str_destroy == undefined) { return(undefined); } var _local3 = str_destroy.split(","); var _local2 = 0; while (_local2 < _local3.length) { m_destroyAfterDie.push(_local3[_local2]); _local2++; } } function setEnemyToEnemyCollisionFlag(enable, dont_smash) { if (enable != undefined) { enable_enemy_to_enemy_collision = enable; } if (dont_smash != undefined) { dont_smash_me_ally = dont_smash; } } function setNeedScaleByZFlag(need_scale_by_z) { m_bIsNeedScale = true; if (need_scale_by_z == 0) { m_bIsNeedScale = false; } } function setCountMeFlag(count_me) { if (count_me == 1) { m_bIsCountMe = true; } } function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) { if (typeof(a) == "string") { if (a == "player") { wayMode = false; wayLinkage = ""; var _local11 = {x:x, y:y}; _parent.localToGlobal(_local11); var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local10); var _local20 = _local10.x - _local11.x; var _local18 = _local10.y - _local11.y; var _local15 = Math.atan2(_local18, _local20); speedXY = parseFloat(b); if (_global.noSet(speedXY)) { speedXY = 1; } speedX = speedXY * Math.cos(_local15); speedY = speedXY * Math.sin(_local15); xr = parseInt(xr); if (xr == 1) { followPlayer = true; } if (!_global.noSet(yr)) { AADistance = yr; } if (!_global.noSet(r)) { AARatio = r; } } else { if (_global.noSet(a)) { return(undefined); } wayLinkage = a; if (!_global.noSet(b)) { wayRatio = b; } if (!_global.noSet(xr)) { xratio = xr; } if (!_global.noSet(yr)) { yratio = yr; } if (!_global.noSet(r)) { rotate = r / _global.PI2; } if (!_global.noSet(f)) { factor = f; } if (!_global.noSet(sf)) { startFrame = sf; } if (!_global.noSet(ef)) { endFrame = ef; } if (!_global.noSet(wc)) { wayCycle = wc; } if (!_global.noSet(rbw)) { rotatedByWay = ((rbw == 1) ? true : false); } if (!_global.noSet(mwas)) { moveWayAtStart = ((mwas == 1) ? true : false); } if (!_global.noSet(otp)) { orientToPath = otp; } way = attachMovie(wayLinkage, "way", 100); line = createEmptyMovieClip("line", 101); line.createEmptyMovieClip("l", 1); line._visible = false; line.l.lineStyle(0, 16711680); line.l.moveTo(0, 0); line.l.lineTo(100, 0); firstStep = startFrame; if (!_global.noSet(way)) { var _local4 = way.klop._x; _local4 = _local4 * factor; var _local5 = way.klop._y; if (xratio != 100) { _local4 = _local4 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local12 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); var _local14 = Math.atan2(_local5, _local4); var _local17 = _local12 * Math.cos(rotate + _local14); var _local16 = _local12 * Math.sin(rotate + _local14); } else { var _local17 = _local4; var _local16 = _local5; } way.x = _local17; way._x = way.x; way.y = _local16; way._y = way.y; } if (endFrame == -1) { endFrame = way._totalframes; } if (endFrame < startFrame) { var _local19 = startFrame; startFrame = endFrame; endFrame = _local19; wayDir = -1; } way._xscale = (line._xscale = factor * xratio); way._yscale = (line._yscale = yratio); way._rotation = (line._rotation = r); if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) { way._visible = false; } wayMode = true; } } else { if (!_global.noSet(a)) { speedX = a; } if (!_global.noSet(b)) { speedY = b; } wayMode = false; } initMove = true; if (wayMode) { oEF(); } oEF(); } function initWayMotion(mwo, sx, sy) { movedWay = true; movedWayOffset = mwo; movedWayCount = 0; movedWayXSpeed = sx; movedWayYSpeed = sy; } function oEF() { if (initMove) { if (wayMode) { if ((firstStep != 0) && (moveWayAtStart)) { way.gotoAndStop(firstStep); firstStep = 0; var _local6 = way.klop._x; var _local16 = way.klop._y; _local6 = _local6 * factor; if (xratio != 100) { _local6 = _local6 * (xratio / 100); } if (yratio != 100) { _local16 = _local16 * (yratio / 100); } if (rotate != 0) { var _local15 = Math.sqrt((_local6 * _local6) + (_local16 * _local16)); var _local17 = Math.atan2(_local16, _local6); _local6 = _local15 * Math.cos(rotate + _local17); _local16 = _local15 * Math.sin(rotate + _local17); } way.x = way.x + (-_local6); way._x = way.x; way.y = way.y + (-_local16); way._y = way.y; var _local21 = way.klop._x; var _local20 = way.klop._y; } var _local5 = way._currentframe + (wayDir * wayRatio); if ((wayDir > 0) && (_local5 > endFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = endFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = _local5 + (_local5 - endFrame); } if (wayCycle == 3) { _local5 = startFrame + (_local5 - endFrame); } } if ((wayDir < 0) && (_local5 < startFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = startFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = startFrame + (startFrame - _local5); } if (wayCycle == 3) { _local5 = endFrame - (startFrame - _local5); } } if (firstStep != 0) { _local5 = firstStep; firstStep = 0; } var _local21 = way.klop._x; var _local20 = way.klop._y; way.gotoAndStop(_local5); var _local6 = way.klop._x - _local21; _local6 = _local6 * factor; var _local16 = way.klop._y - _local20; if (xratio != 100) { _local6 = _local6 * (xratio / 100); } if (yratio != 100) { _local16 = _local16 * (yratio / 100); } if (rotate != 0) { var _local15 = Math.sqrt((_local6 * _local6) + (_local16 * _local16)); var _local17 = Math.atan2(_local16, _local6); speedX = _local15 * Math.cos(rotate + _local17); speedY = _local15 * Math.sin(rotate + _local17); } else { speedX = _local6; speedY = _local16; } var _local19 = 0; var _local18 = 0; if (movedWay) { if ((++movedWayCount) > movedWayOffset) { speedX = speedX + movedWayXSpeed; _local19 = -movedWayXSpeed; if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) { _local16 = -_root.bg.speedY; } else { _local16 = -movedWayYSpeed; } speedY = speedY + _local16; _local18 = -_local16; } } if ((orientToPath == "way") || (orientToPath == "shoot")) { line.l._rotation = way.klop._rotation; var _local8 = line.getRect(this); baseRotateCount = Math.atan2(_local8.yMax + _local8.yMin, _local8.xMax + _local8.xMin) * _global.PI2; if (wayDir == -1) { baseRotateCount = baseRotateCount + 180; } } else if (orientToPath == "move") { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } m_preFrameOnWay = m_curFrameOnWay; m_curFrameOnWay = _local5; var _local7 = rotate; if (_local7 < 0) { _local7 = -_local7; } var _local24 = (way.klop._x * Math.sin(_local7)) + (way.klop._y * Math.cos(_local7)); m_fakeZ = _global.lineInterpolation(_global.envS.scaleFar, _global.envS.scaleNear, _global.envS.planeFar, _global.envS.planeNear, _local24); if (m_bIsNeedScale) { _xscale = (_yscale = m_fakeZ); } } else if (followPlayer) { var _local12 = {x:x, y:y}; _parent.localToGlobal(_local12); var _local11 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local11); var _local14 = _local11.x - _local12.x; var _local13 = _local11.y - _local12.y; var _local23 = Math.sqrt((_local14 * _local14) + (_local13 * _local13)); var _local9 = Math.atan2(_local13, _local14); if (!_global.noSet(AARatio)) { var _local10 = Math.atan2(speedY, speedX) * _global.PI2; _local10 = _local10 + _global.getAngleDelta(_local10, _local9 * _global.PI2, AARatio); _local9 = _local10 / _global.PI2; } var _local22 = AADistance; if (_local23 > _local22) { speedX = speedXY * Math.cos(_local9); speedY = speedXY * Math.sin(_local9); baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } else { followPlayer = false; } } else { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } x = x + speedX; y = y + speedY; if (wayMode) { way.x = way.x - (speedX + _local19); way._x = way.x; way.y = way.y - (speedY + _local18); way._y = way.y; } } super.oEF(); redraw(); } function moveTo(a, b) { if (_global.noSet(a)) { a = 0; } if (_global.noSet(b)) { b = 0; } x = a; y = b; check(); redraw(); } function moveBy(a, b) { x = x + a; y = y + b; check(); redraw(); } function redraw() { _x = Math.round(x); _y = Math.round(y); } var initMove = false; var speedX = 0; var speedY = 0; var speedXY = 0; var wayMode = false; var wayRatio = 1; var rotatedByWay = true; var followPlayer = false; var xratio = 100; var yratio = 100; var rotate = 0; var baseRotateCount = 0; var factor = 1; var startFrame = 1; var endFrame = -1; var moveWayAtStart = true; var wayCycle = 1; var wayDir = 1; var firstStep = 1; var movedWay = false; var movedWayOffset = 0; var movedWayCount = 0; var movedWayXSpeed = 0; var movedWayYSpeed = 0; var wayPassed = false; var orientToPath = "move"; var enable_enemy_to_enemy_collision = false; var dont_smash_me_ally = false; var m_bIsNeedScale = true; var m_bIsCountMe = false; var m_curFrameOnWay = 1; var m_preFrameOnWay = 0; var m_specialMark = "none"; }
Symbol 1649 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject { var blinkObject, loot, autoloot, lootXoffset, lootYoffset, AAD_array, actionAfterDie, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, m_bIsCountMe, m_destroyAfterDie, emitC, eCCount, eCTimeOffset, eCTime, myClock, eCXOffset, eCYOffset, myId, relType, base; function damagableObject () { super(); if (_global.envS.debug == 1) { initBar(); } blinkObject = this; loot = new Array(); autoloot = new Array(); lootXoffset = new Array(); lootYoffset = new Array(); AAD_array = new Array(); actionAfterDie = new Array(); } function setNumLifeFrames(num_frames) { if (num_frames == undefined) { return(undefined); } m_NumLifeFrames = num_frames; } function initArmor(a) { startArmor = (armor = a); } function initScore(sc) { if (!_global.noSet(sc)) { score = sc; } } function initFlags(ih, is, id, im, nc) { ignoreHit = ((ih == 1) ? true : false); ignoreSplash = ((is == 1) ? true : false); ignoreDirect = ((id == 1) ? true : false); immortal = ((im == 1) ? true : false); notCount = ((nc == 1) ? true : false); } function initBar() { bar = createEmptyMovieClip("bar", 3); bar1 = bar.createEmptyMovieClip("bar1", 2); bar.beginFill(16711680); _global.drawRect(bar, -15, -2, 15, 2); bar.endFill(); bar1.lineStyle(0, 0); _global.drawRect(bar1, -15, -2, 15, 2); bar._y = -20; bar2 = bar.createEmptyMovieClip("bar2", 1); bar2.beginFill(65280); _global.drawRect(bar2, 0, -2, 30, 2); bar2.endFill(); bar2._x = -15; } function changeArmor(delta) { if (!live) { return(undefined); } if (immortal) { return(undefined); } armor = armor + delta; if (delta < 0) { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); if (armor <= 0) { armor = 0; live = false; showArmor(); destroy(); } else { m_bIsHeadshoot = false; } } function setHeadShootFlag() { m_bIsHeadshoot = true; } function showArmor() { if (_global.envS.debug == 1) { bar2._xscale = (100 * armor) / startArmor; } } function destroy(flag) { if (childs.length > 0) { var _local4 = 0; while (_local4 < childs.length) { var _local8 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local4]], 0); if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) { var _local10 = ((!_global.noSet(childDX[_local4])) ? (childDX[_local4]) : 0); var _local9 = ((!_global.noSet(childDY[_local4])) ? (childDY[_local4]) : 0); _local8.moveTo(_x + _local10, _y + _local9); } _local4++; } } var _local4 = 0; while (_local4 < loot.length) { var _local7 = autoloot[_local4]; var _local11 = lootXoffset[_local4]; var _local12 = lootYoffset[_local4]; var _local5 = loot[_local4]; _local7 = true; if (_local7) { _global.makeBonusAnimation(_local5, _root.bg.player); _root.bg.player.applyBonus(_local5); } else { var _local15 = _root.bg.bnz.getNextHighestDepth(); var _local13 = _root.bg.bnz.attachMovie("bonus_" + _local5, "b" + _local15, _local15); _global.bonusObjects.push(_local13); _local13._x = _x + _local11; _local13._y = _y + _local12; _local13.bonusType = _local5; _local13.inQueue(); _local13._alpha = (_local13._xscale = (_local13._yscale = 2)); _local13.onEnterFrame = _global.getOn; } _local4++; } if (soundKills != "none") { if (_global.noSet(soundKills)) { _global.sound.play(_global.envS.soundKills, x, flag); } else if (m_bIsHeadshoot) { var _local14 = soundKills.split(","); var _local17 = _local14.length - 1; _global.sound.play(_global.trim(_local14[_local17]), x, flag); } else { var _local14 = soundKills.split(","); var _local17 = 0; if (_local14.length == 0) { _local14 = [soundKills]; } else { _local17 = Math.floor(Math.random() * (_local14.length - 1)); } _global.sound.play(_global.trim(_local14[_local17]), x, flag); } } if (score != 0) { var _local15 = _root.bg.bnzFX.getNextHighestDepth(); var _local13 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local15, _local15); _local13.ins.tf.text = score * _global.comboFactor; _global.levelScore = _global.levelScore + (score * _global.comboFactor); _root.gui.score.text = _global.levelScore; _local13._alpha = 70; _local13._x = _x; _local13._y = _y; } if (m_bIsCountMe) { _global.numUnitsCounted++; trace((("counted: " + _global.numUnitsCounted) + "/") + _global.numNeedUnitsCounted); } stopBlink(); if (_global.envS.debug == 1) { bar._visible = false; } live = false; var _local6 = 0; while (_local6 < m_destroyAfterDie.length) { _global.arForsedRemove.push(m_destroyAfterDie[_local6]); _local6++; } } function oEF() { m_NumLifeFrames--; if (m_NumLifeFrames == 0) { changeArmor(-10000); return(undefined); } if (blinkFlag) { var _local12 = Math.floor(blinkCounter / blinkStep); blinkCounter++; var _local11 = Math.floor(blinkCounter / blinkStep); if (_local12 != _local11) { var _local10 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; if ((_local11 % 2) == 1) { _local10.ra = (_local10.ga = (_local10.ba = 100 - blinkAmount)); _local10.rb = Math.round((blinkColorR * blinkAmount) / 100); _local10.gb = Math.round((blinkColorG * blinkAmount) / 100); _local10.bb = Math.round((blinkColorB * blinkAmount) / 100); } new Color(blinkObject).setTransform(_local10); } if (blinkCounter > ((2 * blinkStep) * blinkTimes)) { blinkFlag = false; } } if (live) { var _local5 = 0; while (_local5 < emitC.length) { if (eCCount[_local5] > 0) { var _local6 = eCTimeOffset[_local5]; if (_global.noSet(_local6)) { _local6 = 0; } if (((myClock + _local6) % eCTime[_local5]) == 0) { var _local7 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0); eCCount[_local5]--; if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) { var _local9 = ((!_global.noSet(eCXOffset[_local5])) ? (eCXOffset[_local5]) : 0); var _local8 = ((!_global.noSet(eCYOffset[_local5])) ? (eCYOffset[_local5]) : 0); _local7.moveTo(_x + _local9, _y + _local8); } } } _local5++; } } super.oEF(); } function startBlink(col) { blinkColor = _global.envS.blinks[col].color; blinkColorR = parseInt(blinkColor.substr(1, 2), 16); blinkColorG = parseInt(blinkColor.substr(3, 2), 16); blinkColorB = parseInt(blinkColor.substr(5, 2), 16); blinkAmount = _global.envS.blinks[col].amount; blinkTimes = _global.envS.blinks[col].times; blinkStep = _global.envS.blinks[col].step; blinkCounter = 0; blinkFlag = true; } function stopBlink() { if (blinkFlag) { var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; new Color(blinkObject).setTransform(_local2); blinkFlag = false; } } function initLoot(lo, lox, loy, al) { if (!_global.noSet(lo)) { loot = _global.prepareArrayString(lo); } if (!_global.noSet(lox)) { lootXoffset = _global.prepareArrayNum(lox); } if (!_global.noSet(loy)) { lootYoffset = _global.prepareArrayNum(loy); } if (!_global.noSet(al)) { autoloot = _global.prepareArrayBool(al); } } function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) { if (!_global.noSet(chi)) { childs = _global.prepareArrayString(chi); } if (!_global.noSet(dx)) { childDX = _global.prepareArrayNum(dx); } if (!_global.noSet(dy)) { childDY = _global.prepareArrayNum(dy); } if (!_global.noSet(ec)) { emitC = _global.prepareArrayString(ec); } if (!_global.noSet(ecc)) { eCCount = _global.prepareArrayNum(ecc); } if (!_global.noSet(ect)) { eCTime = _global.prepareArrayNum(ect); } if (!_global.noSet(ecto)) { eCTimeOffset = _global.prepareArrayNum(ecto); } if (!_global.noSet(ecxo)) { eCXOffset = _global.prepareArrayNum(ecxo); } if (!_global.noSet(ecyo)) { eCYOffset = _global.prepareArrayNum(ecyo); } } function setRelation(id, ar, rt) { if (!_global.noSet(id)) { myId = id; } if (!_global.noSet(ar)) { AAD_array = _global.prepareArrayString(ar); } if (!_global.noSet(rt)) { relType = rt; } } function checkRelations(arr) { var _local8 = false; if ((AAD_array.length == 0) && (actionAfterDie.length == 0)) { return(_local8); } if (AAD_array.length > 0) { var _local6 = 0; while (_local6 < AAD_array.length) { var _local5 = AAD_array[_local6]; var _local3 = 0; while (_local3 < arr.length) { if (arr[_local3].myId == _local5) { AAD_array.remove(_local5); actionAfterDie.push(_local5); _local6--; } _local3++; } _local6++; } } if (actionAfterDie.length == 0) { return(_local8); } if (_global.noSet(relType)) { return(_local8); } var _local7 = new Array(); _local7 = actionAfterDie.concat(); var _local6 = 0; while (_local6 < arr.length) { if (arr[_local6] == this) { } else if (_global.noSet(arr[_local6].myId)) { } else { _local7.remove(arr[_local6].myId); } _local6++; } if (_local7.length == actionAfterDie.length) { if (relType == "kill") { changeArmor((-armor) - 100); _local8 = true; } if (relType == "makeHitable") { ignoreHit = false; ignoreSplash = false; base.playMe = true; base.play(); } } return(_local8); } var live = true; var armor = 0; var startArmor = 0; var blinkColor = "#000000"; var blinkColorR = 0; var blinkColorG = 0; var blinkColorB = 0; var blinkAmount = 0; var blinkTimes = 0; var blinkCounter = 0; var blinkFlag = false; var blinkStep = 0; var directDamage = 0; var soundKills = ""; var ignoreHit = false; var ignoreSplash = false; var ignoreDirect = false; var immortal = false; var notCount = false; var score = 0; var m_bIsHeadshoot = false; var m_NumLifeFrames = 1000000; }
Symbol 1650 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject { var m_destroyAfterDie, m_animQueueFramesMin, m_animQueueFramesMax, m_animQueueLabels, live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, m_curFrameOnWay, m_preFrameOnWay, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, _xscale, deathFromOutside, dieImmediatly, initMove, m_bIsHeadshoot, outQueue; function tankClass () { super(); } function setSpecialMark(sp_mark) { if (sp_mark != undefined) { m_specialMark = sp_mark; } } function setDestroyAfterDie(str_destroy) { m_destroyAfterDie = new Array(); if (str_destroy == undefined) { return(undefined); } var _local3 = str_destroy.split(","); var _local2 = 0; while (_local2 < _local3.length) { m_destroyAfterDie.push(_local3[_local2]); _local2++; } } function setAnimQueue(str_anim) { m_animQueueFramesMin = new Array(); m_animQueueFramesMax = new Array(); m_animQueueLabels = new Array(); var _local3 = str_anim.split(","); var _local2 = 0; while (_local2 < _local3.length) { m_animQueueFramesMin.push(_local3[_local2]); m_animQueueFramesMax.push(_local3[_local2 + 1]); m_animQueueLabels.push(_local3[_local2 + 2]); _local2 = _local2 + 3; } trace(("m_animQueueFramesMin.length = " + m_animQueueFramesMin.length) + ";"); trace(("m_animQueueFramesMax.length = " + m_animQueueFramesMax.length) + ";"); trace(("m_animQueueLabels.length = " + m_animQueueLabels.length) + ";"); _local2 = 0; while (_local2 < m_animQueueFramesMin.length) { trace((((("[" + m_animQueueFramesMin[_local2]) + ",") + m_animQueueFramesMax[_local2]) + "] - ") + m_animQueueLabels[_local2]); _local2++; } } function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) { if (!live) { return(undefined); } if (bb === 1) { bossBarFlag = true; } if (tp === 1) { top = true; } initScore(sc); base = attachMovie(a, "base", 1); body = base.body; hitBody = base.hitBody; if (_global.noSet(hitBody)) { hitBody = base.body; } if (_global.envS.debugBody != 1) { body._visible = false; hitBody._visible = false; } var _local7 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2)); if (_global.noSet(_local7)) { gunHolder = this; } else { gunHolder = _local7.createEmptyMovieClip(_name + "_gun", getDepth()); } norot = ((norot == 1) ? true : false); if (!norot) { base._rotation = _global.envS.defaultRotation; } gunHolder._x = _x; gunHolder._y = _y; cannons = new Array(); var _local4 = _global.prepareArrayString(b); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3] = gunHolder.attachMovie(_local4[_local3], "gun" + _local3, _local3 + 2, {parent:this, myNum:_local3}); _local3++; } if (wb == 1) { withoutBaseFlag = true; } if (withoutBaseFlag) { blinkObject = gunHolder; } target = c; if ((!_global.noSet(sha)) && (top)) { shadowStr = sha; _local7 = _parent._parent.shadows; if (_global.noSet(_local7)) { _local7 = _parent.shadows; } shadow = _local7.attachMovie(shadowStr, _name + "_sh", getDepth()); SolarX = _global.envS.SolarX; SolarY = _global.envS.SolarY; SolarXFactor = _global.envS.SolarXFactor; SolarYFactor = _global.envS.SolarYFactor; shadow._rotation = base._rotation; shadow._xscale = (shadow._yscale = 70); } rotateGun(); rotateBase(); initArmor(ar); } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) { if (!live) { return(undefined); } var _local19 = _global.prepareArrayNum(t); var _local5 = _global.prepareArrayNum(mt); var _local14 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local21 = _global.prepareArrayNum(bs); var _local15 = _global.prepareArrayString(dd); var _local22 = _global.prepareArrayNum(br); var _local6 = _global.prepareArrayNum(tl); var _local16 = _global.prepareArrayNum(am); var _local10 = _global.prepareArrayNum(fs); var _local7 = _global.prepareArrayNum(fm); var _local17 = _global.prepareArrayNum(fd); var _local12 = _global.prepareArrayNum(bd); var _local18 = _global.prepareArrayNum(mb); var _local8 = _global.prepareArrayNum(pa); var _local11 = _global.prepareArrayNum(pd); var _local9 = _global.prepareArrayString(ca); var _local13 = _global.prepareArrayString(spa); var _local20 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].initGun(); cannons[_local3].addGun(_global.trim(_local19[_local3]), _global.trim(_local5[_local3]), _global.trim(_local14[_local3]), _global.trim(_local4[_local3]), _global.trim(_local21[_local3]), _global.trim(_local15[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local20[_local3])); _local3++; } rotateGun(); } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) { if (!live) { return(undefined); } var _local19 = _global.prepareArrayNum(t); var _local5 = _global.prepareArrayNum(mt); var _local14 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local21 = _global.prepareArrayNum(bs); var _local15 = _global.prepareArrayString(dd); var _local22 = _global.prepareArrayNum(br); var _local6 = _global.prepareArrayNum(tl); var _local16 = _global.prepareArrayNum(am); var _local10 = _global.prepareArrayNum(fs); var _local7 = _global.prepareArrayNum(fm); var _local17 = _global.prepareArrayNum(fd); var _local12 = _global.prepareArrayNum(bd); var _local18 = _global.prepareArrayNum(mb); var _local8 = _global.prepareArrayNum(pa); var _local11 = _global.prepareArrayNum(pd); var _local9 = _global.prepareArrayString(ca); var _local13 = _global.prepareArrayString(spa); var _local20 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].addGun(_global.trim(_local19[_local3]), _global.trim(_local5[_local3]), _global.trim(_local14[_local3]), _global.trim(_local4[_local3]), _global.trim(_local21[_local3]), _global.trim(_local15[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local20[_local3])); _local3++; } } function oEF() { if (m_preFrameOnWay > m_curFrameOnWay) { m_animCurName = ""; } if (m_animQueueFramesMin.length > 0) { var _local4 = 0; while (_local4 < m_animQueueFramesMin.length) { if (((m_curFrameOnWay >= m_animQueueFramesMin[_local4]) && (m_curFrameOnWay <= m_animQueueFramesMax[_local4])) && (m_animCurName != m_animQueueLabels[_local4])) { trace(""); trace((((((("current frame on way: " + m_curFrameOnWay) + " in ") + "[") + m_animQueueFramesMin[_local4]) + ",") + m_animQueueFramesMax[_local4]) + "];"); trace(("gotoAndPlay: " + m_animQueueLabels[_local4]) + ";"); trace(("base = " + base) + ";"); m_animCurName = m_animQueueLabels[_local4]; base.gotoAndPlay(m_animCurName); } _local4++; } } var _local6 = x; var _local5 = y; super.oEF(); gunHolder._x = _x; gunHolder._y = _y; rotateBase(); rotateGun(); moveShadow(); if (_global.envS.debugBody != 1) { body._visible = false; hitBody._visible = false; } } function moveShadow() { if (!_global.noSet(shadow)) { shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX; shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY; shadow._rotation = base._rotation; } } function rotateBase() { if ((!_global.noSet(target)) && (orientToPath == "shoot")) { var _local4 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local4); var _local3 = {x:x, y:y}; _parent.localToGlobal(_local3); var _local5 = cannons[0].cannonAngleType; switch (_local5) { case "t" : baseRotation = ((Math.atan2(_local4.y - _local3.y, _local4.x - _local3.x) * _global.PI2) + cannons[0].cannonAngle) + 90; break; case "w" : baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90; break; case "h" : baseRotation = cannons[0].cannonAngle + 180; } if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } else if (!((speedX == 0) && (speedY == 0))) { baseRotation = baseRotateCount + 90; if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } } function rotateGun() { if (_global.noSet(target)) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90; _local3++; } } else { var _local9 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local9); var _local3 = 0; while (_local3 < cannons.length) { var _local5 = {x:cannons[_local3]._x, y:cannons[_local3]._y}; gunHolder.localToGlobal(_local5); var _local7 = cannons[_local3].cannonAngleType; switch (_local7) { case "t" : var _local6 = (((Math.atan2(_local9.y - _local5.y, _local9.x - _local5.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "w" : _local6 = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "h" : _local6 = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180; } if (cannons[_local3].cannonChangeAngleSpeed == 0) { cannons[_local3]._rotation = _local6; } else { var _local4 = _global.getAngleDelta(cannons[_local3]._rotation, _local6, 1); var _local8 = ((_local4 > 0) ? 1 : -1); if (Math.abs(_local4) > cannons[_local3].cannonChangeAngleSpeed) { cannons[_local3]._rotation = cannons[_local3]._rotation + (_local8 * cannons[_local3].cannonChangeAngleSpeed); } else { cannons[_local3]._rotation = cannons[_local3]._rotation + _local4; } } _local3++; } } } function bang(obj) { if (_global.gameOver) { return(false); } if (!live) { return(false); } var _local5 = false; var _local3 = 0; while (_local3 < cannons.length) { var _local4 = cannons[_local3].bang(obj); _local5 = _local5 || (_local4); _local3++; } if (_local5 && (m_bIsNoGotoAndPlayFireAnim == false)) { base.gotoAndPlay("fire"); } if (_global.envS.debugBody != 1) { body._visible = false; hitBody._visible = false; } m_bIsNoGotoAndPlayFireAnim = false; return(_local5); } function forcedFire() { if (cannons.length == 0) { trace(("tankClass.forcedFire: " + this) + " unit havent cannons!"); return(undefined); } cannons[0].gunZ[0].bangTime = _global.clock - cannons[0].gunZ[0].reloadTime; m_bIsNoGotoAndPlayFireAnim = true; } function destroy(flag) { if (top) { var _local10 = _root.bg.fxTop; } else { var _local10 = _root.bg.fx; } var _local10 = _root.bg.enemyMC; var _local7 = 1; var _local8 = _local10.getNextHighestDepth(); var _local9 = base; if (_global.noSet(_local9.ex1)) { _local9 = cannons[0]; } while (!_global.noSet(_local9["ex" + _local7])) { var _local6 = _local9["ex" + _local7]; var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation)); _local5.target = this; _local5.target_mc = _local6; _local5._xscale = (_local5._yscale = _local6._xscale * 10); if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local5._xscale = (_local5._yscale = _xscale); _local8++; _local7++; } _local5.destroyer = true; _local5.destroyTarget = this; deathFromOutside = true; if (dieImmediatly) { deathFromOutside = false; } super.destroy(flag); if (!deathFromOutside) { shadow.removeMovieClip(); } kill(); } function kill() { shadow.removeMovieClip(); if (gunHolder != this) { var _local6 = cannons[0]._currentframe; var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].gotoAndPlay("die"); _local4++; } if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) { gunHolder.removeMovieClip(); } super.kill(); } else { initMove = false; var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].gotoAndPlay("die"); _local4++; } } if (m_bIsHeadshoot) { base.gotoAndPlay("die_headshoot"); trace("tankClass.kill: base.gotoAndPlay(\"die_headshoot\");"); } else { base.gotoAndPlay("die"); trace("tankClass.kill: base.gotoAndPlay(\"die\");"); } var _local5 = 0; while (_local5 < m_destroyAfterDie.length) { _global.arForsedRemove.push(m_destroyAfterDie[_local5]); _local5++; } outQueue(); } function changeGun(newWeapon) { cannons[0].changeGun(newWeapon); } function changeArmor(delta) { super.changeArmor(delta); } var armor = 0; var startArmor = 0; var thereCanBeOnlyOne = 0; var withoutBaseFlag = false; var bossBarFlag = false; var top = false; var shadowStr = ""; var SolarX = 275; var SolarY = 200; var SolarXFactor = 1; var SolarYFactor = 1; var m_animCurName = ""; var m_bIsNoGotoAndPlayFireAnim = false; var m_specialMark = "none"; }
Symbol 1651 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass { var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor; function enemyClass () { super(); score = _global.envS.defaultScore; _global.enemyObjects.push(this); offsetTop = _global.envS.enemyOffset.top; offsetBottom = _global.envS.enemyOffset.bottom; offsetLeft = _global.envS.enemyOffset.left; offsetRight = _global.envS.enemyOffset.right; } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, spa, to, ai, sd, dr, del, mb, pa, pd) { super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, undefined, undefined, undefined, to, ba, spa); if (!_global.noSet(ai)) { this.ai = ai; } if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } } function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc) { if (!_global.noSet(dir)) { directdamage = dir; } super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc); } function oEF() { super.oEF(); if (wayPassed) { ai = 0; } if (ai == 0) { bang(0); } } function kill() { if (armor <= 0) { _global.rezults.killed++; } else { _global.rezults.survived++; } var _local4 = 0; while (_local4 < _global.enemyObjects.length) { if (_global.enemyObjects[_local4] == this) { _global.enemyObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function destroy(flag) { _global.countCombo(true); super.destroy(flag); } var ai = 0; var directdamage = -100; }
Symbol 1652 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject { var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, passageAbility, hited, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y, movedBullet, maxDistance; function bulletClass () { super(); _global.bulletObjects.push(this); offsetTop = _global.envS.bulletOffset.top; offsetBottom = _global.envS.bulletOffset.bottom; offsetLeft = _global.envS.bulletOffset.left; offsetRight = _global.envS.bulletOffset.right; autoAimDistance = _global.envS.autoAimDistance; if (_global.noSet(autoAimDistance)) { autoAimDistance = 50; } passageAbility = 1; hited = new Array(); } function set damage(d) { if (d >= 0) { __damage = d; } //return(damage); } function get damage() { return(__damage); } function check() { super.check(); if (y < ((-_root.bg.y) + offsetTop)) { kill(); } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { kill(); } if (x < (0 + offsetLeft)) { kill(); } if (x > (550 - offsetRight)) { kill(); } } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bulletObjects.length) { if (_global.bulletObjects[_local3] == this) { _global.bulletObjects.splice(_local3, 1); break; } _local3++; } } function kill(flag) { if ((type == "torpedoe") && (flag)) { var _local5 = _root.bg.fx; var _local6 = _local5.getNextHighestDepth(); var _local4 = _local5.attachMovie("explode", "fx" + _local6, _local6); _local4._x = x; _local4._y = y; } removeFromArray(); super.kill(); } function alreadyHited(mc) { var _local2 = 0; while (_local2 < hited.length) { if (hited[_local2] == mc) { return(true); } _local2++; } return(false); } function addEnemy(mc) { passageAbility--; var _local2 = 0; while (_local2 < hited.length) { if (hited[_local2] == mc) { return(false); } _local2++; } hited.push(mc); return(true); } function passageDone() { if (passageAbility <= 0) { return(true); } return(false); } function oEF() { if (type == "torpedoe") { if (myClock < _global.torpedoeSettings.fallTime) { speedX = speedX * _global.torpedoeSettings.startXSpeedFactor; _xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime)); } else if (myClock == _global.torpedoeSettings.fallTime) { mode = true; speedX = 0; gotoAndStop(2); _xscale = (_yscale = 100); var _local9 = _root.bg.tiles.getNextHighestDepth(); var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local9, _local9); _local6._x = x; _local6._y = y; _local6._xscale = (_local6._yscale = 10); _local6._alpha = 25; _global.sound.play("torpedoe_boul", x); } else { speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor); } } if (flySteps != 0) { var _local11 = (_global.clock - startClock) + 1; var _local12 = (Math.PI / (flySteps - 1)) * (_local11 - 1); _xscale = (_yscale = Math.round(10 * ((Math.sin(_local12) * (100 - flyMinScale)) + flyMinScale)) / 10); } else if (bulletDir != "d") { if (bulletDir == "a") { tx = target._x; ty = target._y; } var _local5 = _rotation; var _local8 = tx - _x; var _local7 = ty - _y; var _local9 = Math.sqrt((_local8 * _local8) + (_local7 * _local7)); var _local13 = Math.atan2(_local7, _local8) * _global.PI2; _local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local13, bulletFactor); _rotation = _local5; _local5 = _local5 / _global.PI2; speedX = (-bulletSpeed) * Math.sin(_local5); speedY = bulletSpeed * Math.cos(_local5); if ((_local9 < autoAimDistance) && (bulletDir == "s")) { bulletDir = "d"; } } else if (movedBullet) { var _local10 = speedY; speedY = speedY - _root.bg.speedY; } passedDistance = passedDistance + Math.sqrt((speedX * speedX) + (speedY * speedY)); if (_global.clock != startClock) { super.oEF(); } if (movedBullet) { speedY = _local10; } if (!_global.noSet(maxDistance)) { if (passedDistance >= maxDistance) { kill(); } } } var __damage = 0; var flySteps = 0; var flyMinScale = 0; var bulletDir = "d"; var tx = 0; var ty = 0; var bulletSpeed = 0; var bulletFactor = 5; var type = ""; var mode = false; var passedDistance = 0; }
Symbol 1653 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip { function queue () { super(); actions = new Array(); newActions = new Array(); _global.queue = this; } function addFunc(func, obj, priority) { ticket++; if (_global.noSet(priority)) { priority = 50; } newActions.push({func:func, obj:obj, pr:priority, ticket:ticket}); sync = false; return(ticket); } function remove(t) { var _local2 = 0; while (_local2 < actions.length) { if (actions[_local2].ticket == t) { actions.splice(_local2, 1); return(true); } _local2++; } _local2 = 0; while (_local2 < newActions.length) { if (newActions[_local2].ticket == t) { newActions.splice(_local2, 1); return(true); } _local2++; } trace((("*****************NOT removed\t" + t) + "\t") + actions.length); return(false); } function clear() { delete actions; delete newActions; actions = new Array(); newActions = new Array(); ticket = 0; sync = true; } function onEnterFrame() { if (_global.gameInProcess) { if (!sync) { while (newActions.length > 0) { actions.push(newActions.pop()); } actions.sortOn("pr", Array.NUMERIC); sync = true; } var _local3 = 0; while (_local3 < actions.length) { var _local4 = actions.length; actions[_local3].func.call(actions[_local3].obj); if (actions.length != _local4) { _local3--; } _local3++; } } } var actions = new Array(); var newActions = new Array(); var ticket = 0; var sync = true; }
Symbol 1654 MovieClip [__Packages.bonus] Frame 0
class bonus extends checkedObject { var x, _x, y, _y; function bonus () { super(); } function oEF() { x = Math.round(_x); y = Math.round(_y); super.oEF(); } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bonusObjects.length) { if (_global.bonusObjects[_local3] == this) { _global.bonusObjects.splice(_local3, 1); break; } _local3++; } } function kill() { removeFromArray(); super.kill(); } var bonusType = ""; }
Symbol 1655 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip { var myNum, parent, _x, _y, fires, firesAssoc, gunZ; function cannon () { super(); var _local4 = myNum + 1; var _local5 = parent.base["head" + _local4]; if (_global.noSet(_local5) && (_local4 == 1)) { _local5 = parent.base.head; } if (_global.noSet(_local5)) { _global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4); } else { _x = _local5._x; _y = _local5._y; } fires = new Array(); firesAssoc = new Object(); fireNum = 1; _local4 = 0; _local4++; while (this["shoot" + _local4]) { fires.push(this["shoot" + _local4]); firesAssoc[this["shoot" + _local4]._name] = this["shoot" + _local4]; } } function initGun() { gunZ = new Array(); currentGun = 0; } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, ca, spa, to) { gunZ.push(new weapon(this, gunZ.length)); gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to); if (_global.noSet(ca)) { ca = "t"; } cannonAngleType = ca.charAt(0); if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) { cannonAngleType = "t"; } cannonAngle = parseFloat(ca.substr(1, 100)); if (_global.noSet(cannonAngle)) { cannonAngle = 0; } cannonChangeAngleSpeed = spa; if (_global.noSet(cannonChangeAngleSpeed)) { cannonChangeAngleSpeed = 0; } } function bang(obj) { return(gunZ[currentGun].bang(obj)); } function makeBang(bt, bs, dm, bulletDir, bulletFactor, pd, passageAbility, obj, gunObj, angle, firePoint) { _root.bg.player.changeArmor(-dm); _root.gui.red_fade._visible = true; _root.gui.red_fade.gotoAndPlay(1); return(undefined); } function changeGun(newWeapon) { if (newWeapon == currentGun) { return(true); } if (newWeapon >= gunZ.length) { _global.debug(("Cannot change weapon to " + newWeapon) + ", not inited"); return(false); } _global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon); currentGun = newWeapon; return(true); } function initSplash(sd, dr, del) { gunZ[gunZ.length - 1].initSplash(sd, dr, del); } var fireNum = 1; var cannonAngleType = "t"; var cannonAngle = 0; var cannonChangeAngleSpeed = 0; var currentGun = 0; }
Symbol 1656 MovieClip [__Packages.weapon] Frame 0
class weapon { var myObj, bulletSpeed, pointsUsed, pointsAngles, pointsScale; function weapon (target, nu) { myObj = target; myNum = nu; empty = true; multiple = 1; } function initSplash(sd, dr, del) { splashDamage = sd; damageRadius = dr; splashDelay = del; } function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to) { if (_global.noSet(bt)) { return(undefined); } if (_global.noSet(to)) { to = 0; } flySteps = parseInt(fs); if (_global.noSet(flySteps)) { flySteps = 0; } flyMinScale = parseInt(fm); if (_global.noSet(flyMinScale)) { flyMinScale = 0; } flyDistance = parseInt(fd); if (_global.noSet(flyDistance)) { flyDistance = 100; } empty = false; startReloadTime = (reloadTime = t); startReloadMicroTime = (reloadMicroTime = mt); clip = c; if (!_global.noSet(bt)) { bulletType = bt; } if (!_global.noSet(bs)) { bulletSpeed = bs; } if (_global.noSet(am)) { amount = -100; } else { amount = am; } if (!_global.noSet(tl)) { bulletTopLevel = tl; } if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) { bulletTopLevel = 0; } if (_global.noSet(dd)) { bulletDir = "d"; } else { bulletDir = dd; } if (!_global.noSet(br)) { bulletFactor = br; } if (!_global.noSet(mb)) { movedBullet = ((mb == 1) ? true : false); } if (_global.noSet(pa)) { bulletPassageAbility = 1; } else { bulletPassageAbility = pa; } if (_global.noSet(pd)) { pointsDistance = 1000; } else { pointsDistance = pd; } damage = bd; reload = true; to = parseInt(to); if (_global.noSet(to)) { to = 0; } bangTime = _global.clock + to; if (_global.noSet(pts)) { pointsUsed = new Array(); var _local3 = 0; while (_local3 < myObj.fires.length) { pointsUsed.push(myObj.fires[_local3]._name); _local3++; } } else { pointsUsed = _global.prepareArrayString(pts); } pointsAngles = _global.prepareArrayNum(pta); pointsScale = _global.prepareArrayNum(ptss); } function bang(obj) { if (empty) { return(false); } if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) { return(false); } if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) { return(false); } if (reload && ((_global.clock - bangTime) < reloadTime)) { return(false); } if (amount == 0) { return(false); } if (reload) { reload = false; shootCount = 0; } shootCount++; var _local8 = "s_" + bulletType; if (bulletType != "emptyShoot") { _global.sound.play(_local8, myObj.parent._x); } if (shootCount == clip) { reload = true; } bangTime = _global.clock; var _local6 = damage * (doubleDamage ? 1.5 : 1); if (obj == 1) { if (_global.diffLevel == 1) { _local6 = Math.round(_local6 * 1.15); } if (_global.diffLevel == 3) { _local6 = Math.round(_local6 * 0.85); } } if (amount > 0) { amount--; } if ((obj == 1) && (myNum == 1)) { _root.gui.rockets.tf.text = amount; } if (obj != 1) { myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this); } else { var _local4 = 0; while (_local4 < pointsUsed.length) { var _local5 = myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this, pointsAngles[_local4], pointsUsed[_local4]); if (!_global.noSet(pointsScale[_local4])) { _local5._xscale = (_local5._yscale = pointsScale[_local4] * 100); } _local4++; } } return(true); } var empty = true; var bulletType = "gunshot"; var flySteps = 0; var flyMinScale = 0; var flyDistance = 100; var amount = -100; var bulletDir = "d"; var bulletFactor = 5; var bulletTopLevel = 0; var bulletPassageAbility = 1; var pointsDistance = 1000; var reloadTime = 0; var startReloadTime = 0; var reloadMicroTime = 0; var startReloadMicroTime = 0; var clip = 0; var reload = false; var multiple = 1; var doubleDamage = false; var doubleSpeed = false; var shootCount = 0; var bangTime = 0; var damage = 0; var myNum = 0; var splashDamage = 0; var damageRadius = 0; var splashDelay = 0; var nuke = false; var movedBullet = true; }
Symbol 1657 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, m_acWeapons, playerBaseRotation, base, shadow, cannons, bar, startArmor, _x, _y, speedX, x, _parent, speedY, y, moveBy, gunHolder, init, initMove, armor, startBlink, live; function playerClass () { super(); offsetTop = _global.envS.playerOffset.top; offsetBottom = _global.envS.playerOffset.bottom; offsetLeft = _global.envS.playerOffset.left; offsetRight = _global.envS.playerOffset.right; offReaction = "stand"; oldTab = Key.isToggled(9); XspeedFactor = _global.playerS.XspeedFactor; YspeedFactor = _global.playerS.YspeedFactor; rotationFactor = _global.playerS.rotationFactor; if (_global.noSet(_global.userWeapon1)) { _global.userWeapon1 = 0; } if (_global.noSet(_global.userWeapon2)) { _global.userWeapon2 = 0; } if (_global.noSet(_global.userWeapon3)) { _global.userWeapon3 = 0; } if (_global.noSet(_global.userWeapon4)) { _global.userWeapon4 = 0; } var _local4 = SharedObject.getLocal(_global.gameName, "/"); _global.userWeapon1 = _local4.data.userWeapon1; _global.userWeapon2 = _local4.data.userWeapon2; _global.userWeapon3 = _local4.data.userWeapon3; _global.userWeapon4 = _local4.data.userWeapon4; showWeapon(); m_acWeapons = new Array(); } function addWeapon(weapon_obj) { m_acWeapons.push(weapon_obj); var _local2 = m_acWeapons.length; m_acWeapons[_local2 - 1].m_iIndexInArray = _local2 - 1; } function tracePlayerWeapons() { trace(""); trace(("tracePlayerWeapons (): " + m_acWeapons.length) + " weapon(s)"); var _local2 = 0; while (_local2 < m_acWeapons.length) { if (_local2 > 0) { trace(""); } trace((((" m_acWeapons[" + _local2) + "].m_sWeaponName = ") + m_acWeapons[_local2].m_sWeaponName) + ";"); trace((((" m_acWeapons[" + _local2) + "].m_iBulletDamage = ") + m_acWeapons[_local2].m_iBulletDamage) + ";"); _local2++; } trace("tracePlayerWeapons (): DONE!"); trace(""); } function onMouseDown() { m_bIsLeftButtonPressed = true; if ((m_iCurrentWeaponIndex < 0) || (m_iCurrentWeaponIndex > (m_acWeapons.length - 1))) { return(undefined); } if (m_bIsCursorOverGUI) { return(undefined); } m_acWeapons[m_iCurrentWeaponIndex].fireWeapon(); } function setMotion(a, b) { super.setMotion(0, 0); startBaseSpeedX = (baseSpeedX = a); startBaseSpeedY = (baseSpeedY = b); playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation))); } function initTank(a, b, c, ar, wb, sh, msh, mar, sha) { shield = sh; maxShield = msh; super.initTank(a, b, c, ar, wb, false, 1, sha); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4]._y = cannons[_local4]._y * -1; _local4++; } if (_global.envS.debug == 1) { bar._y = 20; } startArmor = Math.max(mar, ar); showArmor(); } function reloadWeapon() { if ((m_iCurrentWeaponIndex < 0) || (m_iCurrentWeaponIndex > (m_acWeapons.length - 1))) { return(undefined); } m_acWeapons[m_iCurrentWeaponIndex].reloadWeapon(); } function changeWeapon(new_weapon_index) { if (m_iCurrentWeaponIndex == new_weapon_index) { return(undefined); } m_iCurrentWeaponIndex = new_weapon_index; _root.gui.wicon_1.gotoAndStop(1); _root.gui.wicon_2.gotoAndStop(1); _root.gui.wicon_3.gotoAndStop(1); _root.gui.wicon_4.gotoAndStop(1); _root.gui.wicon_5.gotoAndStop(1); _root.gui.wicon_6.gotoAndStop(1); _root.gui.wicon_7.gotoAndStop(1); _root.gui.wicon_8.gotoAndStop(1); _root.gui.wicon_9.gotoAndStop(1); _root.gui.wicon_10.gotoAndStop(1); var _local3 = _root.gui.wicon_1; switch (new_weapon_index) { case 0 : _local3 = _root.gui.wicon_1; break; case 1 : _local3 = _root.gui.wicon_2; break; case 2 : _local3 = _root.gui.wicon_3; break; case 3 : _local3 = _root.gui.wicon_4; break; case 4 : _local3 = _root.gui.wicon_5; break; case 5 : _local3 = _root.gui.wicon_6; break; case 6 : _local3 = _root.gui.wicon_7; break; case 7 : _local3 = _root.gui.wicon_8; break; case 8 : _local3 = _root.gui.wicon_9; break; case 9 : default : _local3 = _root.gui.wicon_10; } if (_local3) { _local3.gotoAndStop(2); } m_acWeapons[new_weapon_index].setWeaponGUIText(); _root.bg.player.base.gotoAndStop(new_weapon_index + 1); _root.gui.player_gun.gotoAndStop(new_weapon_index + 1); trace("select weapon " + m_acWeapons[new_weapon_index].m_sWeaponName); } function setGunMoveEdges(curl, curr, curt, curb, gunl, gunr, gunt, gunb) { m_gunLeft = gunl; m_gunRight = gunr; m_gunTop = gunt; m_gunBottom = gunb; m_cursorLeft = curl; m_cursorRight = curr; m_cursorTop = curt; m_cursorBottom = curb; } function oEF() { if ((m_iCurrentWeaponIndex >= 0) && (m_iCurrentWeaponIndex <= (m_acWeapons.length - 1))) { m_acWeapons[m_iCurrentWeaponIndex].executeWeapon(this, _global.levelTimeF); } if ((((((((((Key.isDown(49) || (Key.isDown(50))) || (Key.isDown(51))) || (Key.isDown(52))) || (Key.isDown(53))) || (Key.isDown(54))) || (Key.isDown(55))) || (Key.isDown(56))) || (Key.isDown(57))) || (Key.isDown(58))) || (Key.isDown(48))) { var _local13 = Key.getCode(); var _local9 = _local13 - 49; if (_local9 < 0) { _local9 = 10; } if ((_local9 < 0) || (_local9 > (m_acWeapons.length - 1))) { trace("Unknow weapon!"); } else if (m_iCurrentWeaponIndex != _local9) { changeWeapon(_local9); } } var _local13 = Key.getCode(); trace(_local13); _root.gui.player_gun._x = _global.lineInterpolation(m_gunLeft, m_gunRight, m_cursorLeft, m_cursorRight, _x); _root.gui.player_gun._y = _global.lineInterpolation(m_gunBottom, m_gunTop, m_cursorBottom, m_cursorTop, _y); if (Key.isDown(32)) { m_acWeapons[m_iCurrentWeaponIndex].reloadWeapon(); } if (_global.userControlled) { speedX = (_parent._xmouse - x) / XspeedFactor; speedY = (_parent._ymouse - y) / YspeedFactor; } else { speedX = speedX + ((-speedX) / (XspeedFactor * 2)); speedY = speedY + ((-speedY) / YspeedFactor); } var _local10 = Math.floor(speedX / 3) + 10; if (_local10 < 1) { _local10 = 1; } if (_local10 > base.vis._totalframes) { _local10 = base.vis._totalframes; } base.vis.gotoAndStop(_local10); if (recoilTimer < _global.playerS.recoilLength) { recoilTimer++; var _local12 = recoilAngle / _global.PI2; var _local11 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1)); moveBy((_local11 * Math.cos(_local12)) / recoilTimer, (_local11 * Math.sin(_local12)) / recoilTimer); } super.oEF(); shadow._rotation = (base._rotation = 0); gunHolder._rotation = 0; var _local14 = cannons[0]._rotation; cannons[0]._rotation = base._rotation; if (!(init && (initMove))) { return(undefined); } if (_global.userControlled) { if (autoFire) { if (bang(1)) { viewWeapons(); recoilAngle = _local14 + 90; recoilTimer = 0; _global.rezults.shots++; } if (_global.userWeapon1 != 0) { if (cannons[0].changeGun(_global.userWeapon1 + 0)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } if (_global.userWeapon2 != 0) { if (cannons[0].changeGun(_global.userWeapon2 + 4)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } if (_global.userWeapon3 != 0) { if (cannons[0].changeGun(_global.userWeapon3 + 8)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } if (_global.userWeapon4 != 0) { if (cannons[0].changeGun(_global.userWeapon4 + 12)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } cannons[0].changeGun(0); } } var _local7 = 0; while (_local7 < cannons[0].gunZ.length) { var _local5 = cannons[0].gunZ[_local7]; if (_local5.reload) { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime); } else { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime); } if (_local6 > 100) { var _local6 = 100; } var _local8 = _root.lbar["w" + _local7].ico; if ((_local6 < 100) || (_local8._currentframe <= 50)) { _local8.gotoAndPlay(Math.ceil(_local6 / 2)); } _local7++; } } function viewWeapons() { _root.gui.rockets.tf.text = cannons[0].gunZ[1].amount; } function check() { super.check(); } function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) { super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(); } function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) { super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(); } function showWeapon() { _root.gui.weaponIndicator.gotoAndStop(weaponNum + 1); _root.gui.weaponIndicator.n = 0; _root.gui.weapons.wp1.gotoAndStop(_global.userWeapon1 + 1); _root.gui.weapons.wp2.gotoAndStop(_global.userWeapon2 + 1); _root.gui.weapons.wp3.gotoAndStop(_global.userWeapon3 + 1); _root.gui.weapons.wp4.gotoAndStop(_global.userWeapon4 + 1); } function onMouseUp() { m_bIsLeftButtonPressed = false; } function bang(obj) { var _local3 = super.bang(obj); if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) { cannons[0].gunZ[1].nuke = false; cannons[0].gunZ[1].bulletType = "rocket"; showWeapon(); } return(_local3); } function showArmor() { super.showArmor(); _root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor); } function changeShield(delta) { shield = shield + delta; if (shield > maxShield) { shield = maxShield; } if (shield < 0) { shield = 0; } if (delta > 0) { startBlink("shield"); } } function changeArmor(delta) { if (!live) { return(undefined); } if (delta < 0) { _global.comboNumber = 0; _global.actualComboNumber = 0; _global.comboTimer = -100000; _global.comboFactor = 1; _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; var _local5 = Math.ceil(delta / 2); if ((-_local5) > shield) { _local5 = -shield; } var _local6 = delta - _local5; changeShield(_local5); } else { var _local5 = 0; var _local6 = delta; } super.changeArmor(_local6); } function destroy() { _global.gameOver = true; _global.gameInWin = false; super.destroy(true); } function applyBonus(type) { var _local5 = false; switch (type) { case "bHSmall" : var _local6 = Math.floor(startArmor / 4); _root.textBar1.setBarAction(("+" + _local6) + " health", "ffffff", 4000, 25); changeArmor(_local6); showArmor(); break; case "bHMed" : _local6 = Math.floor(startArmor / 2); _root.textBar1.setBarAction(("+" + _local6) + " health", "ffffff", 4000, 25); changeArmor(_local6); showArmor(); break; case "bHBig" : _local6 = Math.floor(startArmor); _root.textBar1.setBarAction(("+" + _local6) + " health", "ffffff", 4000, 25); changeArmor(_local6); showArmor(); break; case "bAmmo1" : m_acWeapons[0].m_iCurBulletsTotal = m_acWeapons[0].m_iCurBulletsTotal + m_acWeapons[0].m_iBulletInPack; if (m_iCurrentWeaponIndex == 0) { m_acWeapons[0].setWeaponGUIText(); } _local5 = true; break; case "bAmmo2" : m_acWeapons[1].m_iCurBulletsTotal = m_acWeapons[1].m_iCurBulletsTotal + m_acWeapons[1].m_iBulletInPack; if (m_iCurrentWeaponIndex == 1) { m_acWeapons[1].setWeaponGUIText(); } _local5 = true; break; case "bAmmo3" : m_acWeapons[2].m_iCurBulletsTotal = m_acWeapons[2].m_iCurBulletsTotal + m_acWeapons[2].m_iBulletInPack; if (m_iCurrentWeaponIndex == 2) { m_acWeapons[2].setWeaponGUIText(); } _local5 = true; break; case "bAmmo4" : m_acWeapons[3].m_iCurBulletsTotal = m_acWeapons[3].m_iCurBulletsTotal + m_acWeapons[3].m_iBulletInPack; if (m_iCurrentWeaponIndex == 3) { m_acWeapons[3].setWeaponGUIText(); } _local5 = true; break; case "bAirstrike" : _global.airstrikeDelay = _global.envS.airstrikeDelay; _root.gui.airstrike.gotoAndPlay(1); _root.gui.airstrike._visible = true; trace(((("---START AIRSTRIKE (delay: " + _global.envS.airstrikeDelay) + " frames, damage: ") + _global.envS.airstrikeDamage) + ")---"); } if (_local5) { _root.textBar1.setBarAction("+ammo", "ffffff", 4000, 25); var _local4 = 0; while (_local4 < m_acWeapons.length) { if (!m_acWeapons[_local4].m_bIsAutoReload) { } else if (m_iCurrentWeaponIndex == _local4) { } else { m_acWeapons[_local4].m_bIsNeedPlayReloadSound = false; m_acWeapons[_local4].reloadWeapon(); } _local4++; } } } var playerDx = 0; var playerDy = 0; var baseSpeedX = 0; var baseSpeedY = 0; var startBaseSpeedX = 0; var startBaseSpeedY = 0; var XspeedFactor = 0; var YspeedFactor = 0; var rotationFactor = 0; var realRotation = 0; var rotSign = 0; var shield = 0; var maxShield = 0; var recoilTimer = 10; var recoilAngle = 0; var oldTab = false; var autoFire = false; var weaponNum = 0; var weaponPowerup = 0; var m_iCurrentWeaponIndex = -1; var m_bIsBaah_MainAs = false; var m_iBulletDamage_MainAs = 10; var m_bIsLeftButtonPressed = false; var m_gunLeft = 100; var m_gunRight = 450; var m_gunTop = -20; var m_gunBottom = 60; var m_cursorLeft = 0; var m_cursorRight = 550; var m_cursorTop = -400; var m_cursorBottom = 0; var m_bIsCursorOverGUI = false; }
Symbol 1658 MovieClip [__Packages.newWeapon] Frame 0
class newWeapon { var m_sShootSound, m_sShootNoBulletsSound, m_sReloadSound, m_sReloadNoBulletsSound, m_iIndexInArray; function newWeapon () { } function initWeapon(w_name, w_dmg, w_inline, w_inpack, w_betweenline, w_betweenshoot, w_reloadtime, w_autoreload, w_soundshoot, w_soundshootnobullets, w_soundreload, w_soundreloadnobullets) { m_sWeaponName = w_name; m_iBulletDamage = w_dmg; m_iBulletInLine = w_inline; m_iBulletInPack = w_inpack; m_iTimeBetweenLines = w_betweenline; m_iTimeBetweenShoots = w_betweenshoot; m_iTimeReload = w_reloadtime; m_sShootSound = w_soundshoot; m_sShootNoBulletsSound = w_soundshootnobullets; m_sReloadSound = w_soundreload; m_sReloadNoBulletsSound = w_soundreloadnobullets; if (w_autoreload == 1) { m_bIsAutoReload = true; } m_iCurBulletsInPack = m_iBulletInPack; m_iCurBulletsTotal = m_iBulletInPack * 10; m_iCurReloadTime = 0; } function setShakeParam(minX, minY, maxX, maxY, growX, growY, decX, decY) { if (minX != undefined) { m_iMinShakeRadiusX = minX; } if (minY != undefined) { m_iMinShakeRadiusY = minY; } if (maxX != undefined) { m_iMaxShakeRadiusX = maxX; } if (maxY != undefined) { m_iMaxShakeRadiusY = maxY; } if (growX != undefined) { m_iShakeRadiusGrowPerShootX = growX; } if (growY != undefined) { m_iShakeRadiusGrowPerShootY = growY; } if (decX != undefined) { m_iShakeRadiusDecPerFrameX = decX; } if (decY != undefined) { m_iShakeRadiusDecPerFrameY = decY; } } function fireWeapon() { if (m_iCurReloadTime > 0) { return(undefined); } if (m_iCurBulletsToShoot > 0) { return(undefined); } if (m_iCurTimeToFire > 0) { return(undefined); } if (m_iCurBulletsInPack == 0) { if (m_sShootNoBulletsSound != undefined) { _global.sound.play(m_sShootNoBulletsSound, 275); } return(undefined); } m_iCurBulletsToShoot = m_iBulletInLine; if (m_iBulletInLine < 0) { m_iCurBulletsToShoot = 1; } m_iCurTimeToFire = 0; if (m_iCurBulletsToShoot > m_iCurBulletsInPack) { m_iCurBulletsToShoot = m_iCurBulletsInPack; } m_iCurBulletsInPack = m_iCurBulletsInPack - m_iCurBulletsToShoot; var _local8 = _root.bg.player._x; var _local7 = _root.bg.player._y; var _local4 = _root.gui; var _local6 = _local4.getNextHighestDepth(); var _local5 = _local4.attachMovie("fireDot", "f" + _local6, _local6, {_x:_local8, _y:_local7}); _local5._xscale = (_local5._yscale = 25); } function setNumAmmoAndReload(num_ammo) { if ((num_ammo == undefined) || (num_ammo < 0)) { return(undefined); } m_iCurBulletsInPack = 0; m_iCurBulletsTotal = num_ammo; if (m_iCurBulletsTotal == 0) { return(undefined); } var _local2 = m_iBulletInPack; if (_local2 > m_iCurBulletsTotal) { _local2 = m_iCurBulletsTotal; } var _local3 = m_iBulletInPack - m_iCurBulletsInPack; if (_local3 < _local2) { _local2 = _local3; } m_iCurBulletsInPack = m_iCurBulletsInPack + _local2; m_iCurBulletsTotal = m_iCurBulletsTotal - _local2; setWeaponGUIText(); } function reloadWeapon() { if (m_iCurReloadTime > 0) { return(undefined); } if (m_iCurBulletsTotal == 0) { if ((m_sReloadNoBulletsSound != undefined) && (m_bIsNeedPlayReloadSound)) { _global.sound.play(m_sReloadNoBulletsSound, 275); } m_bIsNeedPlayReloadSound = true; return(undefined); } if (m_iCurBulletsInPack == m_iBulletInPack) { return(undefined); } var _local4 = m_iBulletInPack; if (_local4 > m_iCurBulletsTotal) { _local4 = m_iCurBulletsTotal; } var _local5 = m_iBulletInPack - m_iCurBulletsInPack; if (_local5 < _local4) { _local4 = _local5; } m_iCurBulletsInPack = m_iCurBulletsInPack + _local4; m_iCurBulletsTotal = m_iCurBulletsTotal - _local4; if ((m_sReloadSound != undefined) && (m_bIsNeedPlayReloadSound)) { _global.sound.play(m_sReloadSound, 275); } m_bIsNeedPlayReloadSound = true; setWeaponGUIText(); m_iCurReloadTime = m_iTimeReload; _root.gui.player_gun["gun_" + (m_iIndexInArray + 1)].gotoAndPlay("reload"); } function executeWeapon(player, cur_frame) { _root.gui.textBarShakeDebug.tf.text = ("m_iCurShakeRadiusX = " + m_iCurShakeRadiusX) + ";\n"; _root.gui.textBarShakeDebug.tf.text = _root.gui.textBarShakeDebug.tf.text + (("m_iCurShakeRadiusY = " + m_iCurShakeRadiusY) + ";"); m_iCurReloadTime--; if (m_iCurReloadTime > 0) { return(undefined); } m_iCurTimeToFire--; if ((m_iCurBulletsToShoot > 0) && (m_iCurTimeToFire <= 0)) { m_iCurTimeToFire = m_iTimeBetweenShoots; if (m_sShootSound != undefined) { _global.sound.play(m_sShootSound, 275); } m_iCurBulletsToShoot--; _root.gui.player_gun["gun_" + (m_iIndexInArray + 1)].gotoAndPlay("shot"); if (m_iCurBulletsToShoot == 0) { if ((m_iCurBulletsInPack == 0) && (m_bIsAutoReload)) { reloadWeapon(); } m_iCurTimeToFire = m_iTimeBetweenLines; if ((m_iBulletInLine < 0) && (player.m_bIsLeftButtonPressed)) { m_iCurTimeToFire = 0; fireWeapon(); m_iCurTimeToFire = m_iTimeBetweenLines; } } player.m_bIsBaah_MainAs = true; player.m_iBulletDamage_MainAs = m_iBulletDamage; setWeaponGUIText(); shakeWeapon(); } else { m_iCurShakeRadiusX = m_iCurShakeRadiusX - m_iShakeRadiusDecPerFrameX; m_iCurShakeRadiusY = m_iCurShakeRadiusY - m_iShakeRadiusDecPerFrameY; if (m_iCurShakeRadiusX < m_iMinShakeRadiusX) { m_iCurShakeRadiusX = m_iMinShakeRadiusX; } if (m_iCurShakeRadiusY < m_iMinShakeRadiusY) { m_iCurShakeRadiusY = m_iMinShakeRadiusY; } } } function shakeWeapon() { _root.bg.player.x = _root.bg._xmouse + _global.randRange(-m_iCurShakeRadiusX, m_iCurShakeRadiusX); _root.bg.player.y = _root.bg._ymouse + _global.randRange(-m_iCurShakeRadiusY, m_iCurShakeRadiusY); m_iCurShakeRadiusX = m_iCurShakeRadiusX + m_iShakeRadiusGrowPerShootX; m_iCurShakeRadiusY = m_iCurShakeRadiusY + m_iShakeRadiusGrowPerShootY; if (m_iCurShakeRadiusX > m_iMaxShakeRadiusX) { m_iCurShakeRadiusX = m_iMaxShakeRadiusX; } if (m_iCurShakeRadiusY > m_iMaxShakeRadiusY) { m_iCurShakeRadiusY = m_iMaxShakeRadiusY; } } function setWeaponGUIText() { _root.gui.textBarWeapon.tf.text = ((m_iCurBulletsInPack + m_iCurBulletsToShoot) + "/") + m_iCurBulletsTotal; } var m_bIsEmpty = true; var m_sWeaponName = "unknow"; var m_iBulletDamage = 5; var m_iBulletInPack = 10000; var m_iBulletInLine = 1; var m_iTimeBetweenLines = 12; var m_iTimeBetweenShoots = 5; var m_iTimeReload = 24; var m_bIsAutoReload = false; var m_iCurBulletsToShoot = 0; var m_iCurTimeToFire = 0; var m_iCurBulletsInPack = 0; var m_iCurBulletsTotal = 0; var m_iCurReloadTime = 0; var m_iMinShakeRadiusX = 0; var m_iMinShakeRadiusY = 0; var m_iMaxShakeRadiusX = 0; var m_iMaxShakeRadiusY = 0; var m_iShakeRadiusDecPerFrameX = 0; var m_iShakeRadiusDecPerFrameY = 0; var m_iShakeRadiusGrowPerShootX = 0; var m_iShakeRadiusGrowPerShootY = 0; var m_iCurShakeRadiusX = 0; var m_iCurShakeRadiusY = 0; var m_bIsNeedPlayReloadSound = true; }
Symbol 1659 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip { var col, getNextHighestDepth, createEmptyMovieClip; function soundCollector () { super(); col = new Array(); var _local8 = 0; while (_local8 < arrayLength) { var _local5 = getNextHighestDepth(); var _local6 = createEmptyMovieClip("mc_" + _local5, _local5); var _local4 = new Sound(_local6); _local4.onSoundComplete = scomplete; var _local7 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false}; _local4.link = _local7; col.push(_local7); _local8++; } _global.sound = this; } function set width(w) { if (w >= 0) { __width = w; } //return(width); } function get width() { return(__width); } function set volume(v) { if (v >= 0) { __volume = v; } //return(volume); } function get volume() { return(__volume); } function set enable(e) { __enable = e; if (!__enable) { var _local2 = 0; while (_local2 < arrayLength) { col[_local2].snd.stop(); _local2++; } } //return(enable); } function get enable() { return(__enable); } function play(linkage, xpos, priority, num, volume) { if (!__enable) { return(undefined); } var _local12 = false; switch (linkage) { case "w_pistol" : case "w_saw" : case "w_siper" : case "w_assault" : case "w_reload" : case "w_reloaded" : case "hum1" : case "hum2" : case "hum3" : case "hum4" : case "hum5" : case "hum6" : case "eexplode" : case "wood" : case "s_rocket2" : case "s_weapon0" : case "w_noammo" : case "heli" : case "menu" : case "gameOver" : case "levelCompleted" : _local12 = true; break; } if (!_local12) { trace(("[SOUND ERROR]: \"" + linkage) + "\" not found!"); return(undefined); } trace(("[SOUND]: play \"" + linkage) + "\""); if (_global.noSet(priority)) { priority = false; } if (_global.noSet(num)) { num = 1; } if (num == -1) { num = 1000000000 /* 0x3B9ACA00 */; } var _local13 = false; var _local5 = -1; var _local4 = 0; var _local6 = -1; var _local3 = 0; while (_local3 < arrayLength) { if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) { col[_local3].free = true; _local5 = _local3; break; } if (!col[_local3].pri) { var _local14 = col[_local3].snd.position / col[_local3].snd.duration; if (_local14 > _local4) { _local4 = _local14; _local6 = _local3; } } _local3++; } if (_local5 == -1) { if (priority) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug(((((("Sound collector: all slots busy, using slot " + _local6) + " (") + col[_local6].linkage) + ": ") + (col[_local6].snd.position / col[_local6].snd.duration)) + ")"); } _local5 = _local6; col[_local5].snd.stop(); } else if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: all slots busy, this sound skipping because of their low priority"); } } if (_local5 != -1) { var _local7 = col[_local5]; var _local14 = _local7.snd.attachSound(linkage); _local7.snd.setVolume(this.volume); _local7.target = undefined; if (!_global.noSet(xpos)) { if (typeof(xpos) == "number") { _local7.snd.setPan(calcPan(xpos)); } if (typeof(xpos) == "movieclip") { _local7.target = xpos; } } else { _local7.snd.setPan(0); } _local7.snd.start(0, num); _local7.free = false; _local7.linkage = linkage; _local7.pri = priority; } } function stop(linkage) { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].linkage == linkage) { col[_local2].snd.stop(); col[_local2].free = true; } _local2++; } } function scomplete() { var _local2 = this; _local2.link.free = true; } function oEF() { var _local3 = 0; while (_local3 < arrayLength) { if (!_global.noSet(col[_local3].target)) { col[_local3].snd.setPan(calcPan(col[_local3].target._x)); } _local3++; } } function calcPan(xpos) { return((((100 * xpos) / __width) * 2) - 100); } var arrayLength = 8; var __volume = 100; var __width = 100; var __enable = true; }
Symbol 1660 MovieClip [__Packages.BossBarClass] Frame 0
class BossBarClass extends MovieClip { var targets, _alpha, sumHealth, bar; function BossBarClass () { super(); targets = new Array(); _alpha = 0; sumHealth = 0; } function add(mc, armor) { if (!_global.isChild(targets, mc)) { targets.push(mc); sumHealth = sumHealth + armor; } } function show() { var _local5 = 0; var _local3 = 0; while (_local3 < targets.length) { var _local4 = targets[_local3]; if (_global.noSet(_local4) || (_local4.armor <= 0)) { targets.splice(_local3, 1); _local3--; } else { _local5 = _local5 + _local4.armor; } _local3++; } bar._xscale = (100 * _local5) / sumHealth; if ((targets.length > 0) && (_alpha < 100)) { _alpha = _alpha + 5; if (_alpha > 100) { _alpha = 100; } } if ((targets.length == 0) && (_alpha > 0)) { sumHealth = 0; _alpha = _alpha - 5; if (_alpha < 0) { _alpha = 0; } } } }
Symbol 1661 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject { var bg1, bg2, _y; function bgClass () { super(); } function check() { bg1._y = bg1._y - ((_root.bg.speedY * 3) / 4); bg2._y = bg2._y - ((_root.bg.speedY * 3) / 4); if ((bg1._y + _y) > 800) { bg1._y = bg1._y - 1600; } if ((bg2._y + _y) > 800) { bg2._y = bg2._y - 1600; } } function oEF() { bg1._visible = true; bg2._visible = false; _root.bg.speedY = 0; super.oEF(); } }
Symbol 1342 Button
on (release, keyPress "<Enter>") { _global.userWeapon1 = 0; _global.userWeapon2 = 0; _global.userWeapon3 = 0; _global.userWeapon4 = 0; var saved = SharedObject.getLocal(gameName, "/"); saved.data.levelDone = 0; saved.data.userWeapon1 = _global.userWeapon1; saved.data.userWeapon2 = _global.userWeapon2; saved.data.userWeapon3 = _global.userWeapon3; saved.data.userWeapon4 = _global.userWeapon4; saved.flush(); _root.noNewGame = false; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 1347 Button
on (release) { _root.noNewGame = true; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 1352 Button
on (press) { _global.sound.play("menu"); openSite(); }
Symbol 1355 Button
on (press) { this._parent.soundOff(); this.gotoAndStop(2); }
Symbol 1357 Button
on (press) { this._parent.soundOn(); this.gotoAndStop(1); }
Symbol 1358 MovieClip Frame 1
this.stop(); _root.soundStarter.gotoAndPlay("start"); sound.enable = true;
Symbol 1358 MovieClip Frame 2
this.stop(); _root.soundStarter.gotoAndPlay("stop"); sound.enable = false;
Symbol 1360 MovieClip Frame 1
_visible = false;
Symbol 1360 MovieClip Frame 3
if (!sound.enable) { gotoAndStop (1); }
Symbol 1360 MovieClip Frame 7
gotoAndStop (1);
Symbol 1360 MovieClip Frame 12
gotoAndStop (1);
Symbol 1361 MovieClip [#soundz] Frame 1
#initclip 27 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 1369 Button
on (release) { _global.sound.play("menu"); gotoAndStop ("menu"); }
Symbol 1374 Button
on (release, keyPress "<Enter>") { _global.sound.play("menu"); _root.gotoAndStop("breef"); }
Symbol 1382 Button
on (release) { _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 1383 Button
on (release) { stopAllEngines(); _root.gotoAndStop("menu"); _global.sound.play("menu"); }
Symbol 1429 MovieClip Frame 1
stop();
Symbol 1429 MovieClip Frame 2
stop();
Symbol 1429 MovieClip Frame 3
stop();
Symbol 1429 MovieClip Frame 4
stop();
Symbol 1429 MovieClip Frame 5
stop();
Symbol 1429 MovieClip Frame 6
stop();
Symbol 1429 MovieClip Frame 7
stop();
Symbol 1429 MovieClip Frame 8
stop();
Symbol 1429 MovieClip Frame 9
stop();
Symbol 1429 MovieClip Frame 10
stop();
Symbol 1429 MovieClip Frame 11
stop();
Symbol 1429 MovieClip Frame 12
stop();
Symbol 1429 MovieClip Frame 13
stop();
Symbol 1429 MovieClip Frame 14
stop();
Symbol 1429 MovieClip Frame 15
stop();
Instance of Symbol 1429 MovieClip "breef_img" in Symbol 1430 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(levelNum + 1); }
Symbol 1436 MovieClip Frame 1
stop();
Symbol 1457 MovieClip Frame 25
stop();
Symbol 1463 MovieClip Frame 2
stop();
Symbol 1464 MovieClip Frame 1
stop();
Symbol 1464 MovieClip Frame 25
gotoAndStop (1);
Symbol 1464 MovieClip Frame 28
gotoAndStop (1);
Symbol 1467 MovieClip Frame 1
stop();
Symbol 1488 MovieClip Frame 25
stop();
Symbol 1494 MovieClip Frame 2
stop();
Symbol 1495 MovieClip Frame 1
stop();
Symbol 1495 MovieClip Frame 25
gotoAndStop (1);
Symbol 1495 MovieClip Frame 28
gotoAndStop (1);
Symbol 1498 MovieClip Frame 1
stop();
Symbol 1523 MovieClip Frame 49
stop();
Symbol 1529 MovieClip Frame 2
stop();
Symbol 1530 MovieClip Frame 1
stop();
Symbol 1530 MovieClip Frame 48
gotoAndStop (1);
Symbol 1530 MovieClip Frame 51
gotoAndStop (1);
Symbol 1533 MovieClip Frame 1
stop();
Symbol 1558 MovieClip Frame 24
stop();
Symbol 1564 MovieClip Frame 2
stop();
Symbol 1565 MovieClip Frame 1
stop();
Symbol 1565 MovieClip Frame 25
gotoAndStop (1);
Symbol 1565 MovieClip Frame 28
gotoAndStop (1);
Symbol 1566 MovieClip Frame 1
stop();
Symbol 1566 MovieClip Frame 2
stop();
Symbol 1566 MovieClip Frame 3
stop();
Symbol 1566 MovieClip Frame 4
stop();
Symbol 1587 MovieClip Frame 1
stop();
Symbol 1587 MovieClip Frame 11
stop();
Symbol 1587 MovieClip Frame 21
stop();
Symbol 1587 MovieClip Frame 31
stop();
Symbol 1598 MovieClip Frame 1
stop();
Symbol 1598 MovieClip Frame 2
stop();
Symbol 1604 MovieClip Frame 1
stop();
Symbol 1604 MovieClip Frame 2
stop();
Symbol 1610 MovieClip Frame 1
stop();
Symbol 1610 MovieClip Frame 19
stop();
Instance of Symbol 1598 MovieClip "wicon_1" in Symbol 1611 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 1598 MovieClip "wicon_2" in Symbol 1611 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 1598 MovieClip "wicon_3" in Symbol 1611 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 1598 MovieClip "wicon_4" in Symbol 1611 MovieClip Frame 1
/* no clip actions */
Symbol 1621 Button
on (press) { _global.sound.play("menu"); openSite(); }
Symbol 1625 MovieClip [#BGfull] Frame 1
#initclip 29 Object.registerClass("#BGfull", bgClass); #endinitclip
Symbol 1630 MovieClip [bossBar] Frame 1
#initclip 28 Object.registerClass("bossBar", BossBarClass); #endinitclip
Symbol 1637 MovieClip Frame 1
stop();
Symbol 1637 MovieClip Frame 2
stop();
Symbol 1637 MovieClip Frame 3
stop();
Symbol 1638 Button
on (release) { _global.sound.play("menu"); if (_global.levels["level_" + (levelNum + 1)] != undefined) { _root.gotoAndStop("breef"); } else if (!_global.bIsGotoMenuAfterGame) { _root.endGameOutput(); } else { openSite(); _root.gotoAndStop("menu"); } }
Symbol 1640 MovieClip Frame 1
_x = 275; _y = 200;
Symbol 1644 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Symbol 1646 MovieClip Frame 1
_x = 275; _y = 200; ttz = _global.envS.textZ; title.text = ttz.gamePausedTitle; tf.htmlText = ttz.gamePausedString;

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:3 144 740 892 908 1606 1607
Symbol 3 ButtonUses:2Used by:Timeline
Symbol 4 FontUsed by:5
Symbol 5 EditableTextUses:4Used by:10
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:10
Symbol 8 GraphicUsed by:9 1355 1357
Symbol 9 MovieClipUses:8Used by:10
Symbol 10 MovieClipUses:5 7 9Used by:Timeline
Symbol 11 FontUsed by:12 16
Symbol 12 EditableTextUses:11Used by:Timeline
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:15
Symbol 15 MovieClipUses:14Used by:Timeline
Symbol 16 EditableTextUses:11Used by:62
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:19
Symbol 19 MovieClip [char_1]Uses:18Used by:62
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:22
Symbol 22 MovieClip [char_2]Uses:21Used by:62
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:25
Symbol 25 MovieClip [char_3]Uses:24Used by:62
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:28
Symbol 28 MovieClip [char_4]Uses:27Used by:62
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:31
Symbol 31 MovieClip [char_5]Uses:30Used by:62
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:34
Symbol 34 MovieClip [char_6]Uses:33Used by:62
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:37
Symbol 37 MovieClip [char_7]Uses:36Used by:62
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:40
Symbol 40 MovieClip [char_8]Uses:39Used by:62
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:43
Symbol 43 MovieClip [char_9]Uses:42Used by:62
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:46
Symbol 46 MovieClip [char_l]Uses:45Used by:62
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:49
Symbol 49 MovieClip [char_e]Uses:48Used by:62
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:52
Symbol 52 MovieClip [char_v]Uses:51Used by:62
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:55
Symbol 55 MovieClip [char_ll]Uses:54Used by:62
Symbol 56 MovieClipUsed by:60 61
Symbol 57 GraphicUsed by:58 145 1204
Symbol 58 MovieClipUses:57Used by:59 155 295 301 307 317 428 743 1237 1243
Symbol 59 MovieClipUses:58Used by:60 61 71 72 73 74 76 78 79 107 122 309 311 319 321 430 432 434 436 438 440 442 664 745 967 970 972 1043 1203 1227 1245 1330 1361 1625  Timeline
Symbol 60 MovieClip [MovieAnimation1]Uses:56 59Used by:62
Symbol 61 MovieClip [MovieAnimation2]Uses:56 59Used by:62
Symbol 62 MovieClipUses:16 19 22 25 28 31 34 37 40 43 46 49 52 55 60 61Used by:Timeline
Symbol 63 ShapeTweeningUsed by:68
Symbol 64 ShapeTweeningUsed by:68
Symbol 65 ShapeTweeningUsed by:68
Symbol 66 ShapeTweeningUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip [fireDot]Uses:63 64 65 66 67Used by:Timeline
Symbol 69 BitmapUsed by:70 1390 1399 1403 1410 1414 1422
Symbol 70 GraphicUses:69Used by:1407  Timeline
Symbol 71 MovieClip [player]Uses:59Used by:1625  Timeline
Symbol 72 MovieClip [enemy]Uses:59Used by:Timeline
Symbol 73 MovieClip [bullet]Uses:59Used by:Timeline
Symbol 74 MovieClip [queue]Uses:59Used by:Timeline
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClip [circle_way]Uses:75 59Used by:Timeline
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClip [line_way]Uses:77 59Used by:Timeline
Symbol 79 MovieClipUses:59Used by:84 119 127 132 137 142
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:84
Symbol 82 ShapeTweeningUsed by:84
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClip [bonus_miniHealth]Uses:79 81 82 83Used by:Timeline
Symbol 85 Sound [w_pistol]Used by:107
Symbol 86 Sound [w_saw]Used by:107
Symbol 87 Sound [w_siper]Used by:107
Symbol 88 Sound [w_assault]Used by:107
Symbol 89 Sound [w_reload]Used by:107
Symbol 90 Sound [w_reloaded]Used by:107
Symbol 91 Sound [hum5]Used by:107
Symbol 92 Sound [hum6]Used by:107
Symbol 93 Sound [hum1]Used by:107
Symbol 94 Sound [hum2]Used by:107
Symbol 95 Sound [hum3]Used by:107
Symbol 96 Sound [hum4]Used by:107
Symbol 97 SoundUsed by:107 1360
Symbol 98 Sound [eexplode]Used by:107
Symbol 99 Sound [wood]Used by:107
Symbol 100 Sound [s_weapon0]Used by:107
Symbol 101 Sound [s_rocket2]Used by:107
Symbol 102 Sound [w_noammo]Used by:107
Symbol 103 Sound [heli]Used by:107
Symbol 104 Sound [menu]Used by:107
Symbol 105 Sound [gameOver]Used by:107
Symbol 106 Sound [levelCompleted]Used by:107
Symbol 107 MovieClipUses:59 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106Used by:Timeline
Symbol 108 FontUsed by:109 112 1331 1386 1393 1394 1397 1398 1402 1405 1408 1409 1413 1421 1427 1428 1432 1575 1576 1579 1580 1582 1583 1585 1586 1590
Symbol 109 TextUses:108Used by:110
Symbol 110 MovieClipUses:109Used by:111
Symbol 111 MovieClip [bonus_anim_fullHealth]Uses:110Used by:Timeline
Symbol 112 TextUses:108Used by:113
Symbol 113 MovieClipUses:112Used by:114
Symbol 114 MovieClip [bonus_anim_miniHealth]Uses:113Used by:Timeline
Symbol 115 BitmapUsed by:116
Symbol 116 GraphicUses:115Used by:119
Symbol 117 ShapeTweeningUsed by:119
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClip [bonus_weapon1]Uses:79 116 117 118Used by:Timeline
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:122
Symbol 122 MovieClip [empty_base]Uses:121 59Used by:Timeline
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:127
Symbol 125 ShapeTweeningUsed by:127
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClip [bonus_weapon2]Uses:79 124 125 126Used by:Timeline
Symbol 128 BitmapUsed by:129
Symbol 129 GraphicUses:128Used by:132
Symbol 130 ShapeTweeningUsed by:132
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClip [bonus_weapon3]Uses:79 129 130 131Used by:Timeline
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133Used by:137
Symbol 135 ShapeTweeningUsed by:137
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClip [bonus_weapon4]Uses:79 134 135 136Used by:Timeline
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:142
Symbol 140 ShapeTweeningUsed by:142
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClip [bonus_lazer]Uses:79 139 140 141Used by:Timeline
Symbol 143 GraphicUsed by:149
Symbol 144 MovieClipUses:2Used by:149
Symbol 145 MovieClipUses:57Used by:146
Symbol 146 MovieClipUses:145Used by:149 428 580 659 660 661 662 665 666 729 730 731 732 733 734 735 740 747 748 892 908 940 965 968 1228
Symbol 147 GraphicUsed by:149
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClip [mcSight]Uses:143 144 146 147 148Used by:Timeline
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:150Used by:155
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:154
Symbol 154 MovieClipUses:153Used by:155
Symbol 155 MovieClip [house_plane3]Uses:151 154 58Used by:Timeline
Symbol 156 GraphicUsed by:289 1035 1328
Symbol 157 GraphicUsed by:289 1328
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:289
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:160Used by:289
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:289
Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:289
Symbol 166 BitmapUsed by:167
Symbol 167 GraphicUses:166Used by:289
Symbol 168 ShapeTweeningUsed by:289
Symbol 169 BitmapUsed by:170
Symbol 170 GraphicUses:169Used by:289
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171Used by:289
Symbol 173 BitmapUsed by:174
Symbol 174 GraphicUses:173Used by:289
Symbol 175 BitmapUsed by:176
Symbol 176 GraphicUses:175Used by:289
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:177Used by:289
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:289
Symbol 181 BitmapUsed by:182
Symbol 182 GraphicUses:181Used by:289
Symbol 183 BitmapUsed by:184
Symbol 184 GraphicUses:183Used by:289
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClipUses:185Used by:289
Symbol 187 BitmapUsed by:188
Symbol 188 GraphicUses:187Used by:289
Symbol 189 BitmapUsed by:190
Symbol 190 GraphicUses:189Used by:289
Symbol 191 BitmapUsed by:192
Symbol 192 GraphicUses:191Used by:289
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:193Used by:289
Symbol 195 BitmapUsed by:196
Symbol 196 GraphicUses:195Used by:289
Symbol 197 ShapeTweeningUsed by:289
Symbol 198 BitmapUsed by:199 1403
Symbol 199 GraphicUses:198Used by:289
Symbol 200 BitmapUsed by:201 264
Symbol 201 GraphicUses:200Used by:289
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:202Used by:289
Symbol 204 BitmapUsed by:205 265
Symbol 205 GraphicUses:204Used by:289
Symbol 206 BitmapUsed by:207 266
Symbol 207 GraphicUses:206Used by:289
Symbol 208 ShapeTweeningUsed by:289
Symbol 209 ShapeTweeningUsed by:289
Symbol 210 GraphicUsed by:289 1328
Symbol 211 BitmapUsed by:212
Symbol 212 GraphicUses:211Used by:231
Symbol 213 BitmapUsed by:214
Symbol 214 GraphicUses:213Used by:231
Symbol 215 BitmapUsed by:216
Symbol 216 GraphicUses:215Used by:231
Symbol 217 BitmapUsed by:218
Symbol 218 GraphicUses:217Used by:231
Symbol 219 BitmapUsed by:220
Symbol 220 GraphicUses:219Used by:231
Symbol 221 BitmapUsed by:222
Symbol 222 GraphicUses:221Used by:231
Symbol 223 BitmapUsed by:224
Symbol 224 GraphicUses:223Used by:231
Symbol 225 BitmapUsed by:226
Symbol 226 GraphicUses:225Used by:231
Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:227Used by:231
Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:231
Symbol 231 MovieClipUses:212 214 216 218 220 222 224 226 228 230Used by:289
Symbol 232 GraphicUsed by:263 425 1034
Symbol 233 BitmapUsed by:234
Symbol 234 GraphicUses:233Used by:263
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:263
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:263
Symbol 239 BitmapUsed by:240
Symbol 240 GraphicUses:239Used by:263
Symbol 241 BitmapUsed by:242
Symbol 242 GraphicUses:241Used by:263
Symbol 243 BitmapUsed by:244
Symbol 244 GraphicUses:243Used by:263
Symbol 245 BitmapUsed by:246
Symbol 246 GraphicUses:245Used by:263
Symbol 247 BitmapUsed by:248
Symbol 248 GraphicUses:247Used by:263
Symbol 249 BitmapUsed by:250
Symbol 250 GraphicUses:249Used by:263
Symbol 251 BitmapUsed by:252
Symbol 252 GraphicUses:251Used by:263
Symbol 253 BitmapUsed by:254
Symbol 254 GraphicUses:253Used by:263
Symbol 255 BitmapUsed by:256
Symbol 256 GraphicUses:255Used by:263
Symbol 257 BitmapUsed by:258
Symbol 258 GraphicUses:257Used by:263
Symbol 259 BitmapUsed by:260
Symbol 260 GraphicUses:259Used by:263
Symbol 261 BitmapUsed by:262
Symbol 262 GraphicUses:261Used by:263
Symbol 263 MovieClipUses:232 234 236 238 240 242 244 246 248 250 252 254 256 258 260 262Used by:289 1328
Symbol 264 GraphicUses:200Used by:289
Symbol 265 GraphicUses:204Used by:289
Symbol 266 GraphicUses:206Used by:289
Symbol 267 ShapeTweeningUsed by:289
Symbol 268 ShapeTweeningUsed by:289
Symbol 269 GraphicUsed by:274
Symbol 270 GraphicUsed by:274 1039
Symbol 271 GraphicUsed by:274
Symbol 272 GraphicUsed by:274 391 1039
Symbol 273 GraphicUsed by:274
Symbol 274 MovieClipUses:269 270 271 272 273Used by:289 1328 1418 1426
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClipUses:275Used by:277 278 279 1415 1416 1417
Symbol 277 MovieClipUses:276Used by:289 1328
Symbol 278 MovieClipUses:276Used by:289 1328
Symbol 279 MovieClipUses:276Used by:289 1328
Symbol 280 ShapeTweeningUsed by:289
Symbol 281 ShapeTweeningUsed by:289
Symbol 282 ShapeTweeningUsed by:289
Symbol 283 ShapeTweeningUsed by:289
Symbol 284 GraphicUsed by:289
Symbol 285 BitmapUsed by:286 1403
Symbol 286 GraphicUses:285Used by:287 288
Symbol 287 MovieClipUses:286Used by:289
Symbol 288 MovieClipUses:286Used by:289
Symbol 289 MovieClip [helicopter_1]Uses:156 157 159 161 163 165 167 168 170 172 174 176 178 180 182 184 186 188 190 192 194 196 197 199 201 203 205 207 208 209 210 231 263 264 265 266 267 268 274 277 278 279 280 281 282 283 284 287 288Used by:Timeline
Symbol 290 GraphicUsed by:291
Symbol 291 MovieClipUses:290Used by:295
Symbol 292 BitmapUsed by:293
Symbol 293 GraphicUses:292Used by:294
Symbol 294 MovieClipUses:293Used by:295
Symbol 295 MovieClip [house_plane1]Uses:291 294 58Used by:Timeline
Symbol 296 GraphicUsed by:297
Symbol 297 MovieClipUses:296Used by:301
Symbol 298 BitmapUsed by:299 1406 1425
Symbol 299 GraphicUses:298Used by:300
Symbol 300 MovieClipUses:299Used by:301
Symbol 301 MovieClip [house_plane2a]Uses:297 300 58Used by:Timeline
Symbol 302 GraphicUsed by:303
Symbol 303 MovieClipUses:302Used by:307
Symbol 304 BitmapUsed by:305 1400
Symbol 305 GraphicUses:304Used by:306
Symbol 306 MovieClipUses:305Used by:307
Symbol 307 MovieClip [house_plane1a]Uses:303 306 58Used by:Timeline
Symbol 308 GraphicUsed by:309
Symbol 309 MovieClip [L1_way]Uses:308 59Used by:Timeline
Symbol 310 GraphicUsed by:311
Symbol 311 MovieClip [house_way]Uses:310 59Used by:Timeline
Symbol 312 GraphicUsed by:313
Symbol 313 MovieClipUses:312Used by:317
Symbol 314 BitmapUsed by:315 1403 1406 1425
Symbol 315 GraphicUses:314Used by:316 1392 1418
Symbol 316 MovieClipUses:315Used by:317
Symbol 317 MovieClip [house_plane2]Uses:313 316 58Used by:Timeline
Symbol 318 GraphicUsed by:319
Symbol 319 MovieClip [L2_way]Uses:318 59Used by:Timeline
Symbol 320 GraphicUsed by:321
Symbol 321 MovieClip [L3_way]Uses:320 59Used by:Timeline
Symbol 322 GraphicUsed by:323
Symbol 323 MovieClipUses:322Used by:428 1237 1243
Symbol 324 BitmapUsed by:325 381 1399 1424
Symbol 325 GraphicUses:324Used by:375 385
Symbol 326 BitmapUsed by:327 1411
Symbol 327 GraphicUses:326Used by:374 384
Symbol 328 BitmapUsed by:329
Symbol 329 GraphicUses:328Used by:374
Symbol 330 BitmapUsed by:331
Symbol 331 GraphicUses:330Used by:374
Symbol 332 BitmapUsed by:333
Symbol 333 GraphicUses:332Used by:374
Symbol 334 BitmapUsed by:335
Symbol 335 GraphicUses:334Used by:374
Symbol 336 BitmapUsed by:337
Symbol 337 GraphicUses:336Used by:374
Symbol 338 BitmapUsed by:339
Symbol 339 GraphicUses:338Used by:374
Symbol 340 BitmapUsed by:341
Symbol 341 GraphicUses:340Used by:374
Symbol 342 BitmapUsed by:343
Symbol 343 GraphicUses:342Used by:374
Symbol 344 BitmapUsed by:345
Symbol 345 GraphicUses:344Used by:374
Symbol 346 BitmapUsed by:347
Symbol 347 GraphicUses:346Used by:374
Symbol 348 BitmapUsed by:349
Symbol 349 GraphicUses:348Used by:374
Symbol 350 BitmapUsed by:351
Symbol 351 GraphicUses:350Used by:374
Symbol 352 BitmapUsed by:353
Symbol 353 GraphicUses:352Used by:374
Symbol 354 BitmapUsed by:355
Symbol 355 GraphicUses:354Used by:374
Symbol 356 BitmapUsed by:357
Symbol 357 GraphicUses:356Used by:374
Symbol 358 BitmapUsed by:359
Symbol 359 GraphicUses:358Used by:374
Symbol 360 BitmapUsed by:361
Symbol 361 GraphicUses:360Used by:374
Symbol 362 BitmapUsed by:363
Symbol 363 GraphicUses:362Used by:374
Symbol 364 BitmapUsed by:365
Symbol 365 GraphicUses:364Used by:374
Symbol 366 BitmapUsed by:367
Symbol 367 GraphicUses:366Used by:374
Symbol 368 BitmapUsed by:369
Symbol 369 GraphicUses:368Used by:374
Symbol 370 BitmapUsed by:371
Symbol 371 GraphicUses:370Used by:374
Symbol 372 BitmapUsed by:373
Symbol 373 GraphicUses:372Used by:374
Symbol 374 MovieClipUses:327 329 331 333 335 337 339 341 343 345 347 349 351 353 355 357 359 361 363 365 367 369 371 373Used by:375 1233 1242 1401 1426
Symbol 375 MovieClipUses:325 374Used by:428
Symbol 376 GraphicUsed by:428 743
Symbol 377 BitmapUsed by:378
Symbol 378 GraphicUses:377Used by:379
Symbol 379 MovieClipUses:378Used by:383 391 1401 1426
Symbol 380 GraphicUsed by:382
Symbol 381 GraphicUses:324Used by:382
Symbol 382 MovieClipUses:380 381Used by:383 391 742 1401 1426
Symbol 383 MovieClipUses:379 382Used by:428 743
Symbol 384 MovieClipUses:327Used by:385
Symbol 385 MovieClipUses:325 384Used by:428
Symbol 386 GraphicUsed by:391 1039
Symbol 387 GraphicUsed by:391 1039
Symbol 388 GraphicUsed by:391
Symbol 389 GraphicUsed by:391 1039
Symbol 390 GraphicUsed by:391 1039
Symbol 391 MovieClipUses:379 382 386 387 388 389 272 390Used by:428 743
Symbol 392 BitmapUsed by:393
Symbol 393 GraphicUses:392Used by:394
Symbol 394 MovieClipUses:393Used by:426 1236
Symbol 395 BitmapUsed by:396
Symbol 396 GraphicUses:395Used by:425 1034
Symbol 397 BitmapUsed by:398
Symbol 398 GraphicUses:397Used by:425 1034
Symbol 399 BitmapUsed by:400
Symbol 400 GraphicUses:399Used by:425 1034
Symbol 401 BitmapUsed by:402
Symbol 402 GraphicUses:401Used by:425 1034
Symbol 403 BitmapUsed by:404
Symbol 404 GraphicUses:403Used by:425 1034
Symbol 405 BitmapUsed by:406
Symbol 406 GraphicUses:405Used by:425 1034
Symbol 407 BitmapUsed by:408
Symbol 408 GraphicUses:407Used by:425 1034
Symbol 409 BitmapUsed by:410
Symbol 410 GraphicUses:409Used by:425 1034
Symbol 411 BitmapUsed by:412
Symbol 412 GraphicUses:411Used by:425 1034
Symbol 413 BitmapUsed by:414
Symbol 414 GraphicUses:413Used by:425 1034
Symbol 415 BitmapUsed by:416
Symbol 416 GraphicUses:415Used by:425 1034
Symbol 417 BitmapUsed by:418
Symbol 418 GraphicUses:417Used by:425 1034
Symbol 419 BitmapUsed by:420
Symbol 420 GraphicUses:419Used by:425 1034
Symbol 421 BitmapUsed by:422
Symbol 422 GraphicUses:421Used by:425 1034
Symbol 423 BitmapUsed by:424
Symbol 424 GraphicUses:423Used by:425 1034
Symbol 425 MovieClipUses:232 396 398 400 402 404 406 408 410 412 414 416 418 420 422 424Used by:426 1236
Symbol 426 MovieClipUses:394 425Used by:428
Symbol 427 GraphicUsed by:428
Symbol 428 MovieClip [mcCar]Uses:323 375 376 383 58 146 385 391 426 427Used by:Timeline
Symbol 429 GraphicUsed by:430
Symbol 430 MovieClip [LP1_PL2_way]Uses:429 59Used by:Timeline
Symbol 431 GraphicUsed by:432
Symbol 432 MovieClip [LP1_way]Uses:431 59Used by:Timeline
Symbol 433 GraphicUsed by:434
Symbol 434 MovieClip [LP2_way]Uses:433 59Used by:Timeline
Symbol 435 GraphicUsed by:436
Symbol 436 MovieClip [L1_2_way]Uses:435 59Used by:Timeline
Symbol 437 GraphicUsed by:438
Symbol 438 MovieClip [L1_1_way]Uses:437 59Used by:Timeline
Symbol 439 GraphicUsed by:440
Symbol 440 MovieClip [L3_1_way]Uses:439 59Used by:Timeline
Symbol 441 GraphicUsed by:442
Symbol 442 MovieClip [L3_2_way]Uses:441 59Used by:Timeline
Symbol 443 GraphicUsed by:478 579 615 718 728 843 881 907 908 962 965 968
Symbol 444 BitmapUsed by:445
Symbol 445 GraphicUses:444Used by:478 893
Symbol 446 BitmapUsed by:447
Symbol 447 GraphicUses:446Used by:478 893
Symbol 448 BitmapUsed by:449
Symbol 449 GraphicUses:448Used by:478 893
Symbol 450 BitmapUsed by:451
Symbol 451 GraphicUses:450Used by:478 893
Symbol 452 BitmapUsed by:453
Symbol 453 GraphicUses:452Used by:478 893
Symbol 454 BitmapUsed by:455
Symbol 455 GraphicUses:454Used by:478 893
Symbol 456 BitmapUsed by:457
Symbol 457 GraphicUses:456Used by:478 893
Symbol 458 BitmapUsed by:459
Symbol 459 GraphicUses:458Used by:478 893
Symbol 460 BitmapUsed by:461
Symbol 461 GraphicUses:460Used by:478 893
Symbol 462 BitmapUsed by:463
Symbol 463 GraphicUses:462Used by:478
Symbol 464 BitmapUsed by:465
Symbol 465 GraphicUses:464Used by:478
Symbol 466 BitmapUsed by:467
Symbol 467 GraphicUses:466Used by:478
Symbol 468 BitmapUsed by:469
Symbol 469 GraphicUses:468Used by:478
Symbol 470 BitmapUsed by:471
Symbol 471 GraphicUses:470Used by:478
Symbol 472 BitmapUsed by:473
Symbol 473 GraphicUses:472Used by:478
Symbol 474 BitmapUsed by:475
Symbol 475 GraphicUses:474Used by:478
Symbol 476 BitmapUsed by:477
Symbol 477 GraphicUses:476Used by:478
Symbol 478 MovieClipUses:443 445 447 449 451 453 455 457 459 461 463 465 467 469 471 473 475 477Used by:580 659 660 661 665 731 732 733 908 1228
Symbol 479 GraphicUsed by:480
Symbol 480 MovieClipUses:479Used by:580 659 660 661 662 665 666 729 730 731 732 733 734 735 740 743 747 748 892 908 940 965 968 1228
Symbol 481 GraphicUsed by:482
Symbol 482 MovieClipUses:481Used by:580 659 660 661 662 665 666 729 730 731 732 733 734 735 740 743 747 748 892 908 940 965 968 1129 1153 1177 1201 1228
Symbol 483 ShapeTweeningUsed by:516
Symbol 484 BitmapUsed by:485
Symbol 485 GraphicUses:484Used by:516
Symbol 486 BitmapUsed by:487
Symbol 487 GraphicUses:486Used by:516 742
Symbol 488 ShapeTweeningUsed by:493
Symbol 489 GraphicUsed by:490 796
Symbol 490 MovieClipUses:489Used by:491
Symbol 491 MovieClipUses:490Used by:493
Symbol 492 GraphicUsed by:493 798
Symbol 493 MovieClipUses:488 491 492Used by:516 542 742
Symbol 494 ShapeTweeningUsed by:516
Symbol 495 BitmapUsed by:496
Symbol 496 GraphicUses:495Used by:516 742
Symbol 497 BitmapUsed by:498
Symbol 498 GraphicUses:497Used by:516 742
Symbol 499 BitmapUsed by:500
Symbol 500 GraphicUses:499Used by:516 742
Symbol 501 BitmapUsed by:502
Symbol 502 GraphicUses:501Used by:516 742
Symbol 503 ShapeTweeningUsed by:516
Symbol 504 BitmapUsed by:505
Symbol 505 GraphicUses:504Used by:516 742
Symbol 506 BitmapUsed by:507
Symbol 507 GraphicUses:506Used by:516 742
Symbol 508 BitmapUsed by:509 741
Symbol 509 GraphicUses:508Used by:516
Symbol 510 ShapeTweeningUsed by:516
Symbol 511 BitmapUsed by:512
Symbol 512 GraphicUses:511Used by:514 516 742
Symbol 513 ShapeTweeningUsed by:516
Symbol 514 MovieClipUses:512Used by:516
Symbol 515 GraphicUsed by:516 542
Symbol 516 MovieClipUses:483 485 487 493 494 496 498 500 502 503 505 507 509 510 512 513 514 515Used by:580 659 660 661 662 665 666 729 730 731 732 733 734 735 740 747 748 908 1228
Symbol 517 ShapeTweeningUsed by:542
Symbol 518 BitmapUsed by:519
Symbol 519 GraphicUses:518Used by:542
Symbol 520 BitmapUsed by:521
Symbol 521 GraphicUses:520Used by:542
Symbol 522 BitmapUsed by:523
Symbol 523 GraphicUses:522Used by:542
Symbol 524 BitmapUsed by:525
Symbol 525 GraphicUses:524Used by:542
Symbol 526 BitmapUsed by:527
Symbol 527 GraphicUses:526Used by:542
Symbol 528 ShapeTweeningUsed by:542
Symbol 529 BitmapUsed by:530
Symbol 530 GraphicUses:529Used by:542
Symbol 531 BitmapUsed by:532
Symbol 532 GraphicUses:531Used by:542
Symbol 533 BitmapUsed by:534
Symbol 534 GraphicUses:533Used by:542
Symbol 535 BitmapUsed by:536
Symbol 536 GraphicUses:535Used by:542
Symbol 537 ShapeTweeningUsed by:542
Symbol 538 BitmapUsed by:539
Symbol 539 GraphicUses:538Used by:541 542
Symbol 540 ShapeTweeningUsed by:542
Symbol 541 MovieClipUses:539Used by:542
Symbol 542 MovieClipUses:517 519 521 493 523 525 527 528 530 532 534 536 537 539 540 541 515Used by:580 659 660 661 662 665 666 729 730 731 732 733 734 735 740 747 748 908 1228
Symbol 543 BitmapUsed by:544
Symbol 544 GraphicUses:543Used by:579 718
Symbol 545 BitmapUsed by:546 549 551
Symbol 546 GraphicUses:545Used by:579 718
Symbol 547 BitmapUsed by:548 550 552 711 712 713 896
Symbol 548 GraphicUses:547Used by:579
Symbol 549 GraphicUses:545Used by:579 718
Symbol 550 GraphicUses:547Used by:579
Symbol 551 GraphicUses:545Used by:579 718
Symbol 552 GraphicUses:547Used by:579 718
Symbol 553 BitmapUsed by:554
Symbol 554 GraphicUses:553Used by:579 718
Symbol 555 BitmapUsed by:556 897 901
Symbol 556 GraphicUses:555Used by:579 718
Symbol 557 BitmapUsed by:558 898
Symbol 558 GraphicUses:557Used by:579 718
Symbol 559 BitmapUsed by:560
Symbol 560 GraphicUses:559Used by:579 718
Symbol 561 BitmapUsed by:562
Symbol 562 GraphicUses:561Used by:579 718
Symbol 563 BitmapUsed by:564
Symbol 564 GraphicUses:563Used by:579 718
Symbol 565 BitmapUsed by:566
Symbol 566 GraphicUses:565Used by:579 718
Symbol 567 BitmapUsed by:568
Symbol 568 GraphicUses:567Used by:579 718
Symbol 569 BitmapUsed by:570
Symbol 570 GraphicUses:569Used by:579 718
Symbol 571 BitmapUsed by:572
Symbol 572 GraphicUses:571Used by:579 718
Symbol 573 BitmapUsed by:574
Symbol 574 GraphicUses:573Used by:579 718
Symbol 575 BitmapUsed by:576
Symbol 576 GraphicUses:575Used by:579 718
Symbol 577 BitmapUsed by:578
Symbol 578 GraphicUses:577Used by:579 718
Symbol 579 MovieClipUses:443 544 546 548 549 550 551 552 554 556 558 560 562 564 566 568 570 572 574 576 578Used by:580 659 660 661 662 665 666 729 730 731 732 733 734 735 740 908 1228
Symbol 580 MovieClip [mcSoldier]Uses:478 146 480 482 516 542 579Used by:Timeline
Symbol 581 BitmapUsed by:582
Symbol 582 GraphicUses:581Used by:615
Symbol 583 BitmapUsed by:584
Symbol 584 GraphicUses:583Used by:615
Symbol 585 BitmapUsed by:586
Symbol 586 GraphicUses:585Used by:615
Symbol 587 BitmapUsed by:588
Symbol 588 GraphicUses:587Used by:615
Symbol 589 BitmapUsed by:590
Symbol 590 GraphicUses:589Used by:615
Symbol 591 BitmapUsed by:592
Symbol 592 GraphicUses:591Used by:615
Symbol 593 BitmapUsed by:594
Symbol 594 GraphicUses:593Used by:615
Symbol 595 BitmapUsed by:596
Symbol 596 GraphicUses:595Used by:615
Symbol 597 BitmapUsed by:598
Symbol 598 GraphicUses:597Used by:615
Symbol 599 BitmapUsed by:600
Symbol 600 GraphicUses:599Used by:615
Symbol 601 BitmapUsed by:602
Symbol 602 GraphicUses:601Used by:615
Symbol 603 BitmapUsed by:604
Symbol 604 GraphicUses:603Used by:615
Symbol 605 BitmapUsed by:606
Symbol 606 GraphicUses:605Used by:615
Symbol 607 BitmapUsed by:608
Symbol 608 GraphicUses:607Used by:615
Symbol 609 BitmapUsed by:610
Symbol 610 GraphicUses:609Used by:615
Symbol 611 BitmapUsed by:612
Symbol 612 GraphicUses:611Used by:615
Symbol 613 BitmapUsed by:614
Symbol 614 GraphicUses:613Used by:615
Symbol 615 MovieClipUses:443 582 584 586 588 590 592 594 596 598 600 602 604 606 608 610 612 614Used by:659 660 661 662 665 666 729 730 731 732 733 734 735 747 748 1228
Symbol 616 ShapeTweeningUsed by:658
Symbol 617 BitmapUsed by:618 714
Symbol 618 GraphicUses:617Used by:658
Symbol 619 ShapeTweeningUsed by:658
Symbol 620 BitmapUsed by:621
Symbol 621 GraphicUses:620Used by:658 718
Symbol 622 BitmapUsed by:623
Symbol 623 GraphicUses:622Used by:658 718
Symbol 624 ShapeTweeningUsed by:658
Symbol 625 BitmapUsed by:626
Symbol 626 GraphicUses:625Used by:658 718
Symbol 627 BitmapUsed by:628
Symbol 628 GraphicUses:627Used by:658 718 907
Symbol 629 BitmapUsed by:630
Symbol 630 GraphicUses:629Used by:658 718
Symbol 631 BitmapUsed by:632
Symbol 632 GraphicUses:631Used by:658 718
Symbol 633 ShapeTweeningUsed by:658
Symbol 634 BitmapUsed by:635 717 736
Symbol 635 GraphicUses:634Used by:658 728 907
Symbol 636 ShapeTweeningUsed by:658
Symbol 637 BitmapUsed by:638
Symbol 638 GraphicUses:637Used by:658 718 728 907
Symbol 639 BitmapUsed by:640
Symbol 640 GraphicUses:639Used by:658 718 728 907
Symbol 641 ShapeTweeningUsed by:658
Symbol 642 BitmapUsed by:643
Symbol 643 GraphicUses:642Used by:658 718 728 907
Symbol 644 BitmapUsed by:645
Symbol 645 GraphicUses:644Used by:658 718 728 907
Symbol 646 BitmapUsed by:647
Symbol 647 GraphicUses:646Used by:658 718 728 907
Symbol 648 ShapeTweeningUsed by:658
Symbol 649 BitmapUsed by:650
Symbol 650 GraphicUses:649Used by:658 718 728 907
Symbol 651 ShapeTweeningUsed by:658
Symbol 652 BitmapUsed by:653
Symbol 653 GraphicUses:652Used by:658 718 728 907
Symbol 654 BitmapUsed by:655
Symbol 655 GraphicUses:654Used by:658 718 728 907
Symbol 656 BitmapUsed by:657 710
Symbol 657 GraphicUses:656Used by:658
Symbol 658 MovieClipUses:616 618 619 621 623 624 626 628 630 632 633 635 636 638 640 641 643 645 647 648 650 651 653 655 657Used by:659 660 661 662 665 666 729 730 731 732 733 734 735 740 908 1228
Symbol 659 MovieClip [mcSoldier_L1]Uses:615 146 480 482 478 658 516 542 579Used by:Timeline
Symbol 660 MovieClip [mcSoldier_L1_1]Uses:615 146 480 482 478 658 516 542 579Used by:Timeline
Symbol 661 MovieClip [mcSoldier_L1_2]Uses:615 146 480 482 478 658 516 542 579Used by:Timeline
Symbol 662 MovieClip [mcSoldier_L2]Uses:615 146 480 482 658 516 542 579Used by:Timeline
Symbol 663 GraphicUsed by:664
Symbol 664 MovieClip [L2_1_way]Uses:663 59Used by:Timeline
Symbol 665 MovieClip [mcSoldier_P1]Uses:615 146 480 482 478 658 516 542 579Used by:Timeline
Symbol 666 MovieClip [mcSoldier_P2]Uses:615 146 480 482 658 516 542 579Used by:Timeline
Symbol 667 ShapeTweeningUsed by:705
Symbol 668 BitmapUsed by:669
Symbol 669 GraphicUses:668Used by:705
Symbol 670 BitmapUsed by:671
Symbol 671 GraphicUses:670Used by:705
Symbol 672 BitmapUsed by:673
Symbol 673 GraphicUses:672Used by:705
Symbol 674 BitmapUsed by:675
Symbol 675 GraphicUses:674Used by:705
Symbol 676 ShapeTweeningUsed by:705
Symbol 677 BitmapUsed by:678
Symbol 678 GraphicUses:677Used by:705
Symbol 679 BitmapUsed by:680
Symbol 680 GraphicUses:679Used by:705
Symbol 681 BitmapUsed by:682
Symbol 682 GraphicUses:681Used by:705
Symbol 683 BitmapUsed by:684
Symbol 684 GraphicUses:683Used by:705
Symbol 685 ShapeTweeningUsed by:705
Symbol 686 BitmapUsed by:687
Symbol 687 GraphicUses:686Used by:705
Symbol 688 BitmapUsed by:689
Symbol 689 GraphicUses:688Used by:705
Symbol 690 BitmapUsed by:691
Symbol 691 GraphicUses:690Used by:705
Symbol 692 BitmapUsed by:693
Symbol 693 GraphicUses:692Used by:705
Symbol 694 ShapeTweeningUsed by:705
Symbol 695 BitmapUsed by:696
Symbol 696 GraphicUses:695Used by:705
Symbol 697 BitmapUsed by:698
Symbol 698 GraphicUses:697Used by:705
Symbol 699 BitmapUsed by:700
Symbol 700 GraphicUses:699Used by:705
Symbol 701 BitmapUsed by:702
Symbol 702 GraphicUses:701Used by:705
Symbol 703 BitmapUsed by:704
Symbol 704 GraphicUses:703Used by:705
Symbol 705 MovieClipUses:667 669 671 673 675 676 678 680 682 684 685 687 689 691 693 694 696 698 700 702 704Used by:729 730 747 748
Symbol 706 BitmapUsed by:707 905
Symbol 707 GraphicUses:706Used by:718
Symbol 708 ShapeTweeningUsed by:718
Symbol 709 ShapeTweeningUsed by:718
Symbol 710 GraphicUses:656Used by:718 728 907
Symbol 711 GraphicUses:547Used by:718
Symbol 712 GraphicUses:547Used by:718
Symbol 713 GraphicUses:547Used by:718
Symbol 714 GraphicUses:617Used by:718 907
Symbol 715 ShapeTweeningUsed by:718
Symbol 716 ShapeTweeningUsed by:718
Symbol 717 GraphicUses:634Used by:718
Symbol 718 MovieClipUses:707 708 638 640 650 709 653 655 710 443 544 711 546 712 549 713 551 552 554 556 558 560 562 564 566 568 570 572 574 576 578 714 715 621 623 716 626 628 630 632 643 645 647 717Used by:729 730 747 748
Symbol 719 ShapeTweeningUsed by:728
Symbol 720 ShapeTweeningUsed by:728
Symbol 721 ShapeTweeningUsed by:728
Symbol 722 ShapeTweeningUsed by:728
Symbol 723 ShapeTweeningUsed by:728
Symbol 724 ShapeTweeningUsed by:728
Symbol 725 ShapeTweeningUsed by:728
Symbol 726 ShapeTweeningUsed by:728
Symbol 727 ShapeTweeningUsed by:728
Symbol 728 MovieClipUses:719 635 720 638 640 721 643 645 647 722 650 723 653 655 724 710 725 726 727 443Used by:729 730 740
Symbol 729 MovieClip [mcSoldier_L2_1]Uses:615 146 480 482 705 718 579 728 658 516 542Used by:Timeline
Symbol 730 MovieClip [mcSoldier_P2_1]Uses:615 146 480 482 705 718 579 728 658 516 542Used by:Timeline
Symbol 731 MovieClip [mcSoldier_L3_1]Uses:615 146 480 482 478 658 516 542 579Used by:Timeline
Symbol 732 MovieClip [mcSoldier_P3_1]Uses:615 146 480 482 478 658 516 542 579Used by:Timeline
Symbol 733 MovieClip [mcSoldier_L3]Uses:615 146 480 482 478 658 516 542 579Used by:Timeline
Symbol 734 MovieClip [mcSoldier_L3_2]Uses:615 146 480 482 658 516 542 579Used by:Timeline
Symbol 735 MovieClip [mcSoldier_P3_2]Uses:615 146 480 482 658 516 542 579Used by:Timeline
Symbol 736 GraphicUses:634Used by:740
Symbol 737 GraphicUsed by:738
Symbol 738 MovieClipUses:737Used by:739
Symbol 739 MovieClipUses:738Used by:740 892
Symbol 740 MovieClip [mcSoldier_window]Uses:146 2 736 482 480 739 728 658 516 542 579Used by:Timeline
Symbol 741 GraphicUses:508Used by:742
Symbol 742 MovieClipUses:487 382 493 496 498 500 502 505 507 741 512Used by:743
Symbol 743 MovieClip [mcCar_soldier]Uses:482 480 376 383 391 742 58Used by:Timeline
Symbol 744 GraphicUsed by:745
Symbol 745 MovieClip [L4_way]Uses:744 59Used by:Timeline
Symbol 746 GraphicUsed by:747 748 1375 1605 1609
Symbol 747 MovieClip [mcSoldier_L4]Uses:746 615 146 480 482 705 718 516 542Used by:Timeline
Symbol 748 MovieClip [mcSoldier_P4]Uses:746 615 146 480 482 705 718 516 542Used by:Timeline
Symbol 749 BitmapUsed by:750 841 891
Symbol 750 GraphicUses:749Used by:781
Symbol 751 BitmapUsed by:752
Symbol 752 GraphicUses:751Used by:781 843
Symbol 753 BitmapUsed by:754
Symbol 754 GraphicUses:753Used by:781 843
Symbol 755 BitmapUsed by:756
Symbol 756 GraphicUses:755Used by:781 843
Symbol 757 BitmapUsed by:758
Symbol 758 GraphicUses:757Used by:781 843
Symbol 759 BitmapUsed by:760
Symbol 760 GraphicUses:759Used by:781 843
Symbol 761 BitmapUsed by:762
Symbol 762 GraphicUses:761Used by:781 843
Symbol 763 BitmapUsed by:764
Symbol 764 GraphicUses:763Used by:781 889
Symbol 765 BitmapUsed by:766
Symbol 766 GraphicUses:765Used by:781 889
Symbol 767 BitmapUsed by:768
Symbol 768 GraphicUses:767Used by:781 889
Symbol 769 BitmapUsed by:770
Symbol 770 GraphicUses:769Used by:781 889
Symbol 771 BitmapUsed by:772
Symbol 772 GraphicUses:771Used by:781 889
Symbol 773 BitmapUsed by:774
Symbol 774 GraphicUses:773Used by:781 889
Symbol 775 BitmapUsed by:776
Symbol 776 GraphicUses:775Used by:781 889
Symbol 777 BitmapUsed by:778
Symbol 778 GraphicUses:777Used by:781 889
Symbol 779 BitmapUsed by:780 888
Symbol 780 GraphicUses:779Used by:781
Symbol 781 MovieClipUses:750 752 754 756 758 760 762 764 766 768 770 772 774 776 778 780Used by:892
Symbol 782 ShapeTweeningUsed by:892
Symbol 783 ShapeTweeningUsed by:892
Symbol 784 ShapeTweeningUsed by:892
Symbol 785 ShapeTweeningUsed by:892
Symbol 786 ShapeTweeningUsed by:892
Symbol 787 ShapeTweeningUsed by:892
Symbol 788 ShapeTweeningUsed by:892
Symbol 789 GraphicUsed by:892
Symbol 790 ShapeTweeningUsed by:816
Symbol 791 BitmapUsed by:792
Symbol 792 GraphicUses:791Used by:816
Symbol 793 BitmapUsed by:794
Symbol 794 GraphicUses:793Used by:816
Symbol 795 ShapeTweeningUsed by:798
Symbol 796 MovieClipUses:489Used by:797
Symbol 797 MovieClipUses:796Used by:798
Symbol 798 MovieClipUses:795 797 492Used by:816 840
Symbol 799 BitmapUsed by:800
Symbol 800 GraphicUses:799Used by:816
Symbol 801 BitmapUsed by:802
Symbol 802 GraphicUses:801Used by:816
Symbol 803 BitmapUsed by:804
Symbol 804 GraphicUses:803Used by:816
Symbol 805 ShapeTweeningUsed by:816
Symbol 806 BitmapUsed by:807
Symbol 807 GraphicUses:806Used by:816
Symbol 808 BitmapUsed by:809
Symbol 809 GraphicUses:808Used by:816
Symbol 810 BitmapUsed by:811
Symbol 811 GraphicUses:810Used by:816
Symbol 812 BitmapUsed by:813
Symbol 813 GraphicUses:812Used by:816
Symbol 814 BitmapUsed by:815
Symbol 815 GraphicUses:814Used by:816
Symbol 816 MovieClipUses:790 792 794 798 800 802 804 805 807 809 811 813 815Used by:892 940
Symbol 817 ShapeTweeningUsed by:840
Symbol 818 BitmapUsed by:819
Symbol 819 GraphicUses:818Used by:840
Symbol 820 BitmapUsed by:821
Symbol 821 GraphicUses:820Used by:840
Symbol 822 ShapeTweeningUsed by:840
Symbol 823 BitmapUsed by:824
Symbol 824 GraphicUses:823Used by:840
Symbol 825 BitmapUsed by:826
Symbol 826 GraphicUses:825Used by:840
Symbol 827 BitmapUsed by:828
Symbol 828 GraphicUses:827Used by:840
Symbol 829 BitmapUsed by:830
Symbol 830 GraphicUses:829Used by:840
Symbol 831 ShapeTweeningUsed by:840
Symbol 832 BitmapUsed by:833
Symbol 833 GraphicUses:832Used by:840
Symbol 834 BitmapUsed by:835
Symbol 835 GraphicUses:834Used by:840
Symbol 836 BitmapUsed by:837
Symbol 837 GraphicUses:836Used by:840
Symbol 838 BitmapUsed by:839
Symbol 839 GraphicUses:838Used by:840
Symbol 840 MovieClipUses:817 819 821 798 822 824 826 828 830 831 833 835 837 839Used by:892 940 965 968
Symbol 841 GraphicUses:749Used by:843
Symbol 842 ShapeTweeningUsed by:843
Symbol 843 MovieClipUses:841 842 752 754 756 443 758 760 762Used by:890 940 965 968
Symbol 844 BitmapUsed by:845 939 964
Symbol 845 GraphicUses:844Used by:881
Symbol 846 BitmapUsed by:847 850 852 854
Symbol 847 GraphicUses:846Used by:881
Symbol 848 BitmapUsed by:849 851 853
Symbol 849 GraphicUses:848Used by:881
Symbol 850 GraphicUses:846Used by:881
Symbol 851 GraphicUses:848Used by:881
Symbol 852 GraphicUses:846Used by:881
Symbol 853 GraphicUses:848Used by:881
Symbol 854 GraphicUses:846Used by:881
Symbol 855 BitmapUsed by:856
Symbol 856 GraphicUses:855Used by:881
Symbol 857 BitmapUsed by:858
Symbol 858 GraphicUses:857Used by:881
Symbol 859 BitmapUsed by:860
Symbol 860 GraphicUses:859Used by:881
Symbol 861 BitmapUsed by:862
Symbol 862 GraphicUses:861Used by:881
Symbol 863 BitmapUsed by:864
Symbol 864 GraphicUses:863Used by:881
Symbol 865 BitmapUsed by:866
Symbol 866 GraphicUses:865Used by:881
Symbol 867 BitmapUsed by:868
Symbol 868 GraphicUses:867Used by:881
Symbol 869 BitmapUsed by:870
Symbol 870 GraphicUses:869Used by:881
Symbol 871 BitmapUsed by:872
Symbol 872 GraphicUses:871Used by:881
Symbol 873 BitmapUsed by:874
Symbol 874 GraphicUses:873Used by:881
Symbol 875 BitmapUsed by:876
Symbol 876 GraphicUses:875Used by:881
Symbol 877 BitmapUsed by:878
Symbol 878 GraphicUses:877Used by:881
Symbol 879 BitmapUsed by:880
Symbol 880 GraphicUses:879Used by:881
Symbol 881 MovieClipUses:443 845 847 849 850 851 852 853 854 856 858 860 862 864 866 868 870 872 874 876 878 880Used by:890 940 965 968
Symbol 882 BitmapUsed by:883
Symbol 883 GraphicUses:882Used by:889
Symbol 884 ShapeTweeningUsed by:889
Symbol 885 BitmapUsed by:886
Symbol 886 GraphicUses:885Used by:889
Symbol 887 ShapeTweeningUsed by:889
Symbol 888 GraphicUses:779Used by:889
Symbol 889 MovieClipUses:883 884 886 764 887 766 768 770 772 774 776 778 888Used by:890 940 965 968
Symbol 890 MovieClipUses:843 881 889Used by:892
Symbol 891 GraphicUses:749Used by:892
Symbol 892 MovieClip [sniper]Uses:146 2 781 482 480 739 782 783 784 785 786 787 788 789 816 840 890 891Used by:Timeline
Symbol 893 MovieClipUses:445 447 449 451 453 455 457 459 461Used by:908
Symbol 894 GraphicUsed by:908
Symbol 895 ShapeTweeningUsed by:908
Symbol 896 GraphicUses:547Used by:908
Symbol 897 GraphicUses:555Used by:908
Symbol 898 GraphicUses:557Used by:908
Symbol 899 BitmapUsed by:900
Symbol 900 GraphicUses:899Used by:908
Symbol 901 GraphicUses:555Used by:908
Symbol 902 ShapeTweeningUsed by:907
Symbol 903 ShapeTweeningUsed by:907
Symbol 904 ShapeTweeningUsed by:907
Symbol 905 GraphicUses:706Used by:907
Symbol 906 ShapeTweeningUsed by:907
Symbol 907 MovieClipUses:714 902 628 643 645 647 903 635 904 905 906 638 640 650 443 653 655 710Used by:908
Symbol 908 MovieClip [mcSoldier_jump_window]Uses:2 478 482 480 893 894 895 896 897 898 900 901 907 516 542 146 579 443 658Used by:Timeline
Symbol 909 GraphicUsed by:940
Symbol 910 BitmapUsed by:911 961
Symbol 911 GraphicUses:910Used by:940
Symbol 912 BitmapUsed by:913 941
Symbol 913 GraphicUses:912Used by:940
Symbol 914 BitmapUsed by:915 942
Symbol 915 GraphicUses:914Used by:940
Symbol 916 BitmapUsed by:917 943
Symbol 917 GraphicUses:916Used by:940
Symbol 918 BitmapUsed by:919 944
Symbol 919 GraphicUses:918Used by:940
Symbol 920 BitmapUsed by:921 945
Symbol 921 GraphicUses:920Used by:940
Symbol 922 BitmapUsed by:923 946
Symbol 923 GraphicUses:922Used by:940
Symbol 924 BitmapUsed by:925 947
Symbol 925 GraphicUses:924Used by:940
Symbol 926 BitmapUsed by:927 948
Symbol 927 GraphicUses:926Used by:940
Symbol 928 BitmapUsed by:929 949
Symbol 929 GraphicUses:928Used by:940
Symbol 930 BitmapUsed by:931 950
Symbol 931 GraphicUses:930Used by:940
Symbol 932 BitmapUsed by:933 951
Symbol 933 GraphicUses:932Used by:940
Symbol 934 BitmapUsed by:935 952
Symbol 935 GraphicUses:934Used by:940
Symbol 936 BitmapUsed by:937
Symbol 937 GraphicUses:936Used by:938
Symbol 938 MovieClipUses:937Used by:940 965 968
Symbol 939 GraphicUses:844Used by:940
Symbol 940 MovieClip [Terror_jump]Uses:909 911 146 480 482 913 915 917 919 921 923 925 927 929 931 933 935 938 889 843 840 816 881 939Used by:Timeline
Symbol 941 GraphicUses:912Used by:962 963
Symbol 942 GraphicUses:914Used by:962 963
Symbol 943 GraphicUses:916Used by:962 963
Symbol 944 GraphicUses:918Used by:962 963
Symbol 945 GraphicUses:920Used by:962 963
Symbol 946 GraphicUses:922Used by:962 963
Symbol 947 GraphicUses:924Used by:962 963
Symbol 948 GraphicUses:926Used by:962 963
Symbol 949 GraphicUses:928Used by:962 963
Symbol 950 GraphicUses:930Used by:962 963
Symbol 951 GraphicUses:932Used by:962 963
Symbol 952 GraphicUses:934Used by:962 963
Symbol 953 BitmapUsed by:954
Symbol 954 GraphicUses:953Used by:962 963
Symbol 955 BitmapUsed by:956
Symbol 956 GraphicUses:955Used by:962 963
Symbol 957 BitmapUsed by:958
Symbol 958 GraphicUses:957Used by:962 963
Symbol 959 BitmapUsed by:960
Symbol 960 GraphicUses:959Used by:962 963
Symbol 961 GraphicUses:910Used by:962 963
Symbol 962 MovieClipUses:443 941 942 943 944 945 946 947 948 949 950 951 952 954 956 958 960 961Used by:965 968
Symbol 963 MovieClipUses:941 942 943 944 945 946 947 948 949 950 951 952 954 956 958 960 961Used by:965 968
Symbol 964 GraphicUses:844Used by:965 968
Symbol 965 MovieClip [L2_Terror_jump]Uses:962 146 480 482 963 938 889 843 840 881 443 964Used by:Timeline
Symbol 966 GraphicUsed by:967
Symbol 967 MovieClip [L2_jump_way]Uses:966 59Used by:Timeline
Symbol 968 MovieClip [P2_Terror_jump]Uses:962 146 480 482 963 938 889 843 840 881 443 964Used by:Timeline
Symbol 969 GraphicUsed by:970
Symbol 970 MovieClip [L5_way]Uses:969 59Used by:Timeline
Symbol 971 GraphicUsed by:972
Symbol 972 MovieClip [L5_1_way]Uses:971 59Used by:Timeline
Symbol 973 GraphicUsed by:974
Symbol 974 MovieClipUses:973Used by:1040 1041
Symbol 975 BitmapUsed by:976 1029
Symbol 976 GraphicUses:975Used by:1028 1037 1038
Symbol 977 BitmapUsed by:978
Symbol 978 GraphicUses:977Used by:1027 1030 1036
Symbol 979 BitmapUsed by:980
Symbol 980 GraphicUses:979Used by:1027 1036
Symbol 981 BitmapUsed by:982
Symbol 982 GraphicUses:981Used by:1027 1036
Symbol 983 BitmapUsed by:984
Symbol 984 GraphicUses:983Used by:1027 1036
Symbol 985 BitmapUsed by:986
Symbol 986 GraphicUses:985Used by:1027 1036
Symbol 987 BitmapUsed by:988
Symbol 988 GraphicUses:987Used by:1027 1036
Symbol 989 BitmapUsed by:990
Symbol 990 GraphicUses:989Used by:1027 1036
Symbol 991 BitmapUsed by:992
Symbol 992 GraphicUses:991Used by:1027 1036
Symbol 993 BitmapUsed by:994
Symbol 994 GraphicUses:993Used by:1027 1036
Symbol 995 BitmapUsed by:996
Symbol 996 GraphicUses:995Used by:1027 1036
Symbol 997 BitmapUsed by:998
Symbol 998 GraphicUses:997Used by:1027 1036
Symbol 999 BitmapUsed by:1000
Symbol 1000 GraphicUses:999Used by:1027 1036
Symbol 1001 BitmapUsed by:1002
Symbol 1002 GraphicUses:1001Used by:1027 1036
Symbol 1003 BitmapUsed by:1004
Symbol 1004 GraphicUses:1003Used by:1027 1036
Symbol 1005 BitmapUsed by:1006
Symbol 1006 GraphicUses:1005Used by:1027 1036
Symbol 1007 BitmapUsed by:1008
Symbol 1008 GraphicUses:1007Used by:1027 1036
Symbol 1009 BitmapUsed by:1010
Symbol 1010 GraphicUses:1009Used by:1027 1036
Symbol 1011 BitmapUsed by:1012
Symbol 1012 GraphicUses:1011Used by:1027 1036
Symbol 1013 BitmapUsed by:1014
Symbol 1014 GraphicUses:1013Used by:1027 1036
Symbol 1015 BitmapUsed by:1016
Symbol 1016 GraphicUses:1015Used by:1027 1036
Symbol 1017 BitmapUsed by:1018
Symbol 1018 GraphicUses:1017Used by:1027 1036
Symbol 1019 BitmapUsed by:1020
Symbol 1020 GraphicUses:1019Used by:1027 1036
Symbol 1021 BitmapUsed by:1022
Symbol 1022 GraphicUses:1021Used by:1027 1036
Symbol 1023 BitmapUsed by:1024
Symbol 1024 GraphicUses:1023Used by:1027 1036
Symbol 1025 BitmapUsed by:1026
Symbol 1026 GraphicUses:1025Used by:1027 1036
Symbol 1027 MovieClipUses:978 980 982 984 986 988 990 992 994 996 998 1000 1002 1004 1006 1008 1010 1012 1014 1016 1018 1020 1022 1024 1026Used by:1028
Symbol 1028 MovieClipUses:976 1027Used by:1040 1041
Symbol 1029 GraphicUses:975Used by:1035
Symbol 1030 MovieClipUses:978Used by:1035 1038
Symbol 1031 BitmapUsed by:1032
Symbol 1032 GraphicUses:1031Used by:1033
Symbol 1033 MovieClipUses:1032Used by:1035
Symbol 1034 MovieClipUses:232 396 398 400 402 404 406 408 410 412 414 416 418 420 422 424Used by:1035
Symbol 1035 MovieClipUses:156 1029 1030 1033 1034Used by:1040 1041
Symbol 1036 MovieClipUses:1026 1024 1022 1020 1018 1016 1014 1012 1010 1008 1006 1004 1002 1000 998 996 994 992 990 988 986 984 982 980 978Used by:1037
Symbol 1037 MovieClipUses:976 1036Used by:1040 1041
Symbol 1038 MovieClipUses:976 1030Used by:1040 1041 1407 1426
Symbol 1039 MovieClipUses:386 387 270 389 272 390Used by:1040 1041
Symbol 1040 MovieClip [btr1]Uses:974 1028 1035 1037 1038 1039Used by:Timeline
Symbol 1041 MovieClip [btr]Uses:974 1028 1038 1039 1035 1037Used by:Timeline
Symbol 1042 GraphicUsed by:1043
Symbol 1043 MovieClip [PL3_LP2_way]Uses:1042 59Used by:Timeline
Symbol 1044 GraphicUsed by:1053 1128 1133 1152 1157 1176 1181 1200
Symbol 1045 BitmapUsed by:1046
Symbol 1046 GraphicUses:1045Used by:1047 1113
Symbol 1047 MovieClipUses:1046Used by:1053 1114 1133 1144 1157 1168 1181 1192 1392
Symbol 1048 GraphicUsed by:1053 1133 1157 1181
Symbol 1049 BitmapUsed by:1050
Symbol 1050 GraphicUses:1049Used by:1051
Symbol 1051 MovieClipUses:1050Used by:1053 1114 1120 1128 1152 1176 1200 1392
Symbol 1052 GraphicUsed by:1053 1133 1157 1181
Symbol 1053 MovieClipUses:1044 1047 1048 1051 1052Used by:1129
Symbol 1054 GraphicUsed by:1114 1120 1144 1146 1168 1170 1192 1194
Symbol 1055 ShapeTweeningUsed by:1114
Symbol 1056 ShapeTweeningUsed by:1114
Symbol 1057 ShapeTweeningUsed by:1114
Symbol 1058 ShapeTweeningUsed by:1114
Symbol 1059 ShapeTweeningUsed by:1114
Symbol 1060 ShapeTweeningUsed by:1114
Symbol 1061 ShapeTweeningUsed by:1114
Symbol 1062 ShapeTweeningUsed by:1114
Symbol 1063 ShapeTweeningUsed by:1114
Symbol 1064 ShapeTweeningUsed by:1114
Symbol 1065 GraphicUsed by:1114 1120 1144 1146 1168 1170 1192 1194
Symbol 1066 GraphicUsed by:1114 1120 1144 1146 1168 1170 1192 1194
Symbol 1067 BitmapUsed by:1068
Symbol 1068 GraphicUses:1067Used by:1113
Symbol 1069 BitmapUsed by:1070
Symbol 1070 GraphicUses:1069Used by:1113
Symbol 1071 BitmapUsed by:1072
Symbol 1072 GraphicUses:1071Used by:1113
Symbol 1073 BitmapUsed by:1074
Symbol 1074 GraphicUses:1073Used by:1113
Symbol 1075 BitmapUsed by:1076
Symbol 1076 GraphicUses:1075Used by:1113
Symbol 1077 BitmapUsed by:1078
Symbol 1078 GraphicUses:1077Used by:1113
Symbol 1079 BitmapUsed by:1080
Symbol 1080 GraphicUses:1079Used by:1113
Symbol 1081 BitmapUsed by:1082
Symbol 1082 GraphicUses:1081Used by:1113
Symbol 1083 BitmapUsed by:1084
Symbol 1084 GraphicUses:1083Used by:1113
Symbol 1085 BitmapUsed by:1086
Symbol 1086 GraphicUses:1085Used by:1113
Symbol 1087 BitmapUsed by:1088
Symbol 1088 GraphicUses:1087Used by:1113
Symbol 1089 BitmapUsed by:1090
Symbol 1090 GraphicUses:1089Used by:1113
Symbol 1091 BitmapUsed by:1092
Symbol 1092 GraphicUses:1091Used by:1113
Symbol 1093 BitmapUsed by:1094
Symbol 1094 GraphicUses:1093Used by:1113
Symbol 1095 BitmapUsed by:1096
Symbol 1096 GraphicUses:1095Used by:1113
Symbol 1097 BitmapUsed by:1098
Symbol 1098 GraphicUses:1097Used by:1113
Symbol 1099 BitmapUsed by:1100
Symbol 1100 GraphicUses:1099Used by:1113
Symbol 1101 BitmapUsed by:1102
Symbol 1102 GraphicUses:1101Used by:1113
Symbol 1103 BitmapUsed by:1104
Symbol 1104 GraphicUses:1103Used by:1113
Symbol 1105 BitmapUsed by:1106
Symbol 1106 GraphicUses:1105Used by:1113
Symbol 1107 BitmapUsed by:1108
Symbol 1108 GraphicUses:1107Used by:1113
Symbol 1109 BitmapUsed by:1110
Symbol 1110 GraphicUses:1109Used by:1113
Symbol 1111 BitmapUsed by:1112
Symbol 1112 GraphicUses:1111Used by:1113
Symbol 1113 MovieClipUses:1046 1068 1070 1072 1074 1076 1078 1080 1082 1084 1086 1088 1090 1092 1094 1096 1098 1100 1102 1104 1106 1108 1110 1112Used by:1114 1144 1168 1192
Symbol 1114 MovieClipUses:1054 1047 1055 1056 1051 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1113Used by:1129
Symbol 1115 BitmapUsed by:1116
Symbol 1116 GraphicUses:1115Used by:1117
Symbol 1117 MovieClipUses:1116Used by:1120 1128 1146 1152 1170 1176 1194 1200 1392
Symbol 1118 ShapeTweeningUsed by:1120
Symbol 1119 GraphicUsed by:1120 1146 1170 1194
Symbol 1120 MovieClipUses:1054 1117 1065 1051 1118 1066 1119Used by:1129
Symbol 1121 ShapeTweeningUsed by:1128
Symbol 1122 ShapeTweeningUsed by:1128
Symbol 1123 ShapeTweeningUsed by:1128
Symbol 1124 ShapeTweeningUsed by:1128
Symbol 1125 ShapeTweeningUsed by:1128
Symbol 1126 GraphicUsed by:1128 1152 1176 1200
Symbol 1127 GraphicUsed by:1128 1152 1176 1200
Symbol 1128 MovieClipUses:1121 1117 1122 1123 1051 1124 1125 1044 1126 1127Used by:1129
Symbol 1129 MovieClip [ammo]Uses:482 1053 1114 1120 1128Used by:Timeline
Symbol 1130 BitmapUsed by:1131
Symbol 1131 GraphicUses:1130Used by:1132
Symbol 1132 MovieClipUses:1131Used by:1133 1144 1146 1152
Symbol 1133 MovieClipUses:1044 1047 1048 1132 1052Used by:1153
Symbol 1134 ShapeTweeningUsed by:1144
Symbol 1135 ShapeTweeningUsed by:1144
Symbol 1136 ShapeTweeningUsed by:1144
Symbol 1137 ShapeTweeningUsed by:1144
Symbol 1138 ShapeTweeningUsed by:1144
Symbol 1139 ShapeTweeningUsed by:1144
Symbol 1140 ShapeTweeningUsed by:1144
Symbol 1141 ShapeTweeningUsed by:1144
Symbol 1142 ShapeTweeningUsed by:1144
Symbol 1143 ShapeTweeningUsed by:1144
Symbol 1144 MovieClipUses:1054 1047 1134 1135 1132 1136 1137 1138 1139 1140 1141 1142 1143 1065 1066 1113Used by:1153
Symbol 1145 ShapeTweeningUsed by:1146
Symbol 1146 MovieClipUses:1054 1117 1065 1132 1145 1066 1119Used by:1153
Symbol 1147 ShapeTweeningUsed by:1152
Symbol 1148 ShapeTweeningUsed by:1152
Symbol 1149 ShapeTweeningUsed by:1152
Symbol 1150 ShapeTweeningUsed by:1152
Symbol 1151 ShapeTweeningUsed by:1152
Symbol 1152 MovieClipUses:1147 1117 1148 1149 1132 1150 1151 1044 1126 1051 1127Used by:1153
Symbol 1153 MovieClip [bHBig]Uses:482 1133 1144 1146 1152Used by:Timeline
Symbol 1154 BitmapUsed by:1155
Symbol 1155 GraphicUses:1154Used by:1156
Symbol 1156 MovieClipUses:1155Used by:1157 1168 1170 1176
Symbol 1157 MovieClipUses:1044 1047 1048 1156 1052Used by:1177
Symbol 1158 ShapeTweeningUsed by:1168
Symbol 1159 ShapeTweeningUsed by:1168
Symbol 1160 ShapeTweeningUsed by:1168
Symbol 1161 ShapeTweeningUsed by:1168
Symbol 1162 ShapeTweeningUsed by:1168
Symbol 1163 ShapeTweeningUsed by:1168
Symbol 1164 ShapeTweeningUsed by:1168
Symbol 1165 ShapeTweeningUsed by:1168
Symbol 1166 ShapeTweeningUsed by:1168
Symbol 1167 ShapeTweeningUsed by:1168
Symbol 1168 MovieClipUses:1054 1047 1158 1159 1156 1160 1161 1162 1163 1164 1165 1166 1167 1065 1066 1113Used by:1177
Symbol 1169 ShapeTweeningUsed by:1170
Symbol 1170 MovieClipUses:1054 1117 1065 1156 1169 1066 1119Used by:1177
Symbol 1171 ShapeTweeningUsed by:1176
Symbol 1172 ShapeTweeningUsed by:1176
Symbol 1173 ShapeTweeningUsed by:1176
Symbol 1174 ShapeTweeningUsed by:1176
Symbol 1175 ShapeTweeningUsed by:1176
Symbol 1176 MovieClipUses:1171 1117 1172 1173 1156 1174 1175 1044 1126 1051 1127Used by:1177
Symbol 1177 MovieClip [bHMed]Uses:482 1157 1168 1170 1176Used by:Timeline
Symbol 1178 BitmapUsed by:1179
Symbol 1179 GraphicUses:1178Used by:1180
Symbol 1180 MovieClipUses:1179Used by:1181 1192 1194 1200
Symbol 1181 MovieClipUses:1044 1047 1048 1180 1052Used by:1201
Symbol 1182 ShapeTweeningUsed by:1192
Symbol 1183 ShapeTweeningUsed by:1192
Symbol 1184 ShapeTweeningUsed by:1192
Symbol 1185 ShapeTweeningUsed by:1192
Symbol 1186 ShapeTweeningUsed by:1192
Symbol 1187 ShapeTweeningUsed by:1192
Symbol 1188 ShapeTweeningUsed by:1192
Symbol 1189 ShapeTweeningUsed by:1192
Symbol 1190 ShapeTweeningUsed by:1192
Symbol 1191 ShapeTweeningUsed by:1192
Symbol 1192 MovieClipUses:1054 1047 1182 1183 1180 1184 1185 1186 1187 1188 1189 1190 1191 1065 1066 1113Used by:1201
Symbol 1193 ShapeTweeningUsed by:1194
Symbol 1194 MovieClipUses:1054 1117 1065 1180 1193 1066 1119Used by:1201
Symbol 1195 ShapeTweeningUsed by:1200
Symbol 1196 ShapeTweeningUsed by:1200
Symbol 1197 ShapeTweeningUsed by:1200
Symbol 1198 ShapeTweeningUsed by:1200
Symbol 1199 ShapeTweeningUsed by:1200
Symbol 1200 MovieClipUses:1195 1117 1196 1197 1180 1198 1199 1044 1126 1051 1127Used by:1201
Symbol 1201 MovieClip [bHSmall]Uses:482 1181 1192 1194 1200Used by:Timeline
Symbol 1202 GraphicUsed by:1203
Symbol 1203 MovieClip [PL3_LP2_1_way]Uses:1202 59Used by:Timeline
Symbol 1204 MovieClipUses:57Used by:1205
Symbol 1205 MovieClipUses:1204Used by:1224
Symbol 1206 GraphicUsed by:1224
Symbol 1207 GraphicUsed by:1224
Symbol 1208 GraphicUsed by:1224
Symbol 1209 ShapeTweeningUsed by:1224
Symbol 1210 ShapeTweeningUsed by:1224
Symbol 1211 GraphicUsed by:1224
Symbol 1212 GraphicUsed by:1224
Symbol 1213 GraphicUsed by:1224
Symbol 1214 GraphicUsed by:1224
Symbol 1215 ShapeTweeningUsed by:1224
Symbol 1216 ShapeTweeningUsed by:1224
Symbol 1217 GraphicUsed by:1224
Symbol 1218 ShapeTweeningUsed by:1224
Symbol 1219 ShapeTweeningUsed by:1224
Symbol 1220 GraphicUsed by:1224
Symbol 1221 ShapeTweeningUsed by:1224
Symbol 1222 ShapeTweeningUsed by:1224
Symbol 1223 GraphicUsed by:1224
Symbol 1224 MovieClipUses:1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223Used by:1225
Symbol 1225 MovieClip [gun_1]Uses:1224Used by:Timeline
Symbol 1226 GraphicUsed by:1227
Symbol 1227 MovieClip [LP0_way]Uses:1226 59Used by:Timeline
Symbol 1228 MovieClip [mcSoldier_P3]Uses:615 146 480 482 478 658 516 542 579Used by:Timeline
Symbol 1229 GraphicUsed by:1230
Symbol 1230 MovieClipUses:1229Used by:1237
Symbol 1231 BitmapUsed by:1232 1411
Symbol 1232 GraphicUses:1231Used by:1233
Symbol 1233 MovieClipUses:1232 374Used by:1237
Symbol 1234 GraphicUsed by:1235
Symbol 1235 MovieClipUses:1234Used by:1237
Symbol 1236 MovieClipUses:394 425Used by:1237 1243
Symbol 1237 MovieClip [SHAH]Uses:1230 1233 1235 58 1236 323Used by:Timeline
Symbol 1238 GraphicUsed by:1239
Symbol 1239 MovieClipUses:1238Used by:1243
Symbol 1240 BitmapUsed by:1241
Symbol 1241 GraphicUses:1240Used by:1242
Symbol 1242 MovieClipUses:1241 374Used by:1243
Symbol 1243 MovieClip [hummer]Uses:1239 1242 58 1236 323Used by:Timeline
Symbol 1244 GraphicUsed by:1245
Symbol 1245 MovieClip [LP2_1_way]Uses:1244 59Used by:Timeline
Symbol 1246 BitmapUsed by:1247
Symbol 1247 GraphicUses:1246Used by:1328
Symbol 1248 GraphicUsed by:1249
Symbol 1249 MovieClipUses:1248Used by:1328
Symbol 1250 BitmapUsed by:1251 1414 1423
Symbol 1251 GraphicUses:1250Used by:1328
Symbol 1252 BitmapUsed by:1253
Symbol 1253 GraphicUses:1252Used by:1328
Symbol 1254 BitmapUsed by:1255
Symbol 1255 GraphicUses:1254Used by:1328
Symbol 1256 ShapeTweeningUsed by:1328
Symbol 1257 BitmapUsed by:1258
Symbol 1258 GraphicUses:1257Used by:1328
Symbol 1259 BitmapUsed by:1260
Symbol 1260 GraphicUses:1259Used by:1328
Symbol 1261 BitmapUsed by:1262
Symbol 1262 GraphicUses:1261Used by:1328
Symbol 1263 BitmapUsed by:1264
Symbol 1264 GraphicUses:1263Used by:1328
Symbol 1265 GraphicUsed by:1266
Symbol 1266 MovieClipUses:1265Used by:1328
Symbol 1267 BitmapUsed by:1268
Symbol 1268 GraphicUses:1267Used by:1328
Symbol 1269 BitmapUsed by:1270
Symbol 1270 GraphicUses:1269Used by:1328
Symbol 1271 BitmapUsed by:1272
Symbol 1272 GraphicUses:1271Used by:1328
Symbol 1273 GraphicUsed by:1274
Symbol 1274 MovieClipUses:1273Used by:1328
Symbol 1275 BitmapUsed by:1276
Symbol 1276 GraphicUses:1275Used by:1328
Symbol 1277 BitmapUsed by:1278
Symbol 1278 GraphicUses:1277Used by:1328
Symbol 1279 BitmapUsed by:1280
Symbol 1280 GraphicUses:1279Used by:1328
Symbol 1281 GraphicUsed by:1282
Symbol 1282 MovieClipUses:1281Used by:1328
Symbol 1283 BitmapUsed by:1284
Symbol 1284 GraphicUses:1283Used by:1328
Symbol 1285 ShapeTweeningUsed by:1328
Symbol 1286 BitmapUsed by:1287
Symbol 1287 GraphicUses:1286Used by:1328
Symbol 1288 BitmapUsed by:1289 1319
Symbol 1289 GraphicUses:1288Used by:1328
Symbol 1290 GraphicUsed by:1291
Symbol 1291 MovieClipUses:1290Used by:1328
Symbol 1292 BitmapUsed by:1293 1320
Symbol 1293 GraphicUses:1292Used by:1328
Symbol 1294 BitmapUsed by:1295 1321
Symbol 1295 GraphicUses:1294Used by:1328
Symbol 1296 ShapeTweeningUsed by:1328
Symbol 1297 ShapeTweeningUsed by:1328
Symbol 1298 BitmapUsed by:1299
Symbol 1299 GraphicUses:1298Used by:1318
Symbol 1300 BitmapUsed by:1301
Symbol 1301 GraphicUses:1300Used by:1318
Symbol 1302 BitmapUsed by:1303
Symbol 1303 GraphicUses:1302Used by:1318
Symbol 1304 BitmapUsed by:1305
Symbol 1305 GraphicUses:1304Used by:1318
Symbol 1306 BitmapUsed by:1307
Symbol 1307 GraphicUses:1306Used by:1318
Symbol 1308 BitmapUsed by:1309
Symbol 1309 GraphicUses:1308Used by:1318
Symbol 1310 BitmapUsed by:1311
Symbol 1311 GraphicUses:1310Used by:1318
Symbol 1312 BitmapUsed by:1313
Symbol 1313 GraphicUses:1312Used by:1318
Symbol 1314 BitmapUsed by:1315
Symbol 1315 GraphicUses:1314Used by:1318
Symbol 1316 BitmapUsed by:1317
Symbol 1317 GraphicUses:1316Used by:1318
Symbol 1318 MovieClipUses:1299 1301 1303 1305 1307 1309 1311 1313 1315 1317Used by:1328
Symbol 1319 GraphicUses:1288Used by:1328
Symbol 1320 GraphicUses:1292Used by:1328
Symbol 1321 GraphicUses:1294Used by:1328
Symbol 1322 ShapeTweeningUsed by:1328
Symbol 1323 ShapeTweeningUsed by:1328
Symbol 1324 ShapeTweeningUsed by:1328
Symbol 1325 ShapeTweeningUsed by:1328
Symbol 1326 ShapeTweeningUsed by:1328
Symbol 1327 ShapeTweeningUsed by:1328
Symbol 1328 MovieClip [helicopter_2]Uses:156 157 1247 1249 1251 1253 1255 1256 1258 1260 1262 1264 1266 1268 1270 1272 1274 1276 1278 1280 1282 1284 1285 1287 1289 1291 1293 1295 1296 1297 210 1318 263 1319 1320 1321 1322 1323 274 277 278 279 1324 1325 1326 1327Used by:Timeline
Symbol 1329 GraphicUsed by:1330
Symbol 1330 MovieClip [LP1_1_way]Uses:1329 59Used by:Timeline
Symbol 1647 MovieClip [__Packages.checkedObject]
Symbol 1648 MovieClip [__Packages.movingObject]
Symbol 1649 MovieClip [__Packages.damagableObject]
Symbol 1650 MovieClip [__Packages.tankClass]
Symbol 1651 MovieClip [__Packages.enemyClass]
Symbol 1652 MovieClip [__Packages.bulletClass]
Symbol 1653 MovieClip [__Packages.queue]
Symbol 1654 MovieClip [__Packages.bonus]
Symbol 1655 MovieClip [__Packages.cannon]
Symbol 1656 MovieClip [__Packages.weapon]
Symbol 1657 MovieClip [__Packages.playerClass]
Symbol 1658 MovieClip [__Packages.newWeapon]
Symbol 1659 MovieClip [__Packages.soundCollector]
Symbol 1660 MovieClip [__Packages.BossBarClass]
Symbol 1661 MovieClip [__Packages.bgClass]
Symbol 1331 TextUses:108Used by:1332
Symbol 1332 MovieClipUses:1331Used by:Timeline
Symbol 1333 GraphicUsed by:Timeline
Symbol 1334 BitmapUsed by:1336 1364 1376
Symbol 1335 BitmapUsed by:1336 1364
Symbol 1336 GraphicUses:1334 1335Used by:1353
Symbol 1337 BitmapUsed by:1338
Symbol 1338 GraphicUses:1337Used by:1342
Symbol 1339 BitmapUsed by:1340
Symbol 1340 GraphicUses:1339Used by:1342
Symbol 1341 GraphicUsed by:1342 1347 1352 1369 1374 1382 1383 1638 1644
Symbol 1342 ButtonUses:1338 1340 1341Used by:1353
Symbol 1343 BitmapUsed by:1344
Symbol 1344 GraphicUses:1343Used by:1347
Symbol 1345 BitmapUsed by:1346
Symbol 1346 GraphicUses:1345Used by:1347
Symbol 1347 ButtonUses:1344 1346 1341Used by:1353
Symbol 1348 BitmapUsed by:1349
Symbol 1349 GraphicUses:1348Used by:1352
Symbol 1350 BitmapUsed by:1351
Symbol 1351 GraphicUses:1350Used by:1352
Symbol 1352 ButtonUses:1349 1351 1341Used by:1353 1430 1639 1645
Symbol 1353 MovieClipUses:1336 1342 1347 1352Used by:Timeline
Symbol 1354 GraphicUsed by:1355
Symbol 1355 ButtonUses:1354 8Used by:1358
Symbol 1356 GraphicUsed by:1357
Symbol 1357 ButtonUses:1356 8Used by:1358
Symbol 1358 MovieClipUses:1355 1357Used by:Timeline
Symbol 1359 GraphicUsed by:1360
Symbol 1360 MovieClipUses:1359 97Used by:Timeline
Symbol 1361 MovieClip [#soundz]Uses:59Used by:Timeline
Symbol 1362 BitmapUsed by:1364
Symbol 1363 BitmapUsed by:1364 1376
Symbol 1364 GraphicUses:1362 1363 1334 1335Used by:Timeline
Symbol 1365 BitmapUsed by:1366
Symbol 1366 GraphicUses:1365Used by:1369 1383
Symbol 1367 BitmapUsed by:1368
Symbol 1368 GraphicUses:1367Used by:1369 1383
Symbol 1369 ButtonUses:1366 1368 1341Used by:Timeline
Symbol 1370 BitmapUsed by:1371
Symbol 1371 GraphicUses:1370Used by:1374
Symbol 1372 BitmapUsed by:1373
Symbol 1373 GraphicUses:1372Used by:1374
Symbol 1374 ButtonUses:1371 1373 1341Used by:Timeline
Symbol 1375 MovieClipUses:746Used by:1430 1639 1645
Symbol 1376 GraphicUses:1363 1334Used by:1377 1639 1645
Symbol 1377 MovieClipUses:1376Used by:1430
Symbol 1378 BitmapUsed by:1379
Symbol 1379 GraphicUses:1378Used by:1382 1638 1644
Symbol 1380 BitmapUsed by:1381
Symbol 1381 GraphicUses:1380Used by:1382 1638 1644
Symbol 1382 ButtonUses:1379 1381 1341Used by:1430
Symbol 1383 ButtonUses:1366 1368 1341Used by:1430 1639 1645
Symbol 1384 BitmapUsed by:1385
Symbol 1385 GraphicUses:1384Used by:1429
Symbol 1386 TextUses:108Used by:1429
Symbol 1387 BitmapUsed by:1388
Symbol 1388 GraphicUses:1387Used by:1429
Symbol 1389 GraphicUsed by:1392 1401 1404 1407 1412 1418 1426
Symbol 1390 GraphicUses:69Used by:1392
Symbol 1391 GraphicUsed by:1392
Symbol 1392 MovieClipUses:1389 1390 1117 1051 315 1391 1047Used by:1429
Symbol 1393 TextUses:108Used by:1429
Symbol 1394 TextUses:108Used by:1429
Symbol 1395 BitmapUsed by:1396
Symbol 1396 GraphicUses:1395Used by:1429
Symbol 1397 TextUses:108Used by:1429
Symbol 1398 TextUses:108Used by:1429
Symbol 1399 GraphicUses:324 69Used by:1401
Symbol 1400 GraphicUses:304Used by:1401
Symbol 1401 MovieClipUses:1389 1399 374 379 382 1400Used by:1429
Symbol 1402 TextUses:108Used by:1429
Symbol 1403 GraphicUses:314 285 198 69Used by:1404
Symbol 1404 MovieClipUses:1389 1403Used by:1429
Symbol 1405 TextUses:108Used by:1429
Symbol 1406 GraphicUses:314 298Used by:1407
Symbol 1407 MovieClipUses:1389 70 1038 1406Used by:1429
Symbol 1408 TextUses:108Used by:1429
Symbol 1409 TextUses:108Used by:1429
Symbol 1410 GraphicUses:69Used by:1412
Symbol 1411 GraphicUses:326 1231Used by:1412
Symbol 1412 MovieClipUses:1389 1410 1411Used by:1429
Symbol 1413 TextUses:108Used by:1429
Symbol 1414 GraphicUses:1250 69Used by:1418
Symbol 1415 MovieClipUses:276Used by:1418 1426
Symbol 1416 MovieClipUses:276Used by:1418 1426
Symbol 1417 MovieClipUses:276Used by:1418 1426
Symbol 1418 MovieClipUses:1389 1414 274 1415 1416 1417 315Used by:1429
Symbol 1419 BitmapUsed by:1420
Symbol 1420 GraphicUses:1419Used by:1429
Symbol 1421 TextUses:108Used by:1429
Symbol 1422 GraphicUses:69Used by:1426
Symbol 1423 GraphicUses:1250Used by:1426
Symbol 1424 GraphicUses:324Used by:1426
Symbol 1425 GraphicUses:314 298Used by:1426
Symbol 1426 MovieClipUses:1389 1422 1038 1423 274 1415 1416 1417 1424 374 379 382 1425Used by:1429
Symbol 1427 TextUses:108Used by:1429
Symbol 1428 TextUses:108Used by:1429
Symbol 1429 MovieClipUses:1385 1386 1388 1392 1393 1394 1396 1397 1398 1401 1402 1404 1405 1407 1408 1409 1412 1413 1418 1420 1421 1426 1427 1428Used by:1430
Symbol 1430 MovieClipUses:1375 1377 1382 1383 1352 1429Used by:Timeline
Symbol 1431 GraphicUsed by:1433
Symbol 1432 EditableTextUses:108Used by:1433
Symbol 1433 MovieClipUses:1431 1432Used by:Timeline
Symbol 1434 BitmapUsed by:1435
Symbol 1435 GraphicUses:1434Used by:1436 1457 1463
Symbol 1436 MovieClipUses:1435Used by:1464
Symbol 1437 BitmapUsed by:1438
Symbol 1438 GraphicUses:1437Used by:1457
Symbol 1439 BitmapUsed by:1440
Symbol 1440 GraphicUses:1439Used by:1457
Symbol 1441 BitmapUsed by:1442
Symbol 1442 GraphicUses:1441Used by:1457
Symbol 1443 BitmapUsed by:1444
Symbol 1444 GraphicUses:1443Used by:1457
Symbol 1445 BitmapUsed by:1446
Symbol 1446 GraphicUses:1445Used by:1457
Symbol 1447 BitmapUsed by:1448
Symbol 1448 GraphicUses:1447Used by:1457
Symbol 1449 BitmapUsed by:1450
Symbol 1450 GraphicUses:1449Used by:1457
Symbol 1451 BitmapUsed by:1452
Symbol 1452 GraphicUses:1451Used by:1457
Symbol 1453 BitmapUsed by:1454
Symbol 1454 GraphicUses:1453Used by:1457
Symbol 1455 BitmapUsed by:1456
Symbol 1456 GraphicUses:1455Used by:1457
Symbol 1457 MovieClipUses:1435 1438 1440 1442 1444 1446 1448 1450 1452 1454 1456Used by:1464
Symbol 1458 BitmapUsed by:1459
Symbol 1459 GraphicUses:1458Used by:1460
Symbol 1460 MovieClipUses:1459Used by:1463
Symbol 1461 BitmapUsed by:1462
Symbol 1462 GraphicUses:1461Used by:1463
Symbol 1463 MovieClipUses:1460 1462 1435Used by:1464
Symbol 1464 MovieClipUses:1436 1457 1463Used by:1566
Symbol 1465 BitmapUsed by:1466
Symbol 1466 GraphicUses:1465Used by:1467 1488 1494
Symbol 1467 MovieClipUses:1466Used by:1495
Symbol 1468 BitmapUsed by:1469
Symbol 1469 GraphicUses:1468Used by:1488
Symbol 1470 BitmapUsed by:1471
Symbol 1471 GraphicUses:1470Used by:1488
Symbol 1472 BitmapUsed by:1473
Symbol 1473 GraphicUses:1472Used by:1488
Symbol 1474 BitmapUsed by:1475
Symbol 1475 GraphicUses:1474Used by:1488
Symbol 1476 BitmapUsed by:1477
Symbol 1477 GraphicUses:1476Used by:1488
Symbol 1478 BitmapUsed by:1479
Symbol 1479 GraphicUses:1478Used by:1488
Symbol 1480 BitmapUsed by:1481
Symbol 1481 GraphicUses:1480Used by:1488
Symbol 1482 BitmapUsed by:1483
Symbol 1483 GraphicUses:1482Used by:1488
Symbol 1484 BitmapUsed by:1485
Symbol 1485 GraphicUses:1484Used by:1488
Symbol 1486 BitmapUsed by:1487
Symbol 1487 GraphicUses:1486Used by:1488
Symbol 1488 MovieClipUses:1466 1469 1471 1473 1475 1477 1479 1481 1483 1485 1487Used by:1495
Symbol 1489 BitmapUsed by:1490
Symbol 1490 GraphicUses:1489Used by:1491
Symbol 1491 MovieClipUses:1490Used by:1494
Symbol 1492 BitmapUsed by:1493
Symbol 1493 GraphicUses:1492Used by:1494
Symbol 1494 MovieClipUses:1491 1493 1466Used by:1495
Symbol 1495 MovieClipUses:1467 1488 1494Used by:1566
Symbol 1496 BitmapUsed by:1497
Symbol 1497 GraphicUses:1496Used by:1498 1523 1529
Symbol 1498 MovieClipUses:1497Used by:1530
Symbol 1499 BitmapUsed by:1500
Symbol 1500 GraphicUses:1499Used by:1523
Symbol 1501 BitmapUsed by:1502
Symbol 1502 GraphicUses:1501Used by:1523
Symbol 1503 BitmapUsed by:1504
Symbol 1504 GraphicUses:1503Used by:1523
Symbol 1505 BitmapUsed by:1506
Symbol 1506 GraphicUses:1505Used by:1523
Symbol 1507 BitmapUsed by:1508
Symbol 1508 GraphicUses:1507Used by:1523
Symbol 1509 BitmapUsed by:1510
Symbol 1510 GraphicUses:1509Used by:1523
Symbol 1511 BitmapUsed by:1512
Symbol 1512 GraphicUses:1511Used by:1523
Symbol 1513 BitmapUsed by:1514
Symbol 1514 GraphicUses:1513Used by:1523
Symbol 1515 BitmapUsed by:1516
Symbol 1516 GraphicUses:1515Used by:1523
Symbol 1517 BitmapUsed by:1518
Symbol 1518 GraphicUses:1517Used by:1523
Symbol 1519 BitmapUsed by:1520
Symbol 1520 GraphicUses:1519Used by:1523
Symbol 1521 BitmapUsed by:1522
Symbol 1522 GraphicUses:1521Used by:1523
Symbol 1523 MovieClipUses:1497 1500 1502 1504 1506 1508 1510 1512 1514 1516 1518 1520 1522Used by:1530
Symbol 1524 BitmapUsed by:1525
Symbol 1525 GraphicUses:1524Used by:1526
Symbol 1526 MovieClipUses:1525Used by:1529
Symbol 1527 BitmapUsed by:1528
Symbol 1528 GraphicUses:1527Used by:1529
Symbol 1529 MovieClipUses:1526 1528 1497Used by:1530
Symbol 1530 MovieClipUses:1498 1523 1529Used by:1566
Symbol 1531 BitmapUsed by:1532
Symbol 1532 GraphicUses:1531Used by:1533 1558 1564
Symbol 1533 MovieClipUses:1532Used by:1565
Symbol 1534 BitmapUsed by:1535
Symbol 1535 GraphicUses:1534Used by:1558
Symbol 1536 BitmapUsed by:1537
Symbol 1537 GraphicUses:1536Used by:1558
Symbol 1538 BitmapUsed by:1539
Symbol 1539 GraphicUses:1538Used by:1558
Symbol 1540 BitmapUsed by:1541
Symbol 1541 GraphicUses:1540Used by:1558
Symbol 1542 BitmapUsed by:1543
Symbol 1543 GraphicUses:1542Used by:1558
Symbol 1544 BitmapUsed by:1545
Symbol 1545 GraphicUses:1544Used by:1558
Symbol 1546 BitmapUsed by:1547
Symbol 1547 GraphicUses:1546Used by:1558
Symbol 1548 BitmapUsed by:1549
Symbol 1549 GraphicUses:1548Used by:1558
Symbol 1550 BitmapUsed by:1551
Symbol 1551 GraphicUses:1550Used by:1558
Symbol 1552 BitmapUsed by:1553
Symbol 1553 GraphicUses:1552Used by:1558
Symbol 1554 BitmapUsed by:1555
Symbol 1555 GraphicUses:1554Used by:1558
Symbol 1556 BitmapUsed by:1557
Symbol 1557 GraphicUses:1556Used by:1558
Symbol 1558 MovieClipUses:1532 1535 1537 1539 1541 1543 1545 1547 1549 1551 1553 1555 1557Used by:1565
Symbol 1559 BitmapUsed by:1560
Symbol 1560 GraphicUses:1559Used by:1561
Symbol 1561 MovieClipUses:1560Used by:1564
Symbol 1562 BitmapUsed by:1563
Symbol 1563 GraphicUses:1562Used by:1564
Symbol 1564 MovieClipUses:1561 1563 1532Used by:1565
Symbol 1565 MovieClipUses:1533 1558 1564Used by:1566
Symbol 1566 MovieClipUses:1464 1495 1530 1565Used by:1611
Symbol 1567 GraphicUsed by:1568
Symbol 1568 MovieClipUses:1567Used by:1569
Symbol 1569 MovieClipUses:1568Used by:1611
Symbol 1570 GraphicUsed by:1571
Symbol 1571 MovieClipUses:1570Used by:1572
Symbol 1572 MovieClipUses:1571Used by:1611
Symbol 1573 GraphicUsed by:1611
Symbol 1574 GraphicUsed by:1577
Symbol 1575 TextUses:108Used by:1577
Symbol 1576 EditableTextUses:108Used by:1577
Symbol 1577 MovieClipUses:1574 1575 1576Used by:1611
Symbol 1578 GraphicUsed by:1587
Symbol 1579 EditableTextUses:108Used by:1587
Symbol 1580 EditableTextUses:108Used by:1587
Symbol 1581 GraphicUsed by:1587
Symbol 1582 TextUses:108Used by:1587
Symbol 1583 EditableTextUses:108Used by:1587
Symbol 1584 GraphicUsed by:1587
Symbol 1585 EditableTextUses:108Used by:1587
Symbol 1586 TextUses:108Used by:1587
Symbol 1587 MovieClipUses:1578 1579 1580 1581 1582 1583 1584 1585 1586Used by:1611
Symbol 1588 BitmapUsed by:1589
Symbol 1589 GraphicUses:1588Used by:1611
Symbol 1590 EditableTextUses:108Used by:1591
Symbol 1591 MovieClipUses:1590Used by:1611
Symbol 1592 GraphicUsed by:1598
Symbol 1593 GraphicUsed by:1598 1604
Symbol 1594 ShapeTweeningUsed by:1597
Symbol 1595 ShapeTweeningUsed by:1597
Symbol 1596 GraphicUsed by:1597
Symbol 1597 MovieClipUses:1594 1595 1596Used by:1598
Symbol 1598 MovieClipUses:1592 1593 1597Used by:1611
Symbol 1599 GraphicUsed by:1604
Symbol 1600 ShapeTweeningUsed by:1603
Symbol 1601 ShapeTweeningUsed by:1603
Symbol 1602 GraphicUsed by:1603
Symbol 1603 MovieClipUses:1600 1601 1602Used by:1604
Symbol 1604 MovieClipUses:1599 1593 1603Used by:1611
Symbol 1605 MovieClipUses:746Used by:1606
Symbol 1606 MovieClipUses:1605 2Used by:1611
Symbol 1607 MovieClipUses:2Used by:1608
Symbol 1608 MovieClipUses:1607Used by:1611
Symbol 1609 MovieClipUses:746Used by:1610
Symbol 1610 MovieClipUses:1609Used by:1611
Symbol 1611 MovieClipUses:1566 1569 1572 1573 1577 1587 1589 1591 1598 1604 1606 1608 1610Used by:Timeline
Symbol 1612 BitmapUsed by:1613
Symbol 1613 GraphicUses:1612Used by:1615
Symbol 1614 GraphicUsed by:1615
Symbol 1615 MovieClipUses:1613 1614Used by:1621
Symbol 1616 BitmapUsed by:1617
Symbol 1617 GraphicUses:1616Used by:1619
Symbol 1618 GraphicUsed by:1619
Symbol 1619 MovieClipUses:1617 1618Used by:1621
Symbol 1620 GraphicUsed by:1621
Symbol 1621 ButtonUses:1615 1619 1620Used by:Timeline
Symbol 1622 BitmapUsed by:1623
Symbol 1623 GraphicUses:1622Used by:1624
Symbol 1624 MovieClipUses:1623Used by:1625
Symbol 1625 MovieClip [#BGfull]Uses:1624 59 71Used by:Timeline
Symbol 1626 GraphicUsed by:1630
Symbol 1627 GraphicUsed by:1628
Symbol 1628 MovieClipUses:1627Used by:1630
Symbol 1629 GraphicUsed by:1630
Symbol 1630 MovieClip [bossBar]Uses:1626 1628 1629Used by:Timeline
Symbol 1631 BitmapUsed by:1632
Symbol 1632 GraphicUses:1631Used by:1637
Symbol 1633 BitmapUsed by:1634
Symbol 1634 GraphicUses:1633Used by:1637
Symbol 1635 BitmapUsed by:1636
Symbol 1636 GraphicUses:1635Used by:1637
Symbol 1637 MovieClipUses:1632 1634 1636Used by:1639
Symbol 1638 ButtonUses:1379 1381 1341Used by:1639
Symbol 1639 MovieClipUses:1375 1376 1637 1638 1383 1352Used by:1640
Symbol 1640 MovieClipUses:1639Used by:Timeline
Symbol 1641 BitmapUsed by:1642
Symbol 1642 GraphicUses:1641Used by:1643
Symbol 1643 MovieClipUses:1642Used by:1645
Symbol 1644 ButtonUses:1379 1381 1341Used by:1645
Symbol 1645 MovieClipUses:1375 1376 1383 1643 1644 1352Used by:1646
Symbol 1646 MovieClipUses:1645Used by:Timeline

Instance Names

"error"Frame 2Symbol 12 EditableText
"parsingDataMC"Frame 5Symbol 1332 MovieClip
"btn_sound"Frame 7Symbol 1358 MovieClip
"soundStarter"Frame 7Symbol 1360 MovieClip
"soundz"Frame 7Symbol 1361 MovieClip [#soundz]
"playBtn"Frame 8Symbol 1374 Button
"textBar1"Frame 10Symbol 1433 MovieClip
"textBar2"Frame 10Symbol 1433 MovieClip
"textBar3"Frame 10Symbol 1433 MovieClip
"gui"Frame 10Symbol 1611 MovieClip
"charCont"Frame 10Symbol 59 MovieClip
"bg"Frame 11Symbol 1625 MovieClip [#BGfull]
"bossBar"Frame 11Symbol 1630 MovieClip [bossBar]
"wndComplete"Frame 11Symbol 1640 MovieClip
"wndPause"Frame 11Symbol 1646 MovieClip
"tf"Symbol 10 MovieClip Frame 1Symbol 5 EditableText
"bar"Symbol 10 MovieClip Frame 1Symbol 9 MovieClip
"char"Symbol 60 MovieClip [MovieAnimation1] Frame 1Symbol 56 MovieClip
"char"Symbol 61 MovieClip [MovieAnimation2] Frame 1Symbol 56 MovieClip
"klop"Symbol 76 MovieClip [circle_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 78 MovieClip [line_way] Frame 1Symbol 59 MovieClip
"body"Symbol 122 MovieClip [empty_base] Frame 1Symbol 121 MovieClip
"head"Symbol 122 MovieClip [empty_base] Frame 1Symbol 59 MovieClip
"body"Symbol 149 MovieClip [mcSight] Frame 1Symbol 144 MovieClip
"p0"Symbol 149 MovieClip [mcSight] Frame 1Symbol 146 MovieClip
"body"Symbol 155 MovieClip [house_plane3] Frame 1Symbol 151 MovieClip
"ex1"Symbol 155 MovieClip [house_plane3] Frame 1Symbol 58 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 1Symbol 161 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 11Symbol 178 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 17Symbol 186 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 23Symbol 194 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 29Symbol 203 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 36Symbol 194 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 42Symbol 186 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 48Symbol 178 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 50Symbol 161 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 79Symbol 203 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 85Symbol 194 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 91Symbol 186 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 95Symbol 178 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 96Symbol 161 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 171Symbol 178 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 177Symbol 186 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 183Symbol 194 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 189Symbol 203 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 192Symbol 194 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 198Symbol 186 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 202Symbol 178 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 203Symbol 161 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 275Symbol 194 MovieClip
"body"Symbol 295 MovieClip [house_plane1] Frame 1Symbol 291 MovieClip
"ex1"Symbol 295 MovieClip [house_plane1] Frame 1Symbol 58 MovieClip
"ex2"Symbol 295 MovieClip [house_plane1] Frame 1Symbol 58 MovieClip
"body"Symbol 301 MovieClip [house_plane2a] Frame 1Symbol 297 MovieClip
"ex1"Symbol 301 MovieClip [house_plane2a] Frame 1Symbol 58 MovieClip
"body"Symbol 307 MovieClip [house_plane1a] Frame 1Symbol 303 MovieClip
"ex1"Symbol 307 MovieClip [house_plane1a] Frame 1Symbol 58 MovieClip
"ex2"Symbol 307 MovieClip [house_plane1a] Frame 1Symbol 58 MovieClip
"klop"Symbol 309 MovieClip [L1_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 311 MovieClip [house_way] Frame 1Symbol 59 MovieClip
"body"Symbol 317 MovieClip [house_plane2] Frame 1Symbol 313 MovieClip
"ex1"Symbol 317 MovieClip [house_plane2] Frame 1Symbol 58 MovieClip
"klop"Symbol 319 MovieClip [L2_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 321 MovieClip [L3_way] Frame 1Symbol 59 MovieClip
"body"Symbol 428 MovieClip [mcCar] Frame 1Symbol 323 MovieClip
"ex1"Symbol 428 MovieClip [mcCar] Frame 1Symbol 58 MovieClip
"head"Symbol 428 MovieClip [mcCar] Frame 1Symbol 146 MovieClip
"die"Symbol 428 MovieClip [mcCar] Frame 51Symbol 426 MovieClip
"body"Symbol 428 MovieClip [mcCar] Frame 75Symbol 323 MovieClip
"head"Symbol 428 MovieClip [mcCar] Frame 75Symbol 146 MovieClip
"klop"Symbol 430 MovieClip [LP1_PL2_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 432 MovieClip [LP1_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 434 MovieClip [LP2_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 436 MovieClip [L1_2_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 438 MovieClip [L1_1_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 440 MovieClip [L3_1_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 442 MovieClip [L3_2_way] Frame 1Symbol 59 MovieClip
"head"Symbol 580 MovieClip [mcSoldier] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 580 MovieClip [mcSoldier] Frame 1Symbol 480 MovieClip
"body"Symbol 580 MovieClip [mcSoldier] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 580 MovieClip [mcSoldier] Frame 22Symbol 480 MovieClip
"body"Symbol 580 MovieClip [mcSoldier] Frame 22Symbol 482 MovieClip
"head"Symbol 659 MovieClip [mcSoldier_L1] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 659 MovieClip [mcSoldier_L1] Frame 1Symbol 480 MovieClip
"body"Symbol 659 MovieClip [mcSoldier_L1] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 659 MovieClip [mcSoldier_L1] Frame 296Symbol 480 MovieClip
"body"Symbol 659 MovieClip [mcSoldier_L1] Frame 296Symbol 482 MovieClip
"head"Symbol 660 MovieClip [mcSoldier_L1_1] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 660 MovieClip [mcSoldier_L1_1] Frame 1Symbol 480 MovieClip
"body"Symbol 660 MovieClip [mcSoldier_L1_1] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 660 MovieClip [mcSoldier_L1_1] Frame 367Symbol 480 MovieClip
"body"Symbol 660 MovieClip [mcSoldier_L1_1] Frame 367Symbol 482 MovieClip
"head"Symbol 661 MovieClip [mcSoldier_L1_2] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 661 MovieClip [mcSoldier_L1_2] Frame 1Symbol 480 MovieClip
"body"Symbol 661 MovieClip [mcSoldier_L1_2] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 661 MovieClip [mcSoldier_L1_2] Frame 376Symbol 480 MovieClip
"body"Symbol 661 MovieClip [mcSoldier_L1_2] Frame 376Symbol 482 MovieClip
"head"Symbol 662 MovieClip [mcSoldier_L2] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 662 MovieClip [mcSoldier_L2] Frame 1Symbol 480 MovieClip
"body"Symbol 662 MovieClip [mcSoldier_L2] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 662 MovieClip [mcSoldier_L2] Frame 313Symbol 480 MovieClip
"body"Symbol 662 MovieClip [mcSoldier_L2] Frame 313Symbol 482 MovieClip
"klop"Symbol 664 MovieClip [L2_1_way] Frame 1Symbol 59 MovieClip
"head"Symbol 665 MovieClip [mcSoldier_P1] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 665 MovieClip [mcSoldier_P1] Frame 1Symbol 480 MovieClip
"body"Symbol 665 MovieClip [mcSoldier_P1] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 665 MovieClip [mcSoldier_P1] Frame 297Symbol 480 MovieClip
"body"Symbol 665 MovieClip [mcSoldier_P1] Frame 297Symbol 482 MovieClip
"head"Symbol 666 MovieClip [mcSoldier_P2] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 666 MovieClip [mcSoldier_P2] Frame 1Symbol 480 MovieClip
"body"Symbol 666 MovieClip [mcSoldier_P2] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 666 MovieClip [mcSoldier_P2] Frame 313Symbol 480 MovieClip
"body"Symbol 666 MovieClip [mcSoldier_P2] Frame 313Symbol 482 MovieClip
"head"Symbol 729 MovieClip [mcSoldier_L2_1] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 729 MovieClip [mcSoldier_L2_1] Frame 1Symbol 480 MovieClip
"body"Symbol 729 MovieClip [mcSoldier_L2_1] Frame 1Symbol 482 MovieClip
"head"Symbol 730 MovieClip [mcSoldier_P2_1] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 730 MovieClip [mcSoldier_P2_1] Frame 1Symbol 480 MovieClip
"body"Symbol 730 MovieClip [mcSoldier_P2_1] Frame 1Symbol 482 MovieClip
"head"Symbol 731 MovieClip [mcSoldier_L3_1] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 731 MovieClip [mcSoldier_L3_1] Frame 1Symbol 480 MovieClip
"body"Symbol 731 MovieClip [mcSoldier_L3_1] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 731 MovieClip [mcSoldier_L3_1] Frame 511Symbol 480 MovieClip
"body"Symbol 731 MovieClip [mcSoldier_L3_1] Frame 511Symbol 482 MovieClip
"head"Symbol 732 MovieClip [mcSoldier_P3_1] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 732 MovieClip [mcSoldier_P3_1] Frame 1Symbol 480 MovieClip
"body"Symbol 732 MovieClip [mcSoldier_P3_1] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 732 MovieClip [mcSoldier_P3_1] Frame 511Symbol 480 MovieClip
"body"Symbol 732 MovieClip [mcSoldier_P3_1] Frame 511Symbol 482 MovieClip
"head"Symbol 733 MovieClip [mcSoldier_L3] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 733 MovieClip [mcSoldier_L3] Frame 1Symbol 480 MovieClip
"body"Symbol 733 MovieClip [mcSoldier_L3] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 733 MovieClip [mcSoldier_L3] Frame 611Symbol 480 MovieClip
"body"Symbol 733 MovieClip [mcSoldier_L3] Frame 611Symbol 482 MovieClip
"head"Symbol 734 MovieClip [mcSoldier_L3_2] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 734 MovieClip [mcSoldier_L3_2] Frame 1Symbol 480 MovieClip
"body"Symbol 734 MovieClip [mcSoldier_L3_2] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 734 MovieClip [mcSoldier_L3_2] Frame 522Symbol 480 MovieClip
"body"Symbol 734 MovieClip [mcSoldier_L3_2] Frame 522Symbol 482 MovieClip
"head"Symbol 735 MovieClip [mcSoldier_P3_2] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 735 MovieClip [mcSoldier_P3_2] Frame 1Symbol 480 MovieClip
"body"Symbol 735 MovieClip [mcSoldier_P3_2] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 735 MovieClip [mcSoldier_P3_2] Frame 522Symbol 480 MovieClip
"body"Symbol 735 MovieClip [mcSoldier_P3_2] Frame 522Symbol 482 MovieClip
"head"Symbol 740 MovieClip [mcSoldier_window] Frame 1Symbol 146 MovieClip
"body"Symbol 740 MovieClip [mcSoldier_window] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 740 MovieClip [mcSoldier_window] Frame 1Symbol 480 MovieClip
"body"Symbol 740 MovieClip [mcSoldier_window] Frame 171Symbol 482 MovieClip
"hitBody"Symbol 740 MovieClip [mcSoldier_window] Frame 171Symbol 480 MovieClip
"body"Symbol 743 MovieClip [mcCar_soldier] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 743 MovieClip [mcCar_soldier] Frame 1Symbol 480 MovieClip
"ex1"Symbol 743 MovieClip [mcCar_soldier] Frame 11Symbol 58 MovieClip
"klop"Symbol 745 MovieClip [L4_way] Frame 1Symbol 59 MovieClip
"head"Symbol 747 MovieClip [mcSoldier_L4] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 747 MovieClip [mcSoldier_L4] Frame 1Symbol 480 MovieClip
"body"Symbol 747 MovieClip [mcSoldier_L4] Frame 1Symbol 482 MovieClip
"head"Symbol 748 MovieClip [mcSoldier_P4] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 748 MovieClip [mcSoldier_P4] Frame 1Symbol 480 MovieClip
"body"Symbol 748 MovieClip [mcSoldier_P4] Frame 1Symbol 482 MovieClip
"head"Symbol 892 MovieClip [sniper] Frame 1Symbol 146 MovieClip
"body"Symbol 892 MovieClip [sniper] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 892 MovieClip [sniper] Frame 1Symbol 480 MovieClip
"body"Symbol 892 MovieClip [sniper] Frame 101Symbol 482 MovieClip
"hitBody"Symbol 892 MovieClip [sniper] Frame 101Symbol 480 MovieClip
"body"Symbol 908 MovieClip [mcSoldier_jump_window] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 908 MovieClip [mcSoldier_jump_window] Frame 1Symbol 480 MovieClip
"head"Symbol 908 MovieClip [mcSoldier_jump_window] Frame 84Symbol 146 MovieClip
"body"Symbol 908 MovieClip [mcSoldier_jump_window] Frame 84Symbol 482 MovieClip
"hitBody"Symbol 908 MovieClip [mcSoldier_jump_window] Frame 84Symbol 480 MovieClip
"hitBody"Symbol 908 MovieClip [mcSoldier_jump_window] Frame 156Symbol 480 MovieClip
"body"Symbol 908 MovieClip [mcSoldier_jump_window] Frame 156Symbol 482 MovieClip
"head"Symbol 940 MovieClip [Terror_jump] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 940 MovieClip [Terror_jump] Frame 1Symbol 480 MovieClip
"body"Symbol 940 MovieClip [Terror_jump] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 940 MovieClip [Terror_jump] Frame 57Symbol 480 MovieClip
"body"Symbol 940 MovieClip [Terror_jump] Frame 57Symbol 482 MovieClip
"head"Symbol 965 MovieClip [L2_Terror_jump] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 965 MovieClip [L2_Terror_jump] Frame 1Symbol 480 MovieClip
"body"Symbol 965 MovieClip [L2_Terror_jump] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 965 MovieClip [L2_Terror_jump] Frame 73Symbol 480 MovieClip
"body"Symbol 965 MovieClip [L2_Terror_jump] Frame 73Symbol 482 MovieClip
"klop"Symbol 967 MovieClip [L2_jump_way] Frame 1Symbol 59 MovieClip
"head"Symbol 968 MovieClip [P2_Terror_jump] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 968 MovieClip [P2_Terror_jump] Frame 1Symbol 480 MovieClip
"body"Symbol 968 MovieClip [P2_Terror_jump] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 968 MovieClip [P2_Terror_jump] Frame 73Symbol 480 MovieClip
"body"Symbol 968 MovieClip [P2_Terror_jump] Frame 73Symbol 482 MovieClip
"klop"Symbol 970 MovieClip [L5_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 972 MovieClip [L5_1_way] Frame 1Symbol 59 MovieClip
"body"Symbol 1040 MovieClip [btr1] Frame 1Symbol 974 MovieClip
"body"Symbol 1040 MovieClip [btr1] Frame 56Symbol 974 MovieClip
"body"Symbol 1041 MovieClip [btr] Frame 1Symbol 974 MovieClip
"body"Symbol 1041 MovieClip [btr] Frame 108Symbol 974 MovieClip
"klop"Symbol 1043 MovieClip [PL3_LP2_way] Frame 1Symbol 59 MovieClip
"body"Symbol 1129 MovieClip [ammo] Frame 1Symbol 482 MovieClip
"body"Symbol 1153 MovieClip [bHBig] Frame 1Symbol 482 MovieClip
"body"Symbol 1177 MovieClip [bHMed] Frame 1Symbol 482 MovieClip
"body"Symbol 1201 MovieClip [bHSmall] Frame 1Symbol 482 MovieClip
"klop"Symbol 1203 MovieClip [PL3_LP2_1_way] Frame 1Symbol 59 MovieClip
"shoot1"Symbol 1225 MovieClip [gun_1] Frame 1Symbol 1224 MovieClip
"klop"Symbol 1227 MovieClip [LP0_way] Frame 1Symbol 59 MovieClip
"head"Symbol 1228 MovieClip [mcSoldier_P3] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 1228 MovieClip [mcSoldier_P3] Frame 1Symbol 480 MovieClip
"body"Symbol 1228 MovieClip [mcSoldier_P3] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 1228 MovieClip [mcSoldier_P3] Frame 548Symbol 480 MovieClip
"body"Symbol 1228 MovieClip [mcSoldier_P3] Frame 548Symbol 482 MovieClip
"body"Symbol 1237 MovieClip [SHAH] Frame 1Symbol 1230 MovieClip
"ex1"Symbol 1237 MovieClip [SHAH] Frame 1Symbol 58 MovieClip
"die"Symbol 1237 MovieClip [SHAH] Frame 51Symbol 1236 MovieClip
"body"Symbol 1237 MovieClip [SHAH] Frame 70Symbol 1230 MovieClip
"body"Symbol 1237 MovieClip [SHAH] Frame 119Symbol 323 MovieClip
"body"Symbol 1243 MovieClip [hummer] Frame 1Symbol 1239 MovieClip
"ex1"Symbol 1243 MovieClip [hummer] Frame 1Symbol 58 MovieClip
"die"Symbol 1243 MovieClip [hummer] Frame 51Symbol 1236 MovieClip
"body"Symbol 1243 MovieClip [hummer] Frame 70Symbol 1239 MovieClip
"body"Symbol 1243 MovieClip [hummer] Frame 119Symbol 323 MovieClip
"klop"Symbol 1245 MovieClip [LP2_1_way] Frame 1Symbol 59 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 1Symbol 1249 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 11Symbol 1266 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 17Symbol 1274 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 23Symbol 1282 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 29Symbol 1291 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 36Symbol 1282 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 42Symbol 1274 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 48Symbol 1266 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 50Symbol 1249 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 79Symbol 1291 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 85Symbol 1282 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 91Symbol 1274 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 95Symbol 1266 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 96Symbol 1249 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 171Symbol 1266 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 177Symbol 1274 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 183Symbol 1282 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 189Symbol 1291 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 192Symbol 1282 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 198Symbol 1274 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 202Symbol 1266 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 203Symbol 1249 MovieClip
"klop"Symbol 1330 MovieClip [LP1_1_way] Frame 1Symbol 59 MovieClip
"breef_img"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"tf"Symbol 1433 MovieClip Frame 1Symbol 1432 EditableText
"gun_1"Symbol 1566 MovieClip Frame 1Symbol 1464 MovieClip
"gun_2"Symbol 1566 MovieClip Frame 2Symbol 1495 MovieClip
"gun_3"Symbol 1566 MovieClip Frame 3Symbol 1530 MovieClip
"gun_4"Symbol 1566 MovieClip Frame 4Symbol 1565 MovieClip
"tf"Symbol 1577 MovieClip Frame 1Symbol 1576 EditableText
"tf"Symbol 1587 MovieClip Frame 1Symbol 1579 EditableText
"tf"Symbol 1587 MovieClip Frame 11Symbol 1580 EditableText
"tf"Symbol 1587 MovieClip Frame 21Symbol 1583 EditableText
"tf"Symbol 1587 MovieClip Frame 31Symbol 1585 EditableText
"tf"Symbol 1591 MovieClip Frame 1Symbol 1590 EditableText
"bar"Symbol 1606 MovieClip Frame 1Symbol 1605 MovieClip
"bar"Symbol 1608 MovieClip Frame 1Symbol 1607 MovieClip
"player_gun"Symbol 1611 MovieClip Frame 1Symbol 1566 MovieClip
"red_fade"Symbol 1611 MovieClip Frame 1Symbol 1569 MovieClip
"airstrike"Symbol 1611 MovieClip Frame 1Symbol 1572 MovieClip
"textBarProgressDebug"Symbol 1611 MovieClip Frame 1Symbol 1577 MovieClip
"win_icon"Symbol 1611 MovieClip Frame 1Symbol 1587 MovieClip
"lose_icon"Symbol 1611 MovieClip Frame 1Symbol 1587 MovieClip
"textBarWeapon"Symbol 1611 MovieClip Frame 1Symbol 1591 MovieClip
"wicon_1"Symbol 1611 MovieClip Frame 1Symbol 1598 MovieClip
"wicon_r"Symbol 1611 MovieClip Frame 1Symbol 1604 MovieClip
"wicon_2"Symbol 1611 MovieClip Frame 1Symbol 1598 MovieClip
"wicon_3"Symbol 1611 MovieClip Frame 1Symbol 1598 MovieClip
"wicon_4"Symbol 1611 MovieClip Frame 1Symbol 1598 MovieClip
"health"Symbol 1611 MovieClip Frame 1Symbol 1606 MovieClip
"progress"Symbol 1611 MovieClip Frame 1Symbol 1608 MovieClip
"blackfade"Symbol 1611 MovieClip Frame 1Symbol 1610 MovieClip
"bg1"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 1624 MovieClip
"bg2"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 1624 MovieClip
"starz"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"tiles"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"env"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"envTop"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"splashez"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"bnz"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"enemyMC"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"enemyMC2"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"shots"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"envTop2"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"shadows"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"fx"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"bnzFX"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"topEnemyMC"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"player"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 71 MovieClip [player]
"topEnemyMC2"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"shotsTop"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"fxTop"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"bar"Symbol 1630 MovieClip [bossBar] Frame 1Symbol 1628 MovieClip
"wnd_header"Symbol 1639 MovieClip Frame 1Symbol 1637 MovieClip
"wnd"Symbol 1640 MovieClip Frame 1Symbol 1639 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 4Symbol 19 as "char_1"
ExportAssets (56)Timeline Frame 4Symbol 22 as "char_2"
ExportAssets (56)Timeline Frame 4Symbol 25 as "char_3"
ExportAssets (56)Timeline Frame 4Symbol 28 as "char_4"
ExportAssets (56)Timeline Frame 4Symbol 31 as "char_5"
ExportAssets (56)Timeline Frame 4Symbol 34 as "char_6"
ExportAssets (56)Timeline Frame 4Symbol 37 as "char_7"
ExportAssets (56)Timeline Frame 4Symbol 40 as "char_8"
ExportAssets (56)Timeline Frame 4Symbol 43 as "char_9"
ExportAssets (56)Timeline Frame 4Symbol 46 as "char_l"
ExportAssets (56)Timeline Frame 4Symbol 49 as "char_e"
ExportAssets (56)Timeline Frame 4Symbol 52 as "char_v"
ExportAssets (56)Timeline Frame 4Symbol 55 as "char_ll"
ExportAssets (56)Timeline Frame 4Symbol 60 as "MovieAnimation1"
ExportAssets (56)Timeline Frame 4Symbol 61 as "MovieAnimation2"
ExportAssets (56)Timeline Frame 4Symbol 68 as "fireDot"
ExportAssets (56)Timeline Frame 4Symbol 71 as "player"
ExportAssets (56)Timeline Frame 4Symbol 72 as "enemy"
ExportAssets (56)Timeline Frame 4Symbol 73 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 74 as "queue"
ExportAssets (56)Timeline Frame 4Symbol 76 as "circle_way"
ExportAssets (56)Timeline Frame 4Symbol 78 as "line_way"
ExportAssets (56)Timeline Frame 4Symbol 84 as "bonus_miniHealth"
ExportAssets (56)Timeline Frame 4Symbol 85 as "w_pistol"
ExportAssets (56)Timeline Frame 4Symbol 86 as "w_saw"
ExportAssets (56)Timeline Frame 4Symbol 87 as "w_siper"
ExportAssets (56)Timeline Frame 4Symbol 88 as "w_assault"
ExportAssets (56)Timeline Frame 4Symbol 89 as "w_reload"
ExportAssets (56)Timeline Frame 4Symbol 90 as "w_reloaded"
ExportAssets (56)Timeline Frame 4Symbol 91 as "hum5"
ExportAssets (56)Timeline Frame 4Symbol 92 as "hum6"
ExportAssets (56)Timeline Frame 4Symbol 93 as "hum1"
ExportAssets (56)Timeline Frame 4Symbol 94 as "hum2"
ExportAssets (56)Timeline Frame 4Symbol 95 as "hum3"
ExportAssets (56)Timeline Frame 4Symbol 96 as "hum4"
ExportAssets (56)Timeline Frame 4Symbol 98 as "eexplode"
ExportAssets (56)Timeline Frame 4Symbol 99 as "wood"
ExportAssets (56)Timeline Frame 4Symbol 100 as "s_weapon0"
ExportAssets (56)Timeline Frame 4Symbol 101 as "s_rocket2"
ExportAssets (56)Timeline Frame 4Symbol 102 as "w_noammo"
ExportAssets (56)Timeline Frame 4Symbol 103 as "heli"
ExportAssets (56)Timeline Frame 4Symbol 104 as "menu"
ExportAssets (56)Timeline Frame 4Symbol 105 as "gameOver"
ExportAssets (56)Timeline Frame 4Symbol 106 as "levelCompleted"
ExportAssets (56)Timeline Frame 4Symbol 111 as "bonus_anim_fullHealth"
ExportAssets (56)Timeline Frame 4Symbol 114 as "bonus_anim_miniHealth"
ExportAssets (56)Timeline Frame 4Symbol 119 as "bonus_weapon1"
ExportAssets (56)Timeline Frame 4Symbol 122 as "empty_base"
ExportAssets (56)Timeline Frame 4Symbol 127 as "bonus_weapon2"
ExportAssets (56)Timeline Frame 4Symbol 132 as "bonus_weapon3"
ExportAssets (56)Timeline Frame 4Symbol 137 as "bonus_weapon4"
ExportAssets (56)Timeline Frame 4Symbol 142 as "bonus_lazer"
ExportAssets (56)Timeline Frame 4Symbol 149 as "mcSight"
ExportAssets (56)Timeline Frame 4Symbol 155 as "house_plane3"
ExportAssets (56)Timeline Frame 4Symbol 289 as "helicopter_1"
ExportAssets (56)Timeline Frame 4Symbol 295 as "house_plane1"
ExportAssets (56)Timeline Frame 4Symbol 301 as "house_plane2a"
ExportAssets (56)Timeline Frame 4Symbol 307 as "house_plane1a"
ExportAssets (56)Timeline Frame 4Symbol 309 as "L1_way"
ExportAssets (56)Timeline Frame 4Symbol 311 as "house_way"
ExportAssets (56)Timeline Frame 4Symbol 317 as "house_plane2"
ExportAssets (56)Timeline Frame 4Symbol 319 as "L2_way"
ExportAssets (56)Timeline Frame 4Symbol 321 as "L3_way"
ExportAssets (56)Timeline Frame 4Symbol 428 as "mcCar"
ExportAssets (56)Timeline Frame 4Symbol 430 as "LP1_PL2_way"
ExportAssets (56)Timeline Frame 4Symbol 432 as "LP1_way"
ExportAssets (56)Timeline Frame 4Symbol 434 as "LP2_way"
ExportAssets (56)Timeline Frame 4Symbol 436 as "L1_2_way"
ExportAssets (56)Timeline Frame 4Symbol 438 as "L1_1_way"
ExportAssets (56)Timeline Frame 4Symbol 440 as "L3_1_way"
ExportAssets (56)Timeline Frame 4Symbol 442 as "L3_2_way"
ExportAssets (56)Timeline Frame 4Symbol 580 as "mcSoldier"
ExportAssets (56)Timeline Frame 4Symbol 659 as "mcSoldier_L1"
ExportAssets (56)Timeline Frame 4Symbol 660 as "mcSoldier_L1_1"
ExportAssets (56)Timeline Frame 4Symbol 661 as "mcSoldier_L1_2"
ExportAssets (56)Timeline Frame 4Symbol 662 as "mcSoldier_L2"
ExportAssets (56)Timeline Frame 4Symbol 664 as "L2_1_way"
ExportAssets (56)Timeline Frame 4Symbol 665 as "mcSoldier_P1"
ExportAssets (56)Timeline Frame 4Symbol 666 as "mcSoldier_P2"
ExportAssets (56)Timeline Frame 4Symbol 729 as "mcSoldier_L2_1"
ExportAssets (56)Timeline Frame 4Symbol 730 as "mcSoldier_P2_1"
ExportAssets (56)Timeline Frame 4Symbol 731 as "mcSoldier_L3_1"
ExportAssets (56)Timeline Frame 4Symbol 732 as "mcSoldier_P3_1"
ExportAssets (56)Timeline Frame 4Symbol 733 as "mcSoldier_L3"
ExportAssets (56)Timeline Frame 4Symbol 734 as "mcSoldier_L3_2"
ExportAssets (56)Timeline Frame 4Symbol 735 as "mcSoldier_P3_2"
ExportAssets (56)Timeline Frame 4Symbol 740 as "mcSoldier_window"
ExportAssets (56)Timeline Frame 4Symbol 743 as "mcCar_soldier"
ExportAssets (56)Timeline Frame 4Symbol 745 as "L4_way"
ExportAssets (56)Timeline Frame 4Symbol 747 as "mcSoldier_L4"
ExportAssets (56)Timeline Frame 4Symbol 748 as "mcSoldier_P4"
ExportAssets (56)Timeline Frame 4Symbol 892 as "sniper"
ExportAssets (56)Timeline Frame 4Symbol 908 as "mcSoldier_jump_window"
ExportAssets (56)Timeline Frame 4Symbol 940 as "Terror_jump"
ExportAssets (56)Timeline Frame 4Symbol 965 as "L2_Terror_jump"
ExportAssets (56)Timeline Frame 4Symbol 967 as "L2_jump_way"
ExportAssets (56)Timeline Frame 4Symbol 968 as "P2_Terror_jump"
ExportAssets (56)Timeline Frame 4Symbol 970 as "L5_way"
ExportAssets (56)Timeline Frame 4Symbol 972 as "L5_1_way"
ExportAssets (56)Timeline Frame 4Symbol 1040 as "btr1"
ExportAssets (56)Timeline Frame 4Symbol 1041 as "btr"
ExportAssets (56)Timeline Frame 4Symbol 1043 as "PL3_LP2_way"
ExportAssets (56)Timeline Frame 4Symbol 1129 as "ammo"
ExportAssets (56)Timeline Frame 4Symbol 1153 as "bHBig"
ExportAssets (56)Timeline Frame 4Symbol 1177 as "bHMed"
ExportAssets (56)Timeline Frame 4Symbol 1201 as "bHSmall"
ExportAssets (56)Timeline Frame 4Symbol 1203 as "PL3_LP2_1_way"
ExportAssets (56)Timeline Frame 4Symbol 1225 as "gun_1"
ExportAssets (56)Timeline Frame 4Symbol 1227 as "LP0_way"
ExportAssets (56)Timeline Frame 4Symbol 1228 as "mcSoldier_P3"
ExportAssets (56)Timeline Frame 4Symbol 1237 as "SHAH"
ExportAssets (56)Timeline Frame 4Symbol 1243 as "hummer"
ExportAssets (56)Timeline Frame 4Symbol 1245 as "LP2_1_way"
ExportAssets (56)Timeline Frame 4Symbol 1328 as "helicopter_2"
ExportAssets (56)Timeline Frame 4Symbol 1330 as "LP1_1_way"
ExportAssets (56)Timeline Frame 4Symbol 1647 as "__Packages.checkedObject"
ExportAssets (56)Timeline Frame 4Symbol 1648 as "__Packages.movingObject"
ExportAssets (56)Timeline Frame 4Symbol 1649 as "__Packages.damagableObject"
ExportAssets (56)Timeline Frame 4Symbol 1650 as "__Packages.tankClass"
ExportAssets (56)Timeline Frame 4Symbol 1651 as "__Packages.enemyClass"
ExportAssets (56)Timeline Frame 4Symbol 1652 as "__Packages.bulletClass"
ExportAssets (56)Timeline Frame 4Symbol 1653 as "__Packages.queue"
ExportAssets (56)Timeline Frame 4Symbol 1654 as "__Packages.bonus"
ExportAssets (56)Timeline Frame 4Symbol 1655 as "__Packages.cannon"
ExportAssets (56)Timeline Frame 4Symbol 1656 as "__Packages.weapon"
ExportAssets (56)Timeline Frame 4Symbol 1657 as "__Packages.playerClass"
ExportAssets (56)Timeline Frame 4Symbol 1658 as "__Packages.newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 1659 as "__Packages.soundCollector"
ExportAssets (56)Timeline Frame 4Symbol 1660 as "__Packages.BossBarClass"
ExportAssets (56)Timeline Frame 4Symbol 1661 as "__Packages.bgClass"
ExportAssets (56)Timeline Frame 7Symbol 1361 as "#soundz"
ExportAssets (56)Timeline Frame 11Symbol 1625 as "#BGfull"
ExportAssets (56)Timeline Frame 11Symbol 1630 as "bossBar"

Labels

"init"Frame 5
"parse"Frame 6
"menu"Frame 7
"help"Frame 8
"breef"Frame 9
"game"Frame 10
"level"Frame 11
"die"Symbol 231 MovieClip Frame 1
"heli_seat"Symbol 287 MovieClip Frame 1
"heli_seat"Symbol 288 MovieClip Frame 1
"heli_shoot"Symbol 288 MovieClip Frame 2
"fly_front"Symbol 289 MovieClip [helicopter_1] Frame 1
"turn_side"Symbol 289 MovieClip [helicopter_1] Frame 5
"fly_side"Symbol 289 MovieClip [helicopter_1] Frame 29
"turn_front"Symbol 289 MovieClip [helicopter_1] Frame 32
"die"Symbol 289 MovieClip [helicopter_1] Frame 56
"revers"Symbol 289 MovieClip [helicopter_1] Frame 79
"fire"Symbol 289 MovieClip [helicopter_1] Frame 82
"fire1"Symbol 289 MovieClip [helicopter_1] Frame 189
"fire2"Symbol 289 MovieClip [helicopter_1] Frame 207
"fly_side_1"Symbol 289 MovieClip [helicopter_1] Frame 275
"fire3"Symbol 289 MovieClip [helicopter_1] Frame 298
"move"Symbol 375 MovieClip Frame 1
"stand"Symbol 383 MovieClip Frame 1
"stop"Symbol 385 MovieClip Frame 1
"shoot"Symbol 391 MovieClip Frame 1
"death"Symbol 426 MovieClip Frame 1
"move"Symbol 428 MovieClip [mcCar] Frame 1
"stop"Symbol 428 MovieClip [mcCar] Frame 26
"fire"Symbol 428 MovieClip [mcCar] Frame 42
"die"Symbol 428 MovieClip [mcCar] Frame 51
"reverse"Symbol 428 MovieClip [mcCar] Frame 75
"walk_v"Symbol 478 MovieClip Frame 1
"die1"Symbol 516 MovieClip Frame 1
"die2"Symbol 542 MovieClip Frame 1
"die_headshoot"Symbol 580 MovieClip [mcSoldier] Frame 2
"die"Symbol 580 MovieClip [mcSoldier] Frame 12
"fire"Symbol 580 MovieClip [mcSoldier] Frame 22
"walk_h"Symbol 615 MovieClip Frame 1
"getdown"Symbol 658 MovieClip Frame 1
"standup"Symbol 658 MovieClip Frame 85
"stop"Symbol 659 MovieClip [mcSoldier_L1] Frame 85
"die_headshoot"Symbol 659 MovieClip [mcSoldier_L1] Frame 176
"die"Symbol 659 MovieClip [mcSoldier_L1] Frame 236
"fire"Symbol 659 MovieClip [mcSoldier_L1] Frame 296
"stop"Symbol 660 MovieClip [mcSoldier_L1_1] Frame 154
"die_headshoot"Symbol 660 MovieClip [mcSoldier_L1_1] Frame 245
"die"Symbol 660 MovieClip [mcSoldier_L1_1] Frame 306
"fire"Symbol 660 MovieClip [mcSoldier_L1_1] Frame 367
"stop"Symbol 661 MovieClip [mcSoldier_L1_2] Frame 165
"die_headshoot"Symbol 661 MovieClip [mcSoldier_L1_2] Frame 256
"die"Symbol 661 MovieClip [mcSoldier_L1_2] Frame 316
"fire"Symbol 661 MovieClip [mcSoldier_L1_2] Frame 376
"stop"Symbol 662 MovieClip [mcSoldier_L2] Frame 101
"die_headshoot"Symbol 662 MovieClip [mcSoldier_L2] Frame 192
"die"Symbol 662 MovieClip [mcSoldier_L2] Frame 253
"fire"Symbol 662 MovieClip [mcSoldier_L2] Frame 313
"stop"Symbol 665 MovieClip [mcSoldier_P1] Frame 85
"die_headshoot"Symbol 665 MovieClip [mcSoldier_P1] Frame 176
"die"Symbol 665 MovieClip [mcSoldier_P1] Frame 237
"fire"Symbol 665 MovieClip [mcSoldier_P1] Frame 297
"stop"Symbol 666 MovieClip [mcSoldier_P2] Frame 101
"die_headshoot"Symbol 666 MovieClip [mcSoldier_P2] Frame 192
"die"Symbol 666 MovieClip [mcSoldier_P2] Frame 253
"fire"Symbol 666 MovieClip [mcSoldier_P2] Frame 313
"sneak_h"Symbol 705 MovieClip Frame 1
"crouch"Symbol 718 MovieClip Frame 1
"standup"Symbol 718 MovieClip Frame 2
"getdown"Symbol 718 MovieClip Frame 29
"standup"Symbol 728 MovieClip Frame 1
"fire1"Symbol 729 MovieClip [mcSoldier_L2_1] Frame 437
"stop"Symbol 729 MovieClip [mcSoldier_L2_1] Frame 459
"die_headshoot"Symbol 729 MovieClip [mcSoldier_L2_1] Frame 570
"die"Symbol 729 MovieClip [mcSoldier_L2_1] Frame 629
"fire1"Symbol 730 MovieClip [mcSoldier_P2_1] Frame 437
"stop"Symbol 730 MovieClip [mcSoldier_P2_1] Frame 459
"die_headshoot"Symbol 730 MovieClip [mcSoldier_P2_1] Frame 570
"die"Symbol 730 MovieClip [mcSoldier_P2_1] Frame 629
"stop"Symbol 731 MovieClip [mcSoldier_L3_1] Frame 300
"die_headshoot"Symbol 731 MovieClip [mcSoldier_L3_1] Frame 391
"die"Symbol 731 MovieClip [mcSoldier_L3_1] Frame 451
"fire"Symbol 731 MovieClip [mcSoldier_L3_1] Frame 511
"stop"Symbol 732 MovieClip [mcSoldier_P3_1] Frame 300
"die_headshoot"Symbol 732 MovieClip [mcSoldier_P3_1] Frame 391
"die"Symbol 732 MovieClip [mcSoldier_P3_1] Frame 451
"fire"Symbol 732 MovieClip [mcSoldier_P3_1] Frame 511
"stop"Symbol 733 MovieClip [mcSoldier_L3] Frame 400
"die_headshoot"Symbol 733 MovieClip [mcSoldier_L3] Frame 491
"die"Symbol 733 MovieClip [mcSoldier_L3] Frame 551
"fire"Symbol 733 MovieClip [mcSoldier_L3] Frame 611
"stop"Symbol 734 MovieClip [mcSoldier_L3_2] Frame 311
"die_headshoot"Symbol 734 MovieClip [mcSoldier_L3_2] Frame 402
"die"Symbol 734 MovieClip [mcSoldier_L3_2] Frame 462
"fire"Symbol 734 MovieClip [mcSoldier_L3_2] Frame 522
"stop"Symbol 735 MovieClip [mcSoldier_P3_2] Frame 311
"die_headshoot"Symbol 735 MovieClip [mcSoldier_P3_2] Frame 402
"die"Symbol 735 MovieClip [mcSoldier_P3_2] Frame 462
"fire"Symbol 735 MovieClip [mcSoldier_P3_2] Frame 522
"stop"Symbol 740 MovieClip [mcSoldier_window] Frame 41
"die_headshoot"Symbol 740 MovieClip [mcSoldier_window] Frame 151
"die"Symbol 740 MovieClip [mcSoldier_window] Frame 161
"fire1"Symbol 740 MovieClip [mcSoldier_window] Frame 171
"die"Symbol 742 MovieClip Frame 1
"stop"Symbol 743 MovieClip [mcCar_soldier] Frame 1
"fire"Symbol 743 MovieClip [mcCar_soldier] Frame 4
"die"Symbol 743 MovieClip [mcCar_soldier] Frame 11
"die_headshoot"Symbol 743 MovieClip [mcCar_soldier] Frame 20
"move"Symbol 747 MovieClip [mcSoldier_L4] Frame 1
"move1"Symbol 747 MovieClip [mcSoldier_L4] Frame 106
"fire"Symbol 747 MovieClip [mcSoldier_L4] Frame 200
"move2"Symbol 747 MovieClip [mcSoldier_L4] Frame 241
"move3"Symbol 747 MovieClip [mcSoldier_L4] Frame 335
"die_headshoot"Symbol 747 MovieClip [mcSoldier_L4] Frame 441
"die"Symbol 747 MovieClip [mcSoldier_L4] Frame 501
"move"Symbol 748 MovieClip [mcSoldier_P4] Frame 1
"move1"Symbol 748 MovieClip [mcSoldier_P4] Frame 106
"fire"Symbol 748 MovieClip [mcSoldier_P4] Frame 200
"move2"Symbol 748 MovieClip [mcSoldier_P4] Frame 241
"move3"Symbol 748 MovieClip [mcSoldier_P4] Frame 335
"die_headshoot"Symbol 748 MovieClip [mcSoldier_P4] Frame 441
"die"Symbol 748 MovieClip [mcSoldier_P4] Frame 502
"die2"Symbol 816 MovieClip Frame 1
"dead2"Symbol 816 MovieClip Frame 10
"die1"Symbol 840 MovieClip Frame 1
"dead1"Symbol 840 MovieClip Frame 10
"crouch"Symbol 843 MovieClip Frame 1
"standup"Symbol 843 MovieClip Frame 2
"getdown"Symbol 889 MovieClip Frame 1
"crouch"Symbol 890 MovieClip Frame 1
"standup"Symbol 890 MovieClip Frame 2
"getdown"Symbol 890 MovieClip Frame 29
"start"Symbol 892 MovieClip [sniper] Frame 1
"stop"Symbol 892 MovieClip [sniper] Frame 25
"die_headshoot"Symbol 892 MovieClip [sniper] Frame 81
"die"Symbol 892 MovieClip [sniper] Frame 91
"fire1"Symbol 892 MovieClip [sniper] Frame 101
"stop1"Symbol 892 MovieClip [sniper] Frame 133
"walk_v"Symbol 893 MovieClip Frame 1
"getdown"Symbol 907 MovieClip Frame 1
"crouch"Symbol 907 MovieClip Frame 8
"standup"Symbol 907 MovieClip Frame 11
"die_headshoot"Symbol 908 MovieClip [mcSoldier_jump_window] Frame 64
"die"Symbol 908 MovieClip [mcSoldier_jump_window] Frame 74
"fire1"Symbol 908 MovieClip [mcSoldier_jump_window] Frame 84
"jump"Symbol 938 MovieClip Frame 1
"die_headshoot"Symbol 940 MovieClip [Terror_jump] Frame 37
"die"Symbol 940 MovieClip [Terror_jump] Frame 47
"fire"Symbol 940 MovieClip [Terror_jump] Frame 57
"walk_h"Symbol 962 MovieClip Frame 1
"walk_h"Symbol 963 MovieClip Frame 1
"run"Symbol 965 MovieClip [L2_Terror_jump] Frame 1
"jump"Symbol 965 MovieClip [L2_Terror_jump] Frame 18
"die_headshoot"Symbol 965 MovieClip [L2_Terror_jump] Frame 53
"die"Symbol 965 MovieClip [L2_Terror_jump] Frame 63
"fire"Symbol 965 MovieClip [L2_Terror_jump] Frame 73
"run"Symbol 968 MovieClip [P2_Terror_jump] Frame 1
"jump"Symbol 968 MovieClip [P2_Terror_jump] Frame 18
"die_headshoot"Symbol 968 MovieClip [P2_Terror_jump] Frame 53
"die"Symbol 968 MovieClip [P2_Terror_jump] Frame 63
"fire"Symbol 968 MovieClip [P2_Terror_jump] Frame 73
"move"Symbol 1040 MovieClip [btr1] Frame 1
"die"Symbol 1040 MovieClip [btr1] Frame 26
"move1"Symbol 1040 MovieClip [btr1] Frame 56
"stop1"Symbol 1040 MovieClip [btr1] Frame 81
"fire1"Symbol 1040 MovieClip [btr1] Frame 82
"move"Symbol 1041 MovieClip [btr] Frame 1
"revers"Symbol 1041 MovieClip [btr] Frame 26
"stop"Symbol 1041 MovieClip [btr] Frame 51
"fire"Symbol 1041 MovieClip [btr] Frame 52
"die"Symbol 1041 MovieClip [btr] Frame 78
"revers1"Symbol 1041 MovieClip [btr] Frame 108
"move1"Symbol 1041 MovieClip [btr] Frame 133
"stop1"Symbol 1041 MovieClip [btr] Frame 158
"fire1"Symbol 1041 MovieClip [btr] Frame 159
"fly"Symbol 1053 MovieClip Frame 1
"landing"Symbol 1114 MovieClip Frame 1
"blink"Symbol 1129 MovieClip [ammo] Frame 69
"die"Symbol 1129 MovieClip [ammo] Frame 130
"fly"Symbol 1133 MovieClip Frame 1
"landing"Symbol 1144 MovieClip Frame 1
"blink"Symbol 1153 MovieClip [bHBig] Frame 69
"die"Symbol 1153 MovieClip [bHBig] Frame 130
"fly"Symbol 1157 MovieClip Frame 1
"landing"Symbol 1168 MovieClip Frame 1
"blink"Symbol 1177 MovieClip [bHMed] Frame 69
"die"Symbol 1177 MovieClip [bHMed] Frame 130
"fly"Symbol 1181 MovieClip Frame 1
"landing"Symbol 1192 MovieClip Frame 1
"blink"Symbol 1201 MovieClip [bHSmall] Frame 69
"die"Symbol 1201 MovieClip [bHSmall] Frame 130
"shoot"Symbol 1224 MovieClip Frame 2
"playerShoot"Symbol 1224 MovieClip Frame 2
"rocket"Symbol 1224 MovieClip Frame 6
"playerShoot2"Symbol 1224 MovieClip Frame 16
"lazerBlink1"Symbol 1224 MovieClip Frame 20
"lazerBlink2"Symbol 1224 MovieClip Frame 34
"lazerBlink3"Symbol 1224 MovieClip Frame 48
"stop"Symbol 1228 MovieClip [mcSoldier_P3] Frame 342
"die_headshoot"Symbol 1228 MovieClip [mcSoldier_P3] Frame 433
"die"Symbol 1228 MovieClip [mcSoldier_P3] Frame 489
"fire"Symbol 1228 MovieClip [mcSoldier_P3] Frame 548
"move"Symbol 1233 MovieClip Frame 1
"death"Symbol 1236 MovieClip Frame 1
"move"Symbol 1237 MovieClip [SHAH] Frame 1
"die"Symbol 1237 MovieClip [SHAH] Frame 51
"reverse"Symbol 1237 MovieClip [SHAH] Frame 70
"move"Symbol 1242 MovieClip Frame 1
"move"Symbol 1243 MovieClip [hummer] Frame 1
"die"Symbol 1243 MovieClip [hummer] Frame 51
"reverse"Symbol 1243 MovieClip [hummer] Frame 70
"die"Symbol 1318 MovieClip Frame 1
"fly_front"Symbol 1328 MovieClip [helicopter_2] Frame 1
"turn_side"Symbol 1328 MovieClip [helicopter_2] Frame 5
"fly_side"Symbol 1328 MovieClip [helicopter_2] Frame 29
"turn_front"Symbol 1328 MovieClip [helicopter_2] Frame 32
"die"Symbol 1328 MovieClip [helicopter_2] Frame 56
"revers"Symbol 1328 MovieClip [helicopter_2] Frame 79
"fire"Symbol 1328 MovieClip [helicopter_2] Frame 82
"fire1"Symbol 1328 MovieClip [helicopter_2] Frame 189
"fire2"Symbol 1328 MovieClip [helicopter_2] Frame 207
"start"Symbol 1360 MovieClip Frame 5
"stop"Symbol 1360 MovieClip Frame 10
"idle"Symbol 1464 MovieClip Frame 1
"reload"Symbol 1464 MovieClip Frame 2
"shot"Symbol 1464 MovieClip Frame 26
"idle"Symbol 1495 MovieClip Frame 1
"reload"Symbol 1495 MovieClip Frame 2
"shot"Symbol 1495 MovieClip Frame 26
"idle"Symbol 1530 MovieClip Frame 1
"reload"Symbol 1530 MovieClip Frame 2
"shot"Symbol 1530 MovieClip Frame 49
"idle"Symbol 1565 MovieClip Frame 1
"reload"Symbol 1565 MovieClip Frame 2
"shot"Symbol 1565 MovieClip Frame 26
"time_win"Symbol 1587 MovieClip Frame 1
"time_lose"Symbol 1587 MovieClip Frame 11
"units_win"Symbol 1587 MovieClip Frame 21
"units_lose"Symbol 1587 MovieClip Frame 31




http://swfchan.com/19/93262/info.shtml
Created: 27/3 -2019 00:44:59 Last modified: 27/3 -2019 00:44:59 Server time: 22/12 -2024 10:18:00