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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/66605816?noj=FRM66605816-14DC" width="1" height="1"></div>

Anti Terror Force - gun down all the enemies in this sniper game.swf

This is the info page for
Flash #93262

(Click the ID number above for more basic data on this flash file.)


Text
0%

chars
container

Full Armor

+20% armor

PARSING GAME DATA

Eliminate 10 soldiers

Collect 5 ammo boxes

Survive for 30 seconds

Kill 10 snipers

Destroy 3 jeeps

Destroy 3 helicopters

Destroy APC

Survive for 60 seconds

Destroy mined car
for 2 minutes

Eliminate 30 soldiers

Kill snipers' commander

Kill 20 snipers

Survive for 120 seconds

Text Bar

Progress Debug:

Text Bar

00:00

00:00

Left:

00

00

left:

999/9999

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); _focusrect = false; _global.openSite = function () { getURL ("http://www.gametop.com/stats/antiterrorforce.html", "_blank"); }; _global.gameName = "Zenon2"; _root.loaderAnimDelta = 5; _root.loaderAnimPause = 2500; _root.parsingAnimDelta = 10;
Instance of Symbol 10 MovieClip in Frame 2
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { t = _root.getBytesTotal(); l = _root.getBytesLoaded(); bar._xscale = (100 * l) / t; p = Math.round((1000 * l) / t) / 10; if (p == Math.floor(p)) { p = p + ".0"; } p = p + "%"; tf.text = p; if (t > 0) { if ((l < t) && (_alpha < 100)) { _alpha = (_alpha + 5); } if ((l == t) && (_alpha > 0)) { _alpha = (_alpha - 5); } } }
Frame 3
stop();
Instance of Symbol 15 MovieClip in Frame 3
onClipEvent (load) { _alpha = 0; state = 0; _root.stop(); } onClipEvent (enterFrame) { l = _root.getBytesLoaded(); t = _root.getBytesTotal(); if (state == 0) { _alpha = (_alpha + _root.loaderAnimDelta); if (_alpha >= 100) { _alpha = 100; state = 1; startPause = getTimer(); } } else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > _root.loaderAnimPause)) { this._alpha = this._alpha - _root.loaderAnimDelta; if (_alpha < 0) { _root.gotoAndPlay("init"); } } }
Frame 5
function globalStart() { debug("Try to start game"); if (_global.settingsLoaded === true) { debug("STARTING GAME"); _global.slidingBg = true; _global.maxLevelItem = 0; _global.currLevel = _global.levels["level_" + levelNum]; _global.gameOver = false; _global.gameInProcess = true; _global.charsInProcess = true; _global.gameInWin = false; _global.userControlled = true; _global.bIsGotoMenuAfterGame = false; if (_global.levelNum == 1) { _global.fullRezults = {killed:0, survived:0, items:0}; } _global.rezults = {killed:0, survived:0, items:0}; _global.staticObjects = new Array(); _global.bonusObjects = new Array(); _global.bulletObjects = new Array(); _global.enemyObjects = new Array(); _global.splashedObjects = new Array(); _root.bg.env.depth = 0; _root.bg.fx.depth = 0; _root.bg.splashez.depth = 0; _root.bg.envTop.depth = 0; _root.bg.envTop2.depth = 0; _root.bg.enemyMC.depth = 0; _root.bg.topEnemyMC.depth = 0; _root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth()); _global.PI2 = 57.2957795130823; _root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5); _root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15); _root.bg.moveTo(0, 400); _root.bg.setMotion(0, 1); _root.bg.inQueue(20); _root.bg.player.setMotion(playerS.speed, playerS.speed); var _local10 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor)); if (diffLevel == 1) { _local10 = Math.round(_local10 * 1.25); } if (diffLevel == 3) { _local10 = Math.round(_local10 * 0.75); } var _local11 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield)); _root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local10, playerS.withoutBase, _local11, playerS.maxShield, _local10, playerS.shadow); _root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay, playerS.weapons[0].movedBullet, playerS.weapons[0].passageAbility, playerS.weapons[0].bulletFlyDistance, playerS.weapons[0].pointsUsed, playerS.weapons[0].pointsAngles, playerS.weapons[0].pointsScale); i = 1; while (i < currLevel.playerAvailableWeapons) { _root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet, playerS.weapons[i].passageAbility, playerS.weapons[i].bulletFlyDistance, playerS.weapons[i].pointsUsed, playerS.weapons[i].pointsAngles, playerS.weapons[i].pointsScale); i++; } _root.bg.player.viewWeapons(); _root.bg.player.dieImmediatly = false; _root.bg.player.inQueue(10); if (!_global.noSet(playerS.soundKills)) { _root.bg.player.soundKills = playerS.soundKills; } var _local3 = 0; while (_local3 < playerS.fpsWeapons.length) { var _local9 = new newWeapon(); _local9.initWeapon(playerS.fpsWeapons[_local3].weaponName, playerS.fpsWeapons[_local3].bulletDamage, playerS.fpsWeapons[_local3].bulletInLine, playerS.fpsWeapons[_local3].bulletInPack, playerS.fpsWeapons[_local3].timeBetweenLines, playerS.fpsWeapons[_local3].timeBetweenShoots, playerS.fpsWeapons[_local3].timeReload, playerS.fpsWeapons[_local3].autoReload, playerS.fpsWeapons[_local3].soundShoot, playerS.fpsWeapons[_local3].soundShootNoBullets, playerS.fpsWeapons[_local3].soundReload, playerS.fpsWeapons[_local3].soundReloadNoBullets); _local9.setShakeParam(playerS.fpsWeapons[_local3].shakeMinRadiusX, playerS.fpsWeapons[_local3].shakeMinRadiusY, playerS.fpsWeapons[_local3].shakeMaxRadiusX, playerS.fpsWeapons[_local3].shakeMaxRadiusY, playerS.fpsWeapons[_local3].shakeGrowPerShootX, playerS.fpsWeapons[_local3].shakeGrowPerShootY, playerS.fpsWeapons[_local3].shakeDecPerFrameX, playerS.fpsWeapons[_local3].shakeDecPerFrameY); var _local4; if (_local3 == 0) { _local4 = currLevel.Ammo1; } else if (_local3 == 1) { _local4 = currLevel.Ammo2; } else if (_local3 == 2) { _local4 = currLevel.Ammo3; } else if (_local3 == 3) { _local4 = currLevel.Ammo4; } _local9.setNumAmmoAndReload(_local4); _root.bg.player.addWeapon(_local9); _local3++; } _root.bg.player.changeWeapon(currLevel.StartWeaponIndex); _root.bg.player.setGunMoveEdges(_global.envS.cursorLeft, _global.envS.cursorRight, _global.envS.cursorTop, _global.envS.cursorBottom, _global.envS.gunLeft, _global.envS.gunRight, _global.envS.gunTop, _global.envS.gunBottom); _root.gui.airstrike.stop(); _root.gui.airstrike._visible = false; _global.airstrikeDelay = 0; _global.numUnitsCounted = 0; _global.numNeedUnitsCounted = 100000 /* 0x0186A0 */; if (_global.currLevel.events.special_destroyed.need_destroy) { _global.numNeedUnitsCounted = _global.currLevel.events.special_destroyed.need_destroy; } _root.gui.textBarProgressDebug._visible = false; _root.gui.textBarShakeDebug._visible = false; _root.gui.win_icon._visible = false; _root.gui.lose_icon._visible = false; if (_global.currLevel.events.special_destroyed) { if (_global.currLevel.events.special_destroyed.game_action == "win") { _root.gui.win_icon._visible = true; _root.gui.win_icon.gotoAndStop("units_win"); } else { _root.gui.lose_icon._visible = true; _root.gui.lose_icon.gotoAndStop("units_lose"); } } if (_global.currLevel.events.time_is_out) { if (_global.currLevel.events.time_is_out.game_action == "win") { _root.gui.win_icon._visible = true; _root.gui.win_icon.gotoAndStop("time_win"); } else { _root.gui.lose_icon._visible = true; _root.gui.lose_icon.gotoAndStop("time_lose"); } } _global.arForsedRemove = new Array(); _root.gui.wicon_1.onPress = function () { if (_global.gameInProcess) { _root.bg.player.changeWeapon(0); } }; _root.gui.wicon_2.onPress = function () { if (_global.gameInProcess) { _root.bg.player.changeWeapon(1); } }; _root.gui.wicon_3.onPress = function () { if (_global.gameInProcess) { _root.bg.player.changeWeapon(2); } }; _root.gui.wicon_4.onPress = function () { if (_global.gameInProcess) { _root.bg.player.changeWeapon(3); } }; _root.gui.wicon_5.onPress = function () { if (_global.gameInProcess) { _root.bg.player.changeWeapon(4); } }; _root.gui.wicon_r.onPress = function () { if (_global.gameInProcess) { _root.bg.player.reloadWeapon(); } }; _root.gui.wicon_1.onRollOver = function () { _root.bg.player.m_bIsCursorOverGUI = true; }; _root.gui.wicon_1.onRollOut = function () { _root.bg.player.m_bIsCursorOverGUI = false; }; _root.gui.wicon_2.onRollOver = function () { _root.bg.player.m_bIsCursorOverGUI = true; }; _root.gui.wicon_2.onRollOut = function () { _root.bg.player.m_bIsCursorOverGUI = false; }; _root.gui.wicon_3.onRollOver = function () { _root.bg.player.m_bIsCursorOverGUI = true; }; _root.gui.wicon_3.onRollOut = function () { _root.bg.player.m_bIsCursorOverGUI = false; }; _root.gui.wicon_4.onRollOver = function () { _root.bg.player.m_bIsCursorOverGUI = true; }; _root.gui.wicon_4.onRollOut = function () { _root.bg.player.m_bIsCursorOverGUI = false; }; _root.gui.wicon_5.onRollOver = function () { _root.bg.player.m_bIsCursorOverGUI = true; }; _root.gui.wicon_5.onRollOut = function () { _root.bg.player.m_bIsCursorOverGUI = false; }; _root.gui.wicon_r.onRollOver = function () { _root.bg.player.m_bIsCursorOverGUI = true; _root.gui.wicon_r.gotoAndStop(2); }; _root.gui.wicon_r.onRollOut = function () { _root.bg.player.m_bIsCursorOverGUI = false; _root.gui.wicon_r.gotoAndStop(1); }; bg.oEF2 = mainOEF; _root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90); bg.oEF3 = createStars; _root.starsEFid = _global.queue.addFunc(_root.bg.oEF3, _root.bg, 95); delete _global.currLevelByTime; _global.currLevelByTime = new Array(); delete _global.currLevelByFrame; _global.currLevelByFrame = new Array(); var i = 0; while (i < _global.currLevel.level.length) { if (!_global.noSet(_global.currLevel.level[i].yoffset)) { if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) { _global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100; _global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset; } } if (!_global.noSet(_global.currLevel.level[i].timeOffset)) { var _local6 = _global.currLevel.level[i].timeOffset.charAt(0); var _local5 = _global.currLevel.level[i].timeOffset.substr(1, 100); _local5 = parseInt(_local5); if (_local6 == "s") { currLevelByTime.push({obj:_global.currLevel.level[i], t:_local5}); } if (_local6 == "f") { currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local5}); } } if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) { _global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset); } i++; } debug("\u00CC\u00E0\u00EA\u00F1\u00E8\u00EC\u00E0\u00EB\u00FC\u00ED\u00FB\u00E9 \u00EE\u00E1\u00FA\u00E5\u00EA\u00F2 " + _global.maxLevelItem); setProgressBar(0, _global.maxLevelItem); _global.maxLevelItem = _global.maxLevelItem + 0.5; _root.wndComplete._visible = false; _root.wndPause._visible = false; _global.sound.width = 550; _global.queue.addFunc(sound.oEF, sound, 95); _root.bg.lineGrid._y = _global.envS.newObjectYOffset; if (_global.envS.debug != 1) { _root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false)))); } _global.gameTimeStart = getTimer(); _global.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_global.keyGetter); Mouse.addListener(_global.keyGetter); _global.levelCompleteDelayCounter = 0; _global.usingBar = ((currLevel.bar == 0) ? false : true); _root.gui.progress.bar._visible = _global.usingBar; _root.fastZone._visible = (_root.slowZone._visible = false); if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) { trace("\u00EF\u00EE \u00F3\u00F0\u00EE\u00E2\u00ED\u00FE"); _root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY); } else { trace("\u00EF\u00EE \u00E4\u00E5\u00F4\u00EE\u00EB\u00F2\u00F3"); _root.bg.player.moveTo(playerS.startX, -playerS.startY); } _root.gui._visible = true; _global.levelTime = 0; _global.levelTimeF = 0; _global.levelTimeS = getTimer(); _root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false)); _root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction)); if (typeof(_global.envS.comboFactorz) == "string") { var _local7 = _global.envS.comboFactorz.split(","); var i = 0; while (i < _local7.length) { _local7[i] = Math.floor(parseFloat(_local7[i]) * 100) / 100; i++; } _global.envS.comboFactorz = _local7; } if (typeof(_global.envS.comboLinkagez) == "string") { var _local7 = _global.envS.comboLinkagez.split(","); var i = 0; while (i < _local7.length) { _local7[i] = trim(_local7[i]); i++; } _global.envS.comboLinkagez = _local7; } if (typeof(_global.envS.comboDeltaz) == "string") { var _local7 = _global.envS.comboDeltaz.split(","); var i = 0; while (i < _local7.length) { _local7[i] = Math.floor(parseFloat(_local7[i]) * 100) / 100; i++; } _global.envS.comboDeltaz = _local7; } _global.actualComboNumber = 0; _global.comboNumber = 0; _global.comboTimer = _global.levelTime; _global.comboFactor = 1; if (noSet(_global.gameScore) || (_global.levelNum == 1)) { _global.gameScore = 0; } _global.levelScore = 0; _root.gui.score.text = 0; _root.mainSegment = -10; initCreateStars(); _root.bg.oEF2(); _root.gui.red_fade._visible = false; _root.gui.red_fade.stop(); if (noSet(_global.envS.headshootRatio)) { trace("_global.envS.headshootRatio == undefined! Set default value!"); _global.envS.headshootRatio = 10; } trace(_root.gui.blackfade); _root.gui.blackfade._visible = true; _root.gui.blackfade.gotoAndPlay(2); } else { debug("XML data not loaded yet"); } } function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; var ttz = _global.envS.textZ; wnd.wnd_header.gotoAndStop(3); tf1_.htmlText = ("<p align=\"right\">" + ttz.final_completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.final_completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.final_completeString3) + "</p>"; tf4_.htmlText = ("<p align=\"right\">" + ttz.final_completeString4) + "</p>"; tf1.text = _global.fullRezults.killed; tf2.text = _global.fullRezults.survived; tf3.text = _global.fullRezults.items; tf4.text = _global.gameScore; _global.bIsGotoMenuAfterGame = true; } } System.useCodepage = true; fscommand ("trapallkeys", true); trace("init"); _root.depth = 0; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; Array.prototype.add = function (a, canBeTwice) { canBeTwice = Boolean(canBeTwice); if (canBeTwice) { this.push(a); } else { var _local2 = 0; while (_local2 < this.length) { if (this[_local2] == a) { return(undefined); } _local2++; } this.push(a); } }; Array.prototype.remove = function (a, remAll) { remAll = Boolean(remAll); var _local2 = 0; while (_local2 < this.length) { if (this[_local2] == a) { this.splice(_local2, 1); if (!remAll) { break; } _local2--; } _local2++; } }; Array.prototype.removeFromObj = function (str, a, remAll) { remAll = Boolean(remAll); var _local2 = 0; while (_local2 < this.length) { if (this[_local2][str] == a) { this.splice(_local2, 1); if (!remAll) { break; } _local2--; } _local2++; } }; Array.prototype.inArray = function (a, str) { if (_global.noSet(str)) { var _local3 = 0; while (_local3 < this.length) { if (this[_local3] == a) { return(true); } _local3++; } } else { var _local3 = 0; while (_local3 < this.length) { if (this[_local3][str] == a) { return(true); } _local3++; } } return(false); }; Array.prototype.arrangeLength = function (len) { if (this.length < len) { var _local2 = 0; while (_local2 < len) { if (this[_local2] == undefined) { this[_local2] = this[this.length - 1]; } _local2++; } } }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str, important) { if (important == undefined) { important = false; } if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if ((_global.envS.debugTrace == 1) || (important)) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local2 = -1; do { _local2++; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local3 = str.length; do { _local3--; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local2, _local3 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step++; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; _global.noSet = function (a) { if (a == undefined) { return(true); } if (a == null) { return(true); } if (String(a) == "") { return(true); } if (a == "undefined") { return(true); } if ((typeof(a) == "number") && (isNaN(a))) { return(true); } return(false); }; _global.prepareArrayString = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = _global.trim(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayNum = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = parseFloat(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayBool = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = ((parseFloat(_local3[_local2]) == 1) ? true : false); _local2++; } return(_local3); }; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.isArrChild = function (arr, name, item) { var _local3 = false; var _local1 = 0; while (_local1 < arr.length) { if (arr[_local1][name] == item) { _local3 = arr[_local1]; break; } _local1++; } return(_local3); }; _global.parsingOn = function () { this._alpha = this._alpha + _root.parsingAnimDelta; if (this._alpha > (100 + _root.parsingAnimDelta)) { _root.gotoAndStop("parse"); delete this.onEnterFrame; } }; _global.parsingOff = function () { this._alpha = this._alpha - _root.parsingAnimDelta; if (this._alpha <= 0) { delete this.onEnterFrame; _root.gotoAndStop("menu"); } }; _global.nullCharWidth = 20; _global.charSpacer = 15; _global.charWaiter = function () { if (!charsInProcess) { return(undefined); } if (this.step == undefined) { this.step = 0; } this.step++; this.gotoAndPlay(1); if (this.step >= this.maxstep) { this._visible = true; this.play(); delete this.onEnterFrame; } }; _global.makeText = function (str, lnk) { if (lnk == undefined) { lnk = "MovieAnimation1"; } for (var _local15 in _root.charCont) { _root.charCont[_local15].removeMovieClip(); } var _local9 = new Array(); var _local10 = 0; var _local6 = 0; var _local5 = 0; while (_local5 < str.length) { var _local4 = str.charAt(_local5); if (_local4 != " ") { var _local8 = _local4; if (_local4 == "l") { _local8 = "ll"; } var _local7 = _root.charCont.getNextHighestDepth(); var _local3 = _root.charCont.attachMovie(lnk, "c" + _local7, _local7); var _local12 = _local3.char.attachMovie("char_" + _local8, "c", 0); _local3.maxstep = 3 + (2 * (str.length - _local5)); _local3._visible = false; _local3.stop(); _local3.onEnterFrame = _global.charWaiter; if (_local5 != 0) { _local3._x = ((_local10 + (_local6 / 2)) + _global.charSpacer) + (_local3.char.c._width / 2); } _local10 = _local3._x; _local6 = _local3.char.c._width / 2; _local9.push(_local3); } else { _local10 = _local10 + (((_local6 / 2) + _global.charSpacer) + (_global.nullCharWidth / 2)); _local6 = _global.nullCharWidth; } _local5++; } var _local14 = _local9[_local9.length - 1]; _local5 = 0; while (_local5 < _local9.length) { _local9[_local5]._x = _local9[_local5]._x - (_local14._x / 2); _local5++; } }; stop(); _root.parsingDataMC._alpha = 0; _root.parsingDataMC.onEnterFrame = parsingOn; _global.allowToStart = false; _global.lineInterpolation = function (ymin, ymax, xmin, xmax, xcur) { var _local3; var _local1; var _local2; _local1 = (ymax - ymin) / (xmax - xmin); _local2 = ymin - (_local1 * xmin); _local3 = (_local1 * xcur) + _local2; return(_local3); }; _global.randRange = function (min, max) { var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min; return(_local1); }; mainOEF = function () { if (_global.gameInProcess) { var dt = Math.round((getTimer() - gameTimeStart) / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); _root.tfTimer.text = (tt + ":") + st; _global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS); _global.levelTimeF++; _root.tfTimerF.text = levelTimeF; var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } _root.gui.time.text = (tt + ":") + st; } _global.levelTimeS = getTimer(); _root.bossBar.show(); if (_root.gui.red_fade._visible) { if (_root.gui.red_fade._currentframe == _root.gui.red_fade._totalframes) { _root.gui.red_fade._visible = false; _root.gui.red_fade.gotoAndStop(1); } } if (_global.airstrikeDelay > 0) { _global.airstrikeDelay--; if (_global.airstrikeDelay <= 0) { trace("Airstrike deal DAMAGE!!!"); var j = 0; while (j < enemyObjects.length) { enemyObjects[j].changeArmor(-_global.envS.airstrikeDamage); j++; } _global.airstrikeDelay = 0; } } if (_root.gui.airstrike._visible) { if (_root.gui.airstrike._currentframe == _root.gui.airstrike._totalframes) { _root.gui.airstrike.stop(); _root.gui.airstrike._visible = false; trace("--- END AIRSTRIKE ---"); } } var xp = _root.bg.player._x; var yp = (400 + _root.bg.player._y); var ppointz = new Array(); var j = 0; while (!_global.noSet(_root.bg.player.base["p" + j])) { var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y}; _root.bg.player.base.localToGlobal(obj); ppointz.push(obj); j++; } var t = true; while (t) { t = false; var j = 0; while (j < enemyObjects.length) { if (enemyObjects[j].m_fakeZ > enemyObjects[j + 1].m_fakeZ) { t = true; a = enemyObjects[j + 1]; enemyObjects[j + 1] = enemyObjects[j]; enemyObjects[j] = a; } j++; } } var my_depth = 10; var pointed_enemy = null; var cur_pointed_scale = 0; var i = 0; while (i < enemyObjects.length) { name = enemyObjects[i]; name._alpha = 100; name.swapDepths(my_depth); my_depth++; if (name.m_fakeZ < cur_pointed_scale) { } else if (name.hitBody.hitTest(ppointz[0].x, ppointz[0].y, true)) { pointed_enemy = name; cur_pointed_scale = name.m_fakeZ; } i++; } if (pointed_enemy != null) { } if (_global.arForsedRemove.length > 0) { var i = 0; while (i < enemyObjects.length) { name = enemyObjects[i]; var ii = 0; while (ii < _global.arForsedRemove.length) { if (_global.arForsedRemove[ii] == name.m_specialMark) { name.changeArmor(-name.startArmor); } ii++; } i++; } delete _global.arForsedRemove; _global.arForsedRemove = new Array(); } if (_root.bg.player.m_bIsBaah_MainAs) { var enemy_target = null; var enemy_target_scale = 0; var enemy_head_shoot = false; var i = 0; while (i < enemyObjects.length) { name = enemyObjects[i]; var px = ppointz[0].x; var py = ppointz[0].y; if (name.m_fakeZ < cur_pointed_scale) { } else { var is_head_shoot = false; if (name.hitBody.hitTest(px, py, true)) { enemy_target = name; enemy_target_scale = name.m_fakeZ; enemy_head_shoot = true; is_head_shoot = true; } if (name.hitBody == name.body) { is_head_shoot = false; } if (!is_head_shoot) { if (name.body.hitTest(px, py, true)) { enemy_target = name; enemy_target_scale = name.m_fakeZ; enemy_head_shoot = false; } } } i++; } if (enemy_target) { var dmg = _root.bg.player.m_iBulletDamage_MainAs; if (enemy_head_shoot) { dmg = dmg * _global.envS.headshootRatio; enemy_target.setHeadShootFlag(); trace(((("_global.mainOEF: " + enemy_target) + ": HEAD SHOOT (damage: ") + dmg) + ")!!!"); } else { trace(("_global.mainOEF: " + enemy_target) + ": SHOOT!"); } enemy_target.changeArmor(-dmg); } } _root.bg.player.m_bIsBaah_MainAs = false; var fullArray = new Array(); fullArray = staticObjects.concat(enemyObjects); var i = 0; while (i < fullArray.length) { if (fullArray[i].checkRelations(fullArray)) { i--; fullArray = staticObjects.concat(enemyObjects); } i++; } if (_global.gameOver) { if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) { _root.gui.red_fade._visible = false; _root.gui.red_fade.gotoAndStop(1); stopAllEngines(); with (_root.wndComplete) { _visible = true; var ttz = _global.envS.textZ; if (_global.gameOver) { if (_global.gameInWin == false) { wnd.wnd_header.gotoAndStop(2); _global.sound.play("gameOver", undefined, true); _global.levelNum--; trace("LOSE!"); } else { wnd.wnd_header.gotoAndStop(1); _global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed; _global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived; _global.fullRezults.items = _global.fullRezults.items + _global.rezults.items; _global.gameScore = _global.gameScore + _global.levelScore; _global.sound.play("levelCompleted", undefined, true); var saved = SharedObject.getLocal(gameName, "/"); if ((saved.data.levelDone < levelNum) || (noSet(saved.data.levelDone))) { if (!noSet(levels["level_" + (levelNum + 1)])) { saved.data.levelDone = levelNum; saved.data.killed = _global.fullRezults.killed; saved.data.survived = _global.fullRezults.survived; saved.data.items = _global.fullRezults.items; saved.data.gameScore = _global.gameScore; saved.data.userWeapon1 = _global.userWeapon1; saved.data.userWeapon2 = _global.userWeapon2; saved.data.userWeapon3 = _global.userWeapon3; saved.data.userWeapon4 = _global.userWeapon4; saved.flush(); } } trace("VICTORY!"); } } wnd.tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>"; wnd.tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>"; wnd.tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>"; wnd.tf4_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>"; wnd.tf5_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>"; wnd.tf1.text = _global.rezults.killed; wnd.tf2.text = _global.rezults.survived; wnd.tf3.text = _global.rezults.items; wnd.tf4.text = _global.levelScore; tf5.text = _global.gameScore; } } } if (gameInProcess) { var i = 0; while (i < currLevelByFrame.length) { var foo = currLevelByFrame[i]; if (foo.t == _global.levelTimeF) { makeGameObject.call(this, foo.obj, foo.obj.yoffset); currLevelByFrame.splice(i, 1); i--; } i++; } if (_global.gameOver == false) { _root.gui.textBarProgressDebug.tf.text = newline; if (_global.currLevel.events.all_destroyed) { _root.gui.textBarProgressDebug.tf.text = _root.gui.textBarProgressDebug.tf.text + (("event: all_destroyed\n action = " + _global.currLevel.events.all_destroyed.game_action) + ";\n"); if ((enemyObjects.length == 0) && (currLevelByFrame.length == 0)) { _global.gameOver = true; if (_global.currLevel.events.all_destroyed.game_action == "win") { _global.gameInWin = true; } trace(("event: all_destroyed; game_action = " + _global.currLevel.events.all_destroyed.game_action) + ";"); } } if (_global.currLevel.events.special_destroyed) { _root.gui.textBarProgressDebug.tf.text = _root.gui.textBarProgressDebug.tf.text + (("\nevent: special_destroyed\n action = " + _global.currLevel.events.special_destroyed.game_action) + ";\n"); _root.gui.textBarProgressDebug.tf.text = _root.gui.textBarProgressDebug.tf.text + (((("progress: " + _global.numUnitsCounted) + "/") + _global.numNeedUnitsCounted) + ";\n"); if (_global.currLevel.events.special_destroyed.game_action == "win") { _root.gui.win_icon.tf.text = _global.numNeedUnitsCounted - _global.numUnitsCounted; } else { _root.gui.lose_icon.tf.text = _global.numNeedUnitsCounted - _global.numUnitsCounted; } if (_global.numUnitsCounted >= _global.numNeedUnitsCounted) { _global.gameOver = true; if (_global.currLevel.events.special_destroyed.game_action == "win") { _global.gameInWin = true; } trace(("event: special_destroyed; game_action = " + _global.currLevel.events.special_destroyed.game_action) + ";"); } } if (_global.currLevel.events.time_is_out) { _root.gui.textBarProgressDebug.tf.text = _root.gui.textBarProgressDebug.tf.text + (("\nevent: time_is_out\n action = " + _global.currLevel.events.time_is_out.game_action) + ";\n"); var time_str = "??:??"; if (_global.currLevel.events.time_is_out.time_count_down == 1) { var dt = Math.round((_global.currLevel.events.time_is_out.time_passed - _global.levelTime) / 1000); var st1 = (dt % 60); if (st1 < 10) { st1 = "0" + st1; } var tt1 = Math.floor(dt / 60); if (tt1 < 10) { tt1 = "0" + tt1; } time_str = (tt1 + ":") + st1; } else { var dt = Math.round(_global.levelTime / 1000); var st1 = (dt % 60); if (st1 < 10) { st1 = "0" + st1; } var tt1 = Math.floor(dt / 60); if (tt1 < 10) { tt1 = "0" + tt1; } dt = Math.round(_global.currLevel.events.time_is_out.time_passed / 1000); var st2 = (dt % 60); if (st2 < 10) { st2 = "0" + st2; } var tt2 = Math.floor(dt / 60); if (tt2 < 10) { tt2 = "0" + tt2; } time_str = (((((tt1 + ":") + st1) + " of ") + tt2) + ":") + st2; } if (_global.currLevel.events.time_is_out.game_action == "win") { _root.gui.win_icon.tf.text = time_str; } else { _root.gui.lose_icon.tf.text = time_str; } if (_global.levelTime >= _global.currLevel.events.time_is_out.time_passed) { _global.gameOver = true; if (_global.currLevel.events.time_is_out.game_action == "win") { _global.gameInWin = true; } trace(("event: time_is_out; game_action = " + _global.currLevel.events.time_is_out.game_action) + ";"); } } } } }; _global.initCreateStars = function () { for (var _local4 in starsS) { var _local1 = starsS[_local4]; if (!noSet(_local1.linkage)) { var _local2 = 0; while (_local2 < _local1.startCount) { var _local3 = createStar(_local1.linkage, _local1.speed); _local3._y = Math.floor(Math.random() * 550); _local2++; } } } }; _global.createStars = function () { return(undefined); if ("createStars" != null) { var _local3 = "createStars"; var _local2 = starsS[_local3]; if (!noSet(_local2.linkage)) { if (Math.random() < _local2.random) { createStar(_local2.linkage, _local2.speed); } } // unexpected jump } }; _global.createStar = function (link, sp) { var _local2 = _root.bg.starz.getNextHighestDepth(); var _local3 = _root.bg.starz.attachMovie(link, "star" + _local2, _local2); _local3.initStar(sp); return(_local3); }; _global.clock = 0; clockAdder = function () { _global.clock++; }; changeBGSpeed = function () { if (_global.scrollBG_debugFlag === true) { return(undefined); } if (!_global.slidingBg) { _root.bg.speedY = _root.bg.speedY * slidingfactor; if (slidingfactor > 1) { if (_root.bg.speedY > slidingLimit) { _root.bg.speedY = slidingLimit; } } if (slidingfactor < 1) { if (_root.bg.speedY < slidingLimit) { _root.bg.speedY = slidingLimit; } } } else if (_global.gameInProcess) { if (!_global.noSet(_global.currLevel.screenSpeed)) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local6 = _root.bg.player._x; var _local5 = _root.bg.player._y + _root.bg._y; var _local7 = _root.fastZone.hitTest(_local6, _local5, 1); var _local8 = _root.slowZone.hitTest(_local6, _local5, 1); var _local3 = _global.envS.screenSpeed; if (_local7) { _local3 = _global.envS.screenFastSpeed; } if (_local8) { _local3 = _global.envS.screenSlowSpeed; } if (_local3 != _root.bg.speedY) { if (_local3 > _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp; if (_local4 > _local3) { _local4 = _local3; } } if (_local3 < _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown; if (_local4 < _local3) { _local4 = _local3; } } if ((_local3 == 0) && (_local4 < 0.1)) { var _local4 = 0; } if ((_local3 > 0) && (_local4 < 0.1)) { var _local4 = 0.1; } _root.bg.speedY = _local4; } } }; _global.checkSplash = function (obj, flag, flag2) { var _local9 = splashedObjects.length; if (_global.noSet(obj)) { return(undefined); } if (_global.noSet(flag)) { flag = true; } if (_global.noSet(flag2)) { flag2 = true; } if (flag2) { var _local3 = 0; while (_local3 < staticObjects.length) { if (staticObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, staticObjects[_local3])) { splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } _local3++; } _local3 = 0; while (_local3 < enemyObjects.length) { if (enemyObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, enemyObjects[_local3])) { splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } _local3++; } } if (false && (flag)) { if (checkSplashOne(obj, _root.bg.player)) { splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } var _local4 = ""; var _local3 = 0; while (_local3 < splashedObjects.length) { _local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline)); _local3++; } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local7 = _global.envS.splashTests; var _local5 = {x:a.spl._x, y:a.spl._y}; a.localToGlobal(_local5); var _local8 = {x:b.body._x, y:b.body._y}; b.localToGlobal(_local8); dx = _local5.x - _local8.x; dy = _local5.y - _local8.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local7 - 1)) / 2); if (d < (a.damageRadius / 2)) { return(true); } i = 0; while (i < _local7) { var _local4 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2); var _local3 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local4, _local3, true)) { return(true); } i++; } return(false); }; _global.setProgressBar = function (now, all) { if (!usingBar) { return(undefined); } now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } if (_local2 < 1) { _local2 = 1; } _root.gui.progress.bar._xscale = _local2; }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.charsInProcess = false; _global.gameInProcess = false; _root.wndPause._visible = true; } else { _global.charsInProcess = true; _global.gameInProcess = true; _root.wndPause._visible = false; _global.levelTimeS = getTimer(); } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.noSet(_global.scrollBG_debugFlag)) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir == 0) { return(undefined); } dir = ((dir > 0) ? -1 : 1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } }; _global.explodePause = function () { if (_global.noSet(this.delay)) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (!_global.noSet(this.target)) { if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) { var _local3 = {x:this.target_mc._x, y:this.target_mc._y}; this.target_mc._parent.localToGlobal(_local3); this._parent.globalToLocal(_local3); this._x = _local3.x; this._y = _local3.y; this.oldx = this.target._x; this.oldy = this.target._y; this.oldr = this.target._rotation; } } if (this._currentframe == 6) { if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.shadow.removeMovieClip(); this.destroyTarget.shadow.unloadMovie(); this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); delete this.onEnterFrame; } } } }; _global.stopAllEngines = function () { if (!_global.noSet(_root.pointZ)) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._yscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.getOn = function () { this._yscale = this._yscale + ((100 - this._yscale) / 6); this._alpha = (this._xscale = this._yscale); if (this._yscale >= 98) { this._alpha = (this._xscale = (this._yscale = 100)); delete this.onEnterFrame; } }; _global.makeSplash = function (shot, point, enemyFlag, playerFlag) { if (_global.noSet(enemyFlag)) { enemyFlag = true; } if (_global.noSet(playerFlag)) { playerFlag = true; } if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) { return(undefined); } var _local5 = _root.bg.splashez; var _local7 = _local5.depth++; var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7); _local3.initArmor(1); _local3.setMotion(0, 0); var _local6 = {x:point.x, y:point.y}; _local5.globalToLocal(_local6); _local3.moveTo(_local6.x, _local6.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3, playerFlag, enemyFlag); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _root.prebreefFunc = function () { stop(); _root.gui.health.bar._xscale = 100; _root.gui.progress.bar.gotoAndStop(1); _root.gui.progress.bar._visible = false; _global.levelNum++; trace("prebreef: " + _global.levelNum); }; _global.makeDie = function (mc, forward, double) { if (_global.noSet(forward)) { forward = false; } if (_global.noSet(double)) { double = false; } mc.forward = forward; mc.r = Math.round((Math.random() * 3) + 3) / 2; if (_global.noSet(forward)) { mc.r = mc.r * 0.5; } if (Math.random() < 0.5) { mc.r = mc.r * -1; } if (double) { mc.k = 1.05; } else { mc.k = 1.03; } if (double) { mc.k2 = 40; } else { mc.k2 = 15; } mc.onEnterFrame = dieAnimation; }; _global.dieAnimation = function () { if (this.forward) { this._parent._parent.speedX = this._parent._parent.speedX * this.k; this._parent._parent.speedY = this._parent._parent.speedY * this.k; } else { this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50); this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50); } this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX; this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY; this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20); this._parent._parent._xscale = this._parent._parent._yscale; this._parent._rotation = this._parent._rotation + this.r; this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2); this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2); this._parent._parent.moveShadow(); }; _global.getAngleDelta = function (a, b, c) { while (a > 180) { a = a - 360; } while (a < -180) { a = a + 360; } var _local7 = b - 360; var _local6 = b; var _local5 = b + 360; var _local11 = _local7 - a; var _local10 = _local6 - a; var _local9 = _local5 - a; var _local4 = Math.abs(_local11); var _local3 = Math.abs(_local10); var _local8 = Math.abs(_local9); var _local2 = Math.min(_local4, _local3); _local2 = Math.min(_local2, _local8); if (_local2 == _local4) { var _local13 = _local7; } if (_local2 == _local3) { var _local13 = _local6; } if (_local2 == _local8) { var _local13 = _local5; } return((_local13 - a) / c); }; _global.setBarAction = function (text, col, length, ad) { var _local3 = this.tf.getTextFormat(); if (!_global.noSet(col)) { _local3.color = parseInt("0x" + col, 16); this.tf.setNewTextFormat(_local3); } this.tf.text = text; this.len = length; this.s = 0; this._alpha = 0; this._visible = true; this.onEnterFrame = textBarAction; if (!noSet(ad)) { this.alphaDelta = ad; } else { this.alphaDelta = 5; } }; _global.textBarAction = function () { if (this.s == 0) { this._alpha = this._alpha + this.alphaDelta; if (this._alpha >= 100) { this.s = 1; this._alpha = 100; this.timeStart = getTimer(); } } else if (this.s == 1) { if ((getTimer() - this.timeStart) > this.len) { this.s = 2; } } else if (this.s == 2) { this._alpha = this._alpha - this.alphaDelta; if (this._alpha <= 0) { this._visible = false; delete this.s; delete this.onEnterFrame; } } }; _global.prepareText = function (inText) { var _local4 = ""; var _local1 = 0; while (_local1 < inText.length) { var _local2 = inText.charAt(_local1); if (_local2 != "\r") { _local4 = _local4 + _local2; } _local1++; } return(_local4); }; _global.setPlayerSettings = function (lev) { delete _global.selectedPlane; if (_global.noSet(lev)) { lev = _global.levelNum; } if (!_global.noSet(_global.levels["level_" + lev].playerObject)) { _global.selectedPlane = _global.levels["level_" + lev].playerObject; } _global.playerS = _global.playerSettings[_global.selectedPlane]; }; _global.makeGameObject = function (foo, delta) { if (!_global.noSet(foo.tank)) { var _local4 = new Object(); for (var _local7 in foo) { _local4[_local7] = foo[_local7]; } var _local8 = movingUnits[_local4.tank]; for (var _local7 in _local8) { if (_global.noSet(_local4[_local7])) { _local4[_local7] = _local8[_local7]; } } var _local10 = mainUnits[_local4.mainObj]; for (var _local7 in _local10) { if (_global.noSet(_local4[_local7])) { _local4[_local7] = _local10[_local7]; } } var _local13 = this.enemyMC; if (_local4.born_action == 1) { _global.gameOver = true; _global.gameInWin = true; trace("event: unit with born_action == 1 - player won level!"); return(undefined); } if (_local4.born_action == 2) { _global.gameOver = true; _global.gameInWin = false; trace("event: unit with born_action == 2 - player lose level!"); return(undefined); } var _local12 = _local13.depth++; var _local11 = _local13.attachMovie("enemy", "e" + _local12, 1000000 - _local12); _local11.setNeedScaleByZFlag(_local4.need_scale_by_z); _local11.setCountMeFlag(_local4.count_me); _local11.setNumLifeFrames(_local4.max_life_frames); _local11.setSpecialMark(_local4.special_mark); _local11.setDestroyAfterDie(_local4.destroy_when_im_die); _local11.initOffset(_local4.bigObject); _local11.moveTo(((_local4.factor == -1) ? (550 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + ((_local4.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta); if ((_local4.way != "") && (_local4.way != 0)) { if (_local4.way == "player") { _local11.setMotion(_local4.way, _local4.speed, _local4.followPlayer, _local4.UAADistance, _local4.UAARotationFactor); } else { _local11.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath); } } else { _local11.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed))); } _local11.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally); _local11.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score); if (_local4.bossBar == 1) { _root.bossBar.add(_local11, _local4.armor); } _local11.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot); _local11.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset); _local11.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonChangeAngleSpeed, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet, _local4.passageAbility, _local4.bulletFlyDistance); _local11.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount); _local11.setRelation(_local4.objId, _local4.actionAfterDie, _local4.relType); _local11.setAnimQueue(_local4.animQueue); if (_local4.movedWay == 1) { _local11.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed); } if (!_global.noSet(_local4.thereCanBeOnlyOne)) { _local11.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne; } if (!_global.noSet(_local4.dieImmediatly)) { if (_local4.dieImmediatly == 0) { _local11.dieImmediatly = false; } if (_local4.dieImmediatly == 1) { _local11.dieImmediatly = true; } } if (!_global.noSet(_local4.soundKills)) { _local11.soundKills = _local4.soundKills; } _local11.inQueue(); return(_local11); } if (!_global.noSet(foo.object)) { var _local5 = new Object(); for (var _local7 in foo) { _local5[_local7] = foo[_local7]; } var _local9 = standingUnits[_local5.object]; for (var _local7 in _local9) { if (_global.noSet(_local5[_local7])) { _local5[_local7] = _local9[_local7]; } } var _local13 = this.enemyMC; var _local12 = _local13.depth++; var _local11 = _local13.attachMovie(_local5.linkage, "o" + _local12, 1000000 - _local12); _local11.initOffset(_local5.bigObject); _local11.initArmor(_local5.armor); if (_local5.bossBar == 1) { _root.bossBar.add(_local11, _local5.armor); } _local11.initScore(_local5.score); _local11.initLoot(_local5.loot, _local5.lootXoffset, _local5.lootYoffset, _local5.autoloot); _local11.initChilds(_local5.child, _local5.childXOffset, _local5.childYOffset, _local5.EC, _local5.ECCount, _local5.ECTime, _local5.ECTimeOffset, _local5.ECXOffset, _local5.ECYOffset); _local11.setMotion(0, 0); _local11.moveTo(_local5.xoffset, ((-this._y) + ((_local5.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta); _local11.initSplash(_local5.splashDamage, _local5.damageRadius, _local5.splashDelay); _local11.initFlags(_local5.ignoreHit, _local5.ignoreSplash, _local5.ignoreDirect, _local5.immortal, _local5.notCount); _local11.setRelation(_local5.objId, _local5.actionAfterDie, _local5.relType); _local11.inQueue(); _local11.link = _local5.linkage; for (var _local7 in _local5) { if (_global.noSet(_local11[_local7])) { _local11[_local7] = _local5[_local7]; } } return(_local11); } if (!_global.noSet(foo.bonus)) { var _local12 = this.bnz.getNextHighestDepth(); var _local11 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local12, _local12); _local11.initOffset(foo.bigObject); bonusObjects.push(_local11); _local11._x = foo.xoffset; _local11._y = ((-this._y) + ((foo.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta; _local11.bonusType = foo.bonus; _local11.inQueue(); return(_local11); } if (!_global.noSet(foo.command)) { if (foo.command == "slideConstant") { _global.slidingBg = false; _global.slidingfactor = foo.factor; _global.slidingLimit = foo.limit; } else if (foo.command == "slideNormal") { _global.slidingBg = true; } else if (foo.command == "printMessage") { trace(foo.message); _root.error.text = foo.message; } else if (foo.command == "textBar1") { _root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } else if (foo.command == "textBar2") { _root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } else if (foo.command == "textBar3") { _root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } else if (foo.command == "endLevel") { _global.gameOver = true; } } }; _global.makeBonusAnimation = function (bonusType, obj) { var _local4 = _root.bg.bnzFX.getNextHighestDepth(); var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4); if (!_global.noSet(_local3)) { _local3._alpha = 70; _local3._x = obj._x; _local3._y = obj._y; } }; _global.countCombo = function (flag) { if (_global.noSet(flag)) { flag = false; } var _local4 = _global.levelTime - _global.comboTimer; if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) { if (_global.comboNumber > 0) { if (_global.comboNumber > _global.actualComboNumber) { _global.actualComboNumber = _global.comboNumber; _global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1]; makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player); } } _global.comboNumber = 0; _global.comboTimer = -100000; } else if (flag) { _global.comboNumber++; } if (flag) { _global.comboTimer = _global.levelTime; } _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; };
Frame 6
stop(); XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { var _local4 = new XML(str); if (_local4.status == 0) { _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local3 = 0; while (_local3 < _local4.firstChild.childNodes.length) { foo = _local4.firstChild.childNodes[_local3]; parseXMLtoVars(foo, _global); _local3++; } _root.parsingDataMC.onEnterFrame = parsingOff; } else { var _local5 = (("XML parsing error (\u2116" + _local4.status) + "). ") + xmlErrors[(-_local4.status) - 2]; _root.error.text = _local5; debug(_local5); } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local5 = xml.attributes.value; if (_global.noSet(_local5) && (xml.nodeValue == null)) { if (xml.childNodes.length == 1) { _local5 = xml.firstChild.nodeValue; } else { _local5 = xml.childNodes.join(""); } } if (String(parseFloat(_local5)) == _local5) { _local5 = parseFloat(_local5); } if (xml.attributes.name != null) { target[xml.attributes.name] = _local5; // unexpected jump } return(_local5); } if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local4 = target[xml.attributes.name]; var _local3 = 0; while (_local3 < xml.childNodes.length) { _local4.push(parseXMLtoVars(xml.childNodes[_local3])); _local3++; } } else if (xml.nodeName == "object") { var _local4 = new Object(); for (var _local3 in xml.attributes) { if (_local3 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4); } } var _local3 = 0; while (_local3 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local3], _local4); _local3++; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local4; } else { return(_local4); } } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>"; str = str + "<settings>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0414\u0412\u0418\u0416\u041A\u0410 ====================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"10\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"bottom\" value=\"10\" />"; str = str + "<var name=\"left\" value=\"10\" />"; str = str + "<var name=\"right\" value=\"10\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-250\" > (\u0431\u044B\u043B\u043E 500)\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u0432\u0440\u0430\u0433\u043E\u0432</var>"; str = str + "<var name=\"bottom\" value=\"-150\" />"; str = str + "<var name=\"left\" value=\"-150\" />"; str = str + "<var name=\"right\" value=\"-150\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"-20\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043F\u0443\u043B\u044C/\u0440\u0430\u043A\u0435\u0442. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0435 \"\u043F\u043E\u0434\u043D\u044F\u0442\u044C\"</var>"; str = str + "<var name=\"bottom\" value=\"-20\" />"; str = str + "<var name=\"left\" value=\"-60\" />"; str = str + "<var name=\"right\" value=\"-60\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-500\" > (\u0431\u044B\u043B\u043E 250) \u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043E\u0441\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E. \u0415\u0439 \u043F\u043E\u0434\u0447\u0438\u043D\u044F\u044E\u0442\u0441\u044F \u0442\u0430\u043D\u043A\u0438, \u0438\u0433\u0440\u043E\u043A, \u0431\u0430\u0448\u043D\u0438</var>"; str = str + "<var name=\"bottom\" value=\"-250\" />"; str = str + "<var name=\"left\" value=\"-300\" />"; str = str + "<var name=\"right\" value=\"-300\" />"; str = str + "</object>"; str = str + "<object name=\"bigTileOffset\">"; str = str + "<var name=\"top\" value=\"-1000\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u041A\u0420\u0423\u041F\u041D\u042B\u041C\u0418 \u0442\u0430\u0439\u043B\u0430\u043C\u0438</var>"; str = str + "<var name=\"bottom\" value=\"-1000\" />"; str = str + "<var name=\"left\" value=\"-100\" />"; str = str + "<var name=\"right\" value=\"-100\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FFBC22\" amount=\"40\" times=\"5\" step=\"2\">\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435, \u0446\u0432\u0435\u0442, \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C, \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \"\u043C\u043E\u0440\u0433\u0430\u043D\u0438\u0439\", \u0434\u043B\u0438\u043D\u0430 \u043E\u0434\u043D\u043E\u0433\u043E \u043C\u043E\u0440\u0433\u0430\u043D\u0438\u044F (\u0432 \u043A\u0430\u0434\u0440\u0430\u0445)</object>"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>"; str = str + "</object> "; str = str + ""; str = str + "<object name=\"textZ\">"; str = str + "<var name=\"intro\" ><br /><br /><u>How to Play:</u><br /><font size=\"11\"> - At the controls of a heavy space destroyer, you are<br /> fighting an alien invasion. <br /> - You must get to the end of the round, destroying as many<br /> enemy units as possible along the way. <br /> - Pick up the bonuses \u2013 they will assist you in your mission. </font><br /><br /><br /><u>Controls:</u><br /><font size=\"11\"> - Control the car using the mouse. <br /> - Fire - click the left mouse button. <br /></font><br /> </var>"; str = str + "<var name=\"completeString1\" >Enemies destroyed :</var>"; str = str + "<var name=\"completeString2\" >Enemies survived :</var>"; str = str + "<var name=\"completeString3\" > </var>"; str = str + "<var name=\"completeString4\" > </var>"; str = str + "<var name=\"final_completeString1\" >Enemies destroyed total :</var>"; str = str + "<var name=\"final_completeString2\" >Enemies survived total :</var>"; str = str + "<var name=\"final_completeString3\" > </var>"; str = str + "<var name=\"final_completeString4\" > </var>"; str = str + "<var name=\"playerDiedTitle\" >Mission failed</var>"; str = str + "<var name=\"levelCompleteTitle\" >Mission completed!</var>"; str = str + "<var name=\"gameCompleteTitle\" >Congratulations! You won!!!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>"; str = str + "<var name=\"gamePausedString\" ><br /><b>Return to the game?</b></var>"; str = str + "</object>"; str = str + ""; str = str + "<var name=\"screenSpeed\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"screenFastSpeed\"\t\t\t\t\t\tvalue=\"0\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"screenSlowSpeed\"\t\t\t\t\t\tvalue=\"0\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0437\u0430\u043C\u0435\u0434\u043B\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"screenSpeedFactorUp\"\t\t\t\tvalue=\"1.1\" > \u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u0411\u041E\u041B\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 1.04"; str = str + "<var name=\"screenSpeedFactorDown\"\t\t\tvalue=\"0.9\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u041C\u0415\u041D\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 0.97"; str = str + "<var name=\"debug\"\t\t\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1</var>"; str = str + "<var name=\"debugTrace\"\t\t\t\t\t\t\t\tvalue=\"1\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1 (\u0442\u043E\u043B\u044C\u043A\u043E \u0442\u0435\u043A\u0441\u0442\u043E\u0432\u044B\u0435 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F)</var>"; str = str + "<var name=\"lazerDebug\"\t\t\t\t\t\t\t\tvalue=\"1\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"soundDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u043D\u0430\u0434\u043E \u043B\u0438 \u0432\u044B\u0434\u0430\u0432\u0430\u0442\u044C \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F \u043E\u0431 \u043E\u0448\u0438\u0431\u043A\u0430\u0445 \u0437\u0432\u0443\u043A\u043E\u0432. \u0411\u044B\u0432\u0430\u0435\u0442, \u043C\u0435\u0448\u0430\u044E\u0442. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"markerDebug\"\t\t\t\t\t\t\t\tvalue=\"1\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043D\u0435\u0432\u0438\u0434\u0438\u043C\u044B\u0435 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"wayDebug\"\t\t\t\t\t\t\t\t\tvalue=\"1\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043F\u0443\u0442\u0438. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"debugBody\"\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u0442\u044C \u043B\u0438 body</var>"; str = str + "<var name=\"lazerInterval\"\t\t\t\t\t\t\tvalue=\"15\" >\u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043C\u0435\u0436\u0434\u0443 \u0442\u043E\u0447\u043A\u0430\u043C\u0438-\u0442\u0435\u0441\u0442\u0430\u043C\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432</var>"; str = str + "<var name=\"multipleFireAngle\"\t\t\t\t\tvalue=\"60\" >\u0443\u0433\u043E\u043B \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0434\u043B\u044F \"\u043C\u043D\u043E\u0433\u043E\u0434\u0443\u043B\u044C\u043D\u043E\u0433\u043E\" \u043E\u0440\u0443\u0436\u0438\u044F</var>"; str = str + "<var name=\"newObjectYOffset\"\t\t\t\t\tvalue=\"0\" >(\u0431\u044B\u043B\u043E 200)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"newBigObjectYOffset\"\t\t\t\tvalue=\"-450\" >(\u0431\u044B\u043B\u043E 450)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"splashTests\"\t\t\t\t\t\t\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u043E\u0447\u0435\u043A \u043F\u0440\u043E\u0432\u0435\u0440\u043A\u0438 \u043F\u0435\u0440\u0435\u0441\u0435\u0447\u0435\u043D\u0438\u044F \u043D\u0430 splash (\u0447\u0435\u043C \u0431\u043E\u043B\u044C\u0448\u0435, \u0442\u0435\u043C \u0442\u043E\u0447\u043D\u0435\u0435, \u043D\u043E \u0434\u043E\u043B\u044C\u0448\u0435)</var>"; str = str + "<var name=\"levelCompleteDelay\"\t\t\t\tvalue=\"50\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0442\u043E\u0432, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u043E\u0436\u0438\u0434\u0430\u0435\u0442\u0441\u044F \u043F\u043E\u0441\u043B\u0435 \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u0443\u0440\u043E\u0432\u043D\u044F \u043A\u0430\u043A \u043F\u0430\u0443\u0437\u0430. \u041A\u0430\u043A \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043E\u043A\u043E\u043D\u0447\u0435\u043D - \u0433\u0438\u0431\u0435\u043B\u044C \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u043E\u0431\u0435\u0434\u0430, \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0440\u043E\u043B\u0438 \u043D\u0435 \u0438\u0433\u0440\u0430\u0435\u0442</var>"; str = str + "<var name=\"defaultRotation\"\t\t\t\t\t\tvalue=\"180\" >\u0414\u0435\u0444\u043E\u043B\u0442\u043E\u0432\u044B\u0439 \u0443\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u0431\u0430\u0437\u044B</var>"; str = str + "<var name=\"soundKills\"\t\t\t\t\t\t\t\tvalue=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0434\u043B\u044F \u0432\u0441\u0435\u0445</var>"; str = str + "<var name=\"autoAimDistance\"\t\t\t\t\t\tvalue=\"50\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043F\u0443\u043B\u0438 \u0434\u043E \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u044B \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 \u043D\u0430\u0432\u043E\u0434\u043A\u0435 \u043D\u0430 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"UAADistance\"\t\t\t\t\t\t\t\tvalue=\"70\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u0432\u0440\u0430\u0433\u0430 \u0434\u043E \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u0440\u0430\u0433\u0438 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 way=player</var>"; str = str + "<var name=\"SolarX\"\t\t\t\t\t\t\t\t\t\tvalue=\"275\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E \u0425</var>"; str = str + "<var name=\"SolarXFactor\"\t\t\t\t\t\t\tvalue=\"0.85\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E X</var>"; str = str + "<var name=\"SolarY\"\t\t\t\t\t\t\t\t\t\tvalue=\"400\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E Y</var>"; str = str + "<var name=\"SolarYFactor\"\t\t\t\t\t\t\tvalue=\"0.9\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E Y</var>"; str = str + ""; str = str + "<var name=\"defaultScore\"\t\t\t\t\t\t\tvalue=\"0\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u044E\u043D\u0438\u0442</var>"; str = str + "<var name=\"comboFactorz\"\t\t\t\t\t\t\tvalue=\"0\" >\u0443\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u0438 \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u0441\u0442\u0443\u043F\u0435\u043D\u044C \u043A\u043E\u043C\u0431\u043E; \u0442\u043E\u0447\u043D\u043E\u0441\u0442\u044C \u0434\u043E 2\u0433\u043E \u0437\u043D\u0430\u043A\u0430 \u043F\u043E\u0441\u043B\u0435 \u0437\u0430\u043F\u044F\u0442\u043E\u0439</var>"; str = str + "<var name=\"comboLinkagez\"\t\t\t\t\t\t\tvalue=\"\" >linkage \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0439 \u043E \u043A\u043E\u043C\u0431\u043E</var>"; str = str + "<var name=\"comboDeltaz\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043D\u043D\u044B\u0435 \u0434\u0435\u043B\u044C\u0442\u044B \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u0433\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u0432 \u043A\u043E\u043C\u0431\u043E</var>"; str = str + ""; str = str + "<var name=\"planeFar\"\t\t\t\t\t\t\t\t\tvalue=\"150\" >\u0421\u0430\u043C\u0430\u044F \u0443\u0434\u0430\u043B\u0435\u043D\u043D\u0430\u044F \u043F\u043B\u043E\u0441\u043A\u043E\u0442\u044C (\u043D\u0430 \u044D\u0442\u043E\u043C \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u0438\u043C\u0435\u0435\u0442 \u043C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0437\u043C\u0435\u0440)</var>"; str = str + "<var name=\"planeNear\"\t\t\t\t\t\t\t\t\tvalue=\"400\" > \u0431\u044B\u043B\u043E 600 \u0421\u0430\u043C\u0430\u044F \u0431\u043B\u0438\u0437\u043A\u0430\u044F \u043F\u043B\u043E\u0441\u043A\u044C - \u043E\u0431\u044A\u0435\u043A\u0442 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0440\u0430\u0437\u043C\u0435\u0440\u0430</var>"; str = str + "<var name=\"scaleFar\"\t\t\t\t\t\t\t\t\tvalue=\"10\" >\u0420\u0430\u0437\u043C\u0435\u0440 \u043D\u0430 planeFar</var>"; str = str + "<var name=\"scaleNear\"\t\t\t\t\t\t\t\t\tvalue=\"100\" >\u0420\u0430\u0437\u043C\u0435\u0440 \u043D\u0430 planeNear</var>"; str = str + ""; str = str + "<var name=\"cursorLeft\"\t\t\t\t\t\t\t\tvalue=\"0\" ></var>"; str = str + "<var name=\"cursorRight\"\t\t\t\t\t\t\t\tvalue=\"550\" ></var>"; str = str + "<var name=\"cursorTop\"\t\t\t\t\t\t\t\t\tvalue=\"-400\" ></var>"; str = str + "<var name=\"cursorBottom\"\t\t\t\t\t\t\tvalue=\"0\" ></var> \t\t"; str = str + "<var name=\"gunLeft\"\t\t\t\t\t\t\t\t\t\tvalue=\"50\" ></var>"; str = str + "<var name=\"gunRight\"\t\t\t\t\t\t\t\t\tvalue=\"500\" ></var>"; str = str + "<var name=\"gunTop\"\t\t\t\t\t\t\t\t\t\tvalue=\"0\" ></var>"; str = str + "<var name=\"gunBottom\"\t\t\t\t\t\t\t\t\tvalue=\"100\" ></var> \t \t\t"; str = str + ""; str = str + "<var name=\"headshootRatio\" value=\"5\" ></var> <!-- \u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u043E\u0432\u0440\u0435\u0436\u0434\u0435\u043D\u0438\u0439 \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443 (hitBody)/-->"; str = str + ""; str = str + "<var name=\"airstrikeDamage\" value=\"50\" ></var> <!-- \u0443\u0440\u043E\u043D \u043E\u0442 \u0430\u0432\u0438\u0430\u0443\u0434\u0430\u0440\u0430/-->"; str = str + "<var name=\"airstrikeDelay\" value=\"6\" ></var> <!-- \u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043C\u0435\u0436\u0434\u0443 \u043D\u0430\u0447\u0430\u043B\u043E\u043C \u043F\u0440\u043E\u0438\u0433\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u043A\u043B\u0438\u043F\u0430 \u0430\u0432\u0438\u0430\u0443\u0434\u0430\u0440\u0430 \u0438 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u0435\u043C \u0443\u0440\u043E\u043D\u0430/-->"; str = str + ""; str = str + ""; str = str + "</object>"; str = str + ""; str = str + "<object name=\"starsS\">"; str = str + "<object name=\"star1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>"; str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.1\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>"; str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"3\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>"; str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>"; str = str + "</object>"; str = str + "<object name=\"star2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>"; str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>"; str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"4\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>"; str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>"; str = str + "</object>"; str = str + "<object name=\"star3\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>"; str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>"; str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"2\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>"; str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>"; str = str + "</object>"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"torpedoeSettings\">"; str = str + "<var name=\"startYSpeed\" value=\"-3\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0423. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E, \u0447\u0442\u043E\u0431\u044B \u043E\u043D\u0430 \u0431\u044B\u043B\u0430 \u043C\u0435\u043D\u044C\u0448\u0435, \u0447\u0435\u043C -2 - \u0438\u043D\u0430\u0447\u0435 \u043F\u0440\u0438 \u043F\u0443\u0441\u043A\u0435 \u0432\u043D\u0438\u0437\u0443 \u044D\u043A\u0440\u0430\u043D\u0430 \u043C\u043E\u0436\u0435\u0442 \u0443\u0435\u0445\u0430\u0442\u044C \u0437\u0430 \u044D\u043A\u0440\u0430\u043D \u0438 \u0442\u0430\u043C \"\u043F\u043E\u043C\u0435\u0440\u0435\u0442\u044C\"</var>"; str = str + "<var name=\"startXSpeed\" value=\"5\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 - \u0447\u0430\u0441\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430. \u0422.\u0435. \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E \u0425 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442\u0441\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 (\u0435\u0441\u043B\u0438 \u043E\u043D \u043B\u0435\u0442\u0435\u043B \u0432\u043F\u0440\u0430\u0432\u043E, \u0442\u043E \u0438 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u043B\u0436\u043D\u0430 \u043F\u043E\u043D\u0430\u0447\u0430\u043B\u0443 \u043B\u0435\u0442\u0435\u0442\u044C \u0432\u043F\u0440\u0430\u0432\u043E). \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 5, \u0442\u043E \u043F\u0440\u0438 \u0437\u0430\u043F\u0443\u0441\u043A\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0440\u0430\u0432\u043D\u0430 1/5 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 \u043F\u043E \u0425 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0443\u0441\u043A\u0430</var>"; str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E \u0425 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E\u0441\u043B\u0435 \u0441\u0442\u0430\u0440\u0442\u0430. \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 0.95, \u0442\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0431\u0443\u0434\u0435\u0442 \u0437\u0430\u043C\u0435\u0434\u043B\u044F\u0442\u044C\u0441\u044F \u043F\u043E\u043A\u0430 \u043E\u043D\u0430 \u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B</var>"; str = str + "<var name=\"fallTime\" value=\"25\" >\u0421\u043A\u043E\u043B\u044C\u043A\u043E \u0442\u0430\u043A\u0442\u043E\u0432 \u0438\u0433\u0440\u044B \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \"\u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B\". \u0412 \u043C\u043E\u043C\u0435\u043D\u0442 \u0443\u0434\u0430\u0440\u0430 \u043E\u0431 \u0432\u043E\u0434\u0443, \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0441\u044F \u0440\u0430\u0432\u043D\u043E\u0439 0, \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u043C\u0435\u043D\u044F\u0435\u0442 \u0432\u043D\u0435\u0448\u043D\u0438\u0439 \u0432\u0438\u0434.</var>"; str = str + "<var name=\"endOfFallSize\" value=\"40\" >\u041A\u0430\u043A\u043E\u0432 \u0431\u0443\u0434\u0435\u0442 \u0440\u0430\u0437\u043C\u0435\u0440 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0430\u0434\u0435\u043D\u0438\u044F - \u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445 \u043E\u0442 \u043F\u0435\u0440\u0432\u043E\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0440\u0430\u0437\u043C\u0435\u0440\u0430</var>"; str = str + "<var name=\"maxSpeed\" value=\"-15\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u0432\u043E\u0434\u0435 \u043F\u043E \u0423</var>"; str = str + "<var name=\"maxSpeedFactor\" value=\"50\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E\u0441\u043B\u0435 \u043F\u0430\u0434\u0435\u043D\u0438\u044F. \u0427\u0435\u043C \u043C\u0435\u043D\u044C\u0448\u0435 \u044D\u0442\u043E \u0447\u0438\u0441\u043B\u043E, \u0442\u0435\u043C \u0441\u043A\u043E\u0440\u0435\u0435 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u0441\u0442\u0438\u0433\u043D\u0435\u0442 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 maxSpeed</var>"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0418\u0413\u0420\u041E\u041A\u0410 ====================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"playerSettings\">"; str = str + "<object name=\"plane1\">"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"XspeedFactor\" value=\"3\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) X</var>"; str = str + "<var name=\"YspeedFactor\" value=\"3\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) Y</var>"; str = str + "<var name=\"rotationFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u0443\u0433\u043B\u0430 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438)</var>"; str = str + "<var name=\"base\" value=\"mcSight\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"gun\" value=\"player_gun_2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"maxArmor\" value=\"100\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0431\u0440\u043E\u043D\u044F \u0442\u0430\u043D\u043A\u0430</var>"; str = str + "<var name=\"maxShield\" value=\"0\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u044D\u043D\u0435\u0440\u0433\u043E\u0449\u0438\u0442 \u0442\u0430\u043D\u043A\u0430. \u0415\u0441\u043B\u0438 \u0432 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430\u0445 \u0443\u0440\u043E\u0432\u043D\u044F \u043D\u0435 \u0443\u043A\u0430\u0437\u0430\u043D\u043E \u0438\u043D\u043E\u0435, \u0442\u043E \u044D\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0431\u0443\u0434\u0443\u0442 \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u0435\u043C</var>"; str = str + "<var name=\"recoil\" value=\"0\" >\u0421\u0438\u043B\u0430 \u043E\u0442\u0434\u0430\u0447\u0438 \u043E\u0442 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430</var>"; str = str + "<var name=\"recoilLength\" value=\"1\" >\u0414\u043B\u0438\u043D\u0430 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043E\u0442\u0434\u0430\u0447\u0438</var>"; str = str + "<var name=\"startX\" value=\"275\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E x (\u043E\u0442\u0441\u0447\u0435\u0442 \u0432 \u043D\u0438\u0436\u043D\u0435\u043C \u043B\u0435\u0432\u043E\u043C \u0443\u0433\u043B\u0443)</var>"; str = str + "<var name=\"startY\" value=\"200\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E y</var>"; str = str + "<var name=\"withoutBase\" value=\"1\" >\u044D\u0442\u043E\u0442 \u0444\u043B\u0430\u0433 1 \u0443 \u0442\u0435\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0443 \u043A\u043E\u0442\u043E\u0440\u044B\u0445 \u0431\u0430\u0437\u0430 \u043E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0443\u0435\u0442 - \u0443 \u043C\u0430\u0440\u0438\u043D\u0435\u0440\u043E\u0432. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, \u0432 \u043C\u0435\u0440\u0446\u0430\u043D\u0438\u0438 \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438, \u0431\u0435\u0433\u0435, \u0441\u0445\u0435\u043C\u0435 \u0441\u043C\u0435\u0440\u0442\u0438 \u0438 \u043F\u0440.</var>"; str = str + "<var name=\"soundKills\" value=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + ""; str = str + ""; str = str + "<var name=\"tempUp\" value=\"0.1\" > (\u0431\u044B\u043B\u043E 1,2) \u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u0432\u044B\u0448\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442 (\u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445, \u043F\u0440\u0438 100 \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442)</var>"; str = str + "<var name=\"tempDown\" value=\"1.1\" >\u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u043D\u0438\u0436\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442</var>"; str = str + "<var name=\"stopFireTemp\" value=\"100\" >\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>"; str = str + "<var name=\"startFireTemp\" value=\"99\" > (\u0431\u044B\u043B\u043E 85)\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u0432\u043D\u043E\u0432\u044C \u043D\u0430\u0447\u0438\u043D\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>"; str = str + "<var name=\"grade1\" value=\"55\" >\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u0436\u0435\u043B\u0442\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>"; str = str + "<var name=\"grade2\" value=\"95\" > (\u0431\u044B\u043B\u043E 85)\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u043A\u0440\u0430\u0441\u043D\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>"; str = str + ""; str = str + ""; str = str + "<array name=\"fpsWeapons\">"; str = str + ""; str = str + "<!-- \u0411\u0430\u0437\u043E\u0432\u043E\u0435 \u043E\u0440\u0443\u0436\u0438\u0435. \u041E\u0434\u0438\u043D \u043A\u043B\u0438\u043A - \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B./-->"; str = str + "<object>"; str = str + "<var name=\"weaponName\"\t\t\t\t\t\t\tvalue=\"pistol\" />"; str = str + "<var name=\"bulletDamage\"\t\t\t\t\t\tvalue=\"10\" />\t\t\t\t\t\t<!-- \u0423\u0440\u043E\u043D \u043E\u0442 \u043F\u0443\u043B\u044C /-->"; str = str + "<var name=\"bulletInLine\"\t\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t\t<!-- \u041A\u043E\u043B-\u0432\u043E \u043F\u0443\u043B\u044C \u0432 \u043E\u0447\u0435\u0440\u0435\u0434\u0438/-->"; str = str + "<var name=\"bulletInPack\"\t\t\t\t\t\tvalue=\"12\" />\t\t\t\t\t\t<!-- \u041A\u043E\u043B-\u0432\u043E \u043F\u0443\u043B\u044C \u0432 \u043E\u0431\u043E\u0439\u043C\u0435. \u041A\u043E\u0433\u0434\u0430 \u043E\u043D\u0438 \u0437\u0430\u043A\u0430\u043D\u0447\u0438\u0432\u0430\u044E\u0442\u0441\u044F \u043E\u0440\u0443\u0436\u0438\u0435 \u043D\u0435\u043E\u0431\u0445\u043E\u0434\u0438\u043C\u043E \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u0438\u0442\u044C /-->\t"; str = str + "<var name=\"timeBetweenLines\"\t\t\t\tvalue=\"2\" />\t\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u043E\u0447\u0435\u0440\u0435\u0434\u044F\u043C\u0438/-->"; str = str + "<var name=\"timeBetweenShoots\"\t\t\t\tvalue=\"1\" />\t\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0432\u043D\u0443\u0442\u0440\u0438 \u043E\u0447\u0435\u0440\u0435\u0434\u0438 (\u0438\u043C\u0435\u0435\u0442 \u0441\u043C\u044B\u0441\u043B \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 bulletInLine > 0)/-->"; str = str + "<var name=\"timeReload\"\t\t\t\t\t\t\tvalue=\"12\" />\t\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438/-->"; str = str + "<var name=\"soundShoot\"\t\t\t\t\t\t\tvalue=\"w_pistol\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430 /-->"; str = str + "<var name=\"soundReload\"\t\t\t\t\t\t\tvalue=\"w_reloaded\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438 /-->"; str = str + "<var name=\"soundShootNoBullets\"\t\t\tvalue=\"w_noammo\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430, \u043A\u043E\u0433\u0434\u0430 \u043A\u043E\u043D\u0447\u0438\u043B\u0438\u0441\u044C \u043F\u0430\u0442\u0440\u043E\u043D\u044B /-->\t"; str = str + "<var name=\"soundReloadNoBullets\"\t\tvalue=\"w_noammo\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438, \u043A\u043E\u0433\u0434\u0430 \u043A\u043E\u043D\u0447\u0438\u043B\u0438\u0441\u044C \u043F\u0430\u0442\u0440\u043E\u043D\u044B /-->\t\t"; str = str + "<var name=\"autoReload\"\t\t\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t\t<!-- \u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0430\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0430 (1 - \u0432\u043A\u043B., 0 - \u0432\u044B\u043A\u043B.) /-->"; str = str + ""; str = str + "<var name=\"shakeMinRadiusX\"\t\t\t\t\t\tvalue=\"10\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->"; str = str + "<var name=\"shakeMinRadiusY\"\t\t\t\t\t\tvalue=\"10\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->"; str = str + "<var name=\"shakeMaxRadiusX\"\t\t\t\t\t\tvalue=\"50\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425/-->"; str = str + "<var name=\"shakeMaxRadiusY\"\t\t\t\t\t\tvalue=\"50\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y/-->"; str = str + "<var name=\"shakeGrowPerShootX\"\t\t\t\tvalue=\"3\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->"; str = str + "<var name=\"shakeGrowPerShootY\"\t\t\t\tvalue=\"3\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->"; str = str + "<var name=\"shakeDecPerFrameX\"\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->"; str = str + "<var name=\"shakeDecPerFrameY\"\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->\t"; str = str + ""; str = str + "</object>"; str = str + ""; str = str + "<!-- \u041E\u0434\u0438\u043D \u043A\u043B\u0438\u043A - \u043E\u0447\u0435\u0440\u0435\u0434\u044C \u0438\u0437 \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0433\u043E \u043A\u043E\u043B-\u0432\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u043E\u0432 (\u043F\u043E\u043B\u0443\u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0435 \u043E\u0440\u0443\u0436\u0438\u0435))./-->"; str = str + "<object>"; str = str + "<var name=\"weaponName\"\t\t\t\t\t\t\tvalue=\"m 16\" />"; str = str + "<var name=\"bulletDamage\"\t\t\t\t\t\tvalue=\"10\" />\t\t\t<!-- \u0423\u0440\u043E\u043D \u043E\u0442 \u043F\u0443\u043B\u044C /-->"; str = str + "<var name=\"bulletInLine\"\t\t\t\t\t\tvalue=\"3\" />\t\t\t<!-- \u041A\u043E\u043B-\u0432\u043E \u043F\u0443\u043B\u044C \u0432 \u043E\u0447\u0435\u0440\u0435\u0434\u0438/-->"; str = str + "<var name=\"bulletInPack\"\t\t\t\t\t\tvalue=\"30\" />\t\t\t<!-- \u041A\u043E\u043B-\u0432\u043E \u043F\u0443\u043B\u044C \u0432 \u043E\u0431\u043E\u0439\u043C\u0435. \u041A\u043E\u0433\u0434\u0430 \u043E\u043D\u0438 \u0437\u0430\u043A\u0430\u043D\u0447\u0438\u0432\u0430\u044E\u0442\u0441\u044F \u043E\u0440\u0443\u0436\u0438\u0435 \u043D\u0435\u043E\u0431\u0445\u043E\u0434\u0438\u043C\u043E \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u0438\u0442\u044C /-->\t"; str = str + "<var name=\"timeBetweenLines\"\t\t\t\tvalue=\"6\" />\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u043E\u0447\u0435\u0440\u0435\u0434\u044F\u043C\u0438/-->"; str = str + "<var name=\"timeBetweenShoots\"\t\t\t\tvalue=\"2\" />\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0432\u043D\u0443\u0442\u0440\u0438 \u043E\u0447\u0435\u0440\u0435\u0434\u0438 (\u0438\u043C\u0435\u0435\u0442 \u0441\u043C\u044B\u0441\u043B \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 bulletInLine > 0)/-->"; str = str + "<var name=\"timeReload\"\t\t\t\t\t\t\tvalue=\"24\" />\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438/-->"; str = str + "<var name=\"soundShoot\"\t\t\t\t\t\t\tvalue=\"w_assault\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430 /-->"; str = str + "<var name=\"soundReload\"\t\t\t\t\t\t\tvalue=\"w_reloaded\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438 /-->"; str = str + "<var name=\"soundShootNoBullets\"\t\t\tvalue=\"w_noammo\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430, \u043A\u043E\u0433\u0434\u0430 \u043A\u043E\u043D\u0447\u0438\u043B\u0438\u0441\u044C \u043F\u0430\u0442\u0440\u043E\u043D\u044B /-->\t"; str = str + "<var name=\"soundReloadNoBullets\"\t\tvalue=\"w_noammo\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438, \u043A\u043E\u0433\u0434\u0430 \u043A\u043E\u043D\u0447\u0438\u043B\u0438\u0441\u044C \u043F\u0430\u0442\u0440\u043E\u043D\u044B /-->\t\t"; str = str + "<var name=\"autoReload\"\t\t\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t\t<!-- \u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0430\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0430 (1 - \u0432\u043A\u043B., 0 - \u0432\u044B\u043A\u043B.) /-->"; str = str + ""; str = str + "<var name=\"shakeMinRadiusX\"\t\t\t\t\t\tvalue=\"4\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->"; str = str + "<var name=\"shakeMinRadiusY\"\t\t\t\t\t\tvalue=\"10\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->"; str = str + "<var name=\"shakeMaxRadiusX\"\t\t\t\t\t\tvalue=\"3\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425/-->"; str = str + "<var name=\"shakeMaxRadiusY\"\t\t\t\t\t\tvalue=\"20\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y/-->"; str = str + "<var name=\"shakeGrowPerShootX\"\t\t\t\tvalue=\"2\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->"; str = str + "<var name=\"shakeGrowPerShootY\"\t\t\t\tvalue=\"4\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->"; str = str + "<var name=\"shakeDecPerFrameX\"\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->"; str = str + "<var name=\"shakeDecPerFrameY\"\t\t\t\t\tvalue=\"4\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->"; str = str + ""; str = str + "</object>"; str = str + ""; str = str + "<!-- \u0421\u0442\u0440\u0435\u043B\u044F\u0435\u0442 \u043D\u0435\u043F\u0440\u0435\u0440\u044B\u0432\u043D\u043E \u043F\u043E\u043A\u0430 \u043A\u043D\u043E\u043F\u043A\u0430 \u043C\u044B\u0448\u0438 \u043D\u0430\u0436\u0430\u0442\u0430. \u0414\u043B\u0438\u043D\u0430 \u043E\u0447\u0435\u0440\u0435\u0434\u0438 \u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u0430 \u043B\u0438\u0448\u044C \u043A\u043E\u043B-\u0432\u043E \u043F\u0430\u0442\u0440\u043E\u043D\u043E\u0432 \u0432 \u043E\u0431\u043E\u0439\u043C\u0435./-->"; str = str + "<object>"; str = str + "<var name=\"weaponName\"\t\t\t\t\t\t\tvalue=\"Machine Gun\" />"; str = str + "<var name=\"bulletDamage\"\t\t\t\t\t\tvalue=\"10\" />"; str = str + "<var name=\"bulletInLine\"\t\t\t\t\t\tvalue=\"-1\" />"; str = str + "<var name=\"bulletInPack\"\t\t\t\t\t\tvalue=\"100\" />\t\t\t"; str = str + "<var name=\"timeBetweenLines\"\t\t\t\tvalue=\"3\" />\t\t\t"; str = str + "<var name=\"timeBetweenShoots\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"timeReload\"\t\t\t\t\t\t\tvalue=\"36\" />\t"; str = str + "<var name=\"soundShoot\"\t\t\t\t\t\t\tvalue=\"w_saw\" />"; str = str + "<var name=\"soundReload\"\t\t\t\t\t\t\tvalue=\"w_reload\" />"; str = str + "<var name=\"soundShootNoBullets\"\t\t\tvalue=\"w_noammo\" />"; str = str + "<var name=\"soundReloadNoBullets\"\t\tvalue=\"w_noammo\" />\t\t\t\t\t\t\t\t\t"; str = str + "<var name=\"autoReload\"\t\t\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t\t\t"; str = str + ""; str = str + "<var name=\"shakeMinRadiusX\"\t\t\t\t\t\tvalue=\"20\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->"; str = str + "<var name=\"shakeMinRadiusY\"\t\t\t\t\t\tvalue=\"5\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->"; str = str + "<var name=\"shakeMaxRadiusX\"\t\t\t\t\t\tvalue=\"80\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425/-->"; str = str + "<var name=\"shakeMaxRadiusY\"\t\t\t\t\t\tvalue=\"20\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y/-->"; str = str + "<var name=\"shakeGrowPerShootX\"\t\t\t\tvalue=\"15\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->"; str = str + "<var name=\"shakeGrowPerShootY\"\t\t\t\tvalue=\"5\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->"; str = str + "<var name=\"shakeDecPerFrameX\"\t\t\t\t\tvalue=\"7\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->"; str = str + "<var name=\"shakeDecPerFrameY\"\t\t\t\t\tvalue=\"2\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->"; str = str + "</object>"; str = str + ""; str = str + "<!-- \u041E\u0434\u0438\u043D \u043A\u043B\u0438\u043A - \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B./-->"; str = str + "<object>"; str = str + "<var name=\"weaponName\"\t\t\t\t\t\t\tvalue=\"Sniper Rifle\" /> \t\t<!-- \u041D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u043E\u0440\u0443\u0436\u0438\u044F /-->"; str = str + "<var name=\"bulletDamage\"\t\t\t\t\t\tvalue=\"20\" />\t\t\t\t\t<!-- \u0423\u0440\u043E\u043D \u043E\u0442 \u043F\u0443\u043B\u044C /-->"; str = str + "<var name=\"bulletInLine\"\t\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t<!-- \u041A\u043E\u043B-\u0432\u043E \u043F\u0443\u043B\u044C \u0432 \u043E\u0447\u0435\u0440\u0435\u0434\u0438/-->"; str = str + "<var name=\"bulletInPack\"\t\t\t\t\t\tvalue=\"10\" />\t\t\t\t\t<!-- \u041A\u043E\u043B-\u0432\u043E \u043F\u0443\u043B\u044C \u0432 \u043E\u0431\u043E\u0439\u043C\u0435. \u041A\u043E\u0433\u0434\u0430 \u043E\u043D\u0438 \u0437\u0430\u043A\u0430\u043D\u0447\u0438\u0432\u0430\u044E\u0442\u0441\u044F \u043E\u0440\u0443\u0436\u0438\u0435 \u043D\u0435\u043E\u0431\u0445\u043E\u0434\u0438\u043C\u043E \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u0438\u0442\u044C /-->"; str = str + "<var name=\"timeBetweenLines\"\t\t\t\tvalue=\"6\" />\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u043E\u0447\u0435\u0440\u0435\u0434\u044F\u043C\u0438/-->"; str = str + "<var name=\"timeBetweenShoots\"\t\t\t\tvalue=\"1\" />\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0432\u043D\u0443\u0442\u0440\u0438 \u043E\u0447\u0435\u0440\u0435\u0434\u0438 (\u0438\u043C\u0435\u0435\u0442 \u0441\u043C\u044B\u0441\u043B \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 bulletInLine > 0)/-->"; str = str + "<var name=\"timeReload\"\t\t\t\t\t\t\tvalue=\"24\" />\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438/-->"; str = str + "<var name=\"soundShoot\"\t\t\t\t\t\t\tvalue=\"w_siper\" />\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430 /-->"; str = str + "<var name=\"soundReload\"\t\t\t\t\t\t\tvalue=\"w_reloaded\" />\t\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438 /-->"; str = str + "<var name=\"soundShootNoBullets\"\t\t\tvalue=\"w_noammo\" />\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430, \u043A\u043E\u0433\u0434\u0430 \u043A\u043E\u043D\u0447\u0438\u043B\u0438\u0441\u044C \u043F\u0430\u0442\u0440\u043E\u043D\u044B /-->\t"; str = str + "<var name=\"soundReloadNoBullets\"\t\tvalue=\"w_noammo\" />\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438, \u043A\u043E\u0433\u0434\u0430 \u043A\u043E\u043D\u0447\u0438\u043B\u0438\u0441\u044C \u043F\u0430\u0442\u0440\u043E\u043D\u044B /-->\t\t\t\t"; str = str + "<var name=\"autoReload\"\t\t\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t<!-- \u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0430\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0430 (1 - \u0432\u043A\u043B., 0 - \u0432\u044B\u043A\u043B.) /-->"; str = str + ""; str = str + "<var name=\"shakeMinRadiusX\"\t\t\t\t\t\tvalue=\"5\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->"; str = str + "<var name=\"shakeMinRadiusY\"\t\t\t\t\t\tvalue=\"5\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->"; str = str + "<var name=\"shakeMaxRadiusX\"\t\t\t\t\t\tvalue=\"30\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425/-->"; str = str + "<var name=\"shakeMaxRadiusY\"\t\t\t\t\t\tvalue=\"30\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y/-->"; str = str + "<var name=\"shakeGrowPerShootX\"\t\t\t\tvalue=\"15\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->"; str = str + "<var name=\"shakeGrowPerShootY\"\t\t\t\tvalue=\"15\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->"; str = str + "<var name=\"shakeDecPerFrameX\"\t\t\t\t\tvalue=\"2\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->"; str = str + "<var name=\"shakeDecPerFrameY\"\t\t\t\t\tvalue=\"2\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->\t\t\t\t\t\t"; str = str + "</object>"; str = str + ""; str = str + "</array>"; str = str + ""; str = str + ""; str = str + ""; str = str + "<array name=\"weapons\">"; str = str + "<!--<var name=\"pointsUsed\"\t\t\t\t\tvalue=\"shoot2, shoot6\" \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B /-->"; str = str + "<!--<var name=\"pointsScale\"\t\t\t\t\tvalue=\"1, 1.5, 2, 1.5, 1\" \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->"; str = str + "<!--<var name=\"pointsAngles\"\t\t\t\tvalue=\"-10, 10\" \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->"; str = str + ""; str = str + "<!--<var name=\"passageAbility\"\t\t\t\tvalue=\"2\" \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0432\u0440\u0430\u0433\u043E\u0432 \u043F\u0443\u043B\u044F \u043F\u0440\u043E\u0431\u044C\u0435\u0442 \u043D\u0430\u0432\u044B\u043B\u0435\u0442 (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->"; str = str + "<!--<var name=\"bulletFlyDistance\"\t\tvalue=\"200\" \u043D\u0430 \u043A\u0430\u043A\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043B\u0435\u0442\u0438\u0442 \u043F\u0443\u043B\u044F (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->"; str = str + ""; str = str + "<!-- \u0443\u043C\u043E\u043B\u0447\u0430\u0442\u0435\u043B\u044C\u043D\u0430\u044F \u043F\u0443\u0448\u043A\u0430 -->"; str = str + ""; str = str + ""; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- =========================================== \u042E\u041D\u0418\u0422\u042B ============================================================================================ -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"mainUnits\">"; str = str + ""; str = str + "<object name=\"mcSoldier_L1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"35\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<!--\t\t\t<var name=\"animQueue\"\t\t\t\t\tvalue=\"95,105,anim_1, 190,210,anim_2, 280,380,anim_3, 400,500,anim_2, 800,850,anim_1\" /> /-->"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"mcSoldier_P1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"70\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"mcSoldier_L1_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L1_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"44\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<object name=\"mcSoldier_L1_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L1_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"55\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"mcSoldier_L2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"80\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"mcSoldier_P2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"80\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"mcSoldier_L2_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L2_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"50\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"mcSoldier_P2_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P2_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"50\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"mcSoldier_L3\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L3\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"290\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"mcSoldier_P3\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P3\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"234\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"mcSoldier_L3_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L3_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"mcSoldier_P3_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P3_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"mcSoldier_L3_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L3_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"mcSoldier_P3_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P3_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<object name=\"mcSoldier_L4\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L4\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<object name=\"mcSoldier_P4\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P4\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"sound_heli\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P4\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"200000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"heli\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + "<object name=\"helicopter_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"helicopter_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"250\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,revers, 180,185,fly_side, 310,315,turn_front, 480,485,turn_side\" /> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"helicopter_2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"helicopter_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"250\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,fly_side_1, 200,210,fire3, 370,380,fly_side_1\" /> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"helicopter_3\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"helicopter_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"250\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,revers, 190,195,fly_side, 290,295,fire\" /> "; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<object name=\"helicopter_3_1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"helicopter_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"250\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,revers, 190,195,fly_side, 290,295,fire1\" /> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"heli_soldier\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"heli_soldier\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,stop, 220,240,fire, 320,330,stop, 400,410,fire, 480,500,stop\"/> "; str = str + "</object>"; str = str + ""; str = str + ""; str = str + ""; str = str + "<object name=\"mcSoldier_window\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_window\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"10000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"13000000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"100\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"sniper\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"sniper\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"1000000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1300000000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"500\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"mcSoldier_jump_window\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_jump_window\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"10000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"13000000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"100\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"Terror_jump\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"Terror_jump\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"10000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"13000000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"100\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"mcCar\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcCar\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"200\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"100000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,move, 195,205,stop, 295,305,move\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"SHAH\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"SHAH\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"400\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"100000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,move, 400,410,reverse\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"L2_Terror_jump\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"L2_Terror_jump\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,run, 89,91,jump\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"P2_Terror_jump\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"P2_Terror_jump\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,run, 89,91,jump\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"btr\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"btr\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"500\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"100000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,move, 200,205,revers, 419,423,stop, 481,487,revers\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"btr_f\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"btr\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"400\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"100000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,revers, 200,205,stop, 300,305,fire, 350,355,revers\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"btr_b\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"btr\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"500\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"100000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,revers, 155,160,stop, 165,170,fire, 200,205,revers1, 275,280,stop, 315,320,revers, 370,375,stop, 380,385,fire, 410,415,revers, 470,475,stop, 510,515,revers1, 570,575,stop, 580,585,fire, 610,615,revers\"/> "; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<object name=\"btr_bb\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"btr1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"500\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"100000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,move, 75,80,stop1, 85,90,fire1, 120,125,move1, 185,190,stop1, 195,200,fire1, 225,230,move1, 275,280,stop1, 365,370,move, 470,475,stop1, 480,485,fire1, 515,520,move, 565,570,stop1, 575,580,fire1, 610,615,move\"/> "; str = str + "</object>"; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- =============================== \u0411\u041E\u041D\u0423\u0421\u042B ======================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + ""; str = str + "<object name=\"bHMed\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"bHMed\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"1000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1300000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"bHMed\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"wood\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"bHSmall\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"bHSmall\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"1000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1300000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"bHSmall\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"wood\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"bHBig\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"bHBig\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"1000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1300000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"bHBig\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"wood\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"Ammo\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"Ammo\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"1000000\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1300000\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />\t\t"; str = str + ""; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"bAmmo1,bAmmo2,bAmmo3,bAmmo4 \" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->"; str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->"; str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"wood\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->"; str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- =============================== \u0414\u041E\u041C\u0410 ======================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + ""; str = str + "<object name=\"house_plane1\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"house_plane1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"house_plane1a\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"house_plane1a\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"house_plane2\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"house_plane2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"house_plane2a\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"house_plane2a\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"house_plane3\">"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"house_plane3\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ======================================= \u042E\u041D\u0418\u0422\u042B \u0421 \u041F\u0423\u0422\u042F\u041C\u0418 ======================================================================================= -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"movingUnits\"> "; str = str + ""; str = str + "<object name=\"L1\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L1\" />"; str = str + "<var name=\"way\" value=\"L1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"P1\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_P1\" />"; str = str + "<var name=\"way\" value=\"L1_way\" />"; str = str + "<var name=\"xratio\" value=\"-80\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"600\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"L1_1\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L1_1\" />"; str = str + "<var name=\"way\" value=\"L1_1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<object name=\"L1_2\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L1_2\" />"; str = str + "<var name=\"way\" value=\"L1_2_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"L2\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L2\" />"; str = str + "<var name=\"way\" value=\"L2_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"P2\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_P2\" />"; str = str + "<var name=\"way\" value=\"L2_way\" />"; str = str + "<var name=\"xratio\" value=\"-70\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"600\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"LP2\">"; str = str + "<var name=\"mainObj\" value=\"mcCar\" />"; str = str + "<var name=\"way\" value=\"LP2_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"L2_1\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L2_1\" />"; str = str + "<var name=\"way\" value=\"L2_1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"P2_1\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_P2_1\" />"; str = str + "<var name=\"way\" value=\"L2_1_way\" />"; str = str + "<var name=\"xratio\" value=\"-80\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"625\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"L3\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L3\" />"; str = str + "<var name=\"way\" value=\"L3_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"P3\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_P3\" />"; str = str + "<var name=\"way\" value=\"L3_way\" />"; str = str + "<var name=\"xratio\" value=\"-100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"620\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"342\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"L3_1\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L3_1\" />"; str = str + "<var name=\"way\" value=\"L3_1_way\" />"; str = str + "<var name=\"xratio\" value=\"110\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"P3_1\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_P3_1\" />"; str = str + "<var name=\"way\" value=\"L3_1_way\" />"; str = str + "<var name=\"xratio\" value=\"-110\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"600\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"L3_2\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L3_2\" />"; str = str + "<var name=\"way\" value=\"L3_2_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"P3_2\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_P3_2\" />"; str = str + "<var name=\"way\" value=\"L3_2_way\" />"; str = str + "<var name=\"xratio\" value=\"-95\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"655\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"L4\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L4\" />"; str = str + "<var name=\"way\" value=\"L4_way\" />"; str = str + "<var name=\"xratio\" value=\"120\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"P4\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_P4\" />"; str = str + "<var name=\"way\" value=\"L4_way\" />"; str = str + "<var name=\"xratio\" value=\"-110\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"600\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"L5\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L3\" />"; str = str + "<var name=\"way\" value=\"L5_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"L5_1\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_L3\" />"; str = str + "<var name=\"way\" value=\"L5_1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"P5\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_P3\" />"; str = str + "<var name=\"way\" value=\"L5_way\" />"; str = str + "<var name=\"xratio\" value=\"-100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"620\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"342\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"P5_1\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_P3\" />"; str = str + "<var name=\"way\" value=\"L5_1_way\" />"; str = str + "<var name=\"xratio\" value=\"-100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"620\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"342\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + "<object name=\"helicopter_1\">"; str = str + "<var name=\"mainObj\" value=\"helicopter_1\" />"; str = str + "<var name=\"way\" value=\"PL3_LP2_way\" />"; str = str + "<var name=\"xratio\" value=\"130\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"700\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"700\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"1\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"helicopter_2\">"; str = str + "<var name=\"mainObj\" value=\"helicopter_2\" />"; str = str + "<var name=\"way\" value=\"LP2_way\" />"; str = str + "<var name=\"xratio\" value=\"130\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-150\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"275\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"1\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"helicopter_3\">"; str = str + "<var name=\"mainObj\" value=\"helicopter_3\" />"; str = str + "<var name=\"way\" value=\"PL3_LP2_1_way\" />"; str = str + "<var name=\"xratio\" value=\"130\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"700\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"700\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"1\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"helicopter_3_1\">"; str = str + "<var name=\"mainObj\" value=\"helicopter_3_1\" />"; str = str + "<var name=\"way\" value=\"PL3_LP2_1_way\" />"; str = str + "<var name=\"xratio\" value=\"130\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"700\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"342\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"mcCar\">"; str = str + "<var name=\"mainObj\" value=\"mcCar\" />"; str = str + "<var name=\"way\" value=\"LP1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"500\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"2\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"SHAH\">"; str = str + "<var name=\"mainObj\" value=\"SHAH\" />"; str = str + "<var name=\"way\" value=\"LP1_PL2_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + ""; str = str + "<object name=\"L2_Terror_jump\">"; str = str + "<var name=\"mainObj\" value=\"L2_Terror_jump\" />"; str = str + "<var name=\"way\" value=\"L2_jump_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"P2_Terror_jump\">"; str = str + "<var name=\"mainObj\" value=\"P2_Terror_jump\" />"; str = str + "<var name=\"way\" value=\"L2_jump_way\" />"; str = str + "<var name=\"xratio\" value=\"-70\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"620\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"btr\">"; str = str + "<var name=\"mainObj\" value=\"btr\" />"; str = str + "<var name=\"way\" value=\"LP1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"500\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"2\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"btr_f\">"; str = str + "<var name=\"mainObj\" value=\"btr_f\" />"; str = str + "<var name=\"way\" value=\"LP2_way\" />"; str = str + "<var name=\"xratio\" value=\"115\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"-1\" />"; str = str + "<var name=\"xoffset\" value=\"-100\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"800\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"-3\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"0\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"btr_b\">"; str = str + "<var name=\"mainObj\" value=\"btr_b\" />"; str = str + "<var name=\"way\" value=\"LP2_1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"600\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"0\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"btr_bb\">"; str = str + "<var name=\"mainObj\" value=\"btr_bb\" />"; str = str + "<var name=\"way\" value=\"LP1_1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"0\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + "============================================================================================================================================================================================="; str = str + ""; str = str + "<object name=\"house\">"; str = str + "<var name=\"mainObj\" value=\"house_plane1\" />"; str = str + "<var name=\"way\" value=\"house_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"2\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"mcSoldier_window\">"; str = str + "<var name=\"mainObj\" value=\"mcSoldier_window\" />"; str = str + "<var name=\"way\" value=\"L4_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"2\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"bonus0\">"; str = str + "<var name=\"mainObj\" value=\"bHSmall\" />"; str = str + "<var name=\"way\" value=\"LP0_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"2\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"max_life_frames\" value=\"130\" /> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"bonus1\">"; str = str + "<var name=\"mainObj\" value=\"bHSmall\" />"; str = str + "<var name=\"way\" value=\"LP1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"2\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"max_life_frames\" value=\"130\" /> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"bonus2\">"; str = str + "<var name=\"mainObj\" value=\"bHSmall\" />"; str = str + "<var name=\"way\" value=\"LP2_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"2\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"max_life_frames\" value=\"130\" /> "; str = str + "</object>"; str = str + "<object name=\"bonus3\">"; str = str + "<var name=\"mainObj\" value=\"bHSmall\" />"; str = str + "<var name=\"way\" value=\"L2_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"2\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"max_life_frames\" value=\"130\" /> "; str = str + "</object>"; str = str + "<object name=\"sound_heli\">"; str = str + "<var name=\"mainObj\" value=\"sound_heli\" />"; str = str + "<var name=\"way\" value=\"LP1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-100\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"2\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"max_life_frames\" value=\"5\" /> "; str = str + "</object>"; str = str + "=============================================================================================================================================================================================\t\t"; str = str + ""; str = str + "============================================================================================================================================================================================="; str = str + ""; str = str + "=============================================================================================================================================================================================\t\t"; str = str + ""; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ==================================== \u041D\u0415\u041F\u041E\u0414\u0412\u0418\u0416\u041D\u042B\u0415 \u041E\u0411\u042A\u0415\u041A\u0422\u042B ==================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"standingUnits\">"; str = str + ""; str = str + "<object name=\"exploder1\">"; str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" >\u0412\u043E\u043E\u0431\u0449\u0435 \u0433\u043E\u0432\u043E\u0440\u044F \u0432\u0437\u0440\u044B\u0432\u0430\u044E\u0449\u0438\u0439\u0441\u044F \u043E\u0431\u044A\u0435\u043A\u0442 - \u044D\u0442\u043E \u043E\u0442\u0434\u0435\u043B\u044C\u043D\u044B\u0439 \u043A\u043B\u0430\u0441\u0441, \u043F\u043E\u044D\u0442\u043E\u043C\u0443 \u0432\u0441\u0435\u0445 \u043A\u043E\u0433\u043E \u043D\u0438 \u043F\u043E\u043F\u0430\u0434\u044F \u0432\u0437\u0440\u044B\u0432\u0430\u0442\u044C \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u0441\u044F</var>"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"20\" />"; str = str + "<var name=\"splashDelay\" value=\"3\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"explodeTimer\" value=\"30\" >\u0412\u0440\u0435\u043C\u044F \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"notCount\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"none\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"base_ground_start\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"base_ground_start\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"spaceport\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"spaceport\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"400\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"500\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"200\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + ""; str = str + "=================================================================================================================================================================="; str = str + ""; str = str + "=================================================================================================================================================================="; str = str + ""; str = str + "=================================================================================================================================================================="; str = str + ""; str = str + "=================================================================================================================================================================="; str = str + ""; str = str + ""; str = str + "=============================================================================================="; str = str + ""; str = str + "------------------------------------------------------------------"; str = str + ""; str = str + "<object name=\"explo\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"explo\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>\t\t"; str = str + ""; str = str + "---------------------------------------------------------------"; str = str + ""; str = str + "<object name=\"barrel\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"barrel\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"30\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"50\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"100\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- =========================================== \u0423\u0420\u041E\u0412\u041D\u0418 =========================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"levels\">"; str = str + ""; str = str + "<object name=\"level_1\">"; str = str + "<var name=\"comment1\" > Level 1 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"100\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"0\" /> "; str = str + ""; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"10\"/> "; str = str + ""; str = str + "</object>"; str = str + ""; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" count_me=\"1\"/>"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" count_me=\"1\" mainObj=\"Ammo\" />"; str = str + "</object>"; str = str + ""; str = str + "<array name=\"level\">"; str = str + ""; str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f50\" yoffset=\"250\" tank=\"L1_1\" count_me=\"1\" />"; str = str + "<object timeOffset=\"f65\" yoffset=\"253\" tank=\"L1\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f75\" yoffset=\"253\" tank=\"P1\" count_me=\"1\"/>\t\t"; str = str + ""; str = str + "<object timeOffset=\"f240\" yoffset=\"250\" tank=\"L1_2\" count_me=\"1\"/>\t"; str = str + "<object timeOffset=\"f250\" yoffset=\"245\" tank=\"P2\" count_me=\"1\" xratio=\"-100\"/>\t"; str = str + "<object timeOffset=\"f275\" yoffset=\"253\" tank=\"L1\" count_me=\"1\" />\t"; str = str + "<object timeOffset=\"f285\" yoffset=\"250\" tank=\"L1_1\" count_me=\"1\" />"; str = str + "<object timeOffset=\"f295\" yoffset=\"253\" tank=\"P1\" count_me=\"1\" />\t\t"; str = str + ""; str = str + "<object timeOffset=\"f105\" yoffset=\"205\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\" count_me=\"1\" />"; str = str + "<object timeOffset=\"f150\" yoffset=\"205\" tank=\"L3_1\" count_me=\"1\" />"; str = str + ""; str = str + "</array>"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"level_2\">"; str = str + "<var name=\"comment1\" > Level 2 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"150\" />"; str = str + "<var name=\"Ammo3\" value=\"100\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"1\" /> "; str = str + ""; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"5\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />"; str = str + "</object>"; str = str + ""; str = str + "<array name=\"level\">"; str = str + ""; str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f100\" yoffset=\"250\" tank=\"L1_1\"/>"; str = str + "<object timeOffset=\"f125\" yoffset=\"253\" tank=\"L1\" />"; str = str + "<object timeOffset=\"f175\" yoffset=\"253\" tank=\"L1\" xratio=\"130\" />\t"; str = str + "<object timeOffset=\"f225\" yoffset=\"253\" tank=\"P1\" />\t\t"; str = str + "<object timeOffset=\"f275\" yoffset=\"253\" tank=\"L1\" />"; str = str + "<object timeOffset=\"f300\" yoffset=\"245\" tank=\"P2\" xratio=\"-100\"/>\t"; str = str + "<object timeOffset=\"f350\" yoffset=\"250\" tank=\"L1_2\" />\t"; str = str + "<object timeOffset=\"f500\" yoffset=\"250\" tank=\"L1_1\" />"; str = str + "<object timeOffset=\"f600\" yoffset=\"253\" tank=\"L1\" />"; str = str + "<object timeOffset=\"f625\" yoffset=\"253\" tank=\"P1\" />"; str = str + ""; str = str + "<object timeOffset=\"f30\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" count_me=\"1\" mainObj=\"Ammo\"/>\t\t"; str = str + ""; str = str + "<object timeOffset=\"f130\" yoffset=\"170\" xoffset=\"105\" tank=\"bonus3\" count_me=\"1\" mainObj=\"Ammo\" />"; str = str + "<object timeOffset=\"f150\" yoffset=\"250\" xoffset=\"320\" tank=\"bonus1\" />\t\t"; str = str + "<object timeOffset=\"f290\" yoffset=\"255\" xoffset=\"210\" tank=\"bonus1\" />\t"; str = str + "<object timeOffset=\"f305\" yoffset=\"240\" xoffset=\"375\" tank=\"bonus1\" count_me=\"1\" mainObj=\"Ammo\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f430\" yoffset=\"170\" xoffset=\"190\" tank=\"bonus3\" />"; str = str + "<object timeOffset=\"f450\" yoffset=\"170\" xoffset=\"425\" tank=\"bonus3\" count_me=\"1\" mainObj=\"Ammo\" />"; str = str + ""; str = str + "<object timeOffset=\"f640\" yoffset=\"320\" xoffset=\"150\" tank=\"bonus0\" count_me=\"1\" mainObj=\"Ammo\"/>\t\t\t"; str = str + ""; str = str + "</array>"; str = str + ""; str = str + "</object>"; str = str + ""; str = str + "<object name=\"level_3\">"; str = str + "<var name=\"comment1\" > Level 3 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"150\" />"; str = str + "<var name=\"Ammo3\" value=\"100\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"1\" /> "; str = str + ""; str = str + "<object name=\"events\">"; str = str + "<object name=\"time_is_out\" game_action=\"win\" time_passed=\"30000\" time_count_down=\"1\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />"; str = str + ""; str = str + "</object>"; str = str + ""; str = str + "<array name=\"level\">"; str = str + ""; str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f10\" yoffset=\"250\" tank=\"L1_2\" />"; str = str + "<object timeOffset=\"f25\" yoffset=\"250\" tank=\"L1_1\" />"; str = str + "<object timeOffset=\"f40\" yoffset=\"250\" tank=\"L1\" />"; str = str + ""; str = str + "<object timeOffset=\"f75\" yoffset=\"253\" tank=\"P1\" />\t\t"; str = str + "<object timeOffset=\"f80\" yoffset=\"245\" tank=\"P2\" xratio=\"-100\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f175\" yoffset=\"160\" tank=\"L2\" />\t\t"; str = str + "<object timeOffset=\"f100\" yoffset=\"160\" tank=\"L2_1\" />\t"; str = str + "<object timeOffset=\"f205\" yoffset=\"162\" tank=\"L2_Terror_jump\"/>"; str = str + ""; str = str + "<object timeOffset=\"f250\" yoffset=\"159\" tank=\"P2\" />\t"; str = str + "<object timeOffset=\"f150\" yoffset=\"160\" tank=\"P2_Terror_jump\"/>"; str = str + ""; str = str + "<object timeOffset=\"f250\" yoffset=\"260\" tank=\"L1_2\" />"; str = str + "<object timeOffset=\"f270\" yoffset=\"260\" tank=\"L1_1\" />"; str = str + "<object timeOffset=\"f270\" yoffset=\"260\" tank=\"L1\" />"; str = str + ""; str = str + "<object timeOffset=\"f300\" yoffset=\"250\" tank=\"P1\" />"; str = str + "<object timeOffset=\"f310\" yoffset=\"160\" tank=\"P2_1\" />"; str = str + "<object timeOffset=\"f350\" yoffset=\"245\" tank=\"P2\" xratio=\"-100\"/>\t"; str = str + "<object timeOffset=\"f350\" yoffset=\"159\" tank=\"P2\" />"; str = str + ""; str = str + "<object timeOffset=\"f400\" yoffset=\"260\" tank=\"L1_2\" />"; str = str + "<object timeOffset=\"f420\" yoffset=\"260\" tank=\"L1_1\" />"; str = str + "<object timeOffset=\"f440\" yoffset=\"260\" tank=\"L1\" />"; str = str + ""; str = str + "<object timeOffset=\"f200\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" mainObj=\"Ammo\"/>\t\t"; str = str + ""; str = str + "<object timeOffset=\"f440\" yoffset=\"170\" xoffset=\"105\" tank=\"bonus3\" />"; str = str + ""; str = str + "</array>"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"level_4\">"; str = str + "<var name=\"comment1\" >Level 4 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"100\" />"; str = str + "<var name=\"Ammo4\" value=\"100\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"3\" /> "; str = str + ""; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"10\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"childs\">"; str = str + ""; str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<array name=\"level\">\t"; str = str + ""; str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f20\" yoffset=\"160\" tank=\"L2\" />\t\t"; str = str + "<object timeOffset=\"f20\" yoffset=\"160\" tank=\"L2\" xratio=\"90\" xoffset=\"-70\"/>"; str = str + "<object timeOffset=\"f80\" yoffset=\"160\" tank=\"P2_1\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f110\" yoffset=\"107\" tank=\"L4\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f250\" xoffset=\"230\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\" />"; str = str + "<object timeOffset=\"f250\" yoffset=\"107\" tank=\"L4\" />"; str = str + "<object timeOffset=\"f350\" xoffset=\"123\" yoffset=\"79\" tank=\"mcSoldier_window\" count_me=\"1\" />"; str = str + ""; str = str + "<object timeOffset=\"f370\" yoffset=\"107\" tank=\"P4\" />"; str = str + "<object timeOffset=\"f400\" yoffset=\"107\" tank=\"P4\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f520\" xoffset=\"336\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\" />"; str = str + "<object timeOffset=\"f570\" xoffset=\"459\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\" />"; str = str + "<object timeOffset=\"f590\" xoffset=\"446\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\" />"; str = str + ""; str = str + "<object timeOffset=\"f680\" yoffset=\"107\" tank=\"L4\" />"; str = str + "<object timeOffset=\"f710\" yoffset=\"107\" tank=\"P4\" />\t"; str = str + "<object timeOffset=\"f740\" yoffset=\"107\" tank=\"L4\" />"; str = str + "<object timeOffset=\"f770\" yoffset=\"107\" tank=\"P4\" />\t"; str = str + "<object timeOffset=\"f800\" yoffset=\"107\" tank=\"L4\" />"; str = str + "<object timeOffset=\"f830\" yoffset=\"107\" tank=\"P4\" />\t"; str = str + "<object timeOffset=\"f840\" yoffset=\"107\" tank=\"L4\" />"; str = str + "<object timeOffset=\"f890\" yoffset=\"107\" tank=\"P4\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f1100\" yoffset=\"160\" tank=\"L2_1\" />"; str = str + "<object timeOffset=\"f1180\" xoffset=\"230\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>"; str = str + ""; str = str + "<object timeOffset=\"f1180\" yoffset=\"160\" tank=\"P2_1\" />"; str = str + "<object timeOffset=\"f1260\" xoffset=\"336\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>"; str = str + ""; str = str + "<object timeOffset=\"f1310\" yoffset=\"107\" tank=\"L4\"/>"; str = str + "<object timeOffset=\"f1313\" yoffset=\"107\" tank=\"L4\" xoffset=\"-60\"/>"; str = str + "<object timeOffset=\"f1316\" yoffset=\"107\" tank=\"L4\" xoffset=\"-70\"/>"; str = str + "<object timeOffset=\"f1319\" yoffset=\"107\" tank=\"L4\" xoffset=\"-80\"/>"; str = str + ""; str = str + "<object timeOffset=\"f1530\" xoffset=\"362\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\" />"; str = str + "<object timeOffset=\"f1600\" xoffset=\"213\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\" />"; str = str + "<object timeOffset=\"f1650\" xoffset=\"230\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>"; str = str + "<object timeOffset=\"f1690\" xoffset=\"336\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>"; str = str + ""; str = str + "<object timeOffset=\"f1750\" yoffset=\"107\" tank=\"L4\" />"; str = str + "<object timeOffset=\"f1770\" yoffset=\"107\" tank=\"L4\" />"; str = str + ""; str = str + "<object timeOffset=\"f1890\" xoffset=\"123\" yoffset=\"79\" tank=\"mcSoldier_window\" count_me=\"1\" />"; str = str + "<object timeOffset=\"f1800\" xoffset=\"139\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\" />"; str = str + "<object timeOffset=\"f1860\" xoffset=\"106\" yoffset=\"79\" tank=\"mcSoldier_window\" count_me=\"1\" />"; str = str + ""; str = str + "</array>"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment1\" >Level 5 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"300\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> "; str = str + ""; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"3\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />"; str = str + "</object>"; str = str + ""; str = str + "<array name=\"level\">\t"; str = str + ""; str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f50\" yoffset=\"270\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" mratio=\"2\" endFrame=\"250\" count_me=\"1\" bossBar=\"1\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f165\" xoffset=\"230\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>"; str = str + ""; str = str + "<object timeOffset=\"f50\" yoffset=\"205\" tank=\"L3_1\" />"; str = str + "<object timeOffset=\"f53\" yoffset=\"205\" tank=\"L3_2\" xratio=\"80\" xoffset=\"-5\" />"; str = str + "<object timeOffset=\"f56\" yoffset=\"205\" tank=\"L3_2\" />"; str = str + "<object timeOffset=\"f59\" yoffset=\"205\" tank=\"L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>"; str = str + "<object timeOffset=\"f62\" yoffset=\"205\" tank=\"L3_1\" yratio=\"70\" xratio=\"80\" xoffset=\"-5\"/>"; str = str + ""; str = str + "<object timeOffset=\"f110\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f113\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f116\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f119\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />"; str = str + ""; str = str + "<object timeOffset=\"f130\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f142\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f147\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />"; str = str + ""; str = str + "<object timeOffset=\"f165\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f171\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + "<object timeOffset=\"f178\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + "<object timeOffset=\"f185\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />"; str = str + ""; str = str + "<object timeOffset=\"f650\" yoffset=\"270\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" mratio=\"2\" endFrame=\"250\" count_me=\"1\" bossBar=\"1\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f805\" xoffset=\"336\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>"; str = str + ""; str = str + "<object timeOffset=\"f600\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" mainObj=\"Ammo\" />\t\t"; str = str + ""; str = str + "<object timeOffset=\"f690\" yoffset=\"202\" tank=\"P3\" />"; str = str + "<object timeOffset=\"f693\" yoffset=\"205\" tank=\"P3_1\" />"; str = str + "<object timeOffset=\"f696\" yoffset=\"205\" tank=\"P3_1\" yratio=\"85\" xratio=\"-90\" xoffset=\"600\"/>"; str = str + "<object timeOffset=\"f699\" yoffset=\"205\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>"; str = str + "<object timeOffset=\"f702\" yoffset=\"205\" tank=\"P3_2\" />"; str = str + "<object timeOffset=\"f705\" yoffset=\"205\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\"/>"; str = str + ""; str = str + "<object timeOffset=\"f750\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f753\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f756\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>"; str = str + ""; str = str + "<object timeOffset=\"f760\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f766\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />"; str = str + "<object timeOffset=\"f772\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />"; str = str + ""; str = str + "<object timeOffset=\"f775\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f781\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + "<object timeOffset=\"f788\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + ""; str = str + "<object timeOffset=\"f900\" yoffset=\"330\" xoffset=\"370\" tank=\"bonus0\"/>\t\t"; str = str + "<object timeOffset=\"f915\" yoffset=\"310\" xoffset=\"450\" tank=\"bonus0\"/>\t\t"; str = str + ""; str = str + "<object timeOffset=\"f1305\" xoffset=\"336\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>"; str = str + ""; str = str + "<object timeOffset=\"f1190\" yoffset=\"202\" tank=\"P3\" />"; str = str + "<object timeOffset=\"f1193\" yoffset=\"205\" tank=\"P3_1\" />"; str = str + "<object timeOffset=\"f1199\" yoffset=\"205\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>"; str = str + "<object timeOffset=\"f1202\" yoffset=\"205\" tank=\"P3_2\" />"; str = str + "<object timeOffset=\"f1205\" yoffset=\"205\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\"/>"; str = str + ""; str = str + "<object timeOffset=\"f1215\" xoffset=\"230\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>"; str = str + ""; str = str + "<object timeOffset=\"f1100\" yoffset=\"205\" tank=\"L3_1\" />"; str = str + "<object timeOffset=\"f1103\" yoffset=\"205\" tank=\"L3_2\" xratio=\"80\" xoffset=\"-5\" />"; str = str + "<object timeOffset=\"f1106\" yoffset=\"205\" tank=\"L3_2\" />"; str = str + "<object timeOffset=\"f1112\" yoffset=\"205\" tank=\"L3_1\" yratio=\"70\" xratio=\"80\" xoffset=\"-5\"/>"; str = str + ""; str = str + "<object timeOffset=\"f1400\" yoffset=\"320\" xoffset=\"200\" tank=\"bonus0\"/>\t\t"; str = str + ""; str = str + "<object timeOffset=\"f1450\" yoffset=\"270\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" mratio=\"2\" endFrame=\"250\" count_me=\"1\" bossBar=\"1\"/>\t"; str = str + ""; str = str + "</array>"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment1\" >Level 6</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"300\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> "; str = str + ""; str = str + "<object name=\"events\">"; str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"3\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus3\" tank=\"bonus1\" mainObj=\"bHBig\" />"; str = str + ""; str = str + "<object name=\"bonus4\" tank=\"bonus2\" />"; str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus6\" tank=\"bonus2\" mainObj=\"bHMed\" />"; str = str + ""; str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t"; str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>"; str = str + "</object>"; str = str + ""; str = str + "<array name=\"level\">"; str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f10\" yoffset=\"215\" tank=\"helicopter_2\" bossBar=\"1\" count_me=\"1\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" endFrame=\"300\"/>\t"; str = str + "<object timeOffset=\"f10\" yoffset=\"215\" tank=\"sound_heli\" />"; str = str + ""; str = str + "<object timeOffset=\"f16\" yoffset=\"205\" tank=\"L3_2\" />"; str = str + "<object timeOffset=\"f19\" yoffset=\"205\" tank=\"L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>"; str = str + "<object timeOffset=\"f22\" yoffset=\"205\" tank=\"L3_1\" yratio=\"70\" xratio=\"80\" xoffset=\"-5\"/>"; str = str + ""; str = str + "<object timeOffset=\"f10\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f13\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f16\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f19\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />"; str = str + ""; str = str + "<object timeOffset=\"f30\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f36\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />"; str = str + "<object timeOffset=\"f42\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f47\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />"; str = str + ""; str = str + "<object timeOffset=\"f65\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f71\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + "<object timeOffset=\"f78\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + "<object timeOffset=\"f85\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />"; str = str + ""; str = str + "<object timeOffset=\"f500\" yoffset=\"215\" tank=\"helicopter_2\" bossBar=\"1\" count_me=\"1\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" endFrame=\"300\"/>\t"; str = str + "<object timeOffset=\"f500\" yoffset=\"215\" tank=\"sound_heli\" />"; str = str + ""; str = str + "<object timeOffset=\"f446\" yoffset=\"205\" tank=\"P3_1\" yratio=\"85\" xratio=\"-90\" xoffset=\"600\"/>"; str = str + "<object timeOffset=\"f449\" yoffset=\"205\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>"; str = str + "<object timeOffset=\"f452\" yoffset=\"205\" tank=\"P3_2\" />"; str = str + "<object timeOffset=\"f455\" yoffset=\"205\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\"/>"; str = str + ""; str = str + "<object timeOffset=\"f506\" yoffset=\"205\" tank=\"L3_2\" />"; str = str + "<object timeOffset=\"f509\" yoffset=\"205\" tank=\"L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>"; str = str + "<object timeOffset=\"f512\" yoffset=\"205\" tank=\"L3_1\" yratio=\"70\" xratio=\"80\" xoffset=\"-5\"/>"; str = str + ""; str = str + "<object timeOffset=\"f560\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f563\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f566\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f569\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />"; str = str + "<object timeOffset=\"f580\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f586\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />"; str = str + "<object timeOffset=\"f592\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f597\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />"; str = str + "<object timeOffset=\"f615\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f621\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + "<object timeOffset=\"f628\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + "<object timeOffset=\"f635\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />"; str = str + ""; str = str + "<object timeOffset=\"f860\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" />\t"; str = str + "<object timeOffset=\"f830\" yoffset=\"170\" xoffset=\"105\" tank=\"bonus3\"/>"; str = str + ""; str = str + "<object timeOffset=\"f1200\" yoffset=\"215\" tank=\"helicopter_2\" bossBar=\"1\" count_me=\"1\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" endFrame=\"300\"/>\t"; str = str + "<object timeOffset=\"f1200\" yoffset=\"215\" tank=\"sound_heli\" />"; str = str + ""; str = str + "<object timeOffset=\"f856\" yoffset=\"205\" tank=\"P3_1\" yratio=\"85\" xratio=\"-90\" xoffset=\"600\"/>"; str = str + "<object timeOffset=\"f859\" yoffset=\"205\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>"; str = str + "<object timeOffset=\"f862\" yoffset=\"205\" tank=\"P3_2\" />"; str = str + "<object timeOffset=\"f865\" yoffset=\"205\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\"/>"; str = str + ""; str = str + "<object timeOffset=\"f906\" yoffset=\"205\" tank=\"L3_2\" />"; str = str + "<object timeOffset=\"f909\" yoffset=\"205\" tank=\"L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>"; str = str + "<object timeOffset=\"f912\" yoffset=\"205\" tank=\"L3_1\" yratio=\"70\" xratio=\"80\" xoffset=\"-5\"/>"; str = str + ""; str = str + "</array>"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment1\" >Level 7 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"300\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> "; str = str + ""; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"1\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus3\" tank=\"bonus1\" mainObj=\"bHBig\" />"; str = str + ""; str = str + "<object name=\"bonus4\" tank=\"bonus2\" />"; str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus6\" tank=\"bonus2\" mainObj=\"bHMed\" />"; str = str + ""; str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t"; str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<array name=\"level\">\t"; str = str + ""; str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f20\" yoffset=\"260\" tank=\"L1_2\" />"; str = str + "<object timeOffset=\"f60\" yoffset=\"260\" tank=\"L1_1\" />"; str = str + "<object timeOffset=\"f40\" yoffset=\"260\" tank=\"L1\" />"; str = str + ""; str = str + "<object timeOffset=\"f50\" yoffset=\"250\" tank=\"P1\" />"; str = str + "<object timeOffset=\"f70\" yoffset=\"245\" tank=\"P2\" xratio=\"-100\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f50\" yoffset=\"210\" tank=\"btr_b\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" bossBar=\"1\" count_me=\"1\" />"; str = str + ""; str = str + "<object timeOffset=\"f10\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f13\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f16\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f19\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />"; str = str + ""; str = str + "<object timeOffset=\"f30\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f36\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />"; str = str + "<object timeOffset=\"f42\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f47\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />"; str = str + ""; str = str + "<object timeOffset=\"f65\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f71\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + ""; str = str + "<object timeOffset=\"f156\" yoffset=\"205\" tank=\"L3_2\" />"; str = str + "<object timeOffset=\"f159\" yoffset=\"205\" tank=\"L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>"; str = str + "<object timeOffset=\"f162\" yoffset=\"205\" tank=\"L3_1\" yratio=\"70\" xratio=\"80\" xoffset=\"-5\"/>"; str = str + ""; str = str + "<object timeOffset=\"f346\" yoffset=\"205\" tank=\"P3_1\" yratio=\"85\" xratio=\"-90\" xoffset=\"600\"/>"; str = str + "<object timeOffset=\"f349\" yoffset=\"205\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>"; str = str + "<object timeOffset=\"f352\" yoffset=\"205\" tank=\"P3_2\" />"; str = str + "<object timeOffset=\"f355\" yoffset=\"205\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\"/>"; str = str + ""; str = str + "<object timeOffset=\"f400\" yoffset=\"170\" xoffset=\"511\" tank=\"bonus3\" />"; str = str + "<object timeOffset=\"f360\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f620\" yoffset=\"260\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f700\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" mainObj=\"Ammo\" />\t\t"; str = str + "<object timeOffset=\"f910\" yoffset=\"170\" xoffset=\"90\" tank=\"bonus3\" />"; str = str + ""; str = str + "<object timeOffset=\"f706\" yoffset=\"205\" tank=\"L3_2\" />"; str = str + "<object timeOffset=\"f709\" yoffset=\"205\" tank=\"L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>"; str = str + "<object timeOffset=\"f712\" yoffset=\"205\" tank=\"L3_1\" yratio=\"70\" xratio=\"80\" xoffset=\"-5\"/>"; str = str + ""; str = str + "<object timeOffset=\"f846\" yoffset=\"205\" tank=\"P3_1\" yratio=\"85\" xratio=\"-90\" xoffset=\"600\"/>"; str = str + "<object timeOffset=\"f849\" yoffset=\"205\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>"; str = str + "<object timeOffset=\"f852\" yoffset=\"205\" tank=\"P3_2\" />"; str = str + "<object timeOffset=\"f855\" yoffset=\"205\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\"/>"; str = str + ""; str = str + "<object timeOffset=\"f930\" yoffset=\"260\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f910\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f913\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f916\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f919\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />"; str = str + ""; str = str + "<object timeOffset=\"f930\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f936\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />"; str = str + "<object timeOffset=\"f942\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f947\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />"; str = str + ""; str = str + "<object timeOffset=\"f965\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f971\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + "<object timeOffset=\"f978\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + "<object timeOffset=\"f985\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />"; str = str + ""; str = str + "</array>"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"level_8\">"; str = str + "<var name=\"comment1\" >Level 8</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"300\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> "; str = str + ""; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"time_is_out\" game_action=\"win\" time_passed=\"60000\" time_count_down=\"1\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus3\" tank=\"bonus1\" mainObj=\"bHBig\" />"; str = str + ""; str = str + "<object name=\"bonus4\" tank=\"bonus2\" />"; str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus6\" tank=\"bonus2\" mainObj=\"bHMed\" />"; str = str + ""; str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t"; str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>"; str = str + "</object>"; str = str + ""; str = str + "<array name=\"level\">"; str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f10\" yoffset=\"185\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f10\" yoffset=\"107\" tank=\"L4\"/>"; str = str + "<object timeOffset=\"f13\" yoffset=\"107\" tank=\"L4\" xoffset=\"-60\"/>"; str = str + ""; str = str + "<object timeOffset=\"f120\" yoffset=\"265\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f30\" yoffset=\"107\" tank=\"P4\"/>"; str = str + "<object timeOffset=\"f33\" yoffset=\"107\" tank=\"P4\" xoffset=\"610\"/>"; str = str + ""; str = str + "<object timeOffset=\"f406\" yoffset=\"205\" tank=\"L3_2\" />"; str = str + "<object timeOffset=\"f409\" yoffset=\"205\" tank=\"L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>"; str = str + "<object timeOffset=\"f412\" yoffset=\"205\" tank=\"L3_1\" yratio=\"70\" xratio=\"80\" xoffset=\"-5\"/>"; str = str + "<object timeOffset=\"f550\" xoffset=\"230\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>"; str = str + ""; str = str + "<object timeOffset=\"f196\" yoffset=\"205\" tank=\"P3_1\" yratio=\"85\" xratio=\"-90\" xoffset=\"600\"/>"; str = str + "<object timeOffset=\"f199\" yoffset=\"205\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>"; str = str + "<object timeOffset=\"f202\" yoffset=\"205\" tank=\"P3_2\" />"; str = str + "<object timeOffset=\"f205\" yoffset=\"205\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\"/>"; str = str + "<object timeOffset=\"f350\" xoffset=\"336\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>"; str = str + ""; str = str + "<object timeOffset=\"f360\" yoffset=\"185\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f710\" yoffset=\"185\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f850\" xoffset=\"123\" yoffset=\"79\" tank=\"mcSoldier_window\" />"; str = str + "<object timeOffset=\"f860\" xoffset=\"106\" yoffset=\"79\" tank=\"mcSoldier_window\" />"; str = str + ""; str = str + "<object timeOffset=\"f900\" yoffset=\"107\" tank=\"P4\"/>"; str = str + "<object timeOffset=\"f903\" yoffset=\"107\" tank=\"P4\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f906\" yoffset=\"107\" tank=\"P4\" xoffset=\"620\"/>"; str = str + ""; str = str + "<object timeOffset=\"f796\" yoffset=\"205\" tank=\"P3_1\" yratio=\"85\" xratio=\"-90\" xoffset=\"600\"/>"; str = str + "<object timeOffset=\"f799\" yoffset=\"205\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>"; str = str + "<object timeOffset=\"f702\" yoffset=\"205\" tank=\"P3_2\" />"; str = str + "<object timeOffset=\"f705\" yoffset=\"205\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\"/>"; str = str + "<object timeOffset=\"f850\" xoffset=\"336\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>"; str = str + ""; str = str + "</array>"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<object name=\"level_9\">"; str = str + "<var name=\"comment1\" >Level 9 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"300\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> "; str = str + ""; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"time_is_out\" game_action=\"lose\" time_passed=\"120000\" time_count_down=\"1\"/> "; str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"1\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus3\" tank=\"bonus1\" mainObj=\"bHBig\" />"; str = str + ""; str = str + "<object name=\"bonus4\" tank=\"bonus2\" />"; str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus6\" tank=\"bonus2\" mainObj=\"bHMed\" />"; str = str + ""; str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t"; str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>"; str = str + "</object>"; str = str + ""; str = str + "<array name=\"level\">"; str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f100\" yoffset=\"260\" tank=\"SHAH\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" bossBar=\"1\" count_me=\"1\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f10\" yoffset=\"250\" tank=\"L1_1\"/>"; str = str + "<object timeOffset=\"f20\" yoffset=\"250\" tank=\"L1_2\" />"; str = str + "<object timeOffset=\"f35\" yoffset=\"247\" tank=\"L2\" xoffset=\"-20\" />"; str = str + "<object timeOffset=\"f50\" yoffset=\"253\" tank=\"L1\" />"; str = str + "<object timeOffset=\"f65\" yoffset=\"253\" tank=\"L1\" xratio=\"130\" />"; str = str + ""; str = str + "<object timeOffset=\"f130\" yoffset=\"170\" xoffset=\"105\" tank=\"bonus3\" mainObj=\"Ammo\"/>"; str = str + "<object timeOffset=\"f145\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" mainObj=\"Ammo\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f10\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f13\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f16\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f19\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />"; str = str + ""; str = str + "<object timeOffset=\"f30\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f36\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />"; str = str + "<object timeOffset=\"f42\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f47\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />"; str = str + ""; str = str + "<object timeOffset=\"f65\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f71\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + "<object timeOffset=\"f78\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + "<object timeOffset=\"f85\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />"; str = str + ""; str = str + "<object timeOffset=\"f300\" yoffset=\"185\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f410\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f413\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f416\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f419\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />"; str = str + ""; str = str + "<object timeOffset=\"f430\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f436\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />"; str = str + "<object timeOffset=\"f442\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f447\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />"; str = str + ""; str = str + "<object timeOffset=\"f465\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f471\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + "<object timeOffset=\"f478\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + "<object timeOffset=\"f485\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />"; str = str + ""; str = str + "<object timeOffset=\"f700\" yoffset=\"185\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f930\" yoffset=\"270\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f855\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\"/>\t"; str = str + "<object timeOffset=\"f875\" yoffset=\"170\" xoffset=\"511\" tank=\"bonus3\" />"; str = str + ""; str = str + "<object timeOffset=\"f1450\" yoffset=\"215\" tank=\"helicopter_2\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + "<object timeOffset=\"f1450\" yoffset=\"205\" tank=\"sound_heli\" />"; str = str + ""; str = str + "<object timeOffset=\"f1410\" yoffset=\"250\" tank=\"L1_1\"/>"; str = str + "<object timeOffset=\"f1420\" yoffset=\"250\" tank=\"L1_2\" />"; str = str + "<object timeOffset=\"f1435\" yoffset=\"247\" tank=\"L2\" xoffset=\"-20\" />"; str = str + "<object timeOffset=\"f1450\" yoffset=\"253\" tank=\"L1\" />"; str = str + "<object timeOffset=\"f1465\" yoffset=\"253\" tank=\"L1\" xratio=\"130\" />"; str = str + ""; str = str + "<object timeOffset=\"f1610\" yoffset=\"162\" tank=\"P2_Terror_jump\"/>"; str = str + "<object timeOffset=\"f1630\" yoffset=\"160\" tank=\"P2_Terror_jump\" xoffset=\"600\"/>"; str = str + "<object timeOffset=\"f1660\" yoffset=\"160\" tank=\"P2_1\" />\t"; str = str + "<object timeOffset=\"f1660\" yoffset=\"159\" tank=\"P2\" />"; str = str + ""; str = str + "<object timeOffset=\"f1510\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f1513\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f1516\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f1519\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />"; str = str + ""; str = str + "<object timeOffset=\"f1530\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f1536\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />"; str = str + "<object timeOffset=\"f1542\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f1547\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />"; str = str + ""; str = str + "<object timeOffset=\"f1565\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f1571\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + "<object timeOffset=\"f1578\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + "<object timeOffset=\"f1585\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />"; str = str + ""; str = str + "</array>"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + ""; str = str + ""; str = str + "<object name=\"level_10\">"; str = str + "<var name=\"comment1\" >Level 10 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"300\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> "; str = str + ""; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"30\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus3\" tank=\"bonus1\" mainObj=\"bHBig\" />"; str = str + ""; str = str + "<object name=\"bonus4\" tank=\"bonus2\" />"; str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus6\" tank=\"bonus2\" mainObj=\"bHMed\" />"; str = str + ""; str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t"; str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\" count_me=\"1\"/>"; str = str + "</object>"; str = str + ""; str = str + "<array name=\"level\">"; str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f155\" yoffset=\"185\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f30\" yoffset=\"107\" tank=\"P4\" xoffset=\"590\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f33\" yoffset=\"107\" tank=\"P4\" xoffset=\"605\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f36\" yoffset=\"107\" tank=\"P4\" xoffset=\"620\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f39\" yoffset=\"107\" tank=\"P4\" xoffset=\"635\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f42\" yoffset=\"107\" tank=\"P4\" xoffset=\"650\" count_me=\"1\"/>"; str = str + ""; str = str + "<object timeOffset=\"f300\" xoffset=\"336\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f270\" xoffset=\"362\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + ""; str = str + "<object timeOffset=\"f420\" yoffset=\"160\" tank=\"L2_1\" count_me=\"1\"/>\t"; str = str + "<object timeOffset=\"f443\" yoffset=\"160\" tank=\"L2\" xratio=\"80\" xoffset=\"-100\" count_me=\"1\"/>\t\t"; str = str + "<object timeOffset=\"f437\" yoffset=\"160\" tank=\"L2\" xratio=\"90\" xoffset=\"-70\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f450\" yoffset=\"162\" tank=\"L2_Terror_jump\" count_me=\"1\"/>"; str = str + ""; str = str + "<object timeOffset=\"f500\" xoffset=\"123\" yoffset=\"79\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f570\" xoffset=\"387\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f590\" xoffset=\"398\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + ""; str = str + "<object timeOffset=\"f670\" yoffset=\"205\" tank=\"helicopter_2\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f710\" yoffset=\"162\" tank=\"P2_Terror_jump\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f730\" yoffset=\"160\" tank=\"P2_Terror_jump\" xoffset=\"600\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f760\" yoffset=\"160\" tank=\"P2_1\" count_me=\"1\"/>\t"; str = str + "<object timeOffset=\"f760\" yoffset=\"159\" tank=\"P2\" count_me=\"1\"/>"; str = str + ""; str = str + "<object timeOffset=\"f920\" yoffset=\"107\" tank=\"L4\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f923\" yoffset=\"107\" tank=\"L4\" xoffset=\"-60\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f926\" yoffset=\"107\" tank=\"L4\" xoffset=\"-70\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f929\" yoffset=\"107\" tank=\"L4\" xoffset=\"-80\" count_me=\"1\"/>"; str = str + ""; str = str + "<object timeOffset=\"f830\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f833\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f836\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f839\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" count_me=\"1\"/>"; str = str + ""; str = str + "<object timeOffset=\"f850\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f856\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f862\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f867\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" count_me=\"1\"/>"; str = str + ""; str = str + "</array>"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"level_11\">"; str = str + "<var name=\"comment1\" >Level 11</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"300\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> "; str = str + ""; str = str + "<object name=\"events\">"; str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"3\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus3\" tank=\"bonus1\" mainObj=\"bHBig\" />"; str = str + ""; str = str + "<object name=\"bonus4\" tank=\"bonus2\" />"; str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus6\" tank=\"bonus2\" mainObj=\"bHMed\" />"; str = str + ""; str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t"; str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>"; str = str + "</object>"; str = str + ""; str = str + "<array name=\"level\">"; str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f16\" yoffset=\"205\" tank=\"L3_2\" />"; str = str + "<object timeOffset=\"f19\" yoffset=\"205\" tank=\"L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>"; str = str + "<object timeOffset=\"f22\" yoffset=\"205\" tank=\"L3_1\" yratio=\"70\" xratio=\"80\" xoffset=\"-5\"/>"; str = str + ""; str = str + "<object timeOffset=\"f110\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f113\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f116\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f119\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />"; str = str + ""; str = str + "<object timeOffset=\"f130\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f136\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />"; str = str + "<object timeOffset=\"f142\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f147\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />"; str = str + ""; str = str + "<object timeOffset=\"f165\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f171\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + "<object timeOffset=\"f178\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + "<object timeOffset=\"f185\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />"; str = str + ""; str = str + "<object timeOffset=\"f10\" yoffset=\"180\" tank=\"helicopter_3_1\" count_me=\"1\" EC=\"sound_heli\" ECCount=\"50\" ECTime=\"800\" ECTimeOffset=\"0\" ECXOffset=\"0\" ECYOffset=\"0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" bossBar=\"1\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f346\" yoffset=\"205\" tank=\"P3_1\" yratio=\"85\" xratio=\"-90\" xoffset=\"600\"/>"; str = str + "<object timeOffset=\"f349\" yoffset=\"205\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>"; str = str + "<object timeOffset=\"f352\" yoffset=\"205\" tank=\"P3_2\" />"; str = str + "<object timeOffset=\"f355\" yoffset=\"205\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\"/>"; str = str + ""; str = str + "<object timeOffset=\"f406\" yoffset=\"205\" tank=\"L3_2\" />"; str = str + "<object timeOffset=\"f409\" yoffset=\"205\" tank=\"L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>"; str = str + "<object timeOffset=\"f412\" yoffset=\"205\" tank=\"L3_1\" yratio=\"70\" xratio=\"80\" xoffset=\"-5\"/>"; str = str + ""; str = str + "<object timeOffset=\"f760\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f763\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f766\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f769\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />"; str = str + "<object timeOffset=\"f780\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f786\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />"; str = str + "<object timeOffset=\"f792\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f797\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />"; str = str + "<object timeOffset=\"f815\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f821\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + "<object timeOffset=\"f828\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + "<object timeOffset=\"f835\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />"; str = str + ""; str = str + "<object timeOffset=\"f700\" yoffset=\"180\" tank=\"helicopter_3_1\" count_me=\"1\" EC=\"sound_heli\" ECCount=\"50\" ECTime=\"800\" ECTimeOffset=\"0\" ECXOffset=\"0\" ECYOffset=\"0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" bossBar=\"1\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f1050\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f1060\" yoffset=\"260\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f1230\" yoffset=\"170\" xoffset=\"105\" tank=\"bonus3\"/>"; str = str + ""; str = str + "<object timeOffset=\"f1200\" yoffset=\"180\" tank=\"helicopter_3_1\" count_me=\"1\" EC=\"sound_heli\" ECCount=\"50\" ECTime=\"800\" ECTimeOffset=\"0\" ECXOffset=\"0\" ECYOffset=\"0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" bossBar=\"1\" />\t"; str = str + ""; str = str + "</array>"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<object name=\"level_12\">"; str = str + "<var name=\"comment1\" >Level 12</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"100\" />"; str = str + "<var name=\"Ammo4\" value=\"60\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"3\" /> "; str = str + ""; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"1\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus3\" tank=\"bonus1\" mainObj=\"bHBig\" />"; str = str + ""; str = str + "<object name=\"bonus4\" tank=\"bonus2\" />"; str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus6\" tank=\"bonus2\" mainObj=\"bHMed\" />"; str = str + ""; str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t"; str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>"; str = str + "</object>"; str = str + ""; str = str + "<array name=\"level\">"; str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f10\" yoffset=\"160\" tank=\"L2\" />\t\t"; str = str + ""; str = str + "<object timeOffset=\"f10\" yoffset=\"162\" tank=\"P2_Terror_jump\"/>"; str = str + "<object timeOffset=\"f30\" yoffset=\"160\" tank=\"P2_Terror_jump\" xoffset=\"600\"/>"; str = str + "<object timeOffset=\"f60\" yoffset=\"160\" tank=\"P2_1\" />\t"; str = str + "<object timeOffset=\"f160\" yoffset=\"159\" tank=\"P2\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f100\" xoffset=\"123\" yoffset=\"79\" tank=\"mcSoldier_window\" mainObj=\"sniper\" count_me=\"1\"/>"; str = str + ""; str = str + "<object timeOffset=\"f70\" yoffset=\"160\" tank=\"L2_1\" />\t"; str = str + "<object timeOffset=\"f93\" yoffset=\"160\" tank=\"L2\" xratio=\"80\" xoffset=\"-100\" />\t\t"; str = str + "<object timeOffset=\"f87\" yoffset=\"160\" tank=\"L2\" xratio=\"90\" xoffset=\"-70\"/>"; str = str + "<object timeOffset=\"f100\" yoffset=\"162\" tank=\"L2_Terror_jump\"/>"; str = str + ""; str = str + "<object timeOffset=\"f250\" xoffset=\"230\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>"; str = str + ""; str = str + "<object timeOffset=\"f250\" yoffset=\"107\" tank=\"L4\"/>"; str = str + "<object timeOffset=\"f263\" yoffset=\"107\" tank=\"L4\" xoffset=\"-60\"/>"; str = str + "<object timeOffset=\"f276\" yoffset=\"107\" tank=\"L4\" xoffset=\"-70\"/>"; str = str + ""; str = str + "<object timeOffset=\"f400\" xoffset=\"106\" yoffset=\"79\" tank=\"mcSoldier_window\" />"; str = str + ""; str = str + "<object timeOffset=\"f410\" yoffset=\"107\" tank=\"P4\"/>"; str = str + "<object timeOffset=\"f416\" yoffset=\"107\" tank=\"P4\" xoffset=\"620\"/>"; str = str + ""; str = str + "<object timeOffset=\"f475\" yoffset=\"253\" tank=\"L1_1\" />\t\t"; str = str + "<object timeOffset=\"f525\" yoffset=\"253\" tank=\"L1\" />\t"; str = str + "<object timeOffset=\"f550\" yoffset=\"250\" tank=\"L1_2\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f500\" yoffset=\"180\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f450\" yoffset=\"205\" tank=\"L3_1\" />"; str = str + "<object timeOffset=\"f453\" yoffset=\"205\" tank=\"L3_2\" xratio=\"80\" xoffset=\"-5\" />"; str = str + "<object timeOffset=\"f456\" yoffset=\"205\" tank=\"L3_2\" />"; str = str + "<object timeOffset=\"f459\" yoffset=\"205\" tank=\"L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>"; str = str + "<object timeOffset=\"f462\" yoffset=\"205\" tank=\"L3_1\" yratio=\"70\" xratio=\"80\" xoffset=\"-5\"/>"; str = str + ""; str = str + "<object timeOffset=\"f590\" yoffset=\"202\" tank=\"P3\" />"; str = str + "<object timeOffset=\"f593\" yoffset=\"205\" tank=\"P3_1\" />"; str = str + "<object timeOffset=\"f596\" yoffset=\"205\" tank=\"P3_1\" yratio=\"85\" xratio=\"-90\" xoffset=\"600\"/>"; str = str + "<object timeOffset=\"f599\" yoffset=\"205\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>"; str = str + "<object timeOffset=\"f602\" yoffset=\"205\" tank=\"P3_2\" />"; str = str + "<object timeOffset=\"f605\" yoffset=\"205\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\"/>"; str = str + ""; str = str + "<object timeOffset=\"f800\" xoffset=\"157\" yoffset=\"145\" tank=\"mcSoldier_window\" mainObj=\"sniper\" count_me=\"1\"/>"; str = str + ""; str = str + "<object timeOffset=\"f1000\" yoffset=\"205\" tank=\"btr_f\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" />"; str = str + ""; str = str + "<object timeOffset=\"f1010\" yoffset=\"162\" tank=\"L2_Terror_jump\"/>"; str = str + "<object timeOffset=\"f1020\" yoffset=\"160\" tank=\"L2\" />"; str = str + "<object timeOffset=\"f1040\" yoffset=\"162\" tank=\"L2_Terror_jump\" xoffset=\"-30\" xratio=\"90\"/>"; str = str + ""; str = str + "<object timeOffset=\"f1050\" yoffset=\"260\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" />\t"; str = str + ""; str = str + "</array>"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"level_13\">"; str = str + "<var name=\"comment1\" >Level 13 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"300\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> "; str = str + ""; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"time_is_out\" game_action=\"win\" time_passed=\"60000\" time_count_down=\"1\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus3\" tank=\"bonus1\" mainObj=\"bHBig\" />"; str = str + ""; str = str + "<object name=\"bonus4\" tank=\"bonus2\" />"; str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus6\" tank=\"bonus2\" mainObj=\"bHMed\" />"; str = str + ""; str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t"; str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>"; str = str + "</object>"; str = str + ""; str = str + "<array name=\"level\">"; str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f10\" yoffset=\"210\" tank=\"btr_f\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" />"; str = str + ""; str = str + "<object timeOffset=\"f50\" yoffset=\"270\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f160\" yoffset=\"185\" tank=\"helicopter_3\" EC=\"sound_heli\" ECCount=\"50\" ECTime=\"800\" ECTimeOffset=\"0\" ECXOffset=\"0\" ECYOffset=\"0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + "<object timeOffset=\"f205\" yoffset=\"185\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f430\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f433\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f436\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f439\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />"; str = str + ""; str = str + "<object timeOffset=\"f450\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f456\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />"; str = str + "<object timeOffset=\"f462\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f467\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />"; str = str + ""; str = str + "<object timeOffset=\"f485\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f491\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + "<object timeOffset=\"f498\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + "<object timeOffset=\"f505\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />"; str = str + ""; str = str + "<object timeOffset=\"f710\" yoffset=\"185\" tank=\"helicopter_3\" EC=\"sound_heli\" ECCount=\"50\" ECTime=\"800\" ECTimeOffset=\"0\" ECXOffset=\"0\" ECYOffset=\"0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + "<object timeOffset=\"f755\" yoffset=\"185\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f930\" yoffset=\"170\" xoffset=\"105\" tank=\"bonus3\"/>"; str = str + "<object timeOffset=\"f950\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f930\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f933\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f936\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f939\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />"; str = str + ""; str = str + "<object timeOffset=\"f950\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f956\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />"; str = str + ""; str = str + "</array>"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<object name=\"level_14\">"; str = str + "<var name=\"comment1\" >Level 14 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"100\" />"; str = str + "<var name=\"Ammo4\" value=\"100\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> "; str = str + ""; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"20\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus3\" tank=\"bonus1\" mainObj=\"bHBig\" />"; str = str + ""; str = str + "<object name=\"bonus4\" tank=\"bonus2\" />"; str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus6\" tank=\"bonus2\" mainObj=\"bHMed\" />"; str = str + ""; str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t"; str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>"; str = str + "</object>"; str = str + ""; str = str + "<array name=\"level\">"; str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f30\" yoffset=\"107\" tank=\"P4\" xoffset=\"590\"/>"; str = str + "<object timeOffset=\"f33\" yoffset=\"107\" tank=\"P4\" xoffset=\"605\"/>"; str = str + "<object timeOffset=\"f36\" yoffset=\"107\" tank=\"P4\" xoffset=\"620\"/>"; str = str + "<object timeOffset=\"f39\" yoffset=\"107\" tank=\"P4\" xoffset=\"635\"/>"; str = str + "<object timeOffset=\"f42\" yoffset=\"107\" tank=\"P4\" xoffset=\"650\"/>"; str = str + ""; str = str + "<object timeOffset=\"f170\" yoffset=\"270\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f270\" yoffset=\"160\" tank=\"L2_1\" />\t"; str = str + "<object timeOffset=\"f293\" yoffset=\"160\" tank=\"L2\" xratio=\"80\" xoffset=\"-100\" />\t\t"; str = str + "<object timeOffset=\"f287\" yoffset=\"160\" tank=\"L2\" xratio=\"90\" xoffset=\"-70\"/>"; str = str + "<object timeOffset=\"f300\" yoffset=\"162\" tank=\"L2_Terror_jump\"/>"; str = str + ""; str = str + "<object timeOffset=\"f425\" xoffset=\"230\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>"; str = str + "<object timeOffset=\"f460\" xoffset=\"230\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f475\" xoffset=\"213\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f490\" xoffset=\"157\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f505\" xoffset=\"139\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + ""; str = str + "<object timeOffset=\"f590\" yoffset=\"107\" tank=\"L4\"/>"; str = str + "<object timeOffset=\"f593\" yoffset=\"107\" tank=\"L4\" xoffset=\"-60\"/>"; str = str + "<object timeOffset=\"f596\" yoffset=\"107\" tank=\"L4\" xoffset=\"-70\"/>"; str = str + "<object timeOffset=\"f599\" yoffset=\"107\" tank=\"L4\" xoffset=\"-80\"/>"; str = str + ""; str = str + "<object timeOffset=\"f730\" xoffset=\"123\" yoffset=\"79\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f750\" xoffset=\"106\" yoffset=\"79\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + ""; str = str + "<object timeOffset=\"f815\" yoffset=\"320\" xoffset=\"150\" tank=\"bonus0\" mainObj=\"Ammo\" />\t"; str = str + "<object timeOffset=\"f830\" yoffset=\"250\" xoffset=\"220\" tank=\"bonus1\" />\t"; str = str + "<object timeOffset=\"f850\" yoffset=\"170\" xoffset=\"425\" tank=\"bonus3\" mainObj=\"Ammo\"/>"; str = str + ""; str = str + "<object timeOffset=\"f950\" yoffset=\"185\" tank=\"helicopter_3\" EC=\"sound_heli\" ECCount=\"50\" ECTime=\"800\" ECTimeOffset=\"0\" ECXOffset=\"0\" ECYOffset=\"0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + "<object timeOffset=\"f995\" yoffset=\"185\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f1130\" yoffset=\"170\" xoffset=\"105\" tank=\"bonus3\" />"; str = str + "<object timeOffset=\"f1150\" yoffset=\"250\" xoffset=\"320\" tank=\"bonus1\" />\t\t"; str = str + ""; str = str + "<object timeOffset=\"f1250\" yoffset=\"210\" tank=\"btr_f\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" />"; str = str + ""; str = str + "<object timeOffset=\"f1400\" xoffset=\"434\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f1430\" xoffset=\"446\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + ""; str = str + "<object timeOffset=\"f1600\" xoffset=\"139\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f1630\" xoffset=\"157\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + ""; str = str + "<object timeOffset=\"f1680\" yoffset=\"107\" tank=\"P4\" xoffset=\"590\"/>"; str = str + "<object timeOffset=\"f1683\" yoffset=\"107\" tank=\"P4\" xoffset=\"605\"/>"; str = str + "<object timeOffset=\"f1686\" yoffset=\"107\" tank=\"P4\" xoffset=\"620\"/>"; str = str + "<object timeOffset=\"f1689\" yoffset=\"107\" tank=\"P4\" xoffset=\"635\"/>"; str = str + "<object timeOffset=\"f1692\" yoffset=\"107\" tank=\"P4\" xoffset=\"650\"/>"; str = str + ""; str = str + "<object timeOffset=\"f1800\" yoffset=\"210\" tank=\"helicopter_2\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f1905\" xoffset=\"336\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>"; str = str + ""; str = str + "<object timeOffset=\"f1930\" xoffset=\"362\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\" />"; str = str + "<object timeOffset=\"f1945\" xoffset=\"387\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f1960\" xoffset=\"336\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + ""; str = str + "<object timeOffset=\"f2010\" yoffset=\"162\" tank=\"P2_Terror_jump\"/>"; str = str + "<object timeOffset=\"f2030\" yoffset=\"160\" tank=\"P2_Terror_jump\" xoffset=\"600\"/>"; str = str + "<object timeOffset=\"f2060\" yoffset=\"160\" tank=\"P2_1\" />\t"; str = str + "<object timeOffset=\"f2160\" yoffset=\"159\" tank=\"P2\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f2200\" xoffset=\"123\" yoffset=\"79\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f2230\" xoffset=\"106\" yoffset=\"79\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + ""; str = str + "<object timeOffset=\"f2290\" yoffset=\"107\" tank=\"L4\"/>"; str = str + "<object timeOffset=\"f2293\" yoffset=\"107\" tank=\"L4\" xoffset=\"-60\"/>"; str = str + "<object timeOffset=\"f2296\" yoffset=\"107\" tank=\"L4\" xoffset=\"-70\"/>"; str = str + "<object timeOffset=\"f2299\" yoffset=\"107\" tank=\"L4\" xoffset=\"-80\"/>"; str = str + ""; str = str + "<object timeOffset=\"f2400\" xoffset=\"139\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f2420\" xoffset=\"157\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f2440\" xoffset=\"336\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f2460\" xoffset=\"446\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + "<object timeOffset=\"f2480\" xoffset=\"459\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>"; str = str + ""; str = str + "</array>"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<object name=\"level_15\">"; str = str + "<var name=\"comment1\" >Level 15 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"Ammo1\" value=\"60\" />"; str = str + "<var name=\"Ammo2\" value=\"30\" />"; str = str + "<var name=\"Ammo3\" value=\"300\" />"; str = str + "<var name=\"Ammo4\" value=\"10\" />"; str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> "; str = str + ""; str = str + "<object name=\"events\">"; str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> "; str = str + "<object name=\"time_is_out\" game_action=\"win\" time_passed=\"120000\" time_count_down=\"1\"/> "; str = str + "</object>"; str = str + ""; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bonus1\" tank=\"bonus1\" />"; str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus3\" tank=\"bonus1\" mainObj=\"bHBig\" />"; str = str + ""; str = str + "<object name=\"bonus4\" tank=\"bonus2\" />"; str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />"; str = str + "<object name=\"bonus6\" tank=\"bonus2\" mainObj=\"bHMed\" />"; str = str + ""; str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t"; str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>"; str = str + "</object>"; str = str + ""; str = str + ""; str = str + "<array name=\"level\">\t"; str = str + ""; str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t"; str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>"; str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t"; str = str + ""; str = str + "<object timeOffset=\"f10\" yoffset=\"250\" tank=\"L1_1\"/>"; str = str + "<object timeOffset=\"f15\" yoffset=\"253\" tank=\"L1\" />"; str = str + "<object timeOffset=\"f25\" yoffset=\"253\" tank=\"L1\" xratio=\"130\" />\t"; str = str + "<object timeOffset=\"f30\" yoffset=\"250\" tank=\"L1_2\" />\t"; str = str + "<object timeOffset=\"f35\" yoffset=\"253\" tank=\"P1\" />\t\t"; str = str + "<object timeOffset=\"f30\" yoffset=\"245\" tank=\"P2\" xratio=\"-100\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f70\" yoffset=\"260\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" />\t"; str = str + "<object timeOffset=\"f150\" yoffset=\"210\" tank=\"btr_b\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" />"; str = str + ""; str = str + "<object timeOffset=\"f110\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f113\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f116\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f119\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />"; str = str + ""; str = str + "<object timeOffset=\"f130\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f136\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />"; str = str + "<object timeOffset=\"f142\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f147\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />"; str = str + ""; str = str + "<object timeOffset=\"f165\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f171\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + ""; str = str + "<object timeOffset=\"f550\" yoffset=\"185\" tank=\"helicopter_3\" EC=\"sound_heli\" ECCount=\"50\" ECTime=\"800\" ECTimeOffset=\"0\" ECXOffset=\"0\" ECYOffset=\"0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + ""; str = str + "<object timeOffset=\"f990\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" />"; str = str + "<object timeOffset=\"f1000\" yoffset=\"170\" xoffset=\"511\" tank=\"bonus3\" />"; str = str + ""; str = str + "<object timeOffset=\"f910\" yoffset=\"270\" tank=\"btr_bb\" child=\"bonus1, bonus2, bonus1\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" />"; str = str + ""; str = str + "<object timeOffset=\"f700\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f703\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f706\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f709\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />"; str = str + "<object timeOffset=\"f720\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f726\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />"; str = str + "<object timeOffset=\"f732\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f737\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />"; str = str + "<object timeOffset=\"f755\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f761\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + "<object timeOffset=\"f768\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + "<object timeOffset=\"f775\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />"; str = str + "<object timeOffset=\"f1150\" yoffset=\"185\" tank=\"helicopter_3\" EC=\"sound_heli\" ECCount=\"50\" ECTime=\"800\" ECTimeOffset=\"0\" ECXOffset=\"0\" ECYOffset=\"0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + "<object timeOffset=\"f1195\" yoffset=\"185\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + "<object timeOffset=\"f1310\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>"; str = str + "<object timeOffset=\"f1313\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />"; str = str + "<object timeOffset=\"f1316\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>"; str = str + "<object timeOffset=\"f1319\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />"; str = str + "<object timeOffset=\"f1330\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />"; str = str + "<object timeOffset=\"f1336\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />"; str = str + "<object timeOffset=\"f1342\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />"; str = str + "<object timeOffset=\"f1347\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />"; str = str + "<object timeOffset=\"f1365\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />"; str = str + "<object timeOffset=\"f1371\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />"; str = str + "<object timeOffset=\"f1378\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />"; str = str + "<object timeOffset=\"f1385\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />"; str = str + "<object timeOffset=\"f1520\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" mainObj=\"bHMed\"/>"; str = str + "<object timeOffset=\"f1600\" yoffset=\"260\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" />\t"; str = str + "<object timeOffset=\"f1800\" yoffset=\"210\" tank=\"btr_b\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" />"; str = str + "<object timeOffset=\"f2000\" yoffset=\"270\" tank=\"btr_bb\" child=\"bonus1, bonus2, bonus1\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" />"; str = str + "<object timeOffset=\"f2050\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" mainObj=\"bHBig\"/>"; str = str + "<object timeOffset=\"f2350\" yoffset=\"185\" tank=\"helicopter_3\" EC=\"sound_heli\" ECCount=\"50\" ECTime=\"800\" ECTimeOffset=\"0\" ECXOffset=\"0\" ECYOffset=\"0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + "<object timeOffset=\"f2395\" yoffset=\"185\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; debug("Loading main settings XML file..."); createXML();
Frame 7
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("3f909b16", this, 10301, true); stop(); _global.levelNum = 0;
Instance of Symbol 1358 MovieClip "btn_sound" in Frame 7
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Frame 8
stop(); _global.diffLevel = 2; intro_text.htmlText = _global.envS.textZ.intro;
Frame 9
stop();
Frame 10
prebreefFunc(); setPlayerSettings(); makeText("Level " + levelNum, "MovieAnimation1"); _root.gotoAndStop("level");
Instance of Symbol 1611 MovieClip "gui" in Frame 10
/* no clip actions */
Frame 11
stop(); trace("levelNum=" + levelNum); if (_global.levels["level_" + levelNum] != undefined) { _global.allowToStart = true; globalStart(); }
Symbol 3 Button
on (press) { openSite(); }
Symbol 58 MovieClip Frame 1
_visible = false;
Instance of Symbol 59 MovieClip in Symbol 60 MovieClip [MovieAnimation1] Frame 1
onClipEvent (enterFrame) { if (charsInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 60 MovieClip [MovieAnimation1] Frame 91
this.removeMovieClip();
Instance of Symbol 59 MovieClip in Symbol 61 MovieClip [MovieAnimation2] Frame 1
onClipEvent (enterFrame) { if (charsInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 61 MovieClip [MovieAnimation2] Frame 91
this.removeMovieClip();
Symbol 62 MovieClip Frame 1
stop();
Symbol 68 MovieClip [fireDot] Frame 11
this.removeMovieClip();
Symbol 71 MovieClip [player] Frame 1
#initclip 26 Object.registerClass("player", playerClass); #endinitclip
Symbol 72 MovieClip [enemy] Frame 1
#initclip 16 Object.registerClass("enemy", enemyClass); #endinitclip
Symbol 73 MovieClip [bullet] Frame 1
#initclip 17 Object.registerClass("bullet", bulletClass); #endinitclip
Symbol 74 MovieClip [queue] Frame 1
#initclip 18 Object.registerClass("queue", queue); #endinitclip
Instance of Symbol 59 MovieClip in Symbol 79 MovieClip Frame 1
onClipEvent (load) { _parent._parent.stop(); pp = (Math.random() * 50) + 50; step = 0; } onClipEvent (enterFrame) { step++; if (step >= pp) { _parent._parent.play(); } }
Symbol 84 MovieClip [bonus_miniHealth] Frame 1
#initclip 19 Object.registerClass("bonus_miniHealth", bonus); #endinitclip
Symbol 111 MovieClip [bonus_anim_fullHealth] Frame 36
this.removeMovieClip();
Symbol 114 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 119 MovieClip [bonus_weapon1] Frame 1
#initclip 20 Object.registerClass("bonus_weapon1", bonus); #endinitclip
Symbol 127 MovieClip [bonus_weapon2] Frame 1
#initclip 21 Object.registerClass("bonus_weapon2", bonus); #endinitclip
Symbol 132 MovieClip [bonus_weapon3] Frame 1
#initclip 22 Object.registerClass("bonus_weapon3", bonus); #endinitclip
Symbol 137 MovieClip [bonus_weapon4] Frame 1
#initclip 23 Object.registerClass("bonus_weapon4", bonus); #endinitclip
Symbol 142 MovieClip [bonus_lazer] Frame 1
#initclip 24 Object.registerClass("bonus_lazer", bonus); #endinitclip
Symbol 145 MovieClip Frame 1
_visible = false;
Symbol 149 MovieClip [mcSight] Frame 1
stop();
Symbol 149 MovieClip [mcSight] Frame 2
stop();
Symbol 231 MovieClip Frame 10
stop();
Symbol 263 MovieClip Frame 16
stop();
Symbol 277 MovieClip Frame 18
stop();
Symbol 278 MovieClip Frame 18
stop();
Symbol 279 MovieClip Frame 18
stop();
Symbol 289 MovieClip [helicopter_1] Frame 4
gotoAndPlay ("fly_front");
Symbol 289 MovieClip [helicopter_1] Frame 31
gotoAndPlay ("fly_side");
Symbol 289 MovieClip [helicopter_1] Frame 54
gotoAndPlay ("fly_front");
Symbol 289 MovieClip [helicopter_1] Frame 78
stop(); removeMovieClip(this);
Symbol 289 MovieClip [helicopter_1] Frame 81
gotoAndPlay ("revers");
Symbol 289 MovieClip [helicopter_1] Frame 107
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 110
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 112
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 113
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 132
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 135
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 137
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 138
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 155
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 158
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 160
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 161
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 188
gotoAndPlay ("fly_side");
Symbol 289 MovieClip [helicopter_1] Frame 214
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 217
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 219
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 220
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 239
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 242
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 244
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 245
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 274
gotoAndPlay ("fire2");
Symbol 289 MovieClip [helicopter_1] Frame 297
gotoAndPlay ("fly_side_1");
Symbol 289 MovieClip [helicopter_1] Frame 300
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 303
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 305
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 306
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 308
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 325
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 328
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 330
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 331
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 333
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 348
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 351
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 353
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 354
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 356
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 376
gotoAndPlay ("fire3");
Symbol 425 MovieClip Frame 16
stop();
Symbol 428 MovieClip [mcCar] Frame 25
gotoAndPlay ("move");
Symbol 428 MovieClip [mcCar] Frame 42
this._parent.forcedFire();
Symbol 428 MovieClip [mcCar] Frame 45
this._parent.forcedFire();
Symbol 428 MovieClip [mcCar] Frame 47
this._parent.forcedFire();
Symbol 428 MovieClip [mcCar] Frame 48
this._parent.forcedFire();
Symbol 428 MovieClip [mcCar] Frame 50
gotoAndPlay ("stop");
Symbol 428 MovieClip [mcCar] Frame 74
stop(); removeMovieClip(this);
Symbol 428 MovieClip [mcCar] Frame 99
gotoAndPlay ("reverse");
Symbol 491 MovieClip Frame 35
stop();
Symbol 493 MovieClip Frame 14
stop();
Symbol 516 MovieClip Frame 60
stop();
Symbol 542 MovieClip Frame 60
stop();
Symbol 580 MovieClip [mcSoldier] Frame 1
stop();
Symbol 580 MovieClip [mcSoldier] Frame 11
stop(); removeMovieClip(this);
Symbol 580 MovieClip [mcSoldier] Frame 21
stop(); removeMovieClip(this);
Symbol 580 MovieClip [mcSoldier] Frame 43
gotoAndPlay ("run");
Symbol 659 MovieClip [mcSoldier_L1] Frame 175
gotoAndPlay ("stop");
Symbol 659 MovieClip [mcSoldier_L1] Frame 235
stop(); removeMovieClip(this);
Symbol 659 MovieClip [mcSoldier_L1] Frame 295
stop(); removeMovieClip(this);
Symbol 659 MovieClip [mcSoldier_L1] Frame 317
gotoAndPlay ("stop");
Symbol 660 MovieClip [mcSoldier_L1_1] Frame 244
gotoAndPlay ("stop");
Symbol 660 MovieClip [mcSoldier_L1_1] Frame 305
stop(); removeMovieClip(this);
Symbol 660 MovieClip [mcSoldier_L1_1] Frame 366
stop(); removeMovieClip(this);
Symbol 660 MovieClip [mcSoldier_L1_1] Frame 388
gotoAndPlay ("stop");
Symbol 661 MovieClip [mcSoldier_L1_2] Frame 255
gotoAndPlay ("stop");
Symbol 661 MovieClip [mcSoldier_L1_2] Frame 315
stop(); removeMovieClip(this);
Symbol 661 MovieClip [mcSoldier_L1_2] Frame 375
stop(); removeMovieClip(this);
Symbol 661 MovieClip [mcSoldier_L1_2] Frame 397
gotoAndPlay ("stop");
Symbol 662 MovieClip [mcSoldier_L2] Frame 191
gotoAndPlay ("stop");
Symbol 662 MovieClip [mcSoldier_L2] Frame 252
stop(); removeMovieClip(this);
Symbol 662 MovieClip [mcSoldier_L2] Frame 312
stop(); removeMovieClip(this);
Symbol 662 MovieClip [mcSoldier_L2] Frame 334
gotoAndPlay ("stop");
Symbol 665 MovieClip [mcSoldier_P1] Frame 175
gotoAndPlay ("stop");
Symbol 665 MovieClip [mcSoldier_P1] Frame 236
stop(); removeMovieClip(this);
Symbol 665 MovieClip [mcSoldier_P1] Frame 296
stop(); removeMovieClip(this);
Symbol 665 MovieClip [mcSoldier_P1] Frame 318
gotoAndPlay ("stop");
Symbol 666 MovieClip [mcSoldier_P2] Frame 191
gotoAndPlay ("stop");
Symbol 666 MovieClip [mcSoldier_P2] Frame 252
stop(); removeMovieClip(this);
Symbol 666 MovieClip [mcSoldier_P2] Frame 312
stop(); removeMovieClip(this);
Symbol 666 MovieClip [mcSoldier_P2] Frame 334
gotoAndPlay ("stop");
Symbol 729 MovieClip [mcSoldier_L2_1] Frame 458
gotoAndPlay ("stop");
Symbol 729 MovieClip [mcSoldier_L2_1] Frame 569
gotoAndPlay ("fire1");
Symbol 729 MovieClip [mcSoldier_L2_1] Frame 628
stop(); removeMovieClip(this);
Symbol 729 MovieClip [mcSoldier_L2_1] Frame 688
stop(); removeMovieClip(this);
Symbol 730 MovieClip [mcSoldier_P2_1] Frame 458
gotoAndPlay ("stop");
Symbol 730 MovieClip [mcSoldier_P2_1] Frame 569
gotoAndPlay ("fire1");
Symbol 730 MovieClip [mcSoldier_P2_1] Frame 628
stop(); removeMovieClip(this);
Symbol 730 MovieClip [mcSoldier_P2_1] Frame 688
stop(); removeMovieClip(this);
Symbol 731 MovieClip [mcSoldier_L3_1] Frame 390
gotoAndPlay ("fire");
Symbol 731 MovieClip [mcSoldier_L3_1] Frame 450
stop(); removeMovieClip(this);
Symbol 731 MovieClip [mcSoldier_L3_1] Frame 510
stop(); removeMovieClip(this);
Symbol 731 MovieClip [mcSoldier_L3_1] Frame 514
this._parent.forcedFire();
Symbol 731 MovieClip [mcSoldier_L3_1] Frame 532
gotoAndPlay ("stop");
Symbol 732 MovieClip [mcSoldier_P3_1] Frame 390
gotoAndPlay ("fire");
Symbol 732 MovieClip [mcSoldier_P3_1] Frame 450
stop(); removeMovieClip(this);
Symbol 732 MovieClip [mcSoldier_P3_1] Frame 510
stop(); removeMovieClip(this);
Symbol 732 MovieClip [mcSoldier_P3_1] Frame 514
this._parent.forcedFire();
Symbol 732 MovieClip [mcSoldier_P3_1] Frame 532
gotoAndPlay ("stop");
Symbol 733 MovieClip [mcSoldier_L3] Frame 490
gotoAndPlay ("stop");
Symbol 733 MovieClip [mcSoldier_L3] Frame 550
stop(); removeMovieClip(this);
Symbol 733 MovieClip [mcSoldier_L3] Frame 610
stop(); removeMovieClip(this);
Symbol 733 MovieClip [mcSoldier_L3] Frame 632
gotoAndPlay ("stop");
Symbol 734 MovieClip [mcSoldier_L3_2] Frame 401
gotoAndPlay ("fire");
Symbol 734 MovieClip [mcSoldier_L3_2] Frame 461
stop(); removeMovieClip(this);
Symbol 734 MovieClip [mcSoldier_L3_2] Frame 521
stop(); removeMovieClip(this);
Symbol 734 MovieClip [mcSoldier_L3_2] Frame 525
this._parent.forcedFire();
Symbol 734 MovieClip [mcSoldier_L3_2] Frame 543
gotoAndPlay ("stop");
Symbol 735 MovieClip [mcSoldier_P3_2] Frame 401
gotoAndPlay ("fire");
Symbol 735 MovieClip [mcSoldier_P3_2] Frame 461
stop(); removeMovieClip(this);
Symbol 735 MovieClip [mcSoldier_P3_2] Frame 521
stop(); removeMovieClip(this);
Symbol 735 MovieClip [mcSoldier_P3_2] Frame 525
this._parent.forcedFire();
Symbol 735 MovieClip [mcSoldier_P3_2] Frame 543
gotoAndPlay ("stop");
Symbol 740 MovieClip [mcSoldier_window] Frame 150
gotoAndPlay ("fire1");
Symbol 740 MovieClip [mcSoldier_window] Frame 160
stop(); removeMovieClip(this);
Symbol 740 MovieClip [mcSoldier_window] Frame 170
stop(); removeMovieClip(this);
Symbol 740 MovieClip [mcSoldier_window] Frame 176
this._parent.forcedFire();
Symbol 740 MovieClip [mcSoldier_window] Frame 191
gotoAndPlay ("stop");
Symbol 743 MovieClip [mcCar_soldier] Frame 3
gotoAndPlay ("stop");
Symbol 743 MovieClip [mcCar_soldier] Frame 6
this._parent.forcedFire();
Symbol 743 MovieClip [mcCar_soldier] Frame 10
gotoAndPlay ("fire");
Symbol 743 MovieClip [mcCar_soldier] Frame 19
stop(); removeMovieClip(this);
Symbol 743 MovieClip [mcCar_soldier] Frame 29
stop(); removeMovieClip(this);
Symbol 747 MovieClip [mcSoldier_L4] Frame 213
this._parent.forcedFire();
Symbol 747 MovieClip [mcSoldier_L4] Frame 440
gotoAndPlay ("move");
Symbol 747 MovieClip [mcSoldier_L4] Frame 500
stop(); removeMovieClip(this);
Symbol 747 MovieClip [mcSoldier_L4] Frame 560
stop(); removeMovieClip(this);
Symbol 748 MovieClip [mcSoldier_P4] Frame 213
this._parent.forcedFire();
Symbol 748 MovieClip [mcSoldier_P4] Frame 440
gotoAndPlay ("move");
Symbol 748 MovieClip [mcSoldier_P4] Frame 501
stop(); removeMovieClip(this);
Symbol 748 MovieClip [mcSoldier_P4] Frame 562
stop(); removeMovieClip(this);
Symbol 797 MovieClip Frame 35
stop();
Symbol 798 MovieClip Frame 14
stop();
Symbol 892 MovieClip [sniper] Frame 80
gotoAndPlay ("fire1");
Symbol 892 MovieClip [sniper] Frame 90
stop(); removeMovieClip(this);
Symbol 892 MovieClip [sniper] Frame 100
stop(); removeMovieClip(this);
Symbol 892 MovieClip [sniper] Frame 105
this._parent.forcedFire();
Symbol 892 MovieClip [sniper] Frame 483
gotoAndPlay ("start");
Symbol 908 MovieClip [mcSoldier_jump_window] Frame 63
gotoAndPlay ("fire1");
Symbol 908 MovieClip [mcSoldier_jump_window] Frame 73
stop(); removeMovieClip(this);
Symbol 908 MovieClip [mcSoldier_jump_window] Frame 83
stop(); removeMovieClip(this);
Symbol 908 MovieClip [mcSoldier_jump_window] Frame 89
this._parent.forcedFire();
Symbol 908 MovieClip [mcSoldier_jump_window] Frame 246
gotoAndPlay ("fire1");
Symbol 940 MovieClip [Terror_jump] Frame 36
gotoAndPlay ("fire");
Symbol 940 MovieClip [Terror_jump] Frame 46
stop(); removeMovieClip(this);
Symbol 940 MovieClip [Terror_jump] Frame 56
stop(); removeMovieClip(this);
Symbol 940 MovieClip [Terror_jump] Frame 64
this._parent.forcedFire();
Symbol 940 MovieClip [Terror_jump] Frame 157
gotoAndPlay ("fire");
Symbol 965 MovieClip [L2_Terror_jump] Frame 17
gotoAndPlay ("run");
Symbol 965 MovieClip [L2_Terror_jump] Frame 52
gotoAndPlay ("fire");
Symbol 965 MovieClip [L2_Terror_jump] Frame 62
stop(); removeMovieClip(this);
Symbol 965 MovieClip [L2_Terror_jump] Frame 72
stop(); removeMovieClip(this);
Symbol 965 MovieClip [L2_Terror_jump] Frame 80
this._parent.forcedFire();
Symbol 965 MovieClip [L2_Terror_jump] Frame 173
gotoAndPlay ("fire");
Symbol 968 MovieClip [P2_Terror_jump] Frame 17
gotoAndPlay ("run");
Symbol 968 MovieClip [P2_Terror_jump] Frame 52
gotoAndPlay ("fire");
Symbol 968 MovieClip [P2_Terror_jump] Frame 62
stop(); removeMovieClip(this);
Symbol 968 MovieClip [P2_Terror_jump] Frame 72
stop(); removeMovieClip(this);
Symbol 968 MovieClip [P2_Terror_jump] Frame 80
this._parent.forcedFire();
Symbol 968 MovieClip [P2_Terror_jump] Frame 173
gotoAndPlay ("fire");
Symbol 1034 MovieClip Frame 16
stop();
Symbol 1035 MovieClip Frame 30
stop();
Symbol 1040 MovieClip [btr1] Frame 25
gotoAndPlay ("move");
Symbol 1040 MovieClip [btr1] Frame 55
stop(); removeMovieClip(this);
Symbol 1040 MovieClip [btr1] Frame 80
gotoAndPlay ("move1");
Symbol 1040 MovieClip [btr1] Frame 81
stop();
Symbol 1040 MovieClip [btr1] Frame 105
this._parent.forcedFire();
Symbol 1040 MovieClip [btr1] Frame 107
gotoAndPlay ("fire1");
Symbol 1041 MovieClip [btr] Frame 25
gotoAndPlay ("move");
Symbol 1041 MovieClip [btr] Frame 50
gotoAndPlay ("revers");
Symbol 1041 MovieClip [btr] Frame 51
stop();
Symbol 1041 MovieClip [btr] Frame 75
this._parent.forcedFire();
Symbol 1041 MovieClip [btr] Frame 77
gotoAndPlay ("fire");
Symbol 1041 MovieClip [btr] Frame 107
stop(); removeMovieClip(this);
Symbol 1041 MovieClip [btr] Frame 132
gotoAndPlay ("revers1");
Symbol 1041 MovieClip [btr] Frame 157
gotoAndPlay ("move1");
Symbol 1041 MovieClip [btr] Frame 158
stop();
Symbol 1041 MovieClip [btr] Frame 182
this._parent.forcedFire();
Symbol 1041 MovieClip [btr] Frame 184
gotoAndPlay ("fire1");
Symbol 1129 MovieClip [ammo] Frame 129
gotoAndPlay ("blink");
Symbol 1129 MovieClip [ammo] Frame 141
stop(); removeMovieClip(this);
Symbol 1153 MovieClip [bHBig] Frame 129
gotoAndPlay ("blink");
Symbol 1153 MovieClip [bHBig] Frame 141
stop(); removeMovieClip(this);
Symbol 1177 MovieClip [bHMed] Frame 129
gotoAndPlay ("blink");
Symbol 1177 MovieClip [bHMed] Frame 141
stop(); removeMovieClip(this);
Symbol 1201 MovieClip [bHSmall] Frame 129
gotoAndPlay ("blink");
Symbol 1201 MovieClip [bHSmall] Frame 141
stop(); removeMovieClip(this);
Symbol 1204 MovieClip Frame 1
_visible = false;
Symbol 1224 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 1224 MovieClip Frame 5
gotoAndStop (1);
Symbol 1224 MovieClip Frame 15
gotoAndStop (1);
Symbol 1224 MovieClip Frame 19
gotoAndStop (1);
Symbol 1224 MovieClip Frame 33
gotoAndStop (1);
Symbol 1224 MovieClip Frame 47
gotoAndStop (1);
Symbol 1224 MovieClip Frame 61
gotoAndStop (1);
Symbol 1225 MovieClip [gun_1] Frame 1
#initclip 25 Object.registerClass("gun_1", cannon); #endinitclip
Symbol 1228 MovieClip [mcSoldier_P3] Frame 432
gotoAndPlay ("stop");
Symbol 1228 MovieClip [mcSoldier_P3] Frame 488
stop(); removeMovieClip(this);
Symbol 1228 MovieClip [mcSoldier_P3] Frame 547
stop(); removeMovieClip(this);
Symbol 1228 MovieClip [mcSoldier_P3] Frame 569
gotoAndPlay ("stop");
Symbol 1237 MovieClip [SHAH] Frame 50
gotoAndPlay ("move");
Symbol 1237 MovieClip [SHAH] Frame 69
stop(); removeMovieClip(this);
Symbol 1237 MovieClip [SHAH] Frame 119
gotoAndPlay ("reverse");
Symbol 1243 MovieClip [hummer] Frame 50
gotoAndPlay ("move");
Symbol 1243 MovieClip [hummer] Frame 69
stop(); removeMovieClip(this);
Symbol 1243 MovieClip [hummer] Frame 119
gotoAndPlay ("reverse");
Symbol 1318 MovieClip Frame 10
stop();
Symbol 1328 MovieClip [helicopter_2] Frame 4
gotoAndPlay ("fly_front");
Symbol 1328 MovieClip [helicopter_2] Frame 31
gotoAndPlay ("fly_side");
Symbol 1328 MovieClip [helicopter_2] Frame 54
gotoAndPlay ("fly_front");
Symbol 1328 MovieClip [helicopter_2] Frame 78
stop(); removeMovieClip(this);
Symbol 1328 MovieClip [helicopter_2] Frame 81
gotoAndPlay ("revers");
Symbol 1328 MovieClip [helicopter_2] Frame 107
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 110
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 112
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 113
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 132
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 135
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 137
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 138
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 155
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 158
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 160
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 161
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 188
gotoAndPlay ("fly_side");
Symbol 1328 MovieClip [helicopter_2] Frame 214
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 217
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 219
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 220
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 239
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 242
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 244
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 245
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 274
gotoAndPlay ("fire2");
Symbol 1647 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip { var _x, _y, ticket, removeMovieClip, unloadMovie; function checkedObject () { super(); startClock = _global.clock; offsetTop = _global.envS.allOffset.top; offsetBottom = _global.envS.allOffset.bottom; offsetLeft = _global.envS.allOffset.left; offsetRight = _global.envS.allOffset.right; x = Math.round(_x); y = Math.round(_y); } function initOffset(bb) { if (bb == 1) { bigObject = true; } if (bigObject) { offsetTop = _global.envS.bigTileOffset.top; offsetBottom = _global.envS.bigTileOffset.bottom; offsetLeft = _global.envS.bigTileOffset.left; offsetRight = _global.envS.bigTileOffset.right; } } function check() { if (_global.noSet(x) || (_global.noSet(y))) { kill(); } if (y < ((-_root.bg.y) + offsetTop)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = (-_root.bg.y) + offsetTop; } } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = ((-_root.bg.y) + 400) - offsetBottom; } } if (x < (0 + offsetLeft)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 0 + offsetLeft; } } if (x > (550 - offsetRight)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 550 - offsetRight; } } } function inQueue(a) { if (!init) { if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (!init) { return(undefined); } myClock++; check(); } function kill() { outQueue(); if (!deathFromOutside) { removeMovieClip(); unloadMovie(); } } var offsetTop = 0; var offsetBottom = 0; var offsetLeft = 0; var offsetRight = 0; var offReaction = "die"; var x = 0; var y = 0; var init = false; var deathFromOutside = false; var dieImmediatly = false; var startClock = 0; var myClock = 0; var bigObject = false; }
Symbol 1648 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject { var AADistance, m_destroyAfterDie, wayLinkage, y, x, _parent, AARatio, way, attachMovie, line, createEmptyMovieClip, m_fakeZ, _xscale, _yscale, check, _x, _y; function movingObject () { super(); AADistance = _global.envS.unitAutoAimDistance; if (_global.noSet(AADistance)) { AADistance = 50; } } function setSpecialMark(sp_mark) { trace("setSpecialMark: " + sp_mark); if (sp_mark == undefined) { return(undefined); } m_specialMark = sp_mark; } function setDestroyAfterDie(str_destroy) { m_destroyAfterDie = new Array(); trace("setDestroyAfterDie: " + str_destroy); if (str_destroy == undefined) { return(undefined); } var _local3 = str_destroy.split(","); var _local2 = 0; while (_local2 < _local3.length) { m_destroyAfterDie.push(_local3[_local2]); _local2++; } } function setEnemyToEnemyCollisionFlag(enable, dont_smash) { if (enable != undefined) { enable_enemy_to_enemy_collision = enable; } if (dont_smash != undefined) { dont_smash_me_ally = dont_smash; } } function setNeedScaleByZFlag(need_scale_by_z) { m_bIsNeedScale = true; if (need_scale_by_z == 0) { m_bIsNeedScale = false; } } function setCountMeFlag(count_me) { if (count_me == 1) { m_bIsCountMe = true; } } function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) { if (typeof(a) == "string") { if (a == "player") { wayMode = false; wayLinkage = ""; var _local11 = {x:x, y:y}; _parent.localToGlobal(_local11); var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local10); var _local20 = _local10.x - _local11.x; var _local18 = _local10.y - _local11.y; var _local15 = Math.atan2(_local18, _local20); speedXY = parseFloat(b); if (_global.noSet(speedXY)) { speedXY = 1; } speedX = speedXY * Math.cos(_local15); speedY = speedXY * Math.sin(_local15); xr = parseInt(xr); if (xr == 1) { followPlayer = true; } if (!_global.noSet(yr)) { AADistance = yr; } if (!_global.noSet(r)) { AARatio = r; } } else { if (_global.noSet(a)) { return(undefined); } wayLinkage = a; if (!_global.noSet(b)) { wayRatio = b; } if (!_global.noSet(xr)) { xratio = xr; } if (!_global.noSet(yr)) { yratio = yr; } if (!_global.noSet(r)) { rotate = r / _global.PI2; } if (!_global.noSet(f)) { factor = f; } if (!_global.noSet(sf)) { startFrame = sf; } if (!_global.noSet(ef)) { endFrame = ef; } if (!_global.noSet(wc)) { wayCycle = wc; } if (!_global.noSet(rbw)) { rotatedByWay = ((rbw == 1) ? true : false); } if (!_global.noSet(mwas)) { moveWayAtStart = ((mwas == 1) ? true : false); } if (!_global.noSet(otp)) { orientToPath = otp; } way = attachMovie(wayLinkage, "way", 100); line = createEmptyMovieClip("line", 101); line.createEmptyMovieClip("l", 1); line._visible = false; line.l.lineStyle(0, 16711680); line.l.moveTo(0, 0); line.l.lineTo(100, 0); firstStep = startFrame; if (!_global.noSet(way)) { var _local4 = way.klop._x; _local4 = _local4 * factor; var _local5 = way.klop._y; if (xratio != 100) { _local4 = _local4 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local12 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); var _local14 = Math.atan2(_local5, _local4); var _local17 = _local12 * Math.cos(rotate + _local14); var _local16 = _local12 * Math.sin(rotate + _local14); } else { var _local17 = _local4; var _local16 = _local5; } way.x = _local17; way._x = way.x; way.y = _local16; way._y = way.y; } if (endFrame == -1) { endFrame = way._totalframes; } if (endFrame < startFrame) { var _local19 = startFrame; startFrame = endFrame; endFrame = _local19; wayDir = -1; } way._xscale = (line._xscale = factor * xratio); way._yscale = (line._yscale = yratio); way._rotation = (line._rotation = r); if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) { way._visible = false; } wayMode = true; } } else { if (!_global.noSet(a)) { speedX = a; } if (!_global.noSet(b)) { speedY = b; } wayMode = false; } initMove = true; if (wayMode) { oEF(); } oEF(); } function initWayMotion(mwo, sx, sy) { movedWay = true; movedWayOffset = mwo; movedWayCount = 0; movedWayXSpeed = sx; movedWayYSpeed = sy; } function oEF() { if (initMove) { if (wayMode) { if ((firstStep != 0) && (moveWayAtStart)) { way.gotoAndStop(firstStep); firstStep = 0; var _local6 = way.klop._x; var _local16 = way.klop._y; _local6 = _local6 * factor; if (xratio != 100) { _local6 = _local6 * (xratio / 100); } if (yratio != 100) { _local16 = _local16 * (yratio / 100); } if (rotate != 0) { var _local15 = Math.sqrt((_local6 * _local6) + (_local16 * _local16)); var _local17 = Math.atan2(_local16, _local6); _local6 = _local15 * Math.cos(rotate + _local17); _local16 = _local15 * Math.sin(rotate + _local17); } way.x = way.x + (-_local6); way._x = way.x; way.y = way.y + (-_local16); way._y = way.y; var _local21 = way.klop._x; var _local20 = way.klop._y; } var _local5 = way._currentframe + (wayDir * wayRatio); if ((wayDir > 0) && (_local5 > endFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = endFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = _local5 + (_local5 - endFrame); } if (wayCycle == 3) { _local5 = startFrame + (_local5 - endFrame); } } if ((wayDir < 0) && (_local5 < startFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = startFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = startFrame + (startFrame - _local5); } if (wayCycle == 3) { _local5 = endFrame - (startFrame - _local5); } } if (firstStep != 0) { _local5 = firstStep; firstStep = 0; } var _local21 = way.klop._x; var _local20 = way.klop._y; way.gotoAndStop(_local5); var _local6 = way.klop._x - _local21; _local6 = _local6 * factor; var _local16 = way.klop._y - _local20; if (xratio != 100) { _local6 = _local6 * (xratio / 100); } if (yratio != 100) { _local16 = _local16 * (yratio / 100); } if (rotate != 0) { var _local15 = Math.sqrt((_local6 * _local6) + (_local16 * _local16)); var _local17 = Math.atan2(_local16, _local6); speedX = _local15 * Math.cos(rotate + _local17); speedY = _local15 * Math.sin(rotate + _local17); } else { speedX = _local6; speedY = _local16; } var _local19 = 0; var _local18 = 0; if (movedWay) { if ((++movedWayCount) > movedWayOffset) { speedX = speedX + movedWayXSpeed; _local19 = -movedWayXSpeed; if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) { _local16 = -_root.bg.speedY; } else { _local16 = -movedWayYSpeed; } speedY = speedY + _local16; _local18 = -_local16; } } if ((orientToPath == "way") || (orientToPath == "shoot")) { line.l._rotation = way.klop._rotation; var _local8 = line.getRect(this); baseRotateCount = Math.atan2(_local8.yMax + _local8.yMin, _local8.xMax + _local8.xMin) * _global.PI2; if (wayDir == -1) { baseRotateCount = baseRotateCount + 180; } } else if (orientToPath == "move") { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } m_preFrameOnWay = m_curFrameOnWay; m_curFrameOnWay = _local5; var _local7 = rotate; if (_local7 < 0) { _local7 = -_local7; } var _local24 = (way.klop._x * Math.sin(_local7)) + (way.klop._y * Math.cos(_local7)); m_fakeZ = _global.lineInterpolation(_global.envS.scaleFar, _global.envS.scaleNear, _global.envS.planeFar, _global.envS.planeNear, _local24); if (m_bIsNeedScale) { _xscale = (_yscale = m_fakeZ); } } else if (followPlayer) { var _local12 = {x:x, y:y}; _parent.localToGlobal(_local12); var _local11 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local11); var _local14 = _local11.x - _local12.x; var _local13 = _local11.y - _local12.y; var _local23 = Math.sqrt((_local14 * _local14) + (_local13 * _local13)); var _local9 = Math.atan2(_local13, _local14); if (!_global.noSet(AARatio)) { var _local10 = Math.atan2(speedY, speedX) * _global.PI2; _local10 = _local10 + _global.getAngleDelta(_local10, _local9 * _global.PI2, AARatio); _local9 = _local10 / _global.PI2; } var _local22 = AADistance; if (_local23 > _local22) { speedX = speedXY * Math.cos(_local9); speedY = speedXY * Math.sin(_local9); baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } else { followPlayer = false; } } else { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } x = x + speedX; y = y + speedY; if (wayMode) { way.x = way.x - (speedX + _local19); way._x = way.x; way.y = way.y - (speedY + _local18); way._y = way.y; } } super.oEF(); redraw(); } function moveTo(a, b) { if (_global.noSet(a)) { a = 0; } if (_global.noSet(b)) { b = 0; } x = a; y = b; check(); redraw(); } function moveBy(a, b) { x = x + a; y = y + b; check(); redraw(); } function redraw() { _x = Math.round(x); _y = Math.round(y); } var initMove = false; var speedX = 0; var speedY = 0; var speedXY = 0; var wayMode = false; var wayRatio = 1; var rotatedByWay = true; var followPlayer = false; var xratio = 100; var yratio = 100; var rotate = 0; var baseRotateCount = 0; var factor = 1; var startFrame = 1; var endFrame = -1; var moveWayAtStart = true; var wayCycle = 1; var wayDir = 1; var firstStep = 1; var movedWay = false; var movedWayOffset = 0; var movedWayCount = 0; var movedWayXSpeed = 0; var movedWayYSpeed = 0; var wayPassed = false; var orientToPath = "move"; var enable_enemy_to_enemy_collision = false; var dont_smash_me_ally = false; var m_bIsNeedScale = true; var m_bIsCountMe = false; var m_curFrameOnWay = 1; var m_preFrameOnWay = 0; var m_specialMark = "none"; }
Symbol 1649 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject { var blinkObject, loot, autoloot, lootXoffset, lootYoffset, AAD_array, actionAfterDie, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, m_bIsCountMe, m_destroyAfterDie, emitC, eCCount, eCTimeOffset, eCTime, myClock, eCXOffset, eCYOffset, myId, relType, base; function damagableObject () { super(); if (_global.envS.debug == 1) { initBar(); } blinkObject = this; loot = new Array(); autoloot = new Array(); lootXoffset = new Array(); lootYoffset = new Array(); AAD_array = new Array(); actionAfterDie = new Array(); } function setNumLifeFrames(num_frames) { if (num_frames == undefined) { return(undefined); } m_NumLifeFrames = num_frames; } function initArmor(a) { startArmor = (armor = a); } function initScore(sc) { if (!_global.noSet(sc)) { score = sc; } } function initFlags(ih, is, id, im, nc) { ignoreHit = ((ih == 1) ? true : false); ignoreSplash = ((is == 1) ? true : false); ignoreDirect = ((id == 1) ? true : false); immortal = ((im == 1) ? true : false); notCount = ((nc == 1) ? true : false); } function initBar() { bar = createEmptyMovieClip("bar", 3); bar1 = bar.createEmptyMovieClip("bar1", 2); bar.beginFill(16711680); _global.drawRect(bar, -15, -2, 15, 2); bar.endFill(); bar1.lineStyle(0, 0); _global.drawRect(bar1, -15, -2, 15, 2); bar._y = -20; bar2 = bar.createEmptyMovieClip("bar2", 1); bar2.beginFill(65280); _global.drawRect(bar2, 0, -2, 30, 2); bar2.endFill(); bar2._x = -15; } function changeArmor(delta) { if (!live) { return(undefined); } if (immortal) { return(undefined); } armor = armor + delta; if (delta < 0) { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); if (armor <= 0) { armor = 0; live = false; showArmor(); destroy(); } else { m_bIsHeadshoot = false; } } function setHeadShootFlag() { m_bIsHeadshoot = true; } function showArmor() { if (_global.envS.debug == 1) { bar2._xscale = (100 * armor) / startArmor; } } function destroy(flag) { if (childs.length > 0) { var _local4 = 0; while (_local4 < childs.length) { var _local8 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local4]], 0); if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) { var _local10 = ((!_global.noSet(childDX[_local4])) ? (childDX[_local4]) : 0); var _local9 = ((!_global.noSet(childDY[_local4])) ? (childDY[_local4]) : 0); _local8.moveTo(_x + _local10, _y + _local9); } _local4++; } } var _local4 = 0; while (_local4 < loot.length) { var _local7 = autoloot[_local4]; var _local11 = lootXoffset[_local4]; var _local12 = lootYoffset[_local4]; var _local5 = loot[_local4]; _local7 = true; if (_local7) { _global.makeBonusAnimation(_local5, _root.bg.player); _root.bg.player.applyBonus(_local5); } else { var _local15 = _root.bg.bnz.getNextHighestDepth(); var _local13 = _root.bg.bnz.attachMovie("bonus_" + _local5, "b" + _local15, _local15); _global.bonusObjects.push(_local13); _local13._x = _x + _local11; _local13._y = _y + _local12; _local13.bonusType = _local5; _local13.inQueue(); _local13._alpha = (_local13._xscale = (_local13._yscale = 2)); _local13.onEnterFrame = _global.getOn; } _local4++; } if (soundKills != "none") { if (_global.noSet(soundKills)) { _global.sound.play(_global.envS.soundKills, x, flag); } else if (m_bIsHeadshoot) { var _local14 = soundKills.split(","); var _local17 = _local14.length - 1; _global.sound.play(_global.trim(_local14[_local17]), x, flag); } else { var _local14 = soundKills.split(","); var _local17 = 0; if (_local14.length == 0) { _local14 = [soundKills]; } else { _local17 = Math.floor(Math.random() * (_local14.length - 1)); } _global.sound.play(_global.trim(_local14[_local17]), x, flag); } } if (score != 0) { var _local15 = _root.bg.bnzFX.getNextHighestDepth(); var _local13 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local15, _local15); _local13.ins.tf.text = score * _global.comboFactor; _global.levelScore = _global.levelScore + (score * _global.comboFactor); _root.gui.score.text = _global.levelScore; _local13._alpha = 70; _local13._x = _x; _local13._y = _y; } if (m_bIsCountMe) { _global.numUnitsCounted++; trace((("counted: " + _global.numUnitsCounted) + "/") + _global.numNeedUnitsCounted); } stopBlink(); if (_global.envS.debug == 1) { bar._visible = false; } live = false; var _local6 = 0; while (_local6 < m_destroyAfterDie.length) { _global.arForsedRemove.push(m_destroyAfterDie[_local6]); _local6++; } } function oEF() { m_NumLifeFrames--; if (m_NumLifeFrames == 0) { changeArmor(-10000); return(undefined); } if (blinkFlag) { var _local12 = Math.floor(blinkCounter / blinkStep); blinkCounter++; var _local11 = Math.floor(blinkCounter / blinkStep); if (_local12 != _local11) { var _local10 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; if ((_local11 % 2) == 1) { _local10.ra = (_local10.ga = (_local10.ba = 100 - blinkAmount)); _local10.rb = Math.round((blinkColorR * blinkAmount) / 100); _local10.gb = Math.round((blinkColorG * blinkAmount) / 100); _local10.bb = Math.round((blinkColorB * blinkAmount) / 100); } new Color(blinkObject).setTransform(_local10); } if (blinkCounter > ((2 * blinkStep) * blinkTimes)) { blinkFlag = false; } } if (live) { var _local5 = 0; while (_local5 < emitC.length) { if (eCCount[_local5] > 0) { var _local6 = eCTimeOffset[_local5]; if (_global.noSet(_local6)) { _local6 = 0; } if (((myClock + _local6) % eCTime[_local5]) == 0) { var _local7 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0); eCCount[_local5]--; if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) { var _local9 = ((!_global.noSet(eCXOffset[_local5])) ? (eCXOffset[_local5]) : 0); var _local8 = ((!_global.noSet(eCYOffset[_local5])) ? (eCYOffset[_local5]) : 0); _local7.moveTo(_x + _local9, _y + _local8); } } } _local5++; } } super.oEF(); } function startBlink(col) { blinkColor = _global.envS.blinks[col].color; blinkColorR = parseInt(blinkColor.substr(1, 2), 16); blinkColorG = parseInt(blinkColor.substr(3, 2), 16); blinkColorB = parseInt(blinkColor.substr(5, 2), 16); blinkAmount = _global.envS.blinks[col].amount; blinkTimes = _global.envS.blinks[col].times; blinkStep = _global.envS.blinks[col].step; blinkCounter = 0; blinkFlag = true; } function stopBlink() { if (blinkFlag) { var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; new Color(blinkObject).setTransform(_local2); blinkFlag = false; } } function initLoot(lo, lox, loy, al) { if (!_global.noSet(lo)) { loot = _global.prepareArrayString(lo); } if (!_global.noSet(lox)) { lootXoffset = _global.prepareArrayNum(lox); } if (!_global.noSet(loy)) { lootYoffset = _global.prepareArrayNum(loy); } if (!_global.noSet(al)) { autoloot = _global.prepareArrayBool(al); } } function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) { if (!_global.noSet(chi)) { childs = _global.prepareArrayString(chi); } if (!_global.noSet(dx)) { childDX = _global.prepareArrayNum(dx); } if (!_global.noSet(dy)) { childDY = _global.prepareArrayNum(dy); } if (!_global.noSet(ec)) { emitC = _global.prepareArrayString(ec); } if (!_global.noSet(ecc)) { eCCount = _global.prepareArrayNum(ecc); } if (!_global.noSet(ect)) { eCTime = _global.prepareArrayNum(ect); } if (!_global.noSet(ecto)) { eCTimeOffset = _global.prepareArrayNum(ecto); } if (!_global.noSet(ecxo)) { eCXOffset = _global.prepareArrayNum(ecxo); } if (!_global.noSet(ecyo)) { eCYOffset = _global.prepareArrayNum(ecyo); } } function setRelation(id, ar, rt) { if (!_global.noSet(id)) { myId = id; } if (!_global.noSet(ar)) { AAD_array = _global.prepareArrayString(ar); } if (!_global.noSet(rt)) { relType = rt; } } function checkRelations(arr) { var _local8 = false; if ((AAD_array.length == 0) && (actionAfterDie.length == 0)) { return(_local8); } if (AAD_array.length > 0) { var _local6 = 0; while (_local6 < AAD_array.length) { var _local5 = AAD_array[_local6]; var _local3 = 0; while (_local3 < arr.length) { if (arr[_local3].myId == _local5) { AAD_array.remove(_local5); actionAfterDie.push(_local5); _local6--; } _local3++; } _local6++; } } if (actionAfterDie.length == 0) { return(_local8); } if (_global.noSet(relType)) { return(_local8); } var _local7 = new Array(); _local7 = actionAfterDie.concat(); var _local6 = 0; while (_local6 < arr.length) { if (arr[_local6] == this) { } else if (_global.noSet(arr[_local6].myId)) { } else { _local7.remove(arr[_local6].myId); } _local6++; } if (_local7.length == actionAfterDie.length) { if (relType == "kill") { changeArmor((-armor) - 100); _local8 = true; } if (relType == "makeHitable") { ignoreHit = false; ignoreSplash = false; base.playMe = true; base.play(); } } return(_local8); } var live = true; var armor = 0; var startArmor = 0; var blinkColor = "#000000"; var blinkColorR = 0; var blinkColorG = 0; var blinkColorB = 0; var blinkAmount = 0; var blinkTimes = 0; var blinkCounter = 0; var blinkFlag = false; var blinkStep = 0; var directDamage = 0; var soundKills = ""; var ignoreHit = false; var ignoreSplash = false; var ignoreDirect = false; var immortal = false; var notCount = false; var score = 0; var m_bIsHeadshoot = false; var m_NumLifeFrames = 1000000; }
Symbol 1650 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject { var m_destroyAfterDie, m_animQueueFramesMin, m_animQueueFramesMax, m_animQueueLabels, live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, m_curFrameOnWay, m_preFrameOnWay, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, _xscale, deathFromOutside, dieImmediatly, initMove, m_bIsHeadshoot, outQueue; function tankClass () { super(); } function setSpecialMark(sp_mark) { if (sp_mark != undefined) { m_specialMark = sp_mark; } } function setDestroyAfterDie(str_destroy) { m_destroyAfterDie = new Array(); if (str_destroy == undefined) { return(undefined); } var _local3 = str_destroy.split(","); var _local2 = 0; while (_local2 < _local3.length) { m_destroyAfterDie.push(_local3[_local2]); _local2++; } } function setAnimQueue(str_anim) { m_animQueueFramesMin = new Array(); m_animQueueFramesMax = new Array(); m_animQueueLabels = new Array(); var _local3 = str_anim.split(","); var _local2 = 0; while (_local2 < _local3.length) { m_animQueueFramesMin.push(_local3[_local2]); m_animQueueFramesMax.push(_local3[_local2 + 1]); m_animQueueLabels.push(_local3[_local2 + 2]); _local2 = _local2 + 3; } trace(("m_animQueueFramesMin.length = " + m_animQueueFramesMin.length) + ";"); trace(("m_animQueueFramesMax.length = " + m_animQueueFramesMax.length) + ";"); trace(("m_animQueueLabels.length = " + m_animQueueLabels.length) + ";"); _local2 = 0; while (_local2 < m_animQueueFramesMin.length) { trace((((("[" + m_animQueueFramesMin[_local2]) + ",") + m_animQueueFramesMax[_local2]) + "] - ") + m_animQueueLabels[_local2]); _local2++; } } function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) { if (!live) { return(undefined); } if (bb === 1) { bossBarFlag = true; } if (tp === 1) { top = true; } initScore(sc); base = attachMovie(a, "base", 1); body = base.body; hitBody = base.hitBody; if (_global.noSet(hitBody)) { hitBody = base.body; } if (_global.envS.debugBody != 1) { body._visible = false; hitBody._visible = false; } var _local7 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2)); if (_global.noSet(_local7)) { gunHolder = this; } else { gunHolder = _local7.createEmptyMovieClip(_name + "_gun", getDepth()); } norot = ((norot == 1) ? true : false); if (!norot) { base._rotation = _global.envS.defaultRotation; } gunHolder._x = _x; gunHolder._y = _y; cannons = new Array(); var _local4 = _global.prepareArrayString(b); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3] = gunHolder.attachMovie(_local4[_local3], "gun" + _local3, _local3 + 2, {parent:this, myNum:_local3}); _local3++; } if (wb == 1) { withoutBaseFlag = true; } if (withoutBaseFlag) { blinkObject = gunHolder; } target = c; if ((!_global.noSet(sha)) && (top)) { shadowStr = sha; _local7 = _parent._parent.shadows; if (_global.noSet(_local7)) { _local7 = _parent.shadows; } shadow = _local7.attachMovie(shadowStr, _name + "_sh", getDepth()); SolarX = _global.envS.SolarX; SolarY = _global.envS.SolarY; SolarXFactor = _global.envS.SolarXFactor; SolarYFactor = _global.envS.SolarYFactor; shadow._rotation = base._rotation; shadow._xscale = (shadow._yscale = 70); } rotateGun(); rotateBase(); initArmor(ar); } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) { if (!live) { return(undefined); } var _local19 = _global.prepareArrayNum(t); var _local5 = _global.prepareArrayNum(mt); var _local14 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local21 = _global.prepareArrayNum(bs); var _local15 = _global.prepareArrayString(dd); var _local22 = _global.prepareArrayNum(br); var _local6 = _global.prepareArrayNum(tl); var _local16 = _global.prepareArrayNum(am); var _local10 = _global.prepareArrayNum(fs); var _local7 = _global.prepareArrayNum(fm); var _local17 = _global.prepareArrayNum(fd); var _local12 = _global.prepareArrayNum(bd); var _local18 = _global.prepareArrayNum(mb); var _local8 = _global.prepareArrayNum(pa); var _local11 = _global.prepareArrayNum(pd); var _local9 = _global.prepareArrayString(ca); var _local13 = _global.prepareArrayString(spa); var _local20 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].initGun(); cannons[_local3].addGun(_global.trim(_local19[_local3]), _global.trim(_local5[_local3]), _global.trim(_local14[_local3]), _global.trim(_local4[_local3]), _global.trim(_local21[_local3]), _global.trim(_local15[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local20[_local3])); _local3++; } rotateGun(); } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) { if (!live) { return(undefined); } var _local19 = _global.prepareArrayNum(t); var _local5 = _global.prepareArrayNum(mt); var _local14 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local21 = _global.prepareArrayNum(bs); var _local15 = _global.prepareArrayString(dd); var _local22 = _global.prepareArrayNum(br); var _local6 = _global.prepareArrayNum(tl); var _local16 = _global.prepareArrayNum(am); var _local10 = _global.prepareArrayNum(fs); var _local7 = _global.prepareArrayNum(fm); var _local17 = _global.prepareArrayNum(fd); var _local12 = _global.prepareArrayNum(bd); var _local18 = _global.prepareArrayNum(mb); var _local8 = _global.prepareArrayNum(pa); var _local11 = _global.prepareArrayNum(pd); var _local9 = _global.prepareArrayString(ca); var _local13 = _global.prepareArrayString(spa); var _local20 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].addGun(_global.trim(_local19[_local3]), _global.trim(_local5[_local3]), _global.trim(_local14[_local3]), _global.trim(_local4[_local3]), _global.trim(_local21[_local3]), _global.trim(_local15[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local20[_local3])); _local3++; } } function oEF() { if (m_preFrameOnWay > m_curFrameOnWay) { m_animCurName = ""; } if (m_animQueueFramesMin.length > 0) { var _local4 = 0; while (_local4 < m_animQueueFramesMin.length) { if (((m_curFrameOnWay >= m_animQueueFramesMin[_local4]) && (m_curFrameOnWay <= m_animQueueFramesMax[_local4])) && (m_animCurName != m_animQueueLabels[_local4])) { trace(""); trace((((((("current frame on way: " + m_curFrameOnWay) + " in ") + "[") + m_animQueueFramesMin[_local4]) + ",") + m_animQueueFramesMax[_local4]) + "];"); trace(("gotoAndPlay: " + m_animQueueLabels[_local4]) + ";"); trace(("base = " + base) + ";"); m_animCurName = m_animQueueLabels[_local4]; base.gotoAndPlay(m_animCurName); } _local4++; } } var _local6 = x; var _local5 = y; super.oEF(); gunHolder._x = _x; gunHolder._y = _y; rotateBase(); rotateGun(); moveShadow(); if (_global.envS.debugBody != 1) { body._visible = false; hitBody._visible = false; } } function moveShadow() { if (!_global.noSet(shadow)) { shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX; shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY; shadow._rotation = base._rotation; } } function rotateBase() { if ((!_global.noSet(target)) && (orientToPath == "shoot")) { var _local4 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local4); var _local3 = {x:x, y:y}; _parent.localToGlobal(_local3); var _local5 = cannons[0].cannonAngleType; switch (_local5) { case "t" : baseRotation = ((Math.atan2(_local4.y - _local3.y, _local4.x - _local3.x) * _global.PI2) + cannons[0].cannonAngle) + 90; break; case "w" : baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90; break; case "h" : baseRotation = cannons[0].cannonAngle + 180; } if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } else if (!((speedX == 0) && (speedY == 0))) { baseRotation = baseRotateCount + 90; if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } } function rotateGun() { if (_global.noSet(target)) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90; _local3++; } } else { var _local9 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local9); var _local3 = 0; while (_local3 < cannons.length) { var _local5 = {x:cannons[_local3]._x, y:cannons[_local3]._y}; gunHolder.localToGlobal(_local5); var _local7 = cannons[_local3].cannonAngleType; switch (_local7) { case "t" : var _local6 = (((Math.atan2(_local9.y - _local5.y, _local9.x - _local5.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "w" : _local6 = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "h" : _local6 = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180; } if (cannons[_local3].cannonChangeAngleSpeed == 0) { cannons[_local3]._rotation = _local6; } else { var _local4 = _global.getAngleDelta(cannons[_local3]._rotation, _local6, 1); var _local8 = ((_local4 > 0) ? 1 : -1); if (Math.abs(_local4) > cannons[_local3].cannonChangeAngleSpeed) { cannons[_local3]._rotation = cannons[_local3]._rotation + (_local8 * cannons[_local3].cannonChangeAngleSpeed); } else { cannons[_local3]._rotation = cannons[_local3]._rotation + _local4; } } _local3++; } } } function bang(obj) { if (_global.gameOver) { return(false); } if (!live) { return(false); } var _local5 = false; var _local3 = 0; while (_local3 < cannons.length) { var _local4 = cannons[_local3].bang(obj); _local5 = _local5 || (_local4); _local3++; } if (_local5 && (m_bIsNoGotoAndPlayFireAnim == false)) { base.gotoAndPlay("fire"); } if (_global.envS.debugBody != 1) { body._visible = false; hitBody._visible = false; } m_bIsNoGotoAndPlayFireAnim = false; return(_local5); } function forcedFire() { if (cannons.length == 0) { trace(("tankClass.forcedFire: " + this) + " unit havent cannons!"); return(undefined); } cannons[0].gunZ[0].bangTime = _global.clock - cannons[0].gunZ[0].reloadTime; m_bIsNoGotoAndPlayFireAnim = true; } function destroy(flag) { if (top) { var _local10 = _root.bg.fxTop; } else { var _local10 = _root.bg.fx; } var _local10 = _root.bg.enemyMC; var _local7 = 1; var _local8 = _local10.getNextHighestDepth(); var _local9 = base; if (_global.noSet(_local9.ex1)) { _local9 = cannons[0]; } while (!_global.noSet(_local9["ex" + _local7])) { var _local6 = _local9["ex" + _local7]; var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation)); _local5.target = this; _local5.target_mc = _local6; _local5._xscale = (_local5._yscale = _local6._xscale * 10); if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local5._xscale = (_local5._yscale = _xscale); _local8++; _local7++; } _local5.destroyer = true; _local5.destroyTarget = this; deathFromOutside = true; if (dieImmediatly) { deathFromOutside = false; } super.destroy(flag); if (!deathFromOutside) { shadow.removeMovieClip(); } kill(); } function kill() { shadow.removeMovieClip(); if (gunHolder != this) { var _local6 = cannons[0]._currentframe; var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].gotoAndPlay("die"); _local4++; } if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) { gunHolder.removeMovieClip(); } super.kill(); } else { initMove = false; var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].gotoAndPlay("die"); _local4++; } } if (m_bIsHeadshoot) { base.gotoAndPlay("die_headshoot"); trace("tankClass.kill: base.gotoAndPlay(\"die_headshoot\");"); } else { base.gotoAndPlay("die"); trace("tankClass.kill: base.gotoAndPlay(\"die\");"); } var _local5 = 0; while (_local5 < m_destroyAfterDie.length) { _global.arForsedRemove.push(m_destroyAfterDie[_local5]); _local5++; } outQueue(); } function changeGun(newWeapon) { cannons[0].changeGun(newWeapon); } function changeArmor(delta) { super.changeArmor(delta); } var armor = 0; var startArmor = 0; var thereCanBeOnlyOne = 0; var withoutBaseFlag = false; var bossBarFlag = false; var top = false; var shadowStr = ""; var SolarX = 275; var SolarY = 200; var SolarXFactor = 1; var SolarYFactor = 1; var m_animCurName = ""; var m_bIsNoGotoAndPlayFireAnim = false; var m_specialMark = "none"; }
Symbol 1651 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass { var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor; function enemyClass () { super(); score = _global.envS.defaultScore; _global.enemyObjects.push(this); offsetTop = _global.envS.enemyOffset.top; offsetBottom = _global.envS.enemyOffset.bottom; offsetLeft = _global.envS.enemyOffset.left; offsetRight = _global.envS.enemyOffset.right; } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, spa, to, ai, sd, dr, del, mb, pa, pd) { super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, undefined, undefined, undefined, to, ba, spa); if (!_global.noSet(ai)) { this.ai = ai; } if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } } function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc) { if (!_global.noSet(dir)) { directdamage = dir; } super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc); } function oEF() { super.oEF(); if (wayPassed) { ai = 0; } if (ai == 0) { bang(0); } } function kill() { if (armor <= 0) { _global.rezults.killed++; } else { _global.rezults.survived++; } var _local4 = 0; while (_local4 < _global.enemyObjects.length) { if (_global.enemyObjects[_local4] == this) { _global.enemyObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function destroy(flag) { _global.countCombo(true); super.destroy(flag); } var ai = 0; var directdamage = -100; }
Symbol 1652 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject { var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, passageAbility, hited, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y, movedBullet, maxDistance; function bulletClass () { super(); _global.bulletObjects.push(this); offsetTop = _global.envS.bulletOffset.top; offsetBottom = _global.envS.bulletOffset.bottom; offsetLeft = _global.envS.bulletOffset.left; offsetRight = _global.envS.bulletOffset.right; autoAimDistance = _global.envS.autoAimDistance; if (_global.noSet(autoAimDistance)) { autoAimDistance = 50; } passageAbility = 1; hited = new Array(); } function set damage(d) { if (d >= 0) { __damage = d; } //return(damage); } function get damage() { return(__damage); } function check() { super.check(); if (y < ((-_root.bg.y) + offsetTop)) { kill(); } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { kill(); } if (x < (0 + offsetLeft)) { kill(); } if (x > (550 - offsetRight)) { kill(); } } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bulletObjects.length) { if (_global.bulletObjects[_local3] == this) { _global.bulletObjects.splice(_local3, 1); break; } _local3++; } } function kill(flag) { if ((type == "torpedoe") && (flag)) { var _local5 = _root.bg.fx; var _local6 = _local5.getNextHighestDepth(); var _local4 = _local5.attachMovie("explode", "fx" + _local6, _local6); _local4._x = x; _local4._y = y; } removeFromArray(); super.kill(); } function alreadyHited(mc) { var _local2 = 0; while (_local2 < hited.length) { if (hited[_local2] == mc) { return(true); } _local2++; } return(false); } function addEnemy(mc) { passageAbility--; var _local2 = 0; while (_local2 < hited.length) { if (hited[_local2] == mc) { return(false); } _local2++; } hited.push(mc); return(true); } function passageDone() { if (passageAbility <= 0) { return(true); } return(false); } function oEF() { if (type == "torpedoe") { if (myClock < _global.torpedoeSettings.fallTime) { speedX = speedX * _global.torpedoeSettings.startXSpeedFactor; _xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime)); } else if (myClock == _global.torpedoeSettings.fallTime) { mode = true; speedX = 0; gotoAndStop(2); _xscale = (_yscale = 100); var _local9 = _root.bg.tiles.getNextHighestDepth(); var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local9, _local9); _local6._x = x; _local6._y = y; _local6._xscale = (_local6._yscale = 10); _local6._alpha = 25; _global.sound.play("torpedoe_boul", x); } else { speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor); } } if (flySteps != 0) { var _local11 = (_global.clock - startClock) + 1; var _local12 = (Math.PI / (flySteps - 1)) * (_local11 - 1); _xscale = (_yscale = Math.round(10 * ((Math.sin(_local12) * (100 - flyMinScale)) + flyMinScale)) / 10); } else if (bulletDir != "d") { if (bulletDir == "a") { tx = target._x; ty = target._y; } var _local5 = _rotation; var _local8 = tx - _x; var _local7 = ty - _y; var _local9 = Math.sqrt((_local8 * _local8) + (_local7 * _local7)); var _local13 = Math.atan2(_local7, _local8) * _global.PI2; _local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local13, bulletFactor); _rotation = _local5; _local5 = _local5 / _global.PI2; speedX = (-bulletSpeed) * Math.sin(_local5); speedY = bulletSpeed * Math.cos(_local5); if ((_local9 < autoAimDistance) && (bulletDir == "s")) { bulletDir = "d"; } } else if (movedBullet) { var _local10 = speedY; speedY = speedY - _root.bg.speedY; } passedDistance = passedDistance + Math.sqrt((speedX * speedX) + (speedY * speedY)); if (_global.clock != startClock) { super.oEF(); } if (movedBullet) { speedY = _local10; } if (!_global.noSet(maxDistance)) { if (passedDistance >= maxDistance) { kill(); } } } var __damage = 0; var flySteps = 0; var flyMinScale = 0; var bulletDir = "d"; var tx = 0; var ty = 0; var bulletSpeed = 0; var bulletFactor = 5; var type = ""; var mode = false; var passedDistance = 0; }
Symbol 1653 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip { function queue () { super(); actions = new Array(); newActions = new Array(); _global.queue = this; } function addFunc(func, obj, priority) { ticket++; if (_global.noSet(priority)) { priority = 50; } newActions.push({func:func, obj:obj, pr:priority, ticket:ticket}); sync = false; return(ticket); } function remove(t) { var _local2 = 0; while (_local2 < actions.length) { if (actions[_local2].ticket == t) { actions.splice(_local2, 1); return(true); } _local2++; } _local2 = 0; while (_local2 < newActions.length) { if (newActions[_local2].ticket == t) { newActions.splice(_local2, 1); return(true); } _local2++; } trace((("*****************NOT removed\t" + t) + "\t") + actions.length); return(false); } function clear() { delete actions; delete newActions; actions = new Array(); newActions = new Array(); ticket = 0; sync = true; } function onEnterFrame() { if (_global.gameInProcess) { if (!sync) { while (newActions.length > 0) { actions.push(newActions.pop()); } actions.sortOn("pr", Array.NUMERIC); sync = true; } var _local3 = 0; while (_local3 < actions.length) { var _local4 = actions.length; actions[_local3].func.call(actions[_local3].obj); if (actions.length != _local4) { _local3--; } _local3++; } } } var actions = new Array(); var newActions = new Array(); var ticket = 0; var sync = true; }
Symbol 1654 MovieClip [__Packages.bonus] Frame 0
class bonus extends checkedObject { var x, _x, y, _y; function bonus () { super(); } function oEF() { x = Math.round(_x); y = Math.round(_y); super.oEF(); } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bonusObjects.length) { if (_global.bonusObjects[_local3] == this) { _global.bonusObjects.splice(_local3, 1); break; } _local3++; } } function kill() { removeFromArray(); super.kill(); } var bonusType = ""; }
Symbol 1655 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip { var myNum, parent, _x, _y, fires, firesAssoc, gunZ; function cannon () { super(); var _local4 = myNum + 1; var _local5 = parent.base["head" + _local4]; if (_global.noSet(_local5) && (_local4 == 1)) { _local5 = parent.base.head; } if (_global.noSet(_local5)) { _global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4); } else { _x = _local5._x; _y = _local5._y; } fires = new Array(); firesAssoc = new Object(); fireNum = 1; _local4 = 0; _local4++; while (this["shoot" + _local4]) { fires.push(this["shoot" + _local4]); firesAssoc[this["shoot" + _local4]._name] = this["shoot" + _local4]; } } function initGun() { gunZ = new Array(); currentGun = 0; } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, ca, spa, to) { gunZ.push(new weapon(this, gunZ.length)); gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to); if (_global.noSet(ca)) { ca = "t"; } cannonAngleType = ca.charAt(0); if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) { cannonAngleType = "t"; } cannonAngle = parseFloat(ca.substr(1, 100)); if (_global.noSet(cannonAngle)) { cannonAngle = 0; } cannonChangeAngleSpeed = spa; if (_global.noSet(cannonChangeAngleSpeed)) { cannonChangeAngleSpeed = 0; } } function bang(obj) { return(gunZ[currentGun].bang(obj)); } function makeBang(bt, bs, dm, bulletDir, bulletFactor, pd, passageAbility, obj, gunObj, angle, firePoint) { _root.bg.player.changeArmor(-dm); _root.gui.red_fade._visible = true; _root.gui.red_fade.gotoAndPlay(1); return(undefined); } function changeGun(newWeapon) { if (newWeapon == currentGun) { return(true); } if (newWeapon >= gunZ.length) { _global.debug(("Cannot change weapon to " + newWeapon) + ", not inited"); return(false); } _global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon); currentGun = newWeapon; return(true); } function initSplash(sd, dr, del) { gunZ[gunZ.length - 1].initSplash(sd, dr, del); } var fireNum = 1; var cannonAngleType = "t"; var cannonAngle = 0; var cannonChangeAngleSpeed = 0; var currentGun = 0; }
Symbol 1656 MovieClip [__Packages.weapon] Frame 0
class weapon { var myObj, bulletSpeed, pointsUsed, pointsAngles, pointsScale; function weapon (target, nu) { myObj = target; myNum = nu; empty = true; multiple = 1; } function initSplash(sd, dr, del) { splashDamage = sd; damageRadius = dr; splashDelay = del; } function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to) { if (_global.noSet(bt)) { return(undefined); } if (_global.noSet(to)) { to = 0; } flySteps = parseInt(fs); if (_global.noSet(flySteps)) { flySteps = 0; } flyMinScale = parseInt(fm); if (_global.noSet(flyMinScale)) { flyMinScale = 0; } flyDistance = parseInt(fd); if (_global.noSet(flyDistance)) { flyDistance = 100; } empty = false; startReloadTime = (reloadTime = t); startReloadMicroTime = (reloadMicroTime = mt); clip = c; if (!_global.noSet(bt)) { bulletType = bt; } if (!_global.noSet(bs)) { bulletSpeed = bs; } if (_global.noSet(am)) { amount = -100; } else { amount = am; } if (!_global.noSet(tl)) { bulletTopLevel = tl; } if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) { bulletTopLevel = 0; } if (_global.noSet(dd)) { bulletDir = "d"; } else { bulletDir = dd; } if (!_global.noSet(br)) { bulletFactor = br; } if (!_global.noSet(mb)) { movedBullet = ((mb == 1) ? true : false); } if (_global.noSet(pa)) { bulletPassageAbility = 1; } else { bulletPassageAbility = pa; } if (_global.noSet(pd)) { pointsDistance = 1000; } else { pointsDistance = pd; } damage = bd; reload = true; to = parseInt(to); if (_global.noSet(to)) { to = 0; } bangTime = _global.clock + to; if (_global.noSet(pts)) { pointsUsed = new Array(); var _local3 = 0; while (_local3 < myObj.fires.length) { pointsUsed.push(myObj.fires[_local3]._name); _local3++; } } else { pointsUsed = _global.prepareArrayString(pts); } pointsAngles = _global.prepareArrayNum(pta); pointsScale = _global.prepareArrayNum(ptss); } function bang(obj) { if (empty) { return(false); } if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) { return(false); } if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) { return(false); } if (reload && ((_global.clock - bangTime) < reloadTime)) { return(false); } if (amount == 0) { return(false); } if (reload) { reload = false; shootCount = 0; } shootCount++; var _local8 = "s_" + bulletType; if (bulletType != "emptyShoot") { _global.sound.play(_local8, myObj.parent._x); } if (shootCount == clip) { reload = true; } bangTime = _global.clock; var _local6 = damage * (doubleDamage ? 1.5 : 1); if (obj == 1) { if (_global.diffLevel == 1) { _local6 = Math.round(_local6 * 1.15); } if (_global.diffLevel == 3) { _local6 = Math.round(_local6 * 0.85); } } if (amount > 0) { amount--; } if ((obj == 1) && (myNum == 1)) { _root.gui.rockets.tf.text = amount; } if (obj != 1) { myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this); } else { var _local4 = 0; while (_local4 < pointsUsed.length) { var _local5 = myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this, pointsAngles[_local4], pointsUsed[_local4]); if (!_global.noSet(pointsScale[_local4])) { _local5._xscale = (_local5._yscale = pointsScale[_local4] * 100); } _local4++; } } return(true); } var empty = true; var bulletType = "gunshot"; var flySteps = 0; var flyMinScale = 0; var flyDistance = 100; var amount = -100; var bulletDir = "d"; var bulletFactor = 5; var bulletTopLevel = 0; var bulletPassageAbility = 1; var pointsDistance = 1000; var reloadTime = 0; var startReloadTime = 0; var reloadMicroTime = 0; var startReloadMicroTime = 0; var clip = 0; var reload = false; var multiple = 1; var doubleDamage = false; var doubleSpeed = false; var shootCount = 0; var bangTime = 0; var damage = 0; var myNum = 0; var splashDamage = 0; var damageRadius = 0; var splashDelay = 0; var nuke = false; var movedBullet = true; }
Symbol 1657 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, m_acWeapons, playerBaseRotation, base, shadow, cannons, bar, startArmor, _x, _y, speedX, x, _parent, speedY, y, moveBy, gunHolder, init, initMove, armor, startBlink, live; function playerClass () { super(); offsetTop = _global.envS.playerOffset.top; offsetBottom = _global.envS.playerOffset.bottom; offsetLeft = _global.envS.playerOffset.left; offsetRight = _global.envS.playerOffset.right; offReaction = "stand"; oldTab = Key.isToggled(9); XspeedFactor = _global.playerS.XspeedFactor; YspeedFactor = _global.playerS.YspeedFactor; rotationFactor = _global.playerS.rotationFactor; if (_global.noSet(_global.userWeapon1)) { _global.userWeapon1 = 0; } if (_global.noSet(_global.userWeapon2)) { _global.userWeapon2 = 0; } if (_global.noSet(_global.userWeapon3)) { _global.userWeapon3 = 0; } if (_global.noSet(_global.userWeapon4)) { _global.userWeapon4 = 0; } var _local4 = SharedObject.getLocal(_global.gameName, "/"); _global.userWeapon1 = _local4.data.userWeapon1; _global.userWeapon2 = _local4.data.userWeapon2; _global.userWeapon3 = _local4.data.userWeapon3; _global.userWeapon4 = _local4.data.userWeapon4; showWeapon(); m_acWeapons = new Array(); } function addWeapon(weapon_obj) { m_acWeapons.push(weapon_obj); var _local2 = m_acWeapons.length; m_acWeapons[_local2 - 1].m_iIndexInArray = _local2 - 1; } function tracePlayerWeapons() { trace(""); trace(("tracePlayerWeapons (): " + m_acWeapons.length) + " weapon(s)"); var _local2 = 0; while (_local2 < m_acWeapons.length) { if (_local2 > 0) { trace(""); } trace((((" m_acWeapons[" + _local2) + "].m_sWeaponName = ") + m_acWeapons[_local2].m_sWeaponName) + ";"); trace((((" m_acWeapons[" + _local2) + "].m_iBulletDamage = ") + m_acWeapons[_local2].m_iBulletDamage) + ";"); _local2++; } trace("tracePlayerWeapons (): DONE!"); trace(""); } function onMouseDown() { m_bIsLeftButtonPressed = true; if ((m_iCurrentWeaponIndex < 0) || (m_iCurrentWeaponIndex > (m_acWeapons.length - 1))) { return(undefined); } if (m_bIsCursorOverGUI) { return(undefined); } m_acWeapons[m_iCurrentWeaponIndex].fireWeapon(); } function setMotion(a, b) { super.setMotion(0, 0); startBaseSpeedX = (baseSpeedX = a); startBaseSpeedY = (baseSpeedY = b); playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation))); } function initTank(a, b, c, ar, wb, sh, msh, mar, sha) { shield = sh; maxShield = msh; super.initTank(a, b, c, ar, wb, false, 1, sha); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4]._y = cannons[_local4]._y * -1; _local4++; } if (_global.envS.debug == 1) { bar._y = 20; } startArmor = Math.max(mar, ar); showArmor(); } function reloadWeapon() { if ((m_iCurrentWeaponIndex < 0) || (m_iCurrentWeaponIndex > (m_acWeapons.length - 1))) { return(undefined); } m_acWeapons[m_iCurrentWeaponIndex].reloadWeapon(); } function changeWeapon(new_weapon_index) { if (m_iCurrentWeaponIndex == new_weapon_index) { return(undefined); } m_iCurrentWeaponIndex = new_weapon_index; _root.gui.wicon_1.gotoAndStop(1); _root.gui.wicon_2.gotoAndStop(1); _root.gui.wicon_3.gotoAndStop(1); _root.gui.wicon_4.gotoAndStop(1); _root.gui.wicon_5.gotoAndStop(1); _root.gui.wicon_6.gotoAndStop(1); _root.gui.wicon_7.gotoAndStop(1); _root.gui.wicon_8.gotoAndStop(1); _root.gui.wicon_9.gotoAndStop(1); _root.gui.wicon_10.gotoAndStop(1); var _local3 = _root.gui.wicon_1; switch (new_weapon_index) { case 0 : _local3 = _root.gui.wicon_1; break; case 1 : _local3 = _root.gui.wicon_2; break; case 2 : _local3 = _root.gui.wicon_3; break; case 3 : _local3 = _root.gui.wicon_4; break; case 4 : _local3 = _root.gui.wicon_5; break; case 5 : _local3 = _root.gui.wicon_6; break; case 6 : _local3 = _root.gui.wicon_7; break; case 7 : _local3 = _root.gui.wicon_8; break; case 8 : _local3 = _root.gui.wicon_9; break; case 9 : default : _local3 = _root.gui.wicon_10; } if (_local3) { _local3.gotoAndStop(2); } m_acWeapons[new_weapon_index].setWeaponGUIText(); _root.bg.player.base.gotoAndStop(new_weapon_index + 1); _root.gui.player_gun.gotoAndStop(new_weapon_index + 1); trace("select weapon " + m_acWeapons[new_weapon_index].m_sWeaponName); } function setGunMoveEdges(curl, curr, curt, curb, gunl, gunr, gunt, gunb) { m_gunLeft = gunl; m_gunRight = gunr; m_gunTop = gunt; m_gunBottom = gunb; m_cursorLeft = curl; m_cursorRight = curr; m_cursorTop = curt; m_cursorBottom = curb; } function oEF() { if ((m_iCurrentWeaponIndex >= 0) && (m_iCurrentWeaponIndex <= (m_acWeapons.length - 1))) { m_acWeapons[m_iCurrentWeaponIndex].executeWeapon(this, _global.levelTimeF); } if ((((((((((Key.isDown(49) || (Key.isDown(50))) || (Key.isDown(51))) || (Key.isDown(52))) || (Key.isDown(53))) || (Key.isDown(54))) || (Key.isDown(55))) || (Key.isDown(56))) || (Key.isDown(57))) || (Key.isDown(58))) || (Key.isDown(48))) { var _local13 = Key.getCode(); var _local9 = _local13 - 49; if (_local9 < 0) { _local9 = 10; } if ((_local9 < 0) || (_local9 > (m_acWeapons.length - 1))) { trace("Unknow weapon!"); } else if (m_iCurrentWeaponIndex != _local9) { changeWeapon(_local9); } } var _local13 = Key.getCode(); trace(_local13); _root.gui.player_gun._x = _global.lineInterpolation(m_gunLeft, m_gunRight, m_cursorLeft, m_cursorRight, _x); _root.gui.player_gun._y = _global.lineInterpolation(m_gunBottom, m_gunTop, m_cursorBottom, m_cursorTop, _y); if (Key.isDown(32)) { m_acWeapons[m_iCurrentWeaponIndex].reloadWeapon(); } if (_global.userControlled) { speedX = (_parent._xmouse - x) / XspeedFactor; speedY = (_parent._ymouse - y) / YspeedFactor; } else { speedX = speedX + ((-speedX) / (XspeedFactor * 2)); speedY = speedY + ((-speedY) / YspeedFactor); } var _local10 = Math.floor(speedX / 3) + 10; if (_local10 < 1) { _local10 = 1; } if (_local10 > base.vis._totalframes) { _local10 = base.vis._totalframes; } base.vis.gotoAndStop(_local10); if (recoilTimer < _global.playerS.recoilLength) { recoilTimer++; var _local12 = recoilAngle / _global.PI2; var _local11 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1)); moveBy((_local11 * Math.cos(_local12)) / recoilTimer, (_local11 * Math.sin(_local12)) / recoilTimer); } super.oEF(); shadow._rotation = (base._rotation = 0); gunHolder._rotation = 0; var _local14 = cannons[0]._rotation; cannons[0]._rotation = base._rotation; if (!(init && (initMove))) { return(undefined); } if (_global.userControlled) { if (autoFire) { if (bang(1)) { viewWeapons(); recoilAngle = _local14 + 90; recoilTimer = 0; _global.rezults.shots++; } if (_global.userWeapon1 != 0) { if (cannons[0].changeGun(_global.userWeapon1 + 0)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } if (_global.userWeapon2 != 0) { if (cannons[0].changeGun(_global.userWeapon2 + 4)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } if (_global.userWeapon3 != 0) { if (cannons[0].changeGun(_global.userWeapon3 + 8)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } if (_global.userWeapon4 != 0) { if (cannons[0].changeGun(_global.userWeapon4 + 12)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } cannons[0].changeGun(0); } } var _local7 = 0; while (_local7 < cannons[0].gunZ.length) { var _local5 = cannons[0].gunZ[_local7]; if (_local5.reload) { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime); } else { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime); } if (_local6 > 100) { var _local6 = 100; } var _local8 = _root.lbar["w" + _local7].ico; if ((_local6 < 100) || (_local8._currentframe <= 50)) { _local8.gotoAndPlay(Math.ceil(_local6 / 2)); } _local7++; } } function viewWeapons() { _root.gui.rockets.tf.text = cannons[0].gunZ[1].amount; } function check() { super.check(); } function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) { super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(); } function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) { super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(); } function showWeapon() { _root.gui.weaponIndicator.gotoAndStop(weaponNum + 1); _root.gui.weaponIndicator.n = 0; _root.gui.weapons.wp1.gotoAndStop(_global.userWeapon1 + 1); _root.gui.weapons.wp2.gotoAndStop(_global.userWeapon2 + 1); _root.gui.weapons.wp3.gotoAndStop(_global.userWeapon3 + 1); _root.gui.weapons.wp4.gotoAndStop(_global.userWeapon4 + 1); } function onMouseUp() { m_bIsLeftButtonPressed = false; } function bang(obj) { var _local3 = super.bang(obj); if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) { cannons[0].gunZ[1].nuke = false; cannons[0].gunZ[1].bulletType = "rocket"; showWeapon(); } return(_local3); } function showArmor() { super.showArmor(); _root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor); } function changeShield(delta) { shield = shield + delta; if (shield > maxShield) { shield = maxShield; } if (shield < 0) { shield = 0; } if (delta > 0) { startBlink("shield"); } } function changeArmor(delta) { if (!live) { return(undefined); } if (delta < 0) { _global.comboNumber = 0; _global.actualComboNumber = 0; _global.comboTimer = -100000; _global.comboFactor = 1; _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; var _local5 = Math.ceil(delta / 2); if ((-_local5) > shield) { _local5 = -shield; } var _local6 = delta - _local5; changeShield(_local5); } else { var _local5 = 0; var _local6 = delta; } super.changeArmor(_local6); } function destroy() { _global.gameOver = true; _global.gameInWin = false; super.destroy(true); } function applyBonus(type) { var _local5 = false; switch (type) { case "bHSmall" : var _local6 = Math.floor(startArmor / 4); _root.textBar1.setBarAction(("+" + _local6) + " health", "ffffff", 4000, 25); changeArmor(_local6); showArmor(); break; case "bHMed" : _local6 = Math.floor(startArmor / 2); _root.textBar1.setBarAction(("+" + _local6) + " health", "ffffff", 4000, 25); changeArmor(_local6); showArmor(); break; case "bHBig" : _local6 = Math.floor(startArmor); _root.textBar1.setBarAction(("+" + _local6) + " health", "ffffff", 4000, 25); changeArmor(_local6); showArmor(); break; case "bAmmo1" : m_acWeapons[0].m_iCurBulletsTotal = m_acWeapons[0].m_iCurBulletsTotal + m_acWeapons[0].m_iBulletInPack; if (m_iCurrentWeaponIndex == 0) { m_acWeapons[0].setWeaponGUIText(); } _local5 = true; break; case "bAmmo2" : m_acWeapons[1].m_iCurBulletsTotal = m_acWeapons[1].m_iCurBulletsTotal + m_acWeapons[1].m_iBulletInPack; if (m_iCurrentWeaponIndex == 1) { m_acWeapons[1].setWeaponGUIText(); } _local5 = true; break; case "bAmmo3" : m_acWeapons[2].m_iCurBulletsTotal = m_acWeapons[2].m_iCurBulletsTotal + m_acWeapons[2].m_iBulletInPack; if (m_iCurrentWeaponIndex == 2) { m_acWeapons[2].setWeaponGUIText(); } _local5 = true; break; case "bAmmo4" : m_acWeapons[3].m_iCurBulletsTotal = m_acWeapons[3].m_iCurBulletsTotal + m_acWeapons[3].m_iBulletInPack; if (m_iCurrentWeaponIndex == 3) { m_acWeapons[3].setWeaponGUIText(); } _local5 = true; break; case "bAirstrike" : _global.airstrikeDelay = _global.envS.airstrikeDelay; _root.gui.airstrike.gotoAndPlay(1); _root.gui.airstrike._visible = true; trace(((("---START AIRSTRIKE (delay: " + _global.envS.airstrikeDelay) + " frames, damage: ") + _global.envS.airstrikeDamage) + ")---"); } if (_local5) { _root.textBar1.setBarAction("+ammo", "ffffff", 4000, 25); var _local4 = 0; while (_local4 < m_acWeapons.length) { if (!m_acWeapons[_local4].m_bIsAutoReload) { } else if (m_iCurrentWeaponIndex == _local4) { } else { m_acWeapons[_local4].m_bIsNeedPlayReloadSound = false; m_acWeapons[_local4].reloadWeapon(); } _local4++; } } } var playerDx = 0; var playerDy = 0; var baseSpeedX = 0; var baseSpeedY = 0; var startBaseSpeedX = 0; var startBaseSpeedY = 0; var XspeedFactor = 0; var YspeedFactor = 0; var rotationFactor = 0; var realRotation = 0; var rotSign = 0; var shield = 0; var maxShield = 0; var recoilTimer = 10; var recoilAngle = 0; var oldTab = false; var autoFire = false; var weaponNum = 0; var weaponPowerup = 0; var m_iCurrentWeaponIndex = -1; var m_bIsBaah_MainAs = false; var m_iBulletDamage_MainAs = 10; var m_bIsLeftButtonPressed = false; var m_gunLeft = 100; var m_gunRight = 450; var m_gunTop = -20; var m_gunBottom = 60; var m_cursorLeft = 0; var m_cursorRight = 550; var m_cursorTop = -400; var m_cursorBottom = 0; var m_bIsCursorOverGUI = false; }
Symbol 1658 MovieClip [__Packages.newWeapon] Frame 0
class newWeapon { var m_sShootSound, m_sShootNoBulletsSound, m_sReloadSound, m_sReloadNoBulletsSound, m_iIndexInArray; function newWeapon () { } function initWeapon(w_name, w_dmg, w_inline, w_inpack, w_betweenline, w_betweenshoot, w_reloadtime, w_autoreload, w_soundshoot, w_soundshootnobullets, w_soundreload, w_soundreloadnobullets) { m_sWeaponName = w_name; m_iBulletDamage = w_dmg; m_iBulletInLine = w_inline; m_iBulletInPack = w_inpack; m_iTimeBetweenLines = w_betweenline; m_iTimeBetweenShoots = w_betweenshoot; m_iTimeReload = w_reloadtime; m_sShootSound = w_soundshoot; m_sShootNoBulletsSound = w_soundshootnobullets; m_sReloadSound = w_soundreload; m_sReloadNoBulletsSound = w_soundreloadnobullets; if (w_autoreload == 1) { m_bIsAutoReload = true; } m_iCurBulletsInPack = m_iBulletInPack; m_iCurBulletsTotal = m_iBulletInPack * 10; m_iCurReloadTime = 0; } function setShakeParam(minX, minY, maxX, maxY, growX, growY, decX, decY) { if (minX != undefined) { m_iMinShakeRadiusX = minX; } if (minY != undefined) { m_iMinShakeRadiusY = minY; } if (maxX != undefined) { m_iMaxShakeRadiusX = maxX; } if (maxY != undefined) { m_iMaxShakeRadiusY = maxY; } if (growX != undefined) { m_iShakeRadiusGrowPerShootX = growX; } if (growY != undefined) { m_iShakeRadiusGrowPerShootY = growY; } if (decX != undefined) { m_iShakeRadiusDecPerFrameX = decX; } if (decY != undefined) { m_iShakeRadiusDecPerFrameY = decY; } } function fireWeapon() { if (m_iCurReloadTime > 0) { return(undefined); } if (m_iCurBulletsToShoot > 0) { return(undefined); } if (m_iCurTimeToFire > 0) { return(undefined); } if (m_iCurBulletsInPack == 0) { if (m_sShootNoBulletsSound != undefined) { _global.sound.play(m_sShootNoBulletsSound, 275); } return(undefined); } m_iCurBulletsToShoot = m_iBulletInLine; if (m_iBulletInLine < 0) { m_iCurBulletsToShoot = 1; } m_iCurTimeToFire = 0; if (m_iCurBulletsToShoot > m_iCurBulletsInPack) { m_iCurBulletsToShoot = m_iCurBulletsInPack; } m_iCurBulletsInPack = m_iCurBulletsInPack - m_iCurBulletsToShoot; var _local8 = _root.bg.player._x; var _local7 = _root.bg.player._y; var _local4 = _root.gui; var _local6 = _local4.getNextHighestDepth(); var _local5 = _local4.attachMovie("fireDot", "f" + _local6, _local6, {_x:_local8, _y:_local7}); _local5._xscale = (_local5._yscale = 25); } function setNumAmmoAndReload(num_ammo) { if ((num_ammo == undefined) || (num_ammo < 0)) { return(undefined); } m_iCurBulletsInPack = 0; m_iCurBulletsTotal = num_ammo; if (m_iCurBulletsTotal == 0) { return(undefined); } var _local2 = m_iBulletInPack; if (_local2 > m_iCurBulletsTotal) { _local2 = m_iCurBulletsTotal; } var _local3 = m_iBulletInPack - m_iCurBulletsInPack; if (_local3 < _local2) { _local2 = _local3; } m_iCurBulletsInPack = m_iCurBulletsInPack + _local2; m_iCurBulletsTotal = m_iCurBulletsTotal - _local2; setWeaponGUIText(); } function reloadWeapon() { if (m_iCurReloadTime > 0) { return(undefined); } if (m_iCurBulletsTotal == 0) { if ((m_sReloadNoBulletsSound != undefined) && (m_bIsNeedPlayReloadSound)) { _global.sound.play(m_sReloadNoBulletsSound, 275); } m_bIsNeedPlayReloadSound = true; return(undefined); } if (m_iCurBulletsInPack == m_iBulletInPack) { return(undefined); } var _local4 = m_iBulletInPack; if (_local4 > m_iCurBulletsTotal) { _local4 = m_iCurBulletsTotal; } var _local5 = m_iBulletInPack - m_iCurBulletsInPack; if (_local5 < _local4) { _local4 = _local5; } m_iCurBulletsInPack = m_iCurBulletsInPack + _local4; m_iCurBulletsTotal = m_iCurBulletsTotal - _local4; if ((m_sReloadSound != undefined) && (m_bIsNeedPlayReloadSound)) { _global.sound.play(m_sReloadSound, 275); } m_bIsNeedPlayReloadSound = true; setWeaponGUIText(); m_iCurReloadTime = m_iTimeReload; _root.gui.player_gun["gun_" + (m_iIndexInArray + 1)].gotoAndPlay("reload"); } function executeWeapon(player, cur_frame) { _root.gui.textBarShakeDebug.tf.text = ("m_iCurShakeRadiusX = " + m_iCurShakeRadiusX) + ";\n"; _root.gui.textBarShakeDebug.tf.text = _root.gui.textBarShakeDebug.tf.text + (("m_iCurShakeRadiusY = " + m_iCurShakeRadiusY) + ";"); m_iCurReloadTime--; if (m_iCurReloadTime > 0) { return(undefined); } m_iCurTimeToFire--; if ((m_iCurBulletsToShoot > 0) && (m_iCurTimeToFire <= 0)) { m_iCurTimeToFire = m_iTimeBetweenShoots; if (m_sShootSound != undefined) { _global.sound.play(m_sShootSound, 275); } m_iCurBulletsToShoot--; _root.gui.player_gun["gun_" + (m_iIndexInArray + 1)].gotoAndPlay("shot"); if (m_iCurBulletsToShoot == 0) { if ((m_iCurBulletsInPack == 0) && (m_bIsAutoReload)) { reloadWeapon(); } m_iCurTimeToFire = m_iTimeBetweenLines; if ((m_iBulletInLine < 0) && (player.m_bIsLeftButtonPressed)) { m_iCurTimeToFire = 0; fireWeapon(); m_iCurTimeToFire = m_iTimeBetweenLines; } } player.m_bIsBaah_MainAs = true; player.m_iBulletDamage_MainAs = m_iBulletDamage; setWeaponGUIText(); shakeWeapon(); } else { m_iCurShakeRadiusX = m_iCurShakeRadiusX - m_iShakeRadiusDecPerFrameX; m_iCurShakeRadiusY = m_iCurShakeRadiusY - m_iShakeRadiusDecPerFrameY; if (m_iCurShakeRadiusX < m_iMinShakeRadiusX) { m_iCurShakeRadiusX = m_iMinShakeRadiusX; } if (m_iCurShakeRadiusY < m_iMinShakeRadiusY) { m_iCurShakeRadiusY = m_iMinShakeRadiusY; } } } function shakeWeapon() { _root.bg.player.x = _root.bg._xmouse + _global.randRange(-m_iCurShakeRadiusX, m_iCurShakeRadiusX); _root.bg.player.y = _root.bg._ymouse + _global.randRange(-m_iCurShakeRadiusY, m_iCurShakeRadiusY); m_iCurShakeRadiusX = m_iCurShakeRadiusX + m_iShakeRadiusGrowPerShootX; m_iCurShakeRadiusY = m_iCurShakeRadiusY + m_iShakeRadiusGrowPerShootY; if (m_iCurShakeRadiusX > m_iMaxShakeRadiusX) { m_iCurShakeRadiusX = m_iMaxShakeRadiusX; } if (m_iCurShakeRadiusY > m_iMaxShakeRadiusY) { m_iCurShakeRadiusY = m_iMaxShakeRadiusY; } } function setWeaponGUIText() { _root.gui.textBarWeapon.tf.text = ((m_iCurBulletsInPack + m_iCurBulletsToShoot) + "/") + m_iCurBulletsTotal; } var m_bIsEmpty = true; var m_sWeaponName = "unknow"; var m_iBulletDamage = 5; var m_iBulletInPack = 10000; var m_iBulletInLine = 1; var m_iTimeBetweenLines = 12; var m_iTimeBetweenShoots = 5; var m_iTimeReload = 24; var m_bIsAutoReload = false; var m_iCurBulletsToShoot = 0; var m_iCurTimeToFire = 0; var m_iCurBulletsInPack = 0; var m_iCurBulletsTotal = 0; var m_iCurReloadTime = 0; var m_iMinShakeRadiusX = 0; var m_iMinShakeRadiusY = 0; var m_iMaxShakeRadiusX = 0; var m_iMaxShakeRadiusY = 0; var m_iShakeRadiusDecPerFrameX = 0; var m_iShakeRadiusDecPerFrameY = 0; var m_iShakeRadiusGrowPerShootX = 0; var m_iShakeRadiusGrowPerShootY = 0; var m_iCurShakeRadiusX = 0; var m_iCurShakeRadiusY = 0; var m_bIsNeedPlayReloadSound = true; }
Symbol 1659 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip { var col, getNextHighestDepth, createEmptyMovieClip; function soundCollector () { super(); col = new Array(); var _local8 = 0; while (_local8 < arrayLength) { var _local5 = getNextHighestDepth(); var _local6 = createEmptyMovieClip("mc_" + _local5, _local5); var _local4 = new Sound(_local6); _local4.onSoundComplete = scomplete; var _local7 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false}; _local4.link = _local7; col.push(_local7); _local8++; } _global.sound = this; } function set width(w) { if (w >= 0) { __width = w; } //return(width); } function get width() { return(__width); } function set volume(v) { if (v >= 0) { __volume = v; } //return(volume); } function get volume() { return(__volume); } function set enable(e) { __enable = e; if (!__enable) { var _local2 = 0; while (_local2 < arrayLength) { col[_local2].snd.stop(); _local2++; } } //return(enable); } function get enable() { return(__enable); } function play(linkage, xpos, priority, num, volume) { if (!__enable) { return(undefined); } var _local12 = false; switch (linkage) { case "w_pistol" : case "w_saw" : case "w_siper" : case "w_assault" : case "w_reload" : case "w_reloaded" : case "hum1" : case "hum2" : case "hum3" : case "hum4" : case "hum5" : case "hum6" : case "eexplode" : case "wood" : case "s_rocket2" : case "s_weapon0" : case "w_noammo" : case "heli" : case "menu" : case "gameOver" : case "levelCompleted" : _local12 = true; break; } if (!_local12) { trace(("[SOUND ERROR]: \"" + linkage) + "\" not found!"); return(undefined); } trace(("[SOUND]: play \"" + linkage) + "\""); if (_global.noSet(priority)) { priority = false; } if (_global.noSet(num)) { num = 1; } if (num == -1) { num = 1000000000 /* 0x3B9ACA00 */; } var _local13 = false; var _local5 = -1; var _local4 = 0; var _local6 = -1; var _local3 = 0; while (_local3 < arrayLength) { if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) { col[_local3].free = true; _local5 = _local3; break; } if (!col[_local3].pri) { var _local14 = col[_local3].snd.position / col[_local3].snd.duration; if (_local14 > _local4) { _local4 = _local14; _local6 = _local3; } } _local3++; } if (_local5 == -1) { if (priority) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug(((((("Sound collector: all slots busy, using slot " + _local6) + " (") + col[_local6].linkage) + ": ") + (col[_local6].snd.position / col[_local6].snd.duration)) + ")"); } _local5 = _local6; col[_local5].snd.stop(); } else if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: all slots busy, this sound skipping because of their low priority"); } } if (_local5 != -1) { var _local7 = col[_local5]; var _local14 = _local7.snd.attachSound(linkage); _local7.snd.setVolume(this.volume); _local7.target = undefined; if (!_global.noSet(xpos)) { if (typeof(xpos) == "number") { _local7.snd.setPan(calcPan(xpos)); } if (typeof(xpos) == "movieclip") { _local7.target = xpos; } } else { _local7.snd.setPan(0); } _local7.snd.start(0, num); _local7.free = false; _local7.linkage = linkage; _local7.pri = priority; } } function stop(linkage) { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].linkage == linkage) { col[_local2].snd.stop(); col[_local2].free = true; } _local2++; } } function scomplete() { var _local2 = this; _local2.link.free = true; } function oEF() { var _local3 = 0; while (_local3 < arrayLength) { if (!_global.noSet(col[_local3].target)) { col[_local3].snd.setPan(calcPan(col[_local3].target._x)); } _local3++; } } function calcPan(xpos) { return((((100 * xpos) / __width) * 2) - 100); } var arrayLength = 8; var __volume = 100; var __width = 100; var __enable = true; }
Symbol 1660 MovieClip [__Packages.BossBarClass] Frame 0
class BossBarClass extends MovieClip { var targets, _alpha, sumHealth, bar; function BossBarClass () { super(); targets = new Array(); _alpha = 0; sumHealth = 0; } function add(mc, armor) { if (!_global.isChild(targets, mc)) { targets.push(mc); sumHealth = sumHealth + armor; } } function show() { var _local5 = 0; var _local3 = 0; while (_local3 < targets.length) { var _local4 = targets[_local3]; if (_global.noSet(_local4) || (_local4.armor <= 0)) { targets.splice(_local3, 1); _local3--; } else { _local5 = _local5 + _local4.armor; } _local3++; } bar._xscale = (100 * _local5) / sumHealth; if ((targets.length > 0) && (_alpha < 100)) { _alpha = _alpha + 5; if (_alpha > 100) { _alpha = 100; } } if ((targets.length == 0) && (_alpha > 0)) { sumHealth = 0; _alpha = _alpha - 5; if (_alpha < 0) { _alpha = 0; } } } }
Symbol 1661 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject { var bg1, bg2, _y; function bgClass () { super(); } function check() { bg1._y = bg1._y - ((_root.bg.speedY * 3) / 4); bg2._y = bg2._y - ((_root.bg.speedY * 3) / 4); if ((bg1._y + _y) > 800) { bg1._y = bg1._y - 1600; } if ((bg2._y + _y) > 800) { bg2._y = bg2._y - 1600; } } function oEF() { bg1._visible = true; bg2._visible = false; _root.bg.speedY = 0; super.oEF(); } }
Symbol 1342 Button
on (release, keyPress "<Enter>") { _global.userWeapon1 = 0; _global.userWeapon2 = 0; _global.userWeapon3 = 0; _global.userWeapon4 = 0; var saved = SharedObject.getLocal(gameName, "/"); saved.data.levelDone = 0; saved.data.userWeapon1 = _global.userWeapon1; saved.data.userWeapon2 = _global.userWeapon2; saved.data.userWeapon3 = _global.userWeapon3; saved.data.userWeapon4 = _global.userWeapon4; saved.flush(); _root.noNewGame = false; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 1347 Button
on (release) { _root.noNewGame = true; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 1352 Button
on (press) { _global.sound.play("menu"); openSite(); }
Symbol 1355 Button
on (press) { this._parent.soundOff(); this.gotoAndStop(2); }
Symbol 1357 Button
on (press) { this._parent.soundOn(); this.gotoAndStop(1); }
Symbol 1358 MovieClip Frame 1
this.stop(); _root.soundStarter.gotoAndPlay("start"); sound.enable = true;
Symbol 1358 MovieClip Frame 2
this.stop(); _root.soundStarter.gotoAndPlay("stop"); sound.enable = false;
Symbol 1360 MovieClip Frame 1
_visible = false;
Symbol 1360 MovieClip Frame 3
if (!sound.enable) { gotoAndStop (1); }
Symbol 1360 MovieClip Frame 7
gotoAndStop (1);
Symbol 1360 MovieClip Frame 12
gotoAndStop (1);
Symbol 1361 MovieClip [#soundz] Frame 1
#initclip 27 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 1369 Button
on (release) { _global.sound.play("menu"); gotoAndStop ("menu"); }
Symbol 1374 Button
on (release, keyPress "<Enter>") { _global.sound.play("menu"); _root.gotoAndStop("breef"); }
Symbol 1382 Button
on (release) { _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 1383 Button
on (release) { stopAllEngines(); _root.gotoAndStop("menu"); _global.sound.play("menu"); }
Symbol 1429 MovieClip Frame 1
stop();
Symbol 1429 MovieClip Frame 2
stop();
Symbol 1429 MovieClip Frame 3
stop();
Symbol 1429 MovieClip Frame 4
stop();
Symbol 1429 MovieClip Frame 5
stop();
Symbol 1429 MovieClip Frame 6
stop();
Symbol 1429 MovieClip Frame 7
stop();
Symbol 1429 MovieClip Frame 8
stop();
Symbol 1429 MovieClip Frame 9
stop();
Symbol 1429 MovieClip Frame 10
stop();
Symbol 1429 MovieClip Frame 11
stop();
Symbol 1429 MovieClip Frame 12
stop();
Symbol 1429 MovieClip Frame 13
stop();
Symbol 1429 MovieClip Frame 14
stop();
Symbol 1429 MovieClip Frame 15
stop();
Instance of Symbol 1429 MovieClip "breef_img" in Symbol 1430 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(levelNum + 1); }
Symbol 1436 MovieClip Frame 1
stop();
Symbol 1457 MovieClip Frame 25
stop();
Symbol 1463 MovieClip Frame 2
stop();
Symbol 1464 MovieClip Frame 1
stop();
Symbol 1464 MovieClip Frame 25
gotoAndStop (1);
Symbol 1464 MovieClip Frame 28
gotoAndStop (1);
Symbol 1467 MovieClip Frame 1
stop();
Symbol 1488 MovieClip Frame 25
stop();
Symbol 1494 MovieClip Frame 2
stop();
Symbol 1495 MovieClip Frame 1
stop();
Symbol 1495 MovieClip Frame 25
gotoAndStop (1);
Symbol 1495 MovieClip Frame 28
gotoAndStop (1);
Symbol 1498 MovieClip Frame 1
stop();
Symbol 1523 MovieClip Frame 49
stop();
Symbol 1529 MovieClip Frame 2
stop();
Symbol 1530 MovieClip Frame 1
stop();
Symbol 1530 MovieClip Frame 48
gotoAndStop (1);
Symbol 1530 MovieClip Frame 51
gotoAndStop (1);
Symbol 1533 MovieClip Frame 1
stop();
Symbol 1558 MovieClip Frame 24
stop();
Symbol 1564 MovieClip Frame 2
stop();
Symbol 1565 MovieClip Frame 1
stop();
Symbol 1565 MovieClip Frame 25
gotoAndStop (1);
Symbol 1565 MovieClip Frame 28
gotoAndStop (1);
Symbol 1566 MovieClip Frame 1
stop();
Symbol 1566 MovieClip Frame 2
stop();
Symbol 1566 MovieClip Frame 3
stop();
Symbol 1566 MovieClip Frame 4
stop();
Symbol 1587 MovieClip Frame 1
stop();
Symbol 1587 MovieClip Frame 11
stop();
Symbol 1587 MovieClip Frame 21
stop();
Symbol 1587 MovieClip Frame 31
stop();
Symbol 1598 MovieClip Frame 1
stop();
Symbol 1598 MovieClip Frame 2
stop();
Symbol 1604 MovieClip Frame 1
stop();
Symbol 1604 MovieClip Frame 2
stop();
Symbol 1610 MovieClip Frame 1
stop();
Symbol 1610 MovieClip Frame 19
stop();
Instance of Symbol 1598 MovieClip "wicon_1" in Symbol 1611 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 1598 MovieClip "wicon_2" in Symbol 1611 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 1598 MovieClip "wicon_3" in Symbol 1611 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 1598 MovieClip "wicon_4" in Symbol 1611 MovieClip Frame 1
/* no clip actions */
Symbol 1621 Button
on (press) { _global.sound.play("menu"); openSite(); }
Symbol 1625 MovieClip [#BGfull] Frame 1
#initclip 29 Object.registerClass("#BGfull", bgClass); #endinitclip
Symbol 1630 MovieClip [bossBar] Frame 1
#initclip 28 Object.registerClass("bossBar", BossBarClass); #endinitclip
Symbol 1637 MovieClip Frame 1
stop();
Symbol 1637 MovieClip Frame 2
stop();
Symbol 1637 MovieClip Frame 3
stop();
Symbol 1638 Button
on (release) { _global.sound.play("menu"); if (_global.levels["level_" + (levelNum + 1)] != undefined) { _root.gotoAndStop("breef"); } else if (!_global.bIsGotoMenuAfterGame) { _root.endGameOutput(); } else { openSite(); _root.gotoAndStop("menu"); } }
Symbol 1640 MovieClip Frame 1
_x = 275; _y = 200;
Symbol 1644 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Symbol 1646 MovieClip Frame 1
_x = 275; _y = 200; ttz = _global.envS.textZ; title.text = ttz.gamePausedTitle; tf.htmlText = ttz.gamePausedString;

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:3 144 740 892 908 1606 1607
Symbol 3 ButtonUses:2Used by:Timeline
Symbol 4 FontUsed by:5
Symbol 5 EditableTextUses:4Used by:10
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:10
Symbol 8 GraphicUsed by:9 1355 1357
Symbol 9 MovieClipUses:8Used by:10
Symbol 10 MovieClipUses:5 7 9Used by:Timeline
Symbol 11 FontUsed by:12 16
Symbol 12 EditableTextUses:11Used by:Timeline
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:15
Symbol 15 MovieClipUses:14Used by:Timeline
Symbol 16 EditableTextUses:11Used by:62
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:19
Symbol 19 MovieClip [char_1]Uses:18Used by:62
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:22
Symbol 22 MovieClip [char_2]Uses:21Used by:62
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:25
Symbol 25 MovieClip [char_3]Uses:24Used by:62
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:28
Symbol 28 MovieClip [char_4]Uses:27Used by:62
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:31
Symbol 31 MovieClip [char_5]Uses:30Used by:62
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:34
Symbol 34 MovieClip [char_6]Uses:33Used by:62
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:37
Symbol 37 MovieClip [char_7]Uses:36Used by:62
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:40
Symbol 40 MovieClip [char_8]Uses:39Used by:62
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:43
Symbol 43 MovieClip [char_9]Uses:42Used by:62
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:46
Symbol 46 MovieClip [char_l]Uses:45Used by:62
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:49
Symbol 49 MovieClip [char_e]Uses:48Used by:62
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:52
Symbol 52 MovieClip [char_v]Uses:51Used by:62
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:55
Symbol 55 MovieClip [char_ll]Uses:54Used by:62
Symbol 56 MovieClipUsed by:60 61
Symbol 57 GraphicUsed by:58 145 1204
Symbol 58 MovieClipUses:57Used by:59 155 295 301 307 317 428 743 1237 1243
Symbol 59 MovieClipUses:58Used by:60 61 71 72 73 74 76 78 79 107 122 309 311 319 321 430 432 434 436 438 440 442 664 745 967 970 972 1043 1203 1227 1245 1330 1361 1625  Timeline
Symbol 60 MovieClip [MovieAnimation1]Uses:56 59Used by:62
Symbol 61 MovieClip [MovieAnimation2]Uses:56 59Used by:62
Symbol 62 MovieClipUses:16 19 22 25 28 31 34 37 40 43 46 49 52 55 60 61Used by:Timeline
Symbol 63 ShapeTweeningUsed by:68
Symbol 64 ShapeTweeningUsed by:68
Symbol 65 ShapeTweeningUsed by:68
Symbol 66 ShapeTweeningUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip [fireDot]Uses:63 64 65 66 67Used by:Timeline
Symbol 69 BitmapUsed by:70 1390 1399 1403 1410 1414 1422
Symbol 70 GraphicUses:69Used by:1407  Timeline
Symbol 71 MovieClip [player]Uses:59Used by:1625  Timeline
Symbol 72 MovieClip [enemy]Uses:59Used by:Timeline
Symbol 73 MovieClip [bullet]Uses:59Used by:Timeline
Symbol 74 MovieClip [queue]Uses:59Used by:Timeline
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClip [circle_way]Uses:75 59Used by:Timeline
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClip [line_way]Uses:77 59Used by:Timeline
Symbol 79 MovieClipUses:59Used by:84 119 127 132 137 142
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:84
Symbol 82 ShapeTweeningUsed by:84
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClip [bonus_miniHealth]Uses:79 81 82 83Used by:Timeline
Symbol 85 Sound [w_pistol]Used by:107
Symbol 86 Sound [w_saw]Used by:107
Symbol 87 Sound [w_siper]Used by:107
Symbol 88 Sound [w_assault]Used by:107
Symbol 89 Sound [w_reload]Used by:107
Symbol 90 Sound [w_reloaded]Used by:107
Symbol 91 Sound [hum5]Used by:107
Symbol 92 Sound [hum6]Used by:107
Symbol 93 Sound [hum1]Used by:107
Symbol 94 Sound [hum2]Used by:107
Symbol 95 Sound [hum3]Used by:107
Symbol 96 Sound [hum4]Used by:107
Symbol 97 SoundUsed by:107 1360
Symbol 98 Sound [eexplode]Used by:107
Symbol 99 Sound [wood]Used by:107
Symbol 100 Sound [s_weapon0]Used by:107
Symbol 101 Sound [s_rocket2]Used by:107
Symbol 102 Sound [w_noammo]Used by:107
Symbol 103 Sound [heli]Used by:107
Symbol 104 Sound [menu]Used by:107
Symbol 105 Sound [gameOver]Used by:107
Symbol 106 Sound [levelCompleted]Used by:107
Symbol 107 MovieClipUses:59 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106Used by:Timeline
Symbol 108 FontUsed by:109 112 1331 1386 1393 1394 1397 1398 1402 1405 1408 1409 1413 1421 1427 1428 1432 1575 1576 1579 1580 1582 1583 1585 1586 1590
Symbol 109 TextUses:108Used by:110
Symbol 110 MovieClipUses:109Used by:111
Symbol 111 MovieClip [bonus_anim_fullHealth]Uses:110Used by:Timeline
Symbol 112 TextUses:108Used by:113
Symbol 113 MovieClipUses:112Used by:114
Symbol 114 MovieClip [bonus_anim_miniHealth]Uses:113Used by:Timeline
Symbol 115 BitmapUsed by:116
Symbol 116 GraphicUses:115Used by:119
Symbol 117 ShapeTweeningUsed by:119
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClip [bonus_weapon1]Uses:79 116 117 118Used by:Timeline
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:122
Symbol 122 MovieClip [empty_base]Uses:121 59Used by:Timeline
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:127
Symbol 125 ShapeTweeningUsed by:127
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClip [bonus_weapon2]Uses:79 124 125 126Used by:Timeline
Symbol 128 BitmapUsed by:129
Symbol 129 GraphicUses:128Used by:132
Symbol 130 ShapeTweeningUsed by:132
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClip [bonus_weapon3]Uses:79 129 130 131Used by:Timeline
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133Used by:137
Symbol 135 ShapeTweeningUsed by:137
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClip [bonus_weapon4]Uses:79 134 135 136Used by:Timeline
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:142
Symbol 140 ShapeTweeningUsed by:142
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClip [bonus_lazer]Uses:79 139 140 141Used by:Timeline
Symbol 143 GraphicUsed by:149
Symbol 144 MovieClipUses:2Used by:149
Symbol 145 MovieClipUses:57Used by:146
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Symbol 147 GraphicUsed by:149
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClip [mcSight]Uses:143 144 146 147 148Used by:Timeline
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:150Used by:155
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:154
Symbol 154 MovieClipUses:153Used by:155
Symbol 155 MovieClip [house_plane3]Uses:151 154 58Used by:Timeline
Symbol 156 GraphicUsed by:289 1035 1328
Symbol 157 GraphicUsed by:289 1328
Symbol 158 BitmapUsed by:159
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Symbol 160 GraphicUsed by:161
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Symbol 286 GraphicUses:285Used by:287 288
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Symbol 288 MovieClipUses:286Used by:289
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Symbol 290 GraphicUsed by:291
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Symbol 293 GraphicUses:292Used by:294
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Symbol 296 GraphicUsed by:297
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Symbol 306 MovieClipUses:305Used by:307
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Symbol 308 GraphicUsed by:309
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Symbol 318 GraphicUsed by:319
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Symbol 320 GraphicUsed by:321
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Symbol 1460 MovieClipUses:1459Used by:1463
Symbol 1461 BitmapUsed by:1462
Symbol 1462 GraphicUses:1461Used by:1463
Symbol 1463 MovieClipUses:1460 1462 1435Used by:1464
Symbol 1464 MovieClipUses:1436 1457 1463Used by:1566
Symbol 1465 BitmapUsed by:1466
Symbol 1466 GraphicUses:1465Used by:1467 1488 1494
Symbol 1467 MovieClipUses:1466Used by:1495
Symbol 1468 BitmapUsed by:1469
Symbol 1469 GraphicUses:1468Used by:1488
Symbol 1470 BitmapUsed by:1471
Symbol 1471 GraphicUses:1470Used by:1488
Symbol 1472 BitmapUsed by:1473
Symbol 1473 GraphicUses:1472Used by:1488
Symbol 1474 BitmapUsed by:1475
Symbol 1475 GraphicUses:1474Used by:1488
Symbol 1476 BitmapUsed by:1477
Symbol 1477 GraphicUses:1476Used by:1488
Symbol 1478 BitmapUsed by:1479
Symbol 1479 GraphicUses:1478Used by:1488
Symbol 1480 BitmapUsed by:1481
Symbol 1481 GraphicUses:1480Used by:1488
Symbol 1482 BitmapUsed by:1483
Symbol 1483 GraphicUses:1482Used by:1488
Symbol 1484 BitmapUsed by:1485
Symbol 1485 GraphicUses:1484Used by:1488
Symbol 1486 BitmapUsed by:1487
Symbol 1487 GraphicUses:1486Used by:1488
Symbol 1488 MovieClipUses:1466 1469 1471 1473 1475 1477 1479 1481 1483 1485 1487Used by:1495
Symbol 1489 BitmapUsed by:1490
Symbol 1490 GraphicUses:1489Used by:1491
Symbol 1491 MovieClipUses:1490Used by:1494
Symbol 1492 BitmapUsed by:1493
Symbol 1493 GraphicUses:1492Used by:1494
Symbol 1494 MovieClipUses:1491 1493 1466Used by:1495
Symbol 1495 MovieClipUses:1467 1488 1494Used by:1566
Symbol 1496 BitmapUsed by:1497
Symbol 1497 GraphicUses:1496Used by:1498 1523 1529
Symbol 1498 MovieClipUses:1497Used by:1530
Symbol 1499 BitmapUsed by:1500
Symbol 1500 GraphicUses:1499Used by:1523
Symbol 1501 BitmapUsed by:1502
Symbol 1502 GraphicUses:1501Used by:1523
Symbol 1503 BitmapUsed by:1504
Symbol 1504 GraphicUses:1503Used by:1523
Symbol 1505 BitmapUsed by:1506
Symbol 1506 GraphicUses:1505Used by:1523
Symbol 1507 BitmapUsed by:1508
Symbol 1508 GraphicUses:1507Used by:1523
Symbol 1509 BitmapUsed by:1510
Symbol 1510 GraphicUses:1509Used by:1523
Symbol 1511 BitmapUsed by:1512
Symbol 1512 GraphicUses:1511Used by:1523
Symbol 1513 BitmapUsed by:1514
Symbol 1514 GraphicUses:1513Used by:1523
Symbol 1515 BitmapUsed by:1516
Symbol 1516 GraphicUses:1515Used by:1523
Symbol 1517 BitmapUsed by:1518
Symbol 1518 GraphicUses:1517Used by:1523
Symbol 1519 BitmapUsed by:1520
Symbol 1520 GraphicUses:1519Used by:1523
Symbol 1521 BitmapUsed by:1522
Symbol 1522 GraphicUses:1521Used by:1523
Symbol 1523 MovieClipUses:1497 1500 1502 1504 1506 1508 1510 1512 1514 1516 1518 1520 1522Used by:1530
Symbol 1524 BitmapUsed by:1525
Symbol 1525 GraphicUses:1524Used by:1526
Symbol 1526 MovieClipUses:1525Used by:1529
Symbol 1527 BitmapUsed by:1528
Symbol 1528 GraphicUses:1527Used by:1529
Symbol 1529 MovieClipUses:1526 1528 1497Used by:1530
Symbol 1530 MovieClipUses:1498 1523 1529Used by:1566
Symbol 1531 BitmapUsed by:1532
Symbol 1532 GraphicUses:1531Used by:1533 1558 1564
Symbol 1533 MovieClipUses:1532Used by:1565
Symbol 1534 BitmapUsed by:1535
Symbol 1535 GraphicUses:1534Used by:1558
Symbol 1536 BitmapUsed by:1537
Symbol 1537 GraphicUses:1536Used by:1558
Symbol 1538 BitmapUsed by:1539
Symbol 1539 GraphicUses:1538Used by:1558
Symbol 1540 BitmapUsed by:1541
Symbol 1541 GraphicUses:1540Used by:1558
Symbol 1542 BitmapUsed by:1543
Symbol 1543 GraphicUses:1542Used by:1558
Symbol 1544 BitmapUsed by:1545
Symbol 1545 GraphicUses:1544Used by:1558
Symbol 1546 BitmapUsed by:1547
Symbol 1547 GraphicUses:1546Used by:1558
Symbol 1548 BitmapUsed by:1549
Symbol 1549 GraphicUses:1548Used by:1558
Symbol 1550 BitmapUsed by:1551
Symbol 1551 GraphicUses:1550Used by:1558
Symbol 1552 BitmapUsed by:1553
Symbol 1553 GraphicUses:1552Used by:1558
Symbol 1554 BitmapUsed by:1555
Symbol 1555 GraphicUses:1554Used by:1558
Symbol 1556 BitmapUsed by:1557
Symbol 1557 GraphicUses:1556Used by:1558
Symbol 1558 MovieClipUses:1532 1535 1537 1539 1541 1543 1545 1547 1549 1551 1553 1555 1557Used by:1565
Symbol 1559 BitmapUsed by:1560
Symbol 1560 GraphicUses:1559Used by:1561
Symbol 1561 MovieClipUses:1560Used by:1564
Symbol 1562 BitmapUsed by:1563
Symbol 1563 GraphicUses:1562Used by:1564
Symbol 1564 MovieClipUses:1561 1563 1532Used by:1565
Symbol 1565 MovieClipUses:1533 1558 1564Used by:1566
Symbol 1566 MovieClipUses:1464 1495 1530 1565Used by:1611
Symbol 1567 GraphicUsed by:1568
Symbol 1568 MovieClipUses:1567Used by:1569
Symbol 1569 MovieClipUses:1568Used by:1611
Symbol 1570 GraphicUsed by:1571
Symbol 1571 MovieClipUses:1570Used by:1572
Symbol 1572 MovieClipUses:1571Used by:1611
Symbol 1573 GraphicUsed by:1611
Symbol 1574 GraphicUsed by:1577
Symbol 1575 TextUses:108Used by:1577
Symbol 1576 EditableTextUses:108Used by:1577
Symbol 1577 MovieClipUses:1574 1575 1576Used by:1611
Symbol 1578 GraphicUsed by:1587
Symbol 1579 EditableTextUses:108Used by:1587
Symbol 1580 EditableTextUses:108Used by:1587
Symbol 1581 GraphicUsed by:1587
Symbol 1582 TextUses:108Used by:1587
Symbol 1583 EditableTextUses:108Used by:1587
Symbol 1584 GraphicUsed by:1587
Symbol 1585 EditableTextUses:108Used by:1587
Symbol 1586 TextUses:108Used by:1587
Symbol 1587 MovieClipUses:1578 1579 1580 1581 1582 1583 1584 1585 1586Used by:1611
Symbol 1588 BitmapUsed by:1589
Symbol 1589 GraphicUses:1588Used by:1611
Symbol 1590 EditableTextUses:108Used by:1591
Symbol 1591 MovieClipUses:1590Used by:1611
Symbol 1592 GraphicUsed by:1598
Symbol 1593 GraphicUsed by:1598 1604
Symbol 1594 ShapeTweeningUsed by:1597
Symbol 1595 ShapeTweeningUsed by:1597
Symbol 1596 GraphicUsed by:1597
Symbol 1597 MovieClipUses:1594 1595 1596Used by:1598
Symbol 1598 MovieClipUses:1592 1593 1597Used by:1611
Symbol 1599 GraphicUsed by:1604
Symbol 1600 ShapeTweeningUsed by:1603
Symbol 1601 ShapeTweeningUsed by:1603
Symbol 1602 GraphicUsed by:1603
Symbol 1603 MovieClipUses:1600 1601 1602Used by:1604
Symbol 1604 MovieClipUses:1599 1593 1603Used by:1611
Symbol 1605 MovieClipUses:746Used by:1606
Symbol 1606 MovieClipUses:1605 2Used by:1611
Symbol 1607 MovieClipUses:2Used by:1608
Symbol 1608 MovieClipUses:1607Used by:1611
Symbol 1609 MovieClipUses:746Used by:1610
Symbol 1610 MovieClipUses:1609Used by:1611
Symbol 1611 MovieClipUses:1566 1569 1572 1573 1577 1587 1589 1591 1598 1604 1606 1608 1610Used by:Timeline
Symbol 1612 BitmapUsed by:1613
Symbol 1613 GraphicUses:1612Used by:1615
Symbol 1614 GraphicUsed by:1615
Symbol 1615 MovieClipUses:1613 1614Used by:1621
Symbol 1616 BitmapUsed by:1617
Symbol 1617 GraphicUses:1616Used by:1619
Symbol 1618 GraphicUsed by:1619
Symbol 1619 MovieClipUses:1617 1618Used by:1621
Symbol 1620 GraphicUsed by:1621
Symbol 1621 ButtonUses:1615 1619 1620Used by:Timeline
Symbol 1622 BitmapUsed by:1623
Symbol 1623 GraphicUses:1622Used by:1624
Symbol 1624 MovieClipUses:1623Used by:1625
Symbol 1625 MovieClip [#BGfull]Uses:1624 59 71Used by:Timeline
Symbol 1626 GraphicUsed by:1630
Symbol 1627 GraphicUsed by:1628
Symbol 1628 MovieClipUses:1627Used by:1630
Symbol 1629 GraphicUsed by:1630
Symbol 1630 MovieClip [bossBar]Uses:1626 1628 1629Used by:Timeline
Symbol 1631 BitmapUsed by:1632
Symbol 1632 GraphicUses:1631Used by:1637
Symbol 1633 BitmapUsed by:1634
Symbol 1634 GraphicUses:1633Used by:1637
Symbol 1635 BitmapUsed by:1636
Symbol 1636 GraphicUses:1635Used by:1637
Symbol 1637 MovieClipUses:1632 1634 1636Used by:1639
Symbol 1638 ButtonUses:1379 1381 1341Used by:1639
Symbol 1639 MovieClipUses:1375 1376 1637 1638 1383 1352Used by:1640
Symbol 1640 MovieClipUses:1639Used by:Timeline
Symbol 1641 BitmapUsed by:1642
Symbol 1642 GraphicUses:1641Used by:1643
Symbol 1643 MovieClipUses:1642Used by:1645
Symbol 1644 ButtonUses:1379 1381 1341Used by:1645
Symbol 1645 MovieClipUses:1375 1376 1383 1643 1644 1352Used by:1646
Symbol 1646 MovieClipUses:1645Used by:Timeline

Instance Names

"error"Frame 2Symbol 12 EditableText
"parsingDataMC"Frame 5Symbol 1332 MovieClip
"btn_sound"Frame 7Symbol 1358 MovieClip
"soundStarter"Frame 7Symbol 1360 MovieClip
"soundz"Frame 7Symbol 1361 MovieClip [#soundz]
"playBtn"Frame 8Symbol 1374 Button
"textBar1"Frame 10Symbol 1433 MovieClip
"textBar2"Frame 10Symbol 1433 MovieClip
"textBar3"Frame 10Symbol 1433 MovieClip
"gui"Frame 10Symbol 1611 MovieClip
"charCont"Frame 10Symbol 59 MovieClip
"bg"Frame 11Symbol 1625 MovieClip [#BGfull]
"bossBar"Frame 11Symbol 1630 MovieClip [bossBar]
"wndComplete"Frame 11Symbol 1640 MovieClip
"wndPause"Frame 11Symbol 1646 MovieClip
"tf"Symbol 10 MovieClip Frame 1Symbol 5 EditableText
"bar"Symbol 10 MovieClip Frame 1Symbol 9 MovieClip
"char"Symbol 60 MovieClip [MovieAnimation1] Frame 1Symbol 56 MovieClip
"char"Symbol 61 MovieClip [MovieAnimation2] Frame 1Symbol 56 MovieClip
"klop"Symbol 76 MovieClip [circle_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 78 MovieClip [line_way] Frame 1Symbol 59 MovieClip
"body"Symbol 122 MovieClip [empty_base] Frame 1Symbol 121 MovieClip
"head"Symbol 122 MovieClip [empty_base] Frame 1Symbol 59 MovieClip
"body"Symbol 149 MovieClip [mcSight] Frame 1Symbol 144 MovieClip
"p0"Symbol 149 MovieClip [mcSight] Frame 1Symbol 146 MovieClip
"body"Symbol 155 MovieClip [house_plane3] Frame 1Symbol 151 MovieClip
"ex1"Symbol 155 MovieClip [house_plane3] Frame 1Symbol 58 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 1Symbol 161 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 11Symbol 178 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 17Symbol 186 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 23Symbol 194 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 29Symbol 203 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 36Symbol 194 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 42Symbol 186 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 48Symbol 178 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 50Symbol 161 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 79Symbol 203 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 85Symbol 194 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 91Symbol 186 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 95Symbol 178 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 96Symbol 161 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 171Symbol 178 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 177Symbol 186 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 183Symbol 194 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 189Symbol 203 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 192Symbol 194 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 198Symbol 186 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 202Symbol 178 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 203Symbol 161 MovieClip
"body"Symbol 289 MovieClip [helicopter_1] Frame 275Symbol 194 MovieClip
"body"Symbol 295 MovieClip [house_plane1] Frame 1Symbol 291 MovieClip
"ex1"Symbol 295 MovieClip [house_plane1] Frame 1Symbol 58 MovieClip
"ex2"Symbol 295 MovieClip [house_plane1] Frame 1Symbol 58 MovieClip
"body"Symbol 301 MovieClip [house_plane2a] Frame 1Symbol 297 MovieClip
"ex1"Symbol 301 MovieClip [house_plane2a] Frame 1Symbol 58 MovieClip
"body"Symbol 307 MovieClip [house_plane1a] Frame 1Symbol 303 MovieClip
"ex1"Symbol 307 MovieClip [house_plane1a] Frame 1Symbol 58 MovieClip
"ex2"Symbol 307 MovieClip [house_plane1a] Frame 1Symbol 58 MovieClip
"klop"Symbol 309 MovieClip [L1_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 311 MovieClip [house_way] Frame 1Symbol 59 MovieClip
"body"Symbol 317 MovieClip [house_plane2] Frame 1Symbol 313 MovieClip
"ex1"Symbol 317 MovieClip [house_plane2] Frame 1Symbol 58 MovieClip
"klop"Symbol 319 MovieClip [L2_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 321 MovieClip [L3_way] Frame 1Symbol 59 MovieClip
"body"Symbol 428 MovieClip [mcCar] Frame 1Symbol 323 MovieClip
"ex1"Symbol 428 MovieClip [mcCar] Frame 1Symbol 58 MovieClip
"head"Symbol 428 MovieClip [mcCar] Frame 1Symbol 146 MovieClip
"die"Symbol 428 MovieClip [mcCar] Frame 51Symbol 426 MovieClip
"body"Symbol 428 MovieClip [mcCar] Frame 75Symbol 323 MovieClip
"head"Symbol 428 MovieClip [mcCar] Frame 75Symbol 146 MovieClip
"klop"Symbol 430 MovieClip [LP1_PL2_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 432 MovieClip [LP1_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 434 MovieClip [LP2_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 436 MovieClip [L1_2_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 438 MovieClip [L1_1_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 440 MovieClip [L3_1_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 442 MovieClip [L3_2_way] Frame 1Symbol 59 MovieClip
"head"Symbol 580 MovieClip [mcSoldier] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 580 MovieClip [mcSoldier] Frame 1Symbol 480 MovieClip
"body"Symbol 580 MovieClip [mcSoldier] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 580 MovieClip [mcSoldier] Frame 22Symbol 480 MovieClip
"body"Symbol 580 MovieClip [mcSoldier] Frame 22Symbol 482 MovieClip
"head"Symbol 659 MovieClip [mcSoldier_L1] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 659 MovieClip [mcSoldier_L1] Frame 1Symbol 480 MovieClip
"body"Symbol 659 MovieClip [mcSoldier_L1] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 659 MovieClip [mcSoldier_L1] Frame 296Symbol 480 MovieClip
"body"Symbol 659 MovieClip [mcSoldier_L1] Frame 296Symbol 482 MovieClip
"head"Symbol 660 MovieClip [mcSoldier_L1_1] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 660 MovieClip [mcSoldier_L1_1] Frame 1Symbol 480 MovieClip
"body"Symbol 660 MovieClip [mcSoldier_L1_1] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 660 MovieClip [mcSoldier_L1_1] Frame 367Symbol 480 MovieClip
"body"Symbol 660 MovieClip [mcSoldier_L1_1] Frame 367Symbol 482 MovieClip
"head"Symbol 661 MovieClip [mcSoldier_L1_2] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 661 MovieClip [mcSoldier_L1_2] Frame 1Symbol 480 MovieClip
"body"Symbol 661 MovieClip [mcSoldier_L1_2] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 661 MovieClip [mcSoldier_L1_2] Frame 376Symbol 480 MovieClip
"body"Symbol 661 MovieClip [mcSoldier_L1_2] Frame 376Symbol 482 MovieClip
"head"Symbol 662 MovieClip [mcSoldier_L2] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 662 MovieClip [mcSoldier_L2] Frame 1Symbol 480 MovieClip
"body"Symbol 662 MovieClip [mcSoldier_L2] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 662 MovieClip [mcSoldier_L2] Frame 313Symbol 480 MovieClip
"body"Symbol 662 MovieClip [mcSoldier_L2] Frame 313Symbol 482 MovieClip
"klop"Symbol 664 MovieClip [L2_1_way] Frame 1Symbol 59 MovieClip
"head"Symbol 665 MovieClip [mcSoldier_P1] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 665 MovieClip [mcSoldier_P1] Frame 1Symbol 480 MovieClip
"body"Symbol 665 MovieClip [mcSoldier_P1] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 665 MovieClip [mcSoldier_P1] Frame 297Symbol 480 MovieClip
"body"Symbol 665 MovieClip [mcSoldier_P1] Frame 297Symbol 482 MovieClip
"head"Symbol 666 MovieClip [mcSoldier_P2] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 666 MovieClip [mcSoldier_P2] Frame 1Symbol 480 MovieClip
"body"Symbol 666 MovieClip [mcSoldier_P2] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 666 MovieClip [mcSoldier_P2] Frame 313Symbol 480 MovieClip
"body"Symbol 666 MovieClip [mcSoldier_P2] Frame 313Symbol 482 MovieClip
"head"Symbol 729 MovieClip [mcSoldier_L2_1] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 729 MovieClip [mcSoldier_L2_1] Frame 1Symbol 480 MovieClip
"body"Symbol 729 MovieClip [mcSoldier_L2_1] Frame 1Symbol 482 MovieClip
"head"Symbol 730 MovieClip [mcSoldier_P2_1] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 730 MovieClip [mcSoldier_P2_1] Frame 1Symbol 480 MovieClip
"body"Symbol 730 MovieClip [mcSoldier_P2_1] Frame 1Symbol 482 MovieClip
"head"Symbol 731 MovieClip [mcSoldier_L3_1] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 731 MovieClip [mcSoldier_L3_1] Frame 1Symbol 480 MovieClip
"body"Symbol 731 MovieClip [mcSoldier_L3_1] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 731 MovieClip [mcSoldier_L3_1] Frame 511Symbol 480 MovieClip
"body"Symbol 731 MovieClip [mcSoldier_L3_1] Frame 511Symbol 482 MovieClip
"head"Symbol 732 MovieClip [mcSoldier_P3_1] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 732 MovieClip [mcSoldier_P3_1] Frame 1Symbol 480 MovieClip
"body"Symbol 732 MovieClip [mcSoldier_P3_1] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 732 MovieClip [mcSoldier_P3_1] Frame 511Symbol 480 MovieClip
"body"Symbol 732 MovieClip [mcSoldier_P3_1] Frame 511Symbol 482 MovieClip
"head"Symbol 733 MovieClip [mcSoldier_L3] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 733 MovieClip [mcSoldier_L3] Frame 1Symbol 480 MovieClip
"body"Symbol 733 MovieClip [mcSoldier_L3] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 733 MovieClip [mcSoldier_L3] Frame 611Symbol 480 MovieClip
"body"Symbol 733 MovieClip [mcSoldier_L3] Frame 611Symbol 482 MovieClip
"head"Symbol 734 MovieClip [mcSoldier_L3_2] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 734 MovieClip [mcSoldier_L3_2] Frame 1Symbol 480 MovieClip
"body"Symbol 734 MovieClip [mcSoldier_L3_2] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 734 MovieClip [mcSoldier_L3_2] Frame 522Symbol 480 MovieClip
"body"Symbol 734 MovieClip [mcSoldier_L3_2] Frame 522Symbol 482 MovieClip
"head"Symbol 735 MovieClip [mcSoldier_P3_2] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 735 MovieClip [mcSoldier_P3_2] Frame 1Symbol 480 MovieClip
"body"Symbol 735 MovieClip [mcSoldier_P3_2] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 735 MovieClip [mcSoldier_P3_2] Frame 522Symbol 480 MovieClip
"body"Symbol 735 MovieClip [mcSoldier_P3_2] Frame 522Symbol 482 MovieClip
"head"Symbol 740 MovieClip [mcSoldier_window] Frame 1Symbol 146 MovieClip
"body"Symbol 740 MovieClip [mcSoldier_window] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 740 MovieClip [mcSoldier_window] Frame 1Symbol 480 MovieClip
"body"Symbol 740 MovieClip [mcSoldier_window] Frame 171Symbol 482 MovieClip
"hitBody"Symbol 740 MovieClip [mcSoldier_window] Frame 171Symbol 480 MovieClip
"body"Symbol 743 MovieClip [mcCar_soldier] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 743 MovieClip [mcCar_soldier] Frame 1Symbol 480 MovieClip
"ex1"Symbol 743 MovieClip [mcCar_soldier] Frame 11Symbol 58 MovieClip
"klop"Symbol 745 MovieClip [L4_way] Frame 1Symbol 59 MovieClip
"head"Symbol 747 MovieClip [mcSoldier_L4] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 747 MovieClip [mcSoldier_L4] Frame 1Symbol 480 MovieClip
"body"Symbol 747 MovieClip [mcSoldier_L4] Frame 1Symbol 482 MovieClip
"head"Symbol 748 MovieClip [mcSoldier_P4] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 748 MovieClip [mcSoldier_P4] Frame 1Symbol 480 MovieClip
"body"Symbol 748 MovieClip [mcSoldier_P4] Frame 1Symbol 482 MovieClip
"head"Symbol 892 MovieClip [sniper] Frame 1Symbol 146 MovieClip
"body"Symbol 892 MovieClip [sniper] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 892 MovieClip [sniper] Frame 1Symbol 480 MovieClip
"body"Symbol 892 MovieClip [sniper] Frame 101Symbol 482 MovieClip
"hitBody"Symbol 892 MovieClip [sniper] Frame 101Symbol 480 MovieClip
"body"Symbol 908 MovieClip [mcSoldier_jump_window] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 908 MovieClip [mcSoldier_jump_window] Frame 1Symbol 480 MovieClip
"head"Symbol 908 MovieClip [mcSoldier_jump_window] Frame 84Symbol 146 MovieClip
"body"Symbol 908 MovieClip [mcSoldier_jump_window] Frame 84Symbol 482 MovieClip
"hitBody"Symbol 908 MovieClip [mcSoldier_jump_window] Frame 84Symbol 480 MovieClip
"hitBody"Symbol 908 MovieClip [mcSoldier_jump_window] Frame 156Symbol 480 MovieClip
"body"Symbol 908 MovieClip [mcSoldier_jump_window] Frame 156Symbol 482 MovieClip
"head"Symbol 940 MovieClip [Terror_jump] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 940 MovieClip [Terror_jump] Frame 1Symbol 480 MovieClip
"body"Symbol 940 MovieClip [Terror_jump] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 940 MovieClip [Terror_jump] Frame 57Symbol 480 MovieClip
"body"Symbol 940 MovieClip [Terror_jump] Frame 57Symbol 482 MovieClip
"head"Symbol 965 MovieClip [L2_Terror_jump] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 965 MovieClip [L2_Terror_jump] Frame 1Symbol 480 MovieClip
"body"Symbol 965 MovieClip [L2_Terror_jump] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 965 MovieClip [L2_Terror_jump] Frame 73Symbol 480 MovieClip
"body"Symbol 965 MovieClip [L2_Terror_jump] Frame 73Symbol 482 MovieClip
"klop"Symbol 967 MovieClip [L2_jump_way] Frame 1Symbol 59 MovieClip
"head"Symbol 968 MovieClip [P2_Terror_jump] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 968 MovieClip [P2_Terror_jump] Frame 1Symbol 480 MovieClip
"body"Symbol 968 MovieClip [P2_Terror_jump] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 968 MovieClip [P2_Terror_jump] Frame 73Symbol 480 MovieClip
"body"Symbol 968 MovieClip [P2_Terror_jump] Frame 73Symbol 482 MovieClip
"klop"Symbol 970 MovieClip [L5_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 972 MovieClip [L5_1_way] Frame 1Symbol 59 MovieClip
"body"Symbol 1040 MovieClip [btr1] Frame 1Symbol 974 MovieClip
"body"Symbol 1040 MovieClip [btr1] Frame 56Symbol 974 MovieClip
"body"Symbol 1041 MovieClip [btr] Frame 1Symbol 974 MovieClip
"body"Symbol 1041 MovieClip [btr] Frame 108Symbol 974 MovieClip
"klop"Symbol 1043 MovieClip [PL3_LP2_way] Frame 1Symbol 59 MovieClip
"body"Symbol 1129 MovieClip [ammo] Frame 1Symbol 482 MovieClip
"body"Symbol 1153 MovieClip [bHBig] Frame 1Symbol 482 MovieClip
"body"Symbol 1177 MovieClip [bHMed] Frame 1Symbol 482 MovieClip
"body"Symbol 1201 MovieClip [bHSmall] Frame 1Symbol 482 MovieClip
"klop"Symbol 1203 MovieClip [PL3_LP2_1_way] Frame 1Symbol 59 MovieClip
"shoot1"Symbol 1225 MovieClip [gun_1] Frame 1Symbol 1224 MovieClip
"klop"Symbol 1227 MovieClip [LP0_way] Frame 1Symbol 59 MovieClip
"head"Symbol 1228 MovieClip [mcSoldier_P3] Frame 1Symbol 146 MovieClip
"hitBody"Symbol 1228 MovieClip [mcSoldier_P3] Frame 1Symbol 480 MovieClip
"body"Symbol 1228 MovieClip [mcSoldier_P3] Frame 1Symbol 482 MovieClip
"hitBody"Symbol 1228 MovieClip [mcSoldier_P3] Frame 548Symbol 480 MovieClip
"body"Symbol 1228 MovieClip [mcSoldier_P3] Frame 548Symbol 482 MovieClip
"body"Symbol 1237 MovieClip [SHAH] Frame 1Symbol 1230 MovieClip
"ex1"Symbol 1237 MovieClip [SHAH] Frame 1Symbol 58 MovieClip
"die"Symbol 1237 MovieClip [SHAH] Frame 51Symbol 1236 MovieClip
"body"Symbol 1237 MovieClip [SHAH] Frame 70Symbol 1230 MovieClip
"body"Symbol 1237 MovieClip [SHAH] Frame 119Symbol 323 MovieClip
"body"Symbol 1243 MovieClip [hummer] Frame 1Symbol 1239 MovieClip
"ex1"Symbol 1243 MovieClip [hummer] Frame 1Symbol 58 MovieClip
"die"Symbol 1243 MovieClip [hummer] Frame 51Symbol 1236 MovieClip
"body"Symbol 1243 MovieClip [hummer] Frame 70Symbol 1239 MovieClip
"body"Symbol 1243 MovieClip [hummer] Frame 119Symbol 323 MovieClip
"klop"Symbol 1245 MovieClip [LP2_1_way] Frame 1Symbol 59 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 1Symbol 1249 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 11Symbol 1266 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 17Symbol 1274 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 23Symbol 1282 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 29Symbol 1291 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 36Symbol 1282 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 42Symbol 1274 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 48Symbol 1266 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 50Symbol 1249 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 79Symbol 1291 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 85Symbol 1282 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 91Symbol 1274 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 95Symbol 1266 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 96Symbol 1249 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 171Symbol 1266 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 177Symbol 1274 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 183Symbol 1282 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 189Symbol 1291 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 192Symbol 1282 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 198Symbol 1274 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 202Symbol 1266 MovieClip
"body"Symbol 1328 MovieClip [helicopter_2] Frame 203Symbol 1249 MovieClip
"klop"Symbol 1330 MovieClip [LP1_1_way] Frame 1Symbol 59 MovieClip
"breef_img"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"tf"Symbol 1433 MovieClip Frame 1Symbol 1432 EditableText
"gun_1"Symbol 1566 MovieClip Frame 1Symbol 1464 MovieClip
"gun_2"Symbol 1566 MovieClip Frame 2Symbol 1495 MovieClip
"gun_3"Symbol 1566 MovieClip Frame 3Symbol 1530 MovieClip
"gun_4"Symbol 1566 MovieClip Frame 4Symbol 1565 MovieClip
"tf"Symbol 1577 MovieClip Frame 1Symbol 1576 EditableText
"tf"Symbol 1587 MovieClip Frame 1Symbol 1579 EditableText
"tf"Symbol 1587 MovieClip Frame 11Symbol 1580 EditableText
"tf"Symbol 1587 MovieClip Frame 21Symbol 1583 EditableText
"tf"Symbol 1587 MovieClip Frame 31Symbol 1585 EditableText
"tf"Symbol 1591 MovieClip Frame 1Symbol 1590 EditableText
"bar"Symbol 1606 MovieClip Frame 1Symbol 1605 MovieClip
"bar"Symbol 1608 MovieClip Frame 1Symbol 1607 MovieClip
"player_gun"Symbol 1611 MovieClip Frame 1Symbol 1566 MovieClip
"red_fade"Symbol 1611 MovieClip Frame 1Symbol 1569 MovieClip
"airstrike"Symbol 1611 MovieClip Frame 1Symbol 1572 MovieClip
"textBarProgressDebug"Symbol 1611 MovieClip Frame 1Symbol 1577 MovieClip
"win_icon"Symbol 1611 MovieClip Frame 1Symbol 1587 MovieClip
"lose_icon"Symbol 1611 MovieClip Frame 1Symbol 1587 MovieClip
"textBarWeapon"Symbol 1611 MovieClip Frame 1Symbol 1591 MovieClip
"wicon_1"Symbol 1611 MovieClip Frame 1Symbol 1598 MovieClip
"wicon_r"Symbol 1611 MovieClip Frame 1Symbol 1604 MovieClip
"wicon_2"Symbol 1611 MovieClip Frame 1Symbol 1598 MovieClip
"wicon_3"Symbol 1611 MovieClip Frame 1Symbol 1598 MovieClip
"wicon_4"Symbol 1611 MovieClip Frame 1Symbol 1598 MovieClip
"health"Symbol 1611 MovieClip Frame 1Symbol 1606 MovieClip
"progress"Symbol 1611 MovieClip Frame 1Symbol 1608 MovieClip
"blackfade"Symbol 1611 MovieClip Frame 1Symbol 1610 MovieClip
"bg1"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 1624 MovieClip
"bg2"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 1624 MovieClip
"starz"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"tiles"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"env"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"envTop"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"splashez"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"bnz"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"enemyMC"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"enemyMC2"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"shots"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"envTop2"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"shadows"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"fx"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"bnzFX"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"topEnemyMC"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"player"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 71 MovieClip [player]
"topEnemyMC2"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"shotsTop"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"fxTop"Symbol 1625 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"bar"Symbol 1630 MovieClip [bossBar] Frame 1Symbol 1628 MovieClip
"wnd_header"Symbol 1639 MovieClip Frame 1Symbol 1637 MovieClip
"wnd"Symbol 1640 MovieClip Frame 1Symbol 1639 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 4Symbol 19 as "char_1"
ExportAssets (56)Timeline Frame 4Symbol 22 as "char_2"
ExportAssets (56)Timeline Frame 4Symbol 25 as "char_3"
ExportAssets (56)Timeline Frame 4Symbol 28 as "char_4"
ExportAssets (56)Timeline Frame 4Symbol 31 as "char_5"
ExportAssets (56)Timeline Frame 4Symbol 34 as "char_6"
ExportAssets (56)Timeline Frame 4Symbol 37 as "char_7"
ExportAssets (56)Timeline Frame 4Symbol 40 as "char_8"
ExportAssets (56)Timeline Frame 4Symbol 43 as "char_9"
ExportAssets (56)Timeline Frame 4Symbol 46 as "char_l"
ExportAssets (56)Timeline Frame 4Symbol 49 as "char_e"
ExportAssets (56)Timeline Frame 4Symbol 52 as "char_v"
ExportAssets (56)Timeline Frame 4Symbol 55 as "char_ll"
ExportAssets (56)Timeline Frame 4Symbol 60 as "MovieAnimation1"
ExportAssets (56)Timeline Frame 4Symbol 61 as "MovieAnimation2"
ExportAssets (56)Timeline Frame 4Symbol 68 as "fireDot"
ExportAssets (56)Timeline Frame 4Symbol 71 as "player"
ExportAssets (56)Timeline Frame 4Symbol 72 as "enemy"
ExportAssets (56)Timeline Frame 4Symbol 73 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 74 as "queue"
ExportAssets (56)Timeline Frame 4Symbol 76 as "circle_way"
ExportAssets (56)Timeline Frame 4Symbol 78 as "line_way"
ExportAssets (56)Timeline Frame 4Symbol 84 as "bonus_miniHealth"
ExportAssets (56)Timeline Frame 4Symbol 85 as "w_pistol"
ExportAssets (56)Timeline Frame 4Symbol 86 as "w_saw"
ExportAssets (56)Timeline Frame 4Symbol 87 as "w_siper"
ExportAssets (56)Timeline Frame 4Symbol 88 as "w_assault"
ExportAssets (56)Timeline Frame 4Symbol 89 as "w_reload"
ExportAssets (56)Timeline Frame 4Symbol 90 as "w_reloaded"
ExportAssets (56)Timeline Frame 4Symbol 91 as "hum5"
ExportAssets (56)Timeline Frame 4Symbol 92 as "hum6"
ExportAssets (56)Timeline Frame 4Symbol 93 as "hum1"
ExportAssets (56)Timeline Frame 4Symbol 94 as "hum2"
ExportAssets (56)Timeline Frame 4Symbol 95 as "hum3"
ExportAssets (56)Timeline Frame 4Symbol 96 as "hum4"
ExportAssets (56)Timeline Frame 4Symbol 98 as "eexplode"
ExportAssets (56)Timeline Frame 4Symbol 99 as "wood"
ExportAssets (56)Timeline Frame 4Symbol 100 as "s_weapon0"
ExportAssets (56)Timeline Frame 4Symbol 101 as "s_rocket2"
ExportAssets (56)Timeline Frame 4Symbol 102 as "w_noammo"
ExportAssets (56)Timeline Frame 4Symbol 103 as "heli"
ExportAssets (56)Timeline Frame 4Symbol 104 as "menu"
ExportAssets (56)Timeline Frame 4Symbol 105 as "gameOver"
ExportAssets (56)Timeline Frame 4Symbol 106 as "levelCompleted"
ExportAssets (56)Timeline Frame 4Symbol 111 as "bonus_anim_fullHealth"
ExportAssets (56)Timeline Frame 4Symbol 114 as "bonus_anim_miniHealth"
ExportAssets (56)Timeline Frame 4Symbol 119 as "bonus_weapon1"
ExportAssets (56)Timeline Frame 4Symbol 122 as "empty_base"
ExportAssets (56)Timeline Frame 4Symbol 127 as "bonus_weapon2"
ExportAssets (56)Timeline Frame 4Symbol 132 as "bonus_weapon3"
ExportAssets (56)Timeline Frame 4Symbol 137 as "bonus_weapon4"
ExportAssets (56)Timeline Frame 4Symbol 142 as "bonus_lazer"
ExportAssets (56)Timeline Frame 4Symbol 149 as "mcSight"
ExportAssets (56)Timeline Frame 4Symbol 155 as "house_plane3"
ExportAssets (56)Timeline Frame 4Symbol 289 as "helicopter_1"
ExportAssets (56)Timeline Frame 4Symbol 295 as "house_plane1"
ExportAssets (56)Timeline Frame 4Symbol 301 as "house_plane2a"
ExportAssets (56)Timeline Frame 4Symbol 307 as "house_plane1a"
ExportAssets (56)Timeline Frame 4Symbol 309 as "L1_way"
ExportAssets (56)Timeline Frame 4Symbol 311 as "house_way"
ExportAssets (56)Timeline Frame 4Symbol 317 as "house_plane2"
ExportAssets (56)Timeline Frame 4Symbol 319 as "L2_way"
ExportAssets (56)Timeline Frame 4Symbol 321 as "L3_way"
ExportAssets (56)Timeline Frame 4Symbol 428 as "mcCar"
ExportAssets (56)Timeline Frame 4Symbol 430 as "LP1_PL2_way"
ExportAssets (56)Timeline Frame 4Symbol 432 as "LP1_way"
ExportAssets (56)Timeline Frame 4Symbol 434 as "LP2_way"
ExportAssets (56)Timeline Frame 4Symbol 436 as "L1_2_way"
ExportAssets (56)Timeline Frame 4Symbol 438 as "L1_1_way"
ExportAssets (56)Timeline Frame 4Symbol 440 as "L3_1_way"
ExportAssets (56)Timeline Frame 4Symbol 442 as "L3_2_way"
ExportAssets (56)Timeline Frame 4Symbol 580 as "mcSoldier"
ExportAssets (56)Timeline Frame 4Symbol 659 as "mcSoldier_L1"
ExportAssets (56)Timeline Frame 4Symbol 660 as "mcSoldier_L1_1"
ExportAssets (56)Timeline Frame 4Symbol 661 as "mcSoldier_L1_2"
ExportAssets (56)Timeline Frame 4Symbol 662 as "mcSoldier_L2"
ExportAssets (56)Timeline Frame 4Symbol 664 as "L2_1_way"
ExportAssets (56)Timeline Frame 4Symbol 665 as "mcSoldier_P1"
ExportAssets (56)Timeline Frame 4Symbol 666 as "mcSoldier_P2"
ExportAssets (56)Timeline Frame 4Symbol 729 as "mcSoldier_L2_1"
ExportAssets (56)Timeline Frame 4Symbol 730 as "mcSoldier_P2_1"
ExportAssets (56)Timeline Frame 4Symbol 731 as "mcSoldier_L3_1"
ExportAssets (56)Timeline Frame 4Symbol 732 as "mcSoldier_P3_1"
ExportAssets (56)Timeline Frame 4Symbol 733 as "mcSoldier_L3"
ExportAssets (56)Timeline Frame 4Symbol 734 as "mcSoldier_L3_2"
ExportAssets (56)Timeline Frame 4Symbol 735 as "mcSoldier_P3_2"
ExportAssets (56)Timeline Frame 4Symbol 740 as "mcSoldier_window"
ExportAssets (56)Timeline Frame 4Symbol 743 as "mcCar_soldier"
ExportAssets (56)Timeline Frame 4Symbol 745 as "L4_way"
ExportAssets (56)Timeline Frame 4Symbol 747 as "mcSoldier_L4"
ExportAssets (56)Timeline Frame 4Symbol 748 as "mcSoldier_P4"
ExportAssets (56)Timeline Frame 4Symbol 892 as "sniper"
ExportAssets (56)Timeline Frame 4Symbol 908 as "mcSoldier_jump_window"
ExportAssets (56)Timeline Frame 4Symbol 940 as "Terror_jump"
ExportAssets (56)Timeline Frame 4Symbol 965 as "L2_Terror_jump"
ExportAssets (56)Timeline Frame 4Symbol 967 as "L2_jump_way"
ExportAssets (56)Timeline Frame 4Symbol 968 as "P2_Terror_jump"
ExportAssets (56)Timeline Frame 4Symbol 970 as "L5_way"
ExportAssets (56)Timeline Frame 4Symbol 972 as "L5_1_way"
ExportAssets (56)Timeline Frame 4Symbol 1040 as "btr1"
ExportAssets (56)Timeline Frame 4Symbol 1041 as "btr"
ExportAssets (56)Timeline Frame 4Symbol 1043 as "PL3_LP2_way"
ExportAssets (56)Timeline Frame 4Symbol 1129 as "ammo"
ExportAssets (56)Timeline Frame 4Symbol 1153 as "bHBig"
ExportAssets (56)Timeline Frame 4Symbol 1177 as "bHMed"
ExportAssets (56)Timeline Frame 4Symbol 1201 as "bHSmall"
ExportAssets (56)Timeline Frame 4Symbol 1203 as "PL3_LP2_1_way"
ExportAssets (56)Timeline Frame 4Symbol 1225 as "gun_1"
ExportAssets (56)Timeline Frame 4Symbol 1227 as "LP0_way"
ExportAssets (56)Timeline Frame 4Symbol 1228 as "mcSoldier_P3"
ExportAssets (56)Timeline Frame 4Symbol 1237 as "SHAH"
ExportAssets (56)Timeline Frame 4Symbol 1243 as "hummer"
ExportAssets (56)Timeline Frame 4Symbol 1245 as "LP2_1_way"
ExportAssets (56)Timeline Frame 4Symbol 1328 as "helicopter_2"
ExportAssets (56)Timeline Frame 4Symbol 1330 as "LP1_1_way"
ExportAssets (56)Timeline Frame 4Symbol 1647 as "__Packages.checkedObject"
ExportAssets (56)Timeline Frame 4Symbol 1648 as "__Packages.movingObject"
ExportAssets (56)Timeline Frame 4Symbol 1649 as "__Packages.damagableObject"
ExportAssets (56)Timeline Frame 4Symbol 1650 as "__Packages.tankClass"
ExportAssets (56)Timeline Frame 4Symbol 1651 as "__Packages.enemyClass"
ExportAssets (56)Timeline Frame 4Symbol 1652 as "__Packages.bulletClass"
ExportAssets (56)Timeline Frame 4Symbol 1653 as "__Packages.queue"
ExportAssets (56)Timeline Frame 4Symbol 1654 as "__Packages.bonus"
ExportAssets (56)Timeline Frame 4Symbol 1655 as "__Packages.cannon"
ExportAssets (56)Timeline Frame 4Symbol 1656 as "__Packages.weapon"
ExportAssets (56)Timeline Frame 4Symbol 1657 as "__Packages.playerClass"
ExportAssets (56)Timeline Frame 4Symbol 1658 as "__Packages.newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 1659 as "__Packages.soundCollector"
ExportAssets (56)Timeline Frame 4Symbol 1660 as "__Packages.BossBarClass"
ExportAssets (56)Timeline Frame 4Symbol 1661 as "__Packages.bgClass"
ExportAssets (56)Timeline Frame 7Symbol 1361 as "#soundz"
ExportAssets (56)Timeline Frame 11Symbol 1625 as "#BGfull"
ExportAssets (56)Timeline Frame 11Symbol 1630 as "bossBar"

Labels

"init"Frame 5
"parse"Frame 6
"menu"Frame 7
"help"Frame 8
"breef"Frame 9
"game"Frame 10
"level"Frame 11
"die"Symbol 231 MovieClip Frame 1
"heli_seat"Symbol 287 MovieClip Frame 1
"heli_seat"Symbol 288 MovieClip Frame 1
"heli_shoot"Symbol 288 MovieClip Frame 2
"fly_front"Symbol 289 MovieClip [helicopter_1] Frame 1
"turn_side"Symbol 289 MovieClip [helicopter_1] Frame 5
"fly_side"Symbol 289 MovieClip [helicopter_1] Frame 29
"turn_front"Symbol 289 MovieClip [helicopter_1] Frame 32
"die"Symbol 289 MovieClip [helicopter_1] Frame 56
"revers"Symbol 289 MovieClip [helicopter_1] Frame 79
"fire"Symbol 289 MovieClip [helicopter_1] Frame 82
"fire1"Symbol 289 MovieClip [helicopter_1] Frame 189
"fire2"Symbol 289 MovieClip [helicopter_1] Frame 207
"fly_side_1"Symbol 289 MovieClip [helicopter_1] Frame 275
"fire3"Symbol 289 MovieClip [helicopter_1] Frame 298
"move"Symbol 375 MovieClip Frame 1
"stand"Symbol 383 MovieClip Frame 1
"stop"Symbol 385 MovieClip Frame 1
"shoot"Symbol 391 MovieClip Frame 1
"death"Symbol 426 MovieClip Frame 1
"move"Symbol 428 MovieClip [mcCar] Frame 1
"stop"Symbol 428 MovieClip [mcCar] Frame 26
"fire"Symbol 428 MovieClip [mcCar] Frame 42
"die"Symbol 428 MovieClip [mcCar] Frame 51
"reverse"Symbol 428 MovieClip [mcCar] Frame 75
"walk_v"Symbol 478 MovieClip Frame 1
"die1"Symbol 516 MovieClip Frame 1
"die2"Symbol 542 MovieClip Frame 1
"die_headshoot"Symbol 580 MovieClip [mcSoldier] Frame 2
"die"Symbol 580 MovieClip [mcSoldier] Frame 12
"fire"Symbol 580 MovieClip [mcSoldier] Frame 22
"walk_h"Symbol 615 MovieClip Frame 1
"getdown"Symbol 658 MovieClip Frame 1
"standup"Symbol 658 MovieClip Frame 85
"stop"Symbol 659 MovieClip [mcSoldier_L1] Frame 85
"die_headshoot"Symbol 659 MovieClip [mcSoldier_L1] Frame 176
"die"Symbol 659 MovieClip [mcSoldier_L1] Frame 236
"fire"Symbol 659 MovieClip [mcSoldier_L1] Frame 296
"stop"Symbol 660 MovieClip [mcSoldier_L1_1] Frame 154
"die_headshoot"Symbol 660 MovieClip [mcSoldier_L1_1] Frame 245
"die"Symbol 660 MovieClip [mcSoldier_L1_1] Frame 306
"fire"Symbol 660 MovieClip [mcSoldier_L1_1] Frame 367
"stop"Symbol 661 MovieClip [mcSoldier_L1_2] Frame 165
"die_headshoot"Symbol 661 MovieClip [mcSoldier_L1_2] Frame 256
"die"Symbol 661 MovieClip [mcSoldier_L1_2] Frame 316
"fire"Symbol 661 MovieClip [mcSoldier_L1_2] Frame 376
"stop"Symbol 662 MovieClip [mcSoldier_L2] Frame 101
"die_headshoot"Symbol 662 MovieClip [mcSoldier_L2] Frame 192
"die"Symbol 662 MovieClip [mcSoldier_L2] Frame 253
"fire"Symbol 662 MovieClip [mcSoldier_L2] Frame 313
"stop"Symbol 665 MovieClip [mcSoldier_P1] Frame 85
"die_headshoot"Symbol 665 MovieClip [mcSoldier_P1] Frame 176
"die"Symbol 665 MovieClip [mcSoldier_P1] Frame 237
"fire"Symbol 665 MovieClip [mcSoldier_P1] Frame 297
"stop"Symbol 666 MovieClip [mcSoldier_P2] Frame 101
"die_headshoot"Symbol 666 MovieClip [mcSoldier_P2] Frame 192
"die"Symbol 666 MovieClip [mcSoldier_P2] Frame 253
"fire"Symbol 666 MovieClip [mcSoldier_P2] Frame 313
"sneak_h"Symbol 705 MovieClip Frame 1
"crouch"Symbol 718 MovieClip Frame 1
"standup"Symbol 718 MovieClip Frame 2
"getdown"Symbol 718 MovieClip Frame 29
"standup"Symbol 728 MovieClip Frame 1
"fire1"Symbol 729 MovieClip [mcSoldier_L2_1] Frame 437
"stop"Symbol 729 MovieClip [mcSoldier_L2_1] Frame 459
"die_headshoot"Symbol 729 MovieClip [mcSoldier_L2_1] Frame 570
"die"Symbol 729 MovieClip [mcSoldier_L2_1] Frame 629
"fire1"Symbol 730 MovieClip [mcSoldier_P2_1] Frame 437
"stop"Symbol 730 MovieClip [mcSoldier_P2_1] Frame 459
"die_headshoot"Symbol 730 MovieClip [mcSoldier_P2_1] Frame 570
"die"Symbol 730 MovieClip [mcSoldier_P2_1] Frame 629
"stop"Symbol 731 MovieClip [mcSoldier_L3_1] Frame 300
"die_headshoot"Symbol 731 MovieClip [mcSoldier_L3_1] Frame 391
"die"Symbol 731 MovieClip [mcSoldier_L3_1] Frame 451
"fire"Symbol 731 MovieClip [mcSoldier_L3_1] Frame 511
"stop"Symbol 732 MovieClip [mcSoldier_P3_1] Frame 300
"die_headshoot"Symbol 732 MovieClip [mcSoldier_P3_1] Frame 391
"die"Symbol 732 MovieClip [mcSoldier_P3_1] Frame 451
"fire"Symbol 732 MovieClip [mcSoldier_P3_1] Frame 511
"stop"Symbol 733 MovieClip [mcSoldier_L3] Frame 400
"die_headshoot"Symbol 733 MovieClip [mcSoldier_L3] Frame 491
"die"Symbol 733 MovieClip [mcSoldier_L3] Frame 551
"fire"Symbol 733 MovieClip [mcSoldier_L3] Frame 611
"stop"Symbol 734 MovieClip [mcSoldier_L3_2] Frame 311
"die_headshoot"Symbol 734 MovieClip [mcSoldier_L3_2] Frame 402
"die"Symbol 734 MovieClip [mcSoldier_L3_2] Frame 462
"fire"Symbol 734 MovieClip [mcSoldier_L3_2] Frame 522
"stop"Symbol 735 MovieClip [mcSoldier_P3_2] Frame 311
"die_headshoot"Symbol 735 MovieClip [mcSoldier_P3_2] Frame 402
"die"Symbol 735 MovieClip [mcSoldier_P3_2] Frame 462
"fire"Symbol 735 MovieClip [mcSoldier_P3_2] Frame 522
"stop"Symbol 740 MovieClip [mcSoldier_window] Frame 41
"die_headshoot"Symbol 740 MovieClip [mcSoldier_window] Frame 151
"die"Symbol 740 MovieClip [mcSoldier_window] Frame 161
"fire1"Symbol 740 MovieClip [mcSoldier_window] Frame 171
"die"Symbol 742 MovieClip Frame 1
"stop"Symbol 743 MovieClip [mcCar_soldier] Frame 1
"fire"Symbol 743 MovieClip [mcCar_soldier] Frame 4
"die"Symbol 743 MovieClip [mcCar_soldier] Frame 11
"die_headshoot"Symbol 743 MovieClip [mcCar_soldier] Frame 20
"move"Symbol 747 MovieClip [mcSoldier_L4] Frame 1
"move1"Symbol 747 MovieClip [mcSoldier_L4] Frame 106
"fire"Symbol 747 MovieClip [mcSoldier_L4] Frame 200
"move2"Symbol 747 MovieClip [mcSoldier_L4] Frame 241
"move3"Symbol 747 MovieClip [mcSoldier_L4] Frame 335
"die_headshoot"Symbol 747 MovieClip [mcSoldier_L4] Frame 441
"die"Symbol 747 MovieClip [mcSoldier_L4] Frame 501
"move"Symbol 748 MovieClip [mcSoldier_P4] Frame 1
"move1"Symbol 748 MovieClip [mcSoldier_P4] Frame 106
"fire"Symbol 748 MovieClip [mcSoldier_P4] Frame 200
"move2"Symbol 748 MovieClip [mcSoldier_P4] Frame 241
"move3"Symbol 748 MovieClip [mcSoldier_P4] Frame 335
"die_headshoot"Symbol 748 MovieClip [mcSoldier_P4] Frame 441
"die"Symbol 748 MovieClip [mcSoldier_P4] Frame 502
"die2"Symbol 816 MovieClip Frame 1
"dead2"Symbol 816 MovieClip Frame 10
"die1"Symbol 840 MovieClip Frame 1
"dead1"Symbol 840 MovieClip Frame 10
"crouch"Symbol 843 MovieClip Frame 1
"standup"Symbol 843 MovieClip Frame 2
"getdown"Symbol 889 MovieClip Frame 1
"crouch"Symbol 890 MovieClip Frame 1
"standup"Symbol 890 MovieClip Frame 2
"getdown"Symbol 890 MovieClip Frame 29
"start"Symbol 892 MovieClip [sniper] Frame 1
"stop"Symbol 892 MovieClip [sniper] Frame 25
"die_headshoot"Symbol 892 MovieClip [sniper] Frame 81
"die"Symbol 892 MovieClip [sniper] Frame 91
"fire1"Symbol 892 MovieClip [sniper] Frame 101
"stop1"Symbol 892 MovieClip [sniper] Frame 133
"walk_v"Symbol 893 MovieClip Frame 1
"getdown"Symbol 907 MovieClip Frame 1
"crouch"Symbol 907 MovieClip Frame 8
"standup"Symbol 907 MovieClip Frame 11
"die_headshoot"Symbol 908 MovieClip [mcSoldier_jump_window] Frame 64
"die"Symbol 908 MovieClip [mcSoldier_jump_window] Frame 74
"fire1"Symbol 908 MovieClip [mcSoldier_jump_window] Frame 84
"jump"Symbol 938 MovieClip Frame 1
"die_headshoot"Symbol 940 MovieClip [Terror_jump] Frame 37
"die"Symbol 940 MovieClip [Terror_jump] Frame 47
"fire"Symbol 940 MovieClip [Terror_jump] Frame 57
"walk_h"Symbol 962 MovieClip Frame 1
"walk_h"Symbol 963 MovieClip Frame 1
"run"Symbol 965 MovieClip [L2_Terror_jump] Frame 1
"jump"Symbol 965 MovieClip [L2_Terror_jump] Frame 18
"die_headshoot"Symbol 965 MovieClip [L2_Terror_jump] Frame 53
"die"Symbol 965 MovieClip [L2_Terror_jump] Frame 63
"fire"Symbol 965 MovieClip [L2_Terror_jump] Frame 73
"run"Symbol 968 MovieClip [P2_Terror_jump] Frame 1
"jump"Symbol 968 MovieClip [P2_Terror_jump] Frame 18
"die_headshoot"Symbol 968 MovieClip [P2_Terror_jump] Frame 53
"die"Symbol 968 MovieClip [P2_Terror_jump] Frame 63
"fire"Symbol 968 MovieClip [P2_Terror_jump] Frame 73
"move"Symbol 1040 MovieClip [btr1] Frame 1
"die"Symbol 1040 MovieClip [btr1] Frame 26
"move1"Symbol 1040 MovieClip [btr1] Frame 56
"stop1"Symbol 1040 MovieClip [btr1] Frame 81
"fire1"Symbol 1040 MovieClip [btr1] Frame 82
"move"Symbol 1041 MovieClip [btr] Frame 1
"revers"Symbol 1041 MovieClip [btr] Frame 26
"stop"Symbol 1041 MovieClip [btr] Frame 51
"fire"Symbol 1041 MovieClip [btr] Frame 52
"die"Symbol 1041 MovieClip [btr] Frame 78
"revers1"Symbol 1041 MovieClip [btr] Frame 108
"move1"Symbol 1041 MovieClip [btr] Frame 133
"stop1"Symbol 1041 MovieClip [btr] Frame 158
"fire1"Symbol 1041 MovieClip [btr] Frame 159
"fly"Symbol 1053 MovieClip Frame 1
"landing"Symbol 1114 MovieClip Frame 1
"blink"Symbol 1129 MovieClip [ammo] Frame 69
"die"Symbol 1129 MovieClip [ammo] Frame 130
"fly"Symbol 1133 MovieClip Frame 1
"landing"Symbol 1144 MovieClip Frame 1
"blink"Symbol 1153 MovieClip [bHBig] Frame 69
"die"Symbol 1153 MovieClip [bHBig] Frame 130
"fly"Symbol 1157 MovieClip Frame 1
"landing"Symbol 1168 MovieClip Frame 1
"blink"Symbol 1177 MovieClip [bHMed] Frame 69
"die"Symbol 1177 MovieClip [bHMed] Frame 130
"fly"Symbol 1181 MovieClip Frame 1
"landing"Symbol 1192 MovieClip Frame 1
"blink"Symbol 1201 MovieClip [bHSmall] Frame 69
"die"Symbol 1201 MovieClip [bHSmall] Frame 130
"shoot"Symbol 1224 MovieClip Frame 2
"playerShoot"Symbol 1224 MovieClip Frame 2
"rocket"Symbol 1224 MovieClip Frame 6
"playerShoot2"Symbol 1224 MovieClip Frame 16
"lazerBlink1"Symbol 1224 MovieClip Frame 20
"lazerBlink2"Symbol 1224 MovieClip Frame 34
"lazerBlink3"Symbol 1224 MovieClip Frame 48
"stop"Symbol 1228 MovieClip [mcSoldier_P3] Frame 342
"die_headshoot"Symbol 1228 MovieClip [mcSoldier_P3] Frame 433
"die"Symbol 1228 MovieClip [mcSoldier_P3] Frame 489
"fire"Symbol 1228 MovieClip [mcSoldier_P3] Frame 548
"move"Symbol 1233 MovieClip Frame 1
"death"Symbol 1236 MovieClip Frame 1
"move"Symbol 1237 MovieClip [SHAH] Frame 1
"die"Symbol 1237 MovieClip [SHAH] Frame 51
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Created: 27/3 -2019 00:44:59 Last modified: 27/3 -2019 00:44:59 Server time: 14/11 -2024 18:15:10