Frame 1
fscommand ("showmenu", "false");
_focusrect = false;
_global.openSite = function () {
getURL ("http://www.gametop.com/stats/antiterrorforce.html", "_blank");
};
_global.gameName = "Zenon2";
_root.loaderAnimDelta = 5;
_root.loaderAnimPause = 2500;
_root.parsingAnimDelta = 10;
Instance of Symbol 10 MovieClip in Frame 2
onClipEvent (load) {
_alpha = 0;
}
onClipEvent (enterFrame) {
t = _root.getBytesTotal();
l = _root.getBytesLoaded();
bar._xscale = (100 * l) / t;
p = Math.round((1000 * l) / t) / 10;
if (p == Math.floor(p)) {
p = p + ".0";
}
p = p + "%";
tf.text = p;
if (t > 0) {
if ((l < t) && (_alpha < 100)) {
_alpha = (_alpha + 5);
}
if ((l == t) && (_alpha > 0)) {
_alpha = (_alpha - 5);
}
}
}
Frame 3
stop();
Instance of Symbol 15 MovieClip in Frame 3
onClipEvent (load) {
_alpha = 0;
state = 0;
_root.stop();
}
onClipEvent (enterFrame) {
l = _root.getBytesLoaded();
t = _root.getBytesTotal();
if (state == 0) {
_alpha = (_alpha + _root.loaderAnimDelta);
if (_alpha >= 100) {
_alpha = 100;
state = 1;
startPause = getTimer();
}
} else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > _root.loaderAnimPause)) {
this._alpha = this._alpha - _root.loaderAnimDelta;
if (_alpha < 0) {
_root.gotoAndPlay("init");
}
}
}
Frame 5
function globalStart() {
debug("Try to start game");
if (_global.settingsLoaded === true) {
debug("STARTING GAME");
_global.slidingBg = true;
_global.maxLevelItem = 0;
_global.currLevel = _global.levels["level_" + levelNum];
_global.gameOver = false;
_global.gameInProcess = true;
_global.charsInProcess = true;
_global.gameInWin = false;
_global.userControlled = true;
_global.bIsGotoMenuAfterGame = false;
if (_global.levelNum == 1) {
_global.fullRezults = {killed:0, survived:0, items:0};
}
_global.rezults = {killed:0, survived:0, items:0};
_global.staticObjects = new Array();
_global.bonusObjects = new Array();
_global.bulletObjects = new Array();
_global.enemyObjects = new Array();
_global.splashedObjects = new Array();
_root.bg.env.depth = 0;
_root.bg.fx.depth = 0;
_root.bg.splashez.depth = 0;
_root.bg.envTop.depth = 0;
_root.bg.envTop2.depth = 0;
_root.bg.enemyMC.depth = 0;
_root.bg.topEnemyMC.depth = 0;
_root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth());
_global.PI2 = 57.2957795130823;
_root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5);
_root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15);
_root.bg.moveTo(0, 400);
_root.bg.setMotion(0, 1);
_root.bg.inQueue(20);
_root.bg.player.setMotion(playerS.speed, playerS.speed);
var _local10 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor));
if (diffLevel == 1) {
_local10 = Math.round(_local10 * 1.25);
}
if (diffLevel == 3) {
_local10 = Math.round(_local10 * 0.75);
}
var _local11 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield));
_root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local10, playerS.withoutBase, _local11, playerS.maxShield, _local10, playerS.shadow);
_root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay, playerS.weapons[0].movedBullet, playerS.weapons[0].passageAbility, playerS.weapons[0].bulletFlyDistance, playerS.weapons[0].pointsUsed, playerS.weapons[0].pointsAngles, playerS.weapons[0].pointsScale);
i = 1;
while (i < currLevel.playerAvailableWeapons) {
_root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet, playerS.weapons[i].passageAbility, playerS.weapons[i].bulletFlyDistance, playerS.weapons[i].pointsUsed, playerS.weapons[i].pointsAngles, playerS.weapons[i].pointsScale);
i++;
}
_root.bg.player.viewWeapons();
_root.bg.player.dieImmediatly = false;
_root.bg.player.inQueue(10);
if (!_global.noSet(playerS.soundKills)) {
_root.bg.player.soundKills = playerS.soundKills;
}
var _local3 = 0;
while (_local3 < playerS.fpsWeapons.length) {
var _local9 = new newWeapon();
_local9.initWeapon(playerS.fpsWeapons[_local3].weaponName, playerS.fpsWeapons[_local3].bulletDamage, playerS.fpsWeapons[_local3].bulletInLine, playerS.fpsWeapons[_local3].bulletInPack, playerS.fpsWeapons[_local3].timeBetweenLines, playerS.fpsWeapons[_local3].timeBetweenShoots, playerS.fpsWeapons[_local3].timeReload, playerS.fpsWeapons[_local3].autoReload, playerS.fpsWeapons[_local3].soundShoot, playerS.fpsWeapons[_local3].soundShootNoBullets, playerS.fpsWeapons[_local3].soundReload, playerS.fpsWeapons[_local3].soundReloadNoBullets);
_local9.setShakeParam(playerS.fpsWeapons[_local3].shakeMinRadiusX, playerS.fpsWeapons[_local3].shakeMinRadiusY, playerS.fpsWeapons[_local3].shakeMaxRadiusX, playerS.fpsWeapons[_local3].shakeMaxRadiusY, playerS.fpsWeapons[_local3].shakeGrowPerShootX, playerS.fpsWeapons[_local3].shakeGrowPerShootY, playerS.fpsWeapons[_local3].shakeDecPerFrameX, playerS.fpsWeapons[_local3].shakeDecPerFrameY);
var _local4;
if (_local3 == 0) {
_local4 = currLevel.Ammo1;
} else if (_local3 == 1) {
_local4 = currLevel.Ammo2;
} else if (_local3 == 2) {
_local4 = currLevel.Ammo3;
} else if (_local3 == 3) {
_local4 = currLevel.Ammo4;
}
_local9.setNumAmmoAndReload(_local4);
_root.bg.player.addWeapon(_local9);
_local3++;
}
_root.bg.player.changeWeapon(currLevel.StartWeaponIndex);
_root.bg.player.setGunMoveEdges(_global.envS.cursorLeft, _global.envS.cursorRight, _global.envS.cursorTop, _global.envS.cursorBottom, _global.envS.gunLeft, _global.envS.gunRight, _global.envS.gunTop, _global.envS.gunBottom);
_root.gui.airstrike.stop();
_root.gui.airstrike._visible = false;
_global.airstrikeDelay = 0;
_global.numUnitsCounted = 0;
_global.numNeedUnitsCounted = 100000 /* 0x0186A0 */;
if (_global.currLevel.events.special_destroyed.need_destroy) {
_global.numNeedUnitsCounted = _global.currLevel.events.special_destroyed.need_destroy;
}
_root.gui.textBarProgressDebug._visible = false;
_root.gui.textBarShakeDebug._visible = false;
_root.gui.win_icon._visible = false;
_root.gui.lose_icon._visible = false;
if (_global.currLevel.events.special_destroyed) {
if (_global.currLevel.events.special_destroyed.game_action == "win") {
_root.gui.win_icon._visible = true;
_root.gui.win_icon.gotoAndStop("units_win");
} else {
_root.gui.lose_icon._visible = true;
_root.gui.lose_icon.gotoAndStop("units_lose");
}
}
if (_global.currLevel.events.time_is_out) {
if (_global.currLevel.events.time_is_out.game_action == "win") {
_root.gui.win_icon._visible = true;
_root.gui.win_icon.gotoAndStop("time_win");
} else {
_root.gui.lose_icon._visible = true;
_root.gui.lose_icon.gotoAndStop("time_lose");
}
}
_global.arForsedRemove = new Array();
_root.gui.wicon_1.onPress = function () {
if (_global.gameInProcess) {
_root.bg.player.changeWeapon(0);
}
};
_root.gui.wicon_2.onPress = function () {
if (_global.gameInProcess) {
_root.bg.player.changeWeapon(1);
}
};
_root.gui.wicon_3.onPress = function () {
if (_global.gameInProcess) {
_root.bg.player.changeWeapon(2);
}
};
_root.gui.wicon_4.onPress = function () {
if (_global.gameInProcess) {
_root.bg.player.changeWeapon(3);
}
};
_root.gui.wicon_5.onPress = function () {
if (_global.gameInProcess) {
_root.bg.player.changeWeapon(4);
}
};
_root.gui.wicon_r.onPress = function () {
if (_global.gameInProcess) {
_root.bg.player.reloadWeapon();
}
};
_root.gui.wicon_1.onRollOver = function () {
_root.bg.player.m_bIsCursorOverGUI = true;
};
_root.gui.wicon_1.onRollOut = function () {
_root.bg.player.m_bIsCursorOverGUI = false;
};
_root.gui.wicon_2.onRollOver = function () {
_root.bg.player.m_bIsCursorOverGUI = true;
};
_root.gui.wicon_2.onRollOut = function () {
_root.bg.player.m_bIsCursorOverGUI = false;
};
_root.gui.wicon_3.onRollOver = function () {
_root.bg.player.m_bIsCursorOverGUI = true;
};
_root.gui.wicon_3.onRollOut = function () {
_root.bg.player.m_bIsCursorOverGUI = false;
};
_root.gui.wicon_4.onRollOver = function () {
_root.bg.player.m_bIsCursorOverGUI = true;
};
_root.gui.wicon_4.onRollOut = function () {
_root.bg.player.m_bIsCursorOverGUI = false;
};
_root.gui.wicon_5.onRollOver = function () {
_root.bg.player.m_bIsCursorOverGUI = true;
};
_root.gui.wicon_5.onRollOut = function () {
_root.bg.player.m_bIsCursorOverGUI = false;
};
_root.gui.wicon_r.onRollOver = function () {
_root.bg.player.m_bIsCursorOverGUI = true;
_root.gui.wicon_r.gotoAndStop(2);
};
_root.gui.wicon_r.onRollOut = function () {
_root.bg.player.m_bIsCursorOverGUI = false;
_root.gui.wicon_r.gotoAndStop(1);
};
bg.oEF2 = mainOEF;
_root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90);
bg.oEF3 = createStars;
_root.starsEFid = _global.queue.addFunc(_root.bg.oEF3, _root.bg, 95);
delete _global.currLevelByTime;
_global.currLevelByTime = new Array();
delete _global.currLevelByFrame;
_global.currLevelByFrame = new Array();
var i = 0;
while (i < _global.currLevel.level.length) {
if (!_global.noSet(_global.currLevel.level[i].yoffset)) {
if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) {
_global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100;
_global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset;
}
}
if (!_global.noSet(_global.currLevel.level[i].timeOffset)) {
var _local6 = _global.currLevel.level[i].timeOffset.charAt(0);
var _local5 = _global.currLevel.level[i].timeOffset.substr(1, 100);
_local5 = parseInt(_local5);
if (_local6 == "s") {
currLevelByTime.push({obj:_global.currLevel.level[i], t:_local5});
}
if (_local6 == "f") {
currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local5});
}
}
if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) {
_global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset);
}
i++;
}
debug("\u00CC\u00E0\u00EA\u00F1\u00E8\u00EC\u00E0\u00EB\u00FC\u00ED\u00FB\u00E9 \u00EE\u00E1\u00FA\u00E5\u00EA\u00F2 " + _global.maxLevelItem);
setProgressBar(0, _global.maxLevelItem);
_global.maxLevelItem = _global.maxLevelItem + 0.5;
_root.wndComplete._visible = false;
_root.wndPause._visible = false;
_global.sound.width = 550;
_global.queue.addFunc(sound.oEF, sound, 95);
_root.bg.lineGrid._y = _global.envS.newObjectYOffset;
if (_global.envS.debug != 1) {
_root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false))));
}
_global.gameTimeStart = getTimer();
_global.keyGetter = new Object();
keyGetter.onKeyDown = makePause;
keyGetter.onMouseWheel = changeWeaponByMouse;
Key.addListener(_global.keyGetter);
Mouse.addListener(_global.keyGetter);
_global.levelCompleteDelayCounter = 0;
_global.usingBar = ((currLevel.bar == 0) ? false : true);
_root.gui.progress.bar._visible = _global.usingBar;
_root.fastZone._visible = (_root.slowZone._visible = false);
if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) {
trace("\u00EF\u00EE \u00F3\u00F0\u00EE\u00E2\u00ED\u00FE");
_root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY);
} else {
trace("\u00EF\u00EE \u00E4\u00E5\u00F4\u00EE\u00EB\u00F2\u00F3");
_root.bg.player.moveTo(playerS.startX, -playerS.startY);
}
_root.gui._visible = true;
_global.levelTime = 0;
_global.levelTimeF = 0;
_global.levelTimeS = getTimer();
_root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false));
_root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction));
if (typeof(_global.envS.comboFactorz) == "string") {
var _local7 = _global.envS.comboFactorz.split(",");
var i = 0;
while (i < _local7.length) {
_local7[i] = Math.floor(parseFloat(_local7[i]) * 100) / 100;
i++;
}
_global.envS.comboFactorz = _local7;
}
if (typeof(_global.envS.comboLinkagez) == "string") {
var _local7 = _global.envS.comboLinkagez.split(",");
var i = 0;
while (i < _local7.length) {
_local7[i] = trim(_local7[i]);
i++;
}
_global.envS.comboLinkagez = _local7;
}
if (typeof(_global.envS.comboDeltaz) == "string") {
var _local7 = _global.envS.comboDeltaz.split(",");
var i = 0;
while (i < _local7.length) {
_local7[i] = Math.floor(parseFloat(_local7[i]) * 100) / 100;
i++;
}
_global.envS.comboDeltaz = _local7;
}
_global.actualComboNumber = 0;
_global.comboNumber = 0;
_global.comboTimer = _global.levelTime;
_global.comboFactor = 1;
if (noSet(_global.gameScore) || (_global.levelNum == 1)) {
_global.gameScore = 0;
}
_global.levelScore = 0;
_root.gui.score.text = 0;
_root.mainSegment = -10;
initCreateStars();
_root.bg.oEF2();
_root.gui.red_fade._visible = false;
_root.gui.red_fade.stop();
if (noSet(_global.envS.headshootRatio)) {
trace("_global.envS.headshootRatio == undefined! Set default value!");
_global.envS.headshootRatio = 10;
}
trace(_root.gui.blackfade);
_root.gui.blackfade._visible = true;
_root.gui.blackfade.gotoAndPlay(2);
} else {
debug("XML data not loaded yet");
}
}
function endGameOutput() {
_root.wndComplete.flag = true;
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS.textZ;
wnd.wnd_header.gotoAndStop(3);
tf1_.htmlText = ("<p align=\"right\">" + ttz.final_completeString1) + "</p>";
tf2_.htmlText = ("<p align=\"right\">" + ttz.final_completeString2) + "</p>";
tf3_.htmlText = ("<p align=\"right\">" + ttz.final_completeString3) + "</p>";
tf4_.htmlText = ("<p align=\"right\">" + ttz.final_completeString4) + "</p>";
tf1.text = _global.fullRezults.killed;
tf2.text = _global.fullRezults.survived;
tf3.text = _global.fullRezults.items;
tf4.text = _global.gameScore;
_global.bIsGotoMenuAfterGame = true;
}
}
System.useCodepage = true;
fscommand ("trapallkeys", true);
trace("init");
_root.depth = 0;
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local3 in arr) {
if (arr[_local3] == item) {
_local2 = _local3;
break;
}
}
return(_local2);
};
Array.prototype.add = function (a, canBeTwice) {
canBeTwice = Boolean(canBeTwice);
if (canBeTwice) {
this.push(a);
} else {
var _local2 = 0;
while (_local2 < this.length) {
if (this[_local2] == a) {
return(undefined);
}
_local2++;
}
this.push(a);
}
};
Array.prototype.remove = function (a, remAll) {
remAll = Boolean(remAll);
var _local2 = 0;
while (_local2 < this.length) {
if (this[_local2] == a) {
this.splice(_local2, 1);
if (!remAll) {
break;
}
_local2--;
}
_local2++;
}
};
Array.prototype.removeFromObj = function (str, a, remAll) {
remAll = Boolean(remAll);
var _local2 = 0;
while (_local2 < this.length) {
if (this[_local2][str] == a) {
this.splice(_local2, 1);
if (!remAll) {
break;
}
_local2--;
}
_local2++;
}
};
Array.prototype.inArray = function (a, str) {
if (_global.noSet(str)) {
var _local3 = 0;
while (_local3 < this.length) {
if (this[_local3] == a) {
return(true);
}
_local3++;
}
} else {
var _local3 = 0;
while (_local3 < this.length) {
if (this[_local3][str] == a) {
return(true);
}
_local3++;
}
}
return(false);
};
Array.prototype.arrangeLength = function (len) {
if (this.length < len) {
var _local2 = 0;
while (_local2 < len) {
if (this[_local2] == undefined) {
this[_local2] = this[this.length - 1];
}
_local2++;
}
}
};
_global.changeDebugText = function () {
debug();
};
_global.debug = function (str, important) {
if (important == undefined) {
important = false;
}
if (str == undefined) {
str = "";
}
clearInterval(_root.debugInt);
_root.tf_debug.text = str;
if (str != "") {
if ((_global.envS.debugTrace == 1) || (important)) {
trace(str);
}
_root.debugInt = setInterval(changeDebugText, 5000);
_global.debugLog = _global.debugLog + (str + newline);
}
};
_global.debugLog = "";
debug();
_global.drawRect = function (target, x1, y1, x2, y2) {
target.moveTo(x1, y1);
target.lineTo(x2, y1);
target.lineTo(x2, y2);
target.lineTo(x1, y2);
target.lineTo(x1, y1);
};
_global.trim = function (str) {
str = String(str);
var _local2 = -1;
do {
_local2++;
var a = str.charAt(_local2);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
var _local3 = str.length;
do {
_local3--;
var a = str.charAt(_local3);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
str = str.substring(_local2, _local3 + 1);
if (String(parseFloat(str)) == str) {
str = parseFloat(str);
}
return(str);
};
_global.alphaIn = function () {
this._alpha = this._alpha + 5;
if (this._alpha > 100) {
this._alpha = 100;
delete this.onEnterFrame;
}
};
_global.alphaOut = function () {
this.step++;
if (this.step > this.maxStep) {
this._alpha = this._alpha - 5;
if (this._alpha < 0) {
this._alpha = 0;
delete this.onEnterFrame;
}
}
};
_global.noSet = function (a) {
if (a == undefined) {
return(true);
}
if (a == null) {
return(true);
}
if (String(a) == "") {
return(true);
}
if (a == "undefined") {
return(true);
}
if ((typeof(a) == "number") && (isNaN(a))) {
return(true);
}
return(false);
};
_global.prepareArrayString = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = _global.trim(_local3[_local2]);
_local2++;
}
return(_local3);
};
_global.prepareArrayNum = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = parseFloat(_local3[_local2]);
_local2++;
}
return(_local3);
};
_global.prepareArrayBool = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = ((parseFloat(_local3[_local2]) == 1) ? true : false);
_local2++;
}
return(_local3);
};
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local3 in arr) {
if (arr[_local3] == item) {
_local2 = _local3;
break;
}
}
return(_local2);
};
_global.isArrChild = function (arr, name, item) {
var _local3 = false;
var _local1 = 0;
while (_local1 < arr.length) {
if (arr[_local1][name] == item) {
_local3 = arr[_local1];
break;
}
_local1++;
}
return(_local3);
};
_global.parsingOn = function () {
this._alpha = this._alpha + _root.parsingAnimDelta;
if (this._alpha > (100 + _root.parsingAnimDelta)) {
_root.gotoAndStop("parse");
delete this.onEnterFrame;
}
};
_global.parsingOff = function () {
this._alpha = this._alpha - _root.parsingAnimDelta;
if (this._alpha <= 0) {
delete this.onEnterFrame;
_root.gotoAndStop("menu");
}
};
_global.nullCharWidth = 20;
_global.charSpacer = 15;
_global.charWaiter = function () {
if (!charsInProcess) {
return(undefined);
}
if (this.step == undefined) {
this.step = 0;
}
this.step++;
this.gotoAndPlay(1);
if (this.step >= this.maxstep) {
this._visible = true;
this.play();
delete this.onEnterFrame;
}
};
_global.makeText = function (str, lnk) {
if (lnk == undefined) {
lnk = "MovieAnimation1";
}
for (var _local15 in _root.charCont) {
_root.charCont[_local15].removeMovieClip();
}
var _local9 = new Array();
var _local10 = 0;
var _local6 = 0;
var _local5 = 0;
while (_local5 < str.length) {
var _local4 = str.charAt(_local5);
if (_local4 != " ") {
var _local8 = _local4;
if (_local4 == "l") {
_local8 = "ll";
}
var _local7 = _root.charCont.getNextHighestDepth();
var _local3 = _root.charCont.attachMovie(lnk, "c" + _local7, _local7);
var _local12 = _local3.char.attachMovie("char_" + _local8, "c", 0);
_local3.maxstep = 3 + (2 * (str.length - _local5));
_local3._visible = false;
_local3.stop();
_local3.onEnterFrame = _global.charWaiter;
if (_local5 != 0) {
_local3._x = ((_local10 + (_local6 / 2)) + _global.charSpacer) + (_local3.char.c._width / 2);
}
_local10 = _local3._x;
_local6 = _local3.char.c._width / 2;
_local9.push(_local3);
} else {
_local10 = _local10 + (((_local6 / 2) + _global.charSpacer) + (_global.nullCharWidth / 2));
_local6 = _global.nullCharWidth;
}
_local5++;
}
var _local14 = _local9[_local9.length - 1];
_local5 = 0;
while (_local5 < _local9.length) {
_local9[_local5]._x = _local9[_local5]._x - (_local14._x / 2);
_local5++;
}
};
stop();
_root.parsingDataMC._alpha = 0;
_root.parsingDataMC.onEnterFrame = parsingOn;
_global.allowToStart = false;
_global.lineInterpolation = function (ymin, ymax, xmin, xmax, xcur) {
var _local3;
var _local1;
var _local2;
_local1 = (ymax - ymin) / (xmax - xmin);
_local2 = ymin - (_local1 * xmin);
_local3 = (_local1 * xcur) + _local2;
return(_local3);
};
_global.randRange = function (min, max) {
var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min;
return(_local1);
};
mainOEF = function () {
if (_global.gameInProcess) {
var dt = Math.round((getTimer() - gameTimeStart) / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
_root.tfTimer.text = (tt + ":") + st;
_global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS);
_global.levelTimeF++;
_root.tfTimerF.text = levelTimeF;
var dt = Math.round(_global.levelTime / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
if (tt < 10) {
tt = "0" + tt;
}
_root.gui.time.text = (tt + ":") + st;
}
_global.levelTimeS = getTimer();
_root.bossBar.show();
if (_root.gui.red_fade._visible) {
if (_root.gui.red_fade._currentframe == _root.gui.red_fade._totalframes) {
_root.gui.red_fade._visible = false;
_root.gui.red_fade.gotoAndStop(1);
}
}
if (_global.airstrikeDelay > 0) {
_global.airstrikeDelay--;
if (_global.airstrikeDelay <= 0) {
trace("Airstrike deal DAMAGE!!!");
var j = 0;
while (j < enemyObjects.length) {
enemyObjects[j].changeArmor(-_global.envS.airstrikeDamage);
j++;
}
_global.airstrikeDelay = 0;
}
}
if (_root.gui.airstrike._visible) {
if (_root.gui.airstrike._currentframe == _root.gui.airstrike._totalframes) {
_root.gui.airstrike.stop();
_root.gui.airstrike._visible = false;
trace("--- END AIRSTRIKE ---");
}
}
var xp = _root.bg.player._x;
var yp = (400 + _root.bg.player._y);
var ppointz = new Array();
var j = 0;
while (!_global.noSet(_root.bg.player.base["p" + j])) {
var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y};
_root.bg.player.base.localToGlobal(obj);
ppointz.push(obj);
j++;
}
var t = true;
while (t) {
t = false;
var j = 0;
while (j < enemyObjects.length) {
if (enemyObjects[j].m_fakeZ > enemyObjects[j + 1].m_fakeZ) {
t = true;
a = enemyObjects[j + 1];
enemyObjects[j + 1] = enemyObjects[j];
enemyObjects[j] = a;
}
j++;
}
}
var my_depth = 10;
var pointed_enemy = null;
var cur_pointed_scale = 0;
var i = 0;
while (i < enemyObjects.length) {
name = enemyObjects[i];
name._alpha = 100;
name.swapDepths(my_depth);
my_depth++;
if (name.m_fakeZ < cur_pointed_scale) {
} else if (name.hitBody.hitTest(ppointz[0].x, ppointz[0].y, true)) {
pointed_enemy = name;
cur_pointed_scale = name.m_fakeZ;
}
i++;
}
if (pointed_enemy != null) {
}
if (_global.arForsedRemove.length > 0) {
var i = 0;
while (i < enemyObjects.length) {
name = enemyObjects[i];
var ii = 0;
while (ii < _global.arForsedRemove.length) {
if (_global.arForsedRemove[ii] == name.m_specialMark) {
name.changeArmor(-name.startArmor);
}
ii++;
}
i++;
}
delete _global.arForsedRemove;
_global.arForsedRemove = new Array();
}
if (_root.bg.player.m_bIsBaah_MainAs) {
var enemy_target = null;
var enemy_target_scale = 0;
var enemy_head_shoot = false;
var i = 0;
while (i < enemyObjects.length) {
name = enemyObjects[i];
var px = ppointz[0].x;
var py = ppointz[0].y;
if (name.m_fakeZ < cur_pointed_scale) {
} else {
var is_head_shoot = false;
if (name.hitBody.hitTest(px, py, true)) {
enemy_target = name;
enemy_target_scale = name.m_fakeZ;
enemy_head_shoot = true;
is_head_shoot = true;
}
if (name.hitBody == name.body) {
is_head_shoot = false;
}
if (!is_head_shoot) {
if (name.body.hitTest(px, py, true)) {
enemy_target = name;
enemy_target_scale = name.m_fakeZ;
enemy_head_shoot = false;
}
}
}
i++;
}
if (enemy_target) {
var dmg = _root.bg.player.m_iBulletDamage_MainAs;
if (enemy_head_shoot) {
dmg = dmg * _global.envS.headshootRatio;
enemy_target.setHeadShootFlag();
trace(((("_global.mainOEF: " + enemy_target) + ": HEAD SHOOT (damage: ") + dmg) + ")!!!");
} else {
trace(("_global.mainOEF: " + enemy_target) + ": SHOOT!");
}
enemy_target.changeArmor(-dmg);
}
}
_root.bg.player.m_bIsBaah_MainAs = false;
var fullArray = new Array();
fullArray = staticObjects.concat(enemyObjects);
var i = 0;
while (i < fullArray.length) {
if (fullArray[i].checkRelations(fullArray)) {
i--;
fullArray = staticObjects.concat(enemyObjects);
}
i++;
}
if (_global.gameOver) {
if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) {
_root.gui.red_fade._visible = false;
_root.gui.red_fade.gotoAndStop(1);
stopAllEngines();
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS.textZ;
if (_global.gameOver) {
if (_global.gameInWin == false) {
wnd.wnd_header.gotoAndStop(2);
_global.sound.play("gameOver", undefined, true);
_global.levelNum--;
trace("LOSE!");
} else {
wnd.wnd_header.gotoAndStop(1);
_global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed;
_global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived;
_global.fullRezults.items = _global.fullRezults.items + _global.rezults.items;
_global.gameScore = _global.gameScore + _global.levelScore;
_global.sound.play("levelCompleted", undefined, true);
var saved = SharedObject.getLocal(gameName, "/");
if ((saved.data.levelDone < levelNum) || (noSet(saved.data.levelDone))) {
if (!noSet(levels["level_" + (levelNum + 1)])) {
saved.data.levelDone = levelNum;
saved.data.killed = _global.fullRezults.killed;
saved.data.survived = _global.fullRezults.survived;
saved.data.items = _global.fullRezults.items;
saved.data.gameScore = _global.gameScore;
saved.data.userWeapon1 = _global.userWeapon1;
saved.data.userWeapon2 = _global.userWeapon2;
saved.data.userWeapon3 = _global.userWeapon3;
saved.data.userWeapon4 = _global.userWeapon4;
saved.flush();
}
}
trace("VICTORY!");
}
}
wnd.tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>";
wnd.tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>";
wnd.tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>";
wnd.tf4_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>";
wnd.tf5_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>";
wnd.tf1.text = _global.rezults.killed;
wnd.tf2.text = _global.rezults.survived;
wnd.tf3.text = _global.rezults.items;
wnd.tf4.text = _global.levelScore;
tf5.text = _global.gameScore;
}
}
}
if (gameInProcess) {
var i = 0;
while (i < currLevelByFrame.length) {
var foo = currLevelByFrame[i];
if (foo.t == _global.levelTimeF) {
makeGameObject.call(this, foo.obj, foo.obj.yoffset);
currLevelByFrame.splice(i, 1);
i--;
}
i++;
}
if (_global.gameOver == false) {
_root.gui.textBarProgressDebug.tf.text = newline;
if (_global.currLevel.events.all_destroyed) {
_root.gui.textBarProgressDebug.tf.text = _root.gui.textBarProgressDebug.tf.text + (("event: all_destroyed\n action = " + _global.currLevel.events.all_destroyed.game_action) + ";\n");
if ((enemyObjects.length == 0) && (currLevelByFrame.length == 0)) {
_global.gameOver = true;
if (_global.currLevel.events.all_destroyed.game_action == "win") {
_global.gameInWin = true;
}
trace(("event: all_destroyed; game_action = " + _global.currLevel.events.all_destroyed.game_action) + ";");
}
}
if (_global.currLevel.events.special_destroyed) {
_root.gui.textBarProgressDebug.tf.text = _root.gui.textBarProgressDebug.tf.text + (("\nevent: special_destroyed\n action = " + _global.currLevel.events.special_destroyed.game_action) + ";\n");
_root.gui.textBarProgressDebug.tf.text = _root.gui.textBarProgressDebug.tf.text + (((("progress: " + _global.numUnitsCounted) + "/") + _global.numNeedUnitsCounted) + ";\n");
if (_global.currLevel.events.special_destroyed.game_action == "win") {
_root.gui.win_icon.tf.text = _global.numNeedUnitsCounted - _global.numUnitsCounted;
} else {
_root.gui.lose_icon.tf.text = _global.numNeedUnitsCounted - _global.numUnitsCounted;
}
if (_global.numUnitsCounted >= _global.numNeedUnitsCounted) {
_global.gameOver = true;
if (_global.currLevel.events.special_destroyed.game_action == "win") {
_global.gameInWin = true;
}
trace(("event: special_destroyed; game_action = " + _global.currLevel.events.special_destroyed.game_action) + ";");
}
}
if (_global.currLevel.events.time_is_out) {
_root.gui.textBarProgressDebug.tf.text = _root.gui.textBarProgressDebug.tf.text + (("\nevent: time_is_out\n action = " + _global.currLevel.events.time_is_out.game_action) + ";\n");
var time_str = "??:??";
if (_global.currLevel.events.time_is_out.time_count_down == 1) {
var dt = Math.round((_global.currLevel.events.time_is_out.time_passed - _global.levelTime) / 1000);
var st1 = (dt % 60);
if (st1 < 10) {
st1 = "0" + st1;
}
var tt1 = Math.floor(dt / 60);
if (tt1 < 10) {
tt1 = "0" + tt1;
}
time_str = (tt1 + ":") + st1;
} else {
var dt = Math.round(_global.levelTime / 1000);
var st1 = (dt % 60);
if (st1 < 10) {
st1 = "0" + st1;
}
var tt1 = Math.floor(dt / 60);
if (tt1 < 10) {
tt1 = "0" + tt1;
}
dt = Math.round(_global.currLevel.events.time_is_out.time_passed / 1000);
var st2 = (dt % 60);
if (st2 < 10) {
st2 = "0" + st2;
}
var tt2 = Math.floor(dt / 60);
if (tt2 < 10) {
tt2 = "0" + tt2;
}
time_str = (((((tt1 + ":") + st1) + " of ") + tt2) + ":") + st2;
}
if (_global.currLevel.events.time_is_out.game_action == "win") {
_root.gui.win_icon.tf.text = time_str;
} else {
_root.gui.lose_icon.tf.text = time_str;
}
if (_global.levelTime >= _global.currLevel.events.time_is_out.time_passed) {
_global.gameOver = true;
if (_global.currLevel.events.time_is_out.game_action == "win") {
_global.gameInWin = true;
}
trace(("event: time_is_out; game_action = " + _global.currLevel.events.time_is_out.game_action) + ";");
}
}
}
}
};
_global.initCreateStars = function () {
for (var _local4 in starsS) {
var _local1 = starsS[_local4];
if (!noSet(_local1.linkage)) {
var _local2 = 0;
while (_local2 < _local1.startCount) {
var _local3 = createStar(_local1.linkage, _local1.speed);
_local3._y = Math.floor(Math.random() * 550);
_local2++;
}
}
}
};
_global.createStars = function () {
return(undefined);
if ("createStars" != null) {
var _local3 = "createStars";
var _local2 = starsS[_local3];
if (!noSet(_local2.linkage)) {
if (Math.random() < _local2.random) {
createStar(_local2.linkage, _local2.speed);
}
}
// unexpected jump
}
};
_global.createStar = function (link, sp) {
var _local2 = _root.bg.starz.getNextHighestDepth();
var _local3 = _root.bg.starz.attachMovie(link, "star" + _local2, _local2);
_local3.initStar(sp);
return(_local3);
};
_global.clock = 0;
clockAdder = function () {
_global.clock++;
};
changeBGSpeed = function () {
if (_global.scrollBG_debugFlag === true) {
return(undefined);
}
if (!_global.slidingBg) {
_root.bg.speedY = _root.bg.speedY * slidingfactor;
if (slidingfactor > 1) {
if (_root.bg.speedY > slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
if (slidingfactor < 1) {
if (_root.bg.speedY < slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
} else if (_global.gameInProcess) {
if (!_global.noSet(_global.currLevel.screenSpeed)) {
_root.bg.speedY = _global.currLevel.screenSpeed;
return(undefined);
}
var _local6 = _root.bg.player._x;
var _local5 = _root.bg.player._y + _root.bg._y;
var _local7 = _root.fastZone.hitTest(_local6, _local5, 1);
var _local8 = _root.slowZone.hitTest(_local6, _local5, 1);
var _local3 = _global.envS.screenSpeed;
if (_local7) {
_local3 = _global.envS.screenFastSpeed;
}
if (_local8) {
_local3 = _global.envS.screenSlowSpeed;
}
if (_local3 != _root.bg.speedY) {
if (_local3 > _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp;
if (_local4 > _local3) {
_local4 = _local3;
}
}
if (_local3 < _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown;
if (_local4 < _local3) {
_local4 = _local3;
}
}
if ((_local3 == 0) && (_local4 < 0.1)) {
var _local4 = 0;
}
if ((_local3 > 0) && (_local4 < 0.1)) {
var _local4 = 0.1;
}
_root.bg.speedY = _local4;
}
}
};
_global.checkSplash = function (obj, flag, flag2) {
var _local9 = splashedObjects.length;
if (_global.noSet(obj)) {
return(undefined);
}
if (_global.noSet(flag)) {
flag = true;
}
if (_global.noSet(flag2)) {
flag2 = true;
}
if (flag2) {
var _local3 = 0;
while (_local3 < staticObjects.length) {
if (staticObjects[_local3].ignoreSplash) {
} else if (checkSplashOne(obj, staticObjects[_local3])) {
splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true});
}
_local3++;
}
_local3 = 0;
while (_local3 < enemyObjects.length) {
if (enemyObjects[_local3].ignoreSplash) {
} else if (checkSplashOne(obj, enemyObjects[_local3])) {
splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
_local3++;
}
}
if (false && (flag)) {
if (checkSplashOne(obj, _root.bg.player)) {
splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
}
var _local4 = "";
var _local3 = 0;
while (_local3 < splashedObjects.length) {
_local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline));
_local3++;
}
};
checkSplashOne = function (a, b) {
if (a == b) {
return(undefined);
}
if (!a.spl.hitTest(b.body)) {
return(undefined);
}
var _local7 = _global.envS.splashTests;
var _local5 = {x:a.spl._x, y:a.spl._y};
a.localToGlobal(_local5);
var _local8 = {x:b.body._x, y:b.body._y};
b.localToGlobal(_local8);
dx = _local5.x - _local8.x;
dy = _local5.y - _local8.y;
d = Math.sqrt((dx * dx) + (dy * dy));
al = Math.atan2(dy, dx);
al = al - (((5 / PI2) * (_local7 - 1)) / 2);
if (d < (a.damageRadius / 2)) {
return(true);
}
i = 0;
while (i < _local7) {
var _local4 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2);
var _local3 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2);
al = al + (5 / PI2);
if (b.body.hitTest(_local4, _local3, true)) {
return(true);
}
i++;
}
return(false);
};
_global.setProgressBar = function (now, all) {
if (!usingBar) {
return(undefined);
}
now = now - 1;
all = all - 1;
var _local2 = (100 * now) / all;
if (_local2 > 100) {
_local2 = 100;
}
if (_local2 < 1) {
_local2 = 1;
}
_root.gui.progress.bar._xscale = _local2;
};
_global.makePause = function (flag) {
if (_global.gameOver) {
return(undefined);
}
if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) {
if (_global.gameInProcess) {
_global.charsInProcess = false;
_global.gameInProcess = false;
_root.wndPause._visible = true;
} else {
_global.charsInProcess = true;
_global.gameInProcess = true;
_root.wndPause._visible = false;
_global.levelTimeS = getTimer();
}
}
if (_global.envS.debug == 1) {
if (Key.isDown(8)) {
if (_global.noSet(_global.scrollBG_debugFlag)) {
_global.scrollBG_debugFlag = false;
}
_global.scrollBG_debugFlag = !_global.scrollBG_debugFlag;
if (_global.scrollBG_debugFlag) {
_root.bg.setMotion(0, 0);
}
}
}
};
_global.changeWeaponByMouse = function (dir) {
if (_global.gameInProcess) {
if (dir == 0) {
return(undefined);
}
dir = ((dir > 0) ? -1 : 1);
var _local3 = _root.bg.player.cannons[0].currentGun + dir;
if (_local3 >= _root.bg.player.cannons[0].gunZ.length) {
_local3 = 0;
}
if (_local3 < 0) {
_local3 = _root.bg.player.cannons[0].gunZ.length - 1;
}
if (_root.bg.player.cannons[0].changeGun(_local3)) {
_root.lbar.weaponSelector.gotoAndStop(_local3 + 1);
}
oldTab = Key.isToggled(9);
}
};
_global.explodePause = function () {
if (_global.noSet(this.delay)) {
this.delay = 0;
}
if ((++this.delay) >= this.maxDelay) {
this.play();
if (!_global.noSet(this.target)) {
if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) {
var _local3 = {x:this.target_mc._x, y:this.target_mc._y};
this.target_mc._parent.localToGlobal(_local3);
this._parent.globalToLocal(_local3);
this._x = _local3.x;
this._y = _local3.y;
this.oldx = this.target._x;
this.oldy = this.target._y;
this.oldr = this.target._rotation;
}
}
if (this._currentframe == 6) {
if (this.destroyer) {
if (this.destroyTarget.gunHolder != this.destroyTarget) {
this.destroyTarget.gunHolder.removeMovieClip();
}
this.destroyTarget.shadow.removeMovieClip();
this.destroyTarget.shadow.unloadMovie();
this.destroyTarget.removeMovieClip();
this.destroyTarget.unloadMovie();
delete this.onEnterFrame;
}
}
}
};
_global.stopAllEngines = function () {
if (!_global.noSet(_root.pointZ)) {
_root.pointZ.clear();
}
Key.removeListener(_global.keyGetter);
Mouse.removeListener(_global.keyGetter);
delete _global.keyGetter;
_global.gameInProcess = false;
_global.queue.clear();
_global.queue.removeMovieClip();
delete _global.queue;
};
_global.getOff = function () {
this._yscale = this._yscale + ((-2 - this._yscale) / 3);
this._xscale = this._yscale;
if (this._yscale <= 0) {
delete this.onEnterFrame;
this.removeMovieClip();
}
};
_global.getOn = function () {
this._yscale = this._yscale + ((100 - this._yscale) / 6);
this._alpha = (this._xscale = this._yscale);
if (this._yscale >= 98) {
this._alpha = (this._xscale = (this._yscale = 100));
delete this.onEnterFrame;
}
};
_global.makeSplash = function (shot, point, enemyFlag, playerFlag) {
if (_global.noSet(enemyFlag)) {
enemyFlag = true;
}
if (_global.noSet(playerFlag)) {
playerFlag = true;
}
if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) {
return(undefined);
}
var _local5 = _root.bg.splashez;
var _local7 = _local5.depth++;
var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7);
_local3.initArmor(1);
_local3.setMotion(0, 0);
var _local6 = {x:point.x, y:point.y};
_local5.globalToLocal(_local6);
_local3.moveTo(_local6.x, _local6.y);
_local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true);
checkSplash(_local3, playerFlag, enemyFlag);
if (_global.envS.debug != 1) {
_local3.spl._visible = false;
}
};
_root.prebreefFunc = function () {
stop();
_root.gui.health.bar._xscale = 100;
_root.gui.progress.bar.gotoAndStop(1);
_root.gui.progress.bar._visible = false;
_global.levelNum++;
trace("prebreef: " + _global.levelNum);
};
_global.makeDie = function (mc, forward, double) {
if (_global.noSet(forward)) {
forward = false;
}
if (_global.noSet(double)) {
double = false;
}
mc.forward = forward;
mc.r = Math.round((Math.random() * 3) + 3) / 2;
if (_global.noSet(forward)) {
mc.r = mc.r * 0.5;
}
if (Math.random() < 0.5) {
mc.r = mc.r * -1;
}
if (double) {
mc.k = 1.05;
} else {
mc.k = 1.03;
}
if (double) {
mc.k2 = 40;
} else {
mc.k2 = 15;
}
mc.onEnterFrame = dieAnimation;
};
_global.dieAnimation = function () {
if (this.forward) {
this._parent._parent.speedX = this._parent._parent.speedX * this.k;
this._parent._parent.speedY = this._parent._parent.speedY * this.k;
} else {
this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50);
this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50);
}
this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX;
this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY;
this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20);
this._parent._parent._xscale = this._parent._parent._yscale;
this._parent._rotation = this._parent._rotation + this.r;
this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2);
this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2);
this._parent._parent.moveShadow();
};
_global.getAngleDelta = function (a, b, c) {
while (a > 180) {
a = a - 360;
}
while (a < -180) {
a = a + 360;
}
var _local7 = b - 360;
var _local6 = b;
var _local5 = b + 360;
var _local11 = _local7 - a;
var _local10 = _local6 - a;
var _local9 = _local5 - a;
var _local4 = Math.abs(_local11);
var _local3 = Math.abs(_local10);
var _local8 = Math.abs(_local9);
var _local2 = Math.min(_local4, _local3);
_local2 = Math.min(_local2, _local8);
if (_local2 == _local4) {
var _local13 = _local7;
}
if (_local2 == _local3) {
var _local13 = _local6;
}
if (_local2 == _local8) {
var _local13 = _local5;
}
return((_local13 - a) / c);
};
_global.setBarAction = function (text, col, length, ad) {
var _local3 = this.tf.getTextFormat();
if (!_global.noSet(col)) {
_local3.color = parseInt("0x" + col, 16);
this.tf.setNewTextFormat(_local3);
}
this.tf.text = text;
this.len = length;
this.s = 0;
this._alpha = 0;
this._visible = true;
this.onEnterFrame = textBarAction;
if (!noSet(ad)) {
this.alphaDelta = ad;
} else {
this.alphaDelta = 5;
}
};
_global.textBarAction = function () {
if (this.s == 0) {
this._alpha = this._alpha + this.alphaDelta;
if (this._alpha >= 100) {
this.s = 1;
this._alpha = 100;
this.timeStart = getTimer();
}
} else if (this.s == 1) {
if ((getTimer() - this.timeStart) > this.len) {
this.s = 2;
}
} else if (this.s == 2) {
this._alpha = this._alpha - this.alphaDelta;
if (this._alpha <= 0) {
this._visible = false;
delete this.s;
delete this.onEnterFrame;
}
}
};
_global.prepareText = function (inText) {
var _local4 = "";
var _local1 = 0;
while (_local1 < inText.length) {
var _local2 = inText.charAt(_local1);
if (_local2 != "\r") {
_local4 = _local4 + _local2;
}
_local1++;
}
return(_local4);
};
_global.setPlayerSettings = function (lev) {
delete _global.selectedPlane;
if (_global.noSet(lev)) {
lev = _global.levelNum;
}
if (!_global.noSet(_global.levels["level_" + lev].playerObject)) {
_global.selectedPlane = _global.levels["level_" + lev].playerObject;
}
_global.playerS = _global.playerSettings[_global.selectedPlane];
};
_global.makeGameObject = function (foo, delta) {
if (!_global.noSet(foo.tank)) {
var _local4 = new Object();
for (var _local7 in foo) {
_local4[_local7] = foo[_local7];
}
var _local8 = movingUnits[_local4.tank];
for (var _local7 in _local8) {
if (_global.noSet(_local4[_local7])) {
_local4[_local7] = _local8[_local7];
}
}
var _local10 = mainUnits[_local4.mainObj];
for (var _local7 in _local10) {
if (_global.noSet(_local4[_local7])) {
_local4[_local7] = _local10[_local7];
}
}
var _local13 = this.enemyMC;
if (_local4.born_action == 1) {
_global.gameOver = true;
_global.gameInWin = true;
trace("event: unit with born_action == 1 - player won level!");
return(undefined);
}
if (_local4.born_action == 2) {
_global.gameOver = true;
_global.gameInWin = false;
trace("event: unit with born_action == 2 - player lose level!");
return(undefined);
}
var _local12 = _local13.depth++;
var _local11 = _local13.attachMovie("enemy", "e" + _local12, 1000000 - _local12);
_local11.setNeedScaleByZFlag(_local4.need_scale_by_z);
_local11.setCountMeFlag(_local4.count_me);
_local11.setNumLifeFrames(_local4.max_life_frames);
_local11.setSpecialMark(_local4.special_mark);
_local11.setDestroyAfterDie(_local4.destroy_when_im_die);
_local11.initOffset(_local4.bigObject);
_local11.moveTo(((_local4.factor == -1) ? (550 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + ((_local4.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta);
if ((_local4.way != "") && (_local4.way != 0)) {
if (_local4.way == "player") {
_local11.setMotion(_local4.way, _local4.speed, _local4.followPlayer, _local4.UAADistance, _local4.UAARotationFactor);
} else {
_local11.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath);
}
} else {
_local11.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed)));
}
_local11.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally);
_local11.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score);
if (_local4.bossBar == 1) {
_root.bossBar.add(_local11, _local4.armor);
}
_local11.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot);
_local11.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset);
_local11.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonChangeAngleSpeed, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet, _local4.passageAbility, _local4.bulletFlyDistance);
_local11.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount);
_local11.setRelation(_local4.objId, _local4.actionAfterDie, _local4.relType);
_local11.setAnimQueue(_local4.animQueue);
if (_local4.movedWay == 1) {
_local11.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed);
}
if (!_global.noSet(_local4.thereCanBeOnlyOne)) {
_local11.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne;
}
if (!_global.noSet(_local4.dieImmediatly)) {
if (_local4.dieImmediatly == 0) {
_local11.dieImmediatly = false;
}
if (_local4.dieImmediatly == 1) {
_local11.dieImmediatly = true;
}
}
if (!_global.noSet(_local4.soundKills)) {
_local11.soundKills = _local4.soundKills;
}
_local11.inQueue();
return(_local11);
}
if (!_global.noSet(foo.object)) {
var _local5 = new Object();
for (var _local7 in foo) {
_local5[_local7] = foo[_local7];
}
var _local9 = standingUnits[_local5.object];
for (var _local7 in _local9) {
if (_global.noSet(_local5[_local7])) {
_local5[_local7] = _local9[_local7];
}
}
var _local13 = this.enemyMC;
var _local12 = _local13.depth++;
var _local11 = _local13.attachMovie(_local5.linkage, "o" + _local12, 1000000 - _local12);
_local11.initOffset(_local5.bigObject);
_local11.initArmor(_local5.armor);
if (_local5.bossBar == 1) {
_root.bossBar.add(_local11, _local5.armor);
}
_local11.initScore(_local5.score);
_local11.initLoot(_local5.loot, _local5.lootXoffset, _local5.lootYoffset, _local5.autoloot);
_local11.initChilds(_local5.child, _local5.childXOffset, _local5.childYOffset, _local5.EC, _local5.ECCount, _local5.ECTime, _local5.ECTimeOffset, _local5.ECXOffset, _local5.ECYOffset);
_local11.setMotion(0, 0);
_local11.moveTo(_local5.xoffset, ((-this._y) + ((_local5.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta);
_local11.initSplash(_local5.splashDamage, _local5.damageRadius, _local5.splashDelay);
_local11.initFlags(_local5.ignoreHit, _local5.ignoreSplash, _local5.ignoreDirect, _local5.immortal, _local5.notCount);
_local11.setRelation(_local5.objId, _local5.actionAfterDie, _local5.relType);
_local11.inQueue();
_local11.link = _local5.linkage;
for (var _local7 in _local5) {
if (_global.noSet(_local11[_local7])) {
_local11[_local7] = _local5[_local7];
}
}
return(_local11);
}
if (!_global.noSet(foo.bonus)) {
var _local12 = this.bnz.getNextHighestDepth();
var _local11 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local12, _local12);
_local11.initOffset(foo.bigObject);
bonusObjects.push(_local11);
_local11._x = foo.xoffset;
_local11._y = ((-this._y) + ((foo.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta;
_local11.bonusType = foo.bonus;
_local11.inQueue();
return(_local11);
}
if (!_global.noSet(foo.command)) {
if (foo.command == "slideConstant") {
_global.slidingBg = false;
_global.slidingfactor = foo.factor;
_global.slidingLimit = foo.limit;
} else if (foo.command == "slideNormal") {
_global.slidingBg = true;
} else if (foo.command == "printMessage") {
trace(foo.message);
_root.error.text = foo.message;
} else if (foo.command == "textBar1") {
_root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
} else if (foo.command == "textBar2") {
_root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
} else if (foo.command == "textBar3") {
_root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
} else if (foo.command == "endLevel") {
_global.gameOver = true;
}
}
};
_global.makeBonusAnimation = function (bonusType, obj) {
var _local4 = _root.bg.bnzFX.getNextHighestDepth();
var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4);
if (!_global.noSet(_local3)) {
_local3._alpha = 70;
_local3._x = obj._x;
_local3._y = obj._y;
}
};
_global.countCombo = function (flag) {
if (_global.noSet(flag)) {
flag = false;
}
var _local4 = _global.levelTime - _global.comboTimer;
if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) {
if (_global.comboNumber > 0) {
if (_global.comboNumber > _global.actualComboNumber) {
_global.actualComboNumber = _global.comboNumber;
_global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1];
makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player);
}
}
_global.comboNumber = 0;
_global.comboTimer = -100000;
} else if (flag) {
_global.comboNumber++;
}
if (flag) {
_global.comboTimer = _global.levelTime;
}
_root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")";
};
Frame 6
stop();
XML.prototype.ignoreWhite = true;
_global.settingsLoaded = false;
fscommand ("trapallkeys", true);
_focusrect = false;
fscommand ("showmenu", false);
createXML = function () {
var _local4 = new XML(str);
if (_local4.status == 0) {
_global.settingsLoaded = true;
debug("Settings loaded; parsing...");
var _local3 = 0;
while (_local3 < _local4.firstChild.childNodes.length) {
foo = _local4.firstChild.childNodes[_local3];
parseXMLtoVars(foo, _global);
_local3++;
}
_root.parsingDataMC.onEnterFrame = parsingOff;
} else {
var _local5 = (("XML parsing error (\u2116" + _local4.status) + "). ") + xmlErrors[(-_local4.status) - 2];
_root.error.text = _local5;
debug(_local5);
}
};
_global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag.");
parseXMLtoVars = function (xml, target) {
if (xml.nodeName == "var") {
var _local5 = xml.attributes.value;
if (_global.noSet(_local5) && (xml.nodeValue == null)) {
if (xml.childNodes.length == 1) {
_local5 = xml.firstChild.nodeValue;
} else {
_local5 = xml.childNodes.join("");
}
}
if (String(parseFloat(_local5)) == _local5) {
_local5 = parseFloat(_local5);
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local5;
// unexpected jump
}
return(_local5);
}
if (xml.nodeName == "array") {
target[xml.attributes.name] = new Array();
var _local4 = target[xml.attributes.name];
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
_local4.push(parseXMLtoVars(xml.childNodes[_local3]));
_local3++;
}
} else if (xml.nodeName == "object") {
var _local4 = new Object();
for (var _local3 in xml.attributes) {
if (_local3 != "name") {
parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4);
}
}
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
parseXMLtoVars(xml.childNodes[_local3], _local4);
_local3++;
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local4;
} else {
return(_local4);
}
}
};
str = "";
str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>";
str = str + "<settings>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0414\u0412\u0418\u0416\u041A\u0410 ====================================================================================== -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"envS\">";
str = str + "<object name=\"playerOffset\">";
str = str + "<var name=\"top\" value=\"10\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0438\u0433\u0440\u043E\u043A\u0430</var>";
str = str + "<var name=\"bottom\" value=\"10\" />";
str = str + "<var name=\"left\" value=\"10\" />";
str = str + "<var name=\"right\" value=\"10\" />";
str = str + "</object>";
str = str + "<object name=\"enemyOffset\">";
str = str + "<var name=\"top\" value=\"-250\" > (\u0431\u044B\u043B\u043E 500)\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u0432\u0440\u0430\u0433\u043E\u0432</var>";
str = str + "<var name=\"bottom\" value=\"-150\" />";
str = str + "<var name=\"left\" value=\"-150\" />";
str = str + "<var name=\"right\" value=\"-150\" />";
str = str + "</object>";
str = str + "<object name=\"bulletOffset\">";
str = str + "<var name=\"top\" value=\"-20\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043F\u0443\u043B\u044C/\u0440\u0430\u043A\u0435\u0442. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0435 \"\u043F\u043E\u0434\u043D\u044F\u0442\u044C\"</var>";
str = str + "<var name=\"bottom\" value=\"-20\" />";
str = str + "<var name=\"left\" value=\"-60\" />";
str = str + "<var name=\"right\" value=\"-60\" />";
str = str + "</object>";
str = str + "<object name=\"allOffset\">";
str = str + "<var name=\"top\" value=\"-500\" > (\u0431\u044B\u043B\u043E 250) \u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043E\u0441\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E. \u0415\u0439 \u043F\u043E\u0434\u0447\u0438\u043D\u044F\u044E\u0442\u0441\u044F \u0442\u0430\u043D\u043A\u0438, \u0438\u0433\u0440\u043E\u043A, \u0431\u0430\u0448\u043D\u0438</var>";
str = str + "<var name=\"bottom\" value=\"-250\" />";
str = str + "<var name=\"left\" value=\"-300\" />";
str = str + "<var name=\"right\" value=\"-300\" />";
str = str + "</object>";
str = str + "<object name=\"bigTileOffset\">";
str = str + "<var name=\"top\" value=\"-1000\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u041A\u0420\u0423\u041F\u041D\u042B\u041C\u0418 \u0442\u0430\u0439\u043B\u0430\u043C\u0438</var>";
str = str + "<var name=\"bottom\" value=\"-1000\" />";
str = str + "<var name=\"left\" value=\"-100\" />";
str = str + "<var name=\"right\" value=\"-100\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"blinks\">";
str = str + "<object name=\"hit\" color=\"#FFBC22\" amount=\"40\" times=\"5\" step=\"2\">\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435, \u0446\u0432\u0435\u0442, \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C, \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \"\u043C\u043E\u0440\u0433\u0430\u043D\u0438\u0439\", \u0434\u043B\u0438\u043D\u0430 \u043E\u0434\u043D\u043E\u0433\u043E \u043C\u043E\u0440\u0433\u0430\u043D\u0438\u044F (\u0432 \u043A\u0430\u0434\u0440\u0430\u0445)</object>";
str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>";
str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>";
str = str + "</object> ";
str = str + "";
str = str + "<object name=\"textZ\">";
str = str + "<var name=\"intro\" ><br /><br /><u>How to Play:</u><br /><font size=\"11\"> - At the controls of a heavy space destroyer, you are<br /> fighting an alien invasion. <br /> - You must get to the end of the round, destroying as many<br /> enemy units as possible along the way. <br /> - Pick up the bonuses \u2013 they will assist you in your mission. </font><br /><br /><br /><u>Controls:</u><br /><font size=\"11\"> - Control the car using the mouse. <br /> - Fire - click the left mouse button. <br /></font><br /> </var>";
str = str + "<var name=\"completeString1\" >Enemies destroyed :</var>";
str = str + "<var name=\"completeString2\" >Enemies survived :</var>";
str = str + "<var name=\"completeString3\" > </var>";
str = str + "<var name=\"completeString4\" > </var>";
str = str + "<var name=\"final_completeString1\" >Enemies destroyed total :</var>";
str = str + "<var name=\"final_completeString2\" >Enemies survived total :</var>";
str = str + "<var name=\"final_completeString3\" > </var>";
str = str + "<var name=\"final_completeString4\" > </var>";
str = str + "<var name=\"playerDiedTitle\" >Mission failed</var>";
str = str + "<var name=\"levelCompleteTitle\" >Mission completed!</var>";
str = str + "<var name=\"gameCompleteTitle\" >Congratulations! You won!!!</var>";
str = str + "<var name=\"gamePausedTitle\" >Pause</var>";
str = str + "<var name=\"gamePausedString\" ><br /><b>Return to the game?</b></var>";
str = str + "</object>";
str = str + "";
str = str + "<var name=\"screenSpeed\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"screenFastSpeed\"\t\t\t\t\t\tvalue=\"0\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"screenSlowSpeed\"\t\t\t\t\t\tvalue=\"0\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0437\u0430\u043C\u0435\u0434\u043B\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"screenSpeedFactorUp\"\t\t\t\tvalue=\"1.1\" > \u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u0411\u041E\u041B\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 1.04";
str = str + "<var name=\"screenSpeedFactorDown\"\t\t\tvalue=\"0.9\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u041C\u0415\u041D\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 0.97";
str = str + "<var name=\"debug\"\t\t\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1</var>";
str = str + "<var name=\"debugTrace\"\t\t\t\t\t\t\t\tvalue=\"1\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1 (\u0442\u043E\u043B\u044C\u043A\u043E \u0442\u0435\u043A\u0441\u0442\u043E\u0432\u044B\u0435 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F)</var>";
str = str + "<var name=\"lazerDebug\"\t\t\t\t\t\t\t\tvalue=\"1\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>";
str = str + "<var name=\"soundDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u043D\u0430\u0434\u043E \u043B\u0438 \u0432\u044B\u0434\u0430\u0432\u0430\u0442\u044C \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F \u043E\u0431 \u043E\u0448\u0438\u0431\u043A\u0430\u0445 \u0437\u0432\u0443\u043A\u043E\u0432. \u0411\u044B\u0432\u0430\u0435\u0442, \u043C\u0435\u0448\u0430\u044E\u0442. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>";
str = str + "<var name=\"markerDebug\"\t\t\t\t\t\t\t\tvalue=\"1\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043D\u0435\u0432\u0438\u0434\u0438\u043C\u044B\u0435 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>";
str = str + "<var name=\"wayDebug\"\t\t\t\t\t\t\t\t\tvalue=\"1\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043F\u0443\u0442\u0438. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>";
str = str + "<var name=\"debugBody\"\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u0442\u044C \u043B\u0438 body</var>";
str = str + "<var name=\"lazerInterval\"\t\t\t\t\t\t\tvalue=\"15\" >\u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043C\u0435\u0436\u0434\u0443 \u0442\u043E\u0447\u043A\u0430\u043C\u0438-\u0442\u0435\u0441\u0442\u0430\u043C\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432</var>";
str = str + "<var name=\"multipleFireAngle\"\t\t\t\t\tvalue=\"60\" >\u0443\u0433\u043E\u043B \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0434\u043B\u044F \"\u043C\u043D\u043E\u0433\u043E\u0434\u0443\u043B\u044C\u043D\u043E\u0433\u043E\" \u043E\u0440\u0443\u0436\u0438\u044F</var>";
str = str + "<var name=\"newObjectYOffset\"\t\t\t\t\tvalue=\"0\" >(\u0431\u044B\u043B\u043E 200)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"newBigObjectYOffset\"\t\t\t\tvalue=\"-450\" >(\u0431\u044B\u043B\u043E 450)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"splashTests\"\t\t\t\t\t\t\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u043E\u0447\u0435\u043A \u043F\u0440\u043E\u0432\u0435\u0440\u043A\u0438 \u043F\u0435\u0440\u0435\u0441\u0435\u0447\u0435\u043D\u0438\u044F \u043D\u0430 splash (\u0447\u0435\u043C \u0431\u043E\u043B\u044C\u0448\u0435, \u0442\u0435\u043C \u0442\u043E\u0447\u043D\u0435\u0435, \u043D\u043E \u0434\u043E\u043B\u044C\u0448\u0435)</var>";
str = str + "<var name=\"levelCompleteDelay\"\t\t\t\tvalue=\"50\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0442\u043E\u0432, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u043E\u0436\u0438\u0434\u0430\u0435\u0442\u0441\u044F \u043F\u043E\u0441\u043B\u0435 \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u0443\u0440\u043E\u0432\u043D\u044F \u043A\u0430\u043A \u043F\u0430\u0443\u0437\u0430. \u041A\u0430\u043A \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043E\u043A\u043E\u043D\u0447\u0435\u043D - \u0433\u0438\u0431\u0435\u043B\u044C \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u043E\u0431\u0435\u0434\u0430, \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0440\u043E\u043B\u0438 \u043D\u0435 \u0438\u0433\u0440\u0430\u0435\u0442</var>";
str = str + "<var name=\"defaultRotation\"\t\t\t\t\t\tvalue=\"180\" >\u0414\u0435\u0444\u043E\u043B\u0442\u043E\u0432\u044B\u0439 \u0443\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u0431\u0430\u0437\u044B</var>";
str = str + "<var name=\"soundKills\"\t\t\t\t\t\t\t\tvalue=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0434\u043B\u044F \u0432\u0441\u0435\u0445</var>";
str = str + "<var name=\"autoAimDistance\"\t\t\t\t\t\tvalue=\"50\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043F\u0443\u043B\u0438 \u0434\u043E \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u044B \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 \u043D\u0430\u0432\u043E\u0434\u043A\u0435 \u043D\u0430 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0438\u0433\u0440\u043E\u043A\u0430</var>";
str = str + "<var name=\"UAADistance\"\t\t\t\t\t\t\t\tvalue=\"70\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u0432\u0440\u0430\u0433\u0430 \u0434\u043E \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u0440\u0430\u0433\u0438 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 way=player</var>";
str = str + "<var name=\"SolarX\"\t\t\t\t\t\t\t\t\t\tvalue=\"275\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E \u0425</var>";
str = str + "<var name=\"SolarXFactor\"\t\t\t\t\t\t\tvalue=\"0.85\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E X</var>";
str = str + "<var name=\"SolarY\"\t\t\t\t\t\t\t\t\t\tvalue=\"400\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E Y</var>";
str = str + "<var name=\"SolarYFactor\"\t\t\t\t\t\t\tvalue=\"0.9\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E Y</var>";
str = str + "";
str = str + "<var name=\"defaultScore\"\t\t\t\t\t\t\tvalue=\"0\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u044E\u043D\u0438\u0442</var>";
str = str + "<var name=\"comboFactorz\"\t\t\t\t\t\t\tvalue=\"0\" >\u0443\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u0438 \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u0441\u0442\u0443\u043F\u0435\u043D\u044C \u043A\u043E\u043C\u0431\u043E; \u0442\u043E\u0447\u043D\u043E\u0441\u0442\u044C \u0434\u043E 2\u0433\u043E \u0437\u043D\u0430\u043A\u0430 \u043F\u043E\u0441\u043B\u0435 \u0437\u0430\u043F\u044F\u0442\u043E\u0439</var>";
str = str + "<var name=\"comboLinkagez\"\t\t\t\t\t\t\tvalue=\"\" >linkage \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0439 \u043E \u043A\u043E\u043C\u0431\u043E</var>";
str = str + "<var name=\"comboDeltaz\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043D\u043D\u044B\u0435 \u0434\u0435\u043B\u044C\u0442\u044B \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u0433\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u0432 \u043A\u043E\u043C\u0431\u043E</var>";
str = str + "";
str = str + "<var name=\"planeFar\"\t\t\t\t\t\t\t\t\tvalue=\"150\" >\u0421\u0430\u043C\u0430\u044F \u0443\u0434\u0430\u043B\u0435\u043D\u043D\u0430\u044F \u043F\u043B\u043E\u0441\u043A\u043E\u0442\u044C (\u043D\u0430 \u044D\u0442\u043E\u043C \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u0438\u043C\u0435\u0435\u0442 \u043C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0437\u043C\u0435\u0440)</var>";
str = str + "<var name=\"planeNear\"\t\t\t\t\t\t\t\t\tvalue=\"400\" > \u0431\u044B\u043B\u043E 600 \u0421\u0430\u043C\u0430\u044F \u0431\u043B\u0438\u0437\u043A\u0430\u044F \u043F\u043B\u043E\u0441\u043A\u044C - \u043E\u0431\u044A\u0435\u043A\u0442 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0440\u0430\u0437\u043C\u0435\u0440\u0430</var>";
str = str + "<var name=\"scaleFar\"\t\t\t\t\t\t\t\t\tvalue=\"10\" >\u0420\u0430\u0437\u043C\u0435\u0440 \u043D\u0430 planeFar</var>";
str = str + "<var name=\"scaleNear\"\t\t\t\t\t\t\t\t\tvalue=\"100\" >\u0420\u0430\u0437\u043C\u0435\u0440 \u043D\u0430 planeNear</var>";
str = str + "";
str = str + "<var name=\"cursorLeft\"\t\t\t\t\t\t\t\tvalue=\"0\" ></var>";
str = str + "<var name=\"cursorRight\"\t\t\t\t\t\t\t\tvalue=\"550\" ></var>";
str = str + "<var name=\"cursorTop\"\t\t\t\t\t\t\t\t\tvalue=\"-400\" ></var>";
str = str + "<var name=\"cursorBottom\"\t\t\t\t\t\t\tvalue=\"0\" ></var> \t\t";
str = str + "<var name=\"gunLeft\"\t\t\t\t\t\t\t\t\t\tvalue=\"50\" ></var>";
str = str + "<var name=\"gunRight\"\t\t\t\t\t\t\t\t\tvalue=\"500\" ></var>";
str = str + "<var name=\"gunTop\"\t\t\t\t\t\t\t\t\t\tvalue=\"0\" ></var>";
str = str + "<var name=\"gunBottom\"\t\t\t\t\t\t\t\t\tvalue=\"100\" ></var> \t \t\t";
str = str + "";
str = str + "<var name=\"headshootRatio\" value=\"5\" ></var> <!-- \u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u043E\u0432\u0440\u0435\u0436\u0434\u0435\u043D\u0438\u0439 \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443 (hitBody)/-->";
str = str + "";
str = str + "<var name=\"airstrikeDamage\" value=\"50\" ></var> <!-- \u0443\u0440\u043E\u043D \u043E\u0442 \u0430\u0432\u0438\u0430\u0443\u0434\u0430\u0440\u0430/-->";
str = str + "<var name=\"airstrikeDelay\" value=\"6\" ></var> <!-- \u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043C\u0435\u0436\u0434\u0443 \u043D\u0430\u0447\u0430\u043B\u043E\u043C \u043F\u0440\u043E\u0438\u0433\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u043A\u043B\u0438\u043F\u0430 \u0430\u0432\u0438\u0430\u0443\u0434\u0430\u0440\u0430 \u0438 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u0435\u043C \u0443\u0440\u043E\u043D\u0430/-->";
str = str + "";
str = str + "";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"starsS\">";
str = str + "<object name=\"star1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>";
str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.1\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>";
str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"3\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>";
str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>";
str = str + "</object>";
str = str + "<object name=\"star2\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>";
str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>";
str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"4\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>";
str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>";
str = str + "</object>";
str = str + "<object name=\"star3\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>";
str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>";
str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"2\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>";
str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>";
str = str + "</object>";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"torpedoeSettings\">";
str = str + "<var name=\"startYSpeed\" value=\"-3\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0423. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E, \u0447\u0442\u043E\u0431\u044B \u043E\u043D\u0430 \u0431\u044B\u043B\u0430 \u043C\u0435\u043D\u044C\u0448\u0435, \u0447\u0435\u043C -2 - \u0438\u043D\u0430\u0447\u0435 \u043F\u0440\u0438 \u043F\u0443\u0441\u043A\u0435 \u0432\u043D\u0438\u0437\u0443 \u044D\u043A\u0440\u0430\u043D\u0430 \u043C\u043E\u0436\u0435\u0442 \u0443\u0435\u0445\u0430\u0442\u044C \u0437\u0430 \u044D\u043A\u0440\u0430\u043D \u0438 \u0442\u0430\u043C \"\u043F\u043E\u043C\u0435\u0440\u0435\u0442\u044C\"</var>";
str = str + "<var name=\"startXSpeed\" value=\"5\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 - \u0447\u0430\u0441\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430. \u0422.\u0435. \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E \u0425 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442\u0441\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 (\u0435\u0441\u043B\u0438 \u043E\u043D \u043B\u0435\u0442\u0435\u043B \u0432\u043F\u0440\u0430\u0432\u043E, \u0442\u043E \u0438 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u043B\u0436\u043D\u0430 \u043F\u043E\u043D\u0430\u0447\u0430\u043B\u0443 \u043B\u0435\u0442\u0435\u0442\u044C \u0432\u043F\u0440\u0430\u0432\u043E). \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 5, \u0442\u043E \u043F\u0440\u0438 \u0437\u0430\u043F\u0443\u0441\u043A\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0440\u0430\u0432\u043D\u0430 1/5 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 \u043F\u043E \u0425 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0443\u0441\u043A\u0430</var>";
str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E \u0425 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E\u0441\u043B\u0435 \u0441\u0442\u0430\u0440\u0442\u0430. \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 0.95, \u0442\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0431\u0443\u0434\u0435\u0442 \u0437\u0430\u043C\u0435\u0434\u043B\u044F\u0442\u044C\u0441\u044F \u043F\u043E\u043A\u0430 \u043E\u043D\u0430 \u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B</var>";
str = str + "<var name=\"fallTime\" value=\"25\" >\u0421\u043A\u043E\u043B\u044C\u043A\u043E \u0442\u0430\u043A\u0442\u043E\u0432 \u0438\u0433\u0440\u044B \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \"\u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B\". \u0412 \u043C\u043E\u043C\u0435\u043D\u0442 \u0443\u0434\u0430\u0440\u0430 \u043E\u0431 \u0432\u043E\u0434\u0443, \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0441\u044F \u0440\u0430\u0432\u043D\u043E\u0439 0, \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u043C\u0435\u043D\u044F\u0435\u0442 \u0432\u043D\u0435\u0448\u043D\u0438\u0439 \u0432\u0438\u0434.</var>";
str = str + "<var name=\"endOfFallSize\" value=\"40\" >\u041A\u0430\u043A\u043E\u0432 \u0431\u0443\u0434\u0435\u0442 \u0440\u0430\u0437\u043C\u0435\u0440 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0430\u0434\u0435\u043D\u0438\u044F - \u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445 \u043E\u0442 \u043F\u0435\u0440\u0432\u043E\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0440\u0430\u0437\u043C\u0435\u0440\u0430</var>";
str = str + "<var name=\"maxSpeed\" value=\"-15\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u0432\u043E\u0434\u0435 \u043F\u043E \u0423</var>";
str = str + "<var name=\"maxSpeedFactor\" value=\"50\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E\u0441\u043B\u0435 \u043F\u0430\u0434\u0435\u043D\u0438\u044F. \u0427\u0435\u043C \u043C\u0435\u043D\u044C\u0448\u0435 \u044D\u0442\u043E \u0447\u0438\u0441\u043B\u043E, \u0442\u0435\u043C \u0441\u043A\u043E\u0440\u0435\u0435 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u0441\u0442\u0438\u0433\u043D\u0435\u0442 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 maxSpeed</var>";
str = str + "</object>";
str = str + "";
str = str + "";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0418\u0413\u0420\u041E\u041A\u0410 ====================================================================================== -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"playerSettings\">";
str = str + "<object name=\"plane1\">";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"XspeedFactor\" value=\"3\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) X</var>";
str = str + "<var name=\"YspeedFactor\" value=\"3\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) Y</var>";
str = str + "<var name=\"rotationFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u0443\u0433\u043B\u0430 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438)</var>";
str = str + "<var name=\"base\" value=\"mcSight\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"gun\" value=\"player_gun_2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"maxArmor\" value=\"100\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0431\u0440\u043E\u043D\u044F \u0442\u0430\u043D\u043A\u0430</var>";
str = str + "<var name=\"maxShield\" value=\"0\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u044D\u043D\u0435\u0440\u0433\u043E\u0449\u0438\u0442 \u0442\u0430\u043D\u043A\u0430. \u0415\u0441\u043B\u0438 \u0432 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430\u0445 \u0443\u0440\u043E\u0432\u043D\u044F \u043D\u0435 \u0443\u043A\u0430\u0437\u0430\u043D\u043E \u0438\u043D\u043E\u0435, \u0442\u043E \u044D\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0431\u0443\u0434\u0443\u0442 \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u0435\u043C</var>";
str = str + "<var name=\"recoil\" value=\"0\" >\u0421\u0438\u043B\u0430 \u043E\u0442\u0434\u0430\u0447\u0438 \u043E\u0442 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430</var>";
str = str + "<var name=\"recoilLength\" value=\"1\" >\u0414\u043B\u0438\u043D\u0430 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043E\u0442\u0434\u0430\u0447\u0438</var>";
str = str + "<var name=\"startX\" value=\"275\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E x (\u043E\u0442\u0441\u0447\u0435\u0442 \u0432 \u043D\u0438\u0436\u043D\u0435\u043C \u043B\u0435\u0432\u043E\u043C \u0443\u0433\u043B\u0443)</var>";
str = str + "<var name=\"startY\" value=\"200\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E y</var>";
str = str + "<var name=\"withoutBase\" value=\"1\" >\u044D\u0442\u043E\u0442 \u0444\u043B\u0430\u0433 1 \u0443 \u0442\u0435\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0443 \u043A\u043E\u0442\u043E\u0440\u044B\u0445 \u0431\u0430\u0437\u0430 \u043E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0443\u0435\u0442 - \u0443 \u043C\u0430\u0440\u0438\u043D\u0435\u0440\u043E\u0432. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, \u0432 \u043C\u0435\u0440\u0446\u0430\u043D\u0438\u0438 \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438, \u0431\u0435\u0433\u0435, \u0441\u0445\u0435\u043C\u0435 \u0441\u043C\u0435\u0440\u0442\u0438 \u0438 \u043F\u0440.</var>";
str = str + "<var name=\"soundKills\" value=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0438\u0433\u0440\u043E\u043A\u0430</var>";
str = str + "";
str = str + "";
str = str + "<var name=\"tempUp\" value=\"0.1\" > (\u0431\u044B\u043B\u043E 1,2) \u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u0432\u044B\u0448\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442 (\u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445, \u043F\u0440\u0438 100 \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442)</var>";
str = str + "<var name=\"tempDown\" value=\"1.1\" >\u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u043D\u0438\u0436\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442</var>";
str = str + "<var name=\"stopFireTemp\" value=\"100\" >\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>";
str = str + "<var name=\"startFireTemp\" value=\"99\" > (\u0431\u044B\u043B\u043E 85)\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u0432\u043D\u043E\u0432\u044C \u043D\u0430\u0447\u0438\u043D\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>";
str = str + "<var name=\"grade1\" value=\"55\" >\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u0436\u0435\u043B\u0442\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>";
str = str + "<var name=\"grade2\" value=\"95\" > (\u0431\u044B\u043B\u043E 85)\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u043A\u0440\u0430\u0441\u043D\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>";
str = str + "";
str = str + "";
str = str + "<array name=\"fpsWeapons\">";
str = str + "";
str = str + "<!-- \u0411\u0430\u0437\u043E\u0432\u043E\u0435 \u043E\u0440\u0443\u0436\u0438\u0435. \u041E\u0434\u0438\u043D \u043A\u043B\u0438\u043A - \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B./-->";
str = str + "<object>";
str = str + "<var name=\"weaponName\"\t\t\t\t\t\t\tvalue=\"pistol\" />";
str = str + "<var name=\"bulletDamage\"\t\t\t\t\t\tvalue=\"10\" />\t\t\t\t\t\t<!-- \u0423\u0440\u043E\u043D \u043E\u0442 \u043F\u0443\u043B\u044C /-->";
str = str + "<var name=\"bulletInLine\"\t\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t\t<!-- \u041A\u043E\u043B-\u0432\u043E \u043F\u0443\u043B\u044C \u0432 \u043E\u0447\u0435\u0440\u0435\u0434\u0438/-->";
str = str + "<var name=\"bulletInPack\"\t\t\t\t\t\tvalue=\"12\" />\t\t\t\t\t\t<!-- \u041A\u043E\u043B-\u0432\u043E \u043F\u0443\u043B\u044C \u0432 \u043E\u0431\u043E\u0439\u043C\u0435. \u041A\u043E\u0433\u0434\u0430 \u043E\u043D\u0438 \u0437\u0430\u043A\u0430\u043D\u0447\u0438\u0432\u0430\u044E\u0442\u0441\u044F \u043E\u0440\u0443\u0436\u0438\u0435 \u043D\u0435\u043E\u0431\u0445\u043E\u0434\u0438\u043C\u043E \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u0438\u0442\u044C /-->\t";
str = str + "<var name=\"timeBetweenLines\"\t\t\t\tvalue=\"2\" />\t\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u043E\u0447\u0435\u0440\u0435\u0434\u044F\u043C\u0438/-->";
str = str + "<var name=\"timeBetweenShoots\"\t\t\t\tvalue=\"1\" />\t\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0432\u043D\u0443\u0442\u0440\u0438 \u043E\u0447\u0435\u0440\u0435\u0434\u0438 (\u0438\u043C\u0435\u0435\u0442 \u0441\u043C\u044B\u0441\u043B \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 bulletInLine > 0)/-->";
str = str + "<var name=\"timeReload\"\t\t\t\t\t\t\tvalue=\"12\" />\t\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438/-->";
str = str + "<var name=\"soundShoot\"\t\t\t\t\t\t\tvalue=\"w_pistol\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430 /-->";
str = str + "<var name=\"soundReload\"\t\t\t\t\t\t\tvalue=\"w_reloaded\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438 /-->";
str = str + "<var name=\"soundShootNoBullets\"\t\t\tvalue=\"w_noammo\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430, \u043A\u043E\u0433\u0434\u0430 \u043A\u043E\u043D\u0447\u0438\u043B\u0438\u0441\u044C \u043F\u0430\u0442\u0440\u043E\u043D\u044B /-->\t";
str = str + "<var name=\"soundReloadNoBullets\"\t\tvalue=\"w_noammo\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438, \u043A\u043E\u0433\u0434\u0430 \u043A\u043E\u043D\u0447\u0438\u043B\u0438\u0441\u044C \u043F\u0430\u0442\u0440\u043E\u043D\u044B /-->\t\t";
str = str + "<var name=\"autoReload\"\t\t\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t\t<!-- \u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0430\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0430 (1 - \u0432\u043A\u043B., 0 - \u0432\u044B\u043A\u043B.) /-->";
str = str + "";
str = str + "<var name=\"shakeMinRadiusX\"\t\t\t\t\t\tvalue=\"10\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->";
str = str + "<var name=\"shakeMinRadiusY\"\t\t\t\t\t\tvalue=\"10\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->";
str = str + "<var name=\"shakeMaxRadiusX\"\t\t\t\t\t\tvalue=\"50\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425/-->";
str = str + "<var name=\"shakeMaxRadiusY\"\t\t\t\t\t\tvalue=\"50\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y/-->";
str = str + "<var name=\"shakeGrowPerShootX\"\t\t\t\tvalue=\"3\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->";
str = str + "<var name=\"shakeGrowPerShootY\"\t\t\t\tvalue=\"3\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->";
str = str + "<var name=\"shakeDecPerFrameX\"\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->";
str = str + "<var name=\"shakeDecPerFrameY\"\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->\t";
str = str + "";
str = str + "</object>";
str = str + "";
str = str + "<!-- \u041E\u0434\u0438\u043D \u043A\u043B\u0438\u043A - \u043E\u0447\u0435\u0440\u0435\u0434\u044C \u0438\u0437 \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0433\u043E \u043A\u043E\u043B-\u0432\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u043E\u0432 (\u043F\u043E\u043B\u0443\u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0435 \u043E\u0440\u0443\u0436\u0438\u0435))./-->";
str = str + "<object>";
str = str + "<var name=\"weaponName\"\t\t\t\t\t\t\tvalue=\"m 16\" />";
str = str + "<var name=\"bulletDamage\"\t\t\t\t\t\tvalue=\"10\" />\t\t\t<!-- \u0423\u0440\u043E\u043D \u043E\u0442 \u043F\u0443\u043B\u044C /-->";
str = str + "<var name=\"bulletInLine\"\t\t\t\t\t\tvalue=\"3\" />\t\t\t<!-- \u041A\u043E\u043B-\u0432\u043E \u043F\u0443\u043B\u044C \u0432 \u043E\u0447\u0435\u0440\u0435\u0434\u0438/-->";
str = str + "<var name=\"bulletInPack\"\t\t\t\t\t\tvalue=\"30\" />\t\t\t<!-- \u041A\u043E\u043B-\u0432\u043E \u043F\u0443\u043B\u044C \u0432 \u043E\u0431\u043E\u0439\u043C\u0435. \u041A\u043E\u0433\u0434\u0430 \u043E\u043D\u0438 \u0437\u0430\u043A\u0430\u043D\u0447\u0438\u0432\u0430\u044E\u0442\u0441\u044F \u043E\u0440\u0443\u0436\u0438\u0435 \u043D\u0435\u043E\u0431\u0445\u043E\u0434\u0438\u043C\u043E \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u0438\u0442\u044C /-->\t";
str = str + "<var name=\"timeBetweenLines\"\t\t\t\tvalue=\"6\" />\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u043E\u0447\u0435\u0440\u0435\u0434\u044F\u043C\u0438/-->";
str = str + "<var name=\"timeBetweenShoots\"\t\t\t\tvalue=\"2\" />\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0432\u043D\u0443\u0442\u0440\u0438 \u043E\u0447\u0435\u0440\u0435\u0434\u0438 (\u0438\u043C\u0435\u0435\u0442 \u0441\u043C\u044B\u0441\u043B \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 bulletInLine > 0)/-->";
str = str + "<var name=\"timeReload\"\t\t\t\t\t\t\tvalue=\"24\" />\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438/-->";
str = str + "<var name=\"soundShoot\"\t\t\t\t\t\t\tvalue=\"w_assault\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430 /-->";
str = str + "<var name=\"soundReload\"\t\t\t\t\t\t\tvalue=\"w_reloaded\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438 /-->";
str = str + "<var name=\"soundShootNoBullets\"\t\t\tvalue=\"w_noammo\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430, \u043A\u043E\u0433\u0434\u0430 \u043A\u043E\u043D\u0447\u0438\u043B\u0438\u0441\u044C \u043F\u0430\u0442\u0440\u043E\u043D\u044B /-->\t";
str = str + "<var name=\"soundReloadNoBullets\"\t\tvalue=\"w_noammo\" />\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438, \u043A\u043E\u0433\u0434\u0430 \u043A\u043E\u043D\u0447\u0438\u043B\u0438\u0441\u044C \u043F\u0430\u0442\u0440\u043E\u043D\u044B /-->\t\t";
str = str + "<var name=\"autoReload\"\t\t\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t\t<!-- \u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0430\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0430 (1 - \u0432\u043A\u043B., 0 - \u0432\u044B\u043A\u043B.) /-->";
str = str + "";
str = str + "<var name=\"shakeMinRadiusX\"\t\t\t\t\t\tvalue=\"4\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->";
str = str + "<var name=\"shakeMinRadiusY\"\t\t\t\t\t\tvalue=\"10\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->";
str = str + "<var name=\"shakeMaxRadiusX\"\t\t\t\t\t\tvalue=\"3\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425/-->";
str = str + "<var name=\"shakeMaxRadiusY\"\t\t\t\t\t\tvalue=\"20\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y/-->";
str = str + "<var name=\"shakeGrowPerShootX\"\t\t\t\tvalue=\"2\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->";
str = str + "<var name=\"shakeGrowPerShootY\"\t\t\t\tvalue=\"4\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->";
str = str + "<var name=\"shakeDecPerFrameX\"\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->";
str = str + "<var name=\"shakeDecPerFrameY\"\t\t\t\t\tvalue=\"4\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->";
str = str + "";
str = str + "</object>";
str = str + "";
str = str + "<!-- \u0421\u0442\u0440\u0435\u043B\u044F\u0435\u0442 \u043D\u0435\u043F\u0440\u0435\u0440\u044B\u0432\u043D\u043E \u043F\u043E\u043A\u0430 \u043A\u043D\u043E\u043F\u043A\u0430 \u043C\u044B\u0448\u0438 \u043D\u0430\u0436\u0430\u0442\u0430. \u0414\u043B\u0438\u043D\u0430 \u043E\u0447\u0435\u0440\u0435\u0434\u0438 \u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u0430 \u043B\u0438\u0448\u044C \u043A\u043E\u043B-\u0432\u043E \u043F\u0430\u0442\u0440\u043E\u043D\u043E\u0432 \u0432 \u043E\u0431\u043E\u0439\u043C\u0435./-->";
str = str + "<object>";
str = str + "<var name=\"weaponName\"\t\t\t\t\t\t\tvalue=\"Machine Gun\" />";
str = str + "<var name=\"bulletDamage\"\t\t\t\t\t\tvalue=\"10\" />";
str = str + "<var name=\"bulletInLine\"\t\t\t\t\t\tvalue=\"-1\" />";
str = str + "<var name=\"bulletInPack\"\t\t\t\t\t\tvalue=\"100\" />\t\t\t";
str = str + "<var name=\"timeBetweenLines\"\t\t\t\tvalue=\"3\" />\t\t\t";
str = str + "<var name=\"timeBetweenShoots\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"timeReload\"\t\t\t\t\t\t\tvalue=\"36\" />\t";
str = str + "<var name=\"soundShoot\"\t\t\t\t\t\t\tvalue=\"w_saw\" />";
str = str + "<var name=\"soundReload\"\t\t\t\t\t\t\tvalue=\"w_reload\" />";
str = str + "<var name=\"soundShootNoBullets\"\t\t\tvalue=\"w_noammo\" />";
str = str + "<var name=\"soundReloadNoBullets\"\t\tvalue=\"w_noammo\" />\t\t\t\t\t\t\t\t\t";
str = str + "<var name=\"autoReload\"\t\t\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t\t\t";
str = str + "";
str = str + "<var name=\"shakeMinRadiusX\"\t\t\t\t\t\tvalue=\"20\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->";
str = str + "<var name=\"shakeMinRadiusY\"\t\t\t\t\t\tvalue=\"5\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->";
str = str + "<var name=\"shakeMaxRadiusX\"\t\t\t\t\t\tvalue=\"80\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425/-->";
str = str + "<var name=\"shakeMaxRadiusY\"\t\t\t\t\t\tvalue=\"20\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y/-->";
str = str + "<var name=\"shakeGrowPerShootX\"\t\t\t\tvalue=\"15\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->";
str = str + "<var name=\"shakeGrowPerShootY\"\t\t\t\tvalue=\"5\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->";
str = str + "<var name=\"shakeDecPerFrameX\"\t\t\t\t\tvalue=\"7\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->";
str = str + "<var name=\"shakeDecPerFrameY\"\t\t\t\t\tvalue=\"2\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->";
str = str + "</object>";
str = str + "";
str = str + "<!-- \u041E\u0434\u0438\u043D \u043A\u043B\u0438\u043A - \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B./-->";
str = str + "<object>";
str = str + "<var name=\"weaponName\"\t\t\t\t\t\t\tvalue=\"Sniper Rifle\" /> \t\t<!-- \u041D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u043E\u0440\u0443\u0436\u0438\u044F /-->";
str = str + "<var name=\"bulletDamage\"\t\t\t\t\t\tvalue=\"20\" />\t\t\t\t\t<!-- \u0423\u0440\u043E\u043D \u043E\u0442 \u043F\u0443\u043B\u044C /-->";
str = str + "<var name=\"bulletInLine\"\t\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t<!-- \u041A\u043E\u043B-\u0432\u043E \u043F\u0443\u043B\u044C \u0432 \u043E\u0447\u0435\u0440\u0435\u0434\u0438/-->";
str = str + "<var name=\"bulletInPack\"\t\t\t\t\t\tvalue=\"10\" />\t\t\t\t\t<!-- \u041A\u043E\u043B-\u0432\u043E \u043F\u0443\u043B\u044C \u0432 \u043E\u0431\u043E\u0439\u043C\u0435. \u041A\u043E\u0433\u0434\u0430 \u043E\u043D\u0438 \u0437\u0430\u043A\u0430\u043D\u0447\u0438\u0432\u0430\u044E\u0442\u0441\u044F \u043E\u0440\u0443\u0436\u0438\u0435 \u043D\u0435\u043E\u0431\u0445\u043E\u0434\u0438\u043C\u043E \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u0438\u0442\u044C /-->";
str = str + "<var name=\"timeBetweenLines\"\t\t\t\tvalue=\"6\" />\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u043E\u0447\u0435\u0440\u0435\u0434\u044F\u043C\u0438/-->";
str = str + "<var name=\"timeBetweenShoots\"\t\t\t\tvalue=\"1\" />\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0432\u043D\u0443\u0442\u0440\u0438 \u043E\u0447\u0435\u0440\u0435\u0434\u0438 (\u0438\u043C\u0435\u0435\u0442 \u0441\u043C\u044B\u0441\u043B \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 bulletInLine > 0)/-->";
str = str + "<var name=\"timeReload\"\t\t\t\t\t\t\tvalue=\"24\" />\t\t\t\t\t<!-- \u0412\u0440\u0435\u043C\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438/-->";
str = str + "<var name=\"soundShoot\"\t\t\t\t\t\t\tvalue=\"w_siper\" />\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430 /-->";
str = str + "<var name=\"soundReload\"\t\t\t\t\t\t\tvalue=\"w_reloaded\" />\t\t\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438 /-->";
str = str + "<var name=\"soundShootNoBullets\"\t\t\tvalue=\"w_noammo\" />\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430, \u043A\u043E\u0433\u0434\u0430 \u043A\u043E\u043D\u0447\u0438\u043B\u0438\u0441\u044C \u043F\u0430\u0442\u0440\u043E\u043D\u044B /-->\t";
str = str + "<var name=\"soundReloadNoBullets\"\t\tvalue=\"w_noammo\" />\t<!-- Linkage \u0437\u0432\u0443\u043A\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438, \u043A\u043E\u0433\u0434\u0430 \u043A\u043E\u043D\u0447\u0438\u043B\u0438\u0441\u044C \u043F\u0430\u0442\u0440\u043E\u043D\u044B /-->\t\t\t\t";
str = str + "<var name=\"autoReload\"\t\t\t\t\t\t\tvalue=\"1\" />\t\t\t\t\t<!-- \u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0430\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0430 (1 - \u0432\u043A\u043B., 0 - \u0432\u044B\u043A\u043B.) /-->";
str = str + "";
str = str + "<var name=\"shakeMinRadiusX\"\t\t\t\t\t\tvalue=\"5\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->";
str = str + "<var name=\"shakeMinRadiusY\"\t\t\t\t\t\tvalue=\"5\" />\t\t\t\t\t<!-- \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y(\u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430)/-->";
str = str + "<var name=\"shakeMaxRadiusX\"\t\t\t\t\t\tvalue=\"30\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425/-->";
str = str + "<var name=\"shakeMaxRadiusY\"\t\t\t\t\t\tvalue=\"30\" />\t\t\t\t\t<!-- \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430 \u043F\u043E \u043E\u0441\u0438 Y/-->";
str = str + "<var name=\"shakeGrowPerShootX\"\t\t\t\tvalue=\"15\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->";
str = str + "<var name=\"shakeGrowPerShootY\"\t\t\t\tvalue=\"15\" />\t\t\t\t\t<!-- \u041F\u0440\u0438\u0440\u043E\u0441\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B/-->";
str = str + "<var name=\"shakeDecPerFrameX\"\t\t\t\t\tvalue=\"2\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->";
str = str + "<var name=\"shakeDecPerFrameY\"\t\t\t\t\tvalue=\"2\" />\t\t\t\t\t<!-- \u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 Y \u0437\u0430 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440, \u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442/-->\t\t\t\t\t\t";
str = str + "</object>";
str = str + "";
str = str + "</array>";
str = str + "";
str = str + "";
str = str + "";
str = str + "<array name=\"weapons\">";
str = str + "<!--<var name=\"pointsUsed\"\t\t\t\t\tvalue=\"shoot2, shoot6\" \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B /-->";
str = str + "<!--<var name=\"pointsScale\"\t\t\t\t\tvalue=\"1, 1.5, 2, 1.5, 1\" \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->";
str = str + "<!--<var name=\"pointsAngles\"\t\t\t\tvalue=\"-10, 10\" \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->";
str = str + "";
str = str + "<!--<var name=\"passageAbility\"\t\t\t\tvalue=\"2\" \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0432\u0440\u0430\u0433\u043E\u0432 \u043F\u0443\u043B\u044F \u043F\u0440\u043E\u0431\u044C\u0435\u0442 \u043D\u0430\u0432\u044B\u043B\u0435\u0442 (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->";
str = str + "<!--<var name=\"bulletFlyDistance\"\t\tvalue=\"200\" \u043D\u0430 \u043A\u0430\u043A\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043B\u0435\u0442\u0438\u0442 \u043F\u0443\u043B\u044F (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->";
str = str + "";
str = str + "<!-- \u0443\u043C\u043E\u043B\u0447\u0430\u0442\u0435\u043B\u044C\u043D\u0430\u044F \u043F\u0443\u0448\u043A\u0430 -->";
str = str + "";
str = str + "";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "";
str = str + "";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- =========================================== \u042E\u041D\u0418\u0422\u042B ============================================================================================ -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"mainUnits\">";
str = str + "";
str = str + "<object name=\"mcSoldier_L1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"35\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<!--\t\t\t<var name=\"animQueue\"\t\t\t\t\tvalue=\"95,105,anim_1, 190,210,anim_2, 280,380,anim_3, 400,500,anim_2, 800,850,anim_1\" /> /-->";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"mcSoldier_P1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"70\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"mcSoldier_L1_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L1_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"44\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "";
str = str + "";
str = str + "<object name=\"mcSoldier_L1_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L1_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"55\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"mcSoldier_L2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"80\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"mcSoldier_P2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"80\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"mcSoldier_L2_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L2_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"50\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"mcSoldier_P2_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P2_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"50\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"mcSoldier_L3\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L3\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"290\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"mcSoldier_P3\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P3\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"234\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"mcSoldier_L3_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L3_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"mcSoldier_P3_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P3_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"mcSoldier_L3_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L3_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"mcSoldier_P3_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P3_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"20000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"11000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "";
str = str + "";
str = str + "<object name=\"mcSoldier_L4\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_L4\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "";
str = str + "";
str = str + "<object name=\"mcSoldier_P4\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P4\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"sound_heli\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_P4\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"200000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"110000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\tvalue=\"1\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u0430./-->";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"heli\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "</object>";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "<object name=\"helicopter_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"helicopter_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"250\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,revers, 180,185,fly_side, 310,315,turn_front, 480,485,turn_side\" /> ";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"helicopter_2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"helicopter_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"250\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,fly_side_1, 200,210,fire3, 370,380,fly_side_1\" /> ";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"helicopter_3\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"helicopter_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"250\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,revers, 190,195,fly_side, 290,295,fire\" /> ";
str = str + "</object>";
str = str + "";
str = str + "";
str = str + "<object name=\"helicopter_3_1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"helicopter_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"250\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,revers, 190,195,fly_side, 290,295,fire1\" /> ";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"heli_soldier\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"heli_soldier\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,stop, 220,240,fire, 320,330,stop, 400,410,fire, 480,500,stop\"/> ";
str = str + "</object>";
str = str + "";
str = str + "";
str = str + "";
str = str + "<object name=\"mcSoldier_window\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_window\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"10000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"13000000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"100\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"sniper\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"sniper\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"1000000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1300000000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"500\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"mcSoldier_jump_window\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcSoldier_jump_window\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"10000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"13000000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"100\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"Terror_jump\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"Terror_jump\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"10000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"13000000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"100\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"mcCar\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"mcCar\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"200\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"100000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,move, 195,205,stop, 295,305,move\"/> ";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"SHAH\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"SHAH\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"400\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"100000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,move, 400,410,reverse\"/> ";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"L2_Terror_jump\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"L2_Terror_jump\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,run, 89,91,jump\"/> ";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"P2_Terror_jump\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"P2_Terror_jump\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"7000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1100000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"hum3,hum4,hum5,hum6, hum1,hum2\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,run, 89,91,jump\"/> ";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"btr\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"btr\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"500\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"100000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,move, 200,205,revers, 419,423,stop, 481,487,revers\"/> ";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"btr_f\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"btr\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"400\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"100000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,revers, 200,205,stop, 300,305,fire, 350,355,revers\"/> ";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"btr_b\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"btr\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"500\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"100000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,revers, 155,160,stop, 165,170,fire, 200,205,revers1, 275,280,stop, 315,320,revers, 370,375,stop, 380,385,fire, 410,415,revers, 470,475,stop, 510,515,revers1, 570,575,stop, 580,585,fire, 610,615,revers\"/> ";
str = str + "</object>";
str = str + "";
str = str + "";
str = str + "<object name=\"btr_bb\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"btr1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"500\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"100000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"130000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"eexplode\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"animQueue\"\t\t\t\t\tvalue=\"0,10,move, 75,80,stop1, 85,90,fire1, 120,125,move1, 185,190,stop1, 195,200,fire1, 225,230,move1, 275,280,stop1, 365,370,move, 470,475,stop1, 480,485,fire1, 515,520,move, 565,570,stop1, 575,580,fire1, 610,615,move\"/> ";
str = str + "</object>";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- =============================== \u0411\u041E\u041D\u0423\u0421\u042B ======================================================== -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "";
str = str + "<object name=\"bHMed\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"bHMed\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"1000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1300000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"bHMed\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"wood\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"bHSmall\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"bHSmall\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"1000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1300000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"bHSmall\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"wood\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"bHBig\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"bHBig\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"1000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1300000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"bHBig\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"wood\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"Ammo\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"Ammo\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"1000000\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"1300000\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />\t\t";
str = str + "";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"bAmmo1,bAmmo2,bAmmo3,bAmmo4 \" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"count_me\"\t\t\t\t\tvalue=\"0\" /> <!-- \u0415\u0441\u043B\u0438 1, \u0442\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u044D\u0442\u0438\u0445 \u044E\u043D\u0438\u0442\u043E\u0432 \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u0438 \u043F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u043D\u043D\u0430\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0432\u044B\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442./-->";
str = str + "<var name=\"born_action\"\t\t\t\tvalue=\"0\" /> <!-- \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u0440\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u044E\u043D\u0438\u0442\u0430. 0 - \u043D\u0438\u0447\u0435\u0433\u043E(\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E), 1 - \u043F\u043E\u0431\u0435\u0434\u0430, 2 - \u043F\u043E\u0440\u0430\u0436\u0435\u043D\u0438\u0435./-->";
str = str + "<var name=\"soundKills\"\t\t\t\tvalue=\"wood\" /> <!-- \u0417\u0432\u0443\u043A\u0438 \u0441 linkage snd_die_1 \u0438 snd_die_2 \u0431\u0443\u0434\u0443\u0442 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043E\u0431\u044B\u0447\u043D\u043E\u0439 \u0433\u0438\u0431\u0435\u043B\u0438 (\u0440\u0430\u043D\u0434\u043E\u043C\u043D\u043E), \u0430 \u0437\u0432\u0443\u043A snd_headshoot - \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438 \u0432 \u0433\u043E\u043B\u043E\u0432\u0443./-->";
str = str + "<var name=\"score\"\t\t\t\t\t\t\tvalue=\"50\" />";
str = str + "</object>";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- =============================== \u0414\u041E\u041C\u0410 ======================================================== -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "";
str = str + "<object name=\"house_plane1\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"house_plane1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"house_plane1a\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"house_plane1a\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"house_plane2\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"house_plane2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"house_plane2a\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"house_plane2a\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"house_plane3\">";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"house_plane3\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"5000\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"140,140,140,140,140,140, 10, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30, 30, 30, 30, 30, 50, 0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"140, 140, 140, 140, 140, 140, 100, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0,0, 0, 2, 2\" />";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0,25,-25\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-25,10,15\" />";
str = str + "<var name=\"autoloot\"\t\t\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>";
str = str + "";
str = str + "";
str = str + "</object>";
str = str + "";
str = str + "";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- ======================================= \u042E\u041D\u0418\u0422\u042B \u0421 \u041F\u0423\u0422\u042F\u041C\u0418 ======================================================================================= -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"movingUnits\"> ";
str = str + "";
str = str + "<object name=\"L1\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_L1\" />";
str = str + "<var name=\"way\" value=\"L1_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"P1\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_P1\" />";
str = str + "<var name=\"way\" value=\"L1_way\" />";
str = str + "<var name=\"xratio\" value=\"-80\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"600\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"L1_1\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_L1_1\" />";
str = str + "<var name=\"way\" value=\"L1_1_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "";
str = str + "";
str = str + "<object name=\"L1_2\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_L1_2\" />";
str = str + "<var name=\"way\" value=\"L1_2_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"3\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"L2\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_L2\" />";
str = str + "<var name=\"way\" value=\"L2_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"P2\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_P2\" />";
str = str + "<var name=\"way\" value=\"L2_way\" />";
str = str + "<var name=\"xratio\" value=\"-70\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"600\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"LP2\">";
str = str + "<var name=\"mainObj\" value=\"mcCar\" />";
str = str + "<var name=\"way\" value=\"LP2_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"3\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"L2_1\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_L2_1\" />";
str = str + "<var name=\"way\" value=\"L2_1_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"P2_1\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_P2_1\" />";
str = str + "<var name=\"way\" value=\"L2_1_way\" />";
str = str + "<var name=\"xratio\" value=\"-80\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"625\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"L3\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_L3\" />";
str = str + "<var name=\"way\" value=\"L3_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"P3\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_P3\" />";
str = str + "<var name=\"way\" value=\"L3_way\" />";
str = str + "<var name=\"xratio\" value=\"-100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"620\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"342\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"L3_1\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_L3_1\" />";
str = str + "<var name=\"way\" value=\"L3_1_way\" />";
str = str + "<var name=\"xratio\" value=\"110\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"P3_1\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_P3_1\" />";
str = str + "<var name=\"way\" value=\"L3_1_way\" />";
str = str + "<var name=\"xratio\" value=\"-110\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"600\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"L3_2\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_L3_2\" />";
str = str + "<var name=\"way\" value=\"L3_2_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"P3_2\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_P3_2\" />";
str = str + "<var name=\"way\" value=\"L3_2_way\" />";
str = str + "<var name=\"xratio\" value=\"-95\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"655\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"L4\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_L4\" />";
str = str + "<var name=\"way\" value=\"L4_way\" />";
str = str + "<var name=\"xratio\" value=\"120\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"P4\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_P4\" />";
str = str + "<var name=\"way\" value=\"L4_way\" />";
str = str + "<var name=\"xratio\" value=\"-110\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"600\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"L5\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_L3\" />";
str = str + "<var name=\"way\" value=\"L5_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"L5_1\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_L3\" />";
str = str + "<var name=\"way\" value=\"L5_1_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"P5\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_P3\" />";
str = str + "<var name=\"way\" value=\"L5_way\" />";
str = str + "<var name=\"xratio\" value=\"-100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"620\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"342\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"P5_1\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_P3\" />";
str = str + "<var name=\"way\" value=\"L5_1_way\" />";
str = str + "<var name=\"xratio\" value=\"-100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"620\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"342\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "<object name=\"helicopter_1\">";
str = str + "<var name=\"mainObj\" value=\"helicopter_1\" />";
str = str + "<var name=\"way\" value=\"PL3_LP2_way\" />";
str = str + "<var name=\"xratio\" value=\"130\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"700\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"700\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"1\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"helicopter_2\">";
str = str + "<var name=\"mainObj\" value=\"helicopter_2\" />";
str = str + "<var name=\"way\" value=\"LP2_way\" />";
str = str + "<var name=\"xratio\" value=\"130\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-150\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"275\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"1\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"helicopter_3\">";
str = str + "<var name=\"mainObj\" value=\"helicopter_3\" />";
str = str + "<var name=\"way\" value=\"PL3_LP2_1_way\" />";
str = str + "<var name=\"xratio\" value=\"130\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"700\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"700\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"1\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"helicopter_3_1\">";
str = str + "<var name=\"mainObj\" value=\"helicopter_3_1\" />";
str = str + "<var name=\"way\" value=\"PL3_LP2_1_way\" />";
str = str + "<var name=\"xratio\" value=\"130\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"700\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"342\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"mcCar\">";
str = str + "<var name=\"mainObj\" value=\"mcCar\" />";
str = str + "<var name=\"way\" value=\"LP1_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"500\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"2\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"SHAH\">";
str = str + "<var name=\"mainObj\" value=\"SHAH\" />";
str = str + "<var name=\"way\" value=\"LP1_PL2_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "";
str = str + "";
str = str + "";
str = str + "<object name=\"L2_Terror_jump\">";
str = str + "<var name=\"mainObj\" value=\"L2_Terror_jump\" />";
str = str + "<var name=\"way\" value=\"L2_jump_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"P2_Terror_jump\">";
str = str + "<var name=\"mainObj\" value=\"P2_Terror_jump\" />";
str = str + "<var name=\"way\" value=\"L2_jump_way\" />";
str = str + "<var name=\"xratio\" value=\"-70\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"620\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"btr\">";
str = str + "<var name=\"mainObj\" value=\"btr\" />";
str = str + "<var name=\"way\" value=\"LP1_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"500\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"2\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"btr_f\">";
str = str + "<var name=\"mainObj\" value=\"btr_f\" />";
str = str + "<var name=\"way\" value=\"LP2_way\" />";
str = str + "<var name=\"xratio\" value=\"115\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"-1\" />";
str = str + "<var name=\"xoffset\" value=\"-100\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"800\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"-3\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"0\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"btr_b\">";
str = str + "<var name=\"mainObj\" value=\"btr_b\" />";
str = str + "<var name=\"way\" value=\"LP2_1_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"600\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"0\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"btr_bb\">";
str = str + "<var name=\"mainObj\" value=\"btr_bb\" />";
str = str + "<var name=\"way\" value=\"LP1_1_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-50\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"0\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "=============================================================================================================================================================================================";
str = str + "";
str = str + "<object name=\"house\">";
str = str + "<var name=\"mainObj\" value=\"house_plane1\" />";
str = str + "<var name=\"way\" value=\"house_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"2\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"mcSoldier_window\">";
str = str + "<var name=\"mainObj\" value=\"mcSoldier_window\" />";
str = str + "<var name=\"way\" value=\"L4_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"2\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"bonus0\">";
str = str + "<var name=\"mainObj\" value=\"bHSmall\" />";
str = str + "<var name=\"way\" value=\"LP0_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"2\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"max_life_frames\" value=\"130\" /> ";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"bonus1\">";
str = str + "<var name=\"mainObj\" value=\"bHSmall\" />";
str = str + "<var name=\"way\" value=\"LP1_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"2\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"max_life_frames\" value=\"130\" /> ";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"bonus2\">";
str = str + "<var name=\"mainObj\" value=\"bHSmall\" />";
str = str + "<var name=\"way\" value=\"LP2_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"2\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"max_life_frames\" value=\"130\" /> ";
str = str + "</object>";
str = str + "<object name=\"bonus3\">";
str = str + "<var name=\"mainObj\" value=\"bHSmall\" />";
str = str + "<var name=\"way\" value=\"L2_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"2\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"max_life_frames\" value=\"130\" /> ";
str = str + "</object>";
str = str + "<object name=\"sound_heli\">";
str = str + "<var name=\"mainObj\" value=\"sound_heli\" />";
str = str + "<var name=\"way\" value=\"LP1_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-100\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"2\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"need_scale_by_z\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"max_life_frames\" value=\"5\" /> ";
str = str + "</object>";
str = str + "=============================================================================================================================================================================================\t\t";
str = str + "";
str = str + "=============================================================================================================================================================================================";
str = str + "";
str = str + "=============================================================================================================================================================================================\t\t";
str = str + "";
str = str + "</object>";
str = str + "";
str = str + "";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- ==================================== \u041D\u0415\u041F\u041E\u0414\u0412\u0418\u0416\u041D\u042B\u0415 \u041E\u0411\u042A\u0415\u041A\u0422\u042B ==================================================================================== -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"standingUnits\">";
str = str + "";
str = str + "<object name=\"exploder1\">";
str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" >\u0412\u043E\u043E\u0431\u0449\u0435 \u0433\u043E\u0432\u043E\u0440\u044F \u0432\u0437\u0440\u044B\u0432\u0430\u044E\u0449\u0438\u0439\u0441\u044F \u043E\u0431\u044A\u0435\u043A\u0442 - \u044D\u0442\u043E \u043E\u0442\u0434\u0435\u043B\u044C\u043D\u044B\u0439 \u043A\u043B\u0430\u0441\u0441, \u043F\u043E\u044D\u0442\u043E\u043C\u0443 \u0432\u0441\u0435\u0445 \u043A\u043E\u0433\u043E \u043D\u0438 \u043F\u043E\u043F\u0430\u0434\u044F \u0432\u0437\u0440\u044B\u0432\u0430\u0442\u044C \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u0441\u044F</var>";
str = str + "<var name=\"armor\" value=\"20\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"20\" />";
str = str + "<var name=\"splashDelay\" value=\"3\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"explodeTimer\" value=\"30\" >\u0412\u0440\u0435\u043C\u044F \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"notCount\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"none\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"base_ground_start\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"base_ground_start\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"spaceport\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"spaceport\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"400\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"500\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"200\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "";
str = str + "==================================================================================================================================================================";
str = str + "";
str = str + "==================================================================================================================================================================";
str = str + "";
str = str + "==================================================================================================================================================================";
str = str + "";
str = str + "==================================================================================================================================================================";
str = str + "";
str = str + "";
str = str + "==============================================================================================";
str = str + "";
str = str + "------------------------------------------------------------------";
str = str + "";
str = str + "<object name=\"explo\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"explo\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>\t\t";
str = str + "";
str = str + "---------------------------------------------------------------";
str = str + "";
str = str + "<object name=\"barrel\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"barrel\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"30\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"50\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"100\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "";
str = str + "";
str = str + "</object>";
str = str + "";
str = str + "";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- =========================================== \u0423\u0420\u041E\u0412\u041D\u0418 =========================================================================================== -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"levels\">";
str = str + "";
str = str + "<object name=\"level_1\">";
str = str + "<var name=\"comment1\" > Level 1 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"Ammo1\" value=\"60\" />";
str = str + "<var name=\"Ammo2\" value=\"30\" />";
str = str + "<var name=\"Ammo3\" value=\"100\" />";
str = str + "<var name=\"Ammo4\" value=\"10\" />";
str = str + "<var name=\"StartWeaponIndex\" value=\"0\" /> ";
str = str + "";
str = str + "<object name=\"events\">";
str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> ";
str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"10\"/> ";
str = str + "";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"bonus1\" tank=\"bonus1\" count_me=\"1\"/>";
str = str + "<object name=\"bonus2\" tank=\"bonus1\" count_me=\"1\" mainObj=\"Ammo\" />";
str = str + "</object>";
str = str + "";
str = str + "<array name=\"level\">";
str = str + "";
str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f50\" yoffset=\"250\" tank=\"L1_1\" count_me=\"1\" />";
str = str + "<object timeOffset=\"f65\" yoffset=\"253\" tank=\"L1\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f75\" yoffset=\"253\" tank=\"P1\" count_me=\"1\"/>\t\t";
str = str + "";
str = str + "<object timeOffset=\"f240\" yoffset=\"250\" tank=\"L1_2\" count_me=\"1\"/>\t";
str = str + "<object timeOffset=\"f250\" yoffset=\"245\" tank=\"P2\" count_me=\"1\" xratio=\"-100\"/>\t";
str = str + "<object timeOffset=\"f275\" yoffset=\"253\" tank=\"L1\" count_me=\"1\" />\t";
str = str + "<object timeOffset=\"f285\" yoffset=\"250\" tank=\"L1_1\" count_me=\"1\" />";
str = str + "<object timeOffset=\"f295\" yoffset=\"253\" tank=\"P1\" count_me=\"1\" />\t\t";
str = str + "";
str = str + "<object timeOffset=\"f105\" yoffset=\"205\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\" count_me=\"1\" />";
str = str + "<object timeOffset=\"f150\" yoffset=\"205\" tank=\"L3_1\" count_me=\"1\" />";
str = str + "";
str = str + "</array>";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"level_2\">";
str = str + "<var name=\"comment1\" > Level 2 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"Ammo1\" value=\"60\" />";
str = str + "<var name=\"Ammo2\" value=\"150\" />";
str = str + "<var name=\"Ammo3\" value=\"100\" />";
str = str + "<var name=\"Ammo4\" value=\"10\" />";
str = str + "<var name=\"StartWeaponIndex\" value=\"1\" /> ";
str = str + "";
str = str + "<object name=\"events\">";
str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> ";
str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"5\"/> ";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"bonus1\" tank=\"bonus1\" />";
str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />";
str = str + "</object>";
str = str + "";
str = str + "<array name=\"level\">";
str = str + "";
str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f100\" yoffset=\"250\" tank=\"L1_1\"/>";
str = str + "<object timeOffset=\"f125\" yoffset=\"253\" tank=\"L1\" />";
str = str + "<object timeOffset=\"f175\" yoffset=\"253\" tank=\"L1\" xratio=\"130\" />\t";
str = str + "<object timeOffset=\"f225\" yoffset=\"253\" tank=\"P1\" />\t\t";
str = str + "<object timeOffset=\"f275\" yoffset=\"253\" tank=\"L1\" />";
str = str + "<object timeOffset=\"f300\" yoffset=\"245\" tank=\"P2\" xratio=\"-100\"/>\t";
str = str + "<object timeOffset=\"f350\" yoffset=\"250\" tank=\"L1_2\" />\t";
str = str + "<object timeOffset=\"f500\" yoffset=\"250\" tank=\"L1_1\" />";
str = str + "<object timeOffset=\"f600\" yoffset=\"253\" tank=\"L1\" />";
str = str + "<object timeOffset=\"f625\" yoffset=\"253\" tank=\"P1\" />";
str = str + "";
str = str + "<object timeOffset=\"f30\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" count_me=\"1\" mainObj=\"Ammo\"/>\t\t";
str = str + "";
str = str + "<object timeOffset=\"f130\" yoffset=\"170\" xoffset=\"105\" tank=\"bonus3\" count_me=\"1\" mainObj=\"Ammo\" />";
str = str + "<object timeOffset=\"f150\" yoffset=\"250\" xoffset=\"320\" tank=\"bonus1\" />\t\t";
str = str + "<object timeOffset=\"f290\" yoffset=\"255\" xoffset=\"210\" tank=\"bonus1\" />\t";
str = str + "<object timeOffset=\"f305\" yoffset=\"240\" xoffset=\"375\" tank=\"bonus1\" count_me=\"1\" mainObj=\"Ammo\"/>\t";
str = str + "";
str = str + "<object timeOffset=\"f430\" yoffset=\"170\" xoffset=\"190\" tank=\"bonus3\" />";
str = str + "<object timeOffset=\"f450\" yoffset=\"170\" xoffset=\"425\" tank=\"bonus3\" count_me=\"1\" mainObj=\"Ammo\" />";
str = str + "";
str = str + "<object timeOffset=\"f640\" yoffset=\"320\" xoffset=\"150\" tank=\"bonus0\" count_me=\"1\" mainObj=\"Ammo\"/>\t\t\t";
str = str + "";
str = str + "</array>";
str = str + "";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"level_3\">";
str = str + "<var name=\"comment1\" > Level 3 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"Ammo1\" value=\"60\" />";
str = str + "<var name=\"Ammo2\" value=\"150\" />";
str = str + "<var name=\"Ammo3\" value=\"100\" />";
str = str + "<var name=\"Ammo4\" value=\"10\" />";
str = str + "<var name=\"StartWeaponIndex\" value=\"1\" /> ";
str = str + "";
str = str + "<object name=\"events\">";
str = str + "<object name=\"time_is_out\" game_action=\"win\" time_passed=\"30000\" time_count_down=\"1\"/> ";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"bonus1\" tank=\"bonus1\" />";
str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />";
str = str + "";
str = str + "</object>";
str = str + "";
str = str + "<array name=\"level\">";
str = str + "";
str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f10\" yoffset=\"250\" tank=\"L1_2\" />";
str = str + "<object timeOffset=\"f25\" yoffset=\"250\" tank=\"L1_1\" />";
str = str + "<object timeOffset=\"f40\" yoffset=\"250\" tank=\"L1\" />";
str = str + "";
str = str + "<object timeOffset=\"f75\" yoffset=\"253\" tank=\"P1\" />\t\t";
str = str + "<object timeOffset=\"f80\" yoffset=\"245\" tank=\"P2\" xratio=\"-100\"/>\t";
str = str + "";
str = str + "<object timeOffset=\"f175\" yoffset=\"160\" tank=\"L2\" />\t\t";
str = str + "<object timeOffset=\"f100\" yoffset=\"160\" tank=\"L2_1\" />\t";
str = str + "<object timeOffset=\"f205\" yoffset=\"162\" tank=\"L2_Terror_jump\"/>";
str = str + "";
str = str + "<object timeOffset=\"f250\" yoffset=\"159\" tank=\"P2\" />\t";
str = str + "<object timeOffset=\"f150\" yoffset=\"160\" tank=\"P2_Terror_jump\"/>";
str = str + "";
str = str + "<object timeOffset=\"f250\" yoffset=\"260\" tank=\"L1_2\" />";
str = str + "<object timeOffset=\"f270\" yoffset=\"260\" tank=\"L1_1\" />";
str = str + "<object timeOffset=\"f270\" yoffset=\"260\" tank=\"L1\" />";
str = str + "";
str = str + "<object timeOffset=\"f300\" yoffset=\"250\" tank=\"P1\" />";
str = str + "<object timeOffset=\"f310\" yoffset=\"160\" tank=\"P2_1\" />";
str = str + "<object timeOffset=\"f350\" yoffset=\"245\" tank=\"P2\" xratio=\"-100\"/>\t";
str = str + "<object timeOffset=\"f350\" yoffset=\"159\" tank=\"P2\" />";
str = str + "";
str = str + "<object timeOffset=\"f400\" yoffset=\"260\" tank=\"L1_2\" />";
str = str + "<object timeOffset=\"f420\" yoffset=\"260\" tank=\"L1_1\" />";
str = str + "<object timeOffset=\"f440\" yoffset=\"260\" tank=\"L1\" />";
str = str + "";
str = str + "<object timeOffset=\"f200\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" mainObj=\"Ammo\"/>\t\t";
str = str + "";
str = str + "<object timeOffset=\"f440\" yoffset=\"170\" xoffset=\"105\" tank=\"bonus3\" />";
str = str + "";
str = str + "</array>";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"level_4\">";
str = str + "<var name=\"comment1\" >Level 4 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"Ammo1\" value=\"60\" />";
str = str + "<var name=\"Ammo2\" value=\"30\" />";
str = str + "<var name=\"Ammo3\" value=\"100\" />";
str = str + "<var name=\"Ammo4\" value=\"100\" />";
str = str + "<var name=\"StartWeaponIndex\" value=\"3\" /> ";
str = str + "";
str = str + "<object name=\"events\">";
str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> ";
str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"10\"/> ";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"childs\">";
str = str + "";
str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>";
str = str + "</object>";
str = str + "";
str = str + "";
str = str + "<array name=\"level\">\t";
str = str + "";
str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f20\" yoffset=\"160\" tank=\"L2\" />\t\t";
str = str + "<object timeOffset=\"f20\" yoffset=\"160\" tank=\"L2\" xratio=\"90\" xoffset=\"-70\"/>";
str = str + "<object timeOffset=\"f80\" yoffset=\"160\" tank=\"P2_1\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f110\" yoffset=\"107\" tank=\"L4\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f250\" xoffset=\"230\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\" />";
str = str + "<object timeOffset=\"f250\" yoffset=\"107\" tank=\"L4\" />";
str = str + "<object timeOffset=\"f350\" xoffset=\"123\" yoffset=\"79\" tank=\"mcSoldier_window\" count_me=\"1\" />";
str = str + "";
str = str + "<object timeOffset=\"f370\" yoffset=\"107\" tank=\"P4\" />";
str = str + "<object timeOffset=\"f400\" yoffset=\"107\" tank=\"P4\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f520\" xoffset=\"336\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\" />";
str = str + "<object timeOffset=\"f570\" xoffset=\"459\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\" />";
str = str + "<object timeOffset=\"f590\" xoffset=\"446\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\" />";
str = str + "";
str = str + "<object timeOffset=\"f680\" yoffset=\"107\" tank=\"L4\" />";
str = str + "<object timeOffset=\"f710\" yoffset=\"107\" tank=\"P4\" />\t";
str = str + "<object timeOffset=\"f740\" yoffset=\"107\" tank=\"L4\" />";
str = str + "<object timeOffset=\"f770\" yoffset=\"107\" tank=\"P4\" />\t";
str = str + "<object timeOffset=\"f800\" yoffset=\"107\" tank=\"L4\" />";
str = str + "<object timeOffset=\"f830\" yoffset=\"107\" tank=\"P4\" />\t";
str = str + "<object timeOffset=\"f840\" yoffset=\"107\" tank=\"L4\" />";
str = str + "<object timeOffset=\"f890\" yoffset=\"107\" tank=\"P4\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f1100\" yoffset=\"160\" tank=\"L2_1\" />";
str = str + "<object timeOffset=\"f1180\" xoffset=\"230\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>";
str = str + "";
str = str + "<object timeOffset=\"f1180\" yoffset=\"160\" tank=\"P2_1\" />";
str = str + "<object timeOffset=\"f1260\" xoffset=\"336\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>";
str = str + "";
str = str + "<object timeOffset=\"f1310\" yoffset=\"107\" tank=\"L4\"/>";
str = str + "<object timeOffset=\"f1313\" yoffset=\"107\" tank=\"L4\" xoffset=\"-60\"/>";
str = str + "<object timeOffset=\"f1316\" yoffset=\"107\" tank=\"L4\" xoffset=\"-70\"/>";
str = str + "<object timeOffset=\"f1319\" yoffset=\"107\" tank=\"L4\" xoffset=\"-80\"/>";
str = str + "";
str = str + "<object timeOffset=\"f1530\" xoffset=\"362\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\" />";
str = str + "<object timeOffset=\"f1600\" xoffset=\"213\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\" />";
str = str + "<object timeOffset=\"f1650\" xoffset=\"230\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>";
str = str + "<object timeOffset=\"f1690\" xoffset=\"336\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>";
str = str + "";
str = str + "<object timeOffset=\"f1750\" yoffset=\"107\" tank=\"L4\" />";
str = str + "<object timeOffset=\"f1770\" yoffset=\"107\" tank=\"L4\" />";
str = str + "";
str = str + "<object timeOffset=\"f1890\" xoffset=\"123\" yoffset=\"79\" tank=\"mcSoldier_window\" count_me=\"1\" />";
str = str + "<object timeOffset=\"f1800\" xoffset=\"139\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\" />";
str = str + "<object timeOffset=\"f1860\" xoffset=\"106\" yoffset=\"79\" tank=\"mcSoldier_window\" count_me=\"1\" />";
str = str + "";
str = str + "</array>";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"level_5\">";
str = str + "<var name=\"comment1\" >Level 5 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"Ammo1\" value=\"60\" />";
str = str + "<var name=\"Ammo2\" value=\"30\" />";
str = str + "<var name=\"Ammo3\" value=\"300\" />";
str = str + "<var name=\"Ammo4\" value=\"10\" />";
str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> ";
str = str + "";
str = str + "<object name=\"events\">";
str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> ";
str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"3\"/> ";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"bonus1\" tank=\"bonus1\" />";
str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />";
str = str + "</object>";
str = str + "";
str = str + "<array name=\"level\">\t";
str = str + "";
str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f50\" yoffset=\"270\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" mratio=\"2\" endFrame=\"250\" count_me=\"1\" bossBar=\"1\"/>\t";
str = str + "";
str = str + "<object timeOffset=\"f165\" xoffset=\"230\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>";
str = str + "";
str = str + "<object timeOffset=\"f50\" yoffset=\"205\" tank=\"L3_1\" />";
str = str + "<object timeOffset=\"f53\" yoffset=\"205\" tank=\"L3_2\" xratio=\"80\" xoffset=\"-5\" />";
str = str + "<object timeOffset=\"f56\" yoffset=\"205\" tank=\"L3_2\" />";
str = str + "<object timeOffset=\"f59\" yoffset=\"205\" tank=\"L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>";
str = str + "<object timeOffset=\"f62\" yoffset=\"205\" tank=\"L3_1\" yratio=\"70\" xratio=\"80\" xoffset=\"-5\"/>";
str = str + "";
str = str + "<object timeOffset=\"f110\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>";
str = str + "<object timeOffset=\"f113\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />";
str = str + "<object timeOffset=\"f116\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>";
str = str + "<object timeOffset=\"f119\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />";
str = str + "";
str = str + "<object timeOffset=\"f130\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />";
str = str + "<object timeOffset=\"f142\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />";
str = str + "<object timeOffset=\"f147\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />";
str = str + "";
str = str + "<object timeOffset=\"f165\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />";
str = str + "<object timeOffset=\"f171\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />";
str = str + "<object timeOffset=\"f178\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />";
str = str + "<object timeOffset=\"f185\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />";
str = str + "";
str = str + "<object timeOffset=\"f650\" yoffset=\"270\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" mratio=\"2\" endFrame=\"250\" count_me=\"1\" bossBar=\"1\"/>\t";
str = str + "";
str = str + "<object timeOffset=\"f805\" xoffset=\"336\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>";
str = str + "";
str = str + "<object timeOffset=\"f600\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" mainObj=\"Ammo\" />\t\t";
str = str + "";
str = str + "<object timeOffset=\"f690\" yoffset=\"202\" tank=\"P3\" />";
str = str + "<object timeOffset=\"f693\" yoffset=\"205\" tank=\"P3_1\" />";
str = str + "<object timeOffset=\"f696\" yoffset=\"205\" tank=\"P3_1\" yratio=\"85\" xratio=\"-90\" xoffset=\"600\"/>";
str = str + "<object timeOffset=\"f699\" yoffset=\"205\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>";
str = str + "<object timeOffset=\"f702\" yoffset=\"205\" tank=\"P3_2\" />";
str = str + "<object timeOffset=\"f705\" yoffset=\"205\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\"/>";
str = str + "";
str = str + "<object timeOffset=\"f750\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>";
str = str + "<object timeOffset=\"f753\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />";
str = str + "<object timeOffset=\"f756\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>";
str = str + "";
str = str + "<object timeOffset=\"f760\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />";
str = str + "<object timeOffset=\"f766\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />";
str = str + "<object timeOffset=\"f772\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />";
str = str + "";
str = str + "<object timeOffset=\"f775\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />";
str = str + "<object timeOffset=\"f781\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />";
str = str + "<object timeOffset=\"f788\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />";
str = str + "";
str = str + "<object timeOffset=\"f900\" yoffset=\"330\" xoffset=\"370\" tank=\"bonus0\"/>\t\t";
str = str + "<object timeOffset=\"f915\" yoffset=\"310\" xoffset=\"450\" tank=\"bonus0\"/>\t\t";
str = str + "";
str = str + "<object timeOffset=\"f1305\" xoffset=\"336\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>";
str = str + "";
str = str + "<object timeOffset=\"f1190\" yoffset=\"202\" tank=\"P3\" />";
str = str + "<object timeOffset=\"f1193\" yoffset=\"205\" tank=\"P3_1\" />";
str = str + "<object timeOffset=\"f1199\" yoffset=\"205\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>";
str = str + "<object timeOffset=\"f1202\" yoffset=\"205\" tank=\"P3_2\" />";
str = str + "<object timeOffset=\"f1205\" yoffset=\"205\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\"/>";
str = str + "";
str = str + "<object timeOffset=\"f1215\" xoffset=\"230\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>";
str = str + "";
str = str + "<object timeOffset=\"f1100\" yoffset=\"205\" tank=\"L3_1\" />";
str = str + "<object timeOffset=\"f1103\" yoffset=\"205\" tank=\"L3_2\" xratio=\"80\" xoffset=\"-5\" />";
str = str + "<object timeOffset=\"f1106\" yoffset=\"205\" tank=\"L3_2\" />";
str = str + "<object timeOffset=\"f1112\" yoffset=\"205\" tank=\"L3_1\" yratio=\"70\" xratio=\"80\" xoffset=\"-5\"/>";
str = str + "";
str = str + "<object timeOffset=\"f1400\" yoffset=\"320\" xoffset=\"200\" tank=\"bonus0\"/>\t\t";
str = str + "";
str = str + "<object timeOffset=\"f1450\" yoffset=\"270\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" mratio=\"2\" endFrame=\"250\" count_me=\"1\" bossBar=\"1\"/>\t";
str = str + "";
str = str + "</array>";
str = str + "</object>";
str = str + "";
str = str + "";
str = str + "<object name=\"level_6\">";
str = str + "<var name=\"comment1\" >Level 6</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"Ammo1\" value=\"60\" />";
str = str + "<var name=\"Ammo2\" value=\"30\" />";
str = str + "<var name=\"Ammo3\" value=\"300\" />";
str = str + "<var name=\"Ammo4\" value=\"10\" />";
str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> ";
str = str + "";
str = str + "<object name=\"events\">";
str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"3\"/> ";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"bonus1\" tank=\"bonus1\" />";
str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />";
str = str + "<object name=\"bonus3\" tank=\"bonus1\" mainObj=\"bHBig\" />";
str = str + "";
str = str + "<object name=\"bonus4\" tank=\"bonus2\" />";
str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />";
str = str + "<object name=\"bonus6\" tank=\"bonus2\" mainObj=\"bHMed\" />";
str = str + "";
str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t";
str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>";
str = str + "</object>";
str = str + "";
str = str + "<array name=\"level\">";
str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f10\" yoffset=\"215\" tank=\"helicopter_2\" bossBar=\"1\" count_me=\"1\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" endFrame=\"300\"/>\t";
str = str + "<object timeOffset=\"f10\" yoffset=\"215\" tank=\"sound_heli\" />";
str = str + "";
str = str + "<object timeOffset=\"f16\" yoffset=\"205\" tank=\"L3_2\" />";
str = str + "<object timeOffset=\"f19\" yoffset=\"205\" tank=\"L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>";
str = str + "<object timeOffset=\"f22\" yoffset=\"205\" tank=\"L3_1\" yratio=\"70\" xratio=\"80\" xoffset=\"-5\"/>";
str = str + "";
str = str + "<object timeOffset=\"f10\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>";
str = str + "<object timeOffset=\"f13\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />";
str = str + "<object timeOffset=\"f16\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>";
str = str + "<object timeOffset=\"f19\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />";
str = str + "";
str = str + "<object timeOffset=\"f30\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />";
str = str + "<object timeOffset=\"f36\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />";
str = str + "<object timeOffset=\"f42\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />";
str = str + "<object timeOffset=\"f47\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />";
str = str + "";
str = str + "<object timeOffset=\"f65\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />";
str = str + "<object timeOffset=\"f71\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />";
str = str + "<object timeOffset=\"f78\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />";
str = str + "<object timeOffset=\"f85\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />";
str = str + "";
str = str + "<object timeOffset=\"f500\" yoffset=\"215\" tank=\"helicopter_2\" bossBar=\"1\" count_me=\"1\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" endFrame=\"300\"/>\t";
str = str + "<object timeOffset=\"f500\" yoffset=\"215\" tank=\"sound_heli\" />";
str = str + "";
str = str + "<object timeOffset=\"f446\" yoffset=\"205\" tank=\"P3_1\" yratio=\"85\" xratio=\"-90\" xoffset=\"600\"/>";
str = str + "<object timeOffset=\"f449\" yoffset=\"205\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>";
str = str + "<object timeOffset=\"f452\" yoffset=\"205\" tank=\"P3_2\" />";
str = str + "<object timeOffset=\"f455\" yoffset=\"205\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\"/>";
str = str + "";
str = str + "<object timeOffset=\"f506\" yoffset=\"205\" tank=\"L3_2\" />";
str = str + "<object timeOffset=\"f509\" yoffset=\"205\" tank=\"L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>";
str = str + "<object timeOffset=\"f512\" yoffset=\"205\" tank=\"L3_1\" yratio=\"70\" xratio=\"80\" xoffset=\"-5\"/>";
str = str + "";
str = str + "<object timeOffset=\"f560\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>";
str = str + "<object timeOffset=\"f563\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />";
str = str + "<object timeOffset=\"f566\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>";
str = str + "<object timeOffset=\"f569\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />";
str = str + "<object timeOffset=\"f580\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />";
str = str + "<object timeOffset=\"f586\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />";
str = str + "<object timeOffset=\"f592\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />";
str = str + "<object timeOffset=\"f597\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />";
str = str + "<object timeOffset=\"f615\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />";
str = str + "<object timeOffset=\"f621\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />";
str = str + "<object timeOffset=\"f628\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />";
str = str + "<object timeOffset=\"f635\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />";
str = str + "";
str = str + "<object timeOffset=\"f860\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" />\t";
str = str + "<object timeOffset=\"f830\" yoffset=\"170\" xoffset=\"105\" tank=\"bonus3\"/>";
str = str + "";
str = str + "<object timeOffset=\"f1200\" yoffset=\"215\" tank=\"helicopter_2\" bossBar=\"1\" count_me=\"1\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" endFrame=\"300\"/>\t";
str = str + "<object timeOffset=\"f1200\" yoffset=\"215\" tank=\"sound_heli\" />";
str = str + "";
str = str + "<object timeOffset=\"f856\" yoffset=\"205\" tank=\"P3_1\" yratio=\"85\" xratio=\"-90\" xoffset=\"600\"/>";
str = str + "<object timeOffset=\"f859\" yoffset=\"205\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>";
str = str + "<object timeOffset=\"f862\" yoffset=\"205\" tank=\"P3_2\" />";
str = str + "<object timeOffset=\"f865\" yoffset=\"205\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\"/>";
str = str + "";
str = str + "<object timeOffset=\"f906\" yoffset=\"205\" tank=\"L3_2\" />";
str = str + "<object timeOffset=\"f909\" yoffset=\"205\" tank=\"L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>";
str = str + "<object timeOffset=\"f912\" yoffset=\"205\" tank=\"L3_1\" yratio=\"70\" xratio=\"80\" xoffset=\"-5\"/>";
str = str + "";
str = str + "</array>";
str = str + "</object>";
str = str + "";
str = str + "";
str = str + "<object name=\"level_7\">";
str = str + "<var name=\"comment1\" >Level 7 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"Ammo1\" value=\"60\" />";
str = str + "<var name=\"Ammo2\" value=\"30\" />";
str = str + "<var name=\"Ammo3\" value=\"300\" />";
str = str + "<var name=\"Ammo4\" value=\"10\" />";
str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> ";
str = str + "";
str = str + "<object name=\"events\">";
str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> ";
str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"1\"/> ";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"bonus1\" tank=\"bonus1\" />";
str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />";
str = str + "<object name=\"bonus3\" tank=\"bonus1\" mainObj=\"bHBig\" />";
str = str + "";
str = str + "<object name=\"bonus4\" tank=\"bonus2\" />";
str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />";
str = str + "<object name=\"bonus6\" tank=\"bonus2\" mainObj=\"bHMed\" />";
str = str + "";
str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t";
str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>";
str = str + "</object>";
str = str + "";
str = str + "";
str = str + "<array name=\"level\">\t";
str = str + "";
str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f20\" yoffset=\"260\" tank=\"L1_2\" />";
str = str + "<object timeOffset=\"f60\" yoffset=\"260\" tank=\"L1_1\" />";
str = str + "<object timeOffset=\"f40\" yoffset=\"260\" tank=\"L1\" />";
str = str + "";
str = str + "<object timeOffset=\"f50\" yoffset=\"250\" tank=\"P1\" />";
str = str + "<object timeOffset=\"f70\" yoffset=\"245\" tank=\"P2\" xratio=\"-100\"/>\t";
str = str + "";
str = str + "<object timeOffset=\"f50\" yoffset=\"210\" tank=\"btr_b\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" bossBar=\"1\" count_me=\"1\" />";
str = str + "";
str = str + "<object timeOffset=\"f10\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>";
str = str + "<object timeOffset=\"f13\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />";
str = str + "<object timeOffset=\"f16\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>";
str = str + "<object timeOffset=\"f19\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />";
str = str + "";
str = str + "<object timeOffset=\"f30\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />";
str = str + "<object timeOffset=\"f36\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />";
str = str + "<object timeOffset=\"f42\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />";
str = str + "<object timeOffset=\"f47\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />";
str = str + "";
str = str + "<object timeOffset=\"f65\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />";
str = str + "<object timeOffset=\"f71\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />";
str = str + "";
str = str + "<object timeOffset=\"f156\" yoffset=\"205\" tank=\"L3_2\" />";
str = str + "<object timeOffset=\"f159\" yoffset=\"205\" tank=\"L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>";
str = str + "<object timeOffset=\"f162\" yoffset=\"205\" tank=\"L3_1\" yratio=\"70\" xratio=\"80\" xoffset=\"-5\"/>";
str = str + "";
str = str + "<object timeOffset=\"f346\" yoffset=\"205\" tank=\"P3_1\" yratio=\"85\" xratio=\"-90\" xoffset=\"600\"/>";
str = str + "<object timeOffset=\"f349\" yoffset=\"205\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>";
str = str + "<object timeOffset=\"f352\" yoffset=\"205\" tank=\"P3_2\" />";
str = str + "<object timeOffset=\"f355\" yoffset=\"205\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\"/>";
str = str + "";
str = str + "<object timeOffset=\"f400\" yoffset=\"170\" xoffset=\"511\" tank=\"bonus3\" />";
str = str + "<object timeOffset=\"f360\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f620\" yoffset=\"260\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f700\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" mainObj=\"Ammo\" />\t\t";
str = str + "<object timeOffset=\"f910\" yoffset=\"170\" xoffset=\"90\" tank=\"bonus3\" />";
str = str + "";
str = str + "<object timeOffset=\"f706\" yoffset=\"205\" tank=\"L3_2\" />";
str = str + "<object timeOffset=\"f709\" yoffset=\"205\" tank=\"L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>";
str = str + "<object timeOffset=\"f712\" yoffset=\"205\" tank=\"L3_1\" yratio=\"70\" xratio=\"80\" xoffset=\"-5\"/>";
str = str + "";
str = str + "<object timeOffset=\"f846\" yoffset=\"205\" tank=\"P3_1\" yratio=\"85\" xratio=\"-90\" xoffset=\"600\"/>";
str = str + "<object timeOffset=\"f849\" yoffset=\"205\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>";
str = str + "<object timeOffset=\"f852\" yoffset=\"205\" tank=\"P3_2\" />";
str = str + "<object timeOffset=\"f855\" yoffset=\"205\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\"/>";
str = str + "";
str = str + "<object timeOffset=\"f930\" yoffset=\"260\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f910\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>";
str = str + "<object timeOffset=\"f913\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />";
str = str + "<object timeOffset=\"f916\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>";
str = str + "<object timeOffset=\"f919\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />";
str = str + "";
str = str + "<object timeOffset=\"f930\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />";
str = str + "<object timeOffset=\"f936\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />";
str = str + "<object timeOffset=\"f942\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />";
str = str + "<object timeOffset=\"f947\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />";
str = str + "";
str = str + "<object timeOffset=\"f965\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />";
str = str + "<object timeOffset=\"f971\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />";
str = str + "<object timeOffset=\"f978\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />";
str = str + "<object timeOffset=\"f985\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />";
str = str + "";
str = str + "</array>";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"level_8\">";
str = str + "<var name=\"comment1\" >Level 8</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"Ammo1\" value=\"60\" />";
str = str + "<var name=\"Ammo2\" value=\"30\" />";
str = str + "<var name=\"Ammo3\" value=\"300\" />";
str = str + "<var name=\"Ammo4\" value=\"10\" />";
str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> ";
str = str + "";
str = str + "<object name=\"events\">";
str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> ";
str = str + "<object name=\"time_is_out\" game_action=\"win\" time_passed=\"60000\" time_count_down=\"1\"/> ";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"bonus1\" tank=\"bonus1\" />";
str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />";
str = str + "<object name=\"bonus3\" tank=\"bonus1\" mainObj=\"bHBig\" />";
str = str + "";
str = str + "<object name=\"bonus4\" tank=\"bonus2\" />";
str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />";
str = str + "<object name=\"bonus6\" tank=\"bonus2\" mainObj=\"bHMed\" />";
str = str + "";
str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t";
str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>";
str = str + "</object>";
str = str + "";
str = str + "<array name=\"level\">";
str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f10\" yoffset=\"185\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t";
str = str + "";
str = str + "<object timeOffset=\"f10\" yoffset=\"107\" tank=\"L4\"/>";
str = str + "<object timeOffset=\"f13\" yoffset=\"107\" tank=\"L4\" xoffset=\"-60\"/>";
str = str + "";
str = str + "<object timeOffset=\"f120\" yoffset=\"265\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f30\" yoffset=\"107\" tank=\"P4\"/>";
str = str + "<object timeOffset=\"f33\" yoffset=\"107\" tank=\"P4\" xoffset=\"610\"/>";
str = str + "";
str = str + "<object timeOffset=\"f406\" yoffset=\"205\" tank=\"L3_2\" />";
str = str + "<object timeOffset=\"f409\" yoffset=\"205\" tank=\"L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>";
str = str + "<object timeOffset=\"f412\" yoffset=\"205\" tank=\"L3_1\" yratio=\"70\" xratio=\"80\" xoffset=\"-5\"/>";
str = str + "<object timeOffset=\"f550\" xoffset=\"230\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>";
str = str + "";
str = str + "<object timeOffset=\"f196\" yoffset=\"205\" tank=\"P3_1\" yratio=\"85\" xratio=\"-90\" xoffset=\"600\"/>";
str = str + "<object timeOffset=\"f199\" yoffset=\"205\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>";
str = str + "<object timeOffset=\"f202\" yoffset=\"205\" tank=\"P3_2\" />";
str = str + "<object timeOffset=\"f205\" yoffset=\"205\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\"/>";
str = str + "<object timeOffset=\"f350\" xoffset=\"336\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>";
str = str + "";
str = str + "<object timeOffset=\"f360\" yoffset=\"185\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t";
str = str + "";
str = str + "<object timeOffset=\"f710\" yoffset=\"185\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t";
str = str + "";
str = str + "<object timeOffset=\"f850\" xoffset=\"123\" yoffset=\"79\" tank=\"mcSoldier_window\" />";
str = str + "<object timeOffset=\"f860\" xoffset=\"106\" yoffset=\"79\" tank=\"mcSoldier_window\" />";
str = str + "";
str = str + "<object timeOffset=\"f900\" yoffset=\"107\" tank=\"P4\"/>";
str = str + "<object timeOffset=\"f903\" yoffset=\"107\" tank=\"P4\" xoffset=\"610\"/>";
str = str + "<object timeOffset=\"f906\" yoffset=\"107\" tank=\"P4\" xoffset=\"620\"/>";
str = str + "";
str = str + "<object timeOffset=\"f796\" yoffset=\"205\" tank=\"P3_1\" yratio=\"85\" xratio=\"-90\" xoffset=\"600\"/>";
str = str + "<object timeOffset=\"f799\" yoffset=\"205\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>";
str = str + "<object timeOffset=\"f702\" yoffset=\"205\" tank=\"P3_2\" />";
str = str + "<object timeOffset=\"f705\" yoffset=\"205\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\"/>";
str = str + "<object timeOffset=\"f850\" xoffset=\"336\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>";
str = str + "";
str = str + "</array>";
str = str + "</object>";
str = str + "";
str = str + "";
str = str + "<object name=\"level_9\">";
str = str + "<var name=\"comment1\" >Level 9 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"Ammo1\" value=\"60\" />";
str = str + "<var name=\"Ammo2\" value=\"30\" />";
str = str + "<var name=\"Ammo3\" value=\"300\" />";
str = str + "<var name=\"Ammo4\" value=\"10\" />";
str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> ";
str = str + "";
str = str + "<object name=\"events\">";
str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> ";
str = str + "<object name=\"time_is_out\" game_action=\"lose\" time_passed=\"120000\" time_count_down=\"1\"/> ";
str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"1\"/> ";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"bonus1\" tank=\"bonus1\" />";
str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />";
str = str + "<object name=\"bonus3\" tank=\"bonus1\" mainObj=\"bHBig\" />";
str = str + "";
str = str + "<object name=\"bonus4\" tank=\"bonus2\" />";
str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />";
str = str + "<object name=\"bonus6\" tank=\"bonus2\" mainObj=\"bHMed\" />";
str = str + "";
str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t";
str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>";
str = str + "</object>";
str = str + "";
str = str + "<array name=\"level\">";
str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f100\" yoffset=\"260\" tank=\"SHAH\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" bossBar=\"1\" count_me=\"1\"/>\t";
str = str + "";
str = str + "<object timeOffset=\"f10\" yoffset=\"250\" tank=\"L1_1\"/>";
str = str + "<object timeOffset=\"f20\" yoffset=\"250\" tank=\"L1_2\" />";
str = str + "<object timeOffset=\"f35\" yoffset=\"247\" tank=\"L2\" xoffset=\"-20\" />";
str = str + "<object timeOffset=\"f50\" yoffset=\"253\" tank=\"L1\" />";
str = str + "<object timeOffset=\"f65\" yoffset=\"253\" tank=\"L1\" xratio=\"130\" />";
str = str + "";
str = str + "<object timeOffset=\"f130\" yoffset=\"170\" xoffset=\"105\" tank=\"bonus3\" mainObj=\"Ammo\"/>";
str = str + "<object timeOffset=\"f145\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" mainObj=\"Ammo\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f10\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>";
str = str + "<object timeOffset=\"f13\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />";
str = str + "<object timeOffset=\"f16\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>";
str = str + "<object timeOffset=\"f19\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />";
str = str + "";
str = str + "<object timeOffset=\"f30\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />";
str = str + "<object timeOffset=\"f36\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />";
str = str + "<object timeOffset=\"f42\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />";
str = str + "<object timeOffset=\"f47\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />";
str = str + "";
str = str + "<object timeOffset=\"f65\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />";
str = str + "<object timeOffset=\"f71\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />";
str = str + "<object timeOffset=\"f78\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />";
str = str + "<object timeOffset=\"f85\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />";
str = str + "";
str = str + "<object timeOffset=\"f300\" yoffset=\"185\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t";
str = str + "";
str = str + "<object timeOffset=\"f410\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>";
str = str + "<object timeOffset=\"f413\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />";
str = str + "<object timeOffset=\"f416\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>";
str = str + "<object timeOffset=\"f419\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />";
str = str + "";
str = str + "<object timeOffset=\"f430\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />";
str = str + "<object timeOffset=\"f436\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />";
str = str + "<object timeOffset=\"f442\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />";
str = str + "<object timeOffset=\"f447\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />";
str = str + "";
str = str + "<object timeOffset=\"f465\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />";
str = str + "<object timeOffset=\"f471\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />";
str = str + "<object timeOffset=\"f478\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />";
str = str + "<object timeOffset=\"f485\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />";
str = str + "";
str = str + "<object timeOffset=\"f700\" yoffset=\"185\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t";
str = str + "";
str = str + "<object timeOffset=\"f930\" yoffset=\"270\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f855\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\"/>\t";
str = str + "<object timeOffset=\"f875\" yoffset=\"170\" xoffset=\"511\" tank=\"bonus3\" />";
str = str + "";
str = str + "<object timeOffset=\"f1450\" yoffset=\"215\" tank=\"helicopter_2\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t";
str = str + "<object timeOffset=\"f1450\" yoffset=\"205\" tank=\"sound_heli\" />";
str = str + "";
str = str + "<object timeOffset=\"f1410\" yoffset=\"250\" tank=\"L1_1\"/>";
str = str + "<object timeOffset=\"f1420\" yoffset=\"250\" tank=\"L1_2\" />";
str = str + "<object timeOffset=\"f1435\" yoffset=\"247\" tank=\"L2\" xoffset=\"-20\" />";
str = str + "<object timeOffset=\"f1450\" yoffset=\"253\" tank=\"L1\" />";
str = str + "<object timeOffset=\"f1465\" yoffset=\"253\" tank=\"L1\" xratio=\"130\" />";
str = str + "";
str = str + "<object timeOffset=\"f1610\" yoffset=\"162\" tank=\"P2_Terror_jump\"/>";
str = str + "<object timeOffset=\"f1630\" yoffset=\"160\" tank=\"P2_Terror_jump\" xoffset=\"600\"/>";
str = str + "<object timeOffset=\"f1660\" yoffset=\"160\" tank=\"P2_1\" />\t";
str = str + "<object timeOffset=\"f1660\" yoffset=\"159\" tank=\"P2\" />";
str = str + "";
str = str + "<object timeOffset=\"f1510\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>";
str = str + "<object timeOffset=\"f1513\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />";
str = str + "<object timeOffset=\"f1516\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>";
str = str + "<object timeOffset=\"f1519\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />";
str = str + "";
str = str + "<object timeOffset=\"f1530\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />";
str = str + "<object timeOffset=\"f1536\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />";
str = str + "<object timeOffset=\"f1542\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />";
str = str + "<object timeOffset=\"f1547\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />";
str = str + "";
str = str + "<object timeOffset=\"f1565\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />";
str = str + "<object timeOffset=\"f1571\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />";
str = str + "<object timeOffset=\"f1578\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />";
str = str + "<object timeOffset=\"f1585\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />";
str = str + "";
str = str + "</array>";
str = str + "</object>";
str = str + "";
str = str + "";
str = str + "";
str = str + "";
str = str + "<object name=\"level_10\">";
str = str + "<var name=\"comment1\" >Level 10 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"Ammo1\" value=\"60\" />";
str = str + "<var name=\"Ammo2\" value=\"30\" />";
str = str + "<var name=\"Ammo3\" value=\"300\" />";
str = str + "<var name=\"Ammo4\" value=\"10\" />";
str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> ";
str = str + "";
str = str + "<object name=\"events\">";
str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> ";
str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"30\"/> ";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"bonus1\" tank=\"bonus1\" />";
str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />";
str = str + "<object name=\"bonus3\" tank=\"bonus1\" mainObj=\"bHBig\" />";
str = str + "";
str = str + "<object name=\"bonus4\" tank=\"bonus2\" />";
str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />";
str = str + "<object name=\"bonus6\" tank=\"bonus2\" mainObj=\"bHMed\" />";
str = str + "";
str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t";
str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\" count_me=\"1\"/>";
str = str + "</object>";
str = str + "";
str = str + "<array name=\"level\">";
str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f155\" yoffset=\"185\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t";
str = str + "";
str = str + "<object timeOffset=\"f30\" yoffset=\"107\" tank=\"P4\" xoffset=\"590\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f33\" yoffset=\"107\" tank=\"P4\" xoffset=\"605\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f36\" yoffset=\"107\" tank=\"P4\" xoffset=\"620\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f39\" yoffset=\"107\" tank=\"P4\" xoffset=\"635\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f42\" yoffset=\"107\" tank=\"P4\" xoffset=\"650\" count_me=\"1\"/>";
str = str + "";
str = str + "<object timeOffset=\"f300\" xoffset=\"336\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f270\" xoffset=\"362\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>";
str = str + "";
str = str + "<object timeOffset=\"f420\" yoffset=\"160\" tank=\"L2_1\" count_me=\"1\"/>\t";
str = str + "<object timeOffset=\"f443\" yoffset=\"160\" tank=\"L2\" xratio=\"80\" xoffset=\"-100\" count_me=\"1\"/>\t\t";
str = str + "<object timeOffset=\"f437\" yoffset=\"160\" tank=\"L2\" xratio=\"90\" xoffset=\"-70\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f450\" yoffset=\"162\" tank=\"L2_Terror_jump\" count_me=\"1\"/>";
str = str + "";
str = str + "<object timeOffset=\"f500\" xoffset=\"123\" yoffset=\"79\" tank=\"mcSoldier_window\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f570\" xoffset=\"387\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f590\" xoffset=\"398\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>";
str = str + "";
str = str + "<object timeOffset=\"f670\" yoffset=\"205\" tank=\"helicopter_2\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t";
str = str + "";
str = str + "<object timeOffset=\"f710\" yoffset=\"162\" tank=\"P2_Terror_jump\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f730\" yoffset=\"160\" tank=\"P2_Terror_jump\" xoffset=\"600\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f760\" yoffset=\"160\" tank=\"P2_1\" count_me=\"1\"/>\t";
str = str + "<object timeOffset=\"f760\" yoffset=\"159\" tank=\"P2\" count_me=\"1\"/>";
str = str + "";
str = str + "<object timeOffset=\"f920\" yoffset=\"107\" tank=\"L4\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f923\" yoffset=\"107\" tank=\"L4\" xoffset=\"-60\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f926\" yoffset=\"107\" tank=\"L4\" xoffset=\"-70\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f929\" yoffset=\"107\" tank=\"L4\" xoffset=\"-80\" count_me=\"1\"/>";
str = str + "";
str = str + "<object timeOffset=\"f830\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f833\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f836\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f839\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" count_me=\"1\"/>";
str = str + "";
str = str + "<object timeOffset=\"f850\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f856\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f862\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f867\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" count_me=\"1\"/>";
str = str + "";
str = str + "</array>";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"level_11\">";
str = str + "<var name=\"comment1\" >Level 11</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"Ammo1\" value=\"60\" />";
str = str + "<var name=\"Ammo2\" value=\"30\" />";
str = str + "<var name=\"Ammo3\" value=\"300\" />";
str = str + "<var name=\"Ammo4\" value=\"10\" />";
str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> ";
str = str + "";
str = str + "<object name=\"events\">";
str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"3\"/> ";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"bonus1\" tank=\"bonus1\" />";
str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />";
str = str + "<object name=\"bonus3\" tank=\"bonus1\" mainObj=\"bHBig\" />";
str = str + "";
str = str + "<object name=\"bonus4\" tank=\"bonus2\" />";
str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />";
str = str + "<object name=\"bonus6\" tank=\"bonus2\" mainObj=\"bHMed\" />";
str = str + "";
str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t";
str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>";
str = str + "</object>";
str = str + "";
str = str + "<array name=\"level\">";
str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f16\" yoffset=\"205\" tank=\"L3_2\" />";
str = str + "<object timeOffset=\"f19\" yoffset=\"205\" tank=\"L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>";
str = str + "<object timeOffset=\"f22\" yoffset=\"205\" tank=\"L3_1\" yratio=\"70\" xratio=\"80\" xoffset=\"-5\"/>";
str = str + "";
str = str + "<object timeOffset=\"f110\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>";
str = str + "<object timeOffset=\"f113\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />";
str = str + "<object timeOffset=\"f116\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>";
str = str + "<object timeOffset=\"f119\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />";
str = str + "";
str = str + "<object timeOffset=\"f130\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />";
str = str + "<object timeOffset=\"f136\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />";
str = str + "<object timeOffset=\"f142\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />";
str = str + "<object timeOffset=\"f147\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />";
str = str + "";
str = str + "<object timeOffset=\"f165\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />";
str = str + "<object timeOffset=\"f171\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />";
str = str + "<object timeOffset=\"f178\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />";
str = str + "<object timeOffset=\"f185\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />";
str = str + "";
str = str + "<object timeOffset=\"f10\" yoffset=\"180\" tank=\"helicopter_3_1\" count_me=\"1\" EC=\"sound_heli\" ECCount=\"50\" ECTime=\"800\" ECTimeOffset=\"0\" ECXOffset=\"0\" ECYOffset=\"0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" bossBar=\"1\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f346\" yoffset=\"205\" tank=\"P3_1\" yratio=\"85\" xratio=\"-90\" xoffset=\"600\"/>";
str = str + "<object timeOffset=\"f349\" yoffset=\"205\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>";
str = str + "<object timeOffset=\"f352\" yoffset=\"205\" tank=\"P3_2\" />";
str = str + "<object timeOffset=\"f355\" yoffset=\"205\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\"/>";
str = str + "";
str = str + "<object timeOffset=\"f406\" yoffset=\"205\" tank=\"L3_2\" />";
str = str + "<object timeOffset=\"f409\" yoffset=\"205\" tank=\"L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>";
str = str + "<object timeOffset=\"f412\" yoffset=\"205\" tank=\"L3_1\" yratio=\"70\" xratio=\"80\" xoffset=\"-5\"/>";
str = str + "";
str = str + "<object timeOffset=\"f760\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>";
str = str + "<object timeOffset=\"f763\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />";
str = str + "<object timeOffset=\"f766\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>";
str = str + "<object timeOffset=\"f769\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />";
str = str + "<object timeOffset=\"f780\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />";
str = str + "<object timeOffset=\"f786\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />";
str = str + "<object timeOffset=\"f792\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />";
str = str + "<object timeOffset=\"f797\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />";
str = str + "<object timeOffset=\"f815\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />";
str = str + "<object timeOffset=\"f821\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />";
str = str + "<object timeOffset=\"f828\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />";
str = str + "<object timeOffset=\"f835\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />";
str = str + "";
str = str + "<object timeOffset=\"f700\" yoffset=\"180\" tank=\"helicopter_3_1\" count_me=\"1\" EC=\"sound_heli\" ECCount=\"50\" ECTime=\"800\" ECTimeOffset=\"0\" ECXOffset=\"0\" ECYOffset=\"0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" bossBar=\"1\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f1050\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f1060\" yoffset=\"260\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f1230\" yoffset=\"170\" xoffset=\"105\" tank=\"bonus3\"/>";
str = str + "";
str = str + "<object timeOffset=\"f1200\" yoffset=\"180\" tank=\"helicopter_3_1\" count_me=\"1\" EC=\"sound_heli\" ECCount=\"50\" ECTime=\"800\" ECTimeOffset=\"0\" ECXOffset=\"0\" ECYOffset=\"0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" bossBar=\"1\" />\t";
str = str + "";
str = str + "</array>";
str = str + "</object>";
str = str + "";
str = str + "";
str = str + "<object name=\"level_12\">";
str = str + "<var name=\"comment1\" >Level 12</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"Ammo1\" value=\"60\" />";
str = str + "<var name=\"Ammo2\" value=\"30\" />";
str = str + "<var name=\"Ammo3\" value=\"100\" />";
str = str + "<var name=\"Ammo4\" value=\"60\" />";
str = str + "<var name=\"StartWeaponIndex\" value=\"3\" /> ";
str = str + "";
str = str + "<object name=\"events\">";
str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> ";
str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"1\"/> ";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"bonus1\" tank=\"bonus1\" />";
str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />";
str = str + "<object name=\"bonus3\" tank=\"bonus1\" mainObj=\"bHBig\" />";
str = str + "";
str = str + "<object name=\"bonus4\" tank=\"bonus2\" />";
str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />";
str = str + "<object name=\"bonus6\" tank=\"bonus2\" mainObj=\"bHMed\" />";
str = str + "";
str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t";
str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>";
str = str + "</object>";
str = str + "";
str = str + "<array name=\"level\">";
str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f10\" yoffset=\"160\" tank=\"L2\" />\t\t";
str = str + "";
str = str + "<object timeOffset=\"f10\" yoffset=\"162\" tank=\"P2_Terror_jump\"/>";
str = str + "<object timeOffset=\"f30\" yoffset=\"160\" tank=\"P2_Terror_jump\" xoffset=\"600\"/>";
str = str + "<object timeOffset=\"f60\" yoffset=\"160\" tank=\"P2_1\" />\t";
str = str + "<object timeOffset=\"f160\" yoffset=\"159\" tank=\"P2\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f100\" xoffset=\"123\" yoffset=\"79\" tank=\"mcSoldier_window\" mainObj=\"sniper\" count_me=\"1\"/>";
str = str + "";
str = str + "<object timeOffset=\"f70\" yoffset=\"160\" tank=\"L2_1\" />\t";
str = str + "<object timeOffset=\"f93\" yoffset=\"160\" tank=\"L2\" xratio=\"80\" xoffset=\"-100\" />\t\t";
str = str + "<object timeOffset=\"f87\" yoffset=\"160\" tank=\"L2\" xratio=\"90\" xoffset=\"-70\"/>";
str = str + "<object timeOffset=\"f100\" yoffset=\"162\" tank=\"L2_Terror_jump\"/>";
str = str + "";
str = str + "<object timeOffset=\"f250\" xoffset=\"230\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>";
str = str + "";
str = str + "<object timeOffset=\"f250\" yoffset=\"107\" tank=\"L4\"/>";
str = str + "<object timeOffset=\"f263\" yoffset=\"107\" tank=\"L4\" xoffset=\"-60\"/>";
str = str + "<object timeOffset=\"f276\" yoffset=\"107\" tank=\"L4\" xoffset=\"-70\"/>";
str = str + "";
str = str + "<object timeOffset=\"f400\" xoffset=\"106\" yoffset=\"79\" tank=\"mcSoldier_window\" />";
str = str + "";
str = str + "<object timeOffset=\"f410\" yoffset=\"107\" tank=\"P4\"/>";
str = str + "<object timeOffset=\"f416\" yoffset=\"107\" tank=\"P4\" xoffset=\"620\"/>";
str = str + "";
str = str + "<object timeOffset=\"f475\" yoffset=\"253\" tank=\"L1_1\" />\t\t";
str = str + "<object timeOffset=\"f525\" yoffset=\"253\" tank=\"L1\" />\t";
str = str + "<object timeOffset=\"f550\" yoffset=\"250\" tank=\"L1_2\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f500\" yoffset=\"180\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t";
str = str + "";
str = str + "<object timeOffset=\"f450\" yoffset=\"205\" tank=\"L3_1\" />";
str = str + "<object timeOffset=\"f453\" yoffset=\"205\" tank=\"L3_2\" xratio=\"80\" xoffset=\"-5\" />";
str = str + "<object timeOffset=\"f456\" yoffset=\"205\" tank=\"L3_2\" />";
str = str + "<object timeOffset=\"f459\" yoffset=\"205\" tank=\"L3_1\" yratio=\"85\" xratio=\"90\" xoffset=\"-5\"/>";
str = str + "<object timeOffset=\"f462\" yoffset=\"205\" tank=\"L3_1\" yratio=\"70\" xratio=\"80\" xoffset=\"-5\"/>";
str = str + "";
str = str + "<object timeOffset=\"f590\" yoffset=\"202\" tank=\"P3\" />";
str = str + "<object timeOffset=\"f593\" yoffset=\"205\" tank=\"P3_1\" />";
str = str + "<object timeOffset=\"f596\" yoffset=\"205\" tank=\"P3_1\" yratio=\"85\" xratio=\"-90\" xoffset=\"600\"/>";
str = str + "<object timeOffset=\"f599\" yoffset=\"205\" tank=\"P3_1\" yratio=\"70\" xratio=\"-80\" xoffset=\"580\"/>";
str = str + "<object timeOffset=\"f602\" yoffset=\"205\" tank=\"P3_2\" />";
str = str + "<object timeOffset=\"f605\" yoffset=\"205\" tank=\"P3_2\" xratio=\"-70\" xoffset=\"570\"/>";
str = str + "";
str = str + "<object timeOffset=\"f800\" xoffset=\"157\" yoffset=\"145\" tank=\"mcSoldier_window\" mainObj=\"sniper\" count_me=\"1\"/>";
str = str + "";
str = str + "<object timeOffset=\"f1000\" yoffset=\"205\" tank=\"btr_f\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" />";
str = str + "";
str = str + "<object timeOffset=\"f1010\" yoffset=\"162\" tank=\"L2_Terror_jump\"/>";
str = str + "<object timeOffset=\"f1020\" yoffset=\"160\" tank=\"L2\" />";
str = str + "<object timeOffset=\"f1040\" yoffset=\"162\" tank=\"L2_Terror_jump\" xoffset=\"-30\" xratio=\"90\"/>";
str = str + "";
str = str + "<object timeOffset=\"f1050\" yoffset=\"260\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" />\t";
str = str + "";
str = str + "</array>";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"level_13\">";
str = str + "<var name=\"comment1\" >Level 13 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"Ammo1\" value=\"60\" />";
str = str + "<var name=\"Ammo2\" value=\"30\" />";
str = str + "<var name=\"Ammo3\" value=\"300\" />";
str = str + "<var name=\"Ammo4\" value=\"10\" />";
str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> ";
str = str + "";
str = str + "<object name=\"events\">";
str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> ";
str = str + "<object name=\"time_is_out\" game_action=\"win\" time_passed=\"60000\" time_count_down=\"1\"/> ";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"bonus1\" tank=\"bonus1\" />";
str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />";
str = str + "<object name=\"bonus3\" tank=\"bonus1\" mainObj=\"bHBig\" />";
str = str + "";
str = str + "<object name=\"bonus4\" tank=\"bonus2\" />";
str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />";
str = str + "<object name=\"bonus6\" tank=\"bonus2\" mainObj=\"bHMed\" />";
str = str + "";
str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t";
str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>";
str = str + "</object>";
str = str + "";
str = str + "<array name=\"level\">";
str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f10\" yoffset=\"210\" tank=\"btr_f\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" />";
str = str + "";
str = str + "<object timeOffset=\"f50\" yoffset=\"270\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f160\" yoffset=\"185\" tank=\"helicopter_3\" EC=\"sound_heli\" ECCount=\"50\" ECTime=\"800\" ECTimeOffset=\"0\" ECXOffset=\"0\" ECYOffset=\"0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t";
str = str + "<object timeOffset=\"f205\" yoffset=\"185\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t";
str = str + "";
str = str + "<object timeOffset=\"f430\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>";
str = str + "<object timeOffset=\"f433\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />";
str = str + "<object timeOffset=\"f436\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>";
str = str + "<object timeOffset=\"f439\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />";
str = str + "";
str = str + "<object timeOffset=\"f450\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />";
str = str + "<object timeOffset=\"f456\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />";
str = str + "<object timeOffset=\"f462\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />";
str = str + "<object timeOffset=\"f467\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />";
str = str + "";
str = str + "<object timeOffset=\"f485\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />";
str = str + "<object timeOffset=\"f491\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />";
str = str + "<object timeOffset=\"f498\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />";
str = str + "<object timeOffset=\"f505\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />";
str = str + "";
str = str + "<object timeOffset=\"f710\" yoffset=\"185\" tank=\"helicopter_3\" EC=\"sound_heli\" ECCount=\"50\" ECTime=\"800\" ECTimeOffset=\"0\" ECXOffset=\"0\" ECYOffset=\"0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t";
str = str + "<object timeOffset=\"f755\" yoffset=\"185\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t";
str = str + "";
str = str + "<object timeOffset=\"f930\" yoffset=\"170\" xoffset=\"105\" tank=\"bonus3\"/>";
str = str + "<object timeOffset=\"f950\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f930\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>";
str = str + "<object timeOffset=\"f933\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />";
str = str + "<object timeOffset=\"f936\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>";
str = str + "<object timeOffset=\"f939\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />";
str = str + "";
str = str + "<object timeOffset=\"f950\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />";
str = str + "<object timeOffset=\"f956\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />";
str = str + "";
str = str + "</array>";
str = str + "</object>";
str = str + "";
str = str + "";
str = str + "<object name=\"level_14\">";
str = str + "<var name=\"comment1\" >Level 14 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"Ammo1\" value=\"60\" />";
str = str + "<var name=\"Ammo2\" value=\"30\" />";
str = str + "<var name=\"Ammo3\" value=\"100\" />";
str = str + "<var name=\"Ammo4\" value=\"100\" />";
str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> ";
str = str + "";
str = str + "<object name=\"events\">";
str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> ";
str = str + "<object name=\"special_destroyed\" game_action=\"win\" need_destroy=\"20\"/> ";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"bonus1\" tank=\"bonus1\" />";
str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />";
str = str + "<object name=\"bonus3\" tank=\"bonus1\" mainObj=\"bHBig\" />";
str = str + "";
str = str + "<object name=\"bonus4\" tank=\"bonus2\" />";
str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />";
str = str + "<object name=\"bonus6\" tank=\"bonus2\" mainObj=\"bHMed\" />";
str = str + "";
str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t";
str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>";
str = str + "</object>";
str = str + "";
str = str + "<array name=\"level\">";
str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f30\" yoffset=\"107\" tank=\"P4\" xoffset=\"590\"/>";
str = str + "<object timeOffset=\"f33\" yoffset=\"107\" tank=\"P4\" xoffset=\"605\"/>";
str = str + "<object timeOffset=\"f36\" yoffset=\"107\" tank=\"P4\" xoffset=\"620\"/>";
str = str + "<object timeOffset=\"f39\" yoffset=\"107\" tank=\"P4\" xoffset=\"635\"/>";
str = str + "<object timeOffset=\"f42\" yoffset=\"107\" tank=\"P4\" xoffset=\"650\"/>";
str = str + "";
str = str + "<object timeOffset=\"f170\" yoffset=\"270\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f270\" yoffset=\"160\" tank=\"L2_1\" />\t";
str = str + "<object timeOffset=\"f293\" yoffset=\"160\" tank=\"L2\" xratio=\"80\" xoffset=\"-100\" />\t\t";
str = str + "<object timeOffset=\"f287\" yoffset=\"160\" tank=\"L2\" xratio=\"90\" xoffset=\"-70\"/>";
str = str + "<object timeOffset=\"f300\" yoffset=\"162\" tank=\"L2_Terror_jump\"/>";
str = str + "";
str = str + "<object timeOffset=\"f425\" xoffset=\"230\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>";
str = str + "<object timeOffset=\"f460\" xoffset=\"230\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f475\" xoffset=\"213\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f490\" xoffset=\"157\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f505\" xoffset=\"139\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>";
str = str + "";
str = str + "<object timeOffset=\"f590\" yoffset=\"107\" tank=\"L4\"/>";
str = str + "<object timeOffset=\"f593\" yoffset=\"107\" tank=\"L4\" xoffset=\"-60\"/>";
str = str + "<object timeOffset=\"f596\" yoffset=\"107\" tank=\"L4\" xoffset=\"-70\"/>";
str = str + "<object timeOffset=\"f599\" yoffset=\"107\" tank=\"L4\" xoffset=\"-80\"/>";
str = str + "";
str = str + "<object timeOffset=\"f730\" xoffset=\"123\" yoffset=\"79\" tank=\"mcSoldier_window\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f750\" xoffset=\"106\" yoffset=\"79\" tank=\"mcSoldier_window\" count_me=\"1\"/>";
str = str + "";
str = str + "<object timeOffset=\"f815\" yoffset=\"320\" xoffset=\"150\" tank=\"bonus0\" mainObj=\"Ammo\" />\t";
str = str + "<object timeOffset=\"f830\" yoffset=\"250\" xoffset=\"220\" tank=\"bonus1\" />\t";
str = str + "<object timeOffset=\"f850\" yoffset=\"170\" xoffset=\"425\" tank=\"bonus3\" mainObj=\"Ammo\"/>";
str = str + "";
str = str + "<object timeOffset=\"f950\" yoffset=\"185\" tank=\"helicopter_3\" EC=\"sound_heli\" ECCount=\"50\" ECTime=\"800\" ECTimeOffset=\"0\" ECXOffset=\"0\" ECYOffset=\"0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t";
str = str + "<object timeOffset=\"f995\" yoffset=\"185\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t";
str = str + "";
str = str + "<object timeOffset=\"f1130\" yoffset=\"170\" xoffset=\"105\" tank=\"bonus3\" />";
str = str + "<object timeOffset=\"f1150\" yoffset=\"250\" xoffset=\"320\" tank=\"bonus1\" />\t\t";
str = str + "";
str = str + "<object timeOffset=\"f1250\" yoffset=\"210\" tank=\"btr_f\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" />";
str = str + "";
str = str + "<object timeOffset=\"f1400\" xoffset=\"434\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f1430\" xoffset=\"446\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>";
str = str + "";
str = str + "<object timeOffset=\"f1600\" xoffset=\"139\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f1630\" xoffset=\"157\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>";
str = str + "";
str = str + "<object timeOffset=\"f1680\" yoffset=\"107\" tank=\"P4\" xoffset=\"590\"/>";
str = str + "<object timeOffset=\"f1683\" yoffset=\"107\" tank=\"P4\" xoffset=\"605\"/>";
str = str + "<object timeOffset=\"f1686\" yoffset=\"107\" tank=\"P4\" xoffset=\"620\"/>";
str = str + "<object timeOffset=\"f1689\" yoffset=\"107\" tank=\"P4\" xoffset=\"635\"/>";
str = str + "<object timeOffset=\"f1692\" yoffset=\"107\" tank=\"P4\" xoffset=\"650\"/>";
str = str + "";
str = str + "<object timeOffset=\"f1800\" yoffset=\"210\" tank=\"helicopter_2\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t";
str = str + "";
str = str + "<object timeOffset=\"f1905\" xoffset=\"336\" yoffset=\"205\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"mcSoldier_jump_window\"/>";
str = str + "";
str = str + "<object timeOffset=\"f1930\" xoffset=\"362\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\" />";
str = str + "<object timeOffset=\"f1945\" xoffset=\"387\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f1960\" xoffset=\"336\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>";
str = str + "";
str = str + "<object timeOffset=\"f2010\" yoffset=\"162\" tank=\"P2_Terror_jump\"/>";
str = str + "<object timeOffset=\"f2030\" yoffset=\"160\" tank=\"P2_Terror_jump\" xoffset=\"600\"/>";
str = str + "<object timeOffset=\"f2060\" yoffset=\"160\" tank=\"P2_1\" />\t";
str = str + "<object timeOffset=\"f2160\" yoffset=\"159\" tank=\"P2\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f2200\" xoffset=\"123\" yoffset=\"79\" tank=\"mcSoldier_window\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f2230\" xoffset=\"106\" yoffset=\"79\" tank=\"mcSoldier_window\" count_me=\"1\"/>";
str = str + "";
str = str + "<object timeOffset=\"f2290\" yoffset=\"107\" tank=\"L4\"/>";
str = str + "<object timeOffset=\"f2293\" yoffset=\"107\" tank=\"L4\" xoffset=\"-60\"/>";
str = str + "<object timeOffset=\"f2296\" yoffset=\"107\" tank=\"L4\" xoffset=\"-70\"/>";
str = str + "<object timeOffset=\"f2299\" yoffset=\"107\" tank=\"L4\" xoffset=\"-80\"/>";
str = str + "";
str = str + "<object timeOffset=\"f2400\" xoffset=\"139\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f2420\" xoffset=\"157\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f2440\" xoffset=\"336\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f2460\" xoffset=\"446\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>";
str = str + "<object timeOffset=\"f2480\" xoffset=\"459\" yoffset=\"145\" tank=\"mcSoldier_window\" count_me=\"1\"/>";
str = str + "";
str = str + "</array>";
str = str + "</object>";
str = str + "";
str = str + "";
str = str + "<object name=\"level_15\">";
str = str + "<var name=\"comment1\" >Level 15 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"Ammo1\" value=\"60\" />";
str = str + "<var name=\"Ammo2\" value=\"30\" />";
str = str + "<var name=\"Ammo3\" value=\"300\" />";
str = str + "<var name=\"Ammo4\" value=\"10\" />";
str = str + "<var name=\"StartWeaponIndex\" value=\"2\" /> ";
str = str + "";
str = str + "<object name=\"events\">";
str = str + "<object name=\"all_destroyed\" game_action=\"win\" /> ";
str = str + "<object name=\"time_is_out\" game_action=\"win\" time_passed=\"120000\" time_count_down=\"1\"/> ";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"bonus1\" tank=\"bonus1\" />";
str = str + "<object name=\"bonus2\" tank=\"bonus1\" mainObj=\"Ammo\" />";
str = str + "<object name=\"bonus3\" tank=\"bonus1\" mainObj=\"bHBig\" />";
str = str + "";
str = str + "<object name=\"bonus4\" tank=\"bonus2\" />";
str = str + "<object name=\"bonus5\" tank=\"bonus2\" mainObj=\"Ammo\" />";
str = str + "<object name=\"bonus6\" tank=\"bonus2\" mainObj=\"bHMed\" />";
str = str + "";
str = str + "<object name=\"sound_heli\" xoffset=\"-100\" tank=\"sound_heli\" />\t";
str = str + "<object name=\"terror_jump\" xoffset=\"310\" tank=\"L3_2\" startFrame=\"1\" endFrame=\"3\" mainObj=\"Terror_jump\"/>";
str = str + "</object>";
str = str + "";
str = str + "";
str = str + "<array name=\"level\">\t";
str = str + "";
str = str + "<object timeOffset=\"f1\" xoffset=\"255\" yoffset=\"9\" startFrame=\"183\" endFrame=\"184\" tank=\"house\" mainObj=\"house_plane3\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"383\" yoffset=\"9\" startFrame=\"207\" endFrame=\"208\" tank=\"house\" mainObj=\"house_plane2a\"/>\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"240\" endFrame=\"241\" tank=\"house\" mainObj=\"house_plane2\"/>\t\t\t\t\t\t";
str = str + "<object timeOffset=\"f1\" xoffset=\"520\" yoffset=\"9\" startFrame=\"268\" endFrame=\"269\" tank=\"house\" mainObj=\"house_plane1a\"/>";
str = str + "<object timeOffset=\"f1\" xoffset=\"0\" yoffset=\"9\" startFrame=\"379\" endFrame=\"380\" tank=\"house\" />\t";
str = str + "";
str = str + "<object timeOffset=\"f10\" yoffset=\"250\" tank=\"L1_1\"/>";
str = str + "<object timeOffset=\"f15\" yoffset=\"253\" tank=\"L1\" />";
str = str + "<object timeOffset=\"f25\" yoffset=\"253\" tank=\"L1\" xratio=\"130\" />\t";
str = str + "<object timeOffset=\"f30\" yoffset=\"250\" tank=\"L1_2\" />\t";
str = str + "<object timeOffset=\"f35\" yoffset=\"253\" tank=\"P1\" />\t\t";
str = str + "<object timeOffset=\"f30\" yoffset=\"245\" tank=\"P2\" xratio=\"-100\"/>\t";
str = str + "";
str = str + "<object timeOffset=\"f70\" yoffset=\"260\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" />\t";
str = str + "<object timeOffset=\"f150\" yoffset=\"210\" tank=\"btr_b\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" />";
str = str + "";
str = str + "<object timeOffset=\"f110\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>";
str = str + "<object timeOffset=\"f113\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />";
str = str + "<object timeOffset=\"f116\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>";
str = str + "<object timeOffset=\"f119\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />";
str = str + "";
str = str + "<object timeOffset=\"f130\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />";
str = str + "<object timeOffset=\"f136\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />";
str = str + "<object timeOffset=\"f142\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />";
str = str + "<object timeOffset=\"f147\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />";
str = str + "";
str = str + "<object timeOffset=\"f165\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />";
str = str + "<object timeOffset=\"f171\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />";
str = str + "";
str = str + "<object timeOffset=\"f550\" yoffset=\"185\" tank=\"helicopter_3\" EC=\"sound_heli\" ECCount=\"50\" ECTime=\"800\" ECTimeOffset=\"0\" ECXOffset=\"0\" ECYOffset=\"0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t";
str = str + "";
str = str + "<object timeOffset=\"f990\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" />";
str = str + "<object timeOffset=\"f1000\" yoffset=\"170\" xoffset=\"511\" tank=\"bonus3\" />";
str = str + "";
str = str + "<object timeOffset=\"f910\" yoffset=\"270\" tank=\"btr_bb\" child=\"bonus1, bonus2, bonus1\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" />";
str = str + "";
str = str + "<object timeOffset=\"f700\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>";
str = str + "<object timeOffset=\"f703\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />";
str = str + "<object timeOffset=\"f706\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>";
str = str + "<object timeOffset=\"f709\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />";
str = str + "<object timeOffset=\"f720\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />";
str = str + "<object timeOffset=\"f726\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />";
str = str + "<object timeOffset=\"f732\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />";
str = str + "<object timeOffset=\"f737\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />";
str = str + "<object timeOffset=\"f755\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />";
str = str + "<object timeOffset=\"f761\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />";
str = str + "<object timeOffset=\"f768\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />";
str = str + "<object timeOffset=\"f775\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />";
str = str + "<object timeOffset=\"f1150\" yoffset=\"185\" tank=\"helicopter_3\" EC=\"sound_heli\" ECCount=\"50\" ECTime=\"800\" ECTimeOffset=\"0\" ECXOffset=\"0\" ECYOffset=\"0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t";
str = str + "<object timeOffset=\"f1195\" yoffset=\"185\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t";
str = str + "<object timeOffset=\"f1310\" yoffset=\"180\" tank=\"L5\" xoffset=\"-46\"/>";
str = str + "<object timeOffset=\"f1313\" yoffset=\"180\" tank=\"L5_1\" xoffset=\"-53\" />";
str = str + "<object timeOffset=\"f1316\" yoffset=\"180\" tank=\"P5\" xoffset=\"610\"/>";
str = str + "<object timeOffset=\"f1319\" yoffset=\"180\" tank=\"P5_1\" xoffset=\"615\" />";
str = str + "<object timeOffset=\"f1330\" yoffset=\"180\" tank=\"L5\" yratio=\"100\" />";
str = str + "<object timeOffset=\"f1336\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" />";
str = str + "<object timeOffset=\"f1342\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" />";
str = str + "<object timeOffset=\"f1347\" yoffset=\"180\" tank=\"L5_1\" yratio=\"85\" />";
str = str + "<object timeOffset=\"f1365\" yoffset=\"180\" tank=\"L5_1\" yratio=\"100\" xratio=\"90\" xoffset=\"-25\" />";
str = str + "<object timeOffset=\"f1371\" yoffset=\"180\" tank=\"P5_1\" yratio=\"95\" xratio=\"-90\" xoffset=\"595\" />";
str = str + "<object timeOffset=\"f1378\" yoffset=\"180\" tank=\"P5\" yratio=\"90\" xratio=\"-90\" xoffset=\"605\" />";
str = str + "<object timeOffset=\"f1385\" yoffset=\"180\" tank=\"L5\" yratio=\"85\" xratio=\"90\" xoffset=\"-21\" />";
str = str + "<object timeOffset=\"f1520\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" mainObj=\"bHMed\"/>";
str = str + "<object timeOffset=\"f1600\" yoffset=\"260\" tank=\"mcCar\" child=\"bonus1, bonus2\" childXOffset=\"-50, 50\" childYOffset=\"0, 0\" />\t";
str = str + "<object timeOffset=\"f1800\" yoffset=\"210\" tank=\"btr_b\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" />";
str = str + "<object timeOffset=\"f2000\" yoffset=\"270\" tank=\"btr_bb\" child=\"bonus1, bonus2, bonus1\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\" />";
str = str + "<object timeOffset=\"f2050\" yoffset=\"320\" xoffset=\"350\" tank=\"bonus0\" mainObj=\"bHBig\"/>";
str = str + "<object timeOffset=\"f2350\" yoffset=\"185\" tank=\"helicopter_3\" EC=\"sound_heli\" ECCount=\"50\" ECTime=\"800\" ECTimeOffset=\"0\" ECXOffset=\"0\" ECYOffset=\"0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t";
str = str + "<object timeOffset=\"f2395\" yoffset=\"185\" tank=\"helicopter_1\" EC=\"terror_jump, terror_jump, terror_jump, sound_heli\" ECCount=\"50,50,50, 50\" ECTime=\"800,800,800,800\" ECTimeOffset=\"400,395,407,0\" ECXOffset=\"80,95,85,0\" ECYOffset=\"10,5,15, 0\" child=\"bonus5, bonus6, bonus5\" childXOffset=\"-50, 0, 50\" childYOffset=\"0, 0, 0\"/>\t";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "</settings>";
debug("Loading main settings XML file...");
createXML();
Frame 7
function __com_mochibot__(swfid, mc, lv, trk) {
var x;
var g;
var s;
var fv;
var sb;
var u;
var res;
var mb;
var mbc;
var pv;
mb = "__mochibot__";
mbc = "mochibot.com";
g = (_global ? (_global) : (_level0._root));
if (g[mb + swfid]) {
return(g[mb + swfid]);
}
s = System.security;
x = mc._root.getSWFVersion;
fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5)));
if (!s) {
s = {};
}
sb = s.sandboxType;
if (sb == "localWithFile") {
return(null);
}
x = s.allowDomain;
if (x) {
s.allowDomain(mbc);
}
x = s.allowInsecureDomain;
if (x) {
s.allowInsecureDomain(mbc);
}
pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version));
u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : "");
lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv))));
g[mb + "level"] = lv;
if (fv == 5) {
res = "_level" + lv;
if (!eval (res)) {
loadMovieNum (u, lv);
}
} else {
res = mc.createEmptyMovieClip(mb + swfid, lv);
res.loadMovie(u);
}
return(res);
}
__com_mochibot__("3f909b16", this, 10301, true);
stop();
_global.levelNum = 0;
Instance of Symbol 1358 MovieClip "btn_sound" in Frame 7
onClipEvent (load) {
if (!sound.enable) {
gotoAndStop (2);
}
}
Frame 8
stop();
_global.diffLevel = 2;
intro_text.htmlText = _global.envS.textZ.intro;
Frame 9
stop();
Frame 10
prebreefFunc();
setPlayerSettings();
makeText("Level " + levelNum, "MovieAnimation1");
_root.gotoAndStop("level");
Instance of Symbol 1611 MovieClip "gui" in Frame 10
/* no clip actions */
Frame 11
stop();
trace("levelNum=" + levelNum);
if (_global.levels["level_" + levelNum] != undefined) {
_global.allowToStart = true;
globalStart();
}
Symbol 3 Button
on (press) {
openSite();
}
Symbol 58 MovieClip Frame 1
_visible = false;
Instance of Symbol 59 MovieClip in Symbol 60 MovieClip [MovieAnimation1] Frame 1
onClipEvent (enterFrame) {
if (charsInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 60 MovieClip [MovieAnimation1] Frame 91
this.removeMovieClip();
Instance of Symbol 59 MovieClip in Symbol 61 MovieClip [MovieAnimation2] Frame 1
onClipEvent (enterFrame) {
if (charsInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 61 MovieClip [MovieAnimation2] Frame 91
this.removeMovieClip();
Symbol 62 MovieClip Frame 1
stop();
Symbol 68 MovieClip [fireDot] Frame 11
this.removeMovieClip();
Symbol 71 MovieClip [player] Frame 1
#initclip 26
Object.registerClass("player", playerClass);
#endinitclip
Symbol 72 MovieClip [enemy] Frame 1
#initclip 16
Object.registerClass("enemy", enemyClass);
#endinitclip
Symbol 73 MovieClip [bullet] Frame 1
#initclip 17
Object.registerClass("bullet", bulletClass);
#endinitclip
Symbol 74 MovieClip [queue] Frame 1
#initclip 18
Object.registerClass("queue", queue);
#endinitclip
Instance of Symbol 59 MovieClip in Symbol 79 MovieClip Frame 1
onClipEvent (load) {
_parent._parent.stop();
pp = (Math.random() * 50) + 50;
step = 0;
}
onClipEvent (enterFrame) {
step++;
if (step >= pp) {
_parent._parent.play();
}
}
Symbol 84 MovieClip [bonus_miniHealth] Frame 1
#initclip 19
Object.registerClass("bonus_miniHealth", bonus);
#endinitclip
Symbol 111 MovieClip [bonus_anim_fullHealth] Frame 36
this.removeMovieClip();
Symbol 114 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 119 MovieClip [bonus_weapon1] Frame 1
#initclip 20
Object.registerClass("bonus_weapon1", bonus);
#endinitclip
Symbol 127 MovieClip [bonus_weapon2] Frame 1
#initclip 21
Object.registerClass("bonus_weapon2", bonus);
#endinitclip
Symbol 132 MovieClip [bonus_weapon3] Frame 1
#initclip 22
Object.registerClass("bonus_weapon3", bonus);
#endinitclip
Symbol 137 MovieClip [bonus_weapon4] Frame 1
#initclip 23
Object.registerClass("bonus_weapon4", bonus);
#endinitclip
Symbol 142 MovieClip [bonus_lazer] Frame 1
#initclip 24
Object.registerClass("bonus_lazer", bonus);
#endinitclip
Symbol 145 MovieClip Frame 1
_visible = false;
Symbol 149 MovieClip [mcSight] Frame 1
stop();
Symbol 149 MovieClip [mcSight] Frame 2
stop();
Symbol 231 MovieClip Frame 10
stop();
Symbol 263 MovieClip Frame 16
stop();
Symbol 277 MovieClip Frame 18
stop();
Symbol 278 MovieClip Frame 18
stop();
Symbol 279 MovieClip Frame 18
stop();
Symbol 289 MovieClip [helicopter_1] Frame 4
gotoAndPlay ("fly_front");
Symbol 289 MovieClip [helicopter_1] Frame 31
gotoAndPlay ("fly_side");
Symbol 289 MovieClip [helicopter_1] Frame 54
gotoAndPlay ("fly_front");
Symbol 289 MovieClip [helicopter_1] Frame 78
stop();
removeMovieClip(this);
Symbol 289 MovieClip [helicopter_1] Frame 81
gotoAndPlay ("revers");
Symbol 289 MovieClip [helicopter_1] Frame 107
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 110
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 112
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 113
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 132
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 135
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 137
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 138
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 155
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 158
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 160
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 161
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 188
gotoAndPlay ("fly_side");
Symbol 289 MovieClip [helicopter_1] Frame 214
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 217
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 219
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 220
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 239
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 242
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 244
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 245
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 274
gotoAndPlay ("fire2");
Symbol 289 MovieClip [helicopter_1] Frame 297
gotoAndPlay ("fly_side_1");
Symbol 289 MovieClip [helicopter_1] Frame 300
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 303
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 305
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 306
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 308
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 325
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 328
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 330
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 331
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 333
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 348
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 351
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 353
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 354
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 356
this._parent.forcedFire();
Symbol 289 MovieClip [helicopter_1] Frame 376
gotoAndPlay ("fire3");
Symbol 425 MovieClip Frame 16
stop();
Symbol 428 MovieClip [mcCar] Frame 25
gotoAndPlay ("move");
Symbol 428 MovieClip [mcCar] Frame 42
this._parent.forcedFire();
Symbol 428 MovieClip [mcCar] Frame 45
this._parent.forcedFire();
Symbol 428 MovieClip [mcCar] Frame 47
this._parent.forcedFire();
Symbol 428 MovieClip [mcCar] Frame 48
this._parent.forcedFire();
Symbol 428 MovieClip [mcCar] Frame 50
gotoAndPlay ("stop");
Symbol 428 MovieClip [mcCar] Frame 74
stop();
removeMovieClip(this);
Symbol 428 MovieClip [mcCar] Frame 99
gotoAndPlay ("reverse");
Symbol 491 MovieClip Frame 35
stop();
Symbol 493 MovieClip Frame 14
stop();
Symbol 516 MovieClip Frame 60
stop();
Symbol 542 MovieClip Frame 60
stop();
Symbol 580 MovieClip [mcSoldier] Frame 1
stop();
Symbol 580 MovieClip [mcSoldier] Frame 11
stop();
removeMovieClip(this);
Symbol 580 MovieClip [mcSoldier] Frame 21
stop();
removeMovieClip(this);
Symbol 580 MovieClip [mcSoldier] Frame 43
gotoAndPlay ("run");
Symbol 659 MovieClip [mcSoldier_L1] Frame 175
gotoAndPlay ("stop");
Symbol 659 MovieClip [mcSoldier_L1] Frame 235
stop();
removeMovieClip(this);
Symbol 659 MovieClip [mcSoldier_L1] Frame 295
stop();
removeMovieClip(this);
Symbol 659 MovieClip [mcSoldier_L1] Frame 317
gotoAndPlay ("stop");
Symbol 660 MovieClip [mcSoldier_L1_1] Frame 244
gotoAndPlay ("stop");
Symbol 660 MovieClip [mcSoldier_L1_1] Frame 305
stop();
removeMovieClip(this);
Symbol 660 MovieClip [mcSoldier_L1_1] Frame 366
stop();
removeMovieClip(this);
Symbol 660 MovieClip [mcSoldier_L1_1] Frame 388
gotoAndPlay ("stop");
Symbol 661 MovieClip [mcSoldier_L1_2] Frame 255
gotoAndPlay ("stop");
Symbol 661 MovieClip [mcSoldier_L1_2] Frame 315
stop();
removeMovieClip(this);
Symbol 661 MovieClip [mcSoldier_L1_2] Frame 375
stop();
removeMovieClip(this);
Symbol 661 MovieClip [mcSoldier_L1_2] Frame 397
gotoAndPlay ("stop");
Symbol 662 MovieClip [mcSoldier_L2] Frame 191
gotoAndPlay ("stop");
Symbol 662 MovieClip [mcSoldier_L2] Frame 252
stop();
removeMovieClip(this);
Symbol 662 MovieClip [mcSoldier_L2] Frame 312
stop();
removeMovieClip(this);
Symbol 662 MovieClip [mcSoldier_L2] Frame 334
gotoAndPlay ("stop");
Symbol 665 MovieClip [mcSoldier_P1] Frame 175
gotoAndPlay ("stop");
Symbol 665 MovieClip [mcSoldier_P1] Frame 236
stop();
removeMovieClip(this);
Symbol 665 MovieClip [mcSoldier_P1] Frame 296
stop();
removeMovieClip(this);
Symbol 665 MovieClip [mcSoldier_P1] Frame 318
gotoAndPlay ("stop");
Symbol 666 MovieClip [mcSoldier_P2] Frame 191
gotoAndPlay ("stop");
Symbol 666 MovieClip [mcSoldier_P2] Frame 252
stop();
removeMovieClip(this);
Symbol 666 MovieClip [mcSoldier_P2] Frame 312
stop();
removeMovieClip(this);
Symbol 666 MovieClip [mcSoldier_P2] Frame 334
gotoAndPlay ("stop");
Symbol 729 MovieClip [mcSoldier_L2_1] Frame 458
gotoAndPlay ("stop");
Symbol 729 MovieClip [mcSoldier_L2_1] Frame 569
gotoAndPlay ("fire1");
Symbol 729 MovieClip [mcSoldier_L2_1] Frame 628
stop();
removeMovieClip(this);
Symbol 729 MovieClip [mcSoldier_L2_1] Frame 688
stop();
removeMovieClip(this);
Symbol 730 MovieClip [mcSoldier_P2_1] Frame 458
gotoAndPlay ("stop");
Symbol 730 MovieClip [mcSoldier_P2_1] Frame 569
gotoAndPlay ("fire1");
Symbol 730 MovieClip [mcSoldier_P2_1] Frame 628
stop();
removeMovieClip(this);
Symbol 730 MovieClip [mcSoldier_P2_1] Frame 688
stop();
removeMovieClip(this);
Symbol 731 MovieClip [mcSoldier_L3_1] Frame 390
gotoAndPlay ("fire");
Symbol 731 MovieClip [mcSoldier_L3_1] Frame 450
stop();
removeMovieClip(this);
Symbol 731 MovieClip [mcSoldier_L3_1] Frame 510
stop();
removeMovieClip(this);
Symbol 731 MovieClip [mcSoldier_L3_1] Frame 514
this._parent.forcedFire();
Symbol 731 MovieClip [mcSoldier_L3_1] Frame 532
gotoAndPlay ("stop");
Symbol 732 MovieClip [mcSoldier_P3_1] Frame 390
gotoAndPlay ("fire");
Symbol 732 MovieClip [mcSoldier_P3_1] Frame 450
stop();
removeMovieClip(this);
Symbol 732 MovieClip [mcSoldier_P3_1] Frame 510
stop();
removeMovieClip(this);
Symbol 732 MovieClip [mcSoldier_P3_1] Frame 514
this._parent.forcedFire();
Symbol 732 MovieClip [mcSoldier_P3_1] Frame 532
gotoAndPlay ("stop");
Symbol 733 MovieClip [mcSoldier_L3] Frame 490
gotoAndPlay ("stop");
Symbol 733 MovieClip [mcSoldier_L3] Frame 550
stop();
removeMovieClip(this);
Symbol 733 MovieClip [mcSoldier_L3] Frame 610
stop();
removeMovieClip(this);
Symbol 733 MovieClip [mcSoldier_L3] Frame 632
gotoAndPlay ("stop");
Symbol 734 MovieClip [mcSoldier_L3_2] Frame 401
gotoAndPlay ("fire");
Symbol 734 MovieClip [mcSoldier_L3_2] Frame 461
stop();
removeMovieClip(this);
Symbol 734 MovieClip [mcSoldier_L3_2] Frame 521
stop();
removeMovieClip(this);
Symbol 734 MovieClip [mcSoldier_L3_2] Frame 525
this._parent.forcedFire();
Symbol 734 MovieClip [mcSoldier_L3_2] Frame 543
gotoAndPlay ("stop");
Symbol 735 MovieClip [mcSoldier_P3_2] Frame 401
gotoAndPlay ("fire");
Symbol 735 MovieClip [mcSoldier_P3_2] Frame 461
stop();
removeMovieClip(this);
Symbol 735 MovieClip [mcSoldier_P3_2] Frame 521
stop();
removeMovieClip(this);
Symbol 735 MovieClip [mcSoldier_P3_2] Frame 525
this._parent.forcedFire();
Symbol 735 MovieClip [mcSoldier_P3_2] Frame 543
gotoAndPlay ("stop");
Symbol 740 MovieClip [mcSoldier_window] Frame 150
gotoAndPlay ("fire1");
Symbol 740 MovieClip [mcSoldier_window] Frame 160
stop();
removeMovieClip(this);
Symbol 740 MovieClip [mcSoldier_window] Frame 170
stop();
removeMovieClip(this);
Symbol 740 MovieClip [mcSoldier_window] Frame 176
this._parent.forcedFire();
Symbol 740 MovieClip [mcSoldier_window] Frame 191
gotoAndPlay ("stop");
Symbol 743 MovieClip [mcCar_soldier] Frame 3
gotoAndPlay ("stop");
Symbol 743 MovieClip [mcCar_soldier] Frame 6
this._parent.forcedFire();
Symbol 743 MovieClip [mcCar_soldier] Frame 10
gotoAndPlay ("fire");
Symbol 743 MovieClip [mcCar_soldier] Frame 19
stop();
removeMovieClip(this);
Symbol 743 MovieClip [mcCar_soldier] Frame 29
stop();
removeMovieClip(this);
Symbol 747 MovieClip [mcSoldier_L4] Frame 213
this._parent.forcedFire();
Symbol 747 MovieClip [mcSoldier_L4] Frame 440
gotoAndPlay ("move");
Symbol 747 MovieClip [mcSoldier_L4] Frame 500
stop();
removeMovieClip(this);
Symbol 747 MovieClip [mcSoldier_L4] Frame 560
stop();
removeMovieClip(this);
Symbol 748 MovieClip [mcSoldier_P4] Frame 213
this._parent.forcedFire();
Symbol 748 MovieClip [mcSoldier_P4] Frame 440
gotoAndPlay ("move");
Symbol 748 MovieClip [mcSoldier_P4] Frame 501
stop();
removeMovieClip(this);
Symbol 748 MovieClip [mcSoldier_P4] Frame 562
stop();
removeMovieClip(this);
Symbol 797 MovieClip Frame 35
stop();
Symbol 798 MovieClip Frame 14
stop();
Symbol 892 MovieClip [sniper] Frame 80
gotoAndPlay ("fire1");
Symbol 892 MovieClip [sniper] Frame 90
stop();
removeMovieClip(this);
Symbol 892 MovieClip [sniper] Frame 100
stop();
removeMovieClip(this);
Symbol 892 MovieClip [sniper] Frame 105
this._parent.forcedFire();
Symbol 892 MovieClip [sniper] Frame 483
gotoAndPlay ("start");
Symbol 908 MovieClip [mcSoldier_jump_window] Frame 63
gotoAndPlay ("fire1");
Symbol 908 MovieClip [mcSoldier_jump_window] Frame 73
stop();
removeMovieClip(this);
Symbol 908 MovieClip [mcSoldier_jump_window] Frame 83
stop();
removeMovieClip(this);
Symbol 908 MovieClip [mcSoldier_jump_window] Frame 89
this._parent.forcedFire();
Symbol 908 MovieClip [mcSoldier_jump_window] Frame 246
gotoAndPlay ("fire1");
Symbol 940 MovieClip [Terror_jump] Frame 36
gotoAndPlay ("fire");
Symbol 940 MovieClip [Terror_jump] Frame 46
stop();
removeMovieClip(this);
Symbol 940 MovieClip [Terror_jump] Frame 56
stop();
removeMovieClip(this);
Symbol 940 MovieClip [Terror_jump] Frame 64
this._parent.forcedFire();
Symbol 940 MovieClip [Terror_jump] Frame 157
gotoAndPlay ("fire");
Symbol 965 MovieClip [L2_Terror_jump] Frame 17
gotoAndPlay ("run");
Symbol 965 MovieClip [L2_Terror_jump] Frame 52
gotoAndPlay ("fire");
Symbol 965 MovieClip [L2_Terror_jump] Frame 62
stop();
removeMovieClip(this);
Symbol 965 MovieClip [L2_Terror_jump] Frame 72
stop();
removeMovieClip(this);
Symbol 965 MovieClip [L2_Terror_jump] Frame 80
this._parent.forcedFire();
Symbol 965 MovieClip [L2_Terror_jump] Frame 173
gotoAndPlay ("fire");
Symbol 968 MovieClip [P2_Terror_jump] Frame 17
gotoAndPlay ("run");
Symbol 968 MovieClip [P2_Terror_jump] Frame 52
gotoAndPlay ("fire");
Symbol 968 MovieClip [P2_Terror_jump] Frame 62
stop();
removeMovieClip(this);
Symbol 968 MovieClip [P2_Terror_jump] Frame 72
stop();
removeMovieClip(this);
Symbol 968 MovieClip [P2_Terror_jump] Frame 80
this._parent.forcedFire();
Symbol 968 MovieClip [P2_Terror_jump] Frame 173
gotoAndPlay ("fire");
Symbol 1034 MovieClip Frame 16
stop();
Symbol 1035 MovieClip Frame 30
stop();
Symbol 1040 MovieClip [btr1] Frame 25
gotoAndPlay ("move");
Symbol 1040 MovieClip [btr1] Frame 55
stop();
removeMovieClip(this);
Symbol 1040 MovieClip [btr1] Frame 80
gotoAndPlay ("move1");
Symbol 1040 MovieClip [btr1] Frame 81
stop();
Symbol 1040 MovieClip [btr1] Frame 105
this._parent.forcedFire();
Symbol 1040 MovieClip [btr1] Frame 107
gotoAndPlay ("fire1");
Symbol 1041 MovieClip [btr] Frame 25
gotoAndPlay ("move");
Symbol 1041 MovieClip [btr] Frame 50
gotoAndPlay ("revers");
Symbol 1041 MovieClip [btr] Frame 51
stop();
Symbol 1041 MovieClip [btr] Frame 75
this._parent.forcedFire();
Symbol 1041 MovieClip [btr] Frame 77
gotoAndPlay ("fire");
Symbol 1041 MovieClip [btr] Frame 107
stop();
removeMovieClip(this);
Symbol 1041 MovieClip [btr] Frame 132
gotoAndPlay ("revers1");
Symbol 1041 MovieClip [btr] Frame 157
gotoAndPlay ("move1");
Symbol 1041 MovieClip [btr] Frame 158
stop();
Symbol 1041 MovieClip [btr] Frame 182
this._parent.forcedFire();
Symbol 1041 MovieClip [btr] Frame 184
gotoAndPlay ("fire1");
Symbol 1129 MovieClip [ammo] Frame 129
gotoAndPlay ("blink");
Symbol 1129 MovieClip [ammo] Frame 141
stop();
removeMovieClip(this);
Symbol 1153 MovieClip [bHBig] Frame 129
gotoAndPlay ("blink");
Symbol 1153 MovieClip [bHBig] Frame 141
stop();
removeMovieClip(this);
Symbol 1177 MovieClip [bHMed] Frame 129
gotoAndPlay ("blink");
Symbol 1177 MovieClip [bHMed] Frame 141
stop();
removeMovieClip(this);
Symbol 1201 MovieClip [bHSmall] Frame 129
gotoAndPlay ("blink");
Symbol 1201 MovieClip [bHSmall] Frame 141
stop();
removeMovieClip(this);
Symbol 1204 MovieClip Frame 1
_visible = false;
Symbol 1224 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 1224 MovieClip Frame 5
gotoAndStop (1);
Symbol 1224 MovieClip Frame 15
gotoAndStop (1);
Symbol 1224 MovieClip Frame 19
gotoAndStop (1);
Symbol 1224 MovieClip Frame 33
gotoAndStop (1);
Symbol 1224 MovieClip Frame 47
gotoAndStop (1);
Symbol 1224 MovieClip Frame 61
gotoAndStop (1);
Symbol 1225 MovieClip [gun_1] Frame 1
#initclip 25
Object.registerClass("gun_1", cannon);
#endinitclip
Symbol 1228 MovieClip [mcSoldier_P3] Frame 432
gotoAndPlay ("stop");
Symbol 1228 MovieClip [mcSoldier_P3] Frame 488
stop();
removeMovieClip(this);
Symbol 1228 MovieClip [mcSoldier_P3] Frame 547
stop();
removeMovieClip(this);
Symbol 1228 MovieClip [mcSoldier_P3] Frame 569
gotoAndPlay ("stop");
Symbol 1237 MovieClip [SHAH] Frame 50
gotoAndPlay ("move");
Symbol 1237 MovieClip [SHAH] Frame 69
stop();
removeMovieClip(this);
Symbol 1237 MovieClip [SHAH] Frame 119
gotoAndPlay ("reverse");
Symbol 1243 MovieClip [hummer] Frame 50
gotoAndPlay ("move");
Symbol 1243 MovieClip [hummer] Frame 69
stop();
removeMovieClip(this);
Symbol 1243 MovieClip [hummer] Frame 119
gotoAndPlay ("reverse");
Symbol 1318 MovieClip Frame 10
stop();
Symbol 1328 MovieClip [helicopter_2] Frame 4
gotoAndPlay ("fly_front");
Symbol 1328 MovieClip [helicopter_2] Frame 31
gotoAndPlay ("fly_side");
Symbol 1328 MovieClip [helicopter_2] Frame 54
gotoAndPlay ("fly_front");
Symbol 1328 MovieClip [helicopter_2] Frame 78
stop();
removeMovieClip(this);
Symbol 1328 MovieClip [helicopter_2] Frame 81
gotoAndPlay ("revers");
Symbol 1328 MovieClip [helicopter_2] Frame 107
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 110
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 112
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 113
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 132
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 135
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 137
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 138
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 155
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 158
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 160
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 161
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 188
gotoAndPlay ("fly_side");
Symbol 1328 MovieClip [helicopter_2] Frame 214
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 217
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 219
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 220
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 239
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 242
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 244
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 245
this._parent.forcedFire();
Symbol 1328 MovieClip [helicopter_2] Frame 274
gotoAndPlay ("fire2");
Symbol 1647 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip
{
var _x, _y, ticket, removeMovieClip, unloadMovie;
function checkedObject () {
super();
startClock = _global.clock;
offsetTop = _global.envS.allOffset.top;
offsetBottom = _global.envS.allOffset.bottom;
offsetLeft = _global.envS.allOffset.left;
offsetRight = _global.envS.allOffset.right;
x = Math.round(_x);
y = Math.round(_y);
}
function initOffset(bb) {
if (bb == 1) {
bigObject = true;
}
if (bigObject) {
offsetTop = _global.envS.bigTileOffset.top;
offsetBottom = _global.envS.bigTileOffset.bottom;
offsetLeft = _global.envS.bigTileOffset.left;
offsetRight = _global.envS.bigTileOffset.right;
}
}
function check() {
if (_global.noSet(x) || (_global.noSet(y))) {
kill();
}
if (y < ((-_root.bg.y) + offsetTop)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = (-_root.bg.y) + offsetTop;
}
}
if (y > (((-_root.bg.y) + 400) - offsetBottom)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = ((-_root.bg.y) + 400) - offsetBottom;
}
}
if (x < (0 + offsetLeft)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 0 + offsetLeft;
}
}
if (x > (550 - offsetRight)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 550 - offsetRight;
}
}
}
function inQueue(a) {
if (!init) {
if (_global.noSet(a)) {
a = 50;
}
ticket = _global.queue.addFunc(oEF, this, a);
init = true;
}
}
function outQueue() {
if (init) {
_global.queue.remove(ticket);
init = false;
}
}
function oEF() {
if (!init) {
return(undefined);
}
myClock++;
check();
}
function kill() {
outQueue();
if (!deathFromOutside) {
removeMovieClip();
unloadMovie();
}
}
var offsetTop = 0;
var offsetBottom = 0;
var offsetLeft = 0;
var offsetRight = 0;
var offReaction = "die";
var x = 0;
var y = 0;
var init = false;
var deathFromOutside = false;
var dieImmediatly = false;
var startClock = 0;
var myClock = 0;
var bigObject = false;
}
Symbol 1648 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject
{
var AADistance, m_destroyAfterDie, wayLinkage, y, x, _parent, AARatio, way, attachMovie, line, createEmptyMovieClip, m_fakeZ, _xscale, _yscale, check, _x, _y;
function movingObject () {
super();
AADistance = _global.envS.unitAutoAimDistance;
if (_global.noSet(AADistance)) {
AADistance = 50;
}
}
function setSpecialMark(sp_mark) {
trace("setSpecialMark: " + sp_mark);
if (sp_mark == undefined) {
return(undefined);
}
m_specialMark = sp_mark;
}
function setDestroyAfterDie(str_destroy) {
m_destroyAfterDie = new Array();
trace("setDestroyAfterDie: " + str_destroy);
if (str_destroy == undefined) {
return(undefined);
}
var _local3 = str_destroy.split(",");
var _local2 = 0;
while (_local2 < _local3.length) {
m_destroyAfterDie.push(_local3[_local2]);
_local2++;
}
}
function setEnemyToEnemyCollisionFlag(enable, dont_smash) {
if (enable != undefined) {
enable_enemy_to_enemy_collision = enable;
}
if (dont_smash != undefined) {
dont_smash_me_ally = dont_smash;
}
}
function setNeedScaleByZFlag(need_scale_by_z) {
m_bIsNeedScale = true;
if (need_scale_by_z == 0) {
m_bIsNeedScale = false;
}
}
function setCountMeFlag(count_me) {
if (count_me == 1) {
m_bIsCountMe = true;
}
}
function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) {
if (typeof(a) == "string") {
if (a == "player") {
wayMode = false;
wayLinkage = "";
var _local11 = {x:x, y:y};
_parent.localToGlobal(_local11);
var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local10);
var _local20 = _local10.x - _local11.x;
var _local18 = _local10.y - _local11.y;
var _local15 = Math.atan2(_local18, _local20);
speedXY = parseFloat(b);
if (_global.noSet(speedXY)) {
speedXY = 1;
}
speedX = speedXY * Math.cos(_local15);
speedY = speedXY * Math.sin(_local15);
xr = parseInt(xr);
if (xr == 1) {
followPlayer = true;
}
if (!_global.noSet(yr)) {
AADistance = yr;
}
if (!_global.noSet(r)) {
AARatio = r;
}
} else {
if (_global.noSet(a)) {
return(undefined);
}
wayLinkage = a;
if (!_global.noSet(b)) {
wayRatio = b;
}
if (!_global.noSet(xr)) {
xratio = xr;
}
if (!_global.noSet(yr)) {
yratio = yr;
}
if (!_global.noSet(r)) {
rotate = r / _global.PI2;
}
if (!_global.noSet(f)) {
factor = f;
}
if (!_global.noSet(sf)) {
startFrame = sf;
}
if (!_global.noSet(ef)) {
endFrame = ef;
}
if (!_global.noSet(wc)) {
wayCycle = wc;
}
if (!_global.noSet(rbw)) {
rotatedByWay = ((rbw == 1) ? true : false);
}
if (!_global.noSet(mwas)) {
moveWayAtStart = ((mwas == 1) ? true : false);
}
if (!_global.noSet(otp)) {
orientToPath = otp;
}
way = attachMovie(wayLinkage, "way", 100);
line = createEmptyMovieClip("line", 101);
line.createEmptyMovieClip("l", 1);
line._visible = false;
line.l.lineStyle(0, 16711680);
line.l.moveTo(0, 0);
line.l.lineTo(100, 0);
firstStep = startFrame;
if (!_global.noSet(way)) {
var _local4 = way.klop._x;
_local4 = _local4 * factor;
var _local5 = way.klop._y;
if (xratio != 100) {
_local4 = _local4 * (xratio / 100);
}
if (yratio != 100) {
_local5 = _local5 * (yratio / 100);
}
if (rotate != 0) {
var _local12 = Math.sqrt((_local4 * _local4) + (_local5 * _local5));
var _local14 = Math.atan2(_local5, _local4);
var _local17 = _local12 * Math.cos(rotate + _local14);
var _local16 = _local12 * Math.sin(rotate + _local14);
} else {
var _local17 = _local4;
var _local16 = _local5;
}
way.x = _local17;
way._x = way.x;
way.y = _local16;
way._y = way.y;
}
if (endFrame == -1) {
endFrame = way._totalframes;
}
if (endFrame < startFrame) {
var _local19 = startFrame;
startFrame = endFrame;
endFrame = _local19;
wayDir = -1;
}
way._xscale = (line._xscale = factor * xratio);
way._yscale = (line._yscale = yratio);
way._rotation = (line._rotation = r);
if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) {
way._visible = false;
}
wayMode = true;
}
} else {
if (!_global.noSet(a)) {
speedX = a;
}
if (!_global.noSet(b)) {
speedY = b;
}
wayMode = false;
}
initMove = true;
if (wayMode) {
oEF();
}
oEF();
}
function initWayMotion(mwo, sx, sy) {
movedWay = true;
movedWayOffset = mwo;
movedWayCount = 0;
movedWayXSpeed = sx;
movedWayYSpeed = sy;
}
function oEF() {
if (initMove) {
if (wayMode) {
if ((firstStep != 0) && (moveWayAtStart)) {
way.gotoAndStop(firstStep);
firstStep = 0;
var _local6 = way.klop._x;
var _local16 = way.klop._y;
_local6 = _local6 * factor;
if (xratio != 100) {
_local6 = _local6 * (xratio / 100);
}
if (yratio != 100) {
_local16 = _local16 * (yratio / 100);
}
if (rotate != 0) {
var _local15 = Math.sqrt((_local6 * _local6) + (_local16 * _local16));
var _local17 = Math.atan2(_local16, _local6);
_local6 = _local15 * Math.cos(rotate + _local17);
_local16 = _local15 * Math.sin(rotate + _local17);
}
way.x = way.x + (-_local6);
way._x = way.x;
way.y = way.y + (-_local16);
way._y = way.y;
var _local21 = way.klop._x;
var _local20 = way.klop._y;
}
var _local5 = way._currentframe + (wayDir * wayRatio);
if ((wayDir > 0) && (_local5 > endFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local5 = endFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local5 = _local5 + (_local5 - endFrame);
}
if (wayCycle == 3) {
_local5 = startFrame + (_local5 - endFrame);
}
}
if ((wayDir < 0) && (_local5 < startFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local5 = startFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local5 = startFrame + (startFrame - _local5);
}
if (wayCycle == 3) {
_local5 = endFrame - (startFrame - _local5);
}
}
if (firstStep != 0) {
_local5 = firstStep;
firstStep = 0;
}
var _local21 = way.klop._x;
var _local20 = way.klop._y;
way.gotoAndStop(_local5);
var _local6 = way.klop._x - _local21;
_local6 = _local6 * factor;
var _local16 = way.klop._y - _local20;
if (xratio != 100) {
_local6 = _local6 * (xratio / 100);
}
if (yratio != 100) {
_local16 = _local16 * (yratio / 100);
}
if (rotate != 0) {
var _local15 = Math.sqrt((_local6 * _local6) + (_local16 * _local16));
var _local17 = Math.atan2(_local16, _local6);
speedX = _local15 * Math.cos(rotate + _local17);
speedY = _local15 * Math.sin(rotate + _local17);
} else {
speedX = _local6;
speedY = _local16;
}
var _local19 = 0;
var _local18 = 0;
if (movedWay) {
if ((++movedWayCount) > movedWayOffset) {
speedX = speedX + movedWayXSpeed;
_local19 = -movedWayXSpeed;
if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) {
_local16 = -_root.bg.speedY;
} else {
_local16 = -movedWayYSpeed;
}
speedY = speedY + _local16;
_local18 = -_local16;
}
}
if ((orientToPath == "way") || (orientToPath == "shoot")) {
line.l._rotation = way.klop._rotation;
var _local8 = line.getRect(this);
baseRotateCount = Math.atan2(_local8.yMax + _local8.yMin, _local8.xMax + _local8.xMin) * _global.PI2;
if (wayDir == -1) {
baseRotateCount = baseRotateCount + 180;
}
} else if (orientToPath == "move") {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
m_preFrameOnWay = m_curFrameOnWay;
m_curFrameOnWay = _local5;
var _local7 = rotate;
if (_local7 < 0) {
_local7 = -_local7;
}
var _local24 = (way.klop._x * Math.sin(_local7)) + (way.klop._y * Math.cos(_local7));
m_fakeZ = _global.lineInterpolation(_global.envS.scaleFar, _global.envS.scaleNear, _global.envS.planeFar, _global.envS.planeNear, _local24);
if (m_bIsNeedScale) {
_xscale = (_yscale = m_fakeZ);
}
} else if (followPlayer) {
var _local12 = {x:x, y:y};
_parent.localToGlobal(_local12);
var _local11 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local11);
var _local14 = _local11.x - _local12.x;
var _local13 = _local11.y - _local12.y;
var _local23 = Math.sqrt((_local14 * _local14) + (_local13 * _local13));
var _local9 = Math.atan2(_local13, _local14);
if (!_global.noSet(AARatio)) {
var _local10 = Math.atan2(speedY, speedX) * _global.PI2;
_local10 = _local10 + _global.getAngleDelta(_local10, _local9 * _global.PI2, AARatio);
_local9 = _local10 / _global.PI2;
}
var _local22 = AADistance;
if (_local23 > _local22) {
speedX = speedXY * Math.cos(_local9);
speedY = speedXY * Math.sin(_local9);
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
} else {
followPlayer = false;
}
} else {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
x = x + speedX;
y = y + speedY;
if (wayMode) {
way.x = way.x - (speedX + _local19);
way._x = way.x;
way.y = way.y - (speedY + _local18);
way._y = way.y;
}
}
super.oEF();
redraw();
}
function moveTo(a, b) {
if (_global.noSet(a)) {
a = 0;
}
if (_global.noSet(b)) {
b = 0;
}
x = a;
y = b;
check();
redraw();
}
function moveBy(a, b) {
x = x + a;
y = y + b;
check();
redraw();
}
function redraw() {
_x = Math.round(x);
_y = Math.round(y);
}
var initMove = false;
var speedX = 0;
var speedY = 0;
var speedXY = 0;
var wayMode = false;
var wayRatio = 1;
var rotatedByWay = true;
var followPlayer = false;
var xratio = 100;
var yratio = 100;
var rotate = 0;
var baseRotateCount = 0;
var factor = 1;
var startFrame = 1;
var endFrame = -1;
var moveWayAtStart = true;
var wayCycle = 1;
var wayDir = 1;
var firstStep = 1;
var movedWay = false;
var movedWayOffset = 0;
var movedWayCount = 0;
var movedWayXSpeed = 0;
var movedWayYSpeed = 0;
var wayPassed = false;
var orientToPath = "move";
var enable_enemy_to_enemy_collision = false;
var dont_smash_me_ally = false;
var m_bIsNeedScale = true;
var m_bIsCountMe = false;
var m_curFrameOnWay = 1;
var m_preFrameOnWay = 0;
var m_specialMark = "none";
}
Symbol 1649 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject
{
var blinkObject, loot, autoloot, lootXoffset, lootYoffset, AAD_array, actionAfterDie, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, m_bIsCountMe, m_destroyAfterDie, emitC, eCCount, eCTimeOffset, eCTime, myClock, eCXOffset, eCYOffset, myId, relType, base;
function damagableObject () {
super();
if (_global.envS.debug == 1) {
initBar();
}
blinkObject = this;
loot = new Array();
autoloot = new Array();
lootXoffset = new Array();
lootYoffset = new Array();
AAD_array = new Array();
actionAfterDie = new Array();
}
function setNumLifeFrames(num_frames) {
if (num_frames == undefined) {
return(undefined);
}
m_NumLifeFrames = num_frames;
}
function initArmor(a) {
startArmor = (armor = a);
}
function initScore(sc) {
if (!_global.noSet(sc)) {
score = sc;
}
}
function initFlags(ih, is, id, im, nc) {
ignoreHit = ((ih == 1) ? true : false);
ignoreSplash = ((is == 1) ? true : false);
ignoreDirect = ((id == 1) ? true : false);
immortal = ((im == 1) ? true : false);
notCount = ((nc == 1) ? true : false);
}
function initBar() {
bar = createEmptyMovieClip("bar", 3);
bar1 = bar.createEmptyMovieClip("bar1", 2);
bar.beginFill(16711680);
_global.drawRect(bar, -15, -2, 15, 2);
bar.endFill();
bar1.lineStyle(0, 0);
_global.drawRect(bar1, -15, -2, 15, 2);
bar._y = -20;
bar2 = bar.createEmptyMovieClip("bar2", 1);
bar2.beginFill(65280);
_global.drawRect(bar2, 0, -2, 30, 2);
bar2.endFill();
bar2._x = -15;
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
if (immortal) {
return(undefined);
}
armor = armor + delta;
if (delta < 0) {
startBlink("hit");
}
if (armor > startArmor) {
armor = startArmor;
}
showArmor();
if (armor <= 0) {
armor = 0;
live = false;
showArmor();
destroy();
} else {
m_bIsHeadshoot = false;
}
}
function setHeadShootFlag() {
m_bIsHeadshoot = true;
}
function showArmor() {
if (_global.envS.debug == 1) {
bar2._xscale = (100 * armor) / startArmor;
}
}
function destroy(flag) {
if (childs.length > 0) {
var _local4 = 0;
while (_local4 < childs.length) {
var _local8 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local4]], 0);
if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) {
var _local10 = ((!_global.noSet(childDX[_local4])) ? (childDX[_local4]) : 0);
var _local9 = ((!_global.noSet(childDY[_local4])) ? (childDY[_local4]) : 0);
_local8.moveTo(_x + _local10, _y + _local9);
}
_local4++;
}
}
var _local4 = 0;
while (_local4 < loot.length) {
var _local7 = autoloot[_local4];
var _local11 = lootXoffset[_local4];
var _local12 = lootYoffset[_local4];
var _local5 = loot[_local4];
_local7 = true;
if (_local7) {
_global.makeBonusAnimation(_local5, _root.bg.player);
_root.bg.player.applyBonus(_local5);
} else {
var _local15 = _root.bg.bnz.getNextHighestDepth();
var _local13 = _root.bg.bnz.attachMovie("bonus_" + _local5, "b" + _local15, _local15);
_global.bonusObjects.push(_local13);
_local13._x = _x + _local11;
_local13._y = _y + _local12;
_local13.bonusType = _local5;
_local13.inQueue();
_local13._alpha = (_local13._xscale = (_local13._yscale = 2));
_local13.onEnterFrame = _global.getOn;
}
_local4++;
}
if (soundKills != "none") {
if (_global.noSet(soundKills)) {
_global.sound.play(_global.envS.soundKills, x, flag);
} else if (m_bIsHeadshoot) {
var _local14 = soundKills.split(",");
var _local17 = _local14.length - 1;
_global.sound.play(_global.trim(_local14[_local17]), x, flag);
} else {
var _local14 = soundKills.split(",");
var _local17 = 0;
if (_local14.length == 0) {
_local14 = [soundKills];
} else {
_local17 = Math.floor(Math.random() * (_local14.length - 1));
}
_global.sound.play(_global.trim(_local14[_local17]), x, flag);
}
}
if (score != 0) {
var _local15 = _root.bg.bnzFX.getNextHighestDepth();
var _local13 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local15, _local15);
_local13.ins.tf.text = score * _global.comboFactor;
_global.levelScore = _global.levelScore + (score * _global.comboFactor);
_root.gui.score.text = _global.levelScore;
_local13._alpha = 70;
_local13._x = _x;
_local13._y = _y;
}
if (m_bIsCountMe) {
_global.numUnitsCounted++;
trace((("counted: " + _global.numUnitsCounted) + "/") + _global.numNeedUnitsCounted);
}
stopBlink();
if (_global.envS.debug == 1) {
bar._visible = false;
}
live = false;
var _local6 = 0;
while (_local6 < m_destroyAfterDie.length) {
_global.arForsedRemove.push(m_destroyAfterDie[_local6]);
_local6++;
}
}
function oEF() {
m_NumLifeFrames--;
if (m_NumLifeFrames == 0) {
changeArmor(-10000);
return(undefined);
}
if (blinkFlag) {
var _local12 = Math.floor(blinkCounter / blinkStep);
blinkCounter++;
var _local11 = Math.floor(blinkCounter / blinkStep);
if (_local12 != _local11) {
var _local10 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
if ((_local11 % 2) == 1) {
_local10.ra = (_local10.ga = (_local10.ba = 100 - blinkAmount));
_local10.rb = Math.round((blinkColorR * blinkAmount) / 100);
_local10.gb = Math.round((blinkColorG * blinkAmount) / 100);
_local10.bb = Math.round((blinkColorB * blinkAmount) / 100);
}
new Color(blinkObject).setTransform(_local10);
}
if (blinkCounter > ((2 * blinkStep) * blinkTimes)) {
blinkFlag = false;
}
}
if (live) {
var _local5 = 0;
while (_local5 < emitC.length) {
if (eCCount[_local5] > 0) {
var _local6 = eCTimeOffset[_local5];
if (_global.noSet(_local6)) {
_local6 = 0;
}
if (((myClock + _local6) % eCTime[_local5]) == 0) {
var _local7 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0);
eCCount[_local5]--;
if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) {
var _local9 = ((!_global.noSet(eCXOffset[_local5])) ? (eCXOffset[_local5]) : 0);
var _local8 = ((!_global.noSet(eCYOffset[_local5])) ? (eCYOffset[_local5]) : 0);
_local7.moveTo(_x + _local9, _y + _local8);
}
}
}
_local5++;
}
}
super.oEF();
}
function startBlink(col) {
blinkColor = _global.envS.blinks[col].color;
blinkColorR = parseInt(blinkColor.substr(1, 2), 16);
blinkColorG = parseInt(blinkColor.substr(3, 2), 16);
blinkColorB = parseInt(blinkColor.substr(5, 2), 16);
blinkAmount = _global.envS.blinks[col].amount;
blinkTimes = _global.envS.blinks[col].times;
blinkStep = _global.envS.blinks[col].step;
blinkCounter = 0;
blinkFlag = true;
}
function stopBlink() {
if (blinkFlag) {
var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
new Color(blinkObject).setTransform(_local2);
blinkFlag = false;
}
}
function initLoot(lo, lox, loy, al) {
if (!_global.noSet(lo)) {
loot = _global.prepareArrayString(lo);
}
if (!_global.noSet(lox)) {
lootXoffset = _global.prepareArrayNum(lox);
}
if (!_global.noSet(loy)) {
lootYoffset = _global.prepareArrayNum(loy);
}
if (!_global.noSet(al)) {
autoloot = _global.prepareArrayBool(al);
}
}
function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) {
if (!_global.noSet(chi)) {
childs = _global.prepareArrayString(chi);
}
if (!_global.noSet(dx)) {
childDX = _global.prepareArrayNum(dx);
}
if (!_global.noSet(dy)) {
childDY = _global.prepareArrayNum(dy);
}
if (!_global.noSet(ec)) {
emitC = _global.prepareArrayString(ec);
}
if (!_global.noSet(ecc)) {
eCCount = _global.prepareArrayNum(ecc);
}
if (!_global.noSet(ect)) {
eCTime = _global.prepareArrayNum(ect);
}
if (!_global.noSet(ecto)) {
eCTimeOffset = _global.prepareArrayNum(ecto);
}
if (!_global.noSet(ecxo)) {
eCXOffset = _global.prepareArrayNum(ecxo);
}
if (!_global.noSet(ecyo)) {
eCYOffset = _global.prepareArrayNum(ecyo);
}
}
function setRelation(id, ar, rt) {
if (!_global.noSet(id)) {
myId = id;
}
if (!_global.noSet(ar)) {
AAD_array = _global.prepareArrayString(ar);
}
if (!_global.noSet(rt)) {
relType = rt;
}
}
function checkRelations(arr) {
var _local8 = false;
if ((AAD_array.length == 0) && (actionAfterDie.length == 0)) {
return(_local8);
}
if (AAD_array.length > 0) {
var _local6 = 0;
while (_local6 < AAD_array.length) {
var _local5 = AAD_array[_local6];
var _local3 = 0;
while (_local3 < arr.length) {
if (arr[_local3].myId == _local5) {
AAD_array.remove(_local5);
actionAfterDie.push(_local5);
_local6--;
}
_local3++;
}
_local6++;
}
}
if (actionAfterDie.length == 0) {
return(_local8);
}
if (_global.noSet(relType)) {
return(_local8);
}
var _local7 = new Array();
_local7 = actionAfterDie.concat();
var _local6 = 0;
while (_local6 < arr.length) {
if (arr[_local6] == this) {
} else if (_global.noSet(arr[_local6].myId)) {
} else {
_local7.remove(arr[_local6].myId);
}
_local6++;
}
if (_local7.length == actionAfterDie.length) {
if (relType == "kill") {
changeArmor((-armor) - 100);
_local8 = true;
}
if (relType == "makeHitable") {
ignoreHit = false;
ignoreSplash = false;
base.playMe = true;
base.play();
}
}
return(_local8);
}
var live = true;
var armor = 0;
var startArmor = 0;
var blinkColor = "#000000";
var blinkColorR = 0;
var blinkColorG = 0;
var blinkColorB = 0;
var blinkAmount = 0;
var blinkTimes = 0;
var blinkCounter = 0;
var blinkFlag = false;
var blinkStep = 0;
var directDamage = 0;
var soundKills = "";
var ignoreHit = false;
var ignoreSplash = false;
var ignoreDirect = false;
var immortal = false;
var notCount = false;
var score = 0;
var m_bIsHeadshoot = false;
var m_NumLifeFrames = 1000000;
}
Symbol 1650 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject
{
var m_destroyAfterDie, m_animQueueFramesMin, m_animQueueFramesMax, m_animQueueLabels, live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, m_curFrameOnWay, m_preFrameOnWay, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, _xscale, deathFromOutside, dieImmediatly, initMove, m_bIsHeadshoot, outQueue;
function tankClass () {
super();
}
function setSpecialMark(sp_mark) {
if (sp_mark != undefined) {
m_specialMark = sp_mark;
}
}
function setDestroyAfterDie(str_destroy) {
m_destroyAfterDie = new Array();
if (str_destroy == undefined) {
return(undefined);
}
var _local3 = str_destroy.split(",");
var _local2 = 0;
while (_local2 < _local3.length) {
m_destroyAfterDie.push(_local3[_local2]);
_local2++;
}
}
function setAnimQueue(str_anim) {
m_animQueueFramesMin = new Array();
m_animQueueFramesMax = new Array();
m_animQueueLabels = new Array();
var _local3 = str_anim.split(",");
var _local2 = 0;
while (_local2 < _local3.length) {
m_animQueueFramesMin.push(_local3[_local2]);
m_animQueueFramesMax.push(_local3[_local2 + 1]);
m_animQueueLabels.push(_local3[_local2 + 2]);
_local2 = _local2 + 3;
}
trace(("m_animQueueFramesMin.length = " + m_animQueueFramesMin.length) + ";");
trace(("m_animQueueFramesMax.length = " + m_animQueueFramesMax.length) + ";");
trace(("m_animQueueLabels.length = " + m_animQueueLabels.length) + ";");
_local2 = 0;
while (_local2 < m_animQueueFramesMin.length) {
trace((((("[" + m_animQueueFramesMin[_local2]) + ",") + m_animQueueFramesMax[_local2]) + "] - ") + m_animQueueLabels[_local2]);
_local2++;
}
}
function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) {
if (!live) {
return(undefined);
}
if (bb === 1) {
bossBarFlag = true;
}
if (tp === 1) {
top = true;
}
initScore(sc);
base = attachMovie(a, "base", 1);
body = base.body;
hitBody = base.hitBody;
if (_global.noSet(hitBody)) {
hitBody = base.body;
}
if (_global.envS.debugBody != 1) {
body._visible = false;
hitBody._visible = false;
}
var _local7 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2));
if (_global.noSet(_local7)) {
gunHolder = this;
} else {
gunHolder = _local7.createEmptyMovieClip(_name + "_gun", getDepth());
}
norot = ((norot == 1) ? true : false);
if (!norot) {
base._rotation = _global.envS.defaultRotation;
}
gunHolder._x = _x;
gunHolder._y = _y;
cannons = new Array();
var _local4 = _global.prepareArrayString(b);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3] = gunHolder.attachMovie(_local4[_local3], "gun" + _local3, _local3 + 2, {parent:this, myNum:_local3});
_local3++;
}
if (wb == 1) {
withoutBaseFlag = true;
}
if (withoutBaseFlag) {
blinkObject = gunHolder;
}
target = c;
if ((!_global.noSet(sha)) && (top)) {
shadowStr = sha;
_local7 = _parent._parent.shadows;
if (_global.noSet(_local7)) {
_local7 = _parent.shadows;
}
shadow = _local7.attachMovie(shadowStr, _name + "_sh", getDepth());
SolarX = _global.envS.SolarX;
SolarY = _global.envS.SolarY;
SolarXFactor = _global.envS.SolarXFactor;
SolarYFactor = _global.envS.SolarYFactor;
shadow._rotation = base._rotation;
shadow._xscale = (shadow._yscale = 70);
}
rotateGun();
rotateBase();
initArmor(ar);
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) {
if (!live) {
return(undefined);
}
var _local19 = _global.prepareArrayNum(t);
var _local5 = _global.prepareArrayNum(mt);
var _local14 = _global.prepareArrayNum(c);
var _local4 = _global.prepareArrayString(bt);
var _local21 = _global.prepareArrayNum(bs);
var _local15 = _global.prepareArrayString(dd);
var _local22 = _global.prepareArrayNum(br);
var _local6 = _global.prepareArrayNum(tl);
var _local16 = _global.prepareArrayNum(am);
var _local10 = _global.prepareArrayNum(fs);
var _local7 = _global.prepareArrayNum(fm);
var _local17 = _global.prepareArrayNum(fd);
var _local12 = _global.prepareArrayNum(bd);
var _local18 = _global.prepareArrayNum(mb);
var _local8 = _global.prepareArrayNum(pa);
var _local11 = _global.prepareArrayNum(pd);
var _local9 = _global.prepareArrayString(ca);
var _local13 = _global.prepareArrayString(spa);
var _local20 = _global.prepareArrayNum(to);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].initGun();
cannons[_local3].addGun(_global.trim(_local19[_local3]), _global.trim(_local5[_local3]), _global.trim(_local14[_local3]), _global.trim(_local4[_local3]), _global.trim(_local21[_local3]), _global.trim(_local15[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local20[_local3]));
_local3++;
}
rotateGun();
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) {
if (!live) {
return(undefined);
}
var _local19 = _global.prepareArrayNum(t);
var _local5 = _global.prepareArrayNum(mt);
var _local14 = _global.prepareArrayNum(c);
var _local4 = _global.prepareArrayString(bt);
var _local21 = _global.prepareArrayNum(bs);
var _local15 = _global.prepareArrayString(dd);
var _local22 = _global.prepareArrayNum(br);
var _local6 = _global.prepareArrayNum(tl);
var _local16 = _global.prepareArrayNum(am);
var _local10 = _global.prepareArrayNum(fs);
var _local7 = _global.prepareArrayNum(fm);
var _local17 = _global.prepareArrayNum(fd);
var _local12 = _global.prepareArrayNum(bd);
var _local18 = _global.prepareArrayNum(mb);
var _local8 = _global.prepareArrayNum(pa);
var _local11 = _global.prepareArrayNum(pd);
var _local9 = _global.prepareArrayString(ca);
var _local13 = _global.prepareArrayString(spa);
var _local20 = _global.prepareArrayNum(to);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].addGun(_global.trim(_local19[_local3]), _global.trim(_local5[_local3]), _global.trim(_local14[_local3]), _global.trim(_local4[_local3]), _global.trim(_local21[_local3]), _global.trim(_local15[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local20[_local3]));
_local3++;
}
}
function oEF() {
if (m_preFrameOnWay > m_curFrameOnWay) {
m_animCurName = "";
}
if (m_animQueueFramesMin.length > 0) {
var _local4 = 0;
while (_local4 < m_animQueueFramesMin.length) {
if (((m_curFrameOnWay >= m_animQueueFramesMin[_local4]) && (m_curFrameOnWay <= m_animQueueFramesMax[_local4])) && (m_animCurName != m_animQueueLabels[_local4])) {
trace("");
trace((((((("current frame on way: " + m_curFrameOnWay) + " in ") + "[") + m_animQueueFramesMin[_local4]) + ",") + m_animQueueFramesMax[_local4]) + "];");
trace(("gotoAndPlay: " + m_animQueueLabels[_local4]) + ";");
trace(("base = " + base) + ";");
m_animCurName = m_animQueueLabels[_local4];
base.gotoAndPlay(m_animCurName);
}
_local4++;
}
}
var _local6 = x;
var _local5 = y;
super.oEF();
gunHolder._x = _x;
gunHolder._y = _y;
rotateBase();
rotateGun();
moveShadow();
if (_global.envS.debugBody != 1) {
body._visible = false;
hitBody._visible = false;
}
}
function moveShadow() {
if (!_global.noSet(shadow)) {
shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX;
shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY;
shadow._rotation = base._rotation;
}
}
function rotateBase() {
if ((!_global.noSet(target)) && (orientToPath == "shoot")) {
var _local4 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local4);
var _local3 = {x:x, y:y};
_parent.localToGlobal(_local3);
var _local5 = cannons[0].cannonAngleType;
switch (_local5) {
case "t" :
baseRotation = ((Math.atan2(_local4.y - _local3.y, _local4.x - _local3.x) * _global.PI2) + cannons[0].cannonAngle) + 90;
break;
case "w" :
baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90;
break;
case "h" :
baseRotation = cannons[0].cannonAngle + 180;
}
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
} else if (!((speedX == 0) && (speedY == 0))) {
baseRotation = baseRotateCount + 90;
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
}
}
function rotateGun() {
if (_global.noSet(target)) {
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90;
_local3++;
}
} else {
var _local9 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local9);
var _local3 = 0;
while (_local3 < cannons.length) {
var _local5 = {x:cannons[_local3]._x, y:cannons[_local3]._y};
gunHolder.localToGlobal(_local5);
var _local7 = cannons[_local3].cannonAngleType;
switch (_local7) {
case "t" :
var _local6 = (((Math.atan2(_local9.y - _local5.y, _local9.x - _local5.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "w" :
_local6 = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "h" :
_local6 = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180;
}
if (cannons[_local3].cannonChangeAngleSpeed == 0) {
cannons[_local3]._rotation = _local6;
} else {
var _local4 = _global.getAngleDelta(cannons[_local3]._rotation, _local6, 1);
var _local8 = ((_local4 > 0) ? 1 : -1);
if (Math.abs(_local4) > cannons[_local3].cannonChangeAngleSpeed) {
cannons[_local3]._rotation = cannons[_local3]._rotation + (_local8 * cannons[_local3].cannonChangeAngleSpeed);
} else {
cannons[_local3]._rotation = cannons[_local3]._rotation + _local4;
}
}
_local3++;
}
}
}
function bang(obj) {
if (_global.gameOver) {
return(false);
}
if (!live) {
return(false);
}
var _local5 = false;
var _local3 = 0;
while (_local3 < cannons.length) {
var _local4 = cannons[_local3].bang(obj);
_local5 = _local5 || (_local4);
_local3++;
}
if (_local5 && (m_bIsNoGotoAndPlayFireAnim == false)) {
base.gotoAndPlay("fire");
}
if (_global.envS.debugBody != 1) {
body._visible = false;
hitBody._visible = false;
}
m_bIsNoGotoAndPlayFireAnim = false;
return(_local5);
}
function forcedFire() {
if (cannons.length == 0) {
trace(("tankClass.forcedFire: " + this) + " unit havent cannons!");
return(undefined);
}
cannons[0].gunZ[0].bangTime = _global.clock - cannons[0].gunZ[0].reloadTime;
m_bIsNoGotoAndPlayFireAnim = true;
}
function destroy(flag) {
if (top) {
var _local10 = _root.bg.fxTop;
} else {
var _local10 = _root.bg.fx;
}
var _local10 = _root.bg.enemyMC;
var _local7 = 1;
var _local8 = _local10.getNextHighestDepth();
var _local9 = base;
if (_global.noSet(_local9.ex1)) {
_local9 = cannons[0];
}
while (!_global.noSet(_local9["ex" + _local7])) {
var _local6 = _local9["ex" + _local7];
var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8);
_local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation));
_local5.target = this;
_local5.target_mc = _local6;
_local5._xscale = (_local5._yscale = _local6._xscale * 10);
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local5._xscale = (_local5._yscale = _xscale);
_local8++;
_local7++;
}
_local5.destroyer = true;
_local5.destroyTarget = this;
deathFromOutside = true;
if (dieImmediatly) {
deathFromOutside = false;
}
super.destroy(flag);
if (!deathFromOutside) {
shadow.removeMovieClip();
}
kill();
}
function kill() {
shadow.removeMovieClip();
if (gunHolder != this) {
var _local6 = cannons[0]._currentframe;
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].gotoAndPlay("die");
_local4++;
}
if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) {
gunHolder.removeMovieClip();
}
super.kill();
} else {
initMove = false;
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].gotoAndPlay("die");
_local4++;
}
}
if (m_bIsHeadshoot) {
base.gotoAndPlay("die_headshoot");
trace("tankClass.kill: base.gotoAndPlay(\"die_headshoot\");");
} else {
base.gotoAndPlay("die");
trace("tankClass.kill: base.gotoAndPlay(\"die\");");
}
var _local5 = 0;
while (_local5 < m_destroyAfterDie.length) {
_global.arForsedRemove.push(m_destroyAfterDie[_local5]);
_local5++;
}
outQueue();
}
function changeGun(newWeapon) {
cannons[0].changeGun(newWeapon);
}
function changeArmor(delta) {
super.changeArmor(delta);
}
var armor = 0;
var startArmor = 0;
var thereCanBeOnlyOne = 0;
var withoutBaseFlag = false;
var bossBarFlag = false;
var top = false;
var shadowStr = "";
var SolarX = 275;
var SolarY = 200;
var SolarXFactor = 1;
var SolarYFactor = 1;
var m_animCurName = "";
var m_bIsNoGotoAndPlayFireAnim = false;
var m_specialMark = "none";
}
Symbol 1651 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass
{
var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor;
function enemyClass () {
super();
score = _global.envS.defaultScore;
_global.enemyObjects.push(this);
offsetTop = _global.envS.enemyOffset.top;
offsetBottom = _global.envS.enemyOffset.bottom;
offsetLeft = _global.envS.enemyOffset.left;
offsetRight = _global.envS.enemyOffset.right;
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, spa, to, ai, sd, dr, del, mb, pa, pd) {
super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, undefined, undefined, undefined, to, ba, spa);
if (!_global.noSet(ai)) {
this.ai = ai;
}
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = _global.prepareArrayNum(sd);
var _local5 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
}
function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc) {
if (!_global.noSet(dir)) {
directdamage = dir;
}
super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc);
}
function oEF() {
super.oEF();
if (wayPassed) {
ai = 0;
}
if (ai == 0) {
bang(0);
}
}
function kill() {
if (armor <= 0) {
_global.rezults.killed++;
} else {
_global.rezults.survived++;
}
var _local4 = 0;
while (_local4 < _global.enemyObjects.length) {
if (_global.enemyObjects[_local4] == this) {
_global.enemyObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
function destroy(flag) {
_global.countCombo(true);
super.destroy(flag);
}
var ai = 0;
var directdamage = -100;
}
Symbol 1652 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, passageAbility, hited, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y, movedBullet, maxDistance;
function bulletClass () {
super();
_global.bulletObjects.push(this);
offsetTop = _global.envS.bulletOffset.top;
offsetBottom = _global.envS.bulletOffset.bottom;
offsetLeft = _global.envS.bulletOffset.left;
offsetRight = _global.envS.bulletOffset.right;
autoAimDistance = _global.envS.autoAimDistance;
if (_global.noSet(autoAimDistance)) {
autoAimDistance = 50;
}
passageAbility = 1;
hited = new Array();
}
function set damage(d) {
if (d >= 0) {
__damage = d;
}
//return(damage);
}
function get damage() {
return(__damage);
}
function check() {
super.check();
if (y < ((-_root.bg.y) + offsetTop)) {
kill();
}
if (y > (((-_root.bg.y) + 400) - offsetBottom)) {
kill();
}
if (x < (0 + offsetLeft)) {
kill();
}
if (x > (550 - offsetRight)) {
kill();
}
}
function removeFromArray() {
var _local3 = 0;
while (_local3 < _global.bulletObjects.length) {
if (_global.bulletObjects[_local3] == this) {
_global.bulletObjects.splice(_local3, 1);
break;
}
_local3++;
}
}
function kill(flag) {
if ((type == "torpedoe") && (flag)) {
var _local5 = _root.bg.fx;
var _local6 = _local5.getNextHighestDepth();
var _local4 = _local5.attachMovie("explode", "fx" + _local6, _local6);
_local4._x = x;
_local4._y = y;
}
removeFromArray();
super.kill();
}
function alreadyHited(mc) {
var _local2 = 0;
while (_local2 < hited.length) {
if (hited[_local2] == mc) {
return(true);
}
_local2++;
}
return(false);
}
function addEnemy(mc) {
passageAbility--;
var _local2 = 0;
while (_local2 < hited.length) {
if (hited[_local2] == mc) {
return(false);
}
_local2++;
}
hited.push(mc);
return(true);
}
function passageDone() {
if (passageAbility <= 0) {
return(true);
}
return(false);
}
function oEF() {
if (type == "torpedoe") {
if (myClock < _global.torpedoeSettings.fallTime) {
speedX = speedX * _global.torpedoeSettings.startXSpeedFactor;
_xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime));
} else if (myClock == _global.torpedoeSettings.fallTime) {
mode = true;
speedX = 0;
gotoAndStop(2);
_xscale = (_yscale = 100);
var _local9 = _root.bg.tiles.getNextHighestDepth();
var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local9, _local9);
_local6._x = x;
_local6._y = y;
_local6._xscale = (_local6._yscale = 10);
_local6._alpha = 25;
_global.sound.play("torpedoe_boul", x);
} else {
speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor);
}
}
if (flySteps != 0) {
var _local11 = (_global.clock - startClock) + 1;
var _local12 = (Math.PI / (flySteps - 1)) * (_local11 - 1);
_xscale = (_yscale = Math.round(10 * ((Math.sin(_local12) * (100 - flyMinScale)) + flyMinScale)) / 10);
} else if (bulletDir != "d") {
if (bulletDir == "a") {
tx = target._x;
ty = target._y;
}
var _local5 = _rotation;
var _local8 = tx - _x;
var _local7 = ty - _y;
var _local9 = Math.sqrt((_local8 * _local8) + (_local7 * _local7));
var _local13 = Math.atan2(_local7, _local8) * _global.PI2;
_local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local13, bulletFactor);
_rotation = _local5;
_local5 = _local5 / _global.PI2;
speedX = (-bulletSpeed) * Math.sin(_local5);
speedY = bulletSpeed * Math.cos(_local5);
if ((_local9 < autoAimDistance) && (bulletDir == "s")) {
bulletDir = "d";
}
} else if (movedBullet) {
var _local10 = speedY;
speedY = speedY - _root.bg.speedY;
}
passedDistance = passedDistance + Math.sqrt((speedX * speedX) + (speedY * speedY));
if (_global.clock != startClock) {
super.oEF();
}
if (movedBullet) {
speedY = _local10;
}
if (!_global.noSet(maxDistance)) {
if (passedDistance >= maxDistance) {
kill();
}
}
}
var __damage = 0;
var flySteps = 0;
var flyMinScale = 0;
var bulletDir = "d";
var tx = 0;
var ty = 0;
var bulletSpeed = 0;
var bulletFactor = 5;
var type = "";
var mode = false;
var passedDistance = 0;
}
Symbol 1653 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip
{
function queue () {
super();
actions = new Array();
newActions = new Array();
_global.queue = this;
}
function addFunc(func, obj, priority) {
ticket++;
if (_global.noSet(priority)) {
priority = 50;
}
newActions.push({func:func, obj:obj, pr:priority, ticket:ticket});
sync = false;
return(ticket);
}
function remove(t) {
var _local2 = 0;
while (_local2 < actions.length) {
if (actions[_local2].ticket == t) {
actions.splice(_local2, 1);
return(true);
}
_local2++;
}
_local2 = 0;
while (_local2 < newActions.length) {
if (newActions[_local2].ticket == t) {
newActions.splice(_local2, 1);
return(true);
}
_local2++;
}
trace((("*****************NOT removed\t" + t) + "\t") + actions.length);
return(false);
}
function clear() {
delete actions;
delete newActions;
actions = new Array();
newActions = new Array();
ticket = 0;
sync = true;
}
function onEnterFrame() {
if (_global.gameInProcess) {
if (!sync) {
while (newActions.length > 0) {
actions.push(newActions.pop());
}
actions.sortOn("pr", Array.NUMERIC);
sync = true;
}
var _local3 = 0;
while (_local3 < actions.length) {
var _local4 = actions.length;
actions[_local3].func.call(actions[_local3].obj);
if (actions.length != _local4) {
_local3--;
}
_local3++;
}
}
}
var actions = new Array();
var newActions = new Array();
var ticket = 0;
var sync = true;
}
Symbol 1654 MovieClip [__Packages.bonus] Frame 0
class bonus extends checkedObject
{
var x, _x, y, _y;
function bonus () {
super();
}
function oEF() {
x = Math.round(_x);
y = Math.round(_y);
super.oEF();
}
function removeFromArray() {
var _local3 = 0;
while (_local3 < _global.bonusObjects.length) {
if (_global.bonusObjects[_local3] == this) {
_global.bonusObjects.splice(_local3, 1);
break;
}
_local3++;
}
}
function kill() {
removeFromArray();
super.kill();
}
var bonusType = "";
}
Symbol 1655 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip
{
var myNum, parent, _x, _y, fires, firesAssoc, gunZ;
function cannon () {
super();
var _local4 = myNum + 1;
var _local5 = parent.base["head" + _local4];
if (_global.noSet(_local5) && (_local4 == 1)) {
_local5 = parent.base.head;
}
if (_global.noSet(_local5)) {
_global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4);
} else {
_x = _local5._x;
_y = _local5._y;
}
fires = new Array();
firesAssoc = new Object();
fireNum = 1;
_local4 = 0;
_local4++;
while (this["shoot" + _local4]) {
fires.push(this["shoot" + _local4]);
firesAssoc[this["shoot" + _local4]._name] = this["shoot" + _local4];
}
}
function initGun() {
gunZ = new Array();
currentGun = 0;
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, ca, spa, to) {
gunZ.push(new weapon(this, gunZ.length));
gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to);
if (_global.noSet(ca)) {
ca = "t";
}
cannonAngleType = ca.charAt(0);
if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) {
cannonAngleType = "t";
}
cannonAngle = parseFloat(ca.substr(1, 100));
if (_global.noSet(cannonAngle)) {
cannonAngle = 0;
}
cannonChangeAngleSpeed = spa;
if (_global.noSet(cannonChangeAngleSpeed)) {
cannonChangeAngleSpeed = 0;
}
}
function bang(obj) {
return(gunZ[currentGun].bang(obj));
}
function makeBang(bt, bs, dm, bulletDir, bulletFactor, pd, passageAbility, obj, gunObj, angle, firePoint) {
_root.bg.player.changeArmor(-dm);
_root.gui.red_fade._visible = true;
_root.gui.red_fade.gotoAndPlay(1);
return(undefined);
}
function changeGun(newWeapon) {
if (newWeapon == currentGun) {
return(true);
}
if (newWeapon >= gunZ.length) {
_global.debug(("Cannot change weapon to " + newWeapon) + ", not inited");
return(false);
}
_global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon);
currentGun = newWeapon;
return(true);
}
function initSplash(sd, dr, del) {
gunZ[gunZ.length - 1].initSplash(sd, dr, del);
}
var fireNum = 1;
var cannonAngleType = "t";
var cannonAngle = 0;
var cannonChangeAngleSpeed = 0;
var currentGun = 0;
}
Symbol 1656 MovieClip [__Packages.weapon] Frame 0
class weapon
{
var myObj, bulletSpeed, pointsUsed, pointsAngles, pointsScale;
function weapon (target, nu) {
myObj = target;
myNum = nu;
empty = true;
multiple = 1;
}
function initSplash(sd, dr, del) {
splashDamage = sd;
damageRadius = dr;
splashDelay = del;
}
function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to) {
if (_global.noSet(bt)) {
return(undefined);
}
if (_global.noSet(to)) {
to = 0;
}
flySteps = parseInt(fs);
if (_global.noSet(flySteps)) {
flySteps = 0;
}
flyMinScale = parseInt(fm);
if (_global.noSet(flyMinScale)) {
flyMinScale = 0;
}
flyDistance = parseInt(fd);
if (_global.noSet(flyDistance)) {
flyDistance = 100;
}
empty = false;
startReloadTime = (reloadTime = t);
startReloadMicroTime = (reloadMicroTime = mt);
clip = c;
if (!_global.noSet(bt)) {
bulletType = bt;
}
if (!_global.noSet(bs)) {
bulletSpeed = bs;
}
if (_global.noSet(am)) {
amount = -100;
} else {
amount = am;
}
if (!_global.noSet(tl)) {
bulletTopLevel = tl;
}
if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) {
bulletTopLevel = 0;
}
if (_global.noSet(dd)) {
bulletDir = "d";
} else {
bulletDir = dd;
}
if (!_global.noSet(br)) {
bulletFactor = br;
}
if (!_global.noSet(mb)) {
movedBullet = ((mb == 1) ? true : false);
}
if (_global.noSet(pa)) {
bulletPassageAbility = 1;
} else {
bulletPassageAbility = pa;
}
if (_global.noSet(pd)) {
pointsDistance = 1000;
} else {
pointsDistance = pd;
}
damage = bd;
reload = true;
to = parseInt(to);
if (_global.noSet(to)) {
to = 0;
}
bangTime = _global.clock + to;
if (_global.noSet(pts)) {
pointsUsed = new Array();
var _local3 = 0;
while (_local3 < myObj.fires.length) {
pointsUsed.push(myObj.fires[_local3]._name);
_local3++;
}
} else {
pointsUsed = _global.prepareArrayString(pts);
}
pointsAngles = _global.prepareArrayNum(pta);
pointsScale = _global.prepareArrayNum(ptss);
}
function bang(obj) {
if (empty) {
return(false);
}
if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) {
return(false);
}
if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) {
return(false);
}
if (reload && ((_global.clock - bangTime) < reloadTime)) {
return(false);
}
if (amount == 0) {
return(false);
}
if (reload) {
reload = false;
shootCount = 0;
}
shootCount++;
var _local8 = "s_" + bulletType;
if (bulletType != "emptyShoot") {
_global.sound.play(_local8, myObj.parent._x);
}
if (shootCount == clip) {
reload = true;
}
bangTime = _global.clock;
var _local6 = damage * (doubleDamage ? 1.5 : 1);
if (obj == 1) {
if (_global.diffLevel == 1) {
_local6 = Math.round(_local6 * 1.15);
}
if (_global.diffLevel == 3) {
_local6 = Math.round(_local6 * 0.85);
}
}
if (amount > 0) {
amount--;
}
if ((obj == 1) && (myNum == 1)) {
_root.gui.rockets.tf.text = amount;
}
if (obj != 1) {
myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this);
} else {
var _local4 = 0;
while (_local4 < pointsUsed.length) {
var _local5 = myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this, pointsAngles[_local4], pointsUsed[_local4]);
if (!_global.noSet(pointsScale[_local4])) {
_local5._xscale = (_local5._yscale = pointsScale[_local4] * 100);
}
_local4++;
}
}
return(true);
}
var empty = true;
var bulletType = "gunshot";
var flySteps = 0;
var flyMinScale = 0;
var flyDistance = 100;
var amount = -100;
var bulletDir = "d";
var bulletFactor = 5;
var bulletTopLevel = 0;
var bulletPassageAbility = 1;
var pointsDistance = 1000;
var reloadTime = 0;
var startReloadTime = 0;
var reloadMicroTime = 0;
var startReloadMicroTime = 0;
var clip = 0;
var reload = false;
var multiple = 1;
var doubleDamage = false;
var doubleSpeed = false;
var shootCount = 0;
var bangTime = 0;
var damage = 0;
var myNum = 0;
var splashDamage = 0;
var damageRadius = 0;
var splashDelay = 0;
var nuke = false;
var movedBullet = true;
}
Symbol 1657 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, m_acWeapons, playerBaseRotation, base, shadow, cannons, bar, startArmor, _x, _y, speedX, x, _parent, speedY, y, moveBy, gunHolder, init, initMove, armor, startBlink, live;
function playerClass () {
super();
offsetTop = _global.envS.playerOffset.top;
offsetBottom = _global.envS.playerOffset.bottom;
offsetLeft = _global.envS.playerOffset.left;
offsetRight = _global.envS.playerOffset.right;
offReaction = "stand";
oldTab = Key.isToggled(9);
XspeedFactor = _global.playerS.XspeedFactor;
YspeedFactor = _global.playerS.YspeedFactor;
rotationFactor = _global.playerS.rotationFactor;
if (_global.noSet(_global.userWeapon1)) {
_global.userWeapon1 = 0;
}
if (_global.noSet(_global.userWeapon2)) {
_global.userWeapon2 = 0;
}
if (_global.noSet(_global.userWeapon3)) {
_global.userWeapon3 = 0;
}
if (_global.noSet(_global.userWeapon4)) {
_global.userWeapon4 = 0;
}
var _local4 = SharedObject.getLocal(_global.gameName, "/");
_global.userWeapon1 = _local4.data.userWeapon1;
_global.userWeapon2 = _local4.data.userWeapon2;
_global.userWeapon3 = _local4.data.userWeapon3;
_global.userWeapon4 = _local4.data.userWeapon4;
showWeapon();
m_acWeapons = new Array();
}
function addWeapon(weapon_obj) {
m_acWeapons.push(weapon_obj);
var _local2 = m_acWeapons.length;
m_acWeapons[_local2 - 1].m_iIndexInArray = _local2 - 1;
}
function tracePlayerWeapons() {
trace("");
trace(("tracePlayerWeapons (): " + m_acWeapons.length) + " weapon(s)");
var _local2 = 0;
while (_local2 < m_acWeapons.length) {
if (_local2 > 0) {
trace("");
}
trace((((" m_acWeapons[" + _local2) + "].m_sWeaponName = ") + m_acWeapons[_local2].m_sWeaponName) + ";");
trace((((" m_acWeapons[" + _local2) + "].m_iBulletDamage = ") + m_acWeapons[_local2].m_iBulletDamage) + ";");
_local2++;
}
trace("tracePlayerWeapons (): DONE!");
trace("");
}
function onMouseDown() {
m_bIsLeftButtonPressed = true;
if ((m_iCurrentWeaponIndex < 0) || (m_iCurrentWeaponIndex > (m_acWeapons.length - 1))) {
return(undefined);
}
if (m_bIsCursorOverGUI) {
return(undefined);
}
m_acWeapons[m_iCurrentWeaponIndex].fireWeapon();
}
function setMotion(a, b) {
super.setMotion(0, 0);
startBaseSpeedX = (baseSpeedX = a);
startBaseSpeedY = (baseSpeedY = b);
playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation)));
}
function initTank(a, b, c, ar, wb, sh, msh, mar, sha) {
shield = sh;
maxShield = msh;
super.initTank(a, b, c, ar, wb, false, 1, sha);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4]._y = cannons[_local4]._y * -1;
_local4++;
}
if (_global.envS.debug == 1) {
bar._y = 20;
}
startArmor = Math.max(mar, ar);
showArmor();
}
function reloadWeapon() {
if ((m_iCurrentWeaponIndex < 0) || (m_iCurrentWeaponIndex > (m_acWeapons.length - 1))) {
return(undefined);
}
m_acWeapons[m_iCurrentWeaponIndex].reloadWeapon();
}
function changeWeapon(new_weapon_index) {
if (m_iCurrentWeaponIndex == new_weapon_index) {
return(undefined);
}
m_iCurrentWeaponIndex = new_weapon_index;
_root.gui.wicon_1.gotoAndStop(1);
_root.gui.wicon_2.gotoAndStop(1);
_root.gui.wicon_3.gotoAndStop(1);
_root.gui.wicon_4.gotoAndStop(1);
_root.gui.wicon_5.gotoAndStop(1);
_root.gui.wicon_6.gotoAndStop(1);
_root.gui.wicon_7.gotoAndStop(1);
_root.gui.wicon_8.gotoAndStop(1);
_root.gui.wicon_9.gotoAndStop(1);
_root.gui.wicon_10.gotoAndStop(1);
var _local3 = _root.gui.wicon_1;
switch (new_weapon_index) {
case 0 :
_local3 = _root.gui.wicon_1;
break;
case 1 :
_local3 = _root.gui.wicon_2;
break;
case 2 :
_local3 = _root.gui.wicon_3;
break;
case 3 :
_local3 = _root.gui.wicon_4;
break;
case 4 :
_local3 = _root.gui.wicon_5;
break;
case 5 :
_local3 = _root.gui.wicon_6;
break;
case 6 :
_local3 = _root.gui.wicon_7;
break;
case 7 :
_local3 = _root.gui.wicon_8;
break;
case 8 :
_local3 = _root.gui.wicon_9;
break;
case 9 :
default :
_local3 = _root.gui.wicon_10;
}
if (_local3) {
_local3.gotoAndStop(2);
}
m_acWeapons[new_weapon_index].setWeaponGUIText();
_root.bg.player.base.gotoAndStop(new_weapon_index + 1);
_root.gui.player_gun.gotoAndStop(new_weapon_index + 1);
trace("select weapon " + m_acWeapons[new_weapon_index].m_sWeaponName);
}
function setGunMoveEdges(curl, curr, curt, curb, gunl, gunr, gunt, gunb) {
m_gunLeft = gunl;
m_gunRight = gunr;
m_gunTop = gunt;
m_gunBottom = gunb;
m_cursorLeft = curl;
m_cursorRight = curr;
m_cursorTop = curt;
m_cursorBottom = curb;
}
function oEF() {
if ((m_iCurrentWeaponIndex >= 0) && (m_iCurrentWeaponIndex <= (m_acWeapons.length - 1))) {
m_acWeapons[m_iCurrentWeaponIndex].executeWeapon(this, _global.levelTimeF);
}
if ((((((((((Key.isDown(49) || (Key.isDown(50))) || (Key.isDown(51))) || (Key.isDown(52))) || (Key.isDown(53))) || (Key.isDown(54))) || (Key.isDown(55))) || (Key.isDown(56))) || (Key.isDown(57))) || (Key.isDown(58))) || (Key.isDown(48))) {
var _local13 = Key.getCode();
var _local9 = _local13 - 49;
if (_local9 < 0) {
_local9 = 10;
}
if ((_local9 < 0) || (_local9 > (m_acWeapons.length - 1))) {
trace("Unknow weapon!");
} else if (m_iCurrentWeaponIndex != _local9) {
changeWeapon(_local9);
}
}
var _local13 = Key.getCode();
trace(_local13);
_root.gui.player_gun._x = _global.lineInterpolation(m_gunLeft, m_gunRight, m_cursorLeft, m_cursorRight, _x);
_root.gui.player_gun._y = _global.lineInterpolation(m_gunBottom, m_gunTop, m_cursorBottom, m_cursorTop, _y);
if (Key.isDown(32)) {
m_acWeapons[m_iCurrentWeaponIndex].reloadWeapon();
}
if (_global.userControlled) {
speedX = (_parent._xmouse - x) / XspeedFactor;
speedY = (_parent._ymouse - y) / YspeedFactor;
} else {
speedX = speedX + ((-speedX) / (XspeedFactor * 2));
speedY = speedY + ((-speedY) / YspeedFactor);
}
var _local10 = Math.floor(speedX / 3) + 10;
if (_local10 < 1) {
_local10 = 1;
}
if (_local10 > base.vis._totalframes) {
_local10 = base.vis._totalframes;
}
base.vis.gotoAndStop(_local10);
if (recoilTimer < _global.playerS.recoilLength) {
recoilTimer++;
var _local12 = recoilAngle / _global.PI2;
var _local11 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1));
moveBy((_local11 * Math.cos(_local12)) / recoilTimer, (_local11 * Math.sin(_local12)) / recoilTimer);
}
super.oEF();
shadow._rotation = (base._rotation = 0);
gunHolder._rotation = 0;
var _local14 = cannons[0]._rotation;
cannons[0]._rotation = base._rotation;
if (!(init && (initMove))) {
return(undefined);
}
if (_global.userControlled) {
if (autoFire) {
if (bang(1)) {
viewWeapons();
recoilAngle = _local14 + 90;
recoilTimer = 0;
_global.rezults.shots++;
}
if (_global.userWeapon1 != 0) {
if (cannons[0].changeGun(_global.userWeapon1 + 0)) {
if (bang(1)) {
viewWeapons();
_global.rezults.shots++;
}
}
}
if (_global.userWeapon2 != 0) {
if (cannons[0].changeGun(_global.userWeapon2 + 4)) {
if (bang(1)) {
viewWeapons();
_global.rezults.shots++;
}
}
}
if (_global.userWeapon3 != 0) {
if (cannons[0].changeGun(_global.userWeapon3 + 8)) {
if (bang(1)) {
viewWeapons();
_global.rezults.shots++;
}
}
}
if (_global.userWeapon4 != 0) {
if (cannons[0].changeGun(_global.userWeapon4 + 12)) {
if (bang(1)) {
viewWeapons();
_global.rezults.shots++;
}
}
}
cannons[0].changeGun(0);
}
}
var _local7 = 0;
while (_local7 < cannons[0].gunZ.length) {
var _local5 = cannons[0].gunZ[_local7];
if (_local5.reload) {
var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime);
} else {
var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime);
}
if (_local6 > 100) {
var _local6 = 100;
}
var _local8 = _root.lbar["w" + _local7].ico;
if ((_local6 < 100) || (_local8._currentframe <= 50)) {
_local8.gotoAndPlay(Math.ceil(_local6 / 2));
}
_local7++;
}
}
function viewWeapons() {
_root.gui.rockets.tf.text = cannons[0].gunZ[1].amount;
}
function check() {
super.check();
}
function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) {
super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = _global.prepareArrayNum(sd);
var _local5 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon();
}
function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) {
super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = _global.prepareArrayNum(sd);
var _local5 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon();
}
function showWeapon() {
_root.gui.weaponIndicator.gotoAndStop(weaponNum + 1);
_root.gui.weaponIndicator.n = 0;
_root.gui.weapons.wp1.gotoAndStop(_global.userWeapon1 + 1);
_root.gui.weapons.wp2.gotoAndStop(_global.userWeapon2 + 1);
_root.gui.weapons.wp3.gotoAndStop(_global.userWeapon3 + 1);
_root.gui.weapons.wp4.gotoAndStop(_global.userWeapon4 + 1);
}
function onMouseUp() {
m_bIsLeftButtonPressed = false;
}
function bang(obj) {
var _local3 = super.bang(obj);
if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) {
cannons[0].gunZ[1].nuke = false;
cannons[0].gunZ[1].bulletType = "rocket";
showWeapon();
}
return(_local3);
}
function showArmor() {
super.showArmor();
_root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor);
}
function changeShield(delta) {
shield = shield + delta;
if (shield > maxShield) {
shield = maxShield;
}
if (shield < 0) {
shield = 0;
}
if (delta > 0) {
startBlink("shield");
}
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
if (delta < 0) {
_global.comboNumber = 0;
_global.actualComboNumber = 0;
_global.comboTimer = -100000;
_global.comboFactor = 1;
_root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")";
var _local5 = Math.ceil(delta / 2);
if ((-_local5) > shield) {
_local5 = -shield;
}
var _local6 = delta - _local5;
changeShield(_local5);
} else {
var _local5 = 0;
var _local6 = delta;
}
super.changeArmor(_local6);
}
function destroy() {
_global.gameOver = true;
_global.gameInWin = false;
super.destroy(true);
}
function applyBonus(type) {
var _local5 = false;
switch (type) {
case "bHSmall" :
var _local6 = Math.floor(startArmor / 4);
_root.textBar1.setBarAction(("+" + _local6) + " health", "ffffff", 4000, 25);
changeArmor(_local6);
showArmor();
break;
case "bHMed" :
_local6 = Math.floor(startArmor / 2);
_root.textBar1.setBarAction(("+" + _local6) + " health", "ffffff", 4000, 25);
changeArmor(_local6);
showArmor();
break;
case "bHBig" :
_local6 = Math.floor(startArmor);
_root.textBar1.setBarAction(("+" + _local6) + " health", "ffffff", 4000, 25);
changeArmor(_local6);
showArmor();
break;
case "bAmmo1" :
m_acWeapons[0].m_iCurBulletsTotal = m_acWeapons[0].m_iCurBulletsTotal + m_acWeapons[0].m_iBulletInPack;
if (m_iCurrentWeaponIndex == 0) {
m_acWeapons[0].setWeaponGUIText();
}
_local5 = true;
break;
case "bAmmo2" :
m_acWeapons[1].m_iCurBulletsTotal = m_acWeapons[1].m_iCurBulletsTotal + m_acWeapons[1].m_iBulletInPack;
if (m_iCurrentWeaponIndex == 1) {
m_acWeapons[1].setWeaponGUIText();
}
_local5 = true;
break;
case "bAmmo3" :
m_acWeapons[2].m_iCurBulletsTotal = m_acWeapons[2].m_iCurBulletsTotal + m_acWeapons[2].m_iBulletInPack;
if (m_iCurrentWeaponIndex == 2) {
m_acWeapons[2].setWeaponGUIText();
}
_local5 = true;
break;
case "bAmmo4" :
m_acWeapons[3].m_iCurBulletsTotal = m_acWeapons[3].m_iCurBulletsTotal + m_acWeapons[3].m_iBulletInPack;
if (m_iCurrentWeaponIndex == 3) {
m_acWeapons[3].setWeaponGUIText();
}
_local5 = true;
break;
case "bAirstrike" :
_global.airstrikeDelay = _global.envS.airstrikeDelay;
_root.gui.airstrike.gotoAndPlay(1);
_root.gui.airstrike._visible = true;
trace(((("---START AIRSTRIKE (delay: " + _global.envS.airstrikeDelay) + " frames, damage: ") + _global.envS.airstrikeDamage) + ")---");
}
if (_local5) {
_root.textBar1.setBarAction("+ammo", "ffffff", 4000, 25);
var _local4 = 0;
while (_local4 < m_acWeapons.length) {
if (!m_acWeapons[_local4].m_bIsAutoReload) {
} else if (m_iCurrentWeaponIndex == _local4) {
} else {
m_acWeapons[_local4].m_bIsNeedPlayReloadSound = false;
m_acWeapons[_local4].reloadWeapon();
}
_local4++;
}
}
}
var playerDx = 0;
var playerDy = 0;
var baseSpeedX = 0;
var baseSpeedY = 0;
var startBaseSpeedX = 0;
var startBaseSpeedY = 0;
var XspeedFactor = 0;
var YspeedFactor = 0;
var rotationFactor = 0;
var realRotation = 0;
var rotSign = 0;
var shield = 0;
var maxShield = 0;
var recoilTimer = 10;
var recoilAngle = 0;
var oldTab = false;
var autoFire = false;
var weaponNum = 0;
var weaponPowerup = 0;
var m_iCurrentWeaponIndex = -1;
var m_bIsBaah_MainAs = false;
var m_iBulletDamage_MainAs = 10;
var m_bIsLeftButtonPressed = false;
var m_gunLeft = 100;
var m_gunRight = 450;
var m_gunTop = -20;
var m_gunBottom = 60;
var m_cursorLeft = 0;
var m_cursorRight = 550;
var m_cursorTop = -400;
var m_cursorBottom = 0;
var m_bIsCursorOverGUI = false;
}
Symbol 1658 MovieClip [__Packages.newWeapon] Frame 0
class newWeapon
{
var m_sShootSound, m_sShootNoBulletsSound, m_sReloadSound, m_sReloadNoBulletsSound, m_iIndexInArray;
function newWeapon () {
}
function initWeapon(w_name, w_dmg, w_inline, w_inpack, w_betweenline, w_betweenshoot, w_reloadtime, w_autoreload, w_soundshoot, w_soundshootnobullets, w_soundreload, w_soundreloadnobullets) {
m_sWeaponName = w_name;
m_iBulletDamage = w_dmg;
m_iBulletInLine = w_inline;
m_iBulletInPack = w_inpack;
m_iTimeBetweenLines = w_betweenline;
m_iTimeBetweenShoots = w_betweenshoot;
m_iTimeReload = w_reloadtime;
m_sShootSound = w_soundshoot;
m_sShootNoBulletsSound = w_soundshootnobullets;
m_sReloadSound = w_soundreload;
m_sReloadNoBulletsSound = w_soundreloadnobullets;
if (w_autoreload == 1) {
m_bIsAutoReload = true;
}
m_iCurBulletsInPack = m_iBulletInPack;
m_iCurBulletsTotal = m_iBulletInPack * 10;
m_iCurReloadTime = 0;
}
function setShakeParam(minX, minY, maxX, maxY, growX, growY, decX, decY) {
if (minX != undefined) {
m_iMinShakeRadiusX = minX;
}
if (minY != undefined) {
m_iMinShakeRadiusY = minY;
}
if (maxX != undefined) {
m_iMaxShakeRadiusX = maxX;
}
if (maxY != undefined) {
m_iMaxShakeRadiusY = maxY;
}
if (growX != undefined) {
m_iShakeRadiusGrowPerShootX = growX;
}
if (growY != undefined) {
m_iShakeRadiusGrowPerShootY = growY;
}
if (decX != undefined) {
m_iShakeRadiusDecPerFrameX = decX;
}
if (decY != undefined) {
m_iShakeRadiusDecPerFrameY = decY;
}
}
function fireWeapon() {
if (m_iCurReloadTime > 0) {
return(undefined);
}
if (m_iCurBulletsToShoot > 0) {
return(undefined);
}
if (m_iCurTimeToFire > 0) {
return(undefined);
}
if (m_iCurBulletsInPack == 0) {
if (m_sShootNoBulletsSound != undefined) {
_global.sound.play(m_sShootNoBulletsSound, 275);
}
return(undefined);
}
m_iCurBulletsToShoot = m_iBulletInLine;
if (m_iBulletInLine < 0) {
m_iCurBulletsToShoot = 1;
}
m_iCurTimeToFire = 0;
if (m_iCurBulletsToShoot > m_iCurBulletsInPack) {
m_iCurBulletsToShoot = m_iCurBulletsInPack;
}
m_iCurBulletsInPack = m_iCurBulletsInPack - m_iCurBulletsToShoot;
var _local8 = _root.bg.player._x;
var _local7 = _root.bg.player._y;
var _local4 = _root.gui;
var _local6 = _local4.getNextHighestDepth();
var _local5 = _local4.attachMovie("fireDot", "f" + _local6, _local6, {_x:_local8, _y:_local7});
_local5._xscale = (_local5._yscale = 25);
}
function setNumAmmoAndReload(num_ammo) {
if ((num_ammo == undefined) || (num_ammo < 0)) {
return(undefined);
}
m_iCurBulletsInPack = 0;
m_iCurBulletsTotal = num_ammo;
if (m_iCurBulletsTotal == 0) {
return(undefined);
}
var _local2 = m_iBulletInPack;
if (_local2 > m_iCurBulletsTotal) {
_local2 = m_iCurBulletsTotal;
}
var _local3 = m_iBulletInPack - m_iCurBulletsInPack;
if (_local3 < _local2) {
_local2 = _local3;
}
m_iCurBulletsInPack = m_iCurBulletsInPack + _local2;
m_iCurBulletsTotal = m_iCurBulletsTotal - _local2;
setWeaponGUIText();
}
function reloadWeapon() {
if (m_iCurReloadTime > 0) {
return(undefined);
}
if (m_iCurBulletsTotal == 0) {
if ((m_sReloadNoBulletsSound != undefined) && (m_bIsNeedPlayReloadSound)) {
_global.sound.play(m_sReloadNoBulletsSound, 275);
}
m_bIsNeedPlayReloadSound = true;
return(undefined);
}
if (m_iCurBulletsInPack == m_iBulletInPack) {
return(undefined);
}
var _local4 = m_iBulletInPack;
if (_local4 > m_iCurBulletsTotal) {
_local4 = m_iCurBulletsTotal;
}
var _local5 = m_iBulletInPack - m_iCurBulletsInPack;
if (_local5 < _local4) {
_local4 = _local5;
}
m_iCurBulletsInPack = m_iCurBulletsInPack + _local4;
m_iCurBulletsTotal = m_iCurBulletsTotal - _local4;
if ((m_sReloadSound != undefined) && (m_bIsNeedPlayReloadSound)) {
_global.sound.play(m_sReloadSound, 275);
}
m_bIsNeedPlayReloadSound = true;
setWeaponGUIText();
m_iCurReloadTime = m_iTimeReload;
_root.gui.player_gun["gun_" + (m_iIndexInArray + 1)].gotoAndPlay("reload");
}
function executeWeapon(player, cur_frame) {
_root.gui.textBarShakeDebug.tf.text = ("m_iCurShakeRadiusX = " + m_iCurShakeRadiusX) + ";\n";
_root.gui.textBarShakeDebug.tf.text = _root.gui.textBarShakeDebug.tf.text + (("m_iCurShakeRadiusY = " + m_iCurShakeRadiusY) + ";");
m_iCurReloadTime--;
if (m_iCurReloadTime > 0) {
return(undefined);
}
m_iCurTimeToFire--;
if ((m_iCurBulletsToShoot > 0) && (m_iCurTimeToFire <= 0)) {
m_iCurTimeToFire = m_iTimeBetweenShoots;
if (m_sShootSound != undefined) {
_global.sound.play(m_sShootSound, 275);
}
m_iCurBulletsToShoot--;
_root.gui.player_gun["gun_" + (m_iIndexInArray + 1)].gotoAndPlay("shot");
if (m_iCurBulletsToShoot == 0) {
if ((m_iCurBulletsInPack == 0) && (m_bIsAutoReload)) {
reloadWeapon();
}
m_iCurTimeToFire = m_iTimeBetweenLines;
if ((m_iBulletInLine < 0) && (player.m_bIsLeftButtonPressed)) {
m_iCurTimeToFire = 0;
fireWeapon();
m_iCurTimeToFire = m_iTimeBetweenLines;
}
}
player.m_bIsBaah_MainAs = true;
player.m_iBulletDamage_MainAs = m_iBulletDamage;
setWeaponGUIText();
shakeWeapon();
} else {
m_iCurShakeRadiusX = m_iCurShakeRadiusX - m_iShakeRadiusDecPerFrameX;
m_iCurShakeRadiusY = m_iCurShakeRadiusY - m_iShakeRadiusDecPerFrameY;
if (m_iCurShakeRadiusX < m_iMinShakeRadiusX) {
m_iCurShakeRadiusX = m_iMinShakeRadiusX;
}
if (m_iCurShakeRadiusY < m_iMinShakeRadiusY) {
m_iCurShakeRadiusY = m_iMinShakeRadiusY;
}
}
}
function shakeWeapon() {
_root.bg.player.x = _root.bg._xmouse + _global.randRange(-m_iCurShakeRadiusX, m_iCurShakeRadiusX);
_root.bg.player.y = _root.bg._ymouse + _global.randRange(-m_iCurShakeRadiusY, m_iCurShakeRadiusY);
m_iCurShakeRadiusX = m_iCurShakeRadiusX + m_iShakeRadiusGrowPerShootX;
m_iCurShakeRadiusY = m_iCurShakeRadiusY + m_iShakeRadiusGrowPerShootY;
if (m_iCurShakeRadiusX > m_iMaxShakeRadiusX) {
m_iCurShakeRadiusX = m_iMaxShakeRadiusX;
}
if (m_iCurShakeRadiusY > m_iMaxShakeRadiusY) {
m_iCurShakeRadiusY = m_iMaxShakeRadiusY;
}
}
function setWeaponGUIText() {
_root.gui.textBarWeapon.tf.text = ((m_iCurBulletsInPack + m_iCurBulletsToShoot) + "/") + m_iCurBulletsTotal;
}
var m_bIsEmpty = true;
var m_sWeaponName = "unknow";
var m_iBulletDamage = 5;
var m_iBulletInPack = 10000;
var m_iBulletInLine = 1;
var m_iTimeBetweenLines = 12;
var m_iTimeBetweenShoots = 5;
var m_iTimeReload = 24;
var m_bIsAutoReload = false;
var m_iCurBulletsToShoot = 0;
var m_iCurTimeToFire = 0;
var m_iCurBulletsInPack = 0;
var m_iCurBulletsTotal = 0;
var m_iCurReloadTime = 0;
var m_iMinShakeRadiusX = 0;
var m_iMinShakeRadiusY = 0;
var m_iMaxShakeRadiusX = 0;
var m_iMaxShakeRadiusY = 0;
var m_iShakeRadiusDecPerFrameX = 0;
var m_iShakeRadiusDecPerFrameY = 0;
var m_iShakeRadiusGrowPerShootX = 0;
var m_iShakeRadiusGrowPerShootY = 0;
var m_iCurShakeRadiusX = 0;
var m_iCurShakeRadiusY = 0;
var m_bIsNeedPlayReloadSound = true;
}
Symbol 1659 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip
{
var col, getNextHighestDepth, createEmptyMovieClip;
function soundCollector () {
super();
col = new Array();
var _local8 = 0;
while (_local8 < arrayLength) {
var _local5 = getNextHighestDepth();
var _local6 = createEmptyMovieClip("mc_" + _local5, _local5);
var _local4 = new Sound(_local6);
_local4.onSoundComplete = scomplete;
var _local7 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false};
_local4.link = _local7;
col.push(_local7);
_local8++;
}
_global.sound = this;
}
function set width(w) {
if (w >= 0) {
__width = w;
}
//return(width);
}
function get width() {
return(__width);
}
function set volume(v) {
if (v >= 0) {
__volume = v;
}
//return(volume);
}
function get volume() {
return(__volume);
}
function set enable(e) {
__enable = e;
if (!__enable) {
var _local2 = 0;
while (_local2 < arrayLength) {
col[_local2].snd.stop();
_local2++;
}
}
//return(enable);
}
function get enable() {
return(__enable);
}
function play(linkage, xpos, priority, num, volume) {
if (!__enable) {
return(undefined);
}
var _local12 = false;
switch (linkage) {
case "w_pistol" :
case "w_saw" :
case "w_siper" :
case "w_assault" :
case "w_reload" :
case "w_reloaded" :
case "hum1" :
case "hum2" :
case "hum3" :
case "hum4" :
case "hum5" :
case "hum6" :
case "eexplode" :
case "wood" :
case "s_rocket2" :
case "s_weapon0" :
case "w_noammo" :
case "heli" :
case "menu" :
case "gameOver" :
case "levelCompleted" :
_local12 = true;
break;
}
if (!_local12) {
trace(("[SOUND ERROR]: \"" + linkage) + "\" not found!");
return(undefined);
}
trace(("[SOUND]: play \"" + linkage) + "\"");
if (_global.noSet(priority)) {
priority = false;
}
if (_global.noSet(num)) {
num = 1;
}
if (num == -1) {
num = 1000000000 /* 0x3B9ACA00 */;
}
var _local13 = false;
var _local5 = -1;
var _local4 = 0;
var _local6 = -1;
var _local3 = 0;
while (_local3 < arrayLength) {
if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) {
col[_local3].free = true;
_local5 = _local3;
break;
}
if (!col[_local3].pri) {
var _local14 = col[_local3].snd.position / col[_local3].snd.duration;
if (_local14 > _local4) {
_local4 = _local14;
_local6 = _local3;
}
}
_local3++;
}
if (_local5 == -1) {
if (priority) {
if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug(((((("Sound collector: all slots busy, using slot " + _local6) + " (") + col[_local6].linkage) + ": ") + (col[_local6].snd.position / col[_local6].snd.duration)) + ")");
}
_local5 = _local6;
col[_local5].snd.stop();
} else if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug("Sound collector: all slots busy, this sound skipping because of their low priority");
}
}
if (_local5 != -1) {
var _local7 = col[_local5];
var _local14 = _local7.snd.attachSound(linkage);
_local7.snd.setVolume(this.volume);
_local7.target = undefined;
if (!_global.noSet(xpos)) {
if (typeof(xpos) == "number") {
_local7.snd.setPan(calcPan(xpos));
}
if (typeof(xpos) == "movieclip") {
_local7.target = xpos;
}
} else {
_local7.snd.setPan(0);
}
_local7.snd.start(0, num);
_local7.free = false;
_local7.linkage = linkage;
_local7.pri = priority;
}
}
function stop(linkage) {
var _local2 = 0;
while (_local2 < arrayLength) {
if (col[_local2].linkage == linkage) {
col[_local2].snd.stop();
col[_local2].free = true;
}
_local2++;
}
}
function scomplete() {
var _local2 = this;
_local2.link.free = true;
}
function oEF() {
var _local3 = 0;
while (_local3 < arrayLength) {
if (!_global.noSet(col[_local3].target)) {
col[_local3].snd.setPan(calcPan(col[_local3].target._x));
}
_local3++;
}
}
function calcPan(xpos) {
return((((100 * xpos) / __width) * 2) - 100);
}
var arrayLength = 8;
var __volume = 100;
var __width = 100;
var __enable = true;
}
Symbol 1660 MovieClip [__Packages.BossBarClass] Frame 0
class BossBarClass extends MovieClip
{
var targets, _alpha, sumHealth, bar;
function BossBarClass () {
super();
targets = new Array();
_alpha = 0;
sumHealth = 0;
}
function add(mc, armor) {
if (!_global.isChild(targets, mc)) {
targets.push(mc);
sumHealth = sumHealth + armor;
}
}
function show() {
var _local5 = 0;
var _local3 = 0;
while (_local3 < targets.length) {
var _local4 = targets[_local3];
if (_global.noSet(_local4) || (_local4.armor <= 0)) {
targets.splice(_local3, 1);
_local3--;
} else {
_local5 = _local5 + _local4.armor;
}
_local3++;
}
bar._xscale = (100 * _local5) / sumHealth;
if ((targets.length > 0) && (_alpha < 100)) {
_alpha = _alpha + 5;
if (_alpha > 100) {
_alpha = 100;
}
}
if ((targets.length == 0) && (_alpha > 0)) {
sumHealth = 0;
_alpha = _alpha - 5;
if (_alpha < 0) {
_alpha = 0;
}
}
}
}
Symbol 1661 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject
{
var bg1, bg2, _y;
function bgClass () {
super();
}
function check() {
bg1._y = bg1._y - ((_root.bg.speedY * 3) / 4);
bg2._y = bg2._y - ((_root.bg.speedY * 3) / 4);
if ((bg1._y + _y) > 800) {
bg1._y = bg1._y - 1600;
}
if ((bg2._y + _y) > 800) {
bg2._y = bg2._y - 1600;
}
}
function oEF() {
bg1._visible = true;
bg2._visible = false;
_root.bg.speedY = 0;
super.oEF();
}
}
Symbol 1342 Button
on (release, keyPress "<Enter>") {
_global.userWeapon1 = 0;
_global.userWeapon2 = 0;
_global.userWeapon3 = 0;
_global.userWeapon4 = 0;
var saved = SharedObject.getLocal(gameName, "/");
saved.data.levelDone = 0;
saved.data.userWeapon1 = _global.userWeapon1;
saved.data.userWeapon2 = _global.userWeapon2;
saved.data.userWeapon3 = _global.userWeapon3;
saved.data.userWeapon4 = _global.userWeapon4;
saved.flush();
_root.noNewGame = false;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
Symbol 1347 Button
on (release) {
_root.noNewGame = true;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
Symbol 1352 Button
on (press) {
_global.sound.play("menu");
openSite();
}
Symbol 1355 Button
on (press) {
this._parent.soundOff();
this.gotoAndStop(2);
}
Symbol 1357 Button
on (press) {
this._parent.soundOn();
this.gotoAndStop(1);
}
Symbol 1358 MovieClip Frame 1
this.stop();
_root.soundStarter.gotoAndPlay("start");
sound.enable = true;
Symbol 1358 MovieClip Frame 2
this.stop();
_root.soundStarter.gotoAndPlay("stop");
sound.enable = false;
Symbol 1360 MovieClip Frame 1
_visible = false;
Symbol 1360 MovieClip Frame 3
if (!sound.enable) {
gotoAndStop (1);
}
Symbol 1360 MovieClip Frame 7
gotoAndStop (1);
Symbol 1360 MovieClip Frame 12
gotoAndStop (1);
Symbol 1361 MovieClip [#soundz] Frame 1
#initclip 27
Object.registerClass("#soundz", soundCollector);
#endinitclip
Symbol 1369 Button
on (release) {
_global.sound.play("menu");
gotoAndStop ("menu");
}
Symbol 1374 Button
on (release, keyPress "<Enter>") {
_global.sound.play("menu");
_root.gotoAndStop("breef");
}
Symbol 1382 Button
on (release) {
_global.sound.play("menu");
_root.gotoAndStop("game");
}
Symbol 1383 Button
on (release) {
stopAllEngines();
_root.gotoAndStop("menu");
_global.sound.play("menu");
}
Symbol 1429 MovieClip Frame 1
stop();
Symbol 1429 MovieClip Frame 2
stop();
Symbol 1429 MovieClip Frame 3
stop();
Symbol 1429 MovieClip Frame 4
stop();
Symbol 1429 MovieClip Frame 5
stop();
Symbol 1429 MovieClip Frame 6
stop();
Symbol 1429 MovieClip Frame 7
stop();
Symbol 1429 MovieClip Frame 8
stop();
Symbol 1429 MovieClip Frame 9
stop();
Symbol 1429 MovieClip Frame 10
stop();
Symbol 1429 MovieClip Frame 11
stop();
Symbol 1429 MovieClip Frame 12
stop();
Symbol 1429 MovieClip Frame 13
stop();
Symbol 1429 MovieClip Frame 14
stop();
Symbol 1429 MovieClip Frame 15
stop();
Instance of Symbol 1429 MovieClip "breef_img" in Symbol 1430 MovieClip Frame 1
onClipEvent (load) {
gotoAndStop(levelNum + 1);
}
Symbol 1436 MovieClip Frame 1
stop();
Symbol 1457 MovieClip Frame 25
stop();
Symbol 1463 MovieClip Frame 2
stop();
Symbol 1464 MovieClip Frame 1
stop();
Symbol 1464 MovieClip Frame 25
gotoAndStop (1);
Symbol 1464 MovieClip Frame 28
gotoAndStop (1);
Symbol 1467 MovieClip Frame 1
stop();
Symbol 1488 MovieClip Frame 25
stop();
Symbol 1494 MovieClip Frame 2
stop();
Symbol 1495 MovieClip Frame 1
stop();
Symbol 1495 MovieClip Frame 25
gotoAndStop (1);
Symbol 1495 MovieClip Frame 28
gotoAndStop (1);
Symbol 1498 MovieClip Frame 1
stop();
Symbol 1523 MovieClip Frame 49
stop();
Symbol 1529 MovieClip Frame 2
stop();
Symbol 1530 MovieClip Frame 1
stop();
Symbol 1530 MovieClip Frame 48
gotoAndStop (1);
Symbol 1530 MovieClip Frame 51
gotoAndStop (1);
Symbol 1533 MovieClip Frame 1
stop();
Symbol 1558 MovieClip Frame 24
stop();
Symbol 1564 MovieClip Frame 2
stop();
Symbol 1565 MovieClip Frame 1
stop();
Symbol 1565 MovieClip Frame 25
gotoAndStop (1);
Symbol 1565 MovieClip Frame 28
gotoAndStop (1);
Symbol 1566 MovieClip Frame 1
stop();
Symbol 1566 MovieClip Frame 2
stop();
Symbol 1566 MovieClip Frame 3
stop();
Symbol 1566 MovieClip Frame 4
stop();
Symbol 1587 MovieClip Frame 1
stop();
Symbol 1587 MovieClip Frame 11
stop();
Symbol 1587 MovieClip Frame 21
stop();
Symbol 1587 MovieClip Frame 31
stop();
Symbol 1598 MovieClip Frame 1
stop();
Symbol 1598 MovieClip Frame 2
stop();
Symbol 1604 MovieClip Frame 1
stop();
Symbol 1604 MovieClip Frame 2
stop();
Symbol 1610 MovieClip Frame 1
stop();
Symbol 1610 MovieClip Frame 19
stop();
Instance of Symbol 1598 MovieClip "wicon_1" in Symbol 1611 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 1598 MovieClip "wicon_2" in Symbol 1611 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 1598 MovieClip "wicon_3" in Symbol 1611 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 1598 MovieClip "wicon_4" in Symbol 1611 MovieClip Frame 1
/* no clip actions */
Symbol 1621 Button
on (press) {
_global.sound.play("menu");
openSite();
}
Symbol 1625 MovieClip [#BGfull] Frame 1
#initclip 29
Object.registerClass("#BGfull", bgClass);
#endinitclip
Symbol 1630 MovieClip [bossBar] Frame 1
#initclip 28
Object.registerClass("bossBar", BossBarClass);
#endinitclip
Symbol 1637 MovieClip Frame 1
stop();
Symbol 1637 MovieClip Frame 2
stop();
Symbol 1637 MovieClip Frame 3
stop();
Symbol 1638 Button
on (release) {
_global.sound.play("menu");
if (_global.levels["level_" + (levelNum + 1)] != undefined) {
_root.gotoAndStop("breef");
} else if (!_global.bIsGotoMenuAfterGame) {
_root.endGameOutput();
} else {
openSite();
_root.gotoAndStop("menu");
}
}
Symbol 1640 MovieClip Frame 1
_x = 275;
_y = 200;
Symbol 1644 Button
on (release) {
_global.sound.play("menu");
keyGetter.onKeyDown(true);
}
Symbol 1646 MovieClip Frame 1
_x = 275;
_y = 200;
ttz = _global.envS.textZ;
title.text = ttz.gamePausedTitle;
tf.htmlText = ttz.gamePausedString;