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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/59604988?noj=FRM59604988-22DC" width="1" height="1"></div>

Vector Boom - destroy the incoming armada of spacecraft.swf

This is the info page for
Flash #93405

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Sylfaen" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">86%</font></p>

<p align="center"></p>

<p align="center"><font face="Vrinda" size="20" color="#ffffff" letterSpacing="2.000000" kerning="1">Your base has been destroyed</font></p>

<p align="left"></p>

<p align="left"></p>

<p align="center"><font face="Arial" size="11" color="#ffcc33" letterSpacing="0.000000" kerning="1">Score:</font></p>

<p align="center"><font face="Arial" size="11" color="#ffcc33" letterSpacing="0.000000" kerning="1">Wave:</font></p>

Play More Games!

Play More Games!

Main Menu

Main Menu

Retry Level

Retry Level

You've fended off all enemy units

The universe is once again safe

For now..

Your Score:

<p align="left"><font face="Vrinda" size="20" color="#ffcc33" letterSpacing="2.000000" kerning="1">000000</font></p>

You've Unlocked All Cash Reserves
You will now start missions with $100,000

Click and drag to create a blast radius.
Release to fire.  Firing uses up power.
Power takes time to recharge.
Time can equal deadness.  Good Luck!

BLOW THINGS UP!

PLAY

PLAY

NEXT

NEXT

POWER-UPS!

Destroying this power-up will
temporarily turn your power meter
white and give you unlimited
energy.  Making explosions that
fill the whole screen is
advisable during this period.

Enemies are sucked together
giving you an easy kill.

Creates a protective wall around
your base temporarily.

Max Power

Magnet

Shield

Settings

Graphics

Music

Sound

On

On

Off

Off

High

High

Med

Med

Low

Low

Game By
Music & Sound

Credits

<p align="center"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.herointeractive.com/" target = "_blank">Hero Interactive, LLC</a></font></p><p align="center"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.herointeractive.com/" target = "_blank">www.herointeractive.com</a></font></p><p align="center"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.herointeractive.com/" target = "_blank">Eric Ottati, Jared Riley,</a></font></p><p align="center"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.herointeractive.com/" target = "_blank">Jim Lester, Jason Maynard</a></font></p><p align="center"></p><p align="center"></p><p align="center"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.polyphonemusic.com/" target = "_blank">Brian Hall</a></font></p>

Play More Games

Play More Games

Credits

Credits

Settings

Settings

Play Game

Play Game

Normal Mode

Normal Mode

Survival Mode

Survival Mode

<p align="center"></p>

<p align="center"></p>

Continue

Continue

PAUSED

Play More Games!

Play More Games!

POWER:

HEALTH:

<p align="center"><font face="Arial" size="12" color="#ffcc33" letterSpacing="0.000000" kerning="1"><b>-</b></font></p>

<p align="center"><font face="Arial" size="12" color="#ffcc33" letterSpacing="0.000000" kerning="1"><b>-</b></font></p>

<p align="center"><font face="Arial" size="12" color="#ffcc33" letterSpacing="0.000000" kerning="1"><b>-</b></font></p>

<p align="center"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">-</font></p>

<p align="center"><font face="Arial" size="12" color="#ffcc33" letterSpacing="0.000000" kerning="1"><b>-</b></font></p>

<p align="center"><font face="Franklin Gothic Demi Cond" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">-</font></p>

<p align="center"><font face="Franklin Gothic Demi Cond" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">-</font></p>

<p align="center"><font face="Franklin Gothic Demi Cond" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">-</font></p>

<p align="center"><font face="Franklin Gothic Demi Cond" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">-</font></p>

<p align="center"><font face="Arial" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">-</font></p>

<p align="center"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">-</font></p>

<p align="right"><font face="Arial" size="12" color="#ffcc33" letterSpacing="0.000000" kerning="1"><b>-</b></font></p>

<p align="right"><font face="Arial" size="12" color="#ffcc33" letterSpacing="0.000000" kerning="1"><b>-</b></font></p>

<p align="right"><font face="Arial" size="12" color="#ffcc33" letterSpacing="0.000000" kerning="1"><b>-</b></font></p>

<p align="right"><font face="Arial" size="12" color="#ffcc33" letterSpacing="0.000000" kerning="1"><b>-</b></font></p>

<p align="right"><font face="Arial" size="12" color="#ffcc33" letterSpacing="0.000000" kerning="1"><b>-</b></font></p>

<p align="right"><font face="Arial" size="12" color="#ffcc33" letterSpacing="0.000000" kerning="1"><b>-</b></font></p>

<p align="center"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>-</b></font></p>

<p align="center"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">-</font></p>

<p align="center"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>-</b></font></p>

<p align="center"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>-</b></font></p>

<p align="center"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>-</b></font></p>

<p align="center"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>-</b></font></p>

<p align="center"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>-</b></font></p>

(?)

UPGRADE

UPGRADE

<p align="center"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">-</font></p>

<p align="center"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">-</font></p>

<p align="center"></p>

Continue Game

Continue Game

<p align="center"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>-</b></font></p>

Play More Games!

Play More Games!

SCORE:

<p align="left"><font face="uni 05_54_8pt_st" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="right"><font face="uni 05_53_8pt_st" size="8" color="#ffffff" letterSpacing="1.000000" kerning="1">0</font></p>

Fail

SHIELD

MAX POWER

MAGNET

STAGE COMPLETED

Host This Game!

Host This Game!

<p align="center"><font face="Vrinda" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.herointeractive.com/rp/" target = "_self">THIS GAME IS <sbr />CURRENTLY EXCLUSIVE <sbr />TO ARMOR GAMES</a></font></p><p align="center"><font face="Vrinda" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.herointeractive.com/rp/" target = "_self">UNTIL 06/12/09</a></font></p>

<p align="center"><font face="Vrinda" size="19" color="#ffffff" letterSpacing="1.000000" kerning="1"><a href="http://www.herointeractive.com/rp/" target = "_self">Visit Hero Interactive&apos;s Release</a></font></p><p align="center"><font face="Vrinda" size="19" color="#ffffff" letterSpacing="1.000000" kerning="1"><a href="http://www.herointeractive.com/rp/" target = "_self">Package Page for Further Details</a></font></p><p align="center"></p><p align="center"><font face="Vrinda" size="19" color="#ffffff" letterSpacing="1.000000" kerning="1"><a href="http://www.herointeractive.com/rp/" target = "_self">http://www.herointeractive.com/rp/</a></font></p>

ActionScript [AS3]

Section 1
//AdLoader (CPMStar.AdLoader) package CPMStar { import flash.display.*; import flash.net.*; import flash.system.*; public class AdLoader { private static var cpmstarLoader:Loader; public static function LoadAd(_arg1:int, _arg2:int):DisplayObject{ Security.allowDomain("server.cpmstar.com"); var _local3 = "http://server.cpmstar.com/adviewas3.swf"; cpmstarLoader = new Loader(); cpmstarLoader.load(new URLRequest(((((_local3 + "?poolid=") + _arg1) + "&subpoolid=") + _arg2))); return (cpmstarLoader); } } }//package CPMStar
Section 2
//ag_intro_mc_176 (vector_boom_fla.ag_intro_mc_176) package vector_boom_fla { import flash.display.*; public dynamic class ag_intro_mc_176 extends MovieClip { public function ag_intro_mc_176(){ addFrameScript(0, frame1, 178, frame179); } function frame1(){ gotoAndPlay(2); } function frame179(){ stop(); } } }//package vector_boom_fla
Section 3
//animatedparticles1_58 (vector_boom_fla.animatedparticles1_58) package vector_boom_fla { import flash.display.*; public dynamic class animatedparticles1_58 extends MovieClip { public function animatedparticles1_58(){ addFrameScript(27, frame28); } function frame28(){ stop(); } } }//package vector_boom_fla
Section 4
//animatedparticles2_60 (vector_boom_fla.animatedparticles2_60) package vector_boom_fla { import flash.display.*; public dynamic class animatedparticles2_60 extends MovieClip { public function animatedparticles2_60(){ addFrameScript(21, frame22); } function frame22(){ stop(); } } }//package vector_boom_fla
Section 5
//animatedparticles3_62 (vector_boom_fla.animatedparticles3_62) package vector_boom_fla { import flash.display.*; public dynamic class animatedparticles3_62 extends MovieClip { public function animatedparticles3_62(){ addFrameScript(47, frame48); } function frame48(){ stop(); } } }//package vector_boom_fla
Section 6
//animatedparticles4_69 (vector_boom_fla.animatedparticles4_69) package vector_boom_fla { import flash.display.*; public dynamic class animatedparticles4_69 extends MovieClip { public function animatedparticles4_69(){ addFrameScript(27, frame28); } function frame28(){ stop(); } } }//package vector_boom_fla
Section 7
//animatedparticles5_140 (vector_boom_fla.animatedparticles5_140) package vector_boom_fla { import flash.display.*; public dynamic class animatedparticles5_140 extends MovieClip { public function animatedparticles5_140(){ addFrameScript(27, frame28); } function frame28(){ stop(); } } }//package vector_boom_fla
Section 8
//animatedparticles6_142 (vector_boom_fla.animatedparticles6_142) package vector_boom_fla { import flash.display.*; public dynamic class animatedparticles6_142 extends MovieClip { public function animatedparticles6_142(){ addFrameScript(66, frame67); } function frame67(){ stop(); } } }//package vector_boom_fla
Section 9
//back_btn_16 (vector_boom_fla.back_btn_16) package vector_boom_fla { import flash.display.*; public dynamic class back_btn_16 extends MovieClip { public function back_btn_16(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package vector_boom_fla
Section 10
//bar_174 (vector_boom_fla.bar_174) package vector_boom_fla { import flash.display.*; public dynamic class bar_174 extends MovieClip { public function bar_174(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package vector_boom_fla
Section 11
//BossDestroyed_157 (vector_boom_fla.BossDestroyed_157) package vector_boom_fla { import flash.display.*; public dynamic class BossDestroyed_157 extends MovieClip { public function BossDestroyed_157(){ addFrameScript(63, frame64); } function frame64(){ stop(); try { Main(root).RemoveBoss(MovieClip(this.parent)); } catch(e:Error) { }; } } }//package vector_boom_fla
Section 12
//continue_game_118 (vector_boom_fla.continue_game_118) package vector_boom_fla { import flash.display.*; public dynamic class continue_game_118 extends MovieClip { public function continue_game_118(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package vector_boom_fla
Section 13
//Explosion_Boss1_57 (vector_boom_fla.Explosion_Boss1_57) package vector_boom_fla { import flash.display.*; public dynamic class Explosion_Boss1_57 extends MovieClip { public var inside:MovieClip; public function Explosion_Boss1_57(){ addFrameScript(0, frame1, 31, frame32); } function frame1(){ this.inside.rotation = Math.round((Math.random() * 360)); } function frame32(){ stop(); } } }//package vector_boom_fla
Section 14
//Explosion_Boss2_59 (vector_boom_fla.Explosion_Boss2_59) package vector_boom_fla { import flash.display.*; public dynamic class Explosion_Boss2_59 extends MovieClip { public var inside:MovieClip; public function Explosion_Boss2_59(){ addFrameScript(0, frame1, 21, frame22); } function frame1(){ this.inside.rotation = Math.round((Math.random() * 360)); } function frame22(){ stop(); } } }//package vector_boom_fla
Section 15
//Explosion_Boss3_61 (vector_boom_fla.Explosion_Boss3_61) package vector_boom_fla { import flash.display.*; public dynamic class Explosion_Boss3_61 extends MovieClip { public var inside:MovieClip; public function Explosion_Boss3_61(){ addFrameScript(0, frame1, 57, frame58); } function frame1(){ this.inside.rotation = Math.round((Math.random() * 360)); } function frame58(){ stop(); } } }//package vector_boom_fla
Section 16
//Explosion_Boss4_68 (vector_boom_fla.Explosion_Boss4_68) package vector_boom_fla { import flash.display.*; public dynamic class Explosion_Boss4_68 extends MovieClip { public var inside:MovieClip; public function Explosion_Boss4_68(){ addFrameScript(0, frame1, 31, frame32); } function frame1(){ this.inside.rotation = Math.round((Math.random() * 360)); } function frame32(){ stop(); } } }//package vector_boom_fla
Section 17
//magnet_pu_167 (vector_boom_fla.magnet_pu_167) package vector_boom_fla { import flash.display.*; public dynamic class magnet_pu_167 extends MovieClip { public function magnet_pu_167(){ addFrameScript(29, frame30); } function frame30(){ stop(); } } }//package vector_boom_fla
Section 18
//max_stop_117 (vector_boom_fla.max_stop_117) package vector_boom_fla { import flash.display.*; public dynamic class max_stop_117 extends MovieClip { public function max_stop_117(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame8(){ stop(); } function frame9(){ stop(); } } }//package vector_boom_fla
Section 19
//max_stop_black_116 (vector_boom_fla.max_stop_black_116) package vector_boom_fla { import flash.display.*; public dynamic class max_stop_black_116 extends MovieClip { public function max_stop_black_116(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame8(){ stop(); } function frame9(){ stop(); } } }//package vector_boom_fla
Section 20
//maxPower_pu_165 (vector_boom_fla.maxPower_pu_165) package vector_boom_fla { import flash.display.*; public dynamic class maxPower_pu_165 extends MovieClip { public function maxPower_pu_165(){ addFrameScript(29, frame30); } function frame30(){ stop(); } } }//package vector_boom_fla
Section 21
//MothershipBayDoors_125 (vector_boom_fla.MothershipBayDoors_125) package vector_boom_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.text.*; import flash.system.*; import flash.utils.*; import flash.filters.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.ui.*; import flash.xml.*; public dynamic class MothershipBayDoors_125 extends MovieClip { public function MothershipBayDoors_125(){ addFrameScript(0, frame1, 15, frame16, 64, frame65); } function frame16(){ stop(); Main(root).PlaceSpawn(MovieClip(this.parent)); } function frame65(){ try { if (MovieClip(this.parent).AmIAlive() == true){ Main(root).PreCreateShield(MovieClip(this.parent)); }; } catch(e:Error) { }; gotoAndStop(1); } function frame1(){ stop(); } } }//package vector_boom_fla
Section 22
//normal_mode_btn_36 (vector_boom_fla.normal_mode_btn_36) package vector_boom_fla { import flash.display.*; public dynamic class normal_mode_btn_36 extends MovieClip { public function normal_mode_btn_36(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package vector_boom_fla
Section 23
//pmg_button_106 (vector_boom_fla.pmg_button_106) package vector_boom_fla { import flash.display.*; public dynamic class pmg_button_106 extends MovieClip { public function pmg_button_106(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package vector_boom_fla
Section 24
//pmg_fail_10 (vector_boom_fla.pmg_fail_10) package vector_boom_fla { import flash.display.*; public dynamic class pmg_fail_10 extends MovieClip { public function pmg_fail_10(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package vector_boom_fla
Section 25
//power_bar_109 (vector_boom_fla.power_bar_109) package vector_boom_fla { import flash.display.*; public dynamic class power_bar_109 extends MovieClip { public function power_bar_109(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } } }//package vector_boom_fla
Section 26
//shield_pu_163 (vector_boom_fla.shield_pu_163) package vector_boom_fla { import flash.display.*; public dynamic class shield_pu_163 extends MovieClip { public function shield_pu_163(){ addFrameScript(29, frame30); } function frame30(){ stop(); } } }//package vector_boom_fla
Section 27
//soundBuffer_172 (vector_boom_fla.soundBuffer_172) package vector_boom_fla { import flash.display.*; public dynamic class soundBuffer_172 extends MovieClip { public function soundBuffer_172(){ addFrameScript(0, frame1, 29, frame30); } function frame30(){ stop(); } function frame1(){ gotoAndStop("buffed"); } } }//package vector_boom_fla
Section 28
//stage1_45 (vector_boom_fla.stage1_45) package vector_boom_fla { import flash.display.*; public dynamic class stage1_45 extends MovieClip { public function stage1_45(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package vector_boom_fla
Section 29
//stage2_65 (vector_boom_fla.stage2_65) package vector_boom_fla { import flash.display.*; public dynamic class stage2_65 extends MovieClip { public function stage2_65(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package vector_boom_fla
Section 30
//stage3_70 (vector_boom_fla.stage3_70) package vector_boom_fla { import flash.display.*; public dynamic class stage3_70 extends MovieClip { public function stage3_70(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package vector_boom_fla
Section 31
//survival_mode_btn_37 (vector_boom_fla.survival_mode_btn_37) package vector_boom_fla { import flash.display.*; public dynamic class survival_mode_btn_37 extends MovieClip { public function survival_mode_btn_37(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package vector_boom_fla
Section 32
//Teleport_Anim_Phase1_99 (vector_boom_fla.Teleport_Anim_Phase1_99) package vector_boom_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.text.*; import flash.system.*; import flash.utils.*; import flash.filters.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.ui.*; import flash.xml.*; public dynamic class Teleport_Anim_Phase1_99 extends MovieClip { public function Teleport_Anim_Phase1_99(){ addFrameScript(0, frame1, 34, frame35); } function frame1(){ stop(); } function frame35(){ MovieClip(this.parent).Teleport(); } } }//package vector_boom_fla
Section 33
//tut_next_btn_19 (vector_boom_fla.tut_next_btn_19) package vector_boom_fla { import flash.display.*; public dynamic class tut_next_btn_19 extends MovieClip { public function tut_next_btn_19(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package vector_boom_fla
Section 34
//tut_play_btn_18 (vector_boom_fla.tut_play_btn_18) package vector_boom_fla { import flash.display.*; public dynamic class tut_play_btn_18 extends MovieClip { public function tut_play_btn_18(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package vector_boom_fla
Section 35
//upgrade_bar_115 (vector_boom_fla.upgrade_bar_115) package vector_boom_fla { import flash.display.*; public dynamic class upgrade_bar_115 extends MovieClip { public var max_stop_black:MovieClip; public var max_stop:MovieClip; public function upgrade_bar_115(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame8(){ stop(); } function frame9(){ stop(); } } }//package vector_boom_fla
Section 36
//upgrade_me_114 (vector_boom_fla.upgrade_me_114) package vector_boom_fla { import flash.display.*; public dynamic class upgrade_me_114 extends MovieClip { public function upgrade_me_114(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package vector_boom_fla
Section 37
//upgrade_pmg_119 (vector_boom_fla.upgrade_pmg_119) package vector_boom_fla { import flash.display.*; public dynamic class upgrade_pmg_119 extends MovieClip { public function upgrade_pmg_119(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package vector_boom_fla
Section 38
//ATBullet (ATBullet) package { public dynamic class ATBullet extends BulletA { } }//package
Section 39
//auto_turret_shoot (auto_turret_shoot) package { import flash.media.*; public dynamic class auto_turret_shoot extends Sound { } }//package
Section 40
//AutoTurret (AutoTurret) package { import flash.display.*; import flash.events.*; public class AutoTurret extends MovieClip { private var blnDead:Boolean; private var myTarget:MovieClip; public var emitter:MovieClip; private var fireTimer:Number; public function AutoTurret():void{ myTarget = null; fireTimer = 50; } private function RotateMe():void{ var vecDir:LineVector; var myRadians:*; var myDegrees:*; try { myTarget = Main(root).FindTarget(this); if (myTarget != null){ vecDir = new LineVector(); vecDir.x = (myTarget.x - (this.x + MovieClip(root).base.x)); vecDir.y = (myTarget.y - (this.y + MovieClip(root).base.y)); myRadians = Math.atan2(vecDir.y, vecDir.x); myDegrees = ((360 * myRadians) / (2 * Math.PI)); this.rotation = myDegrees; Fire(); }; } catch(e:Error) { }; } public function Dead():void{ blnDead = true; } public function Run():void{ if (blnDead == false){ RotateMe(); }; } public function RemoveTurret():void{ MovieClip(root).removeChild(MovieClip(root).base[this]); } private function Fire():void{ if (fireTimer > 0){ fireTimer--; } else { if (fireTimer == 0){ Main(root).ShootAutoTurretBullet(this, myTarget); fireTimer = 50; }; }; } public function Setup():void{ blnDead = false; this.rotation = 90; } } }//package
Section 41
//Base (Base) package { import flash.display.*; import flash.events.*; public class Base extends MovieClip { public var ATActivate:Boolean; public var yLoc:Number; private var blnShown:Boolean; private var numOfAutoTurrets:Number; public var at1:MovieClip; public var at2:MovieClip; public var at3:MovieClip; public var at4:MovieClip; public var basebase:MovieClip; private var baseStage:Number; public var baseAutoTurret:MovieClip; public var gun1:MovieClip; private var slot1:Boolean; private var slot2:Boolean; private var slot3:Boolean; private var slot4:Boolean; private var arrAutoTurrets:Array; public function Base(){ slot1 = false; slot2 = false; slot3 = false; slot4 = false; blnShown = false; ATActivate = false; yLoc = 55; arrAutoTurrets = new Array(); } public function BaseUpgrade(_arg1:Number):void{ this.gotoAndStop(_arg1); Main(root).UpdateBStage(_arg1); baseStage = _arg1; ReAlign(); } private function RemoveBase():void{ MovieClip(root).removeChild(this); } private function FadeMeIn():void{ if (blnShown == false){ this.alpha = (this.alpha + 0.1); if (this.alpha >= 1){ this.alpha = 1; blnShown = true; }; }; } public function Setup(_arg1:Number, _arg2:Boolean, _arg3:Boolean, _arg4:Boolean, _arg5:Boolean):void{ baseStage = Main(root).ReturnCurrentBaseStage(); this.gotoAndStop(baseStage); slot1 = _arg2; slot2 = _arg3; slot3 = _arg4; slot4 = _arg5; numOfAutoTurrets = _arg1; if (_arg1 > 1){ if (slot1 == true){ CreateAutoTurret(this[("a" + "t1")].x, this[("a" + "t1")].y, 1); }; if (slot2 == true){ CreateAutoTurret(this[("a" + "t2")].x, this[("a" + "t2")].y, 2); }; if (slot3 == true){ CreateAutoTurret(this[("a" + "t3")].x, this[("a" + "t3")].y, 3); }; if (slot4 == true){ CreateAutoTurret(this[("a" + "t4")].x, this[("a" + "t4")].y, 4); }; ATActivate = true; }; } public function Run():void{ var _local1:Number; FadeMeIn(); if (ATActivate == true){ _local1 = 0; while (_local1 < arrAutoTurrets.length) { arrAutoTurrets[_local1].Run(); _local1++; }; }; } public function RetrieveBaseStage():Number{ return (baseStage); } private function ReAlign():void{ this.x = int(((stage.stageWidth / 2) - (this.width / 2))); this.y = yLoc; } private function CreateAutoTurret(_arg1:Number, _arg2:Number, _arg3:Number):void{ baseAutoTurret = new BAutoT(); baseAutoTurret.x = _arg1; baseAutoTurret.y = _arg2; baseAutoTurret.name = ("auto_turret_" + _arg3); this.addChild(baseAutoTurret); arrAutoTurrets.push(baseAutoTurret); baseAutoTurret.Setup(); } public function KillAutoTurrets():void{ var _local1:Number = 0; while (_local1 < arrAutoTurrets.length) { arrAutoTurrets[_local1].Dead(); this.removeChild(arrAutoTurrets[_local1]); _local1++; }; arrAutoTurrets.length = 0; } } }//package
Section 42
//base_shoot (base_shoot) package { import flash.media.*; public dynamic class base_shoot extends Sound { } }//package
Section 43
//BAutoT (BAutoT) package { public dynamic class BAutoT extends AutoTurret { } }//package
Section 44
//BGround1 (BGround1) package { import flash.display.*; public dynamic class BGround1 extends MovieClip { } }//package
Section 45
//BGround10 (BGround10) package { import flash.display.*; public dynamic class BGround10 extends MovieClip { } }//package
Section 46
//BGround11 (BGround11) package { import flash.display.*; public dynamic class BGround11 extends MovieClip { } }//package
Section 47
//BGround2 (BGround2) package { import flash.display.*; public dynamic class BGround2 extends MovieClip { } }//package
Section 48
//BGround3 (BGround3) package { import flash.display.*; public dynamic class BGround3 extends MovieClip { } }//package
Section 49
//BGround4 (BGround4) package { import flash.display.*; public dynamic class BGround4 extends MovieClip { } }//package
Section 50
//BGround5 (BGround5) package { import flash.display.*; public dynamic class BGround5 extends MovieClip { } }//package
Section 51
//BGround6 (BGround6) package { import flash.display.*; public dynamic class BGround6 extends MovieClip { } }//package
Section 52
//BGround7 (BGround7) package { import flash.display.*; public dynamic class BGround7 extends MovieClip { } }//package
Section 53
//BGround8 (BGround8) package { import flash.display.*; public dynamic class BGround8 extends MovieClip { } }//package
Section 54
//BGround9 (BGround9) package { import flash.display.*; public dynamic class BGround9 extends MovieClip { } }//package
Section 55
//BigBoom (BigBoom) package { import flash.display.*; public dynamic class BigBoom extends MovieClip { public function BigBoom(){ addFrameScript(30, frame31); } function frame31(){ stop(); Main(root).EffectKillSelf(MovieClip(this)); } } }//package
Section 56
//BShield (BShield) package { import flash.display.*; public dynamic class BShield extends MovieClip { public function BShield(){ addFrameScript(39, frame40); } function frame40(){ gotoAndPlay(1); } } }//package
Section 57
//Bullet (Bullet) package { import flash.display.*; import flash.events.*; import flash.geom.*; public class Bullet extends MovieClip { public var type:Number; public var speed:Number; private var expArea:Number; public var radius:Number; private var blnMove:Boolean; private var moveX:Number; private var moveY:Number; private var myTarget:Object; public var damage:Number; public var cReward:Number; public var pReward:Number; public function Bullet():void{ blnMove = false; Setup(); } public function Set(_arg1:Number):void{ type = Main.gData.arrBulletData[_arg1].type; speed = Main.gData.arrBulletData[_arg1].speed; if (type == 1){ damage = Main.gData.BASEBULLETDAMAGE; } else { damage = Main.gData.arrBulletData[_arg1].damage; }; radius = Main.gData.arrBulletData[_arg1].radius; cReward = Main.gData.arrBulletData[_arg1].cReward; pReward = Main.gData.arrBulletData[_arg1].pReward; } public function Run():void{ if (type == 6){ MoveAutoMe(); } else { MoveMe(); }; } public function RemoveBullet():void{ MovieClip(root).removeChild(this); } public function Start():void{ blnMove = true; } public function GetDistance(_arg1:Number, _arg2:Number):Number{ var _local3:Number = (this.x - _arg1); var _local4:Number = (this.y - _arg2); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } private function SetMovement():void{ if (type != 6){ RotateBullet(); }; var _local1:LineVector = new LineVector(); _local1.x = (Math.cos(((Math.PI * this.rotation) / 180)) * speed); _local1.y = (Math.sin(((Math.PI * this.rotation) / 180)) * speed); this.moveX = _local1.x; this.moveY = _local1.y; } public function Setup():void{ Set(0); } public function SetTarget(_arg1:Object):void{ myTarget = _arg1; } public function Stop():void{ blnMove = false; } private function MoveMe():void{ var _local1:Number; if (blnMove == true){ _local1 = 18; if (type != 1){ _local1 = Main(root).RetrieveBDis(); }; if (GetDistance(myTarget.x, myTarget.y) < _local1){ blnMove = false; if (type == 1){ Main(root).CheckDestroyRadius(expArea, this.x, this.y, damage); } else { Main(root).BaseBulletHit(this, _local1); }; if (this.name != "main_bullet_tanker"){ Main(root).DeleteBullet(this); }; } else { SetMovement(); this.x = (this.x + this.moveX); this.y = (this.y + this.moveY); }; }; } private function RotateBullet():void{ var _local1:LineVector; var _local2:Number; var _local3:Number; var _local4:Point; if (type != 6){ if (type == 1){ _local1 = new LineVector(); _local1.x = (myTarget.x - this.x); _local1.y = (myTarget.y - this.y); _local2 = Math.atan2(_local1.y, _local1.x); _local3 = ((360 * _local2) / (2 * Math.PI)); this.rotation = _local3; } else { _local4 = new Point(MovieClip(root).base.gun1.x, MovieClip(root).base.gun1.y); _local4 = MovieClip(root).base.localToGlobal(_local4); _local1 = new LineVector(); _local1.x = (_local4.x - this.x); _local1.y = (_local4.y - this.y); _local2 = Math.atan2(_local1.y, _local1.x); _local3 = ((360 * _local2) / (2 * Math.PI)); this.rotation = _local3; }; }; } private function MoveAutoMe():void{ if (blnMove == true){ if ((((((((this.x < -10)) || ((this.x > (MovieClip(root).stage.stageWidth + 10))))) || ((this.y < -10)))) || ((this.y > (MovieClip(root).stage.stageHeight + 10))))){ Main(root).DeleteABullet(this); } else { SetMovement(); this.x = (this.x + this.moveX); this.y = (this.y + this.moveY); }; }; } public function SetRadius(_arg1:Number):void{ radius = (expArea = _arg1); } } }//package
Section 58
//Bullet1 (Bullet1) package { public class Bullet1 extends Bullet { override public function Setup():void{ Set(1); } } }//package
Section 59
//Bullet2 (Bullet2) package { public class Bullet2 extends Bullet { override public function Setup():void{ Set(2); } } }//package
Section 60
//Bullet3 (Bullet3) package { public class Bullet3 extends Bullet { override public function Setup():void{ Set(3); } } }//package
Section 61
//Bullet4 (Bullet4) package { public class Bullet4 extends Bullet { override public function Setup():void{ Set(4); } } }//package
Section 62
//Bullet5 (Bullet5) package { public class Bullet5 extends Bullet { override public function Setup():void{ Set(5); } } }//package
Section 63
//BulletA (BulletA) package { public class BulletA extends Bullet { override public function Setup():void{ Set(6); } } }//package
Section 64
//BulletB (BulletB) package { import flash.display.*; public class BulletB extends Bullet { public var cache:MovieClip; override public function Setup():void{ Set(7); } } }//package
Section 65
//button_over (button_over) package { import flash.media.*; public dynamic class button_over extends Sound { } }//package
Section 66
//button_up (button_up) package { import flash.media.*; public dynamic class button_up extends Sound { } }//package
Section 67
//ContBTN (ContBTN) package { import flash.display.*; public dynamic class ContBTN extends MovieClip { public function ContBTN(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 68
//CreditsBTN (CreditsBTN) package { import flash.display.*; public dynamic class CreditsBTN extends MovieClip { public function CreditsBTN(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 69
//E1 (E1) package { public dynamic class E1 extends Enemy1 { } }//package
Section 70
//E10 (E10) package { public dynamic class E10 extends Enemy1 { } }//package
Section 71
//E11 (E11) package { public dynamic class E11 extends EnemyB { public function E11(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 72
//E2 (E2) package { public dynamic class E2 extends Enemy2 { } }//package
Section 73
//E2Bullet (E2Bullet) package { public dynamic class E2Bullet extends Bullet2 { } }//package
Section 74
//E3 (E3) package { public dynamic class E3 extends Enemy3 { public function E3(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 75
//E3Bullet (E3Bullet) package { public dynamic class E3Bullet extends Bullet3 { } }//package
Section 76
//E4 (E4) package { public dynamic class E4 extends Enemy4 { } }//package
Section 77
//E4Bullet (E4Bullet) package { public dynamic class E4Bullet extends Bullet4 { } }//package
Section 78
//E5 (E5) package { public dynamic class E5 extends Enemy5 { } }//package
Section 79
//E5Bullet (E5Bullet) package { public dynamic class E5Bullet extends Bullet5 { } }//package
Section 80
//E6 (E6) package { public dynamic class E6 extends Enemy6 { } }//package
Section 81
//E7 (E7) package { public dynamic class E7 extends Enemy7 { } }//package
Section 82
//E8 (E8) package { public dynamic class E8 extends Enemy8 { } }//package
Section 83
//E9 (E9) package { public dynamic class E9 extends Enemy9 { } }//package
Section 84
//EBBullet (EBBullet) package { public dynamic class EBBullet extends BulletB { } }//package
Section 85
//EffectsEngine (EffectsEngine) package { import flash.display.*; import flash.events.*; class EffectsEngine { private var arrEffects:Array; private var effectIndex:Number; private var mainRef:Main; private var arrEffectLayers:Array; function EffectsEngine(_arg1):void{ mainRef = _arg1; effectIndex = 0; arrEffects = new Array(); arrEffectLayers = new Array(); mainRef.addEventListener(Event.ENTER_FRAME, Run); } public function DeleteEffect(_arg1:MovieClip):void{ var _local2:Number = 0; while (_local2 < arrEffects.length) { if (arrEffects[_local2].mc == _arg1){ RetrieveLayer(arrEffects[_local2].layer).removeChild(arrEffects[_local2].mc); arrEffects.splice(_local2, 1); break; }; _local2++; }; } public function DeleteLayer(_arg1:String):void{ var _local2:Number = 0; while (_local2 < arrEffectLayers.length) { if (arrEffectLayers[_local2].name == _arg1){ mainRef.removeChild(arrEffectLayers[_local2]); arrEffectLayers.splice(_local2, 1); break; }; _local2++; }; } public function Run(_arg1:Event):void{ } public function DeleteAllEffects():void{ var _local1:Number = 0; while (_local1 < arrEffects.length) { RetrieveLayer(arrEffects[_local1].layer).removeChild(arrEffects[_local1].mc); _local1++; }; arrEffects.length = 0; } public function CreateEffect(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:String=null):MovieClip{ _arg1.x = _arg2; _arg1.y = _arg3; _arg1.name = ("effect_" + effectIndex); RetrieveLayer(_arg4).addChild(_arg1); arrEffects.push({mc:_arg1, layer:_arg4}); effectIndex++; return (_arg1); } public function PrintCurrentLayers():void{ var _local1:Number = 0; while (_local1 < arrEffectLayers.length) { _local1++; }; } public function Reset(_arg1:Boolean):void{ if (_arg1 == true){ DeleteAllLayers(); }; DeleteAllEffects(); effectIndex = 0; } private function RandNum(_arg1:Number, _arg2:Number):Number{ return ((Math.round((Math.random() * (_arg2 - _arg1))) + _arg1)); } private function RetrieveLayer(_arg1:String):MovieClip{ var _local2:Number = 0; while (_local2 < arrEffectLayers.length) { if (arrEffectLayers[_local2].name == _arg1){ return (arrEffectLayers[_local2]); }; _local2++; }; return (mainRef); } public function DeleteAllLayers():void{ var _local1:Number = 0; while (_local1 < arrEffectLayers.length) { mainRef.removeChild(arrEffectLayers[_local1]); _local1++; }; arrEffectLayers.length = 0; } public function CreateLayer(_arg1:String):void{ var _local2:MovieClip = new MovieClip(); _local2.x = 0; _local2.y = 0; _local2.name = _arg1; mainRef.addChild(_local2); arrEffectLayers.push(_local2); } public function DeleteMainRefEventListener():void{ mainRef.removeEventListener(Event.ENTER_FRAME, Run); } } }//package
Section 86
//Enemy (Enemy) package { import flash.display.*; import flash.events.*; import flash.geom.*; public class Enemy extends MovieClip { private var spawnIndex:Number; private var mainRef:Main; private var frameDuration:Number; public var bossHitPoint1:Number; public var bossHitPoint2:Number; private var waitDuration:Number; public var bossHitPoint3:Number; public var bulletRadius:Number; public var type:Number; public var speed:Number; private var blnMove:Boolean; private var myTargetObj:Object; private var myTarget:MovieClip; public var shield:MovieClip; private var shieldRef:MovieClip; public var whichSpawn:Number; public var damage:Number; public var cReward:Number; private var teleCount:Number; public var myMode:Number; private var shieldDelay:Number; private var moveX:Number; private var moveY:Number; public var probeDirection:Number; private var blnTeleport:Boolean; private var teleTimer:Number; public var pReward:Number; public var curEnDis:Number; private var PowerUpSpeed:Number; private var spawnDelay:Number; private var previousState:Number; private var blnDead:Boolean; public var blnShield:Boolean; public var fireDelay:Number; public var life:Number; private var blnBossFlag:Boolean; public function Enemy():void{ blnMove = false; blnTeleport = false; blnDead = false; blnShield = false; shieldRef = null; spawnIndex = 1; whichSpawn = 1; shieldDelay = 0; moveX = 0; moveY = 0; curEnDis = 0; frameDuration = 0; PowerUpSpeed = 4; spawnDelay = 100; blnBossFlag = false; bossHitPoint1 = Main.gData.bHp1; bossHitPoint2 = Main.gData.bHp2; bossHitPoint3 = Main.gData.bHp3; teleTimer = 200; teleCount = 0; myTargetObj = {x:0, y:0}; } private function RandNum(_arg1:Number, _arg2:Number):Number{ return ((Math.round((Math.random() * (_arg2 - _arg1))) + _arg1)); } private function SetMovement():void{ var _local1:LineVector; var _local2:*; var _local3:*; var _local4:Number; if (blnDead == false){ _local1 = new LineVector(); if (myMode == 7){ _local1.x = ((myTarget.x + (myTarget.width / 2)) - this.x); _local1.y = ((myTarget.y + (myTarget.height / 2)) - this.y); _local2 = Math.atan2(_local1.y, _local1.x); _local3 = ((360 * _local2) / (2 * Math.PI)); _local4 = GetDistance((myTarget.x + (myTarget.width / 2)), (myTarget.y + (myTarget.height / 2))); PowerUpSpeed = ((_local4 / 2) * 0.3); _local1.x = (Math.cos(((Math.PI * _local3) / 180)) * PowerUpSpeed); _local1.y = (Math.sin(((Math.PI * _local3) / 180)) * PowerUpSpeed); this.moveX = _local1.x; this.moveY = _local1.y; } else { _local1.x = (Math.cos(((Math.PI * this.rotation) / 180)) * speed); _local1.y = (Math.sin(((Math.PI * this.rotation) / 180)) * speed); this.moveX = _local1.x; this.moveY = _local1.y; }; }; } public function Stop():void{ blnMove = false; } private function MoveProbe():void{ if (blnDead == false){ if (blnMove == true){ if (probeDirection == 1){ if (this.x > (mainRef.stage.stageWidth + 60)){ Dead(); mainRef.DeleteEnemy(this); } else { SetMovement(); this.x = (this.x + this.moveX); this.y = (this.y + this.moveY); }; } else { if (this.x < -60){ mainRef.DeleteEnemy(this); } else { SetMovement(); this.x = (this.x + this.moveX); this.y = (this.y + this.moveY); }; }; }; }; } public function RemoveEnemy():void{ if (type == 7){ this[("t" + "Animation")].stop(); }; if (type == 9){ removeChild(this[("hat" + "ch")]); this[("hat" + "ch")].stop(); }; mainRef.removeChild(MovieClip(this)); } public function Set(_arg1:Number):void{ type = Main.gData.arrEnemyData[_arg1].type; life = Main.gData.arrEnemyData[_arg1].life; speed = Main.gData.arrEnemyData[_arg1].speed; damage = Main.gData.arrEnemyData[_arg1].damage; cReward = Main.gData.arrEnemyData[_arg1].cReward; pReward = Main.gData.arrEnemyData[_arg1].pReward; myMode = (previousState = Main.gData.arrEnemyData[_arg1].startMode); fireDelay = Main.gData.arrEnemyData[_arg1].fireDelay; if ((((type == 3)) || ((type == 7)))){ fireDelay = 15; }; if (type == 1){ waitDuration = 0; } else { if (type == 2){ waitDuration = RandNum(50, 80); } else { if (type == 3){ waitDuration = RandNum(20, 50); } else { if (type == 6){ waitDuration = RandNum(80, 100); } else { if (type == 7){ waitDuration = RandNum(50, 80); } else { if (type == 9){ waitDuration = RandNum(80, 100); } else { if (type == 11){ waitDuration = 155; }; }; }; }; }; }; }; if (type == 11){ this.rotation = -90; }; CacheMe(); } public function GetDistance(_arg1:Number, _arg2:Number):Number{ var _local3:Number = (this.x - _arg1); var _local4:Number = (this.y - _arg2); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public function AmIAlive():Boolean{ return (blnDead); } public function Start():void{ blnMove = true; } public function Teleport():void{ var _local1:Number; var _local2:Number; if (blnDead == false){ this.alpha = 0; mainRef.sPlayer.PlaySound(new teleport_sound(), 0.5); mainRef.effect.CreateEffect(new teleport(), this.x, this.y); _local1 = RandNum(20, mainRef.stage.stageWidth); _local2 = RandNum(60, mainRef.stage.stageHeight); this.x = _local1; this.y = _local2; mainRef.effect.CreateEffect(new teleportAppear(), this.x, this.y); this.alpha = 1; RotateEnemy(); blnTeleport = false; }; } private function Fire():void{ if (blnDead == false){ if (fireDelay > 0){ fireDelay--; } else { if (blnTeleport == false){ if (type == 11){ if (blnBossFlag == false){ mainRef.ShootBossRockets(this); blnBossFlag = true; } else { mainRef.ShootBossMissles(this); blnBossFlag = false; }; } else { if (type == 3){ mainRef.ShootEnemyBullet(this, true); } else { mainRef.ShootEnemyBullet(this); }; }; }; fireDelay = Main.gData.arrEnemyData[type].fireDelay; }; if (this.type == 6){ BigShipShieldTest(); }; if (this.type == 9){ MotherSpawn(); }; }; } private function MotherSpawn():void{ if (blnDead == false){ if (spawnDelay > 0){ spawnDelay--; } else { DestroyShield(); if (spawnIndex == 1){ whichSpawn = 1; } else { if (spawnIndex == 2){ whichSpawn = 1; } else { if (spawnIndex == 3){ whichSpawn = 7; }; }; }; this[("hat" + "ch")].gotoAndPlay("open"); spawnDelay = 125; spawnIndex++; if (spawnIndex >= 4){ spawnIndex = 1; }; }; }; } public function Run():void{ switch (myMode){ case 1: if (type == 11){ MoveBoss(); } else { MoveMe(); }; break; case 2: Fire(); break; case 3: MoveMe(); break; case 4: MoveProbe(); break; case 5: MoveMe(); Fire(); break; case 6: Fire(); TeleportTest(); break; case 7: HeadTowardPU(); break; case 8: break; default: break; }; } public function Setup():void{ } private function MoveMe():void{ var _local1:Point; var _local2:Object; var _local3:Number; var _local4:MovieClip; if (blnDead == false){ if (blnMove == true){ curEnDis = mainRef.RetrieveEDis(); _local1 = new Point(mainRef.base.gun1.x, mainRef.base.gun1.y); _local1 = mainRef.base.localToGlobal(_local1); _local2 = {x:_local1.x, y:_local1.y}; if (GetDistance(_local2.x, _local2.y) < curEnDis){ Dead(); blnMove = false; mainRef.sPlayer.PlaySound(new base_shoot(), 0.1); if (curEnDis < 30){ mainRef.bars.AddOrSubtract(damage, "health"); }; if (AmIAlive() == false){ if (type == 5){ mainRef.CheckDestroyRadius(80, this.x, this.y, damage, this); }; }; _local3 = RandNum(1, 5); if (_local3 == 1){ _local4 = mainRef.effect.CreateEffect(new Explode1(), this.x, this.y); } else { if (_local3 == 2){ _local4 = mainRef.effect.CreateEffect(new Explode2(), this.x, this.y); } else { if (_local3 == 3){ _local4 = mainRef.effect.CreateEffect(new Explode3(), this.x, this.y); } else { if (_local3 == 4){ _local4 = mainRef.effect.CreateEffect(new Explode4(), this.x, this.y); } else { if (_local3 == 5){ _local4 = mainRef.effect.CreateEffect(new Explode5(), this.x, this.y); }; }; }; }; }; mainRef.DeleteEnemy(this); } else { RotateEnemy(); SetMovement(); this.x = (this.x + this.moveX); this.y = (this.y + this.moveY); if ((((((((((type == 2)) || ((type == 3)))) && (!((myMode == 3))))) || ((((type == 7)) && (!((myMode == 6))))))) || ((((((type == 6)) || ((type == 9)))) && (!((myMode == 2))))))){ if ((((this.x > 0)) && ((this.x < mainRef.stage.stageWidth)))){ if ((((this.y > 0)) && ((this.y < mainRef.stage.stageHeight)))){ frameDuration++; }; }; if (frameDuration >= waitDuration){ if (type == 7){ myMode = 6; } else { myMode = 2; }; if (type == 9){ CreateShield(); }; }; }; }; }; }; } public function ReturnPreviousState():Number{ return (previousState); } public function SetTarget(_arg1:MovieClip):void{ previousState = myMode; myTarget = _arg1; myTargetObj = {x:myTarget.x, y:myTarget.y}; } private function TeleportTest():void{ if (blnDead == false){ if (teleCount < teleTimer){ teleCount++; } else { this[("t" + "Animation")].gotoAndPlay(2); blnTeleport = true; teleCount = 0; }; }; } public function Dead():void{ blnDead = true; myMode = 8; } private function RotateBoss():void{ var _local1:LineVector; var _local2:Point; var _local3:Number; var _local4:Number; if (blnDead == false){ _local1 = new LineVector(); _local2 = new Point(mainRef.base.gun1.x, mainRef.base.gun1.y); _local2 = mainRef.base.localToGlobal(_local2); _local1.x = (_local2.x - this.x); _local1.y = (_local2.y - this.y); _local3 = Math.atan2(_local1.y, _local1.x); _local4 = ((360 * _local3) / (2 * Math.PI)); this.rotation = _local4; }; } private function CacheMe():void{ if (blnDead == false){ if (((!((myMode == 7))) && (!((type == 11))))){ this[("ca" + "che")].cacheAsBitmap = true; if (type == 9){ this[("ca" + "che2")].cacheAsBitmap = true; }; }; }; } public function SetRefs(_arg1:Main):void{ mainRef = _arg1; } public function CreateShield():void{ if (blnDead == false){ if (shieldRef == null){ shield = new Shield1(); shield.x = 0; shield.y = 0; shield.name = ("shield" + mainRef.Indexer); mainRef.Indexer++; if (mainRef.Indexer > 20000){ mainRef.Indexer = 0; }; this.addChild(shield); shieldRef = this.shield; blnShield = true; }; }; } private function UnCacheMe():void{ if (blnDead == false){ if (((!((myMode == 7))) && (!((type == 11))))){ this[("ca" + "che")].cacheAsBitmap = false; if (type == 9){ this[("ca" + "che2")].cacheAsBitmap = false; }; }; }; } private function RotateEnemy():void{ var _local1:LineVector; var _local2:Point; var _local3:Number; var _local4:Number; if (blnDead == false){ if ((((((((((((type == 1)) || ((type == 5)))) || ((type == 6)))) || ((type == 7)))) || ((type == 8)))) || ((type == 9)))){ UnCacheMe(); }; _local1 = new LineVector(); _local2 = new Point(mainRef.base.gun1.x, mainRef.base.gun1.y); _local2 = mainRef.base.localToGlobal(_local2); _local1.x = (_local2.x - this.x); _local1.y = (_local2.y - this.y); _local3 = Math.atan2(_local1.y, _local1.x); _local4 = ((360 * _local3) / (2 * Math.PI)); this.rotation = _local4; if ((((((((((((type == 1)) || ((type == 5)))) || ((type == 6)))) || ((type == 7)))) || ((type == 8)))) || ((type == 9)))){ CacheMe(); }; }; } private function HeadTowardPU():void{ var _local1:MovieClip; if (blnDead == false){ if (blnMove == true){ if (GetDistance((myTarget.x + (myTarget.width / 2)), (myTarget.y + (myTarget.height / 2))) < 10){ blnMove = false; PowerUpSpeed = 4; if (type == 5){ if (AmIAlive() == false){ mainRef.CheckDestroyRadius(80, this.x, this.y, damage, this); }; Dead(); _local1 = mainRef.effect.CreateEffect(new Explode2(), this.x, this.y); mainRef.DeleteEnemy(this); }; } else { RotateEnemy(); SetMovement(); this.x = (this.x + this.moveX); this.y = (this.y + this.moveY); }; }; }; } public function DestroyShield():void{ if (blnDead == false){ if (shieldRef != null){ removeChild(shieldRef); }; blnShield = false; shieldRef = null; }; } public function SetDir(_arg1:Number):void{ probeDirection = _arg1; } public function TakeDamage(_arg1:Number):Boolean{ if (blnDead == false){ life = (life - _arg1); if (life <= 0){ return (true); }; if (type == 3){ if (life <= 10){ this.gotoAndStop("after"); myMode = 3; }; }; }; return (false); } private function BigShipShieldTest():void{ if (blnDead == false){ if (shieldDelay > 0){ shieldDelay--; } else { if (blnShield == false){ CreateShield(); } else { DestroyShield(); }; shieldDelay = 150; }; }; } private function MoveBoss():void{ if (blnDead == false){ if (blnMove == true){ SetMovement(); this.x = (this.x + this.moveX); this.y = (this.y + this.moveY); if (this.y < mainRef.stage.stageHeight){ frameDuration++; }; if (frameDuration >= waitDuration){ myMode = 2; }; }; }; } } }//package
Section 87
//Enemy1 (Enemy1) package { import flash.display.*; public class Enemy1 extends Enemy { public var cache:MovieClip; override public function Setup():void{ Set(1); } } }//package
Section 88
//Enemy2 (Enemy2) package { import flash.display.*; public class Enemy2 extends Enemy { public var cache:MovieClip; public var emitter:MovieClip; override public function Setup():void{ Set(2); } } }//package
Section 89
//Enemy3 (Enemy3) package { import flash.display.*; public class Enemy3 extends Enemy { public var cache:MovieClip; public var emitter2:MovieClip; public var emitter:MovieClip; override public function Setup():void{ Set(3); } } }//package
Section 90
//Enemy4 (Enemy4) package { import flash.display.*; public class Enemy4 extends Enemy { public var cache:MovieClip; override public function Setup():void{ Set(4); } } }//package
Section 91
//Enemy5 (Enemy5) package { import flash.display.*; public class Enemy5 extends Enemy { public var cache:MovieClip; override public function Setup():void{ Set(5); } } }//package
Section 92
//Enemy6 (Enemy6) package { import flash.display.*; public class Enemy6 extends Enemy { public var cache:MovieClip; public var emitter:MovieClip; override public function Setup():void{ Set(6); } } }//package
Section 93
//Enemy7 (Enemy7) package { import flash.display.*; public class Enemy7 extends Enemy { public var tAnimation:MovieClip; public var cache:MovieClip; public var emitter:MovieClip; override public function Setup():void{ Set(7); } } }//package
Section 94
//Enemy8 (Enemy8) package { import flash.display.*; public class Enemy8 extends Enemy { public var cache:MovieClip; override public function Setup():void{ Set(8); } } }//package
Section 95
//Enemy9 (Enemy9) package { import flash.display.*; public class Enemy9 extends Enemy { public var hatch:MovieClip; public var cache:MovieClip; public var mSpawn1:MovieClip; public var spawner:MovieClip; public var mSpawn2:MovieClip; public var emitter:MovieClip; public var cache2:MovieClip; override public function Setup():void{ Set(9); } } }//package
Section 96
//EnemyB (EnemyB) package { import flash.display.*; public class EnemyB extends Enemy { public var weak1:MovieClip; public var weak3:MovieClip; public var e10:MovieClip; public var e11:MovieClip; public var e12:MovieClip; public var e13:MovieClip; public var e14:MovieClip; public var e1:MovieClip; public var e2:MovieClip; public var e3:MovieClip; public var e4:MovieClip; public var e5:MovieClip; public var e6:MovieClip; public var e8:MovieClip; public var e9:MovieClip; public var e7:MovieClip; public var weak2:MovieClip; override public function Setup():void{ Set(11); } } }//package
Section 97
//Explode1 (Explode1) package { import flash.display.*; public dynamic class Explode1 extends MovieClip { public var inside:MovieClip; public function Explode1(){ addFrameScript(0, frame1, 31, frame32); } function frame1(){ this.inside.rotation = Math.round((Math.random() * 360)); } function frame32(){ stop(); try { Main(root).EffectKillSelf(MovieClip(this)); } catch(e:Error) { }; } } }//package
Section 98
//Explode2 (Explode2) package { import flash.display.*; public dynamic class Explode2 extends MovieClip { public var inside:MovieClip; public function Explode2(){ addFrameScript(0, frame1, 21, frame22); } function frame1(){ this.inside.rotation = Math.round((Math.random() * 360)); } function frame22(){ stop(); try { Main(root).EffectKillSelf(MovieClip(this)); } catch(e:Error) { }; } } }//package
Section 99
//Explode3 (Explode3) package { import flash.display.*; public dynamic class Explode3 extends MovieClip { public var inside:MovieClip; public function Explode3(){ addFrameScript(0, frame1, 57, frame58); } function frame1(){ this.inside.rotation = Math.round((Math.random() * 360)); } function frame58(){ stop(); try { Main(root).EffectKillSelf(MovieClip(this)); } catch(e:Error) { }; } } }//package
Section 100
//Explode4 (Explode4) package { import flash.display.*; public dynamic class Explode4 extends MovieClip { public var inside:MovieClip; public function Explode4(){ addFrameScript(0, frame1, 31, frame32); } function frame1(){ this.inside.rotation = Math.round((Math.random() * 360)); } function frame32(){ stop(); try { Main(root).EffectKillSelf(MovieClip(this)); } catch(e:Error) { }; } } }//package
Section 101
//Explode5 (Explode5) package { import flash.display.*; public dynamic class Explode5 extends MovieClip { public var inside:MovieClip; public function Explode5(){ addFrameScript(0, frame1, 31, frame32); } function frame1(){ this.inside.rotation = Math.round((Math.random() * 360)); } function frame32(){ stop(); try { Main(root).EffectKillSelf(MovieClip(this)); } catch(e:Error) { }; } } }//package
Section 102
//Explode6 (Explode6) package { import flash.display.*; public dynamic class Explode6 extends MovieClip { public var inside:MovieClip; public function Explode6(){ addFrameScript(0, frame1, 68, frame69); } function frame1(){ this.inside.rotation = Math.round((Math.random() * 360)); } function frame69(){ stop(); try { Main(root).EffectKillSelf(MovieClip(this)); } catch(e:Error) { }; } } }//package
Section 103
//FAIL (FAIL) package { import flash.display.*; import flash.events.*; public class FAIL extends MovieClip { private var mRef:Main; public function FAIL():void{ } public function RemoveFAIL():void{ mRef.removeEventListener(Event.ENTER_FRAME, Run); mRef.RemoveFail(this); } private function Run(_arg1:Event):void{ this.y = int((this.y + 1)); if (this.y > (mRef.stage.stageHeight + 10)){ RemoveFAIL(); }; } public function Setup(_arg1:Main):void{ mRef = _arg1; mRef.addEventListener(Event.ENTER_FRAME, Run); } } }//package
Section 104
//FailScreen (FailScreen) package { import flash.display.*; import flash.text.*; public dynamic class FailScreen extends MovieClip { public var fail_main:SimpleButton; public var score_txt:TextField; public var scoreTitle:TextField; public var fail_retry:SimpleButton; public var fail_pmg:MovieClip; public var wave_txt:TextField; public var loser:MovieClip; public var waveTitle:TextField; public function FailScreen(){ addFrameScript(29, frame30); } function frame30(){ stop(); } } }//package
Section 105
//FrameCounter (FrameCounter) package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.utils.*; public class FrameCounter { private var numFrameRate:Number; private var showText:Boolean; private var stgRef:Stage; private var intStarted:Number; private var corner:Number; private var lastFrameCount:Number; private var updateStart:Number; private var fontColor:Number; private var frameCount:Number; private var txtFrameText:TextField; private var timerStartValue:Number; private var updateLeft:Number; public function FrameCounter(_arg1:Stage):void{ stgRef = _arg1; frameCount = 0; lastFrameCount = 0; timerStartValue = 0; numFrameRate = 0; showText = true; fontColor = 0xFFFFFF; intStarted = 0; corner = 4; updateStart = 30; updateLeft = 30; stgRef.addEventListener(Event.ENTER_FRAME, Run); Start(); } private function SetColor(_arg1:Number):void{ fontColor = _arg1; } public function Start():void{ Reset(); } public function Hide():void{ showText = false; } private function Run(_arg1:Event):void{ if (intStarted == 0){ timerStartValue = getTimer(); intStarted = 1; }; frameCount++; updateLeft--; if (updateLeft == 0){ updateLeft = updateStart; numFrameRate = Math.round((frameCount / ((getTimer() - timerStartValue) / 1000))); frameCount = 0; timerStartValue = getTimer(); intStarted = 2; } else { if (intStarted == 1){ numFrameRate = Math.round((frameCount / ((getTimer() - timerStartValue) / 1000))); }; }; if (showText == true){ txtFrameText.text = (numFrameRate + " fps"); }; } public function Reset():void{ frameCount = 0; timerStartValue = 0; if (showText == true){ txtFrameText = new TextField(); txtFrameText.textColor = fontColor; txtFrameText.selectable = false; txtFrameText.text = (50 + "fps"); if (corner == 1){ txtFrameText.x = 10; txtFrameText.y = 10; } else { if (corner == 2){ txtFrameText.x = (stgRef.stageWidth - (txtFrameText.width / 2)); txtFrameText.y = 10; } else { if (corner == 3){ txtFrameText.x = 10; txtFrameText.y = (stgRef.stageHeight - (txtFrameText.height / 3)); } else { if (corner == 4){ txtFrameText.x = (stgRef.stageWidth - (txtFrameText.width / 2)); txtFrameText.y = (stgRef.stageHeight - (txtFrameText.height / 3)); }; }; }; }; stgRef.addChild(txtFrameText); }; } private function GetnumFrameRate():Number{ return (numFrameRate); } private function OutputTimeFrame():void{ lastFrameCount = frameCount; } } }//package
Section 106
//FreeGames (FreeGames) package { import flash.display.*; public dynamic class FreeGames extends MovieClip { public function FreeGames(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 107
//GameData (GameData) package { public class GameData { public var strCash:String; public var RECHARGERATE:Number; public var arrBulletData:Array; public var blnShowHeroIntro:Boolean; public var survivalStartCash:Number; public var HEALTHMULTIPLIER:Number; public var strHeader:String; public var prevSCORE:Number; public var arrAllowableDom:Array; public var blnGameLocked:Boolean; public var curHA:Number; public var arrUpgradePoints:Array; public var BASEBULLETDAMAGE:Number; public var armorMultDecrement:Number; public var prevCASH:Number; public var strStage:String; public var BS:Number; public var BASERULE:Number; public var areaIncrement:Number; public var strSpecs:String; public var bHp2:Number; public var bHp3:Number; public var bHp1:Number; private var additionCount:Number; public var strPoints:String; public var versionTXT:String; public var curAT:Number; public var curRR:Number; public var rechargeIncrement:Number; public var frameAddition:Number; public var curBS:Number; public var arrAddFreeDom:Array; public var blnWINNER:Boolean; public var blnShowFPS:Boolean; public var arrTurretLocations:Array; public var curDA:Number; public var damageIncrement:Number; public var arrUpgradeData:Array; public var curDS:Number; public var strLevel:String; public var strH1:String; public var strH2:String; public var strH3:String; public var strH4:String; public var blnShowArmorIntro:Boolean; public var arrEnemyData:Array; public var slot1:Boolean; public var slot2:Boolean; public var slot3:Boolean; public var slot4:Boolean; public var mRef:Main; public function GameData():void{ blnShowArmorIntro = true; blnShowHeroIntro = true; blnShowFPS = false; versionTXT = "v 1.1.3"; blnWINNER = false; blnGameLocked = false; arrAllowableDom = new Array(); arrAllowableDom.push("herointeractive.com"); arrAllowableDom.push("armorgames.com"); arrAddFreeDom = new Array(); arrAddFreeDom.push("addictinggames.com"); arrAddFreeDom.push("agstage.shockwave.com"); arrAddFreeDom.push("freeonlinegames.com"); arrAddFreeDom.push("andkon.com"); arrAddFreeDom.push("kongregate.com"); arrAddFreeDom.push("kongregatetrunk.com"); arrAddFreeDom.push("gamezhero.com"); arrBulletData = new Array(); arrBulletData.push({type:null, speed:null, damage:null, radius:null, cReward:null, pReward:null}); arrBulletData.push({type:1, speed:10, damage:10, radius:0, cReward:5, pReward:10}); arrBulletData.push({type:2, speed:4, damage:1, radius:30, cReward:5, pReward:10}); arrBulletData.push({type:3, speed:4, damage:0.5, radius:40, cReward:5, pReward:10}); arrBulletData.push({type:4, speed:3, damage:3, radius:40, cReward:5, pReward:10}); arrBulletData.push({type:5, speed:10, damage:2, radius:40, cReward:5, pReward:10}); arrBulletData.push({type:6, speed:10, damage:5, radius:30, cReward:0, pReward:0}); arrBulletData.push({type:7, speed:8, damage:8, radius:30, cReward:5, pReward:10}); arrEnemyData = new Array(); arrEnemyData.push({type:null, life:null, speed:null, damage:null, startMode:null, cReward:null, pReward:null, fireDelay:null}); arrEnemyData.push({type:1, life:10, speed:1, damage:2, startMode:1, cReward:10, pReward:50, fireDelay:0}); arrEnemyData.push({type:2, life:10, speed:1, damage:1, startMode:1, cReward:15, pReward:50, fireDelay:125}); arrEnemyData.push({type:3, life:20, speed:2, damage:1, startMode:1, cReward:20, pReward:100, fireDelay:75}); arrEnemyData.push({type:4, life:1, speed:1, damage:0, startMode:4, cReward:0, pReward:60, fireDelay:0}); arrEnemyData.push({type:5, life:30, speed:0.4, damage:15, startMode:1, cReward:30, pReward:100, fireDelay:0}); arrEnemyData.push({type:6, life:30, speed:0.6, damage:1, startMode:5, cReward:30, pReward:250, fireDelay:50}); arrEnemyData.push({type:7, life:15, speed:2, damage:1, startMode:1, cReward:15, pReward:80, fireDelay:50}); arrEnemyData.push({type:8, life:10, speed:3, damage:1, startMode:1, cReward:15, pReward:30, fireDelay:0}); arrEnemyData.push({type:9, life:40, speed:0.6, damage:1, startMode:5, cReward:100, pReward:300, fireDelay:50}); arrEnemyData.push({type:null, life:null, speed:null, damage:null, startMode:null, cReward:null, pReward:null, fireDelay:null}); arrEnemyData.push({type:11, life:1500, speed:0.6, damage:10, startMode:1, cReward:1000, pReward:2000, fireDelay:40}); strHeader = "Base Upgrade Menu"; strSpecs = "GAME SPECS"; strH1 = "UPGRADES"; strH2 = "COST"; strH3 = "CURRENT"; strH4 = "+"; strCash = "Cash"; strPoints = "Points"; strLevel = "Level"; strStage = "B-Stage"; arrUpgradeData = new Array(); arrUpgradeData.push({text:null, description:null, fullAmount:null, sAmount:null}); arrUpgradeData.push({text:"Base Stage", description:"Shows your current base stage", fullAmount:3, sAmount:1}); arrUpgradeData.push({text:"Health / Armor", description:"Upgrade your armor so that incoming attacks do less damage", fullAmount:5, sAmount:1}); arrUpgradeData.push({text:"Damage Area", description:"Upgrade how large of a radius your weapon can destroy", fullAmount:4, sAmount:1}); arrUpgradeData.push({text:"Damage Strength", description:"Upgrade how much damage your main weapon does", fullAmount:5, sAmount:1}); arrUpgradeData.push({text:"Recharge Rate", description:"Upgrade how long it takes to recharge your fire power", fullAmount:4, sAmount:1}); arrUpgradeData.push({text:"Turrets", description:"Add auto turrets to your base", fullAmount:"taken care of in Main.as", sAmount:1}); arrUpgradePoints = new Array(); arrUpgradePoints.push({upgrades:null, s1:null, s2:null, s3:null, s4:null, s5:null}); arrUpgradePoints.push({upgrades:(arrUpgradeData[1].fullAmount - 1), s1:"-------", s2:"-------", s3:"-------"}); arrUpgradePoints.push({upgrades:(arrUpgradeData[2].fullAmount - 1), s1:1000, s2:2000, s3:3000, s4:3500, s5:4000}); arrUpgradePoints.push({upgrades:(arrUpgradeData[3].fullAmount - 1), s1:1000, s2:2000, s3:3000}); arrUpgradePoints.push({upgrades:(arrUpgradeData[4].fullAmount - 1), s1:2000, s2:4000, s3:5000, s4:5000}); arrUpgradePoints.push({upgrades:(arrUpgradeData[5].fullAmount - 1), s1:1500, s2:3500, s3:4500}); arrUpgradePoints.push({upgrades:(arrUpgradeData[6].fullAmount - 1), s1:2500, s2:2500, s3:2500, s4:2500}); frameAddition = 0; additionCount = 0; Reset(); } public function DeathAdjust():void{ additionCount++; if (additionCount < 6){ frameAddition = (frameAddition + 15); }; } public function DeathAdjustReset():void{ frameAddition = 0; additionCount = 0; } public function ReturnFrameAddition():Number{ return (frameAddition); } public function RefPass(_arg1:Main):void{ mRef = _arg1; } public function Reset():void{ bHp1 = 50; bHp2 = 50; bHp3 = 50; curBS = 1; curHA = 1; curDA = 1; curDS = 1; curRR = 1; curAT = 1; slot1 = false; slot2 = false; slot3 = false; slot4 = false; BS = 1; BASERULE = 90; RECHARGERATE = 0.3; BASEBULLETDAMAGE = arrBulletData[1].damage; HEALTHMULTIPLIER = 1; survivalStartCash = 20000; damageIncrement = 5; areaIncrement = 15; rechargeIncrement = 0.2; armorMultDecrement = 0.1; } public function ChangeBaseRule(_arg1:Number):void{ BASERULE = _arg1; } public function ReturnCurrentBaseRule():Number{ return (BASERULE); } public function CheckForStageUpgrade():Number{ var _local1:Number = ((((curHA + curDA) + curDS) + curRR) - 4); if (curBS == 1){ if (_local1 > 3){ return (2); }; } else { if (curBS == 2){ if (_local1 > 7){ return (3); }; }; }; return (0); } } }//package
Section 108
//GameMusic (GameMusic) package { import flash.media.*; public dynamic class GameMusic extends Sound { } }//package
Section 109
//Intro (Intro) package { import flash.display.*; import flash.events.*; public class Intro extends MovieClip { public var url_mode:Number; public function Intro():void{ url_mode = 1; } private function IntroOver(_arg1:Event):void{ this.buttonMode = (this.useHandCursor = true); } private function IntroOut(_arg1:Event):void{ this.buttonMode = (this.useHandCursor = false); } public function IntroComplete():void{ Main(root).CreateMainMenu(); MovieClip(root).removeChild(this); } private function IntroClicked(_arg1:Event):void{ Main(root).URL_OPEN(url_mode); } public function Setup():void{ this.addEventListener(MouseEvent.MOUSE_UP, IntroClicked); this.addEventListener(MouseEvent.MOUSE_OVER, IntroOver); this.addEventListener(MouseEvent.MOUSE_OUT, IntroOut); } } }//package
Section 110
//LineVector (LineVector) package { public class LineVector { public var x:Number; public var y:Number; public function LineVector():void{ x = 0; y = 0; } function Add(_arg1:LineVector):void{ this.x = (this.x + _arg1.x); this.y = (this.y + _arg1.y); } function VecToAngle(_arg1:Number, _arg2:Number):void{ CreateVectorTowardsAngle(_arg1); Scale(_arg2); } function Scale(_arg1:Number):void{ this.x = (this.x * _arg1); this.y = (this.y * _arg1); } function Print():void{ } function ConvertToUnitVector():void{ var _local1:Number = GetLength(); if (_local1 != 0){ this.x = (this.x / _local1); this.y = (this.y / _local1); }; } function CreateVectorTowardsAngle(_arg1:Number):void{ _arg1 = ((_arg1 * Math.PI) / 180); this.x = (Math.cos(_arg1) * 1); this.y = (Math.sin(_arg1) * 1); } function AngleToAlign(_arg1:Number, _arg2:Number, _arg3:Number):Number{ var _local4:Number = 0; var _local5:Number = GetAngle(); var _local6:Number = 0; var _local7 = ""; if (_arg1 >= 0){ _local4 = (_arg1 - 180); if ((((_local5 < _arg1)) && ((_local5 > _local4)))){ _local6 = (-(_arg3) * _arg2); _local7 = (_local7 + (((((" AAA " + _arg1) + " ") + _local5) + " ") + _local6)); if ((_local5 - _arg1) > _local6){ _local6 = (_local5 - _arg1); }; } else { _local6 = (_arg3 * _arg2); _local7 = (_local7 + (((((" BBB " + _arg1) + " ") + _local5) + " ") + _local6)); if (_local5 >= 0){ if (_local5 != _local4){ if ((_local5 - _arg1) < _local6){ _local6 = (_local5 - _arg1); }; }; }; }; } else { _local4 = (_arg1 + 180); if ((((_local5 < _local4)) && ((_local5 > _arg1)))){ _local6 = (_arg3 * _arg2); _local7 = (_local7 + (((((" CCC " + _arg1) + " ") + _local5) + " ") + _local6)); if ((_local5 - _arg1) < _local6){ _local6 = (_local5 - _arg1); }; } else { _local6 = (-(_arg3) * _arg2); _local7 = (_local7 + (((((" DDD " + _arg1) + " ") + _local5) + " ") + _local6)); if (_local5 < 0){ if ((_local5 - _arg1) > _local6){ _local6 = (_local5 - _arg1); }; }; }; }; if (Math.abs(_local6) > 30){ } else { if (_local5 == 0){ }; }; return (_local6); } function GetLength():Number{ var _local1:Number = ((this.x * this.x) + (this.y * this.y)); return (Math.sqrt(_local1)); } function GetAngle():Number{ var _local1:Number = Math.atan2(this.y, this.x); var _local2:Number = ((360 * _local1) / (2 * Math.PI)); return (_local2); } } }//package
Section 111
//LockedScreen (LockedScreen) package { import flash.display.*; public dynamic class LockedScreen extends MovieClip { } }//package
Section 112
//M_Menu (M_Menu) package { public dynamic class M_Menu extends MainMenu { public function M_Menu(){ addFrameScript(0, frame1, 74, frame75, 119, frame120, 140, frame141, 154, frame155, 189, frame190, 204, frame205, 205, frame206, 239, frame240, 252, frame253, 266, frame267, 267, frame268, 281, frame282); } function frame141(){ this.play_btn.gotoAndStop("off"); this.settings_btn.gotoAndStop("off"); this.credits_btn.gotoAndStop("off"); this.pmg_btn.gotoAndStop("off"); } function frame120(){ stop(); } function frame253(){ stop(); } function frame155(){ gotoAndStop("main"); } function frame267(){ description_txt.text = ""; this.PlayFinish(); stop(); } function frame268(){ description_txt.text = ""; this.normal_mode.gotoAndStop("off"); this.survival_mode.gotoAndStop("off"); } function frame240(){ this.survival_mode.gotoAndStop("off"); this.normal_mode.gotoAndStop("off"); } function frame205(){ gotoAndPlay("menuIn"); } function frame1(){ this.play_btn.gotoAndStop("off"); this.settings_btn.gotoAndStop("off"); this.credits_btn.gotoAndStop("off"); this.pmg_btn.gotoAndStop("off"); this.SetSelectors(); } function frame75(){ stop(); } function frame206(){ this.play_btn.gotoAndStop("off"); this.settings_btn.gotoAndStop("off"); this.credits_btn.gotoAndStop("off"); this.pmg_btn.gotoAndStop("off"); } function frame190(){ stop(); } function frame282(){ description_txt.text = ""; gotoAndPlay("menuIn"); } } }//package
Section 113
//Main (Main) package { import flash.display.*; import flash.events.*; import flash.text.*; import CPMStar.*; import flash.filters.*; import flash.geom.*; public class Main extends MovieClip { private var blnScreenShown:Boolean; private var blnFirstOut:Boolean; public var MUSIC:Boolean; public var pauseMC:MovieClip; private var blnUShow:Boolean; private var arrBullets:Array; public var upgrade:MovieClip; private var blnTutorialTested:Boolean; private var blnWavesDone:Boolean; private var clickUp:Object; public var bg:MovieClip; private var pBarRefX:Number; private var pBarRefY:Number; private var clickDown:Object; public var blnReset:Boolean; public var puRef:MovieClip; private var blnPower1:Boolean; private var blnPower2:Boolean; private var blnPower3:Boolean; private var failIndex:Number; public var FAIL_MC:MovieClip; private var HEALTH:Number; private var originalBaseRule:Number; public var score_mc:MovieClip; public var objFrameCounter:FrameCounter; private var blnStartShakeStop:Boolean; public var intro:MovieClip; private var blnFAIL_time:Boolean; public var winMC:MovieClip; public var SHOWADS:Boolean; private var p2Count:Number; private var bDistance:Number; private var gState:Number; public var SCORE:Number; private var arrEnemies:Array; public var version_txt:TextField; public var GAMEMODE:Number; private var blnViewingUpgradesScreen:Boolean; public var adBox:MovieClip; public var pu_n:MovieClip; private var blnLeaveRetry:Boolean; public var PL_mc:MovieClip; public var objUrlLocking:UrlLocking; public var bars:MovieClip; private var pTimer:Number; public var sComplete:MovieClip; public var shieldMC:MovieClip; public var base:MovieClip; public var Indexer:Number; private var damageRadius:Number; private var wCount:Number; private var blnLeaveUpgrade:Boolean; public var blnSurvive:Boolean; public var SOUND:Boolean; public var WAVE:Number; public var bullet:MovieClip; public var power:MovieClip; public var wave:WaveEngine; private var dCount:Number; private var p3Count:Number; public var sEffects:ScreenEffects; public var locker:MovieClip; public var fail:MovieClip; private var arrFail:Array; private var arrPower:Array; public var bottomScore:MovieClip; private var numUShow:Number; public var CASH:Number; public var sPlayer:SoundPlayer; private var tankerRetest:Array; public var web:Web; public var tutorial:MovieClip; public var menu:MovieClip; public var shield:MovieClip; public var LEVEL:Number; private var eDistance:Number; private var tutRef:MovieClip; public var enemy:MovieClip; public var effect:EffectsEngine; private var arrABullets:Array; public var waveNotify:MovieClip; public var mPlayer:MusicPlayer; private var blnPaused:Boolean; private var bgShown:Boolean; public var startCount:Number; private var p1Count:Number; private var shakeTimer:Number; public var blnMouseDown:Boolean; private var arrDrags:Array; private var DISTANCE:Number; static var gData:GameData = new GameData(); public function Main():void{ web = new Web(); super(); addFrameScript(0, frame1, 1, frame2); gData.RefPass(this); MUSIC = true; SOUND = true; blnSurvive = false; blnMouseDown = false; blnWavesDone = false; blnReset = false; blnPaused = false; bgShown = false; blnLeaveUpgrade = false; blnViewingUpgradesScreen = false; blnFirstOut = true; blnPower1 = false; blnPower2 = false; blnPower3 = false; blnTutorialTested = false; blnStartShakeStop = true; blnLeaveRetry = true; blnScreenShown = true; shakeTimer = -1; p1Count = -1; p2Count = -1; p3Count = -1; startCount = 0; ChangeState(1); clickDown = {x:0, y:0}; clickUp = {x:0, y:0}; CASH = 0; SCORE = 0; DISTANCE = 0; LEVEL = 1; WAVE = 0; failIndex = 0; GAMEMODE = 1; dCount = -1; wCount = -1; pTimer = -1; bDistance = 10; eDistance = 25; blnUShow = false; numUShow = 0; blnFAIL_time = false; tutRef = null; puRef = null; Indexer = 0; originalBaseRule = 0; arrDrags = new Array(); arrBullets = new Array(); arrEnemies = new Array(); tankerRetest = new Array(); arrPower = new Array(); arrABullets = new Array(); arrFail = new Array(); stage.addEventListener(Event.ENTER_FRAME, Run); stage.addEventListener(MouseEvent.MOUSE_DOWN, MouseDown); stage.addEventListener(MouseEvent.MOUSE_UP, MouseUp); stage.addEventListener(KeyboardEvent.KEY_UP, KeyBoardPress); sPlayer = new SoundPlayer(); mPlayer = new MusicPlayer(this.stage); if (gData.blnShowFPS == true){ objFrameCounter = new FrameCounter(stage); }; wave = new WaveEngine(this); effect = new EffectsEngine(this); sEffects = new ScreenEffects(this, stage); objUrlLocking = new UrlLocking(stage, false, false); var _local1:Number = 0; while (_local1 < gData.arrAllowableDom.length) { objUrlLocking.AddAllowableDomain(gData.arrAllowableDom[_local1]); _local1++; }; var _local2:Number = 0; while (_local2 < gData.arrAddFreeDom.length) { objUrlLocking.AddAdFreeDomain(gData.arrAddFreeDom[_local2]); _local2++; }; CreatePreloader(); } private function MouseUp(_arg1:Event):void{ if (gState == 5){ if (startCount < 5){ startCount++; }; }; var _local2:Number = 0; while (_local2 < arrDrags.length) { removeChild(arrDrags[_local2]); _local2++; }; arrDrags.length = 0; if (gState == 5){ if (bars.GetPower() > 0){ if (DISTANCE > 10){ if (blnLeaveUpgrade == false){ sPlayer.PlaySound(new base_shoot(), 0.4); ShootBaseBullet(damageRadius); }; }; }; }; clickUp = {x:stage.mouseX, y:stage.mouseY}; blnMouseDown = false; if (gState == 5){ if (blnLeaveUpgrade == false){ LosePower(); }; }; blnLeaveUpgrade = false; } private function ProbeTrigger(_arg1:MovieClip):void{ var _local2:Number = wave.ReturnCurrentWave(); PlaceEnemy(8, 1, 2, 10, 150); } private function CreateBase():void{ base = new UBase(); base.alpha = 0; base.x = int(((stage.stageWidth / 2) - (base.width / 2))); base.y = base.yLoc; base.name = "base"; base.gotoAndStop(gData.curBS); addChild(base); base.Setup(gData.curAT, gData.slot1, gData.slot2, gData.slot3, gData.slot4); } private function UOverMe3(_arg1:Event):void{ upgrade[("up" + "_3")].gotoAndStop("on"); upgrade[("up" + "_3")].buttonMode = (this.useHandCursor = true); } private function n_up(_arg1:Event):void{ tutorial[("next_" + "btn")].removeEventListener(MouseEvent.MOUSE_OVER, n_over); tutorial[("next_" + "btn")].removeEventListener(MouseEvent.MOUSE_OUT, n_out); tutorial[("next_" + "btn")].removeEventListener(MouseEvent.MOUSE_UP, n_up); tutorial.gotoAndStop("power"); } private function n_over(_arg1:Event):void{ tutorial[("next_" + "btn")].buttonMode = (this.useHandCursor = true); tutorial[("next_" + "btn")].gotoAndStop("on"); } private function UOverMe6(_arg1:Event):void{ upgrade[("up" + "_6")].gotoAndStop("on"); upgrade[("up" + "_6")].buttonMode = (this.useHandCursor = true); } private function fail_pmg_over(_arg1:Event):void{ fail.fail_pmg.buttonMode = (this.useHandCursor = true); fail.fail_pmg.gotoAndStop("on"); } private function pmg_pause_up(_arg1:Event):void{ URL_OPEN(1); } private function UOverMe4(_arg1:Event):void{ upgrade[("up" + "_4")].gotoAndStop("on"); upgrade[("up" + "_4")].buttonMode = (this.useHandCursor = true); } private function q3Out(_arg1:Event):void{ blnUShow = false; upgrade[("q" + "_3")].buttonMode = (this.useHandCursor = false); upgrade.description_text.text = ""; upgrade[("continue" + "_game")].alpha = 1; upgrade.upgrade_pmg.alpha = 1; } public function UpdateBStage(_arg1:Number):void{ gData.BS = _arg1; gData.curBS = _arg1; upgrade.class_cost.text = gData.arrUpgradePoints[1][("s" + gData.curBS)]; upgrade.bar_1.max_stop.gotoAndStop(gData.arrUpgradeData[1].fullAmount); upgrade.bar_1.max_stop_black.gotoAndStop(gData.arrUpgradeData[1].fullAmount); upgrade.bar_1.gotoAndStop(gData.curBS); upgrade.turret_cost.text = gData.arrUpgradePoints[6][("s" + gData.curAT)]; upgrade.bar_6.max_stop.gotoAndStop((Main(root).ReturnAllowedAutoTurrets() + 1)); upgrade.bar_6.max_stop_black.gotoAndStop((Main(root).ReturnAllowedAutoTurrets() + 1)); upgrade.bar_6.gotoAndStop(gData.curAT); upgrade.bstage_txt.text = ("Stage " + gData.curBS); upgrade.menu_base.gotoAndStop(gData.BS); } private function UOutMe2(_arg1:Event):void{ upgrade[("up" + "_2")].gotoAndStop("off"); upgrade[("up" + "_2")].buttonMode = (this.useHandCursor = false); } private function UOutMe3(_arg1:Event):void{ upgrade[("up" + "_3")].gotoAndStop("off"); upgrade[("up" + "_3")].buttonMode = (this.useHandCursor = false); } private function UOutMe5(_arg1:Event):void{ upgrade[("up" + "_5")].gotoAndStop("off"); upgrade[("up" + "_5")].buttonMode = (this.useHandCursor = false); } private function UOutMe6(_arg1:Event):void{ upgrade[("up" + "_6")].gotoAndStop("off"); upgrade[("up" + "_6")].buttonMode = (this.useHandCursor = false); } private function UOverMe2(_arg1:Event):void{ upgrade[("up" + "_2")].gotoAndStop("on"); upgrade[("up" + "_2")].buttonMode = (this.useHandCursor = true); } private function AttachEnemy(_arg1:Number, _arg2:Number, _arg3:Number):MovieClip{ if (_arg1 == 1){ enemy = new E1(); }; if (_arg1 == 2){ enemy = new E2(); }; if (_arg1 == 3){ enemy = new E3(); }; if (_arg1 == 4){ enemy = new E4(); }; if (_arg1 == 5){ enemy = new E5(); }; if (_arg1 == 6){ enemy = new E6(); }; if (_arg1 == 7){ enemy = new E7(); }; if (_arg1 == 8){ enemy = new E8(); }; if (_arg1 == 9){ enemy = new E9(); }; if (_arg1 == 10){ enemy = new E10(); }; if (_arg1 == 11){ enemy = new E11(); }; enemy.x = _arg2; enemy.y = _arg3; return (enemy); } public function ShootBossMissles(_arg1:MovieClip):void{ var _local3:Point; var _local4:Point; var _local5:Object; var _local2:Number = 0; while (_local2 < 4) { _local3 = new Point(_arg1[("e" + (_local2 + 11))].x, _arg1[("e" + (_local2 + 11))].y); _local3 = _arg1.localToGlobal(_local3); bullet = new EBBullet(); bullet.x = _local3.x; bullet.y = _local3.y; bullet.name = ("bullet_" + Indexer); Indexer++; if (Indexer > 20000){ Indexer = 0; }; addChild(bullet); arrBullets.push(bullet); _local4 = new Point(MovieClip(root).base.gun1.x, MovieClip(root).base.gun1.y); _local4 = MovieClip(root).base.localToGlobal(_local4); _local5 = {x:_local4.x, y:_local4.y}; bullet.SetTarget(_local5); bullet.Setup(); bullet.Start(); _local2++; }; } private function UOverMe5(_arg1:Event):void{ upgrade[("up" + "_5")].gotoAndStop("on"); upgrade[("up" + "_5")].buttonMode = (this.useHandCursor = true); } public function RemoveBoss(_arg1:MovieClip):void{ removeChild(_arg1); } private function CreatePauseNotify():void{ pauseMC = new PauseN(); pauseMC.x = ((stage.stageWidth / 2) - (pauseMC.width / 2)); pauseMC.y = (((stage.stageHeight / 2) - (pauseMC.height / 2)) - 15); pauseMC.name = "pauseMC"; addChild(pauseMC); pauseMC.pmg_button.addEventListener(MouseEvent.MOUSE_OVER, pmg_pause_over); pauseMC.pmg_button.addEventListener(MouseEvent.MOUSE_OUT, pmg_pause_out); pauseMC.pmg_button.addEventListener(MouseEvent.MOUSE_UP, pmg_pause_up); pauseMC.pmg_button.gotoAndStop("off"); } public function ReturnFAddition():Number{ return (gData.ReturnFrameAddition()); } private function DeletePowerUp(_arg1:MovieClip):void{ var _local3:Number; var _local2:Number = 0; while (_local2 < arrPower.length) { if (_arg1 == arrPower[_local2].mc){ if (arrPower[_local2].type == 1){ _local3 = 0; while (_local3 < arrEnemies.length) { if (((((!((arrEnemies[_local3].type == 9))) && (!((arrEnemies[_local3].type == 6))))) && (!((arrEnemies[_local3].type == 11))))){ arrEnemies[_local3].SetTarget(_arg1); arrEnemies[_local3].myMode = 7; }; _local3++; }; }; removeChild(arrPower[_local2].mc); arrPower.splice(_local2, 1); break; }; _local2++; }; } private function UOutMe4(_arg1:Event):void{ upgrade[("up" + "_4")].gotoAndStop("off"); upgrade[("up" + "_4")].buttonMode = (this.useHandCursor = false); } private function ShowUpgradeDescription():void{ if (blnUShow == true){ upgrade.description_text.text = gData.arrUpgradeData[numUShow].description; upgrade[("continue" + "_game")].alpha = 0; upgrade.upgrade_pmg.alpha = 0; }; } private function DistanceBetween(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number = (_arg1 - _arg3); var _local6:Number = (_arg2 - _arg4); return (Math.sqrt(((_local5 * _local5) + (_local6 * _local6)))); } public function StartTallyOver():void{ DISTANCE = 0; LEVEL = 1; SCORE = 0; if ((((gData.blnWINNER == true)) && ((LEVEL == 1)))){ } else { if (GAMEMODE == 1){ CASH = 0; }; }; gData.Reset(); } private function AutoTurretCollision():void{ var _local2:Number; var _local1:Number = 0; while (_local1 < arrABullets.length) { _local2 = 0; while (_local2 < arrEnemies.length) { if (arrEnemies[_local2].hitTestPoint(arrABullets[_local1].x, arrABullets[_local1].y, true)){ effect.CreateEffect(new Explode2(), arrEnemies[_local2].x, arrEnemies[_local2].y); if (arrEnemies[_local2].blnShield == false){ if (arrEnemies[_local2].TakeDamage(arrABullets[_local1].damage) == true){ arrEnemies[_local2].Dead(); if (arrEnemies[_local2].type == 9){ MotherShipChildren(arrEnemies[_local2]); }; TallyUpdate(arrEnemies[_local2].cReward, "cash"); TallyUpdate(arrEnemies[_local2].pReward, "score"); DeleteEnemy(arrEnemies[_local2]); }; }; DeleteABullet(arrABullets[_local1]); break; }; _local2++; }; _local1++; }; } private function CreateLoseScreen():void{ try { fail = new FailScreen(); fail.x = 0; fail.y = 0; fail.name = "fail"; addChild(fail); fail.waveTitle.text = ""; fail.scoreTitle.text = ""; fail.score_txt.text = ""; fail.wave_txt.text = ""; fail[("fail" + "_main")].addEventListener(MouseEvent.MOUSE_UP, failMainUp); fail[("fail" + "_retry")].addEventListener(MouseEvent.MOUSE_UP, failRetryUp); fail.fail_pmg.addEventListener(MouseEvent.MOUSE_OVER, fail_pmg_over); fail.fail_pmg.addEventListener(MouseEvent.MOUSE_OUT, fail_pmg_out); fail.fail_pmg.addEventListener(MouseEvent.MOUSE_UP, fail_pmg_up); if (GAMEMODE == 2){ fail[("fail" + "_main")].alpha = 1; fail[("fail" + "_retry")].x = -2000; fail.loser.end_txt.text = ""; fail.waveTitle.text = "Wave:"; fail.scoreTitle.text = "Score:"; fail.score_txt.text = SCORE; fail.wave_txt.text = WAVE; }; blnFAIL_time = true; fail.fail_pmg.gotoAndStop("off"); } catch(e:Error) { }; } private function q6Over(_arg1:Event):void{ numUShow = 6; blnUShow = true; upgrade[("q" + "_6")].buttonMode = (this.useHandCursor = true); } public function DestroyAfterWin():void{ base.ATActivate = false; wave.Stop(); effect.DeleteMainRefEventListener(); CreateStageComplete(); base.KillAutoTurrets(); wCount = 200; } public function Setup():void{ version_txt.text = gData.versionTXT; ChangeState(2); CreateIntro(); } private function CreateBG():void{ if (GAMEMODE == 1){ if (LEVEL == 1){ bg = new BGround1(); } else { if (LEVEL == 2){ bg = new BGround2(); } else { if (LEVEL == 3){ bg = new BGround3(); } else { if (LEVEL == 4){ bg = new BGround4(); } else { if (LEVEL == 5){ bg = new BGround5(); } else { if (LEVEL == 6){ bg = new BGround6(); } else { if (LEVEL == 7){ bg = new BGround7(); } else { if (LEVEL == 8){ bg = new BGround8(); } else { if (LEVEL == 9){ bg = new BGround9(); } else { if (LEVEL == 10){ bg = new BGround10(); }; }; }; }; }; }; }; }; }; }; } else { if (GAMEMODE == 2){ bg = new BGround11(); }; }; bg.alpha = 0; bg.x = -5; bg.y = -5; bg.name = "bg"; addChild(bg); bgShown = false; } private function q2Over(_arg1:Event):void{ numUShow = 2; blnUShow = true; upgrade[("q" + "_2")].buttonMode = (this.useHandCursor = true); } public function RetrieveEDis():Number{ return (eDistance); } private function Run(_arg1:Event):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; switch (gState){ case 1: break; case 2: break; case 3: break; case 4: CreateTutorial(); break; case 5: RotateBaseGun(); ExternalRun(); ClickDrag(); BGAlphaUp(); WinTest(); AutoTurretCollision(); PauseDelay(); TimerShake(); break; case 6: bars.Run(); base.Run(); _local2 = 0; while (_local2 < arrBullets.length) { arrBullets[_local2].Run(); _local2++; }; _local3 = 0; while (_local3 < arrABullets.length) { arrABullets[_local3].Run(); _local3++; }; DestroyTimer(); CreateFailMCs(); break; case 7: bars.Run(); base.Run(); _local4 = 0; while (_local4 < arrBullets.length) { arrBullets[_local4].Run(); _local4++; }; _local5 = 0; while (_local5 < arrABullets.length) { arrABullets[_local5].Run(); _local5++; }; WinTimer(); break; case 8: PauseDelay(); break; }; PowerUpsOn(); ShowUpgradeDescription(); } public function WinTest():void{ if (blnWavesDone == true){ if (arrEnemies.length == 0){ if (arrBullets.length == 0){ gState = 7; base.ATActivate = false; DestroyAfterWin(); }; }; }; } private function DestroyAfterLose():void{ gData.DeathAdjust(); wave.Stop(); effect.DeleteMainRefEventListener(); base.KillAutoTurrets(); dCount = 150; } private function upgrade_pmg_out(_arg1:Event):void{ upgrade.upgrade_pmg.buttonMode = (this.useHandCursor = false); upgrade.upgrade_pmg.gotoAndStop("off"); } public function ShootBossRockets(_arg1:MovieClip):void{ var _local3:Point; var _local4:Point; var _local5:Object; var _local2:Number = 0; while (_local2 < 9) { _local3 = new Point(_arg1[("e" + (_local2 + 1))].x, _arg1[("e" + (_local2 + 1))].y); _local3 = _arg1.localToGlobal(_local3); bullet = new E2Bullet(); bullet.x = _local3.x; bullet.y = _local3.y; bullet.name = ("bullet_" + Indexer); Indexer++; if (Indexer > 20000){ Indexer = 0; }; addChild(bullet); arrBullets.push(bullet); _local4 = new Point(MovieClip(root).base.gun1.x, MovieClip(root).base.gun1.y); _local4 = MovieClip(root).base.localToGlobal(_local4); _local5 = {x:_local4.x, y:_local4.y}; bullet.SetTarget(_local5); bullet.Setup(); bullet.Start(); _local2++; }; } function frame1(){ try { MochiBot.track(this, "9baf0ab9"); } catch(e:Error) { }; stop(); } public function DeleteEnemy(_arg1:MovieClip):void{ var _local3:Object; var _local2:Number = 0; while (_local2 < arrEnemies.length) { if (arrEnemies[_local2] == _arg1){ PowerUpCheck(_arg1); _local3 = {x:_arg1.x, y:_arg1.y}; if (_arg1.AmIAlive() == true){ if (arrEnemies[_local2].type == 5){ if (gState == 5){ if (startCount > 2){ sEffects.SHAKE(20); }; }; ShootInvisibleTankerFixBullet(_local3, 80); sPlayer.PlaySound(new tanker_explosion(), 0.4); }; }; _arg1.RemoveEnemy(); arrEnemies.splice(_local2, 1); break; }; _local2++; }; } private function ActivateShield():void{ if (shieldMC != null){ RemoveShield(); }; shield = new BShield(); var _local1:Point = new Point(MovieClip(root).base.gun1.x, MovieClip(root).base.gun1.y); _local1 = MovieClip(root).base.localToGlobal(_local1); shield.x = _local1.x; shield.y = _local1.y; shield.name = "shield"; addChild(shield); shieldMC = shield; } public function DeleteABullet(_arg1:MovieClip):void{ var _local2:Number = 0; while (_local2 < arrABullets.length) { if (_arg1 == arrABullets[_local2]){ _arg1.RemoveBullet(); arrABullets.splice(_local2, 1); break; }; _local2++; }; } private function upgrade_pmg_up(_arg1:Event):void{ URL_OPEN(1); } private function q4Out(_arg1:Event):void{ blnUShow = false; upgrade[("q" + "_4")].buttonMode = (this.useHandCursor = false); upgrade.description_text.text = ""; upgrade[("continue" + "_game")].alpha = 1; upgrade.upgrade_pmg.alpha = 1; } private function failRetryUp(_arg1:Event):void{ blnLeaveRetry = true; CleanEverything(); CASH = gData.prevCASH; SCORE = gData.prevSCORE; ToGameAfterPreScreen(); wave = new WaveEngine(this); } private function PowerUpCheck(_arg1:MovieClip):void{ var _local2:Number = RandNum(1, 100); if ((((((((_arg1.type == 5)) || ((_arg1.type == 6)))) || ((_arg1.type == 9)))) || ((_arg1.type == 11)))){ if (_local2 <= 8){ if ((((_arg1.x > 0)) && ((_arg1.x < stage.stageWidth)))){ if ((((_arg1.y > 0)) && ((_arg1.y < stage.stageHeight)))){ CreatePowerUp(_arg1.x, _arg1.y); }; }; }; } else { if (_local2 <= 3){ if ((((_arg1.x > 0)) && ((_arg1.x < stage.stageWidth)))){ if ((((_arg1.y > 0)) && ((_arg1.y < stage.stageHeight)))){ CreatePowerUp(_arg1.x, _arg1.y); }; }; }; }; } private function BackToMenu():void{ blnViewingUpgradesScreen = false; blnSurvive = false; blnMouseDown = false; blnWavesDone = false; blnReset = false; blnPaused = false; bgShown = false; blnLeaveUpgrade = false; blnFirstOut = true; blnStartShakeStop = true; blnTutorialTested = false; blnFAIL_time = false; KillAllFAILs(); blnPower1 = false; blnPower2 = false; blnPower3 = false; p1Count = -1; p2Count = -1; p3Count = -1; dCount = -1; wCount = -1; pTimer = -1; startCount = 0; ChangeState(3); bDistance = 10; eDistance = 25; Indexer = 0; originalBaseRule = 0; clickDown = {x:0, y:0}; clickUp = {x:0, y:0}; DISTANCE = 0; LEVEL = 1; SCORE = 0; CASH = 0; WAVE = 0; GAMEMODE = 1; Indexer = 0; arrDrags = new Array(); arrBullets = new Array(); arrEnemies = new Array(); tankerRetest = new Array(); arrPower = new Array(); arrABullets = new Array(); arrFail = new Array(); stage.removeEventListener(Event.ENTER_FRAME, Run); stage.removeEventListener(MouseEvent.MOUSE_DOWN, MouseDown); stage.removeEventListener(MouseEvent.MOUSE_UP, MouseUp); stage.removeEventListener(KeyboardEvent.KEY_UP, KeyBoardPress); stage.addEventListener(Event.ENTER_FRAME, Run); stage.addEventListener(MouseEvent.MOUSE_DOWN, MouseDown); stage.addEventListener(MouseEvent.MOUSE_UP, MouseUp); stage.addEventListener(KeyboardEvent.KEY_UP, KeyBoardPress); wave = new WaveEngine(this); effect = new EffectsEngine(this); ChangeState(2); CreateMainMenu(); gData.Reset(); } public function GetMusic():Boolean{ return (MUSIC); } private function b_over(_arg1:Event):void{ tutorial[("back_" + "btn")].buttonMode = (this.useHandCursor = true); tutorial[("back_" + "btn")].gotoAndStop("on"); } private function TallyText():void{ bottomScore.score_txt.text = SCORE; } private function CreateTutorial():void{ if (blnTutorialTested == false){ blnTutorialTested = true; tutorial = new TutVid(); tutorial.x = 0; tutorial.y = 0; tutorial.name = "tutorial"; addChild(tutorial); tutRef = tutorial; tutorial[("play_" + "btn")].addEventListener(MouseEvent.MOUSE_OVER, tp_over); tutorial[("play_" + "btn")].addEventListener(MouseEvent.MOUSE_OUT, tp_out); tutorial[("play_" + "btn")].addEventListener(MouseEvent.MOUSE_UP, tp_up); tutorial[("next_" + "btn")].addEventListener(MouseEvent.MOUSE_OVER, n_over); tutorial[("next_" + "btn")].addEventListener(MouseEvent.MOUSE_OUT, n_out); tutorial[("next_" + "btn")].addEventListener(MouseEvent.MOUSE_UP, n_up); tutorial[("back_" + "btn")].addEventListener(MouseEvent.MOUSE_OVER, b_over); tutorial[("back_" + "btn")].addEventListener(MouseEvent.MOUSE_OUT, b_out); tutorial[("back_" + "btn")].addEventListener(MouseEvent.MOUSE_UP, b_up); }; } public function CreateStageComplete():void{ sComplete = new StageComplete(); sComplete.x = 8; sComplete.y = 201; sComplete.name = "sComplete"; addChild(sComplete); } function frame2(){ PL_mc.SetFlag(); gotoAndStop("main"); } private function ExternalRun():void{ base.Run(); bars.Run(); wave.Run(); var _local1:Number = 0; while (_local1 < arrBullets.length) { arrBullets[_local1].Run(); _local1++; }; var _local2:Number = 0; while (_local2 < arrEnemies.length) { arrEnemies[_local2].Run(); _local2++; }; var _local3:Number = 0; while (_local3 < arrABullets.length) { arrABullets[_local3].Run(); _local3++; }; } private function ShootBaseBullet(_arg1:Number):void{ var _local2:Point = new Point(base.gun1.emitter.x, base.gun1.emitter.y); _local2 = base.gun1.localToGlobal(_local2); bullet = new MBullet(); bullet.x = _local2.x; bullet.y = _local2.y; bullet.rotation = base.gun1.rotation; bullet.name = "main_bullet"; addChild(bullet); arrBullets.push(bullet); bullet.SetTarget(clickDown); bullet.SetRadius(_arg1); bullet.Setup(); bullet.Start(); } public function EffectKillSelf(_arg1:MovieClip):void{ effect.DeleteEffect(_arg1); } private function KeyBoardPress(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == 80){ if (pTimer < 0){ pTimer = 15; if (blnPaused == true){ blnPaused = false; UnPause(); } else { blnPaused = true; Pause(); }; }; }; } private function BGAlphaUp():void{ if (bgShown == false){ bg.alpha = (bg.alpha + 0.1); if (bg.alpha >= 1){ bg.alpha = 1; bgShown = true; bg.cacheAsBitmap = true; }; }; } public function DeleteBullet(_arg1:MovieClip):void{ var _local2:Number = 0; while (_local2 < arrBullets.length) { if (_arg1 == arrBullets[_local2]){ _arg1.RemoveBullet(); arrBullets.splice(_local2, 1); break; }; _local2++; }; } public function ChangeState(_arg1:Number):void{ gState = _arg1; } public function ReturnCurrentBaseStage():Number{ return (gData.BS); } public function GrabRechargeRate():Number{ return (gData.RECHARGERATE); } private function upgrade_pmg_over(_arg1:Event):void{ upgrade.upgrade_pmg.buttonMode = (this.useHandCursor = true); upgrade.upgrade_pmg.gotoAndStop("on"); } private function UnPause():void{ gState = 5; this.removeChild(pauseMC); } private function CreatePreloader():void{ var _local1:int; var _local2:int; var _local3:DisplayObject; PL_mc = new PreloaderMC(); PL_mc.SetMainRef(this); SHOWADS = objUrlLocking.GetShowAds(); if (SHOWADS == false){ this.adBox.alpha = 0; this.adBox.x = -1000; PL_mc.x = int(((stage.stageWidth / 2) - (PL_mc.width / 2))); PL_mc.y = int(((stage.stageHeight / 2) - (PL_mc.height + 10))); } else { _local1 = 1052; _local2 = 13; _local3 = AdLoader.LoadAd(_local1, _local2); adBox.addChild(_local3); this.adBox.alpha = 1; PL_mc.x = int(((stage.stageWidth / 2) - (PL_mc.width / 2))); PL_mc.y = int((((stage.stageHeight / 2) - PL_mc.height) + 150)); }; PL_mc.name = "PL_mc"; addChild(PL_mc); PL_mc.PL_Listeners(); } private function tp_over(_arg1:Event):void{ tutorial[("play_" + "btn")].buttonMode = (this.useHandCursor = true); tutorial[("play_" + "btn")].gotoAndStop("on"); } private function UpdateUpgradeText():void{ upgrade.uHeader.text = gData.strHeader; upgrade.specHead.text = gData.strSpecs; upgrade.s1.text = gData.strCash; upgrade.s2.text = gData.strPoints; upgrade.s3.text = gData.strLevel; upgrade.s4.text = gData.strStage; upgrade.cash_txt.text = CASH; upgrade.points_txt.text = SCORE; upgrade.level_txt.text = LEVEL; upgrade.stage_txt.text = gData.BS; gData.prevCASH = CASH; gData.prevSCORE = SCORE; upgrade.bstage_txt.text = ("Stage " + gData.curBS); upgrade.h1.text = gData.strH1; upgrade.h2.text = gData.strH2; upgrade.h3.text = gData.strH3; upgrade.h4.text = gData.strH4; upgrade.slot1.text = gData.arrUpgradeData[1].text; upgrade.slot2.text = gData.arrUpgradeData[2].text; upgrade.slot3.text = gData.arrUpgradeData[3].text; upgrade.slot4.text = gData.arrUpgradeData[4].text; upgrade.slot5.text = gData.arrUpgradeData[5].text; upgrade.slot6.text = gData.arrUpgradeData[6].text; if (gData.curBS < (gData.arrUpgradePoints[1].upgrades + 1)){ upgrade.class_cost.text = gData.arrUpgradePoints[1][("s" + gData.curBS)]; } else { upgrade.class_cost.text = "-------"; }; if (gData.curHA < (gData.arrUpgradePoints[2].upgrades + 1)){ upgrade.armor_cost.text = gData.arrUpgradePoints[2][("s" + gData.curHA)]; } else { upgrade.armor_cost.text = "FULL"; }; if (gData.curDA < (gData.arrUpgradePoints[3].upgrades + 1)){ upgrade.dArea_cost.text = gData.arrUpgradePoints[3][("s" + gData.curDA)]; } else { upgrade.dArea_cost.text = "FULL"; }; if (gData.curDS < (gData.arrUpgradePoints[4].upgrades + 1)){ upgrade.dStrength_cost.text = gData.arrUpgradePoints[4][("s" + gData.curDS)]; } else { upgrade.dStrength_cost.text = "FULL"; }; if (gData.curRR < (gData.arrUpgradePoints[5].upgrades + 1)){ upgrade.recharge_cost.text = gData.arrUpgradePoints[5][("s" + gData.curRR)]; } else { upgrade.recharge_cost.text = "FULL"; }; if (ReturnCurrentAUAmount() < ReturnAllowedAutoTurrets()){ upgrade.turret_cost.text = gData.arrUpgradePoints[6][("s" + gData.curAT)]; } else { upgrade.turret_cost.text = "FULL"; }; upgrade.bar_1.max_stop.gotoAndStop(gData.arrUpgradeData[1].fullAmount); upgrade.bar_2.max_stop.gotoAndStop(gData.arrUpgradeData[2].fullAmount); upgrade.bar_3.max_stop.gotoAndStop(gData.arrUpgradeData[3].fullAmount); upgrade.bar_4.max_stop.gotoAndStop(gData.arrUpgradeData[4].fullAmount); upgrade.bar_5.max_stop.gotoAndStop(gData.arrUpgradeData[5].fullAmount); upgrade.bar_6.max_stop.gotoAndStop((Main(root).ReturnAllowedAutoTurrets() + 1)); upgrade.bar_1.max_stop_black.gotoAndStop(gData.arrUpgradeData[1].fullAmount); upgrade.bar_2.max_stop_black.gotoAndStop(gData.arrUpgradeData[2].fullAmount); upgrade.bar_3.max_stop_black.gotoAndStop(gData.arrUpgradeData[3].fullAmount); upgrade.bar_4.max_stop_black.gotoAndStop(gData.arrUpgradeData[4].fullAmount); upgrade.bar_5.max_stop_black.gotoAndStop(gData.arrUpgradeData[5].fullAmount); upgrade.bar_6.max_stop_black.gotoAndStop((Main(root).ReturnAllowedAutoTurrets() + 1)); upgrade.bar_1.gotoAndStop(gData.curBS); upgrade.bar_2.gotoAndStop(gData.curHA); upgrade.bar_3.gotoAndStop(gData.curDA); upgrade.bar_4.gotoAndStop(gData.curDS); upgrade.bar_5.gotoAndStop(gData.curRR); upgrade.bar_6.gotoAndStop(gData.curAT); if (gData.CheckForStageUpgrade() == 2){ UpdateBStage(2); } else { if (gData.CheckForStageUpgrade() == 3){ UpdateBStage(3); }; }; upgrade.menu_base.gotoAndStop(gData.BS); } private function CreatePUNotify(_arg1:Number):void{ if (puRef != null){ DestroyPUN(); }; pu_n = new PUNotice(); pu_n.x = 275; pu_n.y = 250; pu_n.name = "pu_n"; addChild(pu_n); puRef = pu_n; if (_arg1 == 1){ pu_n.gotoAndStop("shield"); } else { if (_arg1 == 2){ pu_n.gotoAndStop("maxPower"); } else { if (_arg1 == 3){ pu_n.gotoAndStop("magnet"); }; }; }; } private function ClickDrag():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:MovieClip; var _local6:Number; var _local7:MovieClip; var _local8:MovieClip; var _local9:MovieClip; if (blnMouseDown == true){ _local1 = (clickDown.x - stage.mouseX); _local2 = (clickDown.y - stage.mouseY); DISTANCE = Math.sqrt(((_local1 * _local1) + (_local2 * _local2))); _local3 = ((DISTANCE / 2) * bars.mult); if (_local3 < 0){ (_local3 * -1); }; if ((bars.GetHOrPMult(2) * bars.mult2) < _local3){ _local3 = (bars.GetHOrPMult(2) * bars.mult2); }; _local4 = (pBarRefX + (bars.powerBar.width - _local3)); _local5 = new MovieClip(); _local5.graphics.beginFill(0, 0.3); _local5.graphics.drawRect(_local4, pBarRefY, _local3, 5); _local6 = 0; while (_local6 < arrDrags.length) { removeChild(arrDrags[_local6]); _local6++; }; arrDrags.length = 0; _local7 = new MovieClip(); _local7.graphics.beginFill(0xFFFFFF, 0.05); _local7.graphics.drawCircle(clickDown.x, clickDown.y, DISTANCE); _local8 = new MovieClip(); _local8.graphics.beginFill(0xFFFFFF, 0.09); _local8.graphics.drawCircle(clickDown.x, clickDown.y, ((_local3 * 2) / bars.mult)); damageRadius = (_local8.width / 2); _local9 = new MovieClip(); _local9.graphics.lineStyle(1, 11272191, 0.4); _local9.graphics.moveTo(clickDown.x, clickDown.y); _local9.graphics.lineTo(stage.mouseX, stage.mouseY); addChild(_local7); addChild(_local8); addChild(_local9); addChild(_local5); arrDrags.push(_local7); arrDrags.push(_local8); arrDrags.push(_local9); arrDrags.push(_local5); }; } public function DestroyPUN():void{ try { if (puRef != null){ MovieClip(root).removeChild(MovieClip(root).pu_n); puRef = null; }; } catch(e:Error) { }; } private function LosePower():void{ var _local1:Number = (clickDown.x - clickUp.x); var _local2:Number = (clickDown.y - clickUp.y); var _local3:Number = int(Math.sqrt(((_local1 * _local1) + (_local2 * _local2)))); _local3 = (_local3 * -1); bars.AddOrSubtract((_local3 / 2), "power"); } private function RotateBaseGun():void{ var _local1:Point; var _local2:LineVector; if (blnMouseDown == false){ _local1 = new Point(stage.mouseX, stage.mouseY); _local1 = base.globalToLocal(_local1); _local2 = new LineVector(); _local2.x = (_local1.x - base.gun1.x); _local2.y = (_local1.y - base.gun1.y); base.gun1.rotation = _local2.GetAngle(); }; } public function ReturnCurrentAUAmount():Number{ var _local1:Number = 0; if (gData.slot1 == true){ _local1++; }; if (gData.slot2 == true){ _local1++; }; if (gData.slot3 == true){ _local1++; }; if (gData.slot4 == true){ _local1++; }; return (_local1); } public function FillWinScore():String{ return (String(SCORE)); } private function CreateIntro():void{ if (gData.blnGameLocked == true){ if (objUrlLocking.GetLocked() == false){ intro = new SplashIntro(); intro.x = 74; intro.y = 80; intro.name = "intro"; addChild(intro); intro.Setup(); } else { CreateLockedScreen(); }; } else { intro = new SplashIntro(); intro.x = 74; intro.y = 80; intro.name = "intro"; addChild(intro); intro.Setup(); }; } private function MotherShipChildren(_arg1:MovieClip):void{ var _local2:Point = new Point(_arg1[("m" + "Spawn1")].x, _arg1[("m" + "Spawn1")].y); _local2 = _arg1.localToGlobal(_local2); var _local3:MovieClip = AttachEnemy(10, _local2.x, _local2.y); var _local4:LineVector = new LineVector(); _local4.x = ((base.x + (base.width / 2)) - _local3.x); _local4.y = ((base.y + (base.height / 2)) - _local3.y); _local3.rotation = _local4.GetAngle(); _local3.name = ("spawn" + Indexer); Indexer++; if (Indexer > 20000){ Indexer = 0; }; addChild(_local3); arrEnemies.push(_local3); _local3.SetTarget(MovieClip(root).base); _local3.SetRefs(this); _local3.Setup(); _local3.Start(); _local2 = new Point(_arg1[("m" + "Spawn2")].x, _arg1[("m" + "Spawn2")].y); _local2 = _arg1.localToGlobal(_local2); var _local5:MovieClip = AttachEnemy(10, _local2.x, _local2.y); _local4.x = ((base.x + (base.width / 2)) - _local5.x); _local4.y = ((base.y + (base.height / 2)) - _local5.y); _local5.rotation = _local4.GetAngle(); _local5.name = ("spawn" + Indexer); Indexer++; if (Indexer > 20000){ Indexer = 0; }; addChild(_local5); arrEnemies.push(_local5); _local5.SetTarget(MovieClip(root).base); _local5.SetRefs(this); _local5.Setup(); _local5.Start(); } private function AddAutoTurret():void{ CASH = (CASH - gData.arrUpgradePoints[6][("s" + gData.curAT)]); gData.curAT++; if (gData.slot1 == false){ gData.slot1 = true; } else { if (gData.slot2 == false){ gData.slot2 = true; } else { if (gData.slot3 == false){ gData.slot3 = true; } else { if (gData.slot4 == false){ gData.slot4 = true; }; }; }; }; } public function FindTarget(_arg1:MovieClip):MovieClip{ var _local2:Point = new Point(_arg1.x, _arg1.y); _local2 = localToGlobal(_local2); var _local3:Number = 0; while (_local3 < arrEnemies.length) { if (arrEnemies[_local3].type != 4){ if (GetDistance(arrEnemies[_local3], _local2.x, _local2.y) < 400){ return (arrEnemies[_local3]); }; }; _local3++; }; return (null); } public function RetrieveGameState():Number{ return (gState); } public function PlaceEnemy(_arg1:Number=1, _arg2:Number=1, _arg3:Number=0, _arg4:Number=10, _arg5:Number=40):void{ var _local11:Number; var _local6:Number = 0; var _local7:Number = 0; var _local8:Number = 0; if (_arg1 == 4){ _local8 = RandNum(1, 2); if (_local8 == 1){ _local6 = -40; _local7 = RandNum(50, stage.stageHeight); } else { _local6 = (stage.stageWidth + 40); _local7 = RandNum(50, stage.stageHeight); }; } else { if (_arg2 == 1){ _local11 = RandNum(1, 3); if (_local11 == 1){ _local6 = -50; _local7 = RandNum(50, stage.stageHeight); } else { if (_local11 == 2){ _local6 = (stage.stageWidth + 50); _local7 = RandNum(50, stage.stageHeight); } else { if (_local11 == 3){ _local6 = RandNum(0, stage.stageWidth); _local7 = (stage.stageHeight + 50); }; }; }; } else { if (_arg2 == 2){ _local6 = (stage.stageWidth / 2); _local7 = (stage.stageHeight + 50); } else { if (_arg2 == 3){ _local6 = RandNum(0, stage.stageWidth); _local7 = (stage.stageHeight + 50); } else { if (_arg2 == 4){ _local6 = -50; _local7 = RandNum(50, stage.stageHeight); } else { if (_arg2 == 5){ _local6 = (stage.stageWidth + 50); _local7 = RandNum(50, stage.stageHeight); } else { if (_arg2 == 6){ _local6 = (stage.stageWidth / 2); _local7 = (stage.stageHeight + 200); }; }; }; }; }; }; }; var _local9:MovieClip = AttachEnemy(_arg1, _local6, _local7); var _local10:LineVector = new LineVector(); if (_local8 != 0){ _local9.SetDir(_local8); if (_local9.probeDirection == 1){ _local10.x = ((stage.stageWidth + 50) - _local9.x); _local10.y = (RandNum(50, stage.stageHeight) - _local9.y); _local9.rotation = _local10.GetAngle(); } else { _local10.x = (-50 - _local9.x); _local10.y = (RandNum(50, stage.stageHeight) - _local9.y); _local9.rotation = _local10.GetAngle(); }; } else { _local10.x = ((base.x + (base.width / 2)) - _local9.x); _local10.y = ((base.y + (base.height / 2)) - _local9.y); _local9.rotation = _local10.GetAngle(); }; _local9.name = ("enemy" + Indexer); Indexer++; if (Indexer > 20000){ Indexer = 0; }; addChild(_local9); arrEnemies.push(_local9); if (_local9.type != 4){ _local9.SetTarget(MovieClip(root).base); }; _local9.SetRefs(this); _local9.Setup(); _local9.Start(); if (_arg3 != 0){ AttachCluster(_local9, _arg4, _arg5, _arg3); }; } private function pmg_pause_over(_arg1:Event):void{ pauseMC.pmg_button.buttonMode = (this.useHandCursor = true); pauseMC.pmg_button.gotoAndStop("on"); } public function PlaceSpawn(_arg1:MovieClip):void{ var _local2:MovieClip = AttachEnemy(_arg1.whichSpawn, _arg1.x, _arg1.y); var _local3:LineVector = new LineVector(); _local3.x = ((base.x + (base.width / 2)) - _local2.x); _local3.y = ((base.y + (base.height / 2)) - _local2.y); _local2.rotation = _local3.GetAngle(); _local2.name = ("spawn" + Indexer); Indexer++; if (Indexer > 20000){ Indexer = 0; }; addChild(_local2); arrEnemies.push(_local2); _local2.SetTarget(MovieClip(root).base); _local2.SetRefs(this); _local2.Setup(); _local2.Start(); _arg1.hatch.gotoAndPlay("close"); } public function ContinueToGame():void{ blnMouseDown = false; blnWavesDone = false; blnReset = false; blnPaused = false; bgShown = false; blnPower1 = false; blnPower2 = false; blnPower3 = false; p1Count = -1; p2Count = -1; p3Count = -1; dCount = -1; wCount = -1; pTimer = -1; bDistance = 10; eDistance = 25; startCount = 0; WAVE = 0; Indexer = 0; originalBaseRule = 0; clickDown = {x:0, y:0}; clickUp = {x:0, y:0}; Indexer = 0; arrDrags = new Array(); arrBullets = new Array(); arrEnemies = new Array(); tankerRetest = new Array(); arrPower = new Array(); arrABullets = new Array(); arrFail = new Array(); stage.removeEventListener(Event.ENTER_FRAME, Run); stage.removeEventListener(MouseEvent.MOUSE_DOWN, MouseDown); stage.removeEventListener(MouseEvent.MOUSE_UP, MouseUp); stage.removeEventListener(KeyboardEvent.KEY_UP, KeyBoardPress); stage.addEventListener(Event.ENTER_FRAME, Run); stage.addEventListener(MouseEvent.MOUSE_DOWN, MouseDown); stage.addEventListener(MouseEvent.MOUSE_UP, MouseUp); stage.addEventListener(KeyboardEvent.KEY_UP, KeyBoardPress); wave = new WaveEngine(this); effect = new EffectsEngine(this); ToGame(); } public function WinTimer():void{ var _local1:Number; if (wCount > 0){ wCount--; } else { if (wCount == 0){ _local1 = 0; while (_local1 < arrABullets.length) { arrABullets[_local1].RemoveBullet(); _local1++; }; arrABullets.length = 0; CleanEverything(); if (((((LEVEL + 1) >= 11)) || ((GAMEMODE == 2)))){ CreateWinScreen(); wCount = -1; gData.blnWINNER = true; } else { CreateUpgradeMenu(); LEVEL++; UpdateUpgradeText(); wCount = -1; }; }; }; } private function failMainUp(_arg1:Event):void{ fail[("fail" + "_main")].removeEventListener(MouseEvent.MOUSE_UP, failMainUp); removeChild(fail); BackToMenu(); blnFAIL_time = false; KillAllFAILs(); } private function CreateScoreMC():void{ score_mc = new ScoreMC(); score_mc.x = -18.1; score_mc.y = 473; score_mc.name = "score_mc"; addChild(score_mc); bottomScore = score_mc; } public function GetObjDistance(_arg1:Object, _arg2:Number, _arg3:Number):Number{ var _local4:Number = (_arg1.x - _arg2); var _local5:Number = (_arg1.y - _arg3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } private function CreateUpgradeMenu():void{ sEffects.Off(); blnStartShakeStop = true; blnLeaveRetry = true; upgrade = new UpgradeMenu(); upgrade.x = 69.5; upgrade.y = 20; upgrade.name = "upgrade"; addChild(upgrade); upgrade[("up" + "_2")].gotoAndStop("off"); upgrade[("up" + "_3")].gotoAndStop("off"); upgrade[("up" + "_4")].gotoAndStop("off"); upgrade[("up" + "_5")].gotoAndStop("off"); upgrade[("up" + "_6")].gotoAndStop("off"); upgrade[("up" + "_2")].addEventListener(MouseEvent.MOUSE_OVER, UOverMe2); upgrade[("up" + "_2")].addEventListener(MouseEvent.MOUSE_OUT, UOutMe2); upgrade[("up" + "_2")].addEventListener(MouseEvent.MOUSE_UP, UUpMe2); upgrade[("up" + "_3")].addEventListener(MouseEvent.MOUSE_OVER, UOverMe3); upgrade[("up" + "_3")].addEventListener(MouseEvent.MOUSE_OUT, UOutMe3); upgrade[("up" + "_3")].addEventListener(MouseEvent.MOUSE_UP, UUpMe3); upgrade[("up" + "_4")].addEventListener(MouseEvent.MOUSE_OVER, UOverMe4); upgrade[("up" + "_4")].addEventListener(MouseEvent.MOUSE_OUT, UOutMe4); upgrade[("up" + "_4")].addEventListener(MouseEvent.MOUSE_UP, UUpMe4); upgrade[("up" + "_5")].addEventListener(MouseEvent.MOUSE_OVER, UOverMe5); upgrade[("up" + "_5")].addEventListener(MouseEvent.MOUSE_OUT, UOutMe5); upgrade[("up" + "_5")].addEventListener(MouseEvent.MOUSE_UP, UUpMe5); upgrade[("up" + "_6")].addEventListener(MouseEvent.MOUSE_OVER, UOverMe6); upgrade[("up" + "_6")].addEventListener(MouseEvent.MOUSE_OUT, UOutMe6); upgrade[("up" + "_6")].addEventListener(MouseEvent.MOUSE_UP, UUpMe6); upgrade[("q" + "_1")].addEventListener(MouseEvent.MOUSE_OVER, q1Over); upgrade[("q" + "_1")].addEventListener(MouseEvent.MOUSE_OUT, q1Out); upgrade[("q" + "_2")].addEventListener(MouseEvent.MOUSE_OVER, q2Over); upgrade[("q" + "_2")].addEventListener(MouseEvent.MOUSE_OUT, q2Out); upgrade[("q" + "_3")].addEventListener(MouseEvent.MOUSE_OVER, q3Over); upgrade[("q" + "_3")].addEventListener(MouseEvent.MOUSE_OUT, q3Out); upgrade[("q" + "_4")].addEventListener(MouseEvent.MOUSE_OVER, q4Over); upgrade[("q" + "_4")].addEventListener(MouseEvent.MOUSE_OUT, q4Out); upgrade[("q" + "_5")].addEventListener(MouseEvent.MOUSE_OVER, q5Over); upgrade[("q" + "_5")].addEventListener(MouseEvent.MOUSE_OUT, q5Out); upgrade[("q" + "_6")].addEventListener(MouseEvent.MOUSE_OVER, q6Over); upgrade[("q" + "_6")].addEventListener(MouseEvent.MOUSE_OUT, q6Out); upgrade[("continue" + "_game")].addEventListener(MouseEvent.MOUSE_OVER, contOver); upgrade[("continue" + "_game")].addEventListener(MouseEvent.MOUSE_OUT, contOut); upgrade[("continue" + "_game")].addEventListener(MouseEvent.MOUSE_UP, contUp); upgrade.upgrade_pmg.addEventListener(MouseEvent.MOUSE_OVER, upgrade_pmg_over); upgrade.upgrade_pmg.addEventListener(MouseEvent.MOUSE_OUT, upgrade_pmg_out); upgrade.upgrade_pmg.addEventListener(MouseEvent.MOUSE_UP, upgrade_pmg_up); upgrade[("continue" + "_game")].gotoAndStop("off"); upgrade.upgrade_pmg.gotoAndStop("off"); } private function q5Over(_arg1:Event):void{ numUShow = 5; blnUShow = true; upgrade[("q" + "_5")].buttonMode = (this.useHandCursor = true); } private function UpgradeClick(_arg1:Number):void{ if (_arg1 == 1){ } else { if (_arg1 == 2){ if (gData.curHA < (gData.arrUpgradePoints[2].upgrades + 1)){ if (CASH >= gData.arrUpgradePoints[2][("s" + gData.curHA)]){ CASH = (CASH - gData.arrUpgradePoints[2][("s" + gData.curHA)]); gData.curHA++; gData.HEALTHMULTIPLIER = (gData.HEALTHMULTIPLIER - gData.armorMultDecrement); }; }; } else { if (_arg1 == 3){ if (gData.curDA < (gData.arrUpgradePoints[3].upgrades + 1)){ if (CASH >= gData.arrUpgradePoints[3][("s" + gData.curDA)]){ CASH = (CASH - gData.arrUpgradePoints[3][("s" + gData.curDA)]); gData.curDA++; gData.ChangeBaseRule((gData.ReturnCurrentBaseRule() + gData.areaIncrement)); }; }; } else { if (_arg1 == 4){ if (gData.curDS < (gData.arrUpgradePoints[4].upgrades + 1)){ if (CASH >= gData.arrUpgradePoints[4][("s" + gData.curDS)]){ CASH = (CASH - gData.arrUpgradePoints[4][("s" + gData.curDS)]); gData.curDS++; gData.BASEBULLETDAMAGE = (gData.BASEBULLETDAMAGE + gData.damageIncrement); }; }; } else { if (_arg1 == 5){ if (gData.curRR < (gData.arrUpgradePoints[5].upgrades + 1)){ if (CASH >= gData.arrUpgradePoints[5][("s" + gData.curRR)]){ CASH = (CASH - gData.arrUpgradePoints[5][("s" + gData.curRR)]); gData.curRR++; if (GAMEMODE == 1){ bars.SwitchRechargeRate((gData.RECHARGERATE + gData.rechargeIncrement)); }; gData.RECHARGERATE = (gData.RECHARGERATE + gData.rechargeIncrement); }; }; } else { if (_arg1 == 6){ if (ReturnCurrentAUAmount() <= ReturnAllowedAutoTurrets()){ if (CASH >= gData.arrUpgradePoints[6][("s" + gData.curAT)]){ if (gData.BS == 1){ if ((((gData.slot1 == false)) || ((gData.slot2 == false)))){ AddAutoTurret(); }; } else { if (gData.BS == 2){ if ((((((gData.slot1 == false)) || ((gData.slot2 == false)))) || ((gData.slot3 == false)))){ AddAutoTurret(); }; } else { if (gData.BS == 3){ if ((((((((gData.slot1 == false)) || ((gData.slot2 == false)))) || ((gData.slot3 == false)))) || ((gData.slot4 == false)))){ AddAutoTurret(); }; }; }; }; }; }; }; }; }; }; }; }; UpdateUpgradeText(); } private function q1Over(_arg1:Event):void{ numUShow = 1; blnUShow = true; upgrade[("q" + "_1")].buttonMode = (this.useHandCursor = true); } private function TimerShake():void{ if (shakeTimer > 0){ shakeTimer--; } else { if (shakeTimer == 0){ sEffects.ShakeSetup(); sEffects.On(); shakeTimer = -1; }; }; } private function ToGameAfterPreScreen():void{ if ((((blnFirstOut == false)) || ((GAMEMODE == 1)))){ ChangeState(3); CreateBG(); ChangeState(5); effect.CreateLayer("Below"); CreateBase(); CreateTopBars(); bars.SwitchRechargeRate((gData.RECHARGERATE + gData.rechargeIncrement)); CreateScoreMC(); TallyText(); if (GAMEMODE == 2){ CreateWaveNotice(); }; blnStartShakeStop = false; eDistance = 25; shakeTimer = 50; }; } private function MouseDown(_arg1:Event):void{ clickDown = {x:stage.mouseX, y:stage.mouseY}; blnMouseDown = true; } public function KillsComplete():void{ MovieClip(root).removeChild(MovieClip(root).sComplete); } private function CreateTopBars():void{ bars = new TBars(); bars.alpha = 0; bars.x = 8; bars.y = 8; bars.name = "bars"; addChild(bars); bars.Setup(); originalBaseRule = bars.RetrieveBR(); pBarRefX = (bars.x + bars.powerBar.x); pBarRefY = (bars.y + bars.powerBar.y); } public function SetGameMode(_arg1:Number):void{ GAMEMODE = _arg1; } private function RandNum(_arg1:Number, _arg2:Number):Number{ return ((Math.round((Math.random() * (_arg2 - _arg1))) + _arg1)); } private function tp_out(_arg1:Event):void{ tutorial[("play_" + "btn")].buttonMode = (this.useHandCursor = false); tutorial[("play_" + "btn")].gotoAndStop("off"); } private function CreateFailMCs():void{ if ((((((blnFAIL_time == true)) && ((GAMEMODE == 1)))) && (!((gState == 5))))){ if (blnScreenShown == false){ if (failIndex > 0){ failIndex--; } else { FAIL_MC = new RainFail(); FAIL_MC.x = RandNum(15, (stage.stageWidth - 15)); FAIL_MC.y = -10; FAIL_MC.alpha = (RandNum(3, 8) * 0.1); FAIL_MC.name = ("FAIL_MC" + Indexer); Indexer++; if (Indexer > 20000){ Indexer = 0; }; addChild(FAIL_MC); FAIL_MC.Setup(this); arrFail.push(FAIL_MC); failIndex = 10; }; }; }; } public function WavesDone():void{ blnWavesDone = true; } private function contOver(_arg1:Event):void{ upgrade[("continue" + "_game")].gotoAndStop("on"); upgrade[("continue" + "_game")].buttonMode = (this.useHandCursor = true); } public function CheckDestroyRadius(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:MovieClip=null):void{ var i:Number; var e:Number; var WPPoint:Point; var j:Number; var o:Number; var randy:Number; var boomRef:MovieClip; var p:Number; var randE:Number; var k:Number; var q:Number; var randP:Number; var radius = _arg1; var xLoc = _arg2; var yLoc = _arg3; var bulletDamage = _arg4; var mcTanker = _arg5; var arrRemoveQueue:Array = new Array(); var arrRemoveQueue2:Array = new Array(); var arrRemoveQueue3:Array = new Array(); try { i = 0; while (i < arrEnemies.length) { if (arrEnemies[i].type != 11){ if (arrEnemies[i].blnShield == false){ if (arrEnemies[i].GetDistance(xLoc, yLoc) < radius){ if (arrEnemies[i].type == 4){ ProbeTrigger(arrEnemies[i]); }; if (arrEnemies[i].TakeDamage(bulletDamage) == true){ if (arrEnemies[i].type == 5){ sEffects.FLASH(); } else { if (arrEnemies[i].type == 6){ sEffects.FLASH(); } else { if (arrEnemies[i].type == 11){ sEffects.FLASH(); }; }; }; arrEnemies[i].Dead(); if (arrEnemies[i].type == 9){ sEffects.FLASH(); arrEnemies[i][("hat" + "ch")].gotoAndStop("off"); }; if (arrEnemies[i].type == 7){ arrEnemies[i][("t" + "Animation")].gotoAndStop(1); }; arrRemoveQueue.push(arrEnemies[i]); } else { effect.CreateEffect(new Explode2(), arrEnemies[i].x, arrEnemies[i].y); }; }; }; } else { if (arrEnemies[i].AmIAlive() == false){ e = 0; while (e < 3) { WPPoint = new Point(arrEnemies[i][(("w" + "eak") + (e + 1))].x, arrEnemies[i][(("w" + "eak") + (e + 1))].y); WPPoint = arrEnemies[i].localToGlobal(WPPoint); if (GetObjDistance(WPPoint, xLoc, yLoc) < radius){ if (arrEnemies[i].TakeDamage(bulletDamage) == true){ arrEnemies[i].Dead(); arrEnemies[i].gotoAndStop("dead"); arrEnemies.splice(i, 1); break; } else { effect.CreateEffect(new Explode2(), WPPoint.x, WPPoint.y); }; }; e = (e + 1); }; }; }; i = (i + 1); }; } catch(e:Error) { }; try { j = 0; while (j < arrBullets.length) { if (arrBullets[j].GetDistance(xLoc, yLoc) < radius){ if (arrBullets[j].name != "main_bullet"){ arrRemoveQueue2.push(arrBullets[j]); }; }; j = (j + 1); }; o = 0; while (o < arrPower.length) { if (DistanceBetween(arrPower[o].mc.x, arrPower[o].mc.y, xLoc, yLoc) < radius){ arrRemoveQueue3.push(arrPower[o].mc); ActivatePower(arrPower[o].type); }; o = (o + 1); }; randy = RandNum(1, 3); if (randy == 1){ sPlayer.PlaySound(new radius_destroy(), 0.3); } else { if (randy == 2){ sPlayer.PlaySound(new radius_explode_2(), 0.6); } else { if (randy == 3){ sPlayer.PlaySound(new radius_explode_3(), 0.6); }; }; }; if (startCount > 2){ if (blnStartShakeStop == false){ if (blnLeaveUpgrade == false){ if (blnLeaveRetry == false){ sEffects.SHAKE(10); }; }; }; }; blnLeaveRetry = false; boomRef = effect.CreateEffect(new BigBoom(), xLoc, yLoc); boomRef.width = (boomRef.height = (radius + (radius / 2))); } catch(e:Error) { }; try { p = 0; while (p < arrRemoveQueue.length) { randE = RandNum(1, 6); if (randE == 1){ effect.CreateEffect(new Explode1(), arrRemoveQueue[p].x, arrRemoveQueue[p].y); } else { if (randE == 2){ effect.CreateEffect(new Explode2(), arrRemoveQueue[p].x, arrRemoveQueue[p].y); } else { if (randE == 3){ effect.CreateEffect(new Explode3(), arrRemoveQueue[p].x, arrRemoveQueue[p].y); } else { if (randE == 4){ effect.CreateEffect(new Explode4(), arrRemoveQueue[p].x, arrRemoveQueue[p].y); } else { if (randE == 5){ effect.CreateEffect(new Explode5(), arrRemoveQueue[p].x, arrRemoveQueue[p].y); } else { if (randE == 6){ randE = RandNum(1, 2); if (randE == 1){ effect.CreateEffect(new Explode6(), arrRemoveQueue[p].x, arrRemoveQueue[p].y); } else { if (randE == 2){ effect.CreateEffect(new Explode2(), arrRemoveQueue[p].x, arrRemoveQueue[p].y); }; }; }; }; }; }; }; }; if (arrRemoveQueue[p].type == 9){ MotherShipChildren(arrRemoveQueue[p]); sPlayer.PlaySound(new tanker_explosion(), 0.4); if (startCount > 2){ sEffects.SHAKE(20); }; }; if (arrRemoveQueue[p].type == 11){ if (startCount > 2){ sEffects.SHAKE(20); }; }; TallyUpdate(arrRemoveQueue[p].cReward, "cash"); TallyUpdate(arrRemoveQueue[p].pReward, "score"); if (mcTanker != arrRemoveQueue[p]){ DeleteEnemy(arrRemoveQueue[p]); }; p = (p + 1); }; } catch(e:Error) { }; try { k = 0; while (k < arrRemoveQueue2.length) { effect.CreateEffect(new Explode2(), arrRemoveQueue2[k].x, arrRemoveQueue2[k].y); TallyUpdate(arrRemoveQueue2[k].cReward, "cash"); TallyUpdate(arrRemoveQueue2[k].pReward, "score"); DeleteBullet(arrRemoveQueue2[k]); k = (k + 1); }; q = 0; while (q < arrRemoveQueue3.length) { randP = RandNum(1, 5); if (randP == 1){ effect.CreateEffect(new Explode1(), arrRemoveQueue3[q].x, arrRemoveQueue3[q].y); } else { if (randP == 2){ effect.CreateEffect(new Explode2(), arrRemoveQueue3[q].x, arrRemoveQueue3[q].y); } else { if (randP == 3){ effect.CreateEffect(new Explode3(), arrRemoveQueue3[q].x, arrRemoveQueue3[q].y); } else { if (randP == 4){ effect.CreateEffect(new Explode4(), arrRemoveQueue3[q].x, arrRemoveQueue3[q].y); } else { if (randP == 5){ effect.CreateEffect(new Explode5(), arrRemoveQueue3[q].x, arrRemoveQueue3[q].y); }; }; }; }; }; DeletePowerUp(arrRemoveQueue3[q]); q = (q + 1); }; } catch(e:Error) { }; } private function RemoveShield():void{ if (shieldMC != null){ removeChild(shieldMC); shieldMC = null; }; } private function contOut(_arg1:Event):void{ upgrade[("continue" + "_game")].gotoAndStop("off"); upgrade[("continue" + "_game")].buttonMode = (this.useHandCursor = false); } private function ResetEnemyTargets():void{ var _local1:Number = 0; while (_local1 < arrEnemies.length) { arrEnemies[_local1].myMode = arrEnemies[_local1].ReturnPreviousState(); arrEnemies[_local1].SetTarget(MovieClip(root).base); _local1++; }; } private function fail_pmg_up(_arg1:Event):void{ URL_OPEN(1); } public function ShootEnemyBullet(_arg1:MovieClip, _arg2:Boolean=false):void{ var emitterRef:Point; var gunRef:Point; var targObj:Object; var en = _arg1; var blnTwo = _arg2; try { emitterRef = new Point(en.emitter.x, en.emitter.y); emitterRef = en.localToGlobal(emitterRef); if (en.type == 2){ bullet = new E2Bullet(); } else { if (en.type == 3){ bullet = new E3Bullet(); } else { if (en.type == 5){ bullet = new E4Bullet(); } else { if (en.type == 6){ bullet = new E4Bullet(); } else { if (en.type == 7){ bullet = new E5Bullet(); } else { if (en.type == 9){ bullet = new E5Bullet(); } else { if (en.type == 11){ bullet = new E5Bullet(); }; }; }; }; }; }; }; bullet.x = emitterRef.x; bullet.y = emitterRef.y; bullet.rotation = en.rotation; bullet.name = ("bullet_" + Indexer); Indexer++; if (Indexer > 20000){ Indexer = 0; }; addChild(bullet); arrBullets.push(bullet); gunRef = new Point(MovieClip(root).base.gun1.x, MovieClip(root).base.gun1.y); gunRef = MovieClip(root).base.localToGlobal(gunRef); targObj = {x:gunRef.x, y:gunRef.y}; bullet.SetTarget(targObj); bullet.Setup(); bullet.Start(); if (blnTwo == true){ emitterRef = new Point(en.emitter2.x, en.emitter2.y); emitterRef = en.localToGlobal(emitterRef); if (en.type == 2){ bullet = new E2Bullet(); } else { if (en.type == 3){ bullet = new E3Bullet(); } else { if (en.type == 5){ bullet = new E4Bullet(); } else { if (en.type == 6){ bullet = new E4Bullet(); } else { if (en.type == 7){ bullet = new E5Bullet(); } else { if (en.type == 9){ bullet = new E5Bullet(); } else { if (en.type == 11){ bullet = new E5Bullet(); }; }; }; }; }; }; }; bullet.x = emitterRef.x; bullet.y = emitterRef.y; bullet.rotation = en.rotation; bullet.name = ("bullet_" + Indexer); Indexer++; if (Indexer > 20000){ Indexer = 0; }; addChild(bullet); arrBullets.push(bullet); targObj = {x:gunRef.x, y:gunRef.y}; bullet.SetTarget(targObj); bullet.Setup(); bullet.Start(); }; } catch(e:Error) { }; } private function TallyUpdate(_arg1:Number, _arg2:String):void{ if (_arg2 == "cash"){ CASH = (CASH + _arg1); } else { if (_arg2 == "score"){ SCORE = (SCORE + _arg1); }; }; TallyText(); } public function SoundMode(_arg1:Boolean):void{ sPlayer.soundOn = (SOUND = _arg1); } public function URL_OPEN(_arg1:Number):void{ if (_arg1 == 1){ web.GetURL("http://www.armorgames.com/", "_blank"); } else { if (_arg1 == 2){ web.GetURL("http://www.herointeractive.com/", "_blank"); } else { if (_arg1 == 3){ web.GetURL("http://www.herointeractive.com/blog/", "_blank"); } else { if (_arg1 == 4){ web.GetURL("http://www.herointeractive.com/rp/", "_blank"); }; }; }; }; } private function q5Out(_arg1:Event):void{ blnUShow = false; upgrade[("q" + "_5")].buttonMode = (this.useHandCursor = false); upgrade.description_text.text = ""; upgrade[("continue" + "_game")].alpha = 1; upgrade.upgrade_pmg.alpha = 1; } private function tp_up(_arg1:Event):void{ tutorial[("play_" + "btn")].removeEventListener(MouseEvent.MOUSE_OVER, tp_over); tutorial[("play_" + "btn")].removeEventListener(MouseEvent.MOUSE_OUT, tp_out); tutorial[("play_" + "btn")].removeEventListener(MouseEvent.MOUSE_UP, tp_up); tutorial[("back_" + "btn")].removeEventListener(MouseEvent.MOUSE_OVER, b_over); tutorial[("back_" + "btn")].removeEventListener(MouseEvent.MOUSE_OUT, b_out); tutorial[("back_" + "btn")].removeEventListener(MouseEvent.MOUSE_UP, b_up); tutorial[("next_" + "btn")].removeEventListener(MouseEvent.MOUSE_OVER, n_over); tutorial[("next_" + "btn")].removeEventListener(MouseEvent.MOUSE_OUT, n_out); tutorial[("next_" + "btn")].removeEventListener(MouseEvent.MOUSE_UP, n_up); ToGame(); } public function BaseBulletHit(_arg1:MovieClip, _arg2:Number):void{ effect.CreateEffect(new Explode2(), _arg1.x, _arg1.y); if (_arg2 < 20){ bars.AddOrSubtract(_arg1.damage, "health"); }; } private function q6Out(_arg1:Event):void{ blnUShow = false; upgrade[("q" + "_6")].buttonMode = (this.useHandCursor = false); upgrade.description_text.text = ""; upgrade[("continue" + "_game")].alpha = 1; upgrade.upgrade_pmg.alpha = 1; } public function ToGame():void{ if (blnTutorialTested == false){ ChangeState(4); } else { mPlayer.PlayMusic(new GameMusic(), 0.8); if (tutRef != null){ removeChild(tutRef); }; tutRef = null; if (gData.blnWINNER == true){ if (LEVEL == 1){ CASH = 100000; blnViewingUpgradesScreen = true; CreateUpgradeMenu(); UpdateUpgradeText(); } else { ToGameAfterPreScreen(); }; } else { if ((((((GAMEMODE == 2)) && ((blnFirstOut == true)))) || ((blnSurvive == true)))){ if (blnViewingUpgradesScreen == true){ ToGameAfterPreScreen(); } else { blnViewingUpgradesScreen = true; blnFirstOut = false; CASH = gData.survivalStartCash; CreateUpgradeMenu(); UpdateUpgradeText(); }; } else { ToGameAfterPreScreen(); }; }; }; } public function RetrieveBDis():Number{ return (bDistance); } public function GiveMeMultiplier():Number{ return (gData.HEALTHMULTIPLIER); } public function GetDistance(_arg1:MovieClip, _arg2:Number, _arg3:Number):Number{ var _local4:Number = (_arg1.x - (_arg2 + base.x)); var _local5:Number = (_arg1.y - (_arg3 + base.y)); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } private function PauseDelay():void{ if (pTimer >= 0){ pTimer--; }; } private function q1Out(_arg1:Event):void{ blnUShow = false; upgrade[("q" + "_1")].buttonMode = (this.useHandCursor = false); upgrade.description_text.text = ""; upgrade[("continue" + "_game")].alpha = 1; upgrade.upgrade_pmg.alpha = 1; } public function MusicMode(_arg1:Boolean):void{ mPlayer.musicOn = (MUSIC = _arg1); } private function PowerUpsOn():void{ if (blnPower1 == true){ p1Count--; if (p1Count < 0){ ResetEnemyTargets(); p1Count = -1; blnPower1 = false; DestroyPUN(); }; }; if (blnPower2 == true){ bars.PoweredUp(); p2Count--; if (p2Count < 0){ bars.ChangeBaseRule(originalBaseRule); p2Count = -1; blnPower2 = false; bars.powerBar.gotoAndStop("off"); DestroyPUN(); }; }; if (blnPower3 == true){ p3Count--; if (p3Count < 0){ RemoveShield(); bDistance = 10; eDistance = 25; p3Count = -1; blnPower3 = false; DestroyPUN(); }; }; } private function q4Over(_arg1:Event):void{ numUShow = 4; blnUShow = true; upgrade[("q" + "_4")].buttonMode = (this.useHandCursor = true); } private function CreateLockedScreen():void{ locker = new LockedScreen(); locker.x = 0; locker.y = 0; locker.name = "locker"; addChild(locker); } public function GetBaseRuleStart():Number{ return (gData.ReturnCurrentBaseRule()); } private function contUp(_arg1:Event):void{ blnLeaveUpgrade = true; CleanEverything(); if ((((gData.blnWINNER == true)) && ((LEVEL == 1)))){ ToGameAfterPreScreen(); } else { ContinueToGame(); }; } private function CreateWaveNotice():void{ waveNotify = new WaveText(); waveNotify.x = int(((stage.stageWidth - waveNotify.width) - 12)); waveNotify.y = int(((stage.stageHeight - waveNotify.height) - 12)); waveNotify.name = "waveNotify"; addChild(waveNotify); } private function fail_pmg_out(_arg1:Event):void{ fail.fail_pmg.buttonMode = (this.useHandCursor = false); fail.fail_pmg.gotoAndStop("off"); } public function GetSound():Boolean{ return (SOUND); } public function ReturnAllowedAutoTurrets():Number{ if (gData.BS == 1){ return (2); }; if (gData.BS == 2){ return (3); }; if (gData.BS == 3){ return (4); }; return (0); } public function DestroyTimer():void{ if (dCount > 0){ dCount--; } else { if (dCount == 0){ CleanEverything(); blnScreenShown = false; CreateLoseScreen(); dCount = -1; }; }; } public function ShootAutoTurretBullet(_arg1:MovieClip, _arg2:MovieClip):void{ sPlayer.PlaySound(new auto_turret_shoot(), 0.3); var _local3:Point = new Point(_arg1.emitter.x, _arg1.emitter.y); _local3 = _arg1.localToGlobal(_local3); var _local4:MovieClip = new ATBullet(); _local4.x = _local3.x; _local4.y = _local3.y; _local4.rotation = _arg1.rotation; _local4.name = ("autoBullet_" + _arg1.name); addChild(_local4); arrABullets.push(_local4); var _local5:Object = {x:_arg2.x, y:_arg2.y}; _local4.SetTarget(_local5); _local4.Start(); } private function pmg_pause_out(_arg1:Event):void{ pauseMC.pmg_button.buttonMode = (this.useHandCursor = false); pauseMC.pmg_button.gotoAndStop("off"); } private function b_up(_arg1:Event):void{ tutorial[("play_" + "btn")].removeEventListener(MouseEvent.MOUSE_OVER, tp_over); tutorial[("play_" + "btn")].removeEventListener(MouseEvent.MOUSE_OUT, tp_out); tutorial[("play_" + "btn")].removeEventListener(MouseEvent.MOUSE_UP, tp_up); tutorial[("back_" + "btn")].removeEventListener(MouseEvent.MOUSE_OVER, b_over); tutorial[("back_" + "btn")].removeEventListener(MouseEvent.MOUSE_OUT, b_out); tutorial[("back_" + "btn")].removeEventListener(MouseEvent.MOUSE_UP, b_up); tutorial[("next_" + "btn")].removeEventListener(MouseEvent.MOUSE_OVER, n_over); tutorial[("next_" + "btn")].removeEventListener(MouseEvent.MOUSE_OUT, n_out); tutorial[("next_" + "btn")].removeEventListener(MouseEvent.MOUSE_UP, n_up); CleanEverything(); BackToMenu(); } public function PreCreateShield(_arg1:MovieClip):void{ _arg1.CreateShield(); } private function UUpMe2(_arg1:Event):void{ UpgradeClick(2); } private function UUpMe3(_arg1:Event):void{ UpgradeClick(3); } private function UUpMe4(_arg1:Event):void{ UpgradeClick(4); } private function q2Out(_arg1:Event):void{ blnUShow = false; upgrade[("q" + "_2")].buttonMode = (this.useHandCursor = false); upgrade.description_text.text = ""; upgrade[("continue" + "_game")].alpha = 1; upgrade.upgrade_pmg.alpha = 1; } private function CreateWinScreen():void{ winMC = new WinScreen(); winMC.x = 0; winMC.y = 0; winMC.name = "winMC"; addChild(winMC); } private function UUpMe5(_arg1:Event):void{ UpgradeClick(5); } private function UUpMe6(_arg1:Event):void{ UpgradeClick(6); } private function ActivatePower(_arg1:Number):void{ if (_arg1 == 1){ p1Count = 100; blnPower1 = true; CreatePUNotify(3); } else { if (_arg1 == 2){ bars.ChangeBaseRule(400); p2Count = 200; blnPower2 = true; bars.powerBar.gotoAndStop("on"); CreatePUNotify(2); } else { if (_arg1 == 3){ ActivateShield(); bDistance = (eDistance = 111); p3Count = 200; blnPower3 = true; CreatePUNotify(1); }; }; }; } public function GreenMile():void{ base.basebase.gotoAndStop("dead"); gState = 6; DestroyAfterLose(); } private function KillAllFAILs():void{ var _local1:Number = 0; while (_local1 < arrFail.length) { removeChild(arrFail[_local1]); arrFail.splice(_local1, 1); _local1--; _local1++; }; } private function CleanEverything():void{ startCount = 0; blnFAIL_time = false; RemoveShield(); KillAllFAILs(); arrDrags.length = 0; arrBullets.length = 0; arrEnemies.length = 0; tankerRetest.length = 0; arrPower.length = 0; arrABullets.length = 0; arrFail.length = 0; arrDrags = new Array(); arrBullets = new Array(); arrEnemies = new Array(); tankerRetest = new Array(); arrPower = new Array(); arrABullets = new Array(); arrFail = new Array(); while (MovieClip(root).numChildren) { MovieClip(root).removeChildAt(0); }; } private function CreatePowerUp(_arg1:Number, _arg2:Number):void{ var _local3:Number = RandNum(1, 3); if (_local3 == 1){ power = new PowerUp1(); } else { if (_local3 == 2){ power = new PowerUp2(); } else { if (_local3 == 3){ power = new PowerUp3(); }; }; }; power.x = _arg1; power.y = _arg2; power.name = ("power" + Indexer); addChild(power); arrPower.push({mc:power, type:_local3}); } public function UpdateWaveText(_arg1:Number):void{ WAVE = _arg1; if (GAMEMODE == 2){ waveNotify.wTXT.text = _arg1; }; } private function AttachCluster(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:Number=1):void{ var _local8:LineVector; var _local9:MovieClip; var _local5:Number = 0; var _local6:Number = 0; var _local7:Number = 0; while (_local7 < _arg2) { _local8 = new LineVector(); if (_arg4 == 1){ _local8.VecToAngle(RandNum(0, 360), RandNum(10, _arg3)); _local5 = (_arg1.x + _local8.x); _local6 = (_arg1.y + _local8.y); } else { if (_arg4 == 2){ if (_arg1.y < stage.stageHeight){ _local5 = _arg1.x; _local6 = RandNum((_arg1.y - _arg3), (_arg1.y + _arg3)); } else { _local5 = RandNum((_arg1.x - _arg3), (_arg1.x + _arg3)); _local6 = _arg1.y; }; }; }; _local9 = AttachEnemy(_arg1.type, _local5, _local6); if (_arg1.type == 4){ if (_arg1.probeDirection == 1){ _local8.x = ((stage.stageWidth + 50) - _local9.x); _local8.y = (RandNum(50, stage.stageHeight) - _local9.y); _local9.rotation = _local8.GetAngle(); } else { _local8.x = (-50 - _local9.x); _local8.y = (RandNum(50, stage.stageHeight) - _local9.y); _local9.rotation = _local8.GetAngle(); }; } else { _local8.x = ((base.x + (base.width / 2)) - _local9.x); _local8.y = ((base.y + (base.height / 2)) - _local9.y); _local9.rotation = _local8.GetAngle(); }; _local9.name = ("enemy" + Indexer); Indexer++; if (Indexer > 20000){ Indexer = 0; }; addChild(_local9); arrEnemies.push(_local9); if (_local9.type != 4){ _local9.SetTarget(MovieClip(root).base); }; _local9.SetRefs(this); _local9.Setup(); _local9.Start(); _local7++; }; } private function Pause():void{ gState = 8; CreatePauseNotify(); } private function ShootInvisibleTankerFixBullet(_arg1:Object, _arg2:Number):void{ bullet = new MBullet(); bullet.x = _arg1.x; bullet.y = _arg1.y; bullet.alpha = 0; bullet.name = "main_bullet_tanker"; addChild(bullet); arrBullets.push(bullet); bullet.SetTarget(_arg1); bullet.SetRadius(_arg2); bullet.Setup(); bullet.Start(); } private function q3Over(_arg1:Event):void{ numUShow = 3; blnUShow = true; upgrade[("q" + "_3")].buttonMode = (this.useHandCursor = true); } public function RemoveFail(_arg1:MovieClip):void{ var _local2:Number = 0; while (_local2 < arrFail.length) { if (arrFail[_local2] == _arg1){ removeChild(_arg1); arrFail.splice(_local2, 1); break; }; _local2++; }; } public function RemoveAd():void{ try { removeChild(adBox); } catch(e:Error) { }; } private function b_out(_arg1:Event):void{ tutorial[("back_" + "btn")].buttonMode = (this.useHandCursor = false); tutorial[("back_" + "btn")].gotoAndStop("off"); } public function CreateMainMenu():void{ blnFirstOut = false; gData.DeathAdjustReset(); mPlayer.PlayMusic(new TitleMusic()); menu = new M_Menu(); menu.x = 49; menu.y = 188; menu.name = "menu"; addChild(menu); menu.Setup(stage); ChangeState(3); } public function FinishWinScreen():void{ removeChild(winMC); BackToMenu(); } private function n_out(_arg1:Event):void{ tutorial[("next_" + "btn")].buttonMode = (this.useHandCursor = false); tutorial[("next_" + "btn")].gotoAndStop("off"); } } }//package
Section 114
//MainMenu (MainMenu) package { import flash.display.*; import flash.events.*; import flash.text.*; public class MainMenu extends MovieClip { public var survival_mode:MovieClip; public var main_menu_1:SimpleButton; public var main_menu_2:SimpleButton; public var main_menu_3:SimpleButton; public var settings:MovieClip; public var pmg_btn:PMGBTN; public var description_txt:TextField; public var settings_btn:SettingsBTN; public var credits_btn:CreditsBTN; public var play_btn:PlayBTN; public var title:MovieClip; public var free:MovieClip; public var main_menu_M:SimpleButton; public var normal_mode:MovieClip; public function MainMenu():void{ } public function PlayFinish():void{ Main(root).ContinueToGame(); Main(root).StartTallyOver(); DeleteMainMenu(); } private function SettingsOut(_arg1:Event):void{ this.settings_btn.buttonMode = (this.useHandCursor = false); this.settings_btn.gotoAndStop("off"); } private function mOffUp(_arg1:Event):void{ Main(root).MusicMode(false); SetSelectors(); } private function Menu2Up(_arg1:Event):void{ Main(root).sPlayer.PlaySound(new button_up(), 0.6); this.gotoAndPlay("settingsOut"); } private function nmOut(_arg1:Event):void{ this.description_txt.text = ""; this.normal_mode.buttonMode = (this.useHandCursor = false); this.normal_mode.gotoAndStop("off"); } private function MediumUp(_arg1:Event):void{ stage.quality = StageQuality.MEDIUM; SetSelectors(); } private function PMGOut(_arg1:Event):void{ this.pmg_btn.buttonMode = (this.useHandCursor = false); this.pmg_btn.gotoAndStop("off"); } private function smOut(_arg1:Event):void{ this.description_txt.text = ""; this.survival_mode.buttonMode = (this.useHandCursor = false); this.survival_mode.gotoAndStop("off"); } private function smUp(_arg1:Event):void{ Main(root).sPlayer.PlaySound(new button_up(), 0.6); Main(root).SetGameMode(2); Main(root).blnSurvive = true; this.play(); } private function PlayUp(_arg1:Event):void{ Main(root).sPlayer.PlaySound(new button_up(), 0.6); this.gotoAndPlay("playIt"); } private function PMGUp(_arg1:Event):void{ Main(root).sPlayer.PlaySound(new button_up(), 0.6); Main(root).URL_OPEN(1); } private function CreateFreeGamesBTN():void{ free = new FreeGames(); free.x = (this.x - 90); free.y = (this.y + 99); free.name = "free"; this.addChild(free); free.addEventListener(MouseEvent.MOUSE_OVER, freeOver); free.addEventListener(MouseEvent.MOUSE_OUT, freeOut); free.addEventListener(MouseEvent.MOUSE_UP, freeUp); } private function CreditsUp(_arg1:Event):void{ Main(root).sPlayer.PlaySound(new button_up(), 0.6); this.gotoAndPlay("credits"); } private function freeUp(_arg1:Event):void{ Main(root).web.GetURL("http://www.herointeractive.com/rp/", "_blank"); } private function SettingsOver(_arg1:Event):void{ Main(root).sPlayer.PlaySound(new button_over()); this.settings_btn.buttonMode = (this.useHandCursor = true); this.settings_btn.gotoAndStop("on"); } private function nmUp(_arg1:Event):void{ Main(root).sPlayer.PlaySound(new button_up(), 0.6); Main(root).SetGameMode(1); this.play(); } public function DeleteMainMenu():void{ free.removeEventListener(MouseEvent.MOUSE_OVER, freeOver); free.removeEventListener(MouseEvent.MOUSE_OUT, freeOut); free.removeEventListener(MouseEvent.MOUSE_UP, freeUp); MovieClip(root).removeChild(this); } private function SettingsUp(_arg1:Event):void{ Main(root).sPlayer.PlaySound(new button_up(), 0.6); this.gotoAndPlay("settings"); } private function freeOut(_arg1:Event):void{ this.free.buttonMode = (this.useHandCursor = false); free.gotoAndStop("off"); } private function PlayOver(_arg1:Event):void{ Main(root).sPlayer.PlaySound(new button_over()); this.play_btn.buttonMode = (this.useHandCursor = true); this.play_btn.gotoAndStop("on"); } private function nmOver(_arg1:Event):void{ Main(root).sPlayer.PlaySound(new button_over()); this.description_txt.text = "10 levels with upgrade options in between!"; this.normal_mode.buttonMode = (this.useHandCursor = true); this.normal_mode.gotoAndStop("on"); } private function Menu1Up(_arg1:Event):void{ Main(root).sPlayer.PlaySound(new button_up(), 0.6); this.gotoAndPlay("creditsOut"); } public function SetSelectors():void{ if (stage.quality == "HIGH"){ this.settings.g1.x = 63.5; } else { if (stage.quality == "MEDIUM"){ this.settings.g1.x = 121; } else { if (stage.quality == "LOW"){ this.settings.g1.x = 177.9; }; }; }; if (Main(root).GetSound() == true){ this.settings.s1.x = 63.5; } else { this.settings.s1.x = 121; }; if (Main(root).GetMusic() == true){ this.settings.m1.x = 63.5; } else { this.settings.m1.x = 121; }; } private function smOver(_arg1:Event):void{ Main(root).sPlayer.PlaySound(new button_over()); this.description_txt.text = "Stay alive as long as you can!"; this.survival_mode.buttonMode = (this.useHandCursor = true); this.survival_mode.gotoAndStop("on"); } private function Menu3Up(_arg1:Event):void{ Main(root).sPlayer.PlaySound(new button_up(), 0.6); this.gotoAndPlay("playBACK"); } private function sOffUp(_arg1:Event):void{ Main(root).SoundMode(false); SetSelectors(); } public function Setup(_arg1:Stage):void{ this.play_btn.addEventListener(MouseEvent.MOUSE_OVER, PlayOver); this.play_btn.addEventListener(MouseEvent.MOUSE_OUT, PlayOut); this.play_btn.addEventListener(MouseEvent.MOUSE_UP, PlayUp); this.settings_btn.addEventListener(MouseEvent.MOUSE_OVER, SettingsOver); this.settings_btn.addEventListener(MouseEvent.MOUSE_OUT, SettingsOut); this.settings_btn.addEventListener(MouseEvent.MOUSE_UP, SettingsUp); this.credits_btn.addEventListener(MouseEvent.MOUSE_OVER, CreditsOver); this.credits_btn.addEventListener(MouseEvent.MOUSE_OUT, CreditsOut); this.credits_btn.addEventListener(MouseEvent.MOUSE_UP, CreditsUp); this.pmg_btn.addEventListener(MouseEvent.MOUSE_OVER, PMGOver); this.pmg_btn.addEventListener(MouseEvent.MOUSE_OUT, PMGOut); this.pmg_btn.addEventListener(MouseEvent.MOUSE_UP, PMGUp); this.main_menu_1.addEventListener(MouseEvent.MOUSE_UP, Menu1Up); this.main_menu_2.addEventListener(MouseEvent.MOUSE_UP, Menu2Up); this.main_menu_3.addEventListener(MouseEvent.MOUSE_UP, Menu3Up); this.main_menu_M.addEventListener(MouseEvent.MOUSE_UP, MenuMUp); this.settings.high.addEventListener(MouseEvent.MOUSE_UP, HighUp); this.settings.medium.addEventListener(MouseEvent.MOUSE_UP, MediumUp); this.settings.low.addEventListener(MouseEvent.MOUSE_UP, LowUp); this.settings.on_music.addEventListener(MouseEvent.MOUSE_UP, mOnUp); this.settings.off_music.addEventListener(MouseEvent.MOUSE_UP, mOffUp); this.settings.on_sounds.addEventListener(MouseEvent.MOUSE_UP, sOnUp); this.settings.off_sounds.addEventListener(MouseEvent.MOUSE_UP, sOffUp); this.normal_mode.addEventListener(MouseEvent.MOUSE_OVER, nmOver); this.normal_mode.addEventListener(MouseEvent.MOUSE_OUT, nmOut); this.normal_mode.addEventListener(MouseEvent.MOUSE_UP, nmUp); this.survival_mode.addEventListener(MouseEvent.MOUSE_OVER, smOver); this.survival_mode.addEventListener(MouseEvent.MOUSE_OUT, smOut); this.survival_mode.addEventListener(MouseEvent.MOUSE_UP, smUp); CreateFreeGamesBTN(); } private function PMGOver(_arg1:Event):void{ Main(root).sPlayer.PlaySound(new button_over()); this.pmg_btn.buttonMode = (this.useHandCursor = true); this.pmg_btn.gotoAndStop("on"); } private function freeOver(_arg1:Event):void{ this.free.buttonMode = (this.useHandCursor = true); free.gotoAndStop("on"); } private function PlayOut(_arg1:Event):void{ this.play_btn.buttonMode = (this.useHandCursor = false); this.play_btn.gotoAndStop("off"); } private function mOnUp(_arg1:Event):void{ Main(root).MusicMode(true); SetSelectors(); } private function MenuMUp(_arg1:Event):void{ Main(root).sPlayer.PlaySound(new button_up(), 0.6); this.gotoAndPlay("modeBack"); } private function sOnUp(_arg1:Event):void{ Main(root).SoundMode(true); SetSelectors(); } private function LowUp(_arg1:Event):void{ stage.quality = StageQuality.LOW; SetSelectors(); } private function CreditsOut(_arg1:Event):void{ this.credits_btn.buttonMode = (this.useHandCursor = false); this.credits_btn.gotoAndStop("off"); } private function CreditsOver(_arg1:Event):void{ Main(root).sPlayer.PlaySound(new button_over()); this.credits_btn.buttonMode = (this.useHandCursor = true); this.credits_btn.gotoAndStop("on"); } private function HighUp(_arg1:Event):void{ stage.quality = StageQuality.HIGH; SetSelectors(); } } }//package
Section 115
//MBullet (MBullet) package { public dynamic class MBullet extends Bullet1 { } }//package
Section 116
//MochiBot (MochiBot) package { import flash.display.*; import flash.net.*; import flash.system.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ var self:MochiBot; var server:String; var lv:URLVariables; var url:String; var req:URLRequest; var loader:Loader; var parent = _arg1; var tag = _arg2; try { if (Security.sandboxType == "localWithFile"){ return (null); }; self = new (MochiBot); parent.addChild(self); Security.allowDomain("*"); Security.allowInsecureDomain("*"); server = "http://core.mochibot.com/my/core.swf"; lv = new URLVariables(); lv["sb"] = Security.sandboxType; lv["v"] = Capabilities.version; lv["swfid"] = tag; lv["mv"] = "8"; lv["fv"] = "9"; url = self.root.loaderInfo.loaderURL; if (url.indexOf("http") == 0){ lv["url"] = url; } else { lv["url"] = "local"; }; req = new URLRequest(server); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader = new Loader(); self.addChild(loader); loader.load(req); } catch(e:Error) { }; return (self); } } }//package
Section 117
//MusicPlayer (MusicPlayer) package { import flash.display.*; import flash.events.*; import flash.media.*; public class MusicPlayer { private var numMasterVolume:Number; private var strDefaultTransition:String; private var blnMusicOn:Boolean; private var intTransitionCounterCurrent:int; var chnMusicChannel0:SoundChannel; var chnMusicChannel1:SoundChannel; var arrChannelData:Array; private var intMode:int; private var intTransitionCounterTotal:int; private var intDefaultTransitionTime:int; public function MusicPlayer(_arg1:Stage){ blnMusicOn = true; numMasterVolume = 1; strDefaultTransition = "FadeOutFadeIn"; intDefaultTransitionTime = 120; _arg1.addEventListener(Event.ENTER_FRAME, Run); arrChannelData = new Array(); arrChannelData.push({sndMusic:null, dblVolume:1, blnLoop:true, strTransitionEffect:"", intTransitionTime:2}); arrChannelData.push({sndMusic:null, dblVolume:1, blnLoop:true, strTransitionEffect:"", intTransitionTime:2}); } public function Channel0Complete(_arg1:Event):void{ var _local2:SoundTransform; if (arrChannelData[0].blnLoop == true){ _local2 = new SoundTransform(); chnMusicChannel0 = arrChannelData[0].sndMusic.play(0, 1); _local2.volume = (numMasterVolume * arrChannelData[0].dblVolume); chnMusicChannel0.soundTransform = _local2; chnMusicChannel0.addEventListener(Event.SOUND_COMPLETE, Channel0Complete); } else { intMode = 0; }; } public function Channel1Complete(_arg1:Event):void{ var _local2:SoundTransform; if (arrChannelData[1].blnLoop == true){ _local2 = new SoundTransform(); chnMusicChannel1 = arrChannelData[1].sndMusic.play(0, 1); _local2.volume = (numMasterVolume * arrChannelData[1].dblVolume); chnMusicChannel1.soundTransform = _local2; chnMusicChannel1.addEventListener(Event.SOUND_COMPLETE, Channel1Complete); } else { intMode = 0; }; } public function set musicOn(_arg1:Boolean):void{ var _local2:* = blnMusicOn; blnMusicOn = _arg1; if (_local2 == _arg1){ return; }; if (blnMusicOn == true){ RestartMusic(); } else { HaltMusic(); }; } private function HaltMusic():void{ switch (intMode){ case 0: break; case 1: case 2: chnMusicChannel0.stop(); break; case 3: chnMusicChannel0.stop(); arrChannelData[0].sndMusic = null; break; case 4: try { chnMusicChannel0.stop(); } catch(e:Error) { }; try { chnMusicChannel1.stop(); } catch(e:Error) { }; arrChannelData[0].sndMusic = arrChannelData[1].sndMusic; arrChannelData[0].dblVolume = arrChannelData[1].dblVolume; arrChannelData[0].blnLoop = arrChannelData[1].blnLoop; arrChannelData[0].strTransitionEffect = arrChannelData[1].strTransitionEffect; arrChannelData[0].intTransitionTime = arrChannelData[1].intTransitionTime; break; case 5: case 6: chnMusicChannel1.stop(); arrChannelData[0].sndMusic = arrChannelData[1].sndMusic; arrChannelData[0].dblVolume = arrChannelData[1].dblVolume; arrChannelData[0].blnLoop = arrChannelData[1].blnLoop; arrChannelData[0].strTransitionEffect = arrChannelData[1].strTransitionEffect; arrChannelData[0].intTransitionTime = arrChannelData[1].intTransitionTime; break; case 7: chnMusicChannel1.stop(); arrChannelData[0].sndMusic = null; break; case 8: try { chnMusicChannel0.stop(); } catch(e:Error) { }; try { chnMusicChannel1.stop(); } catch(e:Error) { }; break; }; } private function FadeOut(_arg1:int, _arg2:Boolean=false):void{ var _local3:Number = (numMasterVolume * arrChannelData[_arg1].dblVolume); if (intTransitionCounterTotal == 0){ if (_arg1 == 0){ chnMusicChannel0.stop(); } else { chnMusicChannel1.stop(); }; intMode = 0; return; }; intTransitionCounterCurrent++; var _local4:int = intTransitionCounterTotal; if (_arg2 == true){ _local4 = Math.round((intTransitionCounterTotal / 2)); }; var _local5:Number = (intTransitionCounterCurrent / intTransitionCounterTotal); if (_local5 > 1){ _local5 = 1; }; var _local6:Number = (_local3 * (1 - _local5)); var _local7:SoundTransform = new SoundTransform(); _local7.volume = _local6; if (_arg1 == 0){ chnMusicChannel0.soundTransform = _local7; } else { chnMusicChannel1.soundTransform = _local7; }; _local7 = new SoundTransform(); if (_local5 == 1){ if (_arg1 == 0){ if (_arg2 == true){ intTransitionCounterTotal = Math.round((intTransitionCounterTotal / 2)); intTransitionCounterCurrent = 0; intMode = 5; chnMusicChannel0.stop(); chnMusicChannel1 = arrChannelData[1].sndMusic.play(0, 1); _local7.volume = 0; chnMusicChannel1.soundTransform = _local7; chnMusicChannel1.addEventListener(Event.SOUND_COMPLETE, Channel1Complete); } else { chnMusicChannel0.stop(); intMode = 0; }; } else { if (_arg1 == 1){ if (_arg2 == true){ intTransitionCounterTotal = Math.round((intTransitionCounterTotal / 2)); intTransitionCounterCurrent = 0; intMode = 1; chnMusicChannel1.stop(); chnMusicChannel0 = arrChannelData[0].sndMusic.play(0, 1); _local7.volume = 0; chnMusicChannel0.soundTransform = _local7; chnMusicChannel0.addEventListener(Event.SOUND_COMPLETE, Channel0Complete); } else { chnMusicChannel1.stop(); intMode = 0; }; }; }; }; } public function Run(_arg1:Event):void{ if (blnMusicOn == false){ return; }; switch (intMode){ case 1: if ((arrChannelData[0].strTransitionEffect == "FadeOutFadeIn")){ FadeIn(0); }; break; case 4: if ((arrChannelData[1].strTransitionEffect == "FadeOutFadeIn")){ FadeOut(0, true); }; break; case 5: if ((arrChannelData[1].strTransitionEffect == "FadeOutFadeIn")){ FadeIn(1); }; break; case 8: if ((arrChannelData[0].strTransitionEffect == "FadeOutFadeIn")){ FadeOut(1, true); }; break; }; } private function FadeIn(_arg1:int):void{ var _local2:Number = (numMasterVolume * arrChannelData[_arg1].dblVolume); if (intTransitionCounterTotal == 0){ if (_arg1 == 0){ intMode = 2; } else { intMode = 6; }; return; }; intTransitionCounterCurrent++; var _local3:Number = (intTransitionCounterCurrent / intTransitionCounterTotal); if (_local3 > 1){ _local3 = 1; }; var _local4:Number = (_local2 * _local3); if (_local3 == 1){ if (_arg1 == 0){ intMode = 2; } else { intMode = 6; }; }; var _local5:SoundTransform = new SoundTransform(); _local5.volume = _local4; if (_arg1 == 0){ chnMusicChannel0.soundTransform = _local5; } else { chnMusicChannel1.soundTransform = _local5; }; } public function PlayMusic(_arg1:Sound, _arg2:Number=1, _arg3:Boolean=true, _arg4:String="%%%", _arg5:int=-1):void{ if (_arg2 < 0){ _arg2 = 0; } else { if (_arg2 > 1){ _arg2 = 1; }; }; if (_arg4 == "%%%"){ _arg4 = strDefaultTransition; }; if (_arg5 == -1){ _arg5 = intDefaultTransitionTime; }; if (_arg5 < 0){ _arg5 = 0; }; if (_arg5 == 0){ _arg4 = "None"; }; if (_arg4 != "FadeOutFadeIn"){ _arg4 = strDefaultTransition; }; if (blnMusicOn == false){ arrChannelData[0].sndMusic = _arg1; arrChannelData[0].dblVolume = _arg2; arrChannelData[0].blnLoop = _arg3; return; }; var _local6:SoundTransform = new SoundTransform(); switch (intMode){ case 0: chnMusicChannel0 = _arg1.play(0, 1); _local6.volume = 0; chnMusicChannel0.soundTransform = _local6; chnMusicChannel0.addEventListener(Event.SOUND_COMPLETE, Channel0Complete); intMode = 1; arrChannelData[0].sndMusic = _arg1; arrChannelData[0].dblVolume = _arg2; arrChannelData[0].blnLoop = _arg3; arrChannelData[0].strTransitionEffect = _arg4; arrChannelData[0].intTransitionTime = _arg5; intTransitionCounterTotal = _arg5; intTransitionCounterCurrent = 0; break; case 2: intMode = 4; arrChannelData[1].sndMusic = _arg1; arrChannelData[1].dblVolume = _arg2; arrChannelData[1].blnLoop = _arg3; arrChannelData[1].strTransitionEffect = _arg4; arrChannelData[1].intTransitionTime = _arg5; intTransitionCounterTotal = _arg5; intTransitionCounterCurrent = 0; break; case 6: intMode = 8; arrChannelData[0].sndMusic = _arg1; arrChannelData[0].dblVolume = _arg2; arrChannelData[0].blnLoop = _arg3; arrChannelData[0].strTransitionEffect = _arg4; arrChannelData[0].intTransitionTime = _arg5; intTransitionCounterTotal = _arg5; intTransitionCounterCurrent = 0; break; }; } private function RestartMusic():void{ if (arrChannelData[0].sndMusic == null){ return; }; var _local1:SoundTransform = new SoundTransform(); chnMusicChannel0 = arrChannelData[0].sndMusic.play(0, 1); _local1.volume = (numMasterVolume * arrChannelData[0].dblVolume); chnMusicChannel0.soundTransform = _local1; chnMusicChannel0.addEventListener(Event.SOUND_COMPLETE, Channel0Complete); } public function get musicOn():Boolean{ return (blnMusicOn); } } }//package
Section 118
//PauseN (PauseN) package { import flash.display.*; public dynamic class PauseN extends MovieClip { public var pmg_button:MovieClip; } }//package
Section 119
//PlayBTN (PlayBTN) package { import flash.display.*; public dynamic class PlayBTN extends MovieClip { public function PlayBTN(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 120
//PMGBTN (PMGBTN) package { import flash.display.*; public dynamic class PMGBTN extends MovieClip { public function PMGBTN(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 121
//PowerUp1 (PowerUp1) package { import flash.display.*; public dynamic class PowerUp1 extends MovieClip { public function PowerUp1(){ addFrameScript(30, frame31); } function frame31(){ stop(); } } }//package
Section 122
//PowerUp2 (PowerUp2) package { import flash.display.*; public dynamic class PowerUp2 extends MovieClip { public function PowerUp2(){ addFrameScript(30, frame31); } function frame31(){ stop(); } } }//package
Section 123
//PowerUp3 (PowerUp3) package { import flash.display.*; public dynamic class PowerUp3 extends MovieClip { public function PowerUp3(){ addFrameScript(30, frame31); } function frame31(){ stop(); } } }//package
Section 124
//Preloader (Preloader) package { import flash.display.*; import flash.events.*; import flash.text.*; public class Preloader extends MovieClip { private var cTimer:Number; public var preloader_txt:TextField; private var refMain:Main; private var cont_btn:MovieClip; public var bar:MovieClip; private var blnPreloaderFlag:Boolean; public function Preloader():void{ cTimer = -1; } private function contUp(_arg1:Event):void{ if (refMain.SHOWADS == true){ refMain.RemoveAd(); }; refMain.removeChild(this.cont_btn); refMain.Setup(); RemovePreloader(); } public function PL_Listeners():void{ refMain.loaderInfo.addEventListener(ProgressEvent.PROGRESS, PLProgress); refMain.loaderInfo.addEventListener(Event.COMPLETE, PLComplete); } private function contOver(_arg1:Event):void{ this.cont_btn.buttonMode = (this.useHandCursor = true); this.cont_btn.gotoAndStop("on"); } public function PLProgress(_arg1:ProgressEvent):void{ if (blnPreloaderFlag == false){ refMain.gotoAndStop("load"); }; var _local2:Number = _arg1.target.bytesLoaded; var _local3:Number = _arg1.target.bytesTotal; var _local4:Number = Math.round(((_local2 / _local3) * 100)); this.preloader_txt.text = (_local4 + "%"); this.bar.gotoAndStop(_local4); } private function Run(_arg1:Event):void{ ContinueTimer(); } private function ContinueTimer():void{ if (cTimer > 0){ cTimer--; } else { if (cTimer == 0){ CreateContinueButton(); cTimer = -1; }; }; } private function RemovePreloader():void{ refMain.removeEventListener(Event.ENTER_FRAME, Run); refMain.removeChild(this); } private function contOut(_arg1:Event):void{ this.cont_btn.buttonMode = (this.useHandCursor = true); this.cont_btn.gotoAndStop("off"); } public function PLComplete(_arg1:Event):void{ this.preloader_txt.text = "100%"; this.bar.gotoAndStop(100); cTimer = 55; } private function CreateContinueButton():void{ cont_btn = new ContBTN(); if (refMain.SHOWADS == false){ cont_btn.x = (((refMain.stage.stageWidth / 2) - cont_btn.width) + 58); cont_btn.y = (((refMain.stage.stageHeight / 2) - cont_btn.height) + 50); } else { cont_btn.x = (((refMain.stage.stageWidth / 2) - cont_btn.width) + 60); cont_btn.y = (((refMain.stage.stageHeight / 2) - cont_btn.height) + 100); }; cont_btn.name = "cont_btn"; refMain.addChild(cont_btn); cont_btn.addEventListener(MouseEvent.MOUSE_OVER, contOver); cont_btn.addEventListener(MouseEvent.MOUSE_OUT, contOut); cont_btn.addEventListener(MouseEvent.MOUSE_UP, contUp); } public function SetFlag():void{ blnPreloaderFlag = true; } public function SetMainRef(_arg1:Main):void{ refMain = _arg1; refMain.addEventListener(Event.ENTER_FRAME, Run); } } }//package
Section 125
//PreloaderMC (PreloaderMC) package { public dynamic class PreloaderMC extends Preloader { } }//package
Section 126
//PUNotice (PUNotice) package { import flash.display.*; public dynamic class PUNotice extends MovieClip { public function PUNotice(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } } }//package
Section 127
//radius_destroy (radius_destroy) package { import flash.media.*; public dynamic class radius_destroy extends Sound { } }//package
Section 128
//radius_explode_2 (radius_explode_2) package { import flash.media.*; public dynamic class radius_explode_2 extends Sound { } }//package
Section 129
//radius_explode_3 (radius_explode_3) package { import flash.media.*; public dynamic class radius_explode_3 extends Sound { } }//package
Section 130
//RainFail (RainFail) package { public dynamic class RainFail extends FAIL { } }//package
Section 131
//ScoreMC (ScoreMC) package { import flash.display.*; import flash.text.*; public dynamic class ScoreMC extends MovieClip { public var score_txt:TextField; } }//package
Section 132
//ScreenEffects (ScreenEffects) package { import flash.display.*; import flash.events.*; class ScreenEffects { private var blnShakeMode:Boolean; private var intShakeDuration:Number; private var intShakeStart:Number; private var arrScreenEffects:Array; private var mainRef:Main; private var vecScreenCoords:LineVector; private var intShakeCounter:Number; private var stageRef:Stage; private var vecPreScreenCoords:LineVector; public var sFlash:MovieClip; function ScreenEffects(_arg1:Main, _arg2:Stage):void{ intShakeDuration = 0; blnShakeMode = true; mainRef = _arg1; stageRef = _arg2; mainRef.addEventListener(Event.ENTER_FRAME, Run); arrScreenEffects = new Array(); intShakeDuration = 0; intShakeCounter = 0; intShakeStart = 0; ShakeSetup(); } private function RandNum(_arg1:Number, _arg2:Number):Number{ return ((Math.round((Math.random() * (_arg2 - _arg1))) + _arg1)); } public function Off():void{ blnShakeMode = false; HaltShaking(); } public function FLASH():void{ try { sFlash = new ScreenFlash(); sFlash.x = ((mainRef.stage.stageWidth / 2) - (sFlash.width / 2)); sFlash.y = ((mainRef.stage.stageHeight / 2) - (sFlash.height / 2)); sFlash.name = "sFlash"; mainRef.addChild(sFlash); arrScreenEffects.push(sFlash); } catch(e:Error) { }; } public function DeleteMainRefEventListener():void{ mainRef.removeEventListener(Event.ENTER_FRAME, Run); } private function MoveWorld(_arg1:LineVector):void{ _arg1.x = Math.round(_arg1.x); _arg1.y = Math.round(_arg1.y); mainRef.x = (mainRef.x + _arg1.x); mainRef.y = (mainRef.y + _arg1.y); } public function HaltShaking():void{ var _local1:Number; var _local2:Number; var _local3:LineVector; if (((!((mainRef.x == vecPreScreenCoords.x))) || (!((mainRef.y == vecPreScreenCoords.y))))){ intShakeDuration = 0; _local1 = (vecPreScreenCoords.x - mainRef.x); _local2 = (vecPreScreenCoords.y - mainRef.y); mainRef.x = vecPreScreenCoords.x; mainRef.y = vecPreScreenCoords.y; _local3 = new LineVector(); _local3.x = _local1; _local3.y = _local2; MoveWorld(vecPreScreenCoords); }; } public function SHAKE(_arg1:Number):void{ if (mainRef.startCount > 2){ if (mainRef.RetrieveGameState() == 5){ if (intShakeDuration == 0){ intShakeDuration = _arg1; intShakeStart = _arg1; intShakeCounter = 3; vecPreScreenCoords.x = mainRef.x; vecPreScreenCoords.y = mainRef.y; }; }; }; } private function Run(_arg1:Event):void{ if (blnShakeMode == true){ ManageShaking(); }; } public function KillMe(_arg1:MovieClip):void{ var flashSucks:MovieClip; var i:Number; var effectName = _arg1; try { flashSucks = effectName; i = 0; while (i < arrScreenEffects.length) { if (arrScreenEffects[i] == flashSucks){ mainRef.removeChild(flashSucks); }; arrScreenEffects.splice(i, 1); break; i = (i + 1); }; } catch(e:Error) { }; } public function ShakeSetup():void{ intShakeDuration = 0; blnShakeMode = true; arrScreenEffects = new Array(); vecScreenCoords = (vecPreScreenCoords = new LineVector()); vecScreenCoords.x = (vecPreScreenCoords.x = mainRef.x); vecScreenCoords.y = (vecPreScreenCoords.y = mainRef.y); HaltShaking(); } private function ManageShaking():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:LineVector; if (mainRef.RetrieveGameState() == 5){ if (intShakeDuration > 0){ intShakeDuration--; if (intShakeDuration == 0){ HaltShaking(); } else { intShakeCounter--; if (intShakeCounter == 0){ intShakeCounter = 3; _local1 = (intShakeDuration / intShakeStart); _local2 = 2; if (intShakeStart > 45){ _local2 = 4; }; _local3 = (vecPreScreenCoords.x + (RandNum((-1 * _local2), _local2) * _local1)); _local4 = (vecPreScreenCoords.y + (RandNum((-1 * _local2), _local2) * _local1)); _local5 = (_local3 - mainRef.x); _local6 = (_local4 - mainRef.y); mainRef.x = _local3; mainRef.y = _local4; _local7 = new LineVector(); _local7.x = _local5; _local7.y = _local6; MoveWorld(_local7); }; }; }; }; } public function On():void{ blnShakeMode = true; } } }//package
Section 133
//ScreenFlash (ScreenFlash) package { import flash.display.*; public dynamic class ScreenFlash extends MovieClip { public function ScreenFlash(){ addFrameScript(5, frame6); } function frame6(){ stop(); Main(root).sEffects.KillMe(MovieClip(this)); } } }//package
Section 134
//SettingsBTN (SettingsBTN) package { import flash.display.*; public dynamic class SettingsBTN extends MovieClip { public function SettingsBTN(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 135
//Shield1 (Shield1) package { import flash.display.*; public dynamic class Shield1 extends MovieClip { } }//package
Section 136
//SoundPlayer (SoundPlayer) package { import flash.events.*; import flash.media.*; public class SoundPlayer { private var numMasterVolume:Number; private var blnSoundOn:Boolean; var arrChannelOriginalVolume:Array; var chnSoundChannel1:SoundChannel; var chnSoundChannel2:SoundChannel; var chnSoundChannel3:SoundChannel; var chnSoundChannel4:SoundChannel; var chnSoundChannel5:SoundChannel; var chnSoundChannel6:SoundChannel; var chnSoundChannel7:SoundChannel; var arrChannelInUse:Array; public function SoundPlayer(){ blnSoundOn = true; numMasterVolume = 1; arrChannelInUse = new Array(false, false, false, false, false, false, false, false); arrChannelOriginalVolume = new Array(1, 1, 1, 1, 1, 1, 1, 1); } public function StopAllSounds():void{ if (arrChannelInUse[1]){ chnSoundChannel1.stop(); }; if (arrChannelInUse[2]){ chnSoundChannel2.stop(); }; if (arrChannelInUse[3]){ chnSoundChannel3.stop(); }; if (arrChannelInUse[4]){ chnSoundChannel4.stop(); }; if (arrChannelInUse[5]){ chnSoundChannel5.stop(); }; if (arrChannelInUse[6]){ chnSoundChannel6.stop(); }; if (arrChannelInUse[7]){ chnSoundChannel7.stop(); }; var _local1:int; while (_local1 < arrChannelInUse.length) { arrChannelInUse[_local1] = false; _local1++; }; } public function Channel1Complete(_arg1:Event):void{ arrChannelInUse[1] = false; } public function Channel2Complete(_arg1:Event):void{ arrChannelInUse[2] = false; } public function Channel3Complete(_arg1:Event):void{ arrChannelInUse[3] = false; } public function Channel5Complete(_arg1:Event):void{ arrChannelInUse[5] = false; } public function Channel6Complete(_arg1:Event):void{ arrChannelInUse[6] = false; } public function get soundOn():Boolean{ return (blnSoundOn); } public function StopSoundLoop():void{ arrChannelInUse[7] = false; chnSoundChannel7.stop(); } public function set soundOn(_arg1:Boolean):void{ blnSoundOn = _arg1; if (_arg1 == false){ StopAllSounds(); }; } public function PlaySoundLoop(_arg1:Sound, _arg2:Number=1, _arg3:Number=0):void{ if (arrChannelInUse[7] == true){ return; }; if (_arg2 > 1){ _arg2 = 1; } else { if (_arg2 < 0){ _arg2 = 0; }; }; if (_arg3 > 1){ _arg3 = 1; } else { if (_arg3 < -1){ _arg3 = 1; }; }; arrChannelInUse[7] = true; var _local4:SoundTransform = new SoundTransform(); chnSoundChannel7 = _arg1.play(0, 99999); _local4.volume = (_arg2 * numMasterVolume); _local4.pan = _arg3; chnSoundChannel7.soundTransform = _local4; } public function PlaySound(_arg1:Sound, _arg2:Number=1, _arg3:Number=0):void{ if (blnSoundOn == false){ return; }; var _local4 = -1; var _local5:Number = 1; while (_local5 < 7) { if (arrChannelInUse[_local5] == false){ _local4 = _local5; break; }; _local5++; }; if (_local4 == -1){ return; }; if (_arg2 > 1){ _arg2 = 1; } else { if (_arg2 < 0){ _arg2 = 0; }; }; if (_arg3 > 1){ _arg3 = 1; } else { if (_arg3 < -1){ _arg3 = 1; }; }; arrChannelInUse[_local4] = true; arrChannelOriginalVolume[_local4] = _arg2; var _local6:SoundTransform = new SoundTransform(); switch (_local4){ case 1: chnSoundChannel1 = _arg1.play(0, 1); _local6.volume = (_arg2 * numMasterVolume); _local6.pan = _arg3; chnSoundChannel1.soundTransform = _local6; chnSoundChannel1.addEventListener(Event.SOUND_COMPLETE, Channel1Complete); break; case 2: chnSoundChannel2 = _arg1.play(0, 1); _local6.volume = (_arg2 * numMasterVolume); _local6.pan = _arg3; chnSoundChannel2.soundTransform = _local6; chnSoundChannel2.addEventListener(Event.SOUND_COMPLETE, Channel2Complete); break; case 3: chnSoundChannel3 = _arg1.play(0, 1); _local6.volume = (_arg2 * numMasterVolume); _local6.pan = _arg3; chnSoundChannel3.soundTransform = _local6; chnSoundChannel3.addEventListener(Event.SOUND_COMPLETE, Channel3Complete); break; case 4: chnSoundChannel4 = _arg1.play(0, 1); _local6.volume = (_arg2 * numMasterVolume); _local6.pan = _arg3; chnSoundChannel4.soundTransform = _local6; chnSoundChannel4.addEventListener(Event.SOUND_COMPLETE, Channel4Complete); break; case 5: chnSoundChannel5 = _arg1.play(0, 1); _local6.volume = (_arg2 * numMasterVolume); _local6.pan = _arg3; chnSoundChannel5.soundTransform = _local6; chnSoundChannel5.addEventListener(Event.SOUND_COMPLETE, Channel5Complete); break; case 6: chnSoundChannel6 = _arg1.play(0, 1); _local6.volume = (_arg2 * numMasterVolume); _local6.pan = _arg3; chnSoundChannel6.soundTransform = _local6; chnSoundChannel6.addEventListener(Event.SOUND_COMPLETE, Channel6Complete); break; }; } public function get masterVolume():Number{ return (numMasterVolume); } public function Channel4Complete(_arg1:Event):void{ arrChannelInUse[4] = false; } public function set masterVolume(_arg1:Number):void{ var _local2:SoundTransform; if (_arg1 > 1){ _arg1 = 1; } else { if (_arg1 < 0){ _arg1 = 0; }; }; numMasterVolume = _arg1; if (arrChannelInUse[1]){ _local2 = new SoundTransform(); _local2.volume = (arrChannelOriginalVolume[1] * numMasterVolume); chnSoundChannel1.soundTransform = _local2; }; if (arrChannelInUse[2]){ _local2 = new SoundTransform(); _local2.volume = (arrChannelOriginalVolume[2] * numMasterVolume); chnSoundChannel2.soundTransform = _local2; }; if (arrChannelInUse[3]){ _local2 = new SoundTransform(); _local2.volume = (arrChannelOriginalVolume[3] * numMasterVolume); chnSoundChannel3.soundTransform = _local2; }; if (arrChannelInUse[4]){ _local2 = new SoundTransform(); _local2.volume = (arrChannelOriginalVolume[4] * numMasterVolume); chnSoundChannel4.soundTransform = _local2; }; if (arrChannelInUse[5]){ _local2 = new SoundTransform(); _local2.volume = (arrChannelOriginalVolume[5] * numMasterVolume); chnSoundChannel5.soundTransform = _local2; }; if (arrChannelInUse[6]){ _local2 = new SoundTransform(); _local2.volume = (arrChannelOriginalVolume[6] * numMasterVolume); chnSoundChannel6.soundTransform = _local2; }; if (arrChannelInUse[7]){ _local2 = new SoundTransform(); _local2.volume = (arrChannelOriginalVolume[7] * numMasterVolume); chnSoundChannel7.soundTransform = _local2; }; } } }//package
Section 137
//SplashIntro (SplashIntro) package { public dynamic class SplashIntro extends Intro { public function SplashIntro(){ addFrameScript(0, frame1, 222, frame223, 365, frame366); } function frame1(){ if (Main.gData.blnShowArmorIntro == false){ gotoAndPlay("armorSkip"); }; } function frame366(){ stop(); IntroComplete(); } function frame223(){ url_mode = 2; if (Main.gData.blnShowHeroIntro == false){ gotoAndPlay("heroSkip"); }; } } }//package
Section 138
//StageComplete (StageComplete) package { import flash.display.*; public dynamic class StageComplete extends MovieClip { public function StageComplete(){ addFrameScript(164, frame165); } function frame165(){ stop(); Main(root).KillsComplete(); } } }//package
Section 139
//tanker_explosion (tanker_explosion) package { import flash.media.*; public dynamic class tanker_explosion extends Sound { } }//package
Section 140
//TBars (TBars) package { public dynamic class TBars extends TopBars { } }//package
Section 141
//teleport (teleport) package { import flash.display.*; public dynamic class teleport extends MovieClip { public function teleport(){ addFrameScript(16, frame17); } function frame17(){ stop(); Main(root).EffectKillSelf(MovieClip(this)); } } }//package
Section 142
//teleport_sound (teleport_sound) package { import flash.media.*; public dynamic class teleport_sound extends Sound { } }//package
Section 143
//teleportAppear (teleportAppear) package { import flash.display.*; public dynamic class teleportAppear extends MovieClip { public function teleportAppear(){ addFrameScript(7, frame8); } function frame8(){ stop(); Main(root).EffectKillSelf(MovieClip(this)); } } }//package
Section 144
//TitleMusic (TitleMusic) package { import flash.media.*; public dynamic class TitleMusic extends Sound { } }//package
Section 145
//TopBars (TopBars) package { import flash.display.*; public class TopBars extends MovieClip { public var mult2:Number; private var power:Number; public var currentBaseRule:Number; private var blnShown:Boolean; public var powerBar:MovieClip; public var healthLose:MovieClip; public var healthBar:MovieClip; private var health:Number; public var rechargeRate:Number; private var blnDead:Boolean; private var fullBarWidth:Number; public var mult:Number; public var powerLose:MovieClip; public function TopBars():void{ blnShown = false; blnDead = false; health = 100; power = 100; } private function LoseBarFaders():void{ if (this.powerLose.alpha > 0){ this.powerLose.alpha = (this.powerLose.alpha - 0.05); if (this.powerLose.alpha < 0){ this.powerLose.alpha = 0; }; }; if (this.healthLose.alpha > 0){ this.healthLose.alpha = (this.healthLose.alpha - 0.02); if (this.healthLose.alpha < 0){ this.healthLose.alpha = 0; }; }; } private function FadeMeIn():void{ if (blnShown == false){ this.alpha = (this.alpha + 0.1); if (this.alpha >= 1){ this.alpha = 1; blnShown = true; }; }; } public function SwitchRechargeRate(_arg1:Number):void{ rechargeRate = _arg1; } public function Setup():void{ rechargeRate = Main(root).GrabRechargeRate(); fullBarWidth = this.powerBar.width; currentBaseRule = Main(root).GetBaseRuleStart(); mult = (fullBarWidth / currentBaseRule); mult2 = (currentBaseRule / 100); this.powerLose.alpha = 0; CalculateAndAdjust(); } public function PoweredUp():void{ power = 100; CalculateAndAdjust(); } public function ChangeBaseRule(_arg1:Number):void{ currentBaseRule = _arg1; mult = (fullBarWidth / currentBaseRule); mult2 = (currentBaseRule / 100); } private function RemoveBars():void{ MovieClip(root).removeChild(this); } public function Run():void{ FadeMeIn(); PowerRecharge(); LoseBarFaders(); } public function RetrieveBR():Number{ return (currentBaseRule); } private function CalculateAndAdjust():void{ this.healthBar.width = ((health * mult) * mult2); this.powerBar.width = ((power * mult) * mult2); } public function GetHOrPMult(_arg1:Number):Number{ if (_arg1 == 1){ return ((health * mult)); }; if (_arg1 == 2){ return ((power * mult)); }; return (0); } public function GetPower():Number{ return (power); } private function PowerRecharge():void{ if (power < 100){ power = (power + rechargeRate); CalculateAndAdjust(); }; } public function AddOrSubtract(_arg1:Number, _arg2:String):void{ if (blnDead == false){ _arg1 = (_arg1 / mult2); mult = (fullBarWidth / currentBaseRule); mult2 = (currentBaseRule / 100); this.powerLose.width = ((power * mult) * mult2); this.healthLose.width = ((health * mult) * mult2); if (_arg2 == "power"){ power = (power + _arg1); if (power < 0){ power = 0; }; if (power > 100){ power = 100; }; this.powerLose.alpha = 1; } else { if (_arg2 == "health"){ health = (health - ((_arg1 * Main(root).GiveMeMultiplier()) / 3)); if (health <= 0){ blnDead = true; health = 0; Main(root).GreenMile(); }; if (health > 100){ health = 100; }; this.healthLose.alpha = 1; }; }; CalculateAndAdjust(); }; } } }//package
Section 146
//TutVid (TutVid) package { import flash.display.*; public dynamic class TutVid extends MovieClip { public var play_btn:MovieClip; public var back_btn:MovieClip; public var next_btn:MovieClip; public function TutVid(){ addFrameScript(0, frame1, 1, frame2); } function frame2(){ stop(); } function frame1(){ stop(); } } }//package
Section 147
//UBase (UBase) package { public dynamic class UBase extends Base { public function UBase(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } } }//package
Section 148
//UpgradeMenu (UpgradeMenu) package { import flash.display.*; import flash.text.*; public dynamic class UpgradeMenu extends MovieClip { public var bar_1:MovieClip; public var bar_2:MovieClip; public var bar_3:MovieClip; public var bar_4:MovieClip; public var bar_5:MovieClip; public var bstage_txt:TextField; public var up_2:MovieClip; public var up_3:MovieClip; public var up_4:MovieClip; public var up_5:MovieClip; public var up_6:MovieClip; public var dStrength_cost:TextField; public var description_text:TextField; public var s1:TextField; public var s2:TextField; public var s4:TextField; public var bar_6:MovieClip; public var stage_txt:TextField; public var menu_base:UBase; public var class_cost:TextField; public var level_txt:TextField; public var points_txt:TextField; public var continue_game:MovieClip; public var s3:TextField; public var specHead:TextField; public var dArea_cost:TextField; public var turret_cost:TextField; public var h3:TextField; public var armor_cost:TextField; public var h4:TextField; public var h1:TextField; public var h2:TextField; public var q_1:MovieClip; public var q_2:MovieClip; public var recharge_cost:TextField; public var q_4:MovieClip; public var upgrade_pmg:MovieClip; public var q_6:MovieClip; public var uHeader:TextField; public var cash_txt:TextField; public var q_3:MovieClip; public var q_5:MovieClip; public var slot1:TextField; public var slot2:TextField; public var slot3:TextField; public var slot4:TextField; public var slot5:TextField; public var slot6:TextField; public function UpgradeMenu(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 149
//UrlLocking (UrlLocking) package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.system.*; public class UrlLocking { private var stgRef:Stage; private var arrDomains:Array; private var blnAllowAllSites:Boolean; private var blnLoadedXML:Boolean; private var arrAdFreeDomains:Array; private var lodUrlLoader:URLLoader; private var blnShowNoAdsEver:Boolean; private var blnExceptionFound:Boolean; private var blnXMLException:Boolean; public function UrlLocking(_arg1:Stage, _arg2:Boolean, _arg3:Boolean, _arg4:Boolean=true):void{ stgRef = _arg1; blnXMLException = _arg4; blnAllowAllSites = _arg2; blnShowNoAdsEver = _arg3; arrDomains = new Array(); arrAdFreeDomains = new Array(); blnLoadedXML = false; blnExceptionFound = false; if (blnXMLException == true){ if (Capabilities.playerType == "External"){ SearchForXMLException(); } else { blnLoadedXML = true; }; }; } public function AddAllowableDomain(_arg1:String):void{ arrDomains.push(_arg1); } private function XmlListener(_arg1:Event):void{ var _local2:XML = new XML(lodUrlLoader.data); if (_local2.name() == "GAMEEXCEPTIONS"){ if (_local2.children()[0].name() == "GAMEALLOWURLACCESS"){ if (_local2.children()[0].attribute("ALLOWACCESS").toString() == "True"){ blnLoadedXML = true; blnExceptionFound = true; } else { blnLoadedXML = true; blnExceptionFound = false; }; } else { blnLoadedXML = true; blnExceptionFound = false; }; } else { blnLoadedXML = true; blnExceptionFound = false; }; } public function GetShowAds():Boolean{ if (blnShowNoAdsEver == true){ return (false); }; var _local1:String = stgRef.loaderInfo.url; var _local2:Number = 0; while (_local2 < arrAdFreeDomains.length) { if (_local1.indexOf(arrAdFreeDomains[_local2]) != -1){ return (false); }; _local2++; }; return (true); } public function GetLocked():Boolean{ var _local1:String; var _local2:Number; if (blnAllowAllSites == true){ return (false); }; if ((((blnXMLException == true)) && ((blnLoadedXML == false)))){ }; if (blnExceptionFound == true){ return (false); }; _local1 = stgRef.loaderInfo.url; _local2 = 0; while (_local2 < arrDomains.length) { if (_local1.indexOf(arrDomains[_local2]) != -1){ return (false); }; _local2++; }; return (true); } public function AddAdFreeDomain(_arg1:String):void{ arrAdFreeDomains.push(_arg1); } private function XmlFail(_arg1:Event):void{ blnLoadedXML = true; blnExceptionFound = false; } private function SearchForXMLException():void{ var _local1:URLRequest = new URLRequest("AllowGameURLAccess.xml"); lodUrlLoader = new URLLoader(); lodUrlLoader.addEventListener(Event.COMPLETE, XmlListener); lodUrlLoader.addEventListener(IOErrorEvent.IO_ERROR, XmlFail); lodUrlLoader.load(_local1); } } }//package
Section 150
//WaveEngine (WaveEngine) package { public class WaveEngine { private var arrSurvive1:Array; private var arrSurvive2:Array; private var arrSurvive4:Array; private var arrSurvive6:Array; private var arrPosTypes:Array; private var arrSurvive3:Array; private var arrSurvive5:Array; private var arrSurvive8:Array; private var arrSurvive9:Array; private var OAFrameCount:Number; private var arrSurvive7:Array; private var mainRef:Main; private var gMode:Number; private var mult:Number; private var arrSurvive11:Array; private var arrSurvive13:Array; private var arrSurvive15:Array; private var arrSurvive16:Array; private var arrSurvive10:Array; private var arrSurvive18:Array; private var arrSurvive12:Array; private var arrSurvive14:Array; private var arrSurvive17:Array; private var arrWaves:Array; private var IFrameCount:Number; private var arrSurvive20:Array; private var arrSurvive19:Array; private var frameInterval:Number; private var waveIndex:Number; private var blnSurvivalDone:Boolean; private var i:Number; private var blnGo:Boolean; public function WaveEngine(_arg1:Main):void{ mainRef = _arg1; OAFrameCount = 0; IFrameCount = 0; waveIndex = 0; mult = 1; blnSurvivalDone = false; frameInterval = 10; i = 1; blnGo = true; arrWaves = new Array(); arrPosTypes = new Array(); SetWaves(); } private function ClusterList(_arg1:Number=-1, _arg2:Number=-1, _arg3:Number=-1):Array{ var _local4:Array = new Array(); if (_arg1 != -1){ _local4.push(_arg1); }; if (_arg2 != -1){ _local4.push(_arg2); }; if (_arg3 != -1){ _local4.push(_arg3); }; return (_local4); } private function RandNum(_arg1:Number, _arg2:Number):Number{ return ((Math.round((Math.random() * (_arg2 - _arg1))) + _arg1)); } private function WavesFinished():void{ blnGo = false; mainRef.WavesDone(); } private function PositionList(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0, _arg4:Number=0, _arg5:Number=0, _arg6:Number=0):Array{ var _local7:Array = new Array(); if (_arg1 != 0){ _local7.push(_arg1); }; if (_arg2 != 0){ _local7.push(_arg2); }; if (_arg3 != 0){ _local7.push(_arg3); }; if (_arg4 != 0){ _local7.push(_arg4); }; if (_arg5 != 0){ _local7.push(_arg5); }; if (_arg6 != 0){ _local7.push(_arg6); }; return (_local7); } private function CRadiusList(_arg1:Boolean, _arg2:Number=-1, _arg3:Number=-1, _arg4:Number=-1, _arg5:Number=-1, _arg6:Number=-1, _arg7:Number=-1, _arg8:Number=-1, _arg9:Number=-1, _arg10:Number=-1, _arg11:Number=-1):Array{ var _local13:Number; var _local12:Array = new Array(); if (_arg1 == false){ if (_arg2 != -1){ _local12.push(_arg2); }; if (_arg3 != -1){ _local12.push(_arg3); }; if (_arg4 != -1){ _local12.push(_arg4); }; if (_arg5 != -1){ _local12.push(_arg5); }; if (_arg6 != -1){ _local12.push(_arg6); }; if (_arg7 != -1){ _local12.push(_arg7); }; if (_arg8 != -1){ _local12.push(_arg8); }; if (_arg9 != -1){ _local12.push(_arg9); }; if (_arg10 != -1){ _local12.push(_arg10); }; if (_arg11 != -1){ _local12.push(_arg11); }; } else { _local13 = _arg2; while (_local13 <= _arg3) { _local12.push(_local13); _local13++; }; }; return (_local12); } public function Stop():void{ blnGo = false; } private function BetweenList(_arg1:Boolean, _arg2:Number=-1, _arg3:Number=-1, _arg4:Number=-1, _arg5:Number=-1, _arg6:Number=-1, _arg7:Number=-1, _arg8:Number=-1, _arg9:Number=-1, _arg10:Number=-1, _arg11:Number=-1):Array{ var _local13:Number; var _local12:Array = new Array(); if (_arg1 == false){ if (_arg2 != -1){ _local12.push(_arg2); }; if (_arg3 != -1){ _local12.push(_arg3); }; if (_arg4 != -1){ _local12.push(_arg4); }; if (_arg5 != -1){ _local12.push(_arg5); }; if (_arg6 != -1){ _local12.push(_arg6); }; if (_arg7 != -1){ _local12.push(_arg7); }; if (_arg8 != -1){ _local12.push(_arg8); }; if (_arg9 != -1){ _local12.push(_arg9); }; if (_arg10 != -1){ _local12.push(_arg10); }; if (_arg11 != -1){ _local12.push(_arg11); }; } else { _local13 = _arg2; while (_local13 <= _arg3) { _local12.push(_local13); _local13++; }; }; return (_local12); } public function ReturnCurrentWave():Number{ return (waveIndex); } private function NextWave():void{ var _local1:Number; if (gMode == 1){ if (waveIndex < arrWaves.length){ mainRef.PlaceEnemy(arrWaves[waveIndex].enemyType, arrWaves[waveIndex].positioningType[(RandNum(1, arrWaves[waveIndex].positioningType.length) - 1)], arrWaves[waveIndex].clusterType, arrWaves[waveIndex].clusterAmount, arrWaves[waveIndex].clusterRadius); frameInterval = (arrWaves[waveIndex].inBetween + mainRef.ReturnFAddition()); waveIndex++; } else { WavesFinished(); }; } else { _local1 = 0; if ((((((((this[("arrSurvive" + i)].length > 0)) && (!((this[("arrSurvive" + i)] == null))))) && (!((this[("arrSurvive" + (i + 1))] == null))))) && ((blnSurvivalDone == false)))){ i = (int((waveIndex / 10)) + 1); _local1 = RandNum(0, (this[("arrSurvive" + i)].length - 1)); if ((((((this[("arrSurvive" + i)].length > 0)) && (!((this[("arrSurvive" + i)] == null))))) && (!((this[("arrSurvive" + (i + 1))] == null))))){ mainRef.PlaceEnemy(this[("arrSurvive" + i)][_local1].enemyType, this[("arrSurvive" + i)][_local1].positioningType[RandNum(0, (this[("arrSurvive" + i)][_local1].positioningType.length - 1))], this[("arrSurvive" + i)][_local1].clusterType[RandNum(0, (this[("arrSurvive" + i)][_local1].clusterType.length - 1))], this[("arrSurvive" + i)][_local1].clusterAmount[RandNum(0, (this[("arrSurvive" + i)][_local1].clusterAmount.length - 1))], this[("arrSurvive" + i)][_local1].clusterRadius[RandNum(0, (this[("arrSurvive" + i)][_local1].clusterRadius.length - 1))]); frameInterval = (int(this[("arrSurvive" + i)][_local1].inBetween[RandNum(0, (this[("arrSurvive" + i)][_local1].inBetween.length - 1))]) + mainRef.ReturnFAddition()); }; waveIndex++; } else { if (blnSurvivalDone == false){ i--; blnSurvivalDone = true; }; _local1 = RandNum(0, (this[("arrSurvive" + i)].length - 1)); mainRef.PlaceEnemy(this[("arrSurvive" + i)][_local1].enemyType, this[("arrSurvive" + i)][_local1].positioningType[RandNum(0, (this[("arrSurvive" + i)][_local1].positioningType.length - 1))], this[("arrSurvive" + i)][_local1].clusterType[RandNum(0, (this[("arrSurvive" + i)][_local1].clusterType.length - 1))], this[("arrSurvive" + i)][_local1].clusterAmount[RandNum(0, (this[("arrSurvive" + i)][_local1].clusterAmount.length - 1))], this[("arrSurvive" + i)][_local1].clusterRadius[RandNum(0, (this[("arrSurvive" + i)][_local1].clusterRadius.length - 1))]); if ((mult - 0.01) >= 0.3){ mult = (mult - 0.01); }; frameInterval = (int(this[("arrSurvive" + i)][_local1].inBetween[RandNum(0, (this[("arrSurvive" + i)][_local1].inBetween.length - 1))]) + mainRef.ReturnFAddition()); waveIndex++; }; }; mainRef.UpdateWaveText(waveIndex); } public function Reset():void{ OAFrameCount = 0; frameInterval = 0; } public function Start():void{ gMode = mainRef.GAMEMODE; blnGo = true; } private function CAmountList(_arg1:Boolean, _arg2:Number=-1, _arg3:Number=-1, _arg4:Number=-1, _arg5:Number=-1, _arg6:Number=-1, _arg7:Number=-1, _arg8:Number=-1, _arg9:Number=-1, _arg10:Number=-1, _arg11:Number=-1):Array{ var _local13:Number; var _local12:Array = new Array(); if (_arg1 == false){ if (_arg2 != -1){ _local12.push(_arg2); }; if (_arg3 != -1){ _local12.push(_arg3); }; if (_arg4 != -1){ _local12.push(_arg4); }; if (_arg5 != -1){ _local12.push(_arg5); }; if (_arg6 != -1){ _local12.push(_arg6); }; if (_arg7 != -1){ _local12.push(_arg7); }; if (_arg8 != -1){ _local12.push(_arg8); }; if (_arg9 != -1){ _local12.push(_arg9); }; if (_arg10 != -1){ _local12.push(_arg10); }; if (_arg11 != -1){ _local12.push(_arg11); }; } else { _local13 = _arg2; while (_local13 <= _arg3) { _local12.push(_local13); _local13++; }; }; return (_local12); } private function SetWaves():void{ gMode = mainRef.GAMEMODE; var _local1:Number = 0; var _local2:Number = 0; if (gMode == 1){ if (mainRef.LEVEL == 1){ arrWaves.push({enemyType:1, positioningType:PositionList(4), clusterType:2, clusterAmount:3, clusterRadius:RandNum(50, 100), inBetween:100}); arrWaves.push({enemyType:1, positioningType:PositionList(5), clusterType:2, clusterAmount:3, clusterRadius:RandNum(50, 100), inBetween:100}); arrWaves.push({enemyType:1, positioningType:PositionList(3), clusterType:2, clusterAmount:8, clusterRadius:RandNum(75, 150), inBetween:150}); arrWaves.push({enemyType:1, positioningType:PositionList(4), clusterType:1, clusterAmount:3, clusterRadius:RandNum(50, 100), inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(5), clusterType:1, clusterAmount:5, clusterRadius:RandNum(50, 100), inBetween:125}); arrWaves.push({enemyType:1, positioningType:PositionList(2), clusterType:2, clusterAmount:15, clusterRadius:125, inBetween:75}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:2, clusterAmount:6, clusterRadius:75, inBetween:125}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:2, clusterAmount:2, clusterRadius:75, inBetween:60}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:2, clusterAmount:8, clusterRadius:75, inBetween:80}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:2, clusterAmount:5, clusterRadius:75, inBetween:100}); arrWaves.push({enemyType:1, positioningType:PositionList(3), clusterType:1, clusterAmount:12, clusterRadius:75, inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(5), clusterType:1, clusterAmount:6, clusterRadius:75, inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(4), clusterType:1, clusterAmount:6, clusterRadius:75, inBetween:200}); arrWaves.push({enemyType:1, positioningType:PositionList(3), clusterType:2, clusterAmount:25, clusterRadius:200, inBetween:100}); } else { if (mainRef.LEVEL == 2){ arrWaves.push({enemyType:1, positioningType:PositionList(3), clusterType:1, clusterAmount:12, clusterRadius:75, inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(5), clusterType:1, clusterAmount:6, clusterRadius:75, inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(4), clusterType:1, clusterAmount:6, clusterRadius:75, inBetween:200}); arrWaves.push({enemyType:5, positioningType:PositionList(2), clusterType:2, clusterAmount:0, clusterRadius:200, inBetween:250}); arrWaves.push({enemyType:1, positioningType:PositionList(3), clusterType:1, clusterAmount:7, clusterRadius:75, inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(5), clusterType:1, clusterAmount:6, clusterRadius:75, inBetween:100}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:3, clusterRadius:75, inBetween:50}); arrWaves.push({enemyType:1, positioningType:PositionList(4), clusterType:1, clusterAmount:6, clusterRadius:75, inBetween:75}); arrWaves.push({enemyType:5, positioningType:PositionList(4), clusterType:2, clusterAmount:0, clusterRadius:200, inBetween:150}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:6, clusterRadius:75, inBetween:50}); arrWaves.push({enemyType:5, positioningType:PositionList(4), clusterType:2, clusterAmount:0, clusterRadius:200, inBetween:125}); arrWaves.push({enemyType:1, positioningType:PositionList(3), clusterType:1, clusterAmount:7, clusterRadius:75, inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(5), clusterType:1, clusterAmount:6, clusterRadius:75, inBetween:125}); arrWaves.push({enemyType:5, positioningType:PositionList(5), clusterType:2, clusterAmount:0, clusterRadius:200, inBetween:75}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:3, clusterRadius:75, inBetween:100}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:6, clusterRadius:75, inBetween:75}); arrWaves.push({enemyType:5, positioningType:PositionList(4), clusterType:2, clusterAmount:0, clusterRadius:200, inBetween:350}); arrWaves.push({enemyType:4, positioningType:PositionList(4), clusterType:2, clusterAmount:0, clusterRadius:200, inBetween:250}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:7, clusterRadius:75, inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:6, clusterRadius:75, inBetween:100}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:3, clusterRadius:75, inBetween:150}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:6, clusterRadius:75, inBetween:75}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:3, clusterRadius:75, inBetween:200}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:2, clusterRadius:75, inBetween:50}); arrWaves.push({enemyType:5, positioningType:PositionList(1), clusterType:2, clusterAmount:0, clusterRadius:200, inBetween:125}); arrWaves.push({enemyType:5, positioningType:PositionList(1), clusterType:2, clusterAmount:0, clusterRadius:200, inBetween:125}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:7, clusterRadius:75, inBetween:200}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:4, clusterRadius:75, inBetween:50}); } else { if (mainRef.LEVEL == 3){ arrWaves.push({enemyType:2, positioningType:PositionList(3), clusterType:2, clusterAmount:3, clusterRadius:100, inBetween:20}); arrWaves.push({enemyType:2, positioningType:PositionList(4), clusterType:2, clusterAmount:3, clusterRadius:100, inBetween:20}); arrWaves.push({enemyType:2, positioningType:PositionList(5), clusterType:2, clusterAmount:3, clusterRadius:100, inBetween:200}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:3, clusterRadius:75, inBetween:75}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:3, clusterRadius:75, inBetween:50}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:2, clusterRadius:75, inBetween:200}); arrWaves.push({enemyType:5, positioningType:PositionList(5), clusterType:2, clusterAmount:0, clusterRadius:200, inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:3, clusterRadius:75, inBetween:100}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:3, clusterRadius:75, inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:4, clusterRadius:100, inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:1, clusterRadius:100, inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:6, clusterRadius:75, inBetween:75}); arrWaves.push({enemyType:5, positioningType:PositionList(4), clusterType:2, clusterAmount:0, clusterRadius:200, inBetween:250}); arrWaves.push({enemyType:2, positioningType:PositionList(4), clusterType:2, clusterAmount:3, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:2, positioningType:PositionList(5), clusterType:2, clusterAmount:3, clusterRadius:100, inBetween:200}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:3, clusterRadius:75, inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:4, clusterRadius:100, inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:1, clusterRadius:100, inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:3, clusterRadius:75, inBetween:30}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:6, clusterRadius:100, inBetween:200}); arrWaves.push({enemyType:5, positioningType:PositionList(5), clusterType:1, clusterAmount:1, clusterRadius:75, inBetween:75}); arrWaves.push({enemyType:2, positioningType:PositionList(4), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:20}); arrWaves.push({enemyType:2, positioningType:PositionList(3), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:50}); arrWaves.push({enemyType:2, positioningType:PositionList(5), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:20}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:3, clusterRadius:75, inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:4, clusterRadius:100, inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:1, clusterRadius:100, inBetween:25}); arrWaves.push({enemyType:2, positioningType:PositionList(3), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:40}); arrWaves.push({enemyType:2, positioningType:PositionList(4), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:2, positioningType:PositionList(3), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:75}); arrWaves.push({enemyType:2, positioningType:PositionList(4), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:60}); arrWaves.push({enemyType:2, positioningType:PositionList(5), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:200}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:7, clusterRadius:75, inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:6, clusterRadius:75, inBetween:100}); arrWaves.push({enemyType:2, positioningType:PositionList(5), clusterType:2, clusterAmount:8, clusterRadius:100, inBetween:20}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:3, clusterRadius:75, inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:4, clusterRadius:100, inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:1, clusterRadius:100, inBetween:25}); arrWaves.push({enemyType:2, positioningType:PositionList(3), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:75}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:3, clusterRadius:75, inBetween:100}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:6, clusterRadius:75, inBetween:75}); arrWaves.push({enemyType:5, positioningType:PositionList(5), clusterType:1, clusterAmount:1, clusterRadius:75, inBetween:75}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:3, clusterRadius:75, inBetween:150}); arrWaves.push({enemyType:2, positioningType:PositionList(3), clusterType:2, clusterAmount:14, clusterRadius:200, inBetween:60}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:2, clusterRadius:75, inBetween:50}); arrWaves.push({enemyType:5, positioningType:PositionList(5), clusterType:1, clusterAmount:1, clusterRadius:75, inBetween:125}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:3, clusterRadius:75, inBetween:0}); arrWaves.push({enemyType:5, positioningType:PositionList(5), clusterType:1, clusterAmount:1, clusterRadius:75, inBetween:60}); arrWaves.push({enemyType:2, positioningType:PositionList(3), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:50}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:3, clusterRadius:75, inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:4, clusterRadius:100, inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:1, clusterRadius:100, inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:3, clusterRadius:75, inBetween:0}); arrWaves.push({enemyType:5, positioningType:PositionList(5), clusterType:1, clusterAmount:1, clusterRadius:75, inBetween:125}); arrWaves.push({enemyType:2, positioningType:PositionList(4), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:60}); arrWaves.push({enemyType:2, positioningType:PositionList(5), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:6, clusterRadius:75, inBetween:75}); } else { if (mainRef.LEVEL == 4){ arrWaves.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:75, inBetween:20}); arrWaves.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:75, inBetween:20}); arrWaves.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:75, inBetween:250}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:7, clusterRadius:75, inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:6, clusterRadius:75, inBetween:60}); arrWaves.push({enemyType:2, positioningType:PositionList(5), clusterType:2, clusterAmount:8, clusterRadius:100, inBetween:20}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:3, clusterRadius:75, inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:4, clusterRadius:100, inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:1, clusterRadius:100, inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:3, clusterRadius:75, inBetween:0}); arrWaves.push({enemyType:5, positioningType:PositionList(5), clusterType:1, clusterAmount:1, clusterRadius:75, inBetween:60}); arrWaves.push({enemyType:2, positioningType:PositionList(3), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:50}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:3, clusterRadius:75, inBetween:25}); arrWaves.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:75, inBetween:20}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:4, clusterRadius:100, inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:1, clusterRadius:100, inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:3, clusterRadius:75, inBetween:0}); arrWaves.push({enemyType:5, positioningType:PositionList(5), clusterType:1, clusterAmount:1, clusterRadius:75, inBetween:125}); arrWaves.push({enemyType:2, positioningType:PositionList(4), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:60}); arrWaves.push({enemyType:2, positioningType:PositionList(5), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:75, inBetween:20}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:6, clusterRadius:75, inBetween:150}); arrWaves.push({enemyType:2, positioningType:PositionList(3), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:40}); arrWaves.push({enemyType:2, positioningType:PositionList(4), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:2, positioningType:PositionList(3), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:75}); arrWaves.push({enemyType:2, positioningType:PositionList(4), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:60}); arrWaves.push({enemyType:2, positioningType:PositionList(5), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:250}); arrWaves.push({enemyType:2, positioningType:PositionList(3), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:50}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:3, clusterRadius:75, inBetween:25}); arrWaves.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:75, inBetween:20}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:4, clusterRadius:100, inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:1, clusterRadius:100, inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:3, clusterRadius:75, inBetween:300}); arrWaves.push({enemyType:6, positioningType:PositionList(2), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:60}); arrWaves.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:75, inBetween:20}); arrWaves.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:75, inBetween:20}); arrWaves.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:75, inBetween:250}); arrWaves.push({enemyType:2, positioningType:PositionList(3), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:40}); arrWaves.push({enemyType:2, positioningType:PositionList(4), clusterType:2, clusterAmount:4, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:2, positioningType:PositionList(3), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:75}); arrWaves.push({enemyType:2, positioningType:PositionList(4), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:60}); arrWaves.push({enemyType:2, positioningType:PositionList(2), clusterType:2, clusterAmount:10, clusterRadius:100, inBetween:250}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:3, clusterRadius:75, inBetween:0}); arrWaves.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:75, inBetween:20}); arrWaves.push({enemyType:5, positioningType:PositionList(5), clusterType:1, clusterAmount:1, clusterRadius:75, inBetween:60}); arrWaves.push({enemyType:2, positioningType:PositionList(3), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:50}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:3, clusterRadius:75, inBetween:25}); arrWaves.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:75, inBetween:20}); arrWaves.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:75, inBetween:20}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:4, clusterRadius:100, inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:1, clusterRadius:100, inBetween:25}); arrWaves.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:75, inBetween:20}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:3, clusterRadius:75, inBetween:0}); arrWaves.push({enemyType:5, positioningType:PositionList(5), clusterType:1, clusterAmount:1, clusterRadius:75, inBetween:125}); arrWaves.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:75, inBetween:20}); arrWaves.push({enemyType:2, positioningType:PositionList(4), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:60}); arrWaves.push({enemyType:2, positioningType:PositionList(5), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:75, inBetween:20}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:6, clusterRadius:75, inBetween:75}); arrWaves.push({enemyType:2, positioningType:PositionList(5), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:40}); arrWaves.push({enemyType:2, positioningType:PositionList(4), clusterType:2, clusterAmount:4, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:4, clusterRadius:100, inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:1, clusterRadius:100, inBetween:25}); arrWaves.push({enemyType:2, positioningType:PositionList(3), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:75}); arrWaves.push({enemyType:2, positioningType:PositionList(5), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:60}); arrWaves.push({enemyType:2, positioningType:PositionList(2), clusterType:2, clusterAmount:10, clusterRadius:100, inBetween:250}); } else { if (mainRef.LEVEL == 5){ arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:2, clusterRadius:RandNum(50, 100), inBetween:250}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:3, clusterRadius:75, inBetween:0}); arrWaves.push({enemyType:5, positioningType:PositionList(5), clusterType:1, clusterAmount:1, clusterRadius:75, inBetween:60}); arrWaves.push({enemyType:2, positioningType:PositionList(3), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:50}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:2, clusterRadius:RandNum(50, 100), inBetween:25}); arrWaves.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:75, inBetween:20}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:3, clusterRadius:RandNum(50, 100), inBetween:75}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:3, clusterAmount:4, clusterRadius:RandNum(50, 100), inBetween:100}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:2, clusterRadius:RandNum(50, 100), inBetween:50}); arrWaves.push({enemyType:5, positioningType:PositionList(5), clusterType:1, clusterAmount:1, clusterRadius:75, inBetween:125}); arrWaves.push({enemyType:2, positioningType:PositionList(4), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:60}); arrWaves.push({enemyType:2, positioningType:PositionList(5), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:75, inBetween:20}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:6, clusterRadius:75, inBetween:300}); arrWaves.push({enemyType:2, positioningType:PositionList(5), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:40}); arrWaves.push({enemyType:2, positioningType:PositionList(4), clusterType:2, clusterAmount:4, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:4, clusterRadius:100, inBetween:25}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:9, clusterRadius:RandNum(50, 100), inBetween:50}); arrWaves.push({enemyType:2, positioningType:PositionList(3), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:75}); arrWaves.push({enemyType:2, positioningType:PositionList(5), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:60}); arrWaves.push({enemyType:2, positioningType:PositionList(2), clusterType:2, clusterAmount:10, clusterRadius:100, inBetween:250}); arrWaves.push({enemyType:5, positioningType:PositionList(5), clusterType:1, clusterAmount:1, clusterRadius:75, inBetween:75}); arrWaves.push({enemyType:2, positioningType:PositionList(4), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:20}); arrWaves.push({enemyType:2, positioningType:PositionList(3), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:50}); arrWaves.push({enemyType:2, positioningType:PositionList(5), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:20}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:3, clusterRadius:RandNum(50, 100), inBetween:75}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:3, clusterAmount:4, clusterRadius:RandNum(50, 100), inBetween:100}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:2, clusterRadius:RandNum(50, 100), inBetween:50}); arrWaves.push({enemyType:1, positioningType:PositionList(3), clusterType:1, clusterAmount:20, clusterRadius:125, inBetween:25}); arrWaves.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:75, inBetween:20}); arrWaves.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:75, inBetween:20}); arrWaves.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:75, inBetween:250}); arrWaves.push({enemyType:2, positioningType:PositionList(5), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:40}); arrWaves.push({enemyType:2, positioningType:PositionList(4), clusterType:2, clusterAmount:4, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:4, clusterRadius:100, inBetween:25}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:9, clusterRadius:RandNum(50, 100), inBetween:50}); arrWaves.push({enemyType:2, positioningType:PositionList(3), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:75}); arrWaves.push({enemyType:2, positioningType:PositionList(5), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:60}); arrWaves.push({enemyType:2, positioningType:PositionList(2), clusterType:2, clusterAmount:10, clusterRadius:100, inBetween:250}); arrWaves.push({enemyType:5, positioningType:PositionList(5), clusterType:1, clusterAmount:1, clusterRadius:75, inBetween:75}); arrWaves.push({enemyType:2, positioningType:PositionList(4), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:20}); arrWaves.push({enemyType:2, positioningType:PositionList(3), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:50}); arrWaves.push({enemyType:2, positioningType:PositionList(5), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:20}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:3, clusterRadius:RandNum(50, 100), inBetween:75}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:3, clusterAmount:4, clusterRadius:RandNum(50, 100), inBetween:100}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:2, clusterRadius:RandNum(50, 100), inBetween:350}); arrWaves.push({enemyType:5, positioningType:PositionList(2), clusterType:1, clusterAmount:1, clusterRadius:75, inBetween:75}); arrWaves.push({enemyType:5, positioningType:PositionList(3), clusterType:1, clusterAmount:0, clusterRadius:75, inBetween:75}); arrWaves.push({enemyType:5, positioningType:PositionList(4), clusterType:1, clusterAmount:1, clusterRadius:75, inBetween:75}); arrWaves.push({enemyType:5, positioningType:PositionList(5), clusterType:1, clusterAmount:3, clusterRadius:75, inBetween:200}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:3, clusterRadius:RandNum(50, 100), inBetween:75}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:3, clusterAmount:4, clusterRadius:RandNum(50, 100), inBetween:100}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:2, clusterRadius:RandNum(50, 100), inBetween:350}); } else { if (mainRef.LEVEL == 6){ arrWaves.push({enemyType:6, positioningType:PositionList(2), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:250}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:3, clusterRadius:RandNum(50, 100), inBetween:75}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:3, clusterAmount:4, clusterRadius:RandNum(50, 100), inBetween:100}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:2, clusterRadius:RandNum(50, 100), inBetween:250}); arrWaves.push({enemyType:6, positioningType:PositionList(4), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:50}); arrWaves.push({enemyType:6, positioningType:PositionList(5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:150}); arrWaves.push({enemyType:2, positioningType:PositionList(5), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:40}); arrWaves.push({enemyType:2, positioningType:PositionList(4), clusterType:2, clusterAmount:4, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:4, clusterRadius:100, inBetween:25}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:9, clusterRadius:RandNum(50, 100), inBetween:50}); arrWaves.push({enemyType:2, positioningType:PositionList(5), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:40}); arrWaves.push({enemyType:2, positioningType:PositionList(4), clusterType:2, clusterAmount:4, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:4, clusterRadius:100, inBetween:25}); arrWaves.push({enemyType:3, positioningType:PositionList(1, 3, 4, 5), clusterType:1, clusterAmount:4, clusterRadius:RandNum(50, 100), inBetween:50}); arrWaves.push({enemyType:2, positioningType:PositionList(3), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:75}); arrWaves.push({enemyType:6, positioningType:PositionList(2), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:50}); arrWaves.push({enemyType:2, positioningType:PositionList(5), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:60}); arrWaves.push({enemyType:2, positioningType:PositionList(2), clusterType:2, clusterAmount:10, clusterRadius:100, inBetween:250}); arrWaves.push({enemyType:5, positioningType:PositionList(5), clusterType:1, clusterAmount:1, clusterRadius:75, inBetween:75}); arrWaves.push({enemyType:5, positioningType:PositionList(3), clusterType:1, clusterAmount:0, clusterRadius:75, inBetween:75}); arrWaves.push({enemyType:6, positioningType:PositionList(3), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:50}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:3, clusterRadius:75, inBetween:0}); arrWaves.push({enemyType:5, positioningType:PositionList(5), clusterType:1, clusterAmount:1, clusterRadius:75, inBetween:60}); arrWaves.push({enemyType:2, positioningType:PositionList(3), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:50}); arrWaves.push({enemyType:6, positioningType:PositionList(3), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:50}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:2, clusterRadius:RandNum(50, 100), inBetween:25}); arrWaves.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:75, inBetween:20}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:3, clusterRadius:RandNum(50, 100), inBetween:75}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:3, clusterAmount:4, clusterRadius:RandNum(50, 100), inBetween:100}); arrWaves.push({enemyType:6, positioningType:PositionList(3), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:50}); arrWaves.push({enemyType:6, positioningType:PositionList(3), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:50}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:2, clusterRadius:RandNum(50, 100), inBetween:50}); arrWaves.push({enemyType:5, positioningType:PositionList(5), clusterType:1, clusterAmount:1, clusterRadius:75, inBetween:125}); arrWaves.push({enemyType:2, positioningType:PositionList(4), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:60}); arrWaves.push({enemyType:2, positioningType:PositionList(5), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:75, inBetween:20}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:6, clusterRadius:75, inBetween:300}); arrWaves.push({enemyType:6, positioningType:PositionList(4), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:50}); arrWaves.push({enemyType:6, positioningType:PositionList(5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:150}); arrWaves.push({enemyType:2, positioningType:PositionList(5), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:40}); arrWaves.push({enemyType:2, positioningType:PositionList(4), clusterType:2, clusterAmount:4, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:4, clusterRadius:100, inBetween:25}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:9, clusterRadius:RandNum(50, 100), inBetween:50}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:3, clusterRadius:RandNum(50, 100), inBetween:75}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:3, clusterAmount:4, clusterRadius:RandNum(50, 100), inBetween:100}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:2, clusterRadius:RandNum(50, 100), inBetween:250}); arrWaves.push({enemyType:2, positioningType:PositionList(3), clusterType:2, clusterAmount:25, clusterRadius:250, inBetween:40}); arrWaves.push({enemyType:6, positioningType:PositionList(4), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:125}); arrWaves.push({enemyType:6, positioningType:PositionList(5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:150}); } else { if (mainRef.LEVEL == 7){ arrWaves.push({enemyType:7, positioningType:PositionList(3), clusterType:1, clusterAmount:8, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(4), clusterType:1, clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(5), clusterType:1, clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(4), clusterType:1, clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(5), clusterType:1, clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:200}); arrWaves.push({enemyType:6, positioningType:PositionList(4), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:50}); arrWaves.push({enemyType:6, positioningType:PositionList(5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:150}); arrWaves.push({enemyType:7, positioningType:PositionList(5), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:40}); arrWaves.push({enemyType:7, positioningType:PositionList(4), clusterType:2, clusterAmount:4, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:4, clusterRadius:100, inBetween:25}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:3, clusterRadius:RandNum(50, 100), inBetween:150}); arrWaves.push({enemyType:5, positioningType:PositionList(1), clusterType:2, clusterAmount:0, clusterRadius:200, inBetween:50}); arrWaves.push({enemyType:5, positioningType:PositionList(1), clusterType:2, clusterAmount:0, clusterRadius:200, inBetween:125}); arrWaves.push({enemyType:7, positioningType:PositionList(1), clusterType:1, clusterAmount:7, clusterRadius:75, inBetween:60}); arrWaves.push({enemyType:7, positioningType:PositionList(1), clusterType:1, clusterAmount:4, clusterRadius:75, inBetween:150}); arrWaves.push({enemyType:1, positioningType:PositionList(3), clusterType:1, clusterAmount:8, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(4), clusterType:1, clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(5), clusterType:1, clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:200}); arrWaves.push({enemyType:7, positioningType:PositionList(3), clusterType:1, clusterAmount:8, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(4), clusterType:1, clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(5), clusterType:1, clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(4), clusterType:1, clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(1), clusterType:1, clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:200}); arrWaves.push({enemyType:6, positioningType:PositionList(4), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:50}); arrWaves.push({enemyType:6, positioningType:PositionList(5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:150}); arrWaves.push({enemyType:7, positioningType:PositionList(5), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:40}); arrWaves.push({enemyType:7, positioningType:PositionList(4), clusterType:2, clusterAmount:4, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:6, positioningType:PositionList(3), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:6, positioningType:PositionList(4), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:50}); arrWaves.push({enemyType:6, positioningType:PositionList(5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:150}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:1, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:0, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:0, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:6, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:6, positioningType:PositionList(3), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:1, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:100}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:24, clusterRadius:RandNum(50, 125), inBetween:350}); arrWaves.push({enemyType:9, positioningType:PositionList(2), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:3, clusterRadius:RandNum(50, 100), inBetween:75}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:3, clusterAmount:4, clusterRadius:RandNum(50, 100), inBetween:100}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:2, clusterRadius:RandNum(50, 100), inBetween:50}); } else { if (mainRef.LEVEL == 8){ arrWaves.push({enemyType:9, positioningType:PositionList(2), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:3, clusterRadius:RandNum(50, 100), inBetween:75}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:3, clusterAmount:4, clusterRadius:RandNum(50, 100), inBetween:100}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:2, clusterRadius:RandNum(50, 100), inBetween:50}); arrWaves.push({enemyType:6, positioningType:PositionList(3), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:6, positioningType:PositionList(4), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:50}); arrWaves.push({enemyType:6, positioningType:PositionList(5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:150}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:1, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:0, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:0, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:6, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:9, positioningType:PositionList(3), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:1, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:100}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:24, clusterRadius:RandNum(50, 125), inBetween:350}); arrWaves.push({enemyType:5, positioningType:PositionList(1), clusterType:2, clusterAmount:0, clusterRadius:200, inBetween:50}); arrWaves.push({enemyType:5, positioningType:PositionList(1), clusterType:2, clusterAmount:0, clusterRadius:200, inBetween:125}); arrWaves.push({enemyType:7, positioningType:PositionList(1), clusterType:1, clusterAmount:7, clusterRadius:75, inBetween:60}); arrWaves.push({enemyType:7, positioningType:PositionList(1), clusterType:1, clusterAmount:4, clusterRadius:75, inBetween:150}); arrWaves.push({enemyType:9, positioningType:PositionList(3), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:50}); arrWaves.push({enemyType:9, positioningType:PositionList(5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:100}); arrWaves.push({enemyType:1, positioningType:PositionList(3), clusterType:1, clusterAmount:8, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(4), clusterType:1, clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(5), clusterType:1, clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:200}); arrWaves.push({enemyType:6, positioningType:PositionList(4), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:50}); arrWaves.push({enemyType:6, positioningType:PositionList(5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:150}); arrWaves.push({enemyType:7, positioningType:PositionList(5), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:40}); arrWaves.push({enemyType:7, positioningType:PositionList(4), clusterType:2, clusterAmount:4, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(1), clusterType:1, clusterAmount:4, clusterRadius:100, inBetween:25}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:3, clusterRadius:RandNum(50, 100), inBetween:150}); arrWaves.push({enemyType:9, positioningType:PositionList(3), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:100}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:1, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:0, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:0, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:6, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:9, positioningType:PositionList(4), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:50}); arrWaves.push({enemyType:6, positioningType:PositionList(5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:150}); arrWaves.push({enemyType:9, positioningType:PositionList(5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:100}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:1, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:0, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:0, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:6, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:9, positioningType:PositionList(3), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:1, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:100}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:24, clusterRadius:RandNum(50, 125), inBetween:350}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:1, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:0, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:0, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:6, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:9, positioningType:PositionList(3), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:1, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:100}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:24, clusterRadius:RandNum(50, 125), inBetween:350}); arrWaves.push({enemyType:9, positioningType:PositionList(5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:100}); } else { if (mainRef.LEVEL == 9){ arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:0, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:1, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:100}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:24, clusterRadius:RandNum(50, 125), inBetween:70}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:1, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:8, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:0, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:0, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:6, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:14, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:6, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:1, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:1, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:100}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:24, clusterRadius:RandNum(50, 125), inBetween:70}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:1, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:0, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:0, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:6, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:1, clusterAmount:50, clusterRadius:RandNum(50, 125), inBetween:350}); arrWaves.push({enemyType:5, positioningType:PositionList(1, 3, 4, 5), clusterType:2, clusterAmount:0, clusterRadius:200, inBetween:50}); arrWaves.push({enemyType:5, positioningType:PositionList(1, 3, 4, 5), clusterType:2, clusterAmount:0, clusterRadius:200, inBetween:0}); arrWaves.push({enemyType:5, positioningType:PositionList(1, 3, 4, 5), clusterType:2, clusterAmount:1, clusterRadius:200, inBetween:50}); arrWaves.push({enemyType:5, positioningType:PositionList(1, 3, 4, 5), clusterType:2, clusterAmount:0, clusterRadius:200, inBetween:125}); arrWaves.push({enemyType:5, positioningType:PositionList(1, 3, 4, 5), clusterType:2, clusterAmount:1, clusterRadius:200, inBetween:50}); arrWaves.push({enemyType:5, positioningType:PositionList(1, 3, 4, 5), clusterType:2, clusterAmount:0, clusterRadius:200, inBetween:60}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:5, positioningType:PositionList(1, 3, 4, 5), clusterType:2, clusterAmount:0, clusterRadius:200, inBetween:50}); arrWaves.push({enemyType:5, positioningType:PositionList(1, 3, 4, 5), clusterType:2, clusterAmount:3, clusterRadius:200, inBetween:350}); arrWaves.push({enemyType:2, positioningType:PositionList(3, 4, 5), clusterType:2, clusterAmount:3, clusterRadius:100, inBetween:75}); arrWaves.push({enemyType:2, positioningType:PositionList(3, 4, 5), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:60}); arrWaves.push({enemyType:2, positioningType:PositionList(3, 4, 5), clusterType:2, clusterAmount:5, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:2, positioningType:PositionList(3, 4, 5), clusterType:2, clusterAmount:3, clusterRadius:100, inBetween:75}); arrWaves.push({enemyType:2, positioningType:PositionList(3, 4, 5), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:60}); arrWaves.push({enemyType:2, positioningType:PositionList(3, 4, 5), clusterType:2, clusterAmount:5, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:2, positioningType:PositionList(3), clusterType:2, clusterAmount:17, clusterRadius:150, inBetween:75}); arrWaves.push({enemyType:2, positioningType:PositionList(3, 4, 5), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:60}); arrWaves.push({enemyType:2, positioningType:PositionList(3, 4, 5), clusterType:2, clusterAmount:5, clusterRadius:100, inBetween:50}); arrWaves.push({enemyType:2, positioningType:PositionList(3, 4, 5), clusterType:2, clusterAmount:3, clusterRadius:100, inBetween:75}); arrWaves.push({enemyType:2, positioningType:PositionList(3, 4, 5), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:60}); arrWaves.push({enemyType:2, positioningType:PositionList(3, 4, 5), clusterType:2, clusterAmount:5, clusterRadius:100, inBetween:300}); arrWaves.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:75, inBetween:20}); arrWaves.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:75, inBetween:20}); arrWaves.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:75, inBetween:100}); arrWaves.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:75, inBetween:20}); arrWaves.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:75, inBetween:20}); arrWaves.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:75, inBetween:70}); arrWaves.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:75, inBetween:20}); arrWaves.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:75, inBetween:20}); arrWaves.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:75, inBetween:300}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:3, clusterRadius:RandNum(50, 100), inBetween:75}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:3, clusterAmount:4, clusterRadius:RandNum(50, 100), inBetween:100}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:2, clusterRadius:RandNum(50, 100), inBetween:50}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:3, clusterRadius:RandNum(50, 100), inBetween:75}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:3, clusterAmount:4, clusterRadius:RandNum(50, 100), inBetween:100}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:2, clusterRadius:RandNum(50, 100), inBetween:50}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:3, clusterRadius:RandNum(50, 100), inBetween:75}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:3, clusterAmount:4, clusterRadius:RandNum(50, 100), inBetween:60}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:2, clusterRadius:RandNum(50, 100), inBetween:50}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:3, clusterRadius:RandNum(50, 100), inBetween:75}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:3, clusterAmount:4, clusterRadius:RandNum(50, 100), inBetween:60}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:2, clusterRadius:RandNum(50, 100), inBetween:50}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:3, clusterRadius:RandNum(50, 100), inBetween:75}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:3, clusterAmount:4, clusterRadius:RandNum(50, 100), inBetween:100}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:2, clusterRadius:RandNum(50, 100), inBetween:250}); arrWaves.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:50}); arrWaves.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:75}); arrWaves.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:50}); arrWaves.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:75}); arrWaves.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:50}); arrWaves.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:75}); arrWaves.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:50}); arrWaves.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:250}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:1, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:0, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:0, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:6, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:9, positioningType:PositionList(3), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:1, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:100}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:24, clusterRadius:RandNum(50, 125), inBetween:70}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:1, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:0, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:0, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:6, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:9, positioningType:PositionList(3), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:1, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:100}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:24, clusterRadius:RandNum(50, 125), inBetween:350}); arrWaves.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:75}); arrWaves.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:75}); arrWaves.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:75}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:3, clusterRadius:RandNum(50, 100), inBetween:75}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:3, clusterAmount:4, clusterRadius:RandNum(50, 100), inBetween:50}); arrWaves.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:75}); arrWaves.push({enemyType:5, positioningType:PositionList(1, 3, 4, 5), clusterType:2, clusterAmount:0, clusterRadius:200, inBetween:50}); arrWaves.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:75}); arrWaves.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:50}); arrWaves.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:75}); arrWaves.push({enemyType:5, positioningType:PositionList(1, 3, 4, 5), clusterType:2, clusterAmount:3, clusterRadius:200, inBetween:60}); arrWaves.push({enemyType:2, positioningType:PositionList(3, 4, 5), clusterType:2, clusterAmount:3, clusterRadius:100, inBetween:75}); arrWaves.push({enemyType:2, positioningType:PositionList(3, 4, 5), clusterType:2, clusterAmount:2, clusterRadius:100, inBetween:60}); arrWaves.push({enemyType:2, positioningType:PositionList(3, 4, 5), clusterType:2, clusterAmount:5, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:2, clusterRadius:RandNum(50, 100), inBetween:50}); arrWaves.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:75}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:50}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:0, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:0, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:6, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:1, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:75}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:3, clusterRadius:RandNum(50, 100), inBetween:75}); arrWaves.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:75}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:3, clusterAmount:4, clusterRadius:RandNum(50, 100), inBetween:30}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:1, clusterAmount:2, clusterRadius:RandNum(50, 100), inBetween:50}); arrWaves.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:75}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:1, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:15}); arrWaves.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:10}); arrWaves.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:75}); } else { if (mainRef.LEVEL == 10){ arrWaves.push({enemyType:11, positioningType:PositionList(6), clusterType:0, clusterAmount:0, clusterRadius:0, inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:1, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:100}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:0, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:6, clusterRadius:RandNum(50, 125), inBetween:50}); arrWaves.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:100}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:1, clusterRadius:RandNum(50, 125), inBetween:75}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:0}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:4, clusterRadius:RandNum(50, 125), inBetween:100}); arrWaves.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:150}); arrWaves.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:0}); arrWaves.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:0, clusterAmount:0, clusterRadius:100, inBetween:350}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:1, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:2, clusterRadius:RandNum(50, 125), inBetween:25}); arrWaves.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:RandNum(1, 2), clusterAmount:3, clusterRadius:RandNum(50, 125), inBetween:100}); }; }; }; }; }; }; }; }; }; }; } else { if (gMode == 2){ arrSurvive1 = new Array(); arrSurvive1.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(true, 0, 4), clusterRadius:CRadiusList(true, 50, 100), inBetween:BetweenList(true, 40, 100)}); arrSurvive2 = new Array(); arrSurvive2.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(true, 5, 14), clusterRadius:CRadiusList(true, 50, 100), inBetween:BetweenList(true, 40, 100)}); arrSurvive2.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(true, 0, 4), clusterRadius:CRadiusList(true, 50, 100), inBetween:BetweenList(true, 20, 70)}); arrSurvive2.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(true, 0, 4), clusterRadius:CRadiusList(true, 50, 100), inBetween:BetweenList(true, 0, 40)}); arrSurvive2.push({enemyType:5, positioningType:PositionList(1, 3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(true, 50, 100), inBetween:BetweenList(true, 0, 60)}); arrSurvive3 = new Array(); arrSurvive3.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(true, 5, 14), clusterRadius:CRadiusList(true, 50, 100), inBetween:BetweenList(true, 60, 125)}); arrSurvive3.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(true, 0, 4), clusterRadius:CRadiusList(true, 50, 100), inBetween:BetweenList(true, 30, 60)}); arrSurvive3.push({enemyType:5, positioningType:PositionList(1, 3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(true, 50, 100), inBetween:BetweenList(true, 0, 60)}); arrSurvive3.push({enemyType:2, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 2, 7), clusterRadius:CRadiusList(true, 50, 160), inBetween:BetweenList(true, 25, 75)}); arrSurvive4 = new Array(); arrSurvive4.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(true, 5, 14), clusterRadius:CRadiusList(true, 50, 100), inBetween:BetweenList(true, 60, 125)}); arrSurvive4.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(true, 0, 4), clusterRadius:CRadiusList(true, 50, 100), inBetween:BetweenList(true, 30, 60)}); arrSurvive4.push({enemyType:5, positioningType:PositionList(1, 3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(true, 50, 100), inBetween:BetweenList(true, 0, 60)}); arrSurvive4.push({enemyType:2, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 5, 9), clusterRadius:CRadiusList(true, 50, 160), inBetween:BetweenList(true, 25, 75)}); arrSurvive4.push({enemyType:2, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 2, 6), clusterRadius:CRadiusList(true, 50, 100), inBetween:BetweenList(true, 30, 125)}); arrSurvive4.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(0), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(false, 75), inBetween:BetweenList(false, 100)}); arrSurvive5 = new Array(); arrSurvive5.push({enemyType:1, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 5, 14), clusterRadius:CRadiusList(true, 150, 250), inBetween:BetweenList(true, 60, 125)}); arrSurvive5.push({enemyType:1, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 5, 14), clusterRadius:CRadiusList(true, 150, 250), inBetween:BetweenList(true, 30, 60)}); arrSurvive5.push({enemyType:5, positioningType:PositionList(1, 3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(true, 50, 100), inBetween:BetweenList(true, 0, 60)}); arrSurvive5.push({enemyType:2, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 5, 9), clusterRadius:CRadiusList(true, 50, 160), inBetween:BetweenList(true, 25, 75)}); arrSurvive5.push({enemyType:2, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 2, 6), clusterRadius:CRadiusList(true, 50, 100), inBetween:BetweenList(true, 30, 125)}); arrSurvive5.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(0), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(false, 75), inBetween:BetweenList(false, 100)}); arrSurvive5.push({enemyType:6, positioningType:PositionList(2), clusterType:ClusterList(0), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(false, 75), inBetween:BetweenList(false, 150)}); arrSurvive6 = new Array(); arrSurvive6.push({enemyType:1, positioningType:PositionList(1, 3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 11, 19), clusterRadius:CRadiusList(true, 150, 250), inBetween:BetweenList(true, 60, 125)}); arrSurvive6.push({enemyType:5, positioningType:PositionList(1, 3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(true, 50, 100), inBetween:BetweenList(true, 0, 60)}); arrSurvive6.push({enemyType:2, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 5, 9), clusterRadius:CRadiusList(true, 50, 160), inBetween:BetweenList(true, 25, 75)}); arrSurvive6.push({enemyType:2, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 2, 6), clusterRadius:CRadiusList(true, 50, 100), inBetween:BetweenList(true, 30, 125)}); arrSurvive6.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(0), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(false, 75), inBetween:BetweenList(false, 100)}); arrSurvive6.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(0), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(false, 75), inBetween:BetweenList(false, 100)}); arrSurvive7 = new Array(); arrSurvive7.push({enemyType:5, positioningType:PositionList(1, 3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(true, 0, 2), clusterRadius:CRadiusList(true, 50, 100), inBetween:BetweenList(true, 0, 60)}); arrSurvive7.push({enemyType:2, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 5, 9), clusterRadius:CRadiusList(true, 200, 400), inBetween:BetweenList(true, 25, 75)}); arrSurvive7.push({enemyType:2, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 5, 9), clusterRadius:CRadiusList(true, 200, 400), inBetween:BetweenList(true, 30, 125)}); arrSurvive7.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(0), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(false, 75), inBetween:BetweenList(false, 100)}); arrSurvive7.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(0), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(false, 75), inBetween:BetweenList(false, 100)}); arrSurvive7.push({enemyType:3, positioningType:PositionList(1, 3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(true, 2, 5), clusterRadius:CRadiusList(true, 30, 90), inBetween:BetweenList(true, 25, 75)}); arrSurvive8 = new Array(); arrSurvive8.push({enemyType:5, positioningType:PositionList(1, 3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(true, 0, 2), clusterRadius:CRadiusList(true, 50, 100), inBetween:BetweenList(true, 0, 60)}); arrSurvive8.push({enemyType:2, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 5, 9), clusterRadius:CRadiusList(true, 200, 400), inBetween:BetweenList(true, 25, 75)}); arrSurvive8.push({enemyType:2, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 5, 9), clusterRadius:CRadiusList(true, 200, 400), inBetween:BetweenList(true, 30, 125)}); arrSurvive8.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(0), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(false, 75), inBetween:BetweenList(false, 100)}); arrSurvive8.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(0), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(false, 75), inBetween:BetweenList(false, 100)}); arrSurvive8.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(true, 5, 9), clusterRadius:CRadiusList(true, 30, 90), inBetween:BetweenList(true, 25, 75)}); arrSurvive9 = new Array(); arrSurvive9.push({enemyType:5, positioningType:PositionList(1, 3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(true, 0, 2), clusterRadius:CRadiusList(true, 50, 100), inBetween:BetweenList(true, 0, 60)}); arrSurvive9.push({enemyType:2, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 5, 9), clusterRadius:CRadiusList(true, 200, 400), inBetween:BetweenList(true, 30, 125)}); arrSurvive9.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(0), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(false, 75), inBetween:BetweenList(false, 100)}); arrSurvive9.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(0), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(false, 75), inBetween:BetweenList(false, 100)}); arrSurvive9.push({enemyType:3, positioningType:PositionList(1, 3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(true, 5, 9), clusterRadius:CRadiusList(true, 30, 90), inBetween:BetweenList(true, 25, 75)}); arrSurvive9.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 5, 9), clusterRadius:CRadiusList(true, 100, 300), inBetween:BetweenList(true, 30, 125)}); arrSurvive10 = new Array(); arrSurvive10.push({enemyType:5, positioningType:PositionList(1, 3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(true, 0, 2), clusterRadius:CRadiusList(true, 50, 100), inBetween:BetweenList(true, 0, 60)}); arrSurvive10.push({enemyType:2, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 5, 9), clusterRadius:CRadiusList(true, 200, 400), inBetween:BetweenList(true, 30, 125)}); arrSurvive10.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(0), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(false, 75), inBetween:BetweenList(false, 100)}); arrSurvive10.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 0, 1), clusterRadius:CRadiusList(true, 150, 250), inBetween:BetweenList(false, 150)}); arrSurvive10.push({enemyType:3, positioningType:PositionList(1, 3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(true, 5, 9), clusterRadius:CRadiusList(true, 30, 90), inBetween:BetweenList(true, 25, 75)}); arrSurvive10.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 5, 9), clusterRadius:CRadiusList(true, 200, 300), inBetween:BetweenList(true, 30, 125)}); arrSurvive11 = new Array(); arrSurvive11.push({enemyType:5, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(true, 0, 2), clusterRadius:CRadiusList(true, 50, 100), inBetween:BetweenList(true, 0, 60)}); arrSurvive11.push({enemyType:2, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 5, 9), clusterRadius:CRadiusList(true, 200, 400), inBetween:BetweenList(true, 30, 125)}); arrSurvive11.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(0), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(false, 75), inBetween:BetweenList(true, 30, 60)}); arrSurvive11.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 0, 1), clusterRadius:CRadiusList(true, 150, 250), inBetween:BetweenList(false, 150)}); arrSurvive11.push({enemyType:3, positioningType:PositionList(1, 3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(true, 5, 9), clusterRadius:CRadiusList(true, 30, 90), inBetween:BetweenList(true, 25, 75)}); arrSurvive11.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 5, 9), clusterRadius:CRadiusList(true, 200, 300), inBetween:BetweenList(true, 30, 125)}); arrSurvive11.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(true, 2, 5), clusterRadius:CRadiusList(true, 50, 100), inBetween:BetweenList(true, 25, 75)}); arrSurvive12 = new Array(); arrSurvive12.push({enemyType:5, positioningType:PositionList(1, 3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(true, 0, 2), clusterRadius:CRadiusList(true, 50, 100), inBetween:BetweenList(true, 0, 60)}); arrSurvive12.push({enemyType:2, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 5, 9), clusterRadius:CRadiusList(true, 200, 400), inBetween:BetweenList(true, 30, 125)}); arrSurvive12.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(0), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(false, 75), inBetween:BetweenList(true, 30, 60)}); arrSurvive12.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 0, 1), clusterRadius:CRadiusList(true, 150, 250), inBetween:BetweenList(false, 150)}); arrSurvive12.push({enemyType:3, positioningType:PositionList(1, 3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(true, 5, 9), clusterRadius:CRadiusList(true, 30, 90), inBetween:BetweenList(true, 25, 75)}); arrSurvive12.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 5, 9), clusterRadius:CRadiusList(true, 200, 300), inBetween:BetweenList(true, 30, 125)}); arrSurvive12.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(true, 5, 9), clusterRadius:CRadiusList(true, 50, 100), inBetween:BetweenList(true, 25, 75)}); arrSurvive13 = new Array(); arrSurvive13.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(0), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(false, 75), inBetween:BetweenList(true, 30, 60)}); arrSurvive13.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 0, 1), clusterRadius:CRadiusList(true, 150, 250), inBetween:BetweenList(false, 150)}); arrSurvive13.push({enemyType:3, positioningType:PositionList(1, 3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(true, 5, 9), clusterRadius:CRadiusList(true, 30, 90), inBetween:BetweenList(true, 25, 75)}); arrSurvive13.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 5, 9), clusterRadius:CRadiusList(true, 200, 300), inBetween:BetweenList(true, 30, 125)}); arrSurvive13.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(true, 5, 9), clusterRadius:CRadiusList(true, 50, 100), inBetween:BetweenList(true, 25, 75)}); arrSurvive13.push({enemyType:9, positioningType:PositionList(2), clusterType:ClusterList(0), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(false, 75), inBetween:BetweenList(false, 150)}); arrSurvive14 = new Array(); arrSurvive14.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(0), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(false, 75), inBetween:BetweenList(true, 30, 60)}); arrSurvive14.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 0, 1), clusterRadius:CRadiusList(true, 150, 250), inBetween:BetweenList(false, 150)}); arrSurvive14.push({enemyType:3, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 5, 9), clusterRadius:CRadiusList(true, 200, 300), inBetween:BetweenList(true, 30, 125)}); arrSurvive14.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(true, 5, 9), clusterRadius:CRadiusList(true, 50, 100), inBetween:BetweenList(true, 25, 75)}); arrSurvive14.push({enemyType:7, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 5, 14), clusterRadius:CRadiusList(true, 200, 300), inBetween:BetweenList(true, 30, 125)}); arrSurvive14.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(0), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(false, 75), inBetween:BetweenList(false, 100)}); arrSurvive15 = new Array(); arrSurvive15.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(0), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(false, 75), inBetween:BetweenList(true, 30, 60)}); arrSurvive15.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 0, 1), clusterRadius:CRadiusList(true, 150, 250), inBetween:BetweenList(false, 150)}); arrSurvive15.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(true, 5, 9), clusterRadius:CRadiusList(true, 50, 100), inBetween:BetweenList(true, 25, 75)}); arrSurvive15.push({enemyType:7, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 5, 14), clusterRadius:CRadiusList(true, 200, 300), inBetween:BetweenList(true, 30, 125)}); arrSurvive15.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(0), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(false, 75), inBetween:BetweenList(false, 100)}); arrSurvive16 = new Array(); arrSurvive16.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(0), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(false, 75), inBetween:BetweenList(true, 30, 60)}); arrSurvive16.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 0, 1), clusterRadius:CRadiusList(true, 150, 250), inBetween:BetweenList(false, 150)}); arrSurvive16.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 0, 1), clusterRadius:CRadiusList(true, 150, 250), inBetween:BetweenList(false, 100)}); arrSurvive16.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(true, 5, 9), clusterRadius:CRadiusList(true, 50, 100), inBetween:BetweenList(true, 25, 75)}); arrSurvive16.push({enemyType:7, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 5, 14), clusterRadius:CRadiusList(true, 200, 300), inBetween:BetweenList(true, 30, 125)}); arrSurvive16.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(0), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(false, 75), inBetween:BetweenList(false, 100)}); arrSurvive17 = new Array(); arrSurvive17.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(0), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(false, 75), inBetween:BetweenList(true, 30, 60)}); arrSurvive17.push({enemyType:6, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 0, 1), clusterRadius:CRadiusList(true, 150, 250), inBetween:BetweenList(false, 150)}); arrSurvive17.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(true, 5, 9), clusterRadius:CRadiusList(true, 50, 100), inBetween:BetweenList(true, 25, 75)}); arrSurvive17.push({enemyType:7, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 5, 14), clusterRadius:CRadiusList(true, 200, 300), inBetween:BetweenList(true, 30, 125)}); arrSurvive17.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(0), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(false, 75), inBetween:BetweenList(false, 150)}); arrSurvive17.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(0), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(false, 75), inBetween:BetweenList(false, 100)}); arrSurvive18 = new Array(); arrSurvive18.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(0), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(false, 75), inBetween:BetweenList(true, 30, 60)}); arrSurvive18.push({enemyType:7, positioningType:PositionList(1, 3, 4, 5), clusterType:ClusterList(1, 2), clusterAmount:CAmountList(true, 5, 9), clusterRadius:CRadiusList(true, 50, 100), inBetween:BetweenList(true, 25, 75)}); arrSurvive18.push({enemyType:7, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 5, 14), clusterRadius:CRadiusList(true, 200, 300), inBetween:BetweenList(true, 30, 125)}); arrSurvive18.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(0), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(false, 75), inBetween:BetweenList(false, 150)}); arrSurvive18.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(0), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(false, 75), inBetween:BetweenList(false, 100)}); arrSurvive19 = new Array(); arrSurvive19.push({enemyType:2, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 5, 14), clusterRadius:CRadiusList(true, 50, 100), inBetween:BetweenList(true, 30, 125)}); arrSurvive19.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(0), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(false, 75), inBetween:BetweenList(true, 30, 60)}); arrSurvive19.push({enemyType:7, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 9, 17), clusterRadius:CRadiusList(true, 200, 300), inBetween:BetweenList(true, 25, 125)}); arrSurvive19.push({enemyType:7, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 5, 11), clusterRadius:CRadiusList(true, 200, 300), inBetween:BetweenList(true, 30, 50)}); arrSurvive19.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 0, 1), clusterRadius:CRadiusList(true, 75, 200), inBetween:BetweenList(false, 150)}); arrSurvive19.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 0, 1), clusterRadius:CRadiusList(true, 75, 200), inBetween:BetweenList(false, 100)}); arrSurvive20 = new Array(); arrSurvive19.push({enemyType:5, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 1, 2), clusterRadius:CRadiusList(true, 200, 300), inBetween:BetweenList(true, 0, 60)}); arrSurvive19.push({enemyType:2, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 5, 14), clusterRadius:CRadiusList(true, 50, 100), inBetween:BetweenList(true, 30, 125)}); arrSurvive19.push({enemyType:4, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(0), clusterAmount:CAmountList(false, 0), clusterRadius:CRadiusList(false, 75), inBetween:BetweenList(true, 30, 60)}); arrSurvive19.push({enemyType:7, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 9, 17), clusterRadius:CRadiusList(true, 200, 300), inBetween:BetweenList(true, 25, 125)}); arrSurvive19.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 0, 1), clusterRadius:CRadiusList(true, 75, 200), inBetween:BetweenList(false, 100)}); arrSurvive19.push({enemyType:9, positioningType:PositionList(3, 4, 5), clusterType:ClusterList(2), clusterAmount:CAmountList(true, 0, 1), clusterRadius:CRadiusList(true, 75, 200), inBetween:BetweenList(false, 50)}); }; }; } public function Run():void{ if (blnGo == true){ OAFrameCount++; IFrameCount++; if (IFrameCount >= frameInterval){ NextWave(); IFrameCount = 0; }; }; } } }//package
Section 151
//WaveText (WaveText) package { import flash.display.*; import flash.text.*; public dynamic class WaveText extends MovieClip { public var wTXT:TextField; } }//package
Section 152
//Web (Web) package { import flash.display.*; import flash.net.*; import flash.external.*; public dynamic class Web extends MovieClip { protected static const WINDOW_OPEN_FUNCTION:String = "window.open"; public function Web():void{ } public function GetURL(_arg1:String, _arg2:String=null):void{ var url = _arg1; var window = _arg2; var req:URLRequest = new URLRequest(url); try { navigateToURL(req, window); } catch(e:Error) { }; } public function OpenWindow(_arg1:String, _arg2:String="_blank", _arg3:String=""):void{ ExternalInterface.call(WINDOW_OPEN_FUNCTION, _arg1, _arg2, _arg3); } } }//package
Section 153
//WinScreen (WinScreen) package { import flash.display.*; import flash.text.*; public dynamic class WinScreen extends MovieClip { public var score_txt:TextField; public function WinScreen(){ addFrameScript(382, frame383, 546, frame547); } function frame383(){ this.score_txt.text = Main(root).FillWinScore(); } function frame547(){ stop(); Main(root).FinishWinScreen(); } } }//package

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Symbol 237 MovieClip {vector_boom_fla.Explosion_Boss1_57}Uses:236Used by:278 300 304
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Symbol 306 GraphicUsed by:307
Symbol 307 MovieClip {BShield}Uses:306Used by:Timeline
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Symbol 309 GraphicUsed by:313
Symbol 310 GraphicUsed by:313
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Symbol 331 MovieClipUses:330Used by:334
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Symbol 333 GraphicUsed by:334
Symbol 334 MovieClip {BigBoom}Uses:329 331 332 333Used by:Timeline
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Symbol 364 GraphicUsed by:365
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Symbol 404 GraphicUsed by:405
Symbol 405 MovieClipUses:404Used by:406 579 601
Symbol 406 MovieClip {E8}Uses:325 405Used by:Timeline
Symbol 407 MovieClip {Explode1}Uses:236Used by:Timeline
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Symbol 502 MovieClip {E3Bullet}Uses:495 496 497 498 499 500 501Used by:Timeline
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Symbol 524 GraphicUsed by:526 528 530
Symbol 525 GraphicUsed by:526
Symbol 526 MovieClip {PowerUp1}Uses:524 525 112 114 116Used by:Timeline
Symbol 527 GraphicUsed by:528
Symbol 528 MovieClip {PowerUp2}Uses:524 527 112 114 116Used by:Timeline
Symbol 529 GraphicUsed by:530
Symbol 530 MovieClip {PowerUp3}Uses:524 529 112 114 116Used by:Timeline
Symbol 531 GraphicUsed by:532
Symbol 532 MovieClip {Shield1}Uses:531Used by:Timeline
Symbol 533 GraphicUsed by:534
Symbol 534 MovieClipUses:533Used by:535
Symbol 535 MovieClip {teleport}Uses:534Used by:Timeline
Symbol 536 GraphicUsed by:537
Symbol 537 MovieClipUses:536Used by:538
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Symbol 565 MovieClip {BAutoT}Uses:564 281Used by:Timeline
Symbol 566 GraphicUsed by:567
Symbol 567 MovieClip {ATBullet}Uses:566Used by:Timeline
Symbol 568 GraphicUsed by:592
Symbol 569 GraphicUsed by:572
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Symbol 600 MovieClip {E11}Uses:592 281 596 599Used by:Timeline
Symbol 601 MovieClip {EBBullet}Uses:325 405Used by:Timeline
Symbol 602 FontUsed by:603
Symbol 603 EditableTextUses:602Used by:604
Symbol 604 MovieClip {WaveText}Uses:603Used by:Timeline
Symbol 605 TextUses:62Used by:606
Symbol 606 MovieClip {RainFail}Uses:605Used by:Timeline
Symbol 607 TextUses:410Used by:608
Symbol 608 MovieClipUses:607Used by:609
Symbol 609 MovieClip {vector_boom_fla.shield_pu_163}Uses:608Used by:616
Symbol 610 TextUses:410Used by:611
Symbol 611 MovieClipUses:610Used by:612
Symbol 612 MovieClip {vector_boom_fla.maxPower_pu_165}Uses:611Used by:616
Symbol 613 TextUses:410Used by:614
Symbol 614 MovieClipUses:613Used by:615
Symbol 615 MovieClip {vector_boom_fla.magnet_pu_167}Uses:614Used by:616
Symbol 616 MovieClip {PUNotice}Uses:70 609 612 615Used by:Timeline
Symbol 617 TextUses:410Used by:618
Symbol 618 MovieClip {StageComplete}Uses:617Used by:Timeline
Symbol 619 FontUsed by:162 620 621
Symbol 620 TextUses:619Used by:622
Symbol 621 TextUses:619Used by:622
Symbol 622 MovieClip {FreeGames}Uses:70 620 621Used by:Timeline
Symbol 623 EditableTextUses:62Used by:625
Symbol 624 EditableTextUses:62Used by:625
Symbol 625 MovieClip {LockedScreen}Uses:38 623 624Used by:Timeline
Symbol 626 Sound {GameMusic}Used by:637
Symbol 627 Sound {TitleMusic}Used by:637
Symbol 628 Sound {radius_explode_3}Used by:637
Symbol 629 Sound {tanker_explosion}Used by:637
Symbol 630 Sound {radius_explode_2}Used by:637
Symbol 631 Sound {radius_destroy}Used by:637
Symbol 632 Sound {base_shoot}Used by:637
Symbol 633 Sound {auto_turret_shoot}Used by:637
Symbol 634 Sound {teleport_sound}Used by:637
Symbol 635 Sound {button_up}Used by:637
Symbol 636 Sound {button_over}Used by:637
Symbol 637 MovieClip {vector_boom_fla.soundBuffer_172}Uses:626 627 628 629 630 631 632 633 634 635 636Used by:Timeline
Streaming Sound 1Used by:Symbol 97 MovieClip

Instance Names

"version_txt"Frame 1Symbol 40 EditableText
"adBox"Frame 1Symbol 42 MovieClip
"bar"Symbol 37 MovieClip {PreloaderMC} Frame 1Symbol 34 MovieClip {vector_boom_fla.bar_174}
"preloader_txt"Symbol 37 MovieClip {PreloaderMC} Frame 1Symbol 36 EditableText
"end_txt"Symbol 64 MovieClip Frame 1Symbol 63 EditableText
"loser"Symbol 82 MovieClip {FailScreen} Frame 1Symbol 64 MovieClip
"score_txt"Symbol 82 MovieClip {FailScreen} Frame 1Symbol 66 EditableText
"wave_txt"Symbol 82 MovieClip {FailScreen} Frame 1Symbol 67 EditableText
"scoreTitle"Symbol 82 MovieClip {FailScreen} Frame 1Symbol 68 EditableText
"waveTitle"Symbol 82 MovieClip {FailScreen} Frame 1Symbol 69 EditableText
"fail_pmg"Symbol 82 MovieClip {FailScreen} Frame 1Symbol 73 MovieClip {vector_boom_fla.pmg_fail_10}
"fail_main"Symbol 82 MovieClip {FailScreen} Frame 1Symbol 78 Button
"fail_retry"Symbol 82 MovieClip {FailScreen} Frame 1Symbol 81 Button
"score_txt"Symbol 92 MovieClip {WinScreen} Frame 383Symbol 90 EditableText
"back_btn"Symbol 126 MovieClip {TutVid} Frame 1Symbol 95 MovieClip {vector_boom_fla.back_btn_16}
"play_btn"Symbol 126 MovieClip {TutVid} Frame 1Symbol 104 MovieClip {vector_boom_fla.tut_play_btn_18}
"next_btn"Symbol 126 MovieClip {TutVid} Frame 1Symbol 107 MovieClip {vector_boom_fla.tut_next_btn_19}
"g1"Symbol 158 MovieClip Frame 1Symbol 138 MovieClip
"m1"Symbol 158 MovieClip Frame 1Symbol 138 MovieClip
"s1"Symbol 158 MovieClip Frame 1Symbol 138 MovieClip
"on_music"Symbol 158 MovieClip Frame 1Symbol 145 Button
"off_music"Symbol 158 MovieClip Frame 1Symbol 148 Button
"off_sounds"Symbol 158 MovieClip Frame 1Symbol 148 Button
"on_sounds"Symbol 158 MovieClip Frame 1Symbol 145 Button
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http://swfchan.com/19/93405/info.shtml
Created: 26/3 -2019 21:16:40 Last modified: 26/3 -2019 21:16:40 Server time: 22/12 -2024 12:04:47