STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #93625 |
Paused |
Hit ESC to resume game. Hit Q to quit to main menu. Hit M to mute sounds and music. |
Use ARROW KEYS to MOVE and SPACE BAR to SHOW LEVEL M for MUTE and ESC for PAUSE MENU |
<p align="center"><font face="Fixedsys Excelsior 2.00" size="18" color="#ee475a" letterSpacing="0.000000" kerning="1">-3</font></p> |
<p align="center"><font face="Fixedsys Excelsior 2.00" size="18" color="#fce32a" letterSpacing="0.000000" kerning="1">+3</font></p> |
This site does not support this game. Please visit King.com to play. |
Level |
Round |
<p align="right"><font face="CHANL" size="36" color="#000000" letterSpacing="0.000000" kerning="1">2201755</font></p> |
<p align="left"><font face="CHANL" size="36" color="#ef495b" letterSpacing="0.000000" kerning="1">60</font></p> |
<p align="right"><font face="CHANL" size="36" color="#fce32b" letterSpacing="0.000000" kerning="1">3</font></p> |
Use the ARROW KEYS to move your ship |
Use the SPACE BAR to show the level |
Collect charges to replenish energy |
Reach the key to reveal the gate |
Reach the gate before time runs out |
M for Mute, ESC for Pause Menu |
Collect more charges to surive wall crash |
You are almost out of time |
Hitting a wall costs valuable energy |
<p align="left"><font face="CHANL" size="36" color="#ef495b" letterSpacing="0.000000" kerning="1">60</font></p> |
<p align="right"><font face="CHANL" size="36" color="#000000" letterSpacing="0.000000" kerning="1">-3</font></p> |
<p align="left"><font face="CHANL" size="33" color="#fce32a" letterSpacing="0.000000" kerning="1">12400</font></p> |
<p align="left"><font face="CHANL" size="33" color="#fce32a" letterSpacing="0.000000" kerning="1">4000</font></p> |
<p align="right"><font face="CHANL" size="33" color="#ef485b" letterSpacing="0.000000" kerning="1">60</font></p> |
Time remaining |
Bonus |
x |
WIN |
Submit score |
Try again |
Menu |
More games |
<p align="left"><font face="CHANL" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">a bonus of x points</font></p> |
<p align="left"><font face="CHANL" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">You had x charges remaining for</font></p> |
FAIL |
<p align="left"><font face="CHANL" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">during round x of 6</font></p> |
<p align="left"><font face="CHANL" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">You were defeated on level x of 8</font></p> |
<p align="left"><font face="CHANL" size="65" color="#ffffff" letterSpacing="0.000000" kerning="1">ROUND 1 of 6</font></p> |
<p align="left"><font face="CHANL" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">You have 60 seconds to complete each level</font></p> |
<p align="left"><font face="CHANL" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">Each charge collected gives you 1 energy</font></p> |
<p align="left"><font face="CHANL" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">Showing the level costs 1 energy</font></p> |
<p align="left"><font face="CHANL" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">Hitting a wall costs 2 energy</font></p> |
TIP: You will return to these levels, so make sure to leave some charges to pick up later. |
TIP: Your ship will move faster each round and the costs of showing and hitting the walls will increase as well. |
TIP: When you crash into a wall it will take longer to rebuild your ship on later rounds so watch out. |
TIP: There is less time available on later rounds so make sure you plan when to collect higher value charges. |
TIP: Things will be moving faster now so remember that you can keep showing the level rapidly as you move. |
TIP: Congratulations on reaching the final round. You will have to avoid making a single mistake to win. |
CLICK ANYWHERE TO START ROUND |
B |
L |
I |
N |
K |
O |
U |
T |
a Hybrid Mind Studios game |
Play |
Highscores |
Add game to your site |
Credits |
How to play |
More games |
Copyright 2009 Jeremy P. Bushnell - David W. Evans - Hybrid Mind Studios |
USE ARROW KEYS TO MOVE AND SPACE BAR TO SHOW LEVEL |
<p align="right"><font face="CHANL" size="36" color="#000000" letterSpacing="0.000000" kerning="1">2201755</font></p> |
<p align="left"><font face="CHANL" size="36" color="#ef495b" letterSpacing="0.000000" kerning="1">60</font></p> |
<p align="right"><font face="CHANL" size="36" color="#fce32b" letterSpacing="0.000000" kerning="1">3</font></p> |
Back |
How to play |
-- Use the ARROW KEYS to move your ship. -- Pick up the key to open the gate that will take you to the next level. -- Use the SPACE BAR to illuminate the level-- but be careful, each time you "blink" it will cost you valuable energy. -- Regain energy by picking up charges. Charges will give you more energy when you pick them up in later rounds. -- There are 8 levels which repeat over 6 rounds. The charges are persistent across all rounds so you have to collect them wisely. -- Score points by completing levels. The bonus increases as you proceed into the game and the environment grows ever more hostile. Can you defeat all 6 rounds? |
10 Second Warning |
Timer |
Messages and Instructions area |
Charges Left |
Low Energy Warning |
Credits |
-- Game created by: Jeremy P. Bushnell & David W. Evans / Hybrid Mind Studios -- Music by Anemone Lodge: Anemone Lodge's debut is available on Bezoar Formations -- This game was created during the months of April and May 2009. -- Many thanks to: TIGSource Forums, FGL Forums, Nandrew, Nick, James, Taury, Solon, Tashin, Frieda, Joe and King.com! |
<p align="left"><font face="CHANL" size="12" color="#333333" letterSpacing="0.000000" kerning="1">v1.0</font></p> |
Visit our online store for game related merchandise! |
Visit our online store for game related merchandise! |
Copyright 2009 Jeremy P. Bushnell - David W. Evans - Hybrid Mind Studios |
Library Items
Symbol 1 Sound {} | ||
Symbol 2 Sound { } | ||
Symbol 3 Sound {} | ||
Symbol 4 Sound {} | ||
Symbol 5 Sound {@} | ||
Symbol 6 Sound {} | ||
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Instance Names
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"" | Symbol 97 MovieClip {]} Frame 1 | Symbol 87 MovieClip |
">" | Symbol 97 MovieClip {]} Frame 1 | Symbol 88 MovieClip |
"!" | Symbol 97 MovieClip {]} Frame 1 | Symbol 90 MovieClip |
"for" | Symbol 97 MovieClip {]} Frame 1 | Symbol 93 MovieClip |
"," | Symbol 97 MovieClip {]} Frame 1 | Symbol 96 MovieClip |
"^" | Symbol 124 MovieClip {[} Frame 1 | Symbol 123 EditableText |
"function" | Symbol 126 MovieClip {} Frame 1 | Symbol 125 EditableText |
"bar" | Symbol 134 MovieClip Frame 1 | Symbol 133 MovieClip |
"bg" | Symbol 141 MovieClip Frame 1 | Symbol 138 MovieClip |
"" | Symbol 149 MovieClip {com.midasplayer.} Frame 1 | Symbol 136 MovieClip { .&} |
"" | Symbol 149 MovieClip {com.midasplayer.} Frame 1 | Symbol 141 MovieClip |
"1" | Symbol 149 MovieClip {com.midasplayer.} Frame 1 | Symbol 148 MovieClip { .#} |
"levelProgress1" | Symbol 210 MovieClip Frame 1 | Symbol 179 MovieClip |
"levelProgress2" | Symbol 210 MovieClip Frame 1 | Symbol 181 MovieClip |
"levelProgress4" | Symbol 210 MovieClip Frame 1 | Symbol 183 MovieClip |
"levelProgress5" | Symbol 210 MovieClip Frame 1 | Symbol 184 MovieClip |
"levelProgress6" | Symbol 210 MovieClip Frame 1 | Symbol 185 MovieClip |
"levelProgress3" | Symbol 210 MovieClip Frame 1 | Symbol 187 MovieClip |
"levelProgress7" | Symbol 210 MovieClip Frame 1 | Symbol 188 MovieClip |
"levelProgress8" | Symbol 210 MovieClip Frame 1 | Symbol 189 MovieClip |
"roundProgress1" | Symbol 210 MovieClip Frame 1 | Symbol 190 MovieClip |
"roundProgress3" | Symbol 210 MovieClip Frame 1 | Symbol 191 MovieClip |
"roundProgress2" | Symbol 210 MovieClip Frame 1 | Symbol 192 MovieClip |
"roundProgress4" | Symbol 210 MovieClip Frame 1 | Symbol 193 MovieClip |
"roundProgress5" | Symbol 210 MovieClip Frame 1 | Symbol 194 MovieClip |
"roundProgress6" | Symbol 210 MovieClip Frame 1 | Symbol 195 MovieClip |
"scoreText" | Symbol 210 MovieClip Frame 1 | Symbol 197 EditableText |
"timeWarning" | Symbol 210 MovieClip Frame 1 | Symbol 200 MovieClip |
"timerText" | Symbol 210 MovieClip Frame 1 | Symbol 201 EditableText |
"overChargesText" | Symbol 210 MovieClip Frame 1 | Symbol 203 EditableText |
"chargeWarning" | Symbol 210 MovieClip Frame 1 | Symbol 205 MovieClip |
"kingLogoInGame" | Symbol 210 MovieClip Frame 1 | Symbol 209 Button |
"instructions1" | Symbol 230 MovieClip Frame 1 | Symbol 212 MovieClip |
"instructions2" | Symbol 230 MovieClip Frame 1 | Symbol 214 MovieClip |
"instructions3" | Symbol 230 MovieClip Frame 1 | Symbol 216 MovieClip |
"instructions4" | Symbol 230 MovieClip Frame 1 | Symbol 219 MovieClip |
"instructions5" | Symbol 230 MovieClip Frame 1 | Symbol 221 MovieClip |
"instructions6" | Symbol 230 MovieClip Frame 1 | Symbol 223 MovieClip |
"warning1" | Symbol 230 MovieClip Frame 1 | Symbol 225 MovieClip |
"warning2" | Symbol 230 MovieClip Frame 1 | Symbol 227 MovieClip |
"warning3" | Symbol 230 MovieClip Frame 1 | Symbol 229 MovieClip |
"timerText" | Symbol 238 MovieClip Frame 1 | Symbol 234 EditableText |
"costText" | Symbol 238 MovieClip Frame 1 | Symbol 235 EditableText |
"rovingEye" | Symbol 238 MovieClip Frame 1 | Symbol 237 MovieClip |
"bonusText" | Symbol 246 MovieClip Frame 1 | Symbol 239 EditableText |
"scoreText" | Symbol 246 MovieClip Frame 1 | Symbol 240 EditableText |
"timerText" | Symbol 246 MovieClip Frame 1 | Symbol 241 EditableText |
"submitScoreButton" | Symbol 261 MovieClip Frame 1 | Symbol 249 Button |
"tryAgainButton" | Symbol 261 MovieClip Frame 1 | Symbol 251 Button |
"menuButton" | Symbol 261 MovieClip Frame 1 | Symbol 253 Button |
"moreGamesButton" | Symbol 261 MovieClip Frame 1 | Symbol 255 Button |
"bonusText2" | Symbol 261 MovieClip Frame 1 | Symbol 256 EditableText |
"bonusText1" | Symbol 261 MovieClip Frame 1 | Symbol 257 EditableText |
"kingLogo" | Symbol 261 MovieClip Frame 1 | Symbol 260 Button |
"submitScoreButton" | Symbol 265 MovieClip Frame 1 | Symbol 249 Button |
"tryAgainButton" | Symbol 265 MovieClip Frame 1 | Symbol 251 Button |
"menuButton" | Symbol 265 MovieClip Frame 1 | Symbol 253 Button |
"moreGamesButton" | Symbol 265 MovieClip Frame 1 | Symbol 255 Button |
"roundText" | Symbol 265 MovieClip Frame 1 | Symbol 263 EditableText |
"levelText" | Symbol 265 MovieClip Frame 1 | Symbol 264 EditableText |
"kingLogo" | Symbol 265 MovieClip Frame 1 | Symbol 260 Button |
"roundText" | Symbol 285 MovieClip Frame 1 | Symbol 266 EditableText |
"timeText" | Symbol 285 MovieClip Frame 1 | Symbol 267 EditableText |
"chargeText" | Symbol 285 MovieClip Frame 1 | Symbol 268 EditableText |
"showText" | Symbol 285 MovieClip Frame 1 | Symbol 269 EditableText |
"wallText" | Symbol 285 MovieClip Frame 1 | Symbol 270 EditableText |
"tip1" | Symbol 285 MovieClip Frame 1 | Symbol 272 MovieClip |
"tip2" | Symbol 285 MovieClip Frame 1 | Symbol 274 MovieClip |
"tip3" | Symbol 285 MovieClip Frame 1 | Symbol 276 MovieClip |
"tip4" | Symbol 285 MovieClip Frame 1 | Symbol 278 MovieClip |
"tip5" | Symbol 285 MovieClip Frame 1 | Symbol 280 MovieClip |
"tip6" | Symbol 285 MovieClip Frame 1 | Symbol 282 MovieClip |
"roundStartButton" | Symbol 285 MovieClip Frame 1 | Symbol 284 Button |
"titleB" | Symbol 319 MovieClip Frame 1 | Symbol 288 MovieClip |
"titleL" | Symbol 319 MovieClip Frame 1 | Symbol 290 MovieClip |
"titleI" | Symbol 319 MovieClip Frame 1 | Symbol 292 MovieClip |
"titleN" | Symbol 319 MovieClip Frame 1 | Symbol 294 MovieClip |
"titleK" | Symbol 319 MovieClip Frame 1 | Symbol 296 MovieClip |
"titleO" | Symbol 319 MovieClip Frame 1 | Symbol 298 MovieClip |
"titleU" | Symbol 319 MovieClip Frame 1 | Symbol 300 MovieClip |
"titleT" | Symbol 319 MovieClip Frame 1 | Symbol 302 MovieClip |
"hmsMainMenuLink" | Symbol 319 MovieClip Frame 1 | Symbol 304 MovieClip |
"playButton" | Symbol 319 MovieClip Frame 1 | Symbol 306 Button |
"leaderboardsButton" | Symbol 319 MovieClip Frame 1 | Symbol 308 Button |
"addGameButton" | Symbol 319 MovieClip Frame 1 | Symbol 310 Button |
"creditsButton" | Symbol 319 MovieClip Frame 1 | Symbol 312 Button |
"instructionsButton" | Symbol 319 MovieClip Frame 1 | Symbol 314 Button |
"moreGamesButton" | Symbol 319 MovieClip Frame 1 | Symbol 316 Button |
"kingLogo" | Symbol 319 MovieClip Frame 1 | Symbol 260 Button |
"scoreText" | Symbol 337 MovieClip Frame 1 | Symbol 323 EditableText |
"timerText" | Symbol 337 MovieClip Frame 1 | Symbol 324 EditableText |
"overChargesText" | Symbol 337 MovieClip Frame 1 | Symbol 325 EditableText |
"closeButton" | Symbol 337 MovieClip Frame 1 | Symbol 327 Button |
"closeButton" | Symbol 352 MovieClip Frame 1 | Symbol 327 Button |
"versionText" | Symbol 352 MovieClip Frame 1 | Symbol 340 EditableText |
"hmsCreditsLinkBox" | Symbol 352 MovieClip Frame 1 | Symbol 343 MovieClip |
"creditsBezoarFormationsLinkBox" | Symbol 352 MovieClip Frame 1 | Symbol 343 MovieClip |
"storeLink" | Symbol 352 MovieClip Frame 1 | Symbol 347 MovieClip |
"hmsLogoLink" | Symbol 352 MovieClip Frame 1 | Symbol 351 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata present, AS3. |
Tag 0x0FF (255) | Timeline Frame 1 | 1 bytes "." |
Labels
"idle" | Symbol 148 MovieClip { .#} Frame 1 |
"over" | Symbol 148 MovieClip { .#} Frame 2 |
"down" | Symbol 148 MovieClip { .#} Frame 3 |
|