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EG beta 101229.swf

This is the info page for
Flash #93822

(Click the ID number above for more basic data on this flash file.)


Text
Warning

Next

This game contain adult material which can be ofencive
for some people and minors, please close this now if this is your
case.

Contact: Shoyos.O.Molho@hotmail.com

Any sort of good criticism is appreciated

This is an Alpha release not realy playable, at most just the
inn have some events
Plot: you are a girl how lost parents in an acident long ago,
you was rised in a orphanage from a nerby city, now you
reach the maiority and never was adopted so you want to see
the world and leave the old orph behind...
(sorry bad English)
Issues:
- images have girls too diferent.
- "grafics" for the houses and other still sucks
- save/load not implemented
- pre-loader not implemented, swf size ( 2mb~)

<p align="left"><font face="Comic Sans MS" size="16" color="#000000" letterSpacing="0.000000" kerning="1">new day</font></p><p align="left"></p><p align="left"></p><p align="left"></p>

Stength:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Constitution:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Dexterity:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Magic:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Mind:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Charisma:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Combat:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Spells:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Will:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Nymphomania:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Libido:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">&lt;Gaia&gt;type here</font></p>

HP:

<p align="right"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

/

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

MP:

<p align="right"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Atk:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Def:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Flee:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Hit:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Matk:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Mdef:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Name:

Gold:

<p align="left"><font face="Lucida Calligraphy" size="18" color="#d2d202" letterSpacing="0.000000" kerning="1"><b>1000000000</b></font></p>

<p align="center"><font face="Lucida Console" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">00:00</font></p>

Pleasure:

<p align="right"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

%

Day:

<p align="left"><font face="Lucida Console" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>365</b></font></p>

Orphanage

Inn

Lake

Back

Rest

Talk

Work

1. Wash Dishes

dont resize

2. Clean rooms

2. Clean rooms

dont resize

3. ???

dont resize

washing dishes

Resist

...

Hiting or running image

exausted/covered with cum

BG and
changing cloth

Exit

work2 room fail

Rest

Rest

Rest

Battle

Attack

Run

Defense

Magic

Walk

Teste

ActionScript [AS1/AS2]

Frame 1
function status_refresh() { if (str > maxstr) { str = maxstr; } else if (str < minstr) { str = minstr; } strength.text = str; if (con > maxcon) { con = maxcon; } else if (con < mincon) { con = mincon; } constitution.text = con; if (dex > maxdex) { dex = maxdex; } else if (dex < mindex) { dex = mindex; } dexterity.text = dex; if (mag > maxmag) { mag = maxmag; } else if (mag < minmag) { mag = minmag; } magic.text = mag; if (mnd > maxmnd) { mnd = maxmnd; } else if (mnd < minmnd) { mnd = minmnd; } mind.text = mnd; if (char > maxchar) { char = maxchar; } else if (char < minchar) { char = minchar; } charisma.text = char; if (comb > maxcomb) { comb = maxcomb; } else if (comb < mincomb) { comb = mincomb; } combat.text = comb; if (spel > maxspel) { spel = maxspel; } else if (spel < minspel) { spel = minspel; } spells.text = spel; if (wil > maxwil) { wil = maxwil; } else if (wil < minwil) { wil = minwil; } will.text = wil; if (nymp > maxnymp) { nymp = maxnymp; } else if (nymp < minnymp) { nymp = minnymp; } nymphomania.text = nymp; if (lib > maxlib) { lib = maxlib; } else if (lib < minlib) { lib = minlib; } libido.text = lib; if (ple > maxple) { ple = maxple; } else if (ple < minple) { ple = minple; } pleasure.text = ple; if (gd > 1000000000) { gd = 1000000000 /* 0x3B9ACA00 */; } else if (gd < 0) { gd = 0; } gold.text = gd; if (str_con != str) { if (str_con < str) { strength_control.gotoAndStop("up"); } else { strength_control.gotoAndStop("down"); } str_con = str; } else { strength_control.gotoAndStop("none"); } if (con_con != con) { if (con_con < con) { constitution_control.gotoAndStop("up"); } else { constitution_control.gotoAndStop("down"); } con_con = con; } else { constitution_control.gotoAndStop("none"); } if (dex_con != dex) { if (dex_con < dex) { dexterity_control.gotoAndStop("up"); } else { dexterity_control.gotoAndStop("down"); } dex_con = dex; } else { dexterity_control.gotoAndStop("none"); } if (mag_con != mag) { if (mag_con < mag) { magic_control.gotoAndStop("up"); } else { magic_control.gotoAndStop("down"); } mag_con = mag; } else { magic_control.gotoAndStop("none"); } if (mnd_con != mnd) { if (mnd_con < mnd) { mind_control.gotoAndStop("up"); } else { mind_control.gotoAndStop("down"); } mnd_con = mnd; } else { mind_control.gotoAndStop("none"); } if (char_con != char) { if (char_con < char) { charisma_control.gotoAndStop("up"); } else { charisma_control.gotoAndStop("down"); } char_con = char; } else { charisma_control.gotoAndStop("none"); } if (comb_con != comb) { if (comb_con < comb) { combat_control.gotoAndStop("up"); } else { combat_control.gotoAndStop("down"); } comb_con = comb; } else { combat_control.gotoAndStop("none"); } if (spel_con != spel) { if (spel_con < spel) { spells_control.gotoAndStop("up"); } else { spells_control.gotoAndStop("down"); } spel_con = spel; } else { spells_control.gotoAndStop("none"); } if (wil_con != wil) { if (wil_con < wil) { will_control.gotoAndStop("up"); } else { will_control.gotoAndStop("down"); } wil_con = wil; } else { will_control.gotoAndStop("none"); } if (lib_con != lib) { if (lib_con < lib) { libido_control.gotoAndStop("up"); } else { libido_control.gotoAndStop("down"); } lib_con = lib; } else { libido_control.gotoAndStop("none"); } if (nymp_con != nymp) { if (nymp_con < nymp) { nymphomania_control.gotoAndStop("up"); } else { nymphomania_control.gotoAndStop("down"); } nymp_con = nymp; } else { nymphomania_control.gotoAndStop("none"); } if (ple_con != ple) { if (ple_con < ple) { pleasure_control.gotoAndStop("up"); } else { pleasure_control.gotoAndStop("down"); } ple_con = ple; } else { pleasure_control.gotoAndStop("none"); } while (time_min >= 60) { time_min = time_min - 60; time_hour++; } while (time_hour >= 24) { time_hour = time_hour - 24; time_day++; } time_clock = (time_hour + ":") + time_min; hp_max = Math.ceil(con * 1.5) + 10; atk = str + ((comb - (comb % 2)) / 2); def = con + ((comb - (comb % 2)) / 2); flee = dex + ((comb - (comb % 2)) / 2); hit = comb + ((dex - (dex % 2)) / 2); mp_max = mag + ((mnd - (mnd % 2)) / 2); matk = mag + ((spel - (spel % 2)) / 2); mdef = mnd + ((spel - (spel % 2)) / 2); hp_maxD.text = hp_max; if (hp > hp_max) { hp = hp_max; } else if (hp < 0) { hp = 0; } hpD.text = hp; mp_maxD.text = mp_max; if (mp > mp_max) { mp = mp_max; } else if (mp < 0) { mp = 0; } mpD.text = mp; atkD.text = atk; defD.text = def; fleeD.text = flee; hitD.text = hit; matkD.text = matk; mdefD.text = mdef; stop(); } function d100() { return(Math.ceil(Math.random() * 100)); } function d20() { return(Math.ceil(Math.random() * 20)); } function d10() { return(Math.ceil(Math.random() * 10)); } function d6() { return(Math.ceil(Math.random() * 6)); } function d3() { return(Math.ceil(Math.random() * 3)); } function walk() { time_min = time_min + 5; if (time_hour != walk_hour) { walk_hour = time_hour; lib = lib + ((nymp - (nymp % 10)) / 10); hp--; if (hp <= 0) { frameatual = _currentframe; gotoAndStop ("faint"); } } } function ple_plus(extra) { ple = ple + ((((lib - (lib % 10)) / 10) + d3()) + extra); if (ple >= maxple) { ple = minple; wil = wil - 5; lib = lib - 10; nymp = nymp + 1; } } var str; var con; var dex; var mag; var mnd; var char; var comb; var spel; var wil; var lib; var nymp; var ple; var maxstr; var maxcon; var maxdex; var maxmag; var maxmnd; var maxchar; var maxcomb; var maxspel; var maxwil; var maxlib; var maxnymp; var maxple; var minstr; var mincon; var mindex; var minmag; var minmnd; var minchar; var mincomb; var minspel; var minwil; var minlib; var minnymp; var minple; var str_con; var con_con; var dex_con; var mag_con; var mnd_con; var char_con; var comb_con; var spel_con; var wil_con; var lib_con; var nymp_con; var ple_con; var pi_goto; var gd; var hp; var hp_max; var atk; var def; var flee; var hit; var mp; var mp_max; var mdef; var matk; var monster_id; var monster_name; var str_m; var con_m; var dex_m; var mag_m; var mnd_m; var char_m; var comb_m; var spel_m; var ple_m; monster_name = "teste"; str_m = 5; con_m = 5; dex_m = 5; mag_m = 5; mnd_m = 5; char_m = 5; comb_m = 5; spel_m = 5; ple_m = 5; var geral1; geral1 = 0; var time_day; var time_hour; var time_min; var time_clock; var walk_hour; time_day = 0; time_hour = 8; time_min = 0; walk_hour = 8; var frameatual; var origem_battle; var origem; str = 5; con = 10; dex = 15; mag = 3; mnd = 5; char = 8; comb = 0; spel = 0; wil = 50; nymp = 0; lib = 10; ple = 0; maxstr = 100; maxcon = 100; maxdex = 100; maxmag = 100; maxmnd = 100; maxchar = 100; maxcomb = 100; maxspel = 100; maxwil = 100; maxnymp = 100; maxlib = 100; maxple = 100; minstr = 0; mincon = 0; mindex = 0; minmag = 0; minmnd = 0; minchar = 0; mincomb = 0; minspel = 0; minwil = 0; minnymp = 0; minlib = 0; minple = 0; gd = 50; hp_max = Math.ceil(con * 1.5) + 10; hp = hp_max; mp_max = mag + ((mnd - (mnd % 2)) / 2); mp = mp_max; pleasure_control.gotoAndStop("none"); this.play();
Frame 2
db.text = ""; status_refresh(); gotoAndStop ("disc1");
Frame 16
nyxclip.stop();
Frame 38
Frame 39
status_refresh();
Frame 41
status_refresh();
Frame 42
geral1 = (d6() * 2) + 3; gd = gd + geral1; status_refresh(); db.text = ("you defeated the monster!\nFind " + geral1) + " gold.";
Frame 44
if (hp == 0) { db.text = db.text + ((newline + ni.text) + ": \" i... i can't move... \""); } else { db.text = db.text + ((newline + ni.text) + ": \"i...can't take it anymore...please...\""); } db.text = db.text + "\nyou feel the monster lifting you";
Frame 45
lib = lib - 5; nymp = nymp + 1; wil = wil - 1; con = con + 2; hp = hp - (d6() + 5); status_refresh(); if (nymp < 20) { db.text = ni.text + ":\"No, let me go!!\""; } else if ((nymp > 21) && (nymp < 45)) { db.text = db.text + (ni.text + ": \"...\""); } else if (nymp > 46) { db.text = db.text + (ni.text + ": \"ugh...ah!!\u2665\""); } db.text = db.text + "\nyou have been raped!";
Frame 51
db.text = "After some time, the creacture seems to be satisfied and release you and say \nMinotaur:\"Come back when you want more\" ...\nyou leave the house leaking cum from your pussy \n"; if (nymp < 20) { db.text = db.text + (ni.text + ": \"damn...i feel awful...\""); } else if ((nymp > 21) && (nymp < 45)) { db.text = db.text + (ni.text + ": \"...\""); } else if (nymp > 46) { db.text = db.text + (ni.text + ": \"i may...do it again...\u2665\""); }
Frame 52
Frame 55
_root.con--; _root.str--; _root.char--; _root.status_refresh(); _root.db.text = (_root.ni.text + ":\"I'm...too tired...\"") + "\nyou faint on the ground";
Frame 64
status_refresh(); stop();
Frame 70
Frame 76
Symbol 10 Button
on (release) { gotoAndStop ("disc2"); }
Symbol 17 Button
on (release) { gotoAndStop ("nyx"); }
Symbol 92 Button
on (rollOver) { _root.db.text = (_root.ni.text + ":\nthis is my old home...") + "i need to find a new one"; } on (rollOut) { _root.db.text = ""; } on (release) { _root.ple_plus(0); _root.time_min = _root.time_min + 120; _root.status_refresh(); }
Symbol 97 Button
on (release) { gotoAndStop ("nyx2"); _root.walk(); } on (keyPress "<Up>") { gotoAndStop ("nyx2"); _root.walk(); }
Symbol 98 Button
on (release) { _root.db.text = ni.text + ":I can't go trough here yet...(beta)"; } on (rollOut) { _root.db.text = ""; }
Symbol 99 Button
on (release) { gotoAndStop ("nyx4"); _root.walk(); } on (keyPress "<Right>") { gotoAndStop ("nyx4"); _root.walk(); }
Symbol 101 Button
on (release) { gotoAndStop ("nyx1"); _root.walk(); } on (keyPress "<Down>") { gotoAndStop ("nyx1"); _root.walk(); }
Symbol 102 Button
on (release) { gotoAndStop ("nyx5"); _root.walk(); } on (keyPress "<Up>") { gotoAndStop ("nyx5"); _root.walk(); }
Symbol 103 Button
on (release) { gotoAndStop ("nyx3"); _root.walk(); } on (keyPress "<Right>") { gotoAndStop ("nyx3"); _root.walk(); }
Symbol 104 Button
on (release) { _root.origem = _currentframe; _root.m_id = "monster1_teste"; _root.hit_m = _root.d6 + 2; _root.flee_m = _root.d6() + 2; _root.def_m = _root.d6() + 2; _root.atk_m = _root.d6() + 2; _root.hp_m = _root.d10() + 10; _root.matk_m = _root.d10(); _root.mdef_m = _root.d10(); gotoAndStop ("player"); _root.db.text = "not implemented"; } on (rollOver) { _root.db.text = ("it is a house, seems to be a bit old...\n" + _root.ni.text) + ":\ni can hear some noises inside..."; } on (rollOut) { _root.db.text = ""; }
Symbol 107 Button
on (release) { gotoAndStop ("nyx4"); _root.walk(); } on (keyPress "<Down>") { gotoAndStop ("nyx4"); _root.walk(); }
Symbol 108 Button
on (release) { gotoAndStop ("nyx2"); _root.walk(); } on (keyPress "<Left>") { gotoAndStop ("nyx2"); _root.walk(); }
Symbol 111 Button
on (release) { _root.origem = _currentframe; _root.db.text = "Innkeeper:\nCan i help you?"; gotoAndStop ("inn1"); } on (rollOver) { _root.db.text = _root.ni.text + ":\nIt's a normal inn."; } on (rollOut) { _root.db.text = ""; }
Symbol 113 Button
on (release) { gotoAndStop ("nyx3"); _root.walk(); } on (keyPress "<Up>") { gotoAndStop ("nyx3"); _root.walk(); }
Symbol 114 Button
on (release) { gotoAndStop ("nyx1"); _root.walk(); } on (keyPress "<Left>") { gotoAndStop ("nyx1"); _root.walk(); }
Symbol 119 Button
on (rollOver) { _root.db.text = _root.ni.text + ":\"it's a big tree...\""; } on (rollOut) { _root.db.text = ""; } on (release) { _root.origem = _currentframe; gotoAndStop ("tree1"); }
Symbol 120 Button
on (release) { gotoAndStop ("nyx2"); _root.walk(); } on (keyPress "<Down>") { gotoAndStop ("nyx2"); _root.walk(); }
Symbol 134 Button
on (release, keyPress "<Enter>") { _parent.gotoAndStop(_root.origem); _root.db.text = ""; }
Symbol 140 Button
on (release) { if (_root.gd >= 10) { gotoAndStop ("inn1_sleep1"); } else { _root.db.text = _root.ni.text + ":\nI don't have enough gold..."; } } on (rollOver) { _root.db.text = "Innkeeper:\ndo you want a room? It's 10 Gold per night."; } on (rollOut) { _root.db.text = "Innkeeper:\nCan i help you?"; }
Symbol 146 Button
on (release) { _root.db.text = "Innkeeper:\"Nice weather don't you think?\""; } on (rollOut) { _root.db.text = "Innkeeper:\nCan i help you?"; }
Symbol 152 Button
on (release) { if (inn1_work1._visible) { inn1_work1._visible = false; inn1_work2._visible = false; inn1_work3._visible = false; inn1_talk._visible = true; inn1_rest._visible = true; inn1_back._visible = true; _root.db.text = "Innkeeper:\nCan i help you?"; } else { inn1_work1._visible = true; inn1_work2._visible = true; inn1_work3._visible = true; inn1_talk._visible = false; inn1_rest._visible = false; inn1_back._visible = false; _root.db.text = "Innkeeper:\nSo do you want to work?\nwe have a restaurant here too, you can work there."; } }
Symbol 158 Button
on (release, keyPress "1") { if (_root.hp >= 3) { _root.db.text = "frame ? wash dishes"; _root.gd = _root.gd + 5; _root.hp = _root.hp - 3; if (_root.wil <= 20) { _root.wil = _root.wil + 1; } _root.lib = _root.lib - 1; _root.time_hour = _root.time_hour + 2; gotoAndStop(inn1_work1); } else { _root.db.text = _root.ni.text + ":\nI am too tired to work right now..."; } } on (rollOver) { _root.db.text = _root.ni.text + ":\nGuess i can wash some dishes...\n(hp-3, gold+5)"; } on (rollOut) { _root.db.text = "Innkepper:\nSo do you want to work?"; }
Symbol 162 Button
on (release, keyPress "2") { _root.db.text = "frame ? maid event"; gotoAndStop ("work2_intro1"); } on (rollOver) { _root.db.text = _root.ni.text + ":\nwill I need a maid uniform?\n(hp-3, gold+5)"; } on (rollOut) { _root.db.text = "Innkepper:\nSo do you want to work?"; }
Symbol 165 Button
on (release, keyPress "3") { _root.db.text = "not implemented"; } on (rollOver) { _root.db.text = (("The Innkepper giggles and look at your body\nInnkepper:\nWell... theres always a work a woman like you can do...\n" + _root.ni.text) + " blush.") + "\n(hp-3, gold+5)"; } on (rollOut) { _root.db.text = "Innkepper:\nSo do you want to work?"; }
Symbol 168 Button
on (release, keyPress "<Enter>") { gotoAndStop ("inn1"); _root.db.text = "Innkeeper:\"Have you sleept(?) well?\""; }
Symbol 170 Button
on (release, keyPress "<Enter>") { if (_root.d100() < 80) { gotoAndStop ("inn1"); _root.db.text = "Innkepper:\"Thanks.\""; } else { gotoAndStop ("inn1_work1_fail1"); } }
Symbol 177 Button
on (release) { if ((_root.wil >= _root.lib) && (_root.hp > 2)) { _root.hp = _root.hp - 2; gotoAndStop ("inn1_work1_fail1_resist"); } else { gotoAndStop ("inn1_work1_fail1_..."); _root.db.text = "[not enough HP or Libido>Will]\n"; } }
Symbol 183 Button
on (release) { _root.db.text = ""; gotoAndStop ("inn1_work1_fail1_..."); }
Symbol 186 Button
on (release, keyPress "<Enter>") { gotoAndStop ("inn1"); }
Symbol 200 MovieClip Frame 1
var count; count = 10;
Symbol 200 MovieClip Frame 26
if (count <= 0) { _parent.gotoAndStop(_root.pi_goto); } else { count--; _root.ple_plus(0); _root.status_refresh(); gotoAndPlay ("start"); }
Symbol 201 Button
on (release) { if ((_root.wil >= _root.lib) && (_root.hp > 2)) { _root.hp = _root.hp - 2; gotoAndStop ("inn1_work1_fail1_resist"); } else { _root.db.text = "[not enough HP or Libido>Will]\n"; } }
Symbol 202 Button
on (release) { if ((_root.wil >= _root.lib) && (_root.hp > 2)) { _root.hp = _root.hp - 2; gotoAndStop ("inn1_work1_fail1_resist"); } else { gotoAndStop ("inn1_work1_fail1_..."); _root.db.text = "[not enough HP or Libido>Will]"; } }
Symbol 207 MovieClip Frame 1
var count; count = 10 + _root.d3();
Symbol 207 MovieClip Frame 20
if (count <= 0) { count = 10 + _root.d3(); gotoAndPlay ("fast"); } else { count--; _root.ple_plus(0); _root.status_refresh(); gotoAndPlay ("normal"); }
Symbol 207 MovieClip Frame 35
if (count <= 0) { count = 2; gotoAndPlay ("cum"); } else { count--; _root.ple_plus(2); _root.status_refresh(); gotoAndPlay ("fast"); }
Symbol 207 MovieClip Frame 79
if (count <= 0) { gotoAndPlay ("finish"); } else { count--; _root.ple_plus(5); _root.status_refresh(); gotoAndPlay ("cum"); }
Symbol 207 MovieClip Frame 140
_root.pi_cum--; if (_root.pi_cum > 0) { gotoAndPlay ("inicio"); } else { _parent.gotoAndStop(_root.pi_goto); }
Symbol 208 Button
on (release, keyPress "<Enter>") { gotoAndStop ("inn1"); }
Symbol 210 Button
on (release, keyPress "<Enter>") { gotoAndStop ("work2_intro2"); }
Symbol 211 Button
on (release, keyPress "<Enter>") { gotoAndStop ("work2_intro3"); }
Symbol 213 Button
on (release, keyPress "<Enter>") { gotoAndStop ("inn1_work2"); }
Symbol 217 Button
on (rollOver) { _root.db.text = "Room 101"; } on (rollOut) { _root.db.text = _root.ni.text + ":\nLet's clean!"; } on (release) { test_room(101); }
Symbol 218 Button
on (rollOver) { _root.db.text = "Room 102"; } on (rollOut) { _root.db.text = _root.ni.text + ":\nLet's clean!"; } on (release) { test_room(102); }
Symbol 219 Button
on (rollOver) { _root.db.text = "Room 103"; } on (rollOut) { _root.db.text = _root.ni.text + ":\nLet's clean!"; } on (release) { test_room(103); }
Symbol 220 Button
on (rollOver) { _root.db.text = "Room 104"; } on (rollOut) { _root.db.text = _root.ni.text + ":\nLet's clean!"; } on (release) { test_room(104); }
Symbol 221 Button
on (rollOver) { _root.db.text = _root.ni.text + ":\nThat is all?"; } on (rollOut) { _root.db.text = _root.ni.text + ":\nLet's clean!"; } on (release) { gotoAndStop ("work2_finish"); }
Symbol 225 Button
on (release, keyPress "<Enter>") { gotoAndStop ("inn1_work2"); }
Symbol 227 MovieClip Frame 1
inn1_work1._visible = false; inn1_work2._visible = false; inn1_work3._visible = false; _root.status_refresh();
Symbol 227 MovieClip Frame 6
_root.db.text = "you sleeped well"; _root.gd = _root.gd - 10; _root.hp = _root.hp + (_root.con + _root.d10()); _root.mp = _root.mp + _root.mag; _root.time_hour = _root.time_hour + 8; _root.status_refresh();
Symbol 227 MovieClip Frame 11
Symbol 227 MovieClip Frame 17
_root.db.text = _root.ni.text + " work washing dishes..."; _root.status_refresh();
Symbol 227 MovieClip Frame 22
_root.db.text = (("while finishing the work, a man sneak behind " + _root.ni.text) + " and start groping ") + "her!"; _root.lib++; _root.status_refresh();
Symbol 227 MovieClip Frame 31
_root.db.text = _root.ni.text + " figth the man off, and manage to leave the room\n"; _root.status_refresh();
Symbol 227 MovieClip Frame 40
_root.wil = _root.wil - 1; _root.pi_goto = "inn1_work1_fail1_2"; _root.db.text = _root.db.text + (((_root.ni.text + " can't resist ,the man ") + "put her bra and top away ") + "and start playing with her breasts."); _root.status_refresh();
Symbol 227 MovieClip Frame 47
_root.db.text = (("the man turn " + _root.ni.text) + "and trust his penis ") + "inside her and start fucking!"; _root.wil = _root.wil - 1; _root.pi_goto = "inn1_work1_fail1_leave"; _root.status_refresh();
Symbol 227 MovieClip Frame 55
_root.db.text = ("after cumming, guy runs away," + _root.ni.text) + " on the floor"; _root.time_min = _root.time_min + 30; _root.status_refresh();
Symbol 227 MovieClip Frame 63
Symbol 227 MovieClip Frame 69
Symbol 227 MovieClip Frame 75
var n_room1; var n_room2; _root.db.text = "Innkeeper:\nWell yes , take this uniform, but bring it back";
Symbol 227 MovieClip Frame 81
_root.db.text = (_root.ni.text + " enter in a back room and change ") + "her cloths";
Symbol 227 MovieClip Frame 87
_root.db.text = "Innkeeper:\nNow its better...\nwell you will need to clean the rooms: "; n_room1 = _root.d6() - 2; n_room2 = _root.d6() - 2; while (((n_room1 < 1) || (n_room2 < 1)) || (n_room1 == n_room2)) { n_room1 = _root.d6() - 2; n_room2 = _root.d6() - 2; } n_room1 = n_room1 + 100; n_room2 = n_room2 + 100; if (n_room1 > n_room2) { _root.db.text = _root.db.text + ((n_room2 + ", ") + n_room1); } else { _root.db.text = _root.db.text + ((n_room1 + ", ") + n_room2); }
Symbol 227 MovieClip Frame 93
function test_room(n_room_ok) { if (n_room1 == n_room_ok) { n_room1 = -1; gotoAndStop ("work2_room_ok"); } else if (n_room2 == n_room_ok) { n_room2 = -1; gotoAndStop ("work2_room_ok"); } else { gotoAndStop ("work2_room_fail1"); } } _root.db.text = ""; _root.status_refresh();
Symbol 227 MovieClip Frame 99
_root.db.text = _root.ni.text + " clean the room.";
Symbol 227 MovieClip Frame 106
Symbol 227 MovieClip Frame 114
if ((n_room1 == -1) && (n_room2 == -1)) { _root.db.text = "Innkeeper:\nYou did a good work here."; _root.gd = _root.gd + 12; _root.hp = _root.hp - 5; _root.mnd = _root.mnd - 1; if (_root.dex <= 15) { _root.dex = _root.dex + 1; } if (_root.con <= 15) { _root.con = _root.con + 1; } if (_root.char >= 20) { _root.char = _root.char - 1; } _root.time_min = _root.time_min + 40; _root.status_refresh(); } else { _root.db.text = "Innkeeper:\nYou should put more effort if you want to make some gold."; _root.hp = _root.hp - 5; _root.mnd = _root.mnd - 1; if (_root.dex <= 15) { _root.dex = _root.dex + 1; } if (_root.con <= 15) { _root.con = _root.con + 1; } if (_root.char >= 20) { _root.char = _root.char - 1; } _root.time_min = _root.time_min + 40; _root.status_refresh(); }
Symbol 227 MovieClip Frame 127
Symbol 237 Button
on (rollOver) { _root.db.text = _root.ni.text + ":\"may i rest a bit?\""; } on (rollOut) { _root.db.text = ""; } on (release) { gotoAndStop ("tree1_rest"); }
Symbol 238 Button
on (rollOver) { _root.db.text = _root.ni.text + ":\"guess i am going...\""; } on (rollOut) { _root.db.text = ""; } on (release) { gotoAndStop(_root.origem); _root.db.text = ""; }
Symbol 241 Button
on (release) { gotoAndStop(_root.origem); }
Symbol 242 MovieClip Frame 1
_root.status_refresh(); _root.db.text = "";
Symbol 242 MovieClip Frame 7
_root.status_refresh(); _root.db.text = "";
Symbol 242 MovieClip Frame 8
_root.status_refresh(); _root.db.text = "";
Symbol 242 MovieClip Frame 9
_root.status_refresh(); _root.db.text = "";
Symbol 242 MovieClip Frame 10
_root.status_refresh(); _root.db.text = "";
Symbol 242 MovieClip Frame 14
inn1.stop();
Symbol 242 MovieClip Frame 25
_root.db.text = (_root.ni.text + ":\"wow... this is so buitiful...\"") + "\nwhat should i do?";
Symbol 242 MovieClip Frame 31
_root.hp = _root.hp + (3 + Math.ceil(_root.d10() / 2)); _root.mp++; _root.status_refresh(); _root.db.text = _root.ni.text + ":\"i feel a bit better.\"";
Symbol 250 Button
on (release) { escolha = 1; gotoAndStop ("turno_player_calc"); }
Symbol 255 Button
on (release) { escolha = 0; gotoAndStop ("turno_player_calc"); }
Symbol 264 Button
on (release) { escolha = 2; gotoAndStop ("turno_player_calc"); }
Symbol 270 Button
on (release) { escolha = 3; gotoAndStop ("turno_player_calc"); }
Symbol 271 Button
on (release) { if (escolha == -3) { gotoAndStop ("turno_finish"); } else { gotoAndStop ("turno_monster"); } }
Symbol 272 Button
on (release) { if ((escolha == -2) || (escolha == -1)) { gotoAndStop ("turno_finish"); } else { gotoAndStop ("turno_player"); } }
Symbol 273 Button
on (release) { switch (escolha) { case -1 : break; case -2 : break; case -3 : } _parent.gotoAndStop(_root.origem_battle); }
Symbol 274 MovieClip Frame 1
var escolha; var dano; var dado; var ai; var ai_m; var hp_m; var mp_m; var atk_m; var def_m; var flee_m; var hit_m; var matk_m; var mdef_m; hp_m = Math.ceil(_root.con_m * 1.5) + 10; atk_m = _root.str_m + ((_root.comb_m - (_root.comb_m % 2)) / 2); def_m = _root.con_m + ((_root.comb_m - (_root.comb_m % 2)) / 2); flee_m = _root.dex_m + ((_root.comb_m - (_root.comb_m % 2)) / 2); hit_m = _root.comb_m + ((_root.dex_m - (_root.dex_m % 2)) / 2); mp_m = _root.mag_m + ((_root.mnd_m - (_root.mnd_m % 2)) / 2); matk_m = _root.mag_m + ((_root.spel_m - (_root.spel_m % 2)) / 2); mdef_m = _root.mnd_m + ((_root.spel_m - (_root.spel_m % 2)) / 2); _root.status_refresh(); this.gotoAndStop("turno_player");
Symbol 274 MovieClip Frame 7
Symbol 274 MovieClip Frame 13
function player_atk() { if ((_root.hit + _root.d20()) > (flee_m + _root.d10())) { dado = _root.d20(); if (dado == 20) { dado = _root.d20(); dano = ((_root.atk + dado) + 20) - (def_m + _root.d10()); _root.db.text = _root.ni.text + " strikes a critical hit!\n"; } else { _root.db.text = (_root.ni.text + " hit ") + _root.monster_name; dano = (_root.atk + dado) - (def_m + _root.d10()); } if (dano <= 0) { dano = 0; _root.db.text = _root.db.text + (((newline + _root.monster_name) + " doesn't suffer") + " anything!"); } else { hp_m = hp_m - dano; _root.db.text = _root.db.text + ("\nDamage: " + dano); } } else { _root.db.text = _root.ni.text + " miss the blow"; } } function player_def() { _root.db.text = _root.ni.text + " rise her guard"; _root.def = _root.def + ((_root.def - (_root.def % 2)) / 2); } function player_magic() { _root.db.text = _root.ni.text + " don't know any magics!"; } function player_tryRun() { if ((_root.flee + _root.d10()) > (flee_m + _root.d10())) { _root.db.text = _root.ni.text + " run away from the battle"; escolha = -3; } else { _root.db.text = _root.ni.text + " can't escape!"; } } switch (escolha) { case 0 : player_tryRun(); break; case 1 : player_atk(); break; case 2 : player_def(); break; case 3 : player_magic(); break; default : trace("bug"); _root.gotoAndStop("nyx"); }
Symbol 274 MovieClip Frame 19
function monster_dead() { if (hp_m > 0) { return(false); } return(true); } function monster_atk() { if ((hit_m + _root.d20()) > (_root.flee + _root.d10())) { dado = _root.d20(); if (dado == 20) { dado = _root.d20(); dano = ((atk_m + dado) + 20) - (_root.def + _root.d10()); _root.db.text = _root.monster_name + " strikes a critical hit!\n"; } else { _root.db.text = (_root.monster_name + " hit ") + _root.ni.text; dano = (atk_m + dado) - (_root.def + _root.d10()); } if (dano <= 0) { dano = 0; _root.db.text = _root.db.text + (((newline + _root.ni.text) + " doesn't suffer") + " anything =3"); } else { _root.hp = _root.hp - dano; _root.db.text = _root.db.text + ("\nDamage: " + dano); } } else { _root.db.text = _root.monster_name + " miss the blow"; } } function player_dead() { if (_root.hp > 0) { return(false); } return(true); } if (monster_dead()) { _root.db.text = ("The " + _root.monster_name) + " fall on the ground"; escolha = -1; } else { monster_atk(); _root.status_refresh(); if (player_dead()) { _root.db.text = _root.db.text + ((newline + _root.ni.text) + " fall on the ground"); escolha = -2; } }
Symbol 274 MovieClip Frame 25
Symbol 275 Button
on (release) { if ((hit + d10()) > (flee_m + d3())) { dano = (atk + d10()) - (def_m + d3()); if (dano > 0) { hp_m = hp_m - dano; db.text = ("You hit the monster, dealing: " + dano) + "."; } else { db.text = "You hit the monster, but it doesn't suffer anything"; } } else { db.text = "You missed the attack..."; } gotoAndStop(m_id); }
Symbol 276 Button
on (release) { if (mp >= 5) { mp = mp - 5; status_refresh(); dano = (matk + d10()) - (mdef_m + d3()); if (dano > 0) { hp_m = hp_m - dano; db.text = ("You cast a fire ball on the monster, dealing: " + dano) + "."; } else { db.text = "You cast a fire ball on the monster, but you doesn't suffer anything!"; } gotoAndStop(m_id); } else { db.text = "You don't have enough mp!"; } } on (rollOut) { db.text = ""; }
Symbol 277 Button
on (release) { def = def + ((dex - (dex % 2)) / 2); db.text = "defense up to " + def; gotoAndStop(m_id); }
Symbol 278 Button
on (release) { if ((flee + d10()) > (flee_m + d10())) { gotoAndStop(origem); } else { db.text = "The monster ______ you"; gotoAndStop(m_id); } }
Symbol 279 Button
on (release) { if (hp_m > 0) { ai = d6() % 2; if (ai == 0) { if ((hit_m + d10()) > (flee + d6())) { dano = (atk_m + d10()) - (def + d3()); if (dano > 0) { if (dano > 0) { hp = hp - dano; status_refresh(); db.text = ("The monster hit you, dealing: " + dano) + "."; } } else { db.text = "The monster hit you, but you doesn't suffer anything"; } } else { db.text = "The monster attack, but missed."; } } else if (ai == 1) { dano = (matk_m + d10()) - (mdef + d3()); if (dano > 0) { hp = hp - dano; status_refresh(); db.text = ("The monster spit a fire ball on you, dealing: " + dano) + "."; } else { db.text = "The monster spit a fire ball on you, but you doesn't suffer anything"; } } if ((hp > 0) && (wil >= lib)) { gotoAndStop ("player"); } else { if (lib > wil) { db.text = db.text + "\nyou cant keep fighting against your libido and surrender to the monster"; } else { db.text = db.text + "\nyou has been defeated"; } gotoAndStop ("pre_rape1"); } } else { gotoAndStop ("win1"); } }
Symbol 280 Button
on (release) { gotoAndStop(origem); }
Symbol 281 Button
on (release) { gotoAndStop ("rape1"); }
Symbol 284 Button
on (release) { gotoAndStop ("pos_rape1"); }
Symbol 285 Button
on (release) { gotoAndStop(origem); }
Symbol 286 Button
on (release) { hp = hp + 5; gotoAndStop(frameatual); } on (keyPress "<Enter>") { hp = hp + 5; gotoAndStop(frameatual); }
Symbol 288 Button
on (release) { if (geral1 == 1) { rape1._x = 1000; geral1 = 0; } else { rape1._x = 18; geral1 = 1; } }
Symbol 291 Button
on (release) { gotoAndStop ("teste"); }
Symbol 297 Button
on (release) { nextFrame(); }
Symbol 300 Button
on (rollOver) { db.text = (ni.text + ": this is my old home...") + "i need to find a new one"; } on (rollOut) { db.text = ""; }
Symbol 301 Button
on (release) { gotoAndStop ("nyx2"); walk(); } on (keyPress "<Up>") { gotoAndStop ("nyx2"); walk(); }
Symbol 302 Button
on (release) { db.text = ni.text + ":I can't go trough here yet..."; } on (rollOut) { db.text = ""; }
Symbol 303 Button
on (release) { gotoAndStop ("nyx4"); walk(); } on (keyPress "<Right>") { gotoAndStop ("nyx4"); walk(); }
Symbol 304 Button
on (release) { gotoAndStop ("nyx1"); walk(); } on (keyPress "<Down>") { gotoAndStop ("nyx1"); walk(); }
Symbol 305 Button
on (release) { gotoAndStop ("nyx5"); walk(); } on (keyPress "<Up>") { gotoAndStop ("nyx5"); walk(); }
Symbol 306 Button
on (release) { gotoAndStop ("nyx3"); walk(); } on (keyPress "<Right>") { gotoAndStop ("nyx3"); walk(); }
Symbol 307 Button
on (release) { gotoAndStop ("nyx4"); walk(); } on (keyPress "<Down>") { gotoAndStop ("nyx4"); walk(); }
Symbol 308 Button
on (release) { gotoAndStop ("nyx2"); walk(); } on (keyPress "<Left>") { gotoAndStop ("nyx2"); walk(); }
Symbol 309 Button
on (release) { gotoAndStop ("nyx3"); walk(); } on (keyPress "<Up>") { gotoAndStop ("nyx3"); walk(); }
Symbol 310 Button
on (release) { gotoAndStop ("nyx1"); walk(); } on (keyPress "<Left>") { gotoAndStop ("nyx1"); walk(); }
Symbol 311 Button
on (rollOver) { db.text = ni.text + ":\"it's a big tree...\""; } on (rollOut) { db.text = ""; } on (release) { origem = _currentframe; gotoAndStop ("tree1"); }
Symbol 312 Button
on (release) { gotoAndStop ("nyx2"); walk(); } on (keyPress "<Down>") { gotoAndStop ("nyx2"); walk(); }

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Symbol 206 SoundUsed by:207
Symbol 207 MovieClipUses:204 205 206Used by:227
Symbol 208 ButtonUses:129 130 131 132 133Used by:227
Symbol 209 TextUses:5Used by:227
Symbol 210 ButtonUses:4 6 7 8 9Used by:227
Symbol 211 ButtonUses:4 6 7 8 9Used by:227
Symbol 212 TextUses:5Used by:227
Symbol 213 ButtonUses:4 6 7 8 9Used by:227
Symbol 214 GraphicUses:126Used by:227
Symbol 215 BitmapUsed by:216
Symbol 216 GraphicUses:215Used by:227
Symbol 217 ButtonUses:93 94 95 96Used by:227
Symbol 218 ButtonUses:93 94 95 96Used by:227
Symbol 219 ButtonUses:93 94 95 96Used by:227
Symbol 220 ButtonUses:93 94 95 96Used by:227
Symbol 221 ButtonUses:93 94 95 96Used by:227
Symbol 222 TextUses:5Used by:227
Symbol 223 BitmapUsed by:224
Symbol 224 GraphicUses:223Used by:227
Symbol 225 ButtonUses:129 130 131 132 133Used by:227
Symbol 226 TextUses:5Used by:227
Symbol 227 MovieClipUses:128 134 140 146 152 158 162 165 167 168 169 170 171 177 183 185 186 187 200 201 202 207 208 209 210 211 212 213 214 216 217 218 219 220 221 222 224 225 226Used by:242
Symbol 228 GraphicUses:115Used by:242
Symbol 229 GraphicUses:117Used by:242
Symbol 230 GraphicUsed by:237
Symbol 231 TextUses:5Used by:237
Symbol 232 GraphicUsed by:237
Symbol 233 TextUses:5Used by:237
Symbol 234 GraphicUsed by:237
Symbol 235 TextUses:5Used by:237
Symbol 236 GraphicUsed by:237
Symbol 237 ButtonUses:230 231 232 233 234 235 236Used by:242
Symbol 238 ButtonUses:129 130 131 132 133Used by:242
Symbol 239 BitmapUsed by:240
Symbol 240 GraphicUses:239Used by:242
Symbol 241 ButtonUses:129 130 131 132 133Used by:242
Symbol 242 MovieClipUses:88 89 92 97 98 99 100 101 102 103 104 105 106 107 108 111 112 113 114 116 119 120 123 125 227 228 229 237 238 240 241Used by:Timeline
Symbol 243 FontUsed by:244
Symbol 244 TextUses:243Used by:274
Symbol 245 GraphicUsed by:250 275
Symbol 246 TextUses:5Used by:250 275
Symbol 247 GraphicUsed by:250 275
Symbol 248 GraphicUsed by:250 275
Symbol 249 GraphicUsed by:250 275
Symbol 250 ButtonUses:245 246 247 248 249Used by:274
Symbol 251 TextUses:5Used by:255 278
Symbol 252 GraphicUsed by:255 278
Symbol 253 GraphicUsed by:255 278
Symbol 254 GraphicUsed by:255 278
Symbol 255 ButtonUses:178 251 252 253 254Used by:274
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:258  Timeline
Symbol 258 MovieClipUses:257Used by:274
Symbol 259 GraphicUsed by:264 277
Symbol 260 TextUses:5Used by:264 277
Symbol 261 GraphicUsed by:264 277
Symbol 262 GraphicUsed by:264 277
Symbol 263 GraphicUsed by:264 277
Symbol 264 ButtonUses:259 260 261 262 263Used by:274
Symbol 265 GraphicUsed by:270 276
Symbol 266 TextUses:5Used by:270 276
Symbol 267 GraphicUsed by:270 276
Symbol 268 GraphicUsed by:270 276
Symbol 269 GraphicUsed by:270 276
Symbol 270 ButtonUses:265 266 267 268 269Used by:274
Symbol 271 ButtonUses:4 6 7 8 9Used by:274
Symbol 272 ButtonUses:4 6 7 8 9Used by:274
Symbol 273 ButtonUses:4 6 7 8 9Used by:274
Symbol 274 MovieClipUses:244 250 255 258 264 270 271 272 273Used by:Timeline
Symbol 275 ButtonUses:245 246 247 248 249Used by:Timeline
Symbol 276 ButtonUses:265 266 267 268 269Used by:Timeline
Symbol 277 ButtonUses:259 260 261 262 263Used by:Timeline
Symbol 278 ButtonUses:178 251 252 253 254Used by:Timeline
Symbol 279 ButtonUses:4 6 7 8 9Used by:Timeline
Symbol 280 ButtonUses:4 6 7 8 9Used by:Timeline
Symbol 281 ButtonUses:4 6 7 8 9Used by:Timeline
Symbol 282 BitmapUsed by:283 289
Symbol 283 GraphicUses:282Used by:Timeline
Symbol 284 ButtonUses:4 6 7 8 9Used by:Timeline
Symbol 285 ButtonUses:129 130 131 132 133Used by:Timeline
Symbol 286 ButtonUses:129 130 131 132 133Used by:Timeline
Symbol 287 GraphicUsed by:288 291
Symbol 288 ButtonUses:287Used by:Timeline
Symbol 289 GraphicUses:282Used by:290
Symbol 290 MovieClipUses:289Used by:Timeline
Symbol 291 ButtonUses:287Used by:Timeline
Symbol 292 GraphicUsed by:297
Symbol 293 TextUses:5Used by:297
Symbol 294 GraphicUsed by:297
Symbol 295 GraphicUsed by:297
Symbol 296 GraphicUsed by:297
Symbol 297 ButtonUses:292 293 294 295 296Used by:Timeline
Symbol 298 TextUses:5Used by:Timeline
Symbol 299 GraphicUsed by:Timeline
Symbol 300 ButtonUses:90 91Used by:Timeline
Symbol 301 ButtonUses:93 94 95 96Used by:Timeline
Symbol 302 ButtonUses:93 94 95 96Used by:Timeline
Symbol 303 ButtonUses:93 94 95 96Used by:Timeline
Symbol 304 ButtonUses:93 94 95 96Used by:Timeline
Symbol 305 ButtonUses:93 94 95 96Used by:Timeline
Symbol 306 ButtonUses:93 94 95 96Used by:Timeline
Symbol 307 ButtonUses:93 94 95 96Used by:Timeline
Symbol 308 ButtonUses:93 94 95 96Used by:Timeline
Symbol 309 ButtonUses:93 94 95 96Used by:Timeline
Symbol 310 ButtonUses:93 94 95 96Used by:Timeline
Symbol 311 ButtonUses:118Used by:Timeline
Symbol 312 ButtonUses:93 94 95 96Used by:Timeline

Instance Names

"db"Frame 15Symbol 19 EditableText
"strength"Frame 15Symbol 21 EditableText
"constitution"Frame 15Symbol 23 EditableText
"dexterity"Frame 15Symbol 25 EditableText
"magic"Frame 15Symbol 27 EditableText
"mind"Frame 15Symbol 29 EditableText
"charisma"Frame 15Symbol 31 EditableText
"combat"Frame 15Symbol 33 EditableText
"spells"Frame 15Symbol 35 EditableText
"will"Frame 15Symbol 37 EditableText
"nymphomania"Frame 15Symbol 39 EditableText
"libido"Frame 15Symbol 41 EditableText
"strength_control"Frame 15Symbol 45 MovieClip
"constitution_control"Frame 15Symbol 45 MovieClip
"dexterity_control"Frame 15Symbol 45 MovieClip
"magic_control"Frame 15Symbol 45 MovieClip
"mind_control"Frame 15Symbol 45 MovieClip
"charisma_control"Frame 15Symbol 45 MovieClip
"combat_control"Frame 15Symbol 45 MovieClip
"spells_control"Frame 15Symbol 45 MovieClip
"will_control"Frame 15Symbol 45 MovieClip
"libido_control"Frame 15Symbol 45 MovieClip
"nymphomania_control"Frame 15Symbol 45 MovieClip
"ni"Frame 15Symbol 46 EditableText
"hpD"Frame 15Symbol 49 EditableText
"hp_maxD"Frame 15Symbol 51 EditableText
"mpD"Frame 15Symbol 53 EditableText
"mp_maxD"Frame 15Symbol 54 EditableText
"atkD"Frame 15Symbol 56 EditableText
"defD"Frame 15Symbol 58 EditableText
"fleeD"Frame 15Symbol 60 EditableText
"hitD"Frame 15Symbol 62 EditableText
"matkD"Frame 15Symbol 64 EditableText
"mdefD"Frame 15Symbol 66 EditableText
"gold"Frame 15Symbol 74 EditableText
"pleasure"Frame 15Symbol 78 EditableText
"pleasure_control"Frame 15Symbol 86 MovieClip
"nyxclip"Frame 16Symbol 242 MovieClip
"rape1"Frame 64Symbol 290 MovieClip
"inn1_back"Symbol 227 MovieClip Frame 1Symbol 134 Button
"inn1_rest"Symbol 227 MovieClip Frame 1Symbol 140 Button
"inn1_talk"Symbol 227 MovieClip Frame 1Symbol 146 Button
"inn1_work1"Symbol 227 MovieClip Frame 1Symbol 158 Button
"inn1_work2"Symbol 227 MovieClip Frame 1Symbol 162 Button
"inn1_work3"Symbol 227 MovieClip Frame 1Symbol 165 Button
"inn1_back"Symbol 227 MovieClip Frame 17Symbol 170 Button
"inn1"Symbol 242 MovieClip Frame 14Symbol 227 MovieClip
"inn1_back"Symbol 274 MovieClip Frame 7Symbol 255 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"main"Frame 2
"disc1"Frame 6
"disc2"Frame 7
"nyx"Frame 16
"batalha"Frame 22
"player"Frame 39
"monster1_teste"Frame 41
"win1"Frame 42
"pre_rape1"Frame 44
"rape1"Frame 45
"pos_rape1"Frame 51
"faint"Frame 55
"teste"Frame 70
"map"Frame 76
"up"Symbol 45 MovieClip Frame 1
"down"Symbol 45 MovieClip Frame 2
"none"Symbol 45 MovieClip Frame 3
"up"Symbol 86 MovieClip Frame 1
"down"Symbol 86 MovieClip Frame 2
"cum"Symbol 86 MovieClip Frame 3
"none"Symbol 86 MovieClip Frame 4
"start"Symbol 200 MovieClip Frame 2
"inicio"Symbol 207 MovieClip Frame 1
"normal"Symbol 207 MovieClip Frame 2
"fast"Symbol 207 MovieClip Frame 24
"cum"Symbol 207 MovieClip Frame 41
"finish"Symbol 207 MovieClip Frame 80
"inn1"Symbol 227 MovieClip Frame 1
"inn1_sleep1"Symbol 227 MovieClip Frame 6
"inn1_work1"Symbol 227 MovieClip Frame 17
"inn1_work1_fail1"Symbol 227 MovieClip Frame 22
"inn1_work1_fail1_resist"Symbol 227 MovieClip Frame 31
"inn1_work1_fail1_..."Symbol 227 MovieClip Frame 40
"inn1_work1_fail1_2"Symbol 227 MovieClip Frame 47
"inn1_work1_fail1_leave"Symbol 227 MovieClip Frame 55
"work2_intro1"Symbol 227 MovieClip Frame 75
"work2_intro2"Symbol 227 MovieClip Frame 81
"work2_intro3"Symbol 227 MovieClip Frame 87
"inn1_work2"Symbol 227 MovieClip Frame 93
"work2_room_ok"Symbol 227 MovieClip Frame 99
"work2_room_fail1"Symbol 227 MovieClip Frame 106
"work2_finish"Symbol 227 MovieClip Frame 114
"nyx1"Symbol 242 MovieClip Frame 1
"nyx2"Symbol 242 MovieClip Frame 7
"nyx3"Symbol 242 MovieClip Frame 8
"nyx4"Symbol 242 MovieClip Frame 9
"nyx5"Symbol 242 MovieClip Frame 10
"inn1"Symbol 242 MovieClip Frame 14
"inn1_image"Symbol 242 MovieClip Frame 14
"tree1"Symbol 242 MovieClip Frame 25
"tree1_image"Symbol 242 MovieClip Frame 25
"tree1_rest"Symbol 242 MovieClip Frame 31
"turno_start"Symbol 274 MovieClip Frame 1
"turno_player"Symbol 274 MovieClip Frame 7
"turno_player_calc"Symbol 274 MovieClip Frame 13
"turno_monster"Symbol 274 MovieClip Frame 19
"turno_finish"Symbol 274 MovieClip Frame 25

Dynamic Text Variables

time_clockSymbol 76 EditableText"<p align="center"><font face="Lucida Console" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">00:00</font></p>"
time_daySymbol 82 EditableText"<p align="left"><font face="Lucida Console" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>365</b></font></p>"




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Created: 26/3 -2019 11:32:02 Last modified: 26/3 -2019 11:32:02 Server time: 22/12 -2024 09:02:19