| STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229923 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2598 · P5196 |
![]() | This is the info page for Flash #94548 |
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maincode |
MANSIKAN PELIOHJEET: 1. EUROT esitetään pelaajanäytöllä isoilla numeroilla ja SENTIT pienillä numeroilla. 2. 50 sentin kolikoita on aina käytettävä pareittain. Pariton 50 senttinen maksetaan takaisin. 3. PELIVARAUKSET-näyttö ilmoittaa hyväksytyt pelirahat. Varauksia ei makseta takaisin. 4. Valitse haluamasi pelipanos PANOS-painikkeella. Valittu panos näkyy ylälasin PANOS-näytössä. |
Lisää ohjeita saa painamalla OHJEET-painiketta. |
5. Pelipanos voi olla 20 senttiä - 1 euroa. Voitot kasvavat pelipanoksen mukaan. Suurin voitto on 20 euroa, kun pelaat 1 euron panoksella. 6. Käynnistä peli KÄYNNISTYS-painikkeella. 7. Saadut voitot kertyvät VOITOT-näyttöön. Voitot saat voittokaukaloon painamalla VOITONMAKSU- painiketta. 8. Voit pelata myös voitoilla, kun ensin olet käyttänyt pelivaraukset. Tällöin käyttämäsi pelipanos vähentää VOITOT-näyttöä. |
Lisää ohjeita saa painamalla OHJEET-painiketta. |
9. Mahdollisuus lukita osoitetaan vilkuttamalla LUKITUS-painikkeita. Lukitusmahdollisuus poistuu, mikäli korotat pelipanosta. 10. Voit lukita korkeintaan kaksi kiekkoa. Jos haluat perua lukintasi, paina samaa painiketta uudelleen. 11. Lukituksen jälkeen et voi enää muuttaa pelipanosta. |
Peliohjeet saat suljettua painamalla OHJEET-nappia |
ActionScript [AS1/AS2]
Instance of Symbol 18 MovieClip "preloader_bar" in Frame 4onClipEvent (load) { _parent.stop(); this.stop(); } onClipEvent (enterFrame) { _root.bl = _parent.getBytesLoaded(); _root.tb = _parent.getBytesTotal(); per = Math.floor((_root.bl / _root.tb) * 100); _root.percent = (((per + " %") + _root.bl) + " ") + _root.tb; _root.barbar._width = Math.floor((_root.bl / _root.tb) * 330); if (_root.bl >= _root.tb) { _root.gotoAndPlay(5); } }Frame 5stop();Instance of Symbol 24 MovieClip "maincode" in Frame 5onClipEvent (load) { function checkAuthorization() { _root.loadURL = _root._url; _root.chk1 = _root.loadURL.indexOf(_root.VALID_URL_1); _root.chk2 = _root.loadURL.indexOf(_root.VALID_URL_2); if (!((_root.chk1 == -1) && (_root.chk2 == -1))) { return(false); } return(true); } function initGame() { _root.error_display._visible = false; _root.megabutton._visible = false; _root.SND_BET_20 = new Sound(); _root.SND_BET_20.attachSound("SOUND_bet_20"); _root.SND_BET_40 = new Sound(); _root.SND_BET_40.attachSound("SOUND_bet_40"); _root.SND_BET_60 = new Sound(); _root.SND_BET_60.attachSound("SOUND_bet_60"); _root.SND_BET_80 = new Sound(); _root.SND_BET_80.attachSound("SOUND_bet_80"); _root.SND_BET_100 = new Sound(); _root.SND_BET_100.attachSound("SOUND_bet_100"); _root.SND_START_SPIN = new Sound(); _root.SND_START_SPIN.attachSound("SOUND_START_SPIN"); _root.SND_STOP_SPIN = new Sound(); _root.SND_STOP_SPIN.attachSound("SOUND_STOP_SPIN"); _root.SND_COIN_HIGH = new Sound(); _root.SND_COIN_HIGH.attachSound("SOUND_COIN_HIGH"); _root.SND_COIN_LOW = new Sound(); _root.SND_COIN_LOW.attachSound("SOUND_COIN_LOW"); _root.SND_WIN = new Sound(); _root.SND_WIN.attachSound("SOUND_WIN"); _root.SND_PAY = new Sound(); _root.SND_PAY.attachSound("SOUND_PAY"); _root.SND_LOCK_IN = new Sound(); _root.SND_LOCK_IN.attachSound("SOUND_LOCK_IN"); _root.SND_LOCK_OUT = new Sound(); _root.SND_LOCK_OUT.attachSound("SOUND_LOCK_OUT"); _root.REEL_LENGTH = 24; _root.FIGURE_STRAWBERRY = 0; _root.FIGURE_BASKET = 1; _root.FIGURE_STAKE = 2; _root.FIGURE_CLUSTER = 3; _root.FIGURE_FLOWER = 4; _root.FIGURE_LEAF = 5; _root.reel_1 = new Array(1, 5, 2, 0, 5, 3, 4, 1, 5, 2, 4, 3, 5, 2, 4, 0, 5, 4, 3, 4, 5, 3, 4, 2, 1, 5); _root.reel_2 = new Array(4, 5, 2, 3, 1, 5, 4, 0, 4, 2, 5, 3, 4, 1, 5, 2, 4, 3, 5, 0, 4, 1, 5, 3, 4, 5); _root.reel_3 = new Array(5, 1, 4, 1, 5, 2, 4, 3, 5, 2, 4, 0, 5, 3, 2, 4, 1, 5, 3, 4, 2, 5, 0, 4, 5, 1); _root.reelPos_1 = 24; _root.reelPos_2 = 24; _root.reelPos_3 = 24; this.setReel(1, _root.reelPos_1, 1); this.setReel(2, _root.reelPos_2, 1); this.setReel(3, _root.reelPos_3, 1); _root.reelLocked_1 = false; _root.reelLocked_2 = false; _root.reelLocked_3 = false; _root.lockAllowed = false; _root.lockingTurn = false; _root.blinkAfterWin = false; _root.reel_spin_1._visible = false; _root.reel_spin_2._visible = false; _root.reel_spin_3._visible = false; _root.MAX_CREDITS = 800; _root.MAX_DOUBLE = 1000; _root.MAX_WINS = 2200; _root.COIN_VALUE_1 = 20; _root.COIN_VALUE_2 = 50; _root.COIN_VALUE_3 = 100; _root.COIN_VALUE_4 = 200; _root.WIN_CLASS_1 = 20; _root.WIN_CLASS_2 = 10; _root.WIN_CLASS_3 = 4; _root.WIN_CLASS_4 = 5; _root.WIN_CLASS_5 = 2; _root.PAY_TYPE_OUT = 0; _root.PAY_TYPE_IN = 1; _root.currentBet = 0; _root.previousBet = 0; _root.previousWin = 0; _root.totalWins = 0; _root.credits = 0; _root.odd50 = true; _root.odd50TimerOn = false; _root.MATRIX_BET = 1; _root.MATRIX_LASTWIN = 2; _root.MATRIX_WINS = 3; _root.MATRIX_CREDITS = 4; setMatrix(_root.MATRIX_BET, -1); setMatrix(_root.MATRIX_LASTWIN, -1); setMatrix(_root.MATRIX_WINS, 0); setMatrix(_root.MATRIX_CREDITS, 0); _root.IDLE_LIMIT = 200; _root.BUTTON_DIM = 1; _root.BUTTON_LIGHT = 2; _root.BUTTON_BLINK_UP = 3; _root.BUTTON_BLINK_DOWN = 4; setButtonState(_root.button_start, _root.BUTTON_LIGHT); setButtonState(_root.button_bet, _root.BUTTON_LIGHT); setButtonState(_root.button_lock_1, _root.BUTTON_DIM); setButtonState(_root.button_lock_2, _root.BUTTON_DIM); setButtonState(_root.button_lock_3, _root.BUTTON_DIM); setButtonState(_root.button_help, _root.BUTTON_DIM); setButtonState(_root.button_pay, _root.BUTTON_DIM); setButtonState(_root.coin_20, _root.BUTTON_LIGHT); setButtonState(_root.coin_50, _root.BUTTON_LIGHT); setButtonState(_root.coin_1, _root.BUTTON_LIGHT); setButtonState(_root.coin_2, _root.BUTTON_LIGHT); setButtonState(_root.button_sound, _root.BUTTON_DIM); _root.button_start.enabled = true; _root.button_bet.enabled = true; _root.button_lock_1.enabled = true; _root.button_lock_2.enabled = true; _root.button_lock_3.enabled = true; _root.button_help.enabled = true; _root.button_pay.enabled = true; _root.winline_right.gotoAndPlay(1); _root.winline_left.gotoAndPlay(1); _root.help_screen._visible = false; } function setReel(reel, position, lighted) { if (reel != 1) { if (reel != 2) { if (reel == 3) { _root.reel_up_3.gotoAndStop(_root.reel_3[position - 1] + 1); _root.reel_mid_3.gotoAndStop(((_root.reel_3[position] + 1) + 9) - (lighted * 9)); _root.reel_down_3.gotoAndStop(_root.reel_3[position + 1] + 1); } } else { _root.reel_up_2.gotoAndStop(_root.reel_2[position - 1] + 1); _root.reel_mid_2.gotoAndStop(((_root.reel_2[position] + 1) + 9) - (lighted * 9)); _root.reel_down_2.gotoAndStop(_root.reel_2[position + 1] + 1); } } else { _root.reel_up_1.gotoAndStop(_root.reel_1[position - 1] + 1); _root.reel_mid_1.gotoAndStop(((_root.reel_1[position] + 1) + 9) - (lighted * 9)); _root.reel_down_1.gotoAndStop(_root.reel_1[position + 1] + 1); } } function setButtonState(button, state) { if (button.state != state) { button.state = state; button.gotoAndPlay(state * 10); } } function setButtonEnabled(button, value) { button.enabled = value; if (value != true) { this.setButtonState(button, _root.BUTTON_DIM); } else { this.setButtonState(button, _root.BUTTON_BLINK_UP); } } function setAllButtonsEnabled(value) { _root.button_start.enabled = value; _root.button_bet.enabled = value; _root.button_lock_1.enabled = value; _root.button_lock_2.enabled = value; _root.button_lock_3.enabled = value; _root.button_pay.enabled = value; } function checkHelpScreen() { if (_root.help_screen._visible == true) { _root.SND_LOCK_OUT.start(); _root.help_screen.gotoAndStop(1); _root.help_screen._visible = false; this.setButtonState(_root.button_help, _root.BUTTON_DIM); } } function setMatrix(slot, howmuch) { euros = Math.floor(howmuch / 100); cents = howmuch - (euros * 100); if (slot != _root.MATRIX_BET) { if (slot != _root.MATRIX_LASTWIN) { if (slot != _root.MATRIX_WINS) { if (slot == _root.MATRIX_CREDITS) { if (howmuch != -1) { if ((euros >= 0) && (euros <= 99)) { tens = Math.floor(euros / 10); ones = euros - (tens * 10); if (tens <= 0) { _root.NUM_CREDITS_E_10.gotoAndStop(11); } else { _root.NUM_CREDITS_E_10.gotoAndStop(tens + 1); } _root.NUM_CREDITS_E_1.gotoAndStop(ones + 1); } if ((cents >= 0) && (cents <= 99)) { tens = Math.floor(cents / 10); ones = cents - (tens * 10); _root.NUM_CREDITS_C_10.gotoAndStop(tens + 1); _root.NUM_CREDITS_C_1.gotoAndStop(ones + 1); } } else { _root.NUM_CREDITS_E_10.gotoAndStop(11); _root.NUM_CREDITS_E_1.gotoAndStop(11); _root.NUM_CREDITS_C_10.gotoAndStop(11); _root.NUM_CREDITS_C_1.gotoAndStop(11); } } } else if (howmuch != -1) { if ((euros >= 0) && (euros <= 99)) { tens = Math.floor(euros / 10); ones = euros - (tens * 10); if (tens <= 0) { _root.NUM_WINS_E_10.gotoAndStop(11); } else { _root.NUM_WINS_E_10.gotoAndStop(tens + 1); } _root.NUM_WINS_E_1.gotoAndStop(ones + 1); } if ((cents >= 0) && (cents <= 99)) { tens = Math.floor(cents / 10); ones = cents - (tens * 10); _root.NUM_WINS_C_10.gotoAndStop(tens + 1); _root.NUM_WINS_C_1.gotoAndStop(ones + 1); } } else { _root.NUM_WINS_E_10.gotoAndStop(11); _root.NUM_WINS_E_1.gotoAndStop(11); _root.NUM_WINS_C_10.gotoAndStop(11); _root.NUM_WINS_C_1.gotoAndStop(11); } } else if (howmuch != -1) { if ((euros >= 0) && (euros <= 99)) { tens = Math.floor(euros / 10); ones = euros - (tens * 10); if (tens <= 0) { _root.NUM_LASTWIN_E_10.gotoAndStop(11); } else { _root.NUM_LASTWIN_E_10.gotoAndStop(tens + 1); } _root.NUM_LASTWIN_E_1.gotoAndStop(ones + 1); } if ((cents >= 0) && (cents <= 99)) { tens = Math.floor(cents / 10); ones = cents - (tens * 10); _root.NUM_LASTWIN_C_10.gotoAndStop(tens + 1); _root.NUM_LASTWIN_C_1.gotoAndStop(ones + 1); } } else { _root.NUM_LASTWIN_E_10.gotoAndStop(11); _root.NUM_LASTWIN_E_1.gotoAndStop(11); _root.NUM_LASTWIN_C_10.gotoAndStop(11); _root.NUM_LASTWIN_C_1.gotoAndStop(11); } } else if (howmuch != -1) { if ((euros >= 0) && (euros <= 9)) { _root.NUM_BET_E_1.gotoAndStop(euros + 1); } if ((cents >= 0) && (cents <= 99)) { tens = Math.floor(cents / 10); ones = cents - (tens * 10); _root.NUM_BET_C_10.gotoAndStop(tens + 1); _root.NUM_BET_C_1.gotoAndStop(ones + 1); } } else { _root.NUM_BET_E_1.gotoAndStop(11); _root.NUM_BET_C_10.gotoAndStop(11); _root.NUM_BET_C_1.gotoAndStop(11); } } function allowLocking() { _root.lockAllowed = true; this.setButtonState(_root.button_lock_1, _root.BUTTON_BLINK_UP); this.setButtonState(_root.button_lock_2, _root.BUTTON_BLINK_UP); this.setButtonState(_root.button_lock_3, _root.BUTTON_BLINK_UP); } function denyLocking() { _root.lockAllowed = false; this.setButtonState(_root.button_lock_1, _root.BUTTON_DIM); this.setButtonState(_root.button_lock_2, _root.BUTTON_DIM); this.setButtonState(_root.button_lock_3, _root.BUTTON_DIM); } function checkWins() { f1 = _root.reel_1[_root.reelPos_1]; f2 = _root.reel_2[_root.reelPos_2]; f3 = _root.reel_3[_root.reelPos_3]; win = 0; if (!((f1 == f2) && (f2 == f3))) { sberries = 0; if (f1 == _root.FIGURE_STRAWBERRY) { sberries++; } if (f2 == _root.FIGURE_STRAWBERRY) { sberries++; } if (f3 == _root.FIGURE_STRAWBERRY) { sberries++; } if (sberries != 2) { if (sberries == 1) { win = _root.currentBet * _root.WIN_CLASS_5; } } else { win = _root.currentBet * _root.WIN_CLASS_4; } } else if (!((f1 == _root.FIGURE_STRAWBERRY) || (f1 == _root.FIGURE_BASKET))) { if (!((f1 == _root.FIGURE_STAKE) || (f1 == _root.FIGURE_CLUSTER))) { if ((f1 == _root.FIGURE_FLOWER) || (f1 == _root.FIGURE_LEAF)) { win = _root.currentBet * _root.WIN_CLASS_3; } } else { win = _root.currentBet * _root.WIN_CLASS_2; } } else { win = _root.currentBet * _root.WIN_CLASS_1; } return(win); } function blinkButtons() { if (_root.lockAllowed == true) { if (_root.button_lock_1.state != _root.BUTTON_BLINK_UP) { if (_root.button_lock_1.state == _root.BUTTON_BLINK_DOWN) { _root.button_lock_1.gotoAndStop(40 + _root.blinkState); } } else { _root.button_lock_1.gotoAndStop(30 + _root.blinkState); } if (_root.button_lock_2.state != _root.BUTTON_BLINK_UP) { if (_root.button_lock_2.state == _root.BUTTON_BLINK_DOWN) { _root.button_lock_2.gotoAndStop(40 + _root.blinkState); } } else { _root.button_lock_2.gotoAndStop(30 + _root.blinkState); } if (_root.button_lock_3.state != _root.BUTTON_BLINK_UP) { if (_root.button_lock_3.state == _root.BUTTON_BLINK_DOWN) { _root.button_lock_3.gotoAndStop(40 + _root.blinkState); } } else { _root.button_lock_3.gotoAndStop(30 + _root.blinkState); } } if (_root.button_bet.state != _root.BUTTON_BLINK_UP) { if (_root.button_bet.state == _root.BUTTON_BLINK_DOWN) { _root.button_bet.gotoAndStop(40 + _root.blinkState); } } else { _root.button_bet.gotoAndStop(30 + _root.blinkState); } if (_root.button_start.state != _root.BUTTON_BLINK_UP) { if (_root.button_start.state == _root.BUTTON_BLINK_DOWN) { _root.button_start.gotoAndStop(40 + _root.blinkState); } } else { _root.button_start.gotoAndStop(30 + _root.blinkState); } if (_root.blinkAfterWin == true) { this.setReel(1, _root.reelPos_1, _root.blinkState); this.setReel(2, _root.reelPos_2, _root.blinkState); this.setReel(3, _root.reelPos_3, _root.blinkState); } if (_root.odd50 == false) { _root.odd50BlinkTimes++; if (_root.blinkState != 1) { _root.NUM_CREDITS_E_1._visible = false; _root.NUM_CREDITS_C_1._visible = false; _root.NUM_CREDITS_C_10._visible = false; } else { _root.NUM_CREDITS_E_1._visible = true; _root.NUM_CREDITS_C_1._visible = true; _root.NUM_CREDITS_C_10._visible = true; } } } function throwOut50() { _root.SND_PAY.start(); _root.odd50 = true; _root.NUM_CREDITS_E_1._visible = true; _root.NUM_CREDITS_C_1._visible = true; _root.NUM_CREDITS_C_10._visible = true; _root.credits = _root.credits - 50; this.setMatrix(_root.MATRIX_CREDITS, _root.credits); if (_root.lockAllowed == true) { _root.button_lock_1.state = _root.BUTTON_BLINK_UP; _root.button_lock_1.gotoAndPlay(30 + _root.blinkState); _root.button_lock_2.state = _root.BUTTON_BLINK_UP; _root.button_lock_2.gotoAndPlay(30 + _root.blinkState); _root.button_lock_3.state = _root.BUTTON_BLINK_UP; _root.button_lock_3.gotoAndPlay(30 + _root.blinkState); } if (_root.coin_2.state == _root.BUTTON_DIM) { if ((_root.MAX_CREDITS - _root.COIN_VALUE_4) >= _root.credits) { this.setButtonState(_root.coin_2, _root.BUTTON_LIGHT); } } if (_root.coin_1.state == _root.BUTTON_DIM) { if ((_root.MAX_CREDITS - _root.COIN_VALUE_3) >= _root.credits) { this.setButtonState(_root.coin_1, _root.BUTTON_LIGHT); } } if (_root.coin_50.state == _root.BUTTON_DIM) { if ((_root.MAX_CREDITS - (_root.COIN_VALUE_2 * 2)) >= _root.credits) { this.setButtonState(_root.coin_50, _root.BUTTON_LIGHT); } } if (_root.coin_20.state == _root.BUTTON_DIM) { if ((_root.MAX_CREDITS - _root.COIN_VALUE_1) >= _root.credits) { this.setButtonState(_root.coin_20, _root.BUTTON_LIGHT); } } if ((_root.credits + _root.totalwins) <= 20) { this.setButtonEnabled(_root.button_bet, false); } else { this.setButtonEnabled(_root.button_bet, true); } if ((_root.credits + _root.totalwins) < 20) { _root.gameState = _root.WAIT_FOR_COIN; } } function insertCoin(amount) { if (amount != 50) { _root.credits = _root.credits + amount; this.setMatrix(_root.MATRIX_CREDITS, _root.credits); } else if (_root.odd50 != true) { _root.odd50 = true; _root.NUM_CREDITS_E_1._visible = true; _root.NUM_CREDITS_C_1._visible = true; _root.NUM_CREDITS_C_10._visible = true; _root.credits = _root.credits + amount; this.setMatrix(_root.MATRIX_CREDITS, _root.credits); } else { _root.odd50 = false; _root.credits = _root.credits + amount; this.setMatrix(_root.MATRIX_CREDITS, _root.credits); if (_root.gameState == _root.WAIT_FOR_COIN) { _root.blinkTimer = getTimer(); root.blinkState = 1; } _root.odd50BlinkTimes = 0; } if ((_root.MAX_CREDITS < (_root.credits + _root.COIN_VALUE_4)) && (_root.coin_2.state != _root.BUTTON_DIM)) { this.setButtonState(_root.coin_2, _root.BUTTON_DIM); } if ((_root.MAX_CREDITS < (_root.credits + _root.COIN_VALUE_3)) && (_root.coin_1.state != _root.BUTTON_DIM)) { this.setButtonState(_root.coin_1, _root.BUTTON_DIM); } if (_root.odd50 != false) { if ((_root.MAX_CREDITS < (_root.credits + (_root.COIN_VALUE_2 * 2))) && (_root.coin_50.state != _root.BUTTON_DIM)) { this.setButtonState(_root.coin_50, _root.BUTTON_DIM); } } else if ((_root.MAX_CREDITS < (_root.credits + _root.COIN_VALUE_2)) && (_root.coin_50.state != _root.BUTTON_DIM)) { this.setButtonState(_root.coin_50, _root.BUTTON_DIM); } if ((_root.MAX_CREDITS < (_root.credits + _root.COIN_VALUE_1)) && (_root.coin_20.state != _root.BUTTON_DIM)) { this.setButtonState(_root.coin_20, _root.BUTTON_DIM); } if ((_root.credits + _root.totalwins) <= 20) { this.setButtonEnabled(_root.button_bet, false); } else { this.setButtonEnabled(_root.button_bet, true); } } function preScrollRoutine() { _root.reel_up_1.old_y = _root.reel_up_1._y; _root.reel_up_2.old_y = _root.reel_up_2._y; _root.reel_up_3.old_y = _root.reel_up_3._y; _root.reel_mid_1.old_y = _root.reel_mid_1._y; _root.reel_mid_2.old_y = _root.reel_mid_2._y; _root.reel_mid_3.old_y = _root.reel_mid_3._y; _root.reel_down_1.old_y = _root.reel_down_1._y; _root.reel_down_2.old_y = _root.reel_down_2._y; _root.reel_down_3.old_y = _root.reel_down_3._y; _root.NUM_BET_E_1.old_y = _root.NUM_BET_E_1._y; _root.NUM_BET_C_10.old_y = _root.NUM_BET_C_10._y; _root.NUM_BET_C_1.old_y = _root.NUM_BET_C_1._y; _root.NUM_LASTWIN_E_10.old_y = _root.NUM_LASTWIN_E_10._y; _root.NUM_LASTWIN_E_1.old_y = _root.NUM_LASTWIN_E_1._y; _root.NUM_LASTWIN_C_10.old_y = _root.NUM_LASTWIN_C_10._y; _root.NUM_LASTWIN_C_1.old_y = _root.NUM_LASTWIN_C_1._y; _root.NUM_WINS_E_10.old_y = _root.NUM_WINS_E_10._y; _root.NUM_WINS_E_1.old_y = _root.NUM_WINS_E_1._y; _root.NUM_WINS_C_10.old_y = _root.NUM_WINS_C_10._y; _root.NUM_WINS_C_1.old_y = _root.NUM_WINS_C_1._y; _root.NUM_CREDITS_E_10.old_y = _root.NUM_CREDITS_E_10._y; _root.NUM_CREDITS_E_1.old_y = _root.NUM_CREDITS_E_1._y; _root.NUM_CREDITS_C_10.old_y = _root.NUM_CREDITS_C_10._y; _root.NUM_CREDITS_C_1.old_y = _root.NUM_CREDITS_C_1._y; _root.button_sound.old_y = _root.button_sound._y; _root.back.old_y = _root.back._y; _root.megabutton._visible = true; _root.button_pay._visible = false; _root.button_help._visible = false; _root.button_lock_1._visible = false; _root.button_lock_2._visible = false; _root.button_lock_3._visible = false; _root.button_bet._visible = false; _root.button_start._visible = false; _root.coin_20._visible = false; _root.coin_50._visible = false; _root.coin_1._visible = false; _root.coin_2._visible = false; _root.winline_left._visible = false; _root.winline_right._visible = false; } function afterScrollRoutine() { _root.reel_up_1._y = _root.reel_up_1.old_y; _root.reel_up_2._y = _root.reel_up_2.old_y; _root.reel_up_3._y = _root.reel_up_3.old_y; _root.reel_mid_1._y = _root.reel_mid_1.old_y; _root.reel_mid_2._y = _root.reel_mid_2.old_y; _root.reel_mid_3._y = _root.reel_mid_3.old_y; _root.reel_down_1._y = _root.reel_down_1.old_y; _root.reel_down_2._y = _root.reel_down_2.old_y; _root.reel_down_3._y = _root.reel_down_3.old_y; _root.NUM_BET_E_1._y = _root.NUM_BET_E_1.old_y; _root.NUM_BET_C_10._y = _root.NUM_BET_C_10.old_y; _root.NUM_BET_C_1._y = _root.NUM_BET_C_1.old_y; _root.NUM_LASTWIN_E_10._y = _root.NUM_LASTWIN_E_10.old_y; _root.NUM_LASTWIN_E_1._y = _root.NUM_LASTWIN_E_1.old_y; _root.NUM_LASTWIN_C_10._y = _root.NUM_LASTWIN_C_10.old_y; _root.NUM_LASTWIN_C_1._y = _root.NUM_LASTWIN_C_1.old_y; _root.NUM_WINS_E_10._y = _root.NUM_WINS_E_10.old_y; _root.NUM_WINS_E_1._y = _root.NUM_WINS_E_1.old_y; _root.NUM_WINS_C_10._y = _root.NUM_WINS_C_10.old_y; _root.NUM_WINS_C_1._y = _root.NUM_WINS_C_1.old_y; _root.NUM_CREDITS_E_10._y = _root.NUM_CREDITS_E_10.old_y; _root.NUM_CREDITS_E_1._y = _root.NUM_CREDITS_E_1.old_y; _root.NUM_CREDITS_C_10._y = _root.NUM_CREDITS_C_10.old_y; _root.NUM_CREDITS_C_1._y = _root.NUM_CREDITS_C_1.old_y; _root.button_sound._y = _root.button_sound.old_y; _root.back._y = _root.back.old_y; _root.button_pay._visible = true; _root.button_help._visible = true; _root.button_lock_1._visible = true; _root.button_lock_2._visible = true; _root.button_lock_3._visible = true; _root.button_bet._visible = true; _root.button_start._visible = true; _root.coin_20._visible = true; _root.coin_50._visible = true; _root.coin_1._visible = true; _root.coin_2._visible = true; _root.winline_left._visible = true; _root.winline_right._visible = true; _root.firstTimeGame = true; } function scrollEverything(amount) { _root.reel_up_1._y = _root.reel_up_1._y + amount; _root.reel_up_2._y = _root.reel_up_2._y + amount; _root.reel_up_3._y = _root.reel_up_3._y + amount; _root.reel_mid_1._y = _root.reel_mid_1._y + amount; _root.reel_mid_2._y = _root.reel_mid_2._y + amount; _root.reel_mid_3._y = _root.reel_mid_3._y + amount; _root.reel_down_1._y = _root.reel_down_1._y + amount; _root.reel_down_2._y = _root.reel_down_2._y + amount; _root.reel_down_3._y = _root.reel_down_3._y + amount; _root.NUM_BET_E_1._y = _root.NUM_BET_E_1._y + amount; _root.NUM_BET_C_10._y = _root.NUM_BET_C_10._y + amount; _root.NUM_BET_C_1._y = _root.NUM_BET_C_1._y + amount; _root.NUM_LASTWIN_E_10._y = _root.NUM_LASTWIN_E_10._y + amount; _root.NUM_LASTWIN_E_1._y = _root.NUM_LASTWIN_E_1._y + amount; _root.NUM_LASTWIN_C_10._y = _root.NUM_LASTWIN_C_10._y + amount; _root.NUM_LASTWIN_C_1._y = _root.NUM_LASTWIN_C_1._y + amount; _root.NUM_WINS_E_10._y = _root.NUM_WINS_E_10._y + amount; _root.NUM_WINS_E_1._y = _root.NUM_WINS_E_1._y + amount; _root.NUM_WINS_C_10._y = _root.NUM_WINS_C_10._y + amount; _root.NUM_WINS_C_1._y = _root.NUM_WINS_C_1._y + amount; _root.NUM_CREDITS_E_10._y = _root.NUM_CREDITS_E_10._y + amount; _root.NUM_CREDITS_E_1._y = _root.NUM_CREDITS_E_1._y + amount; _root.NUM_CREDITS_C_10._y = _root.NUM_CREDITS_C_10._y + amount; _root.NUM_CREDITS_C_1._y = _root.NUM_CREDITS_C_1._y + amount; _root.button_sound._y = _root.button_sound._y + amount; _root.back._y = _root.back._y + amount; } function spinReels() { spint = 750; _root.spinTime1 = spint + (Math.random() * spint); _root.spinTime2 = (2.5 * spint) + (Math.random() * spint); _root.spinTime3 = (4 * spint) + (Math.random() * spint); if (_root.button_lock_1.state == _root.BUTTON_LIGHT) { _root.spinTime2 = _root.spinTime2 - spint; _root.spinTime3 = _root.spinTime3 - spint; } if (_root.button_lock_2.state == _root.BUTTON_LIGHT) { _root.spinTime3 = _root.spinTime3 - spint; } _root.spinTimer = getTimer(); locks = 0; if (_root.button_lock_1.state == _root.BUTTON_LIGHT) { locks++; } else { _root.reelPos_1 = Math.round(Math.random() * 24); this.setReel(1, _root.reelPos_1, 1); _root.reel_spin_1._visible = true; } if (_root.button_lock_2.state == _root.BUTTON_LIGHT) { locks++; } else { _root.reelPos_2 = Math.round(Math.random() * 24); this.setReel(2, _root.reelPos_2, 1); _root.reel_spin_2._visible = true; } if (_root.button_lock_3.state == _root.BUTTON_LIGHT) { locks++; } else { _root.reelPos_3 = Math.round(Math.random() * 24); this.setReel(3, _root.reelPos_3, 1); _root.reel_spin_3._visible = true; } if (locks <= 0) { if (_root.lockingTurn == false) { _root.lockingTurn = true; } } else { _root.lockingTurn = false; } if ((_root.button_lock_1.state != _root.BUTTON_LIGHT) && (_root.button_lock_1.state != _root.BUTTON_DIM)) { setButtonState(_root.button_lock_1, _root.BUTTON_DIM); } if ((_root.button_lock_2.state != _root.BUTTON_LIGHT) && (_root.button_lock_2.state != _root.BUTTON_DIM)) { setButtonState(_root.button_lock_2, _root.BUTTON_DIM); } if ((_root.button_lock_3.state != _root.BUTTON_LIGHT) && (_root.button_lock_3.state != _root.BUTTON_DIM)) { setButtonState(_root.button_lock_3, _root.BUTTON_DIM); } _root.previousBet = _root.currentBet; if (_root.credits < _root.currentBet) { _root.totalwins = _root.totalwins + (_root.credits - _root.currentBet); _root.credits = 0; this.setMatrix(_root.MATRIX_WINS, _root.totalwins); } else { _root.credits = _root.credits - _root.currentBet; } this.setMatrix(_root.MATRIX_CREDITS, _root.credits); if (_root.coin_2.state == _root.BUTTON_DIM) { if ((_root.MAX_CREDITS - _root.COIN_VALUE_4) >= _root.credits) { this.setButtonState(_root.coin_2, _root.BUTTON_LIGHT); } } if (_root.coin_1.state == _root.BUTTON_DIM) { if ((_root.MAX_CREDITS - _root.COIN_VALUE_3) >= _root.credits) { this.setButtonState(_root.coin_1, _root.BUTTON_LIGHT); } } if (_root.coin_50.state == _root.BUTTON_DIM) { if (_root.odd50 != false) { if ((_root.MAX_CREDITS - (_root.COIN_VALUE_2 * 2)) >= _root.credits) { this.setButtonState(_root.coin_50, _root.BUTTON_LIGHT); } } else if ((_root.MAX_CREDITS - _root.COIN_VALUE_2) >= _root.credits) { this.setButtonState(_root.coin_50, _root.BUTTON_LIGHT); } } if (_root.coin_20.state == _root.BUTTON_DIM) { if ((_root.MAX_CREDITS - _root.COIN_VALUE_1) >= _root.credits) { this.setButtonState(_root.coin_20, _root.BUTTON_LIGHT); } } _root.SND_START_SPIN.start(); _root.gameState = _root.SPINNING_REELS; } _root.VALID_URL_1 = "www.pelaamo.ray.fi"; _root.VALID_URL_2 = "62.200.192.144"; _root.SPINNING_REELS = 0; _root.PREPARE_GAME = 1; _root.WAIT_FOR_COIN = 2; _root.READY_TO_PLAY = 3; _root.RUN_THE_GAME = 4; _root.PAY_OUT_WINS = 5; _root.SCROLL_WINDOW = 6; _root.gameState = _root.PREPARE_GAME; this.initGame(); if (checkAuthorization() != true) { _root.error_display._visible = true; this.setAllButtonsEnabled(false); setButtonState(_root.coin_20, _root.BUTTON_DIM); setButtonState(_root.coin_50, _root.BUTTON_DIM); setButtonState(_root.coin_1, _root.BUTTON_DIM); setButtonState(_root.coin_2, _root.BUTTON_DIM); setButtonState(_root.button_start, _root.BUTTON_DIM); setButtonState(_root.button_bet, _root.BUTTON_DIM); } else { _root.idleCounter = 0; _root.firstTimeGame = true; _root.prevGameState = _root.PREPARE_GAME; _root.gameState = _root.WAIT_FOR_COIN; } } onClipEvent (enterFrame) { if (_root.gameState == _root.SCROLL_THE_WINDOW) { if (_root.prevGameState != _root.SCROLL_THE_WINDOW) { _root.prevGameState = _root.SCROLL_THE_WINDOW; _root.scrollCounter = 0; _root.scrollMode = 1; this.preScrollRoutine(); } if (_root.scrollMode != 1) { if (_root.scrollMode == 2) { _root.scrollCounter++; if (_root.scrollCounter >= 50) { _root.scrollCounter = 0; _root.scrollMode = 3; } } } else { _root.scrollCounter++; this.scrollEverything(3); if (_root.scrollCounter >= 25) { _root.scrollCounter = 0; _root.scrollMode = 2; } } if (_root.scrollMode != 3) { if (_root.scrollMode == 4) { _root.scrollCounter++; if (_root.scrollCounter >= 50) { _root.scrollCounter = 0; _root.scrollMode = 1; } } } else { _root.scrollCounter++; this.scrollEverything(-3); if (_root.scrollCounter >= 25) { _root.scrollCounter = 0; _root.scrollMode = 4; } } } if (_root.gameState != _root.WAIT_FOR_COIN) { if (_root.gameState != _root.SPINNING_REELS) { if (_root.gameState != _root.READY_TO_PLAY) { if (_root.gameState == _root.PAY_OUT_WINS) { this.setAllButtonsEnabled(false); if (_root.prevGameState == _root.PAY_OUT_WINS) { if (_root.payIncrement == 0) { if (_root.overLimitAnimPause == true) { if ((getTimer() - _root.overLimitAnimPauseTimer) > 1000) { _root.payIncrementTimer = getTimer(); _root.payIncrementTimes = (_root.totalWins - _root.MAX_WINS) / 20; _root.payIncrement = -20; _root.payType = _root.PAY_TYPE_OUT; _root.coin_20_prevState = _root.coin_20.state; _root.coin_50_prevState = _root.coin_50.state; _root.coin_1_prevState = _root.coin_1.state; _root.coin_2_prevState = _root.coin_2.state; _root.maincode.setButtonState(_root.coin_20, _root.BUTTON_DIM); _root.maincode.setButtonState(_root.coin_50, _root.BUTTON_DIM); _root.maincode.setButtonState(_root.coin_1, _root.BUTTON_DIM); _root.maincode.setButtonState(_root.coin_2, _root.BUTTON_DIM); _root.SND_PAY.start(0, 100); _root.stopSound = true; _root.overLimitAnimPause = false; } } } else if ((getTimer() - _root.payIncrementTimer) > 44) { _root.totalWins = _root.totalWins + _root.payIncrement; _root.payIncrementTimes--; this.setMatrix(_root.MATRIX_WINS, _root.totalWins); if (_root.payIncrementTimes <= 0) { _root.payIncrement = 0; if (_root.stopSound == true) { _root.SND_PAY.stop(); } if (_root.payType == _root.PAY_TYPE_IN) { _root.SND_WIN.start(); } if (_root.MAX_WINS >= _root.totalWins) { if (_root.payType == _root.PAY_TYPE_OUT) { _root.maincode.setButtonState(_root.coin_20, _root.coin_20_prevState); _root.maincode.setButtonState(_root.coin_50, _root.coin_50_prevState); _root.maincode.setButtonState(_root.coin_1, _root.coin_1_prevState); _root.maincode.setButtonState(_root.coin_2, _root.coin_2_prevState); } if ((_root.credits + _root.totalwins) <= 20) { _root.gameState = _root.WAIT_FOR_COIN; } else { _root.gameState = _root.READY_TO_PLAY; } } else { _root.overLimitAnimPause = true; _root.overLimitAnimPauseTimer = getTimer(); } } else { _root.payIncrementTimer = getTimer(); } } } else { _root.prevGameState = _root.PAY_OUT_WINS; this.setButtonState(_root.button_pay, _root.BUTTON_LIGHT); this.setButtonState(_root.button_lock_1, _root.BUTTON_DIM); this.setButtonState(_root.button_lock_2, _root.BUTTON_DIM); this.setButtonState(_root.button_lock_3, _root.BUTTON_DIM); this.setButtonState(_root.button_bet, _root.BUTTON_DIM); this.setButtonState(_root.button_start, _root.BUTTON_DIM); if (_root.previousWin <= 0) { _root.payIncrement = 0; } else { _root.payIncrementTimer = getTimer(); _root.payIncrementTimes = _root.previousWin / 20; _root.payIncrement = 20; _root.payType = _root.PAY_TYPE_IN; if (_root.previousWin <= 80) { _root.stopSound = false; if (_root.previuosWin != 80) { _root.SND_PAY.start(0, 2); } else { _root.SND_PAY.start(0, 4); } } else { _root.SND_PAY.start(0, 100); _root.stopSound = true; } } _root.overLimitAnimPause = false; } } } else if (_root.prevGameState == _root.READY_TO_PLAY) { if ((getTimer() - _root.blinkTimer) > 500) { if (_root.blinkState != 1) { _root.blinkState = 1; } else { _root.blinkState = 0; } this.blinkButtons(); _root.blinkTimer = getTimer(); } } else { _root.prevGameState = _root.READY_TO_PLAY; this.setAllButtonsEnabled(true); if (_root.totalwins <= 0) { this.setButtonState(_root.button_pay, _root.BUTTON_DIM); } else { this.setButtonState(_root.button_pay, _root.BUTTON_LIGHT); } this.setButtonState(_root.button_lock_1, _root.BUTTON_DIM); this.setButtonState(_root.button_lock_2, _root.BUTTON_DIM); this.setButtonState(_root.button_lock_3, _root.BUTTON_DIM); if ((_root.credits + _root.totalwins) <= 20) { this.setButtonEnabled(_root.button_bet, false); } else { this.setButtonEnabled(_root.button_bet, true); } this.setButtonState(_root.button_start, _root.BUTTON_BLINK_UP); _root.winline_right.gotoAndStop(2); _root.winline_left.gotoAndStop(2); if ((_root.credits + _root.totalwins) < _root.currentBet) { _root.currentBet = _root.credits + _root.totalwins; if (_root.currentBet != 20) { if (_root.currentBet != 40) { if (_root.currentBet != 60) { if (_root.currentBet != 80) { if (_root.currentBet == 100) { _root.SND_BET_100.start(); } } else { _root.SND_BET_80.start(); } } else { _root.SND_BET_60.start(); } } else { _root.SND_BET_40.start(); } } else { _root.SND_BET_20.start(); } this.setMatrix(_root.MATRIX_BET, _root.currentBet); } _root.blinkTimer = getTimer(); _root.blinkState = 1; if (_root.lockingTurn != true) { this.denyLocking(); } else { this.allowLocking(); } } } else { if (_root.prevGameState != _root.SPINNING_REELS) { _root.prevGameState = _root.SPINNING_REELS; this.setAllButtonsEnabled(false); if (_root.totalwins <= 0) { this.setButtonState(_root.button_pay, _root.BUTTON_DIM); } else { this.setButtonState(_root.button_pay, _root.BUTTON_LIGHT); } if (_root.button_lock_1.state != _root.BUTTON_LIGHT) { this.setButtonState(_root.button_lock_1, _root.BUTTON_DIM); } if (_root.button_lock_2.state != _root.BUTTON_LIGHT) { this.setButtonState(_root.button_lock_2, _root.BUTTON_DIM); } if (_root.button_lock_3.state != _root.BUTTON_LIGHT) { this.setButtonState(_root.button_lock_3, _root.BUTTON_DIM); } this.setButtonState(_root.button_bet, _root.BUTTON_DIM); this.setButtonState(_root.button_start, _root.BUTTON_LIGHT); _root.blinkAfterWin = false; _root.soundStarted_r1 = false; _root.soundStarted_r2 = false; _root.soundStarted_r3 = false; } if ((((_root.spinTime1 - 200) < (getTimer() - _root.spinTimer)) && (_root.soundStarted_r1 == false)) && (_root.reel_spin_1._visible == true)) { _root.soundStarted_r1 = true; _root.SND_STOP_SPIN.start(); } if ((((_root.spinTime2 - 200) < (getTimer() - _root.spinTimer)) && (_root.soundStarted_r2 == false)) && (_root.reel_spin_2._visible == true)) { _root.soundStarted_r2 = true; _root.SND_STOP_SPIN.start(); } if ((((_root.spinTime3 - 200) < (getTimer() - _root.spinTimer)) && (_root.soundStarted_r3 == false)) && (_root.reel_spin_3._visible == true)) { _root.soundStarted_r3 = true; _root.SND_STOP_SPIN.start(); } if ((_root.spinTime1 < (getTimer() - _root.spinTimer)) && (_root.reel_spin_1._visible == true)) { _root.reel_spin_1._visible = false; if ((_root.reel_spin_2._visible == false) && (_root.reel_spin_3._visible == false)) { _root.previousWin = this.checkWins(); if (_root.previousWin <= 0) { if ((_root.credits + _root.totalwins) >= 20) { _root.gameState = _root.READY_TO_PLAY; } else { _root.gameState = _root.WAIT_FOR_COIN; } } else { _root.lockingTurn = false; this.setMatrix(_root.MATRIX_LASTWIN, _root.previousWin); _root.blinkAfterWin = true; _root.gameState = _root.PAY_OUT_WINS; } } } if ((_root.spinTime2 < (getTimer() - _root.spinTimer)) && (_root.reel_spin_2._visible == true)) { _root.reel_spin_2._visible = false; if (_root.reel_spin_3._visible == false) { _root.previousWin = this.checkWins(); if (_root.previousWin <= 0) { if ((_root.credits + _root.totalwins) >= 20) { _root.gameState = _root.READY_TO_PLAY; } else { _root.gameState = _root.WAIT_FOR_COIN; } } else { _root.lockingTurn = false; this.setMatrix(_root.MATRIX_LASTWIN, _root.previousWin); _root.blinkAfterWin = true; _root.gameState = _root.PAY_OUT_WINS; } } } if ((_root.spinTime3 < (getTimer() - _root.spinTimer)) && (_root.reel_spin_3._visible == true)) { _root.reel_spin_3._visible = false; _root.previousWin = this.checkWins(); if (_root.previousWin <= 0) { if ((_root.credits + _root.totalwins) >= 20) { _root.gameState = _root.READY_TO_PLAY; } else { _root.gameState = _root.WAIT_FOR_COIN; } } else { _root.lockingTurn = false; this.setMatrix(_root.MATRIX_LASTWIN, _root.previousWin); _root.blinkAfterWin = true; _root.gameState = _root.PAY_OUT_WINS; } } } } else { if (_root.prevGameState != _root.WAIT_FOR_COIN) { _root.prevGameState = _root.WAIT_FOR_COIN; _root.megabutton._visible = false; this.setAllButtonsEnabled(false); this.setButtonState(_root.button_pay, _root.BUTTON_DIM); this.setButtonState(_root.button_lock_1, _root.BUTTON_DIM); this.setButtonState(_root.button_lock_2, _root.BUTTON_DIM); this.setButtonState(_root.button_lock_3, _root.BUTTON_DIM); this.setButtonState(_root.button_bet, _root.BUTTON_DIM); this.setButtonState(_root.button_start, _root.BUTTON_DIM); _root.winline_right.gotoAndStop(1); _root.winline_left.gotoAndStop(1); if (_root.firstTimeGame == false) { setMatrix(_root.MATRIX_BET, 20); _root.SND_BET_20.start(); } _root.idleCounter = 0; } if (_root.odd50 == false) { if ((getTimer() - _root.blinkTimer) > 500) { if (_root.blinkState != 1) { _root.blinkState = 1; } else { _root.blinkState = 0; } this.blinkButtons(); _root.blinkTimer = getTimer(); } } if (_root.help_screen._visible == false) { _root.idleCounter++; } if (_root.IDLE_LIMIT < _root.idleCounter) { _root.idleCounter = 0; _root.gameState = _root.SCROLL_THE_WINDOW; } if (_root.credits > 0) { _root.firstTimeGame = false; _root.currentBet = 20; this.setMatrix(_root.MATRIX_BET, _root.currentBet); _root.gameState = _root.READY_TO_PLAY; } } }Instance of Symbol 257 MovieClip "megabutton" in Frame 5onClipEvent (mouseDown) { if (_root.gameState == _root.SCROLL_THE_WINDOW) { _root.maincode.afterScrollRoutine(); _root.gameState = _root.WAIT_FOR_COIN; } }Symbol 32 MovieClip Frame 10stop();Symbol 32 MovieClip Frame 11stop();Symbol 32 MovieClip Frame 20stop();Symbol 32 MovieClip Frame 21stop();Symbol 32 MovieClip Frame 30stop();Symbol 32 MovieClip Frame 31stop();Symbol 32 MovieClip Frame 40stop();Symbol 32 MovieClip Frame 41stop();Symbol 41 MovieClip Frame 10stop();Symbol 41 MovieClip Frame 11stop();Symbol 41 MovieClip Frame 20stop();Symbol 41 MovieClip Frame 21stop();Symbol 41 MovieClip Frame 30stop();Symbol 41 MovieClip Frame 31stop();Symbol 41 MovieClip Frame 40stop();Symbol 41 MovieClip Frame 41stop();Symbol 50 MovieClip Frame 10stop();Symbol 50 MovieClip Frame 11stop();Symbol 50 MovieClip Frame 20stop();Symbol 50 MovieClip Frame 21stop();Symbol 50 MovieClip Frame 30stop();Symbol 50 MovieClip Frame 31stop();Symbol 50 MovieClip Frame 40stop();Symbol 50 MovieClip Frame 41stop();Symbol 59 MovieClip Frame 10stop();Symbol 59 MovieClip Frame 11stop();Symbol 59 MovieClip Frame 20stop();Symbol 59 MovieClip Frame 21stop();Symbol 59 MovieClip Frame 39gotoAndPlay (30);Symbol 68 MovieClip Frame 10stop();Symbol 68 MovieClip Frame 11stop();Symbol 68 MovieClip Frame 20stop();Symbol 68 MovieClip Frame 21stop();Symbol 68 MovieClip Frame 39gotoAndPlay (30);Symbol 77 MovieClip Frame 1stop();Symbol 77 MovieClip Frame 2stop();Symbol 82 MovieClip Frame 1stop();Symbol 82 MovieClip Frame 2stop();Symbol 87 MovieClip Frame 10stop();Symbol 87 MovieClip Frame 11stop();Symbol 87 MovieClip Frame 20stop();Symbol 87 MovieClip Frame 21stop();Symbol 87 MovieClip Frame 35_root.maincode.setButtonState(_root.coin_20, _root.coin_20_prevState);Symbol 96 MovieClip Frame 10stop();Symbol 96 MovieClip Frame 11stop();Symbol 96 MovieClip Frame 20stop();Symbol 96 MovieClip Frame 21stop();Symbol 96 MovieClip Frame 35_root.maincode.setButtonState(_root.coin_50, _root.coin_50_prevState);Symbol 105 MovieClip Frame 10stop();Symbol 105 MovieClip Frame 11stop();Symbol 105 MovieClip Frame 20stop();Symbol 105 MovieClip Frame 21stop();Symbol 114 MovieClip Frame 1stop();Symbol 114 MovieClip Frame 2stop();Symbol 114 MovieClip Frame 3stop();Symbol 124 MovieClip Frame 10stop();Symbol 124 MovieClip Frame 11stop();Symbol 124 MovieClip Frame 20stop();Symbol 124 MovieClip Frame 21stop();Symbol 124 MovieClip Frame 35_root.maincode.setButtonState(_root.coin_1, _root.coin_1_prevState);Symbol 133 MovieClip Frame 10stop();Symbol 133 MovieClip Frame 11stop();Symbol 133 MovieClip Frame 20stop();Symbol 133 MovieClip Frame 21stop();Symbol 133 MovieClip Frame 35_root.maincode.setButtonState(_root.coin_2, _root.coin_2_prevState);Symbol 142 MovieClip Frame 1stop();Symbol 142 MovieClip Frame 2stop();Symbol 142 MovieClip Frame 3stop();Symbol 142 MovieClip Frame 4stop();Symbol 142 MovieClip Frame 5stop();Symbol 142 MovieClip Frame 6stop();Symbol 142 MovieClip Frame 10stop();Symbol 142 MovieClip Frame 11stop();Symbol 142 MovieClip Frame 12stop();Symbol 142 MovieClip Frame 13stop();Symbol 142 MovieClip Frame 14stop();Symbol 142 MovieClip Frame 15stop();Symbol 167 MovieClip Frame 1stop();Symbol 167 MovieClip Frame 2stop();Symbol 167 MovieClip Frame 3stop();Symbol 167 MovieClip Frame 4stop();Symbol 167 MovieClip Frame 5stop();Symbol 167 MovieClip Frame 6stop();Symbol 180 MovieClip Frame 1stop();Symbol 180 MovieClip Frame 2stop();Symbol 180 MovieClip Frame 3stop();Symbol 180 MovieClip Frame 4stop();Symbol 180 MovieClip Frame 5stop();Symbol 180 MovieClip Frame 6stop();Symbol 193 MovieClip Frame 4gotoAndPlay (1);Symbol 200 MovieClip Frame 1stop();Symbol 200 MovieClip Frame 2stop();Symbol 200 MovieClip Frame 3stop();Symbol 200 MovieClip Frame 4stop();Symbol 200 MovieClip Frame 5stop();Symbol 200 MovieClip Frame 6stop();Symbol 200 MovieClip Frame 7stop();Symbol 200 MovieClip Frame 8stop();Symbol 200 MovieClip Frame 9stop();Symbol 200 MovieClip Frame 10stop();Symbol 200 MovieClip Frame 11stop();Symbol 223 MovieClip Frame 1stop();Symbol 223 MovieClip Frame 2stop();Symbol 223 MovieClip Frame 3stop();Symbol 223 MovieClip Frame 4stop();Symbol 223 MovieClip Frame 5stop();Symbol 223 MovieClip Frame 6stop();Symbol 223 MovieClip Frame 7stop();Symbol 223 MovieClip Frame 8stop();Symbol 223 MovieClip Frame 9stop();Symbol 223 MovieClip Frame 10stop();Symbol 223 MovieClip Frame 11stop();Symbol 244 Buttonon (press) { _root.button_help.nextFrame(); } on (release) { if (_root.help_screen._visible != true) { _root.SND_LOCK_IN.start(); _root.idleCounter = 0; _root.help_screen._visible = true; _root.maincode.setButtonState(_root.button_help, _root.BUTTON_LIGHT); } else if (_root.help_screen._currentframe != 1) { if (_root.help_screen._currentframe != 2) { _root.SND_LOCK_OUT.start(); _root.help_screen.gotoAndStop(1); _root.help_screen._visible = false; _root.maincode.setButtonState(_root.button_help, _root.BUTTON_DIM); } else { _root.SND_LOCK_IN.start(); _root.help_screen.nextFrame(); _root.button_help.prevFrame(); } } else { _root.SND_LOCK_IN.start(); _root.help_screen.nextFrame(); _root.button_help.prevFrame(); } } on (releaseOutside) { _root.button_help.prevFrame(); }Symbol 246 Buttonon (press) { if (_root.button_lock_1.enabled != true) { _root.button_lock_1.nextFrame(); } else if (!((_root.button_lock_1.state == _root.BUTTON_DIM) || (_root.button_lock_1.state == _root.BUTTON_LIGHT))) { if (_root.button_lock_1.state == _root.BUTTON_BLINK_UP) { _root.button_lock_1.state = _root.BUTTON_BLINK_DOWN; _root.button_lock_1.gotoAndPlay(40 + _root.blinkState); } } else { _root.button_lock_1.nextFrame(); } } on (release) { _root.maincode.checkHelpScreen(); if (_root.button_lock_1.enabled != true) { _root.button_lock_1.prevFrame(); } else if (!((_root.odd50 == false) && (_root.button_lock_1.state != _root.BUTTON_DIM))) { if (_root.button_lock_1.state != _root.BUTTON_DIM) { if (_root.button_lock_1.state != _root.BUTTON_LIGHT) { if (_root.button_lock_1.state == _root.BUTTON_BLINK_DOWN) { _root.maincode.setButtonEnabled(_root.button_bet, false); _root.SND_LOCK_IN.start(); _root.button_lock_1.state = _root.BUTTON_LIGHT; _root.button_lock_1.gotoAndPlay(20); if (_root.button_lock_2.state != _root.BUTTON_LIGHT) { if (_root.button_lock_3.state == _root.BUTTON_LIGHT) { _root.maincode.setButtonState(_root.button_lock_2, _root.BUTTON_DIM); } } else { _root.maincode.setButtonState(_root.button_lock_3, _root.BUTTON_DIM); } } } else { _root.SND_LOCK_OUT.start(); _root.button_lock_1.state = _root.BUTTON_BLINK_UP; _root.button_lock_1.gotoAndPlay(30 + _root.blinkState); if (_root.button_lock_2.state != _root.BUTTON_DIM) { if (_root.button_lock_3.state == _root.BUTTON_DIM) { _root.maincode.setButtonState(_root.button_lock_3, _root.BUTTON_BLINK_UP); } } else { _root.maincode.setButtonState(_root.button_lock_2, _root.BUTTON_BLINK_UP); } if (((_root.button_lock_1.state != _root.BUTTON_LIGHT) && (_root.button_lock_2.state != _root.BUTTON_LIGHT)) && (_root.button_lock_3.state != _root.BUTTON_LIGHT)) { _root.maincode.setButtonEnabled(_root.button_bet, true); } } } else { _root.button_lock_1.prevFrame(); } } else if (_root.button_lock_1.state != _root.BUTTON_BLINK_DOWN) { if (_root.button_lock_1.state == _root.BUTTON_LIGHT) { _root.button_lock_1.prevFrame(); _root.maincode.throwOut50(); } } else { _root.button_lock_1.state = _root.BUTTON_BLINK_UP; _root.button_lock_1.gotoAndPlay(30 + _root.blinkState); _root.maincode.throwOut50(); } } on (releaseOutside) { _root.maincode.checkHelpScreen(); if (_root.button_lock_1.enabled != true) { _root.button_lock_1.prevFrame(); } else if (!((_root.button_lock_1.state == _root.BUTTON_DIM) || (_root.button_lock_1.state == _root.BUTTON_LIGHT))) { if (_root.button_lock_1.state == _root.BUTTON_BLINK_DOWN) { _root.button_lock_1.state = _root.BUTTON_BLINK_UP; _root.button_lock_1.gotoAndPlay(30 + _root.blinkState); } } else { _root.button_lock_1.prevFrame(); } }Symbol 247 Buttonon (press) { if (_root.button_lock_2.enabled != true) { _root.button_lock_2.nextFrame(); } else if (!((_root.button_lock_2.state == _root.BUTTON_DIM) || (_root.button_lock_2.state == _root.BUTTON_LIGHT))) { if (_root.button_lock_2.state == _root.BUTTON_BLINK_UP) { _root.button_lock_2.state = _root.BUTTON_BLINK_DOWN; _root.button_lock_2.gotoAndPlay(40 + _root.blinkState); } } else { _root.button_lock_2.nextFrame(); } } on (release) { _root.maincode.checkHelpScreen(); if (_root.button_lock_2.enabled != true) { _root.button_lock_2.prevFrame(); } else if (!((_root.odd50 == false) && (_root.button_lock_2.state != _root.BUTTON_DIM))) { if (_root.button_lock_2.state != _root.BUTTON_DIM) { if (_root.button_lock_2.state != _root.BUTTON_LIGHT) { if (_root.button_lock_2.state == _root.BUTTON_BLINK_DOWN) { _root.maincode.setButtonEnabled(_root.button_bet, false); _root.SND_LOCK_IN.start(); _root.button_lock_2.state = _root.BUTTON_LIGHT; _root.button_lock_2.gotoAndPlay(20); if (_root.button_lock_1.state != _root.BUTTON_LIGHT) { if (_root.button_lock_3.state == _root.BUTTON_LIGHT) { _root.maincode.setButtonState(_root.button_lock_1, _root.BUTTON_DIM); } } else { _root.maincode.setButtonState(_root.button_lock_3, _root.BUTTON_DIM); } } } else { _root.SND_LOCK_OUT.start(); _root.button_lock_2.state = _root.BUTTON_BLINK_UP; _root.button_lock_2.gotoAndPlay(30 + _root.blinkState); if (_root.button_lock_1.state != _root.BUTTON_DIM) { if (_root.button_lock_3.state == _root.BUTTON_DIM) { _root.maincode.setButtonState(_root.button_lock_3, _root.BUTTON_BLINK_UP); } } else { _root.maincode.setButtonState(_root.button_lock_1, _root.BUTTON_BLINK_UP); } if (((_root.button_lock_1.state != _root.BUTTON_LIGHT) && (_root.button_lock_2.state != _root.BUTTON_LIGHT)) && (_root.button_lock_3.state != _root.BUTTON_LIGHT)) { _root.maincode.setButtonEnabled(_root.button_bet, true); } } } else { _root.button_lock_2.prevFrame(); } } else if (_root.button_lock_2.state != _root.BUTTON_BLINK_DOWN) { if (_root.button_lock_2.state == _root.BUTTON_LIGHT) { _root.button_lock_2.prevFrame(); _root.maincode.throwOut50(); } } else { _root.button_lock_2.state = _root.BUTTON_BLINK_UP; _root.button_lock_2.gotoAndPlay(30 + _root.blinkState); _root.maincode.throwOut50(); } } on (releaseOutside) { _root.maincode.checkHelpScreen(); if (_root.button_lock_2.enabled == true) { if (!((_root.button_lock_2.state == _root.BUTTON_DIM) || (_root.button_lock_2.state == _root.BUTTON_LIGHT))) { if (_root.button_lock_2.state == _root.BUTTON_BLINK_DOWN) { _root.button_lock_2.state = _root.BUTTON_BLINK_UP; _root.button_lock_2.gotoAndPlay(30 + _root.blinkState); } } else { _root.button_lock_2.prevFrame(); } } }Symbol 248 Buttonon (press) { if (_root.button_lock_3.enabled != true) { _root.button_lock_3.nextFrame(); } else if (!((_root.button_lock_3.state == _root.BUTTON_DIM) || (_root.button_lock_3.state == _root.BUTTON_LIGHT))) { if (_root.button_lock_3.state == _root.BUTTON_BLINK_UP) { _root.button_lock_3.state = _root.BUTTON_BLINK_DOWN; _root.button_lock_3.gotoAndPlay(40 + _root.blinkState); } } else { _root.button_lock_3.nextFrame(); } } on (release) { _root.maincode.checkHelpScreen(); if (_root.button_lock_3.enabled != true) { _root.button_lock_3.prevFrame(); } else if (!((_root.odd50 == false) && (_root.button_lock_3.state != _root.BUTTON_DIM))) { if (_root.button_lock_3.state != _root.BUTTON_DIM) { if (_root.button_lock_3.state != _root.BUTTON_LIGHT) { if (_root.button_lock_3.state == _root.BUTTON_BLINK_DOWN) { _root.maincode.setButtonEnabled(_root.button_bet, false); _root.SND_LOCK_IN.start(); _root.button_lock_3.state = _root.BUTTON_LIGHT; _root.button_lock_3.gotoAndPlay(20); if (_root.button_lock_1.state != _root.BUTTON_LIGHT) { if (_root.button_lock_2.state == _root.BUTTON_LIGHT) { _root.maincode.setButtonState(_root.button_lock_1, _root.BUTTON_DIM); } } else { _root.maincode.setButtonState(_root.button_lock_2, _root.BUTTON_DIM); } } } else { _root.SND_LOCK_OUT.start(); _root.button_lock_3.state = _root.BUTTON_BLINK_UP; _root.button_lock_3.gotoAndPlay(30 + _root.blinkState); if (_root.button_lock_1.state != _root.BUTTON_DIM) { if (_root.button_lock_2.state == _root.BUTTON_DIM) { _root.maincode.setButtonState(_root.button_lock_2, _root.BUTTON_BLINK_UP); } } else { _root.maincode.setButtonState(_root.button_lock_1, _root.BUTTON_BLINK_UP); } if (((_root.button_lock_1.state != _root.BUTTON_LIGHT) && (_root.button_lock_2.state != _root.BUTTON_LIGHT)) && (_root.button_lock_3.state != _root.BUTTON_LIGHT)) { _root.maincode.setButtonEnabled(_root.button_bet, true); } } } else { _root.button_lock_3.prevFrame(); } } else if (_root.button_lock_3.state != _root.BUTTON_BLINK_DOWN) { if (_root.button_lock_3.state == _root.BUTTON_LIGHT) { _root.button_lock_3.prevFrame(); _root.maincode.throwOut50(); } } else { _root.button_lock_3.state = _root.BUTTON_BLINK_UP; _root.button_lock_3.gotoAndPlay(30 + _root.blinkState); _root.maincode.throwOut50(); } } on (releaseOutside) { _root.maincode.checkHelpScreen(); if (_root.button_lock_3.enabled == true) { if (!((_root.button_lock_3.state == _root.BUTTON_DIM) || (_root.button_lock_3.state == _root.BUTTON_LIGHT))) { if (_root.button_lock_3.state == _root.BUTTON_BLINK_DOWN) { _root.button_lock_3.state = _root.BUTTON_BLINK_UP; _root.button_lock_3.gotoAndPlay(30 + _root.blinkState); } } else { _root.button_lock_3.prevFrame(); } } }Symbol 249 Buttonon (press) { if (_root.button_bet.enabled != true) { _root.button_bet.nextFrame(); } else if (!((_root.button_bet.state == _root.BUTTON_DIM) || (_root.button_bet.state == _root.BUTTON_LIGHT))) { if (_root.button_bet.state == _root.BUTTON_BLINK_UP) { _root.button_bet.state = _root.BUTTON_BLINK_DOWN; _root.button_bet.gotoAndPlay(40 + _root.blinkState); } } else { _root.button_bet.nextFrame(); } } on (release) { _root.maincode.checkHelpScreen(); if (_root.button_bet.enabled != true) { _root.button_bet.prevFrame(); } else if (!((_root.odd50 == false) && (_root.button_bet.state != _root.BUTTON_DIM))) { if (!((_root.button_bet.state == _root.BUTTON_DIM) || (_root.button_bet.state == _root.BUTTON_LIGHT))) { if (_root.button_bet.state == _root.BUTTON_BLINK_DOWN) { _root.button_bet.state = _root.BUTTON_BLINK_UP; _root.button_bet.gotoAndPlay(30 + _root.blinkState); } } else { _root.button_bet.prevFrame(); } moneyin = _root.credits + _root.totalwins; if (moneyin < (_root.currentBet + 20)) { _root.currentBet = 20; _root.SND_BET_20.start(); _root.maincode.setMatrix(_root.MATRIX_BET, _root.currentBet); if (_root.lockingTurn == true) { if (_root.previousBet >= _root.currentBet) { _root.maincode.allowLocking(); } else { _root.maincode.denyLocking(); } } } else { _root.currentBet = _root.currentBet + 20; if (_root.currentBet > 100) { _root.currentBet = 20; } if (_root.currentBet != 20) { if (_root.currentBet != 40) { if (_root.currentBet != 60) { if (_root.currentBet != 80) { if (_root.currentBet == 100) { _root.SND_BET_100.start(); } } else { _root.SND_BET_80.start(); } } else { _root.SND_BET_60.start(); } } else { _root.SND_BET_40.start(); } } else { _root.SND_BET_20.start(); } _root.maincode.setMatrix(_root.MATRIX_BET, _root.currentBet); if (_root.lockingTurn == true) { if (_root.previousBet >= _root.currentBet) { _root.maincode.allowLocking(); } else { _root.maincode.denyLocking(); } } } } else if (_root.button_bet.state != _root.BUTTON_LIGHT) { if (_root.button_bet.state == _root.BUTTON_BLINK_DOWN) { _root.button_bet.state = _root.BUTTON_BLINK_UP; _root.button_bet.gotoAndPlay(30 + _root.blinkState); _root.maincode.throwOut50(); } } else { _root.button_bet.prevFrame(); _root.maincode.throwOut50(); } } on (releaseOutside) { _root.maincode.checkHelpScreen(); if (_root.button_bet.enabled != true) { _root.button_bet.prevFrame(); } else if (!((_root.button_bet.state == _root.BUTTON_DIM) || (_root.button_bet.state == _root.BUTTON_LIGHT))) { if (_root.button_bet.state == _root.BUTTON_BLINK_DOWN) { _root.button_bet.state = _root.BUTTON_BLINK_UP; _root.button_bet.gotoAndPlay(30 + _root.blinkState); } } else { _root.button_bet.prevFrame(); } }Symbol 250 Buttonon (press) { _root.button_pay.nextFrame(); } on (release) { _root.button_pay.prevFrame(); _root.maincode.checkHelpScreen(); if (_root.button_pay.enabled == true) { if (!((_root.odd50 == false) && (_root.button_pay.state != _root.BUTTON_DIM))) { if (_root.totalwins >= 20) { _root.payIncrementTimer = getTimer(); _root.payIncrementTimes = _root.totalWins / 20; _root.payIncrement = -20; _root.blinkAfterWin = false; _root.payType = _root.PAY_TYPE_OUT; _root.coin_20_prevState = _root.coin_20.state; _root.coin_50_prevState = _root.coin_50.state; _root.coin_1_prevState = _root.coin_1.state; _root.coin_2_prevState = _root.coin_2.state; _root.maincode.setButtonState(_root.coin_20, _root.BUTTON_DIM); _root.maincode.setButtonState(_root.coin_50, _root.BUTTON_DIM); _root.maincode.setButtonState(_root.coin_1, _root.BUTTON_DIM); _root.maincode.setButtonState(_root.coin_2, _root.BUTTON_DIM); _root.SND_PAY.start(0, 100); _root.stopSound = true; _root.prevGameState = _root.PAY_OUT_WINS; _root.gameState = _root.PAY_OUT_WINS; } } else { _root.maincode.throwOut50(); } } } on (releaseOutside) { _root.button_pay.prevFrame(); _root.maincode.checkHelpScreen(); }Symbol 251 Buttonon (press) { if (_root.button_start.enabled != true) { _root.button_start.nextFrame(); } else if (!((_root.button_start.state == _root.BUTTON_DIM) || (_root.button_start.state == _root.BUTTON_LIGHT))) { if (_root.button_start.state == _root.BUTTON_BLINK_UP) { _root.button_start.state = _root.BUTTON_BLINK_DOWN; _root.button_start.gotoAndPlay(40 + _root.blinkState); } } else { _root.button_start.nextFrame(); } } on (release) { _root.maincode.checkHelpScreen(); if (_root.button_start.enabled != true) { _root.button_start.prevFrame(); } else if (!((_root.odd50 == false) && (_root.button_start.state != _root.BUTTON_DIM))) { if (!((_root.button_start.state == _root.BUTTON_DIM) || (_root.button_start.state == _root.BUTTON_LIGHT))) { if (_root.button_start.state == _root.BUTTON_BLINK_DOWN) { _root.button_start.state = _root.BUTTON_BLINK_UP; _root.button_start.gotoAndPlay(30 + _root.blinkState); } } else { _root.button_start.prevFrame(); } if ((_root.currentBet > 0) && (_root.gameState == _root.READY_TO_PLAY)) { _root.maincode.spinReels(); } } else if (_root.button_start.state != _root.BUTTON_LIGHT) { if (_root.button_start.state == _root.BUTTON_BLINK_DOWN) { _root.button_start.state = _root.BUTTON_BLINK_UP; _root.button_start.gotoAndPlay(30 + _root.blinkState); _root.maincode.throwOut50(); } } else { _root.button_start.prevFrame(); _root.maincode.throwOut50(); } } on (releaseOutside) { _root.maincode.checkHelpScreen(); if (_root.button_start.enabled != true) { _root.button_start.prevFrame(); } else if (!((_root.button_start.state == _root.BUTTON_DIM) || (_root.button_start.state == _root.BUTTON_LIGHT))) { if (_root.button_start.state == _root.BUTTON_BLINK_DOWN) { _root.button_start.state = _root.BUTTON_BLINK_UP; _root.button_start.gotoAndPlay(30 + _root.blinkState); } } else { _root.button_start.prevFrame(); } }Symbol 252 Buttonon (press) { _root.coin_20.nextFrame(); } on (release) { _root.coin_20.prevFrame(); if (_root.coin_20.state == _root.BUTTON_LIGHT) { _root.SND_COIN_HIGH.start(); _root.maincode.insertCoin(20); } } on (releaseOutside) { _root.coin_20.prevFrame(); }Symbol 253 Buttonon (press) { _root.coin_50.nextFrame(); } on (release) { _root.coin_50.prevFrame(); if (_root.coin_50.state == _root.BUTTON_LIGHT) { _root.SND_COIN_HIGH.start(); _root.maincode.insertCoin(50); } } on (releaseOutside) { _root.coin_50.prevFrame(); }Symbol 254 Buttonon (press) { _root.coin_1.nextFrame(); } on (release) { _root.coin_1.prevFrame(); if (_root.coin_1.state == _root.BUTTON_LIGHT) { _root.SND_COIN_LOW.start(); _root.maincode.insertCoin(100); } } on (releaseOutside) { _root.coin_1.prevFrame(); }Symbol 255 Buttonon (press) { _root.coin_2.nextFrame(); } on (release) { _root.coin_2.prevFrame(); if (_root.coin_2.state == _root.BUTTON_LIGHT) { _root.SND_COIN_LOW.start(); _root.maincode.insertCoin(200); } } on (releaseOutside) { _root.coin_2.prevFrame(); }Symbol 256 Buttonon (press) { _root.button_sound.nextFrame(); } on (release) { _root.maincode.checkHelpScreen(); _root.button_sound.prevFrame(); if (_root.button_sound.state != _root.BUTTON_DIM) { _root.maincode.setButtonState(_root.button_sound, _root.BUTTON_DIM); _root.SND_BET_20.setVolume(100); _root.SND_BET_40.setVolume(100); _root.SND_BET_60.setVolume(100); _root.SND_BET_80.setVolume(100); _root.SND_BET_100.setVolume(100); _root.SND_START_SPIN.setVolume(100); _root.SND_STOP_SPIN.setVolume(100); _root.SND_COIN_HIGH.setVolume(100); _root.SND_COIN_LOW.setVolume(100); _root.SND_WIN.setVolume(100); _root.SND_PAY.setVolume(100); _root.SND_LOCK_IN.setVolume(100); _root.SND_LOCK_OUT.setVolume(100); } else { _root.maincode.setButtonState(_root.button_sound, _root.BUTTON_LIGHT); _root.SND_BET_20.setVolume(0); _root.SND_BET_40.setVolume(0); _root.SND_BET_60.setVolume(0); _root.SND_BET_80.setVolume(0); _root.SND_BET_100.setVolume(0); _root.SND_START_SPIN.setVolume(0); _root.SND_STOP_SPIN.setVolume(0); _root.SND_COIN_HIGH.setVolume(0); _root.SND_COIN_LOW.setVolume(0); _root.SND_WIN.setVolume(0); _root.SND_PAY.setVolume(0); _root.SND_LOCK_IN.setVolume(0); _root.SND_LOCK_OUT.setVolume(0); } } on (releaseOutside) { _root.button_sound.prevFrame(); _root.maincode.checkHelpScreen(); }
Library Items
Symbol 1 Sound [SOUND_BET_20] | ||
Symbol 2 Sound [SOUND_LOCK_OUT] | ||
Symbol 3 Sound [SOUND_LOCK_IN] | ||
Symbol 4 Sound [SOUND_WIN] | ||
Symbol 5 Sound [SOUND_PAY] | ||
Symbol 6 Sound [SOUND_STOP_SPIN] | ||
Symbol 7 Sound [SOUND_START_SPIN] | ||
Symbol 8 Sound [SOUND_BET_100] | ||
Symbol 9 Sound [SOUND_BET_80] | ||
Symbol 10 Sound [SOUND_BET_60] | ||
Symbol 11 Sound [SOUND_BET_40] | ||
Symbol 12 Sound [SOUND_COIN_LOW] | ||
Symbol 13 Sound [SOUND_COIN_HIGH] | ||
Symbol 15 Font | Used by:16 | |
Symbol 16 EditableText | Uses:15 | Used by:14 |
Symbol 14 MovieClip | Uses:16 | Used by:Timeline |
Symbol 17 Graphic | Used by:Timeline | |
Symbol 19 Graphic | Used by:18 | |
Symbol 20 Font | Used by:21 | |
Symbol 21 EditableText | Uses:20 | Used by:18 |
Symbol 18 MovieClip | Uses:19 21 | Used by:Timeline |
Symbol 23 Graphic | Used by:22 | |
Symbol 22 MovieClip | Uses:23 | Used by:Timeline |
Symbol 25 Graphic | Used by:24 | |
Symbol 26 Font | Used by:27 | |
Symbol 27 EditableText | Uses:26 | Used by:24 |
Symbol 24 MovieClip | Uses:25 27 | Used by:Timeline |
Symbol 29 Bitmap | Used by:31 | |
Symbol 30 Bitmap | Used by:31 | |
Symbol 31 Graphic | Uses:30 29 | Used by:28 |
Symbol 28 MovieClip | Uses:31 | Used by:Timeline |
Symbol 33 Bitmap | Used by:34 | |
Symbol 34 Graphic | Uses:33 | Used by:32 |
Symbol 35 Bitmap | Used by:36 | |
Symbol 36 Graphic | Uses:35 | Used by:32 |
Symbol 37 Bitmap | Used by:38 | |
Symbol 38 Graphic | Uses:37 | Used by:32 |
Symbol 39 Bitmap | Used by:40 | |
Symbol 40 Graphic | Uses:39 | Used by:32 |
Symbol 32 MovieClip | Uses:34 36 38 40 | Used by:Timeline |
Symbol 42 Bitmap | Used by:43 | |
Symbol 43 Graphic | Uses:42 | Used by:41 |
Symbol 44 Bitmap | Used by:45 | |
Symbol 45 Graphic | Uses:44 | Used by:41 |
Symbol 46 Bitmap | Used by:47 | |
Symbol 47 Graphic | Uses:46 | Used by:41 |
Symbol 48 Bitmap | Used by:49 | |
Symbol 49 Graphic | Uses:48 | Used by:41 |
Symbol 41 MovieClip | Uses:43 45 47 49 | Used by:Timeline |
Symbol 51 Bitmap | Used by:52 | |
Symbol 52 Graphic | Uses:51 | Used by:50 |
Symbol 53 Bitmap | Used by:54 | |
Symbol 54 Graphic | Uses:53 | Used by:50 |
Symbol 55 Bitmap | Used by:56 | |
Symbol 56 Graphic | Uses:55 | Used by:50 |
Symbol 57 Bitmap | Used by:58 | |
Symbol 58 Graphic | Uses:57 | Used by:50 |
Symbol 50 MovieClip | Uses:52 54 56 58 | Used by:Timeline |
Symbol 60 Bitmap | Used by:61 | |
Symbol 61 Graphic | Uses:60 | Used by:59 |
Symbol 62 Bitmap | Used by:63 | |
Symbol 63 Graphic | Uses:62 | Used by:59 |
Symbol 64 Bitmap | Used by:65 | |
Symbol 65 Graphic | Uses:64 | Used by:59 |
Symbol 66 Bitmap | Used by:67 | |
Symbol 67 Graphic | Uses:66 | Used by:59 |
Symbol 59 MovieClip | Uses:61 63 65 67 | Used by:Timeline |
Symbol 69 Bitmap | Used by:70 | |
Symbol 70 Graphic | Uses:69 | Used by:68 |
Symbol 71 Bitmap | Used by:72 | |
Symbol 72 Graphic | Uses:71 | Used by:68 |
Symbol 73 Bitmap | Used by:74 | |
Symbol 74 Graphic | Uses:73 | Used by:68 |
Symbol 75 Bitmap | Used by:76 | |
Symbol 76 Graphic | Uses:75 | Used by:68 |
Symbol 68 MovieClip | Uses:70 72 74 76 | Used by:Timeline |
Symbol 78 Bitmap | Used by:79 | |
Symbol 79 Graphic | Uses:78 | Used by:77 |
Symbol 80 Bitmap | Used by:81 | |
Symbol 81 Graphic | Uses:80 | Used by:77 |
Symbol 77 MovieClip | Uses:79 81 | Used by:Timeline |
Symbol 83 Bitmap | Used by:84 | |
Symbol 84 Graphic | Uses:83 | Used by:82 |
Symbol 85 Bitmap | Used by:86 | |
Symbol 86 Graphic | Uses:85 | Used by:82 |
Symbol 82 MovieClip | Uses:84 86 | Used by:Timeline |
Symbol 88 Bitmap | Used by:89 | |
Symbol 89 Graphic | Uses:88 | Used by:87 |
Symbol 90 Bitmap | Used by:91 | |
Symbol 91 Graphic | Uses:90 | Used by:87 |
Symbol 92 Bitmap | Used by:93 | |
Symbol 93 Graphic | Uses:92 | Used by:87 |
Symbol 94 Bitmap | Used by:95 | |
Symbol 95 Graphic | Uses:94 | Used by:87 |
Symbol 87 MovieClip | Uses:89 91 93 95 | Used by:Timeline |
Symbol 97 Bitmap | Used by:98 | |
Symbol 98 Graphic | Uses:97 | Used by:96 |
Symbol 99 Bitmap | Used by:100 | |
Symbol 100 Graphic | Uses:99 | Used by:96 |
Symbol 101 Bitmap | Used by:102 | |
Symbol 102 Graphic | Uses:101 | Used by:96 |
Symbol 103 Bitmap | Used by:104 | |
Symbol 104 Graphic | Uses:103 | Used by:96 |
Symbol 96 MovieClip | Uses:98 100 102 104 | Used by:Timeline |
Symbol 106 Bitmap | Used by:107 | |
Symbol 107 Graphic | Uses:106 | Used by:105 |
Symbol 108 Bitmap | Used by:109 | |
Symbol 109 Graphic | Uses:108 | Used by:105 |
Symbol 110 Bitmap | Used by:111 | |
Symbol 111 Graphic | Uses:110 | Used by:105 |
Symbol 112 Bitmap | Used by:113 | |
Symbol 113 Graphic | Uses:112 | Used by:105 |
Symbol 105 MovieClip | Uses:107 109 111 113 | Used by:Timeline |
Symbol 115 Bitmap | Used by:116 | |
Symbol 116 Graphic | Uses:115 | Used by:114 |
Symbol 117 Font | Used by:118 119 120 121 122 123 | |
Symbol 118 EditableText | Uses:117 | Used by:114 |
Symbol 119 EditableText | Uses:117 | Used by:114 |
Symbol 120 EditableText | Uses:117 | Used by:114 |
Symbol 121 EditableText | Uses:117 | Used by:114 |
Symbol 122 EditableText | Uses:117 | Used by:114 |
Symbol 123 EditableText | Uses:117 | Used by:114 |
Symbol 114 MovieClip | Uses:116 118 119 120 121 122 123 | Used by:Timeline |
Symbol 125 Bitmap | Used by:126 | |
Symbol 126 Graphic | Uses:125 | Used by:124 |
Symbol 127 Bitmap | Used by:128 | |
Symbol 128 Graphic | Uses:127 | Used by:124 |
Symbol 129 Bitmap | Used by:130 | |
Symbol 130 Graphic | Uses:129 | Used by:124 |
Symbol 131 Bitmap | Used by:132 | |
Symbol 132 Graphic | Uses:131 | Used by:124 |
Symbol 124 MovieClip | Uses:126 128 130 132 | Used by:Timeline |
Symbol 134 Bitmap | Used by:135 | |
Symbol 135 Graphic | Uses:134 | Used by:133 |
Symbol 136 Bitmap | Used by:137 | |
Symbol 137 Graphic | Uses:136 | Used by:133 |
Symbol 138 Bitmap | Used by:139 | |
Symbol 139 Graphic | Uses:138 | Used by:133 |
Symbol 140 Bitmap | Used by:141 | |
Symbol 141 Graphic | Uses:140 | Used by:133 |
Symbol 133 MovieClip | Uses:135 137 139 141 | Used by:Timeline |
Symbol 143 Bitmap | Used by:144 | |
Symbol 144 Graphic | Uses:143 | Used by:142 |
Symbol 145 Bitmap | Used by:146 | |
Symbol 146 Graphic | Uses:145 | Used by:142 |
Symbol 147 Bitmap | Used by:148 | |
Symbol 148 Graphic | Uses:147 | Used by:142 |
Symbol 149 Bitmap | Used by:150 | |
Symbol 150 Graphic | Uses:149 | Used by:142 |
Symbol 151 Bitmap | Used by:152 | |
Symbol 152 Graphic | Uses:151 | Used by:142 |
Symbol 153 Bitmap | Used by:154 | |
Symbol 154 Graphic | Uses:153 | Used by:142 |
Symbol 155 Bitmap | Used by:156 | |
Symbol 156 Graphic | Uses:155 | Used by:142 |
Symbol 157 Bitmap | Used by:158 | |
Symbol 158 Graphic | Uses:157 | Used by:142 |
Symbol 159 Bitmap | Used by:160 | |
Symbol 160 Graphic | Uses:159 | Used by:142 |
Symbol 161 Bitmap | Used by:162 | |
Symbol 162 Graphic | Uses:161 | Used by:142 |
Symbol 163 Bitmap | Used by:164 | |
Symbol 164 Graphic | Uses:163 | Used by:142 |
Symbol 165 Bitmap | Used by:166 | |
Symbol 166 Graphic | Uses:165 | Used by:142 |
Symbol 142 MovieClip | Uses:144 146 148 150 152 154 156 158 160 162 164 166 | Used by:Timeline |
Symbol 168 Bitmap | Used by:169 | |
Symbol 169 Graphic | Uses:168 | Used by:167 |
Symbol 170 Bitmap | Used by:171 | |
Symbol 171 Graphic | Uses:170 | Used by:167 |
Symbol 172 Bitmap | Used by:173 | |
Symbol 173 Graphic | Uses:172 | Used by:167 |
Symbol 174 Bitmap | Used by:175 | |
Symbol 175 Graphic | Uses:174 | Used by:167 |
Symbol 176 Bitmap | Used by:177 | |
Symbol 177 Graphic | Uses:176 | Used by:167 |
Symbol 178 Bitmap | Used by:179 | |
Symbol 179 Graphic | Uses:178 | Used by:167 |
Symbol 167 MovieClip | Uses:169 171 173 175 177 179 | Used by:Timeline |
Symbol 181 Bitmap | Used by:182 | |
Symbol 182 Graphic | Uses:181 | Used by:180 |
Symbol 183 Bitmap | Used by:184 | |
Symbol 184 Graphic | Uses:183 | Used by:180 |
Symbol 185 Bitmap | Used by:186 | |
Symbol 186 Graphic | Uses:185 | Used by:180 |
Symbol 187 Bitmap | Used by:188 | |
Symbol 188 Graphic | Uses:187 | Used by:180 |
Symbol 189 Bitmap | Used by:190 | |
Symbol 190 Graphic | Uses:189 | Used by:180 |
Symbol 191 Bitmap | Used by:192 | |
Symbol 192 Graphic | Uses:191 | Used by:180 |
Symbol 180 MovieClip | Uses:182 184 186 188 190 192 | Used by:Timeline |
Symbol 194 Bitmap | Used by:195 | |
Symbol 195 Graphic | Uses:194 | Used by:193 |
Symbol 196 Bitmap | Used by:197 | |
Symbol 197 Graphic | Uses:196 | Used by:193 |
Symbol 198 Bitmap | Used by:199 | |
Symbol 199 Graphic | Uses:198 | Used by:193 |
Symbol 193 MovieClip | Uses:195 197 199 | Used by:Timeline |
Symbol 201 Bitmap | Used by:202 | |
Symbol 202 Graphic | Uses:201 | Used by:200 |
Symbol 203 Bitmap | Used by:204 | |
Symbol 204 Graphic | Uses:203 | Used by:200 |
Symbol 205 Bitmap | Used by:206 | |
Symbol 206 Graphic | Uses:205 | Used by:200 |
Symbol 207 Bitmap | Used by:208 | |
Symbol 208 Graphic | Uses:207 | Used by:200 |
Symbol 209 Bitmap | Used by:210 | |
Symbol 210 Graphic | Uses:209 | Used by:200 |
Symbol 211 Bitmap | Used by:212 | |
Symbol 212 Graphic | Uses:211 | Used by:200 |
Symbol 213 Bitmap | Used by:214 | |
Symbol 214 Graphic | Uses:213 | Used by:200 |
Symbol 215 Bitmap | Used by:216 | |
Symbol 216 Graphic | Uses:215 | Used by:200 |
Symbol 217 Bitmap | Used by:218 | |
Symbol 218 Graphic | Uses:217 | Used by:200 |
Symbol 219 Bitmap | Used by:220 | |
Symbol 220 Graphic | Uses:219 | Used by:200 |
Symbol 221 Bitmap | Used by:222 | |
Symbol 222 Graphic | Uses:221 | Used by:200 223 |
Symbol 200 MovieClip | Uses:202 204 206 208 210 212 214 216 218 220 222 | Used by:Timeline |
Symbol 224 Bitmap | Used by:225 | |
Symbol 225 Graphic | Uses:224 | Used by:223 |
Symbol 226 Bitmap | Used by:227 | |
Symbol 227 Graphic | Uses:226 | Used by:223 |
Symbol 228 Bitmap | Used by:229 | |
Symbol 229 Graphic | Uses:228 | Used by:223 |
Symbol 230 Bitmap | Used by:231 | |
Symbol 231 Graphic | Uses:230 | Used by:223 |
Symbol 232 Bitmap | Used by:233 | |
Symbol 233 Graphic | Uses:232 | Used by:223 |
Symbol 234 Bitmap | Used by:235 | |
Symbol 235 Graphic | Uses:234 | Used by:223 |
Symbol 236 Bitmap | Used by:237 | |
Symbol 237 Graphic | Uses:236 | Used by:223 |
Symbol 238 Bitmap | Used by:239 | |
Symbol 239 Graphic | Uses:238 | Used by:223 |
Symbol 240 Bitmap | Used by:241 | |
Symbol 241 Graphic | Uses:240 | Used by:223 |
Symbol 242 Bitmap | Used by:243 | |
Symbol 243 Graphic | Uses:242 | Used by:223 |
Symbol 223 MovieClip | Uses:225 227 229 231 233 235 237 239 241 243 222 | Used by:Timeline |
Symbol 245 Graphic | Used by:244 246 247 248 249 250 251 252 253 254 255 256 | |
Symbol 244 Button | Uses:245 | Used by:Timeline |
Symbol 246 Button | Uses:245 | Used by:Timeline |
Symbol 247 Button | Uses:245 | Used by:Timeline |
Symbol 248 Button | Uses:245 | Used by:Timeline |
Symbol 249 Button | Uses:245 | Used by:Timeline |
Symbol 250 Button | Uses:245 | Used by:Timeline |
Symbol 251 Button | Uses:245 | Used by:Timeline |
Symbol 252 Button | Uses:245 | Used by:Timeline |
Symbol 253 Button | Uses:245 | Used by:Timeline |
Symbol 254 Button | Uses:245 | Used by:Timeline |
Symbol 255 Button | Uses:245 | Used by:Timeline |
Symbol 256 Button | Uses:245 | Used by:Timeline |
Symbol 259 Graphic | Used by:258 | |
Symbol 258 Button | Uses:259 | Used by:257 |
Symbol 257 MovieClip | Uses:258 | Used by:Timeline |
Symbol 261 Bitmap | Used by:262 | |
Symbol 262 Graphic | Uses:261 | Used by:260 |
Symbol 260 MovieClip | Uses:262 | Used by:Timeline |
Instance Names
"preloader_bar" | Frame 4 | Symbol 18 MovieClip |
"barbar" | Frame 4 | Symbol 22 MovieClip |
"maincode" | Frame 5 | Symbol 24 MovieClip |
"back" | Frame 5 | Symbol 28 MovieClip |
"button_start" | Frame 5 | Symbol 32 MovieClip |
"button_bet" | Frame 5 | Symbol 41 MovieClip |
"button_lock_3" | Frame 5 | Symbol 50 MovieClip |
"button_lock_2" | Frame 5 | Symbol 50 MovieClip |
"button_lock_1" | Frame 5 | Symbol 50 MovieClip |
"button_help" | Frame 5 | Symbol 59 MovieClip |
"button_pay" | Frame 5 | Symbol 68 MovieClip |
"winline_left" | Frame 5 | Symbol 77 MovieClip |
"winline_right" | Frame 5 | Symbol 82 MovieClip |
"coin_20" | Frame 5 | Symbol 87 MovieClip |
"coin_50" | Frame 5 | Symbol 96 MovieClip |
"button_sound" | Frame 5 | Symbol 105 MovieClip |
"help_screen" | Frame 5 | Symbol 114 MovieClip |
"coin_1" | Frame 5 | Symbol 124 MovieClip |
"coin_2" | Frame 5 | Symbol 133 MovieClip |
"reel_mid_1" | Frame 5 | Symbol 142 MovieClip |
"reel_mid_2" | Frame 5 | Symbol 142 MovieClip |
"reel_mid_3" | Frame 5 | Symbol 142 MovieClip |
"reel_up_1" | Frame 5 | Symbol 167 MovieClip |
"reel_up_2" | Frame 5 | Symbol 167 MovieClip |
"reel_up_3" | Frame 5 | Symbol 167 MovieClip |
"reel_down_1" | Frame 5 | Symbol 180 MovieClip |
"reel_down_2" | Frame 5 | Symbol 180 MovieClip |
"reel_down_3" | Frame 5 | Symbol 180 MovieClip |
"reel_spin_1" | Frame 5 | Symbol 193 MovieClip |
"reel_spin_2" | Frame 5 | Symbol 193 MovieClip |
"reel_spin_3" | Frame 5 | Symbol 193 MovieClip |
"NUM_CREDITS_E_1" | Frame 5 | Symbol 200 MovieClip |
"NUM_CREDITS_E_10" | Frame 5 | Symbol 200 MovieClip |
"NUM_WINS_E_1" | Frame 5 | Symbol 200 MovieClip |
"NUM_WINS_E_10" | Frame 5 | Symbol 200 MovieClip |
"NUM_LASTWIN_E_1" | Frame 5 | Symbol 200 MovieClip |
"NUM_LASTWIN_E_10" | Frame 5 | Symbol 200 MovieClip |
"NUM_BET_E_1" | Frame 5 | Symbol 200 MovieClip |
"NUM_CREDITS_C_10" | Frame 5 | Symbol 223 MovieClip |
"NUM_CREDITS_C_1" | Frame 5 | Symbol 223 MovieClip |
"NUM_WINS_C_10" | Frame 5 | Symbol 223 MovieClip |
"NUM_WINS_C_1" | Frame 5 | Symbol 223 MovieClip |
"NUM_LASTWIN_C_10" | Frame 5 | Symbol 223 MovieClip |
"NUM_LASTWIN_C_1" | Frame 5 | Symbol 223 MovieClip |
"NUM_BET_C_10" | Frame 5 | Symbol 223 MovieClip |
"NUM_BET_C_1" | Frame 5 | Symbol 223 MovieClip |
"megabutton" | Frame 5 | Symbol 257 MovieClip |
"error_display" | Frame 5 | Symbol 260 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "SOUND_BET_20" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "SOUND_LOCK_OUT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "SOUND_LOCK_IN" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "SOUND_WIN" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "SOUND_PAY" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "SOUND_STOP_SPIN" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "SOUND_START_SPIN" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "SOUND_BET_100" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "SOUND_BET_80" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "SOUND_BET_60" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "SOUND_BET_40" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "SOUND_COIN_LOW" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "SOUND_COIN_HIGH" |
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