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mansikka.swf

This is the info page for
Flash #94548

(Click the ID number above for more basic data on this flash file.)


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maincode

MANSIKAN PELIOHJEET:

1.  EUROT esitetään pelaajanäytöllä isoilla numeroilla
ja SENTIT pienillä numeroilla.

2.  50 sentin kolikoita on aina käytettävä pareittain.
Pariton 50 senttinen maksetaan takaisin.

3.  PELIVARAUKSET-näyttö ilmoittaa hyväksytyt
pelirahat. Varauksia ei makseta takaisin.

4.  Valitse haluamasi pelipanos PANOS-painikkeella.
Valittu panos näkyy ylälasin PANOS-näytössä.

Lisää ohjeita saa painamalla OHJEET-painiketta.

5.  Pelipanos voi olla 20 senttiä - 1 euroa. Voitot
kasvavat pelipanoksen mukaan. Suurin voitto
on 20 euroa, kun pelaat 1 euron panoksella.

6.  Käynnistä peli KÄYNNISTYS-painikkeella.

7.  Saadut voitot kertyvät VOITOT-näyttöön. Voitot saat
voittokaukaloon painamalla VOITONMAKSU-
painiketta.

8.  Voit pelata myös voitoilla, kun ensin olet käyttänyt
pelivaraukset. Tällöin käyttämäsi pelipanos vähentää
VOITOT-näyttöä.

Lisää ohjeita saa painamalla OHJEET-painiketta.

9.  Mahdollisuus lukita osoitetaan vilkuttamalla
LUKITUS-painikkeita. Lukitusmahdollisuus poistuu,
mikäli korotat pelipanosta.

10. Voit lukita korkeintaan kaksi kiekkoa. Jos haluat
perua lukintasi, paina samaa painiketta uudelleen.

11. Lukituksen jälkeen et voi enää muuttaa pelipanosta.

Peliohjeet saat suljettua painamalla OHJEET-nappia

ActionScript [AS1/AS2]

Instance of Symbol 18 MovieClip "preloader_bar" in Frame 4
onClipEvent (load) { _parent.stop(); this.stop(); } onClipEvent (enterFrame) { _root.bl = _parent.getBytesLoaded(); _root.tb = _parent.getBytesTotal(); per = Math.floor((_root.bl / _root.tb) * 100); _root.percent = (((per + " %") + _root.bl) + " ") + _root.tb; _root.barbar._width = Math.floor((_root.bl / _root.tb) * 330); if (_root.bl >= _root.tb) { _root.gotoAndPlay(5); } }
Frame 5
stop();
Instance of Symbol 24 MovieClip "maincode" in Frame 5
onClipEvent (load) { function checkAuthorization() { _root.loadURL = _root._url; _root.chk1 = _root.loadURL.indexOf(_root.VALID_URL_1); _root.chk2 = _root.loadURL.indexOf(_root.VALID_URL_2); if (!((_root.chk1 == -1) && (_root.chk2 == -1))) { return(false); } return(true); } function initGame() { _root.error_display._visible = false; _root.megabutton._visible = false; _root.SND_BET_20 = new Sound(); _root.SND_BET_20.attachSound("SOUND_bet_20"); _root.SND_BET_40 = new Sound(); _root.SND_BET_40.attachSound("SOUND_bet_40"); _root.SND_BET_60 = new Sound(); _root.SND_BET_60.attachSound("SOUND_bet_60"); _root.SND_BET_80 = new Sound(); _root.SND_BET_80.attachSound("SOUND_bet_80"); _root.SND_BET_100 = new Sound(); _root.SND_BET_100.attachSound("SOUND_bet_100"); _root.SND_START_SPIN = new Sound(); _root.SND_START_SPIN.attachSound("SOUND_START_SPIN"); _root.SND_STOP_SPIN = new Sound(); _root.SND_STOP_SPIN.attachSound("SOUND_STOP_SPIN"); _root.SND_COIN_HIGH = new Sound(); _root.SND_COIN_HIGH.attachSound("SOUND_COIN_HIGH"); _root.SND_COIN_LOW = new Sound(); _root.SND_COIN_LOW.attachSound("SOUND_COIN_LOW"); _root.SND_WIN = new Sound(); _root.SND_WIN.attachSound("SOUND_WIN"); _root.SND_PAY = new Sound(); _root.SND_PAY.attachSound("SOUND_PAY"); _root.SND_LOCK_IN = new Sound(); _root.SND_LOCK_IN.attachSound("SOUND_LOCK_IN"); _root.SND_LOCK_OUT = new Sound(); _root.SND_LOCK_OUT.attachSound("SOUND_LOCK_OUT"); _root.REEL_LENGTH = 24; _root.FIGURE_STRAWBERRY = 0; _root.FIGURE_BASKET = 1; _root.FIGURE_STAKE = 2; _root.FIGURE_CLUSTER = 3; _root.FIGURE_FLOWER = 4; _root.FIGURE_LEAF = 5; _root.reel_1 = new Array(1, 5, 2, 0, 5, 3, 4, 1, 5, 2, 4, 3, 5, 2, 4, 0, 5, 4, 3, 4, 5, 3, 4, 2, 1, 5); _root.reel_2 = new Array(4, 5, 2, 3, 1, 5, 4, 0, 4, 2, 5, 3, 4, 1, 5, 2, 4, 3, 5, 0, 4, 1, 5, 3, 4, 5); _root.reel_3 = new Array(5, 1, 4, 1, 5, 2, 4, 3, 5, 2, 4, 0, 5, 3, 2, 4, 1, 5, 3, 4, 2, 5, 0, 4, 5, 1); _root.reelPos_1 = 24; _root.reelPos_2 = 24; _root.reelPos_3 = 24; this.setReel(1, _root.reelPos_1, 1); this.setReel(2, _root.reelPos_2, 1); this.setReel(3, _root.reelPos_3, 1); _root.reelLocked_1 = false; _root.reelLocked_2 = false; _root.reelLocked_3 = false; _root.lockAllowed = false; _root.lockingTurn = false; _root.blinkAfterWin = false; _root.reel_spin_1._visible = false; _root.reel_spin_2._visible = false; _root.reel_spin_3._visible = false; _root.MAX_CREDITS = 800; _root.MAX_DOUBLE = 1000; _root.MAX_WINS = 2200; _root.COIN_VALUE_1 = 20; _root.COIN_VALUE_2 = 50; _root.COIN_VALUE_3 = 100; _root.COIN_VALUE_4 = 200; _root.WIN_CLASS_1 = 20; _root.WIN_CLASS_2 = 10; _root.WIN_CLASS_3 = 4; _root.WIN_CLASS_4 = 5; _root.WIN_CLASS_5 = 2; _root.PAY_TYPE_OUT = 0; _root.PAY_TYPE_IN = 1; _root.currentBet = 0; _root.previousBet = 0; _root.previousWin = 0; _root.totalWins = 0; _root.credits = 0; _root.odd50 = true; _root.odd50TimerOn = false; _root.MATRIX_BET = 1; _root.MATRIX_LASTWIN = 2; _root.MATRIX_WINS = 3; _root.MATRIX_CREDITS = 4; setMatrix(_root.MATRIX_BET, -1); setMatrix(_root.MATRIX_LASTWIN, -1); setMatrix(_root.MATRIX_WINS, 0); setMatrix(_root.MATRIX_CREDITS, 0); _root.IDLE_LIMIT = 200; _root.BUTTON_DIM = 1; _root.BUTTON_LIGHT = 2; _root.BUTTON_BLINK_UP = 3; _root.BUTTON_BLINK_DOWN = 4; setButtonState(_root.button_start, _root.BUTTON_LIGHT); setButtonState(_root.button_bet, _root.BUTTON_LIGHT); setButtonState(_root.button_lock_1, _root.BUTTON_DIM); setButtonState(_root.button_lock_2, _root.BUTTON_DIM); setButtonState(_root.button_lock_3, _root.BUTTON_DIM); setButtonState(_root.button_help, _root.BUTTON_DIM); setButtonState(_root.button_pay, _root.BUTTON_DIM); setButtonState(_root.coin_20, _root.BUTTON_LIGHT); setButtonState(_root.coin_50, _root.BUTTON_LIGHT); setButtonState(_root.coin_1, _root.BUTTON_LIGHT); setButtonState(_root.coin_2, _root.BUTTON_LIGHT); setButtonState(_root.button_sound, _root.BUTTON_DIM); _root.button_start.enabled = true; _root.button_bet.enabled = true; _root.button_lock_1.enabled = true; _root.button_lock_2.enabled = true; _root.button_lock_3.enabled = true; _root.button_help.enabled = true; _root.button_pay.enabled = true; _root.winline_right.gotoAndPlay(1); _root.winline_left.gotoAndPlay(1); _root.help_screen._visible = false; } function setReel(reel, position, lighted) { if (reel != 1) { if (reel != 2) { if (reel == 3) { _root.reel_up_3.gotoAndStop(_root.reel_3[position - 1] + 1); _root.reel_mid_3.gotoAndStop(((_root.reel_3[position] + 1) + 9) - (lighted * 9)); _root.reel_down_3.gotoAndStop(_root.reel_3[position + 1] + 1); } } else { _root.reel_up_2.gotoAndStop(_root.reel_2[position - 1] + 1); _root.reel_mid_2.gotoAndStop(((_root.reel_2[position] + 1) + 9) - (lighted * 9)); _root.reel_down_2.gotoAndStop(_root.reel_2[position + 1] + 1); } } else { _root.reel_up_1.gotoAndStop(_root.reel_1[position - 1] + 1); _root.reel_mid_1.gotoAndStop(((_root.reel_1[position] + 1) + 9) - (lighted * 9)); _root.reel_down_1.gotoAndStop(_root.reel_1[position + 1] + 1); } } function setButtonState(button, state) { if (button.state != state) { button.state = state; button.gotoAndPlay(state * 10); } } function setButtonEnabled(button, value) { button.enabled = value; if (value != true) { this.setButtonState(button, _root.BUTTON_DIM); } else { this.setButtonState(button, _root.BUTTON_BLINK_UP); } } function setAllButtonsEnabled(value) { _root.button_start.enabled = value; _root.button_bet.enabled = value; _root.button_lock_1.enabled = value; _root.button_lock_2.enabled = value; _root.button_lock_3.enabled = value; _root.button_pay.enabled = value; } function checkHelpScreen() { if (_root.help_screen._visible == true) { _root.SND_LOCK_OUT.start(); _root.help_screen.gotoAndStop(1); _root.help_screen._visible = false; this.setButtonState(_root.button_help, _root.BUTTON_DIM); } } function setMatrix(slot, howmuch) { euros = Math.floor(howmuch / 100); cents = howmuch - (euros * 100); if (slot != _root.MATRIX_BET) { if (slot != _root.MATRIX_LASTWIN) { if (slot != _root.MATRIX_WINS) { if (slot == _root.MATRIX_CREDITS) { if (howmuch != -1) { if ((euros >= 0) && (euros <= 99)) { tens = Math.floor(euros / 10); ones = euros - (tens * 10); if (tens <= 0) { _root.NUM_CREDITS_E_10.gotoAndStop(11); } else { _root.NUM_CREDITS_E_10.gotoAndStop(tens + 1); } _root.NUM_CREDITS_E_1.gotoAndStop(ones + 1); } if ((cents >= 0) && (cents <= 99)) { tens = Math.floor(cents / 10); ones = cents - (tens * 10); _root.NUM_CREDITS_C_10.gotoAndStop(tens + 1); _root.NUM_CREDITS_C_1.gotoAndStop(ones + 1); } } else { _root.NUM_CREDITS_E_10.gotoAndStop(11); _root.NUM_CREDITS_E_1.gotoAndStop(11); _root.NUM_CREDITS_C_10.gotoAndStop(11); _root.NUM_CREDITS_C_1.gotoAndStop(11); } } } else if (howmuch != -1) { if ((euros >= 0) && (euros <= 99)) { tens = Math.floor(euros / 10); ones = euros - (tens * 10); if (tens <= 0) { _root.NUM_WINS_E_10.gotoAndStop(11); } else { _root.NUM_WINS_E_10.gotoAndStop(tens + 1); } _root.NUM_WINS_E_1.gotoAndStop(ones + 1); } if ((cents >= 0) && (cents <= 99)) { tens = Math.floor(cents / 10); ones = cents - (tens * 10); _root.NUM_WINS_C_10.gotoAndStop(tens + 1); _root.NUM_WINS_C_1.gotoAndStop(ones + 1); } } else { _root.NUM_WINS_E_10.gotoAndStop(11); _root.NUM_WINS_E_1.gotoAndStop(11); _root.NUM_WINS_C_10.gotoAndStop(11); _root.NUM_WINS_C_1.gotoAndStop(11); } } else if (howmuch != -1) { if ((euros >= 0) && (euros <= 99)) { tens = Math.floor(euros / 10); ones = euros - (tens * 10); if (tens <= 0) { _root.NUM_LASTWIN_E_10.gotoAndStop(11); } else { _root.NUM_LASTWIN_E_10.gotoAndStop(tens + 1); } _root.NUM_LASTWIN_E_1.gotoAndStop(ones + 1); } if ((cents >= 0) && (cents <= 99)) { tens = Math.floor(cents / 10); ones = cents - (tens * 10); _root.NUM_LASTWIN_C_10.gotoAndStop(tens + 1); _root.NUM_LASTWIN_C_1.gotoAndStop(ones + 1); } } else { _root.NUM_LASTWIN_E_10.gotoAndStop(11); _root.NUM_LASTWIN_E_1.gotoAndStop(11); _root.NUM_LASTWIN_C_10.gotoAndStop(11); _root.NUM_LASTWIN_C_1.gotoAndStop(11); } } else if (howmuch != -1) { if ((euros >= 0) && (euros <= 9)) { _root.NUM_BET_E_1.gotoAndStop(euros + 1); } if ((cents >= 0) && (cents <= 99)) { tens = Math.floor(cents / 10); ones = cents - (tens * 10); _root.NUM_BET_C_10.gotoAndStop(tens + 1); _root.NUM_BET_C_1.gotoAndStop(ones + 1); } } else { _root.NUM_BET_E_1.gotoAndStop(11); _root.NUM_BET_C_10.gotoAndStop(11); _root.NUM_BET_C_1.gotoAndStop(11); } } function allowLocking() { _root.lockAllowed = true; this.setButtonState(_root.button_lock_1, _root.BUTTON_BLINK_UP); this.setButtonState(_root.button_lock_2, _root.BUTTON_BLINK_UP); this.setButtonState(_root.button_lock_3, _root.BUTTON_BLINK_UP); } function denyLocking() { _root.lockAllowed = false; this.setButtonState(_root.button_lock_1, _root.BUTTON_DIM); this.setButtonState(_root.button_lock_2, _root.BUTTON_DIM); this.setButtonState(_root.button_lock_3, _root.BUTTON_DIM); } function checkWins() { f1 = _root.reel_1[_root.reelPos_1]; f2 = _root.reel_2[_root.reelPos_2]; f3 = _root.reel_3[_root.reelPos_3]; win = 0; if (!((f1 == f2) && (f2 == f3))) { sberries = 0; if (f1 == _root.FIGURE_STRAWBERRY) { sberries++; } if (f2 == _root.FIGURE_STRAWBERRY) { sberries++; } if (f3 == _root.FIGURE_STRAWBERRY) { sberries++; } if (sberries != 2) { if (sberries == 1) { win = _root.currentBet * _root.WIN_CLASS_5; } } else { win = _root.currentBet * _root.WIN_CLASS_4; } } else if (!((f1 == _root.FIGURE_STRAWBERRY) || (f1 == _root.FIGURE_BASKET))) { if (!((f1 == _root.FIGURE_STAKE) || (f1 == _root.FIGURE_CLUSTER))) { if ((f1 == _root.FIGURE_FLOWER) || (f1 == _root.FIGURE_LEAF)) { win = _root.currentBet * _root.WIN_CLASS_3; } } else { win = _root.currentBet * _root.WIN_CLASS_2; } } else { win = _root.currentBet * _root.WIN_CLASS_1; } return(win); } function blinkButtons() { if (_root.lockAllowed == true) { if (_root.button_lock_1.state != _root.BUTTON_BLINK_UP) { if (_root.button_lock_1.state == _root.BUTTON_BLINK_DOWN) { _root.button_lock_1.gotoAndStop(40 + _root.blinkState); } } else { _root.button_lock_1.gotoAndStop(30 + _root.blinkState); } if (_root.button_lock_2.state != _root.BUTTON_BLINK_UP) { if (_root.button_lock_2.state == _root.BUTTON_BLINK_DOWN) { _root.button_lock_2.gotoAndStop(40 + _root.blinkState); } } else { _root.button_lock_2.gotoAndStop(30 + _root.blinkState); } if (_root.button_lock_3.state != _root.BUTTON_BLINK_UP) { if (_root.button_lock_3.state == _root.BUTTON_BLINK_DOWN) { _root.button_lock_3.gotoAndStop(40 + _root.blinkState); } } else { _root.button_lock_3.gotoAndStop(30 + _root.blinkState); } } if (_root.button_bet.state != _root.BUTTON_BLINK_UP) { if (_root.button_bet.state == _root.BUTTON_BLINK_DOWN) { _root.button_bet.gotoAndStop(40 + _root.blinkState); } } else { _root.button_bet.gotoAndStop(30 + _root.blinkState); } if (_root.button_start.state != _root.BUTTON_BLINK_UP) { if (_root.button_start.state == _root.BUTTON_BLINK_DOWN) { _root.button_start.gotoAndStop(40 + _root.blinkState); } } else { _root.button_start.gotoAndStop(30 + _root.blinkState); } if (_root.blinkAfterWin == true) { this.setReel(1, _root.reelPos_1, _root.blinkState); this.setReel(2, _root.reelPos_2, _root.blinkState); this.setReel(3, _root.reelPos_3, _root.blinkState); } if (_root.odd50 == false) { _root.odd50BlinkTimes++; if (_root.blinkState != 1) { _root.NUM_CREDITS_E_1._visible = false; _root.NUM_CREDITS_C_1._visible = false; _root.NUM_CREDITS_C_10._visible = false; } else { _root.NUM_CREDITS_E_1._visible = true; _root.NUM_CREDITS_C_1._visible = true; _root.NUM_CREDITS_C_10._visible = true; } } } function throwOut50() { _root.SND_PAY.start(); _root.odd50 = true; _root.NUM_CREDITS_E_1._visible = true; _root.NUM_CREDITS_C_1._visible = true; _root.NUM_CREDITS_C_10._visible = true; _root.credits = _root.credits - 50; this.setMatrix(_root.MATRIX_CREDITS, _root.credits); if (_root.lockAllowed == true) { _root.button_lock_1.state = _root.BUTTON_BLINK_UP; _root.button_lock_1.gotoAndPlay(30 + _root.blinkState); _root.button_lock_2.state = _root.BUTTON_BLINK_UP; _root.button_lock_2.gotoAndPlay(30 + _root.blinkState); _root.button_lock_3.state = _root.BUTTON_BLINK_UP; _root.button_lock_3.gotoAndPlay(30 + _root.blinkState); } if (_root.coin_2.state == _root.BUTTON_DIM) { if ((_root.MAX_CREDITS - _root.COIN_VALUE_4) >= _root.credits) { this.setButtonState(_root.coin_2, _root.BUTTON_LIGHT); } } if (_root.coin_1.state == _root.BUTTON_DIM) { if ((_root.MAX_CREDITS - _root.COIN_VALUE_3) >= _root.credits) { this.setButtonState(_root.coin_1, _root.BUTTON_LIGHT); } } if (_root.coin_50.state == _root.BUTTON_DIM) { if ((_root.MAX_CREDITS - (_root.COIN_VALUE_2 * 2)) >= _root.credits) { this.setButtonState(_root.coin_50, _root.BUTTON_LIGHT); } } if (_root.coin_20.state == _root.BUTTON_DIM) { if ((_root.MAX_CREDITS - _root.COIN_VALUE_1) >= _root.credits) { this.setButtonState(_root.coin_20, _root.BUTTON_LIGHT); } } if ((_root.credits + _root.totalwins) <= 20) { this.setButtonEnabled(_root.button_bet, false); } else { this.setButtonEnabled(_root.button_bet, true); } if ((_root.credits + _root.totalwins) < 20) { _root.gameState = _root.WAIT_FOR_COIN; } } function insertCoin(amount) { if (amount != 50) { _root.credits = _root.credits + amount; this.setMatrix(_root.MATRIX_CREDITS, _root.credits); } else if (_root.odd50 != true) { _root.odd50 = true; _root.NUM_CREDITS_E_1._visible = true; _root.NUM_CREDITS_C_1._visible = true; _root.NUM_CREDITS_C_10._visible = true; _root.credits = _root.credits + amount; this.setMatrix(_root.MATRIX_CREDITS, _root.credits); } else { _root.odd50 = false; _root.credits = _root.credits + amount; this.setMatrix(_root.MATRIX_CREDITS, _root.credits); if (_root.gameState == _root.WAIT_FOR_COIN) { _root.blinkTimer = getTimer(); root.blinkState = 1; } _root.odd50BlinkTimes = 0; } if ((_root.MAX_CREDITS < (_root.credits + _root.COIN_VALUE_4)) && (_root.coin_2.state != _root.BUTTON_DIM)) { this.setButtonState(_root.coin_2, _root.BUTTON_DIM); } if ((_root.MAX_CREDITS < (_root.credits + _root.COIN_VALUE_3)) && (_root.coin_1.state != _root.BUTTON_DIM)) { this.setButtonState(_root.coin_1, _root.BUTTON_DIM); } if (_root.odd50 != false) { if ((_root.MAX_CREDITS < (_root.credits + (_root.COIN_VALUE_2 * 2))) && (_root.coin_50.state != _root.BUTTON_DIM)) { this.setButtonState(_root.coin_50, _root.BUTTON_DIM); } } else if ((_root.MAX_CREDITS < (_root.credits + _root.COIN_VALUE_2)) && (_root.coin_50.state != _root.BUTTON_DIM)) { this.setButtonState(_root.coin_50, _root.BUTTON_DIM); } if ((_root.MAX_CREDITS < (_root.credits + _root.COIN_VALUE_1)) && (_root.coin_20.state != _root.BUTTON_DIM)) { this.setButtonState(_root.coin_20, _root.BUTTON_DIM); } if ((_root.credits + _root.totalwins) <= 20) { this.setButtonEnabled(_root.button_bet, false); } else { this.setButtonEnabled(_root.button_bet, true); } } function preScrollRoutine() { _root.reel_up_1.old_y = _root.reel_up_1._y; _root.reel_up_2.old_y = _root.reel_up_2._y; _root.reel_up_3.old_y = _root.reel_up_3._y; _root.reel_mid_1.old_y = _root.reel_mid_1._y; _root.reel_mid_2.old_y = _root.reel_mid_2._y; _root.reel_mid_3.old_y = _root.reel_mid_3._y; _root.reel_down_1.old_y = _root.reel_down_1._y; _root.reel_down_2.old_y = _root.reel_down_2._y; _root.reel_down_3.old_y = _root.reel_down_3._y; _root.NUM_BET_E_1.old_y = _root.NUM_BET_E_1._y; _root.NUM_BET_C_10.old_y = _root.NUM_BET_C_10._y; _root.NUM_BET_C_1.old_y = _root.NUM_BET_C_1._y; _root.NUM_LASTWIN_E_10.old_y = _root.NUM_LASTWIN_E_10._y; _root.NUM_LASTWIN_E_1.old_y = _root.NUM_LASTWIN_E_1._y; _root.NUM_LASTWIN_C_10.old_y = _root.NUM_LASTWIN_C_10._y; _root.NUM_LASTWIN_C_1.old_y = _root.NUM_LASTWIN_C_1._y; _root.NUM_WINS_E_10.old_y = _root.NUM_WINS_E_10._y; _root.NUM_WINS_E_1.old_y = _root.NUM_WINS_E_1._y; _root.NUM_WINS_C_10.old_y = _root.NUM_WINS_C_10._y; _root.NUM_WINS_C_1.old_y = _root.NUM_WINS_C_1._y; _root.NUM_CREDITS_E_10.old_y = _root.NUM_CREDITS_E_10._y; _root.NUM_CREDITS_E_1.old_y = _root.NUM_CREDITS_E_1._y; _root.NUM_CREDITS_C_10.old_y = _root.NUM_CREDITS_C_10._y; _root.NUM_CREDITS_C_1.old_y = _root.NUM_CREDITS_C_1._y; _root.button_sound.old_y = _root.button_sound._y; _root.back.old_y = _root.back._y; _root.megabutton._visible = true; _root.button_pay._visible = false; _root.button_help._visible = false; _root.button_lock_1._visible = false; _root.button_lock_2._visible = false; _root.button_lock_3._visible = false; _root.button_bet._visible = false; _root.button_start._visible = false; _root.coin_20._visible = false; _root.coin_50._visible = false; _root.coin_1._visible = false; _root.coin_2._visible = false; _root.winline_left._visible = false; _root.winline_right._visible = false; } function afterScrollRoutine() { _root.reel_up_1._y = _root.reel_up_1.old_y; _root.reel_up_2._y = _root.reel_up_2.old_y; _root.reel_up_3._y = _root.reel_up_3.old_y; _root.reel_mid_1._y = _root.reel_mid_1.old_y; _root.reel_mid_2._y = _root.reel_mid_2.old_y; _root.reel_mid_3._y = _root.reel_mid_3.old_y; _root.reel_down_1._y = _root.reel_down_1.old_y; _root.reel_down_2._y = _root.reel_down_2.old_y; _root.reel_down_3._y = _root.reel_down_3.old_y; _root.NUM_BET_E_1._y = _root.NUM_BET_E_1.old_y; _root.NUM_BET_C_10._y = _root.NUM_BET_C_10.old_y; _root.NUM_BET_C_1._y = _root.NUM_BET_C_1.old_y; _root.NUM_LASTWIN_E_10._y = _root.NUM_LASTWIN_E_10.old_y; _root.NUM_LASTWIN_E_1._y = _root.NUM_LASTWIN_E_1.old_y; _root.NUM_LASTWIN_C_10._y = _root.NUM_LASTWIN_C_10.old_y; _root.NUM_LASTWIN_C_1._y = _root.NUM_LASTWIN_C_1.old_y; _root.NUM_WINS_E_10._y = _root.NUM_WINS_E_10.old_y; _root.NUM_WINS_E_1._y = _root.NUM_WINS_E_1.old_y; _root.NUM_WINS_C_10._y = _root.NUM_WINS_C_10.old_y; _root.NUM_WINS_C_1._y = _root.NUM_WINS_C_1.old_y; _root.NUM_CREDITS_E_10._y = _root.NUM_CREDITS_E_10.old_y; _root.NUM_CREDITS_E_1._y = _root.NUM_CREDITS_E_1.old_y; _root.NUM_CREDITS_C_10._y = _root.NUM_CREDITS_C_10.old_y; _root.NUM_CREDITS_C_1._y = _root.NUM_CREDITS_C_1.old_y; _root.button_sound._y = _root.button_sound.old_y; _root.back._y = _root.back.old_y; _root.button_pay._visible = true; _root.button_help._visible = true; _root.button_lock_1._visible = true; _root.button_lock_2._visible = true; _root.button_lock_3._visible = true; _root.button_bet._visible = true; _root.button_start._visible = true; _root.coin_20._visible = true; _root.coin_50._visible = true; _root.coin_1._visible = true; _root.coin_2._visible = true; _root.winline_left._visible = true; _root.winline_right._visible = true; _root.firstTimeGame = true; } function scrollEverything(amount) { _root.reel_up_1._y = _root.reel_up_1._y + amount; _root.reel_up_2._y = _root.reel_up_2._y + amount; _root.reel_up_3._y = _root.reel_up_3._y + amount; _root.reel_mid_1._y = _root.reel_mid_1._y + amount; _root.reel_mid_2._y = _root.reel_mid_2._y + amount; _root.reel_mid_3._y = _root.reel_mid_3._y + amount; _root.reel_down_1._y = _root.reel_down_1._y + amount; _root.reel_down_2._y = _root.reel_down_2._y + amount; _root.reel_down_3._y = _root.reel_down_3._y + amount; _root.NUM_BET_E_1._y = _root.NUM_BET_E_1._y + amount; _root.NUM_BET_C_10._y = _root.NUM_BET_C_10._y + amount; _root.NUM_BET_C_1._y = _root.NUM_BET_C_1._y + amount; _root.NUM_LASTWIN_E_10._y = _root.NUM_LASTWIN_E_10._y + amount; _root.NUM_LASTWIN_E_1._y = _root.NUM_LASTWIN_E_1._y + amount; _root.NUM_LASTWIN_C_10._y = _root.NUM_LASTWIN_C_10._y + amount; _root.NUM_LASTWIN_C_1._y = _root.NUM_LASTWIN_C_1._y + amount; _root.NUM_WINS_E_10._y = _root.NUM_WINS_E_10._y + amount; _root.NUM_WINS_E_1._y = _root.NUM_WINS_E_1._y + amount; _root.NUM_WINS_C_10._y = _root.NUM_WINS_C_10._y + amount; _root.NUM_WINS_C_1._y = _root.NUM_WINS_C_1._y + amount; _root.NUM_CREDITS_E_10._y = _root.NUM_CREDITS_E_10._y + amount; _root.NUM_CREDITS_E_1._y = _root.NUM_CREDITS_E_1._y + amount; _root.NUM_CREDITS_C_10._y = _root.NUM_CREDITS_C_10._y + amount; _root.NUM_CREDITS_C_1._y = _root.NUM_CREDITS_C_1._y + amount; _root.button_sound._y = _root.button_sound._y + amount; _root.back._y = _root.back._y + amount; } function spinReels() { spint = 750; _root.spinTime1 = spint + (Math.random() * spint); _root.spinTime2 = (2.5 * spint) + (Math.random() * spint); _root.spinTime3 = (4 * spint) + (Math.random() * spint); if (_root.button_lock_1.state == _root.BUTTON_LIGHT) { _root.spinTime2 = _root.spinTime2 - spint; _root.spinTime3 = _root.spinTime3 - spint; } if (_root.button_lock_2.state == _root.BUTTON_LIGHT) { _root.spinTime3 = _root.spinTime3 - spint; } _root.spinTimer = getTimer(); locks = 0; if (_root.button_lock_1.state == _root.BUTTON_LIGHT) { locks++; } else { _root.reelPos_1 = Math.round(Math.random() * 24); this.setReel(1, _root.reelPos_1, 1); _root.reel_spin_1._visible = true; } if (_root.button_lock_2.state == _root.BUTTON_LIGHT) { locks++; } else { _root.reelPos_2 = Math.round(Math.random() * 24); this.setReel(2, _root.reelPos_2, 1); _root.reel_spin_2._visible = true; } if (_root.button_lock_3.state == _root.BUTTON_LIGHT) { locks++; } else { _root.reelPos_3 = Math.round(Math.random() * 24); this.setReel(3, _root.reelPos_3, 1); _root.reel_spin_3._visible = true; } if (locks <= 0) { if (_root.lockingTurn == false) { _root.lockingTurn = true; } } else { _root.lockingTurn = false; } if ((_root.button_lock_1.state != _root.BUTTON_LIGHT) && (_root.button_lock_1.state != _root.BUTTON_DIM)) { setButtonState(_root.button_lock_1, _root.BUTTON_DIM); } if ((_root.button_lock_2.state != _root.BUTTON_LIGHT) && (_root.button_lock_2.state != _root.BUTTON_DIM)) { setButtonState(_root.button_lock_2, _root.BUTTON_DIM); } if ((_root.button_lock_3.state != _root.BUTTON_LIGHT) && (_root.button_lock_3.state != _root.BUTTON_DIM)) { setButtonState(_root.button_lock_3, _root.BUTTON_DIM); } _root.previousBet = _root.currentBet; if (_root.credits < _root.currentBet) { _root.totalwins = _root.totalwins + (_root.credits - _root.currentBet); _root.credits = 0; this.setMatrix(_root.MATRIX_WINS, _root.totalwins); } else { _root.credits = _root.credits - _root.currentBet; } this.setMatrix(_root.MATRIX_CREDITS, _root.credits); if (_root.coin_2.state == _root.BUTTON_DIM) { if ((_root.MAX_CREDITS - _root.COIN_VALUE_4) >= _root.credits) { this.setButtonState(_root.coin_2, _root.BUTTON_LIGHT); } } if (_root.coin_1.state == _root.BUTTON_DIM) { if ((_root.MAX_CREDITS - _root.COIN_VALUE_3) >= _root.credits) { this.setButtonState(_root.coin_1, _root.BUTTON_LIGHT); } } if (_root.coin_50.state == _root.BUTTON_DIM) { if (_root.odd50 != false) { if ((_root.MAX_CREDITS - (_root.COIN_VALUE_2 * 2)) >= _root.credits) { this.setButtonState(_root.coin_50, _root.BUTTON_LIGHT); } } else if ((_root.MAX_CREDITS - _root.COIN_VALUE_2) >= _root.credits) { this.setButtonState(_root.coin_50, _root.BUTTON_LIGHT); } } if (_root.coin_20.state == _root.BUTTON_DIM) { if ((_root.MAX_CREDITS - _root.COIN_VALUE_1) >= _root.credits) { this.setButtonState(_root.coin_20, _root.BUTTON_LIGHT); } } _root.SND_START_SPIN.start(); _root.gameState = _root.SPINNING_REELS; } _root.VALID_URL_1 = "www.pelaamo.ray.fi"; _root.VALID_URL_2 = "62.200.192.144"; _root.SPINNING_REELS = 0; _root.PREPARE_GAME = 1; _root.WAIT_FOR_COIN = 2; _root.READY_TO_PLAY = 3; _root.RUN_THE_GAME = 4; _root.PAY_OUT_WINS = 5; _root.SCROLL_WINDOW = 6; _root.gameState = _root.PREPARE_GAME; this.initGame(); if (checkAuthorization() != true) { _root.error_display._visible = true; this.setAllButtonsEnabled(false); setButtonState(_root.coin_20, _root.BUTTON_DIM); setButtonState(_root.coin_50, _root.BUTTON_DIM); setButtonState(_root.coin_1, _root.BUTTON_DIM); setButtonState(_root.coin_2, _root.BUTTON_DIM); setButtonState(_root.button_start, _root.BUTTON_DIM); setButtonState(_root.button_bet, _root.BUTTON_DIM); } else { _root.idleCounter = 0; _root.firstTimeGame = true; _root.prevGameState = _root.PREPARE_GAME; _root.gameState = _root.WAIT_FOR_COIN; } } onClipEvent (enterFrame) { if (_root.gameState == _root.SCROLL_THE_WINDOW) { if (_root.prevGameState != _root.SCROLL_THE_WINDOW) { _root.prevGameState = _root.SCROLL_THE_WINDOW; _root.scrollCounter = 0; _root.scrollMode = 1; this.preScrollRoutine(); } if (_root.scrollMode != 1) { if (_root.scrollMode == 2) { _root.scrollCounter++; if (_root.scrollCounter >= 50) { _root.scrollCounter = 0; _root.scrollMode = 3; } } } else { _root.scrollCounter++; this.scrollEverything(3); if (_root.scrollCounter >= 25) { _root.scrollCounter = 0; _root.scrollMode = 2; } } if (_root.scrollMode != 3) { if (_root.scrollMode == 4) { _root.scrollCounter++; if (_root.scrollCounter >= 50) { _root.scrollCounter = 0; _root.scrollMode = 1; } } } else { _root.scrollCounter++; this.scrollEverything(-3); if (_root.scrollCounter >= 25) { _root.scrollCounter = 0; _root.scrollMode = 4; } } } if (_root.gameState != _root.WAIT_FOR_COIN) { if (_root.gameState != _root.SPINNING_REELS) { if (_root.gameState != _root.READY_TO_PLAY) { if (_root.gameState == _root.PAY_OUT_WINS) { this.setAllButtonsEnabled(false); if (_root.prevGameState == _root.PAY_OUT_WINS) { if (_root.payIncrement == 0) { if (_root.overLimitAnimPause == true) { if ((getTimer() - _root.overLimitAnimPauseTimer) > 1000) { _root.payIncrementTimer = getTimer(); _root.payIncrementTimes = (_root.totalWins - _root.MAX_WINS) / 20; _root.payIncrement = -20; _root.payType = _root.PAY_TYPE_OUT; _root.coin_20_prevState = _root.coin_20.state; _root.coin_50_prevState = _root.coin_50.state; _root.coin_1_prevState = _root.coin_1.state; _root.coin_2_prevState = _root.coin_2.state; _root.maincode.setButtonState(_root.coin_20, _root.BUTTON_DIM); _root.maincode.setButtonState(_root.coin_50, _root.BUTTON_DIM); _root.maincode.setButtonState(_root.coin_1, _root.BUTTON_DIM); _root.maincode.setButtonState(_root.coin_2, _root.BUTTON_DIM); _root.SND_PAY.start(0, 100); _root.stopSound = true; _root.overLimitAnimPause = false; } } } else if ((getTimer() - _root.payIncrementTimer) > 44) { _root.totalWins = _root.totalWins + _root.payIncrement; _root.payIncrementTimes--; this.setMatrix(_root.MATRIX_WINS, _root.totalWins); if (_root.payIncrementTimes <= 0) { _root.payIncrement = 0; if (_root.stopSound == true) { _root.SND_PAY.stop(); } if (_root.payType == _root.PAY_TYPE_IN) { _root.SND_WIN.start(); } if (_root.MAX_WINS >= _root.totalWins) { if (_root.payType == _root.PAY_TYPE_OUT) { _root.maincode.setButtonState(_root.coin_20, _root.coin_20_prevState); _root.maincode.setButtonState(_root.coin_50, _root.coin_50_prevState); _root.maincode.setButtonState(_root.coin_1, _root.coin_1_prevState); _root.maincode.setButtonState(_root.coin_2, _root.coin_2_prevState); } if ((_root.credits + _root.totalwins) <= 20) { _root.gameState = _root.WAIT_FOR_COIN; } else { _root.gameState = _root.READY_TO_PLAY; } } else { _root.overLimitAnimPause = true; _root.overLimitAnimPauseTimer = getTimer(); } } else { _root.payIncrementTimer = getTimer(); } } } else { _root.prevGameState = _root.PAY_OUT_WINS; this.setButtonState(_root.button_pay, _root.BUTTON_LIGHT); this.setButtonState(_root.button_lock_1, _root.BUTTON_DIM); this.setButtonState(_root.button_lock_2, _root.BUTTON_DIM); this.setButtonState(_root.button_lock_3, _root.BUTTON_DIM); this.setButtonState(_root.button_bet, _root.BUTTON_DIM); this.setButtonState(_root.button_start, _root.BUTTON_DIM); if (_root.previousWin <= 0) { _root.payIncrement = 0; } else { _root.payIncrementTimer = getTimer(); _root.payIncrementTimes = _root.previousWin / 20; _root.payIncrement = 20; _root.payType = _root.PAY_TYPE_IN; if (_root.previousWin <= 80) { _root.stopSound = false; if (_root.previuosWin != 80) { _root.SND_PAY.start(0, 2); } else { _root.SND_PAY.start(0, 4); } } else { _root.SND_PAY.start(0, 100); _root.stopSound = true; } } _root.overLimitAnimPause = false; } } } else if (_root.prevGameState == _root.READY_TO_PLAY) { if ((getTimer() - _root.blinkTimer) > 500) { if (_root.blinkState != 1) { _root.blinkState = 1; } else { _root.blinkState = 0; } this.blinkButtons(); _root.blinkTimer = getTimer(); } } else { _root.prevGameState = _root.READY_TO_PLAY; this.setAllButtonsEnabled(true); if (_root.totalwins <= 0) { this.setButtonState(_root.button_pay, _root.BUTTON_DIM); } else { this.setButtonState(_root.button_pay, _root.BUTTON_LIGHT); } this.setButtonState(_root.button_lock_1, _root.BUTTON_DIM); this.setButtonState(_root.button_lock_2, _root.BUTTON_DIM); this.setButtonState(_root.button_lock_3, _root.BUTTON_DIM); if ((_root.credits + _root.totalwins) <= 20) { this.setButtonEnabled(_root.button_bet, false); } else { this.setButtonEnabled(_root.button_bet, true); } this.setButtonState(_root.button_start, _root.BUTTON_BLINK_UP); _root.winline_right.gotoAndStop(2); _root.winline_left.gotoAndStop(2); if ((_root.credits + _root.totalwins) < _root.currentBet) { _root.currentBet = _root.credits + _root.totalwins; if (_root.currentBet != 20) { if (_root.currentBet != 40) { if (_root.currentBet != 60) { if (_root.currentBet != 80) { if (_root.currentBet == 100) { _root.SND_BET_100.start(); } } else { _root.SND_BET_80.start(); } } else { _root.SND_BET_60.start(); } } else { _root.SND_BET_40.start(); } } else { _root.SND_BET_20.start(); } this.setMatrix(_root.MATRIX_BET, _root.currentBet); } _root.blinkTimer = getTimer(); _root.blinkState = 1; if (_root.lockingTurn != true) { this.denyLocking(); } else { this.allowLocking(); } } } else { if (_root.prevGameState != _root.SPINNING_REELS) { _root.prevGameState = _root.SPINNING_REELS; this.setAllButtonsEnabled(false); if (_root.totalwins <= 0) { this.setButtonState(_root.button_pay, _root.BUTTON_DIM); } else { this.setButtonState(_root.button_pay, _root.BUTTON_LIGHT); } if (_root.button_lock_1.state != _root.BUTTON_LIGHT) { this.setButtonState(_root.button_lock_1, _root.BUTTON_DIM); } if (_root.button_lock_2.state != _root.BUTTON_LIGHT) { this.setButtonState(_root.button_lock_2, _root.BUTTON_DIM); } if (_root.button_lock_3.state != _root.BUTTON_LIGHT) { this.setButtonState(_root.button_lock_3, _root.BUTTON_DIM); } this.setButtonState(_root.button_bet, _root.BUTTON_DIM); this.setButtonState(_root.button_start, _root.BUTTON_LIGHT); _root.blinkAfterWin = false; _root.soundStarted_r1 = false; _root.soundStarted_r2 = false; _root.soundStarted_r3 = false; } if ((((_root.spinTime1 - 200) < (getTimer() - _root.spinTimer)) && (_root.soundStarted_r1 == false)) && (_root.reel_spin_1._visible == true)) { _root.soundStarted_r1 = true; _root.SND_STOP_SPIN.start(); } if ((((_root.spinTime2 - 200) < (getTimer() - _root.spinTimer)) && (_root.soundStarted_r2 == false)) && (_root.reel_spin_2._visible == true)) { _root.soundStarted_r2 = true; _root.SND_STOP_SPIN.start(); } if ((((_root.spinTime3 - 200) < (getTimer() - _root.spinTimer)) && (_root.soundStarted_r3 == false)) && (_root.reel_spin_3._visible == true)) { _root.soundStarted_r3 = true; _root.SND_STOP_SPIN.start(); } if ((_root.spinTime1 < (getTimer() - _root.spinTimer)) && (_root.reel_spin_1._visible == true)) { _root.reel_spin_1._visible = false; if ((_root.reel_spin_2._visible == false) && (_root.reel_spin_3._visible == false)) { _root.previousWin = this.checkWins(); if (_root.previousWin <= 0) { if ((_root.credits + _root.totalwins) >= 20) { _root.gameState = _root.READY_TO_PLAY; } else { _root.gameState = _root.WAIT_FOR_COIN; } } else { _root.lockingTurn = false; this.setMatrix(_root.MATRIX_LASTWIN, _root.previousWin); _root.blinkAfterWin = true; _root.gameState = _root.PAY_OUT_WINS; } } } if ((_root.spinTime2 < (getTimer() - _root.spinTimer)) && (_root.reel_spin_2._visible == true)) { _root.reel_spin_2._visible = false; if (_root.reel_spin_3._visible == false) { _root.previousWin = this.checkWins(); if (_root.previousWin <= 0) { if ((_root.credits + _root.totalwins) >= 20) { _root.gameState = _root.READY_TO_PLAY; } else { _root.gameState = _root.WAIT_FOR_COIN; } } else { _root.lockingTurn = false; this.setMatrix(_root.MATRIX_LASTWIN, _root.previousWin); _root.blinkAfterWin = true; _root.gameState = _root.PAY_OUT_WINS; } } } if ((_root.spinTime3 < (getTimer() - _root.spinTimer)) && (_root.reel_spin_3._visible == true)) { _root.reel_spin_3._visible = false; _root.previousWin = this.checkWins(); if (_root.previousWin <= 0) { if ((_root.credits + _root.totalwins) >= 20) { _root.gameState = _root.READY_TO_PLAY; } else { _root.gameState = _root.WAIT_FOR_COIN; } } else { _root.lockingTurn = false; this.setMatrix(_root.MATRIX_LASTWIN, _root.previousWin); _root.blinkAfterWin = true; _root.gameState = _root.PAY_OUT_WINS; } } } } else { if (_root.prevGameState != _root.WAIT_FOR_COIN) { _root.prevGameState = _root.WAIT_FOR_COIN; _root.megabutton._visible = false; this.setAllButtonsEnabled(false); this.setButtonState(_root.button_pay, _root.BUTTON_DIM); this.setButtonState(_root.button_lock_1, _root.BUTTON_DIM); this.setButtonState(_root.button_lock_2, _root.BUTTON_DIM); this.setButtonState(_root.button_lock_3, _root.BUTTON_DIM); this.setButtonState(_root.button_bet, _root.BUTTON_DIM); this.setButtonState(_root.button_start, _root.BUTTON_DIM); _root.winline_right.gotoAndStop(1); _root.winline_left.gotoAndStop(1); if (_root.firstTimeGame == false) { setMatrix(_root.MATRIX_BET, 20); _root.SND_BET_20.start(); } _root.idleCounter = 0; } if (_root.odd50 == false) { if ((getTimer() - _root.blinkTimer) > 500) { if (_root.blinkState != 1) { _root.blinkState = 1; } else { _root.blinkState = 0; } this.blinkButtons(); _root.blinkTimer = getTimer(); } } if (_root.help_screen._visible == false) { _root.idleCounter++; } if (_root.IDLE_LIMIT < _root.idleCounter) { _root.idleCounter = 0; _root.gameState = _root.SCROLL_THE_WINDOW; } if (_root.credits > 0) { _root.firstTimeGame = false; _root.currentBet = 20; this.setMatrix(_root.MATRIX_BET, _root.currentBet); _root.gameState = _root.READY_TO_PLAY; } } }
Instance of Symbol 257 MovieClip "megabutton" in Frame 5
onClipEvent (mouseDown) { if (_root.gameState == _root.SCROLL_THE_WINDOW) { _root.maincode.afterScrollRoutine(); _root.gameState = _root.WAIT_FOR_COIN; } }
Symbol 32 MovieClip Frame 10
stop();
Symbol 32 MovieClip Frame 11
stop();
Symbol 32 MovieClip Frame 20
stop();
Symbol 32 MovieClip Frame 21
stop();
Symbol 32 MovieClip Frame 30
stop();
Symbol 32 MovieClip Frame 31
stop();
Symbol 32 MovieClip Frame 40
stop();
Symbol 32 MovieClip Frame 41
stop();
Symbol 41 MovieClip Frame 10
stop();
Symbol 41 MovieClip Frame 11
stop();
Symbol 41 MovieClip Frame 20
stop();
Symbol 41 MovieClip Frame 21
stop();
Symbol 41 MovieClip Frame 30
stop();
Symbol 41 MovieClip Frame 31
stop();
Symbol 41 MovieClip Frame 40
stop();
Symbol 41 MovieClip Frame 41
stop();
Symbol 50 MovieClip Frame 10
stop();
Symbol 50 MovieClip Frame 11
stop();
Symbol 50 MovieClip Frame 20
stop();
Symbol 50 MovieClip Frame 21
stop();
Symbol 50 MovieClip Frame 30
stop();
Symbol 50 MovieClip Frame 31
stop();
Symbol 50 MovieClip Frame 40
stop();
Symbol 50 MovieClip Frame 41
stop();
Symbol 59 MovieClip Frame 10
stop();
Symbol 59 MovieClip Frame 11
stop();
Symbol 59 MovieClip Frame 20
stop();
Symbol 59 MovieClip Frame 21
stop();
Symbol 59 MovieClip Frame 39
gotoAndPlay (30);
Symbol 68 MovieClip Frame 10
stop();
Symbol 68 MovieClip Frame 11
stop();
Symbol 68 MovieClip Frame 20
stop();
Symbol 68 MovieClip Frame 21
stop();
Symbol 68 MovieClip Frame 39
gotoAndPlay (30);
Symbol 77 MovieClip Frame 1
stop();
Symbol 77 MovieClip Frame 2
stop();
Symbol 82 MovieClip Frame 1
stop();
Symbol 82 MovieClip Frame 2
stop();
Symbol 87 MovieClip Frame 10
stop();
Symbol 87 MovieClip Frame 11
stop();
Symbol 87 MovieClip Frame 20
stop();
Symbol 87 MovieClip Frame 21
stop();
Symbol 87 MovieClip Frame 35
_root.maincode.setButtonState(_root.coin_20, _root.coin_20_prevState);
Symbol 96 MovieClip Frame 10
stop();
Symbol 96 MovieClip Frame 11
stop();
Symbol 96 MovieClip Frame 20
stop();
Symbol 96 MovieClip Frame 21
stop();
Symbol 96 MovieClip Frame 35
_root.maincode.setButtonState(_root.coin_50, _root.coin_50_prevState);
Symbol 105 MovieClip Frame 10
stop();
Symbol 105 MovieClip Frame 11
stop();
Symbol 105 MovieClip Frame 20
stop();
Symbol 105 MovieClip Frame 21
stop();
Symbol 114 MovieClip Frame 1
stop();
Symbol 114 MovieClip Frame 2
stop();
Symbol 114 MovieClip Frame 3
stop();
Symbol 124 MovieClip Frame 10
stop();
Symbol 124 MovieClip Frame 11
stop();
Symbol 124 MovieClip Frame 20
stop();
Symbol 124 MovieClip Frame 21
stop();
Symbol 124 MovieClip Frame 35
_root.maincode.setButtonState(_root.coin_1, _root.coin_1_prevState);
Symbol 133 MovieClip Frame 10
stop();
Symbol 133 MovieClip Frame 11
stop();
Symbol 133 MovieClip Frame 20
stop();
Symbol 133 MovieClip Frame 21
stop();
Symbol 133 MovieClip Frame 35
_root.maincode.setButtonState(_root.coin_2, _root.coin_2_prevState);
Symbol 142 MovieClip Frame 1
stop();
Symbol 142 MovieClip Frame 2
stop();
Symbol 142 MovieClip Frame 3
stop();
Symbol 142 MovieClip Frame 4
stop();
Symbol 142 MovieClip Frame 5
stop();
Symbol 142 MovieClip Frame 6
stop();
Symbol 142 MovieClip Frame 10
stop();
Symbol 142 MovieClip Frame 11
stop();
Symbol 142 MovieClip Frame 12
stop();
Symbol 142 MovieClip Frame 13
stop();
Symbol 142 MovieClip Frame 14
stop();
Symbol 142 MovieClip Frame 15
stop();
Symbol 167 MovieClip Frame 1
stop();
Symbol 167 MovieClip Frame 2
stop();
Symbol 167 MovieClip Frame 3
stop();
Symbol 167 MovieClip Frame 4
stop();
Symbol 167 MovieClip Frame 5
stop();
Symbol 167 MovieClip Frame 6
stop();
Symbol 180 MovieClip Frame 1
stop();
Symbol 180 MovieClip Frame 2
stop();
Symbol 180 MovieClip Frame 3
stop();
Symbol 180 MovieClip Frame 4
stop();
Symbol 180 MovieClip Frame 5
stop();
Symbol 180 MovieClip Frame 6
stop();
Symbol 193 MovieClip Frame 4
gotoAndPlay (1);
Symbol 200 MovieClip Frame 1
stop();
Symbol 200 MovieClip Frame 2
stop();
Symbol 200 MovieClip Frame 3
stop();
Symbol 200 MovieClip Frame 4
stop();
Symbol 200 MovieClip Frame 5
stop();
Symbol 200 MovieClip Frame 6
stop();
Symbol 200 MovieClip Frame 7
stop();
Symbol 200 MovieClip Frame 8
stop();
Symbol 200 MovieClip Frame 9
stop();
Symbol 200 MovieClip Frame 10
stop();
Symbol 200 MovieClip Frame 11
stop();
Symbol 223 MovieClip Frame 1
stop();
Symbol 223 MovieClip Frame 2
stop();
Symbol 223 MovieClip Frame 3
stop();
Symbol 223 MovieClip Frame 4
stop();
Symbol 223 MovieClip Frame 5
stop();
Symbol 223 MovieClip Frame 6
stop();
Symbol 223 MovieClip Frame 7
stop();
Symbol 223 MovieClip Frame 8
stop();
Symbol 223 MovieClip Frame 9
stop();
Symbol 223 MovieClip Frame 10
stop();
Symbol 223 MovieClip Frame 11
stop();
Symbol 244 Button
on (press) { _root.button_help.nextFrame(); } on (release) { if (_root.help_screen._visible != true) { _root.SND_LOCK_IN.start(); _root.idleCounter = 0; _root.help_screen._visible = true; _root.maincode.setButtonState(_root.button_help, _root.BUTTON_LIGHT); } else if (_root.help_screen._currentframe != 1) { if (_root.help_screen._currentframe != 2) { _root.SND_LOCK_OUT.start(); _root.help_screen.gotoAndStop(1); _root.help_screen._visible = false; _root.maincode.setButtonState(_root.button_help, _root.BUTTON_DIM); } else { _root.SND_LOCK_IN.start(); _root.help_screen.nextFrame(); _root.button_help.prevFrame(); } } else { _root.SND_LOCK_IN.start(); _root.help_screen.nextFrame(); _root.button_help.prevFrame(); } } on (releaseOutside) { _root.button_help.prevFrame(); }
Symbol 246 Button
on (press) { if (_root.button_lock_1.enabled != true) { _root.button_lock_1.nextFrame(); } else if (!((_root.button_lock_1.state == _root.BUTTON_DIM) || (_root.button_lock_1.state == _root.BUTTON_LIGHT))) { if (_root.button_lock_1.state == _root.BUTTON_BLINK_UP) { _root.button_lock_1.state = _root.BUTTON_BLINK_DOWN; _root.button_lock_1.gotoAndPlay(40 + _root.blinkState); } } else { _root.button_lock_1.nextFrame(); } } on (release) { _root.maincode.checkHelpScreen(); if (_root.button_lock_1.enabled != true) { _root.button_lock_1.prevFrame(); } else if (!((_root.odd50 == false) && (_root.button_lock_1.state != _root.BUTTON_DIM))) { if (_root.button_lock_1.state != _root.BUTTON_DIM) { if (_root.button_lock_1.state != _root.BUTTON_LIGHT) { if (_root.button_lock_1.state == _root.BUTTON_BLINK_DOWN) { _root.maincode.setButtonEnabled(_root.button_bet, false); _root.SND_LOCK_IN.start(); _root.button_lock_1.state = _root.BUTTON_LIGHT; _root.button_lock_1.gotoAndPlay(20); if (_root.button_lock_2.state != _root.BUTTON_LIGHT) { if (_root.button_lock_3.state == _root.BUTTON_LIGHT) { _root.maincode.setButtonState(_root.button_lock_2, _root.BUTTON_DIM); } } else { _root.maincode.setButtonState(_root.button_lock_3, _root.BUTTON_DIM); } } } else { _root.SND_LOCK_OUT.start(); _root.button_lock_1.state = _root.BUTTON_BLINK_UP; _root.button_lock_1.gotoAndPlay(30 + _root.blinkState); if (_root.button_lock_2.state != _root.BUTTON_DIM) { if (_root.button_lock_3.state == _root.BUTTON_DIM) { _root.maincode.setButtonState(_root.button_lock_3, _root.BUTTON_BLINK_UP); } } else { _root.maincode.setButtonState(_root.button_lock_2, _root.BUTTON_BLINK_UP); } if (((_root.button_lock_1.state != _root.BUTTON_LIGHT) && (_root.button_lock_2.state != _root.BUTTON_LIGHT)) && (_root.button_lock_3.state != _root.BUTTON_LIGHT)) { _root.maincode.setButtonEnabled(_root.button_bet, true); } } } else { _root.button_lock_1.prevFrame(); } } else if (_root.button_lock_1.state != _root.BUTTON_BLINK_DOWN) { if (_root.button_lock_1.state == _root.BUTTON_LIGHT) { _root.button_lock_1.prevFrame(); _root.maincode.throwOut50(); } } else { _root.button_lock_1.state = _root.BUTTON_BLINK_UP; _root.button_lock_1.gotoAndPlay(30 + _root.blinkState); _root.maincode.throwOut50(); } } on (releaseOutside) { _root.maincode.checkHelpScreen(); if (_root.button_lock_1.enabled != true) { _root.button_lock_1.prevFrame(); } else if (!((_root.button_lock_1.state == _root.BUTTON_DIM) || (_root.button_lock_1.state == _root.BUTTON_LIGHT))) { if (_root.button_lock_1.state == _root.BUTTON_BLINK_DOWN) { _root.button_lock_1.state = _root.BUTTON_BLINK_UP; _root.button_lock_1.gotoAndPlay(30 + _root.blinkState); } } else { _root.button_lock_1.prevFrame(); } }
Symbol 247 Button
on (press) { if (_root.button_lock_2.enabled != true) { _root.button_lock_2.nextFrame(); } else if (!((_root.button_lock_2.state == _root.BUTTON_DIM) || (_root.button_lock_2.state == _root.BUTTON_LIGHT))) { if (_root.button_lock_2.state == _root.BUTTON_BLINK_UP) { _root.button_lock_2.state = _root.BUTTON_BLINK_DOWN; _root.button_lock_2.gotoAndPlay(40 + _root.blinkState); } } else { _root.button_lock_2.nextFrame(); } } on (release) { _root.maincode.checkHelpScreen(); if (_root.button_lock_2.enabled != true) { _root.button_lock_2.prevFrame(); } else if (!((_root.odd50 == false) && (_root.button_lock_2.state != _root.BUTTON_DIM))) { if (_root.button_lock_2.state != _root.BUTTON_DIM) { if (_root.button_lock_2.state != _root.BUTTON_LIGHT) { if (_root.button_lock_2.state == _root.BUTTON_BLINK_DOWN) { _root.maincode.setButtonEnabled(_root.button_bet, false); _root.SND_LOCK_IN.start(); _root.button_lock_2.state = _root.BUTTON_LIGHT; _root.button_lock_2.gotoAndPlay(20); if (_root.button_lock_1.state != _root.BUTTON_LIGHT) { if (_root.button_lock_3.state == _root.BUTTON_LIGHT) { _root.maincode.setButtonState(_root.button_lock_1, _root.BUTTON_DIM); } } else { _root.maincode.setButtonState(_root.button_lock_3, _root.BUTTON_DIM); } } } else { _root.SND_LOCK_OUT.start(); _root.button_lock_2.state = _root.BUTTON_BLINK_UP; _root.button_lock_2.gotoAndPlay(30 + _root.blinkState); if (_root.button_lock_1.state != _root.BUTTON_DIM) { if (_root.button_lock_3.state == _root.BUTTON_DIM) { _root.maincode.setButtonState(_root.button_lock_3, _root.BUTTON_BLINK_UP); } } else { _root.maincode.setButtonState(_root.button_lock_1, _root.BUTTON_BLINK_UP); } if (((_root.button_lock_1.state != _root.BUTTON_LIGHT) && (_root.button_lock_2.state != _root.BUTTON_LIGHT)) && (_root.button_lock_3.state != _root.BUTTON_LIGHT)) { _root.maincode.setButtonEnabled(_root.button_bet, true); } } } else { _root.button_lock_2.prevFrame(); } } else if (_root.button_lock_2.state != _root.BUTTON_BLINK_DOWN) { if (_root.button_lock_2.state == _root.BUTTON_LIGHT) { _root.button_lock_2.prevFrame(); _root.maincode.throwOut50(); } } else { _root.button_lock_2.state = _root.BUTTON_BLINK_UP; _root.button_lock_2.gotoAndPlay(30 + _root.blinkState); _root.maincode.throwOut50(); } } on (releaseOutside) { _root.maincode.checkHelpScreen(); if (_root.button_lock_2.enabled == true) { if (!((_root.button_lock_2.state == _root.BUTTON_DIM) || (_root.button_lock_2.state == _root.BUTTON_LIGHT))) { if (_root.button_lock_2.state == _root.BUTTON_BLINK_DOWN) { _root.button_lock_2.state = _root.BUTTON_BLINK_UP; _root.button_lock_2.gotoAndPlay(30 + _root.blinkState); } } else { _root.button_lock_2.prevFrame(); } } }
Symbol 248 Button
on (press) { if (_root.button_lock_3.enabled != true) { _root.button_lock_3.nextFrame(); } else if (!((_root.button_lock_3.state == _root.BUTTON_DIM) || (_root.button_lock_3.state == _root.BUTTON_LIGHT))) { if (_root.button_lock_3.state == _root.BUTTON_BLINK_UP) { _root.button_lock_3.state = _root.BUTTON_BLINK_DOWN; _root.button_lock_3.gotoAndPlay(40 + _root.blinkState); } } else { _root.button_lock_3.nextFrame(); } } on (release) { _root.maincode.checkHelpScreen(); if (_root.button_lock_3.enabled != true) { _root.button_lock_3.prevFrame(); } else if (!((_root.odd50 == false) && (_root.button_lock_3.state != _root.BUTTON_DIM))) { if (_root.button_lock_3.state != _root.BUTTON_DIM) { if (_root.button_lock_3.state != _root.BUTTON_LIGHT) { if (_root.button_lock_3.state == _root.BUTTON_BLINK_DOWN) { _root.maincode.setButtonEnabled(_root.button_bet, false); _root.SND_LOCK_IN.start(); _root.button_lock_3.state = _root.BUTTON_LIGHT; _root.button_lock_3.gotoAndPlay(20); if (_root.button_lock_1.state != _root.BUTTON_LIGHT) { if (_root.button_lock_2.state == _root.BUTTON_LIGHT) { _root.maincode.setButtonState(_root.button_lock_1, _root.BUTTON_DIM); } } else { _root.maincode.setButtonState(_root.button_lock_2, _root.BUTTON_DIM); } } } else { _root.SND_LOCK_OUT.start(); _root.button_lock_3.state = _root.BUTTON_BLINK_UP; _root.button_lock_3.gotoAndPlay(30 + _root.blinkState); if (_root.button_lock_1.state != _root.BUTTON_DIM) { if (_root.button_lock_2.state == _root.BUTTON_DIM) { _root.maincode.setButtonState(_root.button_lock_2, _root.BUTTON_BLINK_UP); } } else { _root.maincode.setButtonState(_root.button_lock_1, _root.BUTTON_BLINK_UP); } if (((_root.button_lock_1.state != _root.BUTTON_LIGHT) && (_root.button_lock_2.state != _root.BUTTON_LIGHT)) && (_root.button_lock_3.state != _root.BUTTON_LIGHT)) { _root.maincode.setButtonEnabled(_root.button_bet, true); } } } else { _root.button_lock_3.prevFrame(); } } else if (_root.button_lock_3.state != _root.BUTTON_BLINK_DOWN) { if (_root.button_lock_3.state == _root.BUTTON_LIGHT) { _root.button_lock_3.prevFrame(); _root.maincode.throwOut50(); } } else { _root.button_lock_3.state = _root.BUTTON_BLINK_UP; _root.button_lock_3.gotoAndPlay(30 + _root.blinkState); _root.maincode.throwOut50(); } } on (releaseOutside) { _root.maincode.checkHelpScreen(); if (_root.button_lock_3.enabled == true) { if (!((_root.button_lock_3.state == _root.BUTTON_DIM) || (_root.button_lock_3.state == _root.BUTTON_LIGHT))) { if (_root.button_lock_3.state == _root.BUTTON_BLINK_DOWN) { _root.button_lock_3.state = _root.BUTTON_BLINK_UP; _root.button_lock_3.gotoAndPlay(30 + _root.blinkState); } } else { _root.button_lock_3.prevFrame(); } } }
Symbol 249 Button
on (press) { if (_root.button_bet.enabled != true) { _root.button_bet.nextFrame(); } else if (!((_root.button_bet.state == _root.BUTTON_DIM) || (_root.button_bet.state == _root.BUTTON_LIGHT))) { if (_root.button_bet.state == _root.BUTTON_BLINK_UP) { _root.button_bet.state = _root.BUTTON_BLINK_DOWN; _root.button_bet.gotoAndPlay(40 + _root.blinkState); } } else { _root.button_bet.nextFrame(); } } on (release) { _root.maincode.checkHelpScreen(); if (_root.button_bet.enabled != true) { _root.button_bet.prevFrame(); } else if (!((_root.odd50 == false) && (_root.button_bet.state != _root.BUTTON_DIM))) { if (!((_root.button_bet.state == _root.BUTTON_DIM) || (_root.button_bet.state == _root.BUTTON_LIGHT))) { if (_root.button_bet.state == _root.BUTTON_BLINK_DOWN) { _root.button_bet.state = _root.BUTTON_BLINK_UP; _root.button_bet.gotoAndPlay(30 + _root.blinkState); } } else { _root.button_bet.prevFrame(); } moneyin = _root.credits + _root.totalwins; if (moneyin < (_root.currentBet + 20)) { _root.currentBet = 20; _root.SND_BET_20.start(); _root.maincode.setMatrix(_root.MATRIX_BET, _root.currentBet); if (_root.lockingTurn == true) { if (_root.previousBet >= _root.currentBet) { _root.maincode.allowLocking(); } else { _root.maincode.denyLocking(); } } } else { _root.currentBet = _root.currentBet + 20; if (_root.currentBet > 100) { _root.currentBet = 20; } if (_root.currentBet != 20) { if (_root.currentBet != 40) { if (_root.currentBet != 60) { if (_root.currentBet != 80) { if (_root.currentBet == 100) { _root.SND_BET_100.start(); } } else { _root.SND_BET_80.start(); } } else { _root.SND_BET_60.start(); } } else { _root.SND_BET_40.start(); } } else { _root.SND_BET_20.start(); } _root.maincode.setMatrix(_root.MATRIX_BET, _root.currentBet); if (_root.lockingTurn == true) { if (_root.previousBet >= _root.currentBet) { _root.maincode.allowLocking(); } else { _root.maincode.denyLocking(); } } } } else if (_root.button_bet.state != _root.BUTTON_LIGHT) { if (_root.button_bet.state == _root.BUTTON_BLINK_DOWN) { _root.button_bet.state = _root.BUTTON_BLINK_UP; _root.button_bet.gotoAndPlay(30 + _root.blinkState); _root.maincode.throwOut50(); } } else { _root.button_bet.prevFrame(); _root.maincode.throwOut50(); } } on (releaseOutside) { _root.maincode.checkHelpScreen(); if (_root.button_bet.enabled != true) { _root.button_bet.prevFrame(); } else if (!((_root.button_bet.state == _root.BUTTON_DIM) || (_root.button_bet.state == _root.BUTTON_LIGHT))) { if (_root.button_bet.state == _root.BUTTON_BLINK_DOWN) { _root.button_bet.state = _root.BUTTON_BLINK_UP; _root.button_bet.gotoAndPlay(30 + _root.blinkState); } } else { _root.button_bet.prevFrame(); } }
Symbol 250 Button
on (press) { _root.button_pay.nextFrame(); } on (release) { _root.button_pay.prevFrame(); _root.maincode.checkHelpScreen(); if (_root.button_pay.enabled == true) { if (!((_root.odd50 == false) && (_root.button_pay.state != _root.BUTTON_DIM))) { if (_root.totalwins >= 20) { _root.payIncrementTimer = getTimer(); _root.payIncrementTimes = _root.totalWins / 20; _root.payIncrement = -20; _root.blinkAfterWin = false; _root.payType = _root.PAY_TYPE_OUT; _root.coin_20_prevState = _root.coin_20.state; _root.coin_50_prevState = _root.coin_50.state; _root.coin_1_prevState = _root.coin_1.state; _root.coin_2_prevState = _root.coin_2.state; _root.maincode.setButtonState(_root.coin_20, _root.BUTTON_DIM); _root.maincode.setButtonState(_root.coin_50, _root.BUTTON_DIM); _root.maincode.setButtonState(_root.coin_1, _root.BUTTON_DIM); _root.maincode.setButtonState(_root.coin_2, _root.BUTTON_DIM); _root.SND_PAY.start(0, 100); _root.stopSound = true; _root.prevGameState = _root.PAY_OUT_WINS; _root.gameState = _root.PAY_OUT_WINS; } } else { _root.maincode.throwOut50(); } } } on (releaseOutside) { _root.button_pay.prevFrame(); _root.maincode.checkHelpScreen(); }
Symbol 251 Button
on (press) { if (_root.button_start.enabled != true) { _root.button_start.nextFrame(); } else if (!((_root.button_start.state == _root.BUTTON_DIM) || (_root.button_start.state == _root.BUTTON_LIGHT))) { if (_root.button_start.state == _root.BUTTON_BLINK_UP) { _root.button_start.state = _root.BUTTON_BLINK_DOWN; _root.button_start.gotoAndPlay(40 + _root.blinkState); } } else { _root.button_start.nextFrame(); } } on (release) { _root.maincode.checkHelpScreen(); if (_root.button_start.enabled != true) { _root.button_start.prevFrame(); } else if (!((_root.odd50 == false) && (_root.button_start.state != _root.BUTTON_DIM))) { if (!((_root.button_start.state == _root.BUTTON_DIM) || (_root.button_start.state == _root.BUTTON_LIGHT))) { if (_root.button_start.state == _root.BUTTON_BLINK_DOWN) { _root.button_start.state = _root.BUTTON_BLINK_UP; _root.button_start.gotoAndPlay(30 + _root.blinkState); } } else { _root.button_start.prevFrame(); } if ((_root.currentBet > 0) && (_root.gameState == _root.READY_TO_PLAY)) { _root.maincode.spinReels(); } } else if (_root.button_start.state != _root.BUTTON_LIGHT) { if (_root.button_start.state == _root.BUTTON_BLINK_DOWN) { _root.button_start.state = _root.BUTTON_BLINK_UP; _root.button_start.gotoAndPlay(30 + _root.blinkState); _root.maincode.throwOut50(); } } else { _root.button_start.prevFrame(); _root.maincode.throwOut50(); } } on (releaseOutside) { _root.maincode.checkHelpScreen(); if (_root.button_start.enabled != true) { _root.button_start.prevFrame(); } else if (!((_root.button_start.state == _root.BUTTON_DIM) || (_root.button_start.state == _root.BUTTON_LIGHT))) { if (_root.button_start.state == _root.BUTTON_BLINK_DOWN) { _root.button_start.state = _root.BUTTON_BLINK_UP; _root.button_start.gotoAndPlay(30 + _root.blinkState); } } else { _root.button_start.prevFrame(); } }
Symbol 252 Button
on (press) { _root.coin_20.nextFrame(); } on (release) { _root.coin_20.prevFrame(); if (_root.coin_20.state == _root.BUTTON_LIGHT) { _root.SND_COIN_HIGH.start(); _root.maincode.insertCoin(20); } } on (releaseOutside) { _root.coin_20.prevFrame(); }
Symbol 253 Button
on (press) { _root.coin_50.nextFrame(); } on (release) { _root.coin_50.prevFrame(); if (_root.coin_50.state == _root.BUTTON_LIGHT) { _root.SND_COIN_HIGH.start(); _root.maincode.insertCoin(50); } } on (releaseOutside) { _root.coin_50.prevFrame(); }
Symbol 254 Button
on (press) { _root.coin_1.nextFrame(); } on (release) { _root.coin_1.prevFrame(); if (_root.coin_1.state == _root.BUTTON_LIGHT) { _root.SND_COIN_LOW.start(); _root.maincode.insertCoin(100); } } on (releaseOutside) { _root.coin_1.prevFrame(); }
Symbol 255 Button
on (press) { _root.coin_2.nextFrame(); } on (release) { _root.coin_2.prevFrame(); if (_root.coin_2.state == _root.BUTTON_LIGHT) { _root.SND_COIN_LOW.start(); _root.maincode.insertCoin(200); } } on (releaseOutside) { _root.coin_2.prevFrame(); }
Symbol 256 Button
on (press) { _root.button_sound.nextFrame(); } on (release) { _root.maincode.checkHelpScreen(); _root.button_sound.prevFrame(); if (_root.button_sound.state != _root.BUTTON_DIM) { _root.maincode.setButtonState(_root.button_sound, _root.BUTTON_DIM); _root.SND_BET_20.setVolume(100); _root.SND_BET_40.setVolume(100); _root.SND_BET_60.setVolume(100); _root.SND_BET_80.setVolume(100); _root.SND_BET_100.setVolume(100); _root.SND_START_SPIN.setVolume(100); _root.SND_STOP_SPIN.setVolume(100); _root.SND_COIN_HIGH.setVolume(100); _root.SND_COIN_LOW.setVolume(100); _root.SND_WIN.setVolume(100); _root.SND_PAY.setVolume(100); _root.SND_LOCK_IN.setVolume(100); _root.SND_LOCK_OUT.setVolume(100); } else { _root.maincode.setButtonState(_root.button_sound, _root.BUTTON_LIGHT); _root.SND_BET_20.setVolume(0); _root.SND_BET_40.setVolume(0); _root.SND_BET_60.setVolume(0); _root.SND_BET_80.setVolume(0); _root.SND_BET_100.setVolume(0); _root.SND_START_SPIN.setVolume(0); _root.SND_STOP_SPIN.setVolume(0); _root.SND_COIN_HIGH.setVolume(0); _root.SND_COIN_LOW.setVolume(0); _root.SND_WIN.setVolume(0); _root.SND_PAY.setVolume(0); _root.SND_LOCK_IN.setVolume(0); _root.SND_LOCK_OUT.setVolume(0); } } on (releaseOutside) { _root.button_sound.prevFrame(); _root.maincode.checkHelpScreen(); }

Library Items

Symbol 1 Sound [SOUND_BET_20]
Symbol 2 Sound [SOUND_LOCK_OUT]
Symbol 3 Sound [SOUND_LOCK_IN]
Symbol 4 Sound [SOUND_WIN]
Symbol 5 Sound [SOUND_PAY]
Symbol 6 Sound [SOUND_STOP_SPIN]
Symbol 7 Sound [SOUND_START_SPIN]
Symbol 8 Sound [SOUND_BET_100]
Symbol 9 Sound [SOUND_BET_80]
Symbol 10 Sound [SOUND_BET_60]
Symbol 11 Sound [SOUND_BET_40]
Symbol 12 Sound [SOUND_COIN_LOW]
Symbol 13 Sound [SOUND_COIN_HIGH]
Symbol 15 FontUsed by:16
Symbol 16 EditableTextUses:15Used by:14
Symbol 14 MovieClipUses:16Used by:Timeline
Symbol 17 GraphicUsed by:Timeline
Symbol 19 GraphicUsed by:18
Symbol 20 FontUsed by:21
Symbol 21 EditableTextUses:20Used by:18
Symbol 18 MovieClipUses:19 21Used by:Timeline
Symbol 23 GraphicUsed by:22
Symbol 22 MovieClipUses:23Used by:Timeline
Symbol 25 GraphicUsed by:24
Symbol 26 FontUsed by:27
Symbol 27 EditableTextUses:26Used by:24
Symbol 24 MovieClipUses:25 27Used by:Timeline
Symbol 29 BitmapUsed by:31
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30 29Used by:28
Symbol 28 MovieClipUses:31Used by:Timeline
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:32
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:32
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:32
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:32
Symbol 32 MovieClipUses:34 36 38 40Used by:Timeline
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:41
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:41
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Symbol 47 GraphicUses:46Used by:41
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:41
Symbol 41 MovieClipUses:43 45 47 49Used by:Timeline
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:50
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:50
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:50
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:50
Symbol 50 MovieClipUses:52 54 56 58Used by:Timeline
Symbol 60 BitmapUsed by:61
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Symbol 62 BitmapUsed by:63
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Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:59
Symbol 59 MovieClipUses:61 63 65 67Used by:Timeline
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:68
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:68
Symbol 73 BitmapUsed by:74
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Symbol 75 BitmapUsed by:76
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Symbol 68 MovieClipUses:70 72 74 76Used by:Timeline
Symbol 78 BitmapUsed by:79
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Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:77
Symbol 77 MovieClipUses:79 81Used by:Timeline
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:82
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:82
Symbol 82 MovieClipUses:84 86Used by:Timeline
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:87
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:87
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:87
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:87
Symbol 87 MovieClipUses:89 91 93 95Used by:Timeline
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:96
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:96
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:96
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:96
Symbol 96 MovieClipUses:98 100 102 104Used by:Timeline
Symbol 106 BitmapUsed by:107
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Symbol 108 BitmapUsed by:109
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Symbol 110 BitmapUsed by:111
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Symbol 112 BitmapUsed by:113
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Symbol 105 MovieClipUses:107 109 111 113Used by:Timeline
Symbol 115 BitmapUsed by:116
Symbol 116 GraphicUses:115Used by:114
Symbol 117 FontUsed by:118 119 120 121 122 123
Symbol 118 EditableTextUses:117Used by:114
Symbol 119 EditableTextUses:117Used by:114
Symbol 120 EditableTextUses:117Used by:114
Symbol 121 EditableTextUses:117Used by:114
Symbol 122 EditableTextUses:117Used by:114
Symbol 123 EditableTextUses:117Used by:114
Symbol 114 MovieClipUses:116 118 119 120 121 122 123Used by:Timeline
Symbol 125 BitmapUsed by:126
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Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:124
Symbol 129 BitmapUsed by:130
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Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:124
Symbol 124 MovieClipUses:126 128 130 132Used by:Timeline
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Symbol 136 BitmapUsed by:137
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Symbol 138 BitmapUsed by:139
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Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:133
Symbol 133 MovieClipUses:135 137 139 141Used by:Timeline
Symbol 143 BitmapUsed by:144
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Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:142
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:142
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:142
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:142
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:142
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:142
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:142
Symbol 159 BitmapUsed by:160
Symbol 160 GraphicUses:159Used by:142
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:142
Symbol 163 BitmapUsed by:164
Symbol 164 GraphicUses:163Used by:142
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:142
Symbol 142 MovieClipUses:144 146 148 150 152 154 156 158 160 162 164 166Used by:Timeline
Symbol 168 BitmapUsed by:169
Symbol 169 GraphicUses:168Used by:167
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:167
Symbol 172 BitmapUsed by:173
Symbol 173 GraphicUses:172Used by:167
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:167
Symbol 176 BitmapUsed by:177
Symbol 177 GraphicUses:176Used by:167
Symbol 178 BitmapUsed by:179
Symbol 179 GraphicUses:178Used by:167
Symbol 167 MovieClipUses:169 171 173 175 177 179Used by:Timeline
Symbol 181 BitmapUsed by:182
Symbol 182 GraphicUses:181Used by:180
Symbol 183 BitmapUsed by:184
Symbol 184 GraphicUses:183Used by:180
Symbol 185 BitmapUsed by:186
Symbol 186 GraphicUses:185Used by:180
Symbol 187 BitmapUsed by:188
Symbol 188 GraphicUses:187Used by:180
Symbol 189 BitmapUsed by:190
Symbol 190 GraphicUses:189Used by:180
Symbol 191 BitmapUsed by:192
Symbol 192 GraphicUses:191Used by:180
Symbol 180 MovieClipUses:182 184 186 188 190 192Used by:Timeline
Symbol 194 BitmapUsed by:195
Symbol 195 GraphicUses:194Used by:193
Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:193
Symbol 198 BitmapUsed by:199
Symbol 199 GraphicUses:198Used by:193
Symbol 193 MovieClipUses:195 197 199Used by:Timeline
Symbol 201 BitmapUsed by:202
Symbol 202 GraphicUses:201Used by:200
Symbol 203 BitmapUsed by:204
Symbol 204 GraphicUses:203Used by:200
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:200
Symbol 207 BitmapUsed by:208
Symbol 208 GraphicUses:207Used by:200
Symbol 209 BitmapUsed by:210
Symbol 210 GraphicUses:209Used by:200
Symbol 211 BitmapUsed by:212
Symbol 212 GraphicUses:211Used by:200
Symbol 213 BitmapUsed by:214
Symbol 214 GraphicUses:213Used by:200
Symbol 215 BitmapUsed by:216
Symbol 216 GraphicUses:215Used by:200
Symbol 217 BitmapUsed by:218
Symbol 218 GraphicUses:217Used by:200
Symbol 219 BitmapUsed by:220
Symbol 220 GraphicUses:219Used by:200
Symbol 221 BitmapUsed by:222
Symbol 222 GraphicUses:221Used by:200 223
Symbol 200 MovieClipUses:202 204 206 208 210 212 214 216 218 220 222Used by:Timeline
Symbol 224 BitmapUsed by:225
Symbol 225 GraphicUses:224Used by:223
Symbol 226 BitmapUsed by:227
Symbol 227 GraphicUses:226Used by:223
Symbol 228 BitmapUsed by:229
Symbol 229 GraphicUses:228Used by:223
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:223
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:223
Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:223
Symbol 236 BitmapUsed by:237
Symbol 237 GraphicUses:236Used by:223
Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:238Used by:223
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:223
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:223
Symbol 223 MovieClipUses:225 227 229 231 233 235 237 239 241 243 222Used by:Timeline
Symbol 245 GraphicUsed by:244 246 247 248 249 250 251 252 253 254 255 256
Symbol 244 ButtonUses:245Used by:Timeline
Symbol 246 ButtonUses:245Used by:Timeline
Symbol 247 ButtonUses:245Used by:Timeline
Symbol 248 ButtonUses:245Used by:Timeline
Symbol 249 ButtonUses:245Used by:Timeline
Symbol 250 ButtonUses:245Used by:Timeline
Symbol 251 ButtonUses:245Used by:Timeline
Symbol 252 ButtonUses:245Used by:Timeline
Symbol 253 ButtonUses:245Used by:Timeline
Symbol 254 ButtonUses:245Used by:Timeline
Symbol 255 ButtonUses:245Used by:Timeline
Symbol 256 ButtonUses:245Used by:Timeline
Symbol 259 GraphicUsed by:258
Symbol 258 ButtonUses:259Used by:257
Symbol 257 MovieClipUses:258Used by:Timeline
Symbol 261 BitmapUsed by:262
Symbol 262 GraphicUses:261Used by:260
Symbol 260 MovieClipUses:262Used by:Timeline

Instance Names

"preloader_bar"Frame 4Symbol 18 MovieClip
"barbar"Frame 4Symbol 22 MovieClip
"maincode"Frame 5Symbol 24 MovieClip
"back"Frame 5Symbol 28 MovieClip
"button_start"Frame 5Symbol 32 MovieClip
"button_bet"Frame 5Symbol 41 MovieClip
"button_lock_3"Frame 5Symbol 50 MovieClip
"button_lock_2"Frame 5Symbol 50 MovieClip
"button_lock_1"Frame 5Symbol 50 MovieClip
"button_help"Frame 5Symbol 59 MovieClip
"button_pay"Frame 5Symbol 68 MovieClip
"winline_left"Frame 5Symbol 77 MovieClip
"winline_right"Frame 5Symbol 82 MovieClip
"coin_20"Frame 5Symbol 87 MovieClip
"coin_50"Frame 5Symbol 96 MovieClip
"button_sound"Frame 5Symbol 105 MovieClip
"help_screen"Frame 5Symbol 114 MovieClip
"coin_1"Frame 5Symbol 124 MovieClip
"coin_2"Frame 5Symbol 133 MovieClip
"reel_mid_1"Frame 5Symbol 142 MovieClip
"reel_mid_2"Frame 5Symbol 142 MovieClip
"reel_mid_3"Frame 5Symbol 142 MovieClip
"reel_up_1"Frame 5Symbol 167 MovieClip
"reel_up_2"Frame 5Symbol 167 MovieClip
"reel_up_3"Frame 5Symbol 167 MovieClip
"reel_down_1"Frame 5Symbol 180 MovieClip
"reel_down_2"Frame 5Symbol 180 MovieClip
"reel_down_3"Frame 5Symbol 180 MovieClip
"reel_spin_1"Frame 5Symbol 193 MovieClip
"reel_spin_2"Frame 5Symbol 193 MovieClip
"reel_spin_3"Frame 5Symbol 193 MovieClip
"NUM_CREDITS_E_1"Frame 5Symbol 200 MovieClip
"NUM_CREDITS_E_10"Frame 5Symbol 200 MovieClip
"NUM_WINS_E_1"Frame 5Symbol 200 MovieClip
"NUM_WINS_E_10"Frame 5Symbol 200 MovieClip
"NUM_LASTWIN_E_1"Frame 5Symbol 200 MovieClip
"NUM_LASTWIN_E_10"Frame 5Symbol 200 MovieClip
"NUM_BET_E_1"Frame 5Symbol 200 MovieClip
"NUM_CREDITS_C_10"Frame 5Symbol 223 MovieClip
"NUM_CREDITS_C_1"Frame 5Symbol 223 MovieClip
"NUM_WINS_C_10"Frame 5Symbol 223 MovieClip
"NUM_WINS_C_1"Frame 5Symbol 223 MovieClip
"NUM_LASTWIN_C_10"Frame 5Symbol 223 MovieClip
"NUM_LASTWIN_C_1"Frame 5Symbol 223 MovieClip
"NUM_BET_C_10"Frame 5Symbol 223 MovieClip
"NUM_BET_C_1"Frame 5Symbol 223 MovieClip
"megabutton"Frame 5Symbol 257 MovieClip
"error_display"Frame 5Symbol 260 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "SOUND_BET_20"
ExportAssets (56)Timeline Frame 1Symbol 2 as "SOUND_LOCK_OUT"
ExportAssets (56)Timeline Frame 1Symbol 3 as "SOUND_LOCK_IN"
ExportAssets (56)Timeline Frame 1Symbol 4 as "SOUND_WIN"
ExportAssets (56)Timeline Frame 1Symbol 5 as "SOUND_PAY"
ExportAssets (56)Timeline Frame 1Symbol 6 as "SOUND_STOP_SPIN"
ExportAssets (56)Timeline Frame 1Symbol 7 as "SOUND_START_SPIN"
ExportAssets (56)Timeline Frame 1Symbol 8 as "SOUND_BET_100"
ExportAssets (56)Timeline Frame 1Symbol 9 as "SOUND_BET_80"
ExportAssets (56)Timeline Frame 1Symbol 10 as "SOUND_BET_60"
ExportAssets (56)Timeline Frame 1Symbol 11 as "SOUND_BET_40"
ExportAssets (56)Timeline Frame 1Symbol 12 as "SOUND_COIN_LOW"
ExportAssets (56)Timeline Frame 1Symbol 13 as "SOUND_COIN_HIGH"




http://swfchan.com/19/94548/info.shtml
Created: 26/3 -2019 03:08:32 Last modified: 26/3 -2019 03:08:32 Server time: 18/09 -2024 22:36:52