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1299037681.bahamutdragons_sexrogue.swf

This is the info page for
Flash #94757

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MMMMMMMMM
Level 88

Programming and design: Bahamut Dragons - http://www.furaffinity.com/bahamutdragons

Art and additionnal design: Caesarcub - http://www.furaffinity.com/caesarcub

V0.3

Continue

Continue

WWWWWWWWW

Level

a
b
c

Yes

Yes

Battle

Arms

Z

X

C

888/888

888/888

MMMMMMMMM

MMMMMMMMM

999

No Effect

Enter Labyrinth

Enter Labyrinth

Level up
2 boosts remaining

Level up
2 boosts remaining

+888

Dungeon

888

MMMMMMMMM

Level 99

XP to next Level: 88888

Shop

ActionScript [AS1/AS2]

Frame 1
stop(); this.onEnterFrame = function () { if (this._framesLoaded == this._totalFrames) { gotoAndStop ("Title"); delete this.onEnterFrame; } };
Frame 20
new Main(this);
Symbol 428 MovieClip [__Packages.library.State] Frame 0
class library.State { var mcRef, sState; function State (_mcRef) { mcRef = _mcRef; } function setState(_sState) { sState = _sState; mcRef.gotoAndStop(sState); loadState(sState); } function setMc(_mcRef) { mcRef = _mcRef; setState(sState); } function pause() { mcRef.mcState.stop(); } function resume() { mcRef.mcState.play(); } function enterFrame() { this["do" + sState](); } function loadState(_sState) { this["start" + sState](); } function isStateComplete() { if (mcRef.mcState._currentframe == mcRef.mcState._totalframes) { this["end" + sState](); } return(mcRef.mcState._currentframe == mcRef.mcState._totalframes); } function get Mc() { return(mcRef); } function get getState() { return(sState); } }
Symbol 429 MovieClip [__Packages.Main] Frame 0
class Main extends library.State { static var Instance; var mcRef, enterFrame, setState, btnStart, btnContinue, oCharSelect, oGame; function Main (_mcRef) { super(); mcRef = _mcRef; mcRef.onEnterFrame = library.Delegate.create(this, enterFrame); Instance = this; setState(sSTATE_TITLE); } function startTitle() { btnStart = new ContinueButton(mcRef.btnStart, library.Delegate.create(this, setState, sSTATE_CHARSELECT), ""); mcRef.btnContinue._visible = false; btnContinue = new ContinueButton(mcRef.btnContinue, library.Delegate.create(this, loadGame), "Continue game"); } function doTitle() { btnStart.enterFrame(); btnContinue.enterFrame(); } function startCharSelect() { btnStart = new ContinueButton(mcRef.btnStart, library.Delegate.create(this, setState, sSTATE_GAME), ""); oCharSelect = new CharSelect(mcRef); } function startGame() { var _local2 = oCharSelect.__get__name(); oGame = new Game(mcRef); oGame.setCharacter(oCharSelect.__get__Color(), _local2); } function doGame() { oGame.enterFrame(); } function loadGame() { } static var sSTATE_TITLE = "Title"; static var sSTATE_CHARSELECT = "CharSelect"; static var sSTATE_GAME = "Game"; }
Symbol 430 MovieClip [__Packages.Game] Frame 0
class Game extends library.State { var oLevel, oBattle, oPlayer, oDialogBox, oShop, setState, bKeyLeftDown, bKeyRightDown, bKeyUpDown, bKeyDownDown, nTimer; function Game (_mcRef) { super(_mcRef); oLevel = new Level(_mcRef.mcLevel); oBattle = new Battle(_mcRef.mcBattle, library.Delegate.create(this, endBattleGood), library.Delegate.create(this, endBattleBad)); oPlayer = new Player(); oDialogBox = new DialogBox(_mcRef.mcDialogBox); oShop = new Shop(_mcRef.mcShop); setState(sSTATE_SHOP); } function startInit() { bKeyLeftDown = false; bKeyRightDown = false; bKeyUpDown = false; bKeyDownDown = false; oPlayer.setPlayerData(oShop.playerData()); oLevel.load(oShop.__get__level(), oPlayer.__get__light()); } function doInit() { oShop.enterFrame(); if (oShop.__get__getState() == library.Popup.sSTATE_HIDDEN) { setState(sSTATE_LEVEL); } } function startShop() { oShop.setShop(oPlayer.getPlayerData()); } function doShop() { oShop.enterFrame(); oBattle.enterFrame(); if (oShop.__get__getState() == library.Popup.sSTATE_OUT) { setState(sSTATE_INIT); } } function doLevel() { var _local3 = ""; var _local2 = false; if (Key.isDown(37) && (!bKeyLeftDown)) { _local3 = oLevel.movement(Level.sLEFT); bKeyLeftDown = true; _local2 = true; } else { bKeyLeftDown = Key.isDown(37); } if (!_local2) { if (Key.isDown(39) && (!bKeyRightDown)) { _local3 = oLevel.movement(Level.sRIGHT); bKeyRightDown = true; _local2 = true; } else { bKeyRightDown = Key.isDown(39); } } if (!_local2) { if (Key.isDown(38) && (!bKeyUpDown)) { _local3 = oLevel.movement(Level.sUP); bKeyUpDown = true; _local2 = true; } else { bKeyUpDown = Key.isDown(38); } } if (!_local2) { if (Key.isDown(40) && (!bKeyDownDown)) { _local3 = oLevel.movement(Level.sDOWN); bKeyDownDown = true; _local2 = true; } else { bKeyDownDown = Key.isDown(40); } } switch (_local3) { case "Chest" : var _local4 = DataItems.getItem(oLevel.__get__currentLevel()); var _local5 = ("You have found " + _local4.discover) + "!"; if (!oPlayer.addInventory(_local4)) { _local5 = _local5 + (("\nBut you have no more space in your inventory.\nYou throw the " + _local4.name) + " away."); } _local3 = oDialogBox.setDialog(_local5); setState(sSTATE_DIALOG); break; case "Fountain" : var _local6 = oPlayer.getPlayerData(); oPlayer.setHealth(_local6.maxhealth); _local3 = oDialogBox.setDialog("You immerge your body into the fountain, letting the fresh water wash away the battles of the day, leaving you completely refreshed."); setState(sSTATE_DIALOG); break; case "End" : setState(sSTATE_SHOP); break; case "Monster" : var _local7 = oLevel.getMonster(); oBattle.setMonster(oPlayer.getPlayerData(), _local7); setState(sSTATE_BATTLE); break; case "Movement" : setState(sSTATE_FOE_MOVE); } } function startFoeMove() { nTimer = nDELAY_MOVEMENT + getTimer(); } function doFoeMove() { if (nTimer < getTimer()) { if (oLevel.monsterMovement() == "Monster") { var _local2 = oLevel.getMonster(); oBattle.setMonster(oPlayer.getPlayerData(), _local2); setState(sSTATE_BATTLE); } else { setState(sSTATE_AFTER_FOE_MOVE); } } } function startAfterFoeMove() { nTimer = nDELAY_MOVEMENT + getTimer(); } function doAfterFoeMove() { if (nTimer < getTimer()) { setState(sSTATE_LEVEL); } } function doDialog() { oDialogBox.enterFrame(); if (oDialogBox.__get__getState() == library.Popup.sSTATE_HIDDEN) { setState(sSTATE_FOE_MOVE); } } function doBattle() { oBattle.enterFrame(); if (oBattle.__get__getState() == library.Popup.sSTATE_HIDDEN) { setState(sSTATE_FOE_MOVE); } } function setCharacter(_oColor, _sName) { oPlayer.setColor(_oColor); oLevel.setPlayerColor(_oColor); oShop.setPlayerColor(_oColor); oShop.setName(_sName); } function endBattleGood() { oPlayer.setHealth(oBattle.getPlayerHealth()); oPlayer.setExperience(oBattle.getExperience()); oPlayer.setEquipment(oBattle.getEquipment()); oBattle.setState(library.Popup.sSTATE_OUT); oLevel.removeMonster(); } function endBattleBad() { oLevel.playerDie(); oBattle.setState(library.Popup.sSTATE_OUT); oShop.__set__success(false); setState(sSTATE_SHOP); } static var nDELAY_MOVEMENT = 50; static var sSTATE_INIT = "Init"; static var sSTATE_LEVEL = "Level"; static var sSTATE_FOE_MOVE = "FoeMove"; static var sSTATE_AFTER_FOE_MOVE = "AfterFoeMove"; static var sSTATE_DIALOG = "Dialog"; static var sSTATE_BATTLE = "Battle"; static var sSTATE_SHOP = "Shop"; }
Symbol 431 MovieClip [__Packages.library.Popup] Frame 0
class library.Popup extends library.State { var setState, fMidFunction, isStateComplete, fOutFunction, sState, __get__midFunction, __get__outFunction; function Popup (_mcRef) { super(_mcRef); setState(sSTATE_HIDDEN); } function loadState(_sState) { super.loadState(_sState); switch (_sState) { case sSTATE_HIDDEN : break; case sSTATE_IN : break; case sSTATE_IDLE : if (fMidFunction) { fMidFunction(); fMidFunction = undefined; } break; case sSTATE_OUT : } } function doIn() { if (isStateComplete()) { setState(sSTATE_IDLE); } } function doOut() { if (isStateComplete()) { if (fOutFunction) { fOutFunction(); fOutFunction = undefined; } setState(sSTATE_HIDDEN); } } function startTransition() { if (sState == sSTATE_HIDDEN) { setState(sSTATE_IN); } } function set midFunction(_fMidFunction) { fMidFunction = _fMidFunction; //return(__get__midFunction()); } function set outFunction(_fOutFunction) { fOutFunction = _fOutFunction; //return(__get__outFunction()); } static var sSTATE_HIDDEN = "Hidden"; static var sSTATE_IN = "In"; static var sSTATE_IDLE = "Idle"; static var sSTATE_OUT = "Out"; }
Symbol 432 MovieClip [__Packages.Battle] Frame 0
class Battle extends library.Popup { var fWin, fLose, oPlayer, mcRef, oFoe, oPlayerSplat, oFoeSplat, oBtnRock, oBtnPaper, oBtnScissors, setState; function Battle (_mcRef, _fWin, _fLose) { super(_mcRef); fWin = _fWin; fLose = _fLose; } function startIn() { oPlayer.setMc(mcRef.mcState.mcPlayer, mcRef.mcState.mcPlayerArms); oFoe.setMc(mcRef.mcState.mcFoe); } function startIdle() { oPlayer.setMc(mcRef.mcPlayer, mcRef.mcPlayerArms); oFoe.setMc(mcRef.mcFoe); oPlayerSplat = new Splat(mcRef.mcPlayerSplat, library.Delegate.create(this, endBattleEffect)); oFoeSplat = new Splat(mcRef.mcFoeSplat, library.Delegate.create(this, endBattleEffect)); oBtnRock = new library.MCButton(mcRef.mcRock); oBtnPaper = new library.MCButton(mcRef.mcPaper); oBtnScissors = new library.MCButton(mcRef.mcScissors); setPhase(sPHASE_CHOOSE); } function doIdle() { oPlayerSplat.enterFrame(); oFoeSplat.enterFrame(); oPlayer.enterFrame(); oFoe.enterFrame(); oBtnRock.enterFrame(); oBtnPaper.enterFrame(); oBtnScissors.enterFrame(); if (mcRef.mcRock._visible) { if (Key.isDown(90)) { attackChosen(sROCK); } else if (Key.isDown(88)) { attackChosen(sPAPER); } else if (Key.isDown(67)) { attackChosen(sSCISSORS); } } } function startOut() { oPlayer.setMc(mcRef.mcState.mcPlayer, mcRef.mcState.mcPlayerArms); oFoe.setMc(mcRef.mcState.mcFoe); } function setMonster(_oPlayer, _oMonster) { oPlayer = new PlayerBattleCharacter(_oPlayer, fWin, fLose); oFoe = new FoeBattleCharacter(_oMonster); setState(library.Popup.sSTATE_IN); } function setPhase(_sPhase) { switch (_sPhase) { case sPHASE_CHOOSE : mcRef.mcHealthPlayer.mcHealthText.txtHP.text = (oPlayer.__get__hp() + "/") + oPlayer.__get__maxhp(); mcRef.mcHealthPlayer.gotoAndStop(Math.ceil(mcRef.mcHealthPlayer._totalFrames * (oPlayer.__get__hp() / oPlayer.__get__maxhp()))); mcRef.mcHealthFoe.mcHealthText.txtHP.text = (oFoe.__get__hp() + "/") + oFoe.__get__maxhp(); mcRef.mcHealthFoe.gotoAndStop(Math.ceil(mcRef.mcHealthFoe._totalFrames * (oFoe.__get__hp() / oFoe.__get__maxhp()))); mcRef.mcPlayerName.txtName.text = oPlayer.name; mcRef.mcFoeName.txtName.text = oFoe.name; var _local2 = mcRef.txtFoeName.getTextFormat(); if (oFoe.__get__name() > 9) { _local2.size = 28; } else { _local2.size = 48; } mcRef.txtFoeName.setFontFormat(_local2); mcRef.mcRock._visible = true; mcRef.mcPaper._visible = true; mcRef.mcScissors._visible = true; mcRef.mcRock.onPress = library.Delegate.create(this, attackChosen, sROCK); mcRef.mcPaper.onPress = library.Delegate.create(this, attackChosen, sPAPER); mcRef.mcScissors.onPress = library.Delegate.create(this, attackChosen, sSCISSORS); oPlayer.setState(BattleCharacter.sSTATE_IDLE); oFoe.setState(BattleCharacter.sSTATE_IDLE); break; case sPHASE_BATTLE_EFFECT : mcRef.mcRock._visible = false; mcRef.mcPaper._visible = false; mcRef.mcScissors._visible = false; break; case sPHASE_PLAYER_DEATH : mcRef.mcHealthPlayer.mcHealthText.txtHP.text = "0/" + oPlayer.__get__maxhp(); mcRef.mcHealthPlayer.gotoAndStop(1); mcRef.mcHealthFoe.mcHealthText.txtHP.text = (oFoe.__get__hp() + "/") + oFoe.__get__maxhp(); mcRef.mcHealthFoe.gotoAndStop(Math.ceil(mcRef.mcHealthFoe._totalFrames * (oFoe.__get__hp() / oFoe.__get__maxhp()))); mcRef.mcHealthPlayer.txtName.text = oPlayer.name; mcRef.mcHealthFoe.txtName.text = oFoe.name; oPlayer.setState(BattleCharacter.sSTATE_DEATH); oFoe.setState(BattleCharacter.sSTATE_WIN); break; case sPHASE_FOE_DEATH : mcRef.mcHealthPlayer.mcHealthText.txtHP.text = (oPlayer.__get__hp() + "/") + oPlayer.__get__maxhp(); mcRef.mcHealthPlayer.gotoAndStop(Math.ceil(mcRef.mcHealthPlayer._totalFrames * (oPlayer.__get__hp() / oPlayer.__get__maxhp()))); mcRef.mcHealthFoe.mcHealthText.txtHP.text = "0/" + oFoe.__get__maxhp(); mcRef.mcHealthFoe.gotoAndStop(1); mcRef.mcHealthPlayer.txtName.text = oPlayer.name; mcRef.mcHealthFoe.txtName.text = oFoe.name; oPlayer.setState(BattleCharacter.sSTATE_WIN); oFoe.setState(BattleCharacter.sSTATE_DEATH); } } function setPlayerTop(_bPlayerTop) { if ((_bPlayerTop && (oPlayer.__get__Mc()._parent.getDepth() < oFoe.__get__Mc()._parent._parent.getDepth())) || ((!_bPlayerTop) && (oPlayer.__get__Mc()._parent.getDepth() > oFoe.__get__Mc()._parent._parent.getDepth()))) { oPlayer.__get__Mc()._parent.swapDepths(oFoe.__get__Mc()._parent._parent); } } function attackChosen(_sAttack) { var _local2 = oFoe.getAttack(); switch (_local2) { case sROCK : switch (_sAttack) { case sROCK : oPlayerSplat.setNoEffect(); oFoeSplat.setNoEffect(); oPlayer.setState(BattleCharacter.sSTATE_NULLROCK); oFoe.setState(BattleCharacter.sSTATE_NULLROCK); setPlayerTop(true); break; case sPAPER : oFoeSplat.setDamage(oPlayer.__get__paper()); oFoe.setDamage(oPlayer.__get__paper()); oPlayer.setState(BattleCharacter.sSTATE_PAPER); oFoe.setState(BattleCharacter.sSTATE_GETPAPER); setPlayerTop(false); break; case sSCISSORS : oPlayerSplat.setDamage(oFoe.__get__rock()); oPlayer.setDamage(oFoe.__get__rock()); oPlayer.setState(BattleCharacter.sSTATE_GETROCK); oFoe.setState(BattleCharacter.sSTATE_ROCK); setPlayerTop(true); } break; case sPAPER : switch (_sAttack) { case sROCK : oPlayerSplat.setDamage(oFoe.__get__paper()); oPlayer.setDamage(oFoe.__get__paper()); oPlayer.setState(BattleCharacter.sSTATE_GETPAPER); oFoe.setState(BattleCharacter.sSTATE_PAPER); setPlayerTop(true); break; case sPAPER : setPhase(sPHASE_BATTLE_EFFECT); oPlayerSplat.setNoEffect(); oFoeSplat.setNoEffect(); oPlayer.setState(BattleCharacter.sSTATE_NULLPAPER); oFoe.setState(BattleCharacter.sSTATE_NULLPAPER); setPlayerTop(true); break; case sSCISSORS : oFoeSplat.setDamage(oPlayer.__get__scissors()); oFoe.setDamage(oPlayer.__get__scissors()); oFoe.setState(BattleCharacter.sSTATE_GETSCISSORS); oPlayer.setState(BattleCharacter.sSTATE_SCISSORS); setPlayerTop(false); } break; case sSCISSORS : switch (_sAttack) { case sROCK : oFoeSplat.setDamage(oPlayer.__get__rock()); oFoe.setDamage(oPlayer.__get__rock()); oFoe.setState(BattleCharacter.sSTATE_GETROCK); oPlayer.setState(BattleCharacter.sSTATE_ROCK); setPlayerTop(false); break; case sPAPER : oPlayerSplat.setDamage(oFoe.__get__scissors()); oPlayer.setDamage(oFoe.__get__scissors()); oFoe.setState(BattleCharacter.sSTATE_SCISSORS); oPlayer.setState(BattleCharacter.sSTATE_GETSCISSORS); setPlayerTop(false); break; case sSCISSORS : oPlayerSplat.setNoEffect(); oFoeSplat.setNoEffect(); oFoe.setState(BattleCharacter.sSTATE_NULLSCISSORS); oPlayer.setState(BattleCharacter.sSTATE_NULLSCISSORS); setPlayerTop(false); } } setPhase(sPHASE_BATTLE_EFFECT); } function endBattleEffect() { if (oPlayer.__get__hp() <= 0) { if (!oPlayer.useEquipment()) { setPhase(sPHASE_PLAYER_DEATH); } else { setPhase(sPHASE_CHOOSE); } } else if (oFoe.__get__hp() <= 0) { setPhase(sPHASE_FOE_DEATH); } else { setPhase(sPHASE_CHOOSE); } } function getPlayerHealth() { return(oPlayer.__get__hp()); } function getExperience() { return(oFoe.__get__experience()); } function getEquipment() { return(oPlayer.__get__equipment()); } var sPHASE_CHOOSE = "Choose"; var sPHASE_BATTLE_EFFECT = "BattleEffect"; var sPHASE_PLAYER_DEATH = "PlayerDeath"; var sPHASE_FOE_DEATH = "FoeDeath"; static var sROCK = "Rock"; static var sPAPER = "Paper"; static var sSCISSORS = "Scissors"; }
Symbol 433 MovieClip [__Packages.BattleCharacter] Frame 0
class BattleCharacter extends library.State { var nRockAtt, nPaperAtt, nScissorAtt, nHP, nMaxHP, sName; function BattleCharacter (_mcRef) { super(_mcRef); nRockAtt = 2; nPaperAtt = 2; nScissorAtt = 2; nHP = 20; nMaxHP = 20; } function setDamage(_nDamage) { nHP = nHP - _nDamage; } function get rock() { return(nRockAtt); } function get paper() { return(nPaperAtt); } function get scissors() { return(nScissorAtt); } function get hp() { return(nHP); } function get maxhp() { return(nMaxHP); } function get name() { return(sName); } static var sSTATE_IDLE = "Idle"; static var sSTATE_ROCK = "Rock"; static var sSTATE_PAPER = "Paper"; static var sSTATE_SCISSORS = "Scissors"; static var sSTATE_GETROCK = "GetRock"; static var sSTATE_GETPAPER = "GetPaper"; static var sSTATE_GETSCISSORS = "GetScissors"; static var sSTATE_NULLROCK = "NullRock"; static var sSTATE_NULLPAPER = "NullPaper"; static var sSTATE_NULLSCISSORS = "NullScissors"; static var sSTATE_DEATH = "Death"; static var sSTATE_WIN = "Win"; }
Symbol 434 MovieClip [__Packages.PlayerBattleCharacter] Frame 0
class PlayerBattleCharacter extends BattleCharacter { var fWin, fLose, oColor, nRockAtt, nPaperAtt, nScissorAtt, nMaxHP, nHP, aEquipment, sName, isStateComplete, mcRef, mcLower, mcUpper; function PlayerBattleCharacter (_oPlayer, _fWin, _fLose) { super(); fWin = _fWin; fLose = _fLose; oColor = _oPlayer.color; nRockAtt = _oPlayer.rock; nPaperAtt = _oPlayer.paper; nScissorAtt = _oPlayer.scissors; nMaxHP = _oPlayer.maxhealth; nHP = _oPlayer.health; aEquipment = _oPlayer.aEquipment; sName = _oPlayer.name; setState(BattleCharacter.sSTATE_IDLE); } function startIdle() { setColors(); } function startRock() { setColors(); } function startPaper() { setColors(); } function startScissors() { setColors(); } function startGetRock() { setColors(); } function startGetPaper() { setColors(); } function startGetScissors() { setColors(); } function startNullRock() { setColors(); } function startNullPaper() { setColors(); } function startNullScissors() { setColors(); } function startDeath() { setColors(); } function startWin() { setColors(); } function doDeath() { if (isStateComplete()) { fLose(); } } function doWin() { if (isStateComplete()) { fWin(); } } function setColors() { var _local2 = new flash.geom.Transform(mcRef.mcState.mcHead); _local2.colorTransform = oColor; _local2 = new flash.geom.Transform(mcRef.mcState.mcBody); _local2.colorTransform = oColor; _local2 = new flash.geom.Transform(mcRef.mcState.mcCock); _local2.colorTransform = oColor; _local2 = new flash.geom.Transform(mcLower); _local2.colorTransform = oColor; } function setState(_sState) { mcLower.gotoAndStop(_sState); super.setState(_sState); } function setMc(_mcRef, _mcLower, _mcUpper) { _mcLower.gotoAndStop("Player"); mcLower = _mcLower.mcState; _mcUpper.gotoAndStop("Player"); mcUpper = _mcUpper; _mcRef.gotoAndStop("Player"); super.setMc(_mcRef.mcState); } function useEquipment() { var _local3 = false; var _local2; _local2 = 0; while (_local2 < aEquipment.length) { if (aEquipment[_local2].health > 0) { nHP = nHP + aEquipment[_local2].health; nHP = Math.min(nHP, nMaxHP); aEquipment.splice(_local2, 1); if (nHP > 0) { _local3 = true; break; } } _local2++; } return(_local3); } function get equipment() { return(aEquipment); } }
Symbol 435 MovieClip [__Packages.FoeBattleCharacter] Frame 0
class FoeBattleCharacter extends BattleCharacter { var sFoe, sArmor, oColor, nRockProb, nPaperProb, nRockAtt, nPaperAtt, nScissorAtt, nMaxHP, nHP, nExperience, sName, setState, mcRef, mcLower, mcUpper; function FoeBattleCharacter (_oFoe) { super(); sFoe = _oFoe.monster; sArmor = _oFoe.armor; oColor = _oFoe.color; nRockProb = _oFoe.rockprob; nPaperProb = _oFoe.paperprob; nRockAtt = _oFoe.rock; nPaperAtt = _oFoe.paper; nScissorAtt = _oFoe.scissors; nMaxHP = _oFoe.health; nHP = nMaxHP; nExperience = _oFoe.experience; sName = _oFoe.name; setState(BattleCharacter.sSTATE_IDLE); } function startIdle() { setColors(mcRef.mcState); } function startRock() { setColors(mcRef.mcState); } function startPaper() { setColors(mcRef.mcState); } function startScissors() { setColors(mcRef.mcState); } function startGetRock() { setColors(mcRef.mcState); } function startGetPaper() { setColors(mcRef.mcState); } function startGetScissors() { setColors(mcRef.mcState); } function startNullRock() { setColors(mcRef.mcState); } function startNullPaper() { setColors(mcRef.mcState); } function startNullScissors() { setColors(mcRef.mcState); } function startDeath() { setColors(mcRef.mcState); } function startWin() { setColors(mcRef.mcState); } function setMc(_mcRef, _mcLower, _mcUpper) { mcLower = _mcLower.mcState; mcUpper = _mcUpper; _mcRef.gotoAndStop("Foe"); _mcRef.mcState.gotoAndStop(sFoe); super.setMc(_mcRef.mcState.mcState); } function setColors(_mcRef) { var _local2 = new flash.geom.Transform(_mcRef.mcBody); _local2.colorTransform = oColor; _mcRef.mcArmor.gotoAndStop(sArmor); } function getAttack() { var _local2; var _local3 = Math.floor(Math.random() * 100); if (_local3 < nRockProb) { _local2 = Battle.sROCK; } else if (_local3 < nPaperProb) { _local2 = Battle.sPAPER; } else { _local2 = Battle.sSCISSORS; } return(_local2); } function get experience() { return(nExperience); } }
Symbol 436 MovieClip [__Packages.Splat] Frame 0
class Splat extends library.State { var fEndSplat, nX, mcRef, nY, setState, isStateComplete; function Splat (_mcRef, _fEndSplat) { super(_mcRef); fEndSplat = _fEndSplat; nX = mcRef._x; nY = mcRef._y; setState(sSTATE_HIDDEN); } function doDamage() { if (isStateComplete()) { fEndSplat(); setState(sSTATE_HIDDEN); } } function doNoEffect() { if (isStateComplete()) { fEndSplat(); setState(sSTATE_HIDDEN); } } function setDamage(_nDamage) { nX = mcRef._x + (Math.floor(Math.random() * 60) - 30); nY = mcRef._y + (Math.floor(Math.random() * 60) - 30); setState(sSTATE_DAMAGE); mcRef.mcState.mcText.txtText.text = _nDamage; var _local2 = Math.ceil(Math.random() * 6); mcRef.mcState.mcSplat.gotoAndStop("Splat" + _local2); } function setNoEffect() { nX = mcRef._x + (Math.floor(Math.random() * 60) - 30); nY = mcRef._y + (Math.floor(Math.random() * 60) - 30); setState(sSTATE_NOEFFECT); var _local2 = Math.ceil(Math.random() * 6); mcRef.mcState.mcSplat.gotoAndStop("Splat" + _local2); } var sSTATE_DAMAGE = "Damage"; var sSTATE_NOEFFECT = "NoEffect"; var sSTATE_HIDDEN = "Hidden"; }
Symbol 437 MovieClip [__Packages.library.MCButton] Frame 0
class library.MCButton extends library.State { var setState, mcRef; function MCButton (_mcRef, _fFunction) { super(_mcRef); setState("Idle"); mcRef.onRollOver = library.Delegate.create(this, setState, "Over"); mcRef.onRollOut = library.Delegate.create(this, setState, "Idle"); mcRef.onPress = library.Delegate.create(this, setState, "Down"); mcRef.onMouseUp = library.Delegate.create(this, setState, "Idle"); mcRef.onRelease = _fFunction; } }
Symbol 438 MovieClip [__Packages.library.Delegate] Frame 0
class library.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local3 = arguments.callee.target; var _local4 = arguments.callee.func; var _local2 = arguments.callee.arg; _local2 = _local2.concat(arguments); return(_local4.apply(_local3, _local2)); }; _local2.target = obj; _local2.func = func; _local2.arg = arguments.slice(2); return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 439 MovieClip [__Packages.Level] Frame 0
class Level { var mcRef, oPlayerPos, sTileset, nLevel, nLight, aDungeon, aEnnemies, aDark, oPlayerColor; function Level (_mcRef) { mcRef = _mcRef; oPlayerPos = new Object({x:0, y:0}); sTileset = "mcTile"; nLevel = -1; nLight = 1; } function movement(_sDirection) { var _local3 = ""; switch (_sDirection) { case sLEFT : if (isNotBlock(aDungeon[oPlayerPos.y][oPlayerPos.x - 1], true)) { oPlayerPos.x--; _local3 = "Movement"; } break; case sRIGHT : if (isNotBlock(aDungeon[oPlayerPos.y][oPlayerPos.x + 1], true)) { oPlayerPos.x++; _local3 = "Movement"; } break; case sUP : if (isNotBlock(aDungeon[oPlayerPos.y - 1][oPlayerPos.x], true)) { oPlayerPos.y--; _local3 = "Movement"; } break; case sDOWN : if (!isNotBlock(aDungeon[oPlayerPos.y + 1][oPlayerPos.x], true)) { break; } oPlayerPos.y++; _local3 = "Movement"; } var _local2; if (aDungeon[oPlayerPos.y][oPlayerPos.x] == "Chest") { _local3 = "Chest"; aDungeon[oPlayerPos.y][oPlayerPos.x] = "ChestOpen"; } else if (aDungeon[oPlayerPos.y][oPlayerPos.x] == "End") { _local3 = "End"; } else if (aDungeon[oPlayerPos.y][oPlayerPos.x] == "Fountain") { _local3 = "Fountain"; aDungeon[oPlayerPos.y][oPlayerPos.x] = "FountainUsed"; } else { _local2 = 0; while (_local2 < aEnnemies.length) { if ((aEnnemies[_local2].x == oPlayerPos.x) && (aEnnemies[_local2].y == oPlayerPos.y)) { _local3 = "Monster"; break; } _local2++; } } display(sTileset); return(_local3); } function load(_nLevel, _nLight) { nLight = _nLight; var _local4 = GenerateDungeon.newDungeon(_nLevel); var _local3; var _local2; aEnnemies = new Array(); aDungeon = new Array(); aDark = new Array(); _local2 = 0; while (_local2 < _local4.length) { aDungeon.push(new Array()); aDark.push(new Array()); _local3 = 0; while (_local3 < _local4[_local2].length) { switch (_local4[_local2][_local3]) { case "S" : aDungeon[_local2].push("Road"); oPlayerPos.x = _local3; oPlayerPos.y = _local2; break; case "E" : aDungeon[_local2].push("End"); break; case "X" : aDungeon[_local2].push("Block"); break; case "C" : aDungeon[_local2].push("Chest"); break; case "O" : case "N" : aDungeon[_local2].push("Road"); break; case "F" : aDungeon[_local2].push("Fountain"); break; case 0 : case 1 : case 2 : case 3 : case 4 : case 5 : case 6 : aDungeon[_local2].push("Road"); aEnnemies.push(DataEnnemies.getMonster(nLevel, _local4[_local2][_local3])); aEnnemies[aEnnemies.length - 1].x = _local3; aEnnemies[aEnnemies.length - 1].y = _local2; } aDark[_local2].push("X"); _local3++; } _local2++; } var _local5; _local2 = 0; while (_local2 < aDungeon.length) { _local3 = 0; while (_local3 < aDungeon[_local2].length) { if ((aDungeon[_local2][_local3] == "Road") && (aDungeon[_local2 - 1][_local3] == "Block")) { if (aDungeon[_local2 - 2][_local3] == "Road") { aDungeon[_local2 - 1][_local3] = "Road"; } else { _local5 = Math.floor(Math.random() * 13); if (_local5 <= 1) { aDungeon[_local2 - 1][_local3] = "Torch"; } else if (_local5 == 2) { aDungeon[_local2 - 1][_local3] = "Skeleton"; } else { aDungeon[_local2 - 1][_local3] = "Wall"; } } } _local3++; } _local2++; } display(sTileset); nLevel = _nLevel; } function isNotBlock(_sTile, _bOnlyBlock) { var _local2 = (((_sTile != "Block") && (_sTile != "Torch")) && (_sTile != "Skeleton")) && (_sTile != "Wall"); return(_local2); } function monsterMovement() { var _local9; var _local7 = 0; var _local6; var _local4; var _local5; var _local8; var _local2; var _local3; _local2 = 0; while (_local2 < aEnnemies.length) { if (aEnnemies[_local2].movement > 0) { _local7 = aEnnemies[_local2].movement; do { _local6 = false; _local4 = aEnnemies[_local2].y; _local5 = aEnnemies[_local2].x; _local8 = Math.floor(Math.random() * 6); switch (_local8) { case 0 : _local4--; break; case 1 : _local5++; break; case 2 : _local4++; break; case 3 : _local5--; } if (isNotBlock(aDungeon[_local4][_local5], false)) { _local3 = 0; while (_local3 < aEnnemies.length) { if (_local2 != _local3) { if ((aEnnemies[_local3].x == _local5) && (aEnnemies[_local3].y == _local4)) { _local6 = true; break; } } _local3++; } if (!_local6) { _local7--; aEnnemies[_local2].y = _local4; aEnnemies[_local2].x = _local5; } } } while (_local7 > 0); } _local2++; } _local2 = 0; while (_local2 < aEnnemies.length) { if ((aEnnemies[_local2].x == oPlayerPos.x) && (aEnnemies[_local2].y == oPlayerPos.y)) { _local9 = "Monster"; break; } _local2++; } display(sTileset); return(_local9); } function display(_sTiles) { var _local5; for (_local5 in mcRef) { mcRef[_local5].swapDepths(mcRef.getNextHighestDepth()); mcRef[_local5].removeMovieClip(); } var _local2; var _local4; _local4 = oPlayerPos.y - nLight; while (_local4 <= (oPlayerPos.y + nLight)) { _local2 = oPlayerPos.x - nLight; while (_local2 <= (oPlayerPos.x + nLight)) { aDark[_local4][_local2] = "O"; _local2++; } _local4++; } var _local3; _local4 = 0; while (_local4 < aDungeon.length) { _local2 = 0; while (_local2 < aDungeon[_local4].length) { if (aDark[_local4][_local2] == "O") { _local3 = mcRef.attachMovie(_sTiles, "mcTile" + mcRef.getNextHighestDepth(), mcRef.getNextHighestDepth()); _local3._x = (_local2 - oPlayerPos.x) * _local3._width; _local3._y = (_local4 - oPlayerPos.y) * _local3._height; _local3.gotoAndStop(aDungeon[_local4][_local2]); } _local2++; } _local4++; } var _local6; _local2 = 0; while (_local2 < aEnnemies.length) { if (aDark[aEnnemies[_local2].y][aEnnemies[_local2].x] == "O") { _local3 = mcRef.attachMovie("mcMonster", "mcMonster" + mcRef.getNextHighestDepth(), mcRef.getNextHighestDepth()); _local3._x = (aEnnemies[_local2].x - oPlayerPos.x) * _local3._width; _local3._y = (aEnnemies[_local2].y - oPlayerPos.y) * _local3._height; _local3.gotoAndStop(aEnnemies[_local2].monster); _local6 = new flash.geom.Transform(_local3.mcState.mcBody); _local6.colorTransform = aEnnemies[_local2].color; _local3.mcState.mcArmor.gotoAndStop(aEnnemies[_local2].armor); } _local2++; } _local3 = mcRef.attachMovie("mcPlayer", "mcPlayer", mcRef.getNextHighestDepth()); _local3._x = 0; _local3._y = 0; _local6 = new flash.geom.Transform(_local3); _local6.colorTransform = oPlayerColor; } function setPlayerColor(_oColor) { oPlayerColor = _oColor; var _local2 = new flash.geom.Transform(mcRef.mcPlayer); _local2.colorTransform = oPlayerColor; } function getMonster() { var _local2; _local2 = 0; while (_local2 < aEnnemies.length) { if ((aEnnemies[_local2].x == oPlayerPos.x) && (aEnnemies[_local2].y == oPlayerPos.y)) { break; } _local2++; } return(aEnnemies[_local2]); } function removeMonster() { var _local2; _local2 = 0; while (_local2 < aEnnemies.length) { if ((aEnnemies[_local2].x == oPlayerPos.x) && (aEnnemies[_local2].y == oPlayerPos.y)) { aEnnemies.splice(_local2, 1); break; } _local2++; } display(sTileset); } function playerDie() { nLevel--; } function get currentLevel() { return(nLevel); } static var sLEFT = "Left"; static var sRIGHT = "Right"; static var sUP = "Up"; static var sDOWN = "Down"; }
Symbol 440 MovieClip [__Packages.GenerateDungeon] Frame 0
class GenerateDungeon { function GenerateDungeon () { } static function newDungeon(_nLevel) { var _local10; var _local13; if ((Math.random() * 2) == 0) { _local10 = ARRAY_PARAM_X[_nLevel]; _local13 = ARRAY_PARAM_Y[_nLevel]; } else { _local10 = ARRAY_PARAM_Y[_nLevel]; _local13 = ARRAY_PARAM_X[_nLevel]; } var _local14 = Math.floor(Math.random() * (ARRAY_PARAM_ROOMS_MAX[_nLevel] - ARRAY_PARAM_ROOMS_MIN[_nLevel])) + ARRAY_PARAM_ROOMS_MIN[_nLevel]; var _local11; var _local4 = new Array(); var _local1; var _local2; var _local16 = Math.floor(Math.random() * (ARRAY_PARAM_FOUNTAINS_MAX[_nLevel] - ARRAY_PARAM_FOUNTAINS_MIN[_nLevel])) + ARRAY_PARAM_FOUNTAINS_MIN[_nLevel]; var _local3 = new Array(); _local2 = 0; while (_local2 < ((_local13 * nDISTANCE_BETWEEN_ROOMS) + ((nDISTANCE_BETWEEN_ROOMS + 1) % 2))) { _local3[_local2] = new Array(); _local1 = 0; while (_local1 < ((_local10 * nDISTANCE_BETWEEN_ROOMS) + ((nDISTANCE_BETWEEN_ROOMS + 1) % 2))) { _local3[_local2][_local1] = "X"; _local1++; } _local2++; } trace((((((("newDungeon: " + _nLevel) + " / ") + _local10) + " / ") + _local13) + " / ") + _local14); while (_local14 > 0) { _local1 = (Math.floor(Math.random() * _local10) * nDISTANCE_BETWEEN_ROOMS) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); _local2 = (Math.floor(Math.random() * _local13) * nDISTANCE_BETWEEN_ROOMS) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); _local11 = new Object(); _local11.x = _local1; _local11.y = _local2; if (!searchArray(_local1, _local2, _local4)) { _local14--; switch (_local14) { case 0 : _local3[_local2][_local1] = "S"; break; case 1 : _local3[_local2][_local1] = "E"; break; default : if (_local16 > 0) { _local16--; _local3[_local2][_local1] = "F"; } else if (Math.random() < ARRAY_PARAM_CHESTS[_nLevel]) { _local3[_local2][_local1] = "C"; } else { _local3[_local2][_local1] = "N"; } } if ((nDISTANCE_BETWEEN_ROOMS > 3) && (_local3[_local2][_local1] != "N")) { _local3[_local2 - 1][_local1 - 1] = "O"; _local3[_local2 - 1][_local1] = "O"; _local3[_local2 - 1][_local1 + 1] = "O"; _local3[_local2][_local1 - 1] = "O"; _local3[_local2][_local1 + 1] = "O"; _local3[_local2 + 1][_local1 - 1] = "O"; _local3[_local2 + 1][_local1] = "O"; _local3[_local2 + 1][_local1 + 1] = "O"; } _local4.push(_local11); } } var _local6; var _local5; var _local12; var _local9; var _local8; _local6 = 0; while (_local6 < _local4.length) { _local9 = _local10 * _local13; _local5 = 0; while (_local5 < _local4.length) { if (_local6 != _local5) { _local8 = Math.sqrt(Math.pow(_local4[_local6].x - _local4[_local5].x, 2) + Math.pow(_local4[_local6].y - _local4[_local5].y, 2)); if (_local8 < _local9) { _local9 = _local8; _local12 = _local5; } } _local5++; } _local1 = ((_local4[_local12].x - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) / nDISTANCE_BETWEEN_ROOMS) - ((_local4[_local6].x - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) / nDISTANCE_BETWEEN_ROOMS); _local2 = ((_local4[_local12].y - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) / nDISTANCE_BETWEEN_ROOMS) - ((_local4[_local6].y - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) / nDISTANCE_BETWEEN_ROOMS); createConnection(_local3, _local1, _local2, _local4[_local6].x, _local4[_local6].y); _local6++; } var _local7 = verifySeparations(_local4, _local3); while (_local7.length > 0) { _local1 = ((_local7[0][0] - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) / nDISTANCE_BETWEEN_ROOMS) - ((_local7[1][0] - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) / nDISTANCE_BETWEEN_ROOMS); _local2 = ((_local7[0][1] - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) / nDISTANCE_BETWEEN_ROOMS) - ((_local7[1][1] - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) / nDISTANCE_BETWEEN_ROOMS); _local3 = createConnection(_local3, _local1, _local2, _local7[1][0], _local7[1][1]); _local7 = verifySeparations(_local4, _local3); } _local3 = setMonsters(_local3, _nLevel); return(_local3); } static function setMonsters(_aDungeon, _nLevel) { var _local3; var _local2; var _local5 = Math.floor(Math.random() * (ARRAY_PARAM_MONSTERS_MAX[_nLevel] - (ARRAY_PARAM_MONSTERS_MIN[_nLevel] - 1))) + ARRAY_PARAM_MONSTERS_MIN[_nLevel]; var _local6; while (_local5 > 0) { _local6 = Math.floor(Math.random() * (ARRAY_PARAM_MONSTERS_LEVELS_MAX[_nLevel] - (ARRAY_PARAM_MONSTERS_LEVELS_MIN[_nLevel] - 1))) + ARRAY_PARAM_MONSTERS_LEVELS_MIN[_nLevel]; _local5--; do { _local3 = Math.floor(Math.random() * _aDungeon[0].length); _local2 = Math.floor(Math.random() * _aDungeon.length); } while (_aDungeon[_local2][_local3] != "O"); _aDungeon[_local2][_local3] = _local6; } return(_aDungeon); } static function verifySeparations(_aRooms, _aDungeon) { var _local14 = new Array(); var _local2 = new Array(); var _local4 = 0; var _local16; var _local15; var _local5; var _local8; var _local3; var _local1; _local5 = 0; while (_local5 < _aRooms.length) { _local8 = false; if (_local5 > 0) { _local3 = 0; while (_local3 < _local2.length) { _local1 = 0; while (_local1 < _local2[_local3].length) { if ((_local2[_local3][_local1][0] == _aRooms[_local5].x) && (_local2[_local3][_local1][1] == _aRooms[_local5].y)) { _local8 = true; break; } _local1++; } if (_local8) { break; } _local3++; } } if (!_local8) { _local2[_local4] = new Array(); _local2[_local4] = movement(_aDungeon, _aRooms[_local5].x, _aRooms[_local5].y, "", new Array(), 0); _local4++; } _local5++; } var _local12; var _local11; var _local10; var _local6; var _local9 = _aDungeon.length * _aDungeon[0].length; if (_local2.length > 1) { _local4 = 1; while (_local4 < _local2.length) { _local3 = 0; while (_local3 < _local2[_local4].length) { _local1 = 0; while (_local1 < _local2[0].length) { _local6 = Math.sqrt(Math.pow(_local2[0][_local1][0] - _local2[_local4][_local3][0], 2) + Math.pow(_local2[0][_local1][1] - _local2[_local4][_local3][1], 2)); if (_local6 < _local9) { _local9 = _local6; _local12 = _local1; _local10 = _local3; _local11 = _local4; } _local1++; } _local3++; } _local4++; } _local14.push(new Array(_local2[0][_local12][0], _local2[0][_local12][1])); _local14.push(new Array(_local2[_local11][_local10][0], _local2[_local11][_local10][1])); } return(_local14); } static function movement(_aDungeon, _nX, _nY, _sDirection, _aSeparation, _nResursion) { var _local6 = false; if (_nResursion < 150) { if (_aDungeon[_nY][_nX] != "O") { var _local1; _local1 = 0; while (_local1 < _aSeparation.length) { if ((_aSeparation[_local1][0] == _nX) && (_aSeparation[_local1][1] == _nY)) { _local6 = true; break; } _local1++; } if (!_local6) { _aSeparation.push(new Array(_nX, _nY)); } } if (!_local6) { if (((_aDungeon[_nY][_nX - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)] != "X") && ((_nX - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) > 0)) && (_sDirection != Level.sRIGHT)) { _aSeparation = movement(_aDungeon, _nX - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2), _nY, Level.sLEFT, _aSeparation, _nResursion + 1); } if (((_aDungeon[_nY][_nX + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)] != "X") && ((_nX + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) < _aDungeon[0].length)) && (_sDirection != Level.sLEFT)) { _aSeparation = movement(_aDungeon, _nX + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2), _nY, Level.sRIGHT, _aSeparation, _nResursion + 1); } if (((_aDungeon[_nY - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)][_nX] != "X") && ((_nY - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) > 0)) && (_sDirection != Level.sDOWN)) { _aSeparation = movement(_aDungeon, _nX, _nY - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2), Level.sUP, _aSeparation, _nResursion + 1); } if (((_aDungeon[_nY + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)][_nX] != "X") && ((_nY + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) < _aDungeon.length)) && (_sDirection != Level.sUP)) { _aSeparation = movement(_aDungeon, _nX, _nY + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2), Level.sDOWN, _aSeparation, _nResursion + 1); } } } return(_aSeparation); } static function createConnection(_aDungeon, _nX, _nY, _nPosX, _nPosY) { while ((_nX != 0) || (_nY != 0)) { if (((Math.floor(Math.random() * 2) == 0) && (_nX != 0)) || (_nY == 0)) { if (_nX < 0) { _aDungeon[_nPosY][_nPosX - 1] = "O"; _aDungeon[_nPosY][_nPosX - 2] = "O"; if (nDISTANCE_BETWEEN_ROOMS > 3) { _aDungeon[_nPosY][_nPosX - 3] = "O"; } if (nDISTANCE_BETWEEN_ROOMS > 4) { _aDungeon[_nPosY][_nPosX - 4] = "O"; } if (_aDungeon[_nPosY][_nPosX - nDISTANCE_BETWEEN_ROOMS] == "X") { _aDungeon[_nPosY][_nPosX - nDISTANCE_BETWEEN_ROOMS] = "O"; } _nX++; _nPosX = _nPosX - nDISTANCE_BETWEEN_ROOMS; } else { _aDungeon[_nPosY][_nPosX + 1] = "O"; _aDungeon[_nPosY][_nPosX + 2] = "O"; if (nDISTANCE_BETWEEN_ROOMS > 3) { _aDungeon[_nPosY][_nPosX + 3] = "O"; } if (nDISTANCE_BETWEEN_ROOMS > 4) { _aDungeon[_nPosY][_nPosX + 4] = "O"; } if (_aDungeon[_nPosY][_nPosX + nDISTANCE_BETWEEN_ROOMS] == "X") { _aDungeon[_nPosY][_nPosX + nDISTANCE_BETWEEN_ROOMS] = "O"; } _nX--; _nPosX = _nPosX + nDISTANCE_BETWEEN_ROOMS; } } else if (_nY < 0) { _aDungeon[_nPosY - 1][_nPosX] = "O"; _aDungeon[_nPosY - 2][_nPosX] = "O"; if (nDISTANCE_BETWEEN_ROOMS > 3) { _aDungeon[_nPosY - 3][_nPosX] = "O"; } if (nDISTANCE_BETWEEN_ROOMS > 4) { _aDungeon[_nPosY - 4][_nPosX] = "O"; } if (_aDungeon[_nPosY - nDISTANCE_BETWEEN_ROOMS][_nPosX] == "X") { _aDungeon[_nPosY - nDISTANCE_BETWEEN_ROOMS][_nPosX] = "O"; } _nY++; _nPosY = _nPosY - nDISTANCE_BETWEEN_ROOMS; } else { _aDungeon[_nPosY + 1][_nPosX] = "O"; _aDungeon[_nPosY + 2][_nPosX] = "O"; if (nDISTANCE_BETWEEN_ROOMS > 3) { _aDungeon[_nPosY + 3][_nPosX] = "O"; } if (nDISTANCE_BETWEEN_ROOMS > 4) { _aDungeon[_nPosY + 4][_nPosX] = "O"; } if (_aDungeon[_nPosY + nDISTANCE_BETWEEN_ROOMS][_nPosX] == "X") { _aDungeon[_nPosY + nDISTANCE_BETWEEN_ROOMS][_nPosX] = "O"; } _nY--; _nPosY = _nPosY + nDISTANCE_BETWEEN_ROOMS; } } return(_aDungeon); } static function searchArray(_nX, _nY, _aRooms) { var _local3 = false; var _local1; _local1 = 0; while (_local1 < _aRooms.length) { if ((_aRooms[_local1].x == _nX) && (_aRooms[_local1].y == _nY)) { _local3 = true; } _local1++; } return(_local3); } static var nDISTANCE_BETWEEN_ROOMS = 4; static var ARRAY_PARAM_X = new Array(6, 8, 9, 10, 12, 13); static var ARRAY_PARAM_Y = new Array(6, 8, 10, 12, 12, 13); static var ARRAY_PARAM_ROOMS_MIN = new Array(8, 11, 14, 18, 22, 27); static var ARRAY_PARAM_ROOMS_MAX = new Array(10, 13, 18, 22, 27, 31); static var ARRAY_PARAM_MONSTERS_MIN = new Array(6, 10, 12, 15, 18, 25); static var ARRAY_PARAM_MONSTERS_MAX = new Array(8, 13, 16, 19, 24, 28); static var ARRAY_PARAM_MONSTERS_LEVELS_MIN = new Array(1, 1, 1, 2, 3, 4); static var ARRAY_PARAM_MONSTERS_LEVELS_MAX = new Array(1, 2, 3, 3, 4, 5); static var ARRAY_PARAM_CHESTS = new Array(0.7, 0.6, 0.5, 0.4, 0.5, 0.55); static var ARRAY_PARAM_FOUNTAINS_MIN = new Array(0, 1, 2, 3, 4, 5); static var ARRAY_PARAM_FOUNTAINS_MAX = new Array(0, 1, 3, 4, 6, 7); static var sROOM_START = "Start"; static var sROOM_END = "End"; static var sROOM_CHEST = "Chest"; static var sROOM_FOUNTAIN = "Fountain"; static var sROOM_NOTHING = "Nothing"; }
Symbol 441 MovieClip [__Packages.DataEnnemies] Frame 0
class DataEnnemies { function DataEnnemies () { } static function getMonster(_nDungeon, _nLevel) { var _local1 = new Object(); var _local2; var _local3; switch (_nLevel) { case 0 : _local1.name = "Goblin"; _local1.armor = "None"; _local1.cock = "None"; _local1.head = "None"; _local1.monster = "Orc"; _local1.rock = 1; _local1.paper = 1; _local1.scissors = 1; _local1.health = 4; _local1.experience = 12; _local1.movement = 0; _local1.color = new flash.geom.ColorTransform(0.5, 1, 0.5, 1, 0, -20, 0, 0); _local1.rockprob = 0; _local1.paperprob = 100; break; case 1 : _local2 = new Array("Goblin", "Orc"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Goblin" : _local1.name = "Goblin"; _local1 = setPhysical(_local1, "None", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 1, 1, 1, 4, 12, 0, 33, 66); _local1.color = new flash.geom.ColorTransform(0.5, 1, 0.5, 1, 0, -20, 0, 0); break; case "Orc" : _local1.name = "Orc"; _local1 = setPhysical(_local1, "None", sORC, "None", "None"); _local1 = setMonster(_local1, 2, 2, 2, 6, 20, 0, 45, 72); _local1.color = new flash.geom.ColorTransform(0.9, 1, 0.7, 1, 10, 0, 0, 0); } break; case 2 : _local2 = new Array("Snow Goblin", "Desert Goblin", "Brace Orc"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Snow Goblin" : _local1.name = "Snow Goblin"; _local1 = setPhysical(_local1, "None", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 5, 5, 5, 13, 32, 0, 30, 60); _local1.color = new flash.geom.ColorTransform(0.82, 1, 1, 1, 25, 56, 117, 0); break; case "Desert Goblin" : _local1.name = "Desert Goblin"; _local1 = setPhysical(_local1, "None", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 4, 6, 5, 10, 32, 0, 33, 66); _local1.color = new flash.geom.ColorTransform(1, 0.5, 0.5, 1, -20, 0, 0, 0); break; case "Brace Orc" : _local1.name = "Brace Orc"; _local1 = setPhysical(_local1, "Braces", sORC, "None", "None"); _local1 = setMonster(_local1, 7, 5, 5, 21, 20, 1, 45, 72); _local1.color = new flash.geom.ColorTransform(0.9, 1, 0.7, 1, 10, 0, 0, 0); } break; case 3 : _local2 = new Array("Leather Goblin", "Flamming Orc", "Chocolate Orc"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Leather Goblin" : _local1.name = "Leather Goblin"; _local1 = setPhysical(_local1, "Leather", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 8, 8, 9, 91, 0, 1, 33, 66); _local1.color = new flash.geom.ColorTransform(0.5, 1, 0.5, 1, 0, -20, 0, 0); break; case "Flamming Orc" : _local1.name = "Flamming Orc"; _local1 = setPhysical(_local1, "None", sORC, "None", "None"); _local1 = setMonster(_local1, 18, 13, 18, 40, 20, 1, 25, 75); _local1.color = new flash.geom.ColorTransform(0.58, 0.58, 0.66, 1, 137, 51, 91, 0); break; case "Chocolate Orc" : _local1.name = "Chocolate Orc"; _local1 = setPhysical(_local1, "None", sORC, "None", "None"); _local1.color = new flash.geom.ColorTransform(0.48, 0.4, 0.4, 1, 51, 28, 0, 0); _local1 = setMonster(_local1, 13, 0, 13, 50, 20, 1, 35, 35); } break; case 4 : _local2 = new Array("Armored Snow Goblin", "Armored Desert Goblin"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Armored Snow Goblin" : _local1.name = "Armored Snow Goblin"; _local1 = setPhysical(_local1, "Leather", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 15, 15, 15, 70, 131, 0, 45, 72); _local1.color = new flash.geom.ColorTransform(0.82, 1, 1, 1, 25, 56, 117, 0); break; case "Armored Desert Goblin" : _local1.name = "Armored Desert Goblin"; _local1 = setPhysical(_local1, "Leather", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 19, 15, 19, 108, 139, 0, 45, 72); _local1.color = new flash.geom.ColorTransform(1, 0.5, 0.5, 1, -20, 0, 0, 0); break; case "Doppelganger" : _local1.name = "Doppelganger"; _local1.armor = "None"; _local1.cock = "None"; _local1.head = "None"; _local1.monster = sDOPPELGANGER; _local1.color = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); _local1 = setMonster(_local1, 0, 0, 0, 0, 0, 0, 33, 66); } break; case 5 : _local2 = new Array("Dominating Orc"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Dominating Goblin" : _local1.name = "Dominating Goblin"; _local1 = setPhysical(_local1, "Leather", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 20, 19, 22, 85, 155, 0, 45, 70); _local1.color = new flash.geom.ColorTransform(0.65, 0.65, 0.65, 1, 38, 48, 1, 0); break; case "Dominating Orc" : _local1.name = "Dominating Orc"; _local1 = setPhysical(_local1, "Braces", sORC, "None", "None"); _local1 = setMonster(_local1, 20, 19, 22, 85, 2, 0, 45, 70); _local1.color = new flash.geom.ColorTransform(0.65, 0.65, 0.65, 1, 38, 48, 1, 0); } } return(_local1); } static function setPhysical(_oMonster, _sArmor, _sBody, _sCock, _sHead) { _oMonster.armor = _sArmor; _oMonster.monster = _sBody; _oMonster.cock = _sCock; _oMonster.head = _sHead; return(_oMonster); } static function setMonster(_oMonster, _nRock, _nPaper, _nScissors, _nHealth, _nExperience, _nMovement, _nRockProb, _nPaperProb) { _oMonster.rock = _nRock; _oMonster.paper = _nPaper; _oMonster.scissors = _nScissors; _oMonster.health = _nHealth; _oMonster.experience = _nExperience; _oMonster.movement = _nMovement; _oMonster.rockprob = _nRockProb; _oMonster.paperprob = _nPaperProb; return(_oMonster); } static function getAttackState(_oPlayer, _oMonster, _sAttack) { var _local1 = new Object(); _local1.playerarmor = _oPlayer.armor; _local1.playerbody = _oPlayer.body; _local1.playercock = _oPlayer.cock; _local1.playerhead = _oPlayer.head; _local1.monsterarmor = _oMonster.armor; _local1.monsterbody = _oMonster.body; _local1.monstercock = _oMonster.cock; _local1.monsterhead = _oMonster.head; switch (_oMonster.body) { case sGOBLIN : break; case sORC : break; case sDOPPELGANGER : } return(_local1); } static var sGOBLIN = "Goblin"; static var sORC = "Orc"; static var sDOPPELGANGER = "Doppelganger"; }
Symbol 442 MovieClip [__Packages.DialogBox] Frame 0
class DialogBox extends library.Popup { var bKeyDown, oKeyListener, sText, setState, mcRef, oDialogOptions; function DialogBox (_mcRef) { super(_mcRef); bKeyDown = false; var _local3 = new Object(); oKeyListener = new Object(); oKeyListener.onKeyDown = library.Delegate.create(this, keyDown); oKeyListener.onKeyUp = library.Delegate.create(this, keyUp); Key.addListener(oKeyListener); } function setDialog(_sText) { sText = _sText; setState(library.Popup.sSTATE_IN); } function startIn() { mcRef.mcState.mcState.mcText.txtText.text = sText; } function startIdle() { mcRef.mcState.mcText.txtText.text = sText; oDialogOptions = new DialogOptions(mcRef.mcOptions); } function doIdle() { oDialogOptions.enterFrame(); if (bKeyDown) { if (oDialogOptions.__get__getState() == library.Popup.sSTATE_HIDDEN) { setState(library.Popup.sSTATE_OUT); } } } function startOut() { mcRef.mcState.mcState.mcText.txtText.text = sText; } function keyDown() { bKeyDown = true; } function keyUp() { bKeyDown = false; } }
Symbol 443 MovieClip [__Packages.DialogOptions] Frame 0
class DialogOptions extends library.Popup { var aOptions, mcRef, sAnswer; function DialogOptions (_mcRef) { super(_mcRef); } function startIn() { } function startIdle() { mcRef.mcState.txtOption1.text = aOptions[0].text; mcRef.mcState.txtOption1.onPress = library.Delegate.create(this, setAnswer, aOptions[0].answer); mcRef.mcState.txtOption2.text = aOptions[1].text; mcRef.mcState.txtOption2.onPress = library.Delegate.create(this, setAnswer, aOptions[1].answer); } function startOut() { } function setOptions(_aOptions) { aOptions = _aOptions; } function setAnswer(_sAnswer) { sAnswer = _sAnswer; } function get answer() { return(sAnswer); } }
Symbol 444 MovieClip [__Packages.Player] Frame 0
class Player { var sName, nRockAtt, nPaperAtt, nScissorsAtt, nRockAttMax, nPaperAttMax, nScissorsAttMax, nLight, nEquipment, nInventory, nLuck, nHealth, nMaxHealth, nBoostsRemaining, nExperience, nNextLevel, aInventory, aEquipment, sBody, sArmor, sHead, sCock, nLevel, oColor, oStomachColor, oCockColor; function Player () { sName = ""; nRockAtt = 2; nPaperAtt = 2; nScissorsAtt = 2; nRockAttMax = 2; nPaperAttMax = 2; nScissorsAttMax = 2; nLight = 1; nEquipment = 3; nInventory = 6; nLuck = 0; nHealth = 20; nMaxHealth = 20; nBoostsRemaining = 0; nExperience = 0; nNextLevel = 100; aInventory = new Array(); aEquipment = new Array(); sBody = ""; sArmor = ""; sHead = ""; sCock = ""; nLevel = 1; } function addInventory(_oItem) { var _local2 = aInventory.length < nInventory; if (aInventory.length < nInventory) { aInventory.push(_oItem); } return(_local2); } function setColor(_oColor, _oStomachColor, _oCockColor) { oColor = _oColor; oStomachColor = _oStomachColor; oCockColor = _oCockColor; } function setPlayerData(_oObject) { nRockAtt = _oObject.rock; nPaperAtt = _oObject.paper; nScissorsAtt = _oObject.scissors; nRockAttMax = _oObject.rockmax; nPaperAttMax = _oObject.papermax; nScissorsAttMax = _oObject.scissorsmax; sName = _oObject.name; nLevel = _oObject.level; nMaxHealth = _oObject.maxhealth; nHealth = nMaxHealth; nExperience = _oObject.experience; nNextLevel = _oObject.nextLevel; nLight = _oObject.light; nLuck = _oObject.luck; nEquipment = _oObject.equipment; nInventory = _oObject.inventory; nBoostsRemaining = _oObject.boostsRemaining; aInventory = _oObject.aInventory; aEquipment = _oObject.aEquipment; sBody = _oObject.body; sArmor = _oObject.armor; sHead = _oObject.head; sCock = _oObject.cock; oColor = _oObject.color; oStomachColor = _oObject.stomachcolor; oCockColor = _oObject.cockcolor; return(_oObject); } function getPlayerData() { var _local2 = new Object(); _local2.color = oColor; _local2.rock = nRockAtt; _local2.paper = nPaperAtt; _local2.scissors = nScissorsAtt; _local2.rockmax = nRockAttMax; _local2.papermax = nPaperAttMax; _local2.scissorsmax = nScissorsAttMax; _local2.health = nHealth; _local2.maxhealth = nMaxHealth; _local2.name = sName; _local2.level = nLevel; _local2.experience = nExperience; _local2.nextLevel = nNextLevel; _local2.boostsRemaining = nBoostsRemaining; _local2.light = nLight; _local2.luck = nLuck; _local2.equipment = nEquipment; _local2.inventory = nInventory; _local2.aInventory = aInventory; _local2.aEquipment = aEquipment; _local2.body = sBody; _local2.armor = sArmor; _local2.head = sHead; _local2.cock = sCock; _local2.color = oColor; _local2.stomachcolor = oStomachColor; _local2.cockcolor = oCockColor; return(_local2); } function setHealth(_nHealth) { nHealth = _nHealth; } function setExperience(_nExperience) { nExperience = nExperience + _nExperience; } function setEquipment(_aEquipment) { aEquipment = _aEquipment; } function get light() { return(nLight); } }
Symbol 445 MovieClip [__Packages.Shop] Frame 0
class Shop extends library.Popup { var nBoostRock, nBoostPaper, nBoostScissors, nBoostRockMax, nBoostPaperMax, nBoostScissorsMax, nBoostHealth, nBoostLight, nBoostLuck, nBoostInventory, nBoostEquipment, bSuccess, oSelector, mcRef, oBtnEnterLevel, oBtnPrev, oBtnNext, oPlayer, oBtnRock, oBtnPaper, oBtnScissors, oBtnHealth, oBtnLight, oBtnLuck, oBtnEquipment, oBtnInventory, setState, __get__success; function Shop (_mcRef) { super(_mcRef); nBoostRock = 0; nBoostPaper = 0; nBoostScissors = 0; nBoostRockMax = 0; nBoostPaperMax = 0; nBoostScissorsMax = 0; nBoostHealth = 0; nBoostLight = 0; nBoostLuck = 0; nBoostInventory = 0; nBoostEquipment = 0; bSuccess = false; oSelector = new ShopLevelSelector(); } function startIn() { var _local2 = mcRef.mcState.mcState; setScreen(_local2); _local2.mcLevelUp._visible = false; _local2.mcLevelRock._visible = false; _local2.mcLevelPaper._visible = false; _local2.mcLevelScissors._visible = false; _local2.mcLevelHealth._visible = false; _local2.mcLevelLight._visible = false; _local2.mcLevelLuck._visible = false; _local2.mcLevelEquipment._visible = false; _local2.mcLevelInventory._visible = false; oBtnEnterLevel = new library.MCButton(_local2.btnStartLevel); oBtnPrev = new library.MCButton(_local2.mcPrevious); oBtnNext = new library.MCButton(_local2.mcNext); } function startIdle() { setScreen(mcRef.mcState); oBtnEnterLevel = new library.MCButton(mcRef.mcState.btnStartLevel, library.Delegate.create(this, startLevel)); oBtnPrev = new library.MCButton(mcRef.mcState.mcPrevious, library.Delegate.create(oSelector, oSelector.changeLocation, -1)); oBtnNext = new library.MCButton(mcRef.mcState.mcNext, library.Delegate.create(oSelector, oSelector.changeLocation, 1)); showLevelUp(mcRef.mcState); bSuccess = true; } function doIdle() { mcRef.mcState.mcLevelUp.txtText.text = ("Level up\n" + oPlayer.boostsRemaining) + " boosts remaining"; oBtnEnterLevel.enterFrame(); oBtnRock.enterFrame(); oBtnPaper.enterFrame(); oBtnScissors.enterFrame(); oBtnHealth.enterFrame(); oBtnLight.enterFrame(); oBtnLuck.enterFrame(); oBtnEquipment.enterFrame(); oBtnInventory.enterFrame(); } function showLevelUp(_mcRef) { if (oPlayer.boostsRemaining > 0) { _mcRef.mcLevelUp._visible = true; _mcRef.mcLevelUp.txtText.text = ("Level up\n" + oPlayer.boostsRemaining) + " boosts remaining"; oBtnRock = new MCBtnLevelUp(_mcRef.mcLevelRock, "+" + nBoostRock, library.Delegate.create(this, addLevel, BattleCharacter.sSTATE_ROCK)); _mcRef.mcLevelRock._visible = nBoostRock > 0; oBtnPaper = new MCBtnLevelUp(_mcRef.mcLevelPaper, "+" + nBoostPaper, library.Delegate.create(this, addLevel, BattleCharacter.sSTATE_PAPER)); _mcRef.mcLevelPaper._visible = nBoostPaper > 0; oBtnScissors = new MCBtnLevelUp(_mcRef.mcLevelScissors, "+" + nBoostScissors, library.Delegate.create(this, addLevel, BattleCharacter.sSTATE_SCISSORS)); _mcRef.mcLevelScissors._visible = nBoostScissors > 0; oBtnHealth = new MCBtnLevelUp(_mcRef.mcLevelHealth, "+" + nBoostHealth, library.Delegate.create(this, addLevel, "Health")); _mcRef.mcLevelHealth._visible = nBoostHealth > 0; oBtnLight = new MCBtnLevelUp(_mcRef.mcLevelLight, "+" + nBoostLight, library.Delegate.create(this, addLevel, "Light")); _mcRef.mcLevelLight._visible = nBoostLight > 0; oBtnEquipment = new MCBtnLevelUp(_mcRef.mcLevelEquipment, "+" + nBoostEquipment, library.Delegate.create(this, addLevel, "Equipment")); _mcRef.mcLevelEquipment._visible = nBoostEquipment > 0; oBtnInventory = new MCBtnLevelUp(_mcRef.mcLevelInventory, "+" + nBoostInventory, library.Delegate.create(this, addLevel, "Inventory")); _mcRef.mcLevelInventory._visible = nBoostInventory > 0; oBtnLuck = new MCBtnLevelUp(_mcRef.mcLevelLuck, "+" + nBoostLuck, library.Delegate.create(this, addLevel, "Luck")); _mcRef.mcLevelLuck._visible = nBoostLuck > 0; } else { _mcRef.mcLevelUp._visible = false; _mcRef.mcLevelRock._visible = false; _mcRef.mcLevelPaper._visible = false; _mcRef.mcLevelScissors._visible = false; _mcRef.mcLevelHealth._visible = false; _mcRef.mcLevelLight._visible = false; _mcRef.mcLevelLuck._visible = false; _mcRef.mcLevelEquipment._visible = false; _mcRef.mcLevelInventory._visible = false; } } function startOut() { var _local2 = mcRef.mcState.mcState; setScreen(_local2); _local2.mcLevelUp._visible = false; _local2.mcLevelRock._visible = false; _local2.mcLevelPaper._visible = false; _local2.mcLevelScissors._visible = false; _local2.mcLevelHealth._visible = false; _local2.mcLevelLight._visible = false; _local2.mcLevelLuck._visible = false; _local2.mcLevelEquipment._visible = false; _local2.mcLevelInventory._visible = false; oBtnEnterLevel = new library.MCButton(_local2.btnStartLevel); oBtnPrev = new library.MCButton(_local2.mcPrevious); oBtnNext = new library.MCButton(_local2.mcNext); } function setEquipmentStat(_sStat, _txtField) { var _local5 = _txtField.getTextFormat(); var _local3 = 0; var _local2; _local2 = 0; while (_local2 < oPlayer.aEquipment.length) { _local3 = _local3 + oPlayer.aEquipment[_local2][_sStat]; _local2++; } if (_local3 < 0) { _local5.color = 6684672 /* 0x660000 */; } else if (_local3 > 0) { _local5.color = 26112; } else { _local5.color = 0; } _txtField.setNewTextFormat(_local5); _txtField.text = oPlayer[_sStat]; } function setScreen(_mcRef) { oSelector.setMc(_mcRef.mcProgression); _mcRef.mcName.txtName.text = oPlayer.name; _mcRef.mcLevel.txtLevel.text = "Level " + oPlayer.level; setEquipmentStat("rock", _mcRef.mcRock.txtText); setEquipmentStat("paper", _mcRef.mcPaper.txtText); setEquipmentStat("scissors", _mcRef.mcScissors.txtText); setEquipmentStat("rockmax", _mcRef.txtRockMax); setEquipmentStat("papermax", _mcRef.txtPaperMax); setEquipmentStat("scissorsmax", _mcRef.txtScissorsMax); setEquipmentStat("maxhealth", _mcRef.mcHealth.txtText); setEquipmentStat("light", _mcRef.mcLight.txtText); setEquipmentStat("luck", _mcRef.mcLuck.txtText); _mcRef.txtEquipment.text = oPlayer.equipment; _mcRef.txtInventory.text = oPlayer.inventory; _mcRef.mcNextLevel.txtNextLevel.text = "XP to next Level: " + Math.max(0, oPlayer.nextLevel - oPlayer.experience); var _local5 = new flash.geom.Transform(_mcRef.mcPlayerSmall); _local5.colorTransform = oPlayer.color; _local5 = new flash.geom.Transform(_mcRef.mcPlayerBig); _local5.colorTransform = oPlayer.color; switch (oPlayer.equipment) { case 3 : _mcRef.mcEquipment.gotoAndStop("Three"); break; case 4 : _mcRef.mcEquipment.gotoAndStop("Four"); break; case 5 : _mcRef.mcEquipment.gotoAndStop("Five"); break; case 6 : _mcRef.mcEquipment.gotoAndStop("Six"); } switch (oPlayer.inventory) { case 6 : _mcRef.mcInventory.gotoAndStop("Six"); break; case 7 : _mcRef.mcInventory.gotoAndStop("Seven"); break; case 8 : _mcRef.mcInventory.gotoAndStop("Eight"); break; case 9 : _mcRef.mcInventory.gotoAndStop("Nine"); break; case 10 : _mcRef.mcInventory.gotoAndStop("Ten"); break; case 11 : _mcRef.mcInventory.gotoAndStop("Eleven"); break; case 12 : _mcRef.mcInventory.gotoAndStop("Twelve"); break; case 13 : _mcRef.mcInventory.gotoAndStop("Thirteen"); break; case 14 : _mcRef.mcInventory.gotoAndStop("Fourteen"); break; case 15 : _mcRef.mcInventory.gotoAndStop("Fifteen"); break; case 16 : _mcRef.mcInventory.gotoAndStop("Sixteen"); break; case 17 : _mcRef.mcInventory.gotoAndStop("Seventeen"); break; case 18 : _mcRef.mcInventory.gotoAndStop("Eighteen"); } var _local4; var _local2; _local2 = 0; while (_local2 < oPlayer.aInventory.length) { _mcRef["inventory" + _local2].removeMovieClip(); _local4 = _mcRef.attachMovie("mcItem", "inventory" + _local2, _mcRef.getNextHighestDepth()); _local4.gotoAndStop(oPlayer.aInventory[_local2].item); _local4._x = _mcRef.mcInventory["mcItem" + (_local2 + 1)]._x + _mcRef.mcInventory._x; _local4._y = _mcRef.mcInventory["mcItem" + (_local2 + 1)]._y + _mcRef.mcInventory._y; _local4.onPress = library.Delegate.create(this, clickItem, _local4, oPlayer.aInventory[_local2], "inventory", _local2); _local2++; } _local2 = 0; while (_local2 < oPlayer.aEquipment.length) { _mcRef["equipment" + _local2].removeMovieClip(); _local4 = _mcRef.attachMovie("mcItem", "equipment" + _local2, _mcRef.getNextHighestDepth()); _local4.gotoAndStop(oPlayer.aEquipment[_local2].item); _local4._x = _mcRef.mcEquipment["mcItem" + (_local2 + 1)]._x + _mcRef.mcEquipment._x; _local4._y = _mcRef.mcEquipment["mcItem" + (_local2 + 1)]._y + _mcRef.mcEquipment._y; _local4.onPress = library.Delegate.create(this, clickItem, _local4, oPlayer.aEquipment[_local2], "equipment", _local2); _local2++; } } function clickItem(_mcItem, _oItem, _sLocation, _nPosition) { _mcItem.swapDepths(_mcItem._parent.getNextHighestDepth()); _mcItem.startDrag(); _mcItem.onMouseUp = library.Delegate.create(this, dropItem, _mcItem, _oItem, _sLocation, _nPosition); } function dropItem(_mcItem, _oItem, _sLocation, _nPosition) { _mcItem.stopDrag(); _mcItem.onMouseUp = undefined; delete _mcItem.onMouseUp; var _local8 = false; var _local3; var _local9; if (_mcItem._parent.mcInventory.hitTest(_root._xmouse, _root._ymouse)) { _local3 = 0; while (_local3 < oPlayer.inventory) { if (_mcItem._parent.mcInventory["mcItem" + (_local3 + 1)].hitTest(_root._xmouse, _root._ymouse)) { if (oPlayer.aInventory.length > _local3) { if (_sLocation == "inventory") { oPlayer.aInventory[_nPosition] = oPlayer.aInventory[_local3]; oPlayer.aInventory[_local3] = _oItem; } else { changeEquipment(oPlayer.aInventory[_local3], 1); changeEquipment(_oItem, -1); oPlayer.aEquipment[_nPosition] = oPlayer.aInventory[_local3]; oPlayer.aInventory[_local3] = _oItem; } } else { oPlayer.aInventory.push(_oItem); if (_sLocation == "inventory") { oPlayer.aInventory.splice(_nPosition, 1); } else { changeEquipment(oPlayer.aEquipment[_nPosition], -1); _mcItem._parent["equipment" + (oPlayer.aEquipment.length - 1)].swapDepths(_mcItem._parent.getNextHighestDepth()); _mcItem._parent["equipment" + (oPlayer.aEquipment.length - 1)].removeMovieClip(); oPlayer.aEquipment.splice(_nPosition, 1); } } _local8 = true; break; } _local3++; } } else if (_mcItem._parent.mcEquipment.hitTest(_root._xmouse, _root._ymouse)) { _local3 = 0; while (_local3 < oPlayer.equipment) { if (_mcItem._parent.mcEquipment["mcItem" + (_local3 + 1)].hitTest(_root._xmouse, _root._ymouse)) { if (oPlayer.aEquipment.length > _local3) { if (_sLocation == "inventory") { changeEquipment(_oItem, 1); changeEquipment(oPlayer.aEquipment[_local3], -1); oPlayer.aInventory[_nPosition] = oPlayer.aEquipment[_local3]; oPlayer.aEquipment[_local3] = _oItem; } else { oPlayer.aEquipment[_nPosition] = oPlayer.aEquipment[_local3]; oPlayer.aEquipment[_local3] = _oItem; } } else { changeEquipment(_oItem, 1); oPlayer.aEquipment.push(_oItem); if (_sLocation == "inventory") { _mcItem._parent["inventory" + (oPlayer.aInventory.length - 1)].swapDepths(_mcItem._parent.getNextHighestDepth()); _mcItem._parent["inventory" + (oPlayer.aInventory.length - 1)].removeMovieClip(); oPlayer.aInventory.splice(_nPosition, 1); } else { oPlayer.aEquipment.splice(_nPosition, 1); } } _local8 = true; break; } _local3++; } } else if (_mcItem._parent.mcSell.mcItem.hitTest(_root._xmouse, _root._ymouse)) { oPlayer.experience = oPlayer.experience + _oItem.sell; setLevelUp(); showLevelUp(_mcItem._parent); if (_sLocation == "inventory") { _mcItem._parent["inventory" + (oPlayer.aInventory.length - 1)].swapDepths(_mcItem._parent.getNextHighestDepth()); _mcItem._parent["inventory" + (oPlayer.aInventory.length - 1)].removeMovieClip(); oPlayer.aInventory.splice(_nPosition, 1); } else { changeEquipment(_oItem, -1); _mcItem._parent["equipment" + (oPlayer.aEquipment.length - 1)].swapDepths(_mcItem._parent.getNextHighestDepth()); _mcItem._parent["equipment" + (oPlayer.aEquipment.length - 1)].removeMovieClip(); oPlayer.aEquipment.splice(_nPosition, 1); } } _mcItem.removeMovieClip(); setScreen(mcRef.mcState); } function setShop(_oPlayer) { if (bSuccess) { oSelector.addLevel(); } oPlayer = _oPlayer; setLevelUp(); setState(library.Popup.sSTATE_IN); } function changeEquipment(_oItem, _nMultipler) { oPlayer.rock = oPlayer.rock + (_oItem.rock * _nMultipler); oPlayer.paper = oPlayer.paper + (_oItem.paper * _nMultipler); oPlayer.scissors = oPlayer.scissors + (_oItem.scissors * _nMultipler); oPlayer.rockmax = oPlayer.rockmax + (_oItem.rockmax * _nMultipler); oPlayer.papermax = oPlayer.papermax + (_oItem.papermax * _nMultipler); oPlayer.scissorsmax = oPlayer.scissorsmax + (_oItem.scissorsmax * _nMultipler); oPlayer.maxhealth = oPlayer.maxhealth + (_oItem.maxhealth * _nMultipler); oPlayer.health = oPlayer.maxhealth; oPlayer.light = oPlayer.light + (_oItem.light * _nMultipler); oPlayer.luck = oPlayer.luck + (_oItem.luck * _nMultipler); } function setLevelUp() { trace((("setLevelUp: " + oPlayer.experience) + " >= ") + oPlayer.nextLevel); if ((oPlayer.experience >= oPlayer.nextLevel) && (oPlayer.boostsRemaining <= 0)) { var _local2 = DataLevelUp.levelUp(oPlayer.level); nBoostRock = nBoostRock + _local2.rock; nBoostPaper = nBoostPaper + _local2.paper; nBoostScissors = nBoostScissors + _local2.scissors; nBoostHealth = nBoostHealth + _local2.health; nBoostLight = nBoostLight + _local2.light; nBoostInventory = nBoostInventory + _local2.inventory; nBoostEquipment = nBoostEquipment + _local2.equipment; nBoostLuck = nBoostLuck + _local2.luck; oPlayer.boostsRemaining = oPlayer.boostsRemaining + 2; oPlayer.level++; oPlayer.nextLevel = _local2.nextlevel; } } function setPlayerColor(_oColor) { oPlayer.color = _oColor; var _local2 = new flash.geom.Transform(mcRef.mcState.mcState.mcPlayerSmall); _local2.colorTransform = oPlayer.color; _local2 = new flash.geom.Transform(mcRef.mcState.mcState.mcPlayerBig); _local2.colorTransform = oPlayer.color; } function setName(_sName) { oPlayer.name = _sName; mcRef.mcState.mcState.txtName.text = oPlayer.name; } function addLevel(_sType) { switch (_sType) { case BattleCharacter.sSTATE_ROCK : oPlayer.rock = oPlayer.rock + nBoostRock; nBoostRock = 0; break; case BattleCharacter.sSTATE_PAPER : oPlayer.paper = oPlayer.paper + nBoostPaper; nBoostPaper = 0; break; case BattleCharacter.sSTATE_SCISSORS : oPlayer.scissors = oPlayer.scissors + nBoostScissors; nBoostScissors = 0; break; case "Health" : oPlayer.maxhealth = oPlayer.maxhealth + nBoostHealth; oPlayer.health = oPlayer.maxhealth; nBoostHealth = 0; break; case "Light" : oPlayer.light = oPlayer.light + nBoostLight; nBoostLight = 0; break; case "Luck" : oPlayer.luck = oPlayer.luck + nBoostLuck; nBoostLuck = 0; break; case "Inventory" : oPlayer.inventory = oPlayer.inventory + nBoostInventory; nBoostInventory = 0; break; case "Equipment" : oPlayer.equipment = oPlayer.equipment + nBoostEquipment; nBoostEquipment = 0; } oPlayer.boostsRemaining--; setLevelUp(); setScreen(mcRef.mcState); showLevelUp(mcRef.mcState); } function startLevel() { setState(library.Popup.sSTATE_OUT); } function playerData() { return(oPlayer); } function get level() { return(oSelector.__get__node()); } function set success(_bSuccess) { bSuccess = _bSuccess; //return(__get__success()); } }
Symbol 446 MovieClip [__Packages.ShopLevelSelector] Frame 0
class ShopLevelSelector { var mcRef, nNode, nDungeon, aLocations; function ShopLevelSelector (_mcRef) { mcRef = _mcRef; nNode = 0; nDungeon = 0; aLocations = DataLocations.getLocations(); } function setMc(_mcRef) { mcRef = _mcRef; setLocation(); } function addLevel() { trace("addLevel: " + _nNode); var _nNode = Math.min(nNode + 1, aLocations[nDungeon].aNodeUnlocked.length - 1); aLocations[nDungeon].aNodeUnlocked[_nNode] = true; nNode = _nNode; } function changeLocation(_nNext) { var _local2 = Math.min(Math.max(nNode + _nNext, 0), DataLocations.nNODES_PER_LOCATION - 1); if (aLocations[nDungeon].aNodeUnlocked.length > _local2) { if (aLocations[nDungeon].aNodeUnlocked[_local2]) { nNode = _local2; setLocation(); } } } function setLocation() { var _local2; _local2 = 0; while (_local2 < aLocations[nDungeon].aNodeUnlocked.length) { switch (_local2) { case nNode : mcRef.mcProgression["mcNode" + (_local2 + 1)].gotoAndStop(sSTATE_NODE_CURRENT); break; case DataLocations.nNODES_PER_LOCATION - 1 : if (aLocations[nDungeon].aNodeUnlocked[_local2]) { mcRef.mcProgression["mcNode" + (_local2 + 1)].gotoAndStop(sSTATE_NODE_BOSS); } else { mcRef.mcProgression["mcNode" + (_local2 + 1)].gotoAndStop(sSTATE_NODE_BOSS_LOCKED); } break; default : if (aLocations[nDungeon].aNodeUnlocked[_local2]) { if (aLocations[nDungeon].aNodeUnlocked[_local2 + 1]) { mcRef.mcProgression["mcNode" + (_local2 + 1)].gotoAndStop(sSTATE_NODE_COMPLETED); } else { mcRef.mcProgression["mcNode" + (_local2 + 1)].gotoAndStop(sSTATE_NODE_NEXT); } } else { mcRef.mcProgression["mcNode" + (_local2 + 1)].gotoAndStop(sSTATE_NODE_LOCKED); } } _local2++; } } function get node() { return(nNode); } static var sSTATE_NODE_COMPLETED = "Completed"; static var sSTATE_NODE_NEXT = "Next"; static var sSTATE_NODE_LOCKED = "Locked"; static var sSTATE_NODE_BOSS_LOCKED = "BossLocked"; static var sSTATE_NODE_BOSS = "Boss"; static var sSTATE_NODE_BOSS_COMPLETED = "BossCompleted"; static var sSTATE_NODE_CURRENT = "Current"; }
Symbol 447 MovieClip [__Packages.DataLocations] Frame 0
class DataLocations { function DataLocations () { } static function getLocations() { var _local2; var _local4 = new Array(); var _local3; var _local1; _local3 = 0; while (_local3 < aLocations.length) { _local2 = new Object(); _local2.name = aLocations[_local3]; _local2.aNodeUnlocked = new Array(); _local1 = 0; while (_local1 < nNODES_PER_LOCATION) { _local2.aNodeUnlocked.push(_local1 == 0); _local1++; } _local4.push(_local2); _local3++; } return(_local4); } static var nNODES_PER_LOCATION = 6; static var aLocations = new Array("Dungeon"); }
Symbol 448 MovieClip [__Packages.MCBtnLevelUp] Frame 0
class MCBtnLevelUp extends library.MCButton { var sText, mcRef; function MCBtnLevelUp (_mcRef, _sText, _fFunction) { super(_mcRef, _fFunction); sText = _sText; mcRef.mcText.txtText.text = sText; } function startIdle() { mcRef.mcText.txtText.text = sText; } function startOver() { mcRef.mcText.txtText.text = sText; } function startDown() { mcRef.mcText.txtText.text = sText; } }
Symbol 449 MovieClip [__Packages.DataLevelUp] Frame 0
class DataLevelUp { function DataLevelUp () { } static function levelUp(_nLevel) { var _local1 = new Object(); if (aROCK.length < _nLevel) { _nLevel = 0; } else { _local1.rock = aROCK[_nLevel]; _local1.paper = aPAPER[_nLevel]; _local1.scissors = aSCISSORS[_nLevel]; _local1.health = aHEALTH[_nLevel]; _local1.light = aLIGHT[_nLevel]; _local1.luck = aLUCK[_nLevel]; _local1.inventory = aINVENTORY[_nLevel]; _local1.equipment = aEQUIPMENT[_nLevel]; _local1.nextlevel = aNEXT_LEVEL[_nLevel]; } return(_local1); } static var aLEVEL = new Array(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10); static var aROCK = new Array(0, 1, 1, 1, 2, 2, 2, 3, 3, 5, 8); static var aPAPER = new Array(0, 1, 1, 1, 2, 2, 2, 3, 3, 5, 8); static var aSCISSORS = new Array(0, 1, 1, 1, 2, 2, 2, 3, 3, 5, 8); static var aHEALTH = new Array(0, 5, 7, 8, 10, 12, 15, 17, 20, 23, 30); static var aLIGHT = new Array(0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0); static var aINVENTORY = new Array(0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0); static var aEQUIPMENT = new Array(0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0); static var aLUCK = new Array(0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0); static var aNEXT_LEVEL = new Array(100, 350, 700, 1100, 1600, 2150, 2700, 3400, 4300, 5300, 6500, 8000, 10000, 999999); static var nMAX_LEVEL = 11; }
Symbol 450 MovieClip [__Packages.DataItems] Frame 0
class DataItems { function DataItems () { } static function getItem(_nDungeon) { var _local1 = new Array(); var _local2; var _local3; switch (_nDungeon + 1) { case 0 : case 1 : _local1 = new Array("Sock", "Dildo", "Condom", "GummiBear", "Rock"); _local2 = Math.floor(Math.random() * _local1.length); break; case 2 : _local1 = new Array("Sock", "Dildo", "Condom", "EnergyDrink", "Kamasutra", "Chocolate", "Gem", "Rock", "Rock"); _local2 = Math.floor(Math.random() * _local1.length); break; case 3 : case 4 : case 5 : case 6 : _local1 = new Array("BrightToothpaste", "AnalBeads", "CockRing", "EnergyDrink", "Kamasutra", "Chocolate", "Gem", "Rock", "Rock"); _local2 = Math.floor(Math.random() * _local1.length); } _local3 = getDescription(_local1[_local2]); return(_local3); } static function getDescription(_sName) { var _local1 = new Object(); _local1.sell = 0; _local1.rock = 0; _local1.paper = 0; _local1.scissors = 0; _local1.health = 0; _local1.maxhealth = 0; _local1.light = 0; _local1.luck = 0; _local1.desc = ""; _local1.name = _sName; _local1.item = _sName; _local1.color = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); switch (_sName) { case "BrightToothpaste" : _local1.sell = 51; _local1.scissors = 5; _local1.light = 1; _local1.desc = "Makes your mouth more appealing and your surroundings brighter."; _local1.name = "Bright Toothpaste"; _local1.discover = "a pack of bright toothpaste"; break; case "Dildo" : _local1.sell = 42; _local1.paper = 3; _local1.desc = "Improves your anal power."; _local1.name = "Anal Beads"; _local1.discover = "a purple dildo"; break; case "AnalBeads" : _local1.sell = 82; _local1.paper = 7; _local1.desc = "Improves your anal power."; _local1.name = "Anal Beads"; _local1.discover = "anal beads"; break; case "Condom" : _local1.sell = 42; _local1.scissors = 3; _local1.rock = 1; _local1.desc = "Improves your anal power."; _local1.name = "a tasty condom"; _local1.discover = "a condom"; break; case "CockRing" : _local1.sell = 50; _local1.rock = 6; _local1.maxhealth = 5; _local1.desc = "Keeps your erection hard as steel."; _local1.name = "Cock Ring"; _local1.discover = "a cock ring"; break; case "EnergyDrink" : _local1.sell = 15; _local1.health = 15; _local1.desc = "Picks you right back up when you fall."; _local1.name = "POW Energy Drink"; _local1.discover = "a can of POW energy drink"; break; case "Kamasutra" : _local1.sell = 300; _local1.desc = "Teaches you all you need to know about sex."; _local1.name = "Kama Sutra"; _local1.discover = "a copy of the Kama Sutra"; break; case "Gem" : _local1.sell = 44; _local1.maxhealth = 10; _local1.desc = "Teaches you all you need to know about sex."; _local1.name = "New Age Gem"; _local1.discover = "a new age gem"; break; case "Rock" : _local1.sell = 1; _local1.desc = "Sell this to become one rock less dumb."; _local1.name = "Rock"; _local1.discover = "a rock"; break; case "Chocolate" : _local1.sell = 72; _local1.health = 55; _local1.desc = "Chocolate: the most desired."; _local1.name = "Kama Sutra"; _local1.discover = "a chocolate bunny"; break; case "Sock" : _local1.sell = 72; _local1.rock = 3; _local1.desc = "Chocolate: the most desired."; _local1.name = "Kama Sutra"; _local1.discover = "a sock"; break; case "GummiBear" : _local1.sell = 5; _local1.health = 3; _local1.desc = "Chocolate: the most desired."; _local1.name = "Kama Sutra"; _local1.discover = "a gummi bear"; } return(_local1); } }
Symbol 451 MovieClip [__Packages.ContinueButton] Frame 0
class ContinueButton extends library.MCButton { var mcRef, sMessage; function ContinueButton (_mcRef, _fClick, _sMessage) { super(_mcRef, _fClick); mcRef.onRollOver = library.Delegate.create(this, rollOver); mcRef.onPress = library.Delegate.create(this, press); sMessage = _sMessage; } function rollOver() { mcRef.gotoAndStop("Over"); if (sMessage == "") { mcRef.mcNotice._visible = false; } else { mcRef.mcNotice._visible = true; mcRef.mcNotice.txtText.text = sMessage; } } function press() { mcRef.gotoAndStop("Down"); if (sMessage == "") { mcRef.mcNotice._visible = false; } else { mcRef.mcNotice._visible = true; mcRef.mcNotice.txtText.text = sMessage; } } }
Symbol 452 MovieClip [__Packages.CharSelect] Frame 0
class CharSelect { var mcRef, sName, oColor; function CharSelect (_mcRef) { mcRef = _mcRef; mcRef.mcRed.onPress = library.Delegate.create(this, changeColor, sRED); mcRef.mcBlue.onPress = library.Delegate.create(this, changeColor, sBLUE); mcRef.mcYellow.onPress = library.Delegate.create(this, changeColor, sYELLOW); mcRef.mcGreen.onPress = library.Delegate.create(this, changeColor, sGREEN); mcRef.mcBrown.onPress = library.Delegate.create(this, changeColor, sBROWN); mcRef.mcPink.onPress = library.Delegate.create(this, changeColor, sPINK); mcRef.mcWhite.onPress = library.Delegate.create(this, changeColor, sWHITE); mcRef.mcDark.onPress = library.Delegate.create(this, changeColor, sDARK); var _local3 = new Array(sRED, sBLUE, sYELLOW, sGREEN, sBROWN, sPINK, sWHITE, sDARK); var _local2 = Math.floor(Math.random() * _local3.length); changeColor(_local3[_local2]); var _local4 = new Array("Lusty", "Mike", "Caesar", "Vuvuzela", "Duke", "Kit", "Foxnor", "Punk", "Slippy", "Blaze"); _local2 = Math.floor(Math.random() * _local4.length); mcRef.mcName.txtName.text = _local4[_local2]; sName = mcRef.mcName.txtName.text; mcRef.mcName.txtName.onChanged = library.Delegate.create(this, changeText); } function changeText() { sName = mcRef.mcName.txtName.text; } function changeColor(_sColor) { var _local4; var _local2 = new flash.geom.Transform(mcRef.mcPlayerSmall); switch (_sColor) { case sRED : oColor = new flash.geom.ColorTransform(1, 0.3, 0.3, 1, 30, 0, 0, 0); break; case sBLUE : oColor = new flash.geom.ColorTransform(0.2, 0.5, 1, 1, 5, 15, 75, 0); break; case sYELLOW : oColor = new flash.geom.ColorTransform(1, 1, 0.25, 1, 30, 25, 25, 0); break; case sGREEN : oColor = new flash.geom.ColorTransform(0, 1, 0, 1, 0, 15, 0, 0); break; case sBROWN : oColor = new flash.geom.ColorTransform(1, 0.7, 0.5, 1, -10, 0, 0, 0); break; case sPINK : oColor = new flash.geom.ColorTransform(1, 0.7, 0.9, 1, 97, 51, 102, 0); break; case sDARK : oColor = new flash.geom.ColorTransform(0.65, 0.65, 0.65, 1, 0, 0, 0, 0); break; case sWHITE : oColor = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); } _local2.colorTransform = oColor; _local2 = new flash.geom.Transform(mcRef.mcPlayerBig); _local2.colorTransform = oColor; } function get Color() { return(oColor); } function get name() { return(sName); } static var sRED = "Red"; static var sBLUE = "Blue"; static var sYELLOW = "Yellow"; static var sGREEN = "Green"; static var sBROWN = "Brown"; static var sPINK = "Pink"; static var sDARK = "Dark"; static var sWHITE = "White"; }
Symbol 303 MovieClip Frame 5
stop();
Symbol 304 MovieClip Frame 5
stop();
Symbol 315 MovieClip Frame 5
stop();
Symbol 316 MovieClip Frame 5
stop();
Symbol 327 MovieClip Frame 5
stop();
Symbol 328 MovieClip Frame 5
stop();

Library Items

Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:Timeline
Symbol 3 FontUsed by:4 72 79 86 87 88 91 92 112 119 286 298 310 322 331 338 344 346 360 363 385 386 388 389 394 412 414 416 418 420
Symbol 4 TextUses:3Used by:Timeline
Symbol 428 MovieClip [__Packages.library.State]
Symbol 429 MovieClip [__Packages.Main]
Symbol 430 MovieClip [__Packages.Game]
Symbol 431 MovieClip [__Packages.library.Popup]
Symbol 432 MovieClip [__Packages.Battle]
Symbol 433 MovieClip [__Packages.BattleCharacter]
Symbol 434 MovieClip [__Packages.PlayerBattleCharacter]
Symbol 435 MovieClip [__Packages.FoeBattleCharacter]
Symbol 436 MovieClip [__Packages.Splat]
Symbol 437 MovieClip [__Packages.library.MCButton]
Symbol 438 MovieClip [__Packages.library.Delegate]
Symbol 439 MovieClip [__Packages.Level]
Symbol 440 MovieClip [__Packages.GenerateDungeon]
Symbol 441 MovieClip [__Packages.DataEnnemies]
Symbol 442 MovieClip [__Packages.DialogBox]
Symbol 443 MovieClip [__Packages.DialogOptions]
Symbol 444 MovieClip [__Packages.Player]
Symbol 445 MovieClip [__Packages.Shop]
Symbol 446 MovieClip [__Packages.ShopLevelSelector]
Symbol 447 MovieClip [__Packages.DataLocations]
Symbol 448 MovieClip [__Packages.MCBtnLevelUp]
Symbol 449 MovieClip [__Packages.DataLevelUp]
Symbol 450 MovieClip [__Packages.DataItems]
Symbol 451 MovieClip [__Packages.ContinueButton]
Symbol 452 MovieClip [__Packages.CharSelect]
Symbol 5 BitmapUsed by:7
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:5 6Used by:8
Symbol 8 MovieClip [mcPlayer]Uses:7Used by:104 105 106 107 108 109 110 111  Timeline
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:29
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:29
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:29
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:29
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:29
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:29
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:29
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:29
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:29
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:29
Symbol 29 MovieClip [mcTile]Uses:10 12 14 16 18 20 22 24 26 28Used by:Timeline
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:32
Symbol 32 MovieClipUses:31Used by:36
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:35
Symbol 35 MovieClipUses:34Used by:36
Symbol 36 MovieClipUses:32 35Used by:44
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:39
Symbol 39 MovieClipUses:38Used by:43
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:42
Symbol 42 MovieClipUses:41Used by:43
Symbol 43 MovieClipUses:39 42Used by:44
Symbol 44 MovieClip [mcMonster]Uses:36 43Used by:Timeline
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:69
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:69
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:69
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:69
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:69
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:69
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:69
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:69
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:69
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:69
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:69
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:69
Symbol 69 MovieClip [mcItem]Uses:46 48 50 52 54 56 58 60 62 64 66 68Used by:Timeline
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:80 93 387
Symbol 72 TextUses:3Used by:80
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:80 93 387
Symbol 75 GraphicUsed by:78
Symbol 76 FontUsed by:77 81 83 115 126 127 287
Symbol 77 EditableTextUses:76Used by:78
Symbol 78 MovieClipUses:75 77Used by:80
Symbol 79 TextUses:3Used by:80
Symbol 80 MovieClipUses:71 72 74 78 79Used by:Timeline
Symbol 81 TextUses:76Used by:85
Symbol 82 GraphicUsed by:84
Symbol 83 EditableTextUses:76Used by:84
Symbol 84 MovieClipUses:82 83Used by:85
Symbol 85 MovieClipUses:81 84Used by:Timeline
Symbol 86 TextUses:3Used by:Timeline
Symbol 87 TextUses:3Used by:Timeline
Symbol 88 TextUses:3Used by:Timeline
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:Timeline
Symbol 91 TextUses:3Used by:93
Symbol 92 TextUses:3Used by:93
Symbol 93 MovieClipUses:71 91 74 92Used by:Timeline
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:96
Symbol 96 MovieClipUses:95Used by:103 174
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:99
Symbol 99 MovieClipUses:98Used by:103 174
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:102
Symbol 102 MovieClipUses:101Used by:103 174
Symbol 103 MovieClipUses:96 99 102Used by:175 422  Timeline
Symbol 104 MovieClipUses:8Used by:Timeline
Symbol 105 MovieClipUses:8Used by:Timeline
Symbol 106 MovieClipUses:8Used by:Timeline
Symbol 107 MovieClipUses:8Used by:Timeline
Symbol 108 MovieClipUses:8Used by:Timeline
Symbol 109 MovieClipUses:8Used by:Timeline
Symbol 110 MovieClipUses:8Used by:Timeline
Symbol 111 MovieClipUses:8Used by:Timeline
Symbol 112 EditableTextUses:3Used by:113
Symbol 113 MovieClipUses:112Used by:Timeline
Symbol 114 GraphicUsed by:Timeline
Symbol 115 TextUses:76Used by:116
Symbol 116 MovieClipUses:115Used by:Timeline
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:121
Symbol 119 EditableTextUses:3Used by:120
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Symbol 127 EditableTextUses:76Used by:128
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Symbol 129 MovieClipUses:128Used by:130
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Symbol 131 MovieClipUses:121Used by:132
Symbol 132 MovieClipUses:122 121 124 130 131Used by:Timeline
Symbol 133 GraphicUsed by:134
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Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:137
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Symbol 139 BitmapUsed by:140
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Symbol 143 GraphicUses:142Used by:144
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Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:148
Symbol 148 MovieClipUses:147Used by:152 160
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:151
Symbol 151 MovieClipUses:150Used by:152 160
Symbol 152 MovieClipUses:148 151Used by:175
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:155
Symbol 155 MovieClipUses:154Used by:159 164
Symbol 156 BitmapUsed by:157
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Symbol 158 MovieClipUses:157Used by:159
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Symbol 175 MovieClipUses:103 145 152 159 160 164 173 174Used by:284 293
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Symbol 177 BitmapUsed by:178
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Symbol 179 MovieClipUses:178Used by:183
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Symbol 182 MovieClipUses:181Used by:183
Symbol 183 MovieClipUses:179 182Used by:225
Symbol 184 BitmapUsed by:186
Symbol 185 BitmapUsed by:186
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Symbol 188 BitmapUsed by:189
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Symbol 204 BitmapUsed by:205
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Symbol 210 MovieClipUses:209Used by:211
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Symbol 213 GraphicUses:212 201Used by:214
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Symbol 221 MovieClipUses:220Used by:224
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Symbol 224 MovieClipUses:218 221 223Used by:225
Symbol 225 MovieClipUses:183 191 199 207 211 215 224Used by:283
Symbol 226 BitmapUsed by:228
Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:226 227Used by:229
Symbol 229 MovieClipUses:228Used by:233 281
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:232
Symbol 232 MovieClipUses:231Used by:233 281
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Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:236
Symbol 236 MovieClipUses:235Used by:240
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:239
Symbol 239 MovieClipUses:238Used by:240 244 267
Symbol 240 MovieClipUses:236 239Used by:282
Symbol 241 BitmapUsed by:242
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Symbol 245 BitmapUsed by:246
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Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:266
Symbol 266 MovieClipUses:265Used by:267
Symbol 267 MovieClipUses:266 239Used by:282
Symbol 268 BitmapUsed by:269
Symbol 269 GraphicUses:268Used by:270
Symbol 270 MovieClipUses:269Used by:271
Symbol 271 MovieClipUses:270 262Used by:282
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:274
Symbol 274 MovieClipUses:273Used by:280
Symbol 275 BitmapUsed by:276
Symbol 276 GraphicUses:275Used by:277
Symbol 277 MovieClipUses:276Used by:280
Symbol 278 BitmapUsed by:279
Symbol 279 GraphicUses:278Used by:280
Symbol 280 MovieClipUses:274 277 279Used by:282
Symbol 281 MovieClipUses:229 232Used by:282
Symbol 282 MovieClipUses:233 240 244 251 258 263 267 271 280 281Used by:283
Symbol 283 MovieClipUses:225 282Used by:284 292 293
Symbol 284 MovieClipUses:175 283Used by:285 367 368
Symbol 285 MovieClipUses:134 137 284Used by:368
Symbol 286 TextUses:3Used by:368
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Symbol 289 GraphicUses:288Used by:290
Symbol 290 MovieClipUses:289Used by:291
Symbol 291 MovieClipUses:287 290Used by:292
Symbol 292 MovieClipUses:291 283Used by:368
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Symbol 294 BitmapUsed by:295
Symbol 295 GraphicUses:294Used by:296
Symbol 296 MovieClipUses:295Used by:297 303
Symbol 297 MovieClipUses:296Used by:305
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Symbol 302 MovieClipUses:301Used by:303 304
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Symbol 306 BitmapUsed by:307
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Symbol 308 MovieClipUses:307Used by:309 315
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Symbol 313 GraphicUses:312Used by:314
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Symbol 316 MovieClipUses:314Used by:317
Symbol 317 MovieClipUses:309 311 315 316Used by:368
Symbol 318 BitmapUsed by:319
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Symbol 320 MovieClipUses:319Used by:321 327
Symbol 321 MovieClipUses:320Used by:329
Symbol 322 TextUses:3Used by:323
Symbol 323 MovieClipUses:322Used by:329
Symbol 324 BitmapUsed by:325
Symbol 325 GraphicUses:324Used by:326
Symbol 326 MovieClipUses:325Used by:327 328
Symbol 327 MovieClipUses:320 326Used by:329
Symbol 328 MovieClipUses:326Used by:329
Symbol 329 MovieClipUses:321 323 327 328Used by:368
Symbol 330 GraphicUsed by:336
Symbol 331 EditableTextUses:3Used by:332
Symbol 332 MovieClipUses:331Used by:336
Symbol 333 GraphicUsed by:334
Symbol 334 MovieClipUses:333Used by:336 341
Symbol 335 GraphicUsed by:336
Symbol 336 MovieClipUses:330 332 334 335Used by:368
Symbol 337 GraphicUsed by:341
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Symbol 342 BitmapUsed by:343
Symbol 343 GraphicUses:342Used by:368
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Symbol 345 MovieClipUses:344Used by:368
Symbol 346 EditableTextUses:3Used by:347
Symbol 347 MovieClipUses:346Used by:368
Symbol 348 GraphicUsed by:349
Symbol 349 MovieClipUses:348Used by:362 365
Symbol 350 BitmapUsed by:351 356
Symbol 351 GraphicUses:350Used by:359
Symbol 352 BitmapUsed by:353 357
Symbol 353 GraphicUses:352Used by:359
Symbol 354 BitmapUsed by:355 358
Symbol 355 GraphicUses:354Used by:359
Symbol 356 GraphicUses:350Used by:359
Symbol 357 GraphicUses:352Used by:359
Symbol 358 GraphicUses:354Used by:359
Symbol 359 MovieClipUses:351 353 355 356 357 358Used by:362 365
Symbol 360 EditableTextUses:3Used by:361
Symbol 361 MovieClipUses:360Used by:362
Symbol 362 MovieClipUses:349 359 361Used by:366
Symbol 363 TextUses:3Used by:364
Symbol 364 MovieClipUses:363Used by:365
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Symbol 366 MovieClipUses:362 365Used by:368
Symbol 367 MovieClipUses:134 137 284Used by:368
Symbol 368 MovieClipUses:285 286 137 292 293 284 305 317 329 336 341 343 345 347 366 367Used by:Timeline
Symbol 369 BitmapUsed by:370
Symbol 370 GraphicUses:369Used by:422
Symbol 371 BitmapUsed by:372
Symbol 372 GraphicUses:371Used by:375
Symbol 373 BitmapUsed by:374
Symbol 374 GraphicUses:373Used by:375
Symbol 375 MovieClipUses:372 374Used by:422
Symbol 376 BitmapUsed by:377
Symbol 377 GraphicUses:376Used by:380
Symbol 378 BitmapUsed by:379
Symbol 379 GraphicUses:378Used by:380
Symbol 380 MovieClipUses:377 379Used by:422
Symbol 381 BitmapUsed by:382
Symbol 382 GraphicUses:381Used by:383
Symbol 383 MovieClipUses:382Used by:384 391 399
Symbol 384 MovieClipUses:383Used by:422
Symbol 385 TextUses:3Used by:387
Symbol 386 TextUses:3Used by:387
Symbol 387 MovieClipUses:71 385 74 386Used by:422
Symbol 388 EditableTextUses:3Used by:390
Symbol 389 EditableTextUses:3Used by:390
Symbol 390 MovieClipUses:388 389Used by:422
Symbol 391 MovieClipUses:383Used by:422
Symbol 392 BitmapUsed by:393
Symbol 393 GraphicUses:392Used by:398
Symbol 394 EditableTextUses:3Used by:395
Symbol 395 MovieClipUses:394Used by:398
Symbol 396 BitmapUsed by:397
Symbol 397 GraphicUses:396Used by:398
Symbol 398 MovieClipUses:393 395 397Used by:422
Symbol 399 MovieClipUses:383Used by:422
Symbol 400 BitmapUsed by:401
Symbol 401 GraphicUses:400Used by:411
Symbol 402 BitmapUsed by:403
Symbol 403 GraphicUses:402Used by:410
Symbol 404 BitmapUsed by:405
Symbol 405 GraphicUses:404Used by:410
Symbol 406 BitmapUsed by:407
Symbol 407 GraphicUses:406Used by:410
Symbol 408 BitmapUsed by:409
Symbol 409 GraphicUses:408Used by:410
Symbol 410 MovieClipUses:403 405 407 409Used by:411
Symbol 411 MovieClipUses:401 410Used by:413
Symbol 412 EditableTextUses:3Used by:413
Symbol 413 MovieClipUses:411 412Used by:422
Symbol 414 EditableTextUses:3Used by:415
Symbol 415 MovieClipUses:414Used by:422
Symbol 416 EditableTextUses:3Used by:417
Symbol 417 MovieClipUses:416Used by:422
Symbol 418 EditableTextUses:3Used by:419
Symbol 419 MovieClipUses:418Used by:422
Symbol 420 EditableTextUses:3Used by:421
Symbol 421 MovieClipUses:420Used by:422
Symbol 422 MovieClipUses:370 103 375 380 384 387 390 391 398 399 413 415 417 419 421Used by:423 426 427
Symbol 423 MovieClipUses:134 422Used by:427
Symbol 424 FontUsed by:425
Symbol 425 TextUses:424Used by:427
Symbol 426 MovieClipUses:134 422Used by:427
Symbol 427 MovieClipUses:423 425 422 426Used by:Timeline

Instance Names

"btnStart"Frame 20Symbol 80 MovieClip
"btnContinue"Frame 20Symbol 85 MovieClip
"btnStart"Frame 30Symbol 93 MovieClip
"mcPlayerBig"Frame 30Symbol 103 MovieClip
"mcRed"Frame 30Symbol 104 MovieClip
"mcBlue"Frame 30Symbol 105 MovieClip
"mcYellow"Frame 30Symbol 106 MovieClip
"mcGreen"Frame 30Symbol 107 MovieClip
"mcBrown"Frame 30Symbol 108 MovieClip
"mcPink"Frame 30Symbol 109 MovieClip
"mcWhite"Frame 30Symbol 110 MovieClip
"mcDark"Frame 30Symbol 111 MovieClip
"mcName"Frame 30Symbol 113 MovieClip
"mcLevel"Frame 40Symbol 116 MovieClip
"mcDialogBox"Frame 40Symbol 132 MovieClip
"mcBattle"Frame 40Symbol 368 MovieClip
"mcShop"Frame 40Symbol 427 MovieClip
"mcBody"Symbol 36 MovieClip Frame 1Symbol 32 MovieClip
"mcArmor"Symbol 36 MovieClip Frame 1Symbol 35 MovieClip
"mcBody"Symbol 43 MovieClip Frame 1Symbol 39 MovieClip
"mcArmor"Symbol 43 MovieClip Frame 1Symbol 42 MovieClip
"mcState"Symbol 44 MovieClip [mcMonster] Frame 1Symbol 36 MovieClip
"mcState"Symbol 44 MovieClip [mcMonster] Frame 10Symbol 43 MovieClip
"txtText"Symbol 78 MovieClip Frame 1Symbol 77 EditableText
"mcNotice"Symbol 80 MovieClip Frame 10Symbol 78 MovieClip
"mcNotice"Symbol 80 MovieClip Frame 20Symbol 78 MovieClip
"txtText"Symbol 84 MovieClip Frame 1Symbol 83 EditableText
"mcNotice"Symbol 85 MovieClip Frame 10Symbol 84 MovieClip
"mcNotice"Symbol 85 MovieClip Frame 20Symbol 84 MovieClip
"mcBody"Symbol 103 MovieClip Frame 1Symbol 96 MovieClip
"mcCock"Symbol 103 MovieClip Frame 1Symbol 99 MovieClip
"mcHead"Symbol 103 MovieClip Frame 1Symbol 102 MovieClip
"mcPlayerSmall"Symbol 104 MovieClip Frame 1Symbol 8 MovieClip [mcPlayer]
"mcPlayerSmall"Symbol 105 MovieClip Frame 1Symbol 8 MovieClip [mcPlayer]
"mcPlayerSmall"Symbol 106 MovieClip Frame 1Symbol 8 MovieClip [mcPlayer]
"mcPlayerSmall"Symbol 107 MovieClip Frame 1Symbol 8 MovieClip [mcPlayer]
"mcPlayerSmall"Symbol 108 MovieClip Frame 1Symbol 8 MovieClip [mcPlayer]
"mcPlayerSmall"Symbol 109 MovieClip Frame 1Symbol 8 MovieClip [mcPlayer]
"mcPlayerSmall"Symbol 110 MovieClip Frame 1Symbol 8 MovieClip [mcPlayer]
"mcPlayerSmall"Symbol 111 MovieClip Frame 1Symbol 8 MovieClip [mcPlayer]
"txtName"Symbol 113 MovieClip Frame 1Symbol 112 EditableText
"txtText"Symbol 120 MovieClip Frame 1Symbol 119 EditableText
"mcText"Symbol 121 MovieClip Frame 1Symbol 120 MovieClip
"mcState"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"txtOption1"Symbol 128 MovieClip Frame 1Symbol 126 EditableText
"txtOption2"Symbol 128 MovieClip Frame 1Symbol 127 EditableText
"mcState"Symbol 129 MovieClip Frame 1Symbol 128 MovieClip
"mcState"Symbol 130 MovieClip Frame 1Symbol 129 MovieClip
"mcState"Symbol 130 MovieClip Frame 10Symbol 128 MovieClip
"mcState"Symbol 130 MovieClip Frame 20Symbol 128 MovieClip
"mcState"Symbol 131 MovieClip Frame 1Symbol 121 MovieClip
"mcState"Symbol 132 MovieClip Frame 1Symbol 122 MovieClip
"mcState"Symbol 132 MovieClip Frame 10Symbol 121 MovieClip
"mcOptions"Symbol 132 MovieClip Frame 10Symbol 130 MovieClip
"mcState"Symbol 132 MovieClip Frame 20Symbol 131 MovieClip
"mcBody"Symbol 145 MovieClip Frame 1Symbol 141 MovieClip
"mcHead"Symbol 145 MovieClip Frame 1Symbol 144 MovieClip
"mcBody"Symbol 152 MovieClip Frame 1Symbol 148 MovieClip
"mcHead"Symbol 152 MovieClip Frame 1Symbol 151 MovieClip
"mcBody"Symbol 159 MovieClip Frame 1Symbol 155 MovieClip
"mcHead"Symbol 159 MovieClip Frame 1Symbol 158 MovieClip
"mcBody"Symbol 160 MovieClip Frame 1Symbol 148 MovieClip
"mcHead"Symbol 160 MovieClip Frame 1Symbol 151 MovieClip
"mcBody"Symbol 164 MovieClip Frame 1Symbol 155 MovieClip
"mcHead"Symbol 164 MovieClip Frame 1Symbol 163 MovieClip
"mcBody"Symbol 173 MovieClip Frame 1Symbol 167 MovieClip
"mcHead"Symbol 173 MovieClip Frame 1Symbol 170 MovieClip
"mcBody"Symbol 174 MovieClip Frame 1Symbol 96 MovieClip
"mcCock"Symbol 174 MovieClip Frame 1Symbol 99 MovieClip
"mcHead"Symbol 174 MovieClip Frame 1Symbol 102 MovieClip
"mcState"Symbol 175 MovieClip Frame 1Symbol 103 MovieClip
"mcState"Symbol 175 MovieClip Frame 10Symbol 145 MovieClip
"mcState"Symbol 175 MovieClip Frame 20Symbol 145 MovieClip
"mcState"Symbol 175 MovieClip Frame 30Symbol 152 MovieClip
"mcState"Symbol 175 MovieClip Frame 40Symbol 159 MovieClip
"mcState"Symbol 175 MovieClip Frame 50Symbol 160 MovieClip
"mcState"Symbol 175 MovieClip Frame 60Symbol 159 MovieClip
"mcState"Symbol 175 MovieClip Frame 70Symbol 145 MovieClip
"mcState"Symbol 175 MovieClip Frame 80Symbol 152 MovieClip
"mcState"Symbol 175 MovieClip Frame 90Symbol 164 MovieClip
"mcState"Symbol 175 MovieClip Frame 100Symbol 173 MovieClip
"mcState"Symbol 175 MovieClip Frame 110Symbol 174 MovieClip
"mcBody"Symbol 183 MovieClip Frame 1Symbol 179 MovieClip
"mcArmor"Symbol 183 MovieClip Frame 1Symbol 182 MovieClip
"mcBody"Symbol 191 MovieClip Frame 1Symbol 187 MovieClip
"mcArmor"Symbol 191 MovieClip Frame 1Symbol 190 MovieClip
"mcBody"Symbol 199 MovieClip Frame 1Symbol 195 MovieClip
"mcArmor"Symbol 199 MovieClip Frame 1Symbol 198 MovieClip
"mcBody"Symbol 207 MovieClip Frame 1Symbol 203 MovieClip
"mcArmor"Symbol 207 MovieClip Frame 1Symbol 206 MovieClip
"mcBody"Symbol 211 MovieClip Frame 1Symbol 210 MovieClip
"mcArmor"Symbol 211 MovieClip Frame 1Symbol 206 MovieClip
"mcBody"Symbol 215 MovieClip Frame 1Symbol 214 MovieClip
"mcArmor"Symbol 215 MovieClip Frame 1Symbol 206 MovieClip
"mcBody"Symbol 224 MovieClip Frame 1Symbol 218 MovieClip
"mcArmor"Symbol 224 MovieClip Frame 1Symbol 221 MovieClip
"mcState"Symbol 225 MovieClip Frame 1Symbol 183 MovieClip
"mcState"Symbol 225 MovieClip Frame 10Symbol 191 MovieClip
"mcState"Symbol 225 MovieClip Frame 20Symbol 191 MovieClip
"mcState"Symbol 225 MovieClip Frame 30Symbol 199 MovieClip
"mcState"Symbol 225 MovieClip Frame 40Symbol 207 MovieClip
"mcState"Symbol 225 MovieClip Frame 50Symbol 199 MovieClip
"mcState"Symbol 225 MovieClip Frame 60Symbol 211 MovieClip
"mcState"Symbol 225 MovieClip Frame 70Symbol 191 MovieClip
"mcState"Symbol 225 MovieClip Frame 80Symbol 199 MovieClip
"mcState"Symbol 225 MovieClip Frame 90Symbol 215 MovieClip
"mcState"Symbol 225 MovieClip Frame 100Symbol 224 MovieClip
"mcState"Symbol 225 MovieClip Frame 110Symbol 183 MovieClip
"mcBody"Symbol 233 MovieClip Frame 1Symbol 229 MovieClip
"mcArmor"Symbol 233 MovieClip Frame 1Symbol 232 MovieClip
"mcBody"Symbol 240 MovieClip Frame 1Symbol 236 MovieClip
"mcArmor"Symbol 240 MovieClip Frame 1Symbol 239 MovieClip
"mcBody"Symbol 244 MovieClip Frame 1Symbol 243 MovieClip
"mcArmor"Symbol 244 MovieClip Frame 1Symbol 239 MovieClip
"mcBody"Symbol 251 MovieClip Frame 1Symbol 247 MovieClip
"mcArmor"Symbol 251 MovieClip Frame 1Symbol 250 MovieClip
"mcBody"Symbol 258 MovieClip Frame 1Symbol 254 MovieClip
"mcArmor"Symbol 258 MovieClip Frame 1Symbol 257 MovieClip
"mcBody"Symbol 263 MovieClip Frame 1Symbol 261 MovieClip
"mcArmor"Symbol 263 MovieClip Frame 1Symbol 262 MovieClip
"mcBody"Symbol 267 MovieClip Frame 1Symbol 266 MovieClip
"mcArmor"Symbol 267 MovieClip Frame 1Symbol 239 MovieClip
"mcBody"Symbol 271 MovieClip Frame 1Symbol 270 MovieClip
"mcArmor"Symbol 271 MovieClip Frame 1Symbol 262 MovieClip
"mcBody"Symbol 280 MovieClip Frame 1Symbol 274 MovieClip
"mcArmor"Symbol 280 MovieClip Frame 1Symbol 277 MovieClip
"mcBody"Symbol 281 MovieClip Frame 1Symbol 229 MovieClip
"mcArmor"Symbol 281 MovieClip Frame 1Symbol 232 MovieClip
"mcState"Symbol 282 MovieClip Frame 1Symbol 233 MovieClip
"mcState"Symbol 282 MovieClip Frame 10Symbol 240 MovieClip
"mcState"Symbol 282 MovieClip Frame 20Symbol 244 MovieClip
"mcState"Symbol 282 MovieClip Frame 30Symbol 251 MovieClip
"mcState"Symbol 282 MovieClip Frame 40Symbol 258 MovieClip
"mcState"Symbol 282 MovieClip Frame 50Symbol 251 MovieClip
"mcState"Symbol 282 MovieClip Frame 60Symbol 263 MovieClip
"mcState"Symbol 282 MovieClip Frame 70Symbol 267 MovieClip
"mcState"Symbol 282 MovieClip Frame 80Symbol 251 MovieClip
"mcState"Symbol 282 MovieClip Frame 90Symbol 271 MovieClip
"mcState"Symbol 282 MovieClip Frame 100Symbol 280 MovieClip
"mcState"Symbol 282 MovieClip Frame 110Symbol 281 MovieClip
"mcState"Symbol 283 MovieClip Frame 1Symbol 225 MovieClip
"mcState"Symbol 283 MovieClip Frame 10Symbol 282 MovieClip
"mcState"Symbol 284 MovieClip Frame 1Symbol 175 MovieClip
"mcState"Symbol 284 MovieClip Frame 10Symbol 283 MovieClip
"mcBackground"Symbol 285 MovieClip Frame 1Symbol 137 MovieClip
"mcFoe"Symbol 285 MovieClip Frame 1Symbol 284 MovieClip
"mcPlayer"Symbol 285 MovieClip Frame 1Symbol 284 MovieClip
"mcState"Symbol 291 MovieClip Frame 10Symbol 290 MovieClip
"mcState"Symbol 291 MovieClip Frame 20Symbol 290 MovieClip
"mcState"Symbol 291 MovieClip Frame 70Symbol 290 MovieClip
"mcState"Symbol 292 MovieClip Frame 1Symbol 291 MovieClip
"mcState"Symbol 292 MovieClip Frame 10Symbol 283 MovieClip
"mcState"Symbol 293 MovieClip Frame 1Symbol 175 MovieClip
"mcState"Symbol 293 MovieClip Frame 10Symbol 283 MovieClip
"mcState"Symbol 297 MovieClip Frame 1Symbol 296 MovieClip
"mcState"Symbol 303 MovieClip Frame 1Symbol 296 MovieClip
"mcState"Symbol 303 MovieClip Frame 1Symbol 302 MovieClip
"mcState"Symbol 304 MovieClip Frame 1Symbol 302 MovieClip
"mcState"Symbol 305 MovieClip Frame 1Symbol 297 MovieClip
"mcState"Symbol 305 MovieClip Frame 10Symbol 303 MovieClip
"mcState"Symbol 305 MovieClip Frame 20Symbol 304 MovieClip
"mcState"Symbol 309 MovieClip Frame 1Symbol 308 MovieClip
"mcState"Symbol 315 MovieClip Frame 1Symbol 308 MovieClip
"mcState"Symbol 315 MovieClip Frame 1Symbol 314 MovieClip
"mcState"Symbol 316 MovieClip Frame 1Symbol 314 MovieClip
"mcState"Symbol 317 MovieClip Frame 1Symbol 309 MovieClip
"mcState"Symbol 317 MovieClip Frame 10Symbol 315 MovieClip
"mcState"Symbol 317 MovieClip Frame 20Symbol 316 MovieClip
"mcState"Symbol 321 MovieClip Frame 1Symbol 320 MovieClip
"mcState"Symbol 327 MovieClip Frame 1Symbol 320 MovieClip
"mcState"Symbol 327 MovieClip Frame 1Symbol 326 MovieClip
"mcState"Symbol 328 MovieClip Frame 1Symbol 326 MovieClip
"mcState"Symbol 329 MovieClip Frame 1Symbol 321 MovieClip
"mcState"Symbol 329 MovieClip Frame 10Symbol 327 MovieClip
"mcState"Symbol 329 MovieClip Frame 20Symbol 328 MovieClip
"txtHP"Symbol 332 MovieClip Frame 1Symbol 331 EditableText
"mcHealthText"Symbol 336 MovieClip Frame 1Symbol 332 MovieClip
"txtHP"Symbol 339 MovieClip Frame 1Symbol 338 EditableText
"mcHealthText"Symbol 341 MovieClip Frame 1Symbol 339 MovieClip
"txtName"Symbol 345 MovieClip Frame 1Symbol 344 EditableText
"txtName"Symbol 347 MovieClip Frame 1Symbol 346 EditableText
"txtText"Symbol 361 MovieClip Frame 1Symbol 360 EditableText
"mcSplat"Symbol 362 MovieClip Frame 1Symbol 359 MovieClip
"mcText"Symbol 362 MovieClip Frame 1Symbol 361 MovieClip
"mcSplat"Symbol 365 MovieClip Frame 1Symbol 359 MovieClip
"mcState"Symbol 366 MovieClip Frame 1Symbol 362 MovieClip
"mcState"Symbol 366 MovieClip Frame 10Symbol 365 MovieClip
"mcBackground"Symbol 367 MovieClip Frame 1Symbol 137 MovieClip
"mcFoe"Symbol 367 MovieClip Frame 1Symbol 284 MovieClip
"mcPlayer"Symbol 367 MovieClip Frame 1Symbol 284 MovieClip
"mcState"Symbol 368 MovieClip Frame 1Symbol 285 MovieClip
"mcBackground"Symbol 368 MovieClip Frame 10Symbol 137 MovieClip
"mcPlayerArms"Symbol 368 MovieClip Frame 10Symbol 292 MovieClip
"mcFoe"Symbol 368 MovieClip Frame 10Symbol 293 MovieClip
"mcPlayer"Symbol 368 MovieClip Frame 10Symbol 284 MovieClip
"mcRock"Symbol 368 MovieClip Frame 10Symbol 305 MovieClip
"mcPaper"Symbol 368 MovieClip Frame 10Symbol 317 MovieClip
"mcScissors"Symbol 368 MovieClip Frame 10Symbol 329 MovieClip
"mcHealthPlayer"Symbol 368 MovieClip Frame 10Symbol 336 MovieClip
"mcHealthFoe"Symbol 368 MovieClip Frame 10Symbol 341 MovieClip
"mcPlayerName"Symbol 368 MovieClip Frame 10Symbol 345 MovieClip
"mcFoeName"Symbol 368 MovieClip Frame 10Symbol 347 MovieClip
"mcPlayerSplat"Symbol 368 MovieClip Frame 10Symbol 366 MovieClip
"mcFoeSplat"Symbol 368 MovieClip Frame 10Symbol 366 MovieClip
"mcState"Symbol 368 MovieClip Frame 20Symbol 367 MovieClip
"mcItem2"Symbol 384 MovieClip Frame 1Symbol 383 MovieClip
"mcItem3"Symbol 384 MovieClip Frame 1Symbol 383 MovieClip
"mcItem1"Symbol 384 MovieClip Frame 1Symbol 383 MovieClip
"mcItem5"Symbol 384 MovieClip Frame 1Symbol 383 MovieClip
"mcItem6"Symbol 384 MovieClip Frame 1Symbol 383 MovieClip
"mcItem4"Symbol 384 MovieClip Frame 1Symbol 383 MovieClip
"mcItem2"Symbol 384 MovieClip Frame 11Symbol 383 MovieClip
"mcItem3"Symbol 384 MovieClip Frame 11Symbol 383 MovieClip
"mcItem1"Symbol 384 MovieClip Frame 11Symbol 383 MovieClip
"mcItem5"Symbol 384 MovieClip Frame 11Symbol 383 MovieClip
"mcItem6"Symbol 384 MovieClip Frame 11Symbol 383 MovieClip
"mcItem4"Symbol 384 MovieClip Frame 11Symbol 383 MovieClip
"mcItem7"Symbol 384 MovieClip Frame 11Symbol 383 MovieClip
"mcItem2"Symbol 384 MovieClip Frame 21Symbol 383 MovieClip
"mcItem3"Symbol 384 MovieClip Frame 21Symbol 383 MovieClip
"mcItem1"Symbol 384 MovieClip Frame 21Symbol 383 MovieClip
"mcItem5"Symbol 384 MovieClip Frame 21Symbol 383 MovieClip
"mcItem6"Symbol 384 MovieClip Frame 21Symbol 383 MovieClip
"mcItem4"Symbol 384 MovieClip Frame 21Symbol 383 MovieClip
"mcItem8"Symbol 384 MovieClip Frame 21Symbol 383 MovieClip
"mcItem7"Symbol 384 MovieClip Frame 21Symbol 383 MovieClip
"mcItem2"Symbol 384 MovieClip Frame 31Symbol 383 MovieClip
"mcItem3"Symbol 384 MovieClip Frame 31Symbol 383 MovieClip
"mcItem1"Symbol 384 MovieClip Frame 31Symbol 383 MovieClip
"mcItem5"Symbol 384 MovieClip Frame 31Symbol 383 MovieClip
"mcItem6"Symbol 384 MovieClip Frame 31Symbol 383 MovieClip
"mcItem4"Symbol 384 MovieClip Frame 31Symbol 383 MovieClip
"mcItem8"Symbol 384 MovieClip Frame 31Symbol 383 MovieClip
"mcItem9"Symbol 384 MovieClip Frame 31Symbol 383 MovieClip
"mcItem7"Symbol 384 MovieClip Frame 31Symbol 383 MovieClip
"mcItem2"Symbol 384 MovieClip Frame 41Symbol 383 MovieClip
"mcItem3"Symbol 384 MovieClip Frame 41Symbol 383 MovieClip
"mcItem1"Symbol 384 MovieClip Frame 41Symbol 383 MovieClip
"mcItem5"Symbol 384 MovieClip Frame 41Symbol 383 MovieClip
"mcItem6"Symbol 384 MovieClip Frame 41Symbol 383 MovieClip
"mcItem4"Symbol 384 MovieClip Frame 41Symbol 383 MovieClip
"mcItem8"Symbol 384 MovieClip Frame 41Symbol 383 MovieClip
"mcItem9"Symbol 384 MovieClip Frame 41Symbol 383 MovieClip
"mcItem7"Symbol 384 MovieClip Frame 41Symbol 383 MovieClip
"mcItem10"Symbol 384 MovieClip Frame 41Symbol 383 MovieClip
"mcItem2"Symbol 384 MovieClip Frame 51Symbol 383 MovieClip
"mcItem3"Symbol 384 MovieClip Frame 51Symbol 383 MovieClip
"mcItem1"Symbol 384 MovieClip Frame 51Symbol 383 MovieClip
"mcItem5"Symbol 384 MovieClip Frame 51Symbol 383 MovieClip
"mcItem6"Symbol 384 MovieClip Frame 51Symbol 383 MovieClip
"mcItem4"Symbol 384 MovieClip Frame 51Symbol 383 MovieClip
"mcItem8"Symbol 384 MovieClip Frame 51Symbol 383 MovieClip
"mcItem9"Symbol 384 MovieClip Frame 51Symbol 383 MovieClip
"mcItem7"Symbol 384 MovieClip Frame 51Symbol 383 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 428 as "__Packages.library.State"
ExportAssets (56)Timeline Frame 1Symbol 429 as "__Packages.Main"
ExportAssets (56)Timeline Frame 1Symbol 430 as "__Packages.Game"
ExportAssets (56)Timeline Frame 1Symbol 431 as "__Packages.library.Popup"
ExportAssets (56)Timeline Frame 1Symbol 432 as "__Packages.Battle"
ExportAssets (56)Timeline Frame 1Symbol 433 as "__Packages.BattleCharacter"
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ExportAssets (56)Timeline Frame 1Symbol 435 as "__Packages.FoeBattleCharacter"
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ExportAssets (56)Timeline Frame 1Symbol 437 as "__Packages.library.MCButton"
ExportAssets (56)Timeline Frame 1Symbol 438 as "__Packages.library.Delegate"
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ExportAssets (56)Timeline Frame 1Symbol 445 as "__Packages.Shop"
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ExportAssets (56)Timeline Frame 1Symbol 449 as "__Packages.DataLevelUp"
ExportAssets (56)Timeline Frame 1Symbol 450 as "__Packages.DataItems"
ExportAssets (56)Timeline Frame 1Symbol 451 as "__Packages.ContinueButton"
ExportAssets (56)Timeline Frame 1Symbol 452 as "__Packages.CharSelect"
ExportAssets (56)Timeline Frame 10Symbol 8 as "mcPlayer"
ExportAssets (56)Timeline Frame 10Symbol 29 as "mcTile"
ExportAssets (56)Timeline Frame 10Symbol 44 as "mcMonster"
ExportAssets (56)Timeline Frame 10Symbol 69 as "mcItem"

Labels

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http://swfchan.com/19/94757/info.shtml
Created: 10/8 -2019 19:08:10 Last modified: 10/8 -2019 19:08:10 Server time: 22/12 -2024 11:23:16