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Bill Cosby Fun Game.swf

This is the info page for
Flash #5674

(Click the ID number above for more basic data on this flash file.)


Text
LOADING

100

LOADING

100

10

CAMERA LIFE:

CAMERA LIFE:

3

CASH:

CASH:

1

PILLS:

PILLS:

10

PUDDING:

PUDDING:

START

START

START

Created by Shawn Houde and Jeremy Lokken.

Created by Shawn Houde and Jeremy Lokken.

OPTIONS

OPTIONS

OPTIONS

OPTIONS

rainbowanimations.com

rainbowanimations.com

godfart.com

godfart.com

HOW TO PLAY THE GAME!

Story
It’s the aftermath of the Bill Cosby rape trial, and Cosby’s been left penniless and homeless.  The gravy train
has ended, and in Bill Cosby’s drunken rage the only escape out of town is to murder and steal!  Help Bill Cosby
lure victims and bring them back to his Cosby Cave.  If Bill Cosby can avoid the cops, save up enough money, he
might just get to make the most important phone call of his life.
Instructions
Lure people towards you by offering them pudding [Z key] and use your Kodak camera to knock them out [X
key].  Go back to the Cosby Cave to dump the body until your murderous rage is over.  You might run out of
cameras or pudding, so go to the City to buy more.  After a few bodies, you’ll have to dig the hole deeper, and
do it fast, or the cops will arrest your black ass.  Once you’ve dumped enough bodies, use your phone to call for
your ride out of town!
Tips
- Look around the Cosby Cave for stuff to sell.
-Only buy the shovel when prompted, or you’ll waste your money!  But don't put off digging the hole or you'll
get arrested.
- Look for a visitor in the Cosby Cave.  He might have some goodies for you, yub dub!
- If you run out money, you’ve lost.  Commit suicide and end it like a real man.

Hold out the jello chocolate pudding [Z key] and lure women. While they are eating
your pudding, hit them in the head [X key] with your kodak camera. Bring each one
back to the Cosby Cave. Watch out for the cops! Dump 26 bodies in the hole, then
use the phone to get an escape route.
People will steal cash from you while they eat the pudding, but it works both ways,
you'll find cash on some victims. Save cash to repair your camera, buy shovels, or
more pudding. Only buy shovels when you need them, and once you have purchased
the shovel, the game uses it to resolve your problems. Go into the city to buy them.
If you need emergency cash, sell something from the Cosby Cave.

EASY

EASY

EASY

OPTIONS

DIFFICULTY SETTINGS:

BACK TO MENU

BACK TO MENU

BACK TO MENU

HARD

HARD

HARD

MEDIUM

MEDIUM

MEDIUM

(2 Items to sell, 10 pudding, 10 cameras)

(No items, 10 pudding, 10 cameras)

(No items, 5 pudding, 5 cameras)

10

3

1

10

the cave

the cave

the cave

the cave

pudding

hit

pudding

hit

victim

no

random victim

random greet

Controls: Z = Pudding, X = Camera

Controls: Z = Pudding, X = Camera

10

3

1

10

Attempt Suicide
(free)

Attempt Suicide
(free)

Attempt Suicide
(free)

Attempt Suicide
(free)

Phone

Phone

Phone

the burbs

the burbs

the burbs

the burbs

SELL BODY ON eBay!

SELL BODY ON eBay!

SELL BODY ON eBay!

SELL GNOME ON eBay.

SELL GNOME ON eBay.

SELL GNOME ON eBay.

BODIES IN HOLE:

DUMP

DUMP

DUMP

DUMP

Hey Bill, what can I do for you?

Hey Bill, what can I do for you?

Repair Camera

Repair Camera

Repair Camera

Repair Camera

Buy sleeping pills

Buy sleeping pills

Buy sleeping pills

Buy sleeping pills

(1 camera unit costs $3.)

($1 for 1 pill unit.)

1

Buy pudding

Buy pudding

Buy pudding

Buy pudding

(1 pudding unit costs $2.)

Buy Shovel

Buy Shovel

Buy Shovel

Buy Shovel

UNDER ARREST!

UNDER ARREST!

Bribe Cops
(costs $100)

Bribe Cops
(costs $100)

Bribe Cops
(costs $100)

Bribe Cops
(costs $100)

10

3

1

10

GAME OVER, BITCH

GAME OVER, BITCH

RESTART

RESTART

RESTART

RESTART

Other great games and cartoons at:

Created by Shawn Houde and Jeremy Lokken

Created by Shawn Houde and Jeremy Lokken

Music used:
Europe - Final Countdown

Music used:
Europe - Final Countdown

Music used:
Sublime - 40oz to Freedom

Music used:
Sublime - 40oz to Freedom

Music used:
War - Lowrider

Music used:
War - Lowrider

Music used:
Knight Rider theme

Music used:
Knight Rider theme

Music used:
Napoleon Dynamite - Always and Forever

Music used:
Napoleon Dynamite - Always and Forever

This game is dedicated to Bill Cosby.  Here's hoping you conquer
your demons and deliver more decades of laughter!

This game is dedicated to Bill Cosby.  Here's hoping you conquer
your demons and deliver more decades of laughter!

rainbowanimations.com

rainbowanimations.com

godfart.com

godfart.com

GAME OVER, YOU WIN!

GAME OVER, YOU WIN!

(Try a different difficulty setting.)

ActionScript [AS1/AS2]

Frame 1
percent = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; percent = Math.round(percent); percent = percent + "%"; ifFrameLoaded (2115) { gotoAndStop (8); }
Frame 5
gotoAndPlay (1);
Frame 15
if (settings == "1") { tellTarget ("settings") { gotoAndStop (1); }; } else if (settings == "2") { tellTarget ("settings") { gotoAndStop (2); }; } else if (settings == "3") { tellTarget ("settings") { gotoAndStop (3); }; }
Frame 18
gotoAndPlay (1);
Frame 19
if (police == "yes") { gotoAndStop (80); }
Frame 36
gotoAndPlay (1);
Frame 37
text = ""; if (hole == 10) { smell = "yes"; } if (smell == "yes") { text = "Neighbors are complaining about a strange oder. Buy a shovel to dig a deeper hole before they alert the police!"; } stop(); if (urkel == "sold") { tellTarget ("urkel") { gotoAndStop (3); }; } if (gnome == "sold") { tellTarget ("gnome") { gotoAndStop (3); }; }
Frame 44
gotoAndPlay (1);
Frame 45
text = ""; if (smell == "yes") { text = "Neighbors are complaining about a strange oder. Buy a shovel to dig a deeper hole before they alert the police!"; } if (hole == 10) { smell = "yes"; } if ((13 < hole) and (hole < 17)) { if (smell == "yes") { text = "The police have been alerted!"; police = "yes"; } } if (hole == 20) { smell = "yes"; text = "Neighbors are complaining about a strange oder. Buy a shovel to dig a deeper hole before they alert the police!"; } if ((24 < hole) and (hole < 27)) { if (smell == "yes") { text = "The police have been alerted!"; police = "yes"; } } if (urkel == "sold") { tellTarget ("urkel") { gotoAndStop (3); }; } if (gnome == "sold") { tellTarget ("gnome") { gotoAndStop (3); }; } if (victim == "yes") { tellTarget ("hole") { gotoAndStop ("gibbler"); }; } else if (victim == "carl") { tellTarget ("hole") { gotoAndStop ("carl"); }; } else if (victim == "mex") { tellTarget ("hole") { gotoAndStop ("mex"); }; } stop();
Frame 55
gotoAndPlay (1);
Frame 56
if (hole < 15) { shoveltext = "(shovel costs $20.)"; } if ((19 < hole) and (hole < 25)) { shoveltext = "(shovel costs $40.)"; } citytext = "";
Frame 79
gotoAndPlay (1);
Frame 80
stopAllSounds();
Frame 90
gotoAndPlay (1);
Frame 322
stop();
Frame 336
stopAllSounds(); gotoAndPlay (1);
Frame 385
stop();
Frame 386
gotoAndPlay (1);
Frame 2120
stop();
Symbol 71 Button
on (release) { gotoAndStop (12); }
Symbol 84 Button
on (release) { gotoAndStop (15); }
Symbol 88 Button
on (release) { getURL ("http://www.rainbowanimations.com", "_blank"); }
Symbol 92 Button
on (release) { getURL ("http://www.godfart.com", "_blank"); }
Symbol 95 Button
on (release) { stopAllSounds(); hole = 0; gotoAndStop (19); }
Symbol 105 Button
on (release) { tellTarget ("settings") { gotoAndStop (1); }; camera = 10; cash = 3; pudding = 10; urkel = ""; gnome = ""; settings = "1"; }
Symbol 112 Button
on (release) { stopAllSounds(); gotoAndStop (8); }
Symbol 118 Button
on (release) { tellTarget ("settings") { gotoAndStop (3); }; camera = 5; cash = 3; pudding = 5; urkel = "sold"; gnome = "sold"; settings = "3"; }
Symbol 124 Button
on (release) { tellTarget ("settings") { gotoAndStop (2); }; camera = 10; cash = 3; pudding = 10; urkel = "sold"; gnome = "sold"; settings = "2"; }
Symbol 125 MovieClip Frame 1
stop();
Symbol 125 MovieClip Frame 2
stop();
Symbol 125 MovieClip Frame 3
stop();
Symbol 165 MovieClip Frame 19
gotoAndPlay (1);
Symbol 166 MovieClip Frame 1
biker = random(5); if (biker == 2) { gotoAndPlay (34); }
Symbol 166 MovieClip Frame 28
gotoAndPlay (1);
Symbol 175 MovieClip Frame 1
jumper = random(5); if (jumper == 3) { gotoAndPlay (50); }
Symbol 175 MovieClip Frame 42
gotoAndPlay (1);
Symbol 180 Button
on (release) { stopAllSounds(); gotoAndStop (56); }
Symbol 206 MovieClip Frame 1
play(); Set("../:pud", "no");
Symbol 206 MovieClip Frame 13
gotoAndPlay (1);
Symbol 206 MovieClip Frame 21
Set("../:pud", "yes"); stop();
Symbol 206 MovieClip Frame 30
tellTarget ("../button1") { gotoAndStop (1); };
Symbol 206 MovieClip Frame 31
Set("../:hit", "yes");
Symbol 206 MovieClip Frame 38
Set("../:hit", "no");
Symbol 207 Button
on (keyPress "x") { if (0 < camera) { tellTarget ("cosby") { gotoAndPlay ("camera"); }; } }
Symbol 208 Button
on (keyPress "z") { tellTarget ("../cosby") { gotoAndPlay ("pud"); }; gotoAndStop (2); }
Symbol 209 Button
on (keyPress "z") { tellTarget ("../cosby") { gotoAndPlay (1); }; gotoAndStop (1); }
Symbol 210 MovieClip Frame 1
stop();
Symbol 210 MovieClip Frame 2
stop();
Symbol 219 Button
on (release) { stopAllSounds(); if (((victim == "yes") or (victim == "carl")) or (victim == "mex")) { gotoAndStop (45); } else { gotoAndStop (37); } }
Symbol 247 MovieClip Frame 1
stop();
Symbol 247 MovieClip Frame 29
tellTarget ("../greet") { gotoAndPlay (2); };
Symbol 247 MovieClip Frame 73
if (../:pud == "yes") { gotoAndPlay (120); } else { gotoAndPlay (74); }
Symbol 247 MovieClip Frame 116
tellTarget ("../randomvic") { gotoAndPlay (1); };
Symbol 247 MovieClip Frame 119
gotoAndPlay (1);
Symbol 247 MovieClip Frame 131
if (../:pudding == 0) { gotoAndPlay (74); } else { Set("../:pudding", Number(../:pudding) - Number(1)); stealcashcarl = random(5); Set("../:cash", Number(../:cash) - Number(stealcashcarl)); if (../:cash < 0) { Set("../:cash", Number(0)); } } if (../:hit == "yes") { gotoAndPlay (154); }
Symbol 247 MovieClip Frame 135
if (../:hit == "yes") { gotoAndPlay (154); }
Symbol 247 MovieClip Frame 138
if (../:hit == "yes") { gotoAndPlay (154); }
Symbol 247 MovieClip Frame 141
if (../:hit == "yes") { gotoAndPlay (154); }
Symbol 247 MovieClip Frame 145
if (../:hit == "yes") { gotoAndPlay (154); }
Symbol 247 MovieClip Frame 149
if (../:hit == "yes") { gotoAndPlay (154); }
Symbol 247 MovieClip Frame 153
if (../:pud == "yes") { gotoAndPlay (131); } else { gotoAndPlay (74); }
Symbol 247 MovieClip Frame 164
randomcarl = random(6); Set("../:camera", Number(../:camera) - Number(1));
Symbol 247 MovieClip Frame 166
Set("../:victim", "carl"); lostcash = random(10); if (randomcarl == 1) { foundcash = "He was dirt poor."; } else if (randomcarl == 2) { foundcash = "He broke your camera!"; Set("../:camera", 0); } else if (randomcarl == 3) { Set("../:cash", Number(../:cash) - Number(lostcash)); foundcash = ("You lost " + Number(lostcash)) + " cash!"; if (../:cash < 0) { Set("../:cash", 0); foundcash = "You lost all your cash, fool."; } } else if (randomcarl == 4) { Set("../:cash", Number(../:cash) + Number(lostcash)); foundcash = ("You found " + Number(lostcash)) + " cash!"; } else if (randomcarl == 5) { Set("../:pudding", Number(../:pudding) + Number(lostcash)); foundcash = ("You found " + Number(lostcash)) + " pudding!"; } else if (randomcarl == 6) { Set("../:cash", Number(../:cash) + Number(lostcash)); foundcash = ("You found " + Number(lostcash)) + " cash!"; } else { foundcash = "He was dirt poor."; } stop();
Symbol 269 MovieClip Frame 1
stop();
Symbol 269 MovieClip Frame 18
tellTarget ("../greet") { gotoAndPlay (2); };
Symbol 269 MovieClip Frame 51
if (../:pud == "yes") { gotoAndPlay (52); } else { gotoAndPlay (74); }
Symbol 269 MovieClip Frame 52
if (../:pudding == 0) { gotoAndPlay (74); } else { Set("../:pudding", Number(../:pudding) - Number(1)); stealcash = random(3); Set("../:cash", Number(../:cash) - Number(stealcash)); if (../:cash < 0) { Set("../:cash", Number(0)); } } if (../:hit == "yes") { gotoAndPlay (110); }
Symbol 269 MovieClip Frame 56
if (../:hit == "yes") { gotoAndPlay (110); }
Symbol 269 MovieClip Frame 60
if (../:hit == "yes") { gotoAndPlay (110); }
Symbol 269 MovieClip Frame 64
if (../:hit == "yes") { gotoAndPlay (110); }
Symbol 269 MovieClip Frame 68
if (../:hit == "yes") { gotoAndPlay (110); }
Symbol 269 MovieClip Frame 71
if (../:hit == "yes") { gotoAndPlay (110); }
Symbol 269 MovieClip Frame 73
if (../:pud == "yes") { gotoAndPlay (52); } else { gotoAndPlay (74); }
Symbol 269 MovieClip Frame 106
tellTarget ("../randomvic") { gotoAndPlay (1); };
Symbol 269 MovieClip Frame 108
gotoAndPlay (1);
Symbol 269 MovieClip Frame 118
randomcash = random(20); Set("../:camera", Number(../:camera) - Number(1));
Symbol 269 MovieClip Frame 120
Set("../:victim", "yes"); Set("../:cash", Number(../:cash) + Number(randomcash)); foundcash = ("You found " + Number(randomcash)) + " cash!"; if (randomcash == 0) { foundcash = "She was dirt poor."; } stop();
Symbol 275 MovieClip Frame 1
randomvic = random(3);
Symbol 275 MovieClip Frame 2
if (randomvic == 0) { tellTarget ("../gibbler") { gotoAndPlay (2); }; } else if (randomvic == 1) { tellTarget ("../carl") { gotoAndPlay (2); }; } else if (randomvic == 2) { tellTarget ("../mex") { gotoAndPlay (2); }; }
Symbol 275 MovieClip Frame 3
stop();
Symbol 281 MovieClip Frame 1
stop();
Symbol 281 MovieClip Frame 2
greeting = random(5); if (greeting == 1) { gotoAndPlay (18); } else if (greeting == 2) { gotoAndPlay (43); } else if (greeting == 3) { gotoAndPlay (66); } else if (greeting == 4) { gotoAndPlay (90); }
Symbol 281 MovieClip Frame 40
gotoAndStop (1);
Symbol 281 MovieClip Frame 63
gotoAndStop (1);
Symbol 281 MovieClip Frame 88
gotoAndStop (1);
Symbol 281 MovieClip Frame 115
gotoAndStop (1);
Symbol 317 MovieClip Frame 1
stop();
Symbol 317 MovieClip Frame 67
tellTarget ("../greet") { gotoAndPlay (2); };
Symbol 317 MovieClip Frame 98
if (../:pud == "yes") { gotoAndPlay (99); } else { gotoAndPlay (121); }
Symbol 317 MovieClip Frame 99
if (../:pudding == 0) { gotoAndPlay (121); } else { Set("../:pudding", Number(../:pudding) - Number(1)); stealcash = random(3); Set("../:cash", Number(../:cash) - Number(stealcash)); if (../:cash < 0) { Set("../:cash", Number(0)); } } if (../:hit == "yes") { gotoAndPlay (163); }
Symbol 317 MovieClip Frame 103
if (../:hit == "yes") { gotoAndPlay (163); }
Symbol 317 MovieClip Frame 107
if (../:hit == "yes") { gotoAndPlay (163); }
Symbol 317 MovieClip Frame 111
if (../:hit == "yes") { gotoAndPlay (163); }
Symbol 317 MovieClip Frame 115
if (../:hit == "yes") { gotoAndPlay (163); }
Symbol 317 MovieClip Frame 118
if (../:hit == "yes") { gotoAndPlay (163); }
Symbol 317 MovieClip Frame 120
if (../:pud == "yes") { gotoAndPlay (99); } else { gotoAndPlay (121); }
Symbol 317 MovieClip Frame 160
tellTarget ("../randomvic") { gotoAndPlay (1); };
Symbol 317 MovieClip Frame 162
gotoAndPlay (1);
Symbol 317 MovieClip Frame 180
randommex = random(6); Set("../:camera", Number(../:camera) - Number(1));
Symbol 317 MovieClip Frame 183
Set("../:victim", "mex"); lostcash = random(10); if (randommex == 1) { foundcash = "He was dirt poor."; } else if (randommex == 2) { Set("../:pudding", Number(../:pudding) + Number(3)); foundcash = "You found 3 pudding!"; } else if (randommex == 3) { Set("../:pudding", Number(../:pudding) + Number(2)); foundcash = "You found 2 pudding!"; } else if (randommex == 4) { Set("../:cash", Number(../:cash) + Number(lostcash)); foundcash = ("You found " + Number(lostcash)) + " cash!"; } else if (randommex == 5) { Set("../:pudding", Number(../:pudding) + Number(lostcash)); foundcash = ("You found " + Number(lostcash)) + " pudding!"; } else { foundcash = "He was dirt poor."; } if (../:cash < 0) { Set("../:cash", 0); foundcash = "You lost all your cash, fool."; } stop();
Symbol 330 Button
on (release) { stopAllSounds(); gotoAndPlay (98); }
Symbol 340 Button
on (release) { Set("../:pudding", Number(../:pudding) + Number(1)); }
Symbol 341 MovieClip Frame 46
ewok = random(50); if (ewok == 3) { gotoAndPlay (84); }
Symbol 341 MovieClip Frame 77
gotoAndPlay (1);
Symbol 341 MovieClip Frame 174
stop();
Symbol 350 Button
on (release) { if ((hole < 26) or (cash < 100)) { text = "Phone is disabled. Your body count is under 26 or you can't afford to make the 100 cash call."; } else { stopAllSounds(); gotoAndPlay (387); } }
Symbol 361 Button
on (release) { stopAllSounds(); gotoAndStop (19); }
Symbol 370 Button
on (release) { Set("../:text", ""); urkelebay = random(20); if (urkelebay < 10) { Set("../:text", "No one is bidding, try again."); return(undefined); } tellTarget ("../hiya") { gotoAndStop (2); }; Set("../:cash", Number(../:cash) + Number(urkelebay)); Set("../:text", ("Urkel sold for " + Number(urkelebay)) + " cash!"); Set("../:urkel", "sold"); gotoAndStop (2); }
Symbol 372 MovieClip Frame 1
stop();
Symbol 372 MovieClip Frame 2
stop();
Symbol 372 MovieClip Frame 3
stop();
Symbol 379 Button
on (release) { Set("../:text", ""); gnomeebay = random(10); if (gnomeebay < 2) { Set("../:text", "No one is bidding, try again."); return(undefined); } Set("../:cash", Number(../:cash) + Number(gnomeebay)); Set("../:text", ("Garden gnome sold for " + Number(gnomeebay)) + " cash!"); Set("../:gnome", "sold"); gotoAndStop (2); }
Symbol 380 MovieClip Frame 1
stop();
Symbol 380 MovieClip Frame 2
stop();
Symbol 380 MovieClip Frame 3
stop();
Symbol 392 MovieClip Frame 1
stop();
Symbol 392 MovieClip Frame 2
stop();
Symbol 451 MovieClip Frame 1
stop();
Symbol 451 MovieClip Frame 9
Set("../:hole", Number(../:hole) + Number(1));
Symbol 451 MovieClip Frame 22
stop();
Symbol 451 MovieClip Frame 31
Set("../:hole", Number(../:hole) + Number(1));
Symbol 451 MovieClip Frame 43
stop();
Symbol 451 MovieClip Frame 52
Set("../:hole", Number(../:hole) + Number(1));
Symbol 451 MovieClip Frame 63
stop();
Symbol 453 Button
on (release) { if (((victim == "yes") or (victim == "carl")) or (victim == "mex")) { text = "Dump the body first!"; } else { text = ""; stopAllSounds(); gotoAndStop (19); } }
Symbol 460 Button
on (release) { if (victim == "yes") { victim = "no"; tellTarget ("hole") { gotoAndPlay ("gibbler"); }; } else if (victim == "carl") { victim = "no"; tellTarget ("hole") { gotoAndPlay ("carl"); }; } else if (victim == "mex") { victim = "no"; tellTarget ("hole") { gotoAndPlay ("mex"); }; } }
Symbol 498 Button
on (release) { if (2 < cash) { cash = Number(cash) - Number(3); camera = Number(camera) + Number(1); } else { citytext = "You can't afford this item!"; } }
Symbol 504 Button
on (release) { if (0 < cash) { cash = Number(cash) - Number(1); pills = Number(pills) + Number(1); } }
Symbol 517 Button
on (release) { if (1 < cash) { cash = Number(cash) - Number(2); pudding = Number(pudding) + Number(1); } else { citytext = "You can't afford this item!"; } }
Symbol 527 Button
on (release) { if (hole < 15) { if (19 < cash) { cash = Number(cash) - Number(20); smell = "no"; citytext = "Digging completed. The smell is gone."; } } else if (15 < hole) { if (39 < cash) { cash = Number(cash) - Number(40); smell = "no"; citytext = "Digging completed. The smell is gone."; } } else { citytext = "You can't afford this item!"; } }
Symbol 544 Button
on (release) { if (99 < cash) { cash = Number(cash) - Number(100); police = ""; smell = ""; gotoAndStop (19); } }
Symbol 609 Button
on (release) { stopAllSounds(); gotoAndPlay (1); hole = 0; cash = 3; camera = 10; pudding = 10; urkel = ""; gnome = ""; }
Symbol 650 Button
on (release) { stopAllSounds(); hole = 0; cash = 3; camera = 10; pudding = 10; urkel = ""; gnome = ""; gotoAndPlay (1); }

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Symbol 578 BitmapUsed by:579 583 585 586 587 588
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Symbol 618 MovieClipUses:135 30 32 33 613 58 59 166 614 61 62 615 616 43 57 617Used by:619
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Symbol 620 BitmapUsed by:622
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Symbol 624 GraphicUsed by:627
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Symbol 626 GraphicUsed by:627
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Symbol 628 GraphicUsed by:629
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Symbol 637 TextUses:10Used by:Timeline
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Symbol 640 TextUses:10Used by:Timeline
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Symbol 650 ButtonUses:604 605 606 607 608Used by:Timeline
Symbol 651 TextUses:10Used by:Timeline
Streaming Sound 1Used by:Timeline
Streaming Sound 2Used by:Symbol 175 MovieClip
Streaming Sound 3Used by:Symbol 206 MovieClip

Instance Names

"settings"Frame 15Symbol 125 MovieClip
"cosby"Frame 19Symbol 206 MovieClip
"button1"Frame 19Symbol 210 MovieClip
"carl"Frame 19Symbol 247 MovieClip
"gibbler"Frame 19Symbol 269 MovieClip
"randomvic"Frame 19Symbol 275 MovieClip
"greet"Frame 19Symbol 281 MovieClip
"mex"Frame 19Symbol 317 MovieClip
"urkel"Frame 37Symbol 372 MovieClip
"gnome"Frame 37Symbol 380 MovieClip
"hiya"Frame 37Symbol 392 MovieClip
"hole"Frame 45Symbol 451 MovieClip
"urkel"Frame 45Symbol 372 MovieClip
"gnome"Frame 45Symbol 380 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"menu"Frame 8
"rules"Frame 12
"options"Frame 15
"game"Frame 19
"cave"Frame 37
"cave2"Frame 45
"thecity"Frame 56
"cops"Frame 80
"suicide"Frame 98
"win"Frame 387
"stand"Symbol 206 MovieClip Frame 1
"pud"Symbol 206 MovieClip Frame 15
"camera"Symbol 206 MovieClip Frame 30
"walk"Symbol 247 MovieClip Frame 74
"pud1"Symbol 247 MovieClip Frame 120
"pud"Symbol 247 MovieClip Frame 131
"dead"Symbol 247 MovieClip Frame 154
"pud"Symbol 269 MovieClip Frame 52
"walk"Symbol 269 MovieClip Frame 74
"dead"Symbol 269 MovieClip Frame 110
"1"Symbol 281 MovieClip Frame 18
"2"Symbol 281 MovieClip Frame 43
"3"Symbol 281 MovieClip Frame 66
"4"Symbol 281 MovieClip Frame 90
"pud"Symbol 317 MovieClip Frame 99
"walk"Symbol 317 MovieClip Frame 121
"dead"Symbol 317 MovieClip Frame 163
"ewok"Symbol 341 MovieClip Frame 84
"gibbler"Symbol 451 MovieClip Frame 2
"carl"Symbol 451 MovieClip Frame 23
"mex"Symbol 451 MovieClip Frame 44

Dynamic Text Variables

percentSymbol 12 EditableText"100"
percentSymbol 14 EditableText"100"
cameraSymbol 16 EditableText"10"
cashSymbol 19 EditableText"3"
pillsSymbol 22 EditableText"1"
puddingSymbol 25 EditableText"10"
cameraSymbol 130 EditableText"10"
cashSymbol 131 EditableText"3"
pillsSymbol 132 EditableText"1"
puddingSymbol 133 EditableText"10"
pudSymbol 220 EditableText"pudding"
hitSymbol 221 EditableText"hit"
foundcashSymbol 246 EditableText""
foundcashSymbol 268 EditableText""
victimSymbol 271 EditableText"no"
foundcashSymbol 316 EditableText""
cameraSymbol 320 EditableText"10"
cashSymbol 321 EditableText"3"
pillsSymbol 322 EditableText"1"
puddingSymbol 323 EditableText"10"
holeSymbol 383 EditableText""
textSymbol 384 EditableText""
pillsSymbol 511 EditableText"1"
shoveltextSymbol 521 EditableText""
citytextSymbol 528 EditableText""
cameraSymbol 545 EditableText"10"
cashSymbol 546 EditableText"3"
pillsSymbol 547 EditableText"1"
puddingSymbol 548 EditableText"10"




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Created: 4/1 -2022 02:09:13 Last modified: 4/1 -2022 02:09:13 Server time: 22/12 -2024 02:18:55