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Archived flashes:
228102
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

swfchan turned sixteen years old yesterday! (5may2024)

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/86882007?noj=FRM86882007-7DC" width="1" height="1"></div>

Alpha Sector.swf

This is the info page for
Flash #5832

(Click the ID number above for more basic data on this flash file.)


Text
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YOU HAVE DIED. Nobody will miss you.

menu

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PAUSED

BGM Vol:
SFX Vol:

quality

gore

Volume will change based
on what you enter, but will
default every time you
enter this screen.

<<

na

FPS

loading text

<p align="center"><font face="Verdana" size="10" color="#d9dbe1" letterSpacing="0.000000" kerning="0">THIS GAME REQUIRES FLASH PLAYER 8</font></p><p align="center"><font face="Verdana" size="10" color="#84899d" letterSpacing="0.000000" kerning="0"><b>Get it from </b><a href="http://www.adobe.com/" target = "_blank"><b>www.adobe.com</b></a></font></p>

NEWGROUNDS VERSION [1.8]

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Take up arms and survive as long as possible.
Use WASD keys to move
Move the MOUSE to aim
LEFTMOUSE to Shoot
Q to toggle quality
P to pause
R to Reload
SPACE to close HUD message
Weapons and bonuses will appear randomly to
help you out. Enemies will spawn in at an
increasing rate until you meet your death.

Select STARTING WEAPON (0-19)

0

Quality:
Show Gore:
BGM Vol:
SFX Vol:

HIGH

gore

Please be precise when using
these sliders, they are a bit glitchy

options can be acessed in-game

credits...
programming, design
eugene stooge nesci
music
viktim
sounds
10tons entertainment
findsounds.com
stooge
based on the game
"crimsonland" - by 10tons
testing
david beaumont
brendan elliot
nathan greenfield
jed hamers
todd standfield
seb ramadan
pierce wilcox
special thanks
Aaron Start

hold mouse below to reverse credits

Josh 'Connor' Conway:
If you read this, contact me.
Connor was a good friend of mine,
a long time ago we made Flash movies
as a dynamic team. But one day he
stopped going on MSN and nobody has
heard from him since.
Hopefully he still looks on Newgrounds
and will see this. Now stop reading this
and look at the credits!

hud message here
blahh blahhhh

XP:00000000 LV: 01

99

ActionScript [AS1/AS2]

Frame 1
function email_stooge() { getURL ("mailto:stoogenator.pwns.j00@gmail.com", "_blank"); } function hear_viktim() { getURL ("http://www.newgrounds.com/audio/view.php?id=1737818", "_blank"); } Stage.scaleMode = "exactFit"; _quality = "medium"; var rc_menu = new ContextMenu(); rc_menu.hideBuiltInItems(); var s_mail = new ContextMenuItem("Email Stooge :)", email_stooge); rc_menu.customItems.push(s_mail); var v_hear = new ContextMenuItem("Hear more music by Viktim", hear_viktim); rc_menu.customItems.push(v_hear); this.menu = rc_menu; _global.g_save = SharedObject.getLocal("stoogeGame"); if (_global.g_save.data.qual == undefined) { _global.g_save.data.qual = "HIGH"; } if (_global.g_save.data.gore == undefined) { _global.g_save.data.gore = true; } if (_global.g_save.data.vbgm == undefined) { _global.g_save.data.vbgm = 75; } if (_global.g_save.data.vsfx == undefined) { _global.g_save.data.vsfx = 95; }
Frame 2
function over() { this.gotoAndStop(2); } function out() { this.gotoAndPlay(3); } stop(); stopAllSounds(); Mouse.show(); var buttonLabel = new Array("nil", "Continue", "New Game", "Instructions", "Options", "Credits"); var i = 0; while (i < 8) { var bu = ("bu" + i); var butxt = ("bl" + i); _root[butxt].text = buttonLabel[i]; _root[bu].onRollOver = over; _root[bu].onRollOut = out; i++; } if (_global.g_save.data.prog_lvl == undefined) { _root.bu1._alpha = 30; _root.bl1._alpha = 50; } else { _root.bu1._alpha = 100; } _root.bu1.onRelease = function () { if (_global.g_save.data.prog_lvl != undefined) { _global.isCont = true; gotoAndStop (5); } }; _root.bu2.onRelease = function () { _global.st_gun = _root.sgun.text; gotoAndStop (5); }; _root.bu3.onRelease = function () { _root.inst.play(); }; _root.bu4.onRelease = function () { gotoAndStop ("options"); }; _root.bu5.onRelease = function () { gotoAndStop ("credits"); };
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Frame 3
if (_global.g_save.data.gore == undefined) { _root.qtx.text = _quality; _root.gtx.text = true; _global.g_save.data.gore = true; _root.bg.gotoAndStop(1); _global.g_save.data.vbgm = 75; _global.g_save.data.vsfx = 60; } else { _root.bg.gotoAndStop(_global.g_save.data.gore); _root.gtx.text = _global.g_save.data.gore; _root.vsbgm.bu._x = _global.g_save.data.vbgm; _root.vssfx.bu._x = _global.g_save.data.vsfx; } _root.bq.onRelease = function () { if (_root.bq._currentframe == 1) { _root.bq.gotoAndStop(2); toggleHighQuality(); _global.g_save.data.qual = (_root.qtx.text = _quality); _global.g_save.flush(); trace(_global.g_save.data.qual); } else { _root.bq.gotoAndStop(1); toggleHighQuality(); _global.g_save.data.qual = (_root.qtx.text = _quality); _global.g_save.flush(); trace(_global.g_save.data.qual); } }; _root.bg.onRelease = function () { if (_root.bg._currentframe == 1) { _root.bg.gotoAndStop(2); _global.g_save.data.gore = (_root.gtx.text = true); _global.g_save.flush(); trace(_global.g_save.data.gore); } else { _root.bg.gotoAndStop(1); _global.g_save.data.gore = (_root.gtx.text = false); _global.g_save.flush(); trace(_global.g_save.data.gore); } }; _root.vsbgm.bu.onPress = function () { startDrag (_root.vsbgm.bu, false, _root.vsbgm.bar._x, _root.vsbgm.bu._y, _root.vsbgm.bar._xscale, _root.vsbgm.bu._y); }; _root.vsbgm.bu.onRelease = function () { trace(_root.vsbgm.bu._x); _global.g_save.data.vbgm = _root.vsbgm.bu._x; stopDrag(); }; _root.vssfx.bu.onPress = function () { startDrag (_root.vssfx.bu, false, _root.vssfx.bar._x, _root.vssfx.bu._y, _root.vssfx.bar._xscale, _root.vssfx.bu._y); }; _root.vssfx.bu.onRelease = function () { trace(_root.vssfx.bu._x); _global.g_save.data.vsfx = _root.vssfx.bu._x; stopDrag(); };
Frame 4
var csp = 0.09; var cdw = false; this.onEnterFrame = function () { if (cdw != true) { if (csp < 2) { csp = csp + 0.25; } } else if (csp > -2) { csp = csp - 0.25; } _root.cr.tx._y = _root.cr.tx._y - csp; if (_root.cr.tx._y <= -502) { _root.cr.tx._y = 171; } if (_root.cr.tx._y >= 183) { _root.cr.tx._y = -503; } }; _root.cr.onPress = function () { cdw = true; }; _root.cr.onRelease = function () { cdw = false; };
Frame 5
stop(); _root.bg.swapDepths(10); _root.bg.gotoAndStop(random(_totalframes) + 1); _root.sx.swapDepths(12); _root.sy.swapDepths(14); _root.player.swapDepths(16); _root.cursor.line._visible = false; _root.cursor.linebg._visible = false; _root.cursor.cnum.text = " "; var bgmLoop = 2; var bl_c = 0; var bgm = new Sound(); var bgmn = (random(5) + 1); bgm.attachSound("music-" + bgmn); bgm.start(0, 0); trace("music-" + bgmn); bgm.onSoundComplete = function () { if (bl_c <= bgmLoop) { bl_c++; bgm.start(0, 0); } else { bgm.attachSound("music-" + (random(5) + 1)); bgm.start(0, 0); } }; _global.g_save.data.vbgm = 75; _global.g_save.data.vsfx = 60; play_sfx = function (type, num) { var sfx = new Sound(); sfx.attachSound(type + num); sfx.start(0, 0); sfx.onSoundComplete = function () { delete sfx; }; }; var pause = false; var dead = false; var exitGame = false; var rt = false; var st = false; onMouseDown = function () { st = true; }; onMouseUp = function () { st = false; }; var hudTxt = " "; var b_del = 1; var b_ss = 1; var ss_f = 50; var ss_m = 40; var ss_s = 20; var w = false; var s_w = 3; var v = 0; var count = 0; var kd = 0; if (_global.isCont == true) { var c_gun = _global.g_save.data.prog_gun; var lvl = _global.g_save.data.prog_lvl; var esd = _global.g_save.data.prog_esd; var kills = _global.g_save.data.prog_kil; } else { var c_gun = _global.st_gun; var lvl = 1; var esd = 35; var kills = 0; } var xp_c = 0; var xp_n = Math.round(1000 * ((1 + lvl) ^ 1.8)); var xp_t = 0; levelUp = function () { play_sfx("ui-", 0); make_powerup(_root.player._x, _root.player._x); xp_c = 0; lvl++; xp_n = Math.round(1000 * ((1 + lvl) ^ 1.8)); esd = esd - (esd * 0.1); _root.hud.msgbox.gotoAndPlay(2); hudTxt = ("Level Up! Enemy Spawn Rate = " + Math.round((esd / 20) * 60)) + "ms"; }; var ec1 = (random(25) + 1); var ec2 = (random(5) + 1); var es = 0; var ed_1 = 11; var ed_2 = 8; var ed_3 = 4; var h_c = 100; var h_m = 100; var i = 0; var i2 = 0; var p_r = (100 + random(100)); var p_c = 0; var mcs = new Array(); var ecs = new Array(); make_powerup = function (x, y) { var _local2 = new Object(); _local2._x = x; _local2._y = y; _root.attachMovie("pwrup", "pwrup" + i, _root.getNextHighestDepth(), _local2); _root["pwrup" + i].onUnload(mcs.shift("pwrup" + i)); mcs.push("pwrup" + i); i++; }; make_menu_pause = function () { var _local2 = new Object(); _local2._x = 18; _local2._y = 360; _root.attachMovie("hud-pause", "hud-pause" + i, _root.getNextHighestDepth(), _local2); _root["hud-pause" + i].onUnload(mcs.shift("hud-pause" + i)); mcs.push("hud-pause" + i); i++; }; make_menu_name = function () { var _local2 = new Object(); _local2._x = 236; _local2._y = 236; _root.attachMovie("hud-name", "hud-name" + i, _root.getNextHighestDepth(), _local2); _root["hud-name" + i].onUnload(mcs.shift("hud-name" + i)); mcs.push("hud-name" + i); i++; }; make_bullet = function (orig, rot) { if (c_gun == 14) { _root.player.weap.gf2.play(); } else if (c_gun == 15) { _root.player.weap.gf2.play(); } else if (c_gun == 16) { _root.player.weap.gf4.play(); } else if (c_gun == 17) { _root.player.weap.gf3.play(); } else if ((c_gun != 18) || 19) { _root.player.weap.gf1.play(); } var _local2 = new Object(); _local2._x = orig._x; _local2._y = orig._y; _local2._rotation = orig._rotation + rot; _root.attachMovie("bullet-" + g_styp[c_gun], "bullet" + i, _root.getNextHighestDepth(), _local2); _root["bullet" + i].onUnload(mcs.shift("bullet" + i)); mcs.push("bullet" + i); i++; }; make_enemy_bullet = function (orig, rot) { var _local2 = new Object(); _local2._x = orig._x; _local2._y = orig._y; _local2._rotation = orig._rotation + rot; _root.attachMovie("ebullet-1", "ebullet" + i, _root.getNextHighestDepth(), _local2); _root["ebullet" + i].onUnload(mcs.shift("ebullet" + i)); mcs.push("ebullet" + i); i++; }; make_flak = function (orig, rot, type) { var _local2 = new Object(); _local2._x = orig._x; _local2._y = orig._y; _local2._rotation = orig._rotation + rot; _root.attachMovie("flak-" + type, "flak-" + i, _root.getNextHighestDepth(), _local2); _root["flak-" + i].onUnload(mcs.shift("flak-" + i)); mcs.push("flak-" + i); i++; }; make_shock = function (orig, rot) { var _local2 = new Object(); _local2._x = orig._x; _local2._y = orig._y; _local2._rotation = rot; _root.attachMovie("shockc", "shockc-" + i, _root.getNextHighestDepth(), _local2); _root["shockc-" + i].onUnload(mcs.shift("shockc-" + i)); mcs.push("shockc-" + i); i++; }; make_explosion = function (orig, size) { var _local2 = new Object(); _local2._x = orig._x; _local2._y = orig._y; _local2._rotation = random(360); _root.attachMovie("explosion-" + size, "explosion-" + i, _root.getNextHighestDepth(), _local2); _root["explosion-" + i].onUnload(mcs.shift("explosion-" + i)); mcs.push("explosion-" + i); i++; }; make_shockwave = function (orig, type) { var _local2 = new Object(); _local2._x = orig._x; _local2._y = orig._y; _root.attachMovie("shockwave-" + type, "shockwave-" + i, _root.getNextHighestDepth(), _local2); _root["shockwave-" + i].onUnload(mcs.shift("shockwave-" + i)); mcs.push("shockwave-" + i); i++; }; make_beam = function (object, orig, type) { var _local2 = new Object(); var _local4 = object._y - orig._y; var _local3 = object._x - orig._x; var _local7 = Math.round(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); var _local6 = Math.atan2(_local4, _local3); var _local8 = _local6 / (Math.PI/180); _local2._yscale = _local7 * 10; _local2._rotation = _local8 - 90; _local2._x = object._x; _local2._y = object._y; _root.attachMovie("beam-" + type, "beam" + i, _root.getNextHighestDepth(), _local2); _root["beam-" + i].onUnload(mcs.shift("beam-" + i)); mcs.push("beam-" + i); i++; }; make_rockettrail = function (orig) { var _local2 = new Object(); _local2._x = orig._x; _local2._y = orig._y; _root.attachMovie("smoke-rocket", "smoke-rocket-" + i, _root.getNextHighestDepth(), _local2); _root["smoke-rocket-" + i].onUnload(mcs.shift("smoke-rocket-" + i)); mcs.push("smoke-rocket-" + i); i++; }; make_bloodhit = function (orig) { if (_global.g_save.data.gore != false) { var _local3 = new Object(); _local3._x = orig._x; _local3._y = orig._y; _root.attachMovie("bloodhit", "bloodhit-" + i, _root.getNextHighestDepth(), _local3); _root["bloodhit-" + i].onUnload(mcs.shift("bloodhit-" + i)); mcs.push("bloodhit-" + i); i++; } }; make_bloodspray = function (orig, rot, type) { if (_global.g_save.data.gore != false) { var _local3 = new Object(); _local3._x = orig._x; _local3._y = orig._y; _local3._rotation = orig._rotation + rot; _root.attachMovie("blood-spray-" + type, "blood-spray-" + i, _root.getNextHighestDepth(), _local3); _root["blood-spray-" + i].onUnload(mcs.shift("blood-spray-" + i)); mcs.push("blood-spray-" + i); i++; } }; make_bloodsplat = function (orig, rot, type) { if (_global.g_save.data.gore != false) { var _local3 = new Object(); _local3._x = orig._x; _local3._y = orig._y; _local3._rotation = orig._rotation + rot; _root.bg.attachMovie("blood-splat-" + type, "blood-splat-" + i, _root.bg.getNextHighestDepth(), _local3); _root.bg["blood-splat-" + i].onUnload(mcs.shift("blood-splat-" + i)); mcs.push("blood-splat-" + i); i++; } }; make_bshell = function () { var _local2 = new Object(); _local2._x = _root.player._x; _local2._y = _root.player._y; _local2._rotation = _root.player._rotation + 90; _root.bg.attachMovie("bullet-shell", "bullet-shell" + i, _root.bg.getNextHighestDepth(), _local2); _root.bg["bullet-shell" + i].onUnload(mcs.shift("bullet-shell" + i)); mcs.push("bullet-shell" + i); i++; }; make_enemy = function (x, y, type) { if ((random(4) + 1) == 1) { _root.sx._x = random(Stage.width); _root.sy._y = 575; } else if ((random(4) + 1) == 2) { _root.sx._x = random(Stage.width); _root.sy._y = 20; } else if ((random(4) + 1) == 3) { _root.sx._x = -50; _root.sy._y = random(Stage.height); } else if ((random(4) + 1) == 4) { _root.sx._x = 770; _root.sy._y = random(Stage.height); } var _local2 = new Object(); _local2._x = x; _local2._y = y; _root.attachMovie("enemy-" + type, "enemy-" + i2, _root.getNextHighestDepth(), _local2); _root["enemy-" + i2].onUnload(ecs.shift("enemy-" + i2)); ecs.push("enemy-" + i2); i2++; }; reset_ammoBlocks = function () { var _local2 = 1; while (_local2 < 36) { block = "b" + _local2; _root.hud[block]._visible = false; _local2++; } }; retain_top = function (target) { if (target.getDepth() < _root.getNextHighestDepth()) { target.swapDepths(_root.getNextHighestDepth()); } }; _root.hud.fdis.onRelease = function () { _root.hud.fdis.removeMovieClip(); }; var mLis = new Object(); Mouse.addListener(mLis); this.onEnterFrame = function () { bgm.setVolume(_global.g_save.data.vbgm); sfx.setVolume(_global.g_save.data.vsfx); if (exitGame == true) { bgm.stop(); _root.bg.removeMovieClip(); _root.player.removeMovieClip(); _root.hud.removeMovieClip(); _root.cursor.removeMovieClip(); gotoAndStop (2); Mouse.show(); } retain_top(_root.hud); retain_top(_root.cursor); if (exitGame != true) { Mouse.hide(); } mLis.onMouseMove = function () { _root.cursor._x = _xmouse; _root.cursor._y = _ymouse; }; if (pause != false) { _root.cursor.gotoAndStop(2); } else { _root.cursor.gotoAndStop(1); } if (kd < 10) { kd++; } else if (Key.isDown(81)) { kd = 0; toggleHighQuality(); _root.hud.msgbox.gotoAndPlay(2); hudTxt = "Quality set to " + _quality; } else if (Key.isDown(82) && (dead != true)) { kd = 0; g_amc[c_gun] = 0; _root.hud.msgbox.gotoAndPlay(2); hudTxt = "Reloading..."; } else if (Key.isDown(80) && (dead != true)) { if (pause != true) { make_menu_pause(); pause = true; _root.hud.msgbox.gotoAndPlay(2); hudTxt = "Game Paused"; } } if (h_c <= 0) { dead = true; pause = true; } if (pause != true) { if (dead != true) { var _local7 = _root.player._y - _root._ymouse; var _local6 = _root.player._x - _root._xmouse; var _local5 = Math.atan2(_local7, _local6); var _local8 = _local5 / (Math.PI/180); setProperty(_root.player, _rotation , _local8 - 90); if (Key.isDown(65)) { w = true; _root.player._x = _root.player._x - s_w; } if (Key.isDown(68)) { w = true; _root.player._x = _root.player._x + s_w; } if (Key.isDown(87)) { w = true; _root.player._y = _root.player._y - s_w; } if (Key.isDown(83)) { w = true; _root.player._y = _root.player._y + s_w; } if ((((!Key.isDown(65)) || (!Key.isDown(68))) || (!Key.isDown(87))) || (!Key.isDown(83))) { w = false; } if (_root.player._x <= 0) { _root.player._x = 0; } if (_root.player._x >= Stage.width) { _root.player._x = Stage.width; } if (_root.player._y <= 50) { _root.player._y = 50; } if (_root.player._y >= Stage.height) { _root.player._y = Stage.height; } } else { s_w = 0; } } reset_ammoBlocks(); if (g_amc[c_gun] <= 0) { var _local4 = g_rel[c_gun] * 20; if (pause != true) { if (count <= _local4) { rt = true; _root.cursor.line._visible = true; _root.cursor.linebg._visible = true; count++; _root.cursor.line._rotation = (count / _local4) * 360; } else { play_sfx("rel-", g_rsfx[c_gun]); rt = false; _root.hud.gdis.gotoAndStop(c_gun + 1); count = 0; _root.cursor.line._visible = false; _root.cursor.linebg._visible = false; g_amc[c_gun] = g_amx[c_gun]; } } } var _local3 = 1; while (_local3 < (g_amc[c_gun] + 1)) { block = "b" + _local3; _root.hud[block]._visible = true; _local3++; } _root.hud.dt_ac.text = g_amc[c_gun]; _root.hud.dt_xpc.text = (((("xp: " + xp_t) + " lvl: ") + lvl) + " kills: ") + kills; _root.hud.db_xpc._xscale = Math.round((xp_c / xp_n) * 100); _root.hud.db_hc._xscale = Math.round((h_c / h_m) * 100); if (xp_c >= xp_n) { levelUp(); } if (c_gun == 18) { h_c = h_c - 0.15; } if (v < ((20 * g_del[c_gun]) * b_del)) { v++; } else if (((((pause != true) && (st != false)) && (rt != true)) && (g_amc[c_gun] > 0)) && (dead != true)) { if (c_gun == 2) { make_bshell(); v = 0; play_sfx("shot-", g_sfx[c_gun]); make_bullet(_root.player, -random(30)); make_bullet(_root.player, -14 + random(5)); make_bullet(_root.player, -8 + random(5)); make_bullet(_root.player, 0); make_bullet(_root.player, 8 - random(5)); make_bullet(_root.player, 14 - random(5)); make_bullet(_root.player, random(30)); g_amc[c_gun]--; } else if (c_gun == 4) { make_bshell(); v = 0; play_sfx("shot-", g_sfx[c_gun]); make_bullet(_root.player, 0); g_amc[c_gun]--; } else if (c_gun == 7) { make_bshell(); v = 0; play_sfx("shot-", g_sfx[c_gun]); make_bullet(_root.player, -15); make_bullet(_root.player, 0); make_bullet(_root.player, 15); g_amc[c_gun]--; } else if (c_gun == 10) { v = 0; play_sfx("shot-", g_sfx[c_gun]); make_bullet(_root.player, -15); make_bullet(_root.player, 0); make_bullet(_root.player, 15); g_amc[c_gun]--; } else if (c_gun == 12) { make_bshell(); v = 0; play_sfx("shot-", g_sfx[c_gun]); make_bullet(_root.player, (-random(30)) + random(30)); make_bullet(_root.player, (-random(30)) + random(30)); make_bullet(_root.player, (-random(30)) + random(30)); make_bullet(_root.player, (-random(30)) + random(30)); make_bullet(_root.player, (-random(30)) + random(30)); make_bullet(_root.player, (-random(30)) + random(30)); g_amc[c_gun]--; } else if (c_gun == 13) { make_bshell(); v = 0; play_sfx("shot-", g_sfx[c_gun]); make_bullet(_root.player, (-random(20)) + random(20)); make_bullet(_root.player, (-random(20)) + random(20)); make_bullet(_root.player, (-random(20)) + random(20)); make_bullet(_root.player, (-random(20)) + random(20)); g_amc[c_gun]--; } else if (c_gun == 18) { v = 0; play_sfx("shot-", 18 + random(4)); retain_top(_root.player); _root.player.weap.anim.play(); g_amc[c_gun]--; } else if (c_gun == 19) { v = 0; play_sfx("shot-", 22 + random(2)); make_bullet(_root.player, (-random(12)) + random(12)); g_amc[c_gun]--; } else { make_bshell(); v = 0; play_sfx("shot-", g_sfx[c_gun]); make_bullet(_root.player, (-random(8)) + random(8)); g_amc[c_gun]--; } } if (es < esd) { es++; } else if (pause != true) { es = 0; make_enemy(_root.sx._x, _root.sy._y, random(3) + 1); if (random(20) == 0) { make_enemy(-35, random(Stage.height), random(3) + 1); make_enemy(-35, random(Stage.height), random(3) + 1); make_enemy(-35, random(Stage.height), random(3) + 1); make_enemy(-35, random(Stage.height), random(2) + 1); make_enemy(-35, random(Stage.height), random(2) + 1); make_enemy(-35, random(Stage.height), random(2) + 1); make_enemy(-35, random(Stage.height), random(2) + 1); } else if (random(20) == 1) { make_enemy(770, random(Stage.height), random(3) + 1); make_enemy(770, random(Stage.height), random(3) + 1); make_enemy(770, random(Stage.height), random(3) + 1); make_enemy(770, random(Stage.height), random(2) + 1); make_enemy(770, random(Stage.height), random(2) + 1); make_enemy(770, random(Stage.height), random(2) + 1); make_enemy(770, random(Stage.height), random(2) + 1); } } if (p_c < p_r) { p_c++; } else if (pause != true) { p_c = 0; p_r = 50 + random(100); make_powerup(10 + random(Stage.width - 10), 50 + random(Stage.height - 10)); } }; var g_nam = new Array(); g_nam[0] = "Pistol"; g_nam[1] = "Assault Rifle"; g_nam[2] = "Shotgun"; g_nam[3] = "SMG"; g_nam[4] = "Gauss Rifle"; g_nam[5] = "Minigun"; g_nam[6] = "Plasma Rifle"; g_nam[7] = "Multi-Plasma"; g_nam[8] = "Plasma Minigun"; g_nam[9] = "Rocket Launcher"; g_nam[10] = "Bounce Rockets"; g_nam[11] = "SRM Minigun"; g_nam[12] = "Plasma Shotgun"; g_nam[13] = "Assault Shotgun"; g_nam[14] = "Ion Rifle"; g_nam[15] = "Electro Sphere"; g_nam[16] = "Railgun"; g_nam[17] = "Plasma Heavy-Repeater"; g_nam[18] = "Reaper"; g_nam[19] = "Flamethrower"; var g_sfx = new Array(0, 1, 2, 3, 4, 5, 6, 6, 6, 9, 10, 10, 12, 13, 14, 15, 16, 17, 18, 40); var g_rsfx = new Array(0, 1, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 2, 14, 14, 14, 14, 2, 18, 1); var g_typ = new Array(1, 2, 2, 3, 2, 5, 3, 3, 5, 4, 4, 4, 3, 2, 2, 6, 3, 5, 7, 3); var g_btyp = new Array(2, 3, 4, 2, 3, 3, 5, 5, 5, 6, 6, 6, 5, 4, 7, 7, 7, 7, 1, 8); var g_styp = new Array(0, 0, 0, 0, 1, 0, 2, 2, 3, 4, 5, 6, 7, 0, 8, 9, 10, 11, 12, 13); var g_amx = new Array(12, 25, 8, 35, 6, 42, 10, 7, 25, 3, 15, 25, 8, 23, 12, 1, 3, 40, 1, 28); var g_amc = new Array(12, 25, 8, 35, 6, 42, 10, 7, 25, 3, 15, 25, 8, 23, 12, 1, 3, 40, 1, 28); var g_dam = new Array(2, 2, 1, 1, 12, 2.5, 3.25, 4, 2, 10, 3, 2, 2, 1, 2.5, 3, 7, 0, 99, 0.5); var g_rel = new Array(1.5, 2, 4, 2, 5, 2, 2, 3, 3, 3, 3, 3, 4, 4, 2, 8, 4, 7, 0, 1.5); var g_del = new Array(0.5, 0.125, 0.85, 0.025, 1, 0.05, 0.5, 0.85, 0.025, 1, 0.8, 0.125, 0.5, 0.085, 0.6, 0.5, 1.5, 0.025, 0.25, 0); var scoresArray = new Array(); if (_global.g_save.data.hs_a != undefined) { scoresArray = _global.g_save.data.hs_a; }
Symbol 51 MovieClip [bullet-6] Frame 1
_root.play_sfx("shot-", 11); var v = true; var s = (5 * _root.b_ss); this.onEnterFrame = function () { if (_root.exitGame != false) { this.removeMovieClip(); } if (_root.pause != true) { if (v != false) { if (this.tail._xscale < 30) { this.tail._xscale = this.tail._xscale + s; } s++; _x = (_x + (s * Math.sin((_rotation * Math.PI) / 180))); _y = (_y - (s * Math.cos((_rotation * Math.PI) / 180))); var _local3 = 0; while (_local3 < _root.i2) { target = "enemy-" + _local3; if (this.rkt.hitTest(_root[target].hit) && (_root[target].h > 0)) { _root.play_sfx("ex-", 2); v = false; _root.make_bloodsplat(_root[target], random(360), random(7) + 1); _root.make_bloodsplat(_root[target], random(360), random(7) + 1); _root.make_bloodsplat(_root[target], random(360), random(7) + 1); _root.make_rockettrail(this); _root.make_rockettrail(this); _root.make_explosion(_root[target], 1); _root[target].h = _root[target].h - (_root.g_dam[_root.c_gun] + _root.b_ss); } _local3++; } } else { this.removeMovieClip(); } } if ((((this._x < (-this.tail._xscale)) || (this._x > (Stage.width + this.tail._xscale))) || (this._y < (-this.tail._yscale))) || (this._y > (Stage.height + this.tail._yscale))) { this.removeMovieClip(); } };
Symbol 54 MovieClip [bullet-5] Frame 1
_root.play_sfx("shot-", 11); var v = true; var s = (5 * _root.b_ss); if ((random(2) + 1) == 1) { var t = 5; } else { var t = -5; } var count = 0; this.onEnterFrame = function () { if (_root.exitGame != false) { this.removeMovieClip(); } if (_root.pause != true) { if (v != false) { if (this.tail._xscale < 30) { this.tail._xscale = this.tail._xscale + s; } s++; if (count < 4) { this._rotation = this._rotation + t; count++; } else if (t == 5) { count = 0; t = t - (t * 2); } else { count = 0; t = t - (t * 2); } _x = (_x + (s * Math.sin((_rotation * Math.PI) / 180))); _y = (_y - (s * Math.cos((_rotation * Math.PI) / 180))); var _local3 = 0; while (_local3 < _root.i2) { target = "enemy-" + _local3; if (this.rkt.hitTest(_root[target].hit) && (_root[target].h > 0)) { _root.play_sfx("shot-", 11); v = false; _root.make_bloodsplat(_root[target], random(360), random(7) + 1); _root.make_bloodsplat(_root[target], random(360), random(7) + 1); _root.make_bloodsplat(_root[target], random(360), random(7) + 1); _root.make_rockettrail(this); _root.make_rockettrail(this); _root.make_bullet(this, random(360)); _root.make_explosion(_root[target], 5); _root[target].h = _root[target].h - (_root.g_dam[_root.c_gun] + _root.b_ss); } _local3++; } } else { this.removeMovieClip(); } } if ((((this._x < (-this.tail._xscale)) || (this._x > (Stage.width + this.tail._xscale))) || (this._y < (-this.tail._yscale))) || (this._y > (Stage.height + this.tail._yscale))) { this.removeMovieClip(); } };
Symbol 55 MovieClip [bullet-4] Frame 1
var v = true; var s = (5 * _root.b_ss); this.onEnterFrame = function () { if (_root.exitGame != false) { this.removeMovieClip(); } if (_root.pause != true) { if (v != false) { if (this.tail._xscale < 30) { s++; this.tail._xscale = this.tail._xscale + s; } _x = (_x + (s * Math.sin((_rotation * Math.PI) / 180))); _y = (_y - (s * Math.cos((_rotation * Math.PI) / 180))); _root.make_rockettrail(this); var _local3 = 0; while (_local3 < _root.i) { target = "enemy-" + _local3; if (this.rkt.hitTest(_root[target].hit) && (_root[target].h > 0)) { _root.play_sfx("ex-", 2); v = false; _root.make_bloodsplat(_root[target], random(360), random(7) + 1); _root.make_bloodsplat(_root[target], random(360), random(7) + 1); _root.make_bloodsplat(_root[target], random(360), random(7) + 1); _root.make_explosion(_root[target], 3); _root.make_shockwave(_root[target], 1); _root.make_flak(this, random(360), random(2) + 1); _root.make_flak(this, random(360), random(2) + 1); _root.make_flak(this, random(360), random(2) + 1); _root[target].h = _root[target].h - (_root.g_dam[9] + _root.b_ss); } _local3++; } } else { this.removeMovieClip(); } } if ((((this._x < (-this.tail._xscale)) || (this._x > (Stage.width + this.tail._xscale))) || (this._y < (-this.tail._yscale))) || (this._y > (Stage.height + this.tail._yscale))) { this.removeMovieClip(); } };
Symbol 58 MovieClip [bullet-7] Frame 1
var v = true; var s = (20 + (random(35) * _root.b_ss)); this.onEnterFrame = function () { if (_root.exitGame != false) { this.removeMovieClip(); } if (_root.pause != true) { if (v != false) { if (this.tail._xscale < 25) { this.tail._xscale = this.tail._xscale + (s * 0.8); } _x = (_x + (s * Math.sin((_rotation * Math.PI) / 180))); _y = (_y - (s * Math.cos((_rotation * Math.PI) / 180))); var _local3 = 0; while (_local3 < _root.i2) { target = "enemy-" + _local3; if (this.tip.hitTest(_root[target].hit) && (_root[target].h > 0)) { _root.play_sfx("hit-", random(4) + 1); v = false; _root.make_explosion(_root[target], 1); _root[target].h = _root[target].h - (_root.g_dam[_root.c_gun] + _root.b_ss); } _local3++; } } else if (this._alpha > 0) { this._alpha = this._alpha - s; this.tail._xscale = this.tail._xscale - s; } } if (this._alpha <= 0) { this.removeMovieClip(); } if ((((this._x < (-this.tail._xscale)) || (this._x > (Stage.width + this.tail._xscale))) || (this._y < (-this.tail._yscale))) || (this._y > (Stage.height + this.tail._yscale))) { this.removeMovieClip(); } };
Symbol 65 MovieClip [bullet-11] Frame 1
var v = true; var s = (_root.ss_f * 2); this.onEnterFrame = function () { if (_root.exitGame != false) { this.removeMovieClip(); } if (_root.pause != true) { if (v != false) { this.tail._xscale = this.tail._xscale + (s * 1.3); _x = (_x + (s * Math.sin((_rotation * Math.PI) / 180))); _y = (_y - (s * Math.cos((_rotation * Math.PI) / 180))); var _local3 = 0; while (_local3 < _root.i2) { target = "enemy-" + _local3; if (this.tip.hitTest(_root[target].hit) && (_root[target].h > 0)) { _root.play_sfx("hit-", random(6) + 1); _root.make_explosion(_root[target], 3); _root[target].h = _root[target].h - ((_root.g_dam[_root.c_gun] + (_root.b_ss * random(3))) + 1); } _local3++; } } else if (this._alpha > 0) { this._alpha = this._alpha - 15; this._yscale = this._yscale - (this._yscale * 0.5); } else { this.removeMovieClip(); } } if ((((this._x < (-this._xscale)) || (this._x > (Stage.width + this._xscale))) || (this._y < (-this._yscale))) || (this._y > (Stage.height + this._yscale))) { if (this._alpha > 0) { this._alpha = this._alpha - 15; } else { this.removeMovieClip(); } } };
Symbol 72 MovieClip [bullet-10] Frame 1
var v = true; var s = (_root.ss_f * 2); this.onEnterFrame = function () { if (_root.exitGame != false) { this.removeMovieClip(); } if (_root.pause != true) { if (v != false) { this.tail._yscale = this.tail._yscale + (s * 10); this.radius._yscale = this.radius._yscale + (s * 10); _x = (_x + (s * Math.sin((_rotation * Math.PI) / 180))); _y = (_y - (s * Math.cos((_rotation * Math.PI) / 180))); var _local3 = 0; while (_local3 < _root.i2) { target = "enemy-" + _local3; if (this.radius.hitTest(_root[target].hit) && (_root[target].h > 0)) { _root.make_beam(this, _root[target], 2); _root.make_explosion(_root[target], 5); _root[target].h = _root[target].h - (_root.g_dam[_root.c_gun] / 2); } if (this.tip.hitTest(_root[target].hit) && (_root[target].h > 0)) { _root.play_sfx("hit-", random(4) + 1); _root.make_explosion(_root[target], 5); _root[target].h = _root[target].h - (_root.g_dam[_root.c_gun] + _root.b_ss); } _local3++; } } else if (this._alpha > 0) { this._alpha = this._alpha - 15; this._yscale = this._yscale - (this._yscale * 0.5); } else { this.removeMovieClip(); } } if ((((this._x < (-this._xscale)) || (this._x > (Stage.width + this._xscale))) || (this._y < (-this._yscale))) || (this._y > (Stage.height + this._yscale))) { if (this._alpha > 0) { this._alpha = this._alpha - 15; } else { this.removeMovieClip(); } } };
Symbol 73 MovieClip [bullet-9] Frame 1
var v = true; var tc = 0; var tm = 140; _root.hud.msgbox.gotoAndPlay(2); this.onEnterFrame = function () { if (_root.exitGame != false) { this.removeMovieClip(); } if (_root.pause != true) { if (v != false) { if (tc < tm) { tc++; _root.cursor.cnum.text = 20 - Math.round((tc / tm) * 20); this._x = this._x + (((_root._xmouse - this._x) * 0.03) + (_root.b_ss * 0.3)); this._y = this._y + (((_root._ymouse - this._y) * 0.03) + (_root.b_ss * 0.3)); var _local3 = 0; while (_local3 < _root.i2) { target = "enemy-" + _local3; if (this.radius.hitTest(_root[target].hit) && (_root[target].h > 0)) { _root.play_sfx("beam-s-", 1); _root.make_beam(this, _root[target], 1); _root.make_explosion(_root[target], 4); _root[target].h = _root[target].h - (_root.g_dam[_root.c_gun] / 4); } if (this.hitTest(_root[target].hit) && (_root[target].h > 0)) { _root.play_sfx("ex-", 1); _root.make_explosion(_root[target], 4); _root[target].h = _root[target].h - (_root.g_dam[_root.c_gun] + _root.b_ss); } _local3++; } } else { _root.cursor.cnum.text = " "; _root.make_shockwave(this, 2); _root.make_explosion(this, 6); v = false; } } else if (this._alpha > 0) { this._alpha = this._alpha - 10; } else { this.removeMovieClip(); } } };
Symbol 74 MovieClip [shockc] Frame 1
var v = true; var s = _root.ss_s; this.onEnterFrame = function () { if (_root.exitGame != false) { this.removeMovieClip(); } if (_root.pause != true) { if (v != false) { this.tail._xscale = this.tail._xscale + (s * 5); _x = (_x + (s * Math.sin((_rotation * Math.PI) / 180))); _y = (_y - (s * Math.cos((_rotation * Math.PI) / 180))); var _local3 = 0; while (_local3 < _root.i2) { target = "enemy-" + _local3; if (this.radius.hitTest(_root[target].hit) && (_root[target].h > 0)) { _root.play_sfx("beam-s-", 1); _root.make_beam(this, _root[target], 1); _root.make_explosion(_root[target], 4); _root[target].h = _root[target].h - 0.25; } if (this.tip.hitTest(_root[target].hit) && (_root[target].h > 0)) { rtarget = _root.ecs[random(_root.ecs.length)]; _root.play_sfx("hit-", random(4) + 1); _root[target].h = _root[target].h - 2; var _local6 = _root[rtarget]._y - this._y; var _local5 = _root[rtarget]._x - this._x; var _local4 = Math.atan2(_local6, _local5); var _local7 = _local4 / (Math.PI/180); _root.make_explosion(_root[target], 4); _root.make_shock(this, _local7); removeMovieClip(this); } _local3++; } } else if (this._alpha > 0) { this._alpha = this._alpha - s; this.tail._xscale = this.tail._xscale - s; } } if (this._alpha <= 0) { this.removeMovieClip(); } if ((((this._x < (-this.tail._xscale)) || (this._x > (Stage.width + this.tail._xscale))) || (this._y < (-this.tail._yscale))) || (this._y > (Stage.height + this.tail._yscale))) { v = false; } };
Symbol 77 MovieClip [bullet-8] Frame 1
var v = true; var s = (_root.ss_f * _root.b_ss); this.onEnterFrame = function () { if (_root.exitGame != false) { this.removeMovieClip(); } if (_root.pause != true) { if (v != false) { this.tail._xscale = this.tail._xscale + (s * 5); _x = (_x + (s * Math.sin((_rotation * Math.PI) / 180))); _y = (_y - (s * Math.cos((_rotation * Math.PI) / 180))); var _local3 = 0; while (_local3 < _root.i2) { target = "enemy-" + _local3; if (this.radius.hitTest(_root[target].hit) && (_root[target].h > 0)) { _root.play_sfx("beam-s-", 1); _root.make_beam(this, _root[target], 1); _root.make_explosion(_root[target], 4); _root[target].h = _root[target].h - (_root.g_dam[_root.c_gun] / 5); } if (this.tip.hitTest(_root[target].hit) && (_root[target].h > 0)) { _root.play_sfx("hit-", random(4) + 1); v = false; _root.make_explosion(_root[target], 4); _root[target].h = _root[target].h - (_root.g_dam[_root.c_gun] + _root.b_ss); } _local3++; } } else if (this._alpha > 0) { this._alpha = this._alpha - s; this.tail._xscale = this.tail._xscale - s; } } if (this._alpha <= 0) { this.removeMovieClip(); } if ((((this._x < (-this.tail._xscale)) || (this._x > (Stage.width + this.tail._xscale))) || (this._y < (-this.tail._yscale))) || (this._y > (Stage.height + this.tail._yscale))) { this.removeMovieClip(); } };
Symbol 78 MovieClip [flak-3] Frame 1
var v = true; var s = _root.ss_f; this.onEnterFrame = function () { if (_root.exitGame != false) { this.removeMovieClip(); } if (_root.pause != true) { if (v != false) { this.tail._xscale = this.tail._xscale + (s * 0.8); _x = (_x + (s * Math.sin((_rotation * Math.PI) / 180))); _y = (_y - (s * Math.cos((_rotation * Math.PI) / 180))); var _local3 = 0; while (_local3 < _root.i2) { target = "enemy-" + _local3; if (this.tip.hitTest(_root[target].hit) && (_root[target].h > 0)) { _root.play_sfx("hit-", random(6) + 1); _root.make_explosion(_root[target], 1); _root[target].h = _root[target].h - 4; } _local3++; } } else if (this._alpha > 0) { this._alpha = this._alpha - s; this.tail._xscale = this.tail._xscale - s; } } if (this._alpha <= 0) { this.removeMovieClip(); } if ((((this._x < (-this.tail._xscale)) || (this._x > (Stage.width + this.tail._xscale))) || (this._y < (-this.tail._yscale))) || (this._y > (Stage.height + this.tail._yscale))) { v = false; } };
Symbol 79 MovieClip [flak-2] Frame 1
var v = true; var s = (_root.ss_f * 2); this.onEnterFrame = function () { if (_root.exitGame != false) { this.removeMovieClip(); } if (_root.pause != true) { if (v != false) { this.tail._xscale = this.tail._xscale + (s * 0.8); _x = (_x + (s * Math.sin((_rotation * Math.PI) / 180))); _y = (_y - (s * Math.cos((_rotation * Math.PI) / 180))); var _local3 = 0; while (_local3 < _root.i2) { target = "enemy-" + _local3; if (this.tip.hitTest(_root[target].hit) && (_root[target].h > 0)) { _root.play_sfx("hit-", random(6) + 1); _root.make_explosion(_root[target], 1); _root[target].h = _root[target].h - 2; } _local3++; } } else if (this._alpha > 0) { this._alpha = this._alpha - s; this.tail._xscale = this.tail._xscale - s; } } if (this._alpha <= 0) { this.removeMovieClip(); } if ((((this._x < (-this.tail._xscale)) || (this._x > (Stage.width + this.tail._xscale))) || (this._y < (-this.tail._yscale))) || (this._y > (Stage.height + this.tail._yscale))) { v = false; } };
Symbol 80 MovieClip [flak-1] Frame 1
var v = true; var s = (_root.ss_f * 3); this.onEnterFrame = function () { if (_root.exitGame != false) { this.removeMovieClip(); } if (_root.pause != true) { if (v != false) { this.tail._xscale = this.tail._xscale + (s * 0.8); _x = (_x + (s * Math.sin((_rotation * Math.PI) / 180))); _y = (_y - (s * Math.cos((_rotation * Math.PI) / 180))); var _local3 = 0; while (_local3 < _root.i2) { target = "enemy-" + _local3; if (this.tip.hitTest(_root[target].hit) && (_root[target].h > 0)) { _root.play_sfx("hit-", random(6) + 1); _root.make_explosion(_root[target], 1); _root[target].h = _root[target].h - 1; } _local3++; } } else if (this._alpha > 0) { this._alpha = this._alpha - s; this.tail._xscale = this.tail._xscale - s; } } if (this._alpha <= 0) { this.removeMovieClip(); } if ((((this._x < (-this.tail._xscale)) || (this._x > (Stage.width + this.tail._xscale))) || (this._y < (-this.tail._yscale))) || (this._y > (Stage.height + this.tail._yscale))) { v = false; } };
Symbol 81 MovieClip [bullet-3] Frame 1
var v = true; var s = (_root.ss_f * _root.b_ss); this.onEnterFrame = function () { if (_root.exitGame != false) { this.removeMovieClip(); } if (_root.pause != true) { if (v != false) { if (this.tail._xscale < 120) { this.tail._xscale = this.tail._xscale + (s * 0.8); } _x = (_x + (s * Math.sin((_rotation * Math.PI) / 180))); _y = (_y - (s * Math.cos((_rotation * Math.PI) / 180))); var _local3 = 0; while (_local3 < _root.i2) { target = "enemy-" + _local3; if (this.hit.hitTest(_root[target].hit) && (_root[target].h > 0)) { _root.play_sfx("hit-", random(6) + 1); v = false; _root.make_explosion(_root[target], 1); _root[target].h = _root[target].h - (_root.g_dam[_root.c_gun] + _root.b_ss); } _local3++; } } else if (this._alpha > 0) { this._alpha = this._alpha - s; this.tail._xscale = this.tail._xscale - s; } } if (this._alpha <= 0) { this.removeMovieClip(); } if ((((this._x < (-this.tail._xscale)) || (this._x > (Stage.width + this.tail._xscale))) || (this._y < (-this.tail._yscale))) || (this._y > (Stage.height + this.tail._yscale))) { this.removeMovieClip(); } };
Symbol 82 MovieClip [bullet-2] Frame 1
var v = true; var s = (_root.ss_m * _root.b_ss); this.onEnterFrame = function () { if (_root.exitGame != false) { this.removeMovieClip(); } if (_root.pause != true) { if (v != false) { if (this.tail._xscale < 15) { this.tail._xscale = this.tail._xscale + (s * 0.8); } _x = (_x + (s * Math.sin((_rotation * Math.PI) / 180))); _y = (_y - (s * Math.cos((_rotation * Math.PI) / 180))); var _local3 = 0; while (_local3 < _root.i2) { target = "enemy-" + _local3; if (this.hit.hitTest(_root[target].hit) && (_root[target].h > 0)) { _root.play_sfx("hit-", random(6) + 1); v = false; _root.make_explosion(_root[target], 1); _root[target].h = _root[target].h - (_root.g_dam[_root.c_gun] + _root.b_ss); } _local3++; } } else if (this._alpha > 0) { this._alpha = this._alpha - s; this.tail._xscale = this.tail._xscale - s; } } if (this._alpha <= 0) { this.removeMovieClip(); } if ((((_x < (-this._xscale)) || (_x > (Stage.width + this._xscale))) || (_y < (50 - this._yscale))) || (_y > (Stage.height + this._yscale))) { this.removeMovieClip(); } };
Symbol 83 MovieClip [bullet-1] Frame 1
var v = true; var s = ((_root.ss_f * 2) * _root.b_ss); this.onEnterFrame = function () { if (_root.exitGame != false) { this.removeMovieClip(); } if (_root.pause != true) { if (v != false) { this.tail._yscale = this.tail._yscale + (s * 4); _x = (_x + (s * Math.sin((_rotation * Math.PI) / 180))); _y = (_y - (s * Math.cos((_rotation * Math.PI) / 180))); var _local3 = 0; while (_local3 < _root.i2) { target = "enemy-" + _local3; if (this.tail.hitTest(_root[target].hit) && (_root[target].h > 0)) { _root.play_sfx("hit-", 4 + random(3)); _root.make_bloodhit(_root[target]); _root.make_bloodspray(_root[target], -180, random(6) + 1); _root.make_bloodsplat(_root[target], -180, random(7) + 1); _root.make_bloodsplat(_root[target], -180, random(7) + 1); _root[target].h = _root[target].h - (_root.g_dam[_root.c_gun] + _root.b_ss); } _local3++; } } else if (this._alpha > 0) { this._alpha = this._alpha - s; } } if ((((_x < (-this._xscale)) || (_x > (Stage.width + this._xscale))) || (_y < (50 - this._yscale))) || (_y > (Stage.height + this._yscale))) { v = false; } };
Symbol 85 MovieClip [bullet-12] Frame 1
var t = 0; _root.play_sfx("shot-", 18 + random(4)); this.onEnterFrame = function () { if (_root.exitGame != false) { this.removeMovieClip(); } if (_root.pause != true) { if (t < 1) { t++; var _local3 = 0; while (_local3 < _root.i2) { target = "enemy-" + _local3; if (this.hitTest(_root[target]) && (_root[target].h > 0)) { _root.play_sfx("hit-", 4 + random(3)); _root[target].h = _root[target].h - _root[target].h; _root.make_bloodspray(_root[target], (-random(90)) + random(90), random(6) + 1); _root.make_bloodspray(_root[target], (-random(90)) + random(90), random(6) + 1); _root.make_bloodspray(_root[target], (-random(90)) + random(90), random(6) + 1); _root.make_bloodsplat(_root[target], (-random(90)) + random(90), random(7) + 1); _root.make_bloodsplat(_root[target], (-random(90)) + random(90), random(7) + 1); _root.make_bloodsplat(_root[target], (-random(90)) + random(90), random(7) + 1); _root.make_bloodsplat(_root[target], (-random(90)) + random(90), random(7) + 1); if (_root.h_c < _root.h_m) { _root.h_c = _root.h_c + 2; } } _local3++; } } else { this.removeMovieClip(); } } };
Symbol 86 MovieClip [ebullet-1] Frame 1
var v = true; var s = _root.ss_f; this.onEnterFrame = function () { if (_root.exitGame != false) { this.removeMovieClip(); } if (_root.pause != true) { if (v != false) { if (this.tail._xscale < 120) { this.tail._xscale = this.tail._xscale + (s * 0.8); } _x = (_x + (s * Math.sin((_rotation * Math.PI) / 180))); _y = (_y - (s * Math.cos((_rotation * Math.PI) / 180))); var _local3 = 0; while (_local3 < _root.i2) { target = "enemy-" + _local3; if (this.tip.hitTest(_root[target].hit) && (_root[target].h > 0)) { _root.play_sfx("hit-", random(3) + 1); _root.make_explosion(_root[target], 1); _root[target].h = _root[target].h - _root.ed_3; v = false; } if ((this.tip.hitTest(_root.player.hit) && (_root.h_c > 0)) && (v != false)) { _root.play_sfx("hit-", random(3) + 1); _root.make_explosion(_root.player, 1); _root.h_c = _root.h_c - _root.ed_3; v = false; } _local3++; } } else if (this._alpha > 0) { this._alpha = this._alpha - s; } } if (this._alpha <= 0) { this.removeMovieClip(); } if ((((_x < (-this._xscale)) || (_x > (Stage.width + this._xscale))) || (_y < (50 - this._yscale))) || (_y > (Stage.height + this._yscale))) { this.removeMovieClip(); } };
Symbol 123 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.exitGame != false) { _parent.removeMovieClip(); } if (this._currentframe == this._totalframes) { _parent.removeMovieClip(); } };
Symbol 124 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.exitGame != false) { this.removeMovieClip(); } if (this._currentframe == this._totalframes) { this.removeMovieClip(); } };
Symbol 125 MovieClip [bullet-13] Frame 1
var v = true; var s = (14 + (random(10) * _root.b_ss)); this.onEnterFrame = function () { if (_root.exitGame != false) { this.removeMovieClip(); } if (_root.pause != true) { if (s > 0) { s = s - (s * 0.26); } _x = (_x + (s * Math.sin((_rotation * Math.PI) / 180))); _y = (_y - (s * Math.cos((_rotation * Math.PI) / 180))); var _local3 = 0; while (_local3 < _root.i2) { target = "enemy-" + _local3; if (this.hit.hitTest(_root[target].hit) && (_root[target].h > 0)) { _root.make_rockettrail(_root[target]); _root[target].h = _root[target].h - (s / 10); s = s * 0.65; } _local3++; } } };
Symbol 129 MovieClip [bullet-0] Frame 1
var v = true; var s = (_root.ss_f * _root.b_ss); this.onEnterFrame = function () { if (_root.exitGame != false) { this.removeMovieClip(); } if (_root.pause != true) { if (v != false) { this.tail._xscale = this.tail._xscale + (s * 8); _x = (_x + (s * Math.sin((_rotation * Math.PI) / 180))); _y = (_y - (s * Math.cos((_rotation * Math.PI) / 180))); var _local3 = 0; while (_local3 < _root.i2) { target = "enemy-" + _local3; if (this.hit.hitTest(_root[target].hit) && (_root[target].h > 0)) { _root.play_sfx("hit-", random(4) + 1); _root.make_bloodhit(_root[target]); _root.make_bloodspray(_root[target], -180, random(6) + 1); _root.make_bloodspray(_root[target], -180, random(6) + 1); _root.make_bloodsplat(_root[target], random(360), random(7) + 1); _root[target].h = _root[target].h - (_root.g_dam[_root.c_gun] + _root.b_ss); v = false; } _local3++; } } else if (this._alpha > 0) { this._alpha = this._alpha - s; } } if (this._alpha <= 0) { this.removeMovieClip(); } if ((((_x < (-this._xscale)) || (_x > (Stage.width + this._xscale))) || (_y < (50 - this._yscale))) || (_y > (Stage.height + this._yscale))) { v = false; } };
Symbol 130 MovieClip Frame 1
gotoAndStop(random(_totalframes - 1) + 1);
Symbol 131 MovieClip [smoke-rocket] Frame 1
var r = (random(6) + 2); this.onEnterFrame = function () { if (_root.exitGame != false) { this.removeMovieClip(); } if (_root.pause != true) { if (this._alpha > 0) { this._alpha = this._alpha - 10; this._rotation = this._rotation + r; } else { this.removeMovieClip(); } } };
Symbol 134 MovieClip [shockwave-2] Frame 1
this.onEnterFrame = function () { if (_root.pause != true) { if (this._alpha > 0) { this._xscale = this._xscale + 150; this._yscale = this._yscale + 150; this._alpha = this._alpha - 10; var _local3 = 0; while (_local3 < _root.i) { target = "enemy-" + _local3; if (this.hit.hitTest(_root[target].hit) && (_root[target].h > 0)) { _root.make_explosion(_root[target], 4); _root[target].h = _root[target].h - (_root.g_dam[_root.c_gun] * 0.85); } _local3++; } } } else { this.removeMovieClip(); } };
Symbol 137 MovieClip [shockwave-1] Frame 1
this.onEnterFrame = function () { if (_root.pause != true) { if (this._alpha > 0) { this._xscale = this._xscale + 100; this._yscale = this._yscale + 100; this._alpha = this._alpha - 30; var _local3 = 0; while (_local3 < _root.i) { target = "enemy-" + _local3; if (this.hit.hitTest(_root[target].hit) && (_root[target].h > 0)) { _root.make_bloodhit(_root[target]); _root[target].h = _root[target].h - (_root.g_dam[_root.c_gun] * 0.3); } _local3++; } } } else { this.removeMovieClip(); } };
Symbol 154 MovieClip [explosion-1] Frame 1
this.onEnterFrame = function () { if (_root.exitGame != false) { this.removeMovieClip(); } if (this._currentframe == this._totalframes) { this.removeMovieClip(); } };
Symbol 155 MovieClip [explosion-2] Frame 1
this.onEnterFrame = function () { if (this._currentframe == this._totalframes) { removeMovieClip(this); } };
Symbol 184 MovieClip [explosion-4] Frame 1
this.onEnterFrame = function () { if (_root.exitGame != false) { this.removeMovieClip(); } if (this._currentframe == this._totalframes) { removeMovieClip(this); } };
Symbol 185 MovieClip [explosion-6] Frame 1
this.onEnterFrame = function () { if (this._currentframe == this._totalframes) { this.removeMovieClip(); } };
Symbol 186 MovieClip [explosion-7] Frame 1
_root.make_shockwave(_root[target], 1); _root.make_flak(this, random(360), 3); _root.make_flak(this, random(360), 3); _root.make_flak(this, random(360), random(2) + 1); _root.make_flak(this, random(360), random(2) + 1); _root.make_flak(this, random(360), random(2) + 1); _root.make_flak(this, random(360), random(2) + 1); _root.make_flak(this, random(360), random(2) + 1); _root.make_flak(this, random(360), random(2) + 1); var v = true; this.onEnterFrame = function () { if (this._currentframe == this._totalframes) { this.removeMovieClip(); } if (_root.pause != true) { var _local3 = 0; while (_local3 < _root.i2) { target = "enemy-" + _local3; if (this.hit.hitTest(_root[target].hit) && (_root[target].h > 0)) { _root.make_bloodsplat(_root[target], random(360), random(7) + 1); _root.make_bloodsplat(_root[target], random(360), random(7) + 1); _root.make_bloodsplat(_root[target], random(360), random(7) + 1); _root.make_explosion(_root[target], 1); _root[target].h = _root[target].h - 2; } _local3++; } } };
Symbol 187 MovieClip [explosion-3] Frame 1
this.onEnterFrame = function () { if (this._currentframe == this._totalframes) { this.removeMovieClip(); } };
Symbol 188 MovieClip [explosion-5] Frame 1
this.onEnterFrame = function () { if (_root.exitGame != false) { this.removeMovieClip(); } if (this._currentframe == this._totalframes) { removeMovieClip(this); } };
Symbol 204 MovieClip Frame 1
this.gotoAndStop(_parent._parent._parent.w);
Symbol 218 MovieClip Frame 1
gotoAndStop(_root.ec2);
Symbol 251 MovieClip Frame 1
gotoAndStop(_root.ec1);
Symbol 262 MovieClip Frame 7
if (this.hitTest(_root.player.hit) && (_root.h_c > 0)) { _root.h_c = _root.h_c - _root.ed_1; _root.play_sfx("hit-", random(6) + 1); _root.make_bloodspray(_root.player, (-random(90)) + random(90), random(6) + 1); _root.make_bloodspray(_root.player, (-random(90)) + random(90), random(6) + 1); _root.make_bloodspray(_root.player, (-random(90)) + random(90), random(6) + 1); _root.make_bloodsplat(_root.player, (-random(90)) + random(90), random(7) + 1); _root.make_bloodsplat(_root.player, (-random(90)) + random(90), random(7) + 1); _root.make_bloodsplat(_root.player, (-random(90)) + random(90), random(7) + 1); _root.make_bloodsplat(_root.player, (-random(90)) + random(90), random(7) + 1); _root.make_bloodspray(_root.player, (-random(90)) + random(90), random(6) + 1); _root.make_bloodspray(_root.player, (-random(90)) + random(90), random(6) + 1); _root.make_bloodspray(_root.player, (-random(90)) + random(90), random(6) + 1); _root.make_bloodsplat(_root.player, (-random(90)) + random(90), random(7) + 1); _root.make_bloodsplat(_root.player, (-random(90)) + random(90), random(7) + 1); _root.make_bloodsplat(_root.player, (-random(90)) + random(90), random(7) + 1); _root.make_bloodsplat(_root.player, (-random(90)) + random(90), random(7) + 1); }
Symbol 262 MovieClip Frame 22
this._xscale = this._xscale - (this._xscale * 2);
Symbol 276 MovieClip Frame 1
gotoAndStop(_root.ec2);
Symbol 291 MovieClip Frame 1
gotoAndStop(_root.ec2);
Symbol 325 MovieClip Frame 1
gotoAndStop(_root.ec1);
Symbol 329 MovieClip [enemy-1] Frame 1
stop(); var e = _root.player; var h = (3 + random(2)); var s = (3 + random(2)); var w = (random(4) + 1); this.onEnterFrame = function () { if (_root.exitGame != false) { this.removeMovieClip(); } if (_root.pause != true) { if (e == undefined) { this.anim.walk.stop(); this.anim.attack.stop(); this.anim.death.stop(); trace(this._name + " has no enemy"); } if (h <= 0) { s = 0; this.gotoAndPlay(2); delete h; delete s; } if (this.atk.hitTest(e.hit) && (h > 0)) { this.anim.gotoAndStop("attack"); } else { var _local5 = this._y - e._y; var _local4 = this._x - e._x; var _local3 = Math.atan2(_local5, _local4); var _local6 = _local3 / (Math.PI/180); setProperty(this, _rotation , _local6 - 90); _x = (_x + (s * Math.sin((_rotation * Math.PI) / 180))); _y = (_y - (s * Math.cos((_rotation * Math.PI) / 180))); this.anim.gotoAndStop("walk"); } } else { this.anim.walk.stop(); this.anim.attack.stop(); this.anim.death.stop(); } };
Symbol 329 MovieClip [enemy-1] Frame 2
this.anim.gotoAndStop("dead"); var d = (150 + random(60)); _root.xp_c = _root.xp_c + d; _root.xp_t = _root.xp_t + d; _root.kills++; this.onEnterFrame = function () { if (this._currentframe == this._totalframes) { removeMovieClip(this); } };
Symbol 329 MovieClip [enemy-1] Frame 5
_root.play_sfx("die-", random(4) + 1);
Symbol 335 MovieClip Frame 1
var st = false;
Symbol 335 MovieClip Frame 9
st = true;
Symbol 335 MovieClip Frame 10
st = false;
Symbol 335 MovieClip Frame 13
st = true;
Symbol 335 MovieClip Frame 14
st = false;
Symbol 335 MovieClip Frame 17
st = true;
Symbol 335 MovieClip Frame 18
st = false;
Symbol 335 MovieClip Frame 28
_parent._parent.t = 0;
Symbol 339 MovieClip Frame 1
var st = false;
Symbol 339 MovieClip Frame 12
if (this.hitTest(_root.player.hit) && (_root.h_c > 0)) { _root.h_c = _root.h_c - (_root.ed_1 / 2); _root.play_sfx("hit-", random(6) + 1); _root.make_bloodspray(_root.player, (-random(90)) + random(90), random(6) + 1); _root.make_bloodspray(_root.player, (-random(90)) + random(90), random(6) + 1); _root.make_bloodsplat(_root.player, (-random(90)) + random(90), random(7) + 1); _root.make_bloodsplat(_root.player, (-random(90)) + random(90), random(7) + 1); _root.make_bloodsplat(_root.player, (-random(90)) + random(90), random(7) + 1); _root.make_bloodsplat(_root.player, (-random(90)) + random(90), random(7) + 1); }
Symbol 343 MovieClip [enemy-3] Frame 1
stop(); var e = _root.player; var h = (3 + random(3)); var s = 2; var t = 0; var tm = random(155); this.onEnterFrame = function () { if (_root.exitGame != false) { this.removeMovieClip(); } if (_root.pause != true) { if (e == undefined) { this.anim.walk.stop(); this.anim.attack.stop(); this.anim.death.stop(); trace(this._name + " has no enemy"); } if (h <= 0) { s = 0; this.gotoAndPlay(2); delete h; delete s; } if ((h > 0) && (t == tm)) { this.anim.gotoAndStop("attack"); var tm = random(155); if (this.anim.attack.st == true) { _root.play_sfx("shot-", 17); _root.make_enemy_bullet(this, (-random(12)) + random(12)); } } else if (this.hitTest(e.hit) && (h > 0)) { this.anim.gotoAndStop("attack2"); } else { t++; var _local5 = this._y - e._y; var _local4 = this._x - e._x; var _local3 = Math.atan2(_local5, _local4); var _local6 = _local3 / (Math.PI/180); setProperty(this, _rotation , _local6 - 90); _x = (_x + (s * Math.sin((_rotation * Math.PI) / 180))); _y = (_y - (s * Math.cos((_rotation * Math.PI) / 180))); this.anim.gotoAndStop("walk"); } } else { this.anim.walk.stop(); this.anim.attack.stop(); this.anim.death.stop(); } };
Symbol 343 MovieClip [enemy-3] Frame 2
this.anim.gotoAndStop("dead"); var d = (100 + random(25)); _root.xp_c = _root.xp_c + d; _root.xp_t = _root.xp_t + d; _root.kills++; this.onEnterFrame = function () { if (this._currentframe == this._totalframes) { removeMovieClip(this); } };
Symbol 343 MovieClip [enemy-3] Frame 5
_root.play_sfx("die-", random(4) + 1);
Symbol 346 MovieClip Frame 1
this.gotoAndStop(_parent._parent._parent.w);
Symbol 362 MovieClip Frame 5
if (this.hitTest(_root.player.hit) && (_root.h_c > 0)) { _root.h_c = _root.h_c - _root.ed_2; _root.play_sfx("hit-", random(6) + 1); _root.make_bloodsplat(_root.player, (-random(90)) + random(90), random(7) + 1); _root.make_bloodsplat(_root.player, (-random(90)) + random(90), random(7) + 1); _root.make_bloodsplat(_root.player, (-random(90)) + random(90), random(7) + 1); _root.make_bloodsplat(_root.player, (-random(90)) + random(90), random(7) + 1); _root.make_bloodspray(_root.player, (-random(90)) + random(90), random(6) + 1); _root.make_bloodspray(_root.player, (-random(90)) + random(90), random(6) + 1); _root.make_bloodspray(_root.player, (-random(90)) + random(90), random(6) + 1); _root.make_bloodspray(_root.player, (-random(90)) + random(90), random(6) + 1); }
Symbol 362 MovieClip Frame 11
if (this.hitTest(_root.player.hit) && (_root.h_c > 0)) { _root.h_c = _root.h_c - _root.ed_2; _root.play_sfx("hit-", random(6) + 1); _root.make_bloodsplat(_root.player, (-random(90)) + random(90), random(7) + 1); _root.make_bloodsplat(_root.player, (-random(90)) + random(90), random(7) + 1); _root.make_bloodsplat(_root.player, (-random(90)) + random(90), random(7) + 1); _root.make_bloodsplat(_root.player, (-random(90)) + random(90), random(7) + 1); _root.make_bloodspray(_root.player, (-random(90)) + random(90), random(6) + 1); _root.make_bloodspray(_root.player, (-random(90)) + random(90), random(6) + 1); _root.make_bloodspray(_root.player, (-random(90)) + random(90), random(6) + 1); _root.make_bloodspray(_root.player, (-random(90)) + random(90), random(6) + 1); }
Symbol 362 MovieClip Frame 14
if (this.hitTest(_root.player.hit) && (_root.h_c > 0)) { _root.h_c = _root.h_c - _root.ed_2; _root.play_sfx("hit-", random(6) + 1); _root.make_bloodsplat(_root.player, (-random(90)) + random(90), random(7) + 1); _root.make_bloodsplat(_root.player, (-random(90)) + random(90), random(7) + 1); _root.make_bloodsplat(_root.player, (-random(90)) + random(90), random(7) + 1); _root.make_bloodsplat(_root.player, (-random(90)) + random(90), random(7) + 1); _root.make_bloodspray(_root.player, (-random(90)) + random(90), random(6) + 1); _root.make_bloodspray(_root.player, (-random(90)) + random(90), random(6) + 1); _root.make_bloodspray(_root.player, (-random(90)) + random(90), random(6) + 1); _root.make_bloodspray(_root.player, (-random(90)) + random(90), random(6) + 1); }
Symbol 365 MovieClip [enemy-2] Frame 1
stop(); var e = _root.player; var h = (2 + random(3)); var s = (4 + random(2)); var w = (random(2) + 1); this.onEnterFrame = function () { if (_root.exitGame != false) { this.removeMovieClip(); } if (_root.pause != true) { if (e == undefined) { this.anim.walk.stop(); this.anim.attack.stop(); this.anim.death.stop(); trace(this._name + " has no enemy"); } if (h <= 0) { s = 0; this.gotoAndPlay(2); delete h; delete s; } if (this.atk.hitTest(e.hit) && (h > 0)) { this.anim.gotoAndStop("attack"); } else { var _local5 = this._y - e._y; var _local4 = this._x - e._x; var _local3 = Math.atan2(_local5, _local4); var _local6 = _local3 / (Math.PI/180); setProperty(this, _rotation , _local6 - 90); _x = (_x + (s * Math.sin((_rotation * Math.PI) / 180))); _y = (_y - (s * Math.cos((_rotation * Math.PI) / 180))); this.anim.gotoAndStop("walk"); } } else { this.anim.walk.stop(); this.anim.attack.stop(); this.anim.death.stop(); } };
Symbol 365 MovieClip [enemy-2] Frame 2
this.anim.gotoAndStop("dead"); var d = (100 + random(25)); _root.xp_c = _root.xp_c + d; _root.xp_t = _root.xp_t + d; _root.kills++; this.onEnterFrame = function () { if (this._currentframe == this._totalframes) { removeMovieClip(this); } };
Symbol 365 MovieClip [enemy-2] Frame 5
_root.play_sfx("die-", random(4) + 1);
Symbol 375 MovieClip [blood-spray-6] Frame 1
this.onEnterFrame = function () { if (pause != true) { this.play(); } else { this.stop(); } if (this._currentframe == this._totalframes) { removeMovieClip(this); } };
Symbol 385 MovieClip [blood-spray-5] Frame 1
this.onEnterFrame = function () { if (pause != true) { this.play(); } else { this.stop(); } if (this._currentframe == this._totalframes) { removeMovieClip(this); } };
Symbol 394 MovieClip [blood-spray-4] Frame 1
this.onEnterFrame = function () { if (pause != true) { this.play(); } else { this.stop(); } if (this._currentframe == this._totalframes) { removeMovieClip(this); } };
Symbol 403 MovieClip [blood-spray-3] Frame 1
this.onEnterFrame = function () { if (pause != true) { this.play(); } else { this.stop(); } if (this._currentframe == this._totalframes) { removeMovieClip(this); } };
Symbol 411 MovieClip [blood-spray-2] Frame 1
this.onEnterFrame = function () { if (pause != true) { this.play(); } else { this.stop(); } if (this._currentframe == this._totalframes) { removeMovieClip(this); } };
Symbol 414 MovieClip [blood-splat-7] Frame 1
this.onEnterFrame = function () { if (pause != true) { this.play(); } else { this.stop(); } if (this._currentframe == this._totalframes) { removeMovieClip(this); } };
Symbol 417 MovieClip [blood-splat-6] Frame 1
this.onEnterFrame = function () { if (pause != true) { this.play(); } else { this.stop(); } if (this._currentframe == this._totalframes) { removeMovieClip(this); } };
Symbol 420 MovieClip [blood-splat-5] Frame 1
this.onEnterFrame = function () { if (pause != true) { this.play(); } else { this.stop(); } if (this._currentframe == this._totalframes) { removeMovieClip(this); } };
Symbol 423 MovieClip [blood-splat-4] Frame 1
this.onEnterFrame = function () { if (pause != true) { this.play(); } else { this.stop(); } if (this._currentframe == this._totalframes) { removeMovieClip(this); } };
Symbol 426 MovieClip [blood-splat-3] Frame 1
this.onEnterFrame = function () { if (pause != true) { this.play(); } else { this.stop(); } if (this._currentframe == this._totalframes) { removeMovieClip(this); } };
Symbol 429 MovieClip [blood-splat-2] Frame 1
this.onEnterFrame = function () { if (pause != true) { this.play(); } else { this.stop(); } if (this._currentframe == this._totalframes) { removeMovieClip(this); } };
Symbol 432 MovieClip [blood-splat-1] Frame 1
this.onEnterFrame = function () { if (pause != true) { this.play(); } else { this.stop(); } if (this._currentframe == this._totalframes) { removeMovieClip(this); } };
Symbol 440 MovieClip [blood-spray-1] Frame 1
this.onEnterFrame = function () { if (pause != true) { this.play(); } else { this.stop(); } if (this._currentframe == this._totalframes) { removeMovieClip(this); } };
Symbol 446 MovieClip [bloodhit] Frame 1
this._rotation = random(360); this.onEnterFrame = function () { if (pause != true) { this.play(); } else { this.stop(); } if (this._currentframe == this._totalframes) { removeMovieClip(this); } };
Symbol 447 MovieClip [beam-2] Frame 1
this.onEnterFrame = function () { if (_root.exitGame != false) { this.removeMovieClip(); } this._alpha = 50; if (this._currentframe == this._totalframes) { this.removeMovieClip(); } };
Symbol 448 MovieClip [beam-1] Frame 1
this.onEnterFrame = function () { if (_root.exitGame != false) { this.removeMovieClip(); } this._alpha = 50; if (this._currentframe == this._totalframes) { this.removeMovieClip(); } };
Symbol 461 MovieClip Frame 1
this.onEnterFrame = function () { this.gotoAndStop(_root.g_btyp[_root.c_gun]); };
Symbol 488 MovieClip [pwrup] Frame 1
gotoAndStop(random(8) + 1); _root.make_explosion(this, 4); var count = 0; if (random(2) == 1) { var t = (random(8) + 1); } else { var t = ((-random(7)) - 1); } var m_t = 150; var c_t = 0; var r_gun = random(19); this.gdis.gotoAndStop(r_gun + 1); this.onEnterFrame = function () { if (_root.exitGame != false) { this.removeMovieClip(); } if (_root.pause != true) { if (c_t < m_t) { c_t++; } else if (this._alpha > 0) { this._alpha = this._alpha - 10; } else { this.removeMovieClip(); } if (count < 4) { this._xscale = this._xscale + t; this._yscale = this._yscale + t; count++; } else if (t == 5) { count = 0; t = t - (t * 2); } else { count = 0; t = t - (t * 2); } if (this.hitTest(_root.player.hit)) { if (this._currentframe == 1) { if (_root.h_c < _root.h_m) { var _local3 = 10 + random(15); _root.hudTxt = "Health + " + _local3; _root.hud.msgbox.gotoAndPlay(2); _root.h_c = _root.h_c + _local3; _root.play_sfx("ui-", 3); this.removeMovieClip(); } else { gotoAndStop(random(8) + 1); } } else if (this._currentframe == 2) { _root.hudTxt = "Weapon Reloaded!"; _root.hud.msgbox.gotoAndPlay(2); if (_root.rt != false) { _root.rt = false; _root.count = 0; _root.cursor.line._visible = false; _root.cursor.linebg._visible = false; } _root.play_sfx("rel-", _root.g_rsfx[_root.c_gun]); _root.g_amc[_root.c_gun] = _root.g_amx[_root.c_gun]; this.removeMovieClip(); } else if (this._currentframe == 3) { if (_root.s_w <= 12) { _root.hudTxt = (("Walk Speed increased to " + _root.s_w) + "/") + 12; _root.hud.msgbox.gotoAndPlay(2); _root.play_sfx("ui-", 3); _root.s_w++; this.removeMovieClip(); } else { gotoAndStop(random(8) + 1); } } else if (this._currentframe == 4) { if (_root.b_del >= 0.5) { _root.hudTxt = ((("Weapon fire rate increased to " + (_root.g_del[_root.c_gun] * _root.b_del)) + "/") + (_root.g_del[_root.c_gun] * 0.5)) + "s"; _root.hud.msgbox.gotoAndPlay(2); _root.play_sfx("ui-", 3); _root.b_del = _root.b_del - 0.1; this.removeMovieClip(); } else { gotoAndStop(random(8) + 1); } } else if (this._currentframe == 5) { _root.hudTxt = "BOOM!"; _root.hud.msgbox.gotoAndPlay(2); _root.play_sfx("ex-", 2); _root.make_explosion(this, 7); this.removeMovieClip(); } else if (this._currentframe == 6) { _root.hudTxt = "Shock Chain!"; _root.hud.msgbox.gotoAndPlay(2); _root.play_sfx("shot-", 14); _root.make_explosion(this, 4); _root.make_shock(this, random(360)); this.removeMovieClip(); } else if (this._currentframe == 7) { _root.hudTxt = "Weapon: " + _root.g_nam[r_gun]; _root.hud.msgbox.gotoAndPlay(2); _root.c_gun = r_gun; if (_root.rt != false) { _root.rt = false; _root.count = 0; _root.cursor.line._visible = false; _root.cursor.linebg._visible = false; } _root.play_sfx("rel-", _root.g_rsfx[_root.c_gun]); _root.g_amc[_root.c_gun] = _root.g_amx[_root.c_gun]; this.removeMovieClip(); } else if (this._currentframe == 8) { if (_root.b_ss <= 2) { _root.hudTxt = "Bullet speed increased by 10%"; _root.hud.msgbox.gotoAndPlay(2); _root.play_sfx("ui-", 3); _root.b_ss = _root.b_ss + 0.1; this.removeMovieClip(); } else { gotoAndStop(random(8) + 1); } } } } };
Symbol 493 MovieClip Frame 1
stop();
Symbol 502 MovieClip [hud-name] Frame 1
function over() { this.gotoAndStop(2); } function out() { this.gotoAndPlay(3); } stop(); this._x = _root.Stage.width / 2; _global.g_save = SharedObject.getLocal("stoogeGame"); this._alpha = 0; var fn = 1; var ft = false; this.onEnterFrame = function () { if ((this._alpha < 100) && (ft != true)) { this._alpha = this._alpha + fn; fn++; } else { ft = true; } }; var c_date = new Date(); var crs_date = ((((((((c_date.getHours() + ":") + c_date.getMinutes()) + " ") + c_date.getDate()) + "/") + (c_date.getMonth() + 1)) + "/") + c_date.getFullYear()); var buttonLabel = new Array("nil", "continue"); var i = 0; while (i < 2) { var bu = ("bu" + i); var butxt = ("bl" + i); this[butxt].text = buttonLabel[i]; this[bu].onRollOver = over; this[bu].onRollOut = out; i++; } this.bu1.onRelease = function () { _root.scoresArray.push((((((crs_date + " ") + _root.xp_t) + " XP ") + _root.kills) + " kills using the ") + _root.g_nam[_root.c_gun]); _global.g_save.data.hs_a = _root.scoresArray; _global.g_save.flush(); gotoAndPlay (2); };
Symbol 502 MovieClip [hud-name] Frame 6
stop(); trace(_root.scoresArray); this._alpha = 0; var fn = 1; var ft = false; var e = (_root.scoresArray.length - 1); this.onEnterFrame = function () { this.sDis.text = _root.scoresArray[e]; if ((this._alpha < 100) && (ft != true)) { this._alpha = this._alpha + fn; fn++; } else { ft = true; } if (this._currentframe == this._totalframes) { this.removeMovieClip(); } }; this.bu_n.onRelease = function () { if (e < (_root.scoresArray.length - 1)) { e++; this.bu_n._alpha = 100; } else { this.bu_n._alpha = 10; } }; this.bu_p.onRelease = function () { if (e > 0) { e--; this.bu_p._alpha = 100; } else { this.bu_p._alpha = 10; } }; this.bu_m.onRelease = function () { _root.exitGame = true; gotoAndPlay (7); };
Symbol 502 MovieClip [hud-name] Frame 10
_root.exitGame = true;
Symbol 518 Button
on (release) { gotoAndStop (1); }
Symbol 521 MovieClip [hud-pause] Frame 1
function over() { this.gotoAndStop(2); } function out() { this.gotoAndPlay(3); } stop(); this.onEnterFrame = function () { if (_root.exitGame == true) { this.removeMovieClip(); } if (this._currentframe == this._totalframes) { this.removeMovieClip(); } }; var buttonLabel = new Array("nil", "Resume", "Options", "Save", "Quit"); var i = 0; while (i < 6) { var bu = ("bu" + i); var butxt = ("bl" + i); this[butxt].text = buttonLabel[i]; this[bu].onRollOver = over; this[bu].onRollOut = out; i++; } this.bu1.onRelease = function () { _root.hudTxt = "Game Resumed"; _root.hud.msgbox.gotoAndPlay(2); gotoAndPlay (3); }; this.bu2.onRelease = function () { _root.hudTxt = "Options"; _root.hud.msgbox.gotoAndPlay(2); gotoAndStop (2); }; this.bu3.onRelease = function () { _root.hudTxt = ((((("Lv. " + _root.lvl) + " spawn rate: ") + Math.round((_root.esd / 20) * 60)) + "ms ") + _root.kills) + " kills"; _root.hud.msgbox.gotoAndPlay(2); if (_root.dead != true) { _global.g_save.data.prog_gun = _root.c_gun; _global.g_save.data.prog_lvl = _root.lvl; _global.g_save.data.prog_esd = _root.esd; _global.g_save.data.prog_kil = _root.kills; _global.g_save.flush(); } }; this.bu4.onRelease = function () { _root.exitGame = true; gotoAndStop (2); gotoAndPlay (3); };
Symbol 521 MovieClip [hud-pause] Frame 2
if (_global.g_save.data.gore == undefined) { _global.g_save.data.gore = true; _global.g_save.data.vbgm = 75; _global.g_save.data.vsfx = 60; } else { this.bgms.text = 75; this.sfxs.text = 60; } this.bq.onRelease = function () { toggleHighQuality(); _global.g_save.data.qual = _quality; _global.g_save.flush(); trace(_global.g_save.data.qual); }; this.bg.onRelease = function () { if (_global.g_save.data.gore == false) { _global.g_save.data.gore = true; _global.g_save.flush(); trace(_global.g_save.data.gore); } else { _global.g_save.data.gore = false; _global.g_save.flush(); trace(_global.g_save.data.gore); } }; this.onEnterFrame = function () { _global.g_save.data.vbgm = this.bgms.text; _global.g_save.data.vsfx = this.sfxs.text; _global.g_save.flush(); };
Symbol 521 MovieClip [hud-pause] Frame 6
_root.pause = false; _root.hud.msgbox.gotoAndPlay(2); _root.hudTxt = "Game Resumed"; _root.rt = false; _root.cursor.line._visible = false; _root.cursor.linebg._visible = false; _root.cursor.cnum.text = " ";
Symbol 524 MovieClip [bullet-shell] Frame 1
var s = (3 + random(2)); this._rotation = this._rotation + (random(4) - random(4)); this.sh._rotation = random(360); this.onEnterFrame = function () { if (_root.exitGame != false) { this.removeMovieClip(); } _x = (_x + (s * Math.sin((_rotation * Math.PI) / 180))); _y = (_y - (s * Math.cos((_rotation * Math.PI) / 180))); if (s > 0) { s = s - 0.5; } else if (this._alpha > 0) { this._alpha = this._alpha - (this._alpha * 0.25); } else { this.removeMovieClip(); } };
Symbol 528 MovieClip [fps_meter] Frame 1
#initclip 1 FPS = function () { this.onEnterFrame = function () { this.fc++; }; setInterval(this, "calc", 1000); }; var p = ((FPS.prototype = new MovieClip())); p.calc = function () { this.dp.text = this.fc; this.fc = 0; }; Object.registerClass("fps_meter", FPS); #endinitclip
Symbol 545 MovieClip [object] Frame 1
this._x = random(Stage.width); this._y = random(Stage.height); this._xscale = random(100) + 20; this._yscale = this._xscale; var xspd = ((((-random(7)) - 1) + random(7)) + 1); var yspd = ((-random(30)) + random(30)); var t = 0; var tm = random(200); var click = false; this.onEnterFrame = function () { onMouseDown = function () { click = true; }; onMouseUp = function () { click = false; }; if (click != false) { this._x = this._x - ((_x - _xmouse) * 0.2); this._y = this._y - ((_y - _ymouse) * 0.2); } else { this._y = this._y - yspd; this._x = this._x - xspd; yspd = yspd - (yspd * 0.2); } if (this._y <= 0) { yspd = yspd - (yspd * 2); } if (this._y >= Stage.height) { yspd = yspd - (yspd * 2); } if (this._x <= 0) { xspd = xspd - (xspd * 2); } if (this._x >= Stage.width) { xspd = xspd - (xspd * 2); } if (t < tm) { t++; } else { t = 0; tm = random(50); yspd = (-random(30)) + random(30); } };
Symbol 551 Button
on (press) { getURL ("http://www.myspace.com/viktimize", "_blank"); }
Symbol 568 MovieClip Frame 1
stop();
Symbol 568 MovieClip Frame 5
stop();
Symbol 569 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; this.loadText.text = String(Math.round(PercentLoaded)) + "%"; } else { gotoAndStop ("loaded"); }
Symbol 569 MovieClip Frame 2
gotoAndPlay (1);
Symbol 569 MovieClip Frame 3
function over() { this.gotoAndPlay(2); } function out() { this.gotoAndPlay(7); } function down() { _root.play(); } this.b1.onRollOver = over; this.b1.onRollOut = out; this.b1.onRelease = down;
Symbol 579 MovieClip Frame 1
stop();
Symbol 579 MovieClip Frame 5
stop();
Symbol 582 Button
on (release) { gotoAndStop (2); }
Symbol 586 MovieClip Frame 1
stop();
Symbol 609 MovieClip Frame 1
stop();
Symbol 615 MovieClip Frame 1
this.onEnterFrame = function () { if ((_root.w != false) && (_root.pause != true)) { this.play(); } else { this.stop(); } };
Symbol 618 MovieClip Frame 1
stop();
Symbol 622 MovieClip Frame 1
stop();
Symbol 623 MovieClip Frame 1
stop();
Symbol 626 MovieClip Frame 1
stop();
Symbol 643 MovieClip Frame 1
stop(); this._xscale = this._xscale - (this._xscale * 2);
Symbol 643 MovieClip Frame 2
_root.make_bullet(_root.player, 0);
Symbol 644 MovieClip Frame 1
this.onEnterFrame = function () { gotoAndStop(_root.g_typ[_root.c_gun]); var _local3 = 0; while (_local3 < 4) { f = "gf" + _local3; this[f]._x = this.p._x; this[f]._y = this.p._y; _local3++; } };
Instance of Symbol 603 MovieClip "p" in Symbol 644 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 603 MovieClip "p2" in Symbol 644 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 603 MovieClip "p2" in Symbol 644 MovieClip Frame 5
onClipEvent (load) { this._visible = false; }
Symbol 652 MovieClip Frame 1
gotoAndStop(_root.g_typ[_root.c_gun]);
Symbol 673 MovieClip Frame 20
stop(); _root.make_menu_name();
Symbol 674 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (_root.dead != false) { this.gotoAndStop("dead"); } };
Symbol 684 MovieClip Frame 1
this.dt_msg.multiline = true; this.dt_msg.wordWrap = true; this.onEnterFrame = function () { this.dt_msg.text = _root.hudTxt; };
Symbol 685 Button
on (release, keyPress "<Space>") { play(); _root.play_sfx("ui-", 1); }
Symbol 686 MovieClip Frame 1
stop();
Symbol 686 MovieClip Frame 10
stop();
Symbol 729 MovieClip Frame 1
onEnterFrame = function () { gotoAndStop(_root.c_gun + 1); };
Symbol 729 MovieClip Frame 21
onEnterFrame = function () { gotoAndStop(_root.c_gun + 1); };
Instance of Symbol 528 MovieClip [fps_meter] "fdis" in Symbol 737 MovieClip Frame 1
//component parameters onClipEvent (construct) { component = true; }

Library Items

Symbol 1 Sound [music-5]
Symbol 2 Sound [music-4]
Symbol 3 Sound [music-3]
Symbol 4 Sound [music-2]
Symbol 5 Sound [music-1]
Symbol 6 Sound [hit-s-3]
Symbol 7 Sound [hit-s-2]
Symbol 8 Sound [hit-s-1]
Symbol 9 Sound [hit-6]
Symbol 10 Sound [hit-5]
Symbol 11 Sound [hit-4]
Symbol 12 Sound [hit-3]
Symbol 13 Sound [hit-2]
Symbol 14 Sound [hit-1]
Symbol 15 Sound [shot-3]
Symbol 16 Sound [shot-2]
Symbol 17 Sound [shot-11]
Symbol 18 Sound [shot-9]
Symbol 19 Sound [shot-21]
Symbol 20 Sound [shot-20]
Symbol 21 Sound [shot-19]
Symbol 22 Sound [shot-18]
Symbol 23 Sound [shot-16]
Symbol 24 Sound [shot-12]
Symbol 25 Sound [shot-6]
Symbol 26 Sound [shot-0]
Symbol 27 Sound [shot-5]
Symbol 28 Sound [shot-17]
Symbol 29 Sound [shot-14]
Symbol 30 Sound [shot-4]
Symbol 31 Sound [shot-23]
Symbol 32 Sound [shot-22]
Symbol 33 Sound [shot-13]
Symbol 34 Sound [shot-1]
Symbol 35 Sound [ex-2]
Symbol 36 Sound [ex-1]
Symbol 37 Sound [die-4]
Symbol 38 Sound [die-3]
Symbol 39 Sound [die-2]
Symbol 40 Sound [die-1]
Symbol 41 Sound [beam-s-1]
Symbol 42 Sound [ui-3]Used by:569 579
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:51 54 55 58 65 78 79 80 81 82 86 154 186
Symbol 45 BitmapUsed by:46 47
Symbol 46 GraphicUses:45Used by:48 57
Symbol 47 GraphicUses:45Used by:48
Symbol 48 MovieClipUses:46 47Used by:51 54 55
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:51 54 55
Symbol 51 MovieClip [bullet-6]Uses:44 48 50
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:54 56
Symbol 54 MovieClip [bullet-5]Uses:44 48 50 53
Symbol 55 MovieClip [bullet-4]Uses:44 48 50
Symbol 56 MovieClipUses:53Used by:58 78 79 80 81 82 86
Symbol 57 MovieClipUses:46Used by:58 78 79 80 81 82 86
Symbol 58 MovieClip [bullet-7]Uses:44 56 57
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:65 73 74 77 81 82 124 129
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:65
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:65
Symbol 65 MovieClip [bullet-11]Uses:60 44 62 64
Symbol 66 GraphicUsed by:67 447 448
Symbol 67 MovieClipUses:66Used by:72 83
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:72 73 74
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:70Used by:72 73 74 77 184
Symbol 72 MovieClip [bullet-10]Uses:67 69 71
Symbol 73 MovieClip [bullet-9]Uses:69 60 71
Symbol 74 MovieClip [shockc]Uses:60 71 69
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:77
Symbol 77 MovieClip [bullet-8]Uses:71 76 60
Symbol 78 MovieClip [flak-3]Uses:44 56 57
Symbol 79 MovieClip [flak-2]Uses:56 57 44
Symbol 80 MovieClip [flak-1]Uses:44 56 57
Symbol 81 MovieClip [bullet-3]Uses:44 56 57 60
Symbol 82 MovieClip [bullet-2]Uses:56 57 60 44
Symbol 83 MovieClip [bullet-1]Uses:67
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClip [bullet-12]Uses:84
Symbol 86 MovieClip [ebullet-1]Uses:44 56 57
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:123
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:123
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:123
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:123
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:123
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:123
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:123
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:123
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:123
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:123
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:123
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:123
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:123
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:123
Symbol 115 BitmapUsed by:116
Symbol 116 GraphicUses:115Used by:123
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:123
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:123
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:123
Symbol 123 MovieClipUses:88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 122Used by:125
Symbol 124 MovieClipUses:60Used by:125
Symbol 125 MovieClip [bullet-13]Uses:123 124
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:128
Symbol 128 MovieClipUses:127Used by:129
Symbol 129 MovieClip [bullet-0]Uses:128 60
Symbol 130 MovieClipUsed by:131
Symbol 131 MovieClip [smoke-rocket]Uses:130
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:134
Symbol 134 MovieClip [shockwave-2]Uses:133
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:137
Symbol 137 MovieClip [shockwave-1]Uses:136
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:154
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:154
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Instance Names

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"tail"Symbol 51 MovieClip [bullet-6] Frame 1Symbol 48 MovieClip
"rkt"Symbol 51 MovieClip [bullet-6] Frame 1Symbol 50 MovieClip
"tail"Symbol 54 MovieClip [bullet-5] Frame 1Symbol 48 MovieClip
"rkt"Symbol 54 MovieClip [bullet-5] Frame 1Symbol 50 MovieClip
"tail"Symbol 55 MovieClip [bullet-4] Frame 1Symbol 48 MovieClip
"rkt"Symbol 55 MovieClip [bullet-4] Frame 1Symbol 50 MovieClip
"tip"Symbol 58 MovieClip [bullet-7] Frame 1Symbol 56 MovieClip
"tail"Symbol 58 MovieClip [bullet-7] Frame 1Symbol 57 MovieClip
"tip"Symbol 65 MovieClip [bullet-11] Frame 1Symbol 60 MovieClip
"tail"Symbol 65 MovieClip [bullet-11] Frame 1Symbol 64 MovieClip
"radius"Symbol 72 MovieClip [bullet-10] Frame 1Symbol 67 MovieClip
"tail"Symbol 72 MovieClip [bullet-10] Frame 1Symbol 67 MovieClip
"tip"Symbol 72 MovieClip [bullet-10] Frame 1Symbol 69 MovieClip
"radius"Symbol 73 MovieClip [bullet-9] Frame 1Symbol 60 MovieClip
"radius"Symbol 74 MovieClip [shockc] Frame 1Symbol 60 MovieClip
"tip"Symbol 74 MovieClip [shockc] Frame 1Symbol 69 MovieClip
"tail"Symbol 74 MovieClip [shockc] Frame 1Symbol 69 MovieClip
"tip"Symbol 77 MovieClip [bullet-8] Frame 1Symbol 76 MovieClip
"tail"Symbol 77 MovieClip [bullet-8] Frame 1Symbol 76 MovieClip
"radius"Symbol 77 MovieClip [bullet-8] Frame 1Symbol 60 MovieClip
"tip"Symbol 78 MovieClip [flak-3] Frame 1Symbol 56 MovieClip
"tail"Symbol 78 MovieClip [flak-3] Frame 1Symbol 57 MovieClip
"tip"Symbol 79 MovieClip [flak-2] Frame 1Symbol 56 MovieClip
"tail"Symbol 79 MovieClip [flak-2] Frame 1Symbol 57 MovieClip
"tip"Symbol 80 MovieClip [flak-1] Frame 1Symbol 56 MovieClip
"tail"Symbol 80 MovieClip [flak-1] Frame 1Symbol 57 MovieClip
"tip"Symbol 81 MovieClip [bullet-3] Frame 1Symbol 56 MovieClip
"tail"Symbol 81 MovieClip [bullet-3] Frame 1Symbol 57 MovieClip
"hit"Symbol 81 MovieClip [bullet-3] Frame 1Symbol 60 MovieClip
"tail"Symbol 82 MovieClip [bullet-2] Frame 1Symbol 57 MovieClip
"hit"Symbol 82 MovieClip [bullet-2] Frame 1Symbol 60 MovieClip
"tail"Symbol 83 MovieClip [bullet-1] Frame 1Symbol 67 MovieClip
"tip"Symbol 86 MovieClip [ebullet-1] Frame 1Symbol 56 MovieClip
"tail"Symbol 86 MovieClip [ebullet-1] Frame 1Symbol 57 MovieClip
"hit"Symbol 125 MovieClip [bullet-13] Frame 1Symbol 124 MovieClip
"tail"Symbol 129 MovieClip [bullet-0] Frame 1Symbol 128 MovieClip
"hit"Symbol 129 MovieClip [bullet-0] Frame 1Symbol 60 MovieClip
"hit"Symbol 134 MovieClip [shockwave-2] Frame 1Symbol 133 MovieClip
"hit"Symbol 137 MovieClip [shockwave-1] Frame 1Symbol 136 MovieClip
"hit"Symbol 186 MovieClip [explosion-7] Frame 1Symbol 44 MovieClip
"colb"Symbol 219 MovieClip Frame 1Symbol 206 MovieClip
"bo_c"Symbol 219 MovieClip Frame 1Symbol 218 MovieClip
"colh"Symbol 252 MovieClip Frame 1Symbol 221 MovieClip
"hd_c"Symbol 252 MovieClip Frame 1Symbol 251 MovieClip
"rf"Symbol 253 MovieClip Frame 1Symbol 193 MovieClip
"lf"Symbol 253 MovieClip Frame 1Symbol 193 MovieClip
"rfa"Symbol 253 MovieClip Frame 1Symbol 196 MovieClip
"ra"Symbol 253 MovieClip Frame 1Symbol 199 MovieClip
"lfa"Symbol 253 MovieClip Frame 1Symbol 196 MovieClip
"la"Symbol 253 MovieClip Frame 1Symbol 199 MovieClip
"bo"Symbol 253 MovieClip Frame 1Symbol 219 MovieClip
"hd"Symbol 253 MovieClip Frame 1Symbol 252 MovieClip
"rf"Symbol 262 MovieClip Frame 1Symbol 193 MovieClip
"lf"Symbol 262 MovieClip Frame 1Symbol 193 MovieClip
"rfa"Symbol 262 MovieClip Frame 1Symbol 196 MovieClip
"ra"Symbol 262 MovieClip Frame 1Symbol 199 MovieClip
"lfa"Symbol 262 MovieClip Frame 1Symbol 196 MovieClip
"la"Symbol 262 MovieClip Frame 1Symbol 199 MovieClip
"bo"Symbol 262 MovieClip Frame 1Symbol 219 MovieClip
"hd"Symbol 262 MovieClip Frame 1Symbol 252 MovieClip
"bo_c"Symbol 294 MovieClip Frame 1Symbol 218 MovieClip
"hd_c"Symbol 326 MovieClip Frame 1Symbol 325 MovieClip
"rf"Symbol 327 MovieClip Frame 1Symbol 193 MovieClip
"lf"Symbol 327 MovieClip Frame 1Symbol 193 MovieClip
"gr"Symbol 327 MovieClip Frame 1Symbol 277 MovieClip
"rfa"Symbol 327 MovieClip Frame 1Symbol 196 MovieClip
"ra"Symbol 327 MovieClip Frame 1Symbol 199 MovieClip
"lfa"Symbol 327 MovieClip Frame 1Symbol 196 MovieClip
"la"Symbol 327 MovieClip Frame 1Symbol 199 MovieClip
"ab"Symbol 327 MovieClip Frame 1Symbol 292 MovieClip
"bo"Symbol 327 MovieClip Frame 1Symbol 294 MovieClip
"hd"Symbol 327 MovieClip Frame 1Symbol 326 MovieClip
"walk"Symbol 328 MovieClip Frame 1Symbol 253 MovieClip
"attack"Symbol 328 MovieClip Frame 2Symbol 262 MovieClip
"death"Symbol 328 MovieClip Frame 3Symbol 327 MovieClip
"atk"Symbol 329 MovieClip [enemy-1] Frame 1Symbol 190 MovieClip
"hit"Symbol 329 MovieClip [enemy-1] Frame 1Symbol 190 MovieClip
"anim"Symbol 329 MovieClip [enemy-1] Frame 1Symbol 328 MovieClip
"rf"Symbol 331 MovieClip Frame 1Symbol 193 MovieClip
"lf"Symbol 331 MovieClip Frame 1Symbol 193 MovieClip
"rfa"Symbol 331 MovieClip Frame 1Symbol 196 MovieClip
"ra"Symbol 331 MovieClip Frame 1Symbol 199 MovieClip
"lfa"Symbol 331 MovieClip Frame 1Symbol 196 MovieClip
"la"Symbol 331 MovieClip Frame 1Symbol 199 MovieClip
"bo"Symbol 331 MovieClip Frame 1Symbol 219 MovieClip
"hd"Symbol 331 MovieClip Frame 1Symbol 252 MovieClip
"rf"Symbol 335 MovieClip Frame 1Symbol 193 MovieClip
"lf"Symbol 335 MovieClip Frame 1Symbol 193 MovieClip
"rfa"Symbol 335 MovieClip Frame 1Symbol 196 MovieClip
"ra"Symbol 335 MovieClip Frame 1Symbol 199 MovieClip
"lfa"Symbol 335 MovieClip Frame 1Symbol 196 MovieClip
"la"Symbol 335 MovieClip Frame 1Symbol 199 MovieClip
"bo"Symbol 335 MovieClip Frame 1Symbol 219 MovieClip
"hd"Symbol 335 MovieClip Frame 1Symbol 252 MovieClip
"rf"Symbol 339 MovieClip Frame 1Symbol 193 MovieClip
"lf"Symbol 339 MovieClip Frame 1Symbol 193 MovieClip
"rfa"Symbol 339 MovieClip Frame 1Symbol 196 MovieClip
"ra"Symbol 339 MovieClip Frame 1Symbol 199 MovieClip
"lfa"Symbol 339 MovieClip Frame 1Symbol 196 MovieClip
"la"Symbol 339 MovieClip Frame 1Symbol 199 MovieClip
"bo"Symbol 339 MovieClip Frame 1Symbol 219 MovieClip
"hd"Symbol 339 MovieClip Frame 1Symbol 252 MovieClip
"rf"Symbol 341 MovieClip Frame 1Symbol 193 MovieClip
"lf"Symbol 341 MovieClip Frame 1Symbol 193 MovieClip
"gr"Symbol 341 MovieClip Frame 1Symbol 277 MovieClip
"rfa"Symbol 341 MovieClip Frame 1Symbol 196 MovieClip
"ra"Symbol 341 MovieClip Frame 1Symbol 199 MovieClip
"lfa"Symbol 341 MovieClip Frame 1Symbol 196 MovieClip
"la"Symbol 341 MovieClip Frame 1Symbol 199 MovieClip
"ab"Symbol 341 MovieClip Frame 1Symbol 292 MovieClip
"bo"Symbol 341 MovieClip Frame 1Symbol 294 MovieClip
"hd"Symbol 341 MovieClip Frame 1Symbol 326 MovieClip
"walk"Symbol 342 MovieClip Frame 1Symbol 331 MovieClip
"attack"Symbol 342 MovieClip Frame 2Symbol 335 MovieClip
"attack"Symbol 342 MovieClip Frame 3Symbol 339 MovieClip
"death"Symbol 342 MovieClip Frame 4Symbol 341 MovieClip
"atk"Symbol 343 MovieClip [enemy-3] Frame 1Symbol 190 MovieClip
"hit"Symbol 343 MovieClip [enemy-3] Frame 1Symbol 190 MovieClip
"anim"Symbol 343 MovieClip [enemy-3] Frame 1Symbol 342 MovieClip
"rf"Symbol 347 MovieClip Frame 1Symbol 193 MovieClip
"lf"Symbol 347 MovieClip Frame 1Symbol 193 MovieClip
"rfa"Symbol 347 MovieClip Frame 1Symbol 196 MovieClip
"ra"Symbol 347 MovieClip Frame 1Symbol 199 MovieClip
"lfa"Symbol 347 MovieClip Frame 1Symbol 196 MovieClip
"la"Symbol 347 MovieClip Frame 1Symbol 199 MovieClip
"bo"Symbol 347 MovieClip Frame 1Symbol 219 MovieClip
"hd"Symbol 347 MovieClip Frame 1Symbol 252 MovieClip
"rf"Symbol 362 MovieClip Frame 1Symbol 193 MovieClip
"lf"Symbol 362 MovieClip Frame 1Symbol 193 MovieClip
"rfa"Symbol 362 MovieClip Frame 1Symbol 196 MovieClip
"ra"Symbol 362 MovieClip Frame 1Symbol 199 MovieClip
"lfa"Symbol 362 MovieClip Frame 1Symbol 196 MovieClip
"la"Symbol 362 MovieClip Frame 1Symbol 199 MovieClip
"bo"Symbol 362 MovieClip Frame 1Symbol 219 MovieClip
"hd"Symbol 362 MovieClip Frame 1Symbol 252 MovieClip
"weap"Symbol 362 MovieClip Frame 14Symbol 196 MovieClip
"rfa"Symbol 362 MovieClip Frame 18Symbol 196 MovieClip
"rf"Symbol 363 MovieClip Frame 1Symbol 193 MovieClip
"lf"Symbol 363 MovieClip Frame 1Symbol 193 MovieClip
"gr"Symbol 363 MovieClip Frame 1Symbol 277 MovieClip
"rfa"Symbol 363 MovieClip Frame 1Symbol 196 MovieClip
"ra"Symbol 363 MovieClip Frame 1Symbol 199 MovieClip
"lfa"Symbol 363 MovieClip Frame 1Symbol 196 MovieClip
"la"Symbol 363 MovieClip Frame 1Symbol 199 MovieClip
"ab"Symbol 363 MovieClip Frame 1Symbol 292 MovieClip
"bo"Symbol 363 MovieClip Frame 1Symbol 294 MovieClip
"hd"Symbol 363 MovieClip Frame 1Symbol 326 MovieClip
"walk"Symbol 364 MovieClip Frame 1Symbol 347 MovieClip
"attack"Symbol 364 MovieClip Frame 2Symbol 362 MovieClip
"death"Symbol 364 MovieClip Frame 3Symbol 363 MovieClip
"atk"Symbol 365 MovieClip [enemy-2] Frame 1Symbol 190 MovieClip
"hit"Symbol 365 MovieClip [enemy-2] Frame 1Symbol 190 MovieClip
"anim"Symbol 365 MovieClip [enemy-2] Frame 1Symbol 364 MovieClip
"gdis"Symbol 488 MovieClip [pwrup] Frame 7Symbol 486 MovieClip
"bu1"Symbol 502 MovieClip [hud-name] Frame 1Symbol 493 MovieClip
"bl1"Symbol 502 MovieClip [hud-name] Frame 1Symbol 495 EditableText
"bu_m"Symbol 502 MovieClip [hud-name] Frame 6Symbol 497 Button
"bu_p"Symbol 502 MovieClip [hud-name] Frame 6Symbol 497 Button
"bu_n"Symbol 502 MovieClip [hud-name] Frame 6Symbol 497 Button
"sDis"Symbol 502 MovieClip [hud-name] Frame 6Symbol 501 EditableText
"bu1"Symbol 521 MovieClip [hud-pause] Frame 1Symbol 493 MovieClip
"bu2"Symbol 521 MovieClip [hud-pause] Frame 1Symbol 493 MovieClip
"bu3"Symbol 521 MovieClip [hud-pause] Frame 1Symbol 493 MovieClip
"bu4"Symbol 521 MovieClip [hud-pause] Frame 1Symbol 493 MovieClip
"bl1"Symbol 521 MovieClip [hud-pause] Frame 1Symbol 503 EditableText
"bl2"Symbol 521 MovieClip [hud-pause] Frame 1Symbol 504 EditableText
"bl3"Symbol 521 MovieClip [hud-pause] Frame 1Symbol 505 EditableText
"bl4"Symbol 521 MovieClip [hud-pause] Frame 1Symbol 506 EditableText
"bq"Symbol 521 MovieClip [hud-pause] Frame 2Symbol 497 Button
"bg"Symbol 521 MovieClip [hud-pause] Frame 2Symbol 497 Button
"bgms"Symbol 521 MovieClip [hud-pause] Frame 2Symbol 512 EditableText
"sfxs"Symbol 521 MovieClip [hud-pause] Frame 2Symbol 513 EditableText
"sh"Symbol 524 MovieClip [bullet-shell] Frame 1Symbol 523 MovieClip
"dp"Symbol 528 MovieClip [fps_meter] Frame 1Symbol 526 EditableText
"bar"Symbol 569 MovieClip Frame 1Symbol 561 MovieClip
"loadText"Symbol 569 MovieClip Frame 1Symbol 563 EditableText
"b1"Symbol 569 MovieClip Frame 3Symbol 568 MovieClip
"bar"Symbol 592 MovieClip Frame 1Symbol 590 MovieClip
"bu"Symbol 592 MovieClip Frame 1Symbol 591 Button
"m_2"Symbol 598 MovieClip Frame 1Symbol 490 MovieClip
"m_2"Symbol 598 MovieClip Frame 1Symbol 490 MovieClip
"tx"Symbol 598 MovieClip Frame 1Symbol 597 MovieClip
"linebg"Symbol 609 MovieClip Frame 1Symbol 585 MovieClip
"line"Symbol 609 MovieClip Frame 1Symbol 606 MovieClip
"cnum"Symbol 609 MovieClip Frame 1Symbol 607 EditableText
"p"Symbol 644 MovieClip Frame 1Symbol 603 MovieClip
"p2"Symbol 644 MovieClip Frame 1Symbol 603 MovieClip
"gf1"Symbol 644 MovieClip Frame 1Symbol 618 MovieClip
"gf2"Symbol 644 MovieClip Frame 1Symbol 622 MovieClip
"gf3"Symbol 644 MovieClip Frame 1Symbol 623 MovieClip
"gf4"Symbol 644 MovieClip Frame 1Symbol 626 MovieClip
"p2"Symbol 644 MovieClip Frame 5Symbol 603 MovieClip
"anim"Symbol 644 MovieClip Frame 7Symbol 643 MovieClip
"hit"Symbol 674 MovieClip Frame 1Symbol 611 MovieClip
"weap"Symbol 674 MovieClip Frame 1Symbol 644 MovieClip
"dt_msg"Symbol 684 MovieClip Frame 1Symbol 683 EditableText
"box"Symbol 686 MovieClip Frame 2Symbol 684 MovieClip
"msgbox"Symbol 737 MovieClip Frame 1Symbol 686 MovieClip
"dt_xpc"Symbol 737 MovieClip Frame 1Symbol 687 EditableText
"dt_ac"Symbol 737 MovieClip Frame 1Symbol 688 EditableText
"b1"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b2"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b3"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b4"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b5"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b6"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b7"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b8"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b9"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b10"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b11"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b12"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b13"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b14"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b15"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b16"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b17"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b18"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b19"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b20"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b21"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b22"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b23"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b24"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b25"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b26"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b27"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b28"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b29"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b30"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b31"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b32"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b33"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b34"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"b35"Symbol 737 MovieClip Frame 1Symbol 461 MovieClip
"gdis"Symbol 737 MovieClip Frame 1Symbol 729 MovieClip
"db_hc"Symbol 737 MovieClip Frame 1Symbol 734 MovieClip
"db_xpc"Symbol 737 MovieClip Frame 1Symbol 736 MovieClip
"fdis"Symbol 737 MovieClip Frame 1Symbol 528 MovieClip [fps_meter]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "music-5"
ExportAssets (56)Timeline Frame 1Symbol 2 as "music-4"
ExportAssets (56)Timeline Frame 1Symbol 3 as "music-3"
ExportAssets (56)Timeline Frame 1Symbol 4 as "music-2"
ExportAssets (56)Timeline Frame 1Symbol 5 as "music-1"
ExportAssets (56)Timeline Frame 1Symbol 6 as "hit-s-3"
ExportAssets (56)Timeline Frame 1Symbol 7 as "hit-s-2"
ExportAssets (56)Timeline Frame 1Symbol 8 as "hit-s-1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "hit-6"
ExportAssets (56)Timeline Frame 1Symbol 10 as "hit-5"
ExportAssets (56)Timeline Frame 1Symbol 11 as "hit-4"
ExportAssets (56)Timeline Frame 1Symbol 12 as "hit-3"
ExportAssets (56)Timeline Frame 1Symbol 13 as "hit-2"
ExportAssets (56)Timeline Frame 1Symbol 14 as "hit-1"
ExportAssets (56)Timeline Frame 1Symbol 15 as "shot-3"
ExportAssets (56)Timeline Frame 1Symbol 16 as "shot-2"
ExportAssets (56)Timeline Frame 1Symbol 17 as "shot-11"
ExportAssets (56)Timeline Frame 1Symbol 18 as "shot-9"
ExportAssets (56)Timeline Frame 1Symbol 19 as "shot-21"
ExportAssets (56)Timeline Frame 1Symbol 20 as "shot-20"
ExportAssets (56)Timeline Frame 1Symbol 21 as "shot-19"
ExportAssets (56)Timeline Frame 1Symbol 22 as "shot-18"
ExportAssets (56)Timeline Frame 1Symbol 23 as "shot-16"
ExportAssets (56)Timeline Frame 1Symbol 24 as "shot-12"
ExportAssets (56)Timeline Frame 1Symbol 25 as "shot-6"
ExportAssets (56)Timeline Frame 1Symbol 26 as "shot-0"
ExportAssets (56)Timeline Frame 1Symbol 27 as "shot-5"
ExportAssets (56)Timeline Frame 1Symbol 28 as "shot-17"
ExportAssets (56)Timeline Frame 1Symbol 29 as "shot-14"
ExportAssets (56)Timeline Frame 1Symbol 30 as "shot-4"
ExportAssets (56)Timeline Frame 1Symbol 31 as "shot-23"
ExportAssets (56)Timeline Frame 1Symbol 32 as "shot-22"
ExportAssets (56)Timeline Frame 1Symbol 33 as "shot-13"
ExportAssets (56)Timeline Frame 1Symbol 34 as "shot-1"
ExportAssets (56)Timeline Frame 1Symbol 35 as "ex-2"
ExportAssets (56)Timeline Frame 1Symbol 36 as "ex-1"
ExportAssets (56)Timeline Frame 1Symbol 37 as "die-4"
ExportAssets (56)Timeline Frame 1Symbol 38 as "die-3"
ExportAssets (56)Timeline Frame 1Symbol 39 as "die-2"
ExportAssets (56)Timeline Frame 1Symbol 40 as "die-1"
ExportAssets (56)Timeline Frame 1Symbol 41 as "beam-s-1"
ExportAssets (56)Timeline Frame 1Symbol 42 as "ui-3"
ExportAssets (56)Timeline Frame 1Symbol 51 as "bullet-6"
ExportAssets (56)Timeline Frame 1Symbol 54 as "bullet-5"
ExportAssets (56)Timeline Frame 1Symbol 55 as "bullet-4"
ExportAssets (56)Timeline Frame 1Symbol 58 as "bullet-7"
ExportAssets (56)Timeline Frame 1Symbol 65 as "bullet-11"
ExportAssets (56)Timeline Frame 1Symbol 72 as "bullet-10"
ExportAssets (56)Timeline Frame 1Symbol 73 as "bullet-9"
ExportAssets (56)Timeline Frame 1Symbol 74 as "shockc"
ExportAssets (56)Timeline Frame 1Symbol 77 as "bullet-8"
ExportAssets (56)Timeline Frame 1Symbol 78 as "flak-3"
ExportAssets (56)Timeline Frame 1Symbol 79 as "flak-2"
ExportAssets (56)Timeline Frame 1Symbol 80 as "flak-1"
ExportAssets (56)Timeline Frame 1Symbol 81 as "bullet-3"
ExportAssets (56)Timeline Frame 1Symbol 82 as "bullet-2"
ExportAssets (56)Timeline Frame 1Symbol 83 as "bullet-1"
ExportAssets (56)Timeline Frame 1Symbol 85 as "bullet-12"
ExportAssets (56)Timeline Frame 1Symbol 86 as "ebullet-1"
ExportAssets (56)Timeline Frame 1Symbol 125 as "bullet-13"
ExportAssets (56)Timeline Frame 1Symbol 129 as "bullet-0"
ExportAssets (56)Timeline Frame 1Symbol 131 as "smoke-rocket"
ExportAssets (56)Timeline Frame 1Symbol 134 as "shockwave-2"
ExportAssets (56)Timeline Frame 1Symbol 137 as "shockwave-1"
ExportAssets (56)Timeline Frame 1Symbol 154 as "explosion-1"
ExportAssets (56)Timeline Frame 1Symbol 155 as "explosion-2"
ExportAssets (56)Timeline Frame 1Symbol 184 as "explosion-4"
ExportAssets (56)Timeline Frame 1Symbol 185 as "explosion-6"
ExportAssets (56)Timeline Frame 1Symbol 186 as "explosion-7"
ExportAssets (56)Timeline Frame 1Symbol 187 as "explosion-3"
ExportAssets (56)Timeline Frame 1Symbol 188 as "explosion-5"
ExportAssets (56)Timeline Frame 1Symbol 329 as "enemy-1"
ExportAssets (56)Timeline Frame 1Symbol 343 as "enemy-3"
ExportAssets (56)Timeline Frame 1Symbol 365 as "enemy-2"
ExportAssets (56)Timeline Frame 1Symbol 375 as "blood-spray-6"
ExportAssets (56)Timeline Frame 1Symbol 385 as "blood-spray-5"
ExportAssets (56)Timeline Frame 1Symbol 394 as "blood-spray-4"
ExportAssets (56)Timeline Frame 1Symbol 403 as "blood-spray-3"
ExportAssets (56)Timeline Frame 1Symbol 411 as "blood-spray-2"
ExportAssets (56)Timeline Frame 1Symbol 414 as "blood-splat-7"
ExportAssets (56)Timeline Frame 1Symbol 417 as "blood-splat-6"
ExportAssets (56)Timeline Frame 1Symbol 420 as "blood-splat-5"
ExportAssets (56)Timeline Frame 1Symbol 423 as "blood-splat-4"
ExportAssets (56)Timeline Frame 1Symbol 426 as "blood-splat-3"
ExportAssets (56)Timeline Frame 1Symbol 429 as "blood-splat-2"
ExportAssets (56)Timeline Frame 1Symbol 432 as "blood-splat-1"
ExportAssets (56)Timeline Frame 1Symbol 440 as "blood-spray-1"
ExportAssets (56)Timeline Frame 1Symbol 446 as "bloodhit"
ExportAssets (56)Timeline Frame 1Symbol 447 as "beam-2"
ExportAssets (56)Timeline Frame 1Symbol 448 as "beam-1"
ExportAssets (56)Timeline Frame 1Symbol 488 as "pwrup"
ExportAssets (56)Timeline Frame 1Symbol 502 as "hud-name"
ExportAssets (56)Timeline Frame 1Symbol 521 as "hud-pause"
ExportAssets (56)Timeline Frame 1Symbol 524 as "bullet-shell"
ExportAssets (56)Timeline Frame 1Symbol 528 as "fps_meter"
ExportAssets (56)Timeline Frame 1Symbol 543 as "bgmain"
ExportAssets (56)Timeline Frame 1Symbol 545 as "object"

Labels

"options"Frame 3
"credits"Frame 4
"walk"Symbol 328 MovieClip Frame 1
"attack"Symbol 328 MovieClip Frame 2
"dead"Symbol 328 MovieClip Frame 3
"walk"Symbol 342 MovieClip Frame 1
"attack"Symbol 342 MovieClip Frame 2
"attack2"Symbol 342 MovieClip Frame 3
"dead"Symbol 342 MovieClip Frame 4
"walk"Symbol 364 MovieClip Frame 1
"attack"Symbol 364 MovieClip Frame 2
"dead"Symbol 364 MovieClip Frame 3
"loaded"Symbol 569 MovieClip Frame 3
"false"Symbol 586 MovieClip Frame 1
"true"Symbol 586 MovieClip Frame 2
"dead"Symbol 674 MovieClip Frame 2




http://swfchan.com/2/5832/info.shtml
Created: 15/6 -2019 00:57:45 Last modified: 15/6 -2019 00:57:45 Server time: 07/05 -2024 05:54:24