STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #6346 |
Start Game |
Instructions |
Options |
Credits |
Play more games at |
ArmorGames.com |
ArmorGames.com |
Defender |
Skip the time remaining. |
Pause the game. |
Return to main menu. |
Return to game. |
Sell selected tower for 70% of investment. |
Cancel current selection. |
Machine Gun Basic tower, low damage but high rate of fire and armor piercing. |
$50 |
Flamethrower Provides constant damage over large, cone shaped area. |
$200 |
Ice Cannon Low damage and rate of fire, but causes temporary freezing effect over small area. |
Lighting Tower High damage, high armor piercing and a chance to stun. |
$800 |
Plasma Cannon Low rate of fire, but huge damage and large area of effect. |
Light Tower Enormous damage, huge armor piercing, and a decent rate of fire. |
$3200 |
Void Tower Slow rate of fire, but gigantic damage and very large area of effect. |
Machine Gun Level 2 Improved range, rate of fire, and armor piercing. |
Machine Gun Level 3 Doubled damage and improved armor piercing. |
$100 |
Machine Gun Level 4 Dramatically increased rate of fire, range, and armor piercing. |
Machine Gun Level 5 Doubled damage, and improved armor piercing. |
$400 |
Flamethrower Level 2 Increased damage. |
Flamethrower Level 3 Increased damage. |
Flamethrower Level 4 Increased damage. |
Flamethrower Level 5 Increased damage. |
$1600 |
Ice Cannon Level 2 Increased damage and length of freeze. |
Ice Cannon Level 3 Increased damage and length of freeze. |
Ice Cannon Level 4 Increased damage and length of freeze. |
Ice Cannon Level 5 Increased damage and length of freeze. |
Lightning Tower Level 2 Increased damage, range, and chance of stun. |
Lightning Tower Level 3 Increased damage, range, and chance of stun. |
LightningTower Level 4 Increased damage, range, and chance of stun. |
Lightning Tower Level 5 Increased damage, range, and chance of stun. |
$6400 |
Plasma Cannon Level 2 Increased damage and blast radius. |
Plasma Cannon Level 3 Increased damage and blast radius. |
Plasma Cannon Level 4 Increased damage and blast radius. |
Plasma Cannon Level 5 Increased damage and blast radius. |
Light Tower Level 2 Doubled damage. |
Light Tower Level 3 Doubled damage. |
Light Tower Level 4 Doubled damage. |
$12800 |
Light Tower Level 5 Doubled damage. |
$25600 |
Void Tower Level 2 Increased damage and blast radius. |
Void Tower Level 3 Increased damage and blast radius. |
Void Tower Level 4 Increased damage and blast radius. |
Void Tower Level 5 Increased damage and blast radius. |
Machine Gun Level 1 DPS: 3 - 6 |
AP: 30 |
Range: 75 |
Machine Gun Level 2 DPS: 4 - 8 |
AP: 60 |
Range: 100 |
Machine Gun Level 3 DPS: 8 - 16 |
AP: 90 |
Machine Gun Level 4 DPS: 12 - 24 |
AP: 120 |
Range: 125 |
Machine Gun Level 5 DPS: 24 - 48 |
AP: 150 |
Flamethrower Level 1 DPS: 1 - 24 |
AP: 20 |
Range: 120 |
Flamethrower Level 2 DPS: 1 - 48 |
Flamethrower Level 3 DPS: 1 - 96 |
Flamethrower Level 4 DPS: 1 - 192 |
Flamethrower Level 5 DPS: 1 - 384 |
Ice Cannon Level 1 DPS: 8 - 12 AOE: 30 Length of freeze: 0.04 sec |
AP: 40 |
Ice Cannon Level 2 DPS: 16 - 24 AOE: 30 Length of freeze: 0.08 sec |
Ice Cannon Level 3 DPS: 32 - 48 AOE: 30 Length of freeze: 0.17 sec |
Ice Cannon Level 4 DPS: 64 - 96 AOE: 30 Length of freeze: 0.25 sec |
Ice Cannon Level 5 DPS: 128 - 192 AOE: 30 Length of freeze: 0.33 sec |
Lightning Tower Level 1 DPS: 60 - 135 10% chance of 2 sec stun. |
AP: 80 |
Range: 150 |
Lightning Tower Level 2 DPS: 120 - 270 20% chance of 2 sec stun. |
Range: 175 |
Lightning Tower Level 3 DPS: 240 - 540 30% chance of 2 sec stun. |
Range: 200 |
Lightning Tower Level 4 DPS: 480 - 1080 40% chance of 2 sec stun. |
Range: 225 |
Lightning Tower Level 5 DPS: 960 - 2160 50% chance of 2 sec stun. |
Range: 250 |
Plasma Cannon Level 1 DPS: 50 - 70 AOE: 30 |
Range: 80 |
Plasma Cannon Level 2 DPS: 100 - 140 AOE: 40 |
Plasma Cannon Level 3 DPS: 200 - 280 AOE: 50 |
Plasma Cannon Level 4 DPS: 400 - 560 AOE: 60 |
Plasma Cannon Level 5 DPS: 800 - 1120 AOE: 70 |
Light Tower Level 1 DPS: 512 |
AP: 100 |
Light Tower Level 2 DPS: 1024 |
Light Tower Level 3 DPS: 2048 |
Light Tower Level 4 DPS: 4096 |
Light Tower Level 5 DPS: 8192 |
Void Tower Level 1 DPS: 100 - 400 AOE: 60 |
Void Tower Level 2 DPS: 200 - 800 AOE: 70 |
Void Tower Level 3 DPS: 400 - 1600 AOE: 80 |
Void Tower Level 4 DPS: 800 - 3200 AOE: 90 |
Void Tower Level 5 DPS: 1600 - 6400 AOE: 100 |
Green Circle Life: 9 Bounty: $1 |
Armor: 20 |
Damage: 1 |
Blue Circle Life: 18 Bounty: $3 |
Purple Circle Life: 35 Bounty: $6 |
Red Circle Life: 60 Bounty: $11 |
Yellow Circle Life: 100 Bounty: $17 |
White Circle Life: 500 Bounty: $50 |
Damage: 5 |
Green Triangle Life: 350 Bounty: $33 |
Armor: 40 |
Damage: 2 |
Blue Triangle Life: 500 Bounty: $43 |
Purple Triangle Life: 730 Bounty: $54 |
Red Triangle Life: 1000 Bounty: $67 |
Yellow Triangle Life: 1300 Bounty: $81 |
White Triangle Life: 3200 Bounty: $200 |
Damage: 10 |
Green Square Life: 2200 Bounty: $113 |
Armor: 60 |
Damage: 3 |
Blue Square Life: 2700 Bounty: $131 |
Purple Square Life: 3500 Bounty: $150 |
Red Square Life: 4000 Bounty: $171 |
Yellow Square Life: 5000 Bounty: $193 |
White Square Life: 9000 Bounty: $450 |
Damage: 15 |
Green Diamond Life: 6900 Bounty: $241 |
Armor: 80 |
Damage: 4 |
Blue Diamond Life: 8100 Bounty: $267 |
Purple Diamond Life: 9200 Bounty: $294 |
Red Diamond Life: 10000 Bounty: $323 |
Yellow Diamond Life: 12000 Bounty: $353 |
White Diamond Life: 20000 Bounty: $775 |
Damage: 20 |
Green Arrow Life: 16000 Bounty: $417 |
Armor: 100 |
Blue Arrow Life: 18000 Bounty: $451 |
Purple Arrow Life: 20000 Bounty: $486 |
Red Arrow Life: 22000 Bounty: $523 |
Yellow Arrow Life: 25000 Bounty: $561 |
White Arrow Life: 50000 Bounty: $1200 |
Damage: 25 |
White Octagon Life: ?????? Bounty: $10000 |
Armor: ??? |
Damage: 50 |
Begin a new game. |
View the instructions. |
Adjust some settings. |
See who helped make this game possible. |
Adjust the brightness of the background. |
Adjust volume of sound effects. |
Adjust the volume of the music. |
'Thumping Headache' by TBF |
'System Override' by Music-story |
'GOO 3' by Intelligible Blur |
The year is 3000 and you are a network security engineer. You must use your virtual arsenal to prevent the waves of viruses from destroying the server's firewall. Sadly your department's budget was recently cut, so you're income must come from bounties collected on the viruses. The viruses themselves come in a variety of types, colors and sizes. The larger and more advanced types are harder to kill but provide a larger bounty. The viruses have recently begun attacking in waves every twenty seconds. It seems there is some kind of super virus controlling them. You can move your cursor over a virus to see information about it. You can also hold down the space bar to see the life meters of all the viruses. Your defense consisted of a variety of stationary emplacements along the network path. By strategically choosing, placing, and upgrading towers you just might be able to destroy the viruses before they reach the firewall. You can hold down the shift key to build multiple towers of the same type. Good Luck |
The year is 3000 and you are a network security engineer. You must use your virtual arsenal to prevent the waves of viruses from destroying the server's firewall. Sadly your department's budget was recently cut, so you're income must come from bounties collected on the viruses. The viruses themselves come in a variety of types, colors and sizes. The larger and more advanced types are harder to kill but provide a larger bounty. The viruses have recently begun attacking in waves every twenty seconds. It seems there is some kind of super virus controlling them. You can move your cursor over a virus to see information about it. You can also hold down the space bar to see the life meters of all the viruses. Your defense consisted of a variety of stationary emplacements along the network path. By strategically choosing, placing, and upgrading towers you just might be able to destroy the viruses before they reach the firewall. You can hold down the shift key to build multiple towers of the same type. Good Luck |
Menu |
Background Brightness: |
Background Brightness: |
Sound FX Volume: |
Sound FX Volume: |
Music Volume: |
Music Volume: |
Music Selection: |
Music Selection: |
1 |
2 |
3 |
Music: 'Thumping Headache' by TBF - Link 'System Override' by Music-story - Link 'GOO 3' by Intelligible Blur - Link Images: NASA and STScI - Link Special Thanks: Newgrounds - Link Armor Games - Link |
Music: 'Thumping Headache' by TBF - 'System Override' by Music-story - 'GOO 3' by Intelligible Blur - Images: NASA and STScI - Special Thanks: Newgrounds - Armor Games - |
Link |
Link |
Start |
Select a map and press start to begin. |
Current map: |
<p align="left"><font face="Tahoma" size="12" color="#db5802" letterSpacing="0.000000" kerning="1">Hard</font></p> |
Paused |
Paused |
Resume |
Congratulations! |
You've prevented the complete destruction of the primary server. You've earned yourself a 5% raise. Next year. |
Game Over |
The server is down and you're fired. Have a nice day. |
Pause |
$ |
<p align="left"><font face="Tahoma" size="18" color="#0066ff" letterSpacing="0.000000" kerning="1">100</font></p> |
$ |
<p align="left"><font face="Tahoma" size="18" color="#0066ff" letterSpacing="0.000000" kerning="1">100</font></p> |
<p align="left"><font face="Tahoma" size="18" color="#0066ff" letterSpacing="0.000000" kerning="1">00:20</font></p> |
<p align="left"><font face="Tahoma" size="18" color="#0066ff" letterSpacing="0.000000" kerning="1">Prep</font></p> |
ActionScript [AS1/AS2]
Frame 1fscommand ("showmenu", "false"); Mouse.hide(); startDrag (mainCursor, true);Frame 2stop(); logo.onRelease = function () { getURL ("http://www.newgrounds.com/", "_blank"); };Frame 3stop();Frame 4var currentMusic = 1; var musicVolume = 25; var soundVolume = 200; var Music1 = new Sound(music1); var Music2 = new Sound(music2); var Music3 = new Sound(music3); back._alpha = 20; Music1.attachSound("NG16231.mp3"); Music2.attachSound("NG79138.mp3"); Music3.attachSound("NG79195.mp3"); Music1.setVolume(musicVolume); Music2.setVolume(0); Music3.setVolume(0); Music1.start(0, 10); Music2.start(0, 10); Music3.start(0, 10);Frame 6function reset() { towerID = 100; unitID = 1000; bulletID = 2000; FXID = 3000; life = 100; money = 100; level = 0; currentMap = 2; shiftDown = false; timeLeft = 20; frameCount = 0; monsterCount = 0; soundCount = 0; create = false; rollingOver = false; pausing = true; sliding = false; infoBox.skipButton._visible = false; infoBox.pausingButton._visible = false; buildingCursor._visible = false; towerSelection._visible = false; maps._visible = false; var _local1 = 0; while (_local1 < monsters.length) { monsters[_local1].kill(); _local1++; } _local1 = 0; while (_local1 < towers.length) { towers[_local1].kill(); _local1++; } _local1 = 0; while (_local1 < bullets.length) { bullets[_local1].kill(); _local1++; } towers.splice(0, towers.length); monsters.splice(0, monsters.length); bullets.splice(0, bullets.length); moneyBox.text = money; lifeBox.text = life; levelBox.text = "Prep"; timeBox.text = "00:20"; infoBox.gotoAndStop("Main"); infoBox.info.gotoAndStop("Empty"); } function addMoney(m) { money = money + m; } function addLife(l) { life = life + l; } function getTowerName() { towerID++; if (towerID >= 999) { towerID = 100; } return("t" + towerID); } function getTowerDepth() { return(towerID); } function getUnitName() { unitID++; if (unitID >= 1999) { unitID = 1000; } return("u" + unitID); } function getUnitDepth() { return(unitID); } function getBulletName() { bulletID++; if (bulletID >= 2999) { bulletID = 2000; } return("b" + bulletID); } function getBulletDepth() { return(bulletID); } function getFXName() { FXID++; if (FXID >= 3999) { FXID = 3000; } return("fx" + FXID); } function getFXDepth() { return(FXID); } function getPrice(t, l) { if (t == 1) { if (l == 1) { return(50); } if (l == 2) { return(50); } if (l == 3) { return(100); } if (l == 4) { return(200); } if (l == 5) { return(400); } } if ((t == 2) || (t == 3)) { if (l == 1) { return(200); } if (l == 2) { return(200); } if (l == 3) { return(400); } if (l == 4) { return(800); } if (l == 5) { return(1600); } } if ((t == 4) || (t == 5)) { if (l == 1) { return(800); } if (l == 2) { return(800); } if (l == 3) { return(1600); } if (l == 4) { return(3200); } if (l == 5) { return(6400); } } if ((t == 6) || (t == 7)) { if (l == 1) { return(3200); } if (l == 2) { return(3200); } if (l == 3) { return(6400); } if (l == 4) { return(12800); } if (l == 5) { return(25600); } } return(1000000); } function getSale(t, l) { var _local2; _local2 = 0; var _local1 = 1; while (_local1 <= l) { _local2 = _local2 + getPrice(t, _local1); _local1++; } return(_local2); } function pauseOn() { pausing = true; back.enabled = false; infoBox.skipButton.enabled = false; infoBox.pausingButton.enabled = false; towerSelection.stop(); sliding = selecting; selecting = false; var _local1 = 0; while (_local1 < bullets.length) { bullets[_local1].stopClip(); _local1++; } } function pauseOff() { pausing = false; back.enabled = true; infoBox.skipButton.enabled = true; infoBox.pausingButton.enabled = true; selecting = sliding; towerSelection.play(); var _local1 = 0; while (_local1 < bullets.length) { bullets[_local1].startClip(); _local1++; } } function playSound(n, p) { var _local2 = new Sound(soundFX); soundCount++; _local2.attachSound(n); _local2.setVolume(100 / (soundCount / 2)); _local2.setPan(Math.floor(((p / 550) * 200) - 100)); _local2.start(); _local2.onSoundComplete = function () { soundCount--; }; } function step() { var _local5; moneyBox.text = money; lifeBox.text = life; if (!rollingOver) { if (selecting) { _local5 = (("Tower" + towers[selectNum].getType()) + "-") + towers[selectNum].getLevel(); infoBox.info.gotoAndStop(_local5); } else { infoBox.info.gotoAndStop("Empty"); } } if (sliding) { slidingTab._x = _root._xmouse - 106; if (slidingTab._x < 200) { slidingTab._x = 200; } if (slidingTab._x > 400) { slidingTab._x = 400; } if (selectNum == 1) { back._alpha = Math.floor(100 - ((slidingTab._x - 200) / 2)); } else if (selectNum == 2) { soundVolume = Math.floor(slidingTab._x - 200); } else { musicVolume = Math.floor((slidingTab._x - 200) / 2); if (currentMusic == 1) { Music1.setVolume(musicVolume); } else if (currentMusic == 2) { Music2.setVolume(musicVolume); } else { Music3.setVolume(musicVolume); } } } if (!pausing) { if (level == 0) { levelBox.text = "Prep"; } else { levelBox.text = level; } if (timeLeft < 10) { timeBox.text = "00:0" + timeLeft; } else { timeBox.text = "00:" + timeLeft; } frameCount++; if (create) { if (((frameCount == 8) || (frameCount == 16)) || (frameCount == 24)) { if (monsterCount < monsterList[level].length) { monsters.push(new Unit(monsterList[level][monsterCount], currentMap)); monsterCount++; } else { monsterCount = 0; create = false; infoBox.skipButton._visible = true; } } } if (frameCount >= 24) { if (timeLeft > 0) { timeLeft--; frameCount = 0; } } if (timeLeft == 0) { if (level < 51) { create = true; timeLeft = 20; level++; infoBox.skipButton._visible = false; } } if (selecting) { towerSelection._visible = true; towerSelection._x = towers[selectNum].getX(); towerSelection._y = towers[selectNum].getY() + 24; towerSelection.rangeCircle._xscale = towers[selectNum].getRange(); towerSelection.rangeCircle._yscale = towers[selectNum].getRange(); if (towers[selectNum].getLevel() >= 5) { infoBox.gotoAndStop("NoUpgrade"); } else { infoBox.gotoAndStop("Upgrade"); } } else { towerSelection._visible = false; infoBox.gotoAndStop("Basic"); } if (constructing) { buildingCursor._visible = true; if (towerType == 1) { buildingCursor.rangeCircle._xscale = 75; buildingCursor.rangeCircle._yscale = 75; } else if (towerType == 2) { buildingCursor.rangeCircle._xscale = 150; buildingCursor.rangeCircle._yscale = 150; } else if (towerType == 3) { buildingCursor.rangeCircle._xscale = 100; buildingCursor.rangeCircle._yscale = 100; } else if (towerType == 4) { buildingCursor.rangeCircle._xscale = 120; buildingCursor.rangeCircle._yscale = 120; } else if (towerType == 5) { buildingCursor.rangeCircle._xscale = 80; buildingCursor.rangeCircle._yscale = 80; } else if (towerType == 6) { buildingCursor.rangeCircle._xscale = 200; buildingCursor.rangeCircle._yscale = 200; } else { buildingCursor.rangeCircle._xscale = 150; buildingCursor.rangeCircle._yscale = 150; } cursorRow = Math.floor(this._ymouse / 24); cursorColumn = Math.floor(this._xmouse / 24); buildingCursor._x = (cursorColumn * 24) + 12; buildingCursor._y = (cursorRow * 24) + 12; if (map[cursorRow - 1][cursorColumn] == 0) { buildingCursor.gotoAndStop(1); } else { buildingCursor.gotoAndStop(2); } } else { buildingCursor._visible = false; } var _local3 = 0; while (_local3 < monsters.length) { if (!monsters[_local3].step()) { var _local4; if (this._ymouse < 336) { rollingOver = false; } monsters.splice(_local3, 1); } _local3++; } _local3 = 0; while (_local3 < towers.length) { towers[_local3].step(); _local3++; } _local3 = 0; while (_local3 < bullets.length) { if (!bullets[_local3].step()) { bullets.splice(_local3, 1); } _local3++; } if (life <= 0) { lifeBox.text = 0; pauseOn(); infoBox.gotoAndStop("Lose"); } if ((((level == 51) && (monsters.length == 0)) && (life > 0)) && (!create)) { pauseOn(); infoBox.gotoAndStop("Win"); } } } var life; var money; var level; var currentMap; var towerType; var constructing; var cost; var unitID; var towerID; var bulletID; var FXID; var slidingTab; var cursorRow; var cursorColumn; var timeLeft; var frameCount; var monsterCount; var soundCount; var create; var rollingOver; var pausing; var sliding; var monsters = new Array(); var towers = new Array(); var bullets = new Array(); var map = new Array(); var monsterList = new Array(); this.stop(); this.reset(); monsterList[1] = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); monsterList[2] = new Array(2, 2, 2, 2, 1, 2, 2, 2, 1, 1, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1); monsterList[3] = new Array(3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1); monsterList[4] = new Array(3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3); monsterList[5] = new Array(4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3); monsterList[6] = new Array(4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3); monsterList[7] = new Array(5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3); monsterList[8] = new Array(5, 4, 3, 2, 1, 5, 4, 3, 2, 1, 5, 4, 3, 2, 1, 5, 4, 3, 2, 1); monsterList[9] = new Array(6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5); monsterList[10] = new Array(6, 6, 6, 6, 6, 6, 6, 6, 6, 6); monsterList[11] = new Array(7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7); monsterList[12] = new Array(8, 8, 8, 7, 7, 7, 7, 7, 7, 8, 8, 7, 7, 7, 7, 7, 7, 7, 7, 8); monsterList[13] = new Array(8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7); monsterList[14] = new Array(9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 7, 7, 7, 7, 7, 7, 7, 7, 7); monsterList[15] = new Array(9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8); monsterList[16] = new Array(10, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 9, 9, 9, 9, 9, 9, 9, 9, 9); monsterList[17] = new Array(11, 10, 10, 10, 10, 10, 10, 10, 10, 11, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9); monsterList[18] = new Array(11, 11, 11, 11, 11, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 10, 10, 10, 10, 10); monsterList[19] = new Array(12, 11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 11, 11, 11, 11, 11, 11, 11, 11, 11); monsterList[20] = new Array(12, 12, 12, 12, 12, 12, 12, 12, 12, 12); monsterList[21] = new Array(13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13); monsterList[22] = new Array(14, 13, 13, 13, 13, 13, 13, 13, 13, 13, 14, 13, 13, 13, 13, 13, 13, 13, 13, 13); monsterList[23] = new Array(14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 15, 13, 13, 13, 13, 13, 13, 13, 13, 13); monsterList[24] = new Array(15, 15, 15, 15, 14, 14, 14, 14, 13, 13, 13, 13, 14, 14, 14, 14, 15, 15, 15, 15); monsterList[25] = new Array(16, 15, 15, 15, 15, 15, 15, 15, 15, 15, 16, 15, 15, 15, 15, 15, 15, 15, 15, 15); monsterList[26] = new Array(17, 16, 15, 16, 15, 14, 15, 14, 13, 13, 14, 15, 14, 15, 16, 15, 16, 17, 16, 15); monsterList[27] = new Array(15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17); monsterList[28] = new Array(17, 17, 17, 17, 17, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 16, 16, 16, 16, 16); monsterList[29] = new Array(18, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 18, 17, 17, 17, 17, 17, 17, 17, 17); monsterList[30] = new Array(18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18); monsterList[31] = new Array(19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19); monsterList[32] = new Array(20, 20, 20, 19, 19, 19, 19, 19, 19, 20, 20, 20, 19, 19, 19, 19, 19, 19, 19, 19); monsterList[33] = new Array(21, 20, 20, 20, 20, 20, 20, 20, 20, 21, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20); monsterList[34] = new Array(21, 21, 21, 21, 20, 20, 20, 20, 21, 21, 21, 21, 20, 20, 20, 20, 19, 19, 19, 19); monsterList[35] = new Array(22, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 21, 21, 21, 21, 21, 21, 21, 21, 21); monsterList[36] = new Array(22, 21, 22, 22, 21, 21, 22, 22, 22, 21, 21, 21, 22, 22, 22, 22, 21, 21, 21, 21); monsterList[37] = new Array(23, 22, 21, 20, 19, 23, 22, 21, 20, 19, 23, 22, 21, 20, 19, 23, 22, 21, 20, 19); monsterList[38] = new Array(23, 23, 23, 23, 22, 23, 23, 23, 22, 22, 23, 23, 22, 22, 22, 23, 22, 22, 22, 22); monsterList[39] = new Array(24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 24, 23, 23, 23, 23, 23, 23, 23, 23, 23); monsterList[40] = new Array(24, 24, 24, 24, 24, 24, 24, 24, 24, 24); monsterList[41] = new Array(25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25); monsterList[42] = new Array(26, 25, 25, 25, 25, 25, 25, 26, 25, 25, 25, 25, 25, 25, 26, 25, 25, 25, 25, 25); monsterList[43] = new Array(26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25); monsterList[44] = new Array(27, 26, 26, 26, 26, 26, 25, 25, 25, 25, 27, 26, 26, 26, 26, 26, 25, 25, 25, 25); monsterList[45] = new Array(27, 27, 27, 27, 27, 26, 26, 26, 26, 26, 25, 25, 25, 25, 25, 27, 27, 27, 27, 27); monsterList[46] = new Array(28, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 27, 27, 27, 27, 27, 27, 27, 27, 27); monsterList[47] = new Array(28, 28, 28, 28, 27, 26, 25, 26, 27, 28, 28, 28, 28, 27, 26, 25, 26, 27, 28, 29); monsterList[48] = new Array(25, 26, 27, 28, 28, 28, 29, 29, 29, 28, 28, 28, 29, 29, 29, 28, 28, 29, 29, 29); monsterList[49] = new Array(30, 29, 29, 29, 29, 29, 29, 29, 29, 29, 30, 29, 29, 29, 29, 29, 29, 29, 29, 29); monsterList[50] = new Array(30, 30, 30, 30, 30, 30, 30, 30, 30, 30); monsterList[51] = new Array(6, 6, 6, 6, 0, 12, 12, 12, 12, 0, 18, 18, 18, 18, 0, 24, 24, 24, 24, 0, 30, 30, 30, 30, 0, 0, 31); back.onRelease = function () { var temp = 0; with (_root) { selecting = false; if (constructing) { if ((buildingCursor._currentframe == 1) && (money >= cost)) { towers.push(new Tower(buildingCursor._x, buildingCursor._y - 24, towerType, 1)); map[cursorRow - 1][cursorColumn] = 1; money = money - cost; if ((!Key.isDown(16)) || (money < cost)) { constructing = false; } playSound("Click.wav", buildingCursor._x); temp++; } else { constructing = false; } } if (selectNum != undefined) { towers[selectNum].selectOff(); } var i = 0; while (i < towers.length) { var c; c = towers[i].getClip(); if (c.hitTest(this._xmouse, this._ymouse + 24)) { selecting = true; selectNum = i; playSound("Click.wav", buildingCursor._x); temp++; } i++; } } if (temp <= 0) { playSound("Thud.wav", buildingCursor._x); } };Symbol 1 MovieClip [Game] Frame 2_root.step();Symbol 1 MovieClip [Game] Frame 3this.gotoAndPlay(2);Symbol 49 MovieClip Frame 1_root.stop(); var percent; var angle; var count = 0; var currentFrame = 1; this.Letters.text = "loading..."; this.PlayButton._visible = false; this.PlayButton.onRelease = function () { _root.play(); }; this.onEnterFrame = function () { percent = _root.getBytesLoaded() / _root.getBytesTotal(); angle = 270 * percent; this.Cover1._rotation = angle; this.Cover2._rotation = angle + 90; this.Cover3._rotation = angle + 180; if (percent < 0.3333) { count = count + (percent * 3); } else if (percent < 0.6666) { count = count + (percent * 1.5); } else { count = count + (percent * 1); } if (count >= 1) { count--; currentFrame++; if (percent >= 0.3333) { currentFrame++; } if (percent >= 0.6666) { currentFrame++; } } if (currentFrame > 36) { currentFrame = 1; } this.weasel.gotoAndStop(currentFrame); if (angle > 90) { this.Cover3._visible = false; } if (angle > 180) { this.Cover2._visible = false; } if (percent == 1) { this.Cover1._visible = false; this.Letters.text = "play"; this.PlayButton._visible = true; this.weasel.gotoAndStop("end"); } };Symbol 679 MovieClip [__Packages.Unit] Frame 0class Unit { var stunCount, clip, reward, lifeMax, armor, damage, life; function Unit (type, map) { stunCount = 0; clip = _root.screen.attachMovie("Units" + map, _root.getUnitName(), _root.getUnitDepth()); clip.unit.gotoAndStop(type); clip.onRollOver = function () { if (_root.back.enabled) { _root.infoBox.info.gotoAndStop("Unit" + type); _root.rollingOver = true; } }; clip.onRollOut = function () { _root.rollingOver = false; }; reward = Math.ceil((type * type) / 1.5); if (type == 0) { lifeMax = 0; armor = 0; reward = 0; damage = 1; } else if (type == 1) { lifeMax = 9; armor = 20; damage = 1; } else if (type == 2) { lifeMax = 18; armor = 20; damage = 1; } else if (type == 3) { lifeMax = 35; armor = 20; damage = 1; } else if (type == 4) { lifeMax = 60; armor = 20; damage = 1; } else if (type == 5) { lifeMax = 100; armor = 20; damage = 1; } else if (type == 6) { lifeMax = 500; armor = 20; reward = 50; damage = 5; } else if (type == 7) { lifeMax = 350; armor = 40; damage = 2; } else if (type == 8) { lifeMax = 500; armor = 40; damage = 2; } else if (type == 9) { lifeMax = 730; armor = 40; damage = 2; } else if (type == 10) { lifeMax = 1000; armor = 40; damage = 2; } else if (type == 11) { lifeMax = 1300; armor = 40; damage = 2; } else if (type == 12) { lifeMax = 3200; armor = 40; reward = 150; damage = 10; } else if (type == 13) { lifeMax = 2200; armor = 60; damage = 3; } else if (type == 14) { lifeMax = 2700; armor = 60; damage = 3; } else if (type == 15) { lifeMax = 3500; armor = 60; damage = 3; } else if (type == 16) { lifeMax = 4000; armor = 60; damage = 3; } else if (type == 17) { lifeMax = 5000; armor = 60; damage = 3; } else if (type == 18) { lifeMax = 9000; armor = 60; reward = 325; damage = 15; } else if (type == 19) { lifeMax = 6900; armor = 80; damage = 4; } else if (type == 20) { lifeMax = 8100; armor = 80; damage = 4; } else if (type == 21) { lifeMax = 9200; armor = 80; damage = 4; } else if (type == 22) { lifeMax = 10000; armor = 80; damage = 4; } else if (type == 23) { lifeMax = 12000; armor = 80; damage = 4; } else if (type == 24) { lifeMax = 20000; armor = 80; reward = 600; damage = 20; } else if (type == 25) { lifeMax = 16000; armor = 100; damage = 5; } else if (type == 26) { lifeMax = 18000; armor = 100; damage = 5; } else if (type == 27) { lifeMax = 20000; armor = 100; damage = 5; } else if (type == 28) { lifeMax = 22000; armor = 100; damage = 5; } else if (type == 29) { lifeMax = 25000; armor = 100; damage = 5; } else if (type == 30) { lifeMax = 50000; armor = 100; reward = 1000; damage = 25; } else if (type == 31) { lifeMax = 100000 /* 0x0186A0 */; armor = 120; reward = 10000; damage = 50; } life = lifeMax; clip._x = 0; clip._y = 0; } function getX() { return(clip.unit._x); } function getY() { return(clip.unit._y); } function hitCheck(c) { return(clip.unit.hitTest(c)); } function addLife(l, ap) { var _local2; _local2 = 0.01 * (ap - armor); if (_local2 < -1) { _local2 = -1; } life = life + Math.floor(l + (l * _local2)); } function setStun(s) { if (s > stunCount) { stunCount = s; } } function kill() { clip.removeMovieClip(); } function step() { var _local5; var _local3; clip.lifeBar._visible = false; if (stunCount > 0) { stunCount--; } if (life <= 0) { _root.addMoney(reward); _local3 = _root.screen.attachMovie("Die", _root.getFXName(), _root.getFXDepth()); _local3._x = getX() - 4; _local3._y = getY(); clip.removeMovieClip(); return(false); } if (stunCount <= 0) { clip.nextFrame(); } if (clip.unit._x >= 504) { _root.addLife(-damage); clip.removeMovieClip(); _local3 = _root.screen.attachMovie("Crash", _root.getFXName(), _root.getFXDepth()); _local3._x = 504; _local3._y = 156; return(false); } if (clip.unit.hitTest(_root._xmouse, _root._ymouse) || (Key.isDown(32))) { var _local4; _local4 = Math.ceil((life / lifeMax) * 20); clip.lifeBar._visible = true; clip.lifeBar.gotoAndStop(_local4); } else { clip.lifeBar._visible = false; } return(true); } }Symbol 680 MovieClip [__Packages.Bullet] Frame 0class Bullet { var target, type, oldX, oldY, currentX, currentY, longevity, speed, stun, blastRadius, AP, clip, damage, fx, xSpeed, ySpeed, angle; function Bullet (t, cx, cy, ty, level) { var _local4; var _local5; target = t; type = ty; oldX = target.getX(); oldY = target.getY(); currentX = cx; currentY = cy; _local4 = oldX - currentX; _local5 = oldY - currentY; if (type == 1) { longevity = 5; speed = 20; stun = 0; blastRadius = 0; AP = 30 * level; if ((level == 3) || (level == 5)) { clip = _root.screen.attachMovie("Bullet1-2", _root.getBulletName(), _root.getBulletDepth()); damage = 4 + Math.round(Math.random() * 6); fx = "HitFX1-2"; } else { clip = _root.screen.attachMovie("Bullet1-1", _root.getBulletName(), _root.getBulletDepth()); damage = 2 + Math.round(Math.random() * 5); fx = "HitFX1-1"; } } if (type == 2) { clip = _root.screen.attachMovie("Bullet2-" + level, _root.getBulletName(), _root.getBulletDepth()); longevity = 16; speed = 8; stun = 0; blastRadius = 0; AP = 20; if (level == 1) { damage = Math.round(Math.random() * 1); } if (level == 2) { damage = Math.round(Math.random() * 2); } if (level == 3) { damage = Math.round(Math.random() * 4); } if (level == 4) { damage = Math.round(Math.random() * 8); } if (level == 5) { damage = Math.round(Math.random() * 16); } } if (type == 3) { clip = _root.screen.attachMovie("Bullet3", _root.getBulletName(), _root.getBulletDepth()); clip._xscale = 50 * level; clip._yscale = 50 * level; longevity = 6; speed = 16; stun = level; blastRadius = 50; AP = 40; fx = "HitFX3-1"; if (level == 1) { damage = 4 + Math.round(Math.random() * 2); } if (level == 2) { damage = 8 + Math.round(Math.random() * 4); } if (level == 3) { damage = 16 + Math.round(Math.random() * 8); } if (level == 4) { damage = 32 + Math.round(Math.random() * 16); } if (level == 5) { damage = 64 + Math.round(Math.random() * 32); } } if (type == 4) { clip = _root.screen.attachMovie("Bullet4", _root.getBulletName(), _root.getBulletDepth()); clip._xscale = (25 * level) + 25; clip._yscale = (25 * level) + 25; longevity = 10; speed = 16; stun = 0; blastRadius = 0; AP = 80; fx = "HitFX4-1"; if (level == 1) { damage = 20 + Math.round(Math.random() * 45); if ((Math.random() * 100) <= 10) { stun = 48; fx = "HitFX4-2"; } longevity = 12; } if (level == 2) { damage = 40 + Math.round(Math.random() * 90); if ((Math.random() * 100) <= 20) { stun = 48; fx = "HitFX4-2"; } longevity = 14; } if (level == 3) { damage = 80 + Math.round(Math.random() * 180); if ((Math.random() * 100) <= 30) { stun = 48; fx = "HitFX4-2"; } longevity = 15; } if (level == 4) { damage = 160 + Math.round(Math.random() * 360); if ((Math.random() * 100) <= 40) { stun = 48; fx = "HitFX4-2"; } longevity = 17; } if (level == 5) { damage = 320 + Math.round(Math.random() * 720); if ((Math.random() * 100) <= 50) { stun = 48; fx = "HitFX4-2"; } longevity = 18; } } if (type == 5) { clip = _root.screen.attachMovie("Bullet5", _root.getBulletName(), _root.getBulletDepth()); clip._xscale = 50 * level; clip._yscale = 50 * level; longevity = 6; speed = 12; stun = 0; AP = 60; fx = "HitFX5-1"; if (level == 1) { damage = 25 + Math.round(Math.random() * 10); blastRadius = 30; } if (level == 2) { damage = 50 + Math.round(Math.random() * 20); blastRadius = 40; } if (level == 3) { damage = 100 + Math.round(Math.random() * 40); blastRadius = 50; } if (level == 4) { damage = 200 + Math.round(Math.random() * 80); blastRadius = 60; } if (level == 5) { damage = 400 + Math.round(Math.random() * 160); blastRadius = 70; } } if (type == 6) { clip = _root.screen.attachMovie("Bullet6", _root.getBulletName(), _root.getBulletDepth()); clip._xscale = 50 * level; clip._yscale = 50 * level; longevity = 6; speed = 30; stun = 0; blastRadius = 0; AP = 100; fx = "HitFX6-1"; if (level == 1) { damage = 256; } if (level == 2) { damage = 512; } if (level == 3) { damage = 1024; } if (level == 4) { damage = 2048; } if (level == 5) { damage = 4096; } } if (type == 7) { clip = _root.screen.attachMovie("Bullet7", _root.getBulletName(), _root.getBulletDepth()); clip._xscale = 30 * level; clip._yscale = 30 * level; longevity = 10; speed = 14; stun = 0; AP = 40; fx = "HitFX7-1"; if (level == 1) { damage = 50 + Math.round(Math.random() * 150); blastRadius = 60; } if (level == 2) { damage = 100 + Math.round(Math.random() * 300); blastRadius = 70; } if (level == 3) { damage = 200 + Math.round(Math.random() * 600); blastRadius = 80; } if (level == 4) { damage = 400 + Math.round(Math.random() * 1200); blastRadius = 90; } if (level == 5) { damage = 800 + Math.round(Math.random() * 2400); blastRadius = 100; } } if (_local4 == 0) { xSpeed = 0; if (_local5 < 0) { ySpeed = -speed; angle = 4.71238898038469; } else { ySpeed = speed; angle = (Math.PI/2); } } else if (_local4 < 0) { angle = Math.atan(_local5 / _local4) + Math.PI; xSpeed = speed * Math.cos(angle); ySpeed = speed * Math.sin(angle); } else { angle = Math.atan(_local5 / _local4); xSpeed = speed * Math.cos(angle); ySpeed = speed * Math.sin(angle); } clip._x = currentX; clip._y = currentY; clip._rotation = angle * 57.2957795130823; } function kill() { clip.removeMovieClip(); } function stopClip() { clip.stop(); } function startClip() { clip.play(); } function step() { var _local6; var _local5; var _local4; var _local7; if (type == 2) { longevity--; currentX = currentX + xSpeed; currentY = currentY + ySpeed; clip._x = currentX; clip._y = currentY; var _local3 = 0; while (_local3 < _root.monsters.length) { if (_root.monsters[_local3].hitCheck(clip)) { _root.monsters[_local3].addLife(-damage, AP); } _local3++; } if (longevity <= 0) { clip.removeMovieClip(); return(false); } } else { if (target.getX() == undefined) { currentX = currentX + xSpeed; currentY = currentY + ySpeed; } else { currentX = currentX + (xSpeed - (oldX - target.getX())); currentY = currentY + (ySpeed - (oldY - target.getY())); oldX = target.getX(); oldY = target.getY(); } clip._x = currentX; clip._y = currentY; longevity--; if (longevity < 0) { clip._alpha = Math.floor(100 + (20 * longevity)); } if (longevity <= -5) { clip.removeMovieClip(); return(false); } if ((currentY >= 306) || (currentY <= 54)) { clip.removeMovieClip(); return(false); } if (target.hitCheck(clip)) { _local7 = _root.screen.attachMovie(fx, _root.getFXName(), _root.getFXDepth()); _local7._x = target.getX(); _local7._y = target.getY(); _local7._rotation = clip._rotation; if (blastRadius == 0) { target.addLife(-damage, AP); target.setStun(stun); } else { _local7._xscale = blastRadius; _local7._yscale = blastRadius; var _local3 = 0; while (_local3 < _root.monsters.length) { _local5 = currentX - _root.monsters[_local3].getX(); _local4 = currentY - _root.monsters[_local3].getY(); _local6 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); if (_local6 <= (blastRadius / 2)) { _root.monsters[_local3].addLife(-damage, AP); _root.monsters[_local3].setStun(stun); } _local3++; } } clip.removeMovieClip(); return(false); } } return(true); } }Symbol 681 MovieClip [__Packages.Tower] Frame 0class Tower { var currentX, currentY, type, level, fireCount, fireRate, clip, range, fx, target, heading; function Tower (cx, cy, t, l) { currentX = cx; currentY = cy; type = t; level = l; fireCount = 0; fireRate = 12; if (type == 1) { clip = _root.screen.attachMovie("Tower1-" + level, _root.getTowerName(), _root.getTowerDepth()); if (level == 1) { fireRate = 8; range = 75; fx = "fireFX1-1"; } else if (level == 2) { fireRate = 6; range = 100; fx = "fireFX1-2"; } else if (level == 3) { fireRate = 6; range = 100; fx = "fireFX1-3"; } else if (level == 4) { fireRate = 2; range = 125; fx = "fireFX1-2"; } else if (level == 5) { fireRate = 2; range = 125; fx = "fireFX1-3"; } } if (type == 2) { clip = _root.screen.attachMovie("Tower2-" + level, _root.getTowerName(), _root.getTowerDepth()); range = 150; fireRate = 1; fx = "FireFX2-1"; } if (type == 3) { clip = _root.screen.attachMovie("Tower3-" + level, _root.getTowerName(), _root.getTowerDepth()); range = 100; fx = "FireFX3-1"; } if (type == 4) { clip = _root.screen.attachMovie("Tower4-" + level, _root.getTowerName(), _root.getTowerDepth()); fireRate = 8; fx = "FireFX4-1"; if (level == 1) { range = 120; } else if (level == 2) { range = 140; } else if (level == 3) { range = 160; } else if (level == 4) { range = 180; } else if (level == 5) { range = 200; } } if (type == 5) { clip = _root.screen.attachMovie("Tower5-" + level, _root.getTowerName(), _root.getTowerDepth()); range = 80; fx = "FireFX5-1"; } if (type == 6) { clip = _root.screen.attachMovie("Tower6-" + level, _root.getTowerName(), _root.getTowerDepth()); range = 200; fx = "FireFX6-1"; } if (type == 7) { clip = _root.screen.attachMovie("Tower7-" + level, _root.getTowerName(), _root.getTowerDepth()); range = 150; fx = "FireFX7-" + level; } clip._x = currentX; clip._y = currentY; } function getClip() { return(clip); } function getType() { return(type); } function getLevel() { return(level); } function getX() { return(currentX); } function getY() { return(currentY); } function getRange() { return(range); } function kill() { clip.removeMovieClip(); } function step() { var _local6; var _local8; var _local3; var _local4; var _local7; if (fireCount > 0) { fireCount--; } if (_root.monsters.length > 0) { target = _root.monsters[0]; _local3 = target.getX() - currentX; _local4 = target.getY() - currentY; _local7 = Math.sqrt((_local3 * _local3) + (_local4 * _local4)); if (_local7 > range) { if (_root.monsters.length > 1) { var _local5 = 0; while (_local5 < _root.monsters.length) { _local6 = _root.monsters[_local5]; _local3 = _local6.getX() - currentX; _local4 = _local6.getY() - currentY; if (_local7 > Math.sqrt((_local3 * _local3) + (_local4 * _local4))) { target = _local6; _local7 = Math.sqrt((_local3 * _local3) + (_local4 * _local4)); } _local5++; } } } _local3 = target.getX() - currentX; _local4 = target.getY() - currentY; if (_local4 == 0) { if (_local3 > 0) { heading = 180; } else { heading = 0; } } if (_local3 == 0) { if (_local4 > 0) { heading = 90; } else { heading = 270; } } else if (_local3 < 0) { heading = (57.2957795130823 * Math.atan(_local4 / _local3)) + 180; } else { heading = 57.2957795130823 * Math.atan(_local4 / _local3); } clip.turret._rotation = heading; if (_local7 <= range) { if (fireCount <= 0) { _root.bullets.push(new Bullet(target, currentX, currentY, type, level)); _local8 = _root.screen.attachMovie(fx, _root.getFXName(), _root.getFXDepth()); _local8._x = currentX; _local8._y = currentY; _local8._rotation = heading; fireCount = fireRate; } } } } }Symbol 59 MovieClip Frame 64_root.play();Symbol 64 Buttonon (release) { getURL ("http://www.armorgames.com", "blank"); }Symbol 71 MovieClip Frame 81_root.play(); _root.play();Symbol 74 MovieClip Frame 1var count = 0;Symbol 74 MovieClip Frame 2this.count--; if (this.count < -18) { this._x--; this.count = 0; } if (this._x < -1706) { this._x = 0; }Symbol 74 MovieClip Frame 3this.gotoAndPlay(2);Symbol 112 MovieClip [Units1] Frame 1this.stop();Symbol 112 MovieClip [Units1] Frame 552this.stop();Symbol 113 MovieClip [Units2] Frame 1this.stop();Symbol 113 MovieClip [Units2] Frame 376this.stop();Symbol 114 MovieClip [Units3] Frame 1this.stop();Symbol 114 MovieClip [Units3] Frame 296this.stop();Symbol 115 MovieClip [Units4] Frame 1this.stop();Symbol 115 MovieClip [Units4] Frame 168this.stop();Symbol 299 MovieClip [FireFX1-1] Frame 1_root.playSound("Fire1-1.wav", this._x);Symbol 299 MovieClip [FireFX1-1] Frame 2this.removeMovieClip();Symbol 300 MovieClip [FireFX1-2] Frame 1_root.playSound("Fire1-1.wav", this._x);Symbol 300 MovieClip [FireFX1-2] Frame 2this.removeMovieClip();Symbol 301 MovieClip [FireFX1-3] Frame 1_root.playSound("Fire1-1.wav", this._x);Symbol 301 MovieClip [FireFX1-3] Frame 2_root.playSound("Fire1-1.wav", this._x);Symbol 301 MovieClip [FireFX1-3] Frame 3this.removeMovieClip();Symbol 304 MovieClip [FireFX2-1] Frame 1var temp; temp = ("Fire2-" + Math.ceil(Math.random() * 4)) + ".wav"; _root.playSound(temp, this._x);Symbol 304 MovieClip [FireFX2-1] Frame 2this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);Symbol 304 MovieClip [FireFX2-1] Frame 3this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);Symbol 304 MovieClip [FireFX2-1] Frame 4this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);Symbol 304 MovieClip [FireFX2-1] Frame 5this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);Symbol 304 MovieClip [FireFX2-1] Frame 6this.removeMovieClip();Symbol 306 MovieClip [FireFX3-1] Frame 1_root.playSound("Fire3-1.wav", this._x);Symbol 306 MovieClip [FireFX3-1] Frame 4this.removeMovieClip();Symbol 309 MovieClip [FireFX4-1] Frame 1_root.playSound("Fire4-1.wav", this._x);Symbol 309 MovieClip [FireFX4-1] Frame 9this.removeMovieClip();Symbol 311 MovieClip [FireFX5-1] Frame 1_root.playSound("Fire5-1.wav", this._x);Symbol 311 MovieClip [FireFX5-1] Frame 5this.removeMovieClip();Symbol 313 MovieClip [FireFX6-1] Frame 1_root.playSound("Fire6-1.wav", this._x); this._rotation = 0;Symbol 313 MovieClip [FireFX6-1] Frame 3this.removeMovieClip();Symbol 315 MovieClip [FireFX7-1] Frame 1_root.playSound("Fire7-1.wav", this._x);Symbol 315 MovieClip [FireFX7-1] Frame 4this.removeMovieClip();Symbol 317 MovieClip [FireFX7-2] Frame 1_root.playSound("Fire7-1.wav", this._x);Symbol 317 MovieClip [FireFX7-2] Frame 4this.removeMovieClip();Symbol 319 MovieClip [FireFX7-3] Frame 1_root.playSound("Fire7-1.wav", this._x);Symbol 319 MovieClip [FireFX7-3] Frame 4this.removeMovieClip();Symbol 321 MovieClip [FireFX7-4] Frame 1_root.playSound("Fire7-1.wav", this._x);Symbol 321 MovieClip [FireFX7-4] Frame 4this.removeMovieClip();Symbol 323 MovieClip [FireFX7-5] Frame 1_root.playSound("Fire7-1.wav", this._x);Symbol 323 MovieClip [FireFX7-5] Frame 4this.removeMovieClip();Symbol 327 MovieClip [HitFX1-1] Frame 4this.removeMovieClip();Symbol 331 MovieClip [HitFX1-2] Frame 5this.removeMovieClip();Symbol 335 MovieClip [HitFX3-1] Frame 1_root.playSound("Hit3-1.wav", this._x);Symbol 335 MovieClip [HitFX3-1] Frame 9this.removeMovieClip();Symbol 339 MovieClip [HitFX4-2] Frame 3_root.playSound("Hit4-2.wav", this._x); this._rotation = Math.floor(360 * Math.random());Symbol 339 MovieClip [HitFX4-2] Frame 17_root.playSound("Hit4-2.wav", this._x); this._rotation = Math.floor(360 * Math.random());Symbol 339 MovieClip [HitFX4-2] Frame 28_root.playSound("Hit4-2.wav", this._x); this._rotation = Math.floor(360 * Math.random());Symbol 339 MovieClip [HitFX4-2] Frame 40_root.playSound("Hit4-2.wav", this._x); this._rotation = Math.floor(360 * Math.random());Symbol 339 MovieClip [HitFX4-2] Frame 48this.removeMovieClip();Symbol 340 MovieClip [HitFX4-1] Frame 3this.removeMovieClip();Symbol 345 MovieClip [HitFX5-1] Frame 1_root.playSound("Hit5-1.wav", this._x);Symbol 345 MovieClip [HitFX5-1] Frame 10this.removeMovieClip();Symbol 347 MovieClip [HitFX6-1] Frame 3this.removeMovieClip();Symbol 350 MovieClip [HitFX7-1] Frame 1_root.playSound("Hit7-1.wav", this._x);Symbol 350 MovieClip [HitFX7-1] Frame 6this.removeMovieClip();Symbol 353 MovieClip [Crash] Frame 1_root.playSound("Boing.wav", this._x);Symbol 353 MovieClip [Crash] Frame 9this.removeMovieClip();Symbol 375 MovieClip Frame 1this.stop();Symbol 377 MovieClip [Die] Frame 1_root.playSound("Pop.wav", this._x);Symbol 377 MovieClip [Die] Frame 2this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);Symbol 377 MovieClip [Die] Frame 3this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);Symbol 377 MovieClip [Die] Frame 4this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);Symbol 377 MovieClip [Die] Frame 5this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);Symbol 377 MovieClip [Die] Frame 6this.removeMovieClip();Symbol 385 MovieClip Frame 1_root.map[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[2] = new Array(0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0); _root.map[3] = new Array(0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0); _root.map[4] = new Array(0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0); _root.map[5] = new Array(0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0); _root.map[6] = new Array(1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1); _root.map[7] = new Array(0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0); _root.map[8] = new Array(0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0); _root.map[9] = new Array(0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0); _root.map[10] = new Array(0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0); _root.map[11] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[12] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);Symbol 385 MovieClip Frame 2_root.map[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[2] = new Array(0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0); _root.map[3] = new Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0); _root.map[4] = new Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0); _root.map[5] = new Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0); _root.map[6] = new Array(1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1); _root.map[7] = new Array(0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0); _root.map[8] = new Array(0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0); _root.map[9] = new Array(0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0); _root.map[10] = new Array(0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0); _root.map[11] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[12] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);Symbol 385 MovieClip Frame 3_root.map[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[2] = new Array(0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[3] = new Array(0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[4] = new Array(0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[5] = new Array(0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[6] = new Array(1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1); _root.map[7] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0); _root.map[8] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0); _root.map[9] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0); _root.map[10] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0); _root.map[11] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[12] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);Symbol 385 MovieClip Frame 4_root.map[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[2] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[3] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[4] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[5] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[6] = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); _root.map[7] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[8] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[9] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[10] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[11] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[12] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);Symbol 386 MovieClip Frame 1this.stop();Symbol 672 MovieClip Frame 1startGameButton.onRollOver = function () { info.gotoAndStop("StartGame"); _root.rollingOver = true; }; instructionsButton.onRollOver = function () { info.gotoAndStop("Instructions"); _root.rollingOver = true; }; optionsButton.onRollOver = function () { info.gotoAndStop("Options"); _root.rollingOver = true; }; creditsButton.onRollOver = function () { info.gotoAndStop("Credits"); _root.rollingOver = true; }; startGameButton.onRollOut = function () { _root.rollingOver = false; }; instructionsButton.onRollOut = function () { _root.rollingOver = false; }; optionsButton.onRollOut = function () { _root.rollingOver = false; }; creditsButton.onRollOut = function () { _root.rollingOver = false; }; startGameButton.onRelease = function () { _root.maps._visible = true; _root.maps.gotoAndStop(_root.currentMap); _root.infoBox.gotoAndStop("Start"); _root.playSound("Click.wav", this._x); _root.rollingOver = false; }; instructionsButton.onRelease = function () { _root.infoBox.gotoAndStop("Instructions"); _root.playSound("Click.wav", this._x); _root.rollingOver = false; }; optionsButton.onRelease = function () { _root.infoBox.gotoAndStop("Options"); _root.playSound("Click.wav", this._x); _root.rollingOver = false; }; creditsButton.onRelease = function () { _root.infoBox.gotoAndStop("Credits"); _root.playSound("Click.wav", this._x); _root.rollingOver = false; }; armorButton.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); };Symbol 672 MovieClip Frame 2menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; menuButton.onRollOut = function () { _root.rollingOver = false; }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.infoBox.gotoAndStop("Main"); _root.rollingOver = false; };Symbol 672 MovieClip Frame 3brightnessTab._x = 200 + ((100 - _root.back._alpha) * 2); soundTab._x = 200 + _root.soundVolume; musicTab._x = 200 + (_root.musicVolume * 2); if (_root.currentMusic == 1) { upArrow._x = 219; } else if (_root.currentMusic == 2) { upArrow._x = 253; } else { upArrow._x = 287; } menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; brightnessBar.onRollOver = function () { info.gotoAndStop("Brightness"); _root.rollingOver = true; }; soundBar.onRollOver = function () { info.gotoAndStop("Sound"); _root.rollingOver = true; }; musicBar.onRollOver = function () { info.gotoAndStop("Music"); _root.rollingOver = true; }; music1Button.onRollOver = function () { info.gotoAndStop("Music1"); _root.rollingOver = true; }; music2Button.onRollOver = function () { info.gotoAndStop("Music2"); _root.rollingOver = true; }; music3Button.onRollOver = function () { info.gotoAndStop("Music3"); _root.rollingOver = true; }; menuButton.onRollOut = function () { _root.rollingOver = false; }; brightnessBar.onRollOut = function () { _root.rollingOver = false; }; soundBar.onRollOut = function () { _root.rollingOver = false; }; musicBar.onRollOut = function () { _root.rollingOver = false; }; music1Button.onRollOut = function () { _root.rollingOver = false; }; music2Button.onRollOut = function () { _root.rollingOver = false; }; music3Button.onRollOut = function () { _root.rollingOver = false; }; brightnessBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.brightnessTab; _root.selectNum = 1; }; soundBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.soundTab; _root.selectNum = 2; }; musicBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.musicTab; _root.selectNum = 3; }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.infoBox.gotoAndStop("Main"); _root.rollingOver = false; }; brightnessBar.onRelease = function () { _root.sliding = false; }; soundBar.onRelease = function () { _root.sliding = false; }; musicBar.onRelease = function () { _root.sliding = false; }; music1Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 1; _root.infoBox.upArrow._x = 219; _root.Music1.setVolume(_root.musicVolume); _root.Music2.setVolume(0); _root.Music3.setVolume(0); }; music2Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 2; _root.infoBox.upArrow._x = 253; _root.Music1.setVolume(0); _root.Music2.setVolume(_root.musicVolume); _root.Music3.setVolume(0); }; music3Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 3; _root.infoBox.upArrow._x = 287; _root.Music1.setVolume(0); _root.Music2.setVolume(0); _root.Music3.setVolume(_root.musicVolume); }; brightnessBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; }; soundBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; }; musicBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; };Symbol 672 MovieClip Frame 4menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; menuButton.onRollOut = function () { _root.rollingOver = false; }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.infoBox.gotoAndStop("Main"); _root.rollingOver = false; }; music1Link.onRelease = function () { getURL ("http://www.newgrounds.com/audio/view.php?id=814931&sub=16231", "_blank"); }; music2Link.onRelease = function () { getURL ("http://www.newgrounds.com/audio/view.php?id=1840528&sub=79138", "_blank"); }; music3Link.onRelease = function () { getURL ("http://www.newgrounds.com/audio/view.php?id=1866498&sub=79195", "_blank"); }; imageLink.onRelease = function () { getURL ("http://hubblesite.org/gallery/", "_blank"); }; newgroundsLink.onRelease = function () { getURL ("http://www.newgrounds.com/", "_blank"); }; armorLink.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); };Symbol 672 MovieClip Frame 5startButton.onRelease = function () { gotoAndStop ("Basic"); _root.selecting = false; _root.constructing = false; _root.skipButton._visible = true; _root.pausingButton._visible = true; _root.game.gotoAndPlay(2); _root.pausing = false; _root.playSound("Click.wav", this._x); }; upButton.onRelease = function () { with (_root) { if (currentMap < 4) { currentMap++; maps.gotoAndStop(currentMap); } else { currentMap = 1; maps.gotoAndStop(currentMap); } if (currentMap == 1) { infoBox.mapInfo.text = "Easy"; } else if (currentMap == 2) { infoBox.mapInfo.text = "Hard"; } else if (currentMap == 3) { infoBox.mapInfo.text = "Really Hard"; } else { infoBox.mapInfo.text = "Impossible"; } } _root.playSound("Click.wav", this._x); }; downButton.onRelease = function () { with (_root) { if (currentMap > 1) { currentMap--; maps.gotoAndStop(currentMap); } else { currentMap = 4; maps.gotoAndStop(currentMap); } if (currentMap == 1) { infoBox.mapInfo.text = "Easy"; } else if (currentMap == 2) { infoBox.mapInfo.text = "Hard"; } else if (currentMap == 3) { infoBox.mapInfo.text = "Really Hard"; } else { infoBox.mapInfo.text = "Impossible"; } } _root.playSound("Click.wav", this._x); };Symbol 672 MovieClip Frame 6brightnessTab._x = 200 + ((100 - _root.back._alpha) * 2); soundTab._x = 200 + _root.soundVolume; musicTab._x = 200 + (_root.musicVolume * 2); if (_root.currentMusic == 1) { upArrow._x = 219; } else if (_root.currentMusic == 2) { upArrow._x = 253; } else { upArrow._x = 287; } resumeButton.onRollOver = function () { info.gotoAndStop("Resume"); _root.rollingOver = true; }; menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; brightnessBar.onRollOver = function () { info.gotoAndStop("Brightness"); _root.rollingOver = true; }; soundBar.onRollOver = function () { info.gotoAndStop("Sound"); _root.rollingOver = true; }; musicBar.onRollOver = function () { info.gotoAndStop("Music"); _root.rollingOver = true; }; music1Button.onRollOver = function () { info.gotoAndStop("Music1"); _root.rollingOver = true; }; music2Button.onRollOver = function () { info.gotoAndStop("Music2"); _root.rollingOver = true; }; music3Button.onRollOver = function () { info.gotoAndStop("Music3"); _root.rollingOver = true; }; resumeButton.onRollOut = function () { _root.rollingOver = false; }; menuButton.onRollOut = function () { _root.rollingOver = false; }; brightnessBar.onRollOut = function () { _root.rollingOver = false; }; soundBar.onRollOut = function () { _root.rollingOver = false; }; musicBar.onRollOut = function () { _root.rollingOver = false; }; music1Button.onRollOut = function () { _root.rollingOver = false; }; music2Button.onRollOut = function () { _root.rollingOver = false; }; music3Button.onRollOut = function () { _root.rollingOver = false; }; brightnessBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.brightnessTab; _root.selectNum = 1; }; soundBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.soundTab; _root.selectNum = 2; }; musicBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.musicTab; _root.selectNum = 3; }; resumeButton.onRelease = function () { _root.pauseOff(); _root.playSound("Click.wav", this._x); }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.pauseOff(); _root.gotoAndPlay(5); }; brightnessBar.onRelease = function () { _root.sliding = false; }; soundBar.onRelease = function () { _root.sliding = false; }; musicBar.onRelease = function () { _root.sliding = false; }; music1Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 1; _root.infoBox.upArrow._x = 219; _root.Music1.setVolume(_root.musicVolume); _root.Music2.setVolume(0); _root.Music3.setVolume(0); }; music2Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 2; _root.infoBox.upArrow._x = 253; _root.Music1.setVolume(0); _root.Music2.setVolume(_root.musicVolume); _root.Music3.setVolume(0); }; music3Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 3; _root.infoBox.upArrow._x = 287; _root.Music1.setVolume(0); _root.Music2.setVolume(0); _root.Music3.setVolume(_root.musicVolume); }; brightnessBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; }; soundBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; }; musicBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; };Symbol 672 MovieClip Frame 7menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; menuButton.onRollOut = function () { info.gotoAndStop("Empty"); _root.rollingOver = false; }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.pauseOff(); _root.gotoAndPlay(5); }; armorButton.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); };Symbol 672 MovieClip Frame 8menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; menuButton.onRollOut = function () { info.gotoAndStop("Empty"); _root.rollingOver = false; }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.pauseOff(); _root.gotoAndPlay(5); }; armorButton.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); };Symbol 672 MovieClip Frame 9skipButton.onRollOver = function () { info.gotoAndStop("Skip"); _root.rollingOver = true; }; pausingButton.onRollOver = function () { info.gotoAndStop("Pause"); _root.rollingOver = true; }; cancelButton.onRollOver = function () { info.gotoAndStop("Cancel"); _root.rollingOver = true; }; tower1Button.onRollOver = function () { info.gotoAndStop("OverTower1"); _root.rollingOver = true; }; tower2Button.onRollOver = function () { info.gotoAndStop("OverTower2"); _root.rollingOver = true; }; tower3Button.onRollOver = function () { info.gotoAndStop("OverTower3"); _root.rollingOver = true; }; tower4Button.onRollOver = function () { info.gotoAndStop("OverTower4"); _root.rollingOver = true; }; tower5Button.onRollOver = function () { info.gotoAndStop("OverTower5"); _root.rollingOver = true; }; tower6Button.onRollOver = function () { info.gotoAndStop("OverTower6"); _root.rollingOver = true; }; tower7Button.onRollOver = function () { info.gotoAndStop("OverTower7"); _root.rollingOver = true; }; skipButton.onRollOut = function () { _root.rollingOver = false; }; pausingButton.onRollOut = function () { _root.rollingOver = false; }; cancelButton.onRollOut = function () { _root.rollingOver = false; }; tower1Button.onRollOut = function () { _root.rollingOver = false; }; tower2Button.onRollOut = function () { _root.rollingOver = false; }; tower3Button.onRollOut = function () { _root.rollingOver = false; }; tower4Button.onRollOut = function () { _root.rollingOver = false; }; tower5Button.onRollOut = function () { _root.rollingOver = false; }; tower6Button.onRollOut = function () { _root.rollingOver = false; }; tower7Button.onRollOut = function () { _root.rollingOver = false; }; skipButton.onRelease = function () { _root.timeLeft = 0; _root.frameCount = 0; _root.playSound("Click.wav", this._x); }; pausingButton.onRelease = function () { _root.infoBox.gotoAndStop("Pause"); _root.rollingOver = false; _root.pauseOn(); _root.playSound("Click.wav", this._x); }; cancelButton.onRelease = function () { _root.constructing = false; _root.selecting = false; _root.playSound("Click.wav", this._x); }; tower1Button.onRelease = function () { with (_root) { if (money >= getPrice(1, 1)) { constructing = true; towerType = 1; cost = getPrice(1, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower2Button.onRelease = function () { with (_root) { if (money >= getPrice(2, 1)) { constructing = true; towerType = 2; cost = getPrice(2, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower3Button.onRelease = function () { with (_root) { if (money >= getPrice(3, 1)) { constructing = true; towerType = 3; cost = getPrice(3, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower4Button.onRelease = function () { with (_root) { if (money >= getPrice(4, 1)) { constructing = true; towerType = 4; cost = getPrice(4, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower5Button.onRelease = function () { with (_root) { if (money >= getPrice(5, 1)) { constructing = true; towerType = 5; cost = getPrice(5, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower6Button.onRelease = function () { with (_root) { if (money >= getPrice(6, 1)) { constructing = true; towerType = 6; cost = getPrice(6, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower7Button.onRelease = function () { with (_root) { if (money >= getPrice(7, 1)) { constructing = true; towerType = 7; cost = getPrice(7, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } };Symbol 672 MovieClip Frame 10skipButton.onRollOver = function () { info.gotoAndStop("Skip"); _root.rollingOver = true; }; pausingButton.onRollOver = function () { info.gotoAndStop("Pause"); _root.rollingOver = true; }; sellButton.onRollOver = function () { info.gotoAndStop("Sell"); _root.rollingOver = true; }; upgradeButton.onRollOver = function () { var _local2; _local2 = (("UpgradeTower" + _root.towers[_root.selectNum].getType()) + "-") + _root.towers[_root.selectNum].getLevel(); info.gotoAndStop(_local2); _root.rollingOver = true; }; cancelButton.onRollOver = function () { info.gotoAndStop("Cancel"); _root.rollingOver = true; }; tower1Button.onRollOver = function () { info.gotoAndStop("OverTower1"); _root.rollingOver = true; }; tower2Button.onRollOver = function () { info.gotoAndStop("OverTower2"); _root.rollingOver = true; }; tower3Button.onRollOver = function () { info.gotoAndStop("OverTower3"); _root.rollingOver = true; }; tower4Button.onRollOver = function () { info.gotoAndStop("OverTower4"); _root.rollingOver = true; }; tower5Button.onRollOver = function () { info.gotoAndStop("OverTower5"); _root.rollingOver = true; }; tower6Button.onRollOver = function () { info.gotoAndStop("OverTower6"); _root.rollingOver = true; }; tower7Button.onRollOver = function () { info.gotoAndStop("OverTower7"); _root.rollingOver = true; }; skipButton.onRollOut = function () { _root.rollingOver = false; }; pausingButton.onRollOut = function () { _root.rollingOver = false; }; sellButton.onRollOut = function () { _root.rollingOver = false; }; upgradeButton.onRollOut = function () { _root.rollingOver = false; }; cancelButton.onRollOut = function () { _root.rollingOver = false; }; tower1Button.onRollOut = function () { _root.rollingOver = false; }; tower2Button.onRollOut = function () { _root.rollingOver = false; }; tower3Button.onRollOut = function () { _root.rollingOver = false; }; tower4Button.onRollOut = function () { _root.rollingOver = false; }; tower5Button.onRollOut = function () { _root.rollingOver = false; }; tower6Button.onRollOut = function () { _root.rollingOver = false; }; tower7Button.onRollOut = function () { _root.rollingOver = false; }; skipButton.onRelease = function () { _root.timeLeft = 0; _root.frameCount = 0; _root.playSound("Click.wav", this._x); }; pausingButton.onRelease = function () { _root.infoBox.gotoAndStop("Pause"); _root.pauseOn(); _root.playSound("Click.wav", this._x); }; sellButton.onRelease = function () { var tempX; var tempY; with (_root) { money = money + Math.floor(getSale(towers[selectNum].getType(), towers[selectNum].getLevel()) * 0.7); tempX = Math.floor(towers[selectNum].getX() / 24); tempY = Math.floor(towers[selectNum].getY() / 24); map[tempY][tempX] = 0; towers[selectNum].kill(); towers.splice(selectNum, 1); selecting = false; } _root.playSound("Click.wav", this._x); }; upgradeButton.onRelease = function () { var temp; with (_root) { if (money >= getPrice(towers[selectNum].getType(), towers[selectNum].getLevel() + 1)) { money = money - getPrice(towers[selectNum].getType(), towers[selectNum].getLevel() + 1); towers.push(new Tower(towers[selectNum].getX(), towers[selectNum].getY(), towers[selectNum].getType(), towers[selectNum].getLevel() + 1)); towers[selectNum].kill(); towers.splice(selectNum, 1); selectNum = towers.length - 1; if (towers[selectNum].getLevel() == 5) { _root.rollingOver = false; } else { temp = (("UpgradeTower" + towers[selectNum].getType()) + "-") + towers[selectNum].getLevel(); info.gotoAndStop(temp); } playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; cancelButton.onRelease = function () { _root.constructing = false; _root.selecting = false; _root.playSound("Click.wav", this._x); }; tower1Button.onRelease = function () { with (_root) { if (money >= getPrice(1, 1)) { constructing = true; towerType = 1; cost = getPrice(1, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower2Button.onRelease = function () { with (_root) { if (money >= getPrice(2, 1)) { constructing = true; towerType = 2; cost = getPrice(2, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower3Button.onRelease = function () { with (_root) { if (money >= getPrice(3, 1)) { constructing = true; towerType = 3; cost = getPrice(3, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower4Button.onRelease = function () { with (_root) { if (money >= getPrice(4, 1)) { constructing = true; towerType = 4; cost = getPrice(4, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower5Button.onRelease = function () { with (_root) { if (money >= getPrice(5, 1)) { constructing = true; towerType = 5; cost = getPrice(5, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower6Button.onRelease = function () { with (_root) { if (money >= getPrice(6, 1)) { constructing = true; towerType = 6; cost = getPrice(6, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower7Button.onRelease = function () { with (_root) { if (money >= getPrice(7, 1)) { constructing = true; towerType = 7; cost = getPrice(7, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } };Symbol 672 MovieClip Frame 11skipButton.onRollOver = function () { info.gotoAndStop("Skip"); _root.rollingOver = true; }; pausingButton.onRollOver = function () { info.gotoAndStop("Pause"); _root.rollingOver = true; }; sellButton.onRollOver = function () { info.gotoAndStop("Sell"); _root.rollingOver = true; }; cancelButton.onRollOver = function () { info.gotoAndStop("Cancel"); _root.rollingOver = true; }; tower1Button.onRollOver = function () { info.gotoAndStop("OverTower1"); _root.rollingOver = true; }; tower2Button.onRollOver = function () { info.gotoAndStop("OverTower2"); _root.rollingOver = true; }; tower3Button.onRollOver = function () { info.gotoAndStop("OverTower3"); _root.rollingOver = true; }; tower4Button.onRollOver = function () { info.gotoAndStop("OverTower4"); _root.rollingOver = true; }; tower5Button.onRollOver = function () { info.gotoAndStop("OverTower5"); _root.rollingOver = true; }; tower6Button.onRollOver = function () { info.gotoAndStop("OverTower6"); _root.rollingOver = true; }; tower7Button.onRollOver = function () { info.gotoAndStop("OverTower7"); _root.rollingOver = true; }; skipButton.onRollOut = function () { _root.rollingOver = false; }; pausingButton.onRollOut = function () { _root.rollingOver = false; }; sellButton.onRollOut = function () { _root.rollingOver = false; }; cancelButton.onRollOut = function () { _root.rollingOver = false; }; tower1Button.onRollOut = function () { _root.rollingOver = false; }; tower2Button.onRollOut = function () { _root.rollingOver = false; }; tower3Button.onRollOut = function () { _root.rollingOver = false; }; tower4Button.onRollOut = function () { _root.rollingOver = false; }; tower5Button.onRollOut = function () { _root.rollingOver = false; }; tower6Button.onRollOut = function () { _root.rollingOver = false; }; tower7Button.onRollOut = function () { _root.rollingOver = false; }; skipButton.onRelease = function () { _root.timeLeft = 0; _root.frameCount = 0; _root.playSound("Click.wav", this._x); }; pausingButton.onRelease = function () { _root.infoBox.gotoAndStop("Pause"); _root.pauseOn(); _root.playSound("Click.wav", this._x); }; sellButton.onRelease = function () { var tempX; var tempY; with (_root) { money = money + Math.floor(getSale(towers[selectNum].getType(), towers[selectNum].getLevel()) * 0.7); tempX = Math.floor(towers[selectNum].getX() / 24); tempY = Math.floor(towers[selectNum].getY() / 24); map[tempY][tempX] = 0; towers[selectNum].kill(); towers.splice(selectNum, 1); selecting = false; } _root.playSound("Click.wav", this._x); }; cancelButton.onRelease = function () { _root.constructing = false; _root.selecting = false; _root.playSound("Click.wav", this._x); }; tower1Button.onRelease = function () { with (_root) { if (money >= getPrice(1, 1)) { constructing = true; towerType = 1; cost = getPrice(1, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower2Button.onRelease = function () { with (_root) { if (money >= getPrice(2, 1)) { constructing = true; towerType = 2; cost = getPrice(2, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower3Button.onRelease = function () { with (_root) { if (money >= getPrice(3, 1)) { constructing = true; towerType = 3; cost = getPrice(3, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower4Button.onRelease = function () { with (_root) { if (money >= getPrice(4, 1)) { constructing = true; towerType = 4; cost = getPrice(4, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower5Button.onRelease = function () { with (_root) { if (money >= getPrice(5, 1)) { constructing = true; towerType = 5; cost = getPrice(5, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower6Button.onRelease = function () { with (_root) { if (money >= getPrice(6, 1)) { constructing = true; towerType = 6; cost = getPrice(6, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower7Button.onRelease = function () { with (_root) { if (money >= getPrice(7, 1)) { constructing = true; towerType = 7; cost = getPrice(7, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } };
Library Items
Symbol 1 MovieClip [Game] | Used by:Timeline | |
Symbol 2 Graphic | Used by:3 | |
Symbol 3 MovieClip | Uses:2 | Used by:49 |
Symbol 4 Graphic | Used by:5 | |
Symbol 5 MovieClip | Uses:4 | Used by:49 |
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip | Uses:6 | Used by:49 |
Symbol 8 Graphic | Used by:44 | |
Symbol 9 Graphic | Used by:44 | |
Symbol 10 Graphic | Used by:44 | |
Symbol 11 Graphic | Used by:44 | |
Symbol 12 Graphic | Used by:44 | |
Symbol 13 Graphic | Used by:44 | |
Symbol 14 Graphic | Used by:44 | |
Symbol 15 Graphic | Used by:44 | |
Symbol 16 Graphic | Used by:44 | |
Symbol 17 Graphic | Used by:44 | |
Symbol 18 Graphic | Used by:44 | |
Symbol 19 Graphic | Used by:44 | |
Symbol 20 Graphic | Used by:44 | |
Symbol 21 Graphic | Used by:44 | |
Symbol 22 Graphic | Used by:44 | |
Symbol 23 Graphic | Used by:44 | |
Symbol 24 Graphic | Used by:44 | |
Symbol 25 Graphic | Used by:44 | |
Symbol 26 Graphic | Used by:44 | |
Symbol 27 Graphic | Used by:44 | |
Symbol 28 Graphic | Used by:44 | |
Symbol 29 Graphic | Used by:44 | |
Symbol 30 Graphic | Used by:44 | |
Symbol 31 Graphic | Used by:44 | |
Symbol 32 Graphic | Used by:44 | |
Symbol 33 Graphic | Used by:44 | |
Symbol 34 Graphic | Used by:44 | |
Symbol 35 Graphic | Used by:44 | |
Symbol 36 Graphic | Used by:44 | |
Symbol 37 Graphic | Used by:44 | |
Symbol 38 Graphic | Used by:44 | |
Symbol 39 Graphic | Used by:44 | |
Symbol 40 Graphic | Used by:44 | |
Symbol 41 Graphic | Used by:44 | |
Symbol 42 Graphic | Used by:44 | |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip | Uses:8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 | Used by:49 |
Symbol 45 Font | Used by:46 417 621 622 | |
Symbol 46 EditableText | Uses:45 | Used by:49 |
Symbol 47 Graphic | Used by:48 111 405 407 409 411 415 593 600 614 616 618 625 628 632 634 643 649 650 651 652 653 654 655 658 661 665 667 671 | |
Symbol 48 Button | Uses:47 | Used by:49 |
Symbol 49 MovieClip | Uses:3 5 7 44 46 48 | Used by:Timeline |
Symbol 50 Graphic | Used by:51 | |
Symbol 51 MovieClip | Uses:50 | Used by:Timeline |
Symbol 679 MovieClip [__Packages.Unit] | ||
Symbol 680 MovieClip [__Packages.Bullet] | ||
Symbol 681 MovieClip [__Packages.Tower] | ||
Symbol 52 Graphic | Used by:59 | |
Symbol 53 Graphic | Used by:59 | |
Symbol 54 Graphic | Used by:59 | |
Symbol 55 ShapeTweening | Used by:59 | |
Symbol 56 Graphic | Used by:59 124 127 130 137 144 149 173 176 179 182 187 190 193 196 199 212 215 218 221 224 243 246 249 252 255 262 265 268 271 274 285 288 291 294 297 | |
Symbol 57 ShapeTweening | Used by:59 | |
Symbol 58 Graphic | Used by:59 | |
Symbol 59 MovieClip | Uses:52 53 54 55 56 57 58 | Used by:Timeline |
Symbol 60 Graphic | Used by:71 75 Timeline | |
Symbol 61 Graphic | Used by:62 | |
Symbol 62 MovieClip | Uses:61 | Used by:71 |
Symbol 63 Graphic | Used by:64 | |
Symbol 64 Button | Uses:63 | Used by:71 |
Symbol 65 Graphic | Used by:66 | |
Symbol 66 MovieClip | Uses:65 | Used by:71 |
Symbol 67 Graphic | Used by:68 | |
Symbol 68 MovieClip | Uses:67 | Used by:71 |
Symbol 69 Graphic | Used by:70 | |
Symbol 70 MovieClip | Uses:69 | Used by:71 |
Symbol 71 MovieClip | Uses:60 62 64 66 68 70 SS1 | Used by:Timeline |
Symbol 72 Bitmap | Used by:73 | |
Symbol 73 Graphic | Uses:72 | Used by:74 |
Symbol 74 MovieClip | Uses:73 | Used by:Timeline |
Symbol 75 MovieClip | Uses:60 | Used by:Timeline |
Symbol 76 Graphic | Used by:107 586 | |
Symbol 77 Graphic | Used by:107 | |
Symbol 78 Graphic | Used by:107 586 | |
Symbol 79 Graphic | Used by:107 586 | |
Symbol 80 Graphic | Used by:107 586 | |
Symbol 81 Graphic | Used by:107 586 | |
Symbol 82 Graphic | Used by:107 586 | |
Symbol 83 Graphic | Used by:107 | |
Symbol 84 Graphic | Used by:107 586 | |
Symbol 85 Graphic | Used by:107 586 | |
Symbol 86 Graphic | Used by:107 586 | |
Symbol 87 Graphic | Used by:107 586 | |
Symbol 88 Graphic | Used by:107 586 | |
Symbol 89 Graphic | Used by:107 | |
Symbol 90 Graphic | Used by:107 586 | |
Symbol 91 Graphic | Used by:107 586 | |
Symbol 92 Graphic | Used by:107 586 | |
Symbol 93 Graphic | Used by:107 586 | |
Symbol 94 Graphic | Used by:107 586 | |
Symbol 95 Graphic | Used by:107 | |
Symbol 96 Graphic | Used by:107 586 | |
Symbol 97 Graphic | Used by:107 586 | |
Symbol 98 Graphic | Used by:107 586 | |
Symbol 99 Graphic | Used by:107 586 | |
Symbol 100 Graphic | Used by:107 586 | |
Symbol 101 Graphic | Used by:107 | |
Symbol 102 Graphic | Used by:107 586 | |
Symbol 103 Graphic | Used by:107 586 | |
Symbol 104 Graphic | Used by:107 586 | |
Symbol 105 Graphic | Used by:107 586 | |
Symbol 106 Graphic | Used by:107 586 | |
Symbol 107 MovieClip | Uses:76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 | Used by:112 113 114 115 |
Symbol 108 Graphic | Used by:111 | |
Symbol 109 Graphic | Used by:111 | |
Symbol 110 Graphic | Used by:111 | |
Symbol 111 MovieClip | Uses:108 47 109 110 | Used by:112 113 114 115 |
Symbol 112 MovieClip [Units1] | Uses:107 111 | Used by:Timeline |
Symbol 113 MovieClip [Units2] | Uses:107 111 | Used by:Timeline |
Symbol 114 MovieClip [Units3] | Uses:107 111 | Used by:Timeline |
Symbol 115 MovieClip [Units4] | Uses:107 111 | Used by:Timeline |
Symbol 116 Graphic | Used by:117 | |
Symbol 117 MovieClip [Bullet1-1] | Uses:116 | Used by:Timeline |
Symbol 118 Graphic | Used by:119 | |
Symbol 119 MovieClip [Bullet1-2] | Uses:118 | Used by:Timeline |
Symbol 120 Graphic | Used by:121 | |
Symbol 121 MovieClip | Uses:120 | Used by:124 127 130 137 144 649 |
Symbol 122 Graphic | Used by:123 | |
Symbol 123 MovieClip | Uses:122 | Used by:124 649 |
Symbol 124 MovieClip [Tower1-1] | Uses:56 121 123 | Used by:586 Timeline |
Symbol 125 Graphic | Used by:126 | |
Symbol 126 MovieClip | Uses:125 | Used by:127 |
Symbol 127 MovieClip [Tower1-2] | Uses:121 56 126 | Used by:586 Timeline |
Symbol 128 Graphic | Used by:129 | |
Symbol 129 MovieClip | Uses:128 | Used by:130 |
Symbol 130 MovieClip [Tower1-3] | Uses:121 56 129 | Used by:586 Timeline |
Symbol 131 Graphic | Used by:136 | |
Symbol 132 Graphic | Used by:136 | |
Symbol 133 Graphic | Used by:136 | |
Symbol 134 Graphic | Used by:136 | |
Symbol 135 Graphic | Used by:136 | |
Symbol 136 MovieClip | Uses:131 132 133 134 135 | Used by:137 |
Symbol 137 MovieClip [Tower1-4] | Uses:121 56 136 | Used by:586 Timeline |
Symbol 138 Graphic | Used by:143 | |
Symbol 139 Graphic | Used by:143 | |
Symbol 140 Graphic | Used by:143 | |
Symbol 141 Graphic | Used by:143 | |
Symbol 142 Graphic | Used by:143 | |
Symbol 143 MovieClip | Uses:138 139 140 141 142 | Used by:144 |
Symbol 144 MovieClip [Tower1-5] | Uses:121 56 143 | Used by:586 Timeline |
Symbol 145 Graphic | Used by:146 | |
Symbol 146 MovieClip | Uses:145 | Used by:149 173 176 179 182 650 |
Symbol 147 Graphic | Used by:148 | |
Symbol 148 MovieClip | Uses:147 | Used by:149 650 |
Symbol 149 MovieClip [Tower2-1] | Uses:146 56 148 | Used by:586 Timeline |
Symbol 150 ShapeTweening | Used by:152 | |
Symbol 151 Graphic | Used by:152 155 159 164 170 | |
Symbol 152 MovieClip [Bullet2-1] | Uses:150 151 | Used by:Timeline |
Symbol 153 ShapeTweening | Used by:155 | |
Symbol 154 ShapeTweening | Used by:155 | |
Symbol 155 MovieClip [Bullet2-2] | Uses:153 154 151 | Used by:Timeline |
Symbol 156 ShapeTweening | Used by:159 | |
Symbol 157 ShapeTweening | Used by:159 | |
Symbol 158 ShapeTweening | Used by:159 | |
Symbol 159 MovieClip [Bullet2-3] | Uses:156 157 158 151 | Used by:Timeline |
Symbol 160 ShapeTweening | Used by:164 | |
Symbol 161 ShapeTweening | Used by:164 | |
Symbol 162 ShapeTweening | Used by:164 | |
Symbol 163 ShapeTweening | Used by:164 | |
Symbol 164 MovieClip [Bullet2-4] | Uses:160 161 162 163 151 | Used by:Timeline |
Symbol 165 ShapeTweening | Used by:170 | |
Symbol 166 ShapeTweening | Used by:170 | |
Symbol 167 ShapeTweening | Used by:170 | |
Symbol 168 ShapeTweening | Used by:170 | |
Symbol 169 ShapeTweening | Used by:170 | |
Symbol 170 MovieClip [Bullet2-5] | Uses:165 166 167 168 169 151 | Used by:Timeline |
Symbol 171 Graphic | Used by:172 | |
Symbol 172 MovieClip | Uses:171 | Used by:173 |
Symbol 173 MovieClip [Tower2-2] | Uses:146 56 172 | Used by:586 Timeline |
Symbol 174 Graphic | Used by:175 | |
Symbol 175 MovieClip | Uses:174 | Used by:176 |
Symbol 176 MovieClip [Tower2-3] | Uses:146 56 175 | Used by:586 Timeline |
Symbol 177 Graphic | Used by:178 | |
Symbol 178 MovieClip | Uses:177 | Used by:179 |
Symbol 179 MovieClip [Tower2-4] | Uses:146 56 178 | Used by:586 Timeline |
Symbol 180 Graphic | Used by:181 | |
Symbol 181 MovieClip | Uses:180 | Used by:182 |
Symbol 182 MovieClip [Tower2-5] | Uses:146 56 181 | Used by:586 Timeline |
Symbol 183 Graphic | Used by:184 | |
Symbol 184 MovieClip | Uses:183 | Used by:187 190 193 196 199 651 |
Symbol 185 Graphic | Used by:186 | |
Symbol 186 MovieClip | Uses:185 | Used by:187 651 |
Symbol 187 MovieClip [Tower3-1] | Uses:184 56 186 | Used by:586 Timeline |
Symbol 188 Graphic | Used by:189 | |
Symbol 189 MovieClip | Uses:188 | Used by:190 |
Symbol 190 MovieClip [Tower3-2] | Uses:184 56 189 | Used by:586 Timeline |
Symbol 191 Graphic | Used by:192 | |
Symbol 192 MovieClip | Uses:191 | Used by:193 |
Symbol 193 MovieClip [Tower3-3] | Uses:184 56 192 | Used by:586 Timeline |
Symbol 194 Graphic | Used by:195 | |
Symbol 195 MovieClip | Uses:194 | Used by:196 |
Symbol 196 MovieClip [Tower3-4] | Uses:184 56 195 | Used by:586 Timeline |
Symbol 197 Graphic | Used by:198 | |
Symbol 198 MovieClip | Uses:197 | Used by:199 |
Symbol 199 MovieClip [Tower3-5] | Uses:184 56 198 | Used by:586 Timeline |
Symbol 200 Graphic | Used by:207 | |
Symbol 201 Graphic | Used by:207 | |
Symbol 202 Graphic | Used by:207 | |
Symbol 203 Graphic | Used by:207 | |
Symbol 204 Graphic | Used by:207 | |
Symbol 205 Graphic | Used by:207 | |
Symbol 206 Graphic | Used by:207 | |
Symbol 207 MovieClip [Bullet3] | Uses:200 201 202 203 204 205 206 | Used by:Timeline |
Symbol 208 Graphic | Used by:209 | |
Symbol 209 MovieClip | Uses:208 | Used by:212 215 218 221 224 652 |
Symbol 210 Graphic | Used by:211 | |
Symbol 211 MovieClip | Uses:210 | Used by:212 652 |
Symbol 212 MovieClip [Tower4-1] | Uses:209 56 211 | Used by:586 Timeline |
Symbol 213 Graphic | Used by:214 | |
Symbol 214 MovieClip | Uses:213 | Used by:215 |
Symbol 215 MovieClip [Tower4-2] | Uses:209 56 214 | Used by:586 Timeline |
Symbol 216 Graphic | Used by:217 | |
Symbol 217 MovieClip | Uses:216 | Used by:218 |
Symbol 218 MovieClip [Tower4-3] | Uses:209 56 217 | Used by:586 Timeline |
Symbol 219 Graphic | Used by:220 | |
Symbol 220 MovieClip | Uses:219 | Used by:221 |
Symbol 221 MovieClip [Tower4-4] | Uses:209 56 220 | Used by:586 Timeline |
Symbol 222 Graphic | Used by:223 | |
Symbol 223 MovieClip | Uses:222 | Used by:224 |
Symbol 224 MovieClip [Tower4-5] | Uses:209 56 223 | Used by:586 Timeline |
Symbol 225 Graphic | Used by:228 | |
Symbol 226 Graphic | Used by:228 | |
Symbol 227 Graphic | Used by:228 | |
Symbol 228 MovieClip [Bullet4] | Uses:225 226 227 | Used by:Timeline |
Symbol 229 Graphic | Used by:238 | |
Symbol 230 Graphic | Used by:238 | |
Symbol 231 Graphic | Used by:238 | |
Symbol 232 Graphic | Used by:238 | |
Symbol 233 Graphic | Used by:238 | |
Symbol 234 Graphic | Used by:238 | |
Symbol 235 Graphic | Used by:238 | |
Symbol 236 Graphic | Used by:238 | |
Symbol 237 Graphic | Used by:238 | |
Symbol 238 MovieClip [Bullet5] | Uses:229 230 231 232 233 234 235 236 237 | Used by:Timeline |
Symbol 239 Graphic | Used by:240 | |
Symbol 240 MovieClip | Uses:239 | Used by:243 246 249 252 255 653 |
Symbol 241 Graphic | Used by:242 | |
Symbol 242 MovieClip | Uses:241 | Used by:243 653 |
Symbol 243 MovieClip [Tower5-1] | Uses:240 56 242 | Used by:586 Timeline |
Symbol 244 Graphic | Used by:245 | |
Symbol 245 MovieClip | Uses:244 | Used by:246 |
Symbol 246 MovieClip [Tower5-2] | Uses:240 56 245 | Used by:586 Timeline |
Symbol 247 Graphic | Used by:248 | |
Symbol 248 MovieClip | Uses:247 | Used by:249 |
Symbol 249 MovieClip [Tower5-3] | Uses:240 56 248 | Used by:586 Timeline |
Symbol 250 Graphic | Used by:251 | |
Symbol 251 MovieClip | Uses:250 | Used by:252 |
Symbol 252 MovieClip [Tower5-4] | Uses:240 56 251 | Used by:586 Timeline |
Symbol 253 Graphic | Used by:254 | |
Symbol 254 MovieClip | Uses:253 | Used by:255 |
Symbol 255 MovieClip [Tower5-5] | Uses:240 56 254 | Used by:586 Timeline |
Symbol 256 Graphic | Used by:257 | |
Symbol 257 MovieClip [Bullet6] | Uses:256 | Used by:Timeline |
Symbol 258 Graphic | Used by:259 | |
Symbol 259 MovieClip | Uses:258 | Used by:262 265 268 271 274 654 |
Symbol 260 Graphic | Used by:261 | |
Symbol 261 MovieClip | Uses:260 | Used by:262 654 |
Symbol 262 MovieClip [Tower6-1] | Uses:259 56 261 | Used by:586 Timeline |
Symbol 263 Graphic | Used by:264 | |
Symbol 264 MovieClip | Uses:263 | Used by:265 |
Symbol 265 MovieClip [Tower6-2] | Uses:259 56 264 | Used by:586 Timeline |
Symbol 266 Graphic | Used by:267 | |
Symbol 267 MovieClip | Uses:266 | Used by:268 |
Symbol 268 MovieClip [Tower6-3] | Uses:259 56 267 | Used by:586 Timeline |
Symbol 269 Graphic | Used by:270 | |
Symbol 270 MovieClip | Uses:269 | Used by:271 |
Symbol 271 MovieClip [Tower6-4] | Uses:259 56 270 | Used by:586 Timeline |
Symbol 272 Graphic | Used by:273 | |
Symbol 273 MovieClip | Uses:272 | Used by:274 |
Symbol 274 MovieClip [Tower6-5] | Uses:259 56 273 | Used by:586 Timeline |
Symbol 275 Graphic | Used by:280 | |
Symbol 276 Graphic | Used by:280 | |
Symbol 277 Graphic | Used by:280 | |
Symbol 278 Graphic | Used by:280 | |
Symbol 279 Graphic | Used by:280 | |
Symbol 280 MovieClip [Bullet7] | Uses:275 276 277 278 279 | Used by:Timeline |
Symbol 281 Graphic | Used by:282 | |
Symbol 282 MovieClip | Uses:281 | Used by:285 288 291 294 297 655 |
Symbol 283 Graphic | Used by:284 | |
Symbol 284 MovieClip | Uses:283 | Used by:285 655 |
Symbol 285 MovieClip [Tower7-1] | Uses:282 56 284 | Used by:586 Timeline |
Symbol 286 Graphic | Used by:287 | |
Symbol 287 MovieClip | Uses:286 | Used by:288 |
Symbol 288 MovieClip [Tower7-2] | Uses:282 56 287 | Used by:586 Timeline |
Symbol 289 Graphic | Used by:290 | |
Symbol 290 MovieClip | Uses:289 | Used by:291 |
Symbol 291 MovieClip [Tower7-3] | Uses:282 56 290 | Used by:586 Timeline |
Symbol 292 Graphic | Used by:293 | |
Symbol 293 MovieClip | Uses:292 | Used by:294 |
Symbol 294 MovieClip [Tower7-4] | Uses:282 56 293 | Used by:586 Timeline |
Symbol 295 Graphic | Used by:296 | |
Symbol 296 MovieClip | Uses:295 | Used by:297 |
Symbol 297 MovieClip [Tower7-5] | Uses:282 56 296 | Used by:586 Timeline |
Symbol 298 Graphic | Used by:299 300 301 | |
Symbol 299 MovieClip [FireFX1-1] | Uses:298 | Used by:Timeline |
Symbol 300 MovieClip [FireFX1-2] | Uses:298 | Used by:Timeline |
Symbol 301 MovieClip [FireFX1-3] | Uses:298 | Used by:Timeline |
Symbol 302 ShapeTweening | Used by:304 | |
Symbol 303 Graphic | Used by:304 377 | |
Symbol 304 MovieClip [FireFX2-1] | Uses:302 303 | Used by:Timeline |
Symbol 305 Graphic | Used by:306 | |
Symbol 306 MovieClip [FireFX3-1] | Uses:305 | Used by:Timeline |
Symbol 307 ShapeTweening | Used by:309 | |
Symbol 308 Graphic | Used by:309 | |
Symbol 309 MovieClip [FireFX4-1] | Uses:307 308 | Used by:Timeline |
Symbol 310 Graphic | Used by:311 | |
Symbol 311 MovieClip [FireFX5-1] | Uses:310 | Used by:Timeline |
Symbol 312 Graphic | Used by:313 | |
Symbol 313 MovieClip [FireFX6-1] | Uses:312 | Used by:Timeline |
Symbol 314 Graphic | Used by:315 | |
Symbol 315 MovieClip [FireFX7-1] | Uses:314 | Used by:Timeline |
Symbol 316 Graphic | Used by:317 | |
Symbol 317 MovieClip [FireFX7-2] | Uses:316 | Used by:Timeline |
Symbol 318 Graphic | Used by:319 | |
Symbol 319 MovieClip [FireFX7-3] | Uses:318 | Used by:Timeline |
Symbol 320 Graphic | Used by:321 | |
Symbol 321 MovieClip [FireFX7-4] | Uses:320 | Used by:Timeline |
Symbol 322 Graphic | Used by:323 | |
Symbol 323 MovieClip [FireFX7-5] | Uses:322 | Used by:Timeline |
Symbol 324 Graphic | Used by:327 331 | |
Symbol 325 Graphic | Used by:327 | |
Symbol 326 Graphic | Used by:327 | |
Symbol 327 MovieClip [HitFX1-1] | Uses:324 325 326 | Used by:Timeline |
Symbol 328 Graphic | Used by:331 | |
Symbol 329 Graphic | Used by:331 | |
Symbol 330 Graphic | Used by:331 | |
Symbol 331 MovieClip [HitFX1-2] | Uses:324 328 329 330 | Used by:Timeline |
Symbol 332 ShapeTweening | Used by:335 | |
Symbol 333 ShapeTweening | Used by:335 | |
Symbol 334 Graphic | Used by:335 | |
Symbol 335 MovieClip [HitFX3-1] | Uses:332 333 334 | Used by:Timeline |
Symbol 336 Graphic | Used by:339 340 | |
Symbol 337 Graphic | Used by:339 | |
Symbol 338 Graphic | Used by:339 | |
Symbol 339 MovieClip [HitFX4-2] | Uses:336 337 338 | Used by:Timeline |
Symbol 340 MovieClip [HitFX4-1] | Uses:336 | Used by:Timeline |
Symbol 341 Graphic | Used by:345 | |
Symbol 342 ShapeTweening | Used by:345 | |
Symbol 343 ShapeTweening | Used by:345 | |
Symbol 344 Graphic | Used by:345 | |
Symbol 345 MovieClip [HitFX5-1] | Uses:341 342 343 344 | Used by:Timeline |
Symbol 346 Graphic | Used by:347 | |
Symbol 347 MovieClip [HitFX6-1] | Uses:346 | Used by:Timeline |
Symbol 348 ShapeTweening | Used by:350 | |
Symbol 349 Graphic | Used by:350 | |
Symbol 350 MovieClip [HitFX7-1] | Uses:348 349 | Used by:Timeline |
Symbol 351 ShapeTweening | Used by:353 | |
Symbol 352 Graphic | Used by:353 | |
Symbol 353 MovieClip [Crash] | Uses:351 352 | Used by:Timeline |
Symbol 354 Sound [NG16231.mp3] | Used by:375 | |
Symbol 355 Sound [NG79138.mp3] | Used by:375 | |
Symbol 356 Sound [NG79195.mp3] | Used by:375 | |
Symbol 357 Sound [Boing.wav] | Used by:375 | |
Symbol 358 Sound [Pop.wav] | Used by:375 | |
Symbol 359 Sound [Thud.wav] | Used by:375 | |
Symbol 360 Sound [Click.wav] | Used by:375 | |
Symbol 361 Sound [Fire7-1.wav] | Used by:375 | |
Symbol 362 Sound [Fire6-1.wav] | Used by:375 | |
Symbol 363 Sound [Fire5-1.wav] | Used by:375 | |
Symbol 364 Sound [Fire4-1.wav] | Used by:375 | |
Symbol 365 Sound [Fire3-1.wav] | Used by:375 | |
Symbol 366 Sound [Fire2-4.wav] | Used by:375 | |
Symbol 367 Sound [Fire2-3.wav] | Used by:375 | |
Symbol 368 Sound [Fire2-2.wav] | Used by:375 | |
Symbol 369 Sound [Fire2-1.wav] | Used by:375 | |
Symbol 370 Sound [Fire1-1.wav] | Used by:375 | |
Symbol 371 Sound [Hit7-1.wav] | Used by:375 | |
Symbol 372 Sound [Hit5-1.wav] | Used by:375 | |
Symbol 373 Sound [Hit4-2.wav] | Used by:375 | |
Symbol 374 Sound [Hit3-1.wav] | Used by:375 | |
Symbol 375 MovieClip | Uses:354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 | Used by:Timeline |
Symbol 376 ShapeTweening | Used by:377 | |
Symbol 377 MovieClip [Die] | Uses:376 303 | Used by:Timeline |
Symbol 378 MovieClip | Used by:Timeline | |
Symbol 379 Graphic | Used by:Timeline | |
Symbol 380 Graphic | Used by:385 | |
Symbol 381 Graphic | Used by:385 | |
Symbol 382 Graphic | Used by:385 | |
Symbol 383 Graphic | Used by:385 | |
Symbol 384 Graphic | Used by:385 | |
Symbol 385 MovieClip | Uses:380 381 382 383 384 | Used by:Timeline |
Symbol 386 MovieClip | Used by:Timeline | |
Symbol 387 Graphic | Used by:391 | |
Symbol 388 Graphic | Used by:389 | |
Symbol 389 MovieClip | Uses:388 | Used by:391 396 |
Symbol 390 Graphic | Used by:391 | |
Symbol 391 MovieClip | Uses:387 389 390 | Used by:Timeline |
Symbol 392 Graphic | Used by:396 | |
Symbol 393 Graphic | Used by:396 | |
Symbol 394 Graphic | Used by:396 | |
Symbol 395 Graphic | Used by:396 | |
Symbol 396 MovieClip | Uses:392 389 393 394 395 | Used by:Timeline |
Symbol 397 Graphic | Used by:Timeline | |
Symbol 398 Graphic | Used by:672 | |
Symbol 399 Graphic | Used by:405 407 409 411 | |
Symbol 400 Graphic | Used by:405 407 409 411 | |
Symbol 401 Font | Used by:402 406 408 410 412 413 414 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 528 529 530 531 532 533 534 535 536 538 539 540 541 542 543 544 545 546 548 549 550 551 552 553 554 555 556 558 559 560 561 562 563 564 565 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 588 589 591 594 595 603 604 605 606 607 608 611 615 617 621 622 623 624 633 635 636 637 639 640 642 644 645 646 647 659 666 674 675 676 677 678 | |
Symbol 402 Text | Uses:401 | Used by:405 |
Symbol 403 Graphic | Used by:405 407 409 411 | |
Symbol 404 Graphic | Used by:405 407 409 411 | |
Symbol 405 Button | Uses:399 400 402 403 404 47 | Used by:672 |
Symbol 406 Text | Uses:401 | Used by:407 |
Symbol 407 Button | Uses:399 400 406 403 404 47 | Used by:672 |
Symbol 408 Text | Uses:401 | Used by:409 |
Symbol 409 Button | Uses:399 400 408 403 404 47 | Used by:672 |
Symbol 410 Text | Uses:401 | Used by:411 |
Symbol 411 Button | Uses:399 400 410 403 404 47 | Used by:672 |
Symbol 412 Text | Uses:401 | Used by:672 |
Symbol 413 Text | Uses:401 | Used by:415 |
Symbol 414 Text | Uses:401 | Used by:415 |
Symbol 415 Button | Uses:413 414 47 | Used by:672 |
Symbol 416 Graphic | Used by:418 | |
Symbol 417 Text | Uses:45 | Used by:418 |
Symbol 418 MovieClip | Uses:416 417 | Used by:672 |
Symbol 419 Text | Uses:401 | Used by:586 |
Symbol 420 Text | Uses:401 | Used by:586 |
Symbol 421 Text | Uses:401 | Used by:586 |
Symbol 422 Text | Uses:401 | Used by:586 |
Symbol 423 Text | Uses:401 | Used by:586 |
Symbol 424 Text | Uses:401 | Used by:586 |
Symbol 425 Text | Uses:401 | Used by:586 |
Symbol 426 Text | Uses:401 | Used by:586 |
Symbol 427 Text | Uses:401 | Used by:586 |
Symbol 428 Text | Uses:401 | Used by:586 |
Symbol 429 Text | Uses:401 | Used by:586 |
Symbol 430 Text | Uses:401 | Used by:586 |
Symbol 431 Text | Uses:401 | Used by:586 |
Symbol 432 Text | Uses:401 | Used by:586 |
Symbol 433 Text | Uses:401 | Used by:586 |
Symbol 434 Text | Uses:401 | Used by:586 |
Symbol 435 Text | Uses:401 | Used by:586 |
Symbol 436 Text | Uses:401 | Used by:586 |
Symbol 437 Text | Uses:401 | Used by:586 |
Symbol 438 Text | Uses:401 | Used by:586 |
Symbol 439 Text | Uses:401 | Used by:586 |
Symbol 440 Text | Uses:401 | Used by:586 |
Symbol 441 Text | Uses:401 | Used by:586 |
Symbol 442 Text | Uses:401 | Used by:586 |
Symbol 443 Text | Uses:401 | Used by:586 |
Symbol 444 Text | Uses:401 | Used by:586 |
Symbol 445 Text | Uses:401 | Used by:586 |
Symbol 446 Text | Uses:401 | Used by:586 |
Symbol 447 Text | Uses:401 | Used by:586 |
Symbol 448 Text | Uses:401 | Used by:586 |
Symbol 449 Text | Uses:401 | Used by:586 |
Symbol 450 Text | Uses:401 | Used by:586 |
Symbol 451 Text | Uses:401 | Used by:586 |
Symbol 452 Text | Uses:401 | Used by:586 |
Symbol 453 Text | Uses:401 | Used by:586 |
Symbol 454 Text | Uses:401 | Used by:586 |
Symbol 455 Text | Uses:401 | Used by:586 |
Symbol 456 Text | Uses:401 | Used by:586 |
Symbol 457 Text | Uses:401 | Used by:586 |
Symbol 458 Text | Uses:401 | Used by:586 |
Symbol 459 Text | Uses:401 | Used by:586 |
Symbol 460 Text | Uses:401 | Used by:586 |
Symbol 461 Text | Uses:401 | Used by:586 |
Symbol 462 Text | Uses:401 | Used by:586 |
Symbol 463 Text | Uses:401 | Used by:586 |
Symbol 464 Text | Uses:401 | Used by:586 |
Symbol 465 Text | Uses:401 | Used by:586 |
Symbol 466 Text | Uses:401 | Used by:586 |
Symbol 467 Text | Uses:401 | Used by:586 |
Symbol 468 Text | Uses:401 | Used by:586 |
Symbol 469 Text | Uses:401 | Used by:586 |
Symbol 470 Text | Uses:401 | Used by:586 |
Symbol 471 Text | Uses:401 | Used by:586 |
Symbol 472 Text | Uses:401 | Used by:586 |
Symbol 473 Text | Uses:401 | Used by:586 |
Symbol 474 Text | Uses:401 | Used by:586 |
Symbol 475 Text | Uses:401 | Used by:586 |
Symbol 476 Text | Uses:401 | Used by:586 |
Symbol 477 Text | Uses:401 | Used by:586 |
Symbol 478 Text | Uses:401 | Used by:586 |
Symbol 479 Text | Uses:401 | Used by:586 |
Symbol 480 Text | Uses:401 | Used by:586 |
Symbol 481 Text | Uses:401 | Used by:586 |
Symbol 482 Text | Uses:401 | Used by:586 |
Symbol 483 Text | Uses:401 | Used by:586 |
Symbol 484 Text | Uses:401 | Used by:586 |
Symbol 485 Text | Uses:401 | Used by:586 |
Symbol 486 Text | Uses:401 | Used by:586 |
Symbol 487 Text | Uses:401 | Used by:586 |
Symbol 488 Text | Uses:401 | Used by:586 |
Symbol 489 Text | Uses:401 | Used by:586 |
Symbol 490 Text | Uses:401 | Used by:586 |
Symbol 491 Text | Uses:401 | Used by:586 |
Symbol 492 Text | Uses:401 | Used by:586 |
Symbol 493 Text | Uses:401 | Used by:586 |
Symbol 494 Text | Uses:401 | Used by:586 |
Symbol 495 Text | Uses:401 | Used by:586 |
Symbol 496 Text | Uses:401 | Used by:586 |
Symbol 497 Text | Uses:401 | Used by:586 |
Symbol 498 Text | Uses:401 | Used by:586 |
Symbol 499 Text | Uses:401 | Used by:586 |
Symbol 500 Text | Uses:401 | Used by:586 |
Symbol 501 Text | Uses:401 | Used by:586 |
Symbol 502 Text | Uses:401 | Used by:586 |
Symbol 503 Text | Uses:401 | Used by:586 |
Symbol 504 Text | Uses:401 | Used by:586 |
Symbol 505 Text | Uses:401 | Used by:586 |
Symbol 506 Text | Uses:401 | Used by:586 |
Symbol 507 Text | Uses:401 | Used by:586 |
Symbol 508 Text | Uses:401 | Used by:586 |
Symbol 509 Text | Uses:401 | Used by:586 |
Symbol 510 Text | Uses:401 | Used by:586 |
Symbol 511 Text | Uses:401 | Used by:586 |
Symbol 512 Text | Uses:401 | Used by:586 |
Symbol 513 Text | Uses:401 | Used by:586 |
Symbol 514 Text | Uses:401 | Used by:586 |
Symbol 515 Text | Uses:401 | Used by:586 |
Symbol 516 Text | Uses:401 | Used by:586 |
Symbol 517 Text | Uses:401 | Used by:586 |
Symbol 518 Text | Uses:401 | Used by:586 |
Symbol 519 Text | Uses:401 | Used by:586 |
Symbol 520 Text | Uses:401 | Used by:586 |
Symbol 521 Text | Uses:401 | Used by:586 |
Symbol 522 Text | Uses:401 | Used by:586 |
Symbol 523 Text | Uses:401 | Used by:586 |
Symbol 524 Text | Uses:401 | Used by:586 |
Symbol 525 Text | Uses:401 | Used by:586 |
Symbol 526 Text | Uses:401 | Used by:586 |
Symbol 527 Graphic | Used by:586 | |
Symbol 528 Text | Uses:401 | Used by:586 |
Symbol 529 Text | Uses:401 | Used by:586 |
Symbol 530 Text | Uses:401 | Used by:586 |
Symbol 531 Text | Uses:401 | Used by:586 |
Symbol 532 Text | Uses:401 | Used by:586 |
Symbol 533 Text | Uses:401 | Used by:586 |
Symbol 534 Text | Uses:401 | Used by:586 |
Symbol 535 Text | Uses:401 | Used by:586 |
Symbol 536 Text | Uses:401 | Used by:586 |
Symbol 537 Graphic | Used by:586 | |
Symbol 538 Text | Uses:401 | Used by:586 |
Symbol 539 Text | Uses:401 | Used by:586 |
Symbol 540 Text | Uses:401 | Used by:586 |
Symbol 541 Text | Uses:401 | Used by:586 |
Symbol 542 Text | Uses:401 | Used by:586 |
Symbol 543 Text | Uses:401 | Used by:586 |
Symbol 544 Text | Uses:401 | Used by:586 |
Symbol 545 Text | Uses:401 | Used by:586 |
Symbol 546 Text | Uses:401 | Used by:586 |
Symbol 547 Graphic | Used by:586 | |
Symbol 548 Text | Uses:401 | Used by:586 |
Symbol 549 Text | Uses:401 | Used by:586 |
Symbol 550 Text | Uses:401 | Used by:586 |
Symbol 551 Text | Uses:401 | Used by:586 |
Symbol 552 Text | Uses:401 | Used by:586 |
Symbol 553 Text | Uses:401 | Used by:586 |
Symbol 554 Text | Uses:401 | Used by:586 |
Symbol 555 Text | Uses:401 | Used by:586 |
Symbol 556 Text | Uses:401 | Used by:586 |
Symbol 557 Graphic | Used by:586 | |
Symbol 558 Text | Uses:401 | Used by:586 |
Symbol 559 Text | Uses:401 | Used by:586 |
Symbol 560 Text | Uses:401 | Used by:586 |
Symbol 561 Text | Uses:401 | Used by:586 |
Symbol 562 Text | Uses:401 | Used by:586 |
Symbol 563 Text | Uses:401 | Used by:586 |
Symbol 564 Text | Uses:401 | Used by:586 |
Symbol 565 Text | Uses:401 | Used by:586 |
Symbol 566 Graphic | Used by:586 | |
Symbol 567 Text | Uses:401 | Used by:586 |
Symbol 568 Text | Uses:401 | Used by:586 |
Symbol 569 Text | Uses:401 | Used by:586 |
Symbol 570 Text | Uses:401 | Used by:586 |
Symbol 571 Text | Uses:401 | Used by:586 |
Symbol 572 Text | Uses:401 | Used by:586 |
Symbol 573 Text | Uses:401 | Used by:586 |
Symbol 574 Text | Uses:401 | Used by:586 |
Symbol 575 Text | Uses:401 | Used by:586 |
Symbol 576 Text | Uses:401 | Used by:586 |
Symbol 577 Text | Uses:401 | Used by:586 |
Symbol 578 Text | Uses:401 | Used by:586 |
Symbol 579 Text | Uses:401 | Used by:586 |
Symbol 580 Text | Uses:401 | Used by:586 |
Symbol 581 Text | Uses:401 | Used by:586 |
Symbol 582 Text | Uses:401 | Used by:586 |
Symbol 583 Text | Uses:401 | Used by:586 |
Symbol 584 Text | Uses:401 | Used by:586 |
Symbol 585 Text | Uses:401 | Used by:586 |
Symbol 586 MovieClip | Uses:419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 124 473 474 475 127 476 477 130 478 479 480 137 481 482 144 483 484 485 149 486 173 487 176 488 179 489 182 490 491 187 492 190 493 193 494 196 495 199 496 497 498 212 499 500 215 501 502 218 503 504 221 505 506 224 507 508 243 509 246 510 249 511 252 512 255 513 514 262 515 265 516 268 517 271 518 274 519 285 520 288 521 291 522 294 523 297 76 524 525 526 527 528 78 529 79 530 80 531 81 532 533 82 534 535 536 537 538 84 539 85 540 86 541 87 542 543 88 544 545 546 547 548 90 549 91 550 92 551 93 552 553 94 554 555 556 557 558 96 559 97 560 98 561 99 562 563 100 564 565 566 567 102 568 103 569 104 570 105 571 572 106 573 574 575 576 577 578 579 580 581 582 583 584 585 | Used by:672 |
Symbol 587 Graphic | Used by:672 | |
Symbol 588 Text | Uses:401 | Used by:672 |
Symbol 589 Text | Uses:401 | Used by:672 |
Symbol 590 Graphic | Used by:593 634 | |
Symbol 591 Text | Uses:401 | Used by:593 |
Symbol 592 Graphic | Used by:593 634 | |
Symbol 593 Button | Uses:590 591 592 47 | Used by:672 |
Symbol 594 Text | Uses:401 | Used by:672 |
Symbol 595 Text | Uses:401 | Used by:672 |
Symbol 596 Graphic | Used by:600 | |
Symbol 597 Graphic | Used by:600 | |
Symbol 598 Graphic | Used by:600 | |
Symbol 599 Graphic | Used by:600 | |
Symbol 600 Button | Uses:596 597 598 599 47 | Used by:672 |
Symbol 601 Graphic | Used by:602 | |
Symbol 602 MovieClip | Uses:601 | Used by:672 |
Symbol 603 Text | Uses:401 | Used by:672 |
Symbol 604 Text | Uses:401 | Used by:672 |
Symbol 605 Text | Uses:401 | Used by:672 |
Symbol 606 Text | Uses:401 | Used by:672 |
Symbol 607 Text | Uses:401 | Used by:672 |
Symbol 608 Text | Uses:401 | Used by:672 |
Symbol 609 Graphic | Used by:614 616 618 | |
Symbol 610 Graphic | Used by:614 616 618 649 650 651 652 653 654 655 667 | |
Symbol 611 Text | Uses:401 | Used by:614 |
Symbol 612 Graphic | Used by:614 616 618 649 650 651 652 653 654 655 667 | |
Symbol 613 Graphic | Used by:614 616 618 | |
Symbol 614 Button | Uses:609 610 611 612 613 47 | Used by:672 |
Symbol 615 Text | Uses:401 | Used by:616 |
Symbol 616 Button | Uses:609 610 615 612 613 47 | Used by:672 |
Symbol 617 Text | Uses:401 | Used by:618 |
Symbol 618 Button | Uses:609 610 617 612 613 47 | Used by:672 |
Symbol 619 Graphic | Used by:620 | |
Symbol 620 MovieClip | Uses:619 | Used by:672 |
Symbol 621 Text | Uses:45 401 | Used by:672 |
Symbol 622 Text | Uses:45 401 | Used by:672 |
Symbol 623 Text | Uses:401 | Used by:625 |
Symbol 624 Text | Uses:401 | Used by:625 |
Symbol 625 Button | Uses:623 624 47 | Used by:672 |
Symbol 626 Graphic | Used by:628 | |
Symbol 627 Graphic | Used by:628 | |
Symbol 628 Button | Uses:626 627 47 | Used by:672 |
Symbol 629 Graphic | Used by:632 | |
Symbol 630 Graphic | Used by:632 | |
Symbol 631 Graphic | Used by:632 | |
Symbol 632 Button | Uses:629 630 631 47 | Used by:672 |
Symbol 633 Text | Uses:401 | Used by:634 |
Symbol 634 Button | Uses:590 633 592 47 | Used by:672 |
Symbol 635 Text | Uses:401 | Used by:672 |
Symbol 636 Text | Uses:401 | Used by:672 |
Symbol 637 EditableText | Uses:401 | Used by:672 |
Symbol 638 Graphic | Used by:672 | |
Symbol 639 Text | Uses:401 | Used by:672 |
Symbol 640 Text | Uses:401 | Used by:672 |
Symbol 641 Graphic | Used by:643 661 | |
Symbol 642 Text | Uses:401 | Used by:643 |
Symbol 643 Button | Uses:641 642 47 | Used by:672 |
Symbol 644 Text | Uses:401 | Used by:672 |
Symbol 645 Text | Uses:401 | Used by:672 |
Symbol 646 Text | Uses:401 | Used by:672 |
Symbol 647 Text | Uses:401 | Used by:672 |
Symbol 648 Graphic | Used by:672 | |
Symbol 649 Button | Uses:610 121 123 612 47 | Used by:672 |
Symbol 650 Button | Uses:610 146 148 612 47 | Used by:672 |
Symbol 651 Button | Uses:610 184 186 612 47 | Used by:672 |
Symbol 652 Button | Uses:610 209 211 612 47 | Used by:672 |
Symbol 653 Button | Uses:610 240 242 612 47 | Used by:672 |
Symbol 654 Button | Uses:610 259 261 612 47 | Used by:672 |
Symbol 655 Button | Uses:610 282 284 612 47 | Used by:672 |
Symbol 656 Graphic | Used by:658 | |
Symbol 657 Graphic | Used by:658 | |
Symbol 658 Button | Uses:656 657 47 | Used by:672 |
Symbol 659 Text | Uses:401 | Used by:661 |
Symbol 660 Graphic | Used by:661 | |
Symbol 661 Button | Uses:641 659 660 47 | Used by:672 |
Symbol 662 Graphic | Used by:665 | |
Symbol 663 Graphic | Used by:665 | |
Symbol 664 Graphic | Used by:665 | |
Symbol 665 Button | Uses:662 663 664 47 | Used by:672 |
Symbol 666 Text | Uses:401 | Used by:667 |
Symbol 667 Button | Uses:610 666 612 47 | Used by:672 |
Symbol 668 Graphic | Used by:671 | |
Symbol 669 Graphic | Used by:671 | |
Symbol 670 Graphic | Used by:671 | |
Symbol 671 Button | Uses:668 669 670 47 | Used by:672 |
Symbol 672 MovieClip | Uses:398 405 407 409 411 412 415 418 586 587 588 589 593 594 595 600 602 603 604 605 606 607 608 614 616 618 620 621 622 625 628 632 634 635 636 637 638 639 640 643 644 645 646 647 648 649 650 651 652 653 654 655 658 661 665 667 671 | Used by:Timeline |
Symbol 673 Graphic | Used by:Timeline | |
Symbol 674 EditableText | Uses:401 | Used by:Timeline |
Symbol 675 Text | Uses:401 | Used by:Timeline |
Symbol 676 EditableText | Uses:401 | Used by:Timeline |
Symbol 677 EditableText | Uses:401 | Used by:Timeline |
Symbol 678 EditableText | Uses:401 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 71 MovieClip |
Instance Names
"mainCursor" | Frame 1 | Symbol 51 MovieClip |
"logo" | Frame 2 | Symbol 59 MovieClip |
"back" | Frame 4 | Symbol 75 MovieClip |
"music1" | Frame 4 | Symbol 378 MovieClip |
"music2" | Frame 4 | Symbol 378 MovieClip |
"music3" | Frame 4 | Symbol 378 MovieClip |
"soundFX" | Frame 4 | Symbol 378 MovieClip |
"game" | Frame 6 | Symbol 1 MovieClip [Game] |
"maps" | Frame 6 | Symbol 385 MovieClip |
"screen" | Frame 6 | Symbol 386 MovieClip |
"buildingCursor" | Frame 6 | Symbol 391 MovieClip |
"towerSelection" | Frame 6 | Symbol 396 MovieClip |
"infoBox" | Frame 6 | Symbol 672 MovieClip |
"moneyBox" | Frame 6 | Symbol 674 EditableText |
"lifeBox" | Frame 6 | Symbol 676 EditableText |
"timeBox" | Frame 6 | Symbol 677 EditableText |
"levelBox" | Frame 6 | Symbol 678 EditableText |
"Cover2" | Symbol 49 MovieClip Frame 1 | Symbol 5 MovieClip |
"Cover3" | Symbol 49 MovieClip Frame 1 | Symbol 5 MovieClip |
"Cover1" | Symbol 49 MovieClip Frame 1 | Symbol 5 MovieClip |
"weasel" | Symbol 49 MovieClip Frame 1 | Symbol 44 MovieClip |
"Letters" | Symbol 49 MovieClip Frame 1 | Symbol 46 EditableText |
"PlayButton" | Symbol 49 MovieClip Frame 1 | Symbol 48 Button |
"unit" | Symbol 112 MovieClip [Units1] Frame 1 | Symbol 107 MovieClip |
"lifeBar" | Symbol 112 MovieClip [Units1] Frame 1 | Symbol 111 MovieClip |
"unit" | Symbol 113 MovieClip [Units2] Frame 1 | Symbol 107 MovieClip |
"lifeBar" | Symbol 113 MovieClip [Units2] Frame 1 | Symbol 111 MovieClip |
"unit" | Symbol 114 MovieClip [Units3] Frame 1 | Symbol 107 MovieClip |
"lifeBar" | Symbol 114 MovieClip [Units3] Frame 1 | Symbol 111 MovieClip |
"unit" | Symbol 115 MovieClip [Units4] Frame 1 | Symbol 107 MovieClip |
"lifeBar" | Symbol 115 MovieClip [Units4] Frame 1 | Symbol 111 MovieClip |
"turret" | Symbol 124 MovieClip [Tower1-1] Frame 1 | Symbol 123 MovieClip |
"turret" | Symbol 127 MovieClip [Tower1-2] Frame 1 | Symbol 126 MovieClip |
"turret" | Symbol 130 MovieClip [Tower1-3] Frame 1 | Symbol 129 MovieClip |
"turret" | Symbol 137 MovieClip [Tower1-4] Frame 1 | Symbol 136 MovieClip |
"turret" | Symbol 144 MovieClip [Tower1-5] Frame 1 | Symbol 143 MovieClip |
"turret" | Symbol 149 MovieClip [Tower2-1] Frame 1 | Symbol 148 MovieClip |
"turret" | Symbol 173 MovieClip [Tower2-2] Frame 1 | Symbol 172 MovieClip |
"turret" | Symbol 176 MovieClip [Tower2-3] Frame 1 | Symbol 175 MovieClip |
"turret" | Symbol 179 MovieClip [Tower2-4] Frame 1 | Symbol 178 MovieClip |
"turret" | Symbol 182 MovieClip [Tower2-5] Frame 1 | Symbol 181 MovieClip |
"turret" | Symbol 187 MovieClip [Tower3-1] Frame 1 | Symbol 186 MovieClip |
"turret" | Symbol 190 MovieClip [Tower3-2] Frame 1 | Symbol 189 MovieClip |
"turret" | Symbol 193 MovieClip [Tower3-3] Frame 1 | Symbol 192 MovieClip |
"turret" | Symbol 196 MovieClip [Tower3-4] Frame 1 | Symbol 195 MovieClip |
"turret" | Symbol 199 MovieClip [Tower3-5] Frame 1 | Symbol 198 MovieClip |
"turret" | Symbol 212 MovieClip [Tower4-1] Frame 1 | Symbol 211 MovieClip |
"turret" | Symbol 215 MovieClip [Tower4-2] Frame 1 | Symbol 214 MovieClip |
"turret" | Symbol 218 MovieClip [Tower4-3] Frame 1 | Symbol 217 MovieClip |
"turret" | Symbol 221 MovieClip [Tower4-4] Frame 1 | Symbol 220 MovieClip |
"turret" | Symbol 224 MovieClip [Tower4-5] Frame 1 | Symbol 223 MovieClip |
"turret" | Symbol 243 MovieClip [Tower5-1] Frame 1 | Symbol 242 MovieClip |
"turret" | Symbol 246 MovieClip [Tower5-2] Frame 1 | Symbol 245 MovieClip |
"turret" | Symbol 249 MovieClip [Tower5-3] Frame 1 | Symbol 248 MovieClip |
"turret" | Symbol 252 MovieClip [Tower5-4] Frame 1 | Symbol 251 MovieClip |
"turret" | Symbol 255 MovieClip [Tower5-5] Frame 1 | Symbol 254 MovieClip |
"turret" | Symbol 262 MovieClip [Tower6-1] Frame 1 | Symbol 261 MovieClip |
"turret" | Symbol 265 MovieClip [Tower6-2] Frame 1 | Symbol 264 MovieClip |
"turret" | Symbol 268 MovieClip [Tower6-3] Frame 1 | Symbol 267 MovieClip |
"turret" | Symbol 271 MovieClip [Tower6-4] Frame 1 | Symbol 270 MovieClip |
"turret" | Symbol 274 MovieClip [Tower6-5] Frame 1 | Symbol 273 MovieClip |
"turret" | Symbol 285 MovieClip [Tower7-1] Frame 1 | Symbol 284 MovieClip |
"turret" | Symbol 288 MovieClip [Tower7-2] Frame 1 | Symbol 287 MovieClip |
"turret" | Symbol 291 MovieClip [Tower7-3] Frame 1 | Symbol 290 MovieClip |
"turret" | Symbol 294 MovieClip [Tower7-4] Frame 1 | Symbol 293 MovieClip |
"turret" | Symbol 297 MovieClip [Tower7-5] Frame 1 | Symbol 296 MovieClip |
"rangeCircle" | Symbol 391 MovieClip Frame 1 | Symbol 389 MovieClip |
"rangeCircle" | Symbol 396 MovieClip Frame 1 | Symbol 389 MovieClip |
"startGameButton" | Symbol 672 MovieClip Frame 1 | Symbol 405 Button |
"instructionsButton" | Symbol 672 MovieClip Frame 1 | Symbol 407 Button |
"optionsButton" | Symbol 672 MovieClip Frame 1 | Symbol 409 Button |
"creditsButton" | Symbol 672 MovieClip Frame 1 | Symbol 411 Button |
"armorButton" | Symbol 672 MovieClip Frame 1 | Symbol 415 Button |
"info" | Symbol 672 MovieClip Frame 1 | Symbol 586 MovieClip |
"menuButton" | Symbol 672 MovieClip Frame 2 | Symbol 593 Button |
"brightnessBar" | Symbol 672 MovieClip Frame 3 | Symbol 600 Button |
"brightnessTab" | Symbol 672 MovieClip Frame 3 | Symbol 602 MovieClip |
"soundBar" | Symbol 672 MovieClip Frame 3 | Symbol 600 Button |
"soundTab" | Symbol 672 MovieClip Frame 3 | Symbol 602 MovieClip |
"musicBar" | Symbol 672 MovieClip Frame 3 | Symbol 600 Button |
"musicTab" | Symbol 672 MovieClip Frame 3 | Symbol 602 MovieClip |
"music1Button" | Symbol 672 MovieClip Frame 3 | Symbol 614 Button |
"music2Button" | Symbol 672 MovieClip Frame 3 | Symbol 616 Button |
"music3Button" | Symbol 672 MovieClip Frame 3 | Symbol 618 Button |
"upArrow" | Symbol 672 MovieClip Frame 3 | Symbol 620 MovieClip |
"music1Link" | Symbol 672 MovieClip Frame 4 | Symbol 625 Button |
"Music2Link" | Symbol 672 MovieClip Frame 4 | Symbol 625 Button |
"music3Link" | Symbol 672 MovieClip Frame 4 | Symbol 625 Button |
"imageLink" | Symbol 672 MovieClip Frame 4 | Symbol 625 Button |
"newgroundsLink" | Symbol 672 MovieClip Frame 4 | Symbol 625 Button |
"armorLink" | Symbol 672 MovieClip Frame 4 | Symbol 625 Button |
"upButton" | Symbol 672 MovieClip Frame 5 | Symbol 628 Button |
"downButton" | Symbol 672 MovieClip Frame 5 | Symbol 632 Button |
"startButton" | Symbol 672 MovieClip Frame 5 | Symbol 634 Button |
"mapInfo" | Symbol 672 MovieClip Frame 5 | Symbol 637 EditableText |
"menuButton" | Symbol 672 MovieClip Frame 6 | Symbol 593 Button |
"resumeButton" | Symbol 672 MovieClip Frame 6 | Symbol 643 Button |
"brightnessBar" | Symbol 672 MovieClip Frame 6 | Symbol 600 Button |
"brightnessTab" | Symbol 672 MovieClip Frame 6 | Symbol 602 MovieClip |
"soundBar" | Symbol 672 MovieClip Frame 6 | Symbol 600 Button |
"soundTab" | Symbol 672 MovieClip Frame 6 | Symbol 602 MovieClip |
"musicBar" | Symbol 672 MovieClip Frame 6 | Symbol 600 Button |
"musicTab" | Symbol 672 MovieClip Frame 6 | Symbol 602 MovieClip |
"music1Button" | Symbol 672 MovieClip Frame 6 | Symbol 614 Button |
"music2Button" | Symbol 672 MovieClip Frame 6 | Symbol 616 Button |
"music3Button" | Symbol 672 MovieClip Frame 6 | Symbol 618 Button |
"upArrow" | Symbol 672 MovieClip Frame 6 | Symbol 620 MovieClip |
"armorButton" | Symbol 672 MovieClip Frame 7 | Symbol 415 Button |
"tower1Button" | Symbol 672 MovieClip Frame 9 | Symbol 649 Button |
"tower2Button" | Symbol 672 MovieClip Frame 9 | Symbol 650 Button |
"tower3Button" | Symbol 672 MovieClip Frame 9 | Symbol 651 Button |
"tower4Button" | Symbol 672 MovieClip Frame 9 | Symbol 652 Button |
"tower5Button" | Symbol 672 MovieClip Frame 9 | Symbol 653 Button |
"tower6Button" | Symbol 672 MovieClip Frame 9 | Symbol 654 Button |
"tower7Button" | Symbol 672 MovieClip Frame 9 | Symbol 655 Button |
"cancelButton" | Symbol 672 MovieClip Frame 9 | Symbol 658 Button |
"pausingButton" | Symbol 672 MovieClip Frame 9 | Symbol 661 Button |
"skipButton" | Symbol 672 MovieClip Frame 9 | Symbol 665 Button |
"sellButton" | Symbol 672 MovieClip Frame 10 | Symbol 667 Button |
"upgradeButton" | Symbol 672 MovieClip Frame 10 | Symbol 671 Button |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "Game" |
ExportAssets (56) | Timeline Frame 1 | Symbol 679 as "__Packages.Unit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 680 as "__Packages.Bullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 681 as "__Packages.Tower" |
ExportAssets (56) | Timeline Frame 4 | Symbol 112 as "Units1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 113 as "Units2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 114 as "Units3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 115 as "Units4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 117 as "Bullet1-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 119 as "Bullet1-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 124 as "Tower1-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 127 as "Tower1-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 130 as "Tower1-3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 137 as "Tower1-4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 144 as "Tower1-5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 149 as "Tower2-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 152 as "Bullet2-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 155 as "Bullet2-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 159 as "Bullet2-3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 164 as "Bullet2-4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 170 as "Bullet2-5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 173 as "Tower2-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 176 as "Tower2-3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 179 as "Tower2-4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 182 as "Tower2-5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 187 as "Tower3-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 190 as "Tower3-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 193 as "Tower3-3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 196 as "Tower3-4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 199 as "Tower3-5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 207 as "Bullet3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 212 as "Tower4-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 215 as "Tower4-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 218 as "Tower4-3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 221 as "Tower4-4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 224 as "Tower4-5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 228 as "Bullet4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 238 as "Bullet5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 243 as "Tower5-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 246 as "Tower5-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 249 as "Tower5-3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 252 as "Tower5-4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 255 as "Tower5-5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 257 as "Bullet6" |
ExportAssets (56) | Timeline Frame 4 | Symbol 262 as "Tower6-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 265 as "Tower6-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 268 as "Tower6-3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 271 as "Tower6-4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 274 as "Tower6-5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 280 as "Bullet7" |
ExportAssets (56) | Timeline Frame 4 | Symbol 285 as "Tower7-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 288 as "Tower7-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 291 as "Tower7-3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 294 as "Tower7-4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 297 as "Tower7-5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 299 as "FireFX1-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 300 as "FireFX1-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 301 as "FireFX1-3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 304 as "FireFX2-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 306 as "FireFX3-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 309 as "FireFX4-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 311 as "FireFX5-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 313 as "FireFX6-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 315 as "FireFX7-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 317 as "FireFX7-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 319 as "FireFX7-3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 321 as "FireFX7-4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 323 as "FireFX7-5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 327 as "HitFX1-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 331 as "HitFX1-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 335 as "HitFX3-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 339 as "HitFX4-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 340 as "HitFX4-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 345 as "HitFX5-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 347 as "HitFX6-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 350 as "HitFX7-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 353 as "Crash" |
ExportAssets (56) | Timeline Frame 4 | Symbol 354 as "NG16231.mp3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 355 as "NG79138.mp3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 356 as "NG79195.mp3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 357 as "Boing.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 358 as "Pop.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 359 as "Thud.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 360 as "Click.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 361 as "Fire7-1.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 362 as "Fire6-1.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 363 as "Fire5-1.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 364 as "Fire4-1.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 365 as "Fire3-1.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 366 as "Fire2-4.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 367 as "Fire2-3.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 368 as "Fire2-2.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 369 as "Fire2-1.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 370 as "Fire1-1.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 371 as "Hit7-1.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 372 as "Hit5-1.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 373 as "Hit4-2.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 374 as "Hit3-1.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 377 as "Die" |
Labels
"end" | Symbol 44 MovieClip Frame 37 |
"Empty" | Symbol 586 MovieClip Frame 1 |
"Skip" | Symbol 586 MovieClip Frame 2 |
"Pause" | Symbol 586 MovieClip Frame 3 |
"Menu" | Symbol 586 MovieClip Frame 4 |
"Resume" | Symbol 586 MovieClip Frame 5 |
"Sell" | Symbol 586 MovieClip Frame 6 |
"Cancel" | Symbol 586 MovieClip Frame 7 |
"OverTower1" | Symbol 586 MovieClip Frame 8 |
"OverTower2" | Symbol 586 MovieClip Frame 9 |
"OverTower3" | Symbol 586 MovieClip Frame 10 |
"OverTower4" | Symbol 586 MovieClip Frame 11 |
"OverTower5" | Symbol 586 MovieClip Frame 12 |
"OverTower6" | Symbol 586 MovieClip Frame 13 |
"OverTower7" | Symbol 586 MovieClip Frame 14 |
"UpgradeTower1-1" | Symbol 586 MovieClip Frame 15 |
"UpgradeTower1-2" | Symbol 586 MovieClip Frame 16 |
"UpgradeTower1-3" | Symbol 586 MovieClip Frame 17 |
"UpgradeTower1-4" | Symbol 586 MovieClip Frame 18 |
"UpgradeTower2-1" | Symbol 586 MovieClip Frame 19 |
"UpgradeTower2-2" | Symbol 586 MovieClip Frame 20 |
"UpgradeTower2-3" | Symbol 586 MovieClip Frame 21 |
"UpgradeTower2-4" | Symbol 586 MovieClip Frame 22 |
"UpgradeTower3-1" | Symbol 586 MovieClip Frame 23 |
"UpgradeTower3-2" | Symbol 586 MovieClip Frame 24 |
"UpgradeTower3-3" | Symbol 586 MovieClip Frame 25 |
"UpgradeTower3-4" | Symbol 586 MovieClip Frame 26 |
"UpgradeTower4-1" | Symbol 586 MovieClip Frame 27 |
"UpgradeTower4-2" | Symbol 586 MovieClip Frame 28 |
"UpgradeTower4-3" | Symbol 586 MovieClip Frame 29 |
"UpgradeTower4-4" | Symbol 586 MovieClip Frame 30 |
"UpgradeTower5-1" | Symbol 586 MovieClip Frame 31 |
"UpgradeTower5-2" | Symbol 586 MovieClip Frame 32 |
"UpgradeTower5-3" | Symbol 586 MovieClip Frame 33 |
"UpgradeTower5-4" | Symbol 586 MovieClip Frame 34 |
"UpgradeTower6-1" | Symbol 586 MovieClip Frame 35 |
"UpgradeTower6-2" | Symbol 586 MovieClip Frame 36 |
"UpgradeTower6-3" | Symbol 586 MovieClip Frame 37 |
"UpgradeTower6-4" | Symbol 586 MovieClip Frame 38 |
"UpgradeTower7-1" | Symbol 586 MovieClip Frame 39 |
"UpgradeTower7-2" | Symbol 586 MovieClip Frame 40 |
"UpgradeTower7-3" | Symbol 586 MovieClip Frame 41 |
"UpgradeTower7-4" | Symbol 586 MovieClip Frame 42 |
"Tower1-1" | Symbol 586 MovieClip Frame 43 |
"Tower1-2" | Symbol 586 MovieClip Frame 44 |
"Tower1-3" | Symbol 586 MovieClip Frame 45 |
"Tower1-4" | Symbol 586 MovieClip Frame 46 |
"Tower1-5" | Symbol 586 MovieClip Frame 47 |
"Tower2-1" | Symbol 586 MovieClip Frame 48 |
"Tower2-2" | Symbol 586 MovieClip Frame 49 |
"Tower2-3" | Symbol 586 MovieClip Frame 50 |
"Tower2-4" | Symbol 586 MovieClip Frame 51 |
"Tower2-5" | Symbol 586 MovieClip Frame 52 |
"Tower3-1" | Symbol 586 MovieClip Frame 53 |
"Tower3-2" | Symbol 586 MovieClip Frame 54 |
"Tower3-3" | Symbol 586 MovieClip Frame 55 |
"Tower3-4" | Symbol 586 MovieClip Frame 56 |
"Tower3-5" | Symbol 586 MovieClip Frame 57 |
"Tower4-1" | Symbol 586 MovieClip Frame 58 |
"Tower4-2" | Symbol 586 MovieClip Frame 59 |
"Tower4-3" | Symbol 586 MovieClip Frame 60 |
"Tower4-4" | Symbol 586 MovieClip Frame 61 |
"Tower4-5" | Symbol 586 MovieClip Frame 62 |
"Tower5-1" | Symbol 586 MovieClip Frame 63 |
"Tower5-2" | Symbol 586 MovieClip Frame 64 |
"Tower5-3" | Symbol 586 MovieClip Frame 65 |
"Tower5-4" | Symbol 586 MovieClip Frame 66 |
"Tower5-5" | Symbol 586 MovieClip Frame 67 |
"Tower6-1" | Symbol 586 MovieClip Frame 68 |
"Tower6-2" | Symbol 586 MovieClip Frame 69 |
"Tower6-3" | Symbol 586 MovieClip Frame 70 |
"Tower6-4" | Symbol 586 MovieClip Frame 71 |
"Tower6-5" | Symbol 586 MovieClip Frame 72 |
"Tower7-1" | Symbol 586 MovieClip Frame 73 |
"Tower7-2" | Symbol 586 MovieClip Frame 74 |
"Tower7-3" | Symbol 586 MovieClip Frame 75 |
"Tower7-4" | Symbol 586 MovieClip Frame 76 |
"Tower7-5" | Symbol 586 MovieClip Frame 77 |
"Unit1" | Symbol 586 MovieClip Frame 78 |
"Unit2" | Symbol 586 MovieClip Frame 79 |
"Unit3" | Symbol 586 MovieClip Frame 80 |
"Unit4" | Symbol 586 MovieClip Frame 81 |
"Unit5" | Symbol 586 MovieClip Frame 82 |
"Unit6" | Symbol 586 MovieClip Frame 83 |
"Unit7" | Symbol 586 MovieClip Frame 84 |
"Unit8" | Symbol 586 MovieClip Frame 85 |
"Unit9" | Symbol 586 MovieClip Frame 86 |
"Unit10" | Symbol 586 MovieClip Frame 87 |
"Unit11" | Symbol 586 MovieClip Frame 88 |
"Unit12" | Symbol 586 MovieClip Frame 89 |
"Unit13" | Symbol 586 MovieClip Frame 90 |
"Unit14" | Symbol 586 MovieClip Frame 91 |
"Unit15" | Symbol 586 MovieClip Frame 92 |
"Unit16" | Symbol 586 MovieClip Frame 93 |
"Unit17" | Symbol 586 MovieClip Frame 94 |
"Unit18" | Symbol 586 MovieClip Frame 95 |
"Unit19" | Symbol 586 MovieClip Frame 96 |
"Unit20" | Symbol 586 MovieClip Frame 97 |
"Unit21" | Symbol 586 MovieClip Frame 98 |
"Unit22" | Symbol 586 MovieClip Frame 99 |
"Unit23" | Symbol 586 MovieClip Frame 100 |
"Unit24" | Symbol 586 MovieClip Frame 101 |
"Unit25" | Symbol 586 MovieClip Frame 102 |
"Unit26" | Symbol 586 MovieClip Frame 103 |
"Unit27" | Symbol 586 MovieClip Frame 104 |
"Unit28" | Symbol 586 MovieClip Frame 105 |
"Unit29" | Symbol 586 MovieClip Frame 106 |
"Unit30" | Symbol 586 MovieClip Frame 107 |
"Unit31" | Symbol 586 MovieClip Frame 108 |
"StartGame" | Symbol 586 MovieClip Frame 109 |
"Instructions" | Symbol 586 MovieClip Frame 110 |
"Options" | Symbol 586 MovieClip Frame 111 |
"Credits" | Symbol 586 MovieClip Frame 112 |
"Brightness" | Symbol 586 MovieClip Frame 113 |
"Sound" | Symbol 586 MovieClip Frame 114 |
"Music" | Symbol 586 MovieClip Frame 115 |
"Music1" | Symbol 586 MovieClip Frame 116 |
"Music2" | Symbol 586 MovieClip Frame 117 |
"Music3" | Symbol 586 MovieClip Frame 118 |
"Main" | Symbol 672 MovieClip Frame 1 |
"Instructions" | Symbol 672 MovieClip Frame 2 |
"Options" | Symbol 672 MovieClip Frame 3 |
"Credits" | Symbol 672 MovieClip Frame 4 |
"Start" | Symbol 672 MovieClip Frame 5 |
"Pause" | Symbol 672 MovieClip Frame 6 |
"Win" | Symbol 672 MovieClip Frame 7 |
"Lose" | Symbol 672 MovieClip Frame 8 |
"Basic" | Symbol 672 MovieClip Frame 9 |
"Upgrade" | Symbol 672 MovieClip Frame 10 |
"NoUpgrade" | Symbol 672 MovieClip Frame 11 |
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