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vrdefendery3k.swf

This is the info page for
Flash #6346

(Click the ID number above for more basic data on this flash file.)


Text
Start Game

Instructions

Options

Credits

Play more games at

ArmorGames.com

ArmorGames.com

Defender

Skip the time remaining.

Pause the game.

Return to main menu.

Return to game.

Sell selected tower for 70% of investment.

Cancel current selection.

Machine Gun
Basic tower, low damage but high rate of
fire and armor piercing.

$50

Flamethrower
Provides constant damage over large, cone
shaped area.

$200

Ice Cannon
Low damage and rate of fire, but causes
temporary freezing effect over small area.

Lighting Tower
High damage, high armor piercing and a
chance to stun.

$800

Plasma Cannon
Low rate of fire, but huge damage and
large area of effect.

Light Tower
Enormous damage, huge armor piercing,
and a decent rate of fire.

$3200

Void Tower
Slow rate of fire, but gigantic damage and
very large area of effect.

Machine Gun Level 2
Improved range, rate of fire, and armor
piercing.

Machine Gun Level 3
Doubled damage and improved armor
piercing.

$100

Machine Gun Level 4
Dramatically increased rate of fire, range,
and armor piercing.

Machine Gun Level 5
Doubled damage, and improved armor
piercing.

$400

Flamethrower Level 2
Increased damage.

Flamethrower Level 3
Increased damage.

Flamethrower Level 4
Increased damage.

Flamethrower Level 5
Increased damage.

$1600

Ice Cannon Level 2
Increased damage and length of freeze.

Ice Cannon Level 3
Increased damage and length of freeze.

Ice Cannon Level 4
Increased damage and length of freeze.

Ice Cannon Level 5
Increased damage and length of freeze.

Lightning Tower Level 2
Increased damage, range, and chance of
stun.

Lightning Tower Level 3
Increased damage, range, and chance of
stun.

LightningTower Level 4
Increased damage, range, and chance of
stun.

Lightning Tower Level 5
Increased damage, range, and chance of
stun.

$6400

Plasma Cannon Level 2
Increased damage and blast radius.

Plasma Cannon Level 3
Increased damage and blast radius.

Plasma Cannon Level 4
Increased damage and blast radius.

Plasma Cannon Level 5
Increased damage and blast radius.

Light Tower Level 2
Doubled damage.

Light Tower Level 3
Doubled damage.

Light Tower Level 4
Doubled damage.

$12800

Light Tower Level 5
Doubled damage.

$25600

Void Tower Level 2
Increased damage and blast radius.

Void Tower Level 3
Increased damage and blast radius.

Void Tower Level 4
Increased damage and blast radius.

Void Tower Level 5
Increased damage and blast radius.

Machine Gun Level 1
DPS: 3 - 6

AP: 30

Range: 75

Machine Gun Level 2
DPS: 4 - 8

AP: 60

Range: 100

Machine Gun Level 3
DPS: 8 - 16

AP: 90

Machine Gun Level 4
DPS: 12 - 24

AP: 120

Range: 125

Machine Gun Level 5
DPS: 24 - 48

AP: 150

Flamethrower Level 1
DPS: 1 - 24

AP: 20

Range: 120

Flamethrower Level 2
DPS: 1 - 48

Flamethrower Level 3
DPS: 1 - 96

Flamethrower Level 4
DPS: 1 - 192

Flamethrower Level 5
DPS: 1 - 384

Ice Cannon Level 1
DPS: 8 - 12
AOE: 30             Length of freeze: 0.04 sec

AP: 40

Ice Cannon Level 2
DPS: 16 - 24
AOE: 30             Length of freeze: 0.08 sec

Ice Cannon Level 3
DPS: 32 - 48
AOE: 30             Length of freeze: 0.17 sec

Ice Cannon Level 4
DPS: 64 - 96
AOE: 30             Length of freeze: 0.25 sec

Ice Cannon Level 5
DPS: 128 - 192
AOE: 30             Length of freeze: 0.33 sec

Lightning Tower Level 1
DPS: 60 - 135
10% chance of 2 sec stun.

AP: 80

Range: 150

Lightning Tower Level 2
DPS: 120 - 270
20% chance of 2 sec stun.

Range: 175

Lightning Tower Level 3
DPS: 240 - 540
30% chance of 2 sec stun.

Range: 200

Lightning Tower Level 4
DPS: 480 - 1080
40% chance of 2 sec stun.

Range: 225

Lightning Tower Level 5
DPS: 960 - 2160
50% chance of 2 sec stun.

Range: 250

Plasma Cannon Level 1
DPS: 50 - 70
AOE: 30

Range: 80

Plasma Cannon Level 2
DPS: 100 - 140
AOE: 40

Plasma Cannon Level 3
DPS: 200 - 280
AOE: 50

Plasma Cannon Level 4
DPS: 400 - 560
AOE: 60

Plasma Cannon Level 5
DPS: 800 - 1120
AOE: 70

Light Tower Level 1
DPS: 512

AP: 100

Light Tower Level 2
DPS: 1024

Light Tower Level 3
DPS: 2048

Light Tower Level 4
DPS: 4096

Light Tower Level 5
DPS: 8192

Void Tower Level 1
DPS: 100 - 400
AOE: 60

Void Tower Level 2
DPS: 200 - 800
AOE: 70

Void Tower Level 3
DPS: 400 - 1600
AOE: 80

Void Tower Level 4
DPS: 800 - 3200
AOE: 90

Void Tower Level 5
DPS: 1600 - 6400
AOE: 100

Green Circle
Life: 9
Bounty: $1

Armor: 20

Damage: 1

Blue Circle
Life: 18
Bounty: $3

Purple Circle
Life: 35
Bounty: $6

Red Circle
Life: 60
Bounty: $11

Yellow Circle
Life: 100
Bounty: $17

White Circle
Life: 500
Bounty: $50

Damage: 5

Green Triangle
Life: 350
Bounty: $33

Armor: 40

Damage: 2

Blue Triangle
Life: 500
Bounty: $43

Purple Triangle
Life: 730
Bounty: $54

Red Triangle
Life: 1000
Bounty: $67

Yellow Triangle
Life: 1300
Bounty: $81

White Triangle
Life: 3200
Bounty: $200

Damage: 10

Green Square
Life: 2200
Bounty: $113

Armor: 60

Damage: 3

Blue Square
Life: 2700
Bounty: $131

Purple Square
Life: 3500
Bounty: $150

Red Square
Life: 4000
Bounty: $171

Yellow Square
Life: 5000
Bounty: $193

White Square
Life: 9000
Bounty: $450

Damage: 15

Green Diamond
Life: 6900
Bounty: $241

Armor: 80

Damage: 4

Blue Diamond
Life: 8100
Bounty: $267

Purple Diamond
Life: 9200
Bounty: $294

Red Diamond
Life: 10000
Bounty: $323

Yellow Diamond
Life: 12000
Bounty: $353

White Diamond
Life: 20000
Bounty: $775

Damage: 20

Green Arrow
Life: 16000
Bounty: $417

Armor: 100

Blue Arrow
Life: 18000
Bounty: $451

Purple Arrow
Life: 20000
Bounty: $486

Red Arrow
Life: 22000
Bounty: $523

Yellow Arrow
Life: 25000
Bounty: $561

White Arrow
Life: 50000
Bounty: $1200

Damage: 25

White Octagon
Life: ??????
Bounty: $10000

Armor: ???

Damage: 50

Begin a new game.

View the instructions.

Adjust some settings.

See who helped make this game possible.

Adjust the brightness of the background.

Adjust volume of sound effects.

Adjust the volume of the music.

'Thumping Headache' by TBF

'System Override' by Music-story

'GOO 3' by Intelligible Blur

The year is 3000 and you are a network security engineer.  You must use your
virtual arsenal to prevent the waves of viruses from destroying the server's
firewall.  Sadly your department's budget was recently cut, so you're income
must come from bounties collected on the viruses.
The viruses themselves come in a variety of types, colors and sizes.  The
larger  and more advanced types are harder to kill but provide a larger bounty.
The viruses have recently begun attacking in waves every twenty seconds.  It
seems there is some kind of super virus controlling them.  You can move your
cursor over a virus to see information about it.  You can also hold down the
space bar to see the life meters of all the viruses.
Your defense consisted of a variety of stationary emplacements along the
network path.  By strategically choosing, placing, and upgrading towers you just
might be able to destroy the viruses before they reach the firewall.  You can hold
down the shift key to build multiple towers of the same type.
Good Luck

The year is 3000 and you are a network security engineer.  You must use your
virtual arsenal to prevent the waves of viruses from destroying the server's
firewall.  Sadly your department's budget was recently cut, so you're income
must come from bounties collected on the viruses.
The viruses themselves come in a variety of types, colors and sizes.  The
larger  and more advanced types are harder to kill but provide a larger bounty.
The viruses have recently begun attacking in waves every twenty seconds.  It
seems there is some kind of super virus controlling them.  You can move your
cursor over a virus to see information about it.  You can also hold down the
space bar to see the life meters of all the viruses.
Your defense consisted of a variety of stationary emplacements along the
network path.  By strategically choosing, placing, and upgrading towers you just
might be able to destroy the viruses before they reach the firewall.  You can hold
down the shift key to build multiple towers of the same type.
Good Luck

Menu

Background Brightness:

Background Brightness:

Sound FX Volume:

Sound FX Volume:

Music Volume:

Music Volume:

Music Selection:

Music Selection:

1

2

3

Music:
'Thumping Headache' by TBF - Link
'System Override' by Music-story - Link
'GOO 3' by Intelligible Blur - Link
Images:
NASA and STScI - Link
Special Thanks:
Newgrounds - Link
Armor Games - Link

Music:
'Thumping Headache' by TBF -
'System Override' by Music-story -
'GOO 3' by Intelligible Blur -
Images:
NASA and STScI -
Special Thanks:
Newgrounds -
Armor Games -

Link

Link

Start

Select a map and press start to begin.

Current map:

<p align="left"><font face="Tahoma" size="12" color="#db5802" letterSpacing="0.000000" kerning="1">Hard</font></p>

Paused

Paused

Resume

Congratulations!

You've prevented the complete destruction of the primary server.
You've earned yourself a 5% raise. Next year.

Game Over

The server is down and you're fired.  Have a nice day.

Pause

$

<p align="left"><font face="Tahoma" size="18" color="#0066ff" letterSpacing="0.000000" kerning="1">100</font></p>

$

<p align="left"><font face="Tahoma" size="18" color="#0066ff" letterSpacing="0.000000" kerning="1">100</font></p>

<p align="left"><font face="Tahoma" size="18" color="#0066ff" letterSpacing="0.000000" kerning="1">00:20</font></p>

<p align="left"><font face="Tahoma" size="18" color="#0066ff" letterSpacing="0.000000" kerning="1">Prep</font></p>

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); Mouse.hide(); startDrag (mainCursor, true);
Frame 2
stop(); logo.onRelease = function () { getURL ("http://www.newgrounds.com/", "_blank"); };
Frame 3
stop();
Frame 4
var currentMusic = 1; var musicVolume = 25; var soundVolume = 200; var Music1 = new Sound(music1); var Music2 = new Sound(music2); var Music3 = new Sound(music3); back._alpha = 20; Music1.attachSound("NG16231.mp3"); Music2.attachSound("NG79138.mp3"); Music3.attachSound("NG79195.mp3"); Music1.setVolume(musicVolume); Music2.setVolume(0); Music3.setVolume(0); Music1.start(0, 10); Music2.start(0, 10); Music3.start(0, 10);
Frame 6
function reset() { towerID = 100; unitID = 1000; bulletID = 2000; FXID = 3000; life = 100; money = 100; level = 0; currentMap = 2; shiftDown = false; timeLeft = 20; frameCount = 0; monsterCount = 0; soundCount = 0; create = false; rollingOver = false; pausing = true; sliding = false; infoBox.skipButton._visible = false; infoBox.pausingButton._visible = false; buildingCursor._visible = false; towerSelection._visible = false; maps._visible = false; var _local1 = 0; while (_local1 < monsters.length) { monsters[_local1].kill(); _local1++; } _local1 = 0; while (_local1 < towers.length) { towers[_local1].kill(); _local1++; } _local1 = 0; while (_local1 < bullets.length) { bullets[_local1].kill(); _local1++; } towers.splice(0, towers.length); monsters.splice(0, monsters.length); bullets.splice(0, bullets.length); moneyBox.text = money; lifeBox.text = life; levelBox.text = "Prep"; timeBox.text = "00:20"; infoBox.gotoAndStop("Main"); infoBox.info.gotoAndStop("Empty"); } function addMoney(m) { money = money + m; } function addLife(l) { life = life + l; } function getTowerName() { towerID++; if (towerID >= 999) { towerID = 100; } return("t" + towerID); } function getTowerDepth() { return(towerID); } function getUnitName() { unitID++; if (unitID >= 1999) { unitID = 1000; } return("u" + unitID); } function getUnitDepth() { return(unitID); } function getBulletName() { bulletID++; if (bulletID >= 2999) { bulletID = 2000; } return("b" + bulletID); } function getBulletDepth() { return(bulletID); } function getFXName() { FXID++; if (FXID >= 3999) { FXID = 3000; } return("fx" + FXID); } function getFXDepth() { return(FXID); } function getPrice(t, l) { if (t == 1) { if (l == 1) { return(50); } if (l == 2) { return(50); } if (l == 3) { return(100); } if (l == 4) { return(200); } if (l == 5) { return(400); } } if ((t == 2) || (t == 3)) { if (l == 1) { return(200); } if (l == 2) { return(200); } if (l == 3) { return(400); } if (l == 4) { return(800); } if (l == 5) { return(1600); } } if ((t == 4) || (t == 5)) { if (l == 1) { return(800); } if (l == 2) { return(800); } if (l == 3) { return(1600); } if (l == 4) { return(3200); } if (l == 5) { return(6400); } } if ((t == 6) || (t == 7)) { if (l == 1) { return(3200); } if (l == 2) { return(3200); } if (l == 3) { return(6400); } if (l == 4) { return(12800); } if (l == 5) { return(25600); } } return(1000000); } function getSale(t, l) { var _local2; _local2 = 0; var _local1 = 1; while (_local1 <= l) { _local2 = _local2 + getPrice(t, _local1); _local1++; } return(_local2); } function pauseOn() { pausing = true; back.enabled = false; infoBox.skipButton.enabled = false; infoBox.pausingButton.enabled = false; towerSelection.stop(); sliding = selecting; selecting = false; var _local1 = 0; while (_local1 < bullets.length) { bullets[_local1].stopClip(); _local1++; } } function pauseOff() { pausing = false; back.enabled = true; infoBox.skipButton.enabled = true; infoBox.pausingButton.enabled = true; selecting = sliding; towerSelection.play(); var _local1 = 0; while (_local1 < bullets.length) { bullets[_local1].startClip(); _local1++; } } function playSound(n, p) { var _local2 = new Sound(soundFX); soundCount++; _local2.attachSound(n); _local2.setVolume(100 / (soundCount / 2)); _local2.setPan(Math.floor(((p / 550) * 200) - 100)); _local2.start(); _local2.onSoundComplete = function () { soundCount--; }; } function step() { var _local5; moneyBox.text = money; lifeBox.text = life; if (!rollingOver) { if (selecting) { _local5 = (("Tower" + towers[selectNum].getType()) + "-") + towers[selectNum].getLevel(); infoBox.info.gotoAndStop(_local5); } else { infoBox.info.gotoAndStop("Empty"); } } if (sliding) { slidingTab._x = _root._xmouse - 106; if (slidingTab._x < 200) { slidingTab._x = 200; } if (slidingTab._x > 400) { slidingTab._x = 400; } if (selectNum == 1) { back._alpha = Math.floor(100 - ((slidingTab._x - 200) / 2)); } else if (selectNum == 2) { soundVolume = Math.floor(slidingTab._x - 200); } else { musicVolume = Math.floor((slidingTab._x - 200) / 2); if (currentMusic == 1) { Music1.setVolume(musicVolume); } else if (currentMusic == 2) { Music2.setVolume(musicVolume); } else { Music3.setVolume(musicVolume); } } } if (!pausing) { if (level == 0) { levelBox.text = "Prep"; } else { levelBox.text = level; } if (timeLeft < 10) { timeBox.text = "00:0" + timeLeft; } else { timeBox.text = "00:" + timeLeft; } frameCount++; if (create) { if (((frameCount == 8) || (frameCount == 16)) || (frameCount == 24)) { if (monsterCount < monsterList[level].length) { monsters.push(new Unit(monsterList[level][monsterCount], currentMap)); monsterCount++; } else { monsterCount = 0; create = false; infoBox.skipButton._visible = true; } } } if (frameCount >= 24) { if (timeLeft > 0) { timeLeft--; frameCount = 0; } } if (timeLeft == 0) { if (level < 51) { create = true; timeLeft = 20; level++; infoBox.skipButton._visible = false; } } if (selecting) { towerSelection._visible = true; towerSelection._x = towers[selectNum].getX(); towerSelection._y = towers[selectNum].getY() + 24; towerSelection.rangeCircle._xscale = towers[selectNum].getRange(); towerSelection.rangeCircle._yscale = towers[selectNum].getRange(); if (towers[selectNum].getLevel() >= 5) { infoBox.gotoAndStop("NoUpgrade"); } else { infoBox.gotoAndStop("Upgrade"); } } else { towerSelection._visible = false; infoBox.gotoAndStop("Basic"); } if (constructing) { buildingCursor._visible = true; if (towerType == 1) { buildingCursor.rangeCircle._xscale = 75; buildingCursor.rangeCircle._yscale = 75; } else if (towerType == 2) { buildingCursor.rangeCircle._xscale = 150; buildingCursor.rangeCircle._yscale = 150; } else if (towerType == 3) { buildingCursor.rangeCircle._xscale = 100; buildingCursor.rangeCircle._yscale = 100; } else if (towerType == 4) { buildingCursor.rangeCircle._xscale = 120; buildingCursor.rangeCircle._yscale = 120; } else if (towerType == 5) { buildingCursor.rangeCircle._xscale = 80; buildingCursor.rangeCircle._yscale = 80; } else if (towerType == 6) { buildingCursor.rangeCircle._xscale = 200; buildingCursor.rangeCircle._yscale = 200; } else { buildingCursor.rangeCircle._xscale = 150; buildingCursor.rangeCircle._yscale = 150; } cursorRow = Math.floor(this._ymouse / 24); cursorColumn = Math.floor(this._xmouse / 24); buildingCursor._x = (cursorColumn * 24) + 12; buildingCursor._y = (cursorRow * 24) + 12; if (map[cursorRow - 1][cursorColumn] == 0) { buildingCursor.gotoAndStop(1); } else { buildingCursor.gotoAndStop(2); } } else { buildingCursor._visible = false; } var _local3 = 0; while (_local3 < monsters.length) { if (!monsters[_local3].step()) { var _local4; if (this._ymouse < 336) { rollingOver = false; } monsters.splice(_local3, 1); } _local3++; } _local3 = 0; while (_local3 < towers.length) { towers[_local3].step(); _local3++; } _local3 = 0; while (_local3 < bullets.length) { if (!bullets[_local3].step()) { bullets.splice(_local3, 1); } _local3++; } if (life <= 0) { lifeBox.text = 0; pauseOn(); infoBox.gotoAndStop("Lose"); } if ((((level == 51) && (monsters.length == 0)) && (life > 0)) && (!create)) { pauseOn(); infoBox.gotoAndStop("Win"); } } } var life; var money; var level; var currentMap; var towerType; var constructing; var cost; var unitID; var towerID; var bulletID; var FXID; var slidingTab; var cursorRow; var cursorColumn; var timeLeft; var frameCount; var monsterCount; var soundCount; var create; var rollingOver; var pausing; var sliding; var monsters = new Array(); var towers = new Array(); var bullets = new Array(); var map = new Array(); var monsterList = new Array(); this.stop(); this.reset(); monsterList[1] = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); monsterList[2] = new Array(2, 2, 2, 2, 1, 2, 2, 2, 1, 1, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1); monsterList[3] = new Array(3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1); monsterList[4] = new Array(3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3); monsterList[5] = new Array(4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3); monsterList[6] = new Array(4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3); monsterList[7] = new Array(5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3); monsterList[8] = new Array(5, 4, 3, 2, 1, 5, 4, 3, 2, 1, 5, 4, 3, 2, 1, 5, 4, 3, 2, 1); monsterList[9] = new Array(6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5); monsterList[10] = new Array(6, 6, 6, 6, 6, 6, 6, 6, 6, 6); monsterList[11] = new Array(7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7); monsterList[12] = new Array(8, 8, 8, 7, 7, 7, 7, 7, 7, 8, 8, 7, 7, 7, 7, 7, 7, 7, 7, 8); monsterList[13] = new Array(8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7); monsterList[14] = new Array(9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 7, 7, 7, 7, 7, 7, 7, 7, 7); monsterList[15] = new Array(9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8); monsterList[16] = new Array(10, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 9, 9, 9, 9, 9, 9, 9, 9, 9); monsterList[17] = new Array(11, 10, 10, 10, 10, 10, 10, 10, 10, 11, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9); monsterList[18] = new Array(11, 11, 11, 11, 11, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 10, 10, 10, 10, 10); monsterList[19] = new Array(12, 11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 11, 11, 11, 11, 11, 11, 11, 11, 11); monsterList[20] = new Array(12, 12, 12, 12, 12, 12, 12, 12, 12, 12); monsterList[21] = new Array(13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13); monsterList[22] = new Array(14, 13, 13, 13, 13, 13, 13, 13, 13, 13, 14, 13, 13, 13, 13, 13, 13, 13, 13, 13); monsterList[23] = new Array(14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 15, 13, 13, 13, 13, 13, 13, 13, 13, 13); monsterList[24] = new Array(15, 15, 15, 15, 14, 14, 14, 14, 13, 13, 13, 13, 14, 14, 14, 14, 15, 15, 15, 15); monsterList[25] = new Array(16, 15, 15, 15, 15, 15, 15, 15, 15, 15, 16, 15, 15, 15, 15, 15, 15, 15, 15, 15); monsterList[26] = new Array(17, 16, 15, 16, 15, 14, 15, 14, 13, 13, 14, 15, 14, 15, 16, 15, 16, 17, 16, 15); monsterList[27] = new Array(15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17); monsterList[28] = new Array(17, 17, 17, 17, 17, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 16, 16, 16, 16, 16); monsterList[29] = new Array(18, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 18, 17, 17, 17, 17, 17, 17, 17, 17); monsterList[30] = new Array(18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18); monsterList[31] = new Array(19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19); monsterList[32] = new Array(20, 20, 20, 19, 19, 19, 19, 19, 19, 20, 20, 20, 19, 19, 19, 19, 19, 19, 19, 19); monsterList[33] = new Array(21, 20, 20, 20, 20, 20, 20, 20, 20, 21, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20); monsterList[34] = new Array(21, 21, 21, 21, 20, 20, 20, 20, 21, 21, 21, 21, 20, 20, 20, 20, 19, 19, 19, 19); monsterList[35] = new Array(22, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 21, 21, 21, 21, 21, 21, 21, 21, 21); monsterList[36] = new Array(22, 21, 22, 22, 21, 21, 22, 22, 22, 21, 21, 21, 22, 22, 22, 22, 21, 21, 21, 21); monsterList[37] = new Array(23, 22, 21, 20, 19, 23, 22, 21, 20, 19, 23, 22, 21, 20, 19, 23, 22, 21, 20, 19); monsterList[38] = new Array(23, 23, 23, 23, 22, 23, 23, 23, 22, 22, 23, 23, 22, 22, 22, 23, 22, 22, 22, 22); monsterList[39] = new Array(24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 24, 23, 23, 23, 23, 23, 23, 23, 23, 23); monsterList[40] = new Array(24, 24, 24, 24, 24, 24, 24, 24, 24, 24); monsterList[41] = new Array(25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25); monsterList[42] = new Array(26, 25, 25, 25, 25, 25, 25, 26, 25, 25, 25, 25, 25, 25, 26, 25, 25, 25, 25, 25); monsterList[43] = new Array(26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25); monsterList[44] = new Array(27, 26, 26, 26, 26, 26, 25, 25, 25, 25, 27, 26, 26, 26, 26, 26, 25, 25, 25, 25); monsterList[45] = new Array(27, 27, 27, 27, 27, 26, 26, 26, 26, 26, 25, 25, 25, 25, 25, 27, 27, 27, 27, 27); monsterList[46] = new Array(28, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 27, 27, 27, 27, 27, 27, 27, 27, 27); monsterList[47] = new Array(28, 28, 28, 28, 27, 26, 25, 26, 27, 28, 28, 28, 28, 27, 26, 25, 26, 27, 28, 29); monsterList[48] = new Array(25, 26, 27, 28, 28, 28, 29, 29, 29, 28, 28, 28, 29, 29, 29, 28, 28, 29, 29, 29); monsterList[49] = new Array(30, 29, 29, 29, 29, 29, 29, 29, 29, 29, 30, 29, 29, 29, 29, 29, 29, 29, 29, 29); monsterList[50] = new Array(30, 30, 30, 30, 30, 30, 30, 30, 30, 30); monsterList[51] = new Array(6, 6, 6, 6, 0, 12, 12, 12, 12, 0, 18, 18, 18, 18, 0, 24, 24, 24, 24, 0, 30, 30, 30, 30, 0, 0, 31); back.onRelease = function () { var temp = 0; with (_root) { selecting = false; if (constructing) { if ((buildingCursor._currentframe == 1) && (money >= cost)) { towers.push(new Tower(buildingCursor._x, buildingCursor._y - 24, towerType, 1)); map[cursorRow - 1][cursorColumn] = 1; money = money - cost; if ((!Key.isDown(16)) || (money < cost)) { constructing = false; } playSound("Click.wav", buildingCursor._x); temp++; } else { constructing = false; } } if (selectNum != undefined) { towers[selectNum].selectOff(); } var i = 0; while (i < towers.length) { var c; c = towers[i].getClip(); if (c.hitTest(this._xmouse, this._ymouse + 24)) { selecting = true; selectNum = i; playSound("Click.wav", buildingCursor._x); temp++; } i++; } } if (temp <= 0) { playSound("Thud.wav", buildingCursor._x); } };
Symbol 1 MovieClip [Game] Frame 2
_root.step();
Symbol 1 MovieClip [Game] Frame 3
this.gotoAndPlay(2);
Symbol 49 MovieClip Frame 1
_root.stop(); var percent; var angle; var count = 0; var currentFrame = 1; this.Letters.text = "loading..."; this.PlayButton._visible = false; this.PlayButton.onRelease = function () { _root.play(); }; this.onEnterFrame = function () { percent = _root.getBytesLoaded() / _root.getBytesTotal(); angle = 270 * percent; this.Cover1._rotation = angle; this.Cover2._rotation = angle + 90; this.Cover3._rotation = angle + 180; if (percent < 0.3333) { count = count + (percent * 3); } else if (percent < 0.6666) { count = count + (percent * 1.5); } else { count = count + (percent * 1); } if (count >= 1) { count--; currentFrame++; if (percent >= 0.3333) { currentFrame++; } if (percent >= 0.6666) { currentFrame++; } } if (currentFrame > 36) { currentFrame = 1; } this.weasel.gotoAndStop(currentFrame); if (angle > 90) { this.Cover3._visible = false; } if (angle > 180) { this.Cover2._visible = false; } if (percent == 1) { this.Cover1._visible = false; this.Letters.text = "play"; this.PlayButton._visible = true; this.weasel.gotoAndStop("end"); } };
Symbol 679 MovieClip [__Packages.Unit] Frame 0
class Unit { var stunCount, clip, reward, lifeMax, armor, damage, life; function Unit (type, map) { stunCount = 0; clip = _root.screen.attachMovie("Units" + map, _root.getUnitName(), _root.getUnitDepth()); clip.unit.gotoAndStop(type); clip.onRollOver = function () { if (_root.back.enabled) { _root.infoBox.info.gotoAndStop("Unit" + type); _root.rollingOver = true; } }; clip.onRollOut = function () { _root.rollingOver = false; }; reward = Math.ceil((type * type) / 1.5); if (type == 0) { lifeMax = 0; armor = 0; reward = 0; damage = 1; } else if (type == 1) { lifeMax = 9; armor = 20; damage = 1; } else if (type == 2) { lifeMax = 18; armor = 20; damage = 1; } else if (type == 3) { lifeMax = 35; armor = 20; damage = 1; } else if (type == 4) { lifeMax = 60; armor = 20; damage = 1; } else if (type == 5) { lifeMax = 100; armor = 20; damage = 1; } else if (type == 6) { lifeMax = 500; armor = 20; reward = 50; damage = 5; } else if (type == 7) { lifeMax = 350; armor = 40; damage = 2; } else if (type == 8) { lifeMax = 500; armor = 40; damage = 2; } else if (type == 9) { lifeMax = 730; armor = 40; damage = 2; } else if (type == 10) { lifeMax = 1000; armor = 40; damage = 2; } else if (type == 11) { lifeMax = 1300; armor = 40; damage = 2; } else if (type == 12) { lifeMax = 3200; armor = 40; reward = 150; damage = 10; } else if (type == 13) { lifeMax = 2200; armor = 60; damage = 3; } else if (type == 14) { lifeMax = 2700; armor = 60; damage = 3; } else if (type == 15) { lifeMax = 3500; armor = 60; damage = 3; } else if (type == 16) { lifeMax = 4000; armor = 60; damage = 3; } else if (type == 17) { lifeMax = 5000; armor = 60; damage = 3; } else if (type == 18) { lifeMax = 9000; armor = 60; reward = 325; damage = 15; } else if (type == 19) { lifeMax = 6900; armor = 80; damage = 4; } else if (type == 20) { lifeMax = 8100; armor = 80; damage = 4; } else if (type == 21) { lifeMax = 9200; armor = 80; damage = 4; } else if (type == 22) { lifeMax = 10000; armor = 80; damage = 4; } else if (type == 23) { lifeMax = 12000; armor = 80; damage = 4; } else if (type == 24) { lifeMax = 20000; armor = 80; reward = 600; damage = 20; } else if (type == 25) { lifeMax = 16000; armor = 100; damage = 5; } else if (type == 26) { lifeMax = 18000; armor = 100; damage = 5; } else if (type == 27) { lifeMax = 20000; armor = 100; damage = 5; } else if (type == 28) { lifeMax = 22000; armor = 100; damage = 5; } else if (type == 29) { lifeMax = 25000; armor = 100; damage = 5; } else if (type == 30) { lifeMax = 50000; armor = 100; reward = 1000; damage = 25; } else if (type == 31) { lifeMax = 100000 /* 0x0186A0 */; armor = 120; reward = 10000; damage = 50; } life = lifeMax; clip._x = 0; clip._y = 0; } function getX() { return(clip.unit._x); } function getY() { return(clip.unit._y); } function hitCheck(c) { return(clip.unit.hitTest(c)); } function addLife(l, ap) { var _local2; _local2 = 0.01 * (ap - armor); if (_local2 < -1) { _local2 = -1; } life = life + Math.floor(l + (l * _local2)); } function setStun(s) { if (s > stunCount) { stunCount = s; } } function kill() { clip.removeMovieClip(); } function step() { var _local5; var _local3; clip.lifeBar._visible = false; if (stunCount > 0) { stunCount--; } if (life <= 0) { _root.addMoney(reward); _local3 = _root.screen.attachMovie("Die", _root.getFXName(), _root.getFXDepth()); _local3._x = getX() - 4; _local3._y = getY(); clip.removeMovieClip(); return(false); } if (stunCount <= 0) { clip.nextFrame(); } if (clip.unit._x >= 504) { _root.addLife(-damage); clip.removeMovieClip(); _local3 = _root.screen.attachMovie("Crash", _root.getFXName(), _root.getFXDepth()); _local3._x = 504; _local3._y = 156; return(false); } if (clip.unit.hitTest(_root._xmouse, _root._ymouse) || (Key.isDown(32))) { var _local4; _local4 = Math.ceil((life / lifeMax) * 20); clip.lifeBar._visible = true; clip.lifeBar.gotoAndStop(_local4); } else { clip.lifeBar._visible = false; } return(true); } }
Symbol 680 MovieClip [__Packages.Bullet] Frame 0
class Bullet { var target, type, oldX, oldY, currentX, currentY, longevity, speed, stun, blastRadius, AP, clip, damage, fx, xSpeed, ySpeed, angle; function Bullet (t, cx, cy, ty, level) { var _local4; var _local5; target = t; type = ty; oldX = target.getX(); oldY = target.getY(); currentX = cx; currentY = cy; _local4 = oldX - currentX; _local5 = oldY - currentY; if (type == 1) { longevity = 5; speed = 20; stun = 0; blastRadius = 0; AP = 30 * level; if ((level == 3) || (level == 5)) { clip = _root.screen.attachMovie("Bullet1-2", _root.getBulletName(), _root.getBulletDepth()); damage = 4 + Math.round(Math.random() * 6); fx = "HitFX1-2"; } else { clip = _root.screen.attachMovie("Bullet1-1", _root.getBulletName(), _root.getBulletDepth()); damage = 2 + Math.round(Math.random() * 5); fx = "HitFX1-1"; } } if (type == 2) { clip = _root.screen.attachMovie("Bullet2-" + level, _root.getBulletName(), _root.getBulletDepth()); longevity = 16; speed = 8; stun = 0; blastRadius = 0; AP = 20; if (level == 1) { damage = Math.round(Math.random() * 1); } if (level == 2) { damage = Math.round(Math.random() * 2); } if (level == 3) { damage = Math.round(Math.random() * 4); } if (level == 4) { damage = Math.round(Math.random() * 8); } if (level == 5) { damage = Math.round(Math.random() * 16); } } if (type == 3) { clip = _root.screen.attachMovie("Bullet3", _root.getBulletName(), _root.getBulletDepth()); clip._xscale = 50 * level; clip._yscale = 50 * level; longevity = 6; speed = 16; stun = level; blastRadius = 50; AP = 40; fx = "HitFX3-1"; if (level == 1) { damage = 4 + Math.round(Math.random() * 2); } if (level == 2) { damage = 8 + Math.round(Math.random() * 4); } if (level == 3) { damage = 16 + Math.round(Math.random() * 8); } if (level == 4) { damage = 32 + Math.round(Math.random() * 16); } if (level == 5) { damage = 64 + Math.round(Math.random() * 32); } } if (type == 4) { clip = _root.screen.attachMovie("Bullet4", _root.getBulletName(), _root.getBulletDepth()); clip._xscale = (25 * level) + 25; clip._yscale = (25 * level) + 25; longevity = 10; speed = 16; stun = 0; blastRadius = 0; AP = 80; fx = "HitFX4-1"; if (level == 1) { damage = 20 + Math.round(Math.random() * 45); if ((Math.random() * 100) <= 10) { stun = 48; fx = "HitFX4-2"; } longevity = 12; } if (level == 2) { damage = 40 + Math.round(Math.random() * 90); if ((Math.random() * 100) <= 20) { stun = 48; fx = "HitFX4-2"; } longevity = 14; } if (level == 3) { damage = 80 + Math.round(Math.random() * 180); if ((Math.random() * 100) <= 30) { stun = 48; fx = "HitFX4-2"; } longevity = 15; } if (level == 4) { damage = 160 + Math.round(Math.random() * 360); if ((Math.random() * 100) <= 40) { stun = 48; fx = "HitFX4-2"; } longevity = 17; } if (level == 5) { damage = 320 + Math.round(Math.random() * 720); if ((Math.random() * 100) <= 50) { stun = 48; fx = "HitFX4-2"; } longevity = 18; } } if (type == 5) { clip = _root.screen.attachMovie("Bullet5", _root.getBulletName(), _root.getBulletDepth()); clip._xscale = 50 * level; clip._yscale = 50 * level; longevity = 6; speed = 12; stun = 0; AP = 60; fx = "HitFX5-1"; if (level == 1) { damage = 25 + Math.round(Math.random() * 10); blastRadius = 30; } if (level == 2) { damage = 50 + Math.round(Math.random() * 20); blastRadius = 40; } if (level == 3) { damage = 100 + Math.round(Math.random() * 40); blastRadius = 50; } if (level == 4) { damage = 200 + Math.round(Math.random() * 80); blastRadius = 60; } if (level == 5) { damage = 400 + Math.round(Math.random() * 160); blastRadius = 70; } } if (type == 6) { clip = _root.screen.attachMovie("Bullet6", _root.getBulletName(), _root.getBulletDepth()); clip._xscale = 50 * level; clip._yscale = 50 * level; longevity = 6; speed = 30; stun = 0; blastRadius = 0; AP = 100; fx = "HitFX6-1"; if (level == 1) { damage = 256; } if (level == 2) { damage = 512; } if (level == 3) { damage = 1024; } if (level == 4) { damage = 2048; } if (level == 5) { damage = 4096; } } if (type == 7) { clip = _root.screen.attachMovie("Bullet7", _root.getBulletName(), _root.getBulletDepth()); clip._xscale = 30 * level; clip._yscale = 30 * level; longevity = 10; speed = 14; stun = 0; AP = 40; fx = "HitFX7-1"; if (level == 1) { damage = 50 + Math.round(Math.random() * 150); blastRadius = 60; } if (level == 2) { damage = 100 + Math.round(Math.random() * 300); blastRadius = 70; } if (level == 3) { damage = 200 + Math.round(Math.random() * 600); blastRadius = 80; } if (level == 4) { damage = 400 + Math.round(Math.random() * 1200); blastRadius = 90; } if (level == 5) { damage = 800 + Math.round(Math.random() * 2400); blastRadius = 100; } } if (_local4 == 0) { xSpeed = 0; if (_local5 < 0) { ySpeed = -speed; angle = 4.71238898038469; } else { ySpeed = speed; angle = (Math.PI/2); } } else if (_local4 < 0) { angle = Math.atan(_local5 / _local4) + Math.PI; xSpeed = speed * Math.cos(angle); ySpeed = speed * Math.sin(angle); } else { angle = Math.atan(_local5 / _local4); xSpeed = speed * Math.cos(angle); ySpeed = speed * Math.sin(angle); } clip._x = currentX; clip._y = currentY; clip._rotation = angle * 57.2957795130823; } function kill() { clip.removeMovieClip(); } function stopClip() { clip.stop(); } function startClip() { clip.play(); } function step() { var _local6; var _local5; var _local4; var _local7; if (type == 2) { longevity--; currentX = currentX + xSpeed; currentY = currentY + ySpeed; clip._x = currentX; clip._y = currentY; var _local3 = 0; while (_local3 < _root.monsters.length) { if (_root.monsters[_local3].hitCheck(clip)) { _root.monsters[_local3].addLife(-damage, AP); } _local3++; } if (longevity <= 0) { clip.removeMovieClip(); return(false); } } else { if (target.getX() == undefined) { currentX = currentX + xSpeed; currentY = currentY + ySpeed; } else { currentX = currentX + (xSpeed - (oldX - target.getX())); currentY = currentY + (ySpeed - (oldY - target.getY())); oldX = target.getX(); oldY = target.getY(); } clip._x = currentX; clip._y = currentY; longevity--; if (longevity < 0) { clip._alpha = Math.floor(100 + (20 * longevity)); } if (longevity <= -5) { clip.removeMovieClip(); return(false); } if ((currentY >= 306) || (currentY <= 54)) { clip.removeMovieClip(); return(false); } if (target.hitCheck(clip)) { _local7 = _root.screen.attachMovie(fx, _root.getFXName(), _root.getFXDepth()); _local7._x = target.getX(); _local7._y = target.getY(); _local7._rotation = clip._rotation; if (blastRadius == 0) { target.addLife(-damage, AP); target.setStun(stun); } else { _local7._xscale = blastRadius; _local7._yscale = blastRadius; var _local3 = 0; while (_local3 < _root.monsters.length) { _local5 = currentX - _root.monsters[_local3].getX(); _local4 = currentY - _root.monsters[_local3].getY(); _local6 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); if (_local6 <= (blastRadius / 2)) { _root.monsters[_local3].addLife(-damage, AP); _root.monsters[_local3].setStun(stun); } _local3++; } } clip.removeMovieClip(); return(false); } } return(true); } }
Symbol 681 MovieClip [__Packages.Tower] Frame 0
class Tower { var currentX, currentY, type, level, fireCount, fireRate, clip, range, fx, target, heading; function Tower (cx, cy, t, l) { currentX = cx; currentY = cy; type = t; level = l; fireCount = 0; fireRate = 12; if (type == 1) { clip = _root.screen.attachMovie("Tower1-" + level, _root.getTowerName(), _root.getTowerDepth()); if (level == 1) { fireRate = 8; range = 75; fx = "fireFX1-1"; } else if (level == 2) { fireRate = 6; range = 100; fx = "fireFX1-2"; } else if (level == 3) { fireRate = 6; range = 100; fx = "fireFX1-3"; } else if (level == 4) { fireRate = 2; range = 125; fx = "fireFX1-2"; } else if (level == 5) { fireRate = 2; range = 125; fx = "fireFX1-3"; } } if (type == 2) { clip = _root.screen.attachMovie("Tower2-" + level, _root.getTowerName(), _root.getTowerDepth()); range = 150; fireRate = 1; fx = "FireFX2-1"; } if (type == 3) { clip = _root.screen.attachMovie("Tower3-" + level, _root.getTowerName(), _root.getTowerDepth()); range = 100; fx = "FireFX3-1"; } if (type == 4) { clip = _root.screen.attachMovie("Tower4-" + level, _root.getTowerName(), _root.getTowerDepth()); fireRate = 8; fx = "FireFX4-1"; if (level == 1) { range = 120; } else if (level == 2) { range = 140; } else if (level == 3) { range = 160; } else if (level == 4) { range = 180; } else if (level == 5) { range = 200; } } if (type == 5) { clip = _root.screen.attachMovie("Tower5-" + level, _root.getTowerName(), _root.getTowerDepth()); range = 80; fx = "FireFX5-1"; } if (type == 6) { clip = _root.screen.attachMovie("Tower6-" + level, _root.getTowerName(), _root.getTowerDepth()); range = 200; fx = "FireFX6-1"; } if (type == 7) { clip = _root.screen.attachMovie("Tower7-" + level, _root.getTowerName(), _root.getTowerDepth()); range = 150; fx = "FireFX7-" + level; } clip._x = currentX; clip._y = currentY; } function getClip() { return(clip); } function getType() { return(type); } function getLevel() { return(level); } function getX() { return(currentX); } function getY() { return(currentY); } function getRange() { return(range); } function kill() { clip.removeMovieClip(); } function step() { var _local6; var _local8; var _local3; var _local4; var _local7; if (fireCount > 0) { fireCount--; } if (_root.monsters.length > 0) { target = _root.monsters[0]; _local3 = target.getX() - currentX; _local4 = target.getY() - currentY; _local7 = Math.sqrt((_local3 * _local3) + (_local4 * _local4)); if (_local7 > range) { if (_root.monsters.length > 1) { var _local5 = 0; while (_local5 < _root.monsters.length) { _local6 = _root.monsters[_local5]; _local3 = _local6.getX() - currentX; _local4 = _local6.getY() - currentY; if (_local7 > Math.sqrt((_local3 * _local3) + (_local4 * _local4))) { target = _local6; _local7 = Math.sqrt((_local3 * _local3) + (_local4 * _local4)); } _local5++; } } } _local3 = target.getX() - currentX; _local4 = target.getY() - currentY; if (_local4 == 0) { if (_local3 > 0) { heading = 180; } else { heading = 0; } } if (_local3 == 0) { if (_local4 > 0) { heading = 90; } else { heading = 270; } } else if (_local3 < 0) { heading = (57.2957795130823 * Math.atan(_local4 / _local3)) + 180; } else { heading = 57.2957795130823 * Math.atan(_local4 / _local3); } clip.turret._rotation = heading; if (_local7 <= range) { if (fireCount <= 0) { _root.bullets.push(new Bullet(target, currentX, currentY, type, level)); _local8 = _root.screen.attachMovie(fx, _root.getFXName(), _root.getFXDepth()); _local8._x = currentX; _local8._y = currentY; _local8._rotation = heading; fireCount = fireRate; } } } } }
Symbol 59 MovieClip Frame 64
_root.play();
Symbol 64 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 71 MovieClip Frame 81
_root.play(); _root.play();
Symbol 74 MovieClip Frame 1
var count = 0;
Symbol 74 MovieClip Frame 2
this.count--; if (this.count < -18) { this._x--; this.count = 0; } if (this._x < -1706) { this._x = 0; }
Symbol 74 MovieClip Frame 3
this.gotoAndPlay(2);
Symbol 112 MovieClip [Units1] Frame 1
this.stop();
Symbol 112 MovieClip [Units1] Frame 552
this.stop();
Symbol 113 MovieClip [Units2] Frame 1
this.stop();
Symbol 113 MovieClip [Units2] Frame 376
this.stop();
Symbol 114 MovieClip [Units3] Frame 1
this.stop();
Symbol 114 MovieClip [Units3] Frame 296
this.stop();
Symbol 115 MovieClip [Units4] Frame 1
this.stop();
Symbol 115 MovieClip [Units4] Frame 168
this.stop();
Symbol 299 MovieClip [FireFX1-1] Frame 1
_root.playSound("Fire1-1.wav", this._x);
Symbol 299 MovieClip [FireFX1-1] Frame 2
this.removeMovieClip();
Symbol 300 MovieClip [FireFX1-2] Frame 1
_root.playSound("Fire1-1.wav", this._x);
Symbol 300 MovieClip [FireFX1-2] Frame 2
this.removeMovieClip();
Symbol 301 MovieClip [FireFX1-3] Frame 1
_root.playSound("Fire1-1.wav", this._x);
Symbol 301 MovieClip [FireFX1-3] Frame 2
_root.playSound("Fire1-1.wav", this._x);
Symbol 301 MovieClip [FireFX1-3] Frame 3
this.removeMovieClip();
Symbol 304 MovieClip [FireFX2-1] Frame 1
var temp; temp = ("Fire2-" + Math.ceil(Math.random() * 4)) + ".wav"; _root.playSound(temp, this._x);
Symbol 304 MovieClip [FireFX2-1] Frame 2
this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);
Symbol 304 MovieClip [FireFX2-1] Frame 3
this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);
Symbol 304 MovieClip [FireFX2-1] Frame 4
this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);
Symbol 304 MovieClip [FireFX2-1] Frame 5
this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);
Symbol 304 MovieClip [FireFX2-1] Frame 6
this.removeMovieClip();
Symbol 306 MovieClip [FireFX3-1] Frame 1
_root.playSound("Fire3-1.wav", this._x);
Symbol 306 MovieClip [FireFX3-1] Frame 4
this.removeMovieClip();
Symbol 309 MovieClip [FireFX4-1] Frame 1
_root.playSound("Fire4-1.wav", this._x);
Symbol 309 MovieClip [FireFX4-1] Frame 9
this.removeMovieClip();
Symbol 311 MovieClip [FireFX5-1] Frame 1
_root.playSound("Fire5-1.wav", this._x);
Symbol 311 MovieClip [FireFX5-1] Frame 5
this.removeMovieClip();
Symbol 313 MovieClip [FireFX6-1] Frame 1
_root.playSound("Fire6-1.wav", this._x); this._rotation = 0;
Symbol 313 MovieClip [FireFX6-1] Frame 3
this.removeMovieClip();
Symbol 315 MovieClip [FireFX7-1] Frame 1
_root.playSound("Fire7-1.wav", this._x);
Symbol 315 MovieClip [FireFX7-1] Frame 4
this.removeMovieClip();
Symbol 317 MovieClip [FireFX7-2] Frame 1
_root.playSound("Fire7-1.wav", this._x);
Symbol 317 MovieClip [FireFX7-2] Frame 4
this.removeMovieClip();
Symbol 319 MovieClip [FireFX7-3] Frame 1
_root.playSound("Fire7-1.wav", this._x);
Symbol 319 MovieClip [FireFX7-3] Frame 4
this.removeMovieClip();
Symbol 321 MovieClip [FireFX7-4] Frame 1
_root.playSound("Fire7-1.wav", this._x);
Symbol 321 MovieClip [FireFX7-4] Frame 4
this.removeMovieClip();
Symbol 323 MovieClip [FireFX7-5] Frame 1
_root.playSound("Fire7-1.wav", this._x);
Symbol 323 MovieClip [FireFX7-5] Frame 4
this.removeMovieClip();
Symbol 327 MovieClip [HitFX1-1] Frame 4
this.removeMovieClip();
Symbol 331 MovieClip [HitFX1-2] Frame 5
this.removeMovieClip();
Symbol 335 MovieClip [HitFX3-1] Frame 1
_root.playSound("Hit3-1.wav", this._x);
Symbol 335 MovieClip [HitFX3-1] Frame 9
this.removeMovieClip();
Symbol 339 MovieClip [HitFX4-2] Frame 3
_root.playSound("Hit4-2.wav", this._x); this._rotation = Math.floor(360 * Math.random());
Symbol 339 MovieClip [HitFX4-2] Frame 17
_root.playSound("Hit4-2.wav", this._x); this._rotation = Math.floor(360 * Math.random());
Symbol 339 MovieClip [HitFX4-2] Frame 28
_root.playSound("Hit4-2.wav", this._x); this._rotation = Math.floor(360 * Math.random());
Symbol 339 MovieClip [HitFX4-2] Frame 40
_root.playSound("Hit4-2.wav", this._x); this._rotation = Math.floor(360 * Math.random());
Symbol 339 MovieClip [HitFX4-2] Frame 48
this.removeMovieClip();
Symbol 340 MovieClip [HitFX4-1] Frame 3
this.removeMovieClip();
Symbol 345 MovieClip [HitFX5-1] Frame 1
_root.playSound("Hit5-1.wav", this._x);
Symbol 345 MovieClip [HitFX5-1] Frame 10
this.removeMovieClip();
Symbol 347 MovieClip [HitFX6-1] Frame 3
this.removeMovieClip();
Symbol 350 MovieClip [HitFX7-1] Frame 1
_root.playSound("Hit7-1.wav", this._x);
Symbol 350 MovieClip [HitFX7-1] Frame 6
this.removeMovieClip();
Symbol 353 MovieClip [Crash] Frame 1
_root.playSound("Boing.wav", this._x);
Symbol 353 MovieClip [Crash] Frame 9
this.removeMovieClip();
Symbol 375 MovieClip Frame 1
this.stop();
Symbol 377 MovieClip [Die] Frame 1
_root.playSound("Pop.wav", this._x);
Symbol 377 MovieClip [Die] Frame 2
this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);
Symbol 377 MovieClip [Die] Frame 3
this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);
Symbol 377 MovieClip [Die] Frame 4
this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);
Symbol 377 MovieClip [Die] Frame 5
this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);
Symbol 377 MovieClip [Die] Frame 6
this.removeMovieClip();
Symbol 385 MovieClip Frame 1
_root.map[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[2] = new Array(0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0); _root.map[3] = new Array(0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0); _root.map[4] = new Array(0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0); _root.map[5] = new Array(0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0); _root.map[6] = new Array(1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1); _root.map[7] = new Array(0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0); _root.map[8] = new Array(0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0); _root.map[9] = new Array(0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0); _root.map[10] = new Array(0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0); _root.map[11] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[12] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Symbol 385 MovieClip Frame 2
_root.map[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[2] = new Array(0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0); _root.map[3] = new Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0); _root.map[4] = new Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0); _root.map[5] = new Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0); _root.map[6] = new Array(1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1); _root.map[7] = new Array(0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0); _root.map[8] = new Array(0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0); _root.map[9] = new Array(0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0); _root.map[10] = new Array(0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0); _root.map[11] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[12] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Symbol 385 MovieClip Frame 3
_root.map[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[2] = new Array(0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[3] = new Array(0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[4] = new Array(0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[5] = new Array(0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[6] = new Array(1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1); _root.map[7] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0); _root.map[8] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0); _root.map[9] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0); _root.map[10] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0); _root.map[11] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[12] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Symbol 385 MovieClip Frame 4
_root.map[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[2] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[3] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[4] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[5] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[6] = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); _root.map[7] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[8] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[9] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[10] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[11] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[12] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Symbol 386 MovieClip Frame 1
this.stop();
Symbol 672 MovieClip Frame 1
startGameButton.onRollOver = function () { info.gotoAndStop("StartGame"); _root.rollingOver = true; }; instructionsButton.onRollOver = function () { info.gotoAndStop("Instructions"); _root.rollingOver = true; }; optionsButton.onRollOver = function () { info.gotoAndStop("Options"); _root.rollingOver = true; }; creditsButton.onRollOver = function () { info.gotoAndStop("Credits"); _root.rollingOver = true; }; startGameButton.onRollOut = function () { _root.rollingOver = false; }; instructionsButton.onRollOut = function () { _root.rollingOver = false; }; optionsButton.onRollOut = function () { _root.rollingOver = false; }; creditsButton.onRollOut = function () { _root.rollingOver = false; }; startGameButton.onRelease = function () { _root.maps._visible = true; _root.maps.gotoAndStop(_root.currentMap); _root.infoBox.gotoAndStop("Start"); _root.playSound("Click.wav", this._x); _root.rollingOver = false; }; instructionsButton.onRelease = function () { _root.infoBox.gotoAndStop("Instructions"); _root.playSound("Click.wav", this._x); _root.rollingOver = false; }; optionsButton.onRelease = function () { _root.infoBox.gotoAndStop("Options"); _root.playSound("Click.wav", this._x); _root.rollingOver = false; }; creditsButton.onRelease = function () { _root.infoBox.gotoAndStop("Credits"); _root.playSound("Click.wav", this._x); _root.rollingOver = false; }; armorButton.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); };
Symbol 672 MovieClip Frame 2
menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; menuButton.onRollOut = function () { _root.rollingOver = false; }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.infoBox.gotoAndStop("Main"); _root.rollingOver = false; };
Symbol 672 MovieClip Frame 3
brightnessTab._x = 200 + ((100 - _root.back._alpha) * 2); soundTab._x = 200 + _root.soundVolume; musicTab._x = 200 + (_root.musicVolume * 2); if (_root.currentMusic == 1) { upArrow._x = 219; } else if (_root.currentMusic == 2) { upArrow._x = 253; } else { upArrow._x = 287; } menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; brightnessBar.onRollOver = function () { info.gotoAndStop("Brightness"); _root.rollingOver = true; }; soundBar.onRollOver = function () { info.gotoAndStop("Sound"); _root.rollingOver = true; }; musicBar.onRollOver = function () { info.gotoAndStop("Music"); _root.rollingOver = true; }; music1Button.onRollOver = function () { info.gotoAndStop("Music1"); _root.rollingOver = true; }; music2Button.onRollOver = function () { info.gotoAndStop("Music2"); _root.rollingOver = true; }; music3Button.onRollOver = function () { info.gotoAndStop("Music3"); _root.rollingOver = true; }; menuButton.onRollOut = function () { _root.rollingOver = false; }; brightnessBar.onRollOut = function () { _root.rollingOver = false; }; soundBar.onRollOut = function () { _root.rollingOver = false; }; musicBar.onRollOut = function () { _root.rollingOver = false; }; music1Button.onRollOut = function () { _root.rollingOver = false; }; music2Button.onRollOut = function () { _root.rollingOver = false; }; music3Button.onRollOut = function () { _root.rollingOver = false; }; brightnessBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.brightnessTab; _root.selectNum = 1; }; soundBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.soundTab; _root.selectNum = 2; }; musicBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.musicTab; _root.selectNum = 3; }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.infoBox.gotoAndStop("Main"); _root.rollingOver = false; }; brightnessBar.onRelease = function () { _root.sliding = false; }; soundBar.onRelease = function () { _root.sliding = false; }; musicBar.onRelease = function () { _root.sliding = false; }; music1Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 1; _root.infoBox.upArrow._x = 219; _root.Music1.setVolume(_root.musicVolume); _root.Music2.setVolume(0); _root.Music3.setVolume(0); }; music2Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 2; _root.infoBox.upArrow._x = 253; _root.Music1.setVolume(0); _root.Music2.setVolume(_root.musicVolume); _root.Music3.setVolume(0); }; music3Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 3; _root.infoBox.upArrow._x = 287; _root.Music1.setVolume(0); _root.Music2.setVolume(0); _root.Music3.setVolume(_root.musicVolume); }; brightnessBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; }; soundBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; }; musicBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; };
Symbol 672 MovieClip Frame 4
menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; menuButton.onRollOut = function () { _root.rollingOver = false; }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.infoBox.gotoAndStop("Main"); _root.rollingOver = false; }; music1Link.onRelease = function () { getURL ("http://www.newgrounds.com/audio/view.php?id=814931&sub=16231", "_blank"); }; music2Link.onRelease = function () { getURL ("http://www.newgrounds.com/audio/view.php?id=1840528&sub=79138", "_blank"); }; music3Link.onRelease = function () { getURL ("http://www.newgrounds.com/audio/view.php?id=1866498&sub=79195", "_blank"); }; imageLink.onRelease = function () { getURL ("http://hubblesite.org/gallery/", "_blank"); }; newgroundsLink.onRelease = function () { getURL ("http://www.newgrounds.com/", "_blank"); }; armorLink.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); };
Symbol 672 MovieClip Frame 5
startButton.onRelease = function () { gotoAndStop ("Basic"); _root.selecting = false; _root.constructing = false; _root.skipButton._visible = true; _root.pausingButton._visible = true; _root.game.gotoAndPlay(2); _root.pausing = false; _root.playSound("Click.wav", this._x); }; upButton.onRelease = function () { with (_root) { if (currentMap < 4) { currentMap++; maps.gotoAndStop(currentMap); } else { currentMap = 1; maps.gotoAndStop(currentMap); } if (currentMap == 1) { infoBox.mapInfo.text = "Easy"; } else if (currentMap == 2) { infoBox.mapInfo.text = "Hard"; } else if (currentMap == 3) { infoBox.mapInfo.text = "Really Hard"; } else { infoBox.mapInfo.text = "Impossible"; } } _root.playSound("Click.wav", this._x); }; downButton.onRelease = function () { with (_root) { if (currentMap > 1) { currentMap--; maps.gotoAndStop(currentMap); } else { currentMap = 4; maps.gotoAndStop(currentMap); } if (currentMap == 1) { infoBox.mapInfo.text = "Easy"; } else if (currentMap == 2) { infoBox.mapInfo.text = "Hard"; } else if (currentMap == 3) { infoBox.mapInfo.text = "Really Hard"; } else { infoBox.mapInfo.text = "Impossible"; } } _root.playSound("Click.wav", this._x); };
Symbol 672 MovieClip Frame 6
brightnessTab._x = 200 + ((100 - _root.back._alpha) * 2); soundTab._x = 200 + _root.soundVolume; musicTab._x = 200 + (_root.musicVolume * 2); if (_root.currentMusic == 1) { upArrow._x = 219; } else if (_root.currentMusic == 2) { upArrow._x = 253; } else { upArrow._x = 287; } resumeButton.onRollOver = function () { info.gotoAndStop("Resume"); _root.rollingOver = true; }; menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; brightnessBar.onRollOver = function () { info.gotoAndStop("Brightness"); _root.rollingOver = true; }; soundBar.onRollOver = function () { info.gotoAndStop("Sound"); _root.rollingOver = true; }; musicBar.onRollOver = function () { info.gotoAndStop("Music"); _root.rollingOver = true; }; music1Button.onRollOver = function () { info.gotoAndStop("Music1"); _root.rollingOver = true; }; music2Button.onRollOver = function () { info.gotoAndStop("Music2"); _root.rollingOver = true; }; music3Button.onRollOver = function () { info.gotoAndStop("Music3"); _root.rollingOver = true; }; resumeButton.onRollOut = function () { _root.rollingOver = false; }; menuButton.onRollOut = function () { _root.rollingOver = false; }; brightnessBar.onRollOut = function () { _root.rollingOver = false; }; soundBar.onRollOut = function () { _root.rollingOver = false; }; musicBar.onRollOut = function () { _root.rollingOver = false; }; music1Button.onRollOut = function () { _root.rollingOver = false; }; music2Button.onRollOut = function () { _root.rollingOver = false; }; music3Button.onRollOut = function () { _root.rollingOver = false; }; brightnessBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.brightnessTab; _root.selectNum = 1; }; soundBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.soundTab; _root.selectNum = 2; }; musicBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.musicTab; _root.selectNum = 3; }; resumeButton.onRelease = function () { _root.pauseOff(); _root.playSound("Click.wav", this._x); }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.pauseOff(); _root.gotoAndPlay(5); }; brightnessBar.onRelease = function () { _root.sliding = false; }; soundBar.onRelease = function () { _root.sliding = false; }; musicBar.onRelease = function () { _root.sliding = false; }; music1Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 1; _root.infoBox.upArrow._x = 219; _root.Music1.setVolume(_root.musicVolume); _root.Music2.setVolume(0); _root.Music3.setVolume(0); }; music2Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 2; _root.infoBox.upArrow._x = 253; _root.Music1.setVolume(0); _root.Music2.setVolume(_root.musicVolume); _root.Music3.setVolume(0); }; music3Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 3; _root.infoBox.upArrow._x = 287; _root.Music1.setVolume(0); _root.Music2.setVolume(0); _root.Music3.setVolume(_root.musicVolume); }; brightnessBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; }; soundBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; }; musicBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; };
Symbol 672 MovieClip Frame 7
menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; menuButton.onRollOut = function () { info.gotoAndStop("Empty"); _root.rollingOver = false; }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.pauseOff(); _root.gotoAndPlay(5); }; armorButton.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); };
Symbol 672 MovieClip Frame 8
menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; menuButton.onRollOut = function () { info.gotoAndStop("Empty"); _root.rollingOver = false; }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.pauseOff(); _root.gotoAndPlay(5); }; armorButton.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); };
Symbol 672 MovieClip Frame 9
skipButton.onRollOver = function () { info.gotoAndStop("Skip"); _root.rollingOver = true; }; pausingButton.onRollOver = function () { info.gotoAndStop("Pause"); _root.rollingOver = true; }; cancelButton.onRollOver = function () { info.gotoAndStop("Cancel"); _root.rollingOver = true; }; tower1Button.onRollOver = function () { info.gotoAndStop("OverTower1"); _root.rollingOver = true; }; tower2Button.onRollOver = function () { info.gotoAndStop("OverTower2"); _root.rollingOver = true; }; tower3Button.onRollOver = function () { info.gotoAndStop("OverTower3"); _root.rollingOver = true; }; tower4Button.onRollOver = function () { info.gotoAndStop("OverTower4"); _root.rollingOver = true; }; tower5Button.onRollOver = function () { info.gotoAndStop("OverTower5"); _root.rollingOver = true; }; tower6Button.onRollOver = function () { info.gotoAndStop("OverTower6"); _root.rollingOver = true; }; tower7Button.onRollOver = function () { info.gotoAndStop("OverTower7"); _root.rollingOver = true; }; skipButton.onRollOut = function () { _root.rollingOver = false; }; pausingButton.onRollOut = function () { _root.rollingOver = false; }; cancelButton.onRollOut = function () { _root.rollingOver = false; }; tower1Button.onRollOut = function () { _root.rollingOver = false; }; tower2Button.onRollOut = function () { _root.rollingOver = false; }; tower3Button.onRollOut = function () { _root.rollingOver = false; }; tower4Button.onRollOut = function () { _root.rollingOver = false; }; tower5Button.onRollOut = function () { _root.rollingOver = false; }; tower6Button.onRollOut = function () { _root.rollingOver = false; }; tower7Button.onRollOut = function () { _root.rollingOver = false; }; skipButton.onRelease = function () { _root.timeLeft = 0; _root.frameCount = 0; _root.playSound("Click.wav", this._x); }; pausingButton.onRelease = function () { _root.infoBox.gotoAndStop("Pause"); _root.rollingOver = false; _root.pauseOn(); _root.playSound("Click.wav", this._x); }; cancelButton.onRelease = function () { _root.constructing = false; _root.selecting = false; _root.playSound("Click.wav", this._x); }; tower1Button.onRelease = function () { with (_root) { if (money >= getPrice(1, 1)) { constructing = true; towerType = 1; cost = getPrice(1, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower2Button.onRelease = function () { with (_root) { if (money >= getPrice(2, 1)) { constructing = true; towerType = 2; cost = getPrice(2, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower3Button.onRelease = function () { with (_root) { if (money >= getPrice(3, 1)) { constructing = true; towerType = 3; cost = getPrice(3, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower4Button.onRelease = function () { with (_root) { if (money >= getPrice(4, 1)) { constructing = true; towerType = 4; cost = getPrice(4, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower5Button.onRelease = function () { with (_root) { if (money >= getPrice(5, 1)) { constructing = true; towerType = 5; cost = getPrice(5, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower6Button.onRelease = function () { with (_root) { if (money >= getPrice(6, 1)) { constructing = true; towerType = 6; cost = getPrice(6, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower7Button.onRelease = function () { with (_root) { if (money >= getPrice(7, 1)) { constructing = true; towerType = 7; cost = getPrice(7, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } };
Symbol 672 MovieClip Frame 10
skipButton.onRollOver = function () { info.gotoAndStop("Skip"); _root.rollingOver = true; }; pausingButton.onRollOver = function () { info.gotoAndStop("Pause"); _root.rollingOver = true; }; sellButton.onRollOver = function () { info.gotoAndStop("Sell"); _root.rollingOver = true; }; upgradeButton.onRollOver = function () { var _local2; _local2 = (("UpgradeTower" + _root.towers[_root.selectNum].getType()) + "-") + _root.towers[_root.selectNum].getLevel(); info.gotoAndStop(_local2); _root.rollingOver = true; }; cancelButton.onRollOver = function () { info.gotoAndStop("Cancel"); _root.rollingOver = true; }; tower1Button.onRollOver = function () { info.gotoAndStop("OverTower1"); _root.rollingOver = true; }; tower2Button.onRollOver = function () { info.gotoAndStop("OverTower2"); _root.rollingOver = true; }; tower3Button.onRollOver = function () { info.gotoAndStop("OverTower3"); _root.rollingOver = true; }; tower4Button.onRollOver = function () { info.gotoAndStop("OverTower4"); _root.rollingOver = true; }; tower5Button.onRollOver = function () { info.gotoAndStop("OverTower5"); _root.rollingOver = true; }; tower6Button.onRollOver = function () { info.gotoAndStop("OverTower6"); _root.rollingOver = true; }; tower7Button.onRollOver = function () { info.gotoAndStop("OverTower7"); _root.rollingOver = true; }; skipButton.onRollOut = function () { _root.rollingOver = false; }; pausingButton.onRollOut = function () { _root.rollingOver = false; }; sellButton.onRollOut = function () { _root.rollingOver = false; }; upgradeButton.onRollOut = function () { _root.rollingOver = false; }; cancelButton.onRollOut = function () { _root.rollingOver = false; }; tower1Button.onRollOut = function () { _root.rollingOver = false; }; tower2Button.onRollOut = function () { _root.rollingOver = false; }; tower3Button.onRollOut = function () { _root.rollingOver = false; }; tower4Button.onRollOut = function () { _root.rollingOver = false; }; tower5Button.onRollOut = function () { _root.rollingOver = false; }; tower6Button.onRollOut = function () { _root.rollingOver = false; }; tower7Button.onRollOut = function () { _root.rollingOver = false; }; skipButton.onRelease = function () { _root.timeLeft = 0; _root.frameCount = 0; _root.playSound("Click.wav", this._x); }; pausingButton.onRelease = function () { _root.infoBox.gotoAndStop("Pause"); _root.pauseOn(); _root.playSound("Click.wav", this._x); }; sellButton.onRelease = function () { var tempX; var tempY; with (_root) { money = money + Math.floor(getSale(towers[selectNum].getType(), towers[selectNum].getLevel()) * 0.7); tempX = Math.floor(towers[selectNum].getX() / 24); tempY = Math.floor(towers[selectNum].getY() / 24); map[tempY][tempX] = 0; towers[selectNum].kill(); towers.splice(selectNum, 1); selecting = false; } _root.playSound("Click.wav", this._x); }; upgradeButton.onRelease = function () { var temp; with (_root) { if (money >= getPrice(towers[selectNum].getType(), towers[selectNum].getLevel() + 1)) { money = money - getPrice(towers[selectNum].getType(), towers[selectNum].getLevel() + 1); towers.push(new Tower(towers[selectNum].getX(), towers[selectNum].getY(), towers[selectNum].getType(), towers[selectNum].getLevel() + 1)); towers[selectNum].kill(); towers.splice(selectNum, 1); selectNum = towers.length - 1; if (towers[selectNum].getLevel() == 5) { _root.rollingOver = false; } else { temp = (("UpgradeTower" + towers[selectNum].getType()) + "-") + towers[selectNum].getLevel(); info.gotoAndStop(temp); } playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; cancelButton.onRelease = function () { _root.constructing = false; _root.selecting = false; _root.playSound("Click.wav", this._x); }; tower1Button.onRelease = function () { with (_root) { if (money >= getPrice(1, 1)) { constructing = true; towerType = 1; cost = getPrice(1, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower2Button.onRelease = function () { with (_root) { if (money >= getPrice(2, 1)) { constructing = true; towerType = 2; cost = getPrice(2, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower3Button.onRelease = function () { with (_root) { if (money >= getPrice(3, 1)) { constructing = true; towerType = 3; cost = getPrice(3, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower4Button.onRelease = function () { with (_root) { if (money >= getPrice(4, 1)) { constructing = true; towerType = 4; cost = getPrice(4, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower5Button.onRelease = function () { with (_root) { if (money >= getPrice(5, 1)) { constructing = true; towerType = 5; cost = getPrice(5, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower6Button.onRelease = function () { with (_root) { if (money >= getPrice(6, 1)) { constructing = true; towerType = 6; cost = getPrice(6, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower7Button.onRelease = function () { with (_root) { if (money >= getPrice(7, 1)) { constructing = true; towerType = 7; cost = getPrice(7, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } };
Symbol 672 MovieClip Frame 11
skipButton.onRollOver = function () { info.gotoAndStop("Skip"); _root.rollingOver = true; }; pausingButton.onRollOver = function () { info.gotoAndStop("Pause"); _root.rollingOver = true; }; sellButton.onRollOver = function () { info.gotoAndStop("Sell"); _root.rollingOver = true; }; cancelButton.onRollOver = function () { info.gotoAndStop("Cancel"); _root.rollingOver = true; }; tower1Button.onRollOver = function () { info.gotoAndStop("OverTower1"); _root.rollingOver = true; }; tower2Button.onRollOver = function () { info.gotoAndStop("OverTower2"); _root.rollingOver = true; }; tower3Button.onRollOver = function () { info.gotoAndStop("OverTower3"); _root.rollingOver = true; }; tower4Button.onRollOver = function () { info.gotoAndStop("OverTower4"); _root.rollingOver = true; }; tower5Button.onRollOver = function () { info.gotoAndStop("OverTower5"); _root.rollingOver = true; }; tower6Button.onRollOver = function () { info.gotoAndStop("OverTower6"); _root.rollingOver = true; }; tower7Button.onRollOver = function () { info.gotoAndStop("OverTower7"); _root.rollingOver = true; }; skipButton.onRollOut = function () { _root.rollingOver = false; }; pausingButton.onRollOut = function () { _root.rollingOver = false; }; sellButton.onRollOut = function () { _root.rollingOver = false; }; cancelButton.onRollOut = function () { _root.rollingOver = false; }; tower1Button.onRollOut = function () { _root.rollingOver = false; }; tower2Button.onRollOut = function () { _root.rollingOver = false; }; tower3Button.onRollOut = function () { _root.rollingOver = false; }; tower4Button.onRollOut = function () { _root.rollingOver = false; }; tower5Button.onRollOut = function () { _root.rollingOver = false; }; tower6Button.onRollOut = function () { _root.rollingOver = false; }; tower7Button.onRollOut = function () { _root.rollingOver = false; }; skipButton.onRelease = function () { _root.timeLeft = 0; _root.frameCount = 0; _root.playSound("Click.wav", this._x); }; pausingButton.onRelease = function () { _root.infoBox.gotoAndStop("Pause"); _root.pauseOn(); _root.playSound("Click.wav", this._x); }; sellButton.onRelease = function () { var tempX; var tempY; with (_root) { money = money + Math.floor(getSale(towers[selectNum].getType(), towers[selectNum].getLevel()) * 0.7); tempX = Math.floor(towers[selectNum].getX() / 24); tempY = Math.floor(towers[selectNum].getY() / 24); map[tempY][tempX] = 0; towers[selectNum].kill(); towers.splice(selectNum, 1); selecting = false; } _root.playSound("Click.wav", this._x); }; cancelButton.onRelease = function () { _root.constructing = false; _root.selecting = false; _root.playSound("Click.wav", this._x); }; tower1Button.onRelease = function () { with (_root) { if (money >= getPrice(1, 1)) { constructing = true; towerType = 1; cost = getPrice(1, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower2Button.onRelease = function () { with (_root) { if (money >= getPrice(2, 1)) { constructing = true; towerType = 2; cost = getPrice(2, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower3Button.onRelease = function () { with (_root) { if (money >= getPrice(3, 1)) { constructing = true; towerType = 3; cost = getPrice(3, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower4Button.onRelease = function () { with (_root) { if (money >= getPrice(4, 1)) { constructing = true; towerType = 4; cost = getPrice(4, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower5Button.onRelease = function () { with (_root) { if (money >= getPrice(5, 1)) { constructing = true; towerType = 5; cost = getPrice(5, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower6Button.onRelease = function () { with (_root) { if (money >= getPrice(6, 1)) { constructing = true; towerType = 6; cost = getPrice(6, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower7Button.onRelease = function () { with (_root) { if (money >= getPrice(7, 1)) { constructing = true; towerType = 7; cost = getPrice(7, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } };

Library Items

Symbol 1 MovieClip [Game]Used by:Timeline
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:49
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:49
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:49
Symbol 8 GraphicUsed by:44
Symbol 9 GraphicUsed by:44
Symbol 10 GraphicUsed by:44
Symbol 11 GraphicUsed by:44
Symbol 12 GraphicUsed by:44
Symbol 13 GraphicUsed by:44
Symbol 14 GraphicUsed by:44
Symbol 15 GraphicUsed by:44
Symbol 16 GraphicUsed by:44
Symbol 17 GraphicUsed by:44
Symbol 18 GraphicUsed by:44
Symbol 19 GraphicUsed by:44
Symbol 20 GraphicUsed by:44
Symbol 21 GraphicUsed by:44
Symbol 22 GraphicUsed by:44
Symbol 23 GraphicUsed by:44
Symbol 24 GraphicUsed by:44
Symbol 25 GraphicUsed by:44
Symbol 26 GraphicUsed by:44
Symbol 27 GraphicUsed by:44
Symbol 28 GraphicUsed by:44
Symbol 29 GraphicUsed by:44
Symbol 30 GraphicUsed by:44
Symbol 31 GraphicUsed by:44
Symbol 32 GraphicUsed by:44
Symbol 33 GraphicUsed by:44
Symbol 34 GraphicUsed by:44
Symbol 35 GraphicUsed by:44
Symbol 36 GraphicUsed by:44
Symbol 37 GraphicUsed by:44
Symbol 38 GraphicUsed by:44
Symbol 39 GraphicUsed by:44
Symbol 40 GraphicUsed by:44
Symbol 41 GraphicUsed by:44
Symbol 42 GraphicUsed by:44
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43Used by:49
Symbol 45 FontUsed by:46 417 621 622
Symbol 46 EditableTextUses:45Used by:49
Symbol 47 GraphicUsed by:48 111 405 407 409 411 415 593 600 614 616 618 625 628 632 634 643 649 650 651 652 653 654 655 658 661 665 667 671
Symbol 48 ButtonUses:47Used by:49
Symbol 49 MovieClipUses:3 5 7 44 46 48Used by:Timeline
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:Timeline
Symbol 679 MovieClip [__Packages.Unit]
Symbol 680 MovieClip [__Packages.Bullet]
Symbol 681 MovieClip [__Packages.Tower]
Symbol 52 GraphicUsed by:59
Symbol 53 GraphicUsed by:59
Symbol 54 GraphicUsed by:59
Symbol 55 ShapeTweeningUsed by:59
Symbol 56 GraphicUsed by:59 124 127 130 137 144 149 173 176 179 182 187 190 193 196 199 212 215 218 221 224 243 246 249 252 255 262 265 268 271 274 285 288 291 294 297
Symbol 57 ShapeTweeningUsed by:59
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:52 53 54 55 56 57 58Used by:Timeline
Symbol 60 GraphicUsed by:71 75  Timeline
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:71
Symbol 63 GraphicUsed by:64
Symbol 64 ButtonUses:63Used by:71
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:71
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:71
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:71
Symbol 71 MovieClipUses:60 62 64 66 68 70 SS1Used by:Timeline
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:74
Symbol 74 MovieClipUses:73Used by:Timeline
Symbol 75 MovieClipUses:60Used by:Timeline
Symbol 76 GraphicUsed by:107 586
Symbol 77 GraphicUsed by:107
Symbol 78 GraphicUsed by:107 586
Symbol 79 GraphicUsed by:107 586
Symbol 80 GraphicUsed by:107 586
Symbol 81 GraphicUsed by:107 586
Symbol 82 GraphicUsed by:107 586
Symbol 83 GraphicUsed by:107
Symbol 84 GraphicUsed by:107 586
Symbol 85 GraphicUsed by:107 586
Symbol 86 GraphicUsed by:107 586
Symbol 87 GraphicUsed by:107 586
Symbol 88 GraphicUsed by:107 586
Symbol 89 GraphicUsed by:107
Symbol 90 GraphicUsed by:107 586
Symbol 91 GraphicUsed by:107 586
Symbol 92 GraphicUsed by:107 586
Symbol 93 GraphicUsed by:107 586
Symbol 94 GraphicUsed by:107 586
Symbol 95 GraphicUsed by:107
Symbol 96 GraphicUsed by:107 586
Symbol 97 GraphicUsed by:107 586
Symbol 98 GraphicUsed by:107 586
Symbol 99 GraphicUsed by:107 586
Symbol 100 GraphicUsed by:107 586
Symbol 101 GraphicUsed by:107
Symbol 102 GraphicUsed by:107 586
Symbol 103 GraphicUsed by:107 586
Symbol 104 GraphicUsed by:107 586
Symbol 105 GraphicUsed by:107 586
Symbol 106 GraphicUsed by:107 586
Symbol 107 MovieClipUses:76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106Used by:112 113 114 115
Symbol 108 GraphicUsed by:111
Symbol 109 GraphicUsed by:111
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:108 47 109 110Used by:112 113 114 115
Symbol 112 MovieClip [Units1]Uses:107 111Used by:Timeline
Symbol 113 MovieClip [Units2]Uses:107 111Used by:Timeline
Symbol 114 MovieClip [Units3]Uses:107 111Used by:Timeline
Symbol 115 MovieClip [Units4]Uses:107 111Used by:Timeline
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClip [Bullet1-1]Uses:116Used by:Timeline
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClip [Bullet1-2]Uses:118Used by:Timeline
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:124 127 130 137 144 649
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:122Used by:124 649
Symbol 124 MovieClip [Tower1-1]Uses:56 121 123Used by:586  Timeline
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:125Used by:127
Symbol 127 MovieClip [Tower1-2]Uses:121 56 126Used by:586  Timeline
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:130
Symbol 130 MovieClip [Tower1-3]Uses:121 56 129Used by:586  Timeline
Symbol 131 GraphicUsed by:136
Symbol 132 GraphicUsed by:136
Symbol 133 GraphicUsed by:136
Symbol 134 GraphicUsed by:136
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:131 132 133 134 135Used by:137
Symbol 137 MovieClip [Tower1-4]Uses:121 56 136Used by:586  Timeline
Symbol 138 GraphicUsed by:143
Symbol 139 GraphicUsed by:143
Symbol 140 GraphicUsed by:143
Symbol 141 GraphicUsed by:143
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:138 139 140 141 142Used by:144
Symbol 144 MovieClip [Tower1-5]Uses:121 56 143Used by:586  Timeline
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:145Used by:149 173 176 179 182 650
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:147Used by:149 650
Symbol 149 MovieClip [Tower2-1]Uses:146 56 148Used by:586  Timeline
Symbol 150 ShapeTweeningUsed by:152
Symbol 151 GraphicUsed by:152 155 159 164 170
Symbol 152 MovieClip [Bullet2-1]Uses:150 151Used by:Timeline
Symbol 153 ShapeTweeningUsed by:155
Symbol 154 ShapeTweeningUsed by:155
Symbol 155 MovieClip [Bullet2-2]Uses:153 154 151Used by:Timeline
Symbol 156 ShapeTweeningUsed by:159
Symbol 157 ShapeTweeningUsed by:159
Symbol 158 ShapeTweeningUsed by:159
Symbol 159 MovieClip [Bullet2-3]Uses:156 157 158 151Used by:Timeline
Symbol 160 ShapeTweeningUsed by:164
Symbol 161 ShapeTweeningUsed by:164
Symbol 162 ShapeTweeningUsed by:164
Symbol 163 ShapeTweeningUsed by:164
Symbol 164 MovieClip [Bullet2-4]Uses:160 161 162 163 151Used by:Timeline
Symbol 165 ShapeTweeningUsed by:170
Symbol 166 ShapeTweeningUsed by:170
Symbol 167 ShapeTweeningUsed by:170
Symbol 168 ShapeTweeningUsed by:170
Symbol 169 ShapeTweeningUsed by:170
Symbol 170 MovieClip [Bullet2-5]Uses:165 166 167 168 169 151Used by:Timeline
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:171Used by:173
Symbol 173 MovieClip [Tower2-2]Uses:146 56 172Used by:586  Timeline
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:174Used by:176
Symbol 176 MovieClip [Tower2-3]Uses:146 56 175Used by:586  Timeline
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:177Used by:179
Symbol 179 MovieClip [Tower2-4]Uses:146 56 178Used by:586  Timeline
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClipUses:180Used by:182
Symbol 182 MovieClip [Tower2-5]Uses:146 56 181Used by:586  Timeline
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:187 190 193 196 199 651
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClipUses:185Used by:187 651
Symbol 187 MovieClip [Tower3-1]Uses:184 56 186Used by:586  Timeline
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:188Used by:190
Symbol 190 MovieClip [Tower3-2]Uses:184 56 189Used by:586  Timeline
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:193
Symbol 193 MovieClip [Tower3-3]Uses:184 56 192Used by:586  Timeline
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClipUses:194Used by:196
Symbol 196 MovieClip [Tower3-4]Uses:184 56 195Used by:586  Timeline
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:197Used by:199
Symbol 199 MovieClip [Tower3-5]Uses:184 56 198Used by:586  Timeline
Symbol 200 GraphicUsed by:207
Symbol 201 GraphicUsed by:207
Symbol 202 GraphicUsed by:207
Symbol 203 GraphicUsed by:207
Symbol 204 GraphicUsed by:207
Symbol 205 GraphicUsed by:207
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClip [Bullet3]Uses:200 201 202 203 204 205 206Used by:Timeline
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:208Used by:212 215 218 221 224 652
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:210Used by:212 652
Symbol 212 MovieClip [Tower4-1]Uses:209 56 211Used by:586  Timeline
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:213Used by:215
Symbol 215 MovieClip [Tower4-2]Uses:209 56 214Used by:586  Timeline
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClipUses:216Used by:218
Symbol 218 MovieClip [Tower4-3]Uses:209 56 217Used by:586  Timeline
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:219Used by:221
Symbol 221 MovieClip [Tower4-4]Uses:209 56 220Used by:586  Timeline
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:222Used by:224
Symbol 224 MovieClip [Tower4-5]Uses:209 56 223Used by:586  Timeline
Symbol 225 GraphicUsed by:228
Symbol 226 GraphicUsed by:228
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClip [Bullet4]Uses:225 226 227Used by:Timeline
Symbol 229 GraphicUsed by:238
Symbol 230 GraphicUsed by:238
Symbol 231 GraphicUsed by:238
Symbol 232 GraphicUsed by:238
Symbol 233 GraphicUsed by:238
Symbol 234 GraphicUsed by:238
Symbol 235 GraphicUsed by:238
Symbol 236 GraphicUsed by:238
Symbol 237 GraphicUsed by:238
Symbol 238 MovieClip [Bullet5]Uses:229 230 231 232 233 234 235 236 237Used by:Timeline
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClipUses:239Used by:243 246 249 252 255 653
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClipUses:241Used by:243 653
Symbol 243 MovieClip [Tower5-1]Uses:240 56 242Used by:586  Timeline
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClipUses:244Used by:246
Symbol 246 MovieClip [Tower5-2]Uses:240 56 245Used by:586  Timeline
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClipUses:247Used by:249
Symbol 249 MovieClip [Tower5-3]Uses:240 56 248Used by:586  Timeline
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClipUses:250Used by:252
Symbol 252 MovieClip [Tower5-4]Uses:240 56 251Used by:586  Timeline
Symbol 253 GraphicUsed by:254
Symbol 254 MovieClipUses:253Used by:255
Symbol 255 MovieClip [Tower5-5]Uses:240 56 254Used by:586  Timeline
Symbol 256 GraphicUsed by:257
Symbol 257 MovieClip [Bullet6]Uses:256Used by:Timeline
Symbol 258 GraphicUsed by:259
Symbol 259 MovieClipUses:258Used by:262 265 268 271 274 654
Symbol 260 GraphicUsed by:261
Symbol 261 MovieClipUses:260Used by:262 654
Symbol 262 MovieClip [Tower6-1]Uses:259 56 261Used by:586  Timeline
Symbol 263 GraphicUsed by:264
Symbol 264 MovieClipUses:263Used by:265
Symbol 265 MovieClip [Tower6-2]Uses:259 56 264Used by:586  Timeline
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClipUses:266Used by:268
Symbol 268 MovieClip [Tower6-3]Uses:259 56 267Used by:586  Timeline
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClipUses:269Used by:271
Symbol 271 MovieClip [Tower6-4]Uses:259 56 270Used by:586  Timeline
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:272Used by:274
Symbol 274 MovieClip [Tower6-5]Uses:259 56 273Used by:586  Timeline
Symbol 275 GraphicUsed by:280
Symbol 276 GraphicUsed by:280
Symbol 277 GraphicUsed by:280
Symbol 278 GraphicUsed by:280
Symbol 279 GraphicUsed by:280
Symbol 280 MovieClip [Bullet7]Uses:275 276 277 278 279Used by:Timeline
Symbol 281 GraphicUsed by:282
Symbol 282 MovieClipUses:281Used by:285 288 291 294 297 655
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClipUses:283Used by:285 655
Symbol 285 MovieClip [Tower7-1]Uses:282 56 284Used by:586  Timeline
Symbol 286 GraphicUsed by:287
Symbol 287 MovieClipUses:286Used by:288
Symbol 288 MovieClip [Tower7-2]Uses:282 56 287Used by:586  Timeline
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClipUses:289Used by:291
Symbol 291 MovieClip [Tower7-3]Uses:282 56 290Used by:586  Timeline
Symbol 292 GraphicUsed by:293
Symbol 293 MovieClipUses:292Used by:294
Symbol 294 MovieClip [Tower7-4]Uses:282 56 293Used by:586  Timeline
Symbol 295 GraphicUsed by:296
Symbol 296 MovieClipUses:295Used by:297
Symbol 297 MovieClip [Tower7-5]Uses:282 56 296Used by:586  Timeline
Symbol 298 GraphicUsed by:299 300 301
Symbol 299 MovieClip [FireFX1-1]Uses:298Used by:Timeline
Symbol 300 MovieClip [FireFX1-2]Uses:298Used by:Timeline
Symbol 301 MovieClip [FireFX1-3]Uses:298Used by:Timeline
Symbol 302 ShapeTweeningUsed by:304
Symbol 303 GraphicUsed by:304 377
Symbol 304 MovieClip [FireFX2-1]Uses:302 303Used by:Timeline
Symbol 305 GraphicUsed by:306
Symbol 306 MovieClip [FireFX3-1]Uses:305Used by:Timeline
Symbol 307 ShapeTweeningUsed by:309
Symbol 308 GraphicUsed by:309
Symbol 309 MovieClip [FireFX4-1]Uses:307 308Used by:Timeline
Symbol 310 GraphicUsed by:311
Symbol 311 MovieClip [FireFX5-1]Uses:310Used by:Timeline
Symbol 312 GraphicUsed by:313
Symbol 313 MovieClip [FireFX6-1]Uses:312Used by:Timeline
Symbol 314 GraphicUsed by:315
Symbol 315 MovieClip [FireFX7-1]Uses:314Used by:Timeline
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClip [FireFX7-2]Uses:316Used by:Timeline
Symbol 318 GraphicUsed by:319
Symbol 319 MovieClip [FireFX7-3]Uses:318Used by:Timeline
Symbol 320 GraphicUsed by:321
Symbol 321 MovieClip [FireFX7-4]Uses:320Used by:Timeline
Symbol 322 GraphicUsed by:323
Symbol 323 MovieClip [FireFX7-5]Uses:322Used by:Timeline
Symbol 324 GraphicUsed by:327 331
Symbol 325 GraphicUsed by:327
Symbol 326 GraphicUsed by:327
Symbol 327 MovieClip [HitFX1-1]Uses:324 325 326Used by:Timeline
Symbol 328 GraphicUsed by:331
Symbol 329 GraphicUsed by:331
Symbol 330 GraphicUsed by:331
Symbol 331 MovieClip [HitFX1-2]Uses:324 328 329 330Used by:Timeline
Symbol 332 ShapeTweeningUsed by:335
Symbol 333 ShapeTweeningUsed by:335
Symbol 334 GraphicUsed by:335
Symbol 335 MovieClip [HitFX3-1]Uses:332 333 334Used by:Timeline
Symbol 336 GraphicUsed by:339 340
Symbol 337 GraphicUsed by:339
Symbol 338 GraphicUsed by:339
Symbol 339 MovieClip [HitFX4-2]Uses:336 337 338Used by:Timeline
Symbol 340 MovieClip [HitFX4-1]Uses:336Used by:Timeline
Symbol 341 GraphicUsed by:345
Symbol 342 ShapeTweeningUsed by:345
Symbol 343 ShapeTweeningUsed by:345
Symbol 344 GraphicUsed by:345
Symbol 345 MovieClip [HitFX5-1]Uses:341 342 343 344Used by:Timeline
Symbol 346 GraphicUsed by:347
Symbol 347 MovieClip [HitFX6-1]Uses:346Used by:Timeline
Symbol 348 ShapeTweeningUsed by:350
Symbol 349 GraphicUsed by:350
Symbol 350 MovieClip [HitFX7-1]Uses:348 349Used by:Timeline
Symbol 351 ShapeTweeningUsed by:353
Symbol 352 GraphicUsed by:353
Symbol 353 MovieClip [Crash]Uses:351 352Used by:Timeline
Symbol 354 Sound [NG16231.mp3]Used by:375
Symbol 355 Sound [NG79138.mp3]Used by:375
Symbol 356 Sound [NG79195.mp3]Used by:375
Symbol 357 Sound [Boing.wav]Used by:375
Symbol 358 Sound [Pop.wav]Used by:375
Symbol 359 Sound [Thud.wav]Used by:375
Symbol 360 Sound [Click.wav]Used by:375
Symbol 361 Sound [Fire7-1.wav]Used by:375
Symbol 362 Sound [Fire6-1.wav]Used by:375
Symbol 363 Sound [Fire5-1.wav]Used by:375
Symbol 364 Sound [Fire4-1.wav]Used by:375
Symbol 365 Sound [Fire3-1.wav]Used by:375
Symbol 366 Sound [Fire2-4.wav]Used by:375
Symbol 367 Sound [Fire2-3.wav]Used by:375
Symbol 368 Sound [Fire2-2.wav]Used by:375
Symbol 369 Sound [Fire2-1.wav]Used by:375
Symbol 370 Sound [Fire1-1.wav]Used by:375
Symbol 371 Sound [Hit7-1.wav]Used by:375
Symbol 372 Sound [Hit5-1.wav]Used by:375
Symbol 373 Sound [Hit4-2.wav]Used by:375
Symbol 374 Sound [Hit3-1.wav]Used by:375
Symbol 375 MovieClipUses:354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374Used by:Timeline
Symbol 376 ShapeTweeningUsed by:377
Symbol 377 MovieClip [Die]Uses:376 303Used by:Timeline
Symbol 378 MovieClipUsed by:Timeline
Symbol 379 GraphicUsed by:Timeline
Symbol 380 GraphicUsed by:385
Symbol 381 GraphicUsed by:385
Symbol 382 GraphicUsed by:385
Symbol 383 GraphicUsed by:385
Symbol 384 GraphicUsed by:385
Symbol 385 MovieClipUses:380 381 382 383 384Used by:Timeline
Symbol 386 MovieClipUsed by:Timeline
Symbol 387 GraphicUsed by:391
Symbol 388 GraphicUsed by:389
Symbol 389 MovieClipUses:388Used by:391 396
Symbol 390 GraphicUsed by:391
Symbol 391 MovieClipUses:387 389 390Used by:Timeline
Symbol 392 GraphicUsed by:396
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Symbol 395 GraphicUsed by:396
Symbol 396 MovieClipUses:392 389 393 394 395Used by:Timeline
Symbol 397 GraphicUsed by:Timeline
Symbol 398 GraphicUsed by:672
Symbol 399 GraphicUsed by:405 407 409 411
Symbol 400 GraphicUsed by:405 407 409 411
Symbol 401 FontUsed by:402 406 408 410 412 413 414 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 528 529 530 531 532 533 534 535 536 538 539 540 541 542 543 544 545 546 548 549 550 551 552 553 554 555 556 558 559 560 561 562 563 564 565 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 588 589 591 594 595 603 604 605 606 607 608 611 615 617 621 622 623 624 633 635 636 637 639 640 642 644 645 646 647 659 666 674 675 676 677 678
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Symbol 403 GraphicUsed by:405 407 409 411
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Symbol 672 MovieClipUses:398 405 407 409 411 412 415 418 586 587 588 589 593 594 595 600 602 603 604 605 606 607 608 614 616 618 620 621 622 625 628 632 634 635 636 637 638 639 640 643 644 645 646 647 648 649 650 651 652 653 654 655 658 661 665 667 671Used by:Timeline
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Symbol 677 EditableTextUses:401Used by:Timeline
Symbol 678 EditableTextUses:401Used by:Timeline
Streaming Sound 1Used by:Symbol 71 MovieClip

Instance Names

"mainCursor"Frame 1Symbol 51 MovieClip
"logo"Frame 2Symbol 59 MovieClip
"back"Frame 4Symbol 75 MovieClip
"music1"Frame 4Symbol 378 MovieClip
"music2"Frame 4Symbol 378 MovieClip
"music3"Frame 4Symbol 378 MovieClip
"soundFX"Frame 4Symbol 378 MovieClip
"game"Frame 6Symbol 1 MovieClip [Game]
"maps"Frame 6Symbol 385 MovieClip
"screen"Frame 6Symbol 386 MovieClip
"buildingCursor"Frame 6Symbol 391 MovieClip
"towerSelection"Frame 6Symbol 396 MovieClip
"infoBox"Frame 6Symbol 672 MovieClip
"moneyBox"Frame 6Symbol 674 EditableText
"lifeBox"Frame 6Symbol 676 EditableText
"timeBox"Frame 6Symbol 677 EditableText
"levelBox"Frame 6Symbol 678 EditableText
"Cover2"Symbol 49 MovieClip Frame 1Symbol 5 MovieClip
"Cover3"Symbol 49 MovieClip Frame 1Symbol 5 MovieClip
"Cover1"Symbol 49 MovieClip Frame 1Symbol 5 MovieClip
"weasel"Symbol 49 MovieClip Frame 1Symbol 44 MovieClip
"Letters"Symbol 49 MovieClip Frame 1Symbol 46 EditableText
"PlayButton"Symbol 49 MovieClip Frame 1Symbol 48 Button
"unit"Symbol 112 MovieClip [Units1] Frame 1Symbol 107 MovieClip
"lifeBar"Symbol 112 MovieClip [Units1] Frame 1Symbol 111 MovieClip
"unit"Symbol 113 MovieClip [Units2] Frame 1Symbol 107 MovieClip
"lifeBar"Symbol 113 MovieClip [Units2] Frame 1Symbol 111 MovieClip
"unit"Symbol 114 MovieClip [Units3] Frame 1Symbol 107 MovieClip
"lifeBar"Symbol 114 MovieClip [Units3] Frame 1Symbol 111 MovieClip
"unit"Symbol 115 MovieClip [Units4] Frame 1Symbol 107 MovieClip
"lifeBar"Symbol 115 MovieClip [Units4] Frame 1Symbol 111 MovieClip
"turret"Symbol 124 MovieClip [Tower1-1] Frame 1Symbol 123 MovieClip
"turret"Symbol 127 MovieClip [Tower1-2] Frame 1Symbol 126 MovieClip
"turret"Symbol 130 MovieClip [Tower1-3] Frame 1Symbol 129 MovieClip
"turret"Symbol 137 MovieClip [Tower1-4] Frame 1Symbol 136 MovieClip
"turret"Symbol 144 MovieClip [Tower1-5] Frame 1Symbol 143 MovieClip
"turret"Symbol 149 MovieClip [Tower2-1] Frame 1Symbol 148 MovieClip
"turret"Symbol 173 MovieClip [Tower2-2] Frame 1Symbol 172 MovieClip
"turret"Symbol 176 MovieClip [Tower2-3] Frame 1Symbol 175 MovieClip
"turret"Symbol 179 MovieClip [Tower2-4] Frame 1Symbol 178 MovieClip
"turret"Symbol 182 MovieClip [Tower2-5] Frame 1Symbol 181 MovieClip
"turret"Symbol 187 MovieClip [Tower3-1] Frame 1Symbol 186 MovieClip
"turret"Symbol 190 MovieClip [Tower3-2] Frame 1Symbol 189 MovieClip
"turret"Symbol 193 MovieClip [Tower3-3] Frame 1Symbol 192 MovieClip
"turret"Symbol 196 MovieClip [Tower3-4] Frame 1Symbol 195 MovieClip
"turret"Symbol 199 MovieClip [Tower3-5] Frame 1Symbol 198 MovieClip
"turret"Symbol 212 MovieClip [Tower4-1] Frame 1Symbol 211 MovieClip
"turret"Symbol 215 MovieClip [Tower4-2] Frame 1Symbol 214 MovieClip
"turret"Symbol 218 MovieClip [Tower4-3] Frame 1Symbol 217 MovieClip
"turret"Symbol 221 MovieClip [Tower4-4] Frame 1Symbol 220 MovieClip
"turret"Symbol 224 MovieClip [Tower4-5] Frame 1Symbol 223 MovieClip
"turret"Symbol 243 MovieClip [Tower5-1] Frame 1Symbol 242 MovieClip
"turret"Symbol 246 MovieClip [Tower5-2] Frame 1Symbol 245 MovieClip
"turret"Symbol 249 MovieClip [Tower5-3] Frame 1Symbol 248 MovieClip
"turret"Symbol 252 MovieClip [Tower5-4] Frame 1Symbol 251 MovieClip
"turret"Symbol 255 MovieClip [Tower5-5] Frame 1Symbol 254 MovieClip
"turret"Symbol 262 MovieClip [Tower6-1] Frame 1Symbol 261 MovieClip
"turret"Symbol 265 MovieClip [Tower6-2] Frame 1Symbol 264 MovieClip
"turret"Symbol 268 MovieClip [Tower6-3] Frame 1Symbol 267 MovieClip
"turret"Symbol 271 MovieClip [Tower6-4] Frame 1Symbol 270 MovieClip
"turret"Symbol 274 MovieClip [Tower6-5] Frame 1Symbol 273 MovieClip
"turret"Symbol 285 MovieClip [Tower7-1] Frame 1Symbol 284 MovieClip
"turret"Symbol 288 MovieClip [Tower7-2] Frame 1Symbol 287 MovieClip
"turret"Symbol 291 MovieClip [Tower7-3] Frame 1Symbol 290 MovieClip
"turret"Symbol 294 MovieClip [Tower7-4] Frame 1Symbol 293 MovieClip
"turret"Symbol 297 MovieClip [Tower7-5] Frame 1Symbol 296 MovieClip
"rangeCircle"Symbol 391 MovieClip Frame 1Symbol 389 MovieClip
"rangeCircle"Symbol 396 MovieClip Frame 1Symbol 389 MovieClip
"startGameButton"Symbol 672 MovieClip Frame 1Symbol 405 Button
"instructionsButton"Symbol 672 MovieClip Frame 1Symbol 407 Button
"optionsButton"Symbol 672 MovieClip Frame 1Symbol 409 Button
"creditsButton"Symbol 672 MovieClip Frame 1Symbol 411 Button
"armorButton"Symbol 672 MovieClip Frame 1Symbol 415 Button
"info"Symbol 672 MovieClip Frame 1Symbol 586 MovieClip
"menuButton"Symbol 672 MovieClip Frame 2Symbol 593 Button
"brightnessBar"Symbol 672 MovieClip Frame 3Symbol 600 Button
"brightnessTab"Symbol 672 MovieClip Frame 3Symbol 602 MovieClip
"soundBar"Symbol 672 MovieClip Frame 3Symbol 600 Button
"soundTab"Symbol 672 MovieClip Frame 3Symbol 602 MovieClip
"musicBar"Symbol 672 MovieClip Frame 3Symbol 600 Button
"musicTab"Symbol 672 MovieClip Frame 3Symbol 602 MovieClip
"music1Button"Symbol 672 MovieClip Frame 3Symbol 614 Button
"music2Button"Symbol 672 MovieClip Frame 3Symbol 616 Button
"music3Button"Symbol 672 MovieClip Frame 3Symbol 618 Button
"upArrow"Symbol 672 MovieClip Frame 3Symbol 620 MovieClip
"music1Link"Symbol 672 MovieClip Frame 4Symbol 625 Button
"Music2Link"Symbol 672 MovieClip Frame 4Symbol 625 Button
"music3Link"Symbol 672 MovieClip Frame 4Symbol 625 Button
"imageLink"Symbol 672 MovieClip Frame 4Symbol 625 Button
"newgroundsLink"Symbol 672 MovieClip Frame 4Symbol 625 Button
"armorLink"Symbol 672 MovieClip Frame 4Symbol 625 Button
"upButton"Symbol 672 MovieClip Frame 5Symbol 628 Button
"downButton"Symbol 672 MovieClip Frame 5Symbol 632 Button
"startButton"Symbol 672 MovieClip Frame 5Symbol 634 Button
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"sellButton"Symbol 672 MovieClip Frame 10Symbol 667 Button
"upgradeButton"Symbol 672 MovieClip Frame 10Symbol 671 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
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ExportAssets (56)Timeline Frame 4Symbol 114 as "Units3"
ExportAssets (56)Timeline Frame 4Symbol 115 as "Units4"
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ExportAssets (56)Timeline Frame 4Symbol 119 as "Bullet1-2"
ExportAssets (56)Timeline Frame 4Symbol 124 as "Tower1-1"
ExportAssets (56)Timeline Frame 4Symbol 127 as "Tower1-2"
ExportAssets (56)Timeline Frame 4Symbol 130 as "Tower1-3"
ExportAssets (56)Timeline Frame 4Symbol 137 as "Tower1-4"
ExportAssets (56)Timeline Frame 4Symbol 144 as "Tower1-5"
ExportAssets (56)Timeline Frame 4Symbol 149 as "Tower2-1"
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ExportAssets (56)Timeline Frame 4Symbol 155 as "Bullet2-2"
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ExportAssets (56)Timeline Frame 4Symbol 164 as "Bullet2-4"
ExportAssets (56)Timeline Frame 4Symbol 170 as "Bullet2-5"
ExportAssets (56)Timeline Frame 4Symbol 173 as "Tower2-2"
ExportAssets (56)Timeline Frame 4Symbol 176 as "Tower2-3"
ExportAssets (56)Timeline Frame 4Symbol 179 as "Tower2-4"
ExportAssets (56)Timeline Frame 4Symbol 182 as "Tower2-5"
ExportAssets (56)Timeline Frame 4Symbol 187 as "Tower3-1"
ExportAssets (56)Timeline Frame 4Symbol 190 as "Tower3-2"
ExportAssets (56)Timeline Frame 4Symbol 193 as "Tower3-3"
ExportAssets (56)Timeline Frame 4Symbol 196 as "Tower3-4"
ExportAssets (56)Timeline Frame 4Symbol 199 as "Tower3-5"
ExportAssets (56)Timeline Frame 4Symbol 207 as "Bullet3"
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ExportAssets (56)Timeline Frame 4Symbol 224 as "Tower4-5"
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ExportAssets (56)Timeline Frame 4Symbol 377 as "Die"

Labels

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http://swfchan.com/2/6346/info.shtml
Created: 12/8 -2019 04:16:49 Last modified: 12/8 -2019 04:16:49 Server time: 03/05 -2024 03:31:36