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sharpshooting.swf

This is the info page for
Flash #6467

(Click the ID number above for more basic data on this flash file.)


Text
SHARPSHOOTING

LOADING

LOADING.

LOADING..

LOADING...

CHOOSE A LEVEL

CADET

COMMANDO

INSTRUCTIONS

FOXHOLE 13

SHARPSHOOTING

SCORE

CADET

COMMANDO

DAMAGE

ClICK to select
a more challenging
mission.

ClICK to select
a beginner level
mission.

Instructions

UsE RADAR to spot approaching vehicles.

To shoot: select a weapon, aim, and then click to fire.

Earn points for each enemy vehicle you destroy.

Use arrows or arrow keys to turn.

Shoot the ammo truck
to restock
your ammo supply -

but only use your
pistol or you'll blow
your supply sky high.

MISSION BRIEFING

Looks like COBRA's got
you surrounded.

The good news: you're in a
camouflaged foxhole with plenty
of weapons and ammo.

The bad news: your foxhole
has been badly damaged.

Three more direct hits and you'll
have to make a run for it.

MACHINE GUN

MACHINE GUN

MACHINE GUN

SNIPER RIFLE

SNIPER RIFLE

SNIPER RIFLE

PISTOL

PISTOL

PISTOL

ROCKET LAUNCHER

ROCKET LAUNCHER

ROCKET LAUNCHER

UNLIMITED

50

25

GRENADE LAUNCHER

GRENADE LAUNCHER

GRENADE LAUNCHER

10

0

5

Low Ammo

You're almost out of ammo --
better stop an ammo truck soon.

Need Ammo Sign

you need that ammo, soldier.
next time stop the truck with your pistol.

Ammo Retrieved

Ammo retrieved!

Win Lose Screen

Sorry, you'll need to score
200 points or higher
to pass SHARPSHOOTER training.

play again

newmission

choose

endhelp

ClICK to select
a new training
mission.

ClICK TO RETURN TO
THE LEVEL-SELECT
SCREEN.

CONGRATULATIONS!
cLICK TO VIEW
YOUR OFFICIAL
TRAINING CERTIFICATE.

ClICK TO RETURN TO
THE TRAINING MISSIONS
MENU PAGE.

ClICK to
replay this
mission.

Nice work, Recruit.
You've passed SHARPSHOOTER training.

DISPLAY CERTIFICATE

ClICK TO RETURN
TO THE LEVEL-SELECT
SCREEN.

CONGRATULATIONS!
cLICK here TO VIEW
YOUR OFFICIAL
TRAINING CERTIFICATE.

Challenge
A
Friend

Choose Level

Object Creator

Play Again Screen

that's three direct hits!.
evacuate foxhole -- mission over.

ActionScript [AS1/AS2]

Instance of Symbol 74 MovieClip in Frame 1
onClipEvent (enterFrame) { if (_root.getBytesLoaded() == _root.getBytesTotal()) { this.gotoAndStop("ready"); } }
Frame 2
function fnGetRoot(mySWF) { var vfullpath = _url; var vtrimloc = vfullpath.indexOf(mySWF); SITEROOT = vfullpath.substring(0, vtrimloc); } function fnInit() { objectList = new Array(); aZOrder = new Array(); targetToBlow = new Array(); targetToBlowSound = new Array(); targetToBlowTime = new Array(); TARGETS = new Array("tankRight", "tankLeft", "hummerRight", "hummerLeft", "helicopterRight", "helicopterLeft", "ammoTruckRight", "ammoTruckLeft", "landerRight", "landerLeft", "hummerTowardsRight", "hummerTowardsLeft", "tankTowardsRight", "tankTowardsLeft"); TARGETSDIRECTION = new Array("r", "l", "r", "l", "r", "l", "r", "l", "r", "l", "r", "l", "r", "l"); TARGETSTYPE = new Array("tank", "tank", "hummer", "hummer", "helicopter", "helicopter", "ammo", "ammo", "lander", "lander", "hummer", "hummer", "tank", "tank"); CONTINUETARGETS = new Array("hummerAwayRight", "hummerAwayLeft", "tankAwayRight", "tankAwayLeft"); CONTINUETARGETSDIRECTION = new Array("r", "l", "r", "l"); CONTINUETARGETSTYPE = new Array("hummer", "hummer", "tank", "tank"); GUNS = new Array("pistol", "machineGun", "rifle", "rocket", "grenade"); duplicateMovieClip (Mission, "MissionDup", 40003); duplicateMovieClip (Instructions, "InstructionsDup", 40002); currentScreen = 1; gGameStarted = false; s = new Sound(Sounds); instructionsVis = false; missionShown = false; } function fnInitGame() { duplicateMovieClip (Sandbags, SandbagsDup, 7001); duplicateMovieClip (blur, "blur8000", 8000); duplicateMovieClip (border, "border8001", 8001); duplicateMovieClip (Message, "MessageDup", 8002); duplicateMovieClip (chooseLevel, "chooseLevelDup", 8003); duplicateMovieClip (crosshair, "crosshair7998", 7000); } function fnStartGame() { chooseLevelDup.gotoAndStop(1); targetToBlow = []; targetToBlowSound = []; targetToBlowTime = []; removeMovieClip(PlayAgainScreenDup); score = 0; scoreDisplay = 0; objCount = 0; shootPass = 4; if (level == "Cadet") { objectInterval = 7; } else { objectInterval = 3; } ammo = new Array(-1, 50, 25, 10, 5); var i = 1; while (i < ammo.length) { Set(("border8001." + GUNS[i]) + "Ammo", ammo[i]); i++; } var myDate = new Date(); startTime = myDate.getTime(); elapsedTime = 0; gGameStarted = true; gPaused = false; fnSelectWeapon("pistol"); gMyDamage = 0; dotLevel = 8004; bullitLevel = 4002; rocketLevel = 7002; dragFlag = true; var i = 1; while (i < 4) { eval ("border8001.Damage" + i).gotoAndStop(1); i++; } border8001.helpbutton.gotoAndStop(1); _root.fnCreateNewTarget(); } function fnEndGame() { Mouse.show(); gPlayAgain = true; gGameStarted = false; dragFlag = false; do { removeMovieClip(eval (objectList[0]).myClip); removeMovieClip(eval (objectList[0]).myDotClip); objectList.splice(0, 1); aZOrder.splice(0, 1); } while (0 < objectList.length); border8001.helpbutton.gotoAndStop("inactive"); duplicateMovieClip (PlayAgainScreen, "PlayAgainScreenDup", dotLevel); PlayAgainScreenDup.gotoAndPlay(2); fnSubmitHighScore(); } function TargetObject(type, quad, dir, clip, dotClip, scaling) { this.myClipLevel = objCount; this.pass = 1; this.type = type; this.quad = quad; this.dir = dir; this.myClip = eval (clip); this.myDotClip = eval (dotClip); this.hit = false; if (this.type == "tank") { this.pointVal = 10; if (scaling == "towards") { this.level = 0.5; } else if (scaling == "away") { this.level = 4.5; } else { this.level = 3; } } else if (this.type == "hummer") { this.pointVal = 5; if (scaling == "towards") { this.level = 0.5; } else if (scaling == "away") { this.level = 4.5; } else { this.level = 2; } } else if (this.type == "helicopter") { this.pointVal = 4; this.level = 1; } else if (this.type == "lander") { this.pointVal = 1; this.level = 5; } else if (this.type == "ammo") { this.pointVal = 0; this.level = 4; } } function fnCreateNewTarget(type, quad, dir, whichClip) { objCount++; dotLevel++; trace("newObject"); var myDate = new Date(); startTime = myDate.getTime(); if (type == null) { var quad = Math.round(Math.random() * 4); if (quad == 0) { quad = 1; } var vRand = Math.round(Math.random() * (TARGETS.length - Number(1))); if (10 < vRand) { var scaling = "towards"; } else { var scaling = null; } var type = TARGETSTYPE[vRand]; var dir = TARGETSDIRECTION[vRand]; var whichClip = TARGETS[vRand]; trace("quad= " + quad); trace("newObject"); trace("type= " + type); trace("dir= " + dir); trace("whichClip= " + whichClip); } else { var scaling = "away"; } if (quad == currentScreen) { vis = true; } else { vis = false; } var clip = ("target" + objCount); duplicateMovieClip (whichClip, clip, objCount); eval (clip).gotoAndPlay(2); eval (clip)._visible = vis; var dotClip = ("dot" + dotLevel); trace("dotClip= " + dotClip); var dupClip = (whichClip + "Dot"); duplicateMovieClip (dupClip, dotClip, dotLevel); trace("dotClip= " + eval (dotClip)); eval (dotClip).gotoAndPlay(2); eval (dotClip)._visible = true; eval (dotClip)._x = 720; eval (dotClip)._y = 43; if (quad == 2) { eval (dotClip)._rotation = 90; } else if (quad == 3) { eval (dotClip)._rotation = 180; } else if (quad == 4) { eval (dotClip)._rotation = 270; } Set("obj" + objCount, new TargetObject(type, quad, dir, clip, dotClip, scaling)); objectList.push("obj" + objCount); aZOrder.push("obj" + objCount); trace("aZOrder= " + aZOrder); SortArray(aZOrder); if ((level = "Cadet")) { if (70 < objCount) { objectInterval = 1; shootPass = 2; } if (50 < objCount) { objectInterval = 2; } else if (40 < objCount) { objectInterval = 3; } else if (30 < objCount) { shootPass = 3; objectInterval = 4; } else if (20 < objCount) { objectInterval = 5; } else if (10 < objCount) { objectInterval = 6; } } else if (90 < objCount) { objectInterval = 1; shootPass = 1; } else if (80 < objCount) { objectInterval = 1; shootPass = 2; } else if (70 < objCount) { objectInterval = 1; shootPass = 3; } else if (60 < objCount) { objectInterval = 1.5; shootPass = 3; } else if (50 < objCount) { objectInterval = 1; } else if (40 < objCount) { objectInterval = 1.5; } else if (30 < objCount) { objectInterval = 1.75; } else if (20 < objCount) { objectInterval = 2; } else if (10 < objCount) { objectInterval = 2.5; } } function fnTargetSwitchScreen(whichClip) { trace("SwitchingScreens " + eval (whichClip)); var i = 0; while (i < objectList.length) { if (eval (objectList[i]).myClip == eval (whichClip)) { whichObj = objectList[i]; i = objectList.length; } i++; } var currQuad = eval (whichObj).quad; var dir = eval (whichObj).dir; if (dir == "l") { if (currQuad < 4) { currQuad++; eval (whichObj).myDotClip._rotation = eval (whichObj).myDotClip._rotation + 90; } else { currQuad = 1; eval (whichObj).myDotClip._rotation = 0; } } else if (1 < currQuad) { currQuad--; eval (whichObj).myDotClip._rotation = eval (whichObj).myDotClip._rotation - 90; } else { currQuad = 4; eval (whichObj).myDotClip._rotation = 270; } eval (whichObj).myDotClip.gotoAndPlay(2); eval (whichObj).quad = currQuad; eval (whichObj).pass = eval (whichObj).pass + Number(1); if (currQuad == currentScreen) { eval (whichClip)._visible = true; } else { eval (whichClip)._visible = false; } } function fnEndObject(whichClip, createAnother, noExplosion) { var whichObj = fnGetMyObject(whichClip); var index = fnGetZIndex(); if (createAnother == true) { trace("Do 3/4 stuff"); var type = eval (whichObj).type; var dir = eval (whichObj).dir; var currQuad = eval (whichObj).quad; if (dir == "l") { if (currQuad < 4) { currQuad++; } else { currQuad = 1; } var whichClip = (type + "AwayLeft"); } else { if (1 < currQuad) { currQuad--; } else { currQuad = 4; } var whichClip = (type + "AwayRight"); } fnCreateNewTarget(type, currQuad, dir, whichClip); var dotClip = eval (whichObj).myDotClip; removeMovieClip(dotClip); removeMovieClip(whichClip); } else if (noExplosion == null) { trace("endObject= " + whichObj); var dotClip = eval (whichObj).myDotClip; removeMovieClip(dotClip); eval (whichClip).stop(); eval (whichClip).Explosion.gotoAndPlay(2); eval (whichClip).Vehicle._visible = false; } else { trace("endSupplyTruck"); var dotClip = eval (whichObj).myDotClip; removeMovieClip(dotClip); if (noExplosion == "stopped") { eval (whichClip).stop(); eval (whichClip).Unload.gotoAndPlay(2); eval (whichClip).Vehicle._visible = false; s.attachSound("AmmoTruckHit"); s.start(); } else { removeMovieClip(dotClip); removeMovieClip(whichClip); } } var i = 0; while (i < objectList.length) { if (objectList[i] == whichObj) { objectList.splice(i, 1); i = objectList.length; } i++; } var i = 0; while (i < aZOrder.length) { if (aZOrder[i] == whichObj) { aZOrder.splice(i, 1); i = aZOrder.length; } i++; } } function fnSelectWeapon(whichWeapon) { currentGun = whichWeapon; var i = 0; while (i < GUNS.length) { eval ("border8001." + GUNS[i]).gotoAndStop(1); if (whichWeapon == GUNS[i]) { weaponIndex = i; } i++; } if (whichWeapon == "grenade") { GrenadeTarget.gotoAndStop(2); } else { dragFlag = true; GrenadeTarget.gotoAndStop(1); } crosshair7998.gotoAndStop(whichWeapon); eval ("border8001." + whichWeapon).gotoAndStop(2); } function fnDeselect(whichWeapon) { currentGun = ""; eval ("border8001." + whichWeapon).gotoAndStop(2); } function fnSwivel(dir) { if ((gGameStarted == true) && (gPaused == false)) { blur8000.gotoAndPlay("blur"); if (dir == "right") { if (border8001.radar._currentFrame == 4) { border8001.radar.gotoAndStop(1); } else { border8001.radar.gotoAndStop(border8001.radar._currentFrame + 1); } s.attachSound("TurnRight"); } else if (dir == "left") { if (border8001.radar._currentFrame == 1) { border8001.radar.gotoAndStop(4); } else { border8001.radar.gotoAndStop(border8001.radar._currentFrame - 1); } s.attachSound("TurnLeft"); } s.start(); currentScreen = border8001.radar._currentFrame; trace("objectList At Swivel= " + objectList); var i = 0; while (i < objectList.length) { trace("obj= " + eval (objectList[i])); trace("myClip= " + eval (objectList[i]).myClip); trace("quad= " + eval (objectList[i]).quad); trace("visibility= " + eval (objectList[i]).myClip._visible); if (eval (objectList[i]).quad == currentScreen) { eval (objectList[i]).myClip._visible = true; } else { eval (objectList[i]).myClip._visible = false; } i++; } } } function fnTargetShoot(whichClip, shootOveride) { if (shootOveride == true) { var shootOK = true; } else { var myObj = fnGetMyObject(whichClip); var shootOK = fnCheckShoot(myObj); } if (shootOK == true) { trace("shoot"); eval (whichClip).Shoot._visible = true; gMyDamage++; var i = 1; while (i < (gMyDamage + Number(1))) { eval ("border8001.Damage" + i).gotoAndPlay("loop"); i++; } blur8000.gotoAndPlay("hit"); s.attachSound("FoxholeHit"); s.start(); } else { trace("no shoot"); trace(whichClip); trace(eval (whichClip)); trace("visibility= " + eval (whichClip).Shoot._visible); eval (whichClip).Shoot._visible = false; } } function fnSetMyLevel(whichClip, whichLevel) { trace("setting level"); var myObj = fnGetMyObject(whichClip); eval (myObj).level = whichLevel; SortArray(aZOrder); } function fnGetZIndex(whichClip) { var i = 0; while (i < aZOrder.length) { if (eval (aZOrder[i]).myClip == eval (whichClip)) { index = i; i = objectList.length; } i++; } return(index); } function fnGetMyObject(whichClip) { var i = 0; while (i < objectList.length) { if (eval (objectList[i]).myClip == eval (whichClip)) { whichObj = objectList[i]; i = objectList.length; } i++; } return(whichObj); } function fnCheckShoot(whichObj) { if (eval (whichObj).pass == shootPass) { var shootOK = true; } else { var shootOK = false; } return(shootOK); } function fnReduceAmmo() { if (0 < weaponIndex) { if (1 < weaponIndex) { ammo[weaponIndex]--; } else { ammo[weaponIndex] = ammo[weaponIndex] - Number(5); } Set(("border8001." + GUNS[weaponIndex]) + "Ammo", ammo[weaponIndex]); } var gunsOut = 0; var i = 1; while (i < 5) { if (eval (ammo[i]) == 0) { gunsOut++; } i++; } if (2 < gunsOut) { duplicateMovieClip (LowAmmoSign, "LowAmmoSignDup", 40001); LowAmmoSignDup.gotoAndPlay(2); } } function fnGunAnimation(objectHit) { if (GUNS[weaponIndex] == "grenade") { s.attachSound("Grenade"); s.start(); duplicateMovieClip ("grenadeAnim", "grenadeDup" + rocketLevel, rocketLevel); eval ("grenadeDup" + rocketLevel).quad = currentScreen; eval ("grenadeDup" + rocketLevel).gotoAndPlay(2); rocketLevel++; } else if (GUNS[weaponIndex] == "rocket") { s.attachSound("Rocket"); s.start(); duplicateMovieClip ("rocketAnim", "rocketDup" + rocketLevel, rocketLevel); eval ("rocketDup" + rocketLevel)._x = _xmouse; eval ("rocketDup" + rocketLevel)._y = _ymouse; eval ("rocketDup" + rocketLevel).gotoAndPlay(2); if (objectHit != null) { eval (objectHit).hit = true; eval ("rocketDup" + rocketLevel).myObject = objectHit; } rocketLevel++; } else { if (GUNS[weaponIndex] == "pistol") { s.attachSound("Pistol"); } else if (GUNS[weaponIndex] == "machineGun") { s.attachSound("MachineGun"); } else if (GUNS[weaponIndex] == "rifle") { s.attachSound("Rifle"); } s.start(); duplicateMovieClip ("Bullit", "bullitDup" + bullitLevel, bullitLevel); eval ("bullitDup" + bullitLevel)._x = _xmouse; eval ("bullitDup" + bullitLevel)._y = _ymouse; eval ("bullitDup" + bullitLevel).gotoAndPlay(2); bullitLevel++; } } function fnShoot() { if ((0 < ammo[weaponIndex]) || (ammo[weaponIndex] == -1)) { fnReduceAmmo(); fnGunAnimation(); } } function fnHitTargetDelay(sound, whichObj) { eval (whichObj).hit = true; trace((("Delay called with " + sound) + " ") + whichObj); targetToBlow.push(whichObj); targetToBlowSound.push(sound); var date = new Date(); var time = date.getTime(); targetToBlowTime.push(time + Number(250)); } function fnHitTargetDelayEnd(sound, whichObj) { whichClip = eval (whichObj).myClip._name; trace((("End delay called " + sound) + " ") + whichObj); s.attachSound(sound); s.start(); fnScorePoints(eval (whichObj).pointVal); fnEndObject(whichClip, false); } function fnHitTarget(objectHit) { if ((0 < ammo[weaponIndex]) || (ammo[weaponIndex] == -1)) { var whichObj = fnGetMyObject(objectHit); if (eval (whichObj).hit == false) { fnReduceAmmo(); fnGunAnimation(objectHit); if (GUNS[weaponIndex] != "grenade") { if (eval (whichObj).type == "tank") { if (GUNS[weaponIndex] == "rocket") { } else { s.attachSound("Ricochet"); s.start(); } } else if (eval (whichObj).type == "hummer") { if (GUNS[weaponIndex] == "rocket") { } else if ((GUNS[weaponIndex] == "rifle") || (GUNS[weaponIndex] == "machineGun")) { fnHitTargetDelay("Explosion2", whichObj); } else { s.attachSound("Ricochet"); s.start(); } } else if (eval (whichObj).type == "helicopter") { if (GUNS[weaponIndex] == "rocket") { } else if (GUNS[weaponIndex] == "rifle") { fnHitTargetDelay("Explosion2", whichObj); } else { s.attachSound("Ricochet"); s.start(); } } else if (eval (whichObj).type == "lander") { if (GUNS[weaponIndex] == "rocket") { } else { fnHitTargetDelay("Explosion4", whichObj); } } else if (eval (whichObj).type == "ammo") { eval (whichObj).hit = true; if (GUNS[weaponIndex] == "rocket") { } else if (GUNS[weaponIndex] == "pistol") { fnEndObject(objectHit, false, "stopped"); } else { fnEndObject(objectHit, false); s.attachSound("Explosion1"); s.start(); duplicateMovieClip (NeedAmmoSign, "NeedAmmoSignDup", 40000); NeedAmmoSignDup.gotoAndPlay(2); } } } } else { fnShoot(); } } } function fnResupplyAmmo() { s.attachSound("MoreAmmo"); s.start(); duplicateMovieClip (AmmoRetrieved, "AmmoRetrievedDup", 39999); AmmoRetrievedDup.gotoAndPlay(2); var i = 1; while (i < ammo.length) { ammo[i] = ammo[i] + 5; Set(("border8001." + GUNS[i]) + "Ammo", ammo[i]); i++; } } function fnBlowUpAll(whichGrenade) { s.attachSound("GrenadeExplosion"); s.start(); var i = 0; while (i < objectList.length) { if (eval (objectList[i]).quad == eval (whichGrenade).quad) { var whichClip = eval (objectList[i]).myClip; fnEndObject(whichClip, false); fnScorePoints(eval (objectList[i]).pointVal); i--; } i++; } } function fnRocketHit(objectHit) { var whichObject = fnGetMyObject(objectHit); if (objectHit != null) { if (eval (whichObject).type == "tank") { s.attachSound("Explosion3"); } else if ((eval (whichObject).type == "hummer") || (eval (whichObject).type == "helicopter")) { s.attachSound("Explosion2"); } else if ((eval (whichObject).type == "lander") || (eval (whichObject).type == "ammo")) { s.attachSound("Explosion4"); } if (eval (whichObject).type == "ammo") { duplicateMovieClip (NeedAmmoSign, "NeedAmmoSignDup", 40000); NeedAmmoSignDup.gotoAndPlay(2); } s.start(); var whichObj = fnGetMyObject(objectHit); fnScorePoints(eval (whichObj).pointVal); fnEndObject(objectHit, false); } } function fnScorePoints(howMany) { score = score + howMany; scoreDisplay = score; } function fnChangeLevel() { if (level == "Cadet") { level = "Commando"; } else if (level == "Commando") { level = "Cadet"; } border8001.LevelToggle.Level.gotoAndStop(level); } function fnSelectLevel(whichLevel) { level = whichLevel; border8001.LevelToggle.Level.gotoAndStop(level); if ((gGameLoaded == true) && (gPlayAgain == false)) { fnShowMission(); } else if (gPlayAgain == true) { fnStartGame(); } } function fnClickInstructions() { InstructionsDup.gotoAndStop(2); instructionsVis = true; if (gGameStarted == true) { fnPauseGame(); } } function fnCloseInstructions() { if (gGameStarted == true) { fnResumeGame(); } else { fnStartGame(); } instructionsVis = false; InstructionsDup.gotoAndStop(1); } function fnPauseGame() { gPaused = true; var myDate = new Date(); pauseTime = myDate.getTime(); var i = 0; while (i < objectList.length) { eval (objectList[i]).myClip.stop(); eval (objectList[i]).myDotClip.stop(); i++; } Mouse.show(); } function fnResumeGame() { gPaused = false; var myDate = new Date(); var resumeTime = myDate.getTime(); elapsedTime = resumeTime - pauseTime; var i = 0; while (i < objectList.length) { eval (objectList[i]).myClip.play(); eval (objectList[i]).myDotClip.play(); i++; } } function fnChooseNewMission() { } function fnShowMission() { MissionDup.gotoAndPlay(3); if (gGameStarted == true) { fnPauseGame(); } } function fnEndShowMission() { MissionDup.gotoAndStop(2); if ((gGameStarted == true) && (instructionsVis == false)) { fnResumeGame(); } else if (missionShown == false) { gotoAndPlay (8); fnClickInstructions(); } missionShown = true; } function fnSubmitHighScore() { loadVariables ((("/scripts/scores.cfm?action=postscores&gameID=" + gameID) + "&score=") + score, 0); } function fnViewCertificate() { getURL (("/experience/recruitcenter/pl/path.recruit/gameID." + gameID) + "/dn/certificate.cfm", 0); } function fnShakeScreen() { getURL ("javascript:doTheTwist(2)"); } var GUNS; var ammo; var TARGETS; var TARGETSTYPE; var CONTINUETARGETS; var CONTINUETARGETSTYPE; var CONTINUETARGETSDIRECTION; var currentGun; var weaponIndex; var dragFlag; var currentScreen; var objCount; var bullitlevel; var dotLevel; var rocketLevel; var objectList; var aZOrder; var objectInterval; var startTime; var gMyDamage; var gGameStarted; var gGameLoaded = false; var elapsedTime; var gPaused; var shootPass; var targetToBlow; var targetToBlowSound; var targetToBlowTime; var gPlayAgain = false; var certScore = 200; var gameID = 10; var instructionsVis; var missionShown; var gameID = 104;
Frame 3
function Sort(a, lo0, hi0) { var lo = lo0; var hi = hi0; if (lo >= hi) { return(undefined); } if (lo == (hi - 1)) { if (eval (a[hi]).level < eval (a[lo]).level) { var T = a[lo]; a[lo] = a[hi]; a[hi] = T; } return(undefined); } var vInt = Math.round((lo + hi) / 2); var pivot = a[vInt]; a[vInt] = a[hi]; a[hi] = pivot; while (lo < hi) { while ((eval (pivot).level >= eval (a[lo]).level) && (lo < hi)) { lo++; } while ((eval (a[hi]).level >= eval (pivot).level) && (lo < hi)) { hi--; } if (lo < hi) { var T = a[lo]; a[lo] = a[hi]; a[hi] = T; } } a[hi0] = a[hi]; a[hi] = pivot; Sort(a, lo0, lo - 1); Sort(a, hi + 1, hi0); } function SortArray(vArray) { trace("vArrayBefore= " + vArray); Sort(vArray, 0, vArray.length - 1); trace("vArrayAfter= " + vArray); trace("before"); i = 0; while (i < aZOrder.length) { trace(eval (aZOrder[i]).level); trace(eval (aZOrder[i]).myClipLevel); i++; } i = aZOrder.length - 1; while (i >= 0) { j = i - 1; while (j >= 0) { if (eval (aZOrder[i]).myClipLevel < eval (aZOrder[j]).myClipLevel) { eval (aZOrder[j]).myClip.swapDepths(eval (aZOrder[i]).myClip); var temp = eval (aZOrder[j]).myClipLevel; eval (aZOrder[j]).myClipLevel = eval (aZOrder[i]).myClipLevel; eval (aZOrder[i]).myClipLevel = temp; } j--; } i--; } trace("after"); i = 0; while (i < aZOrder.length) { trace(eval (aZOrder[i]).myClipLevel); i++; } } var aZOrder;
Frame 4
fnGetRoot("sharpshooting/sharpshooting.swf"); loadMovieNum (SITEROOT + "nav.swf", 50000); fnInit();
Frame 6
if (getBytesLoaded() == getBytesTotal()) { if (_root.level != null) { gotoAndPlay (8); } else { gotoAndStop (7); } gGameLoaded = true; } else { gotoAndPlay (1); }
Frame 8
fnInitGame();
Instance of Symbol 408 MovieClip "crosshair" in Frame 8
onClipEvent (enterFrame) { if (_root.dragFlag == true) { startDrag (_root.crosshair7998, true); } }
Instance of Symbol 596 MovieClip in Frame 8
onClipEvent (enterFrame) { if ((_root.gGameStarted == true) && (_root.gPaused != true)) { var myDate = new Date(); var currentTime = myDate.getTime(); if (((_root.startTime + _root.elapsedTime) + (_root.objectInterval * Number(1000))) < currentTime) { if (_root.objectList.length < 9) { _root.fnCreateNewTarget(); } } } if (Key.isDown(Key.LEFT) && (keyPressed == false)) { _root.fnSwivel("left"); keyPressed = true; } else if (Key.isDown(Key.RIGHT) && (keyPressed == false)) { _root.fnSwivel("right"); keyPressed = true; } else { keyPressed = false; } var i = 0; while (i < _root.targetToBlow.length) { if (_root.targetToBlowTime[i] < currentTime) { _root.fnHitTargetDelayEnd(_root.targetToBlowSound[i], _root.targetToBlow[i]); _root.targetToBlow.splice(i, 1); _root.targetToBlowSound.splice(i, 1); _root.targetToBlowTime.splice(i, 1); } i++; } }
Frame 9
stop();
Symbol 39 MovieClip Frame 1
stop();
Symbol 39 MovieClip Frame 2
play();
Symbol 39 MovieClip Frame 105
gotoAndPlay (2);
Symbol 40 MovieClip Frame 1
stop();
Symbol 40 MovieClip Frame 2
play();
Symbol 40 MovieClip Frame 105
gotoAndPlay (2);
Symbol 41 MovieClip Frame 1
stop();
Symbol 41 MovieClip Frame 2
play();
Symbol 41 MovieClip Frame 107
gotoAndPlay (2);
Symbol 42 MovieClip Frame 1
stop();
Symbol 42 MovieClip Frame 2
play();
Symbol 42 MovieClip Frame 118
gotoAndPlay (2);
Symbol 43 MovieClip Frame 1
stop();
Symbol 43 MovieClip Frame 2
play();
Symbol 43 MovieClip Frame 107
gotoAndPlay (2);
Symbol 44 MovieClip Frame 1
stop();
Symbol 44 MovieClip Frame 2
play();
Symbol 44 MovieClip Frame 107
gotoAndPlay (2);
Symbol 45 MovieClip Frame 1
stop();
Symbol 45 MovieClip Frame 2
play();
Symbol 45 MovieClip Frame 61
gotoAndPlay (2);
Symbol 46 MovieClip Frame 1
stop();
Symbol 46 MovieClip Frame 2
play();
Symbol 46 MovieClip Frame 61
gotoAndPlay (2);
Symbol 47 MovieClip Frame 1
stop();
Symbol 47 MovieClip Frame 2
play();
Symbol 47 MovieClip Frame 114
gotoAndPlay (2);
Symbol 48 MovieClip Frame 1
stop();
Symbol 48 MovieClip Frame 2
play();
Symbol 48 MovieClip Frame 114
gotoAndPlay (2);
Symbol 49 MovieClip Frame 1
stop();
Symbol 49 MovieClip Frame 2
play();
Symbol 49 MovieClip Frame 165
this.removeMovieClip();
Symbol 50 MovieClip Frame 1
stop();
Symbol 50 MovieClip Frame 2
play();
Symbol 50 MovieClip Frame 165
this.removeMovieClip();
Symbol 51 MovieClip Frame 1
stop();
Symbol 51 MovieClip Frame 2
play();
Symbol 51 MovieClip Frame 165
this.removeMovieClip();
Symbol 52 MovieClip Frame 1
stop();
Symbol 52 MovieClip Frame 2
play();
Symbol 52 MovieClip Frame 165
this.removeMovieClip();
Symbol 53 MovieClip Frame 1
stop();
Symbol 53 MovieClip Frame 2
play();
Symbol 53 MovieClip Frame 165
this.removeMovieClip();
Symbol 54 MovieClip Frame 1
stop();
Symbol 54 MovieClip Frame 2
play();
Symbol 54 MovieClip Frame 165
this.removeMovieClip();
Symbol 55 MovieClip Frame 1
stop();
Symbol 55 MovieClip Frame 2
play();
Symbol 55 MovieClip Frame 165
this.removeMovieClip();
Symbol 56 MovieClip Frame 1
stop();
Symbol 56 MovieClip Frame 2
play();
Symbol 56 MovieClip Frame 165
this.removeMovieClip();
Symbol 70 Button
on (release) { _root.fnSelectLevel("Cadet"); }
Symbol 72 Button
on (release) { _root.fnSelectLevel("Commando"); }
Symbol 74 MovieClip Frame 1
stop();
Symbol 74 MovieClip Frame 2
stop();
Symbol 97 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 2
stop();
Symbol 97 MovieClip Frame 3
stop();
Instance of Symbol 97 MovieClip "Level" in Symbol 98 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.level); }
Symbol 104 MovieClip Frame 1
stop();
Symbol 104 MovieClip Frame 6
gotoAndPlay (3);
Symbol 118 MovieClip Frame 1
stop();
Symbol 126 MovieClip Frame 1
stop();
Symbol 126 MovieClip Frame 2
stop();
Symbol 126 MovieClip Frame 3
stop();
Symbol 126 MovieClip Frame 4
stop();
Symbol 128 MovieClip Frame 1
stop();
Symbol 153 Button
on (release) { _root.fnCloseInstructions(); }
Symbol 164 Button
on (release) { _root.fnCloseInstructions(); }
Symbol 165 MovieClip Frame 1
stop();
Symbol 165 MovieClip Frame 2
stop();
Symbol 175 Button
on (release) { _root.fnShowMission(); }
Symbol 213 Button
on (release) { _root.fnEndShowMission(); }
Symbol 261 Button
on (release) { _root.fnEndShowMission(); }
Symbol 262 MovieClip Frame 1
stop();
Symbol 262 MovieClip Frame 2
stop();
Symbol 262 MovieClip Frame 3
play();
Symbol 262 MovieClip Frame 129
GoJoeBut.gotoAndStop("flashing"); stop();
Symbol 284 Button
on (press) { _root.fnHitTarget(this._name); } on (rollOver) { Mouse.hide(); }
Symbol 291 MovieClip Frame 1
stop();
Symbol 291 MovieClip Frame 2
stop();
Symbol 294 MovieClip Frame 1
stop();
Symbol 294 MovieClip Frame 2
play();
Symbol 294 MovieClip Frame 7
_parent.removeMovieClip();
Symbol 298 Button
on (release) { _root.fnShoot(); }
Symbol 299 MovieClip Frame 1
stop();
Symbol 299 MovieClip Frame 2
play();
Instance of Symbol 297 MovieClip "Shoot" in Symbol 299 MovieClip Frame 61
onClipEvent (load) { _root.fnTargetShoot(_parent._name); }
Symbol 299 MovieClip Frame 107
_root.fnTargetSwitchScreen(this._name); gotoAndPlay (2);
Symbol 321 MovieClip Frame 1
stop();
Symbol 321 MovieClip Frame 2
play();
Symbol 321 MovieClip Frame 13
_root.fnResupplyAmmo();
Symbol 321 MovieClip Frame 16
_parent.removeMovieClip();
Symbol 322 Button
on (release) { _root.fnHitTarget(this._name); }
Symbol 323 MovieClip Frame 1
stop();
Symbol 323 MovieClip Frame 2
play();
Symbol 323 MovieClip Frame 61
_root.fnEndObject(this._name, false, "offScreen"); gotoAndPlay (2);
Symbol 324 MovieClip Frame 1
stop();
Symbol 324 MovieClip Frame 2
play();
Symbol 324 MovieClip Frame 61
_root.fnEndObject(this._name, false, "offScreen"); gotoAndPlay (2);
Symbol 336 MovieClip Frame 1
stop();
Symbol 336 MovieClip Frame 2
play();
Instance of Symbol 297 MovieClip "Shoot" in Symbol 336 MovieClip Frame 59
onClipEvent (load) { _root.fnTargetShoot(_parent._name); }
Symbol 336 MovieClip Frame 105
_root.fnTargetSwitchScreen(this._name); gotoAndPlay (2);
Symbol 337 MovieClip Frame 1
stop();
Symbol 337 MovieClip Frame 2
play();
Instance of Symbol 297 MovieClip "Shoot" in Symbol 337 MovieClip Frame 59
onClipEvent (load) { _root.fnTargetShoot(_parent._name); }
Symbol 337 MovieClip Frame 105
_root.fnTargetSwitchScreen(this._name); gotoAndPlay (2);
Symbol 347 MovieClip Frame 1
stop();
Symbol 347 MovieClip Frame 2
play();
Instance of Symbol 346 MovieClip "Shoot" in Symbol 347 MovieClip Frame 63
onClipEvent (load) { _root.fnTargetShoot(_parent._name); }
Symbol 347 MovieClip Frame 118
_root.fnTargetSwitchScreen(this._name); gotoAndPlay (2);
Symbol 360 Button
on (press) { _root.fnHitTarget(this._name); }
Symbol 362 MovieClip Frame 1
stop();
Symbol 362 MovieClip Frame 2
play();
Symbol 362 MovieClip Frame 27
_root.fnSetMyLevel(this._name, 3.5);
Symbol 362 MovieClip Frame 57
_root.fnSetMyLevel(this._name, 2.5);
Instance of Symbol 358 MovieClip "Shoot" in Symbol 362 MovieClip Frame 75
onClipEvent (load) { _root.fnTargetShoot(_parent._name, true); }
Symbol 362 MovieClip Frame 88
_root.fnSetMyLevel(this._name, 1.5);
Symbol 362 MovieClip Frame 119
_root.fnSetMyLevel(this._name, 1.5);
Symbol 362 MovieClip Frame 165
_root.fnEndObject(this._name, false, true); gotoAndStop (1);
Symbol 376 MovieClip Frame 1
stop();
Symbol 376 MovieClip Frame 2
play();
Symbol 376 MovieClip Frame 19
_root.fnSetMyLevel(this._name, 3.5);
Symbol 376 MovieClip Frame 43
_root.fnSetMyLevel(this._name, 2.5);
Instance of Symbol 358 MovieClip "Shoot" in Symbol 376 MovieClip Frame 64
onClipEvent (load) { _root.fnTargetShoot(_parent._name, true); }
Symbol 376 MovieClip Frame 70
_root.fnSetMyLevel(this._name, 1.5);
Symbol 376 MovieClip Frame 89
_root.fnSetMyLevel(this._name, 0.5);
Symbol 376 MovieClip Frame 109
_root.fnEndObject(this._name, false, true); gotoAndStop (1);
Symbol 377 MovieClip Frame 1
stop();
Symbol 377 MovieClip Frame 2
play();
Symbol 377 MovieClip Frame 27
_root.fnSetMyLevel(this._name, 3.5);
Symbol 377 MovieClip Frame 57
_root.fnSetMyLevel(this._name, 2.5);
Instance of Symbol 358 MovieClip "Shoot" in Symbol 377 MovieClip Frame 75
onClipEvent (load) { _root.fnTargetShoot(_parent._name, true); }
Symbol 377 MovieClip Frame 88
_root.fnSetMyLevel(this._name, 1.5);
Symbol 377 MovieClip Frame 119
_root.fnSetMyLevel(this._name, 1.5);
Symbol 377 MovieClip Frame 165
_root.fnEndObject(this._name, false, true); gotoAndStop (1);
Symbol 378 MovieClip Frame 1
stop();
Symbol 378 MovieClip Frame 2
play();
Symbol 378 MovieClip Frame 19
_root.fnSetMyLevel(this._name, 3.5);
Symbol 378 MovieClip Frame 43
_root.fnSetMyLevel(this._name, 2.5);
Instance of Symbol 358 MovieClip "Shoot" in Symbol 378 MovieClip Frame 64
onClipEvent (load) { _root.fnTargetShoot(_parent._name, true); }
Symbol 378 MovieClip Frame 70
_root.fnSetMyLevel(this._name, 1.5);
Symbol 378 MovieClip Frame 89
_root.fnSetMyLevel(this._name, 0.5);
Symbol 378 MovieClip Frame 109
_root.fnEndObject(this._name, false, true); gotoAndStop (1);
Symbol 384 MovieClip Frame 1
stop();
Symbol 384 MovieClip Frame 2
play();
Symbol 384 MovieClip Frame 3
_root.fnSetMyLevel(this._name, 2);
Symbol 384 MovieClip Frame 50
_root.fnSetMyLevel(this._name, 2.5);
Symbol 384 MovieClip Frame 69
_root.fnSetMyLevel(this._name, 3.5);
Symbol 384 MovieClip Frame 95
_root.fnSetMyLevel(this._name, 4.5);
Symbol 384 MovieClip Frame 109
_root.fnEndObject(this._name, true); gotoAndStop (1);
Symbol 390 MovieClip Frame 1
stop();
Symbol 390 MovieClip Frame 2
play();
Symbol 390 MovieClip Frame 99
_root.fnSetMyLevel(this._name, 2.5);
Symbol 390 MovieClip Frame 125
_root.fnSetMyLevel(this._name, 3.5);
Symbol 390 MovieClip Frame 151
_root.fnSetMyLevel(this._name, 4.5);
Symbol 390 MovieClip Frame 165
_root.fnEndObject(this._name, true); gotoAndStop (1);
Symbol 396 MovieClip Frame 1
stop();
Symbol 396 MovieClip Frame 2
play();
Instance of Symbol 297 MovieClip "Shoot" in Symbol 396 MovieClip Frame 59
onClipEvent (load) { _root.fnTargetShoot(_parent._name); }
Symbol 396 MovieClip Frame 114
_root.fnTargetSwitchScreen(this._name); gotoAndPlay (2);
Symbol 404 MovieClip Frame 2
gotoAndPlay (1);
Symbol 407 MovieClip Frame 2
gotoAndPlay (1);
Symbol 408 MovieClip Frame 1
stop();
Symbol 408 MovieClip Frame 2
stop();
Symbol 408 MovieClip Frame 3
stop();
Symbol 408 MovieClip Frame 4
stop();
Symbol 408 MovieClip Frame 5
stop();
Symbol 416 MovieClip Frame 1
stop();
Symbol 416 MovieClip Frame 5
if (_root.gMyDamage >= 3) { _root.fnEndGame(); } gotoAndStop (1);
Symbol 416 MovieClip Frame 11
if (_root.gMyDamage == 3) { _root.gGameStarted = false; } _root.fnShakeScreen();
Symbol 416 MovieClip Frame 17
if (_root.gMyDamage >= 3) { _root.fnEndGame(); } gotoAndStop (1);
Symbol 417 Button
on (press) { if ((gGameStarted == true) && (gPaused != true)) { _root.fnShoot(); } } on (rollOver) { if (_root.currentGun != "grenade") { Mouse.hide(); } else { Mouse.show(); } } on (rollOut) { Mouse.show(); }
Symbol 418 Button
on (rollOver) { Mouse.show(); }
Symbol 427 MovieClip Frame 1
stop();
Symbol 427 MovieClip Frame 2
play();
Symbol 427 MovieClip Frame 11
_level0.fnBlowUpAll(this._name);
Symbol 427 MovieClip Frame 13
removeMovieClip(this); gotoAndStop (1);
Symbol 433 MovieClip Frame 1
stop();
Symbol 433 MovieClip Frame 2
play();
Symbol 433 MovieClip Frame 7
_root.fnRocketHit(this.myObject); removeMovieClip(this);
Symbol 436 MovieClip Frame 1
stop();
Symbol 436 MovieClip Frame 2
stop();
Symbol 447 Button
on (release) { if ((_root.gPaused != true) && (_root.gGameStarted == true)) { _root.fnSelectWeapon(this._name); } } on (rollOver) { Mouse.show(); }
Symbol 450 MovieClip Frame 1
stop();
Symbol 450 MovieClip Frame 2
stop();
Symbol 457 Button
on (release) { if ((_root.gPaused != true) && (_root.gGameStarted == true)) { _root.fnSelectWeapon(this._name); } } on (rollOver) { Mouse.show(); }
Symbol 459 MovieClip Frame 1
stop();
Symbol 459 MovieClip Frame 2
stop();
Symbol 466 Button
on (release) { if ((_root.gPaused != true) && (_root.gGameStarted == true)) { _root.fnSelectWeapon(this._name); } } on (rollOver) { Mouse.show(); }
Symbol 468 MovieClip Frame 1
stop();
Symbol 468 MovieClip Frame 2
stop();
Symbol 476 Button
on (release) { if ((_root.gPaused != true) && (_root.gGameStarted == true)) { _root.fnSelectWeapon(this._name); } } on (rollOver) { Mouse.show(); }
Symbol 479 MovieClip Frame 1
stop();
Symbol 479 MovieClip Frame 2
stop();
Symbol 492 Button
on (release) { if ((_root.gPaused != true) && (_root.gGameStarted == true)) { _root.fnSelectWeapon(this._name); } } on (rollOver) { Mouse.show(); }
Symbol 494 MovieClip Frame 1
stop();
Symbol 494 MovieClip Frame 2
stop();
Symbol 497 Button
on (release) { _root.fnClickInstructions(); }
Symbol 498 Button
on (rollOver) { _root.MessageDup.showhelp.gotoAndStop(2); } on (rollOut) { _root.MessageDup.showhelp.gotoAndStop(1); }
Symbol 499 MovieClip Frame 1
stop();
Symbol 499 MovieClip Frame 2
stop();
Symbol 499 MovieClip Frame 3
stop();
Symbol 506 Button
on (release) { _root.fnSwivel("right"); } on (rollOver) { Mouse.show(); } on (rollOut) { Mouse.hide(); }
Symbol 507 Button
on (release) { _root.fnSwivel("left"); } on (rollOver) { Mouse.show(); } on (rollOut) { Mouse.hide(); }
Symbol 510 MovieClip Frame 1
stop();
Symbol 510 MovieClip Frame 2
play();
Symbol 510 MovieClip Frame 7
this.removeMovieClip();
Symbol 514 MovieClip Frame 1
stop();
Symbol 514 MovieClip Frame 2
play();
Symbol 514 MovieClip Frame 38
removeMovieClip(this);
Symbol 519 MovieClip Frame 1
stop();
Symbol 519 MovieClip Frame 2
play();
Symbol 519 MovieClip Frame 37
removeMovieClip(this);
Symbol 524 MovieClip Frame 1
stop();
Symbol 524 MovieClip Frame 2
play();
Symbol 524 MovieClip Frame 9
removeMovieClip(this);
Symbol 537 Button
on (release) { _root.chooseLevelDup.gotoAndStop(2); _parent.gotoAndStop(1); }
Symbol 540 Button
on (release) { getURL (_root.SITEROOT + "missionselect.html", "_self"); }
Symbol 556 MovieClip Frame 1
stop();
Symbol 556 MovieClip Frame 2
stop();
Symbol 556 MovieClip Frame 3
stop();
Symbol 559 Button
on (release) { _root.BorderDup.helpbutton.gotoAndStop(1); _root.chooseLevelDup.gotoAndStop(2); gotoAndStop (1); }
Symbol 560 Button
on (release) { getURL ("/gijoe/experience/pl/page.games/dn/default.cfm", "_self"); }
Symbol 563 MovieClip Frame 1
stop();
Symbol 563 MovieClip Frame 2
stop();
Symbol 567 Button
on (release) { _root.chooseLevelDup.gotoAndStop(2); _parent.gotoAndStop(1); }
Symbol 575 Button
on (release) { getURL (("/gijoe/experience/hm/pl/path.recruit/gameID.104/score." + _root.gScore) + "/LocID.56039/dn/games_cert.cfm", "_blank"); }
Symbol 580 MovieClip Frame 1
stop();
Symbol 580 MovieClip Frame 2
stop();
Symbol 585 Button
on (release) { var newscore = (_root.Score * 400); } on (release) { getURL (("javascript:openWindowGames('http://www.hasbro.com/gijoe/include/challenge_a_friend.cfm?server=www.hasbro.com&script=/gijoe/experience/recruitcenter/games/pl/path.recruit/dn/handtohand.cfm&gameID=104&rad=" + newscore) + "');"); }
Symbol 586 MovieClip Frame 1
stop();
Symbol 586 MovieClip Frame 2
_root.border8001.helpbutton.gotoAndStop(2); play();
Symbol 586 MovieClip Frame 8
stop();
Symbol 586 MovieClip Frame 9
_root.border8001.helpbutton.gotoAndStop(2); play();
Symbol 586 MovieClip Frame 16
stop();
Symbol 593 MovieClip Frame 1
stop();
Symbol 593 MovieClip Frame 2
stop();
Instance of Symbol 588 MovieClip in Symbol 593 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.getBytesLoaded() == _root.getBytesTotal()) { setProperty(this, _visible , 0); } }
Symbol 594 Button
on (rollOver) { Mouse.show(); }
Symbol 602 Button
on (rollOver) { Mouse.show(); } on (release) { if (_root.certScore < _root.score) { _root.MessageDup.gotoAndStop("Win"); } else { _root.MessageDup.gotoAndStop("Lose"); } this.gotoAndStop(1); }
Symbol 603 MovieClip Frame 1
stop();
Symbol 603 MovieClip Frame 2
play();
Symbol 603 MovieClip Frame 48
if (_root.user_id == "none") { getURL (("/gijoe/experience/scripts/holder.cfm?action=postscores&gameID=104&score=" + _root.Score) + "&test=test"); stop(); } else { loadVariablesNum ("/gijoe/experience/scripts/scores.cfm?action=postscores&gameID=104&score=" + _root.Score, 0); if (_root.score >= _root.certScore) { _root.MessageDup.gotoAndPlay("Win"); } else { _root.MessageDup.gotoAndPlay("Lose"); } gotoAndStop (1); }

Library Items

Symbol 1 Sound [MoreAmmo]Used by:128
Symbol 2 Sound [AmmoTruckHit]Used by:128
Symbol 3 Sound [TurnRight]Used by:128
Symbol 4 Sound [TurnLeft]Used by:128
Symbol 5 Sound [Rifle]Used by:128
Symbol 6 Sound [Rocket]Used by:128
Symbol 7 Sound [Pistol]Used by:128
Symbol 8 Sound [Ricochet]Used by:128
Symbol 9 Sound [MachineGun]Used by:128
Symbol 10 Sound [Grenade]Used by:128
Symbol 11 Sound [GrenadeExplosion]Used by:128
Symbol 12 Sound [FoxholeHit]Used by:128
Symbol 13 Sound [Explosion4]Used by:128
Symbol 14 Sound [Explosion3]Used by:128
Symbol 15 Sound [Explosion2]Used by:128
Symbol 16 Sound [Explosion1]Used by:128
Symbol 17 Sound [changeGun]Used by:128 447 457 466 476 492
Symbol 18 GraphicUsed by:30
Symbol 19 GraphicUsed by:30
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:30
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:30
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:30
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:30
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:30
Symbol 30 MovieClipUses:18 19 21 23 25 27 29Used by:509 593  Timeline
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:509 593  Timeline
Symbol 33 GraphicUsed by:593  Timeline
Symbol 34 FontUsed by:35 60 61 62 63 65 66 71 84 89 90 92 95 96 105 127 166 503 570 590
Symbol 35 TextUses:34Used by:533 566 593  Timeline
Symbol 36 GraphicUsed by:37 38
Symbol 37 MovieClipUses:36Used by:38
Symbol 38 MovieClipUses:36 37Used by:39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56
Symbol 39 MovieClipUses:38Used by:57  Timeline
Symbol 40 MovieClipUses:38Used by:57  Timeline
Symbol 41 MovieClipUses:38Used by:57  Timeline
Symbol 42 MovieClipUses:38Used by:57  Timeline
Symbol 43 MovieClipUses:38Used by:57  Timeline
Symbol 44 MovieClipUses:38Used by:57  Timeline
Symbol 45 MovieClipUses:38Used by:57  Timeline
Symbol 46 MovieClipUses:38Used by:57  Timeline
Symbol 47 MovieClipUses:38Used by:57  Timeline
Symbol 48 MovieClipUses:38Used by:57  Timeline
Symbol 49 MovieClipUses:38Used by:57  Timeline
Symbol 50 MovieClipUses:38Used by:57  Timeline
Symbol 51 MovieClipUses:38Used by:57  Timeline
Symbol 52 MovieClipUses:38Used by:57  Timeline
Symbol 53 MovieClipUses:38Used by:57  Timeline
Symbol 54 MovieClipUses:38Used by:57  Timeline
Symbol 55 MovieClipUses:38Used by:57  Timeline
Symbol 56 MovieClipUses:38Used by:57  Timeline
Symbol 57 MovieClipUses:39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56Used by:593  Timeline
Symbol 58 GraphicUsed by:59 593
Symbol 59 MovieClipUses:58Used by:533 566  Timeline
Symbol 60 TextUses:34Used by:64 588
Symbol 61 TextUses:34Used by:64 588
Symbol 62 TextUses:34Used by:64 588
Symbol 63 TextUses:34Used by:64 588
Symbol 64 MovieClipUses:60 61 62 63Used by:74
Symbol 65 TextUses:34Used by:74 593
Symbol 66 TextUses:34Used by:70
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:70 72
Symbol 69 GraphicUsed by:70 72
Symbol 70 ButtonUses:66 68 69Used by:74 593
Symbol 71 TextUses:34Used by:72
Symbol 72 ButtonUses:71 68 69Used by:74 593
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:64 65 70 72 73Used by:Timeline
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:509 593  Timeline
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:81
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:81
Symbol 81 MovieClipUses:78 80Used by:509 593  Timeline
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:509 593  Timeline
Symbol 84 TextUses:34Used by:85
Symbol 85 MovieClipUses:84Used by:509 593  Timeline
Symbol 86 GraphicUsed by:509 593  Timeline
Symbol 87 GraphicUsed by:509 593  Timeline
Symbol 88 GraphicUsed by:509 593  Timeline
Symbol 89 TextUses:34Used by:509 593  Timeline
Symbol 90 TextUses:34Used by:509 593  Timeline
Symbol 91 GraphicUsed by:509 593  Timeline
Symbol 92 TextUses:34Used by:509 593  Timeline
Symbol 93 GraphicUsed by:97
Symbol 94 GraphicUsed by:97
Symbol 95 TextUses:34Used by:97
Symbol 96 TextUses:34Used by:97
Symbol 97 MovieClipUses:93 94 95 96Used by:98
Symbol 98 MovieClipUses:97Used by:509 593  Timeline
Symbol 99 GraphicUsed by:509  Timeline
Symbol 100 GraphicUsed by:101 106 495 497 498
Symbol 101 MovieClipUses:100Used by:104
Symbol 102 GraphicUsed by:104
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:101 102 103Used by:509 593  Timeline
Symbol 105 TextUses:34Used by:509 593  Timeline
Symbol 106 MovieClipUses:100Used by:117
Symbol 107 GraphicUsed by:108 497 498
Symbol 108 MovieClipUses:107Used by:117 497 498
Symbol 109 GraphicUsed by:117 497 498
Symbol 110 GraphicUsed by:111 496 497 498
Symbol 111 MovieClipUses:110Used by:117
Symbol 112 GraphicUsed by:117
Symbol 113 FontUsed by:114 115 136 138 140 145 147 149 204 234 243 259 513 517 522 528 547 548 549 553 554 564 577 578 600
Symbol 114 TextUses:113Used by:117
Symbol 115 TextUses:113Used by:117
Symbol 116 GraphicUsed by:117
Symbol 117 ButtonUses:106 108 109 111 112 114 115 116Used by:118
Symbol 118 MovieClipUses:117Used by:593  Timeline
Symbol 119 GraphicUsed by:509 593  Timeline
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:509 593  Timeline
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:122Used by:126
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:126
Symbol 126 MovieClipUses:123 125Used by:509 593  Timeline
Symbol 127 EditableTextUses:34Used by:Timeline
Symbol 128 MovieClipUses:17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1Used by:Timeline
Symbol 129 FontUsed by:130 511 515 520 525 587 598
Symbol 130 TextUses:129Used by:165
Symbol 131 GraphicUsed by:151
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:151
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:134Used by:151
Symbol 136 TextUses:113Used by:151
Symbol 137 GraphicUsed by:151
Symbol 138 TextUses:113Used by:151
Symbol 139 GraphicUsed by:151
Symbol 140 TextUses:113Used by:151
Symbol 141 GraphicUsed by:151
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:142Used by:151
Symbol 144 GraphicUsed by:151
Symbol 145 TextUses:113Used by:151
Symbol 146 GraphicUsed by:151
Symbol 147 TextUses:113Used by:151
Symbol 148 GraphicUsed by:151
Symbol 149 TextUses:113Used by:151
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:131 133 135 136 137 138 139 140 141 143 144 145 146 147 148 149 150Used by:165
Symbol 152 GraphicUsed by:153 181 182 284 298 322 360 417 418 594 602
Symbol 153 ButtonUses:152Used by:165
Symbol 154 GraphicUsed by:162
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:155Used by:162 173 213 262
Symbol 157 GraphicUsed by:162
Symbol 158 GraphicUsed by:162
Symbol 159 GraphicUsed by:162
Symbol 160 GraphicUsed by:162
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:154 156 157 158 159 160 161Used by:164 261
Symbol 163 GraphicUsed by:164 261
Symbol 164 ButtonUses:162 163Used by:165
Symbol 165 MovieClipUses:130 151 153 164Used by:Timeline
Symbol 166 TextUses:34Used by:167
Symbol 167 MovieClipUses:166Used by:262
Symbol 168 GraphicUsed by:169 262
Symbol 169 MovieClipUses:168Used by:175 262 591
Symbol 170 GraphicUsed by:173 262
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:171Used by:173 262
Symbol 173 MovieClipUses:156 170 172Used by:175 262 591
Symbol 174 GraphicUsed by:175 591
Symbol 175 ButtonUses:169 173 174Used by:262
Symbol 176 GraphicUsed by:262
Symbol 177 GraphicUsed by:180
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:178Used by:180
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Symbol 214 GraphicUsed by:232
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Symbol 291 MovieClipUses:285Used by:292  Timeline
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Symbol 293 GraphicUsed by:294
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Symbol 347 MovieClipUses:343 284 294 346 298Used by:Timeline
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Symbol 365 GraphicUsed by:366
Symbol 366 MovieClipUses:365Used by:373 382
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Symbol 372 GraphicUsed by:373
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Symbol 374 MovieClipUses:373Used by:376 378
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Symbol 381 GraphicUsed by:382
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Symbol 383 GraphicUsed by:384 390
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Symbol 390 MovieClipUses:385 389 360 294 383Used by:Timeline
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Symbol 396 MovieClipUses:395 284 294 297 360Used by:Timeline
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Symbol 417 ButtonUses:152Used by:Timeline
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Symbol 420 GraphicUsed by:421
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Symbol 433 MovieClipUses:429 430 285 432Used by:Timeline
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Symbol 438 GraphicUsed by:439 449
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Symbol 509 MovieClipUses:30 32 437 450 459 460 468 479 481 483 484 485 486 494 76 81 83 499 85 86 87 88 89 90 91 92 98 99 104 105 501 502 503 506 507 508 119 121 126Used by:Timeline
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Symbol 535 GraphicUsed by:537 540 559 560 567
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Symbol 562 GraphicUsed by:563
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Symbol 564 TextUses:113Used by:566
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Symbol 568 GraphicUsed by:569
Symbol 569 MovieClipUses:568Used by:573 575
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Symbol 580 MovieClipUses:576 547 577 578 579Used by:586
Symbol 581 GraphicUsed by:585
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Symbol 584 GraphicUsed by:585
Symbol 585 ButtonUses:581 583 584Used by:586
Symbol 586 MovieClipUses:525 526 527 533 543 556 557 558 559 539 560 541 542 563 566 574 575 580 585Used by:Timeline
Symbol 587 TextUses:129Used by:593
Symbol 588 MovieClipUses:60 61 62 63Used by:593
Symbol 589 GraphicUsed by:593
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Symbol 592 GraphicUsed by:593
Symbol 593 MovieClipUses:587 30 32 33 588 35 65 70 72 589 590 57 58 591 76 81 83 85 86 87 88 89 90 91 92 98 592 104 105 118 119 121 126Used by:Timeline
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Symbol 596 MovieClipUses:595Used by:Timeline
Symbol 597 MovieClipUsed by:Timeline
Symbol 598 TextUses:129Used by:603
Symbol 599 GraphicUsed by:603
Symbol 600 TextUses:113Used by:603
Symbol 601 MovieClipUses:257Used by:603
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Instance Names

"LevelSelect"Frame 1Symbol 98 MovieClip
"Damage1"Frame 1Symbol 104 MovieClip
"Damage2"Frame 1Symbol 104 MovieClip
"Damage3"Frame 1Symbol 104 MovieClip
"levelselectHelp"Frame 1Symbol 118 MovieClip
"radar"Frame 1Symbol 126 MovieClip
"Sounds"Frame 1Symbol 128 MovieClip
"Instructions"Frame 1Symbol 165 MovieClip
"Mission"Frame 1Symbol 262 MovieClip
"hummerLeft"Frame 8Symbol 299 MovieClip
"hummerRight"Frame 8Symbol 299 MovieClip
"ammoTruckLeft"Frame 8Symbol 323 MovieClip
"ammoTruckRight"Frame 8Symbol 324 MovieClip
"helicopterLeft"Frame 8Symbol 336 MovieClip
"helicopterRight"Frame 8Symbol 337 MovieClip
"tankLeft"Frame 8Symbol 347 MovieClip
"tankRight"Frame 8Symbol 347 MovieClip
"tankAwayRight"Frame 8Symbol 362 MovieClip
"hummerAwayRight"Frame 8Symbol 376 MovieClip
"tankAwayLeft"Frame 8Symbol 377 MovieClip
"hummerAwayLeft"Frame 8Symbol 378 MovieClip
"hummerTowardsRight"Frame 8Symbol 384 MovieClip
"tankTowardsLeft"Frame 8Symbol 390 MovieClip
"tankTowardsRight"Frame 8Symbol 390 MovieClip
"hummerTowardsLeft"Frame 8Symbol 384 MovieClip
"landerLeft"Frame 8Symbol 396 MovieClip
"landerRight"Frame 8Symbol 396 MovieClip
"crosshair"Frame 8Symbol 408 MovieClip
"blur"Frame 8Symbol 416 MovieClip
"Sandbags"Frame 8Symbol 419 MovieClip
"grenadeAnim"Frame 8Symbol 427 MovieClip
"rocketAnim"Frame 8Symbol 433 MovieClip
"GrenadeTarget"Frame 8Symbol 436 MovieClip
"border"Frame 8Symbol 509 MovieClip
"Bullit"Frame 8Symbol 510 MovieClip
"LowAmmoSign"Frame 8Symbol 514 MovieClip
"NeedAmmoSign"Frame 8Symbol 519 MovieClip
"AmmoRetrieved"Frame 8Symbol 524 MovieClip
"Message"Frame 8Symbol 586 MovieClip
"chooseLevel"Frame 8Symbol 593 MovieClip
"tankLeftDot"Frame 8Symbol 42 MovieClip
"hummerLeftDot"Frame 8Symbol 44 MovieClip
"hummerRightDot"Frame 8Symbol 43 MovieClip
"ammoTruckRightDot"Frame 8Symbol 45 MovieClip
"ammoTruckLeftDot"Frame 8Symbol 46 MovieClip
"landerRightDot"Frame 8Symbol 47 MovieClip
"landerLeftDot"Frame 8Symbol 48 MovieClip
"tankTowardsRightDot"Frame 8Symbol 49 MovieClip
"tankTowardsLeftDot"Frame 8Symbol 50 MovieClip
"hummerTowardsRightDot"Frame 8Symbol 51 MovieClip
"hummerTowardsLeftDot"Frame 8Symbol 52 MovieClip
"tankAwayRightDot"Frame 8Symbol 53 MovieClip
"tankAwayLeftDot"Frame 8Symbol 54 MovieClip
"hummerAwayLeftDot"Frame 8Symbol 56 MovieClip
"helicopterRightDot"Frame 8Symbol 40 MovieClip
"tankRightDot"Frame 8Symbol 41 MovieClip
"helicopterLeftDot"Frame 8Symbol 39 MovieClip
"hummerAwayRightDot"Frame 8Symbol 55 MovieClip
"placeholder"Frame 8Symbol 597 MovieClip
"PlayAgainScreen"Frame 8Symbol 603 MovieClip
"helicopterLeftDot"Symbol 57 MovieClip Frame 1Symbol 39 MovieClip
"helicopterRightDot"Symbol 57 MovieClip Frame 1Symbol 40 MovieClip
"tankRightDot"Symbol 57 MovieClip Frame 1Symbol 41 MovieClip
"tankLeftDot"Symbol 57 MovieClip Frame 1Symbol 42 MovieClip
"hummerRightDot"Symbol 57 MovieClip Frame 1Symbol 43 MovieClip
"hummerLeftDot"Symbol 57 MovieClip Frame 1Symbol 44 MovieClip
"ammoTruckRightDot"Symbol 57 MovieClip Frame 1Symbol 45 MovieClip
"ammoTruckLeftDot"Symbol 57 MovieClip Frame 1Symbol 46 MovieClip
"landerRightDot"Symbol 57 MovieClip Frame 1Symbol 47 MovieClip
"landerLeftDot"Symbol 57 MovieClip Frame 1Symbol 48 MovieClip
"tankTowardsLeftDot"Symbol 57 MovieClip Frame 1Symbol 49 MovieClip
"tankTowardsLeftDot"Symbol 57 MovieClip Frame 1Symbol 50 MovieClip
"hummerTowardsRightDot"Symbol 57 MovieClip Frame 1Symbol 51 MovieClip
"hummerTowardsLeftDot"Symbol 57 MovieClip Frame 1Symbol 52 MovieClip
"tankAwayRightDot"Symbol 57 MovieClip Frame 1Symbol 53 MovieClip
"tankAwayLeftDot"Symbol 57 MovieClip Frame 1Symbol 54 MovieClip
"hummerAwayRightDot"Symbol 57 MovieClip Frame 1Symbol 55 MovieClip
"hummerAwayLeftDot"Symbol 57 MovieClip Frame 1Symbol 56 MovieClip
"Level"Symbol 98 MovieClip Frame 1Symbol 97 MovieClip
"Vehicle"Symbol 299 MovieClip Frame 1Symbol 283 MovieClip
"Explosion"Symbol 299 MovieClip Frame 2Symbol 294 MovieClip
"Shoot"Symbol 299 MovieClip Frame 61Symbol 297 MovieClip
"Vehicle"Symbol 323 MovieClip Frame 1Symbol 305 MovieClip
"Explosion"Symbol 323 MovieClip Frame 2Symbol 294 MovieClip
"Unload"Symbol 323 MovieClip Frame 2Symbol 321 MovieClip
"Vehicle"Symbol 324 MovieClip Frame 1Symbol 305 MovieClip
"Explosion"Symbol 324 MovieClip Frame 2Symbol 294 MovieClip
"Unload"Symbol 324 MovieClip Frame 2Symbol 321 MovieClip
"Vehicle"Symbol 336 MovieClip Frame 1Symbol 335 MovieClip
"Explosion"Symbol 336 MovieClip Frame 2Symbol 294 MovieClip
"Shoot"Symbol 336 MovieClip Frame 59Symbol 297 MovieClip
"Vehicle"Symbol 336 MovieClip Frame 105Symbol 334 MovieClip
"Vehicle"Symbol 337 MovieClip Frame 1Symbol 335 MovieClip
"Explosion"Symbol 337 MovieClip Frame 2Symbol 294 MovieClip
"Shoot"Symbol 337 MovieClip Frame 59Symbol 297 MovieClip
"Vehicle"Symbol 337 MovieClip Frame 105Symbol 334 MovieClip
"Vehicle"Symbol 347 MovieClip Frame 1Symbol 343 MovieClip
"Explosion"Symbol 347 MovieClip Frame 2Symbol 294 MovieClip
"Shoot"Symbol 347 MovieClip Frame 63Symbol 346 MovieClip
"Vehicle"Symbol 362 MovieClip Frame 1Symbol 357 MovieClip
"Explosion"Symbol 362 MovieClip Frame 2Symbol 294 MovieClip
"Shoot"Symbol 362 MovieClip Frame 75Symbol 358 MovieClip
"Vehicle"Symbol 362 MovieClip Frame 121Symbol 357 MovieClip
"Explosion"Symbol 362 MovieClip Frame 121Symbol 294 MovieClip
"Vehicle"Symbol 362 MovieClip Frame 165Symbol 357 MovieClip
"Explosion"Symbol 362 MovieClip Frame 165Symbol 294 MovieClip
"Vehicle"Symbol 376 MovieClip Frame 1Symbol 374 MovieClip
"Explosion"Symbol 376 MovieClip Frame 2Symbol 294 MovieClip
"Shoot"Symbol 376 MovieClip Frame 64Symbol 358 MovieClip
"Vehicle"Symbol 376 MovieClip Frame 87Symbol 374 MovieClip
"Explosion"Symbol 376 MovieClip Frame 87Symbol 294 MovieClip
"Vehicle"Symbol 376 MovieClip Frame 109Symbol 374 MovieClip
"Explosion"Symbol 376 MovieClip Frame 109Symbol 294 MovieClip
"Vehicle"Symbol 377 MovieClip Frame 1Symbol 357 MovieClip
"Explosion"Symbol 377 MovieClip Frame 2Symbol 294 MovieClip
"Shoot"Symbol 377 MovieClip Frame 75Symbol 358 MovieClip
"Vehicle"Symbol 377 MovieClip Frame 121Symbol 357 MovieClip
"Explosion"Symbol 377 MovieClip Frame 121Symbol 294 MovieClip
"Vehicle"Symbol 377 MovieClip Frame 165Symbol 357 MovieClip
"Explosion"Symbol 377 MovieClip Frame 165Symbol 294 MovieClip
"Vehicle"Symbol 378 MovieClip Frame 1Symbol 374 MovieClip
"Explosion"Symbol 378 MovieClip Frame 2Symbol 294 MovieClip
"Shoot"Symbol 378 MovieClip Frame 64Symbol 358 MovieClip
"Vehicle"Symbol 378 MovieClip Frame 87Symbol 374 MovieClip
"Explosion"Symbol 378 MovieClip Frame 87Symbol 294 MovieClip
"Vehicle"Symbol 378 MovieClip Frame 109Symbol 374 MovieClip
"Explosion"Symbol 378 MovieClip Frame 109Symbol 294 MovieClip
"Vehicle"Symbol 384 MovieClip Frame 2Symbol 382 MovieClip
"Explosion"Symbol 384 MovieClip Frame 2Symbol 294 MovieClip
"Vehicle"Symbol 384 MovieClip Frame 23Symbol 382 MovieClip
"Vehicle"Symbol 384 MovieClip Frame 24Symbol 382 MovieClip
"Vehicle"Symbol 390 MovieClip Frame 2Symbol 389 MovieClip
"Explosion"Symbol 390 MovieClip Frame 21Symbol 294 MovieClip
"Vehicle"Symbol 390 MovieClip Frame 45Symbol 389 MovieClip
"Vehicle"Symbol 390 MovieClip Frame 46Symbol 389 MovieClip
"Vehicle"Symbol 396 MovieClip Frame 1Symbol 395 MovieClip
"Explosion"Symbol 396 MovieClip Frame 2Symbol 294 MovieClip
"Shoot"Symbol 396 MovieClip Frame 59Symbol 297 MovieClip
"crosshair"Symbol 408 MovieClip Frame 1Symbol 398 MovieClip
"crosshair"Symbol 408 MovieClip Frame 2Symbol 400 MovieClip
"crosshair"Symbol 436 MovieClip Frame 2Symbol 435 MovieClip
"machineGun"Symbol 509 MovieClip Frame 1Symbol 450 MovieClip
"rifle"Symbol 509 MovieClip Frame 1Symbol 459 MovieClip
"pistol"Symbol 509 MovieClip Frame 1Symbol 468 MovieClip
"rocket"Symbol 509 MovieClip Frame 1Symbol 479 MovieClip
"grenade"Symbol 509 MovieClip Frame 1Symbol 494 MovieClip
"helpbutton"Symbol 509 MovieClip Frame 1Symbol 499 MovieClip
"LevelToggle"Symbol 509 MovieClip Frame 1Symbol 98 MovieClip
"Damage1"Symbol 509 MovieClip Frame 1Symbol 104 MovieClip
"Damage2"Symbol 509 MovieClip Frame 1Symbol 104 MovieClip
"Damage3"Symbol 509 MovieClip Frame 1Symbol 104 MovieClip
"radar"Symbol 509 MovieClip Frame 1Symbol 126 MovieClip
"endhelp"Symbol 586 MovieClip Frame 2Symbol 556 MovieClip
"showhelp"Symbol 586 MovieClip Frame 8Symbol 563 MovieClip
"showhelp"Symbol 586 MovieClip Frame 16Symbol 580 MovieClip
"LevelSelect"Symbol 593 MovieClip Frame 2Symbol 98 MovieClip
"Damage1"Symbol 593 MovieClip Frame 2Symbol 104 MovieClip
"Damage2"Symbol 593 MovieClip Frame 2Symbol 104 MovieClip
"Damage3"Symbol 593 MovieClip Frame 2Symbol 104 MovieClip
"levelselectHelp"Symbol 593 MovieClip Frame 2Symbol 118 MovieClip
"radar"Symbol 593 MovieClip Frame 2Symbol 126 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "MoreAmmo"
ExportAssets (56)Timeline Frame 1Symbol 2 as "AmmoTruckHit"
ExportAssets (56)Timeline Frame 1Symbol 3 as "TurnRight"
ExportAssets (56)Timeline Frame 1Symbol 4 as "TurnLeft"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Rifle"
ExportAssets (56)Timeline Frame 1Symbol 6 as "Rocket"
ExportAssets (56)Timeline Frame 1Symbol 7 as "Pistol"
ExportAssets (56)Timeline Frame 1Symbol 8 as "Ricochet"
ExportAssets (56)Timeline Frame 1Symbol 9 as "MachineGun"
ExportAssets (56)Timeline Frame 1Symbol 10 as "Grenade"
ExportAssets (56)Timeline Frame 1Symbol 11 as "GrenadeExplosion"
ExportAssets (56)Timeline Frame 1Symbol 12 as "FoxholeHit"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Explosion4"
ExportAssets (56)Timeline Frame 1Symbol 14 as "Explosion3"
ExportAssets (56)Timeline Frame 1Symbol 15 as "Explosion2"
ExportAssets (56)Timeline Frame 1Symbol 16 as "Explosion1"
ExportAssets (56)Timeline Frame 1Symbol 17 as "changeGun"
ExportAssets (56)Timeline Frame 1Symbol 17 as "changeGun"
ExportAssets (56)Timeline Frame 1Symbol 16 as "Explosion1"
ExportAssets (56)Timeline Frame 1Symbol 15 as "Explosion2"
ExportAssets (56)Timeline Frame 1Symbol 14 as "Explosion3"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Explosion4"
ExportAssets (56)Timeline Frame 1Symbol 12 as "FoxholeHit"
ExportAssets (56)Timeline Frame 1Symbol 11 as "GrenadeExplosion"
ExportAssets (56)Timeline Frame 1Symbol 10 as "Grenade"
ExportAssets (56)Timeline Frame 1Symbol 9 as "MachineGun"
ExportAssets (56)Timeline Frame 1Symbol 8 as "Ricochet"
ExportAssets (56)Timeline Frame 1Symbol 7 as "Pistol"
ExportAssets (56)Timeline Frame 1Symbol 6 as "Rocket"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Rifle"
ExportAssets (56)Timeline Frame 1Symbol 4 as "TurnLeft"
ExportAssets (56)Timeline Frame 1Symbol 3 as "TurnRight"
ExportAssets (56)Timeline Frame 1Symbol 2 as "AmmoTruckHit"
ExportAssets (56)Timeline Frame 1Symbol 1 as "MoreAmmo"
ExportAssets (56)Timeline Frame 8Symbol 17 as "changeGun"
ExportAssets (56)Timeline Frame 8Symbol 17 as "changeGun"
ExportAssets (56)Timeline Frame 8Symbol 17 as "changeGun"
ExportAssets (56)Timeline Frame 8Symbol 17 as "changeGun"
ExportAssets (56)Timeline Frame 8Symbol 17 as "changeGun"

Labels

"loading"Frame 5
"begin"Frame 7
"game"Frame 8
"loading"Symbol 74 MovieClip Frame 1
"ready"Symbol 74 MovieClip Frame 2
"Cadet"Symbol 97 MovieClip Frame 1
"Commando"Symbol 97 MovieClip Frame 3
"loop"Symbol 104 MovieClip Frame 3
"On"Symbol 104 MovieClip Frame 5
"inactive"Symbol 118 MovieClip Frame 1
"pistol"Symbol 408 MovieClip Frame 1
"machineGun"Symbol 408 MovieClip Frame 2
"rifle"Symbol 408 MovieClip Frame 3
"rocket"Symbol 408 MovieClip Frame 4
"grenade"Symbol 408 MovieClip Frame 5
"blur"Symbol 416 MovieClip Frame 2
"hit"Symbol 416 MovieClip Frame 6
"activepass"Symbol 499 MovieClip Frame 2
"inactive"Symbol 499 MovieClip Frame 3
"inactive"Symbol 556 MovieClip Frame 1
"activepass"Symbol 556 MovieClip Frame 2
"activenopass"Symbol 556 MovieClip Frame 3
"Lose"Symbol 586 MovieClip Frame 2
"Win"Symbol 586 MovieClip Frame 9

Dynamic Text Variables

_root.scoreDisplaySymbol 127 EditableText""
machineGunAmmoSymbol 485 EditableText"50"
rifleAmmoSymbol 486 EditableText"25"
rocketAmmoSymbol 502 EditableText"10"
_root.scoreDisplaySymbol 503 EditableText"0"
grenadeAmmoSymbol 508 EditableText"5"
_root.scoreDisplaySymbol 590 EditableText""
TextField7Symbol 595 EditableText"Object Creator"




http://swfchan.com/2/6467/info.shtml
Created: 14/6 -2019 02:13:35 Last modified: 14/6 -2019 02:13:35 Server time: 22/12 -2024 05:27:40