STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229593 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #6615 |
Visit ArmorGames.com |
Leonardo Da Finchy |
Skip |
Skip |
.com |
.com |
on (release) { getURL("http:/ /www.newgro unds.com", "blank"); } |
Great |
Imminent |
Normal |
Normal Victory Easy Ends at level 40 |
Grand |
Instructions |
Your aim is to hold off the enemy forces, and delay what appears to be imminent defeat. Use the cursor to aim. Press and hold the left mouse button to fire. Release the button to cease-fire. Press any key to engage auto-fire. Click the left mouse button to disengage auto-fire A Victory game finishes after level 40, and you will recieve your score. A Defeat game has no end, and you are scored on how long you survive. Music can be changed or switched off in-game by clicking the buttons at the bottom of the screen. Quality can be changed in-game by clicking the buttons on the right side of the screen. The current level is displayed at the top of the screen. Your current/maximum armour, in Vorts, and your current money, in Andstroms, is displayed at the bottom-left of the screen. The enemy army is paid for by corporations with financial interest in your destruction. This funding is fed slowly to the army. The time remaining until funding stops for that level is displayed in the top- right of the screen. There is a stop/play button on the right of the screen which controls game-time, under the quality buttons. This button disappears when enemy funding stops. The enemy will keep coming until funding runs out. The level ends when all enemies have been defeated. At the end of each level, you can repair your armour, and purchase more armour, new weapons, and new gadgets. WARNING: The more weapons you get, the more expensive new weapons become. There is a buying strategy to get more ass-whup for your andstroms. A 'boss' will appear at the start of every fifth level up to level 20. This 'boss' will consist of a wave of units appearing all at once. Normal attacks may resume before defeat of the boss, so be quick. |
Credits |
A Leonardo_Da_Finchy Game Actionscript and Artwork Adam Finch A.K.A Leonardo_Da_Finchy Music |
1 :: 2 :: 3 :: 4 :: 5 :: 6 :: 7 :: |
-MrMaestro-(ST) Boss Battle (ID 47102) Corneria (Techno Remix) (ID 12974) Haunted Woods (ID 3773) I_E - Golden Sun Jenna Battle (ID 48509) LOZ WW - Dragon Roost ( RMX9 ) (ID 6224) Mega Man 3 - Skull Castle (ID 28437) The March of War-A short loop (ID 40031) |
:: MrMaestro :: Sonic_rules321 :: ParagonX9 :: Ivan_Ether :: ParagonX9 :: Aphelion-Run :: smartpoetic |
Near |
Eventual |
Imminent |
Victory |
Defeat |
Great Victory Medium Ends at level 40 |
Grand Victory Hard Ends at level 40 |
Eventual Defeat Easy Endless |
Near Defeat Medium Endless |
Imminent Defeat Hard Endless |
V |
& |
/ |
Repair |
& 1/A |
Next Level |
Machine Gun2 |
& |
Armour +100 |
Cannon |
Left Flak Gun |
Right Flak Gun |
& 10000 |
Active Healer 20/s |
Left Laser |
Right Laser |
& 10000 |
Hi Rate V. Low damage Central |
Low Rate V. High damage Central |
Medium Rate Medium damage Wide Angle |
Hi Rate Low damage Side Mounted |
Defeat |
Retry |
Enemies Killed |
Andstroms Earnt |
Andstroms Spent |
Enemies Killed |
Andstroms Earnt |
Andstroms Spent |
Score |
Score |
Victory |
Enemies Killed |
Andstroms Earnt |
Andstroms Spent |
Replay |
Score |
ActionScript [AS1/AS2]
Instance of Symbol 946 MovieClip "curse" in Frame 1onClipEvent (load) { startDrag ("_root.curse", true); } onClipEvent (enterFrame) { _root.curse._rotation = _root.gun._rotation; Mouse.hide(); }Frame 2stop(); choon = new Sound(); choon.stop(); choon.attachSound("CHOON7"); choon.start(); choon.onSoundComplete = function () { choon.start(); };Frame 3stop(); choon = new Sound(); choon.stop(); choon.attachSound("CHOON7"); choon.start(); choon.onSoundComplete = function () { choon.start(); };Frame 4difflevel = 0.25; survival = false; NextLevel = "Next Level"; moneyspent = 0; moneyearnt = 0; enemieskilled = 0; _root.board._visible = false; _root.bbutmgun2._visible = false; _root.boardtext._visible = false; _root.bbutnl._visible = false; _root.bbuth100._visible = false; _root.bbutmh100._visible = false; _root.bbutflakl._visible = false; _root.bbutflakr._visible = false; _root.bbutsave._visible = false; _root.stop(); choon.onSoundComplete = function () { choon.start(); };Frame 5function damage(sam) { var _local1 = sam; var _local2 = _root; if (_local1.vulture >= 2) { ang = Math.atan2(_local1._y - _local2.gun._y, _local1._x - _local2.gun._x); _local1._x = _local2.gun._x + (Math.cos(ang - (_local1.speed / _local1.range)) * _local1.range); _local1._y = _local2.gun._y + (Math.sin(ang - (_local1.speed / _local1.range)) * _local1.range); _local1._rotation = 57.2957795130823 * ang; if ((_local1.vulture == 3) && (_local1.turret._rotation > -90)) { _local1.turret._rotation = _local1.turret._rotation - 5; } } if (((frame - 1) % (20 / _local1.rate)) == _local1.toa) { health = health - _local1.damage; _local1.gunshot.gotoAndPlay(_local1.rep); _local1.turret.gunshot.gotoAndPlay(_local1.rep); } } function drat(lol) { return(Math.sqrt(Math.pow(lol._x - gun._x, 2) + Math.pow(lol._y - gun._y, 2))); } _root.stop(); choon.stop(); choon.attachSound("CHOON3"); choon.start(); choon.onSoundComplete = function () { choon.start(); }; _root.gun.force._visible = false; _root.gun.reforce._visible = false; _root.gun.hyperforce._visible = false; _root.gun.uberforce._visible = false; trigger = new Object(); bugger = new Object(); var finalscore = 0; var maxhealthcost = 250; var enemieskilled = 0; var frame = 0; var acheal = 0; var achealcost = 10000; achealtext = "Active Healer \n 20V/20&/s"; var enemycred = 0; var no = 2; var gunx = _root.gun._x; var guny = _root.gun._y; var angle; weapons = 1; var deg; var fire = false; bits = new Array(); var bitsz; units = new Array(); var unitsz; splats = new Array(); var splatsz; var maxhealth = (800 - (difflevel * 2000)); var health = (800 - (difflevel * 2000)); playing = true; paused = false; timer = 600; levelup = false; level = 1; score = 0; splat = 2; bought = false; mgun1enabled = 1; mgun2enabled = 0; machtext = "Dual Machine Gun"; flaklenabled = 0; lflaktext = "Left Flak Cannon"; flakrenabled = 0; rflaktext = "Right Flak Cannon"; laslenabled = 0; llastext = "Left Laser Gun"; lasrenabled = 0; rlastext = "Right Laser Gun"; cannonenabled = 0; canntext = "Cannon"; var costmachgun = 2000; var costcannon = 3000; var costrflak = 2500; var costlflak = 2500; var costrlas = 3500; var costllas = 3500; _root.gun.barrel.cannon._visible = false; _root.gun.barrel.mgun1._visible = true; _root.gun.barrel.mgun2._visible = false; _root.gun.barrel.flakl._visible = false; _root.gun.barrel.flakr._visible = false; _root.gun.barrel.lasl._visible = false; _root.gun.barrel.lasr._visible = false; bulldamage = 1; bullspeed = 20; bullrate = 10; bullrange = 30; shelldamage = 30; shellspeed = 30; shellrate = 1; shellrange = 35; flakldamage = 4; flakrdamage = 4; flakspeed = 25; flakrate = 4; flakrange = 20; lasldamage = 2; lasrdamage = 2; lasspeed = 40; lasrate = 10; lasrange = 10; var inflevel = 1; var infspeed = 2; var infhealth = 2; var infdamage = 1; var infrate = 1; var infrange = 70; var infcost = 5; var dinflevel = 1; var dinfspeed = 1.5; var dinfhealth = 4; var dinfdamage = 2; var dinfrate = 1; var dinfrange = 60; var dinfcost = 15; var samlevel = 1; var samspeed = 3; var samhealth = 3; var samdamage = 1; var samrate = 4; var samrange = 45; var samcost = 20; var machlevel = 1; var machspeed = 2; var machhealth = 10; var machdamage = 1; var machrate = 10; var machrange = 120; var machcost = 40; var sinflevel = 1; var sinfspeed = 1.5; var sinfhealth = 2; var sinfdamage = 5; var sinfrate = 1; var sinfrange = 200; var sinfcost = 30; var bikelevel = 1; var bikespeed = 6; var bikehealth = 10; var bikedamage = 1; var bikerate = 4; var bikerange = 45; var bikecost = 60; var fgunlevel = 1; var fgunspeed = 1; var fgunhealth = 30; var fgundamage = 20; var fgunrate = 0.5; var fgunrange = 170; var fguncost = 50; var ninlevel = 1; var ninspeed = 3; var ninhealth = 4; var nindamage = 1; var ninrate = 4; var ninrange = 40; var nincost = 30; var finflevel = 1; var finfspeed = 1.5; var finfhealth = 10; var finfdamage = 3; var finfrate = 5; var finfrange = 60; var finfcost = 50; var wizlevel = 1; var wizspeed = 2; var wizhealth = 30; var wizdamage = 10; var wizrate = 4; var wizrange = 120; var wizcost = 70; var helilevel = 1; var helispeed = 8; var helihealth = 70; var helidamage = 6; var helirate = 2; var helirange = 160; var helicost = 70; var tanklevel = 1; var tankspeed = 2.5; var tankhealth = 50; var tankdamage = 20; var tankrate = 1; var tankrange = 180; var tankcost = 90; var flakslevel = 1; var flaksspeed = 2.5; var flakshealth = 70; var flaksdamage = 5; var flaksrate = 5; var flaksrange = 160; var flakscost = 110; var agunlevel = 1; var agunspeed = 0.5; var agunhealth = 80; var agundamage = 150; var agunrate = 0.2; var agunrange = 250; var aguncost = 120; var dozlevel = 1; var dozspeed = 0.5; var dozhealth = 250; var dozdamage = 0; var dozrate = 1; var dozrange = 200; var dozcost = 90; var rmechlevel = 1; var rmechspeed = 2.5; var rmechhealth = 100; var rmechdamage = 40; var rmechrate = 1; var rmechrange = 150; var rmechcost = 150; var sorclevel = 1; var sorcspeed = 2; var sorchealth = 80; var sorcdamage = 12; var sorcrate = 5; var sorcrange = 140; var sorccost = 150; var gshiplevel = 1; var gshipspeed = 15; var gshiphealth = 60; var gshipdamage = 40; var gshiprate = 1; var gshiprange = 220; var gshipcost = 170; var lmechlevel = 1; var lmechspeed = 0.8; var lmechhealth = 100; var lmechdamage = 100; var lmechrate = 0.5; var lmechrange = 220; var lmechcost = 180; var drilllevel = 1; var drillspeed = 2; var drillhealth = 80; var drilldamage = 7; var drillrate = 10; var drillrange = 85; var drillcost = 190; var snakelevel = 1; var snakespeed = 3; var snakehealth = 100; var snakedamage = 20; var snakerate = 4; var snakerange = 95; var snakecost = 210; var ufolevel = 1; var ufospeed = 8; var ufohealth = 150; var ufodamage = 70; var uforate = 1; var uforange = 170; var ufocost = 220; var mtanklevel = 1; var mtankspeed = 1.5; var mtankhealth = 200; var mtankdamage = 70; var mtankrate = 1; var mtankrange = 180; var mtankcost = 240; var draglevel = 1; var dragspeed = 2; var draghealth = 180; var dragdamage = 15; var dragrate = 5; var dragrange = 130; var dragcost = 270; var alienlevel = 1; var alienspeed = 2; var alienhealth = 225; var aliendamage = 20; var alienrate = 5; var alienrange = 125; var aliencost = 300; damcheck = function () { var _local1 = _root; if ((frame % 5) == 0) { grim = (maxhealth - health) / maxhealth; _local1.gun.towerguise.gotoAndStop(1 + Math.floor(grim * 10)); _local1.ground.gotoAndStop(Math.floor(level / 5) + 1); _local1.healer.gotoAndStop(acheal + 1); if (maxhealth >= 1000) { _local1.gun.reforce._visible = true; } if (maxhealth >= 5000) { _local1.gun.force._visible = true; } if (maxhealth >= 10000) { _local1.gun.hyperforce._visible = true; } if (maxhealth >= 20000) { _local1.gun.uberforce._visible = true; } while (splatsz >= (2000 / level)) { dim = splats[0]; removeMovieClip(dim._target); splats.shift(); splatsz = splats.length; } } }; splatter = function () { if (tom.health <= 0) { enemieskilled = enemieskilled + 1; if (tom.vech == 1) { ugady = "infblood"; } if (tom.vech == 2) { ugady = "litbang"; } if (tom.vech == 3) { ugady = "bang"; } if (tom.vech == 4) { ugady = "wreck"; } if (tom.vech == 5) { ugady = "bigwreck"; } if (tom.vech == 6) { ugady = "fizzeck"; } if (tom.vech == 7) { ugady = "fosseck"; } if (tom.vech == 8) { ugady = "dragbones"; } if (tom.vech == 9) { ugady = "splunge"; } if (tom.vech >= 1) { _root.death.attachMovie(ugady, ugady + splat, splat); bint = _root.death[ugady + splat]; bint._x = tom._x; bint._y = tom._y; bint.lev = level; bint._rotation = tom._rotation; splatsz = splats.push(bint); splat++; } score = score + Math.floor((tom.cost * 10) * (0.5 - difflevel)); moneyearnt = moneyearnt + Math.floor((tom.cost * 10) * (0.5 - difflevel)); removeMovieClip(tom._target); units.splice(count2, 1); } }; colcheck = function () { var _local2 = _root; count1 = 0; while (bitsz >= 50) { bits.shift; bitsz = bits.length; } while (count1 <= bitsz) { sam = bits[count1]; if (sam.dist >= 400) { removeMovieClip(sam._target); bits.splice(count1, 1); } bitsz = bits.length; count2 = 0; while (count2 <= unitsz) { tom = units[count2]; if ((tom.hitTest(sam) == true) || (tom.dist >= 500)) { tom.health = tom.health - sam.damage; var _local1; if (tom.armour == 1) { _local1 = "bloodsplat"; } if (tom.armour == 2) { _local1 = "ricochet"; } if (tom.armour == 3) { _local1 = "deflect"; } _local2.ricc.attachMovie(_local1, _local1 + splat, splat); bling = _local2.ricc[_local1 + splat]; bling._x = sam._x; bling._y = sam._y; bling._rotation = sam._rotation; removeMovieClip(sam._target); bits.splice(count1, 1); splat++; bitsz = bits.length; splatter(); } unitsz = units.length; count2++; } count1++; } }; splatfade = function () { while (splatsz > 0) { dim = splats[0]; removeMovieClip(dim._target); splats.shift(); splatsz = splats.length; } }; buyfinf = function () { _root.ung.attachMovie("FINFANTRY", "FINFANTRY" + no, no); sam = _root.ung["FINFANTRY" + no]; sam.gotoAndStop(finflevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 450); sam._y = guny + (Math.cos(rand) * 450); sam.toa = 0; sam.rep = 4; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 4; sam.armour = 2; sam.speed = finfspeed; sam.health = finfhealth; sam.range = finfrange; sam.rate = finfrate; sam.damage = finfdamage; sam.dist = drat(sam); sam.cost = finfcost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - finfcost; }; buydrag = function () { _root.ung.attachMovie("DRAG", "DRAG" + no, no); sam = _root.ung["DRAG" + no]; sam.gotoAndStop(draglevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 450); sam._y = guny + (Math.cos(rand) * 450); sam.toa = 0; sam.rep = 4; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 8; sam.armour = 3; sam.speed = dragspeed; sam.health = draghealth; sam.range = dragrange; sam.rate = dragrate; sam.damage = dragdamage; sam.dist = drat(sam); sam.cost = dragcost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - dragcost; }; buyalien = function () { _root.ung.attachMovie("ALIEN", "ALIEN" + no, no); sam = _root.ung["ALIEN" + no]; sam.gotoAndStop(alienlevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 450); sam._y = guny + (Math.cos(rand) * 450); sam.toa = 0; sam.rep = 11; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 9; sam.armour = 3; sam.speed = alienspeed; sam.health = alienhealth; sam.range = alienrange; sam.rate = alienrate; sam.damage = aliendamage; sam.dist = drat(sam); sam.cost = aliencost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - aliencost; }; buysorc = function () { _root.ung.attachMovie("SORCEROR", "SORCEROR" + no, no); sam = _root.ung["SORCEROR" + no]; sam.gotoAndStop(sorclevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 450); sam._y = guny + (Math.cos(rand) * 450); sam.toa = 0; sam.rep = 2; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 6; sam.armour = 3; sam.speed = sorcspeed; sam.health = sorchealth; sam.range = sorcrange; sam.rate = sorcrate; sam.damage = sorcdamage; sam.dist = drat(sam); sam.cost = sorccost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - sorccost; }; buyrmech = function () { _root.ung.attachMovie("RMECH", "RMECH" + no, no); sam = _root.ung["RMECH" + no]; sam.gotoAndStop(rmechlevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 450); sam._y = guny + (Math.cos(rand) * 450); sam.toa = 0; sam.rep = 2; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 6; sam.armour = 3; sam.speed = rmechspeed; sam.health = rmechhealth; sam.range = rmechrange; sam.rate = rmechrate; sam.damage = rmechdamage; sam.dist = drat(sam); sam.cost = rmechcost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - rmechcost; }; buylmech = function () { _root.ung.attachMovie("LMECH", "LMECH" + no, no); sam = _root.ung["LMECH" + no]; sam.gotoAndStop(lmechlevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 450); sam._y = guny + (Math.cos(rand) * 450); sam.toa = 0; sam.rep = 2; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 6; sam.armour = 3; sam.speed = lmechspeed; sam.health = lmechhealth; sam.range = lmechrange; sam.rate = lmechrate; sam.damage = lmechdamage; sam.dist = drat(sam); sam.cost = lmechcost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - lmechcost; }; buysnake = function () { _root.ung.attachMovie("SNAKE", "SNAKE" + no, no); sam = _root.ung["SNAKE" + no]; sam.gotoAndStop(snakelevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 450); sam._y = guny + (Math.cos(rand) * 450); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 7; sam.armour = 1; sam.speed = snakespeed; sam.health = snakehealth; sam.range = snakerange; sam.rate = snakerate; sam.damage = snakedamage; sam.dist = drat(sam); sam.cost = snakecost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - snakecost; }; buyagun = function () { _root.ung.attachMovie("AGUN", "AGUN" + no, no); sam = _root.ung["AGUN" + no]; sam.gotoAndStop(agunlevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 450); sam._y = guny + (Math.cos(rand) * 450); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 5; sam.armour = 2; sam.speed = agunspeed; sam.health = agunhealth; sam.range = agunrange; sam.rate = agunrate; sam.damage = agundamage; sam.dist = drat(sam); sam.cost = aguncost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - aguncost; }; buydoz = function () { _root.ung.attachMovie("DOZER", "DOZER" + no, no); sam = _root.ung["DOZER" + no]; sam.gotoAndStop(dozlevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 450); sam._y = guny + (Math.cos(rand) * 450); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 4; sam.armour = 2; sam.speed = dozspeed; sam.health = dozhealth; sam.range = dozrange; sam.rate = dozrate; sam.damage = dozdamage; sam.dist = drat(sam); sam.cost = dozcost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - dozcost; }; buyinf = function () { _root.ung.attachMovie("INFANTRY", "INFANTRY" + no, no); sam = _root.ung["INFANTRY" + no]; sam.gotoAndStop(inflevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 450); sam._y = guny + (Math.cos(rand) * 450); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 1; sam.armour = 1; sam.speed = infspeed; sam.health = infhealth; sam.range = infrange; sam.rate = infrate; sam.damage = infdamage; sam.dist = drat(sam); sam.cost = infcost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - infcost; }; buyheli = function () { _root.ung.attachMovie("HELICOPTER", "HELICOPTER" + no, no); sam = _root.ung["HELICOPTER" + no]; sam.gotoAndStop(helilevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 450); sam._y = guny + (Math.cos(rand) * 450); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 3; sam.vech = 4; sam.armour = 2; sam.speed = helispeed; sam.health = helihealth; sam.range = helirange; sam.rate = helirate; sam.damage = helidamage; sam.dist = drat(sam); sam.cost = helicost; sam.xv = (-sam.speed) * Math.sin(rand - (sam.range / 550)); sam.yv = sam.speed * Math.cos(rand - (sam.range / 550)); sam._rotation = -(((rand - (sam.range / 550)) / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - helicost; }; buyflak = function () { _root.ung.attachMovie("FLAKTRAK", "FLAKTRAK" + no, no); sam = _root.ung["FLAKTRAK" + no]; sam.gotoAndStop(flakslevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 450); sam._y = guny + (Math.cos(rand) * 450); sam.toa = 0; sam.rep = 2; sam.tob = frame % 20; sam.vulture = 3; sam.vech = 3; sam.armour = 2; sam.speed = flaksspeed; sam.health = flakshealth; sam.range = flaksrange; sam.rate = flaksrate; sam.damage = flaksdamage; sam.dist = drat(sam); sam.cost = flakscost; sam.xv = (-sam.speed) * Math.sin(rand - (sam.range / 550)); sam.yv = sam.speed * Math.cos(rand - (sam.range / 550)); sam._rotation = -(((rand - (sam.range / 550)) / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - flakscost; }; buymach = function () { _root.ung.attachMovie("MACHGUN", "MACHGUN" + no, no); sam = _root.ung["MACHGUN" + no]; sam.gotoAndStop(machlevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 450); sam._y = guny + (Math.cos(rand) * 450); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 1; sam.armour = 1; sam.speed = machspeed; sam.health = machhealth; sam.range = machrange; sam.rate = machrate; sam.damage = machdamage; sam.dist = drat(sam); sam.cost = machcost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - machcost; }; buydinf = function () { _root.ung.attachMovie("DINFANTRY", "DINFANTRY" + no, no); sam = _root.ung["DINFANTRY" + no]; sam.gotoAndStop(dinflevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 500); sam._y = guny + (Math.cos(rand) * 500); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 1; sam.armour = 2; sam.vulture = 1; sam.speed = dinfspeed; sam.health = dinfhealth; sam.range = dinfrange; sam.rate = dinfrate; sam.damage = dinfdamage; sam.dist = drat(sam); sam.cost = dinfcost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - dinfcost; }; buywiz = function () { _root.ung.attachMovie("WIZARD", "WIZARD" + no, no); sam = _root.ung["WIZARD" + no]; sam.gotoAndStop(wizlevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 500); sam._y = guny + (Math.cos(rand) * 500); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 1; sam.armour = 3; sam.vulture = 1; sam.speed = wizspeed; sam.health = wizhealth; sam.range = wizrange; sam.rate = wizrate; sam.damage = wizdamage; sam.dist = drat(sam); sam.cost = wizcost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - wizcost; }; buyfgun = function () { _root.ung.attachMovie("FGUN", "FGUN" + no, no); sam = _root.ung["FGUN" + no]; sam.gotoAndStop(fgunlevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 500); sam._y = guny + (Math.cos(rand) * 500); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 3; sam.armour = 2; sam.speed = fgunspeed; sam.health = fgunhealth; sam.range = fgunrange; sam.rate = fgunrate; sam.damage = fgundamage; sam.dist = drat(sam); sam.cost = fguncost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - fguncost; }; buysinf = function () { _root.ung.attachMovie("SINFANTRY", "SINFANTRY" + no, no); sam = _root.ung["SINFANTRY" + no]; sam.gotoAndStop(sinflevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 500); sam._y = guny + (Math.cos(rand) * 500); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 1; sam.armour = 1; sam.speed = sinfspeed; sam.health = sinfhealth; sam.range = sinfrange; sam.rate = sinfrate; sam.damage = sinfdamage; sam.dist = drat(sam); sam.cost = sinfcost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - sinfcost; }; buydrill = function () { _root.ung.attachMovie("DRILL", "DRILL" + no, no); sam = _root.ung["DRILL" + no]; sam.gotoAndStop(drilllevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 500); sam._y = guny + (Math.cos(rand) * 500); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 4; sam.armour = 2; sam.speed = drillspeed; sam.health = drillhealth; sam.range = drillrange; sam.rate = drillrate; sam.damage = drilldamage; sam.dist = drat(sam); sam.cost = drillcost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - drillcost; }; buysam = function () { _root.ung.attachMovie("SAMURAI", "SAMURAI" + no, no); sam = _root.ung["SAMURAI" + no]; sam.gotoAndStop(samlevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 500); sam._y = guny + (Math.cos(rand) * 500); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 1; sam.armour = 1; sam.speed = samspeed; sam.health = samhealth; sam.range = samrange; sam.rate = samrate; sam.damage = samdamage; sam.dist = drat(sam); sam.cost = samcost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - samcost; }; buybike = function () { _root.ung.attachMovie("BIKE", "BIKE" + no, no); sam = _root.ung["BIKE" + no]; sam.gotoAndStop(bikelevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 500); sam._y = guny + (Math.cos(rand) * 500); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 2; sam.vech = 2; sam.armour = 2; sam.speed = bikespeed; sam.health = bikehealth; sam.range = bikerange; sam.rate = bikerate; sam.damage = bikedamage; sam.dist = drat(sam); sam.cost = bikecost; sam.xv = (-sam.speed) * Math.sin(rand - (sam.range / 550)); sam.yv = sam.speed * Math.cos(rand - (sam.range / 550)); sam._rotation = -(((rand - (sam.range / 550)) / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - bikecost; }; buyufo = function () { _root.ung.attachMovie("UFO", "UFO" + no, no); sam = _root.ung["UFO" + no]; sam.gotoAndStop(ufolevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 500); sam._y = guny + (Math.cos(rand) * 500); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 3; sam.vech = 6; sam.armour = 3; sam.speed = ufospeed; sam.health = ufohealth; sam.range = uforange; sam.rate = uforate; sam.damage = ufodamage; sam.dist = drat(sam); sam.cost = ufocost; sam.xv = (-sam.speed) * Math.sin(rand - (sam.range / 550)); sam.yv = sam.speed * Math.cos(rand - (sam.range / 550)); sam._rotation = -(((rand - (sam.range / 550)) / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - ufocost; }; buygship = function () { _root.ung.attachMovie("GUNSHIP", "GUNSHIP" + no, no); sam = _root.ung["GUNSHIP" + no]; sam.gotoAndStop(gshiplevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 500); sam._y = guny + (Math.cos(rand) * 500); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 2; sam.vech = 5; sam.armour = 2; sam.speed = gshipspeed; sam.health = gshiphealth; sam.range = gshiprange; sam.rate = gshiprate; sam.damage = gshipdamage; sam.dist = drat(sam); sam.cost = gshipcost; sam.xv = (-sam.speed) * Math.sin(rand - (sam.range / 550)); sam.yv = sam.speed * Math.cos(rand - (sam.range / 550)); sam._rotation = -(((rand - (sam.range / 550)) / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - gshipcost; }; buymtank = function () { _root.ung.attachMovie("MTANK", "MTANK" + no, no); sam = _root.ung["MTANK" + no]; sam.gotoAndStop(mtanklevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 500); sam._y = guny + (Math.cos(rand) * 500); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 3; sam.vech = 5; sam.armour = 2; sam.speed = mtankspeed; sam.health = mtankhealth; sam.range = mtankrange; sam.rate = mtankrate; sam.damage = mtankdamage; sam.dist = drat(sam); sam.cost = mtankcost; sam.xv = (-sam.speed) * Math.sin(rand - (sam.range / 550)); sam.yv = sam.speed * Math.cos(rand - (sam.range / 550)); sam._rotation = -(((rand - (sam.range / 550)) / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - mtankcost; }; buynin = function () { _root.ung.attachMovie("NINJA", "NINJA" + no, no); sam = _root.ung["NINJA" + no]; sam.gotoAndStop(ninlevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 500); sam._y = guny + (Math.cos(rand) * 500); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 1; sam.armour = 1; sam.speed = ninspeed; sam.health = ninhealth; sam.range = ninrange; sam.rate = ninrate; sam.damage = nindamage; sam.dist = drat(sam); sam.cost = nincost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - nincost; }; buytank = function () { _root.ung.attachMovie("TANK", "TANK" + no, no); sam = _root.ung["TANK" + no]; sam.gotoAndStop(tanklevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 500); sam._y = guny + (Math.cos(rand) * 500); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 3; sam.vech = 4; sam.armour = 2; sam.speed = tankspeed; sam.health = tankhealth; sam.range = tankrange; sam.rate = tankrate; sam.damage = tankdamage; sam.dist = drat(sam); sam.cost = tankcost; sam.xv = (-sam.speed) * Math.sin(rand - (sam.range / 530)); sam.yv = sam.speed * Math.cos(rand - (sam.range / 530)); sam._rotation = -(((rand - (sam.range / 600)) / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - tankcost; }; buybull1 = function () { var _local1 = _root; if (((fire == true) && ((frame % (20 / bullrate)) == 0)) && (mgun1enabled >= 1)) { _local1.ung.attachMovie("bull", "bullet" + no, no); sam = _local1.ung["bullet" + no]; sam._x = (gunx + (Math.sin(angle) * bullrange)) + (Math.cos(angle) * 3); sam._y = (guny - (Math.cos(angle) * bullrange)) + (Math.sin(angle) * 3); sam.speed = bullspeed; sam.damage = bulldamage; sam.xv = sam.speed * Math.sin(angle); sam.yv = sam.speed * Math.cos(angle); sam._rotation = deg; bitsz = bits.push(sam); sam.gotoAndPlay(mgun1enabled); _local1.gun.barrel.mgun1.gunshot.gotoAndPlay(4); no++; } }; buyshell = function () { var _local1 = _root; if (((fire == true) && ((frame % (20 / shellrate)) == 0)) && (cannonenabled >= 1)) { _local1.ung.attachMovie("shell", "shell" + no, no); sam = _local1.ung["shell" + no]; sam._x = gunx + (Math.sin(angle) * shellrange); sam._y = guny - (Math.cos(angle) * shellrange); sam.speed = shellspeed; sam.damage = shelldamage; sam.xv = sam.speed * Math.sin(angle); sam.yv = sam.speed * Math.cos(angle); sam._rotation = deg; bitsz = bits.push(sam); sam.gotoAndPlay(cannonenabled); _local1.gun.barrel.cannon.gunshot.gotoAndPlay(1); no++; } }; buybull2 = function () { var _local1 = _root; if (((fire == true) && (((frame - 1) % (20 / bullrate)) == 0)) && (mgun2enabled >= 1)) { _local1.ung.attachMovie("bull", "bullet" + no, no); sam = _local1.ung["bullet" + no]; sam._x = (gunx + (Math.sin(angle) * bullrange)) - (Math.cos(angle) * 3); sam._y = (guny - (Math.cos(angle) * bullrange)) - (Math.sin(angle) * 3); sam.speed = bullspeed; sam.damage = bulldamage; sam.xv = sam.speed * Math.sin(angle); sam.yv = sam.speed * Math.cos(angle); sam._rotation = deg; bitsz = bits.push(sam); sam.gotoAndPlay(mgun2enabled); _local1.gun.barrel.mgun2.gunshot.gotoAndPlay(4); no++; } }; buyflakl = function () { var _local1 = _root; if (((fire == true) && ((frame % (20 / flakrate)) == 0)) && (flaklenabled >= 1)) { _local1.ung.attachMovie("flak", "flak" + no, no); sam = _local1.ung["flak" + no]; sam._x = (gunx + (Math.sin(angle) * flakrange)) - (Math.cos(angle) * 10); sam._y = (guny - (Math.cos(angle) * flakrange)) - (Math.sin(angle) * 3); sam.speed = flakspeed; sam.damage = flakldamage; sam.xv = sam.speed * Math.sin(angle - 0.261799387799149); sam.yv = sam.speed * Math.cos(angle - 0.261799387799149); sam._rotation = deg - 15; bitsz = bits.push(sam); sam.gotoAndPlay(flaklenabled); _local1.gun.barrel.flakl.gunshot.gotoAndPlay(2); no++; } }; buyflakr = function () { var _local1 = _root; if (((fire == true) && ((frame % (20 / flakrate)) == 0)) && (flakrenabled >= 1)) { _local1.ung.attachMovie("flak", "flak" + no, no); sam = _local1.ung["flak" + no]; sam._x = (gunx + (Math.sin(angle) * flakrange)) + (Math.cos(angle) * 10); sam._y = (guny - (Math.cos(angle) * flakrange)) + (Math.sin(angle) * 3); sam.speed = flakspeed; sam.damage = flakrdamage; sam.xv = sam.speed * Math.sin(angle + 0.261799387799149); sam.yv = sam.speed * Math.cos(angle + 0.261799387799149); sam._rotation = deg + 15; bitsz = bits.push(sam); sam.gotoAndPlay(flakrenabled); _local1.gun.barrel.flakr.gunshot.gotoAndPlay(2); no++; } }; buylasl = function () { var _local1 = _root; if (((fire == true) && ((frame % (20 / lasrate)) == 0)) && (laslenabled >= 1)) { _local1.ung.attachMovie("laser", "laser" + no, no); sam = _local1.ung["laser" + no]; sam._x = (gunx + (Math.sin(angle) * lasrange)) - (Math.cos(angle) * 17); sam._y = (guny - (Math.cos(angle) * lasrange)) - (Math.sin(angle) * 17); sam.speed = lasspeed; sam.damage = lasldamage; sam.xv = sam.speed * Math.sin(angle); sam.yv = sam.speed * Math.cos(angle); sam._rotation = deg; bitsz = bits.push(sam); sam.gotoAndPlay(laslenabled); _local1.gun.barrel.lasl.gunshot.gotoAndPlay(2); no++; } }; buylasr = function () { var _local1 = _root; if (((fire == true) && ((frame % (20 / lasrate)) == 0)) && (lasrenabled >= 1)) { _local1.ung.attachMovie("laser", "laser" + no, no); sam = _local1.ung["laser" + no]; sam._x = (gunx + (Math.sin(angle) * lasrange)) + (Math.cos(angle) * 17); sam._y = (guny - (Math.cos(angle) * lasrange)) + (Math.sin(angle) * 17); sam.speed = lasspeed; sam.damage = lasrdamage; sam.xv = sam.speed * Math.sin(angle); sam.yv = sam.speed * Math.cos(angle); sam._rotation = deg; bitsz = bits.push(sam); sam.gotoAndPlay(lasrenabled); _local1.gun.barrel.lasr.gunshot.gotoAndPlay(2); no++; } }; moveinf = function () { var _local1 = _root; var _local2 = 0; while (_local2 <= unitsz) { sam = units[_local2]; if (sam.dist >= sam.range) { sam._x = sam._x + sam.xv; sam._y = sam._y - sam.yv; sam.dist = drat(sam); sam.toa = frame % (20 / sam.rate); if (((frame % 10) == (sam.tob % 10)) && (sam._name.substr(0, 3) == "NIN")) { _local1.ricc.attachMovie("ninpoof", "ninpoof" + splat, splat); bint = _local1.ricc["ninpoof" + splat]; bint._x = sam._x; bint._y = sam._y; bint.lev = level; bint._rotation = sam._rotation; splatsz = splats.push(bint); splat++; randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * sam.dist); sam._y = guny + (Math.cos(rand) * sam.dist); sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); _local1.ricc.attachMovie("ninpoof", "ninpoof" + splat, splat); bint = _local1.ricc["ninpoof" + splat]; bint._x = sam._x; bint._y = sam._y; bint.lev = level; bint._rotation = sam._rotation; splatsz = splats.push(bint); splat++; } } else { damage(sam); if (((frame % 10) == (sam.tob % 10)) && (sam._name.substr(0, 3) == "DRI")) { sam._x = sam._x + sam.xv; sam._y = sam._y - sam.yv; sam.dist = drat(sam); } if (((frame % 20) == (sam.toa % 20)) && (sam._name.substr(0, 3) == "UFO")) { _local1.ricc.attachMovie("ufopoof", "ufopoof" + splat, splat); bint = _local1.ricc["ufopoof" + splat]; bint._x = sam._x; bint._y = sam._y; bint.lev = level; bint._rotation = sam._rotation; splatsz = splats.push(bint); splat++; randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * sam.dist); sam._y = guny + (Math.cos(rand) * sam.dist); sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = (-((rand / (Math.PI*2)) * 360)) + 90; _local1.ricc.attachMovie("ufopoof", "ufopoof" + splat, splat); bint = _local1.ricc["ufopoof" + splat]; bint._x = sam._x; bint._y = sam._y; bint.lev = level; bint._rotation = sam._rotation; splatsz = splats.push(bint); splat++; } sam.anim.stop(); } _local2++; } }; movebull = function () { var _local1 = 0; while (_local1 <= bitsz) { lol = bits[_local1]; lol._x = lol._x + lol.xv; lol._y = lol._y - lol.yv; lol.dist = drat(lol); _local1++; } }; swivel = function () { var _local1 = _xmouse - gunx; var _local2 = guny - _ymouse; angle = Math.atan2(_local1, _local2); deg = ((angle * 360) / 2) / Math.PI; _root.gun._rotation = deg; }; _root.onEnterFrame = function () { var _local1 = _root; frame++; if (playing && (!paused)) { enemycred = enemycred + (difflevel * level); timer--; } if ((playing || (timer <= 0)) && (!paused)) { buybull1(); buybull2(); buyflakl(); buyflakr(); buylasl(); buylasr(); buyshell(); swivel(); movebull(); moveinf(); colcheck(); } if ((!playing) && (unitsz == 0)) { splatfade(); levelup = true; } if (levelup == true) { _local1.board._visible = true; _local1.boardtext._visible = true; _local1.bbutnl._visible = true; if (((((level >= 32) && (mgun2enabled == 3)) || ((level >= 24) && (mgun2enabled == 2))) || ((level >= 16) && (mgun2enabled == 1))) || (mgun2enabled == 0)) { _local1.bbutmgun2._visible = true; } else { _local1.bbutmgun2._visible = false; } if (((((level >= 32) && (flaklenabled == 3)) || ((level >= 24) && (flaklenabled == 2))) || ((level >= 16) && (flaklenabled == 1))) || (flaklenabled == 0)) { _local1.bbutflakl._visible = true; } else { _local1.bbutflakl._visible = false; } if (((((level >= 32) && (flakrenabled == 3)) || ((level >= 24) && (flakrenabled == 2))) || ((level >= 16) && (flakrenabled == 1))) || (flakrenabled == 0)) { _local1.bbutflakr._visible = true; } else { _local1.bbutflakr._visible = false; } if (((((level >= 32) && (laslenabled == 3)) || ((level >= 24) && (laslenabled == 2))) || ((level >= 16) && (laslenabled == 1))) || (laslenabled == 0)) { _local1.bbutlasl._visible = true; } else { _local1.bbutlasl._visible = false; } if (((((level >= 32) && (lasrenabled == 3)) || ((level >= 24) && (lasrenabled == 2))) || ((level >= 16) && (lasrenabled == 1))) || (lasrenabled == 0)) { _local1.bbutlasr._visible = true; } else { _local1.bbutlasr._visible = false; } if (((((level >= 32) && (cannonenabled == 3)) || ((level >= 24) && (cannonenabled == 2))) || ((level >= 16) && (cannonenabled == 1))) || (cannonenabled == 0)) { _local1.bbutcann._visible = true; } else { _local1.bbutcann._visible = false; } _local1.bbuth100._visible = true; if (maxhealth < 20000) { _local1.bbutmh100._visible = true; } else { _local1.bbutmh100._visible = false; } if (((((level >= 32) && (acheal == 3)) || ((level >= 24) && (acheal == 2))) || ((level >= 16) && (acheal == 1))) || (acheal == 0)) { _local1.bbutacheal._visible = true; } else { _local1.bbutacheal._visible = false; } _local1.bbutsave._visible = true; } else { _local1.board._visible = false; _local1.bbutmgun2._visible = false; _local1.bbutcann._visible = false; _local1.boardtext._visible = false; _local1.bbutflakl._visible = false; _local1.bbutflakr._visible = false; _local1.bbutlasl._visible = false; _local1.bbutlasr._visible = false; _local1.bbutnl._visible = false; _local1.bbuth100._visible = false; _local1.bbutmh100._visible = false; _local1.bbutacheal._visible = false; _local1.bbutsave._visible = false; } do { if ((((enemycred >= 0) && (unitsz <= 50)) && ((frame % 1) == 0)) && (!paused)) { if (Math.random() <= 0.1) { buyinf(); } else if ((Math.random() <= 0.1) && (level >= 5)) { buydinf(); } else if ((Math.random() <= 0.1) && (level >= 7)) { buysam(); } else if ((Math.random() <= 0.1) && (level >= 8)) { buymach(); } else if ((Math.random() <= 0.1) && (level >= 9)) { buysinf(); } else if ((Math.random() <= 0.1) && (level >= 10)) { buybike(); } else if ((Math.random() <= 0.1) && (level >= 11)) { buyfgun(); } else if ((Math.random() <= 0.1) && (level >= 12)) { buynin(); } else if ((Math.random() <= 0.1) && (level >= 13)) { buyfinf(); } else if ((Math.random() <= 0.1) && (level >= 14)) { buywiz(); } else if ((Math.random() <= 0.1) && (level >= 15)) { buyheli(); } else if ((Math.random() <= 0.1) && (level >= 16)) { buytank(); } else if ((Math.random() <= 0.1) && (level >= 17)) { buyflak(); } else if ((Math.random() <= 0.1) && (level >= 18)) { buyagun(); } else if ((Math.random() <= 0.1) && (level >= 19)) { buydoz(); } else if ((Math.random() <= 0.1) && (level >= 20)) { buyrmech(); } else if ((Math.random() <= 0.1) && (level >= 21)) { buysorc(); } else if ((Math.random() <= 0.1) && (level >= 22)) { buygship(); } else if ((Math.random() <= 0.1) && (level >= 23)) { buylmech(); } else if ((Math.random() <= 0.1) && (level >= 24)) { buydrill(); } else if ((Math.random() <= 0.1) && (level >= 25)) { buysnake(); } else if ((Math.random() <= 0.1) && (level >= 26)) { buyufo(); } else if ((Math.random() <= 0.1) && (level >= 27)) { buymtank(); } else if ((Math.random() <= 0.1) && (level >= 28)) { buydrag(); } else if ((Math.random() <= 0.1) && (level >= 29)) { buyalien(); } } } while (((!playing) && (enemycred >= 0)) && (unitsz <= ((difflevel - 1) * 20))); damcheck(); if (timer <= 0) { playing = false; } if (((acheal >= 1) && (score >= acheal)) && (!paused)) { var _local2 = 0; while ((_local2 < acheal) && (health < maxhealth)) { health++; score--; _local2++; } } if (health <= 0) { playing = false; splatfade(); bitsz = bits.length(); while (bitsz > 0) { bits.splice(0, 1); bitsz = bits.length(); } unitsz = units.length(); while (bitsz > 0) { units.splice(0, unitsz); unitsz = units.length(); } moneyspent = moneyearnt - score; finalscore = score + ((enemieskilled + (level * 100)) * (difflevel * 100)); no = 2; splat = 2; _local1.end.play(); } bubba = 0; while (bubba <= 20) { if (((heal == true) && (health < maxhealth)) && (score >= 1)) { health++; score--; } bubba++; } achealcost = 10000 * (acheal + 1); costmachgun = 1500 * weapons; costrflak = 2000 * weapons; costlflak = 2000 * weapons; costrlas = 3000 * weapons; costllas = 3000 * weapons; costcannon = 2500 * weapons; }; trigger.onMouseDown = function () { fire = true; }; trigger.onMouseUp = function () { fire = false; }; bugger.onKeyDown = function () { fire = !fire; }; Mouse.addListener(trigger); Key.addListener(bugger);Frame 6stop(); choon.onSoundComplete = function () { choon.start(); };Frame 7stop(); choon.onSoundComplete = function () { choon.start(); };Symbol 12 MovieClip [flak] Frame 1stop();Symbol 12 MovieClip [flak] Frame 2stop();Symbol 12 MovieClip [flak] Frame 3stop();Symbol 12 MovieClip [flak] Frame 4stop();Symbol 17 MovieClip [shell] Frame 1stop();Symbol 17 MovieClip [shell] Frame 2stop();Symbol 17 MovieClip [shell] Frame 3stop();Symbol 17 MovieClip [shell] Frame 4stop();Symbol 22 MovieClip [laser] Frame 1stop();Symbol 22 MovieClip [laser] Frame 2stop();Symbol 22 MovieClip [laser] Frame 3stop();Symbol 22 MovieClip [laser] Frame 4stop();Symbol 27 MovieClip [bull] Frame 1stop();Symbol 27 MovieClip [bull] Frame 2stop();Symbol 27 MovieClip [bull] Frame 3stop();Symbol 27 MovieClip [bull] Frame 4stop();Symbol 34 MovieClip Frame 1stop();Symbol 37 MovieClip [SINFANTRY] Frame 1stop();Symbol 37 MovieClip [SINFANTRY] Frame 2stop();Symbol 37 MovieClip [SINFANTRY] Frame 3stop();Symbol 40 MovieClip Frame 1stop();Symbol 43 MovieClip [MACHGUN] Frame 1stop();Symbol 43 MovieClip [MACHGUN] Frame 2stop();Symbol 43 MovieClip [MACHGUN] Frame 3stop();Symbol 59 MovieClip Frame 1stop();Symbol 80 MovieClip [SNAKE] Frame 1stop();Symbol 80 MovieClip [SNAKE] Frame 2stop();Symbol 80 MovieClip [SNAKE] Frame 3stop();Symbol 87 MovieClip Frame 3gotoAndPlay (1);Symbol 117 MovieClip Frame 3gotoAndPlay (1);Symbol 148 MovieClip Frame 3gotoAndPlay (1);Symbol 174 MovieClip [DRAG] Frame 1stop();Symbol 174 MovieClip [DRAG] Frame 2stop();Symbol 174 MovieClip [DRAG] Frame 3stop();Symbol 189 MovieClip Frame 10gotoAndPlay (1);Symbol 201 MovieClip Frame 9gotoAndPlay (1);Symbol 213 MovieClip Frame 9gotoAndPlay (1);Symbol 214 MovieClip [ALIEN] Frame 1stop();Symbol 214 MovieClip [ALIEN] Frame 2stop();Symbol 214 MovieClip [ALIEN] Frame 3stop();Symbol 234 MovieClip Frame 1stop();Symbol 257 MovieClip Frame 1stop();Symbol 278 MovieClip Frame 1stop();Symbol 279 MovieClip [AGUN] Frame 1stop();Symbol 279 MovieClip [AGUN] Frame 2stop();Symbol 279 MovieClip [AGUN] Frame 3stop();Symbol 301 MovieClip [DOZER] Frame 1stop();Symbol 301 MovieClip [DOZER] Frame 2stop();Symbol 301 MovieClip [DOZER] Frame 3stop();Symbol 324 MovieClip Frame 1stop();Symbol 361 MovieClip [LMECH] Frame 1stop(); stop();Symbol 361 MovieClip [LMECH] Frame 2stop();Symbol 361 MovieClip [LMECH] Frame 3stop();Symbol 370 MovieClip Frame 1stop();Symbol 371 MovieClip Frame 1stop();Symbol 377 MovieClip Frame 1stop();Symbol 383 MovieClip Frame 1stop();Symbol 384 MovieClip [FLAKTRAK] Frame 1stop(); stop();Symbol 384 MovieClip [FLAKTRAK] Frame 2stop(); stop();Symbol 384 MovieClip [FLAKTRAK] Frame 3stop(); stop();Symbol 413 MovieClip Frame 1stop();Symbol 413 MovieClip Frame 14stop();Symbol 414 MovieClip Frame 1stop();Symbol 428 MovieClip Frame 1stop();Symbol 446 MovieClip Frame 1stop();Symbol 447 MovieClip [RMECH] Frame 1stop(); stop();Symbol 447 MovieClip [RMECH] Frame 2stop(); stop();Symbol 447 MovieClip [RMECH] Frame 3stop(); stop();Symbol 471 MovieClip Frame 1stop();Symbol 472 MovieClip Frame 1stop();Symbol 488 MovieClip Frame 1stop();Symbol 504 MovieClip Frame 1stop();Symbol 505 MovieClip [UFO] Frame 1stop(); stop();Symbol 505 MovieClip [UFO] Frame 2stop(); stop();Symbol 505 MovieClip [UFO] Frame 3stop(); stop();Symbol 522 MovieClip Frame 1stop();Symbol 523 MovieClip Frame 1stop();Symbol 534 MovieClip Frame 1stop();Symbol 545 MovieClip Frame 1stop();Symbol 546 MovieClip [MTANK] Frame 1stop(); stop();Symbol 546 MovieClip [MTANK] Frame 2stop(); stop();Symbol 546 MovieClip [MTANK] Frame 3stop(); stop();Symbol 552 MovieClip Frame 1stop();Symbol 558 MovieClip Frame 1stop();Symbol 564 MovieClip Frame 1stop();Symbol 565 MovieClip [TANK] Frame 1stop(); stop();Symbol 565 MovieClip [TANK] Frame 2stop(); stop();Symbol 565 MovieClip [TANK] Frame 3stop(); stop();Symbol 569 MovieClip [FINFANTRY] Frame 1stop();Symbol 569 MovieClip [FINFANTRY] Frame 2stop();Symbol 569 MovieClip [FINFANTRY] Frame 3stop();Symbol 573 MovieClip [DINFANTRY] Frame 1stop();Symbol 573 MovieClip [DINFANTRY] Frame 2stop();Symbol 573 MovieClip [DINFANTRY] Frame 3stop();Symbol 589 MovieClip Frame 1stop();Symbol 605 MovieClip [GUNSHIP] Frame 1stop();Symbol 605 MovieClip [GUNSHIP] Frame 2stop();Symbol 605 MovieClip [GUNSHIP] Frame 3stop();Symbol 612 MovieClip Frame 1stop();Symbol 619 MovieClip Frame 1stop();Symbol 626 MovieClip Frame 1stop();Symbol 627 MovieClip [DRILL] Frame 1stop();Symbol 627 MovieClip [DRILL] Frame 2stop();Symbol 627 MovieClip [DRILL] Frame 3stop();Symbol 655 MovieClip [FGUN] Frame 1stop();Symbol 655 MovieClip [FGUN] Frame 2stop();Symbol 655 MovieClip [FGUN] Frame 3stop();Symbol 662 MovieClip Frame 1stop();Symbol 670 MovieClip Frame 1stop();Symbol 671 MovieClip [BIKE] Frame 1stop();Symbol 671 MovieClip [BIKE] Frame 2stop();Symbol 671 MovieClip [BIKE] Frame 3stop();Symbol 678 MovieClip Frame 1stop();Symbol 681 MovieClip [NINJA] Frame 1stop();Symbol 681 MovieClip [NINJA] Frame 2stop();Symbol 681 MovieClip [NINJA] Frame 3stop();Symbol 688 MovieClip Frame 1stop();Symbol 691 MovieClip [SAMURAI] Frame 1stop();Symbol 691 MovieClip [SAMURAI] Frame 2stop();Symbol 691 MovieClip [SAMURAI] Frame 3stop();Symbol 697 MovieClip Frame 1stop();Symbol 704 MovieClip Frame 1stop();Symbol 711 MovieClip Frame 1stop();Symbol 713 MovieClip [SORCEROR] Frame 1stop();Symbol 713 MovieClip [SORCEROR] Frame 2stop();Symbol 713 MovieClip [SORCEROR] Frame 3stop();Symbol 718 MovieClip Frame 1stop();Symbol 724 MovieClip Frame 1stop();Symbol 731 MovieClip Frame 1stop();Symbol 733 MovieClip [WIZARD] Frame 1stop();Symbol 733 MovieClip [WIZARD] Frame 2stop();Symbol 733 MovieClip [WIZARD] Frame 3stop();Symbol 737 MovieClip [INFANTRY] Frame 1stop();Symbol 737 MovieClip [INFANTRY] Frame 2stop();Symbol 737 MovieClip [INFANTRY] Frame 3stop();Symbol 743 MovieClip [ufopoof] Frame 6stop(); this.removeMovieClip();Symbol 747 MovieClip [ninpoof] Frame 4stop(); this.removeMovieClip();Symbol 753 MovieClip [litbang] Frame 10if (splatsz < 400) { stop(); }Symbol 753 MovieClip [litbang] Frame 11stop();Symbol 762 MovieClip [bigwreck] Frame 10if (splatsz < 400) { stop(); }Symbol 762 MovieClip [bigwreck] Frame 11stop();Symbol 774 MovieClip [dragbones] Frame 10if (splatsz < 400) { stop(); }Symbol 774 MovieClip [dragbones] Frame 11stop();Symbol 807 MovieClip [fosseck] Frame 14if (splatsz < 400) { stop(); }Symbol 807 MovieClip [fosseck] Frame 15stop();Symbol 817 MovieClip [splunge] Frame 10if (splatsz < 400) { stop(); }Symbol 817 MovieClip [splunge] Frame 11stop();Symbol 826 MovieClip [fizzeck] Frame 10if (splatsz < 400) { stop(); }Symbol 826 MovieClip [fizzeck] Frame 11stop();Symbol 827 MovieClip [wreck] Frame 10if (splatsz < 400) { stop(); }Symbol 827 MovieClip [wreck] Frame 11stop();Symbol 828 MovieClip [bang] Frame 10if (splatsz < 400) { stop(); }Symbol 828 MovieClip [bang] Frame 11stop();Symbol 831 MovieClip [deflect] Frame 5this.removeMovieClip();Symbol 837 MovieClip [ricochet] Frame 5this.removeMovieClip();Symbol 843 MovieClip [bloodsplat] Frame 5this.removeMovieClip();Symbol 848 MovieClip [infblood] Frame 4if (splatsz < 400) { stop(); }Symbol 848 MovieClip [infblood] Frame 5stop();Symbol 867 MovieClip [HELICOPTER] Frame 1stop();Symbol 867 MovieClip [HELICOPTER] Frame 2stop();Symbol 867 MovieClip [HELICOPTER] Frame 3stop();Symbol 928 Buttonon (release) { getURL ("http://www.newgrounds.com", "blank"); }Symbol 937 Buttonon (release) { _root.play(); }Symbol 938 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }Symbol 938 MovieClip Frame 2gotoAndPlay (1);Symbol 943 Buttonon (release) { getURL ("http://www.armorgames.com", "blank"); }Symbol 1098 MovieClip Frame 191_root.play();Symbol 1104 MovieClip Frame 15stop();Symbol 1107 Buttonon (press) { _root.play(); }Symbol 1151 Buttonon (release) { _root.play(); }Symbol 1152 MovieClip Frame 143_root.play(); stop();Symbol 1162 Buttonon (press) { difflevel = 0.2; play(); }Symbol 1182 Buttonon (press) { difflevel = 0.25; play(); }Symbol 1185 Buttonon (press) { difflevel = 0.3; play(); }Symbol 1188 Buttonon (press) { difflevel = 0.2; survival = true; play(); }Symbol 1191 Buttonon (press) { difflevel = 0.25; survival = true; play(); }Symbol 1194 Buttonon (press) { difflevel = 0.3; survival = true; play(); }Symbol 1225 MovieClip Frame 1stop();Symbol 1225 MovieClip Frame 2stop();Symbol 1225 MovieClip Frame 3stop();Symbol 1225 MovieClip Frame 4stop();Symbol 1225 MovieClip Frame 5stop();Symbol 1225 MovieClip Frame 6stop();Symbol 1225 MovieClip Frame 7stop();Symbol 1225 MovieClip Frame 8stop();Symbol 1226 MovieClip Frame 1stop();Symbol 1243 MovieClip Frame 1stop();Symbol 1243 MovieClip Frame 2stop();Symbol 1243 MovieClip Frame 3stop();Symbol 1243 MovieClip Frame 4stop();Symbol 1243 MovieClip Frame 5stop();Symbol 1243 MovieClip Frame 6stop();Symbol 1243 MovieClip Frame 7stop();Symbol 1243 MovieClip Frame 8stop();Symbol 1243 MovieClip Frame 9stop();Symbol 1243 MovieClip Frame 10stop();Symbol 1251 MovieClip Frame 1stop();Symbol 1260 Buttonon (press) { choon.stop(); choon.attachSound("CHOON2"); choon.start(); }Symbol 1261 Buttonon (press) { choon.stop(); choon.attachSound("CHOON3"); choon.start(); }Symbol 1262 Buttonon (press) { choon.stop(); choon.attachSound("CHOON1"); choon.start(); }Symbol 1297 MovieClip Frame 1stop();Symbol 1297 MovieClip Frame 2stop();Symbol 1297 MovieClip Frame 3stop();Symbol 1297 MovieClip Frame 4stop();Symbol 1297 MovieClip Frame 5stop();Symbol 1300 Buttonon (press) { paused = !paused; }Symbol 1303 Buttonon (press) { choon.stop(); }Symbol 1304 Buttonon (press) { choon.stop(); choon.attachSound("CHOON6"); choon.start(); }Symbol 1305 Buttonon (press) { choon.stop(); choon.attachSound("CHOON7"); choon.start(); }Symbol 1306 Buttonon (press) { choon.stop(); choon.attachSound("CHOON5"); choon.start(); }Symbol 1307 Buttonon (press) { choon.stop(); choon.attachSound("CHOON4"); choon.start(); }Symbol 1310 Buttonon (press) { _quality = "LOW"; }Symbol 1313 Buttonon (press) { _quality = "MEDIUM"; }Symbol 1316 Buttonon (press) { _quality = "HIGH"; }Symbol 1350 Buttonon (rollOver) { heal = true; } on (rollOut) { heal = false; }Symbol 1351 Buttonon (press) { _root.bbutnl._visible = false; playing = true; levelup = false; timer = 500 + (10 * level); if ((level >= 40) && (survival == false)) { moneyspent = moneyearnt - score; finalscore = score + ((enemieskilled + (level * 100)) * (difflevel * 100)); _root.gotoAndStop(6); } level++; splatfade(); no = 2; if ((level >= 40) && (survival == false)) { NextLevel = "Finish Battle"; } _root.ground.gotoAndStop(Math.floor(level / 5) + 1); splat = 2; if (level == 5) { boo = 0; while (boo <= (difflevel * 20)) { buyfgun(); boo++; } } if (level == 10) { boo = 0; while (boo <= (difflevel * 20)) { buytank(); boo++; } } if (level == 15) { boo = 0; while (boo <= (difflevel * 20)) { buydoz(); boo++; } } if (level == 20) { boo = 0; while (boo <= (difflevel * 20)) { buygship(); boo++; } } if (level >= 10) { inflevel = 2; infspeed = 2.5; infhealth = 4; infdamage = 2; infrate = 1; infrange = 90; } if (level >= 12) { dinflevel = 2; dinfspeed = 2; dinfhealth = 10; dinfdamage = 2; dinfrate = 2; dinfrange = 70; } if (level >= 14) { var samlevel = 2; var samspeed = 3.5; var samhealth = 8; var samdamage = 2; var samrate = 4; var samrange = 40; } if (level >= 16) { var machlevel = 2; var machspeed = 2.5; var machhealth = 20; var machdamage = 2; var machrate = 10; var machrange = 150; } if (level >= 18) { var sinflevel = 2; var sinfspeed = 2; var sinfhealth = 6; var sinfdamage = 5; var sinfrate = 2; var sinfrange = 230; } if (level >= 20) { var bikelevel = 2; var bikespeed = 7; var bikehealth = 20; var bikedamage = 2; var bikerate = 4; var bikerange = 45; } if (level >= 21) { inflevel = 3; infspeed = 3; infhealth = 6; infdamage = 3; infrate = 1; infrange = 100; } if (level >= 22) { var fgunlevel = 2; var fgunspeed = 1; var fgunhealth = 60; var fgundamage = 50; var fgunrate = 0.5; var fgunrange = 200; } if (level >= 23) { dinflevel = 3; dinfspeed = 2.5; dinfhealth = 15; dinfdamage = 4; dinfrate = 2; dinfrange = 80; } if (level >= 24) { var ninlevel = 2; var ninspeed = 3.5; var ninhealth = 8; var nindamage = 2; var ninrate = 4; var ninrange = 40; } if (level >= 25) { var samlevel = 3; var samspeed = 4; var samhealth = 12; var samdamage = 3; var samrate = 4; var samrange = 40; } if (level >= 26) { var finflevel = 2; var finfspeed = 3; var finfhealth = 20; var finfdamage = 6; var finfrate = 5; var finfrange = 60; } if (level >= 27) { var machlevel = 3; var machspeed = 2.5; var machhealth = 30; var machdamage = 3; var machrate = 10; var machrange = 170; } if (level >= 28) { var wizlevel = 2; var wizspeed = 2.5; var wizhealth = 60; var wizdamage = 20; var wizrate = 4; var wizrange = 120; } if (level >= 29) { var sinflevel = 3; var sinfspeed = 2.5; var sinfhealth = 10; var sinfdamage = 8; var sinfrate = 2; var sinfrange = 250; } if (level >= 30) { var helilevel = 2; var helispeed = 8; var helihealth = 140; var helidamage = 12; var helirate = 2; var helirange = 170; } if (level >= 31) { var bikelevel = 3; var bikespeed = 8; var bikehealth = 30; var bikedamage = 3; var bikerate = 4; var bikerange = 45; } if (level >= 32) { var tanklevel = 2; var tankspeed = 3; var tankhealth = 100; var tankdamage = 40; var tankrate = 1; var tankrange = 200; } if (level >= 33) { var fgunlevel = 3; var fgunspeed = 1; var fgunhealth = 90; var fgundamage = 70; var fgunrate = 0.5; var fgunrange = 220; } if (level >= 34) { var flakslevel = 2; var flaksspeed = 3; var flakshealth = 140; var flaksdamage = 10; var flaksrate = 5; var flaksrange = 180; } if (level >= 35) { var ninlevel = 3; var ninspeed = 4; var ninhealth = 12; var nindamage = 3; var ninrate = 4; var ninrange = 40; } if (level >= 36) { var agunlevel = 2; var agunspeed = 0.5; var agunhealth = 160; var agundamage = 300; var agunrate = 0.2; var agunrange = 270; } if (level >= 37) { var finflevel = 3; var finfspeed = 3.5; var finfhealth = 30; var finfdamage = 9; var finfrate = 5; var finfrange = 60; } if (level >= 38) { var dozlevel = 2; var dozspeed = 0.5; var dozhealth = 500; var dozdamage = 0; var dozrate = 1; var dozrange = 200; } if (level >= 39) { var wizlevel = 3; var wizspeed = 2.5; var wizhealth = 80; var wizdamage = 40; var wizrate = 4; var wizrange = 120; } if (level >= 40) { var rmechlevel = 2; var rmechspeed = 2.5; var rmechhealth = 200; var rmechdamage = 80; var rmechrate = 1; var rmechrange = 170; } if (level >= 41) { var helilevel = 3; var helispeed = 8; var helihealth = 210; var helidamage = 18; var helirate = 2; var helirange = 180; } if (level >= 42) { var sorclevel = 2; var sorcspeed = 2.5; var sorchealth = 160; var sorcdamage = 24; var sorcrate = 5; var sorcrange = 150; } if (level >= 43) { var tanklevel = 3; var tankspeed = 3.5; var tankhealth = 150; var tankdamage = 60; var tankrate = 1; var tankrange = 200; } if (level >= 44) { var gshiplevel = 2; var gshipspeed = 17.5; var gshiphealth = 120; var gshipdamage = 80; var gshiprate = 1; var gshiprange = 235; } if (level >= 45) { var flakslevel = 3; var flaksspeed = 3.5; var flakshealth = 210; var flaksdamage = 15; var flaksrate = 5; var flaksrange = 190; } if (level >= 46) { var lmechlevel = 2; var lmechspeed = 0.8; var lmechhealth = 200; var lmechdamage = 200; var lmechrate = 0.5; var lmechrange = 220; } if (level >= 47) { var agunlevel = 3; var agunspeed = 0.5; var agunhealth = 240; var agundamage = 450; var agunrate = 0.2; var agunrange = 270; } if (level >= 48) { var drilllevel = 2; var drillspeed = 2.5; var drillhealth = 160; var drilldamage = 14; var drillrate = 10; var drillrange = 85; } if (level >= 49) { var dozlevel = 3; var dozspeed = 0.5; var dozhealth = 750; var dozdamage = 0; var dozrate = 1; var dozrange = 200; } if (level >= 50) { var snakelevel = 2; var snakespeed = 3; var snakehealth = 200; var snakedamage = 40; var snakerate = 4; var snakerange = 95; } if (level >= 51) { var rmechlevel = 3; var rmechspeed = 2.5; var rmechhealth = 300; var rmechdamage = 120; var rmechrate = 1; var rmechrange = 190; } if (level >= 52) { var ufolevel = 2; var ufospeed = 9; var ufohealth = 300; var ufodamage = 140; var uforate = 1; var uforange = 170; } if (level >= 53) { var sorclevel = 3; var sorcspeed = 3; var sorchealth = 240; var sorcdamage = 36; var sorcrate = 5; var sorcrange = 160; } if (level >= 54) { var mtanklevel = 2; var mtankspeed = 2; var mtankhealth = 400; var mtankdamage = 140; var mtankrate = 1; var mtankrange = 190; } if (level >= 55) { var gshiplevel = 3; var gshipspeed = 20; var gshiphealth = 180; var gshipdamage = 120; var gshiprate = 1; var gshiprange = 250; } if (level >= 56) { var draglevel = 2; var dragspeed = 2; var draghealth = 360; var dragdamage = 30; var dragrate = 5; var dragrange = 130; } if (level >= 57) { var lmechlevel = 3; var lmechspeed = 0.8; var lmechhealth = 300; var lmechdamage = 300; var lmechrate = 0.5; var lmechrange = 220; } if (level >= 58) { var alienlevel = 2; var alienspeed = 2.5; var alienhealth = 450; var aliendamage = 40; var alienrate = 5; var alienrange = 125; } if (level >= 59) { var drilllevel = 3; var drillspeed = 3; var drillhealth = 240; var drilldamage = 21; var drillrate = 10; var drillrange = 85; } if (level >= 60) { var snakelevel = 3; var snakespeed = 3; var snakehealth = 300; var snakedamage = 60; var snakerate = 4; var snakerange = 95; } if (level >= 61) { var ufolevel = 3; var ufospeed = 10; var ufohealth = 450; var ufodamage = 210; var uforate = 1; var uforange = 170; } if (level >= 62) { var mtanklevel = 3; var mtankspeed = 2.5; var mtankhealth = 600; var mtankdamage = 210; var mtankrate = 1; var mtankrange = 200; } if (level >= 63) { var draglevel = 3; var dragspeed = 2; var draghealth = 540; var dragdamage = 60; var dragrate = 5; var dragrange = 130; } if (level >= 64) { var alienlevel = 3; var alienspeed = 3; var alienhealth = 675; var aliendamage = 60; var alienrate = 5; var alienrange = 125; } }Symbol 1354 Buttonon (press) { if (((score >= costmachgun) && (mgun2enabled == 3)) && (mgun1enabled == 3)) { mgun2enabled++; mgun1enabled++; bulldamage = 8; _root.gun.barrel.mgun2._visible = true; score = score - costmachgun; weapons++; } if (((score >= costmachgun) && (mgun2enabled == 2)) && (mgun1enabled == 2)) { mgun2enabled++; mgun1enabled++; bulldamage = 4; _root.gun.barrel.mgun2._visible = true; score = score - costmachgun; machtext = "Ghost Buster"; weapons++; } if (((score >= costmachgun) && (mgun2enabled == 1)) && (mgun1enabled == 1)) { mgun2enabled++; mgun1enabled++; bulldamage = 2; _root.gun.barrel.mgun2._visible = true; score = score - costmachgun; machtext = "Static Charge Cannon"; weapons++; } if ((score >= costmachgun) && (mgun2enabled == 0)) { mgun2enabled++; _root.gun.barrel.mgun2._visible = true; score = score - costmachgun; machtext = "Plasma Bolt Cannon"; weapons++; } }Symbol 1355 Buttonon (press) { if (score >= maxhealthcost) { health = health + 100; maxhealth = maxhealth + 100; score = score - maxhealthcost; } if (maxhealth >= 5000) { maxhealthcost = 500; } if (maxhealth >= 10000) { maxhealthcost = 1000; } }Symbol 1356 Buttonon (press) { if ((score >= achealcost) && (acheal == 3)) { acheal++; score = score - achealcost; } if ((score >= achealcost) && (acheal == 2)) { acheal++; achealtext = "Active Healer Mk IV \n 80V/80&/s"; score = score - achealcost; } if ((score >= achealcost) && (acheal == 1)) { acheal++; achealtext = "Active Healer Mk III \n 60V/60&/s"; score = score - achealcost; } if ((score >= achealcost) && (acheal == 0)) { acheal++; achealtext = "Active Healer Mk II \n 40V/40&/s"; score = score - achealcost; } }Symbol 1358 Buttonon (press) { if ((score >= costcannon) && (cannonenabled == 3)) { cannonenabled++; shelldamage = 240; score = score - costcannon; weapons++; } if ((score >= costcannon) && (cannonenabled == 2)) { cannonenabled++; shelldamage = 120; score = score - costcannon; canntext = "Fusion Cannon"; weapons++; } if ((score >= costcannon) && (cannonenabled == 1)) { cannonenabled++; shelldamage = 60; canntext = "Ion Cannon"; score = score - costcannon; weapons++; } if ((score >= costcannon) && (cannonenabled == 0)) { cannonenabled++; _root.gun.barrel.cannon._visible = true; canntext = "Grand Cannon"; score = score - costcannon; weapons++; } }Symbol 1360 Buttonon (press) { if ((score >= costlflak) && (flaklenabled == 3)) { flaklenabled++; flakldamage = 32; score = score - costlflak; weapons++; } if ((score >= costlflak) && (flaklenabled == 2)) { flaklenabled++; flakldamage = 16; score = score - costlflak; lflaktext = "Left Dragon Ballista"; weapons++; } if ((score >= costlflak) && (flaklenabled == 1)) { flaklenabled++; flakldamage = 8; lflaktext = "Left Phoenix Blaster"; score = score - costlflak; weapons++; } if ((score >= costlflak) && (flaklenabled == 0)) { flaklenabled++; _root.gun.barrel.flakl._visible = true; score = score - costlflak; lflaktext = "Left V-Rang Projector"; weapons++; } }Symbol 1361 Buttonon (press) { if ((score >= costrflak) && (flakrenabled == 3)) { flakrenabled++; flakrdamage = 32; score = score - costrflak; weapons++; } if ((score >= costrflak) && (flakrenabled == 2)) { flakrenabled++; flakrdamage = 16; score = score - costrflak; rflaktext = "Right Dragon Ballista"; weapons++; } if ((score >= costrflak) && (flakrenabled == 1)) { flakrenabled++; flakrdamage = 8; rflaktext = "Right Phoenix Blaster"; score = score - costrflak; weapons++; } if ((score >= costrflak) && (flakrenabled == 0)) { flakrenabled++; _root.gun.barrel.flakr._visible = true; rflaktext = "Right V-Rang Projector"; score = score - costrflak; weapons++; } }Symbol 1363 Buttonon (press) { if ((score >= costllas) && (laslenabled == 3)) { laslenabled++; lasldamage = 16; score = score - costllas; weapons++; } if ((score >= costllas) && (laslenabled == 2)) { laslenabled++; lasldamage = 8; score = score - costllas; llastext = "Left Kame Beam"; weapons++; } if ((score >= costllas) && (laslenabled == 1)) { laslenabled++; lasldamage = 4; llastext = "Left Gamma Gun"; score = score - costllas; weapons++; } if ((score >= costllas) && (laslenabled == 0)) { laslenabled++; _root.gun.barrel.lasl._visible = true; score = score - costllas; llastext = "Left Photon Cannon"; weapons++; } }Symbol 1364 Buttonon (press) { if ((score >= costrlas) && (lasrenabled == 3)) { lasrenabled++; lasrdamage = 8; score = score - costrlas; weapons++; } if ((score >= costrlas) && (lasrenabled == 2)) { lasrenabled++; lasrdamage = 8; score = score - costrlas; rlastext = "Right Kame Beam"; weapons++; } if ((score >= costrlas) && (lasrenabled == 1)) { lasrenabled++; lasrdamage = 4; rlastext = "Right Gamma Gun"; score = score - costrlas; weapons++; } if ((score >= costrlas) && (lasrenabled == 0)) { lasrenabled++; _root.gun.barrel.lasr._visible = true; rlastext = "Right Photon Cannon"; score = score - costrlas; weapons++; } }Symbol 1384 MovieClip Frame 1stop();Symbol 1384 MovieClip Frame 40_root.nextFrame();Symbol 1389 Buttonon (press) { _root.gotoAndPlay(2); }Symbol 1398 MovieClip Frame 20stop();
Library Items
Symbol 1 Sound [CHOON7] | ||
Symbol 2 Sound [CHOON1] | ||
Symbol 3 Sound [CHOON6] | ||
Symbol 4 Sound [CHOON5] | ||
Symbol 5 Sound [CHOON4] | ||
Symbol 6 Sound [CHOON3] | ||
Symbol 7 Sound [CHOON2] | ||
Symbol 8 Graphic | Used by:12 | |
Symbol 9 Graphic | Used by:12 | |
Symbol 10 Graphic | Used by:12 | |
Symbol 11 Graphic | Used by:12 | |
Symbol 12 MovieClip [flak] | Uses:8 9 10 11 | |
Symbol 13 Graphic | Used by:17 | |
Symbol 14 Graphic | Used by:17 | |
Symbol 15 Graphic | Used by:17 | |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip [shell] | Uses:13 14 15 16 | |
Symbol 18 Graphic | Used by:22 | |
Symbol 19 Graphic | Used by:22 | |
Symbol 20 Graphic | Used by:22 | |
Symbol 21 Graphic | Used by:22 | |
Symbol 22 MovieClip [laser] | Uses:18 19 20 21 | |
Symbol 23 Graphic | Used by:27 | |
Symbol 24 Graphic | Used by:27 | |
Symbol 25 Graphic | Used by:27 | |
Symbol 26 Graphic | Used by:27 | |
Symbol 27 MovieClip [bull] | Uses:23 24 25 26 | |
Symbol 28 Graphic | Used by:37 | |
Symbol 29 Graphic | Used by:34 40 370 413 471 522 589 831 1151 1251 1384 1398 | |
Symbol 30 Graphic | Used by:34 522 589 | |
Symbol 31 Graphic | Used by:34 | |
Symbol 32 Graphic | Used by:34 | |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 MovieClip | Uses:29 30 31 32 33 | Used by:37 552 558 564 655 737 1246 1247 |
Symbol 35 Graphic | Used by:37 | |
Symbol 36 Graphic | Used by:37 | |
Symbol 37 MovieClip [SINFANTRY] | Uses:28 34 35 36 | |
Symbol 38 Graphic | Used by:43 | |
Symbol 39 Graphic | Used by:40 | |
Symbol 40 MovieClip | Uses:29 39 | Used by:43 |
Symbol 41 Graphic | Used by:43 | |
Symbol 42 Graphic | Used by:43 | |
Symbol 43 MovieClip [MACHGUN] | Uses:38 40 41 42 | |
Symbol 44 Graphic | Used by:53 | |
Symbol 45 Graphic | Used by:53 | |
Symbol 46 Graphic | Used by:53 | |
Symbol 47 Graphic | Used by:53 | |
Symbol 48 Graphic | Used by:53 | |
Symbol 49 Graphic | Used by:53 | |
Symbol 50 Graphic | Used by:53 | |
Symbol 51 Graphic | Used by:53 | |
Symbol 52 Graphic | Used by:53 | |
Symbol 53 MovieClip | Uses:44 45 46 47 48 49 50 51 52 | Used by:80 |
Symbol 54 Graphic | Used by:59 | |
Symbol 55 Graphic | Used by:59 | |
Symbol 56 Graphic | Used by:59 | |
Symbol 57 Graphic | Used by:59 | |
Symbol 58 Graphic | Used by:59 | |
Symbol 59 MovieClip | Uses:54 55 56 57 58 | Used by:80 |
Symbol 60 Graphic | Used by:69 | |
Symbol 61 Graphic | Used by:69 | |
Symbol 62 Graphic | Used by:69 | |
Symbol 63 Graphic | Used by:69 | |
Symbol 64 Graphic | Used by:69 | |
Symbol 65 Graphic | Used by:69 | |
Symbol 66 Graphic | Used by:69 | |
Symbol 67 Graphic | Used by:69 | |
Symbol 68 Graphic | Used by:69 | |
Symbol 69 MovieClip | Uses:60 61 62 63 64 65 66 67 68 | Used by:80 |
Symbol 70 Graphic | Used by:79 | |
Symbol 71 Graphic | Used by:79 | |
Symbol 72 Graphic | Used by:79 | |
Symbol 73 Graphic | Used by:79 | |
Symbol 74 Graphic | Used by:79 | |
Symbol 75 Graphic | Used by:79 | |
Symbol 76 Graphic | Used by:79 | |
Symbol 77 Graphic | Used by:79 | |
Symbol 78 Graphic | Used by:79 | |
Symbol 79 MovieClip | Uses:70 71 72 73 74 75 76 77 78 | Used by:80 |
Symbol 80 MovieClip [SNAKE] | Uses:53 59 69 79 | |
Symbol 81 Graphic | Used by:87 | |
Symbol 82 Graphic | Used by:87 | |
Symbol 83 Graphic | Used by:87 | |
Symbol 84 Graphic | Used by:87 | |
Symbol 85 Graphic | Used by:87 | |
Symbol 86 Graphic | Used by:87 | |
Symbol 87 MovieClip | Uses:81 82 83 84 85 86 | Used by:174 569 |
Symbol 88 Graphic | Used by:111 | |
Symbol 89 Graphic | Used by:111 | |
Symbol 90 Graphic | Used by:111 | |
Symbol 91 Graphic | Used by:111 | |
Symbol 92 Graphic | Used by:111 | |
Symbol 93 Graphic | Used by:111 | |
Symbol 94 Graphic | Used by:111 | |
Symbol 95 Graphic | Used by:111 | |
Symbol 96 Graphic | Used by:111 | |
Symbol 97 Graphic | Used by:111 | |
Symbol 98 Graphic | Used by:111 | |
Symbol 99 Graphic | Used by:111 | |
Symbol 100 Graphic | Used by:111 | |
Symbol 101 Graphic | Used by:111 | |
Symbol 102 Graphic | Used by:111 | |
Symbol 103 Graphic | Used by:111 | |
Symbol 104 Graphic | Used by:111 | |
Symbol 105 Graphic | Used by:111 | |
Symbol 106 Graphic | Used by:111 | |
Symbol 107 Graphic | Used by:111 | |
Symbol 108 Graphic | Used by:111 | |
Symbol 109 Graphic | Used by:111 | |
Symbol 110 Graphic | Used by:111 | |
Symbol 111 MovieClip | Uses:88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 | Used by:174 |
Symbol 112 Graphic | Used by:117 | |
Symbol 113 Graphic | Used by:117 | |
Symbol 114 Graphic | Used by:117 | |
Symbol 115 Graphic | Used by:117 | |
Symbol 116 Graphic | Used by:117 | |
Symbol 117 MovieClip | Uses:112 113 114 115 116 | Used by:174 569 |
Symbol 118 Graphic | Used by:142 | |
Symbol 119 Graphic | Used by:142 | |
Symbol 120 Graphic | Used by:142 | |
Symbol 121 Graphic | Used by:142 | |
Symbol 122 Graphic | Used by:142 | |
Symbol 123 Graphic | Used by:142 | |
Symbol 124 Graphic | Used by:142 | |
Symbol 125 Graphic | Used by:142 | |
Symbol 126 Graphic | Used by:142 | |
Symbol 127 Graphic | Used by:142 | |
Symbol 128 Graphic | Used by:142 | |
Symbol 129 Graphic | Used by:142 | |
Symbol 130 Graphic | Used by:142 | |
Symbol 131 Graphic | Used by:142 | |
Symbol 132 Graphic | Used by:142 | |
Symbol 133 Graphic | Used by:142 | |
Symbol 134 Graphic | Used by:142 | |
Symbol 135 Graphic | Used by:142 | |
Symbol 136 Graphic | Used by:142 | |
Symbol 137 Graphic | Used by:142 | |
Symbol 138 Graphic | Used by:142 | |
Symbol 139 Graphic | Used by:142 | |
Symbol 140 Graphic | Used by:142 | |
Symbol 141 Graphic | Used by:142 | |
Symbol 142 MovieClip | Uses:118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 | Used by:174 |
Symbol 143 Graphic | Used by:148 | |
Symbol 144 Graphic | Used by:148 | |
Symbol 145 Graphic | Used by:148 | |
Symbol 146 Graphic | Used by:148 | |
Symbol 147 Graphic | Used by:148 | |
Symbol 148 MovieClip | Uses:143 144 145 146 147 | Used by:174 569 |
Symbol 149 Graphic | Used by:173 | |
Symbol 150 Graphic | Used by:173 | |
Symbol 151 Graphic | Used by:173 | |
Symbol 152 Graphic | Used by:173 | |
Symbol 153 Graphic | Used by:173 | |
Symbol 154 Graphic | Used by:173 | |
Symbol 155 Graphic | Used by:173 | |
Symbol 156 Graphic | Used by:173 | |
Symbol 157 Graphic | Used by:173 | |
Symbol 158 Graphic | Used by:173 | |
Symbol 159 Graphic | Used by:173 | |
Symbol 160 Graphic | Used by:173 | |
Symbol 161 Graphic | Used by:173 | |
Symbol 162 Graphic | Used by:173 | |
Symbol 163 Graphic | Used by:173 | |
Symbol 164 Graphic | Used by:173 | |
Symbol 165 Graphic | Used by:173 | |
Symbol 166 Graphic | Used by:173 | |
Symbol 167 Graphic | Used by:173 | |
Symbol 168 Graphic | Used by:173 | |
Symbol 169 Graphic | Used by:173 | |
Symbol 170 Graphic | Used by:173 | |
Symbol 171 Graphic | Used by:173 | |
Symbol 172 Graphic | Used by:173 | |
Symbol 173 MovieClip | Uses:149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 | Used by:174 |
Symbol 174 MovieClip [DRAG] | Uses:87 111 117 142 148 173 | |
Symbol 175 Graphic | Used by:214 | |
Symbol 176 Graphic | Used by:189 | |
Symbol 177 Graphic | Used by:189 | |
Symbol 178 Graphic | Used by:189 | |
Symbol 179 Graphic | Used by:189 | |
Symbol 180 Graphic | Used by:189 | |
Symbol 181 Graphic | Used by:189 | |
Symbol 182 Graphic | Used by:189 | |
Symbol 183 Graphic | Used by:189 | |
Symbol 184 Graphic | Used by:189 | |
Symbol 185 Graphic | Used by:189 | |
Symbol 186 Graphic | Used by:189 | |
Symbol 187 Graphic | Used by:189 | |
Symbol 188 Graphic | Used by:189 | |
Symbol 189 MovieClip | Uses:176 177 178 179 180 181 182 183 184 185 186 187 188 | Used by:214 |
Symbol 190 Graphic | Used by:214 | |
Symbol 191 Graphic | Used by:201 | |
Symbol 192 Graphic | Used by:201 | |
Symbol 193 Graphic | Used by:201 | |
Symbol 194 Graphic | Used by:201 | |
Symbol 195 Graphic | Used by:201 | |
Symbol 196 Graphic | Used by:201 | |
Symbol 197 Graphic | Used by:201 | |
Symbol 198 Graphic | Used by:201 | |
Symbol 199 Graphic | Used by:201 | |
Symbol 200 Graphic | Used by:201 | |
Symbol 201 MovieClip | Uses:191 192 193 194 195 196 197 198 199 200 | Used by:214 |
Symbol 202 Graphic | Used by:214 | |
Symbol 203 Graphic | Used by:213 | |
Symbol 204 Graphic | Used by:213 | |
Symbol 205 Graphic | Used by:213 | |
Symbol 206 Graphic | Used by:213 | |
Symbol 207 Graphic | Used by:213 | |
Symbol 208 Graphic | Used by:213 | |
Symbol 209 Graphic | Used by:213 | |
Symbol 210 Graphic | Used by:213 | |
Symbol 211 Graphic | Used by:213 | |
Symbol 212 Graphic | Used by:213 | |
Symbol 213 MovieClip | Uses:203 204 205 206 207 208 209 210 211 212 | Used by:214 |
Symbol 214 MovieClip [ALIEN] | Uses:175 189 190 201 202 213 | |
Symbol 215 Graphic | Used by:227 | |
Symbol 216 Graphic | Used by:227 | |
Symbol 217 Graphic | Used by:227 | |
Symbol 218 Graphic | Used by:227 | |
Symbol 219 Graphic | Used by:227 | |
Symbol 220 Graphic | Used by:227 | |
Symbol 221 Graphic | Used by:227 | |
Symbol 222 Graphic | Used by:227 | |
Symbol 223 Graphic | Used by:227 | |
Symbol 224 Graphic | Used by:227 | |
Symbol 225 Graphic | Used by:227 | |
Symbol 226 Graphic | Used by:227 | |
Symbol 227 MovieClip | Uses:215 216 217 218 219 220 221 222 223 224 225 226 | Used by:279 |
Symbol 228 Graphic | Used by:234 257 278 | |
Symbol 229 Graphic | Used by:234 | |
Symbol 230 Graphic | Used by:234 | |
Symbol 231 Graphic | Used by:234 | |
Symbol 232 Graphic | Used by:234 | |
Symbol 233 Graphic | Used by:234 | |
Symbol 234 MovieClip | Uses:228 229 230 231 232 233 | Used by:279 |
Symbol 235 Graphic | Used by:247 | |
Symbol 236 Graphic | Used by:247 | |
Symbol 237 Graphic | Used by:247 | |
Symbol 238 Graphic | Used by:247 | |
Symbol 239 Graphic | Used by:247 | |
Symbol 240 Graphic | Used by:247 | |
Symbol 241 Graphic | Used by:247 | |
Symbol 242 Graphic | Used by:247 | |
Symbol 243 Graphic | Used by:247 | |
Symbol 244 Graphic | Used by:247 | |
Symbol 245 Graphic | Used by:247 | |
Symbol 246 Graphic | Used by:247 | |
Symbol 247 MovieClip | Uses:235 236 237 238 239 240 241 242 243 244 245 246 | Used by:279 |
Symbol 248 Graphic | Used by:257 | |
Symbol 249 Graphic | Used by:257 | |
Symbol 250 Graphic | Used by:257 | |
Symbol 251 Graphic | Used by:257 | |
Symbol 252 Graphic | Used by:257 | |
Symbol 253 Graphic | Used by:257 | |
Symbol 254 Graphic | Used by:257 | |
Symbol 255 Graphic | Used by:257 | |
Symbol 256 Graphic | Used by:257 | |
Symbol 257 MovieClip | Uses:228 248 249 250 251 252 253 254 255 256 | Used by:279 |
Symbol 258 Graphic | Used by:270 | |
Symbol 259 Graphic | Used by:270 | |
Symbol 260 Graphic | Used by:270 | |
Symbol 261 Graphic | Used by:270 | |
Symbol 262 Graphic | Used by:270 | |
Symbol 263 Graphic | Used by:270 | |
Symbol 264 Graphic | Used by:270 | |
Symbol 265 Graphic | Used by:270 | |
Symbol 266 Graphic | Used by:270 | |
Symbol 267 Graphic | Used by:270 | |
Symbol 268 Graphic | Used by:270 | |
Symbol 269 Graphic | Used by:270 | |
Symbol 270 MovieClip | Uses:258 259 260 261 262 263 264 265 266 267 268 269 | Used by:279 |
Symbol 271 Graphic | Used by:278 | |
Symbol 272 Graphic | Used by:278 | |
Symbol 273 Graphic | Used by:278 | |
Symbol 274 Graphic | Used by:278 | |
Symbol 275 Graphic | Used by:278 | |
Symbol 276 Graphic | Used by:278 | |
Symbol 277 Graphic | Used by:278 | |
Symbol 278 MovieClip | Uses:228 271 272 273 274 275 276 277 | Used by:279 |
Symbol 279 MovieClip [AGUN] | Uses:227 234 247 257 270 278 | |
Symbol 280 Graphic | Used by:286 | |
Symbol 281 Graphic | Used by:286 | |
Symbol 282 Graphic | Used by:286 | |
Symbol 283 Graphic | Used by:286 | |
Symbol 284 Graphic | Used by:286 | |
Symbol 285 Graphic | Used by:286 | |
Symbol 286 MovieClip | Uses:280 281 282 283 284 285 | Used by:301 |
Symbol 287 Graphic | Used by:293 | |
Symbol 288 Graphic | Used by:293 | |
Symbol 289 Graphic | Used by:293 | |
Symbol 290 Graphic | Used by:293 | |
Symbol 291 Graphic | Used by:293 | |
Symbol 292 Graphic | Used by:293 | |
Symbol 293 MovieClip | Uses:287 288 289 290 291 292 | Used by:301 |
Symbol 294 Graphic | Used by:300 | |
Symbol 295 Graphic | Used by:300 | |
Symbol 296 Graphic | Used by:300 | |
Symbol 297 Graphic | Used by:300 | |
Symbol 298 Graphic | Used by:300 | |
Symbol 299 Graphic | Used by:300 | |
Symbol 300 MovieClip | Uses:294 295 296 297 298 299 | Used by:301 |
Symbol 301 MovieClip [DOZER] | Uses:286 293 300 | |
Symbol 302 Graphic | Used by:319 | |
Symbol 303 Graphic | Used by:319 | |
Symbol 304 Graphic | Used by:319 | |
Symbol 305 Graphic | Used by:319 | |
Symbol 306 Graphic | Used by:319 | |
Symbol 307 Graphic | Used by:319 | |
Symbol 308 Graphic | Used by:319 | |
Symbol 309 Graphic | Used by:319 | |
Symbol 310 Graphic | Used by:319 | |
Symbol 311 Graphic | Used by:319 | |
Symbol 312 Graphic | Used by:319 | |
Symbol 313 Graphic | Used by:319 | |
Symbol 314 Graphic | Used by:319 | |
Symbol 315 Graphic | Used by:319 | |
Symbol 316 Graphic | Used by:319 | |
Symbol 317 Graphic | Used by:319 | |
Symbol 318 Graphic | Used by:319 | |
Symbol 319 MovieClip | Uses:302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 | Used by:361 |
Symbol 320 Graphic | Used by:324 | |
Symbol 321 Graphic | Used by:324 | |
Symbol 322 Graphic | Used by:324 | |
Symbol 323 Graphic | Used by:324 | |
Symbol 324 MovieClip | Uses:320 321 322 323 | Used by:361 |
Symbol 325 Graphic | Used by:342 | |
Symbol 326 Graphic | Used by:342 | |
Symbol 327 Graphic | Used by:342 | |
Symbol 328 Graphic | Used by:342 | |
Symbol 329 Graphic | Used by:342 | |
Symbol 330 Graphic | Used by:342 | |
Symbol 331 Graphic | Used by:342 | |
Symbol 332 Graphic | Used by:342 | |
Symbol 333 Graphic | Used by:342 | |
Symbol 334 Graphic | Used by:342 | |
Symbol 335 Graphic | Used by:342 | |
Symbol 336 Graphic | Used by:342 | |
Symbol 337 Graphic | Used by:342 | |
Symbol 338 Graphic | Used by:342 | |
Symbol 339 Graphic | Used by:342 | |
Symbol 340 Graphic | Used by:342 | |
Symbol 341 Graphic | Used by:342 | |
Symbol 342 MovieClip | Uses:325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 | Used by:361 |
Symbol 343 Graphic | Used by:360 | |
Symbol 344 Graphic | Used by:360 | |
Symbol 345 Graphic | Used by:360 | |
Symbol 346 Graphic | Used by:360 | |
Symbol 347 Graphic | Used by:360 | |
Symbol 348 Graphic | Used by:360 | |
Symbol 349 Graphic | Used by:360 | |
Symbol 350 Graphic | Used by:360 | |
Symbol 351 Graphic | Used by:360 | |
Symbol 352 Graphic | Used by:360 | |
Symbol 353 Graphic | Used by:360 | |
Symbol 354 Graphic | Used by:360 | |
Symbol 355 Graphic | Used by:360 | |
Symbol 356 Graphic | Used by:360 | |
Symbol 357 Graphic | Used by:360 | |
Symbol 358 Graphic | Used by:360 | |
Symbol 359 Graphic | Used by:360 | |
Symbol 360 MovieClip | Uses:343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 | Used by:361 |
Symbol 361 MovieClip [LMECH] | Uses:319 324 342 360 | |
Symbol 362 Graphic | Used by:365 | |
Symbol 363 Graphic | Used by:365 | |
Symbol 364 Graphic | Used by:365 | |
Symbol 365 MovieClip | Uses:362 363 364 | Used by:384 |
Symbol 366 Graphic | Used by:371 | |
Symbol 367 Graphic | Used by:370 | |
Symbol 368 Graphic | Used by:370 | |
Symbol 369 Graphic | Used by:370 | |
Symbol 370 MovieClip | Uses:29 367 368 369 | Used by:371 377 383 |
Symbol 371 MovieClip | Uses:366 370 | Used by:384 |
Symbol 372 Graphic | Used by:375 | |
Symbol 373 Graphic | Used by:375 | |
Symbol 374 Graphic | Used by:375 | |
Symbol 375 MovieClip | Uses:372 373 374 | Used by:384 |
Symbol 376 Graphic | Used by:377 | |
Symbol 377 MovieClip | Uses:376 370 | Used by:384 |
Symbol 378 Graphic | Used by:381 | |
Symbol 379 Graphic | Used by:381 | |
Symbol 380 Graphic | Used by:381 | |
Symbol 381 MovieClip | Uses:378 379 380 | Used by:384 |
Symbol 382 Graphic | Used by:383 | |
Symbol 383 MovieClip | Uses:382 370 | Used by:384 |
Symbol 384 MovieClip [FLAKTRAK] | Uses:365 371 375 377 381 383 | |
Symbol 385 Graphic | Used by:399 | |
Symbol 386 Graphic | Used by:399 | |
Symbol 387 Graphic | Used by:399 | |
Symbol 388 Graphic | Used by:399 | |
Symbol 389 Graphic | Used by:399 | |
Symbol 390 Graphic | Used by:399 | |
Symbol 391 Graphic | Used by:399 | |
Symbol 392 Graphic | Used by:399 | |
Symbol 393 Graphic | Used by:399 | |
Symbol 394 Graphic | Used by:399 | |
Symbol 395 Graphic | Used by:399 | |
Symbol 396 Graphic | Used by:399 | |
Symbol 397 Graphic | Used by:399 | |
Symbol 398 Graphic | Used by:399 | |
Symbol 399 MovieClip | Uses:385 386 387 388 389 390 391 392 393 394 395 396 397 398 | Used by:447 |
Symbol 400 Graphic | Used by:414 | |
Symbol 401 Graphic | Used by:413 | |
Symbol 402 Graphic | Used by:413 | |
Symbol 403 Graphic | Used by:413 | |
Symbol 404 Graphic | Used by:413 | |
Symbol 405 Graphic | Used by:413 | |
Symbol 406 Graphic | Used by:413 | |
Symbol 407 Graphic | Used by:413 | |
Symbol 408 Graphic | Used by:413 | |
Symbol 409 Graphic | Used by:413 | |
Symbol 410 Graphic | Used by:413 | |
Symbol 411 Graphic | Used by:413 | |
Symbol 412 Graphic | Used by:413 | |
Symbol 413 MovieClip | Uses:29 401 402 403 404 405 406 407 408 409 410 411 412 | Used by:414 428 446 |
Symbol 414 MovieClip | Uses:400 413 | Used by:447 |
Symbol 415 Graphic | Used by:426 | |
Symbol 416 Graphic | Used by:426 | |
Symbol 417 Graphic | Used by:426 | |
Symbol 418 Graphic | Used by:426 | |
Symbol 419 Graphic | Used by:426 | |
Symbol 420 Graphic | Used by:426 | |
Symbol 421 Graphic | Used by:426 | |
Symbol 422 Graphic | Used by:426 | |
Symbol 423 Graphic | Used by:426 | |
Symbol 424 Graphic | Used by:426 | |
Symbol 425 Graphic | Used by:426 | |
Symbol 426 MovieClip | Uses:415 416 417 418 419 420 421 422 423 424 425 | Used by:447 |
Symbol 427 Graphic | Used by:428 | |
Symbol 428 MovieClip | Uses:427 413 | Used by:447 |
Symbol 429 Graphic | Used by:444 | |
Symbol 430 Graphic | Used by:444 | |
Symbol 431 Graphic | Used by:444 | |
Symbol 432 Graphic | Used by:444 | |
Symbol 433 Graphic | Used by:444 | |
Symbol 434 Graphic | Used by:444 | |
Symbol 435 Graphic | Used by:444 | |
Symbol 436 Graphic | Used by:444 | |
Symbol 437 Graphic | Used by:444 | |
Symbol 438 Graphic | Used by:444 | |
Symbol 439 Graphic | Used by:444 | |
Symbol 440 Graphic | Used by:444 | |
Symbol 441 Graphic | Used by:444 | |
Symbol 442 Graphic | Used by:444 | |
Symbol 443 Graphic | Used by:444 | |
Symbol 444 MovieClip | Uses:429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 | Used by:447 |
Symbol 445 Graphic | Used by:446 | |
Symbol 446 MovieClip | Uses:445 413 | Used by:447 |
Symbol 447 MovieClip [RMECH] | Uses:399 414 426 428 444 446 | |
Symbol 448 Graphic | Used by:461 | |
Symbol 449 Graphic | Used by:461 | |
Symbol 450 Graphic | Used by:461 | |
Symbol 451 Graphic | Used by:461 | |
Symbol 452 Graphic | Used by:461 | |
Symbol 453 Graphic | Used by:461 | |
Symbol 454 Graphic | Used by:461 | |
Symbol 455 Graphic | Used by:461 | |
Symbol 456 Graphic | Used by:461 | |
Symbol 457 Graphic | Used by:461 | |
Symbol 458 Graphic | Used by:461 | |
Symbol 459 Graphic | Used by:461 | |
Symbol 460 Graphic | Used by:461 | |
Symbol 461 MovieClip | Uses:448 449 450 451 452 453 454 455 456 457 458 459 460 | Used by:505 |
Symbol 462 Graphic | Used by:472 | |
Symbol 463 Graphic | Used by:471 943 | |
Symbol 464 Graphic | Used by:471 | |
Symbol 465 Graphic | Used by:471 | |
Symbol 466 Graphic | Used by:471 | |
Symbol 467 Graphic | Used by:471 | |
Symbol 468 Graphic | Used by:471 | |
Symbol 469 Graphic | Used by:471 | |
Symbol 470 Graphic | Used by:471 | |
Symbol 471 MovieClip | Uses:29 463 464 465 466 467 468 469 470 | Used by:472 488 504 |
Symbol 472 MovieClip | Uses:462 471 | Used by:505 |
Symbol 473 Graphic | Used by:486 | |
Symbol 474 Graphic | Used by:486 | |
Symbol 475 Graphic | Used by:486 | |
Symbol 476 Graphic | Used by:486 | |
Symbol 477 Graphic | Used by:486 | |
Symbol 478 Graphic | Used by:486 | |
Symbol 479 Graphic | Used by:486 | |
Symbol 480 Graphic | Used by:486 | |
Symbol 481 Graphic | Used by:486 | |
Symbol 482 Graphic | Used by:486 | |
Symbol 483 Graphic | Used by:486 | |
Symbol 484 Graphic | Used by:486 | |
Symbol 485 Graphic | Used by:486 | |
Symbol 486 MovieClip | Uses:473 474 475 476 477 478 479 480 481 482 483 484 485 | Used by:505 |
Symbol 487 Graphic | Used by:488 | |
Symbol 488 MovieClip | Uses:487 471 | Used by:505 |
Symbol 489 Graphic | Used by:502 | |
Symbol 490 Graphic | Used by:502 | |
Symbol 491 Graphic | Used by:502 | |
Symbol 492 Graphic | Used by:502 | |
Symbol 493 Graphic | Used by:502 | |
Symbol 494 Graphic | Used by:502 | |
Symbol 495 Graphic | Used by:502 | |
Symbol 496 Graphic | Used by:502 | |
Symbol 497 Graphic | Used by:502 | |
Symbol 498 Graphic | Used by:502 | |
Symbol 499 Graphic | Used by:502 | |
Symbol 500 Graphic | Used by:502 | |
Symbol 501 Graphic | Used by:502 | |
Symbol 502 MovieClip | Uses:489 490 491 492 493 494 495 496 497 498 499 500 501 | Used by:505 |
Symbol 503 Graphic | Used by:504 | |
Symbol 504 MovieClip | Uses:503 471 | Used by:505 |
Symbol 505 MovieClip [UFO] | Uses:461 472 486 488 502 504 | |
Symbol 506 Graphic | Used by:514 | |
Symbol 507 Graphic | Used by:514 | |
Symbol 508 Graphic | Used by:514 | |
Symbol 509 Graphic | Used by:514 | |
Symbol 510 Graphic | Used by:514 | |
Symbol 511 Graphic | Used by:514 | |
Symbol 512 Graphic | Used by:514 | |
Symbol 513 Graphic | Used by:514 | |
Symbol 514 MovieClip | Uses:506 507 508 509 510 511 512 513 | Used by:546 |
Symbol 515 Graphic | Used by:523 | |
Symbol 516 Graphic | Used by:522 | |
Symbol 517 Graphic | Used by:522 | |
Symbol 518 Graphic | Used by:522 | |
Symbol 519 Graphic | Used by:522 | |
Symbol 520 Graphic | Used by:522 | |
Symbol 521 Graphic | Used by:522 | |
Symbol 522 MovieClip | Uses:29 30 516 517 518 519 520 521 | Used by:523 534 545 573 854 860 866 |
Symbol 523 MovieClip | Uses:515 522 | Used by:546 |
Symbol 524 Graphic | Used by:532 | |
Symbol 525 Graphic | Used by:532 | |
Symbol 526 Graphic | Used by:532 | |
Symbol 527 Graphic | Used by:532 | |
Symbol 528 Graphic | Used by:532 | |
Symbol 529 Graphic | Used by:532 | |
Symbol 530 Graphic | Used by:532 | |
Symbol 531 Graphic | Used by:532 | |
Symbol 532 MovieClip | Uses:524 525 526 527 528 529 530 531 | Used by:546 |
Symbol 533 Graphic | Used by:534 | |
Symbol 534 MovieClip | Uses:533 522 | Used by:546 |
Symbol 535 Graphic | Used by:543 | |
Symbol 536 Graphic | Used by:543 | |
Symbol 537 Graphic | Used by:543 | |
Symbol 538 Graphic | Used by:543 | |
Symbol 539 Graphic | Used by:543 | |
Symbol 540 Graphic | Used by:543 | |
Symbol 541 Graphic | Used by:543 | |
Symbol 542 Graphic | Used by:543 | |
Symbol 543 MovieClip | Uses:535 536 537 538 539 540 541 542 | Used by:546 |
Symbol 544 Graphic | Used by:545 | |
Symbol 545 MovieClip | Uses:544 522 | Used by:546 |
Symbol 546 MovieClip [MTANK] | Uses:514 523 532 534 543 545 | |
Symbol 547 Graphic | Used by:550 | |
Symbol 548 Graphic | Used by:550 | |
Symbol 549 Graphic | Used by:550 | |
Symbol 550 MovieClip | Uses:547 548 549 | Used by:565 |
Symbol 551 Graphic | Used by:552 | |
Symbol 552 MovieClip | Uses:551 34 | Used by:565 |
Symbol 553 Graphic | Used by:556 | |
Symbol 554 Graphic | Used by:556 | |
Symbol 555 Graphic | Used by:556 | |
Symbol 556 MovieClip | Uses:553 554 555 | Used by:565 |
Symbol 557 Graphic | Used by:558 | |
Symbol 558 MovieClip | Uses:557 34 | Used by:565 |
Symbol 559 Graphic | Used by:562 | |
Symbol 560 Graphic | Used by:562 | |
Symbol 561 Graphic | Used by:562 | |
Symbol 562 MovieClip | Uses:559 560 561 | Used by:565 |
Symbol 563 Graphic | Used by:564 | |
Symbol 564 MovieClip | Uses:563 34 | Used by:565 |
Symbol 565 MovieClip [TANK] | Uses:550 552 556 558 562 564 | |
Symbol 566 Graphic | Used by:569 | |
Symbol 567 Graphic | Used by:569 | |
Symbol 568 Graphic | Used by:569 | |
Symbol 569 MovieClip [FINFANTRY] | Uses:566 87 567 117 568 148 | |
Symbol 570 Graphic | Used by:573 | |
Symbol 571 Graphic | Used by:573 | |
Symbol 572 Graphic | Used by:573 | |
Symbol 573 MovieClip [DINFANTRY] | Uses:570 522 571 572 | |
Symbol 574 Graphic | Used by:581 | |
Symbol 575 Graphic | Used by:581 | |
Symbol 576 Graphic | Used by:581 | |
Symbol 577 Graphic | Used by:581 | |
Symbol 578 Graphic | Used by:581 | |
Symbol 579 Graphic | Used by:581 | |
Symbol 580 Graphic | Used by:581 | |
Symbol 581 MovieClip | Uses:574 575 576 577 578 579 580 | Used by:605 |
Symbol 582 Graphic | Used by:589 | |
Symbol 583 Graphic | Used by:589 | |
Symbol 584 Graphic | Used by:589 | |
Symbol 585 Graphic | Used by:589 | |
Symbol 586 Graphic | Used by:589 | |
Symbol 587 Graphic | Used by:589 | |
Symbol 588 Graphic | Used by:589 | |
Symbol 589 MovieClip | Uses:29 30 582 583 584 585 586 587 588 | Used by:605 |
Symbol 590 Graphic | Used by:597 | |
Symbol 591 Graphic | Used by:597 | |
Symbol 592 Graphic | Used by:597 | |
Symbol 593 Graphic | Used by:597 | |
Symbol 594 Graphic | Used by:597 | |
Symbol 595 Graphic | Used by:597 | |
Symbol 596 Graphic | Used by:597 604 | |
Symbol 597 MovieClip | Uses:590 591 592 593 594 595 596 | Used by:605 |
Symbol 598 Graphic | Used by:604 | |
Symbol 599 Graphic | Used by:604 | |
Symbol 600 Graphic | Used by:604 | |
Symbol 601 Graphic | Used by:604 | |
Symbol 602 Graphic | Used by:604 | |
Symbol 603 Graphic | Used by:604 | |
Symbol 604 MovieClip | Uses:598 599 600 601 602 603 596 | Used by:605 |
Symbol 605 MovieClip [GUNSHIP] | Uses:581 589 597 604 | |
Symbol 606 Graphic | Used by:609 | |
Symbol 607 Graphic | Used by:609 | |
Symbol 608 Graphic | Used by:609 | |
Symbol 609 MovieClip | Uses:606 607 608 | Used by:627 |
Symbol 610 Graphic | Used by:612 | |
Symbol 611 Graphic | Used by:612 | |
Symbol 612 MovieClip | Uses:610 611 | Used by:627 |
Symbol 613 Graphic | Used by:616 | |
Symbol 614 Graphic | Used by:616 | |
Symbol 615 Graphic | Used by:616 | |
Symbol 616 MovieClip | Uses:613 614 615 | Used by:627 |
Symbol 617 Graphic | Used by:619 | |
Symbol 618 Graphic | Used by:619 | |
Symbol 619 MovieClip | Uses:617 618 | Used by:627 |
Symbol 620 Graphic | Used by:623 | |
Symbol 621 Graphic | Used by:623 | |
Symbol 622 Graphic | Used by:623 | |
Symbol 623 MovieClip | Uses:620 621 622 | Used by:627 |
Symbol 624 Graphic | Used by:626 | |
Symbol 625 Graphic | Used by:626 | |
Symbol 626 MovieClip | Uses:624 625 | Used by:627 |
Symbol 627 MovieClip [DRILL] | Uses:609 612 616 619 623 626 | |
Symbol 628 Graphic | Used by:636 | |
Symbol 629 Graphic | Used by:636 | |
Symbol 630 Graphic | Used by:636 | |
Symbol 631 Graphic | Used by:636 | |
Symbol 632 Graphic | Used by:636 | |
Symbol 633 Graphic | Used by:636 | |
Symbol 634 Graphic | Used by:636 | |
Symbol 635 Graphic | Used by:636 | |
Symbol 636 MovieClip | Uses:628 629 630 631 632 633 634 635 | Used by:655 |
Symbol 637 Graphic | Used by:645 | |
Symbol 638 Graphic | Used by:645 | |
Symbol 639 Graphic | Used by:645 | |
Symbol 640 Graphic | Used by:645 | |
Symbol 641 Graphic | Used by:645 | |
Symbol 642 Graphic | Used by:645 | |
Symbol 643 Graphic | Used by:645 | |
Symbol 644 Graphic | Used by:645 | |
Symbol 645 MovieClip | Uses:637 638 639 640 641 642 643 644 | Used by:655 |
Symbol 646 Graphic | Used by:654 | |
Symbol 647 Graphic | Used by:654 | |
Symbol 648 Graphic | Used by:654 | |
Symbol 649 Graphic | Used by:654 | |
Symbol 650 Graphic | Used by:654 | |
Symbol 651 Graphic | Used by:654 | |
Symbol 652 Graphic | Used by:654 | |
Symbol 653 Graphic | Used by:654 | |
Symbol 654 MovieClip | Uses:646 647 648 649 650 651 652 653 | Used by:655 |
Symbol 655 MovieClip [FGUN] | Uses:636 34 645 654 | |
Symbol 656 Graphic | Used by:671 | |
Symbol 657 Graphic | Used by:662 | |
Symbol 658 Graphic | Used by:662 | |
Symbol 659 Graphic | Used by:662 | |
Symbol 660 Graphic | Used by:662 | |
Symbol 661 Graphic | Used by:662 | |
Symbol 662 MovieClip | Uses:657 658 659 660 661 | Used by:671 |
Symbol 663 Graphic | Used by:671 | |
Symbol 664 Graphic | Used by:671 | |
Symbol 665 Graphic | Used by:670 | |
Symbol 666 Graphic | Used by:670 | |
Symbol 667 Graphic | Used by:670 | |
Symbol 668 Graphic | Used by:670 | |
Symbol 669 Graphic | Used by:670 | |
Symbol 670 MovieClip | Uses:665 666 667 668 669 | Used by:671 |
Symbol 671 MovieClip [BIKE] | Uses:656 662 663 664 670 | |
Symbol 672 Graphic | Used by:681 | |
Symbol 673 Graphic | Used by:678 | |
Symbol 674 Graphic | Used by:678 | |
Symbol 675 Graphic | Used by:678 | |
Symbol 676 Graphic | Used by:678 | |
Symbol 677 Graphic | Used by:678 | |
Symbol 678 MovieClip | Uses:673 674 675 676 677 | Used by:681 |
Symbol 679 Graphic | Used by:681 | |
Symbol 680 Graphic | Used by:681 | |
Symbol 681 MovieClip [NINJA] | Uses:672 678 679 680 | |
Symbol 682 Graphic | Used by:691 | |
Symbol 683 Graphic | Used by:688 | |
Symbol 684 Graphic | Used by:688 | |
Symbol 685 Graphic | Used by:688 | |
Symbol 686 Graphic | Used by:688 | |
Symbol 687 Graphic | Used by:688 | |
Symbol 688 MovieClip | Uses:683 684 685 686 687 | Used by:691 |
Symbol 689 Graphic | Used by:691 | |
Symbol 690 Graphic | Used by:691 | |
Symbol 691 MovieClip [SAMURAI] | Uses:682 688 689 690 | |
Symbol 692 Graphic | Used by:697 | |
Symbol 693 Graphic | Used by:697 | |
Symbol 694 Graphic | Used by:697 | |
Symbol 695 Graphic | Used by:697 | |
Symbol 696 Graphic | Used by:697 | |
Symbol 697 MovieClip | Uses:692 693 694 695 696 | Used by:713 |
Symbol 698 Graphic | Used by:713 | |
Symbol 699 Graphic | Used by:704 | |
Symbol 700 Graphic | Used by:704 | |
Symbol 701 Graphic | Used by:704 | |
Symbol 702 Graphic | Used by:704 | |
Symbol 703 Graphic | Used by:704 | |
Symbol 704 MovieClip | Uses:699 700 701 702 703 | Used by:713 |
Symbol 705 Graphic | Used by:713 | |
Symbol 706 Graphic | Used by:711 | |
Symbol 707 Graphic | Used by:711 | |
Symbol 708 Graphic | Used by:711 | |
Symbol 709 Graphic | Used by:711 | |
Symbol 710 Graphic | Used by:711 | |
Symbol 711 MovieClip | Uses:706 707 708 709 710 | Used by:713 |
Symbol 712 Graphic | Used by:713 | |
Symbol 713 MovieClip [SORCEROR] | Uses:697 698 704 705 711 712 | |
Symbol 714 Graphic | Used by:718 | |
Symbol 715 Graphic | Used by:718 | |
Symbol 716 Graphic | Used by:718 | |
Symbol 717 Graphic | Used by:718 | |
Symbol 718 MovieClip | Uses:714 715 716 717 | Used by:733 |
Symbol 719 Graphic | Used by:733 | |
Symbol 720 Graphic | Used by:724 | |
Symbol 721 Graphic | Used by:724 | |
Symbol 722 Graphic | Used by:724 | |
Symbol 723 Graphic | Used by:724 | |
Symbol 724 MovieClip | Uses:720 721 722 723 | Used by:733 |
Symbol 725 Graphic | Used by:733 | |
Symbol 726 Graphic | Used by:731 | |
Symbol 727 Graphic | Used by:731 | |
Symbol 728 Graphic | Used by:731 | |
Symbol 729 Graphic | Used by:731 | |
Symbol 730 Graphic | Used by:731 | |
Symbol 731 MovieClip | Uses:726 727 728 729 730 | Used by:733 |
Symbol 732 Graphic | Used by:733 | |
Symbol 733 MovieClip [WIZARD] | Uses:718 719 724 725 731 732 | |
Symbol 734 Graphic | Used by:737 | |
Symbol 735 Graphic | Used by:737 | |
Symbol 736 Graphic | Used by:737 | |
Symbol 737 MovieClip [INFANTRY] | Uses:734 34 735 736 | |
Symbol 738 Graphic | Used by:743 | |
Symbol 739 Graphic | Used by:743 | |
Symbol 740 Graphic | Used by:743 | |
Symbol 741 Graphic | Used by:743 | |
Symbol 742 Graphic | Used by:743 | |
Symbol 743 MovieClip [ufopoof] | Uses:738 739 740 741 742 | |
Symbol 744 Graphic | Used by:747 | |
Symbol 745 Graphic | Used by:747 | |
Symbol 746 Graphic | Used by:747 | |
Symbol 747 MovieClip [ninpoof] | Uses:744 745 746 | |
Symbol 748 Graphic | Used by:749 | |
Symbol 749 MovieClip | Uses:748 | Used by:750 |
Symbol 750 MovieClip | Uses:749 | Used by:751 1384 |
Symbol 751 MovieClip | Uses:750 | Used by:753 762 774 807 817 826 827 828 1384 |
Symbol 752 Graphic | Used by:753 828 | |
Symbol 753 MovieClip [litbang] | Uses:751 752 | |
Symbol 754 Graphic | Used by:762 817 826 827 | |
Symbol 755 Graphic | Used by:761 | |
Symbol 756 Graphic | Used by:761 | |
Symbol 757 Graphic | Used by:761 | |
Symbol 758 Graphic | Used by:761 | |
Symbol 759 Graphic | Used by:761 | |
Symbol 760 Graphic | Used by:761 | |
Symbol 761 MovieClip | Uses:755 756 757 758 759 760 | Used by:762 774 807 817 826 827 |
Symbol 762 MovieClip [bigwreck] | Uses:751 754 761 | |
Symbol 763 Graphic | Used by:774 | |
Symbol 764 Graphic | Used by:774 | |
Symbol 765 Graphic | Used by:774 | |
Symbol 766 Graphic | Used by:774 | |
Symbol 767 Graphic | Used by:774 | |
Symbol 768 Graphic | Used by:774 | |
Symbol 769 Graphic | Used by:774 | |
Symbol 770 Graphic | Used by:774 | |
Symbol 771 Graphic | Used by:774 | |
Symbol 772 Graphic | Used by:774 | |
Symbol 773 Graphic | Used by:774 | |
Symbol 774 MovieClip [dragbones] | Uses:751 763 764 765 766 767 768 769 761 770 771 772 773 | |
Symbol 775 Graphic | Used by:807 826 1267 1273 1282 1296 | |
Symbol 776 Graphic | Used by:807 817 826 1282 | |
Symbol 777 Graphic | Used by:807 | |
Symbol 778 Graphic | Used by:807 | |
Symbol 779 Graphic | Used by:807 | |
Symbol 780 Graphic | Used by:807 817 | |
Symbol 781 Graphic | Used by:807 | |
Symbol 782 Graphic | Used by:807 | |
Symbol 783 Graphic | Used by:807 | |
Symbol 784 Graphic | Used by:807 | |
Symbol 785 Graphic | Used by:807 | |
Symbol 786 Graphic | Used by:807 | |
Symbol 787 Graphic | Used by:807 | |
Symbol 788 Graphic | Used by:807 | |
Symbol 789 Graphic | Used by:807 | |
Symbol 790 Graphic | Used by:807 | |
Symbol 791 Graphic | Used by:807 | |
Symbol 792 Graphic | Used by:807 | |
Symbol 793 Graphic | Used by:807 | |
Symbol 794 Graphic | Used by:807 | |
Symbol 795 Graphic | Used by:807 | |
Symbol 796 Graphic | Used by:807 | |
Symbol 797 Graphic | Used by:807 | |
Symbol 798 Graphic | Used by:807 | |
Symbol 799 Graphic | Used by:807 | |
Symbol 800 Graphic | Used by:807 | |
Symbol 801 Graphic | Used by:807 | |
Symbol 802 Graphic | Used by:807 | |
Symbol 803 Graphic | Used by:807 | |
Symbol 804 Graphic | Used by:807 | |
Symbol 805 Graphic | Used by:807 | |
Symbol 806 Graphic | Used by:807 | |
Symbol 807 MovieClip [fosseck] | Uses:751 775 776 777 778 779 780 781 782 783 784 785 786 787 788 761 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 | |
Symbol 808 Graphic | Used by:817 | |
Symbol 809 Graphic | Used by:817 | |
Symbol 810 Graphic | Used by:817 | |
Symbol 811 Graphic | Used by:817 | |
Symbol 812 Graphic | Used by:817 | |
Symbol 813 Graphic | Used by:817 | |
Symbol 814 Graphic | Used by:817 | |
Symbol 815 Graphic | Used by:817 | |
Symbol 816 Graphic | Used by:817 | |
Symbol 817 MovieClip [splunge] | Uses:751 808 776 809 780 810 754 811 812 761 813 814 815 816 | |
Symbol 818 Graphic | Used by:826 | |
Symbol 819 Graphic | Used by:826 | |
Symbol 820 Graphic | Used by:826 | |
Symbol 821 Graphic | Used by:826 | |
Symbol 822 Graphic | Used by:826 | |
Symbol 823 Graphic | Used by:826 | |
Symbol 824 Graphic | Used by:826 | |
Symbol 825 Graphic | Used by:826 | |
Symbol 826 MovieClip [fizzeck] | Uses:751 775 776 818 819 820 821 754 761 822 823 824 825 | |
Symbol 827 MovieClip [wreck] | Uses:751 754 761 | |
Symbol 828 MovieClip [bang] | Uses:751 752 | |
Symbol 829 Graphic | Used by:831 | |
Symbol 830 Graphic | Used by:831 | |
Symbol 831 MovieClip [deflect] | Uses:29 829 830 | |
Symbol 832 Graphic | Used by:837 | |
Symbol 833 Graphic | Used by:837 | |
Symbol 834 Graphic | Used by:837 | |
Symbol 835 Graphic | Used by:837 | |
Symbol 836 Graphic | Used by:837 | |
Symbol 837 MovieClip [ricochet] | Uses:832 833 834 835 836 | |
Symbol 838 Graphic | Used by:843 | |
Symbol 839 Graphic | Used by:843 | |
Symbol 840 Graphic | Used by:843 | |
Symbol 841 Graphic | Used by:843 | |
Symbol 842 Graphic | Used by:843 | |
Symbol 843 MovieClip [bloodsplat] | Uses:838 839 840 841 842 | |
Symbol 844 Graphic | Used by:848 | |
Symbol 845 Graphic | Used by:848 | |
Symbol 846 Graphic | Used by:848 | |
Symbol 847 Graphic | Used by:848 | |
Symbol 848 MovieClip [infblood] | Uses:844 845 846 847 | |
Symbol 849 Graphic | Used by:854 | |
Symbol 850 Graphic | Used by:853 | |
Symbol 851 Graphic | Used by:853 | |
Symbol 852 Graphic | Used by:853 | |
Symbol 853 MovieClip | Uses:850 851 852 | Used by:854 |
Symbol 854 MovieClip | Uses:849 522 853 | Used by:867 |
Symbol 855 Graphic | Used by:860 | |
Symbol 856 Graphic | Used by:859 | |
Symbol 857 Graphic | Used by:859 | |
Symbol 858 Graphic | Used by:859 | |
Symbol 859 MovieClip | Uses:856 857 858 | Used by:860 |
Symbol 860 MovieClip | Uses:855 522 859 | Used by:867 |
Symbol 861 Graphic | Used by:866 | |
Symbol 862 Graphic | Used by:865 | |
Symbol 863 Graphic | Used by:865 | |
Symbol 864 Graphic | Used by:865 | |
Symbol 865 MovieClip | Uses:862 863 864 | Used by:866 |
Symbol 866 MovieClip | Uses:861 522 865 | Used by:867 |
Symbol 867 MovieClip [HELICOPTER] | Uses:854 860 866 | |
Symbol 868 Graphic | Used by:871 927 928 | |
Symbol 869 Graphic | Used by:870 928 | |
Symbol 870 MovieClip | Uses:869 | Used by:871 |
Symbol 871 MovieClip | Uses:868 870 | Used by:927 |
Symbol 872 Graphic | Used by:875 878 881 928 | |
Symbol 873 Graphic | Used by:874 928 | |
Symbol 874 MovieClip | Uses:873 | Used by:875 |
Symbol 875 MovieClip | Uses:872 874 | Used by:927 |
Symbol 876 Graphic | Used by:877 928 | |
Symbol 877 MovieClip | Uses:876 | Used by:878 |
Symbol 878 MovieClip | Uses:872 877 | Used by:927 |
Symbol 879 Graphic | Used by:880 928 | |
Symbol 880 MovieClip | Uses:879 | Used by:881 |
Symbol 881 MovieClip | Uses:872 880 | Used by:927 |
Symbol 882 Graphic | Used by:883 928 | |
Symbol 883 MovieClip | Uses:882 | Used by:927 |
Symbol 884 Graphic | Used by:908 928 | |
Symbol 885 Graphic | Used by:908 | |
Symbol 886 Graphic | Used by:908 | |
Symbol 887 Graphic | Used by:908 | |
Symbol 888 Graphic | Used by:908 | |
Symbol 889 Graphic | Used by:908 | |
Symbol 890 Graphic | Used by:908 | |
Symbol 891 Graphic | Used by:908 | |
Symbol 892 Graphic | Used by:908 | |
Symbol 893 Graphic | Used by:908 | |
Symbol 894 Graphic | Used by:908 | |
Symbol 895 Graphic | Used by:908 | |
Symbol 896 Graphic | Used by:908 | |
Symbol 897 Graphic | Used by:908 | |
Symbol 898 Graphic | Used by:908 | |
Symbol 899 Graphic | Used by:908 | |
Symbol 900 Graphic | Used by:908 | |
Symbol 901 Graphic | Used by:908 | |
Symbol 902 Graphic | Used by:908 | |
Symbol 903 Graphic | Used by:908 | |
Symbol 904 Graphic | Used by:908 | |
Symbol 905 Graphic | Used by:908 | |
Symbol 906 Graphic | Used by:908 | |
Symbol 907 Graphic | Used by:908 | |
Symbol 908 MovieClip | Uses:884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 | Used by:909 |
Symbol 909 MovieClip | Uses:908 | Used by:910 |
Symbol 910 MovieClip | Uses:909 | Used by:927 |
Symbol 911 Graphic | Used by:916 928 | |
Symbol 912 Graphic | Used by:916 928 | |
Symbol 913 Graphic | Used by:916 | |
Symbol 914 Graphic | Used by:916 | |
Symbol 915 Graphic | Used by:916 | |
Symbol 916 MovieClip | Uses:911 912 913 914 915 | Used by:917 |
Symbol 917 MovieClip | Uses:916 | Used by:918 |
Symbol 918 MovieClip | Uses:917 | Used by:927 |
Symbol 919 Graphic | Used by:923 928 | |
Symbol 920 Graphic | Used by:923 928 | |
Symbol 921 Graphic | Used by:922 928 | |
Symbol 922 MovieClip | Uses:921 | Used by:923 |
Symbol 923 MovieClip | Uses:919 920 922 | Used by:927 |
Symbol 924 Graphic | Used by:925 926 928 | |
Symbol 925 MovieClip | Uses:924 | Used by:926 |
Symbol 926 MovieClip | Uses:925 924 | Used by:927 |
Symbol 927 MovieClip | Uses:868 871 875 878 881 883 910 918 923 926 | Used by:928 |
Symbol 928 Button | Uses:927 868 869 872 873 876 879 882 884 911 912 919 920 921 924 | Used by:938 |
Symbol 929 Graphic | Used by:938 Timeline | |
Symbol 930 Graphic | Used by:931 1384 | |
Symbol 931 MovieClip | Uses:930 | Used by:938 |
Symbol 932 Graphic | Used by:938 | |
Symbol 933 Graphic | Used by:937 | |
Symbol 934 Graphic | Used by:937 | |
Symbol 935 Graphic | Used by:937 | |
Symbol 936 Graphic | Used by:937 | |
Symbol 937 Button | Uses:933 934 935 936 | Used by:938 |
Symbol 938 MovieClip | Uses:928 929 931 932 937 | Used by:Timeline |
Symbol 939 Graphic | Used by:943 1107 1162 1167 1174 1182 1185 1188 1191 1194 1350 1351 1354 1355 1356 1358 1360 1361 1363 1364 1389 | |
Symbol 940 Font | Used by:941 1153 | |
Symbol 941 Text | Uses:940 | Used by:943 |
Symbol 942 Graphic | Used by:943 | |
Symbol 943 Button | Uses:939 941 463 942 | Used by:Timeline |
Symbol 944 Graphic | Used by:945 | |
Symbol 945 MovieClip | Uses:944 | Used by:946 |
Symbol 946 MovieClip | Uses:945 | Used by:Timeline |
Symbol 947 Graphic | Used by:1086 | |
Symbol 948 Graphic | Used by:1086 | |
Symbol 949 Sound | Used by:1086 | |
Symbol 950 Graphic | Used by:1086 | |
Symbol 951 Graphic | Used by:1086 | |
Symbol 952 Graphic | Used by:1086 | |
Symbol 953 Graphic | Used by:1086 | |
Symbol 954 Graphic | Used by:1086 | |
Symbol 955 Graphic | Used by:1086 | |
Symbol 956 Graphic | Used by:1086 | |
Symbol 957 Graphic | Used by:1086 | |
Symbol 958 Graphic | Used by:1086 | |
Symbol 959 Graphic | Used by:1086 | |
Symbol 960 Graphic | Used by:1086 | |
Symbol 961 Graphic | Used by:1086 | |
Symbol 962 Graphic | Used by:1086 | |
Symbol 963 Graphic | Used by:1086 | |
Symbol 964 Graphic | Used by:1086 | |
Symbol 965 Graphic | Used by:1086 | |
Symbol 966 Graphic | Used by:1086 | |
Symbol 967 Graphic | Used by:1086 | |
Symbol 968 Graphic | Used by:1086 | |
Symbol 969 Graphic | Used by:1086 | |
Symbol 970 Graphic | Used by:1086 | |
Symbol 971 Graphic | Used by:1086 | |
Symbol 972 Graphic | Used by:1086 | |
Symbol 973 Graphic | Used by:1086 | |
Symbol 974 Graphic | Used by:1086 | |
Symbol 975 Graphic | Used by:1086 | |
Symbol 976 Graphic | Used by:1086 | |
Symbol 977 Graphic | Used by:1086 | |
Symbol 978 Graphic | Used by:1086 | |
Symbol 979 Graphic | Used by:1086 | |
Symbol 980 Graphic | Used by:1086 | |
Symbol 981 Graphic | Used by:1086 | |
Symbol 982 Graphic | Used by:1086 | |
Symbol 983 Graphic | Used by:1086 | |
Symbol 984 Graphic | Used by:1086 | |
Symbol 985 Graphic | Used by:1086 | |
Symbol 986 Graphic | Used by:1086 | |
Symbol 987 Graphic | Used by:1086 | |
Symbol 988 Graphic | Used by:1086 | |
Symbol 989 Graphic | Used by:1086 | |
Symbol 990 Graphic | Used by:1086 | |
Symbol 991 Graphic | Used by:1086 | |
Symbol 992 Graphic | Used by:1086 | |
Symbol 993 Graphic | Used by:1086 | |
Symbol 994 Graphic | Used by:1086 | |
Symbol 995 Graphic | Used by:1086 | |
Symbol 996 Graphic | Used by:1086 | |
Symbol 997 Graphic | Used by:1086 | |
Symbol 998 Graphic | Used by:1086 | |
Symbol 999 Graphic | Used by:1086 | |
Symbol 1000 Graphic | Used by:1086 | |
Symbol 1001 Graphic | Used by:1086 | |
Symbol 1002 Graphic | Used by:1086 | |
Symbol 1003 Graphic | Used by:1086 | |
Symbol 1004 Graphic | Used by:1086 | |
Symbol 1005 Graphic | Used by:1086 | |
Symbol 1006 Graphic | Used by:1086 | |
Symbol 1007 Graphic | Used by:1086 | |
Symbol 1008 Graphic | Used by:1086 | |
Symbol 1009 Graphic | Used by:1086 | |
Symbol 1010 Graphic | Used by:1086 | |
Symbol 1011 Graphic | Used by:1086 | |
Symbol 1012 Graphic | Used by:1086 | |
Symbol 1013 Graphic | Used by:1086 | |
Symbol 1014 Graphic | Used by:1086 | |
Symbol 1015 Graphic | Used by:1086 | |
Symbol 1016 Graphic | Used by:1086 | |
Symbol 1017 Graphic | Used by:1086 | |
Symbol 1018 Graphic | Used by:1086 | |
Symbol 1019 Graphic | Used by:1086 | |
Symbol 1020 Graphic | Used by:1086 | |
Symbol 1021 Graphic | Used by:1086 | |
Symbol 1022 Graphic | Used by:1086 | |
Symbol 1023 Graphic | Used by:1086 | |
Symbol 1024 Graphic | Used by:1086 | |
Symbol 1025 Graphic | Used by:1086 | |
Symbol 1026 Graphic | Used by:1086 | |
Symbol 1027 Graphic | Used by:1086 | |
Symbol 1028 Graphic | Used by:1086 | |
Symbol 1029 Graphic | Used by:1086 | |
Symbol 1030 Graphic | Used by:1086 | |
Symbol 1031 Graphic | Used by:1086 | |
Symbol 1032 Graphic | Used by:1086 | |
Symbol 1033 Graphic | Used by:1086 | |
Symbol 1034 Graphic | Used by:1086 | |
Symbol 1035 Graphic | Used by:1086 | |
Symbol 1036 Graphic | Used by:1086 | |
Symbol 1037 Graphic | Used by:1086 | |
Symbol 1038 Graphic | Used by:1086 | |
Symbol 1039 Graphic | Used by:1086 | |
Symbol 1040 Graphic | Used by:1086 | |
Symbol 1041 Graphic | Used by:1086 | |
Symbol 1042 Graphic | Used by:1086 | |
Symbol 1043 Graphic | Used by:1086 | |
Symbol 1044 Graphic | Used by:1086 | |
Symbol 1045 Graphic | Used by:1086 | |
Symbol 1046 Graphic | Used by:1086 | |
Symbol 1047 Graphic | Used by:1086 | |
Symbol 1048 Graphic | Used by:1086 | |
Symbol 1049 Graphic | Used by:1086 | |
Symbol 1050 Graphic | Used by:1086 | |
Symbol 1051 Graphic | Used by:1086 | |
Symbol 1052 Graphic | Used by:1086 | |
Symbol 1053 Graphic | Used by:1086 | |
Symbol 1054 Graphic | Used by:1086 | |
Symbol 1055 Graphic | Used by:1086 | |
Symbol 1056 Graphic | Used by:1086 | |
Symbol 1057 Graphic | Used by:1086 | |
Symbol 1058 Graphic | Used by:1086 | |
Symbol 1059 Graphic | Used by:1086 | |
Symbol 1060 Graphic | Used by:1086 | |
Symbol 1061 Graphic | Used by:1086 | |
Symbol 1062 Graphic | Used by:1086 | |
Symbol 1063 Graphic | Used by:1086 | |
Symbol 1064 Graphic | Used by:1086 | |
Symbol 1065 Graphic | Used by:1086 | |
Symbol 1066 Graphic | Used by:1086 | |
Symbol 1067 Graphic | Used by:1086 | |
Symbol 1068 Graphic | Used by:1086 | |
Symbol 1069 Graphic | Used by:1086 | |
Symbol 1070 Graphic | Used by:1086 | |
Symbol 1071 Graphic | Used by:1086 | |
Symbol 1072 Graphic | Used by:1086 | |
Symbol 1073 Graphic | Used by:1086 | |
Symbol 1074 Graphic | Used by:1086 | |
Symbol 1075 Graphic | Used by:1086 | |
Symbol 1076 Graphic | Used by:1086 | |
Symbol 1077 Graphic | Used by:1086 | |
Symbol 1078 Graphic | Used by:1086 | |
Symbol 1079 Graphic | Used by:1086 | |
Symbol 1080 Graphic | Used by:1086 | |
Symbol 1081 Graphic | Used by:1086 | |
Symbol 1082 Graphic | Used by:1086 | |
Symbol 1083 Graphic | Used by:1086 | |
Symbol 1084 Graphic | Used by:1086 | |
Symbol 1085 Graphic | Used by:1086 | |
Symbol 1086 MovieClip | Uses:947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 | Used by:1098 |
Symbol 1087 Graphic | Used by:1091 | |
Symbol 1088 Graphic | Used by:1091 | |
Symbol 1089 Graphic | Used by:1091 | |
Symbol 1090 Graphic | Used by:1091 | |
Symbol 1091 MovieClip | Uses:1087 1088 1089 1090 | Used by:1094 1097 |
Symbol 1092 Graphic | Used by:1093 | |
Symbol 1093 MovieClip | Uses:1092 | Used by:1094 1097 |
Symbol 1094 MovieClip | Uses:1091 1093 | Used by:1098 |
Symbol 1095 Font | Used by:1096 | |
Symbol 1096 Text | Uses:1095 | Used by:1097 |
Symbol 1097 MovieClip | Uses:1091 1093 1096 | Used by:1098 |
Symbol 1098 MovieClip | Uses:1086 1094 1097 | Used by:Timeline |
Symbol 1099 Font | Used by:1100 1108 1156 1157 1158 1160 1163 1164 1166 1168 1170 1171 1172 1173 1175 1176 1177 1178 1179 1181 1184 1187 1190 1193 1319 1320 1321 1322 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1353 1357 1359 1362 1387 1388 1390 1391 1392 1393 1394 1395 1396 1397 1399 1400 1401 1402 1403 1404 | |
Symbol 1100 Text | Uses:1099 | Used by:Timeline |
Symbol 1101 Graphic | Used by:1107 1350 1351 1355 1356 1389 | |
Symbol 1102 Graphic | Used by:1104 1107 1162 1167 1174 1182 1185 1188 1191 1194 1260 1261 1262 1300 1303 1304 1305 1306 1307 1310 1313 1316 1350 1351 1354 1355 1356 1358 1360 1361 1363 1364 1389 | |
Symbol 1103 Graphic | Used by:1104 1107 1162 1167 1174 1182 1185 1188 1191 1194 1260 1261 1262 1300 1303 1304 1305 1306 1307 1310 1313 1316 1350 1351 1354 1355 1356 1358 1360 1361 1363 1364 1389 | |
Symbol 1104 MovieClip | Uses:1102 1103 | Used by:1107 1162 1167 1174 1182 1185 1188 1191 1194 1260 1261 1262 1300 1303 1304 1305 1306 1307 1310 1313 1316 1350 1351 1354 1355 1356 1358 1360 1361 1363 1364 1389 |
Symbol 1105 Graphic | Used by:1107 1162 1182 1185 1188 1191 1194 1260 1261 1262 1300 1303 1304 1305 1306 1307 1310 1313 1316 1350 1351 1354 1355 1356 1358 1360 1361 1363 1364 1389 | |
Symbol 1106 Graphic | Used by:1107 1167 1174 1260 1261 1262 1300 1303 1304 1305 1306 1307 1310 1313 1316 1350 1351 1354 1355 1356 1358 1360 1361 1363 1364 1389 | |
Symbol 1107 Button | Uses:939 1101 1104 1105 1106 1102 1103 | Used by:Timeline |
Symbol 1108 Text | Uses:1099 | Used by:Timeline |
Symbol 1109 Graphic | Used by:1152 | |
Symbol 1110 Graphic | Used by:1152 | |
Symbol 1111 Graphic | Used by:1152 | |
Symbol 1112 Graphic | Used by:1152 | |
Symbol 1113 Graphic | Used by:1114 | |
Symbol 1114 MovieClip | Uses:1113 | Used by:1152 |
Symbol 1115 Graphic | Used by:1116 | |
Symbol 1116 MovieClip | Uses:1115 | Used by:1152 |
Symbol 1117 Graphic | Used by:1152 | |
Symbol 1118 Graphic | Used by:1152 | |
Symbol 1119 Graphic | Used by:1152 | |
Symbol 1120 Graphic | Used by:1152 | |
Symbol 1121 Graphic | Used by:1152 | |
Symbol 1122 Graphic | Used by:1152 | |
Symbol 1123 Graphic | Used by:1152 | |
Symbol 1124 Graphic | Used by:1152 | |
Symbol 1125 Graphic | Used by:1152 | |
Symbol 1126 Graphic | Used by:1152 | |
Symbol 1127 Sound | Used by:1152 | |
Symbol 1128 Graphic | Used by:1152 | |
Symbol 1129 Graphic | Used by:1152 | |
Symbol 1130 Graphic | Used by:1152 | |
Symbol 1131 Graphic | Used by:1152 | |
Symbol 1132 ShapeTweening | Used by:1152 | |
Symbol 1133 Graphic | Used by:1152 | |
Symbol 1134 Graphic | Used by:1152 | |
Symbol 1135 Graphic | Used by:1152 | |
Symbol 1136 Graphic | Used by:1152 | |
Symbol 1137 Graphic | Used by:1152 | |
Symbol 1138 Graphic | Used by:1152 | |
Symbol 1139 Graphic | Used by:1152 | |
Symbol 1140 Graphic | Used by:1152 | |
Symbol 1141 ShapeTweening | Used by:1152 | |
Symbol 1142 ShapeTweening | Used by:1152 | |
Symbol 1143 Graphic | Used by:1147 | |
Symbol 1144 Font | Used by:1145 1146 | |
Symbol 1145 Text | Uses:1144 | Used by:1147 |
Symbol 1146 Text | Uses:1144 | Used by:1147 |
Symbol 1147 MovieClip | Uses:1143 1145 1146 | Used by:1152 |
Symbol 1148 ShapeTweening | Used by:1152 | |
Symbol 1149 Graphic | Used by:1152 | |
Symbol 1150 Graphic | Used by:1152 | |
Symbol 1151 Button | Uses:29 | Used by:1152 |
Symbol 1152 MovieClip | Uses:1109 1110 1111 1112 1114 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1147 1148 1149 1150 1151 | Used by:Timeline |
Symbol 1153 Text | Uses:940 | Used by:Timeline |
Symbol 1154 Graphic | Used by:1155 | |
Symbol 1155 MovieClip | Uses:1154 | Used by:Timeline |
Symbol 1156 Text | Uses:1099 | Used by:Timeline |
Symbol 1157 Text | Uses:1099 | Used by:Timeline |
Symbol 1158 Text | Uses:1099 | Used by:Timeline |
Symbol 1159 Graphic | Used by:1162 | |
Symbol 1160 Text | Uses:1099 | Used by:1162 |
Symbol 1161 Graphic | Used by:1162 1182 1185 1188 1191 1194 | |
Symbol 1162 Button | Uses:939 1159 1160 1104 1105 1161 1102 1103 | Used by:Timeline |
Symbol 1163 Text | Uses:1099 | Used by:Timeline |
Symbol 1164 Text | Uses:1099 | Used by:Timeline |
Symbol 1165 Graphic | Used by:1167 | |
Symbol 1166 Text | Uses:1099 | Used by:1167 |
Symbol 1167 Button | Uses:939 1165 1166 1104 1106 1102 1103 | Used by:Timeline |
Symbol 1168 Text | Uses:1099 | Used by:Timeline |
Symbol 1169 Graphic | Used by:1174 | |
Symbol 1170 Text | Uses:1099 | Used by:1174 |
Symbol 1171 Text | Uses:1099 | Used by:1174 |
Symbol 1172 Text | Uses:1099 | Used by:1174 |
Symbol 1173 Text | Uses:1099 | Used by:1174 |
Symbol 1174 Button | Uses:939 1169 1170 1171 1172 1173 1104 1106 1102 1103 | Used by:Timeline |
Symbol 1175 Text | Uses:1099 | Used by:Timeline |
Symbol 1176 Text | Uses:1099 | Used by:Timeline |
Symbol 1177 Text | Uses:1099 | Used by:Timeline |
Symbol 1178 Text | Uses:1099 | Used by:Timeline |
Symbol 1179 Text | Uses:1099 | Used by:Timeline |
Symbol 1180 Graphic | Used by:1182 | |
Symbol 1181 Text | Uses:1099 | Used by:1182 |
Symbol 1182 Button | Uses:939 1180 1181 1104 1105 1161 1102 1103 | Used by:Timeline |
Symbol 1183 Graphic | Used by:1185 | |
Symbol 1184 Text | Uses:1099 | Used by:1185 |
Symbol 1185 Button | Uses:939 1183 1184 1104 1105 1161 1102 1103 | Used by:Timeline |
Symbol 1186 Graphic | Used by:1188 | |
Symbol 1187 Text | Uses:1099 | Used by:1188 |
Symbol 1188 Button | Uses:939 1186 1187 1104 1105 1161 1102 1103 | Used by:Timeline |
Symbol 1189 Graphic | Used by:1191 | |
Symbol 1190 Text | Uses:1099 | Used by:1191 |
Symbol 1191 Button | Uses:939 1189 1190 1104 1105 1161 1102 1103 | Used by:Timeline |
Symbol 1192 Graphic | Used by:1194 | |
Symbol 1193 Text | Uses:1099 | Used by:1194 |
Symbol 1194 Button | Uses:939 1192 1193 1104 1105 1161 1102 1103 | Used by:Timeline |
Symbol 1195 Graphic | Used by:1225 | |
Symbol 1196 Graphic | Used by:1197 | |
Symbol 1197 MovieClip | Uses:1196 | Used by:1198 |
Symbol 1198 MovieClip | Uses:1197 | Used by:1225 |
Symbol 1199 Graphic | Used by:1225 | |
Symbol 1200 Graphic | Used by:1225 | |
Symbol 1201 Graphic | Used by:1225 | |
Symbol 1202 Graphic | Used by:1225 | |
Symbol 1203 Graphic | Used by:1207 | |
Symbol 1204 Graphic | Used by:1207 | |
Symbol 1205 Graphic | Used by:1207 | |
Symbol 1206 Graphic | Used by:1207 | |
Symbol 1207 MovieClip | Uses:1203 1204 1205 1206 | Used by:1225 |
Symbol 1208 Graphic | Used by:1225 | |
Symbol 1209 Graphic | Used by:1225 | |
Symbol 1210 Graphic | Used by:1213 | |
Symbol 1211 Graphic | Used by:1213 | |
Symbol 1212 Graphic | Used by:1213 | |
Symbol 1213 MovieClip | Uses:1210 1211 1212 | Used by:1214 |
Symbol 1214 MovieClip | Uses:1213 | Used by:1225 |
Symbol 1215 Graphic | Used by:1225 | |
Symbol 1216 Graphic | Used by:1225 | |
Symbol 1217 Graphic | Used by:1225 | |
Symbol 1218 ShapeTweening | Used by:1223 | |
Symbol 1219 ShapeTweening | Used by:1223 | |
Symbol 1220 ShapeTweening | Used by:1223 | |
Symbol 1221 ShapeTweening | Used by:1223 | |
Symbol 1222 Graphic | Used by:1223 | |
Symbol 1223 MovieClip | Uses:1218 1219 1220 1221 1222 | Used by:1225 |
Symbol 1224 Graphic | Used by:1225 | |
Symbol 1225 MovieClip | Uses:1195 1198 1199 1200 1201 1202 1207 1208 1209 1214 1215 1216 1217 1223 1224 | Used by:Timeline |
Symbol 1226 MovieClip | Used by:Timeline | |
Symbol 1227 Graphic | Used by:1228 | |
Symbol 1228 MovieClip | Uses:1227 | Used by:1257 |
Symbol 1229 Graphic | Used by:1230 | |
Symbol 1230 MovieClip | Uses:1229 | Used by:1257 |
Symbol 1231 Graphic | Used by:1232 | |
Symbol 1232 MovieClip | Uses:1231 | Used by:1257 |
Symbol 1233 Graphic | Used by:1243 | |
Symbol 1234 Graphic | Used by:1243 | |
Symbol 1235 Graphic | Used by:1243 | |
Symbol 1236 Graphic | Used by:1243 | |
Symbol 1237 Graphic | Used by:1243 | |
Symbol 1238 Graphic | Used by:1243 | |
Symbol 1239 Graphic | Used by:1243 | |
Symbol 1240 Graphic | Used by:1243 | |
Symbol 1241 Graphic | Used by:1243 | |
Symbol 1242 Graphic | Used by:1243 | |
Symbol 1243 MovieClip | Uses:1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 | Used by:1257 |
Symbol 1244 Graphic | Used by:1257 | |
Symbol 1245 Graphic | Used by:1246 1247 | |
Symbol 1246 MovieClip | Uses:1245 34 | Used by:1253 |
Symbol 1247 MovieClip | Uses:1245 34 | Used by:1253 |
Symbol 1248 Graphic | Used by:1252 | |
Symbol 1249 Graphic | Used by:1251 | |
Symbol 1250 Graphic | Used by:1251 | |
Symbol 1251 MovieClip | Uses:29 1249 1250 | Used by:1252 |
Symbol 1252 MovieClip | Uses:1248 1251 | Used by:1253 |
Symbol 1253 MovieClip | Uses:1246 1247 1252 | Used by:1257 |
Symbol 1254 Graphic | Used by:1257 | |
Symbol 1255 Graphic | Used by:1256 | |
Symbol 1256 MovieClip | Uses:1255 | Used by:1257 |
Symbol 1257 MovieClip | Uses:1228 1230 1232 1243 1244 1253 1254 1256 | Used by:Timeline |
Symbol 1258 Graphic | Used by:1260 1261 1262 1304 1305 1306 1307 | |
Symbol 1259 Graphic | Used by:1260 1261 1262 1304 1305 1306 1307 | |
Symbol 1260 Button | Uses:1258 1259 1104 1105 1106 1102 1103 | Used by:Timeline |
Symbol 1261 Button | Uses:1258 1259 1104 1105 1106 1102 1103 | Used by:Timeline |
Symbol 1262 Button | Uses:1258 1259 1104 1105 1106 1102 1103 | Used by:Timeline |
Symbol 1263 Graphic | Used by:1267 | |
Symbol 1264 Graphic | Used by:1267 | |
Symbol 1265 Graphic | Used by:1267 | |
Symbol 1266 Graphic | Used by:1267 | |
Symbol 1267 MovieClip | Uses:775 1263 1264 1265 1266 | Used by:1297 |
Symbol 1268 Graphic | Used by:1273 | |
Symbol 1269 Graphic | Used by:1273 | |
Symbol 1270 Graphic | Used by:1273 | |
Symbol 1271 Graphic | Used by:1273 | |
Symbol 1272 Graphic | Used by:1273 | |
Symbol 1273 MovieClip | Uses:775 1268 1269 1270 1271 1272 | Used by:1297 |
Symbol 1274 Graphic | Used by:1282 | |
Symbol 1275 Graphic | Used by:1282 | |
Symbol 1276 Graphic | Used by:1282 | |
Symbol 1277 Graphic | Used by:1282 | |
Symbol 1278 Graphic | Used by:1282 | |
Symbol 1279 Graphic | Used by:1282 | |
Symbol 1280 Graphic | Used by:1282 | |
Symbol 1281 Graphic | Used by:1282 | |
Symbol 1282 MovieClip | Uses:775 776 1274 1275 1276 1277 1278 1279 1280 1281 | Used by:1297 |
Symbol 1283 Graphic | Used by:1296 | |
Symbol 1284 Graphic | Used by:1296 | |
Symbol 1285 Graphic | Used by:1296 | |
Symbol 1286 Graphic | Used by:1296 | |
Symbol 1287 Graphic | Used by:1296 | |
Symbol 1288 Graphic | Used by:1296 | |
Symbol 1289 Graphic | Used by:1296 | |
Symbol 1290 Graphic | Used by:1296 | |
Symbol 1291 Graphic | Used by:1296 | |
Symbol 1292 Graphic | Used by:1296 | |
Symbol 1293 Graphic | Used by:1296 | |
Symbol 1294 Graphic | Used by:1296 | |
Symbol 1295 Graphic | Used by:1296 | |
Symbol 1296 MovieClip | Uses:775 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 | Used by:1297 |
Symbol 1297 MovieClip | Uses:1267 1273 1282 1296 | Used by:Timeline |
Symbol 1298 Graphic | Used by:1300 | |
Symbol 1299 Graphic | Used by:1300 | |
Symbol 1300 Button | Uses:1298 1299 1104 1105 1106 1102 1103 | Used by:Timeline |
Symbol 1301 Graphic | Used by:1303 | |
Symbol 1302 Graphic | Used by:1303 | |
Symbol 1303 Button | Uses:1301 1302 1104 1105 1106 1102 1103 | Used by:Timeline |
Symbol 1304 Button | Uses:1258 1259 1104 1105 1106 1102 1103 | Used by:Timeline |
Symbol 1305 Button | Uses:1258 1259 1104 1105 1106 1102 1103 | Used by:Timeline |
Symbol 1306 Button | Uses:1258 1259 1104 1105 1106 1102 1103 | Used by:Timeline |
Symbol 1307 Button | Uses:1258 1259 1104 1105 1106 1102 1103 | Used by:Timeline |
Symbol 1308 Graphic | Used by:1310 | |
Symbol 1309 Graphic | Used by:1310 | |
Symbol 1310 Button | Uses:1308 1309 1104 1105 1106 1102 1103 | Used by:Timeline |
Symbol 1311 Graphic | Used by:1313 | |
Symbol 1312 Graphic | Used by:1313 | |
Symbol 1313 Button | Uses:1311 1312 1104 1105 1106 1102 1103 | Used by:Timeline |
Symbol 1314 Graphic | Used by:1316 | |
Symbol 1315 Graphic | Used by:1316 | |
Symbol 1316 Button | Uses:1314 1315 1104 1105 1106 1102 1103 | Used by:Timeline |
Symbol 1317 Graphic | Used by:1318 | |
Symbol 1318 MovieClip | Uses:1317 | Used by:Timeline |
Symbol 1319 EditableText | Uses:1099 | Used by:Timeline |
Symbol 1320 EditableText | Uses:1099 | Used by:Timeline |
Symbol 1321 EditableText | Uses:1099 | Used by:Timeline |
Symbol 1322 EditableText | Uses:1099 | Used by:Timeline |
Symbol 1323 Text | Used by:Timeline | |
Symbol 1324 Text | Used by:Timeline | |
Symbol 1325 Text | Uses:1099 | Used by:Timeline |
Symbol 1326 Text | Uses:1099 | Used by:Timeline |
Symbol 1327 EditableText | Uses:1099 | Used by:Timeline |
Symbol 1328 Text | Uses:1099 | Used by:Timeline |
Symbol 1329 Text | Uses:1099 | Used by:1349 |
Symbol 1330 Text | Uses:1099 | Used by:1349 |
Symbol 1331 EditableText | Uses:1099 | Used by:1349 |
Symbol 1332 EditableText | Uses:1099 | Used by:1349 |
Symbol 1333 Text | Uses:1099 | Used by:1349 |
Symbol 1334 Text | Uses:1099 | Used by:1349 |
Symbol 1335 EditableText | Uses:1099 | Used by:1349 |
Symbol 1336 EditableText | Uses:1099 | Used by:1349 |
Symbol 1337 EditableText | Uses:1099 | Used by:1349 |
Symbol 1338 EditableText | Uses:1099 | Used by:1349 |
Symbol 1339 EditableText | Uses:1099 | Used by:1349 |
Symbol 1340 EditableText | Uses:1099 | Used by:1349 |
Symbol 1341 EditableText | Uses:1099 | Used by:1349 |
Symbol 1342 EditableText | Uses:1099 | Used by:1349 |
Symbol 1343 EditableText | Uses:1099 | Used by:1349 |
Symbol 1344 EditableText | Uses:1099 | Used by:1349 |
Symbol 1345 EditableText | Uses:1099 | Used by:1349 |
Symbol 1346 EditableText | Uses:1099 | Used by:1349 |
Symbol 1347 EditableText | Uses:1099 | Used by:1349 |
Symbol 1348 EditableText | Uses:1099 | Used by:1349 |
Symbol 1349 Button | Uses:1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 | Used by:Timeline |
Symbol 1350 Button | Uses:939 1101 1104 1105 1106 1102 1103 | Used by:Timeline |
Symbol 1351 Button | Uses:939 1101 1104 1105 1106 1102 1103 | Used by:Timeline |
Symbol 1352 Graphic | Used by:1354 1358 1360 1361 1363 1364 | |
Symbol 1353 Text | Uses:1099 | Used by:1354 |
Symbol 1354 Button | Uses:939 1352 1353 1104 1105 1106 1102 1103 | Used by:Timeline |
Symbol 1355 Button | Uses:939 1101 1104 1105 1106 1102 1103 | Used by:Timeline |
Symbol 1356 Button | Uses:939 1101 1104 1105 1106 1102 1103 | Used by:Timeline |
Symbol 1357 Text | Uses:1099 | Used by:1358 |
Symbol 1358 Button | Uses:939 1352 1357 1104 1105 1106 1102 1103 | Used by:Timeline |
Symbol 1359 Text | Uses:1099 | Used by:1360 1361 |
Symbol 1360 Button | Uses:939 1352 1359 1104 1105 1106 1102 1103 | Used by:Timeline |
Symbol 1361 Button | Uses:939 1352 1359 1104 1105 1106 1102 1103 | Used by:Timeline |
Symbol 1362 Text | Uses:1099 | Used by:1363 1364 |
Symbol 1363 Button | Uses:939 1352 1362 1104 1105 1106 1102 1103 | Used by:Timeline |
Symbol 1364 Button | Uses:939 1352 1362 1104 1105 1106 1102 1103 | Used by:Timeline |
Symbol 1365 Graphic | Used by:1384 1398 | |
Symbol 1366 Graphic | Used by:1384 1398 | |
Symbol 1367 Graphic | Used by:1384 1398 | |
Symbol 1368 Graphic | Used by:1384 1398 | |
Symbol 1369 Graphic | Used by:1384 1398 | |
Symbol 1370 Graphic | Used by:1384 1398 | |
Symbol 1371 Graphic | Used by:1384 1398 | |
Symbol 1372 Graphic | Used by:1384 1398 | |
Symbol 1373 Graphic | Used by:1384 1398 | |
Symbol 1374 Graphic | Used by:1384 1398 | |
Symbol 1375 Graphic | Used by:1384 1398 | |
Symbol 1376 Graphic | Used by:1384 1398 | |
Symbol 1377 Graphic | Used by:1384 1398 | |
Symbol 1378 Graphic | Used by:1384 1398 | |
Symbol 1379 Graphic | Used by:1384 1398 | |
Symbol 1380 Graphic | Used by:1384 1398 | |
Symbol 1381 Graphic | Used by:1384 1398 | |
Symbol 1382 Graphic | Used by:1384 1398 | |
Symbol 1383 Graphic | Used by:1384 1398 | |
Symbol 1384 MovieClip | Uses:750 751 29 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 930 | Used by:Timeline |
Symbol 1385 Graphic | Used by:1386 | |
Symbol 1386 MovieClip | Uses:1385 | Used by:Timeline |
Symbol 1387 Text | Uses:1099 | Used by:Timeline |
Symbol 1388 Text | Uses:1099 | Used by:Timeline |
Symbol 1389 Button | Uses:939 1101 1104 1105 1106 1102 1103 | Used by:Timeline |
Symbol 1390 Text | Uses:1099 | Used by:Timeline |
Symbol 1391 Text | Uses:1099 | Used by:Timeline |
Symbol 1392 Text | Uses:1099 | Used by:Timeline |
Symbol 1393 EditableText | Uses:1099 | Used by:Timeline |
Symbol 1394 EditableText | Uses:1099 | Used by:Timeline |
Symbol 1395 EditableText | Uses:1099 | Used by:Timeline |
Symbol 1396 Text | Uses:1099 | Used by:Timeline |
Symbol 1397 EditableText | Uses:1099 | Used by:Timeline |
Symbol 1398 MovieClip | Uses:1383 1382 1381 1380 1379 1378 1377 1376 1375 1374 1373 1372 1371 1370 1369 1368 1367 1366 1365 29 | Used by:Timeline |
Symbol 1399 Text | Uses:1099 | Used by:Timeline |
Symbol 1400 EditableText | Uses:1099 | Used by:Timeline |
Symbol 1401 EditableText | Uses:1099 | Used by:Timeline |
Symbol 1402 EditableText | Uses:1099 | Used by:Timeline |
Symbol 1403 Text | Uses:1099 | Used by:Timeline |
Symbol 1404 EditableText | Uses:1099 | Used by:Timeline |
Instance Names
"curse" | Frame 1 | Symbol 946 MovieClip |
"ground" | Frame 5 | Symbol 1225 MovieClip |
"death" | Frame 5 | Symbol 1226 MovieClip |
"ung" | Frame 5 | Symbol 1226 MovieClip |
"ricc" | Frame 5 | Symbol 1226 MovieClip |
"gun" | Frame 5 | Symbol 1257 MovieClip |
"healer" | Frame 5 | Symbol 1297 MovieClip |
"ppbut" | Frame 5 | Symbol 1300 Button |
"ppbut" | Frame 5 | Symbol 1310 Button |
"ppbut" | Frame 5 | Symbol 1313 Button |
"ppbut" | Frame 5 | Symbol 1316 Button |
"board" | Frame 5 | Symbol 1318 MovieClip |
"boardtext" | Frame 5 | Symbol 1349 Button |
"bbuth100" | Frame 5 | Symbol 1350 Button |
"bbutnl" | Frame 5 | Symbol 1351 Button |
"bbutmgun2" | Frame 5 | Symbol 1354 Button |
"bbutmh100" | Frame 5 | Symbol 1355 Button |
"bbutacheal" | Frame 5 | Symbol 1356 Button |
"bbutcann" | Frame 5 | Symbol 1358 Button |
"bbutflakl" | Frame 5 | Symbol 1360 Button |
"bbutflakr" | Frame 5 | Symbol 1361 Button |
"bbutlasl" | Frame 5 | Symbol 1363 Button |
"bbutlasr" | Frame 5 | Symbol 1364 Button |
"end" | Frame 5 | Symbol 1384 MovieClip |
"end2" | Frame 6 | Symbol 1398 MovieClip |
"gunshot" | Symbol 37 MovieClip [SINFANTRY] Frame 1 | Symbol 34 MovieClip |
"gunshot" | Symbol 43 MovieClip [MACHGUN] Frame 1 | Symbol 40 MovieClip |
"anim" | Symbol 80 MovieClip [SNAKE] Frame 1 | Symbol 53 MovieClip |
"gunshot" | Symbol 80 MovieClip [SNAKE] Frame 1 | Symbol 59 MovieClip |
"anim" | Symbol 80 MovieClip [SNAKE] Frame 2 | Symbol 69 MovieClip |
"anim" | Symbol 80 MovieClip [SNAKE] Frame 3 | Symbol 79 MovieClip |
"gunshot" | Symbol 174 MovieClip [DRAG] Frame 1 | Symbol 87 MovieClip |
"anim" | Symbol 174 MovieClip [DRAG] Frame 1 | Symbol 111 MovieClip |
"gunshot" | Symbol 174 MovieClip [DRAG] Frame 2 | Symbol 117 MovieClip |
"anim" | Symbol 174 MovieClip [DRAG] Frame 2 | Symbol 142 MovieClip |
"gunshot" | Symbol 174 MovieClip [DRAG] Frame 3 | Symbol 148 MovieClip |
"anim" | Symbol 174 MovieClip [DRAG] Frame 3 | Symbol 173 MovieClip |
"gunshot" | Symbol 214 MovieClip [ALIEN] Frame 1 | Symbol 189 MovieClip |
"gunshot" | Symbol 214 MovieClip [ALIEN] Frame 2 | Symbol 201 MovieClip |
"gunshot" | Symbol 214 MovieClip [ALIEN] Frame 3 | Symbol 213 MovieClip |
"anim" | Symbol 279 MovieClip [AGUN] Frame 1 | Symbol 227 MovieClip |
"gunshot" | Symbol 279 MovieClip [AGUN] Frame 1 | Symbol 234 MovieClip |
"anim" | Symbol 279 MovieClip [AGUN] Frame 2 | Symbol 247 MovieClip |
"gunshot" | Symbol 279 MovieClip [AGUN] Frame 2 | Symbol 257 MovieClip |
"anim" | Symbol 279 MovieClip [AGUN] Frame 3 | Symbol 270 MovieClip |
"gunshot" | Symbol 279 MovieClip [AGUN] Frame 3 | Symbol 278 MovieClip |
"anim" | Symbol 301 MovieClip [DOZER] Frame 1 | Symbol 286 MovieClip |
"anim" | Symbol 301 MovieClip [DOZER] Frame 2 | Symbol 293 MovieClip |
"anim" | Symbol 301 MovieClip [DOZER] Frame 3 | Symbol 300 MovieClip |
"anim" | Symbol 361 MovieClip [LMECH] Frame 1 | Symbol 319 MovieClip |
"gunshot" | Symbol 361 MovieClip [LMECH] Frame 1 | Symbol 324 MovieClip |
"anim" | Symbol 361 MovieClip [LMECH] Frame 2 | Symbol 342 MovieClip |
"anim" | Symbol 361 MovieClip [LMECH] Frame 3 | Symbol 360 MovieClip |
"gunshot" | Symbol 371 MovieClip Frame 1 | Symbol 370 MovieClip |
"gunshot" | Symbol 377 MovieClip Frame 1 | Symbol 370 MovieClip |
"gunshot" | Symbol 383 MovieClip Frame 1 | Symbol 370 MovieClip |
"turret" | Symbol 384 MovieClip [FLAKTRAK] Frame 1 | Symbol 371 MovieClip |
"turret" | Symbol 384 MovieClip [FLAKTRAK] Frame 2 | Symbol 377 MovieClip |
"turret" | Symbol 384 MovieClip [FLAKTRAK] Frame 3 | Symbol 383 MovieClip |
"gunshot" | Symbol 414 MovieClip Frame 1 | Symbol 413 MovieClip |
"gunshot" | Symbol 428 MovieClip Frame 1 | Symbol 413 MovieClip |
"gunshot" | Symbol 446 MovieClip Frame 1 | Symbol 413 MovieClip |
"anim" | Symbol 447 MovieClip [RMECH] Frame 1 | Symbol 399 MovieClip |
"turret" | Symbol 447 MovieClip [RMECH] Frame 1 | Symbol 414 MovieClip |
"anim" | Symbol 447 MovieClip [RMECH] Frame 2 | Symbol 426 MovieClip |
"turret" | Symbol 447 MovieClip [RMECH] Frame 2 | Symbol 428 MovieClip |
"anim" | Symbol 447 MovieClip [RMECH] Frame 3 | Symbol 444 MovieClip |
"turret" | Symbol 447 MovieClip [RMECH] Frame 3 | Symbol 446 MovieClip |
"gunshot" | Symbol 472 MovieClip Frame 1 | Symbol 471 MovieClip |
"gunshot" | Symbol 488 MovieClip Frame 1 | Symbol 471 MovieClip |
"gunshot" | Symbol 504 MovieClip Frame 1 | Symbol 471 MovieClip |
"turret" | Symbol 505 MovieClip [UFO] Frame 1 | Symbol 472 MovieClip |
"turret" | Symbol 505 MovieClip [UFO] Frame 2 | Symbol 488 MovieClip |
"turret" | Symbol 505 MovieClip [UFO] Frame 3 | Symbol 504 MovieClip |
"gunshot" | Symbol 523 MovieClip Frame 1 | Symbol 522 MovieClip |
"gunshot" | Symbol 534 MovieClip Frame 1 | Symbol 522 MovieClip |
"gunshot" | Symbol 545 MovieClip Frame 1 | Symbol 522 MovieClip |
"turret" | Symbol 546 MovieClip [MTANK] Frame 1 | Symbol 523 MovieClip |
"turret" | Symbol 546 MovieClip [MTANK] Frame 2 | Symbol 534 MovieClip |
"turret" | Symbol 546 MovieClip [MTANK] Frame 3 | Symbol 545 MovieClip |
"gunshot" | Symbol 552 MovieClip Frame 1 | Symbol 34 MovieClip |
"gunshot" | Symbol 558 MovieClip Frame 1 | Symbol 34 MovieClip |
"gunshot" | Symbol 564 MovieClip Frame 1 | Symbol 34 MovieClip |
"turret" | Symbol 565 MovieClip [TANK] Frame 1 | Symbol 552 MovieClip |
"turret" | Symbol 565 MovieClip [TANK] Frame 2 | Symbol 558 MovieClip |
"turret" | Symbol 565 MovieClip [TANK] Frame 3 | Symbol 564 MovieClip |
"gunshot" | Symbol 569 MovieClip [FINFANTRY] Frame 1 | Symbol 87 MovieClip |
"gunshot" | Symbol 569 MovieClip [FINFANTRY] Frame 2 | Symbol 117 MovieClip |
"gunshot" | Symbol 569 MovieClip [FINFANTRY] Frame 3 | Symbol 148 MovieClip |
"gunshot" | Symbol 573 MovieClip [DINFANTRY] Frame 1 | Symbol 522 MovieClip |
"gunshot" | Symbol 605 MovieClip [GUNSHIP] Frame 1 | Symbol 589 MovieClip |
"anim" | Symbol 627 MovieClip [DRILL] Frame 1 | Symbol 609 MovieClip |
"gunshot" | Symbol 627 MovieClip [DRILL] Frame 1 | Symbol 612 MovieClip |
"anim" | Symbol 627 MovieClip [DRILL] Frame 2 | Symbol 616 MovieClip |
"gunshot" | Symbol 627 MovieClip [DRILL] Frame 2 | Symbol 619 MovieClip |
"anim" | Symbol 627 MovieClip [DRILL] Frame 3 | Symbol 623 MovieClip |
"gunshot" | Symbol 627 MovieClip [DRILL] Frame 3 | Symbol 626 MovieClip |
"anim" | Symbol 655 MovieClip [FGUN] Frame 1 | Symbol 636 MovieClip |
"gunshot" | Symbol 655 MovieClip [FGUN] Frame 1 | Symbol 34 MovieClip |
"anim" | Symbol 655 MovieClip [FGUN] Frame 2 | Symbol 645 MovieClip |
"anim" | Symbol 655 MovieClip [FGUN] Frame 3 | Symbol 654 MovieClip |
"gunshot" | Symbol 671 MovieClip [BIKE] Frame 1 | Symbol 662 MovieClip |
"gunshot" | Symbol 671 MovieClip [BIKE] Frame 3 | Symbol 670 MovieClip |
"gunshot" | Symbol 681 MovieClip [NINJA] Frame 1 | Symbol 678 MovieClip |
"gunshot" | Symbol 691 MovieClip [SAMURAI] Frame 1 | Symbol 688 MovieClip |
"gunshot" | Symbol 713 MovieClip [SORCEROR] Frame 1 | Symbol 697 MovieClip |
"gunshot" | Symbol 713 MovieClip [SORCEROR] Frame 2 | Symbol 704 MovieClip |
"gunshot" | Symbol 713 MovieClip [SORCEROR] Frame 3 | Symbol 711 MovieClip |
"gunshot" | Symbol 733 MovieClip [WIZARD] Frame 1 | Symbol 718 MovieClip |
"gunshot" | Symbol 733 MovieClip [WIZARD] Frame 2 | Symbol 724 MovieClip |
"gunshot" | Symbol 733 MovieClip [WIZARD] Frame 3 | Symbol 731 MovieClip |
"gunshot" | Symbol 737 MovieClip [INFANTRY] Frame 1 | Symbol 34 MovieClip |
"gunshot" | Symbol 854 MovieClip Frame 1 | Symbol 522 MovieClip |
"gunshot" | Symbol 860 MovieClip Frame 1 | Symbol 522 MovieClip |
"gunshot" | Symbol 866 MovieClip Frame 1 | Symbol 522 MovieClip |
"turret" | Symbol 867 MovieClip [HELICOPTER] Frame 1 | Symbol 854 MovieClip |
"turret" | Symbol 867 MovieClip [HELICOPTER] Frame 2 | Symbol 860 MovieClip |
"turret" | Symbol 867 MovieClip [HELICOPTER] Frame 3 | Symbol 866 MovieClip |
"bar" | Symbol 938 MovieClip Frame 1 | Symbol 931 MovieClip |
"gunshot" | Symbol 1246 MovieClip Frame 1 | Symbol 34 MovieClip |
"gunshot" | Symbol 1247 MovieClip Frame 1 | Symbol 34 MovieClip |
"gunshot" | Symbol 1252 MovieClip Frame 1 | Symbol 1251 MovieClip |
"cannon" | Symbol 1253 MovieClip Frame 1 | Symbol 1246 MovieClip |
"mgun1" | Symbol 1253 MovieClip Frame 1 | Symbol 1247 MovieClip |
"mgun2" | Symbol 1253 MovieClip Frame 1 | Symbol 1247 MovieClip |
"flakl" | Symbol 1253 MovieClip Frame 1 | Symbol 1246 MovieClip |
"flakr" | Symbol 1253 MovieClip Frame 1 | Symbol 1246 MovieClip |
"lasr" | Symbol 1253 MovieClip Frame 1 | Symbol 1252 MovieClip |
"lasl" | Symbol 1253 MovieClip Frame 1 | Symbol 1252 MovieClip |
"reforce" | Symbol 1257 MovieClip Frame 1 | Symbol 1228 MovieClip |
"hyperforce" | Symbol 1257 MovieClip Frame 1 | Symbol 1230 MovieClip |
"force" | Symbol 1257 MovieClip Frame 1 | Symbol 1232 MovieClip |
"towerguise" | Symbol 1257 MovieClip Frame 1 | Symbol 1243 MovieClip |
"barrel" | Symbol 1257 MovieClip Frame 1 | Symbol 1253 MovieClip |
"uberforce" | Symbol 1257 MovieClip Frame 1 | Symbol 1256 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$Dk$8GZCD72aH91S0V.ZvaJq1/." |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "CHOON7" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "CHOON1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "CHOON6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "CHOON5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "CHOON4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "CHOON3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "CHOON2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "flak" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "shell" |
ExportAssets (56) | Timeline Frame 1 | Symbol 22 as "laser" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "bull" |
ExportAssets (56) | Timeline Frame 1 | Symbol 37 as "SINFANTRY" |
ExportAssets (56) | Timeline Frame 1 | Symbol 43 as "MACHGUN" |
ExportAssets (56) | Timeline Frame 1 | Symbol 80 as "SNAKE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 174 as "DRAG" |
ExportAssets (56) | Timeline Frame 1 | Symbol 214 as "ALIEN" |
ExportAssets (56) | Timeline Frame 1 | Symbol 279 as "AGUN" |
ExportAssets (56) | Timeline Frame 1 | Symbol 301 as "DOZER" |
ExportAssets (56) | Timeline Frame 1 | Symbol 361 as "LMECH" |
ExportAssets (56) | Timeline Frame 1 | Symbol 384 as "FLAKTRAK" |
ExportAssets (56) | Timeline Frame 1 | Symbol 447 as "RMECH" |
ExportAssets (56) | Timeline Frame 1 | Symbol 505 as "UFO" |
ExportAssets (56) | Timeline Frame 1 | Symbol 546 as "MTANK" |
ExportAssets (56) | Timeline Frame 1 | Symbol 565 as "TANK" |
ExportAssets (56) | Timeline Frame 1 | Symbol 569 as "FINFANTRY" |
ExportAssets (56) | Timeline Frame 1 | Symbol 573 as "DINFANTRY" |
ExportAssets (56) | Timeline Frame 1 | Symbol 605 as "GUNSHIP" |
ExportAssets (56) | Timeline Frame 1 | Symbol 627 as "DRILL" |
ExportAssets (56) | Timeline Frame 1 | Symbol 655 as "FGUN" |
ExportAssets (56) | Timeline Frame 1 | Symbol 671 as "BIKE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 681 as "NINJA" |
ExportAssets (56) | Timeline Frame 1 | Symbol 691 as "SAMURAI" |
ExportAssets (56) | Timeline Frame 1 | Symbol 713 as "SORCEROR" |
ExportAssets (56) | Timeline Frame 1 | Symbol 733 as "WIZARD" |
ExportAssets (56) | Timeline Frame 1 | Symbol 737 as "INFANTRY" |
ExportAssets (56) | Timeline Frame 1 | Symbol 743 as "ufopoof" |
ExportAssets (56) | Timeline Frame 1 | Symbol 747 as "ninpoof" |
ExportAssets (56) | Timeline Frame 1 | Symbol 753 as "litbang" |
ExportAssets (56) | Timeline Frame 1 | Symbol 762 as "bigwreck" |
ExportAssets (56) | Timeline Frame 1 | Symbol 774 as "dragbones" |
ExportAssets (56) | Timeline Frame 1 | Symbol 807 as "fosseck" |
ExportAssets (56) | Timeline Frame 1 | Symbol 817 as "splunge" |
ExportAssets (56) | Timeline Frame 1 | Symbol 826 as "fizzeck" |
ExportAssets (56) | Timeline Frame 1 | Symbol 827 as "wreck" |
ExportAssets (56) | Timeline Frame 1 | Symbol 828 as "bang" |
ExportAssets (56) | Timeline Frame 1 | Symbol 831 as "deflect" |
ExportAssets (56) | Timeline Frame 1 | Symbol 837 as "ricochet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 843 as "bloodsplat" |
ExportAssets (56) | Timeline Frame 1 | Symbol 848 as "infblood" |
ExportAssets (56) | Timeline Frame 1 | Symbol 867 as "HELICOPTER" |
Labels
"loaded" | Symbol 938 MovieClip Frame 3 |
Dynamic Text Variables
health | Symbol 1319 EditableText | "" |
score | Symbol 1320 EditableText | "" |
level | Symbol 1321 EditableText | "" |
timer | Symbol 1322 EditableText | "" |
maxhealth | Symbol 1327 EditableText | "" |
NextLevel | Symbol 1331 EditableText | "Next Level" |
machtext | Symbol 1332 EditableText | "Machine Gun2" |
canntext | Symbol 1335 EditableText | "Cannon" |
lflaktext | Symbol 1336 EditableText | "Left Flak Gun" |
rflaktext | Symbol 1337 EditableText | "Right Flak Gun" |
costcannon | Symbol 1338 EditableText | "" |
costlflak | Symbol 1339 EditableText | "" |
costrflak | Symbol 1340 EditableText | "" |
costmachgun | Symbol 1341 EditableText | "" |
achealcost | Symbol 1342 EditableText | "& 10000" |
achealtext | Symbol 1343 EditableText | "Active Healer 20/s" |
llastext | Symbol 1344 EditableText | "Left Laser" |
rlastext | Symbol 1345 EditableText | "Right Laser" |
costllas | Symbol 1346 EditableText | "" |
costrlas | Symbol 1347 EditableText | "" |
maxhealthcost | Symbol 1348 EditableText | "& 10000" |
enemieskilled | Symbol 1393 EditableText | "Enemies Killed" |
moneyearnt | Symbol 1394 EditableText | "Andstroms Earnt" |
moneyspent | Symbol 1395 EditableText | "Andstroms Spent" |
finalscore | Symbol 1397 EditableText | "Score" |
enemieskilled | Symbol 1400 EditableText | "Enemies Killed" |
moneyearnt | Symbol 1401 EditableText | "Andstroms Earnt" |
moneyspent | Symbol 1402 EditableText | "Andstroms Spent" |
finalscore | Symbol 1404 EditableText | "Score" |
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