STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229593 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #6631 |
<p align="left"><font face="_sans" size="6" color="#ffffff" letterSpacing="2.650000" kerning="0">H<font letterSpacing="0.000000">P</font></font></p><p align="left"></p> |
/ |
<p align="left"><font face="_sans" size="12" color="#ffffff" letterSpacing="6.000000" kerning="0">EXP<font letterSpacing="0.000000">:</font></font></p><p align="left"></p> |
<p align="left"><font face="_sans" size="12" color="#ffffff" letterSpacing="5.350000" kerning="0">N<font letterSpacing="6.000000">EX<font letterSpacing="6.650000">T<font letterSpacing="7.350000">L</font></font>V<font letterSpacing="7.350000">L<font letterSpacing="0.000000">:</font></font></font></font></p><p align="left"></p> |
50 |
PHIL: Just another typical boring day of suck... |
JOEL: Well, why don't you cry about it some more, miss baby hair. |
PHIL: Oh, I will. I will cry about it for as long as I want. |
PHIL: Until the end of all realms. Forever. |
JOEL: You know, I heard a noise outside. Noise prevention is typically your department. |
JOEL: So you'd better get out there. And like, spend 5 hours too. I need complete silence for.......... the summoning. |
PHIL: What are you summoning, a sense of humor? |
JOEL: Well I tried to summon yours, but it doesn't exist. HOOOOOOOOO!! WHIPLASH BURN. |
PHIL: ... |
JOEL: Don't go Crono on me. |
PHIL: There's no freaking noise. Except in my head. Where the noise jams loud with a funky sound. |
PHIL: Whoa! What in the crotch grab is going on?! |
PHIL: It's Evil's MMORPG! It's come back!! |
EVIL: Well, well, superwell, if it isn't PHIL ARGUS, my sworn enemy from beyond the Shop Rite! |
PHIL: I don't recall crossing paths in the Shop Rite, but okay. Let the nefarious hijinx begin. |
EVIL: All of the bugs have been worked out.. Now you'll have to beat me for REAL! ENTER YOUR DOOM!! |
PHIL: AAAAAAAUUGH and such! |
PHIL: Okay, so far this game doesn't make any sense. I'm in a meadow, fighting pencils and sheriffs?! |
PHIL: And now I'm in a cave for some reason? Because it's simply instinct that a cave has to lead you to safety, instead of death?! |
PHIL: Now I understand all those late night phone calls from Cherry... which itself doesn't make sense since we've never crossed over before. |
PHIL: That was a dream, remember? |
PHIL: Ah, yes, right. Ahuuwhaaaaaaaaatttttt?????/// |
ANTI-PHIL: GREETINGS!! I am the ANTI-PHIL! |
PHIL: That's impossible! I can't have an Anti-Phil! I'm ALREADY anti! |
ANTI-PHIL: Oh, you'll find that I'm your exact opposite. I hate all life and energy, eat shoes to spite them, and give women care and attention!! |
PHIL: What? I do all of those things, that's not opposite at all! You're the worst 'from - another - dimension' doppleganger ever! |
ANTI-PHIL: Then take me on! |
PHIL: A-ha! I will! |
/ |
ANTI-PHIL: Damn! Your smooth sexiness surpasses mine... alright, I admit it. I'm not really an evil twin. |
ANTI-PHIL: It was me all along! Sup. |
PHIL: June..?! What the hell!! WHY DID YOU DO THAT?! |
JUNE: uhh... I dunno. I was bored? |
JUNE: Be careful, babe. This is the Cave De Finalbosse, home of Evil. There's gonna be stronger goons, so be goonerous with your snackbars. |
PHIL: I'm not sure if I have much goonerosity in me. Wait, the final boss already? |
JUNE: Yeah... there was gonna be more, but then Evil had... band practice to go to. |
JUNE: Good luck in the cave, dah- ling. |
PHIL: I hope I die in this dungeon and never have to hear "dah-ling" again. |
Why do we do the things that we do? |
Is it some chemical reaction? Some mere prop of science that fuels our behavior? |
PHIL: Ah, yes, the obligatory philosophical rant to prelude to the final boss. Can we skip that? |
EVIL: Phil, your motivations are the response to misery and despair, but these are just meaningless blots of ink in a dictionary. |
PHIL: Wow, that's fantasy flanatic. Shut up and fight. I'm not really listening now. |
EVIL: YOU NEVER LISTEN!! YOU NEVER CARE! |
PHIL: I'm.. what? Since when am I supposed to listen or care about supervillains? |
EVIL: MAYBE YOU WILL LISTEN AFTER YOU'RE GOOD AND DEAD!! |
PHIL: I win! ....or ... not. |
PHIL: Oh, right, I forgot... two phases to every last boss.. |
PHIL: HOLY HELL-EATING BABIES!! |
EVIL: YOU'LL NEVER UNDERSTAND!! NOONE WILL!! THAT IS WHY THEY HAVE TO GO AWAY!! |
EVIL: YOU ARE IN MY REALM AND I CONTROL THE RULES. I AM YOUR NEW GOD. WORSHIP ME!! |
PHIL: No thanks. There's only one god in MY life: Halle Berry -- I mean, God. And he EMPOWERS me to defeat you! God, help a bro out. |
You gain 4 SnackBars, 2 Sicklys, 2 STR and 1 DEF! Thanks, religion! |
PHIL: (I'm being paid to say this) GAME'S OVER, EVIL. |
EVIL: Ahj...cn.. can't.. control... the darkness!! Must........ abuse....... punctuation... my control.. slipping away.. |
PHIL: You never had control. One, because your MMORPG is horribly coded. Two, because I kick hyper- ass. |
PHIL: And I'm not even going to explain that. Because I kick so much ass. |
PHIL: So do I just... is there... a button? A door.. somewhere? Do I unplug my neck or.. |
JOEL: Wow. How did you get out of that pickle, that most enchanting pickle of a story, Phil? |
PHIL: I crashed the game by trying not to cheat, which is against the rules. The weird thing is, Evil seems |
JOEL: Oh, hey. My burritos are done. Later. |
Cars. Buses. Streets. Highways. From the crowded sidewalks, to the rural farm communities... all live in just one plane of existance. |
There are thousands of other worlds and universes such as yours, all controlled at one central point. Life, death, religion, sight, and sound... |
RYA: It all travels through me. |
PHIL: Okay, yeah. This is all very logical. But I hope you won't perhaps be too offended if I were to say, uh, "YOU SO CRAZY!!!!" |
RYA: We don't have to be enemies. All you have to do is stop being a retarded homosexual ass drinker. |
RYA: And if you stop with the "I Try To Steal the Show Except There's No Show to Steal" act. Yeah, you suck. Lots. Of furry catguy dicks. |
PHIL: Well, though it's awful nice to know that marriage hasn't completely domesticated you, I still have to take the stance of EAT ME. With crackers. |
RYA: Whatever, flame hole. Hope you enjoy getting your ass sliced in three or possibly four different directions. |
100 |
PHIL: You know... maybe killing the person in control of all space and time wasn't such a good idea... |
PHIL: You know... cf.. sdfsdf |
PHIL: You know... maybe killing the person in sdfd idea... |
Peraerow... maybe killing te evil is one of the existing characters of BSpace and time wasn't such a good idea... |
PHIL: YowteaszGSDFLOUF:AUDVAOWEBNW )EBNQ(ERBB |
ActionScript [AS1/AS2]
Frame 1stop();Instance of Symbol 444 MovieClip in Frame 1onClipEvent (enterFrame) { text = ((int(_parent.getBytesLoaded() / 1000) add " KBYTES OF ") add int(_parent.getBytesTotal() / 1000)) add " LOADED ..."; if (_parent.getBytesTotal() == _parent.getBytesLoaded()) { _parent.gotoAndPlay(2); } }Frame 10hp = 500000 /* 0x07A120 */; maxhp = 500000 /* 0x07A120 */; str = 500000 /* 0x07A120 */; def = 400000 /* 0x061A80 */; lvl = 100; experience = 9999999999; nextlvl = 10; snackbars = 99999 /* 0x01869F */; sickly = 9999999 /* 0x98967F */; secretkey = 1;Frame 601stopAllSounds();Frame 610stop();Frame 635cancontrol = true; textboxon = false;Frame 664stop();Frame 670stop();Frame 680stop();Frame 710stop();Frame 720stop();Frame 730stop();Frame 740stop();Frame 750stop();Frame 760stop();Frame 770stop();Frame 790stop();Frame 800stop();Frame 810stop();Frame 820stop();Frame 830stop();Frame 840stop();Frame 850stop();Frame 870stop();Frame 1019function buildMap(map) { _root.attachMovie("empty", "tiles", 1); game.halfvisx = int(game.visx / 2); game.halfvisy = int(game.visy / 2); game.clip = _root.tiles; game.mapwidth = map[0].length; game.mapheight = map.length; if (char.xtile < game.halfvisx) { var fixx = (char.xtile - game.halfvisx); } else if ((game.mapwidth - game.halfvisx) < char.xtile) { var fixx = (game.mapwidth - char.xtile); } if (char.ytile < game.halfvisy) { var fixy = (char.ytile - game.halfvisy); } else if (((game.mapheight - game.halfvisy) - 1) < char.ytile) { var fixy = ((game.mapheight - char.ytile) - 1); } game.clip._x = (game.centerx - ((char.xtile - fixx) * game.tileW)) - (game.tileW / 2); game.clip._y = (game.centery - ((char.ytile - fixy) * game.tileH)) - (game.tileH / 2); var _local2 = (char.ytile - game.halfvisy) - fixy; while ((((char.ytile + game.halfvisy) + 1) - fixy) >= _local2) { var _local1 = (char.xtile - game.halfvisx) - fixx; while ((((char.xtile + game.halfvisx) + 1) - fixx) >= _local1) { var name = ((("t_" + _local2) + "_") + _local1); if ((((_local2 >= 0) && (_local1 >= 0)) && ((map.length - 1) >= _local2)) && ((map[0].length - 1) >= _local1)) { game[name] = new game["Tile" + map[_local2][_local1]](); } else { game[name] = new game.Tile4(); } game.clip.attachMovie("tile", name, (1 + (_local2 * 100)) + (_local1 * 2)); game.clip[name]._x = _local1 * game.tileW; game.clip[name]._y = _local2 * game.tileH; game.clip[name].gotoAndStop(game[name].frame); _local1++; } _local2++; } _root.attachMovie("frame", "frame", 100); _root.attachMovie("stats", "stats", 200); stats.hp = _root.hp; stats.str = _root.str; stats.def = _root.def; stats.lvl = _root.lvl; stats.experience = _root.experience; stats.nextlvl = _root.nextlvl; game.items = myItems[game.currentMap]; var _local3 = 0; while (_local3 < game.items.length) { var name = ((("item" + game.items[_local3][2]) + "_") + game.items[_local3][1]); game[name] = new game["Item" + game.items[_local3][0]](); game[name].position = _local3; game.clip.attachMovie("items", name, 20001 + _local3); game[name].clip = game.clip[name]; game[name].clip._x = (game.items[_local3][1] * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.items[_local3][2] * game.tileH) + (game.tileH / 2); game[name].clip.gotoAndStop(game.items[_local3][0]); _local3++; } game.chests = myChests[game.currentMap]; _local3 = 0; while (_local3 < game.chests.length) { var name = ((("chest" + game.chests[_local3][2]) + "_") + game.chests[_local3][1]); game[name] = new game["Chest" + game.chests[_local3][0]](); game[name].position = _local3; game.clip.attachMovie("chests", name, 30001 + _local3); game[name].clip = game.clip[name]; game[name].clip._x = (game.chests[_local3][1] * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.chests[_local3][2] * game.tileH) + (game.tileH / 2); game[name].clip.gotoAndStop(game.chests[_local3][0]); _local3++; } game.clip.attachMovie("char", "char", 70000); char.clip = game.clip.char; char.x = (char.xtile * game.tileW) + (game.tileW / 2); char.y = (char.ytile * game.tileW) + (game.tileW / 2); char.width = char.clip._width / 2; char.height = char.clip._height / 2; char.clip._x = char.x; char.clip._y = char.y; char.clip.gotoAndStop(char.frame); char.xstep = char.x; char.ystep = char.y; } function textboxItem(message) { _root.attachMovie("chesttextbox", "chesttextbox", 80000); _root.chesttextbox.boxcontents = message; cancontrol = false; textboxon = true; } function monsterEncounter() { _root.attachMovie("battlesystem", "battlesystem", 300000); battlesystem._x = 160; battlesystem._y = 120; cancontrol = false; textboxon = true; } function updateStats() { var _local1 = _root; stats.hp = _local1.hp; stats.str = _local1.str; stats.def = _local1.def; stats.lvl = _local1.lvl; stats.snackbars = _local1.snackbars; stats.sickly = _local1.sickly; stats.experience = _local1.experience; stats.nextlvl = _local1.nextlvl; } function changeTile(xold, yold, xnew, ynew, map) { var _local2 = xnew; var _local3 = ynew; var nameold = ((("t_" + yold) + "_") + xold); var _local1 = (("t_" + _local3) + "_") + _local2; if ((((_local3 >= 0) && (_local2 >= 0)) && ((map.length - 1) >= _local3)) && ((map[0].length - 1) >= _local2)) { game[_local1] = new game["Tile" + map[_local3][_local2]](); game.clip[nameold]._name = _local1; game.clip[_local1].gotoAndStop(game[_local1].frame); game.clip[_local1]._x = _local2 * game.tileW; game.clip[_local1]._y = _local3 * game.tileH; } else { game[_local1] = new game.Tile4(); game.clip[nameold]._name = _local1; game.clip[_local1].gotoAndStop(game[_local1].frame); } } function enemyBrain() { } function changeMap(ob) { var _local3 = ob; var _local2 = []; var _local1 = 0; while (_local1 < game.items.length) { if (game.items[_local1]) { var name = ((("item" + game.items[_local1][2]) + "_") + game.items[_local1][1]); delete game[name]; _local2.push(game.items[_local1]); } _local1++; } myItems[game.currentMap] = _local2; var name = ((("t_" + _local3.ytile) + "_") + _local3.xtile); game.currentMap = game[name].newMap; _local3.ytile = game[name].newchary; _local3.xtile = game[name].newcharx; _local3.frame = _local3.clip._currentframe; buildMap(_root["myMap" + game.currentMap]); _root.updateStats(); } function getMyCorners(x, y, ob) { var _local1 = ob; var _local2 = y; var _local3 = x; _local1.downY = Math.floor(((_local2 + _local1.height) - 1) / game.tileH); _local1.upY = Math.floor((_local2 - _local1.height) / game.tileH); _local1.leftX = Math.floor((_local3 - _local1.width) / game.tileW); _local1.rightX = Math.floor(((_local3 + _local1.width) - 1) / game.tileW); _local1.itemdownY = Math.floor(((_local2 + _local1.height) - 1) / game.tileH); _local1.itemupY = Math.floor((_local2 - _local1.height) / game.tileH); _local1.itemleftX = Math.floor((_local3 - _local1.width) / game.tileW); _local1.itemrightX = Math.floor(((_local3 + _local1.width) - 1) / game.tileW); _local1.upleft = game[(("t_" + _local1.upY) + "_") + _local1.leftX].walkable; _local1.downleft = game[(("t_" + _local1.downY) + "_") + _local1.leftX].walkable; _local1.upright = game[(("t_" + _local1.upY) + "_") + _local1.rightX].walkable; _local1.downright = game[(("t_" + _local1.downY) + "_") + _local1.rightX].walkable; _local1.itemupleft = game[(("item_" + _local1.upY) + "_") + _local1.leftX].walkable; _local1.itemdownleft = game[(("item_" + _local1.downY) + "_") + _local1.leftX].walkable; _local1.itemupright = game[(("item_" + _local1.upY) + "_") + _local1.rightX].walkable; _local1.itemdownright = game[(("item_" + _local1.downY) + "_") + _local1.rightX].walkable; } function something() { if ((somethings = 0)) { obenemy.clip.removeMovieClip(); delete game["item" + game.currentEnemies[i].id]; game.currentEnemies.splice(i, 1); } else { char.speed = 0; } } function moveChar(ob, dirx, diry) { var _local1 = ob; var _local2 = _root; getMyCorners(_local1.x, _local1.y + (_local1.speed * diry), _local1); if (diry == -1) { if (_local1.upleft && (_local1.upright)) { _local1.y = _local1.y + (_local1.speed * diry); } else { _local1.y = (_local1.ytile * game.tileH) + _local1.height; } } if (diry == 1) { if (_local1.downleft && (_local1.downright)) { _local1.y = _local1.y + (_local1.speed * diry); } else { _local1.y = ((_local1.ytile + 1) * game.tileH) - _local1.height; } } getMyCorners(_local1.x + (_local1.speed * dirx), _local1.y, _local1); if (dirx == -1) { if (_local1.downleft && (_local1.upleft)) { _local1.x = _local1.x + (_local1.speed * dirx); } else { _local1.x = (_local1.xtile * game.tileW) + _local1.width; } } if (dirx == 1) { if (_local1.upright && (_local1.downright)) { _local1.x = _local1.x + (_local1.speed * dirx); } else { _local1.x = ((_local1.xtile + 1) * game.tileW) - _local1.width; } } _local1.clip._x = _local1.x; _local1.clip._y = _local1.y; _local1.clip.gotoAndStop((dirx + (diry * 2)) + 3); _local1.xtile = Math.floor(_local1.x / game.tileW); _local1.ytile = Math.floor(_local1.y / game.tileH); if (game[(("t_" + _local1.ytile) + "_") + _local1.xtile].door && (_local1 == _local2.char)) { changeMap(_local1); } if (((game.halfvisx * game.tileW) + (game.tileW / 2)) < _local1.x) { if (_local1.x < (((game.mapwidth - game.halfvisx) * game.tileW) - (game.tileW / 2))) { game.clip._x = game.centerx - _local1.x; if (_local1.xstep < (_local1.x - game.tileW)) { var xtile = (Math.floor(_local1.xstep / game.tileW) + 1); var xnew = ((xtile + game.halfvisx) + 1); var xold = ((xtile - game.halfvisx) - 1); var fixy = Math.round(((game.centery - _local1.y) - game.clip._y) / game.tileH); var _local3 = ((_local1.ytile - game.halfvisy) - 1) + fixy; while ((((_local1.ytile + game.halfvisy) + 1) + fixy) >= _local3) { changeTile(xold, _local3, xnew, _local3, _local2["myMap" + game.currentMap]); _local3++; } _local1.xstep = _local1.xstep + game.tileW; } else if (_local1.x < _local1.xstep) { var xtile = Math.floor(_local1.xstep / game.tileW); var xold = ((xtile + game.halfvisx) + 1); var xnew = ((xtile - game.halfvisx) - 1); var fixy = Math.round(((game.centery - _local1.y) - game.clip._y) / game.tileH); var _local3 = ((_local1.ytile - game.halfvisy) - 1) + fixy; while ((((_local1.ytile + game.halfvisy) + 1) + fixy) >= _local3) { changeTile(xold, _local3, xnew, _local3, _local2["myMap" + game.currentMap]); _local3++; } _local1.xstep = _local1.xstep - game.tileW; } } } if (((game.halfvisy * game.tileH) + (game.tileH / 2)) < _local1.y) { if (_local1.y < (((game.mapheight - game.halfvisy) * game.tileH) - (game.tileH / 2))) { game.clip._y = game.centery - _local1.y; if (_local1.ystep < (_local1.y - game.tileH)) { var ytile = (Math.floor(_local1.ystep / game.tileH) + 1); var ynew = ((ytile + game.halfvisy) + 1); var yold = ((ytile - game.halfvisy) - 1); var fixx = Math.round(((game.centerx - _local1.x) - game.clip._x) / game.tileW); var _local3 = ((_local1.xtile - game.halfvisx) - 1) + fixx; while ((((_local1.xtile + game.halfvisx) + 1) + fixx) >= _local3) { changeTile(_local3, yold, _local3, ynew, _local2["myMap" + game.currentMap]); _local3++; } _local1.ystep = _local1.ystep + game.tileH; } else if (_local1.y < _local1.ystep) { var ytile = Math.floor(_local1.ystep / game.tileH); var yold = ((ytile + game.halfvisy) + 1); var ynew = ((ytile - game.halfvisy) - 1); var fixx = Math.round(((game.centerx - _local1.x) - game.clip._x) / game.tileW); var _local3 = ((_local1.xtile - game.halfvisx) - 1) + fixx; while ((((_local1.xtile + game.halfvisx) + 1) + fixx) >= _local3) { changeTile(_local3, yold, _local3, ynew, _local2["myMap" + game.currentMap]); _local3++; } _local1.ystep = _local1.ystep - game.tileH; } } } var itemname = game[(("item" + _local1.ytile) + "_") + _local1.xtile]; if (itemname && (_local1 == _local2.char)) { if (dirx == -1) { char.speed = 0; } if (dirx == 1) { char.speed = 0; } if (diry == -1) { char.speed = 0; } if (diry == 1) { char.speed = 0; } } var chestname = game[(("chest" + _local1.ytile) + "_") + _local1.xtile]; if (chestname && (_local1 == _local2.char)) { if (dirx == -1) { char.speed = 0; } if (dirx == 1) { char.speed = 0; } if (diry == -1) { char.speed = 0; } if (diry == 1) { char.speed = 0; } } return(true); } function somethingelse() { removeMovieClip(itemname.clip); game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; } function monsterDefeated() { battlesystem.removeMovieClip(); cancontrol = true; textboxon = false; } function detectKeys() { var _local1 = _root.char; var keyPressed = false; if (!cancontrol) { if ((Key.isDown(32) && (spaceStopper)) && (textboxon)) { _root.chesttextbox.removeMovieClip(); textboxon = false; cancontrol = true; spaceStopper = false; } else if (Key.isDown(32) && (!spaceStopper)) { } else if ((!keyPressed) && (!Key.isDown(32))) { spaceStopper = true; } } else if (cancontrol) { if (Key.isDown(39)) { keyPressed = _root.moveChar(_local1, 1, 0); } else if (Key.isDown(37)) { keyPressed = _root.moveChar(_local1, -1, 0); } else if (Key.isDown(38)) { keyPressed = _root.moveChar(_local1, 0, -1); } else if (Key.isDown(40)) { keyPressed = _root.moveChar(_local1, 0, 1); } else if (Key.isDown(49)) { if (snackbars == 0) { textboxItem("You don't have any SnackBars!"); } if (snackbars >= 1) { hp = hp + 50; if (hp >= maxhp) { hp = maxhp; } snackbars = snackbars - 1; updateStats(); textboxItem("That's a bitchin' chock of choc. You regain 50 HP."); } } else if ((Key.isDown(32) && (spacestopper)) && (!textboxon)) { spacestopper = false; var _local2 = game[(("item" + _local1.ytile) + "_") + _local1.xtile]; var _local3 = game[(("chest" + _local1.ytile) + "_") + _local1.xtile]; if (_local2 && (_local1 == _root.char)) { if (_local2.frame == 1) { monsternumber = 1; removeMovieClip(_local2.clip); game.items[_local2.position] = 0; delete game[(("item" + _local1.ytile) + "_") + _local1.xtile]; monsterEncounter(); } else if (_local2.frame == 2) { monsternumber = 2; removeMovieClip(_local2.clip); game.items[_local2.position] = 0; delete game[(("item" + _local1.ytile) + "_") + _local1.xtile]; monsterEncounter(); } else if (_local2.frame == 3) { monsternumber = 3; removeMovieClip(_local2.clip); game.items[_local2.position] = 0; delete game[(("item" + _local1.ytile) + "_") + _local1.xtile]; monsterEncounter(); } else if (_local2.frame == 4) { if (secretkey == 0) { textboxItem("A mysterious door... where does it lead? For finding it, you regain all health!"); hp = maxhp; updateStats(); } if (secretkey == 1) { removeMovieClip(tiles); removeMovieClip(char); removeMovieClip(items); removeMovieClip(chests); removeMovieClip(frame); removeMovieClip(stats); stopAllSounds(); gotoAndPlay (5967); } } else if (_local2.frame == 5) { removeMovieClip(tiles); removeMovieClip(char); removeMovieClip(items); removeMovieClip(chests); removeMovieClip(frame); removeMovieClip(stats); stopAllSounds(); gotoAndPlay (1022); } } if (_local3 && (_local1 == _root.char)) { if (_local3.frame == 1) { _local3.frame = 2; _local3.clip.gotoAndStop(2); game.chests[_local3.position] = 0; delete game[(("chest" + _local1.ytile) + "_") + _local1.xtile]; insidechest = Math.floor(Math.random() * 8); if (insidechest == 0) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 6) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 7) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 1) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } if (insidechest == 8) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } if (insidechest == 2) { textboxItem("You found 1 Holy Soda -- Increases HP by 10!"); maxhp = maxhp + 10; hp = maxhp; updateStats(); } if (insidechest == 3) { textboxItem("You found 1 Action Soda -- Increases STR by 1!"); str = str + 1; updateStats(); } if (insidechest == 4) { textboxItem("You found 1 Safemart Soda -- Increases DEF by 1!"); def = def + 1; updateStats(); } if (insidechest == 5) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } spacestopper = false; } else if (_local3.frame == 2) { } else if ((_local3.frame = 3)) { } else if ((_local3.frame = 4)) { } else if ((_local3.frame = 5)) { } } else if (Key.isDown(32) && (!spacestopper)) { } else { char.speed = 4; spaceStopper = true; } } if ((!keyPressed) && (!Key.isDown(32))) { _local1.clip.char.gotoAndStop(1); char.speed = 4; spaceStopper = true; } else if ((!keyPressed) && (Key.isDown(32))) { char.speed = 4; } else { _local1.clip.char.play(); } } } stop(); fscommand ("allowscale", false); fscommand ("showmenu", false); myMap1 = [[5, 1, 1, 1, 1, 1, 1, 1, 1, 8, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 0, 0, 34, 0, 0, 0, 0, 19, 1, 1, 8, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 0, 0, 34, 34, 0, 0, 0, 0, 0, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 0, 14, 34, 0, 0, 24, 20, 20, 27, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 0, 0, 0, 0, 0, 21, 29, 9, 23, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 15, 0, 0, 0, 0, 21, 29, 29, 23, 15, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 0, 0, 0, 24, 20, 33, 9, 29, 23, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 0, 0, 14, 21, 9, 29, 29, 9, 23, 0, 19, 1, 1, 1, 1, 1, 8, 28, 28, 28], [2, 34, 0, 0, 0, 25, 22, 22, 22, 22, 26, 0, 0, 0, 0, 0, 0, 0, 4, 28, 28, 28], [2, 0, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 3, 3, 3, 17, 0, 4, 28, 28, 28], [2, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 4, 28, 28, 28, 2, 0, 4, 28, 28, 28], [2, 0, 14, 0, 0, 0, 34, 34, 0, 14, 0, 0, 4, 28, 28, 28, 2, 0, 4, 28, 28, 28], [2, 0, 0, 0, 0, 0, 34, 0, 0, 0, 0, 0, 4, 28, 28, 28, 2, 0, 4, 28, 28, 28], [6, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 7, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 5, 1, 1, 0, 1, 1, 16, 0, 19, 1, 1, 8], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 24, 20, 20, 20, 20, 27, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 21, 29, 9, 29, 29, 23, 14, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 25, 22, 30, 29, 9, 23, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 34, 0, 0, 0, 21, 29, 29, 23, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 15, 25, 22, 22, 26, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 24, 20, 27, 0, 0, 0, 0, 0, 0, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 21, 29, 32, 20, 27, 0, 0, 0, 34, 34, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 21, 9, 9, 29, 23, 0, 0, 0, 14, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 25, 22, 22, 22, 26, 0, 0, 14, 0, 0, 11], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 6, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 7], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28]]; myMap2 = [[28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 35, 28, 28, 28, 28], [5, 1, 1, 1, 0, 1, 1, 1, 8], [2, 0, 14, 0, 0, 0, 0, 0, 4], [12, 0, 0, 0, 0, 0, 0, 0, 4], [2, 0, 0, 0, 0, 0, 14, 0, 4], [6, 3, 3, 3, 3, 3, 3, 3, 7], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28]]; myItems = [[0], [[1, 3, 1], [1, 5, 10], [2, 11, 11], [2, 8, 1], [3, 1, 6], [3, 7, 9], [1, 14, 8], [2, 1, 9], [1, 18, 18], [2, 20, 23], [2, 11, 18], [1, 14, 25], [3, 18, 24], [5, 13, 17]], [[4, 4, 4]]]; myChests = [[0], [[1, 1, 3], [1, 2, 8], [1, 5, 1], [1, 11, 2], [1, 7, 12], [1, 19, 18], [1, 17, 24], [1, 11, 20], [1, 15, 22]], [[1, 2, 5]]]; game = {tileW:32, tileH:32, currentMap:1, visx:9, visy:6, centerx:160, centery:120}; var spacestopper = true; var cancontrol = true; game.Item1 = function () { }; game.Item1.prototype.hp = 40; game.Item1.prototype.str = 4; game.Item1.prototype.def = 3; game.Item1.prototype.experience = 45; game.Item1.prototype.itemnumber = 1; game.Item1.prototype.frame = 1; game.Item2 = function () { }; game.Item2.prototype.hp = 50; game.Item2.prototype.str = 5; game.Item2.prototype.def = 4; game.Item2.prototype.experience = 55; game.Item2.prototype.itemnumber = 2; game.Item2.prototype.frame = 2; game.Item3 = function () { }; game.Item3.prototype.hp = 45; game.Item3.prototype.str = 5; game.Item3.prototype.def = 3; game.Item3.prototype.experience = 55; game.Item3.prototype.itemnumber = 3; game.Item3.prototype.frame = 3; game.Item4 = function () { }; game.Item4.prototype.hp = 45; game.Item4.prototype.str = 5; game.Item4.prototype.def = 3; game.Item4.prototype.experience = 55; game.Item4.prototype.itemnumber = 4; game.Item4.prototype.frame = 4; game.Item5 = function () { }; game.Item5.prototype.hp = 45; game.Item5.prototype.str = 5; game.Item5.prototype.def = 3; game.Item5.prototype.experience = 55; game.Item5.prototype.itemnumber = 4; game.Item5.prototype.frame = 5; game.Chest1 = function () { }; game.Chest1.prototype.frame = 1; game.Tile0 = function () { }; game.Tile0.prototype.walkable = true; game.Tile0.prototype.frame = 1; game.Tile14 = function () { }; game.Tile14.prototype.walkable = true; game.Tile14.prototype.frame = 16; game.Tile15 = function () { }; game.Tile15.prototype.walkable = true; game.Tile15.prototype.frame = 17; game.Tile20 = function () { }; game.Tile20.prototype.walkable = true; game.Tile20.prototype.frame = 23; game.Tile21 = function () { }; game.Tile21.prototype.walkable = true; game.Tile21.prototype.frame = 24; game.Tile22 = function () { }; game.Tile22.prototype.walkable = true; game.Tile22.prototype.frame = 25; game.Tile23 = function () { }; game.Tile23.prototype.walkable = true; game.Tile23.prototype.frame = 26; game.Tile24 = function () { }; game.Tile24.prototype.walkable = true; game.Tile24.prototype.frame = 27; game.Tile25 = function () { }; game.Tile25.prototype.walkable = true; game.Tile25.prototype.frame = 28; game.Tile26 = function () { }; game.Tile26.prototype.walkable = true; game.Tile26.prototype.frame = 29; game.Tile27 = function () { }; game.Tile27.prototype.walkable = true; game.Tile27.prototype.frame = 30; game.Tile30 = function () { }; game.Tile30.prototype.walkable = true; game.Tile30.prototype.frame = 33; game.Tile31 = function () { }; game.Tile31.prototype.walkable = true; game.Tile31.prototype.frame = 34; game.Tile32 = function () { }; game.Tile32.prototype.walkable = true; game.Tile32.prototype.frame = 35; game.Tile33 = function () { }; game.Tile33.prototype.walkable = true; game.Tile33.prototype.frame = 36; game.Tile1 = function () { }; game.Tile1.prototype.walkable = false; game.Tile1.prototype.frame = 2; game.Tile2 = function () { }; game.Tile2.prototype.walkable = false; game.Tile2.prototype.frame = 3; game.Tile3 = function () { }; game.Tile3.prototype.walkable = false; game.Tile3.prototype.frame = 4; game.Tile4 = function () { }; game.Tile4.prototype.walkable = false; game.Tile4.prototype.frame = 5; game.Tile5 = function () { }; game.Tile5.prototype.walkable = false; game.Tile5.prototype.frame = 6; game.Tile6 = function () { }; game.Tile6.prototype.walkable = false; game.Tile6.prototype.frame = 7; game.Tile7 = function () { }; game.Tile7.prototype.walkable = false; game.Tile7.prototype.frame = 8; game.Tile8 = function () { }; game.Tile8.prototype.walkable = false; game.Tile8.prototype.frame = 9; game.Tile9 = function () { }; game.Tile9.prototype.walkable = false; game.Tile9.prototype.frame = 10; game.Tile10 = function () { }; game.Tile10.prototype.walkable = false; game.Tile10.prototype.frame = 11; game.Tile16 = function () { }; game.Tile16.prototype.walkable = false; game.Tile16.prototype.frame = 18; game.Tile17 = function () { }; game.Tile17.prototype.walkable = false; game.Tile17.prototype.frame = 19; game.Tile18 = function () { }; game.Tile18.prototype.walkable = false; game.Tile18.prototype.frame = 21; game.Tile19 = function () { }; game.Tile19.prototype.walkable = false; game.Tile19.prototype.frame = 22; game.Tile28 = function () { }; game.Tile28.prototype.walkable = false; game.Tile28.prototype.frame = 20; game.Tile29 = function () { }; game.Tile29.prototype.walkable = false; game.Tile29.prototype.frame = 32; game.Tile34 = function () { }; game.Tile34.prototype.walkable = false; game.Tile34.prototype.frame = 37; game.Tile35 = function () { }; game.Tile35.prototype.walkable = false; game.Tile35.prototype.frame = 38; game.Doors = function (newmap, newcharx, newchary) { var _local1 = this; _local1.newmap = newmap; _local1.newcharx = newcharx; _local1.newchary = newchary; }; game.Doors.prototype.walkable = true; game.Doors.prototype.frame = 12; game.Doors.prototype.door = true; game.Doors2 = function (newmap, newcharx, newchary) { var _local1 = this; _local1.newmap = newmap; _local1.newcharx = newcharx; _local1.newchary = newchary; }; game.Doors2.prototype.walkable = true; game.Doors2.prototype.frame = 1; game.Doors2.prototype.door = true; game.Tile11 = function () { }; game.Tile11.prototype = new game.Doors(2, 1, 6); game.Tile12 = function () { }; game.Tile12.prototype = new game.Doors2(1, 19, 28); game.Tile13 = function () { }; game.Tile13.prototype.walkable = false; game.Tile13.prototype.frame = 31; char = {xtile:2, ytile:2, speed:4}; buildMap(_root["myMap" + game.currentMap]); updateStats(); stop();Instance of Symbol 533 MovieClip [empty] "controller" in Frame 1019onClipEvent (enterFrame) { _root.detectKeys(); _root.enemyBrain(); }Frame 1020stop();Frame 1021stop();Frame 1022stopAllSounds();Frame 1026stop();Frame 1031stop();Frame 1041stop();Frame 1051stop();Frame 1061stop();Frame 1071stop();Frame 1081stop();Frame 1091stop();Frame 1101stop();Frame 1111stop();Frame 1121stop();Frame 1381monsterhp = 100; monstermaxhp = 100; monstername = "Anti-Phil"; monsterstr = 8; monsterdef = 8; monsterexp = 300; monsterattack = "The Mope"; monsterattack2 = "Meteor Savior";Frame 1391this.stop();Frame 1392this.stop();Frame 1393this.stop();Frame 1394this.stop();Frame 1395this.stop();Frame 1396stop();Frame 1397stop();Frame 1398stop();Frame 1413damage = Math.floor((((monsterstr / _root.def) * 10) + random(10)) - 3);Frame 1449_root.hp = _root.hp - damage; _root.updateStats(); if (_root.hp <= 0) { _root.hp = 0; gotoAndPlay (1731); } if ((_root.hp >= 1) && (_root.hp != 0)) { gotoAndStop (1391); }Frame 1519damage = Math.floor(((((monsterstr / _root.def) * 10) + random(10)) + 5) + random(5));Frame 1559_root.hp = _root.hp - damage; _root.updateStats(); if (_root.hp <= 0) { _root.hp = 0; gotoAndPlay (1731); } if ((_root.hp >= 1) && (_root.hp != 0)) { gotoAndStop (1391); }Frame 1574damage = Math.floor(((_root.str / monsterdef) * 10) + random(10));Frame 1604monsterhp = monsterhp - damage; damage = 0; if (monsterhp >= 1) { monster.gotoAndStop(10); var nextattack = Math.floor(random(3)); if (nextattack == 0) { gotoAndPlay (1401); } if (nextattack == 1) { gotoAndPlay (1401); } if (nextattack == 2) { gotoAndPlay (1451); } if (nextattack == 3) { gotoAndPlay (1451); } } if (monsterhp <= 0) { monsterhp = 0; gotoAndPlay (1611); }Frame 1614_root.experience = _root.experience + monsterexp; _root.nextlvl = _root.nextlvl - monsterexp; _root.updateStats(); if (((_root.experience >= 100) && (_root.experience <= 250)) && (_root.nextlvl <= 0)) { _root.lvl = 3; _root.nextlvl = 200; _root.maxhp = _root.maxhp + 6; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 250) && (_root.experience <= 450)) && (_root.nextlvl <= 0)) { _root.lvl = 4; _root.nextlvl = 250; _root.maxhp = _root.maxhp + 9; _root.str = _root.str + 1; _root.updateStats(); } if (((_root.experience >= 450) && (_root.experience <= 700)) && (_root.nextlvl <= 0)) { _root.lvl = 5; _root.nextlvl = 300; _root.maxhp = _root.maxhp + 13; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 700) && (_root.experience <= 1000)) && (_root.nextlvl <= 0)) { _root.lvl = 6; _root.nextlvl = 500; _root.maxhp = _root.maxhp + 17; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 1000) && (_root.experience <= 1500)) && (_root.nextlvl <= 0)) { _root.lvl = 7; _root.nextlvl = 700; _root.maxhp = _root.maxhp + 20; _root.str = _root.str + 1; _root.updateStats(); } if (((_root.experience >= 1500) && (_root.experience <= 2200)) && (_root.nextlvl <= 0)) { _root.lvl = 8; _root.nextlvl = 800; _root.maxhp = _root.maxhp + 25; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 2200) && (_root.experience <= 3000)) && (_root.nextlvl <= 0)) { _root.lvl = 9; _root.nextlvl = 1000; _root.maxhp = _root.maxhp + 30; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 3000) && (_root.experience <= 4000)) && (_root.nextlvl <= 0)) { _root.lvl = 10; _root.nextlvl = 9999; _root.maxhp = _root.maxhp + 35; _root.str = _root.str + 1; _root.updateStats(); } if (((_root.experience >= 4000) && (_root.experience <= 13999)) && (_root.nextlvl <= 0)) { _root.lvl = 99; _root.nextlvl = 60001; _root.maxhp = _root.maxhp + 700; _root.str = _root.str + 999; _root.def = _root.def + 999; _root.updateStats(); } if (((_root.experience >= 9999) && (_root.experience <= 700000)) && (_root.nextlvl <= 0)) { } monster.removeMovieClip();Frame 1649gotoAndPlay (1962);Frame 1674_root.hp = _root.hp + 50; _root.snackbars = _root.snackbars - 1; if (_root.hp >= _root.maxhp) { _root.hp = _root.maxhp; } _root.updateStats();Frame 1689gotoAndStop (1391);Frame 1729_root.monsterDefeated(); this.stop();Frame 1761if (_root.sickly >= 1) { gotoAndPlay (1861); }Frame 1856hp = 50; maxhp = 50; str = 5; def = 4; lvl = 1; experience = 0; nextlvl = 100; snackbars = 0; sickly = 0; secretkey = 0; gotoAndPlay (601);Frame 1930_root.hp = _root.maxhp; _root.sickly = _root.sickly - 1; _root.updateStats();Frame 1959gotoAndStop (1391);Frame 1962stopAllSounds();Frame 1966stop();Frame 1971stop();Frame 1981stop();Frame 1991stop();Frame 2001stop();Frame 2011stop();Frame 2021stop();Frame 2031stop();Frame 2041stop();Frame 2205function buildMap(map) { _root.attachMovie("empty", "tiles", 1); game.halfvisx = int(game.visx / 2); game.halfvisy = int(game.visy / 2); game.clip = _root.tiles; game.mapwidth = map[0].length; game.mapheight = map.length; if (char.xtile < game.halfvisx) { var fixx = (char.xtile - game.halfvisx); } else if ((game.mapwidth - game.halfvisx) < char.xtile) { var fixx = (game.mapwidth - char.xtile); } if (char.ytile < game.halfvisy) { var fixy = (char.ytile - game.halfvisy); } else if (((game.mapheight - game.halfvisy) - 1) < char.ytile) { var fixy = ((game.mapheight - char.ytile) - 1); } game.clip._x = (game.centerx - ((char.xtile - fixx) * game.tileW)) - (game.tileW / 2); game.clip._y = (game.centery - ((char.ytile - fixy) * game.tileH)) - (game.tileH / 2); var _local2 = (char.ytile - game.halfvisy) - fixy; while ((((char.ytile + game.halfvisy) + 1) - fixy) >= _local2) { var _local1 = (char.xtile - game.halfvisx) - fixx; while ((((char.xtile + game.halfvisx) + 1) - fixx) >= _local1) { var name = ((("t_" + _local2) + "_") + _local1); if ((((_local2 >= 0) && (_local1 >= 0)) && ((map.length - 1) >= _local2)) && ((map[0].length - 1) >= _local1)) { game[name] = new game["Tile" + map[_local2][_local1]](); } else { game[name] = new game.Tile4(); } game.clip.attachMovie("tile2", name, (1 + (_local2 * 100)) + (_local1 * 2)); game.clip[name]._x = _local1 * game.tileW; game.clip[name]._y = _local2 * game.tileH; game.clip[name].gotoAndStop(game[name].frame); _local1++; } _local2++; } _root.attachMovie("frame", "frame", 100); _root.attachMovie("stats", "stats", 200); stats.hp = _root.hp; stats.str = _root.str; stats.def = _root.def; stats.lvl = _root.lvl; stats.experience = _root.experience; stats.nextlvl = _root.nextlvl; game.items = myItems[game.currentMap]; var _local3 = 0; while (_local3 < game.items.length) { var name = ((("item" + game.items[_local3][2]) + "_") + game.items[_local3][1]); game[name] = new game["Item" + game.items[_local3][0]](); game[name].position = _local3; game.clip.attachMovie("items", name, 20001 + _local3); game[name].clip = game.clip[name]; game[name].clip._x = (game.items[_local3][1] * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.items[_local3][2] * game.tileH) + (game.tileH / 2); game[name].clip.gotoAndStop(game.items[_local3][0]); _local3++; } game.chests = myChests[game.currentMap]; _local3 = 0; while (_local3 < game.chests.length) { var name = ((("chest" + game.chests[_local3][2]) + "_") + game.chests[_local3][1]); game[name] = new game["Chest" + game.chests[_local3][0]](); game[name].position = _local3; game.clip.attachMovie("chests", name, 30001 + _local3); game[name].clip = game.clip[name]; game[name].clip._x = (game.chests[_local3][1] * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.chests[_local3][2] * game.tileH) + (game.tileH / 2); game[name].clip.gotoAndStop(game.chests[_local3][0]); _local3++; } game.clip.attachMovie("char", "char", 70000); char.clip = game.clip.char; char.x = (char.xtile * game.tileW) + (game.tileW / 2); char.y = (char.ytile * game.tileW) + (game.tileW / 2); char.width = char.clip._width / 2; char.height = char.clip._height / 2; char.clip._x = char.x; char.clip._y = char.y; char.clip.gotoAndStop(char.frame); char.xstep = char.x; char.ystep = char.y; } function textboxItem(message) { _root.attachMovie("chesttextbox", "chesttextbox", 80000); _root.chesttextbox.boxcontents = message; cancontrol = false; textboxon = true; } function monsterEncounter() { _root.attachMovie("battlesystem", "battlesystem", 300000); battlesystem._x = 160; battlesystem._y = 120; cancontrol = false; textboxon = true; } function updateStats() { var _local1 = _root; stats.hp = _local1.hp; stats.str = _local1.str; stats.def = _local1.def; stats.lvl = _local1.lvl; stats.snackbars = _local1.snackbars; stats.sickly = _local1.sickly; stats.experience = _local1.experience; stats.nextlvl = _local1.nextlvl; } function changeTile(xold, yold, xnew, ynew, map) { var _local2 = xnew; var _local3 = ynew; var nameold = ((("t_" + yold) + "_") + xold); var _local1 = (("t_" + _local3) + "_") + _local2; if ((((_local3 >= 0) && (_local2 >= 0)) && ((map.length - 1) >= _local3)) && ((map[0].length - 1) >= _local2)) { game[_local1] = new game["Tile" + map[_local3][_local2]](); game.clip[nameold]._name = _local1; game.clip[_local1].gotoAndStop(game[_local1].frame); game.clip[_local1]._x = _local2 * game.tileW; game.clip[_local1]._y = _local3 * game.tileH; } else { game[_local1] = new game.Tile4(); game.clip[nameold]._name = _local1; game.clip[_local1].gotoAndStop(game[_local1].frame); } } function enemyBrain() { } function changeMap(ob) { var _local3 = ob; var _local2 = []; var _local1 = 0; while (_local1 < game.items.length) { if (game.items[_local1]) { var name = ((("item" + game.items[_local1][2]) + "_") + game.items[_local1][1]); delete game[name]; _local2.push(game.items[_local1]); } _local1++; } myItems[game.currentMap] = _local2; var name = ((("t_" + _local3.ytile) + "_") + _local3.xtile); game.currentMap = game[name].newMap; _local3.ytile = game[name].newchary; _local3.xtile = game[name].newcharx; _local3.frame = _local3.clip._currentframe; buildMap(_root["myMap" + game.currentMap]); _root.updateStats(); } function getMyCorners(x, y, ob) { var _local1 = ob; var _local2 = y; var _local3 = x; _local1.downY = Math.floor(((_local2 + _local1.height) - 1) / game.tileH); _local1.upY = Math.floor((_local2 - _local1.height) / game.tileH); _local1.leftX = Math.floor((_local3 - _local1.width) / game.tileW); _local1.rightX = Math.floor(((_local3 + _local1.width) - 1) / game.tileW); _local1.itemdownY = Math.floor(((_local2 + _local1.height) - 1) / game.tileH); _local1.itemupY = Math.floor((_local2 - _local1.height) / game.tileH); _local1.itemleftX = Math.floor((_local3 - _local1.width) / game.tileW); _local1.itemrightX = Math.floor(((_local3 + _local1.width) - 1) / game.tileW); _local1.upleft = game[(("t_" + _local1.upY) + "_") + _local1.leftX].walkable; _local1.downleft = game[(("t_" + _local1.downY) + "_") + _local1.leftX].walkable; _local1.upright = game[(("t_" + _local1.upY) + "_") + _local1.rightX].walkable; _local1.downright = game[(("t_" + _local1.downY) + "_") + _local1.rightX].walkable; _local1.itemupleft = game[(("item_" + _local1.upY) + "_") + _local1.leftX].walkable; _local1.itemdownleft = game[(("item_" + _local1.downY) + "_") + _local1.leftX].walkable; _local1.itemupright = game[(("item_" + _local1.upY) + "_") + _local1.rightX].walkable; _local1.itemdownright = game[(("item_" + _local1.downY) + "_") + _local1.rightX].walkable; } function something() { if ((somethings = 0)) { obenemy.clip.removeMovieClip(); delete game["item" + game.currentEnemies[i].id]; game.currentEnemies.splice(i, 1); } else { char.speed = 0; } } function moveChar(ob, dirx, diry) { var _local1 = ob; var _local2 = _root; getMyCorners(_local1.x, _local1.y + (_local1.speed * diry), _local1); if (diry == -1) { if (_local1.upleft && (_local1.upright)) { _local1.y = _local1.y + (_local1.speed * diry); } else { _local1.y = (_local1.ytile * game.tileH) + _local1.height; } } if (diry == 1) { if (_local1.downleft && (_local1.downright)) { _local1.y = _local1.y + (_local1.speed * diry); } else { _local1.y = ((_local1.ytile + 1) * game.tileH) - _local1.height; } } getMyCorners(_local1.x + (_local1.speed * dirx), _local1.y, _local1); if (dirx == -1) { if (_local1.downleft && (_local1.upleft)) { _local1.x = _local1.x + (_local1.speed * dirx); } else { _local1.x = (_local1.xtile * game.tileW) + _local1.width; } } if (dirx == 1) { if (_local1.upright && (_local1.downright)) { _local1.x = _local1.x + (_local1.speed * dirx); } else { _local1.x = ((_local1.xtile + 1) * game.tileW) - _local1.width; } } _local1.clip._x = _local1.x; _local1.clip._y = _local1.y; _local1.clip.gotoAndStop((dirx + (diry * 2)) + 3); _local1.xtile = Math.floor(_local1.x / game.tileW); _local1.ytile = Math.floor(_local1.y / game.tileH); if (game[(("t_" + _local1.ytile) + "_") + _local1.xtile].door && (_local1 == _local2.char)) { changeMap(_local1); } if (((game.halfvisx * game.tileW) + (game.tileW / 2)) < _local1.x) { if (_local1.x < (((game.mapwidth - game.halfvisx) * game.tileW) - (game.tileW / 2))) { game.clip._x = game.centerx - _local1.x; if (_local1.xstep < (_local1.x - game.tileW)) { var xtile = (Math.floor(_local1.xstep / game.tileW) + 1); var xnew = ((xtile + game.halfvisx) + 1); var xold = ((xtile - game.halfvisx) - 1); var fixy = Math.round(((game.centery - _local1.y) - game.clip._y) / game.tileH); var _local3 = ((_local1.ytile - game.halfvisy) - 1) + fixy; while ((((_local1.ytile + game.halfvisy) + 1) + fixy) >= _local3) { changeTile(xold, _local3, xnew, _local3, _local2["myMap" + game.currentMap]); _local3++; } _local1.xstep = _local1.xstep + game.tileW; } else if (_local1.x < _local1.xstep) { var xtile = Math.floor(_local1.xstep / game.tileW); var xold = ((xtile + game.halfvisx) + 1); var xnew = ((xtile - game.halfvisx) - 1); var fixy = Math.round(((game.centery - _local1.y) - game.clip._y) / game.tileH); var _local3 = ((_local1.ytile - game.halfvisy) - 1) + fixy; while ((((_local1.ytile + game.halfvisy) + 1) + fixy) >= _local3) { changeTile(xold, _local3, xnew, _local3, _local2["myMap" + game.currentMap]); _local3++; } _local1.xstep = _local1.xstep - game.tileW; } } } if (((game.halfvisy * game.tileH) + (game.tileH / 2)) < _local1.y) { if (_local1.y < (((game.mapheight - game.halfvisy) * game.tileH) - (game.tileH / 2))) { game.clip._y = game.centery - _local1.y; if (_local1.ystep < (_local1.y - game.tileH)) { var ytile = (Math.floor(_local1.ystep / game.tileH) + 1); var ynew = ((ytile + game.halfvisy) + 1); var yold = ((ytile - game.halfvisy) - 1); var fixx = Math.round(((game.centerx - _local1.x) - game.clip._x) / game.tileW); var _local3 = ((_local1.xtile - game.halfvisx) - 1) + fixx; while ((((_local1.xtile + game.halfvisx) + 1) + fixx) >= _local3) { changeTile(_local3, yold, _local3, ynew, _local2["myMap" + game.currentMap]); _local3++; } _local1.ystep = _local1.ystep + game.tileH; } else if (_local1.y < _local1.ystep) { var ytile = Math.floor(_local1.ystep / game.tileH); var yold = ((ytile + game.halfvisy) + 1); var ynew = ((ytile - game.halfvisy) - 1); var fixx = Math.round(((game.centerx - _local1.x) - game.clip._x) / game.tileW); var _local3 = ((_local1.xtile - game.halfvisx) - 1) + fixx; while ((((_local1.xtile + game.halfvisx) + 1) + fixx) >= _local3) { changeTile(_local3, yold, _local3, ynew, _local2["myMap" + game.currentMap]); _local3++; } _local1.ystep = _local1.ystep - game.tileH; } } } var itemname = game[(("item" + _local1.ytile) + "_") + _local1.xtile]; if (itemname && (_local1 == _local2.char)) { if (dirx == -1) { char.speed = 0; } if (dirx == 1) { char.speed = 0; } if (diry == -1) { char.speed = 0; } if (diry == 1) { char.speed = 0; } } var chestname = game[(("chest" + _local1.ytile) + "_") + _local1.xtile]; if (chestname && (_local1 == _local2.char)) { if (dirx == -1) { char.speed = 0; } if (dirx == 1) { char.speed = 0; } if (diry == -1) { char.speed = 0; } if (diry == 1) { char.speed = 0; } } return(true); } function somethingelse() { removeMovieClip(itemname.clip); game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; } function monsterDefeated() { battlesystem.removeMovieClip(); cancontrol = true; textboxon = false; } function detectKeys() { var _local1 = _root.char; var keyPressed = false; if (!cancontrol) { if ((Key.isDown(32) && (spaceStopper)) && (textboxon)) { _root.chesttextbox.removeMovieClip(); textboxon = false; cancontrol = true; spaceStopper = false; } else if (Key.isDown(32) && (!spaceStopper)) { } else if ((!keyPressed) && (!Key.isDown(32))) { spaceStopper = true; } } else if (cancontrol) { if (Key.isDown(39)) { keyPressed = _root.moveChar(_local1, 1, 0); } else if (Key.isDown(37)) { keyPressed = _root.moveChar(_local1, -1, 0); } else if (Key.isDown(38)) { keyPressed = _root.moveChar(_local1, 0, -1); } else if (Key.isDown(40)) { keyPressed = _root.moveChar(_local1, 0, 1); } else if (Key.isDown(49)) { if (snackbars == 0) { textboxItem("You don't have any SnackBars!"); } if (snackbars >= 1) { hp = hp + 50; if (hp >= maxhp) { hp = maxhp; } snackbars = snackbars - 1; updateStats(); textboxItem("That's a bitchin' chock of choc. You regain 50 HP."); } } else if ((Key.isDown(32) && (spacestopper)) && (!textboxon)) { spacestopper = false; var _local3 = game[(("item" + _local1.ytile) + "_") + _local1.xtile]; var _local2 = game[(("chest" + _local1.ytile) + "_") + _local1.xtile]; if (_local3 && (_local1 == _root.char)) { if (_local3.frame == 6) { monsternumber = 4; removeMovieClip(_local3.clip); game.items[_local3.position] = 0; delete game[(("item" + _local1.ytile) + "_") + _local1.xtile]; monsterEncounter(); } else if (_local3.frame == 7) { monsternumber = 5; removeMovieClip(_local3.clip); game.items[_local3.position] = 0; delete game[(("item" + _local1.ytile) + "_") + _local1.xtile]; monsterEncounter(); } else if (_local3.frame == 8) { monsternumber = 6; removeMovieClip(_local3.clip); game.items[_local3.position] = 0; delete game[(("item" + _local1.ytile) + "_") + _local1.xtile]; monsterEncounter(); } else if (_local3.frame == 9) { if (bosskey == 1) { removeMovieClip(items); removeMovieClip(tiles); removeMovieClip(stats); removeMovieClip(frame); gotoAndPlay (2205); } else if (bosskey == 0) { textboxItem("This door is locked. You will need some sort of door unlocker thing."); } } else if (_local3.frame == 10) { } } if (_local2 && (_local1 == _root.char)) { if (_local2.frame == 1) { _local2.frame = 2; _local2.clip.gotoAndStop(2); game.chests[_local2.position] = 0; delete game[(("chest" + _local1.ytile) + "_") + _local1.xtile]; insidechest = Math.floor(Math.random() * 8); if (insidechest == 0) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 6) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 7) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 1) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } if (insidechest == 8) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } if (insidechest == 2) { textboxItem("You found 1 Holy Soda -- Increases HP by 10!"); maxhp = maxhp + 10; hp = maxhp; updateStats(); } if (insidechest == 3) { textboxItem("You found 1 Action Soda -- Increases STR by 1!"); str = str + 1; updateStats(); } if (insidechest == 4) { textboxItem("You found 1 Safemart Soda -- Increases DEF by 1!"); def = def + 1; updateStats(); } if (insidechest == 5) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } spacestopper = false; } else if (_local2.frame == 2) { } else if ((_local2.frame = 3)) { bosskey = 1; _local2.frame = 2; _local2.clip.gotoAndStop(2); game.chests[_local2.position] = 0; delete game[(("chest" + _local1.ytile) + "_") + _local1.xtile]; textboxItem("You found Boss Key. This key IS pretty boss."); } else if ((_local2.frame = 4)) { } else if ((_local2.frame = 5)) { } } else if (Key.isDown(32) && (!spacestopper)) { } else { char.speed = 4; spaceStopper = true; } } if ((!keyPressed) && (!Key.isDown(32))) { _local1.clip.char.gotoAndStop(1); char.speed = 4; spaceStopper = true; } else if ((!keyPressed) && (Key.isDown(32))) { char.speed = 4; } else { _local1.clip.char.play(); } } } fscommand ("allowscale", false); fscommand ("allowscale", false); myMap1 = [[28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 35, 28, 28, 28, 28], [28, 28, 28, 1, 1, 1, 28, 28, 28, 28, 28, 28, 28, 28, 1, 1, 1, 0, 1, 1, 28, 28], [28, 28, 2, 0, 0, 0, 4, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 4, 28], [28, 28, 2, 0, 0, 0, 4, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 4, 28], [28, 28, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 28], [28, 28, 2, 0, 0, 0, 4, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 4, 28], [28, 28, 2, 0, 0, 0, 4, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 4, 28], [28, 28, 28, 3, 3, 3, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 4, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 3, 3, 3, 0, 3, 3, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 1, 1, 28, 0, 28, 1, 1, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 0, 4], [28, 28, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 28, 0, 0, 0, 0, 0, 0, 0, 4], [28, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4], [28, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4], [28, 2, 0, 0, 28, 3, 3, 3, 3, 3, 3, 3, 3, 28, 0, 0, 0, 0, 0, 0, 0, 4], [28, 2, 0, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 0, 4], [28, 2, 0, 0, 28, 1, 1, 1, 1, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 0, 4], [28, 2, 0, 0, 0, 0, 0, 0, 0, 4, 28, 28, 28, 28, 3, 3, 3, 3, 3, 3, 3, 28], [28, 2, 0, 0, 0, 0, 0, 0, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 2, 0, 0, 0, 0, 0, 0, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 3, 3, 3, 3, 3, 3, 3, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28]]; myMap2 = [[28, 28, 28, 28, 28, 28, 28, 28, 28], [5, 1, 1, 1, 0, 1, 1, 1, 8], [12, 0, 0, 0, 0, 0, 0, 0, 4], [6, 3, 3, 3, 3, 3, 3, 3, 7], [28, 28, 28, 28, 28, 28, 28, 28, 28]]; myItems = [[0], [[6, 8, 4], [8, 10, 4], [7, 12, 4], [6, 19, 4], [8, 17, 14], [8, 14, 24], [7, 20, 18], [6, 4, 26], [7, 6, 22], [9, 17, 1]], [[4, 4, 4]]]; myChests = [[0], [[1, 8, 28], [1, 2, 21], [1, 7, 21], [1, 19, 25], [1, 14, 18], [1, 14, 2], [1, 9, 4], [1, 7, 4], [3, 4, 2]], [[1, 2, 5], [1, 19, 18], [1, 17, 21], [1, 11, 20]]]; game = {tileW:32, tileH:32, currentMap:1, visx:9, visy:6, centerx:160, centery:120}; var spacestopper = true; var cancontrol = true; game.Item1 = function () { }; game.Item1.prototype.hp = 40; game.Item1.prototype.str = 4; game.Item1.prototype.def = 3; game.Item1.prototype.experience = 45; game.Item1.prototype.itemnumber = 1; game.Item1.prototype.frame = 1; game.Item2 = function () { }; game.Item2.prototype.hp = 50; game.Item2.prototype.str = 5; game.Item2.prototype.def = 4; game.Item2.prototype.experience = 55; game.Item2.prototype.itemnumber = 2; game.Item2.prototype.frame = 2; game.Item3 = function () { }; game.Item3.prototype.hp = 45; game.Item3.prototype.str = 5; game.Item3.prototype.def = 3; game.Item3.prototype.experience = 55; game.Item3.prototype.itemnumber = 3; game.Item3.prototype.frame = 3; game.Item4 = function () { }; game.Item4.prototype.hp = 45; game.Item4.prototype.str = 5; game.Item4.prototype.def = 3; game.Item4.prototype.experience = 55; game.Item4.prototype.itemnumber = 4; game.Item4.prototype.frame = 4; game.Item5 = function () { }; game.Item5.prototype.hp = 45; game.Item5.prototype.str = 5; game.Item5.prototype.def = 3; game.Item5.prototype.experience = 55; game.Item5.prototype.itemnumber = 4; game.Item5.prototype.frame = 5; game.Item6 = function () { }; game.Item6.prototype.hp = 45; game.Item6.prototype.str = 5; game.Item6.prototype.def = 3; game.Item6.prototype.experience = 55; game.Item6.prototype.itemnumber = 4; game.Item6.prototype.frame = 6; game.Item7 = function () { }; game.Item7.prototype.hp = 45; game.Item7.prototype.str = 5; game.Item7.prototype.def = 3; game.Item7.prototype.experience = 55; game.Item7.prototype.itemnumber = 4; game.Item7.prototype.frame = 7; game.Item8 = function () { }; game.Item8.prototype.hp = 45; game.Item8.prototype.str = 5; game.Item8.prototype.def = 3; game.Item8.prototype.experience = 55; game.Item8.prototype.itemnumber = 4; game.Item8.prototype.frame = 8; game.Item9 = function () { }; game.Item9.prototype.hp = 45; game.Item9.prototype.str = 5; game.Item9.prototype.def = 3; game.Item9.prototype.experience = 55; game.Item9.prototype.itemnumber = 4; game.Item9.prototype.frame = 9; game.Chest1 = function () { }; game.Chest1.prototype.frame = 1; game.Chest3 = function () { }; game.Chest3.prototype.frame = 3; game.Tile0 = function () { }; game.Tile0.prototype.walkable = true; game.Tile0.prototype.frame = 1; game.Tile14 = function () { }; game.Tile14.prototype.walkable = true; game.Tile14.prototype.frame = 16; game.Tile15 = function () { }; game.Tile15.prototype.walkable = true; game.Tile15.prototype.frame = 17; game.Tile20 = function () { }; game.Tile20.prototype.walkable = true; game.Tile20.prototype.frame = 23; game.Tile21 = function () { }; game.Tile21.prototype.walkable = true; game.Tile21.prototype.frame = 24; game.Tile22 = function () { }; game.Tile22.prototype.walkable = true; game.Tile22.prototype.frame = 25; game.Tile23 = function () { }; game.Tile23.prototype.walkable = true; game.Tile23.prototype.frame = 26; game.Tile24 = function () { }; game.Tile24.prototype.walkable = true; game.Tile24.prototype.frame = 27; game.Tile25 = function () { }; game.Tile25.prototype.walkable = true; game.Tile25.prototype.frame = 28; game.Tile26 = function () { }; game.Tile26.prototype.walkable = true; game.Tile26.prototype.frame = 29; game.Tile27 = function () { }; game.Tile27.prototype.walkable = true; game.Tile27.prototype.frame = 30; game.Tile30 = function () { }; game.Tile30.prototype.walkable = true; game.Tile30.prototype.frame = 33; game.Tile31 = function () { }; game.Tile31.prototype.walkable = true; game.Tile31.prototype.frame = 34; game.Tile32 = function () { }; game.Tile32.prototype.walkable = true; game.Tile32.prototype.frame = 35; game.Tile33 = function () { }; game.Tile33.prototype.walkable = true; game.Tile33.prototype.frame = 36; game.Tile1 = function () { }; game.Tile1.prototype.walkable = false; game.Tile1.prototype.frame = 2; game.Tile2 = function () { }; game.Tile2.prototype.walkable = false; game.Tile2.prototype.frame = 3; game.Tile3 = function () { }; game.Tile3.prototype.walkable = false; game.Tile3.prototype.frame = 4; game.Tile4 = function () { }; game.Tile4.prototype.walkable = false; game.Tile4.prototype.frame = 5; game.Tile5 = function () { }; game.Tile5.prototype.walkable = false; game.Tile5.prototype.frame = 6; game.Tile6 = function () { }; game.Tile6.prototype.walkable = false; game.Tile6.prototype.frame = 7; game.Tile7 = function () { }; game.Tile7.prototype.walkable = false; game.Tile7.prototype.frame = 8; game.Tile8 = function () { }; game.Tile8.prototype.walkable = false; game.Tile8.prototype.frame = 9; game.Tile9 = function () { }; game.Tile9.prototype.walkable = false; game.Tile9.prototype.frame = 10; game.Tile10 = function () { }; game.Tile10.prototype.walkable = false; game.Tile10.prototype.frame = 11; game.Tile16 = function () { }; game.Tile16.prototype.walkable = false; game.Tile16.prototype.frame = 18; game.Tile17 = function () { }; game.Tile17.prototype.walkable = false; game.Tile17.prototype.frame = 19; game.Tile18 = function () { }; game.Tile18.prototype.walkable = false; game.Tile18.prototype.frame = 21; game.Tile19 = function () { }; game.Tile19.prototype.walkable = false; game.Tile19.prototype.frame = 22; game.Tile28 = function () { }; game.Tile28.prototype.walkable = false; game.Tile28.prototype.frame = 20; game.Tile29 = function () { }; game.Tile29.prototype.walkable = false; game.Tile29.prototype.frame = 32; game.Tile34 = function () { }; game.Tile34.prototype.walkable = false; game.Tile34.prototype.frame = 37; game.Tile35 = function () { }; game.Tile35.prototype.walkable = false; game.Tile35.prototype.frame = 38; game.Doors = function (newmap, newcharx, newchary) { var _local1 = this; _local1.newmap = newmap; _local1.newcharx = newcharx; _local1.newchary = newchary; }; game.Doors.prototype.walkable = true; game.Doors.prototype.frame = 12; game.Doors.prototype.door = true; game.Doors2 = function (newmap, newcharx, newchary) { var _local1 = this; _local1.newmap = newmap; _local1.newcharx = newcharx; _local1.newchary = newchary; }; game.Doors2.prototype.walkable = true; game.Doors2.prototype.frame = 1; game.Doors2.prototype.door = true; game.Tile11 = function () { }; game.Tile11.prototype = new game.Doors(2, 1, 6); game.Tile12 = function () { }; game.Tile12.prototype = new game.Doors2(1, 19, 28); game.Tile13 = function () { }; game.Tile13.prototype.walkable = false; game.Tile13.prototype.frame = 31; char = {xtile:8, ytile:27, speed:4}; buildMap(_root["myMap" + game.currentMap]); updateStats(); stop();Instance of Symbol 533 MovieClip [empty] "controller" in Frame 2205onClipEvent (enterFrame) { _root.detectKeys(); _root.enemyBrain(); }Frame 2208stopAllSounds();Frame 2237stop();Frame 2247stop();Frame 2257stop();Frame 2267stop();Frame 2277stop();Frame 2287stop();Frame 2297stop();Frame 2307stop();Frame 2557monsterhp = 250; monstermaxhp = 250; monstername = "Evil"; monsterstr = 12; monsterdef = 8; monsterexp = 500; monsterattack = "EvilPaycheck"; monsterattack2 = "EvilApathy";Frame 2567this.stop();Frame 2568this.stop();Frame 2569this.stop();Frame 2570this.stop();Frame 2571this.stop();Frame 2572stop();Frame 2573stop();Frame 2574stop();Frame 2589damage = Math.floor((((monsterstr / _root.def) * 10) + random(10)) - 3);Frame 2625_root.hp = _root.hp - damage; _root.updateStats(); if (_root.hp <= 0) { _root.hp = 0; gotoAndPlay (2907); } if ((_root.hp >= 1) && (_root.hp != 0)) { gotoAndStop (2567); }Frame 2695damage = Math.floor(((((monsterstr / _root.def) * 10) + random(10)) + 9) + random(5));Frame 2735_root.hp = _root.hp - damage; _root.updateStats(); if (_root.hp <= 0) { _root.hp = 0; gotoAndPlay (2907); } if ((_root.hp >= 1) && (_root.hp != 0)) { gotoAndStop (2567); }Frame 2750damage = Math.floor(((_root.str / monsterdef) * 10) + random(10));Frame 2780monsterhp = monsterhp - damage; damage = 0; if (monsterhp >= 1) { monster.gotoAndStop(10); var nextattack = Math.floor(random(3)); if (nextattack == 0) { gotoAndPlay (2577); } if (nextattack == 1) { gotoAndPlay (2577); } if (nextattack == 2) { gotoAndPlay (2627); } if (nextattack == 3) { gotoAndPlay (2627); } } if (monsterhp <= 0) { monsterhp = 0; gotoAndPlay (2787); }Frame 2790_root.experience = _root.experience + monsterexp; _root.nextlvl = _root.nextlvl - monsterexp; _root.updateStats(); if ((_root.experience >= 100) && (_root.experience <= 250)) { _root.lvl = 3; _root.nextlvl = 200; _root.maxhp = _root.maxhp + 6; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 250) && (_root.experience <= 450)) { _root.lvl = 4; _root.nextlvl = 250; _root.maxhp = _root.maxhp + 9; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 450) && (_root.experience <= 700)) { _root.lvl = 5; _root.nextlvl = 300; _root.maxhp = _root.maxhp + 13; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 700) && (_root.experience <= 1000)) { _root.lvl = 6; _root.nextlvl = 500; _root.maxhp = _root.maxhp + 17; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 1000) && (_root.experience <= 1500)) { _root.lvl = 7; _root.nextlvl = 700; _root.maxhp = _root.maxhp + 20; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 1500) && (_root.experience <= 2200)) { _root.lvl = 8; _root.nextlvl = 800; _root.maxhp = _root.maxhp + 25; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 2200) && (_root.experience <= 3000)) { _root.lvl = 9; _root.nextlvl = 1000; _root.maxhp = _root.maxhp + 30; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 3000) && (_root.experience <= 13999)) { _root.lvl = 10; _root.nextlvl = 9999; _root.maxhp = _root.maxhp + 35; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 13999) && (_root.experience <= 700000)) { _root.lvl = 99; _root.nextlvl = 60001; _root.maxhp = _root.maxhp + 700; _root.str = _root.str + 999; _root.def = _root.def + 999; _root.updateStats(); } _root.hp = _root.maxhp; monster.removeMovieClip();Frame 2825gotoAndPlay (3138);Frame 2850_root.hp = _root.hp + 50; _root.snackbars = _root.snackbars - 1; if (_root.hp >= _root.maxhp) { _root.hp = _root.maxhp; } _root.updateStats();Frame 2865gotoAndStop (2567);Frame 2905_root.monsterDefeated(); this.stop();Frame 2937if (_root.sickly >= 1) { gotoAndPlay (3037); }Frame 3032hp = 50; maxhp = 50; str = 5; def = 4; lvl = 1; experience = 0; nextlvl = 100; snackbars = 0; sickly = 0; secretkey = 0; gotoAndPlay (601);Frame 3106_root.hp = _root.maxhp; _root.sickly = _root.sickly - 1; _root.updateStats();Frame 3135gotoAndStop (2567);Frame 3138stopAllSounds();Frame 3167stop();Frame 3177stop();Frame 3187stop();Frame 3217stop();Frame 3227stop();Frame 3237stop();Frame 3247stop();Frame 3257snackbars = snackbars + 4; sickly = sickly + 2; str = str + 2; def = def + 1; hp = maxhp;Frame 3496monsterhp = 350; monstermaxhp = 350; monstername = "ForceOfEvil"; monsterstr = 15; monsterdef = 9; monsterexp = 500; monsterattack = "DarkSoul"; monsterattack2 = "AllElementals";Frame 3506this.stop();Frame 3507this.stop();Frame 3508this.stop();Frame 3509this.stop();Frame 3510this.stop();Frame 3511stop();Frame 3512stop();Frame 3513stop();Frame 3528damage = Math.floor((((monsterstr / _root.def) * 10) + random(10)) - 3);Frame 3564_root.hp = _root.hp - damage; _root.updateStats(); if (_root.hp <= 0) { _root.hp = 0; gotoAndPlay (3846); } if ((_root.hp >= 1) && (_root.hp != 0)) { gotoAndStop (3506); }Frame 3634damage = Math.floor(((((monsterstr / _root.def) * 10) + random(10)) + 9) + random(5));Frame 3674_root.hp = _root.hp - damage; _root.updateStats(); if (_root.hp <= 0) { _root.hp = 0; gotoAndPlay (3846); } if ((_root.hp >= 1) && (_root.hp != 0)) { gotoAndStop (3506); }Frame 3689damage = Math.floor(((_root.str / monsterdef) * 10) + random(10));Frame 3719monsterhp = monsterhp - damage; damage = 0; if (monsterhp >= 1) { monster.gotoAndStop(10); var nextattack = Math.floor(random(3)); if (nextattack == 0) { gotoAndPlay (3516); } if (nextattack == 1) { gotoAndPlay (3516); } if (nextattack == 2) { gotoAndPlay (3566); } if (nextattack == 3) { gotoAndPlay (3566); } } if (monsterhp <= 0) { monsterhp = 0; gotoAndPlay (3726); }Frame 3729_root.experience = _root.experience + monsterexp; _root.nextlvl = _root.nextlvl - monsterexp; _root.updateStats(); if ((_root.experience >= 100) && (_root.experience <= 250)) { _root.lvl = 3; _root.nextlvl = 200; _root.maxhp = _root.maxhp + 6; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 250) && (_root.experience <= 450)) { _root.lvl = 4; _root.nextlvl = 250; _root.maxhp = _root.maxhp + 9; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 450) && (_root.experience <= 700)) { _root.lvl = 5; _root.nextlvl = 300; _root.maxhp = _root.maxhp + 13; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 700) && (_root.experience <= 1000)) { _root.lvl = 6; _root.nextlvl = 500; _root.maxhp = _root.maxhp + 17; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 1000) && (_root.experience <= 1500)) { _root.lvl = 7; _root.nextlvl = 700; _root.maxhp = _root.maxhp + 20; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 1500) && (_root.experience <= 2200)) { _root.lvl = 8; _root.nextlvl = 800; _root.maxhp = _root.maxhp + 25; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 2200) && (_root.experience <= 3000)) { _root.lvl = 9; _root.nextlvl = 1000; _root.maxhp = _root.maxhp + 30; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 3000) && (_root.experience <= 13999)) { _root.lvl = 10; _root.nextlvl = 9999; _root.maxhp = _root.maxhp + 35; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 13999) && (_root.experience <= 70000)) { _root.lvl = 99; _root.nextlvl = 60001; _root.maxhp = _root.maxhp + 700; _root.str = _root.str + 999; _root.def = _root.def + 999; _root.updateStats(); } _root.hp = _root.maxhp; monster.removeMovieClip();Frame 3764gotoAndPlay (4077);Frame 3789_root.hp = _root.hp + 50; _root.snackbars = _root.snackbars - 1; if (_root.hp >= _root.maxhp) { _root.hp = _root.maxhp; } _root.updateStats();Frame 3804gotoAndStop (3506);Frame 3844_root.monsterDefeated(); this.stop();Frame 3876if (_root.sickly >= 1) { gotoAndPlay (3976); }Frame 3971hp = 50; maxhp = 50; str = 5; def = 4; lvl = 1; experience = 0; nextlvl = 100; snackbars = 0; sickly = 0; secretkey = 0; gotoAndPlay (601);Frame 4045_root.hp = _root.maxhp; _root.sickly = _root.sickly - 1; _root.updateStats();Frame 4074gotoAndStop (3506);Frame 4077stopAllSounds();Frame 4106stop();Frame 4116stop();Frame 4126stop();Frame 4136stop();Frame 4146stop();Frame 4156stop();Frame 4166stop();Frame 4176stop();Frame 5870secretkey = 1;Frame 5907stopAllSounds();Frame 5916stop();Frame 5961cancontrol = true; textboxon = false; gotoAndPlay (661);Frame 6147function buildMap(map) { _root.attachMovie("empty", "tiles", 1); game.halfvisx = int(game.visx / 2); game.halfvisy = int(game.visy / 2); game.clip = _root.tiles; game.mapwidth = map[0].length; game.mapheight = map.length; if (char.xtile < game.halfvisx) { var fixx = (char.xtile - game.halfvisx); } else if ((game.mapwidth - game.halfvisx) < char.xtile) { var fixx = (game.mapwidth - char.xtile); } if (char.ytile < game.halfvisy) { var fixy = (char.ytile - game.halfvisy); } else if (((game.mapheight - game.halfvisy) - 1) < char.ytile) { var fixy = ((game.mapheight - char.ytile) - 1); } game.clip._x = (game.centerx - ((char.xtile - fixx) * game.tileW)) - (game.tileW / 2); game.clip._y = (game.centery - ((char.ytile - fixy) * game.tileH)) - (game.tileH / 2); var _local2 = (char.ytile - game.halfvisy) - fixy; while ((((char.ytile + game.halfvisy) + 1) - fixy) >= _local2) { var _local1 = (char.xtile - game.halfvisx) - fixx; while ((((char.xtile + game.halfvisx) + 1) - fixx) >= _local1) { var name = ((("t_" + _local2) + "_") + _local1); if ((((_local2 >= 0) && (_local1 >= 0)) && ((map.length - 1) >= _local2)) && ((map[0].length - 1) >= _local1)) { game[name] = new game["Tile" + map[_local2][_local1]](); } else { game[name] = new game.Tile4(); } game.clip.attachMovie("tile3", name, (1 + (_local2 * 100)) + (_local1 * 2)); game.clip[name]._x = _local1 * game.tileW; game.clip[name]._y = _local2 * game.tileH; game.clip[name].gotoAndStop(game[name].frame); _local1++; } _local2++; } _root.attachMovie("frame", "frame", 100); _root.attachMovie("stats", "stats", 200); stats.hp = _root.hp; stats.str = _root.str; stats.def = _root.def; stats.lvl = _root.lvl; stats.experience = _root.experience; stats.nextlvl = _root.nextlvl; game.items = myItems[game.currentMap]; var _local3 = 0; while (_local3 < game.items.length) { var name = ((("item" + game.items[_local3][2]) + "_") + game.items[_local3][1]); game[name] = new game["Item" + game.items[_local3][0]](); game[name].position = _local3; game.clip.attachMovie("items", name, 20001 + _local3); game[name].clip = game.clip[name]; game[name].clip._x = (game.items[_local3][1] * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.items[_local3][2] * game.tileH) + (game.tileH / 2); game[name].clip.gotoAndStop(game.items[_local3][0]); _local3++; } game.chests = myChests[game.currentMap]; _local3 = 0; while (_local3 < game.chests.length) { var name = ((("chest" + game.chests[_local3][2]) + "_") + game.chests[_local3][1]); game[name] = new game["Chest" + game.chests[_local3][0]](); game[name].position = _local3; game.clip.attachMovie("chests", name, 30001 + _local3); game[name].clip = game.clip[name]; game[name].clip._x = (game.chests[_local3][1] * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.chests[_local3][2] * game.tileH) + (game.tileH / 2); game[name].clip.gotoAndStop(game.chests[_local3][0]); _local3++; } game.clip.attachMovie("char", "char", 70000); char.clip = game.clip.char; char.x = (char.xtile * game.tileW) + (game.tileW / 2); char.y = (char.ytile * game.tileW) + (game.tileW / 2); char.width = char.clip._width / 2; char.height = char.clip._height / 2; char.clip._x = char.x; char.clip._y = char.y; char.clip.gotoAndStop(char.frame); char.xstep = char.x; char.ystep = char.y; } function textboxItem(message) { _root.attachMovie("chesttextbox", "chesttextbox", 80000); _root.chesttextbox.boxcontents = message; cancontrol = false; textboxon = true; } function monsterEncounter() { _root.attachMovie("battlesystem", "battlesystem", 300000); battlesystem._x = 160; battlesystem._y = 120; cancontrol = false; textboxon = true; } function updateStats() { var _local1 = _root; stats.hp = _local1.hp; stats.str = _local1.str; stats.def = _local1.def; stats.lvl = _local1.lvl; stats.snackbars = _local1.snackbars; stats.sickly = _local1.sickly; stats.experience = _local1.experience; stats.nextlvl = _local1.nextlvl; } function changeTile(xold, yold, xnew, ynew, map) { var _local2 = xnew; var _local3 = ynew; var nameold = ((("t_" + yold) + "_") + xold); var _local1 = (("t_" + _local3) + "_") + _local2; if ((((_local3 >= 0) && (_local2 >= 0)) && ((map.length - 1) >= _local3)) && ((map[0].length - 1) >= _local2)) { game[_local1] = new game["Tile" + map[_local3][_local2]](); game.clip[nameold]._name = _local1; game.clip[_local1].gotoAndStop(game[_local1].frame); game.clip[_local1]._x = _local2 * game.tileW; game.clip[_local1]._y = _local3 * game.tileH; } else { game[_local1] = new game.Tile4(); game.clip[nameold]._name = _local1; game.clip[_local1].gotoAndStop(game[_local1].frame); } } function enemyBrain() { } function changeMap(ob) { var _local3 = ob; var _local2 = []; var _local1 = 0; while (_local1 < game.items.length) { if (game.items[_local1]) { var name = ((("item" + game.items[_local1][2]) + "_") + game.items[_local1][1]); delete game[name]; _local2.push(game.items[_local1]); } _local1++; } myItems[game.currentMap] = _local2; var name = ((("t_" + _local3.ytile) + "_") + _local3.xtile); game.currentMap = game[name].newMap; _local3.ytile = game[name].newchary; _local3.xtile = game[name].newcharx; _local3.frame = _local3.clip._currentframe; buildMap(_root["myMap" + game.currentMap]); _root.updateStats(); } function getMyCorners(x, y, ob) { var _local1 = ob; var _local2 = y; var _local3 = x; _local1.downY = Math.floor(((_local2 + _local1.height) - 1) / game.tileH); _local1.upY = Math.floor((_local2 - _local1.height) / game.tileH); _local1.leftX = Math.floor((_local3 - _local1.width) / game.tileW); _local1.rightX = Math.floor(((_local3 + _local1.width) - 1) / game.tileW); _local1.itemdownY = Math.floor(((_local2 + _local1.height) - 1) / game.tileH); _local1.itemupY = Math.floor((_local2 - _local1.height) / game.tileH); _local1.itemleftX = Math.floor((_local3 - _local1.width) / game.tileW); _local1.itemrightX = Math.floor(((_local3 + _local1.width) - 1) / game.tileW); _local1.upleft = game[(("t_" + _local1.upY) + "_") + _local1.leftX].walkable; _local1.downleft = game[(("t_" + _local1.downY) + "_") + _local1.leftX].walkable; _local1.upright = game[(("t_" + _local1.upY) + "_") + _local1.rightX].walkable; _local1.downright = game[(("t_" + _local1.downY) + "_") + _local1.rightX].walkable; _local1.itemupleft = game[(("item_" + _local1.upY) + "_") + _local1.leftX].walkable; _local1.itemdownleft = game[(("item_" + _local1.downY) + "_") + _local1.leftX].walkable; _local1.itemupright = game[(("item_" + _local1.upY) + "_") + _local1.rightX].walkable; _local1.itemdownright = game[(("item_" + _local1.downY) + "_") + _local1.rightX].walkable; } function something() { if ((somethings = 0)) { obenemy.clip.removeMovieClip(); delete game["item" + game.currentEnemies[i].id]; game.currentEnemies.splice(i, 1); } else { char.speed = 0; } } function moveChar(ob, dirx, diry) { var _local1 = ob; var _local2 = _root; getMyCorners(_local1.x, _local1.y + (_local1.speed * diry), _local1); if (diry == -1) { if (_local1.upleft && (_local1.upright)) { _local1.y = _local1.y + (_local1.speed * diry); } else { _local1.y = (_local1.ytile * game.tileH) + _local1.height; } } if (diry == 1) { if (_local1.downleft && (_local1.downright)) { _local1.y = _local1.y + (_local1.speed * diry); } else { _local1.y = ((_local1.ytile + 1) * game.tileH) - _local1.height; } } getMyCorners(_local1.x + (_local1.speed * dirx), _local1.y, _local1); if (dirx == -1) { if (_local1.downleft && (_local1.upleft)) { _local1.x = _local1.x + (_local1.speed * dirx); } else { _local1.x = (_local1.xtile * game.tileW) + _local1.width; } } if (dirx == 1) { if (_local1.upright && (_local1.downright)) { _local1.x = _local1.x + (_local1.speed * dirx); } else { _local1.x = ((_local1.xtile + 1) * game.tileW) - _local1.width; } } _local1.clip._x = _local1.x; _local1.clip._y = _local1.y; _local1.clip.gotoAndStop((dirx + (diry * 2)) + 3); _local1.xtile = Math.floor(_local1.x / game.tileW); _local1.ytile = Math.floor(_local1.y / game.tileH); if (game[(("t_" + _local1.ytile) + "_") + _local1.xtile].door && (_local1 == _local2.char)) { changeMap(_local1); } if (((game.halfvisx * game.tileW) + (game.tileW / 2)) < _local1.x) { if (_local1.x < (((game.mapwidth - game.halfvisx) * game.tileW) - (game.tileW / 2))) { game.clip._x = game.centerx - _local1.x; if (_local1.xstep < (_local1.x - game.tileW)) { var xtile = (Math.floor(_local1.xstep / game.tileW) + 1); var xnew = ((xtile + game.halfvisx) + 1); var xold = ((xtile - game.halfvisx) - 1); var fixy = Math.round(((game.centery - _local1.y) - game.clip._y) / game.tileH); var _local3 = ((_local1.ytile - game.halfvisy) - 1) + fixy; while ((((_local1.ytile + game.halfvisy) + 1) + fixy) >= _local3) { changeTile(xold, _local3, xnew, _local3, _local2["myMap" + game.currentMap]); _local3++; } _local1.xstep = _local1.xstep + game.tileW; } else if (_local1.x < _local1.xstep) { var xtile = Math.floor(_local1.xstep / game.tileW); var xold = ((xtile + game.halfvisx) + 1); var xnew = ((xtile - game.halfvisx) - 1); var fixy = Math.round(((game.centery - _local1.y) - game.clip._y) / game.tileH); var _local3 = ((_local1.ytile - game.halfvisy) - 1) + fixy; while ((((_local1.ytile + game.halfvisy) + 1) + fixy) >= _local3) { changeTile(xold, _local3, xnew, _local3, _local2["myMap" + game.currentMap]); _local3++; } _local1.xstep = _local1.xstep - game.tileW; } } } if (((game.halfvisy * game.tileH) + (game.tileH / 2)) < _local1.y) { if (_local1.y < (((game.mapheight - game.halfvisy) * game.tileH) - (game.tileH / 2))) { game.clip._y = game.centery - _local1.y; if (_local1.ystep < (_local1.y - game.tileH)) { var ytile = (Math.floor(_local1.ystep / game.tileH) + 1); var ynew = ((ytile + game.halfvisy) + 1); var yold = ((ytile - game.halfvisy) - 1); var fixx = Math.round(((game.centerx - _local1.x) - game.clip._x) / game.tileW); var _local3 = ((_local1.xtile - game.halfvisx) - 1) + fixx; while ((((_local1.xtile + game.halfvisx) + 1) + fixx) >= _local3) { changeTile(_local3, yold, _local3, ynew, _local2["myMap" + game.currentMap]); _local3++; } _local1.ystep = _local1.ystep + game.tileH; } else if (_local1.y < _local1.ystep) { var ytile = Math.floor(_local1.ystep / game.tileH); var yold = ((ytile + game.halfvisy) + 1); var ynew = ((ytile - game.halfvisy) - 1); var fixx = Math.round(((game.centerx - _local1.x) - game.clip._x) / game.tileW); var _local3 = ((_local1.xtile - game.halfvisx) - 1) + fixx; while ((((_local1.xtile + game.halfvisx) + 1) + fixx) >= _local3) { changeTile(_local3, yold, _local3, ynew, _local2["myMap" + game.currentMap]); _local3++; } _local1.ystep = _local1.ystep - game.tileH; } } } var itemname = game[(("item" + _local1.ytile) + "_") + _local1.xtile]; if (itemname && (_local1 == _local2.char)) { if (dirx == -1) { char.speed = 0; } if (dirx == 1) { char.speed = 0; } if (diry == -1) { char.speed = 0; } if (diry == 1) { char.speed = 0; } } var chestname = game[(("chest" + _local1.ytile) + "_") + _local1.xtile]; if (chestname && (_local1 == _local2.char)) { if (dirx == -1) { char.speed = 0; } if (dirx == 1) { char.speed = 0; } if (diry == -1) { char.speed = 0; } if (diry == 1) { char.speed = 0; } } return(true); } function somethingelse() { removeMovieClip(itemname.clip); game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; } function monsterDefeated() { battlesystem.removeMovieClip(); cancontrol = true; textboxon = false; } function detectKeys() { var _local1 = _root.char; var keyPressed = false; if (!cancontrol) { if ((Key.isDown(32) && (spaceStopper)) && (textboxon)) { _root.chesttextbox.removeMovieClip(); textboxon = false; cancontrol = true; spaceStopper = false; } else if (Key.isDown(32) && (!spaceStopper)) { } else if ((!keyPressed) && (!Key.isDown(32))) { spaceStopper = true; } } else if (cancontrol) { if (Key.isDown(39)) { keyPressed = _root.moveChar(_local1, 1, 0); } else if (Key.isDown(37)) { keyPressed = _root.moveChar(_local1, -1, 0); } else if (Key.isDown(38)) { keyPressed = _root.moveChar(_local1, 0, -1); } else if (Key.isDown(40)) { keyPressed = _root.moveChar(_local1, 0, 1); } else if (Key.isDown(49)) { if (snackbars == 0) { textboxItem("You don't have any SnackBars!"); } if (snackbars >= 1) { hp = hp + 50; if (hp >= maxhp) { hp = maxhp; } snackbars = snackbars - 1; updateStats(); textboxItem("That's a bitchin' chock of choc. You regain 50 HP."); } } else if ((Key.isDown(32) && (spacestopper)) && (!textboxon)) { spacestopper = false; var _local2 = game[(("item" + _local1.ytile) + "_") + _local1.xtile]; var _local3 = game[(("chest" + _local1.ytile) + "_") + _local1.xtile]; if (_local2 && (_local1 == _root.char)) { if (_local2.frame == 1) { monsternumber = 1; removeMovieClip(_local2.clip); game.items[_local2.position] = 0; delete game[(("item" + _local1.ytile) + "_") + _local1.xtile]; monsterEncounter(); } else if (_local2.frame == 2) { monsternumber = 2; removeMovieClip(_local2.clip); game.items[_local2.position] = 0; delete game[(("item" + _local1.ytile) + "_") + _local1.xtile]; monsterEncounter(); } else if (_local2.frame == 3) { monsternumber = 3; removeMovieClip(_local2.clip); game.items[_local2.position] = 0; delete game[(("item" + _local1.ytile) + "_") + _local1.xtile]; monsterEncounter(); } else if (_local2.frame == 11) { removeMovieClip(tiles); removeMovieClip(char); removeMovieClip(items); removeMovieClip(chests); removeMovieClip(frame); removeMovieClip(stats); stopAllSounds(); gotoAndPlay (6150); } else if (_local2.frame == 5) { } } if (_local3 && (_local1 == _root.char)) { if (_local3.frame == 1) { _local3.frame = 2; _local3.clip.gotoAndStop(2); game.chests[_local3.position] = 0; delete game[(("chest" + _local1.ytile) + "_") + _local1.xtile]; insidechest = Math.floor(Math.random() * 8); if (insidechest == 0) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 6) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 7) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 1) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } if (insidechest == 8) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } if (insidechest == 2) { textboxItem("You found 1 Holy Soda -- Increases HP by 10!"); maxhp = maxhp + 10; hp = maxhp; updateStats(); } if (insidechest == 3) { textboxItem("You found 1 Action Soda -- Increases STR by 1!"); str = str + 1; updateStats(); } if (insidechest == 4) { textboxItem("You found 1 Safemart Soda -- Increases DEF by 1!"); def = def + 1; updateStats(); } if (insidechest == 5) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } spacestopper = false; } else if (_local3.frame == 2) { } else if ((_local3.frame = 3)) { } else if ((_local3.frame = 4)) { } else if ((_local3.frame = 5)) { } } else if (Key.isDown(32) && (!spacestopper)) { } else { char.speed = 4; spaceStopper = true; } } if ((!keyPressed) && (!Key.isDown(32))) { _local1.clip.char.gotoAndStop(1); char.speed = 4; spaceStopper = true; } else if ((!keyPressed) && (Key.isDown(32))) { char.speed = 4; } else { _local1.clip.char.play(); } } } fscommand ("allowscale", false); fscommand ("allowscale", false); myMap1 = [[1, 2, 3, 4, 5, 6, 7, 8, 9, 10], [11, 12, 13, 14, 15, 16, 17, 18, 19, 20], [21, 22, 23, 24, 25, 26, 27, 28, 29, 30], [31, 32, 33, 34, 35, 36, 37, 38, 39, 40], [0, 0, 0, 41, 42, 42, 43, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0]]; myMap2 = [[28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 35, 28, 28, 28, 28], [5, 1, 1, 1, 0, 1, 1, 1, 8], [2, 0, 14, 0, 0, 0, 0, 0, 4], [12, 0, 0, 0, 0, 0, 0, 0, 4], [2, 0, 0, 0, 0, 0, 14, 0, 4], [6, 3, 3, 3, 3, 3, 3, 3, 7], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28]]; myItems = [[0], [[11, 3, 3], [11, 4, 3], [11, 5, 3], [11, 6, 3]], [[4, 4, 4]]]; myChests = [[0], [[1, 4, 20]], [[1, 2, 5], [1, 19, 18], [1, 17, 21], [1, 11, 20]]]; game = {tileW:32, tileH:32, currentMap:1, visx:9, visy:6, centerx:160, centery:120}; var spacestopper = true; var cancontrol = true; game.Item1 = function () { }; game.Item1.prototype.hp = 40; game.Item1.prototype.str = 4; game.Item1.prototype.def = 3; game.Item1.prototype.experience = 45; game.Item1.prototype.itemnumber = 1; game.Item1.prototype.frame = 1; game.Item2 = function () { }; game.Item2.prototype.hp = 50; game.Item2.prototype.str = 5; game.Item2.prototype.def = 4; game.Item2.prototype.experience = 55; game.Item2.prototype.itemnumber = 2; game.Item2.prototype.frame = 2; game.Item3 = function () { }; game.Item3.prototype.hp = 45; game.Item3.prototype.str = 5; game.Item3.prototype.def = 3; game.Item3.prototype.experience = 55; game.Item3.prototype.itemnumber = 3; game.Item3.prototype.frame = 3; game.Item4 = function () { }; game.Item4.prototype.hp = 45; game.Item4.prototype.str = 5; game.Item4.prototype.def = 3; game.Item4.prototype.experience = 55; game.Item4.prototype.itemnumber = 4; game.Item4.prototype.frame = 4; game.Item11 = function () { }; game.Item11.prototype.hp = 40; game.Item11.prototype.str = 4; game.Item11.prototype.def = 3; game.Item11.prototype.experience = 45; game.Item11.prototype.itemnumber = 1; game.Item11.prototype.frame = 11; game.Chest1 = function () { }; game.Chest1.prototype.frame = 1; game.Tile0 = function () { }; game.Tile0.prototype.walkable = true; game.Tile0.prototype.frame = 1; game.Tile1 = function () { }; game.Tile1.prototype.walkable = false; game.Tile1.prototype.frame = 2; game.Tile2 = function () { }; game.Tile2.prototype.walkable = false; game.Tile2.prototype.frame = 3; game.Tile3 = function () { }; game.Tile3.prototype.walkable = false; game.Tile3.prototype.frame = 4; game.Tile4 = function () { }; game.Tile4.prototype.walkable = false; game.Tile4.prototype.frame = 5; game.Tile5 = function () { }; game.Tile5.prototype.walkable = false; game.Tile5.prototype.frame = 6; game.Tile6 = function () { }; game.Tile6.prototype.walkable = false; game.Tile6.prototype.frame = 7; game.Tile7 = function () { }; game.Tile7.prototype.walkable = false; game.Tile7.prototype.frame = 8; game.Tile8 = function () { }; game.Tile8.prototype.walkable = false; game.Tile8.prototype.frame = 9; game.Tile9 = function () { }; game.Tile9.prototype.walkable = false; game.Tile9.prototype.frame = 10; game.Tile10 = function () { }; game.Tile10.prototype.walkable = false; game.Tile10.prototype.frame = 11; game.Tile11 = function () { }; game.Tile11.prototype.walkable = false; game.Tile11.prototype.frame = 12; game.Tile12 = function () { }; game.Tile12.prototype.walkable = false; game.Tile12.prototype.frame = 13; game.Tile14 = function () { }; game.Tile14.prototype.walkable = false; game.Tile14.prototype.frame = 15; game.Tile15 = function () { }; game.Tile15.prototype.walkable = false; game.Tile15.prototype.frame = 16; game.Tile16 = function () { }; game.Tile16.prototype.walkable = false; game.Tile16.prototype.frame = 17; game.Tile17 = function () { }; game.Tile17.prototype.walkable = false; game.Tile17.prototype.frame = 18; game.Tile18 = function () { }; game.Tile18.prototype.walkable = false; game.Tile18.prototype.frame = 19; game.Tile19 = function () { }; game.Tile19.prototype.walkable = false; game.Tile19.prototype.frame = 20; game.Tile20 = function () { }; game.Tile20.prototype.walkable = false; game.Tile20.prototype.frame = 21; game.Tile21 = function () { }; game.Tile21.prototype.walkable = false; game.Tile21.prototype.frame = 22; game.Tile22 = function () { }; game.Tile22.prototype.walkable = false; game.Tile22.prototype.frame = 23; game.Tile23 = function () { }; game.Tile23.prototype.walkable = false; game.Tile23.prototype.frame = 24; game.Tile24 = function () { }; game.Tile24.prototype.walkable = false; game.Tile24.prototype.frame = 25; game.Tile25 = function () { }; game.Tile25.prototype.walkable = false; game.Tile25.prototype.frame = 26; game.Tile26 = function () { }; game.Tile26.prototype.walkable = false; game.Tile26.prototype.frame = 27; game.Tile27 = function () { }; game.Tile27.prototype.walkable = false; game.Tile27.prototype.frame = 28; game.Tile28 = function () { }; game.Tile28.prototype.walkable = false; game.Tile28.prototype.frame = 29; game.Tile29 = function () { }; game.Tile29.prototype.walkable = false; game.Tile29.prototype.frame = 30; game.Tile30 = function () { }; game.Tile30.prototype.walkable = false; game.Tile30.prototype.frame = 31; game.Tile31 = function () { }; game.Tile31.prototype.walkable = false; game.Tile31.prototype.frame = 32; game.Tile32 = function () { }; game.Tile32.prototype.walkable = false; game.Tile32.prototype.frame = 33; game.Tile33 = function () { }; game.Tile33.prototype.walkable = false; game.Tile33.prototype.frame = 34; game.Tile34 = function () { }; game.Tile34.prototype.walkable = true; game.Tile34.prototype.frame = 35; game.Tile35 = function () { }; game.Tile35.prototype.walkable = true; game.Tile35.prototype.frame = 36; game.Tile36 = function () { }; game.Tile36.prototype.walkable = true; game.Tile36.prototype.frame = 37; game.Tile37 = function () { }; game.Tile37.prototype.walkable = true; game.Tile37.prototype.frame = 38; game.Tile38 = function () { }; game.Tile38.prototype.walkable = false; game.Tile38.prototype.frame = 39; game.Tile39 = function () { }; game.Tile39.prototype.walkable = false; game.Tile39.prototype.frame = 40; game.Tile40 = function () { }; game.Tile40.prototype.walkable = false; game.Tile40.prototype.frame = 41; game.Tile41 = function () { }; game.Tile41.prototype.walkable = true; game.Tile41.prototype.frame = 42; game.Tile42 = function () { }; game.Tile42.prototype.walkable = true; game.Tile42.prototype.frame = 43; game.Tile43 = function () { }; game.Tile43.prototype.walkable = true; game.Tile43.prototype.frame = 44; game.Tile44 = function () { }; game.Tile44.prototype.walkable = true; game.Tile44.prototype.frame = 45; game.Tile45 = function () { }; game.Tile45.prototype.walkable = true; game.Tile45.prototype.frame = 46; game.Tile46 = function () { }; game.Tile46.prototype.walkable = true; game.Tile46.prototype.frame = 47; game.Doors = function (newmap, newcharx, newchary) { var _local1 = this; _local1.newmap = newmap; _local1.newcharx = newcharx; _local1.newchary = newchary; }; game.Doors.prototype.walkable = true; game.Doors.prototype.frame = 12; game.Doors.prototype.door = true; game.Doors2 = function (newmap, newcharx, newchary) { var _local1 = this; _local1.newmap = newmap; _local1.newcharx = newcharx; _local1.newchary = newchary; }; game.Doors2.prototype.walkable = true; game.Doors2.prototype.frame = 1; game.Doors2.prototype.door = true; game.Tile13 = function () { }; game.Tile13.prototype.walkable = false; game.Tile13.prototype.frame = 14; char = {xtile:4, ytile:29, speed:4}; buildMap(_root["myMap" + game.currentMap]); updateStats(); stop();Instance of Symbol 533 MovieClip [empty] "controller" in Frame 6147onClipEvent (enterFrame) { _root.detectKeys(); _root.enemyBrain(); }Frame 6150stopAllSounds();Frame 6179stop();Frame 6189stop();Frame 6199stop();Frame 6209stop();Frame 6219stop();Frame 6229stop();Frame 6239stop();Frame 6249stop();Frame 6499monsterhp = 640; monstermaxhp = 640; monstername = "Rya"; monsterstr = 27; monsterdef = 20; monsterexp = 6000; monsterattack = "AngstFury"; monsterattack2 = "Belittle"; monsterattack3 = "RealmWarp";Frame 6509this.stop();Frame 6510this.stop();Frame 6511this.stop();Frame 6512this.stop();Frame 6513this.stop();Frame 6514stop();Frame 6515stop();Frame 6516stop();Frame 6531damage = Math.floor(((monsterstr / _root.def) * 10) + random(10));Frame 6567_root.hp = _root.hp - damage; _root.updateStats(); if (_root.hp <= 0) { _root.hp = 0; gotoAndPlay (6849); } if ((_root.hp >= 1) && (_root.hp != 0)) { gotoAndStop (6509); }Frame 6636damage = Math.floor(((((monsterstr / _root.def) * 10) + random(10)) + 13) + random(5));Frame 6677_root.hp = _root.hp - damage; _root.updateStats(); if (_root.hp <= 0) { _root.hp = 0; gotoAndPlay (6849); } if ((_root.hp >= 1) && (_root.hp != 0)) { gotoAndStop (6509); }Frame 6692damage = Math.floor(((_root.str / monsterdef) * 10) + random(10));Frame 6722monsterhp = monsterhp - damage; damage = 0; if (monsterhp >= 1) { monster.gotoAndStop(10); var nextattack = Math.floor(random(5)); if (nextattack == 0) { gotoAndPlay (6519); } if (nextattack == 1) { gotoAndPlay (6519); } if (nextattack == 2) { gotoAndPlay (6569); } if (nextattack == 3) { gotoAndPlay (6569); } if (nextattack == 4) { gotoAndPlay (7079); } if (nextattack == 5) { gotoAndPlay (7079); } } if (monsterhp <= 0) { monsterhp = 0; gotoAndPlay (6729); }Frame 6732_root.experience = _root.experience + monsterexp; _root.nextlvl = _root.nextlvl - monsterexp; _root.updateStats(); if ((_root.experience >= 100) && (_root.experience <= 250)) { _root.lvl = 3; _root.nextlvl = 200; _root.maxhp = _root.maxhp + 6; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 250) && (_root.experience <= 450)) { _root.lvl = 4; _root.nextlvl = 250; _root.maxhp = _root.maxhp + 9; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 450) && (_root.experience <= 700)) { _root.lvl = 5; _root.nextlvl = 300; _root.maxhp = _root.maxhp + 13; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 700) && (_root.experience <= 1000)) { _root.lvl = 6; _root.nextlvl = 500; _root.maxhp = _root.maxhp + 17; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 1000) && (_root.experience <= 1500)) { _root.lvl = 7; _root.nextlvl = 700; _root.maxhp = _root.maxhp + 20; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 1500) && (_root.experience <= 2200)) { _root.lvl = 8; _root.nextlvl = 800; _root.maxhp = _root.maxhp + 25; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 2200) && (_root.experience <= 3000)) { _root.lvl = 9; _root.nextlvl = 1000; _root.maxhp = _root.maxhp + 30; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 3000) && (_root.experience <= 13999)) { _root.lvl = 10; _root.nextlvl = 9999; _root.maxhp = _root.maxhp + 35; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 13999) && (_root.experience <= 70000)) { _root.lvl = 99; _root.nextlvl = 60001; _root.maxhp = _root.maxhp + 700; _root.str = _root.str + 999; _root.def = _root.def + 999; _root.updateStats(); } _root.hp = _root.maxhp; monster.removeMovieClip();Frame 6767gotoAndPlay (7640);Frame 6792_root.hp = _root.hp + 100; _root.snackbars = _root.snackbars - 1; if (_root.hp >= _root.maxhp) { _root.hp = _root.maxhp; } _root.updateStats();Frame 6807gotoAndStop (6509);Frame 6847_root.monsterDefeated(); this.stop();Frame 6879if (_root.sickly >= 1) { gotoAndPlay (6979); }Frame 6974hp = 1; gotoAndPlay (5907);Frame 7048_root.hp = _root.maxhp; _root.sickly = _root.sickly - 1; _root.updateStats();Frame 7074gotoAndStop (6509);Frame 7574damage = Math.floor(((((monsterstr / _root.def) * 10) + random(10)) + 55) + random(5));Frame 7637_root.hp = _root.hp - damage; _root.updateStats(); if (_root.hp <= 0) { _root.hp = 0; gotoAndPlay (6849); } if ((_root.hp >= 1) && (_root.hp != 0)) { gotoAndStop (6509); }Frame 7640stopAllSounds();Frame 7968gotoAndPlay (5907);Symbol 30 Buttonon (release) { this.gotoAndPlay(100); }Symbol 31 Buttonon (release) { this.gotoAndPlay(230); }Symbol 32 Buttonon (release) { if (_root.snackbars >= 1) { this.gotoAndPlay(190); } if (_root.snackbars == 0) { } }Symbol 115 MovieClip [battlesystem] Frame 30if (_root.monsternumber == 1) { this.attachMovie("Pencil Goblin", "monster", 350000); this.monster._x = 80; this.monster._y = -25; monsterhp = 40; monstermaxhp = 40; monstername = "PencilGoblin"; monsterstr = 4; monsterdef = 3; monsterexp = 45; monsterattack = "BiteMark"; } if (_root.monsternumber == 2) { this.attachMovie("Old Haunt", "monster", 350000); this.monster._x = 80; this.monster._y = -25; monsterhp = 50; monstermaxhp = 50; monstername = "OldHaunt"; monsterstr = 5; monsterdef = 4; monsterexp = 55; monsterattack = "Cancellation"; } if (_root.monsternumber == 3) { this.attachMovie("Blood Sheriff", "monster", 350000); this.monster._x = 80; this.monster._y = -25; monsterhp = 45; monstermaxhp = 45; monstername = "BloodSheriff"; monsterstr = 5; monsterdef = 3; monsterexp = 55; monsterattack = "CuffSlap"; } if (_root.monsternumber == 4) { this.attachMovie("SignBorg", "monster", 350000); this.monster._x = 80; this.monster._y = -25; monsterhp = 60; monstermaxhp = 60; monstername = "SignBorg"; monsterstr = 6; monsterdef = 7; monsterexp = 95; monsterattack = "WalkDoNotRun"; } if (_root.monsternumber == 5) { this.attachMovie("TerrorPunch", "monster", 350000); this.monster._x = 80; this.monster._y = -25; monsterhp = 70; monstermaxhp = 70; monstername = "TerrorPunch"; monsterstr = 9; monsterdef = 4; monsterexp = 100; monsterattack = "TrademarkMove"; } if (_root.monsternumber == 6) { this.attachMovie("Harder", "monster", 350000); this.monster._x = 80; this.monster._y = -25; monsterhp = 65; monstermaxhp = 65; monstername = "SlightlyHarder"; monsterstr = 7; monsterdef = 7; monsterexp = 110; monsterattack = "CuffSlap2"; }Symbol 115 MovieClip [battlesystem] Frame 45this.stop();Symbol 115 MovieClip [battlesystem] Frame 46this.stop();Symbol 115 MovieClip [battlesystem] Frame 47this.stop();Symbol 115 MovieClip [battlesystem] Frame 48this.stop();Symbol 115 MovieClip [battlesystem] Frame 49this.stop();Symbol 115 MovieClip [battlesystem] Frame 50stop();Symbol 115 MovieClip [battlesystem] Frame 51stop();Symbol 115 MovieClip [battlesystem] Frame 52stop();Symbol 115 MovieClip [battlesystem] Frame 69damage = Math.floor(((monsterstr / _root.def) * 10) + random(10));Symbol 115 MovieClip [battlesystem] Frame 98_root.hp = _root.hp - damage; _root.updateStats(); if (_root.hp <= 0) { _root.hp = 0; this.gotoAndPlay(270); } if ((_root.hp >= 1) && (_root.hp != 0)) { this.gotoAndStop(45); }Symbol 115 MovieClip [battlesystem] Frame 113this.monster.gotoAndPlay(20); damage = Math.floor(((_root.str / monsterdef) * 10) + random(10));Symbol 115 MovieClip [battlesystem] Frame 143monsterhp = monsterhp - damage; damage = 0; if (monsterhp >= 1) { this.monster.gotoAndStop(10); this.gotoAndPlay(60); } if (monsterhp <= 0) { monsterhp = 0; this.gotoAndPlay(150); }Symbol 115 MovieClip [battlesystem] Frame 153monster.removeMovieClip();Symbol 115 MovieClip [battlesystem] Frame 164_root.experience = _root.experience + monsterexp; _root.nextlvl = _root.nextlvl - monsterexp; _root.updateStats(); if (((_root.experience >= 100) && (_root.experience <= 250)) && (_root.nextlvl <= 0)) { _root.lvl = 2; _root.nextlvl = 150; _root.maxhp = _root.maxhp + 5; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 250) && (_root.experience <= 450)) && (_root.nextlvl <= 0)) { _root.lvl = 3; _root.nextlvl = 200; _root.maxhp = _root.maxhp + 6; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 450) && (_root.experience <= 700)) && (_root.nextlvl <= 0)) { _root.lvl = 4; _root.nextlvl = 250; _root.maxhp = _root.maxhp + 9; _root.str = _root.str + 1; _root.updateStats(); } if (((_root.experience >= 700) && (_root.experience <= 1000)) && (_root.nextlvl <= 0)) { _root.lvl = 5; _root.nextlvl = 300; _root.maxhp = _root.maxhp + 13; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 1000) && (_root.experience <= 1500)) && (_root.nextlvl <= 0)) { _root.lvl = 6; _root.nextlvl = 500; _root.maxhp = _root.maxhp + 17; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 1500) && (_root.experience <= 2200)) && (_root.nextlvl <= 0)) { _root.lvl = 7; _root.nextlvl = 700; _root.maxhp = _root.maxhp + 20; _root.str = _root.str + 1; _root.updateStats(); } if (((_root.experience >= 2200) && (_root.experience <= 3000)) && (_root.nextlvl <= 0)) { _root.lvl = 8; _root.nextlvl = 800; _root.maxhp = _root.maxhp + 25; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 3000) && (_root.experience <= 4000)) && (_root.nextlvl <= 0)) { _root.lvl = 9; _root.nextlvl = 1000; _root.maxhp = _root.maxhp + 30; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 4000) && (_root.experience <= 13999)) && (_root.nextlvl <= 0)) { _root.lvl = 2; _root.nextlvl = 9999; _root.maxhp = _root.maxhp + 35; _root.str = _root.str + 1; _root.updateStats(); } if (((_root.experience >= 9999) && (_root.experience <= 700000)) && (_root.nextlvl <= 0)) { _root.lvl = 2; _root.nextlvl = 60001; _root.maxhp = _root.maxhp + 700; _root.str = _root.str + 999; _root.def = _root.def + 999; _root.updateStats(); }Symbol 115 MovieClip [battlesystem] Frame 188_root.monsterDefeated(); this.stop();Symbol 115 MovieClip [battlesystem] Frame 213_root.hp = _root.hp + 50; _root.snackbars = _root.snackbars - 1; if (_root.hp >= _root.maxhp) { _root.hp = _root.maxhp; } _root.updateStats();Symbol 115 MovieClip [battlesystem] Frame 228this.gotoAndStop(45);Symbol 115 MovieClip [battlesystem] Frame 268_root.monsterDefeated(); this.stop();Symbol 115 MovieClip [battlesystem] Frame 300if (_root.sickly >= 1) { this.gotoAndPlay(400); }Symbol 115 MovieClip [battlesystem] Frame 395_root.gotoAndPlay(1); this.removeMovieClip(); this.stop();Symbol 115 MovieClip [battlesystem] Frame 469_root.hp = _root.maxhp; _root.sickly = _root.sickly - 1; _root.updateStats();Symbol 115 MovieClip [battlesystem] Frame 498this.gotoAndStop(45);Symbol 133 MovieClip [Old Haunt] Frame 10stop();Symbol 133 MovieClip [Old Haunt] Frame 30stop();Symbol 151 MovieClip [Blood Sheriff] Frame 10stop();Symbol 151 MovieClip [Blood Sheriff] Frame 30stop();Symbol 169 MovieClip [Harder] Frame 10stop();Symbol 169 MovieClip [Harder] Frame 30stop();Symbol 187 MovieClip [SignBorg] Frame 10stop();Symbol 187 MovieClip [SignBorg] Frame 30stop();Symbol 193 MovieClip [TerrorPunch] Frame 10stop();Symbol 193 MovieClip [TerrorPunch] Frame 30stop();Symbol 209 MovieClip [Pencil Goblin] Frame 8stop();Symbol 209 MovieClip [Pencil Goblin] Frame 30stop();Symbol 439 MovieClip [char] Frame 1stop();Symbol 446 Buttonon (keyPress "<Space>") { gotoAndPlay (601); }Symbol 460 Buttonon (release) { gotoAndPlay (615); }Symbol 465 Buttonon (keyPress "b") { hp = 175; maxhp = 175; str = 12; def = 10; lvl = 8; experience = 6000; nextlvl = 4000; snackbars = 3; sickly = 3; secretkey = 1; gotoAndPlay (1019); }Symbol 472 Buttonon (keyPress "<Space>") { gotoAndPlay (670); }Symbol 478 Buttonon (keyPress "<Space>") { gotoAndPlay (680); }Symbol 481 Buttonon (keyPress "<Space>") { gotoAndPlay (690); }Symbol 483 Buttonon (keyPress "<Space>") { gotoAndPlay (720); }Symbol 485 Buttonon (keyPress "<Space>") { gotoAndPlay (730); }Symbol 487 Buttonon (keyPress "<Space>") { gotoAndPlay (740); }Symbol 489 Buttonon (keyPress "<Space>") { gotoAndPlay (750); }Symbol 491 Buttonon (keyPress "<Space>") { gotoAndPlay (760); }Symbol 493 Buttonon (keyPress "<Space>") { gotoAndPlay (770); }Symbol 495 Buttonon (keyPress "<Space>") { gotoAndPlay (780); }Symbol 499 Buttonon (keyPress "<Space>") { gotoAndPlay (800); }Symbol 502 Buttonon (keyPress "<Space>") { gotoAndPlay (810); }Symbol 507 Buttonon (keyPress "<Space>") { gotoAndPlay (820); }Symbol 510 Buttonon (keyPress "<Space>") { gotoAndPlay (830); }Symbol 512 Buttonon (keyPress "<Space>") { gotoAndPlay (840); }Symbol 514 Buttonon (keyPress "<Space>") { gotoAndPlay (850); }Symbol 518 Buttonon (keyPress "<Space>") { gotoAndPlay (860); }Symbol 522 Buttonon (keyPress "<Space>") { gotoAndPlay (875); }Symbol 536 Buttonon (keyPress "<Space>") { gotoAndPlay (1031); }Symbol 538 Buttonon (keyPress "<Space>") { gotoAndPlay (1041); }Symbol 540 Buttonon (keyPress "<Space>") { gotoAndPlay (1051); }Symbol 542 Buttonon (keyPress "<Space>") { gotoAndPlay (1061); }Symbol 546 Buttonon (keyPress "<Space>") { gotoAndPlay (1071); }Symbol 551 Buttonon (keyPress "<Space>") { gotoAndPlay (1081); }Symbol 553 Buttonon (keyPress "<Space>") { gotoAndPlay (1091); }Symbol 557 Buttonon (keyPress "<Space>") { gotoAndPlay (1101); }Symbol 559 Buttonon (keyPress "<Space>") { gotoAndPlay (1111); }Symbol 561 Buttonon (keyPress "<Space>") { gotoAndPlay (1121); }Symbol 563 Buttonon (keyPress "<Space>") { gotoAndPlay (1131); }Symbol 579 Buttonon (release) { gotoAndPlay (1561); }Symbol 580 Buttonon (release) { if (_root.snackbars >= 1) { gotoAndPlay (1651); } if (_root.snackbars == 0) { } }Symbol 627 Buttonon (keyPress "<Space>") { gotoAndPlay (1971); }Symbol 632 Buttonon (keyPress "<Space>") { gotoAndPlay (1981); }Symbol 637 Buttonon (keyPress "<Space>") { gotoAndPlay (1991); }Symbol 639 Buttonon (keyPress "<Space>") { gotoAndPlay (2001); }Symbol 644 Buttonon (keyPress "<Space>") { gotoAndPlay (2011); }Symbol 646 Buttonon (keyPress "<Space>") { gotoAndPlay (2021); }Symbol 648 Buttonon (keyPress "<Space>") { gotoAndPlay (2031); }Symbol 651 Buttonon (keyPress "<Space>") { gotoAndPlay (2041); }Symbol 653 Buttonon (keyPress "<Space>") { gotoAndPlay (2051); }Symbol 661 Buttonon (keyPress "<Space>") { gotoAndPlay (2217); }Symbol 662 Buttonon (keyPress "<Space>") { gotoAndPlay (2247); }Symbol 664 Buttonon (keyPress "<Space>") { gotoAndPlay (2257); }Symbol 666 Buttonon (keyPress "<Space>") { gotoAndPlay (2267); }Symbol 668 Buttonon (keyPress "<Space>") { gotoAndPlay (2277); }Symbol 670 Buttonon (keyPress "<Space>") { gotoAndPlay (2287); }Symbol 673 Buttonon (keyPress "<Space>") { gotoAndPlay (2297); }Symbol 676 Buttonon (keyPress "<Space>") { gotoAndPlay (2307); }Symbol 679 Buttonon (keyPress "<Space>") { gotoAndPlay (2317); }Symbol 690 Buttonon (release) { gotoAndPlay (2737); }Symbol 691 Buttonon (release) { if (_root.snackbars >= 1) { gotoAndPlay (2827); } if (_root.snackbars == 0) { } }Symbol 759 Buttonon (keyPress "<Space>") { gotoAndPlay (3147); }Symbol 760 Buttonon (keyPress "<Space>") { gotoAndPlay (3177); }Symbol 762 Buttonon (keyPress "<Space>") { gotoAndPlay (3187); }Symbol 764 Buttonon (keyPress "<Space>") { gotoAndPlay (3197); }Symbol 775 Buttonon (keyPress "<Space>") { gotoAndPlay (3227); }Symbol 777 Buttonon (keyPress "<Space>") { gotoAndPlay (3237); }Symbol 779 Buttonon (keyPress "<Space>") { gotoAndPlay (3247); }Symbol 781 Buttonon (keyPress "<Space>") { gotoAndPlay (3257); }Symbol 793 Buttonon (release) { gotoAndPlay (3676); }Symbol 794 Buttonon (release) { if (_root.snackbars >= 1) { gotoAndPlay (3766); } if (_root.snackbars == 0) { } }Symbol 875 Buttonon (keyPress "<Space>") { gotoAndPlay (4086); }Symbol 876 Buttonon (keyPress "<Space>") { gotoAndPlay (4116); }Symbol 879 Buttonon (keyPress "<Space>") { gotoAndPlay (4126); }Symbol 882 Buttonon (keyPress "<Space>") { gotoAndPlay (4136); }Symbol 885 Buttonon (keyPress "<Space>") { gotoAndPlay (4146); }Symbol 888 Buttonon (keyPress "<Space>") { gotoAndPlay (4156); }Symbol 891 Buttonon (keyPress "<Space>") { gotoAndPlay (4166); }Symbol 893 Buttonon (keyPress "<Space>") { gotoAndPlay (4176); }Symbol 895 Buttonon (keyPress "<Space>") { gotoAndPlay (4186); }Symbol 897 Buttonon (keyPress "<Space>") { gotoAndPlay (4196); }Symbol 901 Buttonon (release) { gotoAndPlay (5921); }Symbol 907 Buttonon (keyPress "<Space>") { gotoAndPlay (6189); }Symbol 909 Buttonon (keyPress "<Space>") { gotoAndPlay (6199); }Symbol 915 Buttonon (keyPress "<Space>") { gotoAndPlay (6209); }Symbol 920 Buttonon (keyPress "<Space>") { gotoAndPlay (6219); }Symbol 923 Buttonon (keyPress "<Space>") { gotoAndPlay (6229); }Symbol 926 Buttonon (keyPress "<Space>") { gotoAndPlay (6239); }Symbol 930 Buttonon (keyPress "<Space>") { gotoAndPlay (6249); }Symbol 933 Buttonon (keyPress "<Space>") { gotoAndPlay (6259); }Symbol 944 Buttonon (release) { gotoAndPlay (6679); }Symbol 945 Buttonon (release) { if (_root.snackbars >= 1) { gotoAndPlay (6769); } if (_root.snackbars == 0) { } }Symbol 1052 Buttonon (keyPress "<Space>") { gotoAndPlay (7709); }
Library Items
Symbol 1 Graphic | Used by:115 | |
Symbol 2 Graphic | Used by:115 Timeline | |
Symbol 3 Graphic | Used by:115 Timeline | |
Symbol 4 Graphic | Used by:115 Timeline | |
Symbol 5 Graphic | Used by:115 Timeline | |
Symbol 6 Graphic | Used by:115 Timeline | |
Symbol 7 Graphic | Used by:115 Timeline | |
Symbol 8 Graphic | Used by:115 Timeline | |
Symbol 9 Graphic | Used by:115 Timeline | |
Symbol 10 Graphic | Used by:115 Timeline | |
Symbol 11 Graphic | Used by:115 Timeline | |
Symbol 12 Graphic | Used by:115 Timeline | |
Symbol 13 Bitmap | Used by:14 428 | |
Symbol 14 Graphic | Uses:13 | Used by:115 Timeline |
Symbol 15 Bitmap | Used by:16 45 46 47 427 | |
Symbol 16 Graphic | Uses:15 | Used by:115 Timeline |
Symbol 17 Graphic | Used by:115 Timeline | |
Symbol 18 Graphic | Used by:20 30 579 690 793 944 | |
Symbol 19 Graphic | Used by:20 30 579 690 793 944 | |
Symbol 20 Button | Uses:18 19 | Used by:115 Timeline |
Symbol 21 Graphic | Used by:23 31 | |
Symbol 22 Graphic | Used by:23 31 | |
Symbol 23 Button | Uses:21 22 | Used by:115 Timeline |
Symbol 24 Graphic | Used by:26 32 580 691 794 945 | |
Symbol 25 Graphic | Used by:26 32 580 691 794 945 | |
Symbol 26 Button | Uses:24 25 | Used by:115 Timeline |
Symbol 27 Graphic | Used by:115 Timeline | |
Symbol 28 Graphic | Used by:115 Timeline | |
Symbol 29 Graphic | Used by:115 Timeline | |
Symbol 30 Button | Uses:18 19 | Used by:115 |
Symbol 31 Button | Uses:21 22 | Used by:115 |
Symbol 32 Button | Uses:24 25 | Used by:115 |
Symbol 33 Graphic | Used by:115 Timeline | |
Symbol 34 Font | Used by:35 36 37 85 88 91 581 582 583 616 617 692 693 694 749 750 795 796 797 863 864 946 947 948 978 979 980 | |
Symbol 35 EditableText | Uses:34 | Used by:115 |
Symbol 36 EditableText | Uses:34 | Used by:115 |
Symbol 37 EditableText | Uses:34 | Used by:115 |
Symbol 38 Font | Used by:39 40 86 87 573 | |
Symbol 39 EditableText | Uses:38 | Used by:115 Timeline |
Symbol 40 EditableText | Uses:38 | Used by:115 Timeline |
Symbol 41 Graphic | Used by:115 Timeline | |
Symbol 42 Font | Used by:43 50 51 52 53 54 55 56 58 60 62 63 65 66 67 68 69 70 240 241 242 243 244 245 534 574 575 576 577 584 585 586 587 588 589 590 591 592 595 596 597 598 599 600 601 603 605 608 609 610 611 612 613 614 615 658 685 686 687 688 695 710 711 712 713 714 715 716 717 731 732 733 734 735 736 737 738 740 741 742 743 744 745 746 747 748 788 789 790 791 799 803 804 805 806 807 808 809 810 845 846 847 848 849 850 851 852 854 855 856 857 858 859 860 861 862 905 940 941 942 943 951 952 953 954 955 956 957 958 959 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 989 1032 1033 1034 1035 1036 1037 1038 | |
Symbol 43 EditableText | Uses:42 | Used by:115 |
Symbol 44 Graphic | Used by:115 Timeline | |
Symbol 45 Graphic | Uses:15 | Used by:115 Timeline |
Symbol 46 Graphic | Uses:15 | Used by:115 Timeline |
Symbol 47 Graphic | Uses:15 | Used by:115 Timeline |
Symbol 48 Bitmap | Used by:49 | |
Symbol 49 Graphic | Uses:48 | Used by:115 Timeline |
Symbol 50 EditableText | Uses:42 | Used by:115 |
Symbol 51 EditableText | Uses:42 | Used by:115 |
Symbol 52 EditableText | Uses:42 | Used by:115 |
Symbol 53 EditableText | Uses:42 | Used by:115 |
Symbol 54 EditableText | Uses:42 | Used by:115 |
Symbol 55 EditableText | Uses:42 | Used by:115 |
Symbol 56 EditableText | Uses:42 | Used by:115 |
Symbol 57 Graphic | Used by:115 Timeline | |
Symbol 58 EditableText | Uses:42 | Used by:115 |
Symbol 59 Graphic | Used by:115 | |
Symbol 60 EditableText | Uses:42 | Used by:115 |
Symbol 61 Graphic | Used by:115 Timeline | |
Symbol 62 EditableText | Uses:42 | Used by:115 |
Symbol 63 EditableText | Uses:42 | Used by:115 |
Symbol 64 Graphic | Used by:115 Timeline | |
Symbol 65 EditableText | Uses:42 | Used by:115 |
Symbol 66 EditableText | Uses:42 | Used by:115 |
Symbol 67 EditableText | Uses:42 | Used by:115 |
Symbol 68 EditableText | Uses:42 | Used by:115 |
Symbol 69 EditableText | Uses:42 | Used by:115 |
Symbol 70 EditableText | Uses:42 | Used by:115 |
Symbol 71 Graphic | Used by:115 Timeline | |
Symbol 72 Graphic | Used by:115 Timeline | |
Symbol 73 Graphic | Used by:115 Timeline | |
Symbol 74 Graphic | Used by:115 Timeline | |
Symbol 75 Graphic | Used by:115 Timeline | |
Symbol 76 Graphic | Used by:115 Timeline | |
Symbol 77 Graphic | Used by:115 Timeline | |
Symbol 78 Graphic | Used by:115 Timeline | |
Symbol 79 Graphic | Used by:115 Timeline | |
Symbol 80 Graphic | Used by:115 Timeline | |
Symbol 81 Graphic | Used by:115 Timeline | |
Symbol 82 Graphic | Used by:115 Timeline | |
Symbol 83 Graphic | Used by:115 Timeline | |
Symbol 84 Graphic | Used by:115 Timeline | |
Symbol 85 EditableText | Uses:34 | Used by:115 |
Symbol 86 EditableText | Uses:38 | Used by:115 Timeline |
Symbol 87 EditableText | Uses:38 | Used by:115 Timeline |
Symbol 88 EditableText | Uses:34 | Used by:115 |
Symbol 89 Graphic | Used by:115 Timeline | |
Symbol 90 Graphic | Used by:115 Timeline | |
Symbol 91 Text | Uses:34 | Used by:115 Timeline |
Symbol 92 Bitmap | Used by:93 112 113 624 625 757 758 871 872 987 988 | |
Symbol 93 Graphic | Uses:92 | Used by:115 Timeline |
Symbol 94 Graphic | Used by:115 Timeline | |
Symbol 95 Graphic | Used by:115 Timeline | |
Symbol 96 Graphic | Used by:115 Timeline | |
Symbol 97 Graphic | Used by:115 Timeline | |
Symbol 98 Graphic | Used by:115 Timeline | |
Symbol 99 Graphic | Used by:115 Timeline | |
Symbol 100 Graphic | Used by:115 Timeline | |
Symbol 101 Graphic | Used by:115 Timeline | |
Symbol 102 Graphic | Used by:115 Timeline | |
Symbol 103 Graphic | Used by:115 Timeline | |
Symbol 104 Graphic | Used by:115 Timeline | |
Symbol 105 Graphic | Used by:115 Timeline | |
Symbol 106 Graphic | Used by:115 | |
Symbol 107 Graphic | Used by:115 | |
Symbol 108 Graphic | Used by:115 | |
Symbol 109 Graphic | Used by:115 | |
Symbol 110 Graphic | Used by:115 | |
Symbol 111 Graphic | Used by:115 | |
Symbol 112 Graphic | Uses:92 | Used by:115 |
Symbol 113 Graphic | Uses:92 | Used by:115 |
Symbol 114 Graphic | Used by:115 Timeline | |
Symbol 115 MovieClip [battlesystem] | Uses:1 2 3 4 5 6 7 8 9 10 11 12 14 16 17 20 23 26 27 28 29 30 31 32 33 35 36 37 39 40 41 43 44 45 46 47 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 | |
Symbol 116 Graphic | Used by:133 | |
Symbol 117 Graphic | Used by:133 | |
Symbol 118 Graphic | Used by:133 | |
Symbol 119 Graphic | Used by:133 | |
Symbol 120 Graphic | Used by:133 | |
Symbol 121 Graphic | Used by:133 | |
Symbol 122 Graphic | Used by:133 | |
Symbol 123 Graphic | Used by:133 | |
Symbol 124 Graphic | Used by:133 | |
Symbol 125 Graphic | Used by:133 | |
Symbol 126 Graphic | Used by:133 | |
Symbol 127 Graphic | Used by:133 | |
Symbol 128 Graphic | Used by:133 | |
Symbol 129 Graphic | Used by:133 | |
Symbol 130 Graphic | Used by:133 | |
Symbol 131 Graphic | Used by:133 | |
Symbol 132 Graphic | Used by:133 | |
Symbol 133 MovieClip [Old Haunt] | Uses:116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 | |
Symbol 134 Graphic | Used by:151 | |
Symbol 135 Graphic | Used by:151 | |
Symbol 136 Graphic | Used by:151 | |
Symbol 137 Graphic | Used by:151 | |
Symbol 138 Graphic | Used by:151 | |
Symbol 139 Graphic | Used by:151 | |
Symbol 140 Graphic | Used by:151 | |
Symbol 141 Graphic | Used by:151 | |
Symbol 142 Graphic | Used by:151 | |
Symbol 143 Graphic | Used by:151 | |
Symbol 144 Graphic | Used by:151 | |
Symbol 145 Graphic | Used by:151 | |
Symbol 146 Graphic | Used by:151 | |
Symbol 147 Graphic | Used by:151 | |
Symbol 148 Graphic | Used by:151 | |
Symbol 149 Graphic | Used by:151 | |
Symbol 150 Graphic | Used by:151 | |
Symbol 151 MovieClip [Blood Sheriff] | Uses:134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 | |
Symbol 152 Graphic | Used by:169 | |
Symbol 153 Graphic | Used by:169 | |
Symbol 154 Graphic | Used by:169 | |
Symbol 155 Graphic | Used by:169 | |
Symbol 156 Graphic | Used by:169 | |
Symbol 157 Graphic | Used by:169 | |
Symbol 158 Graphic | Used by:169 | |
Symbol 159 Graphic | Used by:169 | |
Symbol 160 Graphic | Used by:169 | |
Symbol 161 Graphic | Used by:169 | |
Symbol 162 Graphic | Used by:169 | |
Symbol 163 Graphic | Used by:169 | |
Symbol 164 Graphic | Used by:169 | |
Symbol 165 Graphic | Used by:169 | |
Symbol 166 Graphic | Used by:169 | |
Symbol 167 Graphic | Used by:169 | |
Symbol 168 Graphic | Used by:169 | |
Symbol 169 MovieClip [Harder] | Uses:152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 | |
Symbol 170 Graphic | Used by:187 | |
Symbol 171 Graphic | Used by:187 | |
Symbol 172 Graphic | Used by:187 | |
Symbol 173 Graphic | Used by:187 | |
Symbol 174 Graphic | Used by:187 | |
Symbol 175 Graphic | Used by:187 | |
Symbol 176 Graphic | Used by:187 | |
Symbol 177 Graphic | Used by:187 | |
Symbol 178 Graphic | Used by:187 | |
Symbol 179 Graphic | Used by:187 | |
Symbol 180 Graphic | Used by:187 | |
Symbol 181 Graphic | Used by:187 | |
Symbol 182 Graphic | Used by:187 | |
Symbol 183 Graphic | Used by:187 | |
Symbol 184 Graphic | Used by:187 | |
Symbol 185 Graphic | Used by:187 | |
Symbol 186 Graphic | Used by:187 | |
Symbol 187 MovieClip [SignBorg] | Uses:170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 | |
Symbol 188 Graphic | Used by:193 | |
Symbol 189 Graphic | Used by:193 | |
Symbol 190 Graphic | Used by:193 | |
Symbol 191 Graphic | Used by:193 | |
Symbol 192 Graphic | Used by:193 | |
Symbol 193 MovieClip [TerrorPunch] | Uses:188 189 190 191 192 | |
Symbol 194 Graphic | Used by:209 | |
Symbol 195 Graphic | Used by:209 | |
Symbol 196 Graphic | Used by:209 | |
Symbol 197 Graphic | Used by:209 | |
Symbol 198 Graphic | Used by:209 | |
Symbol 199 Graphic | Used by:209 | |
Symbol 200 Graphic | Used by:209 | |
Symbol 201 Graphic | Used by:209 | |
Symbol 202 Graphic | Used by:209 | |
Symbol 203 Graphic | Used by:209 | |
Symbol 204 Graphic | Used by:209 | |
Symbol 205 Graphic | Used by:209 | |
Symbol 206 Graphic | Used by:209 | |
Symbol 207 Graphic | Used by:209 | |
Symbol 208 Graphic | Used by:209 | |
Symbol 209 MovieClip [Pencil Goblin] | Uses:194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 | |
Symbol 210 Graphic | Used by:213 | |
Symbol 211 Font | Used by:212 246 247 443 473 479 482 484 486 488 490 492 494 496 500 503 508 511 513 515 519 537 539 541 543 547 552 555 558 560 562 564 628 633 638 640 645 647 649 652 654 663 665 667 669 671 674 677 680 761 763 765 776 778 780 782 877 880 883 886 889 892 894 896 908 910 917 921 924 927 931 934 1040 1044 1046 1047 1056 | |
Symbol 212 EditableText | Uses:211 | Used by:213 |
Symbol 213 MovieClip [chesttextbox] | Uses:210 212 | |
Symbol 214 Bitmap | Used by:215 | |
Symbol 215 Graphic | Uses:214 | Used by:218 |
Symbol 216 Bitmap | Used by:217 | |
Symbol 217 Graphic | Uses:216 | Used by:218 |
Symbol 218 MovieClip [chests] | Uses:215 217 | |
Symbol 219 Bitmap | Used by:220 | |
Symbol 220 Graphic | Uses:219 | Used by:221 239 |
Symbol 221 MovieClip [item3] | Uses:220 | |
Symbol 222 Bitmap | Used by:223 | |
Symbol 223 Graphic | Uses:222 | Used by:224 239 |
Symbol 224 MovieClip [item2] | Uses:223 | |
Symbol 225 Bitmap | Used by:226 | |
Symbol 226 Graphic | Uses:225 | Used by:239 |
Symbol 227 Bitmap | Used by:228 | |
Symbol 228 Graphic | Uses:227 | Used by:239 |
Symbol 229 Bitmap | Used by:230 | |
Symbol 230 Graphic | Uses:229 | Used by:239 |
Symbol 231 Bitmap | Used by:232 | |
Symbol 232 Graphic | Uses:231 | Used by:239 |
Symbol 233 Bitmap | Used by:234 | |
Symbol 234 Graphic | Uses:233 | Used by:239 |
Symbol 235 Bitmap | Used by:236 | |
Symbol 236 Graphic | Uses:235 | Used by:239 |
Symbol 237 Bitmap | Used by:238 | |
Symbol 238 Graphic | Uses:237 | Used by:239 |
Symbol 239 MovieClip [items] | Uses:226 223 220 228 230 232 234 236 238 | |
Symbol 240 EditableText | Uses:42 | Used by:248 |
Symbol 241 EditableText | Uses:42 | Used by:248 |
Symbol 242 EditableText | Uses:42 | Used by:248 |
Symbol 243 EditableText | Uses:42 | Used by:248 |
Symbol 244 EditableText | Uses:42 | Used by:248 |
Symbol 245 EditableText | Uses:42 | Used by:248 |
Symbol 246 EditableText | Uses:211 | Used by:248 |
Symbol 247 EditableText | Uses:211 | Used by:248 |
Symbol 248 MovieClip [stats] | Uses:240 241 242 243 244 245 246 247 | |
Symbol 249 Graphic | Used by:312 325 | |
Symbol 250 Bitmap | Used by:251 | |
Symbol 251 Graphic | Uses:250 | Used by:312 |
Symbol 252 Bitmap | Used by:253 | |
Symbol 253 Graphic | Uses:252 | Used by:312 |
Symbol 254 Bitmap | Used by:255 | |
Symbol 255 Graphic | Uses:254 | Used by:312 |
Symbol 256 Bitmap | Used by:257 | |
Symbol 257 Graphic | Uses:256 | Used by:312 325 |
Symbol 258 Bitmap | Used by:259 | |
Symbol 259 Graphic | Uses:258 | Used by:312 325 |
Symbol 260 Bitmap | Used by:261 | |
Symbol 261 Graphic | Uses:260 | Used by:312 325 |
Symbol 262 Bitmap | Used by:263 | |
Symbol 263 Graphic | Uses:262 | Used by:312 325 |
Symbol 264 Bitmap | Used by:265 | |
Symbol 265 Graphic | Uses:264 | Used by:312 325 |
Symbol 266 Bitmap | Used by:267 | |
Symbol 267 Graphic | Uses:266 | Used by:312 325 |
Symbol 268 Bitmap | Used by:269 | |
Symbol 269 Graphic | Uses:268 | Used by:312 325 |
Symbol 270 Bitmap | Used by:271 | |
Symbol 271 Graphic | Uses:270 | Used by:312 325 |
Symbol 272 Bitmap | Used by:273 | |
Symbol 273 Graphic | Uses:272 | Used by:312 325 |
Symbol 274 Bitmap | Used by:275 | |
Symbol 275 Graphic | Uses:274 | Used by:312 325 |
Symbol 276 Bitmap | Used by:277 | |
Symbol 277 Graphic | Uses:276 | Used by:312 325 |
Symbol 278 Graphic | Used by:312 325 Timeline | |
Symbol 279 Bitmap | Used by:280 | |
Symbol 280 Graphic | Uses:279 | Used by:312 325 |
Symbol 281 Bitmap | Used by:282 | |
Symbol 282 Graphic | Uses:281 | Used by:312 325 |
Symbol 283 Bitmap | Used by:284 | |
Symbol 284 Graphic | Uses:283 | Used by:312 325 |
Symbol 285 Bitmap | Used by:286 | |
Symbol 286 Graphic | Uses:285 | Used by:312 325 |
Symbol 287 Bitmap | Used by:288 | |
Symbol 288 Graphic | Uses:287 | Used by:312 325 |
Symbol 289 Bitmap | Used by:290 | |
Symbol 290 Graphic | Uses:289 | Used by:312 325 |
Symbol 291 Bitmap | Used by:292 | |
Symbol 292 Graphic | Uses:291 | Used by:312 325 |
Symbol 293 Bitmap | Used by:294 | |
Symbol 294 Graphic | Uses:293 | Used by:312 325 |
Symbol 295 Bitmap | Used by:296 | |
Symbol 296 Graphic | Uses:295 | Used by:312 325 |
Symbol 297 Bitmap | Used by:298 | |
Symbol 298 Graphic | Uses:297 | Used by:312 325 |
Symbol 299 Graphic | Used by:312 325 | |
Symbol 300 Bitmap | Used by:301 | |
Symbol 301 Graphic | Uses:300 | Used by:312 325 |
Symbol 302 Bitmap | Used by:303 | |
Symbol 303 Graphic | Uses:302 | Used by:312 325 |
Symbol 304 Bitmap | Used by:305 | |
Symbol 305 Graphic | Uses:304 | Used by:312 325 |
Symbol 306 Bitmap | Used by:307 | |
Symbol 307 Graphic | Uses:306 | Used by:312 325 |
Symbol 308 Bitmap | Used by:309 | |
Symbol 309 Graphic | Uses:308 | Used by:312 325 |
Symbol 310 Bitmap | Used by:311 | |
Symbol 311 Graphic | Uses:310 | Used by:312 |
Symbol 312 MovieClip [tile] | Uses:249 251 253 255 257 259 261 263 265 267 269 271 273 275 277 278 280 282 284 286 288 290 292 294 296 298 299 301 303 305 307 309 311 | |
Symbol 313 Bitmap | Used by:314 | |
Symbol 314 Graphic | Uses:313 | Used by:325 |
Symbol 315 Bitmap | Used by:316 | |
Symbol 316 Graphic | Uses:315 | Used by:325 |
Symbol 317 Bitmap | Used by:318 | |
Symbol 318 Graphic | Uses:317 | Used by:325 |
Symbol 319 Bitmap | Used by:320 | |
Symbol 320 Graphic | Uses:319 | Used by:325 |
Symbol 321 Bitmap | Used by:322 | |
Symbol 322 Graphic | Uses:321 | Used by:325 |
Symbol 323 Bitmap | Used by:324 | |
Symbol 324 Graphic | Uses:323 | Used by:325 |
Symbol 325 MovieClip [tile2] | Uses:314 316 318 320 322 259 261 263 265 267 269 257 249 271 273 275 277 278 280 282 284 286 288 290 292 294 296 298 299 301 303 305 307 309 324 | |
Symbol 326 Bitmap | Used by:327 | |
Symbol 327 Graphic | Uses:326 | Used by:419 |
Symbol 328 Bitmap | Used by:329 | |
Symbol 329 Graphic | Uses:328 | Used by:419 |
Symbol 330 Bitmap | Used by:331 | |
Symbol 331 Graphic | Uses:330 | Used by:419 |
Symbol 332 Bitmap | Used by:333 | |
Symbol 333 Graphic | Uses:332 | Used by:419 |
Symbol 334 Bitmap | Used by:335 | |
Symbol 335 Graphic | Uses:334 | Used by:419 |
Symbol 336 Bitmap | Used by:337 | |
Symbol 337 Graphic | Uses:336 | Used by:419 |
Symbol 338 Bitmap | Used by:339 | |
Symbol 339 Graphic | Uses:338 | Used by:419 |
Symbol 340 Bitmap | Used by:341 | |
Symbol 341 Graphic | Uses:340 | Used by:419 |
Symbol 342 Bitmap | Used by:343 | |
Symbol 343 Graphic | Uses:342 | Used by:419 |
Symbol 344 Bitmap | Used by:345 | |
Symbol 345 Graphic | Uses:344 | Used by:419 |
Symbol 346 Bitmap | Used by:347 | |
Symbol 347 Graphic | Uses:346 | Used by:419 |
Symbol 348 Bitmap | Used by:349 | |
Symbol 349 Graphic | Uses:348 | Used by:419 |
Symbol 350 Bitmap | Used by:351 | |
Symbol 351 Graphic | Uses:350 | Used by:419 |
Symbol 352 Bitmap | Used by:353 | |
Symbol 353 Graphic | Uses:352 | Used by:419 |
Symbol 354 Bitmap | Used by:355 | |
Symbol 355 Graphic | Uses:354 | Used by:419 |
Symbol 356 Bitmap | Used by:357 | |
Symbol 357 Graphic | Uses:356 | Used by:419 |
Symbol 358 Bitmap | Used by:359 | |
Symbol 359 Graphic | Uses:358 | Used by:419 |
Symbol 360 Bitmap | Used by:361 | |
Symbol 361 Graphic | Uses:360 | Used by:419 |
Symbol 362 Bitmap | Used by:363 | |
Symbol 363 Graphic | Uses:362 | Used by:419 |
Symbol 364 Bitmap | Used by:365 | |
Symbol 365 Graphic | Uses:364 | Used by:419 |
Symbol 366 Bitmap | Used by:367 | |
Symbol 367 Graphic | Uses:366 | Used by:419 |
Symbol 368 Bitmap | Used by:369 | |
Symbol 369 Graphic | Uses:368 | Used by:419 |
Symbol 370 Bitmap | Used by:371 | |
Symbol 371 Graphic | Uses:370 | Used by:419 |
Symbol 372 Bitmap | Used by:373 | |
Symbol 373 Graphic | Uses:372 | Used by:419 |
Symbol 374 Bitmap | Used by:375 | |
Symbol 375 Graphic | Uses:374 | Used by:419 |
Symbol 376 Bitmap | Used by:377 | |
Symbol 377 Graphic | Uses:376 | Used by:419 |
Symbol 378 Bitmap | Used by:379 | |
Symbol 379 Graphic | Uses:378 | Used by:419 |
Symbol 380 Bitmap | Used by:381 | |
Symbol 381 Graphic | Uses:380 | Used by:419 |
Symbol 382 Bitmap | Used by:383 | |
Symbol 383 Graphic | Uses:382 | Used by:419 |
Symbol 384 Bitmap | Used by:385 | |
Symbol 385 Graphic | Uses:384 | Used by:419 |
Symbol 386 Bitmap | Used by:387 | |
Symbol 387 Graphic | Uses:386 | Used by:419 |
Symbol 388 Bitmap | Used by:389 | |
Symbol 389 Graphic | Uses:388 | Used by:419 |
Symbol 390 Bitmap | Used by:391 | |
Symbol 391 Graphic | Uses:390 | Used by:419 |
Symbol 392 Bitmap | Used by:393 | |
Symbol 393 Graphic | Uses:392 | Used by:419 |
Symbol 394 Bitmap | Used by:395 | |
Symbol 395 Graphic | Uses:394 | Used by:419 |
Symbol 396 Bitmap | Used by:397 | |
Symbol 397 Graphic | Uses:396 | Used by:419 |
Symbol 398 Bitmap | Used by:399 | |
Symbol 399 Graphic | Uses:398 | Used by:419 |
Symbol 400 Bitmap | Used by:401 | |
Symbol 401 Graphic | Uses:400 | Used by:419 |
Symbol 402 Bitmap | Used by:403 | |
Symbol 403 Graphic | Uses:402 | Used by:419 |
Symbol 404 Bitmap | Used by:405 | |
Symbol 405 Graphic | Uses:404 | Used by:419 |
Symbol 406 Bitmap | Used by:407 | |
Symbol 407 Graphic | Uses:406 | Used by:419 |
Symbol 408 Bitmap | Used by:409 | |
Symbol 409 Graphic | Uses:408 | Used by:419 |
Symbol 410 Bitmap | Used by:411 | |
Symbol 411 Graphic | Uses:410 | Used by:419 |
Symbol 412 Bitmap | Used by:413 | |
Symbol 413 Graphic | Uses:412 | Used by:419 |
Symbol 414 Bitmap | Used by:415 | |
Symbol 415 Graphic | Uses:414 | Used by:419 |
Symbol 416 Graphic | Used by:419 | |
Symbol 417 Bitmap | Used by:418 | |
Symbol 418 Graphic | Uses:417 | Used by:419 |
Symbol 419 MovieClip [tile3] | Uses:327 329 331 333 335 337 339 341 343 345 347 349 351 353 355 357 359 361 363 365 367 369 371 373 375 377 379 381 383 385 387 389 391 393 395 397 399 401 403 405 407 409 411 413 415 416 418 | |
Symbol 420 Bitmap | Used by:421 | |
Symbol 421 Graphic | Uses:420 | Used by:426 |
Symbol 422 Bitmap | Used by:423 | |
Symbol 423 Graphic | Uses:422 | Used by:426 |
Symbol 424 Bitmap | Used by:425 | |
Symbol 425 Graphic | Uses:424 | Used by:426 |
Symbol 426 MovieClip | Uses:421 423 425 | Used by:439 |
Symbol 427 Graphic | Uses:15 | Used by:431 |
Symbol 428 Graphic | Uses:13 | Used by:431 |
Symbol 429 Bitmap | Used by:430 | |
Symbol 430 Graphic | Uses:429 | Used by:431 |
Symbol 431 MovieClip | Uses:427 428 430 | Used by:439 Timeline |
Symbol 432 Bitmap | Used by:433 520 | |
Symbol 433 Graphic | Uses:432 | Used by:438 Timeline |
Symbol 434 Bitmap | Used by:435 | |
Symbol 435 Graphic | Uses:434 | Used by:438 |
Symbol 436 Bitmap | Used by:437 | |
Symbol 437 Graphic | Uses:436 | Used by:438 |
Symbol 438 MovieClip | Uses:433 435 437 | Used by:439 |
Symbol 439 MovieClip [char] | Uses:426 431 438 | |
Symbol 440 Graphic | Used by:441 | |
Symbol 441 MovieClip [ladder] | Uses:440 | |
Symbol 442 Graphic | Used by:Timeline | |
Symbol 443 EditableText | Uses:211 | Used by:444 |
Symbol 444 MovieClip | Uses:443 | Used by:Timeline |
Symbol 445 Graphic | Used by:446 | |
Symbol 446 Button | Uses:445 | Used by:Timeline |
Symbol 447 Graphic | Used by:Timeline | |
Symbol 448 Graphic | Used by:Timeline | |
Symbol 449 Graphic | Used by:Timeline | |
Symbol 450 Graphic | Used by:Timeline | |
Symbol 451 Graphic | Used by:Timeline | |
Symbol 452 Graphic | Used by:Timeline | |
Symbol 453 Graphic | Used by:Timeline | |
Symbol 454 Graphic | Used by:Timeline | |
Symbol 455 Graphic | Used by:Timeline | |
Symbol 456 Graphic | Used by:Timeline | |
Symbol 457 Graphic | Used by:Timeline | |
Symbol 458 Graphic | Used by:460 901 | |
Symbol 459 Graphic | Used by:460 901 | |
Symbol 460 Button | Uses:458 459 | Used by:Timeline |
Symbol 461 Graphic | Used by:463 | |
Symbol 462 Graphic | Used by:463 | |
Symbol 463 Button | Uses:461 462 | Used by:Timeline |
Symbol 464 Graphic | Used by:465 | |
Symbol 465 Button | Uses:464 | Used by:Timeline |
Symbol 466 Graphic | Used by:Timeline | |
Symbol 467 Graphic | Used by:Timeline | |
Symbol 468 Graphic | Used by:Timeline | |
Symbol 469 Graphic | Used by:Timeline | |
Symbol 470 Graphic | Used by:Timeline | |
Symbol 471 Graphic | Used by:472 478 481 483 485 487 489 491 493 495 499 502 507 510 512 514 518 536 538 540 542 546 551 553 557 559 561 563 566 627 632 637 639 644 646 648 651 653 661 662 664 666 668 670 673 676 679 759 760 762 764 775 777 779 781 875 876 879 882 885 888 891 893 895 897 907 909 915 920 923 926 930 933 1052 Timeline | |
Symbol 472 Button | Uses:471 | Used by:Timeline |
Symbol 473 Text | Uses:211 | Used by:Timeline |
Symbol 474 Graphic | Used by:Timeline | |
Symbol 475 Graphic | Used by:Timeline | |
Symbol 476 Graphic | Used by:Timeline | |
Symbol 477 Graphic | Used by:Timeline | |
Symbol 478 Button | Uses:471 | Used by:Timeline |
Symbol 479 Text | Uses:211 | Used by:Timeline |
Symbol 480 Graphic | Used by:Timeline | |
Symbol 481 Button | Uses:471 | Used by:Timeline |
Symbol 482 Text | Uses:211 | Used by:Timeline |
Symbol 483 Button | Uses:471 | Used by:Timeline |
Symbol 484 Text | Uses:211 | Used by:Timeline |
Symbol 485 Button | Uses:471 | Used by:Timeline |
Symbol 486 Text | Uses:211 | Used by:Timeline |
Symbol 487 Button | Uses:471 | Used by:Timeline |
Symbol 488 Text | Uses:211 | Used by:Timeline |
Symbol 489 Button | Uses:471 | Used by:Timeline |
Symbol 490 Text | Uses:211 | Used by:Timeline |
Symbol 491 Button | Uses:471 | Used by:Timeline |
Symbol 492 Text | Uses:211 | Used by:Timeline |
Symbol 493 Button | Uses:471 | Used by:Timeline |
Symbol 494 Text | Uses:211 | Used by:Timeline |
Symbol 495 Button | Uses:471 | Used by:Timeline |
Symbol 496 Text | Uses:211 | Used by:Timeline |
Symbol 497 Graphic | Used by:Timeline | |
Symbol 498 Graphic | Used by:Timeline | |
Symbol 499 Button | Uses:471 | Used by:Timeline |
Symbol 500 Text | Uses:211 | Used by:Timeline |
Symbol 501 Graphic | Used by:Timeline | |
Symbol 502 Button | Uses:471 | Used by:Timeline |
Symbol 503 Text | Uses:211 | Used by:Timeline |
Symbol 504 Graphic | Used by:Timeline | |
Symbol 505 Graphic | Used by:Timeline | |
Symbol 506 Graphic | Used by:Timeline | |
Symbol 507 Button | Uses:471 | Used by:Timeline |
Symbol 508 Text | Uses:211 | Used by:Timeline |
Symbol 509 Graphic | Used by:Timeline | |
Symbol 510 Button | Uses:471 | Used by:Timeline |
Symbol 511 Text | Uses:211 | Used by:Timeline |
Symbol 512 Button | Uses:471 | Used by:Timeline |
Symbol 513 Text | Uses:211 | Used by:Timeline |
Symbol 514 Button | Uses:471 | Used by:Timeline |
Symbol 515 Text | Uses:211 | Used by:Timeline |
Symbol 516 Graphic | Used by:Timeline | |
Symbol 517 Graphic | Used by:Timeline | |
Symbol 518 Button | Uses:471 | Used by:Timeline |
Symbol 519 Text | Uses:211 | Used by:Timeline |
Symbol 520 Graphic | Uses:432 | Used by:Timeline |
Symbol 521 Graphic | Used by:522 | |
Symbol 522 Button | Uses:521 | Used by:Timeline |
Symbol 523 Graphic | Used by:Timeline | |
Symbol 524 Graphic | Used by:Timeline | |
Symbol 525 Graphic | Used by:Timeline | |
Symbol 526 Sound [rpgmeadow] | Used by:Timeline | |
Symbol 527 Graphic | Used by:Timeline | |
Symbol 528 Graphic | Used by:Timeline | |
Symbol 529 Graphic | Used by:Timeline | |
Symbol 530 Graphic | Used by:531 | |
Symbol 531 MovieClip [frame] | Uses:530 | Used by:Timeline |
Symbol 532 Graphic | Used by:Timeline | |
Symbol 533 MovieClip [empty] | Used by:Timeline | |
Symbol 534 EditableText | Uses:42 | Used by:Timeline |
Symbol 535 Graphic | Used by:Timeline | |
Symbol 536 Button | Uses:471 | Used by:Timeline |
Symbol 537 Text | Uses:211 | Used by:Timeline |
Symbol 538 Button | Uses:471 | Used by:Timeline |
Symbol 539 Text | Uses:211 | Used by:Timeline |
Symbol 540 Button | Uses:471 | Used by:Timeline |
Symbol 541 Text | Uses:211 | Used by:Timeline |
Symbol 542 Button | Uses:471 | Used by:Timeline |
Symbol 543 Text | Uses:211 | Used by:Timeline |
Symbol 544 Graphic | Used by:Timeline | |
Symbol 545 Graphic | Used by:Timeline | |
Symbol 546 Button | Uses:471 | Used by:Timeline |
Symbol 547 Text | Uses:211 | Used by:Timeline |
Symbol 548 Graphic | Used by:Timeline | |
Symbol 549 Graphic | Used by:Timeline | |
Symbol 550 Graphic | Used by:Timeline | |
Symbol 551 Button | Uses:471 | Used by:Timeline |
Symbol 552 Text | Uses:211 | Used by:Timeline |
Symbol 553 Button | Uses:471 | Used by:Timeline |
Symbol 554 Graphic | Used by:Timeline | |
Symbol 555 Text | Uses:211 | Used by:Timeline |
Symbol 556 Graphic | Used by:Timeline | |
Symbol 557 Button | Uses:471 | Used by:Timeline |
Symbol 558 Text | Uses:211 | Used by:Timeline |
Symbol 559 Button | Uses:471 | Used by:Timeline |
Symbol 560 Text | Uses:211 | Used by:Timeline |
Symbol 561 Button | Uses:471 | Used by:Timeline |
Symbol 562 Text | Uses:211 | Used by:Timeline |
Symbol 563 Button | Uses:471 | Used by:Timeline |
Symbol 564 Text | Uses:211 | Used by:Timeline |
Symbol 565 Graphic | Used by:Timeline | |
Symbol 566 Button | Uses:471 | Used by:Timeline |
Symbol 567 Sound [rpgbattle] | Used by:Timeline | |
Symbol 568 Graphic | Used by:Timeline | |
Symbol 569 Bitmap | Used by:570 593 602 | |
Symbol 570 Graphic | Uses:569 | Used by:Timeline |
Symbol 571 Graphic | Used by:Timeline | |
Symbol 572 Graphic | Used by:Timeline | |
Symbol 573 EditableText | Uses:38 | Used by:Timeline |
Symbol 574 EditableText | Uses:42 | Used by:Timeline |
Symbol 575 EditableText | Uses:42 | Used by:Timeline |
Symbol 576 EditableText | Uses:42 | Used by:Timeline |
Symbol 577 EditableText | Uses:42 | Used by:Timeline |
Symbol 578 Graphic | Used by:Timeline | |
Symbol 579 Button | Uses:18 19 | Used by:Timeline |
Symbol 580 Button | Uses:24 25 | Used by:Timeline |
Symbol 581 EditableText | Uses:34 | Used by:Timeline |
Symbol 582 EditableText | Uses:34 | Used by:Timeline |
Symbol 583 EditableText | Uses:34 | Used by:Timeline |
Symbol 584 EditableText | Uses:42 | Used by:Timeline |
Symbol 585 EditableText | Uses:42 | Used by:Timeline |
Symbol 586 EditableText | Uses:42 | Used by:Timeline |
Symbol 587 EditableText | Uses:42 | Used by:Timeline |
Symbol 588 EditableText | Uses:42 | Used by:Timeline |
Symbol 589 EditableText | Uses:42 | Used by:Timeline |
Symbol 590 EditableText | Uses:42 | Used by:Timeline |
Symbol 591 EditableText | Uses:42 | Used by:Timeline |
Symbol 592 EditableText | Uses:42 | Used by:Timeline |
Symbol 593 Graphic | Uses:569 | Used by:Timeline |
Symbol 594 Graphic | Used by:Timeline | |
Symbol 595 EditableText | Uses:42 | Used by:Timeline |
Symbol 596 EditableText | Uses:42 | Used by:Timeline |
Symbol 597 EditableText | Uses:42 | Used by:Timeline |
Symbol 598 EditableText | Uses:42 | Used by:Timeline |
Symbol 599 EditableText | Uses:42 | Used by:Timeline |
Symbol 600 EditableText | Uses:42 | Used by:Timeline |
Symbol 601 EditableText | Uses:42 | Used by:Timeline |
Symbol 602 Graphic | Uses:569 | Used by:Timeline |
Symbol 603 EditableText | Uses:42 | Used by:Timeline |
Symbol 604 Graphic | Used by:Timeline | |
Symbol 605 EditableText | Uses:42 | Used by:Timeline |
Symbol 606 Bitmap | Used by:607 | |
Symbol 607 Graphic | Uses:606 | Used by:Timeline |
Symbol 608 EditableText | Uses:42 | Used by:Timeline |
Symbol 609 EditableText | Uses:42 | Used by:Timeline |
Symbol 610 EditableText | Uses:42 | Used by:Timeline |
Symbol 611 EditableText | Uses:42 | Used by:Timeline |
Symbol 612 EditableText | Uses:42 | Used by:Timeline |
Symbol 613 EditableText | Uses:42 | Used by:Timeline |
Symbol 614 EditableText | Uses:42 | Used by:Timeline |
Symbol 615 EditableText | Uses:42 | Used by:Timeline |
Symbol 616 EditableText | Uses:34 | Used by:Timeline |
Symbol 617 EditableText | Uses:34 | Used by:Timeline |
Symbol 618 Graphic | Used by:Timeline | |
Symbol 619 Graphic | Used by:Timeline | |
Symbol 620 Graphic | Used by:Timeline | |
Symbol 621 Graphic | Used by:Timeline | |
Symbol 622 Graphic | Used by:Timeline | |
Symbol 623 Graphic | Used by:Timeline | |
Symbol 624 Graphic | Uses:92 | Used by:Timeline |
Symbol 625 Graphic | Uses:92 | Used by:Timeline |
Symbol 626 Graphic | Used by:Timeline | |
Symbol 627 Button | Uses:471 | Used by:Timeline |
Symbol 628 Text | Uses:211 | Used by:Timeline |
Symbol 629 Graphic | Used by:Timeline | |
Symbol 630 Graphic | Used by:Timeline | |
Symbol 631 Graphic | Used by:Timeline | |
Symbol 632 Button | Uses:471 | Used by:Timeline |
Symbol 633 Text | Uses:211 | Used by:Timeline |
Symbol 634 Graphic | Used by:Timeline | |
Symbol 635 Graphic | Used by:Timeline | |
Symbol 636 Graphic | Used by:Timeline | |
Symbol 637 Button | Uses:471 | Used by:Timeline |
Symbol 638 Text | Uses:211 | Used by:Timeline |
Symbol 639 Button | Uses:471 | Used by:Timeline |
Symbol 640 Text | Uses:211 | Used by:Timeline |
Symbol 641 Graphic | Used by:Timeline | |
Symbol 642 Graphic | Used by:Timeline | |
Symbol 643 Graphic | Used by:Timeline | |
Symbol 644 Button | Uses:471 | Used by:Timeline |
Symbol 645 Text | Uses:211 | Used by:Timeline |
Symbol 646 Button | Uses:471 | Used by:Timeline |
Symbol 647 Text | Uses:211 | Used by:Timeline |
Symbol 648 Button | Uses:471 | Used by:Timeline |
Symbol 649 Text | Uses:211 | Used by:Timeline |
Symbol 650 Graphic | Used by:Timeline | |
Symbol 651 Button | Uses:471 | Used by:Timeline |
Symbol 652 Text | Uses:211 | Used by:Timeline |
Symbol 653 Button | Uses:471 | Used by:Timeline |
Symbol 654 Text | Uses:211 | Used by:Timeline |
Symbol 655 Graphic | Used by:Timeline | |
Symbol 656 Sound | Used by:Timeline | |
Symbol 657 Graphic | Used by:Timeline | |
Symbol 658 EditableText | Uses:42 | Used by:Timeline |
Symbol 659 Graphic | Used by:Timeline | |
Symbol 660 Graphic | Used by:Timeline | |
Symbol 661 Button | Uses:471 | Used by:Timeline |
Symbol 662 Button | Uses:471 | Used by:Timeline |
Symbol 663 Text | Uses:211 | Used by:Timeline |
Symbol 664 Button | Uses:471 | Used by:Timeline |
Symbol 665 Text | Uses:211 | Used by:Timeline |
Symbol 666 Button | Uses:471 | Used by:Timeline |
Symbol 667 Text | Uses:211 | Used by:Timeline |
Symbol 668 Button | Uses:471 | Used by:Timeline |
Symbol 669 Text | Uses:211 | Used by:Timeline |
Symbol 670 Button | Uses:471 | Used by:Timeline |
Symbol 671 Text | Uses:211 | Used by:Timeline |
Symbol 672 Graphic | Used by:Timeline | |
Symbol 673 Button | Uses:471 | Used by:Timeline |
Symbol 674 Text | Uses:211 | Used by:Timeline |
Symbol 675 Graphic | Used by:Timeline | |
Symbol 676 Button | Uses:471 | Used by:Timeline |
Symbol 677 Text | Uses:211 | Used by:Timeline |
Symbol 678 Graphic | Used by:Timeline | |
Symbol 679 Button | Uses:471 | Used by:Timeline |
Symbol 680 Text | Uses:211 | Used by:Timeline |
Symbol 681 Graphic | Used by:Timeline | |
Symbol 682 Graphic | Used by:Timeline | |
Symbol 683 Graphic | Used by:Timeline | |
Symbol 684 Graphic | Used by:Timeline | |
Symbol 685 EditableText | Uses:42 | Used by:Timeline |
Symbol 686 EditableText | Uses:42 | Used by:Timeline |
Symbol 687 EditableText | Uses:42 | Used by:Timeline |
Symbol 688 EditableText | Uses:42 | Used by:Timeline |
Symbol 689 Graphic | Used by:Timeline | |
Symbol 690 Button | Uses:18 19 | Used by:Timeline |
Symbol 691 Button | Uses:24 25 | Used by:Timeline |
Symbol 692 EditableText | Uses:34 | Used by:Timeline |
Symbol 693 EditableText | Uses:34 | Used by:Timeline |
Symbol 694 EditableText | Uses:34 | Used by:Timeline |
Symbol 695 EditableText | Uses:42 | Used by:Timeline |
Symbol 696 Graphic | Used by:Timeline | |
Symbol 697 Graphic | Used by:Timeline | |
Symbol 698 Graphic | Used by:Timeline | |
Symbol 699 Graphic | Used by:Timeline | |
Symbol 700 Graphic | Used by:Timeline | |
Symbol 701 Graphic | Used by:Timeline | |
Symbol 702 Graphic | Used by:Timeline | |
Symbol 703 Graphic | Used by:Timeline | |
Symbol 704 Graphic | Used by:Timeline | |
Symbol 705 Graphic | Used by:Timeline | |
Symbol 706 Graphic | Used by:Timeline | |
Symbol 707 Graphic | Used by:Timeline | |
Symbol 708 Graphic | Used by:Timeline | |
Symbol 709 Graphic | Used by:Timeline | |
Symbol 710 EditableText | Uses:42 | Used by:Timeline |
Symbol 711 EditableText | Uses:42 | Used by:Timeline |
Symbol 712 EditableText | Uses:42 | Used by:Timeline |
Symbol 713 EditableText | Uses:42 | Used by:Timeline |
Symbol 714 EditableText | Uses:42 | Used by:Timeline |
Symbol 715 EditableText | Uses:42 | Used by:Timeline |
Symbol 716 EditableText | Uses:42 | Used by:Timeline |
Symbol 717 EditableText | Uses:42 | Used by:Timeline |
Symbol 718 Graphic | Used by:Timeline | |
Symbol 719 Graphic | Used by:Timeline | |
Symbol 720 Graphic | Used by:Timeline | |
Symbol 721 Graphic | Used by:Timeline | |
Symbol 722 Graphic | Used by:Timeline | |
Symbol 723 Graphic | Used by:Timeline | |
Symbol 724 Graphic | Used by:Timeline | |
Symbol 725 Graphic | Used by:Timeline | |
Symbol 726 Graphic | Used by:Timeline | |
Symbol 727 Graphic | Used by:Timeline | |
Symbol 728 Graphic | Used by:Timeline | |
Symbol 729 Graphic | Used by:Timeline | |
Symbol 730 Graphic | Used by:Timeline | |
Symbol 731 EditableText | Uses:42 | Used by:Timeline |
Symbol 732 EditableText | Uses:42 | Used by:Timeline |
Symbol 733 EditableText | Uses:42 | Used by:Timeline |
Symbol 734 EditableText | Uses:42 | Used by:Timeline |
Symbol 735 EditableText | Uses:42 | Used by:Timeline |
Symbol 736 EditableText | Uses:42 | Used by:Timeline |
Symbol 737 EditableText | Uses:42 | Used by:Timeline |
Symbol 738 EditableText | Uses:42 | Used by:Timeline |
Symbol 739 Graphic | Used by:Timeline | |
Symbol 740 EditableText | Uses:42 | Used by:Timeline |
Symbol 741 EditableText | Uses:42 | Used by:Timeline |
Symbol 742 EditableText | Uses:42 | Used by:Timeline |
Symbol 743 EditableText | Uses:42 | Used by:Timeline |
Symbol 744 EditableText | Uses:42 | Used by:Timeline |
Symbol 745 EditableText | Uses:42 | Used by:Timeline |
Symbol 746 EditableText | Uses:42 | Used by:Timeline |
Symbol 747 EditableText | Uses:42 | Used by:Timeline |
Symbol 748 EditableText | Uses:42 | Used by:Timeline |
Symbol 749 EditableText | Uses:34 | Used by:Timeline |
Symbol 750 EditableText | Uses:34 | Used by:Timeline |
Symbol 751 Graphic | Used by:Timeline | |
Symbol 752 Graphic | Used by:Timeline | |
Symbol 753 Graphic | Used by:Timeline | |
Symbol 754 Graphic | Used by:Timeline | |
Symbol 755 Graphic | Used by:Timeline | |
Symbol 756 Graphic | Used by:Timeline | |
Symbol 757 Graphic | Uses:92 | Used by:Timeline |
Symbol 758 Graphic | Uses:92 | Used by:Timeline |
Symbol 759 Button | Uses:471 | Used by:Timeline |
Symbol 760 Button | Uses:471 | Used by:Timeline |
Symbol 761 Text | Uses:211 | Used by:Timeline |
Symbol 762 Button | Uses:471 | Used by:Timeline |
Symbol 763 Text | Uses:211 | Used by:Timeline |
Symbol 764 Button | Uses:471 | Used by:Timeline |
Symbol 765 Text | Uses:211 | Used by:Timeline |
Symbol 766 Graphic | Used by:Timeline | |
Symbol 767 Graphic | Used by:Timeline | |
Symbol 768 Graphic | Used by:Timeline | |
Symbol 769 Graphic | Used by:Timeline | |
Symbol 770 Graphic | Used by:Timeline | |
Symbol 771 Graphic | Used by:Timeline | |
Symbol 772 Graphic | Used by:Timeline | |
Symbol 773 Graphic | Used by:Timeline | |
Symbol 774 Graphic | Used by:Timeline | |
Symbol 775 Button | Uses:471 | Used by:Timeline |
Symbol 776 Text | Uses:211 | Used by:Timeline |
Symbol 777 Button | Uses:471 | Used by:Timeline |
Symbol 778 Text | Uses:211 | Used by:Timeline |
Symbol 779 Button | Uses:471 | Used by:Timeline |
Symbol 780 Text | Uses:211 | Used by:Timeline |
Symbol 781 Button | Uses:471 | Used by:Timeline |
Symbol 782 Text | Uses:211 | Used by:Timeline |
Symbol 783 Graphic | Used by:Timeline | |
Symbol 784 Graphic | Used by:Timeline | |
Symbol 785 Sound | Used by:Timeline | |
Symbol 786 Graphic | Used by:Timeline | |
Symbol 787 Graphic | Used by:Timeline | |
Symbol 788 EditableText | Uses:42 | Used by:Timeline |
Symbol 789 EditableText | Uses:42 | Used by:Timeline |
Symbol 790 EditableText | Uses:42 | Used by:Timeline |
Symbol 791 EditableText | Uses:42 | Used by:Timeline |
Symbol 792 Graphic | Used by:Timeline | |
Symbol 793 Button | Uses:18 19 | Used by:Timeline |
Symbol 794 Button | Uses:24 25 | Used by:Timeline |
Symbol 795 EditableText | Uses:34 | Used by:Timeline |
Symbol 796 EditableText | Uses:34 | Used by:Timeline |
Symbol 797 EditableText | Uses:34 | Used by:Timeline |
Symbol 798 Graphic | Used by:Timeline | |
Symbol 799 EditableText | Uses:42 | Used by:Timeline |
Symbol 800 Graphic | Used by:Timeline | |
Symbol 801 Graphic | Used by:Timeline | |
Symbol 802 Graphic | Used by:Timeline | |
Symbol 803 EditableText | Uses:42 | Used by:Timeline |
Symbol 804 EditableText | Uses:42 | Used by:Timeline |
Symbol 805 EditableText | Uses:42 | Used by:Timeline |
Symbol 806 EditableText | Uses:42 | Used by:Timeline |
Symbol 807 EditableText | Uses:42 | Used by:Timeline |
Symbol 808 EditableText | Uses:42 | Used by:Timeline |
Symbol 809 EditableText | Uses:42 | Used by:Timeline |
Symbol 810 EditableText | Uses:42 | Used by:Timeline |
Symbol 811 Graphic | Used by:Timeline | |
Symbol 812 Graphic | Used by:Timeline | |
Symbol 813 Graphic | Used by:Timeline | |
Symbol 814 Graphic | Used by:Timeline | |
Symbol 815 Graphic | Used by:Timeline | |
Symbol 816 Graphic | Used by:Timeline | |
Symbol 817 Graphic | Used by:Timeline | |
Symbol 818 Graphic | Used by:Timeline | |
Symbol 819 Graphic | Used by:Timeline | |
Symbol 820 Graphic | Used by:Timeline | |
Symbol 821 Graphic | Used by:Timeline | |
Symbol 822 Graphic | Used by:Timeline | |
Symbol 823 Graphic | Used by:Timeline | |
Symbol 824 Graphic | Used by:Timeline | |
Symbol 825 Graphic | Used by:Timeline | |
Symbol 826 Graphic | Used by:Timeline | |
Symbol 827 Graphic | Used by:Timeline | |
Symbol 828 Graphic | Used by:Timeline | |
Symbol 829 Graphic | Used by:Timeline | |
Symbol 830 Graphic | Used by:Timeline | |
Symbol 831 Graphic | Used by:Timeline | |
Symbol 832 Graphic | Used by:Timeline | |
Symbol 833 Graphic | Used by:Timeline | |
Symbol 834 Graphic | Used by:Timeline | |
Symbol 835 Graphic | Used by:Timeline | |
Symbol 836 Graphic | Used by:Timeline | |
Symbol 837 Graphic | Used by:Timeline | |
Symbol 838 Graphic | Used by:Timeline | |
Symbol 839 Graphic | Used by:Timeline | |
Symbol 840 Graphic | Used by:Timeline | |
Symbol 841 Graphic | Used by:Timeline | |
Symbol 842 Graphic | Used by:Timeline | |
Symbol 843 Graphic | Used by:Timeline | |
Symbol 844 Graphic | Used by:Timeline | |
Symbol 845 EditableText | Uses:42 | Used by:Timeline |
Symbol 846 EditableText | Uses:42 | Used by:Timeline |
Symbol 847 EditableText | Uses:42 | Used by:Timeline |
Symbol 848 EditableText | Uses:42 | Used by:Timeline |
Symbol 849 EditableText | Uses:42 | Used by:Timeline |
Symbol 850 EditableText | Uses:42 | Used by:Timeline |
Symbol 851 EditableText | Uses:42 | Used by:Timeline |
Symbol 852 EditableText | Uses:42 | Used by:Timeline |
Symbol 853 Graphic | Used by:Timeline | |
Symbol 854 EditableText | Uses:42 | Used by:Timeline |
Symbol 855 EditableText | Uses:42 | Used by:Timeline |
Symbol 856 EditableText | Uses:42 | Used by:Timeline |
Symbol 857 EditableText | Uses:42 | Used by:Timeline |
Symbol 858 EditableText | Uses:42 | Used by:Timeline |
Symbol 859 EditableText | Uses:42 | Used by:Timeline |
Symbol 860 EditableText | Uses:42 | Used by:Timeline |
Symbol 861 EditableText | Uses:42 | Used by:Timeline |
Symbol 862 EditableText | Uses:42 | Used by:Timeline |
Symbol 863 EditableText | Uses:34 | Used by:Timeline |
Symbol 864 EditableText | Uses:34 | Used by:Timeline |
Symbol 865 Graphic | Used by:Timeline | |
Symbol 866 Graphic | Used by:Timeline | |
Symbol 867 Graphic | Used by:Timeline | |
Symbol 868 Graphic | Used by:Timeline | |
Symbol 869 Graphic | Used by:Timeline | |
Symbol 870 Graphic | Used by:Timeline | |
Symbol 871 Graphic | Uses:92 | Used by:Timeline |
Symbol 872 Graphic | Uses:92 | Used by:Timeline |
Symbol 873 Graphic | Used by:Timeline | |
Symbol 874 Graphic | Used by:Timeline | |
Symbol 875 Button | Uses:471 | Used by:Timeline |
Symbol 876 Button | Uses:471 | Used by:Timeline |
Symbol 877 Text | Uses:211 | Used by:Timeline |
Symbol 878 Graphic | Used by:Timeline | |
Symbol 879 Button | Uses:471 | Used by:Timeline |
Symbol 880 Text | Uses:211 | Used by:Timeline |
Symbol 881 Graphic | Used by:Timeline | |
Symbol 882 Button | Uses:471 | Used by:Timeline |
Symbol 883 Text | Uses:211 | Used by:Timeline |
Symbol 884 Graphic | Used by:Timeline | |
Symbol 885 Button | Uses:471 | Used by:Timeline |
Symbol 886 Text | Uses:211 | Used by:Timeline |
Symbol 887 Graphic | Used by:Timeline | |
Symbol 888 Button | Uses:471 | Used by:Timeline |
Symbol 889 Text | Uses:211 | Used by:Timeline |
Symbol 890 Graphic | Used by:Timeline | |
Symbol 891 Button | Uses:471 | Used by:Timeline |
Symbol 892 Text | Uses:211 | Used by:Timeline |
Symbol 893 Button | Uses:471 | Used by:Timeline |
Symbol 894 Text | Uses:211 | Used by:Timeline |
Symbol 895 Button | Uses:471 | Used by:Timeline |
Symbol 896 Text | Uses:211 | Used by:Timeline |
Symbol 897 Button | Uses:471 | Used by:Timeline |
Symbol 898 Graphic | Used by:Timeline | |
Symbol 899 Graphic | Used by:Timeline | |
Symbol 900 Graphic | Used by:Timeline | |
Symbol 901 Button | Uses:458 459 | Used by:Timeline |
Symbol 902 Graphic | Used by:Timeline | |
Symbol 903 Graphic | Used by:Timeline | |
Symbol 904 Graphic | Used by:Timeline | |
Symbol 905 EditableText | Uses:42 | Used by:Timeline |
Symbol 906 Graphic | Used by:Timeline | |
Symbol 907 Button | Uses:471 | Used by:Timeline |
Symbol 908 Text | Uses:211 | Used by:Timeline |
Symbol 909 Button | Uses:471 | Used by:Timeline |
Symbol 910 Text | Uses:211 | Used by:Timeline |
Symbol 911 Graphic | Used by:Timeline | |
Symbol 912 Graphic | Used by:Timeline | |
Symbol 913 Graphic | Used by:Timeline | |
Symbol 914 Graphic | Used by:Timeline | |
Symbol 915 Button | Uses:471 | Used by:Timeline |
Symbol 916 Graphic | Used by:Timeline | |
Symbol 917 Text | Uses:211 | Used by:Timeline |
Symbol 918 Graphic | Used by:Timeline | |
Symbol 919 Graphic | Used by:Timeline | |
Symbol 920 Button | Uses:471 | Used by:Timeline |
Symbol 921 Text | Uses:211 | Used by:Timeline |
Symbol 922 Graphic | Used by:Timeline | |
Symbol 923 Button | Uses:471 | Used by:Timeline |
Symbol 924 Text | Uses:211 | Used by:Timeline |
Symbol 925 Graphic | Used by:Timeline | |
Symbol 926 Button | Uses:471 | Used by:Timeline |
Symbol 927 Text | Uses:211 | Used by:Timeline |
Symbol 928 Graphic | Used by:Timeline | |
Symbol 929 Graphic | Used by:Timeline | |
Symbol 930 Button | Uses:471 | Used by:Timeline |
Symbol 931 Text | Uses:211 | Used by:Timeline |
Symbol 932 Graphic | Used by:Timeline | |
Symbol 933 Button | Uses:471 | Used by:Timeline |
Symbol 934 Text | Uses:211 | Used by:Timeline |
Symbol 935 Graphic | Used by:Timeline | |
Symbol 936 Sound | Used by:Timeline | |
Symbol 937 Graphic | Used by:Timeline | |
Symbol 938 Graphic | Used by:Timeline | |
Symbol 939 Graphic | Used by:Timeline | |
Symbol 940 EditableText | Uses:42 | Used by:Timeline |
Symbol 941 EditableText | Uses:42 | Used by:Timeline |
Symbol 942 EditableText | Uses:42 | Used by:Timeline |
Symbol 943 EditableText | Uses:42 | Used by:Timeline |
Symbol 944 Button | Uses:18 19 | Used by:Timeline |
Symbol 945 Button | Uses:24 25 | Used by:Timeline |
Symbol 946 EditableText | Uses:34 | Used by:Timeline |
Symbol 947 EditableText | Uses:34 | Used by:Timeline |
Symbol 948 EditableText | Uses:34 | Used by:Timeline |
Symbol 949 Graphic | Used by:Timeline | |
Symbol 950 Graphic | Used by:Timeline | |
Symbol 951 EditableText | Uses:42 | Used by:Timeline |
Symbol 952 EditableText | Uses:42 | Used by:Timeline |
Symbol 953 EditableText | Uses:42 | Used by:Timeline |
Symbol 954 EditableText | Uses:42 | Used by:Timeline |
Symbol 955 EditableText | Uses:42 | Used by:Timeline |
Symbol 956 EditableText | Uses:42 | Used by:Timeline |
Symbol 957 EditableText | Uses:42 | Used by:Timeline |
Symbol 958 EditableText | Uses:42 | Used by:Timeline |
Symbol 959 EditableText | Uses:42 | Used by:Timeline |
Symbol 960 Graphic | Used by:Timeline | |
Symbol 961 EditableText | Uses:42 | Used by:Timeline |
Symbol 962 EditableText | Uses:42 | Used by:Timeline |
Symbol 963 EditableText | Uses:42 | Used by:Timeline |
Symbol 964 EditableText | Uses:42 | Used by:Timeline |
Symbol 965 EditableText | Uses:42 | Used by:Timeline |
Symbol 966 EditableText | Uses:42 | Used by:Timeline |
Symbol 967 EditableText | Uses:42 | Used by:Timeline |
Symbol 968 EditableText | Uses:42 | Used by:Timeline |
Symbol 969 EditableText | Uses:42 | Used by:Timeline |
Symbol 970 EditableText | Uses:42 | Used by:Timeline |
Symbol 971 EditableText | Uses:42 | Used by:Timeline |
Symbol 972 EditableText | Uses:42 | Used by:Timeline |
Symbol 973 EditableText | Uses:42 | Used by:Timeline |
Symbol 974 EditableText | Uses:42 | Used by:Timeline |
Symbol 975 EditableText | Uses:42 | Used by:Timeline |
Symbol 976 EditableText | Uses:42 | Used by:Timeline |
Symbol 977 EditableText | Uses:42 | Used by:Timeline |
Symbol 978 EditableText | Uses:34 | Used by:Timeline |
Symbol 979 EditableText | Uses:34 | Used by:Timeline |
Symbol 980 Text | Uses:34 | Used by:Timeline |
Symbol 981 Graphic | Used by:Timeline | |
Symbol 982 Graphic | Used by:Timeline | |
Symbol 983 Graphic | Used by:Timeline | |
Symbol 984 Graphic | Used by:Timeline | |
Symbol 985 Graphic | Used by:Timeline | |
Symbol 986 Graphic | Used by:Timeline | |
Symbol 987 Graphic | Uses:92 | Used by:Timeline |
Symbol 988 Graphic | Uses:92 | Used by:Timeline |
Symbol 989 EditableText | Uses:42 | Used by:Timeline |
Symbol 990 Graphic | Used by:Timeline | |
Symbol 991 Graphic | Used by:Timeline | |
Symbol 992 Graphic | Used by:Timeline | |
Symbol 993 Graphic | Used by:Timeline | |
Symbol 994 Graphic | Used by:Timeline | |
Symbol 995 Graphic | Used by:Timeline | |
Symbol 996 Graphic | Used by:Timeline | |
Symbol 997 Graphic | Used by:998 | |
Symbol 998 MovieClip | Uses:997 | Used by:Timeline |
Symbol 999 Graphic | Used by:Timeline | |
Symbol 1000 Graphic | Used by:Timeline | |
Symbol 1001 Graphic | Used by:Timeline | |
Symbol 1002 Graphic | Used by:Timeline | |
Symbol 1003 Graphic | Used by:Timeline | |
Symbol 1004 Graphic | Used by:Timeline | |
Symbol 1005 Graphic | Used by:Timeline | |
Symbol 1006 Graphic | Used by:Timeline | |
Symbol 1007 Graphic | Used by:Timeline | |
Symbol 1008 Graphic | Used by:Timeline | |
Symbol 1009 Graphic | Used by:Timeline | |
Symbol 1010 Graphic | Used by:Timeline | |
Symbol 1011 Graphic | Used by:Timeline | |
Symbol 1012 Graphic | Used by:Timeline | |
Symbol 1013 Graphic | Used by:Timeline | |
Symbol 1014 Graphic | Used by:Timeline | |
Symbol 1015 Graphic | Used by:Timeline | |
Symbol 1016 Graphic | Used by:Timeline | |
Symbol 1017 Graphic | Used by:Timeline | |
Symbol 1018 Graphic | Used by:Timeline | |
Symbol 1019 Graphic | Used by:Timeline | |
Symbol 1020 Graphic | Used by:Timeline | |
Symbol 1021 Graphic | Used by:Timeline | |
Symbol 1022 Graphic | Used by:Timeline | |
Symbol 1023 Graphic | Used by:Timeline | |
Symbol 1024 Graphic | Used by:Timeline | |
Symbol 1025 Graphic | Used by:Timeline | |
Symbol 1026 Bitmap | Used by:1028 | |
Symbol 1027 Bitmap | Used by:1028 | |
Symbol 1028 Graphic | Uses:1026 1027 | Used by:Timeline |
Symbol 1029 Graphic | Used by:Timeline | |
Symbol 1030 Graphic | Used by:Timeline | |
Symbol 1031 Graphic | Used by:Timeline | |
Symbol 1032 EditableText | Uses:42 | Used by:Timeline |
Symbol 1033 EditableText | Uses:42 | Used by:Timeline |
Symbol 1034 EditableText | Uses:42 | Used by:Timeline |
Symbol 1035 EditableText | Uses:42 | Used by:Timeline |
Symbol 1036 EditableText | Uses:42 | Used by:Timeline |
Symbol 1037 EditableText | Uses:42 | Used by:Timeline |
Symbol 1038 EditableText | Uses:42 | Used by:Timeline |
Symbol 1039 Graphic | Used by:Timeline | |
Symbol 1040 Text | Uses:211 | Used by:Timeline |
Symbol 1041 Graphic | Used by:Timeline | |
Symbol 1042 Graphic | Used by:Timeline | |
Symbol 1043 Graphic | Used by:Timeline | |
Symbol 1044 Text | Uses:211 | Used by:Timeline |
Symbol 1045 Graphic | Used by:Timeline | |
Symbol 1046 Text | Uses:211 | Used by:Timeline |
Symbol 1047 Text | Uses:211 | Used by:Timeline |
Symbol 1048 Graphic | Used by:Timeline | |
Symbol 1049 Graphic | Used by:Timeline | |
Symbol 1050 Graphic | Used by:Timeline | |
Symbol 1051 Graphic | Used by:Timeline | |
Symbol 1052 Button | Uses:471 | Used by:Timeline |
Symbol 1053 Graphic | Used by:Timeline | |
Symbol 1054 Graphic | Used by:Timeline | |
Symbol 1055 Graphic | Used by:Timeline | |
Symbol 1056 Text | Uses:211 | Used by:Timeline |
Symbol 1057 Graphic | Used by:Timeline | |
Symbol 1058 Graphic | Used by:Timeline | |
Symbol 1059 Graphic | Used by:Timeline | |
Symbol 1060 Graphic | Used by:Timeline | |
Streaming Sound 1 | Used by:Timeline |
Instance Names
"controller" | Frame 1019 | Symbol 533 MovieClip [empty] |
"controller" | Frame 2205 | Symbol 533 MovieClip [empty] |
"controller" | Frame 6147 | Symbol 533 MovieClip [empty] |
"char" | Symbol 439 MovieClip [char] Frame 1 | Symbol 426 MovieClip |
"char" | Symbol 439 MovieClip [char] Frame 2 | Symbol 431 MovieClip |
"char" | Symbol 439 MovieClip [char] Frame 5 | Symbol 438 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 115 as "battlesystem" |
ExportAssets (56) | Timeline Frame 1 | Symbol 133 as "Old Haunt" |
ExportAssets (56) | Timeline Frame 1 | Symbol 151 as "Blood Sheriff" |
ExportAssets (56) | Timeline Frame 1 | Symbol 169 as "Harder" |
ExportAssets (56) | Timeline Frame 1 | Symbol 187 as "SignBorg" |
ExportAssets (56) | Timeline Frame 1 | Symbol 193 as "TerrorPunch" |
ExportAssets (56) | Timeline Frame 1 | Symbol 209 as "Pencil Goblin" |
ExportAssets (56) | Timeline Frame 1 | Symbol 213 as "chesttextbox" |
ExportAssets (56) | Timeline Frame 1 | Symbol 218 as "chests" |
ExportAssets (56) | Timeline Frame 1 | Symbol 221 as "item3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 224 as "item2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 239 as "items" |
ExportAssets (56) | Timeline Frame 1 | Symbol 248 as "stats" |
ExportAssets (56) | Timeline Frame 1 | Symbol 312 as "tile" |
ExportAssets (56) | Timeline Frame 1 | Symbol 325 as "tile2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 419 as "tile3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 439 as "char" |
ExportAssets (56) | Timeline Frame 1 | Symbol 441 as "ladder" |
ExportAssets (56) | Timeline Frame 875 | Symbol 526 as "rpgmeadow" |
ExportAssets (56) | Timeline Frame 985 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 986 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 987 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 988 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 989 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 990 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 991 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 992 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 993 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 994 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 995 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 996 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 997 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 998 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 999 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 1000 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 1001 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 1002 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 1003 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 1004 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 1005 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 1006 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 1007 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 1008 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 1009 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 1010 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 1011 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 1012 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 1013 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 1014 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 1015 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 1016 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 1017 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 1018 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 1019 | Symbol 533 as "empty" |
ExportAssets (56) | Timeline Frame 1020 | Symbol 533 as "empty" |
ExportAssets (56) | Timeline Frame 1021 | Symbol 533 as "empty" |
ExportAssets (56) | Timeline Frame 1146 | Symbol 567 as "rpgbattle" |
ExportAssets (56) | Timeline Frame 2171 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2172 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2173 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2174 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2175 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2176 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2177 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2178 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2179 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2180 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2181 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2182 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2183 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2184 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2185 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2186 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2187 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2188 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2189 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2190 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2191 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2192 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2193 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2194 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2195 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2196 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2197 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2198 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2199 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2200 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2201 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2202 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2203 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2204 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 2205 | Symbol 533 as "empty" |
ExportAssets (56) | Timeline Frame 2206 | Symbol 533 as "empty" |
ExportAssets (56) | Timeline Frame 2207 | Symbol 533 as "empty" |
ExportAssets (56) | Timeline Frame 2332 | Symbol 567 as "rpgbattle" |
ExportAssets (56) | Timeline Frame 6107 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6108 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6109 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6110 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6111 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6112 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6113 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6114 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6115 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6116 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6117 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6118 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6119 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6120 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6121 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6122 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6123 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6124 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6125 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6126 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6127 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6128 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6129 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6130 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6131 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6132 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6133 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6134 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6135 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6136 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6137 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6138 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6139 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6140 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6141 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6142 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6143 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6144 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6145 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6146 | Symbol 531 as "frame" |
ExportAssets (56) | Timeline Frame 6147 | Symbol 533 as "empty" |
ExportAssets (56) | Timeline Frame 6148 | Symbol 533 as "empty" |
ExportAssets (56) | Timeline Frame 6149 | Symbol 533 as "empty" |
Labels
"Battle Menu" | Frame 1391 |
"Monster Attack 1" | Frame 1401 |
"Monster Attack 2" | Frame 1451 |
"Phil Attacks" | Frame 1561 |
"Monster Dead" | Frame 1611 |
"Phil Heal" | Frame 1651 |
"Phil Flee" | Frame 1691 |
"Phil Dead" | Frame 1731 |
"Battle Menu" | Frame 2567 |
"Monster Attack 1" | Frame 2577 |
"Monster Attack 2" | Frame 2627 |
"Phil Attacks" | Frame 2737 |
"Monster Dead" | Frame 2787 |
"Phil Heal" | Frame 2827 |
"Phil Flee" | Frame 2867 |
"Phil Dead" | Frame 2907 |
"Battle Menu" | Frame 3506 |
"Monster Attack 1" | Frame 3516 |
"Monster Attack 2" | Frame 3566 |
"Phil Attacks" | Frame 3676 |
"Monster Dead" | Frame 3726 |
"Phil Heal" | Frame 3766 |
"Phil Flee" | Frame 3806 |
"Phil Dead" | Frame 3846 |
"Battle Menu" | Frame 6509 |
"Monster Attack 1" | Frame 6519 |
"Monster Attack 2" | Frame 6569 |
"Phil Attacks" | Frame 6679 |
"Monster Dead" | Frame 6729 |
"Phil Heal" | Frame 6769 |
"Phil Flee" | Frame 6809 |
"Phil Dead" | Frame 6849 |
"Battle Menu" | Symbol 115 MovieClip [battlesystem] Frame 45 |
"Monster Attacks" | Symbol 115 MovieClip [battlesystem] Frame 60 |
"Phil Attacks" | Symbol 115 MovieClip [battlesystem] Frame 100 |
"Monster Dead" | Symbol 115 MovieClip [battlesystem] Frame 150 |
"Phil Heal" | Symbol 115 MovieClip [battlesystem] Frame 190 |
"Phil Flee" | Symbol 115 MovieClip [battlesystem] Frame 230 |
"Phil Dead" | Symbol 115 MovieClip [battlesystem] Frame 270 |
Dynamic Text Variables
monstername | Symbol 35 EditableText | "" |
monsterhp | Symbol 36 EditableText | "" |
monstermaxhp | Symbol 37 EditableText | "" |
monsterattack | Symbol 43 EditableText | "" |
damage | Symbol 50 EditableText | "" |
damage | Symbol 51 EditableText | "" |
damage | Symbol 52 EditableText | "" |
damage | Symbol 53 EditableText | "" |
damage | Symbol 54 EditableText | "" |
damage | Symbol 55 EditableText | "" |
damage | Symbol 56 EditableText | "" |
damage | Symbol 58 EditableText | "" |
damage | Symbol 60 EditableText | "" |
damage | Symbol 62 EditableText | "" |
damage | Symbol 63 EditableText | "" |
damage | Symbol 65 EditableText | "" |
damage | Symbol 66 EditableText | "" |
damage | Symbol 67 EditableText | "" |
damage | Symbol 68 EditableText | "" |
damage | Symbol 69 EditableText | "" |
damage | Symbol 70 EditableText | "" |
_root.experience | Symbol 85 EditableText | "" |
_root.nextlvl | Symbol 88 EditableText | "" |
boxcontents | Symbol 212 EditableText | "" |
hp | Symbol 240 EditableText | "" |
str | Symbol 241 EditableText | "" |
lvl | Symbol 242 EditableText | "" |
def | Symbol 243 EditableText | "" |
experience | Symbol 244 EditableText | "" |
nextlvl | Symbol 245 EditableText | "" |
snackbars | Symbol 246 EditableText | "" |
sickly | Symbol 247 EditableText | "" |
text | Symbol 443 EditableText | "" |
maxhp | Symbol 534 EditableText | "" |
hp | Symbol 574 EditableText | "" |
maxhp | Symbol 575 EditableText | "" |
snackbars | Symbol 576 EditableText | "" |
sickly | Symbol 577 EditableText | "" |
monstername | Symbol 581 EditableText | "" |
monsterhp | Symbol 582 EditableText | "" |
monstermaxhp | Symbol 583 EditableText | "" |
monsterattack | Symbol 584 EditableText | "" |
damage | Symbol 585 EditableText | "" |
damage | Symbol 586 EditableText | "" |
damage | Symbol 587 EditableText | "" |
damage | Symbol 588 EditableText | "" |
damage | Symbol 589 EditableText | "" |
damage | Symbol 590 EditableText | "" |
damage | Symbol 591 EditableText | "" |
monsterattack2 | Symbol 592 EditableText | "" |
damage | Symbol 595 EditableText | "" |
damage | Symbol 596 EditableText | "" |
damage | Symbol 597 EditableText | "" |
damage | Symbol 598 EditableText | "" |
damage | Symbol 599 EditableText | "" |
damage | Symbol 600 EditableText | "" |
damage | Symbol 601 EditableText | "" |
damage | Symbol 603 EditableText | "" |
damage | Symbol 605 EditableText | "" |
damage | Symbol 608 EditableText | "" |
damage | Symbol 609 EditableText | "" |
damage | Symbol 610 EditableText | "" |
damage | Symbol 611 EditableText | "" |
damage | Symbol 612 EditableText | "" |
damage | Symbol 613 EditableText | "" |
damage | Symbol 614 EditableText | "" |
damage | Symbol 615 EditableText | "" |
_root.experience | Symbol 616 EditableText | "" |
_root.nextlvl | Symbol 617 EditableText | "" |
bosskey | Symbol 658 EditableText | "" |
hp | Symbol 685 EditableText | "" |
maxhp | Symbol 686 EditableText | "" |
snackbars | Symbol 687 EditableText | "" |
sickly | Symbol 688 EditableText | "" |
monstername | Symbol 692 EditableText | "" |
monsterhp | Symbol 693 EditableText | "" |
monstermaxhp | Symbol 694 EditableText | "" |
monsterattack | Symbol 695 EditableText | "" |
damage | Symbol 710 EditableText | "" |
damage | Symbol 711 EditableText | "" |
damage | Symbol 712 EditableText | "" |
damage | Symbol 713 EditableText | "" |
damage | Symbol 714 EditableText | "" |
damage | Symbol 715 EditableText | "" |
damage | Symbol 716 EditableText | "" |
monsterattack2 | Symbol 717 EditableText | "" |
damage | Symbol 731 EditableText | "" |
damage | Symbol 732 EditableText | "" |
damage | Symbol 733 EditableText | "" |
damage | Symbol 734 EditableText | "" |
damage | Symbol 735 EditableText | "" |
damage | Symbol 736 EditableText | "" |
damage | Symbol 737 EditableText | "" |
damage | Symbol 738 EditableText | "" |
damage | Symbol 740 EditableText | "" |
damage | Symbol 741 EditableText | "" |
damage | Symbol 742 EditableText | "" |
damage | Symbol 743 EditableText | "" |
damage | Symbol 744 EditableText | "" |
damage | Symbol 745 EditableText | "" |
damage | Symbol 746 EditableText | "" |
damage | Symbol 747 EditableText | "" |
damage | Symbol 748 EditableText | "" |
_root.experience | Symbol 749 EditableText | "" |
_root.nextlvl | Symbol 750 EditableText | "" |
hp | Symbol 788 EditableText | "" |
maxhp | Symbol 789 EditableText | "" |
snackbars | Symbol 790 EditableText | "" |
sickly | Symbol 791 EditableText | "" |
monstername | Symbol 795 EditableText | "" |
monsterhp | Symbol 796 EditableText | "" |
monstermaxhp | Symbol 797 EditableText | "" |
monsterattack | Symbol 799 EditableText | "" |
damage | Symbol 803 EditableText | "" |
damage | Symbol 804 EditableText | "" |
damage | Symbol 805 EditableText | "" |
damage | Symbol 806 EditableText | "" |
damage | Symbol 807 EditableText | "" |
damage | Symbol 808 EditableText | "" |
damage | Symbol 809 EditableText | "" |
monsterattack2 | Symbol 810 EditableText | "" |
damage | Symbol 845 EditableText | "" |
damage | Symbol 846 EditableText | "" |
damage | Symbol 847 EditableText | "" |
damage | Symbol 848 EditableText | "" |
damage | Symbol 849 EditableText | "" |
damage | Symbol 850 EditableText | "" |
damage | Symbol 851 EditableText | "" |
damage | Symbol 852 EditableText | "" |
damage | Symbol 854 EditableText | "" |
damage | Symbol 855 EditableText | "" |
damage | Symbol 856 EditableText | "" |
damage | Symbol 857 EditableText | "" |
damage | Symbol 858 EditableText | "" |
damage | Symbol 859 EditableText | "" |
damage | Symbol 860 EditableText | "" |
damage | Symbol 861 EditableText | "" |
damage | Symbol 862 EditableText | "" |
_root.experience | Symbol 863 EditableText | "" |
_root.nextlvl | Symbol 864 EditableText | "" |
maxhp | Symbol 905 EditableText | "" |
hp | Symbol 940 EditableText | "" |
maxhp | Symbol 941 EditableText | "" |
snackbars | Symbol 942 EditableText | "" |
sickly | Symbol 943 EditableText | "" |
monstername | Symbol 946 EditableText | "" |
monsterhp | Symbol 947 EditableText | "" |
monstermaxhp | Symbol 948 EditableText | "" |
monsterattack | Symbol 951 EditableText | "" |
damage | Symbol 952 EditableText | "" |
damage | Symbol 953 EditableText | "" |
damage | Symbol 954 EditableText | "" |
damage | Symbol 955 EditableText | "" |
damage | Symbol 956 EditableText | "" |
damage | Symbol 957 EditableText | "" |
damage | Symbol 958 EditableText | "" |
monsterattack2 | Symbol 959 EditableText | "" |
damage | Symbol 961 EditableText | "" |
damage | Symbol 962 EditableText | "" |
damage | Symbol 963 EditableText | "" |
damage | Symbol 964 EditableText | "" |
damage | Symbol 965 EditableText | "" |
damage | Symbol 966 EditableText | "" |
damage | Symbol 967 EditableText | "" |
damage | Symbol 968 EditableText | "" |
damage | Symbol 969 EditableText | "" |
damage | Symbol 970 EditableText | "" |
damage | Symbol 971 EditableText | "" |
damage | Symbol 972 EditableText | "" |
damage | Symbol 973 EditableText | "" |
damage | Symbol 974 EditableText | "" |
damage | Symbol 975 EditableText | "" |
damage | Symbol 976 EditableText | "" |
damage | Symbol 977 EditableText | "" |
_root.experience | Symbol 978 EditableText | "" |
_root.nextlvl | Symbol 979 EditableText | "" |
monsterattack3 | Symbol 989 EditableText | "" |
damage | Symbol 1032 EditableText | "" |
damage | Symbol 1033 EditableText | "" |
damage | Symbol 1034 EditableText | "" |
damage | Symbol 1035 EditableText | "" |
damage | Symbol 1036 EditableText | "" |
damage | Symbol 1037 EditableText | "" |
damage | Symbol 1038 EditableText | "" |
|