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philrpg_hacked.swf

This is the info page for
Flash #6631

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="_sans" size="6" color="#ffffff" letterSpacing="2.650000" kerning="0">H<font letterSpacing="0.000000">P</font></font></p><p align="left"></p>

/

<p align="left"><font face="_sans" size="12" color="#ffffff" letterSpacing="6.000000" kerning="0">EXP<font letterSpacing="0.000000">:</font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="12" color="#ffffff" letterSpacing="5.350000" kerning="0">N<font letterSpacing="6.000000">EX<font letterSpacing="6.650000">T<font letterSpacing="7.350000">L</font></font>V<font letterSpacing="7.350000">L<font letterSpacing="0.000000">:</font></font></font></font></p><p align="left"></p>

50

PHIL: Just another typical boring day
of suck...

JOEL: Well, why don't you cry about
it some more, miss baby hair.

PHIL: Oh, I will. I will cry about it for
as long as I want.

PHIL: Until the end of all realms.
Forever.

JOEL: You know, I heard a noise
outside. Noise prevention is typically
your department.

JOEL: So you'd better get out there.
And like, spend 5 hours too. I need
complete silence for.......... the
summoning.

PHIL: What are you summoning, a
sense of humor?

JOEL: Well I tried to summon yours,
but it doesn't exist. HOOOOOOOOO!!
WHIPLASH BURN.

PHIL: ...

JOEL: Don't go Crono on me.

PHIL: There's no freaking noise.
Except in my head. Where the noise
jams loud with a funky sound.

PHIL: Whoa! What in the crotch grab
is going on?!

PHIL: It's Evil's MMORPG! It's come
back!!

EVIL: Well, well, superwell, if it isn't
PHIL ARGUS, my sworn enemy from
beyond the Shop Rite!

PHIL: I don't recall crossing paths in
the Shop Rite, but okay. Let the
nefarious hijinx begin.

EVIL: All of the bugs have been
worked out.. Now you'll have to beat
me for REAL! ENTER YOUR DOOM!!

PHIL: AAAAAAAUUGH and such!

PHIL: Okay, so far this game doesn't
make any sense. I'm in a meadow,
fighting pencils and sheriffs?!

PHIL: And now I'm in a cave for some
reason? Because it's simply instinct
that a cave has to lead you to safety,
instead of death?!

PHIL: Now I understand all those late
night phone calls from Cherry...
which itself doesn't make sense since
we've never crossed over before.

PHIL: That was a dream, remember?

PHIL: Ah, yes, right.
Ahuuwhaaaaaaaaatttttt?????///

ANTI-PHIL: GREETINGS!! I am the
ANTI-PHIL!

PHIL: That's impossible! I can't have
an Anti-Phil! I'm ALREADY anti!

ANTI-PHIL: Oh, you'll find that I'm
your exact opposite. I hate all life
and energy, eat shoes to spite them,
and give women care and attention!!

PHIL: What? I do all of those things,
that's not opposite at all! You're the
worst 'from - another - dimension'
doppleganger ever!

ANTI-PHIL: Then take me on!

PHIL: A-ha! I will!

/

ANTI-PHIL: Damn! Your smooth
sexiness surpasses mine... alright, I
admit it. I'm not really an evil twin.

ANTI-PHIL: It was me all along! Sup.

PHIL: June..?! What the hell!! WHY
DID YOU DO THAT?!

JUNE: uhh... I dunno. I was bored?

JUNE: Be careful, babe. This is the
Cave De Finalbosse, home of Evil.
There's gonna be stronger goons, so
be goonerous with your snackbars.

PHIL: I'm not sure if I have much
goonerosity in me. Wait, the final
boss already?

JUNE: Yeah... there was gonna be
more, but then Evil had... band
practice to go to.

JUNE: Good luck in the cave, dah-
ling.

PHIL: I hope I die in this dungeon
and never have to hear "dah-ling"
again.

Why do we do the things that we do?

Is it some chemical reaction? Some
mere prop of science that fuels our
behavior?

PHIL: Ah, yes, the obligatory
philosophical rant to prelude to the
final boss. Can we skip that?

EVIL: Phil, your motivations are the
response to misery and despair, but
these are just meaningless blots of
ink in a dictionary.

PHIL: Wow, that's fantasy flanatic.
Shut up and fight. I'm not really
listening now.

EVIL: YOU NEVER LISTEN!!
YOU NEVER CARE!

PHIL: I'm.. what? Since when am I
supposed to listen or care about
supervillains?

EVIL: MAYBE YOU WILL LISTEN
AFTER YOU'RE GOOD AND DEAD!!

PHIL: I win! ....or ... not.

PHIL: Oh, right, I forgot... two
phases to every last boss..

PHIL: HOLY HELL-EATING BABIES!!

EVIL: YOU'LL NEVER UNDERSTAND!!
NOONE WILL!! THAT IS WHY THEY
HAVE TO GO AWAY!!

EVIL: YOU ARE IN MY REALM AND I
CONTROL THE RULES. I AM YOUR
NEW GOD. WORSHIP ME!!

PHIL: No thanks. There's only one
god in MY life: Halle Berry -- I mean,
God. And he EMPOWERS me to
defeat you! God, help a bro out.

You gain 4 SnackBars, 2 Sicklys,  2
STR and 1 DEF! Thanks, religion!

PHIL: (I'm being paid to say this)
GAME'S OVER, EVIL.

EVIL: Ahj...cn.. can't.. control... the
darkness!! Must........ abuse.......
punctuation... my control.. slipping
away..

PHIL: You never had control. One,
because your MMORPG is horribly
coded. Two, because I kick hyper-
ass.

PHIL: And I'm not even going to
explain that. Because I kick so much
ass.

PHIL: So do I just... is there... a
button? A door.. somewhere? Do I
unplug my neck or..

JOEL: Wow. How did you get out of
that pickle, that most enchanting
pickle of a story, Phil?

PHIL: I crashed the game by trying
not to cheat, which is against the
rules. The weird thing is, Evil seems

JOEL: Oh, hey. My burritos are done.
Later.

Cars. Buses. Streets. Highways. From
the crowded sidewalks, to the rural
farm communities... all live in just
one plane of existance.

There are thousands of other worlds
and universes such as yours, all
controlled at one central point. Life,
death, religion, sight, and sound...

RYA: It all travels through me.

PHIL: Okay, yeah. This is all very
logical. But I hope you won't perhaps
be too offended if I were to say, uh,
"YOU SO CRAZY!!!!"

RYA: We don't have to be enemies.
All you have to do is stop being a
retarded homosexual ass drinker.

RYA: And if you stop with the "I Try
To Steal the Show Except There's No
Show to Steal" act. Yeah, you suck.
Lots. Of furry catguy dicks.

PHIL: Well, though it's awful nice to
know that marriage hasn't completely
domesticated you, I still have to take
the stance of EAT ME. With crackers.

RYA: Whatever, flame hole. Hope you
enjoy getting your ass sliced in three
or possibly four different directions.

100

PHIL: You know... maybe killing the
person in control of all space and
time wasn't such a good idea...

PHIL: You know... cf.. sdfsdf

PHIL: You know... maybe killing the
person in sdfd idea...

Peraerow... maybe killing te evil is
one of the existing characters of
BSpace and time wasn't such a good
idea...

PHIL:
YowteaszGSDFLOUF:AUDVAOWEBNW
)EBNQ(ERBB

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 444 MovieClip in Frame 1
onClipEvent (enterFrame) { text = ((int(_parent.getBytesLoaded() / 1000) add " KBYTES OF ") add int(_parent.getBytesTotal() / 1000)) add " LOADED ..."; if (_parent.getBytesTotal() == _parent.getBytesLoaded()) { _parent.gotoAndPlay(2); } }
Frame 10
hp = 500000 /* 0x07A120 */; maxhp = 500000 /* 0x07A120 */; str = 500000 /* 0x07A120 */; def = 400000 /* 0x061A80 */; lvl = 100; experience = 9999999999; nextlvl = 10; snackbars = 99999 /* 0x01869F */; sickly = 9999999 /* 0x98967F */; secretkey = 1;
Frame 601
stopAllSounds();
Frame 610
stop();
Frame 635
cancontrol = true; textboxon = false;
Frame 664
stop();
Frame 670
stop();
Frame 680
stop();
Frame 710
stop();
Frame 720
stop();
Frame 730
stop();
Frame 740
stop();
Frame 750
stop();
Frame 760
stop();
Frame 770
stop();
Frame 790
stop();
Frame 800
stop();
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stop();
Frame 820
stop();
Frame 830
stop();
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stop();
Frame 850
stop();
Frame 870
stop();
Frame 1019
function buildMap(map) { _root.attachMovie("empty", "tiles", 1); game.halfvisx = int(game.visx / 2); game.halfvisy = int(game.visy / 2); game.clip = _root.tiles; game.mapwidth = map[0].length; game.mapheight = map.length; if (char.xtile < game.halfvisx) { var fixx = (char.xtile - game.halfvisx); } else if ((game.mapwidth - game.halfvisx) < char.xtile) { var fixx = (game.mapwidth - char.xtile); } if (char.ytile < game.halfvisy) { var fixy = (char.ytile - game.halfvisy); } else if (((game.mapheight - game.halfvisy) - 1) < char.ytile) { var fixy = ((game.mapheight - char.ytile) - 1); } game.clip._x = (game.centerx - ((char.xtile - fixx) * game.tileW)) - (game.tileW / 2); game.clip._y = (game.centery - ((char.ytile - fixy) * game.tileH)) - (game.tileH / 2); var _local2 = (char.ytile - game.halfvisy) - fixy; while ((((char.ytile + game.halfvisy) + 1) - fixy) >= _local2) { var _local1 = (char.xtile - game.halfvisx) - fixx; while ((((char.xtile + game.halfvisx) + 1) - fixx) >= _local1) { var name = ((("t_" + _local2) + "_") + _local1); if ((((_local2 >= 0) && (_local1 >= 0)) && ((map.length - 1) >= _local2)) && ((map[0].length - 1) >= _local1)) { game[name] = new game["Tile" + map[_local2][_local1]](); } else { game[name] = new game.Tile4(); } game.clip.attachMovie("tile", name, (1 + (_local2 * 100)) + (_local1 * 2)); game.clip[name]._x = _local1 * game.tileW; game.clip[name]._y = _local2 * game.tileH; game.clip[name].gotoAndStop(game[name].frame); _local1++; } _local2++; } _root.attachMovie("frame", "frame", 100); _root.attachMovie("stats", "stats", 200); stats.hp = _root.hp; stats.str = _root.str; stats.def = _root.def; stats.lvl = _root.lvl; stats.experience = _root.experience; stats.nextlvl = _root.nextlvl; game.items = myItems[game.currentMap]; var _local3 = 0; while (_local3 < game.items.length) { var name = ((("item" + game.items[_local3][2]) + "_") + game.items[_local3][1]); game[name] = new game["Item" + game.items[_local3][0]](); game[name].position = _local3; game.clip.attachMovie("items", name, 20001 + _local3); game[name].clip = game.clip[name]; game[name].clip._x = (game.items[_local3][1] * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.items[_local3][2] * game.tileH) + (game.tileH / 2); game[name].clip.gotoAndStop(game.items[_local3][0]); _local3++; } game.chests = myChests[game.currentMap]; _local3 = 0; while (_local3 < game.chests.length) { var name = ((("chest" + game.chests[_local3][2]) + "_") + game.chests[_local3][1]); game[name] = new game["Chest" + game.chests[_local3][0]](); game[name].position = _local3; game.clip.attachMovie("chests", name, 30001 + _local3); game[name].clip = game.clip[name]; game[name].clip._x = (game.chests[_local3][1] * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.chests[_local3][2] * game.tileH) + (game.tileH / 2); game[name].clip.gotoAndStop(game.chests[_local3][0]); _local3++; } game.clip.attachMovie("char", "char", 70000); char.clip = game.clip.char; char.x = (char.xtile * game.tileW) + (game.tileW / 2); char.y = (char.ytile * game.tileW) + (game.tileW / 2); char.width = char.clip._width / 2; char.height = char.clip._height / 2; char.clip._x = char.x; char.clip._y = char.y; char.clip.gotoAndStop(char.frame); char.xstep = char.x; char.ystep = char.y; } function textboxItem(message) { _root.attachMovie("chesttextbox", "chesttextbox", 80000); _root.chesttextbox.boxcontents = message; cancontrol = false; textboxon = true; } function monsterEncounter() { _root.attachMovie("battlesystem", "battlesystem", 300000); battlesystem._x = 160; battlesystem._y = 120; cancontrol = false; textboxon = true; } function updateStats() { var _local1 = _root; stats.hp = _local1.hp; stats.str = _local1.str; stats.def = _local1.def; stats.lvl = _local1.lvl; stats.snackbars = _local1.snackbars; stats.sickly = _local1.sickly; stats.experience = _local1.experience; stats.nextlvl = _local1.nextlvl; } function changeTile(xold, yold, xnew, ynew, map) { var _local2 = xnew; var _local3 = ynew; var nameold = ((("t_" + yold) + "_") + xold); var _local1 = (("t_" + _local3) + "_") + _local2; if ((((_local3 >= 0) && (_local2 >= 0)) && ((map.length - 1) >= _local3)) && ((map[0].length - 1) >= _local2)) { game[_local1] = new game["Tile" + map[_local3][_local2]](); game.clip[nameold]._name = _local1; game.clip[_local1].gotoAndStop(game[_local1].frame); game.clip[_local1]._x = _local2 * game.tileW; game.clip[_local1]._y = _local3 * game.tileH; } else { game[_local1] = new game.Tile4(); game.clip[nameold]._name = _local1; game.clip[_local1].gotoAndStop(game[_local1].frame); } } function enemyBrain() { } function changeMap(ob) { var _local3 = ob; var _local2 = []; var _local1 = 0; while (_local1 < game.items.length) { if (game.items[_local1]) { var name = ((("item" + game.items[_local1][2]) + "_") + game.items[_local1][1]); delete game[name]; _local2.push(game.items[_local1]); } _local1++; } myItems[game.currentMap] = _local2; var name = ((("t_" + _local3.ytile) + "_") + _local3.xtile); game.currentMap = game[name].newMap; _local3.ytile = game[name].newchary; _local3.xtile = game[name].newcharx; _local3.frame = _local3.clip._currentframe; buildMap(_root["myMap" + game.currentMap]); _root.updateStats(); } function getMyCorners(x, y, ob) { var _local1 = ob; var _local2 = y; var _local3 = x; _local1.downY = Math.floor(((_local2 + _local1.height) - 1) / game.tileH); _local1.upY = Math.floor((_local2 - _local1.height) / game.tileH); _local1.leftX = Math.floor((_local3 - _local1.width) / game.tileW); _local1.rightX = Math.floor(((_local3 + _local1.width) - 1) / game.tileW); _local1.itemdownY = Math.floor(((_local2 + _local1.height) - 1) / game.tileH); _local1.itemupY = Math.floor((_local2 - _local1.height) / game.tileH); _local1.itemleftX = Math.floor((_local3 - _local1.width) / game.tileW); _local1.itemrightX = Math.floor(((_local3 + _local1.width) - 1) / game.tileW); _local1.upleft = game[(("t_" + _local1.upY) + "_") + _local1.leftX].walkable; _local1.downleft = game[(("t_" + _local1.downY) + "_") + _local1.leftX].walkable; _local1.upright = game[(("t_" + _local1.upY) + "_") + _local1.rightX].walkable; _local1.downright = game[(("t_" + _local1.downY) + "_") + _local1.rightX].walkable; _local1.itemupleft = game[(("item_" + _local1.upY) + "_") + _local1.leftX].walkable; _local1.itemdownleft = game[(("item_" + _local1.downY) + "_") + _local1.leftX].walkable; _local1.itemupright = game[(("item_" + _local1.upY) + "_") + _local1.rightX].walkable; _local1.itemdownright = game[(("item_" + _local1.downY) + "_") + _local1.rightX].walkable; } function something() { if ((somethings = 0)) { obenemy.clip.removeMovieClip(); delete game["item" + game.currentEnemies[i].id]; game.currentEnemies.splice(i, 1); } else { char.speed = 0; } } function moveChar(ob, dirx, diry) { var _local1 = ob; var _local2 = _root; getMyCorners(_local1.x, _local1.y + (_local1.speed * diry), _local1); if (diry == -1) { if (_local1.upleft && (_local1.upright)) { _local1.y = _local1.y + (_local1.speed * diry); } else { _local1.y = (_local1.ytile * game.tileH) + _local1.height; } } if (diry == 1) { if (_local1.downleft && (_local1.downright)) { _local1.y = _local1.y + (_local1.speed * diry); } else { _local1.y = ((_local1.ytile + 1) * game.tileH) - _local1.height; } } getMyCorners(_local1.x + (_local1.speed * dirx), _local1.y, _local1); if (dirx == -1) { if (_local1.downleft && (_local1.upleft)) { _local1.x = _local1.x + (_local1.speed * dirx); } else { _local1.x = (_local1.xtile * game.tileW) + _local1.width; } } if (dirx == 1) { if (_local1.upright && (_local1.downright)) { _local1.x = _local1.x + (_local1.speed * dirx); } else { _local1.x = ((_local1.xtile + 1) * game.tileW) - _local1.width; } } _local1.clip._x = _local1.x; _local1.clip._y = _local1.y; _local1.clip.gotoAndStop((dirx + (diry * 2)) + 3); _local1.xtile = Math.floor(_local1.x / game.tileW); _local1.ytile = Math.floor(_local1.y / game.tileH); if (game[(("t_" + _local1.ytile) + "_") + _local1.xtile].door && (_local1 == _local2.char)) { changeMap(_local1); } if (((game.halfvisx * game.tileW) + (game.tileW / 2)) < _local1.x) { if (_local1.x < (((game.mapwidth - game.halfvisx) * game.tileW) - (game.tileW / 2))) { game.clip._x = game.centerx - _local1.x; if (_local1.xstep < (_local1.x - game.tileW)) { var xtile = (Math.floor(_local1.xstep / game.tileW) + 1); var xnew = ((xtile + game.halfvisx) + 1); var xold = ((xtile - game.halfvisx) - 1); var fixy = Math.round(((game.centery - _local1.y) - game.clip._y) / game.tileH); var _local3 = ((_local1.ytile - game.halfvisy) - 1) + fixy; while ((((_local1.ytile + game.halfvisy) + 1) + fixy) >= _local3) { changeTile(xold, _local3, xnew, _local3, _local2["myMap" + game.currentMap]); _local3++; } _local1.xstep = _local1.xstep + game.tileW; } else if (_local1.x < _local1.xstep) { var xtile = Math.floor(_local1.xstep / game.tileW); var xold = ((xtile + game.halfvisx) + 1); var xnew = ((xtile - game.halfvisx) - 1); var fixy = Math.round(((game.centery - _local1.y) - game.clip._y) / game.tileH); var _local3 = ((_local1.ytile - game.halfvisy) - 1) + fixy; while ((((_local1.ytile + game.halfvisy) + 1) + fixy) >= _local3) { changeTile(xold, _local3, xnew, _local3, _local2["myMap" + game.currentMap]); _local3++; } _local1.xstep = _local1.xstep - game.tileW; } } } if (((game.halfvisy * game.tileH) + (game.tileH / 2)) < _local1.y) { if (_local1.y < (((game.mapheight - game.halfvisy) * game.tileH) - (game.tileH / 2))) { game.clip._y = game.centery - _local1.y; if (_local1.ystep < (_local1.y - game.tileH)) { var ytile = (Math.floor(_local1.ystep / game.tileH) + 1); var ynew = ((ytile + game.halfvisy) + 1); var yold = ((ytile - game.halfvisy) - 1); var fixx = Math.round(((game.centerx - _local1.x) - game.clip._x) / game.tileW); var _local3 = ((_local1.xtile - game.halfvisx) - 1) + fixx; while ((((_local1.xtile + game.halfvisx) + 1) + fixx) >= _local3) { changeTile(_local3, yold, _local3, ynew, _local2["myMap" + game.currentMap]); _local3++; } _local1.ystep = _local1.ystep + game.tileH; } else if (_local1.y < _local1.ystep) { var ytile = Math.floor(_local1.ystep / game.tileH); var yold = ((ytile + game.halfvisy) + 1); var ynew = ((ytile - game.halfvisy) - 1); var fixx = Math.round(((game.centerx - _local1.x) - game.clip._x) / game.tileW); var _local3 = ((_local1.xtile - game.halfvisx) - 1) + fixx; while ((((_local1.xtile + game.halfvisx) + 1) + fixx) >= _local3) { changeTile(_local3, yold, _local3, ynew, _local2["myMap" + game.currentMap]); _local3++; } _local1.ystep = _local1.ystep - game.tileH; } } } var itemname = game[(("item" + _local1.ytile) + "_") + _local1.xtile]; if (itemname && (_local1 == _local2.char)) { if (dirx == -1) { char.speed = 0; } if (dirx == 1) { char.speed = 0; } if (diry == -1) { char.speed = 0; } if (diry == 1) { char.speed = 0; } } var chestname = game[(("chest" + _local1.ytile) + "_") + _local1.xtile]; if (chestname && (_local1 == _local2.char)) { if (dirx == -1) { char.speed = 0; } if (dirx == 1) { char.speed = 0; } if (diry == -1) { char.speed = 0; } if (diry == 1) { char.speed = 0; } } return(true); } function somethingelse() { removeMovieClip(itemname.clip); game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; } function monsterDefeated() { battlesystem.removeMovieClip(); cancontrol = true; textboxon = false; } function detectKeys() { var _local1 = _root.char; var keyPressed = false; if (!cancontrol) { if ((Key.isDown(32) && (spaceStopper)) && (textboxon)) { _root.chesttextbox.removeMovieClip(); textboxon = false; cancontrol = true; spaceStopper = false; } else if (Key.isDown(32) && (!spaceStopper)) { } else if ((!keyPressed) && (!Key.isDown(32))) { spaceStopper = true; } } else if (cancontrol) { if (Key.isDown(39)) { keyPressed = _root.moveChar(_local1, 1, 0); } else if (Key.isDown(37)) { keyPressed = _root.moveChar(_local1, -1, 0); } else if (Key.isDown(38)) { keyPressed = _root.moveChar(_local1, 0, -1); } else if (Key.isDown(40)) { keyPressed = _root.moveChar(_local1, 0, 1); } else if (Key.isDown(49)) { if (snackbars == 0) { textboxItem("You don't have any SnackBars!"); } if (snackbars >= 1) { hp = hp + 50; if (hp >= maxhp) { hp = maxhp; } snackbars = snackbars - 1; updateStats(); textboxItem("That's a bitchin' chock of choc. You regain 50 HP."); } } else if ((Key.isDown(32) && (spacestopper)) && (!textboxon)) { spacestopper = false; var _local2 = game[(("item" + _local1.ytile) + "_") + _local1.xtile]; var _local3 = game[(("chest" + _local1.ytile) + "_") + _local1.xtile]; if (_local2 && (_local1 == _root.char)) { if (_local2.frame == 1) { monsternumber = 1; removeMovieClip(_local2.clip); game.items[_local2.position] = 0; delete game[(("item" + _local1.ytile) + "_") + _local1.xtile]; monsterEncounter(); } else if (_local2.frame == 2) { monsternumber = 2; removeMovieClip(_local2.clip); game.items[_local2.position] = 0; delete game[(("item" + _local1.ytile) + "_") + _local1.xtile]; monsterEncounter(); } else if (_local2.frame == 3) { monsternumber = 3; removeMovieClip(_local2.clip); game.items[_local2.position] = 0; delete game[(("item" + _local1.ytile) + "_") + _local1.xtile]; monsterEncounter(); } else if (_local2.frame == 4) { if (secretkey == 0) { textboxItem("A mysterious door... where does it lead? For finding it, you regain all health!"); hp = maxhp; updateStats(); } if (secretkey == 1) { removeMovieClip(tiles); removeMovieClip(char); removeMovieClip(items); removeMovieClip(chests); removeMovieClip(frame); removeMovieClip(stats); stopAllSounds(); gotoAndPlay (5967); } } else if (_local2.frame == 5) { removeMovieClip(tiles); removeMovieClip(char); removeMovieClip(items); removeMovieClip(chests); removeMovieClip(frame); removeMovieClip(stats); stopAllSounds(); gotoAndPlay (1022); } } if (_local3 && (_local1 == _root.char)) { if (_local3.frame == 1) { _local3.frame = 2; _local3.clip.gotoAndStop(2); game.chests[_local3.position] = 0; delete game[(("chest" + _local1.ytile) + "_") + _local1.xtile]; insidechest = Math.floor(Math.random() * 8); if (insidechest == 0) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 6) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 7) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 1) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } if (insidechest == 8) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } if (insidechest == 2) { textboxItem("You found 1 Holy Soda -- Increases HP by 10!"); maxhp = maxhp + 10; hp = maxhp; updateStats(); } if (insidechest == 3) { textboxItem("You found 1 Action Soda -- Increases STR by 1!"); str = str + 1; updateStats(); } if (insidechest == 4) { textboxItem("You found 1 Safemart Soda -- Increases DEF by 1!"); def = def + 1; updateStats(); } if (insidechest == 5) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } spacestopper = false; } else if (_local3.frame == 2) { } else if ((_local3.frame = 3)) { } else if ((_local3.frame = 4)) { } else if ((_local3.frame = 5)) { } } else if (Key.isDown(32) && (!spacestopper)) { } else { char.speed = 4; spaceStopper = true; } } if ((!keyPressed) && (!Key.isDown(32))) { _local1.clip.char.gotoAndStop(1); char.speed = 4; spaceStopper = true; } else if ((!keyPressed) && (Key.isDown(32))) { char.speed = 4; } else { _local1.clip.char.play(); } } } stop(); fscommand ("allowscale", false); fscommand ("showmenu", false); myMap1 = [[5, 1, 1, 1, 1, 1, 1, 1, 1, 8, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 0, 0, 34, 0, 0, 0, 0, 19, 1, 1, 8, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 0, 0, 34, 34, 0, 0, 0, 0, 0, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 0, 14, 34, 0, 0, 24, 20, 20, 27, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 0, 0, 0, 0, 0, 21, 29, 9, 23, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 15, 0, 0, 0, 0, 21, 29, 29, 23, 15, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 0, 0, 0, 24, 20, 33, 9, 29, 23, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 0, 0, 14, 21, 9, 29, 29, 9, 23, 0, 19, 1, 1, 1, 1, 1, 8, 28, 28, 28], [2, 34, 0, 0, 0, 25, 22, 22, 22, 22, 26, 0, 0, 0, 0, 0, 0, 0, 4, 28, 28, 28], [2, 0, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 3, 3, 3, 17, 0, 4, 28, 28, 28], [2, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 4, 28, 28, 28, 2, 0, 4, 28, 28, 28], [2, 0, 14, 0, 0, 0, 34, 34, 0, 14, 0, 0, 4, 28, 28, 28, 2, 0, 4, 28, 28, 28], [2, 0, 0, 0, 0, 0, 34, 0, 0, 0, 0, 0, 4, 28, 28, 28, 2, 0, 4, 28, 28, 28], [6, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 7, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 5, 1, 1, 0, 1, 1, 16, 0, 19, 1, 1, 8], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 24, 20, 20, 20, 20, 27, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 21, 29, 9, 29, 29, 23, 14, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 25, 22, 30, 29, 9, 23, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 34, 0, 0, 0, 21, 29, 29, 23, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 15, 25, 22, 22, 26, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 24, 20, 27, 0, 0, 0, 0, 0, 0, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 21, 29, 32, 20, 27, 0, 0, 0, 34, 34, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 21, 9, 9, 29, 23, 0, 0, 0, 14, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 25, 22, 22, 22, 26, 0, 0, 14, 0, 0, 11], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 6, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 7], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28]]; myMap2 = [[28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 35, 28, 28, 28, 28], [5, 1, 1, 1, 0, 1, 1, 1, 8], [2, 0, 14, 0, 0, 0, 0, 0, 4], [12, 0, 0, 0, 0, 0, 0, 0, 4], [2, 0, 0, 0, 0, 0, 14, 0, 4], [6, 3, 3, 3, 3, 3, 3, 3, 7], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28]]; myItems = [[0], [[1, 3, 1], [1, 5, 10], [2, 11, 11], [2, 8, 1], [3, 1, 6], [3, 7, 9], [1, 14, 8], [2, 1, 9], [1, 18, 18], [2, 20, 23], [2, 11, 18], [1, 14, 25], [3, 18, 24], [5, 13, 17]], [[4, 4, 4]]]; myChests = [[0], [[1, 1, 3], [1, 2, 8], [1, 5, 1], [1, 11, 2], [1, 7, 12], [1, 19, 18], [1, 17, 24], [1, 11, 20], [1, 15, 22]], [[1, 2, 5]]]; game = {tileW:32, tileH:32, currentMap:1, visx:9, visy:6, centerx:160, centery:120}; var spacestopper = true; var cancontrol = true; game.Item1 = function () { }; game.Item1.prototype.hp = 40; game.Item1.prototype.str = 4; game.Item1.prototype.def = 3; game.Item1.prototype.experience = 45; game.Item1.prototype.itemnumber = 1; game.Item1.prototype.frame = 1; game.Item2 = function () { }; game.Item2.prototype.hp = 50; game.Item2.prototype.str = 5; game.Item2.prototype.def = 4; game.Item2.prototype.experience = 55; game.Item2.prototype.itemnumber = 2; game.Item2.prototype.frame = 2; game.Item3 = function () { }; game.Item3.prototype.hp = 45; game.Item3.prototype.str = 5; game.Item3.prototype.def = 3; game.Item3.prototype.experience = 55; game.Item3.prototype.itemnumber = 3; game.Item3.prototype.frame = 3; game.Item4 = function () { }; game.Item4.prototype.hp = 45; game.Item4.prototype.str = 5; game.Item4.prototype.def = 3; game.Item4.prototype.experience = 55; game.Item4.prototype.itemnumber = 4; game.Item4.prototype.frame = 4; game.Item5 = function () { }; game.Item5.prototype.hp = 45; game.Item5.prototype.str = 5; game.Item5.prototype.def = 3; game.Item5.prototype.experience = 55; game.Item5.prototype.itemnumber = 4; game.Item5.prototype.frame = 5; game.Chest1 = function () { }; game.Chest1.prototype.frame = 1; game.Tile0 = function () { }; game.Tile0.prototype.walkable = true; game.Tile0.prototype.frame = 1; game.Tile14 = function () { }; game.Tile14.prototype.walkable = true; game.Tile14.prototype.frame = 16; game.Tile15 = function () { }; game.Tile15.prototype.walkable = true; game.Tile15.prototype.frame = 17; game.Tile20 = function () { }; game.Tile20.prototype.walkable = true; game.Tile20.prototype.frame = 23; game.Tile21 = function () { }; game.Tile21.prototype.walkable = true; game.Tile21.prototype.frame = 24; game.Tile22 = function () { }; game.Tile22.prototype.walkable = true; game.Tile22.prototype.frame = 25; game.Tile23 = function () { }; game.Tile23.prototype.walkable = true; game.Tile23.prototype.frame = 26; game.Tile24 = function () { }; game.Tile24.prototype.walkable = true; game.Tile24.prototype.frame = 27; game.Tile25 = function () { }; game.Tile25.prototype.walkable = true; game.Tile25.prototype.frame = 28; game.Tile26 = function () { }; game.Tile26.prototype.walkable = true; game.Tile26.prototype.frame = 29; game.Tile27 = function () { }; game.Tile27.prototype.walkable = true; game.Tile27.prototype.frame = 30; game.Tile30 = function () { }; game.Tile30.prototype.walkable = true; game.Tile30.prototype.frame = 33; game.Tile31 = function () { }; game.Tile31.prototype.walkable = true; game.Tile31.prototype.frame = 34; game.Tile32 = function () { }; game.Tile32.prototype.walkable = true; game.Tile32.prototype.frame = 35; game.Tile33 = function () { }; game.Tile33.prototype.walkable = true; game.Tile33.prototype.frame = 36; game.Tile1 = function () { }; game.Tile1.prototype.walkable = false; game.Tile1.prototype.frame = 2; game.Tile2 = function () { }; game.Tile2.prototype.walkable = false; game.Tile2.prototype.frame = 3; game.Tile3 = function () { }; game.Tile3.prototype.walkable = false; game.Tile3.prototype.frame = 4; game.Tile4 = function () { }; game.Tile4.prototype.walkable = false; game.Tile4.prototype.frame = 5; game.Tile5 = function () { }; game.Tile5.prototype.walkable = false; game.Tile5.prototype.frame = 6; game.Tile6 = function () { }; game.Tile6.prototype.walkable = false; game.Tile6.prototype.frame = 7; game.Tile7 = function () { }; game.Tile7.prototype.walkable = false; game.Tile7.prototype.frame = 8; game.Tile8 = function () { }; game.Tile8.prototype.walkable = false; game.Tile8.prototype.frame = 9; game.Tile9 = function () { }; game.Tile9.prototype.walkable = false; game.Tile9.prototype.frame = 10; game.Tile10 = function () { }; game.Tile10.prototype.walkable = false; game.Tile10.prototype.frame = 11; game.Tile16 = function () { }; game.Tile16.prototype.walkable = false; game.Tile16.prototype.frame = 18; game.Tile17 = function () { }; game.Tile17.prototype.walkable = false; game.Tile17.prototype.frame = 19; game.Tile18 = function () { }; game.Tile18.prototype.walkable = false; game.Tile18.prototype.frame = 21; game.Tile19 = function () { }; game.Tile19.prototype.walkable = false; game.Tile19.prototype.frame = 22; game.Tile28 = function () { }; game.Tile28.prototype.walkable = false; game.Tile28.prototype.frame = 20; game.Tile29 = function () { }; game.Tile29.prototype.walkable = false; game.Tile29.prototype.frame = 32; game.Tile34 = function () { }; game.Tile34.prototype.walkable = false; game.Tile34.prototype.frame = 37; game.Tile35 = function () { }; game.Tile35.prototype.walkable = false; game.Tile35.prototype.frame = 38; game.Doors = function (newmap, newcharx, newchary) { var _local1 = this; _local1.newmap = newmap; _local1.newcharx = newcharx; _local1.newchary = newchary; }; game.Doors.prototype.walkable = true; game.Doors.prototype.frame = 12; game.Doors.prototype.door = true; game.Doors2 = function (newmap, newcharx, newchary) { var _local1 = this; _local1.newmap = newmap; _local1.newcharx = newcharx; _local1.newchary = newchary; }; game.Doors2.prototype.walkable = true; game.Doors2.prototype.frame = 1; game.Doors2.prototype.door = true; game.Tile11 = function () { }; game.Tile11.prototype = new game.Doors(2, 1, 6); game.Tile12 = function () { }; game.Tile12.prototype = new game.Doors2(1, 19, 28); game.Tile13 = function () { }; game.Tile13.prototype.walkable = false; game.Tile13.prototype.frame = 31; char = {xtile:2, ytile:2, speed:4}; buildMap(_root["myMap" + game.currentMap]); updateStats(); stop();
Instance of Symbol 533 MovieClip [empty] "controller" in Frame 1019
onClipEvent (enterFrame) { _root.detectKeys(); _root.enemyBrain(); }
Frame 1020
stop();
Frame 1021
stop();
Frame 1022
stopAllSounds();
Frame 1026
stop();
Frame 1031
stop();
Frame 1041
stop();
Frame 1051
stop();
Frame 1061
stop();
Frame 1071
stop();
Frame 1081
stop();
Frame 1091
stop();
Frame 1101
stop();
Frame 1111
stop();
Frame 1121
stop();
Frame 1381
monsterhp = 100; monstermaxhp = 100; monstername = "Anti-Phil"; monsterstr = 8; monsterdef = 8; monsterexp = 300; monsterattack = "The Mope"; monsterattack2 = "Meteor Savior";
Frame 1391
this.stop();
Frame 1392
this.stop();
Frame 1393
this.stop();
Frame 1394
this.stop();
Frame 1395
this.stop();
Frame 1396
stop();
Frame 1397
stop();
Frame 1398
stop();
Frame 1413
damage = Math.floor((((monsterstr / _root.def) * 10) + random(10)) - 3);
Frame 1449
_root.hp = _root.hp - damage; _root.updateStats(); if (_root.hp <= 0) { _root.hp = 0; gotoAndPlay (1731); } if ((_root.hp >= 1) && (_root.hp != 0)) { gotoAndStop (1391); }
Frame 1519
damage = Math.floor(((((monsterstr / _root.def) * 10) + random(10)) + 5) + random(5));
Frame 1559
_root.hp = _root.hp - damage; _root.updateStats(); if (_root.hp <= 0) { _root.hp = 0; gotoAndPlay (1731); } if ((_root.hp >= 1) && (_root.hp != 0)) { gotoAndStop (1391); }
Frame 1574
damage = Math.floor(((_root.str / monsterdef) * 10) + random(10));
Frame 1604
monsterhp = monsterhp - damage; damage = 0; if (monsterhp >= 1) { monster.gotoAndStop(10); var nextattack = Math.floor(random(3)); if (nextattack == 0) { gotoAndPlay (1401); } if (nextattack == 1) { gotoAndPlay (1401); } if (nextattack == 2) { gotoAndPlay (1451); } if (nextattack == 3) { gotoAndPlay (1451); } } if (monsterhp <= 0) { monsterhp = 0; gotoAndPlay (1611); }
Frame 1614
_root.experience = _root.experience + monsterexp; _root.nextlvl = _root.nextlvl - monsterexp; _root.updateStats(); if (((_root.experience >= 100) && (_root.experience <= 250)) && (_root.nextlvl <= 0)) { _root.lvl = 3; _root.nextlvl = 200; _root.maxhp = _root.maxhp + 6; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 250) && (_root.experience <= 450)) && (_root.nextlvl <= 0)) { _root.lvl = 4; _root.nextlvl = 250; _root.maxhp = _root.maxhp + 9; _root.str = _root.str + 1; _root.updateStats(); } if (((_root.experience >= 450) && (_root.experience <= 700)) && (_root.nextlvl <= 0)) { _root.lvl = 5; _root.nextlvl = 300; _root.maxhp = _root.maxhp + 13; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 700) && (_root.experience <= 1000)) && (_root.nextlvl <= 0)) { _root.lvl = 6; _root.nextlvl = 500; _root.maxhp = _root.maxhp + 17; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 1000) && (_root.experience <= 1500)) && (_root.nextlvl <= 0)) { _root.lvl = 7; _root.nextlvl = 700; _root.maxhp = _root.maxhp + 20; _root.str = _root.str + 1; _root.updateStats(); } if (((_root.experience >= 1500) && (_root.experience <= 2200)) && (_root.nextlvl <= 0)) { _root.lvl = 8; _root.nextlvl = 800; _root.maxhp = _root.maxhp + 25; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 2200) && (_root.experience <= 3000)) && (_root.nextlvl <= 0)) { _root.lvl = 9; _root.nextlvl = 1000; _root.maxhp = _root.maxhp + 30; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 3000) && (_root.experience <= 4000)) && (_root.nextlvl <= 0)) { _root.lvl = 10; _root.nextlvl = 9999; _root.maxhp = _root.maxhp + 35; _root.str = _root.str + 1; _root.updateStats(); } if (((_root.experience >= 4000) && (_root.experience <= 13999)) && (_root.nextlvl <= 0)) { _root.lvl = 99; _root.nextlvl = 60001; _root.maxhp = _root.maxhp + 700; _root.str = _root.str + 999; _root.def = _root.def + 999; _root.updateStats(); } if (((_root.experience >= 9999) && (_root.experience <= 700000)) && (_root.nextlvl <= 0)) { } monster.removeMovieClip();
Frame 1649
gotoAndPlay (1962);
Frame 1674
_root.hp = _root.hp + 50; _root.snackbars = _root.snackbars - 1; if (_root.hp >= _root.maxhp) { _root.hp = _root.maxhp; } _root.updateStats();
Frame 1689
gotoAndStop (1391);
Frame 1729
_root.monsterDefeated(); this.stop();
Frame 1761
if (_root.sickly >= 1) { gotoAndPlay (1861); }
Frame 1856
hp = 50; maxhp = 50; str = 5; def = 4; lvl = 1; experience = 0; nextlvl = 100; snackbars = 0; sickly = 0; secretkey = 0; gotoAndPlay (601);
Frame 1930
_root.hp = _root.maxhp; _root.sickly = _root.sickly - 1; _root.updateStats();
Frame 1959
gotoAndStop (1391);
Frame 1962
stopAllSounds();
Frame 1966
stop();
Frame 1971
stop();
Frame 1981
stop();
Frame 1991
stop();
Frame 2001
stop();
Frame 2011
stop();
Frame 2021
stop();
Frame 2031
stop();
Frame 2041
stop();
Frame 2205
function buildMap(map) { _root.attachMovie("empty", "tiles", 1); game.halfvisx = int(game.visx / 2); game.halfvisy = int(game.visy / 2); game.clip = _root.tiles; game.mapwidth = map[0].length; game.mapheight = map.length; if (char.xtile < game.halfvisx) { var fixx = (char.xtile - game.halfvisx); } else if ((game.mapwidth - game.halfvisx) < char.xtile) { var fixx = (game.mapwidth - char.xtile); } if (char.ytile < game.halfvisy) { var fixy = (char.ytile - game.halfvisy); } else if (((game.mapheight - game.halfvisy) - 1) < char.ytile) { var fixy = ((game.mapheight - char.ytile) - 1); } game.clip._x = (game.centerx - ((char.xtile - fixx) * game.tileW)) - (game.tileW / 2); game.clip._y = (game.centery - ((char.ytile - fixy) * game.tileH)) - (game.tileH / 2); var _local2 = (char.ytile - game.halfvisy) - fixy; while ((((char.ytile + game.halfvisy) + 1) - fixy) >= _local2) { var _local1 = (char.xtile - game.halfvisx) - fixx; while ((((char.xtile + game.halfvisx) + 1) - fixx) >= _local1) { var name = ((("t_" + _local2) + "_") + _local1); if ((((_local2 >= 0) && (_local1 >= 0)) && ((map.length - 1) >= _local2)) && ((map[0].length - 1) >= _local1)) { game[name] = new game["Tile" + map[_local2][_local1]](); } else { game[name] = new game.Tile4(); } game.clip.attachMovie("tile2", name, (1 + (_local2 * 100)) + (_local1 * 2)); game.clip[name]._x = _local1 * game.tileW; game.clip[name]._y = _local2 * game.tileH; game.clip[name].gotoAndStop(game[name].frame); _local1++; } _local2++; } _root.attachMovie("frame", "frame", 100); _root.attachMovie("stats", "stats", 200); stats.hp = _root.hp; stats.str = _root.str; stats.def = _root.def; stats.lvl = _root.lvl; stats.experience = _root.experience; stats.nextlvl = _root.nextlvl; game.items = myItems[game.currentMap]; var _local3 = 0; while (_local3 < game.items.length) { var name = ((("item" + game.items[_local3][2]) + "_") + game.items[_local3][1]); game[name] = new game["Item" + game.items[_local3][0]](); game[name].position = _local3; game.clip.attachMovie("items", name, 20001 + _local3); game[name].clip = game.clip[name]; game[name].clip._x = (game.items[_local3][1] * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.items[_local3][2] * game.tileH) + (game.tileH / 2); game[name].clip.gotoAndStop(game.items[_local3][0]); _local3++; } game.chests = myChests[game.currentMap]; _local3 = 0; while (_local3 < game.chests.length) { var name = ((("chest" + game.chests[_local3][2]) + "_") + game.chests[_local3][1]); game[name] = new game["Chest" + game.chests[_local3][0]](); game[name].position = _local3; game.clip.attachMovie("chests", name, 30001 + _local3); game[name].clip = game.clip[name]; game[name].clip._x = (game.chests[_local3][1] * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.chests[_local3][2] * game.tileH) + (game.tileH / 2); game[name].clip.gotoAndStop(game.chests[_local3][0]); _local3++; } game.clip.attachMovie("char", "char", 70000); char.clip = game.clip.char; char.x = (char.xtile * game.tileW) + (game.tileW / 2); char.y = (char.ytile * game.tileW) + (game.tileW / 2); char.width = char.clip._width / 2; char.height = char.clip._height / 2; char.clip._x = char.x; char.clip._y = char.y; char.clip.gotoAndStop(char.frame); char.xstep = char.x; char.ystep = char.y; } function textboxItem(message) { _root.attachMovie("chesttextbox", "chesttextbox", 80000); _root.chesttextbox.boxcontents = message; cancontrol = false; textboxon = true; } function monsterEncounter() { _root.attachMovie("battlesystem", "battlesystem", 300000); battlesystem._x = 160; battlesystem._y = 120; cancontrol = false; textboxon = true; } function updateStats() { var _local1 = _root; stats.hp = _local1.hp; stats.str = _local1.str; stats.def = _local1.def; stats.lvl = _local1.lvl; stats.snackbars = _local1.snackbars; stats.sickly = _local1.sickly; stats.experience = _local1.experience; stats.nextlvl = _local1.nextlvl; } function changeTile(xold, yold, xnew, ynew, map) { var _local2 = xnew; var _local3 = ynew; var nameold = ((("t_" + yold) + "_") + xold); var _local1 = (("t_" + _local3) + "_") + _local2; if ((((_local3 >= 0) && (_local2 >= 0)) && ((map.length - 1) >= _local3)) && ((map[0].length - 1) >= _local2)) { game[_local1] = new game["Tile" + map[_local3][_local2]](); game.clip[nameold]._name = _local1; game.clip[_local1].gotoAndStop(game[_local1].frame); game.clip[_local1]._x = _local2 * game.tileW; game.clip[_local1]._y = _local3 * game.tileH; } else { game[_local1] = new game.Tile4(); game.clip[nameold]._name = _local1; game.clip[_local1].gotoAndStop(game[_local1].frame); } } function enemyBrain() { } function changeMap(ob) { var _local3 = ob; var _local2 = []; var _local1 = 0; while (_local1 < game.items.length) { if (game.items[_local1]) { var name = ((("item" + game.items[_local1][2]) + "_") + game.items[_local1][1]); delete game[name]; _local2.push(game.items[_local1]); } _local1++; } myItems[game.currentMap] = _local2; var name = ((("t_" + _local3.ytile) + "_") + _local3.xtile); game.currentMap = game[name].newMap; _local3.ytile = game[name].newchary; _local3.xtile = game[name].newcharx; _local3.frame = _local3.clip._currentframe; buildMap(_root["myMap" + game.currentMap]); _root.updateStats(); } function getMyCorners(x, y, ob) { var _local1 = ob; var _local2 = y; var _local3 = x; _local1.downY = Math.floor(((_local2 + _local1.height) - 1) / game.tileH); _local1.upY = Math.floor((_local2 - _local1.height) / game.tileH); _local1.leftX = Math.floor((_local3 - _local1.width) / game.tileW); _local1.rightX = Math.floor(((_local3 + _local1.width) - 1) / game.tileW); _local1.itemdownY = Math.floor(((_local2 + _local1.height) - 1) / game.tileH); _local1.itemupY = Math.floor((_local2 - _local1.height) / game.tileH); _local1.itemleftX = Math.floor((_local3 - _local1.width) / game.tileW); _local1.itemrightX = Math.floor(((_local3 + _local1.width) - 1) / game.tileW); _local1.upleft = game[(("t_" + _local1.upY) + "_") + _local1.leftX].walkable; _local1.downleft = game[(("t_" + _local1.downY) + "_") + _local1.leftX].walkable; _local1.upright = game[(("t_" + _local1.upY) + "_") + _local1.rightX].walkable; _local1.downright = game[(("t_" + _local1.downY) + "_") + _local1.rightX].walkable; _local1.itemupleft = game[(("item_" + _local1.upY) + "_") + _local1.leftX].walkable; _local1.itemdownleft = game[(("item_" + _local1.downY) + "_") + _local1.leftX].walkable; _local1.itemupright = game[(("item_" + _local1.upY) + "_") + _local1.rightX].walkable; _local1.itemdownright = game[(("item_" + _local1.downY) + "_") + _local1.rightX].walkable; } function something() { if ((somethings = 0)) { obenemy.clip.removeMovieClip(); delete game["item" + game.currentEnemies[i].id]; game.currentEnemies.splice(i, 1); } else { char.speed = 0; } } function moveChar(ob, dirx, diry) { var _local1 = ob; var _local2 = _root; getMyCorners(_local1.x, _local1.y + (_local1.speed * diry), _local1); if (diry == -1) { if (_local1.upleft && (_local1.upright)) { _local1.y = _local1.y + (_local1.speed * diry); } else { _local1.y = (_local1.ytile * game.tileH) + _local1.height; } } if (diry == 1) { if (_local1.downleft && (_local1.downright)) { _local1.y = _local1.y + (_local1.speed * diry); } else { _local1.y = ((_local1.ytile + 1) * game.tileH) - _local1.height; } } getMyCorners(_local1.x + (_local1.speed * dirx), _local1.y, _local1); if (dirx == -1) { if (_local1.downleft && (_local1.upleft)) { _local1.x = _local1.x + (_local1.speed * dirx); } else { _local1.x = (_local1.xtile * game.tileW) + _local1.width; } } if (dirx == 1) { if (_local1.upright && (_local1.downright)) { _local1.x = _local1.x + (_local1.speed * dirx); } else { _local1.x = ((_local1.xtile + 1) * game.tileW) - _local1.width; } } _local1.clip._x = _local1.x; _local1.clip._y = _local1.y; _local1.clip.gotoAndStop((dirx + (diry * 2)) + 3); _local1.xtile = Math.floor(_local1.x / game.tileW); _local1.ytile = Math.floor(_local1.y / game.tileH); if (game[(("t_" + _local1.ytile) + "_") + _local1.xtile].door && (_local1 == _local2.char)) { changeMap(_local1); } if (((game.halfvisx * game.tileW) + (game.tileW / 2)) < _local1.x) { if (_local1.x < (((game.mapwidth - game.halfvisx) * game.tileW) - (game.tileW / 2))) { game.clip._x = game.centerx - _local1.x; if (_local1.xstep < (_local1.x - game.tileW)) { var xtile = (Math.floor(_local1.xstep / game.tileW) + 1); var xnew = ((xtile + game.halfvisx) + 1); var xold = ((xtile - game.halfvisx) - 1); var fixy = Math.round(((game.centery - _local1.y) - game.clip._y) / game.tileH); var _local3 = ((_local1.ytile - game.halfvisy) - 1) + fixy; while ((((_local1.ytile + game.halfvisy) + 1) + fixy) >= _local3) { changeTile(xold, _local3, xnew, _local3, _local2["myMap" + game.currentMap]); _local3++; } _local1.xstep = _local1.xstep + game.tileW; } else if (_local1.x < _local1.xstep) { var xtile = Math.floor(_local1.xstep / game.tileW); var xold = ((xtile + game.halfvisx) + 1); var xnew = ((xtile - game.halfvisx) - 1); var fixy = Math.round(((game.centery - _local1.y) - game.clip._y) / game.tileH); var _local3 = ((_local1.ytile - game.halfvisy) - 1) + fixy; while ((((_local1.ytile + game.halfvisy) + 1) + fixy) >= _local3) { changeTile(xold, _local3, xnew, _local3, _local2["myMap" + game.currentMap]); _local3++; } _local1.xstep = _local1.xstep - game.tileW; } } } if (((game.halfvisy * game.tileH) + (game.tileH / 2)) < _local1.y) { if (_local1.y < (((game.mapheight - game.halfvisy) * game.tileH) - (game.tileH / 2))) { game.clip._y = game.centery - _local1.y; if (_local1.ystep < (_local1.y - game.tileH)) { var ytile = (Math.floor(_local1.ystep / game.tileH) + 1); var ynew = ((ytile + game.halfvisy) + 1); var yold = ((ytile - game.halfvisy) - 1); var fixx = Math.round(((game.centerx - _local1.x) - game.clip._x) / game.tileW); var _local3 = ((_local1.xtile - game.halfvisx) - 1) + fixx; while ((((_local1.xtile + game.halfvisx) + 1) + fixx) >= _local3) { changeTile(_local3, yold, _local3, ynew, _local2["myMap" + game.currentMap]); _local3++; } _local1.ystep = _local1.ystep + game.tileH; } else if (_local1.y < _local1.ystep) { var ytile = Math.floor(_local1.ystep / game.tileH); var yold = ((ytile + game.halfvisy) + 1); var ynew = ((ytile - game.halfvisy) - 1); var fixx = Math.round(((game.centerx - _local1.x) - game.clip._x) / game.tileW); var _local3 = ((_local1.xtile - game.halfvisx) - 1) + fixx; while ((((_local1.xtile + game.halfvisx) + 1) + fixx) >= _local3) { changeTile(_local3, yold, _local3, ynew, _local2["myMap" + game.currentMap]); _local3++; } _local1.ystep = _local1.ystep - game.tileH; } } } var itemname = game[(("item" + _local1.ytile) + "_") + _local1.xtile]; if (itemname && (_local1 == _local2.char)) { if (dirx == -1) { char.speed = 0; } if (dirx == 1) { char.speed = 0; } if (diry == -1) { char.speed = 0; } if (diry == 1) { char.speed = 0; } } var chestname = game[(("chest" + _local1.ytile) + "_") + _local1.xtile]; if (chestname && (_local1 == _local2.char)) { if (dirx == -1) { char.speed = 0; } if (dirx == 1) { char.speed = 0; } if (diry == -1) { char.speed = 0; } if (diry == 1) { char.speed = 0; } } return(true); } function somethingelse() { removeMovieClip(itemname.clip); game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; } function monsterDefeated() { battlesystem.removeMovieClip(); cancontrol = true; textboxon = false; } function detectKeys() { var _local1 = _root.char; var keyPressed = false; if (!cancontrol) { if ((Key.isDown(32) && (spaceStopper)) && (textboxon)) { _root.chesttextbox.removeMovieClip(); textboxon = false; cancontrol = true; spaceStopper = false; } else if (Key.isDown(32) && (!spaceStopper)) { } else if ((!keyPressed) && (!Key.isDown(32))) { spaceStopper = true; } } else if (cancontrol) { if (Key.isDown(39)) { keyPressed = _root.moveChar(_local1, 1, 0); } else if (Key.isDown(37)) { keyPressed = _root.moveChar(_local1, -1, 0); } else if (Key.isDown(38)) { keyPressed = _root.moveChar(_local1, 0, -1); } else if (Key.isDown(40)) { keyPressed = _root.moveChar(_local1, 0, 1); } else if (Key.isDown(49)) { if (snackbars == 0) { textboxItem("You don't have any SnackBars!"); } if (snackbars >= 1) { hp = hp + 50; if (hp >= maxhp) { hp = maxhp; } snackbars = snackbars - 1; updateStats(); textboxItem("That's a bitchin' chock of choc. You regain 50 HP."); } } else if ((Key.isDown(32) && (spacestopper)) && (!textboxon)) { spacestopper = false; var _local3 = game[(("item" + _local1.ytile) + "_") + _local1.xtile]; var _local2 = game[(("chest" + _local1.ytile) + "_") + _local1.xtile]; if (_local3 && (_local1 == _root.char)) { if (_local3.frame == 6) { monsternumber = 4; removeMovieClip(_local3.clip); game.items[_local3.position] = 0; delete game[(("item" + _local1.ytile) + "_") + _local1.xtile]; monsterEncounter(); } else if (_local3.frame == 7) { monsternumber = 5; removeMovieClip(_local3.clip); game.items[_local3.position] = 0; delete game[(("item" + _local1.ytile) + "_") + _local1.xtile]; monsterEncounter(); } else if (_local3.frame == 8) { monsternumber = 6; removeMovieClip(_local3.clip); game.items[_local3.position] = 0; delete game[(("item" + _local1.ytile) + "_") + _local1.xtile]; monsterEncounter(); } else if (_local3.frame == 9) { if (bosskey == 1) { removeMovieClip(items); removeMovieClip(tiles); removeMovieClip(stats); removeMovieClip(frame); gotoAndPlay (2205); } else if (bosskey == 0) { textboxItem("This door is locked. You will need some sort of door unlocker thing."); } } else if (_local3.frame == 10) { } } if (_local2 && (_local1 == _root.char)) { if (_local2.frame == 1) { _local2.frame = 2; _local2.clip.gotoAndStop(2); game.chests[_local2.position] = 0; delete game[(("chest" + _local1.ytile) + "_") + _local1.xtile]; insidechest = Math.floor(Math.random() * 8); if (insidechest == 0) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 6) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 7) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 1) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } if (insidechest == 8) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } if (insidechest == 2) { textboxItem("You found 1 Holy Soda -- Increases HP by 10!"); maxhp = maxhp + 10; hp = maxhp; updateStats(); } if (insidechest == 3) { textboxItem("You found 1 Action Soda -- Increases STR by 1!"); str = str + 1; updateStats(); } if (insidechest == 4) { textboxItem("You found 1 Safemart Soda -- Increases DEF by 1!"); def = def + 1; updateStats(); } if (insidechest == 5) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } spacestopper = false; } else if (_local2.frame == 2) { } else if ((_local2.frame = 3)) { bosskey = 1; _local2.frame = 2; _local2.clip.gotoAndStop(2); game.chests[_local2.position] = 0; delete game[(("chest" + _local1.ytile) + "_") + _local1.xtile]; textboxItem("You found Boss Key. This key IS pretty boss."); } else if ((_local2.frame = 4)) { } else if ((_local2.frame = 5)) { } } else if (Key.isDown(32) && (!spacestopper)) { } else { char.speed = 4; spaceStopper = true; } } if ((!keyPressed) && (!Key.isDown(32))) { _local1.clip.char.gotoAndStop(1); char.speed = 4; spaceStopper = true; } else if ((!keyPressed) && (Key.isDown(32))) { char.speed = 4; } else { _local1.clip.char.play(); } } } fscommand ("allowscale", false); fscommand ("allowscale", false); myMap1 = [[28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 35, 28, 28, 28, 28], [28, 28, 28, 1, 1, 1, 28, 28, 28, 28, 28, 28, 28, 28, 1, 1, 1, 0, 1, 1, 28, 28], [28, 28, 2, 0, 0, 0, 4, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 4, 28], [28, 28, 2, 0, 0, 0, 4, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 4, 28], [28, 28, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 28], [28, 28, 2, 0, 0, 0, 4, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 4, 28], [28, 28, 2, 0, 0, 0, 4, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 4, 28], [28, 28, 28, 3, 3, 3, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 4, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 3, 3, 3, 0, 3, 3, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 1, 1, 28, 0, 28, 1, 1, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 0, 4], [28, 28, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 28, 0, 0, 0, 0, 0, 0, 0, 4], [28, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4], [28, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4], [28, 2, 0, 0, 28, 3, 3, 3, 3, 3, 3, 3, 3, 28, 0, 0, 0, 0, 0, 0, 0, 4], [28, 2, 0, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 0, 4], [28, 2, 0, 0, 28, 1, 1, 1, 1, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 0, 4], [28, 2, 0, 0, 0, 0, 0, 0, 0, 4, 28, 28, 28, 28, 3, 3, 3, 3, 3, 3, 3, 28], [28, 2, 0, 0, 0, 0, 0, 0, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 2, 0, 0, 0, 0, 0, 0, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 3, 3, 3, 3, 3, 3, 3, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28]]; myMap2 = [[28, 28, 28, 28, 28, 28, 28, 28, 28], [5, 1, 1, 1, 0, 1, 1, 1, 8], [12, 0, 0, 0, 0, 0, 0, 0, 4], [6, 3, 3, 3, 3, 3, 3, 3, 7], [28, 28, 28, 28, 28, 28, 28, 28, 28]]; myItems = [[0], [[6, 8, 4], [8, 10, 4], [7, 12, 4], [6, 19, 4], [8, 17, 14], [8, 14, 24], [7, 20, 18], [6, 4, 26], [7, 6, 22], [9, 17, 1]], [[4, 4, 4]]]; myChests = [[0], [[1, 8, 28], [1, 2, 21], [1, 7, 21], [1, 19, 25], [1, 14, 18], [1, 14, 2], [1, 9, 4], [1, 7, 4], [3, 4, 2]], [[1, 2, 5], [1, 19, 18], [1, 17, 21], [1, 11, 20]]]; game = {tileW:32, tileH:32, currentMap:1, visx:9, visy:6, centerx:160, centery:120}; var spacestopper = true; var cancontrol = true; game.Item1 = function () { }; game.Item1.prototype.hp = 40; game.Item1.prototype.str = 4; game.Item1.prototype.def = 3; game.Item1.prototype.experience = 45; game.Item1.prototype.itemnumber = 1; game.Item1.prototype.frame = 1; game.Item2 = function () { }; game.Item2.prototype.hp = 50; game.Item2.prototype.str = 5; game.Item2.prototype.def = 4; game.Item2.prototype.experience = 55; game.Item2.prototype.itemnumber = 2; game.Item2.prototype.frame = 2; game.Item3 = function () { }; game.Item3.prototype.hp = 45; game.Item3.prototype.str = 5; game.Item3.prototype.def = 3; game.Item3.prototype.experience = 55; game.Item3.prototype.itemnumber = 3; game.Item3.prototype.frame = 3; game.Item4 = function () { }; game.Item4.prototype.hp = 45; game.Item4.prototype.str = 5; game.Item4.prototype.def = 3; game.Item4.prototype.experience = 55; game.Item4.prototype.itemnumber = 4; game.Item4.prototype.frame = 4; game.Item5 = function () { }; game.Item5.prototype.hp = 45; game.Item5.prototype.str = 5; game.Item5.prototype.def = 3; game.Item5.prototype.experience = 55; game.Item5.prototype.itemnumber = 4; game.Item5.prototype.frame = 5; game.Item6 = function () { }; game.Item6.prototype.hp = 45; game.Item6.prototype.str = 5; game.Item6.prototype.def = 3; game.Item6.prototype.experience = 55; game.Item6.prototype.itemnumber = 4; game.Item6.prototype.frame = 6; game.Item7 = function () { }; game.Item7.prototype.hp = 45; game.Item7.prototype.str = 5; game.Item7.prototype.def = 3; game.Item7.prototype.experience = 55; game.Item7.prototype.itemnumber = 4; game.Item7.prototype.frame = 7; game.Item8 = function () { }; game.Item8.prototype.hp = 45; game.Item8.prototype.str = 5; game.Item8.prototype.def = 3; game.Item8.prototype.experience = 55; game.Item8.prototype.itemnumber = 4; game.Item8.prototype.frame = 8; game.Item9 = function () { }; game.Item9.prototype.hp = 45; game.Item9.prototype.str = 5; game.Item9.prototype.def = 3; game.Item9.prototype.experience = 55; game.Item9.prototype.itemnumber = 4; game.Item9.prototype.frame = 9; game.Chest1 = function () { }; game.Chest1.prototype.frame = 1; game.Chest3 = function () { }; game.Chest3.prototype.frame = 3; game.Tile0 = function () { }; game.Tile0.prototype.walkable = true; game.Tile0.prototype.frame = 1; game.Tile14 = function () { }; game.Tile14.prototype.walkable = true; game.Tile14.prototype.frame = 16; game.Tile15 = function () { }; game.Tile15.prototype.walkable = true; game.Tile15.prototype.frame = 17; game.Tile20 = function () { }; game.Tile20.prototype.walkable = true; game.Tile20.prototype.frame = 23; game.Tile21 = function () { }; game.Tile21.prototype.walkable = true; game.Tile21.prototype.frame = 24; game.Tile22 = function () { }; game.Tile22.prototype.walkable = true; game.Tile22.prototype.frame = 25; game.Tile23 = function () { }; game.Tile23.prototype.walkable = true; game.Tile23.prototype.frame = 26; game.Tile24 = function () { }; game.Tile24.prototype.walkable = true; game.Tile24.prototype.frame = 27; game.Tile25 = function () { }; game.Tile25.prototype.walkable = true; game.Tile25.prototype.frame = 28; game.Tile26 = function () { }; game.Tile26.prototype.walkable = true; game.Tile26.prototype.frame = 29; game.Tile27 = function () { }; game.Tile27.prototype.walkable = true; game.Tile27.prototype.frame = 30; game.Tile30 = function () { }; game.Tile30.prototype.walkable = true; game.Tile30.prototype.frame = 33; game.Tile31 = function () { }; game.Tile31.prototype.walkable = true; game.Tile31.prototype.frame = 34; game.Tile32 = function () { }; game.Tile32.prototype.walkable = true; game.Tile32.prototype.frame = 35; game.Tile33 = function () { }; game.Tile33.prototype.walkable = true; game.Tile33.prototype.frame = 36; game.Tile1 = function () { }; game.Tile1.prototype.walkable = false; game.Tile1.prototype.frame = 2; game.Tile2 = function () { }; game.Tile2.prototype.walkable = false; game.Tile2.prototype.frame = 3; game.Tile3 = function () { }; game.Tile3.prototype.walkable = false; game.Tile3.prototype.frame = 4; game.Tile4 = function () { }; game.Tile4.prototype.walkable = false; game.Tile4.prototype.frame = 5; game.Tile5 = function () { }; game.Tile5.prototype.walkable = false; game.Tile5.prototype.frame = 6; game.Tile6 = function () { }; game.Tile6.prototype.walkable = false; game.Tile6.prototype.frame = 7; game.Tile7 = function () { }; game.Tile7.prototype.walkable = false; game.Tile7.prototype.frame = 8; game.Tile8 = function () { }; game.Tile8.prototype.walkable = false; game.Tile8.prototype.frame = 9; game.Tile9 = function () { }; game.Tile9.prototype.walkable = false; game.Tile9.prototype.frame = 10; game.Tile10 = function () { }; game.Tile10.prototype.walkable = false; game.Tile10.prototype.frame = 11; game.Tile16 = function () { }; game.Tile16.prototype.walkable = false; game.Tile16.prototype.frame = 18; game.Tile17 = function () { }; game.Tile17.prototype.walkable = false; game.Tile17.prototype.frame = 19; game.Tile18 = function () { }; game.Tile18.prototype.walkable = false; game.Tile18.prototype.frame = 21; game.Tile19 = function () { }; game.Tile19.prototype.walkable = false; game.Tile19.prototype.frame = 22; game.Tile28 = function () { }; game.Tile28.prototype.walkable = false; game.Tile28.prototype.frame = 20; game.Tile29 = function () { }; game.Tile29.prototype.walkable = false; game.Tile29.prototype.frame = 32; game.Tile34 = function () { }; game.Tile34.prototype.walkable = false; game.Tile34.prototype.frame = 37; game.Tile35 = function () { }; game.Tile35.prototype.walkable = false; game.Tile35.prototype.frame = 38; game.Doors = function (newmap, newcharx, newchary) { var _local1 = this; _local1.newmap = newmap; _local1.newcharx = newcharx; _local1.newchary = newchary; }; game.Doors.prototype.walkable = true; game.Doors.prototype.frame = 12; game.Doors.prototype.door = true; game.Doors2 = function (newmap, newcharx, newchary) { var _local1 = this; _local1.newmap = newmap; _local1.newcharx = newcharx; _local1.newchary = newchary; }; game.Doors2.prototype.walkable = true; game.Doors2.prototype.frame = 1; game.Doors2.prototype.door = true; game.Tile11 = function () { }; game.Tile11.prototype = new game.Doors(2, 1, 6); game.Tile12 = function () { }; game.Tile12.prototype = new game.Doors2(1, 19, 28); game.Tile13 = function () { }; game.Tile13.prototype.walkable = false; game.Tile13.prototype.frame = 31; char = {xtile:8, ytile:27, speed:4}; buildMap(_root["myMap" + game.currentMap]); updateStats(); stop();
Instance of Symbol 533 MovieClip [empty] "controller" in Frame 2205
onClipEvent (enterFrame) { _root.detectKeys(); _root.enemyBrain(); }
Frame 2208
stopAllSounds();
Frame 2237
stop();
Frame 2247
stop();
Frame 2257
stop();
Frame 2267
stop();
Frame 2277
stop();
Frame 2287
stop();
Frame 2297
stop();
Frame 2307
stop();
Frame 2557
monsterhp = 250; monstermaxhp = 250; monstername = "Evil"; monsterstr = 12; monsterdef = 8; monsterexp = 500; monsterattack = "EvilPaycheck"; monsterattack2 = "EvilApathy";
Frame 2567
this.stop();
Frame 2568
this.stop();
Frame 2569
this.stop();
Frame 2570
this.stop();
Frame 2571
this.stop();
Frame 2572
stop();
Frame 2573
stop();
Frame 2574
stop();
Frame 2589
damage = Math.floor((((monsterstr / _root.def) * 10) + random(10)) - 3);
Frame 2625
_root.hp = _root.hp - damage; _root.updateStats(); if (_root.hp <= 0) { _root.hp = 0; gotoAndPlay (2907); } if ((_root.hp >= 1) && (_root.hp != 0)) { gotoAndStop (2567); }
Frame 2695
damage = Math.floor(((((monsterstr / _root.def) * 10) + random(10)) + 9) + random(5));
Frame 2735
_root.hp = _root.hp - damage; _root.updateStats(); if (_root.hp <= 0) { _root.hp = 0; gotoAndPlay (2907); } if ((_root.hp >= 1) && (_root.hp != 0)) { gotoAndStop (2567); }
Frame 2750
damage = Math.floor(((_root.str / monsterdef) * 10) + random(10));
Frame 2780
monsterhp = monsterhp - damage; damage = 0; if (monsterhp >= 1) { monster.gotoAndStop(10); var nextattack = Math.floor(random(3)); if (nextattack == 0) { gotoAndPlay (2577); } if (nextattack == 1) { gotoAndPlay (2577); } if (nextattack == 2) { gotoAndPlay (2627); } if (nextattack == 3) { gotoAndPlay (2627); } } if (monsterhp <= 0) { monsterhp = 0; gotoAndPlay (2787); }
Frame 2790
_root.experience = _root.experience + monsterexp; _root.nextlvl = _root.nextlvl - monsterexp; _root.updateStats(); if ((_root.experience >= 100) && (_root.experience <= 250)) { _root.lvl = 3; _root.nextlvl = 200; _root.maxhp = _root.maxhp + 6; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 250) && (_root.experience <= 450)) { _root.lvl = 4; _root.nextlvl = 250; _root.maxhp = _root.maxhp + 9; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 450) && (_root.experience <= 700)) { _root.lvl = 5; _root.nextlvl = 300; _root.maxhp = _root.maxhp + 13; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 700) && (_root.experience <= 1000)) { _root.lvl = 6; _root.nextlvl = 500; _root.maxhp = _root.maxhp + 17; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 1000) && (_root.experience <= 1500)) { _root.lvl = 7; _root.nextlvl = 700; _root.maxhp = _root.maxhp + 20; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 1500) && (_root.experience <= 2200)) { _root.lvl = 8; _root.nextlvl = 800; _root.maxhp = _root.maxhp + 25; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 2200) && (_root.experience <= 3000)) { _root.lvl = 9; _root.nextlvl = 1000; _root.maxhp = _root.maxhp + 30; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 3000) && (_root.experience <= 13999)) { _root.lvl = 10; _root.nextlvl = 9999; _root.maxhp = _root.maxhp + 35; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 13999) && (_root.experience <= 700000)) { _root.lvl = 99; _root.nextlvl = 60001; _root.maxhp = _root.maxhp + 700; _root.str = _root.str + 999; _root.def = _root.def + 999; _root.updateStats(); } _root.hp = _root.maxhp; monster.removeMovieClip();
Frame 2825
gotoAndPlay (3138);
Frame 2850
_root.hp = _root.hp + 50; _root.snackbars = _root.snackbars - 1; if (_root.hp >= _root.maxhp) { _root.hp = _root.maxhp; } _root.updateStats();
Frame 2865
gotoAndStop (2567);
Frame 2905
_root.monsterDefeated(); this.stop();
Frame 2937
if (_root.sickly >= 1) { gotoAndPlay (3037); }
Frame 3032
hp = 50; maxhp = 50; str = 5; def = 4; lvl = 1; experience = 0; nextlvl = 100; snackbars = 0; sickly = 0; secretkey = 0; gotoAndPlay (601);
Frame 3106
_root.hp = _root.maxhp; _root.sickly = _root.sickly - 1; _root.updateStats();
Frame 3135
gotoAndStop (2567);
Frame 3138
stopAllSounds();
Frame 3167
stop();
Frame 3177
stop();
Frame 3187
stop();
Frame 3217
stop();
Frame 3227
stop();
Frame 3237
stop();
Frame 3247
stop();
Frame 3257
snackbars = snackbars + 4; sickly = sickly + 2; str = str + 2; def = def + 1; hp = maxhp;
Frame 3496
monsterhp = 350; monstermaxhp = 350; monstername = "ForceOfEvil"; monsterstr = 15; monsterdef = 9; monsterexp = 500; monsterattack = "DarkSoul"; monsterattack2 = "AllElementals";
Frame 3506
this.stop();
Frame 3507
this.stop();
Frame 3508
this.stop();
Frame 3509
this.stop();
Frame 3510
this.stop();
Frame 3511
stop();
Frame 3512
stop();
Frame 3513
stop();
Frame 3528
damage = Math.floor((((monsterstr / _root.def) * 10) + random(10)) - 3);
Frame 3564
_root.hp = _root.hp - damage; _root.updateStats(); if (_root.hp <= 0) { _root.hp = 0; gotoAndPlay (3846); } if ((_root.hp >= 1) && (_root.hp != 0)) { gotoAndStop (3506); }
Frame 3634
damage = Math.floor(((((monsterstr / _root.def) * 10) + random(10)) + 9) + random(5));
Frame 3674
_root.hp = _root.hp - damage; _root.updateStats(); if (_root.hp <= 0) { _root.hp = 0; gotoAndPlay (3846); } if ((_root.hp >= 1) && (_root.hp != 0)) { gotoAndStop (3506); }
Frame 3689
damage = Math.floor(((_root.str / monsterdef) * 10) + random(10));
Frame 3719
monsterhp = monsterhp - damage; damage = 0; if (monsterhp >= 1) { monster.gotoAndStop(10); var nextattack = Math.floor(random(3)); if (nextattack == 0) { gotoAndPlay (3516); } if (nextattack == 1) { gotoAndPlay (3516); } if (nextattack == 2) { gotoAndPlay (3566); } if (nextattack == 3) { gotoAndPlay (3566); } } if (monsterhp <= 0) { monsterhp = 0; gotoAndPlay (3726); }
Frame 3729
_root.experience = _root.experience + monsterexp; _root.nextlvl = _root.nextlvl - monsterexp; _root.updateStats(); if ((_root.experience >= 100) && (_root.experience <= 250)) { _root.lvl = 3; _root.nextlvl = 200; _root.maxhp = _root.maxhp + 6; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 250) && (_root.experience <= 450)) { _root.lvl = 4; _root.nextlvl = 250; _root.maxhp = _root.maxhp + 9; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 450) && (_root.experience <= 700)) { _root.lvl = 5; _root.nextlvl = 300; _root.maxhp = _root.maxhp + 13; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 700) && (_root.experience <= 1000)) { _root.lvl = 6; _root.nextlvl = 500; _root.maxhp = _root.maxhp + 17; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 1000) && (_root.experience <= 1500)) { _root.lvl = 7; _root.nextlvl = 700; _root.maxhp = _root.maxhp + 20; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 1500) && (_root.experience <= 2200)) { _root.lvl = 8; _root.nextlvl = 800; _root.maxhp = _root.maxhp + 25; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 2200) && (_root.experience <= 3000)) { _root.lvl = 9; _root.nextlvl = 1000; _root.maxhp = _root.maxhp + 30; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 3000) && (_root.experience <= 13999)) { _root.lvl = 10; _root.nextlvl = 9999; _root.maxhp = _root.maxhp + 35; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 13999) && (_root.experience <= 70000)) { _root.lvl = 99; _root.nextlvl = 60001; _root.maxhp = _root.maxhp + 700; _root.str = _root.str + 999; _root.def = _root.def + 999; _root.updateStats(); } _root.hp = _root.maxhp; monster.removeMovieClip();
Frame 3764
gotoAndPlay (4077);
Frame 3789
_root.hp = _root.hp + 50; _root.snackbars = _root.snackbars - 1; if (_root.hp >= _root.maxhp) { _root.hp = _root.maxhp; } _root.updateStats();
Frame 3804
gotoAndStop (3506);
Frame 3844
_root.monsterDefeated(); this.stop();
Frame 3876
if (_root.sickly >= 1) { gotoAndPlay (3976); }
Frame 3971
hp = 50; maxhp = 50; str = 5; def = 4; lvl = 1; experience = 0; nextlvl = 100; snackbars = 0; sickly = 0; secretkey = 0; gotoAndPlay (601);
Frame 4045
_root.hp = _root.maxhp; _root.sickly = _root.sickly - 1; _root.updateStats();
Frame 4074
gotoAndStop (3506);
Frame 4077
stopAllSounds();
Frame 4106
stop();
Frame 4116
stop();
Frame 4126
stop();
Frame 4136
stop();
Frame 4146
stop();
Frame 4156
stop();
Frame 4166
stop();
Frame 4176
stop();
Frame 5870
secretkey = 1;
Frame 5907
stopAllSounds();
Frame 5916
stop();
Frame 5961
cancontrol = true; textboxon = false; gotoAndPlay (661);
Frame 6147
function buildMap(map) { _root.attachMovie("empty", "tiles", 1); game.halfvisx = int(game.visx / 2); game.halfvisy = int(game.visy / 2); game.clip = _root.tiles; game.mapwidth = map[0].length; game.mapheight = map.length; if (char.xtile < game.halfvisx) { var fixx = (char.xtile - game.halfvisx); } else if ((game.mapwidth - game.halfvisx) < char.xtile) { var fixx = (game.mapwidth - char.xtile); } if (char.ytile < game.halfvisy) { var fixy = (char.ytile - game.halfvisy); } else if (((game.mapheight - game.halfvisy) - 1) < char.ytile) { var fixy = ((game.mapheight - char.ytile) - 1); } game.clip._x = (game.centerx - ((char.xtile - fixx) * game.tileW)) - (game.tileW / 2); game.clip._y = (game.centery - ((char.ytile - fixy) * game.tileH)) - (game.tileH / 2); var _local2 = (char.ytile - game.halfvisy) - fixy; while ((((char.ytile + game.halfvisy) + 1) - fixy) >= _local2) { var _local1 = (char.xtile - game.halfvisx) - fixx; while ((((char.xtile + game.halfvisx) + 1) - fixx) >= _local1) { var name = ((("t_" + _local2) + "_") + _local1); if ((((_local2 >= 0) && (_local1 >= 0)) && ((map.length - 1) >= _local2)) && ((map[0].length - 1) >= _local1)) { game[name] = new game["Tile" + map[_local2][_local1]](); } else { game[name] = new game.Tile4(); } game.clip.attachMovie("tile3", name, (1 + (_local2 * 100)) + (_local1 * 2)); game.clip[name]._x = _local1 * game.tileW; game.clip[name]._y = _local2 * game.tileH; game.clip[name].gotoAndStop(game[name].frame); _local1++; } _local2++; } _root.attachMovie("frame", "frame", 100); _root.attachMovie("stats", "stats", 200); stats.hp = _root.hp; stats.str = _root.str; stats.def = _root.def; stats.lvl = _root.lvl; stats.experience = _root.experience; stats.nextlvl = _root.nextlvl; game.items = myItems[game.currentMap]; var _local3 = 0; while (_local3 < game.items.length) { var name = ((("item" + game.items[_local3][2]) + "_") + game.items[_local3][1]); game[name] = new game["Item" + game.items[_local3][0]](); game[name].position = _local3; game.clip.attachMovie("items", name, 20001 + _local3); game[name].clip = game.clip[name]; game[name].clip._x = (game.items[_local3][1] * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.items[_local3][2] * game.tileH) + (game.tileH / 2); game[name].clip.gotoAndStop(game.items[_local3][0]); _local3++; } game.chests = myChests[game.currentMap]; _local3 = 0; while (_local3 < game.chests.length) { var name = ((("chest" + game.chests[_local3][2]) + "_") + game.chests[_local3][1]); game[name] = new game["Chest" + game.chests[_local3][0]](); game[name].position = _local3; game.clip.attachMovie("chests", name, 30001 + _local3); game[name].clip = game.clip[name]; game[name].clip._x = (game.chests[_local3][1] * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.chests[_local3][2] * game.tileH) + (game.tileH / 2); game[name].clip.gotoAndStop(game.chests[_local3][0]); _local3++; } game.clip.attachMovie("char", "char", 70000); char.clip = game.clip.char; char.x = (char.xtile * game.tileW) + (game.tileW / 2); char.y = (char.ytile * game.tileW) + (game.tileW / 2); char.width = char.clip._width / 2; char.height = char.clip._height / 2; char.clip._x = char.x; char.clip._y = char.y; char.clip.gotoAndStop(char.frame); char.xstep = char.x; char.ystep = char.y; } function textboxItem(message) { _root.attachMovie("chesttextbox", "chesttextbox", 80000); _root.chesttextbox.boxcontents = message; cancontrol = false; textboxon = true; } function monsterEncounter() { _root.attachMovie("battlesystem", "battlesystem", 300000); battlesystem._x = 160; battlesystem._y = 120; cancontrol = false; textboxon = true; } function updateStats() { var _local1 = _root; stats.hp = _local1.hp; stats.str = _local1.str; stats.def = _local1.def; stats.lvl = _local1.lvl; stats.snackbars = _local1.snackbars; stats.sickly = _local1.sickly; stats.experience = _local1.experience; stats.nextlvl = _local1.nextlvl; } function changeTile(xold, yold, xnew, ynew, map) { var _local2 = xnew; var _local3 = ynew; var nameold = ((("t_" + yold) + "_") + xold); var _local1 = (("t_" + _local3) + "_") + _local2; if ((((_local3 >= 0) && (_local2 >= 0)) && ((map.length - 1) >= _local3)) && ((map[0].length - 1) >= _local2)) { game[_local1] = new game["Tile" + map[_local3][_local2]](); game.clip[nameold]._name = _local1; game.clip[_local1].gotoAndStop(game[_local1].frame); game.clip[_local1]._x = _local2 * game.tileW; game.clip[_local1]._y = _local3 * game.tileH; } else { game[_local1] = new game.Tile4(); game.clip[nameold]._name = _local1; game.clip[_local1].gotoAndStop(game[_local1].frame); } } function enemyBrain() { } function changeMap(ob) { var _local3 = ob; var _local2 = []; var _local1 = 0; while (_local1 < game.items.length) { if (game.items[_local1]) { var name = ((("item" + game.items[_local1][2]) + "_") + game.items[_local1][1]); delete game[name]; _local2.push(game.items[_local1]); } _local1++; } myItems[game.currentMap] = _local2; var name = ((("t_" + _local3.ytile) + "_") + _local3.xtile); game.currentMap = game[name].newMap; _local3.ytile = game[name].newchary; _local3.xtile = game[name].newcharx; _local3.frame = _local3.clip._currentframe; buildMap(_root["myMap" + game.currentMap]); _root.updateStats(); } function getMyCorners(x, y, ob) { var _local1 = ob; var _local2 = y; var _local3 = x; _local1.downY = Math.floor(((_local2 + _local1.height) - 1) / game.tileH); _local1.upY = Math.floor((_local2 - _local1.height) / game.tileH); _local1.leftX = Math.floor((_local3 - _local1.width) / game.tileW); _local1.rightX = Math.floor(((_local3 + _local1.width) - 1) / game.tileW); _local1.itemdownY = Math.floor(((_local2 + _local1.height) - 1) / game.tileH); _local1.itemupY = Math.floor((_local2 - _local1.height) / game.tileH); _local1.itemleftX = Math.floor((_local3 - _local1.width) / game.tileW); _local1.itemrightX = Math.floor(((_local3 + _local1.width) - 1) / game.tileW); _local1.upleft = game[(("t_" + _local1.upY) + "_") + _local1.leftX].walkable; _local1.downleft = game[(("t_" + _local1.downY) + "_") + _local1.leftX].walkable; _local1.upright = game[(("t_" + _local1.upY) + "_") + _local1.rightX].walkable; _local1.downright = game[(("t_" + _local1.downY) + "_") + _local1.rightX].walkable; _local1.itemupleft = game[(("item_" + _local1.upY) + "_") + _local1.leftX].walkable; _local1.itemdownleft = game[(("item_" + _local1.downY) + "_") + _local1.leftX].walkable; _local1.itemupright = game[(("item_" + _local1.upY) + "_") + _local1.rightX].walkable; _local1.itemdownright = game[(("item_" + _local1.downY) + "_") + _local1.rightX].walkable; } function something() { if ((somethings = 0)) { obenemy.clip.removeMovieClip(); delete game["item" + game.currentEnemies[i].id]; game.currentEnemies.splice(i, 1); } else { char.speed = 0; } } function moveChar(ob, dirx, diry) { var _local1 = ob; var _local2 = _root; getMyCorners(_local1.x, _local1.y + (_local1.speed * diry), _local1); if (diry == -1) { if (_local1.upleft && (_local1.upright)) { _local1.y = _local1.y + (_local1.speed * diry); } else { _local1.y = (_local1.ytile * game.tileH) + _local1.height; } } if (diry == 1) { if (_local1.downleft && (_local1.downright)) { _local1.y = _local1.y + (_local1.speed * diry); } else { _local1.y = ((_local1.ytile + 1) * game.tileH) - _local1.height; } } getMyCorners(_local1.x + (_local1.speed * dirx), _local1.y, _local1); if (dirx == -1) { if (_local1.downleft && (_local1.upleft)) { _local1.x = _local1.x + (_local1.speed * dirx); } else { _local1.x = (_local1.xtile * game.tileW) + _local1.width; } } if (dirx == 1) { if (_local1.upright && (_local1.downright)) { _local1.x = _local1.x + (_local1.speed * dirx); } else { _local1.x = ((_local1.xtile + 1) * game.tileW) - _local1.width; } } _local1.clip._x = _local1.x; _local1.clip._y = _local1.y; _local1.clip.gotoAndStop((dirx + (diry * 2)) + 3); _local1.xtile = Math.floor(_local1.x / game.tileW); _local1.ytile = Math.floor(_local1.y / game.tileH); if (game[(("t_" + _local1.ytile) + "_") + _local1.xtile].door && (_local1 == _local2.char)) { changeMap(_local1); } if (((game.halfvisx * game.tileW) + (game.tileW / 2)) < _local1.x) { if (_local1.x < (((game.mapwidth - game.halfvisx) * game.tileW) - (game.tileW / 2))) { game.clip._x = game.centerx - _local1.x; if (_local1.xstep < (_local1.x - game.tileW)) { var xtile = (Math.floor(_local1.xstep / game.tileW) + 1); var xnew = ((xtile + game.halfvisx) + 1); var xold = ((xtile - game.halfvisx) - 1); var fixy = Math.round(((game.centery - _local1.y) - game.clip._y) / game.tileH); var _local3 = ((_local1.ytile - game.halfvisy) - 1) + fixy; while ((((_local1.ytile + game.halfvisy) + 1) + fixy) >= _local3) { changeTile(xold, _local3, xnew, _local3, _local2["myMap" + game.currentMap]); _local3++; } _local1.xstep = _local1.xstep + game.tileW; } else if (_local1.x < _local1.xstep) { var xtile = Math.floor(_local1.xstep / game.tileW); var xold = ((xtile + game.halfvisx) + 1); var xnew = ((xtile - game.halfvisx) - 1); var fixy = Math.round(((game.centery - _local1.y) - game.clip._y) / game.tileH); var _local3 = ((_local1.ytile - game.halfvisy) - 1) + fixy; while ((((_local1.ytile + game.halfvisy) + 1) + fixy) >= _local3) { changeTile(xold, _local3, xnew, _local3, _local2["myMap" + game.currentMap]); _local3++; } _local1.xstep = _local1.xstep - game.tileW; } } } if (((game.halfvisy * game.tileH) + (game.tileH / 2)) < _local1.y) { if (_local1.y < (((game.mapheight - game.halfvisy) * game.tileH) - (game.tileH / 2))) { game.clip._y = game.centery - _local1.y; if (_local1.ystep < (_local1.y - game.tileH)) { var ytile = (Math.floor(_local1.ystep / game.tileH) + 1); var ynew = ((ytile + game.halfvisy) + 1); var yold = ((ytile - game.halfvisy) - 1); var fixx = Math.round(((game.centerx - _local1.x) - game.clip._x) / game.tileW); var _local3 = ((_local1.xtile - game.halfvisx) - 1) + fixx; while ((((_local1.xtile + game.halfvisx) + 1) + fixx) >= _local3) { changeTile(_local3, yold, _local3, ynew, _local2["myMap" + game.currentMap]); _local3++; } _local1.ystep = _local1.ystep + game.tileH; } else if (_local1.y < _local1.ystep) { var ytile = Math.floor(_local1.ystep / game.tileH); var yold = ((ytile + game.halfvisy) + 1); var ynew = ((ytile - game.halfvisy) - 1); var fixx = Math.round(((game.centerx - _local1.x) - game.clip._x) / game.tileW); var _local3 = ((_local1.xtile - game.halfvisx) - 1) + fixx; while ((((_local1.xtile + game.halfvisx) + 1) + fixx) >= _local3) { changeTile(_local3, yold, _local3, ynew, _local2["myMap" + game.currentMap]); _local3++; } _local1.ystep = _local1.ystep - game.tileH; } } } var itemname = game[(("item" + _local1.ytile) + "_") + _local1.xtile]; if (itemname && (_local1 == _local2.char)) { if (dirx == -1) { char.speed = 0; } if (dirx == 1) { char.speed = 0; } if (diry == -1) { char.speed = 0; } if (diry == 1) { char.speed = 0; } } var chestname = game[(("chest" + _local1.ytile) + "_") + _local1.xtile]; if (chestname && (_local1 == _local2.char)) { if (dirx == -1) { char.speed = 0; } if (dirx == 1) { char.speed = 0; } if (diry == -1) { char.speed = 0; } if (diry == 1) { char.speed = 0; } } return(true); } function somethingelse() { removeMovieClip(itemname.clip); game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; } function monsterDefeated() { battlesystem.removeMovieClip(); cancontrol = true; textboxon = false; } function detectKeys() { var _local1 = _root.char; var keyPressed = false; if (!cancontrol) { if ((Key.isDown(32) && (spaceStopper)) && (textboxon)) { _root.chesttextbox.removeMovieClip(); textboxon = false; cancontrol = true; spaceStopper = false; } else if (Key.isDown(32) && (!spaceStopper)) { } else if ((!keyPressed) && (!Key.isDown(32))) { spaceStopper = true; } } else if (cancontrol) { if (Key.isDown(39)) { keyPressed = _root.moveChar(_local1, 1, 0); } else if (Key.isDown(37)) { keyPressed = _root.moveChar(_local1, -1, 0); } else if (Key.isDown(38)) { keyPressed = _root.moveChar(_local1, 0, -1); } else if (Key.isDown(40)) { keyPressed = _root.moveChar(_local1, 0, 1); } else if (Key.isDown(49)) { if (snackbars == 0) { textboxItem("You don't have any SnackBars!"); } if (snackbars >= 1) { hp = hp + 50; if (hp >= maxhp) { hp = maxhp; } snackbars = snackbars - 1; updateStats(); textboxItem("That's a bitchin' chock of choc. You regain 50 HP."); } } else if ((Key.isDown(32) && (spacestopper)) && (!textboxon)) { spacestopper = false; var _local2 = game[(("item" + _local1.ytile) + "_") + _local1.xtile]; var _local3 = game[(("chest" + _local1.ytile) + "_") + _local1.xtile]; if (_local2 && (_local1 == _root.char)) { if (_local2.frame == 1) { monsternumber = 1; removeMovieClip(_local2.clip); game.items[_local2.position] = 0; delete game[(("item" + _local1.ytile) + "_") + _local1.xtile]; monsterEncounter(); } else if (_local2.frame == 2) { monsternumber = 2; removeMovieClip(_local2.clip); game.items[_local2.position] = 0; delete game[(("item" + _local1.ytile) + "_") + _local1.xtile]; monsterEncounter(); } else if (_local2.frame == 3) { monsternumber = 3; removeMovieClip(_local2.clip); game.items[_local2.position] = 0; delete game[(("item" + _local1.ytile) + "_") + _local1.xtile]; monsterEncounter(); } else if (_local2.frame == 11) { removeMovieClip(tiles); removeMovieClip(char); removeMovieClip(items); removeMovieClip(chests); removeMovieClip(frame); removeMovieClip(stats); stopAllSounds(); gotoAndPlay (6150); } else if (_local2.frame == 5) { } } if (_local3 && (_local1 == _root.char)) { if (_local3.frame == 1) { _local3.frame = 2; _local3.clip.gotoAndStop(2); game.chests[_local3.position] = 0; delete game[(("chest" + _local1.ytile) + "_") + _local1.xtile]; insidechest = Math.floor(Math.random() * 8); if (insidechest == 0) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 6) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 7) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 1) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } if (insidechest == 8) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } if (insidechest == 2) { textboxItem("You found 1 Holy Soda -- Increases HP by 10!"); maxhp = maxhp + 10; hp = maxhp; updateStats(); } if (insidechest == 3) { textboxItem("You found 1 Action Soda -- Increases STR by 1!"); str = str + 1; updateStats(); } if (insidechest == 4) { textboxItem("You found 1 Safemart Soda -- Increases DEF by 1!"); def = def + 1; updateStats(); } if (insidechest == 5) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } spacestopper = false; } else if (_local3.frame == 2) { } else if ((_local3.frame = 3)) { } else if ((_local3.frame = 4)) { } else if ((_local3.frame = 5)) { } } else if (Key.isDown(32) && (!spacestopper)) { } else { char.speed = 4; spaceStopper = true; } } if ((!keyPressed) && (!Key.isDown(32))) { _local1.clip.char.gotoAndStop(1); char.speed = 4; spaceStopper = true; } else if ((!keyPressed) && (Key.isDown(32))) { char.speed = 4; } else { _local1.clip.char.play(); } } } fscommand ("allowscale", false); fscommand ("allowscale", false); myMap1 = [[1, 2, 3, 4, 5, 6, 7, 8, 9, 10], [11, 12, 13, 14, 15, 16, 17, 18, 19, 20], [21, 22, 23, 24, 25, 26, 27, 28, 29, 30], [31, 32, 33, 34, 35, 36, 37, 38, 39, 40], [0, 0, 0, 41, 42, 42, 43, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0]]; myMap2 = [[28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 35, 28, 28, 28, 28], [5, 1, 1, 1, 0, 1, 1, 1, 8], [2, 0, 14, 0, 0, 0, 0, 0, 4], [12, 0, 0, 0, 0, 0, 0, 0, 4], [2, 0, 0, 0, 0, 0, 14, 0, 4], [6, 3, 3, 3, 3, 3, 3, 3, 7], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28]]; myItems = [[0], [[11, 3, 3], [11, 4, 3], [11, 5, 3], [11, 6, 3]], [[4, 4, 4]]]; myChests = [[0], [[1, 4, 20]], [[1, 2, 5], [1, 19, 18], [1, 17, 21], [1, 11, 20]]]; game = {tileW:32, tileH:32, currentMap:1, visx:9, visy:6, centerx:160, centery:120}; var spacestopper = true; var cancontrol = true; game.Item1 = function () { }; game.Item1.prototype.hp = 40; game.Item1.prototype.str = 4; game.Item1.prototype.def = 3; game.Item1.prototype.experience = 45; game.Item1.prototype.itemnumber = 1; game.Item1.prototype.frame = 1; game.Item2 = function () { }; game.Item2.prototype.hp = 50; game.Item2.prototype.str = 5; game.Item2.prototype.def = 4; game.Item2.prototype.experience = 55; game.Item2.prototype.itemnumber = 2; game.Item2.prototype.frame = 2; game.Item3 = function () { }; game.Item3.prototype.hp = 45; game.Item3.prototype.str = 5; game.Item3.prototype.def = 3; game.Item3.prototype.experience = 55; game.Item3.prototype.itemnumber = 3; game.Item3.prototype.frame = 3; game.Item4 = function () { }; game.Item4.prototype.hp = 45; game.Item4.prototype.str = 5; game.Item4.prototype.def = 3; game.Item4.prototype.experience = 55; game.Item4.prototype.itemnumber = 4; game.Item4.prototype.frame = 4; game.Item11 = function () { }; game.Item11.prototype.hp = 40; game.Item11.prototype.str = 4; game.Item11.prototype.def = 3; game.Item11.prototype.experience = 45; game.Item11.prototype.itemnumber = 1; game.Item11.prototype.frame = 11; game.Chest1 = function () { }; game.Chest1.prototype.frame = 1; game.Tile0 = function () { }; game.Tile0.prototype.walkable = true; game.Tile0.prototype.frame = 1; game.Tile1 = function () { }; game.Tile1.prototype.walkable = false; game.Tile1.prototype.frame = 2; game.Tile2 = function () { }; game.Tile2.prototype.walkable = false; game.Tile2.prototype.frame = 3; game.Tile3 = function () { }; game.Tile3.prototype.walkable = false; game.Tile3.prototype.frame = 4; game.Tile4 = function () { }; game.Tile4.prototype.walkable = false; game.Tile4.prototype.frame = 5; game.Tile5 = function () { }; game.Tile5.prototype.walkable = false; game.Tile5.prototype.frame = 6; game.Tile6 = function () { }; game.Tile6.prototype.walkable = false; game.Tile6.prototype.frame = 7; game.Tile7 = function () { }; game.Tile7.prototype.walkable = false; game.Tile7.prototype.frame = 8; game.Tile8 = function () { }; game.Tile8.prototype.walkable = false; game.Tile8.prototype.frame = 9; game.Tile9 = function () { }; game.Tile9.prototype.walkable = false; game.Tile9.prototype.frame = 10; game.Tile10 = function () { }; game.Tile10.prototype.walkable = false; game.Tile10.prototype.frame = 11; game.Tile11 = function () { }; game.Tile11.prototype.walkable = false; game.Tile11.prototype.frame = 12; game.Tile12 = function () { }; game.Tile12.prototype.walkable = false; game.Tile12.prototype.frame = 13; game.Tile14 = function () { }; game.Tile14.prototype.walkable = false; game.Tile14.prototype.frame = 15; game.Tile15 = function () { }; game.Tile15.prototype.walkable = false; game.Tile15.prototype.frame = 16; game.Tile16 = function () { }; game.Tile16.prototype.walkable = false; game.Tile16.prototype.frame = 17; game.Tile17 = function () { }; game.Tile17.prototype.walkable = false; game.Tile17.prototype.frame = 18; game.Tile18 = function () { }; game.Tile18.prototype.walkable = false; game.Tile18.prototype.frame = 19; game.Tile19 = function () { }; game.Tile19.prototype.walkable = false; game.Tile19.prototype.frame = 20; game.Tile20 = function () { }; game.Tile20.prototype.walkable = false; game.Tile20.prototype.frame = 21; game.Tile21 = function () { }; game.Tile21.prototype.walkable = false; game.Tile21.prototype.frame = 22; game.Tile22 = function () { }; game.Tile22.prototype.walkable = false; game.Tile22.prototype.frame = 23; game.Tile23 = function () { }; game.Tile23.prototype.walkable = false; game.Tile23.prototype.frame = 24; game.Tile24 = function () { }; game.Tile24.prototype.walkable = false; game.Tile24.prototype.frame = 25; game.Tile25 = function () { }; game.Tile25.prototype.walkable = false; game.Tile25.prototype.frame = 26; game.Tile26 = function () { }; game.Tile26.prototype.walkable = false; game.Tile26.prototype.frame = 27; game.Tile27 = function () { }; game.Tile27.prototype.walkable = false; game.Tile27.prototype.frame = 28; game.Tile28 = function () { }; game.Tile28.prototype.walkable = false; game.Tile28.prototype.frame = 29; game.Tile29 = function () { }; game.Tile29.prototype.walkable = false; game.Tile29.prototype.frame = 30; game.Tile30 = function () { }; game.Tile30.prototype.walkable = false; game.Tile30.prototype.frame = 31; game.Tile31 = function () { }; game.Tile31.prototype.walkable = false; game.Tile31.prototype.frame = 32; game.Tile32 = function () { }; game.Tile32.prototype.walkable = false; game.Tile32.prototype.frame = 33; game.Tile33 = function () { }; game.Tile33.prototype.walkable = false; game.Tile33.prototype.frame = 34; game.Tile34 = function () { }; game.Tile34.prototype.walkable = true; game.Tile34.prototype.frame = 35; game.Tile35 = function () { }; game.Tile35.prototype.walkable = true; game.Tile35.prototype.frame = 36; game.Tile36 = function () { }; game.Tile36.prototype.walkable = true; game.Tile36.prototype.frame = 37; game.Tile37 = function () { }; game.Tile37.prototype.walkable = true; game.Tile37.prototype.frame = 38; game.Tile38 = function () { }; game.Tile38.prototype.walkable = false; game.Tile38.prototype.frame = 39; game.Tile39 = function () { }; game.Tile39.prototype.walkable = false; game.Tile39.prototype.frame = 40; game.Tile40 = function () { }; game.Tile40.prototype.walkable = false; game.Tile40.prototype.frame = 41; game.Tile41 = function () { }; game.Tile41.prototype.walkable = true; game.Tile41.prototype.frame = 42; game.Tile42 = function () { }; game.Tile42.prototype.walkable = true; game.Tile42.prototype.frame = 43; game.Tile43 = function () { }; game.Tile43.prototype.walkable = true; game.Tile43.prototype.frame = 44; game.Tile44 = function () { }; game.Tile44.prototype.walkable = true; game.Tile44.prototype.frame = 45; game.Tile45 = function () { }; game.Tile45.prototype.walkable = true; game.Tile45.prototype.frame = 46; game.Tile46 = function () { }; game.Tile46.prototype.walkable = true; game.Tile46.prototype.frame = 47; game.Doors = function (newmap, newcharx, newchary) { var _local1 = this; _local1.newmap = newmap; _local1.newcharx = newcharx; _local1.newchary = newchary; }; game.Doors.prototype.walkable = true; game.Doors.prototype.frame = 12; game.Doors.prototype.door = true; game.Doors2 = function (newmap, newcharx, newchary) { var _local1 = this; _local1.newmap = newmap; _local1.newcharx = newcharx; _local1.newchary = newchary; }; game.Doors2.prototype.walkable = true; game.Doors2.prototype.frame = 1; game.Doors2.prototype.door = true; game.Tile13 = function () { }; game.Tile13.prototype.walkable = false; game.Tile13.prototype.frame = 14; char = {xtile:4, ytile:29, speed:4}; buildMap(_root["myMap" + game.currentMap]); updateStats(); stop();
Instance of Symbol 533 MovieClip [empty] "controller" in Frame 6147
onClipEvent (enterFrame) { _root.detectKeys(); _root.enemyBrain(); }
Frame 6150
stopAllSounds();
Frame 6179
stop();
Frame 6189
stop();
Frame 6199
stop();
Frame 6209
stop();
Frame 6219
stop();
Frame 6229
stop();
Frame 6239
stop();
Frame 6249
stop();
Frame 6499
monsterhp = 640; monstermaxhp = 640; monstername = "Rya"; monsterstr = 27; monsterdef = 20; monsterexp = 6000; monsterattack = "AngstFury"; monsterattack2 = "Belittle"; monsterattack3 = "RealmWarp";
Frame 6509
this.stop();
Frame 6510
this.stop();
Frame 6511
this.stop();
Frame 6512
this.stop();
Frame 6513
this.stop();
Frame 6514
stop();
Frame 6515
stop();
Frame 6516
stop();
Frame 6531
damage = Math.floor(((monsterstr / _root.def) * 10) + random(10));
Frame 6567
_root.hp = _root.hp - damage; _root.updateStats(); if (_root.hp <= 0) { _root.hp = 0; gotoAndPlay (6849); } if ((_root.hp >= 1) && (_root.hp != 0)) { gotoAndStop (6509); }
Frame 6636
damage = Math.floor(((((monsterstr / _root.def) * 10) + random(10)) + 13) + random(5));
Frame 6677
_root.hp = _root.hp - damage; _root.updateStats(); if (_root.hp <= 0) { _root.hp = 0; gotoAndPlay (6849); } if ((_root.hp >= 1) && (_root.hp != 0)) { gotoAndStop (6509); }
Frame 6692
damage = Math.floor(((_root.str / monsterdef) * 10) + random(10));
Frame 6722
monsterhp = monsterhp - damage; damage = 0; if (monsterhp >= 1) { monster.gotoAndStop(10); var nextattack = Math.floor(random(5)); if (nextattack == 0) { gotoAndPlay (6519); } if (nextattack == 1) { gotoAndPlay (6519); } if (nextattack == 2) { gotoAndPlay (6569); } if (nextattack == 3) { gotoAndPlay (6569); } if (nextattack == 4) { gotoAndPlay (7079); } if (nextattack == 5) { gotoAndPlay (7079); } } if (monsterhp <= 0) { monsterhp = 0; gotoAndPlay (6729); }
Frame 6732
_root.experience = _root.experience + monsterexp; _root.nextlvl = _root.nextlvl - monsterexp; _root.updateStats(); if ((_root.experience >= 100) && (_root.experience <= 250)) { _root.lvl = 3; _root.nextlvl = 200; _root.maxhp = _root.maxhp + 6; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 250) && (_root.experience <= 450)) { _root.lvl = 4; _root.nextlvl = 250; _root.maxhp = _root.maxhp + 9; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 450) && (_root.experience <= 700)) { _root.lvl = 5; _root.nextlvl = 300; _root.maxhp = _root.maxhp + 13; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 700) && (_root.experience <= 1000)) { _root.lvl = 6; _root.nextlvl = 500; _root.maxhp = _root.maxhp + 17; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 1000) && (_root.experience <= 1500)) { _root.lvl = 7; _root.nextlvl = 700; _root.maxhp = _root.maxhp + 20; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 1500) && (_root.experience <= 2200)) { _root.lvl = 8; _root.nextlvl = 800; _root.maxhp = _root.maxhp + 25; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 2200) && (_root.experience <= 3000)) { _root.lvl = 9; _root.nextlvl = 1000; _root.maxhp = _root.maxhp + 30; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 3000) && (_root.experience <= 13999)) { _root.lvl = 10; _root.nextlvl = 9999; _root.maxhp = _root.maxhp + 35; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 13999) && (_root.experience <= 70000)) { _root.lvl = 99; _root.nextlvl = 60001; _root.maxhp = _root.maxhp + 700; _root.str = _root.str + 999; _root.def = _root.def + 999; _root.updateStats(); } _root.hp = _root.maxhp; monster.removeMovieClip();
Frame 6767
gotoAndPlay (7640);
Frame 6792
_root.hp = _root.hp + 100; _root.snackbars = _root.snackbars - 1; if (_root.hp >= _root.maxhp) { _root.hp = _root.maxhp; } _root.updateStats();
Frame 6807
gotoAndStop (6509);
Frame 6847
_root.monsterDefeated(); this.stop();
Frame 6879
if (_root.sickly >= 1) { gotoAndPlay (6979); }
Frame 6974
hp = 1; gotoAndPlay (5907);
Frame 7048
_root.hp = _root.maxhp; _root.sickly = _root.sickly - 1; _root.updateStats();
Frame 7074
gotoAndStop (6509);
Frame 7574
damage = Math.floor(((((monsterstr / _root.def) * 10) + random(10)) + 55) + random(5));
Frame 7637
_root.hp = _root.hp - damage; _root.updateStats(); if (_root.hp <= 0) { _root.hp = 0; gotoAndPlay (6849); } if ((_root.hp >= 1) && (_root.hp != 0)) { gotoAndStop (6509); }
Frame 7640
stopAllSounds();
Frame 7968
gotoAndPlay (5907);
Symbol 30 Button
on (release) { this.gotoAndPlay(100); }
Symbol 31 Button
on (release) { this.gotoAndPlay(230); }
Symbol 32 Button
on (release) { if (_root.snackbars >= 1) { this.gotoAndPlay(190); } if (_root.snackbars == 0) { } }
Symbol 115 MovieClip [battlesystem] Frame 30
if (_root.monsternumber == 1) { this.attachMovie("Pencil Goblin", "monster", 350000); this.monster._x = 80; this.monster._y = -25; monsterhp = 40; monstermaxhp = 40; monstername = "PencilGoblin"; monsterstr = 4; monsterdef = 3; monsterexp = 45; monsterattack = "BiteMark"; } if (_root.monsternumber == 2) { this.attachMovie("Old Haunt", "monster", 350000); this.monster._x = 80; this.monster._y = -25; monsterhp = 50; monstermaxhp = 50; monstername = "OldHaunt"; monsterstr = 5; monsterdef = 4; monsterexp = 55; monsterattack = "Cancellation"; } if (_root.monsternumber == 3) { this.attachMovie("Blood Sheriff", "monster", 350000); this.monster._x = 80; this.monster._y = -25; monsterhp = 45; monstermaxhp = 45; monstername = "BloodSheriff"; monsterstr = 5; monsterdef = 3; monsterexp = 55; monsterattack = "CuffSlap"; } if (_root.monsternumber == 4) { this.attachMovie("SignBorg", "monster", 350000); this.monster._x = 80; this.monster._y = -25; monsterhp = 60; monstermaxhp = 60; monstername = "SignBorg"; monsterstr = 6; monsterdef = 7; monsterexp = 95; monsterattack = "WalkDoNotRun"; } if (_root.monsternumber == 5) { this.attachMovie("TerrorPunch", "monster", 350000); this.monster._x = 80; this.monster._y = -25; monsterhp = 70; monstermaxhp = 70; monstername = "TerrorPunch"; monsterstr = 9; monsterdef = 4; monsterexp = 100; monsterattack = "TrademarkMove"; } if (_root.monsternumber == 6) { this.attachMovie("Harder", "monster", 350000); this.monster._x = 80; this.monster._y = -25; monsterhp = 65; monstermaxhp = 65; monstername = "SlightlyHarder"; monsterstr = 7; monsterdef = 7; monsterexp = 110; monsterattack = "CuffSlap2"; }
Symbol 115 MovieClip [battlesystem] Frame 45
this.stop();
Symbol 115 MovieClip [battlesystem] Frame 46
this.stop();
Symbol 115 MovieClip [battlesystem] Frame 47
this.stop();
Symbol 115 MovieClip [battlesystem] Frame 48
this.stop();
Symbol 115 MovieClip [battlesystem] Frame 49
this.stop();
Symbol 115 MovieClip [battlesystem] Frame 50
stop();
Symbol 115 MovieClip [battlesystem] Frame 51
stop();
Symbol 115 MovieClip [battlesystem] Frame 52
stop();
Symbol 115 MovieClip [battlesystem] Frame 69
damage = Math.floor(((monsterstr / _root.def) * 10) + random(10));
Symbol 115 MovieClip [battlesystem] Frame 98
_root.hp = _root.hp - damage; _root.updateStats(); if (_root.hp <= 0) { _root.hp = 0; this.gotoAndPlay(270); } if ((_root.hp >= 1) && (_root.hp != 0)) { this.gotoAndStop(45); }
Symbol 115 MovieClip [battlesystem] Frame 113
this.monster.gotoAndPlay(20); damage = Math.floor(((_root.str / monsterdef) * 10) + random(10));
Symbol 115 MovieClip [battlesystem] Frame 143
monsterhp = monsterhp - damage; damage = 0; if (monsterhp >= 1) { this.monster.gotoAndStop(10); this.gotoAndPlay(60); } if (monsterhp <= 0) { monsterhp = 0; this.gotoAndPlay(150); }
Symbol 115 MovieClip [battlesystem] Frame 153
monster.removeMovieClip();
Symbol 115 MovieClip [battlesystem] Frame 164
_root.experience = _root.experience + monsterexp; _root.nextlvl = _root.nextlvl - monsterexp; _root.updateStats(); if (((_root.experience >= 100) && (_root.experience <= 250)) && (_root.nextlvl <= 0)) { _root.lvl = 2; _root.nextlvl = 150; _root.maxhp = _root.maxhp + 5; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 250) && (_root.experience <= 450)) && (_root.nextlvl <= 0)) { _root.lvl = 3; _root.nextlvl = 200; _root.maxhp = _root.maxhp + 6; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 450) && (_root.experience <= 700)) && (_root.nextlvl <= 0)) { _root.lvl = 4; _root.nextlvl = 250; _root.maxhp = _root.maxhp + 9; _root.str = _root.str + 1; _root.updateStats(); } if (((_root.experience >= 700) && (_root.experience <= 1000)) && (_root.nextlvl <= 0)) { _root.lvl = 5; _root.nextlvl = 300; _root.maxhp = _root.maxhp + 13; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 1000) && (_root.experience <= 1500)) && (_root.nextlvl <= 0)) { _root.lvl = 6; _root.nextlvl = 500; _root.maxhp = _root.maxhp + 17; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 1500) && (_root.experience <= 2200)) && (_root.nextlvl <= 0)) { _root.lvl = 7; _root.nextlvl = 700; _root.maxhp = _root.maxhp + 20; _root.str = _root.str + 1; _root.updateStats(); } if (((_root.experience >= 2200) && (_root.experience <= 3000)) && (_root.nextlvl <= 0)) { _root.lvl = 8; _root.nextlvl = 800; _root.maxhp = _root.maxhp + 25; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 3000) && (_root.experience <= 4000)) && (_root.nextlvl <= 0)) { _root.lvl = 9; _root.nextlvl = 1000; _root.maxhp = _root.maxhp + 30; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 4000) && (_root.experience <= 13999)) && (_root.nextlvl <= 0)) { _root.lvl = 2; _root.nextlvl = 9999; _root.maxhp = _root.maxhp + 35; _root.str = _root.str + 1; _root.updateStats(); } if (((_root.experience >= 9999) && (_root.experience <= 700000)) && (_root.nextlvl <= 0)) { _root.lvl = 2; _root.nextlvl = 60001; _root.maxhp = _root.maxhp + 700; _root.str = _root.str + 999; _root.def = _root.def + 999; _root.updateStats(); }
Symbol 115 MovieClip [battlesystem] Frame 188
_root.monsterDefeated(); this.stop();
Symbol 115 MovieClip [battlesystem] Frame 213
_root.hp = _root.hp + 50; _root.snackbars = _root.snackbars - 1; if (_root.hp >= _root.maxhp) { _root.hp = _root.maxhp; } _root.updateStats();
Symbol 115 MovieClip [battlesystem] Frame 228
this.gotoAndStop(45);
Symbol 115 MovieClip [battlesystem] Frame 268
_root.monsterDefeated(); this.stop();
Symbol 115 MovieClip [battlesystem] Frame 300
if (_root.sickly >= 1) { this.gotoAndPlay(400); }
Symbol 115 MovieClip [battlesystem] Frame 395
_root.gotoAndPlay(1); this.removeMovieClip(); this.stop();
Symbol 115 MovieClip [battlesystem] Frame 469
_root.hp = _root.maxhp; _root.sickly = _root.sickly - 1; _root.updateStats();
Symbol 115 MovieClip [battlesystem] Frame 498
this.gotoAndStop(45);
Symbol 133 MovieClip [Old Haunt] Frame 10
stop();
Symbol 133 MovieClip [Old Haunt] Frame 30
stop();
Symbol 151 MovieClip [Blood Sheriff] Frame 10
stop();
Symbol 151 MovieClip [Blood Sheriff] Frame 30
stop();
Symbol 169 MovieClip [Harder] Frame 10
stop();
Symbol 169 MovieClip [Harder] Frame 30
stop();
Symbol 187 MovieClip [SignBorg] Frame 10
stop();
Symbol 187 MovieClip [SignBorg] Frame 30
stop();
Symbol 193 MovieClip [TerrorPunch] Frame 10
stop();
Symbol 193 MovieClip [TerrorPunch] Frame 30
stop();
Symbol 209 MovieClip [Pencil Goblin] Frame 8
stop();
Symbol 209 MovieClip [Pencil Goblin] Frame 30
stop();
Symbol 439 MovieClip [char] Frame 1
stop();
Symbol 446 Button
on (keyPress "<Space>") { gotoAndPlay (601); }
Symbol 460 Button
on (release) { gotoAndPlay (615); }
Symbol 465 Button
on (keyPress "b") { hp = 175; maxhp = 175; str = 12; def = 10; lvl = 8; experience = 6000; nextlvl = 4000; snackbars = 3; sickly = 3; secretkey = 1; gotoAndPlay (1019); }
Symbol 472 Button
on (keyPress "<Space>") { gotoAndPlay (670); }
Symbol 478 Button
on (keyPress "<Space>") { gotoAndPlay (680); }
Symbol 481 Button
on (keyPress "<Space>") { gotoAndPlay (690); }
Symbol 483 Button
on (keyPress "<Space>") { gotoAndPlay (720); }
Symbol 485 Button
on (keyPress "<Space>") { gotoAndPlay (730); }
Symbol 487 Button
on (keyPress "<Space>") { gotoAndPlay (740); }
Symbol 489 Button
on (keyPress "<Space>") { gotoAndPlay (750); }
Symbol 491 Button
on (keyPress "<Space>") { gotoAndPlay (760); }
Symbol 493 Button
on (keyPress "<Space>") { gotoAndPlay (770); }
Symbol 495 Button
on (keyPress "<Space>") { gotoAndPlay (780); }
Symbol 499 Button
on (keyPress "<Space>") { gotoAndPlay (800); }
Symbol 502 Button
on (keyPress "<Space>") { gotoAndPlay (810); }
Symbol 507 Button
on (keyPress "<Space>") { gotoAndPlay (820); }
Symbol 510 Button
on (keyPress "<Space>") { gotoAndPlay (830); }
Symbol 512 Button
on (keyPress "<Space>") { gotoAndPlay (840); }
Symbol 514 Button
on (keyPress "<Space>") { gotoAndPlay (850); }
Symbol 518 Button
on (keyPress "<Space>") { gotoAndPlay (860); }
Symbol 522 Button
on (keyPress "<Space>") { gotoAndPlay (875); }
Symbol 536 Button
on (keyPress "<Space>") { gotoAndPlay (1031); }
Symbol 538 Button
on (keyPress "<Space>") { gotoAndPlay (1041); }
Symbol 540 Button
on (keyPress "<Space>") { gotoAndPlay (1051); }
Symbol 542 Button
on (keyPress "<Space>") { gotoAndPlay (1061); }
Symbol 546 Button
on (keyPress "<Space>") { gotoAndPlay (1071); }
Symbol 551 Button
on (keyPress "<Space>") { gotoAndPlay (1081); }
Symbol 553 Button
on (keyPress "<Space>") { gotoAndPlay (1091); }
Symbol 557 Button
on (keyPress "<Space>") { gotoAndPlay (1101); }
Symbol 559 Button
on (keyPress "<Space>") { gotoAndPlay (1111); }
Symbol 561 Button
on (keyPress "<Space>") { gotoAndPlay (1121); }
Symbol 563 Button
on (keyPress "<Space>") { gotoAndPlay (1131); }
Symbol 579 Button
on (release) { gotoAndPlay (1561); }
Symbol 580 Button
on (release) { if (_root.snackbars >= 1) { gotoAndPlay (1651); } if (_root.snackbars == 0) { } }
Symbol 627 Button
on (keyPress "<Space>") { gotoAndPlay (1971); }
Symbol 632 Button
on (keyPress "<Space>") { gotoAndPlay (1981); }
Symbol 637 Button
on (keyPress "<Space>") { gotoAndPlay (1991); }
Symbol 639 Button
on (keyPress "<Space>") { gotoAndPlay (2001); }
Symbol 644 Button
on (keyPress "<Space>") { gotoAndPlay (2011); }
Symbol 646 Button
on (keyPress "<Space>") { gotoAndPlay (2021); }
Symbol 648 Button
on (keyPress "<Space>") { gotoAndPlay (2031); }
Symbol 651 Button
on (keyPress "<Space>") { gotoAndPlay (2041); }
Symbol 653 Button
on (keyPress "<Space>") { gotoAndPlay (2051); }
Symbol 661 Button
on (keyPress "<Space>") { gotoAndPlay (2217); }
Symbol 662 Button
on (keyPress "<Space>") { gotoAndPlay (2247); }
Symbol 664 Button
on (keyPress "<Space>") { gotoAndPlay (2257); }
Symbol 666 Button
on (keyPress "<Space>") { gotoAndPlay (2267); }
Symbol 668 Button
on (keyPress "<Space>") { gotoAndPlay (2277); }
Symbol 670 Button
on (keyPress "<Space>") { gotoAndPlay (2287); }
Symbol 673 Button
on (keyPress "<Space>") { gotoAndPlay (2297); }
Symbol 676 Button
on (keyPress "<Space>") { gotoAndPlay (2307); }
Symbol 679 Button
on (keyPress "<Space>") { gotoAndPlay (2317); }
Symbol 690 Button
on (release) { gotoAndPlay (2737); }
Symbol 691 Button
on (release) { if (_root.snackbars >= 1) { gotoAndPlay (2827); } if (_root.snackbars == 0) { } }
Symbol 759 Button
on (keyPress "<Space>") { gotoAndPlay (3147); }
Symbol 760 Button
on (keyPress "<Space>") { gotoAndPlay (3177); }
Symbol 762 Button
on (keyPress "<Space>") { gotoAndPlay (3187); }
Symbol 764 Button
on (keyPress "<Space>") { gotoAndPlay (3197); }
Symbol 775 Button
on (keyPress "<Space>") { gotoAndPlay (3227); }
Symbol 777 Button
on (keyPress "<Space>") { gotoAndPlay (3237); }
Symbol 779 Button
on (keyPress "<Space>") { gotoAndPlay (3247); }
Symbol 781 Button
on (keyPress "<Space>") { gotoAndPlay (3257); }
Symbol 793 Button
on (release) { gotoAndPlay (3676); }
Symbol 794 Button
on (release) { if (_root.snackbars >= 1) { gotoAndPlay (3766); } if (_root.snackbars == 0) { } }
Symbol 875 Button
on (keyPress "<Space>") { gotoAndPlay (4086); }
Symbol 876 Button
on (keyPress "<Space>") { gotoAndPlay (4116); }
Symbol 879 Button
on (keyPress "<Space>") { gotoAndPlay (4126); }
Symbol 882 Button
on (keyPress "<Space>") { gotoAndPlay (4136); }
Symbol 885 Button
on (keyPress "<Space>") { gotoAndPlay (4146); }
Symbol 888 Button
on (keyPress "<Space>") { gotoAndPlay (4156); }
Symbol 891 Button
on (keyPress "<Space>") { gotoAndPlay (4166); }
Symbol 893 Button
on (keyPress "<Space>") { gotoAndPlay (4176); }
Symbol 895 Button
on (keyPress "<Space>") { gotoAndPlay (4186); }
Symbol 897 Button
on (keyPress "<Space>") { gotoAndPlay (4196); }
Symbol 901 Button
on (release) { gotoAndPlay (5921); }
Symbol 907 Button
on (keyPress "<Space>") { gotoAndPlay (6189); }
Symbol 909 Button
on (keyPress "<Space>") { gotoAndPlay (6199); }
Symbol 915 Button
on (keyPress "<Space>") { gotoAndPlay (6209); }
Symbol 920 Button
on (keyPress "<Space>") { gotoAndPlay (6219); }
Symbol 923 Button
on (keyPress "<Space>") { gotoAndPlay (6229); }
Symbol 926 Button
on (keyPress "<Space>") { gotoAndPlay (6239); }
Symbol 930 Button
on (keyPress "<Space>") { gotoAndPlay (6249); }
Symbol 933 Button
on (keyPress "<Space>") { gotoAndPlay (6259); }
Symbol 944 Button
on (release) { gotoAndPlay (6679); }
Symbol 945 Button
on (release) { if (_root.snackbars >= 1) { gotoAndPlay (6769); } if (_root.snackbars == 0) { } }
Symbol 1052 Button
on (keyPress "<Space>") { gotoAndPlay (7709); }

Library Items

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Symbol 2 GraphicUsed by:115  Timeline
Symbol 3 GraphicUsed by:115  Timeline
Symbol 4 GraphicUsed by:115  Timeline
Symbol 5 GraphicUsed by:115  Timeline
Symbol 6 GraphicUsed by:115  Timeline
Symbol 7 GraphicUsed by:115  Timeline
Symbol 8 GraphicUsed by:115  Timeline
Symbol 9 GraphicUsed by:115  Timeline
Symbol 10 GraphicUsed by:115  Timeline
Symbol 11 GraphicUsed by:115  Timeline
Symbol 12 GraphicUsed by:115  Timeline
Symbol 13 BitmapUsed by:14 428
Symbol 14 GraphicUses:13Used by:115  Timeline
Symbol 15 BitmapUsed by:16 45 46 47 427
Symbol 16 GraphicUses:15Used by:115  Timeline
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Symbol 20 ButtonUses:18 19Used by:115  Timeline
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Symbol 22 GraphicUsed by:23 31
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Symbol 26 ButtonUses:24 25Used by:115  Timeline
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Symbol 28 GraphicUsed by:115  Timeline
Symbol 29 GraphicUsed by:115  Timeline
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Symbol 31 ButtonUses:21 22Used by:115
Symbol 32 ButtonUses:24 25Used by:115
Symbol 33 GraphicUsed by:115  Timeline
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Symbol 41 GraphicUsed by:115  Timeline
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Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:115  Timeline
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Symbol 57 GraphicUsed by:115  Timeline
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Symbol 59 GraphicUsed by:115
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Symbol 61 GraphicUsed by:115  Timeline
Symbol 62 EditableTextUses:42Used by:115
Symbol 63 EditableTextUses:42Used by:115
Symbol 64 GraphicUsed by:115  Timeline
Symbol 65 EditableTextUses:42Used by:115
Symbol 66 EditableTextUses:42Used by:115
Symbol 67 EditableTextUses:42Used by:115
Symbol 68 EditableTextUses:42Used by:115
Symbol 69 EditableTextUses:42Used by:115
Symbol 70 EditableTextUses:42Used by:115
Symbol 71 GraphicUsed by:115  Timeline
Symbol 72 GraphicUsed by:115  Timeline
Symbol 73 GraphicUsed by:115  Timeline
Symbol 74 GraphicUsed by:115  Timeline
Symbol 75 GraphicUsed by:115  Timeline
Symbol 76 GraphicUsed by:115  Timeline
Symbol 77 GraphicUsed by:115  Timeline
Symbol 78 GraphicUsed by:115  Timeline
Symbol 79 GraphicUsed by:115  Timeline
Symbol 80 GraphicUsed by:115  Timeline
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Symbol 82 GraphicUsed by:115  Timeline
Symbol 83 GraphicUsed by:115  Timeline
Symbol 84 GraphicUsed by:115  Timeline
Symbol 85 EditableTextUses:34Used by:115
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Symbol 87 EditableTextUses:38Used by:115  Timeline
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Symbol 93 GraphicUses:92Used by:115  Timeline
Symbol 94 GraphicUsed by:115  Timeline
Symbol 95 GraphicUsed by:115  Timeline
Symbol 96 GraphicUsed by:115  Timeline
Symbol 97 GraphicUsed by:115  Timeline
Symbol 98 GraphicUsed by:115  Timeline
Symbol 99 GraphicUsed by:115  Timeline
Symbol 100 GraphicUsed by:115  Timeline
Symbol 101 GraphicUsed by:115  Timeline
Symbol 102 GraphicUsed by:115  Timeline
Symbol 103 GraphicUsed by:115  Timeline
Symbol 104 GraphicUsed by:115  Timeline
Symbol 105 GraphicUsed by:115  Timeline
Symbol 106 GraphicUsed by:115
Symbol 107 GraphicUsed by:115
Symbol 108 GraphicUsed by:115
Symbol 109 GraphicUsed by:115
Symbol 110 GraphicUsed by:115
Symbol 111 GraphicUsed by:115
Symbol 112 GraphicUses:92Used by:115
Symbol 113 GraphicUses:92Used by:115
Symbol 114 GraphicUsed by:115  Timeline
Symbol 115 MovieClip [battlesystem]Uses:1 2 3 4 5 6 7 8 9 10 11 12 14 16 17 20 23 26 27 28 29 30 31 32 33 35 36 37 39 40 41 43 44 45 46 47 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114
Symbol 116 GraphicUsed by:133
Symbol 117 GraphicUsed by:133
Symbol 118 GraphicUsed by:133
Symbol 119 GraphicUsed by:133
Symbol 120 GraphicUsed by:133
Symbol 121 GraphicUsed by:133
Symbol 122 GraphicUsed by:133
Symbol 123 GraphicUsed by:133
Symbol 124 GraphicUsed by:133
Symbol 125 GraphicUsed by:133
Symbol 126 GraphicUsed by:133
Symbol 127 GraphicUsed by:133
Symbol 128 GraphicUsed by:133
Symbol 129 GraphicUsed by:133
Symbol 130 GraphicUsed by:133
Symbol 131 GraphicUsed by:133
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClip [Old Haunt]Uses:116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132
Symbol 134 GraphicUsed by:151
Symbol 135 GraphicUsed by:151
Symbol 136 GraphicUsed by:151
Symbol 137 GraphicUsed by:151
Symbol 138 GraphicUsed by:151
Symbol 139 GraphicUsed by:151
Symbol 140 GraphicUsed by:151
Symbol 141 GraphicUsed by:151
Symbol 142 GraphicUsed by:151
Symbol 143 GraphicUsed by:151
Symbol 144 GraphicUsed by:151
Symbol 145 GraphicUsed by:151
Symbol 146 GraphicUsed by:151
Symbol 147 GraphicUsed by:151
Symbol 148 GraphicUsed by:151
Symbol 149 GraphicUsed by:151
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClip [Blood Sheriff]Uses:134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150
Symbol 152 GraphicUsed by:169
Symbol 153 GraphicUsed by:169
Symbol 154 GraphicUsed by:169
Symbol 155 GraphicUsed by:169
Symbol 156 GraphicUsed by:169
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Symbol 158 GraphicUsed by:169
Symbol 159 GraphicUsed by:169
Symbol 160 GraphicUsed by:169
Symbol 161 GraphicUsed by:169
Symbol 162 GraphicUsed by:169
Symbol 163 GraphicUsed by:169
Symbol 164 GraphicUsed by:169
Symbol 165 GraphicUsed by:169
Symbol 166 GraphicUsed by:169
Symbol 167 GraphicUsed by:169
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClip [Harder]Uses:152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168
Symbol 170 GraphicUsed by:187
Symbol 171 GraphicUsed by:187
Symbol 172 GraphicUsed by:187
Symbol 173 GraphicUsed by:187
Symbol 174 GraphicUsed by:187
Symbol 175 GraphicUsed by:187
Symbol 176 GraphicUsed by:187
Symbol 177 GraphicUsed by:187
Symbol 178 GraphicUsed by:187
Symbol 179 GraphicUsed by:187
Symbol 180 GraphicUsed by:187
Symbol 181 GraphicUsed by:187
Symbol 182 GraphicUsed by:187
Symbol 183 GraphicUsed by:187
Symbol 184 GraphicUsed by:187
Symbol 185 GraphicUsed by:187
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClip [SignBorg]Uses:170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186
Symbol 188 GraphicUsed by:193
Symbol 189 GraphicUsed by:193
Symbol 190 GraphicUsed by:193
Symbol 191 GraphicUsed by:193
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClip [TerrorPunch]Uses:188 189 190 191 192
Symbol 194 GraphicUsed by:209
Symbol 195 GraphicUsed by:209
Symbol 196 GraphicUsed by:209
Symbol 197 GraphicUsed by:209
Symbol 198 GraphicUsed by:209
Symbol 199 GraphicUsed by:209
Symbol 200 GraphicUsed by:209
Symbol 201 GraphicUsed by:209
Symbol 202 GraphicUsed by:209
Symbol 203 GraphicUsed by:209
Symbol 204 GraphicUsed by:209
Symbol 205 GraphicUsed by:209
Symbol 206 GraphicUsed by:209
Symbol 207 GraphicUsed by:209
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClip [Pencil Goblin]Uses:194 195 196 197 198 199 200 201 202 203 204 205 206 207 208
Symbol 210 GraphicUsed by:213
Symbol 211 FontUsed by:212 246 247 443 473 479 482 484 486 488 490 492 494 496 500 503 508 511 513 515 519 537 539 541 543 547 552 555 558 560 562 564 628 633 638 640 645 647 649 652 654 663 665 667 669 671 674 677 680 761 763 765 776 778 780 782 877 880 883 886 889 892 894 896 908 910 917 921 924 927 931 934 1040 1044 1046 1047 1056
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Symbol 213 MovieClip [chesttextbox]Uses:210 212
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:218
Symbol 216 BitmapUsed by:217
Symbol 217 GraphicUses:216Used by:218
Symbol 218 MovieClip [chests]Uses:215 217
Symbol 219 BitmapUsed by:220
Symbol 220 GraphicUses:219Used by:221 239
Symbol 221 MovieClip [item3]Uses:220
Symbol 222 BitmapUsed by:223
Symbol 223 GraphicUses:222Used by:224 239
Symbol 224 MovieClip [item2]Uses:223
Symbol 225 BitmapUsed by:226
Symbol 226 GraphicUses:225Used by:239
Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:227Used by:239
Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:239
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Symbol 232 GraphicUses:231Used by:239
Symbol 233 BitmapUsed by:234
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Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:239
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Symbol 238 GraphicUses:237Used by:239
Symbol 239 MovieClip [items]Uses:226 223 220 228 230 232 234 236 238
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Symbol 241 EditableTextUses:42Used by:248
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Symbol 243 EditableTextUses:42Used by:248
Symbol 244 EditableTextUses:42Used by:248
Symbol 245 EditableTextUses:42Used by:248
Symbol 246 EditableTextUses:211Used by:248
Symbol 247 EditableTextUses:211Used by:248
Symbol 248 MovieClip [stats]Uses:240 241 242 243 244 245 246 247
Symbol 249 GraphicUsed by:312 325
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:312
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:312
Symbol 254 BitmapUsed by:255
Symbol 255 GraphicUses:254Used by:312
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Symbol 257 GraphicUses:256Used by:312 325
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Symbol 259 GraphicUses:258Used by:312 325
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Symbol 261 GraphicUses:260Used by:312 325
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Symbol 263 GraphicUses:262Used by:312 325
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:312 325
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Symbol 267 GraphicUses:266Used by:312 325
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Symbol 269 GraphicUses:268Used by:312 325
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Symbol 271 GraphicUses:270Used by:312 325
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Symbol 273 GraphicUses:272Used by:312 325
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:312 325
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:312 325
Symbol 278 GraphicUsed by:312 325  Timeline
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Symbol 280 GraphicUses:279Used by:312 325
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Symbol 284 GraphicUses:283Used by:312 325
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Symbol 288 GraphicUses:287Used by:312 325
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Symbol 290 GraphicUses:289Used by:312 325
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Symbol 292 GraphicUses:291Used by:312 325
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Symbol 296 GraphicUses:295Used by:312 325
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Symbol 298 GraphicUses:297Used by:312 325
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Symbol 301 GraphicUses:300Used by:312 325
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Symbol 303 GraphicUses:302Used by:312 325
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Symbol 305 GraphicUses:304Used by:312 325
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Symbol 309 GraphicUses:308Used by:312 325
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Symbol 311 GraphicUses:310Used by:312
Symbol 312 MovieClip [tile]Uses:249 251 253 255 257 259 261 263 265 267 269 271 273 275 277 278 280 282 284 286 288 290 292 294 296 298 299 301 303 305 307 309 311
Symbol 313 BitmapUsed by:314
Symbol 314 GraphicUses:313Used by:325
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Symbol 316 GraphicUses:315Used by:325
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Symbol 318 GraphicUses:317Used by:325
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Symbol 320 GraphicUses:319Used by:325
Symbol 321 BitmapUsed by:322
Symbol 322 GraphicUses:321Used by:325
Symbol 323 BitmapUsed by:324
Symbol 324 GraphicUses:323Used by:325
Symbol 325 MovieClip [tile2]Uses:314 316 318 320 322 259 261 263 265 267 269 257 249 271 273 275 277 278 280 282 284 286 288 290 292 294 296 298 299 301 303 305 307 309 324
Symbol 326 BitmapUsed by:327
Symbol 327 GraphicUses:326Used by:419
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Symbol 330 BitmapUsed by:331
Symbol 331 GraphicUses:330Used by:419
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Symbol 343 GraphicUses:342Used by:419
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Symbol 345 GraphicUses:344Used by:419
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Symbol 375 GraphicUses:374Used by:419
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Symbol 385 GraphicUses:384Used by:419
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Symbol 387 GraphicUses:386Used by:419
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Symbol 389 GraphicUses:388Used by:419
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Symbol 395 GraphicUses:394Used by:419
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Symbol 399 GraphicUses:398Used by:419
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Symbol 419 MovieClip [tile3]Uses:327 329 331 333 335 337 339 341 343 345 347 349 351 353 355 357 359 361 363 365 367 369 371 373 375 377 379 381 383 385 387 389 391 393 395 397 399 401 403 405 407 409 411 413 415 416 418
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Symbol 421 GraphicUses:420Used by:426
Symbol 422 BitmapUsed by:423
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Symbol 425 GraphicUses:424Used by:426
Symbol 426 MovieClipUses:421 423 425Used by:439
Symbol 427 GraphicUses:15Used by:431
Symbol 428 GraphicUses:13Used by:431
Symbol 429 BitmapUsed by:430
Symbol 430 GraphicUses:429Used by:431
Symbol 431 MovieClipUses:427 428 430Used by:439  Timeline
Symbol 432 BitmapUsed by:433 520
Symbol 433 GraphicUses:432Used by:438  Timeline
Symbol 434 BitmapUsed by:435
Symbol 435 GraphicUses:434Used by:438
Symbol 436 BitmapUsed by:437
Symbol 437 GraphicUses:436Used by:438
Symbol 438 MovieClipUses:433 435 437Used by:439
Symbol 439 MovieClip [char]Uses:426 431 438
Symbol 440 GraphicUsed by:441
Symbol 441 MovieClip [ladder]Uses:440
Symbol 442 GraphicUsed by:Timeline
Symbol 443 EditableTextUses:211Used by:444
Symbol 444 MovieClipUses:443Used by:Timeline
Symbol 445 GraphicUsed by:446
Symbol 446 ButtonUses:445Used by:Timeline
Symbol 447 GraphicUsed by:Timeline
Symbol 448 GraphicUsed by:Timeline
Symbol 449 GraphicUsed by:Timeline
Symbol 450 GraphicUsed by:Timeline
Symbol 451 GraphicUsed by:Timeline
Symbol 452 GraphicUsed by:Timeline
Symbol 453 GraphicUsed by:Timeline
Symbol 454 GraphicUsed by:Timeline
Symbol 455 GraphicUsed by:Timeline
Symbol 456 GraphicUsed by:Timeline
Symbol 457 GraphicUsed by:Timeline
Symbol 458 GraphicUsed by:460 901
Symbol 459 GraphicUsed by:460 901
Symbol 460 ButtonUses:458 459Used by:Timeline
Symbol 461 GraphicUsed by:463
Symbol 462 GraphicUsed by:463
Symbol 463 ButtonUses:461 462Used by:Timeline
Symbol 464 GraphicUsed by:465
Symbol 465 ButtonUses:464Used by:Timeline
Symbol 466 GraphicUsed by:Timeline
Symbol 467 GraphicUsed by:Timeline
Symbol 468 GraphicUsed by:Timeline
Symbol 469 GraphicUsed by:Timeline
Symbol 470 GraphicUsed by:Timeline
Symbol 471 GraphicUsed by:472 478 481 483 485 487 489 491 493 495 499 502 507 510 512 514 518 536 538 540 542 546 551 553 557 559 561 563 566 627 632 637 639 644 646 648 651 653 661 662 664 666 668 670 673 676 679 759 760 762 764 775 777 779 781 875 876 879 882 885 888 891 893 895 897 907 909 915 920 923 926 930 933 1052  Timeline
Symbol 472 ButtonUses:471Used by:Timeline
Symbol 473 TextUses:211Used by:Timeline
Symbol 474 GraphicUsed by:Timeline
Symbol 475 GraphicUsed by:Timeline
Symbol 476 GraphicUsed by:Timeline
Symbol 477 GraphicUsed by:Timeline
Symbol 478 ButtonUses:471Used by:Timeline
Symbol 479 TextUses:211Used by:Timeline
Symbol 480 GraphicUsed by:Timeline
Symbol 481 ButtonUses:471Used by:Timeline
Symbol 482 TextUses:211Used by:Timeline
Symbol 483 ButtonUses:471Used by:Timeline
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Symbol 485 ButtonUses:471Used by:Timeline
Symbol 486 TextUses:211Used by:Timeline
Symbol 487 ButtonUses:471Used by:Timeline
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Symbol 489 ButtonUses:471Used by:Timeline
Symbol 490 TextUses:211Used by:Timeline
Symbol 491 ButtonUses:471Used by:Timeline
Symbol 492 TextUses:211Used by:Timeline
Symbol 493 ButtonUses:471Used by:Timeline
Symbol 494 TextUses:211Used by:Timeline
Symbol 495 ButtonUses:471Used by:Timeline
Symbol 496 TextUses:211Used by:Timeline
Symbol 497 GraphicUsed by:Timeline
Symbol 498 GraphicUsed by:Timeline
Symbol 499 ButtonUses:471Used by:Timeline
Symbol 500 TextUses:211Used by:Timeline
Symbol 501 GraphicUsed by:Timeline
Symbol 502 ButtonUses:471Used by:Timeline
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Symbol 504 GraphicUsed by:Timeline
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Symbol 506 GraphicUsed by:Timeline
Symbol 507 ButtonUses:471Used by:Timeline
Symbol 508 TextUses:211Used by:Timeline
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Symbol 510 ButtonUses:471Used by:Timeline
Symbol 511 TextUses:211Used by:Timeline
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Symbol 516 GraphicUsed by:Timeline
Symbol 517 GraphicUsed by:Timeline
Symbol 518 ButtonUses:471Used by:Timeline
Symbol 519 TextUses:211Used by:Timeline
Symbol 520 GraphicUses:432Used by:Timeline
Symbol 521 GraphicUsed by:522
Symbol 522 ButtonUses:521Used by:Timeline
Symbol 523 GraphicUsed by:Timeline
Symbol 524 GraphicUsed by:Timeline
Symbol 525 GraphicUsed by:Timeline
Symbol 526 Sound [rpgmeadow]Used by:Timeline
Symbol 527 GraphicUsed by:Timeline
Symbol 528 GraphicUsed by:Timeline
Symbol 529 GraphicUsed by:Timeline
Symbol 530 GraphicUsed by:531
Symbol 531 MovieClip [frame]Uses:530Used by:Timeline
Symbol 532 GraphicUsed by:Timeline
Symbol 533 MovieClip [empty]Used by:Timeline
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Symbol 535 GraphicUsed by:Timeline
Symbol 536 ButtonUses:471Used by:Timeline
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Symbol 551 ButtonUses:471Used by:Timeline
Symbol 552 TextUses:211Used by:Timeline
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Symbol 555 TextUses:211Used by:Timeline
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Symbol 557 ButtonUses:471Used by:Timeline
Symbol 558 TextUses:211Used by:Timeline
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Symbol 563 ButtonUses:471Used by:Timeline
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Symbol 566 ButtonUses:471Used by:Timeline
Symbol 567 Sound [rpgbattle]Used by:Timeline
Symbol 568 GraphicUsed by:Timeline
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Symbol 570 GraphicUses:569Used by:Timeline
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Symbol 579 ButtonUses:18 19Used by:Timeline
Symbol 580 ButtonUses:24 25Used by:Timeline
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Symbol 624 GraphicUses:92Used by:Timeline
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Symbol 627 ButtonUses:471Used by:Timeline
Symbol 628 TextUses:211Used by:Timeline
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Symbol 632 ButtonUses:471Used by:Timeline
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Symbol 637 ButtonUses:471Used by:Timeline
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Symbol 644 ButtonUses:471Used by:Timeline
Symbol 645 TextUses:211Used by:Timeline
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Symbol 661 ButtonUses:471Used by:Timeline
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Symbol 673 ButtonUses:471Used by:Timeline
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Symbol 676 ButtonUses:471Used by:Timeline
Symbol 677 TextUses:211Used by:Timeline
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Symbol 679 ButtonUses:471Used by:Timeline
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Symbol 684 GraphicUsed by:Timeline
Symbol 685 EditableTextUses:42Used by:Timeline
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Symbol 687 EditableTextUses:42Used by:Timeline
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Symbol 690 ButtonUses:18 19Used by:Timeline
Symbol 691 ButtonUses:24 25Used by:Timeline
Symbol 692 EditableTextUses:34Used by:Timeline
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Symbol 710 EditableTextUses:42Used by:Timeline
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Instance Names

"controller"Frame 1019Symbol 533 MovieClip [empty]
"controller"Frame 2205Symbol 533 MovieClip [empty]
"controller"Frame 6147Symbol 533 MovieClip [empty]
"char"Symbol 439 MovieClip [char] Frame 1Symbol 426 MovieClip
"char"Symbol 439 MovieClip [char] Frame 2Symbol 431 MovieClip
"char"Symbol 439 MovieClip [char] Frame 5Symbol 438 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 115 as "battlesystem"
ExportAssets (56)Timeline Frame 1Symbol 133 as "Old Haunt"
ExportAssets (56)Timeline Frame 1Symbol 151 as "Blood Sheriff"
ExportAssets (56)Timeline Frame 1Symbol 169 as "Harder"
ExportAssets (56)Timeline Frame 1Symbol 187 as "SignBorg"
ExportAssets (56)Timeline Frame 1Symbol 193 as "TerrorPunch"
ExportAssets (56)Timeline Frame 1Symbol 209 as "Pencil Goblin"
ExportAssets (56)Timeline Frame 1Symbol 213 as "chesttextbox"
ExportAssets (56)Timeline Frame 1Symbol 218 as "chests"
ExportAssets (56)Timeline Frame 1Symbol 221 as "item3"
ExportAssets (56)Timeline Frame 1Symbol 224 as "item2"
ExportAssets (56)Timeline Frame 1Symbol 239 as "items"
ExportAssets (56)Timeline Frame 1Symbol 248 as "stats"
ExportAssets (56)Timeline Frame 1Symbol 312 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 325 as "tile2"
ExportAssets (56)Timeline Frame 1Symbol 419 as "tile3"
ExportAssets (56)Timeline Frame 1Symbol 439 as "char"
ExportAssets (56)Timeline Frame 1Symbol 441 as "ladder"
ExportAssets (56)Timeline Frame 875Symbol 526 as "rpgmeadow"
ExportAssets (56)Timeline Frame 985Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 986Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 987Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 988Symbol 531 as "frame"
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ExportAssets (56)Timeline Frame 1146Symbol 567 as "rpgbattle"
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ExportAssets (56)Timeline Frame 6147Symbol 533 as "empty"
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ExportAssets (56)Timeline Frame 6149Symbol 533 as "empty"

Labels

"Battle Menu"Frame 1391
"Monster Attack 1"Frame 1401
"Monster Attack 2"Frame 1451
"Phil Attacks"Frame 1561
"Monster Dead"Frame 1611
"Phil Heal"Frame 1651
"Phil Flee"Frame 1691
"Phil Dead"Frame 1731
"Battle Menu"Frame 2567
"Monster Attack 1"Frame 2577
"Monster Attack 2"Frame 2627
"Phil Attacks"Frame 2737
"Monster Dead"Frame 2787
"Phil Heal"Frame 2827
"Phil Flee"Frame 2867
"Phil Dead"Frame 2907
"Battle Menu"Frame 3506
"Monster Attack 1"Frame 3516
"Monster Attack 2"Frame 3566
"Phil Attacks"Frame 3676
"Monster Dead"Frame 3726
"Phil Heal"Frame 3766
"Phil Flee"Frame 3806
"Phil Dead"Frame 3846
"Battle Menu"Frame 6509
"Monster Attack 1"Frame 6519
"Monster Attack 2"Frame 6569
"Phil Attacks"Frame 6679
"Monster Dead"Frame 6729
"Phil Heal"Frame 6769
"Phil Flee"Frame 6809
"Phil Dead"Frame 6849
"Battle Menu"Symbol 115 MovieClip [battlesystem] Frame 45
"Monster Attacks"Symbol 115 MovieClip [battlesystem] Frame 60
"Phil Attacks"Symbol 115 MovieClip [battlesystem] Frame 100
"Monster Dead"Symbol 115 MovieClip [battlesystem] Frame 150
"Phil Heal"Symbol 115 MovieClip [battlesystem] Frame 190
"Phil Flee"Symbol 115 MovieClip [battlesystem] Frame 230
"Phil Dead"Symbol 115 MovieClip [battlesystem] Frame 270

Dynamic Text Variables

monsternameSymbol 35 EditableText""
monsterhpSymbol 36 EditableText""
monstermaxhpSymbol 37 EditableText""
monsterattackSymbol 43 EditableText""
damageSymbol 50 EditableText""
damageSymbol 51 EditableText""
damageSymbol 52 EditableText""
damageSymbol 53 EditableText""
damageSymbol 54 EditableText""
damageSymbol 55 EditableText""
damageSymbol 56 EditableText""
damageSymbol 58 EditableText""
damageSymbol 60 EditableText""
damageSymbol 62 EditableText""
damageSymbol 63 EditableText""
damageSymbol 65 EditableText""
damageSymbol 66 EditableText""
damageSymbol 67 EditableText""
damageSymbol 68 EditableText""
damageSymbol 69 EditableText""
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Created: 13/6 -2019 21:12:27 Last modified: 13/6 -2019 21:12:27 Server time: 21/12 -2024 17:12:55