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ASSHUNTER.swf

This is the info page for
Flash #6687

(Click the ID number above for more basic data on this flash file.)


Text
Chargement

Prend garde à tes fesses
chasseur !

Prend garde à tes fesses
chasseur !

Jay, Phil, Graphs de Stef

CLIQUEZ ICI

CLIQUEZ ICI

ENGLISH VERSION

ENGLISH VERSION

Utilisez les flêches du clavier
pour diriger le chasseur
Utilisez la barre espace pour tirer
Utilisez la touche Control pour recharger
(ou Enter sur Mac)

Watch out behind you
hunter !

Watch out behind you
hunter !

Jay, Phil, and Graphics by Stef

CLICK HERE
E

CLICK HERE
E

VERSION FRANCAISE

VERSION FRANCAISE

Use the Arrow Keys to move around
Hit the Spacebar to fire
Hit Control to reload (or Enter on Mac)

You've made it to level

Bonus

You've gained an extra life

999999

999999

There are n cartridges in this level

Congratulations!!

Continue

Continue

There are no more extra lives after this level!!

REMAINING

SCORE:

ActionScript [AS1/AS2]

Frame 2
ifFrameLoaded (6) { gotoAndPlay (5); }
Frame 3
gotoAndPlay (2);
Frame 6
stop();
Frame 7
stop();
Frame 8
function hunter_object() { this.rotation = 180; this.origin_x = -20; this.origin_y = -20; this.direction = "stop"; } function nude_object(my_x, my_y, my_id) { this.rotation = _root.pi; this.state = "dead"; this.instance_name = "_root.nude_instance" + String(my_id); this.origin_x = my_x; this.origin_y = my_y; this.launch_x = ""; this.launch_y = ""; } function unlock_trigger() { _root.trigger_lock = false; } function Trigger_Fire() { if (_root.trigger_lock == false) { if (0 < _root.shots) { _root.firing = true; _root.trigger_lock = true; with (_root.hunter_instance) { stop(); gotoAndPlay("fire"); } _root.abs_rotation = (_root.pi / 180) * (_root.hunter.rotation - 180); with (_root.bullet_cone_inst) { _x = _root.hunter.origin_x + (_root.bullet_offset * Math.cos(_root.abs_rotation + _root.offset_angle)); _y = _root.hunter.origin_y + (_root.bullet_offset * Math.sin(_root.abs_rotation + _root.offset_angle)); _rotation = _root.hunter.rotation; gotoAndPlay(1); } _root.loop = 0; while (_root.max_nude >= _root.loop) { if (_root.nudes[_root.loop].state != "dead") { if (_root.bullet_cone_inst.hitTest(_root.nudes[_root.loop].instance_name)) { _root.nudes[_root.loop].mDie(); } } _root.loop++; } _root.shots = _root.shots + -1; _root.text_bullets = _root.shots; } else { with (_root.hunter_instance) { gotoAndPlay("empty_gun"); } } } } function redraw_me(my_mode) { _root.hunter.mDisplay(my_mode); if ((_root.hunter.direction != "dead") && (my_mode)) { _root.redraw_nudes(); } } function redraw_nudes() { loop = 0; while (_root.max_nude >= loop) { nude = _root.nudes[loop]; if (nude.state != "dead") { nude.mDisplay(); } loop++; } } function placeNudes() { nudeNo = 0; while (nudeNo < _root.nudes_this_level) { coords = _root.launch_sites.shift().split(","); _root.nudes[nudeNo].mSetLaunch(coords[0], coords[1]); _root.nudes[nudeNo].mPlace(); nudeNo++; } } function rePlaceNudes() { nudeNo = 0; while (nudeNo < _root.nudes_this_level) { if (_root.nudes[nudeNo].state != "dead") { _root.nudes[nudeNo].mPlace(); } nudeNo++; } } function StartApp() { _root.nude_speed = 10; _root.nudes_x = -300; _root.nudes_y = -100; _root.num_lives = 0; _root.max_lives = 5; _root.level = 0; _root.max_nude = 8; _root.max_nudes_allowed = 9; _root.cartridges = 0; _root.shots_per_cart = 5; _root.shots = _root.shots_per_cart; _root.text_bullets = _root.shots; _root.max_carts = 5; _root.score = 0; _root.bonus_multiplier = 100; _root.placing_prob = 0.125; _root.prob_increment = 0.03125; _root.num_trees = 4; _root.num_sml_obst = 2; _root.placing_variation = 2; _root.pi = 3.141592653; _root.trigger_lock = false; _root.firing = false; _root.x_bound = 640; _root.y_bound = 430; _root.hunter = new hunter_object(); _root.entry_point = "left"; _root.next_nude = 0; _root.nudes = new Array(); loop = 0; while (_root.max_nude >= loop) { _root.nudes.push(new nude_object(-250, -250, loop)); loop++; } _root.bullet_xoffset = 40; _root.bullet_yoffset = 12; _root.bullet_offset = Math.sqrt((_root.bullet_xoffset * _root.bullet_xoffset) + (_root.bullet_yoffset * _root.bullet_yoffset)); _root.offset_angle = Math.asin(_root.bullet_yoffset / _root.bullet_offset); } function createScene(my_entry_point) { clearScene(); removeNudes(); createFramework(my_entry_point); positionFurniture(); drawSet(); drawBackdrop(my_entry_point); } function calculateRandom(min, max) { return(Math.floor(Math.random() * ((max + 1) - min)) + min); } function createFramework(my_entry_point) { exit_up = _root.exit_up; exit_right = _root.exit_right; exit_down = _root.exit_down; exit_left = _root.exit_left; unit_size = 40; _root.unit_size_x = _root.x_bound / Math.round(_root.x_bound / unit_size); _root.unit_size_y = _root.y_bound / Math.round(_root.y_bound / unit_size); _root.array_size_x = Math.round(_root.x_bound / _root.unit_size_x); _root.array_size_y = Math.round(_root.y_bound / _root.unit_size_y); _root.elem_array = new Array(_root.array_size_y); loop = 0; while (loop < _root.array_size_y) { _root.elem_array[loop] = new Array(_root.array_size_x); loop++; } _root.obst_array = new Array(_root.array_size_y); loop = 0; while (loop < _root.array_size_y) { _root.obst_array[loop] = new Array(_root.array_size_x); loop++; } if (my_entry_point == "up") { _root.exit_up = false; _root.entry_x = Math.floor((_root.array_size_x - 1) / 2); _root.entry_y = 0; } else { _root.exit_up = Math.random() < 0.5; } if (my_entry_point == "right") { _root.exit_right = false; _root.entry_x = _root.array_size_x - 1; _root.entry_y = Math.floor((_root.array_size_y - 1) / 2); } else { _root.exit_right = true; if (exit_up) { exit_right = Math.random() < 0.5; } } if (my_entry_point == "down") { _root.exit_down = false; _root.entry_x = Math.floor((_root.array_size_x - 1) / 2); _root.entry_y = _root.array_size_y - 1; } else { _root.exit_down = true; if (exit_up || (exit_right)) { _root.exit_down = Math.random() < 0.5; } } if (my_entry_point == "left") { _root.exit_left = false; _root.entry_x = 0; _root.entry_y = Math.floor((_root.array_size_y - 1) / 2); } else { _root.exit_left = true; if ((exit_up || (exit_right)) || (exit_down)) { _root.exit_left = Math.random() < 0.5; } } loop_x = 0; while (loop_x < _root.array_size_x) { loop_y = 0; while (loop_y < _root.array_size_y) { setArray(_root.elem_array, loop_x, loop_y, "blank"); setArray(_root.obst_array, loop_x, loop_y, "blank"); loop_y++; } loop_x++; } exit_up_x = Math.floor((_root.array_size_x - 1) / 2); exit_up_y = 0; exit_right_x = _root.array_size_x - 1; exit_right_y = Math.floor((_root.array_size_y - 1) / 2); exit_down_x = exit_up_x; exit_down_y = _root.array_size_y - 1; exit_left_x = 0; exit_left_y = exit_right_y; setArrayBlock(_root.elem_array, _root.entry_x, _root.entry_y, "entry", 1); if (exit_up) { setArrayBlock(_root.elem_array, exit_up_x, exit_up_y, "exit", 1); } if (exit_right) { setArrayBlock(_root.elem_array, exit_right_x, exit_right_y, "exit", 1); } if (exit_down) { setArrayBlock(_root.elem_array, exit_down_x, exit_down_y, "exit", 1); } if (exit_left) { setArrayBlock(_root.elem_array, exit_left_x, exit_left_y, "exit", 1); } loop_x = 0; wall_loop = 0; while (loop_x < _root.array_size_x) { loop_y = 0; while (loop_y < _root.array_size_y) { if ((((loop_x == 0) || (loop_x == (_root.array_size_x - 1))) || (loop_y == 0)) || (loop_y == (_root.array_size_y - 1))) { if (getArray(_root.elem_array, loop_x, loop_y) == "blank") { setArray(_root.elem_array, loop_x, loop_y, "wall"); setArray(_root.obst_array, loop_x, loop_y, "elem_wall_inst" + wall_loop); wall_loop++; } } loop_y++; } loop_x++; } if (exit_right || (my_entry_point == "right")) { max_loop = _root.array_size_x; } else { max_loop = exit_up_x; } if (exit_left || (my_entry_point == "left")) { loop = 0; } else { loop = Math.floor((_root.array_size_x - 1) / 2); } while (loop < max_loop) { if (getArray(_root.elem_array, loop, _root.entry_y) == "blank") { setArrayBlock(_root.elem_array, loop, _root.entry_y, "path", 1); } loop++; } if (exit_up || (my_entry_point == "up")) { loop = 0; } else { loop = _root.entry_y; } if (exit_down || (my_entry_point == "down")) { max_loop = _root.array_size_y; } else { max_loop = _root.entry_y; } if (exit_up || (exit_down)) { while (max_loop >= loop) { if (getArray(_root.elem_array, exit_up_x, loop) == "blank") { setArrayBlock(_root.elem_array, exit_up_x, loop, "path", 1); } loop++; } } } function positionFurniture() { next_tree01 = 0; next_tree02 = 0; next_plant = 0; next_rock = 0; next_ammo = 0; max_trees = 10; max_sml_obst = 8; trees_left = _root.num_trees; sml_obst_left = _root.num_sml_obst; ammo_left = _root.cartridges_atlevel; obst_loop = 0; _root.launch_sites = new Array(); _root.num_lau_sites = 0; num_blanks = 0; loop_n = 0; while (loop_n < _root.array_size_y) { loop_m = 0; while (loop_m < _root.array_size_x) { if (getArray(_root.elem_array, loop_m, loop_n) == "blank") { num_blanks++; } loop_m++; } loop_n++; } loop_m = 0; while (loop_m < _root.array_size_x) { loop_n = 0; while (loop_n < _root.array_size_y) { if (getArray(_root.elem_array, loop_m, loop_n) == "blank") { obj_type = ""; if (0 < trees_left) { place_tree_prob = trees_left / (num_blanks - (sml_obst_left + ammo_left)); place_tree = Math.random() < place_tree_prob; } else { place_tree = false; } if (place_tree) { if (Math.random() < 0.5) { obj_type = "tree01_instance" + next_tree01; next_tree01++; } else { obj_type = "tree02_instance" + next_tree02; next_tree02++; } trees_left = trees_left + -1; _root.launch_sites.push((loop_m + ",") + loop_n); _root.num_lau_sites++; setArray(_root.obst_array, loop_m, loop_n, "elem_obstacle_inst" + obst_loop); obst_loop++; } else { if (0 < sml_obst_left) { place_sml_prob = sml_obst_left / (num_blanks - (trees_left + ammo_left)); place_sml_obst = Math.random() < place_sml_prob; } else { place_sml_obst = false; } if (place_sml_obst) { if (Math.random() < 0.5) { obj_type = "rock_instance" + next_rock; next_rock++; } else { obj_type = "plant_instance" + next_plant; next_plant++; } sml_obst_left = sml_obst_left + -1; setArray(_root.obst_array, loop_m, loop_n, "elem_obstacle_inst" + obst_loop); obst_loop++; } else if (0 < ammo_left) { place_ammo_prob = ammo_left / (num_blanks - (trees_left + sml_obst_left)); if (Math.random() < place_ammo_prob) { obj_type = "ammo_instance" + next_ammo; ammo_left = ammo_left + -1; next_ammo++; } } } num_blanks = num_blanks + -1; if (obj_type != "") { setArray(_root.elem_array, loop_m, loop_n, obj_type); } } loop_n++; } loop_m++; } if (_root.num_trees < max_trees) { _root.num_trees++; } if (_root.num_sml_obst < max_sml_obst) { _root.num_sml_obst++; } } function drawSet() { _root.loop_x = 0; while (_root.loop_x < _root.array_size_x) { _root.loop_y = 0; while (_root.loop_y < _root.array_size_y) { target = getArray(_root.elem_array, _root.loop_x, _root.loop_y); if (((((target != "blank") && (target != "path")) && (target != "entry")) && (target != "exit")) && (target != "wall")) { tellTarget (target) { _x = Math.round((_root.loop_x * _root.unit_size_x) + (_root.unit_size_x / 2)); _y = Math.round((_root.loop_y * _root.unit_size_y) + (_root.unit_size_y / 2)); }; } target = getArray(_root.obst_array, _root.loop_x, _root.loop_y); if (target != "blank") { tellTarget (target) { _x = Math.round((_root.loop_x * _root.unit_size_x) + (_root.unit_size_x / 2)); _y = Math.round((_root.loop_y * _root.unit_size_y) + (_root.unit_size_y / 2)); _alpha = 0; }; } _root.loop_y++; } _root.loop_x++; } } function setArray(my_array, my_x, my_y, my_value) { sub_array = my_array[my_y]; sub_array[my_x] = my_value; } function setArrayBlock(my_array, my_x, my_y, my_value, my_width) { sab_loop_x = my_x - my_width; while ((my_x + my_width) >= sab_loop_x) { sab_loop_y = my_y - my_width; while ((my_y + my_width) >= sab_loop_y) { if ((sab_loop_x >= 0) && (sab_loop_y >= 0)) { if (getArray(my_array, sab_loop_x, sab_loop_y) == "blank") { setArray(my_array, sab_loop_x, sab_loop_y, my_value); } } sab_loop_y++; } sab_loop_x++; } } function getArray(my_array, my_x, my_y) { sub_array = my_array[my_y]; return(sub_array[my_x]); } function getArrayBlock(my_array, my_x, my_y, my_width) { return_array = new Array(); gab_loop_x = my_x - my_width; while ((my_x + my_width) >= gab_loop_x) { gab_loop_y = my_y - my_width; while ((my_y + my_width) >= gab_loop_y) { if ((gab_loop_x >= 0) && (gab_loop_y >= 0)) { return_array.push(getArray(my_array, gab_loop_x, gab_loop_y)); } gab_loop_y++; } gab_loop_x++; } return(return_array); } function drawBackdrop(my_entry_point) { up = _root.exit_up || (my_entry_point == "up"); right = _root.exit_right || (my_entry_point == "right"); down = _root.exit_down || (my_entry_point == "down"); left = _root.exit_left || (my_entry_point == "left"); if (up) { if (left) { with (backdrop_open1_inst0) { _x = 0; _y = 0; } } else { with (backdrop_open2_inst2) { _x = 0; _y = 0; } } if (right) { with (backdrop_open1_inst1) { _x = _root.x_bound - 1; _y = 0; } } else { with (backdrop_open2_inst0) { _x = _root.x_bound - 1; _y = 0; } } } if (!up) { if (left) { with (backdrop_open3_inst0) { _x = 0; _y = 0; } } else { with (backdrop_closed_inst2) { _x = 0; _y = 0; } } if (right) { with (backdrop_open3_inst1) { _x = _root.x_bound - 1; _y = 0; } } if (!right) { with (backdrop_closed_inst0) { _x = _root.x_bound - 1; _y = 0; } } } if (down) { if (left) { with (backdrop_open1_inst2) { _x = 0; _y = _root.y_bound; } } else { with (backdrop_open2_inst3) { _x = 0; _y = _root.y_bound; } } if (right) { with (backdrop_open1_inst3) { _x = _root.x_bound - 1; _y = _root.y_bound; } } if (!right) { with (backdrop_open2_inst1) { _x = _root.x_bound - 1; _y = _root.y_bound; } } } if (!down) { if (left) { with (backdrop_open3_inst2) { _x = 0; _y = _root.y_bound; } } else { with (backdrop_closed_inst3) { _x = 0; _y = _root.y_bound; } } if (right) { with (backdrop_open3_inst3) { _x = _root.x_bound - 1; _y = _root.y_bound; } } if (!right) { with (backdrop_closed_inst1) { _x = _root.x_bound - 1; _y = _root.y_bound; } } } } function arrayLocation(my_x, my_y) { return_array = new Array(); x = my_x; y = my_y; location = "inside"; if (x < 0) { x = 0; location = "right"; } if (x >= _root.x_bound) { x = _root.x_bound - 1; location = "left"; } if (y < 0) { y = 0; location = "down"; } if (y >= _root.y_bound) { y = _root.y_bound - 1; location = "up"; } return_array.push(Math.floor(x / _root.unit_size_x)); return_array.push(Math.floor(y / _root.unit_size_y)); return_array.push(location); return(return_array); } function nextLife(my_x, my_y) { if (1 < _root.num_lives) { decreaseLives(); removeNudes(); _root.hunter.mPlace(my_x, my_y); rePlaceNudes(); } else { _root.gotoAndPlay("game_over_" + _root.lang); } } function increaseLives() { extra = false; if (((_root.nudes_killed == _root.nudes_this_level) && (_root.num_lives < _root.max_lives)) && (_root.level < 15)) { _root.num_lives = _root.num_lives + 1; extra = true; } return(extra); } function displayLives() { _root.loop = 1; while (_root.max_lives >= _root.loop) { tellTarget ("elem_life_inst" + _root.loop) { if (_root.num_lives < _root.loop) { _alpha = 0; } else { _alpha = 100; } }; _root.loop++; } } function decreaseLives() { if (1 < _root.num_lives) { _root.num_lives = _root.num_lives + -1; } tellTarget ("elem_life_inst" + (_root.num_lives + 1)) { _alpha = 0; }; } function startNextLevel() { if (_root.lang == "english") { _root.text_remaining = "Remaining"; } else { _root.text_remaining = "Reste"; } createScene(_root.entry_point); displayLives(); if (_root.entry_point == "left") { _root.hunter.mPlace(10, Math.floor(_root.y_bound / 2)); } if (_root.entry_point == "right") { _root.hunter.mPlace(_root.x_bound - 10, Math.floor(_root.y_bound / 2)); } if (_root.entry_point == "up") { _root.hunter.mPlace(Math.floor(_root.x_bound / 2), 10); } if (_root.entry_point == "down") { _root.hunter.mPlace(Math.floor(_root.x_bound / 2), _root.y_bound - 10); } with (_root.hunter_instance) { _rotation = _root.hunter.rotation; } placeNudes(); } function removeNudes() { snLoop = 0; while (snLoop < _root.nudes.length) { _root.nudes[snLoop].mRemove(); snLoop++; } } function stopNudes() { snLoop = 0; while (snLoop < _root.nudes.length) { if (_root.nudes[snLoop].state != "dead") { _root.nudes[snLoop].mStop(); _root.nudes_sent = _root.nudes_sent + -1; } snLoop++; } } function clearScene() { csLoopX = 0; while (csLoopX < _root.array_size_x) { csLoopY = 0; while (csLoopY < _root.array_size_y) { obj_name = getArray(_root.elem_array, csLoopX, csLoopY); if (((((obj_name != "blank") && (obj_name != "path")) && (obj_name != "entry")) && (obj_name != "exit")) && (obj_name != "wall")) { tellTarget (obj_name) { _x = -500; _y = -500; }; } obj_name = getArray(_root.obst_array, csLoopX, csLoopY); if (obj_name != "blank") { tellTarget (obj_name) { _x = -1000; _y = -1000; }; } csLoopY++; } csLoopX++; } } function reload() { if (0 < _root.cartridges) { _root.shots = _root.shots_per_cart; _root.text_bullets = _root.shots; _root.cartridges = _root.cartridges + -1; with (_root.hunter_instance) { gotoAndPlay("reload"); } } } function bonus(my_level) { if (_root.nudes_killed == _root.nudes_this_level) { _root.bonus_score = _root.bonus_multiplier * my_level; } else { _root.bonus_score = 0; } } function canExit() { return(true); } function initNextLevel() { if (0 < _root.level) { _root.placing_prob = _root.placing_prob + _root.prob_increment; _root.bonus(_root.level + 1); _root.score = _root.score + _root.bonus_score; if ((_root.nude_speed + 1) < 20) { _root.nude_speed = _root.nude_speed + 1; } } _root.level = _root.level + 1; _root.extra_life = increaseLives(); if (_root.max_nudes_allowed < _root.level) { _root.nudes_this_level = _root.max_nudes_allowed; } else { _root.nudes_this_level = _root.level; } _root.nudes_killed = 0; text_nudemen = _root.nudes_this_level; if (_root.level < 3) { _root.cartridges_atlevel = 0; } else if (_root.level < 5) { _root.cartridges_atlevel = 1; } else if (_root.level < 10) { _root.cartridges_atlevel = 2; } else { _root.cartridges_atlevel = 1; } } function displayInterscreen() { interscreen_loop = 0; inter_level = _root.level; inter_bonus = _root.bonus_score; if (_root.lang == "english") { text_congrats = "Congratulations!!"; text_desc_level = "You've made it to level"; if (_root.level == 15) { text_desc_nolives = "There are no more extra lives after this level!!"; } else { text_desc_nolives = ""; } if (_root.cartridges_atlevel == 1) { text_cartridges_avail = "There is 1 cartridge in this level!"; } else { text_cartridges_avail = ("There are " + _root.cartridges_atlevel) + " cartridges in this level!"; } if (_root.extra_life) { text_extra_life = "You've gained an extra life"; } else { text_extra_life = ""; } } else if (_root.lang == "francais") { text_congrats = "Bravo !"; text_desc_level = "Vous allez accéder au niveau"; if (_root.level == 15) { text_desc_nolives = "Il n'y a pas de vies supplémentaires après ce niveau !"; } else { text_desc_nolives = ""; } if (_root.cartridges_atlevel == 1) { text_cartridges_avail = "Il y a 1 chargeur dans ce niveau !"; } else { text_cartridges_avail = ("Il y a " + _root.cartridges_atlevel) + " chargeurs dans ce niveau !"; } if (_root.extra_life) { text_extra_life = "Vous avez gagné une vie supplémentaire"; } else { text_extra_life = ""; } } } hunter_object.prototype.mSetDirection = function (my_direction) { this.changed = false; if (this.direction != my_direction) { this.changed = true; } this.direction = my_direction; }; hunter_object.prototype.mPlace = function (my_x, my_y) { this.origin_x = my_x; this.origin_y = my_y; this.direction = "stop"; with (_root.hunter_instance) { _x = this.origin_x; _y = this.origin_y; gotoAndPlay("stopped"); } this.mDisplay(); }; hunter_object.prototype.mDisplay = function (my_mode) { if ((this.direction != "dead") && (!_root.firing)) { p_keymemory = l_test; if ((this.direction == "rotate_right") or (this.direction == "rotate_left")) { this.rotation_direction = -1; if (this.direction == "rotate_right") { this.rotation_direction = 1; } this.rotation = this.rotation + (this.rotation_direction * 15); with (_root.hunter_instance) { _rotation = this.rotation; if (this.changed) { gotoAndPlay("turning"); this.changed = false; } } } if ((this.direction == "forwards") or (this.direction == "backwards")) { if (this.direction == "backwards") { this.delta_move = -10; } else { this.delta_move = 10; } next_position_x = this.origin_x + (this.delta_move * Math.sin((_root.pi / 180) * (this.rotation - 90))); next_position_y = this.origin_y + (this.delta_move * (-Math.cos((_root.pi / 180) * (this.rotation - 90)))); if (this.mMoveTest(next_position_x, next_position_y)) { this.origin_x = next_position_x; this.origin_y = next_position_y; with (_root.hunter_instance) { _x = _root.hunter.origin_x; _y = _root.hunter.origin_y; if (this.changed) { gotoAndPlay("walking"); this.changed = false; } } } } if (this.direction == "stop") { with (_root.hunter_instance) { if (this.changed) { gotoAndPlay("stopped"); this.changed = false; } } } } }; hunter_object.prototype.mMoveTest = function (my_x, my_y) { _root.hit_test = true; array_coords = arrayLocation(my_x, my_y); _root.obj_name = getArray(_root.elem_array, array_coords[0], array_coords[1]); if (array_coords[2] != "inside") { if ((_root.obj_name != "entry") && (canExit())) { _root.entry_point = array_coords[2]; _root.gotoAndPlay("new_level"); exit(); } else { return(false); } } if ((_root.obj_name.substring(0, 4) == "ammo") && (_root.cartridges < _root.max_carts)) { tellTarget (_root.obj_name) { if (hitTest(_root.hunter_instance)) { _x = -100; _y = -100; _root.cartridges = _root.cartridges + 1; with (_root.hunter_instance) { gotoAndPlay("reload"); } } }; } _root.next_x = my_x; _root.next_y = my_y; _root.obj_name = getArray(_root.obst_array, array_coords[0], array_coords[1]); if (_root.obj_name != "blank") { tellTarget (_root.obj_name) { if (hitTest(_root.next_x, _root.next_y, true)) { _root.hit_test = false; } }; } return(_root.hit_test); }; hunter_object.prototype.mDie = function (my_x, my_y) { this.direction = "dead"; with (_root.hunter_instance) { gotoAndPlay("scuffle"); } _root.stopNudes(); }; nude_object.prototype.mDisplay = function () { x_to_hunter = _root.hunter.origin_x - this.origin_x; y_to_hunter = this.origin_y - _root.hunter.origin_y; hypot = Math.sqrt((x_to_hunter * x_to_hunter) + (y_to_hunter * y_to_hunter)); if ((hypot < 200) || (this.state == "go")) { if ((x_to_hunter * y_to_hunter) < 0) { angle = Math.acos(Math.abs(x_to_hunter) / hypot); } else { angle = Math.asin(Math.abs(x_to_hunter) / hypot); } if ((0 < x_to_hunter) && (y_to_hunter < 0)) { angle = angle + (_root.pi / 2); } else if ((x_to_hunter < 0) && (y_to_hunter < 0)) { angle = angle + _root.pi; } else if ((x_to_hunter < 0) && (0 < y_to_hunter)) { angle = angle + ((_root.pi / 2) * 3); } this.rotation = angle; if (this.state == "stop") { this.state = "go"; tellTarget (this.instance_name) { gotoAndPlay ("walking"); }; } } if (this.state == "go") { _root.nude_hit_test = true; _root.nude_next_x = this.origin_x + (_root.nude_speed * Math.sin(this.rotation)); _root.nude_next_y = this.origin_y - (_root.nude_speed * Math.cos(this.rotation)); array_coords = arrayLocation(_root.nude_next_x, _root.nude_next_y); _root.nude_obj_name = getArray(_root.obst_array, array_coords[0], array_coords[1]); if (_root.nude_obj_name != "blank") { tellTarget (_root.nude_obj_name) { if (hitTest(_root.nude_next_x, _root.nude_next_y, true)) { _root.nude_hit_test = false; } }; } if ((this.state == "go") && (_root.nude_hit_test)) { this.origin_x = _root.nude_next_x; this.origin_y = _root.nude_next_y; } tellTarget (this.instance_name) { _x = this.origin_x; _y = this.origin_y; _rotation = ((this.rotation * 180) / _root.pi); }; this.mHitTest(); } }; nude_object.prototype.mHitTest = function () { if (_root.hunter_instance.hitTest(this.origin_x, this.origin_y, true)) { tellTarget (this.instance_name) { _x = -200; _y = -100; _root.hunter.mDie(this.origin_x, this.origin_y); this.mRemove(); }; } }; nude_object.prototype.mSetLaunch = function (my_x, my_y) { this.launch_x = my_x; this.launch_y = my_y; }; nude_object.prototype.mPlace = function () { delta_x = 50; if (Math.round(_root.array_size_x / 2) < this.launch_x) { delta_x = -25; } delta_y = 50; if (Math.round(_root.array_size_y / 2) < this.launch_y) { delta_y = -25; } this.origin_x = Math.round(this.launch_x * _root.unit_size_x) + delta_x; this.origin_y = Math.round(this.launch_y * _root.unit_size_y) + delta_y; this.state = "stop"; tellTarget (this.instance_name) { gotoAndPlay ("waiting"); }; }; nude_object.prototype.mDie = function () { if (this.state != "dead") { this.state = "dead"; tellTarget (this.instance_name) { gotoAndPlay ("hit"); }; _root.score = _root.score + 10; _root.nudes_killed++; _root.text_nudemen = _root.text_nudemen + -1; } }; nude_object.prototype.mRemove = function () { this.origin_x = _root.nudes_x; this.origin_y = _root.nudes_y; tellTarget (this.instance_name) { _x = _root.nudes_x; _y = _root.nudes_y; }; }; nude_object.prototype.mStop = function () { this.state = "stop"; tellTarget (this.instance_name) { gotoAndPlay ("waiting"); }; };
Frame 9
StartApp(); initNextLevel(); gotoAndPlay (13);
Frame 10
initNextLevel(); displayInterscreen();
Frame 12
stop();
Instance of Symbol 68 MovieClip "backdrop_open1_inst0" in Frame 13
onClipEvent (load) { _x = -1000; _y = -1000; }
Instance of Symbol 69 MovieClip "backdrop_open3_inst0" in Frame 13
onClipEvent (load) { _x = -1000; _y = -1000; }
Instance of Symbol 70 MovieClip "backdrop_open1_inst2" in Frame 13
onClipEvent (load) { _x = -1000; _y = -1000; }
Instance of Symbol 69 MovieClip "backdrop_open3_inst2" in Frame 13
onClipEvent (load) { _x = -1000; _y = -1000; }
Instance of Symbol 71 MovieClip "backdrop_closed_inst2" in Frame 13
onClipEvent (load) { _x = -1000; _y = -1000; }
Instance of Symbol 72 MovieClip "backdrop_open2_inst2" in Frame 13
onClipEvent (load) { _x = -1000; _y = -1000; }
Instance of Symbol 71 MovieClip "backdrop_closed_inst3" in Frame 13
onClipEvent (load) { _x = -1000; _y = -1000; }
Instance of Symbol 72 MovieClip "backdrop_open2_inst3" in Frame 13
onClipEvent (load) { _x = -1000; _y = -1000; }
Instance of Symbol 71 MovieClip "backdrop_closed_inst0" in Frame 13
onClipEvent (load) { _x = -1000; _y = -1000; }
Instance of Symbol 72 MovieClip "backdrop_open2_inst0" in Frame 13
onClipEvent (load) { _x = -1000; _y = -1000; }
Instance of Symbol 70 MovieClip "backdrop_open1_inst1" in Frame 13
onClipEvent (load) { _x = -1000; _y = -1000; }
Instance of Symbol 69 MovieClip "backdrop_open3_inst1" in Frame 13
onClipEvent (load) { _x = -1000; _y = -1000; }
Instance of Symbol 70 MovieClip "backdrop_open1_inst3" in Frame 13
onClipEvent (load) { _x = -1000; _y = -1000; }
Instance of Symbol 72 MovieClip "backdrop_open2_inst1" in Frame 13
onClipEvent (load) { _x = -1000; _y = -1000; }
Instance of Symbol 69 MovieClip "backdrop_open3_inst3" in Frame 13
onClipEvent (load) { _x = -1000; _y = -1000; }
Instance of Symbol 71 MovieClip "backdrop_closed_inst1" in Frame 13
onClipEvent (load) { _x = -1000; _y = -1000; }
Frame 14
startNextLevel(); with (_root.bullet_cone_inst) { _alpha = 0; }
Instance of Symbol 74 MovieClip "keydown_handler" in Frame 14
onClipEvent (keyDown) { if ((_root.hunter.direction != "dead") && (!_root.firing)) { l_test = Key.getcode(); if (l_test == 38) { _root.hunter.mSetDirection("forwards"); } if (l_test == 39) { _root.hunter.mSetDirection("rotate_right"); } if (l_test == 40) { _root.hunter.mSetDirection("backwards"); } if (l_test == 37) { _root.hunter.mSetDirection("rotate_left"); } if (l_test == 32) { _root.Trigger_Fire(); } if ((l_test == 17) || (l_test == 13)) { _root.reload(); } p_keymemory = l_test; } } onClipEvent (keyUp) { if (_root.hunter.direction != "dead") { _root.hunter.mSetDirection("stop"); } }
Frame 22
_root.redraw_me(true);
Frame 23
_root.redraw_me(false);
Frame 24
_root.redraw_me(false);
Frame 25
_root.redraw_me(true);
Frame 26
_root.redraw_me(false);
Frame 27
_root.redraw_me(false);
Frame 28
_root.redraw_me(true);
Frame 29
_root.redraw_me(false);
Frame 30
_root.redraw_me(false);
Frame 31
_root.redraw_me(true);
Frame 32
_root.redraw_me(false);
Frame 33
_root.redraw_me(false);
Frame 34
_root.redraw_me(true);
Frame 35
_root.redraw_me(false);
Frame 36
_root.redraw_me(false);
Frame 37
_root.redraw_me(true);
Frame 38
_root.redraw_me(false);
Frame 39
_root.redraw_me(false);
Frame 40
_root.redraw_me(true);
Frame 41
_root.redraw_me(false);
Frame 42
_root.redraw_me(false);
Frame 43
_root.redraw_me(true);
Frame 44
_root.redraw_me(false);
Frame 45
_root.redraw_me(false);
Frame 46
_root.redraw_me(true);
Frame 47
_root.redraw_me(false);
Frame 48
_root.redraw_me(false);
Frame 49
_root.redraw_me(true);
Frame 50
_root.redraw_me(false);
Frame 51
_root.redraw_me(false);
Frame 52
_root.redraw_me(true);
Frame 53
_root.redraw_me(false);
Frame 54
_root.redraw_me(false);
Frame 55
_root.redraw_me(true);
Frame 56
_root.redraw_me(false);
Frame 57
_root.redraw_me(false);
Frame 58
_root.redraw_me(true);
Frame 59
_root.redraw_me(false);
Frame 60
_root.redraw_me(false);
Frame 61
_root.redraw_me(true);
Frame 62
_root.redraw_me(false);
Frame 63
_root.redraw_me(false);
Frame 64
_root.redraw_me(true);
Frame 65
_root.redraw_me(false);
Frame 66
_root.redraw_me(false);
Frame 67
_root.redraw_me(true);
Frame 68
_root.redraw_me(false);
Frame 69
_root.redraw_me(false);
Frame 70
_root.redraw_me(true);
Frame 71
_root.redraw_me(false);
Frame 72
_root.redraw_me(false);
Frame 73
_root.redraw_me(true);
Frame 74
_root.redraw_me(false);
Frame 75
_root.redraw_me(false);
Frame 76
_root.redraw_me(true);
Frame 77
_root.redraw_me(false);
Frame 78
send_next_nude(); gotoAndPlay (21);
Frame 79
stop(); _root.text_final_score = _root.score;
Frame 80
stop(); _root.text_final_score = _root.score;
Symbol 23 Button
on (release) { stopAllSounds(); _root.lang = "francais"; gotoAndPlay (8); }
Symbol 30 Button
on (release) { gotoAndStop (7); }
Symbol 41 Button
on (release) { stopAllSounds(); _root.lang = "english"; gotoAndPlay (8); }
Symbol 44 Button
on (release) { gotoAndStop (6); }
Symbol 58 Button
on (release) { gotoAndPlay (13); }
Symbol 96 MovieClip Frame 11
gotoAndPlay (1);
Symbol 96 MovieClip Frame 30
stop(); _x = _root.nudes_x; _y = _root.nudes_y;
Symbol 96 MovieClip Frame 43
gotoAndPlay (33);
Symbol 136 MovieClip Frame 1
gotoAndPlay (3);
Symbol 136 MovieClip Frame 14
gotoAndPlay (4);
Symbol 136 MovieClip Frame 15
gotoAndPlay (3);
Symbol 136 MovieClip Frame 23
this.loop = 0;
Symbol 136 MovieClip Frame 27
this.loop++; if (this.loop < 5) { gotoAndPlay (24); } else { gotoAndPlay (28); [undefined]; }
Symbol 136 MovieClip Frame 28
this.loop = 0;
Symbol 136 MovieClip Frame 33
if (this.loop < 10) { this.loop++; gotoAndPlay (29); } else { _root.nextLife(_x, _y); }
Symbol 136 MovieClip Frame 44
gotoAndPlay (40);
Symbol 136 MovieClip Frame 53
gotoAndPlay (49);
Symbol 136 MovieClip Frame 62
gotoAndPlay (3);
Symbol 142 MovieClip Frame 6
_root.firing = false; _root.unlock_trigger();
Symbol 160 Button
on (release) { stopAllSounds(); gotoAndPlay (8); }
Symbol 162 Button
on (release) { stopAllSounds(); gotoAndPlay (8); }

Library Items

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Instance Names

"backdrop_closed_inst0"Frame 13Symbol 61 MovieClip
"backdrop_open2_inst0"Frame 13Symbol 63 MovieClip
"backdrop_open1_inst1"Frame 13Symbol 65 MovieClip
"backdrop_open3_inst1"Frame 13Symbol 67 MovieClip
"backdrop_open1_inst3"Frame 13Symbol 65 MovieClip
"backdrop_open2_inst1"Frame 13Symbol 63 MovieClip
"backdrop_open3_inst3"Frame 13Symbol 67 MovieClip
"backdrop_closed_inst1"Frame 13Symbol 61 MovieClip
"backdrop_closed_inst0"Frame 13Symbol 61 MovieClip
"backdrop_open2_inst0"Frame 13Symbol 63 MovieClip
"backdrop_open1_inst1"Frame 13Symbol 65 MovieClip
"backdrop_open3_inst1"Frame 13Symbol 67 MovieClip
"backdrop_open1_inst3"Frame 13Symbol 65 MovieClip
"backdrop_open2_inst1"Frame 13Symbol 63 MovieClip
"backdrop_open3_inst3"Frame 13Symbol 67 MovieClip
"backdrop_closed_inst1"Frame 13Symbol 61 MovieClip
"backdrop_open1_inst0"Frame 13Symbol 68 MovieClip
"backdrop_open3_inst0"Frame 13Symbol 69 MovieClip
"backdrop_open1_inst2"Frame 13Symbol 70 MovieClip
"backdrop_open3_inst2"Frame 13Symbol 69 MovieClip
"backdrop_closed_inst2"Frame 13Symbol 71 MovieClip
"backdrop_open2_inst2"Frame 13Symbol 72 MovieClip
"backdrop_closed_inst3"Frame 13Symbol 71 MovieClip
"backdrop_open2_inst3"Frame 13Symbol 72 MovieClip
"backdrop_closed_inst0"Frame 13Symbol 61 MovieClip
"backdrop_open2_inst0"Frame 13Symbol 63 MovieClip
"backdrop_open1_inst1"Frame 13Symbol 65 MovieClip
"backdrop_open3_inst1"Frame 13Symbol 67 MovieClip
"backdrop_closed_inst0"Frame 13Symbol 71 MovieClip
"backdrop_open2_inst0"Frame 13Symbol 72 MovieClip
"backdrop_open1_inst1"Frame 13Symbol 70 MovieClip
"backdrop_open3_inst1"Frame 13Symbol 69 MovieClip
"backdrop_open1_inst3"Frame 13Symbol 70 MovieClip
"backdrop_open2_inst1"Frame 13Symbol 72 MovieClip
"backdrop_open3_inst3"Frame 13Symbol 69 MovieClip
"backdrop_closed_inst1"Frame 13Symbol 71 MovieClip
"keydown_handler"Frame 14Symbol 74 MovieClip
"rock_instance0"Frame 14Symbol 76 MovieClip
"rock_instance1"Frame 14Symbol 76 MovieClip
"rock_instance2"Frame 14Symbol 76 MovieClip
"rock_instance3"Frame 14Symbol 76 MovieClip
"rock_instance4"Frame 14Symbol 76 MovieClip
"rock_instance5"Frame 14Symbol 76 MovieClip
"rock_instance6"Frame 14Symbol 76 MovieClip
"rock_instance7"Frame 14Symbol 76 MovieClip
"plant_instance1"Frame 14Symbol 78 MovieClip
"plant_instance2"Frame 14Symbol 78 MovieClip
"plant_instance3"Frame 14Symbol 78 MovieClip
"plant_instance4"Frame 14Symbol 78 MovieClip
"plant_instance5"Frame 14Symbol 78 MovieClip
"plant_instance6"Frame 14Symbol 78 MovieClip
"plant_instance0"Frame 14Symbol 78 MovieClip
"nude_instance0"Frame 14Symbol 96 MovieClip
"nude_instance6"Frame 14Symbol 96 MovieClip
"nude_instance5"Frame 14Symbol 96 MovieClip
"nude_instance4"Frame 14Symbol 96 MovieClip
"nude_instance3"Frame 14Symbol 96 MovieClip
"nude_instance2"Frame 14Symbol 96 MovieClip
"nude_instance1"Frame 14Symbol 96 MovieClip
"ammo_instance0"Frame 14Symbol 98 MovieClip
"ammo_instance1"Frame 14Symbol 98 MovieClip
"hunter_instance"Frame 14Symbol 136 MovieClip
"plant_instance8"Frame 14Symbol 78 MovieClip
"plant_instance9"Frame 14Symbol 78 MovieClip
"plant_instance10"Frame 14Symbol 78 MovieClip
"plant_instance11"Frame 14Symbol 78 MovieClip
"plant_instance12"Frame 14Symbol 78 MovieClip
"plant_instance13"Frame 14Symbol 78 MovieClip
"plant_instance7"Frame 14Symbol 78 MovieClip
"nude_instance7"Frame 14Symbol 96 MovieClip
"nude_instance8"Frame 14Symbol 96 MovieClip
"tree01_instance0"Frame 14Symbol 138 MovieClip
"tree01_instance1"Frame 14Symbol 138 MovieClip
"tree01_instance2"Frame 14Symbol 138 MovieClip
"tree01_instance3"Frame 14Symbol 138 MovieClip
"tree01_instance4"Frame 14Symbol 138 MovieClip
"tree02_instance0"Frame 14Symbol 140 MovieClip
"tree02_instance1"Frame 14Symbol 140 MovieClip
"tree02_instance2"Frame 14Symbol 140 MovieClip
"tree02_instance3"Frame 14Symbol 140 MovieClip
"tree02_instance4"Frame 14Symbol 140 MovieClip
"tree02_instance5"Frame 14Symbol 140 MovieClip
"tree02_instance6"Frame 14Symbol 140 MovieClip
"tree02_instance7"Frame 14Symbol 140 MovieClip
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Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"francais"Frame 6
"english"Frame 7
"new_level"Frame 10
"replay_interscreen"Frame 11
"game_start"Frame 13
"replay_scene"Frame 21
"game_over_francais"Frame 79
"game_over_english"Frame 80
"walking"Symbol 96 MovieClip Frame 1
"stopped"Symbol 96 MovieClip Frame 6
"hit"Symbol 96 MovieClip Frame 16
"waiting"Symbol 96 MovieClip Frame 33
"reload"Symbol 136 MovieClip Frame 2
"stopped"Symbol 136 MovieClip Frame 3
"replay_stopped"Symbol 136 MovieClip Frame 4
"empty_gun"Symbol 136 MovieClip Frame 15
"scuffle"Symbol 136 MovieClip Frame 23
"replay_scuffle"Symbol 136 MovieClip Frame 24
"screw"Symbol 136 MovieClip Frame 28
"screw_replay"Symbol 136 MovieClip Frame 29
"walking"Symbol 136 MovieClip Frame 40
"turning"Symbol 136 MovieClip Frame 49
"fire"Symbol 136 MovieClip Frame 56

Dynamic Text Variables

text_desc_levelSymbol 48 EditableText"You've made it to level "
text_desc_bonusSymbol 49 EditableText"Bonus "
text_extra_lifeSymbol 50 EditableText"You've gained an extra life"
inter_bonusSymbol 51 EditableText"999999"
inter_levelSymbol 52 EditableText"999999"
text_cartridges_availSymbol 53 EditableText"There are n cartridges in this level"
text_congratsSymbol 54 EditableText"Congratulations!!"
text_desc_nolivesSymbol 59 EditableText"There are no more extra lives after this level!!"
cartridgesSymbol 152 EditableText""
scoreSymbol 153 EditableText""
text_bulletsSymbol 154 EditableText""
text_nudemenSymbol 155 EditableText""
text_remainingSymbol 156 EditableText"REMAINING"
text_final_scoreSymbol 159 EditableText""
text_final_scoreSymbol 161 EditableText""




http://swfchan.com/2/6687/info.shtml
Created: 28/4 -2019 15:55:54 Last modified: 28/4 -2019 15:55:54 Server time: 22/12 -2024 03:43:55