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doomed.swf

This is the info page for
Flash #7102

(Click the ID number above for more basic data on this flash file.)


Text
9999999

9999999

999

AMMO BONUS

AMMO BONUS

st

D

Sound FX

Options

Return to Game

View Map

Music

View Character

Quit Game

Back

Back

v 1.8

CREDITS

Thanks to:

Music by Jon Levene

PNFlashgames

Tonypa's tbg tutorial

All art and programming
by HappinessSam

CONTROLS

Arrow keys or w,a,s,d to move.
Mouse to aim and shoot.
Buttons or 1-5 to choose
weapons. Shift and e to go to
next weapon.
? button, space bar or return
to bring up options/map screen.

OPTIONS

0000000000000

0000000000000

Continue

Continue

Max Health

Max Armour

Speed

Effect

Cost

9990->0200

99900

9990->0200

9990

9990->0200

9990

9990->0200

9990

9990->0200

9990

9990->0200

9990

9990->0200

9990

9990->0200

9990

Health

Armour

9990->0200

99900

9990->0200

9990

9990->0200

9990

9990->0200

9990

9990->0200

9990

9990->0200

9990

Points

Amount

9990->0200

99900

9990->0200

9990

9990->0200

9990

9990->0200

9990

9990->0200

9990

9990->0200

9990

Skip Levels

Level - 1

Money - 1

Points - 1

Health - 1

Armour - 1

Speed- 1

999

000

999

000

999

000

999

000

999

000

KILLERNATOR

TO SAVE HIGH SCORE, PLAY
THE FULL VERSION OF
DOOMED AND OTHER GREAT
GAMES AT

ActionScript [AS1/AS2]

Frame 2
function loadFin() { gotoAndStop ("game"); } loaderLights.onEnterFrame = function () { var _local3 = this._parent.getBytesLoaded(); var _local2 = this._parent.getBytesTotal(); this.gotoAndStop(Math.ceil((11 / _local2) * _local3)); if ((_local2 > 0) && (_local2 == _local3)) { this._parent.loadFin(); } }; Stage.showMenu = false; Stage.scaleMode = "noScale";
Frame 3
stop();
Frame 5
gotoAndStop (1);
Frame 34
function Point(x, y) { this.x = x; this.y = y; } function beginWipe() { wipeOver._visible = true; wipeOver.func = showStart; wipeOver.gotoAndPlay(2); delete startScreen.backButton.onRelease; if (sfxOn) { var _local1 = new Sound(); _local1.attachSound("_lwhoosh"); _local1.start(); } } function firstThingWipe() { wipeOver._visible = true; wipeOver.func = firstThing; wipeOver.gotoAndPlay(2); delete startScreen.backButton.onRelease; delete charStats.cont.onRelease; if (sfxOn) { var _local1 = new Sound(); _local1.attachSound("_lwhoosh"); _local1.start(); } } function firstThing() { showStart(); soundMC = this.createEmptyMovieClip("sMC", soundMCDepth); if (musicOn) { opening = new Sound(soundMC); opening.attachSound("_startSound"); opening.start(0, 9999); } } function showStart() { startScreen.gotoAndStop("startScreen"); startScreen._visible = true; charStats._visible = false; shop._visible = false; options._visible = false; gameover._visible = false; wipeOver._visible = false; pnflashSplash._visible = false; startScreen.startButton.onRelease = startWipe; startScreen.controls.onRelease = controlsWipe; startScreen.credits.onRelease = creditsWipe; startScreen.options.onRelease = optionsWipe; } function startWipe() { wipeOver._visible = true; wipeOver.func = startGame; wipeOver.gotoAndPlay(2); delete startScreen.startButton.onRelease; delete startScreen.controls.onRelease; delete startScreen.credits.onRelease; if (sfxOn) { var _local1 = new Sound(); _local1.attachSound("_lwhoosh"); _local1.start(); } } function creditsWipe() { wipeOver._visible = true; wipeOver.func = showCredits; wipeOver.gotoAndPlay(2); delete startScreen.startButton.onRelease; delete startScreen.controls.onRelease; delete startScreen.credits.onRelease; delete startScreen.options.onRelease; if (sfxOn) { var _local1 = new Sound(); _local1.attachSound("_lwhoosh"); _local1.start(); } } function showCredits() { startScreen.gotoAndStop("creditsScreen"); startScreen.backButton.onRelease = beginWipe; } function controlsWipe() { wipeOver._visible = true; wipeOver.func = showControls; wipeOver.gotoAndPlay(2); delete startScreen.startButton.onRelease; delete startScreen.controls.onRelease; delete startScreen.credits.onRelease; delete startScreen.options.onRelease; if (sfxOn) { var _local1 = new Sound(); _local1.attachSound("_lwhoosh"); _local1.start(); } } function showControls() { startScreen.gotoAndStop("controlsScreen"); startScreen.backButton.onRelease = beginWipe; } function optionsWipe() { wipeOver._visible = true; wipeOver.func = showOptions; wipeOver.gotoAndPlay(2); delete startScreen.startButton.onRelease; delete startScreen.controls.onRelease; delete startScreen.credits.onRelease; delete startScreen.options.onRelease; if (sfxOn) { var _local1 = new Sound(); _local1.attachSound("_lwhoosh"); _local1.start(); } } function showOptions() { startScreen.gotoAndStop("optionsScreen"); startScreen.backButton.onRelease = beginWipe; } function pnflashWipe() { wipeOver._visible = true; wipeOver.func = showPnflash; wipeOver.gotoAndPlay(2); delete startScreen.backButton.onRelease; delete charStats.cont.onRelease; if (sfxOn) { var _local1 = new Sound(); _local1.attachSound("_lwhoosh"); _local1.start(); } } function showPnflash() { charStats._visible = false; pnflashSplash._visible = true; pnflashSplash.cont.onRelease = firstThingWipe; } function startGame() { opening.stop(); startScreen._visible = false; crossHair._visible = true; level = 1; makeLevel(level); row = Math.floor(Math.random() * sSize); collumn = Math.floor(Math.random() * sSize); inGame = true; p = new Player(); var _local1 = {num:4}; var _local3 = new Room(level, row, collumn, true, _local1); gui.options.onRelease = pauseGame; canPause = true; paused = false; buildUpgradeBase(); } function gameOver() { pnconnector.storeScore(score); crossHair._visible = false; inGame = false; delete theScreen.onEnterFrame; gameover._visible = true; gameover.gotoAndPlay(2); var _local1 = 0; while (_local1 < 5) { delete gui["weaponButton" + _local1].onRelease; _local1++; } delete gui.options.onRelease; themeSounds[0].stop(); if (sfxOn) { var _local2 = new Sound(); _local2.attachSound("_lgameover"); _local2.start(); } } function quitGame() { options._visible = false; gameOver(); } function makeLevel(lev) { roomsDone = 0; sNum = 0; sSize = 10; mapRow = new Array(); var _local1 = 0; while (_local1 < sSize) { mapRow[_local1] = new Array(); _local1++; } maxSMobs = 3 + level; maxMobs = 5 + level; if (maxMobs > 10) { maxMobs = 10; } soundSetup(); } function pauseGame() { if (canPause && (inGame)) { if (sfxOn) { var _local2 = new Sound(); _local2.attachSound("_lclick1"); _local2.start(); } if (!paused) { delete theScreen.onEnterFrame; theScreen._visible = false; paused = true; options._visible = true; var _local1 = 0; while (_local1 < 5) { delete gui["weaponButton" + _local1].onRelease; _local1++; } Mouse.show(); } else { removeMap(); paused = false; options._visible = false; charStats._visible = false; theScreen._visible = true; theScreen.onEnterFrame = detectKeys; p.changeAmmo(); } } } function finishExit() { theScreen.removeMovieClip(); showShop(); } function nextLevel() { level++; makeLevel(level); var _local1 = {num:4}; row = Math.floor(Math.random() * sSize); collumn = Math.floor(Math.random() * sSize); var _local3 = new Room(level, row, collumn, true, _local1); } function endPopulate() { populateStats(); charStats.back._visible = false; charStats.cont._visible = true; charStats.cont.onRelease = pnflashWipe; theScreen.removeMovieClip(); Mouse.show(); } function populateStats() { options._visible = false; charStats.back._visible = true; charStats.cont._visible = false; charStats._visible = true; var _local2 = 0; while (score > pointsSpace[_local2]) { _local2++; } if (_local2 >= names.length) { _local2 = names.length - 1; } charStats.title.text = names[_local2]; charStats.lev.text = "Level - " + level; charStats.mon.text = "Money - " + money; charStats.points.text = "Points - " + score; charStats.health.text = (("Health - " + p.hp) + "/") + p.maxhp; charStats.arm.text = (("Armour - " + p.armour) + "/") + p.maxArmour; charStats.speed.text = "Speed - " + (p.speedLevel + 1); var _local1 = 0; while (_local1 < 5) { charStats["wLev" + _local1].text = p.weapons[_local1] + 1; charStats["wAmmo" + _local1].text = p.ammo[_local1]; _local1++; } } function Enemy() { this.init(arguments); } function Zombie() { this.hitSound = "_lhitSound1"; this.clipName = "Zombie"; this.givePowerUp = false; this.rad = 11; this.myFunction = headTowards; this.hpFactor = 1; this.hpBase = 8; this.score = 10; this.speed = 3; this.stayDist = this.speed; this.hitDamage = 5; this.wussiness = 10; this.shootTime = 99; this.init(arguments[0], arguments[1], arguments[2], arguments[3]); } function Soldier() { this.hitSound = "_lsoldierHit"; this.clipName = "Soldier"; this.givePowerUp = false; this.rad = 11; this.myFunction = headTowardsAndShoot; this.hpFactor = 1; this.hpBase = 5; this.score = 12; this.speed = 2; this.stayDist = 60; this.hitDamage = 4; this.wussiness = 5; this.shotType = [0]; this.shotPower = [5]; this.shootTime = 30; this.shotFunc = singleAtPlayer; this.init(arguments[0], arguments[1], arguments[2], arguments[3]); } function Demon() { this.hitSound = "_lhitSound1"; this.clipName = "Zombie"; this.givePowerUp = false; this.rad = 11; this.myFunction = headTowardsAndShoot; this.hpFactor = 2; this.hpBase = 10; this.score = 24; this.speed = 2; this.stayDist = this.speed; this.hitDamage = 5; this.wussiness = 10; this.shotType = [0]; this.shotPower = [8]; this.shootTime = 60; this.shotFunc = singleAtPlayer; this.init(arguments[0], arguments[1], arguments[2], arguments[3]); } function Sludgeman() { this.hitSound = "_lhitSound1"; this.clipName = "Sludgeman"; this.givePowerUp = false; this.rad = 11; this.myFunction = headTowardsAndShoot; this.hpFactor = 3; this.hpBase = 12; this.score = 24; this.speed = 1.5; this.stayDist = this.speed; this.hitDamage = 5; this.wussiness = 10; this.shotType = [2]; this.shotPower = [4]; this.shootTime = 50; this.shotFunc = singleAtPlayer; this.init(arguments[0], arguments[1], arguments[2], arguments[3]); } function Boss0() { this.moveUp = true; this.moveCount = 0; this.hitSound = "_lclick1"; this.clipName = "Boss0"; this.givePowerUp = true; this.rad = 25; this.myFunction = boss0Move; this.hpFactor = 20; this.hpBase = 100; this.score = 120; this.speed = 2; this.hitDamage = 8; this.wussiness = 10; this.shotType = [0, 3]; this.shotPower = [10, 40]; this.shootTime = 30; this.shotFunc = [singleAtPlayer, rocketShot]; this.isBoss = true; this.init(arguments[0], arguments[1], arguments[2], arguments[3]); } function Boss1() { this.moveUp = true; this.moveCount = 0; this.hitSound = "_lhitSound1"; this.clipName = "Boss1"; this.givePowerUp = true; this.rad = 25; this.myFunction = boss1Move; this.hpFactor = 20; this.hpBase = 100; this.score = 120; this.speed = 2; this.hitDamage = 8; this.wussiness = 10; this.shotType = [0, 3]; this.shotPower = [10, 40]; this.shootTime = 30; this.shotFunc = [singleAtPlayer, rocketShot]; this.isBoss = true; this.init(arguments[0], arguments[1], arguments[2], arguments[3]); } function walkTile(slow) { this.walkable = true; this.shootThrough = true; this.walkFunction = null; this.damage = 0; this.shootFunction = null; this.hp = 0; this.efFunction = null; this.speedFactor = slow; this.initFunc = null; this.freeTile = true; } function permWall(shootThrough) { this.walkable = false; this.shootThrough = shootThrough; this.walkFunction = null; this.damage = 0; this.shootFunction = null; this.hp = 0; this.efFunction = null; this.speedFactor = 0; this.initFunc = null; } function walkDamageTile(dam, slow) { this.walkable = true; this.shootThrough = true; this.walkFunction = null; this.damage = dam; this.shootFunction = null; this.hp = 0; this.efFunction = damagePlayer; this.speedFactor = slow; this.initFunc = null; } function destroyableTile(hp, destroyFunction, destroyedTile) { this.walkable = false; this.shootThrough = false; this.walkFunction = null; this.damage = 0; this.shootFunction = destroyable; this.hp = hp; this.efFunction = null; this.speedFactor = 0; this.destroyFunction = changeTile; this.destroyedTile = destroyedTile; this.initFunc = destructableSUp; } function laserFence(tileNum) { this.walkable = true; this.shootThrough = true; this.walkFunction = null; this.damage = 50; this.shootFunction = null; this.hp = 0; this.efFunction = damagePlayer; this.speedFactor = 0.5; this.laserFence = true; this.initFunc = null; this.destroyedTile = tileNum; this.destroyFunction = changeTile; } function laserFenceGenerator(destroyedTile) { this.walkable = false; this.shootThrough = false; this.walkFunction = null; this.damage = 0; this.shootFunction = destroyable; this.hp = 10; this.efFunction = null; this.speedFactor = 0; this.destroyFunction = destroyLaserFence; this.destroyedTile = destroyedTile; this.initFunc = laserFenceGenSetUp; this.num = null; } function walkSwitch(num) { this.walkable = true; this.shootThrough = true; this.walkFunction = toggleTiles; this.damage = 0; this.shootFunction = null; this.hp = 0; this.efFunction = null; this.speedFactor = 1; this.destroyFunction = null; this.initFunc = associateTiles; this.num = num; } function switchTile(num, onTile, offTile) { this.num = num; this.onTile = onTile; this.offTile = offTile; this.state = "on"; var _local2 = tileDesc[onTile]; this.walkable = _local2.walkable; this.shootThrough = _local2.shootThrough; this.walkFunction = _local2.walkFunction; this.damage = _local2.damage; this.shootFunction = _local2.shootFunction; this.hp = _local2.hp; this.efFunction = _local2.efFunction; this.speedFactor = _local2.speedFactor; this.destroyFunction = null; this.initFunc = switchedTiles; } function switchTile(num, onTile, offTile) { this.num = num; this.onTile = onTile; this.offTile = offTile; this.state = "on"; var _local2 = tileDesc[onTile]; this.walkable = _local2.walkable; this.shootThrough = _local2.shootThrough; this.walkFunction = _local2.walkFunction; this.damage = _local2.damage; this.shootFunction = _local2.shootFunction; this.hp = _local2.hp; this.efFunction = _local2.efFunction; this.speedFactor = _local2.speedFactor; this.destroyFunction = null; this.initFunc = switchedTiles; } function monsterSpawners(monsterType, hp) { this.walkable = false; this.shootThrough = false; this.walkFunction = null; this.damage = 0; this.shootFunction = destroyable; this.hp = hp; this.efFunction = spawnMonsters; this.speedFactor = 0; this.destroyFunction = null; this.initFunc = monsterSpawn; this.num = monsterType; this.monsterType = monsterTypes[monsterType]; this.spawnInterval = 60; if (hp == 20) { this.destroyedTile = 152; } else { this.destroyedTile = 143; } this.destroyFunction = destroyMonsterSpawner; } function tileWalkFunction(walkFunction, initFunction) { this.walkable = true; this.shootThrough = true; this.walkFunction = walkFunction; this.damage = 0; this.shootFunction = null; this.hp = 0; this.efFunction = null; this.speedFactor = 1; this.initFunc = initFunction; } function doorTile(walkFunction, num) { this.onTile = num; this.offTile = num + 10; this.walkable = true; this.shootThrough = true; this.walkFunction = walkFunction; this.damage = 0; this.shootFunction = null; this.hp = 0; this.efFunction = null; this.speedFactor = 1; this.initFunc = null; } function ccTile(num, statesArray, compFunction) { this.num = num; this.statesArray = statesArray; this.walkable = true; this.shootThrough = true; this.walkFunction = cChange; this.damage = 0; this.shootFunction = null; this.hp = 0; this.efFunction = null; this.speedFactor = 1; this.initFunc = cChangeInit; this.compFunction = compFunction; } function specialSpawner(num) { this.walkable = true; this.shootThrough = true; this.walkFunction = null; this.damage = 0; this.shootFunction = null; this.hp = 0; this.efFunction = null; this.speedFactor = 1; this.destroyFunction = null; this.destroyedTile = null; this.initFunc = makeSpecial; this.num = num; } function rBarrierTile(onTile, offTile) { this.onTile = onTile; this.offTile = offTile; this.state = "on"; var _local2 = tileDesc[onTile]; this.walkable = _local2.walkable; this.shootThrough = _local2.shootThrough; this.walkFunction = _local2.walkFunction; this.damage = _local2.damage; this.shootFunction = _local2.shootFunction; this.hp = _local2.hp; this.efFunction = _local2.efFunction; this.speedFactor = _local2.speedFactor; this.destroyFunction = null; this.initFunc = barrierAssoc; } function specialSpawner(num) { this.walkable = true; this.shootThrough = true; this.walkFunction = null; this.damage = 0; this.shootFunction = null; this.hp = 0; this.efFunction = null; this.speedFactor = 1; this.destroyFunction = null; this.destroyedTile = null; this.initFunc = makeSpecial; this.num = num; } function bossSpawner(num) { this.walkable = true; this.shootThrough = true; this.walkFunction = null; this.damage = 0; this.shootFunction = null; this.hp = 0; this.efFunction = null; this.speedFactor = 1; this.destroyFunction = null; this.destroyedTile = null; this.initFunc = spawnBoss; this.num = num; } function Sprite() { } function getAngle(x1, y1, x2, y2) { return(Math.atan2(y2 - y1, x2 - x1) / PiRads); } function getMyCorners(x, y, ob) { downY = Math.floor(((y + ob.rad) - 1) / tileH); upY = Math.floor((y - ob.rad) / tileH); leftX = Math.floor((x - ob.rad) / tileW); rightX = Math.floor(((x + ob.rad) - 1) / tileW); ob.upleft = currentRoom.tiles[upY][leftX].walkable; ob.downleft = currentRoom.tiles[downY][leftX].walkable; ob.upright = currentRoom.tiles[upY][rightX].walkable; ob.downright = currentRoom.tiles[downY][rightX].walkable; } function enemyBrain() { if (count > 15) { for (var _local1 in currentRoom.currentEnemies) { currentRoom.currentEnemies[_local1].myFunction(); } } } function moveBullets() { for (var _local8 in currentRoom.bullets) { var _local1 = currentRoom.bullets[_local8]; var _local5 = _local1.getTile(); if (_local5.shootThrough) { _local1.mc._x = (_local1.x = _local1.x + _local1.dirx); _local1.mc._y = (_local1.y = _local1.y + _local1.diry); if (_local1.pShot) { for (var _local7 in currentRoom.currentEnemies) { var _local2 = currentRoom.currentEnemies[_local7]; var _local4 = _local1.x - _local2.x; var _local3 = _local1.y - _local2.y; if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) < _local2.rad) { _local2.hurtMe(_local1.power); if (!_local1.shootThrough) { _local1.mc.gotoAndPlay("explode"); if (_local1.splashDamage) { _local1.doSplashDamge(); } if (sfxOn) { var _local6 = new Sound(); _local6.attachSound(_local1.explodeSound); _local6.start(); } delete currentRoom.bullets[_local8]; } } } } else { var _local4 = _local1.x - p.x; var _local3 = _local1.y - p.y; if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) < p.rad) { _local1.mc.gotoAndPlay("explode"); if (_local1.splashDamage) { _local1.doSplashDamge(); } p.hurtMe(_local1.power); _local1.mc.gotoAndPlay("explode"); delete currentRoom.bullets[_local8]; } } } else { _local1.mc.gotoAndPlay("explode"); if (_local1.splashDamage) { _local1.doSplashDamge(); } if (_local5.shootFunction != null) { _local5.shootFunction(_local1.power); } if (sfxOn) { var _local6 = new Sound(); _local6.attachSound(_local1.explodeSound); _local6.start(); } delete currentRoom.bullets[_local8]; } } for (var _local8 in currentRoom.mines) { var _local1 = currentRoom.mines[_local8]; for (var _local7 in currentRoom.currentEnemies) { var _local2 = currentRoom.currentEnemies[_local7]; var _local4 = _local1.x - _local2.x; var _local3 = _local1.y - _local2.y; if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) < (5 + _local2.rad)) { _local1.mc.gotoAndPlay("explode"); if (_local1.splashDamage) { _local1.doSplashDamge(); } _local2.hurtMe(_local1.power); _local1.mc.gotoAndPlay("explode"); delete currentRoom.mines[_local8]; } } } } function tileFunction() { for (var _local1 in currentRoom.efTiles) { currentRoom.efTiles[_local1].efFunction(); } } function detectKeys() { var _local6 = p; var _local5 = false; var _local4 = p.getAngle(_xmouse - roomX, _ymouse - roomY); p.mc._rotation = (p.angle = _local4 - 90); var _local3 = 0; var _local2 = 0; if (Key.isDown(39) || (Key.isDown(68))) { _local3++; } if (Key.isDown(37) || (Key.isDown(65))) { _local3--; } if (Key.isDown(38) || (Key.isDown(87))) { _local2--; } if (Key.isDown(40) || (Key.isDown(83))) { _local2++; } if ((_local3 != 0) || (_local2 != 0)) { p.moveChar(_local3, _local2); p.mc.mc.walk.play(); _local5 = true; } else { p.mc.mc.walk.stop(); } if ((_xmouse < (roomX + 375)) && (_ymouse < (roomY + 375))) { Mouse.hide(); crossHair._x = _xmouse; crossHair._y = _ymouse; } else { Mouse.show(); } _root.enemyBrain(); _root.moveBullets(); _root.tileFunction(); count++; } function headTowards() { if (this.free) { var _local3 = 0; var _local4 = 0; var _local2 = this.speed; if (this.gotoP) { this.xTo = p.x; this.yTo = p.y; } if (this.x < (this.xTo - _local2)) { _local3 = 1; } else if (this.x > (this.xTo + _local2)) { _local3 = -1; } if (this.y < (this.yTo - _local2)) { _local4 = 1; } else if (this.y > (this.yTo + _local2)) { _local4 = -1; } this.mc._rotation = this.moveChar(_local3, _local4); if ((!this.moving) && (this.gotoP)) { this.budgetPF(_local3, _local4); } if (!this.gotoP) { if (((this.gotoCount++) > 20) || (this.currentTile == this.gotoTile)) { this.gotoP = true; } } } } function headTowardsAndShoot() { if (this.free) { if (!this.shooting) { var _local3 = 0; var _local4 = 0; var _local2 = this.stayDist; if (this.gotoP) { this.xTo = p.x; this.yTo = p.y; } if (this.x < (this.xTo - _local2)) { _local3 = 1; } else if (this.x > (this.xTo + _local2)) { _local3 = -1; } if (this.y < (this.yTo - _local2)) { _local4 = 1; } else if (this.y > (this.yTo + _local2)) { _local4 = -1; } this.mc._rotation = this.moveChar(_local3, _local4); if ((!this.moving) && (this.gotoP)) { this.budgetPF(_local3, _local4); } if (!this.gotoP) { if (((this.gotoCount++) > 20) || (this.currentTile == this.gotoTile)) { this.gotoP = true; } } if ((this.shootCounter++) > this.shootTime) { this.shootCounter = Math.floor(Math.random() * this.shootTime); this.shotFunc(); this.mc._rotation = this.getAngle(p.x, p.y) + 90; this.shooting = true; this.shootWait = 0; } } else if ((this.shootWait++) > 10) { this.shooting = false; } } } function boss0Move() { if (this.free) { if (!this.shooting) { var _local3 = 0; var _local2 = 0; if (!this.moveUp) { if (((this.moveCount--) < 0) || (this.y < (this.rad + 35))) { this.moveUp = true; this.moveCount = Math.random() * 40; } else { _local2 = -1; } } else if (((this.moveCount--) < 0) || (this.y > (340 - this.rad))) { this.moveUp = false; this.moveCount = Math.random() * 40; } else { _local2 = 1; } this.moveChar(_local3, _local2); this.mc.mc.turret._rotation = this.getAngle(p.x, p.y) - 90; if ((this.shootCounter++) > this.shootTime) { this.mc.mc.turret.gotoAndPlay("shoot"); this.shootCounter = Math.floor(Math.random() * this.shootTime); if (Math.random() > 0.2) { this.doShot("atPlayer", 0); } else { this.doShot("atPlayer", 1); } this.shooting = true; this.shootWait = 0; } } else if ((this.shootWait++) > 10) { this.shooting = false; } } } function boss1Move() { if (this.free) { if (!this.shooting) { var _local3 = 0; var _local2 = 0; if (!this.moveUp) { if (((this.moveCount--) < 0) || (this.x < (this.rad + 35))) { this.moveUp = true; this.moveCount = Math.random() * 40; } else { _local3 = -1; } } else if (((this.moveCount--) < 0) || (this.x > (340 - this.rad))) { this.moveUp = false; this.moveCount = Math.random() * 40; } else { _local3 = 1; } this.moveChar(_local3, _local2); this.mc.mc.turret._rotation = this.getAngle(p.x, p.y) - 90; if ((this.shootCounter++) > this.shootTime) { this.mc.mc.turret.gotoAndPlay("shoot"); this.shootCounter = Math.floor(Math.random() * this.shootTime); if (Math.random() > 0.2) { this.doShot("atPlayer", 0); } else { this.doShot("atPlayer", 1); } this.shooting = true; this.shootWait = 0; } } else if ((this.shootWait++) > 10) { this.shooting = false; } } } function specialEF() { var _local7 = this.x - p.x; var _local6 = this.y - p.y; if (Math.sqrt((_local7 * _local7) + (_local6 * _local6)) < ((p.rad + this.rad) + 5)) { if (this.deSpawned) { currentRoom.spawnPU = false; } currentRoom.specialGot = true; if (sfxOn) { var _local4 = new Sound(); _local4.attachSound("_lscale"); _local4.start(); } this.mc.gotoAndPlay("got"); var _local2 = theScreen.attachMovie("_linfo", "inf" + exNum, explosionsDepth + exNum); _local2._x = this.x; _local2._y = this.y; if ((++exNum) > 50) { exNum = 0; } switch (this.pType) { case 0 : var _local5 = 100 * level; _local2.txt.txt0.htmlText = (_local2.txt.txt1.htmlText = "POINTS\n+" + _local5); score = score + _local5; break; case 1 : _local5 = 100 * level; _local2.txt.txt0.htmlText = (_local2.txt.txt1.htmlText = "MONEY\n+$" + _local5); money = money + _local5; break; case 2 : _local2.txt.txt0.htmlText = (_local2.txt.txt1.htmlText = "HEALTH\nBONUS"); p.maxhp = p.maxhp + upgrades[0].increment; if (p.maxhp > 9999) { p.maxhp = 9999; } p.hp = p.maxhp; upgrades[0].timesBought++; p.doHealth(); break; case 3 : _local2.txt.txt0.htmlText = (_local2.txt.txt1.htmlText = "ARMOUR\nBONUS"); p.maxArmour = p.maxArmour + upgrades[1].increment; if (p.maxArmour > 9999) { p.maxArmour = 9999; } p.armour = p.maxArmour; upgrades[1].timesBought++; p.doArmour(); break; case 4 : _local2.txt.txt0.htmlText = (_local2.txt.txt1.htmlText = "SPEED\nUPGRADE"); if (upgrades[2].timesBought < 20) { p.speedLevel = p.speedLevel + upgrades[2].increment; p.speed = p.speed + p.speedInc; upgrades[2].timesBought++; } break; case 5 : _local2.txt.txt0.htmlText = (_local2.txt.txt1.htmlText = "AMMO\nBONUS"); p.ammo[1] = p.ammo[1] + 20; p.ammo[2] = p.ammo[2] + 20; p.ammo[3] = p.ammo[3] + 4; p.ammo[4] = p.ammo[4] + 5; p.changeAmmo(); } var _local3 = _local2.txt.txt0.textWidth / 2; if ((_local2._x + _local3) > 370) { _local2._x = 370 - _local3; } else if ((_local2._x - _local3) < 5) { _local2._x = 5 + _local3; } delete currentRoom.currentEnemies[this.num]; } } function rocketShot() { this.doShot("atPlayer", 1); } function singleAtPlayer() { this.doShot("atPlayer", 0); } function Shot(shotType, x, y, power, angle, pShot) { var _local2 = shotBehaviours[shotType]; if (pShot) { this.mc = theScreen.attachMovie("_l" + _local2.clipName, "shot" + n, shotDepth + n); } else { this.mc = theScreen.attachMovie("_l" + _local2.clipName, "shot" + n, shotDepth + n); } this.pShot = pShot; this.id = "shot" + n; n++; currentRoom.bullets[this.id] = this; this.shotType = shotType; this.hittable = true; this.mc._rotation = angle; this.mc.myObject = this; this.shootThrough = _local2.shootThrough; this.splashDamage = _local2.splashDamage; this.splashRadius = _local2.splashRadius; this.explodeSound = _local2.explodeSound; var _local3 = _local2.speed; this.power = power; this.dirx = _local3 * Math.cos(angle * PiRads); this.diry = _local3 * Math.sin(angle * PiRads); this.mc._x = (this.x = x + (_local2.startDist * this.dirx)); this.mc._y = (this.y = y + (_local2.startDist * this.diry)); if (shotType == 4) { this.mc.swapDepths(minesDepth + (minesD++)); this.mc._rotation = 0; if (minesD > 299) { minesD = 0; } currentRoom.mines[this.id] = this; } else { currentRoom.bullets[this.id] = this; } } function playerShoot() { if ((count - p.lastShot) > p.cooldown) { p.lastShot = count; p.doShot(); } } function shotDescObj(power, angle) { this.power = power; this.angle = angle; } function sqrShotObj() { this.soundN = "_lshotSound0"; this.explodeSound = "_lexplosion1"; this.startDist = 2; this.cost = 100; this.ammoCost = 10; this.shootThrough = false; this.coolDown = 7; this.speed = 7; this.clipName = "bullet"; this.splashDamage = false; this.levels = new Array(); var _local2 = 0; while (_local2 < 9) { this.levels[_local2] = new Array(); this.levels[_local2].push(new shotDescObj((_local2 * 4) + 9, -2)); this.levels[_local2].push(new shotDescObj((_local2 * 4) + 9, 2)); _local2++; } _local2 = 9; while (_local2 < 18) { this.levels[_local2] = new Array(); this.levels[_local2].push(new shotDescObj((_local2 * 4) + 9, -3)); this.levels[_local2].push(new shotDescObj((_local2 * 4) + 9, 3)); this.levels[_local2].push(new shotDescObj((_local2 * 4) + 9, 0)); _local2++; } _local2 = 18; while (_local2 < 20) { this.levels[_local2] = new Array(); this.levels[_local2].push(new shotDescObj((_local2 * 4) + 9, -3)); this.levels[_local2].push(new shotDescObj((_local2 * 4) + 9, 1)); this.levels[_local2].push(new shotDescObj((_local2 * 4) + 9, -1)); this.levels[_local2].push(new shotDescObj((_local2 * 4) + 9, 3)); _local2++; } } function defShotObj() { this.soundN = "_lshotSound0"; this.explodeSound = "_lexplosion1"; this.startDist = 2; this.cost = 50; this.shootThrough = false; this.coolDown = 7; this.speed = 8; this.clipName = "bullet"; this.splashDamage = false; this.levels = new Array(); var _local2 = 0; while (_local2 < 20) { this.levels[_local2] = new Array(); this.levels[_local2].push(new shotDescObj((_local2 * 5) + 9, 0)); _local2++; } } function plasmaObj() { this.soundN = "_lplasmaEx"; this.explodeSound = "_lphaser"; this.startDist = 2; this.cost = 50; this.shootThrough = true; this.coolDown = 7; this.speed = 7; this.clipName = "plasma"; this.splashDamage = false; this.levels = new Array(); var _local2 = 0; while (_local2 < 20) { this.levels[_local2] = new Array(); this.levels[_local2].push(new shotDescObj((_local2 * 4) + 6, 0)); _local2++; } } function mineObj() { this.soundN = "_lclick"; this.explodeSound = "_lexplosion0"; this.startDist = 2; this.cost = 50; this.ammoCost = 50; this.shootThrough = false; this.coolDown = 12; this.speed = 0; this.clipName = "mine"; this.splashDamage = true; this.splashRadius = 65; this.levels = new Array(); var _local2 = 0; while (_local2 < 20) { this.levels[_local2] = new Array(); this.levels[_local2].push(new shotDescObj((_local2 * 15) + 30, 0)); _local2++; } } function missileObj() { this.soundN = "_lshotSound3"; this.explodeSound = "_lexplosion0"; this.startDist = 5; this.cost = 50; this.ammoCost = 100; this.shootThrough = false; this.coolDown = 24; this.speed = 7; this.clipName = "missile"; this.splashDamage = true; this.splashRadius = 40; this.levels = new Array(); var _local2 = 0; while (_local2 < 20) { this.levels[_local2] = new Array(); this.levels[_local2].push(new shotDescObj((_local2 * 12) + 20, 0)); _local2++; } } function nextWeapon() { if (inGame && (canPause)) { p.shotType++; if (p.shotType > 4) { p.shotType = 0; } while (p.ammo[p.shotType] <= 0) { p.shotType++; if (p.shotType > 4) { p.shotType = 0; } } if (sfxOn) { var _local1 = new Sound(); _local1.attachSound("_lchangeWeapon"); _local1.start(); } p.changeAmmo(); } } function chooseWeapon() { p.shotType = this.num; p.changeAmmo(); if (sfxOn) { var _local2 = new Sound(); _local2.attachSound("_lchangeWeapon"); _local2.start(); } } function Player() { this.width = 8; this.height = 8; this.rad = 9; this.speed = 4; this.speedLevel = 0; this.speedInc = 0.1; this.shotType = 0; this.weaponLevel = 0; this.cooldown = 7; this.xDispl = 5; this.yDispl = 8; this.maxArmour = 100; this.armour = this.maxArmour; this.maxhp = 200; this.hp = this.maxhp; this.weapons = [0, 0, 0, 0, 0, 0, 0]; this.ammo = [999, 30, 30, 2, 5, 0, 0]; score = 0; money = 0; } function Powerup(x, y, type) { this.num = enemyD++; currentRoom.currentEnemies[this.num] = this; this.mc = theScreen.attachMovie("_lpowerup", "enemy" + num, enemyDepth + this.num); this.mc.mc.gotoAndStop(type + 1); this.pType = type; this.mc.myObject = this; this.xTile = x; this.yTile = y; this.powerup = true; this.currentTile = currentRoom.tiles[y][x]; this.x = (this.xTile * tileW) + (tileW / 2); this.y = (this.yTile * tileH) + (tileH / 2); this.mc._x = this.x; this.mc._y = this.y; this.hittable = true; this.rad = 3; this.myFunction = specialEF; } function Room(lev, row, collumn, exitRoute, entryPoint) { currentRoom = this; this.init(); this.done = false; this.specialGot = false; this.barrierDone = false; this.collumn = collumn; this.row = row; this.spawnDestroyed = []; this.laserFencesDestroyed = []; this.destroyablesStates = []; this.enemiesKilled = []; this.spawnedEnemies = []; if (exitRoute) { this.exitRoute = true; } this.mc.tc._visible = false; mapRow[row][collumn] = this; this.doors = [null, null, null, null, null]; var _local8 = level * 0.05; if (_local8 > 0.2) { _local8 = 0.2; } var _local7 = new Array(); if (this.exitRoute) { var _local12 = 0.65 - _local8; var _local13 = 0.85 - _local8; var _local14 = 0.7 + _local8; } else { var _local12 = 0.85 - _local8; var _local13 = 0.95 - _local8; } var _local6 = [false, false, false, false, false]; if (roomsDone == 0) { var _local9 = [0, 4, 8, 12, 16, 20]; var _local2 = 0; while ((level > _local9[_local2]) && (_local2 < 5)) { _local2++; } _local2 = Math.ceil(Math.random() * _local2); var _local3 = 0; while (_local3 <= _local2) { _local6[Math.floor(Math.random() * 5)] = true; _local3++; } } if (entryPoint.isTeleporter) { this.doors[4] = new Teleport(this, entryPoint); this.teleport = true; if (entryPoint.exitRoute && (!exitFound)) { this.exitRoute = true; } var _local11 = 4; } else { var _local11 = entryPoint.num; if (((Math.random() > _local13) || (_local6[4])) || (roomsDone == 0)) { _local7.push(4); this.doors[4] = new Teleport(this, entryPoint); this.teleport = true; } } if (mapRow[row - 1][collumn] != undefined) { if (mapRow[row - 1][collumn].doors[3] != undefined) { this.doors[0] = new Door(0, this); if (mapRow[row - 1][collumn].doors[3].exitRoute && (!exitFound)) { this.exitRoute = true; } } } else if (((Math.random() > _local12) || (_local6[0])) && (row > 0)) { _local7.push(0); this.doors[0] = new Door(0, this); } if (mapRow[row + 1][collumn] != undefined) { if (mapRow[row + 1][collumn].doors[0] != undefined) { this.doors[3] = new Door(3, this); if (mapRow[row + 1][collumn].doors[0].exitRoute && (!exitFound)) { this.exitRoute = true; } } } else if (((Math.random() > _local12) || (_local6[3])) && (row < (sSize - 1))) { _local7.push(3); this.doors[3] = new Door(3, this); } if (mapRow[row][collumn - 1] != undefined) { if (mapRow[row][collumn - 1].doors[2] != undefined) { this.doors[1] = new Door(1, this); if (mapRow[row][collumn - 1].doors[2].exitRoute && (!exitFound)) { this.exitRoute = true; } } } else if (((Math.random() > _local12) || (_local6[1])) && (collumn > 0)) { _local7.push(1); this.doors[1] = new Door(1, this); } if (mapRow[row][collumn + 1] != undefined) { if (mapRow[row][collumn + 1].doors[1] != undefined) { this.doors[2] = new Door(2, this); if (mapRow[row][collumn + 1].doors[1].exitRoute && (!exitFound)) { this.exitRoute = true; } } } else if (((Math.random() > _local12) || (_local6[2])) && (collumn < (sSize - 1))) { _local7.push(2); this.doors[2] = new Door(2, this); } if (this.exitRoute) { if (((Math.random() > _local14) && (roomsDone > level)) || (_local7.length == 0)) { this.isExit = true; } else { this.isExit = false; this.doors[_local7[Math.floor(Math.random() * _local7.length)]].exitRoute = true; } } if ((roomsDone == 0) && (level == 1)) { this.map = firstMap; } else if (this.isExit) { if (level == 1) { this.map = exitMaps[6][Math.floor(Math.random() * exitMaps[6].length)]; } else if (Math.random() > 0.3) { this.map = exitMaps[_local11][Math.floor(Math.random() * exitMaps[_local11].length)]; } else { this.map = exitMaps[5][Math.floor(Math.random() * exitMaps[5].length)]; } } else { if ((_local7.length == 0) && (Math.random() > 0.4)) { this.spawnPU = true; this.powerUpS = Math.floor(Math.random() * 5); } if ((Math.random() > 0.8) && (level > 1)) { this.map = levelMaps[_local11][Math.floor(Math.random() * exitMaps[_local11].length)]; } else { this.map = levelMaps[5][Math.floor(Math.random() * levelMaps[5].length)]; } } roomsDone++; this.makeRoom(entryPoint); } function Tile(tType, y, x) { this.walkedOn = false; this.id = (("tile" + y) + "_") + x; this.mc = theScreen.attachMovie("_ltile", this.id, tileDepth + (tileD++)); this.mc._x = x * tileW; this.mc._y = y * tileH; this.mc.myObject = this; this.x = x; this.y = y; this.mc.gotoAndStop(tType + 1); this.tType = tType; var _local2 = tileDesc[tType]; this.walkable = _local2.walkable; this.shootThrough = _local2.shootThrough; this.walkFunction = _local2.walkFunction; this.damage = _local2.damage; this.shootFunction = _local2.shootFunction; this.hp = level * _local2.hp; this.destroyFunction = _local2.destroyFunction; this.destroyedTile = _local2.destroyedTile; this.monsterType = _local2.monsterType; this.num = _local2.num; this.freeTile = _local2.freeTile == true; this.onTile = _local2.onTile; this.offTile = _local2.offTile; this.state = _local2.state; this.initFunc = _local2.initFunc; if (_local2.statesArray != undefined) { this.compFunction = _local2.compFunction; this.statesArray = _local2.statesArray; } this.efFunction = _local2.efFunction; if (this.efFunction != null) { currentRoom.efTiles[this.id] = this; this.dCount = 0; } if (_local2.laserFence) { this.laserFence = true; this.generators = 0; } this.speedFactor = _local2.speedFactor; } function Door(num, room) { this.exitRoute = false; this.num = num; } function Teleport(theRoom, entryPoint) { this.exitRoute = false; this.dest = entryPoint; this.myRoom = theRoom; this.isTeleporter = true; this.num = 4; } function openDoors() { var _local2 = currentRoom.doorTiles; if (currentRoom.doorsLocked) { var _local3 = 0; while (_local3 < _local2.length) { _local2[_local3].changeTileTo(_local2[_local3].onTile); _local3++; } } _local2 = currentRoom.entryTiles; var _local3 = 0; while (_local3 < _local2.length) { _local2[_local3].changeTileTo(_local2[_local3].onTile); _local3++; } currentRoom.done = true; if (currentRoom.barrierA.length > 0) { for (_local3 in currentRoom.barrierA) { currentRoom.barrierA[_local3].changeTileTo(currentRoom.barrierA[_local3].offTile); if (sfxOn) { var _local1 = new Sound(); _local1.attachSound("_ldoorClose"); _local1.start(); } } currentRoom.barrierDone = true; delete currentRoom.barrierA; } } function openEntryDoor() { var _local3 = currentRoom.entryTiles; var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2].changeTileTo(_local3[_local2].onTile); _local2++; } if (this._parent.sfxOn) { var _local4 = new Sound(); _local4.attachSound("_ldoorClose"); _local4.start(); } } function lockDoors() { theScreen.tNum = 0; currentRoom.doorsLocked = true; theScreen.onEnterFrame = function () { var _local3 = currentRoom.doorTiles; if ((this.tNum % 4) == 0) { var _local2 = this.tNum / 4; if (_local2 < _local3.length) { _local3[_local2].changeTileTo(_local3[_local2].offTile); if (this._parent.sfxOn) { var _local4 = new Sound(); _local4.attachSound("_ldoorClose"); _local4.start(); } } else { delete this.tNum; canPause = true; this.onEnterFrame = detectKeys; } } this.tNum++; }; } function lockEntryDoor() { theScreen.tNum = 0; theScreen.onEnterFrame = function () { var _local3 = currentRoom.entryTiles; if ((this.tNum % 4) == 0) { var _local2 = this.tNum / 4; if (_local2 < _local3.length) { _local3[_local2].changeTileTo(_local3[_local2].offTile); if (this._parent.sfxOn) { var _local4 = new Sound(); _local4.attachSound("_ldoorClose"); _local4.start(); } } else { delete this.tNum; canPause = true; this.onEnterFrame = detectKeys; } } this.tNum++; }; } function removeMap() { sMap.removeMovieClip(); mapLines.removeMovieClip(); mapBack._visible = false; options._visible = true; } function showMap() { options._visible = false; mapBack._visible = true; sMap = this._parent._parent.createEmptyMovieClip("mapBG", mapDepth); mapLines = this._parent._parent.createEmptyMovieClip("mapBGLines", mapLinesDepth); sMap._x = (mapLines._x = roomX); sMap._y = (mapLines._y = roomY); var _local2 = (375 - (2 * sSize)) / sSize; var _local11 = (_local2 + 2) * sSize; sMap.beginFill(2236962, 100); sMap.lineStyle(0, 0, 0); sMap.moveTo(-2, -2); sMap.lineTo(_local11 + 2, -2); sMap.lineTo(_local11 + 2, _local11 + 2); sMap.lineTo(-2, _local11 + 2); sMap.lineTo(-2, -2); sMap.endFill(); var _local10 = 0; while (_local10 < sSize) { var _local8 = 0; while (_local8 < sSize) { var _local3 = mapRow[_local10][_local8]; var _local5 = 1 + ((_local2 + 2) * _local8); var _local4 = 1 + ((_local2 + 2) * _local10); sMap.lineStyle(0, 0, 50); if (_local3 == undefined) { sMap.beginFill(1118481, 0); } else if (_local3 != undefined) { if (_local3.isExit) { sMap.beginFill(14540066, 100); } else { sMap.beginFill(14540253, 100); } if (_local3 == currentRoom) { ch = sMap.attachMovie("pMarker", "px", 0); ch._x = _local5 + (_local2 / 2); ch._y = _local4 + (_local2 / 2); } } sMap.moveTo(_local5, _local4); sMap.lineTo(_local5 + _local2, _local4); sMap.lineTo(_local5 + _local2, _local4 + _local2); sMap.lineTo(_local5, _local4 + _local2); sMap.lineTo(_local5, _local4); sMap.endFill(); if (_local3 != undefined) { if (_local3.doors[4] != null) { var _local7 = _local5 + (_local2 / 2); var _local6 = _local4 + (_local2 / 2); sMap.lineStyle(0, 255, 100); sMap.beginFill(6711039); sMap.moveTo(_local7, _local6 - 3); sMap.lineTo(_local7 + 3, _local6); sMap.lineTo(_local7 - 3, _local6); sMap.lineTo(_local7, _local6 - 3); sMap.endFill(); sMap.beginFill(85); sMap.moveTo(_local7 - 3, _local6); sMap.lineTo(_local7 + 3, _local6); sMap.lineTo(_local7, _local6 + 3); sMap.lineTo(_local7 - 3, _local6); sMap.endFill(); var _local9 = _local3.doors[4].dest; if (_local9.isTeleporter) { mapLines.lineStyle(1, 13421823, 70); mapLines.moveTo(_local7, _local6); mapLines.lineTo(((_local2 + 2) * _local9.myRoom.collumn) + (_local2 / 2), ((_local2 + 2) * _local9.myRoom.row) + (_local2 / 2)); } } if (_local3.doors[0] != null) { drapMapSquare((_local5 + (_local2 / 2)) - 1, _local4 - 2); } if (_local3.doors[1] != null) { drapMapSquare(_local5 - 2, (_local4 + (_local2 / 2)) - 1); } if (_local3.doors[2] != null) { drapMapSquare(_local5 + _local2, (_local4 + (_local2 / 2)) - 1); } if (_local3.doors[3] != null) { drapMapSquare((_local5 + (_local2 / 2)) - 1, _local4 + _local2); } } _local8++; } _local10++; } } function drapMapSquare(x, y) { sMap.lineStyle(2, 16777215, 100); sMap.beginFill(85); sMap.moveTo(x, y); sMap.lineTo(x + 2, y); sMap.lineTo(x + 2, y + 2); sMap.lineTo(x, y + 2); sMap.lineTo(x, y); sMap.endFill(); } function toggleSFX() { if (sfxOn) { sfxOn = false; options.sfxTickbox.gotoAndStop(2); startScreen.sfxTickbox.gotoAndStop(2); } else { sfxOn = true; options.sfxTickbox.gotoAndStop(1); startScreen.sfxTickbox.gotoAndStop(1); } } function toggleMusic() { if (musicOn) { musicOn = false; options.musicTickbox.gotoAndStop(2); startScreen.musicTickbox.gotoAndStop(2); opening.stop(); } else { musicOn = true; options.musicTickbox.gotoAndStop(1); startScreen.musicTickbox.gotoAndStop(1); if (inGame) { soundSetup(); } else { opening.start(0, 99999); } } } function setMusicVolume(vol) { musicVol = vol; opening.setVolume(musicVol); options.musicBar.slideButton._x = -75 + (1.5 * vol); } function soundSetup() { if (musicOn) { themeSounds = []; maxReps = [0, 2, 2, 2, 2, 2, 2, 2, 2]; clips = [0, 1, 4, 5, 6, 8]; var _local1 = 0; while (_local1 < 9) { themeSounds[_local1] = new Sound(soundMC); themeSounds[_local1].attachSound("music" + _local1); themeSounds[_local1].onSoundComplete = doNextSound; _local1++; } themeSounds[0].setVolume(musicVol); themeSounds[0].start(); themeSounds[0].onSoundComplete = doNextSound; soundNum = 1; } } function doNextSound() { var _local1 = Math.ceil(Math.random() * 2) * 2; while (_local1 == cSound) { _local1 = Math.ceil(Math.random() * 2) * 2; } cSound = _local1; var _local2 = clips[Math.ceil(Math.random() * 5)]; clipNum.text = _local2; themeSounds[_local2].start(0, cSound); } function showShop() { canPause = false; delete gui.options.onRelease; populateUpgrades(); shop._visible = true; shop.contButton.onRelease = removeShop; var _local1 = 0; while (_local1 < 5) { delete gui["weaponButton" + _local1].onRelease; _local1++; } shop.onEnterFrame = function () { Mouse.show(); }; themeSounds[0].stop(); if (musicOn) { shopSound = new Sound(soundMC); shopSound.attachSound("_lshop"); shopSound.start(0, 9999); } } function removeShop() { delete shop.onEnterFrame; shop._visible = false; shopSound.stop(); nextLevel(); } function populateUpgrades() { if (sfxOn) { var _local7 = new Sound(); _local7.attachSound("_lclick"); _local7.start(); } shop.gotoAndStop("upgrades"); shop.points.text = score; shop.mon.text = money; delete shop.upgrades.onRelease; shop.supplies.onRelease = populateSupplies; shop.specials.onRelease = populateSpecials; var _local2 = 0; while (_local2 < 8) { switch (_local2) { case 0 : var _local4 = p.maxhp; break; case 1 : _local4 = p.maxArmour; break; case 2 : _local4 = p.speedLevel + 1; break; case 3 : _local4 = p.weapons[0] + 1; break; case 4 : _local4 = p.weapons[1] + 1; break; case 5 : _local4 = p.weapons[2] + 1; break; case 6 : _local4 = p.weapons[3] + 1; break; case 7 : _local4 = p.weapons[4] + 1; } var _local3 = upgrades[_local2]; var _local6 = _local4 + _local3.increment; var _local5 = _local3.cost + (_local3.cost * _local3.timesBought); if (_local3.timesBought < _local3.maxLevel) { shop["effect" + _local2].text = (_local4 + "->") + _local6; shop["cost" + _local2].text = _local5; } else { shop["effect" + _local2].text = _local4; shop["cost" + _local2].text = "-"; } if ((money < _local5) || (shop["cost" + _local2].text == "-")) { shop["buyButton" + _local2]._visible = false; } else { shop["buyButton" + _local2]._visible = true; shop["buyButton" + _local2].num = _local2; shop["buyButton" + _local2].onRelease = function () { this._parent._parent.buyUpgrade(this.num); }; } _local2++; } } function buyUpgrade(num) { switch (num) { case 0 : p.maxhp = p.maxhp + upgrades[num].increment; p.hp = p.hp + upgrades[num].increment; break; case 1 : p.maxArmour = p.maxArmour + upgrades[num].increment; p.armour = p.armour + upgrades[num].increment; break; case 2 : p.speedLevel = p.speedLevel + upgrades[num].increment; p.speed = p.speed + p.speedInc; break; case 3 : p.weapons[0] = p.weapons[0] + upgrades[num].increment; break; case 4 : p.weapons[1] = p.weapons[1] + upgrades[num].increment; break; case 5 : p.weapons[2] = p.weapons[2] + upgrades[num].increment; break; case 6 : p.weapons[3] = p.weapons[3] + upgrades[num].increment; break; case 7 : p.weapons[4] = p.weapons[4] + upgrades[num].increment; } var _local2 = upgrades[num]; money = money - (_local2.cost + (_local2.cost * _local2.timesBought)); _local2.timesBought++; p.doHealth(); p.doArmour(); populateUpgrades(); } function Upgrade(increment, cost, costIncrease, maxLevel) { this.increment = increment; this.cost = cost; this.costIncrease = costIncrease; this.maxLevel = maxLevel - 1; this.timesBought = 0; } function buildUpgradeBase() { upgrades = []; upgrades.push(new Upgrade(25, 50, 25, 999)); upgrades.push(new Upgrade(25, 50, 25, 999)); upgrades.push(new Upgrade(1, 50, 25, 20)); upgrades.push(new Upgrade(1, 100, 50, 20)); upgrades.push(new Upgrade(1, 100, 50, 20)); upgrades.push(new Upgrade(1, 100, 50, 20)); upgrades.push(new Upgrade(1, 100, 50, 20)); upgrades.push(new Upgrade(1, 100, 50, 20)); } function populateSupplies() { if (sfxOn) { var _local8 = new Sound(); _local8.attachSound("_lclick"); _local8.start(); } shop.gotoAndStop("supplies"); shop.points.text = score; shop.mon.text = money; shop.upgrades.onRelease = populateUpgrades; delete shop.supplies.onRelease; shop.specials.onRelease = populateSpecials; var _local2 = 0; while (_local2 < 6) { switch (_local2) { case 0 : var _local5 = p.hp; if (p.maxhp < 9999) { var _local6 = p.maxhp; } else { var _local6 = 9999; } break; case 1 : _local5 = p.armour; if (p.maxArmour < 9999) { var _local6 = p.maxArmour; } else { var _local6 = 9999; } break; case 2 : _local5 = p.ammo[1]; var _local6 = 999; break; case 3 : _local5 = p.ammo[2]; _local6 = 999; break; case 4 : _local5 = p.ammo[3]; _local6 = 999; break; case 5 : _local5 = p.ammo[4]; _local6 = 999; } var _local4 = supplies[_local2]; var _local7 = _local4.cost + (_local4.costIncrease * upgrades[_local4.ugNum].timesBought); var _local3 = _local5 + _local4.amount; if (_local3 > _local6) { _local3 = _local6; } shop["effect" + _local2].text = (_local5 + "->") + _local3; shop["cost" + _local2].text = _local7; if ((money < _local7) || (_local3 == _local5)) { shop["buyButton" + _local2]._visible = false; } else { shop["buyButton" + _local2]._visible = true; shop["buyButton" + _local2].num = _local2; shop["buyButton" + _local2].nextVal = _local3; shop["buyButton" + _local2].onRelease = function () { this._parent._parent.buySupply(this.num, this.nextVal); }; } _local2++; } } function buySupply(num, newVal) { switch (num) { case 0 : p.hp = newVal; break; case 1 : p.armour = newVal; break; case 2 : p.ammo[1] = newVal; break; case 3 : p.ammo[2] = newVal; break; case 4 : p.ammo[3] = newVal; break; case 5 : p.ammo[4] = newVal; } var _local2 = supplies[num]; money = money - (_local2.cost + (_local2.costIncrease * upgrades[_local2.ugNum].timesBought)); p.doHealth(); p.doArmour(); populateSupplies(); } function Supply(amount, cost, costIncrease, ugNum) { this.amount = amount; this.cost = cost; this.costIncrease = costIncrease; this.ugNum = ugNum; } function buildSupplyBase() { supplies = []; supplies.push(new Supply(50, 50, 0, 0)); supplies.push(new Supply(50, 50, 0, 1)); supplies.push(new Supply(20, 100, 10, 4)); supplies.push(new Supply(20, 100, 10, 5)); supplies.push(new Supply(2, 100, 20, 6)); supplies.push(new Supply(2, 50, 10, 7)); } function populateSpecials() { if (sfxOn) { var _local4 = new Sound(); _local4.attachSound("_lclick"); _local4.start(); } shop.gotoAndStop("specials"); shop.points.text = score; shop.mon.text = money; shop.upgrades.onRelease = populateUpgrades; shop.supplies.onRelease = populateSupplies; delete shop.specials.onRelease; var _local2 = 0; while (_local2 < 6) { var _local3 = specials[_local2]; shop["effect" + _local2].text = _local3.amount; shop["cost" + _local2].text = _local3.cost; if (money < _local3.cost) { shop["buyButton" + _local2]._visible = false; } else { shop["buyButton" + _local2]._visible = true; shop["buyButton" + _local2].num = _local2; shop["buyButton" + _local2].onRelease = function () { this._parent._parent.buySpecial(this.num); }; } _local2++; } } function buySpecial(num) { sp = specials[num]; if (num < 4) { score = score + sp.amount; } else { level = level + sp.amount; } money = money - sp.cost; populateSpecials(); } function Special(amount, cost) { this.amount = amount; this.cost = cost; } function buildSpecialBase() { specials = []; specials.push(new Special(10, 10)); specials.push(new Special(100, 100)); specials.push(new Special(1000, 1000)); specials.push(new Special(9999, 9999)); specials.push(new Special(1, 500)); specials.push(new Special(10, 2000)); } function monsterSpawn() { this.sNum = currentRoom.spawnersMade++; if (currentRoom.spawnDestroyed[this.sNum]) { this.changeTileTo(this.destroyedTile); } else { this.count = Math.floor(Math.random() * 170); this.spawnInterval = 260; this.spawnTiles = []; this.hp = (this.hp / 2) * level; this.score = (this.hp / 2) * level; currentRoom.possibleEnemies++; var _local4 = this.y - 1; while (_local4 < (this.y + 2)) { var _local3 = this.x - 1; while (_local3 < (this.x + 2)) { var _local2 = currentRoom.tiles[_local4][_local3]; if ((_local2.walkable && (_local2.damage == 0)) && (_local2 != this)) { this.spawnTiles.push(_local2); } _local3++; } _local4++; } } } function destructableSUp() { this.dNum = currentRoom.destroyablesMade++; if (currentRoom.destroyablesStates[this.dNum] == undefined) { currentRoom.destroyablesStates[this.dNum] = 0; } else if (currentRoom.destroyablesStates[this.dNum] == 1) { this.changeTileTo(this.destroyedTile); } else if (currentRoom.destroyablesStates[this.dNum] == 2) { this.changeTileTo(this.destroyedTile); this.changeTileTo(this.destroyedTile); } } function associateTiles() { } function switchedTiles() { if (currentRoom.switchT[this.num] == undefined) { currentRoom.switchT[this.num] = []; } currentRoom.switchT[this.num].push(this); this.mc.gotoAndStop(this.onTile + 1); } function laserFenceGenSetUp() { this.fenceTiles = []; var _local3 = this.x + 1; var _local2 = this.y; while (currentRoom.tiles[_local2][_local3].laserFence) { this.fenceTiles.push(currentRoom.tiles[_local2][_local3]); currentRoom.tiles[_local2][_local3].generators++; _local3++; } _local3 = this.x - 1; _local2 = this.y; while (currentRoom.tiles[_local2][_local3].laserFence) { this.fenceTiles.push(currentRoom.tiles[_local2][_local3]); currentRoom.tiles[_local2][_local3].generators++; _local3--; } _local3 = this.x; _local2 = this.y + 1; while (currentRoom.tiles[_local2][_local3].laserFence) { this.fenceTiles.push(currentRoom.tiles[_local2][_local3]); currentRoom.tiles[_local2][_local3].generators++; _local2++; } _local3 = this.x; _local2 = this.y - 1; while (currentRoom.tiles[_local2][_local3].laserFence) { this.fenceTiles.push(currentRoom.tiles[_local2][_local3]); currentRoom.tiles[_local2][_local3].generators++; _local2--; } this.lfNum = currentRoom.laserFencesMade++; currentRoom.laserFences[this.lfNum] = this; } function cChangeInit() { if (currentRoom.colourUnlock || (!currentRoom.barrierDone)) { if (currentRoom.ccT[this.num] == undefined) { currentRoom.ccT[this.num] = []; } this.state = 0; this.numStates = this.statesArray.length; currentRoom.ccT[this.num].push(this); this.mc.gotoAndStop(this.statesArray[this.state] + 1); } } function makeSpecial() { if (!currentRoom.specialGot) { var _local2 = this.num; if (_local2 > 5) { _local2 = Math.floor(Math.random() * 6); } var _local3 = new Powerup(this.x, this.y, _local2); } } function barrierAssoc() { if (!currentRoom.barrierDone) { currentRoom.barrierA.push(this); this.mc.gotoAndStop(this.onTile + 1); } else { this.changeTileTo(this.offTile); } } function spawnBoss() { if (!currentRoom.done) { var _local2 = new bosses[this.num](enemyD++, this.x, this.y); } } function destroyable(power) { this.hp = this.hp - power; if (this.hp <= 0) { this.destroyFunction(); } } function changeTile() { if (this.dNum != undefined) { currentRoom.destroyablesStates[this.dNum]++; } delete currentRoom.efTiles[this.id]; this.tType = this.destroyedTile; var _local2 = tileDesc[this.tType]; this.walkable = _local2.walkable; this.shootThrough = _local2.shootThrough; this.walkFunction = _local2.walkFunction; this.damage = _local2.damage; this.shootFunction = _local2.shootFunction; this.hp = _local2.hp; this.efFunction = _local2.efFunction; this.speedFactor = _local2.speedFactor; this.efFunction = _local2.efFunction; this.destroyedTile = _local2.destroyedTile; if (this.efFunction != null) { currentRoom.efTiles[this.id] = this; } this.mc.gotoAndStop(this.tType + 1); } function destroyMonsterSpawner() { if ((--currentRoom.possibleEnemies) == 0) { currentRoom.allKilledFunc(); } delete currentRoom.efTiles[this.id]; this.tType = this.destroyedTile; var _local2 = tileDesc[this.tType]; this.walkable = _local2.walkable; this.shootThrough = _local2.shootThrough; this.walkFunction = _local2.walkFunction; this.damage = _local2.damage; this.shootFunction = _local2.shootFunction; this.hp = _local2.hp; this.efFunction = _local2.efFunction; this.speedFactor = _local2.speedFactor; this.efFunction = _local2.efFunction; this.destroyedTile = _local2.destroyedTile; if (this.efFunction != null) { currentRoom.efTiles[this.id] = this; } money = money + this.score; score = score + this.score; this.mc.gotoAndStop(this.tType + 1); currentRoom.spawnDestroyed[this.sNum] = true; this.makeExplosion(); } function destroyLaserFence() { currentRoom.laserFencesDestroyed[this.lfNum] = true; currentRoom.destroyablesStates[this.dNum] = 1; this.deactivateLF(); this.makeExplosion(); money = money + (4 * level); score = score + (5 + (5 * level)); } function damagePlayer() { if ((this.dCount++) > 4) { this.dCount = 0; if (p.currentTile == this) { p.hurtMe(this.damage); } for (var _local3 in currentRoom.currentEnemies) { var _local2 = currentRoom.currentEnemies[_local3]; if ((_local2.currentTile == this) && (this.damage >= _local2.wussiness)) { _local2.hurtMe(this.damage); } } } } function spawnMonsters() { if (((this.count++) > this.spawnInterval) && (currentRoom.possibleEnemies < maxMobs)) { this.count = Math.floor(Math.random() * this.spawnInterval) - 20; var _local5 = this.spawnTiles; var _local2 = _local5[Math.floor(Math.random() * _local5.length)]; var _local3 = true; for (var _local4 in currentRoom.currentEnemies) { if (currentRoom.currentEnemies[_local4].currentTile == _local2) { _local3 = false; } } if (p.currentTile == _local2) { _local3 = false; } if (_local3) { if (sfxOn) { var _local6 = new Sound(); _local6.attachSound("_lspawn"); _local6.start(); } var _local8 = new this.monsterType(enemyD++, _local2.x, _local2.y); _local8.isSpawned = true; currentRoom.spawnedEnemies[_local8.num] = this.monsterType; var _local7 = theScreen.attachMovie("_lteleportInStuff", "ex" + exNum, explosionsDepth + exNum); _local7._x = (_local2.x * tileW) + (tileW / 2); _local7._y = (_local2.y * tileW) + (tileW / 2); if ((++exNum) > 50) { exNum = 0; } _local7 = theScreen.attachMovie("_lspawnlight", "ex" + exNum, explosionsDepth + exNum); _local7._x = (this.x * tileW) + (tileW / 2); _local7._y = (this.y * tileW) + (tileW / 2); if ((++exNum) > 50) { exNum = 0; } } } } function toggleTiles() { var _local2 = currentRoom.switchT[this.num]; for (var _local3 in _local2) { toggleTile(_local2[_local3]); } if (sfxOn) { var _local4 = new Sound(); _local4.attachSound("_ldoorClose"); _local4.start(); } } function cChange() { this.state++; if (this.state == this.numStates) { this.state = 0; } this.mc.gotoAndStop(this.statesArray[this.state] + 1); var _local2 = true; var _local3 = this.statesArray.length - 1; for (var _local4 in currentRoom.ccT[this.num]) { if (currentRoom.ccT[this.num][_local4].state != _local3) { _local2 = false; } } if (_local2) { this.compFunction(); for (var _local4 in currentRoom.ccT[this.num]) { currentRoom.ccT[this.num][_local4].walkFunction = null; } } } function doorWalk() { delete theScreen.onEnterFrame; theScreen.removeMovieClip(); switch (this.num) { case 0 : row--; break; case 1 : collumn--; break; case 2 : collumn++; break; case 3 : row++; } if (mapRow[row][collumn] == undefined) { var _local3 = new Room(1, row, collumn, this.exitRoute, currentRoom.doors[this.num]); } else { var _local2 = currentRoom.doors[this.num]; currentRoom = mapRow[row][collumn]; mapRow[row][collumn].makeRoom(_local2); } } function doTeleport() { delete theScreen.onEnterFrame; canPause = false; this.mc.mc.gotoAndPlay(2); this.mc.countDown = 30; if (sfxOn) { var _local2 = new Sound(); _local2.attachSound("_lteleport"); _local2.start(); } var _local3 = theScreen.attachMovie("_lteleportStuff", "tel", playerDepth - 1); _local3._x = (this.x * tileW) + (tileW / 2); _local3._y = (this.y * tileW) + (tileW / 2); this.mc.onEnterFrame = function () { if ((this.countDown--) > 0) { p.mc._rotation = p.mc._rotation + 20; p.mc._alpha = p.mc._alpha - 4; } else { this.myObject.finishTeleport(); } }; } function exitLevel() { delete theScreen.onEnterFrame; canPause = false; delete gui.options.onRelease; var _local2 = 0; while (_local2 < 5) { delete gui["weaponButton" + _local2].onRelease; _local2++; } p.mc._x = (this.x * tileW) + (tileW / 2); p.mc._y = (this.y * tileH) + (tileH / 2); if (sfxOn) { var _local5 = new Sound(); _local5.attachSound("_lexit"); _local5.start(); } var _local3 = theScreen.attachMovie("_linfo", "inf" + exNum, explosionsDepth + exNum); _local3._x = (this.x * tileW) + (tileW / 2); _local3._y = (this.y * tileH) + (tileH / 2); if ((++exNum) > 50) { exNum = 0; } var _local6 = 100 * level; _local3.txt.txt0.htmlText = (_local3.txt.txt1.htmlText = "LEVEL BONUS\n$" + _local6); p.mc.gotoAndPlay("exit"); money = money + _local6; var _local4 = _local3.txt.txt0.textWidth / 2; if ((_local3._x + _local4) > 370) { _local3._x = 370 - _local4; } else if ((_local3._x - _local4) < 5) { _local3._x = 5 + _local4; } } function toggleTile(t) { if (t.state == "on") { var _local2 = tileDesc[t.offTile]; t.state = "off"; t.mc.gotoAndStop(t.offTile + 1); } else { var _local2 = tileDesc[t.onTile]; t.state = "on"; t.mc.gotoAndStop(t.onTile + 1); } delete currentRoom.efTiles[t.id]; t.walkable = _local2.walkable; t.efFunction = _local2.efFunction; t.shootThrough = _local2.shootThrough; t.walkFunction = _local2.walkFunction; t.hp = _local2.hp; t.damage = _local2.damage; t.efFunction = _local2.efFunction; t.speedFactor = _local2.speedFactor; t.dCount = 0; if (t.efFunction != null) { currentRoom.efTiles[t.id] = t; } else { delete currentRoom.efTiles[t.id]; } } function traceYay() { if (currentRoom.colourUnlock) { var _local3 = currentRoom.doorTiles; var _local1 = 0; while (_local1 < _local3.length) { _local3[_local1].changeTileTo(_local3[_local1].onTile); _local1++; } _local3 = currentRoom.entryTiles; _local1 = 0; while (_local1 < _local3.length) { _local3[_local1].changeTileTo(_local3[_local1].onTile); _local1++; } currentRoom.done = true; } else if (currentRoom.barrierA.length > 0) { for (var _local1 in currentRoom.barrierA) { currentRoom.barrierA[_local1].changeTileTo(currentRoom.barrierA[_local1].offTile); if (sfxOn) { var _local2 = new Sound(); _local2.attachSound("_ldoorClose"); _local2.start(); } } currentRoom.barrierDone = true; delete currentRoom.barrierA; } } function colourchangeKill() { } Function.prototype.extend = function (superClass) { this.prototype.__proto__ = superClass.prototype; this.prototype.__constructor__ = superClass; ASSetPropFlags(this.prototype, ["__constructor__"], 1); }; ASSetPropFlags(Function.prototype, ["extend"], 1); MovieClip.prototype.mcExtends = function (superClass) { if (typeof(superClass) == "function") { this.__proto__ = superClass.prototype; if (typeof(this.attachMovie) == "undefined") { var _local4 = this.__proto__; var _local3 = _local4.__proto__.__proto__; while (_local3 != null) { _local3 = _local3.__proto__; _local4 = _local4.__proto__; } _local4.__proto__ = MovieClip.prototype; } arguments.splice(0, 1); superClass.apply(this, arguments); } else { trace("mcExtends: Incorrect superClass type or path - " + typeof(superClass)); } }; ASSetPropFlags(MovieClip.prototype, ["mcExtends"], 1); num = 0; PiRads = (Math.PI/180); roomX = 12; roomY = 12; tileW = 25; tileH = 25; mapWidth = 15; mapHeight = 15; var midTile = Math.floor(mapWidth / 2); startX0 = [midTile, mapWidth - 1, 0, midTile, midTile]; startY0 = [mapHeight - 1, midTile, midTile, 0, midTile]; startX1 = [midTile, mapWidth - 2, 1, midTile, midTile]; startY1 = [mapHeight - 2, midTile, midTile, 1, midTile]; doorPos = []; doorPos[0] = [new Point(midTile - 1, 0), new Point(midTile, 0), new Point(midTile + 1, 0)]; doorPos[1] = [new Point(0, midTile - 1), new Point(0, midTile), new Point(0, midTile + 1)]; doorPos[2] = [new Point(mapWidth - 1, midTile - 1), new Point(mapWidth - 1, midTile), new Point(mapWidth - 1, midTile + 1)]; doorPos[3] = [new Point(midTile - 1, mapHeight - 1), new Point(midTile, mapHeight - 1), new Point(midTile + 1, mapHeight - 1)]; telePortPos = [new Point(midTile, midTile), new Point(3, 3), new Point(11, 3), new Point(11, 3), new Point(11, 11)]; soundMCDepth = 0; screenDepth = 1; crossHairsDepth = 2; optionsDepth = 3; mapDepth = 4; mapLinesDepth = 5; mapBackDepth = 6; charStatsDepth = 7; shopDepth = 8; gameoverDepth = 9; startScreenDepth = 10; pnflashSplashDepth = 11; wipeOverDepth = 20; guiDepth = 12343455 /* 0xBC589F */; tileDepth = 0; deadDepth = 1000; minesDepth = 1200; playerDepth = 1500; enemyDepth = 2000; shotDepth = 3000; explosionsDepth = 4000; musicVol = 50; names = ["FLUFFY", "WIMP", "FRIENDLY", "INTERN", "PRIVATE", "PAINMERCHANT", "KILLERNATOR", "TRIGGERFIEND", "FRAGMEISTER", "BLOODDRINKER", "HURTMAKER", "DESTROYER", "GOON", "FK'ER", "BERSERKER"]; pointsSpace = [0]; var i = 1; while (i < names.length) { pointsSpace[i] = pointsSpace[i - 1] + (500 * i); i++; } crossHair.swapDepths(crossHairsDepth); mapBack.swapDepths(mapBackDepth); charStats.swapDepths(charStatsDepth); shop.swapDepths(shopDepth); gui.swapDepths(guiDepth); options.swapDepths(optionsDepth); gameover.swapDepths(gameoverDepth); startScreen.swapDepths(startScreenDepth); wipeOver.swapDepths(wipeOverDepth); pnflashSplash.swapDepths(pnflashSplashDepth); myListener = new Object(); myListener.lastHit = 0; myListener.onKeyDown = function () { if ((((count - this.lastHit) > 1) && (canPause)) && (inGame)) { this.lastHit = count; var _local2 = Key.getCode(); switch (_local2) { case 32 : pauseGame(); break; case 13 : pauseGame(); break; case 16 : nextWeapon(); break; case 69 : nextWeapon(); break; case 80 : pauseGame(); } if ((_local2 > 48) && (_local2 < 54)) { if (p.ammo[_local2 - 49] > 0) { p.shotType = _local2 - 49; if (sfxOn) { var _local3 = new Sound(); _local3.attachSound("_lchangeWeapon"); _local3.start(); } p.changeAmmo(); } } } }; Key.addListener(myListener); Enemy.extend(Sprite); Enemy.prototype.init = function (num, x, y) { this.level = level; this.num = num; this.hp = this.hpBase + (this.hpFactor * level); this.score = this.score * level; this.hitDamage = this.hitDamage * level; var _local2 = 0; while (_local2 < this.shotPower.length) { this.shotPower[_local2] = this.shotPower[_local2] * level; _local2++; } currentRoom.currentEnemies[this.num] = this; this.mc = theScreen.attachMovie("_l" + this.clipName, "enemy" + num, enemyDepth + num); this.mc.myObject = this; this.xTile = x; this.yTile = y; this.currentTile = currentRoom.tiles[y][x]; this.x = (this.xTile * tileW) + (tileW / 2); this.y = (this.yTile * tileH) + (tileH / 2); this.mc._x = this.x; this.mc._y = this.y; this.gotoP = Math.random() * 60; this.hittable = true; this.free = true; this.shootCounter = Math.floor(Math.random() * this.shootTime); this.gotoP = true; currentRoom.possibleEnemies++; }; Zombie.extend(Enemy); Soldier.extend(Enemy); Demon.extend(Enemy); Sludgeman.extend(Enemy); Boss0.extend(Enemy); Boss1.extend(Enemy); Enemy.prototype.hurtMe = function (damage) { if (sfxOn) { var _local2 = new Sound(); _local2.attachSound(this.hitSound); _local2.start(); } this.hp = this.hp - damage; if (this.hp <= 0) { score = score + this.score; money = money + this.score; this.hittable = false; this.mc.gotoAndPlay("destroy"); this.mc.swapDepths(deadDepth + (deadD++)); if (deadD > 199) { deadD = 0; } if ((--currentRoom.possibleEnemies) == 0) { currentRoom.allKilledFunc(); } if (this.givePowerUp) { var _local3 = new Powerup(this.currentTile.x, this.currentTile.y, Math.floor(Math.random() * 6)); } if (this.isBoss) { if (currentRoom.barrierA.length > 0) { for (i in currentRoom.barrierA) { currentRoom.barrierA[i].changeTileTo(currentRoom.barrierA[i].offTile); } currentRoom.barrierDone = true; if (sfxOn) { var _local2 = new Sound(); _local2.attachSound("_ldoorClose"); _local2.start(); } delete currentRoom.barrierA; } } if (this.isSpawned) { delete currentRoom.spawnedEnemies[this.num]; } else { currentRoom.enemiesKilled[this.rNum] = true; } delete currentRoom.currentEnemies[this.num]; } else { this.mc.gotoAndPlay("hurt"); } }; Enemy.prototype.checkCols = function (x, y) { var _local6 = (y + this.rad) - 1; var _local5 = (y - this.rad) + 1; var _local7 = (x - this.rad) + 1; var _local8 = (x + this.rad) - 1; for (var _local11 in currentRoom.currentEnemies) { var _local2 = currentRoom.currentEnemies[_local11]; if (_local2 != this) { var _local3 = x - _local2.x; var _local4 = y - _local2.y; if (Math.sqrt((_local3 * _local3) + (_local4 * _local4)) < ((_local2.rad + this.rad) - 1)) { _local3 = _local7 - _local2.x; _local4 = _local5 - _local2.y; this.upleft = Math.sqrt((_local3 * _local3) + (_local4 * _local4)) < (_local2.rad - 1); _local4 = _local6 - _local2.y; this.downleft = Math.sqrt((_local3 * _local3) + (_local4 * _local4)) < (_local2.rad - 1); _local3 = _local8 - _local2.x; _local4 = _local5 - _local2.y; this.upright = Math.sqrt((_local3 * _local3) + (_local4 * _local4)) < (_local2.rad - 1); _local4 = _local6 - _local2.y; this.downright = Math.sqrt((_local3 * _local3) + (_local4 * _local4)) < (_local2.rad - 1); } } } }; Enemy.prototype.getCorners = function (x, y) { downY = Math.floor(((y + this.rad) - 1) / tileH); upY = Math.floor((y - this.rad) / tileH); leftX = Math.floor((x - this.rad) / tileW); rightX = Math.floor(((x + this.rad) - 1) / tileW); this.upleft = currentRoom.tiles[upY][leftX].walkable && (currentRoom.tiles[upY][leftX].damage < this.wussiness); this.downleft = currentRoom.tiles[downY][leftX].walkable && (currentRoom.tiles[downY][leftX].damage < this.wussiness); this.upright = currentRoom.tiles[upY][rightX].walkable && (currentRoom.tiles[upY][rightX].damage < this.wussiness); this.downright = currentRoom.tiles[downY][rightX].walkable && (currentRoom.tiles[downY][rightX].damage < this.wussiness); }; Enemy.prototype.budgetPF = function (dirx, diry) { var _local2 = 0; var _local3 = 0; var _local4 = this.currentTile.y; var _local5 = this.currentTile.x; var _local13 = currentRoom.tiles[_local4 - 1][_local5].walkable && (currentRoom.tiles[_local4 - 1][_local5].damage < this.wussiness); var _local14 = currentRoom.tiles[_local4 + 1][_local5].walkable && (currentRoom.tiles[_local4 + 1][_local5].damage < this.wussiness); var _local12 = currentRoom.tiles[_local4][_local5 - 1].walkable && (currentRoom.tiles[_local4][_local5 - 1].damage < this.wussiness); var _local15 = currentRoom.tiles[_local4][_local5 + 1].walkable && (currentRoom.tiles[_local4][_local5 + 1].damage < this.wussiness); var _local9 = ((_local13 && (_local12)) && (currentRoom.tiles[_local4 - 1][_local5 - 1].walkable)) && (currentRoom.tiles[_local4 - 1][_local5 - 1].damage < this.wussiness); var _local6 = ((_local14 && (_local12)) && (currentRoom.tiles[_local4 + 1][_local5 - 1].walkable)) && (currentRoom.tiles[_local4 + 1][_local5 - 1].damage < this.wussiness); var _local7 = ((_local13 && (_local12)) && (currentRoom.tiles[_local4 - 1][_local5 + 1].walkable)) && (currentRoom.tiles[_local4 - 1][_local5 + 1].damage < this.wussiness); var _local8 = ((_local14 && (_local15)) && (currentRoom.tiles[_local4 + 1][_local5 + 1].walkable)) && (currentRoom.tiles[_local4 + 1][_local5 + 1].damage < this.wussiness); if (diry == 1) { if ((dirx == 1) && (_local6)) { _local2 = -1; _local3 = 1; } else if ((dirx == -1) && (_local8)) { _local2 = 1; _local3 = 1; } else if (_local6 && (!_local8)) { _local2 = -1; _local3 = 1; } else if ((!_local6) && (_local8)) { _local2 = 1; _local3 = 1; } else if (Math.random() > 0.5) { _local2 = 1; _local3 = 1; } else { _local2 = -1; _local3 = 1; } } else if (diry == -1) { if ((dirx == 1) && (_local9)) { _local2 = -1; _local3 = -1; } else if ((dirx == -1) && (_local7)) { _local2 = 1; _local3 = -1; } else if (_local6 && (!_local7)) { _local2 = -1; _local3 = -1; } else if ((!_local6) && (_local7)) { _local2 = 1; _local3 = -1; } else if (Math.random() > 0.5) { _local2 = 1; _local3 = -1; } else { _local2 = -1; _local3 = -1; } } else if (dirx == 1) { if ((diry == 1) && (_local7)) { _local2 = 1; _local3 = -1; } else if ((diry == -1) && (_local8)) { _local2 = 1; _local3 = 1; } else if (_local7 && (!_local8)) { _local2 = 1; _local3 = -1; } else if ((!_local7) && (_local8)) { _local2 = 1; _local3 = 1; } else if (Math.random() > 0.5) { _local2 = 1; _local3 = 1; } else { _local2 = 1; _local3 = -1; } } else if (dirx == -1) { if ((diry == 1) && (_local9)) { _local2 = -1; _local3 = -1; } else if ((diry == -1) && (_local6)) { _local2 = -1; _local3 = 1; } else if (_local9 && (!_local6)) { _local2 = -1; _local3 = -1; } else if ((!_local9) && (_local6)) { _local2 = -1; _local3 = 1; } else if (Math.random() > 0.5) { _local2 = -1; _local3 = 1; } else { _local2 = -1; _local3 = -1; } } this.xTo = (currentRoom.tiles[_local4 + _local3][_local5 + _local2].x * tileW) + (tileW / 2); this.yTo = (currentRoom.tiles[_local4 + _local3][_local5 + _local2].y * tileH) + (tileH / 2); this.gotoTile = currentRoom.tiles[_local4 + _local3][_local5 + _local2]; this.gotoP = false; this.gotoCount = 0; }; enemiesDef = []; enemiesDef[0] = []; enemiesDef[1] = [Zombie, Zombie]; enemiesDef[2] = [Soldier, Soldier]; enemiesDef[3] = [Demon, Demon]; enemiesDef[4] = [Sludgeman, Sludgeman]; monsterTypes = [Zombie, Soldier, Demon, Sludgeman]; tileDesc = []; var i = 0; while (i < 20) { tileDesc[i] = new walkTile(1); i++; } var i = 20; while (i < 40) { tileDesc[i] = new permWall(false); i++; } tileDesc[28] = new permWall(true); tileDesc[40] = new walkDamageTile(10, 1); tileDesc[41] = new walkDamageTile(5, 0.6); tileDesc[42] = new walkTile(0.6); tileDesc[43] = new permWall(true); var i = 44; while (i < 56) { tileDesc[i] = new walkTile(0.6); i++; } var i = 55; while (i < 65) { tileDesc[i] = new walkTile(0.8); i++; } tileDesc[65] = new laserFenceGenerator(67); tileDesc[66] = new laserFenceGenerator(142); tileDesc[67] = new permWall(false); tileDesc[142] = new permWall(false); var i = 68; while (i < 74) { tileDesc[i] = new laserFence(i - 68); i++; } var i = 74; while (i < 80) { tileDesc[i] = new laserFence(i - 74); i++; } var i = 80; while (i < 86) { tileDesc[i] = new laserFence(i - 80); i++; } var i = 86; while (i < 92) { tileDesc[i] = new laserFence(i - 86); i++; } var i = 92; while (i < 102) { tileDesc[i] = new destroyableTile(10, changeTile, i + 10); i++; } tileDesc[92] = new destroyableTile(10, changeTile, 102); tileDesc[93] = new destroyableTile(15, changeTile, 103); tileDesc[94] = new destroyableTile(5, changeTile, 104); tileDesc[95] = new destroyableTile(25, changeTile, 105); var i = 102; while (i < 112) { tileDesc[i] = new destroyableTile(10, changeTile, i - 102); i++; } var i = 112; while (i < 122) { tileDesc[i] = new walkSwitch(i - 112); i++; } var i = 122; while (i < 132) { tileDesc[i] = new switchTile(i - 122, i - 122, i - 82); i++; } var i = 132; while (i < 142) { tileDesc[i] = new switchTile(i - 132, i - 92, i - 132); i++; } tileDesc[122] = new switchTile(0, 0, 40); tileDesc[132] = new switchTile(0, 40, 0); tileDesc[123] = new switchTile(1, 0, 41); tileDesc[133] = new switchTile(1, 41, 0); tileDesc[124] = new switchTile(2, 0, 40); tileDesc[134] = new switchTile(2, 40, 0); tileDesc[125] = new switchTile(3, 0, 41); tileDesc[135] = new switchTile(3, 41, 0); var i = 144; while (i < 158) { tileDesc[i] = new monsterSpawners(i - 144, 20); i++; } var i = 148; while (i < 152) { tileDesc[i] = new monsterSpawners(i - 148, 40); i++; } tileDesc[152] = new permWall(true); tileDesc[143] = new permWall(true); var i = 161; while (i < 165) { tileDesc[i] = new doorTile(doorWalk, i); i++; } var i = 165; while (i < 171) { var a = [165, 166]; tileDesc[i] = new ccTile(i - 165, a, traceYay); i++; } var a = [165, 166]; tileDesc[165] = new ccTile(0, a, traceYay); var a = [166, 165]; tileDesc[166] = new ccTile(1, a, traceYay); var a = [167, 165]; tileDesc[167] = new ccTile(2, a, traceYay); var a = [167, 166]; tileDesc[168] = new ccTile(3, a, traceYay); var i = 171; while (i < 175) { tileDesc[i] = new permWall(false); i++; } tileDesc[175] = new doorTile(doTeleport, 175); tileDesc[176] = new doorTile(null, 176); tileDesc[217] = new tileWalkFunction(exitLevel, null); var i = 153; while (i < 161) { tileDesc[i] = new walkTile(1); i++; } tileDesc[185] = new walkTile(1); tileDesc[186] = new walkTile(1); var i = 187; while (i < 197) { tileDesc[i] = new specialSpawner(i - 187); i++; } var i = 197; while (i < 207) { tileDesc[i] = new rBarrierTile(28 + i, 0); i++; } tileDesc[197] = new rBarrierTile(29, 0); tileDesc[198] = new rBarrierTile(30, 0); tileDesc[199] = new rBarrierTile(31, 0); tileDesc[200] = new rBarrierTile(28, 0); tileDesc[201] = new rBarrierTile(40, 0); var i = 207; while (i < 217) { tileDesc[i] = new bossSpawner(i - 207); i++; } firstMap = [[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 1, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 10, 0, 0, 0, 11, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 145, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 1]]; levelMaps = []; var i = 0; while (i < 6) { levelMaps[i] = []; i++; } levelMaps[0].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 20], [22, 0, 0, 93, 0, 0, 0, 0, 0, 0, 0, 93, 0, 0, 20], [22, 0, 93, 166, 166, 166, 166, 166, 166, 166, 166, 166, 93, 0, 20], [22, 0, 0, 166, 0, 0, 0, 0, 0, 0, 0, 166, 0, 0, 20], [22, 0, 0, 166, 0, 0, 0, 0, 0, 0, 0, 166, 0, 0, 20], [22, 0, 41, 166, 0, 0, 0, 0, 0, 0, 0, 166, 41, 0, 20], [22, 0, 41, 166, 0, 0, 0, 0, 0, 0, 0, 166, 41, 0, 20], [22, 0, 41, 166, 0, 0, 0, 0, 0, 0, 0, 166, 41, 0, 20], [22, 0, 0, 166, 0, 0, 0, 0, 0, 0, 0, 166, 0, 0, 20], [22, 0, 0, 166, 166, 166, 166, 166, 166, 166, 166, 166, 0, 0, 20], [22, 0, 93, 0, 0, 0, 0, 0, 0, 0, 0, 0, 93, 0, 20], [22, 0, 0, 93, 0, 0, 0, 0, 0, 0, 0, 93, 0, 0, 20], [22, 149, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 149, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 2, 1, 1]]); levelMaps[0].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 0, 0, 0, 94, 0, 0, 0, 94, 0, 0, 0, 0, 20], [22, 0, 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 94, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 147, 94, 0, 0, 0, 94, 147, 0, 0, 0, 20], [22, 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 94, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 20], [22, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 94, 94, 0, 0, 0, 94, 94, 0, 0, 0, 20], [22, 94, 0, 0, 0, 94, 0, 5, 0, 94, 0, 0, 0, 94, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 12, 13, 0, 0, 0, 20], [22, 0, 0, 94, 0, 94, 0, 0, 0, 94, 0, 94, 0, 0, 20], [22, 0, 94, 0, 0, 94, 10, 0, 0, 94, 0, 0, 94, 0, 20], [22, 145, 0, 0, 0, 94, 4, 0, 10, 94, 0, 0, 0, 145, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 4, 3]]); levelMaps[1].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 149, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 65, 68, 69, 68, 65, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 83, 135, 135, 135, 80, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 80, 135, 193, 135, 80, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 80, 135, 135, 135, 84, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 65, 68, 68, 68, 65, 0, 20], [22, 0, 146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 93, 93, 0, 146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 115, 93, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [1, 0, 1, 2]]); levelMaps[1].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 148, 0, 0, 95, 0, 0, 0, 0, 0, 0, 0, 0, 151, 20], [22, 0, 0, 0, 95, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 95, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 123, 123, 123, 123, 123, 123, 123, 123, 0, 0, 0, 0, 20], [22, 0, 123, 123, 123, 123, 123, 123, 123, 123, 0, 0, 0, 0, 20], [22, 0, 123, 133, 133, 133, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 113, 133, 193, 133, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 123, 133, 133, 133, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 123, 123, 123, 123, 123, 123, 123, 123, 0, 0, 0, 0, 20], [22, 0, 123, 123, 123, 123, 123, 123, 123, 123, 0, 0, 0, 0, 20], [22, 0, 0, 0, 95, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 95, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 148, 0, 0, 95, 0, 0, 0, 0, 0, 0, 0, 0, 151, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 1, 2]]); levelMaps[1].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 94, 94, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 94, 94, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 94, 94, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 94, 94, 0, 0, 0, 20], [22, 0, 0, 207, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 94, 94, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 94, 94, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 94, 94, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 94, 94, 0, 0, 0, 20], [22, 145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [4, 1, 0]]); levelMaps[2].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 145, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 93, 93, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 40, 40, 40, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 40, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 40, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 40, 40, 0, 0, 0, 0, 16, 0, 0, 0, 0, 20], [22, 0, 0, 40, 40, 0, 0, 0, 0, 16, 0, 0, 0, 0, 20], [22, 40, 40, 40, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 93, 93, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 145, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 2, 2, 2]]); levelMaps[2].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 94, 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 150, 94, 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 94, 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 148, 94, 94, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 94, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 94, 165, 165, 165, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 94, 165, 165, 165, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 94, 165, 165, 165, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 94, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 148, 94, 94, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 94, 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 150, 94, 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 94, 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 193, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [4, 2, 2, 2]]); levelMaps[3].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 134, 134, 134, 134, 0, 0, 0, 134, 134, 134, 134, 0, 20], [22, 0, 134, 134, 134, 134, 134, 0, 134, 134, 134, 134, 134, 0, 20], [22, 0, 134, 134, 134, 134, 134, 0, 134, 134, 134, 134, 134, 0, 20], [22, 0, 134, 134, 124, 124, 124, 124, 124, 124, 124, 134, 134, 0, 20], [22, 0, 134, 134, 124, 124, 124, 124, 124, 124, 124, 134, 134, 0, 20], [22, 134, 134, 134, 124, 124, 0, 0, 0, 124, 124, 134, 134, 134, 20], [22, 0, 134, 134, 134, 134, 0, 0, 0, 134, 134, 134, 134, 0, 20], [22, 0, 134, 134, 124, 124, 0, 114, 0, 124, 124, 134, 134, 0, 20], [22, 0, 134, 134, 124, 124, 124, 124, 124, 124, 124, 134, 134, 0, 20], [22, 0, 134, 134, 124, 124, 124, 124, 124, 124, 124, 134, 134, 0, 20], [22, 0, 134, 134, 134, 134, 134, 0, 134, 134, 134, 134, 134, 0, 20], [22, 0, 0, 134, 134, 134, 134, 0, 134, 134, 134, 134, 0, 0, 20], [22, 149, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 149, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 3, 2]]); levelMaps[3].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 41, 41, 41, 41, 41, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 41, 41, 41, 41, 41, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 147, 0, 0, 0, 0, 0, 147, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 95, 95, 95, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 95, 193, 95, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 95, 95, 95, 0, 0, 0, 0, 0, 20], [22, 0, 0, 144, 0, 0, 0, 0, 0, 0, 0, 144, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 3, 2]]); levelMaps[4].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 145, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 40, 40, 40, 0, 40, 40, 40, 0, 0, 0, 20], [22, 0, 0, 0, 40, 56, 56, 56, 56, 56, 40, 0, 0, 0, 20], [22, 0, 0, 0, 40, 56, 56, 56, 56, 56, 40, 0, 0, 0, 20], [22, 0, 0, 0, 0, 56, 56, 56, 56, 56, 0, 0, 0, 0, 20], [22, 0, 0, 0, 40, 56, 56, 56, 56, 56, 40, 0, 0, 0, 20], [22, 0, 0, 0, 40, 56, 56, 56, 56, 56, 40, 0, 0, 0, 20], [22, 0, 0, 0, 40, 40, 40, 0, 40, 40, 40, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 145, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 1, 1, 3]]); levelMaps[4].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 61, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 11, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 134, 134, 134, 124, 134, 134, 134, 0, 0, 0, 20], [22, 0, 0, 0, 134, 0, 0, 0, 0, 0, 134, 0, 0, 0, 20], [22, 0, 0, 0, 134, 0, 0, 0, 1, 0, 134, 0, 0, 0, 20], [22, 0, 0, 0, 124, 0, 0, 0, 0, 0, 124, 0, 0, 0, 20], [22, 0, 0, 0, 134, 0, 0, 114, 0, 0, 134, 0, 0, 0, 20], [22, 0, 0, 0, 1, 134, 134, 124, 134, 134, 0, 0, 0, 0, 20], [22, 0, 0, 147, 0, 0, 0, 0, 0, 0, 0, 145, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 3, 4]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 144, 0, 20], [22, 0, 0, 1, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 20], [22, 0, 0, 0, 0, 144, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 65, 68, 68, 68, 65, 72, 68, 68, 68, 65, 0, 20], [22, 0, 0, 0, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 20], [22, 122, 122, 122, 0, 0, 0, 80, 0, 132, 132, 132, 0, 0, 20], [22, 122, 122, 122, 0, 5, 0, 80, 0, 41, 41, 41, 5, 0, 20], [22, 112, 122, 122, 0, 0, 0, 83, 0, 0, 0, 0, 0, 0, 20], [22, 132, 122, 122, 0, 0, 0, 80, 0, 92, 92, 92, 0, 0, 20], [22, 122, 122, 122, 0, 4, 0, 65, 0, 92, 92, 92, 0, 0, 20], [22, 0, 0, 0, 3, 0, 0, 0, 0, 92, 92, 92, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [1, 0, 2, 3]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 92, 92, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 144, 0, 1, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 92, 92, 92, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 20], [22, 0, 0, 92, 92, 92, 1, 0, 3, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 1, 146, 0, 0, 0, 0, 0, 20], [22, 92, 92, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 20], [22, 0, 0, 0, 145, 0, 0, 0, 5, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 92, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 92, 0, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [4, 0, 1, 2]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 145, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 40, 40, 40, 0, 40, 40, 40, 0, 0, 0, 20], [22, 0, 0, 0, 40, 56, 56, 56, 56, 56, 40, 0, 0, 0, 20], [22, 0, 0, 0, 40, 56, 56, 56, 56, 56, 40, 0, 0, 0, 20], [22, 0, 0, 0, 0, 56, 56, 56, 56, 56, 0, 0, 0, 0, 20], [22, 0, 0, 0, 40, 56, 56, 56, 56, 56, 40, 0, 0, 0, 20], [22, 0, 0, 0, 40, 56, 56, 56, 56, 56, 40, 0, 0, 0, 20], [22, 0, 0, 0, 40, 40, 40, 0, 40, 40, 40, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 145, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 1, 1, 3]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 20], [22, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 65, 68, 68, 68, 68, 68, 68, 68, 65, 0, 0, 20], [22, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 80, 0, 0, 20], [22, 0, 0, 80, 0, 124, 124, 124, 124, 124, 0, 80, 0, 3, 20], [22, 0, 0, 80, 0, 124, 145, 0, 124, 124, 0, 84, 0, 0, 20], [22, 0, 0, 80, 0, 124, 124, 0, 124, 124, 0, 80, 0, 0, 20], [22, 0, 0, 80, 0, 124, 124, 0, 146, 124, 0, 80, 0, 0, 20], [22, 0, 0, 80, 0, 124, 124, 124, 124, 124, 0, 80, 0, 0, 20], [22, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 80, 0, 0, 20], [22, 0, 3, 65, 68, 68, 68, 68, 68, 78, 68, 65, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 114, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 1, 3]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 144, 20], [22, 56, 56, 62, 56, 56, 56, 62, 56, 56, 60, 56, 59, 56, 20], [22, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 20], [22, 56, 56, 62, 45, 48, 48, 48, 48, 48, 47, 56, 56, 56, 20], [22, 56, 56, 62, 51, 42, 42, 42, 42, 42, 49, 61, 56, 56, 20], [22, 56, 56, 56, 51, 42, 42, 42, 42, 42, 49, 56, 56, 56, 20], [22, 56, 58, 56, 51, 42, 42, 42, 42, 42, 49, 56, 56, 56, 20], [22, 56, 56, 62, 51, 42, 42, 42, 42, 42, 49, 56, 56, 56, 20], [22, 56, 56, 62, 51, 42, 42, 42, 42, 42, 49, 56, 56, 56, 20], [22, 56, 56, 62, 46, 50, 50, 50, 50, 50, 44, 56, 56, 56, 20], [22, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 20], [22, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 20], [22, 144, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 57, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 1, 2]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 20], [22, 0, 165, 165, 165, 165, 165, 165, 165, 165, 165, 165, 165, 0, 20], [22, 0, 165, 28, 28, 28, 28, 0, 28, 28, 28, 28, 165, 0, 20], [22, 0, 165, 28, 145, 0, 0, 0, 0, 0, 1, 28, 165, 0, 20], [22, 0, 165, 28, 0, 0, 0, 0, 0, 0, 0, 28, 165, 3, 20], [22, 0, 165, 28, 0, 0, 0, 0, 0, 0, 0, 28, 165, 0, 20], [22, 0, 165, 0, 0, 0, 0, 0, 0, 0, 0, 0, 165, 0, 20], [22, 0, 165, 28, 197, 199, 197, 0, 0, 0, 0, 28, 165, 0, 20], [22, 0, 165, 28, 198, 187, 198, 0, 0, 0, 0, 28, 165, 0, 20], [22, 0, 165, 28, 197, 199, 197, 0, 0, 0, 145, 28, 165, 0, 20], [22, 0, 165, 28, 28, 28, 28, 0, 28, 28, 28, 28, 165, 0, 20], [22, 0, 165, 165, 165, 165, 165, 165, 165, 165, 165, 165, 165, 0, 20], [22, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 2, 3]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 197, 197, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 193, 197, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [2, 1, 1, 3, 2, 2, 1]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 149, 92, 0, 0, 0, 0, 0, 92, 148, 0, 0, 20], [22, 0, 0, 92, 92, 0, 0, 0, 0, 0, 92, 92, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 92, 92, 0, 0, 0, 0, 0, 92, 92, 0, 0, 20], [22, 0, 0, 148, 92, 0, 0, 0, 0, 0, 92, 149, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 2, 3]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 145, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 65, 68, 68, 71, 68, 68, 68, 68, 68, 72, 68, 68, 65, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 65, 68, 68, 68, 69, 68, 68, 68, 68, 70, 68, 73, 65, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 20], [22, 145, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 146, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 4, 2]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 40, 40, 40, 40, 40, 40, 0, 40, 40, 40, 40, 40, 40, 20], [22, 40, 40, 40, 40, 40, 40, 0, 40, 40, 40, 40, 40, 40, 20], [22, 40, 40, 40, 40, 40, 40, 0, 40, 40, 40, 40, 40, 40, 20], [22, 40, 40, 40, 146, 0, 0, 0, 0, 0, 147, 40, 40, 40, 20], [22, 40, 40, 40, 0, 0, 0, 0, 0, 0, 0, 40, 40, 40, 20], [22, 40, 40, 40, 0, 0, 0, 0, 0, 0, 0, 40, 40, 40, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 40, 40, 40, 1, 0, 0, 0, 0, 0, 0, 40, 40, 40, 20], [22, 40, 40, 40, 0, 0, 0, 0, 0, 0, 0, 40, 40, 40, 20], [22, 40, 40, 40, 144, 0, 0, 0, 0, 0, 145, 40, 40, 40, 20], [22, 40, 40, 40, 40, 40, 40, 0, 40, 40, 40, 40, 40, 40, 20], [22, 40, 40, 40, 40, 40, 40, 0, 40, 40, 40, 40, 40, 40, 20], [22, 40, 40, 40, 40, 40, 40, 0, 40, 40, 40, 40, 40, 40, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 1, 4]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 94, 94, 0, 0, 0, 0, 0, 94, 94, 0, 0, 20], [22, 0, 0, 149, 94, 0, 0, 0, 0, 0, 149, 94, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 166, 166, 0, 0, 0, 0, 0, 166, 166, 0, 0, 20], [22, 0, 0, 94, 166, 166, 0, 0, 0, 166, 166, 94, 0, 0, 20], [22, 0, 0, 94, 94, 166, 0, 0, 0, 166, 94, 94, 0, 0, 20], [22, 0, 0, 145, 94, 94, 1, 1, 1, 94, 94, 145, 0, 0, 20], [22, 199, 197, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 193, 198, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 4, 1]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 144, 0, 0, 0, 0, 0, 94, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 41, 0, 0, 0, 94, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 41, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 94, 94, 0, 0, 20], [22, 0, 0, 0, 0, 0, 146, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 41, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 145, 0, 0, 0, 0, 0, 0, 0, 147, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [2, 0, 4, 1]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 201, 201, 201, 201, 201, 201, 201, 201, 0, 0, 20], [22, 0, 0, 0, 201, 167, 167, 167, 167, 167, 167, 201, 0, 0, 20], [22, 0, 0, 0, 201, 167, 201, 201, 201, 201, 167, 201, 0, 0, 20], [22, 0, 0, 0, 201, 167, 201, 167, 167, 201, 167, 201, 0, 0, 20], [22, 0, 0, 0, 201, 167, 201, 201, 167, 201, 167, 201, 0, 0, 20], [22, 0, 0, 0, 201, 167, 167, 167, 167, 201, 167, 201, 0, 0, 20], [22, 0, 0, 0, 201, 201, 201, 201, 201, 201, 167, 201, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 200, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 193, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 145, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [1, 0, 2, 4]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 0, 0, 0, 0, 0, 0, 0, 94, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 94, 0, 94, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 94, 11, 1, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 94, 0, 0, 10, 0, 0, 0, 0, 94, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 94, 0, 94, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 94, 0, 0, 0, 94, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 94, 0, 3, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 94, 0, 0, 94, 0, 0, 0, 0, 94, 0, 0, 20], [22, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 2, 4, 2, 3, 4]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 145, 0, 94, 94, 94, 61, 0, 61, 94, 94, 94, 0, 145, 20], [22, 0, 0, 94, 94, 94, 61, 0, 57, 94, 94, 94, 0, 0, 20], [22, 94, 94, 94, 94, 94, 61, 0, 61, 94, 94, 94, 94, 94, 20], [22, 94, 94, 94, 94, 94, 61, 0, 61, 94, 94, 94, 94, 94, 20], [22, 94, 94, 94, 94, 61, 61, 0, 61, 61, 94, 94, 94, 94, 20], [22, 61, 59, 61, 61, 58, 0, 0, 0, 61, 62, 61, 61, 62, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 20], [22, 61, 61, 61, 61, 61, 0, 0, 0, 61, 62, 61, 59, 61, 20], [22, 94, 94, 94, 94, 61, 61, 0, 61, 61, 94, 94, 94, 94, 20], [22, 94, 94, 94, 94, 94, 61, 0, 64, 94, 94, 94, 94, 94, 20], [22, 94, 94, 94, 94, 94, 61, 0, 61, 94, 94, 94, 94, 94, 20], [22, 0, 0, 94, 94, 94, 61, 0, 61, 94, 94, 94, 0, 0, 20], [22, 145, 0, 94, 94, 94, 61, 0, 61, 94, 94, 94, 0, 145, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 2, 4, 1]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 193, 10, 0, 0, 0, 0, 0, 20], [22, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [2, 0, 4]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 41, 41, 41, 41, 41, 0, 41, 41, 41, 41, 41, 0, 20], [22, 0, 41, 41, 41, 41, 41, 0, 41, 41, 41, 41, 41, 0, 20], [22, 0, 41, 41, 41, 41, 41, 0, 41, 41, 41, 41, 41, 0, 20], [22, 0, 41, 41, 41, 41, 41, 0, 41, 41, 41, 41, 41, 0, 20], [22, 0, 41, 41, 41, 41, 0, 0, 0, 41, 41, 41, 41, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 41, 41, 41, 41, 0, 0, 0, 41, 41, 41, 41, 0, 20], [22, 0, 41, 41, 41, 41, 41, 0, 41, 41, 41, 41, 41, 0, 20], [22, 0, 41, 41, 41, 41, 41, 0, 41, 41, 41, 41, 41, 0, 20], [22, 0, 41, 41, 41, 41, 41, 0, 41, 41, 41, 41, 41, 0, 20], [22, 0, 41, 41, 41, 41, 41, 0, 41, 41, 41, 41, 41, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 144, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 2, 2]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 115, 0, 0, 0, 0, 0, 0, 133, 133, 133, 133, 133, 114, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 133, 133, 133, 133, 133, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 133, 133, 133, 133, 133, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 133, 133, 133, 133, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 133, 133, 133, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 133, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 134, 20], [22, 123, 123, 123, 123, 123, 0, 0, 0, 0, 0, 134, 134, 134, 20], [22, 123, 123, 123, 123, 123, 0, 0, 0, 0, 134, 134, 134, 134, 20], [22, 123, 123, 123, 123, 123, 0, 0, 0, 134, 134, 134, 134, 134, 20], [22, 123, 113, 123, 123, 123, 0, 0, 0, 134, 134, 134, 134, 134, 20], [22, 135, 133, 135, 135, 135, 0, 0, 134, 134, 134, 134, 134, 193, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 0]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 147, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 144, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 1, 2, 3, 4]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 145, 122, 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 122, 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 201, 201, 201, 167, 201, 201, 201, 0, 0, 0, 20], [22, 0, 0, 0, 201, 0, 167, 0, 167, 0, 201, 0, 0, 0, 20], [22, 0, 0, 0, 201, 167, 201, 167, 201, 167, 201, 0, 0, 0, 20], [22, 0, 0, 0, 167, 4, 167, 7, 167, 1, 167, 0, 0, 0, 20], [22, 0, 0, 0, 201, 167, 201, 167, 201, 167, 201, 0, 0, 0, 20], [22, 0, 0, 0, 201, 0, 167, 0, 167, 1, 201, 0, 0, 0, 20], [22, 0, 0, 0, 201, 201, 201, 167, 201, 201, 201, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 94, 20], [22, 199, 197, 0, 0, 0, 0, 0, 0, 0, 0, 0, 94, 122, 20], [22, 193, 198, 0, 0, 0, 0, 0, 0, 0, 0, 94, 122, 145, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [3, 0, 1]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 0, 0, 0, 94, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 94, 94, 0, 94, 94, 0, 94, 94, 0, 145, 94, 0, 20], [22, 0, 146, 94, 0, 0, 0, 0, 0, 94, 94, 94, 94, 0, 20], [22, 0, 0, 94, 94, 0, 94, 94, 94, 94, 94, 0, 0, 0, 20], [22, 0, 94, 94, 94, 0, 0, 0, 0, 0, 0, 0, 94, 94, 20], [22, 0, 94, 0, 94, 0, 0, 0, 0, 0, 94, 0, 94, 0, 20], [22, 0, 0, 0, 94, 0, 0, 0, 0, 0, 94, 0, 0, 0, 20], [22, 0, 94, 0, 94, 0, 0, 0, 0, 0, 94, 0, 94, 0, 20], [22, 94, 94, 0, 0, 10, 0, 0, 0, 0, 94, 94, 94, 1, 20], [22, 0, 0, 0, 94, 94, 94, 94, 94, 0, 94, 94, 0, 0, 20], [22, 0, 94, 94, 94, 94, 0, 0, 0, 0, 0, 94, 144, 0, 20], [22, 0, 94, 147, 0, 94, 94, 0, 94, 94, 0, 94, 94, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 94, 0, 0, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 2, 2, 4]]); var i = 0; while (i < 8) { var tm = [[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 1, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0]]; var mons = Math.ceil(Math.random() * 6); var j = 0; while (j < mons) { tm[tm.length - 1].push(Math.floor(Math.random() * 5)); j++; } levelMaps[5].push(tm); i++; } exitMaps = []; var i = 0; while (i < 7) { exitMaps[i] = []; i++; } exitMaps[4].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 207, 0, 0, 20], [22, 0, 0, 0, 0, 165, 165, 165, 165, 165, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 165, 0, 0, 145, 165, 0, 0, 0, 0, 20], [22, 0, 1, 0, 0, 165, 0, 0, 0, 165, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 165, 0, 0, 0, 165, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 165, 145, 0, 0, 165, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 165, 165, 165, 165, 165, 0, 0, 0, 0, 20], [22, 199, 199, 199, 197, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 153, 154, 155, 198, 0, 5, 0, 0, 0, 1, 0, 0, 0, 20], [22, 156, 217, 157, 198, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 158, 159, 160, 198, 0, 0, 0, 0, 0, 0, 6, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [1, 1, 1]]); exitMaps[4].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 145, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 207, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 93, 93, 93, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 20], [22, 0, 0, 93, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 146, 0, 93, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 199, 199, 199, 197, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 153, 154, 155, 198, 93, 93, 93, 0, 0, 1, 0, 0, 0, 20], [22, 156, 217, 157, 198, 0, 0, 93, 0, 0, 0, 0, 0, 0, 20], [22, 158, 159, 160, 198, 147, 0, 93, 0, 0, 0, 6, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 1, 1]]); exitMaps[2].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 145, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 93, 92, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 93, 92, 0, 0, 0, 0, 0, 0, 20], [22, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 207, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 93, 92, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 93, 92, 0, 0, 0, 0, 0, 0, 20], [22, 199, 199, 199, 197, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 153, 154, 155, 198, 0, 5, 0, 0, 0, 1, 0, 0, 0, 20], [22, 156, 217, 157, 198, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 158, 159, 160, 198, 0, 0, 0, 0, 0, 0, 6, 0, 145, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [4, 1, 2]]); exitMaps[2].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 149, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 197, 199, 199, 199, 197, 148, 0, 0, 0, 20], [22, 0, 1, 0, 0, 198, 153, 154, 155, 198, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 198, 156, 217, 157, 198, 0, 0, 207, 0, 20], [22, 0, 0, 0, 0, 198, 158, 159, 160, 198, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 197, 199, 199, 199, 197, 148, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 149, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [3, 1, 4, 2]]); exitMaps[0].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 145, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 4, 0, 0, 0, 208, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 92, 92, 0, 0, 0, 92, 92, 0, 0, 0, 20], [22, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 20], [22, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 20], [22, 199, 199, 199, 197, 42, 42, 42, 42, 42, 42, 42, 42, 42, 20], [22, 153, 154, 155, 198, 62, 60, 62, 62, 60, 60, 60, 56, 56, 20], [22, 156, 217, 157, 198, 56, 56, 56, 56, 56, 61, 57, 56, 56, 20], [22, 158, 159, 160, 198, 62, 56, 56, 58, 56, 57, 6, 57, 145, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [2, 1, 1]]); exitMaps[0].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 144, 0, 94, 0, 0, 0, 112, 0, 0, 0, 94, 0, 145, 20], [22, 0, 0, 94, 0, 0, 0, 0, 0, 0, 0, 94, 0, 0, 20], [22, 94, 94, 4, 0, 0, 0, 208, 0, 0, 0, 0, 94, 94, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 1, 0, 0, 94, 94, 94, 94, 94, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 132, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 132, 132, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 153, 154, 155, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 156, 217, 157, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 20], [22, 158, 159, 160, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [4, 1, 1]]); exitMaps[1].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 145, 122, 56, 56, 56, 56, 56, 56, 56, 56, 56, 122, 144, 20], [22, 122, 122, 56, 56, 56, 56, 56, 56, 56, 56, 56, 122, 122, 20], [22, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 20], [22, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 20], [22, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 20], [22, 56, 6, 0, 1, 56, 56, 56, 56, 56, 56, 56, 56, 56, 20], [22, 56, 0, 207, 0, 56, 112, 56, 56, 56, 56, 56, 56, 56, 20], [22, 56, 0, 6, 3, 56, 56, 56, 56, 56, 56, 56, 56, 56, 20], [22, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 20], [22, 56, 56, 56, 56, 56, 56, 56, 56, 56, 197, 199, 199, 199, 20], [22, 56, 56, 56, 56, 56, 56, 56, 56, 56, 198, 153, 154, 155, 20], [22, 122, 122, 56, 56, 56, 56, 56, 56, 56, 198, 156, 217, 157, 20], [22, 145, 122, 56, 56, 56, 56, 56, 56, 56, 198, 158, 159, 160, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [2, 1, 1]]); exitMaps[1].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 145, 0, 0, 0, 0, 40, 40, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 40, 40, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 40, 40, 0, 0, 0, 10, 0, 0, 20], [22, 0, 0, 0, 0, 0, 40, 40, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 40, 40, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 40, 40, 0, 0, 0, 0, 0, 0, 20], [22, 145, 0, 207, 0, 0, 201, 201, 11, 0, 0, 0, 0, 0, 20], [22, 0, 0, 7, 3, 0, 40, 40, 11, 0, 0, 0, 4, 0, 20], [22, 0, 0, 0, 0, 0, 40, 40, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 40, 40, 0, 0, 197, 199, 199, 199, 20], [22, 0, 0, 0, 0, 0, 40, 40, 0, 0, 198, 153, 154, 155, 20], [22, 0, 0, 0, 0, 0, 40, 40, 0, 0, 198, 156, 217, 157, 20], [22, 145, 0, 0, 0, 0, 40, 40, 0, 0, 198, 158, 159, 160, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [2, 1, 1, 2]]); exitMaps[3].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 2, 0, 20], [22, 0, 92, 92, 0, 0, 0, 0, 0, 92, 92, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 20], [22, 0, 0, 3, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 208, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 1, 0, 3, 0, 0, 0, 197, 199, 199, 199, 20], [22, 0, 0, 92, 92, 0, 0, 92, 92, 0, 198, 153, 154, 155, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 198, 156, 217, 157, 20], [22, 145, 0, 0, 0, 0, 0, 0, 0, 145, 198, 158, 159, 160, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [3, 1, 1]]); exitMaps[3].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 20], [22, 0, 0, 3, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 208, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 92, 92, 92, 92, 92, 92, 92, 92, 92, 197, 199, 199, 199, 20], [22, 92, 92, 92, 92, 92, 92, 92, 92, 92, 198, 153, 154, 155, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 198, 156, 217, 157, 20], [22, 145, 0, 0, 0, 0, 0, 0, 0, 147, 198, 158, 159, 160, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [2, 1, 1, 4]]); exitMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 149, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 148, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 4, 0, 0, 95, 40, 95, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 95, 95, 40, 95, 95, 7, 0, 0, 0, 20], [22, 0, 0, 0, 95, 95, 95, 40, 95, 95, 95, 0, 0, 0, 20], [22, 0, 1, 95, 95, 95, 153, 154, 155, 95, 95, 95, 0, 0, 20], [22, 0, 0, 40, 40, 40, 156, 217, 157, 40, 40, 40, 0, 0, 20], [22, 0, 0, 95, 95, 95, 158, 159, 160, 95, 95, 95, 0, 0, 20], [22, 0, 0, 0, 95, 95, 95, 40, 95, 95, 95, 0, 0, 0, 20], [22, 0, 0, 0, 2, 95, 95, 40, 95, 95, 1, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 95, 40, 95, 0, 1, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 151, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 150, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [1, 1, 1, 4, 2]]); exitMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 134, 134, 134, 134, 134, 134, 134, 0, 0, 0, 20], [22, 0, 0, 0, 134, 134, 134, 134, 134, 134, 134, 0, 0, 0, 20], [22, 0, 0, 0, 134, 134, 153, 154, 155, 134, 134, 0, 0, 0, 20], [22, 0, 0, 0, 134, 134, 156, 217, 157, 134, 134, 0, 0, 0, 20], [22, 0, 0, 0, 134, 134, 158, 159, 160, 134, 134, 0, 0, 0, 20], [22, 0, 0, 0, 134, 134, 134, 134, 134, 134, 134, 0, 0, 0, 20], [22, 0, 0, 0, 134, 134, 134, 134, 134, 134, 134, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 146, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 93, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 146, 0, 114, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [1, 1, 1, 4, 2]]); exitMaps[6].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 20], [22, 0, 146, 93, 0, 0, 0, 0, 0, 0, 0, 93, 147, 0, 20], [22, 0, 93, 4, 0, 0, 0, 0, 0, 0, 0, 0, 93, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 65, 68, 68, 69, 65, 0, 0, 0, 0, 20], [22, 0, 1, 0, 0, 80, 153, 154, 155, 80, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 81, 156, 217, 157, 80, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 80, 158, 159, 160, 84, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 65, 73, 68, 68, 65, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 93, 0, 0, 0, 0, 0, 0, 0, 0, 0, 93, 0, 20], [22, 0, 145, 93, 0, 0, 0, 0, 0, 0, 0, 93, 144, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [1, 1, 4, 2]]); exitMaps[6].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 112, 0, 0, 0, 0, 0, 0, 0, 0, 122, 122, 122, 122, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 122, 146, 122, 122, 20], [22, 0, 10, 0, 0, 0, 0, 0, 0, 0, 122, 122, 145, 122, 20], [22, 0, 0, 0, 0, 132, 132, 132, 132, 132, 122, 122, 122, 122, 20], [22, 0, 0, 0, 132, 132, 132, 132, 132, 132, 132, 0, 0, 0, 20], [22, 0, 1, 0, 132, 132, 153, 154, 155, 132, 132, 0, 0, 0, 20], [22, 0, 0, 0, 132, 132, 156, 217, 157, 132, 132, 0, 0, 0, 20], [22, 0, 0, 0, 132, 132, 158, 159, 160, 132, 132, 0, 0, 0, 20], [22, 0, 0, 0, 132, 132, 132, 132, 132, 132, 132, 0, 0, 0, 20], [22, 122, 122, 122, 122, 132, 132, 132, 132, 132, 0, 0, 0, 0, 20], [22, 122, 145, 122, 122, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 122, 122, 144, 122, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 122, 122, 122, 122, 0, 0, 0, 0, 0, 7, 0, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [4, 1, 3, 2]]); Sprite.prototype.getAngle = function (x, y) { return(Math.atan2(y - this.y, x - this.x) / PiRads); }; Sprite.prototype.getTile = function () { return(currentRoom.tiles[Math.floor(this.y / tileH)][Math.floor(this.x / tileW)]); }; Sprite.prototype.hurtMe = function (damage) { var _local3 = 0; while ((this.armour > 0) && (damage > 0)) { this.armour = this.armour - 2; damage = damage - 2; _local3++; } damage = damage + _local3; this.hp = this.hp - damage; if (this.hp <= 0) { this.hittable = false; this.mc.gotoAndPlay("destroy"); this.mc.swapDepths(deadDepth + (deadD++)); if (deadD > 199) { deadD = 0; } if (this != p) { if ((--currentRoom.possibleEnemies) == 0) { currentRoom.allKilledFunc(); } delete currentRoom.currentEnemies[this.num]; } } else { this.mc.gotoAndPlay("hurt"); } p.doHealth(); p.doArmour(); }; Sprite.prototype.moveChar = function (dirx, diry) { var _local12 = null; this.dirx = dirx; this.diry = diry; var _local6 = this.getTile(); var _local5 = _local6.speedFactor * this.speed; if (diry != 0) { this.getCorners(this.x, this.y + (_local5 * diry)); var _local3 = 0; if (diry == -1) { if (this.upleft and this.upright) { _local3 = _local5 * diry; this.y = this.y + _local3; } else { this.y = (this.yTile * tileH) + this.rad; } } if (diry == 1) { if (this.downleft and this.downright) { _local3 = _local5 * diry; this.y = this.y + _local3; } else { this.y = ((this.yTile + 1) * tileH) - this.rad; } } } if (dirx != 0) { this.getCorners(this.x + (_local5 * dirx), this.y); var _local4 = 0; if (dirx == -1) { if (this.downleft and this.upleft) { _local4 = _local5 * dirx; this.x = this.x + _local4; } else { this.x = (this.xTile * tileW) + this.rad; } } if (dirx == 1) { if (this.upright and this.downright) { _local4 = _local5 * dirx; this.x = this.x + _local4; } else { this.x = ((this.xTile + 1) * tileW) - this.rad; } } } for (var _local9 in currentRoom.currentEnemies) { var _local2 = currentRoom.currentEnemies[_local9]; if (_local2 != this) { var _local11 = this.x - _local2.x; var _local10 = this.y - _local2.y; if (Math.sqrt((_local11 * _local11) + (_local10 * _local10)) < ((_local2.rad + this.rad) - 1)) { if ((_local4 > 0) && (this.x < _local2.x)) { this.x = this.x - _local4; } else if ((_local4 < 0) && (this.x > _local2.x)) { this.x = this.x - _local4; } if ((_local3 > 0) && (this.y < _local2.y)) { this.y = this.y - _local3; } else if ((_local3 < 0) && (this.y > _local2.y)) { this.y = this.y - _local3; } } } } if (this == p) { if (_local6 != this.currentTile) { this.currentTile = _local6; _local6.walkFunction(this); } } else { if (_local6 != this.currentTile) { this.currentTile = _local6; } var _local11 = this.x - p.x; var _local10 = this.y - p.y; if (Math.sqrt((_local11 * _local11) + (_local10 * _local10)) < ((p.rad + this.rad) - 1)) { this.mc.mc.gotoAndPlay("hittingPlayer"); p.hurtMe(this.hitDamage); this.free = false; _local12 = this.getAngle(p.x, p.y) + 90; if ((_local4 > 0) && (this.x < p.x)) { this.x = this.x - _local4; } else if ((_local4 < 0) && (this.x > p.x)) { this.x = this.x - _local4; } if ((_local3 > 0) && (this.y < p.y)) { this.y = this.y - _local3; } else if ((_local3 < 0) && (this.y > p.y)) { this.y = this.y - _local3; } } else if ((Math.abs(this.mc._x - this.x) + Math.abs(this.mc._y - this.y)) > 0.2) { _local12 = this.getAngle(this.mc._x, this.mc._y) - 90; this.mc.mc.walk.play(); this.moving = true; } else { this.mc.mc.walk.stop(); this.moving = false; } } this.mc._x = this.x; this.mc._y = this.y; this.xTile = Math.floor(this.mc._x / tileW); this.yTile = Math.floor(this.mc._y / tileH); return(_local12); }; Shot.extend(Sprite); Shot.prototype.doSplashDamge = function () { for (var _local5 in currentRoom.currentEnemies) { var _local2 = currentRoom.currentEnemies[_local5]; var _local7 = this.x - _local2.x; var _local6 = this.y - _local2.y; if (Math.sqrt((_local7 * _local7) + (_local6 * _local6)) < (_local2.rad + this.splashRadius)) { _local2.hurtMe(this.power); } } var _local7 = this.x - p.x; var _local6 = this.y - p.y; if (Math.sqrt((_local7 * _local7) + (_local6 * _local6)) < (p.rad + this.power)) { p.hurtMe(this.power); } var _local3 = this.getTile(); var _local4 = currentRoom.tiles; _local3.shootFunction(this.power); _local4[_local3.y - 1][_local3.x].shootFunction(this.power); _local4[_local3.y][_local3.x - 1].shootFunction(this.power); _local4[_local3.y][_local3.x + 1].shootFunction(this.power); _local4[_local3.y][_local3.x - 1].shootFunction(this.power); _local4[_local3.y][_local3.x + 1].shootFunction(this.power); _local4[_local3.y + 1][_local3.x - 1].shootFunction(this.power); _local4[_local3.y + 1][_local3.x].shootFunction(this.power); _local4[_local3.y + 1][_local3.x + 1].shootFunction(this.power); }; Enemy.prototype.doShot = function (direction, i) { this.mc.mc.gotoAndPlay("shooting"); if (direction == "atPlayer") { var _local2 = this.getAngle(p.x, p.y); } else { var _local2 = direction; } var _local3 = new Shot(this.shotType[i], this.x, this.y, this.shotPower[i], _local2, false); }; Player.prototype.doShot = function () { var _local9 = shotBehaviours[this.shotType]; var _local3 = _local9.levels[this.weapons[this.shotType]]; var _local5 = getAngle(this.x, this.y, _xmouse - roomX, _ymouse - roomY) - 90; var _local7 = this.xDispl * Math.cos((_local5 - 180) * PiRads); var _local6 = this.yDispl * Math.sin((_local5 - 180) * PiRads); _local5 = _local5 + (2 - (Math.random() * 4)); var _local2 = 0; while (_local2 < _local3.length) { var _local4 = new Shot(this.shotType, this.x + _local7, this.y + _local6, _local3[_local2].power, (_local3[_local2].angle + _local5) + 90, true); _local2++; } if (sfxOn) { var _local8 = new Sound(); _local8.attachSound(_local9.soundN); _local8.start(); } if (this.shotType > 0) { this.ammo[this.shotType]--; while ((this.ammo[this.shotType] <= 0) && (this.shotType > 0)) { this.shotType--; } this.changeAmmo(); } this.mc.mc.gotoAndPlay("shooting" + this.shotType); }; Player.prototype.changeAmmo = function () { if (this.shotType == 0) { gui.weaponButton0.light.gotoAndStop("inUse"); gui.ammo = "999"; } else { gui.weaponButton0.light.gotoAndStop("available"); } gui.weaponButton0.gotoAndStop(1); gui.weaponButton0.onRelease = chooseWeapon; var _local2 = 1; while (_local2 < 5) { gui["weaponButton" + _local2].gotoAndStop(1); if (this.ammo[_local2] > 0) { if (this.shotType == _local2) { gui["weaponButton" + _local2].light.gotoAndStop("inUse"); gui.ammo = this.ammo[_local2]; } else { gui["weaponButton" + _local2].light.gotoAndStop("available"); } gui["weaponButton" + _local2].onRelease = chooseWeapon; } else { gui["weaponButton" + _local2].light.gotoAndStop("unavailable"); delete gui["weaponButton" + _local2].onRelease; } _local2++; } }; var i = 0; while (i < 5) { gui["weaponButton" + i].num = i; i++; } shotBehaviours = []; shotBehaviours[0] = new defShotObj(); shotBehaviours[1] = new sqrShotObj(); shotBehaviours[2] = new plasmaObj(); shotBehaviours[3] = new missileObj(); shotBehaviours[4] = new mineObj(); Player.extend(Sprite); Player.prototype.addMC = function (entryPoint) { this.mc = theScreen.attachMovie("_lchar", "char", playerDepth); if ((entryPoint.num == 4) || (roomsDone == 1)) { var _local4 = currentRoom.map[currentRoom.map.length - 1][0]; this.xTile = telePortPos[_local4].x; this.yTile = telePortPos[_local4].y - 1; var _local3 = theScreen.attachMovie("_lteleportInStuff", "ex" + exNum, explosionsDepth + exNum); _local3._x = (this.xTile * tileW) + (tileW / 2); _local3._y = (this.yTile * tileW) + (tileW / 2); if ((++exNum) > 50) { exNum = 0; } theScreen.countDown = 5; theScreen.onEnterFrame = function () { if ((this.countDown--) == 0) { delete this.countDown; currentRoom.startLevel(); } }; } else { this.xTile = startX0[entryPoint.num]; this.yTile = startY0[entryPoint.num]; this.sDir = entryPoint.num; theScreen.countDown = 10; theScreen.yDest = (startY1[entryPoint.num] * tileH) + (tileH / 2); theScreen.xDest = (startX1[entryPoint.num] * tileW) + (tileW / 2); theScreen.onEnterFrame = function () { if ((this.countDown--) <= 0) { delete this.countDown; currentRoom.startLevel(); } else { switch (p.sDir) { case 0 : if (p.y > this.yDest) { p.moveChar(0, -1); p.mc._rotation = 180; } break; case 1 : if (p.x > this.xDest) { p.moveChar(-1, 0); p.mc._rotation = 90; } break; case 2 : if (p.x < this.xDest) { p.moveChar(1, 0); p.mc._rotation = -90; } break; case 3 : if (p.y >= this.yDest) { break; } p.moveChar(0, 1); p.mc._rotation = 0; } } }; } this.x = (this.xTile * tileW) + (tileW / 2); this.y = (this.yTile * tileH) + (tileH / 2); this.currentTile = this.getTile(); this.mc._x = this.x; this.mc._y = this.y; this.mc.myObject = this; this.hittable = true; this.mc.gotoAndStop(this.frame); this.changeAmmo(); this.doArmour(); this.doHealth(); }; Player.prototype.hurtMe = function (damage) { if (sfxOn) { var _local4 = new Sound(); _local4.attachSound("_lhitSound0"); _local4.start(); } var _local3 = 0; while ((this.armour > 0) && (damage > 0)) { this.armour = this.armour - 2; damage = damage - 2; _local3++; } if (this.armour < 0) { this.armour = 0; } damage = damage + _local3; this.hp = this.hp - damage; if (this.hp <= 0) { this.hp = 0; this.hittable = false; this.mc.gotoAndPlay("destroy"); this.mc.swapDepths(deadDepth + (deadD++)); if (deadD > 199) { deadD = 0; } gameOver(); } else { this.mc.gotoAndPlay("hurt"); } this.doHealth(); this.doArmour(); }; Player.prototype.doHealth = function () { if (this.hp > 0) { gui.health.gotoAndStop(100 - Math.floor((99 / this.maxhp) * this.hp)); } else { gui.health.gotoAndStop(100); } }; Player.prototype.doArmour = function () { if (this.armour > 0) { gui.armour.gotoAndStop(100 - Math.floor((99 / this.maxArmour) * this.armour)); } else { gui.armour.gotoAndStop(100); } }; Player.prototype.getCorners = function (x, y) { downY = Math.floor(((y + this.rad) - 1) / tileH); upY = Math.floor((y - this.rad) / tileH); leftX = Math.floor((x - this.rad) / tileW); rightX = Math.floor(((x + this.rad) - 1) / tileW); this.upleft = currentRoom.tiles[upY][leftX].walkable; this.downleft = currentRoom.tiles[downY][leftX].walkable; this.upright = currentRoom.tiles[upY][rightX].walkable; this.downright = currentRoom.tiles[downY][rightX].walkable; }; Room.prototype.makeRoom = function (entryPoint) { theScreen = _root.createEmptyMovieClip("screen", screenDepth); theScreen._x = roomX; theScreen._y = roomY; theScreen.onPress = playerShoot; count = 0; myListener.lastHit = 0; p.lastShot = 0; n = 0; exNum = 0; var _local10 = this.map; this.condition = _local10[_local10.length - 1][1]; this.tiles = []; this.bullets = []; this.mines = []; this.efTiles = []; this.doorTiles = []; this.entryTiles = []; this.switchT = []; this.ccT = []; this.barrierA = []; this.possibleEnemies = 0; this.allKilledFunc = null; this.spawnersMade = 0; this.laserFencesMade = 0; this.destroyablesMade = 0; this.laserFences = []; tileD = 0; enemyD = 0; deadD = 0; minesD = 0; var _local3 = []; if ((entryPoint.num == 4) || (roomsDone == 1)) { var _local19 = _local10[_local10.length - 1][0]; var _local13 = telePortPos[_local19].x; var _local14 = telePortPos[_local19].y - 1; } else { var _local13 = startX1[entryPoint.num]; var _local14 = startY1[entryPoint.num]; } var _local16 = 0; while (_local16 < mapHeight) { this.tiles[_local16] = []; var _local4 = 0; while (_local4 < mapWidth) { var _local8 = _local10[_local16][_local4]; this.tiles[_local16][_local4] = new Tile(_local8, _local16, _local4); if (this.tiles[_local16][_local4].freeTile) { if ((Math.abs(_local13 - _local4) + Math.abs(_local14 - _local16)) > 5) { _local3.push(this.tiles[_local16][_local4]); } } _local4++; } _local16++; } _local16 = 0; while (_local16 < 4) { if (this.doors[_local16] != null) { var _local4 = 0; while (_local4 < doorPos[_local16].length) { var _local17 = this.tiles[doorPos[_local16][_local4].y][doorPos[_local16][_local4].x]; _local17.changeTileTo(161 + _local16); _local17.num = _local16; _local17.onTile = tileDesc[161 + _local16].onTile; _local17.offTile = tileDesc[161 + _local16].offTile; this.doorTiles.push(_local17); _local4++; } } _local16++; } switch (entryPoint.num) { case 0 : var _local12 = 3; break; case 1 : _local12 = 2; break; case 2 : _local12 = 1; break; case 3 : _local12 = 0; break; case 4 : _local12 = 4; } if (_local12 < 4) { var _local4 = 0; while (_local4 < doorPos[_local12].length) { this.entryTiles.push(this.tiles[doorPos[_local12][_local4].y][doorPos[_local12][_local4].x]); _local4++; } } else { var _local19 = _local10[_local10.length - 1][0]; this.entryTiles.push(this.tiles[telePortPos[_local19].y][telePortPos[_local19].x]); this.entryTiles.push(this.tiles[telePortPos[_local19].y - 1][telePortPos[_local19].x]); } if (this.doors[4] != null) { var _local19 = _local10[_local10.length - 1][0]; var _local17 = this.tiles[telePortPos[_local19].y][telePortPos[_local19].x]; _local17.changeTileTo(175); _local17.onTile = tileDesc[175].onTile; _local17.offTile = tileDesc[175].offTile; _local17.num = 4; this.doorTiles.push(_local17); _local19 = _local10[_local10.length - 1][0]; _local17 = this.tiles[telePortPos[_local19].y - 1][telePortPos[_local19].x]; _local17.changeTileTo(176); _local17.onTile = tileDesc[176].onTile; _local17.offTile = tileDesc[176].offTile; this.doorTiles.push(_local17); } var _local22 = _local10[_local10.length]; this.currentEnemies = []; var _local15 = _local10[_local10.length - 1]; var _local5 = 0; _local16 = 2; while (_local16 < _local15.length) { var _local9 = enemiesDef[_local15[_local16]]; var _local4 = 0; while (_local4 < _local9.length) { if (_local5 < maxSMobs) { var _local6 = Math.floor(Math.random() * _local3.length); while (_local3[_local6] == "used") { _local6 = Math.floor(Math.random() * _local3.length); } if (!this.enemiesKilled[_local5]) { var _local11 = new _local9[_local4](enemyD++, _local3[_local6].x, _local3[_local6].y); _local11.rNum = _local5; _local3[_local6] = "used"; } } _local5++; _local4++; } _local16++; } var _local21 = []; for (_local16 in this.spawnedEnemies) { var _local6 = Math.floor(Math.random() * _local3.length); while (_local3[_local6] == "used") { _local6 = Math.floor(Math.random() * _local3.length); } var _local11 = new this.spawnedEnemies[_local16](enemyD++, _local3[_local6].x, _local3[_local6].y); _local11.isSpawned = true; this.newSpawnedEnemies[_local11.num] = this.spawnedEnemies[_local16]; } this.spawnedEnemies = _local21; _local16 = 0; while (_local16 < mapHeight) { var _local4 = 0; while (_local4 < mapWidth) { var _local7 = this.tiles[_local16][_local4]; if (_local7.initFunc != null) { _local7.initFunc(); } _local4++; } _local16++; } for (_local16 in this.laserFences) { if (this.laserFencesDestroyed[this.laserFences[_local16].lfNum]) { this.laserFences[_local16].deactivateLF(); } } if (this.spawnPU) { if (this.sUP == undefined) { this.sUP = Math.floor(Math.random() * _local3.length); } var _local20 = new Powerup(_local3[this.sUP].x, _local3[this.sUP].y, this.powerUpS); _local20.deSpawned = true; } p.addMC(entryPoint); }; Room.prototype.startLevel = function () { gui.options.onRelease = pauseGame; if (currentRoom.possibleEnemies > 0) { if ((this.condition > 0) && (!this.done)) { switch (this.condition) { case 1 : if ((level > 1) || (this.isExit)) { lockDoors(); } else { lockEntryDoor(); } this.allKilledFunc = openDoors; this.colourUnlock = false; break; case 2 : if ((level > 1) || (this.isExit)) { lockDoors(); } else { lockEntryDoor(); this.allKilledFunc = openEntryDoor; } this.colourUnlock = true; } } else { this.colourUnlock = false; this.allKilledFunc = openEntryDoor; lockEntryDoor(); } } else { canPause = true; theScreen.onEnterFrame = detectKeys; this.colourUnlock = false; } }; mapBack._visible = false; mapBack.onRelease = removeMap; sfxOn = true; musicOn = true; setMusicVolume(50); buildSupplyBase(); buildSpecialBase(); bosses = [Boss0, Boss1]; Tile.prototype.deactivateLF = function () { this.destroyed = true; for (var _local2 in this.fenceTiles) { if ((--this.fenceTiles[_local2].generators) == 0) { this.fenceTiles[_local2].destroyFunction(); } } this.mc.gotoAndStop(this.destroyedTile + 1); this.shootFunction = null; }; Tile.prototype.changeTileTo = function (tNum) { delete currentRoom.efTiles[this.id]; this.tType = tNum; var _local2 = tileDesc[this.tType]; this.walkable = _local2.walkable; this.shootThrough = _local2.shootThrough; this.walkFunction = _local2.walkFunction; this.damage = _local2.damage; this.shootFunction = _local2.shootFunction; this.hp = _local2.hp; this.efFunction = _local2.efFunction; this.speedFactor = _local2.speedFactor; this.efFunction = _local2.efFunction; this.destroyedTile = _local2.destroyedTile; if (this.efFunction != null) { currentRoom.efTiles[this.id] = this; } this.mc.gotoAndStop(this.tType + 1); }; Tile.prototype.makeExplosion = function () { var _local3 = theScreen.attachMovie("_lexplosion", "ex" + exNum, explosionsDepth + exNum); _local3._x = (this.x * tileW) + (tileW / 2); _local3._y = (this.y * tileW) + (tileW / 2); if ((++exNum) > 50) { exNum = 0; } if (sfxOn) { var _local2 = new Sound(); _local2.attachSound("_lexplosion0"); _local2.start(); } }; Tile.prototype.finishTeleport = function () { theScreen.removeMovieClip(); var _local4 = currentRoom.doors[4]; if (_local4.dest.isTeleporter) { currentRoom = _local4.dest.myRoom; row = currentRoom.row; collumn = currentRoom.collumn; mapRow[row][collumn].makeRoom(_local4); } else { var _local2 = Math.floor(Math.random() * sSize); var _local3 = Math.floor(Math.random() * sSize); while (mapRow[_local3][_local2] != undefined) { _local2 = Math.floor(Math.random() * sSize); _local3 = Math.floor(Math.random() * sSize); } row = _local3; collumn = _local2; var _local5 = new Room(1, row, collumn, this.exitRoute, _local4); _local4.dest = _local5.doors[4]; } }; firstThing(); stop();
Symbol 3 MovieClip [pnFlashGames] Frame 1
#initclip 1 function bitOR(a, b) { var _local1 = (a & 1) | (b & 1); var _local2 = (a >>> 1) | (b >>> 1); return((_local2 << 1) | _local1); } function bitXOR(a, b) { var _local1 = (a & 1) ^ (b & 1); var _local2 = (a >>> 1) ^ (b >>> 1); return((_local2 << 1) | _local1); } function bitAND(a, b) { var _local1 = (a & 1) & (b & 1); var _local2 = (a >>> 1) & (b >>> 1); return((_local2 << 1) | _local1); } function addme(x, y) { var _local1 = (x & 65535) + (y & 65535); var _local2 = ((x >> 16) + (y >> 16)) + (_local1 >> 16); return((_local2 << 16) | (_local1 & 65535)); } function rhex(num) { str = ""; j = 0; while (j <= 3) { str = str + (hex_chr.charAt((num >> ((j * 8) + 4)) & 15) + hex_chr.charAt((num >> (j * 8)) & 15)); j++; } return(str); } function str2blks_MD5(str) { nblk = ((str.length + 8) >> 6) + 1; blks = new Array(nblk * 16); i = 0; while (i < (nblk * 16)) { blks[i] = 0; i++; } i = 0; while (i < str.length) { blks[i >> 2] = blks[i >> 2] | (str.charCodeAt(i) << ((((str.length * 8) + i) % 4) * 8)); i++; } blks[i >> 2] = blks[i >> 2] | (128 << ((((str.length * 8) + i) % 4) * 8)); var _local2 = str.length * 8; blks[(nblk * 16) - 2] = _local2 & 255; blks[(nblk * 16) - 2] = blks[(nblk * 16) - 2] | (((_local2 >>> 8) & 255) << 8); blks[(nblk * 16) - 2] = blks[(nblk * 16) - 2] | (((_local2 >>> 16) & 255) << 16); blks[(nblk * 16) - 2] = blks[(nblk * 16) - 2] | (((_local2 >>> 24) & 255) << 24); return(blks); } function rol(num, cnt) { return((num << cnt) | (num >>> (32 - cnt))); } function cmn(q, a, b, x, s, t) { return(addme(rol(addme(addme(a, q), addme(x, t)), s), b)); } function ff(a, b, c, d, x, s, t) { return(cmn(bitOR(bitAND(b, c), bitAND(~b, d)), a, b, x, s, t)); } function gg(a, b, c, d, x, s, t) { return(cmn(bitOR(bitAND(b, d), bitAND(c, ~d)), a, b, x, s, t)); } function hh(a, b, c, d, x, s, t) { return(cmn(bitXOR(bitXOR(b, c), d), a, b, x, s, t)); } function ii(a, b, c, d, x, s, t) { return(cmn(bitXOR(c, bitOR(b, ~d)), a, b, x, s, t)); } function calcMD5(str) { x = str2blks_MD5(str); a = 1732584193 /* 0x67452301 */; b = -271733879; c = -1732584194; d = 271733878 /* 0x10325476 */; var _local1; i = 0; while (i < x.length) { olda = a; oldb = b; oldc = c; oldd = d; _local1 = 0; a = ff(a, b, c, d, x[i + 0], 7, -680876936); d = ff(d, a, b, c, x[i + 1], 12, -389564586); c = ff(c, d, a, b, x[i + 2], 17, 606105819); b = ff(b, c, d, a, x[i + 3], 22, -1044525330); a = ff(a, b, c, d, x[i + 4], 7, -176418897); d = ff(d, a, b, c, x[i + 5], 12, 1200080426); c = ff(c, d, a, b, x[i + 6], 17, -1473231341); b = ff(b, c, d, a, x[i + 7], 22, -45705983); a = ff(a, b, c, d, x[i + 8], 7, 1770035416); d = ff(d, a, b, c, x[i + 9], 12, -1958414417); c = ff(c, d, a, b, x[i + 10], 17, -42063); b = ff(b, c, d, a, x[i + 11], 22, -1990404162); a = ff(a, b, c, d, x[i + 12], 7, 1804603682); d = ff(d, a, b, c, x[i + 13], 12, -40341101); c = ff(c, d, a, b, x[i + 14], 17, -1502002290); b = ff(b, c, d, a, x[i + 15], 22, 1236535329); a = gg(a, b, c, d, x[i + 1], 5, -165796510); d = gg(d, a, b, c, x[i + 6], 9, -1069501632); c = gg(c, d, a, b, x[i + 11], 14, 643717713); b = gg(b, c, d, a, x[i + 0], 20, -373897302); a = gg(a, b, c, d, x[i + 5], 5, -701558691); d = gg(d, a, b, c, x[i + 10], 9, 38016083); c = gg(c, d, a, b, x[i + 15], 14, -660478335); b = gg(b, c, d, a, x[i + 4], 20, -405537848); a = gg(a, b, c, d, x[i + 9], 5, 568446438); d = gg(d, a, b, c, x[i + 14], 9, -1019803690); c = gg(c, d, a, b, x[i + 3], 14, -187363961); b = gg(b, c, d, a, x[i + 8], 20, 1163531501); a = gg(a, b, c, d, x[i + 13], 5, -1444681467); d = gg(d, a, b, c, x[i + 2], 9, -51403784); c = gg(c, d, a, b, x[i + 7], 14, 1735328473); b = gg(b, c, d, a, x[i + 12], 20, -1926607734); a = hh(a, b, c, d, x[i + 5], 4, -378558); d = hh(d, a, b, c, x[i + 8], 11, -2022574463); c = hh(c, d, a, b, x[i + 11], 16, 1839030562); b = hh(b, c, d, a, x[i + 14], 23, -35309556); a = hh(a, b, c, d, x[i + 1], 4, -1530992060); d = hh(d, a, b, c, x[i + 4], 11, 1272893353); c = hh(c, d, a, b, x[i + 7], 16, -155497632); b = hh(b, c, d, a, x[i + 10], 23, -1094730640); a = hh(a, b, c, d, x[i + 13], 4, 681279174); d = hh(d, a, b, c, x[i + 0], 11, -358537222); c = hh(c, d, a, b, x[i + 3], 16, -722521979); b = hh(b, c, d, a, x[i + 6], 23, 76029189); a = hh(a, b, c, d, x[i + 9], 4, -640364487); d = hh(d, a, b, c, x[i + 12], 11, -421815835); c = hh(c, d, a, b, x[i + 15], 16, 530742520); b = hh(b, c, d, a, x[i + 2], 23, -995338651); a = ii(a, b, c, d, x[i + 0], 6, -198630844); d = ii(d, a, b, c, x[i + 7], 10, 1126891415); c = ii(c, d, a, b, x[i + 14], 15, -1416354905); b = ii(b, c, d, a, x[i + 5], 21, -57434055); a = ii(a, b, c, d, x[i + 12], 6, 1700485571); d = ii(d, a, b, c, x[i + 3], 10, -1894986606); c = ii(c, d, a, b, x[i + 10], 15, -1051523); b = ii(b, c, d, a, x[i + 1], 21, -2054922799); a = ii(a, b, c, d, x[i + 8], 6, 1873313359); d = ii(d, a, b, c, x[i + 15], 10, -30611744); c = ii(c, d, a, b, x[i + 6], 15, -1560198380); b = ii(b, c, d, a, x[i + 13], 21, 1309151649); a = ii(a, b, c, d, x[i + 4], 6, -145523070); d = ii(d, a, b, c, x[i + 11], 10, -1120210379); c = ii(c, d, a, b, x[i + 2], 15, 718787259); b = ii(b, c, d, a, x[i + 9], 21, -343485551); a = addme(a, olda); b = addme(b, oldb); c = addme(c, oldc); d = addme(d, oldd); i = i + 16; } return(((rhex(a) + rhex(b)) + rhex(c)) + rhex(d)); } var hex_chr = "0123456789abcdef"; pnFlashGames = function () { this.gid = _root.pn_gid; this.uname = _root.pn_uname; this.License = _root.pn_license; this.CheckSum = _root.pn_checksum; this.Domain = _root.pn_domain; this._modvalue = "pnFlashGames"; this._modvar = "module"; this._script = "index.php"; if (_root.pn_modvalue != null) { this._modvalue = _root.pn_modvalue; } if (_root.pn_modvar != null) { this._modvar = _root.pn_modvar; } if (_root.pn_script != null) { this._script = _root.pn_script; } this._autoupdate = false; if (_root.pn_autoupdate == "true") { this._autoupdate = true; } if (_root.pn_extravars != null) { this._extravars = new Array(); temppairs = _root.pn_extravars.split("|"); x = 0; while (x < temppairs.length) { tempset = temppairs[x].split("~"); this._extravars.push(tempset); x++; } } else { this._extravars = null; } this.busy = false; this.gameSaved = null; this.gameLoaded = null; this.gameScoresLoaded = null; this.gameScores = null; this.scoreStored = null; this.gameData = ""; this.buildKey(); this.confirmKey(); }; pnFlashGames.prototype = new MovieClip(); pnFlashGames.prototype.saveGame = function (gameData) { this.busy = true; varsObj = new LoadVars(); varsObj.func = "saveGame"; varsObj.gid = this.gid; varsObj.gameData = gameData; varsObj.type = "user"; varsObj[this._modvar] = this._modvalue; varsObj.parent = this; varsObj.onLoad = this.saveGame_Result; if (this._extravars != null) { x = 0; while (x < this._extravars.length) { varsObj[this._extravars[x][0]] = this._extravars[x][1]; x++; } } if (this.debugMode) { this.debugOutput(varsObj); } else { varsObj.sendAndLoad(this._script, varsObj, "POST"); } }; pnFlashGames.prototype.saveGame_Result = function (success) { this.parent._parent.incoming = this.opSuccess; if (this.opSuccess == "true") { this.parent.gameSaved = true; } else { this.parent.gameSaved = false; } this.parent.busy = false; }; pnFlashGames.prototype.loadGame = function () { this.busy = true; varsObj = new LoadVars(); varsObj.func = "loadGame"; varsObj.gid = this.gid; varsObj.type = "user"; varsObj[this._modvar] = this._modvalue; varsObj.parent = this; varsObj.onLoad = this.loadGame_Result; if (this._extravars != null) { x = 0; while (x < this._extravars.length) { varsObj[this._extravars[x][0]] = this._extravars[x][1]; x++; } } if (this.debugMode) { this.debugOutput(varsObj); } else { varsObj.sendAndLoad(this._script, varsObj, "POST"); } }; pnFlashGames.prototype.loadGame_Result = function (success) { if (this.opSuccess == "true") { this.parent.gameLoaded = true; this.parent.gameData = gameData; } else { this.parent.gameLoaded = false; } if (this.parent.onLoadGame != null) { this.parent.onLoadGame(this.gameData); } this.parent.busy = false; }; pnFlashGames.prototype.storeScore = function (score) { this.busy = true; varsObj = new LoadVars(); varsObj.score = score; varsObj.func = "storeScore"; varsObj.gid = this.gid; varsObj.type = "user"; varsObj[this._modvar] = this._modvalue; varsObj.parent = this; varsObj.onLoad = this.storeScore_Result; if (this._extravars != null) { x = 0; while (x < this._extravars.length) { varsObj[this._extravars[x][0]] = this._extravars[x][1]; x++; } } if (this.debugMode) { this.debugOutput(varsObj); } else { varsObj.sendAndLoad(this._script, varsObj, "POST"); } }; pnFlashGames.prototype.storeScore_Result = function (success) { if (this.opSuccess == "true") { this.parent.scoreStored = true; if (this.parent._autoupdate) { _root.getURL("javascript:refreshScores();"); } } else { this.parent.scoreStored = false; } this.parent.busy = false; }; pnFlashGames.prototype.loadGameScores = function () { this.busy = true; varsObj = new LoadVars(); varsObj.func = "loadGameScores"; varsObj.gid = this.gid; varsObj.type = "user"; varsObj[this._modvar] = this._modvalue; varsObj.parent = this; varsObj.onLoad = this.loadGameScores_Result; if (this._extravars != null) { x = 0; while (x < this._extravars.length) { varsObj[this._extravars[x][0]] = this._extravars[x][1]; x++; } } if (this.debugMode) { this.debugOutput(varsObj); } else { varsObj.sendAndLoad(this._script, varsObj, "POST"); } }; pnFlashGames.prototype.loadGameScores_Result = function (success) { if (this.opSuccess == "true") { this.parent.gameScoresLoaded = true; this.parent.gameScores = new XML(this.gameScores); } else { this.parent.gameScoresLoaded = false; } if (this.parent.onLoadGameScores != null) { this.parent.onLoadGameScores(this.gameScores); } this.parent.busy = false; }; pnFlashGames.prototype.debugOutput = function (vars) { debug = ""; debug = debug + (("Function: " + vars.func) + newline); switch (vars.func) { case "storeScore" : debug = debug + ("Score: " + vars.score); break; case "saveGame" : debug = debug + ("Saving: " + vars.gameData); break; case "loadGame" : debug = debug + "Loading data...."; break; case "getGameScores" : debug = debug + "Getting scores for this game...."; } trace(debug); }; pnFlashGames.prototype.buildKey = function () { domainparts = this.Domain.split("."); tempkey = (((domainparts[1] + "*") + this.CheckSum) + "*") + domainparts[0]; this.CheckKey = calcMD5(tempkey); tempkey = ""; return(undefined); }; pnFlashGames.prototype.confirmKey = function () { if (!this.debugMode) { if (this.License == this.CheckKey) { return(true); } this.swapDepths(999999); stopAllSounds(); _root.getURL("http://pnflashgames.com/licensefail.php", "_blank", "POST"); this.gotoAndStop("error"); } else { return(true); } }; Object.registerClass("pnFlashGames", pnFlashGames); #endinitclip stop();
Symbol 3 MovieClip [pnFlashGames] Frame 5
stop(); stopAllSounds(); _root.gotoAndStop(1); delete _root.enterFrame; for (i in _root) { if (i != _name) { _root[i].removeMovieClip(); _root[i].unloadMovie(); } } blocker.useHandCursor = false; _root.createEmptyMovieClip("errScreen", 5000000); _root.errScreen.createTextField("message", 1, 0, 0, 300, 500); _root.errScreen.message.type = "dynamic"; _root.errScreen.message.autoSize = "center"; _root.errScreen.message.textColor = 6710886 /* 0x666666 */; _root.errScreen.message.html = true; _root.errScreen.message.wordWrap = true; _root.errScreen.message._width = Stage.width - 10; _root.errScreen.message.htmlText = ("<b>This game is released under the Common Game License (CGL). Altering of its source code and distribution of this .swf file is strictly forbidden. Please review the requirements on the page that just loaded. If you suspect software piracy, please report it by email: <font color='#0000FF'><u><a href='mailto:piracy@pnflashgames.com?subject=Possible%20piracy%20on%20" + this.Domain) + "'>piracy@pnflashgames.com</a></u></font></b>"; _root.errScreen.message._x = (Stage.width / 2) - (_root.errScreen.message._width / 2); _root.errScreen.message._y = (Stage.height / 2) - (_root.errScreen.message._height / 2); Sound.setVolume(0);
Symbol 18 MovieClip Frame 1
stop();
Symbol 18 MovieClip Frame 2
play();
Symbol 18 MovieClip Frame 11
this._parent.myObject.free = true;
Symbol 18 MovieClip Frame 12
play();
Symbol 18 MovieClip Frame 18
this._parent.myObject.free = true;
Symbol 25 MovieClip [_lSludgeman] Frame 1
stop();
Symbol 25 MovieClip [_lSludgeman] Frame 9
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 25 MovieClip [_lSludgeman] Frame 10
play();
Symbol 25 MovieClip [_lSludgeman] Frame 30
this.removeMovieClip();
Symbol 36 MovieClip [_lexplosion] Frame 1
ex0._x = (Math.random() * 12) - 6; ex0._y = (Math.random() * 12) - 6;
Symbol 36 MovieClip [_lexplosion] Frame 5
ex1._x = (Math.random() * 12) - 6; ex1._y = (Math.random() * 12) - 6;
Symbol 36 MovieClip [_lexplosion] Frame 8
ex2._x = (Math.random() * 12) - 6; ex2._y = (Math.random() * 12) - 6;
Symbol 36 MovieClip [_lexplosion] Frame 18
this.removeMovieClip();
Symbol 51 MovieClip Frame 1
stop();
Symbol 58 MovieClip Frame 1
stop();
Symbol 65 MovieClip Frame 1
stop();
Symbol 65 MovieClip Frame 2
stop();
Symbol 65 MovieClip Frame 3
stop();
Symbol 70 MovieClip Frame 1
stop();
Symbol 70 MovieClip Frame 2
stop();
Symbol 75 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 2
stop();
Symbol 80 MovieClip Frame 1
stop();
Symbol 80 MovieClip Frame 2
stop();
Symbol 85 MovieClip Frame 1
stop();
Symbol 85 MovieClip Frame 2
stop();
Symbol 90 MovieClip Frame 1
stop();
Symbol 90 MovieClip Frame 2
stop();
Symbol 93 MovieClip Frame 1
stop();
Symbol 93 MovieClip Frame 2
stop();
Symbol 102 MovieClip Frame 1
stop();
Symbol 115 MovieClip [_lbullet] Frame 1
stop();
Symbol 115 MovieClip [_lbullet] Frame 2
play();
Symbol 115 MovieClip [_lbullet] Frame 6
this.removeMovieClip();
Symbol 116 MovieClip [_linfo] Frame 28
this.removeMovieClip();
Symbol 127 MovieClip [_lmine] Frame 1
stop();
Symbol 127 MovieClip [_lmine] Frame 2
play();
Symbol 127 MovieClip [_lmine] Frame 10
this.removeMovieClip();
Symbol 137 MovieClip Frame 11
gotoAndPlay ("loop");
Symbol 142 MovieClip [_lmissile] Frame 1
stop();
Symbol 142 MovieClip [_lmissile] Frame 2
play();
Symbol 142 MovieClip [_lmissile] Frame 11
this.removeMovieClip();
Symbol 153 MovieClip [_lplasma] Frame 1
stop();
Symbol 153 MovieClip [_lplasma] Frame 2
play();
Symbol 153 MovieClip [_lplasma] Frame 7
this.removeMovieClip();
Symbol 170 MovieClip Frame 1
stop();
Symbol 171 MovieClip [_lpowerup] Frame 12
stop();
Symbol 171 MovieClip [_lpowerup] Frame 13
play();
Symbol 171 MovieClip [_lpowerup] Frame 23
this.removeMovieClip();
Symbol 174 MovieClip [_lspawnlight] Frame 7
this.removeMovieClip();
Symbol 181 MovieClip [_lteleportInStuff] Frame 7
stop(); this.removeMovieClip();
Symbol 187 MovieClip Frame 1
this._rotation = Math.random() * 360; this._xscale = (this._yscale = 80 + (Math.random() * 40)); gotoAndPlay(Math.ceil(Math.random() * 8));
Symbol 344 MovieClip Frame 1
stop();
Symbol 344 MovieClip Frame 2
stop();
Symbol 407 MovieClip [_ltile] Frame 1
stop();
Symbol 413 MovieClip Frame 1
Symbol 436 MovieClip Frame 1
stop();
Symbol 436 MovieClip Frame 2
play();
Symbol 436 MovieClip Frame 5
this._parent.myObject.free = true; if (this._parent.myObject.hittable) { gotoAndStop (1); }
Symbol 436 MovieClip Frame 6
play();
Symbol 436 MovieClip Frame 9
this._parent.myObject.free = true; if (this._parent.myObject.hittable) { gotoAndStop (1); }
Symbol 436 MovieClip Frame 10
play();
Symbol 436 MovieClip Frame 22
this._parent.myObject.free = true; if (this._parent.myObject.hittable) { gotoAndStop (1); }
Symbol 437 MovieClip [_lchar] Frame 1
stop();
Symbol 437 MovieClip [_lchar] Frame 3
play();
Symbol 437 MovieClip [_lchar] Frame 6
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 437 MovieClip [_lchar] Frame 10
play();
Symbol 437 MovieClip [_lchar] Frame 20
this.removeMovieClip();
Symbol 437 MovieClip [_lchar] Frame 53
stop(); this._parent._parent.finishExit();
Symbol 461 MovieClip Frame 1
stop();
Symbol 461 MovieClip Frame 2
play();
Symbol 461 MovieClip Frame 17
this._parent.myObject.free = true;
Symbol 461 MovieClip Frame 18
play();
Symbol 461 MovieClip Frame 26
this._parent.myObject.free = true;
Symbol 470 MovieClip [_lZombie] Frame 1
stop();
Symbol 470 MovieClip [_lZombie] Frame 9
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 470 MovieClip [_lZombie] Frame 10
play();
Symbol 470 MovieClip [_lZombie] Frame 31
this.removeMovieClip();
Symbol 477 MovieClip Frame 1
stop();
Symbol 477 MovieClip Frame 2
play();
Symbol 477 MovieClip Frame 10
this._parent.myObject.free = true;
Symbol 477 MovieClip Frame 11
play();
Symbol 477 MovieClip Frame 13
this._parent.myObject.free = true;
Symbol 485 MovieClip [_lSoldier] Frame 1
stop();
Symbol 485 MovieClip [_lSoldier] Frame 9
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 485 MovieClip [_lSoldier] Frame 10
play();
Symbol 485 MovieClip [_lSoldier] Frame 33
this.removeMovieClip();
Symbol 494 MovieClip Frame 1
stop();
Symbol 494 MovieClip Frame 2
play();
Symbol 495 MovieClip Frame 1
play();
Symbol 495 MovieClip Frame 3
this._parent.myObject.free = true;
Symbol 498 MovieClip [_lBoss0] Frame 1
stop();
Symbol 498 MovieClip [_lBoss0] Frame 6
play();
Symbol 498 MovieClip [_lBoss0] Frame 9
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 498 MovieClip [_lBoss0] Frame 10
play();
Symbol 498 MovieClip [_lBoss0] Frame 45
this.removeMovieClip();
Symbol 500 MovieClip Frame 1
play();
Symbol 500 MovieClip Frame 3
this._parent.myObject.free = true;
Symbol 501 MovieClip [_lBoss1] Frame 1
stop();
Symbol 501 MovieClip [_lBoss1] Frame 6
play();
Symbol 501 MovieClip [_lBoss1] Frame 9
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 501 MovieClip [_lBoss1] Frame 10
play();
Symbol 501 MovieClip [_lBoss1] Frame 45
this.removeMovieClip();
Symbol 532 MovieClip Frame 1
stop();
Symbol 532 MovieClip Frame 2
stop();
Symbol 532 MovieClip Frame 3
stop();
Symbol 536 MovieClip Frame 1
stop();
Symbol 536 MovieClip Frame 2
stop();
Symbol 536 MovieClip Frame 3
stop();
Symbol 538 MovieClip Frame 1
stop();
Symbol 538 MovieClip Frame 2
stop();
Symbol 538 MovieClip Frame 3
stop();
Symbol 541 MovieClip Frame 1
stop();
Symbol 541 MovieClip Frame 2
stop();
Symbol 547 MovieClip Frame 1
stop();
Symbol 547 MovieClip Frame 2
stop();
Symbol 547 MovieClip Frame 3
stop();
Symbol 548 MovieClip Frame 1
slideConstr = 75; slideButton.onPress = function () { this.startDrag(false, -slideConstr, 0, slideConstr, 0); this.gotoAndStop(2); }; slideButton.onRelease = (slideButton.onReleaseOutside = function () { this.stopDrag(); this.gotoAndStop(1); var _local2 = Math.ceil((100 / (slideConstr * 2)) * (this._x + slideConstr)); this._parent._parent._parent.setMusicVolume(_local2); }); slideButton.onRollOver = function () { this.gotoAndStop(3); }; slideButton.onRollOut = function () { this.gotoAndStop(1); }; bg.onRelease = function () { var _local2 = Math.ceil((100 / (slideConstr * 2)) * (this._xmouse + slideConstr)); slideButton._x = this._xmouse; this._parent._parent._parent.setMusicVolume(_local2); }; slideButton._x = -75 + (1.5 * this._parent._parent.musicVol);
Symbol 550 MovieClip Frame 1
stop();
Symbol 550 MovieClip Frame 2
stop();
Symbol 550 MovieClip Frame 3
stop();
Symbol 552 MovieClip Frame 1
stop();
Symbol 552 MovieClip Frame 2
stop();
Symbol 552 MovieClip Frame 3
stop();
Symbol 555 MovieClip Frame 1
stop();
Symbol 555 MovieClip Frame 2
stop();
Symbol 555 MovieClip Frame 3
stop();
Symbol 556 MovieClip Frame 1
returnToGame.onRelease = this._parent.pauseGame; viewMap.onRelease = this._parent.showMap; sfxButton.onRelease = this._parent.toggleSFX; musicButton.onRelease = this._parent.toggleMusic; viewChar.onRelease = this._parent.populateStats; quitButton.onRelease = this._parent.quitGame;
Symbol 561 MovieClip Frame 1
stop();
Symbol 561 MovieClip Frame 2
stop();
Symbol 561 MovieClip Frame 3
stop();
Symbol 570 MovieClip Frame 1
stop();
Symbol 570 MovieClip Frame 2
stop();
Symbol 575 MovieClip Frame 1
stop();
Symbol 575 MovieClip Frame 2
stop();
Symbol 580 MovieClip Frame 1
stop();
Symbol 580 MovieClip Frame 2
stop();
Symbol 585 MovieClip Frame 1
stop();
Symbol 585 MovieClip Frame 2
stop();
Symbol 593 MovieClip Frame 1
stop();
Symbol 593 MovieClip Frame 2
stop();
Symbol 593 MovieClip Frame 3
stop();
Symbol 596 MovieClip Frame 1
stop();
Symbol 596 MovieClip Frame 2
stop();
Symbol 596 MovieClip Frame 3
stop();
Symbol 599 MovieClip Frame 1
stop();
Symbol 599 MovieClip Frame 2
stop();
Symbol 599 MovieClip Frame 3
stop();
Symbol 603 MovieClip Frame 1
stop();
Symbol 603 MovieClip Frame 2
stop(); me.onRelease = function () { getURL ("http://www.utterlysuperb.com", "_blank"); }; pnflash.onRelease = function () { getURL ("http://www.pnflashgames.com", "_blank"); }; tonypa.onRelease = function () { getURL ("http://www.tonypa.pri.ee/tbw/", "_blank"); };
Symbol 603 MovieClip Frame 3
stop();
Symbol 603 MovieClip Frame 4
stop(); sfxButton.onRelease = this._parent.toggleSFX; musicButton.onRelease = this._parent.toggleMusic; if (!this._parent.sfxOn) { sfxTickbox.gotoAndStop(2); } if (!this._parent.musicOn) { musicTickbox.gotoAndStop(2); }
Symbol 614 MovieClip Frame 1
stop();
Symbol 614 MovieClip Frame 2
stop();
Symbol 614 MovieClip Frame 3
stop();
Symbol 628 MovieClip Frame 1
stop();
Symbol 628 MovieClip Frame 2
stop();
Symbol 690 MovieClip Frame 1
stop();
Symbol 690 MovieClip Frame 2
stop();
Symbol 690 MovieClip Frame 3
stop();
Symbol 712 MovieClip Frame 1
back.onRelease = function () { this._parent._visible = false; this._parent._parent.options._visible = true; };
Symbol 723 MovieClip Frame 1
stop();
Symbol 723 MovieClip Frame 2
play();
Symbol 723 MovieClip Frame 57
this._parent.endPopulate();
Symbol 723 MovieClip Frame 72
this._visible = false;
Symbol 729 Button
on (release) { getURL ("http://www.pnflashgames.com", "_blank"); }
Symbol 730 MovieClip Frame 1
back.onRelease = function () { this._parent._visible = false; this._parent._parent.options._visible = true; };
Symbol 733 MovieClip Frame 1
stop();
Symbol 733 MovieClip Frame 2
play();
Symbol 733 MovieClip Frame 6
this.func();
Symbol 733 MovieClip Frame 10
this._visible = false;

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 ButtonUses:1Used by:3
Symbol 3 MovieClip [pnFlashGames]Uses:2
Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:4Used by:8
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:8
Symbol 8 MovieClipUses:5 7Used by:18
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:18
Symbol 11 ShapeTweeningUsed by:18
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:18
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:18
Symbol 16 ShapeTweeningUsed by:18
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:8 10 11 13 15 16 17Used by:25
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:25
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:25
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:25
Symbol 25 MovieClip [_lSludgeman]Uses:18 20 22 24
Symbol 26 GraphicUsed by:35 115 127 142 153
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:35
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:35
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:35
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:35
Symbol 35 MovieClipUses:26 28 30 32 34Used by:36
Symbol 36 MovieClip [_lexplosion]Uses:35Used by:127 498 501
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:Timeline
Symbol 39 BitmapUsed by:40 41 42 43 44 46 47 48 49
Symbol 40 GraphicUses:39Used by:51
Symbol 41 GraphicUses:39Used by:51
Symbol 42 GraphicUses:39Used by:51
Symbol 43 GraphicUses:39Used by:51
Symbol 44 GraphicUses:39Used by:51
Symbol 45 BitmapUsed by:46 47 48 49 50
Symbol 46 GraphicUses:39 45Used by:51
Symbol 47 GraphicUses:39 45Used by:51
Symbol 48 GraphicUses:39 45Used by:51
Symbol 49 GraphicUses:39 45Used by:51
Symbol 50 GraphicUses:45Used by:51
Symbol 51 MovieClipUses:40 41 42 43 44 46 47 48 49 50Used by:Timeline
Symbol 52 ShapeTweeningUsed by:58
Symbol 53 GraphicUsed by:58
Symbol 54 ShapeTweeningUsed by:58
Symbol 55 GraphicUsed by:58
Symbol 56 ShapeTweeningUsed by:58
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:52 53 54 55 56 57Used by:103
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:103
Symbol 61 GraphicUsed by:70 75 80 85 90
Symbol 62 GraphicUsed by:65 407 723
Symbol 63 GraphicUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:62 63 64Used by:70 75 80 85 90
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:70
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:70
Symbol 70 MovieClipUses:61 65 67 69Used by:103
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:75
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:75
Symbol 75 MovieClipUses:61 65 72 74Used by:103
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:80
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:80
Symbol 80 MovieClipUses:61 65 77 79Used by:103
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:85
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:85
Symbol 85 MovieClipUses:61 65 82 84Used by:103
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:90
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:90
Symbol 90 MovieClipUses:61 65 87 89Used by:103
Symbol 91 BitmapUsed by:92
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Instance Names

"loaderLights"Frame 2Symbol 51 MovieClip
"gui"Frame 3Symbol 103 MovieClip
"options"Frame 34Symbol 556 MovieClip
"mapBack"Frame 34Symbol 561 MovieClip
"crossHair"Frame 34Symbol 563 MovieClip
"startScreen"Frame 34Symbol 603 MovieClip
"shop"Frame 34Symbol 690 MovieClip
"charStats"Frame 34Symbol 712 MovieClip
"gameover"Frame 34Symbol 723 MovieClip
"pnflashSplash"Frame 34Symbol 730 MovieClip
"wipeOver"Frame 34Symbol 733 MovieClip
"gui"Frame 34Symbol 103 MovieClip
"blocker"Symbol 3 MovieClip [pnFlashGames] Frame 5Symbol 2 Button
"mc"Symbol 25 MovieClip [_lSludgeman] Frame 1Symbol 18 MovieClip
"ex0"Symbol 36 MovieClip [_lexplosion] Frame 1Symbol 35 MovieClip
"ex1"Symbol 36 MovieClip [_lexplosion] Frame 5Symbol 35 MovieClip
"ex2"Symbol 36 MovieClip [_lexplosion] Frame 8Symbol 35 MovieClip
"light"Symbol 70 MovieClip Frame 1Symbol 65 MovieClip
"light"Symbol 75 MovieClip Frame 1Symbol 65 MovieClip
"light"Symbol 80 MovieClip Frame 1Symbol 65 MovieClip
"light"Symbol 85 MovieClip Frame 1Symbol 65 MovieClip
"light"Symbol 90 MovieClip Frame 1Symbol 65 MovieClip
"health"Symbol 103 MovieClip Frame 1Symbol 58 MovieClip
"weaponButton0"Symbol 103 MovieClip Frame 1Symbol 70 MovieClip
"weaponButton1"Symbol 103 MovieClip Frame 1Symbol 75 MovieClip
"weaponButton2"Symbol 103 MovieClip Frame 1Symbol 80 MovieClip
"weaponButton3"Symbol 103 MovieClip Frame 1Symbol 85 MovieClip
"weaponButton4"Symbol 103 MovieClip Frame 1Symbol 90 MovieClip
"options"Symbol 103 MovieClip Frame 1Symbol 93 MovieClip
"armour"Symbol 103 MovieClip Frame 1Symbol 102 MovieClip
"txt1"Symbol 106 MovieClip Frame 1Symbol 104 EditableText
"txt0"Symbol 106 MovieClip Frame 1Symbol 105 EditableText
"txt"Symbol 116 MovieClip [_linfo] Frame 1Symbol 106 MovieClip
"mSmoke"Symbol 142 MovieClip [_lmissile] Frame 1Symbol 137 MovieClip
"mc"Symbol 171 MovieClip [_lpowerup] Frame 1Symbol 170 MovieClip
"mc"Symbol 407 MovieClip [_ltile] Frame 123Symbol 344 MovieClip
"walk"Symbol 436 MovieClip Frame 1Symbol 413 MovieClip
"mc"Symbol 437 MovieClip [_lchar] Frame 1Symbol 436 MovieClip
"walk"Symbol 461 MovieClip Frame 1Symbol 444 MovieClip
"walk"Symbol 461 MovieClip Frame 18Symbol 444 MovieClip
"mc"Symbol 470 MovieClip [_lZombie] Frame 1Symbol 461 MovieClip
"walk"Symbol 477 MovieClip Frame 1Symbol 413 MovieClip
"mc"Symbol 485 MovieClip [_lSoldier] Frame 1Symbol 477 MovieClip
"turret"Symbol 495 MovieClip Frame 1Symbol 494 MovieClip
"mc"Symbol 498 MovieClip [_lBoss0] Frame 1Symbol 495 MovieClip
"turret"Symbol 498 MovieClip [_lBoss0] Frame 10Symbol 494 MovieClip
"turret"Symbol 500 MovieClip Frame 1Symbol 494 MovieClip
"mc"Symbol 501 MovieClip [_lBoss1] Frame 1Symbol 500 MovieClip
"turret"Symbol 501 MovieClip [_lBoss1] Frame 10Symbol 494 MovieClip
"bg"Symbol 548 MovieClip Frame 1Symbol 542 MovieClip
"slideButton"Symbol 548 MovieClip Frame 1Symbol 547 MovieClip
"sfxButton"Symbol 556 MovieClip Frame 1Symbol 532 MovieClip
"returnToGame"Symbol 556 MovieClip Frame 1Symbol 536 MovieClip
"viewMap"Symbol 556 MovieClip Frame 1Symbol 538 MovieClip
"musicTickbox"Symbol 556 MovieClip Frame 1Symbol 541 MovieClip
"sfxTickbox"Symbol 556 MovieClip Frame 1Symbol 541 MovieClip
"musicBar"Symbol 556 MovieClip Frame 1Symbol 548 MovieClip
"musicButton"Symbol 556 MovieClip Frame 1Symbol 550 MovieClip
"viewChar"Symbol 556 MovieClip Frame 1Symbol 552 MovieClip
"quitButton"Symbol 556 MovieClip Frame 1Symbol 555 MovieClip
"startButton"Symbol 603 MovieClip Frame 1Symbol 570 MovieClip
"controls"Symbol 603 MovieClip Frame 1Symbol 575 MovieClip
"credits"Symbol 603 MovieClip Frame 1Symbol 580 MovieClip
"options"Symbol 603 MovieClip Frame 1Symbol 585 MovieClip
"backButton"Symbol 603 MovieClip Frame 2Symbol 561 MovieClip
"pnflash"Symbol 603 MovieClip Frame 2Symbol 593 MovieClip
"tonypa"Symbol 603 MovieClip Frame 2Symbol 596 MovieClip
"me"Symbol 603 MovieClip Frame 2Symbol 599 MovieClip
"sfxButton"Symbol 603 MovieClip Frame 4Symbol 532 MovieClip
"musicTickbox"Symbol 603 MovieClip Frame 4Symbol 541 MovieClip
"sfxTickbox"Symbol 603 MovieClip Frame 4Symbol 541 MovieClip
"musicBar"Symbol 603 MovieClip Frame 4Symbol 548 MovieClip
"musicButton"Symbol 603 MovieClip Frame 4Symbol 550 MovieClip
"points"Symbol 690 MovieClip Frame 1Symbol 607 EditableText
"mon"Symbol 690 MovieClip Frame 1Symbol 608 EditableText
"contButton"Symbol 690 MovieClip Frame 1Symbol 614 MovieClip
"effect0"Symbol 690 MovieClip Frame 1Symbol 622 EditableText
"cost0"Symbol 690 MovieClip Frame 1Symbol 623 EditableText
"buyButton0"Symbol 690 MovieClip Frame 1Symbol 628 MovieClip
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"upgrades"Symbol 690 MovieClip Frame 1Symbol 647 Button
"supplies"Symbol 690 MovieClip Frame 1Symbol 652 Button
"specials"Symbol 690 MovieClip Frame 1Symbol 657 Button
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"speed"Symbol 712 MovieClip Frame 1Symbol 698 EditableText
"wLev0"Symbol 712 MovieClip Frame 1Symbol 699 EditableText
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"wLev3"Symbol 712 MovieClip Frame 1Symbol 705 EditableText
"wAmmo3"Symbol 712 MovieClip Frame 1Symbol 706 EditableText
"wLev4"Symbol 712 MovieClip Frame 1Symbol 707 EditableText
"wAmmo4"Symbol 712 MovieClip Frame 1Symbol 708 EditableText
"title"Symbol 712 MovieClip Frame 1Symbol 709 EditableText
"back"Symbol 712 MovieClip Frame 1Symbol 561 MovieClip
"cont"Symbol 712 MovieClip Frame 1Symbol 614 MovieClip
"cont"Symbol 730 MovieClip Frame 1Symbol 614 MovieClip

Special Tags

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ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
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ExportAssets (56)Timeline Frame 6Symbol 501 as "_lBoss1"
ExportAssets (56)Timeline Frame 7Symbol 502 as "_lchangeWeapon"
ExportAssets (56)Timeline Frame 8Symbol 503 as "_lclick"
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ExportAssets (56)Timeline Frame 14Symbol 509 as "_lgameover"
ExportAssets (56)Timeline Frame 15Symbol 510 as "_lhitSound0"
ExportAssets (56)Timeline Frame 16Symbol 511 as "_lhitSound1"
ExportAssets (56)Timeline Frame 17Symbol 512 as "_lphaser"
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Labels

"game"Frame 34
"error"Symbol 3 MovieClip [pnFlashGames] Frame 5
"shooting"Symbol 18 MovieClip Frame 2
"hittingPlayer"Symbol 18 MovieClip Frame 12
"hurt"Symbol 25 MovieClip [_lSludgeman] Frame 6
"destroy"Symbol 25 MovieClip [_lSludgeman] Frame 10
"unavailable"Symbol 65 MovieClip Frame 1
"available"Symbol 65 MovieClip Frame 2
"inUse"Symbol 65 MovieClip Frame 3
"_up"Symbol 70 MovieClip Frame 1
"_down"Symbol 70 MovieClip Frame 2
"_up"Symbol 75 MovieClip Frame 1
"_down"Symbol 75 MovieClip Frame 2
"_up"Symbol 80 MovieClip Frame 1
"_down"Symbol 80 MovieClip Frame 2
"_up"Symbol 85 MovieClip Frame 1
"_down"Symbol 85 MovieClip Frame 2
"_up"Symbol 90 MovieClip Frame 1
"_down"Symbol 90 MovieClip Frame 2
"_up"Symbol 93 MovieClip Frame 1
"_down"Symbol 93 MovieClip Frame 2
"explode"Symbol 115 MovieClip [_lbullet] Frame 2
"explode"Symbol 127 MovieClip [_lmine] Frame 2
"loop"Symbol 137 MovieClip Frame 5
"explode"Symbol 142 MovieClip [_lmissile] Frame 2
"explode"Symbol 153 MovieClip [_lplasma] Frame 2
"got"Symbol 171 MovieClip [_lpowerup] Frame 13
"on"Symbol 344 MovieClip Frame 1
"off"Symbol 344 MovieClip Frame 2
"walltiles"Symbol 407 MovieClip [_ltile] Frame 21
"waterStuff"Symbol 407 MovieClip [_ltile] Frame 43
"sand"Symbol 407 MovieClip [_ltile] Frame 57
"lfg"Symbol 407 MovieClip [_ltile] Frame 66
"laserFenceHorizontal"Symbol 407 MovieClip [_ltile] Frame 69
"laserFenceVertical"Symbol 407 MovieClip [_ltile] Frame 81
"destroyableWalls"Symbol 407 MovieClip [_ltile] Frame 93
"1/2DestroyedWalls"Symbol 407 MovieClip [_ltile] Frame 103
"mobSpawns"Symbol 407 MovieClip [_ltile] Frame 145
"exit"Symbol 407 MovieClip [_ltile] Frame 153
"exitSurrounding"Symbol 407 MovieClip [_ltile] Frame 154
"door"Symbol 407 MovieClip [_ltile] Frame 162
"teleporter"Symbol 407 MovieClip [_ltile] Frame 176
"shooting0"Symbol 436 MovieClip Frame 2
"shooting2"Symbol 436 MovieClip Frame 6
"shooting3"Symbol 436 MovieClip Frame 10
"hurt"Symbol 437 MovieClip [_lchar] Frame 3
"destroy"Symbol 437 MovieClip [_lchar] Frame 10
"exit"Symbol 437 MovieClip [_lchar] Frame 21
"hittingPlayer"Symbol 461 MovieClip Frame 2
"shooting"Symbol 461 MovieClip Frame 18
"hurt"Symbol 470 MovieClip [_lZombie] Frame 6
"destroy"Symbol 470 MovieClip [_lZombie] Frame 10
"shooting"Symbol 477 MovieClip Frame 2
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"destroy"Symbol 485 MovieClip [_lSoldier] Frame 10
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"hittingPlayer"Symbol 500 MovieClip Frame 1
"hurt"Symbol 501 MovieClip [_lBoss1] Frame 6
"destroy"Symbol 501 MovieClip [_lBoss1] Frame 10
"_up"Symbol 532 MovieClip Frame 1
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Dynamic Text Variables

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_parent.moneySymbol 96 EditableText"9999999"
ammoSymbol 97 EditableText"999"




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Created: 13/6 -2019 04:01:53 Last modified: 13/6 -2019 04:01:53 Server time: 05/11 -2024 15:24:38