STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228102
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

swfchan turned sixteen years old yesterday! (5may2024)

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/86882007?noj=FRM86882007-7DC" width="1" height="1"></div>

doomed.swf

This is the info page for
Flash #7102

(Click the ID number above for more basic data on this flash file.)


Text
9999999

9999999

999

AMMO BONUS

AMMO BONUS

st

D

Sound FX

Options

Return to Game

View Map

Music

View Character

Quit Game

Back

Back

v 1.8

CREDITS

Thanks to:

Music by Jon Levene

PNFlashgames

Tonypa's tbg tutorial

All art and programming
by HappinessSam

CONTROLS

Arrow keys or w,a,s,d to move.
Mouse to aim and shoot.
Buttons or 1-5 to choose
weapons. Shift and e to go to
next weapon.
? button, space bar or return
to bring up options/map screen.

OPTIONS

0000000000000

0000000000000

Continue

Continue

Max Health

Max Armour

Speed

Effect

Cost

9990->0200

99900

9990->0200

9990

9990->0200

9990

9990->0200

9990

9990->0200

9990

9990->0200

9990

9990->0200

9990

9990->0200

9990

Health

Armour

9990->0200

99900

9990->0200

9990

9990->0200

9990

9990->0200

9990

9990->0200

9990

9990->0200

9990

Points

Amount

9990->0200

99900

9990->0200

9990

9990->0200

9990

9990->0200

9990

9990->0200

9990

9990->0200

9990

Skip Levels

Level - 1

Money - 1

Points - 1

Health - 1

Armour - 1

Speed- 1

999

000

999

000

999

000

999

000

999

000

KILLERNATOR

TO SAVE HIGH SCORE, PLAY
THE FULL VERSION OF
DOOMED AND OTHER GREAT
GAMES AT

ActionScript [AS1/AS2]

Frame 2
function loadFin() { gotoAndStop ("game"); } loaderLights.onEnterFrame = function () { var _local3 = this._parent.getBytesLoaded(); var _local2 = this._parent.getBytesTotal(); this.gotoAndStop(Math.ceil((11 / _local2) * _local3)); if ((_local2 > 0) && (_local2 == _local3)) { this._parent.loadFin(); } }; Stage.showMenu = false; Stage.scaleMode = "noScale";
Frame 3
stop();
Frame 5
gotoAndStop (1);
Frame 34
function Point(x, y) { this.x = x; this.y = y; } function beginWipe() { wipeOver._visible = true; wipeOver.func = showStart; wipeOver.gotoAndPlay(2); delete startScreen.backButton.onRelease; if (sfxOn) { var _local1 = new Sound(); _local1.attachSound("_lwhoosh"); _local1.start(); } } function firstThingWipe() { wipeOver._visible = true; wipeOver.func = firstThing; wipeOver.gotoAndPlay(2); delete startScreen.backButton.onRelease; delete charStats.cont.onRelease; if (sfxOn) { var _local1 = new Sound(); _local1.attachSound("_lwhoosh"); _local1.start(); } } function firstThing() { showStart(); soundMC = this.createEmptyMovieClip("sMC", soundMCDepth); if (musicOn) { opening = new Sound(soundMC); opening.attachSound("_startSound"); opening.start(0, 9999); } } function showStart() { startScreen.gotoAndStop("startScreen"); startScreen._visible = true; charStats._visible = false; shop._visible = false; options._visible = false; gameover._visible = false; wipeOver._visible = false; pnflashSplash._visible = false; startScreen.startButton.onRelease = startWipe; startScreen.controls.onRelease = controlsWipe; startScreen.credits.onRelease = creditsWipe; startScreen.options.onRelease = optionsWipe; } function startWipe() { wipeOver._visible = true; wipeOver.func = startGame; wipeOver.gotoAndPlay(2); delete startScreen.startButton.onRelease; delete startScreen.controls.onRelease; delete startScreen.credits.onRelease; if (sfxOn) { var _local1 = new Sound(); _local1.attachSound("_lwhoosh"); _local1.start(); } } function creditsWipe() { wipeOver._visible = true; wipeOver.func = showCredits; wipeOver.gotoAndPlay(2); delete startScreen.startButton.onRelease; delete startScreen.controls.onRelease; delete startScreen.credits.onRelease; delete startScreen.options.onRelease; if (sfxOn) { var _local1 = new Sound(); _local1.attachSound("_lwhoosh"); _local1.start(); } } function showCredits() { startScreen.gotoAndStop("creditsScreen"); startScreen.backButton.onRelease = beginWipe; } function controlsWipe() { wipeOver._visible = true; wipeOver.func = showControls; wipeOver.gotoAndPlay(2); delete startScreen.startButton.onRelease; delete startScreen.controls.onRelease; delete startScreen.credits.onRelease; delete startScreen.options.onRelease; if (sfxOn) { var _local1 = new Sound(); _local1.attachSound("_lwhoosh"); _local1.start(); } } function showControls() { startScreen.gotoAndStop("controlsScreen"); startScreen.backButton.onRelease = beginWipe; } function optionsWipe() { wipeOver._visible = true; wipeOver.func = showOptions; wipeOver.gotoAndPlay(2); delete startScreen.startButton.onRelease; delete startScreen.controls.onRelease; delete startScreen.credits.onRelease; delete startScreen.options.onRelease; if (sfxOn) { var _local1 = new Sound(); _local1.attachSound("_lwhoosh"); _local1.start(); } } function showOptions() { startScreen.gotoAndStop("optionsScreen"); startScreen.backButton.onRelease = beginWipe; } function pnflashWipe() { wipeOver._visible = true; wipeOver.func = showPnflash; wipeOver.gotoAndPlay(2); delete startScreen.backButton.onRelease; delete charStats.cont.onRelease; if (sfxOn) { var _local1 = new Sound(); _local1.attachSound("_lwhoosh"); _local1.start(); } } function showPnflash() { charStats._visible = false; pnflashSplash._visible = true; pnflashSplash.cont.onRelease = firstThingWipe; } function startGame() { opening.stop(); startScreen._visible = false; crossHair._visible = true; level = 1; makeLevel(level); row = Math.floor(Math.random() * sSize); collumn = Math.floor(Math.random() * sSize); inGame = true; p = new Player(); var _local1 = {num:4}; var _local3 = new Room(level, row, collumn, true, _local1); gui.options.onRelease = pauseGame; canPause = true; paused = false; buildUpgradeBase(); } function gameOver() { pnconnector.storeScore(score); crossHair._visible = false; inGame = false; delete theScreen.onEnterFrame; gameover._visible = true; gameover.gotoAndPlay(2); var _local1 = 0; while (_local1 < 5) { delete gui["weaponButton" + _local1].onRelease; _local1++; } delete gui.options.onRelease; themeSounds[0].stop(); if (sfxOn) { var _local2 = new Sound(); _local2.attachSound("_lgameover"); _local2.start(); } } function quitGame() { options._visible = false; gameOver(); } function makeLevel(lev) { roomsDone = 0; sNum = 0; sSize = 10; mapRow = new Array(); var _local1 = 0; while (_local1 < sSize) { mapRow[_local1] = new Array(); _local1++; } maxSMobs = 3 + level; maxMobs = 5 + level; if (maxMobs > 10) { maxMobs = 10; } soundSetup(); } function pauseGame() { if (canPause && (inGame)) { if (sfxOn) { var _local2 = new Sound(); _local2.attachSound("_lclick1"); _local2.start(); } if (!paused) { delete theScreen.onEnterFrame; theScreen._visible = false; paused = true; options._visible = true; var _local1 = 0; while (_local1 < 5) { delete gui["weaponButton" + _local1].onRelease; _local1++; } Mouse.show(); } else { removeMap(); paused = false; options._visible = false; charStats._visible = false; theScreen._visible = true; theScreen.onEnterFrame = detectKeys; p.changeAmmo(); } } } function finishExit() { theScreen.removeMovieClip(); showShop(); } function nextLevel() { level++; makeLevel(level); var _local1 = {num:4}; row = Math.floor(Math.random() * sSize); collumn = Math.floor(Math.random() * sSize); var _local3 = new Room(level, row, collumn, true, _local1); } function endPopulate() { populateStats(); charStats.back._visible = false; charStats.cont._visible = true; charStats.cont.onRelease = pnflashWipe; theScreen.removeMovieClip(); Mouse.show(); } function populateStats() { options._visible = false; charStats.back._visible = true; charStats.cont._visible = false; charStats._visible = true; var _local2 = 0; while (score > pointsSpace[_local2]) { _local2++; } if (_local2 >= names.length) { _local2 = names.length - 1; } charStats.title.text = names[_local2]; charStats.lev.text = "Level - " + level; charStats.mon.text = "Money - " + money; charStats.points.text = "Points - " + score; charStats.health.text = (("Health - " + p.hp) + "/") + p.maxhp; charStats.arm.text = (("Armour - " + p.armour) + "/") + p.maxArmour; charStats.speed.text = "Speed - " + (p.speedLevel + 1); var _local1 = 0; while (_local1 < 5) { charStats["wLev" + _local1].text = p.weapons[_local1] + 1; charStats["wAmmo" + _local1].text = p.ammo[_local1]; _local1++; } } function Enemy() { this.init(arguments); } function Zombie() { this.hitSound = "_lhitSound1"; this.clipName = "Zombie"; this.givePowerUp = false; this.rad = 11; this.myFunction = headTowards; this.hpFactor = 1; this.hpBase = 8; this.score = 10; this.speed = 3; this.stayDist = this.speed; this.hitDamage = 5; this.wussiness = 10; this.shootTime = 99; this.init(arguments[0], arguments[1], arguments[2], arguments[3]); } function Soldier() { this.hitSound = "_lsoldierHit"; this.clipName = "Soldier"; this.givePowerUp = false; this.rad = 11; this.myFunction = headTowardsAndShoot; this.hpFactor = 1; this.hpBase = 5; this.score = 12; this.speed = 2; this.stayDist = 60; this.hitDamage = 4; this.wussiness = 5; this.shotType = [0]; this.shotPower = [5]; this.shootTime = 30; this.shotFunc = singleAtPlayer; this.init(arguments[0], arguments[1], arguments[2], arguments[3]); } function Demon() { this.hitSound = "_lhitSound1"; this.clipName = "Zombie"; this.givePowerUp = false; this.rad = 11; this.myFunction = headTowardsAndShoot; this.hpFactor = 2; this.hpBase = 10; this.score = 24; this.speed = 2; this.stayDist = this.speed; this.hitDamage = 5; this.wussiness = 10; this.shotType = [0]; this.shotPower = [8]; this.shootTime = 60; this.shotFunc = singleAtPlayer; this.init(arguments[0], arguments[1], arguments[2], arguments[3]); } function Sludgeman() { this.hitSound = "_lhitSound1"; this.clipName = "Sludgeman"; this.givePowerUp = false; this.rad = 11; this.myFunction = headTowardsAndShoot; this.hpFactor = 3; this.hpBase = 12; this.score = 24; this.speed = 1.5; this.stayDist = this.speed; this.hitDamage = 5; this.wussiness = 10; this.shotType = [2]; this.shotPower = [4]; this.shootTime = 50; this.shotFunc = singleAtPlayer; this.init(arguments[0], arguments[1], arguments[2], arguments[3]); } function Boss0() { this.moveUp = true; this.moveCount = 0; this.hitSound = "_lclick1"; this.clipName = "Boss0"; this.givePowerUp = true; this.rad = 25; this.myFunction = boss0Move; this.hpFactor = 20; this.hpBase = 100; this.score = 120; this.speed = 2; this.hitDamage = 8; this.wussiness = 10; this.shotType = [0, 3]; this.shotPower = [10, 40]; this.shootTime = 30; this.shotFunc = [singleAtPlayer, rocketShot]; this.isBoss = true; this.init(arguments[0], arguments[1], arguments[2], arguments[3]); } function Boss1() { this.moveUp = true; this.moveCount = 0; this.hitSound = "_lhitSound1"; this.clipName = "Boss1"; this.givePowerUp = true; this.rad = 25; this.myFunction = boss1Move; this.hpFactor = 20; this.hpBase = 100; this.score = 120; this.speed = 2; this.hitDamage = 8; this.wussiness = 10; this.shotType = [0, 3]; this.shotPower = [10, 40]; this.shootTime = 30; this.shotFunc = [singleAtPlayer, rocketShot]; this.isBoss = true; this.init(arguments[0], arguments[1], arguments[2], arguments[3]); } function walkTile(slow) { this.walkable = true; this.shootThrough = true; this.walkFunction = null; this.damage = 0; this.shootFunction = null; this.hp = 0; this.efFunction = null; this.speedFactor = slow; this.initFunc = null; this.freeTile = true; } function permWall(shootThrough) { this.walkable = false; this.shootThrough = shootThrough; this.walkFunction = null; this.damage = 0; this.shootFunction = null; this.hp = 0; this.efFunction = null; this.speedFactor = 0; this.initFunc = null; } function walkDamageTile(dam, slow) { this.walkable = true; this.shootThrough = true; this.walkFunction = null; this.damage = dam; this.shootFunction = null; this.hp = 0; this.efFunction = damagePlayer; this.speedFactor = slow; this.initFunc = null; } function destroyableTile(hp, destroyFunction, destroyedTile) { this.walkable = false; this.shootThrough = false; this.walkFunction = null; this.damage = 0; this.shootFunction = destroyable; this.hp = hp; this.efFunction = null; this.speedFactor = 0; this.destroyFunction = changeTile; this.destroyedTile = destroyedTile; this.initFunc = destructableSUp; } function laserFence(tileNum) { this.walkable = true; this.shootThrough = true; this.walkFunction = null; this.damage = 50; this.shootFunction = null; this.hp = 0; this.efFunction = damagePlayer; this.speedFactor = 0.5; this.laserFence = true; this.initFunc = null; this.destroyedTile = tileNum; this.destroyFunction = changeTile; } function laserFenceGenerator(destroyedTile) { this.walkable = false; this.shootThrough = false; this.walkFunction = null; this.damage = 0; this.shootFunction = destroyable; this.hp = 10; this.efFunction = null; this.speedFactor = 0; this.destroyFunction = destroyLaserFence; this.destroyedTile = destroyedTile; this.initFunc = laserFenceGenSetUp; this.num = null; } function walkSwitch(num) { this.walkable = true; this.shootThrough = true; this.walkFunction = toggleTiles; this.damage = 0; this.shootFunction = null; this.hp = 0; this.efFunction = null; this.speedFactor = 1; this.destroyFunction = null; this.initFunc = associateTiles; this.num = num; } function switchTile(num, onTile, offTile) { this.num = num; this.onTile = onTile; this.offTile = offTile; this.state = "on"; var _local2 = tileDesc[onTile]; this.walkable = _local2.walkable; this.shootThrough = _local2.shootThrough; this.walkFunction = _local2.walkFunction; this.damage = _local2.damage; this.shootFunction = _local2.shootFunction; this.hp = _local2.hp; this.efFunction = _local2.efFunction; this.speedFactor = _local2.speedFactor; this.destroyFunction = null; this.initFunc = switchedTiles; } function switchTile(num, onTile, offTile) { this.num = num; this.onTile = onTile; this.offTile = offTile; this.state = "on"; var _local2 = tileDesc[onTile]; this.walkable = _local2.walkable; this.shootThrough = _local2.shootThrough; this.walkFunction = _local2.walkFunction; this.damage = _local2.damage; this.shootFunction = _local2.shootFunction; this.hp = _local2.hp; this.efFunction = _local2.efFunction; this.speedFactor = _local2.speedFactor; this.destroyFunction = null; this.initFunc = switchedTiles; } function monsterSpawners(monsterType, hp) { this.walkable = false; this.shootThrough = false; this.walkFunction = null; this.damage = 0; this.shootFunction = destroyable; this.hp = hp; this.efFunction = spawnMonsters; this.speedFactor = 0; this.destroyFunction = null; this.initFunc = monsterSpawn; this.num = monsterType; this.monsterType = monsterTypes[monsterType]; this.spawnInterval = 60; if (hp == 20) { this.destroyedTile = 152; } else { this.destroyedTile = 143; } this.destroyFunction = destroyMonsterSpawner; } function tileWalkFunction(walkFunction, initFunction) { this.walkable = true; this.shootThrough = true; this.walkFunction = walkFunction; this.damage = 0; this.shootFunction = null; this.hp = 0; this.efFunction = null; this.speedFactor = 1; this.initFunc = initFunction; } function doorTile(walkFunction, num) { this.onTile = num; this.offTile = num + 10; this.walkable = true; this.shootThrough = true; this.walkFunction = walkFunction; this.damage = 0; this.shootFunction = null; this.hp = 0; this.efFunction = null; this.speedFactor = 1; this.initFunc = null; } function ccTile(num, statesArray, compFunction) { this.num = num; this.statesArray = statesArray; this.walkable = true; this.shootThrough = true; this.walkFunction = cChange; this.damage = 0; this.shootFunction = null; this.hp = 0; this.efFunction = null; this.speedFactor = 1; this.initFunc = cChangeInit; this.compFunction = compFunction; } function specialSpawner(num) { this.walkable = true; this.shootThrough = true; this.walkFunction = null; this.damage = 0; this.shootFunction = null; this.hp = 0; this.efFunction = null; this.speedFactor = 1; this.destroyFunction = null; this.destroyedTile = null; this.initFunc = makeSpecial; this.num = num; } function rBarrierTile(onTile, offTile) { this.onTile = onTile; this.offTile = offTile; this.state = "on"; var _local2 = tileDesc[onTile]; this.walkable = _local2.walkable; this.shootThrough = _local2.shootThrough; this.walkFunction = _local2.walkFunction; this.damage = _local2.damage; this.shootFunction = _local2.shootFunction; this.hp = _local2.hp; this.efFunction = _local2.efFunction; this.speedFactor = _local2.speedFactor; this.destroyFunction = null; this.initFunc = barrierAssoc; } function specialSpawner(num) { this.walkable = true; this.shootThrough = true; this.walkFunction = null; this.damage = 0; this.shootFunction = null; this.hp = 0; this.efFunction = null; this.speedFactor = 1; this.destroyFunction = null; this.destroyedTile = null; this.initFunc = makeSpecial; this.num = num; } function bossSpawner(num) { this.walkable = true; this.shootThrough = true; this.walkFunction = null; this.damage = 0; this.shootFunction = null; this.hp = 0; this.efFunction = null; this.speedFactor = 1; this.destroyFunction = null; this.destroyedTile = null; this.initFunc = spawnBoss; this.num = num; } function Sprite() { } function getAngle(x1, y1, x2, y2) { return(Math.atan2(y2 - y1, x2 - x1) / PiRads); } function getMyCorners(x, y, ob) { downY = Math.floor(((y + ob.rad) - 1) / tileH); upY = Math.floor((y - ob.rad) / tileH); leftX = Math.floor((x - ob.rad) / tileW); rightX = Math.floor(((x + ob.rad) - 1) / tileW); ob.upleft = currentRoom.tiles[upY][leftX].walkable; ob.downleft = currentRoom.tiles[downY][leftX].walkable; ob.upright = currentRoom.tiles[upY][rightX].walkable; ob.downright = currentRoom.tiles[downY][rightX].walkable; } function enemyBrain() { if (count > 15) { for (var _local1 in currentRoom.currentEnemies) { currentRoom.currentEnemies[_local1].myFunction(); } } } function moveBullets() { for (var _local8 in currentRoom.bullets) { var _local1 = currentRoom.bullets[_local8]; var _local5 = _local1.getTile(); if (_local5.shootThrough) { _local1.mc._x = (_local1.x = _local1.x + _local1.dirx); _local1.mc._y = (_local1.y = _local1.y + _local1.diry); if (_local1.pShot) { for (var _local7 in currentRoom.currentEnemies) { var _local2 = currentRoom.currentEnemies[_local7]; var _local4 = _local1.x - _local2.x; var _local3 = _local1.y - _local2.y; if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) < _local2.rad) { _local2.hurtMe(_local1.power); if (!_local1.shootThrough) { _local1.mc.gotoAndPlay("explode"); if (_local1.splashDamage) { _local1.doSplashDamge(); } if (sfxOn) { var _local6 = new Sound(); _local6.attachSound(_local1.explodeSound); _local6.start(); } delete currentRoom.bullets[_local8]; } } } } else { var _local4 = _local1.x - p.x; var _local3 = _local1.y - p.y; if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) < p.rad) { _local1.mc.gotoAndPlay("explode"); if (_local1.splashDamage) { _local1.doSplashDamge(); } p.hurtMe(_local1.power); _local1.mc.gotoAndPlay("explode"); delete currentRoom.bullets[_local8]; } } } else { _local1.mc.gotoAndPlay("explode"); if (_local1.splashDamage) { _local1.doSplashDamge(); } if (_local5.shootFunction != null) { _local5.shootFunction(_local1.power); } if (sfxOn) { var _local6 = new Sound(); _local6.attachSound(_local1.explodeSound); _local6.start(); } delete currentRoom.bullets[_local8]; } } for (var _local8 in currentRoom.mines) { var _local1 = currentRoom.mines[_local8]; for (var _local7 in currentRoom.currentEnemies) { var _local2 = currentRoom.currentEnemies[_local7]; var _local4 = _local1.x - _local2.x; var _local3 = _local1.y - _local2.y; if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) < (5 + _local2.rad)) { _local1.mc.gotoAndPlay("explode"); if (_local1.splashDamage) { _local1.doSplashDamge(); } _local2.hurtMe(_local1.power); _local1.mc.gotoAndPlay("explode"); delete currentRoom.mines[_local8]; } } } } function tileFunction() { for (var _local1 in currentRoom.efTiles) { currentRoom.efTiles[_local1].efFunction(); } } function detectKeys() { var _local6 = p; var _local5 = false; var _local4 = p.getAngle(_xmouse - roomX, _ymouse - roomY); p.mc._rotation = (p.angle = _local4 - 90); var _local3 = 0; var _local2 = 0; if (Key.isDown(39) || (Key.isDown(68))) { _local3++; } if (Key.isDown(37) || (Key.isDown(65))) { _local3--; } if (Key.isDown(38) || (Key.isDown(87))) { _local2--; } if (Key.isDown(40) || (Key.isDown(83))) { _local2++; } if ((_local3 != 0) || (_local2 != 0)) { p.moveChar(_local3, _local2); p.mc.mc.walk.play(); _local5 = true; } else { p.mc.mc.walk.stop(); } if ((_xmouse < (roomX + 375)) && (_ymouse < (roomY + 375))) { Mouse.hide(); crossHair._x = _xmouse; crossHair._y = _ymouse; } else { Mouse.show(); } _root.enemyBrain(); _root.moveBullets(); _root.tileFunction(); count++; } function headTowards() { if (this.free) { var _local3 = 0; var _local4 = 0; var _local2 = this.speed; if (this.gotoP) { this.xTo = p.x; this.yTo = p.y; } if (this.x < (this.xTo - _local2)) { _local3 = 1; } else if (this.x > (this.xTo + _local2)) { _local3 = -1; } if (this.y < (this.yTo - _local2)) { _local4 = 1; } else if (this.y > (this.yTo + _local2)) { _local4 = -1; } this.mc._rotation = this.moveChar(_local3, _local4); if ((!this.moving) && (this.gotoP)) { this.budgetPF(_local3, _local4); } if (!this.gotoP) { if (((this.gotoCount++) > 20) || (this.currentTile == this.gotoTile)) { this.gotoP = true; } } } } function headTowardsAndShoot() { if (this.free) { if (!this.shooting) { var _local3 = 0; var _local4 = 0; var _local2 = this.stayDist; if (this.gotoP) { this.xTo = p.x; this.yTo = p.y; } if (this.x < (this.xTo - _local2)) { _local3 = 1; } else if (this.x > (this.xTo + _local2)) { _local3 = -1; } if (this.y < (this.yTo - _local2)) { _local4 = 1; } else if (this.y > (this.yTo + _local2)) { _local4 = -1; } this.mc._rotation = this.moveChar(_local3, _local4); if ((!this.moving) && (this.gotoP)) { this.budgetPF(_local3, _local4); } if (!this.gotoP) { if (((this.gotoCount++) > 20) || (this.currentTile == this.gotoTile)) { this.gotoP = true; } } if ((this.shootCounter++) > this.shootTime) { this.shootCounter = Math.floor(Math.random() * this.shootTime); this.shotFunc(); this.mc._rotation = this.getAngle(p.x, p.y) + 90; this.shooting = true; this.shootWait = 0; } } else if ((this.shootWait++) > 10) { this.shooting = false; } } } function boss0Move() { if (this.free) { if (!this.shooting) { var _local3 = 0; var _local2 = 0; if (!this.moveUp) { if (((this.moveCount--) < 0) || (this.y < (this.rad + 35))) { this.moveUp = true; this.moveCount = Math.random() * 40; } else { _local2 = -1; } } else if (((this.moveCount--) < 0) || (this.y > (340 - this.rad))) { this.moveUp = false; this.moveCount = Math.random() * 40; } else { _local2 = 1; } this.moveChar(_local3, _local2); this.mc.mc.turret._rotation = this.getAngle(p.x, p.y) - 90; if ((this.shootCounter++) > this.shootTime) { this.mc.mc.turret.gotoAndPlay("shoot"); this.shootCounter = Math.floor(Math.random() * this.shootTime); if (Math.random() > 0.2) { this.doShot("atPlayer", 0); } else { this.doShot("atPlayer", 1); } this.shooting = true; this.shootWait = 0; } } else if ((this.shootWait++) > 10) { this.shooting = false; } } } function boss1Move() { if (this.free) { if (!this.shooting) { var _local3 = 0; var _local2 = 0; if (!this.moveUp) { if (((this.moveCount--) < 0) || (this.x < (this.rad + 35))) { this.moveUp = true; this.moveCount = Math.random() * 40; } else { _local3 = -1; } } else if (((this.moveCount--) < 0) || (this.x > (340 - this.rad))) { this.moveUp = false; this.moveCount = Math.random() * 40; } else { _local3 = 1; } this.moveChar(_local3, _local2); this.mc.mc.turret._rotation = this.getAngle(p.x, p.y) - 90; if ((this.shootCounter++) > this.shootTime) { this.mc.mc.turret.gotoAndPlay("shoot"); this.shootCounter = Math.floor(Math.random() * this.shootTime); if (Math.random() > 0.2) { this.doShot("atPlayer", 0); } else { this.doShot("atPlayer", 1); } this.shooting = true; this.shootWait = 0; } } else if ((this.shootWait++) > 10) { this.shooting = false; } } } function specialEF() { var _local7 = this.x - p.x; var _local6 = this.y - p.y; if (Math.sqrt((_local7 * _local7) + (_local6 * _local6)) < ((p.rad + this.rad) + 5)) { if (this.deSpawned) { currentRoom.spawnPU = false; } currentRoom.specialGot = true; if (sfxOn) { var _local4 = new Sound(); _local4.attachSound("_lscale"); _local4.start(); } this.mc.gotoAndPlay("got"); var _local2 = theScreen.attachMovie("_linfo", "inf" + exNum, explosionsDepth + exNum); _local2._x = this.x; _local2._y = this.y; if ((++exNum) > 50) { exNum = 0; } switch (this.pType) { case 0 : var _local5 = 100 * level; _local2.txt.txt0.htmlText = (_local2.txt.txt1.htmlText = "POINTS\n+" + _local5); score = score + _local5; break; case 1 : _local5 = 100 * level; _local2.txt.txt0.htmlText = (_local2.txt.txt1.htmlText = "MONEY\n+$" + _local5); money = money + _local5; break; case 2 : _local2.txt.txt0.htmlText = (_local2.txt.txt1.htmlText = "HEALTH\nBONUS"); p.maxhp = p.maxhp + upgrades[0].increment; if (p.maxhp > 9999) { p.maxhp = 9999; } p.hp = p.maxhp; upgrades[0].timesBought++; p.doHealth(); break; case 3 : _local2.txt.txt0.htmlText = (_local2.txt.txt1.htmlText = "ARMOUR\nBONUS"); p.maxArmour = p.maxArmour + upgrades[1].increment; if (p.maxArmour > 9999) { p.maxArmour = 9999; } p.armour = p.maxArmour; upgrades[1].timesBought++; p.doArmour(); break; case 4 : _local2.txt.txt0.htmlText = (_local2.txt.txt1.htmlText = "SPEED\nUPGRADE"); if (upgrades[2].timesBought < 20) { p.speedLevel = p.speedLevel + upgrades[2].increment; p.speed = p.speed + p.speedInc; upgrades[2].timesBought++; } break; case 5 : _local2.txt.txt0.htmlText = (_local2.txt.txt1.htmlText = "AMMO\nBONUS"); p.ammo[1] = p.ammo[1] + 20; p.ammo[2] = p.ammo[2] + 20; p.ammo[3] = p.ammo[3] + 4; p.ammo[4] = p.ammo[4] + 5; p.changeAmmo(); } var _local3 = _local2.txt.txt0.textWidth / 2; if ((_local2._x + _local3) > 370) { _local2._x = 370 - _local3; } else if ((_local2._x - _local3) < 5) { _local2._x = 5 + _local3; } delete currentRoom.currentEnemies[this.num]; } } function rocketShot() { this.doShot("atPlayer", 1); } function singleAtPlayer() { this.doShot("atPlayer", 0); } function Shot(shotType, x, y, power, angle, pShot) { var _local2 = shotBehaviours[shotType]; if (pShot) { this.mc = theScreen.attachMovie("_l" + _local2.clipName, "shot" + n, shotDepth + n); } else { this.mc = theScreen.attachMovie("_l" + _local2.clipName, "shot" + n, shotDepth + n); } this.pShot = pShot; this.id = "shot" + n; n++; currentRoom.bullets[this.id] = this; this.shotType = shotType; this.hittable = true; this.mc._rotation = angle; this.mc.myObject = this; this.shootThrough = _local2.shootThrough; this.splashDamage = _local2.splashDamage; this.splashRadius = _local2.splashRadius; this.explodeSound = _local2.explodeSound; var _local3 = _local2.speed; this.power = power; this.dirx = _local3 * Math.cos(angle * PiRads); this.diry = _local3 * Math.sin(angle * PiRads); this.mc._x = (this.x = x + (_local2.startDist * this.dirx)); this.mc._y = (this.y = y + (_local2.startDist * this.diry)); if (shotType == 4) { this.mc.swapDepths(minesDepth + (minesD++)); this.mc._rotation = 0; if (minesD > 299) { minesD = 0; } currentRoom.mines[this.id] = this; } else { currentRoom.bullets[this.id] = this; } } function playerShoot() { if ((count - p.lastShot) > p.cooldown) { p.lastShot = count; p.doShot(); } } function shotDescObj(power, angle) { this.power = power; this.angle = angle; } function sqrShotObj() { this.soundN = "_lshotSound0"; this.explodeSound = "_lexplosion1"; this.startDist = 2; this.cost = 100; this.ammoCost = 10; this.shootThrough = false; this.coolDown = 7; this.speed = 7; this.clipName = "bullet"; this.splashDamage = false; this.levels = new Array(); var _local2 = 0; while (_local2 < 9) { this.levels[_local2] = new Array(); this.levels[_local2].push(new shotDescObj((_local2 * 4) + 9, -2)); this.levels[_local2].push(new shotDescObj((_local2 * 4) + 9, 2)); _local2++; } _local2 = 9; while (_local2 < 18) { this.levels[_local2] = new Array(); this.levels[_local2].push(new shotDescObj((_local2 * 4) + 9, -3)); this.levels[_local2].push(new shotDescObj((_local2 * 4) + 9, 3)); this.levels[_local2].push(new shotDescObj((_local2 * 4) + 9, 0)); _local2++; } _local2 = 18; while (_local2 < 20) { this.levels[_local2] = new Array(); this.levels[_local2].push(new shotDescObj((_local2 * 4) + 9, -3)); this.levels[_local2].push(new shotDescObj((_local2 * 4) + 9, 1)); this.levels[_local2].push(new shotDescObj((_local2 * 4) + 9, -1)); this.levels[_local2].push(new shotDescObj((_local2 * 4) + 9, 3)); _local2++; } } function defShotObj() { this.soundN = "_lshotSound0"; this.explodeSound = "_lexplosion1"; this.startDist = 2; this.cost = 50; this.shootThrough = false; this.coolDown = 7; this.speed = 8; this.clipName = "bullet"; this.splashDamage = false; this.levels = new Array(); var _local2 = 0; while (_local2 < 20) { this.levels[_local2] = new Array(); this.levels[_local2].push(new shotDescObj((_local2 * 5) + 9, 0)); _local2++; } } function plasmaObj() { this.soundN = "_lplasmaEx"; this.explodeSound = "_lphaser"; this.startDist = 2; this.cost = 50; this.shootThrough = true; this.coolDown = 7; this.speed = 7; this.clipName = "plasma"; this.splashDamage = false; this.levels = new Array(); var _local2 = 0; while (_local2 < 20) { this.levels[_local2] = new Array(); this.levels[_local2].push(new shotDescObj((_local2 * 4) + 6, 0)); _local2++; } } function mineObj() { this.soundN = "_lclick"; this.explodeSound = "_lexplosion0"; this.startDist = 2; this.cost = 50; this.ammoCost = 50; this.shootThrough = false; this.coolDown = 12; this.speed = 0; this.clipName = "mine"; this.splashDamage = true; this.splashRadius = 65; this.levels = new Array(); var _local2 = 0; while (_local2 < 20) { this.levels[_local2] = new Array(); this.levels[_local2].push(new shotDescObj((_local2 * 15) + 30, 0)); _local2++; } } function missileObj() { this.soundN = "_lshotSound3"; this.explodeSound = "_lexplosion0"; this.startDist = 5; this.cost = 50; this.ammoCost = 100; this.shootThrough = false; this.coolDown = 24; this.speed = 7; this.clipName = "missile"; this.splashDamage = true; this.splashRadius = 40; this.levels = new Array(); var _local2 = 0; while (_local2 < 20) { this.levels[_local2] = new Array(); this.levels[_local2].push(new shotDescObj((_local2 * 12) + 20, 0)); _local2++; } } function nextWeapon() { if (inGame && (canPause)) { p.shotType++; if (p.shotType > 4) { p.shotType = 0; } while (p.ammo[p.shotType] <= 0) { p.shotType++; if (p.shotType > 4) { p.shotType = 0; } } if (sfxOn) { var _local1 = new Sound(); _local1.attachSound("_lchangeWeapon"); _local1.start(); } p.changeAmmo(); } } function chooseWeapon() { p.shotType = this.num; p.changeAmmo(); if (sfxOn) { var _local2 = new Sound(); _local2.attachSound("_lchangeWeapon"); _local2.start(); } } function Player() { this.width = 8; this.height = 8; this.rad = 9; this.speed = 4; this.speedLevel = 0; this.speedInc = 0.1; this.shotType = 0; this.weaponLevel = 0; this.cooldown = 7; this.xDispl = 5; this.yDispl = 8; this.maxArmour = 100; this.armour = this.maxArmour; this.maxhp = 200; this.hp = this.maxhp; this.weapons = [0, 0, 0, 0, 0, 0, 0]; this.ammo = [999, 30, 30, 2, 5, 0, 0]; score = 0; money = 0; } function Powerup(x, y, type) { this.num = enemyD++; currentRoom.currentEnemies[this.num] = this; this.mc = theScreen.attachMovie("_lpowerup", "enemy" + num, enemyDepth + this.num); this.mc.mc.gotoAndStop(type + 1); this.pType = type; this.mc.myObject = this; this.xTile = x; this.yTile = y; this.powerup = true; this.currentTile = currentRoom.tiles[y][x]; this.x = (this.xTile * tileW) + (tileW / 2); this.y = (this.yTile * tileH) + (tileH / 2); this.mc._x = this.x; this.mc._y = this.y; this.hittable = true; this.rad = 3; this.myFunction = specialEF; } function Room(lev, row, collumn, exitRoute, entryPoint) { currentRoom = this; this.init(); this.done = false; this.specialGot = false; this.barrierDone = false; this.collumn = collumn; this.row = row; this.spawnDestroyed = []; this.laserFencesDestroyed = []; this.destroyablesStates = []; this.enemiesKilled = []; this.spawnedEnemies = []; if (exitRoute) { this.exitRoute = true; } this.mc.tc._visible = false; mapRow[row][collumn] = this; this.doors = [null, null, null, null, null]; var _local8 = level * 0.05; if (_local8 > 0.2) { _local8 = 0.2; } var _local7 = new Array(); if (this.exitRoute) { var _local12 = 0.65 - _local8; var _local13 = 0.85 - _local8; var _local14 = 0.7 + _local8; } else { var _local12 = 0.85 - _local8; var _local13 = 0.95 - _local8; } var _local6 = [false, false, false, false, false]; if (roomsDone == 0) { var _local9 = [0, 4, 8, 12, 16, 20]; var _local2 = 0; while ((level > _local9[_local2]) && (_local2 < 5)) { _local2++; } _local2 = Math.ceil(Math.random() * _local2); var _local3 = 0; while (_local3 <= _local2) { _local6[Math.floor(Math.random() * 5)] = true; _local3++; } } if (entryPoint.isTeleporter) { this.doors[4] = new Teleport(this, entryPoint); this.teleport = true; if (entryPoint.exitRoute && (!exitFound)) { this.exitRoute = true; } var _local11 = 4; } else { var _local11 = entryPoint.num; if (((Math.random() > _local13) || (_local6[4])) || (roomsDone == 0)) { _local7.push(4); this.doors[4] = new Teleport(this, entryPoint); this.teleport = true; } } if (mapRow[row - 1][collumn] != undefined) { if (mapRow[row - 1][collumn].doors[3] != undefined) { this.doors[0] = new Door(0, this); if (mapRow[row - 1][collumn].doors[3].exitRoute && (!exitFound)) { this.exitRoute = true; } } } else if (((Math.random() > _local12) || (_local6[0])) && (row > 0)) { _local7.push(0); this.doors[0] = new Door(0, this); } if (mapRow[row + 1][collumn] != undefined) { if (mapRow[row + 1][collumn].doors[0] != undefined) { this.doors[3] = new Door(3, this); if (mapRow[row + 1][collumn].doors[0].exitRoute && (!exitFound)) { this.exitRoute = true; } } } else if (((Math.random() > _local12) || (_local6[3])) && (row < (sSize - 1))) { _local7.push(3); this.doors[3] = new Door(3, this); } if (mapRow[row][collumn - 1] != undefined) { if (mapRow[row][collumn - 1].doors[2] != undefined) { this.doors[1] = new Door(1, this); if (mapRow[row][collumn - 1].doors[2].exitRoute && (!exitFound)) { this.exitRoute = true; } } } else if (((Math.random() > _local12) || (_local6[1])) && (collumn > 0)) { _local7.push(1); this.doors[1] = new Door(1, this); } if (mapRow[row][collumn + 1] != undefined) { if (mapRow[row][collumn + 1].doors[1] != undefined) { this.doors[2] = new Door(2, this); if (mapRow[row][collumn + 1].doors[1].exitRoute && (!exitFound)) { this.exitRoute = true; } } } else if (((Math.random() > _local12) || (_local6[2])) && (collumn < (sSize - 1))) { _local7.push(2); this.doors[2] = new Door(2, this); } if (this.exitRoute) { if (((Math.random() > _local14) && (roomsDone > level)) || (_local7.length == 0)) { this.isExit = true; } else { this.isExit = false; this.doors[_local7[Math.floor(Math.random() * _local7.length)]].exitRoute = true; } } if ((roomsDone == 0) && (level == 1)) { this.map = firstMap; } else if (this.isExit) { if (level == 1) { this.map = exitMaps[6][Math.floor(Math.random() * exitMaps[6].length)]; } else if (Math.random() > 0.3) { this.map = exitMaps[_local11][Math.floor(Math.random() * exitMaps[_local11].length)]; } else { this.map = exitMaps[5][Math.floor(Math.random() * exitMaps[5].length)]; } } else { if ((_local7.length == 0) && (Math.random() > 0.4)) { this.spawnPU = true; this.powerUpS = Math.floor(Math.random() * 5); } if ((Math.random() > 0.8) && (level > 1)) { this.map = levelMaps[_local11][Math.floor(Math.random() * exitMaps[_local11].length)]; } else { this.map = levelMaps[5][Math.floor(Math.random() * levelMaps[5].length)]; } } roomsDone++; this.makeRoom(entryPoint); } function Tile(tType, y, x) { this.walkedOn = false; this.id = (("tile" + y) + "_") + x; this.mc = theScreen.attachMovie("_ltile", this.id, tileDepth + (tileD++)); this.mc._x = x * tileW; this.mc._y = y * tileH; this.mc.myObject = this; this.x = x; this.y = y; this.mc.gotoAndStop(tType + 1); this.tType = tType; var _local2 = tileDesc[tType]; this.walkable = _local2.walkable; this.shootThrough = _local2.shootThrough; this.walkFunction = _local2.walkFunction; this.damage = _local2.damage; this.shootFunction = _local2.shootFunction; this.hp = level * _local2.hp; this.destroyFunction = _local2.destroyFunction; this.destroyedTile = _local2.destroyedTile; this.monsterType = _local2.monsterType; this.num = _local2.num; this.freeTile = _local2.freeTile == true; this.onTile = _local2.onTile; this.offTile = _local2.offTile; this.state = _local2.state; this.initFunc = _local2.initFunc; if (_local2.statesArray != undefined) { this.compFunction = _local2.compFunction; this.statesArray = _local2.statesArray; } this.efFunction = _local2.efFunction; if (this.efFunction != null) { currentRoom.efTiles[this.id] = this; this.dCount = 0; } if (_local2.laserFence) { this.laserFence = true; this.generators = 0; } this.speedFactor = _local2.speedFactor; } function Door(num, room) { this.exitRoute = false; this.num = num; } function Teleport(theRoom, entryPoint) { this.exitRoute = false; this.dest = entryPoint; this.myRoom = theRoom; this.isTeleporter = true; this.num = 4; } function openDoors() { var _local2 = currentRoom.doorTiles; if (currentRoom.doorsLocked) { var _local3 = 0; while (_local3 < _local2.length) { _local2[_local3].changeTileTo(_local2[_local3].onTile); _local3++; } } _local2 = currentRoom.entryTiles; var _local3 = 0; while (_local3 < _local2.length) { _local2[_local3].changeTileTo(_local2[_local3].onTile); _local3++; } currentRoom.done = true; if (currentRoom.barrierA.length > 0) { for (_local3 in currentRoom.barrierA) { currentRoom.barrierA[_local3].changeTileTo(currentRoom.barrierA[_local3].offTile); if (sfxOn) { var _local1 = new Sound(); _local1.attachSound("_ldoorClose"); _local1.start(); } } currentRoom.barrierDone = true; delete currentRoom.barrierA; } } function openEntryDoor() { var _local3 = currentRoom.entryTiles; var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2].changeTileTo(_local3[_local2].onTile); _local2++; } if (this._parent.sfxOn) { var _local4 = new Sound(); _local4.attachSound("_ldoorClose"); _local4.start(); } } function lockDoors() { theScreen.tNum = 0; currentRoom.doorsLocked = true; theScreen.onEnterFrame = function () { var _local3 = currentRoom.doorTiles; if ((this.tNum % 4) == 0) { var _local2 = this.tNum / 4; if (_local2 < _local3.length) { _local3[_local2].changeTileTo(_local3[_local2].offTile); if (this._parent.sfxOn) { var _local4 = new Sound(); _local4.attachSound("_ldoorClose"); _local4.start(); } } else { delete this.tNum; canPause = true; this.onEnterFrame = detectKeys; } } this.tNum++; }; } function lockEntryDoor() { theScreen.tNum = 0; theScreen.onEnterFrame = function () { var _local3 = currentRoom.entryTiles; if ((this.tNum % 4) == 0) { var _local2 = this.tNum / 4; if (_local2 < _local3.length) { _local3[_local2].changeTileTo(_local3[_local2].offTile); if (this._parent.sfxOn) { var _local4 = new Sound(); _local4.attachSound("_ldoorClose"); _local4.start(); } } else { delete this.tNum; canPause = true; this.onEnterFrame = detectKeys; } } this.tNum++; }; } function removeMap() { sMap.removeMovieClip(); mapLines.removeMovieClip(); mapBack._visible = false; options._visible = true; } function showMap() { options._visible = false; mapBack._visible = true; sMap = this._parent._parent.createEmptyMovieClip("mapBG", mapDepth); mapLines = this._parent._parent.createEmptyMovieClip("mapBGLines", mapLinesDepth); sMap._x = (mapLines._x = roomX); sMap._y = (mapLines._y = roomY); var _local2 = (375 - (2 * sSize)) / sSize; var _local11 = (_local2 + 2) * sSize; sMap.beginFill(2236962, 100); sMap.lineStyle(0, 0, 0); sMap.moveTo(-2, -2); sMap.lineTo(_local11 + 2, -2); sMap.lineTo(_local11 + 2, _local11 + 2); sMap.lineTo(-2, _local11 + 2); sMap.lineTo(-2, -2); sMap.endFill(); var _local10 = 0; while (_local10 < sSize) { var _local8 = 0; while (_local8 < sSize) { var _local3 = mapRow[_local10][_local8]; var _local5 = 1 + ((_local2 + 2) * _local8); var _local4 = 1 + ((_local2 + 2) * _local10); sMap.lineStyle(0, 0, 50); if (_local3 == undefined) { sMap.beginFill(1118481, 0); } else if (_local3 != undefined) { if (_local3.isExit) { sMap.beginFill(14540066, 100); } else { sMap.beginFill(14540253, 100); } if (_local3 == currentRoom) { ch = sMap.attachMovie("pMarker", "px", 0); ch._x = _local5 + (_local2 / 2); ch._y = _local4 + (_local2 / 2); } } sMap.moveTo(_local5, _local4); sMap.lineTo(_local5 + _local2, _local4); sMap.lineTo(_local5 + _local2, _local4 + _local2); sMap.lineTo(_local5, _local4 + _local2); sMap.lineTo(_local5, _local4); sMap.endFill(); if (_local3 != undefined) { if (_local3.doors[4] != null) { var _local7 = _local5 + (_local2 / 2); var _local6 = _local4 + (_local2 / 2); sMap.lineStyle(0, 255, 100); sMap.beginFill(6711039); sMap.moveTo(_local7, _local6 - 3); sMap.lineTo(_local7 + 3, _local6); sMap.lineTo(_local7 - 3, _local6); sMap.lineTo(_local7, _local6 - 3); sMap.endFill(); sMap.beginFill(85); sMap.moveTo(_local7 - 3, _local6); sMap.lineTo(_local7 + 3, _local6); sMap.lineTo(_local7, _local6 + 3); sMap.lineTo(_local7 - 3, _local6); sMap.endFill(); var _local9 = _local3.doors[4].dest; if (_local9.isTeleporter) { mapLines.lineStyle(1, 13421823, 70); mapLines.moveTo(_local7, _local6); mapLines.lineTo(((_local2 + 2) * _local9.myRoom.collumn) + (_local2 / 2), ((_local2 + 2) * _local9.myRoom.row) + (_local2 / 2)); } } if (_local3.doors[0] != null) { drapMapSquare((_local5 + (_local2 / 2)) - 1, _local4 - 2); } if (_local3.doors[1] != null) { drapMapSquare(_local5 - 2, (_local4 + (_local2 / 2)) - 1); } if (_local3.doors[2] != null) { drapMapSquare(_local5 + _local2, (_local4 + (_local2 / 2)) - 1); } if (_local3.doors[3] != null) { drapMapSquare((_local5 + (_local2 / 2)) - 1, _local4 + _local2); } } _local8++; } _local10++; } } function drapMapSquare(x, y) { sMap.lineStyle(2, 16777215, 100); sMap.beginFill(85); sMap.moveTo(x, y); sMap.lineTo(x + 2, y); sMap.lineTo(x + 2, y + 2); sMap.lineTo(x, y + 2); sMap.lineTo(x, y); sMap.endFill(); } function toggleSFX() { if (sfxOn) { sfxOn = false; options.sfxTickbox.gotoAndStop(2); startScreen.sfxTickbox.gotoAndStop(2); } else { sfxOn = true; options.sfxTickbox.gotoAndStop(1); startScreen.sfxTickbox.gotoAndStop(1); } } function toggleMusic() { if (musicOn) { musicOn = false; options.musicTickbox.gotoAndStop(2); startScreen.musicTickbox.gotoAndStop(2); opening.stop(); } else { musicOn = true; options.musicTickbox.gotoAndStop(1); startScreen.musicTickbox.gotoAndStop(1); if (inGame) { soundSetup(); } else { opening.start(0, 99999); } } } function setMusicVolume(vol) { musicVol = vol; opening.setVolume(musicVol); options.musicBar.slideButton._x = -75 + (1.5 * vol); } function soundSetup() { if (musicOn) { themeSounds = []; maxReps = [0, 2, 2, 2, 2, 2, 2, 2, 2]; clips = [0, 1, 4, 5, 6, 8]; var _local1 = 0; while (_local1 < 9) { themeSounds[_local1] = new Sound(soundMC); themeSounds[_local1].attachSound("music" + _local1); themeSounds[_local1].onSoundComplete = doNextSound; _local1++; } themeSounds[0].setVolume(musicVol); themeSounds[0].start(); themeSounds[0].onSoundComplete = doNextSound; soundNum = 1; } } function doNextSound() { var _local1 = Math.ceil(Math.random() * 2) * 2; while (_local1 == cSound) { _local1 = Math.ceil(Math.random() * 2) * 2; } cSound = _local1; var _local2 = clips[Math.ceil(Math.random() * 5)]; clipNum.text = _local2; themeSounds[_local2].start(0, cSound); } function showShop() { canPause = false; delete gui.options.onRelease; populateUpgrades(); shop._visible = true; shop.contButton.onRelease = removeShop; var _local1 = 0; while (_local1 < 5) { delete gui["weaponButton" + _local1].onRelease; _local1++; } shop.onEnterFrame = function () { Mouse.show(); }; themeSounds[0].stop(); if (musicOn) { shopSound = new Sound(soundMC); shopSound.attachSound("_lshop"); shopSound.start(0, 9999); } } function removeShop() { delete shop.onEnterFrame; shop._visible = false; shopSound.stop(); nextLevel(); } function populateUpgrades() { if (sfxOn) { var _local7 = new Sound(); _local7.attachSound("_lclick"); _local7.start(); } shop.gotoAndStop("upgrades"); shop.points.text = score; shop.mon.text = money; delete shop.upgrades.onRelease; shop.supplies.onRelease = populateSupplies; shop.specials.onRelease = populateSpecials; var _local2 = 0; while (_local2 < 8) { switch (_local2) { case 0 : var _local4 = p.maxhp; break; case 1 : _local4 = p.maxArmour; break; case 2 : _local4 = p.speedLevel + 1; break; case 3 : _local4 = p.weapons[0] + 1; break; case 4 : _local4 = p.weapons[1] + 1; break; case 5 : _local4 = p.weapons[2] + 1; break; case 6 : _local4 = p.weapons[3] + 1; break; case 7 : _local4 = p.weapons[4] + 1; } var _local3 = upgrades[_local2]; var _local6 = _local4 + _local3.increment; var _local5 = _local3.cost + (_local3.cost * _local3.timesBought); if (_local3.timesBought < _local3.maxLevel) { shop["effect" + _local2].text = (_local4 + "->") + _local6; shop["cost" + _local2].text = _local5; } else { shop["effect" + _local2].text = _local4; shop["cost" + _local2].text = "-"; } if ((money < _local5) || (shop["cost" + _local2].text == "-")) { shop["buyButton" + _local2]._visible = false; } else { shop["buyButton" + _local2]._visible = true; shop["buyButton" + _local2].num = _local2; shop["buyButton" + _local2].onRelease = function () { this._parent._parent.buyUpgrade(this.num); }; } _local2++; } } function buyUpgrade(num) { switch (num) { case 0 : p.maxhp = p.maxhp + upgrades[num].increment; p.hp = p.hp + upgrades[num].increment; break; case 1 : p.maxArmour = p.maxArmour + upgrades[num].increment; p.armour = p.armour + upgrades[num].increment; break; case 2 : p.speedLevel = p.speedLevel + upgrades[num].increment; p.speed = p.speed + p.speedInc; break; case 3 : p.weapons[0] = p.weapons[0] + upgrades[num].increment; break; case 4 : p.weapons[1] = p.weapons[1] + upgrades[num].increment; break; case 5 : p.weapons[2] = p.weapons[2] + upgrades[num].increment; break; case 6 : p.weapons[3] = p.weapons[3] + upgrades[num].increment; break; case 7 : p.weapons[4] = p.weapons[4] + upgrades[num].increment; } var _local2 = upgrades[num]; money = money - (_local2.cost + (_local2.cost * _local2.timesBought)); _local2.timesBought++; p.doHealth(); p.doArmour(); populateUpgrades(); } function Upgrade(increment, cost, costIncrease, maxLevel) { this.increment = increment; this.cost = cost; this.costIncrease = costIncrease; this.maxLevel = maxLevel - 1; this.timesBought = 0; } function buildUpgradeBase() { upgrades = []; upgrades.push(new Upgrade(25, 50, 25, 999)); upgrades.push(new Upgrade(25, 50, 25, 999)); upgrades.push(new Upgrade(1, 50, 25, 20)); upgrades.push(new Upgrade(1, 100, 50, 20)); upgrades.push(new Upgrade(1, 100, 50, 20)); upgrades.push(new Upgrade(1, 100, 50, 20)); upgrades.push(new Upgrade(1, 100, 50, 20)); upgrades.push(new Upgrade(1, 100, 50, 20)); } function populateSupplies() { if (sfxOn) { var _local8 = new Sound(); _local8.attachSound("_lclick"); _local8.start(); } shop.gotoAndStop("supplies"); shop.points.text = score; shop.mon.text = money; shop.upgrades.onRelease = populateUpgrades; delete shop.supplies.onRelease; shop.specials.onRelease = populateSpecials; var _local2 = 0; while (_local2 < 6) { switch (_local2) { case 0 : var _local5 = p.hp; if (p.maxhp < 9999) { var _local6 = p.maxhp; } else { var _local6 = 9999; } break; case 1 : _local5 = p.armour; if (p.maxArmour < 9999) { var _local6 = p.maxArmour; } else { var _local6 = 9999; } break; case 2 : _local5 = p.ammo[1]; var _local6 = 999; break; case 3 : _local5 = p.ammo[2]; _local6 = 999; break; case 4 : _local5 = p.ammo[3]; _local6 = 999; break; case 5 : _local5 = p.ammo[4]; _local6 = 999; } var _local4 = supplies[_local2]; var _local7 = _local4.cost + (_local4.costIncrease * upgrades[_local4.ugNum].timesBought); var _local3 = _local5 + _local4.amount; if (_local3 > _local6) { _local3 = _local6; } shop["effect" + _local2].text = (_local5 + "->") + _local3; shop["cost" + _local2].text = _local7; if ((money < _local7) || (_local3 == _local5)) { shop["buyButton" + _local2]._visible = false; } else { shop["buyButton" + _local2]._visible = true; shop["buyButton" + _local2].num = _local2; shop["buyButton" + _local2].nextVal = _local3; shop["buyButton" + _local2].onRelease = function () { this._parent._parent.buySupply(this.num, this.nextVal); }; } _local2++; } } function buySupply(num, newVal) { switch (num) { case 0 : p.hp = newVal; break; case 1 : p.armour = newVal; break; case 2 : p.ammo[1] = newVal; break; case 3 : p.ammo[2] = newVal; break; case 4 : p.ammo[3] = newVal; break; case 5 : p.ammo[4] = newVal; } var _local2 = supplies[num]; money = money - (_local2.cost + (_local2.costIncrease * upgrades[_local2.ugNum].timesBought)); p.doHealth(); p.doArmour(); populateSupplies(); } function Supply(amount, cost, costIncrease, ugNum) { this.amount = amount; this.cost = cost; this.costIncrease = costIncrease; this.ugNum = ugNum; } function buildSupplyBase() { supplies = []; supplies.push(new Supply(50, 50, 0, 0)); supplies.push(new Supply(50, 50, 0, 1)); supplies.push(new Supply(20, 100, 10, 4)); supplies.push(new Supply(20, 100, 10, 5)); supplies.push(new Supply(2, 100, 20, 6)); supplies.push(new Supply(2, 50, 10, 7)); } function populateSpecials() { if (sfxOn) { var _local4 = new Sound(); _local4.attachSound("_lclick"); _local4.start(); } shop.gotoAndStop("specials"); shop.points.text = score; shop.mon.text = money; shop.upgrades.onRelease = populateUpgrades; shop.supplies.onRelease = populateSupplies; delete shop.specials.onRelease; var _local2 = 0; while (_local2 < 6) { var _local3 = specials[_local2]; shop["effect" + _local2].text = _local3.amount; shop["cost" + _local2].text = _local3.cost; if (money < _local3.cost) { shop["buyButton" + _local2]._visible = false; } else { shop["buyButton" + _local2]._visible = true; shop["buyButton" + _local2].num = _local2; shop["buyButton" + _local2].onRelease = function () { this._parent._parent.buySpecial(this.num); }; } _local2++; } } function buySpecial(num) { sp = specials[num]; if (num < 4) { score = score + sp.amount; } else { level = level + sp.amount; } money = money - sp.cost; populateSpecials(); } function Special(amount, cost) { this.amount = amount; this.cost = cost; } function buildSpecialBase() { specials = []; specials.push(new Special(10, 10)); specials.push(new Special(100, 100)); specials.push(new Special(1000, 1000)); specials.push(new Special(9999, 9999)); specials.push(new Special(1, 500)); specials.push(new Special(10, 2000)); } function monsterSpawn() { this.sNum = currentRoom.spawnersMade++; if (currentRoom.spawnDestroyed[this.sNum]) { this.changeTileTo(this.destroyedTile); } else { this.count = Math.floor(Math.random() * 170); this.spawnInterval = 260; this.spawnTiles = []; this.hp = (this.hp / 2) * level; this.score = (this.hp / 2) * level; currentRoom.possibleEnemies++; var _local4 = this.y - 1; while (_local4 < (this.y + 2)) { var _local3 = this.x - 1; while (_local3 < (this.x + 2)) { var _local2 = currentRoom.tiles[_local4][_local3]; if ((_local2.walkable && (_local2.damage == 0)) && (_local2 != this)) { this.spawnTiles.push(_local2); } _local3++; } _local4++; } } } function destructableSUp() { this.dNum = currentRoom.destroyablesMade++; if (currentRoom.destroyablesStates[this.dNum] == undefined) { currentRoom.destroyablesStates[this.dNum] = 0; } else if (currentRoom.destroyablesStates[this.dNum] == 1) { this.changeTileTo(this.destroyedTile); } else if (currentRoom.destroyablesStates[this.dNum] == 2) { this.changeTileTo(this.destroyedTile); this.changeTileTo(this.destroyedTile); } } function associateTiles() { } function switchedTiles() { if (currentRoom.switchT[this.num] == undefined) { currentRoom.switchT[this.num] = []; } currentRoom.switchT[this.num].push(this); this.mc.gotoAndStop(this.onTile + 1); } function laserFenceGenSetUp() { this.fenceTiles = []; var _local3 = this.x + 1; var _local2 = this.y; while (currentRoom.tiles[_local2][_local3].laserFence) { this.fenceTiles.push(currentRoom.tiles[_local2][_local3]); currentRoom.tiles[_local2][_local3].generators++; _local3++; } _local3 = this.x - 1; _local2 = this.y; while (currentRoom.tiles[_local2][_local3].laserFence) { this.fenceTiles.push(currentRoom.tiles[_local2][_local3]); currentRoom.tiles[_local2][_local3].generators++; _local3--; } _local3 = this.x; _local2 = this.y + 1; while (currentRoom.tiles[_local2][_local3].laserFence) { this.fenceTiles.push(currentRoom.tiles[_local2][_local3]); currentRoom.tiles[_local2][_local3].generators++; _local2++; } _local3 = this.x; _local2 = this.y - 1; while (currentRoom.tiles[_local2][_local3].laserFence) { this.fenceTiles.push(currentRoom.tiles[_local2][_local3]); currentRoom.tiles[_local2][_local3].generators++; _local2--; } this.lfNum = currentRoom.laserFencesMade++; currentRoom.laserFences[this.lfNum] = this; } function cChangeInit() { if (currentRoom.colourUnlock || (!currentRoom.barrierDone)) { if (currentRoom.ccT[this.num] == undefined) { currentRoom.ccT[this.num] = []; } this.state = 0; this.numStates = this.statesArray.length; currentRoom.ccT[this.num].push(this); this.mc.gotoAndStop(this.statesArray[this.state] + 1); } } function makeSpecial() { if (!currentRoom.specialGot) { var _local2 = this.num; if (_local2 > 5) { _local2 = Math.floor(Math.random() * 6); } var _local3 = new Powerup(this.x, this.y, _local2); } } function barrierAssoc() { if (!currentRoom.barrierDone) { currentRoom.barrierA.push(this); this.mc.gotoAndStop(this.onTile + 1); } else { this.changeTileTo(this.offTile); } } function spawnBoss() { if (!currentRoom.done) { var _local2 = new bosses[this.num](enemyD++, this.x, this.y); } } function destroyable(power) { this.hp = this.hp - power; if (this.hp <= 0) { this.destroyFunction(); } } function changeTile() { if (this.dNum != undefined) { currentRoom.destroyablesStates[this.dNum]++; } delete currentRoom.efTiles[this.id]; this.tType = this.destroyedTile; var _local2 = tileDesc[this.tType]; this.walkable = _local2.walkable; this.shootThrough = _local2.shootThrough; this.walkFunction = _local2.walkFunction; this.damage = _local2.damage; this.shootFunction = _local2.shootFunction; this.hp = _local2.hp; this.efFunction = _local2.efFunction; this.speedFactor = _local2.speedFactor; this.efFunction = _local2.efFunction; this.destroyedTile = _local2.destroyedTile; if (this.efFunction != null) { currentRoom.efTiles[this.id] = this; } this.mc.gotoAndStop(this.tType + 1); } function destroyMonsterSpawner() { if ((--currentRoom.possibleEnemies) == 0) { currentRoom.allKilledFunc(); } delete currentRoom.efTiles[this.id]; this.tType = this.destroyedTile; var _local2 = tileDesc[this.tType]; this.walkable = _local2.walkable; this.shootThrough = _local2.shootThrough; this.walkFunction = _local2.walkFunction; this.damage = _local2.damage; this.shootFunction = _local2.shootFunction; this.hp = _local2.hp; this.efFunction = _local2.efFunction; this.speedFactor = _local2.speedFactor; this.efFunction = _local2.efFunction; this.destroyedTile = _local2.destroyedTile; if (this.efFunction != null) { currentRoom.efTiles[this.id] = this; } money = money + this.score; score = score + this.score; this.mc.gotoAndStop(this.tType + 1); currentRoom.spawnDestroyed[this.sNum] = true; this.makeExplosion(); } function destroyLaserFence() { currentRoom.laserFencesDestroyed[this.lfNum] = true; currentRoom.destroyablesStates[this.dNum] = 1; this.deactivateLF(); this.makeExplosion(); money = money + (4 * level); score = score + (5 + (5 * level)); } function damagePlayer() { if ((this.dCount++) > 4) { this.dCount = 0; if (p.currentTile == this) { p.hurtMe(this.damage); } for (var _local3 in currentRoom.currentEnemies) { var _local2 = currentRoom.currentEnemies[_local3]; if ((_local2.currentTile == this) && (this.damage >= _local2.wussiness)) { _local2.hurtMe(this.damage); } } } } function spawnMonsters() { if (((this.count++) > this.spawnInterval) && (currentRoom.possibleEnemies < maxMobs)) { this.count = Math.floor(Math.random() * this.spawnInterval) - 20; var _local5 = this.spawnTiles; var _local2 = _local5[Math.floor(Math.random() * _local5.length)]; var _local3 = true; for (var _local4 in currentRoom.currentEnemies) { if (currentRoom.currentEnemies[_local4].currentTile == _local2) { _local3 = false; } } if (p.currentTile == _local2) { _local3 = false; } if (_local3) { if (sfxOn) { var _local6 = new Sound(); _local6.attachSound("_lspawn"); _local6.start(); } var _local8 = new this.monsterType(enemyD++, _local2.x, _local2.y); _local8.isSpawned = true; currentRoom.spawnedEnemies[_local8.num] = this.monsterType; var _local7 = theScreen.attachMovie("_lteleportInStuff", "ex" + exNum, explosionsDepth + exNum); _local7._x = (_local2.x * tileW) + (tileW / 2); _local7._y = (_local2.y * tileW) + (tileW / 2); if ((++exNum) > 50) { exNum = 0; } _local7 = theScreen.attachMovie("_lspawnlight", "ex" + exNum, explosionsDepth + exNum); _local7._x = (this.x * tileW) + (tileW / 2); _local7._y = (this.y * tileW) + (tileW / 2); if ((++exNum) > 50) { exNum = 0; } } } } function toggleTiles() { var _local2 = currentRoom.switchT[this.num]; for (var _local3 in _local2) { toggleTile(_local2[_local3]); } if (sfxOn) { var _local4 = new Sound(); _local4.attachSound("_ldoorClose"); _local4.start(); } } function cChange() { this.state++; if (this.state == this.numStates) { this.state = 0; } this.mc.gotoAndStop(this.statesArray[this.state] + 1); var _local2 = true; var _local3 = this.statesArray.length - 1; for (var _local4 in currentRoom.ccT[this.num]) { if (currentRoom.ccT[this.num][_local4].state != _local3) { _local2 = false; } } if (_local2) { this.compFunction(); for (var _local4 in currentRoom.ccT[this.num]) { currentRoom.ccT[this.num][_local4].walkFunction = null; } } } function doorWalk() { delete theScreen.onEnterFrame; theScreen.removeMovieClip(); switch (this.num) { case 0 : row--; break; case 1 : collumn--; break; case 2 : collumn++; break; case 3 : row++; } if (mapRow[row][collumn] == undefined) { var _local3 = new Room(1, row, collumn, this.exitRoute, currentRoom.doors[this.num]); } else { var _local2 = currentRoom.doors[this.num]; currentRoom = mapRow[row][collumn]; mapRow[row][collumn].makeRoom(_local2); } } function doTeleport() { delete theScreen.onEnterFrame; canPause = false; this.mc.mc.gotoAndPlay(2); this.mc.countDown = 30; if (sfxOn) { var _local2 = new Sound(); _local2.attachSound("_lteleport"); _local2.start(); } var _local3 = theScreen.attachMovie("_lteleportStuff", "tel", playerDepth - 1); _local3._x = (this.x * tileW) + (tileW / 2); _local3._y = (this.y * tileW) + (tileW / 2); this.mc.onEnterFrame = function () { if ((this.countDown--) > 0) { p.mc._rotation = p.mc._rotation + 20; p.mc._alpha = p.mc._alpha - 4; } else { this.myObject.finishTeleport(); } }; } function exitLevel() { delete theScreen.onEnterFrame; canPause = false; delete gui.options.onRelease; var _local2 = 0; while (_local2 < 5) { delete gui["weaponButton" + _local2].onRelease; _local2++; } p.mc._x = (this.x * tileW) + (tileW / 2); p.mc._y = (this.y * tileH) + (tileH / 2); if (sfxOn) { var _local5 = new Sound(); _local5.attachSound("_lexit"); _local5.start(); } var _local3 = theScreen.attachMovie("_linfo", "inf" + exNum, explosionsDepth + exNum); _local3._x = (this.x * tileW) + (tileW / 2); _local3._y = (this.y * tileH) + (tileH / 2); if ((++exNum) > 50) { exNum = 0; } var _local6 = 100 * level; _local3.txt.txt0.htmlText = (_local3.txt.txt1.htmlText = "LEVEL BONUS\n$" + _local6); p.mc.gotoAndPlay("exit"); money = money + _local6; var _local4 = _local3.txt.txt0.textWidth / 2; if ((_local3._x + _local4) > 370) { _local3._x = 370 - _local4; } else if ((_local3._x - _local4) < 5) { _local3._x = 5 + _local4; } } function toggleTile(t) { if (t.state == "on") { var _local2 = tileDesc[t.offTile]; t.state = "off"; t.mc.gotoAndStop(t.offTile + 1); } else { var _local2 = tileDesc[t.onTile]; t.state = "on"; t.mc.gotoAndStop(t.onTile + 1); } delete currentRoom.efTiles[t.id]; t.walkable = _local2.walkable; t.efFunction = _local2.efFunction; t.shootThrough = _local2.shootThrough; t.walkFunction = _local2.walkFunction; t.hp = _local2.hp; t.damage = _local2.damage; t.efFunction = _local2.efFunction; t.speedFactor = _local2.speedFactor; t.dCount = 0; if (t.efFunction != null) { currentRoom.efTiles[t.id] = t; } else { delete currentRoom.efTiles[t.id]; } } function traceYay() { if (currentRoom.colourUnlock) { var _local3 = currentRoom.doorTiles; var _local1 = 0; while (_local1 < _local3.length) { _local3[_local1].changeTileTo(_local3[_local1].onTile); _local1++; } _local3 = currentRoom.entryTiles; _local1 = 0; while (_local1 < _local3.length) { _local3[_local1].changeTileTo(_local3[_local1].onTile); _local1++; } currentRoom.done = true; } else if (currentRoom.barrierA.length > 0) { for (var _local1 in currentRoom.barrierA) { currentRoom.barrierA[_local1].changeTileTo(currentRoom.barrierA[_local1].offTile); if (sfxOn) { var _local2 = new Sound(); _local2.attachSound("_ldoorClose"); _local2.start(); } } currentRoom.barrierDone = true; delete currentRoom.barrierA; } } function colourchangeKill() { } Function.prototype.extend = function (superClass) { this.prototype.__proto__ = superClass.prototype; this.prototype.__constructor__ = superClass; ASSetPropFlags(this.prototype, ["__constructor__"], 1); }; ASSetPropFlags(Function.prototype, ["extend"], 1); MovieClip.prototype.mcExtends = function (superClass) { if (typeof(superClass) == "function") { this.__proto__ = superClass.prototype; if (typeof(this.attachMovie) == "undefined") { var _local4 = this.__proto__; var _local3 = _local4.__proto__.__proto__; while (_local3 != null) { _local3 = _local3.__proto__; _local4 = _local4.__proto__; } _local4.__proto__ = MovieClip.prototype; } arguments.splice(0, 1); superClass.apply(this, arguments); } else { trace("mcExtends: Incorrect superClass type or path - " + typeof(superClass)); } }; ASSetPropFlags(MovieClip.prototype, ["mcExtends"], 1); num = 0; PiRads = (Math.PI/180); roomX = 12; roomY = 12; tileW = 25; tileH = 25; mapWidth = 15; mapHeight = 15; var midTile = Math.floor(mapWidth / 2); startX0 = [midTile, mapWidth - 1, 0, midTile, midTile]; startY0 = [mapHeight - 1, midTile, midTile, 0, midTile]; startX1 = [midTile, mapWidth - 2, 1, midTile, midTile]; startY1 = [mapHeight - 2, midTile, midTile, 1, midTile]; doorPos = []; doorPos[0] = [new Point(midTile - 1, 0), new Point(midTile, 0), new Point(midTile + 1, 0)]; doorPos[1] = [new Point(0, midTile - 1), new Point(0, midTile), new Point(0, midTile + 1)]; doorPos[2] = [new Point(mapWidth - 1, midTile - 1), new Point(mapWidth - 1, midTile), new Point(mapWidth - 1, midTile + 1)]; doorPos[3] = [new Point(midTile - 1, mapHeight - 1), new Point(midTile, mapHeight - 1), new Point(midTile + 1, mapHeight - 1)]; telePortPos = [new Point(midTile, midTile), new Point(3, 3), new Point(11, 3), new Point(11, 3), new Point(11, 11)]; soundMCDepth = 0; screenDepth = 1; crossHairsDepth = 2; optionsDepth = 3; mapDepth = 4; mapLinesDepth = 5; mapBackDepth = 6; charStatsDepth = 7; shopDepth = 8; gameoverDepth = 9; startScreenDepth = 10; pnflashSplashDepth = 11; wipeOverDepth = 20; guiDepth = 12343455 /* 0xBC589F */; tileDepth = 0; deadDepth = 1000; minesDepth = 1200; playerDepth = 1500; enemyDepth = 2000; shotDepth = 3000; explosionsDepth = 4000; musicVol = 50; names = ["FLUFFY", "WIMP", "FRIENDLY", "INTERN", "PRIVATE", "PAINMERCHANT", "KILLERNATOR", "TRIGGERFIEND", "FRAGMEISTER", "BLOODDRINKER", "HURTMAKER", "DESTROYER", "GOON", "FK'ER", "BERSERKER"]; pointsSpace = [0]; var i = 1; while (i < names.length) { pointsSpace[i] = pointsSpace[i - 1] + (500 * i); i++; } crossHair.swapDepths(crossHairsDepth); mapBack.swapDepths(mapBackDepth); charStats.swapDepths(charStatsDepth); shop.swapDepths(shopDepth); gui.swapDepths(guiDepth); options.swapDepths(optionsDepth); gameover.swapDepths(gameoverDepth); startScreen.swapDepths(startScreenDepth); wipeOver.swapDepths(wipeOverDepth); pnflashSplash.swapDepths(pnflashSplashDepth); myListener = new Object(); myListener.lastHit = 0; myListener.onKeyDown = function () { if ((((count - this.lastHit) > 1) && (canPause)) && (inGame)) { this.lastHit = count; var _local2 = Key.getCode(); switch (_local2) { case 32 : pauseGame(); break; case 13 : pauseGame(); break; case 16 : nextWeapon(); break; case 69 : nextWeapon(); break; case 80 : pauseGame(); } if ((_local2 > 48) && (_local2 < 54)) { if (p.ammo[_local2 - 49] > 0) { p.shotType = _local2 - 49; if (sfxOn) { var _local3 = new Sound(); _local3.attachSound("_lchangeWeapon"); _local3.start(); } p.changeAmmo(); } } } }; Key.addListener(myListener); Enemy.extend(Sprite); Enemy.prototype.init = function (num, x, y) { this.level = level; this.num = num; this.hp = this.hpBase + (this.hpFactor * level); this.score = this.score * level; this.hitDamage = this.hitDamage * level; var _local2 = 0; while (_local2 < this.shotPower.length) { this.shotPower[_local2] = this.shotPower[_local2] * level; _local2++; } currentRoom.currentEnemies[this.num] = this; this.mc = theScreen.attachMovie("_l" + this.clipName, "enemy" + num, enemyDepth + num); this.mc.myObject = this; this.xTile = x; this.yTile = y; this.currentTile = currentRoom.tiles[y][x]; this.x = (this.xTile * tileW) + (tileW / 2); this.y = (this.yTile * tileH) + (tileH / 2); this.mc._x = this.x; this.mc._y = this.y; this.gotoP = Math.random() * 60; this.hittable = true; this.free = true; this.shootCounter = Math.floor(Math.random() * this.shootTime); this.gotoP = true; currentRoom.possibleEnemies++; }; Zombie.extend(Enemy); Soldier.extend(Enemy); Demon.extend(Enemy); Sludgeman.extend(Enemy); Boss0.extend(Enemy); Boss1.extend(Enemy); Enemy.prototype.hurtMe = function (damage) { if (sfxOn) { var _local2 = new Sound(); _local2.attachSound(this.hitSound); _local2.start(); } this.hp = this.hp - damage; if (this.hp <= 0) { score = score + this.score; money = money + this.score; this.hittable = false; this.mc.gotoAndPlay("destroy"); this.mc.swapDepths(deadDepth + (deadD++)); if (deadD > 199) { deadD = 0; } if ((--currentRoom.possibleEnemies) == 0) { currentRoom.allKilledFunc(); } if (this.givePowerUp) { var _local3 = new Powerup(this.currentTile.x, this.currentTile.y, Math.floor(Math.random() * 6)); } if (this.isBoss) { if (currentRoom.barrierA.length > 0) { for (i in currentRoom.barrierA) { currentRoom.barrierA[i].changeTileTo(currentRoom.barrierA[i].offTile); } currentRoom.barrierDone = true; if (sfxOn) { var _local2 = new Sound(); _local2.attachSound("_ldoorClose"); _local2.start(); } delete currentRoom.barrierA; } } if (this.isSpawned) { delete currentRoom.spawnedEnemies[this.num]; } else { currentRoom.enemiesKilled[this.rNum] = true; } delete currentRoom.currentEnemies[this.num]; } else { this.mc.gotoAndPlay("hurt"); } }; Enemy.prototype.checkCols = function (x, y) { var _local6 = (y + this.rad) - 1; var _local5 = (y - this.rad) + 1; var _local7 = (x - this.rad) + 1; var _local8 = (x + this.rad) - 1; for (var _local11 in currentRoom.currentEnemies) { var _local2 = currentRoom.currentEnemies[_local11]; if (_local2 != this) { var _local3 = x - _local2.x; var _local4 = y - _local2.y; if (Math.sqrt((_local3 * _local3) + (_local4 * _local4)) < ((_local2.rad + this.rad) - 1)) { _local3 = _local7 - _local2.x; _local4 = _local5 - _local2.y; this.upleft = Math.sqrt((_local3 * _local3) + (_local4 * _local4)) < (_local2.rad - 1); _local4 = _local6 - _local2.y; this.downleft = Math.sqrt((_local3 * _local3) + (_local4 * _local4)) < (_local2.rad - 1); _local3 = _local8 - _local2.x; _local4 = _local5 - _local2.y; this.upright = Math.sqrt((_local3 * _local3) + (_local4 * _local4)) < (_local2.rad - 1); _local4 = _local6 - _local2.y; this.downright = Math.sqrt((_local3 * _local3) + (_local4 * _local4)) < (_local2.rad - 1); } } } }; Enemy.prototype.getCorners = function (x, y) { downY = Math.floor(((y + this.rad) - 1) / tileH); upY = Math.floor((y - this.rad) / tileH); leftX = Math.floor((x - this.rad) / tileW); rightX = Math.floor(((x + this.rad) - 1) / tileW); this.upleft = currentRoom.tiles[upY][leftX].walkable && (currentRoom.tiles[upY][leftX].damage < this.wussiness); this.downleft = currentRoom.tiles[downY][leftX].walkable && (currentRoom.tiles[downY][leftX].damage < this.wussiness); this.upright = currentRoom.tiles[upY][rightX].walkable && (currentRoom.tiles[upY][rightX].damage < this.wussiness); this.downright = currentRoom.tiles[downY][rightX].walkable && (currentRoom.tiles[downY][rightX].damage < this.wussiness); }; Enemy.prototype.budgetPF = function (dirx, diry) { var _local2 = 0; var _local3 = 0; var _local4 = this.currentTile.y; var _local5 = this.currentTile.x; var _local13 = currentRoom.tiles[_local4 - 1][_local5].walkable && (currentRoom.tiles[_local4 - 1][_local5].damage < this.wussiness); var _local14 = currentRoom.tiles[_local4 + 1][_local5].walkable && (currentRoom.tiles[_local4 + 1][_local5].damage < this.wussiness); var _local12 = currentRoom.tiles[_local4][_local5 - 1].walkable && (currentRoom.tiles[_local4][_local5 - 1].damage < this.wussiness); var _local15 = currentRoom.tiles[_local4][_local5 + 1].walkable && (currentRoom.tiles[_local4][_local5 + 1].damage < this.wussiness); var _local9 = ((_local13 && (_local12)) && (currentRoom.tiles[_local4 - 1][_local5 - 1].walkable)) && (currentRoom.tiles[_local4 - 1][_local5 - 1].damage < this.wussiness); var _local6 = ((_local14 && (_local12)) && (currentRoom.tiles[_local4 + 1][_local5 - 1].walkable)) && (currentRoom.tiles[_local4 + 1][_local5 - 1].damage < this.wussiness); var _local7 = ((_local13 && (_local12)) && (currentRoom.tiles[_local4 - 1][_local5 + 1].walkable)) && (currentRoom.tiles[_local4 - 1][_local5 + 1].damage < this.wussiness); var _local8 = ((_local14 && (_local15)) && (currentRoom.tiles[_local4 + 1][_local5 + 1].walkable)) && (currentRoom.tiles[_local4 + 1][_local5 + 1].damage < this.wussiness); if (diry == 1) { if ((dirx == 1) && (_local6)) { _local2 = -1; _local3 = 1; } else if ((dirx == -1) && (_local8)) { _local2 = 1; _local3 = 1; } else if (_local6 && (!_local8)) { _local2 = -1; _local3 = 1; } else if ((!_local6) && (_local8)) { _local2 = 1; _local3 = 1; } else if (Math.random() > 0.5) { _local2 = 1; _local3 = 1; } else { _local2 = -1; _local3 = 1; } } else if (diry == -1) { if ((dirx == 1) && (_local9)) { _local2 = -1; _local3 = -1; } else if ((dirx == -1) && (_local7)) { _local2 = 1; _local3 = -1; } else if (_local6 && (!_local7)) { _local2 = -1; _local3 = -1; } else if ((!_local6) && (_local7)) { _local2 = 1; _local3 = -1; } else if (Math.random() > 0.5) { _local2 = 1; _local3 = -1; } else { _local2 = -1; _local3 = -1; } } else if (dirx == 1) { if ((diry == 1) && (_local7)) { _local2 = 1; _local3 = -1; } else if ((diry == -1) && (_local8)) { _local2 = 1; _local3 = 1; } else if (_local7 && (!_local8)) { _local2 = 1; _local3 = -1; } else if ((!_local7) && (_local8)) { _local2 = 1; _local3 = 1; } else if (Math.random() > 0.5) { _local2 = 1; _local3 = 1; } else { _local2 = 1; _local3 = -1; } } else if (dirx == -1) { if ((diry == 1) && (_local9)) { _local2 = -1; _local3 = -1; } else if ((diry == -1) && (_local6)) { _local2 = -1; _local3 = 1; } else if (_local9 && (!_local6)) { _local2 = -1; _local3 = -1; } else if ((!_local9) && (_local6)) { _local2 = -1; _local3 = 1; } else if (Math.random() > 0.5) { _local2 = -1; _local3 = 1; } else { _local2 = -1; _local3 = -1; } } this.xTo = (currentRoom.tiles[_local4 + _local3][_local5 + _local2].x * tileW) + (tileW / 2); this.yTo = (currentRoom.tiles[_local4 + _local3][_local5 + _local2].y * tileH) + (tileH / 2); this.gotoTile = currentRoom.tiles[_local4 + _local3][_local5 + _local2]; this.gotoP = false; this.gotoCount = 0; }; enemiesDef = []; enemiesDef[0] = []; enemiesDef[1] = [Zombie, Zombie]; enemiesDef[2] = [Soldier, Soldier]; enemiesDef[3] = [Demon, Demon]; enemiesDef[4] = [Sludgeman, Sludgeman]; monsterTypes = [Zombie, Soldier, Demon, Sludgeman]; tileDesc = []; var i = 0; while (i < 20) { tileDesc[i] = new walkTile(1); i++; } var i = 20; while (i < 40) { tileDesc[i] = new permWall(false); i++; } tileDesc[28] = new permWall(true); tileDesc[40] = new walkDamageTile(10, 1); tileDesc[41] = new walkDamageTile(5, 0.6); tileDesc[42] = new walkTile(0.6); tileDesc[43] = new permWall(true); var i = 44; while (i < 56) { tileDesc[i] = new walkTile(0.6); i++; } var i = 55; while (i < 65) { tileDesc[i] = new walkTile(0.8); i++; } tileDesc[65] = new laserFenceGenerator(67); tileDesc[66] = new laserFenceGenerator(142); tileDesc[67] = new permWall(false); tileDesc[142] = new permWall(false); var i = 68; while (i < 74) { tileDesc[i] = new laserFence(i - 68); i++; } var i = 74; while (i < 80) { tileDesc[i] = new laserFence(i - 74); i++; } var i = 80; while (i < 86) { tileDesc[i] = new laserFence(i - 80); i++; } var i = 86; while (i < 92) { tileDesc[i] = new laserFence(i - 86); i++; } var i = 92; while (i < 102) { tileDesc[i] = new destroyableTile(10, changeTile, i + 10); i++; } tileDesc[92] = new destroyableTile(10, changeTile, 102); tileDesc[93] = new destroyableTile(15, changeTile, 103); tileDesc[94] = new destroyableTile(5, changeTile, 104); tileDesc[95] = new destroyableTile(25, changeTile, 105); var i = 102; while (i < 112) { tileDesc[i] = new destroyableTile(10, changeTile, i - 102); i++; } var i = 112; while (i < 122) { tileDesc[i] = new walkSwitch(i - 112); i++; } var i = 122; while (i < 132) { tileDesc[i] = new switchTile(i - 122, i - 122, i - 82); i++; } var i = 132; while (i < 142) { tileDesc[i] = new switchTile(i - 132, i - 92, i - 132); i++; } tileDesc[122] = new switchTile(0, 0, 40); tileDesc[132] = new switchTile(0, 40, 0); tileDesc[123] = new switchTile(1, 0, 41); tileDesc[133] = new switchTile(1, 41, 0); tileDesc[124] = new switchTile(2, 0, 40); tileDesc[134] = new switchTile(2, 40, 0); tileDesc[125] = new switchTile(3, 0, 41); tileDesc[135] = new switchTile(3, 41, 0); var i = 144; while (i < 158) { tileDesc[i] = new monsterSpawners(i - 144, 20); i++; } var i = 148; while (i < 152) { tileDesc[i] = new monsterSpawners(i - 148, 40); i++; } tileDesc[152] = new permWall(true); tileDesc[143] = new permWall(true); var i = 161; while (i < 165) { tileDesc[i] = new doorTile(doorWalk, i); i++; } var i = 165; while (i < 171) { var a = [165, 166]; tileDesc[i] = new ccTile(i - 165, a, traceYay); i++; } var a = [165, 166]; tileDesc[165] = new ccTile(0, a, traceYay); var a = [166, 165]; tileDesc[166] = new ccTile(1, a, traceYay); var a = [167, 165]; tileDesc[167] = new ccTile(2, a, traceYay); var a = [167, 166]; tileDesc[168] = new ccTile(3, a, traceYay); var i = 171; while (i < 175) { tileDesc[i] = new permWall(false); i++; } tileDesc[175] = new doorTile(doTeleport, 175); tileDesc[176] = new doorTile(null, 176); tileDesc[217] = new tileWalkFunction(exitLevel, null); var i = 153; while (i < 161) { tileDesc[i] = new walkTile(1); i++; } tileDesc[185] = new walkTile(1); tileDesc[186] = new walkTile(1); var i = 187; while (i < 197) { tileDesc[i] = new specialSpawner(i - 187); i++; } var i = 197; while (i < 207) { tileDesc[i] = new rBarrierTile(28 + i, 0); i++; } tileDesc[197] = new rBarrierTile(29, 0); tileDesc[198] = new rBarrierTile(30, 0); tileDesc[199] = new rBarrierTile(31, 0); tileDesc[200] = new rBarrierTile(28, 0); tileDesc[201] = new rBarrierTile(40, 0); var i = 207; while (i < 217) { tileDesc[i] = new bossSpawner(i - 207); i++; } firstMap = [[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 1, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 10, 0, 0, 0, 11, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 145, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 1]]; levelMaps = []; var i = 0; while (i < 6) { levelMaps[i] = []; i++; } levelMaps[0].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 20], [22, 0, 0, 93, 0, 0, 0, 0, 0, 0, 0, 93, 0, 0, 20], [22, 0, 93, 166, 166, 166, 166, 166, 166, 166, 166, 166, 93, 0, 20], [22, 0, 0, 166, 0, 0, 0, 0, 0, 0, 0, 166, 0, 0, 20], [22, 0, 0, 166, 0, 0, 0, 0, 0, 0, 0, 166, 0, 0, 20], [22, 0, 41, 166, 0, 0, 0, 0, 0, 0, 0, 166, 41, 0, 20], [22, 0, 41, 166, 0, 0, 0, 0, 0, 0, 0, 166, 41, 0, 20], [22, 0, 41, 166, 0, 0, 0, 0, 0, 0, 0, 166, 41, 0, 20], [22, 0, 0, 166, 0, 0, 0, 0, 0, 0, 0, 166, 0, 0, 20], [22, 0, 0, 166, 166, 166, 166, 166, 166, 166, 166, 166, 0, 0, 20], [22, 0, 93, 0, 0, 0, 0, 0, 0, 0, 0, 0, 93, 0, 20], [22, 0, 0, 93, 0, 0, 0, 0, 0, 0, 0, 93, 0, 0, 20], [22, 149, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 149, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 2, 1, 1]]); levelMaps[0].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 0, 0, 0, 94, 0, 0, 0, 94, 0, 0, 0, 0, 20], [22, 0, 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 94, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 147, 94, 0, 0, 0, 94, 147, 0, 0, 0, 20], [22, 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 94, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 20], [22, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 94, 94, 0, 0, 0, 94, 94, 0, 0, 0, 20], [22, 94, 0, 0, 0, 94, 0, 5, 0, 94, 0, 0, 0, 94, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 12, 13, 0, 0, 0, 20], [22, 0, 0, 94, 0, 94, 0, 0, 0, 94, 0, 94, 0, 0, 20], [22, 0, 94, 0, 0, 94, 10, 0, 0, 94, 0, 0, 94, 0, 20], [22, 145, 0, 0, 0, 94, 4, 0, 10, 94, 0, 0, 0, 145, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 4, 3]]); levelMaps[1].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 149, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 65, 68, 69, 68, 65, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 83, 135, 135, 135, 80, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 80, 135, 193, 135, 80, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 80, 135, 135, 135, 84, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 65, 68, 68, 68, 65, 0, 20], [22, 0, 146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 93, 93, 0, 146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 115, 93, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [1, 0, 1, 2]]); levelMaps[1].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 148, 0, 0, 95, 0, 0, 0, 0, 0, 0, 0, 0, 151, 20], [22, 0, 0, 0, 95, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 95, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 123, 123, 123, 123, 123, 123, 123, 123, 0, 0, 0, 0, 20], [22, 0, 123, 123, 123, 123, 123, 123, 123, 123, 0, 0, 0, 0, 20], [22, 0, 123, 133, 133, 133, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 113, 133, 193, 133, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 123, 133, 133, 133, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 123, 123, 123, 123, 123, 123, 123, 123, 0, 0, 0, 0, 20], [22, 0, 123, 123, 123, 123, 123, 123, 123, 123, 0, 0, 0, 0, 20], [22, 0, 0, 0, 95, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 95, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 148, 0, 0, 95, 0, 0, 0, 0, 0, 0, 0, 0, 151, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 1, 2]]); levelMaps[1].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 94, 94, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 94, 94, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 94, 94, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 94, 94, 0, 0, 0, 20], [22, 0, 0, 207, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 94, 94, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 94, 94, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 94, 94, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 94, 94, 0, 0, 0, 20], [22, 145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [4, 1, 0]]); levelMaps[2].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 145, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 93, 93, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 40, 40, 40, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 40, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 40, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 40, 40, 0, 0, 0, 0, 16, 0, 0, 0, 0, 20], [22, 0, 0, 40, 40, 0, 0, 0, 0, 16, 0, 0, 0, 0, 20], [22, 40, 40, 40, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 93, 93, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 145, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 2, 2, 2]]); levelMaps[2].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 94, 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 150, 94, 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 94, 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 148, 94, 94, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 94, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 94, 165, 165, 165, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 94, 165, 165, 165, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 94, 165, 165, 165, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 94, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 148, 94, 94, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 94, 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 150, 94, 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 94, 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 193, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [4, 2, 2, 2]]); levelMaps[3].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 134, 134, 134, 134, 0, 0, 0, 134, 134, 134, 134, 0, 20], [22, 0, 134, 134, 134, 134, 134, 0, 134, 134, 134, 134, 134, 0, 20], [22, 0, 134, 134, 134, 134, 134, 0, 134, 134, 134, 134, 134, 0, 20], [22, 0, 134, 134, 124, 124, 124, 124, 124, 124, 124, 134, 134, 0, 20], [22, 0, 134, 134, 124, 124, 124, 124, 124, 124, 124, 134, 134, 0, 20], [22, 134, 134, 134, 124, 124, 0, 0, 0, 124, 124, 134, 134, 134, 20], [22, 0, 134, 134, 134, 134, 0, 0, 0, 134, 134, 134, 134, 0, 20], [22, 0, 134, 134, 124, 124, 0, 114, 0, 124, 124, 134, 134, 0, 20], [22, 0, 134, 134, 124, 124, 124, 124, 124, 124, 124, 134, 134, 0, 20], [22, 0, 134, 134, 124, 124, 124, 124, 124, 124, 124, 134, 134, 0, 20], [22, 0, 134, 134, 134, 134, 134, 0, 134, 134, 134, 134, 134, 0, 20], [22, 0, 0, 134, 134, 134, 134, 0, 134, 134, 134, 134, 0, 0, 20], [22, 149, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 149, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 3, 2]]); levelMaps[3].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 41, 41, 41, 41, 41, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 41, 41, 41, 41, 41, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 147, 0, 0, 0, 0, 0, 147, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 95, 95, 95, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 95, 193, 95, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 95, 95, 95, 0, 0, 0, 0, 0, 20], [22, 0, 0, 144, 0, 0, 0, 0, 0, 0, 0, 144, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 3, 2]]); levelMaps[4].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 145, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 40, 40, 40, 0, 40, 40, 40, 0, 0, 0, 20], [22, 0, 0, 0, 40, 56, 56, 56, 56, 56, 40, 0, 0, 0, 20], [22, 0, 0, 0, 40, 56, 56, 56, 56, 56, 40, 0, 0, 0, 20], [22, 0, 0, 0, 0, 56, 56, 56, 56, 56, 0, 0, 0, 0, 20], [22, 0, 0, 0, 40, 56, 56, 56, 56, 56, 40, 0, 0, 0, 20], [22, 0, 0, 0, 40, 56, 56, 56, 56, 56, 40, 0, 0, 0, 20], [22, 0, 0, 0, 40, 40, 40, 0, 40, 40, 40, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 145, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 1, 1, 3]]); levelMaps[4].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 61, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 11, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 134, 134, 134, 124, 134, 134, 134, 0, 0, 0, 20], [22, 0, 0, 0, 134, 0, 0, 0, 0, 0, 134, 0, 0, 0, 20], [22, 0, 0, 0, 134, 0, 0, 0, 1, 0, 134, 0, 0, 0, 20], [22, 0, 0, 0, 124, 0, 0, 0, 0, 0, 124, 0, 0, 0, 20], [22, 0, 0, 0, 134, 0, 0, 114, 0, 0, 134, 0, 0, 0, 20], [22, 0, 0, 0, 1, 134, 134, 124, 134, 134, 0, 0, 0, 0, 20], [22, 0, 0, 147, 0, 0, 0, 0, 0, 0, 0, 145, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 3, 4]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 144, 0, 20], [22, 0, 0, 1, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 20], [22, 0, 0, 0, 0, 144, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 65, 68, 68, 68, 65, 72, 68, 68, 68, 65, 0, 20], [22, 0, 0, 0, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 20], [22, 122, 122, 122, 0, 0, 0, 80, 0, 132, 132, 132, 0, 0, 20], [22, 122, 122, 122, 0, 5, 0, 80, 0, 41, 41, 41, 5, 0, 20], [22, 112, 122, 122, 0, 0, 0, 83, 0, 0, 0, 0, 0, 0, 20], [22, 132, 122, 122, 0, 0, 0, 80, 0, 92, 92, 92, 0, 0, 20], [22, 122, 122, 122, 0, 4, 0, 65, 0, 92, 92, 92, 0, 0, 20], [22, 0, 0, 0, 3, 0, 0, 0, 0, 92, 92, 92, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [1, 0, 2, 3]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 92, 92, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 144, 0, 1, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 92, 92, 92, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 20], [22, 0, 0, 92, 92, 92, 1, 0, 3, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 1, 146, 0, 0, 0, 0, 0, 20], [22, 92, 92, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 20], [22, 0, 0, 0, 145, 0, 0, 0, 5, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 92, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 92, 0, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [4, 0, 1, 2]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 145, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 40, 40, 40, 0, 40, 40, 40, 0, 0, 0, 20], [22, 0, 0, 0, 40, 56, 56, 56, 56, 56, 40, 0, 0, 0, 20], [22, 0, 0, 0, 40, 56, 56, 56, 56, 56, 40, 0, 0, 0, 20], [22, 0, 0, 0, 0, 56, 56, 56, 56, 56, 0, 0, 0, 0, 20], [22, 0, 0, 0, 40, 56, 56, 56, 56, 56, 40, 0, 0, 0, 20], [22, 0, 0, 0, 40, 56, 56, 56, 56, 56, 40, 0, 0, 0, 20], [22, 0, 0, 0, 40, 40, 40, 0, 40, 40, 40, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 145, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 1, 1, 3]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 20], [22, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 65, 68, 68, 68, 68, 68, 68, 68, 65, 0, 0, 20], [22, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 80, 0, 0, 20], [22, 0, 0, 80, 0, 124, 124, 124, 124, 124, 0, 80, 0, 3, 20], [22, 0, 0, 80, 0, 124, 145, 0, 124, 124, 0, 84, 0, 0, 20], [22, 0, 0, 80, 0, 124, 124, 0, 124, 124, 0, 80, 0, 0, 20], [22, 0, 0, 80, 0, 124, 124, 0, 146, 124, 0, 80, 0, 0, 20], [22, 0, 0, 80, 0, 124, 124, 124, 124, 124, 0, 80, 0, 0, 20], [22, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 80, 0, 0, 20], [22, 0, 3, 65, 68, 68, 68, 68, 68, 78, 68, 65, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 114, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 1, 3]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 144, 20], [22, 56, 56, 62, 56, 56, 56, 62, 56, 56, 60, 56, 59, 56, 20], [22, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 20], [22, 56, 56, 62, 45, 48, 48, 48, 48, 48, 47, 56, 56, 56, 20], [22, 56, 56, 62, 51, 42, 42, 42, 42, 42, 49, 61, 56, 56, 20], [22, 56, 56, 56, 51, 42, 42, 42, 42, 42, 49, 56, 56, 56, 20], [22, 56, 58, 56, 51, 42, 42, 42, 42, 42, 49, 56, 56, 56, 20], [22, 56, 56, 62, 51, 42, 42, 42, 42, 42, 49, 56, 56, 56, 20], [22, 56, 56, 62, 51, 42, 42, 42, 42, 42, 49, 56, 56, 56, 20], [22, 56, 56, 62, 46, 50, 50, 50, 50, 50, 44, 56, 56, 56, 20], [22, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 20], [22, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 20], [22, 144, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 57, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 1, 2]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 20], [22, 0, 165, 165, 165, 165, 165, 165, 165, 165, 165, 165, 165, 0, 20], [22, 0, 165, 28, 28, 28, 28, 0, 28, 28, 28, 28, 165, 0, 20], [22, 0, 165, 28, 145, 0, 0, 0, 0, 0, 1, 28, 165, 0, 20], [22, 0, 165, 28, 0, 0, 0, 0, 0, 0, 0, 28, 165, 3, 20], [22, 0, 165, 28, 0, 0, 0, 0, 0, 0, 0, 28, 165, 0, 20], [22, 0, 165, 0, 0, 0, 0, 0, 0, 0, 0, 0, 165, 0, 20], [22, 0, 165, 28, 197, 199, 197, 0, 0, 0, 0, 28, 165, 0, 20], [22, 0, 165, 28, 198, 187, 198, 0, 0, 0, 0, 28, 165, 0, 20], [22, 0, 165, 28, 197, 199, 197, 0, 0, 0, 145, 28, 165, 0, 20], [22, 0, 165, 28, 28, 28, 28, 0, 28, 28, 28, 28, 165, 0, 20], [22, 0, 165, 165, 165, 165, 165, 165, 165, 165, 165, 165, 165, 0, 20], [22, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 2, 3]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 197, 197, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 193, 197, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [2, 1, 1, 3, 2, 2, 1]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 149, 92, 0, 0, 0, 0, 0, 92, 148, 0, 0, 20], [22, 0, 0, 92, 92, 0, 0, 0, 0, 0, 92, 92, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 92, 92, 0, 0, 0, 0, 0, 92, 92, 0, 0, 20], [22, 0, 0, 148, 92, 0, 0, 0, 0, 0, 92, 149, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 2, 3]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 145, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 65, 68, 68, 71, 68, 68, 68, 68, 68, 72, 68, 68, 65, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 65, 68, 68, 68, 69, 68, 68, 68, 68, 70, 68, 73, 65, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 20], [22, 145, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 146, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 4, 2]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 40, 40, 40, 40, 40, 40, 0, 40, 40, 40, 40, 40, 40, 20], [22, 40, 40, 40, 40, 40, 40, 0, 40, 40, 40, 40, 40, 40, 20], [22, 40, 40, 40, 40, 40, 40, 0, 40, 40, 40, 40, 40, 40, 20], [22, 40, 40, 40, 146, 0, 0, 0, 0, 0, 147, 40, 40, 40, 20], [22, 40, 40, 40, 0, 0, 0, 0, 0, 0, 0, 40, 40, 40, 20], [22, 40, 40, 40, 0, 0, 0, 0, 0, 0, 0, 40, 40, 40, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 40, 40, 40, 1, 0, 0, 0, 0, 0, 0, 40, 40, 40, 20], [22, 40, 40, 40, 0, 0, 0, 0, 0, 0, 0, 40, 40, 40, 20], [22, 40, 40, 40, 144, 0, 0, 0, 0, 0, 145, 40, 40, 40, 20], [22, 40, 40, 40, 40, 40, 40, 0, 40, 40, 40, 40, 40, 40, 20], [22, 40, 40, 40, 40, 40, 40, 0, 40, 40, 40, 40, 40, 40, 20], [22, 40, 40, 40, 40, 40, 40, 0, 40, 40, 40, 40, 40, 40, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 1, 4]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 94, 94, 0, 0, 0, 0, 0, 94, 94, 0, 0, 20], [22, 0, 0, 149, 94, 0, 0, 0, 0, 0, 149, 94, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 166, 166, 0, 0, 0, 0, 0, 166, 166, 0, 0, 20], [22, 0, 0, 94, 166, 166, 0, 0, 0, 166, 166, 94, 0, 0, 20], [22, 0, 0, 94, 94, 166, 0, 0, 0, 166, 94, 94, 0, 0, 20], [22, 0, 0, 145, 94, 94, 1, 1, 1, 94, 94, 145, 0, 0, 20], [22, 199, 197, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 193, 198, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 4, 1]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 144, 0, 0, 0, 0, 0, 94, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 41, 0, 0, 0, 94, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 41, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 94, 94, 0, 0, 20], [22, 0, 0, 0, 0, 0, 146, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 41, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 145, 0, 0, 0, 0, 0, 0, 0, 147, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [2, 0, 4, 1]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 201, 201, 201, 201, 201, 201, 201, 201, 0, 0, 20], [22, 0, 0, 0, 201, 167, 167, 167, 167, 167, 167, 201, 0, 0, 20], [22, 0, 0, 0, 201, 167, 201, 201, 201, 201, 167, 201, 0, 0, 20], [22, 0, 0, 0, 201, 167, 201, 167, 167, 201, 167, 201, 0, 0, 20], [22, 0, 0, 0, 201, 167, 201, 201, 167, 201, 167, 201, 0, 0, 20], [22, 0, 0, 0, 201, 167, 167, 167, 167, 201, 167, 201, 0, 0, 20], [22, 0, 0, 0, 201, 201, 201, 201, 201, 201, 167, 201, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 200, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 193, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 145, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [1, 0, 2, 4]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 0, 0, 0, 0, 0, 0, 0, 94, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 94, 0, 94, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 94, 11, 1, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 94, 0, 0, 10, 0, 0, 0, 0, 94, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 94, 0, 94, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 94, 0, 0, 0, 94, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 94, 0, 3, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 94, 0, 0, 94, 0, 0, 0, 0, 94, 0, 0, 20], [22, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 2, 4, 2, 3, 4]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 145, 0, 94, 94, 94, 61, 0, 61, 94, 94, 94, 0, 145, 20], [22, 0, 0, 94, 94, 94, 61, 0, 57, 94, 94, 94, 0, 0, 20], [22, 94, 94, 94, 94, 94, 61, 0, 61, 94, 94, 94, 94, 94, 20], [22, 94, 94, 94, 94, 94, 61, 0, 61, 94, 94, 94, 94, 94, 20], [22, 94, 94, 94, 94, 61, 61, 0, 61, 61, 94, 94, 94, 94, 20], [22, 61, 59, 61, 61, 58, 0, 0, 0, 61, 62, 61, 61, 62, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 20], [22, 61, 61, 61, 61, 61, 0, 0, 0, 61, 62, 61, 59, 61, 20], [22, 94, 94, 94, 94, 61, 61, 0, 61, 61, 94, 94, 94, 94, 20], [22, 94, 94, 94, 94, 94, 61, 0, 64, 94, 94, 94, 94, 94, 20], [22, 94, 94, 94, 94, 94, 61, 0, 61, 94, 94, 94, 94, 94, 20], [22, 0, 0, 94, 94, 94, 61, 0, 61, 94, 94, 94, 0, 0, 20], [22, 145, 0, 94, 94, 94, 61, 0, 61, 94, 94, 94, 0, 145, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 2, 4, 1]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 193, 10, 0, 0, 0, 0, 0, 20], [22, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [2, 0, 4]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 41, 41, 41, 41, 41, 0, 41, 41, 41, 41, 41, 0, 20], [22, 0, 41, 41, 41, 41, 41, 0, 41, 41, 41, 41, 41, 0, 20], [22, 0, 41, 41, 41, 41, 41, 0, 41, 41, 41, 41, 41, 0, 20], [22, 0, 41, 41, 41, 41, 41, 0, 41, 41, 41, 41, 41, 0, 20], [22, 0, 41, 41, 41, 41, 0, 0, 0, 41, 41, 41, 41, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 41, 41, 41, 41, 0, 0, 0, 41, 41, 41, 41, 0, 20], [22, 0, 41, 41, 41, 41, 41, 0, 41, 41, 41, 41, 41, 0, 20], [22, 0, 41, 41, 41, 41, 41, 0, 41, 41, 41, 41, 41, 0, 20], [22, 0, 41, 41, 41, 41, 41, 0, 41, 41, 41, 41, 41, 0, 20], [22, 0, 41, 41, 41, 41, 41, 0, 41, 41, 41, 41, 41, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 144, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 2, 2]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 115, 0, 0, 0, 0, 0, 0, 133, 133, 133, 133, 133, 114, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 133, 133, 133, 133, 133, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 133, 133, 133, 133, 133, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 133, 133, 133, 133, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 133, 133, 133, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 133, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 134, 20], [22, 123, 123, 123, 123, 123, 0, 0, 0, 0, 0, 134, 134, 134, 20], [22, 123, 123, 123, 123, 123, 0, 0, 0, 0, 134, 134, 134, 134, 20], [22, 123, 123, 123, 123, 123, 0, 0, 0, 134, 134, 134, 134, 134, 20], [22, 123, 113, 123, 123, 123, 0, 0, 0, 134, 134, 134, 134, 134, 20], [22, 135, 133, 135, 135, 135, 0, 0, 134, 134, 134, 134, 134, 193, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 0]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 147, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 144, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 1, 2, 3, 4]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 145, 122, 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 122, 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 201, 201, 201, 167, 201, 201, 201, 0, 0, 0, 20], [22, 0, 0, 0, 201, 0, 167, 0, 167, 0, 201, 0, 0, 0, 20], [22, 0, 0, 0, 201, 167, 201, 167, 201, 167, 201, 0, 0, 0, 20], [22, 0, 0, 0, 167, 4, 167, 7, 167, 1, 167, 0, 0, 0, 20], [22, 0, 0, 0, 201, 167, 201, 167, 201, 167, 201, 0, 0, 0, 20], [22, 0, 0, 0, 201, 0, 167, 0, 167, 1, 201, 0, 0, 0, 20], [22, 0, 0, 0, 201, 201, 201, 167, 201, 201, 201, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 94, 20], [22, 199, 197, 0, 0, 0, 0, 0, 0, 0, 0, 0, 94, 122, 20], [22, 193, 198, 0, 0, 0, 0, 0, 0, 0, 0, 94, 122, 145, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [3, 0, 1]]); levelMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 0, 0, 0, 94, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 94, 94, 0, 94, 94, 0, 94, 94, 0, 145, 94, 0, 20], [22, 0, 146, 94, 0, 0, 0, 0, 0, 94, 94, 94, 94, 0, 20], [22, 0, 0, 94, 94, 0, 94, 94, 94, 94, 94, 0, 0, 0, 20], [22, 0, 94, 94, 94, 0, 0, 0, 0, 0, 0, 0, 94, 94, 20], [22, 0, 94, 0, 94, 0, 0, 0, 0, 0, 94, 0, 94, 0, 20], [22, 0, 0, 0, 94, 0, 0, 0, 0, 0, 94, 0, 0, 0, 20], [22, 0, 94, 0, 94, 0, 0, 0, 0, 0, 94, 0, 94, 0, 20], [22, 94, 94, 0, 0, 10, 0, 0, 0, 0, 94, 94, 94, 1, 20], [22, 0, 0, 0, 94, 94, 94, 94, 94, 0, 94, 94, 0, 0, 20], [22, 0, 94, 94, 94, 94, 0, 0, 0, 0, 0, 94, 144, 0, 20], [22, 0, 94, 147, 0, 94, 94, 0, 94, 94, 0, 94, 94, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 94, 0, 0, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0, 2, 2, 4]]); var i = 0; while (i < 8) { var tm = [[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 1, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 0]]; var mons = Math.ceil(Math.random() * 6); var j = 0; while (j < mons) { tm[tm.length - 1].push(Math.floor(Math.random() * 5)); j++; } levelMaps[5].push(tm); i++; } exitMaps = []; var i = 0; while (i < 7) { exitMaps[i] = []; i++; } exitMaps[4].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 207, 0, 0, 20], [22, 0, 0, 0, 0, 165, 165, 165, 165, 165, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 165, 0, 0, 145, 165, 0, 0, 0, 0, 20], [22, 0, 1, 0, 0, 165, 0, 0, 0, 165, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 165, 0, 0, 0, 165, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 165, 145, 0, 0, 165, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 165, 165, 165, 165, 165, 0, 0, 0, 0, 20], [22, 199, 199, 199, 197, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 153, 154, 155, 198, 0, 5, 0, 0, 0, 1, 0, 0, 0, 20], [22, 156, 217, 157, 198, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 158, 159, 160, 198, 0, 0, 0, 0, 0, 0, 6, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [1, 1, 1]]); exitMaps[4].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 145, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 207, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 93, 93, 93, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 20], [22, 0, 0, 93, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 146, 0, 93, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 199, 199, 199, 197, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 153, 154, 155, 198, 93, 93, 93, 0, 0, 1, 0, 0, 0, 20], [22, 156, 217, 157, 198, 0, 0, 93, 0, 0, 0, 0, 0, 0, 20], [22, 158, 159, 160, 198, 147, 0, 93, 0, 0, 0, 6, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [0, 1, 1]]); exitMaps[2].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 145, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 93, 92, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 93, 92, 0, 0, 0, 0, 0, 0, 20], [22, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 207, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 93, 92, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 93, 92, 0, 0, 0, 0, 0, 0, 20], [22, 199, 199, 199, 197, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 153, 154, 155, 198, 0, 5, 0, 0, 0, 1, 0, 0, 0, 20], [22, 156, 217, 157, 198, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 158, 159, 160, 198, 0, 0, 0, 0, 0, 0, 6, 0, 145, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [4, 1, 2]]); exitMaps[2].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 149, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 197, 199, 199, 199, 197, 148, 0, 0, 0, 20], [22, 0, 1, 0, 0, 198, 153, 154, 155, 198, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 198, 156, 217, 157, 198, 0, 0, 207, 0, 20], [22, 0, 0, 0, 0, 198, 158, 159, 160, 198, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 197, 199, 199, 199, 197, 148, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 149, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [3, 1, 4, 2]]); exitMaps[0].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 145, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 4, 0, 0, 0, 208, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 92, 92, 0, 0, 0, 92, 92, 0, 0, 0, 20], [22, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 20], [22, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 20], [22, 199, 199, 199, 197, 42, 42, 42, 42, 42, 42, 42, 42, 42, 20], [22, 153, 154, 155, 198, 62, 60, 62, 62, 60, 60, 60, 56, 56, 20], [22, 156, 217, 157, 198, 56, 56, 56, 56, 56, 61, 57, 56, 56, 20], [22, 158, 159, 160, 198, 62, 56, 56, 58, 56, 57, 6, 57, 145, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [2, 1, 1]]); exitMaps[0].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 144, 0, 94, 0, 0, 0, 112, 0, 0, 0, 94, 0, 145, 20], [22, 0, 0, 94, 0, 0, 0, 0, 0, 0, 0, 94, 0, 0, 20], [22, 94, 94, 4, 0, 0, 0, 208, 0, 0, 0, 0, 94, 94, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 1, 0, 0, 94, 94, 94, 94, 94, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 132, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 132, 132, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 153, 154, 155, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 156, 217, 157, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 20], [22, 158, 159, 160, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [4, 1, 1]]); exitMaps[1].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 145, 122, 56, 56, 56, 56, 56, 56, 56, 56, 56, 122, 144, 20], [22, 122, 122, 56, 56, 56, 56, 56, 56, 56, 56, 56, 122, 122, 20], [22, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 20], [22, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 20], [22, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 20], [22, 56, 6, 0, 1, 56, 56, 56, 56, 56, 56, 56, 56, 56, 20], [22, 56, 0, 207, 0, 56, 112, 56, 56, 56, 56, 56, 56, 56, 20], [22, 56, 0, 6, 3, 56, 56, 56, 56, 56, 56, 56, 56, 56, 20], [22, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 20], [22, 56, 56, 56, 56, 56, 56, 56, 56, 56, 197, 199, 199, 199, 20], [22, 56, 56, 56, 56, 56, 56, 56, 56, 56, 198, 153, 154, 155, 20], [22, 122, 122, 56, 56, 56, 56, 56, 56, 56, 198, 156, 217, 157, 20], [22, 145, 122, 56, 56, 56, 56, 56, 56, 56, 198, 158, 159, 160, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [2, 1, 1]]); exitMaps[1].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 145, 0, 0, 0, 0, 40, 40, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 40, 40, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 40, 40, 0, 0, 0, 10, 0, 0, 20], [22, 0, 0, 0, 0, 0, 40, 40, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 40, 40, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 40, 40, 0, 0, 0, 0, 0, 0, 20], [22, 145, 0, 207, 0, 0, 201, 201, 11, 0, 0, 0, 0, 0, 20], [22, 0, 0, 7, 3, 0, 40, 40, 11, 0, 0, 0, 4, 0, 20], [22, 0, 0, 0, 0, 0, 40, 40, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 40, 40, 0, 0, 197, 199, 199, 199, 20], [22, 0, 0, 0, 0, 0, 40, 40, 0, 0, 198, 153, 154, 155, 20], [22, 0, 0, 0, 0, 0, 40, 40, 0, 0, 198, 156, 217, 157, 20], [22, 145, 0, 0, 0, 0, 40, 40, 0, 0, 198, 158, 159, 160, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [2, 1, 1, 2]]); exitMaps[3].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 2, 0, 20], [22, 0, 92, 92, 0, 0, 0, 0, 0, 92, 92, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 20], [22, 0, 0, 3, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 208, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 1, 0, 3, 0, 0, 0, 197, 199, 199, 199, 20], [22, 0, 0, 92, 92, 0, 0, 92, 92, 0, 198, 153, 154, 155, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 198, 156, 217, 157, 20], [22, 145, 0, 0, 0, 0, 0, 0, 0, 145, 198, 158, 159, 160, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [3, 1, 1]]); exitMaps[3].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 20], [22, 0, 0, 3, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 208, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 92, 92, 92, 92, 92, 92, 92, 92, 92, 197, 199, 199, 199, 20], [22, 92, 92, 92, 92, 92, 92, 92, 92, 92, 198, 153, 154, 155, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 198, 156, 217, 157, 20], [22, 145, 0, 0, 0, 0, 0, 0, 0, 147, 198, 158, 159, 160, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [2, 1, 1, 4]]); exitMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 149, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 148, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 4, 0, 0, 95, 40, 95, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 95, 95, 40, 95, 95, 7, 0, 0, 0, 20], [22, 0, 0, 0, 95, 95, 95, 40, 95, 95, 95, 0, 0, 0, 20], [22, 0, 1, 95, 95, 95, 153, 154, 155, 95, 95, 95, 0, 0, 20], [22, 0, 0, 40, 40, 40, 156, 217, 157, 40, 40, 40, 0, 0, 20], [22, 0, 0, 95, 95, 95, 158, 159, 160, 95, 95, 95, 0, 0, 20], [22, 0, 0, 0, 95, 95, 95, 40, 95, 95, 95, 0, 0, 0, 20], [22, 0, 0, 0, 2, 95, 95, 40, 95, 95, 1, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 95, 40, 95, 0, 1, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 151, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 150, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [1, 1, 1, 4, 2]]); exitMaps[5].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 134, 134, 134, 134, 134, 134, 134, 0, 0, 0, 20], [22, 0, 0, 0, 134, 134, 134, 134, 134, 134, 134, 0, 0, 0, 20], [22, 0, 0, 0, 134, 134, 153, 154, 155, 134, 134, 0, 0, 0, 20], [22, 0, 0, 0, 134, 134, 156, 217, 157, 134, 134, 0, 0, 0, 20], [22, 0, 0, 0, 134, 134, 158, 159, 160, 134, 134, 0, 0, 0, 20], [22, 0, 0, 0, 134, 134, 134, 134, 134, 134, 134, 0, 0, 0, 20], [22, 0, 0, 0, 134, 134, 134, 134, 134, 134, 134, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 146, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 93, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 146, 0, 114, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [1, 1, 1, 4, 2]]); exitMaps[6].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 20], [22, 0, 146, 93, 0, 0, 0, 0, 0, 0, 0, 93, 147, 0, 20], [22, 0, 93, 4, 0, 0, 0, 0, 0, 0, 0, 0, 93, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 65, 68, 68, 69, 65, 0, 0, 0, 0, 20], [22, 0, 1, 0, 0, 80, 153, 154, 155, 80, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 81, 156, 217, 157, 80, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 80, 158, 159, 160, 84, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 65, 73, 68, 68, 65, 0, 0, 0, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 0, 93, 0, 0, 0, 0, 0, 0, 0, 0, 0, 93, 0, 20], [22, 0, 145, 93, 0, 0, 0, 0, 0, 0, 0, 93, 144, 0, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [1, 1, 4, 2]]); exitMaps[6].push([[24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25], [22, 112, 0, 0, 0, 0, 0, 0, 0, 0, 122, 122, 122, 122, 20], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 122, 146, 122, 122, 20], [22, 0, 10, 0, 0, 0, 0, 0, 0, 0, 122, 122, 145, 122, 20], [22, 0, 0, 0, 0, 132, 132, 132, 132, 132, 122, 122, 122, 122, 20], [22, 0, 0, 0, 132, 132, 132, 132, 132, 132, 132, 0, 0, 0, 20], [22, 0, 1, 0, 132, 132, 153, 154, 155, 132, 132, 0, 0, 0, 20], [22, 0, 0, 0, 132, 132, 156, 217, 157, 132, 132, 0, 0, 0, 20], [22, 0, 0, 0, 132, 132, 158, 159, 160, 132, 132, 0, 0, 0, 20], [22, 0, 0, 0, 132, 132, 132, 132, 132, 132, 132, 0, 0, 0, 20], [22, 122, 122, 122, 122, 132, 132, 132, 132, 132, 0, 0, 0, 0, 20], [22, 122, 145, 122, 122, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 122, 122, 144, 122, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20], [22, 122, 122, 122, 122, 0, 0, 0, 0, 0, 7, 0, 0, 0, 20], [26, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 27], [4, 1, 3, 2]]); Sprite.prototype.getAngle = function (x, y) { return(Math.atan2(y - this.y, x - this.x) / PiRads); }; Sprite.prototype.getTile = function () { return(currentRoom.tiles[Math.floor(this.y / tileH)][Math.floor(this.x / tileW)]); }; Sprite.prototype.hurtMe = function (damage) { var _local3 = 0; while ((this.armour > 0) && (damage > 0)) { this.armour = this.armour - 2; damage = damage - 2; _local3++; } damage = damage + _local3; this.hp = this.hp - damage; if (this.hp <= 0) { this.hittable = false; this.mc.gotoAndPlay("destroy"); this.mc.swapDepths(deadDepth + (deadD++)); if (deadD > 199) { deadD = 0; } if (this != p) { if ((--currentRoom.possibleEnemies) == 0) { currentRoom.allKilledFunc(); } delete currentRoom.currentEnemies[this.num]; } } else { this.mc.gotoAndPlay("hurt"); } p.doHealth(); p.doArmour(); }; Sprite.prototype.moveChar = function (dirx, diry) { var _local12 = null; this.dirx = dirx; this.diry = diry; var _local6 = this.getTile(); var _local5 = _local6.speedFactor * this.speed; if (diry != 0) { this.getCorners(this.x, this.y + (_local5 * diry)); var _local3 = 0; if (diry == -1) { if (this.upleft and this.upright) { _local3 = _local5 * diry; this.y = this.y + _local3; } else { this.y = (this.yTile * tileH) + this.rad; } } if (diry == 1) { if (this.downleft and this.downright) { _local3 = _local5 * diry; this.y = this.y + _local3; } else { this.y = ((this.yTile + 1) * tileH) - this.rad; } } } if (dirx != 0) { this.getCorners(this.x + (_local5 * dirx), this.y); var _local4 = 0; if (dirx == -1) { if (this.downleft and this.upleft) { _local4 = _local5 * dirx; this.x = this.x + _local4; } else { this.x = (this.xTile * tileW) + this.rad; } } if (dirx == 1) { if (this.upright and this.downright) { _local4 = _local5 * dirx; this.x = this.x + _local4; } else { this.x = ((this.xTile + 1) * tileW) - this.rad; } } } for (var _local9 in currentRoom.currentEnemies) { var _local2 = currentRoom.currentEnemies[_local9]; if (_local2 != this) { var _local11 = this.x - _local2.x; var _local10 = this.y - _local2.y; if (Math.sqrt((_local11 * _local11) + (_local10 * _local10)) < ((_local2.rad + this.rad) - 1)) { if ((_local4 > 0) && (this.x < _local2.x)) { this.x = this.x - _local4; } else if ((_local4 < 0) && (this.x > _local2.x)) { this.x = this.x - _local4; } if ((_local3 > 0) && (this.y < _local2.y)) { this.y = this.y - _local3; } else if ((_local3 < 0) && (this.y > _local2.y)) { this.y = this.y - _local3; } } } } if (this == p) { if (_local6 != this.currentTile) { this.currentTile = _local6; _local6.walkFunction(this); } } else { if (_local6 != this.currentTile) { this.currentTile = _local6; } var _local11 = this.x - p.x; var _local10 = this.y - p.y; if (Math.sqrt((_local11 * _local11) + (_local10 * _local10)) < ((p.rad + this.rad) - 1)) { this.mc.mc.gotoAndPlay("hittingPlayer"); p.hurtMe(this.hitDamage); this.free = false; _local12 = this.getAngle(p.x, p.y) + 90; if ((_local4 > 0) && (this.x < p.x)) { this.x = this.x - _local4; } else if ((_local4 < 0) && (this.x > p.x)) { this.x = this.x - _local4; } if ((_local3 > 0) && (this.y < p.y)) { this.y = this.y - _local3; } else if ((_local3 < 0) && (this.y > p.y)) { this.y = this.y - _local3; } } else if ((Math.abs(this.mc._x - this.x) + Math.abs(this.mc._y - this.y)) > 0.2) { _local12 = this.getAngle(this.mc._x, this.mc._y) - 90; this.mc.mc.walk.play(); this.moving = true; } else { this.mc.mc.walk.stop(); this.moving = false; } } this.mc._x = this.x; this.mc._y = this.y; this.xTile = Math.floor(this.mc._x / tileW); this.yTile = Math.floor(this.mc._y / tileH); return(_local12); }; Shot.extend(Sprite); Shot.prototype.doSplashDamge = function () { for (var _local5 in currentRoom.currentEnemies) { var _local2 = currentRoom.currentEnemies[_local5]; var _local7 = this.x - _local2.x; var _local6 = this.y - _local2.y; if (Math.sqrt((_local7 * _local7) + (_local6 * _local6)) < (_local2.rad + this.splashRadius)) { _local2.hurtMe(this.power); } } var _local7 = this.x - p.x; var _local6 = this.y - p.y; if (Math.sqrt((_local7 * _local7) + (_local6 * _local6)) < (p.rad + this.power)) { p.hurtMe(this.power); } var _local3 = this.getTile(); var _local4 = currentRoom.tiles; _local3.shootFunction(this.power); _local4[_local3.y - 1][_local3.x].shootFunction(this.power); _local4[_local3.y][_local3.x - 1].shootFunction(this.power); _local4[_local3.y][_local3.x + 1].shootFunction(this.power); _local4[_local3.y][_local3.x - 1].shootFunction(this.power); _local4[_local3.y][_local3.x + 1].shootFunction(this.power); _local4[_local3.y + 1][_local3.x - 1].shootFunction(this.power); _local4[_local3.y + 1][_local3.x].shootFunction(this.power); _local4[_local3.y + 1][_local3.x + 1].shootFunction(this.power); }; Enemy.prototype.doShot = function (direction, i) { this.mc.mc.gotoAndPlay("shooting"); if (direction == "atPlayer") { var _local2 = this.getAngle(p.x, p.y); } else { var _local2 = direction; } var _local3 = new Shot(this.shotType[i], this.x, this.y, this.shotPower[i], _local2, false); }; Player.prototype.doShot = function () { var _local9 = shotBehaviours[this.shotType]; var _local3 = _local9.levels[this.weapons[this.shotType]]; var _local5 = getAngle(this.x, this.y, _xmouse - roomX, _ymouse - roomY) - 90; var _local7 = this.xDispl * Math.cos((_local5 - 180) * PiRads); var _local6 = this.yDispl * Math.sin((_local5 - 180) * PiRads); _local5 = _local5 + (2 - (Math.random() * 4)); var _local2 = 0; while (_local2 < _local3.length) { var _local4 = new Shot(this.shotType, this.x + _local7, this.y + _local6, _local3[_local2].power, (_local3[_local2].angle + _local5) + 90, true); _local2++; } if (sfxOn) { var _local8 = new Sound(); _local8.attachSound(_local9.soundN); _local8.start(); } if (this.shotType > 0) { this.ammo[this.shotType]--; while ((this.ammo[this.shotType] <= 0) && (this.shotType > 0)) { this.shotType--; } this.changeAmmo(); } this.mc.mc.gotoAndPlay("shooting" + this.shotType); }; Player.prototype.changeAmmo = function () { if (this.shotType == 0) { gui.weaponButton0.light.gotoAndStop("inUse"); gui.ammo = "999"; } else { gui.weaponButton0.light.gotoAndStop("available"); } gui.weaponButton0.gotoAndStop(1); gui.weaponButton0.onRelease = chooseWeapon; var _local2 = 1; while (_local2 < 5) { gui["weaponButton" + _local2].gotoAndStop(1); if (this.ammo[_local2] > 0) { if (this.shotType == _local2) { gui["weaponButton" + _local2].light.gotoAndStop("inUse"); gui.ammo = this.ammo[_local2]; } else { gui["weaponButton" + _local2].light.gotoAndStop("available"); } gui["weaponButton" + _local2].onRelease = chooseWeapon; } else { gui["weaponButton" + _local2].light.gotoAndStop("unavailable"); delete gui["weaponButton" + _local2].onRelease; } _local2++; } }; var i = 0; while (i < 5) { gui["weaponButton" + i].num = i; i++; } shotBehaviours = []; shotBehaviours[0] = new defShotObj(); shotBehaviours[1] = new sqrShotObj(); shotBehaviours[2] = new plasmaObj(); shotBehaviours[3] = new missileObj(); shotBehaviours[4] = new mineObj(); Player.extend(Sprite); Player.prototype.addMC = function (entryPoint) { this.mc = theScreen.attachMovie("_lchar", "char", playerDepth); if ((entryPoint.num == 4) || (roomsDone == 1)) { var _local4 = currentRoom.map[currentRoom.map.length - 1][0]; this.xTile = telePortPos[_local4].x; this.yTile = telePortPos[_local4].y - 1; var _local3 = theScreen.attachMovie("_lteleportInStuff", "ex" + exNum, explosionsDepth + exNum); _local3._x = (this.xTile * tileW) + (tileW / 2); _local3._y = (this.yTile * tileW) + (tileW / 2); if ((++exNum) > 50) { exNum = 0; } theScreen.countDown = 5; theScreen.onEnterFrame = function () { if ((this.countDown--) == 0) { delete this.countDown; currentRoom.startLevel(); } }; } else { this.xTile = startX0[entryPoint.num]; this.yTile = startY0[entryPoint.num]; this.sDir = entryPoint.num; theScreen.countDown = 10; theScreen.yDest = (startY1[entryPoint.num] * tileH) + (tileH / 2); theScreen.xDest = (startX1[entryPoint.num] * tileW) + (tileW / 2); theScreen.onEnterFrame = function () { if ((this.countDown--) <= 0) { delete this.countDown; currentRoom.startLevel(); } else { switch (p.sDir) { case 0 : if (p.y > this.yDest) { p.moveChar(0, -1); p.mc._rotation = 180; } break; case 1 : if (p.x > this.xDest) { p.moveChar(-1, 0); p.mc._rotation = 90; } break; case 2 : if (p.x < this.xDest) { p.moveChar(1, 0); p.mc._rotation = -90; } break; case 3 : if (p.y >= this.yDest) { break; } p.moveChar(0, 1); p.mc._rotation = 0; } } }; } this.x = (this.xTile * tileW) + (tileW / 2); this.y = (this.yTile * tileH) + (tileH / 2); this.currentTile = this.getTile(); this.mc._x = this.x; this.mc._y = this.y; this.mc.myObject = this; this.hittable = true; this.mc.gotoAndStop(this.frame); this.changeAmmo(); this.doArmour(); this.doHealth(); }; Player.prototype.hurtMe = function (damage) { if (sfxOn) { var _local4 = new Sound(); _local4.attachSound("_lhitSound0"); _local4.start(); } var _local3 = 0; while ((this.armour > 0) && (damage > 0)) { this.armour = this.armour - 2; damage = damage - 2; _local3++; } if (this.armour < 0) { this.armour = 0; } damage = damage + _local3; this.hp = this.hp - damage; if (this.hp <= 0) { this.hp = 0; this.hittable = false; this.mc.gotoAndPlay("destroy"); this.mc.swapDepths(deadDepth + (deadD++)); if (deadD > 199) { deadD = 0; } gameOver(); } else { this.mc.gotoAndPlay("hurt"); } this.doHealth(); this.doArmour(); }; Player.prototype.doHealth = function () { if (this.hp > 0) { gui.health.gotoAndStop(100 - Math.floor((99 / this.maxhp) * this.hp)); } else { gui.health.gotoAndStop(100); } }; Player.prototype.doArmour = function () { if (this.armour > 0) { gui.armour.gotoAndStop(100 - Math.floor((99 / this.maxArmour) * this.armour)); } else { gui.armour.gotoAndStop(100); } }; Player.prototype.getCorners = function (x, y) { downY = Math.floor(((y + this.rad) - 1) / tileH); upY = Math.floor((y - this.rad) / tileH); leftX = Math.floor((x - this.rad) / tileW); rightX = Math.floor(((x + this.rad) - 1) / tileW); this.upleft = currentRoom.tiles[upY][leftX].walkable; this.downleft = currentRoom.tiles[downY][leftX].walkable; this.upright = currentRoom.tiles[upY][rightX].walkable; this.downright = currentRoom.tiles[downY][rightX].walkable; }; Room.prototype.makeRoom = function (entryPoint) { theScreen = _root.createEmptyMovieClip("screen", screenDepth); theScreen._x = roomX; theScreen._y = roomY; theScreen.onPress = playerShoot; count = 0; myListener.lastHit = 0; p.lastShot = 0; n = 0; exNum = 0; var _local10 = this.map; this.condition = _local10[_local10.length - 1][1]; this.tiles = []; this.bullets = []; this.mines = []; this.efTiles = []; this.doorTiles = []; this.entryTiles = []; this.switchT = []; this.ccT = []; this.barrierA = []; this.possibleEnemies = 0; this.allKilledFunc = null; this.spawnersMade = 0; this.laserFencesMade = 0; this.destroyablesMade = 0; this.laserFences = []; tileD = 0; enemyD = 0; deadD = 0; minesD = 0; var _local3 = []; if ((entryPoint.num == 4) || (roomsDone == 1)) { var _local19 = _local10[_local10.length - 1][0]; var _local13 = telePortPos[_local19].x; var _local14 = telePortPos[_local19].y - 1; } else { var _local13 = startX1[entryPoint.num]; var _local14 = startY1[entryPoint.num]; } var _local16 = 0; while (_local16 < mapHeight) { this.tiles[_local16] = []; var _local4 = 0; while (_local4 < mapWidth) { var _local8 = _local10[_local16][_local4]; this.tiles[_local16][_local4] = new Tile(_local8, _local16, _local4); if (this.tiles[_local16][_local4].freeTile) { if ((Math.abs(_local13 - _local4) + Math.abs(_local14 - _local16)) > 5) { _local3.push(this.tiles[_local16][_local4]); } } _local4++; } _local16++; } _local16 = 0; while (_local16 < 4) { if (this.doors[_local16] != null) { var _local4 = 0; while (_local4 < doorPos[_local16].length) { var _local17 = this.tiles[doorPos[_local16][_local4].y][doorPos[_local16][_local4].x]; _local17.changeTileTo(161 + _local16); _local17.num = _local16; _local17.onTile = tileDesc[161 + _local16].onTile; _local17.offTile = tileDesc[161 + _local16].offTile; this.doorTiles.push(_local17); _local4++; } } _local16++; } switch (entryPoint.num) { case 0 : var _local12 = 3; break; case 1 : _local12 = 2; break; case 2 : _local12 = 1; break; case 3 : _local12 = 0; break; case 4 : _local12 = 4; } if (_local12 < 4) { var _local4 = 0; while (_local4 < doorPos[_local12].length) { this.entryTiles.push(this.tiles[doorPos[_local12][_local4].y][doorPos[_local12][_local4].x]); _local4++; } } else { var _local19 = _local10[_local10.length - 1][0]; this.entryTiles.push(this.tiles[telePortPos[_local19].y][telePortPos[_local19].x]); this.entryTiles.push(this.tiles[telePortPos[_local19].y - 1][telePortPos[_local19].x]); } if (this.doors[4] != null) { var _local19 = _local10[_local10.length - 1][0]; var _local17 = this.tiles[telePortPos[_local19].y][telePortPos[_local19].x]; _local17.changeTileTo(175); _local17.onTile = tileDesc[175].onTile; _local17.offTile = tileDesc[175].offTile; _local17.num = 4; this.doorTiles.push(_local17); _local19 = _local10[_local10.length - 1][0]; _local17 = this.tiles[telePortPos[_local19].y - 1][telePortPos[_local19].x]; _local17.changeTileTo(176); _local17.onTile = tileDesc[176].onTile; _local17.offTile = tileDesc[176].offTile; this.doorTiles.push(_local17); } var _local22 = _local10[_local10.length]; this.currentEnemies = []; var _local15 = _local10[_local10.length - 1]; var _local5 = 0; _local16 = 2; while (_local16 < _local15.length) { var _local9 = enemiesDef[_local15[_local16]]; var _local4 = 0; while (_local4 < _local9.length) { if (_local5 < maxSMobs) { var _local6 = Math.floor(Math.random() * _local3.length); while (_local3[_local6] == "used") { _local6 = Math.floor(Math.random() * _local3.length); } if (!this.enemiesKilled[_local5]) { var _local11 = new _local9[_local4](enemyD++, _local3[_local6].x, _local3[_local6].y); _local11.rNum = _local5; _local3[_local6] = "used"; } } _local5++; _local4++; } _local16++; } var _local21 = []; for (_local16 in this.spawnedEnemies) { var _local6 = Math.floor(Math.random() * _local3.length); while (_local3[_local6] == "used") { _local6 = Math.floor(Math.random() * _local3.length); } var _local11 = new this.spawnedEnemies[_local16](enemyD++, _local3[_local6].x, _local3[_local6].y); _local11.isSpawned = true; this.newSpawnedEnemies[_local11.num] = this.spawnedEnemies[_local16]; } this.spawnedEnemies = _local21; _local16 = 0; while (_local16 < mapHeight) { var _local4 = 0; while (_local4 < mapWidth) { var _local7 = this.tiles[_local16][_local4]; if (_local7.initFunc != null) { _local7.initFunc(); } _local4++; } _local16++; } for (_local16 in this.laserFences) { if (this.laserFencesDestroyed[this.laserFences[_local16].lfNum]) { this.laserFences[_local16].deactivateLF(); } } if (this.spawnPU) { if (this.sUP == undefined) { this.sUP = Math.floor(Math.random() * _local3.length); } var _local20 = new Powerup(_local3[this.sUP].x, _local3[this.sUP].y, this.powerUpS); _local20.deSpawned = true; } p.addMC(entryPoint); }; Room.prototype.startLevel = function () { gui.options.onRelease = pauseGame; if (currentRoom.possibleEnemies > 0) { if ((this.condition > 0) && (!this.done)) { switch (this.condition) { case 1 : if ((level > 1) || (this.isExit)) { lockDoors(); } else { lockEntryDoor(); } this.allKilledFunc = openDoors; this.colourUnlock = false; break; case 2 : if ((level > 1) || (this.isExit)) { lockDoors(); } else { lockEntryDoor(); this.allKilledFunc = openEntryDoor; } this.colourUnlock = true; } } else { this.colourUnlock = false; this.allKilledFunc = openEntryDoor; lockEntryDoor(); } } else { canPause = true; theScreen.onEnterFrame = detectKeys; this.colourUnlock = false; } }; mapBack._visible = false; mapBack.onRelease = removeMap; sfxOn = true; musicOn = true; setMusicVolume(50); buildSupplyBase(); buildSpecialBase(); bosses = [Boss0, Boss1]; Tile.prototype.deactivateLF = function () { this.destroyed = true; for (var _local2 in this.fenceTiles) { if ((--this.fenceTiles[_local2].generators) == 0) { this.fenceTiles[_local2].destroyFunction(); } } this.mc.gotoAndStop(this.destroyedTile + 1); this.shootFunction = null; }; Tile.prototype.changeTileTo = function (tNum) { delete currentRoom.efTiles[this.id]; this.tType = tNum; var _local2 = tileDesc[this.tType]; this.walkable = _local2.walkable; this.shootThrough = _local2.shootThrough; this.walkFunction = _local2.walkFunction; this.damage = _local2.damage; this.shootFunction = _local2.shootFunction; this.hp = _local2.hp; this.efFunction = _local2.efFunction; this.speedFactor = _local2.speedFactor; this.efFunction = _local2.efFunction; this.destroyedTile = _local2.destroyedTile; if (this.efFunction != null) { currentRoom.efTiles[this.id] = this; } this.mc.gotoAndStop(this.tType + 1); }; Tile.prototype.makeExplosion = function () { var _local3 = theScreen.attachMovie("_lexplosion", "ex" + exNum, explosionsDepth + exNum); _local3._x = (this.x * tileW) + (tileW / 2); _local3._y = (this.y * tileW) + (tileW / 2); if ((++exNum) > 50) { exNum = 0; } if (sfxOn) { var _local2 = new Sound(); _local2.attachSound("_lexplosion0"); _local2.start(); } }; Tile.prototype.finishTeleport = function () { theScreen.removeMovieClip(); var _local4 = currentRoom.doors[4]; if (_local4.dest.isTeleporter) { currentRoom = _local4.dest.myRoom; row = currentRoom.row; collumn = currentRoom.collumn; mapRow[row][collumn].makeRoom(_local4); } else { var _local2 = Math.floor(Math.random() * sSize); var _local3 = Math.floor(Math.random() * sSize); while (mapRow[_local3][_local2] != undefined) { _local2 = Math.floor(Math.random() * sSize); _local3 = Math.floor(Math.random() * sSize); } row = _local3; collumn = _local2; var _local5 = new Room(1, row, collumn, this.exitRoute, _local4); _local4.dest = _local5.doors[4]; } }; firstThing(); stop();
Symbol 3 MovieClip [pnFlashGames] Frame 1
#initclip 1 function bitOR(a, b) { var _local1 = (a & 1) | (b & 1); var _local2 = (a >>> 1) | (b >>> 1); return((_local2 << 1) | _local1); } function bitXOR(a, b) { var _local1 = (a & 1) ^ (b & 1); var _local2 = (a >>> 1) ^ (b >>> 1); return((_local2 << 1) | _local1); } function bitAND(a, b) { var _local1 = (a & 1) & (b & 1); var _local2 = (a >>> 1) & (b >>> 1); return((_local2 << 1) | _local1); } function addme(x, y) { var _local1 = (x & 65535) + (y & 65535); var _local2 = ((x >> 16) + (y >> 16)) + (_local1 >> 16); return((_local2 << 16) | (_local1 & 65535)); } function rhex(num) { str = ""; j = 0; while (j <= 3) { str = str + (hex_chr.charAt((num >> ((j * 8) + 4)) & 15) + hex_chr.charAt((num >> (j * 8)) & 15)); j++; } return(str); } function str2blks_MD5(str) { nblk = ((str.length + 8) >> 6) + 1; blks = new Array(nblk * 16); i = 0; while (i < (nblk * 16)) { blks[i] = 0; i++; } i = 0; while (i < str.length) { blks[i >> 2] = blks[i >> 2] | (str.charCodeAt(i) << ((((str.length * 8) + i) % 4) * 8)); i++; } blks[i >> 2] = blks[i >> 2] | (128 << ((((str.length * 8) + i) % 4) * 8)); var _local2 = str.length * 8; blks[(nblk * 16) - 2] = _local2 & 255; blks[(nblk * 16) - 2] = blks[(nblk * 16) - 2] | (((_local2 >>> 8) & 255) << 8); blks[(nblk * 16) - 2] = blks[(nblk * 16) - 2] | (((_local2 >>> 16) & 255) << 16); blks[(nblk * 16) - 2] = blks[(nblk * 16) - 2] | (((_local2 >>> 24) & 255) << 24); return(blks); } function rol(num, cnt) { return((num << cnt) | (num >>> (32 - cnt))); } function cmn(q, a, b, x, s, t) { return(addme(rol(addme(addme(a, q), addme(x, t)), s), b)); } function ff(a, b, c, d, x, s, t) { return(cmn(bitOR(bitAND(b, c), bitAND(~b, d)), a, b, x, s, t)); } function gg(a, b, c, d, x, s, t) { return(cmn(bitOR(bitAND(b, d), bitAND(c, ~d)), a, b, x, s, t)); } function hh(a, b, c, d, x, s, t) { return(cmn(bitXOR(bitXOR(b, c), d), a, b, x, s, t)); } function ii(a, b, c, d, x, s, t) { return(cmn(bitXOR(c, bitOR(b, ~d)), a, b, x, s, t)); } function calcMD5(str) { x = str2blks_MD5(str); a = 1732584193 /* 0x67452301 */; b = -271733879; c = -1732584194; d = 271733878 /* 0x10325476 */; var _local1; i = 0; while (i < x.length) { olda = a; oldb = b; oldc = c; oldd = d; _local1 = 0; a = ff(a, b, c, d, x[i + 0], 7, -680876936); d = ff(d, a, b, c, x[i + 1], 12, -389564586); c = ff(c, d, a, b, x[i + 2], 17, 606105819); b = ff(b, c, d, a, x[i + 3], 22, -1044525330); a = ff(a, b, c, d, x[i + 4], 7, -176418897); d = ff(d, a, b, c, x[i + 5], 12, 1200080426); c = ff(c, d, a, b, x[i + 6], 17, -1473231341); b = ff(b, c, d, a, x[i + 7], 22, -45705983); a = ff(a, b, c, d, x[i + 8], 7, 1770035416); d = ff(d, a, b, c, x[i + 9], 12, -1958414417); c = ff(c, d, a, b, x[i + 10], 17, -42063); b = ff(b, c, d, a, x[i + 11], 22, -1990404162); a = ff(a, b, c, d, x[i + 12], 7, 1804603682); d = ff(d, a, b, c, x[i + 13], 12, -40341101); c = ff(c, d, a, b, x[i + 14], 17, -1502002290); b = ff(b, c, d, a, x[i + 15], 22, 1236535329); a = gg(a, b, c, d, x[i + 1], 5, -165796510); d = gg(d, a, b, c, x[i + 6], 9, -1069501632); c = gg(c, d, a, b, x[i + 11], 14, 643717713); b = gg(b, c, d, a, x[i + 0], 20, -373897302); a = gg(a, b, c, d, x[i + 5], 5, -701558691); d = gg(d, a, b, c, x[i + 10], 9, 38016083); c = gg(c, d, a, b, x[i + 15], 14, -660478335); b = gg(b, c, d, a, x[i + 4], 20, -405537848); a = gg(a, b, c, d, x[i + 9], 5, 568446438); d = gg(d, a, b, c, x[i + 14], 9, -1019803690); c = gg(c, d, a, b, x[i + 3], 14, -187363961); b = gg(b, c, d, a, x[i + 8], 20, 1163531501); a = gg(a, b, c, d, x[i + 13], 5, -1444681467); d = gg(d, a, b, c, x[i + 2], 9, -51403784); c = gg(c, d, a, b, x[i + 7], 14, 1735328473); b = gg(b, c, d, a, x[i + 12], 20, -1926607734); a = hh(a, b, c, d, x[i + 5], 4, -378558); d = hh(d, a, b, c, x[i + 8], 11, -2022574463); c = hh(c, d, a, b, x[i + 11], 16, 1839030562); b = hh(b, c, d, a, x[i + 14], 23, -35309556); a = hh(a, b, c, d, x[i + 1], 4, -1530992060); d = hh(d, a, b, c, x[i + 4], 11, 1272893353); c = hh(c, d, a, b, x[i + 7], 16, -155497632); b = hh(b, c, d, a, x[i + 10], 23, -1094730640); a = hh(a, b, c, d, x[i + 13], 4, 681279174); d = hh(d, a, b, c, x[i + 0], 11, -358537222); c = hh(c, d, a, b, x[i + 3], 16, -722521979); b = hh(b, c, d, a, x[i + 6], 23, 76029189); a = hh(a, b, c, d, x[i + 9], 4, -640364487); d = hh(d, a, b, c, x[i + 12], 11, -421815835); c = hh(c, d, a, b, x[i + 15], 16, 530742520); b = hh(b, c, d, a, x[i + 2], 23, -995338651); a = ii(a, b, c, d, x[i + 0], 6, -198630844); d = ii(d, a, b, c, x[i + 7], 10, 1126891415); c = ii(c, d, a, b, x[i + 14], 15, -1416354905); b = ii(b, c, d, a, x[i + 5], 21, -57434055); a = ii(a, b, c, d, x[i + 12], 6, 1700485571); d = ii(d, a, b, c, x[i + 3], 10, -1894986606); c = ii(c, d, a, b, x[i + 10], 15, -1051523); b = ii(b, c, d, a, x[i + 1], 21, -2054922799); a = ii(a, b, c, d, x[i + 8], 6, 1873313359); d = ii(d, a, b, c, x[i + 15], 10, -30611744); c = ii(c, d, a, b, x[i + 6], 15, -1560198380); b = ii(b, c, d, a, x[i + 13], 21, 1309151649); a = ii(a, b, c, d, x[i + 4], 6, -145523070); d = ii(d, a, b, c, x[i + 11], 10, -1120210379); c = ii(c, d, a, b, x[i + 2], 15, 718787259); b = ii(b, c, d, a, x[i + 9], 21, -343485551); a = addme(a, olda); b = addme(b, oldb); c = addme(c, oldc); d = addme(d, oldd); i = i + 16; } return(((rhex(a) + rhex(b)) + rhex(c)) + rhex(d)); } var hex_chr = "0123456789abcdef"; pnFlashGames = function () { this.gid = _root.pn_gid; this.uname = _root.pn_uname; this.License = _root.pn_license; this.CheckSum = _root.pn_checksum; this.Domain = _root.pn_domain; this._modvalue = "pnFlashGames"; this._modvar = "module"; this._script = "index.php"; if (_root.pn_modvalue != null) { this._modvalue = _root.pn_modvalue; } if (_root.pn_modvar != null) { this._modvar = _root.pn_modvar; } if (_root.pn_script != null) { this._script = _root.pn_script; } this._autoupdate = false; if (_root.pn_autoupdate == "true") { this._autoupdate = true; } if (_root.pn_extravars != null) { this._extravars = new Array(); temppairs = _root.pn_extravars.split("|"); x = 0; while (x < temppairs.length) { tempset = temppairs[x].split("~"); this._extravars.push(tempset); x++; } } else { this._extravars = null; } this.busy = false; this.gameSaved = null; this.gameLoaded = null; this.gameScoresLoaded = null; this.gameScores = null; this.scoreStored = null; this.gameData = ""; this.buildKey(); this.confirmKey(); }; pnFlashGames.prototype = new MovieClip(); pnFlashGames.prototype.saveGame = function (gameData) { this.busy = true; varsObj = new LoadVars(); varsObj.func = "saveGame"; varsObj.gid = this.gid; varsObj.gameData = gameData; varsObj.type = "user"; varsObj[this._modvar] = this._modvalue; varsObj.parent = this; varsObj.onLoad = this.saveGame_Result; if (this._extravars != null) { x = 0; while (x < this._extravars.length) { varsObj[this._extravars[x][0]] = this._extravars[x][1]; x++; } } if (this.debugMode) { this.debugOutput(varsObj); } else { varsObj.sendAndLoad(this._script, varsObj, "POST"); } }; pnFlashGames.prototype.saveGame_Result = function (success) { this.parent._parent.incoming = this.opSuccess; if (this.opSuccess == "true") { this.parent.gameSaved = true; } else { this.parent.gameSaved = false; } this.parent.busy = false; }; pnFlashGames.prototype.loadGame = function () { this.busy = true; varsObj = new LoadVars(); varsObj.func = "loadGame"; varsObj.gid = this.gid; varsObj.type = "user"; varsObj[this._modvar] = this._modvalue; varsObj.parent = this; varsObj.onLoad = this.loadGame_Result; if (this._extravars != null) { x = 0; while (x < this._extravars.length) { varsObj[this._extravars[x][0]] = this._extravars[x][1]; x++; } } if (this.debugMode) { this.debugOutput(varsObj); } else { varsObj.sendAndLoad(this._script, varsObj, "POST"); } }; pnFlashGames.prototype.loadGame_Result = function (success) { if (this.opSuccess == "true") { this.parent.gameLoaded = true; this.parent.gameData = gameData; } else { this.parent.gameLoaded = false; } if (this.parent.onLoadGame != null) { this.parent.onLoadGame(this.gameData); } this.parent.busy = false; }; pnFlashGames.prototype.storeScore = function (score) { this.busy = true; varsObj = new LoadVars(); varsObj.score = score; varsObj.func = "storeScore"; varsObj.gid = this.gid; varsObj.type = "user"; varsObj[this._modvar] = this._modvalue; varsObj.parent = this; varsObj.onLoad = this.storeScore_Result; if (this._extravars != null) { x = 0; while (x < this._extravars.length) { varsObj[this._extravars[x][0]] = this._extravars[x][1]; x++; } } if (this.debugMode) { this.debugOutput(varsObj); } else { varsObj.sendAndLoad(this._script, varsObj, "POST"); } }; pnFlashGames.prototype.storeScore_Result = function (success) { if (this.opSuccess == "true") { this.parent.scoreStored = true; if (this.parent._autoupdate) { _root.getURL("javascript:refreshScores();"); } } else { this.parent.scoreStored = false; } this.parent.busy = false; }; pnFlashGames.prototype.loadGameScores = function () { this.busy = true; varsObj = new LoadVars(); varsObj.func = "loadGameScores"; varsObj.gid = this.gid; varsObj.type = "user"; varsObj[this._modvar] = this._modvalue; varsObj.parent = this; varsObj.onLoad = this.loadGameScores_Result; if (this._extravars != null) { x = 0; while (x < this._extravars.length) { varsObj[this._extravars[x][0]] = this._extravars[x][1]; x++; } } if (this.debugMode) { this.debugOutput(varsObj); } else { varsObj.sendAndLoad(this._script, varsObj, "POST"); } }; pnFlashGames.prototype.loadGameScores_Result = function (success) { if (this.opSuccess == "true") { this.parent.gameScoresLoaded = true; this.parent.gameScores = new XML(this.gameScores); } else { this.parent.gameScoresLoaded = false; } if (this.parent.onLoadGameScores != null) { this.parent.onLoadGameScores(this.gameScores); } this.parent.busy = false; }; pnFlashGames.prototype.debugOutput = function (vars) { debug = ""; debug = debug + (("Function: " + vars.func) + newline); switch (vars.func) { case "storeScore" : debug = debug + ("Score: " + vars.score); break; case "saveGame" : debug = debug + ("Saving: " + vars.gameData); break; case "loadGame" : debug = debug + "Loading data...."; break; case "getGameScores" : debug = debug + "Getting scores for this game...."; } trace(debug); }; pnFlashGames.prototype.buildKey = function () { domainparts = this.Domain.split("."); tempkey = (((domainparts[1] + "*") + this.CheckSum) + "*") + domainparts[0]; this.CheckKey = calcMD5(tempkey); tempkey = ""; return(undefined); }; pnFlashGames.prototype.confirmKey = function () { if (!this.debugMode) { if (this.License == this.CheckKey) { return(true); } this.swapDepths(999999); stopAllSounds(); _root.getURL("http://pnflashgames.com/licensefail.php", "_blank", "POST"); this.gotoAndStop("error"); } else { return(true); } }; Object.registerClass("pnFlashGames", pnFlashGames); #endinitclip stop();
Symbol 3 MovieClip [pnFlashGames] Frame 5
stop(); stopAllSounds(); _root.gotoAndStop(1); delete _root.enterFrame; for (i in _root) { if (i != _name) { _root[i].removeMovieClip(); _root[i].unloadMovie(); } } blocker.useHandCursor = false; _root.createEmptyMovieClip("errScreen", 5000000); _root.errScreen.createTextField("message", 1, 0, 0, 300, 500); _root.errScreen.message.type = "dynamic"; _root.errScreen.message.autoSize = "center"; _root.errScreen.message.textColor = 6710886 /* 0x666666 */; _root.errScreen.message.html = true; _root.errScreen.message.wordWrap = true; _root.errScreen.message._width = Stage.width - 10; _root.errScreen.message.htmlText = ("<b>This game is released under the Common Game License (CGL). Altering of its source code and distribution of this .swf file is strictly forbidden. Please review the requirements on the page that just loaded. If you suspect software piracy, please report it by email: <font color='#0000FF'><u><a href='mailto:piracy@pnflashgames.com?subject=Possible%20piracy%20on%20" + this.Domain) + "'>piracy@pnflashgames.com</a></u></font></b>"; _root.errScreen.message._x = (Stage.width / 2) - (_root.errScreen.message._width / 2); _root.errScreen.message._y = (Stage.height / 2) - (_root.errScreen.message._height / 2); Sound.setVolume(0);
Symbol 18 MovieClip Frame 1
stop();
Symbol 18 MovieClip Frame 2
play();
Symbol 18 MovieClip Frame 11
this._parent.myObject.free = true;
Symbol 18 MovieClip Frame 12
play();
Symbol 18 MovieClip Frame 18
this._parent.myObject.free = true;
Symbol 25 MovieClip [_lSludgeman] Frame 1
stop();
Symbol 25 MovieClip [_lSludgeman] Frame 9
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 25 MovieClip [_lSludgeman] Frame 10
play();
Symbol 25 MovieClip [_lSludgeman] Frame 30
this.removeMovieClip();
Symbol 36 MovieClip [_lexplosion] Frame 1
ex0._x = (Math.random() * 12) - 6; ex0._y = (Math.random() * 12) - 6;
Symbol 36 MovieClip [_lexplosion] Frame 5
ex1._x = (Math.random() * 12) - 6; ex1._y = (Math.random() * 12) - 6;
Symbol 36 MovieClip [_lexplosion] Frame 8
ex2._x = (Math.random() * 12) - 6; ex2._y = (Math.random() * 12) - 6;
Symbol 36 MovieClip [_lexplosion] Frame 18
this.removeMovieClip();
Symbol 51 MovieClip Frame 1
stop();
Symbol 58 MovieClip Frame 1
stop();
Symbol 65 MovieClip Frame 1
stop();
Symbol 65 MovieClip Frame 2
stop();
Symbol 65 MovieClip Frame 3
stop();
Symbol 70 MovieClip Frame 1
stop();
Symbol 70 MovieClip Frame 2
stop();
Symbol 75 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 2
stop();
Symbol 80 MovieClip Frame 1
stop();
Symbol 80 MovieClip Frame 2
stop();
Symbol 85 MovieClip Frame 1
stop();
Symbol 85 MovieClip Frame 2
stop();
Symbol 90 MovieClip Frame 1
stop();
Symbol 90 MovieClip Frame 2
stop();
Symbol 93 MovieClip Frame 1
stop();
Symbol 93 MovieClip Frame 2
stop();
Symbol 102 MovieClip Frame 1
stop();
Symbol 115 MovieClip [_lbullet] Frame 1
stop();
Symbol 115 MovieClip [_lbullet] Frame 2
play();
Symbol 115 MovieClip [_lbullet] Frame 6
this.removeMovieClip();
Symbol 116 MovieClip [_linfo] Frame 28
this.removeMovieClip();
Symbol 127 MovieClip [_lmine] Frame 1
stop();
Symbol 127 MovieClip [_lmine] Frame 2
play();
Symbol 127 MovieClip [_lmine] Frame 10
this.removeMovieClip();
Symbol 137 MovieClip Frame 11
gotoAndPlay ("loop");
Symbol 142 MovieClip [_lmissile] Frame 1
stop();
Symbol 142 MovieClip [_lmissile] Frame 2
play();
Symbol 142 MovieClip [_lmissile] Frame 11
this.removeMovieClip();
Symbol 153 MovieClip [_lplasma] Frame 1
stop();
Symbol 153 MovieClip [_lplasma] Frame 2
play();
Symbol 153 MovieClip [_lplasma] Frame 7
this.removeMovieClip();
Symbol 170 MovieClip Frame 1
stop();
Symbol 171 MovieClip [_lpowerup] Frame 12
stop();
Symbol 171 MovieClip [_lpowerup] Frame 13
play();
Symbol 171 MovieClip [_lpowerup] Frame 23
this.removeMovieClip();
Symbol 174 MovieClip [_lspawnlight] Frame 7
this.removeMovieClip();
Symbol 181 MovieClip [_lteleportInStuff] Frame 7
stop(); this.removeMovieClip();
Symbol 187 MovieClip Frame 1
this._rotation = Math.random() * 360; this._xscale = (this._yscale = 80 + (Math.random() * 40)); gotoAndPlay(Math.ceil(Math.random() * 8));
Symbol 344 MovieClip Frame 1
stop();
Symbol 344 MovieClip Frame 2
stop();
Symbol 407 MovieClip [_ltile] Frame 1
stop();
Symbol 413 MovieClip Frame 1
Symbol 436 MovieClip Frame 1
stop();
Symbol 436 MovieClip Frame 2
play();
Symbol 436 MovieClip Frame 5
this._parent.myObject.free = true; if (this._parent.myObject.hittable) { gotoAndStop (1); }
Symbol 436 MovieClip Frame 6
play();
Symbol 436 MovieClip Frame 9
this._parent.myObject.free = true; if (this._parent.myObject.hittable) { gotoAndStop (1); }
Symbol 436 MovieClip Frame 10
play();
Symbol 436 MovieClip Frame 22
this._parent.myObject.free = true; if (this._parent.myObject.hittable) { gotoAndStop (1); }
Symbol 437 MovieClip [_lchar] Frame 1
stop();
Symbol 437 MovieClip [_lchar] Frame 3
play();
Symbol 437 MovieClip [_lchar] Frame 6
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 437 MovieClip [_lchar] Frame 10
play();
Symbol 437 MovieClip [_lchar] Frame 20
this.removeMovieClip();
Symbol 437 MovieClip [_lchar] Frame 53
stop(); this._parent._parent.finishExit();
Symbol 461 MovieClip Frame 1
stop();
Symbol 461 MovieClip Frame 2
play();
Symbol 461 MovieClip Frame 17
this._parent.myObject.free = true;
Symbol 461 MovieClip Frame 18
play();
Symbol 461 MovieClip Frame 26
this._parent.myObject.free = true;
Symbol 470 MovieClip [_lZombie] Frame 1
stop();
Symbol 470 MovieClip [_lZombie] Frame 9
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 470 MovieClip [_lZombie] Frame 10
play();
Symbol 470 MovieClip [_lZombie] Frame 31
this.removeMovieClip();
Symbol 477 MovieClip Frame 1
stop();
Symbol 477 MovieClip Frame 2
play();
Symbol 477 MovieClip Frame 10
this._parent.myObject.free = true;
Symbol 477 MovieClip Frame 11
play();
Symbol 477 MovieClip Frame 13
this._parent.myObject.free = true;
Symbol 485 MovieClip [_lSoldier] Frame 1
stop();
Symbol 485 MovieClip [_lSoldier] Frame 9
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 485 MovieClip [_lSoldier] Frame 10
play();
Symbol 485 MovieClip [_lSoldier] Frame 33
this.removeMovieClip();
Symbol 494 MovieClip Frame 1
stop();
Symbol 494 MovieClip Frame 2
play();
Symbol 495 MovieClip Frame 1
play();
Symbol 495 MovieClip Frame 3
this._parent.myObject.free = true;
Symbol 498 MovieClip [_lBoss0] Frame 1
stop();
Symbol 498 MovieClip [_lBoss0] Frame 6
play();
Symbol 498 MovieClip [_lBoss0] Frame 9
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 498 MovieClip [_lBoss0] Frame 10
play();
Symbol 498 MovieClip [_lBoss0] Frame 45
this.removeMovieClip();
Symbol 500 MovieClip Frame 1
play();
Symbol 500 MovieClip Frame 3
this._parent.myObject.free = true;
Symbol 501 MovieClip [_lBoss1] Frame 1
stop();
Symbol 501 MovieClip [_lBoss1] Frame 6
play();
Symbol 501 MovieClip [_lBoss1] Frame 9
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 501 MovieClip [_lBoss1] Frame 10
play();
Symbol 501 MovieClip [_lBoss1] Frame 45
this.removeMovieClip();
Symbol 532 MovieClip Frame 1
stop();
Symbol 532 MovieClip Frame 2
stop();
Symbol 532 MovieClip Frame 3
stop();
Symbol 536 MovieClip Frame 1
stop();
Symbol 536 MovieClip Frame 2
stop();
Symbol 536 MovieClip Frame 3
stop();
Symbol 538 MovieClip Frame 1
stop();
Symbol 538 MovieClip Frame 2
stop();
Symbol 538 MovieClip Frame 3
stop();
Symbol 541 MovieClip Frame 1
stop();
Symbol 541 MovieClip Frame 2
stop();
Symbol 547 MovieClip Frame 1
stop();
Symbol 547 MovieClip Frame 2
stop();
Symbol 547 MovieClip Frame 3
stop();
Symbol 548 MovieClip Frame 1
slideConstr = 75; slideButton.onPress = function () { this.startDrag(false, -slideConstr, 0, slideConstr, 0); this.gotoAndStop(2); }; slideButton.onRelease = (slideButton.onReleaseOutside = function () { this.stopDrag(); this.gotoAndStop(1); var _local2 = Math.ceil((100 / (slideConstr * 2)) * (this._x + slideConstr)); this._parent._parent._parent.setMusicVolume(_local2); }); slideButton.onRollOver = function () { this.gotoAndStop(3); }; slideButton.onRollOut = function () { this.gotoAndStop(1); }; bg.onRelease = function () { var _local2 = Math.ceil((100 / (slideConstr * 2)) * (this._xmouse + slideConstr)); slideButton._x = this._xmouse; this._parent._parent._parent.setMusicVolume(_local2); }; slideButton._x = -75 + (1.5 * this._parent._parent.musicVol);
Symbol 550 MovieClip Frame 1
stop();
Symbol 550 MovieClip Frame 2
stop();
Symbol 550 MovieClip Frame 3
stop();
Symbol 552 MovieClip Frame 1
stop();
Symbol 552 MovieClip Frame 2
stop();
Symbol 552 MovieClip Frame 3
stop();
Symbol 555 MovieClip Frame 1
stop();
Symbol 555 MovieClip Frame 2
stop();
Symbol 555 MovieClip Frame 3
stop();
Symbol 556 MovieClip Frame 1
returnToGame.onRelease = this._parent.pauseGame; viewMap.onRelease = this._parent.showMap; sfxButton.onRelease = this._parent.toggleSFX; musicButton.onRelease = this._parent.toggleMusic; viewChar.onRelease = this._parent.populateStats; quitButton.onRelease = this._parent.quitGame;
Symbol 561 MovieClip Frame 1
stop();
Symbol 561 MovieClip Frame 2
stop();
Symbol 561 MovieClip Frame 3
stop();
Symbol 570 MovieClip Frame 1
stop();
Symbol 570 MovieClip Frame 2
stop();
Symbol 575 MovieClip Frame 1
stop();
Symbol 575 MovieClip Frame 2
stop();
Symbol 580 MovieClip Frame 1
stop();
Symbol 580 MovieClip Frame 2
stop();
Symbol 585 MovieClip Frame 1
stop();
Symbol 585 MovieClip Frame 2
stop();
Symbol 593 MovieClip Frame 1
stop();
Symbol 593 MovieClip Frame 2
stop();
Symbol 593 MovieClip Frame 3
stop();
Symbol 596 MovieClip Frame 1
stop();
Symbol 596 MovieClip Frame 2
stop();
Symbol 596 MovieClip Frame 3
stop();
Symbol 599 MovieClip Frame 1
stop();
Symbol 599 MovieClip Frame 2
stop();
Symbol 599 MovieClip Frame 3
stop();
Symbol 603 MovieClip Frame 1
stop();
Symbol 603 MovieClip Frame 2
stop(); me.onRelease = function () { getURL ("http://www.utterlysuperb.com", "_blank"); }; pnflash.onRelease = function () { getURL ("http://www.pnflashgames.com", "_blank"); }; tonypa.onRelease = function () { getURL ("http://www.tonypa.pri.ee/tbw/", "_blank"); };
Symbol 603 MovieClip Frame 3
stop();
Symbol 603 MovieClip Frame 4
stop(); sfxButton.onRelease = this._parent.toggleSFX; musicButton.onRelease = this._parent.toggleMusic; if (!this._parent.sfxOn) { sfxTickbox.gotoAndStop(2); } if (!this._parent.musicOn) { musicTickbox.gotoAndStop(2); }
Symbol 614 MovieClip Frame 1
stop();
Symbol 614 MovieClip Frame 2
stop();
Symbol 614 MovieClip Frame 3
stop();
Symbol 628 MovieClip Frame 1
stop();
Symbol 628 MovieClip Frame 2
stop();
Symbol 690 MovieClip Frame 1
stop();
Symbol 690 MovieClip Frame 2
stop();
Symbol 690 MovieClip Frame 3
stop();
Symbol 712 MovieClip Frame 1
back.onRelease = function () { this._parent._visible = false; this._parent._parent.options._visible = true; };
Symbol 723 MovieClip Frame 1
stop();
Symbol 723 MovieClip Frame 2
play();
Symbol 723 MovieClip Frame 57
this._parent.endPopulate();
Symbol 723 MovieClip Frame 72
this._visible = false;
Symbol 729 Button
on (release) { getURL ("http://www.pnflashgames.com", "_blank"); }
Symbol 730 MovieClip Frame 1
back.onRelease = function () { this._parent._visible = false; this._parent._parent.options._visible = true; };
Symbol 733 MovieClip Frame 1
stop();
Symbol 733 MovieClip Frame 2
play();
Symbol 733 MovieClip Frame 6
this.func();
Symbol 733 MovieClip Frame 10
this._visible = false;

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 ButtonUses:1Used by:3
Symbol 3 MovieClip [pnFlashGames]Uses:2
Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:4Used by:8
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:8
Symbol 8 MovieClipUses:5 7Used by:18
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:18
Symbol 11 ShapeTweeningUsed by:18
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:18
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:18
Symbol 16 ShapeTweeningUsed by:18
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:8 10 11 13 15 16 17Used by:25
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:25
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:25
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:25
Symbol 25 MovieClip [_lSludgeman]Uses:18 20 22 24
Symbol 26 GraphicUsed by:35 115 127 142 153
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:35
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:35
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:35
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:35
Symbol 35 MovieClipUses:26 28 30 32 34Used by:36
Symbol 36 MovieClip [_lexplosion]Uses:35Used by:127 498 501
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:Timeline
Symbol 39 BitmapUsed by:40 41 42 43 44 46 47 48 49
Symbol 40 GraphicUses:39Used by:51
Symbol 41 GraphicUses:39Used by:51
Symbol 42 GraphicUses:39Used by:51
Symbol 43 GraphicUses:39Used by:51
Symbol 44 GraphicUses:39Used by:51
Symbol 45 BitmapUsed by:46 47 48 49 50
Symbol 46 GraphicUses:39 45Used by:51
Symbol 47 GraphicUses:39 45Used by:51
Symbol 48 GraphicUses:39 45Used by:51
Symbol 49 GraphicUses:39 45Used by:51
Symbol 50 GraphicUses:45Used by:51
Symbol 51 MovieClipUses:40 41 42 43 44 46 47 48 49 50Used by:Timeline
Symbol 52 ShapeTweeningUsed by:58
Symbol 53 GraphicUsed by:58
Symbol 54 ShapeTweeningUsed by:58
Symbol 55 GraphicUsed by:58
Symbol 56 ShapeTweeningUsed by:58
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:52 53 54 55 56 57Used by:103
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:103
Symbol 61 GraphicUsed by:70 75 80 85 90
Symbol 62 GraphicUsed by:65 407 723
Symbol 63 GraphicUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:62 63 64Used by:70 75 80 85 90
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:70
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:70
Symbol 70 MovieClipUses:61 65 67 69Used by:103
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:75
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:75
Symbol 75 MovieClipUses:61 65 72 74Used by:103
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:80
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:80
Symbol 80 MovieClipUses:61 65 77 79Used by:103
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:85
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:85
Symbol 85 MovieClipUses:61 65 82 84Used by:103
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:90
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:90
Symbol 90 MovieClipUses:61 65 87 89Used by:103
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:93
Symbol 93 MovieClipUses:92Used by:103
Symbol 94 FontUsed by:95 96 97 104 105 531 533 535 537 549 551 553 558 559 588 589 590 592 594 597 600 601 602 609 610 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 725
Symbol 95 EditableTextUses:94Used by:103
Symbol 96 EditableTextUses:94Used by:103
Symbol 97 EditableTextUses:94Used by:103
Symbol 98 ShapeTweeningUsed by:102
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:102
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:98 100 101Used by:103
Symbol 103 MovieClipUses:58 60 70 75 80 85 90 93 95 96 97 102Used by:Timeline
Symbol 104 EditableTextUses:94Used by:106
Symbol 105 EditableTextUses:94Used by:106
Symbol 106 MovieClipUses:104 105Used by:116 118  Timeline
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:115
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:115
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:115
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:115
Symbol 115 MovieClip [_lbullet]Uses:108 26 110 112 114Used by:Timeline
Symbol 116 MovieClip [_linfo]Uses:106Used by:Timeline
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClip [_lmapBG]Uses:117 106Used by:Timeline
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:127
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:127 142
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:127 142
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:127 142
Symbol 127 MovieClip [_lmine]Uses:120 26 36 122 124 126Used by:Timeline
Symbol 128 BitmapUsed by:130
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:128 129Used by:142
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:137
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133Used by:137
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:137
Symbol 137 MovieClipUses:132 134 136Used by:142
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:142
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:142 436 494
Symbol 142 MovieClip [_lmissile]Uses:130 137 26 122 124 126 139 141Used by:Timeline
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:153
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:153
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:153
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:153
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:153
Symbol 153 MovieClip [_lplasma]Uses:144 26 146 148 150 152Used by:Timeline
Symbol 154 ShapeTweeningUsed by:157
Symbol 155 ShapeTweeningUsed by:157
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:154 155 156Used by:171
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:170
Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:160Used by:170
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:170
Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:170
Symbol 166 BitmapUsed by:167
Symbol 167 GraphicUses:166Used by:170
Symbol 168 BitmapUsed by:169
Symbol 169 GraphicUses:168Used by:170
Symbol 170 MovieClipUses:159 161 163 165 167 169Used by:171
Symbol 171 MovieClip [_lpowerup]Uses:157 170Used by:Timeline
Symbol 172 ShapeTweeningUsed by:174
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClip [_lspawnlight]Uses:172 173Used by:Timeline
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:175Used by:Timeline
Symbol 177 ShapeTweeningUsed by:181
Symbol 178 ShapeTweeningUsed by:181
Symbol 179 GraphicUsed by:181
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClip [_lteleportInStuff]Uses:177 178 179 180Used by:Timeline
Symbol 182 ShapeTweeningUsed by:186
Symbol 183 GraphicUsed by:186
Symbol 184 ShapeTweeningUsed by:186
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClipUses:182 183 184 185Used by:187
Symbol 187 MovieClipUses:186Used by:193
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:193
Symbol 190 ShapeTweeningUsed by:193
Symbol 191 ShapeTweeningUsed by:193
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClip [_lteleportStuff]Uses:187 189 190 191 192Used by:Timeline
Symbol 194 BitmapUsed by:195
Symbol 195 GraphicUses:194Used by:407
Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:407
Symbol 198 BitmapUsed by:199
Symbol 199 GraphicUses:198Used by:407
Symbol 200 BitmapUsed by:201
Symbol 201 GraphicUses:200Used by:407
Symbol 202 BitmapUsed by:203
Symbol 203 GraphicUses:202Used by:407
Symbol 204 BitmapUsed by:205
Symbol 205 GraphicUses:204Used by:407
Symbol 206 BitmapUsed by:207
Symbol 207 GraphicUses:206Used by:407
Symbol 208 BitmapUsed by:209
Symbol 209 GraphicUses:208Used by:407
Symbol 210 BitmapUsed by:211
Symbol 211 GraphicUses:210Used by:407
Symbol 212 BitmapUsed by:213
Symbol 213 GraphicUses:212Used by:407
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:407
Symbol 216 BitmapUsed by:217
Symbol 217 GraphicUses:216Used by:407
Symbol 218 BitmapUsed by:219
Symbol 219 GraphicUses:218Used by:407
Symbol 220 BitmapUsed by:221
Symbol 221 GraphicUses:220Used by:407
Symbol 222 BitmapUsed by:223
Symbol 223 GraphicUses:222Used by:407
Symbol 224 BitmapUsed by:225
Symbol 225 GraphicUses:224Used by:407
Symbol 226 BitmapUsed by:227
Symbol 227 GraphicUses:226Used by:407
Symbol 228 BitmapUsed by:229
Symbol 229 GraphicUses:228Used by:407
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:407
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:407
Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:407
Symbol 236 BitmapUsed by:237
Symbol 237 GraphicUses:236Used by:407
Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:238Used by:407
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:407
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:407
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:407
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:407
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:407
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:407
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:407
Symbol 254 BitmapUsed by:255
Symbol 255 GraphicUses:254Used by:407
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:407
Symbol 258 BitmapUsed by:259
Symbol 259 GraphicUses:258Used by:407
Symbol 260 BitmapUsed by:261
Symbol 261 GraphicUses:260Used by:407
Symbol 262 BitmapUsed by:263
Symbol 263 GraphicUses:262Used by:407
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:407
Symbol 266 BitmapUsed by:267
Symbol 267 GraphicUses:266Used by:407
Symbol 268 BitmapUsed by:269
Symbol 269 GraphicUses:268Used by:407
Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:407
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:407
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:407
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:407
Symbol 278 BitmapUsed by:279
Symbol 279 GraphicUses:278Used by:407
Symbol 280 BitmapUsed by:281
Symbol 281 GraphicUses:280Used by:407
Symbol 282 BitmapUsed by:283
Symbol 283 GraphicUses:282Used by:407
Symbol 284 BitmapUsed by:285
Symbol 285 GraphicUses:284Used by:407
Symbol 286 BitmapUsed by:287
Symbol 287 GraphicUses:286Used by:407
Symbol 288 BitmapUsed by:289
Symbol 289 GraphicUses:288Used by:407
Symbol 290 BitmapUsed by:291
Symbol 291 GraphicUses:290Used by:407
Symbol 292 BitmapUsed by:293
Symbol 293 GraphicUses:292Used by:407
Symbol 294 BitmapUsed by:295
Symbol 295 GraphicUses:294Used by:407
Symbol 296 BitmapUsed by:297
Symbol 297 GraphicUses:296Used by:407
Symbol 298 BitmapUsed by:299
Symbol 299 GraphicUses:298Used by:407
Symbol 300 BitmapUsed by:301
Symbol 301 GraphicUses:300Used by:407
Symbol 302 BitmapUsed by:303
Symbol 303 GraphicUses:302Used by:407
Symbol 304 BitmapUsed by:305
Symbol 305 GraphicUses:304Used by:407
Symbol 306 BitmapUsed by:307
Symbol 307 GraphicUses:306Used by:407
Symbol 308 BitmapUsed by:309
Symbol 309 GraphicUses:308Used by:407
Symbol 310 BitmapUsed by:311
Symbol 311 GraphicUses:310Used by:407
Symbol 312 BitmapUsed by:313
Symbol 313 GraphicUses:312Used by:407
Symbol 314 BitmapUsed by:315
Symbol 315 GraphicUses:314Used by:407
Symbol 316 BitmapUsed by:317
Symbol 317 GraphicUses:316Used by:407
Symbol 318 BitmapUsed by:319
Symbol 319 GraphicUses:318Used by:407
Symbol 320 BitmapUsed by:321
Symbol 321 GraphicUses:320Used by:407
Symbol 322 BitmapUsed by:323
Symbol 323 GraphicUses:322Used by:407
Symbol 324 BitmapUsed by:325
Symbol 325 GraphicUses:324Used by:407
Symbol 326 BitmapUsed by:327
Symbol 327 GraphicUses:326Used by:407
Symbol 328 BitmapUsed by:329
Symbol 329 GraphicUses:328Used by:407
Symbol 330 BitmapUsed by:331
Symbol 331 GraphicUses:330Used by:407
Symbol 332 BitmapUsed by:333
Symbol 333 GraphicUses:332Used by:407
Symbol 334 BitmapUsed by:335
Symbol 335 GraphicUses:334Used by:407
Symbol 336 BitmapUsed by:337
Symbol 337 GraphicUses:336Used by:407
Symbol 338 BitmapUsed by:339
Symbol 339 GraphicUses:338Used by:407
Symbol 340 GraphicUsed by:344
Symbol 341 FontUsed by:342 404
Symbol 342 TextUses:341Used by:344
Symbol 343 GraphicUsed by:344
Symbol 344 MovieClipUses:340 342 343Used by:407
Symbol 345 BitmapUsed by:346
Symbol 346 GraphicUses:345Used by:407
Symbol 347 BitmapUsed by:348
Symbol 348 GraphicUses:347Used by:407
Symbol 349 BitmapUsed by:350
Symbol 350 GraphicUses:349Used by:407
Symbol 351 BitmapUsed by:352
Symbol 352 GraphicUses:351Used by:407
Symbol 353 BitmapUsed by:354
Symbol 354 GraphicUses:353Used by:407
Symbol 355 BitmapUsed by:356
Symbol 356 GraphicUses:355Used by:407
Symbol 357 BitmapUsed by:358
Symbol 358 GraphicUses:357Used by:407
Symbol 359 BitmapUsed by:360
Symbol 360 GraphicUses:359Used by:407
Symbol 361 BitmapUsed by:362
Symbol 362 GraphicUses:361Used by:407
Symbol 363 BitmapUsed by:364
Symbol 364 GraphicUses:363Used by:407
Symbol 365 BitmapUsed by:366
Symbol 366 GraphicUses:365Used by:407
Symbol 367 BitmapUsed by:368
Symbol 368 GraphicUses:367Used by:407
Symbol 369 BitmapUsed by:370
Symbol 370 GraphicUses:369Used by:407
Symbol 371 BitmapUsed by:372
Symbol 372 GraphicUses:371Used by:407
Symbol 373 BitmapUsed by:374
Symbol 374 GraphicUses:373Used by:407
Symbol 375 BitmapUsed by:376
Symbol 376 GraphicUses:375Used by:407
Symbol 377 BitmapUsed by:378
Symbol 378 GraphicUses:377Used by:407
Symbol 379 BitmapUsed by:380
Symbol 380 GraphicUses:379Used by:407
Symbol 381 BitmapUsed by:382
Symbol 382 GraphicUses:381Used by:407
Symbol 383 BitmapUsed by:384
Symbol 384 GraphicUses:383Used by:407
Symbol 385 BitmapUsed by:386
Symbol 386 GraphicUses:385Used by:407
Symbol 387 BitmapUsed by:388
Symbol 388 GraphicUses:387Used by:407
Symbol 389 BitmapUsed by:390
Symbol 390 GraphicUses:389Used by:407
Symbol 391 BitmapUsed by:392
Symbol 392 GraphicUses:391Used by:407
Symbol 393 BitmapUsed by:394
Symbol 394 GraphicUses:393Used by:407
Symbol 395 BitmapUsed by:396
Symbol 396 GraphicUses:395Used by:407
Symbol 397 BitmapUsed by:398
Symbol 398 GraphicUses:397Used by:407
Symbol 399 BitmapUsed by:400
Symbol 400 GraphicUses:399Used by:407
Symbol 401 BitmapUsed by:402
Symbol 402 GraphicUses:401Used by:407
Symbol 403 GraphicUsed by:407
Symbol 404 TextUses:341Used by:407
Symbol 405 BitmapUsed by:406
Symbol 406 GraphicUses:405Used by:407
Symbol 407 MovieClip [_ltile]Uses:195 197 199 201 203 205 207 209 211 213 215 217 219 221 223 225 227 229 231 233 235 237 62 239 241 243 245 247 249 251 253 255 257 259 261 263 265 267 269 271 273 275 277 279 281 283 285 287 289 291 293 295 297 299 301 303 305 307 309 311 313 315 317 319 321 323 325 327 329 331 333 335 337 339 344 346 348 350 352 354 356 358 360 362 364 366 368 370 372 374 376 378 380 382 384 386 388 390 392 394 396 398 400 402 403 404 406Used by:Timeline
Symbol 408 GraphicUsed by:409
Symbol 409 MovieClip [pMarker]Uses:408Used by:Timeline
Symbol 410 GraphicUsed by:436 461 477
Symbol 411 BitmapUsed by:412
Symbol 412 GraphicUses:411Used by:413
Symbol 413 MovieClipUses:412Used by:436 477
Symbol 414 BitmapUsed by:415
Symbol 415 GraphicUses:414Used by:436
Symbol 416 BitmapUsed by:417
Symbol 417 GraphicUses:416Used by:436
Symbol 418 BitmapUsed by:419
Symbol 419 GraphicUses:418Used by:436
Symbol 420 BitmapUsed by:421
Symbol 421 GraphicUses:420Used by:436
Symbol 422 BitmapUsed by:423
Symbol 423 GraphicUses:422Used by:436
Symbol 424 BitmapUsed by:425
Symbol 425 GraphicUses:424Used by:436
Symbol 426 BitmapUsed by:427
Symbol 427 GraphicUses:426Used by:436
Symbol 428 BitmapUsed by:429
Symbol 429 GraphicUses:428Used by:436
Symbol 430 BitmapUsed by:431
Symbol 431 GraphicUses:430Used by:436
Symbol 432 BitmapUsed by:433
Symbol 433 GraphicUses:432Used by:436
Symbol 434 BitmapUsed by:435
Symbol 435 GraphicUses:434Used by:436
Symbol 436 MovieClipUses:410 413 415 417 419 421 423 425 427 429 431 141 433 435Used by:437
Symbol 437 MovieClip [_lchar]Uses:436Used by:Timeline
Symbol 438 BitmapUsed by:439
Symbol 439 GraphicUses:438Used by:444
Symbol 440 BitmapUsed by:441
Symbol 441 GraphicUses:440Used by:444
Symbol 442 BitmapUsed by:443
Symbol 443 GraphicUses:442Used by:444
Symbol 444 MovieClipUses:439 441 443Used by:461
Symbol 445 BitmapUsed by:446
Symbol 446 GraphicUses:445Used by:461
Symbol 447 BitmapUsed by:448
Symbol 448 GraphicUses:447Used by:449
Symbol 449 MovieClipUses:448Used by:461
Symbol 450 BitmapUsed by:451
Symbol 451 GraphicUses:450Used by:452
Symbol 452 MovieClipUses:451Used by:461
Symbol 453 BitmapUsed by:454
Symbol 454 GraphicUses:453Used by:461
Symbol 455 BitmapUsed by:456
Symbol 456 GraphicUses:455Used by:461
Symbol 457 ShapeTweeningUsed by:461
Symbol 458 GraphicUsed by:461
Symbol 459 ShapeTweeningUsed by:461
Symbol 460 GraphicUsed by:461
Symbol 461 MovieClipUses:410 444 446 449 452 454 456 457 458 459 460Used by:470
Symbol 462 BitmapUsed by:463
Symbol 463 GraphicUses:462Used by:470
Symbol 464 ShapeTweeningUsed by:470
Symbol 465 BitmapUsed by:466
Symbol 466 GraphicUses:465Used by:470
Symbol 467 ShapeTweeningUsed by:470
Symbol 468 ShapeTweeningUsed by:470
Symbol 469 GraphicUsed by:470 485
Symbol 470 MovieClip [_lZombie]Uses:461 463 464 466 467 468 469Used by:Timeline
Symbol 471 BitmapUsed by:472
Symbol 472 GraphicUses:471Used by:477
Symbol 473 BitmapUsed by:474
Symbol 474 GraphicUses:473Used by:477
Symbol 475 BitmapUsed by:476
Symbol 476 GraphicUses:475Used by:477
Symbol 477 MovieClipUses:410 413 472 474 476Used by:485
Symbol 478 BitmapUsed by:479
Symbol 479 GraphicUses:478Used by:485
Symbol 480 ShapeTweeningUsed by:485
Symbol 481 BitmapUsed by:482
Symbol 482 GraphicUses:481Used by:485
Symbol 483 ShapeTweeningUsed by:485
Symbol 484 ShapeTweeningUsed by:485
Symbol 485 MovieClip [_lSoldier]Uses:477 479 480 482 483 484 469Used by:Timeline
Symbol 486 GraphicUsed by:498 501
Symbol 487 BitmapUsed by:488 496 499
Symbol 488 GraphicUses:487Used by:495
Symbol 489 BitmapUsed by:490
Symbol 490 GraphicUses:489Used by:494
Symbol 491 ShapeTweeningUsed by:494
Symbol 492 ShapeTweeningUsed by:494
Symbol 493 GraphicUsed by:494
Symbol 494 MovieClipUses:490 491 492 141 493Used by:495 498 500 501
Symbol 495 MovieClipUses:488 494Used by:498
Symbol 496 GraphicUses:487Used by:497
Symbol 497 MovieClipUses:496Used by:498 501
Symbol 498 MovieClip [_lBoss0]Uses:486 495 497 36 494Used by:Timeline
Symbol 499 GraphicUses:487Used by:500
Symbol 500 MovieClipUses:499 494Used by:501
Symbol 501 MovieClip [_lBoss1]Uses:486 500 497 36 494Used by:Timeline
Symbol 502 Sound [_lchangeWeapon]Used by:Timeline
Symbol 503 Sound [_lclick]Used by:Timeline
Symbol 504 Sound [_lclick1]Used by:Timeline
Symbol 505 Sound [_ldoorClose]Used by:Timeline
Symbol 506 Sound [_lexit]Used by:Timeline
Symbol 507 Sound [_lexplosion0]Used by:Timeline
Symbol 508 Sound [_lexplosion1]Used by:Timeline
Symbol 509 Sound [_lgameover]Used by:Timeline
Symbol 510 Sound [_lhitSound0]Used by:Timeline
Symbol 511 Sound [_lhitSound1]Used by:Timeline
Symbol 512 Sound [_lphaser]Used by:Timeline
Symbol 513 Sound [_lplasmaEx]Used by:Timeline
Symbol 514 Sound [_lscale]Used by:Timeline
Symbol 515 Sound [_lshop]Used by:Timeline
Symbol 516 Sound [_lshotSound0]Used by:Timeline
Symbol 517 Sound [_lshotSound3]Used by:Timeline
Symbol 518 Sound [_lsoldierHit]Used by:Timeline
Symbol 519 Sound [_lspawn]Used by:Timeline
Symbol 520 Sound [_lteleport]Used by:Timeline
Symbol 521 Sound [_lwhoosh]Used by:Timeline
Symbol 522 Sound [music0]Used by:Timeline
Symbol 523 Sound [music1]Used by:Timeline
Symbol 524 Sound [music4]Used by:Timeline
Symbol 525 Sound [music5]Used by:Timeline
Symbol 526 Sound [music6]Used by:Timeline
Symbol 527 Sound [music8]Used by:Timeline
Symbol 528 Sound [_startSound]Used by:Timeline
Symbol 529 GraphicUsed by:556
Symbol 530 GraphicUsed by:532 538 542 550 552 561
Symbol 531 TextUses:94Used by:532
Symbol 532 MovieClipUses:530 531Used by:556 603
Symbol 533 TextUses:94Used by:556
Symbol 534 GraphicUsed by:536
Symbol 535 TextUses:94Used by:536
Symbol 536 MovieClipUses:534 535Used by:556
Symbol 537 TextUses:94Used by:538
Symbol 538 MovieClipUses:537 530Used by:556
Symbol 539 GraphicUsed by:541
Symbol 540 GraphicUsed by:541
Symbol 541 MovieClipUses:539 540Used by:556 603
Symbol 542 MovieClipUses:530Used by:548
Symbol 543 GraphicUsed by:548
Symbol 544 GraphicUsed by:547
Symbol 545 GraphicUsed by:547
Symbol 546 GraphicUsed by:547
Symbol 547 MovieClipUses:544 545 546Used by:548
Symbol 548 MovieClipUses:542 543 547Used by:556 603
Symbol 549 TextUses:94Used by:550
Symbol 550 MovieClipUses:530 549Used by:556 603
Symbol 551 TextUses:94Used by:552
Symbol 552 MovieClipUses:551 530Used by:556
Symbol 553 TextUses:94Used by:555
Symbol 554 GraphicUsed by:555 614
Symbol 555 MovieClipUses:553 554Used by:556
Symbol 556 MovieClipUses:529 532 533 536 538 541 548 550 552 555Used by:Timeline
Symbol 557 GraphicUsed by:561
Symbol 558 TextUses:94Used by:561
Symbol 559 TextUses:94Used by:561
Symbol 560 GraphicUsed by:561
Symbol 561 MovieClipUses:557 558 559 560 530Used by:603 712  Timeline
Symbol 562 GraphicUsed by:563
Symbol 563 MovieClipUses:562Used by:Timeline
Symbol 564 BitmapUsed by:565
Symbol 565 GraphicUses:564Used by:603
Symbol 566 BitmapUsed by:567
Symbol 567 GraphicUses:566Used by:570
Symbol 568 BitmapUsed by:569
Symbol 569 GraphicUses:568Used by:570
Symbol 570 MovieClipUses:567 569Used by:603
Symbol 571 BitmapUsed by:572
Symbol 572 GraphicUses:571Used by:575
Symbol 573 BitmapUsed by:574
Symbol 574 GraphicUses:573Used by:575
Symbol 575 MovieClipUses:572 574Used by:603
Symbol 576 BitmapUsed by:577
Symbol 577 GraphicUses:576Used by:580
Symbol 578 BitmapUsed by:579
Symbol 579 GraphicUses:578Used by:580
Symbol 580 MovieClipUses:577 579Used by:603
Symbol 581 BitmapUsed by:582
Symbol 582 GraphicUses:581Used by:585
Symbol 583 BitmapUsed by:584
Symbol 584 GraphicUses:583Used by:585
Symbol 585 MovieClipUses:582 584Used by:603
Symbol 586 FontUsed by:587
Symbol 587 TextUses:586Used by:603
Symbol 588 TextUses:94Used by:603
Symbol 589 TextUses:94Used by:603
Symbol 590 TextUses:94Used by:603
Symbol 591 GraphicUsed by:593
Symbol 592 TextUses:94Used by:593
Symbol 593 MovieClipUses:591 592Used by:603
Symbol 594 TextUses:94Used by:596
Symbol 595 GraphicUsed by:596
Symbol 596 MovieClipUses:594 595Used by:603
Symbol 597 TextUses:94Used by:599
Symbol 598 GraphicUsed by:599
Symbol 599 MovieClipUses:597 598Used by:603
Symbol 600 TextUses:94Used by:603
Symbol 601 TextUses:94Used by:603
Symbol 602 TextUses:94Used by:603
Symbol 603 MovieClipUses:565 570 575 580 585 587 588 589 590 561 593 596 599 600 601 532 541 548 550 602Used by:Timeline
Symbol 604 BitmapUsed by:605
Symbol 605 GraphicUses:604Used by:690
Symbol 606 FontUsed by:607 608 616 617 618 619 620 622 623 629 630 631 632 633 634 635 636 637 638 639 640 641 642 658 659 661 662 663 664 665 666 667 668 669 670 671 672 674 675 676 677 678 679 680 681 682 683 684 685 686 687 689
Symbol 607 EditableTextUses:606Used by:690
Symbol 608 EditableTextUses:606Used by:690
Symbol 609 TextUses:94Used by:614
Symbol 610 TextUses:94Used by:614
Symbol 611 GraphicUsed by:614
Symbol 612 GraphicUsed by:614
Symbol 613 GraphicUsed by:614
Symbol 614 MovieClipUses:609 610 611 554 612 613Used by:690 712 730
Symbol 615 GraphicUsed by:690
Symbol 616 TextUses:606Used by:690
Symbol 617 TextUses:606Used by:690
Symbol 618 TextUses:606Used by:690
Symbol 619 TextUses:606Used by:690
Symbol 620 TextUses:606Used by:690
Symbol 621 GraphicUsed by:690
Symbol 622 EditableTextUses:606Used by:690
Symbol 623 EditableTextUses:606Used by:690
Symbol 624 BitmapUsed by:625
Symbol 625 GraphicUses:624Used by:628
Symbol 626 BitmapUsed by:627
Symbol 627 GraphicUses:626Used by:628
Symbol 628 MovieClipUses:625 627Used by:690
Symbol 629 EditableTextUses:606Used by:690
Symbol 630 EditableTextUses:606Used by:690
Symbol 631 EditableTextUses:606Used by:690
Symbol 632 EditableTextUses:606Used by:690
Symbol 633 EditableTextUses:606Used by:690
Symbol 634 EditableTextUses:606Used by:690
Symbol 635 EditableTextUses:606Used by:690
Symbol 636 EditableTextUses:606Used by:690
Symbol 637 EditableTextUses:606Used by:690
Symbol 638 EditableTextUses:606Used by:690
Symbol 639 EditableTextUses:606Used by:690
Symbol 640 EditableTextUses:606Used by:690
Symbol 641 EditableTextUses:606Used by:690
Symbol 642 EditableTextUses:606Used by:690
Symbol 643 BitmapUsed by:644
Symbol 644 GraphicUses:643Used by:647
Symbol 645 BitmapUsed by:646
Symbol 646 GraphicUses:645Used by:647
Symbol 647 ButtonUses:644 646Used by:690
Symbol 648 BitmapUsed by:649
Symbol 649 GraphicUses:648Used by:652
Symbol 650 BitmapUsed by:651
Symbol 651 GraphicUses:650Used by:652
Symbol 652 ButtonUses:649 651Used by:690
Symbol 653 BitmapUsed by:654
Symbol 654 GraphicUses:653Used by:657
Symbol 655 BitmapUsed by:656
Symbol 656 GraphicUses:655Used by:657
Symbol 657 ButtonUses:654 656Used by:690
Symbol 658 TextUses:606Used by:690
Symbol 659 TextUses:606Used by:690
Symbol 660 GraphicUsed by:690
Symbol 661 EditableTextUses:606Used by:690
Symbol 662 EditableTextUses:606Used by:690
Symbol 663 EditableTextUses:606Used by:690
Symbol 664 EditableTextUses:606Used by:690
Symbol 665 EditableTextUses:606Used by:690
Symbol 666 EditableTextUses:606Used by:690
Symbol 667 EditableTextUses:606Used by:690
Symbol 668 EditableTextUses:606Used by:690
Symbol 669 EditableTextUses:606Used by:690
Symbol 670 EditableTextUses:606Used by:690
Symbol 671 EditableTextUses:606Used by:690
Symbol 672 EditableTextUses:606Used by:690
Symbol 673 GraphicUsed by:690
Symbol 674 TextUses:606Used by:690
Symbol 675 TextUses:606Used by:690
Symbol 676 EditableTextUses:606Used by:690
Symbol 677 EditableTextUses:606Used by:690
Symbol 678 EditableTextUses:606Used by:690
Symbol 679 EditableTextUses:606Used by:690
Symbol 680 EditableTextUses:606Used by:690
Symbol 681 EditableTextUses:606Used by:690
Symbol 682 EditableTextUses:606Used by:690
Symbol 683 EditableTextUses:606Used by:690
Symbol 684 EditableTextUses:606Used by:690
Symbol 685 EditableTextUses:606Used by:690
Symbol 686 EditableTextUses:606Used by:690
Symbol 687 EditableTextUses:606Used by:690
Symbol 688 GraphicUsed by:690
Symbol 689 TextUses:606Used by:690
Symbol 690 MovieClipUses:605 607 608 614 615 616 617 618 619 620 621 622 623 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 647 652 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689Used by:Timeline
Symbol 691 BitmapUsed by:692
Symbol 692 GraphicUses:691Used by:712
Symbol 693 EditableTextUses:94Used by:712
Symbol 694 EditableTextUses:94Used by:712
Symbol 695 EditableTextUses:94Used by:712
Symbol 696 EditableTextUses:94Used by:712
Symbol 697 EditableTextUses:94Used by:712
Symbol 698 EditableTextUses:94Used by:712
Symbol 699 EditableTextUses:94Used by:712
Symbol 700 EditableTextUses:94Used by:712
Symbol 701 EditableTextUses:94Used by:712
Symbol 702 EditableTextUses:94Used by:712
Symbol 703 EditableTextUses:94Used by:712
Symbol 704 EditableTextUses:94Used by:712
Symbol 705 EditableTextUses:94Used by:712
Symbol 706 EditableTextUses:94Used by:712
Symbol 707 EditableTextUses:94Used by:712
Symbol 708 EditableTextUses:94Used by:712
Symbol 709 EditableTextUses:94Used by:712
Symbol 710 BitmapUsed by:711
Symbol 711 GraphicUses:710Used by:712
Symbol 712 MovieClipUses:692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 561 711 614Used by:Timeline
Symbol 713 ShapeTweeningUsed by:723
Symbol 714 BitmapUsed by:715
Symbol 715 GraphicUses:714Used by:723
Symbol 716 ShapeTweeningUsed by:723
Symbol 717 BitmapUsed by:718
Symbol 718 GraphicUses:717Used by:723
Symbol 719 ShapeTweeningUsed by:723
Symbol 720 ShapeTweeningUsed by:723
Symbol 721 ShapeTweeningUsed by:723
Symbol 722 GraphicUsed by:723
Symbol 723 MovieClipUses:62 713 715 716 718 719 720 721 722Used by:Timeline
Symbol 724 GraphicUsed by:730
Symbol 725 TextUses:94Used by:730
Symbol 726 BitmapUsed by:727 728
Symbol 727 GraphicUses:726Used by:729
Symbol 728 GraphicUses:726Used by:729
Symbol 729 ButtonUses:727 728Used by:730
Symbol 730 MovieClipUses:724 614 725 729Used by:Timeline
Symbol 731 GraphicUsed by:Timeline
Symbol 732 GraphicUsed by:733
Symbol 733 MovieClipUses:732Used by:Timeline

Instance Names

"loaderLights"Frame 2Symbol 51 MovieClip
"gui"Frame 3Symbol 103 MovieClip
"options"Frame 34Symbol 556 MovieClip
"mapBack"Frame 34Symbol 561 MovieClip
"crossHair"Frame 34Symbol 563 MovieClip
"startScreen"Frame 34Symbol 603 MovieClip
"shop"Frame 34Symbol 690 MovieClip
"charStats"Frame 34Symbol 712 MovieClip
"gameover"Frame 34Symbol 723 MovieClip
"pnflashSplash"Frame 34Symbol 730 MovieClip
"wipeOver"Frame 34Symbol 733 MovieClip
"gui"Frame 34Symbol 103 MovieClip
"blocker"Symbol 3 MovieClip [pnFlashGames] Frame 5Symbol 2 Button
"mc"Symbol 25 MovieClip [_lSludgeman] Frame 1Symbol 18 MovieClip
"ex0"Symbol 36 MovieClip [_lexplosion] Frame 1Symbol 35 MovieClip
"ex1"Symbol 36 MovieClip [_lexplosion] Frame 5Symbol 35 MovieClip
"ex2"Symbol 36 MovieClip [_lexplosion] Frame 8Symbol 35 MovieClip
"light"Symbol 70 MovieClip Frame 1Symbol 65 MovieClip
"light"Symbol 75 MovieClip Frame 1Symbol 65 MovieClip
"light"Symbol 80 MovieClip Frame 1Symbol 65 MovieClip
"light"Symbol 85 MovieClip Frame 1Symbol 65 MovieClip
"light"Symbol 90 MovieClip Frame 1Symbol 65 MovieClip
"health"Symbol 103 MovieClip Frame 1Symbol 58 MovieClip
"weaponButton0"Symbol 103 MovieClip Frame 1Symbol 70 MovieClip
"weaponButton1"Symbol 103 MovieClip Frame 1Symbol 75 MovieClip
"weaponButton2"Symbol 103 MovieClip Frame 1Symbol 80 MovieClip
"weaponButton3"Symbol 103 MovieClip Frame 1Symbol 85 MovieClip
"weaponButton4"Symbol 103 MovieClip Frame 1Symbol 90 MovieClip
"options"Symbol 103 MovieClip Frame 1Symbol 93 MovieClip
"armour"Symbol 103 MovieClip Frame 1Symbol 102 MovieClip
"txt1"Symbol 106 MovieClip Frame 1Symbol 104 EditableText
"txt0"Symbol 106 MovieClip Frame 1Symbol 105 EditableText
"txt"Symbol 116 MovieClip [_linfo] Frame 1Symbol 106 MovieClip
"mSmoke"Symbol 142 MovieClip [_lmissile] Frame 1Symbol 137 MovieClip
"mc"Symbol 171 MovieClip [_lpowerup] Frame 1Symbol 170 MovieClip
"mc"Symbol 407 MovieClip [_ltile] Frame 123Symbol 344 MovieClip
"walk"Symbol 436 MovieClip Frame 1Symbol 413 MovieClip
"mc"Symbol 437 MovieClip [_lchar] Frame 1Symbol 436 MovieClip
"walk"Symbol 461 MovieClip Frame 1Symbol 444 MovieClip
"walk"Symbol 461 MovieClip Frame 18Symbol 444 MovieClip
"mc"Symbol 470 MovieClip [_lZombie] Frame 1Symbol 461 MovieClip
"walk"Symbol 477 MovieClip Frame 1Symbol 413 MovieClip
"mc"Symbol 485 MovieClip [_lSoldier] Frame 1Symbol 477 MovieClip
"turret"Symbol 495 MovieClip Frame 1Symbol 494 MovieClip
"mc"Symbol 498 MovieClip [_lBoss0] Frame 1Symbol 495 MovieClip
"turret"Symbol 498 MovieClip [_lBoss0] Frame 10Symbol 494 MovieClip
"turret"Symbol 500 MovieClip Frame 1Symbol 494 MovieClip
"mc"Symbol 501 MovieClip [_lBoss1] Frame 1Symbol 500 MovieClip
"turret"Symbol 501 MovieClip [_lBoss1] Frame 10Symbol 494 MovieClip
"bg"Symbol 548 MovieClip Frame 1Symbol 542 MovieClip
"slideButton"Symbol 548 MovieClip Frame 1Symbol 547 MovieClip
"sfxButton"Symbol 556 MovieClip Frame 1Symbol 532 MovieClip
"returnToGame"Symbol 556 MovieClip Frame 1Symbol 536 MovieClip
"viewMap"Symbol 556 MovieClip Frame 1Symbol 538 MovieClip
"musicTickbox"Symbol 556 MovieClip Frame 1Symbol 541 MovieClip
"sfxTickbox"Symbol 556 MovieClip Frame 1Symbol 541 MovieClip
"musicBar"Symbol 556 MovieClip Frame 1Symbol 548 MovieClip
"musicButton"Symbol 556 MovieClip Frame 1Symbol 550 MovieClip
"viewChar"Symbol 556 MovieClip Frame 1Symbol 552 MovieClip
"quitButton"Symbol 556 MovieClip Frame 1Symbol 555 MovieClip
"startButton"Symbol 603 MovieClip Frame 1Symbol 570 MovieClip
"controls"Symbol 603 MovieClip Frame 1Symbol 575 MovieClip
"credits"Symbol 603 MovieClip Frame 1Symbol 580 MovieClip
"options"Symbol 603 MovieClip Frame 1Symbol 585 MovieClip
"backButton"Symbol 603 MovieClip Frame 2Symbol 561 MovieClip
"pnflash"Symbol 603 MovieClip Frame 2Symbol 593 MovieClip
"tonypa"Symbol 603 MovieClip Frame 2Symbol 596 MovieClip
"me"Symbol 603 MovieClip Frame 2Symbol 599 MovieClip
"sfxButton"Symbol 603 MovieClip Frame 4Symbol 532 MovieClip
"musicTickbox"Symbol 603 MovieClip Frame 4Symbol 541 MovieClip
"sfxTickbox"Symbol 603 MovieClip Frame 4Symbol 541 MovieClip
"musicBar"Symbol 603 MovieClip Frame 4Symbol 548 MovieClip
"musicButton"Symbol 603 MovieClip Frame 4Symbol 550 MovieClip
"points"Symbol 690 MovieClip Frame 1Symbol 607 EditableText
"mon"Symbol 690 MovieClip Frame 1Symbol 608 EditableText
"contButton"Symbol 690 MovieClip Frame 1Symbol 614 MovieClip
"effect0"Symbol 690 MovieClip Frame 1Symbol 622 EditableText
"cost0"Symbol 690 MovieClip Frame 1Symbol 623 EditableText
"buyButton0"Symbol 690 MovieClip Frame 1Symbol 628 MovieClip
"effect1"Symbol 690 MovieClip Frame 1Symbol 629 EditableText
"cost1"Symbol 690 MovieClip Frame 1Symbol 630 EditableText
"buyButton1"Symbol 690 MovieClip Frame 1Symbol 628 MovieClip
"effect2"Symbol 690 MovieClip Frame 1Symbol 631 EditableText
"cost2"Symbol 690 MovieClip Frame 1Symbol 632 EditableText
"buyButton2"Symbol 690 MovieClip Frame 1Symbol 628 MovieClip
"effect3"Symbol 690 MovieClip Frame 1Symbol 633 EditableText
"cost3"Symbol 690 MovieClip Frame 1Symbol 634 EditableText
"buyButton3"Symbol 690 MovieClip Frame 1Symbol 628 MovieClip
"effect4"Symbol 690 MovieClip Frame 1Symbol 635 EditableText
"cost4"Symbol 690 MovieClip Frame 1Symbol 636 EditableText
"buyButton4"Symbol 690 MovieClip Frame 1Symbol 628 MovieClip
"effect5"Symbol 690 MovieClip Frame 1Symbol 637 EditableText
"cost5"Symbol 690 MovieClip Frame 1Symbol 638 EditableText
"buyButton5"Symbol 690 MovieClip Frame 1Symbol 628 MovieClip
"effect6"Symbol 690 MovieClip Frame 1Symbol 639 EditableText
"cost6"Symbol 690 MovieClip Frame 1Symbol 640 EditableText
"buyButton6"Symbol 690 MovieClip Frame 1Symbol 628 MovieClip
"effect7"Symbol 690 MovieClip Frame 1Symbol 641 EditableText
"cost7"Symbol 690 MovieClip Frame 1Symbol 642 EditableText
"buyButton7"Symbol 690 MovieClip Frame 1Symbol 628 MovieClip
"upgrades"Symbol 690 MovieClip Frame 1Symbol 647 Button
"supplies"Symbol 690 MovieClip Frame 1Symbol 652 Button
"specials"Symbol 690 MovieClip Frame 1Symbol 657 Button
"effect0"Symbol 690 MovieClip Frame 2Symbol 661 EditableText
"cost0"Symbol 690 MovieClip Frame 2Symbol 662 EditableText
"effect1"Symbol 690 MovieClip Frame 2Symbol 663 EditableText
"cost1"Symbol 690 MovieClip Frame 2Symbol 664 EditableText
"effect2"Symbol 690 MovieClip Frame 2Symbol 665 EditableText
"cost2"Symbol 690 MovieClip Frame 2Symbol 666 EditableText
"effect3"Symbol 690 MovieClip Frame 2Symbol 667 EditableText
"cost3"Symbol 690 MovieClip Frame 2Symbol 668 EditableText
"effect4"Symbol 690 MovieClip Frame 2Symbol 669 EditableText
"cost4"Symbol 690 MovieClip Frame 2Symbol 670 EditableText
"effect5"Symbol 690 MovieClip Frame 2Symbol 671 EditableText
"cost5"Symbol 690 MovieClip Frame 2Symbol 672 EditableText
"effect0"Symbol 690 MovieClip Frame 3Symbol 676 EditableText
"cost0"Symbol 690 MovieClip Frame 3Symbol 677 EditableText
"effect1"Symbol 690 MovieClip Frame 3Symbol 678 EditableText
"cost1"Symbol 690 MovieClip Frame 3Symbol 679 EditableText
"effect2"Symbol 690 MovieClip Frame 3Symbol 680 EditableText
"cost2"Symbol 690 MovieClip Frame 3Symbol 681 EditableText
"effect3"Symbol 690 MovieClip Frame 3Symbol 682 EditableText
"cost3"Symbol 690 MovieClip Frame 3Symbol 683 EditableText
"effect4"Symbol 690 MovieClip Frame 3Symbol 684 EditableText
"cost4"Symbol 690 MovieClip Frame 3Symbol 685 EditableText
"effect5"Symbol 690 MovieClip Frame 3Symbol 686 EditableText
"cost5"Symbol 690 MovieClip Frame 3Symbol 687 EditableText
"lev"Symbol 712 MovieClip Frame 1Symbol 693 EditableText
"mon"Symbol 712 MovieClip Frame 1Symbol 694 EditableText
"points"Symbol 712 MovieClip Frame 1Symbol 695 EditableText
"health"Symbol 712 MovieClip Frame 1Symbol 696 EditableText
"arm"Symbol 712 MovieClip Frame 1Symbol 697 EditableText
"speed"Symbol 712 MovieClip Frame 1Symbol 698 EditableText
"wLev0"Symbol 712 MovieClip Frame 1Symbol 699 EditableText
"wAmmo0"Symbol 712 MovieClip Frame 1Symbol 700 EditableText
"wLev1"Symbol 712 MovieClip Frame 1Symbol 701 EditableText
"wAmmo1"Symbol 712 MovieClip Frame 1Symbol 702 EditableText
"wLev2"Symbol 712 MovieClip Frame 1Symbol 703 EditableText
"wAmmo2"Symbol 712 MovieClip Frame 1Symbol 704 EditableText
"wLev3"Symbol 712 MovieClip Frame 1Symbol 705 EditableText
"wAmmo3"Symbol 712 MovieClip Frame 1Symbol 706 EditableText
"wLev4"Symbol 712 MovieClip Frame 1Symbol 707 EditableText
"wAmmo4"Symbol 712 MovieClip Frame 1Symbol 708 EditableText
"title"Symbol 712 MovieClip Frame 1Symbol 709 EditableText
"back"Symbol 712 MovieClip Frame 1Symbol 561 MovieClip
"cont"Symbol 712 MovieClip Frame 1Symbol 614 MovieClip
"cont"Symbol 730 MovieClip Frame 1Symbol 614 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 3 as "pnFlashGames"
ExportAssets (56)Timeline Frame 1Symbol 25 as "_lSludgeman"
ExportAssets (56)Timeline Frame 1Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 115 as "_lbullet"
ExportAssets (56)Timeline Frame 6Symbol 116 as "_linfo"
ExportAssets (56)Timeline Frame 6Symbol 118 as "_lmapBG"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 127 as "_lmine"
ExportAssets (56)Timeline Frame 6Symbol 142 as "_lmissile"
ExportAssets (56)Timeline Frame 6Symbol 153 as "_lplasma"
ExportAssets (56)Timeline Frame 6Symbol 171 as "_lpowerup"
ExportAssets (56)Timeline Frame 6Symbol 174 as "_lspawnlight"
ExportAssets (56)Timeline Frame 6Symbol 181 as "_lteleportInStuff"
ExportAssets (56)Timeline Frame 6Symbol 193 as "_lteleportStuff"
ExportAssets (56)Timeline Frame 6Symbol 407 as "_ltile"
ExportAssets (56)Timeline Frame 6Symbol 409 as "pMarker"
ExportAssets (56)Timeline Frame 6Symbol 437 as "_lchar"
ExportAssets (56)Timeline Frame 6Symbol 470 as "_lZombie"
ExportAssets (56)Timeline Frame 6Symbol 485 as "_lSoldier"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 498 as "_lBoss0"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 36 as "_lexplosion"
ExportAssets (56)Timeline Frame 6Symbol 501 as "_lBoss1"
ExportAssets (56)Timeline Frame 7Symbol 502 as "_lchangeWeapon"
ExportAssets (56)Timeline Frame 8Symbol 503 as "_lclick"
ExportAssets (56)Timeline Frame 9Symbol 504 as "_lclick1"
ExportAssets (56)Timeline Frame 10Symbol 505 as "_ldoorClose"
ExportAssets (56)Timeline Frame 11Symbol 506 as "_lexit"
ExportAssets (56)Timeline Frame 12Symbol 507 as "_lexplosion0"
ExportAssets (56)Timeline Frame 13Symbol 508 as "_lexplosion1"
ExportAssets (56)Timeline Frame 14Symbol 509 as "_lgameover"
ExportAssets (56)Timeline Frame 15Symbol 510 as "_lhitSound0"
ExportAssets (56)Timeline Frame 16Symbol 511 as "_lhitSound1"
ExportAssets (56)Timeline Frame 17Symbol 512 as "_lphaser"
ExportAssets (56)Timeline Frame 18Symbol 513 as "_lplasmaEx"
ExportAssets (56)Timeline Frame 19Symbol 514 as "_lscale"
ExportAssets (56)Timeline Frame 20Symbol 515 as "_lshop"
ExportAssets (56)Timeline Frame 21Symbol 516 as "_lshotSound0"
ExportAssets (56)Timeline Frame 22Symbol 517 as "_lshotSound3"
ExportAssets (56)Timeline Frame 23Symbol 518 as "_lsoldierHit"
ExportAssets (56)Timeline Frame 24Symbol 519 as "_lspawn"
ExportAssets (56)Timeline Frame 25Symbol 520 as "_lteleport"
ExportAssets (56)Timeline Frame 26Symbol 521 as "_lwhoosh"
ExportAssets (56)Timeline Frame 27Symbol 522 as "music0"
ExportAssets (56)Timeline Frame 28Symbol 523 as "music1"
ExportAssets (56)Timeline Frame 29Symbol 524 as "music4"
ExportAssets (56)Timeline Frame 30Symbol 525 as "music5"
ExportAssets (56)Timeline Frame 31Symbol 526 as "music6"
ExportAssets (56)Timeline Frame 32Symbol 527 as "music8"
ExportAssets (56)Timeline Frame 33Symbol 528 as "_startSound"

Labels

"game"Frame 34
"error"Symbol 3 MovieClip [pnFlashGames] Frame 5
"shooting"Symbol 18 MovieClip Frame 2
"hittingPlayer"Symbol 18 MovieClip Frame 12
"hurt"Symbol 25 MovieClip [_lSludgeman] Frame 6
"destroy"Symbol 25 MovieClip [_lSludgeman] Frame 10
"unavailable"Symbol 65 MovieClip Frame 1
"available"Symbol 65 MovieClip Frame 2
"inUse"Symbol 65 MovieClip Frame 3
"_up"Symbol 70 MovieClip Frame 1
"_down"Symbol 70 MovieClip Frame 2
"_up"Symbol 75 MovieClip Frame 1
"_down"Symbol 75 MovieClip Frame 2
"_up"Symbol 80 MovieClip Frame 1
"_down"Symbol 80 MovieClip Frame 2
"_up"Symbol 85 MovieClip Frame 1
"_down"Symbol 85 MovieClip Frame 2
"_up"Symbol 90 MovieClip Frame 1
"_down"Symbol 90 MovieClip Frame 2
"_up"Symbol 93 MovieClip Frame 1
"_down"Symbol 93 MovieClip Frame 2
"explode"Symbol 115 MovieClip [_lbullet] Frame 2
"explode"Symbol 127 MovieClip [_lmine] Frame 2
"loop"Symbol 137 MovieClip Frame 5
"explode"Symbol 142 MovieClip [_lmissile] Frame 2
"explode"Symbol 153 MovieClip [_lplasma] Frame 2
"got"Symbol 171 MovieClip [_lpowerup] Frame 13
"on"Symbol 344 MovieClip Frame 1
"off"Symbol 344 MovieClip Frame 2
"walltiles"Symbol 407 MovieClip [_ltile] Frame 21
"waterStuff"Symbol 407 MovieClip [_ltile] Frame 43
"sand"Symbol 407 MovieClip [_ltile] Frame 57
"lfg"Symbol 407 MovieClip [_ltile] Frame 66
"laserFenceHorizontal"Symbol 407 MovieClip [_ltile] Frame 69
"laserFenceVertical"Symbol 407 MovieClip [_ltile] Frame 81
"destroyableWalls"Symbol 407 MovieClip [_ltile] Frame 93
"1/2DestroyedWalls"Symbol 407 MovieClip [_ltile] Frame 103
"mobSpawns"Symbol 407 MovieClip [_ltile] Frame 145
"exit"Symbol 407 MovieClip [_ltile] Frame 153
"exitSurrounding"Symbol 407 MovieClip [_ltile] Frame 154
"door"Symbol 407 MovieClip [_ltile] Frame 162
"teleporter"Symbol 407 MovieClip [_ltile] Frame 176
"shooting0"Symbol 436 MovieClip Frame 2
"shooting2"Symbol 436 MovieClip Frame 6
"shooting3"Symbol 436 MovieClip Frame 10
"hurt"Symbol 437 MovieClip [_lchar] Frame 3
"destroy"Symbol 437 MovieClip [_lchar] Frame 10
"exit"Symbol 437 MovieClip [_lchar] Frame 21
"hittingPlayer"Symbol 461 MovieClip Frame 2
"shooting"Symbol 461 MovieClip Frame 18
"hurt"Symbol 470 MovieClip [_lZombie] Frame 6
"destroy"Symbol 470 MovieClip [_lZombie] Frame 10
"shooting"Symbol 477 MovieClip Frame 2
"hittingPlayer"Symbol 477 MovieClip Frame 11
"hurt"Symbol 485 MovieClip [_lSoldier] Frame 6
"destroy"Symbol 485 MovieClip [_lSoldier] Frame 10
"shoot"Symbol 494 MovieClip Frame 2
"hittingPlayer"Symbol 495 MovieClip Frame 1
"hurt"Symbol 498 MovieClip [_lBoss0] Frame 6
"destroy"Symbol 498 MovieClip [_lBoss0] Frame 10
"hittingPlayer"Symbol 500 MovieClip Frame 1
"hurt"Symbol 501 MovieClip [_lBoss1] Frame 6
"destroy"Symbol 501 MovieClip [_lBoss1] Frame 10
"_up"Symbol 532 MovieClip Frame 1
"_over"Symbol 532 MovieClip Frame 2
"_down"Symbol 532 MovieClip Frame 3
"_up"Symbol 536 MovieClip Frame 1
"_over"Symbol 536 MovieClip Frame 2
"_down"Symbol 536 MovieClip Frame 3
"_up"Symbol 538 MovieClip Frame 1
"_over"Symbol 538 MovieClip Frame 2
"_down"Symbol 538 MovieClip Frame 3
"_up"Symbol 550 MovieClip Frame 1
"_over"Symbol 550 MovieClip Frame 2
"_down"Symbol 550 MovieClip Frame 3
"_up"Symbol 552 MovieClip Frame 1
"_over"Symbol 552 MovieClip Frame 2
"_down"Symbol 552 MovieClip Frame 3
"_up"Symbol 555 MovieClip Frame 1
"_over"Symbol 555 MovieClip Frame 2
"_down"Symbol 555 MovieClip Frame 3
"_up"Symbol 561 MovieClip Frame 1
"_over"Symbol 561 MovieClip Frame 2
"_down"Symbol 561 MovieClip Frame 3
"_up"Symbol 570 MovieClip Frame 1
"_over"Symbol 570 MovieClip Frame 2
"_up"Symbol 575 MovieClip Frame 1
"_over"Symbol 575 MovieClip Frame 2
"_up"Symbol 580 MovieClip Frame 1
"_over"Symbol 580 MovieClip Frame 2
"_up"Symbol 585 MovieClip Frame 1
"_over"Symbol 585 MovieClip Frame 2
"_up"Symbol 593 MovieClip Frame 1
"_over"Symbol 593 MovieClip Frame 2
"_down"Symbol 593 MovieClip Frame 3
"_up"Symbol 596 MovieClip Frame 1
"_over"Symbol 596 MovieClip Frame 2
"_down"Symbol 596 MovieClip Frame 3
"_up"Symbol 599 MovieClip Frame 1
"_over"Symbol 599 MovieClip Frame 2
"_down"Symbol 599 MovieClip Frame 3
"startScreen"Symbol 603 MovieClip Frame 1
"creditsScreen"Symbol 603 MovieClip Frame 2
"controlsScreen"Symbol 603 MovieClip Frame 3
"optionsScreen"Symbol 603 MovieClip Frame 4
"_up"Symbol 614 MovieClip Frame 1
"_over"Symbol 614 MovieClip Frame 2
"_down"Symbol 614 MovieClip Frame 3
"_up"Symbol 628 MovieClip Frame 1
"_down"Symbol 628 MovieClip Frame 2
"upgrades"Symbol 690 MovieClip Frame 1
"supplies"Symbol 690 MovieClip Frame 2
"specials"Symbol 690 MovieClip Frame 3
"wipe"Symbol 733 MovieClip Frame 2

Dynamic Text Variables

_root.scoreSymbol 95 EditableText"9999999"
_parent.moneySymbol 96 EditableText"9999999"
ammoSymbol 97 EditableText"999"




http://swfchan.com/2/7102/info.shtml
Created: 13/6 -2019 04:01:53 Last modified: 13/6 -2019 04:01:53 Server time: 07/05 -2024 06:10:10