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indestructotank-24.swf

This is the info page for
Flash #7132

(Click the ID number above for more basic data on this flash file.)


Text
COMBO

5

COMBO

5

This game can also be played
on Nintendo Wii.

and

The-Exp <3's

Highscores

LOCKED! Read 'how to play' first!

PLAY!

PLAY!

How to play

More FUN! FUN! FUN! at armor games.

an the-exp product

next

Intro

Welcome to 'Indestructotank!' sorry about the
forced tutorial, but the concept of the game
may seem confusing if you are unprepared.
in indestructotank, you are, you guessed it - an
indestructable tank!
your only weapon is to use yourself like a
missile to destroy the onslaught of the enemy
army. the longer you play, the more enemies you
can have onscreen at once, to increase the
mayhem and fun. the following are the basics
of gameplay.

back

use the force of
the blast to launch
yourself into the
enemy, steering
yourself with the
arrow keys, and
reduce the enemy
to rubble - sorted!

the enemy attacks!
don't worry though
just let yourself
be hit by the full
force of the blast
and fly into the air!

posistion yourself
under the attacking
enemy with the
arrow keys or
wiimote. don't
worry when a bomb
is dropped - you are
indestructable!

Destroying enemies

done

thanks for taking the time to
look through this tutorial, if you
still don't understanad anything,
just give the game a playthrough,
you'll soon pick it up :).

COMBO 3!

COMBO 2!

COMBO 1!

100

Fuel:

Next Level:

Experience:

100

90

5

Level

ABOUT

spend experience points to increase the
frequency of enemy types you can destroy.

BUY

COST

FREQUENCY

ENEMY

Bomber

Bomber

Bomber

Bomber

Bomber

Bomber

Bomber

Bomber

Bomber

Bomber

Miner

Homer

Gunner

Bouncer

Bomber

Continue

You have

experience points left

You have

Your fuel has been refilled!

YOU INCREASED A LEVEL!

10

BOMBER

standard enemy drops
bombs on the indestructo
tank with low accuracy.

bomb

info:

weapon:

exp value:

enemy description

Back

BOUNCER

the bomb dropped by this
enemy bounces once, giving
greater opportunity to
link combos.

bouncing bomb

15

GUNNER

missiles launched will
target the indestructo
tank for a short time,
creating a much greater
chance of being hit.

semi-homing missile

20

HOMER

missiles launched will
always hit the indestructo
tank, providing more lift,
but only a small ammount

homing missile

25

MINER

this explosive landmine
with wheels travels along
the ground, providing a
great way to extend combos

explosive mine

Well Done! You have maxed out
the frequency levels of all the
enemies. now the real challenge
begins! you now have unlimted
fuel, so don't rush yourself,
see if you can reach the top of
the high scoreboards and be the
best indestructotank player in
the world!

Level

max combo score:

ft

Level

max height:

Level

max combo:

total exp:

Level

once airborn, you rack up experience points by hitting as many
enemies as you can before landing again, kapeesh? the more
enemies you hit in a row, the more exp points you get. the aim of
the game is to earn enough experience points to reach the next
level before your fuel runs out.

Earning Experience

back

total experience earned in game

maximum height acheived

highest exp score in one combo

highest combo

select highscore table

back

INDESTRUCTOTANK

Scoreboard Powered by Armorbot.com

ERROR: CAN'T GET DATA

...loading

...loading

...loading

...loading

...loading

...loading

...loading

...loading

...loading

...loading

loading...

loading...

loading...

loading...

loading...

loading...

loading...

loading...

loading...

loading...

Score

Name

#
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

Press 'P' to pause and see your stats.

Press 'A' to pause and see your stats.

Press 'P' again to unpause your game

unpause

quit

stats

Level

Level

Level

Level

Game paused due to inactivity

graphics options

submit highscore

view highscores

select highscore table

SPACE

DONE

DEL

M

N

B

V

C

X

Z

L

K

J

H

G

F

D

S

A

P

O

I

U

Y

T

R

E

W

Q

insert your name for the scoreboard

back

submit your score

submit

2

TOTAL EXP =

2

NAME =

warning:
submitting your score will end the current
game to prevent abuse of the scoreboards.

2

MAX COMBO =

2

MAX HEIGHT =

2

MAX COMBOSCORE =

cancel

adjust these options to
improve in game performance

low      med     high     best

flash image quality

low      med     high    loads

number of particles in game

Graphics Options

GAME OVER

ActionScript [AS1/AS2]

Frame 1
stop(); if (System.capabilities.os == "Nintendo Wii") { _root.wiiControl = true; _root.graphicsRating = 0.5; wiiflashinst._visible = false; } else { _root.wiiControl = false; } Stage.showMenu = false;
Instance of Symbol 54 MovieClip in Frame 1
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Frame 2
stop();
Frame 3
_root._quality = "high"; stop();
Instance of Symbol 128 MovieClip in Frame 3
/* no clip actions */
Instance of Symbol 138 MovieClip in Frame 3
onClipEvent (load) { if (_root.instRead == true) { this.gotoAndStop(2); } }
Instance of Symbol 54 MovieClip in Frame 3
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Instance of Symbol 332 MovieClip "HStable" in Frame 8
onClipEvent (load) { stop(); __top10_send__ = new LoadVars(); __top10_receive__ = new LoadVars(); __top10_url_1__ = "http://www.armorbot.com/flashcomm"; __top10_url_2__ = "/top10_b"; __top10_send__.hid = _root.hid; __top10_send__.kid = _root.kid; __top10_send__.sendAndLoad(__top10_url_1__ + __top10_url_2__, __top10_receive__, "POST"); __top10_receive__.onLoad = function (success) { if (success) { i = 1; while (i < 11) { _root.HStable[("_name" + i) + "_"].text = __top10_receive__["name" + i]; _root.HStable[("_score" + i) + "_"].text = __top10_receive__["score" + i]; i++; } } else { _root.__err__.gotoAndStop(2); } }; }
Frame 9
stop(); _root._quality = "medium"; _quality = "medium";
Instance of Symbol 283 MovieClip "hud" in Frame 9
onClipEvent (load) { activeFrame = 40; } onClipEvent (enterFrame) { if (_root.barry.gameComplete == false) { if ((_root.gameFroze == true) and (this._currentframe != activeFrame)) { this.play(); } else if (_root.gameFroze == false) { this.gotoAndStop(1); } } else if (_root.gameFroze == false) { this.gotoAndStop("complete"); } }
Instance of Symbol 469 MovieClip in Frame 9
onClipEvent (load) { _root.inactivityPause = ""; stop(); pauseFrame = 1; keyPressed = false; activityTimer = 0; mousePressed = false; } onClipEvent (enterFrame) { if (_root.barry.dead == false) { if (_root.gameFroze == false) { if (activityTimer < 2000) { if (_root.gamePaused == false) { activityTimer++; } } else { activityTimer = 0; _root.inactivityPause = "Game paused due to inactivity"; _root.gamePaused = true; } if ((Key.isDown(80) and (keyPressed == false)) or (mousePressed == true)) { mousePressed = false; keyPressed = true; if (_root.gamePaused == true) { _root.inactivityPause = ""; _root.gamePaused = false; } else { _root.gamePaused = true; } } else if (Key.isDown(80) == false) { keyPressed = false; } if (_root.gamePaused == false) { if (pauseFrame != 1) { pauseFrame--; this.prevFrame(); } } else if (pauseFrame != 20) { pauseFrame++; this.nextFrame(); } } else { this.gotoAndStop(1); pauseFrame = 1; } if ((Key.isDown(39) or Key.isDown(37)) or Key.isDown(80)) { activityTimer = 0; } } } onClipEvent (mouseDown) { if ((_root.wiiControl == true) and (_root.gamePaused == false)) { mousePressed = true; } } onClipEvent (mouseMove) { if (_root.wiiControl == true) { activityTimer = 0; } }
Instance of Symbol 472 MovieClip in Frame 9
onClipEvent (enterFrame) { if (((_root.barry._y > -20) or (_root.gamePaused == true)) or (_root.gameFroze == true)) { this._x = -500; } else { this._x = _root.barry._x; this._xscale = 500 + _root.barry._y; if (this._xscale < 0) { this._xscale = 0; } this._yscale = _xscale; } }
Instance of Symbol 481 MovieClip "bulletHit" in Frame 9
onClipEvent (load) { placeSwitch = false; _visible = false; } onClipEvent (enterFrame) { this._xscale = 100 * _root.splashDamage; this._yscale = _xscale; if ((this._x != -1000) and (placeSwitch == false)) { placeSwitch = true; } else if (this._x != -1000) { this._x = -1000; } else if (this._x == -1000) { placeSwitch = false; } }
Instance of Symbol 151 MovieClip "barry" in Frame 9
onClipEvent (load) { function physics(xPos, power) { _root.barry.xSpeed = (_x - xPos) / (20 / power); _root.barry.spin = xSpeed; if (barry.drop > 0) { _root.barry.drop = _root.barry.drop + ((random(power) + (power * 2)) * -1); } else { _root.barry.drop = (random(power) + (power * 2)) * -1; } } function cloneEnemy() { if ((level == 1) or (level == 2)) { if (Math.round(random(300) / EBomber) == 0) { _root.enemy.newEnemy(random(550), random(250) + 50, "Enemy_Bomber"); } } if (Math.round(random(500) / EBomber) == 0) { _root.enemy.newEnemy(random(550), random(250) + 50, "Enemy_Bomber"); } if (Math.round(random(500) / EGunner) == 0) { _root.enemy.newEnemy(random(550), random(250) + 50, "Enemy_Gunner"); } if (Math.round(random(500) / EBouncer) == 0) { _root.enemy.newEnemy(random(550), random(250) + 50, "Enemy_Bouncer"); } if (Math.round(random(500) / EHomer) == 0) { _root.enemy.newEnemy(random(550), random(250) + 50, "Enemy_Homer"); } if (Math.round(random(500) / EMiner) == 0) { _root.enemy.newEnemy(random(550), random(250) + 50, "Enemy_Miner"); } } gameComplete = false; dead = false; moveSwitch = false; totalEXP = 0; EBomber = 5; EGunner = 0; EBouncer = 0; EHomer = 0; EMiner = 0; airTime = 0; maxAirTime = 0; combo = 0; maxCombo = 0; leftSide = 50; rightSide = 550; _root.gamePaused = false; _root.gameFroze = false; _root.graphicsRating = 0.5; xSpeed = 0; xSpeedMax = 10; accel = 1; bodyHeight = body._y; wheelHeight = wheelF._y; maxFuel = 500; fuel = maxFuel; experience = 0; expStore = 0; expPot = 0; maxExpStore = 0; nextLevel = 100; level = 1; enemyArray = ["Enemy_Bomber", "Enemy_Bouncer", "Enemy_Miner", "Enemy_Homer", "Enemy_Gunner", "Enemy_Bomber"]; drop = 0; groundLevel = this._y; maxHeight = groundLevel; maxHeightStore = 0; } onClipEvent (enterFrame) { if (dead == true) { if (_visible == true) { _visible = false; _root.effects.spark(this._x, this._y, 40, 4, 250, "Effect_fragment"); _root.effects.spark(this._x, this._y, 40, 20, 200, "Effect_spark"); _root.effects.spark(this._x, this._y, 80, 10, 200, "Effect_smoke"); _root.sound.gotoAndStop("enemyDestroy"); _root.sound.gotoAndStop(1); this._x = -1000; _root.hud.swapDepths(0); _root.hud.removeMovieClip(); } else if (_alpha > 0) { _alpha = (_alpha - 2); } else if ((_root._alpha > 0) and (moveSwitch == false)) { _root._alpha = _root._alpha - 2; } else { moveSwitch = true; _root.gotoAndStop("gameOver"); } } if (((_root.gamePaused == false) and (_root.gameFroze == false)) and (dead == false)) { cloneEnemy(); if (gameComplete == false) { if (fuel > 0) { fuel = fuel - 0.25; } else { dead = true; } fuelDisplay = Math.round(fuel); } if (expPot > 0) { experience = experience + level; expPot = expPot - level; } if (gameComplete == false) { if (experience >= nextLevel) { experience = 0; nextLevel = nextLevel * 1.3; nextLevel = Math.round(nextLevel); _root.effects.exp(50, 300, "", "LEVEL UP", 350); level++; _root.sound.gotoAndStop("level"); _root.sound.gotoAndStop(1); _root.gameFroze = true; } } else { nextLevel = ""; } airTime++; this._y = this._y + drop; tankHeight = this._y - groundLevel; if (tankHeight < maxHeight) { maxHeight = tankHeight; } drop++; if (this._y >= groundLevel) { if (airTime > maxAirTime) { maxAirTime = airTime; } airTime = 0; if (combo > maxCombo) { maxCombo = combo; } if (combo > 0) { maxHeight = maxHeight * -1; maxHeight = maxHeight / 4; if (Math.round(maxHeight) > maxHeightStore) { maxHeightStore = Math.round(maxHeight); } if (combo > 1) { expStore = expStore * ((combo / 10) + 1); expStore = Math.round(expStore); if (expStore > maxExpStore) { maxExpStore = expStore; } } dataString = [((((Math.round(maxHeight) + " FT ") + combo) + " COMBO ") + expStore) + " EXP"]; _root.effects.exp(this._x, this._y, "", dataString, 200, true); } maxHeight = groundLevel; expPot = expPot + expStore; totalEXP = totalEXP + expStore; expStore = 0; combo = 0; drop = (-drop) / 1.5; if ((_rotation > 45) or (_rotation < -45)) { spin = (-spin) / 1.2; } else { _rotation = (_rotation / 1.5); } if ((drop > -5) and (drop < 5)) { resetRotation = true; drop = 0; } else { _root.sound.gotoAndStop("land"); _root.sound.gotoAndStop(1); } this._y = groundLevel; } else { _rotation = (_rotation + spin); resetRotation = false; } if (resetRotation == true) { _rotation = (_rotation / 1.5); } shotPercent = (100 / shotsFired) * shotsHit; body._y = bodyHeight + random(5); wheelF._y = wheelHeight + random(5); wheelB._y = wheelHeight + random(5); wheelF._rotation = wheelF._rotation + (30 + (xSpeed * 2)); wheelB._rotation = wheelB._rotation + (30 + (xSpeed * 2)); if ((Key.isDown(39) or Key.isDown(68)) or ((_root._xmouse > this._x) and (_root.wiiControl == true))) { if (body._rotation < 20) { body._rotation = body._rotation + 2; } if (xSpeed < xSpeedMax) { xSpeed = xSpeed + accel; } else { xSpeed = xSpeedMax; } } else if ((Key.isDown(37) or Key.isDown(65)) or ((_root._xmouse < this._x) and (_root.wiiControl == true))) { if (body._rotation > -20) { body._rotation = body._rotation - 2; } if (xSpeed > (-xSpeedMax)) { xSpeed = xSpeed - accel; } else { xSpeed = -xSpeedMax; } } body._rotation = body._rotation / 1.1; xSpeed = xSpeed / 1.1; this._x = this._x + xSpeed; if (this._x > rightSide) { xSpeed = 0; this._x = rightSide - 5; } else if (this._x < leftSide) { xSpeed = 0; this._x = leftSide + 5; } if (shotSwitch > 0) { shotSwitch--; } } }
Instance of Symbol 484 MovieClip in Frame 9
onClipEvent (enterFrame) { if ((_root.gamePaused == false) and (_root.gameFroze == false)) { play(); } else { stop(); } }
Instance of Symbol 485 MovieClip in Frame 9
onClipEvent (load) { if (_root.wiiControl == true) { this.swapDepths(0); this.removeMovieClip(); } } onClipEvent (enterFrame) { if ((_root.gamePaused == false) and (_root.gameFroze == false)) { play(); } else { stop(); } }
Instance of Symbol 486 MovieClip in Frame 9
onClipEvent (load) { if (_root.wiiControl == true) { this.swapDepths(0); this.removeMovieClip(); } } onClipEvent (enterFrame) { if ((_root.gamePaused == false) and (_root.gameFroze == false)) { play(); } else { stop(); } }
Frame 10
_root._alpha = 100;
Instance of Symbol 468 MovieClip "menuContent" in Frame 10
onClipEvent (load) { stop(); }
Symbol 6 MovieClip [Effect_exp] Frame 1
function onEnterFrame() { if (_alpha > 0) { _alpha = (_alpha - alphaSpeed); this._y = this._y - float; float = float + floatSpeed; } else { this.removeMovieClip(); } } float = 0;
Symbol 8 MovieClip [Effect_fragment_barry] Frame 1
function onEnterFrame() { if ((_root.gamePaused == false) and (_root.gameFroze == false)) { if (_x > 0) { _rotation = (_rotation + (xSpeed * 10)); _y = (_y + ySpeed); _y = (_y + drop); drop++; _x = (_x + (xSpeed * 2)); if (_y > 400) { _rotation = random(360); drop = ((drop / 2) + 1) * -1; xSpeed = -8; } } else { this.removeMovieClip(); } } } ySpeed = Speed * Math.sin(_rotation * (Math.PI/180)); xSpeed = Speed * Math.cos(_rotation * (Math.PI/180)); _rotation = random(360); drop = -5;
Symbol 10 MovieClip [Effect_fragment] Frame 1
function onEnterFrame() { if ((_root.gamePaused == false) and (_root.gameFroze == false)) { if (_x > 0) { _rotation = (_rotation + (xSpeed * 10)); _y = (_y + ySpeed); _y = (_y + drop); drop++; _x = (_x + (xSpeed * 2)); if (_y > 400) { drop = ((drop / 2) + 1) * -1; xSpeed = -8; } } else { this.removeMovieClip(); } } } ySpeed = Speed * Math.sin(_rotation * (Math.PI/180)); xSpeed = Speed * Math.cos(_rotation * (Math.PI/180)); _rotation = random(360); drop = -5;
Symbol 12 MovieClip [Weapon_Bomb] Frame 1
function onEnterFrame() { if ((_root.gamePaused == false) and (_root.gameFroze == false)) { if (this.hitTest(_root.bulletHit)) { this.removeMovieClip(); } if (_rotation < 180) { _rotation = (_rotation + (xSpeed * 0.8)); } _y = (_y + drop); drop = drop + 0.2; _x = (_x + xSpeed); xSpeed = xSpeed / 1.1; if (this.hitTest(_root.barry.hitBullet)) { _root.effects.spark(this._x, this._y, 5, 4, 250, "Effect_fragment_barry"); _root.effects.spark(this._x, this._y, 10, 10, 150, "Effect_spark"); _root.effects.spark(this._x, this._y, 50, 10, 100, "Effect_smoke"); _root.barry.physics(this._x, 10); _root.sound.gotoAndStop("hitbang"); _root.sound.gotoAndStop(1); this.removeMovieClip(); } else if (this._y > (_root.barry.groundLevel + 20)) { _root.effects.spark(this._x, this._y, 10, 10, 150, "Effect_spark"); _root.effects.spark(this._x, this._y, 10, 10, 200, "Effect_smoke"); _root.sound.gotoAndStop("bang"); _root.sound.gotoAndStop(1); this.removeMovieClip(); } } } drop = 0; if (dir > 0) { xSpeed = 10; } else { xSpeed = -10; _xscale = (-_xscale); }
Symbol 14 MovieClip [Weapon_Bouncer] Frame 1
function onEnterFrame() { if ((_root.gamePaused == false) and (_root.gameFroze == false)) { if (bounce == false) { this._rotation = this._rotation + spin; } if (this.hitTest(_root.bulletHit)) { this.removeMovieClip(); } if (_rotation < 180) { _rotation = (_rotation + (xSpeed * 0.8)); } _y = (_y + drop); drop = drop + 0.4; _x = (_x + xSpeed); xSpeed = xSpeed / 1.1; if (this.hitTest(_root.barry.hitBullet)) { _root.effects.spark(this._x, this._y, 5, 4, 250, "Effect_fragment_barry"); _root.effects.spark(this._x, this._y, 10, 10, 150, "Effect_spark"); _root.effects.spark(this._x, this._y, 50, 10, 100, "Effect_smoke"); _root.barry.physics(this._x, 10); _root.sound.gotoAndStop("hitbang"); _root.sound.gotoAndStop(1); this.removeMovieClip(); } else if (this._y > (_root.barry.groundLevel + 20)) { _root.effects.spark(this._x, this._y, 10, 10, 150, "Effect_spark"); if (bounce == true) { this._y = _root.barry.groundLevel; drop = -10; bounce = false; } else { _root.effects.spark(this._x, this._y, 10, 10, 200, "Effect_smoke"); _root.sound.gotoAndStop("bang"); _root.sound.gotoAndStop(1); this.removeMovieClip(); } } } } drop = 0; bounce = true; spin = random(20) - 10; if (dir > 0) { xSpeed = 10; } else { xSpeed = -10; _xscale = (-_xscale); }
Symbol 17 MovieClip [Weapon_Seeker] Frame 1
function onEnterFrame() { if ((_root.gamePaused == false) and (_root.gameFroze == false)) { if (this.hitTest(_root.bulletHit)) { this.removeMovieClip(); } _rotation = Math.round((Math.atan2(_root.barry._y - this._y, _root.barry._x - this._x) / Math.PI) * 180); ySpeed = bulletSpeed * Math.sin(_rotation * (Math.PI/180)); xSpeed = bulletSpeed * Math.cos(_rotation * (Math.PI/180)); _y = (_y + ySpeed); _x = (_x + xSpeed); if ((this._x < 0) or (this._x > 600)) { this.removeMovieClip(); } if (this.hitTest(_root.barry.hitBullet)) { _root.effects.spark(this._x, this._y, 5, 4, 250, "Effect_fragment_barry"); _root.effects.spark(this._x, this._y, 10, 10, 150, "Effect_spark"); _root.effects.spark(this._x, this._y, 50, 10, 100, "Effect_smoke"); _root.barry.physics(this._x, 5); _root.sound.gotoAndStop("hitbang"); _root.sound.gotoAndStop(1); this.removeMovieClip(); } else if (this._y > (_root.barry.groundLevel + 20)) { _root.effects.spark(this._x, this._y, 10, 10, 150, "Effect_spark"); _root.effects.spark(this._x, this._y, 10, 10, 200, "Effect_smoke"); _root.sound.gotoAndStop("bang"); _root.sound.gotoAndStop(1); this.removeMovieClip(); } } }
Symbol 20 MovieClip [Weapon_Homer] Frame 1
function onEnterFrame() { if ((_root.gamePaused == false) and (_root.gameFroze == false)) { if (this.hitTest(_root.bulletHit)) { this.removeMovieClip(); } if (timer > 0) { barryPos = Math.round((Math.atan2(_root.barry._y - this._y, _root.barry._x - this._x) / Math.PI) * 180); if (barryPos < 0) { barryPos = barryPos * -1; } if (_rotation < barryPos) { _rotation = (_rotation + 10); } else { _rotation = (_rotation - 10); } ySpeed = bulletSpeed * Math.sin(_rotation * (Math.PI/180)); xSpeed = bulletSpeed * Math.cos(_rotation * (Math.PI/180)); timer--; } _y = (_y + ySpeed); _x = (_x + xSpeed); if (((this._y < 0) or (this._x < 0)) or (this._x > 600)) { this.removeMovieClip(); } if (this.hitTest(_root.barry.hitBullet)) { _root.effects.spark(this._x, this._y, 5, 4, 250, "Effect_fragment_barry"); _root.effects.spark(this._x, this._y, 10, 10, 150, "Effect_spark"); _root.effects.spark(this._x, this._y, 50, 10, 100, "Effect_smoke"); _root.barry.physics(this._x, 10); _root.sound.gotoAndStop("hitbang"); _root.sound.gotoAndStop(1); this.removeMovieClip(); } else if (this._y > (_root.barry.groundLevel + 20)) { _root.effects.spark(this._x, this._y, 10, 10, 150, "Effect_spark"); _root.effects.spark(this._x, this._y, 10, 10, 200, "Effect_smoke"); _root.sound.gotoAndStop("bang"); _root.sound.gotoAndStop(1); this.removeMovieClip(); } } }
Symbol 22 MovieClip [Weapon_Bullet] Frame 1
function onEnterFrame() { if ((_root.gamePaused == false) and (_root.gameFroze == false)) { if (this.hitTest(_root.bulletHit)) { this.removeMovieClip(); } _y = (_y + ySpeed); _x = (_x + xSpeed); if (((this._y < 0) or (this._x < 0)) or (this._x > 600)) { this.removeMovieClip(); } if (this.hitTest(_root.barry.hitBullet)) { _root.effects.spark(this._x, this._y, 5, 4, 250, "Effect_fragment_barry"); _root.effects.spark(this._x, this._y, 10, 10, 150, "Effect_spark"); _root.effects.spark(this._x, this._y, 50, 10, 100, "Effect_smoke"); _root.barry.physics(this._x, 10); this.removeMovieClip(); } else if (this._y > (_root.barry.groundLevel + 20)) { _root.effects.spark(this._x, this._y, 10, 10, 150, "Effect_spark"); _root.effects.spark(this._x, this._y, 10, 10, 200, "Effect_smoke"); this.removeMovieClip(); } } } _rotation = Math.round((Math.atan2(_root.barry._y - this._y, _root.barry._x - this._x) / Math.PI) * 180); ySpeed = bulletSpeed * Math.sin(_rotation * (Math.PI/180)); xSpeed = bulletSpeed * Math.cos(_rotation * (Math.PI/180));
Symbol 24 MovieClip [Bullet] Frame 1
function onEnterFrame() { _y = (_y + ySpeed); _x = (_x + xSpeed); ySpeed = ySpeed + _root.barry.bulletRange; if (_root.enemy.hitTest(_x, _y, true)) { _root.barry.shotsHit++; _root.bulletHit._x = this._x; _root.bulletHit._y = this._y; _root.effects.spark(this._x, this._y, 20, 10, 100, "Effect_spark"); this.removeMovieClip(); } if (((this._y > (_root.barry.groundLevel + 20)) or (this._x < 0)) or (this._x > 600)) { this.removeMovieClip(); } } _rotation = Math.round((Math.atan2(_parent._ymouse - _root.barry._y, _parent._xmouse - _root.barry._x) / Math.PI) * 180); _rotation = (_rotation + ((random(_root.barry.bulletSpray * 10) / 10) - (_root.barry.bulletSpray / 2))); bulletSpeed = _root.barry.bulletSpeed + (random(_root.barry.bulletSpeedVar * 10) / 10); ySpeed = bulletSpeed * Math.sin(_rotation * (Math.PI/180)); xSpeed = bulletSpeed * Math.cos(_rotation * (Math.PI/180));
Symbol 27 MovieClip [Enemy_Bouncer] Frame 1
function onEnterFrame() { if ((_root.gamePaused == false) and (_root.gameFroze == false)) { if ((this._x > (600 + (this._width * 2))) or (this._x < ((-this._width) * 2))) { this.removeMovieClip(); } else { this._x = this._x + speed; } if (this.hitTest(_root.barry.hit)) { _root.barry.physics(this._x, 6); health = 0; } if (this.hitTest(_root.bulletHit)) { health--; } if ((((this._x < (_root.barry._x + 80)) and (this._x > (_root.barry._x - 80))) and (ammo > 0)) and (random(5) == 0)) { _root.enemy.newBomb(this._x, this._y, this._xscale, "Weapon_Bouncer"); ammo--; } if (health <= 0) { _root.effects.spark(this._x, this._y, 10, 4, 250, "Effect_fragment"); _root.effects.spark(this._x, this._y, 10, 10, 150, "Effect_spark"); _root.effects.spark(this._x, this._y, 20, 10, 200, "Effect_smoke"); _root.barry.combo++; _root.barry.expStore = _root.barry.expStore + 15; _root.effects.exp(this._x, this._y, _root.barry.combo, "COMBO", 150); _root.sound.gotoAndStop("enemyDestroy"); _root.sound.gotoAndStop(1); this.removeMovieClip(); } } } if (this._x < 325) { speed = 5; _x = ((-this._width) * 2); } else { _x = (600 + (this._width * 2)); speed = -5; _xscale = (-_xscale); } health = 1; ammo = 1;
Symbol 33 MovieClip [Enemy_Miner] Frame 1
function onEnterFrame() { if ((_root.gamePaused == false) and (_root.gameFroze == false)) { if ((this._x > (600 + (this._width * 2))) or (this._x < ((-this._width) * 2))) { this.removeMovieClip(); } else { this._x = this._x + speed; } if (this.hitTest(_root.barry.hit)) { _root.barry.physics(this._x, 10); health = 0; } if (this.hitTest(_root.bulletHit)) { health--; } if (health <= 0) { _root.effects.spark(this._x, this._y, 10, 4, 250, "Effect_fragment"); _root.effects.spark(this._x, this._y, 30, 20, 150, "Effect_spark"); _root.effects.spark(this._x, this._y, 20, 10, 200, "Effect_smoke"); _root.barry.combo++; _root.barry.expStore = _root.barry.expStore + 10; _root.effects.exp(this._x, this._y, _root.barry.combo, "COMBO", 150); _root.sound.gotoAndStop("enemyDestroy"); _root.sound.gotoAndStop(1); this.removeMovieClip(); } } } if (this._x < 325) { speed = 3; _x = ((-this._width) * 2); } else { _x = (600 + (this._width * 2)); speed = -3; } this._y = _root.barry.groundLevel - 5; health = 2; ammo = 1;
Symbol 35 MovieClip [Enemy_Homer] Frame 1
function onEnterFrame() { if ((_root.gamePaused == false) and (_root.gameFroze == false)) { if ((this._x > (600 + (this._width * 2))) or (this._x < ((-this._width) * 2))) { this.removeMovieClip(); } else { this._x = this._x + speed; } if (this.hitTest(_root.barry.hit)) { _root.barry.physics(this._x, 6); health = 0; } if (this.hitTest(_root.bulletHit)) { health--; } if ((random(20) == 0) and (ammo > 0)) { _root.enemy.newEnemyBullet(this._x, this._y, 8, "Weapon_Seeker"); ammo--; } if (health <= 0) { _root.effects.spark(this._x, this._y, 10, 4, 250, "Effect_fragment"); _root.effects.spark(this._x, this._y, 10, 10, 150, "Effect_spark"); _root.effects.spark(this._x, this._y, 20, 10, 200, "Effect_smoke"); _root.barry.combo++; _root.barry.expStore = _root.barry.expStore + 25; _root.effects.exp(this._x, this._y, _root.barry.combo, "COMBO", 150); _root.sound.gotoAndStop("enemyDestroy"); _root.sound.gotoAndStop(1); this.removeMovieClip(); } } } if (this._x < 325) { speed = 7; _x = ((-this._width) * 2); } else { _x = (600 + (this._width * 2)); speed = -7; _xscale = (-_xscale); } health = 2; ammo = 1;
Symbol 37 MovieClip Frame 1
function onEnterFrame() { if ((_root.gamePaused == false) and (_root.gameFroze == false)) { _rotation = (_rotation + 50); } }
Symbol 41 MovieClip [Enemy_Gunner] Frame 1
function onEnterFrame() { if ((_root.gamePaused == false) and (_root.gameFroze == false)) { if ((this._x > (600 + (this._width * 2))) or (this._x < ((-this._width) * 2))) { this.removeMovieClip(); } else { this._x = this._x + speed; } if (this.hitTest(_root.barry.hit)) { _root.barry.physics(this._x, 6); health = 0; } if (this.hitTest(_root.bulletHit)) { health--; } if ((random(20) == 0) and (ammo > 0)) { _root.enemy.newEnemyBullet(this._x, this._y, 8, "Weapon_Homer"); ammo--; } if (health <= 0) { _root.effects.spark(this._x, this._y, 10, 4, 250, "Effect_fragment"); _root.effects.spark(this._x, this._y, 10, 10, 150, "Effect_spark"); _root.effects.spark(this._x, this._y, 20, 10, 200, "Effect_smoke"); _root.barry.combo++; _root.barry.expStore = _root.barry.expStore + 20; _root.effects.exp(this._x, this._y, _root.barry.combo, "COMBO", 150); _root.sound.gotoAndStop("enemyDestroy"); _root.sound.gotoAndStop(1); this.removeMovieClip(); } } } if (this._x < 325) { speed = 5; _x = ((-this._width) * 2); } else { _x = (600 + (this._width * 2)); speed = -5; _xscale = (-_xscale); } health = 2; ammo = 5;
Symbol 44 MovieClip [Enemy_Bomber] Frame 1
function onEnterFrame() { if ((_root.gamePaused == false) and (_root.gameFroze == false)) { if ((this._x > (600 + (this._width * 2))) or (this._x < ((-this._width) * 2))) { this.removeMovieClip(); } else { this._x = this._x + speed; } if (this.hitTest(_root.barry.hit)) { _root.barry.physics(this._x, 6); health = 0; } if (this.hitTest(_root.bulletHit)) { health--; } if ((((this._x < (_root.barry._x + 80)) and (this._x > (_root.barry._x - 80))) and (ammo > 0)) and (random(5) == 0)) { _root.enemy.newBomb(this._x, this._y, this._xscale, "Weapon_Bomb"); ammo--; } if (health <= 0) { _root.effects.spark(this._x, this._y, 10, 4, 250, "Effect_fragment"); _root.effects.spark(this._x, this._y, 10, 10, 150, "Effect_spark"); _root.effects.spark(this._x, this._y, 20, 10, 200, "Effect_smoke"); _root.barry.combo++; _root.barry.expStore = _root.barry.expStore + 10; _root.effects.exp(this._x, this._y, _root.barry.combo, "COMBO", 150); _root.sound.gotoAndStop("enemyDestroy"); _root.sound.gotoAndStop(1); this.removeMovieClip(); } } } if (this._x < 325) { speed = 5; _x = ((-this._width) * 2); } else { _x = (600 + (this._width * 2)); speed = -5; _xscale = (-_xscale); } health = 1; ammo = 1;
Symbol 46 MovieClip [Effect_spark] Frame 1
function onEnterFrame() { if ((_root.gamePaused == false) and (_root.gameFroze == false)) { if (_alpha > 0) { _alpha = (_alpha - Math.round(20 / _root.graphicsRating)); _y = (_y + ySpeed); ySpeed++; _x = (_x + xSpeed); } else { this.removeMovieClip(); } } } ySpeed = Speed * Math.sin(_rotation * (Math.PI/180)); xSpeed = Speed * Math.cos(_rotation * (Math.PI/180));
Symbol 48 MovieClip [Effect_smoke] Frame 1
function onEnterFrame() { if ((_root.gamePaused == false) and (_root.gameFroze == false)) { if ((_y > 0) and (_x > 0)) { _y = (_y + ySpeed); ySpeed--; this._x = this._x + xSpeed; xSpeed--; } else { this.removeMovieClip(); } } } _rotation = (45 - random(90)); ySpeed = Speed * Math.sin(_rotation * (Math.PI/180)); xSpeed = random(20) - 10; this._x = this._x + random(10); float = 0;
Symbol 61 Button
on (release) { getURL ("http://www.newgrounds.com", "blank"); }
Symbol 70 Button
on (release) { _root.play(); }
Symbol 71 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 71 MovieClip Frame 2
gotoAndPlay (1);
Symbol 489 MovieClip [__Packages.ab20] Frame 0
class ab20 { function ab20 () { } static function fr(str, find, replace, limit) { var _local2 = str; var _local3; var _local4; var _local9; if (!(typeof(find) === "string")) { if (replace === undefined) { replace = [""]; } else if (typeof(replace) === "string") { replace = [replace]; } } else { find = [find]; replace = [replace]; } _local9 = find.length; var _local1 = 0; var _local5 = 0; while (_local1 < _local9) { while (_local4 = _local2.indexOf(find[_local1]) , !(_local4 === -1)) { if ((!(limit === undefined)) && (_local5 >= limit)) { break; } _local3 = new Array(_local2.substring(0, _local4), _local2.substr(_local4, find[_local1].length), _local2.substr(_local4 + find[_local1].length)); _local3[1] = ((replace[_local1] === undefined) ? "" : (replace[_local1])); _local2 = (_local3[0] + _local3[1]) + _local3[2]; _local5++; } _local1++; _local5 = 0; } return(_local2); } static function encodeNum(num) { var _local11 = getTimer(); var _local6 = ["aZ", "Zy", "Zx"]; var _local7 = ["zH", "jY", "uH"]; var _local4 = ["Ah", "Xh", "hO"]; var _local5 = ["Ub", "Bu", "Cb"]; var _local8 = ["Qc", "Pc", "Pe"]; var _local9 = ["Ei", "Ie", "Ef"]; var _local3 = ["Fk", "kG", "Kg"]; var _local13 = ["Jl", "Lm", "Mn"]; var _local12 = ["No", "Np", "Qp"]; var _local2 = ["Rs", "St", "Sw"]; var _local14 = random(3); num = String(num); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); if (_local14 == 1) { num = fr(num, "5", _local8[0]); } else { num = fr(num, "5", _local8[random(3)]); } num = fr(num, "4", _local9[random(3)]); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "2", _local13[random(3)]); num = fr(num, "1", _local12[random(3)]); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); var _local10 = getTimer() - _local11; num = (num + "Dd") + _local10; return(num); } static function encodeStr8bytes(str) { var _local1 = 0; var _local4 = str.length; var _local3 = "%"; var _local2 = ["%", "$", "#", "@"]; while (_local1 < _local4) { _local3 = _local3 + (str.charCodeAt(_local1) + _local2[random(_local2.length)]); _local1++; } return(_local3); } static function decodeStr8bytes(str) { str = ("PIE" + str) + "PIE"; str = fr(str, "%", "D"); str = fr(str, "$", "D"); str = fr(str, "#", "D"); str = fr(str, "@", "D"); str = fr(str, "PIED", ""); str = fr(str, "DPIE", ""); var _local3 = str.split("D"); var _local4 = ""; var _local1 = 0; var _local5 = _local3.length; while (_local1 < _local5) { _local4 = _local4 + String(String.fromCharCode(_local3[_local1])); _local1++; } return(_local4); } static function decodeNum(str) { var _local2 = ["aZ", "Zy", "Zx", "zH", "jY", "uH", "Ah", "Xh", "hO", "Ub", "Bu", "Cb", "Qc", "Pc", "Pe", "Ei", "Ie", "Ef", "Fk", "kG", "Kg", "Jl", "Lm", "Mn", "No", "Np", "Qp", "Rs", "St", "Sw"]; str = String(str); str = str.split("Dd"); str = str[0]; str = fr(str, _local2[0], "9"); str = fr(str, _local2[1], "9"); str = fr(str, _local2[2], "9"); str = fr(str, _local2[3], "8"); str = fr(str, _local2[4], "8"); str = fr(str, _local2[5], "8"); str = fr(str, _local2[6], "7"); str = fr(str, _local2[7], "7"); str = fr(str, _local2[8], "7"); str = fr(str, _local2[9], "6"); str = fr(str, _local2[10], "6"); str = fr(str, _local2[11], "6"); str = fr(str, _local2[12], "5"); str = fr(str, _local2[13], "5"); str = fr(str, _local2[14], "5"); str = fr(str, _local2[15], "4"); str = fr(str, _local2[16], "4"); str = fr(str, _local2[17], "4"); str = fr(str, _local2[18], "3"); str = fr(str, _local2[19], "3"); str = fr(str, _local2[20], "3"); str = fr(str, _local2[21], "2"); str = fr(str, _local2[22], "2"); str = fr(str, _local2[23], "2"); str = fr(str, _local2[24], "1"); str = fr(str, _local2[25], "1"); str = fr(str, _local2[26], "1"); str = fr(str, _local2[27], "0"); str = fr(str, _local2[28], "0"); str = fr(str, _local2[29], "0"); var _local3 = Number(str); return(_local3); } }
Symbol 125 MovieClip Frame 90
_alpha = (_alpha - 10);
Symbol 125 MovieClip Frame 91
_alpha = (_alpha - 10);
Symbol 125 MovieClip Frame 92
_alpha = (_alpha - 10);
Symbol 125 MovieClip Frame 93
_alpha = (_alpha - 10);
Symbol 125 MovieClip Frame 94
_alpha = (_alpha - 10);
Symbol 125 MovieClip Frame 95
_alpha = (_alpha - 10);
Symbol 125 MovieClip Frame 96
_alpha = (_alpha - 10);
Symbol 125 MovieClip Frame 97
_alpha = (_alpha - 10);
Symbol 125 MovieClip Frame 98
_alpha = (_alpha - 10);
Symbol 125 MovieClip Frame 99
_alpha = (_alpha - 10);
Symbol 125 MovieClip Frame 100
_root.play();
Symbol 134 Button
on (release) { _root.gotoAndStop("scores"); }
Symbol 138 MovieClip Frame 1
stop();
Symbol 139 Button
on (release) { _root.instRead = true; _root.gotoAndStop("inst"); }
Symbol 140 Button
on (press) { if (_root.instRead == true) { stopAllSounds(); this.gotoAndStop("game"); } }
Instance of Symbol 148 MovieClip "hit" in Symbol 151 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 148 MovieClip "hitBullet" in Symbol 151 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 157 MovieClip "star" in Symbol 158 MovieClip Frame 1
onClipEvent (load) { timer = 20; } onClipEvent (enterFrame) { if (timer < 0) { this.removeMovieClip(); } timer--; _alpha = (_alpha + 10); this._x = this._x + xSpeed; this._y = this._y + ySpeed; }
Instance of Symbol 157 MovieClip in Symbol 158 MovieClip Frame 1
onClipEvent (load) { _visible = false; _parent.star._visible = false; ii = 0; speed = 20; count = 30; timer = 3; } onClipEvent (enterFrame) { if (timer > 0) { timer = timer - 1; } else { timer = 3; ii++; _parent.star.duplicateMovieClip("star" + ii, ii, ii); _parent["star" + ii].xSpeed = random(speed) + 5; if (random(2) == 0) { _parent["star" + ii].xSpeed = _parent["star" + ii].xSpeed * -1; } _parent["star" + ii].ySpeed = random(speed) + 5; if (random(2) == 0) { _parent["star" + ii].ySpeed = _parent["star" + ii].ySpeed * -1; } _parent["star" + ii]._xscale = random(50) + 5; _parent["star" + ii]._yscale = _parent["star" + ii]._xscale; _parent["star" + ii]._alpha = 0; } }
Symbol 169 Button
on (release) { _root.nextFrame(); }
Symbol 174 Button
on (release) { _root.prevFrame(); }
Symbol 183 Button
on (release) { stopAllSounds(); _root.gotoAndStop("title"); }
Symbol 205 Button
on (release) { activeFrame = 45; gotoAndStop(activeFrame); }
Symbol 206 Button
on (release) { activeFrame = 44; gotoAndStop(activeFrame); }
Symbol 207 Button
on (release) { activeFrame = 43; gotoAndStop(activeFrame); }
Symbol 208 Button
on (release) { activeFrame = 42; gotoAndStop(activeFrame); }
Symbol 209 Button
on (release) { activeFrame = 41; gotoAndStop(activeFrame); }
Symbol 232 Button
on (release) { _root.gameFroze = false; _root.barry.fuel = _root.barry.maxFuel; _root.barry.fuelDisplay = Math.round(_root.barry.fuel); }
Symbol 250 Button
on (release) { activeFrame = 40; gotoAndStop (40); }
Symbol 283 MovieClip Frame 1
stop();
Instance of Symbol 196 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.barry.gameComplete == true) { this._visible = false; } }
Instance of Symbol 148 MovieClip "expbar" in Symbol 283 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.barry.gameComplete == false) { this._width = (_root.barry.fuel / _root.barry.maxFuel) * 500; if (((this._width == 100) and (_root.gameFroze == false)) and (_root.gamePaused == false)) { _root.effects.exp(20, 320, "", "LOW FUEL!", 300, true); _root.sound.gotoAndStop("lowFuel"); _root.sound.gotoAndStop(1); } else if (this._width < 100) { if (this._visible == true) { this._visible = false; } else { this._visible = true; } } else { this._visible = true; } } else { this._visible = false; } }
Instance of Symbol 148 MovieClip "expbar" in Symbol 283 MovieClip Frame 1
onClipEvent (enterFrame) { wStore = this._width; this._width = (_root.barry.experience / _root.barry.nextLevel) * 500; if (this._width != wStore) { if (this._alpha == 100) { this._alpha = 50; } else { this._alpha = 100; } } else { this._alpha = 100; } }
Symbol 283 MovieClip Frame 40
function onEnterFrame() { if (_root.gameFroze == true) { if (_root.barry.fuel < _root.barry.maxFuel) { _root.barry.fuel = _root.barry.fuel + 5; _root.barry.fuelDisplay = Math.round(_root.barry.fuel); } else { _root.barry.fuel = _root.barry.maxFuel; _root.barry.fuelDisplay = Math.round(_root.barry.fuel); } if (_root.barry.EBomber == _root.maxShips) { EBomberCost = ""; } else { EBomberCost = EBomberCostStore * (_root.barry.EBomber + 1); } if (_root.barry.EGunner == _root.maxShips) { EGunnerCost = ""; } else { EGunnerCost = EGunnerCostStore * (_root.barry.EGunner + 1); } if (_root.barry.EBouncer == _root.maxShips) { EBouncerCost = ""; } else { EBouncerCost = EBouncerCostStore * (_root.barry.EBouncer + 1); } if (_root.barry.EHomer == _root.maxShips) { EHomerCost = ""; } else { EHomerCost = EHomerCostStore * (_root.barry.EHomer + 1); } if (_root.barry.EMiner == _root.maxShips) { EMinerCost = ""; } else { EMinerCost = EMinerCostStore * (_root.barry.EMiner + 1); } if (((((EBomberCost == "") and (EGunnerCost == "")) and (EBouncerCost == "")) and (EHomerCost == "")) and (EMinerCost == "")) { _root.barry.gameComplete = true; activeFrame = 46; gotoAndStop(activeFrame); } } } stop(); _root.maxShips = 10; EBomberCostStore = 10; EGunnerCostStore = 20; EBouncerCostStore = 30; EHomerCostStore = 40; EMinerCostStore = 50; EBomberPlus.onRelease = function () { cost = EBomberCostStore; if ((_root.barry.EBomber < _root.maxShips) and ((_root.barry.totalEXP - EBomberCost) >= 0)) { _root.barry.EBomber++; _root.barry.totalEXP = _root.barry.totalEXP - (cost * _root.barry.EBomber); } }; EBouncerPlus.onRelease = function () { cost = EBouncerCostStore; if ((_root.barry.EBouncer < _root.maxShips) and ((_root.barry.totalEXP - EBouncerCost) >= 0)) { _root.barry.EBouncer++; _root.barry.totalEXP = _root.barry.totalEXP - (cost * _root.barry.EBouncer); } }; EGunnerPlus.onRelease = function () { cost = EGunnerCostStore; if ((_root.barry.EGunner < _root.maxShips) and ((_root.barry.totalEXP - EGunnerCost) >= 0)) { _root.barry.EGunner++; _root.barry.totalEXP = _root.barry.totalEXP - (cost * _root.barry.EGunner); } }; EHomerPlus.onRelease = function () { cost = EHomerCostStore; if ((_root.barry.EHomer < _root.maxShips) and ((_root.barry.totalEXP - EHomerCost) >= 0)) { _root.barry.EHomer++; _root.barry.totalEXP = _root.barry.totalEXP - (cost * _root.barry.EHomer); } }; EMinerPlus.onRelease = function () { cost = EMinerCostStore; if ((_root.barry.EMiner < _root.maxShips) and ((_root.barry.totalEXP - EMinerCost) >= 0)) { _root.barry.EMiner++; _root.barry.totalEXP = _root.barry.totalEXP - (cost * _root.barry.EMiner); } };
Symbol 288 Button
on (release) { stopAllSounds(); gotoAndStop ("title"); }
Symbol 292 Button
on (release) { _root.hid = 1007; _root.kid = "HZSUVQ"; gotoAndStop ("highScores"); }
Symbol 293 Button
on (release) { _root.hid = 1010; _root.kid = "FPAILL"; gotoAndStop ("highScores"); }
Symbol 294 Button
on (release) { _root.hid = 1011; _root.kid = "WATMMZ"; gotoAndStop ("highScores"); }
Symbol 297 Button
on (release) { _root.hid = 1009; _root.kid = "SDZPUP"; _root.gotoAndStop("highScores"); }
Symbol 299 Button
on (release) { gotoAndStop ("scores"); }
Symbol 304 MovieClip Frame 1
stop();
Symbol 304 MovieClip Frame 2
stop();
Symbol 339 Button
on (release) { _root.gamePaused = false; }
Symbol 348 Button
on (release) { gotoAndStop ("graphics"); }
Symbol 350 Button
on (release) { gotoAndStop ("submit"); }
Symbol 352 Button
on (release) { gotoAndStop ("hsSelect"); }
Symbol 354 Button
on (release) { gotoAndStop ("stats"); }
Symbol 355 Button
on (release) { _root.hid = 1007; _root.kid = "HZSUVQ"; gotoAndStop ("highScores"); }
Symbol 356 Button
on (release) { _root.hid = 1010; _root.kid = "FPAILL"; gotoAndStop ("highScores"); }
Symbol 357 Button
on (release) { _root.hid = 1011; _root.kid = "WATMMZ"; gotoAndStop ("highScores"); }
Symbol 359 Button
on (release) { _root.hid = 1009; _root.kid = "SDZPUP"; gotoAndStop ("highScores"); }
Symbol 394 Button
on (press) { if (inputbox.length > 0) { temparray = inputbox.text.split(""); temparray.pop(); inputbox.text = temparray.join(""); } }
Symbol 398 Button
on (press) { inputbox.text = inputbox.text + "_"; }
Symbol 406 Button
on (press) { inputbox.text = inputbox.text + "M"; }
Symbol 407 Button
on (press) { inputbox.text = inputbox.text + "N"; }
Symbol 408 Button
on (press) { inputbox.text = inputbox.text + "B"; }
Symbol 409 Button
on (press) { inputbox.text = inputbox.text + "V"; }
Symbol 410 Button
on (press) { inputbox.text = inputbox.text + "C"; }
Symbol 411 Button
on (press) { inputbox.text = inputbox.text + "X"; }
Symbol 412 Button
on (press) { inputbox.text = inputbox.text + "Z"; }
Symbol 413 Button
on (press) { inputbox.text = inputbox.text + "L"; }
Symbol 414 Button
on (press) { inputbox.text = inputbox.text + "K"; }
Symbol 415 Button
on (press) { inputbox.text = inputbox.text + "J"; }
Symbol 416 Button
on (press) { inputbox.text = inputbox.text + "H"; }
Symbol 417 Button
on (press) { inputbox.text = inputbox.text + "G"; }
Symbol 418 Button
on (press) { inputbox.text = inputbox.text + "F"; }
Symbol 419 Button
on (press) { inputbox.text = inputbox.text + "D"; }
Symbol 420 Button
on (press) { inputbox.text = inputbox.text + "S"; }
Symbol 421 Button
on (press) { inputbox.text = inputbox.text + "A"; }
Symbol 422 Button
on (press) { inputbox.text = inputbox.text + "P"; }
Symbol 423 Button
on (press) { inputbox.text = inputbox.text + "O"; }
Symbol 424 Button
on (press) { inputbox.text = inputbox.text + "I"; }
Symbol 425 Button
on (press) { inputbox.text = inputbox.text + "U"; }
Symbol 426 Button
on (press) { inputbox.text = inputbox.text + "Y"; }
Symbol 427 Button
on (press) { inputbox.text = inputbox.text + "T"; }
Symbol 428 Button
on (press) { inputbox.text = inputbox.text + "R"; }
Symbol 429 Button
on (press) { inputbox.text = inputbox.text + "E"; }
Symbol 430 Button
on (press) { inputbox.text = inputbox.text + "W"; }
Symbol 431 Button
on (press) { inputbox.text = inputbox.text + "Q"; }
Instance of Symbol 402 MovieClip in Symbol 432 MovieClip Frame 1
onClipEvent (load) { stop(); } on (release) { _root.playername = _parent.inputbox.text; _parent._parent.gotoAndStop("submitInfo"); }
Symbol 437 Button
on (release) { ab20_09 = new LoadVars(); ab20_09.z = _root.playername; ab20_09.x = ab20.encodeNum(_root.barry.maxHeightStore); ab20_09.c = 1010; ab20_09.v = "FPAILL"; ab20_09.sendAndLoad("http://armorbot.com/s_b", ab20_09, "POST"); ab20_09 = new LoadVars(); ab20_09.z = _root.playername; ab20_09.x = ab20.encodeNum(_root.barry.maxCombo); ab20_09.c = 1009; ab20_09.v = "SDZPUP"; ab20_09.sendAndLoad("http://armorbot.com/s_b", ab20_09, "POST"); ab20_09 = new LoadVars(); ab20_09.z = _root.playername; ab20_09.x = ab20.encodeNum(_root.barry.maxExpStore); ab20_09.c = 1011; ab20_09.v = "WATMMZ"; ab20_09.sendAndLoad("http://armorbot.com/s_b", ab20_09, "POST"); ab20_09 = new LoadVars(); ab20_09.z = _root.playername; ab20_09.x = ab20.encodeNum(_root.barry.totalEXP); ab20_09.c = 1007; ab20_09.v = "HZSUVQ"; ab20_09.sendAndLoad("http://armorbot.com/s_b", ab20_09, "POST"); _root.gotoAndStop("scores"); }
Symbol 454 Button
on (release) { qualSel._x = bestQual._x; _root._quality = "best"; }
Symbol 455 Button
on (release) { qualSel._x = highQual._x; _root._quality = "high"; }
Symbol 456 Button
on (release) { qualSel._x = medQual._x; _root._quality = "medium"; }
Symbol 458 Button
on (release) { qualSel._x = lowQual._x; _root._quality = "low"; }
Symbol 460 Button
on (release) { particleSel._x = bestPart._x; _root.graphicsRating = 5; }
Symbol 461 Button
on (release) { particleSel._x = highPart._x; _root.graphicsRating = 3; }
Symbol 462 Button
on (release) { particleSel._x = medPart._x; _root.graphicsRating = 1; }
Symbol 463 Button
on (release) { particleSel._x = lowPart._x; _root.graphicsRating = 0.5; }
Symbol 468 MovieClip Frame 1
if ((_root.wiiControl == false) or (_root.gamePaused == false)) { pausebutton._x = 2000; pausetext = ""; }
Instance of Symbol 332 MovieClip "HStable" in Symbol 468 MovieClip Frame 3
onClipEvent (load) { stop(); __top10_send__ = new LoadVars(); __top10_receive__ = new LoadVars(); __top10_url_1__ = "http://www.armorbot.com/flashcomm"; __top10_url_2__ = "/top10_b"; __top10_send__.hid = _root.hid; __top10_send__.kid = _root.kid; __top10_send__.sendAndLoad(__top10_url_1__ + __top10_url_2__, __top10_receive__, "POST"); __top10_receive__.onLoad = function (success) { if (success) { i = 1; while (i < 11) { _parent.HStable[("_name" + i) + "_"].text = __top10_receive__["name" + i]; _parent.HStable[("_score" + i) + "_"].text = __top10_receive__["score" + i]; i++; } } else { _root.__err__.gotoAndStop(2); } }; }
Instance of Symbol 432 MovieClip in Symbol 468 MovieClip Frame 4
onClipEvent (load) { inputbox.text = ""; }
Instance of Symbol 466 MovieClip "particleSel" in Symbol 468 MovieClip Frame 6
onClipEvent (load) { if (_root.graphicsRating == 0.5) { _x = _parent.lowPart._x; } else if (_root.graphicsRating == 1) { _x = _parent.medPart._x; } else if (_root.graphicsRating == 3) { _x = _parent.highPart._x; } else { _x = _parent.bestPart._x; } }
Instance of Symbol 466 MovieClip "qualSel" in Symbol 468 MovieClip Frame 6
onClipEvent (load) { this._x = _root.qualStore; } onClipEvent (enterFrame) { _root.qualStore = this._x; }
Instance of Symbol 336 MovieClip in Symbol 469 MovieClip Frame 1
onClipEvent (load) { if (_root.wiiControl == true) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Symbol 469 MovieClip Frame 20
stop();
Instance of Symbol 468 MovieClip "menuContent" in Symbol 469 MovieClip Frame 20
onClipEvent (load) { stop(); }
Instance of Symbol 336 MovieClip in Symbol 469 MovieClip Frame 20
onClipEvent (load) { if (_root.wiiControl == true) { this.gotoAndStop(4); } else { this.gotoAndStop(3); } }
Instance of Symbol 151 MovieClip "barry" in Symbol 472 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = _root.barry._rotation; }
Symbol 473 MovieClip Frame 1
function newEnemy(xPos, yPos, type) { b = attachMovie(type, "enemy" + enemyCount, enemyCount++); b._x = xPos; b._y = yPos; } function newEnemyBullet(xPos, yPos, speed, type) { b = attachMovie(type, "enemy" + enemyCount, enemyCount++); b._x = xPos; b._y = yPos; b.bulletSpeed = speed; b.timer = 30; } function newBomb(xPos, yPos, dir, type) { b = attachMovie(type, "enemy" + enemyCount, enemyCount++); b._x = xPos; b._y = yPos; b.dir = dir; } enemyCount = 0; var b;
Symbol 479 MovieClip Frame 1
stop();
Symbol 481 MovieClip Frame 1
Symbol 482 MovieClip Frame 1
function spark(xPos, yPos, ammount, Speed, scale, type) { var _local2 = 0; while (_local2 < (ammount * _root.graphicsRating)) { b = attachMovie(type, "effect" + effectCount, effectCount++); b._x = xPos; b._y = yPos; b._xscale = random(scale) + 10; b._yscale = b._xscale; b.Speed = random(Speed) + 1; b._rotation = random(360); _local2++; } } function exp(xPos, yPos, num, str, size, dataString) { b = attachMovie("Effect_exp", "effect" + effectCount, effectCount++); b._x = xPos; b._y = yPos; b.exp = num; b.str = str; b.floatSpeed = 0.3; b._xscale = size; b._yscale = size; b.alphaSpeed = 3; if (dataString == true) { b._x = 50; b._y = _root.barry.groundLevel - 20; b.floatSpeed = 0.04; b.alphaSpeed = 1; } } effectCount = 0; var b;
Symbol 483 MovieClip Frame 1
function newBullet(xPos, yPos) { b = attachMovie("Bullet", "Bullet" + bulletCount, bulletCount++); b._x = xPos; b._y = yPos; } bulletCount = 0; var b;

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Symbol 12 MovieClip [Weapon_Bomb]Uses:11
Symbol 13 GraphicUsed by:14
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Symbol 16 GraphicUsed by:17
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Symbol 19 GraphicUsed by:20
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Symbol 21 GraphicUsed by:22
Symbol 22 MovieClip [Weapon_Bullet]Uses:21
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Symbol 26 GraphicUses:25Used by:27
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Symbol 344 EditableTextUses:1Used by:468
Symbol 345 EditableTextUses:1Used by:468
Symbol 346 EditableTextUses:129Used by:468
Symbol 347 TextUses:129Used by:468
Symbol 348 ButtonUses:131 132 133Used by:468
Symbol 349 TextUses:129Used by:468
Symbol 350 ButtonUses:131 132 133Used by:468
Symbol 351 TextUses:129Used by:468
Symbol 352 ButtonUses:131 132 133Used by:468
Symbol 353 GraphicUsed by:468
Symbol 354 ButtonUses:131 132 133Used by:468
Symbol 355 ButtonUses:131 132 133Used by:468
Symbol 356 ButtonUses:131 132 133Used by:468
Symbol 357 ButtonUses:131 132 133Used by:468
Symbol 358 TextUses:129Used by:468
Symbol 359 ButtonUses:131 132 133Used by:468
Symbol 360 EditableTextUses:187Used by:432
Symbol 361 GraphicUsed by:432
Symbol 362 EditableTextUses:187Used by:432
Symbol 363 EditableTextUses:187Used by:432
Symbol 364 EditableTextUses:187Used by:432
Symbol 365 EditableTextUses:187Used by:432
Symbol 366 EditableTextUses:187Used by:432
Symbol 367 EditableTextUses:187Used by:432
Symbol 368 EditableTextUses:187Used by:432
Symbol 369 EditableTextUses:187Used by:432
Symbol 370 EditableTextUses:187Used by:432
Symbol 371 EditableTextUses:187Used by:432
Symbol 372 EditableTextUses:187Used by:432
Symbol 373 EditableTextUses:187Used by:432
Symbol 374 EditableTextUses:187Used by:432
Symbol 375 EditableTextUses:187Used by:432
Symbol 376 EditableTextUses:187Used by:432
Symbol 377 EditableTextUses:187Used by:432
Symbol 378 EditableTextUses:187Used by:432
Symbol 379 EditableTextUses:187Used by:432
Symbol 380 EditableTextUses:187Used by:432
Symbol 381 EditableTextUses:187Used by:432
Symbol 382 EditableTextUses:187Used by:432
Symbol 383 EditableTextUses:187Used by:432
Symbol 384 EditableTextUses:187Used by:432
Symbol 385 EditableTextUses:187Used by:432
Symbol 386 EditableTextUses:187Used by:432
Symbol 387 EditableTextUses:187Used by:432
Symbol 388 EditableTextUses:187Used by:432
Symbol 389 EditableTextUses:187Used by:432
Symbol 390 EditableTextUses:187Used by:432
Symbol 391 GraphicUsed by:394
Symbol 392 GraphicUsed by:394
Symbol 393 GraphicUsed by:394
Symbol 394 ButtonUses:391 392 393Used by:432
Symbol 395 GraphicUsed by:398
Symbol 396 GraphicUsed by:398
Symbol 397 GraphicUsed by:398
Symbol 398 ButtonUses:395 396 397Used by:432
Symbol 399 GraphicUsed by:402
Symbol 400 GraphicUsed by:402
Symbol 401 GraphicUsed by:402
Symbol 402 MovieClipUses:399 400 401Used by:432
Symbol 403 GraphicUsed by:406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431
Symbol 404 GraphicUsed by:406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431
Symbol 405 GraphicUsed by:406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431
Symbol 406 ButtonUses:403 404 405Used by:432
Symbol 407 ButtonUses:403 404 405Used by:432
Symbol 408 ButtonUses:403 404 405Used by:432
Symbol 409 ButtonUses:403 404 405Used by:432
Symbol 410 ButtonUses:403 404 405Used by:432
Symbol 411 ButtonUses:403 404 405Used by:432
Symbol 412 ButtonUses:403 404 405Used by:432
Symbol 413 ButtonUses:403 404 405Used by:432
Symbol 414 ButtonUses:403 404 405Used by:432
Symbol 415 ButtonUses:403 404 405Used by:432
Symbol 416 ButtonUses:403 404 405Used by:432
Symbol 417 ButtonUses:403 404 405Used by:432
Symbol 418 ButtonUses:403 404 405Used by:432
Symbol 419 ButtonUses:403 404 405Used by:432
Symbol 420 ButtonUses:403 404 405Used by:432
Symbol 421 ButtonUses:403 404 405Used by:432
Symbol 422 ButtonUses:403 404 405Used by:432
Symbol 423 ButtonUses:403 404 405Used by:432
Symbol 424 ButtonUses:403 404 405Used by:432
Symbol 425 ButtonUses:403 404 405Used by:432
Symbol 426 ButtonUses:403 404 405Used by:432
Symbol 427 ButtonUses:403 404 405Used by:432
Symbol 428 ButtonUses:403 404 405Used by:432
Symbol 429 ButtonUses:403 404 405Used by:432
Symbol 430 ButtonUses:403 404 405Used by:432
Symbol 431 ButtonUses:403 404 405Used by:432
Symbol 432 MovieClipUses:360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 394 398 402 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431Used by:468
Symbol 433 TextUses:129Used by:468
Symbol 434 TextUses:129Used by:468
Symbol 435 TextUses:129Used by:468
Symbol 436 TextUses:129Used by:468
Symbol 437 ButtonUses:131 132 133Used by:468
Symbol 438 FontUsed by:439 441 444 446 448
Symbol 439 EditableTextUses:438Used by:468
Symbol 440 TextUses:129Used by:468
Symbol 441 EditableTextUses:438Used by:468
Symbol 442 TextUses:129Used by:468
Symbol 443 TextUses:129Used by:468
Symbol 444 EditableTextUses:438Used by:468
Symbol 445 TextUses:129Used by:468
Symbol 446 EditableTextUses:438Used by:468
Symbol 447 TextUses:129Used by:468
Symbol 448 EditableTextUses:438Used by:468
Symbol 449 TextUses:129Used by:468
Symbol 450 TextUses:129Used by:468
Symbol 451 TextUses:129Used by:468
Symbol 452 TextUses:129Used by:468
Symbol 453 TextUses:129Used by:468
Symbol 454 ButtonUses:131 132 133Used by:468
Symbol 455 ButtonUses:131 132 133Used by:468
Symbol 456 ButtonUses:131 132 133Used by:468
Symbol 457 TextUses:129Used by:468
Symbol 458 ButtonUses:131 132 133Used by:468
Symbol 459 TextUses:129Used by:468
Symbol 460 ButtonUses:131 132 133Used by:468
Symbol 461 ButtonUses:131 132 133Used by:468
Symbol 462 ButtonUses:131 132 133Used by:468
Symbol 463 ButtonUses:131 132 133Used by:468
Symbol 464 TextUses:129Used by:468
Symbol 465 GraphicUsed by:466
Symbol 466 MovieClipUses:465Used by:468
Symbol 467 GraphicUsed by:468
Symbol 468 MovieClipUses:338 339 340 183 341 342 274 275 343 277 344 279 280 345 346 347 348 349 350 351 352 353 287 354 289 290 291 355 356 357 295 358 359 298 300 332 432 433 434 435 436 437 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 466 467Used by:469  Timeline
Symbol 469 MovieClipUses:336 337 468 282Used by:Timeline
Symbol 470 GraphicUsed by:472
Symbol 471 GraphicUsed by:472
Symbol 472 MovieClipUses:151 470 471Used by:Timeline
Symbol 473 MovieClipUsed by:Timeline
Symbol 474 GraphicUsed by:479
Symbol 475 SoundUsed by:479
Symbol 476 SoundUsed by:479
Symbol 477 SoundUsed by:479
Symbol 478 SoundUsed by:479
Symbol 479 MovieClipUses:474 475 476 477 478Used by:Timeline
Symbol 480 GraphicUsed by:481
Symbol 481 MovieClipUses:480Used by:Timeline
Symbol 482 MovieClipUsed by:Timeline
Symbol 483 MovieClipUsed by:Timeline
Symbol 484 MovieClipUses:161Used by:Timeline
Symbol 485 MovieClipUses:164Used by:Timeline
Symbol 486 MovieClipUses:167Used by:Timeline
Symbol 487 SoundUsed by:Timeline
Symbol 488 TextUses:129Used by:Timeline

Instance Names

"HStable"Frame 8Symbol 332 MovieClip
"hud"Frame 9Symbol 283 MovieClip
"enemy"Frame 9Symbol 473 MovieClip
"sound"Frame 9Symbol 479 MovieClip
"bulletHit"Frame 9Symbol 481 MovieClip
"effects"Frame 9Symbol 482 MovieClip
"barry"Frame 9Symbol 151 MovieClip
"bulletLayer"Frame 9Symbol 483 MovieClip
"menuContent"Frame 10Symbol 468 MovieClip
"blades"Symbol 38 MovieClip Frame 1Symbol 37 MovieClip
"bar"Symbol 71 MovieClip Frame 1Symbol 64 MovieClip
"hit"Symbol 151 MovieClip Frame 1Symbol 148 MovieClip
"wheelF"Symbol 151 MovieClip Frame 1Symbol 30 MovieClip
"wheelB"Symbol 151 MovieClip Frame 1Symbol 30 MovieClip
"body"Symbol 151 MovieClip Frame 1Symbol 150 MovieClip
"hitBullet"Symbol 151 MovieClip Frame 1Symbol 148 MovieClip
"star"Symbol 158 MovieClip Frame 1Symbol 157 MovieClip
"expbar"Symbol 283 MovieClip Frame 1Symbol 148 MovieClip
"expbar"Symbol 283 MovieClip Frame 1Symbol 148 MovieClip
"EMinerAbout"Symbol 283 MovieClip Frame 40Symbol 205 Button
"EHomerAbout"Symbol 283 MovieClip Frame 40Symbol 206 Button
"EGunnerAbout"Symbol 283 MovieClip Frame 40Symbol 207 Button
"EBouncerAbout"Symbol 283 MovieClip Frame 40Symbol 208 Button
"EBomberAbout"Symbol 283 MovieClip Frame 40Symbol 209 Button
"EMinerPlus"Symbol 283 MovieClip Frame 40Symbol 230 Button
"EHomerPlus"Symbol 283 MovieClip Frame 40Symbol 230 Button
"EGunnerPlus"Symbol 283 MovieClip Frame 40Symbol 230 Button
"EBouncerPlus"Symbol 283 MovieClip Frame 40Symbol 230 Button
"EBomberPlus"Symbol 283 MovieClip Frame 40Symbol 230 Button
"__err__"Symbol 332 MovieClip Frame 1Symbol 304 MovieClip
"_score10_"Symbol 332 MovieClip Frame 1Symbol 305 EditableText
"_score9_"Symbol 332 MovieClip Frame 1Symbol 306 EditableText
"_score8_"Symbol 332 MovieClip Frame 1Symbol 307 EditableText
"_score7_"Symbol 332 MovieClip Frame 1Symbol 308 EditableText
"_score6_"Symbol 332 MovieClip Frame 1Symbol 309 EditableText
"_score5_"Symbol 332 MovieClip Frame 1Symbol 310 EditableText
"_score4_"Symbol 332 MovieClip Frame 1Symbol 311 EditableText
"_score3_"Symbol 332 MovieClip Frame 1Symbol 312 EditableText
"_score2_"Symbol 332 MovieClip Frame 1Symbol 313 EditableText
"_score1_"Symbol 332 MovieClip Frame 1Symbol 314 EditableText
"_name10_"Symbol 332 MovieClip Frame 1Symbol 315 EditableText
"_name9_"Symbol 332 MovieClip Frame 1Symbol 316 EditableText
"_name8_"Symbol 332 MovieClip Frame 1Symbol 317 EditableText
"_name7_"Symbol 332 MovieClip Frame 1Symbol 318 EditableText
"_name6_"Symbol 332 MovieClip Frame 1Symbol 319 EditableText
"_name5_"Symbol 332 MovieClip Frame 1Symbol 320 EditableText
"_name4_"Symbol 332 MovieClip Frame 1Symbol 321 EditableText
"_name3_"Symbol 332 MovieClip Frame 1Symbol 322 EditableText
"_name2_"Symbol 332 MovieClip Frame 1Symbol 323 EditableText
"_name1_"Symbol 332 MovieClip Frame 1Symbol 324 EditableText
"inputbox"Symbol 432 MovieClip Frame 1Symbol 360 EditableText
"pausebutton"Symbol 468 MovieClip Frame 1Symbol 339 Button
"HStable"Symbol 468 MovieClip Frame 3Symbol 332 MovieClip
"bestQual"Symbol 468 MovieClip Frame 6Symbol 454 Button
"highQual"Symbol 468 MovieClip Frame 6Symbol 455 Button
"medQual"Symbol 468 MovieClip Frame 6Symbol 456 Button
"lowQual"Symbol 468 MovieClip Frame 6Symbol 458 Button
"bestPart"Symbol 468 MovieClip Frame 6Symbol 460 Button
"highPart"Symbol 468 MovieClip Frame 6Symbol 461 Button
"medPart"Symbol 468 MovieClip Frame 6Symbol 462 Button
"lowPart"Symbol 468 MovieClip Frame 6Symbol 463 Button
"particleSel"Symbol 468 MovieClip Frame 6Symbol 466 MovieClip
"qualSel"Symbol 468 MovieClip Frame 6Symbol 466 MovieClip
"menuContent"Symbol 469 MovieClip Frame 20Symbol 468 MovieClip
"barry"Symbol 472 MovieClip Frame 1Symbol 151 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$N1$x9oN4UrpRAYWyOUnAjKq8.."
ExportAssets (56)Timeline Frame 1Symbol 6 as "Effect_exp"
ExportAssets (56)Timeline Frame 1Symbol 8 as "Effect_fragment_barry"
ExportAssets (56)Timeline Frame 1Symbol 10 as "Effect_fragment"
ExportAssets (56)Timeline Frame 1Symbol 12 as "Weapon_Bomb"
ExportAssets (56)Timeline Frame 1Symbol 14 as "Weapon_Bouncer"
ExportAssets (56)Timeline Frame 1Symbol 17 as "Weapon_Seeker"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Weapon_Homer"
ExportAssets (56)Timeline Frame 1Symbol 22 as "Weapon_Bullet"
ExportAssets (56)Timeline Frame 1Symbol 24 as "Bullet"
ExportAssets (56)Timeline Frame 1Symbol 27 as "Enemy_Bouncer"
ExportAssets (56)Timeline Frame 1Symbol 33 as "Enemy_Miner"
ExportAssets (56)Timeline Frame 1Symbol 35 as "Enemy_Homer"
ExportAssets (56)Timeline Frame 1Symbol 41 as "Enemy_Gunner"
ExportAssets (56)Timeline Frame 1Symbol 44 as "Enemy_Bomber"
ExportAssets (56)Timeline Frame 1Symbol 46 as "Effect_spark"
ExportAssets (56)Timeline Frame 1Symbol 48 as "Effect_smoke"
ExportAssets (56)Timeline Frame 1Symbol 489 as "__Packages.ab20"
ExportAssets (56)Timeline Frame 5Symbol 46 as "Effect_spark"
ExportAssets (56)Timeline Frame 5Symbol 46 as "Effect_spark"
ExportAssets (56)Timeline Frame 5Symbol 46 as "Effect_spark"
ExportAssets (56)Timeline Frame 5Symbol 46 as "Effect_spark"
ExportAssets (56)Timeline Frame 5Symbol 46 as "Effect_spark"
ExportAssets (56)Timeline Frame 5Symbol 46 as "Effect_spark"
ExportAssets (56)Timeline Frame 5Symbol 46 as "Effect_spark"
ExportAssets (56)Timeline Frame 5Symbol 46 as "Effect_spark"
ExportAssets (56)Timeline Frame 5Symbol 46 as "Effect_spark"
ExportAssets (56)Timeline Frame 5Symbol 46 as "Effect_spark"
ExportAssets (56)Timeline Frame 5Symbol 46 as "Effect_spark"
ExportAssets (56)Timeline Frame 5Symbol 46 as "Effect_spark"
ExportAssets (56)Timeline Frame 5Symbol 46 as "Effect_spark"
ExportAssets (56)Timeline Frame 5Symbol 48 as "Effect_smoke"
ExportAssets (56)Timeline Frame 5Symbol 48 as "Effect_smoke"
ExportAssets (56)Timeline Frame 5Symbol 48 as "Effect_smoke"
ExportAssets (56)Timeline Frame 5Symbol 48 as "Effect_smoke"
ExportAssets (56)Timeline Frame 6Symbol 46 as "Effect_spark"
ExportAssets (56)Timeline Frame 6Symbol 46 as "Effect_spark"
ExportAssets (56)Timeline Frame 6Symbol 46 as "Effect_spark"
ExportAssets (56)Timeline Frame 6Symbol 46 as "Effect_spark"
ExportAssets (56)Timeline Frame 6Symbol 46 as "Effect_spark"
ExportAssets (56)Timeline Frame 6Symbol 46 as "Effect_spark"
ExportAssets (56)Timeline Frame 6Symbol 46 as "Effect_spark"
ExportAssets (56)Timeline Frame 6Symbol 46 as "Effect_spark"
ExportAssets (56)Timeline Frame 6Symbol 46 as "Effect_spark"
ExportAssets (56)Timeline Frame 6Symbol 46 as "Effect_spark"
ExportAssets (56)Timeline Frame 6Symbol 46 as "Effect_spark"
ExportAssets (56)Timeline Frame 6Symbol 46 as "Effect_spark"
ExportAssets (56)Timeline Frame 6Symbol 46 as "Effect_spark"
ExportAssets (56)Timeline Frame 6Symbol 46 as "Effect_spark"
ExportAssets (56)Timeline Frame 6Symbol 46 as "Effect_spark"
ExportAssets (56)Timeline Frame 6Symbol 46 as "Effect_spark"
ExportAssets (56)Timeline Frame 6Symbol 46 as "Effect_spark"
ExportAssets (56)Timeline Frame 6Symbol 46 as "Effect_spark"

Labels

"title"Frame 3
"inst"Frame 4
"scores"Frame 7
"highScores"Frame 8
"game"Frame 9
"gameOver"Frame 10
"loaded"Symbol 71 MovieClip Frame 3
"DescBomber"Symbol 283 MovieClip Frame 41
"descBouncer"Symbol 283 MovieClip Frame 42
"descGunner"Symbol 283 MovieClip Frame 43
"descHomer"Symbol 283 MovieClip Frame 44
"descMiner"Symbol 283 MovieClip Frame 45
"win message"Symbol 283 MovieClip Frame 46
"complete"Symbol 283 MovieClip Frame 55
"stats"Symbol 468 MovieClip Frame 1
"hsSelect"Symbol 468 MovieClip Frame 2
"highScores"Symbol 468 MovieClip Frame 3
"submit"Symbol 468 MovieClip Frame 4
"submitInfo"Symbol 468 MovieClip Frame 5
"graphics"Symbol 468 MovieClip Frame 6
"bang"Symbol 479 MovieClip Frame 2
"land"Symbol 479 MovieClip Frame 3
"level"Symbol 479 MovieClip Frame 4
"hitBang"Symbol 479 MovieClip Frame 5
"enemyDestroy"Symbol 479 MovieClip Frame 6

Dynamic Text Variables

strSymbol 2 EditableText"COMBO"
expSymbol 3 EditableText"5"
strSymbol 4 EditableText"COMBO"
expSymbol 5 EditableText"5"
_root.barry.fuelDisplaySymbol 193 EditableText"100"
_root.barry.nextLevelSymbol 198 EditableText"100"
_root.barry.experienceSymbol 199 EditableText"90"
_root.barry.levelSymbol 200 EditableText"5"
EMinerCostSymbol 215 EditableText"Bomber"
EHomerCostSymbol 216 EditableText"Bomber"
EGunnerCostSymbol 217 EditableText"Bomber"
EBouncerCostSymbol 218 EditableText"Bomber"
EBomberCostSymbol 219 EditableText"Bomber"
_root.barry.EMinerSymbol 220 EditableText"Bomber"
_root.barry.EHomerSymbol 221 EditableText"Bomber"
_root.barry.EGunnerSymbol 222 EditableText"Bomber"
_root.barry.EBouncerSymbol 223 EditableText"Bomber"
_root.barry.EBomberSymbol 224 EditableText"Bomber"
_root.barry.totalEXPSymbol 235 EditableText"You have"
_root.barry.maxExpStoreSymbol 273 EditableText"Level"
_root.barry.maxHeightStoreSymbol 276 EditableText"Level"
_root.barry.maxComboSymbol 278 EditableText"Level"
_root.barry.totalEXPSymbol 281 EditableText"Level"
pausetextSymbol 338 EditableText"unpause"
_root.barry.maxExpStoreSymbol 342 EditableText"Level"
_root.barry.maxHeightStoreSymbol 343 EditableText"Level"
_root.barry.maxComboSymbol 344 EditableText"Level"
_root.barry.totalEXPSymbol 345 EditableText"Level"
_root.inactivityPauseSymbol 346 EditableText"Game paused due to inactivity"
_root.barry.totalEXPSymbol 439 EditableText"2"
_root.playernameSymbol 441 EditableText"2"
_root.barry.maxComboSymbol 444 EditableText"2"
_root.barry.maxHeightStoreSymbol 446 EditableText"2"
_root.barry.maxExpStoreSymbol 448 EditableText"2"




http://swfchan.com/2/7132/info.shtml
Created: 13/6 -2019 03:07:02 Last modified: 13/6 -2019 03:07:02 Server time: 03/05 -2024 16:40:02