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Zombie Nerd v4.8 (Murk).swf

This is the info page for
Flash #7290

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Text
is LOADING!

Mercenary Ink.

Soul Studios

Sponsorship Clip

<p align="left"><font face="Times New Roman" size="12" color="#0066cc" letterSpacing="0.000000" kerning="1">g</font></p>

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Settings

Extras

Press Up
to perform actions that appear over your head
Text Example

DANGER!

A MERCENARY INK   PRODUCTION

Ladder will be added here

black = invisable tunnel that will be covered with a mock object (that will need to match the level) that will be placed by code in a layer above the character

?

Please do not feed
the man-eating fish

Warning:
Flood
area

IOU
one
working
computer

Ladder will be added here

Ladder will be added here

CONTROL ROOM

Release
Gate
42-C

Ladder will be added here

Ladder will be added here

Demo
Ends

Ladder will be added here

Ladder will be added here

ActionScript [AS1/AS2]

Instance of Symbol 2 MovieClip in Frame 1
onClipEvent (enterFrame) { _root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { this._xscale = PercentLoaded; } else { _root.play(); } }
Frame 21
stop();
Frame 22
function death() { var _local1 = _root; _local1.game.lives = _local1.game.lives - 1; _local1.game.life = 12; _local1.char.momentum = 0; _local1.char.momentumy = 0; _local1.hitenemy = "false"; _local1.invincable = "true"; _local1.invictimer = 10; _local1.char.slashing = "false"; _local1.char.throwing = "false"; _local1.char.spewing = "false"; _local1.char.ducking = "false"; _local1.mc_arm._x = -500; _local1.mc_arm._y = -500; _local1.mc_char._y = _local1.currentcheckmccharx; _local1.mc_char._x = _local1.currentcheckmcchary; _local1.game.charx = _local1.currentcheckx; _local1.game.chary = _local1.currentchecky; _local1.level3._x = _local1.currentchecklevelx; _local1.level3._y = _local1.currentchecklevely; _local1.level2._x = _local1.currentchecklevelx - 600; _local1.level2._y = _local1.currentchecklevely; _local1.level4._x = _local1.currentchecklevelx + 600; _local1.level4._y = _local1.currentchecklevely; _local1.globaly = _local1.currentcheckglobaly; _local1.globalx = _local1.currentcheckglobalx; _local1.checkpointmax = _local1.currentcheckcheckpointmax; _local1.checkpointmin = _local1.currentcheckcheckpointmin; _local1.game.prevtile = _local1.currentcheckpointprevtile; _local1.game.nexttile = _local1.currentcheckpointnexttile; _local1.game.tile = _local1.currentcheckpointtile; _local1.level3.gotoAndStop(_local1.game.tile); _local1.level2.gotoAndStop(_local1.game.tile - 1); _local1.level4.gotoAndStop(_local1.game.tile + 1); var _local2 = 0; while (_local2 < _local1.myFX.length) { R = _local1.myFX[_local2]; if (R[5] == "true") { _local1["fxmc" + _local2]._x = R[1] + _local1.globalx; _local1["fxmc" + _local2]._y = R[2] + _local1.globaly; } _local2++; } _local2 = 0; while (_local2 < _local1.myFX.length) { R = _local1.myFX[_local2]; if ((R[1] > (_local1.game.charx - 1800)) and (R[1] < (_local1.game.charx + 1800))) { if ((R[5] == "false") and (R[6] == "false")) { _local1.myFX[_local2][5] = "true"; _local1.attachMovie("fx" + R[0], "fxmc" + _local2, 7000 + _local2); _local1["fxmc" + _local2]._x = R[1] + _local1.globalx; _local1["fxmc" + _local2]._y = R[2] + _local1.globaly; if (R[7] > 0) { _local1["fxmc" + _local2].gotoAndStop(R[7]); } } } else if (R[5] == "true") { _local1["fxmc" + _local2].removeMovieClip(); _local1.myFX[_local2][5] = "false"; } _local2++; } _local2 = 0; while (_local2 < _local1.myItems.length) { R = _local1.myItems[_local2]; if (R[5] == "true") { _local1["itemmc" + _local2]._x = R[1] + _local1.globalx; _local1["itemmc" + _local2]._y = R[2] + _local1.globaly; } _local2++; } _local2 = 0; while (_local2 < _local1.myItems.length) { R = _local1.myItems[_local2]; if ((R[1] > (_local1.game.charx - 1800)) and (R[1] < (_local1.game.charx + 1800))) { if ((R[5] == "false") and (R[6] == "false")) { _local1.myItems[_local2][5] = "true"; _local1.attachMovie("item" + R[0], "itemmc" + _local2, 1000 + _local2); _local1["itemmc" + _local2]._x = R[1] + _local1.globalx; _local1["itemmc" + _local2]._y = R[2] + _local1.globaly; } } else if (R[5] == "true") { _local1["itemmc" + _local2].removeMovieClip(); _local1.myItems[_local2][5] = "false"; } _local2++; } _local2 = 0; while (_local2 < _local1.myEnemies.length) { R = _local1.myEnemies[_local2]; if (R[17] == "true") { _local1["enemymc" + _local2]._x = R[2] + _local1.globalx; _local1["enemymc" + _local2]._y = R[3] + _local1.globaly; } _local2++; } _local2 = 0; while (_local2 < _local1.myEnemies.length) { R = _local1.myEnemies[_local2]; if ((R[2] > (_local1.game.charx - 1800)) and (R[2] < (_local1.game.charx + 1800))) { if ((R[17] == "false") and (R[18] == "false")) { _local1.myEnemies[_local2][17] = "true"; _local1.attachMovie("enemy" + R[0], "enemymc" + _local2, 5000 + _local2); _local1["enemymc" + _local2]._x = R[2] + _local1.globalx; _local1["enemymc" + _local2]._y = R[3] + _local1.globaly; if (R[12] == "left") { if (R[7] == "left") { _local1["enemymc" + _local2].gotoAndStop(1); } if (R[7] == "stunned") { _local1["enemymc" + _local2].gotoAndStop(3); } if (R[7] == "attack") { _local1["enemymc" + _local2].gotoAndStop(5); } if (R[4] < 1) { _local1["enemymc" + _local2].gotoAndStop(7); } } else { if (R[7] == "right") { _local1["enemymc" + _local2].gotoAndStop(2); } if (R[7] == "stunned") { _local1["enemymc" + _local2].gotoAndStop(4); } if (R[7] == "attack") { _local1["enemymc" + _local2].gotoAndStop(6); } if (R[4] < 1) { _local1["enemymc" + _local2].gotoAndStop(8); } } } } else if (R[17] == "true") { _local1["enemymc" + _local2].removeMovieClip(); _local1.myEnemies[_local2][17] = "false"; } _local2++; } if (_local1.game.lives < 0) { _local1.gotoAndStop(4); _local1.mc_char.removeMovieClip(); _local1.mc_arm.removeMovieClip(); _local1.infobar.removeMovieClip(); _local1.level2.removeMovieClip(); _local1.level3.removeMovieClip(); _local1.level4.removeMovieClip(); var _local3 = 0; while (_local3 < _local1.myEnemies.length) { _local1["enemymc" + _local3].removeMovieClip(); _local3++; } _local3 = 0; while (_local3 < _local1.myItems.length) { _local1["itemmc" + _local3].removeMovieClip(); _local3++; } } } function GamePlay() { var _local1 = _root; _local1.throwing = _local1.char.throwing; _local1.TEMP2 = _local1.game.charx; _local1.YVAL = _local1.game.chary; if ((_local1.game.charx > _local1.checkpointmax) or (_local1.game.charx < _local1.checkpointmin)) { if (_local1.game.charx > checkpointmax) { _local1.checkpointmax = _local1.checkpointmax + 600; _local1.checkpointmin = _local1.checkpointmin + 600; } if (_local1.game.charx < _local1.checkpointmin) { _local1.checkpointmax = _local1.checkpointmax - 600; _local1.checkpointmin = _local1.checkpointmin - 600; } var _local2 = 0; while (_local2 < _local1.myFX.length) { R = _local1.myFX[_local2]; if ((R[1] > (_local1.game.charx - 1800)) and (R[1] < (_local1.game.charx + 1800))) { if ((R[5] == "false") and (R[6] == "false")) { _local1.myFX[_local2][5] = "true"; _local1.attachMovie("fx" + R[0], "fxmc" + _local2, 7000 + _local2); _local1["fxmc" + _local2]._x = R[1] + _local1.globalx; _local1["fxmc" + _local2]._y = R[2] + _local1.globaly; if (R[7] > 0) { _local1["fxmc" + _local2].gotoAndStop(R[7]); } } } else if (R[5] == "true") { _local1["fxmc" + _local2].removeMovieClip(); _local1.myFX[_local2][5] = "false"; } _local2++; } _local2 = 0; while (_local2 < _local1.myEnemies.length) { R = _local1.myEnemies[_local2]; if ((R[2] > (_local1.game.charx - 1800)) and (R[2] < (_local1.game.charx + 1800))) { if ((R[17] == "false") and (R[18] == "false")) { _local1.myEnemies[_local2][17] = "true"; _local1.attachMovie("enemy" + R[0], "enemymc" + _local2, 5000 + _local2); _local1["enemymc" + _local2]._x = R[2] + _local1.globalx; _local1["enemymc" + _local2]._y = R[3] + _local1.globaly; if (R[12] == "left") { if (R[7] == "left") { _local1["enemymc" + _local2].gotoAndStop(1); } if (R[7] == "stunned") { _local1["enemymc" + _local2].gotoAndStop(3); } if (R[7] == "attack") { _local1["enemymc" + _local2].gotoAndStop(5); } if (R[4] < 1) { _local1["enemymc" + _local2].gotoAndStop(7); } } else { if (R[7] == "right") { _local1["enemymc" + _local2].gotoAndStop(2); } if (R[7] == "stunned") { _local1["enemymc" + _local2].gotoAndStop(4); } if (R[7] == "attack") { _local1["enemymc" + _local2].gotoAndStop(6); } if (R[4] < 1) { _local1["enemymc" + _local2].gotoAndStop(8); } } } } else if (R[17] == "true") { _local1["enemymc" + _local2].removeMovieClip(); _local1.myEnemies[_local2][17] = "false"; } _local2++; } _local2 = 0; while (_local2 < _local1.myItems.length) { R = _local1.myItems[_local2]; if ((R[1] > (_local1.game.charx - 1800)) and (R[1] < (_local1.game.charx + 1800))) { if ((R[5] == "false") and (R[6] == "false")) { _local1.myItems[_local2][5] = "true"; _local1.attachMovie("item" + R[0], "itemmc" + _local2, 1000 + _local2); _local1["itemmc" + _local2]._x = R[1] + _local1.globalx; _local1["itemmc" + _local2]._y = R[2] + _local1.globaly; } } else if (R[5] == "true") { _local1["itemmc" + _local2].removeMovieClip(); _local1.myItems[_local2][5] = "false"; } _local2++; } } _local1.spewmeter = _local1.char.spewmeter; _local1.SHOWHP = _local1.game.life; _local1.SHOWLIVES = _local1.game.lives; _local1.switchcollide = -1; _local1.laddercollide = false; _local1.watercollide = false; var _local2 = 0; while (_local2 < _local1.myItems.length) { R = _local1.myItems[_local2]; if (R[5] == "true") { icollidex = "false"; icollidey = "false"; if (((((((R[7] == "ladder") or (R[7] == "health")) or (R[7] == "switch")) or (R[7] == "checkpoint")) or (R[7] == "trap")) or (R[7] == "tiltbarrel")) or (R[7] == "water")) { if ((R[1] < (_local1.game.charx + 600)) and (R[1] > (_local1.game.charx - 600))) { if (R[1] < _local1.game.charx) { if ((_local1.game.charx - _local1.char.width) < (R[1] + R[3])) { icollidex = "true"; } } else if ((_local1.game.charx + _local1.char.width) > (R[1] - R[3])) { icollidex = "true"; } if (R[2] < _local1.game.chary) { if ((_local1.game.chary - _local1.char.height) < (R[2] + R[4])) { icollidey = "true"; } } else if ((_local1.game.chary + _local1.char.height) > (R[2] - R[4])) { icollidey = "true"; } } } if (R[7] == "health") { if ((icollidex == "true") and (icollidey == "true")) { _local1["itemmc" + _local2].removeMovieClip(); _local1.myItems[_local2][5] = "false"; _local1.myItems[_local2][6] = "true"; _local1.game.lives = _local1.game.lives + 1; } } if (R[7] == "tiltbarrel") { if ((icollidex == "true") and (icollidey == "true")) { if (_local1["itemmc" + _local2].frame < 23) { _local1["itemmc" + _local2].gotoAndPlay(23); } } } if (R[7] == "ladder") { if ((icollidex == "true") and (icollidey == "true")) { _local1.laddercollide = true; } } if (R[7] == "water") { if ((icollidex == "true") and (icollidey == "true")) { _local1.watercollide = true; } } if (R[7] == "trap") { if (((icollidex == "true") and (icollidey == "true")) and (_local1.char.jumping == "false")) { _local1.mc_char._alpha = 0; if (_local1.char.dir == "right") { _local1["itemmc" + _local2].gotoAndStop(3); } if (_local1.char.dir == "left") { _local1["itemmc" + _local2].gotoAndStop(2); } _local1.gameplaying = "false"; } } if (R[7] == "switch") { if (R[8] == "true") { _local1["itemmc" + _local2].gotoAndStop(2); } else { _local1["itemmc" + _local2].gotoAndStop(1); } if (((icollidex == "true") and (icollidey == "true")) and (R[8] != "true")) { _local1.switchcollide = _local2; } } if (R[7] == "checkpoint") { if (_local1.currentcheck == R[8]) { _local1["itemmc" + _local2].gotoAndStop(2); } else { _local1["itemmc" + _local2].gotoAndStop(1); } if ((((((icollidex == "true") and (icollidey == "true")) and (_local1.char.jumping == "false")) and (_local1.char.spewing == "false")) and (_local1.char.throwing == "false")) and (_local1.char.slashing == "false")) { _local1.currentcheck = R[8]; _local1.currentcheckmccharx = _local1.mc_char._y; _local1.currentcheckmcchary = _local1.mc_char._x; _local1.currentcheckx = _local1.game.charx; _local1.currentchecky = _local1.game.chary; _local1.currentchecklevelx = _local1.level3._x; _local1.currentchecklevely = _local1.level3._y; _local1.currentcheckglobaly = _local1.globaly; _local1.currentcheckglobalx = _local1.globalx; _local1.currentcheckcheckpointmax = _local1.checkpointmax; _local1.currentcheckcheckpointmin = _local1.checkpointmin; _local1.currentcheckpointprevtile = _local1.game.prevtile; _local1.currentcheckpointnexttile = _local1.game.nexttile; _local1.currentcheckpointtile = _local1.game.tile; } } if ((R[5] == "true") and (R[6] == "true")) { _local1["itemmc" + _local2].removeMovieClip(); _local1.myItems[_local2][5] = "false"; } } _local2++; } if (_local1.laddercollide == false) { _local1.char.climbing = "false"; } if (_local1.gameplaying == "true") { var i = 0; while (i < _local1.myEnemies.length) { if (_local1.myEnemies[i][17] == "true") { if (_local1.myEnemies[i][4] > 0) { devour = false; _local1.myEnemies[i][11] = _local1.myEnemies[i][11] - 1; if (_local1.myEnemies[i][11] < 1) { if (_local1.myEnemies[i][12] == "right") { if (_local1.myEnemies[i][2] < _local1.myEnemies[i][6]) { _local1["enemymc" + i]._x = _local1["enemymc" + i]._x + _local1.myEnemies[i][10]; _local1.myEnemies[i][2] = _local1.myEnemies[i][2] + _local1.myEnemies[i][10]; _local1.myEnemies[i][7] = "right"; } else { _local1.myEnemies[i][7] = "left"; _local1.myEnemies[i][12] = "left"; } } if (_local1.myEnemies[i][12] == "left") { if (_local1.myEnemies[i][2] > _local1.myEnemies[i][5]) { _local1["enemymc" + i]._x = _local1["enemymc" + i]._x - _local1.myEnemies[i][10]; _local1.myEnemies[i][2] = _local1.myEnemies[i][2] - _local1.myEnemies[i][10]; _local1.myEnemies[i][7] = "left"; } else { _local1.myEnemies[i][7] = "right"; _local1.myEnemies[i][12] = "right"; } } } if ((_local1.myEnemies[i][7] != "stunned") and (_local1.myEnemies[i][21] == false)) { if ((_local1.char.slashing == "true") and (_local1.slashtimer < (_local1.slashnext + 3))) { if (((_local1.game.charx + 600) > _local1.myEnemies[i][2]) and ((_local1.game.charx - 600) < _local1.myEnemies[i][2])) { ycheck = "false"; charheight = -50; if ((_local1.char.height + (charheight / 2)) > _local1.myEnemies[i][9]) { if ((_local1.myEnemies[i][3] - _local1.myEnemies[i][9]) < ((_local1.game.chary + _local1.char.height) + charheight)) { if ((_local1.myEnemies[i][3] + _local1.myEnemies[i][9]) > ((_local1.game.chary - _local1.char.height) - charheight)) { ycheck = "true"; } } } else if ((_local1.myEnemies[i][3] - _local1.myEnemies[i][9]) < ((_local1.game.chary + _local1.char.height) + charheight)) { if ((_local1.myEnemies[i][3] + _local1.myEnemies[i][9]) > ((_local1.game.chary - _local1.char.height) - charheight)) { ycheck = "true"; } } if (ycheck == "true") { if (_local1.char.dir == "right") { dircheckx = 30; } else { dircheckx = -30; } if (_local1.game.charx < _local1.myEnemies[i][2]) { if (((_local1.game.charx + _local1.char.width) + dircheckx) > (_local1.myEnemies[i][2] - _local1.myEnemies[i][8])) { _local1.myEnemies[i][7] = "stunned"; _local1.myEnemies[i][4] = _local1.myEnemies[i][4] - 3; _local1.myEnemies[i][11] = 8; _local1.attachMovie("oof", "oof", 15998); _local1.oof._x = _local1.mc_char._x + (dircheckx * 2); _local1.oof._y = _local1.mc_char._y; } } else if (((_local1.game.charx - _local1.char.width) + dircheckx) < (_local1.myEnemies[i][2] + _local1.myEnemies[i][8])) { _local1.myEnemies[i][7] = "stunned"; _local1.myEnemies[i][4] = _local1.myEnemies[i][4] - 3; _local1.myEnemies[i][11] = 8; _local1.attachMovie("oof", "oof", 15998); _local1.oof._x = _local1.mc_char._x + (dircheckx * 2); _local1.oof._y = _local1.mc_char._y; } } } } } if (((_local1.myEnemies[i][7] != "stunned") and (_local1.myEnemies[i][19] == false)) and (_local1.spewbuffer < 1)) { if ((_local1.char.spewing == "true") and (_local1.slashtimer < (_local1.slashnext + 3))) { if (((_local1.game.charx + 600) > _local1.myEnemies[i][2]) and ((_local1.game.charx - 600) < _local1.myEnemies[i][2])) { ycheck = "false"; charheight = -50; if ((_local1.myEnemies[i][3] - _local1.myEnemies[i][9]) < ((_local1.game.chary + _local1.char.height) + charheight)) { if ((_local1.myEnemies[i][3] + _local1.myEnemies[i][9]) > (_local1.game.chary - _local1.char.height)) { ycheck = "true"; } } if (ycheck == "true") { if (_local1.char.dir == "right") { dircheckx = 140; } else { dircheckx = -140; } if (_local1.game.charx < _local1.myEnemies[i][2]) { if (((_local1.game.charx + _local1.char.width) + dircheckx) > (_local1.myEnemies[i][2] - _local1.myEnemies[i][8])) { _local1.myEnemies[i][7] = "stunned"; _local1.myEnemies[i][4] = _local1.myEnemies[i][4] - 3; _local1.myEnemies[i][11] = 8; _local1.attachMovie("oof", "oof", 15998); _local1.oof._x = _local1["enemymc" + i]._x; _local1.oof._y = _local1["enemymc" + i]._y; } } else if (((_local1.game.charx - _local1.char.width) + dircheckx) < (_local1.myEnemies[i][2] + _local1.myEnemies[i][8])) { _local1.myEnemies[i][7] = "stunned"; _local1.myEnemies[i][4] = _local1.myEnemies[i][4] - 3; _local1.myEnemies[i][11] = 8; _local1.attachMovie("oof", "oof", 15998); _local1.oof._x = _local1["enemymc" + i]._x; _local1.oof._y = _local1["enemymc" + i]._y; } } } } } if ((_local1.myEnemies[i][7] != "stunned") and (_local1.myEnemies[i][20] == false)) { armxtemp = _local1.armfakex; _local1.TELLME = armxtemp; if (((armxtemp + 400) > _local1.myEnemies[i][2]) and ((armxtemp - 400) < _local1.myEnemies[i][2])) { ycheck2 = "false"; if ((_local1.myEnemies[i][3] - _local1.myEnemies[i][9]) < _local1.army) { if ((_local1.myEnemies[i][3] + _local1.myEnemies[i][9]) > _local1.army) { ycheck2 = "true"; } } if (ycheck2 == "true") { if (armxtemp < _local1.myEnemies[i][2]) { if (armxtemp > (_local1.myEnemies[i][2] - _local1.myEnemies[i][8])) { _local1.myEnemies[i][7] = "stunned"; _local1.myEnemies[i][4] = _local1.myEnemies[i][4] - 1; _local1.myEnemies[i][11] = 8; _local1.attachMovie("oof", "oof", 15998); _local1.oof._x = _local1.mc_arm._x; _local1.oof._y = _local1.mc_arm._y; } } if (armxtemp > _local1.myEnemies[i][2]) { if (armxtemp < (_local1.myEnemies[i][2] + _local1.myEnemies[i][8])) { _local1.myEnemies[i][7] = "stunned"; _local1.myEnemies[i][4] = _local1.myEnemies[i][4] - 1; _local1.myEnemies[i][11] = 8; _local1.attachMovie("oof", "oof", 15998); _local1.oof._x = _local1.mc_arm._x; _local1.oof._y = _local1.mc_arm._y; } } } } } if (_local1.myEnemies[i][11] < 1) { if (_local1.invincable == "false") { if (((_local1.game.charx + 600) > _local1.myEnemies[i][2]) and ((_local1.game.charx - 600) < _local1.myEnemies[i][2])) { ycheck = "false"; if (_local1.char.ducking == "false") { charheight = 0; } else { charheight = 50; } if ((_local1.char.height + (charheight / 2)) > _local1.myEnemies[i][9]) { if ((_local1.myEnemies[i][3] - _local1.myEnemies[i][9]) < ((_local1.game.chary + _local1.char.height) + charheight)) { if ((_local1.myEnemies[i][3] + _local1.myEnemies[i][9]) > ((_local1.game.chary - _local1.char.height) + charheight)) { ycheck = "true"; } } } else if ((_local1.myEnemies[i][3] - _local1.myEnemies[i][9]) < ((_local1.game.chary + _local1.char.height) + charheight)) { if ((_local1.myEnemies[i][3] + _local1.myEnemies[i][9]) > ((_local1.game.chary - _local1.char.height) + charheight)) { ycheck = "true"; } } if (ycheck == "true") { if (_local1.game.charx < _local1.myEnemies[i][2]) { if (_local1.myEnemies[i][12] == "left") { if ((_local1.game.charx + _local1.char.width) > (_local1.myEnemies[i][2] - _local1.myEnemies[i][8])) { _local1.myEnemies[i][7] = "attack"; _local1.hitdir = _local1.char.dir; _local1.myEnemies[i][11] = _local1.myEnemies[i][13]; _local1.hitenemy = "true"; _local1.invincable = "true"; _local1.invictimer = 10; _local1.hittimer = 5; _local1.game.life = _local1.game.life - _local1.myEnemies[i][22]; if (_local1.myEnemies[i][14] > 0) { _local1.char.momentum = _local1.myEnemies[i][14] * -1; } if (_local1.myEnemies[i][15] > 0) { _local1.char.jumping = "true"; _local1.char.momentumy = _local1.myEnemies[i][14] * -1; } if (_local1.game.life < 0) { devour = true; _local1.mc_char._alpha = 0; _local1.gameplaying = "false"; } } } } else if (_local1.myEnemies[i][12] == "right") { if ((_local1.game.charx - _local1.char.width) < (_local1.myEnemies[i][2] + _local1.myEnemies[i][8])) { _local1.myEnemies[i][7] = "attack"; _local1.myEnemies[i][11] = _local1.myEnemies[i][13]; _local1.hitenemy = "true"; _local1.invincable = "true"; _local1.invictimer = 10; _local1.hittimer = 5; _local1.hitdir = _local1.char.dir; _local1.game.life = _local1.game.life - _local1.myEnemies[i][22]; if (_local1.myEnemies[i][14] > 0) { _local1.char.momentum = _local1.myEnemies[i][14]; } if (_local1.myEnemies[i][15] > 0) { _local1.char.jumping = "true"; _local1.char.momentumy = _local1.myEnemies[i][14] * -1; } if (_local1.game.life < 0) { devour = true; _local1.mc_char._alpha = 0; _local1.gameplaying = "false"; } } } } } } } if (_local1.myEnemies[i][12] == "left") { if (_local1.myEnemies[i][7] == "left") { _local1["enemymc" + i].gotoAndStop(1); } if (_local1.myEnemies[i][7] == "stunned") { _local1["enemymc" + i].gotoAndStop(3); } if (_local1.myEnemies[i][7] == "attack") { _local1["enemymc" + i].gotoAndStop(5); } if (_local1.myEnemies[i][4] < 1) { _local1["enemymc" + i].gotoAndStop(7); } if (devour == true) { _local1["enemymc" + i].gotoAndStop(11); } } else { if (_local1.myEnemies[i][7] == "right") { _local1["enemymc" + i].gotoAndStop(2); } if (_local1.myEnemies[i][7] == "stunned") { _local1["enemymc" + i].gotoAndStop(4); } if (_local1.myEnemies[i][7] == "attack") { _local1["enemymc" + i].gotoAndStop(6); } if (_local1.myEnemies[i][4] < 1) { _local1["enemymc" + i].gotoAndStop(8); } if (devour == true) { _local1["enemymc" + i].gotoAndStop(12); } } } else if (_local1.myEnemies[i][16] == "flying") { _local1["enemymc" + i]._y = _local1["enemymc" + i]._y + 10; _local1.myEnemies[i][3] = _local1.myEnemies[i][3] + 10; coltemp = _local1.myCollision; var _local3 = 0; while (_local3 < coltemp.length) { col = coltemp[_local3]; if (((_local1.myEnemies[i][2] - _local1.myEnemies[i][8]) <= (col[0] + col[1])) and ((_local1.myEnemies[i][2] + _local1.myEnemies[i][8]) >= (col[0] - col[1]))) { if ((_local1.myEnemies[i][3] <= (col[2] - col[3])) and ((_local1.myEnemies[i][3] + 10) >= (col[2] - col[3]))) { _local1.myEnemies[i][16] = "not"; } } _local3++; } } } i++; } if (_local1.char.throwing == "true") { _local1.armxdis = _local1.game.charx - _local1.armx; _local1.armydis = _local1.game.chary - _local1.army; _local1.armxpos = _local1.game.charx + _local1.armxdis; _local1.armypos = _local1.game.chary + _local1.armydis; if (_local1.armdistance > 0) { _local1.armdistance = _local1.armdistance - 20; if (_local1.armdir == "right") { _local1.armx = _local1.armx - (20 - _local1.char.momentum); } if (_local1.armdir == "left") { _local1.armx = _local1.armx + (20 + _local1.char.momentum); } _local1.army = _local1.army + 0; _local1.mc_arm._x = _local1.mc_char._x + _local1.armxdis; _local1.mc_arm._y = _local1.mc_char._y - _local1.armydis; _local1.armfakex = _local1.game.charx + _local1.armxdis; } else { if (_local1.game.charx > _local1.armx) { _local1.armx = _local1.armx + (20 + _local1.char.momentum); } if (_local1.game.charx < _local1.armx) { _local1.armx = _local1.armx - (20 - _local1.char.momentum); } if (_local1.char.ducking == "true") { duckcheck = 40; } else { duckcheck = 0; } if ((_local1.game.chary + duckcheck) > _local1.army) { _local1.army = _local1.army + 20; } if (_local1.game.chary < _local1.army) { _local1.army = _local1.army - 20; } _local1.mc_arm._x = _local1.mc_char._x + _local1.armxdis; _local1.mc_arm._y = _local1.mc_char._y - _local1.armydis; _local1.armfakex = _local1.game.charx + _local1.armxdis; if ((((_local1.armxdis < 60) and (_local1.armxdis > -60)) and (_local1.armydis <= 30)) and (_local1.armydis >= -30)) { _local1.char.throwing = "false"; _local1.mc_arm._x = -500; _local1.mc_arm._y = -500; _local1.army = -500; _local1.armx = -500; _local1.armxpos = -500; _local1.armypos = -500; } } } } if (_local1.gameplaying == "true") { _local1.Xval = _local1.game.charx; _local1.collisionx = "false"; _local1.collisiony = "false"; _local1.onplatform = "false"; charrealx = _local1.game.charx + _local1.char.momentum; charrealy = _local1.game.chary + _local1.char.momentumy; coltemp = _local1.myCollision; var i = 0; while (i < coltemp.length) { col = coltemp[i]; if (((_local1.game.charx - _local1.char.width) <= (col[0] + col[1])) and ((_local1.game.charx + _local1.char.width) >= (col[0] - col[1]))) { if ((col[4] == 1) or (col[4] == 2)) { if (((_local1.game.chary + _local1.char.height) <= (col[2] - col[3])) and ((charrealy + _local1.char.height) >= (col[2] - col[3]))) { _local1.collisiony = "true"; _local1.onplatform = "true"; _local1.ydistcol = ((col[2] - col[3]) - _local1.game.chary) - _local1.char.height; } } if (col[4] == 1) { if (((_local1.game.chary - _local1.char.height) > (col[2] + col[3])) and ((charrealy - _local1.char.height) <= (col[2] + col[3]))) { _local1.collisiony = "true"; _local1.ydistcol = ((col[2] + col[3]) - _local1.game.chary) + _local1.char.height; } } if ((((_local1.game.chary + _local1.char.height) - 4) <= (col[2] - col[3])) and (((_local1.game.chary + _local1.char.height) + 4) >= (col[2] - col[3]))) { _local1.onplatform = "true"; } } if (col[4] == 1) { if (((charrealy - _local1.char.height) <= (col[2] + col[3])) and ((charrealy + _local1.char.height) >= (col[2] - col[3]))) { if (((_local1.game.charx + _local1.char.width) <= (col[0] - col[1])) and ((charrealx + _local1.char.width) >= (col[0] - col[1]))) { _local1.collisionx = "true"; _local1.xdistcol = (((col[0] - col[1]) - _local1.game.charx) - _local1.char.width) - 1; } if (((_local1.game.charx - _local1.char.width) >= (col[0] + col[1])) and ((charrealx - _local1.char.width) <= (col[0] + col[1]))) { _local1.collisionx = "true"; _local1.xdistcol = (((col[0] + col[1]) - _local1.game.charx) + _local1.char.width) + 1; } } if (((_local1.game.chary - _local1.char.height) <= (col[2] + col[3])) and ((_local1.game.chary + _local1.char.height) >= (col[2] - col[3]))) { if (((_local1.game.charx + _local1.char.width) <= (col[0] - col[1])) and ((charrealx + _local1.char.width) >= (col[0] - col[1]))) { _local1.collisionx = "true"; _local1.xdistcol = (((col[0] - col[1]) - _local1.game.charx) - _local1.char.width) - 1; } if (((_local1.game.charx - _local1.char.width) >= (col[0] + col[1])) and ((charrealx - _local1.char.width) <= (col[0] + col[1]))) { _local1.collisionx = "true"; _local1.xdistcol = (((col[0] + col[1]) - _local1.game.charx) + _local1.char.width) + 1; } } } i++; } if ((_local1.onplatform == "false") and (_local1.char.jumping == "false")) { _local1.char.jumping = "true"; } if ((_local1.game.charx > _local1.game.nexttile) or (_local1.game.charx < _local1.game.prevtile)) { if (_local1.game.charx > _local1.game.nexttile) { _local1.game.nexttile = _local1.game.nexttile + 600; _local1.game.prevtile = _local1.game.prevtile + 600; _local1.game.tile = _local1.game.tile + 1; _local1.level2._x = _local1.level2._x + 600; _local1.level2.gotoAndStop(_local1.game.tile - 1); _local1.level3._x = _local1.level3._x + 600; _local1.level3.gotoAndStop(_local1.game.tile); _local1.level4._x = _local1.level4._x + 600; _local1.level4.gotoAndStop(_local1.game.tile + 1); } if (_local1.game.charx < _local1.game.prevtile) { _local1.game.nexttile = _local1.game.nexttile - 600; _local1.game.prevtile = _local1.game.prevtile - 600; _local1.game.tile = _local1.game.tile - 1; _local1.level2._x = _local1.level2._x - 600; _local1.level2.gotoAndStop(_local1.game.tile - 1); _local1.level3._x = _local1.level3._x - 600; _local1.level3.gotoAndStop(_local1.game.tile); _local1.level4._x = _local1.level4._x - 600; _local1.level4.gotoAndStop(_local1.game.tile + 1); } } _local1.Yval = _local1.game.chary; if ((_local1.char.jumping == "true") and (_local1.char.climbing == "false")) { if (_local1.collisiony == "true") { movey = _local1.ydistcol; _local1.moveydisp = movey; _local1.char.momentumy = 0; } else { movey = _local1.char.momentumy; } _local1.game.chary = _local1.game.chary + movey; if (movey <= 0) { if (_local1.mc_char._y < 150) { _local1.level2._y = _local1.level2._y - movey; _local1.level3._y = _local1.level3._y - movey; _local1.level4._y = _local1.level4._y - movey; _local1.globaly = _local1.globaly - movey; var i = 0; while (i < _local1.myEnemies.length) { if (_local1.myEnemies[i][17] == "true") { _local1["enemymc" + i]._y = _local1["enemymc" + i]._y - movey; } i++; } var i = 0; while (i < _local1.myItems.length) { if (_local1.myItems[i][5] == "true") { _local1["itemmc" + i]._y = _local1["itemmc" + i]._y - movey; } i++; } var i = 0; while (i < _local1.myFX.length) { if (_local1.myFX[i][5] == "true") { _local1["fxmc" + i]._y = _local1["fxmc" + i]._y - movey; } i++; } } else { _local1.mc_char._y = _local1.mc_char._y + movey; } } if (movey > 0) { if (_local1.watercollide == true) { _local1.char.momentumy = 5; } if (_local1.mc_char._y > 200) { _local1.level2._y = _local1.level2._y - movey; _local1.level3._y = _local1.level3._y - movey; _local1.level4._y = _local1.level4._y - movey; _local1.globaly = _local1.globaly - movey; var i = 0; while (i < _local1.myEnemies.length) { if (_local1.myEnemies[i][17] == "true") { _local1["enemymc" + i]._y = _local1["enemymc" + i]._y - movey; } i++; } var i = 0; while (i < _local1.myItems.length) { if (_local1.myItems[i][5] == "true") { _local1["itemmc" + i]._y = _local1["itemmc" + i]._y - movey; } i++; } var i = 0; while (i < _local1.myFX.length) { if (_local1.myFX[i][5] == "true") { _local1["fxmc" + i]._y = _local1["fxmc" + i]._y - movey; } i++; } } else { _local1.mc_char._y = _local1.mc_char._y + movey; } if (_local1.onplatform == "true") { _local1.char.jumping = "false"; } } if (_local1.char.momentumy == 0) { if (_local1.onplatform == "true") { _local1.char.jumping = "false"; } } _local1.char.momentumy = _local1.char.momentumy + 5; if (_local1.char.jumping == "false") { _local1.char.momentumy = 0; } } if (_local1.char.climbing == "true") { if (_local1.collisiony == "true") { movey = _local1.ydistcol; _local1.moveydisp = movey; _local1.char.momentumy = 0; } else { movey = _local1.char.momentumy; } _local1.game.chary = _local1.game.chary + movey; if (movey <= 0) { if (_local1.mc_char._y < 150) { _local1.level2._y = _local1.level2._y - movey; _local1.level3._y = _local1.level3._y - movey; _local1.level4._y = _local1.level4._y - movey; _local1.globaly = _local1.globaly - movey; var i = 0; while (i < _local1.myEnemies.length) { if (_local1.myEnemies[i][17] == "true") { _local1["enemymc" + i]._y = _local1["enemymc" + i]._y - movey; } i++; } var i = 0; while (i < _local1.myItems.length) { if (_local1.myItems[i][5] == "true") { _local1["itemmc" + i]._y = _local1["itemmc" + i]._y - movey; } i++; } var i = 0; while (i < _local1.myFX.length) { if (_local1.myFX[i][5] == "true") { _local1["fxmc" + i]._y = _local1["fxmc" + i]._y - movey; } i++; } } else { _local1.mc_char._y = _local1.mc_char._y + movey; } } if (movey > 0) { if (_local1.mc_char._y > 200) { _local1.level2._y = _local1.level2._y - movey; _local1.level3._y = _local1.level3._y - movey; _local1.level4._y = _local1.level4._y - movey; _local1.globaly = _local1.globaly - movey; var i = 0; while (i < _local1.myEnemies.length) { if (_local1.myEnemies[i][17] == "true") { _local1["enemymc" + i]._y = _local1["enemymc" + i]._y - movey; } i++; } var i = 0; while (i < _local1.myItems.length) { if (_local1.myItems[i][5] == "true") { _local1["itemmc" + i]._y = _local1["itemmc" + i]._y - movey; } i++; } var i = 0; while (i < _local1.myFX.length) { if (_local1.myFX[i][5] == "true") { _local1["fxmc" + i]._y = _local1["fxmc" + i]._y - movey; } i++; } } else { _local1.mc_char._y = _local1.mc_char._y + movey; } if (_local1.onplatform == "true") { _local1.char.jumping = "false"; } } } if ((((_local1.char.momentum > 0) or (_local1.char.momentum < 0)) or (_local1.xdistcol > 0)) or (_local1.xdistcol < 0)) { if (_local1.collisionx == "true") { movecharx = _local1.xdistcol; _local1.char.momentum = 0; } else { movecharx = _local1.char.momentum; } _local1.game.charx = _local1.game.charx + movecharx; if (movecharx > 0) { if (_local1.collisionx == "false") { _local1.char.momentum = _local1.char.momentum - 2; if ((_local1.char.ducking == "true") and (_local1.char.momentum > 2)) { _local1.char.momentum = _local1.char.momentum - 3; } if (_local1.watercollide == true) { _local1.char.momentum = _local1.char.momentum - 1; } } if (_local1.char.momentum < 0) { _local1.char.momentum = 0; } _local1.char.dir = "right"; if ((_local1.mc_char._x + movecharx) >= 300) { if (_local1.mc_char._x == 300) { _local1.level2._x = _local1.level2._x - movecharx; _local1.level3._x = _local1.level3._x - movecharx; _local1.level4._x = _local1.level4._x - movecharx; _local1.globalx = _local1.globalx - movecharx; var i = 0; while (i < _local1.myEnemies.length) { if (_local1.myEnemies[i][17] == "true") { _local1["enemymc" + i]._x = _local1["enemymc" + i]._x - movecharx; } i++; } var i = 0; while (i < _local1.myItems.length) { if (_local1.myItems[i][5] == "true") { _local1["itemmc" + i]._x = _local1["itemmc" + i]._x - movecharx; } i++; } var i = 0; while (i < _local1.myFX.length) { if (_local1.myFX[i][5] == "true") { _local1["fxmc" + i]._x = _local1["fxmc" + i]._x - movecharx; } i++; } } else { mcdist2 = 300 - _local1.mc_char._x; mcdist = movecharx - mcdist2; _local1.level2._x = _local1.level2._x - mcdist; _local1.level3._x = _local1.level3._x - mcdist; _local1.level4._x = _local1.level4._x - mcdist; _local1.globalx = _local1.globalx - mcdist; var i = 0; while (i < _local1.myEnemies.length) { if (_local1.myEnemies[i][17] == "true") { _local1["enemymc" + i]._x = _local1["enemymc" + i]._x - mcdist; } i++; } var i = 0; while (i < _local1.myItems.length) { if (_local1.myItems[i][5] == "true") { _local1["itemmc" + i]._x = _local1["itemmc" + i]._x - mcdist; } i++; } var i = 0; while (i < _local1.myFX.length) { if (_local1.myFX[i][5] == "true") { _local1["fxmc" + i]._x = _local1["fxmc" + i]._x - mcdist; } i++; } _local1.mc_char._x = 300; } } else { _local1.mc_char._x = _local1.mc_char._x + movecharx; } } if (movecharx < 0) { if (_local1.collisionx == "false") { _local1.char.momentum = _local1.char.momentum + 2; if ((_local1.char.ducking == "true") and (_local1.char.momentum < -2)) { _local1.char.momentum = _local1.char.momentum + 3; } if (_local1.watercollide == true) { _local1.char.momentum = _local1.char.momentum + 1; } } if (_local1.char.momentum > 0) { _local1.char.momentum = 0; } _local1.char.dir = "left"; if (((_local1.mc_char._x + movecharx) <= 200) and ((_local1.game.charx + movecharx) >= 200)) { if (_local1.mc_char._x == 200) { _local1.level2._x = _local1.level2._x - movecharx; _local1.level3._x = _local1.level3._x - movecharx; _local1.level4._x = _local1.level4._x - movecharx; _local1.globalx = _local1.globalx - movecharx; var i = 0; while (i < _local1.myEnemies.length) { if (_local1.myEnemies[i][17] == "true") { _local1["enemymc" + i]._x = _local1["enemymc" + i]._x - movecharx; } i++; } var i = 0; while (i < _local1.myItems.length) { if (_local1.myItems[i][5] == "true") { _local1["itemmc" + i]._x = _local1["itemmc" + i]._x - movecharx; } i++; } var i = 0; while (i < _local1.myFX.length) { if (_local1.myFX[i][5] == "true") { _local1["fxmc" + i]._x = _local1["fxmc" + i]._x - movecharx; } i++; } } else { mcdist2 = 200 - _local1.mc_char._x; mcdist = movecharx - mcdist2; _local1.level2._x = _local1.level2._x - mcdist; _local1.level3._x = _local1.level3._x - mcdist; _local1.level4._x = _local1.level4._x - mcdist; _local1.globalx = _local1.globalx - mcdist; var i = 0; while (i < _local1.myEnemies.length) { if (_local1.myEnemies[i][17] == "true") { _local1["enemymc" + i]._x = _local1["enemymc" + i]._x - mcdist; } i++; } var i = 0; while (i < _local1.myItems.length) { if (_local1.myItems[i][5] == "true") { _local1["itemmc" + i]._x = _local1["itemmc" + i]._x - mcdist; } i++; } var i = 0; while (i < _local1.myFX.length) { if (_local1.myFX[i][5] == "true") { _local1["fxmc" + i]._x = _local1["fxmc" + i]._x - mcdist; } i++; } _local1.mc_char._x = 200; } } else { _local1.mc_char._x = _local1.mc_char._x + movecharx; } } } if (_local1.char.duckingtimer > 0) { _local1.char.duckingtimer = _local1.char.duckingtimer - 1; } else { _local1.char.ducking = "false"; _local1.char.duckingtimer = 0; } if (_local1.char.spewingtimer > 0) { _local1.char.spewingtimer = _local1.char.spewingtimer - 1; _local1.spewbuffer = _local1.spewbuffer - 1; } else { _local1.char.spewing = "false"; _local1.char.spewingtimer = 0; } } var keyPressed = false; if (_local1.hitenemy == "false") { if (Key.isDown(_local1.gamekeys.leftB)) { if (((_local1.char.momentum > -20) and (_local1.char.ducking == "false")) and (_local1.char.spewing == "false")) { if ((_local1.char.momentum < 1) and (_local1.char.momentum > -5)) { _local1.char.momentum = -5; } _local1.char.momentum = _local1.char.momentum - 3; if ((_local1.watercollide == true) and (_local1.char.momentum < -15)) { _local1.char.momentum = -15; } } } if (Key.isDown(_local1.gamekeys.rightB)) { if (((_local1.char.momentum < 20) and (_local1.char.ducking == "false")) and (_local1.char.spewing == "false")) { if ((_local1.char.momentum > -1) and (_local1.char.momentum < 5)) { _local1.char.momentum = 5; } _local1.char.momentum = _local1.char.momentum + 3; if ((_local1.watercollide == true) and (_local1.char.momentum > 15)) { _local1.char.momentum = 15; } } } if (Key.isDown(_local1.gamekeys.jumpB)) { if (((_local1.char.jumping == "false") or (_local1.char.climbing == "true")) and (_local1.char.spewing == "false")) { _local1.char.momentumy = -30; _local1.char.jumping = "true"; _local1.char.climbing = "false"; if (_local1.char.ducking == "true") { _local1.char.momentumy = -60; _local1.char.ducking = "false"; } } } _local1.checkerclimb = false; if (Key.isDown(_local1.gamekeys.duckB)) { if (((_local1.char.jumping == "false") and (_local1.char.spewing == "false")) and ((_local1.char.slashing == "false") or (_local1.slashtimer > (_local1.slashnext + 5)))) { _local1.char.ducking = "true"; _local1.char.duckingtimer = 3; _local1.char.climbing = "false"; } if (_local1.char.climbing == "true") { _local1.char.momentumy = 10; _local1.checkerclimb = true; } } if (Key.isDown(45)) { } if (Key.isDown(_local1.gamekeys.throwB)) { if (((_local1.char.spewing == "false") and (_local1.char.throwing == "false")) and ((_local1.char.slashing == "false") or (_local1.slashtimer > (_local1.slashnext + 5)))) { _local1.char.throwing = "true"; _local1.char.climbing = "false"; _local1.char.throwingtimer = 3; _local1.armdistance = 250; _local1.armmomentum = 0; if (_local1.char.dir == "right") { _local1.armx = _local1.game.charx; _local1.army = _local1.game.chary; _local1.mc_arm._x = _local1.mc_char._x; _local1.mc_arm._y = _local1.mc_char._y; } else { _local1.armx = _local1.game.charx + 50; _local1.army = _local1.game.chary; _local1.mc_arm._x = _local1.mc_char._x - 50; _local1.mc_arm._y = _local1.mc_char._y; } if (_local1.char.ducking == "true") { _local1.mc_arm._y = _local1.mc_arm._y + 40; _local1.army = _local1.army + 40; } _local1.armdir = _local1.char.dir; } } if (_local1.slashtimer > 0) { _local1.slashtimer = _local1.slashtimer + 1; if (_local1.slashtimer > _local1.slashend) { _local1.slashtimer = -1; _local1.slashnext = -2; _local1.slashend = 0; _local1.slashcount = 0; _local1.char.slashing = "false"; } } _local1.devoureable = false; _local2 = 0; while (_local2 < _local1.myEnemies.length) { R = _local1.myEnemies[_local2]; xchecker = false; ychecker = false; if ((((((_local1.game.charx + 300) > R[2]) and ((_local1.game.charx - 300) < R[2])) and (R[16] != "flying")) and (R[4] < 1)) and (_local1.MyEnemies[_local2][18] == "false")) { if (((_local1.game.charx - _local1.char.width) < R[2]) and ((_local1.game.charx + _local1.char.width) > R[2])) { xchecker = true; } if ((((_local1.game.chary - _local1.char.height) - 30) < R[3]) and (((_local1.game.chary + _local1.char.height) + 30) > R[3])) { ychecker = true; } } if ((ychecker == true) and (xchecker == true)) { _local1.devoureable = true; } _local2++; } if (((Key.isDown(_local1.gamekeys.actionB) and (_local1.char.spewing == "false")) and (_local1.char.throwing == "false")) and (_local1.char.slashing == "false")) { actiontaken = false; if (_local1.char.jumping == "false") { _local2 = 0; while (_local2 < _local1.myEnemies.length) { R = _local1.myEnemies[_local2]; xchecker = false; ychecker = false; if ((((_local1.game.charx + 300) > R[2]) and ((_local1.game.charx - 300) < R[2])) and (R[16] != "flying")) { if (((_local1.game.charx - _local1.char.width) < R[2]) and ((_local1.game.charx + _local1.char.width) > R[2])) { xchecker = true; } if ((((_local1.game.chary - _local1.char.height) - 30) < R[3]) and (((_local1.game.chary + _local1.char.height) + 30) > R[3])) { ychecker = true; } if (((xchecker == true) and (ychecker == true)) and (actiontaken == false)) { if ((R[4] < 1) and (_local1.MyEnemies[_local2][18] == "false")) { if (R[12] == "left") { _local1["enemymc" + _local2].gotoAndStop(9); } else { _local1["enemymc" + _local2].gotoAndStop(10); } _local1.gameplaying = "false"; _local1.char.momentum = 0; _local1.mc_char._alpha = 0; _local1.MyEnemies[_local2][17] = "false"; _local1.MyEnemies[_local2][18] = "true"; actiontaken = true; _local1.devoureable = false; if (_local1.game.life < _local1.game.maxlife) { _local1.game.life = _local1.game.life + 1; } } } } _local2++; } if ((_local1.switchcollide > -1) and (actiontaken == false)) { _local2 = _local1.switchcollide; R = _local1.myItems[_local1.switchcollide]; _local1.myItems[_local2][8] = "true"; var h = 0; while (h < _local1.myCollision.length) { if (_local1.myCollision[h][5] == R[9]) { _local1.myCollision[h][4] = 3; } h++; } var h = 0; while (h < _local1.myFX.length) { if (_local1.myFX[h][8] == R[9]) { _local1.myFX[h][7] = 2; _local1["fxmc" + h].gotoAndStop(2); } h++; } } } if (((_local1.laddercollide == true) and (actiontaken == false)) and (_local1.char.climbing == "false")) { _local1.char.climbing = "true"; _local1.char.momentumy = 0; _local1.char.momentum = 0; actiontaken = true; } if (((_local1.laddercollide == true) and (actiontaken == false)) and (_local1.char.climbing == "true")) { _local1.char.momentumy = -10; actiontaken = true; _local1.checkerclimb = true; } } if ((_local1.checkerclimb == false) and (_local1.char.climbing == "true")) { _local1.char.momentumy = 0; } if (keycheckSlash < 1) { keycheckSlash = 3; } keycheckSlash = keycheckSlash + 1; if (Key.isDown(_local1.gamekeys.slashB)) { keycheckSlash = 1; } if (keycheckSlash == 2) { if ((((_local1.slashcount < 3) and (_local1.slashtimer > _local1.slashnext)) and (_local1.char.spewing == "false")) and (_local1.char.throwing == "false")) { _local1.char.climbing = "false"; _local1.char.slashing = "true"; _local1.slashcount = _local1.slashcount + 1; if (_local1.slashcount == 1) { _local1.slashtimer = 1; _local1.nextslash = 5; _local1.slashnext = 5; _local1.slashend = 10; } if (_local1.slashcount == 2) { _local1.slashtimer = 1; _local1.nextslash = 5; _local1.slashnext = 5; _local1.slashend = 10; } if (_local1.slashcount == 3) { _local1.slashtimer = 1; _local1.nextslash = 5; _local1.slashnext = 5; _local1.slashend = 15; } } } if ((_local1.char.spewing == "false") and (_local1.char.spewmeter < 100)) { _local1.char.spewmeter = _local1.char.spewmeter + 0.5; } if (Key.isDown(_local1.gamekeys.spewB)) { if (((_local1.char.jumping == "false") and (_local1.char.spewmeter > 2)) and (_local1.char.climbing == "false")) { if ((_local1.char.spewing == "false") and (_local1.char.spewmeter > 30)) { _local1.char.spewmeter = _local1.char.spewmeter - 30; _local1.char.spewingtimer = 9; _local1.spewbuffer = 4; _local1.char.spewing = "true"; _local1.char.ducking = "false"; } else if (_local1.char.spewing == "true") { _local1.char.spewing = "true"; _local1.char.ducking = "false"; _local1.char.spewingtimer = _local1.char.spewingtimer + 1; _local1.char.spewmeter = _local1.char.spewmeter - 1; } } } } if (_local1.invincable == "true") { _local1.invictimer = _local1.invictimer - 1; if (_local1.invictimer < 1) { _local1.invincable = "false"; } } if (_local1.hitenemy == "true") { _local1.hittimer = _local1.hittimer - 1; if (_local1.hittimer < 1) { _local1.hitenemy = "false"; _local1.char.dir = _local1.hitdir; _local1.char.momentum = 0; } } if (_local1.hitenemy == "false") { if (_local1.char.climbing == "false") { if ((_local1.slashtimer < (_local1.slashnext + 5)) and (_local1.char.slashing == "true")) { if (((_local1.char.momentum > 1) or (_local1.char.momentum < -1)) and (_local1.char.jumping == "false")) { if (_local1.slashcount == 1) { if (_local1.char.dir == "right") { _local1.mc_char.gotoAndStop(19); } else { _local1.mc_char.gotoAndStop(20); } } if (_local1.slashcount == 2) { if (_local1.char.dir == "right") { _local1.mc_char.gotoAndStop(21); } else { _local1.mc_char.gotoAndStop(22); } } if (_local1.slashcount == 3) { if (_local1.char.dir == "right") { _local1.mc_char.gotoAndStop(23); } else { _local1.mc_char.gotoAndStop(24); } } } else { if (_local1.slashcount == 1) { if (_local1.char.dir == "right") { _local1.mc_char.gotoAndStop(13); } else { _local1.mc_char.gotoAndStop(14); } } if (_local1.slashcount == 2) { if (_local1.char.dir == "right") { _local1.mc_char.gotoAndStop(15); } else { _local1.mc_char.gotoAndStop(16); } } if (_local1.slashcount == 3) { if (_local1.char.dir == "right") { _local1.mc_char.gotoAndStop(17); } else { _local1.mc_char.gotoAndStop(18); } } } } else { if ((_local1.char.ducking == "false") and (_local1.char.spewing == "false")) { if ((_local1.char.momentum > 7) or (_local1.char.momentum < -7)) { if (_local1.char.dir == "right") { _local1.mc_char.gotoAndStop(3); } else { _local1.mc_char.gotoAndStop(4); } } else if (_local1.char.dir == "right") { _local1.mc_char.gotoAndStop(1); } else { _local1.mc_char.gotoAndStop(2); } } if (_local1.char.spewing == "true") { if (_local1.char.dir == "right") { _local1.mc_char.gotoAndStop(9); } else { _local1.mc_char.gotoAndStop(10); } } if ((_local1.char.ducking == "true") and (_local1.char.spewing == "false")) { if (_local1.char.dir == "right") { _local1.mc_char.gotoAndStop(7); } else { _local1.mc_char.gotoAndStop(8); } } if (_local1.char.jumping == "true") { if (_local1.char.dir == "right") { _local1.mc_char.gotoAndStop(5); } else { _local1.mc_char.gotoAndStop(6); } } } } else { if (_local1.char.dir == "right") { _local1.mc_char.gotoAndStop(25); } else { _local1.mc_char.gotoAndStop(26); } if ((_local1.char.momentumy != 0) or (_local1.char.momentum != 0)) { _local1.mc_char.climby.play(); } else { _local1.mc_char.climby.stop(); } } } else if (_local1.hitdir == "right") { _local1.mc_char.gotoAndStop(11); } else { _local1.mc_char.gotoAndStop(12); } } fscommand ("allowscale", false); fscommand ("allowscale", false); stop(); _root.switchcollide = -1; _root.gamekeys = {leftB:37, rightB:39, duckB:40, actionB:38, throwB:65, jumpB:32, slashB:83, spewB:81}; _root.game = {lives:3, prevtile:0, nexttile:600, tile:2, life:12, maxlife:12, spew:100, charx:150, chary:200}; _root.char = {height:87.5, width:42.5, spewmeter:100, dir:"right", momentum:0, momentumy:0, spewing:"false", jumping:"false", ducking:"false", duckingtimer:0, spewingtimer:0, throwing:"false", slashing:"false", climbing:"fasle"}; _root.gameplaying = "true"; _root.checkpointmax = 600; _root.checkpointmin = 0; _root.slashnext = 0; _root.globalx = 0; _root.globaly = 0; _root.slashend = 0; _root.slashtimer = -1; _root.slashnext = -2; _root.slashcount = 0; _root.attachMovie("mc_char", "mc_char", 4999); _root.mc_char._x = _root.game.charx; _root.mc_char._y = _root.game.chary; _root.attachMovie("mc_arm", "mc_arm", 15999); _root.mc_arm._x = -500; _root.mc_arm._y = -500; _root.armx = -500; _root.army = -500; _root.MyFX = [[1, 205.5, 79, 1, 1, "false", "false", 0, "none"], [3, 1280, -50, 1, 1, "false", "false", 1, "gate1"], [3, 5610, -1250, 1, 1, "false", "false", 1, "gate2"], [3, 6880, -1250, 1, 1, "false", "false", 1, "gate3"], [3, 9080, 1150, 1, 1, "false", "false", 1, "gate4"], [2, 1880, 350, 1, 1, "false", "false", 0, "none"], [2, 1980, 350, 1, 1, "false", "false", 0, "none"], [2, 2080, 350, 1, 1, "false", "false", 0, "none"], [2, 2180, 350, 1, 1, "false", "false", 0, "none"], [2, 3457, 1400, 1, 1, "false", "false", 0, "none"], [2, 3557, 1400, 1, 1, "false", "false", 0, "none"], [2, 3657, 1400, 1, 1, "false", "false", 0, "none"], [2, 3757, 1400, 1, 1, "false", "false", 0, "none"], [2, 3857, 1400, 1, 1, "false", "false", 0, "none"], [2, 3957, 1400, 1, 1, "false", "false", 0, "none"], [2, 4057, 1400, 1, 1, "false", "false", 0, "none"], [2, 4157, 1400, 1, 1, "false", "false", 0, "none"], [2, 4257, 1400, 1, 1, "false", "false", 0, "none"], [2, 4357, 1400, 1, 1, "false", "false", 0, "none"], [2, 4457, 1400, 1, 1, "false", "false", 0, "none"], [2, 4557, 1400, 1, 1, "false", "false", 0, "none"], [2, 4657, 1400, 1, 1, "false", "false", 0, "none"], [2, 4757, 1400, 1, 1, "false", "false", 0, "none"], [2, 4857, 1400, 1, 1, "false", "false", 0, "none"], [2, 4957, 1400, 1, 1, "false", "false", 0, "none"], [2, 5057, 1400, 1, 1, "false", "false", 0, "none"], [2, 5157, 1400, 1, 1, "false", "false", 0, "none"], [2, 5257, 1400, 1, 1, "false", "false", 0, "none"], [2, 5357, 1400, 1, 1, "false", "false", 0, "none"], [2, 5457, 1400, 1, 1, "false", "false", 0, "none"], [2, 5557, 1400, 1, 1, "false", "false", 0, "none"], [2, 5657, 1400, 1, 1, "false", "false", 0, "none"], [2, 5757, 1400, 1, 1, "false", "false", 0, "none"], [2, 5857, 1400, 1, 1, "false", "false", 0, "none"], [2, 5957, 1400, 1, 1, "false", "false", 0, "none"], [2, 6057, 1400, 1, 1, "false", "false", 0, "none"], [2, 6157, 1400, 1, 1, "false", "false", 0, "none"], [2, 6257, 1400, 1, 1, "false", "false", 0, "none"], [2, 6357, 1400, 1, 1, "false", "false", 0, "none"], [2, 6457, 1400, 1, 1, "false", "false", 0, "none"], [2, 6557, 1400, 1, 1, "false", "false", 0, "none"], [2, 6657, 1400, 1, 1, "false", "false", 0, "none"], [2, 6757, 1400, 1, 1, "false", "false", 0, "none"], [2, 6857, 1400, 1, 1, "false", "false", 0, "none"], [2, 6957, 1400, 1, 1, "false", "false", 0, "none"], [2, 7057, 1400, 1, 1, "false", "false", 0, "none"], [2, 7157, 1400, 1, 1, "false", "false", 0, "none"], [2, 7257, 1400, 1, 1, "false", "false", 0, "none"], [2, 7357, 1400, 1, 1, "false", "false", 0, "none"], [2, 7457, 1400, 1, 1, "false", "false", 0, "none"], [2, 7557, 1400, 1, 1, "false", "false", 0, "none"], [2, 7657, 1400, 1, 1, "false", "false", 0, "none"], [2, 7757, 1400, 1, 1, "false", "false", 0, "none"], [2, 7857, 1400, 1, 1, "false", "false", 0, "none"], [2, 7957, 1400, 1, 1, "false", "false", 0, "none"], [2, 8057, 1400, 1, 1, "false", "false", 0, "none"], [2, 8157, 1400, 1, 1, "false", "false", 0, "none"], [2, 8257, 1400, 1, 1, "false", "false", 0, "none"], [2, 8357, 1400, 1, 1, "false", "false", 0, "none"], [2, 8457, 1400, 1, 1, "false", "false", 0, "none"], [2, 8557, 1400, 1, 1, "false", "false", 0, "none"], [2, 8657, 1400, 1, 1, "false", "false", 0, "none"], [2, 8757, 1400, 1, 1, "false", "false", 0, "none"], [2, 8857, 1400, 1, 1, "false", "false", 0, "none"], [2, 8957, 1400, 1, 1, "false", "false", 0, "none"], [2, 9057, 1400, 1, 1, "false", "false", 0, "none"], [2, 9157, 1400, 1, 1, "false", "false", 0, "none"], [2, 9257, 1400, 1, 1, "false", "false", 0, "none"], [2, 9357, 1400, 1, 1, "false", "false", 0, "none"], [2, 9457, 1400, 1, 1, "false", "false", 0, "none"], [2, 9557, 1400, 1, 1, "false", "false", 0, "none"], [2, 9657, 1400, 1, 1, "false", "false", 0, "none"], [2, 9757, 1400, 1, 1, "false", "false", 0, "none"], [2, 9857, 1400, 1, 1, "false", "false", 0, "none"], [2, 9957, 1400, 1, 1, "false", "false", 0, "none"], [2, 10057, 1400, 1, 1, "false", "false", 0, "none"], [5, 3437, 1450, 1, 1, "false", "false", 0, "none"], [1, 1468, 74, 1, 1, "false", "false", 0]]; var b = 0; while (b < _root.myFX.length) { R = _root.myFX[b]; if ((R[1] > (_root.game.charx - 1800)) and (R[1] < (_root.game.charx + 1800))) { if ((R[5] == "false") and (R[6] == "false")) { _root.myFX[b][5] = "true"; _root.attachMovie("fx" + R[0], "fxmc" + b, 7000 + b); _root["fxmc" + b]._x = R[1] + _root.globalx; _root["fxmc" + b]._y = R[2] + _root.globaly; if (R[7] > 0) { _root["fxmc" + b].gotoAndStop(R[7]); } } } else if (R[5] == "true") { _root["fxmc" + b].removeMovieClip(); _root.myFX[b][5] = "false"; } b++; } _root.myItems = [[1, 3000, -100, 25, 25, "false", "false", "health", 1], [3, 1520, 310, 1, 1, "false", "false", "trap", 1], [5, 1020, 230, 1, 1, "false", "false", "switch", "false", "gate1"], [5, 3840, 1450, 1, 1, "false", "false", "switch", "false", "gate2"], [5, 6540, 230, 1, 1, "false", "false", "switch", "false", "gate3"], [5, 7280, 230, 1, 1, "false", "false", "switch", "false", "gate4"], [4, 2000, 360, 25, 50, "false", "false", "tiltbarrel", 1], [4, 2200, 360, 25, 50, "false", "false", "tiltbarrel", 1], [6, 2900, 250, 1, 1, "false", "false", "ladder", 1], [6, 2900, 150, 1, 1, "false", "false", "ladder", 1], [6, 5100, 1450, 1, 1, "false", "false", "ladder", 1], [6, 5100, 1350, 1, 1, "false", "false", "ladder", 1], [6, 5100, 1250, 1, 1, "false", "false", "ladder", 1], [6, 5100, 1150, 1, 1, "false", "false", "ladder", 1], [6, 5100, 1050, 1, 1, "false", "false", "ladder", 1], [6, 5100, 950, 1, 1, "false", "false", "ladder", 1], [6, 5100, 850, 1, 1, "false", "false", "ladder", 1], [6, 5100, 750, 1, 1, "false", "false", "ladder", 1], [6, 5100, 650, 1, 1, "false", "false", "ladder", 1], [6, 5100, 550, 1, 1, "false", "false", "ladder", 1], [6, 5100, 450, 1, 1, "false", "false", "ladder", 1], [6, 5100, 350, 1, 1, "false", "false", "ladder", 1], [6, 5100, 250, 1, 1, "false", "false", "ladder", 1], [6, 5100, 150, 1, 1, "false", "false", "ladder", 1], [6, 5100, 50, 1, 1, "false", "false", "ladder", 1], [6, 5100, -50, 1, 1, "false", "false", "ladder", 1], [6, 5100, -150, 1, 1, "false", "false", "ladder", 1], [6, 5100, -250, 1, 1, "false", "false", "ladder", 1], [6, 5100, -350, 1, 1, "false", "false", "ladder", 1], [6, 5100, -450, 1, 1, "false", "false", "ladder", 1], [6, 5100, -550, 1, 1, "false", "false", "ladder", 1], [6, 5100, -650, 1, 1, "false", "false", "ladder", 1], [6, 5100, -750, 1, 1, "false", "false", "ladder", 1], [6, 5100, -850, 1, 1, "false", "false", "ladder", 1], [6, 5100, -950, 1, 1, "false", "false", "ladder", 1], [6, 6300, 1450, 1, 1, "false", "false", "ladder", 1], [6, 6300, 1350, 1, 1, "false", "false", "ladder", 1], [6, 6300, 1250, 1, 1, "false", "false", "ladder", 1], [6, 6300, 1150, 1, 1, "false", "false", "ladder", 1], [6, 6300, 1050, 1, 1, "false", "false", "ladder", 1], [6, 6300, 950, 1, 1, "false", "false", "ladder", 1], [6, 6300, 850, 1, 1, "false", "false", "ladder", 1], [6, 6300, 750, 1, 1, "false", "false", "ladder", 1], [6, 6300, 650, 1, 1, "false", "false", "ladder", 1], [6, 6300, 550, 1, 1, "false", "false", "ladder", 1], [6, 6300, 450, 1, 1, "false", "false", "ladder", 1], [6, 6300, 350, 1, 1, "false", "false", "ladder", 1], [6, 6300, 250, 1, 1, "false", "false", "ladder", 1], [6, 6300, 150, 1, 1, "false", "false", "ladder", 1], [6, 6300, 50, 1, 1, "false", "false", "ladder", 1], [6, 6300, -50, 1, 1, "false", "false", "ladder", 1], [6, 6300, -150, 1, 1, "false", "false", "ladder", 1], [6, 6300, -250, 1, 1, "false", "false", "ladder", 1], [6, 6300, -350, 1, 1, "false", "false", "ladder", 1], [6, 6300, -450, 1, 1, "false", "false", "ladder", 1], [6, 6300, -550, 1, 1, "false", "false", "ladder", 1], [6, 6300, -650, 1, 1, "false", "false", "ladder", 1], [6, 6300, -750, 1, 1, "false", "false", "ladder", 1], [6, 6300, -850, 1, 1, "false", "false", "ladder", 1], [6, 6300, -950, 1, 1, "false", "false", "ladder", 1], [6, 8100, 250, 1, 1, "false", "false", "ladder", 1], [6, 8100, 150, 1, 1, "false", "false", "ladder", 1], [6, 8100, 50, 1, 1, "false", "false", "ladder", 1], [6, 8100, -50, 1, 1, "false", "false", "ladder", 1], [6, 8100, -150, 1, 1, "false", "false", "ladder", 1], [6, 8100, -250, 1, 1, "false", "false", "ladder", 1], [6, 8100, -350, 1, 1, "false", "false", "ladder", 1], [6, 8100, -450, 1, 1, "false", "false", "ladder", 1], [6, 8100, -550, 1, 1, "false", "false", "ladder", 1], [6, 8100, -650, 1, 1, "false", "false", "ladder", 1], [6, 8100, -750, 1, 1, "false", "false", "ladder", 1], [6, 8100, -850, 1, 1, "false", "false", "ladder", 1], [6, 8100, -950, 1, 1, "false", "false", "ladder", 1], [6, 9300, 1450, 1, 1, "false", "false", "ladder", 1], [6, 9300, 1350, 1, 1, "false", "false", "ladder", 1], [6, 9300, 1250, 1, 1, "false", "false", "ladder", 1], [6, 9300, 1150, 1, 1, "false", "false", "ladder", 1], [6, 9300, 1050, 1, 1, "false", "false", "ladder", 1], [6, 9300, 950, 1, 1, "false", "false", "ladder", 1], [6, 9300, 850, 1, 1, "false", "false", "ladder", 1], [6, 9300, 750, 1, 1, "false", "false", "ladder", 1], [6, 9300, 650, 1, 1, "false", "false", "ladder", 1], [6, 9300, 550, 1, 1, "false", "false", "ladder", 1], [6, 9300, 450, 1, 1, "false", "false", "ladder", 1], [6, 9300, 350, 1, 1, "false", "false", "ladder", 1], [6, 9300, 250, 1, 1, "false", "false", "ladder", 1], [7, 1930, 450, 25, 50, "false", "false", "water", 1], [7, 2030, 450, 25, 50, "false", "false", "water", 1], [7, 2130, 450, 25, 50, "false", "false", "water", 1], [7, 2230, 450, 25, 50, "false", "false", "water", 1], [7, 3000, 1700, 600, 150, "false", "false", "water", 1], [7, 3600, 1500, 300, 50, "false", "false", "water", 1], [7, 4000, 1500, 600, 50, "false", "false", "water", 1], [7, 5000, 1500, 600, 50, "false", "false", "water", 1], [7, 6000, 1500, 600, 50, "false", "false", "water", 1], [7, 7000, 1500, 600, 50, "false", "false", "water", 1], [7, 8000, 1500, 600, 50, "false", "false", "water", 1], [7, 9000, 1500, 600, 50, "false", "false", "water", 1], [7, 10000, 1500, 600, 50, "false", "false", "water", 1], [2, 1800, 180, 25, 25, "false", "false", "checkpoint", "number1"], [2, 3600, 180, 25, 25, "false", "false", "checkpoint", "number2"]]; var b = 0; while (b < _root.myItems.length) { R = _root.myItems[b]; if ((R[1] > (_root.game.charx - 1800)) and (R[1] < (_root.game.charx + 1800))) { if ((R[5] == "false") and (R[6] == "false")) { _root.myItems[b][5] = "true"; _root.attachMovie("item" + R[0], "itemmc" + b, 1000 + b); _root["itemmc" + b]._x = R[1] + _root.globalx; _root["itemmc" + b]._y = R[2] + _root.globaly; } } else if (R[5] == "true") { _root["itemmc" + b].removeMovieClip(); _root.myItems[b][5] = "false"; } b++; } _root.hitenemy = "false"; _root.invincable = "false"; _root.myEnemies = [[4, "walk", 800, 340, 1, 550, 1050, "right", 40, 50, 7, 0, "right", 7, 10, 0, "not", "false", "false", false, false, false, 1], [4, "walk", 5400, -860, 1, 5250, 5500, "right", 40, 50, 7, 0, "right", 7, 10, 0, "not", "false", "false", false, false, false, 1], [1, "walk", 3000, 150, 3, 2800, 3200, "left", 40, 60, 15, 0, "left", 9, 10, 0, "flying", "false", "false", false, false, false, 1], [2, "walk", 4500, 1450, 5, 4200, 4800, "left", 40, 60, 15, 0, "left", 9, 10, 0, "flying", "false", "false", false, false, false, 1], [2, "walk", 6500, 1450, 5, 6200, 7800, "left", 40, 60, 15, 0, "left", 9, 10, 0, "flying", "false", "false", false, false, false, 1], [2, "walk", 8100, 1450, 5, 7900, 8800, "left", 40, 60, 15, 0, "left", 9, 10, 0, "flying", "false", "false", false, false, false, 1], [3, "walk", 5900, -990, 7, 5700, 6200, "right", 60, 120, 10, 0, "right", 6, 23, 50, "false", "false", "false", true, false, false, 4], [3, "walk", 6500, -990, 7, 6400, 6800, "right", 60, 120, 10, 0, "right", 6, 23, 50, "false", "false", "false", true, false, false, 4], [3, "walk", 4000, 220, 7, 3800, 4200, "right", 60, 120, 10, 0, "right", 6, 23, 50, "false", "false", "false", true, false, false, 4]]; var b = 0; while (b < _root.myEnemies.length) { R = _root.myEnemies[b]; if ((R[2] > (_root.game.charx - 1800)) and (R[2] < (_root.game.charx + 1800))) { if ((R[17] == "false") and (R[18] == "false")) { _root.myEnemies[b][17] = "true"; _root.attachMovie("enemy" + R[0], "enemymc" + b, 5000 + b); _root["enemymc" + b]._x = R[2] + _root.globalx; _root["enemymc" + b]._y = R[3] + _root.globaly; if (R[12] == "left") { if (R[7] == "left") { _root["enemymc" + b].gotoAndStop(1); } if (R[7] == "stunned") { _root["enemymc" + b].gotoAndStop(3); } if (R[7] == "attack") { _root["enemymc" + b].gotoAndStop(5); } if (R[4] < 1) { _root["enemymc" + b].gotoAndStop(7); } } else { if (R[7] == "right") { _root["enemymc" + b].gotoAndStop(2); } if (R[7] == "stunned") { _root["enemymc" + b].gotoAndStop(4); } if (R[7] == "attack") { _root["enemymc" + b].gotoAndStop(6); } if (R[4] < 1) { _root["enemymc" + b].gotoAndStop(8); } } } } else if (R[17] == "true") { _root["enemymc" + b].removeMovieClip(); _root.myEnemies[b][17] = "false"; } b++; } _root.myCollision = [[0, 30, 250, 900, 1, "none"], [1300, 10, -150, 270, 1, "none"], [1300, 10, 230, 270, 1, "gate1"], [5630, 30, -1380, 270, 1, "none"], [5630, 30, -970, 270, 1, "gate2"], [6900, 30, -1380, 270, 1, "none"], [6900, 30, -970, 270, 1, "gate3"], [9100, 30, 1050, 270, 1, "none"], [9100, 30, 1420, 270, 1, "gate4"], [430, 40, 320, 40, 1, "none"], [1140, 30, 310, 55, 1, "none"], [2575, 75, 310, 55, 1, "none"], [2000, 30, 375, 55, 1, "none"], [2200, 30, 375, 55, 1, "none"], [3350, 40, 320, 40, 1, "none"], [3480, 30, 255, 110, 1, "none"], [930, 930, 400, 60, 1, "none"], [2100, 200, 500, 60, 1, "none"], [3650, 1350, 710, 370, 1, "none"], [5700, 500, 710, 370, 1, "none"], [7800, 1400, 710, 370, 1, "none"], [2500, 2500, -490, 370, 1, "none"], [5700, 500, -490, 370, 1, "none"], [5700, 230, 1000, 1500, 1, "none"], [7200, 800, -490, 370, 1, "none"], [6900, 230, 300, 400, 1, "none"], [4400, 300, -2000, 1200, 1, "none"], [10000, 20000, -1430, 100, 1, "none"], [3300, 200, 1050, 500, 1, "none"], [2150, 200, 1050, 500, 1, "none"], [2300, 550, 2000, 460, 1, "none"], [2000, 2000, 2250, 460, 1, "none"], [7700, 4000, 2000, 460, 1, "none"], [10000, 300, 1080, 500, 1, "none"], [11400, 2000, 710, 370, 1, "none"], [10600, 2400, -490, 370, 1, "none"], [8720, 230, -900, 100, 1, "none"], [9800, 130, -1100, 400, 1, "none"], [12800, 130, 1000, 1500, 1, "none"]]; _root.leftcollision = "false"; _root.rightcollision = "false"; _root.downcollision = "true"; _root.upcollision = "false"; _root.attachMovie("infobar", "infobar", 99999); _root.attachMovie("level", "level2", 101); _root.level2._x = -600; _root.attachMovie("level", "level3", 102); _root.level3._x = 0; _root.attachMovie("level", "level4", 103); _root.level4._x = 600; _root.level2.gotoAndStop(_root.game.tile - 1); _root.level3.gotoAndStop(_root.game.tile); _root.level4.gotoAndStop(_root.game.tile + 1); _root.currentcheck = "start"; _root.currentcheckmccharx = _root.mc_char._y; _root.currentcheckmcchary = _root.mc_char._x; _root.currentcheckx = _root.game.charx; _root.currentchecky = _root.game.chary; _root.currentchecklevelx = _root.level3._x; _root.currentchecklevely = _root.level3._y; _root.currentcheckglobaly = _root.globaly; _root.currentcheckglobalx = _root.globalx; _root.currentcheckcheckpointmax = _root.checkpointmax; _root.currentcheckcheckpointmin = _root.checkpointmin; _root.currentcheckpointprevtile = _root.game.prevtile; _root.currentcheckpointnexttile = _root.game.nexttile; _root.currentcheckpointtile = _root.game.tile;
Instance of Symbol 98 MovieClip in Frame 22
onClipEvent (enterFrame) { if (_root.gameplaying == "true") { _root.GamePlay(); } }
Instance of Symbol 756 MovieClip in Frame 22
onClipEvent (enterFrame) { this.removeMovieClip(); }
Symbol 53 Button
on (release) { _root.play(); }
Instance of Symbol 310 MovieClip in Symbol 320 MovieClip Frame 1
onClipEvent (load) { if (_root.game.lives > 10) { this._alpha = 100; } else { this._alpha = 0; } } onClipEvent (enterFrame) { if (_root.game.lives > 10) { this._alpha = 100; } else { this._alpha = 0; } }
Instance of Symbol 310 MovieClip in Symbol 320 MovieClip Frame 1
onClipEvent (load) { if (_root.game.lives > 8) { this._alpha = 100; } else { this._alpha = 0; } } onClipEvent (enterFrame) { if (_root.game.lives > 8) { this._alpha = 100; } else { this._alpha = 0; } }
Instance of Symbol 310 MovieClip in Symbol 320 MovieClip Frame 1
onClipEvent (load) { if (_root.game.lives > 7) { this._alpha = 100; } else { this._alpha = 0; } } onClipEvent (enterFrame) { if (_root.game.lives > 7) { this._alpha = 100; } else { this._alpha = 0; } }
Instance of Symbol 310 MovieClip in Symbol 320 MovieClip Frame 1
onClipEvent (load) { if (_root.game.lives > 5) { this._alpha = 100; } else { this._alpha = 0; } } onClipEvent (enterFrame) { if (_root.game.lives > 5) { this._alpha = 100; } else { this._alpha = 0; } }
Instance of Symbol 310 MovieClip in Symbol 320 MovieClip Frame 1
onClipEvent (load) { if (_root.game.lives > 3) { this._alpha = 100; } else { this._alpha = 0; } } onClipEvent (enterFrame) { if (_root.game.lives > 3) { this._alpha = 100; } else { this._alpha = 0; } }
Instance of Symbol 310 MovieClip in Symbol 320 MovieClip Frame 1
onClipEvent (load) { if (_root.game.lives > 2) { this._alpha = 100; } else { this._alpha = 0; } } onClipEvent (enterFrame) { if (_root.game.lives > 2) { this._alpha = 100; } else { this._alpha = 0; } }
Instance of Symbol 310 MovieClip in Symbol 320 MovieClip Frame 1
onClipEvent (load) { if (_root.game.lives > 9) { this._alpha = 100; } else { this._alpha = 0; } } onClipEvent (enterFrame) { if (_root.game.lives > 9) { this._alpha = 100; } else { this._alpha = 0; } }
Instance of Symbol 310 MovieClip in Symbol 320 MovieClip Frame 1
onClipEvent (load) { if (_root.game.lives > 6) { this._alpha = 100; } else { this._alpha = 0; } } onClipEvent (enterFrame) { if (_root.game.lives > 6) { this._alpha = 100; } else { this._alpha = 0; } }
Instance of Symbol 310 MovieClip in Symbol 320 MovieClip Frame 1
onClipEvent (load) { if (_root.game.lives > 4) { this._alpha = 100; } else { this._alpha = 0; } } onClipEvent (enterFrame) { if (_root.game.lives > 4) { this._alpha = 100; } else { this._alpha = 0; } }
Instance of Symbol 310 MovieClip in Symbol 320 MovieClip Frame 1
onClipEvent (load) { if (_root.game.lives > 1) { this._alpha = 100; } else { this._alpha = 0; } } onClipEvent (enterFrame) { if (_root.game.lives > 1) { this._alpha = 100; } else { this._alpha = 0; } }
Instance of Symbol 310 MovieClip in Symbol 320 MovieClip Frame 1
onClipEvent (load) { if (_root.game.lives > 11) { this._alpha = 100; } else { this._alpha = 0; } } onClipEvent (enterFrame) { if (_root.game.lives > 11) { this._alpha = 100; } else { this._alpha = 0; } }
Instance of Symbol 310 MovieClip in Symbol 320 MovieClip Frame 1
onClipEvent (load) { if (_root.game.lives > 0) { this._alpha = 100; } else { this._alpha = 0; } } onClipEvent (enterFrame) { if (_root.game.lives > 0) { this._alpha = 100; } else { this._alpha = 0; } }
Instance of Symbol 319 MovieClip in Symbol 320 MovieClip Frame 1
onClipEvent (load) { if (_root.game.lives > 12) { this._alpha = 100; } else { this._alpha = 0; } } onClipEvent (enterFrame) { if (_root.game.lives > 12) { this._alpha = 100; } else { this._alpha = 0; } }
Instance of Symbol 310 MovieClip in Symbol 321 MovieClip Frame 1
onClipEvent (load) { if (_root.game.lives > 10) { this._alpha = 100; } else { this._alpha = 0; } } onClipEvent (enterFrame) { if (_root.game.lives > 10) { this._alpha = 100; } else { this._alpha = 0; } }
Instance of Symbol 310 MovieClip in Symbol 321 MovieClip Frame 1
onClipEvent (load) { if (_root.game.lives > 8) { this._alpha = 100; } else { this._alpha = 0; } } onClipEvent (enterFrame) { if (_root.game.lives > 8) { this._alpha = 100; } else { this._alpha = 0; } }
Instance of Symbol 310 MovieClip in Symbol 321 MovieClip Frame 1
onClipEvent (load) { if (_root.game.lives > 7) { this._alpha = 100; } else { this._alpha = 0; } } onClipEvent (enterFrame) { if (_root.game.lives > 7) { this._alpha = 100; } else { this._alpha = 0; } }
Instance of Symbol 310 MovieClip in Symbol 321 MovieClip Frame 1
onClipEvent (load) { if (_root.game.lives > 5) { this._alpha = 100; } else { this._alpha = 0; } } onClipEvent (enterFrame) { if (_root.game.lives > 5) { this._alpha = 100; } else { this._alpha = 0; } }
Instance of Symbol 310 MovieClip in Symbol 321 MovieClip Frame 1
onClipEvent (load) { if (_root.game.lives > 3) { this._alpha = 100; } else { this._alpha = 0; } } onClipEvent (enterFrame) { if (_root.game.lives > 3) { this._alpha = 100; } else { this._alpha = 0; } }
Instance of Symbol 310 MovieClip in Symbol 321 MovieClip Frame 1
onClipEvent (load) { if (_root.game.lives > 2) { this._alpha = 100; } else { this._alpha = 0; } } onClipEvent (enterFrame) { if (_root.game.lives > 2) { this._alpha = 100; } else { this._alpha = 0; } }
Instance of Symbol 310 MovieClip in Symbol 321 MovieClip Frame 1
onClipEvent (load) { if (_root.game.lives > 9) { this._alpha = 100; } else { this._alpha = 0; } } onClipEvent (enterFrame) { if (_root.game.lives > 9) { this._alpha = 100; } else { this._alpha = 0; } }
Instance of Symbol 310 MovieClip in Symbol 321 MovieClip Frame 1
onClipEvent (load) { if (_root.game.lives > 6) { this._alpha = 100; } else { this._alpha = 0; } } onClipEvent (enterFrame) { if (_root.game.lives > 6) { this._alpha = 100; } else { this._alpha = 0; } }
Instance of Symbol 310 MovieClip in Symbol 321 MovieClip Frame 1
onClipEvent (load) { if (_root.game.lives > 4) { this._alpha = 100; } else { this._alpha = 0; } } onClipEvent (enterFrame) { if (_root.game.lives > 4) { this._alpha = 100; } else { this._alpha = 0; } }
Instance of Symbol 310 MovieClip in Symbol 321 MovieClip Frame 1
onClipEvent (load) { if (_root.game.lives > 1) { this._alpha = 100; } else { this._alpha = 0; } } onClipEvent (enterFrame) { if (_root.game.lives > 1) { this._alpha = 100; } else { this._alpha = 0; } }
Instance of Symbol 319 MovieClip in Symbol 321 MovieClip Frame 1
onClipEvent (load) { if (_root.game.lives > 0) { this._alpha = 100; } else { this._alpha = 0; } } onClipEvent (enterFrame) { if (_root.game.lives > 0) { this._alpha = 100; } else { this._alpha = 0; } }
Instance of Symbol 310 MovieClip in Symbol 321 MovieClip Frame 1
onClipEvent (load) { if (_root.game.lives > 11) { this._alpha = 100; } else { this._alpha = 0; } } onClipEvent (enterFrame) { if (_root.game.lives > 11) { this._alpha = 100; } else { this._alpha = 0; } }
Instance of Symbol 319 MovieClip in Symbol 321 MovieClip Frame 1
onClipEvent (load) { if (_root.game.lives > 12) { this._alpha = 100; } else { this._alpha = 0; } } onClipEvent (enterFrame) { if (_root.game.lives > 12) { this._alpha = 100; } else { this._alpha = 0; } }
Symbol 322 MovieClip [item2] Frame 1
stop();
Symbol 345 MovieClip [level] Frame 1
stop();
Symbol 345 MovieClip [level] Frame 2
stop();
Symbol 345 MovieClip [level] Frame 4
Instance of Symbol 182 MovieClip in Symbol 345 MovieClip [level] Frame 4
/* no clip actions */
Instance of Symbol 182 MovieClip in Symbol 345 MovieClip [level] Frame 6
/* no clip actions */
Symbol 358 MovieClip [item5] Frame 1
stop();
Symbol 360 MovieClip [item6] Frame 1
stop();
Instance of Symbol 361 MovieClip in Symbol 362 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.laddercollide == true) { this.gotoAndStop(3); } if (_root.switchcollide > -1) { this.gotoAndStop(2); } if (_root.devoureable == true) { this.gotoAndStop(1); } }
Symbol 387 MovieClip Frame 4
stop();
Symbol 390 MovieClip Frame 4
stop();
Symbol 397 MovieClip Frame 4
stop();
Symbol 409 MovieClip Frame 8
gotoAndPlay (3);
Symbol 481 MovieClip [mc_char] Frame 1
stop();
Instance of Symbol 348 MovieClip in Symbol 481 MovieClip [mc_char] Frame 1
onClipEvent (enterFrame) { if (_root.throwing == "true") { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } onClipEvent (load) { if (_root.throwing == "true") { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 362 MovieClip in Symbol 481 MovieClip [mc_char] Frame 1
onClipEvent (load) { if (((_root.devoureable == true) or (_root.switchcollide > -1)) or (_root.laddercollide == true)) { this._alpha = 70; } else { this._alpha = 0; } } onClipEvent (enterFrame) { if (((_root.devoureable == true) or (_root.switchcollide > -1)) or (_root.laddercollide == true)) { this._alpha = 70; } else { this._alpha = 0; } }
Instance of Symbol 364 MovieClip in Symbol 481 MovieClip [mc_char] Frame 2
onClipEvent (enterFrame) { if (_root.throwing == "true") { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } onClipEvent (load) { if (_root.throwing == "true") { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 378 MovieClip in Symbol 481 MovieClip [mc_char] Frame 3
onClipEvent (enterFrame) { if (_root.throwing == "true") { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } onClipEvent (load) { if (_root.throwing == "true") { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 50 MovieClip in Symbol 481 MovieClip [mc_char] Frame 4
onClipEvent (enterFrame) { if (_root.throwing == "true") { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } onClipEvent (load) { if (_root.throwing == "true") { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 381 MovieClip in Symbol 481 MovieClip [mc_char] Frame 5
onClipEvent (enterFrame) { if (_root.throwing == "true") { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } onClipEvent (load) { if (_root.throwing == "true") { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 384 MovieClip in Symbol 481 MovieClip [mc_char] Frame 6
onClipEvent (enterFrame) { if (_root.throwing == "true") { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } onClipEvent (load) { if (_root.throwing == "true") { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 391 MovieClip in Symbol 481 MovieClip [mc_char] Frame 7
onClipEvent (enterFrame) { if (_root.throwing == "true") { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } onClipEvent (load) { if (_root.throwing == "true") { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 398 MovieClip in Symbol 481 MovieClip [mc_char] Frame 8
onClipEvent (enterFrame) { if (_root.throwing == "true") { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } onClipEvent (load) { if (_root.throwing == "true") { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Symbol 487 Button
on (release) { _root.game.lives = _root.game.lives + 1; }
Instance of Symbol 484 MovieClip in Symbol 489 MovieClip Frame 1
onClipEvent (enterFrame) { this._width = _root.spewmeter * 1.5; }
Instance of Symbol 351 MovieClip in Symbol 494 MovieClip [infobar] Frame 1
onClipEvent (enterFrame) { if (_root.SHOWHP < 4) { if (_root.SHOWHP == 3) { this._alpha = 75; } if (_root.SHOWHP == 2) { this._alpha = 50; } if (_root.SHOWHP == 1) { this._alpha = 25; } if (_root.SHOWHP <= 0) { this._alpha = 0; } } else { this._alpha = 100; } }
Instance of Symbol 351 MovieClip in Symbol 494 MovieClip [infobar] Frame 1
onClipEvent (enterFrame) { if (_root.SHOWHP < 8) { if (_root.SHOWHP == 7) { this._alpha = 75; } if (_root.SHOWHP == 6) { this._alpha = 50; } if (_root.SHOWHP == 5) { this._alpha = 25; } if (_root.SHOWHP <= 4) { this._alpha = 0; } } else { this._alpha = 100; } }
Instance of Symbol 351 MovieClip in Symbol 494 MovieClip [infobar] Frame 1
onClipEvent (enterFrame) { if (_root.SHOWHP < 12) { if (_root.SHOWHP == 11) { this._alpha = 75; } if (_root.SHOWHP == 10) { this._alpha = 50; } if (_root.SHOWHP == 9) { this._alpha = 25; } if (_root.SHOWHP <= 8) { this._alpha = 0; } } else { this._alpha = 100; } }
Symbol 526 MovieClip Frame 20
_root.gameplaying = "true"; _root.mc_char._alpha = 100; _parent.removeMovieClip();
Symbol 531 MovieClip Frame 40
_root.mc_char._alpha = 100; _root.gameplaying = "true"; _root.death();
Symbol 581 MovieClip Frame 20
_root.gameplaying = "true"; _root.mc_char._alpha = 100; _parent.removeMovieClip();
Symbol 593 MovieClip Frame 30
_root.mc_char._alpha = 100; _root.gameplaying = "true"; _root.death();
Symbol 609 MovieClip Frame 5
stop();
Symbol 632 MovieClip Frame 27
_root.gameplaying = "true"; _root.mc_char._alpha = 100; _parent.removeMovieClip();
Symbol 661 MovieClip Frame 43
_root.mc_char._alpha = 100; _root.gameplaying = "true"; _root.death();
Symbol 672 MovieClip Frame 43
_root.mc_char._alpha = 100; _root.gameplaying = "true"; _root.death();
Symbol 695 MovieClip Frame 28
_root.gameplaying = "true"; _root.mc_char._alpha = 100; _parent.removeMovieClip();
Symbol 707 MovieClip Frame 16
_root.mc_char._alpha = 100; _root.gameplaying = "true"; _root.death();
Symbol 711 MovieClip [oof] Frame 3
this.removeMovieClip();
Symbol 713 MovieClip [item1] Frame 1
stop();
Symbol 729 MovieClip Frame 25
_root.mc_char._alpha = 100; _root.gameplaying = "true"; _root.death(); _parent.gotoAndStop(1);
Symbol 736 MovieClip Frame 25
_root.mc_char._alpha = 100; _root.gameplaying = "true"; _root.death(); _parent.gotoAndStop(1);
Symbol 737 MovieClip [item3] Frame 1
stop();
Symbol 738 MovieClip [item4] Frame 19
gotoAndPlay (1);
Symbol 740 MovieClip [fx1] Frame 4
xxx = random(15); if (xxx == 1) { } else { this.gotoAndPlay(1); }
Symbol 746 MovieClip Frame 1
stop();
Symbol 747 MovieClip [fx3] Frame 1
stop();
Symbol 753 MovieClip [fx4] Frame 1
stop();

Library Items

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Symbol 2 MovieClipUses:1Used by:Timeline
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:Timeline
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Symbol 7 TextUses:5Used by:Timeline
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:346 387 390  Timeline
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Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:345  Timeline
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Symbol 18 GraphicUsed by:34
Symbol 19 GraphicUsed by:20
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Symbol 24 GraphicUsed by:34
Symbol 25 GraphicUsed by:34
Symbol 26 GraphicUsed by:34
Symbol 27 GraphicUsed by:34
Symbol 28 GraphicUsed by:34
Symbol 29 GraphicUsed by:34
Symbol 30 GraphicUsed by:34
Symbol 31 GraphicUsed by:34
Symbol 32 GraphicUsed by:34
Symbol 33 GraphicUsed by:34
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Symbol 35 GraphicUsed by:49
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:49
Symbol 38 GraphicUsed by:49
Symbol 39 GraphicUsed by:49
Symbol 40 GraphicUsed by:49
Symbol 41 GraphicUsed by:49
Symbol 42 GraphicUsed by:49
Symbol 43 GraphicUsed by:49
Symbol 44 GraphicUsed by:49
Symbol 45 GraphicUsed by:49
Symbol 46 GraphicUsed by:49
Symbol 47 GraphicUsed by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:17 35 37 22 38 39 40 41 42 43 44 45 46 47 48Used by:50
Symbol 50 MovieClipUses:34 49Used by:481  Timeline
Symbol 51 GraphicUsed by:Timeline
Symbol 52 GraphicUsed by:53
Symbol 53 ButtonUses:52Used by:Timeline
Symbol 54 FontUsed by:55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 237
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Symbol 57 EditableTextUses:54 190Used by:Timeline
Symbol 58 EditableTextUses:54 190Used by:Timeline
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Symbol 85 EditableTextUses:54 190Used by:Timeline
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:92 593
Symbol 88 GraphicUsed by:92
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:92 593
Symbol 91 MovieClipUses:21Used by:92 593
Symbol 92 MovieClipUses:87 88 90 91Used by:Timeline
Symbol 93 TextUses:5Used by:Timeline
Symbol 94 TextUses:5Used by:Timeline
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:345  Timeline
Symbol 97 GraphicUsed by:98
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Symbol 101 EditableTextUses:100Used by:345
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Symbol 138 MovieClipUses:137Used by:345
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Symbol 140 MovieClipUses:139Used by:345
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Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:150Used by:152
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Symbol 154 GraphicUsed by:155
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Symbol 214 MovieClipUses:213Used by:345
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Symbol 234 GraphicUsed by:345
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Symbol 284 MovieClipUses:283Used by:345
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Symbol 728 SoundUsed by:729 736
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Symbol 739 GraphicUsed by:740
Symbol 740 MovieClip [fx1]Uses:227 739Used by:756
Symbol 741 ShapeTweeningUsed by:743
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Symbol 743 MovieClip [fx2]Uses:741 742 102Used by:756
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Symbol 747 MovieClip [fx3]Uses:142 746Used by:756
Symbol 748 GraphicUsed by:749
Symbol 749 MovieClipUses:748Used by:750
Symbol 750 MovieClipUses:749Used by:751
Symbol 751 MovieClip [mc_arm]Uses:750Used by:756
Symbol 752 GraphicUsed by:753
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Symbol 756 MovieClipUses:345 481 494 532 594 673 708 711 713 322 737 738 740 743 358 747 751 360 753 754 755Used by:Timeline
Symbol 757 SoundUsed by:Timeline

Instance Names

"climby"Symbol 481 MovieClip [mc_char] Frame 25Symbol 480 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 22Symbol 322 as "item2"
ExportAssets (56)Timeline Frame 22Symbol 345 as "level"
ExportAssets (56)Timeline Frame 22Symbol 358 as "item5"
ExportAssets (56)Timeline Frame 22Symbol 360 as "item6"
ExportAssets (56)Timeline Frame 22Symbol 481 as "mc_char"
ExportAssets (56)Timeline Frame 22Symbol 494 as "infobar"
ExportAssets (56)Timeline Frame 22Symbol 532 as "enemy1"
ExportAssets (56)Timeline Frame 22Symbol 594 as "enemy2"
ExportAssets (56)Timeline Frame 22Symbol 673 as "enemy3"
ExportAssets (56)Timeline Frame 22Symbol 708 as "enemy4"
ExportAssets (56)Timeline Frame 22Symbol 711 as "oof"
ExportAssets (56)Timeline Frame 22Symbol 713 as "item1"
ExportAssets (56)Timeline Frame 22Symbol 322 as "item2"
ExportAssets (56)Timeline Frame 22Symbol 737 as "item3"
ExportAssets (56)Timeline Frame 22Symbol 738 as "item4"
ExportAssets (56)Timeline Frame 22Symbol 740 as "fx1"
ExportAssets (56)Timeline Frame 22Symbol 743 as "fx2"
ExportAssets (56)Timeline Frame 22Symbol 358 as "item5"
ExportAssets (56)Timeline Frame 22Symbol 747 as "fx3"
ExportAssets (56)Timeline Frame 22Symbol 751 as "mc_arm"
ExportAssets (56)Timeline Frame 22Symbol 360 as "item6"
ExportAssets (56)Timeline Frame 22Symbol 753 as "fx4"
ExportAssets (56)Timeline Frame 22Symbol 754 as "item7"
ExportAssets (56)Timeline Frame 22Symbol 755 as "fx5"

Dynamic Text Variables

_root.SHOWLIVESSymbol 488 EditableText""
_root.TEMP2Symbol 491 EditableText""
_root.YVALSymbol 492 EditableText""
_root.watercollideSymbol 493 EditableText""




http://swfchan.com/2/7290/info.shtml
Created: 12/6 -2019 20:50:04 Last modified: 12/6 -2019 20:50:04 Server time: 22/12 -2024 10:04:18