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bible_fight.swf

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Flash #7294

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BUILD 0.0.0

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REMEBER TO PUBLISH AT 33fps FOR WEB

ActionScript [AS1/AS2]

Frame 1
function toggle_sound(ss) { sound_state = ss; global_sound.setVolume(100 * (sound_state == "on")); } function play_sound(id, vol, loop) { if (sound_lev == undefined) { sound_lev = 0; } sound_lev++; sound_lev = sound_lev % 16; sounds.createEmptyMovieClip("fx_" + id, sound_lev); root["fx_" + id] = new Sound(sounds["fx_" + id]); root["fx_" + id].attachSound(id); root["fx_" + id].setVolume(vol); root["fx_" + id].start(0, loop); } function check_fx_on() { for (cf in sounds) { temp_label = cf.toString(); } } function play_music(id, vol) { if (root[id + "_state"] != "on") { if (music_lev == undefined) { music_lev = 0; } music_lev++; music_lev = music_lev % 16; sounds.createEmptyMovieClip(id, 200 + music_lev); root[id] = new Sound(sounds[id]); root[id].attachSound(id); root[id].setVolume(vol); root[id].start(0, 1000000); root[id + "_state"] = "on"; } } function stop_music(id) { root[id + "_state"] = "off"; root[id].stop(); } function move_sound(char, action) { switch (action) { case "start" : sounds.createEmptyMovieClip(char + "_move", 100 + (char == "you")); root[char + "_move"] = new Sound(sounds[char + "_move"]); root[char + "_move"].attachSound("move"); root[char + "_move"].setVolume(100); root[char + "_move"].start(0, 1000000); root[char + "_move_sound"] = true; break; case "stop" : root[char + "_move"].stop(); root[char + "_move_sound"] = false; } } global_sound = new Sound(); function start_key_combo() { combo_timer = combo_duration - 1; key_object = createEmptyMovieClip(you, 1010); key_object.onEnterFrame = function () { key_up = Key.isDown(38); key_down = Key.isDown(40); key_left = Key.isDown(37); key_right = Key.isDown(39); key_z = Key.isDown(90); key_x = Key.isDown(88); if ((((((key_up && (!key_up_pressed)) || (key_down && (!key_down_pressed))) || (key_left && (!key_left_pressed))) || (key_right && (!key_right_pressed))) || (key_z && (!key_z_pressed))) || (key_x && (!key_x_pressed))) { if (you._xscale == -100) { switch (the_key_on) { case "right" : the_key = "forward"; break; case "left" : the_key = "back"; break; default : the_key = the_key_on; } } else { switch (the_key_on) { case "right" : the_key = "back"; break; case "left" : the_key = "forward"; break; default : the_key = the_key_on; } } for (sc in key_combo[you.character]) { ideal_key = key_combo[you.character][sc].combo[key_log]; if ((ideal_key == the_key) && (combo_possibles[sc] != "bad")) { if ((key_log + 1) == key_combo[you.character][sc].combo.length) { combo = true; combo_check(you, key_combo[you.character][sc]); } } if (ideal_key != the_key) { combo = false; combo_possibles[sc] = "bad"; } } key_press = true; combo_timer = 0; key_log++; combo_bads = 0; for (cb in combo_possibles) { combo_bads = combo_bads + (combo_possibles[cb] == "bad"); } if (combo_bads == combo_possibles.length) { reset_combo_keys(); } if (key_right) { key_right_pressed = true; } if (key_left) { key_left_pressed = true; } root[("key_" + the_key_on) + "_pressed"] = true; } combo_timer++; if (combo_timer == combo_duration) { reset_combo_keys(); } if (!combo) { if (key_z && (!key_z_press)) { key_z_press = true; basic_move("punch", you); } if (key_x && (!key_x_press)) { key_x_press = true; basic_move("kick", you); } if (key_down && (!key_down_press)) { key_down_press = true; basic_move("block", you); } if (key_up && (!key_up_press)) { key_up_press = true; basic_move("jump", you); } if ((!key_down) && (key_down_press)) { key_down_press = false; if (you.animation == "block") { release_block(you); } } if ((!key_z) && (key_z_press)) { key_z_press = false; } if ((!key_x) && (key_x_press)) { key_x_press = false; } if ((!key_up) && (key_up_press)) { key_up_press = false; } } }; key_listener = new Object(); key_listener.onKeyDown = function () { switch (Key.getCode()) { case 37 : the_key_on = "left"; return; case 38 : the_key_on = "up"; return; case 39 : the_key_on = "right"; return; case 40 : the_key_on = "down"; return; case 88 : the_key_on = "x"; return; case 90 : the_key_on = "z"; } }; key_listener.onKeyUp = function () { key_left_pressed = false; key_right_pressed = false; key_up_pressed = false; key_down_pressed = false; key_z_pressed = false; key_x_pressed = false; }; Key.addListener(key_listener); } function stop_key_combo() { key_object.removeMovieClip(); Key.removeListener(key_listener); key_up = false; key_down = false; key_left = false; key_right = false; key_z = false; key_x = false; reset_combo_keys(); } function reset_combo_keys() { combo = false; key_log = 0; combo_possibles = new Array(key_combo[you.character].length); } function reset_combo_wait(type_of, trg_name) { root[(type_of + "_") + trg_name] = false; } function combo_check(trg, obj) { no_combo = false; if (!no_combo) { switch (trg.animation) { case "ready" : case "move" : case "run" : case "block" : case "kick" : case "punch" : trg.animation = obj.type; check_animation(trg); body_cycle(trg); if (trg.data.transform_state == "transformed") { trg.data.transform_state = "waiting"; } special_dark(trg._name); switch (obj.my_class) { case "exception_01" : trg.body.land_x = trg.enemy.ix; beam_me_up(trg); break; case "projectile" : case "static" : trg.body.launch_x = trg.enemy.ix; wait_for_trigger(trg, obj); break; case "normal" : setup_detection(trg, "combo", obj); break; case "transform" : trg.animation = "transform"; check_animation(trg); body_cycle(trg); wait_for_transform(trg, obj); } } } } key_combo = {}; key_combo.noah = [{type:"the_dove", combo:["back", "forward", "z"], my_class:"projectile"}, {type:"flash_flood", combo:["forward", "back", "forward"], my_class:"static"}, {type:"stampede", combo:["down", "back", "forward", "z"], my_class:"projectile", keep:true, resulting:["fall", "wait"]}]; key_combo.moses = [{type:"stone_tablet", combo:["forward", "down", "z"], my_class:"projectile"}, {type:"burning_bush", combo:["back", "down", "forward", "z"], my_class:"normal"}, {type:"frog_rain", combo:["forward", "forward", "down", "down", "x"], my_class:"static", resulting:["fall", "wait"]}]; key_combo.eve = [{type:"apple_toss", combo:["down", "forward", "z"], my_class:"projectile"}, {type:"snake_charmer", combo:["back", "back", "forward"], my_class:"normal"}, {type:"muddy_uppercut", combo:["down", "down", "up"], my_class:"static", resulting:["fall", 2]}]; key_combo.jesus = [{type:"thorn_toss", combo:["down", "forward", "z"], my_class:"projectile"}, {type:"cross_smash", combo:["down", "back", "forward", "z"], my_class:"normal", resulting:["fall", 2]}, {type:"fish_loaves", combo:["down", "down", "down", "z"], my_class:"static"}]; key_combo.mary = [{type:"halo_toss", combo:["down", "forward", "z"], my_class:"projectile"}, {type:"baby_toss", combo:["forward", "back", "forward", "z"], my_class:"normal"}, {type:"immaculate_deception", combo:["down", "down", "up"], my_class:"exception_01"}]; key_combo.satan = [{type:"pitchfork_fireball", combo:["down", "forward", "z"], my_class:"projectile"}, {type:"tail_whip", combo:["down", "back", "x"], my_class:"normal"}, {type:"headed_dog", combo:["forward", "down", "back", "z", "x"], my_class:"normal", resulting:["fall", "wait"]}]; key_combo.god = [{type:"lightning_strike", combo:["down", "down", "back", "forward", "z"], my_class:"static", resulting:["fall", "wait"]}, {type:"god_slap", combo:["back", "down", "forward"], my_class:"normal", resulting:["fall", 2]}, {type:"eve", combo:["down", "down", "z", "z"], my_class:"transform"}, {type:"noah", combo:["down", "down", "z", "x"], my_class:"transform"}, {type:"moses", combo:["down", "down", "z", "up"], my_class:"transform"}, {type:"mary", combo:["down", "down", "z", "down"], my_class:"transform"}, {type:"satan", combo:["down", "down", "z", "forward"], my_class:"transform"}, {type:"jesus", combo:["down", "down", "z", "back"], my_class:"transform"}]; function make_camera() { camera = all.createEmptyMovieClip("camera", 1000); camera_limit = (back_max - stage_w) * 0.5; camera_slide = 0.05; camera_target = you; all._x = 0; camera.onEnterFrame = move_camera; } function move_camera() { root_coord_x = camera_target._x + back._x; this.adjust_x = ((camera_target._xscale == 100) - (camera_target._xscale == -100)) * 100; this.pot_x = ((-root_coord_x) + (stage_w * 0.5)) + this.adjust_x; this.pot_x = Math.min(Math.max(this.pot_x, -camera_limit), camera_limit); this.movement = (this.pot_x - all._x) * camera_slide; all._x = all._x + this.movement; behind._x = -all._x; } function shake() { all.count = 0; all.wave = 20; all.onEnterFrame = function () { this.count = this.count + 1; this.shake = Math.sin(this.count) * this.wave; this.wave = this.wave * 0.9; this._y = int(this.shake); if (this.wave < 1) { delete this.onEnterFrame; this._y = 0; } }; } function transform_god(god_trg, obj) { delete god_trg.onEnterFrame; delete god_trg.body.onEnterFrame; old_health = god_trg.data.health; old_health_max = god_trg.data.health_max; old_wins = god_trg.data.wins; char = god_trg._name; switch (char) { case "you" : you_character = obj.type; you = characters[you_character].attachMovie(you_character, "you", 200); the_scale = god_trg._xscale; you._x = god_trg._x; you.x = you._x; you.enemy = cpu; cpu.enemy = you; you.data = {}; set_character("you", you); for (b in config.you[you_character]) { you.data[b] = config.you[you_character][b]; } you.data.health = old_health; you.data.health_max = old_health_max; you.data.wins = old_wins; you.data.transform_state = "transformed"; you._xscale = the_scale; camera_target = you; break; case "cpu" : trg.auto_pilot.removeMovieClip(); transform_options = ["eve", "noah", "moses", "mary", "satan", "jesus"]; cpu_character = transform_options[int(Math.random() * transform_options.length)]; while (cpu_character == you_character) { cpu_character = transform_options[int(Math.random() * transform_options.length)]; } cpu = characters[cpu_character].attachMovie(cpu_character, "cpu", 100); the_scale = god_trg._xscale; cpu._x = god_trg._x; cpu.x = cpu._x; cpu.enemy = you; you.enemy = cpu; cpu.data = {}; set_character("cpu", cpu); for (b in config.cpu[game_mode][cpu_character]) { cpu.data[b] = config.cpu[game_mode][cpu_character][b]; } cpu.data.health = old_health; cpu.data.health_max = old_health_max; cpu.data.wins = old_wins; cpu.data.transform_state = "transformed"; cpu._xscale = the_scale; auto_start(cpu); cpu.auto_pilot.type = "offence"; cpu.auto_direction = (you._x > cpu._x) - (you._x < cpu._x); cpu.auto_pilot.attack_timer = int((cpu.data.hit_wait * fps) * 0.5); } } function turn_back(trg) { delete trg.onEnterFrame; delete trg.body.onEnterFrame; old_health = trg.data.health; old_health_max = trg.data.health_max; old_wins = trg.data.wins; delete trg.data.transform_state; char = god_trg._name; set_interval("remove_old", 1, [trg]); switch (trg._name) { case "you" : you_character = "god"; you = characters.god.you; the_scale = trg._xscale; you._x = trg._x; you.x = you._x; you.enemy = cpu; cpu.enemy = you; you.data = {}; set_character("you", you); for (b in config.you[you_character]) { you.data[b] = config.you[you_character][b]; } you.data.health = old_health; you.data.health_max = old_health_max; you.data.wins = old_wins; you.animation = "transform"; you.gotoAndStop("transform"); you.body.gotoAndPlay("return"); you._xscale = the_scale; body_cycle(you); if (cpu.data.health == 0) { trace("during you win"); } camera_target = you; break; case "cpu" : trg.auto_pilot.removeMovieClip(); cpu_character = "god"; cpu = characters.god.cpu; the_scale = trg._xscale; cpu._x = trg._x; cpu.x = cpu._x; cpu.enemy = you; you.enemy = cpu; cpu.data = {}; set_character("cpu", cpu); for (b in config.cpu[game_mode][cpu_character]) { cpu.data[b] = config.cpu[game_mode][cpu_character][b]; } cpu.data.health = old_health; cpu.data.health_max = old_health_max; cpu.data.wins = old_wins; cpu.animation = "transform"; cpu.gotoAndStop("transform"); cpu.body.gotoAndPlay("return"); cpu._xscale = the_scale; auto_start(cpu); body_cycle(cpu); if (!((you.data.health == 0) || (clock.round_time <= 0))) { break; } trace("during cpu win"); delete cpu.auto_pilot.onEnterFrame; } } function quick_turn_back(trg) { delete trg.onEnterFrame; delete trg.body.onEnterFrame; old_health = trg.data.health; old_health_max = trg.data.health_max; old_wins = trg.data.wins; delete trg.data.transform_state; char = god_trg._name; switch (trg._name) { case "you" : you_character = "god"; you = characters.god.you; the_scale = trg._xscale; you._x = trg._x; you.x = you._x; you.enemy = cpu; cpu.enemy = you; you.data = {}; set_character("you", you); for (b in config.you[you_character]) { you.data[b] = config.you[you_character][b]; } you.data.health = old_health; you.data.health_max = old_health_max; you.data.wins = old_wins; you.animation = "ready"; you.gotoAndStop("ready"); you._xscale = the_scale; if (cpu.data.health == 0) { trace("during you win"); } camera_target = you; break; case "cpu" : trg.auto_pilot.removeMovieClip(); cpu_character = "god"; cpu = characters.god.cpu; the_scale = trg._xscale; cpu._x = trg._x; cpu.x = cpu._x; cpu.enemy = you; you.enemy = cpu; cpu.data = {}; set_character("cpu", cpu); for (b in config.cpu[game_mode][cpu_character]) { cpu.data[b] = config.cpu[game_mode][cpu_character][b]; } cpu.data.health = old_health; cpu.data.health_max = old_health_max; cpu.data.wins = old_wins; cpu.animation = "ready"; cpu.gotoAndStop("ready"); cpu._xscale = the_scale; auto_start(cpu); if (you.data.health != 0) { break; } trace("during cpu win"); delete cpu.auto_pilot.onEnterFrame; } remove_old(trg); } function remove_old(trg) { trg.removeMovieClip(); } function wait_for_trigger(trg, obj) { trigger = trg.body.createEmptyMovieClip("trigger", 1040); trigger.obj = obj; trigger.onEnterFrame = function () { if (this._parent.projectile != undefined) { place_projectile(this._parent._parent, this.obj, this._parent.projectile._x); if (this._parent.projectile._x == undefined) { this.removeMovieClip(); } } }; } function wait_for_transform(trg, obj) { trigger = trg.body.createEmptyMovieClip("trigger", 1040); trigger.obj = obj; trigger.onEnterFrame = function () { if (this._parent.transform_ready) { transform_god(this._parent._parent, this.obj); this.removeMovieClip(); } }; } function beam_me_up(trg) { trigger = trg.body.createEmptyMovieClip("trigger", 1040); trigger.onEnterFrame = function () { if (this._parent.projectile != undefined) { beam_me_down(this._parent._parent, this._parent.land_x); this.removeMovieClip(); } }; } function beam_me_down(trg, land_x) { trg.gotoAndStop("jump"); trg.body.gotoAndStop("down"); trg.x = land_x + (100 * ((trg.ix < land_x) - (trg.ix > land_x))); trg._y = -20; trg.y = trg._y; trg.max_speed = 0; trg.acceleration = 0; trg.shadow_start_y = trg.body.shadow._y; jumper = trg.createEmptyMovieClip("jumper", 1050); jumper.jump_vel = 0; jumper.me = trg; jumper.onEnterFrame = jump_logic; } function special_dark(trg_name) { behind.attachMovie("special_dark", "special_dark", 200); behind.special_dark.parent = trg_name; } function make_smoke(trg, type_of) { pro_lev++; pro_lev = pro_lev % 50; smoke = effects.attachMovie(type_of + "_smoke", (type_of + "_smoke") + pro_lev, pro_lev + 200); smoke._xscale = trg._xscale; smoke._x = trg.ix; smoke._y = ground; smoke.onEnterFrame = projectile_hit_logic; } function place_projectile_hit(type_name, x, y) { pro_lev++; pro_lev = pro_lev % 50; projectile_hit = effects.attachMovie(type_name + "_hit", (type_name + "_hit") + pro_lev, pro_lev + 300); projectile_hit._x = x; projectile_hit._y = y; projectile_hit.onEnterFrame = projectile_hit_logic; } function projectile_hit_logic() { if (this._currentframe == this._totalframes) { this.removeMovieClip(); } } function place_projectile(trg, obj, launch_x) { pro_lev++; pro_lev = pro_lev % 50; projectile = effects.attachMovie(trg.animation, trg.animation + pro_lev, pro_lev + 300); if (trg.body.projectile._x == undefined) { projectile_coord_x = trg.body.launch_x; projectile_coord_y = ground; } else { projectile_coord_x = ((trg.body._x + trg.body.projectile._x) * (trg._xscale * 0.01)) + trg.ix; projectile_coord_y = (trg.body._y + trg.body.projectile._y) + trg.iy; } projectile._xscale = trg._xscale; projectile._x = projectile_coord_x; projectile._y = projectile_coord_y; projectile.character = "projectile"; if (trg._name == "you") { projectile.speed = config[trg._name][trg.character][trg.animation + "_speed"] * (projectile._xscale * 0.01); projectile.damage = config[trg._name][trg.character][trg.animation + "_damage"]; projectile.wave = config[trg._name][trg.character][trg.animation + "_distance"]; } else { projectile.speed = config[trg._name][game_mode][trg.character][trg.animation + "_speed"] * (projectile._xscale * 0.01); projectile.damage = config[trg._name][game_mode][trg.character][trg.animation + "_damage"]; projectile.wave = config[trg._name][game_mode][trg.character][trg.animation + "_distance"]; } projectile.parent = trg; projectile.coord = {}; projectile.obj = obj; switch (obj.my_class) { case "projectile" : case "static" : projectile.onEnterFrame = projectile_logic; } projectile_detect(projectile); } function projectile_logic() { this._x = this._x - this.speed; if ((((((this._x - this.attack._x) - (this._width * 0.5)) > back_max) && (this.speed < 0)) || ((((this._x - this.attack._x) + (this._width * 0.5)) < back_min) && (this.speed > 0))) || (this._currentframe == this._totalframes)) { this.removeMovieClip(); } get_projectile_coords(this); } function exception_01_logic() { this.y = this.y - this.jump_vel; this.jump_vel = this.jump_vel - gravity; this.y = Math.min(this.y, ground); this.iy = int(this.y); this._y = this.iy; if (this.iy == ground) { this.gotoAndPlay("miss_land"); delete this.onEnterFrame; set_interval("return_setup", 0.3, [this]); this.detect.removeMovieClip(); } get_projectile_coords(this); } function get_projectile_coords(trg) { coord_x = (all._x + trg._x) + characters._x; attack_coord_x = trg.attack._x * (trg._xscale * 0.01); coord_y = (all._y + trg._y) + characters._y; attack_coord_y = trg.attack._y; trg.coord.attack = {x:coord_x + attack_coord_x, y:coord_y + attack_coord_y}; } function projectile_detect(trg) { detect = trg.createEmptyMovieClip("detect", 1020); detect.resulting = trg.obj.resulting; detect.enemy = trg.parent.enemy; detect.onEnterFrame = function () { this.attack_width = this._parent.attack._width; this.attack_height = this._parent.attack._height; this.attack_x = this._parent.coord.attack.x; this.attack_y = this._parent.coord.attack.y; this.enemy_width = this._parent.parent.enemy.body.hit._width; this.enemy_height = this._parent.parent.enemy.body.hit._height; this.enemy_x = this._parent.parent.enemy.coord.hit.x; this.enemy_y = this._parent.parent.enemy.coord.hit.y; this.hit_x = Math.abs(this.attack_x - this.enemy_x) - ((this.attack_width + this.enemy_width) * 0.5); this.hit_y = Math.abs(this.attack_y - this.enemy_y) - ((this.attack_height + this.enemy_height) * 0.5); if ((this.enemy._name == "cpu") && (!this.block_chance)) { this.block_chance = true; rnd = int(Math.random() * 100) + 1; if (rnd <= this.enemy.data.block_chance) { this.enemy.auto_direction = 0; basic_move("block", this.enemy); block_wait(this.enemy); } } this.hit = (((this.hit_x <= 0) && (this.hit_y <= 0)) && (!isNaN(this.hit_x))) && (!isNaN(this.hit_y)); if (this.hit) { if (!this.already_damaged) { update_health(this._parent.parent.enemy, this._parent.damage, this._parent.parent.enemy.animation != "block", this.resulting, false); this.already_damaged = true; } switch (this._parent.obj.my_class) { case "projectile" : place_projectile_hit(this._parent.obj.type, this._parent.parent.enemy.ix, this.attack_y); if (!this._parent.obj.keep) { this._parent.removeMovieClip(); } else { this.removeMovieClip(); } break; case "static" : place_projectile_hit(this._parent.obj.type, this._parent.parent.enemy.ix, this.attack_y); this.removeMovieClip(); } } }; } function stuck_fix(trg) { if ((((trg.body._currentframe == 1) || ((trg._currentframe > 130) && (trg.jumper == undefined))) && (trg.data.health > 0)) && (trg.enemy.data.health > 0)) { trg.frame_bug++; if (trg.frame_bug >= 3) { trace((((trg._name + " frame bug = ") + (trg.body._currentframe == 1)) + " / ") + ((trg._currentframe > 130) && (trg.jumper == undefined))); trg.jumper.removeMovieClip(); trg.body.gotoAndStop("ready"); trg.animation = "ready"; trg.frame_bug = 0; } } else { trg.frame_bug = 0; } } function basic_move(pot_move, trg) { switch (pot_move) { case "kick" : case "punch" : switch (trg.animation) { case "move" : case "ready" : case "run" : make_move(trg, pot_move); setup_detection(trg, "basic"); play_sound(pot_move, 100, 0); if (trg.ix < trg.enemy.ix) { trg._xscale = -100; } if (trg.ix <= trg.enemy.ix) { break; } trg._xscale = 100; } case "block" : if (trg.ix < trg.enemy.ix) { trg._xscale = -100; } if (trg.ix > trg.enemy.ix) { trg._xscale = 100; } make_move(trg, pot_move); break; case "jump" : make_move(trg, pot_move); } } function release_block(trg) { trg.body.gotoAndPlay("release"); if (trg.auto_pilot != undefined) { counter_attack(trg); } } function check_obstruct(trg) { block_dist = trg._x - trg.enemy._x; cpu.blocked = false; if (((trg.iy == ground) && (trg.enemy.iy == ground)) && (cpu.animation != "fall")) { if ((block_dist > -80) && (block_dist < -45)) { key_right = false; if (cpu.auto_direction == -1) { cpu.blocked = true; } } if ((block_dist < 80) && (block_dist > 45)) { key_left = false; if (cpu.auto_direction == 1) { cpu.blocked = true; } } } } function check_jump(trg) { if (((trg.hit_back == 0) && (trg.animation != "hit")) && (trg.animation != "fall")) { if (trg.auto_pilot == undefined) { } jumper = trg.createEmptyMovieClip("jumper", 1050); jumper.jump_vel = trg.data.jump_power; play_sound("jump1", 100, 0); trg.body.gotoAndPlay(1); jumper.onEnterFrame = jump_wait; } } function jump_wait() { if (this._parent.body._currentframe == 3) { delete this.onEnterFrame; this._parent.max_speed = int(this._parent.data.run_speed * 0.75); this._parent.speed = this._parent.max_speed * jumper._parent.jump_x; this._parent.acceleration = this._parent.max_speed; make_smoke(this._parent, "jump"); this.onEnterFrame = jump_logic; } if (this._parent.body._currentframe > 3) { this._parent.body.gotoAndPlay(1); } } function run_logic(trg) { trg.run_timer = trg.run_timer + (trg.speed != 0); if (trg.speed == 0) { trg.run_timer = 0; } switch (trg.auto_pilot != undefined) { case true : trg.run = trg.auto_pilot.run && (trg.run_timer >= (run_duration * fps)); break; case false : trg.run = trg.run_timer >= (run_duration * fps); } if (trg.run) { trg.max_speed = trg.data.run_speed; if (trg.from == "move") { trg.from = "run"; trg.speed = (trg.data.run_speed * (key_right - key_left)) * 0.5; } } if (!trg.run) { trg.max_speed = trg.data.move_speed; if (trg.from == "run") { trg.from = "move"; trg.speed = (trg.data.move_speed * (key_right - key_left)) * 0.5; } } trg.acceleration = trg.max_speed * 0.5; } function get_coords(trg) { coord_x = (all._x + trg.ix) + characters._x; attack_coord_x = (trg.body._x + trg.body.attack._x) * (trg._xscale * 0.01); hit_coord_x = (trg.body._x + trg.body.hit._x) * (trg._xscale * 0.01); coord_y = (all._y + trg.iy) + characters._y; attack_coord_y = trg.body._y + trg.body.attack._y; hit_coord_y = trg.body._y + trg.body.hit._y; trg.coord.attack = {x:coord_x + attack_coord_x, y:coord_y + attack_coord_y}; trg.coord.hit = {x:coord_x + hit_coord_x, y:coord_y + hit_coord_y}; } function place_generic_hit(trg) { generic_hit = effects.attachMovie("generic_hit", "genric_hit", effects.getNextHighestDepth()); generic_hit._x = trg._x; if (trg.enemy.coord.attack.y == undefined) { trg.enemy.coord.attack.y = trg._y - (trg.height * 0.5); } else { generic_hit._y = trg.enemy.coord.attack.y; } generic_hit.onEnterFrame = projectile_hit_logic; } function make_move(trg, pot_move) { switch (trg.animation) { case "move" : case "ready" : case "run" : trg.animation = pot_move; trg.old_animation = trg.animation; trg.gotoAndStop(trg.animation); if (pot_move == "jump") { check_jump(trg); } else { body_cycle(trg); } trg.speed = 0; trg.pot = 0; } } function check_animation(trg) { switch (trg.animation) { case "move" : case "ready" : case "run" : if (trg.speed == 0) { trg.animation = "ready"; } if (trg.speed == 0) { break; } trg.animation = trg.from; } if (trg.animation != trg.old_animation) { trg.old_animation = trg.animation; trg.gotoAndStop(trg.animation); } scale_flip = (trg.animation == "move") || (trg.animation == "ready"); if (scale_flip) { if (trg.ix < trg.enemy.ix) { trg._xscale = -100; } if (trg.ix > trg.enemy.ix) { trg._xscale = 100; } } force_scale = (trg.animation == "run") || (trg.animation == "jump"); if (force_scale) { if (trg.speed < 0) { trg._xscale = 100; } if (trg.speed > 0) { trg._xscale = -100; } } if (((trg.animation == "move") || (trg.animation == "run")) && (!root[trg._name + "_move_sound"])) { move_sound(trg._name, "start"); } if (((trg.animation != "move") && (trg.animation != "run")) && (root[trg._name + "_move_sound"])) { move_sound(trg._name, "stop"); } } function setup_detection(trg, type, obj) { detect = trg.createEmptyMovieClip("detect", 1021); detect.resulting = obj.resulting; detect.type = type; detect.onEnterFrame = function () { this.attack_width = this._parent.body.attack._width; this.attack_height = this._parent.body.attack._height; this.attack_x = this._parent.coord.attack.x; this.attack_y = this._parent.coord.attack.y; this.enemy_width = this._parent.enemy.body.hit._width; this.enemy_height = this._parent.enemy.body.hit._height; this.enemy_x = this._parent.enemy.coord.hit.x; this.enemy_y = this._parent.enemy.coord.hit.y; this.hit_x = Math.abs(this.attack_x - this.enemy_x) - ((this.attack_width + this.enemy_width) * 0.5); this.hit_y = Math.abs(this.attack_y - this.enemy_y) - ((this.attack_height + this.enemy_height) * 0.5); this.hit = (((this.hit_x <= 0) && (this.hit_y <= 0)) && (!isNaN(this.hit_x))) && (!isNaN(this.hit_y)); switch (type) { case "basic" : damage = this._parent.data.basic_damage; break; case "combo" : damage = this._parent.data[this._parent.animation + "_damage"]; } if (this.hit && (this._parent.enemy.data.transform_state != "invincible")) { if (this._parent.enemy.animation == "block") { rnd = int(Math.random() * 2); damage = int(damage * (rnd * 0.25)); } update_health(this._parent.enemy, damage, this._parent.enemy.animation != "block", this.resulting, true); this.removeMovieClip(); } }; } function body_cycle(trg) { trg.body.total = trg.body._totalframes; trg.body.onEnterFrame = function () { if ((this._parent.enemy.animation == "win") && (this._parent.animation == "fall")) { trace("FIX WIN"); delete this.onEnterFrame; } if (this.total == this._currentframe) { delete this.onEnterFrame; this.stop(); if (this._parent.data.transform_state == "waiting") { this._parent.animation = "ready"; this._parent.gotoAndStop("ready"); turn_back(this._parent); } if (((this._parent.data.health > 0) && (this._parent.animation != "win")) && (this._parent.enemy.animation != "win")) { this._parent.animation = "ready"; this._parent.detect.removeMovieClip(); } if (clock.round_time <= 0) { this._parent.animation = "ready"; this._parent.gotoAndStop("ready"); trace("OUT OF TIME FIX"); } } }; } function end_game() { if (game_mode == "tournament") { root.after_tournament(); } else { root.after_arcade(); } } function hit_back_setup(attacker, attacked, damage, pushed, resulting) { if (attacker.character == "projectile") { if (isNaN(attacker.parent.coord.hit.x)) { dir = (attacker.parent._x < attacked._x) - (attacker.parent._x > attacked._x); } else { dir = (attacker.parent.coord.hit.x < attacked.coord.hit.x) - (attacker.parent.coord.hit.x > attacked.coord.hit.x); } } if (attacker.character != "projectile") { if (isNaN(attacker.coord.hit.x)) { dir = attacked._xscale * 0.01; } else { dir = (attacker.coord.hit.x < attacked.coord.hit.x) - (attacker.coord.hit.x > attacked.coord.hit.x); } } if (attacked.iy == ground) { attacked.jumper.removeMovieClip(); attacked.jump_x = 0; if (attacked.data.health <= 0) { dist = hit_push * 2; hit_back(attacked, dir, attacker.data.basic_damage, dist, "calculate", attacker.auto_pilot != undefined); attacked.animation = "fall"; attacked.gotoAndStop("fall"); play_sound("fall", 100, 0); hold_moves("all"); } if ((attacked.data.health > 0) && (pushed)) { dist = hit_push; hit_back(attacked, dir, attacker.data.basic_damage, dist, "release"); if (resulting[0] == "fall") { jumper = attacked.createEmptyMovieClip("jumper", 1050); jumper.jump_vel = 0; attacked.jump_x = 0; attacked.animation = "fall"; attacked.gotoAndStop("fall"); play_sound("fall", 100, 0); jumper.onEnterFrame = jump_hit_logic; } else { attacked.animation = "hit"; attacked.gotoAndStop("hit"); if (attacked.data.health > 0) { check_the_hit(attacked); } } } } else { if (attacked.data.health <= 0) { hold_moves("all"); } else { hold_moves("fall"); } attacked.jumper.jump_vel = 0; attacked.jump_x = 0; attacked.animation = "fall"; attacked.gotoAndStop("fall"); play_sound("fall", 100, 0); attacked.jumper.onEnterFrame = jump_hit_logic; } body_cycle(attacked); } function jump_hit_logic() { this._parent.y = this._parent.y - this.jump_vel; this.jump_vel = this.jump_vel - gravity; this._parent.y = Math.min(this._parent.y, ground); this._parent.iy = int(this._parent.y); this._parent._y = this._parent.iy; this._parent.body.shadow._y = ground - this._parent.iy; if (this._parent.iy == ground) { make_smoke(this._parent, "land"); this.jx = this._parent.jump_x; this._parent.jump_x = 0; this._parent.speed = 0; this._parent.acceleration = 0; this._parent.run_timer = 0; this._parent.old_frame = undefined; this.timer = 0; this.onEnterFrame = jump_fall_wait; } } function jump_fall_wait() { this.new_frame = this._parent._currentframe; if (this.new_frame == this.old_frame) { this.timer++; if (this.timer >= (1 * fps)) { this.effects = false; for (ce in effects) { if (effects[ce]) { this.effects = true; } } if (!this.effects) { after_jump_hit(this._parent); this.removeMovieClip(); } } } this.old_frame = this.new_frame; } function after_jump_hit(trg) { if (trg.data.health > 0) { trg.body.play(); if (clock.round_time > 0) { continue_moves(); } } if (trg.data.health <= 0) { pre_calculate_end(trg); hold_moves("all"); } } function jump_logic() { this._parent.y = this._parent.y - this.jump_vel; this.jump_vel = this.jump_vel - gravity; this._parent.y = Math.min(this._parent.y, ground); this._parent.iy = int(this._parent.y); this._parent._y = this._parent.iy; this.frame = this._parent.body._currentframe; if (this._parent.auto_pilot == undefined) { if (key_x && (!this.kick)) { this.kick = true; } } if ((this._parent.auto_pilot != undefined) && (this.auto_kick)) { this.kick = true; } if (this.frame > 4) { this.kick = false; } if (this.kick) { this._parent.gotoAndStop("jump_kick"); this._parent.body.gotoAndStop(this.frame); if (!this.setup) { this.setup = true; setup_detection(this._parent, "basic"); } } if ((this.jump_vel <= 0) && (this._parent.iy != ground)) { this._parent.body.gotoAndStop("down"); if (((this._parent.auto_pilot == undefined) && (this._parent.pot == 0)) && (this.kick)) { this._parent.auto_direction = (-this._parent._xscale) * 0.01; } } this._parent.body.shadow._y = ground - this._parent.iy; if (this._parent.iy == ground) { if (this._parent.body._currentframe == 4) { if (this._parent.auto_pilot == undefined) { this._parent.auto_direction = 0; } play_sound("jump_land", 100, 0); make_smoke(this._parent, "land"); this.jx = this._parent.jump_x; this._parent.jump_x = 0; this._parent.speed = 0; this._parent.acceleration = 0; this._parent.run_timer = 0; this._parent.body.gotoAndPlay(5); this._parent.iy = ground; this._parent.animation = "ready"; if ((key_right - key_left) == this.jx) { this._parent.speed = this._parent.data.run_speed * this.jx; this._parent.acceleration = this._parent.speed; this._parent.run_timer = run_duration * fps; } this.removeMovieClip(); } } } function hold_moves(type_of) { if (type_of == "all") { cpu.pot = 0; cpu.auto_direction = 0; cpu.detect.removeMovieClip(); delete cpu.auto_pilot.onEnterFrame; you.pot = 0; you.auto_direction = 0; you.detect.removeMovieClip(); delete you.auto_pilot.onEnterFrame; stop_key_combo(); } if (type_of == "fall") { cpu.pot = 0; cpu.auto_direction = 0; cpu.detect.removeMovieClip(); delete cpu.auto_pilot.onEnterFrame; if (you.data.health == 0) { you.pot = 0; you.auto_direction = 0; you.detect.removeMovieClip(); stop_key_combo(); } } } function continue_moves() { if (you.auto_pilot != undefined) { auto_start(you); } if (cpu.auto_pilot != undefined) { auto_start(cpu); } start_key_combo(); } function pre_calculate_end(trg) { switch (trg.enemy.data.transform_state) { case "waiting" : set_interval("calculate_end", 3, [trg]); break; case "transformed" : turn_back(trg.enemy); set_interval("calculate_end", 3, [trg]); break; case undefined : calculate_end(trg); } } function calculate_end(trg) { stop_music("music_fight" + level_music); hold_clock = true; delete win_type; if (trg._name == "you") { fallen = you; standing = cpu; winner = "cpu"; } else { fallen = cpu; standing = you; winner = "you"; } standing.data.wins++; if (fallen.data.health == 0) { show_message("ko"); } if (standing.data.wins == 2) { win_animation(standing); win_type = "game"; } if (standing.data.wins < 2) { set_interval("next_round", 3, [trg]); win_type = "round"; } if ((round == 3) && (win_type == undefined)) { if (standing.data.wins > fallen.data.wins) { win_animation(standing); } if (standing.data.wins == fallen.data.wins) { if ((standing.data.health * (health_bar_width / standing.data.health_max)) > (fallen.data.health * (health_bar_width / fallen.data.health_max))) { win_animation(standing); } else { win_animation(fallen); } } win_type = "game"; } if (winner == "you") { play_sound(win_type + "_win", 100, 0); } else { play_sound(win_type + "_lose", 100, 0); } if (win_type == "round") { end_of_round_stats(); } } function pre_out_of_time() { show_message("out_of_time"); hold_moves("all"); if ((you.data.health * (health_bar_width / you.data.health_max)) > (cpu.data.health * (health_bar_width / cpu.data.health_max))) { trg = you; } else { trg = cpu; } switch (trg.data.transform_state) { case "waiting" : set_interval("out_of_time", 3); return; case "transformed" : turn_back(trg); set_interval("out_of_time", 3); return; case undefined : out_of_time(); } } function out_of_time() { stop_music("music_fight" + level_music); cpu.pot = 0; cpu.auto_direction = 0; cpu.detect.removeMovieClip(); delete cpu.auto_pilot.onEnterFrame; you.pot = 0; you.auto_direction = 0; you.detect.removeMovieClip(); delete you.auto_pilot.onEnterFrame; stop_key_combo(); if ((you.data.health * (health_bar_width / you.data.health_max)) > (cpu.data.health * (health_bar_width / cpu.data.health_max))) { you.data.wins++; winner = "you"; } else { cpu.data.wins++; winner = "cpu"; } if (round == 3) { if (you.data.wins == cpu.data.wins) { if ((you.data.health * (health_bar_width / you.data.health_max)) > (cpu.data.health * (health_bar_width / cpu.data.health_max))) { winner = "you"; win_animation(you); } else { winner = "cpu"; win_animation(cpu); } } else if (you.data.wins > cpu.data.wins) { winner = "you"; win_animation(you); } else { winner = "cpu"; win_animation(cpu); } } if (you.data.wins == 2) { winner = "you"; win_animation(you); } if (cpu.data.wins == 2) { winner = "cpu"; win_animation(cpu); } if (((round == 3) || (you.data.wins == 2)) || (cpu.data.wins == 2)) { win_type = "game"; } else { win_type = "round"; set_interval("next_round", 2, [trg]); } if (winner == "you") { play_sound(win_type + "_win", 100, 0); } else { play_sound(win_type + "_lose", 100, 0); } end_of_round_stats(); } function check_the_hit(trg) { hit_frame = trg._currentframe; checker = trg.body.createEmptyMovieClip("checker", 99); checker.timer = 0; checker.onEnterFrame = function () { this.timer++; if (this.timer > 12) { this._parent._parent.hit_back = 0; this._parent._parent.animation = "ready"; this._parent._parent.gotoAndStop("ready"); trace("HIT FIX"); } }; } function hit_back(trg, dir, dam, dist, after) { hitter = trg.createEmptyMovieClip("hitter", 1030); hitter.hit_back = dir * dist; trg.speed = hitter.hit_back; trg.acceleration = hitter.hit_back; hitter.after = after; trg._xscale = 100 * dir; hitter.onEnterFrame = function () { this.hit_back = this.hit_back * 0.75; this._parent.hit_back = int(this.hit_back); this._parent.acceleration = this._parent.hit_back; this._parent.speed = this._parent.hit_back; if (Math.abs(this.hit_back) < 1) { this._parent.hit_back = 0; this._parent.acceleration = 0; this._parent.speed = 0; switch (this.after) { case "release" : this._parent.body.gotoAndPlay("release"); break; case "calculate" : pre_calculate_end(this._parent); } this.removeMovieClip(); } }; } function win_animation(trg) { check_fx_on(); trg.jumper.removeMovieClip(); trg.jump_x = 0; hold_moves("all"); update_wins(trg, 0); won = trg._name == "you"; trg.animation = "win"; trg.gotoAndStop("win"); body_cycle(trg); set_interval("make_trans", 4.5); if (cpu_god_start) { cpu_character = "god"; } if (won) { set_interval("show_message", 2, [root[trg._name + "_character"]]); } else if (cpu_god_start) { set_interval("show_message", 2, ["god"]); } else { set_interval("show_message", 2, [root[trg._name + "_character"]]); } camera_target = trg; if (((cpu_character == "god") && (winner == "you")) && (game_mode == "tournament")) { set_interval("show_menu", 5, ["win"]); } else if ((((cpu_character == "jesus") || ((cpu_character == "satan") && (you_character == "jesus"))) && (winner == "you")) && (game_mode == "tournament")) { set_interval("show_menu", 5, ["unlock"]); } else { set_interval("end_game", 5, [trg]); } } function end_of_round_stats() { update_wins(you, 0); you.data.health = you.data.health_max; update_wins(cpu, 0); cpu.data.health = cpu.data.health_max; } function next_round(trg) { make_trans(); set_interval("set_pieces", 0.5); } function set_pieces() { update_health(you, 0, false, false, false); update_health(cpu, 0, false, false, false); nav.heart.gotoAndStop(1); if (you.data.transform_state != undefined) { you.gotoAndStop("ready"); quick_turn_back(you); } if (you.enemy.data.transform_state != undefined) { cpu.gotoAndStop("ready"); quick_turn_back(cpu); } for (a in pieces) { char = pieces[a]; trg = root[char]; set_character(char, trg); trg._x = back_middle + (100 * offset); trg.x = trg._x; } numbers_to_assets(2, "n", round_time, nav.clock, true); round++; round_info(); } function update_health(trg, damage, pushed, resulting, generic_hit_effect) { trg.data.health = trg.data.health - damage; trg.data.health = Math.max(trg.data.health, 0); health = trg.data.health; max = trg.data.health_max; my_health = int(health * (health_bar_width / max)); my_centre = nav[trg._name + "_health"].centre; my_lower = nav[trg._name + "_health"].lower; my_upper = nav[trg._name + "_health"].upper; my_centre._x = my_lower._x; my_centre._width = my_health; my_upper._x = my_centre._x + my_centre._width; my_centre._visible = (my_upper._visible = (my_lower._visible = my_health > 0)); if (damage) { hit_back_setup(trg.enemy, trg, damage, pushed, resulting); } if (pushed) { play_sound(trg.enemy.animation + "_land", 100, 0); } if (!pushed) { play_sound(trg.enemy.animation + "_block", 100, 0); } if (generic_hit_effect) { place_generic_hit(trg); } trg.stop_fx(); } function update_wins(trg, amount) { trg.data.wins = trg.data.wins + amount; nav[trg._name + "_wins"].gotoAndStop(trg.data.wins + 1); } function set_interval(func, duration, para) { if (int_lev == undefined) { int_lev = 0; } int_lev++; int_trg = interval.createEmptyMovieClip("int" + int_lev, int_lev); int_trg.timer = 0; int_trg.func = func; int_trg.duration = duration; int_trg.para = para; int_trg.onEnterFrame = function () { if (this.timer == int(this.duration * fps)) { root[this.func](this.para[0], this.para[1], this.para[2], this.para[3], this.para[4]); this.removeMovieClip(); } this.timer++; }; } function mark(trg) { marker = effects.attachMovie("marker", "marker", effects.getNextHighestDepth()); marker.ny = trg.body._height; marker.trg = trg; marker.timer = 0; marker.speed = 0.2; marker.wave = 10; marker.onEnterFrame = function () { this._x = this.trg.ix; this.y = (this.trg.iy - this.ny) - 40; this.timer = this.timer + this.speed; this.float = Math.sin(this.timer) * this.wave; this.iy = int(this.y + this.float); this._y = this.iy; }; } function auto_start(trg) { trg.createEmptyMovieClip("auto_pilot", 1040); trg.auto_pilot.decision_timer = 0; trg.auto_pilot.attack_timer = 0; trg.auto_pilot.onEnterFrame = auto_pilot; } function make_decision(trg) { made_decision = false; if (!made_decision) { if ((((((trg.ix - (trg.limit_x * 2)) <= back_min) && (trg._xscale == -100)) || (((trg.ix + trg.limit_x) >= back_max) && (trg._xscale == 100))) && ((Math.abs(trg.enemy.ix - trg.ix) < (hit_zone * 2)) && (trg.decision))) && (trg.animation == "ready")) { made_decision = true; jump_opponent(trg); } } if (!made_decision) { if (Math.abs(trg.enemy.ix - trg.ix) < (hit_zone * 0.5)) { made_decision = true; auto_play(trg, "defence"); } } if (!made_decision) { trg.auto_direction = 0; trg.auto_pilot.last_type = trg.auto_pilot.type; rnd = int(Math.random() * 100) + 1; if (rnd <= trg.data.offence) { auto_play(trg, "offence"); } else { rnd = int(Math.random() * 100) + 1; if ((rnd <= 25) && (trg.decision)) { jump_opponent(trg); } else { auto_play(trg, "defence"); } } if (trg.auto_pilot.last_type == trg.auto_pilot.type) { trg.auto_pilot.run = true; } else { trg.auto_pilot.run = false; } made_decision = true; } } function jump_opponent(trg) { trg.auto_pilot.type = "jump_opponent"; trg.auto_direction = 0; trg.jump_x = (trg.enemy.ix > trg.ix) - (trg.enemy.ix < trg.ix); basic_move("jump", trg); } function jump_kick(trg) { if ((trg.animation == "ready") || (trg.animation == "move")) { trg.auto_pilot.type = "jump_opponent"; trg.auto_direction = 0; trg.acceleration = 0; trg.jump_x = (trg.enemy.ix > trg.ix) - (trg.enemy.ix < trg.ix); basic_move("jump", trg); trg.jumper.auto_kick = true; } } function auto_play(trg, type) { switch (type) { case "offence" : if (Math.abs(trg.enemy.ix - trg.ix) > (hit_zone * 2)) { trg.auto_pilot.type = "offence"; trg.auto_direction = (trg.enemy.ix > trg.ix) - (trg.enemy.ix < trg.ix); if (!trg.auto_direction) { trg.auto_direction = 1 - (2 * int(Math.random() * 2)); } } break; case "defence" : if (Math.abs(trg.enemy.ix - trg.ix) >= (hit_zone * 2)) { break; } trg.auto_pilot.type = "defence"; trg.auto_direction = (trg.enemy.ix < trg.ix) - (trg.enemy.ix > trg.ix); if (trg.auto_direction) { break; } trg.auto_direction = 1 - (2 * int(Math.random() * 2)); } } function auto_pilot() { hit_zone = hit_area[this._parent._parent._name]; enemy_distance = Math.abs(this._parent.enemy.ix - this._parent.ix); this.decision_timer = this.decision_timer + (this._parent.hit_back == 0); if ((this.decision_timer % int(this._parent.data.decision_wait * fps)) == 0) { if ((Math.abs(this._parent.enemy.ix - this._parent.ix) >= (hit_zone * 3)) && (this._parent.animation != "fall")) { auto_play(this._parent, "offence"); } else { make_decision(this._parent); } } if (((int(this._parent.ix) == int(back_min + this._parent.limit_x)) || (int(this._parent.ix) == int(back_max - this._parent.limit_x))) && (this.type == "defence")) { this._parent.auto_direction = 0; } if ((enemy_distance < hit_zone) && (this.type == "offence")) { this._parent.auto_direction = 0; } if (this._parent.hit_back == 0) { this.attack_timer++; if (enemy_distance < hit_zone) { if (((this._parent.enemy.animation == "punch") || (this._parent.enemy.animation == "kick")) || ((this._parent.enemy.animation == "jump") && (this._parent.enemy.jumper.kick))) { rnd = int(Math.random() * 100) + 1; if (rnd <= this._parent.data.block_chance) { delete this.type; this._parent.auto_direction = 0; basic_move("block", this._parent); block_wait(this._parent); } } if ((this.attack_timer >= (this._parent.data.hit_wait * fps)) && (this.type != "deffence")) { this.attack_timer = 0; basic_move(attack_options[int(Math.random() * attack_options.length)], this._parent); } } if ((enemy_distance >= hit_zone) && (enemy_distance < (hit_zone * 5))) { if ((this.attack_timer >= (this._parent.data.hit_wait * fps)) && (this.type != "deffence")) { this.attack_timer = 0; rnd = int(Math.random() * 100) + 1; if (rnd <= this._parent.data.combo_chance) { auto_combo(this._parent); } else { rnd = int(Math.random() * 100) + 1; if (rnd <= 25) { jump_kick(this._parent); } } } } } } function counter_attack(trg) { rnd = int(Math.random() * 100) + 1; if ((rnd <= trg.data.counter_chance) && (trg.animation != "jump")) { counter = trg.body.createEmptyMovieClip("counter", 1030); counter.onEnterFrame = function () { if (this._parent._currentframe == this._parent._totalframes) { counter_now(this._parent._parent); this.removeMovieClip(); } }; } } function counter_now(trg) { trg.animation = attack_options[int(Math.random() * attack_options.length)]; trg.old_animation = trg.animation; trg.gotoAndStop(trg.animation); trg.speed = 0; trg.pot = 0; body_cycle(trg); setup_detection(trg, "basic", true); } function block_wait(trg) { blocker = trg.createEmptyMovieClip("blocker", 1022); blocker.timer = 0; blocker.onEnterFrame = function () { this.timer++; if (this.timer >= int(block_duration * fps)) { release_block(this._parent); this.removeMovieClip(); } }; } function auto_combo(trg) { if (((trg.enemy.data.health > 0) && (trg.jumper == undefined)) && ((trg.data.transform_state == undefined) || (trg.data.transform_state == "transformed"))) { combo_options = key_combo[trg.character]; old_combo = new_combo; new_combo = int(Math.random() * combo_options.length); while (old_combo == new_combo) { new_combo = int(Math.random() * combo_options.length); } trg.jumper.removeMovieClip(); trg.jump_x = 0; trg.auto_direction = 0; if (trg.ix < trg.enemy.ix) { trg._xscale = -100; } if (trg.ix > trg.enemy.ix) { trg._xscale = 100; } combo_check(trg, combo_options[new_combo]); } } play_options = ["defence", "offence"]; attack_options = ["kick", "punch"]; hit_area = {god:100, jesus:80, satan:145, eve:80, mary:80, moses:80, noah:80}; function cpu_logic() { if (this.animation != "jump") { run_logic(this); } this.decision = (((this.animation == "move") || (this.animation == "run")) || (this.animation == "ready")) || (this.animation == "jump"); this.potty = (((this.auto_direction * (!this.blocked)) * this.decision) + (this.jump_x * (this._y != ground))) * (this.hit_back == 0); this.potty = Math.min(Math.max(this.potty, -1), 1); this.pot = (this.max_speed * this.potty) + this.hit_back; this.speed = this.speed + (this.acceleration * (this.pot > this.speed)); this.speed = this.speed - (this.acceleration * (this.pot < this.speed)); this.x = this.x + this.speed; this.x = Math.min(Math.max(this.x, back_min + this.limit_x), back_max - this.limit_x); this.ix = int(this.x); this._x = this.ix; stuck_fix(this); get_coords(this); check_animation(this); } function you_logic() { if (this.animation != "jump") { run_logic(this); } this.decision = (((this.animation == "move") || (this.animation == "run")) || (this.animation == "ready")) || (this.animation == "jump"); check_obstruct(this); this.key_right = key_right * (this.x < (back_max - this.limit_x)); this.key_left = key_left * (this.x > (back_min + this.limit_x)); this.potty = (((this.key_right - this.key_left) + this.auto_direction) * this.decision) * (this.hit_back == 0); this.potty = Math.min(Math.max(this.potty, -1), 1); this.pot = (this.max_speed * this.potty) + this.hit_back; this.speed = this.speed + (this.acceleration * (this.pot > this.speed)); this.speed = this.speed - (this.acceleration * (this.pot < this.speed)); this.x = this.x + this.speed; this.x = Math.min(Math.max(this.x, back_min + this.limit_x), back_max - this.limit_x); this.ix = int(this.x); this._x = this.ix; stuck_fix(this); get_coords(this); check_animation(this); } function load_xml() { total_levels = 0; xml_config = new XML(); xml_config.ignoreWhite = true; xml_config.onLoad = function () { sort_xml_config(); }; xml_config.load("config.xml"); } function sort_xml_config() { config = {}; info = xml_config.childNodes[0]; for (a in info.childNodes) { temp_section = info.childNodes[a]; temp_section_name = temp_section.nodeName; config[temp_section_name] = {}; for (b in temp_section.attributes) { temp_section_var_name = b; temp_section_var_value = array_string_or_number(temp_section.attributes[b]); config[temp_section_name][temp_section_var_name] = temp_section_var_value; } for (b in temp_section.childNodes) { temp_branch = temp_section.childNodes[b]; branch_trg = (config[temp_section_name][temp_branch.nodeName] = {}); for (c in temp_branch.attributes) { branch_trg[c] = array_string_or_number(temp_branch.attributes[c]); } for (c in temp_branch.childNodes) { temp_branch_c = temp_branch.childNodes[c]; branch_trg_c = (branch_trg[temp_branch_c.nodeName] = {}); for (d in temp_branch_c.attributes) { branch_trg_c[d] = array_string_or_number(temp_branch_c.attributes[d]); } } } } xml_loaded = true; } function array_string_or_number(value) { value = value.split(","); if (value.length == 1) { value = value[0]; if (!isNaN(value)) { value = Number(value); } } else { for (a in value) { if (!isNaN(value[a])) { value[a] = Number(value[a]); } } } return(value); } function numbers_to_assets(n_len, n_id, n_amount, n_path, include_zeros) { switch (include_zeros) { case true : n_broken = n_amount.toString(); temp_zero = ""; a = n_len; while (a > n_broken.length) { temp_zero = temp_zero + "0"; a--; } n_broken = temp_zero + n_broken; a = 0; while (a < n_len) { n_path[n_id + (a + 1)].gotoAndStop(Number(n_broken.substr(a, 1)) + 1); a++; } n_path.d1; break; case false : a = 1; while (a <= n_len) { n_path[n_id + a]._visible = a > (n_len - Number(n_amount).toString().length); a++; } n_broken = n_amount.toString(); temp_zero = ""; a = n_len; while (a > n_broken.length) { temp_zero = temp_zero + "0"; a--; } n_broken = temp_zero + n_broken; a = 0; while (a < n_len) { n_path[n_id + (a + 1)].gotoAndStop(Number(n_broken.substr(a, 1)) + 1); a++; } n_path.d1; } } function numbers_to_text(n_len, n_amount, n_path, n_var) { n_broken = n_amount.toString(); temp_zero = ""; a = n_len; while (a > n_broken.length) { temp_zero = temp_zero + "0"; a--; } n_broken = temp_zero + n_broken; n_path[n_var] = n_broken; n_path.d1; } function load_saved() { saved_profile = SharedObject.getLocal("bible_fight", "/"); if (saved_profile.data.saved != true) { saved_profile.data.saved = true; saved_profile.data.tournament = {}; saved_profile.data.god_ready = false; saved_profile.data.code = false; a = 0; while (a < character_order.length) { saved_profile.data.tournament[character_order[a]] = "locked"; a++; } saved_profile.flush(); } } function load_wait() { all.onEnterFrame = function () { e_total = this.effects.getBytesTotal(); e_loaded = this.effects.getBytesLoaded(); s_total = root.sounds.getBytesTotal(); s_loaded = root.sounds.getBytesLoaded(); r_total = root.getBytesTotal(); r_loaded = root.getBytesLoaded(); split = Math.max(((r_total > 0) + (e_total > 0)) + (s_total > 0), 1); split_total = 33.3333333333333 * split; loading = int((((e_loaded + r_loaded) + s_loaded) / ((e_total + r_total) + s_total)) * split_total); loading_screen.loader.gotoAndStop(Math.max(loading, 1)); if ((((((((e_total == e_loaded) && (e_total)) && (r_total == r_loaded)) && (r_total)) && (s_total == s_loaded)) && (s_total)) && (xml_loaded)) && (saved_profile.data.saved)) { to_title(); delete this.onEnterFrame; } }; } function make_trans() { transition.attachMovie("transition1", "trans", 1); } function to_title() { gotoAndStop (3); title_screen(); } function show_menu(frm) { menu = menus.attachMovie("menus", "menu", 1); menu.gotoAndStop(frm); on_menu = frm; if (((frm == "intro_locked") || (frm == "intro_unlocked")) || (frm == "intro_unlocking")) { delete cpu_character; delete you_character; } } function title_screen() { play_music("music_menu", 100); show_menu("title"); } function intro_screen(trans) { play_music("music_menu", 100); switch (trans) { case true : play_sound("mouse_click", 100, 0); make_trans(); set_interval("intro_screen", 0.5, [false]); break; case false : show_menu("intro_unlocked"); } } function start_tournament() { switch (!from_ladder) { case true : play_sound("mouse_click", 100, 0); if ((you_character == saved_profile.data.last_character) && (saved_profile.data.last_character != undefined)) { } else { saved_profile.data.god_ready = false; a = 0; while (a < character_order.length) { saved_profile.data.tournament[character_order[a]] = "locked"; a++; } saved_profile.data.last_character = you_character; saved_profile.flush(); } make_trans(); set_interval("sort_tournament_main", 0.5); return; case false : make_trans(); play_sound("mouse_click", 100, 0); set_interval("set_tournament_main", 0.5, [true]); } } function tournament_screen(force) { delete cpu_character; game_mode = "tournament"; play_sound("mouse_click", 100, 0); make_trans(); set_interval("show_menu", 0.5, ["tournament_select"]); set_interval("tournament_select_buttons", 0.54, [force]); } function tournament_deselect(char) { menu.big_butts[char].gotoAndStop(1); delete you_character; play_sound("mouse_deselect", 100, 0); menu.butts.gotoAndStop("no_select"); } function tournament_select_buttons(force) { if (you_character == undefined) { menu.butts.gotoAndStop("no_select"); } for (a in menu.big_butts) { menu.big_butts[a].onPress = function () { if (this._currentframe == 3) { tournament_deselect(this._name); } else { choose_character("tournament", "you", this._name); } }; menu.big_butts[a].onRollOver = function () { if (this._currentframe != 3) { this.gotoAndStop("over"); } }; menu.big_butts[a].onRollOut = function () { if (this._currentframe != 3) { this.gotoAndStop("up"); } }; menu.big_butts[a].onDragOut = function () { if (this._currentframe != 3) { this.gotoAndStop("up"); } }; } if (force) { menu.big_butts[you_character].gotoAndStop("up"); menu.big_butts[you_character].gotoAndStop("down"); if (you_character != undefined) { menu.butts.gotoAndStop("ready"); } } } function after_arcade() { clear_game_board(); show_menu("intro_unlocked"); play_music("music_menu", 100); } function start_arcade() { play_sound("mouse_fight", 100, 0); make_trans(); set_interval("load_game", 0.5, ["arcade"]); } function arcade_area() { play_sound("mouse_click", 100, 0); make_trans(); set_interval("show_menu", 0.5, ["arcade_area"]); area = 0; char_back = character_order[area]; } function change_back(dir) { area = area + dir; char_back = character_order[area]; make_trans(); set_interval("to_background", 0.5); } function to_background() { menu.area.gotoAndStop(char_back); menu.area.righty.butt.gotoAndStop(1); menu.area.lefty.butt.gotoAndStop(1); menu.area.righty.gotoAndPlay(1); menu.area.lefty.gotoAndPlay(1); } function arcade_screen(force) { game_mode = "arcade"; play_sound("mouse_click", 100, 0); make_trans(); if (saved_profile.data.code) { set_interval("show_menu", 0.5, ["arcade_select_unlocked"]); } else { set_interval("show_menu", 0.5, ["arcade_select_locked"]); wait_for_code(); } set_interval("arcade_select_buttons", 0.54, [force]); choosing = "you"; } function arcade_deselect(char) { if (char == you_character) { menu.big_butts[char].gotoAndStop(1); menu["you_" + char].gotoAndStop(1); delete you_character; choosing = "you"; } if (char == cpu_character) { menu.big_butts[char].gotoAndStop(1); menu["cpu_" + char].gotoAndStop(1); delete cpu_character; } play_sound("mouse_deselect", 100, 0); check_choosing(); } function check_choosing() { old_state = flash_state; if ((you_character == undefined) && (cpu_character == undefined)) { flash_state = 1; choosing = "you"; menu.butts.gotoAndStop("not_ready"); } if ((you_character != undefined) && (cpu_character != undefined)) { flash_state = 2; menu.butts.gotoAndStop("ready"); choosing = "end"; } if ((you_character == undefined) && (cpu_character != undefined)) { flash_state = 3; choosing = "you"; menu.butts.gotoAndStop("not_ready"); } if ((you_character != undefined) && (cpu_character == undefined)) { flash_state = 4; choosing = "cpu"; menu.butts.gotoAndStop("not_ready"); } menu.info.gotoAndPlay("choose_" + choosing); if (flash_state != old_state) { menu.info.text_flash.gotoAndPlay(1); } if (you_character == undefined) { menu.butts.gotoAndStop("no_select"); } } function arcade_select_buttons(force) { for (a in menu.big_butts) { menu.big_butts[a].onPress = function () { if (this._currentframe == 3) { arcade_deselect(this._name); } else { choose_character("arcade", "", this._name); } }; menu.big_butts[a].onRollOver = function () { if (this._currentframe != 3) { this.gotoAndStop("over"); } }; menu.big_butts[a].onRollOut = function () { if (this._currentframe != 3) { this.gotoAndStop("up"); } }; menu.big_butts[a].onDragOut = function () { if (this._currentframe != 3) { this.gotoAndStop("up"); } }; } if (force) { if (cpu_character != undefined) { menu["cpu_" + cpu_character].gotoAndPlay(2); menu.big_butts[cpu_character].gotoAndStop("down"); choosing = "you"; menu.butts.gotoAndStop("not_ready"); } if (you_character != undefined) { menu["you_" + you_character].gotoAndPlay(2); menu.big_butts[you_character].gotoAndStop("down"); choosing = "cpu"; menu.butts.gotoAndStop("not_ready"); } if ((cpu_character != undefined) && (you_character != undefined)) { choosing = "end"; menu.butts.gotoAndStop("ready"); } } if (you_character == undefined) { menu.butts.gotoAndStop("no_select"); } } function choose_character(game, control, char) { switch (game) { case "tournament" : menu.big_butts[you_character].gotoAndStop("up"); root[control + "_character"] = char; menu.big_butts[char].gotoAndStop("down"); play_sound("mouse_select", 100, 0); you_charcater = char; menu.butts.gotoAndStop("ready"); break; case "arcade" : if ((choosing == "cpu") && (char != you_character)) { menu["cpu_" + char].gotoAndPlay(2); cpu_character = char; play_sound("mouse_select", 100, 0); menu.big_butts[char].gotoAndStop("down"); } if (choosing == "you") { menu["you_" + char].gotoAndPlay(2); you_character = char; play_sound("mouse_select", 100, 0); menu.big_butts[char].gotoAndStop("down"); } check_choosing(); } } function show_controls(frm) { play_sound("mouse_click", 100, 0); make_trans(); set_interval("set_controls", 0.5, [frm]); } function set_controls(frm) { if (frm == "arcade") { show_menu("controls_arcade"); } else { show_menu("controls"); } menu.controls.gotoAndStop(you_character); switch (game_mode) { case "arcade" : if ((cpu_character == undefined) || (you_character == undefined)) { menu.butts.gotoAndStop("not_ready"); } else { menu.butts.gotoAndStop("ready"); } break; case "tournament" : if (you_character == undefined) { menu.butts.gotoAndStop("not_ready"); } else if (cpu_character == undefined) { menu.butts.gotoAndStop("next"); } else { menu.butts.gotoAndStop("ready"); } } } function load_external() { loadMovie ("external/effects.swf", effects); loadMovie ("external/sounds.swf", sounds); } function sort_tournament_main(force) { clear_game_board(); show_menu("tournament_main"); menu.ladder.you.gotoAndStop(you_character); cpu_order = []; i_count = 0; active_show = false; mini_set = []; menu.ladder.movey.showy.gotoAndStop(you_character); a = 0; while (a < character_order.length) { if (character_order[a] != you_character) { if (saved_profile.data.tournament[character_order[a]] == "locked") { cpu_order.push(character_order[a]); } menu.ladder.mini["i" + (i_count + 1)].gotoAndStop(character_order[a]); if (saved_profile.data.tournament[character_order[a]] == "locked") { if (!active_show) { active_show = true; menu.ladder.mini["i" + (i_count + 1)].chip.gotoAndStop("active"); mini_set.push([character_order[a], "active"]); if (won) { menu.ladder.movey.gotoAndPlay("s" + i_count); } else { menu.ladder.movey.gotoAndStop(("s" + i_count) + "_end"); } end_place = i_count; } else { menu.ladder.mini["i" + (i_count + 1)].chip.gotoAndStop("locked"); mini_set.push([character_order[a], "locked"]); } } if (saved_profile.data.tournament[character_order[a]] == "unlocked") { menu.ladder.mini["i" + (i_count + 1)].chip.gotoAndStop("unlocked"); mini_set.push([character_order[a], "unlocked"]); } i_count++; } a++; } cpu_order.reverse(); cpu_character = cpu_order[cpu_order.length - 1]; if (cpu_character == "god") { menu.ladder.movey._visible = 0; menu.ladder.mini._visible = 0; } menu.ladder.timer = 0; menu.ladder.onEnterFrame = function () { this.timer++; if (this.timer == 1) { menu.ladder.you.gotoAndPlay(you_character); menu.ladder.cpu.gotoAndPlay(cpu_character); menu.ladder.play(); delete this.onEnterFrame; } }; } function start_tournament_game() { saved_profile.data.last_character = you_character; saved_profile.flush(); play_sound("mouse_click", 100, 0); make_trans(); delete char_back; set_interval("load_game", 0.5, ["tournament"]); set_interval("play_sound", 0.5, ["mouse_fight", 100, 0]); } function set_tournament_main(load_game) { show_menu("tournament_main"); menu.ladder.gotoAndStop("end"); menu.ladder.you.gotoAndStop(you_character + "_end"); menu.ladder.cpu.gotoAndStop(cpu_character + "_end"); if (cpu_character == "god") { menu.ladder.movey._visible = 0; menu.ladder.mini._visible = 0; } menu.ladder.movey.showy.gotoAndStop(you_character); a = 0; while (a < mini_set.length) { menu.ladder.mini["i" + (a + 1)].gotoAndStop(mini_set[a][0]); if (cpu_character != "god") { menu.ladder.mini["i" + (a + 1)].chip.gotoAndStop(mini_set[a][1]); if (mini_set[a][1] == "active") { menu.ladder.movey.gotoAndStop(("s" + a) + "_end"); } } else { menu.ladder.mini["i" + (a + 1)].chip.gotoAndStop(1); } a++; } if (load_game) { menu.ladder.gotoAndStop("loading"); delete char_back; set_interval("load_game", 0.5, ["tournament"]); set_interval("play_sound", 0.5, ["mouse_fight", 100, 0]); } } function load_game() { if (game_mode == "arcade") { show_menu("loading_arcade"); menu.you_image.gotoAndPlay(you_character); menu.cpu_image.gotoAndPlay(cpu_character); menu.cpu_image.gotoAndStop(menu.cpu_image._currentframe + 4); load_bar = menu.loading; } else { menu.ladder.gotoAndStop("loading"); load_bar = menu.ladder.loading; } all.createEmptyMovieClip("back", 10); load_order = [you_character, cpu_character]; if ((you_character == "god") || (cpu_character == "god")) { load_order = character_order; } cpu_god_start = cpu_character == "god"; trace(cpu_god_start); load_level_content(); if (game_mode == "tournament") { level_music = (end_place % 2) + 1; } else { old_level = level_music; while (old_level == level_music) { level_music = int(Math.random() * 2) + 1; } } } function load_level_content() { char_num_load = 0; load_amount = load_order.length + 1; load_multi = 100 / load_amount; load_adj = 0; load_background(); } function load_characters() { if (char_num_load < load_order.length) { char_to_load = characters[load_order[char_num_load]]; if (!char_to_load.getBytesTotal()) { loadMovie (("external/" + load_order[char_num_load]) + ".swf", characters[load_order[char_num_load]]); all.onEnterFrame = function () { c_total = char_to_load.getBytesTotal(); c_loaded = char_to_load.getBytesLoaded(); prog = (load_multi / c_total) * c_loaded; loading = int(prog + load_adj); if (c_total) { load_bar.gotoAndStop(loading); } if ((c_total == c_loaded) && (c_total)) { delete this.onEnterFrame; load_adj = load_adj + load_multi; char_num_load++; load_characters(); } }; } else { load_adj = load_adj + load_multi; load_bar.gotoAndStop(load_adj); char_num_load++; load_characters(); } } else { set_interval("make_trans", 1.5); set_interval("start_game", 2); set_interval("stop_music", 2, ["music_menu"]); } } function load_background() { if (char_back) { loadMovie (("external/" + char_back) + "_back.swf", all.back); } else { loadMovie (("external/" + cpu_character) + "_back.swf", all.back); } all.onEnterFrame = function () { c_total = all.back.getBytesTotal(); c_loaded = all.back.getBytesLoaded(); prog = (load_multi / c_total) * c_loaded; loading = int(prog) + load_adj; if (c_total) { load_bar.gotoAndStop(loading); } if ((c_total == c_loaded) && (c_total)) { delete this.onEnterFrame; load_adj = load_adj + load_multi; load_characters(); } }; } function after_unlock() { play_sound("mouse_click", 100, 0); clear_game_board(); saved_profile.data.god_ready = true; saved_profile.data.tournament[cpu_character] = "unlocked"; saved_profile.flush(); cpu_character = "god"; delete char_back; make_trans(); level_music = 2; set_interval("set_tournament_main", 0.5, [true]); } function after_win() { clear_game_board(); make_trans(); set_interval("after_tournament", 0.5); } function after_tournament() { play_music("music_menu", 100); sent_to = false; if (won) { saved_profile.data.tournament[cpu_character] = "unlocked"; if ((cpu_character == "god") && (winner == "you")) { trace("EVERY THING GONE"); a = 0; while (a < character_order.length) { saved_profile.data.tournament[character_order[a]] = "locked"; a++; } saved_profile.data.last_character = you_character; saved_profile.flush(); show_menu("intro_unlocked"); sent_to = true; } saved_profile.flush(); } if (!sent_to) { sort_tournament_main(); sent_to = true; } won = false; } function start_game() { round = 1; pro_lev = 0; menu.removeMovieClip(); back = all.back.attachMovie("back", "back", 1); back_min = 0; back_max = int(back.back.masker._width); back_middle = int(back_max * 0.5); back._x = int((-(back_max * 0.5)) + (stage_w * 0.5)); characters._x = back._x; effects._x = back._x; combo_duration = int(config.general.combo_duration * fps); run_duration = config.general.run_duration; gravity = config.general.gravity; hit_push = config.general.hit_push; block_duration = config.general.block_duration; round_time = config.general.round_time; start_rounds = config.general.start_rounds; cpu = characters[cpu_character].attachMovie(cpu_character, "cpu", 100); you = characters[you_character].attachMovie(you_character, "you", 200); levels = {eve:1, god:7, jesus:6, satan:5, mary:4, moses:3, noah:2}; for (l in character_order) { characters[character_order[l]].swapDepths(levels[character_order[l]]); } if (characters[cpu_character].getDepth() > characters[you_character].getDepth()) { characters[you_character].swapDepths(characters.getNextHighestDepth()); } you.enemy = cpu; cpu.enemy = you; pieces = ["cpu", "you"]; for (a in pieces) { char = pieces[a]; trg = root[char]; trg.data = {}; set_character(char, trg); if (char == "you") { for (b in config[char][root[char + "_character"]]) { trg.data[b] = config[char][root[char + "_character"]][b]; } } else { for (b in config[char][game_mode][root[char + "_character"]]) { trg.data[b] = config[char][game_mode][root[char + "_character"]][b]; } } trg.data.wins = 0; trg.data.health_max = trg.data.health; trg._x = back_middle + (100 * offset); trg.x = trg._x; delete trg.data.transform_state; } setup_nav(); make_camera(); auto_start(cpu); round_info(); } function round_info() { play_music("music_fight" + level_music, 100); hold_moves("all"); show_message("round" + round); set_interval("show_message", 1.5, ["fight"]); set_interval("start_round", 3); } function show_message(ms) { show_menu("messages"); menu.messages.gotoAndPlay(ms); if (ms == "ko") { behind.attachMovie("ko", "ko", 100); } } function start_round() { stampede_you = false; fish_loaves_you = false; headed_dog_you = false; stampede_cpu = false; fish_loaves_cpu = false; headed_dog_cpu = false; transform_cpu = false; continue_moves(); hold_clock = false; start_clock(); menu.removeMovieClip(); } function set_character(char, trg) { num = Number(a); offset = (num == 0) - (num != 0); opp = 1 * (num == 0); trg._xscale = 100 * offset; trg.speed = 0; trg.hit_back = 0; trg.auto_direction = 0; trg._y = ground; trg.y = trg._y; trg.iy = trg.y; trg.jump_vel = 0; trg.jump_x = 0; trg.character = root[char + "_character"]; trg.from = "move"; trg.run_timer = 0; trg.animation = "ready"; trg.gotoAndStop("ready"); trg.limit_x = int(trg._width * 0.5); trg.coord = {}; trg.onEnterFrame = root[char + "_logic"]; root[pieces[a]] = trg; } function setup_nav() { attachMovie("nav", "nav", 1900); nav.heart.gotoAndStop(1); nav.you_name.gotoAndStop(you_character); nav.cpu_name.gotoAndStop(cpu_character); nav.you_head.gotoAndStop(you_character); nav.cpu_head.gotoAndStop(cpu_character); update_health(you, 0, false); update_health(cpu, 0, false); nav.you_wins.gotoAndStop(1); nav.cpu_wins.gotoAndStop(1); numbers_to_assets(2, "n", round_time, nav.clock, true); nav.mute_butt.gotoAndStop(sound_state); } function start_clock() { clock = nav.clock; clock.round_time = round_time; delete clock.old_time; clock.onEnterFrame = clock_logic; } function clock_logic() { this.round_time = this.round_time - ((1 / fps) * (!hold_clock)); this.show_time = Math.ceil(this.round_time); if (this.show_time != this.old_time) { this.old_time = this.show_time; numbers_to_assets(2, "n", this.show_time, this, true); if (((this.show_time <= 10) && (this.show_time != 0)) && (this._parent.heart._currentframe == 1)) { this._parent.heart.gotoAndPlay("loop"); } } if (((this.round_time < 0) && (you.animation != "death")) && (cpu.animation != "death")) { delete this.onEnterFrame; pre_out_of_time(); } if ((this.show_time == 0) && (this._parent.heart._currentframe < 35)) { this._parent.heart.gotoAndPlay("fade"); } } function clear_game_board() { back.removeMovieClip(); for (a in characters) { for (ab in characters[a]) { characters[a][ab].removeMovieClip(); } } for (b in effects) { effects[b].removeMovieClip(); } for (c in interval) { interval[c].removeMovieClip(); } } function back_to_select() { tournament_screen(true); } function back_from(fm) { stop_key_combo(); play_sound("mouse_click", 100, 0); make_trans(); set_interval("show_menu", 0.5, ["intro_unlocked"]); } function from_controls() { if (from_ladder) { from_ladder = false; play_sound("mouse_click", 100, 0); make_trans(); set_interval("set_tournament_main", 0.5); } else if (game_mode == "tournament") { tournament_screen(true); } else { arcade_screen(true); } } function from_credits() { make_trans(); if (game_mode == "tournament") { tournament_screen(true); } else { arcade_screen(true); } } function cheat(type_of) { switch (type_of) { case "unlock" : saved_profile.data.god_ready = true; saved_profile.data.code = true; a = 0; while (a < character_order.length) { saved_profile.data.tournament[character_order[a]] = "unlocked"; a++; } saved_profile.flush(); break; case "cache" : saved_profile.clear(); saved_profile.flush(); load_saved(); } } function credit_screen() { make_trans(); back_to = on_menu; set_interval("show_menu", 0.5, ["credits"]); } function wait_for_code() { key_press = false; unlock_code = ""; key_count = 0; the_code = [74, 69, 72, 79, 86, 65, 72]; key_listener = new Object(); key_listener.onKeyDown = function () { if (((!key_press) && (Key.getCode() != 20)) && (Key.getCode() != 16)) { key_press = true; if (Key.getCode() == the_code[key_count]) { } else { key_count = -1; } key_count++; if (key_count == the_code.length) { saved_profile.data.code = true; play_sound("unlock", 100, 0); show_menu("arcade_select_unlocked"); arcade_select_buttons(true); stop_key_combo(); } } }; key_listener.onKeyUp = function () { key_press = false; }; Key.addListener(key_listener); } function get_contols(trg) { trace(you_character); trg.gotoAndStop(you_character); } _quality = "low"; _global.root = this; _focusrect = false; stop(); character_order = ["eve", "noah", "moses", "mary", "satan", "jesus", "god"]; createEmptyMovieClip("all", 1000); createEmptyMovieClip("fade", 1001); createEmptyMovieClip("menus", 2000); createEmptyMovieClip("transition", 2100); createEmptyMovieClip("interval", 3000); createEmptyMovieClip("sounds", 4000); characters = all.createEmptyMovieClip("characters", 100); behind = all.createEmptyMovieClip("behind", 20); for (a in character_order) { characters.createEmptyMovieClip(character_order[a], Number(a) + 1); } effects = all.createEmptyMovieClip("effects", 200); stage_w = 600; stage_h = 400; ground = 360; health_bar_width = 165; fps = 30; sound_state = "on"; load_saved(); load_external(); load_xml(); load_wait();
Instance of Symbol 21 MovieClip "version" in Frame 1
onClipEvent (load) { this.swapDepths(1000000); this._visible = 0; version = "BUILD 0.3.3"; this.keyListener = new Object(); this.keyListener.onKeyDown = function () { if (Key.isDown(67)) { root.version._visible = !root.version._visible; } }; Key.addListener(this.keyListener); }
Symbol 9 MovieClip Frame 100
stop();
Symbol 18 Button
on (press) { root.cheat("cache"); }
Symbol 20 Button
on (press) { root.cheat("unlock"); }
Symbol 21 MovieClip Frame 1
var startTime = getTimer(); var numFrames = 0; var recentSetting = 10; var recentNumFrames = 0; var recentStartTime = startTime; function calcFPS() { numFrames++; var _local1 = getTimer(); elapsedSeconds = (_local1 - startTime) / 1000; actualFPS = int(numFrames / elapsedSeconds); recentNumFrames++; if (recentNumFrames == recentSetting) { var _local2 = (_local1 - recentStartTime) / 1000; recentFPSoutput = int(recentNumFrames / _local2) + " FPS"; recentStartTime = _local1; recentNumFrames = 0; } } this.swapDepths(9999999991);
Instance of Symbol 14 MovieClip "callCalcFPS" in Symbol 21 MovieClip Frame 1
onClipEvent (enterFrame) { _parent.calcFPS(); }
Symbol 119 MovieClip Frame 1
stop();
Symbol 119 MovieClip Frame 23
gotoAndStop (1);
Symbol 119 MovieClip Frame 34
gotoAndPlay ("loop");
Symbol 119 MovieClip Frame 65
stop();
Symbol 189 MovieClip Frame 1
stop();
Symbol 192 Button
on (press) { root.toggle_sound("off"); nextFrame(); }
Symbol 193 Button
on (press) { root.toggle_sound("on"); prevFrame(); }
Symbol 194 MovieClip Frame 1
stop();
Symbol 197 Button
on (press) { _parent.nav_controls.play(); _parent.mute_butt.gotoAndStop(_parent.mute_butt._currentframe + 2); nextFrame(); }
Symbol 198 MovieClip Frame 1
stop();
Symbol 218 Button
on (release) { nextFrame(); }
Symbol 224 Button
on (release) { prevFrame(); }
Symbol 228 Button
on (release) { play(); }
Symbol 229 MovieClip Frame 1
stop();
Symbol 229 MovieClip Frame 7
stop(); root.get_contols(controls);
Symbol 229 MovieClip Frame 14
_parent.control_butt.gotoAndStop(1); _parent.mute_butt.gotoAndStop(_parent.mute_butt._currentframe - 2);
Symbol 238 Button
on (press) { root.intro_screen(true); nextFrame(); }
Symbol 239 MovieClip Frame 1
stop();
Symbol 246 Button
on (press) { root.tournament_screen(); nextFrame(); }
Symbol 249 MovieClip Frame 1
stop();
Symbol 252 Button
on (release) { gotoAndPlay ("flash"); }
Symbol 253 Button
on (press) { root.arcade_screen(); _parent.nextFrame(); }
Symbol 254 MovieClip Frame 16
stop();
Symbol 255 MovieClip Frame 1
stop();
Symbol 256 Button
on (press) { root.arcade_screen(); nextFrame(); }
Symbol 257 MovieClip Frame 1
stop();
Symbol 267 MovieClip Frame 1
stop();
Symbol 275 MovieClip Frame 1
stop();
Symbol 283 MovieClip Frame 1
stop();
Symbol 291 MovieClip Frame 1
stop();
Symbol 299 MovieClip Frame 1
stop();
Symbol 307 MovieClip Frame 1
stop();
Symbol 315 MovieClip Frame 1
stop();
Symbol 319 MovieClip Frame 1
stop();
Symbol 319 MovieClip Frame 15
gotoAndPlay (2);
Symbol 322 MovieClip Frame 1
stop();
Symbol 322 MovieClip Frame 15
gotoAndPlay (2);
Symbol 327 MovieClip Frame 12
stop();
Symbol 330 MovieClip Frame 41
gotoAndPlay ("choose_you");
Symbol 330 MovieClip Frame 82
gotoAndPlay ("choose_cpu");
Symbol 330 MovieClip Frame 84
stop();
Symbol 335 Button
on (press) { root.show_controls("arcade"); nextFrame(); }
Symbol 342 Button
on (press) { root.back_from("arcade_select"); nextFrame(); }
Symbol 345 Button
on (press) { root.arcade_area(); nextFrame(); }
Symbol 346 MovieClip Frame 1
stop();
Symbol 350 Button
on (press) { _parent._parent.butts.nextFrame(); root.credit_screen(); nextFrame(); }
Symbol 351 MovieClip Frame 1
stop();
Symbol 352 MovieClip Frame 1
stop();
Symbol 352 MovieClip Frame 10
stop();
Symbol 363 Button
on (press) { root.change_back(1); nextFrame(); }
Symbol 364 MovieClip Frame 1
stop();
Symbol 368 Button
on (press) { root.change_back(-1); nextFrame(); }
Symbol 369 MovieClip Frame 1
stop();
Symbol 381 MovieClip Frame 1
stop();
Symbol 386 Button
on (press) { root.start_arcade(); nextFrame(); }
Symbol 387 Button
on (press) { root.from_controls(); nextFrame(); }
Symbol 388 MovieClip Frame 1
stop();
Symbol 391 Button
on (press) { root.show_controls(); nextFrame(); }
Symbol 392 Button
on (press) { root.back_from("tournament_select"); nextFrame(); }
Symbol 393 Button
on (release) { root.start_tournament(); nextFrame(); }
Symbol 394 MovieClip Frame 1
stop();
Symbol 402 MovieClip Frame 1
stop();
Symbol 410 MovieClip Frame 1
stop();
Symbol 420 MovieClip Frame 1
stop();
Symbol 428 MovieClip Frame 1
stop();
Symbol 437 MovieClip Frame 1
stop();
Symbol 445 MovieClip Frame 1
stop();
Symbol 448 Button
on (press) { root.credits_screen(); }
Symbol 465 MovieClip Frame 1
stop();
Symbol 465 MovieClip Frame 11
stop();
Symbol 465 MovieClip Frame 21
stop();
Symbol 465 MovieClip Frame 31
stop();
Symbol 465 MovieClip Frame 41
stop();
Symbol 465 MovieClip Frame 51
stop();
Symbol 465 MovieClip Frame 61
stop();
Symbol 465 MovieClip Frame 71
stop();
Symbol 472 MovieClip Frame 1
stop();
Symbol 472 MovieClip Frame 2
stop();
Symbol 472 MovieClip Frame 3
stop();
Symbol 479 MovieClip Frame 1
stop();
Symbol 479 MovieClip Frame 2
stop();
Symbol 479 MovieClip Frame 3
stop();
Symbol 486 MovieClip Frame 1
stop();
Symbol 486 MovieClip Frame 2
stop();
Symbol 486 MovieClip Frame 3
stop();
Symbol 493 MovieClip Frame 1
stop();
Symbol 493 MovieClip Frame 2
stop();
Symbol 493 MovieClip Frame 3
stop();
Symbol 500 MovieClip Frame 1
stop();
Symbol 500 MovieClip Frame 2
stop();
Symbol 500 MovieClip Frame 3
stop();
Symbol 507 MovieClip Frame 1
stop();
Symbol 507 MovieClip Frame 2
stop();
Symbol 507 MovieClip Frame 3
stop();
Symbol 510 MovieClip Frame 1
play();
Symbol 510 MovieClip Frame 9
stop();
Symbol 510 MovieClip Frame 10
play();
Symbol 510 MovieClip Frame 19
stop();
Symbol 510 MovieClip Frame 20
play();
Symbol 510 MovieClip Frame 29
stop();
Symbol 510 MovieClip Frame 30
play();
Symbol 510 MovieClip Frame 39
stop();
Symbol 510 MovieClip Frame 40
play();
Symbol 510 MovieClip Frame 49
stop();
Symbol 511 Button
on (press) { root.start_tournament_game(); nextFrame(); }
Symbol 512 Button
on (press) { root.from_ladder = true; root.show_controls(); nextFrame(); }
Symbol 513 Button
on (press) { root.back_to_select(); nextFrame(); }
Symbol 514 Button
on (press) { nextFrame(); }
Symbol 515 MovieClip Frame 1
stop();
Symbol 522 MovieClip Frame 1
stop();
Symbol 522 MovieClip Frame 100
stop();
Symbol 523 MovieClip Frame 1
stop();
Symbol 523 MovieClip Frame 13
stop();
Symbol 542 MovieClip Frame 1
stop();
Symbol 542 MovieClip Frame 2
stop();
Symbol 542 MovieClip Frame 3
stop();
Symbol 542 MovieClip Frame 4
stop();
Symbol 542 MovieClip Frame 5
stop();
Symbol 542 MovieClip Frame 6
stop();
Symbol 542 MovieClip Frame 7
stop();
Symbol 560 MovieClip Frame 1
stop();
Symbol 560 MovieClip Frame 6
stop();
Symbol 560 MovieClip Frame 10
stop();
Symbol 560 MovieClip Frame 15
stop();
Symbol 560 MovieClip Frame 19
stop();
Symbol 560 MovieClip Frame 24
stop();
Symbol 560 MovieClip Frame 28
stop();
Symbol 560 MovieClip Frame 33
stop();
Symbol 560 MovieClip Frame 37
stop();
Symbol 560 MovieClip Frame 42
stop();
Symbol 560 MovieClip Frame 46
stop();
Symbol 560 MovieClip Frame 51
stop();
Symbol 560 MovieClip Frame 55
stop();
Symbol 560 MovieClip Frame 60
stop();
Symbol 560 MovieClip Frame 64
stop();
Symbol 571 MovieClip Frame 1
maskee.cacheAsBitmap = true; maskMC.cacheAsBitmap = true; maskee.setMask(maskMC); start_btn.onRelease = function () { gotoAndPlay (1); }; stop();
Symbol 576 Button
on (press) { root.from_credits(); }
Symbol 577 MovieClip Frame 1
stop();
Symbol 594 MovieClip Frame 1
stop();
Symbol 599 Button
on (release) { root.from_controls(); nextFrame(); }
Symbol 600 Button
on (press) { root["start_" + root.game_mode](); nextFrame(); }
Symbol 601 Button
on (press) { root["start_" + root.game_mode](); nextFrame(); }
Symbol 603 Button
on (press) { root.arcade_area(); nextFrame(); }
Symbol 629 MovieClip Frame 1
stop();
Symbol 629 MovieClip Frame 2
play();
Symbol 629 MovieClip Frame 39
stop();
Symbol 629 MovieClip Frame 40
play();
Symbol 629 MovieClip Frame 77
stop();
Symbol 629 MovieClip Frame 78
play();
Symbol 629 MovieClip Frame 116
stop();
Symbol 629 MovieClip Frame 117
play();
Symbol 629 MovieClip Frame 153
stop();
Symbol 629 MovieClip Frame 154
play();
Symbol 629 MovieClip Frame 210
stop();
Symbol 629 MovieClip Frame 211
play();
Symbol 629 MovieClip Frame 267
stop();
Symbol 629 MovieClip Frame 268
play();
Symbol 629 MovieClip Frame 325
stop();
Symbol 629 MovieClip Frame 326
play();
Symbol 629 MovieClip Frame 382
stop();
Symbol 629 MovieClip Frame 383
play();
Symbol 629 MovieClip Frame 438
stop();
Symbol 629 MovieClip Frame 439
play();
Symbol 629 MovieClip Frame 494
stop();
Symbol 629 MovieClip Frame 495
play();
Symbol 629 MovieClip Frame 549
stop();
Symbol 629 MovieClip Frame 552
play();
Symbol 629 MovieClip Frame 639
stop();
Symbol 639 Button
on (release) { root.after_unlock(); nextFrame(); }
Symbol 640 MovieClip Frame 1
stop();
Symbol 643 MovieClip Frame 164
stop();
Symbol 644 Button
on (release) { gotoAndPlay ("flash"); }
Symbol 649 MovieClip Frame 59
gotoAndPlay ("pulse");
Symbol 706 Button
on (press) { root.after_win(); nextFrame(); }
Symbol 707 MovieClip Frame 1
stop();
Symbol 708 MovieClip Frame 125
stop();
Instance of Symbol 352 MovieClip in Symbol 709 MovieClip [menus] Frame 41
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.nextFrame(); } else { this.prevFrame(); } }
Instance of Symbol 352 MovieClip in Symbol 709 MovieClip [menus] Frame 71
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.nextFrame(); } else { this.prevFrame(); } }
Symbol 710 MovieClip [transition1] Frame 17
this.removeMovieClip();
Symbol 711 MovieClip [ko] Frame 87
this.removeMovieClip();
Symbol 713 MovieClip [special_dark] Frame 25
this.removeMovieClip();

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Instance Names

"loading_screen"Frame 1Symbol 10 MovieClip
"version"Frame 1Symbol 21 MovieClip
"loader"Symbol 10 MovieClip Frame 1Symbol 9 MovieClip
"callCalcFPS"Symbol 21 MovieClip Frame 1Symbol 14 MovieClip
"lower"Symbol 129 MovieClip Frame 1Symbol 122 MovieClip
"upper"Symbol 129 MovieClip Frame 1Symbol 125 MovieClip
"centre"Symbol 129 MovieClip Frame 1Symbol 128 MovieClip
"n1"Symbol 166 MovieClip Frame 1Symbol 165 MovieClip
"n2"Symbol 166 MovieClip Frame 1Symbol 165 MovieClip
"controls"Symbol 229 MovieClip Frame 7Symbol 225 MovieClip
"heart"Symbol 230 MovieClip [nav] Frame 1Symbol 119 MovieClip
"you_health"Symbol 230 MovieClip [nav] Frame 1Symbol 129 MovieClip
"cpu_health"Symbol 230 MovieClip [nav] Frame 1Symbol 129 MovieClip
"you_name"Symbol 230 MovieClip [nav] Frame 1Symbol 144 MovieClip
"cpu_name"Symbol 230 MovieClip [nav] Frame 1Symbol 144 MovieClip
"clock"Symbol 230 MovieClip [nav] Frame 1Symbol 166 MovieClip
"you_head"Symbol 230 MovieClip [nav] Frame 1Symbol 181 MovieClip
"cpu_head"Symbol 230 MovieClip [nav] Frame 1Symbol 181 MovieClip
"cpu_wins"Symbol 230 MovieClip [nav] Frame 1Symbol 187 MovieClip
"you_wins"Symbol 230 MovieClip [nav] Frame 1Symbol 187 MovieClip
"bug_alert"Symbol 230 MovieClip [nav] Frame 1Symbol 189 MovieClip
"mute_butt"Symbol 230 MovieClip [nav] Frame 1Symbol 194 MovieClip
"control_butt"Symbol 230 MovieClip [nav] Frame 1Symbol 198 MovieClip
"nav_controls"Symbol 230 MovieClip [nav] Frame 1Symbol 229 MovieClip
"god"Symbol 316 MovieClip Frame 1Symbol 267 MovieClip
"jesus"Symbol 316 MovieClip Frame 1Symbol 275 MovieClip
"eve"Symbol 316 MovieClip Frame 1Symbol 283 MovieClip
"mary"Symbol 316 MovieClip Frame 1Symbol 291 MovieClip
"moses"Symbol 316 MovieClip Frame 1Symbol 299 MovieClip
"noah"Symbol 316 MovieClip Frame 1Symbol 307 MovieClip
"satan"Symbol 316 MovieClip Frame 1Symbol 315 MovieClip
"text_flash"Symbol 330 MovieClip Frame 1Symbol 327 MovieClip
"butt"Symbol 365 MovieClip Frame 1Symbol 364 MovieClip
"butt"Symbol 370 MovieClip Frame 1Symbol 369 MovieClip
"righty"Symbol 381 MovieClip Frame 1Symbol 365 MovieClip
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"eve"Symbol 446 MovieClip Frame 1Symbol 402 MovieClip
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"mary"Symbol 446 MovieClip Frame 1Symbol 428 MovieClip
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"jesus"Symbol 446 MovieClip Frame 1Symbol 445 MovieClip
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"chip"Symbol 508 MovieClip Frame 2Symbol 479 MovieClip
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"chip"Symbol 508 MovieClip Frame 6Symbol 507 MovieClip
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"i4"Symbol 509 MovieClip Frame 1Symbol 508 MovieClip
"i5"Symbol 509 MovieClip Frame 1Symbol 508 MovieClip
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"you"Symbol 523 MovieClip Frame 1Symbol 465 MovieClip
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"mini"Symbol 523 MovieClip Frame 1Symbol 509 MovieClip
"movey"Symbol 523 MovieClip Frame 1Symbol 510 MovieClip
"butts"Symbol 523 MovieClip Frame 2Symbol 515 MovieClip
"loading"Symbol 523 MovieClip Frame 14Symbol 522 MovieClip
"maskee"Symbol 571 MovieClip Frame 1Symbol 568 MovieClip
"maskMC"Symbol 571 MovieClip Frame 1Symbol 570 MovieClip
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"butts"Symbol 709 MovieClip [menus] Frame 21Symbol 255 MovieClip
"butts"Symbol 709 MovieClip [menus] Frame 31Symbol 257 MovieClip
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"you_jesus"Symbol 709 MovieClip [menus] Frame 41Symbol 322 MovieClip
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"you_eve"Symbol 709 MovieClip [menus] Frame 41Symbol 322 MovieClip
"cpu_mary"Symbol 709 MovieClip [menus] Frame 41Symbol 319 MovieClip
"you_mary"Symbol 709 MovieClip [menus] Frame 41Symbol 322 MovieClip
"cpu_god"Symbol 709 MovieClip [menus] Frame 41Symbol 319 MovieClip
"you_god"Symbol 709 MovieClip [menus] Frame 41Symbol 322 MovieClip
"cpu_satan"Symbol 709 MovieClip [menus] Frame 41Symbol 319 MovieClip
"you_satan"Symbol 709 MovieClip [menus] Frame 41Symbol 322 MovieClip
"cpu_noah"Symbol 709 MovieClip [menus] Frame 41Symbol 319 MovieClip
"you_noah"Symbol 709 MovieClip [menus] Frame 41Symbol 322 MovieClip
"cpu_moses"Symbol 709 MovieClip [menus] Frame 41Symbol 319 MovieClip
"you_moses"Symbol 709 MovieClip [menus] Frame 41Symbol 322 MovieClip
"info"Symbol 709 MovieClip [menus] Frame 41Symbol 330 MovieClip
"butts"Symbol 709 MovieClip [menus] Frame 41Symbol 346 MovieClip
"god_lock"Symbol 709 MovieClip [menus] Frame 41Symbol 358 MovieClip
"area"Symbol 709 MovieClip [menus] Frame 61Symbol 381 MovieClip
"butts"Symbol 709 MovieClip [menus] Frame 61Symbol 388 MovieClip
"butts"Symbol 709 MovieClip [menus] Frame 71Symbol 394 MovieClip
"big_butts"Symbol 709 MovieClip [menus] Frame 71Symbol 446 MovieClip
"ladder"Symbol 709 MovieClip [menus] Frame 81Symbol 523 MovieClip
"loading"Symbol 709 MovieClip [menus] Frame 91Symbol 522 MovieClip
"you_image"Symbol 709 MovieClip [menus] Frame 91Symbol 542 MovieClip
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"butts"Symbol 709 MovieClip [menus] Frame 101Symbol 577 MovieClip
"controls"Symbol 709 MovieClip [menus] Frame 111Symbol 594 MovieClip
"butts"Symbol 709 MovieClip [menus] Frame 111Symbol 602 MovieClip
"butts"Symbol 709 MovieClip [menus] Frame 121Symbol 604 MovieClip
"messages"Symbol 709 MovieClip [menus] Frame 131Symbol 629 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 2Symbol 230 as "nav"
ExportAssets (56)Timeline Frame 2Symbol 709 as "menus"
ExportAssets (56)Timeline Frame 2Symbol 710 as "transition1"
ExportAssets (56)Timeline Frame 2Symbol 711 as "ko"
ExportAssets (56)Timeline Frame 2Symbol 713 as "special_dark"

Labels

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"moses"Symbol 144 MovieClip Frame 1
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"satan"Symbol 144 MovieClip Frame 3
"eve"Symbol 144 MovieClip Frame 4
"god"Symbol 144 MovieClip Frame 5
"jesus"Symbol 144 MovieClip Frame 6
"mary"Symbol 144 MovieClip Frame 7
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"god"Symbol 181 MovieClip Frame 2
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"mary"Symbol 181 MovieClip Frame 4
"moses"Symbol 181 MovieClip Frame 5
"noah"Symbol 181 MovieClip Frame 6
"satan"Symbol 181 MovieClip Frame 7
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"off"Symbol 194 MovieClip Frame 2
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"moses"Symbol 225 MovieClip Frame 3
"mary"Symbol 225 MovieClip Frame 4
"satan"Symbol 225 MovieClip Frame 5
"jesus"Symbol 225 MovieClip Frame 6
"god"Symbol 225 MovieClip Frame 7
"god2"Symbol 225 MovieClip Frame 8
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"over"Symbol 267 MovieClip Frame 2
"down"Symbol 267 MovieClip Frame 3
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"over"Symbol 283 MovieClip Frame 2
"down"Symbol 283 MovieClip Frame 3
"hit"Symbol 283 MovieClip Frame 4
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"over"Symbol 299 MovieClip Frame 2
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"hit"Symbol 299 MovieClip Frame 4
"up"Symbol 307 MovieClip Frame 1
"over"Symbol 307 MovieClip Frame 2
"down"Symbol 307 MovieClip Frame 3
"hit"Symbol 307 MovieClip Frame 4
"up"Symbol 315 MovieClip Frame 1
"over"Symbol 315 MovieClip Frame 2
"down"Symbol 315 MovieClip Frame 3
"hit"Symbol 315 MovieClip Frame 4
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"choose_cpu"Symbol 330 MovieClip Frame 42
"choose_end"Symbol 330 MovieClip Frame 83
"not_ready"Symbol 346 MovieClip Frame 1
"ready"Symbol 346 MovieClip Frame 3
"no_select"Symbol 346 MovieClip Frame 5
"eve"Symbol 381 MovieClip Frame 1
"noah"Symbol 381 MovieClip Frame 2
"moses"Symbol 381 MovieClip Frame 3
"mary"Symbol 381 MovieClip Frame 4
"satan"Symbol 381 MovieClip Frame 5
"jesus"Symbol 381 MovieClip Frame 6
"god"Symbol 381 MovieClip Frame 7
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"ready"Symbol 394 MovieClip Frame 3
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"over"Symbol 402 MovieClip Frame 2
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"mary"Symbol 465 MovieClip Frame 22
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"noah"Symbol 465 MovieClip Frame 32
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"moses"Symbol 465 MovieClip Frame 42
"moses_end"Symbol 465 MovieClip Frame 51
"jesus"Symbol 465 MovieClip Frame 52
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"god"Symbol 465 MovieClip Frame 62
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"locked"Symbol 472 MovieClip Frame 2
"unlocked"Symbol 472 MovieClip Frame 3
"active"Symbol 479 MovieClip Frame 1
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"unlocked"Symbol 479 MovieClip Frame 3
"active"Symbol 486 MovieClip Frame 1
"locked"Symbol 486 MovieClip Frame 2
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"active"Symbol 493 MovieClip Frame 1
"locked"Symbol 493 MovieClip Frame 2
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"active"Symbol 500 MovieClip Frame 1
"locked"Symbol 500 MovieClip Frame 2
"unlocked"Symbol 500 MovieClip Frame 3
"active"Symbol 507 MovieClip Frame 1
"locked"Symbol 507 MovieClip Frame 2
"unlocked"Symbol 507 MovieClip Frame 3
"eve"Symbol 508 MovieClip Frame 1
"noah"Symbol 508 MovieClip Frame 2
"moses"Symbol 508 MovieClip Frame 3
"mary"Symbol 508 MovieClip Frame 4
"satan"Symbol 508 MovieClip Frame 5
"jesus"Symbol 508 MovieClip Frame 6
"s0"Symbol 510 MovieClip Frame 1
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"s1"Symbol 510 MovieClip Frame 10
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"s3"Symbol 510 MovieClip Frame 30
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"s4"Symbol 510 MovieClip Frame 40
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"s5"Symbol 510 MovieClip Frame 50
"end"Symbol 523 MovieClip Frame 13
"loading"Symbol 523 MovieClip Frame 14
"eve"Symbol 542 MovieClip Frame 1
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"moses"Symbol 542 MovieClip Frame 3
"mary"Symbol 542 MovieClip Frame 4
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"jesus"Symbol 542 MovieClip Frame 6
"god"Symbol 542 MovieClip Frame 7
"god"Symbol 560 MovieClip Frame 2
"jesus"Symbol 560 MovieClip Frame 11
"satan"Symbol 560 MovieClip Frame 20
"mary"Symbol 560 MovieClip Frame 29
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"eve"Symbol 560 MovieClip Frame 56
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"god"Symbol 594 MovieClip Frame 2
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"mary"Symbol 594 MovieClip Frame 4
"moses"Symbol 594 MovieClip Frame 5
"noah"Symbol 594 MovieClip Frame 6
"satan"Symbol 594 MovieClip Frame 7
"not_ready"Symbol 602 MovieClip Frame 1
"ready"Symbol 602 MovieClip Frame 3
"next"Symbol 602 MovieClip Frame 5
"not_ready"Symbol 604 MovieClip Frame 1
"ready"Symbol 604 MovieClip Frame 3
"out_of_time"Symbol 629 MovieClip Frame 2
"round1"Symbol 629 MovieClip Frame 40
"fight"Symbol 629 MovieClip Frame 78
"round2"Symbol 629 MovieClip Frame 117
"eve"Symbol 629 MovieClip Frame 154
"noah"Symbol 629 MovieClip Frame 211
"moses"Symbol 629 MovieClip Frame 268
"mary"Symbol 629 MovieClip Frame 326
"satan"Symbol 629 MovieClip Frame 383
"jesus"Symbol 629 MovieClip Frame 439
"god"Symbol 629 MovieClip Frame 495
"ko"Symbol 629 MovieClip Frame 552
"pulse"Symbol 649 MovieClip Frame 19
"title"Symbol 709 MovieClip [menus] Frame 1
"intro_locked"Symbol 709 MovieClip [menus] Frame 11
"intro_unlocking"Symbol 709 MovieClip [menus] Frame 21
"intro_unlocked"Symbol 709 MovieClip [menus] Frame 31
"arcade_select_locked"Symbol 709 MovieClip [menus] Frame 41
"arcade_select_unlocked"Symbol 709 MovieClip [menus] Frame 51
"arcade_area"Symbol 709 MovieClip [menus] Frame 61
"tournament_select"Symbol 709 MovieClip [menus] Frame 71
"tournament_main"Symbol 709 MovieClip [menus] Frame 81
"loading_arcade"Symbol 709 MovieClip [menus] Frame 91
"credits"Symbol 709 MovieClip [menus] Frame 101
"controls"Symbol 709 MovieClip [menus] Frame 111
"controls_arcade"Symbol 709 MovieClip [menus] Frame 121
"messages"Symbol 709 MovieClip [menus] Frame 131
"unlock"Symbol 709 MovieClip [menus] Frame 142
"win"Symbol 709 MovieClip [menus] Frame 152

Dynamic Text Variables

recentFPSoutputSymbol 12 EditableText"00 FPS"
versionSymbol 13 EditableText"BUILD 0.0.0"




http://swfchan.com/2/7294/info.shtml
Created: 12/6 -2019 20:42:32 Last modified: 12/6 -2019 20:42:32 Server time: 22/12 -2024 10:30:20