STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229459 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #7354 |
Developed by ARMOR GAMES |
COPYRIGHT 2008: ARMOR GAMES |
GAMING NEWS |
VISIT ARMOR GAMES |
VIEW THE HIGH SCORES TABLE |
START THE GAME, ALREADY! |
PAY YOUR DUES |
CREDITS DEVELOPED AND PUBLISHED BY ARMOR GAMES CONCEPT/Design/Programming ANTONY LAVELLE GRAPHICS CHRIS KIKO IGNATOV MUSIC DAN PALADIN ANTHONY KAKANSKAS ASSISTANT LEVEL DESIGN JOEL ATKINSON SPECIAL THANKS DAN MCNEELY JOHN COONEY LUCY KELLEHER VALVE SOFTWARE CLICK ANYWHERE TO RETURN TO TITLE SCREEN |
RUN! |
THE TIMER IS A LIE! |
Error: YOUR GAME TIMER DATA HAS BEEN LOST, YOU WILL NOT BE ABLE TO SUBMIT A HIGH SCORE. |
Ah I'M JUST KIDDING AGAIN, YOUR TIMER DATA IS PERFECTLY SAFE, HONEST. YOU'RE AT ABOUT 10 MINUTES OR SOMETHING, I THINK... |
YOUR CURRENT TIME IS: Seconds! |
YOUR CURRENT TIME IS: |
JUST KIDDING, YOUR TIME IS |
NOW YOU ARE THINKING WITH SHIFTING :p |
GRAB THE KEY TO ROTATE THE LOCK |
FALLING ON SPIKES IS SURE TO HINDER YOUR PROGRESS! |
Press SPACE TO JUMP! |
GREETINGS SUBJECT 32763 WELCOME TO SHIFT, YOUR NOT SO ORDINARY PUZZLE PLATFORMER. USE THE ARROW KEYS TO RUN RIGHT AND LEFT. |
TO VIEW THE MENU, PRESS P STAND IN FRONT OF THE DOOR TO PROCEED TO THE NEXT LEVEL. |
SOMETIMES THE ONLY THING LEFT TO TRY IS SHIFT! |
I'm Sorry, did I forget to tell you you're being timed on your performance? Better get a move on if you want to make that high scores list :D |
Whoops, Sorry about that, I Forgot to remove this trophy blocking hole. Please wait patiently while we send someone to get you out... |
CONGRATULATIONS SUBJECT 32763 YOU HAVE EARNED THIS TROPHY! |
YOU HAVE DONE EXTREMELY WELL IN REACHING THE FINAL LEVEL OF THIS GAME. I AM PROUD TO PRESENT YOU WITH THE TROPHY FOR YOUR ACHIEVEMENT IN THE NEXT ROOM. |
GAME PAUSED |
Press P to unpause |
Quit Game |
To quit your current game |
Click Here |
Quit |
Are you sure? |
Yes |
No |
Click here to turn music on/off |
MUSIC |
Encountered an error? Click here to restart level. |
Kill |
CONGRATULATIONS SUBJECT 32763 COMPLETED THE EXAM PROCESS IN WITH A MORE THAN SATISFACTORY GRADE OF "deceased" PLEASE ENTER SUBJECT 32763'S NAME INTO THE LOGBOOK FOR PLACEMENT ON THE HIGHSCORE BOARD. tHEN PLEASE BE SO KIND AS TO PREP SUBJECT 32764, WE'LL DO HIS EXAM THEN TAKE HALF AN HOUR FOR LUNCH. |
ANONYMOUS |
ActionScript [AS1/AS2]
Frame 1stopAllSounds(); _root.bytesLoaded = _root.getBytesLoaded(); _root.bytesTotal = _root.getBytesTotal(); _root.percentLoaded = Math.round(100 * (_root.bytesLoaded / _root.bytesTotal)); _root.percentLoadedText = _root.percentLoaded + "%"; _root.bar.gotoAndStop(percentLoaded); Stage.scaleMode = "noScale"; Stage.showMenu = false; _quality = "high"; urlStart = _url.indexOf("://") + 3; urlEnd = _url.indexOf("/", urlStart); domain = _url.substring(urlStart, urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length);Frame 2if (_root.percentLoaded == 100) { if ((domain != "armorgames.com") && (domain != "beta.armorgames.com")) { _root.gotoAndStop("armorBlock"); } else { gotoAndPlay (3); } } else { gotoAndPlay (1); }Frame 3stop();Instance of Symbol 29 MovieClip in Frame 3onClipEvent (enterFrame) { this.onPress = function () { getURL ("http://www.armorgames.com", "_blank"); }; }Frame 4stop(); _alpha = 0;Instance of Symbol 54 MovieClip in Frame 4onClipEvent (enterFrame) { if (_root._alpha < 100) { _root._alpha = _root._alpha + 5; } }Instance of Symbol 58 MovieClip "credits" in Frame 4on (release) { _x = -1000; }Frame 5function newSound(file, vol, fixed, loop) { soundMCCount++; SOUND.createEmptyMovieClip("SMC" + soundMCCount, soundMCCount); SOUND["SMC" + soundMCCount].fixed = fixed; var _local1 = new Sound(SOUND["SMC" + soundMCCount]); _local1.attachSound(file); if (vol == undefined) { vol = 100; } if (SFX == false) { vol = 0; } _local1.setVolume(vol / 10); _local1.start(0, loop); if (SOUND["SMC" + (soundMCCount - 30)].fixed != true) { SOUND["SMC" + (soundMCCount - 30)].removeMovieClip(); } } levelNo = 1; timer = 0; _root.musicOn = true; musicBox.gotoAndStop(2); Color.prototype.setTint = function (r, g, b, amount) { var _local2 = new Object(); _local2.ra = (_local2.ga = (_local2.ba = 100 - amount)); var _local3 = amount / 100; _local2.rb = r * _local3; _local2.gb = g * _local3; _local2.bb = b * _local3; this.setTransform(_local2); }; createEmptyMovieClip("SOUND", 1); var soundMCCount = 0; var soundLimit = 0;Frame 6stop();Frame 7trace(levelNo); if (levelNo == 16) { stopAllSounds(); gotoAndStop ("ENDGAME"); } else { gotoAndStop ("GAME"); }Frame 8function __rankz_send__(par1, par2, par3, par4) { par227 = new LoadVars(); par228 = new LoadVars(); par227.flashkey = par2; par227.SU0249 = par1; par227.bmFtZTE = par3; par227.c2NvcmUx = par4 + "Z"; par227.c2NvcmUx = par227.c2NvcmUx.split("0").join("U"); par227.c2NvcmUx = par227.c2NvcmUx.split("").join("A"); par227.c2NvcmUx = par227.c2NvcmUx.split("AU").join("Y"); par227.c2NvcmUx = par227.c2NvcmUx.split("A1").join("B"); par227.c2NvcmUx = par227.c2NvcmUx.split(".").join("N"); par227.flashkey = par227.flashkey.split("=").join(""); par227.SU0249 = par227.SU0249.split("=").join(""); par228.onLoad = function (success) { if (success) { trace(par228.msg); } else { trace(par228.loaded); } }; par227.sendAndLoad("http://rankz.armorbot.com/submit/as3_v0.php", par228, "POST"); } displayText = (Math.round((_root.timer * 10) / 25) / 10) + " SECONDS";Symbol 29 MovieClip Frame 126_root.nextFrame();Symbol 34 Buttonon (release) { getURL ("http://rankz.armorbot.com/SHIFT/", "_blank"); }Symbol 37 Buttonon (release) { credits._x = 0; }Symbol 40 Buttonon (release) { getURL ("http://www.armorblog.com", "_blank"); }Symbol 43 Buttonon (release) { getURL ("http://www.armorgames.com", "_blank"); }Symbol 53 Buttonon (release) { stopAllSounds(); _root.play(); }Symbol 61 MovieClip Frame 1stop();Symbol 61 MovieClip Frame 2gotoAndStop (1);Symbol 76 MovieClip Frame 14stop();Symbol 78 MovieClip Frame 1_visible = false;Symbol 81 MovieClip Frame 1function onEnterFrame() { if (((this.hitTest(_parent._parent.MAN.feet) && (_parent._parent.dead == false)) && (_parent._parent.flipSwitch == false)) && (_parent._parent.levelComplete == 0)) { _parent._parent.newSplatter(); } } _visible = false;Symbol 82 MovieClip Frame 1function onEnterFrame() { if ((_parent._parent.MAN.sprite._currentframe != 5) && (_parent._parent.gamePaused == false)) { this._x = this._x + 1.5; } if (((this.hitTest(_parent._parent.MAN.hit) && (_parent._parent.dead == false)) && (_parent._parent.flipSwitch == false)) && (_parent._parent.levelComplete == 0)) { _parent._parent.newSplatter(); } }Symbol 84 MovieClip Frame 1function onEnterFrame() { if ((this.hit.hitTest(_parent._parent.MAN.hit) && (_parent._parent.manHitFloor < 2)) && (_parent._parent.flipSwitch == false)) { touchTimer++; _parent._parent.xSpeed = 0; _parent._parent.ySpeed = 0; _parent._parent.MAN.sprite.gotoAndStop("win"); _parent._parent.coiner = false; } if (touchTimer == 20) { _parent._parent.levelComplete++; } } var touchTimer = 0;Symbol 87 MovieClip Frame 1function onEnterFrame() { _rotation = (_rotation + 5); if (this.hit.hitTest(_parent._parent.MAN.hit)) { this._visible = false; _parent._parent["doorSwitch" + _name] = true; } }Symbol 89 MovieClip Frame 1function onEnterFrame() { if ((this.hit.hitTest(_parent._parent.MAN.hit) && (_parent._parent.manHitFloor < 2)) && (_parent._parent.flipSwitch == false)) { touchTimer++; _parent._parent.xSpeed = 0; _parent._parent.ySpeed = 0; _parent._parent.MAN.sprite.gotoAndStop("win"); _parent._parent.coiner = false; } if (touchTimer == 20) { _parent._parent.levelComplete++; } } var touchTimer = 0;Instance of Symbol 30 MovieClip in Symbol 110 MovieClip Frame 15onClipEvent (enterFrame) { if (this.hitTest(_parent._parent.MAN.feet)) { trapReveal = true; } if (trapReveal == true) { _alpha = (_alpha - 20); } }Symbol 122 MovieClip Frame 4_visible = false;Symbol 129 MovieClip Frame 1function setTintObject(target, r, g, b, amount) { var _local1 = new Color(target); _local1.setTint(r, g, b, amount); } function onMouseDown() { } function onEnterFrame() { if (Key.isDown(80) && (pausePress == false)) { pausePress = true; if (gamePaused == true) { gamePaused = false; _root.pauseMenu._x = -500; } else { gamePaused = true; _root.pauseMenu._x = 250; } } else if (Key.isDown(80) == false) { pausePress = false; } if (gamePaused == false) { _root.timer++; timer = Math.round(_root.timer / 25); fakeTimer = Math.round(_root.timer / 25) + 600; updateBlood(); if (levelComplete < 1) { if (_root.fader._alpha > 0) { _root.fader._alpha = _root.fader._alpha - 10; } if (dead == false) { if ((doorSwitchGreen == true) && (DoorGreenRot < 180)) { WALL.Door_Green._rotation = WALL.Door_Green._rotation - 5; DoorGreenRot = DoorGreenRot + 5; } if ((doorSwitchYellow == true) && (DoorYellowRot < 180)) { WALL.Door_Yellow._rotation = WALL.Door_Yellow._rotation - 5; DoorYellowRot = DoorYellowRot + 5; } if ((doorSwitchRed == true) && (DoorRedRot < 180)) { WALL.Door_Red._rotation = WALL.Door_Red._rotation - 5; DoorRedRot = DoorRedRot + 5; } if ((doorSwitchBlue == true) && (DoorBlueRot < 180)) { WALL.Door_Blue._rotation = WALL.Door_Blue._rotation - 5; DoorBlueRot = DoorBlueRot + 5; } if (flipSwitch == false) { manJump(); manage_manSprite(); shiftManagement(); currentScale = MAN._yscale; if (Key.isDown(39)) { MAN._x = MAN._x + (xSpeed * Inversion); } else if (Key.isDown(37)) { MAN._x = MAN._x - (xSpeed * Inversion); } MAN._y = MAN._y + (ySpeed * Inversion); ySpeed++; rotatedXY(MAN._x, MAN._y - (40 * Inversion), _rotation); while ((GROUND.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == InversionCollisionArray[Inversion + 1]) || (WALL.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == true)) { MAN._y = MAN._y + (1 * Inversion); if (ySpeed < 1) { ySpeed = 1; } rotatedXY(MAN._x, MAN._y - (30 * Inversion), _rotation); } rotatedXY(MAN._x, MAN._y, _rotation); manHitFloor++; while ((GROUND.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == InversionCollisionArray[Inversion + 1]) || (WALL.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == true)) { MAN._y = MAN._y - (1 * Inversion); ySpeed = 0; manHitFloor = 0; rotatedXY(MAN._x, MAN._y, _rotation); } MAN._y = MAN._y + (1 * Inversion); rotatedXY(MAN._x - ((xSpeed * 2) * Inversion), MAN._y - (10 * Inversion), _rotation); if (GROUND.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true)) { MAN._x = MAN._x + xSpeed; rotatedXY(MAN._x - ((xSpeed * 2) * Inversion), MAN._y - (10 * Inversion), _rotation); } rotatedXY(MAN._x + ((xSpeed * 2) * Inversion), MAN._y - (10 * Inversion), _rotation); if (GROUND.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true)) { MAN._x = MAN._x - xSpeed; rotatedXY(MAN._x + ((xSpeed * 2) * Inversion), MAN._y - (10 * Inversion), _rotation); } rotatedXY(MAN._x + ((xSpeed * 2) * Inversion), MAN._y - (10 * Inversion), _rotation); if (WALL.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == InversionCollisionArray[Inversion + 1]) { MAN._x = MAN._x - xSpeed; rotatedXY(MAN._x + ((xSpeed * 2) * Inversion), MAN._y - (10 * Inversion), _rotation); } rotatedXY(MAN._x - ((xSpeed * 2) * Inversion), MAN._y - (10 * Inversion), _rotation); if (WALL.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == InversionCollisionArray[Inversion + 1]) { MAN._x = MAN._x + xSpeed; rotatedXY(MAN._x - ((xSpeed * 2) * Inversion), MAN._y - (10 * Inversion), _rotation); } } else { manage_flipSwitch(); } } else { MAN.sprite.gotoAndStop("DEAD"); if (_root.fader._alpha < 100) { _root.fader._alpha = _root.fader._alpha + 20; } else { if (_root.levelNo == 15) { _root.levelNo++; } _root.gotoAndStop("blank"); } } } else if (levelComplete < 20) { levelComplete = levelComplete + 2; } else if (_root.fader._alpha < 100) { _root.fader._alpha = _root.fader._alpha + 5; } else { _root.levelNo++; _root.gotoAndStop("blank"); } } } function manage_manSprite() { if (MAN.sprite._currentframe != 5) { if ((manHitFloor < 3) && (ySpeed > (jumpHeight + 3))) { if ((Key.isDown(39) == false) && (Key.isDown(37) == false)) { MAN.sprite.gotoAndStop("Stand"); } else { if (Key.isDown(39)) { MAN.sprite._xscale = manXScale * Inversion; } else if (Key.isDown(37)) { MAN.sprite._xscale = (-manXScale) * Inversion; } MAN.sprite.gotoAndStop("Run"); } } else { MAN.sprite.gotoAndStop("Jump"); } } } function manage_flipSwitch() { if (MAN._yscale != (-100 * Inversion)) { MAN._yscale = MAN._yscale - (20 * Inversion); if (MAN._yscale == -20) { setTintObject(MAN, 255, 255, 255, 100); } else if (MAN._yscale == 20) { setTintObject(MAN, 0, 0, 0, 100); } } else { _rotation = (_rotation + (18 * Inversion)); if ((_rotation == 0) || (_rotation == 180)) { MAN._yscale = -100 * Inversion; Inversion = Inversion * -1; flipSwitch = false; } } } function rotatedXY(xPos, yPos, rotate) { var _local1 = 0.0174444444444444 * rotate; var _local3 = Math.sin(_local1); var _local2 = Math.cos(_local1); var _local5 = (xPos * _local2) - (yPos * _local3); var _local4 = (xPos * _local3) + (yPos * _local2); rotatedXYLocX = _local5; rotatedXYLocY = _local4; } function manJump() { if ((Key.isDown(32) && (jumpKeySwitch == false)) && (manHitFloor < 4)) { jumpKeySwitch = true; if (ySpeed > -5) { ySpeed = jumpHeight; } } else if (Key.isDown(32) == false) { jumpKeySwitch = false; } } function shiftManagement() { if (Key.isDown(16) && (shiftKeySwitch == false)) { shiftKeySwitch = true; rotatedXY(MAN._x, MAN._y + (10 * Inversion), _rotation); if ((GROUND.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == InversionCollisionArray[Inversion + 1]) && (WALL.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == false)) { MAN.sprite.gotoAndStop("stand"); flipSwitch = true; } else { coiner = false; flipSwitch = false; } rotatedXY(MAN._x + 10, MAN._y + (10 * Inversion), _rotation); if ((GROUND.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == InversionCollisionArray[Inversion + 1]) && (WALL.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == false)) { MAN.sprite.gotoAndStop("stand"); flipSwitch = true; } else { coiner = false; flipSwitch = false; } rotatedXY(MAN._x - 10, MAN._y + (10 * Inversion), _rotation); if ((GROUND.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == InversionCollisionArray[Inversion + 1]) && (WALL.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == false)) { MAN.sprite.gotoAndStop("stand"); flipSwitch = true; } else { coiner = false; flipSwitch = false; } if (coiner == false) { flipSwitch = false; } coiner = true; } else if (Key.isDown(16) == false) { shiftKeySwitch = false; } } function newBlood(xPos, yPos) { var _local1 = bloodLayer.attachMovie("Blood", "B" + bloodDepth, bloodDepth++); _local1._x = xPos; _local1._y = yPos; _local1._rotation = random(360); _local1._xscale = random(100); _local1._yscale = _local1._xscale; bloodArray.push(_local1); bloodArrayXSpeed.push((random(200) / 10) - 10); bloodArrayYSpeed.push((random(100) / 10) * -1); } function updateBlood() { var _local1 = 0; while (_local1 < bloodArray.length) { bloodArray[_local1]._x = bloodArray[_local1]._x + (bloodArrayXSpeed[_local1] * Inversion); bloodArray[_local1]._y = bloodArray[_local1]._y + (bloodArrayYSpeed[_local1] * Inversion); bloodArrayYSpeed[_local1] = bloodArrayYSpeed[_local1] + 1; bloodArrayXSpeed[_local1] = bloodArrayXSpeed[_local1] / 1.1; _local1++; } } function newSplatter() { _root.fader._alpha = -800; dead = true; var _local2 = 0; while (_local2 < 50) { newBlood(MAN._x, MAN._y); _local2++; } } levelOrder = new Array(null, 10, 9, 8, 11, 12, 14, 5, 6, 7, 3, 4, 2, 1, 16, 15); level = levelOrder[_root.levelNo]; GROUND.gotoAndStop(level); PROPS.gotoAndStop(level); WALL.gotoAndStop(level); createEmptyMovieClip("bloodLayer", 1); MAN._x = PROPS.startPoint._x + PROPS._x; MAN._y = PROPS.startPoint._y + PROPS._y; var Inversion = 1; var ySpeed = 0; var flipSwitch = false; var xSpeed = 6; var ySpeed = 0; var doorSwitchYellow = false; var doorSwitchBlue = false; var doorSwitchRed = false; var doorSwitchGreen = false; var currentScale = MAN._yscale; var DoorYellowRot = 0; var DoorBlueRot = 0; var DoorRedRot = 0; var DoorGreenRot = 0; _root.fader._alpha = 100; var InversionCollisionArray = new Array(false, true, true); var gamePaused = false; var pausePress = false; var levelComplete = 0; var manXScale = MAN.sprite._xscale; var manHitFloor = 0; var jumpHeight = -10; var rotatedXYLocX; var rotatedXYLocY; var jumpKeySwitch = false; var shiftKeySwitch = false; var jumpBuffer = 0; var coiner = true; bloodDepth = 0; bloodArray = new Array(); bloodArrayXSpeed = new Array(); bloodArrayYSpeed = new Array(); var dead = false;Symbol 139 Buttonon (release) { gotoAndStop (2); }Symbol 142 Buttonon (release) { gotoAndStop (1); }Symbol 143 Buttonon (release) { stopAllSounds(); _root.gotoAndStop("TITLE"); }Symbol 146 MovieClip Frame 1stop();Symbol 147 Buttonon (release) { if (_root.musicOn == true) { _root.musicOn = false; stopAllSounds(); } else { _root.musicOn = true; _root.musicBox.gotoAndStop(2); } }Symbol 150 Buttonon (release) { _x = -500; _root.gotoAndStop("blank"); }Symbol 157 Buttonon (release) { bXlnYW1lX25hbWVfdmFyaWFibGU = userName.text; bXlnYW1lX3Njb3JlX3ZhcmlhYmxl = Math.round((_root.timer * 10) / 25) / 10; __rankz_send__("MjI3N2olZSVhJW4lcw==", "QUZVREZXVlg=", bXlnYW1lX25hbWVfdmFyaWFibGU, bXlnYW1lX3Njb3JlX3ZhcmlhYmxl); stopAllSounds(); _root.gotoAndStop("TITLE"); }
Library Items
Symbol 1 Sound [GAMEOVER] | Used by:Timeline | |
Symbol 2 Graphic | Used by:3 | |
Symbol 3 MovieClip [Blood] | Uses:2 | |
Symbol 4 Graphic | Used by:19 61 76 Timeline | |
Symbol 5 Graphic | Used by:9 | |
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip | Uses:6 | Used by:9 |
Symbol 8 Graphic | Used by:9 | |
Symbol 9 MovieClip | Uses:5 7 8 | Used by:19 |
Symbol 10 Graphic | Used by:19 | |
Symbol 11 ShapeTweening | Used by:19 | |
Symbol 12 Graphic | Used by:13 | |
Symbol 13 MovieClip | Uses:12 | Used by:19 |
Symbol 14 Graphic | Used by:15 | |
Symbol 15 MovieClip | Uses:14 | Used by:19 |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip | Uses:16 | Used by:19 |
Symbol 18 Graphic | Used by:19 30 | |
Symbol 19 MovieClip | Uses:4 9 10 11 13 15 17 18 | Used by:Timeline |
Symbol 20 Font | Used by:21 | |
Symbol 21 Text | Uses:20 | Used by:Timeline |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip | Uses:22 | Used by:29 |
Symbol 24 Graphic | Used by:29 | |
Symbol 25 Graphic | Used by:29 | |
Symbol 26 Graphic | Used by:29 | |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip | Uses:27 | Used by:29 |
Symbol 29 MovieClip | Uses:23 24 25 26 28 SS1 | Used by:Timeline |
Symbol 30 MovieClip | Uses:18 | Used by:110 Timeline |
Symbol 31 Graphic | Used by:Timeline | |
Symbol 32 Graphic | Used by:34 | |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 Button | Uses:32 33 | Used by:Timeline |
Symbol 35 Graphic | Used by:37 | |
Symbol 36 Graphic | Used by:37 | |
Symbol 37 Button | Uses:35 36 | Used by:Timeline |
Symbol 38 Graphic | Used by:40 | |
Symbol 39 Graphic | Used by:40 | |
Symbol 40 Button | Uses:38 39 | Used by:Timeline |
Symbol 41 Graphic | Used by:43 | |
Symbol 42 Graphic | Used by:43 | |
Symbol 43 Button | Uses:41 42 | Used by:Timeline |
Symbol 44 Font | Used by:45 46 47 48 49 50 57 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 154 158 159 | |
Symbol 45 Text | Uses:44 | Used by:Timeline |
Symbol 46 Text | Uses:44 | Used by:Timeline |
Symbol 47 Text | Uses:44 | Used by:Timeline |
Symbol 48 Text | Uses:44 | Used by:Timeline |
Symbol 49 Text | Uses:44 | Used by:Timeline |
Symbol 50 Text | Uses:44 | Used by:Timeline |
Symbol 51 Graphic | Used by:53 | |
Symbol 52 Graphic | Used by:53 | |
Symbol 53 Button | Uses:51 52 | Used by:54 |
Symbol 54 MovieClip | Uses:53 | Used by:Timeline |
Symbol 55 Graphic | Used by:58 | |
Symbol 56 Font | Used by:57 85 104 | |
Symbol 57 Text | Uses:56 44 | Used by:58 |
Symbol 58 MovieClip | Uses:55 57 | Used by:Timeline |
Symbol 59 Sound | Used by:Timeline | |
Symbol 60 Sound | Used by:61 | |
Symbol 61 MovieClip | Uses:4 60 | Used by:Timeline |
Symbol 62 Graphic | Used by:76 | |
Symbol 63 Graphic | Used by:76 | |
Symbol 64 Graphic | Used by:76 | |
Symbol 65 Graphic | Used by:76 | |
Symbol 66 Graphic | Used by:76 | |
Symbol 67 Graphic | Used by:76 | |
Symbol 68 Graphic | Used by:76 | |
Symbol 69 Graphic | Used by:76 | |
Symbol 70 Graphic | Used by:76 | |
Symbol 71 Graphic | Used by:76 | |
Symbol 72 Graphic | Used by:76 | |
Symbol 73 Graphic | Used by:76 | |
Symbol 74 Graphic | Used by:76 | |
Symbol 75 Graphic | Used by:76 | |
Symbol 76 MovieClip | Uses:62 63 64 65 66 67 68 69 70 4 71 72 73 74 75 | Used by:129 |
Symbol 77 Graphic | Used by:78 81 | |
Symbol 78 MovieClip | Uses:77 | Used by:84 87 89 110 123 |
Symbol 79 Graphic | Used by:80 | |
Symbol 80 MovieClip | Uses:79 | Used by:82 128 |
Symbol 81 MovieClip | Uses:77 | Used by:82 128 |
Symbol 82 MovieClip | Uses:80 81 | Used by:110 |
Symbol 83 Graphic | Used by:84 | |
Symbol 84 MovieClip | Uses:83 78 | Used by:110 |
Symbol 85 Text | Uses:56 | Used by:110 |
Symbol 86 Graphic | Used by:87 | |
Symbol 87 MovieClip | Uses:86 78 | Used by:110 |
Symbol 88 Graphic | Used by:89 | |
Symbol 89 MovieClip | Uses:88 78 | Used by:110 |
Symbol 90 Font | Used by:91 | |
Symbol 91 Text | Uses:90 | Used by:110 |
Symbol 92 Text | Uses:44 | Used by:110 |
Symbol 93 Text | Uses:44 | Used by:110 |
Symbol 94 Text | Uses:44 | Used by:110 |
Symbol 95 EditableText | Uses:44 | Used by:110 |
Symbol 96 Text | Uses:44 | Used by:110 |
Symbol 97 EditableText | Uses:44 | Used by:110 |
Symbol 98 Text | Uses:44 | Used by:110 |
Symbol 99 Text | Uses:44 | Used by:110 |
Symbol 100 Text | Uses:44 | Used by:110 |
Symbol 101 Text | Uses:44 | Used by:110 |
Symbol 102 Text | Uses:44 | Used by:110 |
Symbol 103 Text | Uses:44 | Used by:110 |
Symbol 104 Text | Uses:44 56 | Used by:110 |
Symbol 105 Text | Uses:44 | Used by:110 |
Symbol 106 EditableText | Uses:44 | Used by:110 |
Symbol 107 Text | Uses:44 | Used by:110 |
Symbol 108 Text | Uses:44 | Used by:110 |
Symbol 109 Text | Uses:44 | Used by:110 |
Symbol 110 MovieClip | Uses:78 82 84 85 87 89 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 30 107 108 109 | Used by:129 |
Symbol 111 Graphic | Used by:122 | |
Symbol 112 Graphic | Used by:118 | |
Symbol 113 Graphic | Used by:118 | |
Symbol 114 Graphic | Used by:118 | |
Symbol 115 Graphic | Used by:118 | |
Symbol 116 Graphic | Used by:118 | |
Symbol 117 Graphic | Used by:118 | |
Symbol 118 MovieClip | Uses:112 113 114 115 116 117 | Used by:122 |
Symbol 119 Graphic | Used by:122 | |
Symbol 120 Graphic | Used by:122 | |
Symbol 121 Graphic | Used by:122 | |
Symbol 122 MovieClip | Uses:111 118 119 120 121 | Used by:123 |
Symbol 123 MovieClip | Uses:122 78 | Used by:129 |
Symbol 124 Graphic | Used by:128 | |
Symbol 125 Graphic | Used by:126 | |
Symbol 126 MovieClip | Uses:125 | Used by:128 |
Symbol 127 Graphic | Used by:128 | |
Symbol 128 MovieClip | Uses:124 126 80 81 127 | Used by:129 |
Symbol 129 MovieClip | Uses:76 110 123 128 | Used by:Timeline |
Symbol 130 Graphic | Used by:153 | |
Symbol 131 Font | Used by:132 133 135 136 137 140 141 144 145 148 149 151 152 | |
Symbol 132 Text | Uses:131 | Used by:153 |
Symbol 133 Text | Uses:131 | Used by:153 |
Symbol 134 Graphic | Used by:146 | |
Symbol 135 Text | Uses:131 | Used by:146 |
Symbol 136 Text | Uses:131 | Used by:146 |
Symbol 137 Text | Uses:131 | Used by:146 |
Symbol 138 Graphic | Used by:139 142 143 147 150 | |
Symbol 139 Button | Uses:138 | Used by:146 |
Symbol 140 Text | Uses:131 | Used by:146 |
Symbol 141 Text | Uses:131 | Used by:146 |
Symbol 142 Button | Uses:138 | Used by:146 |
Symbol 143 Button | Uses:138 | Used by:146 |
Symbol 144 Text | Uses:131 | Used by:146 |
Symbol 145 Text | Uses:131 | Used by:146 |
Symbol 146 MovieClip | Uses:134 135 136 137 139 140 141 142 143 144 145 | Used by:153 |
Symbol 147 Button | Uses:138 | Used by:153 |
Symbol 148 Text | Uses:131 | Used by:153 |
Symbol 149 Text | Uses:131 | Used by:153 |
Symbol 150 Button | Uses:138 | Used by:153 |
Symbol 151 Text | Uses:131 | Used by:153 |
Symbol 152 Text | Uses:131 | Used by:153 |
Symbol 153 MovieClip | Uses:130 132 133 146 147 148 149 150 151 152 | Used by:Timeline |
Symbol 154 Text | Uses:44 | Used by:Timeline |
Symbol 155 Graphic | Used by:157 | |
Symbol 156 Graphic | Used by:157 | |
Symbol 157 Button | Uses:155 156 | Used by:Timeline |
Symbol 158 EditableText | Uses:44 | Used by:Timeline |
Symbol 159 EditableText | Uses:44 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 29 MovieClip |
Instance Names
"bar" | Frame 1 | Symbol 19 MovieClip |
"credits" | Frame 4 | Symbol 58 MovieClip |
"musicBox" | Frame 5 | Symbol 61 MovieClip |
"pauseMenu" | Frame 6 | Symbol 153 MovieClip |
"fader" | Frame 6 | Symbol 30 MovieClip |
"userName" | Frame 8 | Symbol 158 EditableText |
"hit" | Symbol 84 MovieClip Frame 1 | Symbol 78 MovieClip |
"hit" | Symbol 87 MovieClip Frame 1 | Symbol 78 MovieClip |
"hit" | Symbol 89 MovieClip Frame 1 | Symbol 78 MovieClip |
"startPoint" | Symbol 110 MovieClip Frame 1 | Symbol 78 MovieClip |
"Blue" | Symbol 110 MovieClip Frame 2 | Symbol 87 MovieClip |
"Yellow" | Symbol 110 MovieClip Frame 2 | Symbol 87 MovieClip |
"Red" | Symbol 110 MovieClip Frame 2 | Symbol 87 MovieClip |
"Red" | Symbol 110 MovieClip Frame 3 | Symbol 87 MovieClip |
"Yellow" | Symbol 110 MovieClip Frame 3 | Symbol 87 MovieClip |
"Red" | Symbol 110 MovieClip Frame 5 | Symbol 87 MovieClip |
"Yellow" | Symbol 110 MovieClip Frame 6 | Symbol 87 MovieClip |
"Blue" | Symbol 110 MovieClip Frame 6 | Symbol 87 MovieClip |
"Green" | Symbol 110 MovieClip Frame 6 | Symbol 87 MovieClip |
"Yellow" | Symbol 110 MovieClip Frame 12 | Symbol 87 MovieClip |
"startPoint" | Symbol 110 MovieClip Frame 13 | Symbol 78 MovieClip |
"Blue" | Symbol 110 MovieClip Frame 13 | Symbol 87 MovieClip |
"Red" | Symbol 110 MovieClip Frame 13 | Symbol 87 MovieClip |
"sprite" | Symbol 123 MovieClip Frame 1 | Symbol 122 MovieClip |
"hit" | Symbol 123 MovieClip Frame 1 | Symbol 78 MovieClip |
"feet" | Symbol 123 MovieClip Frame 1 | Symbol 78 MovieClip |
"Door_Red" | Symbol 128 MovieClip Frame 2 | Symbol 126 MovieClip |
"Door_Blue" | Symbol 128 MovieClip Frame 2 | Symbol 126 MovieClip |
"Door_Yellow" | Symbol 128 MovieClip Frame 2 | Symbol 126 MovieClip |
"Door_Yellow" | Symbol 128 MovieClip Frame 3 | Symbol 126 MovieClip |
"Door_Red" | Symbol 128 MovieClip Frame 5 | Symbol 126 MovieClip |
"Door_Blue" | Symbol 128 MovieClip Frame 6 | Symbol 126 MovieClip |
"Door_Red" | Symbol 128 MovieClip Frame 6 | Symbol 126 MovieClip |
"Door_Green" | Symbol 128 MovieClip Frame 6 | Symbol 126 MovieClip |
"Door_Yellow" | Symbol 128 MovieClip Frame 7 | Symbol 126 MovieClip |
"Door_Red" | Symbol 128 MovieClip Frame 7 | Symbol 126 MovieClip |
"Door_Yellow" | Symbol 128 MovieClip Frame 12 | Symbol 126 MovieClip |
"Door_Red" | Symbol 128 MovieClip Frame 14 | Symbol 126 MovieClip |
"Door_Blue" | Symbol 128 MovieClip Frame 14 | Symbol 126 MovieClip |
"GROUND" | Symbol 129 MovieClip Frame 1 | Symbol 76 MovieClip |
"PROPS" | Symbol 129 MovieClip Frame 1 | Symbol 110 MovieClip |
"MAN" | Symbol 129 MovieClip Frame 1 | Symbol 123 MovieClip |
"WALL" | Symbol 129 MovieClip Frame 1 | Symbol 128 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "GAMEOVER" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "Blood" |
Labels
"TITLE" | Frame 4 |
"GAME" | Frame 6 |
"blank" | Frame 7 |
"ENDGAME" | Frame 8 |
"playMusic" | Symbol 61 MovieClip Frame 2 |
"stand" | Symbol 122 MovieClip Frame 1 |
"run" | Symbol 122 MovieClip Frame 2 |
"jump" | Symbol 122 MovieClip Frame 3 |
"DEAD" | Symbol 122 MovieClip Frame 4 |
"win" | Symbol 122 MovieClip Frame 5 |
Dynamic Text Variables
_parent.fakeTimer | Symbol 95 EditableText | "YOUR CURRENT TIME IS:" |
_parent.timer | Symbol 97 EditableText | "" |
_parent.timer | Symbol 106 EditableText | "" |
displayText | Symbol 159 EditableText | "" |
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