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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

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isomazerush.swf

This is the info page for
Flash #7414

(Click the ID number above for more basic data on this flash file.)


Text
maze a

maze b

maze c

maze d

maze e

you won

shit by coda

music:
maktone - class
cracktro 10

you fell.

ActionScript [AS1/AS2]

Frame 1
function heightmap(x, y) { return(((level.charAt(((21 * x) + 20) - y) != "#") ? 1 : 0)); } function selectBlock(x, y, a) { dep = _root.map[(("blok" + x) + " ") + y].getDepth(); if (dep) { _root.map[(("blok" + x) + " ") + y].removeMovieClip(); if (a) { _root.map.attachMovie("blockR", (("blok" + x) + " ") + y, dep, {_x:((x + y) * 1.7) * SCALE, _y:((y - x) * SCALE) + (SCALE / 2)}); } else { _root.map.attachMovie("block", (("blok" + x) + " ") + y, dep, {_x:((x + y) * 1.7) * SCALE, _y:((y - x) * SCALE) + SCALE}); } } } function moveBlock(dir) { tox = 0; toy = 0; switch (dir) { case 0 : tox = curx - 1; toy = cury; break; case 1 : tox = curx + 1; toy = cury; break; case 2 : tox = curx; toy = cury - 1; break; case 3 : tox = curx; toy = cury + 1; } if (tox > lastx) { tox = lastx; } if (heightmap(tox, toy) == 1) { selectBlock(curx, cury, false); selectBlock(tox, toy, true); curx = tox; cury = toy; } } stop(); SCALE = 15.5789473684211; level = ""; cury = 0; curx = 0; lcase = Math.round(Math.random() * 4); if ((Key.getCode() >= 65) && (Key.getCode() <= 69)) { lcase = Key.getCode() - 65; } switch (lcase) { case 0 : wan = "maze a"; level = "####### ############## # # ## ### # ### ##### # ## # # # # # ## # ####### # # ### ## # # # # # ## ### # ##### ### # ## # # # # # ## ### # # # ### ###### # # # # # ## # ### # ####### # ## # # # # ## ######### # ##### ## # # # # ############ # # # # ## # # # # ## ####### ### # # # ## # # # # ###### # ####### # #### # # # # # ## # # ### # # # ### ## # # # # ############ ##### # ## # # # # ## ##### # ### # ### ## # # # # # ## ### # ### ### # #### # # # # # # ## # ### # ### # # # ## # # # # # # #### # ##### # ### # ## # # # # # # ## ### # # # # # # #### # # # # # #### ######### # ### ## # # # # ## ### ### # ##### # ## # # # ######## ##### ##### ## # # # # # ## # # # # # ### # #### # # # # # ########## ### # ###### # # # # # ## ### # # # # # # # ## # # # # # # ## # # # ### # ##### ## # # # # # # #### ##### ### # ### ## # # # # ## ### # # ####### #### # # # # # ## # ### # ##### # # ## # # # # ###### ### # ########## # # # # ## # ### ##### # ### ## # # # # ## ##### # # ##### # ## # # # # # #### # ### # ##### #### # # # # # ## # # # ##### # ### ## # # # # # ## # ######### ### # ## # # # # # ## ### # ### ### # # ## # # # # # #### ##### # # ######## # # # # ## # # # # ### # ### ## # # # # # ## # # # ############## # # # # # # ## ### # # # # # # # ## # # # # # # ## # ######### # # #### # # # # # ## # # ### # # ##### ## # # # # ###### # ############## # # # #### # ### ##### # # ## # # # # # ## # ### ### # ##### ## # # # # # ## ### # # ### # ### ## # # # # # ## ######### # ### # ## # # # # # #### # # # # ####### ## # # # # # ## ### # ##### ### # ## # # # # ###### # ##### ##### ## # # # # # ## # # ##### # # # # ## # # # # # # # ## # # # # # # ##### ## # # # ##############@#######"; cury = 13; break; case 1 : wan = "maze b"; level = "############# ######## # # ## ##### # # ### ###### # # # # # ## # ####### ##### # ## # # # ## ####### # ####### ## # # # #### # # ##### ##### ## # # # # ## ############# # #### # # # # ## ### # # # ### # # ## # # # # # ###### ######### # # ## # # # # # ## # # # # # # # ### ## # # # # # # # ## ##### # # ##### # ## # # # ## ################# ## # # ## # ### # ############ # # # # ## ### # # ##### ###### # # # ######## ##### # ### ## # # # # ## ####### ##### # # ## # # # ## ##### # ##### ### ## # # # # # #### # ##### # ### # ## # # # # # ## ##### # # # # ### ## # # # # # # ###### # ### # # # #### # # # # # ## ####### # ##### # ## # # # # # ## # # ### # # ##### ## # # # # # ######## # # ##### # ## # # # # ## ########### ### # ## # # ## ########### # ### ## # # # #### ##### # ##### # ## # # # # # ## ### # # ##### ### ## # # # # # # ## # ### # ### # # # ## # # # # # ###### # # # ####### ## # # # # # ## # # # # ##### ###### # # # # # ## ##### # ### ##### ## # # # ## ######### ### # # ## # # # # ######## ##### ### # ## # # # # ## ### # # # # # ### ## # # # # # # ## # ####### ### # #### # # # # # ## # # ####### ### # ## # # # # ## # ### ##### # ###### # # # # ## ### ##### ####### ## # # # # ## ### ### ### # ###### # # # #### ##### # ####### ## # # # ## ########### # ### ## # # # ###### # ######### # ## # # # ## # # ############# ## # # # ## # ##### # ### # #### # # # # # # ## # # ####### ### # ## # # # # # ## ##### # # ### ### ## # # # # ## # ##### ### ######## # # # # # ## ### # # # ##### # ## # # # # # #### # # # # ####### ## # # # # # ## ### # # # # ##### ## # # # # # # #### # # # # # # ###### # # # ####@#################"; cury = 7; break; case 2 : wan = "maze c"; level = "####### ############## # # # # ## # # # ##### ##### ## # # # # # #### # ### ### # ### ## # # ## # ####### ##### #### # # # # # ###### # ##### ##### ## # # ######## ##### ### # ## # # ## # ####### ### # # ## # # # # # ######## # ### # ### ## # # # # # ## # ####### ####### ## # # # # # ## ### # ### # ### # ## # # # # ###### ######### # #### # # # # #### # ####### ### # ## # # # # # ## ### ### # # ##### ## # # ## ### ### # # ######## # # # # #### # ####### ##### ## # # #### ### ######### #### # # # # # #### # # # ### ######## # # ## ### # ####### ###### # # # # # ## # # # # # # # ### ## # # # # ########## ##### ###### # # # # #### # # ####### # # ## # # # # # # ## ### # # # ##### # ## # # # # ## # ### ####### ### ## # # # # ## ######### ##### #### ###### # ### # # ###### # # # # # # # ## ### ### # # ### # ## # # # ############ ##### #### # # # # ###### # # # ##### # ## # # # # # ## # # # # # # # # #### # # # # # # ######## # ######### ## # # # #### ### ##### # ### ## # # # # ## ##### # ####### # ## # # # # ## ######### # # ### ## # # # # ######## # # # # ### ## # # # # ######## # ### ### # ## # # # # # ## ### # ### ### # #### # # # # # ## ### ### ##### # # ## # # # # ## ### ### # ##### # ## # # # # # # # ## # # ####### ### # ## # # # # # #### ### # # ### # #### # # # ## # # ##### ### ### ## # # # # # # ## # # # # ##### ### ## # # # # # # # # ## # ### # # # ### # ## # # # # #### # # # ##### ### ## # # # # # ## ### ##### ### ###### # # # # ###### # # ##### ###### # # # ## # # ### # # # # #### # # # # # # #### ##### ######### ## # # # ## ##### # ### ### #### # # # #### # ##### ########## # ####################@#"; cury = 13; break; case 3 : wan = "maze d"; level = "############### ###### # # #### ##### # ### # #### # # # # # # # ## # # ### # ### # # ## # # # # ## ##### ######### #### # # # # ## ### # ##### ##### ## # # # # ## # # # # # # ##### ## # # # # ## ### ######### # # ## # # # # # ## ####### ### ### #### # # # # # # ## # # ### ##### ### ## # # # # #### # ##### # # ###### # # ## ### # ### # ### # ## # # # # # ## ##### # # ########## # # # ###### ### ### # ### ## # # # # # # ## # # ######### # # ## # # # ## ##### ####### ###### # # # ## ####### # # # # #### # # # # ########## ### # ### ## # # # # #### # # ### ##### # ## # # # # # ######## # ##### # #### # ## # ### # # ### ###### # # # # # # # ## ### # ### ### # # ## # # # # # ## ### # ##### # ### ## # # # # # # ## ####### ### # # #### # # # # # ## # # ####### # # # ## # # # # # ############ # # # # ## # # # # ###### ##### ### ### ## # # # # #### # ### # # # ### ## # # # # # ######## # ####### #### # ###### ### # ### ### ## # # # # ###### # ### ### ### ## # # # ######## # ### # ###### # # # # ######## ##### # # #### # # # # # #### ####### ### # # ## # # # ## # # ### ##### ### ## # # # # #### # ### ############ # # ## ####### ### ### # ## # # # # # ###### # ####### ### ## # # # ## # ##### ##### ###### # # # # # # ## ####### # # # # # ## # # # ###### ### ######### ## # # # # ## ### # ### # ##### ## # # # #### ######### # ### ## # # # # # # ## ##### # ##### # # ## # # # #### # ##### ### # # ## # # # ###### ##### ####### ## # # ## # ### ### ####### ## # # # # # ###### # # ### # # #### # # # # # #### # # ####### # #### # # # ## # ##### ######### ## # # # # #### ### ### ### ###### # ############@#########"; cury = 5; break; case 4 : wan = "maze e"; level = "####### ############## # # ## # # # # ############ # # # # ## ### ### # # # ### ## # # # # # # # # ## # # # ### # # # # ## # # # # # # ## # ##### ### ##### ## # # # # ## ### # # ##### ###### # # # # #### # ##### # ### # ## # # # # # ## ##### # ##### ### ## # # # # ######## # # ### # #### # # # # ## # # ### ####### # ## # # # # # ## # ######### # ### ## # # # ## ####### # ####### ## # # # # #### # # ##### # ###### # # # # ## ####### # # ##### ## # # # # ## # # ##### ##### # ## # # # # ## ##### # ### ##### ## # # # # # # ## # ##### # # # ### ## # # # # ## ### # ##### ######## # # # # ## ### ##### ### # # ## # # # # # ## # ### ##### ### # ## # # # # ## ######### ### ### ## # # # # #### # ##### # ##### ## # # # #### ##### ####### #### # # # # ## ### # # # ### ### ## # # # # ###### # # ### ######## # # # # ## # ### ##### # ###### # # # # ## # # ### ##### ### ## # # # # ######## ##### # # #### # # # # ## ####### # # ##### ## # # # # #### # ##### # # # #### # # # # # ## ##### # # ### ###### # # # # ## # ##### # # ##### ## # # # # # ## # # ### # ### ###### # # # # # #### ######### # # # ## # # # # # ## # # ### # # # # # ## # # # # # # ## # ### ########### ## # # # # # ## ### # # ### # # # ## # # # # # ## ############### # ## # # # ## ##### # ##### # # ## # # # # # # #### # # ### ### # # ## # # # # ## ####### # ########## # # # # ###### # ##### # # # ## # # # # ###### ####### # # #### # # # # ## # ####### # # ### ## # # # # # ###### # # # # # ### ## # # # # ## ################# ## # # # # #### # # # # ### # # ## # # # # # ## ### ####### # ###### # # # # ## # ### # # ####### ## # # # # # ## ########### # # # ## # ############@#########"; cury = 13; } mazelabel.gotoAndStop(wan); frames = 0; depth = 1048575 /* 0x0FFFFF */; scrollx = 110; scrolly = 0; t = getTimer(); _root.createEmptyMovieClip("map", getNextHighestDepth()); x = 0; while (x <= 20) { y = 20; while (y >= 0) { z = heightmap(x, y); _root.map.attachMovie("block", (("blok" + x) + " ") + y, depth--, {_x:((x + y) * 1.7) * SCALE, _y:((y - x) * SCALE) + (z * SCALE)}); y--; } x++; } _root.lastx = 20; selectBlock(curx, cury, true); _root.onEnterFrame = function () { map._x = scrollx; map._y = scrolly; scrolly = scrolly - ((scrolly - ((-((cury - curx) * SCALE)) + 200)) / 10); scrollx = scrollx - ((scrollx - ((-(((curx + cury) * 1.7) * SCALE)) + 200)) / 10); frames++; if ((frames == 50) && (curx > 0)) { lastx = lastx + 1; y = 20; while (y >= 0) { z = heightmap(lastx, y); map[(("blok" + (lastx - 21)) + " ") + y].removeMovieClip(); map.attachMovie("block", (("blok" + lastx) + " ") + y, depth--, {_x:((lastx + y) * 1.7) * SCALE, _y:((y - lastx) * SCALE) + (z * SCALE)}); y--; } } if (frames % 2) { if (Key.isDown(37)) { moveBlock(2); } if (Key.isDown(39)) { moveBlock(3); } if (Key.isDown(38)) { moveBlock(1); } if (Key.isDown(40)) { moveBlock(0); } } if (level.charAt(((21 * curx) + 20) - cury) == "@") { gotoAndPlay ("winner"); } if ((curx > lastx) || (curx <= (lastx - 21))) { gotoAndPlay ("gameover"); } frames = frames % 50; };
Frame 2
gotoAndPlay (1);
Frame 3
stop(); for (var i in this) { if (typeof(this[i]) == "movieclip") { this[i].removeMovieClip(); } } _root.onEnterFrame = function () { };
Frame 4
gotoAndPlay ("winner");
Frame 5
stop(); for (var i in this) { if (typeof(this[i]) == "movieclip") { this[i].removeMovieClip(); } } _root.onEnterFrame = function () { };
Frame 6
gotoAndPlay ("gameover");
Symbol 17 Button
on (release) { getURL ("http://engramstudio.com"); }
Symbol 20 Button
on (release) { getURL ("http://scenemusic.net/"); }
Symbol 24 Button
on (release) { gotoAndPlay (1); }

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [blockR]Uses:1
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip [block]Uses:3
Symbol 5 FontUsed by:6 7 8 9 10 13 15 18 21
Symbol 6 TextUses:5Used by:11
Symbol 7 TextUses:5Used by:11
Symbol 8 TextUses:5Used by:11
Symbol 9 TextUses:5Used by:11
Symbol 10 TextUses:5Used by:11
Symbol 11 MovieClipUses:6 7 8 9 10Used by:Timeline
Symbol 12 SoundUsed by:Timeline
Symbol 13 TextUses:5Used by:Timeline
Symbol 14 GraphicUsed by:Timeline
Symbol 15 TextUses:5Used by:17
Symbol 16 GraphicUsed by:17
Symbol 17 ButtonUses:15 16Used by:Timeline
Symbol 18 TextUses:5Used by:20
Symbol 19 GraphicUsed by:20
Symbol 20 ButtonUses:18 19Used by:Timeline
Symbol 21 TextUses:5Used by:Timeline
Symbol 22 GraphicUsed by:24
Symbol 23 GraphicUsed by:24
Symbol 24 ButtonUses:22 23Used by:Timeline

Instance Names

"mazelabel"Frame 1Symbol 11 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 2 as "blockR"
ExportAssets (56)Timeline Frame 1Symbol 4 as "block"

Labels

"winner"Frame 3
"gameover"Frame 5
"maze a"Symbol 11 MovieClip Frame 1
"maze b"Symbol 11 MovieClip Frame 2
"maze c"Symbol 11 MovieClip Frame 3
"maze d"Symbol 11 MovieClip Frame 4
"maze e"Symbol 11 MovieClip Frame 5




http://swfchan.com/2/7414/info.shtml
Created: 12/6 -2019 16:36:27 Last modified: 12/6 -2019 16:36:27 Server time: 22/12 -2024 20:31:54