STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229594 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #7466 |
BORDER |
LEVEL |
MAGIC |
00 |
00 |
15 |
SCORE |
MAGIC |
10000 |
LIFE |
1000 |
+ |
NEXT |
ms |
/ |
FALLING!! |
10000 |
10000 |
BORDER of LIFE |
MAGIC BORDER |
PLAY TIME |
LEVEL |
REST |
SCORE |
HI - SCORE |
NOW LOADING... |
% DONE. |
0 |
RED MAGIC |
LUNATIC |
LUNATIC |
NORMAL |
NORMAL |
HARD |
HARD |
EASY |
EASY |
< GAME LEVEL SELECT > |
0000000 |
0000000 |
0000000 |
0000000 |
HI - SCORE |
MODE |
READ MANUAL |
READ MANUAL |
QUALITY : |
HIGH |
MEDIUM |
LOW |
QUALITY : |
HIGH |
MEDIUM |
LOW |
BGM |
GET READY |
START |
RETRY ? |
YES |
YES |
NO |
NO |
GAME OVER |
48103 |
10000 |
8 |
3152 |
01:42 |
41 |
23050 |
<RED MAGIC マニュアル> |
・ゲームの説明を読む |
・ゲームの説明を読む |
・タイトルへ戻る |
・タイトルへ戻る |
・クレジット |
・クレジット |
<このゲームについて> |
白いブロックをクリックしてブロックの色を変え、 赤いブロックを集めて消していくゲームです。 まとめて多くのブロックを消すと高得点になります。 (得点は消したブロック数の2乗に比例します) |
→次ページへ |
→次ページへ |
<白(薄紅)ブロック> |
このブロックをクリックすると 上下左右のブロックの色が変化します。 |
<赤ブロック> |
MAGIC BORDERの数以上赤ブロックをつなげた状態で クリックすると消えます。 |
<NEXT表示> |
次に降ってくるブロックです。 クリックするとブロックを1列降らせることができます。 |
<NEXT残り時間> |
残り時間が0になるとブロックが1列降ってきます。 残り時間はレベルがあがるにつれて 短くなっていきます。 |
<BORDER of LIFE> |
盤面の最上部がブロックで埋まるとこのゲージが減り、 0になるとゲームオーバーになります。 赤ブロックを消すとこのゲージが少しだけ回復します。 |
<MAGIC BORDER> |
赤ブロックをこの数以上くっつけなければ消せません。 レベルが上がるにつれて この数は増加していきます。 |
<各種状態> |
・プレイ時間 ・現在のレベル ・次のレベルまでに必要なブロック消去数 ・得点 |
<ちょっとしたヒント> |
盤面の両端にブロックがたまり易いので注意しましょう。 端にだけブロックが残ってどうしようもなくなったときは ブロックを補充してピンチを凌いでください。 |
→メニューへ |
→メニューへ |
<クレジット> |
Presented by chibitami.net/works/ プログラム・絵・音楽:yu-ki(相戸ユーキ) SE:TAM Music Factory ネタもと:上海アリス幻楽団 |
ActionScript [AS1/AS2]
Frame 1stop(); _quality = "MEDIUM"; var DEBUGMODE = false; var level1P = 1; var mymenu = new ContextMenu(); mymenu.hideBuiltInItems(); _root.menu = mymenu; onEnterFrame = function () { total = _root.getBytesTotal(); loaded = _root.getBytesLoaded(); loader.loadedPercent = Math.floor((loaded * 100) / total); if (total == loaded) { play(); onEnterFrame = undefined; } };Frame 16var score_so = SharedObject.getLocal("redmagic_higiscore"); if (score_so.data.highscore1 == undefined) { score_so.data.highscore1 = 0; score_so.data.highscore2 = 0; score_so.data.highscore3 = 0; score_so.data.highscore4 = 0; } main_mc.highscore1 = score_so.data.highscore1; main_mc.highscore2 = score_so.data.highscore2; main_mc.highscore3 = score_so.data.highscore3; main_mc.highscore4 = score_so.data.highscore4;Frame 24stop();Symbol 15 MovieClip [levelUpCutin] Frame 1stop(); _visible = false;Symbol 15 MovieClip [levelUpCutin] Frame 16play(); _visible = true;Symbol 15 MovieClip [levelUpCutin] Frame 46gotoAndStop ("none");Symbol 26 MovieClip [eraseCutin] Frame 1stop(); _visible = false;Symbol 26 MovieClip [eraseCutin] Frame 11play(); _visible = true;Symbol 26 MovieClip [eraseCutin] Frame 38gotoAndStop ("none");Symbol 30 MovieClip [tilePict] Frame 1stop();Symbol 30 MovieClip [tilePict] Frame 11stop();Symbol 30 MovieClip [tilePict] Frame 46this.removeMovieClip();Symbol 32 MovieClip [tile] Frame 1#initclip 13 Object.registerClass("tile", Tile); #endinitclipSymbol 32 MovieClip [tile] Frame 47this.changeTo(Tile.ANIM_END);Symbol 32 MovieClip [tile] Frame 57this.changeTo(Tile.ANIM_END);Symbol 32 MovieClip [tile] Frame 77this.changeTo(Tile.CRASHED_END); stop();Symbol 32 MovieClip [tile] Frame 80this.removeMovieClip();Symbol 42 MovieClip [attacker] Frame 1#initclip 9 Object.registerClass("attacker", Attacker); #endinitclip stop();Symbol 42 MovieClip [attacker] Frame 11stop();Symbol 44 MovieClip [nextDisplay] Frame 1#initclip 10 Object.registerClass("nextDisplay", NextDisplay); #endinitclipSymbol 46 MovieClip [board] Frame 1#initclip 11 Object.registerClass("board", Board); #endinitclipSymbol 51 MovieClip Frame 70gotoAndPlay (1);Symbol 66 MovieClip [game1P] Frame 1#initclip 12 Object.registerClass("game1P", Game1P); #endinitclip stop();Symbol 66 MovieClip [game1P] Frame 15stop();Symbol 184 MovieClip [__Packages.Tile] Frame 0class Tile extends MovieClip { var tabEnabled, erasableMarker, state, blackEndTime, _parent, gotoAndStop, positionFixed, posW, _x, posH, _y, crashedTime, game, nextState, gotoAndPlay, removeMovieClip; function Tile () { super(); } function init(_state, _attackCount) { tabEnabled = false; erasableMarker._visible = false; state = _state; if (_state == BLACK) { blackEndTime = _parent.getCurrentTime() + (_attackCount * BLACKTIMEUNIT); } else { blackEndTime = 0; } if (state == RED) { gotoAndStop("red"); } else if (state == WHITE) { gotoAndStop("white"); } else if (state == BLACK) { gotoAndStop("black"); } positionFixed = false; posW = Math.floor(_x / SIZE); posH = Math.floor((-1 * _y) / SIZE); crashedTime = 0; game = _parent._parent.game; } function enterFrameAction() { if (positionFixed == false) { posW = Math.floor(_x / SIZE); posH = Math.floor((-1 * (_y + SPEED)) / SIZE); if ((_parent.tileArray[posW][posH] instanceof Tile) || (posH < 0)) { _parent.settleFlag = true; posH = posH + 1; _parent.tileArray[posW][posH] = this; _y = (-1 * posH) * SIZE; positionFixed = true; } else { _y = _y + SPEED; } } if (state == BLACK) { if (blackEndTime < game.getCurrentTime()) { changeTo(BLACK_TO_WHITE); } } if (state == CRASHED) { crashedTime = crashedTime + game.elapsedTime; if (crashedTime > CRASHEDTIMEMAX) { changeTo(CRASHED_END); } } changeState(); draw(); } function onPress() { if (_root.DEBUGMODE) { } if (positionFixed) { if (state == WHITE) { _parent.changeNaighborColors(posW, posH); _parent.se_change.start(); } else if (state == RED) { _parent.erase(); } } } function changeColor() { if (state == WHITE) { changeTo(WHITE_TO_RED); } else if (state == RED) { changeTo(RED_TO_WHITE); } } function changeBlack(_attackCount) { if (state == WHITE) { blackEndTime = game.getCurrentTime() + Math.min(_attackCount * BLACKTIMEUNIT, BLACKTIMEMAX); changeTo(WHITE_TO_BLACK); } else if (state == BLACK) { var _local2 = blackEndTime + (_attackCount * BLACKTIMEUNIT); var _local3 = game.getCurrentTime() + BLACKTIMEMAX; blackEndTime = Math.min(_local2, _local3); } } function changeTo(ns) { if (state == CRASHED) { if (ns != CRASHED_END) { return(undefined); } nextState = ns; } else if (nextState != CRASHED_START) { nextState = ns; } } function changeState() { if (nextState == NOCHANGE) { return(undefined); } if (nextState == RED_TO_WHITE) { state = WHITE; gotoAndPlay("red_to_white"); } else if (nextState == WHITE_TO_RED) { state = RED; gotoAndPlay("white_to_red"); } else if (nextState == BLACK_TO_WHITE) { state = WHITE; gotoAndPlay("black_to_white"); } else if (nextState == WHITE_TO_BLACK) { state = BLACK; gotoAndStop("black"); } else if (nextState == CRASHED_START) { gotoAndPlay("crashed_start"); state = CRASHED; crashedTime = 0; } else if (nextState == CRASHED_END) { _parent.tileArray[posW][posH] = null; removeMovieClip(); } else if (nextState == ANIM_END) { if (state == WHITE) { gotoAndStop("white"); } else if (state == RED) { gotoAndStop("red"); } } nextState = NOCHANGE; } function getBlackLevel() { return(Math.ceil((blackEndTime - game.getCurrentTime()) / BLACKTIMEUNIT)); } function draw() { } static var SIZE = 40; static var SPEED = 14; static var RED = 1; static var WHITE = 2; static var BLACK = 3; static var CRASHED = 4; static var NOCHANGE = 0; static var RED_TO_WHITE = 1; static var WHITE_TO_RED = 2; static var BLACK_TO_WHITE = 3; static var WHITE_TO_BLACK = 4; static var CRASHED_START = 5; static var CRASHED_END = 6; static var ANIM_END = 10; static var BLACKTIMEMAX = 15000; static var BLACKTIMEUNIT = 300; static var CRASHEDTIMEMAX = 666; }Symbol 185 MovieClip [__Packages.Attacker] Frame 0class Attacker extends MovieClip { var interval, restTime, attackRows, attackFlag, stopFlag, nextDisplay, _parent, gotoAndStop, gauge_mc; function Attacker () { super(); } function init(_initInterval) { interval = _initInterval; restTime = interval; attackRows = 0; attackFlag = false; stopFlag = false; nextDisplay = _parent.nextDisplay; } function enterFrameAction() { if (stopFlag) { return(undefined); } restTime = restTime - _parent.elapsedTime; if ((attackRows > 0) && (!attackFlag)) { attackRows--; restTime = FALLTIME; attackFlag = true; } if (restTime < 0) { attackFlag = false; if (attackRows > 0) { restTime = FALLTIME; } else { interval = _parent.fallInterval; restTime = interval; } nextDisplay.fallTiles(); } repaint(); } function addAttack() { restTime = Math.min(restTime, FALLTIME); } function repaint() { if (restTime <= FALLTIME) { gotoAndStop("falling"); } else { gotoAndStop("normal"); gauge_mc._width = ((restTime - FALLTIME) / interval) * GAUGEWIDTH; } } static var FALLTIME = 200; static var GAUGEWIDTH = 150; }Symbol 186 MovieClip [__Packages.NextDisplay] Frame 0class NextDisplay extends MovieClip { var tabEnabled, randGen, nextTileStateArray, board, _parent, attacker, tilePictArray, attachMovie, se_call; function NextDisplay () { super(); } function init(_seed) { for (var _local3 in this) { this[_local3].removeMovieClip(); } tabEnabled = false; randGen = new Random(); randGen.srand(_seed); nextTileStateArray = new Array(Board.BW); setNext(); board = _parent.board; attacker = _parent.attacker; tilePictArray = new Array(Board.BW); var _local2 = 0; while (_local2 < Board.BW) { tilePictArray[_local2] = attachMovie("tilePict", "tilePict" + _local2, _local2); tilePictArray[_local2]._x = _local2 * Tile.SIZE; tilePictArray[_local2]._y = 0; if (nextTileStateArray[_local2] == Tile.RED) { tilePictArray[_local2].gotoAndStop("red"); } else if (nextTileStateArray[_local2] == Tile.WHITE) { tilePictArray[_local2].gotoAndStop("white"); } _local2++; } se_call = new Sound(this); se_call.attachSound("call.wav"); } function onPress() { attacker.addAttack(); } function enterFrameAction() { var _local2 = 0; while (_local2 < Board.BW) { if (nextTileStateArray[_local2] == Tile.RED) { tilePictArray[_local2].gotoAndStop("red"); } else if (nextTileStateArray[_local2] == Tile.WHITE) { tilePictArray[_local2].gotoAndStop("white"); } _local2++; } } function fallTiles() { var _local2 = 0; while (_local2 < Board.BW) { board.createFallTile(_local2, nextTileStateArray[_local2]); _local2++; } setNext(); se_call.start(); } function setNext() { var _local2 = 0; while (_local2 < Board.BW) { nextTileStateArray[_local2] = ((randGen.rand() < 0.5) ? (Tile.RED) : (Tile.WHITE)); _local2++; } } function gameOverAction() { for (var _local2 in this) { this[_local2].gotoAndPlay("gameover"); } } }Symbol 187 MovieClip [__Packages.Random] Frame 0class Random { function Random () { } function srand(seed) { p = seed; } function rand() { p = Math.abs(((p * 1103515245) + 12345) & 4294967295); return((Math.floor(p / 65536) % 32768) / 32768); } var p = 2; }Symbol 188 MovieClip [__Packages.Board] Frame 0class Board extends MovieClip { var state, nextState, tileDepth, eraseFlag, erasableNum, filledFlag, tileArray, tilePosArray, erasableArray, sendBoadInfoArray, randGen, eraseCutin, attachMovie, levelUpCutin, se_change, _xmouse, _ymouse, _parent, settleFlag, gotoAndPlay; function Board () { super(); } function init(_seed) { for (var _local4 in this) { this[_local4].removeMovieClip(); } state = READY; nextState = NOCHANGE; tileDepth = DEPTH_TILE; eraseFlag = false; erasableNum = 0; filledFlag = false; tileArray = new Array(BW); tilePosArray = new Array(BW); erasableArray = new Array(BW); sendBoadInfoArray = new Array(BW); var _local2 = 0; while (_local2 < BW) { tileArray[_local2] = new Array(BH); tilePosArray[_local2] = new Array(BH + 1); erasableArray[_local2] = new Array(BH); var _local3 = 0; while (_local3 < BH) { tileArray[_local2][_local3] = null; erasableArray[_local2][_local3] = false; _local3++; } _local3 = 0; while (_local3 < (BH + 1)) { tilePosArray[_local2][_local3] = null; _local3++; } _local2++; } randGen = new Random(); randGen.srand(_seed); eraseCutin = attachMovie("eraseCutin", "eraseCutin_mc", DEPTH_CUTIN); eraseCutin._x = 0; eraseCutin._y = -5 * Tile.SIZE; levelUpCutin = attachMovie("levelUpCutin", "levelUpCutin_mc", DEPTH_CUTIN + 1); levelUpCutin._x = 0; levelUpCutin._y = -4 * Tile.SIZE; setInitialTiles(); se_change = new Sound(this); se_change.attachSound("change.wav"); } function setInitialTiles() { var _local4 = 0; while (_local4 < BW) { var _local3 = 0; while (_local3 < 4) { var _local2; _local2 = attachMovie("tile", ("tile" + tileDepth) + "_mc", tileDepth); _local2.positionFixed = true; _local2._x = _local4 * Tile.SIZE; _local2._y = (-1 * _local3) * Tile.SIZE; tileDepth++; if (tileDepth >= DEPTH_TILE_MAX) { tileDepth = DEPTH_TILE; } _local2.init(((randGen.rand() < 0.5) ? (Tile.RED) : (Tile.WHITE)), 0); tileArray[_local4][_local3] = _local2; _local3++; } _local4++; } } function enterFrameAction() { if (state == ACTIVE) { var _local2 = 0; while (_local2 < BW) { h = 1; while (h < BH) { if (!(tileArray[_local2][h - 1] instanceof Tile)) { tileArray[_local2][h].positionFixed = false; tileArray[_local2][h] = null; } h++; } _local2++; } var _local4 = Math.floor(_xmouse / Tile.SIZE); var _local5 = Math.floor((-1 * _ymouse) / Tile.SIZE); erasableCheck(_local4, _local5); _local2 = 0; while (_local2 < BW) { var h = 0; while (h < BH) { if (erasableNum >= _parent.eraseBorder) { tileArray[_local2][h].erasableMarker._visible = erasableArray[_local2][h]; } else { tileArray[_local2][h].erasableMarker._visible = false; } h++; } _local2++; } eraseExec(); filledCheck(); _local2 = 0; while (_local2 < BW) { var h = 0; while (h < (BH + 1)) { tilePosArray[_local2][h] = null; h++; } _local2++; } for (var _local3 in this) { if (this[_local3] instanceof Tile) { tilePosArray[this[_local3].posW][this[_local3].posH] = this[_local3]; } } _local2 = 0; while (_local2 < BW) { var h = 0; while (h < (BH + 1)) { tilePosArray[_local2][h].enterFrameAction(); h++; } _local2++; } } changeState(); if (settleFlag) { settleFlag = false; } } function changeTo(ns) { if (ns > nextState) { nextState = ns; } } function changeState() { if (nextState == NOCHANGE) { return(undefined); } if (nextState == ACTIVE_START) { state = ACTIVE; settleFlag = false; } else if (nextState == GAMEOVER_START) { state = GAMEOVER; gameOverAction(); if (_root.playmode == 1) { gotoAndPlay("gameover"); } else { gotoAndPlay("lose"); } } else if (nextState == ENTERPAUSE_START) { state = PAUSE; } else if (nextState == EXITPAUSE_START) { state = ACTIVE; } else if (nextState == WIN_START) { state = WIN; gameOverAction(); gotoAndPlay("win"); } nextState = NOCHANGE; } function filledCheck() { var _local5 = false; var _local4 = false; var _local3 = 0; while (_local3 < BW) { if (tileArray[_local3][BH - 1] != null) { _local5 = true; } var _local2 = 0; while (_local2 < BH) { if (tileArray[_local3][_local2].state == Tile.CRASHED) { _local4 = true; } _local2++; } _local3++; } if ((!_local4) && (_local5)) { filledFlag = true; } else { filledFlag = false; } } function gameOverAction() { for (var _local2 in this) { this[_local2].gotoAndPlay("crashed_start"); } } function changeNaighborColors(posW, posH) { tileArray[posW + 1][posH].changeColor(); tileArray[posW - 1][posH].changeColor(); tileArray[posW][posH + 1].changeColor(); tileArray[posW][posH - 1].changeColor(); } function erasableCheck(posW, posH) { var _local3 = 0; while (_local3 < BW) { var _local2 = 0; while (_local2 < BH) { erasableArray[_local3][_local2] = false; _local2++; } _local3++; } erasableNum = 0; erasableCheck_rec(posW, posH); } function erasableCheck_rec(w, h) { if ((!erasableArray[w][h]) && (tileArray[w][h].state == Tile.RED)) { erasableArray[w][h] = true; erasableNum++; erasableCheck_rec(w + 1, h); erasableCheck_rec(w - 1, h); erasableCheck_rec(w, h + 1); erasableCheck_rec(w, h - 1); } } function erase() { if (erasableNum >= _parent.eraseBorder) { eraseFlag = true; } } function eraseExec() { var _local4 = 0; if (eraseFlag && (erasableNum >= _parent.eraseBorder)) { eraseFlag = false; var _local3 = 0; while (_local3 < BW) { var _local2 = 0; while (_local2 < BH) { if (erasableArray[_local3][_local2]) { _local4++; tileArray[_local3][_local2].changeTo(Tile.CRASHED_START); } _local2++; } _local3++; } _parent.erasedNotify(_local4, erasableArray); } } function eraseCutinAction(_erased, _life, _score) { eraseCutin.erasedNum = _erased; eraseCutin.addedLifeNum = _life; eraseCutin.addedScoreNum = _score; eraseCutin.gotoAndPlay("erase"); } function createFallTile(_posW, _tileState) { if (tileArray[_posW][BH - 1] != null) { return(undefined); } var _local2; _local2 = attachMovie("tile", ("tile" + tileDepth) + "_mc", tileDepth); _local2._x = _posW * Tile.SIZE; _local2._y = (-1 * BH) * Tile.SIZE; tileDepth++; if (tileDepth >= DEPTH_TILE_MAX) { tileDepth = DEPTH_TILE; } _local2.init(_tileState, 0); } static var BW = 8; static var BH = 9; static var DEPTH_TILE = 200000; static var DEPTH_TILE_MAX = 299999; static var DEPTH_CUTIN = 500000; static var READY = 1; static var ACTIVE = 2; static var LOSE = 3; static var WIN = 4; static var NOCHANGE = 0; static var ACTIVE_START = 1; static var LOSE_START = 4; static var WIN_START = 5; }Symbol 189 MovieClip [__Packages.Game] Frame 0class Game extends MovieClip { var state, timer, currentTime, previousTime, elapsedTime, deadTimeRest, board, nextDisplay, attacker, fallInterval, deadTimeGauge, seInterval, se_pinch, playTimeStr, gotoAndStop; function Game () { super(); } function init(_seed) { state = READY; timer = new TimerString(); currentTime = 0; previousTime = 0; elapsedTime = 0; deadTimeRest = DEADTIMEMAX; board.init(_seed); nextDisplay.init(_seed); attacker.init(fallInterval); deadTimeGauge._width = DEADTIMEGAUGE_WIDTH; seInterval = 0; se_pinch = new Sound(this); se_pinch.attachSound("pinch.wav"); playTimeStr = "00:00"; } function startGame() { state = ACTIVE; board.changeTo(Board.ACTIVE_START); timer.reset(); currentTime = 0; previousTime = 0; } function enterFrameAction() { if (state == ACTIVE) { previousTime = currentTime; currentTime = timer.getTimeMillSec(); elapsedTime = currentTime - previousTime; playTimeStr = timer.getTimerString(); } board.enterFrameAction(); attacker.enterFrameAction(); nextDisplay.enterFrameAction(); gameOverCheck(); } function gameOverCheck() { if (board.filledFlag) { deadTimeRest = deadTimeRest - (currentTime - previousTime); if (deadTimeRest < 0) { state = GAMEOVER; deadTimeRest = 0; deadTimeGauge._width = 0; board.gameOverAction(); nextDisplay.gameOverAction(); gotoAndStop("gameover"); } playPinchSE(); } else { seInterval = 0; } deadTimeGauge._width = DEADTIMEGAUGE_WIDTH * (deadTimeRest / DEADTIMEMAX); } function playPinchSE() { seInterval--; if (seInterval < 0) { seInterval = 20; se_pinch.start(); } } function getCurrentTime() { return(currentTime); } function erasedNotify(_erasedNum, _erasedPosArray) { } static var READY = 1; static var ACTIVE = 2; static var LOSE = 3; static var WIN = 4; static var PAUSE = 8; static var GAMEOVER = 9; static var FALLINTERVAL_MIN = 1000; static var DEADTIMEMAX = 5000; static var DEADTIMEGAUGE_WIDTH = 150; }Symbol 190 MovieClip [__Packages.TimerString] Frame 0class TimerString { var startTime, endTime, freezeStartTime, currentTimeStr, timeSec, timeHour, timeMin; function TimerString () { reset(); } function reset() { startTime = getTimer(); endTime = getTimer(); freezeStartTime = -1; currentTimeStr = "00:00"; } function getTimerString() { if (freezeStartTime == -1) { endTime = getTimer(); timeSec = Math.floor((endTime - startTime) / 1000); timeHour = Math.floor(timeSec / 3600); timeSec = timeSec % 3600; timeMin = Math.floor(timeSec / 60); timeSec = timeSec % 60; currentTimeStr = ""; if (timeHour > 0) { if (timeHour < 10) { currentTimeStr = currentTimeStr + "0"; } currentTimeStr = currentTimeStr + (("" + timeHour) + ":"); } if (timeMin < 10) { currentTimeStr = currentTimeStr + "0"; } currentTimeStr = currentTimeStr + (("" + timeMin) + ":"); if (timeSec < 10) { currentTimeStr = currentTimeStr + "0"; } currentTimeStr = currentTimeStr + ("" + timeSec); } return(currentTimeStr); } function getTimeSecond() { return(Math.floor((getTimer() - startTime) / 1000)); } function getTimeMillSec() { return(getTimer() - startTime); } function freezeTime() { getTimerString(); freezeStartTime = getTimer(); } function unfreezeTime() { startTime = startTime + (getTimer() - freezeStartTime); freezeStartTime = -1; } }Symbol 191 MovieClip [__Packages.Game1P] Frame 0class Game1P extends Game { var level, scoreMultiply, score, eraseNumRest, highscore, deadTimeRest, board, eraseBorder, _parent, fallInterval; function Game1P () { super(); } function init(_seed, _mode) { if (_mode == 1) { level = 1; scoreMultiply = 0.5; } else if (_mode == 2) { level = 21; scoreMultiply = 1; } else if (_mode == 3) { level = 51; scoreMultiply = 2; } else if (_mode == 4) { level = 81; scoreMultiply = 4; } score = 0; eraseNumRest = ERASE_TO_LEVELUP; calcParams(); if (_mode == 1) { highscore = _root.score_so.data.highscore1; } else if (_mode == 2) { highscore = _root.score_so.data.highscore2; } else if (_mode == 3) { highscore = _root.score_so.data.highscore3; } else if (_mode == 4) { highscore = _root.score_so.data.highscore4; } super.init(_seed); } function enterFrameAction() { super.enterFrameAction(); highscore = Math.max(highscore, score); } function erasedNotify(_erasedNum, _erasedPosArray) { var _local2 = _erasedNum; var _local4 = Math.min(1000, _erasedNum * 50); deadTimeRest = Math.min(Game.DEADTIMEMAX, deadTimeRest + _local4); var _local5 = ((scoreMultiply * 10) * _local2) * _local2; score = score + _local5; while (_local2 >= ERASE_TO_LEVELUP) { levelUp(); _local2 = _local2 - ERASE_TO_LEVELUP; } eraseNumRest = eraseNumRest - _local2; if (eraseNumRest <= 0) { levelUp(); eraseNumRest = eraseNumRest + ERASE_TO_LEVELUP; } board.eraseCutinAction(_erasedNum, _local4, _local5); if (_erasedNum >= Math.max(30, eraseBorder + 20)) { _parent.bg_mc.gotoAndPlay("erase3"); } if (_erasedNum >= Math.max(15, eraseBorder + 10)) { _parent.bg_mc.gotoAndPlay("erase2"); } else { _parent.bg_mc.gotoAndPlay("erase1"); } } function levelUp() { if (level < 99) { level = level + 1; } calcParams(); board.levelUpCutin.levelNum = level; board.levelUpCutin.borderNum = eraseBorder; board.levelUpCutin.gotoAndPlay("levelUp"); } function calcParams() { eraseBorder = 4 + Math.floor((level - 1) / 5); if (level <= 20) { fallInterval = 10000 - ((level - 1) * 150); } else if (level <= 50) { fallInterval = 7000 - ((level - 31) * 100); } else if (level <= 80) { fallInterval = 4000 - ((level - 51) * 50); } else { fallInterval = 2500 - ((level - 81) * 50); } } static var ERASE_TO_LEVELUP = 50; }Symbol 79 MovieClip Frame 1stop();Symbol 79 MovieClip Frame 22stop();Symbol 79 MovieClip Frame 42stop();Symbol 79 MovieClip Frame 62stop();Symbol 79 MovieClip Frame 71stop();Symbol 84 Buttonon (release) { _root.level1P = 4; play(); }Symbol 87 Buttonon (release) { _root.level1P = 2; play(); }Symbol 90 Buttonon (release) { _root.level1P = 3; play(); }Symbol 93 Buttonon (release) { _root.level1P = 1; play(); }Symbol 103 Buttonon (release) { gotoAndStop ("manual"); }Symbol 105 Buttonon (rollOver) { gotoAndStop(_currentframe + 10); } on (rollOut) { gotoAndStop(_currentframe - 10); } on (release, dragOut, dragOver) { gotoAndStop(_currentframe + 1); }Symbol 114 MovieClip Frame 1if (_quality == "HIGH") { gotoAndStop (2); } else if (_quality == "MEDIUM") { gotoAndStop (3); } else { gotoAndStop (4); }Symbol 114 MovieClip Frame 2stop(); _quality = "HIGH"; _root.SIMPLEMODE = false;Symbol 114 MovieClip Frame 3stop(); _quality = "MEDIUM"; _root.SIMPLEMODE = false;Symbol 114 MovieClip Frame 4stop(); _quality = "LOW"; _root.SIMPLEMODE = false;Symbol 114 MovieClip Frame 5gotoAndStop (2);Symbol 114 MovieClip Frame 12stop(); _quality = "HIGH"; _root.SIMPLEMODE = false;Symbol 114 MovieClip Frame 13stop(); _quality = "MEDIUM"; _root.SIMPLEMODE = false;Symbol 114 MovieClip Frame 14stop(); _quality = "LOW"; _root.SIMPLEMODE = false;Symbol 114 MovieClip Frame 15gotoAndStop (12);Symbol 118 MovieClip Frame 1function mainStartFunc() { clearInterval(intervalID); sound_main.start(0, 65535); } function stopBGM() { sound_intro.stop(); sound_main.stop(); } stop(); var sound_intro = new Sound(this); var sound_main = new Sound(this); sound_intro.attachSound("remilia_intro.wav"); sound_main.attachSound("remilia_main.wav"); sound_intro.start(); intervalID = setInterval(this, "mainStartFunc", 37000);Symbol 122 MovieClip Frame 46_parent.play();Symbol 122 MovieClip Frame 65this.swapDepths(5); this.removeMovieClip();Symbol 127 Buttonon (release) { answer = "yes"; gotoAndStop (2); }Symbol 130 Buttonon (release) { answer = "no"; gotoAndStop (2); }Symbol 131 MovieClip Frame 1stop(); answer = "";Symbol 131 MovieClip Frame 2stop();Symbol 134 MovieClip Frame 10stop();Symbol 148 Buttonon (release) { gotoAndStop (11); }Symbol 151 Buttonon (release) { _parent.gotoAndStop("title"); }Symbol 154 Buttonon (release) { gotoAndStop (21); }Symbol 159 Buttonon (release) { gotoAndStop(_currentframe + 1); }Symbol 179 Buttonon (release) { gotoAndStop (1); }Symbol 182 MovieClip Frame 1stop();Symbol 183 MovieClip Frame 1stop();Symbol 183 MovieClip Frame 2var firstSeed = Math.floor(Math.random() * 8192); game.init(firstSeed, _root.level1P);Symbol 183 MovieClip Frame 22game.init(firstSeed, _root.level1P);Symbol 183 MovieClip Frame 34stop(); if (firstSeed != 0) { game.init(firstSeed, _root.level1P); firstSeed = 0; } else { var seed = Math.floor(Math.random() * 8192); game.init(seed, _root.level1P); }Symbol 183 MovieClip Frame 35gotoAndStop ("game_1p");Symbol 183 MovieClip Frame 43stop(); game.startGame(); onEnterFrame = function () { if (game.state == Game.GAMEOVER) { delete onEnterFrame; gotoAndStop ("gameend_1p"); } else { game.enterFrameAction(); } };Symbol 183 MovieClip Frame 54stop(); onEnterFrame = function () { if (retry_mc.answer == "yes") { delete onEnterFrame; gotoAndStop ("ready_1p"); } else if (retry_mc.answer == "no") { delete onEnterFrame; this.bgm_mc.stopBGM(); play(); } }; if (_root.level1P == 1) { _root.score_so.data.highscore1 = Math.max(_root.score_so.data.highscore1, game.score); highscore1 = _root.score_so.data.highscore1; } else if (_root.level1P == 2) { _root.score_so.data.highscore2 = Math.max(_root.score_so.data.highscore2, game.score); highscore2 = _root.score_so.data.highscore2; } else if (_root.level1P == 3) { _root.score_so.data.highscore3 = Math.max(_root.score_so.data.highscore3, game.score); highscore3 = _root.score_so.data.highscore3; } else if (_root.level1P == 4) { _root.score_so.data.highscore4 = Math.max(_root.score_so.data.highscore4, game.score); highscore4 = _root.score_so.data.highscore4; }Symbol 183 MovieClip Frame 62gotoAndStop ("title");Symbol 183 MovieClip Frame 86stop();
Library Items
Symbol 1 Sound [pinch.wav] | ||
Symbol 2 Sound [fall.wav] | ||
Symbol 3 Sound [change.wav] | ||
Symbol 4 Sound [call.wav] | ||
Symbol 5 Sound [levelup.wav] | Used by:15 | |
Symbol 6 Sound [rollover.wav] | Used by:84 87 90 93 103 105 127 130 148 151 154 159 179 | |
Symbol 7 Graphic | Used by:15 26 31 32 34 42 51 66 182 | |
Symbol 8 Font | Used by:9 10 11 12 13 16 17 20 21 22 23 33 35 36 37 38 39 40 41 52 53 54 55 56 57 58 59 60 61 62 63 64 65 69 70 71 76 80 81 85 86 88 89 91 92 94 95 96 97 98 99 100 101 102 106 107 108 109 110 111 112 113 115 119 120 124 125 126 128 129 132 135 136 137 138 139 140 141 | |
Symbol 9 Text | Uses:8 | Used by:14 |
Symbol 10 Text | Uses:8 | Used by:14 |
Symbol 11 Text | Uses:8 | Used by:14 |
Symbol 12 EditableText | Uses:8 | Used by:14 |
Symbol 13 EditableText | Uses:8 | Used by:14 |
Symbol 14 MovieClip | Uses:9 10 11 12 13 | Used by:15 |
Symbol 15 MovieClip [levelUpCutin] | Uses:7 14 5 | |
Symbol 16 EditableText | Uses:8 | Used by:24 |
Symbol 17 Text | Uses:8 | Used by:24 |
Symbol 18 Font | Used by:19 | |
Symbol 19 Text | Uses:18 | Used by:24 |
Symbol 20 EditableText | Uses:8 | Used by:24 |
Symbol 21 Text | Uses:8 | Used by:24 |
Symbol 22 EditableText | Uses:8 | Used by:24 |
Symbol 23 Text | Uses:8 | Used by:24 |
Symbol 24 MovieClip | Uses:16 17 19 20 21 22 23 | Used by:26 |
Symbol 25 Sound | Used by:26 | |
Symbol 26 MovieClip [eraseCutin] | Uses:7 24 25 | |
Symbol 27 Graphic | Used by:30 32 182 | |
Symbol 28 Graphic | Used by:30 32 182 | |
Symbol 29 Graphic | Used by:30 32 | |
Symbol 30 MovieClip [tilePict] | Uses:27 28 29 | |
Symbol 31 MovieClip | Uses:7 | Used by:32 |
Symbol 32 MovieClip [tile] | Uses:27 31 28 29 7 | |
Symbol 33 Text | Uses:8 | Used by:42 182 |
Symbol 34 MovieClip | Uses:7 | Used by:42 66 182 |
Symbol 35 EditableText | Uses:8 | Used by:42 |
Symbol 36 Text | Uses:8 | Used by:42 66 182 |
Symbol 37 EditableText | Uses:8 | Used by:42 |
Symbol 38 Text | Uses:8 | Used by:42 182 |
Symbol 39 Text | Uses:8 | Used by:42 |
Symbol 40 EditableText | Uses:8 | Used by:42 |
Symbol 41 EditableText | Uses:8 | Used by:42 |
Symbol 42 MovieClip [attacker] | Uses:7 33 34 35 36 37 38 39 40 41 | Used by:66 |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip [nextDisplay] | Uses:43 | Used by:66 182 |
Symbol 45 Graphic | Used by:46 182 | |
Symbol 46 MovieClip [board] | Uses:45 | Used by:66 |
Symbol 47 Graphic | Used by:66 182 | |
Symbol 48 Bitmap | Used by:49 | |
Symbol 49 Graphic | Uses:48 | Used by:66 182 |
Symbol 50 Graphic | Used by:66 182 | |
Symbol 51 MovieClip | Uses:7 | Used by:66 182 |
Symbol 52 Text | Uses:8 | Used by:66 182 |
Symbol 53 Text | Uses:8 | Used by:66 182 |
Symbol 54 EditableText | Uses:8 | Used by:66 |
Symbol 55 EditableText | Uses:8 | Used by:66 |
Symbol 56 Text | Uses:8 | Used by:66 182 |
Symbol 57 EditableText | Uses:8 | Used by:66 |
Symbol 58 Text | Uses:8 | Used by:66 182 |
Symbol 59 EditableText | Uses:8 | Used by:66 |
Symbol 60 Text | Uses:8 | Used by:66 182 |
Symbol 61 EditableText | Uses:8 | Used by:66 |
Symbol 62 Text | Uses:8 | Used by:66 182 |
Symbol 63 EditableText | Uses:8 | Used by:66 |
Symbol 64 Text | Uses:8 | Used by:66 182 |
Symbol 65 EditableText | Uses:8 | Used by:66 |
Symbol 66 MovieClip [game1P] | Uses:46 44 47 49 50 51 7 52 34 42 53 54 55 36 56 57 58 59 60 61 62 63 64 65 | Used by:183 |
Symbol 67 Graphic | Used by:Timeline | |
Symbol 68 Graphic | Used by:72 | |
Symbol 69 Text | Uses:8 | Used by:72 |
Symbol 70 Text | Uses:8 | Used by:72 |
Symbol 71 EditableText | Uses:8 | Used by:72 |
Symbol 72 MovieClip | Uses:68 69 70 71 | Used by:Timeline |
Symbol 73 Graphic | Used by:Timeline | |
Symbol 184 MovieClip [__Packages.Tile] | ||
Symbol 185 MovieClip [__Packages.Attacker] | ||
Symbol 186 MovieClip [__Packages.NextDisplay] | ||
Symbol 187 MovieClip [__Packages.Random] | ||
Symbol 188 MovieClip [__Packages.Board] | ||
Symbol 189 MovieClip [__Packages.Game] | ||
Symbol 190 MovieClip [__Packages.TimerString] | ||
Symbol 191 MovieClip [__Packages.Game1P] | ||
Symbol 74 Graphic | Used by:79 183 | |
Symbol 75 Graphic | Used by:79 183 | |
Symbol 76 Text | Uses:8 | Used by:79 183 |
Symbol 77 Graphic | Used by:79 | |
Symbol 78 Graphic | Used by:79 183 | |
Symbol 79 MovieClip | Uses:74 75 76 77 78 | Used by:183 |
Symbol 80 Text | Uses:8 | Used by:84 |
Symbol 81 Text | Uses:8 | Used by:84 |
Symbol 82 Graphic | Used by:84 87 90 93 103 127 130 | |
Symbol 83 Sound | Used by:84 87 90 93 103 105 127 130 148 151 154 159 179 | |
Symbol 84 Button | Uses:80 81 82 6 83 | Used by:183 |
Symbol 85 Text | Uses:8 | Used by:87 |
Symbol 86 Text | Uses:8 | Used by:87 |
Symbol 87 Button | Uses:85 86 82 6 83 | Used by:183 |
Symbol 88 Text | Uses:8 | Used by:90 |
Symbol 89 Text | Uses:8 | Used by:90 |
Symbol 90 Button | Uses:88 89 82 6 83 | Used by:183 |
Symbol 91 Text | Uses:8 | Used by:93 |
Symbol 92 Text | Uses:8 | Used by:93 |
Symbol 93 Button | Uses:91 92 82 6 83 | Used by:183 |
Symbol 94 Text | Uses:8 | Used by:183 |
Symbol 95 EditableText | Uses:8 | Used by:183 |
Symbol 96 EditableText | Uses:8 | Used by:183 |
Symbol 97 EditableText | Uses:8 | Used by:183 |
Symbol 98 EditableText | Uses:8 | Used by:183 |
Symbol 99 Text | Uses:8 | Used by:183 |
Symbol 100 Text | Uses:8 | Used by:183 |
Symbol 101 Text | Uses:8 | Used by:103 |
Symbol 102 Text | Uses:8 | Used by:103 |
Symbol 103 Button | Uses:101 102 82 6 83 | Used by:183 |
Symbol 104 Graphic | Used by:105 | |
Symbol 105 Button | Uses:104 6 83 | Used by:114 |
Symbol 106 Text | Uses:8 | Used by:114 |
Symbol 107 Text | Uses:8 | Used by:114 |
Symbol 108 Text | Uses:8 | Used by:114 |
Symbol 109 Text | Uses:8 | Used by:114 |
Symbol 110 Text | Uses:8 | Used by:114 |
Symbol 111 Text | Uses:8 | Used by:114 |
Symbol 112 Text | Uses:8 | Used by:114 |
Symbol 113 Text | Uses:8 | Used by:114 |
Symbol 114 MovieClip | Uses:105 106 107 108 109 110 111 112 113 | Used by:183 |
Symbol 115 Text | Uses:8 | Used by:118 |
Symbol 116 Sound [remilia_intro.wav] | Used by:118 | |
Symbol 117 Sound [remilia_main.wav] | Used by:118 | |
Symbol 118 MovieClip | Uses:115 116 117 | Used by:183 |
Symbol 119 Text | Uses:8 | Used by:122 |
Symbol 120 Text | Uses:8 | Used by:122 |
Symbol 121 Sound | Used by:122 | |
Symbol 122 MovieClip | Uses:119 120 121 | Used by:183 |
Symbol 123 Graphic | Used by:131 183 | |
Symbol 124 Text | Uses:8 | Used by:131 183 |
Symbol 125 Text | Uses:8 | Used by:127 131 183 |
Symbol 126 Text | Uses:8 | Used by:127 |
Symbol 127 Button | Uses:125 126 82 6 83 | Used by:131 |
Symbol 128 Text | Uses:8 | Used by:130 131 183 |
Symbol 129 Text | Uses:8 | Used by:130 |
Symbol 130 Button | Uses:128 129 82 6 83 | Used by:131 |
Symbol 131 MovieClip | Uses:123 124 127 130 125 128 | Used by:183 |
Symbol 132 Text | Uses:8 | Used by:134 |
Symbol 133 Sound | Used by:134 | |
Symbol 134 MovieClip | Uses:132 133 | Used by:183 |
Symbol 135 Text | Uses:8 | Used by:182 |
Symbol 136 Text | Uses:8 | Used by:182 |
Symbol 137 Text | Uses:8 | Used by:182 |
Symbol 138 Text | Uses:8 | Used by:182 |
Symbol 139 Text | Uses:8 | Used by:182 |
Symbol 140 Text | Uses:8 | Used by:182 |
Symbol 141 Text | Uses:8 | Used by:182 |
Symbol 142 Graphic | Used by:182 | |
Symbol 143 Font | Used by:144 145 146 149 150 152 153 155 156 157 158 160 161 162 163 165 166 167 168 169 170 171 172 173 174 175 176 177 178 180 181 | |
Symbol 144 Text | Uses:143 | Used by:182 |
Symbol 145 Text | Uses:143 | Used by:148 |
Symbol 146 Text | Uses:143 | Used by:148 |
Symbol 147 Graphic | Used by:148 151 154 159 179 | |
Symbol 148 Button | Uses:145 146 147 6 83 | Used by:182 |
Symbol 149 Text | Uses:143 | Used by:151 |
Symbol 150 Text | Uses:143 | Used by:151 |
Symbol 151 Button | Uses:149 150 147 6 83 | Used by:182 |
Symbol 152 Text | Uses:143 | Used by:154 |
Symbol 153 Text | Uses:143 | Used by:154 |
Symbol 154 Button | Uses:152 153 147 6 83 | Used by:182 |
Symbol 155 Text | Uses:143 | Used by:182 |
Symbol 156 Text | Uses:143 | Used by:182 |
Symbol 157 Text | Uses:143 | Used by:159 |
Symbol 158 Text | Uses:143 | Used by:159 |
Symbol 159 Button | Uses:157 158 147 6 83 | Used by:182 |
Symbol 160 Text | Uses:143 | Used by:182 |
Symbol 161 Text | Uses:143 | Used by:182 |
Symbol 162 Text | Uses:143 | Used by:182 |
Symbol 163 Text | Uses:143 | Used by:182 |
Symbol 164 Graphic | Used by:182 | |
Symbol 165 Text | Uses:143 | Used by:182 |
Symbol 166 Text | Uses:143 | Used by:182 |
Symbol 167 Text | Uses:143 | Used by:182 |
Symbol 168 Text | Uses:143 | Used by:182 |
Symbol 169 Text | Uses:143 | Used by:182 |
Symbol 170 Text | Uses:143 | Used by:182 |
Symbol 171 Text | Uses:143 | Used by:182 |
Symbol 172 Text | Uses:143 | Used by:182 |
Symbol 173 Text | Uses:143 | Used by:182 |
Symbol 174 Text | Uses:143 | Used by:182 |
Symbol 175 Text | Uses:143 | Used by:182 |
Symbol 176 Text | Uses:143 | Used by:182 |
Symbol 177 Text | Uses:143 | Used by:179 |
Symbol 178 Text | Uses:143 | Used by:179 |
Symbol 179 Button | Uses:177 178 147 6 83 | Used by:182 |
Symbol 180 Text | Uses:143 | Used by:182 |
Symbol 181 Text | Uses:143 | Used by:182 |
Symbol 182 MovieClip | Uses:45 44 27 28 47 49 50 51 7 52 34 33 135 36 136 38 53 137 138 56 139 58 60 140 62 141 64 142 144 148 151 154 155 156 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 179 180 181 | Used by:183 |
Symbol 183 MovieClip | Uses:79 84 87 90 93 94 95 96 97 98 99 100 103 114 66 118 122 74 78 76 131 134 75 123 124 125 128 182 | Used by:Timeline |
Instance Names
"loader" | Frame 1 | Symbol 72 MovieClip |
"main_mc" | Frame 16 | Symbol 183 MovieClip |
"erasableMarker" | Symbol 32 MovieClip [tile] Frame 1 | Symbol 31 MovieClip |
"gauge_mc" | Symbol 42 MovieClip [attacker] Frame 1 | Symbol 34 MovieClip |
"restTimeTextArea" | Symbol 42 MovieClip [attacker] Frame 1 | Symbol 35 EditableText |
"intervalTextArea" | Symbol 42 MovieClip [attacker] Frame 1 | Symbol 37 EditableText |
"restTimeTextArea" | Symbol 42 MovieClip [attacker] Frame 11 | Symbol 40 EditableText |
"intervalTextArea" | Symbol 42 MovieClip [attacker] Frame 11 | Symbol 41 EditableText |
"board" | Symbol 66 MovieClip [game1P] Frame 1 | Symbol 46 MovieClip [board] |
"nextDisplay" | Symbol 66 MovieClip [game1P] Frame 1 | Symbol 44 MovieClip [nextDisplay] |
"deadTimeGauge" | Symbol 66 MovieClip [game1P] Frame 1 | Symbol 34 MovieClip |
"attacker" | Symbol 66 MovieClip [game1P] Frame 1 | Symbol 42 MovieClip [attacker] |
"eraseBorderTextArea" | Symbol 66 MovieClip [game1P] Frame 1 | Symbol 54 EditableText |
"deadTimeTextArea" | Symbol 66 MovieClip [game1P] Frame 1 | Symbol 55 EditableText |
"playTimeTextArea" | Symbol 66 MovieClip [game1P] Frame 1 | Symbol 57 EditableText |
"levelTextArea" | Symbol 66 MovieClip [game1P] Frame 1 | Symbol 59 EditableText |
"eraseNumRestTextArea" | Symbol 66 MovieClip [game1P] Frame 1 | Symbol 61 EditableText |
"scoreTextArea" | Symbol 66 MovieClip [game1P] Frame 1 | Symbol 63 EditableText |
"scoreTextArea" | Symbol 66 MovieClip [game1P] Frame 1 | Symbol 65 EditableText |
"nextDisplay" | Symbol 182 MovieClip Frame 1 | Symbol 44 MovieClip [nextDisplay] |
"deadTimeGauge" | Symbol 182 MovieClip Frame 1 | Symbol 34 MovieClip |
"gauge_mc" | Symbol 182 MovieClip Frame 1 | Symbol 34 MovieClip |
"nextDisplay" | Symbol 182 MovieClip Frame 14 | Symbol 44 MovieClip [nextDisplay] |
"gauge_mc" | Symbol 182 MovieClip Frame 15 | Symbol 34 MovieClip |
"deadTimeGauge" | Symbol 182 MovieClip Frame 16 | Symbol 34 MovieClip |
"bg_mc" | Symbol 183 MovieClip Frame 1 | Symbol 79 MovieClip |
"game" | Symbol 183 MovieClip Frame 2 | Symbol 66 MovieClip [game1P] |
"bgm_mc" | Symbol 183 MovieClip Frame 25 | Symbol 118 MovieClip |
"retry_mc" | Symbol 183 MovieClip Frame 54 | Symbol 131 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "pinch.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "fall.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "change.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "call.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "levelup.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "rollover.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "levelup.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "levelUpCutin" |
ExportAssets (56) | Timeline Frame 1 | Symbol 26 as "eraseCutin" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "tilePict" |
ExportAssets (56) | Timeline Frame 1 | Symbol 32 as "tile" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "attacker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "board" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "board" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "attacker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "board" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "attacker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "board" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "attacker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "board" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "attacker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "board" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "attacker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "board" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "attacker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "board" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "attacker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "board" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "attacker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "board" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "attacker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "board" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "attacker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "board" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "attacker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "board" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "attacker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "board" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "attacker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "board" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "attacker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "board" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "attacker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "board" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "attacker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "board" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "attacker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "board" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "attacker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "board" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "attacker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "board" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "attacker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "board" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "attacker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "board" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "attacker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "board" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "attacker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "board" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "attacker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "board" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "attacker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 1 | Symbol 184 as "__Packages.Tile" |
ExportAssets (56) | Timeline Frame 1 | Symbol 185 as "__Packages.Attacker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 186 as "__Packages.NextDisplay" |
ExportAssets (56) | Timeline Frame 1 | Symbol 187 as "__Packages.Random" |
ExportAssets (56) | Timeline Frame 1 | Symbol 188 as "__Packages.Board" |
ExportAssets (56) | Timeline Frame 1 | Symbol 189 as "__Packages.Game" |
ExportAssets (56) | Timeline Frame 1 | Symbol 190 as "__Packages.TimerString" |
ExportAssets (56) | Timeline Frame 1 | Symbol 191 as "__Packages.Game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 6 as "rollover.wav" |
ExportAssets (56) | Timeline Frame 16 | Symbol 6 as "rollover.wav" |
ExportAssets (56) | Timeline Frame 16 | Symbol 6 as "rollover.wav" |
ExportAssets (56) | Timeline Frame 16 | Symbol 6 as "rollover.wav" |
ExportAssets (56) | Timeline Frame 16 | Symbol 6 as "rollover.wav" |
ExportAssets (56) | Timeline Frame 16 | Symbol 6 as "rollover.wav" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 116 as "remilia_intro.wav" |
ExportAssets (56) | Timeline Frame 16 | Symbol 117 as "remilia_main.wav" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 6 as "rollover.wav" |
ExportAssets (56) | Timeline Frame 16 | Symbol 6 as "rollover.wav" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "game1P" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 6 as "rollover.wav" |
ExportAssets (56) | Timeline Frame 16 | Symbol 6 as "rollover.wav" |
ExportAssets (56) | Timeline Frame 16 | Symbol 6 as "rollover.wav" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 6 as "rollover.wav" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 6 as "rollover.wav" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
ExportAssets (56) | Timeline Frame 16 | Symbol 44 as "nextDisplay" |
Labels
"none" | Symbol 15 MovieClip [levelUpCutin] Frame 1 |
"levelUp" | Symbol 15 MovieClip [levelUpCutin] Frame 11 |
"none" | Symbol 26 MovieClip [eraseCutin] Frame 1 |
"erase" | Symbol 26 MovieClip [eraseCutin] Frame 11 |
"white" | Symbol 30 MovieClip [tilePict] Frame 1 |
"red" | Symbol 30 MovieClip [tilePict] Frame 11 |
"black" | Symbol 30 MovieClip [tilePict] Frame 21 |
"gameover" | Symbol 30 MovieClip [tilePict] Frame 31 |
"white" | Symbol 32 MovieClip [tile] Frame 1 |
"red" | Symbol 32 MovieClip [tile] Frame 11 |
"black" | Symbol 32 MovieClip [tile] Frame 21 |
"white_to_red" | Symbol 32 MovieClip [tile] Frame 41 |
"red_to_white" | Symbol 32 MovieClip [tile] Frame 51 |
"crashed_start" | Symbol 32 MovieClip [tile] Frame 61 |
"normal" | Symbol 42 MovieClip [attacker] Frame 1 |
"falling" | Symbol 42 MovieClip [attacker] Frame 11 |
"gameover" | Symbol 66 MovieClip [game1P] Frame 15 |
"none" | Symbol 79 MovieClip Frame 1 |
"erase1" | Symbol 79 MovieClip Frame 11 |
"erase2" | Symbol 79 MovieClip Frame 31 |
"erase3" | Symbol 79 MovieClip Frame 51 |
"gameover" | Symbol 79 MovieClip Frame 71 |
"title" | Symbol 183 MovieClip Frame 1 |
"ready_1p" | Symbol 183 MovieClip Frame 34 |
"game_1p" | Symbol 183 MovieClip Frame 43 |
"gameend_1p" | Symbol 183 MovieClip Frame 54 |
"manual" | Symbol 183 MovieClip Frame 86 |
Dynamic Text Variables
_parent.borderNum | Symbol 12 EditableText | "00" |
_parent.levelNum | Symbol 13 EditableText | "00" |
_parent.erasedNum | Symbol 16 EditableText | "15" |
_parent.addedScoreNum | Symbol 20 EditableText | "10000" |
_parent.addedLifeNum | Symbol 22 EditableText | "1000" |
restTime | Symbol 35 EditableText | " " |
interval | Symbol 37 EditableText | " " |
interval | Symbol 40 EditableText | "10000" |
interval | Symbol 41 EditableText | "10000" |
eraseBorder | Symbol 54 EditableText | " " |
deadTimeRest | Symbol 55 EditableText | " " |
playTimeStr | Symbol 57 EditableText | " " |
level | Symbol 59 EditableText | " " |
eraseNumRest | Symbol 61 EditableText | " " |
score | Symbol 63 EditableText | " " |
highscore | Symbol 65 EditableText | " " |
loadedPercent | Symbol 71 EditableText | "0" |
highscore4 | Symbol 95 EditableText | "0000000" |
highscore3 | Symbol 96 EditableText | "0000000" |
highscore2 | Symbol 97 EditableText | "0000000" |
highscore1 | Symbol 98 EditableText | "0000000" |
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