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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/29604088?noj=FRM29604088-5DC" width="1" height="1"></div>

jeu_chiant.swf

This is the info page for
Flash #7977

(Click the ID number above for more basic data on this flash file.)


Text
english

francais

Jeu chiant

qui utilise les 2 parties de ton cerveau

Sais-tu contrôler indépendamment chaque hémisphère
de ton cerveau ?
Es-tu aussi intelligent que tu crois l'être ?
Ne fais tomber aucune des 2 boules le plus longtemps
possible, et tu le sauras.

jouer

jouer

retour aux jeux chiants

retour aux jeux chiants

Irritating game

which uses 100% of your brain

Are you very smart ? Can you use more than 8% of
your brain ?
None of the 2 balls must fall, as long as possible,
and then you'll know how long you were smart

PLAY

play

back to irritating games menu

back to irritating games menu

h

h

© www.zanorg.com

180

Tu as été intelligent(e) pendant :

Si ça te suffit, tant mieux.

Sinon, tu peux

rejouer

rejouer

You were smart for :

If it's good for you, ok.

If not, you can

replay

replay

180 secondes

Oula je pense que t'as triché ! Ou alors t'es intelligent, mais ça ne court pas les rues les gens comme ca..

ActionScript [AS1/AS2]

Frame 1
lang = 1;
Frame 2
stop(); Stage.showMenu = false;
Instance of Symbol 36 MovieClip in Frame 2
onClipEvent (load) { if (_root.lang == 2) { gotoAndStop (2); } } onClipEvent (enterFrame) { if (_root.lang == 2) { gotoAndStop (2); } else { gotoAndStop (1); } }
Frame 3
function init() { top = 0; left = 0; bottom = 280; right = Stage.width; vpx = 3; vpy = -4; } vx = 0; vy = 0; gravity = 0.5; bounce = -0.7; debut = getTimer(); temps = 0; Mouse.hide(); init(); onEnterFrame = function () { temps = Math.round(getTimer() - debut) / 1000; point._x = point._x + vpx; point._y = point._y + vpy; if ((point._x + (point._width / 2)) > right) { point._x = right - (point._width / 2); vpx = vpx * -1; } else if ((point._x - (point._width / 2)) < left) { point._x = left + (point._width / 2); vpx = vpx * -1; } if ((point._y + (point._height / 2)) > bottom) { delete onEnterFrame; gotoAndStop ("perdu"); } else if ((point._y - (point._height / 2)) < top) { point._y = top + (point._height / 2); vpy = vpy * -1; } else if ((((point._y + (point._height / 2)) > pad._y) and (point._x > (pad._x - (pad._width / 2)))) and (point._x < (pad._x + (pad._width / 2)))) { point._y = pad._y - (point._height / 2); vpy = vpy * -1.05; vpx = (point._x - pad._x) / 4; vpy = vpy * 1.05; } line._rotation = ((Stage.width / 2) - _xmouse) * 0.15; pad._x = _xmouse; vy = vy + gravity; ball._x = ball._x + vx; ball._y = ball._y + vy; if (ball._y > 600) { delete onEnterFrame; gotoAndStop ("perdu"); } bounds = line.getBounds(this); if ((ball._x > bounds.xMin) && (ball._x < bounds.xMax)) { angle = (line._rotation * Math.PI) / 180; cosine = Math.cos(angle); sine = Math.sin(angle); x = ball._x - line._x; y = ball._y - line._y; y1 = (cosine * y) - (sine * x); if (y1 > ((-ball._height) / 2)) { x1 = (cosine * x) + (sine * y); vx1 = (cosine * vx) + (sine * vy); vy1 = (cosine * vy) - (sine * vx); y1 = (-ball._height) / 2; vy1 = vy1 * bounce; x = (cosine * x1) - (sine * y1); y = (cosine * y1) + (sine * x1); vx = (cosine * vx1) - (sine * vy1); vy = (cosine * vy1) + (sine * vx1); ball._x = line._x + x; ball._y = line._y + y; } } };
Frame 4
if (lang == 1) { tempsfinal = temps + " secondes"; if (temps < 2) { affiche = "Oulalala, as-tu au moins un cerveau ??"; } else if (temps < 5) { affiche = "Mais didon, t'es presque aussi intelligent qu'un parpaing ! Bravo !"; } else if (temps < 10) { affiche = "C'est pas mal comme temps ! Surtout si tu as moins de 3 ans !"; } else if (temps < 15) { affiche = "C'est exactement le temps qu'a fait Paris Hilton, bravo !"; } else if (temps < 20) { affiche = "Je sais pas pourquoi, mais je sens que t'es pas aussi nul que \u00E7a et que t'as envie de recommencer..."; } else if (temps < 25) { affiche = "Hey c'est pas mal hein ! Bon, c'est pas g\u00E9nial, mais c'est correct, pour quelqu'un comme toi."; } else if (temps < 30) { affiche = "Eheh ! pas mal ! Mais tu te d\u00E9concentres trop vie j'ai l'impression, ou alors t'es simplement naze !"; } else if (temps < 35) { affiche = "C'est un score correct ! T'as pas invent\u00E9 l'eau ti\u00E8de mais c'est pas ce qu'on te demande non plus..."; } else if (temps < 40) { affiche = "Wahou quel score ! Bon c'est pas encore le top, mais quand m\u00EAme pas mal quand on voit ta t\u00EAte !"; } else if (temps < 45) { affiche = "Oula je pense que t'as trich\u00E9 ! Ou alors t'es intelligent, mais \u00E7a ne court pas les rues les gens comme ca..."; } else { affiche = "Ouais c'est \u00E7a, et tu vas me dire que t'as pas trich\u00E9 ?? Mon cul ouais, tout \u00E7a parce que t'es bete.."; } } else { tempsfinal = temps + " seconds"; if (temps < 2) { affiche = "Wow.. Do you have a brain at least ??"; } else if (temps < 5) { affiche = "Congratulations ! You're almost as smart as a poodle !"; } else if (temps < 10) { affiche = "Hey it's a good time ! Especially if you're 3 years old !"; } else if (temps < 15) { affiche = "It's exactly the same time as Paris Hilton, bravo !"; } else if (temps < 20) { affiche = "I don't know why, but I'm sure you're not as stupid as this, and you want to play again."; } else if (temps < 25) { affiche = "Hey not too bad ! Well, it's not amazing, but sufficient, for someone like you.."; } else if (temps < 30) { affiche = "Eheh ! Great ! But you're not concentrated I think, or maybe you're just stupid. !"; } else if (temps < 35) { affiche = "It's a good time ! Well, you didn't discover relativity, but it isn't what we ask to you..."; } else if (temps < 40) { affiche = "Wow what a time ! Well it's not a HUGE time, but it's cool when we see your face !"; } else if (temps < 45) { affiche = "I think you cheated ! Or you're smart, but people like you are so rare, mmh it's strange..."; } else { affiche = "Well well, and you'll say you didn't cheat dude ?? My ass.."; } } Mouse.show();
Instance of Symbol 64 MovieClip in Frame 4
onClipEvent (load) { if (_root.lang == 2) { gotoAndStop (2); } }
Symbol 9 Button
on (release) { _root.lang = 2; nextFrame(); }
Symbol 13 Button
on (release) { _root.lang = 1; prevFrame(); }
Symbol 14 MovieClip Frame 1
stop();
Symbol 22 Button
on (release) { _root.gotoAndStop(3); }
Symbol 26 Button
on (release) { getURL ("http://www.zanorg.com/prodperso/jeuxchiants"); }
Symbol 32 Button
on (release) { _root.gotoAndStop(3); }
Symbol 35 Button
on (release) { getURL ("http://www.zanorg.com/prodperso/jeuxchiants/index_eng.htm"); }
Symbol 36 MovieClip Frame 1
stop();
Symbol 42 Button
on (release) { getURL ("http://www.zanorg.com", "_blank"); }
Symbol 57 Button
on (release) { _root.gotoAndStop(3); }
Symbol 63 Button
on (release) { _root.gotoAndStop(3); }
Symbol 64 MovieClip Frame 1
stop();

Library Items

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Instance Names

"line"Frame 3Symbol 2 MovieClip [line]
"ball"Frame 3Symbol 44 MovieClip
"pad"Frame 3Symbol 46 MovieClip
"point"Frame 3Symbol 49 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 2 as "line"
ExportAssets (56)Timeline Frame 3Symbol 2 as "line"

Labels

"perdu"Frame 4

Dynamic Text Variables

tempsSymbol 50 EditableText"180"
tempsfinalSymbol 66 EditableText"180 secondes"
afficheSymbol 67 EditableText"Oula je pense que t'as triché ! Ou alors t'es intelligent, mais ça ne court pas les rues les gens comme ca.."




http://swfchan.com/2/7977/info.shtml
Created: 11/6 -2019 22:03:25 Last modified: 11/6 -2019 22:03:25 Server time: 05/11 -2024 15:33:21