STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229671 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #8270 |
127 |
: |
1010 0101 |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
click to continue... |
C Copyright 2007 WildSnake TM Software. All rights reserved. |
C Copyright 2007 WildSnake TM Software. All rights reserved. |
- Click on one of the red balls and hold down left mouse button - Drag the mouse to choose speed and direction - Release held mouse button to shoot - Get all yellow balls off the board to win |
- Click on one of the red balls and hold down left mouse button - Drag the mouse to choose speed and direction - Release held mouse button to shoot - Get all yellow balls off the board to win |
- Click on one of the red balls and hold down left mouse button - Drag the mouse to choose speed and direction - Release held mouse button to shoot - Get all yellow balls off the board to win |
- Click on one of the red balls and hold down left mouse button - Drag the mouse to choose speed and direction - Release held mouse button to shoot - Get all yellow balls off the board to win |
- Click on one of the red balls and hold down left mouse button - Drag the mouse to choose speed and direction - Release held mouse button to shoot - Get all yellow balls off the board to win |
- Click on one of the red balls and hold down left mouse button - Drag the mouse to choose speed and direction - Release held mouse button to shoot - Get all yellow balls off the board to win |
red's move... |
yellow's move... |
? |
000 |
Win 4 rounds before your opponent to win the current game |
You get one ball less in the initial set of the next game |
Your game is over when you lose 4 rounds to the same opponent |
Please choose an option below: |
loading... |
ActionScript [AS1/AS2]
Frame 1fscommand ("allowscale", "false"); fscommand ("showmenu", "false"); stop();Instance of Symbol 173 MovieClip in Frame 1onClipEvent (enterFrame) { text = ((int(_parent.getBytesLoaded() / 1024) add "K OF ") add int(_parent.getBytesTotal() / 1024)) add "K"; if (_parent.getBytesTotal() <= _parent.getBytesLoaded()) { _root.nextFrame(); } }Frame 2sIntro = new Sound(); sIntro.attachSound("Intro"); sIntro.start(); stop();Frame 3stop();Frame 4function playAgain() { _root.HSHubSubmitter._visible = true; Desk.gotoAndStop("help"); } System.security.allowDomain("shockwave.com", "intranet.shockwave.com", "gameblast.shockwave.com", "www.shockwave.com", "dev.shockwave.com", "stage.shockwave.com"); _level0.swHighScoreObject = new Object(); _level0.swHighScoreObject.showTab = "view"; _level0.swHighScoreObject.gameId = "shuffle_hs"; _level0.swHighScoreObject.gameTitle = "Shuffle"; _level0.swHighScoreObject.screenWidth = 625; _level0.swHighScoreObject.screenHeight = 450; _level0.swHighScoreObject.scoreDescriptor = "points"; _level0.swHighScoreObject.numPlayers = 1; _level0.swHighScoreObject.player1Score = 0; _level0.swHighScoreObject.player2Score = 0; _level0.swHighScoreObject.player3Score = 0; _level0.swHighScoreObject.player4Score = 0; _level0.HSHubURL = "http://www.shockwave.com/content/highscores/scorez-2002.swf"; stop();Symbol 17 MovieClip [Ball] Frame 1function OnBoard() { return(((((x > MinDesk) && (x < MaxDesk)) && (y > MinDesk)) && (y < MaxDesk)) && (_alpha == 100)); } function HitWith(ap) { var _local1 = ap; var _local3 = this; var dx; var dy; var dxy; var _local2; var cosa; var vn1; var vt1; var vn2; var vt2; var dr2; if (_local1._alpha < 100) { } else { dx = _local1.x - _local3.x; dy = _local1.y - _local3.y; dxy = (dx * dx) + (dy * dy); if (dxy < 1E-5) { } else if (dxy < D2) { dxy = Math.sqrt(dxy); dr2 = ((D - dxy) / 2) + 0.1; _local2 = dy / dxy; cosa = dx / dxy; _local3.x = _local3.x - (dr2 * cosa); _local3.y = _local3.y - (dr2 * _local2); _local1.x = _local1.x + (dr2 * cosa); _local1.y = _local1.y + (dr2 * _local2); vn1 = (_local3.Vx * cosa) + (_local3.Vy * _local2); vn2 = (_local1.Vx * cosa) + (_local1.Vy * _local2); if (vn1 < vn2) { } else { var Volume = (((Math.abs(vn1) + Math.abs(vn2)) / D) * 100); PlayClash(Volume); vt1 = ((-_local3.Vx) * _local2) + (_local3.Vy * cosa); vt2 = ((-_local1.Vx) * _local2) + (_local1.Vy * cosa); _local3.Vx = (vn2 * cosa) - (vt1 * _local2); _local3.Vy = (vn2 * _local2) + (vt1 * cosa); _local1.Vx = (vn1 * cosa) - (vt2 * _local2); _local1.Vy = (vn1 * _local2) + (vt2 * cosa); } } } } function makeShot() { var _local1 = _parent; speedX = f * (x - _local1._xmouse); speedY = f * (y - _local1._ymouse); speedK = Math.sqrt(Math.pow(speedX, 2) + Math.pow(speedY, 2)) / VMax; if (speedK < 1) { speedK = 1; } Vx = speedX / speedK; Vy = speedY / speedK; PlayShoot((speedK / 7) * 100); _local1.WaitingNextStep(); _local1.rol = 0; } _global.D = 35; _global.D2 = D * D; VMax = 20; Vx = 0; Vy = 0; dV = 0.04; f = 0.5; dAlpha = 4; MinDesk = (-DeskSize) / 2; MaxDesk = DeskSize / 2; _global.NextMsgIndex = 0; _global.AddTextMessage = function (Text, BaseDepth, x, y) { var _local1 = this; var _local2 = _global; mc = _level0.attachMovie("Score_Text_mc", "Score_Text_mc_" + _local2.NextMsgIndex, BaseDepth + _local2.NextMsgIndex); mc._x = x; mc._y = y; mc.dx = 0; mc.dy = 0; mc.Alpha = 100; mc.dAlpha = -1; mc.Scale = 20; mc.dScale = 4; mc.Score_Text_var = Text; mc._alpha = mc.Alpha; mc._xscale = mc.Scale; mc._yscale = mc.Scale; mc.onEnterFrame = function () { var _local1 = this; _local1.Alpha = _local1.Alpha + _local1.dAlpha; if (_local1.Alpha <= 65) { _local1._visible = false; _local1.removeMovieClip(); _local1.onEnterFrame = null; } else { _local1.Scale = _local1.Scale + _local1.dScale; _local1._alpha = _local1.Alpha; _local1._xscale = _local1.Scale; _local1._yscale = _local1.Scale; _local1._x = _local1._x + _local1.dx; _local1._y = _local1._y + _local1.dy; } }; _local2.NextMsgIndex++; if (_local2.NextMsgIndex > 30) { _local2.NextMsgIndex = 0; } }; this.onEnterFrame = function () { var _local2 = _parent; if (_alpha <= 0) { } else { if (_alpha < 100) { _alpha = (_alpha - dAlpha); S._alpha = S._alpha - dAlpha; _xscale = (0.98 * _xscale); _yscale = (0.98 * _yscale); if (_alpha <= 0) { Vx = 0; Vy = 0; return; } } else if (!OnBoard()) { PlayOut(); if (_local2.MoveForRed && (!this.IsRed)) { _local2.ShotScore = _local2.ShotScore + (10 * ((_local2.rSum + (_local2.rWin * 4)) + 1)); _local2.RedScore = _local2.RedScore + _local2.ShotScore; var MsgX; var _local3; MsgX = x; _local3 = y; if (MsgX < (MinDesk + 20)) { MsgX = MinDesk + 20; } if (MsgX > (MaxDesk - 20)) { MsgX = MaxDesk - 20; } if (_local3 < (MinDesk + 10)) { _local3 = MinDesk + 10; } if (_local3 > (MaxDesk - 10)) { _local3 = MaxDesk - 10; } MsgX = MsgX + ((DeskSize / 2) + 30); _local3 = _local3 + ((DeskSize / 2) + 30); AddTextMessage(" " + _local2.ShotScore, 100, MsgX, _local3); } else if ((!_local2.MoveForRed) && (this.IsRed)) { _local2.ShotScore = _local2.ShotScore + (10 * ((_local2.wSum + (_local2.wWin * 4)) + 1)); _local2.WhiteScore = _local2.WhiteScore + _local2.ShotScore; } this.enabled = false; _alpha = (_alpha - dAlpha); S._alpha = S._alpha - dAlpha; _local2.CheckResult(); } var V = ((Vx * Vx) + (Vy * Vy)); if (V == 0) { } else { V = Math.sqrt(V); var k = ((V - dV) / V); if (k < 0) { k = 0; } Vx = Vx * k; Vy = Vy * k; x = x + Vx; if (x < (MinDesk - (CellSize / 2))) { x = MinDesk - (CellSize / 2); Vx = 0; } if (x > (MaxDesk + (CellSize / 2))) { x = MaxDesk + (CellSize / 2); Vx = 0; } y = y + Vy; if (y < (MinDesk - (CellSize / 2))) { y = MinDesk - (CellSize / 2); Vy = 0; } if (y > (MaxDesk + (CellSize / 2))) { y = MaxDesk + (CellSize / 2); Vy = 0; } if (_alpha == 100) { var _local1 = 1; while (_local1 <= BallCount) { if (_name != ("b" + _local1)) { if (_local2["b" + _local1].OnBoard()) { HitWith(_local2["b" + _local1]); } } _local1++; } } _x = x; _y = y; S._x = x; S._y = y; } } }; this.onPress = function () { var _local1 = _parent; var _local2 = this; if (_local2.enabled && (_local1.HumanMoveAllowed)) { _local1.arrow._x = _local2._x; _local1.arrow._y = _local2._y; _local1.rol = 1; } }; this.onRelease = function () { if (_parent.HumanMoveAllowed) { MakeShot(); } }; this.onReleaseOutside = function () { if (_parent.HumanMoveAllowed) { MakeShot(); } }; stop();Symbol 28 MovieClip [TwoBalls] Frame 1function Step(isRed) { var _local1; var _local2; if (FindPair(!isRed)) { var x1 = balls["b" + p1].x; var y1 = balls["b" + p1].y; var x2 = balls["b" + p2].x; var _local3 = balls["b" + p2].y; _local1 = FindNearestXY(isRed, (x1 + x2) / 2, (y1 + _local3) / 2); if (_local1 > 0) { ShootXY(_local1, ((x1 + x2) + balls["b" + _local1].x) / 3, ((y1 + _local3) + balls["b" + _local1].y) / 3); PlayComp(); return; } } else { _local2 = RandomBall(!isRed); if (_local2 > 0) { _local1 = FindNearest(isRed, _local2); if (_local1 > 0) { Shoot(_local1, _local2); PlayComp(); } } } } function FindPair(isRed) { var MinD = (2.25 * D2); var md = MinD; p1 = 0; var _local2 = 1; while (_local2 < BallCount) { if (ThatBall(_local2, isRed)) { var _local1 = _local2 + 1; while (_local1 <= BallCount) { if (ThatBall(_local1, isRed)) { var _local3 = Distance(_local2, _local1); if (_local3 <= md) { md = _local3; p1 = _local2; p2 = _local1; if (Math.random() < 0.6) { return(true); } } } _local1++; } } _local2++; } return(p1 > 0); } this._visible = false; balls = _parent; var p1; var p2; stop();Symbol 29 MovieClip [Random] Frame 1function Step(isRed) { var _local2 = D; var _local3; var _local1; _local3 = RandomBall(isRed); if (_local3 > 0) { _local1 = RandomBall(!isRed); if (_local1 > 0) { ShootXY(_local3, balls["b" + _local1].x + (_local2 * (Math.random() - 0.5)), balls["b" + _local1].y + (_local2 * (Math.random() - 0.5))); PlayComp(); } } } this._visible = false; balls = _parent; stop();Symbol 31 MovieClip [BrainLib] Frame 1this._visible = false; balls = _parent; _global.ThatBall = function (i, isRed) { return((balls["b" + i].IsRed == isRed) && (balls["b" + i]._alpha == 100)); }; _global.DistXY = function (i, x, y) { var _local2 = balls["b" + i].x - x; var _local1 = balls["b" + i].y - y; return((_local2 * _local2) + (_local1 * _local1)); }; _global.Distance = function (i, j) { return(DistXY(i, balls["b" + j].x, balls["b" + j].y)); }; _global.RandomBall = function (isRed) { var _local3 = isRed; var _local2 = Math.floor(Math.random() * 20); var _local1 = 1; for(;;){ if (ThatBall(_local1, _local3)) { _local2--; if (_local2 <= 0) { return(_local1); } } _local1++; if (_local1 > BallCount) { _local1 = 1; } }; return(_local3); }; _global.ShootAccuracy = 0.3; _global.ShootXY = function (i, x, y) { if (i > 0) { var _local3 = x - balls["b" + i].x; var _local2 = y - balls["b" + i].y; var _local1 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); _local1 = (_global.D / 4) / _local1; balls["b" + i].Vx = Math.round(_local1 * _local3); balls["b" + i].Vy = Math.round(_local1 * _local2); } }; _global.Shoot = function (i, j) { var _local1 = j; if ((i > 0) && (_local1 > 0)) { ShootXY(i, balls["b" + _local1].x, balls["b" + _local1].y); } }; _global.FindNearestXY = function (isRed, x, y) { var j = 0; var _local3 = (DeskSize * DeskSize) * 100; var _local1 = 1; while (_local1 <= BallCount) { if (ThatBall(_local1, isRed)) { var _local2 = DistXY(_local1, x, y); if (_local2 < _local3) { _local3 = _local2; j = _local1; } } _local1++; } return(j); }; _global.FindNearest = function (isRed, i) { return(FindNearestXY(isRed, balls["b" + i].x, balls["b" + i].y)); }; stop();Symbol 32 MovieClip [Computer] Frame 1function Step(isRed) { var _local2; var _local1; _local1 = RandomBall(!isRed); if (_local1 > 0) { _local2 = FindNearest(isRed, _local1); if (_local2 > 0) { Shoot(_local2, _local1); PlayComp(); } } } this._visible = false; balls = _parent; stop();Symbol 44 MovieClip [N] Frame 1function Set(n) { y = (-n) * dy; } dy = 80; y = -8 * dy; this.onEnterFrame = function () { line._y = line._y + ((y - line._y) / 3); }; stop();Symbol 45 Button [bResult]on (press) { NewGame(); IsComputerStep(); }Symbol 48 MovieClip [bWhite] Frame 1Human = false; CompLevel = 3; this.onPress = function () { play(); }; stop();Symbol 48 MovieClip [bWhite] Frame 10Human = false; CompLevel = 2; stop();Symbol 48 MovieClip [bWhite] Frame 19Human = false; CompLevel = 1; stop();Symbol 48 MovieClip [bWhite] Frame 28Human = true; _parent.ChangeControl(); stop();Symbol 48 MovieClip [bWhite] Frame 36Human = false; _parent.ChangeControl();Symbol 50 MovieClip [bRed] Frame 1Human = true; this.onPress = function () { play(); }; stop();Symbol 50 MovieClip [bRed] Frame 10Human = false; CompLevel = 1; _parent.ChangeControl(); stop();Symbol 50 MovieClip [bRed] Frame 19Human = false; CompLevel = 2; stop();Symbol 50 MovieClip [bRed] Frame 28Human = false; CompLevel = 3; stop();Symbol 50 MovieClip [bRed] Frame 36Human = true; _parent.ChangeControl();Symbol 52 MovieClip [SoundLib] Frame 1function InitSound(SoundName) { var _local1 = new Sound(); _local1.attachSound(SoundName); return(_local1); } _global.GlobalVolume = 1; _global.ChangeGlobalVolume = function (Volume) { GlobalVolume = Volume; if (GlobalVolume == 1) { } }; _global.CheckGlobalVolume = function () { return(GlobalVolume); }; _global.PlayClash = function (Volume) { sClash.setVolume(GlobalVolume * Volume); sClash.start(); }; _global.PlayShoot = function (Volume) { sShoot.setVolume(GlobalVolume * Volume); sShoot.start(); }; _global.PlayComp = function (Volume) { sCompB.setVolume(GlobalVolume * Volume); sCompB.start(); }; _global.PlayOut = function () { sBallOut.setVolume(GlobalVolume * 60); sBallOut.start(); }; _global.PlayGameOver = function () { sGameOver.setVolume(GlobalVolume * 100); sGameOver.start(); }; _global.PlayHelp = function () { sHelp.setVolume(GlobalVolume * 100); sHelp.start(0, 100); }; _global.StopHelp = function () { sHelp.stop(); }; _global.PlayRollover = function () { sRollover.setVolume(GlobalVolume * 100); sRollover.start(); }; _global.PlayRoundLost = function () { sRoundLost.setVolume(GlobalVolume * 100); sRoundLost.start(); }; _global.PlayRoundWon = function () { sRoundWon.setVolume(GlobalVolume * 100); sRoundWon.start(); }; _global.PlayButton = function () { sButton.setVolume(GlobalVolume * 100); sButton.start(); }; _global.PlayBlowUp = function () { sBlowUp.setVolume(GlobalVolume * 100); sBlowUp.start(); }; sClash = new Sound(_parent.mySound); sClash.attachSound("Clash"); sShoot = new Sound(_parent.mySound); sShoot.attachSound("Shoot"); sCompB = new Sound(_parent.mySound); sCompB.attachSound("Comp"); sBallOut = new Sound(_parent.mySound); sBallOut.attachSound("Out"); sGameOver = new Sound(_parent.mySound); sGameOver.attachSound("GameOver"); sHelp = new Sound(_parent.mySound); sHelp.attachSound("Help"); sRollover = new Sound(_parent.mySound); sRollover.attachSound("Rollover"); sRoundLost = new Sound(_parent.mySound); sRoundLost.attachSound("RoundLost"); sRoundWon = new Sound(_parent.mySound); sRoundWon.attachSound("RoundWon"); sButton = new Sound(_parent.mySound); sButton.attachSound("Button"); sBlowUp = new Sound(_parent.mySound); sBlowUp.attachSound("BlowUp"); this._visible = false; stop();Symbol 69 Buttonon (press) { PlayButton(); } on (release) { _parent.gotoAndPlay("help"); }Symbol 89 MovieClip Frame 64PlayShoot(60);Symbol 89 MovieClip Frame 82PlayClash(60);Symbol 89 MovieClip Frame 104PlayClash(60);Symbol 90 Buttonon (press) { PlayButton(); } on (release) { StopHelp(); _parent.gotoAndPlay("game"); }Symbol 96 MovieClip Frame 27stop();Symbol 98 MovieClip Frame 27stop();Symbol 100 MovieClip Frame 27stop();Symbol 102 MovieClip Frame 27stop();Symbol 104 MovieClip Frame 27stop();Symbol 106 MovieClip Frame 27stop();Symbol 108 MovieClip Frame 27stop();Symbol 110 MovieClip Frame 27stop();Symbol 111 MovieClip Frame 1stop();Symbol 111 MovieClip Frame 2stop();Symbol 111 MovieClip Frame 3stop();Symbol 111 MovieClip Frame 4stop();Symbol 111 MovieClip Frame 5stop();Symbol 111 MovieClip Frame 6stop();Symbol 111 MovieClip Frame 7stop();Symbol 111 MovieClip Frame 8stop();Symbol 111 MovieClip Frame 9stop();Symbol 120 Buttonon (press) { _root.help._visible = !_root.help._visible; }Symbol 128 Buttonon (rollOver) { PlayRollover(); } on (press) { PlayButton(); } on (release) { CleanBoard(); this.onEnterFrame = null; arrow.removeMovieClip(); gotoAndStop ("help"); }Symbol 132 Buttonon (rollOver) { PlayRollover(); } on (press) { ChangeGlobalVolume(0); gotoAndStop (2); }Symbol 136 Buttonon (release) { ChangeGlobalVolume(1); PlayButton(); gotoAndStop (1); }Symbol 137 MovieClip Frame 1if (CheckGlobalVolume() == 0) { gotoAndStop (2); } stop();Symbol 145 Buttonon (press) { PlayButton(); } on (release) { _parent.gotoAndPlay("game"); }Symbol 146 Buttonon (release) { _parent.gotoAndPlay("game"); }Symbol 147 MovieClip Frame 150_parent.gotoAndPlay("game");Symbol 151 Buttonon (press) { PlayButton(); } on (release) { gotoAndPlay ("jumpaway"); }Symbol 152 MovieClip Frame 180_parent.CleanFaces(); _parent.gotoAndPlay("game");Symbol 156 MovieClip Frame 150_parent.gotoAndPlay("game");Symbol 162 Buttonon (rollOver) { PlayRollover(); } on (press) { PlayButton(); } on (release) { _parent.gotoAndStop("help"); }Symbol 166 Buttonon (rollOver) { PlayRollover(); } on (press) { PlayButton(); } on (release) { _level0.swHighScoreObject.player1Score = _parent.RedScore; _root.swHighScoreObject.showTab = "submit"; _visible = false; docount = true; _root.disabler._visible = true; loadMovieNum (_root.HSHubURL, 2); }Symbol 168 MovieClip Frame 55if (_parent.RedScore > 0) { gotoAndPlay ("submit"); }Symbol 168 MovieClip Frame 56stop();Symbol 168 MovieClip Frame 75stop();Symbol 169 MovieClip [Desk] Frame 2BestScore = 0; stop();Symbol 169 MovieClip [Desk] Frame 3_global.DeskSize = 400; _global.CellSize = 45; _global.CellCount = 8; _global.BallCount = 2 * CellCount; _global.LevelMax = 4; _global.LevelNumber = 1; _global.HumanMoveAllowed = false; _global.ShotScore = 0; RedScore = 0; WhiteScore = 0; var RoundResult = 0; MoveForRed = true; rSum = 0; wSum = 0; rWin = 0; wWin = 0; rbSum = 0; wbSum = 0; nGame = 0; RedCount = CellCount - rSum; WhiteCount = CellCount - wSum; PlayHelp(); stop();Instance of Symbol 82 MovieClip "arrow" in Symbol 169 MovieClip [Desk] Frame 4onClipEvent (enterFrame) { if (_parent.rol == 1) { var xm; var ym; var xy; this.swapDepths(100); this._visible = 1; xm = _parent._xmouse - _x; ym = _parent._ymouse - _y; _rotation = (((Math.atan2(ym, xm) * 180) / 3.141593) - 180); xy = Math.sqrt(Math.pow(xm, 2) + Math.pow(ym, 2)); if (xy > (2 * D)) { xy = 2 * D; } _xscale = ((0.55 + (xy / D)) * 100); } else { this._visible = 0; } }Symbol 169 MovieClip [Desk] Frame 5function InitAll() { DeskSize = 400; CellSize = 45; CellCount = 8; BallCount = 2 * CellCount; LevelMax = 4; LevelNumber = 1; HumanMoveAllowed = false; ShotScore = 0; RedScore = 0; WhiteScore = 0; MoveForRed = true; rSum = 0; wSum = 0; rWin = 0; wWin = 0; rbSum = 0; wbSum = 0; nGame = 0; RedCount = CellCount - rSum; WhiteCount = CellCount - wSum; } function NewBall(i, isRed) { var _local2 = i; var _local3 = isRed; var maxBallDepth = 100; var _local1 = this.attachMovie("Ball", "b" + _local2, maxBallDepth - _local2); _local1._alpha = 0; _local1.S = this.attachMovie("Shadow", "s" + _local2, _local2); _local1.S._alpha = 0; _local1.x = 0; _local1.y = 0; _local1.red._visible = _local3; _local1.white._visible = !_local3; _local1.IsRed = _local3; } function SetBallPos(i, Px, Py) { with (this["b" + i]) { x = Px; y = Py; Vx = 0; Vy = 0; _x = Px; _y = Py; S._x = Px; S._y = Py; _alpha = 100; S._alpha = 100; _xscale = 100; _yscale = 100; enabled = true; } } function CreateBalls() { var _local1; _local1 = 1; while (_local1 <= CellCount) { NewBall(_local1, true); _local1++; } _local1 = 1 + CellCount; while (_local1 <= BallCount) { NewBall(_local1, false); _local1++; } } function SetInitionalPosition() { var _local1; var _local2; var _local3; _local2 = (-((RedCount / 2) - 0.5)) * CellSize; _local3 = (((CellCount / 2) - 0.5) - rSum) * CellSize; _local1 = 1; while (_local1 <= RedCount) { SetBallPos(_local1, _local2, _local3); _local2 = _local2 + CellSize; _local1++; } _local2 = (-((WhiteCount / 2) - 0.5)) * CellSize; _local3 = (-(((CellCount / 2) - 0.5) - wSum)) * CellSize; _local1 = 1 + CellCount; while (_local1 <= (CellCount + WhiteCount)) { SetBallPos(_local1, _local2, _local3); _local2 = _local2 + CellSize; _local1++; } ResetBallsEnabled(); } function OnBoardCount(isRed) { var _local2 = 0; var i0 = (isRed ? 1 : (1 + CellCount)); var _local3 = (isRed ? (CellCount) : (BallCount)); var _local1 = i0; while (_local1 <= _local3) { if (this["b" + _local1]._alpha == 100) { _local2++; } _local1++; } return(_local2); } function CanMove(forRed) { if (forRed) { return(bRed.Human && (MoveForRed)); } return(bWhite.Human && (!MoveForRed)); } function ResetBallsEnabled() { var _local2 = this; var _local1 = 1; while (_local1 <= BallCount) { if (_local2["b" + _local1]._alpha == 100) { _local2["b" + _local1].enabled = CanMove(_local2["b" + _local1].IsRed); } _local1++; } } function ChangeControl() { ResetBallsEnabled(); IsComputerStep(); } function CheckResult() { var _local1 = OnBoardCount(true); var _local2 = OnBoardCount(false); RedN.Set(_local1); WhiteN.Set(_local2); } function IsGameOver() { var _local3 = 0; var _local1 = OnBoardCount(true); var _local2 = OnBoardCount(false); RedN.Set(_local1); WhiteN.Set(_local2); if ((_local1 <= 0) || (_local2 <= 0)) { if (_local1 >= _local2) { rN.text = "Rounds won total: " + ((++rSum) + (rWin * 4)); rbSum = rbSum + (_local1 - _local2); rbN.text = rbSum; _local3 = 1; } else if (_local1 < _local2) { wN.text = ++wSum; wbSum = wbSum + (_local2 - _local1); wbN.text = wbSum; _local3 = 3; } if (rSum >= 4) { rSum = 0; wSum = 0; rWin++; gN.text = "Games won: " + rWin; _local3 = 2; } if (wSum >= 4) { rSum = 0; wSum = 0; wWin++; _local3 = 4; } } return(_local3); } function SetLabels() { rL._visible = MoveForRed; wL._visible = !MoveForRed; } function CleanFaces() { var _local2 = this; var _local1 = 1; while (_local1 <= 8) { _local2["Face" + _local1].gotoAndStop(1); _local1++; } } function CleanBoard(RoundResult) { var _local2 = this; var _local3 = RoundResult; ShotScore = 0; var _local1 = 1; while (_local1 <= BallCount) { if ((_local3 == 1) || (_local3 == 2)) { if (_local2["b" + _local1]._alpha == 100) { ShotScore = ShotScore + (100 * (rSum + (rWin * 4))); AddTextMessage(" " + ShotScore, 100, (_local2["b" + _local1]._x + (DeskSize / 2)) + 30, (_local2["b" + _local1]._y + (DeskSize / 2)) + 30); RedScore = RedScore + ShotScore; } } _local2["b" + _local1]._alpha = 0; _local2["s" + _local1]._alpha = 0; _local2["b" + _local1]._x = -300; _local2["s" + _local1]._x = -300; _local1++; } } function NewGame() { nGame++; CleanBoard(-1); if (BestScore > 0) { sN.text = "Best score: " + BestScore; } RedCount = (CellCount - rSum) - rWin; if (RedCount < 1) { RedCount = 1; } WhiteCount = ((BallCount - CellCount) - wSum) - wWin; if (WhiteCount < 1) { WhiteCount = 1; } bRed.CompLevel = wWin + 1; if (bRed.CompLevel > 3) { bRed.CompLevel = 3; } bWhite.CompLevel = rWin + 1; if (bWhite.CompLevel > 3) { bWhite.CompLevel = 3; } MoveForRed = true; if ((MoveForRed && (bRed.Human)) || ((!MoveForRed) && (bWhite.Human))) { HumanMoveAllowed = true; } SetLabels(); SetInitionalPosition(); RedN.Set(CellCount); WhiteN.Set(CellCount); } function CompStep(isRed) { var _local1 = isRed; switch ((_local1 ? (bRed.CompLevel) : (bWhite.CompLevel))) { case 2 : Comp2.Step(_local1); return; case 3 : Comp3.Step(_local1); return; default : Comp1.Step(_local1); } } function IsComputerStep() { if ((MoveForRed && (!bRed.Human)) || ((!MoveForRed) && (!bWhite.Human))) { CompStep(MoveForRed); WaitingNextStep(); } } function CheckNextStep() { var _local2 = this; var _local3 = _global; HumanMoveAllowed = false; var _local1 = 1; while (_local1 <= BallCount) { if (_local2["b" + _local1]._alpha == 100) { if (_local2["b" + _local1].Vx != 0) { return; } if (_local2["b" + _local1].Vy != 0) { } else { _local1++; continue; _local2.onEnterFrame = null; ShotScore = 0; RoundResult = IsGameOver(); switch (RoundResult) { case 1 : CleanBoard(RoundResult); PlayRoundWon(); _local2["Face" + rSum].gotoAndPlay(1 + rSum); _local3.JumpDelay = 50; _local2.onEnterFrame = function () { _global.JumpDelay--; if (_global.JumpDelay < 0) { PlayBlowUp(); gotoAndStop ("roundwon"); this.onEnterFrame = null; } }; return; case 2 : CleanBoard(RoundResult); PlayRoundWon(); Face4.gotoAndPlay(5); _local3.JumpDelay = 50; _local2.onEnterFrame = function () { _global.JumpDelay--; if (_global.JumpDelay < 0) { PlayBlowUp(); gotoAndStop ("gamewon"); this.onEnterFrame = null; } }; return; case 3 : CleanBoard(RoundResult); PlayRoundLost(); _local2["Face" + (wSum + 4)].gotoAndPlay(5 + wSum); gotoAndStop ("roundlost"); return; case 4 : CleanBoard(RoundResult); Face8.gotoAndPlay(9); PlayGameOver(); if (RedScore > BestScore) { BestScore = RedScore; } gotoAndStop ("gameover"); return; default : MoveForRed = !MoveForRed; SetLabels(); HumanMoveAllowed = true; ResetBallsEnabled(); IsComputerStep(); } } } _local1++; } _local2.onEnterFrame = null; ShotScore = 0; RoundResult = IsGameOver(); switch (RoundResult) { case 1 : CleanBoard(RoundResult); PlayRoundWon(); _local2["Face" + rSum].gotoAndPlay(1 + rSum); _local3.JumpDelay = 50; _local2.onEnterFrame = function () { _global.JumpDelay--; if (_global.JumpDelay < 0) { PlayBlowUp(); gotoAndStop ("roundwon"); this.onEnterFrame = null; } }; return; case 2 : CleanBoard(RoundResult); PlayRoundWon(); Face4.gotoAndPlay(5); _local3.JumpDelay = 50; _local2.onEnterFrame = function () { _global.JumpDelay--; if (_global.JumpDelay < 0) { PlayBlowUp(); gotoAndStop ("gamewon"); this.onEnterFrame = null; } }; return; case 3 : CleanBoard(RoundResult); PlayRoundLost(); _local2["Face" + (wSum + 4)].gotoAndPlay(5 + wSum); gotoAndStop ("roundlost"); return; case 4 : CleanBoard(RoundResult); Face8.gotoAndPlay(9); PlayGameOver(); if (RedScore > BestScore) { BestScore = RedScore; } gotoAndStop ("gameover"); return; default : MoveForRed = !MoveForRed; SetLabels(); HumanMoveAllowed = true; ResetBallsEnabled(); IsComputerStep(); } } function WaitingNextStep() { this.onEnterFrame = CheckNextStep; } _global.JumpDelay = 0; CreateBalls(); NewGame(); stop();Symbol 169 MovieClip [Desk] Frame 6this.onEnterFrame = null; arrow.removeMovieClip(); stop();Symbol 169 MovieClip [Desk] Frame 7this.onEnterFrame = null; arrow.removeMovieClip(); stop();Symbol 169 MovieClip [Desk] Frame 8this.onEnterFrame = null; arrow.removeMovieClip(); stop();Symbol 169 MovieClip [Desk] Frame 9this.onEnterFrame = null; arrow.removeMovieClip(); stop();Symbol 178 MovieClip Frame 13Symbol 178 MovieClip Frame 120_root.nextFrame();Symbol 187 MovieClip Frame 20Symbol 187 MovieClip Frame 130_root.nextFrame();
Library Items
Symbol 1 Sound [Shoot] | ||
Symbol 2 Sound [RoundWon] | ||
Symbol 3 Sound [RoundLost] | ||
Symbol 4 Sound [Rollover] | ||
Symbol 5 Sound [Out] | ||
Symbol 6 Sound [Intro] | ||
Symbol 7 Sound [Help] | ||
Symbol 8 Sound [GameOver] | ||
Symbol 9 Sound [Comp] | ||
Symbol 10 Sound [Clash] | ||
Symbol 11 Sound [Button] | ||
Symbol 12 Sound [BlowUp] | ||
Symbol 13 Graphic | Used by:14 75 | |
Symbol 14 MovieClip | Uses:13 | Used by:17 |
Symbol 15 Graphic | Used by:16 59 | |
Symbol 16 MovieClip | Uses:15 | Used by:17 |
Symbol 17 MovieClip [Ball] | Uses:14 16 | |
Symbol 18 Font | Used by:19 56 64 66 79 84 85 86 87 88 92 93 94 112 114 144 150 155 167 172 | |
Symbol 19 EditableText | Uses:18 | Used by:20 |
Symbol 20 MovieClip [Score_Text_mc] | Uses:19 | |
Symbol 21 Graphic | Used by:22 60 75 | |
Symbol 22 MovieClip [Shadow] | Uses:21 | |
Symbol 23 Graphic | Used by:26 45 | |
Symbol 24 Font | Used by:25 30 33 34 35 36 37 38 39 40 41 117 119 121 122 123 | |
Symbol 25 Text | Uses:24 | Used by:26 45 |
Symbol 26 Button [bResult] | Uses:23 25 | |
Symbol 27 Graphic | Used by:28 29 32 | |
Symbol 28 MovieClip [TwoBalls] | Uses:27 | Used by:169 |
Symbol 29 MovieClip [Random] | Uses:27 | Used by:169 |
Symbol 30 Text | Uses:24 | Used by:31 |
Symbol 31 MovieClip [BrainLib] | Uses:30 | Used by:169 |
Symbol 32 MovieClip [Computer] | Uses:27 | Used by:169 |
Symbol 33 Text | Uses:24 | Used by:42 |
Symbol 34 Text | Uses:24 | Used by:42 |
Symbol 35 Text | Uses:24 | Used by:42 |
Symbol 36 Text | Uses:24 | Used by:42 |
Symbol 37 Text | Uses:24 | Used by:42 |
Symbol 38 Text | Uses:24 | Used by:42 |
Symbol 39 Text | Uses:24 | Used by:42 |
Symbol 40 Text | Uses:24 | Used by:42 |
Symbol 41 Text | Uses:24 | Used by:42 |
Symbol 42 MovieClip [123] | Uses:33 34 35 36 37 38 39 40 41 | Used by:44 |
Symbol 43 Graphic | Used by:44 48 50 | |
Symbol 44 MovieClip [N] | Uses:43 42 | Used by:169 |
Symbol 45 Button [bResult] | Uses:23 25 | Used by:169 |
Symbol 46 Graphic | Used by:48 50 | |
Symbol 47 Graphic | Used by:48 | |
Symbol 48 MovieClip [bWhite] | Uses:46 43 47 | Used by:169 |
Symbol 49 Graphic | Used by:50 | |
Symbol 50 MovieClip [bRed] | Uses:46 43 49 | Used by:169 |
Symbol 51 Graphic | Used by:52 | |
Symbol 52 MovieClip [SoundLib] | Uses:51 | Used by:169 |
Symbol 53 Bitmap | Used by:54 | |
Symbol 54 Graphic | Uses:53 | Used by:55 |
Symbol 55 MovieClip | Uses:54 | Used by:169 |
Symbol 56 Text | Uses:18 | Used by:57 |
Symbol 57 MovieClip | Uses:56 | Used by:168 169 |
Symbol 58 Graphic | Used by:62 | |
Symbol 59 MovieClip | Uses:15 | Used by:60 |
Symbol 60 MovieClip | Uses:21 59 | Used by:62 72 89 96 98 100 102 154 158 |
Symbol 61 Graphic | Used by:62 72 | |
Symbol 62 MovieClip | Uses:58 60 61 | Used by:70 |
Symbol 63 Graphic | Used by:67 | |
Symbol 64 Text | Uses:18 | Used by:67 |
Symbol 65 Graphic | Used by:67 | |
Symbol 66 Text | Uses:18 | Used by:67 |
Symbol 67 MovieClip | Uses:63 64 65 66 | Used by:70 |
Symbol 68 Graphic | Used by:69 90 145 146 151 | |
Symbol 69 Button | Uses:68 | Used by:70 168 |
Symbol 70 MovieClip | Uses:62 67 69 | Used by:169 |
Symbol 71 Graphic | Used by:72 | |
Symbol 72 MovieClip | Uses:71 60 61 | Used by:169 |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 MovieClip | Uses:73 | Used by:91 |
Symbol 75 MovieClip | Uses:21 13 | Used by:89 104 106 108 110 143 149 |
Symbol 76 Graphic | Used by:77 | |
Symbol 77 MovieClip | Uses:76 | Used by:89 |
Symbol 78 Graphic | Used by:89 | |
Symbol 79 Text | Uses:18 | Used by:89 |
Symbol 80 Graphic | Used by:81 | |
Symbol 81 MovieClip | Uses:80 | Used by:82 |
Symbol 82 MovieClip | Uses:81 | Used by:89 169 |
Symbol 83 Graphic | Used by:89 | |
Symbol 84 Text | Uses:18 | Used by:89 |
Symbol 85 Text | Uses:18 | Used by:89 |
Symbol 86 Text | Uses:18 | Used by:89 |
Symbol 87 Text | Uses:18 | Used by:89 |
Symbol 88 Text | Uses:18 | Used by:89 |
Symbol 89 MovieClip | Uses:75 60 77 78 79 82 83 84 85 86 87 88 | Used by:91 |
Symbol 90 Button | Uses:68 | Used by:91 |
Symbol 91 MovieClip | Uses:74 89 90 | Used by:169 |
Symbol 92 EditableText | Uses:18 | Used by:169 |
Symbol 93 EditableText | Uses:18 | Used by:169 |
Symbol 94 EditableText | Uses:18 | Used by:169 |
Symbol 95 Graphic | Used by:96 | |
Symbol 96 MovieClip | Uses:60 95 | Used by:111 |
Symbol 97 Graphic | Used by:98 | |
Symbol 98 MovieClip | Uses:60 97 | Used by:111 |
Symbol 99 Graphic | Used by:100 | |
Symbol 100 MovieClip | Uses:60 99 | Used by:111 |
Symbol 101 Graphic | Used by:102 | |
Symbol 102 MovieClip | Uses:60 101 | Used by:111 |
Symbol 103 Graphic | Used by:104 | |
Symbol 104 MovieClip | Uses:75 103 | Used by:111 |
Symbol 105 Graphic | Used by:106 | |
Symbol 106 MovieClip | Uses:75 105 | Used by:111 |
Symbol 107 Graphic | Used by:108 | |
Symbol 108 MovieClip | Uses:75 107 | Used by:111 |
Symbol 109 Graphic | Used by:110 | |
Symbol 110 MovieClip | Uses:75 109 | Used by:111 |
Symbol 111 MovieClip | Uses:96 98 100 102 104 106 108 110 | Used by:169 |
Symbol 112 Text | Uses:18 | Used by:113 |
Symbol 113 MovieClip | Uses:112 | Used by:169 |
Symbol 114 Text | Uses:18 | Used by:115 |
Symbol 115 MovieClip | Uses:114 | Used by:169 |
Symbol 116 Graphic | Used by:132 136 169 Timeline | |
Symbol 117 EditableText | Uses:24 | Used by:169 |
Symbol 118 Graphic | Used by:120 | |
Symbol 119 Text | Uses:24 | Used by:120 |
Symbol 120 Button | Uses:118 119 | Used by:169 |
Symbol 121 EditableText | Uses:24 | Used by:169 |
Symbol 122 EditableText | Uses:24 | Used by:169 |
Symbol 123 EditableText | Uses:24 | Used by:169 |
Symbol 124 Graphic | Used by:128 | |
Symbol 125 Graphic | Used by:128 | |
Symbol 126 Graphic | Used by:128 | |
Symbol 127 Graphic | Used by:128 162 166 | |
Symbol 128 Button | Uses:124 125 126 127 | Used by:169 |
Symbol 129 Graphic | Used by:132 | |
Symbol 130 Graphic | Used by:132 | |
Symbol 131 Graphic | Used by:132 | |
Symbol 132 Button | Uses:129 130 131 116 | Used by:137 |
Symbol 133 Graphic | Used by:136 | |
Symbol 134 Graphic | Used by:136 | |
Symbol 135 Graphic | Used by:136 | |
Symbol 136 Button | Uses:133 134 135 116 | Used by:137 |
Symbol 137 MovieClip | Uses:132 136 | Used by:169 |
Symbol 138 Font | Used by:139 | |
Symbol 139 EditableText | Uses:138 | Used by:169 |
Symbol 140 Graphic | Used by:141 | |
Symbol 141 MovieClip | Uses:140 | Used by:169 |
Symbol 142 Graphic | Used by:143 | |
Symbol 143 MovieClip | Uses:75 142 | Used by:147 |
Symbol 144 Text | Uses:18 | Used by:147 |
Symbol 145 Button | Uses:68 | Used by:147 156 |
Symbol 146 Button | Uses:68 | Used by:147 |
Symbol 147 MovieClip | Uses:143 144 145 146 | Used by:169 |
Symbol 148 Graphic | Used by:149 | |
Symbol 149 MovieClip | Uses:75 148 | Used by:152 |
Symbol 150 Text | Uses:18 | Used by:152 |
Symbol 151 Button | Uses:68 | Used by:152 |
Symbol 152 MovieClip | Uses:149 150 151 | Used by:169 |
Symbol 153 Graphic | Used by:154 | |
Symbol 154 MovieClip | Uses:60 153 | Used by:156 |
Symbol 155 Text | Uses:18 | Used by:156 |
Symbol 156 MovieClip | Uses:154 155 145 | Used by:169 |
Symbol 157 Graphic | Used by:158 | |
Symbol 158 MovieClip | Uses:60 157 | Used by:168 |
Symbol 159 Graphic | Used by:162 | |
Symbol 160 Graphic | Used by:162 | |
Symbol 161 Graphic | Used by:162 | |
Symbol 162 Button | Uses:159 160 161 127 | Used by:168 |
Symbol 163 Graphic | Used by:166 | |
Symbol 164 Graphic | Used by:166 | |
Symbol 165 Graphic | Used by:166 | |
Symbol 166 Button | Uses:163 164 165 127 | Used by:168 |
Symbol 167 Text | Uses:18 | Used by:168 |
Symbol 168 MovieClip | Uses:158 57 69 162 166 167 | Used by:169 |
Symbol 169 MovieClip [Desk] | Uses:55 52 57 70 72 91 92 93 94 111 113 115 116 50 48 45 44 117 32 120 121 122 31 29 28 123 128 137 82 139 141 147 152 156 168 | Used by:Timeline |
Symbol 170 Font | Used by:171 | |
Symbol 171 EditableText | Uses:170 | Used by:173 |
Symbol 172 Text | Uses:18 | Used by:173 |
Symbol 173 MovieClip | Uses:171 172 | Used by:Timeline |
Symbol 174 Graphic | Used by:175 | |
Symbol 175 MovieClip | Uses:174 | Used by:178 |
Symbol 176 Graphic | Used by:177 | |
Symbol 177 MovieClip | Uses:176 | Used by:178 |
Symbol 178 MovieClip | Uses:175 177 | Used by:Timeline |
Symbol 179 Graphic | Used by:180 | |
Symbol 180 MovieClip | Uses:179 | Used by:186 |
Symbol 181 Graphic | Used by:182 | |
Symbol 182 MovieClip | Uses:181 | Used by:186 |
Symbol 183 Graphic | Used by:185 | |
Symbol 184 Graphic | Used by:185 | |
Symbol 185 MovieClip | Uses:183 184 | Used by:186 |
Symbol 186 MovieClip | Uses:180 182 185 | Used by:187 |
Symbol 187 MovieClip | Uses:186 | Used by:Timeline |
Instance Names
"desk" | Frame 4 | Symbol 169 MovieClip [Desk] |
"white" | Symbol 17 MovieClip [Ball] Frame 1 | Symbol 14 MovieClip |
"red" | Symbol 17 MovieClip [Ball] Frame 1 | Symbol 16 MovieClip |
"Score_Text_inst" | Symbol 20 MovieClip [Score_Text_mc] Frame 1 | Symbol 19 EditableText |
"line" | Symbol 44 MovieClip [N] Frame 1 | Symbol 42 MovieClip [123] |
"red" | Symbol 60 MovieClip Frame 1 | Symbol 59 MovieClip |
"instr" | Symbol 82 MovieClip Frame 1 | Symbol 81 MovieClip |
"rN" | Symbol 169 MovieClip [Desk] Frame 4 | Symbol 92 EditableText |
"gN" | Symbol 169 MovieClip [Desk] Frame 4 | Symbol 93 EditableText |
"sN" | Symbol 169 MovieClip [Desk] Frame 4 | Symbol 94 EditableText |
"Face1" | Symbol 169 MovieClip [Desk] Frame 4 | Symbol 111 MovieClip |
"Face2" | Symbol 169 MovieClip [Desk] Frame 4 | Symbol 111 MovieClip |
"Face3" | Symbol 169 MovieClip [Desk] Frame 4 | Symbol 111 MovieClip |
"Face4" | Symbol 169 MovieClip [Desk] Frame 4 | Symbol 111 MovieClip |
"Face5" | Symbol 169 MovieClip [Desk] Frame 4 | Symbol 111 MovieClip |
"Face6" | Symbol 169 MovieClip [Desk] Frame 4 | Symbol 111 MovieClip |
"Face7" | Symbol 169 MovieClip [Desk] Frame 4 | Symbol 111 MovieClip |
"Face8" | Symbol 169 MovieClip [Desk] Frame 4 | Symbol 111 MovieClip |
"rL" | Symbol 169 MovieClip [Desk] Frame 4 | Symbol 113 MovieClip |
"wL" | Symbol 169 MovieClip [Desk] Frame 4 | Symbol 115 MovieClip |
"bRed" | Symbol 169 MovieClip [Desk] Frame 4 | Symbol 50 MovieClip [bRed] |
"bWhite" | Symbol 169 MovieClip [Desk] Frame 4 | Symbol 48 MovieClip [bWhite] |
"RedN" | Symbol 169 MovieClip [Desk] Frame 4 | Symbol 44 MovieClip [N] |
"WhiteN" | Symbol 169 MovieClip [Desk] Frame 4 | Symbol 44 MovieClip [N] |
"wN" | Symbol 169 MovieClip [Desk] Frame 4 | Symbol 117 EditableText |
"Comp2" | Symbol 169 MovieClip [Desk] Frame 4 | Symbol 32 MovieClip [Computer] |
"rbN" | Symbol 169 MovieClip [Desk] Frame 4 | Symbol 121 EditableText |
"wbN" | Symbol 169 MovieClip [Desk] Frame 4 | Symbol 122 EditableText |
"Comp1" | Symbol 169 MovieClip [Desk] Frame 4 | Symbol 29 MovieClip [Random] |
"Comp3" | Symbol 169 MovieClip [Desk] Frame 4 | Symbol 28 MovieClip [TwoBalls] |
"whiteScore" | Symbol 169 MovieClip [Desk] Frame 4 | Symbol 123 EditableText |
"arrow" | Symbol 169 MovieClip [Desk] Frame 4 | Symbol 82 MovieClip |
"redScore" | Symbol 169 MovieClip [Desk] Frame 4 | Symbol 139 EditableText |
"ws_logo" | Symbol 187 MovieClip Frame 1 | Symbol 186 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "Shoot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "RoundWon" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "RoundLost" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "Rollover" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "Out" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "Intro" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "Help" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "GameOver" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Comp" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "Clash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Button" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "BlowUp" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "Ball" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "Score_Text_mc" |
ExportAssets (56) | Timeline Frame 1 | Symbol 22 as "Shadow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 26 as "bResult" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "TwoBalls" |
ExportAssets (56) | Timeline Frame 1 | Symbol 29 as "Random" |
ExportAssets (56) | Timeline Frame 1 | Symbol 31 as "BrainLib" |
ExportAssets (56) | Timeline Frame 1 | Symbol 32 as "Computer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "123" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "123" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "N" |
ExportAssets (56) | Timeline Frame 1 | Symbol 45 as "bResult" |
ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "bWhite" |
ExportAssets (56) | Timeline Frame 1 | Symbol 50 as "bRed" |
ExportAssets (56) | Timeline Frame 1 | Symbol 52 as "SoundLib" |
ExportAssets (56) | Timeline Frame 1 | Symbol 52 as "SoundLib" |
ExportAssets (56) | Timeline Frame 1 | Symbol 52 as "SoundLib" |
ExportAssets (56) | Timeline Frame 1 | Symbol 52 as "SoundLib" |
ExportAssets (56) | Timeline Frame 1 | Symbol 52 as "SoundLib" |
ExportAssets (56) | Timeline Frame 1 | Symbol 50 as "bRed" |
ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "bWhite" |
ExportAssets (56) | Timeline Frame 1 | Symbol 45 as "bResult" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "N" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "N" |
ExportAssets (56) | Timeline Frame 1 | Symbol 32 as "Computer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 31 as "BrainLib" |
ExportAssets (56) | Timeline Frame 1 | Symbol 29 as "Random" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "TwoBalls" |
ExportAssets (56) | Timeline Frame 1 | Symbol 52 as "SoundLib" |
ExportAssets (56) | Timeline Frame 1 | Symbol 50 as "bRed" |
ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "bWhite" |
ExportAssets (56) | Timeline Frame 1 | Symbol 45 as "bResult" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "N" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "N" |
ExportAssets (56) | Timeline Frame 1 | Symbol 32 as "Computer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 31 as "BrainLib" |
ExportAssets (56) | Timeline Frame 1 | Symbol 29 as "Random" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "TwoBalls" |
ExportAssets (56) | Timeline Frame 1 | Symbol 52 as "SoundLib" |
ExportAssets (56) | Timeline Frame 1 | Symbol 50 as "bRed" |
ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "bWhite" |
ExportAssets (56) | Timeline Frame 1 | Symbol 45 as "bResult" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "N" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "N" |
ExportAssets (56) | Timeline Frame 1 | Symbol 32 as "Computer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 31 as "BrainLib" |
ExportAssets (56) | Timeline Frame 1 | Symbol 29 as "Random" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "TwoBalls" |
ExportAssets (56) | Timeline Frame 1 | Symbol 52 as "SoundLib" |
ExportAssets (56) | Timeline Frame 1 | Symbol 50 as "bRed" |
ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "bWhite" |
ExportAssets (56) | Timeline Frame 1 | Symbol 45 as "bResult" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "N" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "N" |
ExportAssets (56) | Timeline Frame 1 | Symbol 32 as "Computer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 31 as "BrainLib" |
ExportAssets (56) | Timeline Frame 1 | Symbol 29 as "Random" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "TwoBalls" |
ExportAssets (56) | Timeline Frame 1 | Symbol 52 as "SoundLib" |
ExportAssets (56) | Timeline Frame 1 | Symbol 50 as "bRed" |
ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "bWhite" |
ExportAssets (56) | Timeline Frame 1 | Symbol 45 as "bResult" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "N" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "N" |
ExportAssets (56) | Timeline Frame 1 | Symbol 32 as "Computer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 31 as "BrainLib" |
ExportAssets (56) | Timeline Frame 1 | Symbol 29 as "Random" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "TwoBalls" |
ExportAssets (56) | Timeline Frame 1 | Symbol 52 as "SoundLib" |
ExportAssets (56) | Timeline Frame 1 | Symbol 169 as "Desk" |
ExportAssets (56) | Timeline Frame 4 | Symbol 169 as "Desk" |
Labels
"jumpaway" | Symbol 152 MovieClip Frame 180 |
"submit" | Symbol 168 MovieClip Frame 57 |
"title" | Symbol 169 MovieClip [Desk] Frame 1 |
"help" | Symbol 169 MovieClip [Desk] Frame 3 |
"game" | Symbol 169 MovieClip [Desk] Frame 5 |
"roundwon" | Symbol 169 MovieClip [Desk] Frame 6 |
"gamewon" | Symbol 169 MovieClip [Desk] Frame 7 |
"roundlost" | Symbol 169 MovieClip [Desk] Frame 8 |
"gameover" | Symbol 169 MovieClip [Desk] Frame 9 |
Dynamic Text Variables
Score_Text_var | Symbol 19 EditableText | "127" |
WhiteScore | Symbol 123 EditableText | "" |
RedScore | Symbol 139 EditableText | "000" |
text | Symbol 171 EditableText | " " |
|