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triangles.swf

This is the info page for
Flash #8611

(Click the ID number above for more basic data on this flash file.)


Text
0 %

Actions

Triangles

Triangles

play more games

credits

settings

play

settings

main menu

hotkeys

(Select box with mouse then press key)

Up Arrow

Up Arrow

Up Arrow

Up Arrow

Up =
Down =
Left =
Right =

Hotkeys

You can change keyboard controls through
settings menu.

Rotate!

::score goes here::

::time goes here::

whoops...

submit score

replay

Time: 00:00:00

Score: 0

<p align="left"><font face="_sans" size="19" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Name:</b></font></p>

<p align="left"><font face="_sans" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(max: 15 characters)</b></font></p>

ActionScript [AS1/AS2]

Frame 1
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("5be89837", this, 10301, true); _global.crapX = 0; _global.crapY = 0; _global.myMusicPlayer = new Music(); _global.SoundManager = new SoundPlayer(); _global.musicOn = true; _global.soundOn = true; _global.hotKey_up = 87; _global.hotKey_down = 83; _global.hotKey_left = 65; _global.hotKey_right = 68; _global.gotHere = false; _global.timeToFade = false; _global.tested = false; _global.changedKeys = false; _global.userScore = 0; stop();
Instance of Symbol 13 MovieClip in Frame 1
onClipEvent (load) { myFlag = 0; Counter = -1; totalFileSize = _root.getBytesTotal(); startBytes = _root.getBytesLoaded(); } onClipEvent (enterFrame) { if (Counter == -1) { bytesLoaded = _root.getBytesLoaded(); amountLoaded = bytesLoaded / totalFileSize; myPercentLoaded = int(100 * amountLoaded); _root.load_txt.text = myPercentLoaded + "%"; _root.loaderBar.gotoAndStop(myPercentLoaded); if ((amountLoaded >= 1) && (myFlag == 0)) { myFlag = 1; Counter = 30; } } else if (Counter == 0) { okToPlay = true; siteURL = "http://www.herointeractive.com"; siteURL2 = "http://herointeractive.com"; if ((_url.substr(0, siteURL.length) == siteURL) || (_url.substr(0, siteURL2.length) == siteURL2)) { okToPlay = true; } if (okToPlay) { _root.gotoAndPlay("loadSounds"); } } else { Counter--; } }
Frame 4
stop();
Instance of Symbol 13 MovieClip in Frame 4
onClipEvent (load) { }
Frame 7
function Setup() { arrMenuTriangles = new Array(); minCounter = 20; maxCounter = 30; counter = 0; triangleDepth = 1000; } function Run() { ControlMenu(); } function ControlMenu() { var _local5; var _local4; var _local3 = new Object({x:_xmouse, y:_ymouse}); _root.navi.detectIt.boxer.globalToLocal(_local3); if (_root.navi.detectIt.boxer.hitTest(_xmouse, _ymouse, true)) { _local5 = _local3.y; _local4 = Math.round(_local5); _root.navi.detectIt.gotoAndStop(_local4 + 46); } else if (_global.gotHere) { _root.navi.detectIt.gotoAndStop(46); } } var minCounter; var maxCounter; var fallingSpeed; var counter; var triangleDepth; var arrMenuTriangles; stop();
Instance of Symbol 13 MovieClip in Frame 7
onClipEvent (load) { _root.Setup(); if (_global.musicOn == true) { _global.myMusicPlayer.SetTrack("title"); _global.myMusicPlayer.SetMaxVolume(100); _global.myMusicPlayer.PlayWithCrossFade(4); } } onClipEvent (enterFrame) { _root.ControlMenu(); _global.myMusicPlayer.RunPlayer(); }
Frame 8
stop();
Frame 9
function OutputValue(fieldName, keyCode) { var textRef = eval ("this." + fieldName); var returnValue = ""; switch (keyCode) { case 8 : returnValue = "BACKSPACE"; break; case 20 : returnValue = "CAPSLOCK"; break; case 17 : returnValue = "CONTROL"; break; case 46 : returnValue = "DELETE"; break; case 40 : returnValue = "DOWN"; break; case 35 : returnValue = "END"; break; case 13 : returnValue = "ENTER"; break; case 27 : returnValue = "ESCAPE"; break; case 36 : returnValue = "HOME"; break; case 45 : returnValue = "INSERT"; break; case 37 : returnValue = "LEFT"; break; case 34 : returnValue = "PGDN"; break; case 33 : returnValue = "PGUP"; break; case 39 : returnValue = "RIGHT"; break; case 16 : returnValue = "SHIFT"; break; case 32 : returnValue = "SPACE"; break; case 9 : returnValue = "TAB"; break; case 38 : returnValue = "UP"; break; case 186 : returnValue = ";"; break; case 187 : returnValue = "="; break; case 189 : returnValue = "-"; break; case 191 : returnValue = "/"; break; case 192 : returnValue = "`"; break; case 219 : returnValue = "["; break; case 220 : returnValue = "\\"; break; case 221 : returnValue = "]"; break; case 222 : returnValue = "'"; break; case 188 : returnValue = ","; break; case 190 : returnValue = "."; break; case 96 : returnValue = "NUMPAD 0"; break; case 97 : returnValue = "NUMPAD 1"; break; case 98 : returnValue = "NUMPAD 2"; break; case 99 : returnValue = "NUMPAD 3"; break; case 100 : returnValue = "NUMPAD 4"; break; case 101 : returnValue = "NUMPAD 5"; break; case 102 : returnValue = "NUMPAD 6"; break; case 103 : returnValue = "NUMPAD 7"; break; case 104 : returnValue = "NUMPAD 8"; break; case 105 : returnValue = "NUMPAD 9"; break; case 106 : returnValue = "MULTIPLY"; break; case 107 : returnValue = "ADD"; break; case 109 : returnValue = "SUBTRACT"; break; case 110 : returnValue = "DECIMAL"; break; case 111 : returnValue = "DIVIDE"; break; default : returnValue = chr(keyCode); returnValue.toUpperCase(); } textRef.text = returnValue; } function UnselectOthers(myName) { if (myName != "upClip") { this.upClip.gotoAndStop(1); } else { hasFocus = myName; } if (myName != "downClip") { this.downClip.gotoAndStop(1); } else { hasFocus = myName; } if (myName != "leftClip") { this.leftClip.gotoAndStop(1); } else { hasFocus = myName; } if (myName != "rightClip") { this.rightClip.gotoAndStop(1); } else { hasFocus = myName; } } stop(); var hasFocus = ""; var keyListener = new Object(); keyListener.onKeyDown = function () { if (hasFocus == "upClip") { _global.hotKey_up = Key.getCode(); OutputValue("up_txt", _global.hotKey_up); _global.changedKeys = true; } if (hasFocus == "downClip") { _global.hotKey_down = Key.getCode(); OutputValue("down_txt", _global.hotKey_down); _global.changedKeys = true; } if (hasFocus == "leftClip") { _global.hotKey_left = Key.getCode(); OutputValue("left_txt", _global.hotKey_left); _global.changedKeys = true; } if (hasFocus == "rightClip") { _global.hotKey_right = Key.getCode(); OutputValue("right_txt", _global.hotKey_right); _global.changedKeys = true; } }; Key.addListener(keyListener); OutputValue("up_txt", _global.hotKey_up); OutputValue("down_txt", _global.hotKey_down); OutputValue("left_txt", _global.hotKey_left); OutputValue("right_txt", _global.hotKey_right);
Instance of Symbol 85 MovieClip "upClip" in Frame 9
on (release) { this.gotoAndStop(2); this._parent.UnselectOthers(this._name); } on (releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 85 MovieClip "downClip" in Frame 9
on (release) { this.gotoAndStop(2); this._parent.UnselectOthers(this._name); } on (releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 85 MovieClip "leftClip" in Frame 9
on (release) { this.gotoAndStop(2); this._parent.UnselectOthers(this._name); } on (releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 85 MovieClip "rightClip" in Frame 9
on (release) { this.gotoAndStop(2); this._parent.UnselectOthers(this._name); } on (releaseOutside) { this.gotoAndStop(1); }
Frame 10
stop();
Frame 32
function Setup() { if (_global.musicOn == true) { _global.myMusicPlayer.SetTrack("slow"); _global.myMusicPlayer.SetMaxVolume(100); _global.myMusicPlayer.PlayWithCrossFade(4); } _root.timer._visible = false; arrRightTriangles = new Array(); arrLeftTriangles = new Array(); arrLeftPower = new Array(); arrRightPower = new Array(); maxSpeed = 5; friction = 0.1; numSensitivity = 0.4; counter = 0; counter2 = 0; _global.up = _global.hotKey_up; _global.down = _global.hotKey_down; _global.rightward = _global.hotKey_right; _global.leftward = _global.hotKey_left; effectLength = 10; triangleDepth = 1000; triangleDepth2 = 2000; powerDepth = 3000; powerDepth2 = 4000; minCounter4 = 500; maxCounter4 = 900; minCounter3 = 500; maxCounter3 = 900; startTime = getTimer(); myTime = getTimer(); lastSampleTime = startTime; currentScore = 0; blnDouble = false; _global.timeToFade = false; _global.tested = false; _global.rotated = false; _global.rotTest = false; _global.god = false; _global.alreadyOut = false; _global.getRidOf = false; increm = 1; stageState = 0; } function Run() { _global.myMusicPlayer.RunPlayer(); ControlGameSettings(); myTime = getTimer(); getTimeString(myTime); GetAndDisplayScore(); KeepMouseInside(); KeepKeyboardInside(); KeyboardListener(); MoveKeyboardPointer(); GenerateFallingTriangles(); GenerateSlidingTriangles(); MoveTrianglesDownAndCollide(); MoveTrianglesRightAndCollide(); RunTimer(); GeneratePowerUp(); GeneratePowerUp2(); PowerCollideLeft(); PowerCollideRight(); } function RotateScreensClockwise() { if (increm <= 90) { increm++; _root.wholeLeft._rotation++; _root.wholeRight._rotation++; } else { trace(_root.wholeLeft._rotation); trace(_root.wholeRight._rotation); RotateKeysCounterClockwise(); _global.rotated = true; } } function RotateKeysCounterClockwise() { var _local3 = _global.up; var _local2 = _global.down; var _local5 = _global.leftward; var _local4 = _global.rightward; _global.up = _local4; _global.down = _local5; _global.leftward = _local3; _global.rightward = _local2; } function Rotator() { minCounter = 100; maxCounter = 100; fallingSpeed = 0; minCounter2 = 100; maxCounter2 = 100; slidingSpeed = 0; if (!_global.rotTest) { _root.rotatePopUp.gotoAndPlay(2); _global.rotTest = true; } RotateScreensClockwise(); } function ControlGameSettings() { var _local3 = Math.round(myTime - startTime) / 1000; switch (stageState) { case 0 : _root.wholeRight._rotation = 0; _root.wholeLeft._rotation = 0; _root.inst.gotoAndPlay(2); _root.inst2.gotoAndPlay(2); minCounter = 100; maxCounter = 100; fallingSpeed = -8; minCounter2 = 100; maxCounter2 = 100; slidingSpeed = -8; stageState = 1; break; case 1 : if (_local3 >= 6) { minCounter = 50; maxCounter = 50; fallingSpeed = 3; minCounter2 = 50; maxCounter2 = 50; slidingSpeed = 3; counter3 = 0; stageState = 2; } break; case 2 : if (_local3 >= 30) { if (!_global.rotated) { Rotator(); } else { minCounter = 40; maxCounter = 50; fallingSpeed = 3; minCounter2 = 40; maxCounter2 = 50; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 3; break; } } break; case 3 : if (_local3 >= 60) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 30; maxCounter = 40; fallingSpeed = 3; minCounter2 = 30; maxCounter2 = 40; slidingSpeed = 3; counter4 = 0; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 4; } else { break; if (_local3 >= 90) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 25; maxCounter = 35; fallingSpeed = 3; minCounter2 = 25; maxCounter2 = 35; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 5; } else { break; if (_local3 >= 120) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 20; maxCounter = 30; fallingSpeed = 3; minCounter2 = 20; maxCounter2 = 30; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 6; } else { break; if (_local3 >= 150) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 15; maxCounter = 25; fallingSpeed = 3; minCounter2 = 15; maxCounter2 = 25; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 7; } else { break; if (_local3 >= 180) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 13; maxCounter = 23; fallingSpeed = 3; minCounter2 = 13; maxCounter2 = 23; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 8; } else { break; if (_local3 >= 210) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 10; maxCounter = 20; fallingSpeed = 3; minCounter2 = 10; maxCounter2 = 20; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 9; } else { break; if (_local3 >= 240) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 10; maxCounter = 15; fallingSpeed = 3; minCounter2 = 10; maxCounter2 = 15; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 10; } else { break; if (_local3 >= 270) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 10; maxCounter = 10; fallingSpeed = 3; minCounter2 = 10; maxCounter2 = 10; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 11; } else { break; if (_local3 >= 300) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 9; maxCounter = 10; fallingSpeed = 3.2; minCounter2 = 9; maxCounter2 = 10; slidingSpeed = 3.2; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 12; } else { break; if (_local3 >= 330) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 8; maxCounter = 9; fallingSpeed = 3.3; minCounter2 = 8; maxCounter2 = 9; slidingSpeed = 3.3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 13; } else { break; if (_local3 >= 360) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 7; maxCounter = 8; fallingSpeed = 3.5; minCounter2 = 7; maxCounter2 = 8; slidingSpeed = 3.5; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 14; } else { break; if (_local3 >= 390) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 6; maxCounter = 7; fallingSpeed = 3.7; minCounter2 = 6; maxCounter2 = 7; slidingSpeed = 3.7; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 15; } else { break; if (_local3 >= 420) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 5; maxCounter = 6; fallingSpeed = 3.8; minCounter2 = 5; maxCounter2 = 6; slidingSpeed = 3.8; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 16; } else { break; if (_local3 >= 450) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 4; maxCounter = 5; fallingSpeed = 3.9; minCounter2 = 4; maxCounter2 = 5; slidingSpeed = 3.9; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 17; } else { break; if (_local3 >= 480) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 3; maxCounter = 4; fallingSpeed = 4; minCounter2 = 3; maxCounter2 = 4; slidingSpeed = 4; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 18; } else { break; if (_local3 >= 510) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 2; maxCounter = 2; fallingSpeed = 4.1; minCounter2 = 2; maxCounter2 = 2; slidingSpeed = 4.1; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 19; } else { break; if (_local3 >= 540) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 1; maxCounter = 1; fallingSpeed = 4.2; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 4.2; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 20; } else { break; minCounter = 1; maxCounter = 1; fallingSpeed = 5; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 5; stageState = 20; break; } } } } } } } } } } } } } } } } } case 4 : if (_local3 >= 90) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 25; maxCounter = 35; fallingSpeed = 3; minCounter2 = 25; maxCounter2 = 35; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 5; } else { break; if (_local3 >= 120) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 20; maxCounter = 30; fallingSpeed = 3; minCounter2 = 20; maxCounter2 = 30; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 6; } else { break; if (_local3 >= 150) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 15; maxCounter = 25; fallingSpeed = 3; minCounter2 = 15; maxCounter2 = 25; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 7; } else { break; if (_local3 >= 180) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 13; maxCounter = 23; fallingSpeed = 3; minCounter2 = 13; maxCounter2 = 23; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 8; } else { break; if (_local3 >= 210) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 10; maxCounter = 20; fallingSpeed = 3; minCounter2 = 10; maxCounter2 = 20; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 9; } else { break; if (_local3 >= 240) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 10; maxCounter = 15; fallingSpeed = 3; minCounter2 = 10; maxCounter2 = 15; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 10; } else { break; if (_local3 >= 270) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 10; maxCounter = 10; fallingSpeed = 3; minCounter2 = 10; maxCounter2 = 10; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 11; } else { break; if (_local3 >= 300) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 9; maxCounter = 10; fallingSpeed = 3.2; minCounter2 = 9; maxCounter2 = 10; slidingSpeed = 3.2; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 12; } else { break; if (_local3 >= 330) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 8; maxCounter = 9; fallingSpeed = 3.3; minCounter2 = 8; maxCounter2 = 9; slidingSpeed = 3.3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 13; } else { break; if (_local3 >= 360) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 7; maxCounter = 8; fallingSpeed = 3.5; minCounter2 = 7; maxCounter2 = 8; slidingSpeed = 3.5; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 14; } else { break; if (_local3 >= 390) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 6; maxCounter = 7; fallingSpeed = 3.7; minCounter2 = 6; maxCounter2 = 7; slidingSpeed = 3.7; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 15; } else { break; if (_local3 >= 420) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 5; maxCounter = 6; fallingSpeed = 3.8; minCounter2 = 5; maxCounter2 = 6; slidingSpeed = 3.8; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 16; } else { break; if (_local3 >= 450) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 4; maxCounter = 5; fallingSpeed = 3.9; minCounter2 = 4; maxCounter2 = 5; slidingSpeed = 3.9; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 17; } else { break; if (_local3 >= 480) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 3; maxCounter = 4; fallingSpeed = 4; minCounter2 = 3; maxCounter2 = 4; slidingSpeed = 4; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 18; } else { break; if (_local3 >= 510) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 2; maxCounter = 2; fallingSpeed = 4.1; minCounter2 = 2; maxCounter2 = 2; slidingSpeed = 4.1; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 19; } else { break; if (_local3 >= 540) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 1; maxCounter = 1; fallingSpeed = 4.2; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 4.2; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 20; } else { break; minCounter = 1; maxCounter = 1; fallingSpeed = 5; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 5; stageState = 20; break; } } } } } } } } } } } } } } } } case 5 : if (_local3 >= 120) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 20; maxCounter = 30; fallingSpeed = 3; minCounter2 = 20; maxCounter2 = 30; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 6; } else { break; if (_local3 >= 150) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 15; maxCounter = 25; fallingSpeed = 3; minCounter2 = 15; maxCounter2 = 25; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 7; } else { break; if (_local3 >= 180) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 13; maxCounter = 23; fallingSpeed = 3; minCounter2 = 13; maxCounter2 = 23; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 8; } else { break; if (_local3 >= 210) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 10; maxCounter = 20; fallingSpeed = 3; minCounter2 = 10; maxCounter2 = 20; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 9; } else { break; if (_local3 >= 240) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 10; maxCounter = 15; fallingSpeed = 3; minCounter2 = 10; maxCounter2 = 15; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 10; } else { break; if (_local3 >= 270) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 10; maxCounter = 10; fallingSpeed = 3; minCounter2 = 10; maxCounter2 = 10; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 11; } else { break; if (_local3 >= 300) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 9; maxCounter = 10; fallingSpeed = 3.2; minCounter2 = 9; maxCounter2 = 10; slidingSpeed = 3.2; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 12; } else { break; if (_local3 >= 330) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 8; maxCounter = 9; fallingSpeed = 3.3; minCounter2 = 8; maxCounter2 = 9; slidingSpeed = 3.3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 13; } else { break; if (_local3 >= 360) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 7; maxCounter = 8; fallingSpeed = 3.5; minCounter2 = 7; maxCounter2 = 8; slidingSpeed = 3.5; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 14; } else { break; if (_local3 >= 390) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 6; maxCounter = 7; fallingSpeed = 3.7; minCounter2 = 6; maxCounter2 = 7; slidingSpeed = 3.7; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 15; } else { break; if (_local3 >= 420) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 5; maxCounter = 6; fallingSpeed = 3.8; minCounter2 = 5; maxCounter2 = 6; slidingSpeed = 3.8; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 16; } else { break; if (_local3 >= 450) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 4; maxCounter = 5; fallingSpeed = 3.9; minCounter2 = 4; maxCounter2 = 5; slidingSpeed = 3.9; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 17; } else { break; if (_local3 >= 480) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 3; maxCounter = 4; fallingSpeed = 4; minCounter2 = 3; maxCounter2 = 4; slidingSpeed = 4; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 18; } else { break; if (_local3 >= 510) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 2; maxCounter = 2; fallingSpeed = 4.1; minCounter2 = 2; maxCounter2 = 2; slidingSpeed = 4.1; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 19; } else { break; if (_local3 >= 540) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 1; maxCounter = 1; fallingSpeed = 4.2; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 4.2; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 20; } else { break; minCounter = 1; maxCounter = 1; fallingSpeed = 5; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 5; stageState = 20; break; } } } } } } } } } } } } } } } case 6 : if (_local3 >= 150) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 15; maxCounter = 25; fallingSpeed = 3; minCounter2 = 15; maxCounter2 = 25; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 7; } else { break; if (_local3 >= 180) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 13; maxCounter = 23; fallingSpeed = 3; minCounter2 = 13; maxCounter2 = 23; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 8; } else { break; if (_local3 >= 210) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 10; maxCounter = 20; fallingSpeed = 3; minCounter2 = 10; maxCounter2 = 20; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 9; } else { break; if (_local3 >= 240) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 10; maxCounter = 15; fallingSpeed = 3; minCounter2 = 10; maxCounter2 = 15; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 10; } else { break; if (_local3 >= 270) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 10; maxCounter = 10; fallingSpeed = 3; minCounter2 = 10; maxCounter2 = 10; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 11; } else { break; if (_local3 >= 300) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 9; maxCounter = 10; fallingSpeed = 3.2; minCounter2 = 9; maxCounter2 = 10; slidingSpeed = 3.2; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 12; } else { break; if (_local3 >= 330) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 8; maxCounter = 9; fallingSpeed = 3.3; minCounter2 = 8; maxCounter2 = 9; slidingSpeed = 3.3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 13; } else { break; if (_local3 >= 360) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 7; maxCounter = 8; fallingSpeed = 3.5; minCounter2 = 7; maxCounter2 = 8; slidingSpeed = 3.5; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 14; } else { break; if (_local3 >= 390) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 6; maxCounter = 7; fallingSpeed = 3.7; minCounter2 = 6; maxCounter2 = 7; slidingSpeed = 3.7; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 15; } else { break; if (_local3 >= 420) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 5; maxCounter = 6; fallingSpeed = 3.8; minCounter2 = 5; maxCounter2 = 6; slidingSpeed = 3.8; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 16; } else { break; if (_local3 >= 450) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 4; maxCounter = 5; fallingSpeed = 3.9; minCounter2 = 4; maxCounter2 = 5; slidingSpeed = 3.9; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 17; } else { break; if (_local3 >= 480) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 3; maxCounter = 4; fallingSpeed = 4; minCounter2 = 3; maxCounter2 = 4; slidingSpeed = 4; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 18; } else { break; if (_local3 >= 510) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 2; maxCounter = 2; fallingSpeed = 4.1; minCounter2 = 2; maxCounter2 = 2; slidingSpeed = 4.1; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 19; } else { break; if (_local3 >= 540) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 1; maxCounter = 1; fallingSpeed = 4.2; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 4.2; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 20; } else { break; minCounter = 1; maxCounter = 1; fallingSpeed = 5; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 5; stageState = 20; break; } } } } } } } } } } } } } } case 7 : if (_local3 >= 180) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 13; maxCounter = 23; fallingSpeed = 3; minCounter2 = 13; maxCounter2 = 23; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 8; } else { break; if (_local3 >= 210) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 10; maxCounter = 20; fallingSpeed = 3; minCounter2 = 10; maxCounter2 = 20; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 9; } else { break; if (_local3 >= 240) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 10; maxCounter = 15; fallingSpeed = 3; minCounter2 = 10; maxCounter2 = 15; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 10; } else { break; if (_local3 >= 270) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 10; maxCounter = 10; fallingSpeed = 3; minCounter2 = 10; maxCounter2 = 10; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 11; } else { break; if (_local3 >= 300) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 9; maxCounter = 10; fallingSpeed = 3.2; minCounter2 = 9; maxCounter2 = 10; slidingSpeed = 3.2; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 12; } else { break; if (_local3 >= 330) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 8; maxCounter = 9; fallingSpeed = 3.3; minCounter2 = 8; maxCounter2 = 9; slidingSpeed = 3.3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 13; } else { break; if (_local3 >= 360) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 7; maxCounter = 8; fallingSpeed = 3.5; minCounter2 = 7; maxCounter2 = 8; slidingSpeed = 3.5; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 14; } else { break; if (_local3 >= 390) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 6; maxCounter = 7; fallingSpeed = 3.7; minCounter2 = 6; maxCounter2 = 7; slidingSpeed = 3.7; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 15; } else { break; if (_local3 >= 420) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 5; maxCounter = 6; fallingSpeed = 3.8; minCounter2 = 5; maxCounter2 = 6; slidingSpeed = 3.8; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 16; } else { break; if (_local3 >= 450) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 4; maxCounter = 5; fallingSpeed = 3.9; minCounter2 = 4; maxCounter2 = 5; slidingSpeed = 3.9; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 17; } else { break; if (_local3 >= 480) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 3; maxCounter = 4; fallingSpeed = 4; minCounter2 = 3; maxCounter2 = 4; slidingSpeed = 4; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 18; } else { break; if (_local3 >= 510) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 2; maxCounter = 2; fallingSpeed = 4.1; minCounter2 = 2; maxCounter2 = 2; slidingSpeed = 4.1; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 19; } else { break; if (_local3 >= 540) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 1; maxCounter = 1; fallingSpeed = 4.2; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 4.2; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 20; } else { break; minCounter = 1; maxCounter = 1; fallingSpeed = 5; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 5; stageState = 20; break; } } } } } } } } } } } } } case 8 : if (_local3 >= 210) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 10; maxCounter = 20; fallingSpeed = 3; minCounter2 = 10; maxCounter2 = 20; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 9; } else { break; if (_local3 >= 240) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 10; maxCounter = 15; fallingSpeed = 3; minCounter2 = 10; maxCounter2 = 15; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 10; } else { break; if (_local3 >= 270) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 10; maxCounter = 10; fallingSpeed = 3; minCounter2 = 10; maxCounter2 = 10; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 11; } else { break; if (_local3 >= 300) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 9; maxCounter = 10; fallingSpeed = 3.2; minCounter2 = 9; maxCounter2 = 10; slidingSpeed = 3.2; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 12; } else { break; if (_local3 >= 330) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 8; maxCounter = 9; fallingSpeed = 3.3; minCounter2 = 8; maxCounter2 = 9; slidingSpeed = 3.3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 13; } else { break; if (_local3 >= 360) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 7; maxCounter = 8; fallingSpeed = 3.5; minCounter2 = 7; maxCounter2 = 8; slidingSpeed = 3.5; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 14; } else { break; if (_local3 >= 390) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 6; maxCounter = 7; fallingSpeed = 3.7; minCounter2 = 6; maxCounter2 = 7; slidingSpeed = 3.7; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 15; } else { break; if (_local3 >= 420) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 5; maxCounter = 6; fallingSpeed = 3.8; minCounter2 = 5; maxCounter2 = 6; slidingSpeed = 3.8; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 16; } else { break; if (_local3 >= 450) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 4; maxCounter = 5; fallingSpeed = 3.9; minCounter2 = 4; maxCounter2 = 5; slidingSpeed = 3.9; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 17; } else { break; if (_local3 >= 480) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 3; maxCounter = 4; fallingSpeed = 4; minCounter2 = 3; maxCounter2 = 4; slidingSpeed = 4; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 18; } else { break; if (_local3 >= 510) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 2; maxCounter = 2; fallingSpeed = 4.1; minCounter2 = 2; maxCounter2 = 2; slidingSpeed = 4.1; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 19; } else { break; if (_local3 >= 540) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 1; maxCounter = 1; fallingSpeed = 4.2; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 4.2; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 20; } else { break; minCounter = 1; maxCounter = 1; fallingSpeed = 5; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 5; stageState = 20; break; } } } } } } } } } } } } case 9 : if (_local3 >= 240) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 10; maxCounter = 15; fallingSpeed = 3; minCounter2 = 10; maxCounter2 = 15; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 10; } else { break; if (_local3 >= 270) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 10; maxCounter = 10; fallingSpeed = 3; minCounter2 = 10; maxCounter2 = 10; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 11; } else { break; if (_local3 >= 300) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 9; maxCounter = 10; fallingSpeed = 3.2; minCounter2 = 9; maxCounter2 = 10; slidingSpeed = 3.2; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 12; } else { break; if (_local3 >= 330) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 8; maxCounter = 9; fallingSpeed = 3.3; minCounter2 = 8; maxCounter2 = 9; slidingSpeed = 3.3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 13; } else { break; if (_local3 >= 360) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 7; maxCounter = 8; fallingSpeed = 3.5; minCounter2 = 7; maxCounter2 = 8; slidingSpeed = 3.5; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 14; } else { break; if (_local3 >= 390) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 6; maxCounter = 7; fallingSpeed = 3.7; minCounter2 = 6; maxCounter2 = 7; slidingSpeed = 3.7; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 15; } else { break; if (_local3 >= 420) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 5; maxCounter = 6; fallingSpeed = 3.8; minCounter2 = 5; maxCounter2 = 6; slidingSpeed = 3.8; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 16; } else { break; if (_local3 >= 450) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 4; maxCounter = 5; fallingSpeed = 3.9; minCounter2 = 4; maxCounter2 = 5; slidingSpeed = 3.9; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 17; } else { break; if (_local3 >= 480) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 3; maxCounter = 4; fallingSpeed = 4; minCounter2 = 3; maxCounter2 = 4; slidingSpeed = 4; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 18; } else { break; if (_local3 >= 510) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 2; maxCounter = 2; fallingSpeed = 4.1; minCounter2 = 2; maxCounter2 = 2; slidingSpeed = 4.1; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 19; } else { break; if (_local3 >= 540) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 1; maxCounter = 1; fallingSpeed = 4.2; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 4.2; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 20; } else { break; minCounter = 1; maxCounter = 1; fallingSpeed = 5; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 5; stageState = 20; break; } } } } } } } } } } } case 10 : if (_local3 >= 270) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 10; maxCounter = 10; fallingSpeed = 3; minCounter2 = 10; maxCounter2 = 10; slidingSpeed = 3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 11; } else { break; if (_local3 >= 300) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 9; maxCounter = 10; fallingSpeed = 3.2; minCounter2 = 9; maxCounter2 = 10; slidingSpeed = 3.2; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 12; } else { break; if (_local3 >= 330) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 8; maxCounter = 9; fallingSpeed = 3.3; minCounter2 = 8; maxCounter2 = 9; slidingSpeed = 3.3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 13; } else { break; if (_local3 >= 360) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 7; maxCounter = 8; fallingSpeed = 3.5; minCounter2 = 7; maxCounter2 = 8; slidingSpeed = 3.5; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 14; } else { break; if (_local3 >= 390) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 6; maxCounter = 7; fallingSpeed = 3.7; minCounter2 = 6; maxCounter2 = 7; slidingSpeed = 3.7; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 15; } else { break; if (_local3 >= 420) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 5; maxCounter = 6; fallingSpeed = 3.8; minCounter2 = 5; maxCounter2 = 6; slidingSpeed = 3.8; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 16; } else { break; if (_local3 >= 450) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 4; maxCounter = 5; fallingSpeed = 3.9; minCounter2 = 4; maxCounter2 = 5; slidingSpeed = 3.9; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 17; } else { break; if (_local3 >= 480) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 3; maxCounter = 4; fallingSpeed = 4; minCounter2 = 3; maxCounter2 = 4; slidingSpeed = 4; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 18; } else { break; if (_local3 >= 510) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 2; maxCounter = 2; fallingSpeed = 4.1; minCounter2 = 2; maxCounter2 = 2; slidingSpeed = 4.1; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 19; } else { break; if (_local3 >= 540) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 1; maxCounter = 1; fallingSpeed = 4.2; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 4.2; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 20; } else { break; minCounter = 1; maxCounter = 1; fallingSpeed = 5; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 5; stageState = 20; break; } } } } } } } } } } case 11 : if (_local3 >= 300) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 9; maxCounter = 10; fallingSpeed = 3.2; minCounter2 = 9; maxCounter2 = 10; slidingSpeed = 3.2; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 12; } else { break; if (_local3 >= 330) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 8; maxCounter = 9; fallingSpeed = 3.3; minCounter2 = 8; maxCounter2 = 9; slidingSpeed = 3.3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 13; } else { break; if (_local3 >= 360) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 7; maxCounter = 8; fallingSpeed = 3.5; minCounter2 = 7; maxCounter2 = 8; slidingSpeed = 3.5; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 14; } else { break; if (_local3 >= 390) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 6; maxCounter = 7; fallingSpeed = 3.7; minCounter2 = 6; maxCounter2 = 7; slidingSpeed = 3.7; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 15; } else { break; if (_local3 >= 420) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 5; maxCounter = 6; fallingSpeed = 3.8; minCounter2 = 5; maxCounter2 = 6; slidingSpeed = 3.8; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 16; } else { break; if (_local3 >= 450) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 4; maxCounter = 5; fallingSpeed = 3.9; minCounter2 = 4; maxCounter2 = 5; slidingSpeed = 3.9; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 17; } else { break; if (_local3 >= 480) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 3; maxCounter = 4; fallingSpeed = 4; minCounter2 = 3; maxCounter2 = 4; slidingSpeed = 4; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 18; } else { break; if (_local3 >= 510) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 2; maxCounter = 2; fallingSpeed = 4.1; minCounter2 = 2; maxCounter2 = 2; slidingSpeed = 4.1; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 19; } else { break; if (_local3 >= 540) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 1; maxCounter = 1; fallingSpeed = 4.2; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 4.2; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 20; } else { break; minCounter = 1; maxCounter = 1; fallingSpeed = 5; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 5; stageState = 20; break; } } } } } } } } } case 12 : if (_local3 >= 330) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 8; maxCounter = 9; fallingSpeed = 3.3; minCounter2 = 8; maxCounter2 = 9; slidingSpeed = 3.3; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 13; } else { break; if (_local3 >= 360) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 7; maxCounter = 8; fallingSpeed = 3.5; minCounter2 = 7; maxCounter2 = 8; slidingSpeed = 3.5; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 14; } else { break; if (_local3 >= 390) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 6; maxCounter = 7; fallingSpeed = 3.7; minCounter2 = 6; maxCounter2 = 7; slidingSpeed = 3.7; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 15; } else { break; if (_local3 >= 420) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 5; maxCounter = 6; fallingSpeed = 3.8; minCounter2 = 5; maxCounter2 = 6; slidingSpeed = 3.8; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 16; } else { break; if (_local3 >= 450) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 4; maxCounter = 5; fallingSpeed = 3.9; minCounter2 = 4; maxCounter2 = 5; slidingSpeed = 3.9; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 17; } else { break; if (_local3 >= 480) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 3; maxCounter = 4; fallingSpeed = 4; minCounter2 = 3; maxCounter2 = 4; slidingSpeed = 4; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 18; } else { break; if (_local3 >= 510) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 2; maxCounter = 2; fallingSpeed = 4.1; minCounter2 = 2; maxCounter2 = 2; slidingSpeed = 4.1; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 19; } else { break; if (_local3 >= 540) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 1; maxCounter = 1; fallingSpeed = 4.2; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 4.2; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 20; } else { break; minCounter = 1; maxCounter = 1; fallingSpeed = 5; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 5; stageState = 20; break; } } } } } } } } case 13 : if (_local3 >= 360) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 7; maxCounter = 8; fallingSpeed = 3.5; minCounter2 = 7; maxCounter2 = 8; slidingSpeed = 3.5; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 14; } else { break; if (_local3 >= 390) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 6; maxCounter = 7; fallingSpeed = 3.7; minCounter2 = 6; maxCounter2 = 7; slidingSpeed = 3.7; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 15; } else { break; if (_local3 >= 420) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 5; maxCounter = 6; fallingSpeed = 3.8; minCounter2 = 5; maxCounter2 = 6; slidingSpeed = 3.8; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 16; } else { break; if (_local3 >= 450) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 4; maxCounter = 5; fallingSpeed = 3.9; minCounter2 = 4; maxCounter2 = 5; slidingSpeed = 3.9; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 17; } else { break; if (_local3 >= 480) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 3; maxCounter = 4; fallingSpeed = 4; minCounter2 = 3; maxCounter2 = 4; slidingSpeed = 4; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 18; } else { break; if (_local3 >= 510) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 2; maxCounter = 2; fallingSpeed = 4.1; minCounter2 = 2; maxCounter2 = 2; slidingSpeed = 4.1; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 19; } else { break; if (_local3 >= 540) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 1; maxCounter = 1; fallingSpeed = 4.2; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 4.2; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 20; } else { break; minCounter = 1; maxCounter = 1; fallingSpeed = 5; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 5; stageState = 20; break; } } } } } } } case 14 : if (_local3 >= 390) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 6; maxCounter = 7; fallingSpeed = 3.7; minCounter2 = 6; maxCounter2 = 7; slidingSpeed = 3.7; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 15; } else { break; if (_local3 >= 420) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 5; maxCounter = 6; fallingSpeed = 3.8; minCounter2 = 5; maxCounter2 = 6; slidingSpeed = 3.8; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 16; } else { break; if (_local3 >= 450) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 4; maxCounter = 5; fallingSpeed = 3.9; minCounter2 = 4; maxCounter2 = 5; slidingSpeed = 3.9; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 17; } else { break; if (_local3 >= 480) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 3; maxCounter = 4; fallingSpeed = 4; minCounter2 = 3; maxCounter2 = 4; slidingSpeed = 4; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 18; } else { break; if (_local3 >= 510) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 2; maxCounter = 2; fallingSpeed = 4.1; minCounter2 = 2; maxCounter2 = 2; slidingSpeed = 4.1; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 19; } else { break; if (_local3 >= 540) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 1; maxCounter = 1; fallingSpeed = 4.2; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 4.2; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 20; } else { break; minCounter = 1; maxCounter = 1; fallingSpeed = 5; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 5; stageState = 20; break; } } } } } } case 15 : if (_local3 >= 420) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 5; maxCounter = 6; fallingSpeed = 3.8; minCounter2 = 5; maxCounter2 = 6; slidingSpeed = 3.8; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 16; } else { break; if (_local3 >= 450) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 4; maxCounter = 5; fallingSpeed = 3.9; minCounter2 = 4; maxCounter2 = 5; slidingSpeed = 3.9; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 17; } else { break; if (_local3 >= 480) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 3; maxCounter = 4; fallingSpeed = 4; minCounter2 = 3; maxCounter2 = 4; slidingSpeed = 4; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 18; } else { break; if (_local3 >= 510) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 2; maxCounter = 2; fallingSpeed = 4.1; minCounter2 = 2; maxCounter2 = 2; slidingSpeed = 4.1; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 19; } else { break; if (_local3 >= 540) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 1; maxCounter = 1; fallingSpeed = 4.2; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 4.2; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 20; } else { break; minCounter = 1; maxCounter = 1; fallingSpeed = 5; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 5; stageState = 20; break; } } } } } case 16 : if (_local3 >= 450) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 4; maxCounter = 5; fallingSpeed = 3.9; minCounter2 = 4; maxCounter2 = 5; slidingSpeed = 3.9; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 17; } else { break; if (_local3 >= 480) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 3; maxCounter = 4; fallingSpeed = 4; minCounter2 = 3; maxCounter2 = 4; slidingSpeed = 4; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 18; } else { break; if (_local3 >= 510) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 2; maxCounter = 2; fallingSpeed = 4.1; minCounter2 = 2; maxCounter2 = 2; slidingSpeed = 4.1; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 19; } else { break; if (_local3 >= 540) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 1; maxCounter = 1; fallingSpeed = 4.2; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 4.2; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 20; } else { break; minCounter = 1; maxCounter = 1; fallingSpeed = 5; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 5; stageState = 20; break; } } } } case 17 : if (_local3 >= 480) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 3; maxCounter = 4; fallingSpeed = 4; minCounter2 = 3; maxCounter2 = 4; slidingSpeed = 4; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 18; } else { break; if (_local3 >= 510) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 2; maxCounter = 2; fallingSpeed = 4.1; minCounter2 = 2; maxCounter2 = 2; slidingSpeed = 4.1; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 19; } else { break; if (_local3 >= 540) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 1; maxCounter = 1; fallingSpeed = 4.2; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 4.2; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 20; } else { break; minCounter = 1; maxCounter = 1; fallingSpeed = 5; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 5; stageState = 20; break; } } } case 18 : if (_local3 >= 510) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 2; maxCounter = 2; fallingSpeed = 4.1; minCounter2 = 2; maxCounter2 = 2; slidingSpeed = 4.1; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 19; } else { break; if (_local3 >= 540) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 1; maxCounter = 1; fallingSpeed = 4.2; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 4.2; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 20; } else { break; minCounter = 1; maxCounter = 1; fallingSpeed = 5; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 5; stageState = 20; break; } } case 19 : if (_local3 >= 540) { if (!_global.rotated) { Rotator(); // unexpected jump } minCounter = 1; maxCounter = 1; fallingSpeed = 4.2; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 4.2; _global.rotTest = false; _global.rotated = false; increm = 1; stageState = 20; } else { break; minCounter = 1; maxCounter = 1; fallingSpeed = 5; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 5; stageState = 20; break; } case 20 : minCounter = 1; maxCounter = 1; fallingSpeed = 5; minCounter2 = 1; maxCounter2 = 1; slidingSpeed = 5; stageState = 20; break; } } function HideTimer() { blnDouble = false; _root.timer._visible = false; } function StartTimer() { blnDouble = true; _root.timer._visible = true; effectTimer = getTimer() + (effectLength * 1000); } function RunTimer() { if (_root.timer._visible == true) { var _local2 = Math.round(((effectTimer - getTimer()) / (effectLength * 1000)) * 100); _root.timer.inside._xscale = _local2; if (_local2 <= 0) { HideTimer(); } } } function GetAndDisplayScore() { var _local3 = getTimeString(myTime - startTime); if ((getTimer() - startTime) >= 6000) { if (blnDouble == true) { currentScore = currentScore + (((getTimer() - lastSampleTime) / 1000) * 150); } else { currentScore = currentScore + (((getTimer() - lastSampleTime) / 1000) * 75); } } else { currentScore = 0; } if (currentScore < 0) { currentScore = 0; } _root.time_txt.text = "Time: " + _local3; _root.score_txt.text = "Score: " + Math.round(currentScore); _global.userScore = Math.round(currentScore); _global.userTime = _root.time_txt.text; lastSampleTime = getTimer(); } function getTimeString(myTime) { var _local4 = Math.floor(myTime / 1000); if (_local4 > 60) { var _local1 = myTime / 1000; var _local3 = _local1 / 60; if (_local1 > 59) { _local1 = _local1 - (Math.floor(_local3) * 60); } var _local5; var _local2; if (_local3 < 10) { _local2 = "0" + Math.floor(_local3); } else { _local2 = "" + Math.floor(_local3); } if (_local1 < 10) { _local5 = (_local2 + ":0") + Math.floor(_local1); } else if (_local1 == 0) { _local5 = _local2 + ":00"; } else { _local5 = (_local2 + ":") + Math.floor(_local1); } return(_local5); } if (_local4 < 10) { var _local5 = "00:0" + Math.floor(_local4); } else { var _local5 = "00:" + Math.floor(_local4); } return(_local5); } function ResetGame() { ResetArrays(); _global.userScore = 0; _root.gotoAndPlay("game"); } function ResetArrays() { var i = 0; while (i < arrRightTriangles.length) { var triangleRef = eval ("_root.wholeRight.rightScreen." + arrRightTriangles[i]); triangleRef.removeMovieClip(); i++; } var i = 0; while (i < arrLeftTriangles.length) { var triangleRef2 = eval ("_root.wholeLeft.leftScreen." + arrLeftTriangles[i]); triangleRef2.removeMovieClip(); i++; } var i = 0; while (i < arrLeftPower.length) { var powerRef3 = eval ("_root.wholeLeft.leftScreen." + arrLeftPower[i]); powerRef3.removeMovieClip(); i++; } var i = 0; while (i < arrRightPower.length) { var powerRef4 = eval ("_root.wholeRight.rightScreen." + arrRightPower[i]); powerRef4.removeMovieClip(); i++; } delete arrRightTriangles; delete arrLeftTriangles; delete arrLeftPower; delete arrRightPower; arrRightTriangles = new Array(); arrLeftTriangles = new Array(); arrLeftPower = new Array(); arrRightPower = new Array(); _global.reset = false; } function GeneratePowerUp2() { if ((!_global.alreadyOut) && (!_root.timer._visible)) { if (counter4 == 0) { var startX = (Math.random() * _root.rmask._width); var startY = (Math.random() * _root.rmask._height); var tempName4 = ("slidingPowerUp_" + powerDepth2); _root.wholeRight.rightScreen.attachMovie("powerUp", tempName4, powerDepth2); arrRightPower.push(tempName4); var powerRef4 = eval ("_root.wholeRight.rightScreen." + tempName4); powerRef4._y = startX; powerRef4._x = startY; powerRef4._rotation = Math.random() * 360; counter4 = Math.round(Math.random() * (maxCounter4 - minCounter4)) + minCounter4; powerDepth2++; } else { counter4--; } } } function GeneratePowerUp() { if ((!_global.alreadyOut) && (!_root.timer._visible)) { if (counter3 == 0) { var startX = (Math.random() * _root.lmask._width); var startY = (Math.random() * _root.lmask._height); var tempName3 = ("slidingPowerUp_" + powerDepth); _root.wholeLeft.leftScreen.attachMovie("powerUp", tempName3, powerDepth); arrLeftPower.push(tempName3); var powerRef3 = eval ("_root.wholeLeft.leftScreen." + tempName3); powerRef3._y = startX; powerRef3._x = startY; powerRef3._rotation = Math.random() * 360; counter3 = Math.round(Math.random() * (maxCounter3 - minCounter3)) + minCounter3; powerDepth++; } else { counter3--; } } } function PowerCollideRight() { var i = 0; while (i < arrRightPower.length) { _global.alreadyOut = true; var powerRef4 = eval ("_root.wholeRight.rightScreen." + arrRightPower[i]); var powerPoint = (new flash.geom.Point(powerRef4._x, powerRef4._y)); var pointerPoint4 = (new flash.geom.Point(_root.wholeRight.rightScreen.pointer._x, _root.wholeRight.rightScreen.pointer._y)); if (flash.geom.Point.distance(powerPoint, pointerPoint4) < (powerRef4._width - (powerRef4._width / 2))) { _root.pText.gotoAndPlay(2); StartTimer(); _global.alreadyOut = false; powerRef4.removeMovieClip(); arrRightPower.splice(i, 1); i--; } if (_global.getRidOf) { powerRef4.removeMovieClip(); arrRightPower.splice(i, 1); _global.getRidOf = false; _global.alreadyOut = false; } i++; } } function PowerCollideLeft() { var i = 0; while (i < arrLeftPower.length) { _global.alreadyOut = true; var powerRef3 = eval ("_root.wholeLeft.leftScreen." + arrLeftPower[i]); var powerPoint = (new flash.geom.Point(powerRef3._x, powerRef3._y)); var pointerPoint3 = (new flash.geom.Point(_root.wholeLeft.leftScreen.pointer._x, _root.wholeLeft.leftScreen.pointer._y)); if (flash.geom.Point.distance(powerPoint, pointerPoint3) < (powerRef3._width - (powerRef3._width / 2))) { _root.pText.gotoAndPlay(2); StartTimer(); _global.alreadyOut = false; powerRef3.removeMovieClip(); arrLeftPower.splice(i, 1); i--; } if (_global.getRidOf) { powerRef3.removeMovieClip(); arrLeftPower.splice(i, 1); _global.getRidOf = false; _global.alreadyOut = false; } i++; } } function GenerateSlidingTriangles() { if (counter2 == 0) { var startY = (Math.random() * _root.lmask._height); var tempName2 = ("slidingTriangle_" + triangleDepth2); _root.wholeLeft.leftScreen.attachMovie("triangle", tempName2, triangleDepth2); arrLeftTriangles.push(tempName2); var triangleRef2 = eval ("_root.wholeLeft.leftScreen." + tempName2); triangleRef2._y = startY; triangleRef2._x = -(triangleRef2._height / 2); triangleRef2._rotation = Math.random() * 360; counter2 = Math.round(Math.random() * (maxCounter2 - minCounter2)) + minCounter2; triangleDepth2++; } else { counter2--; } } function GenerateFallingTriangles() { if (counter == 0) { var startX = (Math.random() * _root.rmask._width); var tempName = ("fallingTriangle_" + triangleDepth); _root.wholeRight.rightScreen.attachMovie("triangle", tempName, triangleDepth); arrRightTriangles.push(tempName); var triangleRef = eval ("_root.wholeRight.rightScreen." + tempName); triangleRef._x = startX; triangleRef._y = -(triangleRef._height / 2); triangleRef._rotation = Math.random() * 360; counter = Math.round(Math.random() * (maxCounter - minCounter)) + minCounter; triangleDepth++; } else { counter--; } } function MoveTrianglesRightAndCollide() { var i = 0; while (i < arrLeftTriangles.length) { var triangleRef2 = eval ("_root.wholeLeft.leftScreen." + arrLeftTriangles[i]); triangleRef2._x = triangleRef2._x + slidingSpeed; var trianglePoint = (new flash.geom.Point(triangleRef2._x, triangleRef2._y)); var pointerPoint = (new flash.geom.Point(_root.wholeLeft.leftScreen.pointer._x, _root.wholeLeft.leftScreen.pointer._y)); if (flash.geom.Point.distance(trianglePoint, pointerPoint) < (triangleRef2._width - (triangleRef2._width / 2))) { var crapPoint = new Object({x:_root.wholeLeft.leftScreen.pointer._x, y:_root.wholeLeft.leftScreen.pointer._y}); _root.wholeLeft.leftScreen.localToGlobal(crapPoint); _global.crapX = crapPoint.x; _global.crapY = crapPoint.y; _root.gotoAndStop("dead"); } if (triangleRef2._x > (_root.lmask._width + (triangleRef2._width / 2))) { triangleRef2.removeMovieClip(); arrLeftTriangles.splice(i, 1); i--; } i++; } } function MoveTrianglesDownAndCollide() { var i = 0; while (i < arrRightTriangles.length) { var triangleRef = eval ("_root.wholeRight.rightScreen." + arrRightTriangles[i]); triangleRef._y = triangleRef._y + fallingSpeed; var trianglePoint2 = (new flash.geom.Point(triangleRef._x, triangleRef._y)); var pointerPoint2 = (new flash.geom.Point(_root.wholeRight.rightScreen.pointer._x, _root.wholeRight.rightScreen.pointer._y)); if (flash.geom.Point.distance(trianglePoint2, pointerPoint2) < (triangleRef._height - (triangleRef._height / 2))) { var crapPoint = new Object({x:_root.wholeRight.rightScreen.pointer._x, y:_root.wholeRight.rightScreen.pointer._y}); _root.wholeRight.rightScreen.localToGlobal(crapPoint); _global.crapX = crapPoint.x; _global.crapY = crapPoint.y; _root.gotoAndStop("dead"); } if (triangleRef._y > (_root.rmask._height + (triangleRef._height / 2))) { triangleRef.removeMovieClip(); arrRightTriangles.splice(i, 1); i--; } i++; } } function MoveKeyboardPointer() { _root.wholeLeft.leftScreen.pointer._x = _root.wholeLeft.leftScreen.pointer._x + vecMomentum._x; _root.wholeLeft.leftScreen.pointer._y = _root.wholeLeft.leftScreen.pointer._y + vecMomentum._y; } function KeyboardListener() { if (((Key.isDown(76) && (Key.isDown(73))) && (Key.isDown(86))) && (Key.isDown(69))) { _global.god = true; } else { _global.god = false; } if (Key.isDown(_global.up)) { vecMomentum._y = vecMomentum._y - numSensitivity; if (vecMomentum._y < (-1 * maxSpeed)) { vecMomentum._y = -1 * maxSpeed; } } else if (Key.isDown(_global.down)) { vecMomentum._y = vecMomentum._y + numSensitivity; if (vecMomentum._y > maxSpeed) { vecMomentum._y = maxSpeed; } } else if (vecMomentum._y > 0) { vecMomentum._y = vecMomentum._y - friction; if (Math.abs(vecMomentum._y) < 0.5) { vecMomentum._y = 0; } } else { vecMomentum._y = vecMomentum._y + friction; if (Math.abs(vecMomentum._y) < 0.5) { vecMomentum._y = 0; } } if (Key.isDown(_global.leftward)) { vecMomentum._x = vecMomentum._x - numSensitivity; if (vecMomentum._x < (-1 * maxSpeed)) { vecMomentum._x = -1 * maxSpeed; } } else if (Key.isDown(_global.rightward)) { vecMomentum._x = vecMomentum._x + numSensitivity; if (vecMomentum._x > maxSpeed) { vecMomentum._x = maxSpeed; } } else if (vecMomentum._x > 0) { vecMomentum._x = vecMomentum._x - friction; if (Math.abs(vecMomentum._x) < 0.5) { vecMomentum._x = 0; } } else { vecMomentum._x = vecMomentum._x + friction; if (Math.abs(vecMomentum._x) < 0.5) { vecMomentum._x = 0; } } } function KeepKeyboardInside() { if (_root.wholeLeft.leftScreen.pointer._x <= 5) { _root.wholeLeft.leftScreen.pointer._x = 5; if (_root.wholeLeft.leftScreen.pointer._y <= 5) { _root.wholeLeft.leftScreen.pointer._y = 5; } else if (_root.wholeLeft.leftScreen.pointer._y >= (_root.rmask._height - 5)) { _root.wholeLeft.leftScreen.pointer._y = _root.rmask._height - 5; } } else if (_root.wholeLeft.leftScreen.pointer._x >= (_root.rmask._width - 5)) { _root.wholeLeft.leftScreen.pointer._x = _root.rmask._width - 5; if (_root.wholeLeft.leftScreen.pointer._y <= 5) { _root.wholeLeft.leftScreen.pointer._y = 5; } else if (_root.wholeLeft.leftScreen.pointer._y >= (_root.rmask._height - 5)) { _root.wholeLeft.leftScreen.pointer._y = _root.rmask._height - 5; } } else if (_root.wholeLeft.leftScreen.pointer._y <= 5) { _root.wholeLeft.leftScreen.pointer._y = 5; } else if (_root.wholeLeft.leftScreen.pointer._y >= (_root.rmask._height - 5)) { _root.wholeLeft.leftScreen.pointer._y = _root.rmask._height - 5; } } function KeepMouseInside() { var _local2 = new Object({x:_xmouse, y:_ymouse}); _root.wholeRight.rightScreen.globalToLocal(_local2); _root.wholeRight.rightScreen.pointer._x = _local2.x; _root.wholeRight.rightScreen.pointer._y = _local2.y; if (_root.wholeRight.rightScreen.pointer._x <= 0) { _root.wholeRight.rightScreen.pointer._x = 0; if (_root.wholeRight.rightScreen.pointer._y <= 0) { _root.wholeRight.rightScreen.pointer._y = 0; } else if (_root.wholeRight.rightScreen.pointer._y >= _root.rmask._height) { _root.wholeRight.rightScreen.pointer._y = _root.rmask._height; } } else if (_root.wholeRight.rightScreen.pointer._x >= _root.rmask._width) { _root.wholeRight.rightScreen.pointer._x = _root.rmask._width; if (_root.wholeRight.rightScreen.pointer._y <= 0) { _root.wholeRight.rightScreen.pointer._y = 0; } else if (_root.wholeRight.rightScreen.pointer._y >= _root.rmask._height) { _root.wholeRight.rightScreen.pointer._y = _root.rmask._height; } } else if (_root.wholeRight.rightScreen.pointer._y <= 0) { _root.wholeRight.rightScreen.pointer._y = 0; } else if (_root.wholeRight.rightScreen.pointer._y >= _root.rmask._height) { _root.wholeRight.rightScreen.pointer._y = _root.rmask._height; } } stop(); var vecMomentum = new Vector(); var maxSpeed; var friction; var numSensitivity; var minCounter; var maxCounter; var minCounter2; var minCounter3; var minCounter4; var maxCounter2; var maxCounter3; var maxCounter4; var fallingSpeed; var fallingSpeed2; var slidingSpeed; var slidingSpeed2; var counter; var counter2; var counter3; var counter4; var triangleDepth; var triangleDepth2; var powerDepth; var arrRightTriangles; var arrLeftTriangles; var effectTimer; var effectLength; var arrLeftPower; var arrRightPower; var myTime; var startTime; var myScore; var currentScore; var lastSampleTime; var blnDouble; var stageState; var increm; stop();
Instance of Symbol 13 MovieClip in Frame 32
onClipEvent (load) { _root.Setup(); } onClipEvent (enterFrame) { _root.Run(); }
Frame 37
_root.circle._x = _global.crapX; _root.circle._y = _global.crapY; _global.gotHere = false; stop();
Instance of Symbol 13 MovieClip in Frame 37
onClipEvent (enterFrame) { _root.navi2.score_txt.text = "Your Score: " + _global.userScore; if (!_global.tested) { if (_global.timeToFade) { _root.circle.gotoAndPlay(2); _global.tested = true; } } }
Frame 42
trace("loaded"); gotoAndPlay ("doneLoading");
Frame 43
gotoAndPlay ("doneLoading");
Frame 46
trace("fart");
Frame 52
gotoAndPlay ("intro");
Symbol 3 MovieClip [powerUp] Frame 516
_global.getRidOf = true; stop();
Symbol 5 MovieClip [menuTriangle] Frame 1
stop();
Symbol 5 MovieClip [menuTriangle] Frame 2
stop();
Symbol 5 MovieClip [menuTriangle] Frame 100
stop();
Symbol 159 MovieClip [__Packages.SoundPlayer] Frame 0
class SoundPlayer { var channelsAvailable, channel1, channel2, channel3, externalSoundVolume; function SoundPlayer () { channelsAvailable = new Array(true, true, true); channel1 = new Sound(); channel2 = new Sound(); channel3 = new Sound(); externalSoundVolume = 100; } function CleanSounds(intIndex) { channelsAvailable[intIndex] = true; } function PlaySound(linkIdentifier) { if (_global.soundOn == true) { var thisRef = this; if (channelsAvailable[0] == true) { channelsAvailable[0] = false; delete channel1; channel1 = new Sound(); channel1.attachSound(linkIdentifier); channel1.setVolume(100); channel1.start(0, 0); channel1.onSoundComplete = function () { thisRef.CleanSounds(0); }; } else if (channelsAvailable[1] == true) { channelsAvailable[1] = false; delete channel2; channel2 = new Sound(); channel2.attachSound(linkIdentifier); channel2.setVolume(70); channel2.start(0, 0); channel2.onSoundComplete = function () { thisRef.CleanSounds(1); }; } else { channelsAvailable[0] = false; delete channel1; channel1 = new Sound(); channel1.attachSound(linkIdentifier); channel1.setVolume(70); channel1.start(0, 0); channel1.onSoundComplete = function () { thisRef.CleanSounds(0); }; } } } function PlayBubbleSound(linkIdentifier) { if (_global.soundOn == true) { var thisRef = this; if (channelsAvailable[2] == true) { channelsAvailable[2] = false; delete channel3; channel3 = new Sound(); channel3.attachSound(linkIdentifier); channel3.setVolume(100); channel3.start(0, 0); channel3.onSoundComplete = function () { thisRef.CleanSounds(2); }; } } } function PlayExternalSound(urlPath) { var thisRef = this; if (channelsAvailable[0] == true) { channelsAvailable[0] = false; delete channel1; channel1 = new Sound(); channel1.loadSound(urlPath, false); channel1.setVolume(externalSoundVolume); channel1.onLoad = function (loadedOK) { if (loadedOK) { this.start(); } }; channel1.onSoundComplete = function () { thisRef.CleanSounds(0); }; } else if (channelsAvailable[1] == true) { channelsAvailable[1] = false; delete channel2; channel2 = new Sound(); channel2.loadSound(urlPath, false); channel2.setVolume(externalSoundVolume); channel2.onLoad = function (loadedOK) { if (loadedOK) { this.start(); } }; channel2.onSoundComplete = function () { thisRef.CleanSounds(1); }; } else { channelsAvailable[0] = false; delete channel1; channel1 = new Sound(); channel1.loadSound(urlPath, false); channel1.setVolume(externalSoundVolume); channel1.onLoad = function (loadedOK) { if (loadedOK) { this.start(); } }; channel1.onSoundComplete = function () { thisRef.CleanSounds(0); }; } } }
Symbol 160 MovieClip [__Packages.Music] Frame 0
class Music { var mySound, volume, currentTrack, inCrossfade, state, changeSongs, maxVolume, targetVolume, volumeSpeed; function Music () { mySound = new Sound(); volume = 100; currentTrack = ""; inCrossfade = false; state = false; changeSongs = true; maxVolume = 60; } function StartFastSound() { currentTrack = "fast"; mySound.stop(); mySound.attachSound(currentTrack); volume = maxVolume; mySound.setVolume(volume); mySound.start(0, 2000); state = true; } function SetMaxVolume(vol) { maxVolume = vol; } function SetTrack(setMusic) { if (setMusic == currentTrack) { changeSongs = false; } else { changeSongs = true; currentTrack = setMusic; } } function Play() { mySound.stop(); mySound.attachSound(currentTrack); volume = maxVolume; mySound.setVolume(volume); mySound.start(0, 2000); state = true; } function Stop() { mySound.stop(); state = false; } function PlayWithCrossFade(secondDuration) { if (changeSongs == true) { if (state == true) { inCrossfade = true; targetVolume = 0; var _local2 = secondDuration * 30; volumeSpeed = (targetVolume - volume) / (_local2 / 2); } else { mySound.stop(); mySound.attachSound(currentTrack); if (currentTrack != "slow") { trace(currentTrack); trace("looped"); mySound.start(0, 2000); } else { trace("no loop"); mySound.start(0, 0); var thisRef = this; mySound.onSoundComplete = function () { thisRef.StartFastSound(); }; } state = true; inCrossfade = false; targetVolume = maxVolume; volume = 0; mySound.setVolume(0); var _local2 = secondDuration * 30; volumeSpeed = (targetVolume - volume) / _local2; } } } function RunPlayer() { if (targetVolume != volume) { var _local2; _local2 = volume + volumeSpeed; if ((volumeSpeed < 0) && (_local2 < 0)) { _local2 = 0; } else if ((volumeSpeed > 0) && (_local2 > targetVolume)) { _local2 = targetVolume; } volume = _local2; mySound.setVolume(_local2); } if (inCrossfade == true) { var thisMusic = this; if (volume <= 0) { volumeSpeed = volumeSpeed * -1; inCrossfade = false; targetVolume = maxVolume; mySound.stop(); mySound.attachSound(currentTrack); mySound.setVolume(0); if (currentTrack != "slow") { trace(currentTrack); trace("looped"); mySound.start(0, 2000); } else { trace("no loop"); mySound.start(0, 0); mySound.onSoundComplete = function () { thisMusic.StartFastSound(); }; } state = true; } } } }
Symbol 161 MovieClip [__Packages.Vector] Frame 0
class Vector { var _x, _y; function Vector () { _x = 0; _y = 0; } }
Symbol 162 MovieClip [__Packages.ab20] Frame 0
class ab20 { function ab20 () { } static function fr(str, find, replace, limit) { var _local2 = str; var _local3; var _local4; var _local9; if (!(typeof(find) === "string")) { if (replace === undefined) { replace = [""]; } else if (typeof(replace) === "string") { replace = [replace]; } } else { find = [find]; replace = [replace]; } _local9 = find.length; var _local1 = 0; var _local5 = 0; while (_local1 < _local9) { while (_local4 = _local2.indexOf(find[_local1]) , !(_local4 === -1)) { if ((!(limit === undefined)) && (_local5 >= limit)) { break; } _local3 = new Array(_local2.substring(0, _local4), _local2.substr(_local4, find[_local1].length), _local2.substr(_local4 + find[_local1].length)); _local3[1] = ((replace[_local1] === undefined) ? "" : (replace[_local1])); _local2 = (_local3[0] + _local3[1]) + _local3[2]; _local5++; } _local1++; _local5 = 0; } return(_local2); } static function encodeNum(num) { var _local11 = getTimer(); var _local6 = ["aZ", "Zy", "Zx"]; var _local7 = ["zH", "jY", "uH"]; var _local4 = ["Ah", "Xh", "hO"]; var _local5 = ["Ub", "Bu", "Cb"]; var _local8 = ["Qc", "Pc", "Pe"]; var _local9 = ["Ei", "Ie", "Ef"]; var _local3 = ["Fk", "kG", "Kg"]; var _local13 = ["Jl", "Lm", "Mn"]; var _local12 = ["No", "Np", "Qp"]; var _local2 = ["Rs", "St", "Sw"]; var _local14 = random(3); num = String(num); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); if (_local14 == 1) { num = fr(num, "5", _local8[0]); } else { num = fr(num, "5", _local8[random(3)]); } num = fr(num, "4", _local9[random(3)]); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "2", _local13[random(3)]); num = fr(num, "1", _local12[random(3)]); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); var _local10 = getTimer() - _local11; num = (num + "Dd") + _local10; return(num); } static function encodeStr8bytes(str) { var _local1 = 0; var _local4 = str.length; var _local3 = "%"; var _local2 = ["%", "$", "#", "@"]; while (_local1 < _local4) { _local3 = _local3 + (str.charCodeAt(_local1) + _local2[random(_local2.length)]); _local1++; } return(_local3); } static function decodeStr8bytes(str) { str = ("PIE" + str) + "PIE"; str = fr(str, "%", "D"); str = fr(str, "$", "D"); str = fr(str, "#", "D"); str = fr(str, "@", "D"); str = fr(str, "PIED", ""); str = fr(str, "DPIE", ""); var _local3 = str.split("D"); var _local4 = ""; var _local1 = 0; var _local5 = _local3.length; while (_local1 < _local5) { _local4 = _local4 + String(String.fromCharCode(_local3[_local1])); _local1++; } return(_local4); } static function decodeNum(str) { var _local2 = ["aZ", "Zy", "Zx", "zH", "jY", "uH", "Ah", "Xh", "hO", "Ub", "Bu", "Cb", "Qc", "Pc", "Pe", "Ei", "Ie", "Ef", "Fk", "kG", "Kg", "Jl", "Lm", "Mn", "No", "Np", "Qp", "Rs", "St", "Sw"]; str = String(str); str = str.split("Dd"); str = str[0]; str = fr(str, _local2[0], "9"); str = fr(str, _local2[1], "9"); str = fr(str, _local2[2], "9"); str = fr(str, _local2[3], "8"); str = fr(str, _local2[4], "8"); str = fr(str, _local2[5], "8"); str = fr(str, _local2[6], "7"); str = fr(str, _local2[7], "7"); str = fr(str, _local2[8], "7"); str = fr(str, _local2[9], "6"); str = fr(str, _local2[10], "6"); str = fr(str, _local2[11], "6"); str = fr(str, _local2[12], "5"); str = fr(str, _local2[13], "5"); str = fr(str, _local2[14], "5"); str = fr(str, _local2[15], "4"); str = fr(str, _local2[16], "4"); str = fr(str, _local2[17], "4"); str = fr(str, _local2[18], "3"); str = fr(str, _local2[19], "3"); str = fr(str, _local2[20], "3"); str = fr(str, _local2[21], "2"); str = fr(str, _local2[22], "2"); str = fr(str, _local2[23], "2"); str = fr(str, _local2[24], "1"); str = fr(str, _local2[25], "1"); str = fr(str, _local2[26], "1"); str = fr(str, _local2[27], "0"); str = fr(str, _local2[28], "0"); str = fr(str, _local2[29], "0"); var _local3 = Number(str); return(_local3); } }
Symbol 22 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 29 MovieClip Frame 140
stop();
Instance of Symbol 33 MovieClip in Symbol 34 MovieClip Frame 150
on (release) { getURL ("http://www.herointeractive.com", "_blank"); }
Instance of Symbol 33 MovieClip in Symbol 34 MovieClip Frame 179
on (release) { getURL ("http://www.herointeractive.com", "_blank"); }
Symbol 34 MovieClip Frame 328
_root.gotoAndPlay("main");
Symbol 36 MovieClip Frame 1
function StartTriangles() { arrMenuTriangles = new Array(); minCounter = 20; maxCounter = 30; counter = 0; triangleDepth = 1000; } function RunTriangles() { GenerateFallingTriangles(); MoveTrianglesDownAndCollide(); } function GenerateFallingTriangles() { if (counter == 0) { var startX = (Math.random() * Stage.width); var tempName = ("fallingTriangle_" + triangleDepth); var myFallSpeed = (Math.round(Math.random() * 4) + 1); _root.faller.attachMovie("menuTriangle", tempName, triangleDepth); arrMenuTriangles.push({name:tempName, speed:myFallSpeed}); var triangleRef = eval ("this." + tempName); triangleRef._x = startX; triangleRef._y = -(triangleRef._height / 2); triangleRef._rotation = Math.random() * 360; triangleRef._yscale = (triangleRef._xscale = (myFallSpeed * 15) + 25); counter = Math.round(Math.random() * (maxCounter - minCounter)) + minCounter; triangleDepth++; } else { counter--; } } function MoveTrianglesDownAndCollide() { var i = 0; while (i < arrMenuTriangles.length) { var triangleRef = eval ("this." + arrMenuTriangles[i].name); triangleRef._y = triangleRef._y + arrMenuTriangles[i].speed; if (triangleRef._y > (Stage.height + (triangleRef._height / 2))) { triangleRef.removeMovieClip(); arrMenuTriangles.splice(i, 1); i--; } i++; } } var minCounter; var maxCounter; var fallingSpeed; var counter; var triangleDepth; var arrMenuTriangles; stop();
Instance of Symbol 13 MovieClip in Symbol 36 MovieClip Frame 1
onClipEvent (load) { this._parent.StartTriangles()(); } onClipEvent (enterFrame) { this._parent.RunTriangles(); }
Symbol 38 MovieClip Frame 30
stop();
Symbol 51 MovieClip Frame 45
_global.gotHere = true; stop();
Symbol 52 Button
on (release) { _global.SoundManager.PlaySound("button"); getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 53 Button
on (release) { _global.SoundManager.PlaySound("button"); _root.gotoAndPlay("credits"); }
Symbol 54 Button
on (release) { _global.SoundManager.PlaySound("button"); _root.gotoAndPlay("settings"); }
Symbol 55 Button
on (release) { _global.SoundManager.PlaySound("button"); _root.gotoAndPlay("game"); }
Symbol 56 MovieClip Frame 1
stop();
Symbol 58 MovieClip Frame 45
stop();
Symbol 61 MovieClip Frame 1
stop();
Symbol 61 MovieClip Frame 2
stop();
Instance of Symbol 61 MovieClip "low" in Symbol 62 MovieClip Frame 1
onClipEvent (load) { if (_quality == "LOW") { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_quality != "LOW") { this.gotoAndStop("off"); } } on (release) { _quality = "LOW"; _global.SoundManager.PlaySound("button"); this._parent.high.gotoAndStop("off"); this._parent.med.gotoAndStop("off"); }
Instance of Symbol 61 MovieClip "med" in Symbol 62 MovieClip Frame 1
onClipEvent (load) { if (_quality == "MEDIUM") { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_quality != "MEDIUM") { this.gotoAndStop("off"); } } on (release) { _quality = "MEDIUM"; _global.SoundManager.PlaySound("button"); this._parent.high.gotoAndStop("off"); this._parent.low.gotoAndStop("off"); }
Instance of Symbol 61 MovieClip "high" in Symbol 62 MovieClip Frame 1
onClipEvent (load) { if (_quality == "HIGH") { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_quality != "HIGH") { this.gotoAndStop("off"); } } on (release) { _quality = "HIGH"; _global.SoundManager.PlaySound("button"); this._parent.low.gotoAndStop("off"); this._parent.med.gotoAndStop("off"); }
Instance of Symbol 61 MovieClip "musicOn" in Symbol 62 MovieClip Frame 1
onClipEvent (load) { if (_global.musicOn == true) { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_global.musicOn != true) { this.gotoAndStop("off"); } } on (release) { _global.SoundManager.PlaySound("button"); _global.musicOn = true; this._parent.musicOff.gotoAndStop("off"); _global.myMusicPlayer.SetTrack("titleMusic"); _global.myMusicPlayer.SetMaxVolume(100); _global.myMusicPlayer.Play(); }
Instance of Symbol 61 MovieClip "musicOff" in Symbol 62 MovieClip Frame 1
onClipEvent (load) { if (_global.musicOn == false) { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_global.musicOn == true) { this.gotoAndStop("off"); } } on (release) { _global.SoundManager.PlaySound("button"); _global.musicOn = false; this._parent.musicOn.gotoAndStop("off"); _global.myMusicPlayer.Stop(); }
Instance of Symbol 61 MovieClip "soundsOn" in Symbol 62 MovieClip Frame 1
onClipEvent (load) { if (_global.soundOn == true) { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_global.soundOn != true) { this.gotoAndStop("off"); } } on (release) { _global.soundOn = true; this._parent.soundsOff.gotoAndStop("off"); _global.SoundManager.PlaySound("button"); }
Instance of Symbol 61 MovieClip "soundsOff" in Symbol 62 MovieClip Frame 1
onClipEvent (load) { if (_global.soundOn == false) { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_global.soundOn == true) { this.gotoAndStop("off"); } } on (release) { _global.soundOn = false; this._parent.soundsOn.gotoAndStop("off"); }
Symbol 64 MovieClip Frame 44
stop();
Symbol 69 Button
on (rollOver) { gotoAndPlay (30); } on (rollOut) { gotoAndPlay (41); } on (release) { _global.SoundManager.PlaySound("button"); _root.gotoAndPlay("main"); }
Symbol 70 Button
on (rollOver) { gotoAndPlay (51); } on (rollOut) { gotoAndPlay (62); } on (release) { _global.SoundManager.PlaySound("button"); _root.gotoAndPlay("settings2"); }
Symbol 71 MovieClip Frame 29
stop();
Symbol 71 MovieClip Frame 40
stop();
Symbol 71 MovieClip Frame 50
gotoAndStop (29);
Symbol 71 MovieClip Frame 61
stop();
Symbol 71 MovieClip Frame 71
gotoAndStop (29);
Symbol 72 Button
on (rollOver) { gotoAndPlay (30); } on (rollOut) { gotoAndPlay (41); } on (release) { _root.gotoAndPlay("main"); }
Symbol 73 MovieClip Frame 29
stop();
Symbol 73 MovieClip Frame 40
stop();
Symbol 73 MovieClip Frame 50
gotoAndStop (29);
Symbol 85 MovieClip Frame 1
stop();
Symbol 85 MovieClip Frame 2
stop();
Symbol 88 MovieClip Frame 1
this._alpha = 0;
Symbol 89 Button
on (rollOver) { gotoAndPlay (31); } on (rollOut) { gotoAndPlay (42); } on (release) { _global.SoundManager.PlaySound("button"); _root.gotoAndPlay("main"); }
Instance of Symbol 88 MovieClip in Symbol 90 MovieClip Frame 16
on (release) { getURL ("http://www.herointeractive.com/", "_blank"); }
Symbol 90 MovieClip Frame 30
stop();
Symbol 90 MovieClip Frame 41
stop();
Symbol 90 MovieClip Frame 51
gotoAndStop (30);
Symbol 95 MovieClip Frame 60
stop();
Symbol 96 MovieClip Frame 20
stop();
Symbol 99 MovieClip Frame 20
stop();
Symbol 103 MovieClip Frame 100
stop();
Symbol 104 MovieClip Frame 20
stop();
Instance of Symbol 104 MovieClip "rightScreen" in Symbol 105 MovieClip Frame 1
/* no clip actions */
Symbol 109 MovieClip Frame 1
stop();
Symbol 109 MovieClip Frame 2
stop();
Symbol 111 MovieClip Frame 1
stop(); if (_global.changedKeys == true) { this.inside.gotoAndStop(2); } else { this.inside.gotoAndStop(1); }
Symbol 112 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 266
stop();
Symbol 114 MovieClip Frame 1
stop();
Symbol 114 MovieClip Frame 266
stop();
Symbol 117 MovieClip Frame 1
stop();
Symbol 120 MovieClip Frame 1
stop();
Symbol 120 MovieClip Frame 84
stop();
Symbol 126 MovieClip Frame 1
stop();
Symbol 126 MovieClip Frame 77
stop();
Symbol 128 MovieClip Frame 20
stop();
Symbol 132 MovieClip Frame 1
stop();
Symbol 132 MovieClip Frame 15
stop();
Symbol 139 MovieClip Frame 1
this.score_txt.text = "Score: " + _global.userScore; this.time_txt.text = _global.userTime; stop();
Symbol 140 Button
on (rollOver) { gotoAndPlay (16); } on (rollOut) { gotoAndPlay (26); } on (release) { _global.SoundManager.PlaySound("button"); _root.gotoAndPlay("main"); }
Symbol 141 Button
on (rollOver) { gotoAndPlay (36); } on (rollOut) { gotoAndPlay (47); } on (release) { _global.SoundManager.PlaySound("button"); getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 142 Button
on (rollOver) { gotoAndPlay (57); } on (rollOut) { gotoAndPlay (68); } on (release) { _global.SoundManager.PlaySound("button"); gotoAndPlay (78); }
Symbol 143 Button
on (rollOver) { gotoAndPlay (142); } on (rollOut) { gotoAndPlay (153); } on (release) { _global.SoundManager.PlaySound("button"); _root.ResetGame(); }
Symbol 149 Button
on (rollOver) { gotoAndPlay (122); } on (rollOut) { gotoAndPlay (132); } on (press) { _global.SoundManager.PlaySound("button"); _root.gotoAndPlay("main"); }
Symbol 150 Button
on (rollOver) { gotoAndPlay (101); } on (rollOut) { gotoAndPlay (112); } on (release) { _global.SoundManager.PlaySound("button"); trace("submitted Score"); var userName = name_txt.text; ab20_09 = new LoadVars(); ab20_09.z = userName; ab20_09.x = ab20.encodeNum(_global.userScore); ab20_09.c = 1418; ab20_09.v = "WPZKES"; ab20_09.sendAndLoad("http://armorbot.com/s_b", ab20_09, "POST"); getURL ("http://www.armorbot.com/mytable/?id=1418", "_blank"); _root.gotoAndPlay("main"); }
Symbol 151 Button
on (rollOver) { gotoAndPlay (142); } on (rollOut) { gotoAndPlay (153); } on (release) { _root.ResetGame(); }
Symbol 152 MovieClip Frame 15
stop();
Symbol 152 MovieClip Frame 25
stop();
Symbol 152 MovieClip Frame 35
gotoAndStop (15);
Symbol 152 MovieClip Frame 46
stop();
Symbol 152 MovieClip Frame 56
gotoAndStop (15);
Symbol 152 MovieClip Frame 67
stop();
Symbol 152 MovieClip Frame 77
gotoAndStop (15);
Symbol 152 MovieClip Frame 78
_global.timeToFade = true;
Symbol 152 MovieClip Frame 100
stop();
Symbol 152 MovieClip Frame 111
stop();
Symbol 152 MovieClip Frame 121
gotoAndStop (100);
Symbol 152 MovieClip Frame 131
stop();
Symbol 152 MovieClip Frame 141
gotoAndStop (100);
Symbol 152 MovieClip Frame 152
stop();
Symbol 152 MovieClip Frame 162
gotoAndStop (15);

Library Items

Symbol 1 GraphicUsed by:3
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClip [powerUp]Uses:1 2
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClip [menuTriangle]Uses:4
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip [triangle]Uses:6
Symbol 8 GraphicUsed by:Timeline
Symbol 9 FontUsed by:10 14 37 57 130
Symbol 10 EditableTextUses:9Used by:Timeline
Symbol 11 FontUsed by:12
Symbol 12 TextUses:11Used by:13
Symbol 13 MovieClipUses:12Used by:36  Timeline
Symbol 14 TextUses:9Used by:Timeline
Symbol 15 GraphicUsed by:18
Symbol 16 GraphicUsed by:18 115
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:15 16 17Used by:Timeline
Symbol 159 MovieClip [__Packages.SoundPlayer]
Symbol 160 MovieClip [__Packages.Music]
Symbol 161 MovieClip [__Packages.Vector]
Symbol 162 MovieClip [__Packages.ab20]
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:29
Symbol 21 GraphicUsed by:22
Symbol 22 ButtonUses:21Used by:29
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:29
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:29
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:29
Symbol 29 MovieClipUses:20 22 24 26 28 SS1Used by:34
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:30 31Used by:33
Symbol 33 MovieClipUses:32Used by:34
Symbol 34 MovieClipUses:29 33Used by:Timeline
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35 13Used by:Timeline
Symbol 37 TextUses:9Used by:38
Symbol 38 MovieClipUses:37Used by:Timeline
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:51
Symbol 41 GraphicUsed by:44 46 48 50 52 53 54 55 60 66 68 69 70 72 89 134 136 140 141 142 143 149 150 151
Symbol 42 FontUsed by:43 45 47 49 65 67 81 119 133 135
Symbol 43 TextUses:42Used by:44
Symbol 44 MovieClipUses:41 43Used by:51 152
Symbol 45 TextUses:42Used by:46
Symbol 46 MovieClipUses:41 45Used by:51
Symbol 47 TextUses:42Used by:48
Symbol 48 MovieClipUses:41 47Used by:51
Symbol 49 TextUses:42Used by:50
Symbol 50 MovieClipUses:41 49Used by:51
Symbol 51 MovieClipUses:40 44 46 48 50Used by:56
Symbol 52 ButtonUses:41Used by:56
Symbol 53 ButtonUses:41Used by:56
Symbol 54 ButtonUses:41Used by:56
Symbol 55 ButtonUses:41Used by:56
Symbol 56 MovieClipUses:51 52 53 54 55Used by:Timeline
Symbol 57 TextUses:9Used by:58
Symbol 58 MovieClipUses:57Used by:Timeline
Symbol 59 GraphicUsed by:62
Symbol 60 MovieClipUses:41Used by:61
Symbol 61 MovieClipUses:60Used by:62
Symbol 62 MovieClipUses:59 61Used by:71
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:71
Symbol 65 TextUses:42Used by:66
Symbol 66 MovieClipUses:41 65Used by:71 73 90 152
Symbol 67 TextUses:42Used by:68
Symbol 68 MovieClipUses:41 67Used by:71
Symbol 69 ButtonUses:41Used by:71
Symbol 70 ButtonUses:41Used by:71
Symbol 71 MovieClipUses:62 64 66 68 69 70Used by:Timeline
Symbol 72 ButtonUses:41Used by:73
Symbol 73 MovieClipUses:66 72Used by:Timeline
Symbol 74 FontUsed by:75 76 77 78 79 80 110
Symbol 75 TextUses:74Used by:Timeline
Symbol 76 EditableTextUses:74Used by:Timeline
Symbol 77 EditableTextUses:74Used by:Timeline
Symbol 78 EditableTextUses:74Used by:Timeline
Symbol 79 EditableTextUses:74Used by:Timeline
Symbol 80 TextUses:74Used by:Timeline
Symbol 81 TextUses:42Used by:Timeline
Symbol 82 GraphicUsed by:85
Symbol 83 GraphicUsed by:85
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:82 83 84Used by:Timeline
Symbol 86 GraphicUsed by:90
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:90
Symbol 89 ButtonUses:41Used by:90
Symbol 90 MovieClipUses:86 88 66 89Used by:Timeline
Symbol 91 GraphicUsed by:92 100
Symbol 92 MovieClipUses:91Used by:Timeline
Symbol 93 GraphicUsed by:96
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:96
Symbol 96 MovieClipUses:93 95Used by:97
Symbol 97 MovieClipUses:96Used by:Timeline
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:Timeline
Symbol 100 MovieClipUses:91Used by:Timeline
Symbol 101 GraphicUsed by:104
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:102Used by:104
Symbol 104 MovieClipUses:101 103Used by:105
Symbol 105 MovieClipUses:104Used by:Timeline
Symbol 106 GraphicUsed by:111
Symbol 107 GraphicUsed by:109
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:107 108Used by:111
Symbol 110 TextUses:74Used by:111
Symbol 111 MovieClipUses:106 109 110Used by:112
Symbol 112 MovieClipUses:111Used by:Timeline
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:113Used by:Timeline
Symbol 115 MovieClipUses:16Used by:117
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:115 116Used by:Timeline
Symbol 118 GraphicUsed by:120
Symbol 119 TextUses:42Used by:120
Symbol 120 MovieClipUses:118 119Used by:Timeline
Symbol 121 FontUsed by:122 123 137 138
Symbol 122 EditableTextUses:121Used by:Timeline
Symbol 123 EditableTextUses:121Used by:Timeline
Symbol 124 GraphicUsed by:126
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:124 125Used by:Timeline
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:127Used by:Timeline
Symbol 129 GraphicUsed by:132
Symbol 130 TextUses:9Used by:132
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:129 130 131Used by:Timeline
Symbol 133 TextUses:42Used by:134
Symbol 134 MovieClipUses:41 133Used by:152
Symbol 135 TextUses:42Used by:136
Symbol 136 MovieClipUses:41 135Used by:152
Symbol 137 EditableTextUses:121Used by:139
Symbol 138 EditableTextUses:121Used by:139
Symbol 139 MovieClipUses:137 138Used by:152
Symbol 140 ButtonUses:41Used by:152
Symbol 141 ButtonUses:41Used by:152
Symbol 142 ButtonUses:41Used by:152
Symbol 143 ButtonUses:41Used by:152
Symbol 144 GraphicUsed by:152
Symbol 145 FontUsed by:146 147 148
Symbol 146 EditableTextUses:145Used by:152
Symbol 147 EditableTextUses:145Used by:152
Symbol 148 EditableTextUses:145Used by:152
Symbol 149 ButtonUses:41Used by:152
Symbol 150 ButtonUses:41Used by:152
Symbol 151 ButtonUses:41Used by:152
Symbol 152 MovieClipUses:66 44 134 136 139 140 141 142 143 144 146 147 148 149 150 151Used by:Timeline
Symbol 153 Sound [swoosh]Used by:Timeline
Symbol 154 Sound [lose]Used by:Timeline
Symbol 155 Sound [title]Used by:Timeline
Symbol 156 Sound [fast]Used by:Timeline
Symbol 157 Sound [slow]Used by:Timeline
Symbol 158 Sound [button]Used by:Timeline
Streaming Sound 1Used by:Symbol 29 MovieClip

Instance Names

"load_txt"Frame 1Symbol 10 EditableText
"loaderBar"Frame 1Symbol 18 MovieClip
"faller"Frame 7Symbol 36 MovieClip
"navi"Frame 7Symbol 56 MovieClip
"up_txt"Frame 9Symbol 76 EditableText
"down_txt"Frame 9Symbol 77 EditableText
"left_txt"Frame 9Symbol 78 EditableText
"right_txt"Frame 9Symbol 79 EditableText
"upClip"Frame 9Symbol 85 MovieClip
"downClip"Frame 9Symbol 85 MovieClip
"leftClip"Frame 9Symbol 85 MovieClip
"rightClip"Frame 9Symbol 85 MovieClip
"lmask"Frame 22Symbol 92 MovieClip
"wholeLeft"Frame 22Symbol 97 MovieClip
"rmask"Frame 22Symbol 100 MovieClip
"wholeRight"Frame 22Symbol 105 MovieClip
"inst"Frame 32Symbol 112 MovieClip
"inst2"Frame 32Symbol 114 MovieClip
"timer"Frame 32Symbol 117 MovieClip
"rotatePopUp"Frame 32Symbol 120 MovieClip
"score_txt"Frame 32Symbol 122 EditableText
"time_txt"Frame 32Symbol 123 EditableText
"pText"Frame 32Symbol 126 MovieClip
"circle"Frame 37Symbol 132 MovieClip
"navi2"Frame 37Symbol 152 MovieClip
"boxer"Symbol 51 MovieClip Frame 1Symbol 40 MovieClip
"detectIt"Symbol 56 MovieClip Frame 1Symbol 51 MovieClip
"low"Symbol 62 MovieClip Frame 1Symbol 61 MovieClip
"med"Symbol 62 MovieClip Frame 1Symbol 61 MovieClip
"high"Symbol 62 MovieClip Frame 1Symbol 61 MovieClip
"musicOn"Symbol 62 MovieClip Frame 1Symbol 61 MovieClip
"musicOff"Symbol 62 MovieClip Frame 1Symbol 61 MovieClip
"soundsOn"Symbol 62 MovieClip Frame 1Symbol 61 MovieClip
"soundsOff"Symbol 62 MovieClip Frame 1Symbol 61 MovieClip
"pointer"Symbol 96 MovieClip Frame 1Symbol 95 MovieClip
"leftScreen"Symbol 97 MovieClip Frame 1Symbol 96 MovieClip
"pointer"Symbol 104 MovieClip Frame 1Symbol 103 MovieClip
"rightScreen"Symbol 105 MovieClip Frame 1Symbol 104 MovieClip
"inside"Symbol 111 MovieClip Frame 1Symbol 109 MovieClip
"inside"Symbol 117 MovieClip Frame 1Symbol 115 MovieClip
"time_txt"Symbol 139 MovieClip Frame 1Symbol 137 EditableText
"score_txt"Symbol 139 MovieClip Frame 1Symbol 138 EditableText
"name_txt"Symbol 152 MovieClip Frame 89Symbol 146 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 3 as "powerUp"
ExportAssets (56)Timeline Frame 1Symbol 5 as "menuTriangle"
ExportAssets (56)Timeline Frame 1Symbol 7 as "triangle"
ExportAssets (56)Timeline Frame 1Symbol 159 as "__Packages.SoundPlayer"
ExportAssets (56)Timeline Frame 1Symbol 160 as "__Packages.Music"
ExportAssets (56)Timeline Frame 1Symbol 161 as "__Packages.Vector"
ExportAssets (56)Timeline Frame 1Symbol 162 as "__Packages.ab20"
ExportAssets (56)Timeline Frame 44Symbol 153 as "swoosh"
ExportAssets (56)Timeline Frame 45Symbol 154 as "lose"
ExportAssets (56)Timeline Frame 46Symbol 155 as "title"
ExportAssets (56)Timeline Frame 47Symbol 156 as "fast"
ExportAssets (56)Timeline Frame 48Symbol 157 as "slow"
ExportAssets (56)Timeline Frame 49Symbol 158 as "button"

Labels

"preloader"Frame 1
"intro"Frame 4
"main"Frame 7
"settings"Frame 8
"settings2"Frame 9
"credits"Frame 10
"game"Frame 32
"dead"Frame 37
"loadSounds"Frame 42
"doneLoading"Frame 52
"off"Symbol 61 MovieClip Frame 1
"on"Symbol 61 MovieClip Frame 2
"show"Symbol 117 MovieClip Frame 1




http://swfchan.com/2/8611/info.shtml
Created: 11/6 -2019 01:11:02 Last modified: 11/6 -2019 01:11:02 Server time: 14/11 -2024 06:37:28