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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/76810645?noj=FRM76810645-22DC" width="1" height="1"></div>

onslaught.swf

This is the info page for
Flash #8812

(Click the ID number above for more basic data on this flash file.)


Text
100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

No turret selected

Range

Rounds/min

Damage

0

0

0

888888

restart

Enter your name:

10

Attackers killed:

10

Shots fired:

10

Cash spent:

10

Final score:

Game Over

go back

send score

$88888

$88888

$8888

Seventy characters of your choosing in here, at full monospace width!

BUY

$0

No weapon selected!

Damage

Range

Fire Rate

>

<

USAF

AREA 51

USAF

AREA 51

88

loading

0%

http://playr.co.uk/onslaught/

<p align="center"><font face="Arial" size="24" color="#000000" letterSpacing="0.000000" kerning="0">KAPOW!!!</font></p>

beta

The day the grammar got more better.  And quieter again.

Onslaught

play now!

next >>

Attackers are coming for you!  Don't let them get to your base!
Defend your base by building defensive turrets.

<< back

2. Click where you
want to build it.
The cursor will be
red if you can't build
there or don't have
enough cash

1. Click on the turret
you want to build, or
select it using the
arrow keys, and then
press b to build

Click on a turret to build it, if you have enough cash.
You can't build on the road, on your base or off the screen.

$88888

Cash

Weapon Store

2. Click to upgrade
damage (q), range (w)
or rate of fire (e)

1. Click on the turret
you want to ugrade

Kill attackers to earn cash, and upgrade your turrets.
Each wave of attackers is harder than the last, make sure you keep up!

Upgrade Selected Weapon (click to buy)

play!

Please let me know if any item
does not actually pause!

S

Sell selected turret

E

Q

W

3

2

1

Upgrade selected turret's rate of fire

Upgrade selected turret's range

Upgrade selected turret's damage

Build a red turret

Build a green turret

Build a blue turret

SPACEBAR

Send next wave now

P

ESC

R

Pause/unpause game

Cancel turret building

Toggle range display

There are a number of keyboard shortcuts, which make
it quicker and easier to build and upgrade your weapons.

Select a map to play:

v0.00

Game Stats

Upgrade Selected Weapon (click to buy)

Weapons

Next wave:

Click, or space bar

send now

0000000

Level

$000000

0000000

Kills

Game Viewer

Upgrade Statistics

Player name

$0

Spend

0

Score

0

<< play

ActionScript [AS1/AS2]

Frame 1
this.stop(); this.load_sounds = false; this.local_mode = false; this.s3_mode = true; this.base_url = "http://www.playr.co.uk/onslaught/"; this.ok_url = this.base_url + "/ok.php"; this.score_url = "http://www.playr.co.uk/onslaught/"; this.sound_url = "http://www.playr.co.uk/onslaught/"; if (this.local_mode == true) { this.base_url = "http://localhost/~gaby/onslaught/"; this.ok_url = this.base_url + "/ok.php"; this.score_url = "http://ec2-1.playr.co.uk/onslaught/"; this.sound_url = ""; } else if (this.s3_mode == true) { this.base_url = "http://ec2-1.playr.co.uk/onslaught/"; this.ok_url = "http://s3.playr.co.uk/onslaught/ok.html"; this.score_url = "http://ec2-1.playr.co.uk/onslaught/"; this.sound_url = "http://s3.playr.co.uk/onslaught/"; } this.play(); this.stop(); PlayerURL.onPress = function () { getURL ("http://playr.co.uk/onslaught/", "_self", "GET"); }; this.play();
Frame 4
this.stop(); if (this.load_sounds == true) { var the_url = (this.sound_url + "SoundLibrary.swf"); (this);// not popped loadMovieNum (the_url, 1); "sound_clip"[undefined] = undefined; } this.play();
Frame 7
this.stop(); _level1._visible = false; var b_loaded = this.getBytesLoaded(); var b_total = this.getBytesTotal(); if (this.load_sounds == true) { b_loaded = b_loaded + this.sound_clip.getBytesLoaded(); b_total = b_total + this.sound_clip.getBytesTotal(); } if (b_loaded < b_total) { var pct = Math.floor((b_loaded / b_total) * 100); this.Loading.text = pct + "%"; this.play(); } else { this.gotoAndPlay("Loaded"); }
Frame 10
this.gotoAndPlay("Load");
Frame 13
this.stop(); if (this.local_mode == false) { Loading.text = "Verifying..."; var lv = new LoadVars(); lv.i_am = "kloot"; var lv_into = new LoadVars(); lv_into.onLoad = function (success) { if (success) { if (this.ok == 1) { gotoAndPlay ("Done"); } else { Loading.text = this.error; } } else { Loading.text = "Can't verify..."; } }; var lv_url = this.ok_url; lv.sendAndLoad(lv_url, lv_into, "GET"); } else { this.gotoAndPlay("Done"); }
Frame 16
this.stop(); if (this.view_layout) { gotoAndPlay (44); } else { gotoAndPlay (19); }
Frame 19
this.attacker_count = 0; this.attackers = new Array(); this.waves = new Array(); this.smoke_trails = new Array(); this.game_map = "map1"; this.turret_counter = 0; this.sound_engine = _level1; this.sound_engine._visible = false; this.NewAttacker = function (the_energy, the_value) { this.attacker_count++; var _local3 = "Attacker" + this.attacker_count; var _local4 = this.getNextHighestDepth(); var _local2 = this.attachMovie("Attacker", _local3, _local4); _local2._x = this.Waypoint1._x; _local2._y = this.Waypoint1._y; _local2.energy_start = the_energy; _local2.cash_bounty = the_value; _local2.waypoint_total = this.waypoint_total; _local2.active = true; _local2.my_name = _local3; this.attackers[_local3] = _local2; }; this.TidyUp = function () { for (var _local2 in this.waves) { removeMovieClip(this.waves[_local2]); } for (var _local2 in this.turrets) { removeMovieClip(this.turrets[_local2]); } for (var _local2 in this.attackers) { removeMovieClip(this.attackers[_local2]); } for (var _local2 in this.smoke_trails) { removeMovieClip(this.smoke_trails[_local2]); } this.attackers = new Array(); this.waves = new Array(); this.turrets = new Array(); this.smoke_trails = new Array(); this.smoke_count = 0; this.TurretHighlightHide(); this.cur_turret = false; }; this.BaseHit = function () { return(false); }; this.KilledAttacker = function () { return(false); }; this.rocketSmoke = function (source_obj) { this.smoke_count++; var _local3 = "RocketTrail"; var _local5 = "RocketTrail" + this.smoke_count; var _local4 = this.getNextHighestDepth(); var _local2 = this.attachMovie(_local3, _local5, _local4); _local2._x = source_obj._x; _local2._y = source_obj._y; _local2._rotation = Math.random() * 360; this.smoke_trails.push(_local2); }; if (flash.external.ExternalInterface.available == true) { var the_url = flash.external.ExternalInterface.call("window.location.href.toString"); if (the_url == null) { the_url = flash.external.ExternalInterface.call("window.location.search.substring"); } if (the_url == null) { the_url = "Hmm, not sure."; } HostedOn.text = "Hosted on: " + the_url; } else { HostedOn.text = "Nope."; } this.Payment = function (amount) { if (this.game_over) { return(false); } if (this.player_cash >= amount) { this.player_cash = this.player_cash - amount; this.total_spent = this.total_spent + amount; CashUpdate(); return(true); } return(false); }; this.CanAfford = function (amount) { if (this.game_over) { return(false); } if (this.player_cash >= amount) { return(true); } return(false); }; this.CashWin = function (amount) { this.player_cash = this.player_cash + amount; CashUpdate(); }; this.CashUpdate = function () { Cash.text = "$" + this.player_cash; }; this.degreesToTarget = function (point_from, point_to) { var _local2 = this.radiansToTarget(point_from, point_to); var _local3 = _local2 * 57.2957795130823; return(_local3); }; this.radiansToTarget = function (point_from, point_to) { var _local3 = point_from._x; var _local5 = point_from._y; var _local2 = point_to._x; var _local4 = point_to._y; var _local1 = Math.atan2(_local4 - _local5, _local2 - _local3); return(_local1); }; this.DistanceBetween = function (obj_a, obj_b) { var _local2 = obj_b._x - obj_a._x; var _local1 = obj_b._y - obj_a._y; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); return(_local3); }; this.trigForwardAtAngle = function (the_angle, the_amount) { var _local4 = parseFloat(the_angle); var _local3 = _local4 * (Math.PI/180); var _local2 = the_amount; var _local1 = new Object(); _local1.x = Math.cos(_local3) * _local2; _local1.y = Math.sin(_local3) * _local2; return(_local1); }; this.dec2hex = function (dec) { var _local1 = "0123456789ABCDEF"; if (dec > 15) { pos1 = _local1.charAt(Math.floor(dec / 16)); pos2 = _local1.charAt(dec - (pos1 * 16)); } else { pos1 = 0; pos2 = _local1.charAt(dec); } hex = pos1 + pos2; return(hex); }; this.sound_engine = _level1; this.sound_engine._visible = false; this.sound_engine.sound_muted = true; this.NewTurret = function (the_x, the_y, the_type) { return(false); }; this.TryAndBuild = function (the_type) { return(false); }; this.rangeShow = function (the_turret) { return(false); }; this.rangeHide = function () { return(false); }; this.TurretSell = function () { return(false); }; this.TurretHighlightShow = function () { return(false); }; this.TurretHighlightHide = function () { return(false); }; this.stop(); this.TidyUp(); this.NextWave = function () { }; this.waves = new Array(); this.turrets = new Array(); Green1.turret_type = "Green"; Green2.turret_type = "Green"; Green3.turret_type = "Green"; this.turrets.push(Green1); this.turrets.push(Green2); this.turrets.push(Green3); this.waypoint_total = 2; this.attacker_energy = 220; this.attacker_value = 1; WaveyDavey.gotoAndStop("Idle"); WaveyDavey.wave_spacing = 1200; WaveyDavey.wave_size = 1; WaveyDavey.attacker_spacing = 1; WaveyDavey.gotoAndPlay("Spwan");
Instance of Symbol 455 MovieClip "Keyboard" in Frame 19
onClipEvent (keyDown) { theKey = Key.getCode(); } onClipEvent (keyUp) { var theKey = Key.getCode(); }
Frame 24
this.NewTurret = function (the_x, the_y, the_type) { if (this.game_over) { return(false); } var _local7 = this.turrets_cost[the_type]; if (!this.Payment(_local7)) { return(false); } this.turret_counter++; var _local10 = this.getNextHighestDepth(); var _local6 = "Turret" + the_type; var _local9 = _local6 + this.turret_counter; var _local4 = _root.attachMovie(_local6, _local9, _local10); _local4._x = the_x; _local4._y = the_y; _local4.turret_type = the_type; _local4.turret_num = this.turret_counter; _local4.cash_value = parseInt(_local7); _local4.active = true; for (var _local5 in this.turrets) { var _local3 = this.turrets[_local5]; _local3.notifyNew(_local4); } this.turrets.push(_local4); return(true); }; this.TryAndBuild = function (the_type) { this.CancelBuild(); if (this.game_over) { return(false); } var _local9 = _root; _local9.build_clip = _local9.attachMovie("BuildShape", "BuildShape", _local9.getNextHighestDepth()); _local9.build_clip._x = _root._xmouse; _local9.build_clip._y = _root._ymouse; _local9.build_clip.can_build = false; _local9.build_clip.startDrag(); _local9.build_clip.checkBuild = function () { var _local18 = _root.turrets_cost[the_type]; if (_local18 > _root.player_cash) { this.can_afford = false; return(false); } this.can_afford = true; var _local12 = (this.BuildArea._width / 2) + 1; var _local17 = (this.BuildArea._height / 2) + 1; var _local9 = _root._xmouse; var _local10 = _root._ymouse; if ((((_local9 < 200) or (_local10 < 240)) or (_local9 > 520)) or (_local10 > 480)) { return(false); } if ((((this.hitTest(_root.OutOfBoundsTop) or this.hitTest(_root.OutOfBoundsRight)) or this.hitTest(_root.OutOfBoundsBottom)) or this.hitTest(_root.OutOfBoundsLeft)) or this.hitTest(_root.OutOfBoundsNav)) { return(false); } _local12 = (this._width / 2) + 1; _local17 = (this._height / 2) + 1; _local9 = _root._xmouse; _local10 = _root._ymouse; var _local3 = new Array(); _local3.push(Array(_local9, _local10 + _local17)); _local3.push(Array(_local9, _local10 - _local17)); _local3.push(Array(_local9 + _local12, _local10)); _local3.push(Array(_local9 - _local12, _local10)); var _local14 = 0.850903524534118 * _local12; var _local13 = 0.52532198881773 * _local12; _local3.push(Array(_local9 + _local14, _local10 + _local13)); _local3.push(Array(_local9 + _local14, _local10 - _local13)); _local3.push(Array(_local9 - _local14, _local10 + _local13)); _local3.push(Array(_local9 - _local14, _local10 - _local13)); var _local11 = this._width * 2; var _local8 = _root.turrets; for (var _local16 in _local8) { var _local4 = _local8[_local16]; var _local7 = _root.DistanceBetween(this, _local4); if (_local7 < _local11) { for (var _local15 in _local3) { var _local6 = _local3[_local15][0]; var _local5 = _local3[_local15][1]; if (_local4.hitTest(_local6, _local5, true)) { return(false); } } } } for (var _local15 in _local3) { var _local6 = _local3[_local15][0]; var _local5 = _local3[_local15][1]; if (_root.AttackerPath.hitTest(_local6, _local5, true)) { return(false); } if (_root.PlayerBase.hitTest(_local6, _local5, true)) { return(false); } } return(true); }; _local9.build_clip.onEnterFrame = function () { var _local2 = this.checkBuild(); this.can_build = _local2; }; _local9.build_clip.onPress = function () { if (this.checkBuild()) { _root.NewTurret(_root._xmouse, _root._ymouse, the_type); } this.stopDrag(); removeMovieClip(this); }; }; this.CancelBuild = function () { _root.build_clip.stopDrag(); removeMovieClip(_root.build_clip); }; this.WeaponFired = function () { this.total_shots++; }; this.rangeShow = function (the_turret) { if (!the_turret) { return(false); } if (this.the_range != false) { return(true); } if (the_turret.range_effective > the_turret.weapon_range) { var _local5 = this.getNextHighestDepth(); var _local4 = "TurretRangeEffective"; var _local6 = _local4 + _local5; var _local3 = this.attachMovie(_local4, _local6, _local5); _local3._width = the_turret.range_effective * 2; _local3._height = the_turret.range_effective * 2; _local3._x = the_turret._x; _local3._y = the_turret._y; this.the_range_effective = _local3; } var _local5 = this.getNextHighestDepth(); var _local4 = "TurretRange"; var _local6 = _local4 + _local5; this.the_range = this.attachMovie(_local4, _local6, _local5); this.the_range._width = the_turret.weapon_range * 2; this.the_range._height = the_turret.weapon_range * 2; this.the_range._x = the_turret._x; this.the_range._y = the_turret._y; }; this.rangeHide = function () { if (this.the_range != "") { removeMovieClip(this.the_range); removeMovieClip(this.the_range_effective); this.the_range = false; } }; this.TurretSell = function () { if (this.game_over) { return(false); } if (this.cur_turret == false) { return(false); } the_turret = this.cur_turret; the_turret._visible = false; the_turret.onSell(); var _local5 = the_turret.cash_value; var _local6 = Math.ceil(_local5 * this.turret_resale); this.Kerching(the_turret._x, the_turret._y, _local5); this.CashWin(_local6); this.CashUnspend(_local6); var _local3 = new Array(); for (var _local4 in this.turrets) { var _local2 = this.turrets[_local4]; if (_local2 != the_turret) { _local2.notifyGone(the_turret); _local3.push(_local2); } } this.turrets = _local3; the_turret.removeMovieClip(); this.cur_turret = false; this.TurretHighlightHide(); return(true); }; this.TurretGetLayout = function () { var _local4 = new Array(); for (var _local5 in this.turrets) { var _local3 = this.turrets[_local5]; var _local2 = new Object(); _local2.x = _local3._x; _local2.y = _local3._y; _local2.name = _local3._name; _local2.turret_type = _local3.turret_type; _local2.weapon_rotation = _local3.Weapon._rotation; _local2.upgrade_damage = _local3.upgrade_damage_level; _local2.upgrade_range = _local3.upgrade_range_level; _local2.upgrade_rate = _local3.upgrade_rate_level; _local2.weapon_damage = _local3.weapon_damage; _local2.weapon_range = _local3.weapon_range; _local2.weapon_rate = _local3.weapon_rate; _local2.weapon_fire_count = _local3.weapon_fire_count; _local2.weapon_kill_count = _local3.weapon_kill_count; _local4.push(_local2); } return(_local4); }; this.TurretHighlightShow = function () { if (!this.turret_highlight) { var _local2 = "TurretHighlight"; var _local3 = this.getNextHighestDepth(); var _local5 = _local2 + _local3; var _local4 = this.attachMovie(_local2, _local5, _local3); this.turret_highlight = _local4; } this.turret_highlight._x = this.cur_turret._x; this.turret_highlight._y = this.cur_turret._y; }; this.TurretHighlightHide = function () { if (this.turret_highlight) { this.turret_highlight.removeMovieClip(); } this.turret_highlight = false; }; this.TurretFired = function (the_bullet) { this.bullets.push(the_bullet); }; this.stop(); TidyUp(); this.waypoint_total = 3; WaveyDavey1.wave_spacing = 1200; WaveyDavey1.wave_size = 1; WaveyDavey1.attacker_spacing = 1; this.attacker_energy = 220; this.attacker_value = 1; WaveyDavey1.SendWave(); this.player_cash = 100; this.turrets_cost = new Array(); this.turrets_cost.Blue = 10; this.turrets_cost.Green = 15; this.turrets_cost.Red = 20; _root.turrets = new Array(); CashUpdate();
Instance of Symbol 455 MovieClip "Keyboard" in Frame 24
onClipEvent (keyDown) { theKey = Key.getCode(); if (theKey == 49) { this._parent.TryAndBuild("Blue"); } else if (theKey == 50) { this._parent.TryAndBuild("Green"); } else if (theKey == 51) { this._parent.TryAndBuild("Red"); } else if (theKey == 81) { this._parent.TurretUpgrade.tryUpgradeDamage(); } else if (theKey == 87) { this._parent.TurretUpgrade.tryUpgradeRange(); } else if (theKey == 69) { this._parent.TurretUpgrade.tryUpgradeRate(); } else if (theKey == 27) { this._parent.CancelBuild(); } else if (theKey == 39) { this._parent.WeaponStore.storeNextItem(); } else if (theKey == 37) { this._parent.WeaponStore.storePrevItem(); } else if (theKey == 13) { this._parent.WeaponStore.storeBuyItem(); } else if (theKey == 66) { this._parent.WeaponStore.storeBuyItem(); } } onClipEvent (keyUp) { var theKey = Key.getCode(); }
Frame 29
this.NewTurret = function (the_x, the_y, the_type) { return(false); }; this.TryAndBuild = function (the_type) { return(false); }; this.rangeShow = function (the_turret) { return(false); }; this.rangeHide = function () { return(false); }; this.TurretSell = function () { return(false); }; this.TurretHighlightShow = function () { if (!this.turret_highlight) { var _local2 = "TurretHighlight"; var _local3 = this.getNextHighestDepth(); var _local5 = _local2 + _local3; var _local4 = this.attachMovie(_local2, _local5, _local3); this.turret_highlight = _local4; } this.turret_highlight._x = this.cur_turret._x; this.turret_highlight._y = this.cur_turret._y; }; this.TurretHighlightHide = function () { if (this.turret_highlight) { this.turret_highlight.removeMovieClip(); } this.turret_highlight = false; }; this.stop(); TidyUp(); this.NextWave = function () { this.attacker_energy = this.attacker_energy * 1.12; this.attacker_value++; }; this.waves = new Array(); this.turrets = new Array(); Green1.turret_type = "Green"; this.turrets.push(Red1); this.turrets.push(Green1); this.turrets.push(Blue1); this.waypoint_total = 2; WaveyDavey2.wave_spacing = 1500; WaveyDavey2.wave_size = 2; WaveyDavey2.attacker_spacing = 400; this.attacker_energy = 50; this.attacker_value = 2; this.player_cash = 400; WaveyDavey2.SendWave();
Frame 34
this.stop(); TidyUp();
Instance of Symbol 455 MovieClip "Keyboard" in Frame 34
onClipEvent (keyDown) { theKey = Key.getCode(); } onClipEvent (keyUp) { var theKey = Key.getCode(); }
Frame 39
this.stop(); TidyUp();
Frame 44
this.game_version = "v3.5u"; this.debug_mode = false; if (this.game_map == undefined) { this.game_map = "map1"; } this.starting_cash = 30; this.starting_lives = 10; this.attacker_upgrade_rate = 1.125; this.attacker_start_energy = 10; this.attacker_speed = 60; this.wave_size = 10; this.wave_spacing = 20000; this.attacker_spacing = 700; this.turret_resale = 0.7; if (this.debug_mode == true) { this.starting_cash = 100000 /* 0x0186A0 */; this.game_version = this.game_version + "-d"; } this.waypoint_total = 13; this.attacker_types = 14; this.attackers = new Array(); this.waves = new Array(); this.turrets = new Array(); this.turret_builders = new Array(); this.waypoints = new Array(); this.smoke_trails = new Array(); this.bullets = new Array(); this.mines = new Array(); this.turrets_cost = new Array(); this.turrets_cost.Blue = 10; this.turrets_cost.Green = 15; this.turrets_cost.Red = 20; this.turrets_cost.DamageUp = 5000; this.turrets_cost.RangeUp = 2000; this.turrets_cost.RateUp = 3000; this.turrets_cost.DamageUpBig = 8500; this.turrets_cost.DamageUpBigExchange = 3500; this.turrets_cost.RangeUpExchange = 1000; this.turrets_cost.RateUpExchange = 1200; this.turrets_available = new Array(); this.game_over = false; OutOfBoundsTop._visible = false; OutOfBoundsRight._visible = false; OutOfBoundsBottom._visible = false; OutOfBoundsLeft._visible = false; OutOfBoundsNav._visible = false; this.AttackerPath = false; this.PlayerBase = false; this.ResetGame = function () { this.RemoveEverything(); this.ResetVars(); this.RoadCreate(); WaveController.gotoAndStop("Idle"); WaveController.wave_spacing = this.wave_spacing; WaveController.wave_size = this.wave_size; WaveController.attacker_spacing = this.attacker_spacing; WaveController.gotoAndPlay("Spwan"); this.CashUpdate(); }; this.ResetVars = function () { this.game_over = false; this.game_paused = false; this.game_level = 0; this.player_cash = this.starting_cash; this.player_lives = this.starting_lives; this.attacker_level = 500; this.attacker_count = 0; this.attacker_upgrade = this.attacker_upgrade_rate; this.attacker_energy = this.attacker_start_energy / this.attacker_upgrade; this.total_kills = 0; this.total_spent = 0; this.total_shots = 0; this.cur_turret = false; this.turret_counter = 0; this.attackers = new Array(); this.waves = new Array(); this.turrets = new Array(); this.turret_builders = new Array(); this.waypoints = new Array(); this.smoke_trails = new Array(); this.mines = new Array(); this.bullets = new Array(); this.turrets_available = new Array(); this.turrets_available.Red = true; this.turrets_available.Green = true; this.turrets_available.Blue = true; if (this.debug_mode == true) { this.turrets_available.DamageUp = true; this.turrets_available.RangeUp = true; this.turrets_available.RateUp = true; this.turrets_available.DamageUpBig = true; this.turrets_available.RangeUpBig = true; this.turrets_available.RateUpBig = true; this.turrets_available.DamageUpBigExchange = true; this.turrets_available.RangeUpExchange = true; this.turrets_available.RateUpExchange = true; } PlayerBase.resetLives(); WeaponStore.storeEmpty(); }; this.RemoveEverything = function () { this.CancelBuild(); this.rangeHide(); for (var _local2 in this.waves) { removeMovieClip(this.waves[_local2]); } for (var _local2 in this.turrets) { removeMovieClip(this.turrets[_local2]); } for (var _local2 in this.turret_builders) { removeMovieClip(this.turret_builders[_local2]); } for (var _local2 in this.attackers) { removeMovieClip(this.attackers[_local2]); } for (var _local2 in this.waypoints) { removeMovieClip(this.waypoints[_local2]); } for (var _local2 in this.mines) { removeMovieClip(this.mines[_local2]); } if (this.GameOver) { removeMovieClip(this.GameOver); } if (this.AttackerPath) { this.AttackerPath.removeMovieClip(); } if (this.PlayerBase) { this.PlayerBase.removeMovieClip(); } this.TurretHighlightHide(); }; this.StopEverything = function () { WaveController.gotoAndStop("Stopped"); this.sound_engine.musicFadeStop(); for (var _local3 in this.waves) { var _local2 = this.waves[_local3]; _local2.active = false; _local2.gotoAndStop("Stopped"); } for (var _local3 in this.turrets) { var _local2 = this.turrets[_local3]; _local2.active = false; _local2.gotoAndStop("Stopped"); } for (var _local3 in this.attackers) { var _local2 = this.attackers[_local3]; _local2.active = false; _local2.gotoAndStop("Stopped"); } }; this.RoadCreate = function () { var _local3 = "TheRoad"; var _local4 = this.getNextHighestDepth(); var _local2 = "AttackerPath"; this.AttackerPath = this.attachMovie(_local2, _local3, _local4); if (this.map_layouts[this.game_map]) { this.AttackerPath.map_layout = this.map_layouts[this.game_map]; this.AttackerPath.map_base = this.map_bases[this.game_map]; } }; this.GotoHomepage = function () { this.RemoveEverything(); this.ResetVars(); gotoAndPlay (19); }; this.NextWave = function () { this.game_level++; this.attacker_value = this.game_level; this.attacker_energy = this.attacker_energy * this.attacker_upgrade; this.ReelLevel.setValue(this.game_level); }; this.message_setup = false; this.message_hints = new Array("Press 1 to build a blue turret", "Press 2 to build a green turret", "Press 3 to build a red turret", "Hold R to to toggle the range view on and off", "Press Q to upgrade the damage of the select turret", "Press W to upgrade the range of the selected turret", "Press E to upgrade the rate of fire of the selected turret", "Press S to sell a turret, for 75% of the cost of the turret and its upgrades", "Bored waiting for the next wave? Press the spacebar to send it now", "Use the left and right arrow keys to select a weapon in the store", "Press B to build the currently selected weapon in the store", "Upgrade the range and fire rate on red towers to active 'Holding Pattern'", "Upgrade the damage and fire rate on blue towers to make them 'Freak Out'", "Green towers can link together in a chain to do much more damage", "Two blue turrets in combo mode will lay down landmines", "One green, red and blue turret in combo mode will fire a BFG", "One red and two blue turrets in combo mode will fire a Nuke", "One red, green and blue turret in combo mode will fire a poison rocket", "Two blue and one red turret in combo mode will lay down a big landmine", "Don't drive tired, make time for a break", "Mayonnaise will go bad if you don't keep it refridgerated after opening", "As long as there is an attacker on screen, rockets will head for it", "Rockets in holding pattern mode will always wait for attackers to hit", "Reading the manual can be beneficial to your life", "Laser turrets work better in long chains", "It's often better to upgrade existing turrets rather than build new ones", "Upgrade a turret's damage all the way to activate it's combo mode", "Several grouped turrets in combo mode can fire many different combo weapons", "The combo weapon that is fired depends on which turrets fires first", "Never lick the live terminal, cross the streams or eat bees.", "It's very hard to convince people to read manuals.", "Seriously, check out how to play, it'll make your game more fun", "Do you have the relevant cable?", "Ooh, lovely. Milk with two sugars please!", "There's more fun games to play on http://playr.co.uk/", "There's more fun games to play on http://playr.co.uk/"); this.messageNew = function (the_msg) { this.message_box.swapDepths(this.getNextHighestDepth()); this.message_box.messageShow(the_msg); }; this.messageHint = function () { var _local4 = this.message_hints.length; var _local2 = Math.floor(Math.random() * _local4); var _local3 = "Hint: " + this.message_hints[_local2]; this.messageNew(_local3); }; if (typeof(this.mesage_box) == "movieclip") { this.message_box.removeMovieClip(); } var new_id = "MessageBar"; var new_depth = this.getNextHighestDepth(); var new_name = (new_id + new_depth); this.message_box = this.attachMovie(new_id, new_name, new_depth); this.message_box._x = 360; this.message_box._y = 470; this.rocketSmoke = function (source_obj) { if (this.smoke_trails == undefined) { this.smoke_trails = new Array(); } var _local3 = "RocketTrail"; var _local4 = this.getNextHighestDepth(); var _local5 = _local3 + _local4; var _local2 = this.attachMovie(_local3, _local5, _local4); _local2._x = source_obj._x; _local2._y = source_obj._y; _local2._rotation = Math.random() * 360; this.smoke_trails.push(_local2); }; this.weaponAvailable = function (new_type) { var _local4 = false; var _local5 = false; var _local3 = false; if (new_type == "RangeUp") { _local4 = "Turret" + new_type; _local5 = this.turrets_cost[new_type]; _local3 = new_type; } else if (new_type == "DamageUp") { _local4 = "Turret" + new_type; _local5 = this.turrets_cost[new_type]; _local3 = new_type; } else if (new_type == "DamageUpBig") { _local4 = "Turret" + new_type; _local5 = this.turrets_cost[new_type]; _local3 = new_type; } else if (new_type == "RateUp") { _local4 = "Turret" + new_type; _local5 = this.turrets_cost[new_type]; _local3 = new_type; } else if (new_type == "RateUpExchange") { _local4 = "Turret" + new_type; _local5 = this.turrets_cost[new_type]; _local3 = new_type; } else if (new_type == "RangeUpExchange") { _local4 = "Turret" + new_type; _local5 = this.turrets_cost[new_type]; _local3 = new_type; } else if (new_type == "DamageUpBigExchange") { _local4 = "Turret" + new_type; _local5 = this.turrets_cost[new_type]; _local3 = new_type; } if (_local4 != false) { this.turrets_available[_local3] = true; WeaponStore.storeAddItem(_local4, _local5, _local3); this.messageNew("New weapon available in the weapon store!"); } }; this.weaponStoreUpdate = function () { if (this.total_kills == 300) { this.weaponAvailable("RangeUp"); } if (this.total_kills == 450) { this.weaponAvailable("DamageUp"); } if (this.total_kills == 550) { this.weaponAvailable("RateUpExchange"); } if (this.total_kills == 700) { this.weaponAvailable("RangeUpExchange"); } if (this.total_kills == 850) { this.weaponAvailable("RateUp"); } if (this.total_kills == 1000) { this.weaponAvailable("DamageUpBig"); } if (this.total_kills == 1100) { this.weaponAvailable("DamageUpBigExchange"); } }; this.NewAttacker = function (the_energy, the_value, wave_num) { if (this.game_over) { return(false); } this.attacker_count++; var _local3 = "Attacker" + this.attacker_count; var _local4 = this.getNextHighestDepth(); var _local5 = "Attacker" + (wave_num % this.attacker_types); var _local2 = this.attachMovie(_local5, _local3, _local4); _local2._x = this.Waypoint1._x; _local2._y = this.Waypoint1._y; _local2.energy_start = the_energy; _local2.cash_bounty = the_value; _local2.waypoint_total = this.waypoint_total; _local2.move_speed = this.attacker_speed; _local2.active = true; _local2.my_name = _local3; this.attackers[_local3] = _local2; }; this.KilledAttacker = function (the_att) { if (this.game_over) { return(false); } var _local5 = the_att.my_name; this.CashWin(the_att.cash_bounty); this.Kerching(the_att._x, the_att._y, the_att.cash_bounty); this.total_kills++; this.attackers[_local5] = undefined; this.soundEffect("Death"); var _local3 = new Array(); for (att in this.attackers) { var _local2 = this.attackers[att]._name; if (_local2) { _local3[att] = this.attackers[att]; } } this.attackers = _local3; if (this.total_kills == 500) { this.messageShow("Five hundred kills! Woot!"); } if (this.total_kills == 1000) { this.messageShow("A thousand kills! Keep on going..."); } if (this.total_kills == 1500) { this.messageShow("Fifteen hundred kills, is there no stopping you?"); } if (this.total_kills == 2000) { this.messageShow("Two thousand kills! Clearly you know what you're doing :)"); } this.weaponStoreUpdate(); if ((this.total_kills % 157) == 0) { this.messageHint(); } this.ReelKills.setValue(this.total_kills); }; this.BaseHit = function () { PlayerBase.lifeLost(this.player_lives); this.player_lives--; if (this.player_lives == 0) { this.game_over = true; this.StopEverything(); var _local3 = this.attachMovie("GameOver", "GameOver", this.getNextHighestDepth()); _local3._x = (_root._width / 2) - (_local3._width / 2); _local3._y = (_root._height / 2) - (_local3._height / 2); _local3._alpha = 75; _local3.total_kills = this.total_kills; _local3.total_spent = this.total_spent; _local3.total_shots = this.total_shots; } }; this.NewTurret = function (the_x, the_y, the_type) { if (this.game_over) { return(false); } if (this.game_paused) { return(false); } var _local5 = this.turrets_cost[the_type]; if (!this.Payment(_local5)) { return(false); } var _local7 = this.getNextHighestDepth(); var _local4 = "TurretBuilder"; var _local6 = _local4 + this.new_depth; var _local3 = _root.attachMovie(_local4, _local6, _local7); this.turret_builders.push(_local3); _local3._x = the_x; _local3._y = the_y; _local3.turret_type = the_type; _local3.turret_num = this.turret_counter; _local3.cash_value = parseInt(_local5); _local3.active = true; this.soundEffect("Build"); return(true); }; this.NewTurretBuilt = function (the_builder) { var _local3 = new Array(); for (var _local5 in this.turret_builders) { var _local2 = this.turret_builders[_local5]; if (_local2 != the_builder) { _local3.push(_local2); } } this.turret_builders = _local3; the_builder.removeMovieClip(); }; this.TryAndBuild = function (the_type) { this.CancelBuild(); if (this.game_over) { return(false); } if (this.game_paused) { return(false); } var src = _root; src.build_clip = src.attachMovie("BuildShape", "BuildShape", src.getNextHighestDepth()); src.build_clip._x = _root._xmouse; src.build_clip._y = _root._ymouse; src.build_clip.can_build = false; src.build_clip.weapon_range = _root.WeaponStore.storeGetRange(the_type); src.build_clip.startDrag(); src.build_clip.checkBuild = function () { var _local18 = _root.turrets_cost[the_type]; if (_local18 > _root.player_cash) { this.can_afford = false; return(false); } src.build_clip._x = _root._xmouse; src.build_clip._y = _root._ymouse; this.can_afford = true; var _local12 = (this.BuildArea._width / 2) + 1; var _local17 = (this.BuildArea._height / 2) + 1; var _local9 = _root._xmouse; var _local10 = _root._ymouse; if ((((_local9 < 0) or (_local10 < 0)) or (_local9 > 720)) or (_local10 > 470)) { return(false); } if ((((this.BuildArea.hitTest(_root.OutOfBoundsTop) or this.BuildArea.hitTest(_root.OutOfBoundsRight)) or this.BuildArea.hitTest(_root.OutOfBoundsBottom)) or this.BuildArea.hitTest(_root.OutOfBoundsLeft)) or this.BuildArea.hitTest(_root.OutOfBoundsNav)) { return(false); } var _local3 = new Array(); _local3.push(Array(_local9, _local10 + _local17)); _local3.push(Array(_local9, _local10 - _local17)); _local3.push(Array(_local9 + _local12, _local10)); _local3.push(Array(_local9 - _local12, _local10)); var _local14 = 0.850903524534118 * _local12; var _local13 = 0.52532198881773 * _local12; _local3.push(Array(_local9 + _local14, _local10 + _local13)); _local3.push(Array(_local9 + _local14, _local10 - _local13)); _local3.push(Array(_local9 - _local14, _local10 + _local13)); _local3.push(Array(_local9 - _local14, _local10 - _local13)); var _local11 = this.BuildArea._width; var _local8 = _root.turrets; _local8 = _local8.concat(_root.turret_builders); for (var _local16 in _local8) { var _local6 = _local8[_local16]; var _local7 = _root.DistanceBetween(this, _local6); if (_local7 < _local11) { return(false); } } for (var _local15 in _local3) { var _local5 = _local3[_local15][0]; var _local4 = _local3[_local15][1]; if (_root.AttackerPath.hitTest(_local5, _local4, true)) { return(false); } if (_root.PlayerBase.hitTest(_local5, _local4, true)) { return(false); } } return(true); }; src.build_clip.onEnterFrame = function () { var _local2 = this.checkBuild(); this.can_build = _local2; }; src.build_clip.onPress = function () { var _local3 = this.checkBuild(); if (_local3 == true) { _root.NewTurret(_root._xmouse, _root._ymouse, the_type); } this.stopDrag(); removeMovieClip(this); }; }; this.CancelBuild = function () { _root.build_clip.stopDrag(); removeMovieClip(_root.build_clip); }; this.WeaponFired = function () { this.total_shots++; }; this.rangeShow = function (the_turret) { if (!the_turret) { return(false); } if (this.the_range != false) { return(true); } if (the_turret.range_effective > the_turret.weapon_range) { var _local5 = this.getNextHighestDepth(); var _local4 = "TurretRangeEffective"; var _local6 = _local4 + _local5; var _local3 = this.attachMovie(_local4, _local6, _local5); _local3._width = the_turret.range_effective * 2; _local3._height = the_turret.range_effective * 2; _local3._x = the_turret._x; _local3._y = the_turret._y; this.the_range_effective = _local3; } var _local5 = this.getNextHighestDepth(); var _local4 = "TurretRange"; var _local6 = _local4 + _local5; this.the_range = this.attachMovie(_local4, _local6, _local5); this.the_range._width = the_turret.weapon_range * 2; this.the_range._height = the_turret.weapon_range * 2; this.the_range._x = the_turret._x; this.the_range._y = the_turret._y; }; this.rangeHide = function () { if (this.the_range != false) { removeMovieClip(this.the_range); removeMovieClip(this.the_range_effective); this.the_range = false; } }; this.rangeUpdate = function () { if (this.the_range != false) { this.rangeHide(); this.rangeShow(this.cur_turret); } }; this.TurretSell = function () { if (this.game_over) { return(false); } if (this.cur_turret == false) { return(false); } this.rangeHide(); the_turret = this.cur_turret; the_turret._visible = false; the_turret.onSell(); var _local6 = the_turret.cash_value; var _local5 = Math.ceil(_local6 * this.turret_resale); this.Kerching(the_turret._x, the_turret._y, _local5); this.CashWin(_local5); this.CashUnspend(_local5); var _local3 = new Array(); for (var _local4 in this.turrets) { var _local2 = this.turrets[_local4]; if (_local2 != the_turret) { _local2.notifyGone(the_turret); _local3.push(_local2); } } this.turrets = _local3; the_turret.removeMovieClip(); this.cur_turret = false; this.TurretHighlightHide(); return(true); }; this.TurretGetLayout = function () { var _local4 = new Array(); for (var _local5 in this.turrets) { var _local3 = this.turrets[_local5]; var _local2 = new Object(); _local2.x = _local3._x; _local2.y = _local3._y; _local2.name = _local3._name; _local2.turret_type = _local3.turret_type; _local2.weapon_rotation = _local3.Weapon._rotation; _local2.upgrade_damage = _local3.upgrade_damage_level; _local2.upgrade_range = _local3.upgrade_range_level; _local2.upgrade_rate = _local3.upgrade_rate_level; _local2.weapon_damage = _local3.weapon_damage; _local2.weapon_range = _local3.weapon_range; _local2.weapon_rate = _local3.weapon_rate; _local2.weapon_fire_count = _local3.weapon_fire_count; _local2.weapon_kill_count = _local3.weapon_kill_count; _local4.push(_local2); } return(_local4); }; this.TurretHighlightShow = function () { if (!this.turret_highlight) { var _local2 = "TurretHighlight"; var _local3 = this.getNextHighestDepth(); var _local5 = _local2 + _local3; var _local4 = this.attachMovie(_local2, _local5, _local3); this.turret_highlight = _local4; } this.turret_highlight._x = this.cur_turret._x; this.turret_highlight._y = this.cur_turret._y; }; this.TurretHighlightHide = function () { if (this.turret_highlight) { this.turret_highlight.removeMovieClip(); } this.turret_highlight = false; }; this.TurretFired = function (the_bullet) { this.bullets.push(the_bullet); }; this.Payment = function (amount) { if (this.game_over) { return(false); } if (this.player_cash >= amount) { this.player_cash = this.player_cash - amount; this.total_spent = this.total_spent + amount; CashUpdate(); return(true); } return(false); }; this.CanAfford = function (amount) { if (this.game_over) { return(false); } if (this.player_cash >= amount) { return(true); } return(false); }; this.CashWin = function (amount) { this.player_cash = this.player_cash + amount; CashUpdate(); }; this.CashUpdate = function () { this.Cash.text = "$" + this.player_cash; this.ReelCash.setValue(this.player_cash); }; this.CashUnspend = function (amount) { this.total_spent = this.total_spent - amount; }; this.Kerching = function (the_x, the_y, amount) { var _local3 = this.getNextHighestDepth(); var _local4 = "Kerching" + _local3; var _local5 = "CashEarned"; var _local2 = this.attachMovie(_local5, _local4, _local3); _local2.amount = amount; _local2._x = the_x; _local2._y = the_y; return(_local2); }; this.degreesToTarget = function (point_from, point_to) { var _local2 = this.radiansToTarget(point_from, point_to); return(_local2 * 57.2957795130823); }; this.radiansToTarget = function (from, to) { return(Math.atan2(to._y - from._y, to._x - from._x)); }; this.DistanceBetween = function (obj_a, obj_b) { var _local2 = obj_b._x - obj_a._x; var _local1 = obj_b._y - obj_a._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; this.trigForwardAtAngle = function (theta, hyp) { var _local2 = theta * (Math.PI/180); var _local1 = new Object(); _local1.x = Math.cos(_local2) * hyp; _local1.y = Math.sin(_local2) * hyp; return(_local1); }; this.dec2hex = function (dec) { var _local1 = "0123456789ABCDEF"; if (dec > 15) { pos1 = _local1.charAt(Math.floor(dec / 16)); pos2 = _local1.charAt(dec - (pos1 * 16)); } else { pos1 = 0; pos2 = _local1.charAt(dec); } hex = pos1 + pos2; return(hex); }; this.sound_muted = true; MuteButton._visible = true; MuteButton.soundMute(); this.sounds = new Array(); this.music = false; if (this.load_sounds != true) { this.sound_muted = true; MuteButton._visible = false; } this.musicPlay = function () { if (this.music == false) { this.musicSetup(); } if (this.game_over != true) { this.music.soundStart(); } }; this.musicSetup = function () { if (typeof(this.music) == "movieclip") { this.music.removeMovieClip(); } this.music = this.soundNew("MusicImperial"); this.music.playlist_loop = true; this.music.playlist = new Array("MusicPredator"); }; this.musicFadeStop = function () { this.music.soundFadeAndStop(); }; this.musicPause = function () { this.music.soundPause(); }; this.musicRewind = function () { this.music.soundRewind(); }; this.musicNext = function () { this.music.soundNextTrack(); }; this.musicStop = function () { this.music.soundStop(); }; this.soundNew = function (the_track) { var _local5 = "SoundPlayer"; var _local6 = this.getNextHighestDepth(); var _local8 = _local5 + _local6; var _local4 = this.attachMovie(_local5, _local8, _local6); var _local2 = 0; var _local3 = the_track; if (_local3 == "RocketFire") { _local2 = 6; } if (_local3 == "BangSmall") { _local2 = 6; } if (_local3 == "Laser") { _local2 = 6; } if (_local3 == "Death") { _local2 = 10; } if (_local3 == "Build") { _local2 = 4; } var _local7 = the_track; if (_local2 > 0) { _local7 = (_local3 + "-") + (Math.floor(Math.random() * _local2) + 1); } _local4.sound = _local7; return(_local4); }; this.soundEffect = function (the_sound) { if (this.sound_muted == false) { this.sounds.push(this.soundNew(the_sound)); } var _local3 = new Array(); for (var _local4 in this.sounds) { var _local2 = this.sounds[_local4]; if (_local2.duration > 0) { _local3.push(_local2); } } this.sounds = _local3; }; this._effectNew = function () { var _local2 = "VisualEffect"; var _local3 = this.getNextHighestDepth(); var _local5 = _local2 + _local3; var _local4 = this.attachMovie(_local2, _local5, _local3); return(_local4); }; this.effectFadeOut = function (the_obj) { var _local2 = this._effectNew(); _local2.target_alpha = 0; _local2.target_obj = the_obj; return(_local2); }; this.effectFadeIn = function (the_obj) { var _local2 = this._effectNew(); _local2.target_alpha = 100; _local2.target_obj = the_obj; return(_local2); }; this.effectWait = function (the_obj) { var _local2 = this._effectNew(); _local2.target_obj = the_obj; _local2.wait_time = 1000; return(_local2); }; _global.ASProf = {}; ASProf.init = function () { this._newid = -1; this._totalTime = 0; this._methods = {}; this._methodsArr = new this.Array(); this._segmentIDs = {}; this._openSamples = new this.Array(); }; ASProf.begin = function (s) { if (s == null) { return(false); } if (!this._segmentIDs[s]) { this._segmentIDs[s] = this._addMethod(s); } this._begin(this._segmentIDs[s]); return(true); }; ASProf.end = function () { var _local2 = this._openSamples.pop(); var _local3 = getTimer() - _local2.startTime; _local2.method.totalTime = _local2.method.totalTime + _local3; _local2.method.selfTime = _local2.method.selfTime + _local3; if (_local2._parent) { _local2._parent.method.selfTime = _local2._parent.method.selfTime - _local3; } else { ASProf._totalTime = ASProf._totalTime + _local3; } }; ASProf.profile = function (s) { var f = eval (s); if (!f) { return(false); } var id = this._addMethod(s); Set(s, function () { ASProf._begin(id); var _local3 = f.apply(this, arguments); ASProf.end(); return(_local3); }); ASSetPropFlags(f, null, 0, 1); for (var i in f) { Set((s + ".") + i, f[i]); } return(true); }; ASProf.profileObject = function (s) { var o = eval (s); if (!o) { return(false); } ASSetPropFlags(o, null, 0, 5); for (var i in o) { if (typeof(o[i]) == "function") { this.profile((s + ".") + i); } } }; ASProf.getFlatGraph = function (order) { if (order == null) { order = "selfTime,calls,name"; } var _local3 = "Flat profile:\n\nEach sample counts as 0.001 seconds.\n % cumulative self self total\n time seconds seconds calls ms/call ms/call name\n"; var _local6 = 0; this._methodsArr.sortMultiple(order); var _local5 = this._methodsArr.length; while (_local5-- , _local5 > -1) { var _local2 = this._methodsArr[_local5]; if (!_local2.calls) { } else { _local3 = _local3 + this._formatNumber((_local2.selfTime ? ((100 * _local2.selfTime) / this._totalTime) : 0), 3, 6); var _local4 = _local2.selfTime / 1000; _local6 = _local6 + _local4; _local3 = _local3 + this._formatNumber(_local6, 3, 10); _local3 = _local3 + this._formatNumber(_local4, 3, 9); _local3 = _local3 + this._formatNumber(_local2.calls, 0, 9); _local3 = _local3 + this._formatNumber(_local2.selfTime / _local2.calls, 3, 9); _local3 = _local3 + this._formatNumber(_local2.totalTime / _local2.calls, 3, 9); _local3 = _local3 + ((" " + _local2.name) + newline); } } return(_local3); }; ASProf._addMethod = function (s) { var _local2 = ++this._newid; this._methods[_local2] = new this.Method(s); this._methodsArr.push(this._methods[_local2]); return(_local2); }; ASProf._begin = function (id) { var _local3 = this._methods[id]; var _local2 = new this.Sample(_local3); _local3.calls++; _local2._parent = this._openSamples[this._openSamples.length - 1]; this._openSamples.push(_local2); }; ASProf._formatNumber = function (n, d, p) { var _local1 = new ASProf.String(n); var _local4 = _local1.indexOf("."); if (_local4 > -1) { _local1 = _local1.slice(0, (_local4 + d) + 1); } var _local2 = _local1.length; while ((_local2++) < p) { _local1 = " " + _local1; } return(_local1); }; ASProf.Array = ASconstructor(252, 0); ASSetNative(ASProf.Array.prototype, 252, "push,pop,concat,shift,unshift,slice,join,splice,toString,sort,reverse,sortOn", 1); ASProf.Array.prototype.sortMultiple = function (l) { var cmp = function (a, b, l) { var _local3 = ASProf.Array.prototype.shift.apply(l); var _local2 = a[_local3]; var _local1 = b[_local3]; return(((_local2 < _local1) ? -1 : (((_local2 > _local1) ? 1 : ((l.length ? (cmp(a, b, l)) : 0)))))); }; this.sort(function (a, b) { return(cmp(a, b, ASProf.String.prototype.split.call(l, ","))); }); }; ASSetPropFlags(ASProf.Array.prototype, null, 3, 7); ASProf.String = ASconstructor(251, 0); ASSetNative(ASProf.String.prototype, 251, "valueOf,toString,toUpperCase,toLowerCase,charAt,charCodeAt,concat,indexOf,lastIndexOf,slice,subsring,split,substr,fromCharCode", 1); ASSetPropFlags(ASProf.String.prototype, null, 3, 7); ASProf.Method = function (s) { this.name = s; this.calls = 0; this.selfTime = 0; this.totalTime = 0; }; ASProf.Sample = function (m) { this.method = m; this._parent = null; this.startTime = getTimer(); }; ASSetPropFlags(ASProf, null, 7); ASSetPropFlags(_global, "ASProf", 7); ASProf.init(); this.profileThis = function (thing) { }; this.profileDump = function () { }; this.profileThis(this); var map_layouts = new Array(); var map_bases = new Array(); map_bases.map1 = new Object({x:574.9, y:75.7}); map_layouts.map1 = new Array(new Object({x:0, y:446.2}), new Object({x:84, y:382}), new Object({x:300.45, y:382}), new Object({x:465.85, y:223.6}), new Object({x:636.9, y:223.6}), new Object({x:636.9, y:382}), new Object({x:465.85, y:382}), new Object({x:300.4, y:223.6}), new Object({x:192.2, y:223.6}), new Object({x:192.2, y:35.8}), new Object({x:84, y:35.8}), new Object({x:84, y:129.1}), new Object({x:574.4, y:129.1})); map_bases.map2 = new Object({x:254.6, y:156.6}); map_layouts.map2 = new Array(new Object({x:655, y:0}), new Object({x:655, y:410}), new Object({x:65, y:410}), new Object({x:65, y:65}), new Object({x:580, y:65}), new Object({x:580, y:335}), new Object({x:140, y:335}), new Object({x:140, y:140}), new Object({x:505, y:140}), new Object({x:505, y:260}), new Object({x:310, y:260}), new Object({x:310, y:240})); map_bases.map3 = new Object({x:48.2, y:323.2}); map_layouts.map3 = new Array(new Object({x:715, y:65}), new Object({x:583.05, y:65}), new Object({x:583.05, y:390.55}), new Object({x:333.65, y:390.55}), new Object({x:332.85, y:254.85}), new Object({x:456.6, y:254.85}), new Object({x:456.6, y:65}), new Object({x:110.1, y:65}), new Object({x:110.1, y:254.85}), new Object({x:233.35, y:254.85}), new Object({x:233.35, y:353}), new Object({x:147.2, y:353})); map_bases.map4 = new Object({x:581.2, y:332.6}); map_layouts.map4 = new Array(new Object({x:0, y:209.1}), new Object({x:48.5, y:144.55}), new Object({x:100.35, y:88.95}), new Object({x:161.2, y:50.5}), new Object({x:225.5, y:41.55}), new Object({x:287.55, y:89.6}), new Object({x:308.5, y:176.3}), new Object({x:316, y:273.8}), new Object({x:300.5, y:367.4}), new Object({x:212, y:407.45}), new Object({x:125.85, y:386.45}), new Object({x:75.5, y:337.4}), new Object({x:86.85, y:258.8}), new Object({x:136, y:201.8}), new Object({x:213.5, y:171.8}), new Object({x:333.55, y:177.35}), new Object({x:394.1, y:198.8}), new Object({x:456.05, y:230.2}), new Object({x:512.8, y:266.95}), new Object({x:580.05, y:261}), new Object({x:629.25, y:224.9}), new Object({x:653.4, y:169.3}), new Object({x:659.5, y:110.7}), new Object({x:614.5, y:55.9}), new Object({x:535.25, y:54.6}), new Object({x:459.8, y:99.25}), new Object({x:422.2, y:171.6}), new Object({x:406.05, y:305.3}), new Object({x:446.35, y:354.9}), new Object({x:524.5, y:376}), new Object({x:580.9, y:376})); map_bases.map5 = new Object({x:587.2, y:249.8}); map_layouts.map5 = new Array(new Object({x:0, y:302.25}), new Object({x:133.8, y:302.25}), new Object({x:156.55, y:283.45}), new Object({x:186.8, y:274.45}), new Object({x:217.05, y:302.25}), new Object({x:263.85, y:302.25}), new Object({x:294.1, y:366.15}), new Object({x:334.8, y:52.2}), new Object({x:363.6, y:415.75}), new Object({x:398.3, y:302.25}), new Object({x:470.65, y:302.25}), new Object({x:491.85, y:274.45}), new Object({x:537.15, y:262.45}), new Object({x:567.35, y:302.25}), new Object({x:585.65, y:302.25})); map_bases.map6 = new Object({x:564.6, y:356.8}); map_layouts.map6 = new Array(new Object({x:0, y:43.7}), new Object({x:215, y:43.7}), new Object({x:215, y:277.8}), new Object({x:515, y:277.8}), new Object({x:515, y:43.7}), new Object({x:215, y:43.7}), new Object({x:515, y:277.8}), new Object({x:440, y:351.95}), new Object({x:365, y:426.1}), new Object({x:290, y:351.95}), new Object({x:215, y:277.8}), new Object({x:515, y:43.7}), new Object({x:639.85, y:43.7}), new Object({x:639.85, y:368.8})); map_bases.map7 = new Object({x:24.6, y:356.8}); map_layouts.map7 = new Array(new Object({x:639.85, y:0}), new Object({x:639.85, y:211.85}), new Object({x:462.75, y:211.85}), new Object({x:462.75, y:70.55}), new Object({x:559.8, y:70.55}), new Object({x:559.8, y:381.5}), new Object({x:255.95, y:381.5}), new Object({x:258.3, y:123.15}), new Object({x:404.3, y:123.15}), new Object({x:404.3, y:296.8}), new Object({x:164.3, y:296.8}), new Object({x:164.3, y:40.55}), new Object({x:347.55, y:40.55}), new Object({x:345.85, y:205.85}), new Object({x:97.25, y:205.85}), new Object({x:97.25, y:368.15})); map_bases.map8 = new Object({x:324, y:191.8}); map_layouts.map8 = new Array(new Object({x:0, y:233.95}), new Object({x:200.5, y:233.95}), new Object({x:200.5, y:54.05}), new Object({x:84.25, y:54.05}), new Object({x:84.25, y:162.3}), new Object({x:636.65, y:162.3}), new Object({x:636.65, y:54.05}), new Object({x:520.4, y:54.05}), new Object({x:520.4, y:415.5}), new Object({x:636.65, y:415.5}), new Object({x:636.65, y:308.8}), new Object({x:84.25, y:308.8}), new Object({x:84.25, y:415.5}), new Object({x:200.5, y:415.5}), new Object({x:200.5, y:233.95}), new Object({x:321.8, y:233.95})); map_bases.standard = map_bases.map1; map_layouts.standard = map_layouts.map1; this.stop(); if (this.view_layout) { this.gotoAndPlay("View"); } else { this.ResetGame(); }
Instance of Symbol 455 MovieClip "Keyboard" in Frame 44
onClipEvent (keyDown) { var theKey = Key.getCode(); var the_type = false; if (theKey == 49) { the_type = "Blue"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 50) { the_type = "Green"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 51) { the_type = "Red"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 52) { the_type = "RangeUp"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 53) { the_type = "DamageUp"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 54) { the_type = "RateUp"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 55) { the_type = "DamageUpBig"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 56) { the_type = "DamageUpBigExchange"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 57) { the_type = "RangeUpExchange"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 48) { the_type = "RateUpExchange"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 80) { if (_root.game_paused == undefined) { _root.game_paused = false; } if (_root.game_paused == true) { _root.game_paused = false; } else { _root.game_paused = true; } } else if (theKey == 81) { this._parent.TurretUpgrade.tryUpgradeDamage(); } else if (theKey == 87) { this._parent.TurretUpgrade.tryUpgradeRange(); } else if (theKey == 68) { } else if (theKey == 69) { this._parent.TurretUpgrade.tryUpgradeRate(); } else if (theKey == 70) { if (_root.cur_turret != false) { trace("---=== Turret Dump ===---"); trace("Dumping: " + _root.cur_turret); trace(" "); for (var i in _root.cur_turret) { var the_var = _root.cur_turret[i]; var the_type = typeof(the_var); if (typeof(the_var) == "function") { } else if (typeof(the_var) == "object") { } else if (typeof(the_var) == "movieclip") { } else { var space = ""; var key = new String(i); var len = key.length; var i = len; while (i < 30) { key = key + " "; i++; } trace((key + " > ") + the_var); } } } } else if (theKey == 71) { } else if (theKey == 72) { this._parent.messageHint(); } else if (theKey == 82) { if (this._parent.the_range != false) { this._parent.rangeHide(); } else { this._parent.rangeShow(this._parent.cur_turret); } } else if (theKey == 83) { this._parent.TurretSell(); } else if (theKey == 32) { this._parent.WaveController.SendWave(); } else if (theKey == 27) { this._parent.CancelBuild(); } else if (theKey == 39) { this._parent.WeaponStore.storeNextItem(); } else if (theKey == 37) { this._parent.WeaponStore.storePrevItem(); } else if (theKey == 13) { this._parent.WeaponStore.storeBuyItem(); } else if (theKey == 66) { this._parent.WeaponStore.storeBuyItem(); } } onClipEvent (keyUp) { var theKey = Key.getCode(); if (theKey == 82) { } }
Frame 49
this.stop(); this.game_map = false; this.waypoint_total = 16; this.ResetGame();
Frame 54
this.stop(); this.StopEverything(); this.RemoveEverything(); this.ResetVars(); var loaded_layout = false; ViewLoading._visible = false; this.game_over = true; this.player_cash = 0; var lv = new LoadVars(); lv.id = this.view_layout; var lv_into = new LoadVars(); lv_into.onLoad = function (success) { if (success) { if (this.ok == "1") { Score.text = this.score; Spent.text = "$" + this.spent; Kills.text = this.kills; Player.text = this.player; _root.game_map = this.map; loaded_layout = JSON.parse(this.layout); ViewLoading._visible = false; _root.RoadCreate(); play(); } } }; ViewLoading._visible = true; var lv_url = (this.score_url + "view_layout.php"); lv.sendAndLoad(lv_url, lv_into, "GET"); this.LayoutLoad = function (layout) { var _local5 = JSON.parse(layout); for (var _local6 in _local5) { turret = _local5[_local6]; var _local3 = "Turret" + _local6; var _local4 = "Turret" + turret.turret_type; var _local2 = _root.attachMovie(_local4, _local3, _root.getNextHighestDepth()); _local2._x = turret.x; _local2._y = turret.y; _local2.active = false; _local2.turret_type = turret.turret_type; _local2.turret_num = _local6; _local2.upgrade_damage_level = turret.upgrade_damage; _local2.upgrade_range_level = turret.upgrade_range; _local2.upgrade_rate_level = turret.upgrade_rate; _local2.weapon_damage = turret.weapon_damage; _local2.weapon_range = turret.weapon_range; _local2.weapon_rate = turret.weapon_rate; _local2.Weapon._rotation = turret.weapon_rotation; _root.turrets.push(_local2); } };
Frame 55
this.stop(); var new_list = new Array(); for (var i in this.loaded_layout) { var the_tur = this.loaded_layout[i]; var the_name = new String(the_tur.name); var the_type = the_tur.turret_type; var parts = the_name.split(the_type); var tur_num = parts[1]; if (isNaN(tur_num)) { var parts = the_name.split("Turret"); tur_num = parts[1]; } the_tur.tur_num = parseInt(tur_num); new_list.push(the_tur); } this.loaded_layout = new_list; this.loaded_layout.sortOn("tur_num", Array.NUMERIC); this.view_i = 0; this.view_end = this.loaded_layout.length; this.play();
Frame 56
this.stop(); turret = this.loaded_layout[this.view_i]; var new_name = ("Turret" + this.view_i); var new_type = ("Turret" + turret.turret_type); var new_turret = _root.attachMovie(new_type, new_name, _root.getNextHighestDepth()); new_turret._x = turret.x; new_turret._y = turret.y; new_turret.active = false; new_turret.turret_type = turret.turret_type; new_turret.turret_num = i; new_turret.upgrade_damage_level = turret.upgrade_damage; new_turret.upgrade_range_level = turret.upgrade_range; new_turret.upgrade_rate_level = turret.upgrade_rate; new_turret.weapon_damage = turret.weapon_damage; new_turret.weapon_range = turret.weapon_range; new_turret.weapon_rate = turret.weapon_rate; new_turret.Weapon._rotation = turret.weapon_rotation; _root.turrets.push(new_turret); this.view_i++; this.play();
Frame 58
this.stop(); if (this.view_i >= this.view_end) { this.gotoAndPlay("ViewDone"); } else { this.gotoAndPlay("ViewBuild"); }
Frame 59
this.stop();
Symbol 1 MovieClip [VisualEffect] Frame 1
this.stop(); if (this.target_x == undefined) { this.target_x = false; } if (this.target_y == undefined) { this.target_y = false; } if (this.target_alpha == undefined) { this.target_alpha = false; } if (this.target_obj == undefined) { this.target_obj = false; } if (this.wait_time == undefined) { this.wait_time = false; } if (this.move_speed == undefined) { this.move_speed = 1000; } if (this.then_goto == undefined) { this.then_goto = false; } if (this.then_wait == undefined) { this.then_wait = false; } if (this.then_fade == undefined) { this.then_fade = false; } this.done = false; this.time_last = new Date(); this.setup_done = false; this.then_done = false; if (this.target_obj != false) { if (this.wait_time != false) { this.gotoAndPlay("Wait"); } else { this.gotoAndPlay("Move"); } } else { this.removeMovieClip(); }
Symbol 1 MovieClip [VisualEffect] Frame 2
this.stop(); if (this.setup_done == false) { this.wait_until = this.time_last.getTime() + parseFloat(this.wait_time); this.setup_done = true; } var date_now = new Date(); var time_now = date_now.getTime(); if (time_now >= this.wait_until) { this.gotoAndPlay("Then"); } else { this.play(); }
Symbol 1 MovieClip [VisualEffect] Frame 3
this.stop(); this.gotoAndPlay("Wait");
Symbol 1 MovieClip [VisualEffect] Frame 4
this.stop(); if (this.setup_done == false) { this.orig_x = this.target_obj._x; this.orig_y = this.target_obj._y; this.orig_alpha = this.target_obj._alpha; this.dist_x = this.target_x - this.orig_x; this.dist_y = this.target_y - this.orig_y; this.dist_alpha = this.target_alpha - this.orig_alpha; this.time_last = new Date(); this.time_total = 0; this.setup_done = true; } var date_now = new Date(); var time_now = date_now.getTime(); var time_last = this.time_last.getTime(); var time_diff = (time_now - time_last); this.time_last = date_now; var then_ready = true; this.time_total = this.time_total + time_diff; var pct_done = (this.time_total / this.move_speed); if (this.target_alpha >= 0) { if (pct_done < 1) { var new_alpha = (this.orig_alpha + (this.dist_alpha * pct_done)); this.target_obj._alpha = new_alpha; then_ready = false; } else { this.target_obj._alpha = this.target_alpha; } } if (this.target_x or this.target_y) { if (pct_done < 100) { var new_x = (this.orig_x + (this.dist_x * pct_done)); var new_y = (this.orig_y + (this.dist_y * pct_done)); this.target_obj._x = new_x; this.target_obj._y = new_y; then_ready = false; } else { this.target_obj._x = this.target_x; this.target_obj._y = this.target_y; } } if (then_ready == true) { this.gotoAndPlay("Then"); } else { this.play(); }
Symbol 1 MovieClip [VisualEffect] Frame 5
this.stop(); this.gotoAndPlay("Move");
Symbol 1 MovieClip [VisualEffect] Frame 6
this.stop(); this.onThen(); this.removeMovieClip();
Symbol 2 MovieClip [SoundPlayer] Frame 1
if (this.playlist == undefined) { this.playlist = new Array(); } if (this.playlist_loop == undefined) { this.playlist_loop = false; } if (this.sound == undefined) { this.sound = false; } if (this.volume_start == undefined) { this.volume_start = 100; } if (this.volume_fade == undefined) { this.volume_fade = 5; } if (this.then_stop == undefined) { this.then_stop = false; } this.cur_track = false; this.sound_playing = false; this.soundNextTrack = function () { trace(((this + "=") + this.sound) + ": next track"); this.gotoAndPlay("FadeOut"); }; this.soundFadeAndStop = function () { this.then_stop = true; this.gotoAndPlay("FadeOut"); }; this.soundStart = function () { if (this.sound_playing == true) { this.gotoAndPlay("NowPlaying"); } else { this.gotoAndPlay("Play"); } }; this.soundPause = function () { this.sound_pos = this.cur_track.position; this.gotoAndStop("Stopped"); }; this.soundRewind = function () { this.cur_track.stop(); this.sound_pos = 0; this.soundStart(); }; this.soundStop = function () { this.cur_track.stop(); this.gotoAndPlay("Stopped"); }; this.stop(); if (this.sound != false) { this.playlist.unshift(this.sound); } if (this.playlist.length == 0) { this.removeMovieClip(); } else { this.soundStart(); }
Symbol 2 MovieClip [SoundPlayer] Frame 4
this.stop(); this.cur_track.stop();
Symbol 2 MovieClip [SoundPlayer] Frame 7
this.stop(); var the_track = this.playlist.shift(); if (this.playlist_loop == true) { this.playlist.push(the_track); } this.cur_track = new Object(_root[the_track]); this.cur_track.from = this; this.sound_playing = true; this.sound_pos = 0; this.cur_track.onSoundComplete = function () { this.from.removeMovieClip(); }; this.play();
Symbol 2 MovieClip [SoundPlayer] Frame 10
this.stop(); this.cur_track.setVolume(this.volume_start); var start_at = this.sound_pos; if (start_at > 0) { start_at = start_at / 1000; } else { start_at = 0; } this.cur_track.start();
Symbol 2 MovieClip [SoundPlayer] Frame 13
this.stop(); var the_volume = this.cur_track.getVolume(); var ended = false; if (this.cur_track.position == this.cur_track.duration) { ended = true; } if (the_volume > 0) { this.cur_track.setVolume(0); this.play(); } else { trace(((this + "=") + this.sound) + ": Stop"); if (this.then_stop == true) { trace(((this + "=") + this.sound) + ": Stop"); this.then_stop == false; this.sound_pos = 0; this.sound_playing = false; } else if (this.playlist.length > 0) { trace(((this + "=") + this.sound) + ": Next"); } else { trace(((this + "=") + this.sound) + ": Halt and quit"); } }
Symbol 2 MovieClip [SoundPlayer] Frame 16
this.gotoAndPlay("FadeOut");
Symbol 3 MovieClip [WeaponController] Frame 1
if (this.weapon_target == undefined) { this.weapon_target = false; } if (this.weapon_range == undefined) { this.weapon_range = 100; } if (this.debug_on == undefined) { this.debug_on = false; } this.weapon = this._parent; this.debug = function (msg) { if (this.debug_on == true) { trace((this + ": ") + msg); } }; this.acquire = function (tg_type) { if (this.targetInRange()) { return(true); } var _local6 = 2000; var _local7 = 1E23; var _local8; var _local9; var _local10 = this.attackerList(); var _local12 = new Array(); for (var _local11 in _local10) { var _local3 = _root[_local11]; var _local4 = this.getRange(_local3); var _local5 = _local3.energy; if (_local4 <= this.weapon_range) { if (_local4 < _local6) { _local6 = _local4; _local8 = _local3; } if (_local5 < _local7) { _local7 = _local5; _local9 = _local3; } } } if (tg_type == "weak") { if (_local9 != undefined) { this.weapon_target = _local9; return(true); } } else if (_local8 != undefined) { this.weapon_target = _local8; return(true); } return(false); }; this.findAttackerInRange = function (the_type, in_range) { var _local6 = 1E18; var _local7 = 1E18; var _local8; var _local9; var _local10 = this.attackerList(); var _local14 = new Array(); for (var _local11 in _local10) { var _local4 = _root[_local11]; var _local3 = this.getRange(_local4); var _local5 = _local4.energy; this.debug((((_local11 + " r=") + _local3) + " e=") + _local5); if ((!isNaN(_local3)) and (_local3 <= in_range)) { if (_local3 < _local6) { _local6 = _local3; _local8 = _local4; } if (_local5 < _local7) { _local7 = _local5; _local9 = _local4; } } } var _local13 = false; if (the_type == "weak") { if (_local9 != undefined) { _local13 = _local9; } } else if (_local8 != undefined) { _local13 = _local8; } return(_local13); }; this.getRange = function (the_target) { var _local3 = the_target._x - this.weapon._x; var _local2 = the_target._y - this.weapon._y; return(Math.sqrt((_local3 * _local3) + (_local2 * _local2))); }; this.attackerList = function () { return(_root.attackers); }; this.targetInRange = function () { if (this.targetExists()) { var _local2 = this.getRange(this.weapon_target); if (_local2 < this.weapon_range) { return(true); } } return(false); }; this.pointAtTarget = function (point_from, to_point) { if (this.targetExists()) { var _local3 = this.angleToTarget(point_from); var _local4 = _local3 * 57.2957795130823; var _local2 = _local4; to_point._rotation = _local2; return(_local2); } return(false); }; this.angleToTarget = function (point_from) { var _local2 = false; if (this.targetExists()) { var _local4 = point_from._x; var _local6 = point_from._y; var _local3 = this.weapon_target._x; var _local5 = this.weapon_target._y; _local2 = Math.atan2(_local5 - _local6, _local3 - _local4); } return(_local2); }; this.targetExists = function () { if (typeof(this.weapon_target) == "movieclip") { if (this.weapon_target._name != undefined) { return(true); } } return(false); }; _root.profileThis(this.acquire); this.stop();
Symbol 4 MovieClip [RocketManager] Frame 1
this.stop(); this.bullet_damage = this._parent.bullet_damage; this.bullet_speed = this._parent.bullet_speed; this.bullet_rotation = this._parent.bullet_rotation; this.bullet_target = this._parent.bullet_target; this.bullet_no_rotate = this._parent.bullet_no_rotate; this.holding_pattern = this._parent.holding_pattern; this.holding_initially = this._parent.holding_initially; this.impact_range = this._parent.impact_range; this.weapon_reacquire = this._parent.weapon_reacquire; if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.bullet_speed) { this.bullet_speed = 250; } if (!this.bullet_rotation) { this.bullet_rotation = 270; } if (!this.bullet_no_rotate) { this.bullet_no_rotate = false; } if (!this.bullet_target) { this.bullet_target = false; } if (!this.holding_pattern) { this.holding_pattern = false; } if (!this.holding_initially) { this.holding_initially = false; } if (!this.impact_range) { this.impact_range = 1; } if (!this.weapon_reacquire) { this.weapon_reacquire = false; } if (this.bullet_no_rotate == true) { this.bullet_rotation = 0; } this.holding_dir = 1; if (Math.random() >= 0.5) { this.holding_dir = -1; } this.WeaponController.weapon_target = this.bullet_target; this.WeaponController.weapon_range = Math.max(_root._width, _root._height); this.WeaponController.weapon = this._parent._parent; this.target_locked = false; this.time_last = _root.Clock.timeNow(); this.target_obj = this._parent; if (this.holding_initially == true) { this.gotoAndPlay("Holding"); } else { this.gotoAndPlay("Attack"); } this.engineGetForwardMovement = function (time_diff) { var _local5 = this.target_obj._rotation; var _local4 = _local5 * (Math.PI/180); var _local3 = this.bullet_speed * time_diff; var _local2 = new Object(); _local2.x = Math.cos(_local4) * _local3; _local2.y = Math.sin(_local4) * _local3; return(_local2); }; this.engineAcquire = function (the_target) { this.bullet_target = the_target; this.target_locked = true; this.WeaponController.weapon_target = this.bullet_target; this.gotoAndPlay("Attack"); }; this._parent.acquire = function (the_target) { this.RocketEngine.engineAcquire(the_target); }; this.laser_capable = this._parent.laser_capable; this.laser_damage = this._parent.laser_damage; this.laser_range = this._parent.laser_range; this.laser_rate = this._parent.laser_rate; this.laser_type = this._parent.laser_type; if (!this.laser_capable) { this.laser_capable = false; } if (!this.laser_damage) { this.laser_damage = 500; } if (!this.laser_range) { this.laser_range = 180; } if (!this.laser_rate) { this.laser_rate = 180; } if (!this.laser_type) { this.laser_type = "LaserBeam"; } this.laser_fire_rate = 1000 / (this.laser_rate / 60); this.laser_at_damage = new Array(); this.laser_type = "LaserBeam"; this.laser_fired = _root.Clock.timeNow(); this.laser_fire_count = 0; this.laser_damage_list = new Array(25, 50, 120, 400, 1500, 3900, 9300, 19500, 35000); this.laser_bullet_list = new Array(); this.laser_bullet_list["0"] = "LaserBeam"; this.laser_bullet_list["1"] = "LaserBeam2"; this.laser_bullet_list["2"] = "LaserBeam3"; this.laser_bullet_list["3"] = "LaserBeam4"; this.laser_bullet_list["4"] = "LaserBeam5"; this.laser_bullet_list["5"] = "LaserBeam6"; this.laser_bullet_list["6"] = "LaserBeam7"; this.laser_bullet_list["7"] = "LaserBeam8"; this.laser_bullet_list["8"] = "LaserBeam9"; this.laser_bullet_list["9"] = "LaserBeam10"; this.laserFire = function (the_target, the_damage) { this.laser_fired = _root.Clock.timeNow(); this.laser_fired_count++; _root.WeaponFired(); var _local5 = "RocketLaser" + this.weapon_fire_count; var _local7 = this.laserGetWeaponAtDamage(the_damage); var _local6 = _root.getNextHighestDepth(); var _local3 = _root.attachMovie(_local7, _local5, _local6); var _local4 = new Object(); _local4.x = 0; _local4.y = 0; this.localToGlobal(_local4); _local3._x = _local4.x; _local3._y = _local4.y; _local3.bullet_target = the_target; _local3.bullet_damage = the_damage; _local3.turret = this; }; this.laserGetWeaponAtDamage = function (the_damage) { if (this.laser_at_damage[the_damage]) { return(this.laser_at_damage[the_damage]); } var _local4 = 0; var _local5 = 0; var _local2 = 0; _local2 = 0; while (_local2 < this.laser_damage_list.length) { _local5 = _local4; _local4 = parseInt(this.laser_damage_list[_local2]); if ((the_damage >= _local5) and (the_damage < _local4)) { var _local6 = this.laser_bullet_list[_local2]; this.laser_at_damage[the_damage] = _local6; return(_local6); } _local2++; } var _local6 = this.laser_bullet_list[_local2]; this.laser_at_damage[the_damage] = _local6; return(_local6); }; this.laserAcquireAndFire = function () { var _local2 = this.WeaponController.findAttackerInRange("near", this.laser_range); if (_local2 != false) { this.laserFire(_local2, this.laser_damage); } }; this.stop();
Symbol 4 MovieClip [RocketManager] Frame 2
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = ((time_now - this.time_last) / 1000); this.time_last = time_now; if (!this.target_locked) { this.WeaponController.weapon = this._parent; this.WeaponController.pointAtTarget(this.target_obj, this.target_obj); this.target_locked = true; } if (time_diff > 0) { _root.rocketSmoke(this.target_obj); if (this.WeaponController.targetExists()) { var rad = this.WeaponController.angleToTarget(this.target_obj); var deg_target = (rad * 57.2957795130823); var deg_diff = (deg_target - this.target_obj._rotation); var move_deg = (this.bullet_rotation * time_diff); if (Math.abs(deg_diff) < Math.abs(move_deg)) { this.target_obj._rotation = deg_target; } else { var angle_left = ((deg_diff + 360) % 360); var angle_right = ((360 - deg_diff) % 360); if (angle_right < angle_left) { this.target_obj._rotation = this.target_obj._rotation - move_deg; } else { this.target_obj._rotation = this.target_obj._rotation + move_deg; } } var movement = this.engineGetForwardMovement(time_diff); var move_x = movement.x; var move_y = movement.y; var move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); var d_x = (this.bullet_target._x - this.target_obj._x); var d_y = (this.bullet_target._y - this.target_obj._y); var tgt_dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); if ((!isNaN(tgt_dist)) and (tgt_dist < move_dist)) { this.gotoAndPlay("Hit"); } else if ((!isNaN(tgt_dist)) and (tgt_dist < this.impact_range)) { this.gotoAndPlay("Hit"); } else { this.target_obj._x = this.target_obj._x + movement.x; this.target_obj._y = this.target_obj._y + movement.y; this.play(); } if (this.laser_capable == true) { var fire_diff = (time_now - this.laser_fired); if (fire_diff >= this.laser_fire_rate) { this.laserAcquireAndFire(); } } } else if (this.WeaponController.acquire()) { this.bullet_target = this.WeaponController.weapon_target; this.play(); } else if (this.holding_pattern == true) { var move_deg = (this.bullet_rotation * time_diff); this.target_obj._rotation = this.target_obj._rotation + (move_deg * this.holding_dir); var movement = this.engineGetForwardMovement(time_diff); this.target_obj._x = this.target_obj._x + movement.x; this.target_obj._y = this.target_obj._y + movement.y; this.play(); } else { this.gotoAndPlay("Hit"); } } else { this.play(); }
Symbol 4 MovieClip [RocketManager] Frame 3
this.stop(); if (this.weapon_reacquire == true) { var the_range = this.WeaponController.weapon_range; var the_type = "near"; nearest = this.WeaponController.findAttackerInRange(the_type, the_range); this.engineAcquire(nearest); } else { this.gotoAndPlay("Attack"); }
Symbol 4 MovieClip [RocketManager] Frame 4
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = ((time_now - this.time_last) / 1000); this.time_last = time_now; if (time_diff > 0) { _root.rocketSmoke(this.target_obj); if (this.holding_pattern == true) { var move_deg = (this.bullet_rotation * time_diff); this.target_obj._rotation = this.target_obj._rotation + (move_deg * this.holding_dir); var movement = this.engineGetForwardMovement(time_diff); this.target_obj._x = this.target_obj._x + movement.x; this.target_obj._y = this.target_obj._y + movement.y; this.play(); } else { this.gotoAndPlay("Hit"); } } else { this.play(); }
Symbol 4 MovieClip [RocketManager] Frame 5
this.stop(); this.gotoAndPlay("Holding");
Symbol 4 MovieClip [RocketManager] Frame 6
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.target_obj.hit(); this.target_obj.removeMovieClip();
Symbol 6 MovieClip [Rocket5] Frame 1
this.stop();
Symbol 8 MovieClip [Rocket7] Frame 1
this.stop();
Symbol 10 MovieClip [Rocket8] Frame 1
this.stop();
Symbol 12 MovieClip [Rocket6] Frame 1
this.stop();
Symbol 14 MovieClip [Rocket4] Frame 1
this.stop();
Symbol 16 MovieClip [Rocket3] Frame 1
this.stop();
Symbol 18 MovieClip [Rocket9] Frame 1
this.stop();
Symbol 20 MovieClip [Rocket2] Frame 1
this.stop();
Symbol 22 MovieClip [RocketNuke] Frame 1
this.stop(); if (this.weapon_damage == undefined) { this.weapon_damage = 5000000 /* 0x4C4B40 */; } this.hit = function () { var _local4 = _root.getNextHighestDepth(); var _local6 = "NukeBlast" + _local4; var _local5 = "RocketNukeBlast"; var _local3 = _root.attachMovie(_local5, _local6, _local4); _local3._x = this._x; _local3._y = this._y; _local3.weapon_damage = this.weapon_damage; };
Symbol 24 MovieClip [RocketPoison] Frame 1
this.stop(); this.hit = function () { var _local4 = _root.getNextHighestDepth(); var _local6 = "PoisonCloud" + _local4; var _local5 = "RocketPoisonCloud"; var _local3 = _root.attachMovie(_local5, _local6, _local4); _local3._x = this._x; _local3._y = this._y; };
Symbol 25 MovieClip Frame 1
this.weapon_damage = this._parent.addon_weapon_damage; this.weapon_range = this._parent.addon_weapon_range; this.weapon_rate = this._parent.addon_weapon_rate; this.weapon_type = this._parent.addon_weapon_type; this.holding_pattern = this._parent.addon_holding_pattern; this.holding_initially = this._parent.addon_holding_initially; this.laser_capable = this._parent.addon_laser_capable; this.laser_damage = this._parent.addon_laser_damage; this.laser_range = this._parent.addon_laser_range; this.laser_rate = this._parent.addon_laser_rate; this.laser_type = this._parent.addon_laser_type; if (!this.weapon_damage) { this.weapon_damage = 50; } if (!this.weapon_range) { this.weapon_range = 200; } if (!this.weapon_rate) { this.weapon_rate = 200; } if (!this.weapon_type) { this.weapon_type = "Rocket3"; } if (!this.holding_pattern) { this.holding_pattern = false; } if (!this.holding_initially) { this.holding_initially = false; } if (!this.laser_capable) { this.laser_capable = false; } if (!this.laser_damage) { this.laser_damage = 500; } if (!this.laser_range) { this.laser_range = 180; } if (!this.laser_rate) { this.laser_rate = 180; } if (!this.laser_type) { this.laser_type = "LaserBeam"; } this.weapon_fired = 0; this.weapon_fire_count = 0; this.weapon_kill_count = 0; this.WeaponController.weapon_range = this.weapon_range; this.WeaponController.Weapon = this._parent; this.fireAt = function (the_target, the_damage) { this.weapon_fired = _root.Clock.timeNow(); this.weapon_fire_count++; _root.WeaponFired(); var _local5 = "AddonRocket" + this.weapon_fire_count; var _local7 = this.weapon_type; var _local6 = _root.getNextHighestDepth(); var _local3 = _root.attachMovie(_local7, _local5, _local6); var _local4 = new Object(); _local4.x = this._x; _local4.y = this._y; this.localToGlobal(_local4); _local3._x = _local4.x; _local3._y = _local4.y; _local3._rotation = this.Weapon._rotation; _local3.bullet_target = the_target; _local3.bullet_damage = the_damage; _local3.turret = this; _local3.holding_pattern = this.holding_pattern; return(_local3); }; if (this.active == true) { this.gotoAndPlay("Fire"); }
Symbol 25 MovieClip Frame 2
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = (time_now - this.weapon_fired); var fire_rate = (1000 / (this.weapon_rate / 60)); if (time_diff > 0) { if (this.WeaponController.acquire()) { if (this.WeaponController.targetInRange()) { this.WeaponController.pointAtTarget(this, this.Weapon); } if (time_diff >= this.fire_rate) { if (this.WeaponController.targetInRange()) { this.fireAt(this.WeaponController.weapon_target, this.weapon_damage); } } } } this.play();
Symbol 25 MovieClip Frame 3
if (this._parent.active == false) { this.gotoAndPlay("Stopped"); } else { this.gotoAndPlay("Fire"); }
Symbol 25 MovieClip Frame 4
this.stop();
Symbol 27 MovieClip [BFGOrb3] Frame 1
this.play();
Symbol 27 MovieClip [BFGOrb3] Frame 64
this.gotoAndPlay("Start");
Symbol 31 MovieClip [BFGOrb2] Frame 1
this.play();
Symbol 31 MovieClip [BFGOrb2] Frame 38
this.gotoAndPlay("Start");
Symbol 35 MovieClip [BFGOrb1] Frame 1
this.play();
Symbol 35 MovieClip [BFGOrb1] Frame 42
this.gotoAndPlay("Start");
Symbol 37 MovieClip [BFGRocket] Frame 1
this.stop(); if (!this.laser_damage) { this.laser_damage = 5000000 /* 0x4C4B40 */; } if (!this.laser_rate) { this.laser_rate = 240; } if (!this.laser_range) { this.laser_range = 250; } if (!this.bullet_speed) { this.bullet_speed = 60; } if (!this.bullet_damage) { this.bullet_damage = 5000000 /* 0x4C4B40 */; } if (!this.impact_range) { this.impact_range = 10; } this.laser_capable = true; this.bullet_no_rotate = true; this.holding_pattern = true; this.weapon_reacquire = true; this.onEnterFrame = function () { var _local5 = -this._width; var _local3 = 720; var _local4 = -this._height; var _local2 = 560; if ((((this._x < _local5) or (this._x > _local3)) or (this._y < _local4)) or (this._y > _local2)) { this.removeMovieClip(); } }; this.hit = function () { var _local4 = _root.getNextHighestDepth(); var _local6 = "BFGBlast" + _local4; var _local5 = "BFGBlast"; var _local3 = _root.attachMovie(_local5, _local6, _local4); _local3._x = this._x; _local3._y = this._y; }; this.addon_weapon_damage = 5000000 /* 0x4C4B40 */; this.addon_weapon_range = _root._width; this.addon_weapon_rate = 180; this.addon_holding_pattern = true; this.addon_laser_capable = false;
Symbol 38 MovieClip [BFG] Frame 1
this.stop(); if (!this.laser_damage) { this.laser_damage = 5000000 /* 0x4C4B40 */; } if (!this.laser_rate) { this.laser_rate = 240; } if (!this.laser_range) { this.laser_range = 250; } if (!this.bullet_speed) { this.bullet_speed = 60; } if (!this.bullet_damage) { this.bullet_damage = 5000000 /* 0x4C4B40 */; } if (!this.impact_range) { this.impact_range = 10; } this.laser_capable = true; this.bullet_no_rotate = true; this.holding_pattern = true; this.weapon_reacquire = true; this.onEnterFrame = function () { var _local5 = -this._width; var _local3 = 720; var _local4 = -this._height; var _local2 = 560; if ((((this._x < _local5) or (this._x > _local3)) or (this._y < _local4)) or (this._y > _local2)) { this.removeMovieClip(); } }; this.hit = function () { var _local4 = _root.getNextHighestDepth(); var _local6 = "BFGBlast" + _local4; var _local5 = "BFGBlast"; var _local3 = _root.attachMovie(_local5, _local6, _local4); _local3._x = this._x; _local3._y = this._y; _local3.weapon_damage = this.bullet_damage; };
Symbol 40 MovieClip [Rocket] Frame 1
this.stop();
Symbol 44 MovieClip [RocketTrail] Frame 1
this.play();
Symbol 44 MovieClip [RocketTrail] Frame 16
this.removeMovieClip();
Symbol 45 MovieClip [AttackerEngine] Frame 1
this.stop(); this.waypoint_total = this._parent.waypoint_total; this.active = this._parent.active; this.energy_start = this._parent.energy_start; this.move_speed = this._parent.move_speed; if (this.waypoint_total == undefined) { this.waypoint_total = 12; } if (this.active == undefined) { this.active = true; } if (this.energy_start == undefined) { this.energy_start = 3; } if (this.move_speed == undefined) { this.move_speed = 60; } this.energy = this.energy_start; this.health = Math.floor((this.energy / this.energy_start) * 100); this._parent.health = this.health; this._parent.energy = this.energy; this.waypoint_cur = 1; this.snap_dist = 2; this.time_last = false; this.the_obj = this._parent; this.repoint = false; this.engineHit = function (damage) { if (this.active != true) { return(false); } this.energy = this.energy - damage; this.health = Math.ceil((this.energy / this.energy_start) * 100); this._parent.health = this.health; this._parent.energy = this.energy; if (this.energy <= 0) { this.engineDead(); } }; this.engineDead = function () { if (this.active != true) { return(false); } _root.KilledAttacker(this.the_obj); this.engineRemove(); }; this.engineAttack = function () { this.time_last = _root.Clock.timeNow(); this.gotoAndPlay("Setup"); }; this.engineRemove = function () { this._parent.removeMovieClip(); }; this._parent.hit = function (the_damage) { this.AttackerEngine.engineHit(the_damage); }; this._parent.attack = function () { this.AttackerEngine.engineAttack(); }; this._parent.dead = function () { this.AttackerEngine.engineDead(); }; this._parent.setMoveSpeed = function (new_speed) { this.AttackerEngine.move_speed = new_speed; this.move_speed = new_speed; }; if (this.active == true) { this.engineAttack(); }
Symbol 45 MovieClip [AttackerEngine] Frame 3
this.stop(); if (this._parent.point_body == false) { this.point_body = false; } else { this.point_body = true; } this.repoint = this.point_body; this.gotoAndPlay("Attack");
Symbol 45 MovieClip [AttackerEngine] Frame 5
this.stop(); this.active = this._parent.active; if (this.active != true) { this.gotoAndPlay("Stopped"); } var wp_next = Number(this.waypoint_cur + 1); if (wp_next > this.waypoint_total) { this.gotoAndStop("Hit"); } else { var time_now = _root.Clock.timeNow(); var time_diff = ((time_now - this.time_last) / 1000); this.time_last = time_now; if (time_diff > 0) { var wp_name = ("Waypoint" + wp_next); wp_next = _root[wp_name]; var move_angle = _root.degreesToTarget(this.the_obj, wp_next); if (this.repoint == true) { this.repoint = false; this.the_obj.Body._rotation = move_angle; } var dist = _root.DistanceBetween(wp_next, this.the_obj); var move_amount = (this.move_speed * time_diff); var movement = _root.trigForwardAtAngle(move_angle, move_amount); var move_x = movement.x; var move_y = movement.y; var dist_move = Math.sqrt((move_x * move_x) + (move_y * move_y)); if ((dist <= dist_move) or (dist <= this.snap_dist)) { this.the_obj._x = wp_next._x; this.the_obj._y = wp_next._y; this.waypoint_cur = this.waypoint_cur + 1; this.repoint = this.point_body; } else { this.the_obj._x = this.the_obj._x + move_x; this.the_obj._y = this.the_obj._y + move_y; } } this.play(); }
Symbol 45 MovieClip [AttackerEngine] Frame 6
this.stop(); this.gotoAndPlay("Attack");
Symbol 45 MovieClip [AttackerEngine] Frame 7
this.stop(); _root.BaseHit(); this.engineRemove();
Symbol 45 MovieClip [AttackerEngine] Frame 9
this.stop();
Symbol 51 MovieClip [Attacker14] Frame 1
this.stop(); this.point_body = false;
Symbol 56 MovieClip [Attacker13] Frame 1
this.stop(); this.point_body = false;
Symbol 61 MovieClip [Attacker12] Frame 1
this.stop();
Symbol 66 MovieClip [Attacker11] Frame 1
this.stop();
Symbol 71 MovieClip [Attacker10] Frame 1
this.stop(); this.point_body = false;
Symbol 76 MovieClip [Attacker9] Frame 1
this.stop();
Symbol 81 MovieClip [Attacker8] Frame 1
this.stop();
Symbol 86 MovieClip [Attacker7] Frame 1
this.stop();
Symbol 91 MovieClip [Attacker6] Frame 1
this.stop(); this.point_body = false;
Symbol 96 MovieClip [Attacker5] Frame 1
this.stop();
Symbol 101 MovieClip [Attacker4] Frame 1
this.stop();
Symbol 106 MovieClip [Attacker3] Frame 1
this.stop();
Symbol 111 MovieClip [Attacker2] Frame 1
this.stop(); this.point_body = false;
Symbol 116 MovieClip [Attacker1] Frame 1
this.stop();
Symbol 121 MovieClip [Attacker0] Frame 1
this.stop(); this.point_body = false;
Symbol 123 MovieClip [Attacker] Frame 1
this.stop(); this.point_body = false;
Symbol 125 MovieClip [ModifyExchanger] Frame 1
this.stop();
Symbol 134 MovieClip [TurretDamageUpBigExchange] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_range == undefined) { this.weapon_range = 80; } if (this.weapon_damage == undefined) { this.weapon_damage = 0; } if (this.weapon_rate == undefined) { this.weapon_rate = 0; } if (this.cash_value == undefined) { this.cash_value = 0; } if (this.modify_damage == undefined) { this.modify_damage = 0; } if (this.modify_range == undefined) { this.modify_range = 0; } if (this.modify_rate == undefined) { this.modify_rate = 0; } if (this.modify_damage_mult == undefined) { this.modify_damage_mult = 1; } if (this.modify_range_mult == undefined) { this.modify_range_mult = -0.3; } if (this.modify_rate_mult == undefined) { this.modify_rate_mult = -0.3; } this.notified_new = new Array(); this.notifyNew = function (the_turret) { this.notified_new.push(the_turret); return(true); }; this.notifyGone = function (the_turret) { return(true); }; this.onSell = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this.modifyUnAssert(_local3); _local2++; } }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } if (_root.the_range != false) { _root.rangeHide(); _root.rangeShow(_root.cur_turret); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local4 = 0; while (_local4 < _local8.length) { var _local3 = _local8[_local4]; if (point != this) { var _local6 = _local3._x - this._x; var _local5 = _local3._y - this._y; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if (_local7 <= _local9) { this.turrets_in_range.push(_local3); } } _local4++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local2 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.modify_possible = false; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local3 = this.getMax("damage"); if (_local3 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); _root.rangeUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local5 = this.getMax("damage"); var _local4 = 0; for (var _local7 in this.upgrade_damage) { _local4++; } for (var _local7 in this.upgrade_damage) { _local6 = _local5; _local5 = parseInt(_local7); if ((the_damage < _local6) and (the_damage >= _local5)) { var _local2 = this.upgrade_bullet[_local4]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local4--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_range = new Array(); this.upgrade_range["130"] = 1500; this.upgrade_rate = new Array(); this.upgradeDone = function () { this.onSell(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.modifyUpdate(); }; this.stop(); this.Weapon.stop(); if (this.active == true) { this.Weapon.play(); this.play(); } else { this.Weapon.stop(); }
Symbol 134 MovieClip [TurretDamageUpBigExchange] Frame 4
this.stop(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.play();
Symbol 134 MovieClip [TurretDamageUpBigExchange] Frame 7
this.stop(); for (var i in this.notified_new) { var turret = this.notified_new[i]; this.modifyNotifyNew(turret); } this.notified_new = new Array(); this.play();
Symbol 134 MovieClip [TurretDamageUpBigExchange] Frame 10
this.stop(); if (this.active == true) { this.gotoAndPlay("Scan"); } else { this.Weapon.stop(); }
Symbol 135 MovieClip [TurretDamageUpBig] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_damage == undefined) { this.weapon_damage = 0; } if (this.weapon_range == undefined) { this.weapon_range = 80; } if (this.weapon_rate == undefined) { this.weapon_rate = 0; } if (this.cash_value == undefined) { this.cash_value = 0; } if (this.modify_damage == undefined) { this.modify_damage = 0; } if (this.modify_range == undefined) { this.modify_range = 0; } if (this.modify_rate == undefined) { this.modify_rate = 0; } if (this.modify_damage_mult == undefined) { this.modify_damage_mult = 1; } if (this.modify_range_mult == undefined) { this.modify_range_mult = 0; } if (this.modify_rate_mult == undefined) { this.modify_rate_mult = 0; } this.notified_new = new Array(); this.notifyNew = function (the_turret) { this.notified_new.push(the_turret); return(true); }; this.notifyGone = function (the_turret) { return(true); }; this.onSell = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this.modifyUnAssert(_local3); _local2++; } }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } if (_root.the_range != false) { _root.rangeHide(); _root.rangeShow(_root.cur_turret); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local4 = 0; while (_local4 < _local8.length) { var _local3 = _local8[_local4]; if (point != this) { var _local6 = _local3._x - this._x; var _local5 = _local3._y - this._y; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if (_local7 <= _local9) { this.turrets_in_range.push(_local3); } } _local4++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local2 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.modify_possible = false; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local3 = this.getMax("damage"); if (_local3 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); _root.rangeUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local5 = this.getMax("damage"); var _local4 = 0; for (var _local7 in this.upgrade_damage) { _local4++; } for (var _local7 in this.upgrade_damage) { _local6 = _local5; _local5 = parseInt(_local7); if ((the_damage < _local6) and (the_damage >= _local5)) { var _local2 = this.upgrade_bullet[_local4]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local4--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_range = new Array(); this.upgrade_range["130"] = 1500; this.upgrade_rate = new Array(); this.upgradeDone = function () { this.onSell(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.modifyUpdate(); }; this.stop(); this.Weapon.stop(); if (this.active == true) { this.Weapon.play(); this.play(); } else { this.Weapon.stop(); }
Symbol 135 MovieClip [TurretDamageUpBig] Frame 4
this.stop(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.play();
Symbol 135 MovieClip [TurretDamageUpBig] Frame 7
this.stop(); for (var i in this.notified_new) { var turret = this.notified_new[i]; this.modifyNotifyNew(turret); } this.notified_new = new Array(); this.play();
Symbol 135 MovieClip [TurretDamageUpBig] Frame 10
this.stop(); if (this.active == true) { this.gotoAndPlay("Scan"); } else { this.Weapon.stop(); }
Symbol 140 MovieClip [RangerPulse] Frame 1
this.stop(); this.active = this._parent.active; if (this.active == undefined) { this.active = true; } if (this.active == true) { this.play(); }
Symbol 140 MovieClip [RangerPulse] Frame 25
this.gotoAndPlay("Pulse");
Symbol 142 MovieClip [TurretRateUpExchange] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_range == undefined) { this.weapon_range = 80; } if (this.weapon_damage == undefined) { this.weapon_damage = 0; } if (this.weapon_rate == undefined) { this.weapon_rate = 0; } if (this.cash_value == undefined) { this.cash_value = 0; } if (this.modify_range == undefined) { this.modify_range = 0; } if (this.modify_damage == undefined) { this.modify_damage = 0; } if (this.modify_rate == undefined) { this.modify_rate = 0; } if (this.modify_damage_mult == undefined) { this.modify_damage_mult = -0.4; } if (this.modify_range_mult == undefined) { this.modify_range_mult = -0.1; } if (this.modify_rate_mult == undefined) { this.modify_rate_mult = 1; } this.notified_new = new Array(); this.notifyNew = function (the_turret) { this.notified_new.push(the_turret); return(true); }; this.notifyGone = function (the_turret) { return(true); }; this.onSell = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this.modifyUnAssert(_local3); _local2++; } }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } if (_root.the_range != false) { _root.rangeHide(); _root.rangeShow(_root.cur_turret); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local4 = 0; while (_local4 < _local8.length) { var _local3 = _local8[_local4]; if (point != this) { var _local6 = _local3._x - this._x; var _local5 = _local3._y - this._y; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if (_local7 <= _local9) { this.turrets_in_range.push(_local3); } } _local4++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local2 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.modify_possible = false; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local3 = this.getMax("damage"); if (_local3 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); _root.rangeUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local5 = this.getMax("damage"); var _local4 = 0; for (var _local7 in this.upgrade_damage) { _local4++; } for (var _local7 in this.upgrade_damage) { _local6 = _local5; _local5 = parseInt(_local7); if ((the_damage < _local6) and (the_damage >= _local5)) { var _local2 = this.upgrade_bullet[_local4]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local4--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_range = new Array(); this.upgrade_range["130"] = 1500; this.upgrade_rate = new Array(); this.upgradeDone = function () { this.onSell(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.modifyUpdate(); }; this.stop(); this.Weapon.stop(); if (this.active == true) { this.Weapon.play(); this.play(); } else { this.Weapon.stop(); }
Symbol 142 MovieClip [TurretRateUpExchange] Frame 4
this.stop(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.play();
Symbol 142 MovieClip [TurretRateUpExchange] Frame 7
this.stop(); for (var i in this.notified_new) { var turret = this.notified_new[i]; this.modifyNotifyNew(turret); } this.notified_new = new Array(); this.play();
Symbol 142 MovieClip [TurretRateUpExchange] Frame 10
this.stop(); if (this.active == true) { this.gotoAndPlay("Scan"); } else { this.Weapon.stop(); }
Symbol 143 MovieClip [TurretRateUp] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_damage == undefined) { this.weapon_damage = 0; } if (this.weapon_range == undefined) { this.weapon_range = 80; } if (this.weapon_rate == undefined) { this.weapon_rate = 0; } if (this.cash_value == undefined) { this.cash_value = 0; } if (this.modify_damage == undefined) { this.modify_damage = 0; } if (this.modify_range == undefined) { this.modify_range = 0; } if (this.modify_rate == undefined) { this.modify_rate = 0; } if (this.modify_damage_mult == undefined) { this.modify_damage_mult = 0; } if (this.modify_range_mult == undefined) { this.modify_range_mult = 0; } if (this.modify_rate_mult == undefined) { this.modify_rate_mult = 1; } this.notified_new = new Array(); this.notifyNew = function (the_turret) { this.notified_new.push(the_turret); return(true); }; this.notifyGone = function (the_turret) { return(true); }; this.onSell = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this.modifyUnAssert(_local3); _local2++; } }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } if (_root.the_range != false) { _root.rangeHide(); _root.rangeShow(_root.cur_turret); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local4 = 0; while (_local4 < _local8.length) { var _local3 = _local8[_local4]; if (point != this) { var _local6 = _local3._x - this._x; var _local5 = _local3._y - this._y; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if (_local7 <= _local9) { this.turrets_in_range.push(_local3); } } _local4++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local2 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.modify_possible = false; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local3 = this.getMax("damage"); if (_local3 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); _root.rangeUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local5 = this.getMax("damage"); var _local4 = 0; for (var _local7 in this.upgrade_damage) { _local4++; } for (var _local7 in this.upgrade_damage) { _local6 = _local5; _local5 = parseInt(_local7); if ((the_damage < _local6) and (the_damage >= _local5)) { var _local2 = this.upgrade_bullet[_local4]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local4--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_range = new Array(); this.upgrade_range["130"] = 1500; this.upgrade_rate = new Array(); this.upgradeDone = function () { this.onSell(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.modifyUpdate(); }; this.stop(); this.Weapon.stop(); if (this.active == true) { this.Weapon.play(); this.play(); } else { this.Weapon.stop(); }
Symbol 143 MovieClip [TurretRateUp] Frame 4
this.stop(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.play();
Symbol 143 MovieClip [TurretRateUp] Frame 7
this.stop(); for (var i in this.notified_new) { var turret = this.notified_new[i]; this.modifyNotifyNew(turret); } this.notified_new = new Array(); this.play();
Symbol 143 MovieClip [TurretRateUp] Frame 10
this.stop(); if (this.active == true) { this.gotoAndPlay("Scan"); } else { this.Weapon.stop(); }
Symbol 145 MovieClip [TurretDamageUp] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_damage == undefined) { this.weapon_damage = 0; } if (this.weapon_range == undefined) { this.weapon_range = 80; } if (this.weapon_rate == undefined) { this.weapon_rate = 0; } if (this.cash_value == undefined) { this.cash_value = 0; } if (this.modify_damage == undefined) { this.modify_damage = 0; } if (this.modify_range == undefined) { this.modify_range = 0; } if (this.modify_rate == undefined) { this.modify_rate = 0; } if (this.modify_damage_mult == undefined) { this.modify_damage_mult = 0.4; } if (this.modify_range_mult == undefined) { this.modify_range_mult = 0; } if (this.modify_rate_mult == undefined) { this.modify_rate_mult = 0; } this.notified_new = new Array(); this.notifyNew = function (the_turret) { this.notified_new.push(the_turret); return(true); }; this.notifyGone = function (the_turret) { return(true); }; this.onSell = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this.modifyUnAssert(_local3); _local2++; } }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } if (_root.the_range != false) { _root.rangeHide(); _root.rangeShow(_root.cur_turret); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local4 = 0; while (_local4 < _local8.length) { var _local3 = _local8[_local4]; if (point != this) { var _local6 = _local3._x - this._x; var _local5 = _local3._y - this._y; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if (_local7 <= _local9) { this.turrets_in_range.push(_local3); } } _local4++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local2 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.modify_possible = false; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local3 = this.getMax("damage"); if (_local3 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); _root.rangeUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local5 = this.getMax("damage"); var _local4 = 0; for (var _local7 in this.upgrade_damage) { _local4++; } for (var _local7 in this.upgrade_damage) { _local6 = _local5; _local5 = parseInt(_local7); if ((the_damage < _local6) and (the_damage >= _local5)) { var _local2 = this.upgrade_bullet[_local4]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local4--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_range = new Array(); this.upgrade_range["130"] = 1500; this.upgrade_rate = new Array(); this.upgradeDone = function () { this.onSell(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.modifyUpdate(); }; this.stop(); this.Weapon.stop(); if (this.active == true) { this.Weapon.play(); this.play(); } else { this.Weapon.stop(); }
Symbol 145 MovieClip [TurretDamageUp] Frame 4
this.stop(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.play();
Symbol 145 MovieClip [TurretDamageUp] Frame 7
this.stop(); for (var i in this.notified_new) { var turret = this.notified_new[i]; this.modifyNotifyNew(turret); } this.notified_new = new Array(); this.play();
Symbol 145 MovieClip [TurretDamageUp] Frame 10
this.stop(); if (this.active == true) { this.gotoAndPlay("Scan"); } else { this.Weapon.stop(); }
Symbol 151 MovieClip [RadarDish] Frame 1
this.active = this._parent.active; if (this.active == undefined) { this.active = true; } this.blip = function () { this.blip_last = new Date(); var _local7 = Math.random(); if (_local7 > this.blip_chance) { return(true); } var _local4 = "RadarBlip"; var _local5 = this.getNextHighestDepth(); var _local10 = _local4 + _local5; var _local3 = this.attachMovie(_local4, _local10, _local5); var _local8 = Math.floor(Math.random() * 4); var _local9 = "Blip" + _local8; var _local6 = Sweep[_local9]; var _local2 = new Object(); _local2.x = _local6._x; _local2.y = _local6._y; Sweep.localToGlobal(_local2); this.globalToLocal(_local2); _local3._x = _local2.x; _local3._y = _local2.y; return(_local3); }; this.time_last = new Date(); this.blip_last = this.time_last; this.blip_rate = 73; this.blip_chance = 0.55; this.sweep_rate = 80; this.stop(); if (this.active == true) { this.play(); }
Symbol 151 MovieClip [RadarDish] Frame 3
this.stop(); var time_now = new Date(); var time_diff = (time_now.getTime() - this.time_last.getTime()); var blip_diff = (time_now.getTime() - this.blip_last.getTime()); var the_blip_rate = (60000 / this.blip_rate); if (blip_diff >= the_blip_rate) { this.blip(); } var new_rot = (this.sweep_rate * (time_diff / 1000)); Sweep._rotation = Sweep._rotation + new_rot; time_last = time_now; this.play();
Symbol 151 MovieClip [RadarDish] Frame 5
this.gotoAndPlay("Scan");
Symbol 153 MovieClip [TurretRangeUpExchange] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_damage == undefined) { this.weapon_damage = 0; } if (this.weapon_range == undefined) { this.weapon_range = 80; } if (this.weapon_rate == undefined) { this.weapon_rate = 0; } if (this.cash_value == undefined) { this.cash_value = 0; } if (this.modify_damage == undefined) { this.modify_damage = 0; } if (this.modify_range == undefined) { this.modify_range = 100; } if (this.modify_rate == undefined) { this.modify_rate = 0; } if (this.modify_damage_mult == undefined) { this.modify_damage_mult = 0; } if (this.modify_range_mult == undefined) { this.modify_range_mult = 0; } if (this.modify_rate_mult == undefined) { this.modify_rate_mult = -0.25; } this.notified_new = new Array(); this.notifyNew = function (the_turret) { this.notified_new.push(the_turret); return(true); }; this.notifyGone = function (the_turret) { return(true); }; this.onSell = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this.modifyUnAssert(_local3); _local2++; } }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } if (_root.the_range != false) { _root.rangeHide(); _root.rangeShow(_root.cur_turret); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local4 = 0; while (_local4 < _local8.length) { var _local3 = _local8[_local4]; if (point != this) { var _local6 = _local3._x - this._x; var _local5 = _local3._y - this._y; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if (_local7 <= _local9) { this.turrets_in_range.push(_local3); } } _local4++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local2 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.modify_possible = false; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local3 = this.getMax("damage"); if (_local3 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); _root.rangeUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local5 = this.getMax("damage"); var _local4 = 0; for (var _local7 in this.upgrade_damage) { _local4++; } for (var _local7 in this.upgrade_damage) { _local6 = _local5; _local5 = parseInt(_local7); if ((the_damage < _local6) and (the_damage >= _local5)) { var _local2 = this.upgrade_bullet[_local4]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local4--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_range = new Array(); this.upgrade_range["130"] = 1500; this.upgrade_rate = new Array(); this.upgradeDone = function () { this.onSell(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.modifyUpdate(); }; this.stop(); this.Weapon.stop(); if (this.active == true) { this.Weapon.play(); this.play(); }
Symbol 153 MovieClip [TurretRangeUpExchange] Frame 4
this.stop(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.play();
Symbol 153 MovieClip [TurretRangeUpExchange] Frame 7
this.stop(); for (var i in this.notified_new) { var turret = this.notified_new[i]; this.modifyNotifyNew(turret); } this.notified_new = new Array(); this.play();
Symbol 153 MovieClip [TurretRangeUpExchange] Frame 10
this.stop(); if (this.active == true) { this.gotoAndPlay("Scan"); } else { this.Weapon.stop(); }
Symbol 154 MovieClip [TurretRangeUp] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_damage == undefined) { this.weapon_damage = 0; } if (this.weapon_range == undefined) { this.weapon_range = 80; } if (this.weapon_rate == undefined) { this.weapon_rate = 0; } if (this.cash_value == undefined) { this.cash_value = 0; } if (this.modify_damage == undefined) { this.modify_damage = 0; } if (this.modify_range == undefined) { this.modify_range = 100; } if (this.modify_rate == undefined) { this.modify_rate = 0; } if (this.modify_damage_mult == undefined) { this.modify_damage_mult = 0; } if (this.modify_range_mult == undefined) { this.modify_range_mult = 0; } if (this.modify_rate_mult == undefined) { this.modify_rate_mult = 0; } this.notified_new = new Array(); this.notifyNew = function (the_turret) { this.notified_new.push(the_turret); return(true); }; this.notifyGone = function (the_turret) { return(true); }; this.onSell = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this.modifyUnAssert(_local3); _local2++; } }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } if (_root.the_range != false) { _root.rangeHide(); _root.rangeShow(_root.cur_turret); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local4 = 0; while (_local4 < _local8.length) { var _local3 = _local8[_local4]; if (point != this) { var _local6 = _local3._x - this._x; var _local5 = _local3._y - this._y; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if (_local7 <= _local9) { this.turrets_in_range.push(_local3); } } _local4++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local2 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.modify_possible = false; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local3 = this.getMax("damage"); if (_local3 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); _root.rangeUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local5 = this.getMax("damage"); var _local4 = 0; for (var _local7 in this.upgrade_damage) { _local4++; } for (var _local7 in this.upgrade_damage) { _local6 = _local5; _local5 = parseInt(_local7); if ((the_damage < _local6) and (the_damage >= _local5)) { var _local2 = this.upgrade_bullet[_local4]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local4--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_range = new Array(); this.upgrade_range["130"] = 1500; this.upgrade_rate = new Array(); this.upgradeDone = function () { this.onSell(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.modifyUpdate(); }; this.stop(); this.Weapon.stop(); if (this.active == true) { this.Weapon.play(); this.play(); }
Symbol 154 MovieClip [TurretRangeUp] Frame 4
this.stop(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.play();
Symbol 154 MovieClip [TurretRangeUp] Frame 7
this.stop(); for (var i in this.notified_new) { var turret = this.notified_new[i]; this.modifyNotifyNew(turret); } this.notified_new = new Array(); this.play();
Symbol 154 MovieClip [TurretRangeUp] Frame 10
this.stop(); if (this.active == true) { this.gotoAndPlay("Scan"); } else { this.Weapon.stop(); }
Symbol 156 MovieClip [Bullet9] Frame 1
this.stop(); if (this.bullet_damage == undefined) { this.bullet_damage = 1; } if (this.bullet_speed == undefined) { this.bullet_speed = 900; } if (!this.bullet_target) { this.gotoAndPlay("Hit"); } this.time_last = _root.Clock.timeNow(); this.gotoAndPlay("Attack"); this.stop();
Symbol 156 MovieClip [Bullet9] Frame 2
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = ((time_now - this.time_last) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 156 MovieClip [Bullet9] Frame 3
this.gotoAndPlay("Attack");
Symbol 156 MovieClip [Bullet9] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 158 MovieClip [ClusterBomb] Frame 1
this.stop(); if (this.bullet_damage == undefined) { this.bullet_damage = 1000000 /* 0x0F4240 */; } if (this.bullet_speed == undefined) { this.bullet_speed = 750; } if (this.cluster_damage == undefined) { this.cluster_damage = 1000000 /* 0x0F4240 */; } if (this.cluster_qty == undefined) { this.cluster_qty = 4; } if (this.cluster_laser == undefined) { this.cluster_laser = false; } if (this.cluster_holding == undefined) { this.cluster_holding = true; } if (this.cluster_rocket == undefined) { this.cluster_rocket = "Rocket9"; } if (this.blast == undefined) { this.blast = false; } if (this.blast_type == undefined) { this.blast_type = "BlastMedium"; } if (this.blast_damage == undefined) { this.blast_damage = 1000000 /* 0x0F4240 */; } if (!this.bullet_target) { this.gotoAndPlay("Hit"); } this.time_last = _root.Clock.timeNow(); this.gotoAndPlay("Attack"); this.stop();
Symbol 158 MovieClip [ClusterBomb] Frame 2
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = ((time_now - this.time_last) / 1000); this.time_last = time_now; if (time_diff > 0) { var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this._x = target_x; this._y = target_y; this.gotoAndPlay("Hit"); } else { this.play(); } } else { this.play(); }
Symbol 158 MovieClip [ClusterBomb] Frame 3
this.gotoAndPlay("Attack");
Symbol 158 MovieClip [ClusterBomb] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } if (!this.blast) { this.blast = false; } if (!this.blast_type) { this.blast_type = "BlastMedium"; } if (!this.blast_damage) { this.blast_damage = 1000000 /* 0x0F4240 */; } var new_type = "AddonClusterBlast"; var new_lev = _root.getNextHighestDepth(); var new_name = (new_type + new_lev); var new_b = _root.attachMovie(new_type, new_name, new_lev); new_b._x = this._x; new_b._y = this._y; new_b.cluster_damage = this.cluster_damage; new_b.cluster_qty = this.cluster_qty; new_b.cluster_laser = this.cluster_laser; new_b.cluster_holding = this.cluster_holding; new_b.cluster_rocket = this.cluster_rocket; if (this.blast == true) { var new_type = this.blast_type; var new_lev = _root.getNextHighestDepth(); var new_name = (new_type + new_lev); var new_b = _root.attachMovie(new_type, new_name, new_lev); new_b._x = this._x; new_b._y = this._y; new_b.weapon_damage = this.blast_damage; } this.removeMovieClip();
Symbol 160 MovieClip [Bullet8] Frame 1
this.stop(); if (this.bullet_damage == undefined) { this.bullet_damage = 1; } if (this.bullet_speed == undefined) { this.bullet_speed = 900; } if (!this.bullet_target) { this.gotoAndPlay("Hit"); } this.time_last = _root.Clock.timeNow(); this.gotoAndPlay("Attack"); this.stop();
Symbol 160 MovieClip [Bullet8] Frame 2
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = ((time_now - this.time_last) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 160 MovieClip [Bullet8] Frame 3
this.gotoAndPlay("Attack");
Symbol 160 MovieClip [Bullet8] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 162 MovieClip [Bullet7] Frame 1
this.stop(); if (this.bullet_damage == undefined) { this.bullet_damage = 1; } if (this.bullet_speed == undefined) { this.bullet_speed = 900; } if (!this.bullet_target) { this.gotoAndPlay("Hit"); } this.time_last = _root.Clock.timeNow(); this.gotoAndPlay("Attack"); this.stop();
Symbol 162 MovieClip [Bullet7] Frame 2
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = ((time_now - this.time_last) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 162 MovieClip [Bullet7] Frame 3
this.gotoAndPlay("Attack");
Symbol 162 MovieClip [Bullet7] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 164 MovieClip [Bullet6] Frame 1
this.stop(); if (this.bullet_damage == undefined) { this.bullet_damage = 1; } if (this.bullet_speed == undefined) { this.bullet_speed = 900; } if (!this.bullet_target) { this.gotoAndPlay("Hit"); } this.time_last = _root.Clock.timeNow(); this.gotoAndPlay("Attack"); this.stop();
Symbol 164 MovieClip [Bullet6] Frame 2
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = ((time_now - this.time_last) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 164 MovieClip [Bullet6] Frame 3
this.gotoAndPlay("Attack");
Symbol 164 MovieClip [Bullet6] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 165 MovieClip [Bullet5] Frame 1
this.stop(); if (this.bullet_damage == undefined) { this.bullet_damage = 1; } if (this.bullet_speed == undefined) { this.bullet_speed = 900; } if (!this.bullet_target) { this.gotoAndPlay("Hit"); } this.time_last = _root.Clock.timeNow(); this.gotoAndPlay("Attack"); this.stop();
Symbol 165 MovieClip [Bullet5] Frame 2
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = ((time_now - this.time_last) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 165 MovieClip [Bullet5] Frame 3
this.gotoAndPlay("Attack");
Symbol 165 MovieClip [Bullet5] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 167 MovieClip [Bullet4] Frame 1
this.stop(); if (this.bullet_damage == undefined) { this.bullet_damage = 1; } if (this.bullet_speed == undefined) { this.bullet_speed = 900; } if (!this.bullet_target) { this.gotoAndPlay("Hit"); } this.time_last = _root.Clock.timeNow(); this.gotoAndPlay("Attack"); this.stop();
Symbol 167 MovieClip [Bullet4] Frame 2
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = ((time_now - this.time_last) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 167 MovieClip [Bullet4] Frame 3
this.gotoAndPlay("Attack");
Symbol 167 MovieClip [Bullet4] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 169 MovieClip [Bullet3] Frame 1
this.stop(); if (this.bullet_damage == undefined) { this.bullet_damage = 1; } if (this.bullet_speed == undefined) { this.bullet_speed = 900; } if (!this.bullet_target) { this.gotoAndPlay("Hit"); } this.time_last = _root.Clock.timeNow(); this.gotoAndPlay("Attack"); this.stop();
Symbol 169 MovieClip [Bullet3] Frame 2
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = ((time_now - this.time_last) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 169 MovieClip [Bullet3] Frame 3
this.gotoAndPlay("Attack");
Symbol 169 MovieClip [Bullet3] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 171 MovieClip [Bullet2] Frame 1
this.stop(); if (this.bullet_damage == undefined) { this.bullet_damage = 1; } if (this.bullet_speed == undefined) { this.bullet_speed = 900; } if (!this.bullet_target) { this.gotoAndPlay("Hit"); } this.time_last = _root.Clock.timeNow(); this.gotoAndPlay("Attack"); this.stop();
Symbol 171 MovieClip [Bullet2] Frame 2
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = ((time_now - this.time_last) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 171 MovieClip [Bullet2] Frame 3
this.gotoAndPlay("Attack");
Symbol 171 MovieClip [Bullet2] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 172 MovieClip [Bullet] Frame 1
this.stop(); if (this.bullet_damage == undefined) { this.bullet_damage = 1; } if (this.bullet_speed == undefined) { this.bullet_speed = 900; } if (!this.bullet_target) { this.gotoAndPlay("Hit"); } this.time_last = _root.Clock.timeNow(); this.gotoAndPlay("Attack"); this.stop();
Symbol 172 MovieClip [Bullet] Frame 2
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = ((time_now - this.time_last) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 172 MovieClip [Bullet] Frame 3
this.gotoAndPlay("Attack");
Symbol 172 MovieClip [Bullet] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 173 MovieClip [LaserBeam10] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 10; } this.laser_colour1 = "0x000000"; this.laser_colour2 = "0xffffff"; this.laser_colour3 = "0xff0000"; this.laser_alpha = "80"; this.gotoAndPlay("Attack"); this.stop();
Symbol 173 MovieClip [LaserBeam10] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour2, this.laser_alpha); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size - 2, this.laser_colour1, 100); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size - 4, this.laser_colour2, 100); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size - 6, this.laser_colour1, 100); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size - 8, this.laser_colour2, 100); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size - 9, this.laser_colour3, 100); this.lineTo(point.x, point.y); this.play();
Symbol 173 MovieClip [LaserBeam10] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 173 MovieClip [LaserBeam10] Frame 9
this.stop(); this.removeMovieClip();
Symbol 174 MovieClip [LaserBeam9] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 9; } this.laser_colour1 = "0xcc3333"; this.laser_colour2 = "0x3333cc"; this.laser_colour3 = "0xcccc33"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 174 MovieClip [LaserBeam9] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour1, this.laser_alpha); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size / 3, this.laser_colour2, 100); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size / 9, this.laser_colour3, 100); this.lineTo(point.x, point.y); this.play();
Symbol 174 MovieClip [LaserBeam9] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 174 MovieClip [LaserBeam9] Frame 9
this.stop(); this.removeMovieClip();
Symbol 175 MovieClip [LaserBeam8] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 8; } this.laser_colour1 = "0xcc3333"; this.laser_colour2 = "0xcccc33"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 175 MovieClip [LaserBeam8] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour1, this.laser_alpha); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size / 2, this.laser_colour2, 100); this.lineTo(point.x, point.y); this.play();
Symbol 175 MovieClip [LaserBeam8] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 175 MovieClip [LaserBeam8] Frame 9
this.stop(); this.removeMovieClip();
Symbol 176 MovieClip [LaserBeam7] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 8; } this.laser_colour1 = "0x33cc33"; this.laser_colour2 = "0xcc3333"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 176 MovieClip [LaserBeam7] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour1, this.laser_alpha); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size / 2, this.laser_colour2, 100); this.lineTo(point.x, point.y); this.play();
Symbol 176 MovieClip [LaserBeam7] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 176 MovieClip [LaserBeam7] Frame 9
this.stop(); this.removeMovieClip();
Symbol 177 MovieClip [LaserBeam6] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 8; } this.laser_colour = "0xcc3333"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 177 MovieClip [LaserBeam6] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour, this.laser_alpha); this.lineTo(point.x, point.y); this.play();
Symbol 177 MovieClip [LaserBeam6] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 177 MovieClip [LaserBeam6] Frame 9
this.stop(); this.removeMovieClip();
Symbol 178 MovieClip [LaserBeam5] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 8; } this.laser_colour = "0xcccc33"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 178 MovieClip [LaserBeam5] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour, this.laser_alpha); this.lineTo(point.x, point.y); this.play();
Symbol 178 MovieClip [LaserBeam5] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 178 MovieClip [LaserBeam5] Frame 9
this.stop(); this.removeMovieClip();
Symbol 179 MovieClip [LaserBeam4] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 6; } this.laser_colour = "0xcccc33"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 179 MovieClip [LaserBeam4] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour, this.laser_alpha); this.lineTo(point.x, point.y); this.play();
Symbol 179 MovieClip [LaserBeam4] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 179 MovieClip [LaserBeam4] Frame 9
this.stop(); this.removeMovieClip();
Symbol 180 MovieClip [LaserBeam3] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 6; } this.laser_colour = "0x33cc33"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 180 MovieClip [LaserBeam3] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour, this.laser_alpha); this.lineTo(point.x, point.y); this.play();
Symbol 180 MovieClip [LaserBeam3] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 180 MovieClip [LaserBeam3] Frame 9
this.stop(); this.removeMovieClip();
Symbol 181 MovieClip [LaserBeam2] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 4; } this.laser_colour = "0x33cc33"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 181 MovieClip [LaserBeam2] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour, this.laser_alpha); this.lineTo(point.x, point.y); this.play();
Symbol 181 MovieClip [LaserBeam2] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 181 MovieClip [LaserBeam2] Frame 9
this.stop(); this.removeMovieClip();
Symbol 182 MovieClip [LaserBeam] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 2; } this.laser_colour = "0x33cc33"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 182 MovieClip [LaserBeam] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour, this.laser_alpha); this.lineTo(point.x, point.y); this.play();
Symbol 182 MovieClip [LaserBeam] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 182 MovieClip [LaserBeam] Frame 9
this.stop(); this.removeMovieClip();
Symbol 187 MovieClip [CannotBuild] Frame 1
this.play();
Symbol 187 MovieClip [CannotBuild] Frame 24
this.gotoAndPlay("Start");
Symbol 189 MovieClip [CannotAfford] Frame 1
this.play();
Symbol 189 MovieClip [CannotAfford] Frame 24
this.gotoAndPlay("Start");
Symbol 194 MovieClip [BuildShape] Frame 1
if (this.weapon_range == undefined) { this.weapon_range = false; } if (this.weapon_range != false) { this.TurretRange._width = this.weapon_range * 2; this.TurretRange._height = this.weapon_range * 2; } else { this.TurretRange._visible = false; } this.canBuild = function (prop, oldVal, newVal) { if (newVal == true) { this.CanBuild._visible = true; this.CannotBuild._visible = false; this.CannotAfford._visible = false; } else { this.CanBuild._visible = false; if (this.can_afford == true) { this.CannotBuild._visible = true; this.CannotAfford._visible = false; } else { this.CannotBuild._visible = false; this.CannotAfford._visible = true; } } return(true); }; this.watch("can_build", this.canBuild);
Symbol 197 MovieClip [TurretFreakWarning] Frame 1
this.play();
Symbol 197 MovieClip [TurretFreakWarning] Frame 20
this.gotoAndPlay("Start");
Symbol 206 MovieClip [Cannon] Frame 1
this.fire = function () { this.gotoAndPlay("Firing"); }; this.stop();
Symbol 206 MovieClip [Cannon] Frame 2
this.play();
Symbol 206 MovieClip [Cannon] Frame 20
this.gotoAndStop("Idle");
Symbol 219 MovieClip [Laser] Frame 1
this.fire = function () { this.gotoAndPlay("Firing"); }; this.stop();
Symbol 219 MovieClip [Laser] Frame 2
this.play();
Symbol 219 MovieClip [Laser] Frame 16
this.gotoAndStop("Idle");
Symbol 228 MovieClip Frame 1
this.fire = function () { this.gotoAndPlay("Fire"); };
Symbol 228 MovieClip Frame 15
this.gotoAndStop("Fire");
Symbol 232 MovieClip Frame 1
if (!this.fire_count) { this.fire_count = 0; } this.fire = function () { this.setFirePoint(); this.fireMissle(); this.fire_count++; this.gotoAndPlay("Firing"); }; this.fireMissle = function () { var _local2 = "Fired" + (this.fire_count % 4); var _local3 = this[_local2]; _local3.fire(); }; this.setFirePoint = function () { var _local2 = "FirePoint" + (this.fire_count % 4); this.FirePoint = this[_local2]; }; this.setFirePoint(); this.stop();
Symbol 232 MovieClip Frame 2
this.play();
Symbol 232 MovieClip Frame 18
this.gotoAndStop("Idle");
Symbol 242 MovieClip [TurretStats] Frame 1
this.the_damage = 0; this.the_range = 0; this.the_rate = 0; this.the_type = false; this.getStats = function (the_turret) { if (the_turret) { this.the_damage = the_turret.weapon_damage; this.the_range = the_turret.weapon_range; this.the_rate = the_turret.weapon_rate; this.the_type = the_turret.turret_type; this.updateStats(); this.gotoAndPlay("Viewing"); } }; this.updateStats = function () { Damage.text = this.the_damage; Range.text = this.the_range; Rate.text = Math.floor(60000 / this.the_rate); ExampleRed._visible = false; ExampleGreen._visible = false; ExampleBlue._visible = false; if (this.the_type == "Red") { ExampleRed._visible = true; } else if (this.the_type == "Green") { ExampleGreen._visible = true; } else if (this.the_type == "Blue") { ExampleBlue._visible = true; } }; this.onEnterFrame = function () { this.turret = _root.cur_turret; this.getStats(this.turret); }; this.stop();
Symbol 242 MovieClip [TurretStats] Frame 4
this.stop(); if (this.turret) { this.getStats(this.turret); } else { this.gotoAndStop("Idle"); }
Symbol 243 MovieClip [WaveSender] Frame 1
this.stop(); if (!this.wave_size) { this.wave_size = 10; } if (!this.wave_num) { this.wave_num = 0; } if (!this.attacker_spacing) { this.attacker_spacing = 1000; } if (!this.attacker_energy) { this.attacker_energy = 10; } if (!this.attacker_value) { this.attacker_value = 1000; } this.time_last_attacker = _root.Clock.timeNow(); this.attackers_sent = 0; this.gotoAndPlay("Spawn"); this.stop();
Symbol 243 MovieClip [WaveSender] Frame 5
var time_now = _root.Clock.timeNow(); var time_attacker = (time_now - this.time_last_attacker); if (time_attacker >= this.attacker_spacing) { if (this.attackers_sent < this.wave_size) { this._parent.NewAttacker(this.attacker_energy, this.attacker_value, this.wave_num); this.attackers_sent++; this.time_last_attacker = time_now; } else { this.gotoAndPlay("Stopped"); } } this.play();
Symbol 243 MovieClip [WaveSender] Frame 9
this.gotoAndPlay("Spawn");
Symbol 243 MovieClip [WaveSender] Frame 13
this.stop(); removeMovieClip(this);
Symbol 245 MovieClip [UpgradeGraphScaleMinor] Frame 1
this.stop();
Symbol 251 MovieClip [UpgradeGraphScale] Frame 1
this.stop(); if (!this.marker) { this.marker = "?"; }
Symbol 254 MovieClip [RestartButton] Frame 1
this.stop();
Symbol 273 MovieClip Frame 1
this.stop();
Symbol 275 MovieClip Frame 1
this.stop();
Symbol 277 MovieClip [GameOver] Frame 1
this.stop(); if (!this.total_kills) { this.total_kills = 0; } if (!this.total_shots) { this.total_shots = 0; } if (!this.total_spent) { this.total_spent = 0; } if (!this.total_score) { this.total_score = 0; } this.total_score = this.total_kills * this.total_spent; Kills.text = this.total_kills; Shots.text = this.total_shots; Spent.text = "$" + this.total_spent; Score.text = this.total_score; Restart.onPress = function () { _root.ResetGame(); }; TitleBar.onPress = function () { this._parent.startDrag(); }; TitleBar.onRelease = function () { this._parent.stopDrag(); }; function bitOR(a, b) { var _local1 = (a & 1) | (b & 1); var _local2 = (a >>> 1) | (b >>> 1); return((_local2 << 1) | _local1); } function bitXOR(a, b) { var _local1 = (a & 1) ^ (b & 1); var _local2 = (a >>> 1) ^ (b >>> 1); return((_local2 << 1) | _local1); } function bitAND(a, b) { var _local1 = (a & 1) & (b & 1); var _local2 = (a >>> 1) & (b >>> 1); return((_local2 << 1) | _local1); } function addme(x, y) { var _local1 = (x & 65535) + (y & 65535); var _local2 = ((x >> 16) + (y >> 16)) + (_local1 >> 16); return((_local2 << 16) | (_local1 & 65535)); } function rhex(num) { str = ""; j = 0; while (j <= 3) { str = str + (hex_chr.charAt((num >> ((j * 8) + 4)) & 15) + hex_chr.charAt((num >> (j * 8)) & 15)); j++; } return(str); } function str2blks(str) { nblk = ((str.length + 8) >> 6) + 1; blks = new Array(nblk * 16); i = 0; while (i < (nblk * 16)) { blks[i] = 0; i++; } i = 0; while (i < str.length) { blks[i >> 2] = blks[i >> 2] | (str.charCodeAt(i) << ((((str.length * 8) + i) % 4) * 8)); i++; } blks[i >> 2] = blks[i >> 2] | (128 << ((((str.length * 8) + i) % 4) * 8)); var _local2 = str.length * 8; blks[(nblk * 16) - 2] = _local2 & 255; blks[(nblk * 16) - 2] = blks[(nblk * 16) - 2] | (((_local2 >>> 8) & 255) << 8); blks[(nblk * 16) - 2] = blks[(nblk * 16) - 2] | (((_local2 >>> 16) & 255) << 16); blks[(nblk * 16) - 2] = blks[(nblk * 16) - 2] | (((_local2 >>> 24) & 255) << 24); return(blks); } function rol(num, cnt) { return((num << cnt) | (num >>> (32 - cnt))); } function cmn(q, a, b, x, s, t) { return(addme(rol(addme(addme(a, q), addme(x, t)), s), b)); } function ff(a, b, c, d, x, s, t) { return(cmn(bitOR(bitAND(b, c), bitAND(~b, d)), a, b, x, s, t)); } function gg(a, b, c, d, x, s, t) { return(cmn(bitOR(bitAND(b, d), bitAND(c, ~d)), a, b, x, s, t)); } function hh(a, b, c, d, x, s, t) { return(cmn(bitXOR(bitXOR(b, c), d), a, b, x, s, t)); } function ii(a, b, c, d, x, s, t) { return(cmn(bitXOR(c, bitOR(b, ~d)), a, b, x, s, t)); } function makeChecksum(str) { x = str2blks(str); a = 1732584193 /* 0x67452301 */; b = -271733879; c = -1732584194; d = 271733878 /* 0x10325476 */; var _local1; i = 0; while (i < x.length) { olda = a; oldb = b; oldc = c; oldd = d; _local1 = 0; a = ff(a, b, c, d, x[i + 0], 7, -680876936); d = ff(d, a, b, c, x[i + 1], 12, -389564586); c = ff(c, d, a, b, x[i + 2], 17, 606105819); b = ff(b, c, d, a, x[i + 3], 22, -1044525330); a = ff(a, b, c, d, x[i + 4], 7, -176418897); d = ff(d, a, b, c, x[i + 5], 12, 1200080426); c = ff(c, d, a, b, x[i + 6], 17, -1473231341); b = ff(b, c, d, a, x[i + 7], 22, -45705983); a = ff(a, b, c, d, x[i + 8], 7, 1770035416); d = ff(d, a, b, c, x[i + 9], 12, -1958414417); c = ff(c, d, a, b, x[i + 10], 17, -42063); b = ff(b, c, d, a, x[i + 11], 22, -1990404162); a = ff(a, b, c, d, x[i + 12], 7, 1804603682); d = ff(d, a, b, c, x[i + 13], 12, -40341101); c = ff(c, d, a, b, x[i + 14], 17, -1502002290); b = ff(b, c, d, a, x[i + 15], 22, 1236535329); a = gg(a, b, c, d, x[i + 1], 5, -165796510); d = gg(d, a, b, c, x[i + 6], 9, -1069501632); c = gg(c, d, a, b, x[i + 11], 14, 643717713); b = gg(b, c, d, a, x[i + 0], 20, -373897302); a = gg(a, b, c, d, x[i + 5], 5, -701558691); d = gg(d, a, b, c, x[i + 10], 9, 38016083); c = gg(c, d, a, b, x[i + 15], 14, -660478335); b = gg(b, c, d, a, x[i + 4], 20, -405537848); a = gg(a, b, c, d, x[i + 9], 5, 568446438); d = gg(d, a, b, c, x[i + 14], 9, -1019803690); c = gg(c, d, a, b, x[i + 3], 14, -187363961); b = gg(b, c, d, a, x[i + 8], 20, 1163531501); a = gg(a, b, c, d, x[i + 13], 5, -1444681467); d = gg(d, a, b, c, x[i + 2], 9, -51403784); c = gg(c, d, a, b, x[i + 7], 14, 1735328473); b = gg(b, c, d, a, x[i + 12], 20, -1926607734); a = hh(a, b, c, d, x[i + 5], 4, -378558); d = hh(d, a, b, c, x[i + 8], 11, -2022574463); c = hh(c, d, a, b, x[i + 11], 16, 1839030562); b = hh(b, c, d, a, x[i + 14], 23, -35309556); a = hh(a, b, c, d, x[i + 1], 4, -1530992060); d = hh(d, a, b, c, x[i + 4], 11, 1272893353); c = hh(c, d, a, b, x[i + 7], 16, -155497632); b = hh(b, c, d, a, x[i + 10], 23, -1094730640); a = hh(a, b, c, d, x[i + 13], 4, 681279174); d = hh(d, a, b, c, x[i + 0], 11, -358537222); c = hh(c, d, a, b, x[i + 3], 16, -722521979); b = hh(b, c, d, a, x[i + 6], 23, 76029189); a = hh(a, b, c, d, x[i + 9], 4, -640364487); d = hh(d, a, b, c, x[i + 12], 11, -421815835); c = hh(c, d, a, b, x[i + 15], 16, 530742520); b = hh(b, c, d, a, x[i + 2], 23, -995338651); a = ii(a, b, c, d, x[i + 0], 6, -198630844); d = ii(d, a, b, c, x[i + 7], 10, 1126891415); c = ii(c, d, a, b, x[i + 14], 15, -1416354905); b = ii(b, c, d, a, x[i + 5], 21, -57434055); a = ii(a, b, c, d, x[i + 12], 6, 1700485571); d = ii(d, a, b, c, x[i + 3], 10, -1894986606); c = ii(c, d, a, b, x[i + 10], 15, -1051523); b = ii(b, c, d, a, x[i + 1], 21, -2054922799); a = ii(a, b, c, d, x[i + 8], 6, 1873313359); d = ii(d, a, b, c, x[i + 15], 10, -30611744); c = ii(c, d, a, b, x[i + 6], 15, -1560198380); b = ii(b, c, d, a, x[i + 13], 21, 1309151649); a = ii(a, b, c, d, x[i + 4], 6, -145523070); d = ii(d, a, b, c, x[i + 11], 10, -1120210379); c = ii(c, d, a, b, x[i + 2], 15, 718787259); b = ii(b, c, d, a, x[i + 9], 21, -343485551); a = addme(a, olda); b = addme(b, oldb); c = addme(c, oldc); d = addme(d, oldd); i = i + 16; } return(((rhex(a) + rhex(b)) + rhex(c)) + rhex(d)); } stop(); var hex_chr = "0123456789abcdef"; this.new_score_id = false; this.submitScore = function (target) { if (target.clicked != true) { if (this.PlayerName.text == "") { target.theText.text = "no name!"; return(false); } target.clicked = true; target.theText.text = "sending..."; var _local3 = new LoadVars(); _local3.game = "onslaught"; _local3.player = this.PlayerName.text; _local3.score = this.total_score; _local3.kills = this.total_kills; _local3.shots = this.total_shots; _local3.spent = this.total_spent; _local3.damage = this.total_damage; _local3.v = _root.game_version; _local3.map = _root.game_map; var _local4 = _root.TurretGetLayout(); _local3.layout = JSON.stringify(_local4); var _local5 = (((((((((((_local3.game + _local3.player) + _local3.score) + _local3.kills) + _local3.shots) + _local3.spent) + _local3.damage) + _local3.v) + _local3.map) + "a98bcb9d8eb9ba28") + "a9b99c9b8e98b9a8") + "fb3081bab08b0c8b") + "f0b52661afa6271b"; _local3.verify = makeChecksum(_local5); var lv_into = new LoadVars(); lv_into.onLoad = function (success) { if (success) { if (lv_into.ok == "1") { target.theText.text = "thanks!"; ButtonScore.onPress = function () { this._parent.viewScore(lv_into.score_id); }; this.fx = _root.effectWait(this); this.fx.the_box = target.theText; this.fx.onThen = function () { this.the_box.text = "view score"; }; } else { target.theText.text = "invalid!!"; } } else { target.theText.text = "error!"; } }; var _local6 = _root.score_url + "submit_score.php"; _local3.sendAndLoad(_local6, lv_into); } }; this.viewScore = function (the_id) { var _local2 = (_root.score_url + "scores.php?show=") + the_id; getURL (_local2, "_blank", "POST"); }; this.stop();
Instance of Symbol 273 MovieClip "ButtonBack" in Symbol 277 MovieClip [GameOver] Frame 1
on (press) { _root.GotoHomepage(); }
Instance of Symbol 275 MovieClip "ButtonScore" in Symbol 277 MovieClip [GameOver] Frame 1
on (press) { this._parent.submitScore(this); }
Instance of Symbol 254 MovieClip [RestartButton] "ButtonRestart" in Symbol 277 MovieClip [GameOver] Frame 1
on (press) { _root.ResetGame(); }
Symbol 283 MovieClip [CashEarned] Frame 1
this.play(); if (!this.amount) { this.amount = "0"; } cash_amount = "$" + this.amount;
Symbol 283 MovieClip [CashEarned] Frame 20
this.stop(); this.removeMovieClip();
Symbol 290 MovieClip [RocketPoisonCloud] Frame 1
this.play();
Symbol 290 MovieClip [RocketPoisonCloud] Frame 6
this.stop(); for (var i in _root.attackers) { var attacker = _root.attackers[i]; var point = new Object(); point.x = attacker._x; point.y = attacker._y; if (this.hitTest(point.x, point.y, true)) { var new_speed = (attacker.move_speed / 2); attacker.setMoveSpeed(new_speed); } } this.play();
Symbol 290 MovieClip [RocketPoisonCloud] Frame 38
this.stop(); this.removeMovieClip();
Symbol 294 MovieClip [BFGBlast] Frame 1
this.play(); if (!this.weapon_damage) { this.weapon_damage = 5000000 /* 0x4C4B40 */; }
Symbol 294 MovieClip [BFGBlast] Frame 5
this.stop(); var spazzed = new Array(); for (var i in _root.attackers) { var attacker = _root.attackers[i]; var point = new Object(); point.x = attacker._x; point.y = attacker._y; if (this.hitTest(point.x, point.y, true)) { spazzed.push(attacker); } } var i = 0; while (i < spazzed.length) { var attacker = spazzed[i]; attacker.hit(this.weapon_damage); i++; } this.play();
Symbol 294 MovieClip [BFGBlast] Frame 38
this.stop(); this.removeMovieClip();
Symbol 298 MovieClip [BlastLarge] Frame 1
this.play(); if (!this.weapon_damage) { this.weapon_damage = 3000000 /* 0x2DC6C0 */; }
Symbol 298 MovieClip [BlastLarge] Frame 5
this.stop(); var spazzed = new Array(); for (var i in _root.attackers) { var attacker = _root.attackers[i]; var point = new Object(); point.x = attacker._x; point.y = attacker._y; if (this.hitTest(point.x, point.y, true)) { spazzed.push(attacker); } } var i = 0; while (i < spazzed.length) { var attacker = spazzed[i]; attacker.hit(this.weapon_damage); i++; } this.play();
Symbol 298 MovieClip [BlastLarge] Frame 38
this.stop(); this.removeMovieClip();
Symbol 302 MovieClip [BlastMedium] Frame 1
this.play(); if (!this.weapon_damage) { this.weapon_damage = 2000000 /* 0x1E8480 */; }
Symbol 302 MovieClip [BlastMedium] Frame 5
this.stop(); var spazzed = new Array(); for (var i in _root.attackers) { var attacker = _root.attackers[i]; var point = new Object(); point.x = attacker._x; point.y = attacker._y; if (this.hitTest(point.x, point.y, true)) { spazzed.push(attacker); } } var i = 0; while (i < spazzed.length) { var attacker = spazzed[i]; attacker.hit(this.weapon_damage); i++; } this.play();
Symbol 302 MovieClip [BlastMedium] Frame 38
this.stop(); this.removeMovieClip();
Symbol 306 MovieClip [RocketNukeBlast] Frame 1
this.play(); if (this.weapon_damage == undefined) { this.weapon_damage = 5000000 /* 0x4C4B40 */; }
Symbol 306 MovieClip [RocketNukeBlast] Frame 5
this.stop(); var spazzed = new Array(); for (var i in _root.attackers) { var attacker = _root.attackers[i]; var point = new Object(); point.x = attacker._x; point.y = attacker._y; if (this.hitTest(point.x, point.y, true)) { spazzed.push(attacker); } } var i = 0; while (i < spazzed.length) { var attacker = spazzed[i]; attacker.hit(this.weapon_damage); i++; } this.play();
Symbol 306 MovieClip [RocketNukeBlast] Frame 38
this.stop(); this.removeMovieClip();
Symbol 310 MovieClip [SpecialFire] Frame 1
this.play();
Symbol 310 MovieClip [SpecialFire] Frame 14
this.stop(); this.removeMovieClip();
Symbol 313 MovieClip [SpecialTake] Frame 1
this.play();
Symbol 313 MovieClip [SpecialTake] Frame 14
this.stop(); this.removeMovieClip();
Symbol 314 MovieClip [AddonClusterBlast] Frame 1
this.stop(); if (!this.cluster_damage) { this.cluster_damage = 1000000 /* 0x0F4240 */; } if (!this.cluster_qty) { this.cluster_qty = 4; } if (!this.cluster_laser) { this.cluster_laser = false; } if (!this.cluster_holding) { this.cluster_holding = true; } if (!this.cluster_rocket) { this.cluster_rocket = "Rocket9"; } this.gotoAndPlay("Fire");
Symbol 314 MovieClip [AddonClusterBlast] Frame 6
this.stop(); var i = 0; while (i < this.cluster_qty) { var new_b_name = ("ClusterRocket" + i); var new_b_type = this.cluster_rocket; var new_b_lev = _root.getNextHighestDepth(); var new_b = _root.attachMovie(new_b_type, new_b_name, new_b_lev); var point = new Object(); point.x = this._x; point.y = this._y; new_b._x = point.x; new_b._y = point.y; new_b._rotation = new_b._rotation + (((i + 1) / this.cluster_qty) * 360); var movement = _root.trigForwardAtAngle(new_b._rotation, 30); new_b._x = new_b._x + movement.x; new_b._y = new_b._y + movement.y; new_b.bullet_target = false; new_b.bullet_damage = this.cluster_damage; new_b.turret = this; new_b.holding_pattern = this.cluster_holding; new_b.laser_capable = this.cluster_laser; new_b.laser_damage = this.cluster_damage; i++; } this.gotoAndPlay("Spent");
Symbol 314 MovieClip [AddonClusterBlast] Frame 11
this.stop(); this.removeMovieClip();
Symbol 321 MovieClip Frame 1
this.stop(); this.mine_location = this._parent.mine_location; this.mine_range = this._parent.mine_range; this.bullet_speed = this._parent.bullet_speed; this.bullet_rotation = this._parent.bullet_rotation; this.bullet_damage = this._parent.bullet_damage; this.blast = this._parent.blast; this.blast_type = this._parent.blast_type; this.blast_damage = this._parent.blast_damage; this.cluster = this._parent.cluster; this.cluster_qty = this._parent.cluster_qty; this.cluster_holding = this._parent.cluster_holding; this.cluster_damage = this._parent.cluster_damage; this.cluster_rocket = this._parent.cluster_rocket; this.cluster_laser = this._parent.cluster_laser; if (!this.mine_location) { this.mine_location = false; } if (!this.mine_range) { this.mine_range = 20; } if (!this.bullet_speed) { this.bullet_speed = 220; } if (!this.bullet_rotation) { this.bullet_rotation = 0; } if (!this.bullet_damage) { this.bullet_damage = 1000000 /* 0x0F4240 */; } if (!this.blast) { this.blast = true; } if (!this.blast_type) { this.blast_type = "BlastMedium"; } if (!this.blast_damage) { this.blast_damage = 1000000 /* 0x0F4240 */; } if (!this.cluster) { this.cluster = false; } if (!this.cluster_qty) { this.cluster_qty = 5; } if (!this.cluster_holding) { this.cluster_holding = true; } if (!this.cluster_damage) { this.cluster_damage = 1000000 /* 0x0F4240 */; } if (!this.cluster_rocket) { this.cluster_rocket = false; } if (!this.cluster_laser) { this.cluster_laser = false; } this.target_obj = this._parent; this.time_last = _root.Clock.timeNow(); this.target_locked = false; this.WeaponController.weapon = this.target_obj; this.gotoAndPlay("Attack"); this.stop();
Symbol 321 MovieClip Frame 2
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = ((time_now - this.time_last) / 1000); this.time_last = time_now; if (time_diff > 0) { var target_x = this.mine_location.x; var target_y = this.mine_location.y; var d_x = (target_x - this.target_obj._x); var d_y = (target_y - this.target_obj._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this.target_obj._x = this.target_obj._x + move_x; this.target_obj._y = this.target_obj._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.target_obj._x = target_x; this.target_obj._y = target_y; this.gotoAndPlay("Planted"); } else { this.play(); } } else { this.play(); }
Symbol 321 MovieClip Frame 3
this.stop(); this.gotoAndPlay("Attack");
Symbol 321 MovieClip Frame 4
this.stop(); if (!this.target_locked) { this.WeaponController.weapon = this.target_obj; this.target_locked = true; } var target = this.WeaponController.findAttackerInRange(near, this.mine_range); if (target) { if (this.blast == true) { var new_type = this.blast_type; var new_lev = _root.getNextHighestDepth(); var new_name = (new_type + new_lev); var new_b = _root.attachMovie(new_type, new_name, new_lev); new_b._x = this.target_obj._x; new_b._y = this.target_obj._y; new_b.weapon_damage = this.blast_damage; } if (this.cluster == true) { var new_type = "AddonClusterBlast"; var new_lev = _root.getNextHighestDepth(); var new_name = (new_type + new_lev); var new_b = _root.attachMovie(new_type, new_name, new_lev); new_b._x = this.target_obj._x; new_b._y = this.target_obj._y; new_b.cluster_damage = this.cluster_damage; new_b.cluster_qty = this.cluster_qty; new_b.cluster_laser = this.cluster_laser; new_b.cluster_holding = this.cluster_holding; new_b.cluster_rocket = this.cluster_rocket; } this.gotoAndPlay("Detonated"); } else { this.play(); }
Symbol 321 MovieClip Frame 14
this.stop(); this.gotoAndPlay("Planted");
Symbol 321 MovieClip Frame 15
this.stop(); this.target_obj.removeMovieClip();
Symbol 326 MovieClip [LandmineBig] Frame 1
this.stop(); this.play();
Symbol 326 MovieClip [LandmineBig] Frame 2
this.play();
Symbol 326 MovieClip [LandmineBig] Frame 19
this.gotoAndPlay("Beep");
Symbol 330 MovieClip [LandmineBigClusterLaser] Frame 1
this.stop(); this.play();
Symbol 330 MovieClip [LandmineBigClusterLaser] Frame 2
this.play();
Symbol 330 MovieClip [LandmineBigClusterLaser] Frame 19
this.gotoAndPlay("Beep");
Symbol 332 MovieClip [LandmineBigCluster] Frame 1
this.stop(); this.play();
Symbol 332 MovieClip [LandmineBigCluster] Frame 2
this.play();
Symbol 332 MovieClip [LandmineBigCluster] Frame 19
this.gotoAndPlay("Beep");
Symbol 336 MovieClip [Landmine] Frame 1
this.stop(); this.play();
Symbol 336 MovieClip [Landmine] Frame 2
this.play();
Symbol 336 MovieClip [Landmine] Frame 19
this.gotoAndPlay("Beep");
Symbol 339 MovieClip [WeaponStoreItem] Frame 1
this.stop(); if (!this.item_cost) { this.item_cost = "999"; } if (!this.item_id) { this.item_id = "TurretBlue"; } if (!this.item_type) { this.item_type = "Blue"; } var new_id = this.item_id; var new_lev = this.getNextHighestDepth(); var new_name = (("WeaponRackItem" + new_id) + new_lev); var new_item = this.attachMovie(new_id, new_name, new_lev); new_item.active = false; new_item._x = ItemPoint._x; new_item._y = ItemPoint._y; new_item._rotation = 45; ItemCost.text = "$" + this.item_cost; this.turret = new_item;
Symbol 342 MovieClip [RadarBlip] Frame 1
this.play();
Symbol 342 MovieClip [RadarBlip] Frame 52
this.stop(); this.removeMovieClip();
Symbol 347 MovieClip [MessageBox] Frame 1
this.stop(); this.setText = function (new_text) { TheMessage.text = new_text; }; this.setText("A message");
Symbol 348 MovieClip [MessageBar] Frame 1
this.show_time = 4000; this.show_total = 0; this.move_speed = 50; this.hidden_x = MessageBox._x; this.hidden_y = MessageBox._y; this.shown_x = MessageBox._x; this.shown_y = -MessageBox._height; this.msg_queue = new Array(); this.showing = false; this.time_last = false; this.messageShow = function (the_text) { this.msg_queue.push(the_text); this.messageReceived(); }; this.messageReceived = function () { if (this.showing == false) { MessageBox.setText(this.msg_queue.shift()); this.time_last = new Date(); this.gotoAndPlay("Reveal"); } }; this.stop(); this.showing = false;
Symbol 348 MovieClip [MessageBar] Frame 3
this.stop(); var time_now = new Date(); var time_diff = (time_now.getTime() - this.time_last.getTime()); this.time_last = time_now; this.showing = true; var target_x = this.shown_x; var target_y = this.shown_y; var src_x = MessageBox._x; var src_y = MessageBox._y; var pt_from = new Object({_x:src_x, _y:src_y}); var pt_to = new Object({_x:target_x, _y:target_y}); var move_angle = _root.degreesToTarget(pt_from, pt_to); var move_amount = ((this.time_diff / 1000) * this.move_speed); var movement = _root.trigForwardAtAngle(move_angle, move_amount); var d_x = (target_y - src_y); var d_y = (target_x - src_x); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_d_x = movement.x; var move_d_y = movement.y; var move_dist = Math.sqrt((move_d_x * move_d_x) + (move_d_y * move_d_y)); if (dist <= move_dist) { MessageBox._x = target_x; MessageBox._y = target_y; this.show_total = 0; this.gotoAndPlay("Wait"); } else { MessageBox._x = MessageBox._x + movement.x; MessageBox._y = MessageBox._y + movement.y; this.play(); }
Symbol 348 MovieClip [MessageBar] Frame 4
this.gotoAndPlay("Reveal");
Symbol 348 MovieClip [MessageBar] Frame 5
this.stop(); var time_now = new Date(); var time_diff = (time_now.getTime() - this.time_last.getTime()); this.time_last = time_now; this.show_total = this.show_total + time_diff; if (this.show_total >= this.show_time) { this.gotoAndPlay("Hide"); } else { this.play(); }
Symbol 348 MovieClip [MessageBar] Frame 6
this.gotoAndPlay("Wait");
Symbol 348 MovieClip [MessageBar] Frame 7
this.stop(); var time_now = new Date(); var time_diff = (time_now.getTime() - this.time_last.getTime()); this.time_last = time_now; var target_x = this.hidden_x; var target_y = this.hidden_y; var src_x = MessageBox._x; var src_y = MessageBox._y; var pt_from = new Object({_x:src_x, _y:src_y}); var pt_to = new Object({_x:target_x, _y:target_y}); var move_angle = _root.degreesToTarget(pt_from, pt_to); var move_amount = ((this.time_diff / 1000) * this.move_speed); var movement = _root.trigForwardAtAngle(move_angle, move_amount); var d_x = (target_y - src_y); var d_y = (target_x - src_x); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_d_x = movement.x; var move_d_y = movement.y; var move_dist = Math.sqrt((move_d_x * move_d_x) + (move_d_y * move_d_y)); if (dist <= move_dist) { MessageBox._x = target_x; MessageBox._y = target_y; if (this.msg_queue.length > 0) { MessageBox.setText(this.msg_queue.shift()); this.time_last = new Date(); this.gotoAndPlay("Reveal"); } else { this.gotoAndStop("Idle"); } } else { MessageBox._x = MessageBox._x + movement.x; MessageBox._y = MessageBox._y + movement.y; this.play(); }
Symbol 348 MovieClip [MessageBar] Frame 8
this.gotoAndPlay("Hide");
Symbol 352 MovieClip [TurretBuilder] Frame 1
this.stop(); if (this.cash_value == undefined) { this.cash_value = 0; } if (this.turret_type == undefined) { this.turret_type = "Blue"; } if (this.turret_num == undefined) { this.turret_num = 0; } if (this.active == undefined) { this.active = true; } this.play();
Symbol 352 MovieClip [TurretBuilder] Frame 11
this.stop(); _root.turret_counter++; var new_depth = _root.getNextHighestDepth(); var new_type = ("Turret" + this.turret_type); var new_name = (new_type + _root.turret_counter); var new_turret = _root.attachMovie(new_type, new_name, new_depth); new_turret._x = this._x; new_turret._y = this._y; new_turret._alpha = 0; new_turret.turret_type = this.turret_type; new_turret.turret_num = _root.turret_counter; new_turret.cash_value = parseInt(this.cash_value); new_turret.active = this.active; for (var i in _root.turrets) { var the_tur = _root.turrets[i]; the_tur.notifyNew(new_turret); } _root.turrets.push(new_turret); this.new_turret = new_turret; this.play();
Symbol 352 MovieClip [TurretBuilder] Frame 14
this.stop(); this.new_turret._alpha = this.new_turret._alpha + 12; if (this.new_turret._alpha >= 100) { this.gotoAndPlay("Done"); } else { this.play(); }
Symbol 352 MovieClip [TurretBuilder] Frame 16
this.gotoAndPlay("FadeIn");
Symbol 352 MovieClip [TurretBuilder] Frame 18
this.stop(); _root.NewTurretBuilt(this);
Symbol 359 MovieClip [Mute] Frame 1
this.stop(); this.onPress = function () { this.soundToggleMute(); }; this.soundMute = function () { this.sound_muted = true; Muted._visible = true; this._parent.sound_muted = this.sound_muted; }; this.soundUnmute = function () { this.sound_muted = false; Muted._visible = false; this._parent.sound_muted = this.sound_muted; }; this.soundToggleMute = function () { if (this.sound_muted == true) { this.soundUnmute(); } else { this.soundMute(); } }; this.soundMute();
Symbol 368 MovieClip [UpgradeBuyButton] Frame 1
if (!this.the_cost) { this.the_cost = 1000000 /* 0x0F4240 */; } this.CanBuy._visible = false; this.CannotBuy._visible = true; this.setCost = function (new_cost) { this.the_cost = new_cost; BuyCost.text = "$" + this.the_cost; }; this.setMax = function () { this.CanBuy._visible = false; this.CannotBuy._visible = true; BuyCost.text = "Max!"; }; onEnterFrame = function () { if (_root.CanAfford(this.the_cost)) { this.CanBuy._visible = true; this.CannotBuy._visible = false; } else { this.CanBuy._visible = false; this.CannotBuy._visible = true; } }; this.stop();
Symbol 370 MovieClip [UpgradeGraphBar] Frame 1
this.stop();
Symbol 372 MovieClip [UpgradeGraphBarGreen] Frame 1
this.stop();
Symbol 374 MovieClip [UpgradeGraphBarYellow] Frame 1
this.stop();
Symbol 379 MovieClip [UpgradeGraph] Frame 1
if (this.peak_max == undefined) { this.peak_max = 100000 /* 0x0186A0 */; } if (this.steps == undefined) { this.steps = new Array(); this.steps.push(100); this.steps.push(1000); this.steps.push(10000); this.steps.push(60000); } if (this.bar_x == undefined) { this.bar_x = 3; } if (this.bar_y == undefined) { this.bar_y = 14; } if (this.bar_space == undefined) { this.bar_space = 1; } if (this.step_bars == undefined) { this.step_bars = 15; } if (this.scale_minor == undefined) { this.scale_minor = 9; } this.setCurrent = function (the_val) { this.setValue(the_val, "BarCurrent"); }; this.setPossible = function (the_val) { this.setValue(the_val, "BarPossible"); }; this.setLimit = function (the_val) { var _local2 = "BarLimit"; var _local3 = this.getWidth(the_val); this[_local2]._width = this.bar_x; this[_local2]._height = this.bar_y; this[_local2]._x = _local3 - this.bar_x; this[_local2]._y = 0; }; this.setValue = function (the_val, the_bar) { var _local3 = this.getWidth(the_val); this[the_bar]._width = _local3; this[the_bar]._height = this.bar_y; this[the_bar]._y = 0; }; this.getWidth = function (the_val) { var _local11 = this.steps; var _local4 = 0; var _local10 = 0; var _local3 = 0; while (_local3 < _local11.length) { var _local2 = this.steps[_local3]; if (the_val >= _local2) { _local10 = _local10 + (this.step_bars * (this.bar_x + this.bar_space)); } else if ((the_val >= _local4) and (the_val < _local2)) { var _local9 = this.step_bars * (this.bar_x + this.bar_space); var _local7 = _local2 - _local4; var _local8 = the_val - _local4; var _local6 = _local8 / _local7; _local10 = _local10 + (_local9 * _local6); } _local4 = _local2; _local3++; } return(_local10); }; var block_width = (this.step_bars * (this.bar_x + this.bar_space)); var minor_num = (this.steps.length * this.scale_minor); var minor_space = (block_width / this.scale_minor); var i = 1; while (i <= minor_num) { var new_item = "UpgradeGraphScaleMinor"; var new_name = ((("ScaleMinorUnit-" + i) + "-") + j); var new_depth = this.getNextHighestDepth(); new_unit = this.attachMovie(new_item, new_name, new_depth); new_unit._x = i * minor_space; new_unit._y = 0; i++; } var i = 1; while (i <= this.steps.length) { var new_item = "UpgradeGraphScale"; var new_name = ((("ScaleUnit-" + i) + "-") + j); var new_depth = this.getNextHighestDepth(); new_unit = this.attachMovie(new_item, new_name, new_depth); new_unit._x = i * block_width; new_unit._y = 0; new_unit.marker = this.steps[i - 1]; i++; } var block_width = (this.step_bars * (this.bar_x + this.bar_space)); var full_width = this.steps.length; this.Background._width = (block_width * full_width) + 2; this.Background._height = this.bar_y + 2; this.Background._x = -1; this.Background._y = 0; this.Background._visible = true; this.Fade._width = (block_width * full_width) + 1; this.Fade._height = this.bar_y; this.Fade._x = 0; this.Fade._y = 0; this.Fade._visible = true; this.stop();
Symbol 382 Button
on (press) { this.tryUpgradeDamage(); }
Symbol 383 Button
on (press) { this.tryUpgradeRange(); }
Symbol 384 Button
on (press) { this.tryUpgradeRate(); }
Symbol 388 MovieClip [UpgradePanel] Frame 1
this.damage_upgrade = false; this.damage_cost = false; this.damage_max = false; this.range_upgrade = false; this.range_cost = false; this.range_max = false; this.rate_upgrade = false; this.rate_cost = false; this.rate_max = false; this.turret_damage = false; this.turret_range = false; this.turret_rate = false; this.turret_type = false; this.getStats = function (the_turret) { if (the_turret) { this.damage_upgrade = the_turret.getUpgrade("damage"); this.damage_cost = the_turret.getUpgradeCost("damage"); this.damage_max = the_turret.getMax("damage"); this.range_upgrade = the_turret.getUpgrade("range"); this.range_cost = the_turret.getUpgradeCost("range"); this.range_max = the_turret.getMax("range"); this.rate_upgrade = the_turret.getUpgrade("rate"); this.rate_cost = the_turret.getUpgradeCost("rate"); this.rate_max = the_turret.getMax("rate"); this.turret_damage = the_turret.weapon_damage; this.turret_range = the_turret.weapon_range; this.turret_rate = the_turret.weapon_rate; this.turret_type = the_turret.turret_type; this.updateStats(); this.gotoAndPlay("Viewing"); } }; this.updateStats = function () { this.GraphDamage.setCurrent(this.turret_damage); this.GraphDamage.setPossible(this.damage_upgrade); this.GraphDamage.setLimit(this.damage_max); this.GraphRange.setCurrent(this.turret_range); this.GraphRange.setPossible(this.range_upgrade); this.GraphRange.setLimit(this.range_max); this.GraphRate.setCurrent(this.turret_rate); this.GraphRate.setPossible(this.rate_upgrade); this.GraphRate.setLimit(this.rate_max); DamageCost.text = ""; RangeCost.text = ""; RateCost.text = ""; if (this.damage_upgrade) { BuyDamage.setCost(this.damage_cost); } if (this.range_upgrade) { BuyRange.setCost(this.range_cost); } if (this.rate_upgrade) { BuyRate.setCost(this.rate_cost); } if (this.turret_damage eq this.damage_max) { BuyDamage.setMax(); } if (this.turret_range eq this.range_max) { BuyRange.setMax(); } if (this.turret_rate eq this.rate_max) { BuyRate.setMax(); } }; this.onEnterFrame = function () { this.turret = _root.cur_turret; if (this.turret) { this.getStats(this.turret); } }; this.tryUpgradeDamage = function () { if (this.damage_upgrade) { this.turret.upgradeDamage(); } }; this.tryUpgradeRange = function () { if (this.range_upgrade) { this.turret.upgradeRange(); } }; this.tryUpgradeRate = function () { if (this.rate_upgrade) { this.turret.upgradeRate(); } }; _root.cur_turret_name = ""; this.stop();
Symbol 388 MovieClip [UpgradePanel] Frame 4
this.GraphDamage.steps = new Array(); this.GraphDamage.steps.push(10); this.GraphDamage.steps.push(100); this.GraphDamage.steps.push(1000); this.GraphDamage.steps.push(10000); this.GraphDamage.steps.push(65000); this.GraphRange.steps = new Array(); this.GraphRange.steps.push(100); this.GraphRange.steps.push(150); this.GraphRange.steps.push(200); this.GraphRange.steps.push(250); this.GraphRange.steps.push(350); this.GraphRate.steps = new Array(); this.GraphRate.steps.push(50); this.GraphRate.steps.push(100); this.GraphRate.steps.push(150); this.GraphRate.steps.push(200); this.GraphRate.steps.push(250); _root.cur_turret_name = _root.cur_turret._name; this.stop(); if (this.turret) { this.getStats(this.turret); } else { this.gotoAndStop("Idle"); }
Symbol 391 MovieClip [WeaponStoreRack] Frame 1
this.stop(); this.item_list = new Array(); this.item_width = 42; this.item_height = 50; this.view_move_speed = 250; this.by_type = new Array(); this.rackItemAdd = function (item_id, item_cost, item_type) { var _local3 = "WeaponStoreItem"; var _local4 = this.getNextHighestDepth(); var _local6 = _local3 + _local4; var _local2 = this.attachMovie(_local3, _local6, _local4); _local2.item_cost = item_cost; _local2.item_id = item_id; _local2.item_type = item_type; var _local5 = this.rackSize(); var _local8 = _local5 * this.item_width; var _local7 = 0; _local2._x = _local8; _local2._y = _local7; this.item_list.push(_local2); this.by_type[item_type] = _local2; }; this.rackItemType = function (item_num) { var _local2 = this.item_list[item_num]; return(_local2.item_type); }; this.rackView = function (item_num) { this.target_x = -(item_num * this.item_width); this.target_y = this._y; this.time_last = _root.Clock.timeNow(); this.gotoAndPlay("ViewItem"); }; this.rackSize = function () { return(this.item_list.length); }; this.rackReset = function () { var _local3 = 0; while (_local3 < this.item_list.length) { var _local4 = this.item_list[_local3]; _local4.removeMovieClip(); _local3++; } this.item_list = new Array(); this.rackItemAdd("TurretBlue", _root.turrets_cost.Blue, "Blue"); this.rackItemAdd("TurretGreen", _root.turrets_cost.Green, "Green"); this.rackItemAdd("TurretRed", _root.turrets_cost.Red, "Red"); }; this.rackTypeRange = function (the_type) { var _local2 = this.by_type[the_type]; var _local3 = _local2.turret.weapon_range; return(_local3); }; this.stop(); this.rackReset();
Symbol 391 MovieClip [WeaponStoreRack] Frame 2
this.stop();
Symbol 391 MovieClip [WeaponStoreRack] Frame 3
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = ((time_now - this.time_last) / 1000); this.time_last = time_now; var d_x = (this.target_x - this._x); var d_y = (this.target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.view_move_speed * time_diff)); var move_y = ((d_y / dist) * (this.view_move_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this._x = this.target_x; this._y = this.target_y; this.gotoAndStop("Idle"); } else { this.play(); }
Symbol 391 MovieClip [WeaponStoreRack] Frame 4
this.gotoAndPlay("ViewItem");
Symbol 396 Button
on (release) { storeNextItem(); }
Symbol 399 Button
on (release) { storePrevItem(); }
Symbol 400 MovieClip [WeaponStore] Frame 1
this.stop(); this.item_current = 0; this.storeNextItem = function () { var _local2 = this.item_current + 1; var _local3 = WeaponRack.rackSize(); if (_local2 < _local3) { this.item_current = _local2; } WeaponRack.rackView(this.item_current); }; this.storePrevItem = function () { var _local2 = this.item_current - 1; if (_local2 >= 0) { this.item_current = _local2; } WeaponRack.rackView(this.item_current); }; this.storeAddItem = function (item_id, item_cost, item_type) { WeaponRack.rackItemAdd(item_id, item_cost, item_type); }; this.storeBuyItem = function () { var _local3 = WeaponRack.rackItemType(this.item_current); _root.TryAndBuild(_local3); }; this.storeEmpty = function () { WeaponRack.rackReset(); this.item_current = 0; WeaponRack.rackView(this.item_current); }; this.storeGetRange = function (the_type) { return(WeaponRack.rackTypeRange(the_type)); }; this.stop(); WeaponRack.setMask(WeaponStoreMask);
Instance of Symbol 391 MovieClip [WeaponStoreRack] "WeaponRack" in Symbol 400 MovieClip [WeaponStore] Frame 1
on (press) { this._parent.storeBuyItem(); }
Symbol 404 MovieClip Frame 1
this.stop(); this.killed = function () { this.gotoAndStop("Dead"); }; this.alive = function () { this.gotoAndStop("Alive"); }; this.stop();
Symbol 404 MovieClip Frame 6
this.stop();
Symbol 411 MovieClip [PlayerBase] Frame 1
this.stop(); this.lifeLost = function (the_life) { var _local3 = "Life" + the_life; var _local2 = this[_local3]; if (_local2) { _local2.killed(); } }; this.resetLives = function () { var _local2 = 1; while (_local2 <= 10) { var _local4 = "Life" + _local2; var _local3 = this[_local4]; if (_local3) { _local3.alive(); } _local2++; } }; this.onLoad = function () { this.resetLives(); };
Symbol 415 MovieClip [WaveManager] Frame 1
this.stop(); if (this.wave_spacing == undefined) { this.wave_spacing = 20000; } if (this.wave_size == undefined) { this.wave_size = 10; } if (this.attacker_spacing == undefined) { this.attacker_spacing = 1000; } this.time_last = _root.Clock.timeNow(); this.cur_wave = 0; this.SendWave = function () { if (_root.game_over == true) { return(false); } if (_root.game_paused == true) { return(false); } this.time_last = _root.Clock.timeNow(); this.attackers_sent = 0; this._parent.NextWave(); var _local4 = "WaveSender"; var _local5 = "WaveSender" + this.cur_wave; var _local6 = this._parent.getNextHighestDepth(); var _local3 = this._parent.attachMovie(_local4, _local5, _local6); _local3.wave_size = this.wave_size; _local3.wave_num = this.cur_wave; _local3.attacker_spacing = this.attacker_spacing; _local3.attacker_energy = this._parent.attacker_energy; _local3.attacker_value = this._parent.attacker_value; this._parent.waves.push(_local3); this.cur_wave++; }; this.gotoAndPlay("Spawn"); this.stop();
Symbol 415 MovieClip [WaveManager] Frame 5
var time_now = _root.Clock.timeNow(); var time_wave = (time_now - this.time_last); if (time_wave >= this.wave_spacing) { this.SendWave(); } var time_wave_secs = Math.floor((Math.abs(time_wave) - this.wave_spacing) / 1000); var next_mins = Math.floor(Math.abs(time_wave_secs) / 60); var next_secs = (Math.abs(time_wave_secs) % 60); if (next_secs < 10) { next_secs = "0" + next_secs; } if (next_mins < 10) { next_mins = "0" + next_mins; } this.WaveText.text = next_secs; this.play();
Symbol 415 MovieClip [WaveManager] Frame 9
this.gotoAndPlay("Spawn");
Symbol 415 MovieClip [WaveManager] Frame 13
this.stop();
Symbol 416 MovieClip [AttackerPath] Frame 1
this.stop(); if (!this.dump_points) { this.dump_points = false; } if (!this.waypoint_total) { this.waypoint_total = this._parent.waypoint_total; } if (!this.line_width) { this.line_width = 28; } if (!this.line_colour) { this.line_colour = "0xb2885b"; } if (!this.line_alpha) { this.line_alpha = "100"; } if (!this.mao_layout) { this.mao_layout = false; } if (!this.map_base) { this.map_base = false; } if (this.map_layout) { var count = 0; var i = 0; while (i < this.map_layout.length) { count++; var point = this.map_layout[i]; var new_name = ("Waypoint" + count); var new_depth = this._parent.getNextHighestDepth(); var new_id = "Waypoint"; var new_wp = this._parent.attachMovie(new_id, new_name, new_depth); new_wp._x = point.x; new_wp._y = point.y; new_wp._visible = false; this._parent.waypoints.push(new_wp); i++; } this.waypoint_total = count; this._parent.waypoint_total = count; } if (this.map_base) { var point = this.map_base; var new_name = "PlayerBase"; var new_depth = this._parent.getNextHighestDepth(); var new_id = "PlayerBase"; var new_base = this._parent.attachMovie(new_id, new_name, new_depth); new_base._x = point.x; new_base._y = point.y; _root.PlayerBase = new_base; } this._x = 0; this._y = 0; this.map_as_vec = new Array(); this.mine_points = new Array(); var point = this._parent.Waypoint1; this.moveTo(point._x, point._y); this.lineStyle(this.line_width + 3, "0x666666", this.line_alpha); if (this.dump_points) { trace((point._x + ", ") + point._y); } var point_from = new Object({_x:point._x, _y:point._y}); var point_to = new Object(); var i = 2; while (i <= this.waypoint_total) { var point = this._parent["Waypoint" + i]; this.lineTo(point._x, point._y); var point_to = new Object({_x:point._x, _y:point._y}); var d_x = (point_to._x - point_from._x); var d_y = (point_to._y - point_from._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_dist = 4; this.num_points = dist / move_dist; this.angle_from = new Object({_x:point_from._x, _y:point_from._y}); this.angle_to = new Object({_x:point_to._x, _y:point_to._y}); var angle = _root.degreesToTarget(angle_from, angle_to); var am_at = new Object({_x:point_from._x, _y:point_from._y}); var j = 0; while (j < num_points) { var movement = _root.trigForwardAtAngle(angle, move_dist); am_at._x = am_at._x + movement.x; am_at._y = am_at._y + movement.y; var the_point = new Object({_x:am_at._x, _y:am_at._y}); this.mine_points.push(the_point); j++; } var point_vec = new Object({from:point_from, to:point_to}); this.map_as_vec.push(point_vec); point_from = point_to; if (this.dump_points) { trace((point._x + ", ") + point._y); } i++; } var point = this._parent.Waypoint1; this.moveTo(point._x, point._y); this.lineStyle(this.line_width, this.line_colour, this.line_alpha); var i = 2; while (i <= this.waypoint_total) { var point = this._parent["Waypoint" + i]; this.lineTo(point._x, point._y); i++; } this.getRoadAsVectors = function () { return(this.map_as_vec); }; this.getMinePoints = function () { return(this.mine_points); };
Symbol 418 MovieClip [Waypoint] Frame 1
Symbol 426 MovieClip [TurretUpgradeLevels] Frame 1
this.stop(); if (this.init_val == undefined) { this.init_val = false; } if (this.full_sweep == undefined) { this.full_sweep = 120; } this.setPercentage = function (new_val) { var _local3 = Math.min(100, Math.max(0, new_val)); var _local5 = 99.9; var _local4 = 0 + ((_local3 / 100) * this.full_sweep); _local4 = _local4 / 2; this.BarLeft._rotation = _local4; this.LineLeft._rotation = _local4; this.BarRight._rotation = 180 + (-_local4); this.LineRight._rotation = 180 + (-_local4); var _local21 = 255; var _local14 = 32; var _local20 = 32; var _local17 = (("0x" + _root.dec2hex(_local21)) + _root.dec2hex(_local14)) + _root.dec2hex(_local20); var _local10 = 255; var _local11 = 255; var _local9 = 32; var _local35 = (("0x" + _root.dec2hex(_local10)) + _root.dec2hex(_local11)) + _root.dec2hex(_local9); var _local18 = 64; var _local23 = 255; var _local16 = 64; var _local15 = (("0x" + _root.dec2hex(_local18)) + _root.dec2hex(_local23)) + _root.dec2hex(_local16); var _local12 = _local21; var _local19 = _local14; var _local13 = _local20; var _local32 = _local10; var _local31 = _local11; var _local33 = _local9; if (_local3 >= _local5) { _local12 = _local10; _local19 = _local11; _local13 = _local9; _local32 = _local18; _local31 = _local23; _local33 = _local16; } var _local28 = _local32 - _local12; var _local25 = _local31 - _local19; var _local30 = _local33 - _local13; var _local6 = new Color(this.BarLeft); var _local8 = new Color(this.BarRight); if (_local3 >= 100) { _local6.setRGB(_local15); _local8.setRGB(_local15); this.LineLeft._visible = false; this.LineRight._visible = false; } else if (_local3 <= 0) { _local6.setRGB(_local17); _local8.setRGB(_local17); } else { var _local7 = 0; if (_local3 < _local5) { var _local27 = _local3; var _local34 = _local5; _local7 = _local27 / _local34; } else { var _local27 = _local3 - _local5; var _local34 = 100 - _local5; _local7 = _local27 / _local34; } var _local26 = Math.floor(_local12 + (_local7 * _local28)); var _local29 = Math.floor(_local19 + (_local7 * _local25)); var _local24 = Math.floor(_local13 + (_local7 * _local30)); var _local22 = (("0x" + _root.dec2hex(_local26)) + _root.dec2hex(_local29)) + _root.dec2hex(_local24); _local6.setRGB(_local22); _local8.setRGB(_local22); } }; if (this.init_val != false) { this.setPercentage(this.init_val); }
Symbol 428 MovieClip [TurretBlue] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_damage == undefined) { this.weapon_damage = 15; } if (this.weapon_range == undefined) { this.weapon_range = 130; } if (this.weapon_rate == undefined) { this.weapon_rate = 100; } if (this.cash_value == undefined) { this.cash_value = 0; } this.weapon_type = "Bullet"; this.weapon_fired = 0; this.weapon_fire_count = 0; this.weapon_kill_count = 0; this.WeaponController.weapon_range = this.weapon_range; this.WeaponController.weapon = this.Weapon; this.WeaponLegs._rotation = Math.random() * 90; this.fireAt = function (the_target, the_damage) { this.weapon_fired = _root.Clock.timeNow(); this.Weapon.fire(); this.weapon_fire_count++; _root.WeaponFired(); var _local5 = "BlueBullet" + this.weapon_fire_count; var _local7 = this.weapon_type; var _local6 = _root.getNextHighestDepth(); var _local3 = _root.attachMovie(_local7, _local5, _local6); var _local4 = new Object(); _local4.x = this.Weapon.FirePoint._x; _local4.y = this.Weapon.FirePoint._y; this.Weapon.localToGlobal(_local4); _local3._x = _local4.x; _local3._y = _local4.y; _root.soundEffect("BangSmall"); _local3.bullet_target = the_target; _local3.bullet_damage = the_damage; _local3.turret = this; _root.TurretFired(_local3); return(_local3); }; this.notifyGone = function (the_turret) { return(true); }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } if (_root.the_range != false) { _root.rangeHide(); _root.rangeShow(_root.cur_turret); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local4 = 0; while (_local4 < _local8.length) { var _local3 = _local8[_local4]; if (point != this) { var _local6 = _local3._x - this._x; var _local5 = _local3._y - this._y; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if (_local7 <= _local9) { this.turrets_in_range.push(_local3); } } _local4++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local2 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.freak_available = false; this.freak_level_damage = 4; this.freak_level_range = 0; this.freak_level_rate = 4; this.freak_last = _root.Clock.timeNow(); this.freak_start = _root.Clock.timeNow(); this.freak_next = false; this.freak_length = 5000; this.freak_space = 80000 /* 0x013880 */; this.freak_damage_mult = 3; this.freak_range_mult = 1; this.freak_rate_mult = 4; this.freak_twitch_x = 4; this.freak_twitch_y = 4; this.freak_start_x = this.Weapon._x; this.freak_start_y = this.Weapon._y; this.freak_warn_time = 3000; this.freak_total_time = this.freak_length + this.freak_warn_time; this.freakOut = function () { var _local3 = _root.Clock.timeNow(); this.freak_last = _local3; this.freak_start = _local3; this.freak_warning = false; this.gotoAndPlay("Freakout"); return(true); }; this.freakOutJitter = function () { var _local3 = Math.floor(Math.random() * this.freak_twitch_x); var _local2 = Math.floor(Math.random() * this.freak_twitch_y); var _local5 = this.Weapon._x - this.freak_start_x; var _local4 = this.Weapon._y - this.freak_start_y; if (_local5 > 0) { this.Weapon._x = this.Weapon._x - _local3; } else { this.Weapon._x = this.Weapon._x + _local3; } if (_local4 > 0) { this.Weapon._y = this.Weapon._y - _local2; } else { this.Weapon._y = this.Weapon._y + _local2; } }; this.freakOutNext = function () { var _local5 = _root.Clock.timeNow(); var _local3 = this.freak_space / 2; var _local6 = Math.random() * _local3; var _local4 = (this.upgrade_rate_level * this.freak_rate_mult) * 1000; return(((_local5 + _local3) + _local6) - _local4); }; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local3 = this.getMax("damage"); if (_local3 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); _root.rangeUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local5 = this.getMax("damage"); var _local4 = 0; for (var _local7 in this.upgrade_damage) { _local4++; } for (var _local7 in this.upgrade_damage) { _local6 = _local5; _local5 = parseInt(_local7); if ((the_damage < _local6) and (the_damage >= _local5)) { var _local2 = this.upgrade_bullet[_local4]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local4--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_damage["30"] = 20; this.upgrade_damage["60"] = 50; this.upgrade_damage["150"] = 100; this.upgrade_damage["400"] = 250; this.upgrade_damage["1200"] = 600; this.upgrade_damage["3100"] = 1000; this.upgrade_damage["8500"] = 1100; this.upgrade_damage["18400"] = 1200; this.upgrade_damage["46000"] = 1500; this.upgrade_range = new Array(); this.upgrade_range["140"] = 30; this.upgrade_range["150"] = 100; this.upgrade_range["165"] = 200; this.upgrade_range["180"] = 500; this.upgrade_range["220"] = 950; this.upgrade_rate = new Array(); this.upgrade_rate["110"] = 50; this.upgrade_rate["125"] = 150; this.upgrade_rate["140"] = 300; this.upgrade_rate["160"] = 450; this.upgrade_rate["180"] = 950; this.upgrade_rate["200"] = 1000; this.upgrade_rate["240"] = 1450; this.upgrade_bullet = new Array(); this.upgrade_bullet["1"] = "Bullet"; this.upgrade_bullet["2"] = "Bullet2"; this.upgrade_bullet["3"] = "Bullet3"; this.upgrade_bullet["4"] = "Bullet4"; this.upgrade_bullet["5"] = "Bullet5"; this.upgrade_bullet["6"] = "Bullet6"; this.upgrade_bullet["7"] = "Bullet7"; this.upgrade_bullet["8"] = "Bullet8"; this.upgrade_bullet["9"] = "Bullet9"; this.max_bullet = "Bullet9"; this.upgradeDone = function () { this.modifyUpdate(); if (this.upgrade_bullet[upgrade_damage_level]) { this.weapon_type = this.upgrade_bullet[upgrade_damage_level]; } this.WeaponController.weapon_range = this.range_effective; if (((this.upgrade_damage_level >= this.freak_level_damage) and (this.upgrade_range_level >= this.freak_level_range)) and (this.upgrade_rate_level >= this.freak_level_rate)) { this.freak_available = true; if (this.freak_next == false) { this.freak_next = this.freakOutNext(); } } }; this.special_capable = false; this.special_fired = _root.Clock.timeNow(); this.special_range = 70; this.special_rate = 7; this.mine_locations = new Array(); this.mine_located = false; this.specialGetInRange = function () { var _local11 = this._x; var _local10 = this._y; this.special_blue = new Array(); this.special_green = new Array(); this.special_red = new Array(); var _local12 = this.special_range; var _local4 = 0; while (_local4 < _root.turrets.length) { the_turret = _root.turrets[_local4]; var _local8 = the_turret._x; var _local7 = the_turret._y; var _local6 = _local8 - _local11; var _local5 = _local7 - _local10; var _local9 = Math.sqrt((_local5 * _local5) + (_local6 * _local6)); if ((((_local9 < _local12) and the_turret.special_capable) and (the_turret != this)) and (the_turret.specialCanFire() == true)) { var _local3 = the_turret.turret_type; if (_local3 == "Blue") { special_blue.push(the_turret); } if (_local3 == "Green") { special_green.push(the_turret); } if (_local3 == "Red") { special_red.push(the_turret); } } _local4++; } }; this.specialFireBullet = function (the_type) { var _local2 = this.weapon_type; this.weapon_type = the_type; var _local3 = this.fireAt(this.WeaponController.weapon_target, this.damage_effective); this.weapon_type = _local2; return(_local3); }; this.specialPickOne = function (the_list) { if (the_list.length <= 1) { return(the_list); } var _local2 = Math.floor(Math.random() * the_list.length); return(the_list[_local2]); }; this.specialPickTwo = function (the_list) { if (the_list.length <= 2) { return(the_list); } var _local2 = the_list.length; while (_local2-- , _local2) { var _local3 = Math.floor(Math.random() * (_local2 + 1)); var _local5 = the_list[_local2]; var _local4 = the_list[_local3]; the_list[_local2] = _local4; the_list[_local3] = _local5; } var _local6 = new Array(); _local6.push(the_list[0]); _local6.push(the_list[1]); return(_local6); }; this.specialTake = function (in_list) { if (typeof(in_list) == "movieclip") { in_list = new Array(input); } var _local3 = 0; while (_local3 < in_list.length) { the_turret = in_list[_local3]; the_turret.special_fired = _root.Clock.timeNow(); var _local5 = "SpecialTake"; var _local6 = _root.getNextHighestDepth(); var _local8 = _local5 + _local6; var _local4 = _root.attachMovie(_local5, _local8, _local6); var _local7 = _root.degreesToTarget(the_turret, this); _local4._rotation = _local7; _local4._x = the_turret._x; _local4._y = the_turret._y; the_turret.Weapon._rotation = _local7; _local3++; } }; this.specialFired = function () { the_turret = this; the_turret.special_fired = _root.Clock.timeNow(); var _local4 = "SpecialFire"; var _local5 = _root.getNextHighestDepth(); var _local6 = _local4 + _local5; var _local3 = _root.attachMovie(_local4, _local6, _local5); _local3._rotation = the_turret._rotation; _local3._x = the_turret._x; _local3._y = the_turret._y; }; this.specialPointAtMe = function (the_turret) { deg = _root.degreesToTarget(the_turret, this); the_turret.Weapon._rotation = deg; }; this.specialCanFire = function () { if (this.special_capable != true) { return(false); } var _local3 = _root.Clock.timeNow(); var _local4 = this.weapon_fired; var _local6 = this.special_fired; var _local5 = _local3 - _local4; var _local8 = 1000 / (this.rate_effective / 60); if (_local5 < _local8) { return(false); } var _local9 = _local3 - _local6; var _local7 = 1000 / (this.special_rate / 60); if (_local9 < _local7) { return(false); } return(true); }; this.specialFindMinepoints = function () { this.special_minepoints = new Array(); var _local13 = this.getMax("range"); var _local10 = _root.AttackerPath.getMinePoints(); var _local3 = 0; while (_local3 < _local10.length) { var _local8 = _local10[_local3]; var _local7 = _local8._x; var _local6 = _local8._y; var _local5 = _local7 - this._x; var _local4 = _local6 - this._y; var _local9 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); if (_local9 <= _local13) { this.mine_locations.push(new Object({x:_local7, y:_local6})); } _local3++; } this.mine_located = true; }; this.specialFindMinepoints(); this.specialFireClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 5; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(1000000); _local2.bullet_damage = this.modifyDamage(1000000); this.specialTake(this.specialPickOne(this.special_red)); return(_local2); }; this.specialFireBigClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 10; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(2000000); _local2.bullet_damage = this.modifyDamage(2000000); _local2.blast = true; _local2.blast_type = "BlastLarge"; _local2.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickTwo(this.special_red)); return(_local2); }; this.specialFireLaserClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 5; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(2000000); _local2.cluster_laser = true; _local2.bullet_damage = this.modifyDamage(2000000); _local2.blast = true; _local2.blast_type = "BlastMedium"; _local2.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_green)); return(_local2); }; this.specialFireBigLaserClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 10; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(4000000); _local2.cluster_laser = true; _local2.bullet_damage = this.modifyDamage(4000000); _local2.blast = true; _local2.blast_type = "BlastLarge"; _local2.blast_damage = this.modifyDamage(5000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_green)); return(_local2); }; this.specialFireLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } this.specialTake(this.specialPickOne(this.special_blue)); var _local4 = "Landmine"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3._x = this._x; _local3._y = this._y; _local3.blast = true; _local3.cluster = false; _local3.bullet_damage = this.modifyDamage(1000000); _root.mines.push(_local3); return(_local3); }; this.specialFireBigLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBig"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(2000000); _local3.cluster = false; _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); _root.mines.push(_local3); return(_local3); }; this.specialFireBigClusterLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBigCluster"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(4000000); _local3.cluster = true; _local3.cluster_qty = 10; _local3.cluster_holding = true; _local3.cluster_damage = this.modifyDamage(4000000); _local3.cluster_laser = false; _local3.bullet_damage = this.modifyDamage(4000000); _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(4000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); _root.mines.push(_local3); return(_local3); }; this.specialFireBigLaserClusterLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBigClusterLaser"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(5000000); _local3.cluster = true; _local3.cluster_qty = 10; _local3.cluster_holding = true; _local3.cluster_damage = this.modifyDamage(5000000); _local3.cluster_laser = true; _local3.bullet_damage = this.modifyDamage(5000000); _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(5000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); this.specialTake(this.specialPickOne(this.special_green)); _root.mines.push(_local3); return(_local3); }; this.specialFireBFG = function () { this.specialFired(); var _local3 = this.linkFire(this, 0); var _local2 = this.specialFireBullet("BFG"); _local2.bullet_damage = this.modifyDamage(5000000 + _local3); _local2.laser_damage = this.modifyDamage(5000000 + _local3); _local2.laser_rate = 240; this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); return(true); }; this.specialFireRocketBFG = function () { this.specialFired(); var _local3 = this.linkFire(this, 0); var _local2 = this.specialFireBullet("BFGRocket"); this.specialTake(this.specialPickOne(this.special_blue)); this.specialTake(this.specialPickTwo(this.special_red)); _local2.bullet_damage = this.modifyDamage(5000000 + _local3); _local2.laser_damage = this.modifyDamage(5000000 + _local3); _local2.laser_rate = 240; return(true); }; this.specialFireLaserRocket = function () { this.specialFired(); var _local2 = this.fireAt(this.WeaponController.weapon_target, this.damage_effective); var _local3 = this.specialPickOne(this.special_green); var _local4 = _local3.linkFire(this, 0); this.specialTake(_local3); _local2.laser_capable = true; _local2.laser_damage = this.modifyDamage(_local4); _local2.bullet_speed = 100; return(true); }; this.specialFirePoisonGas = function () { this.specialFired(); var _local2 = this.specialFireBullet("RocketPoison"); _local2.bullet_speed = 150; _local2.holding_pattern = true; this.specialTake(this.specialPickOne(this.special_green)); this.specialTake(this.specialPickOne(this.special_blue)); return(true); }; this.specialFireNuke = function () { this.specialFired(); var _local2 = this.specialFireBullet("RocketNuke"); _local2.bullet_speed = 150; _local2.holding_pattern = true; _local2.weapon_damage = this.modifyDamage(5000000000); this.specialTake(this.specialPickTwo(this.special_blue)); return(true); }; this.specialFire = function () { this.specialGetInRange(); var _local3 = this.special_blue.length; var _local4 = this.special_green.length; var _local2 = this.special_red.length; if (((_local2 >= 2) and (_local4 >= 1)) and (_local3 >= 1)) { return(this.specialFireBigLaserClusterLandmine()); } if ((_local2 >= 2) and (_local3 >= 1)) { return(this.specialFireBigClusterLandmine()); } if ((_local2 >= 2) and (_local4 >= 1)) { return(this.specialFireBigLaserClusterBomb()); } if ((_local2 >= 1) and (_local4 >= 1)) { return(this.specialFireLaserClusterBomb()); } if (_local2 >= 2) { return(this.specialFireBigClusterBomb()); } if ((_local2 >= 1) and (_local3 >= 1)) { return(this.specialFireBigLandmine()); } if (_local2 >= 1) { return(this.specialFireClusterBomb()); } if (_local3 >= 1) { return(this.specialFireLandmine()); } return(false); }; this.tryFiring = function (the_rate, the_damage) { var _local7 = 1000 / (the_rate / 60); var _local6 = 1000 / (this.special_rate / 60); var _local4 = _root.Clock.timeNow(); var _local5 = this.weapon_fired; var _local3 = _local4 - _local5; if (_local3 == 0) { return(false); } if (this.WeaponController.acquire()) { if (this.WeaponController.targetInRange()) { this.WeaponController.pointAtTarget(this, this.Weapon); if (_local3 >= _local7) { var _local8 = _local4 - this.special_fired; if ((this.special_capable == true) and (_local8 > _local6)) { if (this.specialFire()) { } else { this.fireAt(this.WeaponController.weapon_target, the_damage); } } else { this.fireAt(this.WeaponController.weapon_target, the_damage); } } } } return(true); }; this.stop(); if (this.active == true) { this.gotoAndPlay("Fire"); } this.IndicateDamage.init_val = this.upgradeLevelAsPercent("damage"); this.IndicateRange.init_val = this.upgradeLevelAsPercent("range"); this.IndicateRate.init_val = this.upgradeLevelAsPercent("rate"); _root.profileThis(this); _root.profileThis(this.WeaponController);
Symbol 428 MovieClip [TurretBlue] Frame 4
this.stop(); var the_time = _root.Clock.timeNow(); if ((this.freak_available == true) and ((the_time - this.freak_next) >= 0)) { this.freakOut(); } else { this.tryFiring(this.rate_effective, this.damage_effective); } this.play();
Symbol 428 MovieClip [TurretBlue] Frame 7
this.gotoAndPlay("Fire");
Symbol 428 MovieClip [TurretBlue] Frame 10
this.stop(); var time_now = _root.Clock.timeNow(); var freak_time = (time_now - this.freak_start); var fire_time = (time_now - this.weapon_fired); if (freak_time <= this.freak_total_time) { if (freak_time <= this.freak_warn_time) { if (this.freak_warning == false) { var warn = attachMovie("TurretFreakWarning", "FreakWarn", this.getNextHighestDepth()); this.freak_warning = warn; } this.tryFiring(this.rate_effective, this.damage_effective); } else { if (this.freak_warning) { this.freak_warning.removeMovieClip(); } var new_rate = (this.rate_effective * this.freak_rate_mult); var new_dmg = (this.damage_effective * this.freak_damage_mult); this.tryFiring(new_rate, new_dmg); this.freakOutJitter(); } this.play(); } else { this.Weapon._x = this.freak_start_x; this.Weapon._y = this.freak_start_y; this.freak_next = this.freakOutNext(); this.gotoAndPlay("Fire"); }
Symbol 428 MovieClip [TurretBlue] Frame 11
this.gotoAndPlay("Freakout");
Symbol 428 MovieClip [TurretBlue] Frame 14
this.stop();
Symbol 430 MovieClip [TurretRed] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_damage == undefined) { this.weapon_damage = 50; } if (this.weapon_range == undefined) { this.weapon_range = 200; } if (this.weapon_rate == undefined) { this.weapon_rate = 50; } if (this.cash_value == undefined) { this.cash_value = 0; } this.weapon_type = "Rocket"; this.weapon_fired = 0; this.weapon_fire_count = 0; this.weapon_kill_count = 0; this.holding_pattern = false; this.holding_round = false; this.WeaponController.weapon_range = this.weapon_range; this.WeaponController.weapon = this.Weapon; this.fireAt = function (the_target, the_damage) { this.Weapon.fire(); this.weapon_fired = _root.Clock.timeNow(); this.weapon_fire_count++; _root.WeaponFired(); var _local5 = "RedBullet" + this.weapon_fire_count; var _local7 = this.weapon_type; var _local6 = _root.getNextHighestDepth(); var _local3 = _root.attachMovie(_local7, _local5, _local6); var _local4 = new Object(); _local4.x = this.Weapon.FirePoint._x; _local4.y = this.Weapon.FirePoint._y; this.Weapon.localToGlobal(_local4); _local3._x = _local4.x; _local3._y = _local4.y; _local3._rotation = this.Weapon._rotation; _local3.bullet_target = the_target; _local3.bullet_damage = the_damage; _local3.turret = this; _local3.holding_pattern = this.holding_pattern; if (this.holding_round == true) { _local3.holding_initially = this.holding_round; this.holdingAdd(_local3); } _root.TurretFired(_local3); _root.soundEffect("RocketFire"); return(_local3); }; this.notifyGone = function (the_turret) { return(true); }; this.onSell = function () { var _local3 = this.WeaponController.findAttackerInRange("weak", 720); for (var _local4 in this.holding_current) { var _local2 = this.holding_current[_local4]; _local2.acquire(_local3); } }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } if (_root.the_range != false) { _root.rangeHide(); _root.rangeShow(_root.cur_turret); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local4 = 0; while (_local4 < _local8.length) { var _local3 = _local8[_local4]; if (point != this) { var _local6 = _local3._x - this._x; var _local5 = _local3._y - this._y; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if (_local7 <= _local9) { this.turrets_in_range.push(_local3); } } _local4++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local2 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.holding_current = new Array(); this.holding_max = 4; this.upgrade_holding_damage = 0; this.upgrade_holding_range = 3; this.upgrade_holding_rate = 3; this.holdingAdd = function (shell) { this.holding_current.push(shell); }; this.holdingFinished = function (shell) { var _local3 = new Array(); for (var _local5 in this.holding_current) { var _local2 = this.holding_current[_local5]; if (_local2 != shell) { _local3.push(_local2); } } this.holding_current = _local3; }; this.holdingEmpty = function () { this.holding_current = new Array(); }; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local3 = this.getMax("damage"); if (_local3 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); _root.rangeUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local5 = this.getMax("damage"); var _local4 = 0; for (var _local7 in this.upgrade_damage) { _local4++; } for (var _local7 in this.upgrade_damage) { _local6 = _local5; _local5 = parseInt(_local7); if ((the_damage < _local6) and (the_damage >= _local5)) { var _local2 = this.upgrade_bullet[_local4]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local4--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_damage["120"] = 50; this.upgrade_damage["350"] = 100; this.upgrade_damage["800"] = 200; this.upgrade_damage["1950"] = 350; this.upgrade_damage["6050"] = 650; this.upgrade_damage["11500"] = 1200; this.upgrade_damage["27000"] = 1300; this.upgrade_damage["48900"] = 1500; this.upgrade_damage["65000"] = 1500; this.upgrade_range = new Array(); this.upgrade_range["210"] = 35; this.upgrade_range["220"] = 80; this.upgrade_range["230"] = 160; this.upgrade_range["250"] = 400; this.upgrade_range["275"] = 900; this.upgrade_range["300"] = 1100; this.upgrade_range["325"] = 1300; this.upgrade_range["350"] = 1500; this.upgrade_rate = new Array(); this.upgrade_rate["60"] = 30; this.upgrade_rate["70"] = 60; this.upgrade_rate["85"] = 115; this.upgrade_rate["100"] = 200; this.upgrade_rate["115"] = 340; this.upgrade_rate["135"] = 600; this.upgrade_rate["155"] = 900; this.upgrade_rate["180"] = 1050; this.upgrade_rate["210"] = 1150; this.upgrade_bullet = new Array(); this.upgrade_bullet["1"] = "Rocket"; this.upgrade_bullet["2"] = "Rocket2"; this.upgrade_bullet["3"] = "Rocket3"; this.upgrade_bullet["4"] = "Rocket4"; this.upgrade_bullet["5"] = "Rocket5"; this.upgrade_bullet["6"] = "Rocket6"; this.upgrade_bullet["7"] = "Rocket7"; this.upgrade_bullet["8"] = "Rocket8"; this.upgrade_bullet["9"] = "Rocket9"; this.upgradeDone = function () { this.modifyUpdate(); if (this.upgrade_bullet[upgrade_damage_level]) { this.weapon_type = this.upgrade_bullet[upgrade_damage_level]; } this.WeaponController.weapon_range = this.range_effective; if (((this.upgrade_damage_level >= this.upgrade_holding_damage) and (this.upgrade_range_level >= this.upgrade_holding_range)) and (this.upgrade_rate_level >= this.upgrade_holding_rate)) { this.holding_pattern = true; } }; this.special_capable = false; this.special_fired = _root.Clock.timeNow(); this.special_range = 70; this.special_rate = 7; this.mine_locations = new Array(); this.mine_located = false; this.specialGetInRange = function () { var _local11 = this._x; var _local10 = this._y; this.special_blue = new Array(); this.special_green = new Array(); this.special_red = new Array(); var _local12 = this.special_range; var _local4 = 0; while (_local4 < _root.turrets.length) { the_turret = _root.turrets[_local4]; var _local8 = the_turret._x; var _local7 = the_turret._y; var _local6 = _local8 - _local11; var _local5 = _local7 - _local10; var _local9 = Math.sqrt((_local5 * _local5) + (_local6 * _local6)); if ((((_local9 < _local12) and the_turret.special_capable) and (the_turret != this)) and (the_turret.specialCanFire() == true)) { var _local3 = the_turret.turret_type; if (_local3 == "Blue") { special_blue.push(the_turret); } if (_local3 == "Green") { special_green.push(the_turret); } if (_local3 == "Red") { special_red.push(the_turret); } } _local4++; } }; this.specialFireBullet = function (the_type) { var _local2 = this.weapon_type; this.weapon_type = the_type; var _local3 = this.fireAt(this.WeaponController.weapon_target, this.damage_effective); this.weapon_type = _local2; return(_local3); }; this.specialPickOne = function (the_list) { if (the_list.length <= 1) { return(the_list); } var _local2 = Math.floor(Math.random() * the_list.length); return(the_list[_local2]); }; this.specialPickTwo = function (the_list) { if (the_list.length <= 2) { return(the_list); } var _local2 = the_list.length; while (_local2-- , _local2) { var _local3 = Math.floor(Math.random() * (_local2 + 1)); var _local5 = the_list[_local2]; var _local4 = the_list[_local3]; the_list[_local2] = _local4; the_list[_local3] = _local5; } var _local6 = new Array(); _local6.push(the_list[0]); _local6.push(the_list[1]); return(_local6); }; this.specialTake = function (in_list) { if (typeof(in_list) == "movieclip") { in_list = new Array(input); } var _local3 = 0; while (_local3 < in_list.length) { the_turret = in_list[_local3]; the_turret.special_fired = _root.Clock.timeNow(); var _local5 = "SpecialTake"; var _local6 = _root.getNextHighestDepth(); var _local8 = _local5 + _local6; var _local4 = _root.attachMovie(_local5, _local8, _local6); var _local7 = _root.degreesToTarget(the_turret, this); _local4._rotation = _local7; _local4._x = the_turret._x; _local4._y = the_turret._y; the_turret.Weapon._rotation = _local7; _local3++; } }; this.specialFired = function () { the_turret = this; the_turret.special_fired = _root.Clock.timeNow(); var _local4 = "SpecialFire"; var _local5 = _root.getNextHighestDepth(); var _local6 = _local4 + _local5; var _local3 = _root.attachMovie(_local4, _local6, _local5); _local3._rotation = the_turret._rotation; _local3._x = the_turret._x; _local3._y = the_turret._y; }; this.specialPointAtMe = function (the_turret) { deg = _root.degreesToTarget(the_turret, this); the_turret.Weapon._rotation = deg; }; this.specialCanFire = function () { if (this.special_capable != true) { return(false); } var _local3 = _root.Clock.timeNow(); var _local4 = this.weapon_fired; var _local6 = this.special_fired; var _local5 = _local3 - _local4; var _local8 = 1000 / (this.rate_effective / 60); if (_local5 < _local8) { return(false); } var _local9 = _local3 - _local6; var _local7 = 1000 / (this.special_rate / 60); if (_local9 < _local7) { return(false); } return(true); }; this.specialFindMinepoints = function () { this.special_minepoints = new Array(); var _local13 = this.getMax("range"); var _local10 = _root.AttackerPath.getMinePoints(); var _local3 = 0; while (_local3 < _local10.length) { var _local8 = _local10[_local3]; var _local7 = _local8._x; var _local6 = _local8._y; var _local5 = _local7 - this._x; var _local4 = _local6 - this._y; var _local9 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); if (_local9 <= _local13) { this.mine_locations.push(new Object({x:_local7, y:_local6})); } _local3++; } this.mine_located = true; }; this.specialFindMinepoints(); this.specialFireClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 5; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(1000000); _local2.bullet_damage = this.modifyDamage(1000000); this.specialTake(this.specialPickOne(this.special_red)); return(_local2); }; this.specialFireBigClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 10; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(2000000); _local2.bullet_damage = this.modifyDamage(2000000); _local2.blast = true; _local2.blast_type = "BlastLarge"; _local2.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickTwo(this.special_red)); return(_local2); }; this.specialFireLaserClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 5; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(2000000); _local2.cluster_laser = true; _local2.bullet_damage = this.modifyDamage(2000000); _local2.blast = true; _local2.blast_type = "BlastMedium"; _local2.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_green)); return(_local2); }; this.specialFireBigLaserClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 10; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(4000000); _local2.cluster_laser = true; _local2.bullet_damage = this.modifyDamage(4000000); _local2.blast = true; _local2.blast_type = "BlastLarge"; _local2.blast_damage = this.modifyDamage(5000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_green)); return(_local2); }; this.specialFireLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } this.specialTake(this.specialPickOne(this.special_blue)); var _local4 = "Landmine"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3._x = this._x; _local3._y = this._y; _local3.blast = true; _local3.cluster = false; _local3.bullet_damage = this.modifyDamage(1000000); _root.mines.push(_local3); return(_local3); }; this.specialFireBigLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBig"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(2000000); _local3.cluster = false; _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); _root.mines.push(_local3); return(_local3); }; this.specialFireBigClusterLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBigCluster"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(4000000); _local3.cluster = true; _local3.cluster_qty = 10; _local3.cluster_holding = true; _local3.cluster_damage = this.modifyDamage(4000000); _local3.cluster_laser = false; _local3.bullet_damage = this.modifyDamage(4000000); _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(4000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); _root.mines.push(_local3); return(_local3); }; this.specialFireBigLaserClusterLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBigClusterLaser"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(5000000); _local3.cluster = true; _local3.cluster_qty = 10; _local3.cluster_holding = true; _local3.cluster_damage = this.modifyDamage(5000000); _local3.cluster_laser = true; _local3.bullet_damage = this.modifyDamage(5000000); _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(5000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); this.specialTake(this.specialPickOne(this.special_green)); _root.mines.push(_local3); return(_local3); }; this.specialFireBFG = function () { this.specialFired(); var _local3 = this.linkFire(this, 0); var _local2 = this.specialFireBullet("BFG"); _local2.bullet_damage = this.modifyDamage(5000000 + _local3); _local2.laser_damage = this.modifyDamage(5000000 + _local3); _local2.laser_rate = 240; this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); return(true); }; this.specialFireRocketBFG = function () { this.specialFired(); var _local3 = this.linkFire(this, 0); var _local2 = this.specialFireBullet("BFGRocket"); this.specialTake(this.specialPickOne(this.special_blue)); this.specialTake(this.specialPickTwo(this.special_red)); _local2.bullet_damage = this.modifyDamage(5000000 + _local3); _local2.laser_damage = this.modifyDamage(5000000 + _local3); _local2.laser_rate = 240; return(true); }; this.specialFireLaserRocket = function () { this.specialFired(); var _local2 = this.fireAt(this.WeaponController.weapon_target, this.damage_effective); var _local3 = this.specialPickOne(this.special_green); var _local4 = _local3.linkFire(this, 0); this.specialTake(_local3); _local2.laser_capable = true; _local2.laser_damage = this.modifyDamage(_local4); _local2.bullet_speed = 100; return(true); }; this.specialFirePoisonGas = function () { this.specialFired(); var _local2 = this.specialFireBullet("RocketPoison"); _local2.bullet_speed = 150; _local2.holding_pattern = true; this.specialTake(this.specialPickOne(this.special_green)); this.specialTake(this.specialPickOne(this.special_blue)); return(true); }; this.specialFireNuke = function () { this.specialFired(); var _local2 = this.specialFireBullet("RocketNuke"); _local2.bullet_speed = 150; _local2.holding_pattern = true; _local2.weapon_damage = this.modifyDamage(5000000000); this.specialTake(this.specialPickTwo(this.special_blue)); return(true); }; this.specialFire = function () { this.specialGetInRange(); var _local3 = this.special_blue.length; var _local2 = this.special_green.length; var _local4 = this.special_red.length; if (_local3 >= 2) { this.specialFireNuke(); } else { if ((_local3 >= 1) and (_local2 >= 1)) { return(this.specialFirePoisonGas()); } if (_local2 >= 1) { return(this.specialFireLaserRocket()); } return(false); } }; this.stop(); if (this.active == true) { this.gotoAndPlay("Fire"); } this.IndicateDamage.init_val = this.upgradeLevelAsPercent("damage"); this.IndicateRange.init_val = this.upgradeLevelAsPercent("range"); this.IndicateRate.init_val = this.upgradeLevelAsPercent("rate"); _root.profileThis(this); _root.profileThis(this.WeaponController);
Symbol 430 MovieClip [TurretRed] Frame 4
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = (time_now - this.weapon_fired); var fire_rate = (1000 / (this.rate_effective / 60)); if (time_diff > 0) { if (this.WeaponController.acquire("weak")) { for (var shot in this.holding_current) { var the_shot = this.holding_current[shot]; the_shot.acquire(this.WeaponController.weapon_target); } this.holdingEmpty(); if (this.WeaponController.targetInRange()) { this.WeaponController.pointAtTarget(this, this.Weapon); } if (time_diff >= this.fire_rate) { if (this.WeaponController.targetInRange()) { var special_diff = (time_now - this.special_fired); if ((this.special_capable == true) and (special_diff > this.special_rate)) { if (this.specialFire()) { } else { this.fireAt(this.WeaponController.weapon_target, this.damage_effective); } } else { this.fireAt(this.WeaponController.weapon_target, this.damage_effective); } } } } else if (this.holding_pattern) { if (time_diff >= fire_rate) { var holding_shots = 0; for (var i in this.holding_current) { holding_shots++; } if (holding_shots < this.holding_max) { this.holding_round = true; this.fireAt(false, this.damage_effective); this.holding_round = false; } } } } this.play();
Symbol 430 MovieClip [TurretRed] Frame 7
this.gotoAndPlay("Fire");
Symbol 430 MovieClip [TurretRed] Frame 10
this.stop();
Symbol 434 MovieClip [TurretGreen] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_damage == undefined) { this.weapon_damage = 25; } if (this.weapon_range == undefined) { this.weapon_range = 100; } if (this.weapon_rate == undefined) { this.weapon_rate = 60; } if (this.cash_value == undefined) { this.cash_value = 0; } this.weapon_type = "LaserBeam"; this.weapon_fired = 0; this.weapon_fire_count = 0; this.weapon_kill_count = 0; this.WeaponController.weapon_range = this.weapon_range; this.WeaponController.weapon = this.Weapon; this.fireAt = function (the_target, the_damage, no_sound) { this.weapon_fired = _root.Clock.timeNow(); this.Weapon.fire(); this.weapon_fire_count++; _root.WeaponFired(); var _local5 = "GreenBullet" + this.weapon_fire_count; var _local7 = this.weapon_type; var _local6 = this._parent.getNextHighestDepth(); var _local3 = this._parent.attachMovie(_local7, _local5, _local6); var _local4 = new Object(); _local4.x = this.Weapon.FirePoint._x; _local4.y = this.Weapon.FirePoint._y; this.Weapon.localToGlobal(_local4); _local3._x = _local4.x; _local3._y = _local4.y; _local3.bullet_target = the_target; _local3.bullet_damage = the_damage; _local3.turret = this; _root.TurretFired(_local3); if (no_sound != true) { _root.soundEffect("Laser"); } return(_local3); }; this.notifyGone = function (the_turret) { this.linkNotifyGone(the_turret); return(true); }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } if (_root.the_range != false) { _root.rangeHide(); _root.rangeShow(_root.cur_turret); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local4 = 0; while (_local4 < _local8.length) { var _local3 = _local8[_local4]; if (point != this) { var _local6 = _local3._x - this._x; var _local5 = _local3._y - this._y; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if (_local7 <= _local9) { this.turrets_in_range.push(_local3); } } _local4++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local2 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.link_can_do = true; this.link_mult = 1.25; this.link_in_range = new Array(); this.link_offered = false; this.LinkWantedFlag._visible = false; this.LinkOfferedFlag._visible = false; this.linkGetTurretsInRange = function () { this.link_in_range = new Array(); var _local5 = _root.turrets; for (var _local6 in _local5) { var _local3 = _local5[_local6]; if ((_local3.turret_type == "Green") and (this != _local3)) { var _local4 = _root.DistanceBetween(this, _local3); if (_local4 <= this.range_effective) { this.link_in_range.push(_local3); } if (_local4 <= _local3.range_effective) { _local3.link_in_range.push(this); } } } }; this.linkNotifyNew = function () { for (var _local3 in this.link_in_range) { var _local2 = this.link_in_range[_local3]; _local2.link_in_range.push(this); } }; this.linkNotifyGone = function (the_tur) { var _local3 = new Array(); for (var _local5 in this.link_in_range) { var _local2 = this.link_in_range[_local5]; if (_local2 != the_tur) { _local3.push(_local2); } } this.link_in_range = _local3; }; this.linkFire = function (the_target, the_damage, lead_turret) { this.linkOffered(false); the_damage = new Number(this.damage_effective); var _local6 = new Array(); var _local8 = 0; for (var _local9 in this.link_in_range) { var _local4 = this.link_in_range[_local9]; if (_local4.link_offered == true) { _local4.linkOffered(false); _local6.push(_local4); _local8++; } } if (_local8 == 0) { if (lead_turret == true) { this.fireAt(the_target, the_damage, false); } else { this.fireAt(the_target, the_damage, true); } return(the_damage); } for (var _local9 in _local6) { var _local4 = _local6[_local9]; var _local7 = _root.degreesToTarget(_local4, this); _local4.Weapon._rotation = _local7; var _local3 = _local4.linkFire(this, 0, false); _local3 = _local3 * this.link_mult; the_damage = new Number(the_damage + _local3); } this.weapon_type = this.upgradeGetWeaponAtDamage(the_damage); if (lead_turret == true) { this.fireAt(the_target, the_damage, false); } else { this.fireAt(the_target, the_damage, true); } this.weapon_type = this.upgrade_bullet[this.upgrade_damage_level]; return(the_damage); }; this.linkWanted = function (the_state) { if (the_state == true) { this.link_wanted = true; } else { this.link_wanted = false; } this.LinkWantedFlag._visible = this.link_wanted; }; this.linkOffered = function (the_state) { if (the_state == true) { this.link_offered = true; } else { this.link_offered = false; } this.LinkOfferedFlag._visible = this.link_offered; }; this.linkGetTurretsInRange(); this.linkNotifyNew(); if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local3 = this.getMax("damage"); if (_local3 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); _root.rangeUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local5 = this.getMax("damage"); var _local4 = 0; for (var _local7 in this.upgrade_damage) { _local4++; } for (var _local7 in this.upgrade_damage) { _local6 = _local5; _local5 = parseInt(_local7); if ((the_damage < _local6) and (the_damage >= _local5)) { var _local2 = this.upgrade_bullet[_local4]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local4--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_damage["50"] = 20; this.upgrade_damage["120"] = 50; this.upgrade_damage["400"] = 125; this.upgrade_damage["1500"] = 300; this.upgrade_damage["3900"] = 700; this.upgrade_damage["9300"] = 850; this.upgrade_damage["19500"] = 950; this.upgrade_damage["35000"] = 1000; this.upgrade_range = new Array(); this.upgrade_range["110"] = 15; this.upgrade_range["125"] = 25; this.upgrade_range["140"] = 40; this.upgrade_range["160"] = 65; this.upgrade_range["180"] = 105; this.upgrade_range["205"] = 170; this.upgrade_range["230"] = 275; this.upgrade_range["255"] = 445; this.upgrade_range["285"] = 720; this.upgrade_range["320"] = 1100; this.upgrade_rate = new Array(); this.upgrade_rate["65"] = 30; this.upgrade_rate["70"] = 75; this.upgrade_rate["80"] = 180; this.upgrade_rate["90"] = 300; this.upgrade_rate["105"] = 450; this.upgrade_rate["120"] = 600; this.upgrade_rate["135"] = 800; this.upgrade_rate["160"] = 900; this.upgrade_rate["190"] = 1000; this.upgrade_bullet = new Array(); this.upgrade_bullet["0"] = "LaserBeam"; this.upgrade_bullet["1"] = "LaserBeam2"; this.upgrade_bullet["2"] = "LaserBeam3"; this.upgrade_bullet["3"] = "LaserBeam4"; this.upgrade_bullet["4"] = "LaserBeam5"; this.upgrade_bullet["5"] = "LaserBeam6"; this.upgrade_bullet["6"] = "LaserBeam7"; this.upgrade_bullet["7"] = "LaserBeam8"; this.upgrade_bullet["8"] = "LaserBeam9"; this.upgrade_bullet["9"] = "LaserBeam10"; this.max_bullet = "LaserBeam10"; this.upgradeDone = function () { this.modifyUpdate(); if (this.upgrade_bullet[upgrade_damage_level]) { this.weapon_type = this.upgrade_bullet[upgrade_damage_level]; } this.WeaponController.weapon_range = this.range_effective; this.linkGetTurretsInRange(); }; this.special_capable = false; this.special_fired = _root.Clock.timeNow(); this.special_range = 70; this.special_rate = 7; this.mine_locations = new Array(); this.mine_located = false; this.specialGetInRange = function () { var _local11 = this._x; var _local10 = this._y; this.special_blue = new Array(); this.special_green = new Array(); this.special_red = new Array(); var _local12 = this.special_range; var _local4 = 0; while (_local4 < _root.turrets.length) { the_turret = _root.turrets[_local4]; var _local8 = the_turret._x; var _local7 = the_turret._y; var _local6 = _local8 - _local11; var _local5 = _local7 - _local10; var _local9 = Math.sqrt((_local5 * _local5) + (_local6 * _local6)); if ((((_local9 < _local12) and the_turret.special_capable) and (the_turret != this)) and (the_turret.specialCanFire() == true)) { var _local3 = the_turret.turret_type; if (_local3 == "Blue") { special_blue.push(the_turret); } if (_local3 == "Green") { special_green.push(the_turret); } if (_local3 == "Red") { special_red.push(the_turret); } } _local4++; } }; this.specialFireBullet = function (the_type) { var _local2 = this.weapon_type; this.weapon_type = the_type; var _local3 = this.fireAt(this.WeaponController.weapon_target, this.damage_effective); this.weapon_type = _local2; return(_local3); }; this.specialPickOne = function (the_list) { if (the_list.length <= 1) { return(the_list); } var _local2 = Math.floor(Math.random() * the_list.length); return(the_list[_local2]); }; this.specialPickTwo = function (the_list) { if (the_list.length <= 2) { return(the_list); } var _local2 = the_list.length; while (_local2-- , _local2) { var _local3 = Math.floor(Math.random() * (_local2 + 1)); var _local5 = the_list[_local2]; var _local4 = the_list[_local3]; the_list[_local2] = _local4; the_list[_local3] = _local5; } var _local6 = new Array(); _local6.push(the_list[0]); _local6.push(the_list[1]); return(_local6); }; this.specialTake = function (in_list) { if (typeof(in_list) == "movieclip") { in_list = new Array(input); } var _local3 = 0; while (_local3 < in_list.length) { the_turret = in_list[_local3]; the_turret.special_fired = _root.Clock.timeNow(); var _local5 = "SpecialTake"; var _local6 = _root.getNextHighestDepth(); var _local8 = _local5 + _local6; var _local4 = _root.attachMovie(_local5, _local8, _local6); var _local7 = _root.degreesToTarget(the_turret, this); _local4._rotation = _local7; _local4._x = the_turret._x; _local4._y = the_turret._y; the_turret.Weapon._rotation = _local7; _local3++; } }; this.specialFired = function () { the_turret = this; the_turret.special_fired = _root.Clock.timeNow(); var _local4 = "SpecialFire"; var _local5 = _root.getNextHighestDepth(); var _local6 = _local4 + _local5; var _local3 = _root.attachMovie(_local4, _local6, _local5); _local3._rotation = the_turret._rotation; _local3._x = the_turret._x; _local3._y = the_turret._y; }; this.specialPointAtMe = function (the_turret) { deg = _root.degreesToTarget(the_turret, this); the_turret.Weapon._rotation = deg; }; this.specialCanFire = function () { if (this.special_capable != true) { return(false); } var _local3 = _root.Clock.timeNow(); var _local4 = this.weapon_fired; var _local6 = this.special_fired; var _local5 = _local3 - _local4; var _local8 = 1000 / (this.rate_effective / 60); if (_local5 < _local8) { return(false); } var _local9 = _local3 - _local6; var _local7 = 1000 / (this.special_rate / 60); if (_local9 < _local7) { return(false); } return(true); }; this.specialFindMinepoints = function () { this.special_minepoints = new Array(); var _local13 = this.getMax("range"); var _local10 = _root.AttackerPath.getMinePoints(); var _local3 = 0; while (_local3 < _local10.length) { var _local8 = _local10[_local3]; var _local7 = _local8._x; var _local6 = _local8._y; var _local5 = _local7 - this._x; var _local4 = _local6 - this._y; var _local9 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); if (_local9 <= _local13) { this.mine_locations.push(new Object({x:_local7, y:_local6})); } _local3++; } this.mine_located = true; }; this.specialFindMinepoints(); this.specialFireClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 5; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(1000000); _local2.bullet_damage = this.modifyDamage(1000000); this.specialTake(this.specialPickOne(this.special_red)); return(_local2); }; this.specialFireBigClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 10; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(2000000); _local2.bullet_damage = this.modifyDamage(2000000); _local2.blast = true; _local2.blast_type = "BlastLarge"; _local2.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickTwo(this.special_red)); return(_local2); }; this.specialFireLaserClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 5; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(2000000); _local2.cluster_laser = true; _local2.bullet_damage = this.modifyDamage(2000000); _local2.blast = true; _local2.blast_type = "BlastMedium"; _local2.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_green)); return(_local2); }; this.specialFireBigLaserClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 10; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(4000000); _local2.cluster_laser = true; _local2.bullet_damage = this.modifyDamage(4000000); _local2.blast = true; _local2.blast_type = "BlastLarge"; _local2.blast_damage = this.modifyDamage(5000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_green)); return(_local2); }; this.specialFireLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } this.specialTake(this.specialPickOne(this.special_blue)); var _local4 = "Landmine"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3._x = this._x; _local3._y = this._y; _local3.blast = true; _local3.cluster = false; _local3.bullet_damage = this.modifyDamage(1000000); _root.mines.push(_local3); return(_local3); }; this.specialFireBigLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBig"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(2000000); _local3.cluster = false; _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); _root.mines.push(_local3); return(_local3); }; this.specialFireBigClusterLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBigCluster"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(4000000); _local3.cluster = true; _local3.cluster_qty = 10; _local3.cluster_holding = true; _local3.cluster_damage = this.modifyDamage(4000000); _local3.cluster_laser = false; _local3.bullet_damage = this.modifyDamage(4000000); _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(4000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); _root.mines.push(_local3); return(_local3); }; this.specialFireBigLaserClusterLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBigClusterLaser"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(5000000); _local3.cluster = true; _local3.cluster_qty = 10; _local3.cluster_holding = true; _local3.cluster_damage = this.modifyDamage(5000000); _local3.cluster_laser = true; _local3.bullet_damage = this.modifyDamage(5000000); _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(5000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); this.specialTake(this.specialPickOne(this.special_green)); _root.mines.push(_local3); return(_local3); }; this.specialFireBFG = function () { this.specialFired(); var _local3 = this.linkFire(this, 0); var _local2 = this.specialFireBullet("BFG"); _local2.bullet_damage = this.modifyDamage(5000000 + _local3); _local2.laser_damage = this.modifyDamage(5000000 + _local3); _local2.laser_rate = 240; this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); return(true); }; this.specialFireRocketBFG = function () { this.specialFired(); var _local3 = this.linkFire(this, 0); var _local2 = this.specialFireBullet("BFGRocket"); this.specialTake(this.specialPickOne(this.special_blue)); this.specialTake(this.specialPickTwo(this.special_red)); _local2.bullet_damage = this.modifyDamage(5000000 + _local3); _local2.laser_damage = this.modifyDamage(5000000 + _local3); _local2.laser_rate = 240; return(true); }; this.specialFireLaserRocket = function () { this.specialFired(); var _local2 = this.fireAt(this.WeaponController.weapon_target, this.damage_effective); var _local3 = this.specialPickOne(this.special_green); var _local4 = _local3.linkFire(this, 0); this.specialTake(_local3); _local2.laser_capable = true; _local2.laser_damage = this.modifyDamage(_local4); _local2.bullet_speed = 100; return(true); }; this.specialFirePoisonGas = function () { this.specialFired(); var _local2 = this.specialFireBullet("RocketPoison"); _local2.bullet_speed = 150; _local2.holding_pattern = true; this.specialTake(this.specialPickOne(this.special_green)); this.specialTake(this.specialPickOne(this.special_blue)); return(true); }; this.specialFireNuke = function () { this.specialFired(); var _local2 = this.specialFireBullet("RocketNuke"); _local2.bullet_speed = 150; _local2.holding_pattern = true; _local2.weapon_damage = this.modifyDamage(5000000000); this.specialTake(this.specialPickTwo(this.special_blue)); return(true); }; this.specialFire = function () { this.specialGetInRange(); var _local3 = this.special_blue.length; var _local4 = this.special_green.length; var _local2 = this.special_red.length; if ((_local2 >= 2) and (_local3 >= 1)) { return(this.specialFireRocketBFG()); } if ((_local2 >= 1) and (_local3 >= 1)) { return(this.specialFireBFG()); } return(false); }; this.stop(); if (this.active == true) { this.gotoAndPlay("Fire"); } this.IndicateDamage.init_val = this.upgradeLevelAsPercent("damage"); this.IndicateRange.init_val = this.upgradeLevelAsPercent("range"); this.IndicateRate.init_val = this.upgradeLevelAsPercent("rate"); _root.profileThis(this); _root.profileThis(this.WeaponController);
Symbol 434 MovieClip [TurretGreen] Frame 4
this.stop(); var time_now = _root.Clock.timeNow(); var time_diff = (time_now - this.weapon_fired); var fire_rate = (1000 / (this.rate_effective / 60)); if (time_diff > 0) { if (time_diff >= this.fire_rate) { this.linkOffered(true); } if (this.WeaponController.acquire()) { this.linkWanted(true); if (this.WeaponController.targetInRange()) { this.WeaponController.pointAtTarget(this, this.Weapon); } if (time_diff >= this.fire_rate) { if (this.WeaponController.targetInRange()) { var special_diff = (time_now - this.special_fired); if ((this.special_capable == true) and (special_diff > this.special_rate)) { if (this.specialFire()) { } else { this.linkFire(this.WeaponController.weapon_target, this.damage_effective, true); } } else { this.linkFire(this.WeaponController.weapon_target, this.damage_effective, true); } this.linkOffered(false); } } } else { this.linkWanted(false); } } this.play();
Symbol 434 MovieClip [TurretGreen] Frame 7
this.gotoAndPlay("Fire");
Symbol 434 MovieClip [TurretGreen] Frame 10
this.stop();
Symbol 443 MovieClip Frame 1
this.play();
Symbol 443 MovieClip Frame 16
this.gotoAndPlay("Start");
Symbol 446 MovieClip Frame 1
this.stop();
Symbol 452 Button
on (press) { getURL ("http://playr.co.uk/onslaught/", "_self"); }
Symbol 598 MovieClip [__Packages.JSON] Frame 0
class JSON { function JSON () { } static function stringify(arg) { var _local3; var _local2; var _local6; var _local1 = ""; var _local4; switch (typeof(arg)) { case "object" : if (arg) { if (arg instanceof Array) { _local2 = 0; while (_local2 < arg.length) { _local4 = stringify(arg[_local2]); if (_local1) { _local1 = _local1 + ","; } _local1 = _local1 + _local4; _local2++; } return(("[" + _local1) + "]"); } if (typeof(arg.toString) != "undefined") { for (_local2 in arg) { _local4 = arg[_local2]; if ((typeof(_local4) != "undefined") && (typeof(_local4) != "function")) { _local4 = stringify(_local4); if (_local1) { _local1 = _local1 + ","; } _local1 = _local1 + ((stringify(_local2) + ":") + _local4); } } return(("{" + _local1) + "}"); } } return("null"); case "number" : return((isFinite(arg) ? (String(arg)) : "null")); case "string" : _local6 = arg.length; _local1 = "\""; _local2 = 0; while (_local2 < _local6) { _local3 = arg.charAt(_local2); if (_local3 >= " ") { if ((_local3 == "\\") || (_local3 == "\"")) { _local1 = _local1 + "\\"; } _local1 = _local1 + _local3; } else { switch (_local3) { case "\b" : _local1 = _local1 + "\\b"; break; case "\f" : _local1 = _local1 + "\\f"; break; case newline : _local1 = _local1 + "\\n"; break; case "\r" : _local1 = _local1 + "\\r"; break; case "\t" : _local1 = _local1 + "\\t"; break; default : _local3 = _local3.charCodeAt(); _local1 = _local1 + (("\\u00" + Math.floor(_local3 / 16).toString(16)) + (_local3 % 16).toString(16)); } } _local2 = _local2 + 1; } return(_local1 + "\""); case "boolean" : return(String(arg)); } return("null"); } static function parse(text) { function error(m) { throw {name:"JSONError", message:m, at:at - 1, text:text}; } function next() { ch = text.charAt(at); at = at + 1; return(ch); } function white() { while (ch) { if (ch <= " ") { this.next(); } else if (ch == "/") { switch (this.next()) { case "/" : while ((this.next() && (ch != newline)) && (ch != "\r")) { } break; case "*" : this.next(); for(;;){ if (ch) { if (ch == "*") { if (this.next() == "/") { next(); // unexpected jump } } else { this.next(); } } else { error("Unterminated comment"); } }; break; default : this.error("Syntax error"); } } else { break; } } } function str() { var _local5; var _local2 = ""; var _local4; var _local3; var _local6 = false; if (ch == "\"") { while (this.next()) { if (ch == "\"") { this.next(); return(_local2); } if (ch == "\\") { switch (this.next()) { case "b" : _local2 = _local2 + "\b"; break; case "f" : _local2 = _local2 + "\f"; break; case "n" : _local2 = _local2 + newline; break; case "r" : _local2 = _local2 + "\r"; break; case "t" : _local2 = _local2 + "\t"; break; case "u" : _local3 = 0; _local5 = 0; while (_local5 < 4) { _local4 = parseInt(this.next(), 16); if (!isFinite(_local4)) { _local6 = true; break; } _local3 = (_local3 * 16) + _local4; _local5 = _local5 + 1; } if (_local6) { _local6 = false; break; } _local2 = _local2 + String.fromCharCode(_local3); break; default : _local2 = _local2 + ch; } } else { _local2 = _local2 + ch; } } } this.error("Bad string"); } function arr() { var _local2 = []; if (ch == "[") { this.next(); this.white(); if (ch == "]") { this.next(); return(_local2); } while (ch) { _local2.push(this.value()); this.white(); if (ch == "]") { this.next(); return(_local2); } if (ch != ",") { break; } this.next(); this.white(); } } this.error("Bad array"); } function obj() { var _local3; var _local2 = {}; if (ch == "{") { this.next(); this.white(); if (ch == "}") { this.next(); return(_local2); } while (ch) { _local3 = this.str(); this.white(); if (ch != ":") { break; } this.next(); _local2[_local3] = this.value(); this.white(); if (ch == "}") { this.next(); return(_local2); } if (ch != ",") { break; } this.next(); this.white(); } } this.error("Bad object"); } function num() { var _local2 = ""; var _local3; if (ch == "-") { _local2 = "-"; this.next(); } while ((ch >= "0") && (ch <= "9")) { _local2 = _local2 + ch; this.next(); } if (ch == ".") { _local2 = _local2 + "."; this.next(); while ((ch >= "0") && (ch <= "9")) { _local2 = _local2 + ch; this.next(); } } if ((ch == "e") | (ch == "E")) { _local2 = _local2 + ch; this.next(); if ((ch == "-") || (ch == "+")) { _local2 = _local2 + ch; this.next(); } while ((ch >= "0") && (ch <= "9")) { _local2 = _local2 + ch; this.next(); } } _local3 = Number(_local2); if (!isFinite(_local3)) { this.error("Bad number"); } return(_local3); } function word() { switch (ch) { case "t" : if (((this.next() == "r") && (this.next() == "u")) && (this.next() == "e")) { this.next(); return(true); } break; case "f" : if ((((this.next() == "a") && (this.next() == "l")) && (this.next() == "s")) && (this.next() == "e")) { this.next(); return(false); } break; case "n" : if (!(((this.next() == "u") && (this.next() == "l")) && (this.next() == "l"))) { break; } this.next(); return(null); } this.error("Syntax error"); } function value() { this.white(); switch (ch) { case "{" : return(this.obj()); case "[" : return(this.arr()); case "\"" : return(this.str()); case "-" : return(this.num()); } return((((ch >= "0") && (ch <= "9")) ? (this.num()) : (this.word()))); } var at = 0; var ch = " "; return(value()); } }
Symbol 454 MovieClip Frame 1
this.time_now = 0; this.timeNow = function () { return(this.time_now); }; this.stop(); var date_now = new Date(); this.time_last = date_now.getTime(); this.play();
Symbol 454 MovieClip Frame 2
this.stop(); var date_now = new Date(); var now_time = date_now.getTime(); var time_diff = (now_time - this.time_last); if (_root.game_paused != true) { this.time_now = this.time_now + time_diff; } this.time_last = now_time; this.play();
Symbol 454 MovieClip Frame 3
this.gotoAndPlay("Time");
Symbol 464 Button
on (press) { TidyUp(); gotoAndPlay ("Page5"); }
Symbol 470 Button
on (press) { this.gotoAndPlay("Page2"); }
Symbol 482 Button
on (press) { this.gotoAndPlay("Page1"); }
Symbol 483 Button
on (press) { this.gotoAndPlay("Page3"); }
Symbol 494 Button
on (press) { this.gotoAndPlay("Page2"); }
Symbol 495 Button
on (press) { this.gotoAndPlay("Page4"); }
Symbol 504 Button
on (press) { TidyUp(); this.gotoAndPlay("Page5"); }
Symbol 505 Button
on (press) { this.gotoAndPlay("Page3"); }
Symbol 536 Button
on (release) { TidyUp(); this.game_map = "map8"; gotoAndPlay (44); }
Symbol 539 Button
on (release) { TidyUp(); var which = Math.floor((Math.random() * 8) + 1); this.game_map = "map" + which; gotoAndPlay (44); }
Symbol 542 Button
on (release) { TidyUp(); this.game_map = "map7"; gotoAndPlay (44); }
Symbol 545 Button
on (release) { TidyUp(); this.game_map = "map6"; gotoAndPlay (44); }
Symbol 548 Button
on (release) { TidyUp(); this.game_map = "map5"; gotoAndPlay (44); }
Symbol 551 Button
on (release) { TidyUp(); this.game_map = "map4"; gotoAndPlay (44); }
Symbol 554 Button
on (release) { TidyUp(); this.game_map = "map3"; gotoAndPlay (44); }
Symbol 557 Button
on (release) { TidyUp(); this.game_map = "map2"; gotoAndPlay (44); }
Symbol 560 Button
on (release) { TidyUp(); this.game_map = "map1"; gotoAndPlay (44); }
Symbol 561 Button
on (press) { this.gotoAndPlay("Page4"); }
Symbol 575 Button
on (press) { WaveController.SendWave(); }
Symbol 597 Button
on (press) { _root.view_layout = false; _root.GotoHomepage(); }

Library Items

Symbol 1 MovieClip [VisualEffect]
Symbol 2 MovieClip [SoundPlayer]
Symbol 3 MovieClip [WeaponController]Used by:4 25 321 428 430 434
Symbol 4 MovieClip [RocketManager]Uses:3Used by:6 8 10 12 14 16 18 20 22 24 37 38 40
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip [Rocket5]Uses:4 5
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [Rocket7]Uses:4 7
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClip [Rocket8]Uses:4 9
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClip [Rocket6]Uses:4 11
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClip [Rocket4]Uses:4 13
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClip [Rocket3]Uses:4 15
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip [Rocket9]Uses:4 17
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [Rocket2]Uses:4 19
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClip [RocketNuke]Uses:4 21
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClip [RocketPoison]Uses:4 23
Symbol 25 MovieClipUses:3Used by:37
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip [BFGOrb3]Uses:26Used by:37 38
Symbol 28 ShapeTweeningUsed by:31
Symbol 29 ShapeTweeningUsed by:31
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClip [BFGOrb2]Uses:28 29 30Used by:37 38
Symbol 32 ShapeTweeningUsed by:35
Symbol 33 ShapeTweeningUsed by:35
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClip [BFGOrb1]Uses:32 33 34Used by:37 38
Symbol 36 GraphicUsed by:37 38 294
Symbol 37 MovieClip [BFGRocket]Uses:25 4 27 31 35 36
Symbol 38 MovieClip [BFG]Uses:4 27 31 35 36
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClip [Rocket]Uses:4 39
Symbol 41 GraphicUsed by:44
Symbol 42 ShapeTweeningUsed by:44
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClip [RocketTrail]Uses:41 42 43
Symbol 45 MovieClip [AttackerEngine]Used by:51 56 61 66 71 76 81 86 91 96 101 106 111 116 121 123
Symbol 46 FontUsed by:47 52 57 62 67 72 77 82 87 92 97 102 107 112 117 122
Symbol 47 EditableTextUses:46Used by:51
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:50
Symbol 50 MovieClip [AttackerBody14]Uses:49Used by:51
Symbol 51 MovieClip [Attacker14]Uses:45 47 50
Symbol 52 EditableTextUses:46Used by:56
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:55
Symbol 55 MovieClip [AttackerBody13]Uses:54Used by:56
Symbol 56 MovieClip [Attacker13]Uses:45 52 55
Symbol 57 EditableTextUses:46Used by:61
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:60
Symbol 60 MovieClip [AttackerBody12]Uses:59Used by:61
Symbol 61 MovieClip [Attacker12]Uses:45 57 60
Symbol 62 EditableTextUses:46Used by:66
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:65
Symbol 65 MovieClip [AttackerBody11]Uses:64Used by:66
Symbol 66 MovieClip [Attacker11]Uses:45 62 65
Symbol 67 EditableTextUses:46Used by:71
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:70
Symbol 70 MovieClip [AttackerBody10]Uses:69Used by:71
Symbol 71 MovieClip [Attacker10]Uses:45 67 70
Symbol 72 EditableTextUses:46Used by:76
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:75
Symbol 75 MovieClip [AttackerBody9]Uses:74Used by:76
Symbol 76 MovieClip [Attacker9]Uses:45 72 75
Symbol 77 EditableTextUses:46Used by:81
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:80
Symbol 80 MovieClipUses:79Used by:81
Symbol 81 MovieClip [Attacker8]Uses:45 77 80
Symbol 82 EditableTextUses:46Used by:86
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:85
Symbol 85 MovieClipUses:84Used by:86
Symbol 86 MovieClip [Attacker7]Uses:45 82 85
Symbol 87 EditableTextUses:46Used by:91
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:90
Symbol 90 MovieClipUses:89Used by:91
Symbol 91 MovieClip [Attacker6]Uses:45 87 90
Symbol 92 EditableTextUses:46Used by:96
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:95
Symbol 95 MovieClipUses:94Used by:96
Symbol 96 MovieClip [Attacker5]Uses:45 92 95
Symbol 97 EditableTextUses:46Used by:101
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:100
Symbol 100 MovieClipUses:99Used by:101
Symbol 101 MovieClip [Attacker4]Uses:45 97 100
Symbol 102 EditableTextUses:46Used by:106
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:105
Symbol 105 MovieClipUses:104Used by:106
Symbol 106 MovieClip [Attacker3]Uses:45 102 105
Symbol 107 EditableTextUses:46Used by:111
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:110
Symbol 110 MovieClipUses:109Used by:111
Symbol 111 MovieClip [Attacker2]Uses:45 107 110
Symbol 112 EditableTextUses:46Used by:116
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:115
Symbol 115 MovieClipUses:114Used by:116
Symbol 116 MovieClip [Attacker1]Uses:45 112 115
Symbol 117 EditableTextUses:46Used by:121
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:120
Symbol 120 MovieClipUses:119Used by:121 123
Symbol 121 MovieClip [Attacker0]Uses:45 117 120
Symbol 122 EditableTextUses:46Used by:123
Symbol 123 MovieClip [Attacker]Uses:45 122 120
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClip [ModifyExchanger]Uses:124Used by:134 142 153
Symbol 126 ShapeTweeningUsed by:132
Symbol 127 ShapeTweeningUsed by:132
Symbol 128 GraphicUsed by:132
Symbol 129 ShapeTweeningUsed by:132
Symbol 130 ShapeTweeningUsed by:132
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClip [DamageUp]Uses:126 127 128 129 130 131Used by:134 135 145
Symbol 133 GraphicUsed by:134 135
Symbol 134 MovieClip [TurretDamageUpBigExchange]Uses:125 132 133
Symbol 135 MovieClip [TurretDamageUpBig]Uses:132 133
Symbol 136 GraphicUsed by:140
Symbol 137 GraphicUsed by:140
Symbol 138 GraphicUsed by:140
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClip [RangerPulse]Uses:136 137 138 139Used by:142 143
Symbol 141 GraphicUsed by:142 143
Symbol 142 MovieClip [TurretRateUpExchange]Uses:125 140 141
Symbol 143 MovieClip [TurretRateUp]Uses:140 141
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClip [TurretDamageUp]Uses:132 144
Symbol 146 GraphicUsed by:151
Symbol 147 MovieClip [RadarBlipPoint]Used by:149
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClip [RadarSweep]Uses:147 148Used by:151
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClip [RadarDish]Uses:146 149 150Used by:153 154
Symbol 152 GraphicUsed by:153 154
Symbol 153 MovieClip [TurretRangeUpExchange]Uses:125 151 152
Symbol 154 MovieClip [TurretRangeUp]Uses:151 152
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClip [Bullet9]Uses:155
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClip [ClusterBomb]Uses:157
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClip [Bullet8]Uses:159
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClip [Bullet7]Uses:161
Symbol 163 GraphicUsed by:164 165
Symbol 164 MovieClip [Bullet6]Uses:163
Symbol 165 MovieClip [Bullet5]Uses:163
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClip [Bullet4]Uses:166
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClip [Bullet3]Uses:168
Symbol 170 GraphicUsed by:171 172
Symbol 171 MovieClip [Bullet2]Uses:170
Symbol 172 MovieClip [Bullet]Uses:170
Symbol 173 MovieClip [LaserBeam10]
Symbol 174 MovieClip [LaserBeam9]
Symbol 175 MovieClip [LaserBeam8]
Symbol 176 MovieClip [LaserBeam7]
Symbol 177 MovieClip [LaserBeam6]
Symbol 178 MovieClip [LaserBeam5]
Symbol 179 MovieClip [LaserBeam4]
Symbol 180 MovieClip [LaserBeam3]
Symbol 181 MovieClip [LaserBeam2]
Symbol 182 MovieClip [LaserBeam]
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClip [CanBuild]Uses:183Used by:194
Symbol 185 GraphicUsed by:187
Symbol 186 GraphicUsed by:187 189
Symbol 187 MovieClip [CannotBuild]Uses:185 186Used by:194
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClip [CannotAfford]Uses:188 186Used by:194
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClip [BuildArea]Uses:190Used by:194
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClip [TurretRange]Uses:192Used by:194
Symbol 194 MovieClip [BuildShape]Uses:184 187 189 191 193
Symbol 195 GraphicUsed by:197
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClip [TurretFreakWarning]Uses:195 196
Symbol 198 GraphicUsed by:209
Symbol 199 GraphicUsed by:200 209
Symbol 200 MovieClipUses:199Used by:209 428
Symbol 201 MovieClip [Firing Point]Used by:206 219 232
Symbol 202 GraphicUsed by:206 209
Symbol 203 GraphicUsed by:206 209
Symbol 204 GraphicUsed by:206
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClip [Cannon]Uses:201 202 203 204 205Used by:209 428
Symbol 207 GraphicUsed by:208 209 220 233
Symbol 208 MovieClip [TurretHighlight]Uses:207Used by:209 220 233
Symbol 209 Button [BuildBlue]Uses:198 200 206 208 199 203 202 207Used by:242
Symbol 210 GraphicUsed by:220
Symbol 211 GraphicUsed by:219 220
Symbol 212 GraphicUsed by:219 220
Symbol 213 GraphicUsed by:219
Symbol 214 GraphicUsed by:219
Symbol 215 ShapeTweeningUsed by:219
Symbol 216 ShapeTweeningUsed by:219
Symbol 217 GraphicUsed by:219
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClip [Laser]Uses:201 211 212 213 214 215 216 217 218Used by:220 434
Symbol 220 Button [BuildGreen]Uses:210 219 208 212 211 207Used by:242
Symbol 221 GraphicUsed by:233
Symbol 222 GraphicUsed by:232 233
Symbol 223 GraphicUsed by:232 233
Symbol 224 GraphicUsed by:228 233
Symbol 225 GraphicUsed by:228
Symbol 226 GraphicUsed by:228
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClipUses:224 225 226 227Used by:232
Symbol 229 GraphicUsed by:232 233
Symbol 230 GraphicUsed by:232 298 302 306
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClipUses:222 201 223 228 229 230 231Used by:233 430
Symbol 233 Button [BuildRed]Uses:221 232 208 229 224 223 222 207Used by:242
Symbol 234 FontUsed by:235 236 237 238 239 240 241
Symbol 235 TextUses:234Used by:242
Symbol 236 TextUses:234Used by:242
Symbol 237 TextUses:234Used by:242
Symbol 238 TextUses:234Used by:242
Symbol 239 EditableTextUses:234Used by:242
Symbol 240 EditableTextUses:234Used by:242
Symbol 241 EditableTextUses:234Used by:242
Symbol 242 MovieClip [TurretStats]Uses:235 209 220 233 236 237 238 239 240 241
Symbol 243 MovieClip [WaveSender]
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClip [UpgradeGraphScaleMinor]Uses:244
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClip [UpgradeGraphMaskUnit]Uses:246
Symbol 248 FontUsed by:249 252 257 259 261 263 265 268 272 274 338 393 397 444 457 458 459 461 467 471 481 485 486 487 491 497 498 499 501 503 508 510 511 512 513 514 515 522 524 525 526 530 562 567 568 569 573 588 589 590 596
Symbol 249 EditableTextUses:248Used by:251
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClip [UpgradeGraphScale]Uses:249 250
Symbol 252 TextUses:248Used by:254
Symbol 253 GraphicUsed by:254 273 275 575
Symbol 254 MovieClip [RestartButton]Uses:252 253Used by:277
Symbol 255 FontUsed by:256 258 260 262 264 345 364 380 385 386 387 450 488 489 509 516 517 518 519 520 521 523 527 528 529 565 570 571 572 576 577 578 579 580 591 592 593 594 595
Symbol 256 EditableTextUses:255Used by:277
Symbol 257 TextUses:248Used by:277
Symbol 258 EditableTextUses:255Used by:277
Symbol 259 TextUses:248Used by:277
Symbol 260 EditableTextUses:255Used by:277
Symbol 261 TextUses:248Used by:277
Symbol 262 EditableTextUses:255Used by:277
Symbol 263 TextUses:248Used by:277
Symbol 264 EditableTextUses:255Used by:277
Symbol 265 TextUses:248Used by:277
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClipUses:266Used by:277 415  Timeline
Symbol 268 TextUses:248Used by:277
Symbol 269 GraphicUsed by:277  Timeline
Symbol 270 GraphicUsed by:271
Symbol 271 MovieClip [DragBar]Uses:270Used by:277
Symbol 272 TextUses:248Used by:273
Symbol 273 MovieClipUses:272 253Used by:277
Symbol 274 EditableTextUses:248Used by:275
Symbol 275 MovieClipUses:274 253Used by:277
Symbol 276 GraphicUsed by:277
Symbol 277 MovieClip [GameOver]Uses:256 257 258 259 260 261 262 263 264 265 267 268 269 271 273 275 254 276
Symbol 278 GraphicUsed by:279
Symbol 279 MovieClip [TurretRangeEffective]Uses:278
Symbol 280 FontUsed by:281 282
Symbol 281 EditableTextUses:280Used by:283
Symbol 282 EditableTextUses:280Used by:283
Symbol 283 MovieClip [CashEarned]Uses:281 282
Symbol 284 GraphicUsed by:290 294 298 302 306
Symbol 285 GraphicUsed by:290
Symbol 286 ShapeTweeningUsed by:290
Symbol 287 GraphicUsed by:290
Symbol 288 ShapeTweeningUsed by:290
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClip [RocketPoisonCloud]Uses:284 285 286 287 288 289
Symbol 291 ShapeTweeningUsed by:294
Symbol 292 ShapeTweeningUsed by:294
Symbol 293 GraphicUsed by:294 298 302 306
Symbol 294 MovieClip [BFGBlast]Uses:284 36 291 292 293
Symbol 295 ShapeTweeningUsed by:298
Symbol 296 GraphicUsed by:298
Symbol 297 ShapeTweeningUsed by:298
Symbol 298 MovieClip [BlastLarge]Uses:284 230 295 296 297 293
Symbol 299 ShapeTweeningUsed by:302
Symbol 300 GraphicUsed by:302
Symbol 301 ShapeTweeningUsed by:302
Symbol 302 MovieClip [BlastMedium]Uses:284 230 299 300 301 293
Symbol 303 ShapeTweeningUsed by:306
Symbol 304 GraphicUsed by:306
Symbol 305 ShapeTweeningUsed by:306
Symbol 306 MovieClip [RocketNukeBlast]Uses:284 230 303 304 305 293
Symbol 307 GraphicUsed by:310
Symbol 308 ShapeTweeningUsed by:310
Symbol 309 GraphicUsed by:310 313
Symbol 310 MovieClip [SpecialFire]Uses:307 308 309
Symbol 311 GraphicUsed by:313
Symbol 312 ShapeTweeningUsed by:313
Symbol 313 MovieClip [SpecialTake]Uses:311 312 309
Symbol 314 MovieClip [AddonClusterBlast]
Symbol 315 GraphicUsed by:316
Symbol 316 MovieClip [MinePointMaybe]Uses:315
Symbol 317 GraphicUsed by:318
Symbol 318 MovieClip [MinePoint]Uses:317
Symbol 319 GraphicUsed by:320
Symbol 320 MovieClip [MineAngle]Uses:319
Symbol 321 MovieClipUses:3Used by:326 330 332 336
Symbol 322 GraphicUsed by:326 332
Symbol 323 GraphicUsed by:326
Symbol 324 GraphicUsed by:326 332
Symbol 325 GraphicUsed by:326 332
Symbol 326 MovieClip [LandmineBig]Uses:321 322 323 324 325
Symbol 327 GraphicUsed by:330
Symbol 328 GraphicUsed by:330
Symbol 329 GraphicUsed by:330
Symbol 330 MovieClip [LandmineBigClusterLaser]Uses:321 327 328 329
Symbol 331 GraphicUsed by:332
Symbol 332 MovieClip [LandmineBigCluster]Uses:321 322 331 324 325
Symbol 333 GraphicUsed by:336
Symbol 334 GraphicUsed by:336
Symbol 335 GraphicUsed by:336
Symbol 336 MovieClip [Landmine]Uses:321 333 334 335
Symbol 337 MovieClip [WeaponStoreItemPoint]Used by:339
Symbol 338 EditableTextUses:248Used by:339
Symbol 339 MovieClip [WeaponStoreItem]Uses:337 338
Symbol 340 ShapeTweeningUsed by:342
Symbol 341 GraphicUsed by:342 359
Symbol 342 MovieClip [RadarBlip]Uses:340 341
Symbol 343 GraphicUsed by:348
Symbol 344 GraphicUsed by:347
Symbol 345 EditableTextUses:255Used by:347
Symbol 346 GraphicUsed by:347
Symbol 347 MovieClip [MessageBox]Uses:344 345 346Used by:348
Symbol 348 MovieClip [MessageBar]Uses:347 343
Symbol 349 GraphicUsed by:352
Symbol 350 ShapeTweeningUsed by:352
Symbol 351 GraphicUsed by:352
Symbol 352 MovieClip [TurretBuilder]Uses:349 350 351
Symbol 353 MovieClip [TurretManager]
Symbol 354 MovieClip [AttackerManager]
Symbol 355 MovieClip [BulletManager]
Symbol 356 GraphicUsed by:357
Symbol 357 MovieClipUses:356Used by:359
Symbol 358 GraphicUsed by:359
Symbol 359 MovieClip [Mute]Uses:341 357 358Used by:Timeline
Symbol 360 GraphicUsed by:361
Symbol 361 MovieClip [UpgradeBuyYes]Uses:360Used by:368
Symbol 362 GraphicUsed by:363
Symbol 363 MovieClip [UpgradeBuyNo]Uses:362Used by:368
Symbol 364 TextUses:255Used by:368
Symbol 365 FontUsed by:366 414
Symbol 366 EditableTextUses:365Used by:368
Symbol 367 GraphicUsed by:368
Symbol 368 MovieClip [UpgradeBuyButton]Uses:364 361 363 366 367Used by:388
Symbol 369 GraphicUsed by:370
Symbol 370 MovieClip [UpgradeGraphBar]Uses:369Used by:379
Symbol 371 GraphicUsed by:372
Symbol 372 MovieClip [UpgradeGraphBarGreen]Uses:371Used by:379
Symbol 373 GraphicUsed by:374
Symbol 374 MovieClip [UpgradeGraphBarYellow]Uses:373Used by:379
Symbol 375 GraphicUsed by:376
Symbol 376 MovieClip [UpgradeGraphBackground]Uses:375Used by:379
Symbol 377 GraphicUsed by:378
Symbol 378 MovieClipUses:377Used by:379
Symbol 379 MovieClip [UpgradeGraph]Uses:378 370 372 374 376Used by:388
Symbol 380 TextUses:255Used by:388
Symbol 381 GraphicUsed by:382 383 384
Symbol 382 ButtonUses:381Used by:388
Symbol 383 ButtonUses:381Used by:388
Symbol 384 ButtonUses:381Used by:388
Symbol 385 TextUses:255Used by:388
Symbol 386 TextUses:255Used by:388
Symbol 387 TextUses:255Used by:388
Symbol 388 MovieClip [UpgradePanel]Uses:380 382 383 384 368 385 379 386 387Used by:Timeline
Symbol 389 GraphicUsed by:390
Symbol 390 MovieClip [WeaponStoreMask]Uses:389Used by:400
Symbol 391 MovieClip [WeaponStoreRack]Used by:400
Symbol 392 GraphicUsed by:396 399
Symbol 393 TextUses:248Used by:396
Symbol 394 GraphicUsed by:396 399
Symbol 395 GraphicUsed by:396
Symbol 396 ButtonUses:392 393 394 395Used by:400
Symbol 397 TextUses:248Used by:399
Symbol 398 GraphicUsed by:399
Symbol 399 ButtonUses:392 397 394 398Used by:400
Symbol 400 MovieClip [WeaponStore]Uses:396 399 390 391Used by:Timeline
Symbol 401 GraphicUsed by:404
Symbol 402 GraphicUsed by:403
Symbol 403 MovieClipUses:402Used by:404
Symbol 404 MovieClipUses:401 403Used by:411
Symbol 405 FontUsed by:406 407 408 409
Symbol 406 TextUses:405Used by:411
Symbol 407 TextUses:405Used by:411
Symbol 408 TextUses:405Used by:411
Symbol 409 TextUses:405Used by:411
Symbol 410 GraphicUsed by:411
Symbol 411 MovieClip [PlayerBase]Uses:404 406 407 408 409 410Used by:Timeline
Symbol 412 GraphicUsed by:413
Symbol 413 MovieClip [OutOfBounds]Uses:412Used by:Timeline
Symbol 414 EditableTextUses:365Used by:415
Symbol 415 MovieClip [WaveManager]Uses:414 267Used by:Timeline
Symbol 416 MovieClip [AttackerPath]Used by:Timeline
Symbol 417 GraphicUsed by:418
Symbol 418 MovieClip [Waypoint]Uses:417Used by:Timeline
Symbol 419 GraphicUsed by:428
Symbol 420 GraphicUsed by:426
Symbol 421 GraphicUsed by:422
Symbol 422 MovieClip [TurretUpgradeLevelsLine]Uses:421Used by:426
Symbol 423 GraphicUsed by:424
Symbol 424 MovieClip [TurretUpgradeLevelsBack]Uses:423Used by:426
Symbol 425 GraphicUsed by:426
Symbol 426 MovieClip [TurretUpgradeLevels]Uses:422 424 420 425Used by:428 430 434
Symbol 427 GraphicUsed by:428 430 434
Symbol 428 MovieClip [TurretBlue]Uses:3 206 200 419 426 427Used by:Timeline
Symbol 429 GraphicUsed by:430
Symbol 430 MovieClip [TurretRed]Uses:3 232 429 426 427Used by:Timeline
Symbol 431 GraphicUsed by:432
Symbol 432 MovieClip [TurretLink]Uses:431Used by:434
Symbol 433 GraphicUsed by:434
Symbol 434 MovieClip [TurretGreen]Uses:3 432 219 433 426 427Used by:Timeline
Symbol 435 GraphicUsed by:443
Symbol 436 GraphicUsed by:443
Symbol 437 GraphicUsed by:443
Symbol 438 GraphicUsed by:443
Symbol 439 GraphicUsed by:443
Symbol 440 GraphicUsed by:443
Symbol 441 GraphicUsed by:443
Symbol 442 GraphicUsed by:443
Symbol 443 MovieClipUses:435 436 437 438 439 440 441 442Used by:446
Symbol 444 TextUses:248Used by:446
Symbol 445 GraphicUsed by:446
Symbol 446 MovieClipUses:443 444 445Used by:Timeline
Symbol 447 FontUsed by:448 453
Symbol 448 EditableTextUses:447Used by:Timeline
Symbol 449 GraphicUsed by:452
Symbol 450 EditableTextUses:255Used by:452
Symbol 451 GraphicUsed by:452
Symbol 452 ButtonUses:449 450 451Used by:Timeline
Symbol 598 MovieClip [__Packages.JSON]
Symbol 453 EditableTextUses:447Used by:Timeline
Symbol 454 MovieClipUsed by:Timeline
Symbol 455 MovieClipUsed by:Timeline
Symbol 456 GraphicUsed by:Timeline
Symbol 457 TextUses:248Used by:Timeline
Symbol 458 TextUses:248Used by:Timeline
Symbol 459 TextUses:248Used by:Timeline
Symbol 460 GraphicUsed by:464
Symbol 461 TextUses:248Used by:464
Symbol 462 GraphicUsed by:464
Symbol 463 GraphicUsed by:464
Symbol 464 ButtonUses:460 461 462 463Used by:Timeline
Symbol 465 GraphicUsed by:Timeline
Symbol 466 GraphicUsed by:470 483 495 597
Symbol 467 TextUses:248Used by:470 483 495
Symbol 468 GraphicUsed by:470 482 483 494 495 504 505 561 597
Symbol 469 GraphicUsed by:470 482 483 494 495 504 505 561 597
Symbol 470 ButtonUses:466 467 468 469Used by:Timeline
Symbol 471 TextUses:248Used by:Timeline
Symbol 472 GraphicUsed by:473 500
Symbol 473 MovieClipUses:472Used by:Timeline
Symbol 474 GraphicUsed by:475
Symbol 475 MovieClipUses:474Used by:Timeline
Symbol 476 GraphicUsed by:477
Symbol 477 MovieClipUses:476Used by:Timeline
Symbol 478 BitmapUsed by:479
Symbol 479 GraphicUses:478Used by:Timeline
Symbol 480 GraphicUsed by:482 494 504 505 561
Symbol 481 TextUses:248Used by:482 494 505 561
Symbol 482 ButtonUses:480 481 468 469Used by:Timeline
Symbol 483 ButtonUses:466 467 468 469Used by:Timeline
Symbol 484 GraphicUsed by:Timeline
Symbol 485 TextUses:248Used by:Timeline
Symbol 486 TextUses:248Used by:Timeline
Symbol 487 TextUses:248Used by:Timeline
Symbol 488 EditableTextUses:255Used by:Timeline
Symbol 489 TextUses:255Used by:Timeline
Symbol 490 GraphicUsed by:Timeline
Symbol 491 TextUses:248Used by:Timeline
Symbol 492 GraphicUsed by:Timeline
Symbol 493 GraphicUsed by:Timeline
Symbol 494 ButtonUses:480 481 468 469Used by:Timeline
Symbol 495 ButtonUses:466 467 468 469Used by:Timeline
Symbol 496 GraphicUsed by:Timeline
Symbol 497 TextUses:248Used by:Timeline
Symbol 498 TextUses:248Used by:Timeline
Symbol 499 TextUses:248Used by:Timeline
Symbol 500 MovieClipUses:472Used by:Timeline
Symbol 501 TextUses:248Used by:Timeline
Symbol 502 GraphicUsed by:Timeline
Symbol 503 TextUses:248Used by:504
Symbol 504 ButtonUses:480 503 468 469Used by:Timeline
Symbol 505 ButtonUses:480 481 468 469Used by:Timeline
Symbol 506 FontUsed by:507
Symbol 507 TextUses:506Used by:Timeline
Symbol 508 TextUses:248Used by:Timeline
Symbol 509 TextUses:255Used by:Timeline
Symbol 510 TextUses:248Used by:Timeline
Symbol 511 TextUses:248Used by:Timeline
Symbol 512 TextUses:248Used by:Timeline
Symbol 513 TextUses:248Used by:Timeline
Symbol 514 TextUses:248Used by:Timeline
Symbol 515 TextUses:248Used by:Timeline
Symbol 516 TextUses:255Used by:Timeline
Symbol 517 TextUses:255Used by:Timeline
Symbol 518 TextUses:255Used by:Timeline
Symbol 519 TextUses:255Used by:Timeline
Symbol 520 TextUses:255Used by:Timeline
Symbol 521 TextUses:255Used by:Timeline
Symbol 522 TextUses:248Used by:Timeline
Symbol 523 TextUses:255Used by:Timeline
Symbol 524 TextUses:248Used by:Timeline
Symbol 525 TextUses:248Used by:Timeline
Symbol 526 TextUses:248Used by:Timeline
Symbol 527 TextUses:255Used by:Timeline
Symbol 528 TextUses:255Used by:Timeline
Symbol 529 TextUses:255Used by:Timeline
Symbol 530 TextUses:248Used by:Timeline
Symbol 531 GraphicUsed by:536 539 542 545 548 551 554 557 560
Symbol 532 GraphicUsed by:536 539 542 545 548 551 554 557 560
Symbol 533 GraphicUsed by:536
Symbol 534 GraphicUsed by:536 539 542 545 548 551 554 557 560
Symbol 535 GraphicUsed by:536
Symbol 536 ButtonUses:531 532 533 534 535Used by:Timeline
Symbol 537 GraphicUsed by:539
Symbol 538 GraphicUsed by:539
Symbol 539 ButtonUses:531 532 537 534 538Used by:Timeline
Symbol 540 GraphicUsed by:542
Symbol 541 GraphicUsed by:542
Symbol 542 ButtonUses:531 532 540 534 541Used by:Timeline
Symbol 543 GraphicUsed by:545
Symbol 544 GraphicUsed by:545
Symbol 545 ButtonUses:531 532 543 534 544Used by:Timeline
Symbol 546 GraphicUsed by:548
Symbol 547 GraphicUsed by:548
Symbol 548 ButtonUses:531 532 546 534 547Used by:Timeline
Symbol 549 GraphicUsed by:551
Symbol 550 GraphicUsed by:551
Symbol 551 ButtonUses:531 532 549 534 550Used by:Timeline
Symbol 552 GraphicUsed by:554
Symbol 553 GraphicUsed by:554
Symbol 554 ButtonUses:531 532 552 534 553Used by:Timeline
Symbol 555 GraphicUsed by:557
Symbol 556 GraphicUsed by:557
Symbol 557 ButtonUses:531 532 555 534 556Used by:Timeline
Symbol 558 GraphicUsed by:560
Symbol 559 GraphicUsed by:560
Symbol 560 ButtonUses:531 532 558 534 559Used by:Timeline
Symbol 561 ButtonUses:480 481 468 469Used by:Timeline
Symbol 562 TextUses:248Used by:Timeline
Symbol 563 GraphicUsed by:Timeline
Symbol 564 MovieClipUsed by:Timeline
Symbol 565 EditableTextUses:255Used by:Timeline
Symbol 566 GraphicUsed by:Timeline
Symbol 567 TextUses:248Used by:Timeline
Symbol 568 TextUses:248Used by:Timeline
Symbol 569 TextUses:248Used by:Timeline
Symbol 570 EditableTextUses:255Used by:Timeline
Symbol 571 TextUses:255Used by:Timeline
Symbol 572 TextUses:255Used by:Timeline
Symbol 573 TextUses:248Used by:575
Symbol 574 GraphicUsed by:575
Symbol 575 ButtonUses:253 573 574Used by:Timeline
Symbol 576 EditableTextUses:255Used by:Timeline
Symbol 577 TextUses:255Used by:Timeline
Symbol 578 EditableTextUses:255Used by:Timeline
Symbol 579 EditableTextUses:255Used by:Timeline
Symbol 580 TextUses:255Used by:Timeline
Symbol 581 GraphicUsed by:Timeline
Symbol 582 GraphicUsed by:Timeline
Symbol 583 GraphicUsed by:Timeline
Symbol 584 BitmapUsed by:585
Symbol 585 GraphicUses:584Used by:586
Symbol 586 MovieClipUses:585Used by:Timeline
Symbol 587 GraphicUsed by:Timeline
Symbol 588 TextUses:248Used by:Timeline
Symbol 589 TextUses:248Used by:Timeline
Symbol 590 EditableTextUses:248Used by:Timeline
Symbol 591 EditableTextUses:255Used by:Timeline
Symbol 592 TextUses:255Used by:Timeline
Symbol 593 EditableTextUses:255Used by:Timeline
Symbol 594 TextUses:255Used by:Timeline
Symbol 595 EditableTextUses:255Used by:Timeline
Symbol 596 TextUses:248Used by:597
Symbol 597 ButtonUses:466 596 468 469Used by:Timeline

Instance Names

"ViewLoading"Frame 1Symbol 446 MovieClip
"Loading"Frame 1Symbol 448 EditableText
"Clock"Frame 19Symbol 454 MovieClip
"PlayerButton"Frame 19Symbol 452 Button
"Keyboard"Frame 19Symbol 455 MovieClip
"WaveyDavey"Frame 19Symbol 415 MovieClip [WaveManager]
"AttackerPath1"Frame 19Symbol 416 MovieClip [AttackerPath]
"Waypoint2"Frame 19Symbol 418 MovieClip [Waypoint]
"Waypoint1"Frame 19Symbol 418 MovieClip [Waypoint]
"Green3"Frame 19Symbol 434 MovieClip [TurretGreen]
"Red2"Frame 19Symbol 430 MovieClip [TurretRed]
"Green1"Frame 19Symbol 434 MovieClip [TurretGreen]
"Blue2"Frame 19Symbol 428 MovieClip [TurretBlue]
"Blue1"Frame 19Symbol 428 MovieClip [TurretBlue]
"Blue3"Frame 19Symbol 428 MovieClip [TurretBlue]
"Red1"Frame 19Symbol 430 MovieClip [TurretRed]
"Green2"Frame 19Symbol 434 MovieClip [TurretGreen]
"Keyboard"Frame 24Symbol 455 MovieClip
"WeaponStore"Frame 24Symbol 400 MovieClip [WeaponStore]
"Cash"Frame 24Symbol 488 EditableText
"PlayerBase"Frame 24Symbol 411 MovieClip [PlayerBase]
"OutOfBoundsBottom"Frame 24Symbol 413 MovieClip [OutOfBounds]
"OutOfBoundsTop"Frame 24Symbol 413 MovieClip [OutOfBounds]
"OutOfBoundsRight"Frame 24Symbol 413 MovieClip [OutOfBounds]
"OutOfBoundsLeft"Frame 24Symbol 413 MovieClip [OutOfBounds]
"WaveyDavey1"Frame 24Symbol 415 MovieClip [WaveManager]
"AttackerPath"Frame 24Symbol 416 MovieClip [AttackerPath]
"Waypoint3"Frame 24Symbol 418 MovieClip [Waypoint]
"TurretUpgrade"Frame 29Symbol 388 MovieClip [UpgradePanel]
"WaveyDavey2"Frame 29Symbol 415 MovieClip [WaveManager]
"AttackerPath2"Frame 29Symbol 416 MovieClip [AttackerPath]
"Waypoint2"Frame 29Symbol 418 MovieClip [Waypoint]
"Waypoint1"Frame 29Symbol 418 MovieClip [Waypoint]
"Green1"Frame 29Symbol 434 MovieClip [TurretGreen]
"Blue1"Frame 29Symbol 428 MovieClip [TurretBlue]
"Red1"Frame 29Symbol 430 MovieClip [TurretRed]
"Keyboard"Frame 34Symbol 455 MovieClip
"GameManager"Frame 44Symbol 564 MovieClip
"Clock"Frame 44Symbol 454 MovieClip
"Keyboard"Frame 44Symbol 455 MovieClip
"MuteButton"Frame 44Symbol 359 MovieClip [Mute]
"Version"Frame 44Symbol 565 EditableText
"CurTurretName"Frame 44Symbol 570 EditableText
"TurretUpgrade"Frame 44Symbol 388 MovieClip [UpgradePanel]
"WaveController"Frame 44Symbol 415 MovieClip [WaveManager]
"Level"Frame 44Symbol 576 EditableText
"ReelLevel"Frame 44Symbol 267 MovieClip
"Cash"Frame 44Symbol 578 EditableText
"ReelCash"Frame 44Symbol 267 MovieClip
"Kills"Frame 44Symbol 579 EditableText
"ReelKills"Frame 44Symbol 267 MovieClip
"WeaponStore"Frame 44Symbol 400 MovieClip [WeaponStore]
"OutOfBoundsNav"Frame 44Symbol 413 MovieClip [OutOfBounds]
"OutOfBoundsBottom"Frame 44Symbol 413 MovieClip [OutOfBounds]
"OutOfBoundsRight"Frame 44Symbol 413 MovieClip [OutOfBounds]
"OutOfBoundsLeft"Frame 44Symbol 413 MovieClip [OutOfBounds]
"OutOfBoundsTop"Frame 44Symbol 413 MovieClip [OutOfBounds]
"PlayerBase"Frame 49Symbol 411 MovieClip [PlayerBase]
"Waypoint3"Frame 49Symbol 418 MovieClip [Waypoint]
"Waypoint11"Frame 49Symbol 418 MovieClip [Waypoint]
"Waypoint7"Frame 49Symbol 418 MovieClip [Waypoint]
"Waypoint4"Frame 49Symbol 418 MovieClip [Waypoint]
"Waypoint10"Frame 49Symbol 418 MovieClip [Waypoint]
"Waypoint8"Frame 49Symbol 418 MovieClip [Waypoint]
"Waypoint32"Frame 49Symbol 418 MovieClip [Waypoint]
"Waypoint31"Frame 49Symbol 418 MovieClip [Waypoint]
"Waypoint30"Frame 49Symbol 418 MovieClip [Waypoint]
"Waypoint29"Frame 49Symbol 418 MovieClip [Waypoint]
"Waypoint28"Frame 49Symbol 418 MovieClip [Waypoint]
"Waypoint27"Frame 49Symbol 418 MovieClip [Waypoint]
"Waypoint26"Frame 49Symbol 418 MovieClip [Waypoint]
"Waypoint25"Frame 49Symbol 418 MovieClip [Waypoint]
"Waypoint24"Frame 49Symbol 418 MovieClip [Waypoint]
"Waypoint23"Frame 49Symbol 418 MovieClip [Waypoint]
"Waypoint22"Frame 49Symbol 418 MovieClip [Waypoint]
"Waypoint21"Frame 49Symbol 418 MovieClip [Waypoint]
"Waypoint20"Frame 49Symbol 418 MovieClip [Waypoint]
"Waypoint19"Frame 49Symbol 418 MovieClip [Waypoint]
"Waypoint18"Frame 49Symbol 418 MovieClip [Waypoint]
"Waypoint17"Frame 49Symbol 418 MovieClip [Waypoint]
"Waypoint16"Frame 49Symbol 418 MovieClip [Waypoint]
"Waypoint15"Frame 49Symbol 418 MovieClip [Waypoint]
"Waypoint14"Frame 49Symbol 418 MovieClip [Waypoint]
"Waypoint13"Frame 49Symbol 418 MovieClip [Waypoint]
"Waypoint12"Frame 49Symbol 418 MovieClip [Waypoint]
"Waypoint9"Frame 49Symbol 418 MovieClip [Waypoint]
"Waypoint6"Frame 49Symbol 418 MovieClip [Waypoint]
"Waypoint5"Frame 49Symbol 418 MovieClip [Waypoint]
"Waypoint2"Frame 49Symbol 418 MovieClip [Waypoint]
"Waypoint1"Frame 49Symbol 418 MovieClip [Waypoint]
"ViewLoading"Frame 54Symbol 446 MovieClip
"Player"Frame 54Symbol 590 EditableText
"Spent"Frame 54Symbol 591 EditableText
"Score"Frame 54Symbol 593 EditableText
"Kills"Frame 54Symbol 595 EditableText
"GoHome"Frame 54Symbol 597 Button
"WeaponController"Symbol 4 MovieClip [RocketManager] Frame 1Symbol 3 MovieClip [WeaponController]
"RocketEngine"Symbol 6 MovieClip [Rocket5] Frame 1Symbol 4 MovieClip [RocketManager]
"RocketEngine"Symbol 8 MovieClip [Rocket7] Frame 1Symbol 4 MovieClip [RocketManager]
"RocketEngine"Symbol 10 MovieClip [Rocket8] Frame 1Symbol 4 MovieClip [RocketManager]
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"GraphRate"Symbol 388 MovieClip [UpgradePanel] Frame 4Symbol 379 MovieClip [UpgradeGraph]
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"WeaponRack"Symbol 400 MovieClip [WeaponStore] Frame 1Symbol 391 MovieClip [WeaponStoreRack]
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"IndicateRange"Symbol 434 MovieClip [TurretGreen] Frame 1Symbol 426 MovieClip [TurretUpgradeLevels]
"IndicateRate"Symbol 434 MovieClip [TurretGreen] Frame 1Symbol 426 MovieClip [TurretUpgradeLevels]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1253 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "VisualEffect"
ExportAssets (56)Timeline Frame 1Symbol 2 as "SoundPlayer"
ExportAssets (56)Timeline Frame 1Symbol 3 as "WeaponController"
ExportAssets (56)Timeline Frame 1Symbol 4 as "RocketManager"
ExportAssets (56)Timeline Frame 1Symbol 6 as "Rocket5"
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ExportAssets (56)Timeline Frame 1Symbol 14 as "Rocket4"
ExportAssets (56)Timeline Frame 1Symbol 16 as "Rocket3"
ExportAssets (56)Timeline Frame 1Symbol 18 as "Rocket9"
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ExportAssets (56)Timeline Frame 1Symbol 22 as "RocketNuke"
ExportAssets (56)Timeline Frame 1Symbol 24 as "RocketPoison"
ExportAssets (56)Timeline Frame 1Symbol 27 as "BFGOrb3"
ExportAssets (56)Timeline Frame 1Symbol 31 as "BFGOrb2"
ExportAssets (56)Timeline Frame 1Symbol 35 as "BFGOrb1"
ExportAssets (56)Timeline Frame 1Symbol 37 as "BFGRocket"
ExportAssets (56)Timeline Frame 1Symbol 38 as "BFG"
ExportAssets (56)Timeline Frame 1Symbol 40 as "Rocket"
ExportAssets (56)Timeline Frame 1Symbol 44 as "RocketTrail"
ExportAssets (56)Timeline Frame 1Symbol 45 as "AttackerEngine"
ExportAssets (56)Timeline Frame 1Symbol 50 as "AttackerBody14"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Attacker14"
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Labels

"Begin"Frame 4
"Load"Frame 7
"Loaded"Frame 13
"Done"Frame 16
"Page1"Frame 19
"Page2"Frame 24
"Page3"Frame 29
"Page4"Frame 34
"Page5"Frame 39
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"MapSetup"Frame 49
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"ViewBuild"Frame 56
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"ViewDone"Frame 59
"Wait"Symbol 1 MovieClip [VisualEffect] Frame 2
"Move"Symbol 1 MovieClip [VisualEffect] Frame 4
"Then"Symbol 1 MovieClip [VisualEffect] Frame 6
"Idle"Symbol 2 MovieClip [SoundPlayer] Frame 1
"Stopped"Symbol 2 MovieClip [SoundPlayer] Frame 4
"Play"Symbol 2 MovieClip [SoundPlayer] Frame 7
"NowPlaying"Symbol 2 MovieClip [SoundPlayer] Frame 10
"FadeOut"Symbol 2 MovieClip [SoundPlayer] Frame 13
"FadeBounce"Symbol 2 MovieClip [SoundPlayer] Frame 16
"Idle"Symbol 4 MovieClip [RocketManager] Frame 1
"Attack"Symbol 4 MovieClip [RocketManager] Frame 2
"Next"Symbol 4 MovieClip [RocketManager] Frame 3
"Holding"Symbol 4 MovieClip [RocketManager] Frame 4
"HoldingNext"Symbol 4 MovieClip [RocketManager] Frame 5
"Hit"Symbol 4 MovieClip [RocketManager] Frame 6
"Idle"Symbol 25 MovieClip Frame 1
"Fire"Symbol 25 MovieClip Frame 2
"Next"Symbol 25 MovieClip Frame 3
"Stopped"Symbol 25 MovieClip Frame 4
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"Start"Symbol 31 MovieClip [BFGOrb2] Frame 1
"Start"Symbol 35 MovieClip [BFGOrb1] Frame 1
"Idle"Symbol 45 MovieClip [AttackerEngine] Frame 1
"Setup"Symbol 45 MovieClip [AttackerEngine] Frame 3
"Attack"Symbol 45 MovieClip [AttackerEngine] Frame 5
"Next"Symbol 45 MovieClip [AttackerEngine] Frame 6
"Hit"Symbol 45 MovieClip [AttackerEngine] Frame 7
"Stopped"Symbol 45 MovieClip [AttackerEngine] Frame 9
"Idle"Symbol 134 MovieClip [TurretDamageUpBigExchange] Frame 1
"Affect"Symbol 134 MovieClip [TurretDamageUpBigExchange] Frame 4
"Scan"Symbol 134 MovieClip [TurretDamageUpBigExchange] Frame 7
"Idle"Symbol 135 MovieClip [TurretDamageUpBig] Frame 1
"Affect"Symbol 135 MovieClip [TurretDamageUpBig] Frame 4
"Scan"Symbol 135 MovieClip [TurretDamageUpBig] Frame 7
"Pulse"Symbol 140 MovieClip [RangerPulse] Frame 2
"Idle"Symbol 142 MovieClip [TurretRateUpExchange] Frame 1
"Affect"Symbol 142 MovieClip [TurretRateUpExchange] Frame 4
"Scan"Symbol 142 MovieClip [TurretRateUpExchange] Frame 7
"Idle"Symbol 143 MovieClip [TurretRateUp] Frame 1
"Affect"Symbol 143 MovieClip [TurretRateUp] Frame 4
"Scan"Symbol 143 MovieClip [TurretRateUp] Frame 7
"Idle"Symbol 145 MovieClip [TurretDamageUp] Frame 1
"Affect"Symbol 145 MovieClip [TurretDamageUp] Frame 4
"Scan"Symbol 145 MovieClip [TurretDamageUp] Frame 7
"Start"Symbol 151 MovieClip [RadarDish] Frame 1
"Scan"Symbol 151 MovieClip [RadarDish] Frame 3
"Bounce"Symbol 151 MovieClip [RadarDish] Frame 5
"Idle"Symbol 153 MovieClip [TurretRangeUpExchange] Frame 1
"Affect"Symbol 153 MovieClip [TurretRangeUpExchange] Frame 4
"Scan"Symbol 153 MovieClip [TurretRangeUpExchange] Frame 7
"Idle"Symbol 154 MovieClip [TurretRangeUp] Frame 1
"Affect"Symbol 154 MovieClip [TurretRangeUp] Frame 4
"Scan"Symbol 154 MovieClip [TurretRangeUp] Frame 7
"Idle"Symbol 156 MovieClip [Bullet9] Frame 1
"Attack"Symbol 156 MovieClip [Bullet9] Frame 2
"Next"Symbol 156 MovieClip [Bullet9] Frame 3
"Hit"Symbol 156 MovieClip [Bullet9] Frame 4
"Idle"Symbol 158 MovieClip [ClusterBomb] Frame 1
"Attack"Symbol 158 MovieClip [ClusterBomb] Frame 2
"Next"Symbol 158 MovieClip [ClusterBomb] Frame 3
"Hit"Symbol 158 MovieClip [ClusterBomb] Frame 4
"Idle"Symbol 160 MovieClip [Bullet8] Frame 1
"Attack"Symbol 160 MovieClip [Bullet8] Frame 2
"Next"Symbol 160 MovieClip [Bullet8] Frame 3
"Hit"Symbol 160 MovieClip [Bullet8] Frame 4
"Idle"Symbol 162 MovieClip [Bullet7] Frame 1
"Attack"Symbol 162 MovieClip [Bullet7] Frame 2
"Next"Symbol 162 MovieClip [Bullet7] Frame 3
"Hit"Symbol 162 MovieClip [Bullet7] Frame 4
"Idle"Symbol 164 MovieClip [Bullet6] Frame 1
"Attack"Symbol 164 MovieClip [Bullet6] Frame 2
"Next"Symbol 164 MovieClip [Bullet6] Frame 3
"Hit"Symbol 164 MovieClip [Bullet6] Frame 4
"Idle"Symbol 165 MovieClip [Bullet5] Frame 1
"Attack"Symbol 165 MovieClip [Bullet5] Frame 2
"Next"Symbol 165 MovieClip [Bullet5] Frame 3
"Hit"Symbol 165 MovieClip [Bullet5] Frame 4
"Idle"Symbol 167 MovieClip [Bullet4] Frame 1
"Attack"Symbol 167 MovieClip [Bullet4] Frame 2
"Next"Symbol 167 MovieClip [Bullet4] Frame 3
"Hit"Symbol 167 MovieClip [Bullet4] Frame 4
"Idle"Symbol 169 MovieClip [Bullet3] Frame 1
"Attack"Symbol 169 MovieClip [Bullet3] Frame 2
"Next"Symbol 169 MovieClip [Bullet3] Frame 3
"Hit"Symbol 169 MovieClip [Bullet3] Frame 4
"Idle"Symbol 171 MovieClip [Bullet2] Frame 1
"Attack"Symbol 171 MovieClip [Bullet2] Frame 2
"Next"Symbol 171 MovieClip [Bullet2] Frame 3
"Hit"Symbol 171 MovieClip [Bullet2] Frame 4
"Idle"Symbol 172 MovieClip [Bullet] Frame 1
"Attack"Symbol 172 MovieClip [Bullet] Frame 2
"Next"Symbol 172 MovieClip [Bullet] Frame 3
"Hit"Symbol 172 MovieClip [Bullet] Frame 4
"Idle"Symbol 173 MovieClip [LaserBeam10] Frame 1
"Attack"Symbol 173 MovieClip [LaserBeam10] Frame 4
"Hit"Symbol 173 MovieClip [LaserBeam10] Frame 9
"Idle"Symbol 174 MovieClip [LaserBeam9] Frame 1
"Attack"Symbol 174 MovieClip [LaserBeam9] Frame 4
"Hit"Symbol 174 MovieClip [LaserBeam9] Frame 9
"Idle"Symbol 175 MovieClip [LaserBeam8] Frame 1
"Attack"Symbol 175 MovieClip [LaserBeam8] Frame 4
"Hit"Symbol 175 MovieClip [LaserBeam8] Frame 9
"Idle"Symbol 176 MovieClip [LaserBeam7] Frame 1
"Attack"Symbol 176 MovieClip [LaserBeam7] Frame 4
"Hit"Symbol 176 MovieClip [LaserBeam7] Frame 9
"Idle"Symbol 177 MovieClip [LaserBeam6] Frame 1
"Attack"Symbol 177 MovieClip [LaserBeam6] Frame 4
"Hit"Symbol 177 MovieClip [LaserBeam6] Frame 9
"Idle"Symbol 178 MovieClip [LaserBeam5] Frame 1
"Attack"Symbol 178 MovieClip [LaserBeam5] Frame 4
"Hit"Symbol 178 MovieClip [LaserBeam5] Frame 9
"Idle"Symbol 179 MovieClip [LaserBeam4] Frame 1
"Attack"Symbol 179 MovieClip [LaserBeam4] Frame 4
"Hit"Symbol 179 MovieClip [LaserBeam4] Frame 9
"Idle"Symbol 180 MovieClip [LaserBeam3] Frame 1
"Attack"Symbol 180 MovieClip [LaserBeam3] Frame 4
"Hit"Symbol 180 MovieClip [LaserBeam3] Frame 9
"Idle"Symbol 181 MovieClip [LaserBeam2] Frame 1
"Attack"Symbol 181 MovieClip [LaserBeam2] Frame 4
"Hit"Symbol 181 MovieClip [LaserBeam2] Frame 9
"Idle"Symbol 182 MovieClip [LaserBeam] Frame 1
"Attack"Symbol 182 MovieClip [LaserBeam] Frame 4
"Hit"Symbol 182 MovieClip [LaserBeam] Frame 9
"Start"Symbol 187 MovieClip [CannotBuild] Frame 1
"Start"Symbol 189 MovieClip [CannotAfford] Frame 1
"Start"Symbol 197 MovieClip [TurretFreakWarning] Frame 1
"Idle"Symbol 206 MovieClip [Cannon] Frame 1
"Firing"Symbol 206 MovieClip [Cannon] Frame 2
"Reset"Symbol 206 MovieClip [Cannon] Frame 20
"Idle"Symbol 219 MovieClip [Laser] Frame 1
"Firing"Symbol 219 MovieClip [Laser] Frame 2
"Fire"Symbol 228 MovieClip Frame 1
"Idle"Symbol 232 MovieClip Frame 1
"Firing"Symbol 232 MovieClip Frame 2
"Reset"Symbol 232 MovieClip Frame 18
"Idle"Symbol 242 MovieClip [TurretStats] Frame 1
"Viewing"Symbol 242 MovieClip [TurretStats] Frame 4
"Idle"Symbol 243 MovieClip [WaveSender] Frame 1
"Spawn"Symbol 243 MovieClip [WaveSender] Frame 5
"Next"Symbol 243 MovieClip [WaveSender] Frame 9
"Stopped"Symbol 243 MovieClip [WaveSender] Frame 13
"Fire"Symbol 314 MovieClip [AddonClusterBlast] Frame 6
"Spent"Symbol 314 MovieClip [AddonClusterBlast] Frame 11
"Idle"Symbol 321 MovieClip Frame 1
"Attack"Symbol 321 MovieClip Frame 2
"Next"Symbol 321 MovieClip Frame 3
"Planted"Symbol 321 MovieClip Frame 4
"PlantedNext"Symbol 321 MovieClip Frame 14
"Detonated"Symbol 321 MovieClip Frame 15
"Beep"Symbol 326 MovieClip [LandmineBig] Frame 2
"Beep"Symbol 330 MovieClip [LandmineBigClusterLaser] Frame 2
"Beep"Symbol 332 MovieClip [LandmineBigCluster] Frame 2
"Beep"Symbol 336 MovieClip [Landmine] Frame 2
"Idle"Symbol 348 MovieClip [MessageBar] Frame 1
"Reveal"Symbol 348 MovieClip [MessageBar] Frame 3
"Wait"Symbol 348 MovieClip [MessageBar] Frame 5
"Hide"Symbol 348 MovieClip [MessageBar] Frame 7
"FadeIn"Symbol 352 MovieClip [TurretBuilder] Frame 14
"Done"Symbol 352 MovieClip [TurretBuilder] Frame 18
"Idle"Symbol 388 MovieClip [UpgradePanel] Frame 1
"Viewing"Symbol 388 MovieClip [UpgradePanel] Frame 4
"Idle"Symbol 391 MovieClip [WeaponStoreRack] Frame 2
"ViewItem"Symbol 391 MovieClip [WeaponStoreRack] Frame 3
"ViewBounce"Symbol 391 MovieClip [WeaponStoreRack] Frame 4
"Alive"Symbol 404 MovieClip Frame 1
"Dead"Symbol 404 MovieClip Frame 6
"Idle"Symbol 415 MovieClip [WaveManager] Frame 1
"Spawn"Symbol 415 MovieClip [WaveManager] Frame 5
"Next"Symbol 415 MovieClip [WaveManager] Frame 9
"Stopped"Symbol 415 MovieClip [WaveManager] Frame 13
"Idle"Symbol 428 MovieClip [TurretBlue] Frame 1
"Fire"Symbol 428 MovieClip [TurretBlue] Frame 4
"Next"Symbol 428 MovieClip [TurretBlue] Frame 7
"Freakout"Symbol 428 MovieClip [TurretBlue] Frame 10
"NextFreak"Symbol 428 MovieClip [TurretBlue] Frame 11
"Stopped"Symbol 428 MovieClip [TurretBlue] Frame 14
"Idle"Symbol 430 MovieClip [TurretRed] Frame 1
"Fire"Symbol 430 MovieClip [TurretRed] Frame 4
"Next"Symbol 430 MovieClip [TurretRed] Frame 7
"Stopped"Symbol 430 MovieClip [TurretRed] Frame 10
"Idle"Symbol 434 MovieClip [TurretGreen] Frame 1
"Fire"Symbol 434 MovieClip [TurretGreen] Frame 4
"Next"Symbol 434 MovieClip [TurretGreen] Frame 7
"Stopped"Symbol 434 MovieClip [TurretGreen] Frame 10
"Start"Symbol 443 MovieClip Frame 1
"Init"Symbol 454 MovieClip Frame 1
"Time"Symbol 454 MovieClip Frame 2
"Bounce"Symbol 454 MovieClip Frame 3

Dynamic Text Variables

healthSymbol 47 EditableText"100"
healthSymbol 52 EditableText"100"
healthSymbol 57 EditableText"100"
healthSymbol 62 EditableText"100"
healthSymbol 67 EditableText"100"
healthSymbol 72 EditableText"100"
healthSymbol 77 EditableText"100"
healthSymbol 82 EditableText"100"
healthSymbol 87 EditableText"100"
healthSymbol 92 EditableText"100"
healthSymbol 97 EditableText"100"
healthSymbol 102 EditableText"100"
healthSymbol 107 EditableText"100"
healthSymbol 112 EditableText"100"
healthSymbol 117 EditableText"100"
healthSymbol 122 EditableText"100"
markerSymbol 249 EditableText"888888"
total_killsSymbol 258 EditableText"10"
total_shotsSymbol 260 EditableText"10"
total_scoreSymbol 264 EditableText"10"
cash_amountSymbol 281 EditableText"$88888"
cash_amountSymbol 282 EditableText"$88888"
game_versionSymbol 565 EditableText"v0.00"
cur_turret_nameSymbol 570 EditableText""
game_levelSymbol 576 EditableText"0000000"
total_killsSymbol 579 EditableText"0000000"
_root.game_levelSymbol 591 EditableText"$0"
_root.total_killsSymbol 595 EditableText"0"




http://swfchan.com/2/8812/info.shtml
Created: 10/6 -2019 18:20:24 Last modified: 10/6 -2019 18:20:24 Server time: 22/12 -2024 12:36:00