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-..-flash183--escalade.swf

This is the info page for
Flash #9052

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Text
<p align="left"><font face="Times New Roman" size="35" color="#ffff00" letterSpacing="0.000000" kerning="1">YOU WIN TEH STARS!!!!1</font></p>

<p align="left"><font face="Times New Roman" size="22" color="#ffff00" letterSpacing="0.000000" kerning="1">LOLZ!!!</font></p>

<p align="left"><font face="Sydnie" size="68" color="#000000" letterSpacing="0.000000" kerning="1">shift+space</font></p>

<p align="left"><font face="Sydnie" size="68" color="#333333" letterSpacing="0.000000" kerning="1">shift+space</font></p>

<p align="left"><font face="Sydnie" size="34" color="#ffff00" letterSpacing="0.000000" kerning="1">THAT WOULDA HELPED EARLIER!!! RIFK!</font></p>

<p align="left"><font face="Sydnie" size="68" color="#333333" letterSpacing="0.000000" kerning="1">shift+space</font></p>

<p align="left"><font face="Times New Roman" size="35" color="#ff0000" letterSpacing="0.000000" kerning="1">YOU WIN TEH STARS!!!!1</font></p>

<p align="left"><font face="Times New Roman" size="35" color="#00ff00" letterSpacing="0.000000" kerning="1">YOU WIN TEH STARS!!!!1</font></p>

<p align="left"><font face="Times New Roman" size="35" color="#ffff00" letterSpacing="0.000000" kerning="1">YOU WIN TEH STARS!!!!1</font></p>

<p align="left"><font face="Times New Roman" size="35" color="#ff0000" letterSpacing="0.000000" kerning="1">YOU WIN TEH STARS!!!!1</font></p>

<p align="left"><font face="Times New Roman" size="35" color="#00ff00" letterSpacing="0.000000" kerning="1">YOU WIN TEH STARS!!!!1</font></p>

<p align="left"><font face="Times New Roman" size="35" color="#ffff00" letterSpacing="0.000000" kerning="1">YOU WIN TEH STARS!!!!1</font></p>

<p align="left"><font face="Times New Roman" size="35" color="#ff0000" letterSpacing="0.000000" kerning="1">YOU WIN TEH STARS!!!!1</font></p>

<p align="left"><font face="Times New Roman" size="35" color="#00ff00" letterSpacing="0.000000" kerning="1">YOU WIN TEH STARS!!!!1</font></p>

<p align="left"><font face="Times New Roman" size="35" color="#ffff00" letterSpacing="0.000000" kerning="1">YOU WIN TEH STARS!!!!1</font></p>

<p align="left"><font face="Times New Roman" size="35" color="#ff0000" letterSpacing="0.000000" kerning="1">YOU WIN TEH STARS!!!!1</font></p>

<p align="left"><font face="Times New Roman" size="35" color="#00ff00" letterSpacing="0.000000" kerning="1">YOU WIN TEH STARS!!!!1</font></p>

<p align="left"><font face="Times New Roman" size="35" color="#ffff00" letterSpacing="0.000000" kerning="1">YOU WIN TEH STARS!!!!1</font></p>

<p align="left"><font face="Times New Roman" size="35" color="#ff0000" letterSpacing="0.000000" kerning="1">YOU WIN TEH STARS!!!!1</font></p>

<p align="left"><font face="Times New Roman" size="35" color="#00ff00" letterSpacing="0.000000" kerning="1">YOU WIN TEH STARS!!!!1</font></p>

<p align="left"><font face="Times New Roman" size="35" color="#ffff00" letterSpacing="0.000000" kerning="1">YOU WIN TEH STARS!!!!1</font></p>

<p align="left"><font face="Times New Roman" size="35" color="#ff0000" letterSpacing="0.000000" kerning="1">YOU WIN TEH STARS!!!!1</font></p>

<p align="left"><font face="Times New Roman" size="35" color="#00ff00" letterSpacing="0.000000" kerning="1">YOU WIN TEH STARS!!!!1</font></p>

<p align="left"><font face="Times New Roman" size="35" color="#ffff00" letterSpacing="0.000000" kerning="1">YOU WIN TEH STARS!!!!1</font></p>

<p align="left"><font face="Times New Roman" size="35" color="#ff0000" letterSpacing="0.000000" kerning="1">YOU WIN TEH STARS!!!!1</font></p>

<p align="left"><font face="Times New Roman" size="35" color="#00ff00" letterSpacing="0.000000" kerning="1">YOU WIN TEH STARS!!!!1</font></p>

<p align="left"><font face="Times New Roman" size="35" color="#ffff00" letterSpacing="0.000000" kerning="1">YOU WIN TEH STARS!!!!1</font></p>

<p align="left"><font face="Times New Roman" size="35" color="#ff0000" letterSpacing="0.000000" kerning="1">YOU WIN TEH STARS!!!!1</font></p>

<p align="left"><font face="Times New Roman" size="35" color="#00ff00" letterSpacing="0.000000" kerning="1">YOU WIN TEH STARS!!!!1</font></p>

<p align="left"><font face="Times New Roman" size="22" color="#ffff00" letterSpacing="0.000000" kerning="1">LOLZ!!!</font></p>

<p align="left"><font face="Sydnie" size="68" color="#00ff00" letterSpacing="0.000000" kerning="1">COMPLETE!</font></p>

<p align="left"><font face="Sydnie" size="68" color="#ff0000" letterSpacing="0.000000" kerning="1">FAILED :(</font></p>

<p align="left"><font face="Sydnie" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">On &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;sides, hold towards the wall to climb it.</font></p>

<p align="left"><font face="Sydnie" size="18" color="#0066cc" letterSpacing="0.000000" kerning="1">blue</font></p>

<p align="center"><font face="Sydnie" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Hold Up to stick to the ceiling.</font></p>

<p align="left"><font face="Sydnie" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Press towards a &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wall press opposite direction and jump to walljump.</font></p>

<p align="left"><font face="Sydnie" size="18" color="#00ff00" letterSpacing="0.000000" kerning="1">Green</font></p>

<p align="left"><font face="Sydnie" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Hold Down and jump</font></p><p align="left"><font face="Sydnie" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">on &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blocks.</font></p>

<p align="left"><font face="Sydnie" size="16" color="#ffff00" letterSpacing="0.000000" kerning="1">Yellow</font></p>

Underclocker@gmail.com

Jump to the Top
in under 5 minutes

Copyright © 2006 Ben Pietrzak                    Hosted on albinoblacksheep.com

<p align="left"></p>

ActionScript [AS1/AS2]

Frame 1
function buildMap(map) { _root.attachMovie("empty", "tiles", 0); var _local6 = map[0].length; var _local7 = map.length; game.halfvisx = int(game.visx / 2); game.halfvisy = int(game.visy / 2); h = 1; g = 1; var _local3 = p1.ytile - game.halfvisy; while (_local3 <= ((p1.ytile + game.halfvisy) + 1)) { var _local2 = 0; while (_local2 <= 14) { var _local4 = (("t_" + _local3) + "_") + _local2; tiles.attachMovie("tile", _local4, h); h++; ob = tiles[_local4]; ob.number = map[_local3][_local2]; ob._x = _local2 * game.tileW; ob._y = _local3 * game.tileH; if ((((_local3 >= 0) and (_local2 >= 0)) and (_local3 <= (map.length - 1))) and (_local2 <= (map[0].length - 1))) { ob.gotoAndStop(ob.number + 1); } else { ob.gotoAndStop(151); } if (ob.number >= 100) { ob.walkable = true; } else { ob.walkable = false; if (ob.number <= 50) { ob.ladder = true; } else { ob.ladder = false; } if ((ob.number > 25) && (ob.number <= 75)) { ob.jumpable = true; } else { ob.jumpable = false; } if ((ob.number > 40) && (ob.number <= 51)) { ob.breakable = true; } else if ((ob.number > 5) && (ob.number < 15)) { ob.breakable = true; } else { ob.breakable = false; } if (ob.number == 0) { ob.ladder = false; ob.walkable = true; } } if (ob.number == 101) { ob.star = true; } _local2++; } _local3++; } tiles.attachMovie("char", "char1", 10000); nsource = _root.p1; ob = _root.tiles.char1; ob.width = ob._width / 2; ob.height = ob._height / 2; ob.x = (nsource.xtile * game.tileW) + (game.tileW / 2); ob.y = ((nsource.ytile + 1) * game.tileH) - ob.height; ob.speed = nsource.speed; ob.maxspeed = nsource.maxspeed; ob.xspeed = p1.xspeed; ob.acc = p1.acc; ob.jumpstart = nsource.jumpstart; ob.jumpspeed = 0; ob.jump = nsource.jump; ob.gravity = nsource.gravity; ob.xmov = 0; ob.xstep = ob.x; ob.ystep = ob.y; ob._x = ob.x; ob._y = ob.y; moveChar(ob, 1, 0); tiles._y = game.centery - _root.tiles.char1.y; tiles.y = _root.tiles.char1.y; tiles.xstep = tiles.x; tiles.ystep = tiles.y; } function moveCamera() { tiles.oldy = tiles._y; ydest = _root.tiles.char1.y; ydif = ((-tiles._y) - ydest) + game.centery; tiles.y = _root.tiles.char1.y + ydif; tiles._y = tiles._y + Math.round(ydif / 10); } function tick() { detectKeysP1(); moveCamera(); } function getMyCorners(x, y, ob) { ob.downY = Math.floor(((y + ob.height) - 1) / game.tileH); ob.upY = Math.floor((y - ob.height) / game.tileH); ob.leftX = Math.floor((x - ob.width) / game.tileW); ob.rightX = Math.floor(((x + ob.width) - 1) / game.tileW); ob.upleft = tiles[(("t_" + ob.upY) + "_") + ob.leftX].walkable; ob.downleft = tiles[(("t_" + ob.downY) + "_") + ob.leftX].walkable; ob.upright = tiles[(("t_" + ob.upY) + "_") + ob.rightX].walkable; ob.downright = tiles[(("t_" + ob.downY) + "_") + ob.rightX].walkable; ob.downrightladder = tiles[(("t_" + ob.downY) + "_") + ob.rightX].ladder; ob.downleftladder = tiles[(("t_" + ob.downY) + "_") + ob.leftX].ladder; ob.downrightjumpable = tiles[(("t_" + ob.downY) + "_") + ob.rightX].jumpable; ob.downleftjumpable = tiles[(("t_" + ob.downY) + "_") + ob.leftX].jumpable; ob.downbreakable = tiles[(("t_" + ob.downY) + "_") + ob.xtile].breakable; ob.downtobreakx = ob.xtile; ob.downtobreaky = ob.downY; } function detectKeysP1() { var _local2 = _root.tiles.char1; if (Key.isDown(32) and (!_local2.jump)) { _local2.jump = true; _local2.jumpspeed = _local2.jumpstart; } if (Key.isDown(39) && (!Key.isDown(37))) { moveChar(_local2, 1, 0); _local2.gotoAndStop(1); } else if (Key.isDown(37) && (!Key.isDown(39))) { moveChar(_local2, -1, 0); _local2.gotoAndStop(2); } if (Key.isDown(32) && (Key.isDown(16))) { _local2.jump = true; _local2.jumpspeed = _local2.jumpstart; } if (_local2.xmov > 0) { _local2.xmov = _local2.xmov - 1; } else if (_local2.xmov < 0) { _local2.xmov = _local2.xmov + 1; } if (_local2.jump) { moveScreen(); _root.jump(_local2); } if (_local2.ytile < 8) { tiles.t_8_12.walkable = false; tiles.t_8_12.gotoAndStop(2); tiles.t_4_6.gotoAndStop(127); topreached = true; if ((getTimer() / 1000) < 300) { tiles.t_4_6.gotoAndStop(126); tiles.t_7_0.walkable = true; tiles.t_7_0.gotoAndStop(1); tiles.t_6_0.walkable = true; tiles.t_6_0.gotoAndStop(1); tiles.t_5_0.walkable = true; tiles.t_5_0.gotoAndStop(1); } } else if (topreached == false) { if ((300 - (getTimer() / 1000)) > 0) { score.text = Math.floor(300 - (getTimer() / 1000)); } } } function jump(ob) { ob.jumpspeed = ob.jumpspeed + ob.gravity; if (Key.isDown(40)) { ob.jumpspeed = ob.jumpspeed + 2; } if (ob.jumpspeed > (game.tileH - ob.height)) { ob.jumpspeed = game.tileH - ob.height; } if (ob.jumpspeed < 0) { moveChar(ob, 0, -1, -1); } else if (ob.jumpspeed > 0) { moveChar(ob, 0, 1, 1); } return(true); } function fall(ob) { if (!ob.jump) { getMyCorners(ob.x, ob.y + 1, ob); if (ob.downleft and ob.downright) { ob.jumpspeed = 0; ob.jump = true; } } } function moveChar(ob, dirx, diry, jump) { if (Math.abs(jump) == 1) { speed = ob.jumpspeed * jump; } else { speed = ob.speed; } getMyCorners(ob.x, ob.y + (speed * diry), ob); ob.star = tiles[(("t_" + ob.ytile) + "_") + ob.xtile].star; if (ob.star == true) { stemp = tiles[(("t_" + ob.ytile) + "_") + ob.xtile]; stemp.star = undefined; stemp.gotoAndStop(151); _root["map" + game.currentMap][ob.ytile][ob.xtile] = 0; } if (diry == -1) { if (ob.upleft and ob.upright) { ob.y = ob.y + (speed * diry); } else { ob.y = (ob.ytile * game.tileH) + ob.height; ob.jumpspeed = 0; if (Key.isDown(38)) { ob.jumpspeed = -3; } } } if (diry == 1) { if (ob.downleft and ob.downright) { ob.y = ob.y + (speed * diry); } else { ob.y = ((ob.ytile + 1) * game.tileH) - ob.height; ob.jump = false; if ((ob.jumpspeed > 18) && (Key.isDown(40))) { if (ob.downbreakable) { tiles[(("t_" + ob.downtobreaky) + "_") + ob.downtobreakx].walkable = true; tiles[(("t_" + ob.downtobreaky) + "_") + ob.downtobreakx].jumpable = false; tiles[(("t_" + ob.downtobreaky) + "_") + ob.downtobreakx].ladder = false; tiles[(("t_" + ob.downtobreaky) + "_") + ob.downtobreakx].breakable = false; tiles[(("t_" + ob.downtobreaky) + "_") + ob.downtobreakx].gotoAndStop(1); _root["map" + game.currentMap][ob.downtobreaky][ob.downtobreakx] = 0; } } if ((ob.jumpspeed > 18) && (!Key.isDown(32))) { ob.jumpspeed = -12; ob.jump = true; } } } getMyCorners(ob.x + (speed * dirx), ob.y, ob); if (dirx == -1) { if (ob.downleft and ob.upleft) { ob.x = ob.x + (speed * dirx); fall(ob); if ((ob.xmov > 0) && (Key.isDown(32))) { ob.jumpspeed = -16; } } else { ob.x = (ob.xtile * game.tileW) + ob.width; if (ob.downleftladder) { if (Math.abs(jump) != 1) { ob.jumpspeed = ob.jumpspeed - 3; if (ob.jumpspeed < -8) { ob.jumpspeed = -8; } } } if (ob.downleftjumpable) { ob.xmov = -5; } } } if (dirx == 1) { if (ob.upright and ob.downright) { ob.x = ob.x + (speed * dirx); fall(ob); if ((ob.xmov < 0) && (Key.isDown(32))) { ob.jumpspeed = -16; } } else { ob.x = ((ob.xtile + 1) * game.tileW) - ob.width; if (ob.downrightladder) { if (Math.abs(jump) != 1) { ob.jumpspeed = ob.jumpspeed - 3; if (ob.jumpspeed < -8) { ob.jumpspeed = -8; } } } if (ob.downrightjumpable) { ob.xmov = 5; } } } ob._x = ob.x; ob._y = ob.y; ob.xtile = Math.floor(ob.x / game.tileW); ob.ytile = Math.floor(ob.y / game.tileH); tiles.xtile = Math.floor(_root.tiles.char1.x / game.tileW); tiles.ytile = Math.floor(_root.tiles.char1.y / game.tileH); ob = _root.tiles; if (ob.ystep < (ob.y - game.tileH)) { var _local8 = Math.floor(ob.ystep / game.tileH) + 1; var _local5 = (_local8 + game.halfvisy) + 1; var _local4 = (_local8 - game.halfvisy) - 1; var _local3 = 0; while (_local3 <= 14) { changeTile(_local3, _local4, _local3, _local5, _root["map" + game.currentMap]); _local3++; } ob.ystep = ob.ystep + game.tileH; } else if (ob.ystep > ob.y) { var _local8 = Math.floor(ob.ystep / game.tileH); var _local4 = (_local8 + game.halfvisy) + 1; var _local5 = (_local8 - game.halfvisy) - 1; var _local3 = 0; while (_local3 <= 14) { changeTile(_local3, _local4, _local3, _local5, _root["map" + game.currentMap]); _local3++; } ob.ystep = ob.ystep - game.tileH; } } function changeTile(xold, yold, xnew, ynew, map) { var _local5 = (("t_" + yold) + "_") + xold; var _local1 = (("t_" + ynew) + "_") + xnew; tiles.width = tiles._width * 2; if ((((ynew >= 0) and (xnew >= 0)) and (ynew <= (map.length - 1))) and (xnew <= (map[0].length - 1))) { tiles[_local5]._name = _local1; ob = tiles[_local1]; ob.number = map[ynew][xnew]; ob._x = xnew * game.tileW; ob._y = ynew * game.tileH; if ((((i >= 0) and (j >= 0)) and (i <= (map.length - 1))) and (j <= (map[0].length - 1))) { ob.gotoAndStop(ob.number + 1); } else { ob.gotoAndStop(151); } if (ob.number >= 100) { ob.walkable = true; } else { ob.walkable = false; if (ob.number <= 50) { ob.ladder = true; } else { ob.ladder = false; } if ((ob.number > 25) && (ob.number <= 75)) { ob.jumpable = true; } else { ob.jumpable = false; } if ((ob.number > 40) && (ob.number <= 51)) { ob.breakable = true; } else if ((ob.number > 5) && (ob.number < 15)) { ob.breakable = true; } else { ob.breakable = false; } if (ob.number == 0) { ob.ladder = false; ob.walkable = true; } } if (ob.number == 101) { ob.star = true; } } else { tiles[_local5]._name = _local1; tiles[_local1].gotoAndStop(151); } } map1 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51], [51, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 51], [51, 0, 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onClipEvent (enterFrame) { _root.tick(); }
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stop();
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stop();
Symbol 64 MovieClip [char] Frame 1
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Instance Names

"empty "Frame 1Symbol 65 MovieClip [empty]
"score"Frame 1Symbol 66 EditableText
"abs"Symbol 61 MovieClip [tile] Frame 135Symbol 55 MovieClip
"email"Symbol 61 MovieClip [tile] Frame 135Symbol 58 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 61 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 64 as "char"
ExportAssets (56)Timeline Frame 1Symbol 65 as "empty"

Labels

"Background Starts Here"Symbol 61 MovieClip [tile] Frame 101




http://swfchan.com/2/9052/info.shtml
Created: 10/6 -2019 10:28:50 Last modified: 10/6 -2019 10:28:50 Server time: 22/12 -2024 10:36:56