Frame 1
function buildMap(map) {
_root.attachMovie("empty", "tiles", 0);
var _local6 = map[0].length;
var _local7 = map.length;
game.halfvisx = int(game.visx / 2);
game.halfvisy = int(game.visy / 2);
h = 1;
g = 1;
var _local3 = p1.ytile - game.halfvisy;
while (_local3 <= ((p1.ytile + game.halfvisy) + 1)) {
var _local2 = 0;
while (_local2 <= 14) {
var _local4 = (("t_" + _local3) + "_") + _local2;
tiles.attachMovie("tile", _local4, h);
h++;
ob = tiles[_local4];
ob.number = map[_local3][_local2];
ob._x = _local2 * game.tileW;
ob._y = _local3 * game.tileH;
if ((((_local3 >= 0) and (_local2 >= 0)) and (_local3 <= (map.length - 1))) and (_local2 <= (map[0].length - 1))) {
ob.gotoAndStop(ob.number + 1);
} else {
ob.gotoAndStop(151);
}
if (ob.number >= 100) {
ob.walkable = true;
} else {
ob.walkable = false;
if (ob.number <= 50) {
ob.ladder = true;
} else {
ob.ladder = false;
}
if ((ob.number > 25) && (ob.number <= 75)) {
ob.jumpable = true;
} else {
ob.jumpable = false;
}
if ((ob.number > 40) && (ob.number <= 51)) {
ob.breakable = true;
} else if ((ob.number > 5) && (ob.number < 15)) {
ob.breakable = true;
} else {
ob.breakable = false;
}
if (ob.number == 0) {
ob.ladder = false;
ob.walkable = true;
}
}
if (ob.number == 101) {
ob.star = true;
}
_local2++;
}
_local3++;
}
tiles.attachMovie("char", "char1", 10000);
nsource = _root.p1;
ob = _root.tiles.char1;
ob.width = ob._width / 2;
ob.height = ob._height / 2;
ob.x = (nsource.xtile * game.tileW) + (game.tileW / 2);
ob.y = ((nsource.ytile + 1) * game.tileH) - ob.height;
ob.speed = nsource.speed;
ob.maxspeed = nsource.maxspeed;
ob.xspeed = p1.xspeed;
ob.acc = p1.acc;
ob.jumpstart = nsource.jumpstart;
ob.jumpspeed = 0;
ob.jump = nsource.jump;
ob.gravity = nsource.gravity;
ob.xmov = 0;
ob.xstep = ob.x;
ob.ystep = ob.y;
ob._x = ob.x;
ob._y = ob.y;
moveChar(ob, 1, 0);
tiles._y = game.centery - _root.tiles.char1.y;
tiles.y = _root.tiles.char1.y;
tiles.xstep = tiles.x;
tiles.ystep = tiles.y;
}
function moveCamera() {
tiles.oldy = tiles._y;
ydest = _root.tiles.char1.y;
ydif = ((-tiles._y) - ydest) + game.centery;
tiles.y = _root.tiles.char1.y + ydif;
tiles._y = tiles._y + Math.round(ydif / 10);
}
function tick() {
detectKeysP1();
moveCamera();
}
function getMyCorners(x, y, ob) {
ob.downY = Math.floor(((y + ob.height) - 1) / game.tileH);
ob.upY = Math.floor((y - ob.height) / game.tileH);
ob.leftX = Math.floor((x - ob.width) / game.tileW);
ob.rightX = Math.floor(((x + ob.width) - 1) / game.tileW);
ob.upleft = tiles[(("t_" + ob.upY) + "_") + ob.leftX].walkable;
ob.downleft = tiles[(("t_" + ob.downY) + "_") + ob.leftX].walkable;
ob.upright = tiles[(("t_" + ob.upY) + "_") + ob.rightX].walkable;
ob.downright = tiles[(("t_" + ob.downY) + "_") + ob.rightX].walkable;
ob.downrightladder = tiles[(("t_" + ob.downY) + "_") + ob.rightX].ladder;
ob.downleftladder = tiles[(("t_" + ob.downY) + "_") + ob.leftX].ladder;
ob.downrightjumpable = tiles[(("t_" + ob.downY) + "_") + ob.rightX].jumpable;
ob.downleftjumpable = tiles[(("t_" + ob.downY) + "_") + ob.leftX].jumpable;
ob.downbreakable = tiles[(("t_" + ob.downY) + "_") + ob.xtile].breakable;
ob.downtobreakx = ob.xtile;
ob.downtobreaky = ob.downY;
}
function detectKeysP1() {
var _local2 = _root.tiles.char1;
if (Key.isDown(32) and (!_local2.jump)) {
_local2.jump = true;
_local2.jumpspeed = _local2.jumpstart;
}
if (Key.isDown(39) && (!Key.isDown(37))) {
moveChar(_local2, 1, 0);
_local2.gotoAndStop(1);
} else if (Key.isDown(37) && (!Key.isDown(39))) {
moveChar(_local2, -1, 0);
_local2.gotoAndStop(2);
}
if (Key.isDown(32) && (Key.isDown(16))) {
_local2.jump = true;
_local2.jumpspeed = _local2.jumpstart;
}
if (_local2.xmov > 0) {
_local2.xmov = _local2.xmov - 1;
} else if (_local2.xmov < 0) {
_local2.xmov = _local2.xmov + 1;
}
if (_local2.jump) {
moveScreen();
_root.jump(_local2);
}
if (_local2.ytile < 8) {
tiles.t_8_12.walkable = false;
tiles.t_8_12.gotoAndStop(2);
tiles.t_4_6.gotoAndStop(127);
topreached = true;
if ((getTimer() / 1000) < 300) {
tiles.t_4_6.gotoAndStop(126);
tiles.t_7_0.walkable = true;
tiles.t_7_0.gotoAndStop(1);
tiles.t_6_0.walkable = true;
tiles.t_6_0.gotoAndStop(1);
tiles.t_5_0.walkable = true;
tiles.t_5_0.gotoAndStop(1);
}
} else if (topreached == false) {
if ((300 - (getTimer() / 1000)) > 0) {
score.text = Math.floor(300 - (getTimer() / 1000));
}
}
}
function jump(ob) {
ob.jumpspeed = ob.jumpspeed + ob.gravity;
if (Key.isDown(40)) {
ob.jumpspeed = ob.jumpspeed + 2;
}
if (ob.jumpspeed > (game.tileH - ob.height)) {
ob.jumpspeed = game.tileH - ob.height;
}
if (ob.jumpspeed < 0) {
moveChar(ob, 0, -1, -1);
} else if (ob.jumpspeed > 0) {
moveChar(ob, 0, 1, 1);
}
return(true);
}
function fall(ob) {
if (!ob.jump) {
getMyCorners(ob.x, ob.y + 1, ob);
if (ob.downleft and ob.downright) {
ob.jumpspeed = 0;
ob.jump = true;
}
}
}
function moveChar(ob, dirx, diry, jump) {
if (Math.abs(jump) == 1) {
speed = ob.jumpspeed * jump;
} else {
speed = ob.speed;
}
getMyCorners(ob.x, ob.y + (speed * diry), ob);
ob.star = tiles[(("t_" + ob.ytile) + "_") + ob.xtile].star;
if (ob.star == true) {
stemp = tiles[(("t_" + ob.ytile) + "_") + ob.xtile];
stemp.star = undefined;
stemp.gotoAndStop(151);
_root["map" + game.currentMap][ob.ytile][ob.xtile] = 0;
}
if (diry == -1) {
if (ob.upleft and ob.upright) {
ob.y = ob.y + (speed * diry);
} else {
ob.y = (ob.ytile * game.tileH) + ob.height;
ob.jumpspeed = 0;
if (Key.isDown(38)) {
ob.jumpspeed = -3;
}
}
}
if (diry == 1) {
if (ob.downleft and ob.downright) {
ob.y = ob.y + (speed * diry);
} else {
ob.y = ((ob.ytile + 1) * game.tileH) - ob.height;
ob.jump = false;
if ((ob.jumpspeed > 18) && (Key.isDown(40))) {
if (ob.downbreakable) {
tiles[(("t_" + ob.downtobreaky) + "_") + ob.downtobreakx].walkable = true;
tiles[(("t_" + ob.downtobreaky) + "_") + ob.downtobreakx].jumpable = false;
tiles[(("t_" + ob.downtobreaky) + "_") + ob.downtobreakx].ladder = false;
tiles[(("t_" + ob.downtobreaky) + "_") + ob.downtobreakx].breakable = false;
tiles[(("t_" + ob.downtobreaky) + "_") + ob.downtobreakx].gotoAndStop(1);
_root["map" + game.currentMap][ob.downtobreaky][ob.downtobreakx] = 0;
}
}
if ((ob.jumpspeed > 18) && (!Key.isDown(32))) {
ob.jumpspeed = -12;
ob.jump = true;
}
}
}
getMyCorners(ob.x + (speed * dirx), ob.y, ob);
if (dirx == -1) {
if (ob.downleft and ob.upleft) {
ob.x = ob.x + (speed * dirx);
fall(ob);
if ((ob.xmov > 0) && (Key.isDown(32))) {
ob.jumpspeed = -16;
}
} else {
ob.x = (ob.xtile * game.tileW) + ob.width;
if (ob.downleftladder) {
if (Math.abs(jump) != 1) {
ob.jumpspeed = ob.jumpspeed - 3;
if (ob.jumpspeed < -8) {
ob.jumpspeed = -8;
}
}
}
if (ob.downleftjumpable) {
ob.xmov = -5;
}
}
}
if (dirx == 1) {
if (ob.upright and ob.downright) {
ob.x = ob.x + (speed * dirx);
fall(ob);
if ((ob.xmov < 0) && (Key.isDown(32))) {
ob.jumpspeed = -16;
}
} else {
ob.x = ((ob.xtile + 1) * game.tileW) - ob.width;
if (ob.downrightladder) {
if (Math.abs(jump) != 1) {
ob.jumpspeed = ob.jumpspeed - 3;
if (ob.jumpspeed < -8) {
ob.jumpspeed = -8;
}
}
}
if (ob.downrightjumpable) {
ob.xmov = 5;
}
}
}
ob._x = ob.x;
ob._y = ob.y;
ob.xtile = Math.floor(ob.x / game.tileW);
ob.ytile = Math.floor(ob.y / game.tileH);
tiles.xtile = Math.floor(_root.tiles.char1.x / game.tileW);
tiles.ytile = Math.floor(_root.tiles.char1.y / game.tileH);
ob = _root.tiles;
if (ob.ystep < (ob.y - game.tileH)) {
var _local8 = Math.floor(ob.ystep / game.tileH) + 1;
var _local5 = (_local8 + game.halfvisy) + 1;
var _local4 = (_local8 - game.halfvisy) - 1;
var _local3 = 0;
while (_local3 <= 14) {
changeTile(_local3, _local4, _local3, _local5, _root["map" + game.currentMap]);
_local3++;
}
ob.ystep = ob.ystep + game.tileH;
} else if (ob.ystep > ob.y) {
var _local8 = Math.floor(ob.ystep / game.tileH);
var _local4 = (_local8 + game.halfvisy) + 1;
var _local5 = (_local8 - game.halfvisy) - 1;
var _local3 = 0;
while (_local3 <= 14) {
changeTile(_local3, _local4, _local3, _local5, _root["map" + game.currentMap]);
_local3++;
}
ob.ystep = ob.ystep - game.tileH;
}
}
function changeTile(xold, yold, xnew, ynew, map) {
var _local5 = (("t_" + yold) + "_") + xold;
var _local1 = (("t_" + ynew) + "_") + xnew;
tiles.width = tiles._width * 2;
if ((((ynew >= 0) and (xnew >= 0)) and (ynew <= (map.length - 1))) and (xnew <= (map[0].length - 1))) {
tiles[_local5]._name = _local1;
ob = tiles[_local1];
ob.number = map[ynew][xnew];
ob._x = xnew * game.tileW;
ob._y = ynew * game.tileH;
if ((((i >= 0) and (j >= 0)) and (i <= (map.length - 1))) and (j <= (map[0].length - 1))) {
ob.gotoAndStop(ob.number + 1);
} else {
ob.gotoAndStop(151);
}
if (ob.number >= 100) {
ob.walkable = true;
} else {
ob.walkable = false;
if (ob.number <= 50) {
ob.ladder = true;
} else {
ob.ladder = false;
}
if ((ob.number > 25) && (ob.number <= 75)) {
ob.jumpable = true;
} else {
ob.jumpable = false;
}
if ((ob.number > 40) && (ob.number <= 51)) {
ob.breakable = true;
} else if ((ob.number > 5) && (ob.number < 15)) {
ob.breakable = true;
} else {
ob.breakable = false;
}
if (ob.number == 0) {
ob.ladder = false;
ob.walkable = true;
}
}
if (ob.number == 101) {
ob.star = true;
}
} else {
tiles[_local5]._name = _local1;
tiles[_local1].gotoAndStop(151);
}
}
map1 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51], [51, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 51], [51, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 51], [51, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 51], [51, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 51], [51, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51], [51, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51], [51, 61, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51], [51, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51], [51, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 0, 0, 0, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51], [51, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51], [51, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51], [51, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51], [51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51], [51, 81, 81, 81, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51], [51, 0, 0, 0, 1, 0, 0, 0, 81, 0, 0, 0, 0, 0, 51], [51, 0, 0, 0, 0, 0, 0, 0, 81, 0, 0, 0, 0, 0, 51], [51, 0, 0, 0, 0, 0, 0, 1, 81, 0, 0, 0, 0, 0, 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101], [0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0], [101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101], [0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0], [101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101], [0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0], [101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101], [0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0], [101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101], [0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0], [101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101], [0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0], [101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101], [0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0], [101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101], [0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0], [101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101, 0, 101], 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81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81]];
game = {tileW:32, tileH:32, currentMap:1, visx:15, visy:17, centerx:240, centery:208};
p1 = {xtile:4, ytile:240, speed:4, maxspeed:4, jumpstart:-20, gravity:2, jump:false, xspeed:0, acc:1};
xdif = 0;
topreached = false;
buildMap(_root["map" + game.currentMap]);
tiles.t_236_1.email.onRelease = function () {
getURL ("mailto:underclocker@gmail.com?subject=RIFKMYWIFK");
};
tiles.t_236_1.abs.onRelease = function () {
getURL ("http://albinoblacksheep.com", "_blank");
};
Instance of Symbol 65 MovieClip [empty] "empty " in Frame 1
onClipEvent (enterFrame) {
_root.tick();
}
Symbol 61 MovieClip [tile] Frame 1
stop();
Symbol 61 MovieClip [tile] Frame 101
stop();
Symbol 64 MovieClip [char] Frame 1
stop();