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LostVikings.swf

This is the info page for
Flash #9287

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Frame 1
function MOT_trace(message_) { } function MOT_random(min_, max_) { var r; do { r = Math.random(); } while (r == 1); return(min_ + Math.floor(r * ((max_ + 1) - min_))); } function MOT_Atom() { this.owner = 0; this.next = 0; this.index = 0; this.processedIndex = 0; } function MOT_AtomGroup(size_) { this.free = 0; this.size = size_; this.start = 0; this.Atoms = new Array(this.size); this.head = 0; var i; i = 0; while (i < this.size) { this.Atoms[i] = new MOT_Atom(); this.Atoms[i].next = i + 1; i++; } this.Atoms[i].next = -1; this.free = 0; this.start = -1; _root.MOT_trace(("Creating Atoms, " + this.size) + " elements"); } function MOT_Keypad() { var i; this.state = new Array(); i = 0; while (i < 256) { this.state[i] = 0; i++; } this.onKeyDown = function () { this.state[Key.getCode()] = 1; }; this.onKeyUp = function () { this.state[Key.getCode()] = 0; }; Key.addListener(this); } function MOT_Level() { this.Mickey = 0; this.Level = 0; } function MOT_ObjGroup() { var i; this.TheAtoms = new MOT_AtomGroup(64); this.KillList = new MOT_AtomGroup(64); i = 0; while (i < 256) { _root.Collide_DN_Tabl[i] = 0; i++; } _root.Collide_DN_Tabl[1] = 1; _root.Collide_DN_Tabl[6] = 1; _root.Collide_DN_Tabl[7] = 1; _root.Collide_DN_Tabl[8] = 1; _root.Collide_DN_Tabl[9] = 1; this.PlayerArray = new Array(); this.ObjectArray = new Array(); var i = 0; while (i <= 10) { var row = new Array(); this.ObjectArray[i] = row; var j = 0; while (j <= 10) { row[j] = new Array(); j++; } i++; } this.processedIndex = 0; } function MOT_Obj() { var i; this.Keys_state = new Array(); this.Keys_pressed = new Array(); i = 0; while (i < 32) { this.Keys_state[i] = 0; this.Keys_pressed[i] = 0; i++; } this.Obj_Group = 0; i = 0; while (i < 4) { this["Obj_Hndlr" + i] = 0; this[("Obj_Hndlr" + i) + "_i"] = 0; i++; } this.Obj_Flip = 1; this.Obj_Flags = 0; this.Obj_Trans = 0; this.Obj_Depth = 0; this.Obj_Flash = 0; this.Obj_X = 0; this.Obj_Y = 0; this.Obj_HotX = 0; this.Obj_HotY = 0; this.Obj_RegX = 0; this.Obj_RegY = 0; this.Obj_DX = 0; this.Obj_DY = 0; this.Obj_X1 = 0; this.Obj_Y1 = 0; this.Obj_X2 = 0; this.Obj_Y2 = 0; this.CX1 = 0; this.CY1 = 0; this.CX2 = 0; this.CY2 = 0; this.Obj_Width = 0; this.Obj_Height = 0; this.Obj_AnimFrame = -1; this.Obj_Timer = 0; this.Obj_Target = 0; this.Obj_Climb = 0; this.Obj_Shield_Up = 0; this.Obj_Health = 3; this.CX_Flags = 0; this.CX_Fall_Flag = 0; this.CX_Collide_Flag = 0; this.CX_Bounce_Flag = 0; this.CX_Obj_Collide = 0; this.CX_DY = 0; this.Old_X0 = 0; this.Old_Y0 = 0; this.counter = 0; _root.MOT_Trace("Creating MOT_Obj"); } function teleportCreate(owner_) { _root.Objs.create("TeleportClass", 64, 0, owner_.Obj_X, owner_.Obj_Y, null); } function teleportCheck(owner_) { var x = ((owner_.Obj_X >> 16) & 4294967288); var y = ((owner_.Obj_Y >> 16) & 4294967288); if (_root.CMapArray[((y / 8) * 102) + (x / 8)] == 10) { _root.goto_Flag = 8; return(1); } return(0); } function helpCheck(owner_) { var x = ((owner_.Obj_X >> 16) & 4294967288); var y = ((owner_.Obj_Y >> 16) & 4294967288); if (_root.CMapArray[((y / 8) * 102) + (x / 8)] == 30) { _root.KeyLocked = 1; _root.snd.attachSound("LV_131"); _root.snd.start(); _root.Objs.create("HelpClass", 80, 1, 7864320, 5242880, 8).gotoAndPlay("help1"); } if (_root.CMapArray[((y / 8) * 102) + (x / 8)] == 31) { _root.KeyLocked = 1; _root.snd.attachSound("LV_131"); _root.snd.start(); _root.Objs.create("HelpClass", 80, 1, 7864320, 5242880, 8).gotoAndPlay("help2"); } if (_root.CMapArray[((y / 8) * 102) + (x / 8)] == 32) { _root.KeyLocked = 1; _root.snd.attachSound("LV_131"); _root.snd.start(); _root.Objs.create("HelpClass", 80, 1, 7864320, 5242880, 8).gotoAndPlay("help3"); } if (_root.CMapArray[((y / 8) * 102) + (x / 8)] == 33) { _root.KeyLocked = 1; _root.snd.attachSound("LV_131"); _root.snd.start(); _root.Objs.create("HelpClass", 80, 1, 7864320, 5242880, 8).gotoAndPlay("help4"); } if (_root.CMapArray[((y / 8) * 102) + (x / 8)] == 34) { _root.KeyLocked = 1; _root.snd.attachSound("LV_131"); _root.snd.start(); _root.Objs.create("HelpClass", 80, 1, 7864320, 5242880, 8).gotoAndPlay("help5"); } if (_root.CMapArray[((y / 8) * 102) + (x / 8)] == 60) { _root.KeyLocked = 1; _root.snd.attachSound("LV_131"); _root.snd.start(); _root.Objs.create("HelpClass", 80, 1, 7864320, 5242880, 8).gotoAndPlay("ATFK1"); } } function gotoTitle() { _root.Title = _root.attachMovie("Title Screen", "Title Screen", 0); _root.Title._x = 120; _root.Title._y = 80; _root.snd.attachSound("LVM_00"); _root.snd.start(); } function gotoWin() { _root.Win = _root.attachMovie("Win Screen", "Win Screen", 0); _root.Win._x = 120; _root.Win._y = 80; _root.snd.attachSound("LVM_01_loop"); _root.snd.start(0, 9999); } function gotoLose() { _root.Lose = _root.attachMovie("Game Over", "Game Over", 0); _root.Lose._x = 120; _root.Lose._y = 80; _root.snd.attachSound("LV_214_loop"); _root.snd.start(0, 9999); } function gotoGame() { _root.frame = 0; _root.snd.stop("LVM_00"); _root.snd.attachSound("LVM_02_loop"); _root.snd.start(0, 9999); _root.Health = _root.attachMovie("HealthBarClass", "x", 0); _root.Health._x = 24; _root.Health._y = 159; _root.Fighter = _root.Objs.create("FighterClass", 48, 0, 4718592, 6291456, 128); _root.Runner = _root.Objs.create("RunnerClass", 32, 0, 6815744, 6291456, 128); _root.Shield = _root.Objs.create("ShieldClass", 32, 0, 2621440, 6291456, 128); _root.Elevator1 = _root.Objs.create("ElevatorClass", 8, 0, 8388608, 7274496, 8); _root.Elevator2 = _root.Objs.create("ElevatorClass", 8, 0, 4194304, 28246016, 8); _root.EnergyField1 = _root.Objs.create("EnergyFieldClass", 64, 0, 8388608, 21889024, null); _root.EnergyField1.Obj_Climb = 0; _root.EnergyField2 = _root.Objs.create("EnergyFieldClass", 64, 0, 4194304, 51118080, null); _root.EnergyField2.Obj_Climb = 1; _root.Barrier1 = _root.Objs.create("BarrierClass", 32, 0, 31916032, 10485760, null); _root.Barrier1.Obj_Climb = 2; _root.Barrier2 = _root.Objs.create("BarrierClass", 32, 0, 23527424, 27262976, null); _root.Barrier2.Obj_Climb = 3; _root.Switch1 = _root.Objs.create("SwitchClass", 12, 0, 33816576, 8912896, null); _root.Switch1.Obj_Climb = 0; _root.Switch2 = _root.Objs.create("SwitchClass", 12, 0, 22020096, 25624576, null); _root.Switch2.Obj_Climb = 1; _root.Door1 = _root.Objs.create("DoorClass", 56, 0, 41418752, 10485760, null); _root.Door1.Obj_Climb = 2; _root.Door2 = _root.Objs.create("DoorLockClass", 56, 0, 35127296, 27262976, null); _root.Door2.Obj_Climb = 3; _root.Door3 = _root.Objs.create("DoorClass", 56, 0, 7864320, 49283072, null); _root.Door3.Obj_Climb = 0; _root.Door4 = _root.Objs.create("DoorLockClass", 56, 0, 27787264, 49283072, null); _root.Door4.Obj_Climb = 1; _root.CMapArray[9334] = 1; _root.CMapArray[9335] = 1; _root.CMapArray[9436] = 1; _root.CMapArray[9437] = 1; _root.CMapArray[9538] = 1; _root.CMapArray[9539] = 1; _root.RedKey = _root.Objs.create("RedKeyClass", 12, 0, 50462720, 33488896, null); _root.RedHole = _root.Objs.create("RedHoleClass", 12, 0, 36569088, 26214400, 8); _root.YellowKey = _root.Objs.create("YellowKeyClass", 12, 0, 11534336, 37158912, null); _root.YellowHole = _root.Objs.create("YellowHoleClass", 12, 0, 25690112, 48168960, 8); _root.Bowling1 = _root.Objs.create("BowlingClass", 32, 0, 23068672, 40828928, null); _root.Bowling2 = _root.Objs.create("BowlingClass", 32, 0, 40894464, 43974656, null); _root.Bowling3 = _root.Objs.create("BowlingClass", 32, 0, 46661632, 43974656, null); _root.Bowling4 = _root.Objs.create("BowlingClass", 32, 0, 35782656, 49217536, null); _root.Wall1 = _root.Objs.create("WallClass", 64, 0, 17235968, 19922944, null); _root.Wall1.Obj_Climb = 2; _root.Wall2 = _root.Objs.create("WallClass", 64, 0, 11993088, 27262976, null); _root.Wall2.Obj_Climb = 3; _root.ATFK = _root.Objs.create("ATFKClass", 32, 0, 42467328, 37683200, null); _root.ATFK.Obj_Climb = 0; _root.Exit = _root.Objs.create("ExitClass", 32, 0, 39976960, 43909120, null); _root.Exit.Obj_Climb = 1; _root.Space = _root.Objs.create("SpaceClass", 0, 2, 0, 0, 264); _root.SpaceFG = _root.Objs.create("SpaceFGClass", 60, 2, 0, 0, 256); _root.Arrow = 0; _root.Level.gotoMickey(_root.Runner); _root.Level.setLevel(_root.Space); } function quitGame() { _root.Fighter.kill(); _root.Runner.kill(); _root.Shield.kill(); _root.Runner.kill(); _root.Elevator1.kill(); _root.Elevator2.kill(); _root.EnergyField1.kill(); _root.EnergyField2.kill(); _root.Barrier1.kill(); _root.Barrier2.kill(); _root.Switch1.kill(); _root.Switch2.kill(); _root.Door1.kill(); _root.Door2.kill(); _root.Door3.kill(); _root.Door4.kill(); _root.RedKey.kill(); _root.RedHole.kill(); _root.YellowKey.kill(); _root.YellowHole.kill(); _root.Bowling1.kill(); _root.Bowling2.kill(); _root.Bowling3.kill(); _root.Bowling4.kill(); _root.Wall1.kill(); _root.Wall2.kill(); _root.ATFK.kill(); _root.Exit.kill(); _root.Space.kill(); _root.SpaceFG.kill(); if (_root.Arrow) { _root.Arrow.kill(); } _root.Health.removeMovieClip(); _root.snd.stop("LVM_02_loop"); } _root.KEY_LT = 37; _root.KEY_RT = 39; _root.KEY_UP = 38; _root.KEY_DN = 40; _root.KEY_A = 65; _root.KEY_B = 83; _root.KEY_LB = 81; _root.KEY_RB = 87; _root.KEY_CHEAT = 17; _root.Obj_Flags_ALWAYSRUN = 384; _root.Obj_Flags_BACKGROUND = 256; _root.Obj_Flags_MICKEY = 128; _root.Obj_Flags_DEAD = 64; _root.Obj_Flags_SPECIAL = 32; _root.Obj_Flags_KILL = 16; _root.Obj_Flags_KEYBD = 8; _root.Obj_Flags_GONE = 4; _root.Obj_Flags_ATTACK = 2; _root.Obj_Flags_CLIMBING = 1; _root.Scroll_X = 0; _root.Scroll_Y = 0; _root.KeyLocked = 0; _root.ImpactX_Flag = 0; _root.ImpactY_Flag = 0; _root.goto_Flag = 0; _root.bits_on = [128, 64, 32, 16, 8, 4, 2, 1]; _root.bits_off = [127, 191, 223, 239, 247, 251, 253, 254]; _root.Impact_Tabl = [0, -1, 2, -3, 4, -5, 6, -7, 8]; _root.Collide_DN_Tabl = new Array(); MOT_Atom.prototype = new Object(); MOT_AtomGroup.prototype = new Object(); MOT_AtomGroup.prototype.reset = function () { var i; i = 0; while (i < this.size) { this.Atoms[i].next = i + 1; i++; } this.Atoms[i].next = -1; this.free = 0; this.start = -1; }; MOT_AtomGroup.prototype.addAtom = function (object_) { var i = this.free; _root.MOT_trace("addAtom: object: " + object_); this.free = this.Atoms[i].next; this.Atoms[i].owner = object_; this.Atoms[i].next = this.start; this.Atoms[i].index = i; this.start = i; return(this.Atoms[i]); }; MOT_AtomGroup.prototype.delAtom = function (atom_) { var i; i = atom_.index; _root.MOT_trace("delAtom: object: " + i); this.start = this.Atoms[i].next; this.Atoms[i].next = this.free; this.free = i; }; MOT_AtomGroup.prototype.changeAtom(i, object_); this.Atoms[i].owner = object_; MOT_AtomGroup.prototype.rewind = function () { this.head = this.start; }; MOT_AtomGroup.prototype.forward = function () { this.head = this.Atoms[this.head].next; }; MOT_AtomGroup.prototype.getHead = function () { return(this.head); }; MOT_Keypad.prototype = new Object(); MOT_Level.prototype = new Object(); MOT_Level.prototype.setMickey = function (mickey_) { this.Mickey = mickey_; }; MOT_Level.prototype.exitMickey = function (mickey_) { mickey_.killKeys(); mickey_.Obj_Flash = 0; mickey_._visible = 1; mickey_.setDepth(16); }; MOT_Level.prototype.gotoMickey = function (mickey_) { this.Mickey = mickey_; this.Mickey.Obj_Flash = 20; this.Mickey.setDepth(48); _root.goto_Flag = 8; }; MOT_Level.prototype.getMickey = function () { return(this.Mickey); }; MOT_Level.prototype.setLevel = function (level_) { this.Level = level_; }; MOT_Level.prototype.scroll = function () { _root.Scroll_X = (this.Mickey.Obj_X >> 16) - 120; _root.Scroll_Y = (this.Mickey.Obj_Y >> 16) - 80; if (_root.Scroll_X < 0) { _root.Scroll_X = 0; } if (_root.Scroll_X > (this.Level._width - 240)) { _root.Scroll_X = this.Level._width - 240; } if (_root.Scroll_Y < 0) { _root.Scroll_Y = 0; } if (_root.Scroll_Y > (this.Level._height - 160)) { _root.Scroll_Y = this.Level._height - 160; } if (_root.ImpactX_Flag) { _root.Scroll_X = _root.Scroll_X + _root.Impact_Tabl[--_root.ImpactX_Flag]; } if (_root.ImpactY_Flag) { _root.Scroll_Y = _root.Scroll_Y + _root.Impact_Tabl[--_root.ImpactY_Flag]; } }; MOT_ObjGroup.prototype = new Object(); MOT_ObjGroup.prototype.addObject = function (object_) { var atom = this.TheAtoms.addAtom(object_); object_.atom = atom; object_.updateCacheIndexes(); if (object_.alwaysRun()) { this.ObjectArray[object_.xCacheIndex][object_.yCacheIndex].push(atom); } else { this.PlayerArray.push(atom); } return(atom.index); }; _root.removeFromArray = function (array, object) { var len = array.length; var i = 0; while (i < len) { if (array[i] == object) { array.splice(i, 1); return(undefined); } i++; } }; MOT_ObjGroup.prototype.removeObject = function (object_) { var atom = object_.atom; object_.updateCacheIndexes(); if (object_.Obj_Flags & 384) { trace("removeFromArray: " + object_); removeFromArray(this.PlayerArray, atom); } else { removeFromArray(this.ObjectArray[object_.oldXCacheIndex][object_.oldYCacheIndex], atom); } trace("removing: " + object_); object_.removeMovieClip(); this.theAtoms.delAtom(atom); }; MOT_ObjGroup.prototype.cull = function () { var i; this.KillList.rewind(); while (((i = this.KillList.getHead())) != -1) { trace("killing: " + this.KillList.Atoms[i].owner); this.removeObject(this.KillList.Atoms[i].owner); this.KillList.forward(); } this.KillList.reset(); }; MOT_ObjGroup.prototype.kill = function (object_) { trace("adding to killList: " + object_); this.KillList.addAtom(object_); }; MOT_ObjGroup.prototype.killAll = function () { var i; this.theAtoms.rewind(); while (((i = this.theAtoms.getHead())) != -1) { trace("killing: " + this.theAtoms.Atoms[i].owner); this.kill(this.theAtoms.Atoms[i].owner); this.theAtoms.forward(); } this.theAtoms.reset(); }; MOT_ObjGroup.prototype.remapIntoCache = function (object_) { if (object_.Obj_Flags & 384) { return(undefined); } var atom = object_.atom; object_.updateCacheIndexes(); removeFromArray(this.ObjectArray[object_.oldXCacheIndex][object_.oldYCacheIndex], atom); this.ObjectArray[object_.xCacheIndex][object_.yCacheIndex].push(atom); }; MOT_ObjGroup.prototype.changeObject = function (i, object_) { this.TheAtoms.changeAtom(i, owner_); }; MOT_ObjGroup.prototype.loop = function (h) { var x; var y; var functionName = ("Obj_Hndlr" + h); this.processedIndex++; var numPlayers = this.PlayerArray.length; var i = 0; while (i < numPlayers) { trace("PROCESSING PLAYER " + this.PlayerArray[i].index); var player = this.PlayerArray[i].owner; player[functionName](); if (player.Obj_Flags & 128) { var deltaX = (player.xCacheIndex - player.oldXCacheIndex); var deltaY = (player.yCacheIndex - player.oldYCacheIndex); if (deltaX || (deltaY)) { x = player.oldXCacheIndex - 1; while (x <= (player.oldXCacheIndex + 1)) { y = player.oldYCacheIndex - 1; while (y <= (player.oldYCacheIndex + 1)) { var npcs = this.ObjectArray[x][y]; var n = 0; while (n < npcs.length) { var npc = npcs[n].owner; if (npc.processedIndex != this.processedIndex) { npc.processedIndex = this.processedIndex; npc[functionName](); } n++; } y++; } x++; } } var x1; var y1; var x2; var y2; if ((player == _root.Level.getMickey()) || (_root.goto_Flag)) { x1 = (player.Obj_X >> 16) - 128; y1 = (player.Obj_Y >> 16) - 128; x2 = x1 + 256; y2 = y1 + 256; if (_root.goto_Flag) { _root.goto_Flag--; } } else { x1 = (player.Obj_X >> 16) - 32; y1 = (player.Obj_Y >> 16) - 32; x2 = x1 + 64; y2 = y1 + 64; } x1 = x1 >> 7; y1 = y1 >> 7; x2 = x2 >> 7; y2 = y2 >> 7; x = x1; while (x <= x2) { y = y1; while (y <= y2) { var npcs = this.ObjectArray[x][y]; var n = 0; while (n < npcs.length) { var npc = npcs[n].owner; if (npc.processedIndex != this.processedIndex) { npc.processedIndex = this.processedIndex; npc[functionName](); } n++; } y++; } x++; } } i++; } }; MOT_ObjGroup.prototype.create = function (symbol_, depth_, sprite_, x, y, flags) { var instance; Object.registerClass(symbol_, MOT_Obj); instance = _root.attachMovie(symbol_, "ObjID" + this.TheAtoms.free, ((depth_ * 64) + this.TheAtoms.free) + 16384); instance.init(this, depth_, sprite_, x, y, flags); instance._x = (instance._y = 999); return(instance); }; MOT_Obj.prototype = new MovieClip(); MOT_Obj.prototype.init = function (group_, depth_, sprite_, x_, y_, flags_) { this.Obj_X = x_; this.Obj_Y = y_; this.Obj_Group = group_; this.Obj_Depth = depth_; switch (sprite_) { case 0 : this.Obj_Sprite = this.Sprite; this.setHndlr(3, this.apply_NORMAL); break; case 1 : this.Obj_Sprite = this.Sprite0; this.Obj_Flags = this.Obj_Flags | 256; this.setHndlr(3, this.apply_NORMAL0); break; case 2 : this.Obj_Sprite = this.SpriteX; this.setHndlr(3, this.apply_NORMALX); } this.Obj_Flags = this.Obj_Flags | flags_; this.Obj_Hndlr1_i = this.Obj_Group.addObject(this); this.setHndlr(1, null); this.setHndlr(2, null); if (this.Obj_Flags & 128) { this.onKeyDown = function () { if ((this == _root.Level.getMickey()) && (!_root.KeyLocked)) { var c = Key.getCode(); var i = ((c & 248) / 8); if (!(this.Keys_state[i] & _root.Bits_on[c & 7])) { this.Keys_pressed[i] = this.Keys_pressed[i] | _root.Bits_on[c & 7]; } this.Keys_state[i] = this.Keys_state[i] | _root.Bits_on[c & 7]; } }; this.onKeyUp = function () { var c = Key.getCode(); var i = (c >> 3); this.Keys_state[i] = this.Keys_state[i] & _root.Bits_off[c & 7]; }; Key.addListener(this); this.setHndlr(3, this.apply_MICKEY); } if (this.Obj_Flags & 8) { this.onKeyDown = function () { var c = Key.getCode(); var i = ((c & 248) / 8); if (!(this.Keys_state[i] & _root.Bits_on[c & 7])) { this.Keys_pressed[i] = this.Keys_pressed[i] | _root.Bits_on[c & 7]; } this.Keys_state[i] = this.Keys_state[i] | _root.Bits_on[c & 7]; }; this.onKeyUp = function () { var c = Key.getCode(); var i = (c >> 3); this.Keys_state[i] = this.Keys_state[i] & _root.Bits_off[c & 7]; }; Key.addListener(this); this.Obj_Flash = -1; this.setHndlr(3, this.apply_KEYBD); } }; MOT_Obj.prototype.kill = function () { if (!(this.Obj_Flags & 16)) { this.Obj_Flags = this.Obj_Flags | 16; this.Obj_Group.kill(this); } }; MOT_Obj.prototype.isNPC = function () { return(!(this.Obj_Flags & 128)); }; MOT_Obj.prototype.alwaysRun = function () { return(!(this.Obj_Flags & 384)); }; MOT_Obj.prototype.updateCacheIndexes = function () { this.oldXCacheIndex = this.xCacheIndex; this.xCacheIndex = (this.Obj_X + 128) >> 23; if (this.xCacheIndex < 0) { this.xCacheIndex = 0; } else if (this.xCacheIndex > 10) { this.xCacheIndex = 10; } this.oldYCacheIndex = this.yCacheIndex; this.yCacheIndex = (this.Obj_Y + 128) >> 23; if (this.yCacheIndex < 0) { this.yCacheIndex = 0; } else if (this.yCacheIndex > 10) { this.yCacheIndex = 10; } }; MOT_Obj.prototype.updateCache = function () { if (this.Obj_Flags & 384) { return(undefined); } this.oldXCacheIndex = this.xCacheIndex; this.xCacheIndex = (this.Obj_X + 128) >> 23; if (this.xCacheIndex < 0) { this.xCacheIndex = 0; } else if (this.xCacheIndex > 10) { this.xCacheIndex = 10; } this.oldYCacheIndex = this.yCacheIndex; this.yCacheIndex = (this.Obj_Y + 128) >> 23; if (this.yCacheIndex < 0) { this.yCacheIndex = 0; } else if (this.yCacheIndex > 10) { this.yCacheIndex = 10; } if ((this.oldXCacheIndex != this.xCacheIndex) || (this.oldYCacheIndex != this.yCacheIndex)) { _root.Objs.remapIntoCache(this); } }; MOT_Obj.prototype.updateCacheX = function () { this.oldXCacheIndex = this.xCacheIndex; this.xCacheIndex = (this.Obj_X + 128) >> 23; if (this.xCacheIndex < 0) { this.xCacheIndex = 0; } else if (this.xCacheIndex > 10) { this.xCacheIndex = 10; } this.oldYCacheIndex = this.yCacheIndex; this.yCacheIndex = (this.Obj_Y + 128) >> 23; if (this.yCacheIndex < 0) { this.yCacheIndex = 0; } else if (this.yCacheIndex > 10) { this.yCacheIndex = 10; } if ((this.oldXCacheIndex != this.xCacheIndex) || (this.oldYCacheIndex != this.yCacheIndex)) { _root.Objs.remapIntoCache(this); } }; MOT_Obj.prototype.setXY = function (newX, newY) { this.Obj_X = newX; this.Obj_Y = newY; if (this.Obj_Flags & 384) { return(undefined); } this.updateCacheIndexes(); if ((this.oldXCacheIndex != this.xCacheIndex) || (this.oldYCacheIndex != this.yCacheIndex)) { _root.Objs.remapIntoCache(this); } }; MOT_Obj.prototype.setX = function (newX) { this.Obj_X = newX; if (this.Obj_Flags & 384) { return(undefined); } this.updateCacheIndexes(); if ((this.oldXCacheIndex != this.xCacheIndex) || (this.oldYCacheIndex != this.yCacheIndex)) { _root.Objs.remapIntoCache(this); } }; MOT_Obj.prototype.setY = function (newY) { this.Obj_Y = newY; if (this.Obj_Flags & 384) { return(undefined); } this.updateCacheIndexes(); if ((this.oldXCacheIndex != this.xCacheIndex) || (this.oldYCacheIndex != this.yCacheIndex)) { _root.Objs.remapIntoCache(this); } }; MOT_Obj.prototype.getKey = function (c) { return(this.Keys_state[c >> 3] & _root.Bits_on[c & 7]); }; MOT_Obj.prototype.getPressed = function (c) { return(this.Keys_pressed[c >> 3] & _root.Bits_on[c & 7]); }; MOT_Obj.prototype.setHndlr = function (h, method_) { this["Obj_Hndlr" + h] = method_; }; MOT_Obj.prototype.apply_NORMAL = function () { this._x = (this.Obj_X >> 16) - _root.Scroll_X; this._y = (this.Obj_Y >> 16) - _root.Scroll_Y; this._xscale = this.Obj_Flip * 100; }; MOT_Obj.prototype.apply_NORMAL0 = function () { this._x = this.Obj_X >> 16; this._y = this.Obj_Y >> 16; this._xscale = this.Obj_Flip * 100; }; MOT_Obj.prototype.apply_NORMALX = function () { this._x = -_root.Scroll_X; this._y = -_root.Scroll_Y; this._xscale = this.Obj_Flip * 100; }; MOT_Obj.prototype.apply_KEYBD = function () { var i; this.Keys_pressed[0] = 0; this.Keys_pressed[1] = 0; this.Keys_pressed[2] = 0; this.Keys_pressed[3] = 0; this.Keys_pressed[4] = 0; this.Keys_pressed[5] = 0; this.Keys_pressed[6] = 0; this.Keys_pressed[7] = 0; this.Keys_pressed[8] = 0; this.Keys_pressed[9] = 0; this.Keys_pressed[10] = 0; this.Keys_pressed[11] = 0; this.Keys_pressed[12] = 0; this.Keys_pressed[13] = 0; this.Keys_pressed[14] = 0; this.Keys_pressed[15] = 0; this.Obj_Sprite(); this._xscale = this.Obj_Flip * 100; }; MOT_Obj.prototype.apply_MICKEY = function () { var i; this.Keys_pressed[0] = 0; this.Keys_pressed[1] = 0; this.Keys_pressed[2] = 0; this.Keys_pressed[3] = 0; this.Keys_pressed[4] = 0; this.Keys_pressed[5] = 0; this.Keys_pressed[6] = 0; this.Keys_pressed[7] = 0; this.Keys_pressed[8] = 0; this.Keys_pressed[9] = 0; this.Keys_pressed[10] = 0; this.Keys_pressed[11] = 0; this.Keys_pressed[12] = 0; this.Keys_pressed[13] = 0; this.Keys_pressed[14] = 0; this.Keys_pressed[15] = 0; this.Obj_Sprite(); this._xscale = this.Obj_Flip * 100; this.updateCacheIndexes(); if (this.Obj_Flash > -1) { if (this.Obj_Flash) { if ((this.Obj_Flash & 3) > 2) { this._visible = 1; } else { this._visible = 0; } this.Obj_Flash--; } else { this._visible = 1; } } }; MOT_OBJ.prototype.setDepth = function (depth_) { this.Obj_Depth = depth_; this.swapDepths(((this.Obj_Depth * 64) + this.Obj_Hndlr1_i) + 16384); }; MOT_Obj.prototype.Sprite = function () { this._x = (this.Obj_X >> 16) - _root.Scroll_X; this._y = (this.Obj_Y >> 16) - _root.Scroll_Y; }; MOT_Obj.prototype.Sprite0 = function () { this._x = this.Obj_X >> 16; this._y = this.Obj_Y >> 16; }; MOT_Obj.prototype.SpriteX = function () { this._x = -_root.Scroll_X; this._y = -_root.Scroll_Y; }; MOT_Obj.prototype.killKeys = function () { this.Keys_pressed[0] = 0; this.Keys_pressed[1] = 0; this.Keys_pressed[2] = 0; this.Keys_pressed[3] = 0; this.Keys_pressed[4] = 0; this.Keys_pressed[5] = 0; this.Keys_pressed[6] = 0; this.Keys_pressed[7] = 0; this.Keys_pressed[8] = 0; this.Keys_pressed[9] = 0; this.Keys_pressed[10] = 0; this.Keys_pressed[11] = 0; this.Keys_pressed[12] = 0; this.Keys_pressed[13] = 0; this.Keys_pressed[14] = 0; this.Keys_pressed[15] = 0; this.Keys_pressed[16] = 0; this.Keys_pressed[17] = 0; this.Keys_pressed[18] = 0; this.Keys_pressed[19] = 0; this.Keys_pressed[20] = 0; this.Keys_pressed[21] = 0; this.Keys_pressed[22] = 0; this.Keys_pressed[23] = 0; this.Keys_pressed[24] = 0; this.Keys_pressed[25] = 0; this.Keys_pressed[26] = 0; this.Keys_pressed[27] = 0; this.Keys_pressed[28] = 0; this.Keys_pressed[29] = 0; this.Keys_pressed[30] = 0; this.Keys_pressed[31] = 0; this.Keys_state[0] = 0; this.Keys_state[1] = 0; this.Keys_state[2] = 0; this.Keys_state[3] = 0; this.Keys_state[4] = 0; this.Keys_state[5] = 0; this.Keys_state[6] = 0; this.Keys_state[7] = 0; this.Keys_state[8] = 0; this.Keys_state[9] = 0; this.Keys_state[10] = 0; this.Keys_state[11] = 0; this.Keys_state[12] = 0; this.Keys_state[13] = 0; this.Keys_state[14] = 0; this.Keys_state[15] = 0; this.Keys_state[16] = 0; this.Keys_state[17] = 0; this.Keys_state[18] = 0; this.Keys_state[19] = 0; this.Keys_state[20] = 0; this.Keys_state[21] = 0; this.Keys_state[22] = 0; this.Keys_state[23] = 0; this.Keys_state[24] = 0; this.Keys_state[25] = 0; this.Keys_state[26] = 0; this.Keys_state[27] = 0; this.Keys_state[28] = 0; this.Keys_state[29] = 0; this.Keys_state[30] = 0; this.Keys_state[31] = 0; }; MOT_Obj.prototype.cacheCX = function () { this.CX1 = (this.Obj_X >> 16) + this.Obj_X1; this.CX2 = (this.Obj_X >> 16) + this.Obj_X2; this.CY1 = (this.Obj_Y >> 16) + this.Obj_Y1; this.CY2 = (this.Obj_Y >> 16) + this.Obj_Y2; }; MOT_Obj.prototype.Ck_Collide_DN = function () { var i; var x1; var x2; var y2; x1 = (this.Obj_X >> 16) + this.Obj_X1; x2 = (this.Obj_X >> 16) + this.Obj_X2; y2 = (this.Obj_Y >> 16) + this.Obj_Y2; y2 = y2 & 4294967288; if (_root.Collide_DN_Tabl[_root.CMapArray[((y2 / 8) * 102) + ((x1 & 4294967288) / 8)]] || (_root.Collide_DN_Tabl[_root.CMapArray[((y2 / 8) * 102) + ((x2 & 4294967288) / 8)]])) { this.CX_Collide_Flag = this.CX_Collide_Flag | 8; this.Obj_Y = ((y2 - this.Obj_Y2) - 1) << 16; return(1); } return(0); }; MOT_Obj.prototype.Ck_Collide_UP = function () { var i; var x; var x1; var x2; var y1; var y2; x1 = (this.Obj_X >> 16) + this.Obj_X1; x2 = (this.Obj_X >> 16) + this.Obj_X2; y1 = (this.Obj_Y >> 16) + this.Obj_Y1; y2 = (this.Obj_Y >> 16) + this.Obj_Y2; y1 = y1 & 4294967288; x = x1 & 4294967288; while (x <= (x2 & 4294967288)) { i = ((y1 / 8) * 102) + (x / 8); if (_root.CMapArray[i] == 1) { this.CX_Collide_Flag = this.CX_Collide_Flag | 4; this.Obj_Y = ((y1 + 8) - this.Obj_Y1) << 16; return(1); } x = x + 8; } return(0); }; MOT_Obj.prototype.Ck_Collide_LF = function () { var i; var y; var x1; var x2; var y1; var y2; x1 = (this.Obj_X >> 16) + this.Obj_X1; x2 = (this.Obj_X >> 16) + this.Obj_X2; y1 = (this.Obj_Y >> 16) + this.Obj_Y1; y2 = (this.Obj_Y >> 16) + this.Obj_Y2; x1 = x1 & 4294967288; y = y1 & 4294967288; while (y <= (y2 & 4294967288)) { i = ((y / 8) * 102) + (x1 / 8); if (_root.CMapArray[i] == 1) { this.CX_Collide_Flag = this.CX_Collide_Flag | 1; this.Obj_X = ((x1 + 8) - this.Obj_X1) << 16; return(1); } y = y + 8; } return(0); }; MOT_Obj.prototype.Ck_Collide_RT = function () { var i; var y; var x1; var x2; var y1; var y2; x1 = (this.Obj_X >> 16) + this.Obj_X1; x2 = (this.Obj_X >> 16) + this.Obj_X2; y1 = (this.Obj_Y >> 16) + this.Obj_Y1; y2 = (this.Obj_Y >> 16) + this.Obj_Y2; x2 = x2 & 4294967288; y = y1 & 4294967288; while (y <= (y2 & 4294967288)) { i = ((y / 8) * 102) + (x2 / 8); if (_root.CMapArray[i] == 1) { this.CX_Collide_Flag = this.CX_Collide_Flag | 1; this.Obj_X = ((x2 - 1) - this.Obj_X2) << 16; return(1); } y = y + 8; } return(0); }; MOT_Obj.prototype.CX_Ladder = function (label_) { var i; var x; if (this.getKey(38)) { if ((i = this.CX_Ladder0())) { x = (this.Obj_X >> 16) & (7 + ((i - 2) * 8)); this.Obj_Target = (this.Obj_X - (x << 16)) + 1048576; this.Obj_Timer = 16 - x; this.Obj_Climb = 0; this.Obj_Flags = this.Obj_Flags | 1; this.CX_Obj_Collide = 0; this.gotoAndPlay(label_); return(1); } } return(0); }; MOT_Obj.prototype.CX_LadderX = function (label_) { var i; var x; if (this.getKey(40)) { if ((i = this.CX_LadderX1())) { x = (this.Obj_X >> 16) & (7 + ((i - 6) * 8)); this.Obj_Target = (this.Obj_X - (x << 16)) + 1048576; this.Obj_Timer = 16 - x; this.Obj_Climb = 1; this.Obj_Y = ((this.Obj_Y >> 16) + 1) << 16; this.gotoAndPlay(label_); return(1); } } return(0); }; MOT_Obj.prototype.CX_Ladder0 = function () { var i; var x; var y; var x1; var x2; var y1; var y2; x1 = this.Obj_X >> 16; y2 = (this.Obj_Y >> 16) + this.Obj_Y2; x1 = x1 & 4294967288; y2 = y2 & 4294967288; i = ((y2 / 8) * 102) + (x1 / 8); i = _root.CMapArray[i]; if ((i >= 2) && (i <= 5)) { return(i); } return(0); }; MOT_Obj.prototype.CX_LadderX0 = function () { var i; var x; var y; var x1; var x2; var y1; var y2; x1 = this.Obj_X >> 16; y2 = (this.Obj_Y >> 16) + this.Obj_Y2; x1 = x1 & 4294967288; y2 = y2 & 4294967288; i = ((y2 / 8) * 102) + (x1 / 8); i = _root.CMapArray[i]; if ((i >= 6) && (i <= 9)) { return(i); } return(0); }; MOT_Obj.prototype.CX_LadderX1 = function () { var i; var x; var y; var x1; var x2; var y1; var y2; x1 = this.Obj_X >> 16; y2 = (this.Obj_Y >> 16) + this.Obj_Y2; x1 = x1 & 4294967288; y2 = y2 & 4294967288; i = (((y2 + 8) / 8) * 102) + (x1 / 8); i = _root.CMapArray[i]; if ((i >= 6) && (i <= 9)) { return(i); } return(0); }; MOT_Obj.prototype.CX_Gravity = function () { }; MOT_Obj.prototype.CX_Init = function (flags_) { this.Obj_CX_Flags = flags_; this.CX_Collide_Flag = (this.CX_Bounce_Flag = (this.CX_Fall_Flag = 0)); this.Old_X0 = this.Obj_X; this.Old_Y0 = this.Obj_Y; }; MOT_Obj.prototype.CX = function (flags_, gravity_, max_velocity_) { var x; if (this.CX_DY) { this.Obj_Y = this.Obj_Y + this.CX_DY; this.CX_DY = 0; } this.Obj_CX_Flags = flags_; this.CX_Collide_Flag = (this.CX_Bounce_Flag = (this.CX_Fall_Flag = 0)); this.Old_X0 = this.Obj_X; this.Old_Y0 = this.Obj_Y; this.Obj_DY = this.Obj_DY + gravity_; if (this.Obj_DY > max_velocity_) { this.Obj_DY = max_velocity_; } if (this.CX_Obj_Collide) { this.CX_Collide_Flag = this.CX_Collide_Flag | this.CX_Obj_Collide; } this.Obj_X = this.Obj_X + this.Obj_DX; if ((this.Obj_X >> 16) != (this.Old_X0 >> 16)) { if (this.Obj_DX < 0) { while (this.Ck_Collide_LF()) { } } else if (this.Obj_DX > 0) { while (this.Ck_Collide_RT()) { } } } this.Obj_Y = this.Obj_Y + this.Obj_DY; if ((this.Obj_Y >> 16) != (this.Old_Y0 >> 16)) { if (this.Obj_DY < 0) { while (this.Ck_Collide_UP()) { } } else if (this.Obj_DY > 0) { while (this.Ck_Collide_DN()) { } } } if (this.CX_Collide_Flag & 8) { this.Obj_DY = 65536; } if (this.CX_Obj_Collide & 8) { x = 262144 /* 0x040000 */; } else { x = 131072 /* 0x020000 */; } if ((this.Obj_Y - this.Old_Y0) > x) { this.CX_Fall_Flag = 1; } if (this.CX_Obj_Collide) { this.CX_Obj_Collide = 0; } this.CX1 = (this.Obj_X >> 16) + this.Obj_X1; this.CX2 = (this.Obj_X >> 16) + this.Obj_X2; this.CY1 = (this.Obj_Y >> 16) + this.Obj_Y1; this.CY2 = (this.Obj_Y >> 16) + this.Obj_Y2; }; _root.KEY_LT = 37; _root.KEY_RT = 39; _root.KEY_UP = 38; _root.KEY_DN = 40; _root.KEY_A = 65; _root.KEY_B = 83; _root.KEY_LB = 81; _root.KEY_RB = 87; _root.KEY_CHEAT = 17; _root.Obj_Flags_ALWAYSRUN = 384; _root.Obj_Flags_BACKGROUND = 256; _root.Obj_Flags_MICKEY = 128; _root.Obj_Flags_DEAD = 64; _root.Obj_Flags_SPECIAL = 32; _root.Obj_Flags_KILL = 16; _root.Obj_Flags_KEYBD = 8; _root.Obj_Flags_GONE = 4; _root.Obj_Flags_ATTACK = 2; _root.Obj_Flags_CLIMBING = 1; _root.frame = 0; _root.Health = 0; _root.snd = 0; _root.Objs = new MOT_ObjGroup(); _root.Keys = new MOT_Keypad(); _root.Level = new MOT_Level(); _root._xscale = 100; _root._yscale = 100; _root.snd = new Sound(this); _root.snd.setVolume(100); _root.gotoTitle(); CMapArray = [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 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Symbol 34 MovieClip [Game Over] Frame 30
stop();
Instance of Symbol 33 MovieClip in Symbol 34 MovieClip [Game Over] Frame 30
onClipEvent (mouseUp) { this.Lose.removeMovieClip(); _root.snd.stop("LV_214_loop"); _root.gotoGame(); }
Symbol 49 MovieClip Frame 20
gotoAndPlay (1);
Symbol 54 MovieClip Frame 10
gotoAndPlay (1);
Symbol 61 MovieClip Frame 15
gotoAndPlay (1);
Symbol 68 MovieClip [Win Screen] Frame 70
stop();
Instance of Symbol 67 MovieClip in Symbol 68 MovieClip [Win Screen] Frame 70
onClipEvent (mouseUp) { this.Win.removeMovieClip(); _root.snd.stop("LVM_01_loop"); _root.gotoGame(); }
Symbol 77 MovieClip [Title Screen] Frame 1
Symbol 77 MovieClip [Title Screen] Frame 39
_root.snd.attachSound("LV_147"); _root.snd.start();
Symbol 77 MovieClip [Title Screen] Frame 90
stop();
Instance of Symbol 76 MovieClip in Symbol 77 MovieClip [Title Screen] Frame 90
onClipEvent (mouseUp) { _root.gotoGame(); _root.Title.removeMovieClip(); }
Symbol 212 MovieClip [FighterClass] Frame 1
function Do_Fighter_Shoot() { _root.Arrow = _root.Objs.create("ArrowClass", 56, 0, this.Obj_X, this.Obj_Y - 1114112, null); _root.Arrow.Obj_Flip = this.Obj_Flip; _root.snd.attachSound("LV_135"); _root.snd.start(); } function Fighter_Walk() { if (this.Keys_state[4] & _root.Bits_on[5]) { if (this.Obj_DX > 0) { this.Obj_DX = 0; } this.Obj_DX = this.Obj_DX + -32768; if (this.Obj_DX < -393216) { this.Obj_DX = -393216; } this.Obj_Flip = -1; } else if (this.Keys_state[4] & _root.Bits_on[7]) { if (this.Obj_DX < 0) { this.Obj_DX = 0; } this.Obj_DX = this.Obj_DX + 32768; if (this.Obj_DX > 393216) { this.Obj_DX = 393216 /* 0x060000 */; } this.Obj_Flip = 1; } else { this.Obj_DX = 0; gotoAndPlay (49); } if (this.CX_Ladder("Fighter_Climb0")) { return(undefined); } if (this.CX_LadderX("Fighter_Climb0")) { return(undefined); } this.CX(0, 32768, 524288); if (this.CX_Fall_Flag) { this.gotoAndPlay("Fighter_Fall"); } if (this.CX_Collide_Flag & 3) { this.gotoAndPlay("Fighter_Push"); } } function Fighter_Idle() { this.Obj_DX = 0; if (0 && (this.Keys_pressed[2] & _root.Bits_on[1])) { this.gotoAndPlay("Fighter_Cheat"); } if (this.Keys_state[4] & _root.Bits_on[5]) { this.Obj_DX = -1; gotoAndPlay (16); } else if (this.Keys_state[4] & _root.Bits_on[7]) { this.Obj_DX = 1; gotoAndPlay (16); } else if (this.Keys_state[8] & _root.Bits_on[1]) { if (_root.MOT_random(0, 99) > 50) { _root.snd.attachSound("LV_201"); _root.snd.start(); gotoAndPlay (136); } else { _root.snd.attachSound("LV_201"); _root.snd.start(); gotoAndPlay (159); } } else if (this.Keys_state[10] & _root.Bits_on[3]) { if (!_root.Arrow) { this.gotoAndPlay("Fighter_Shoot"); } } else if (this.Keys_pressed[4] & _root.Bits_on[6]) { if (_root.teleportCheck(this)) { this.gotoAndPlay("Fighter_Teleport"); } _root.helpCheck(this); } if (this.CX_Ladder("Fighter_Climb0")) { return(undefined); } if (this.CX_LadderX("Fighter_Climb0")) { return(undefined); } this.CX(0, 32768, 524288); if (this.CX_Fall_Flag) { this.gotoAndPlay("Fighter_Fall"); } } function Fighter_IdleA() { this.Obj_DX = 0; if (this.Keys_state[4] & _root.Bits_on[5]) { this.Obj_Flip = -1; gotoAndPlay (16); } else if (this.Keys_state[4] & _root.Bits_on[7]) { this.Obj_Flip = 1; gotoAndPlay (16); } if (this.CX_Ladder("Fighter_Climb0")) { return(undefined); } if (this.CX_LadderX("Fighter_Climb0")) { return(undefined); } this.CX(0, 32768, 524288); if (this.CX_Fall_Flag) { this.gotoAndPlay("Fighter_Fall"); } } function Fighter_SwordA() { this.CX(0, 32768, 524288); if (this.CX_Fall_Flag) { this.gotoAndPlay("Fighter_Fall"); } } function Fighter_SwordB() { this.CX(0, 32768, 524288); if (this.CX_Fall_Flag) { this.gotoAndPlay("Fighter_Fall"); } } function Fighter_Climb_Frame() { this.Obj_AnimFrame = this.Obj_AnimFrame + 80; switch ((this.Obj_AnimFrame >> 8) & 3) { case 0 : this.gotoAndStop("Fighter_Climb1"); return; case 1 : this.gotoAndStop("Fighter_Climb2"); return; case 2 : this.gotoAndStop("Fighter_Climb3"); return; case 3 : this.gotoAndStop("Fighter_Climb4"); } } function Fighter_Climb0() { this.Obj_Flags = this.Obj_Flags | 1; if (this.Obj_Timer < 0) { this.Obj_Timer = this.Obj_Timer + 4; this.Obj_X = this.Obj_X - 262144; if (this.Obj_X <= this.Obj_Target) { this.Obj_X = this.Obj_Target; } } else if (this.Obj_Timer > 0) { this.Obj_Timer = this.Obj_Timer + 4; this.Obj_X = this.Obj_X + 262144; if (this.Obj_X >= this.Obj_Target) { this.Obj_X = this.Obj_Target; } } if (this.Obj_X == this.Obj_Target) { if (this.Obj_Climb == 0) { this.gotoAndPlay("Fighter_Climb"); } if (this.Obj_Climb == 1) { this.gotoAndPlay("Fighter_Climb_Out"); } } } function Fighter_Climb() { this.Obj_Flags = this.Obj_Flags | 1; this.Obj_DX = 0; this.Obj_DY = 0; if (this.Keys_state[4] & _root.Bits_on[6]) { this.Obj_DY = -163840; this.Fighter_Climb_Frame(); } else if (this.Keys_state[5] & _root.Bits_on[0]) { this.Obj_DY = 163840 /* 0x028000 */; this.Fighter_Climb_Frame(); } else if (this.Keys_state[4] & _root.Bits_on[5]) { this.Obj_Flip = -1; this.Obj_Flags = this.Obj_Flags & 65534; this.gotoAndPlay("Fighter_Fall"); } else if (this.Keys_state[4] & _root.Bits_on[7]) { this.Obj_Flip = 1; this.Obj_Flags = this.Obj_Flags & 65534; this.gotoAndPlay("Fighter_Fall"); } this.CX(0, 0, 1073741824); if (!this.CX_Ladder0()) { this.Obj_Flags = this.Obj_Flags & 65534; this.gotoAndPlay("Fighter_Climb_Out"); } if (this.CX_Collide_Flag & 8) { this.Obj_Flags = this.Obj_Flags & 65534; this.gotoAndPlay("Fighter_Idle"); } } function Fighter_Climb_Out() { this.Obj_DX = 0; this.Obj_DY = 0; if (this.Keys_state[4] & _root.Bits_on[6]) { this.Obj_DY = -65536; } else if (this.Keys_state[5] & _root.Bits_on[0]) { this.Obj_DY = 65536; } if (((this.Obj_Y >> 16) & 7) < 4) { this.gotoAndStop("Fighter_Climb_Out1"); } else { this.gotoAndStop("Fighter_Climb_Out2"); } this.Obj_X = this.Obj_X + this.Obj_DX; this.Obj_Y = this.Obj_Y + this.Obj_DY; if (!this.CX_LadderX0()) { this.gotoAndPlay("Fighter_Idle"); if (this.CX_Ladder0()) { this.gotoAndPlay("Fighter_Climb"); } else { this.Obj_DX = 0; this.Obj_DY = 0; this.Obj_Y = this.Obj_Y & 4294443008; this.Obj_Y = this.Obj_Y + 458752; this.gotoAndPlay("Fighter_Idle"); } } } function Fighter_Fall() { if (this.Keys_state[4] & _root.Bits_on[5]) { this.Obj_DX = this.Obj_DX + -32768; if (this.Obj_DX < -393216) { this.Obj_DX = -393216; } this.Obj_Flip = -1; } else if (this.Keys_state[4] & _root.Bits_on[7]) { this.Obj_DX = this.Obj_DX + 32768; if (this.Obj_DX > 393216) { this.Obj_DX = 393216 /* 0x060000 */; } this.Obj_Flip = 1; } else { this.Obj_DX = 0; } if (this.CX_Ladder("Fighter_Climb0")) { return(undefined); } this.CX(0, 32768, 524288); if (((this.Obj_Y - this.Obj_Target) >> 16) > 96) { this.gotoAndPlay("Fighter_FreeFall"); } if (this.CX_Collide_Flag & 4) { this.Obj_DY = 0; } if (this.CX_Collide_Flag & 8) { _root.snd.attachSOund("LV_196"); _root.snd.start(); this.gotoAndPlay("Fighter_Idle"); } } function Fighter_FreeFall() { this.Obj_DX = 0; if (this.CX_Ladder("Fighter_Climb0")) { return(undefined); } this.CX(0, 32768, 524288); if (((this.Obj_Y - this.Obj_Target) >> 16) > 96) { this.gotoAndPlay("Fighter_FreeFall"); } if (this.CX_Collide_Flag & 4) { this.Obj_DY = 0; } if (this.CX_Collide_Flag & 8) { _root.ImpactY_Flag = 9; _root.snd.attachSound("LV_185"); _root.snd.start(); this.gotoAndPlay("Fighter_Crash"); } } function Fighter_Push() { this.Obj_DX = 0; if (this.Keys_state[4] & _root.Bits_on[5]) { if (this.Obj_DX > 0) { this.Obj_DX = 0; } this.Obj_DX = -65536; if (this.Obj_DX < -393216) { this.Obj_DX = -393216; } this.Obj_Flip = -1; } else if (this.Keys_state[4] & _root.Bits_on[7]) { if (this.Obj_DX < 0) { this.Obj_DX = 0; } this.Obj_DX = 65536; if (this.Obj_DX > 393216) { this.Obj_DX = 393216 /* 0x060000 */; } this.Obj_Flip = 1; } else { this.gotoAndPlay("Fighter_Idle"); } this.CX(0, 32768, 524288); if (!(this.CX_Collide_Flag & 3)) { this.gotoAndPlay("Fighter_Idle"); } } function Fighter_Crash() { this.CX(0, 0, 1073741824); } function Fighter_Shocked() { } function Fighter_Shoot() { this.CX(0, 32768, 524288); } function Fighter_Cheat() { if (this.Keys_pressed[2] & _root.Bits_on[1]) { this.gotoAndPlay("Fighter_Fall"); } if (this.Keys_state[4] & _root.Bits_on[6]) { this.Obj_Y = this.Obj_Y - 524288; } if (this.Keys_state[5] & _root.Bits_on[0]) { this.Obj_Y = this.Obj_Y + 524288; } if (this.Keys_state[4] & _root.Bits_on[5]) { this.Obj_Flip = -1; this.Obj_X = this.Obj_X - 524288; } if (this.Keys_state[4] & _root.Bits_on[7]) { this.Obj_Flip = 1; this.Obj_X = this.Obj_X + 524288; } this.cacheCX(); trace((("x: " + (this.Obj_X >> 16)) + ", y: ") + (this.Obj_Y >> 16)); } function Fighter_Teleport() { } function Fighter_Splat() { } function Fighter_Hit() { this.Obj_Flags = this.Obj_Flags & 65534; this.Obj_X = this.Obj_X + this.Obj_DX; if (this.Obj_DX < 0) { while (this.Ck_Collide_LF()) { } } else if (this.Obj_DX > 0) { while (this.Ck_Collide_RT()) { } } } function Fighter_Die() { } this.gotoAndPlay("Fighter_Idle"); _root.KEY_LT = 37; _root.KEY_RT = 39; _root.KEY_UP = 38; _root.KEY_DN = 40; _root.KEY_A = 65; _root.KEY_B = 83; _root.KEY_LB = 81; _root.KEY_RB = 87; _root.KEY_CHEAT = 17; _root.Obj_Flags_ALWAYSRUN = 384; _root.Obj_Flags_BACKGROUND = 256; _root.Obj_Flags_MICKEY = 128; _root.Obj_Flags_DEAD = 64; _root.Obj_Flags_SPECIAL = 32; _root.Obj_Flags_KILL = 16; _root.Obj_Flags_KEYBD = 8; _root.Obj_Flags_GONE = 4; _root.Obj_Flags_ATTACK = 2; _root.Obj_Flags_CLIMBING = 1; this.Obj_X1 = -5; this.Obj_X2 = 5; this.Obj_Y1 = -31; this.Obj_Y2 = 0;
Symbol 212 MovieClip [FighterClass] Frame 16
this.SetHndlr(1, this.Fighter_Walk); this.gotoAndPlay("Fighter_Walk_Loop");
Symbol 212 MovieClip [FighterClass] Frame 32
Symbol 212 MovieClip [FighterClass] Frame 48
this.gotoAndPlay("Fighter_Walk_Loop");
Symbol 212 MovieClip [FighterClass] Frame 49
this.SetHndlr(1, this.Fighter_Idle); this.Obj_Timer = 8; this.gotoAndPlay("Fighter_Idle_Loop");
Symbol 212 MovieClip [FighterClass] Frame 85
this.Obj_Timer--; if (this.Obj_Timer != 0) { this.gotoAndPlay("Fighter_Idle_Loop"); } else { this.gotoAndPlay("Fighter_IdleA"); }
Symbol 212 MovieClip [FighterClass] Frame 86
this.SetHndlr(1, this.Fighter_IdleA); this.gotoAndPlay("Fighter_IdleA_Loop");
Symbol 212 MovieClip [FighterClass] Frame 135
this.gotoAndPlay("Fighter_Idle");
Symbol 212 MovieClip [FighterClass] Frame 136
this.SetHndlr(1, this.Fighter_SwordA); this.gotoAndPlay("Fighter_SwordA_Loop");
Symbol 212 MovieClip [FighterClass] Frame 152
this.Obj_Flags = this.Obj_Flags | 2;
Symbol 212 MovieClip [FighterClass] Frame 158
this.Obj_Flags = this.Obj_Flags & 253; this.gotoAndPlay("Fighter_Idle");
Symbol 212 MovieClip [FighterClass] Frame 159
this.SetHndlr(1, this.Fighter_SwordB); this.gotoAndPlay("Fighter_SwordB_Loop");
Symbol 212 MovieClip [FighterClass] Frame 175
this.Obj_Flags = this.Obj_Flags | 2;
Symbol 212 MovieClip [FighterClass] Frame 181
this.Obj_Flags = this.Obj_Flags & 253; this.gotoAndPlay("Fighter_Idle");
Symbol 212 MovieClip [FighterClass] Frame 182
this.setHndlr(1, this.Fighter_Climb0); this.gotoAndPlay("Fighter_Climb1");
Symbol 212 MovieClip [FighterClass] Frame 196
this.SetHndlr(1, this.Fighter_Climb); this.gotoAndPlay("Fighter_Climb1");
Symbol 212 MovieClip [FighterClass] Frame 209
stop();
Symbol 212 MovieClip [FighterClass] Frame 210
stop();
Symbol 212 MovieClip [FighterClass] Frame 211
stop();
Symbol 212 MovieClip [FighterClass] Frame 212
stop();
Symbol 212 MovieClip [FighterClass] Frame 213
this.setHndlr(1, this.Fighter_Climb_Out); this.gotoAndPlay("Fighter_Climb_Out1");
Symbol 212 MovieClip [FighterClass] Frame 228
stop();
Symbol 212 MovieClip [FighterClass] Frame 229
stop();
Symbol 212 MovieClip [FighterClass] Frame 230
this.setHndlr(1, this.Fighter_Fall); this.gotoAndPlay("Fighter_Fall_Loop"); this.Obj_Target = this.Obj_Y;
Symbol 212 MovieClip [FighterClass] Frame 246
this.gotoAndPlay("Fighter_Fall_Loop");
Symbol 212 MovieClip [FighterClass] Frame 247
this.Obj_Health--; if (this.Obj_Health > 0) { this.setHndlr(1, this.Fighter_Crash); this.gotoAndPlay("Fighter_Crash_Loop"); } else { this.gotoAndPlay("Fighter_Splat"); }
Symbol 212 MovieClip [FighterClass] Frame 259
this.Obj_Timer = 4;
Symbol 212 MovieClip [FighterClass] Frame 266
this.Obj_Timer--; if (this.Obj_Timer != 0) { this.gotoAndPlay("Fighter_Dizzy_Loop"); } else { this.gotoAndPlay("Fighter_Get_Up_Loop"); }
Symbol 212 MovieClip [FighterClass] Frame 273
this.gotoAndPlay("Fighter_Idle");
Symbol 212 MovieClip [FighterClass] Frame 274
this.SetHndlr(1, this.Fighter_FreeFall); this.gotoAndPlay("Fighter_FreeFall_Loop");
Symbol 212 MovieClip [FighterClass] Frame 287
this.gotoAndPlay("Fighter_FreeFall_Loop");
Symbol 212 MovieClip [FighterClass] Frame 288
this.SetHndlr(1, this.Fighter_Push); this.gotoAndPlay("Fighter_Push_Loop");
Symbol 212 MovieClip [FighterClass] Frame 308
_root.snd.attachSound("LV_177"); _root.snd.start();
Symbol 212 MovieClip [FighterClass] Frame 311
this.gotoAndPlay("Fighter_Push_Loop");
Symbol 212 MovieClip [FighterClass] Frame 312
this.setHndlr(1, this.Fighter_Shocked); this.gotoAndPlay("Runner_Shocked_Loop"); this.Obj_Timer = 3;
Symbol 212 MovieClip [FighterClass] Frame 326
_root.snd.attachSound("LV_219"); _root.snd.start();
Symbol 212 MovieClip [FighterClass] Frame 334
this.Obj_Timer--; if (this.Obj_Timer) { this.gotoAndPlay("Runner_Shocked_Loop"); } else { this.gotoAndPlay("Runner_Gone"); }
Symbol 212 MovieClip [FighterClass] Frame 335
this.setHndlr(1, this.Fighter_Shoot); this.gotoAndPlay("Fighter_Shoot1_Loop"); this.Obj_Timer = 4;
Symbol 212 MovieClip [FighterClass] Frame 354
this.Do_Fighter_Shoot();
Symbol 212 MovieClip [FighterClass] Frame 357
this.Obj_Timer--; if (this.Obj_Timer) { this.gotoAndPlay("Fighter_Shoot2_Loop"); } else { this.gotoAndPlay("Fighter_Idle"); }
Symbol 212 MovieClip [FighterClass] Frame 358
this.setHndlr(1, this.Fighter_Teleport); this.gotoAndPlay("Fighter_Teleport_Out_Loop"); _root.snd.attachSound("LV_216"); _root.snd.start();
Symbol 212 MovieClip [FighterClass] Frame 381
_root.teleportCreate(this);
Symbol 212 MovieClip [FighterClass] Frame 393
this.Obj_X = 42074112 /* 0x2820000 */; this.Obj_Y = 27197440 /* 0x19F0000 */; _root.teleportCreate(this); _root.snd.attachSound("LV_217"); _root.snd.start(); this.gotoAndPlay("Runner_Teleport_In_Loop");
Symbol 212 MovieClip [FighterClass] Frame 411
this.gotoAndPlay("Fighter_Idle");
Symbol 212 MovieClip [FighterClass] Frame 412
this.setHndlr(1, this.Fighter_Cheat); this.gotoAndPlay("Fighter_Cheat_Loop");
Symbol 212 MovieClip [FighterClass] Frame 428
this.gotoAndPlay("Fighter_Cheat_Loop");
Symbol 212 MovieClip [FighterClass] Frame 429
this.Obj_Flash = -1; this._visible = 0; this.Obj_Flags = this.Obj_Flags | _root.Obj_Flags_GONE; this.gotoAndPlay("Runner_Gone_Loop");
Symbol 212 MovieClip [FighterClass] Frame 442
this.gotoAndPlay("Runner_Gone_Loop");
Symbol 212 MovieClip [FighterClass] Frame 443
this.SetHndlr(1, this.Fighter_Splat); this.gotoAndPlay("Fighter_Splat_Loop"); _root.snd.attachSound("LV_203"); _root.snd.start();
Symbol 212 MovieClip [FighterClass] Frame 466
this.gotoAndPlay("Runner_Gone");
Symbol 212 MovieClip [FighterClass] Frame 467
this.SetHndlr(1, this.Fighter_Hit); this.Obj_Health--; if (this.Obj_Health > 0) { this.gotoAndPlay("Fighter_Hit_Loop"); } else { this.gotoAndPlay("Fighter_Die"); } this.Obj_Flags = this.Obj_Flags | _root.Obj_Flags_DEAD;
Symbol 212 MovieClip [FighterClass] Frame 486
this.Obj_Flags = this.Obj_Flags & (255 - _root.Obj_Flags_DEAD); this.gotoAndPlay("Fighter_Idle");
Symbol 212 MovieClip [FighterClass] Frame 487
this.SetHndlr(1, this.Fighter_Die); this.gotoAndPlay("Fighter_Die_Loop"); this.Obj_Flags = this.Obj_Flags | _root.Obj_Flags_DEAD;
Symbol 212 MovieClip [FighterClass] Frame 524
this.gotoAndPlay("Runner_Gone");
Symbol 323 MovieClip [RunnerClass] Frame 1
function Runner_Walk() { if (this.Keys_state[10] & _root.Bits_on[3]) { this.gotoAndPlay("Runner_Fast"); } else if (this.Keys_pressed[8] & _root.Bits_on[1]) { this.Obj_DY = -491520; this.gotoAndPlay("Runner_Jump"); } else if (this.Keys_state[4] & _root.Bits_on[5]) { this.Obj_DX = this.Obj_DX + -49152; if (this.Obj_DX < -458752) { this.Obj_DX = -458752; } if ((this.Obj_Flip == 1) && (this.Obj_DX > 196608)) { _root.snd.attachSound("LV_184"); _root.snd.start(); } this.Obj_Flip = -1; } else if (this.Keys_state[4] & _root.Bits_on[7]) { this.Obj_DX = this.Obj_DX + 49152; if (this.Obj_DX > 458752) { this.Obj_DX = 458752 /* 0x070000 */; } if ((this.Obj_Flip == -1) && (this.Obj_DX < -196608)) { _root.snd.attachSound("LV_184"); _root.snd.start(); } this.Obj_Flip = 1; } else { var dx = (this.Obj_DX >> 16); this.Obj_DX = 0; if ((dx <= -5) || (dx >= 5)) { gotoAndPlay (166); } else { gotoAndPlay (47); } } if (this.CX_Ladder("Runner_Climb0")) { return(undefined); } if (this.CX_LadderX("Runner_Climb0")) { return(undefined); } this.CX(0, 32768, 524288); if (this.CX_Fall_Flag) { this.gotoAndPlay("Runner_Fall"); } if (this.CX_Collide_Flag & 3) { this.gotoAndPlay("Runner_Push"); } } function Runner_Fast() { this.Obj_Flags = this.Obj_Flags | 32; if (this.Keys_state[4] & _root.Bits_on[5]) { this.Obj_DX = this.Obj_DX + -49152; if (this.Obj_DX < -458752) { this.Obj_DX = -458752; } if (this.Obj_Flip != -1) { var dx = (this.Obj_DX >> 16); this.Obj_DX = 0; this.Obj_Flags = this.Obj_Flags & 65503; if ((dx <= -5) || (dx >= 5)) { gotoAndPlay (166); } else { gotoAndPlay (47); } } } else if (this.Keys_state[4] & _root.Bits_on[7]) { this.Obj_DX = this.Obj_DX + 49152; if (this.Obj_DX > 458752) { this.Obj_DX = 458752 /* 0x070000 */; } if (this.Obj_Flip != 1) { var dx = (this.Obj_DX >> 16); this.Obj_DX = 0; this.Obj_Flags = this.Obj_Flags & 65503; if ((dx <= -5) || (dx >= 5)) { gotoAndPlay (166); } else { gotoAndPlay (47); } } } else if (!(this.Keys_state[10] & _root.Bits_on[3])) { var dx = (this.Obj_DX >> 16); this.Obj_DX = 0; this.Obj_Flags = this.Obj_Flags & 65503; if ((dx <= -5) || (dx >= 5)) { gotoAndPlay (166); } else { gotoAndPlay (47); } } else { var dx = (this.Obj_DX >> 16); this.Obj_DX = 0; this.Obj_Flags = this.Obj_Flags & 65503; if ((dx <= -5) || (dx >= 5)) { gotoAndPlay (166); } else { gotoAndPlay (47); } } if (this.CX_Ladder("Runner_Climb0")) { this.Obj_Flags = this.Obj_Flags & 65503; return(undefined); } if (this.CX_LadderX("Runner_Climb0")) { this.Obj_Flags = this.Obj_Flags & 65503; return(undefined); } this.CX(0, 32768, 524288); if (this.CX_Fall_Flag) { this.Obj_Flags = this.Obj_Flags & 65503; this.gotoAndPlay("Runner_Fall"); } if (this.CX_Collide_Flag & 3) { _root.ImpactX_Flag = 9; _root.snd.attachSound("LV_185"); _root.snd.start(); this.gotoAndPlay("Runner_Bonk"); } } function Runner_Idle() { this.Obj_DX = 0; if (0 && (this.Keys_pressed[2] & _root.Bits_on[1])) { this.gotoAndPlay("Runner_Cheat"); } if (this.Keys_state[4] & _root.Bits_on[5]) { this.Obj_DX = -1; gotoAndPlay (15); } else if (this.Keys_state[4] & _root.Bits_on[7]) { this.Obj_DX = 1; gotoAndPlay (15); } else if (this.Keys_pressed[8] & _root.Bits_on[1]) { this.Obj_DX = 0; this.Obj_DY = -491520; gotoAndPlay (144); } else if (this.Keys_pressed[4] & _root.Bits_on[6]) { if (_root.teleportCheck(this)) { this.gotoAndPlay("Runner_Teleport"); } _root.helpCheck(this); } if (this.CX_Ladder("Runner_Climb0")) { return(undefined); } if (this.CX_LadderX("Runner_Climb0")) { return(undefined); } this.CX(0, 32768, 524288); if (this.CX_Fall_Flag) { this.gotoAndPlay("Runner_Fall"); } } function Runner_Jump_Frame() { var dy = this.Obj_DY; if (dy < -65536) { this.gotoAndPlay("Runner_Jump1"); } else if (dy <= 65536) { this.gotoAndPlay("Runner_Jump2"); } else { this.Obj_Timer++; if ((this.Obj_Timer & 7) < 4) { this.gotoAndStop("Runner_Fall1"); } else { this.gotoAndStop("Runner_Fall2"); } } } function Runner_Jump() { this.Runner_Jump_Frame(); if (this.Keys_state[4] & _root.Bits_on[5]) { this.Obj_DX = this.Obj_DX + -49152; if (this.Obj_DX < -458752) { this.Obj_DX = -458752; } this.Obj_Flip = -1; } else if (this.Keys_state[4] & _root.Bits_on[7]) { this.Obj_DX = this.Obj_DX + 49152; if (this.Obj_DX > 458752) { this.Obj_DX = 458752 /* 0x070000 */; } this.Obj_Flip = 1; } else { this.Obj_DX = 0; } if (this.Obj_DY > 65536) { this.gotoAndPlay("Runner_Fall"); } if (this.CX_Ladder("Runner_Climb0")) { return(undefined); } this.CX(0, 32768, 524288); if (this.CX_Collide_Flag & 4) { this.Obj_DY = 0; } if (this.CX_Collide_Flag & 8) { if (this.Keys_pressed[8] & _root.Bits_on[1]) { this.Obj_DY = -491520; this.gotoAndPlay("Runner_Jump"); } else { this.gotoAndPlay("Runner_Idle"); } } } function Runner_Fall() { if (this.Keys_state[4] & _root.Bits_on[5]) { this.Obj_DX = this.Obj_DX + -49152; if (this.Obj_DX < -458752) { this.Obj_DX = -458752; } this.Obj_Flip = -1; } else if (this.Keys_state[4] & _root.Bits_on[7]) { this.Obj_DX = this.Obj_DX + 49152; if (this.Obj_DX > 458752) { this.Obj_DX = 458752 /* 0x070000 */; } this.Obj_Flip = 1; } else { this.Obj_DX = 0; } if (this.CX_Ladder("Runner_Climb0")) { return(undefined); } this.CX(0, 32768, 524288); if (((this.Obj_Y - this.Obj_Target) >> 16) > 96) { this.gotoAndPlay("Runner_FreeFall"); } if (this.CX_Collide_Flag & 4) { this.Obj_DY = 0; } if (this.CX_Collide_Flag & 8) { if (this.Keys_pressed[8] & _root.Bits_on[1]) { this.Obj_DY = -491520; this.gotoAndPlay("Runner_Jump"); } else { _root.snd.attachSound("LV_196"); _root.snd.start(); this.gotoAndPlay("Runner_Idle"); } } } function Runner_FreeFall() { this.Obj_DX = 0; if (this.CX_Ladder("Runner_Climb0")) { return(undefined); } this.CX(0, 32768, 524288); if (this.CX_Collide_Flag & 4) { this.Obj_DY = 0; } if (this.CX_Collide_Flag & 8) { _root.ImpactY_Flag = 9; _root.snd.attachSound("LV_185"); _root.snd.start(); this.gotoAndPlay("Runner_Crash"); } } function Runner_Tired() { if (0 && (this.Keys_pressed[2] & _root.Bits_on[1])) { this.gotoAndPlay("Runner_Cheat"); } if (this.Keys_pressed[8] & _root.Bits_on[1]) { this.Obj_DY = -491520; gotoAndPlay (144); } else if (this.Keys_state[4] & _root.Bits_on[5]) { this.Obj_Flip = -1; this.gotoAndPlay("Runner_Walk"); } else if (this.Keys_state[4] & _root.Bits_on[7]) { this.Obj_Flip = 1; this.gotoAndPlay("Runner_Walk"); } else if (this.Keys_pressed[4] & _root.Bits_on[6]) { if (_root.teleportCheck(this)) { this.gotoAndPlay("Runner_Teleport"); } _root.helpCheck(this); } if (this.CX_Ladder("Runner_Climb0")) { return(undefined); } if (this.CX_LadderX("Runner_Climb0")) { return(undefined); } this.CX(0, 32768, 524288); if (this.CX_Fall_Flag) { this.gotoAndPlay("Runner_Fall"); } } function Runner_Climb_Frame() { this.Obj_AnimFrame = this.Obj_AnimFrame + 80; switch ((this.Obj_AnimFrame >> 8) & 3) { case 0 : this.gotoAndStop("Runner_Climb1"); return; case 1 : this.gotoAndStop("Runner_Climb2"); return; case 2 : this.gotoAndStop("Runner_Climb3"); return; case 3 : this.gotoAndStop("Runner_Climb4"); } } function Runner_Climb0() { this.Obj_Flags = this.Obj_Flags | 1; if (this.Obj_Timer < 0) { this.Obj_Timer = this.Obj_Timer + 4; this.Obj_X = this.Obj_X - 262144; if (this.Obj_X <= this.Obj_Target) { this.Obj_X = this.Obj_Target; } } else if (this.Obj_Timer > 0) { this.Obj_Timer = this.Obj_Timer + 4; this.Obj_X = this.Obj_X + 262144; if (this.Obj_X >= this.Obj_Target) { this.Obj_X = this.Obj_Target; } } if (this.Obj_X == this.Obj_Target) { if (this.Obj_Climb == 0) { this.gotoAndPlay("Runner_Climb"); } if (this.Obj_Climb == 1) { this.gotoAndPlay("Runner_Climb_Out"); } } } function Runner_Climb() { this.Obj_Flags = this.Obj_Flags | 1; this.Obj_DX = 0; this.Obj_DY = 0; if (this.Keys_state[4] & _root.Bits_on[6]) { this.Obj_DY = -163840; this.Runner_Climb_Frame(); } else if (this.Keys_state[5] & _root.Bits_on[0]) { this.Obj_DY = 163840 /* 0x028000 */; this.Runner_Climb_Frame(); } else if (this.Keys_state[4] & _root.Bits_on[5]) { this.Obj_Flip = -1; this.Obj_Flags = this.Obj_Flags & 65534; this.gotoAndPlay("Runner_Fall"); } else if (this.Keys_state[4] & _root.Bits_on[7]) { this.Obj_Flip = 1; this.Obj_Flags = this.Obj_Flags & 65534; this.gotoAndPlay("Runner_Fall"); } this.CX(0, 0, 1073741824); if (!this.CX_Ladder0()) { this.Obj_Flags = this.Obj_Flags & 65534; this.gotoAndPlay("Runner_Climb_Out"); } if (this.CX_Collide_Flag & 8) { this.Obj_Flags = this.Obj_Flags & 65534; this.gotoAndPlay("Runner_Idle"); } } function Runner_Climb_Out() { this.Obj_DX = 0; this.Obj_DY = 0; if (this.Keys_state[4] & _root.Bits_on[6]) { this.Obj_DY = -65536; } else if (this.Keys_state[5] & _root.Bits_on[0]) { this.Obj_DY = 65536; } if (((this.Obj_Y >> 16) & 7) < 4) { this.gotoAndStop("Runner_Climb_Out1"); } else { this.gotoAndStop("Runner_Climb_Out2"); } this.Obj_X = this.Obj_X + this.Obj_DX; this.Obj_Y = this.Obj_Y + this.Obj_DY; if (!this.CX_LadderX0()) { this.gotoAndPlay("Runner_Idle"); if (this.CX_Ladder0()) { this.gotoAndPlay("Runner_Climb"); } else { this.Obj_DX = 0; this.Obj_DY = 0; this.Obj_Y = this.Obj_Y & 4294443008; this.Obj_Y = this.Obj_Y + 458752; this.gotoAndPlay("Runner_Idle"); } } } function Runner_Dizzy() { this.CX(0, 32768, 524288); } function Runner_Crash() { this.CX(0, 32768, 524288); } function Runner_Push() { this.Obj_DX = 0; if (this.Keys_pressed[8] & _root.Bits_on[1]) { this.Obj_DY = -491520; this.gotoAndPlay("Runner_Jump"); } if (this.Keys_state[4] & _root.Bits_on[5]) { if (this.Obj_DX > 0) { this.Obj_DX = 0; } this.Obj_DX = -65536; if (this.Obj_DX < -458752) { this.Obj_DX = -458752; } this.Obj_Flip = -1; } else if (this.Keys_state[4] & _root.Bits_on[7]) { if (this.Obj_DX < 0) { this.Obj_DX = 0; } this.Obj_DX = 65536; if (this.Obj_DX > 458752) { this.Obj_DX = 458752 /* 0x070000 */; } this.Obj_Flip = 1; } else { this.gotoAndPlay("Runner_Idle"); } this.CX(0, 32768, 524288); if (!(this.CX_Collide_Flag & 3)) { this.gotoAndPlay("Runner_Idle"); } } function Runner_Bonk() { this.Obj_Flags = this.Obj_Flags & 65503; if (this.Obj_DX < 0) { this.Obj_DX = this.Obj_DX + 8192; if (this.Obj_DX > 0) { this.Obj_DX = 0; } } if (this.Obj_DX > 0) { this.Obj_DX = this.Obj_DX - 8192; if (this.Obj_DX < 0) { this.Obj_DX = 0; } } this.CX_Init(); this.Obj_DY = this.Obj_DY + 32768; if (this.Obj_DY > 524288) { this.Obj_DY = 524288 /* 0x080000 */; } if (this.CX_Obj_Collide) { this.CX_Collide_Flag = this.CX_Collide_Flag | this.CX_Obj_Collide; } this.Obj_X = this.Obj_X + this.Obj_DX; if (this.Obj_DX < 0) { while (this.Ck_Collide_LF()) { } } if (this.Obj_DX > 0) { while (this.Ck_Collide_RT()) { } } this.Obj_Y = this.Obj_Y + this.Obj_DY; if (this.Obj_DY < 0) { while (this.Ck_Collide_UP()) { } } if (this.Obj_DY > 0) { while (this.Ck_Collide_DN()) { } } if (this.CX_Collide_Flag & 8) { this.Obj_DY = -this.Obj_DY; this.Obj_DY = this.Obj_DY + 98304; if (this.Obj_DY > 0) { this.Obj_DY = 0; } } if (this.CX_Obj_Collide & 8) { x = 262144 /* 0x040000 */; } else { x = 131072 /* 0x020000 */; } if ((this.Obj_Y - this.Old_Y0) > x) { this.CX_Fall_Flag = 1; } if (this.CX_Obj_Collide) { this.CX_Obj_Collide = 0; } this.cacheCX(); } function Runner_Cheat() { if (this.Keys_pressed[2] & _root.Bits_on[1]) { this.gotoAndPlay("Runner_Fall"); } if (this.Keys_state[4] & _root.Bits_on[6]) { this.Obj_Y = this.Obj_Y - 524288; } if (this.Keys_state[5] & _root.Bits_on[0]) { this.Obj_Y = this.Obj_Y + 524288; } if (this.Keys_state[4] & _root.Bits_on[5]) { this.Obj_Flip = -1; this.Obj_X = this.Obj_X - 524288; } if (this.Keys_state[4] & _root.Bits_on[7]) { this.Obj_Flip = 1; this.Obj_X = this.Obj_X + 524288; } this.cacheCX(); trace((("x: " + (this.Obj_X >> 16)) + ", y: ") + (this.Obj_Y >> 16)); } function Runner_Shocked() { } function Runner_Teleport() { } function Runner_Splat() { } function Runner_Hit() { this.Obj_Flags = this.Obj_Flags & 65534; this.Obj_X = this.Obj_X + this.Obj_DX; if (this.Obj_DX < 0) { while (this.Ck_Collide_LF()) { } } else if (this.Obj_DX > 0) { while (this.Ck_Collide_RT()) { } } } function Runner_Die() { } this.gotoAndPlay("Runner_Walk"); _root.KEY_LT = 37; _root.KEY_RT = 39; _root.KEY_UP = 38; _root.KEY_DN = 40; _root.KEY_A = 65; _root.KEY_B = 83; _root.KEY_LB = 81; _root.KEY_RB = 87; _root.KEY_CHEAT = 17; _root.Obj_Flags_ALWAYSRUN = 384; _root.Obj_Flags_BACKGROUND = 256; _root.Obj_Flags_MICKEY = 128; _root.Obj_Flags_DEAD = 64; _root.Obj_Flags_SPECIAL = 32; _root.Obj_Flags_KILL = 16; _root.Obj_Flags_KEYBD = 8; _root.Obj_Flags_GONE = 4; _root.Obj_Flags_ATTACK = 2; _root.Obj_Flags_CLIMBING = 1; this.Obj_X1 = -5; this.Obj_X2 = 5; this.Obj_Y1 = -31; this.Obj_Y2 = 0;
Symbol 323 MovieClip [RunnerClass] Frame 15
this.setHndlr(1, this.Runner_Walk); this.gotoAndPlay("Runner_Walk_Loop");
Symbol 323 MovieClip [RunnerClass] Frame 46
this.gotoAndPlay("Runner_Walk_Loop");
Symbol 323 MovieClip [RunnerClass] Frame 47
this.setHndlr(1, this.Runner_Idle); this.gotoAndPlay("Runner_Idle_Loop"); this.Obj_Timer = 4;
Symbol 323 MovieClip [RunnerClass] Frame 98
this.Obj_Timer--; if (this.Obj_Timer) { this.gotoAndPlay("Runner_Idle_Loop"); } else { this.gotoAndPlay("Runner_IdleA"); }
Symbol 323 MovieClip [RunnerClass] Frame 99
this.gotoAndPlay("Runner_IdleA1_Loop"); this.Obj_Timer = 3;
Symbol 323 MovieClip [RunnerClass] Frame 121
this.Obj_Timer--; if (this.Obj_Timer) { this.gotoAndPlay("Runner_IdleA2_Loop"); } else { this.gotoAndPlay("Runner_IdleA3_Loop"); }
Symbol 323 MovieClip [RunnerClass] Frame 126
this.gotoAndPlay("Runner_Idle");
Symbol 323 MovieClip [RunnerClass] Frame 127
this.setHndlr(1, this.Runner_Fall); this.gotoAndPlay("Runner_Fall_Loop"); this.Obj_Target = this.Obj_Y;
Symbol 323 MovieClip [RunnerClass] Frame 141
Symbol 323 MovieClip [RunnerClass] Frame 143
this.gotoAndPlay("Runner_Fall_Loop");
Symbol 323 MovieClip [RunnerClass] Frame 144
this.setHndlr(1, this.Runner_Jump); this.gotoAndStop("Runner_Jump1"); this.Obj_DY = -491520;
Symbol 323 MovieClip [RunnerClass] Frame 158
stop();
Symbol 323 MovieClip [RunnerClass] Frame 160
stop();
Symbol 323 MovieClip [RunnerClass] Frame 162
stop();
Symbol 323 MovieClip [RunnerClass] Frame 164
stop();
Symbol 323 MovieClip [RunnerClass] Frame 166
this.setHndlr(1, this.Runner_Tired); this.gotoAndPlay("Runner_Tired_Loop"); this.Obj_Timer = 2;
Symbol 323 MovieClip [RunnerClass] Frame 192
this.Obj_Timer--; if (this.Obj_Timer) { this.gotoAndPlay("Runner_Tired_Loop"); } else { this.gotoAndPlay("Runner_Idle"); }
Symbol 323 MovieClip [RunnerClass] Frame 193
this.setHndlr(1, this.Runner_Climb0); this.gotoAndPlay("Runner_Climb1");
Symbol 323 MovieClip [RunnerClass] Frame 206
this.setHndlr(1, this.Runner_Climb); this.gotoAndPlay("Runner_Climb1");
Symbol 323 MovieClip [RunnerClass] Frame 219
stop();
Symbol 323 MovieClip [RunnerClass] Frame 220
stop();
Symbol 323 MovieClip [RunnerClass] Frame 221
stop();
Symbol 323 MovieClip [RunnerClass] Frame 222
stop();
Symbol 323 MovieClip [RunnerClass] Frame 223
this.setHndlr(1, this.Runner_Climb_Out); this.gotoAndPlay("Runner_Climb_Out1");
Symbol 323 MovieClip [RunnerClass] Frame 236
stop();
Symbol 323 MovieClip [RunnerClass] Frame 237
stop();
Symbol 323 MovieClip [RunnerClass] Frame 238
this.setHndlr(1, this.Runner_Dizzy); this.gotoAndPlay("Runner_Dizzy_Loop"); this.Obj_Timer = 4; _root.snd.attachSound("LV_148"); _root.snd.start();
Symbol 323 MovieClip [RunnerClass] Frame 262
this.Obj_Timer--; if (this.Obj_Timer != 0) { this.gotoAndPlay("Runner_Dizzy_Loop"); } else { this.gotoAndPlay("Runner_Get_Up"); }
Symbol 323 MovieClip [RunnerClass] Frame 263
this.gotoAndPlay("Runner_Get_Up_Loop");
Symbol 323 MovieClip [RunnerClass] Frame 285
this.gotoAndPlay("Runner_Idle");
Symbol 323 MovieClip [RunnerClass] Frame 286
this.setHndlr(1, this.Runner_FreeFall); this.gotoAndPlay("Runner_FreeFall_Loop");
Symbol 323 MovieClip [RunnerClass] Frame 301
this.gotoAndPlay("Runner_FreeFall_Loop");
Symbol 323 MovieClip [RunnerClass] Frame 302
this.Obj_Health--; if (this.Obj_Health > 0) { this.setHndlr(1, this.Runner_Crash); this.gotoAndPlay("Runner_Crash_Loop"); } else { this.gotoAndPlay("Runner_Splat"); }
Symbol 323 MovieClip [RunnerClass] Frame 319
this.gotoAndPlay("Runner_Dizzy");
Symbol 323 MovieClip [RunnerClass] Frame 320
this.setHndlr(1, this.Runner_Fast); this.gotoAndPlay("Runner_Fast_Loop"); this.Obj_Timer = 1;
Symbol 323 MovieClip [RunnerClass] Frame 337
this.Obj_Timer--; if (this.Obj_Timer != 0) { this.gotoAndPlay("Runner_Fast_Loop"); } else { this.gotoAndPlay("Runner_Faster"); }
Symbol 323 MovieClip [RunnerClass] Frame 342
this.gotoAndPlay("Runner_Fastest_Loop");
Symbol 323 MovieClip [RunnerClass] Frame 364
this.gotoAndPlay("Runner_Fastest_Loop");
Symbol 323 MovieClip [RunnerClass] Frame 365
this.setHndlr(1, this.Runner_Push); this.gotoAndPlay("Runner_Push_Loop");
Symbol 323 MovieClip [RunnerClass] Frame 385
_root.snd.attachSound("LV_177"); _root.snd.start();
Symbol 323 MovieClip [RunnerClass] Frame 388
this.gotoAndPlay("Runner_Push_Loop");
Symbol 323 MovieClip [RunnerClass] Frame 389
this.setHndlr(1, this.Runner_Bonk); this.gotoAndPlay("Runner_Bonk1"); this.Obj_DX = -196608 * this.Obj_Flip; this.Obj_DY = -196608; this.Obj_Timer = 16;
Symbol 323 MovieClip [RunnerClass] Frame 405
this.Obj_Timer--; if (this.Obj_Timer) { this.gotoAndPlay("Runner_Bonk3"); } else { this.gotoAndPlay("Runner_Dizzy0"); }
Symbol 323 MovieClip [RunnerClass] Frame 418
this.gotoAndPlay("Runner_Dizzy");
Symbol 323 MovieClip [RunnerClass] Frame 419
this.setHndlr(1, this.Runner_Cheat); this.gotoAndPlay("Runner_Cheat_Loop");
Symbol 323 MovieClip [RunnerClass] Frame 432
Symbol 323 MovieClip [RunnerClass] Frame 435
this.gotoAndPlay("Runner_Cheat_Loop");
Symbol 323 MovieClip [RunnerClass] Frame 436
this.setHndlr(1, this.Runner_Shocked); this.gotoAndPlay("Runner_Shocked_Loop"); this.Obj_Timer = 4;
Symbol 323 MovieClip [RunnerClass] Frame 450
_root.snd.attachSound("LV_219"); _root.snd.start();
Symbol 323 MovieClip [RunnerClass] Frame 458
this.Obj_Timer--; if (this.Obj_Timer) { this.gotoAndPlay("Runner_Shocked_Loop"); } else { this.gotoAndPlay("Runner_Gone"); }
Symbol 323 MovieClip [RunnerClass] Frame 459
this.setHndlr(1, this.Runner_Teleport); this.gotoAndPlay("Runner_Teleport_Out_Loop");
Symbol 323 MovieClip [RunnerClass] Frame 473
_root.snd.attachSound("LV_216"); _root.snd.start();
Symbol 323 MovieClip [RunnerClass] Frame 479
Symbol 323 MovieClip [RunnerClass] Frame 484
_root.teleportCreate(this);
Symbol 323 MovieClip [RunnerClass] Frame 496
this.Obj_X = 42074112 /* 0x2820000 */; this.Obj_Y = 27197440 /* 0x19F0000 */; _root.teleportCreate(this); _root.snd.attachSound("LV_217"); _root.snd.start(); this.gotoAndPlay("Runner_Teleport_In_Loop");
Symbol 323 MovieClip [RunnerClass] Frame 518
this.gotoAndPlay("Runner_Idle");
Symbol 323 MovieClip [RunnerClass] Frame 519
this.Obj_Flash = -1; this._visible = 0; this.Obj_Flags = this.Obj_Flags | _root.Obj_Flags_GONE; this.gotoAndPlay("Runner_Gone_Loop");
Symbol 323 MovieClip [RunnerClass] Frame 536
this.gotoAndPlay("Runner_Gone_Loop");
Symbol 323 MovieClip [RunnerClass] Frame 537
this.setHndlr(1, this.Runner_Splat); this.gotoAndPlay("Runner_Splat_Loop"); _root.snd.attachSound("LV_203"); _root.snd.start();
Symbol 323 MovieClip [RunnerClass] Frame 559
this.gotoAndPlay("Runner_Gone");
Symbol 323 MovieClip [RunnerClass] Frame 560
this.setHndlr(1, this.Runner_Hit); this.Obj_Health--; if (this.Obj_Health > 0) { this.gotoAndPlay("Runner_Hit_Loop"); } else { this.gotoAndPlay("Runner_Die"); } this.Obj_Flags = this.Obj_Flags | _root.Obj_Flags_DEAD;
Symbol 323 MovieClip [RunnerClass] Frame 576
this.Obj_Flags = this.Obj_Flags & (255 - _root.Obj_Flags_DEAD); this.gotoAndPlay("Runner_Idle");
Symbol 323 MovieClip [RunnerClass] Frame 577
this.setHndlr(1, this.Runner_Die); this.gotoAndPlay("Runner_Die_Loop"); this.Obj_Flags = this.Obj_Flags | _root.Obj_Flags_DEAD;
Symbol 323 MovieClip [RunnerClass] Frame 615
this.gotoAndPlay("Runner_Gone");
Symbol 430 MovieClip [ShieldClass] Frame 1
function Shield_Collide0(target) { if ((target.CX2 < this.CX1) || (target.CX1 > this.CX2)) { return(0); } if ((target.CY2 > this.CY1) && (target.CY2 < (this.CY2 - 16))) { target.Obj_Y = this.CY1 << 16; target.CX_Obj_Collide = 8; if (this.Obj_DY > 0) { target.CX_DY = 262144 /* 0x040000 */; } if (this.Obj_DY < 0) { target.CX_DY = 262144 /* 0x040000 */; } return(1); } return(0); } function Shield_Collide() { if (this.Obj_Shield_Up && (!(this.Obj_Flags & 1))) { if (!(_root.Runner.Obj_Flags & 1)) { Shield_Collide0(_root.Runner); } if (!(_root.Fighter.Obj_Flags & 1)) { Shield_Collide0(_root.Fighter); } } } function Shield_Walk_Dn() { if ((this.Keys_pressed[8] & _root.Bits_on[1]) || (this.Keys_pressed[10] & _root.Bits_on[3])) { this.gotoAndPlay("Shield_Walk_Up"); } if (this.Keys_state[4] & _root.Bits_on[5]) { if (this.Obj_DX > 0) { this.Obj_DX = 0; } this.Obj_DX = this.Obj_DX + -32768; if (this.Obj_DX < -393216) { this.Obj_DX = -393216; } this.Obj_Flip = -1; } else if (this.Keys_state[4] & _root.Bits_on[7]) { if (this.Obj_DX < 0) { this.Obj_DX = 0; } this.Obj_DX = this.Obj_DX + 32768; if (this.Obj_DX > 393216) { this.Obj_DX = 393216 /* 0x060000 */; } this.Obj_Flip = 1; } else { this.Obj_DX = 0; gotoAndPlay (43); } if (this.CX_Ladder("Shield_Climb0")) { return(undefined); } if (this.CX_LadderX("Shield_Climb0")) { return(undefined); } this.CX(0, 32768, 524288); if (this.CX_Fall_Flag) { this.gotoAndPlay("Shield_Fall_Dn"); } if (this.CX_Collide_Flag & 3) { this.gotoAndPlay("Shield_Push"); } } function Shield_Idle_Dn() { this.Obj_DX = 0; if (0 && (this.Keys_pressed[2] & _root.Bits_on[1])) { this.gotoAndPlay("Shield_Cheat"); } if ((this.Keys_pressed[8] & _root.Bits_on[1]) || (this.Keys_pressed[10] & _root.Bits_on[3])) { this.Obj_Shield_Up = 1; this.gotoAndPlay("Shield_Idle_Up"); } if (this.Keys_state[4] & _root.Bits_on[5]) { this.Obj_DX = -1; gotoAndPlay (15); } else if (this.Keys_state[4] & _root.Bits_on[7]) { this.Obj_DX = 1; gotoAndPlay (15); } else if (this.Keys_state[8] & _root.Bits_on[1]) { } else if (this.Keys_pressed[4] & _root.Bits_on[6]) { if (_root.teleportCheck(this)) { this.gotoAndPlay("Shield_Teleport"); } _root.helpCheck(this); } if (this.CX_Ladder("Shield_Climb0")) { return(undefined); } if (this.CX_LadderX("Shield_Climb0")) { return(undefined); } this.CX(0, 32768, 524288); if (this.CX_Fall_Flag) { this.gotoAndPlay("Shield_Fall_Dn"); } } function Shield_Walk_Up() { if ((this.Keys_pressed[8] & _root.Bits_on[1]) || (this.Keys_pressed[10] & _root.Bits_on[3])) { this.gotoAndPlay("Shield_Walk_Dn"); } if (this.Keys_state[4] & _root.Bits_on[5]) { if (this.Obj_DX > 0) { this.Obj_DX = 0; } this.Obj_DX = this.Obj_DX + -32768; if (this.Obj_DX < -393216) { this.Obj_DX = -393216; } this.Obj_Flip = -1; } else if (this.Keys_state[4] & _root.Bits_on[7]) { if (this.Obj_DX < 0) { this.Obj_DX = 0; } this.Obj_DX = this.Obj_DX + 32768; if (this.Obj_DX > 393216) { this.Obj_DX = 393216 /* 0x060000 */; } this.Obj_Flip = 1; } else { this.Obj_DX = 0; gotoAndPlay (103); } if (this.CX_Ladder("Shield_Climb0")) { return(undefined); } if (this.CX_LadderX("Shield_Climb0")) { return(undefined); } this.CX(0, 32768, 524288); if (this.CX_Fall_Flag) { this.gotoAndPlay("Shield_Fall_Dn"); } if (this.CX_Collide_Flag & 3) { this.gotoAndPlay("Shield_Push"); } } function Shield_Idle_Up() { this.Obj_DX = 0; if (0 && (this.Keys_pressed[2] & _root.Bits_on[1])) { this.gotoAndPlay("Shield_Cheat"); } if ((this.Keys_pressed[8] & _root.Bits_on[1]) || (this.Keys_pressed[10] & _root.Bits_on[3])) { this.Obj_Shield_Up = 0; this.gotoAndPlay("Shield_Idle_Dn"); } if (this.Keys_state[4] & _root.Bits_on[5]) { this.Obj_DX = -1; gotoAndPlay (74); } else if (this.Keys_state[4] & _root.Bits_on[7]) { this.Obj_DX = 1; gotoAndPlay (74); } else if (this.Keys_state[8] & _root.Bits_on[1]) { } else if (this.Keys_pressed[4] & _root.Bits_on[6]) { if (_root.teleportCheck(this)) { this.gotoAndPlay("Shield_Teleport"); } _root.helpCheck(this); } if (this.CX_Ladder("Shield_Climb0")) { return(undefined); } if (this.CX_LadderX("Shield_Climb0")) { return(undefined); } this.CX(0, 32768, 524288); } function Shield_Climb_Frame() { this.Obj_AnimFrame = this.Obj_AnimFrame + 80; switch ((this.Obj_AnimFrame >> 8) & 3) { case 0 : this.gotoAndStop("Shield_Climb1"); return; case 1 : this.gotoAndStop("Shield_Climb2"); return; case 2 : this.gotoAndStop("Shield_Climb3"); return; case 3 : this.gotoAndStop("Shield_Climb4"); } } function Shield_Climb0() { this.Obj_Flags = this.Obj_Flags | 1; if (this.Obj_Timer < 0) { this.Obj_Timer = this.Obj_Timer + 4; this.Obj_X = this.Obj_X - 262144; if (this.Obj_X <= this.Obj_Target) { this.Obj_X = this.Obj_Target; } } else if (this.Obj_Timer > 0) { this.Obj_Timer = this.Obj_Timer + 4; this.Obj_X = this.Obj_X + 262144; if (this.Obj_X >= this.Obj_Target) { this.Obj_X = this.Obj_Target; } } if (this.Obj_X == this.Obj_Target) { if (this.Obj_Climb == 0) { this.gotoAndPlay("Shield_Climb"); } if (this.Obj_Climb == 1) { this.gotoAndPlay("Shield_Climb_Out"); } } } function Shield_Climb() { this.Obj_Flags = this.Obj_Flags | 1; this.Obj_DX = 0; this.Obj_DY = 0; if (this.Keys_state[4] & _root.Bits_on[6]) { this.Obj_DY = -163840; this.Shield_Climb_Frame(); } else if (this.Keys_state[5] & _root.Bits_on[0]) { this.Obj_DY = 163840 /* 0x028000 */; this.Shield_Climb_Frame(); } else if (this.Keys_state[4] & _root.Bits_on[5]) { this.Obj_Flip = -1; this.Obj_Flags = this.Obj_Flags & 65534; this.gotoAndPlay("Shield_Fall_Dn"); } else if (this.Keys_state[4] & _root.Bits_on[7]) { this.Obj_Flip = 1; this.Obj_Flags = this.Obj_Flags & 65534; this.gotoAndPlay("Shield_Fall_Dn"); } this.CX(0, 0, 1073741824); if (!this.CX_Ladder0()) { this.Obj_Flags = this.Obj_Flags & 65534; this.gotoAndPlay("Shield_Climb_Out"); } if (this.CX_Collide_Flag & 8) { this.Obj_Flags = this.Obj_Flags & 65534; this.gotoAndPlay("Shield_Idle_Dn"); } } function Shield_Climb_Out() { this.Obj_DX = 0; this.Obj_DY = 0; if (this.Keys_state[4] & _root.Bits_on[6]) { this.Obj_DY = -65536; } else if (this.Keys_state[5] & _root.Bits_on[0]) { this.Obj_DY = 65536; } if (((this.Obj_Y >> 16) & 7) < 4) { this.gotoAndStop("Shield_Climb_Out1"); } else { this.gotoAndStop("Shield_Climb_Out2"); } this.Obj_X = this.Obj_X + this.Obj_DX; this.Obj_Y = this.Obj_Y + this.Obj_DY; if (!this.CX_LadderX0()) { this.gotoAndPlay("Shield_Idle"); if (this.CX_Ladder0()) { this.gotoAndPlay("Shield_Climb"); } else { this.Obj_DX = 0; this.Obj_DY = 0; this.Obj_Y = this.Obj_Y & 4294443008; this.Obj_Y = this.Obj_Y + 458752; this.gotoAndPlay("Shield_Idle_Dn"); } } } function Shield_Fall_Dn() { if ((this.Keys_pressed[8] & _root.Bits_on[1]) || (this.Keys_pressed[10] & _root.Bits_on[3])) { this.Obj_Shield_Up = 1; this.gotoAndPlay("Shield_Float"); } if (this.Keys_state[4] & _root.Bits_on[5]) { this.Obj_DX = this.Obj_DX + -32768; if (this.Obj_DX < -393216) { this.Obj_DX = -393216; } this.Obj_Flip = -1; } else if (this.Keys_state[4] & _root.Bits_on[7]) { this.Obj_DX = this.Obj_DX + 32768; if (this.Obj_DX > 393216) { this.Obj_DX = 393216 /* 0x060000 */; } this.Obj_Flip = 1; } else { this.Obj_DX = 0; } if (this.CX_Ladder("Shield_Climb0")) { return(undefined); } this.CX(0, 32768, 524288); if (((this.Obj_Y - this.Obj_Target) >> 16) > 96) { this.gotoAndPlay("Shield_FreeFall"); } if (this.CX_Collide_Flag & 4) { this.Obj_DY = 0; } if (this.CX_Collide_Flag & 8) { _root.snd.attachSOund("LV_196"); _root.snd.start(); this.gotoAndPlay("Shield_Idle_Dn"); } } function Shield_FreeFall() { this.Obj_DX = 0; if ((this.Keys_pressed[8] & _root.Bits_on[1]) || (this.Keys_pressed[10] & _root.Bits_on[3])) { this.Obj_Shield_Up = 1; this.gotoAndPlay("Shield_Float"); } if (this.CX_Ladder("Shield_Climb0")) { return(undefined); } this.CX(0, 32768, 524288); if (this.CX_Collide_Flag & 4) { this.Obj_DY = 0; } if (this.CX_Collide_Flag & 8) { _root.ImpactY_Flag = 9; _root.snd.attachSound("LV_185"); _root.snd.start(); this.gotoAndPlay("Shield_Crash"); } } function Shield_Float() { if ((this.Keys_pressed[8] & _root.Bits_on[1]) || (this.Keys_pressed[10] & _root.Bits_on[3])) { this.Obj_Shield_Up = 0; this.gotoAndPlay("Shield_Fall_Dn"); } if (this.Keys_state[4] & _root.Bits_on[5]) { this.Obj_DX = this.Obj_DX + -32768; if (this.Obj_DX < -393216) { this.Obj_DX = -393216; } this.Obj_Flip = -1; this.gotoAndPlay("Shield_Glide"); } else if (this.Keys_state[4] & _root.Bits_on[7]) { this.Obj_DX = this.Obj_DX + 32768; if (this.Obj_DX > 393216) { this.Obj_DX = 393216 /* 0x060000 */; } this.Obj_Flip = 1; this.gotoAndPlay("Shield_Glide"); } else { this.Obj_DX = 0; } if (this.CX_Ladder("Shield_Climb0")) { return(undefined); } this.CX(0, 16384, 262144); if (this.CX_Collide_Flag & 4) { this.Obj_DY = 0; } if (this.CX_Collide_Flag & 8) { _root.snd.attachSOund("LV_196"); _root.snd.start(); this.gotoAndPlay("Shield_Idle_Dn"); } } function Shield_Glide() { if ((this.Keys_pressed[8] & _root.Bits_on[1]) || (this.Keys_pressed[10] & _root.Bits_on[3])) { this.Obj_Shield_Up = 0; this.gotoAndPlay("Shield_Fall_Dn"); } if (this.Keys_state[4] & _root.Bits_on[5]) { this.Obj_DX = this.Obj_DX + -32768; if (this.Obj_DX < -393216) { this.Obj_DX = -393216; } this.Obj_Flip = -1; } else if (this.Keys_state[4] & _root.Bits_on[7]) { this.Obj_DX = this.Obj_DX + 32768; if (this.Obj_DX > 393216) { this.Obj_DX = 393216 /* 0x060000 */; } this.Obj_Flip = 1; } else { this.Obj_DX = 0; this.gotoAndPlay("Shield_Float"); } if (this.CX_Ladder("Shield_Climb0")) { return(undefined); } this.CX(0, 16384, 262144); if (this.CX_Collide_Flag & 4) { this.Obj_DY = 0; } if (this.CX_Collide_Flag & 8) { this.gotoAndPlay("Shield_Idle_Dn"); } } function Shield_Crash() { this.Obj_DX = 0; this.Obj_DY = 0; this.CX(0, 32768, 524288); } function Shield_Push() { this.Obj_DX = 0; if (this.Keys_state[4] & _root.Bits_on[5]) { if (this.Obj_DX > 0) { this.Obj_DX = 0; } this.Obj_DX = -65536; if (this.Obj_DX < -393216) { this.Obj_DX = -393216; } this.Obj_Flip = -1; } else if (this.Keys_state[4] & _root.Bits_on[7]) { if (this.Obj_DX < 0) { this.Obj_DX = 0; } this.Obj_DX = 65536; if (this.Obj_DX > 393216) { this.Obj_DX = 393216 /* 0x060000 */; } this.Obj_Flip = 1; } else { this.gotoAndPlay("Shield_Idle_Dn"); } this.CX(0, 32768, 524288); if (!(this.CX_Collide_Flag & 3)) { this.gotoAndPlay("Shield_Idle_Dn"); } } function Shield_Shocked() { } function Shield_Cheat() { if (this.Keys_pressed[2] & _root.Bits_on[1]) { this.gotoAndPlay("Shield_Fall_Dn"); } if (this.Keys_state[4] & _root.Bits_on[6]) { this.Obj_Y = this.Obj_Y - 524288; } if (this.Keys_state[5] & _root.Bits_on[0]) { this.Obj_Y = this.Obj_Y + 524288; } if (this.Keys_state[4] & _root.Bits_on[5]) { this.Obj_Flip = -1; this.Obj_X = this.Obj_X - 524288; } if (this.Keys_state[4] & _root.Bits_on[7]) { this.Obj_Flip = 1; this.Obj_X = this.Obj_X + 524288; } this.cacheCX(); trace((("x: " + (this.Obj_X >> 16)) + ", y: ") + (this.Obj_Y >> 16)); } function Shield_Teleport() { } function Shield_Splat() { } function Shield_Hit() { this.Obj_Flags = this.Obj_Flags & 65534; this.Obj_X = this.Obj_X + this.Obj_DX; if (this.Obj_DX < 0) { while (this.Ck_Collide_LF()) { } } else if (this.Obj_DX > 0) { while (this.Ck_Collide_RT()) { } } } function Shield_Die() { } this.gotoAndPlay("Shield_Walk_Dn"); _root.KEY_LT = 37; _root.KEY_RT = 39; _root.KEY_UP = 38; _root.KEY_DN = 40; _root.KEY_A = 65; _root.KEY_B = 83; _root.KEY_LB = 81; _root.KEY_RB = 87; _root.KEY_CHEAT = 17; _root.Obj_Flags_ALWAYSRUN = 384; _root.Obj_Flags_BACKGROUND = 256; _root.Obj_Flags_MICKEY = 128; _root.Obj_Flags_DEAD = 64; _root.Obj_Flags_SPECIAL = 32; _root.Obj_Flags_KILL = 16; _root.Obj_Flags_KEYBD = 8; _root.Obj_Flags_GONE = 4; _root.Obj_Flags_ATTACK = 2; _root.Obj_Flags_CLIMBING = 1; this.Obj_X1 = -5; this.Obj_X2 = 5; this.Obj_Y1 = -31; this.Obj_Y2 = 0; this.setHndlr(2, Shield_Collide);
Symbol 430 MovieClip [ShieldClass] Frame 15
this.setHndlr(1, this.Shield_Walk_Dn); this.gotoAndPlay("Shield_Walk_Dn_Loop"); this.Obj_Shield_Up = 0;
Symbol 430 MovieClip [ShieldClass] Frame 42
this.gotoAndPlay("Shield_Walk_Dn_Loop");
Symbol 430 MovieClip [ShieldClass] Frame 43
if (this.Obj_Shield_Up == 1) { this.gotoAndPlay("Shield_Idle_Up"); } else { this.setHndlr(1, this.Shield_Idle_Dn); this.gotoAndPlay("Shield_Idle_Dn_Loop"); } this.Obj_Timer = 240; this.Obj_Shield_Up = 0;
Symbol 430 MovieClip [ShieldClass] Frame 56
Symbol 430 MovieClip [ShieldClass] Frame 57
this.Obj_Timer--; if (Obj_Timer) { this.gotoAndPlay("Shield_Idle_Dn_Loop"); } else { this.gotoAndPlay("Shield_Idle_Dn_Cont"); }
Symbol 430 MovieClip [ShieldClass] Frame 73
this.gotoAndPlay("Shield_Idle_Dn");
Symbol 430 MovieClip [ShieldClass] Frame 74
this.setHndlr(1, this.Shield_Walk_Up); this.gotoAndPlay("Shield_Walk_Up_Loop"); this.Obj_Shield_Up = 1;
Symbol 430 MovieClip [ShieldClass] Frame 102
this.gotoAndPlay("Shield_Walk_Up_Loop");
Symbol 430 MovieClip [ShieldClass] Frame 103
this.setHndlr(1, this.Shield_Idle_Up); this.gotoAndPlay("Shield_Idle_Up_Loop"); this.Obj_Timer = 240; this.Obj_Shield_Up = 1;
Symbol 430 MovieClip [ShieldClass] Frame 117
this.Obj_Timer--; if (Obj_Timer) { this.gotoAndPlay("Shield_Idle_Up_Loop"); } else { this.gotoAndPlay("Shield_Idle_Up_Cont"); }
Symbol 430 MovieClip [ShieldClass] Frame 138
this.gotoAndPlay("Shield_Idle_Up");
Symbol 430 MovieClip [ShieldClass] Frame 139
this.setHndlr(1, this.Shield_Climb0); this.gotoAndPlay("Shield_Climb1");
Symbol 430 MovieClip [ShieldClass] Frame 153
this.setHndlr(1, this.Shield_Climb); this.gotoAndPlay("Shield_Climb1");
Symbol 430 MovieClip [ShieldClass] Frame 166
stop();
Symbol 430 MovieClip [ShieldClass] Frame 167
stop();
Symbol 430 MovieClip [ShieldClass] Frame 168
stop();
Symbol 430 MovieClip [ShieldClass] Frame 169
stop();
Symbol 430 MovieClip [ShieldClass] Frame 170
this.setHndlr(1, this.Shield_Climb_Out); this.gotoAndPlay("Shield_Climb_Out1");
Symbol 430 MovieClip [ShieldClass] Frame 185
if (this.Obj_Shield_Up == 1) { this.gotoAndPlay("Shield_Float"); } else { this.setHndlr(1, this.Shield_Fall_Dn); this.gotoAndPlay("Shield_Fall_Dn_Loop"); this.Obj_Target = this.Obj_Y; }
Symbol 430 MovieClip [ShieldClass] Frame 199
this.gotoAndPlay("Shield_Fall_Dn_Loop");
Symbol 430 MovieClip [ShieldClass] Frame 200
this.setHndlr(1, this.Shield_Float); this.gotoAndPlay("Shield_Float_Loop");
Symbol 430 MovieClip [ShieldClass] Frame 216
this.gotoAndPlay("Shield_Float_Loop");
Symbol 430 MovieClip [ShieldClass] Frame 217
this.Obj_Health--; if (this.Obj_Health > 0) { this.setHndlr(1, this.Shield_Crash); this.gotoAndPlay("Shield_Crash_Loop"); } else { this.gotoAndPlay("Shield_Splat"); }
Symbol 430 MovieClip [ShieldClass] Frame 248
this.gotoAndPlay("Shield_Idle_Dn");
Symbol 430 MovieClip [ShieldClass] Frame 249
this.setHndlr(1, this.Shield_FreeFall); this.gotoAndPlay("Shield_FreeFall_Loop");
Symbol 430 MovieClip [ShieldClass] Frame 262
this.gotoAndPlay("Shield_FreeFall_Loop");
Symbol 430 MovieClip [ShieldClass] Frame 263
this.setHndlr(1, this.Shield_Glide); this.gotoAndPlay("Shield_Glide_Loop");
Symbol 430 MovieClip [ShieldClass] Frame 278
this.gotoAndPlay("Shield_Glide_Loop");
Symbol 430 MovieClip [ShieldClass] Frame 279
this.setHndlr(1, this.Shield_Push); this.gotoAndPlay("Shield_Push_Loop");
Symbol 430 MovieClip [ShieldClass] Frame 299
_root.snd.attachSound("LV_177"); _root.snd.start();
Symbol 430 MovieClip [ShieldClass] Frame 302
this.gotoAndPlay("Shield_Push_Loop");
Symbol 430 MovieClip [ShieldClass] Frame 303
this.setHndlr(1, this.Shield_Shocked); this.gotoAndPlay("Runner_Shocked_Loop"); this.Obj_Timer = 8;
Symbol 430 MovieClip [ShieldClass] Frame 318
_root.snd.attachSound("LV_219"); _root.snd.start();
Symbol 430 MovieClip [ShieldClass] Frame 326
this.Obj_Timer--; if (this.Obj_Timer) { this.gotoAndPlay("Runner_Shocked_Loop"); } else { this.gotoAndPlay("Runner_Gone"); }
Symbol 430 MovieClip [ShieldClass] Frame 327
this.setHndlr(1, this.Shield_Teleport); this.gotoAndPlay("Shield_Teleport_Out_Loop"); _root.snd.attachSound("LV_216"); _root.snd.start();
Symbol 430 MovieClip [ShieldClass] Frame 352
_root.teleportCreate(this);
Symbol 430 MovieClip [ShieldClass] Frame 363
this.Obj_X = 42074112 /* 0x2820000 */; this.Obj_Y = 27197440 /* 0x19F0000 */; _root.teleportCreate(this); _root.snd.attachSound("LV_217"); _root.snd.start(); this.gotoAndPlay("Shield_Teleport_In_Loop");
Symbol 430 MovieClip [ShieldClass] Frame 383
this.gotoAndPlay("Shield_Idle_Dn");
Symbol 430 MovieClip [ShieldClass] Frame 384
this.setHndlr(1, this.Shield_Cheat); this.gotoAndPlay("Shield_Cheat_Loop");
Symbol 430 MovieClip [ShieldClass] Frame 397
this.gotoAndPlay("Shield_Cheat_Loop");
Symbol 430 MovieClip [ShieldClass] Frame 398
this.Obj_Flash = -1; this._visible = 0; this.Obj_Flags = this.Obj_Flags | _root.Obj_Flags_GONE; this.gotoAndPlay("Runner_Gone_Loop");
Symbol 430 MovieClip [ShieldClass] Frame 415
this.gotoAndPlay("Runner_Gone_Loop");
Symbol 430 MovieClip [ShieldClass] Frame 416
this.setHndlr(1, this.Shield_Splat); this.gotoAndPlay("Shield_Splat_Loop"); _root.snd.attachSound("LV_203"); _root.snd.start();
Symbol 430 MovieClip [ShieldClass] Frame 440
this.gotoAndPlay("Runner_Gone");
Symbol 430 MovieClip [ShieldClass] Frame 441
this.setHndlr(1, this.Shield_Hit); this.Obj_Health--; if (this.Obj_Health > 0) { this.gotoAndPlay("Shield_Hit_Loop"); } else { this.gotoAndPlay("Shield_Die"); } this.Obj_Flags = this.Obj_Flags | _root.Obj_Flags_DEAD;
Symbol 430 MovieClip [ShieldClass] Frame 456
this.Obj_Flags = this.Obj_Flags & (255 - _root.Obj_Flags_DEAD); this.gotoAndPlay("Shield_Idle_Dn");
Symbol 430 MovieClip [ShieldClass] Frame 457
this.setHndlr(1, this.Shield_Die); this.gotoAndPlay("Shield_Die_Loop"); this.Obj_Flags = this.Obj_Flags | _root.Obj_Flags_DEAD;
Symbol 430 MovieClip [ShieldClass] Frame 495
this.gotoAndPlay("Runner_Gone");
Symbol 433 MovieClip [SpaceClass] Frame 1
function Space_Idle() { var dir = 0; var over = 0; if (!_root.KeyLocked) { if (this.Keys_pressed[10] & _root.Bits_on[1]) { dir = -1; } if (this.Keys_pressed[10] & _root.Bits_on[7]) { dir = 1; } } if (_root.Level.getMickey().Obj_Flags & 4) { dir = 1; } while (dir) { if (dir < 0) { switch (_root.Level.getMickey()) { case _root.Runner : _root.Level.exitMickey(_root.Runner); _root.Level.gotoMickey(_root.Shield); break; case _root.Fighter : _root.Level.exitMickey(_root.Fighter); _root.Level.gotoMickey(_root.Runner); break; case _root.Shield : _root.Level.exitMickey(_root.Shield); _root.Level.gotoMickey(_root.Fighter); } } if (dir > 0) { switch (_root.Level.getMickey()) { case _root.Runner : _root.Level.exitMickey(_root.Runner); _root.Level.gotoMickey(_root.Fighter); break; case _root.Fighter : _root.Level.exitMickey(_root.Fighter); _root.Level.gotoMickey(_root.Shield); break; case _root.Shield : _root.Level.exitMickey(_root.Shield); _root.Level.gotoMickey(_root.Runner); } } over++; if (over > 3) { _root.quitGame(); _root.gotoLose(); dir = 0; } if (!(_root.Level.getMickey().Obj_Flags & 4)) { dir = 0; } } } this.gotoAndPlay("Space_Idle"); _root.KEY_LT = 37; _root.KEY_RT = 39; _root.KEY_UP = 38; _root.KEY_DN = 40; _root.KEY_A = 65; _root.KEY_B = 83; _root.KEY_LB = 81; _root.KEY_RB = 87; _root.KEY_CHEAT = 17; _root.Obj_Flags_ALWAYSRUN = 384; _root.Obj_Flags_BACKGROUND = 256; _root.Obj_Flags_MICKEY = 128; _root.Obj_Flags_DEAD = 64; _root.Obj_Flags_SPECIAL = 32; _root.Obj_Flags_KILL = 16; _root.Obj_Flags_KEYBD = 8; _root.Obj_Flags_GONE = 4; _root.Obj_Flags_ATTACK = 2; _root.Obj_Flags_CLIMBING = 1; this.setHndlr(1, this.Space_Idle);
Symbol 433 MovieClip [SpaceClass] Frame 17
this.gotoAndPlay("Space_Idle_Loop");
Symbol 433 MovieClip [SpaceClass] Frame 28
Symbol 433 MovieClip [SpaceClass] Frame 29
this.gotoAndPlay("Space_Idle_Loop");
Symbol 447 MovieClip [TeleportClass] Frame 1
function Teleport_Loop() { } this.setHndlr(1, this.Teleport_Loop); this.gotoAndPlay("Teleport_Loop"); _root.KEY_LT = 37; _root.KEY_RT = 39; _root.KEY_UP = 38; _root.KEY_DN = 40; _root.KEY_A = 65; _root.KEY_B = 83; _root.KEY_LB = 81; _root.KEY_RB = 87; _root.KEY_CHEAT = 17; _root.Obj_Flags_ALWAYSRUN = 384; _root.Obj_Flags_BACKGROUND = 256; _root.Obj_Flags_MICKEY = 128; _root.Obj_Flags_DEAD = 64; _root.Obj_Flags_SPECIAL = 32; _root.Obj_Flags_KILL = 16; _root.Obj_Flags_KEYBD = 8; _root.Obj_Flags_GONE = 4; _root.Obj_Flags_ATTACK = 2; _root.Obj_Flags_CLIMBING = 1; this.Obj_X1 = -5; this.Obj_X2 = 5; this.Obj_Y1 = -32; this.Obj_Y2 = 0;
Symbol 447 MovieClip [TeleportClass] Frame 28
this.kill();
Symbol 450 MovieClip [ElevatorClass] Frame 1
function Elevator_Collide0(target) { if ((target.CX2 < this.CX1) || (target.CX1 > this.CX2)) { return(0); } if ((target.CY2 > this.CY1) && (target.CY2 < this.CY2)) { target.Obj_Y = this.CY1 << 16; target.CX_Obj_Collide = 8; if ((this.Obj_DY > 0) || (this.getKey(40))) { target.CX_DY = 262144 /* 0x040000 */; } return(1); } return(0); } function Elevator_Collide() { var x; if (_root.Runner == _root.Level.getMickey()) { x = x | Elevator_Collide0(_root.Runner); } else { Elevator_Collide0(_root.Runner); } if (_root.Shield == _root.Level.getMickey()) { x = x | Elevator_Collide0(_root.Shield); } else { Elevator_Collide0(_root.Shield); } if (_root.Fighter == _root.Level.getMickey()) { x = x | Elevator_Collide0(_root.Fighter); } else { Elevator_Collide0(_root.Fighter); } if (x) { if (this.getPressed(38) && (this.Obj_Y != this.Obj_Target)) { if (this.Obj_DY >= 0) { _root.snd.attachSound("LV_152_loop"); _root.snd.start(0, 20); _root.snd.stop("LV_153_loop"); } this.Obj_DY = -262144; } if (this.getPressed(40)) { if (this.Obj_DY <= 0) { _root.snd.attachSound("LV_153_loop"); _root.snd.start(0, 20); _root.snd.stop("LV_152_loop"); } this.Obj_DY = 262144 /* 0x040000 */; } } } function Elevator_Loop() { this.Obj_DX = 0; this.CX(0, 0, 1073741824); if (this.CX_Collide_Flag & 8) { if (this.Obj_DY) { _root.snd.stop("LV_153_loop"); _root.snd.attachSound("LV_154"); _root.snd.start(); } this.Obj_DY = 0; } else if (this.Obj_Y <= this.Obj_Target) { if (this.Obj_DY) { _root.snd.stop("LV_152_loop"); _root.snd.attachSound("LV_154"); _root.snd.start(); } this.Obj_Y = this.Obj_Target; this.Obj_DY = 0; } this.updateCache(); } this.setHndlr(1, this.Elevator_Loop); this.gotoAndPlay("Elevator_Loop"); _root.KEY_LT = 37; _root.KEY_RT = 39; _root.KEY_UP = 38; _root.KEY_DN = 40; _root.KEY_A = 65; _root.KEY_B = 83; _root.KEY_LB = 81; _root.KEY_RB = 87; _root.KEY_CHEAT = 17; _root.Obj_Flags_ALWAYSRUN = 384; _root.Obj_Flags_BACKGROUND = 256; _root.Obj_Flags_MICKEY = 128; _root.Obj_Flags_DEAD = 64; _root.Obj_Flags_SPECIAL = 32; _root.Obj_Flags_KILL = 16; _root.Obj_Flags_KEYBD = 8; _root.Obj_Flags_GONE = 4; _root.Obj_Flags_ATTACK = 2; _root.Obj_Flags_CLIMBING = 1; this.Obj_X1 = -14; this.Obj_X2 = 14; this.Obj_Y1 = -16; this.Obj_Y2 = 0; this.setHndlr(2, Elevator_Collide); this.Obj_Target = this.Obj_Y;
Symbol 450 MovieClip [ElevatorClass] Frame 12
Symbol 450 MovieClip [ElevatorClass] Frame 14
this.gotoAndPlay("Elevator_Loop");
Symbol 463 MovieClip [EnergyFieldClass] Frame 1
function EnergyField_Collide0(target) { if ((((target.CX2 < this.CX1) || (target.CX1 > this.CX2)) || (target.CY2 < this.CY1)) || (target.CY1 > this.CY2)) { return(0); } if (!(target.Obj_Flags & 64)) { target.Obj_Flags = target.Obj_Flags | 64; target.setHndlr(1, 0); target.gotoAndPlay("Runner_Shocked"); } return(1); } function EnergyField_Collide() { EnergyField_Collide0(_root.Runner); EnergyField_Collide0(_root.Shield); EnergyField_Collide0(_root.Fighter); } function EnergyField_Loop() { this.Obj_Climb++; if (this.Obj_Climb & 3) { this.cacheCX(); EnergyField_Collide(); } } this.setHndlr(1, this.EnergyField_Loop); this.gotoAndPlay("EnergyField_Loop"); _root.KEY_LT = 37; _root.KEY_RT = 39; _root.KEY_UP = 38; _root.KEY_DN = 40; _root.KEY_A = 65; _root.KEY_B = 83; _root.KEY_LB = 81; _root.KEY_RB = 87; _root.KEY_CHEAT = 17; _root.Obj_Flags_ALWAYSRUN = 384; _root.Obj_Flags_BACKGROUND = 256; _root.Obj_Flags_MICKEY = 128; _root.Obj_Flags_DEAD = 64; _root.Obj_Flags_SPECIAL = 32; _root.Obj_Flags_KILL = 16; _root.Obj_Flags_KEYBD = 8; _root.Obj_Flags_GONE = 4; _root.Obj_Flags_ATTACK = 2; _root.Obj_Flags_CLIMBING = 1; this.Obj_X1 = -16; this.Obj_X2 = 16; this.Obj_Y1 = -16; this.Obj_Y2 = 0;
Symbol 463 MovieClip [EnergyFieldClass] Frame 30
this.gotoAndPlay("EnergyField_Loop");
Symbol 472 MovieClip [BarrierClass] Frame 1
function Barrier_Collide0(target) { if (target.Obj_Flags & 64) { return(0); } if ((((target.CX2 < this.CX1) || (target.CX1 > this.CX2)) || (target.CY2 < this.CY1)) || (target.CY1 > this.CY2)) { return(0); } if (!(target.Obj_Flags & 64)) { target.Obj_Flags = target.Obj_Flags | 64; target.setHndlr(1, 0); target.gotoAndPlay("Runner_Shocked"); } return(1); } function Barrier_Collide() { Barrier_Collide0(_root.Runner); Barrier_Collide0(_root.Shield); Barrier_Collide0(_root.Fighter); } function Barrier_Loop() { this.Obj_Climb++; if (this.Obj_Climb & 3) { if (!(this.Obj_Flags & 64)) { this.cacheCX(); Barrier_Collide(); } } } this.setHndlr(1, this.Barrier_Loop); this.gotoAndPlay("Barrier_Loop"); _root.KEY_LT = 37; _root.KEY_RT = 39; _root.KEY_UP = 38; _root.KEY_DN = 40; _root.KEY_A = 65; _root.KEY_B = 83; _root.KEY_LB = 81; _root.KEY_RB = 87; _root.KEY_CHEAT = 17; _root.Obj_Flags_ALWAYSRUN = 384; _root.Obj_Flags_BACKGROUND = 256; _root.Obj_Flags_MICKEY = 128; _root.Obj_Flags_DEAD = 64; _root.Obj_Flags_SPECIAL = 32; _root.Obj_Flags_KILL = 16; _root.Obj_Flags_KEYBD = 8; _root.Obj_Flags_GONE = 4; _root.Obj_Flags_ATTACK = 2; _root.Obj_Flags_CLIMBING = 1; this.Obj_X1 = -4; this.Obj_X2 = 4; this.Obj_Y1 = -48; this.Obj_Y2 = 0;
Symbol 472 MovieClip [BarrierClass] Frame 16
this.gotoAndPlay("Barrier_Loop");
Symbol 481 MovieClip [DoorLockClass] Frame 1
function DoorLock_Collide0(target) { var x; if ((((target.CX2 < this.CX1) || (target.CX1 > this.CX2)) || (target.CY2 < this.CY1)) || (target.CY1 > this.CY2)) { return(0); } x = (this.CX1 + this.CX2) / 2; if (target.CX2 < x) { target.CX_Obj_Collide = 2; target.Obj_X = ((this.CX1 - this.Obj_X2) + 2) << 16; } if (target.CX1 > x) { target.CX_Obj_Collide = 1; target.Obj_X = ((this.CX2 - this.Obj_X1) - 2) << 16; } return(1); } function DoorLock_Collide1(target) { var x; if ((((target.CX2 < this.CX1) || (target.CX1 > this.CX2)) || (target.CY2 < this.CY1)) || (target.CY1 > this.CY2)) { return(0); } x = (this.CX1 + this.CX2) / 2; if (target.CX2 < x) { target.CX_Obj_Collide = 2; } if (target.CX1 > x) { target.CX_Obj_Collide = 1; } return(1); } function DoorLock_Collide() { DoorLock_Collide0(_root.Runner); DoorLock_Collide0(_root.Fighter); DoorLock_Collide0(_root.Shield); if (this.Obj_Climb & 3) { if (DoorLock_Collide0(_root.Arrow)) { _root.Arrow.Obj_Flags = _root.Arrow.Obj_Flags | 64; } } } function DoorLock_Loop() { this.Obj_Climb++; if (this.Obj_Climb & 3) { this.CX1 = (this.Obj_X >> 16) + this.Obj_X1; this.CX2 = (this.Obj_X >> 16) + this.Obj_X2; this.CY1 = (this.Obj_Y >> 16) + this.Obj_Y1; this.CY2 = (this.Obj_Y >> 16) + this.Obj_Y2; } } this.setHndlr(1, this.DoorLock_Loop); this.gotoAndPlay("Door_Closed_Loop"); _root.KEY_LT = 37; _root.KEY_RT = 39; _root.KEY_UP = 38; _root.KEY_DN = 40; _root.KEY_A = 65; _root.KEY_B = 83; _root.KEY_LB = 81; _root.KEY_RB = 87; _root.KEY_CHEAT = 17; _root.Obj_Flags_ALWAYSRUN = 384; _root.Obj_Flags_BACKGROUND = 256; _root.Obj_Flags_MICKEY = 128; _root.Obj_Flags_DEAD = 64; _root.Obj_Flags_SPECIAL = 32; _root.Obj_Flags_KILL = 16; _root.Obj_Flags_KEYBD = 8; _root.Obj_Flags_GONE = 4; _root.Obj_Flags_ATTACK = 2; _root.Obj_Flags_CLIMBING = 1; this.Obj_X1 = -8; this.Obj_X2 = 8; this.Obj_Y1 = -32; this.Obj_Y2 = 0; this.setHndlr(2, this.DoorLock_Collide); this.Obj_Timer = 1;
Symbol 481 MovieClip [DoorLockClass] Frame 14
if (this.Obj_Timer) { this.gotoAndPlay("Door_Closed_Loop"); } else { this.gotoAndPlay("Door_Opening"); }
Symbol 481 MovieClip [DoorLockClass] Frame 15
if (this == _root.Door4) { _root.CMapArray[9334] = 0; _root.CMapArray[9335] = 0; _root.CMapArray[9436] = 0; _root.CMapArray[9437] = 0; _root.CMapArray[9538] = 0; _root.CMapArray[9539] = 0; } _root.snd.attachSound("LV_191"); _root.snd.start(); this.gotoAndPlay("Door_Opening_Loop");
Symbol 481 MovieClip [DoorLockClass] Frame 32
this.setHndlr(2, 0); this.gotoAndPlay("Door_Opened_Loop");
Symbol 481 MovieClip [DoorLockClass] Frame 39
this.gotoAndPlay("Door_Opened_Loop");
Symbol 483 MovieClip [DoorClass] Frame 1
function Door_Collide0(target) { if ((((target.CX2 < this.CX1) || (target.CX1 > this.CX2)) || (target.CY2 < this.CY1)) || (target.CY1 > this.CY2)) { return(0); } return(1); } function Door_Collide() { if ((Door_Collide0(_root.Runner) || (Door_Collide0(_root.Fighter))) || (Door_Collide0(_root.Shield))) { return(1); } return(0); } function Door_Loop() { this.Obj_Climb++; if (this.Obj_Climb & 3) { this.CX1 = (this.Obj_X >> 16) + this.Obj_X1; this.CX2 = (this.Obj_X >> 16) + this.Obj_X2; this.CY1 = (this.Obj_Y >> 16) + this.Obj_Y1; this.CY2 = (this.Obj_Y >> 16) + this.Obj_Y2; if (Door_Collide0(_root.Arrow)) { _root.Arrow.Obj_Flags = _root.Arrow.Obj_Flags | 64; } } } this.setHndlr(1, this.Door_Loop); this.gotoAndPlay("Door_Closed_Loop"); _root.KEY_LT = 37; _root.KEY_RT = 39; _root.KEY_UP = 38; _root.KEY_DN = 40; _root.KEY_A = 65; _root.KEY_B = 83; _root.KEY_LB = 81; _root.KEY_RB = 87; _root.KEY_CHEAT = 17; _root.Obj_Flags_ALWAYSRUN = 384; _root.Obj_Flags_BACKGROUND = 256; _root.Obj_Flags_MICKEY = 128; _root.Obj_Flags_DEAD = 64; _root.Obj_Flags_SPECIAL = 32; _root.Obj_Flags_KILL = 16; _root.Obj_Flags_KEYBD = 8; _root.Obj_Flags_GONE = 4; _root.Obj_Flags_ATTACK = 2; _root.Obj_Flags_CLIMBING = 1; this.Obj_X1 = -24; this.Obj_X2 = 24; this.Obj_Y1 = -32; this.Obj_Y2 = 0;
Symbol 483 MovieClip [DoorClass] Frame 13
if (this == _root.Door3) { _root.CMapArray[9296] = 1; _root.CMapArray[9297] = 1; _root.CMapArray[9398] = 1; _root.CMapArray[9399] = 1; _root.CMapArray[9500] = 1; _root.CMapArray[9501] = 1; }
Symbol 483 MovieClip [DoorClass] Frame 14
if ((!Door_Collide()) || (_root.frame < 60)) { this.gotoAndPlay("Door_Closed_Loop"); } else { _root.snd.attachSound("LV_191"); _root.snd.start(); this.gotoAndPlay("Door_Opening_Loop"); }
Symbol 483 MovieClip [DoorClass] Frame 26
if (this == _root.Door3) { _root.CMapArray[9296] = 0; _root.CMapArray[9297] = 0; _root.CMapArray[9398] = 0; _root.CMapArray[9399] = 0; _root.CMapArray[9500] = 0; _root.CMapArray[9501] = 0; }
Symbol 483 MovieClip [DoorClass] Frame 38
if (Door_Collide() || ((this == _root.Door3) && (Door_Collide0(_root.Bowling4)))) { this.gotoAndPlay("Door_Opened_Loop"); } else { if (this == _root.Door3) { _root.CMapArray[9296] = 1; _root.CMapArray[9297] = 1; _root.CMapArray[9398] = 1; _root.CMapArray[9399] = 1; _root.CMapArray[9500] = 1; _root.CMapArray[9501] = 1; } _root.snd.attachSound("LV_191"); _root.snd.start(); this.gotoAndPLay("Door_Closing_Loop"); }
Symbol 483 MovieClip [DoorClass] Frame 45
this.gotoAndPlay("Door_Closed_Loop");
Symbol 486 MovieClip [SpaceFGClass] Frame 1
this.gotoAndPlay("SpaceFG_Loop");
Symbol 486 MovieClip [SpaceFGClass] Frame 15
this.gotoAndPlay("SpaceFG_Loop");
Symbol 504 MovieClip [WallClass] Frame 1
function Wall_Collide0(target) { var x; if ((((target.CX2 < this.CX1) || (target.CX1 > this.CX2)) || (target.CY2 < this.CY1)) || (target.CY1 > this.CY2)) { return(0); } x = (this.CX1 + this.CX2) / 2; if (target.CX2 < x) { target.CX_Obj_Collide = 2; target.Obj_X = ((this.CX1 - this.Obj_X2) + 2) << 16; } if (target.CX1 > x) { target.CX_Obj_Collide = 1; target.Obj_X = ((this.CX2 - this.Obj_X1) - 2) << 16; } return(1); } function Wall_Collide() { var x; if (this.Obj_Flags & 64) { return(undefined); } x = Wall_Collide0(_root.Runner); Wall_Collide0(_root.Fighter); Wall_Collide0(_root.Shield); if (this.Obj_Climb & 3) { if (Wall_Collide0(_root.Arrow)) { _root.Arrow.Obj_Flags = _root.Arrow.Obj_Flags | 64; } } if (x) { if (_root.Runner.Obj_Flags & 32) { this.Obj_Flags = this.Obj_Flags | 64; this.setDepth(8); this.gotoAndPlay("Wall_Crumble"); } } } function Wall_Loop() { this.Obj_Climb++; if (this.Obj_Climb & 3) { this.cacheCX(); } } this.setHndlr(1, this.Wall_Loop); this.gotoAndPlay("Wall_Closed_Loop"); _root.KEY_LT = 37; _root.KEY_RT = 39; _root.KEY_UP = 38; _root.KEY_DN = 40; _root.KEY_A = 65; _root.KEY_B = 83; _root.KEY_LB = 81; _root.KEY_RB = 87; _root.KEY_CHEAT = 17; _root.Obj_Flags_ALWAYSRUN = 384; _root.Obj_Flags_BACKGROUND = 256; _root.Obj_Flags_MICKEY = 128; _root.Obj_Flags_DEAD = 64; _root.Obj_Flags_SPECIAL = 32; _root.Obj_Flags_KILL = 16; _root.Obj_Flags_KEYBD = 8; _root.Obj_Flags_GONE = 4; _root.Obj_Flags_ATTACK = 2; _root.Obj_Flags_CLIMBING = 1; this.Obj_X1 = -8; this.Obj_X2 = 8; this.Obj_Y1 = -48; this.Obj_Y2 = 0; this.setHndlr(2, this.Wall_Collide);
Symbol 504 MovieClip [WallClass] Frame 13
this.gotoAndPlay("Wall_Closed_Loop");
Symbol 504 MovieClip [WallClass] Frame 17
this.gotoAndPlay("Wall_Crumble_Loop");
Symbol 504 MovieClip [WallClass] Frame 30
_root.snd.attachSound("LV_130"); _root.snd.start();
Symbol 504 MovieClip [WallClass] Frame 40
_root.snd.attachSound("LV_130"); _root.snd.start();
Symbol 504 MovieClip [WallClass] Frame 50
_root.snd.attachSound("LV_130"); _root.snd.start();
Symbol 504 MovieClip [WallClass] Frame 60
_root.snd.attachSound("LV_130"); _root.snd.start();
Symbol 504 MovieClip [WallClass] Frame 78
this.gotoAndPlay("Wall_Opened_Loop");
Symbol 513 MovieClip [ArrowClass] Frame 1
function Arrow_Shoot_Collide() { var i; var y; var x1; var x2; x1 = ((this.Obj_X >> 16) + this.Obj_X1) & 4294967288; x2 = ((this.Obj_X >> 16) + this.Obj_X2) & 4294967288; y = (this.Obj_Y >> 16) & 4294967288; if (this.Obj_Flip < 0) { i = ((y / 8) * 102) + (x1 / 8); } else { i = ((y / 8) * 102) + (x2 / 8); } if (_root.CMapArray[i] == 1) { return(1); } return(0); } function Arrow_Shoot_Loop() { this.Obj_X = this.Obj_X + (524288 * this.Obj_Flip); this.Obj_Timer--; this.cacheCX(); this.updateCache(); if (this.Obj_Timer == 0) { _root.Arrow = 0; this.kill(); } if (Arrow_Shoot_Collide() || (this.Obj_Flags & 64)) { _root.Arrow = 0; _root.snd.attachSound("LV_225"); _root.snd.start(); this.gotoAndPlay("Arrow_Hit"); } } this.setHndlr(1, this.Arrow_Shoot_Loop); this.gotoAndPlay("Arrow_Shoot_Loop"); _root.KEY_LT = 37; _root.KEY_RT = 39; _root.KEY_UP = 38; _root.KEY_DN = 40; _root.KEY_A = 65; _root.KEY_B = 83; _root.KEY_LB = 81; _root.KEY_RB = 87; _root.KEY_CHEAT = 17; _root.Obj_Flags_ALWAYSRUN = 384; _root.Obj_Flags_BACKGROUND = 256; _root.Obj_Flags_MICKEY = 128; _root.Obj_Flags_DEAD = 64; _root.Obj_Flags_SPECIAL = 32; _root.Obj_Flags_KILL = 16; _root.Obj_Flags_KEYBD = 8; _root.Obj_Flags_GONE = 4; _root.Obj_Flags_ATTACK = 2; _root.Obj_Flags_CLIMBING = 1; this.Obj_X1 = -10; this.Obj_X2 = 10; this.Obj_Y1 = -2; this.Obj_Y2 = 2; this.Obj_Timer = 32;
Symbol 513 MovieClip [ArrowClass] Frame 14
this.gotoAndPlay("Arrow_Shoot_Loop");
Symbol 513 MovieClip [ArrowClass] Frame 15
this.setHndlr(1, 0); this.gotoAndPlay("Arrow_Hit_Loop");
Symbol 513 MovieClip [ArrowClass] Frame 31
this.kill();
Symbol 516 MovieClip [SwitchClass] Frame 1
function Switch_Collide0(target) { if ((((target.CX2 < this.CX1) || (target.CX1 > this.CX2)) || (target.CY2 < this.CY1)) || (target.CY1 > this.CY2)) { return(0); } return(1); } function Switch_Loop() { this.Obj_Climb++; if (this.Obj_Climb & 3) { this.cacheCX(); if (_root.Arrow) { if (Switch_Collide0(_root.Arrow)) { _root.Arrow.Obj_Flags = _root.Arrow.Obj_Flags | 64; if (this == _root.Switch1) { _root.Barrier1.Obj_Flags = _root.Barrier1.Obj_Flags | 64; _root.Barrier1._visible = 0; } if (this == _root.Switch2) { _root.Barrier2.Obj_Flags = _root.Barrier2.Obj_Flags | 64; _root.Barrier2._visible = 0; } } } } } this.setHndlr(1, this.Switch_Loop); this.gotoAndPlay("Switch_Off_Loop"); _root.KEY_LT = 37; _root.KEY_RT = 39; _root.KEY_UP = 38; _root.KEY_DN = 40; _root.KEY_A = 65; _root.KEY_B = 83; _root.KEY_LB = 81; _root.KEY_RB = 87; _root.KEY_CHEAT = 17; _root.Obj_Flags_ALWAYSRUN = 384; _root.Obj_Flags_BACKGROUND = 256; _root.Obj_Flags_MICKEY = 128; _root.Obj_Flags_DEAD = 64; _root.Obj_Flags_SPECIAL = 32; _root.Obj_Flags_KILL = 16; _root.Obj_Flags_KEYBD = 8; _root.Obj_Flags_GONE = 4; _root.Obj_Flags_ATTACK = 2; _root.Obj_Flags_CLIMBING = 1; this.Obj_X1 = -10; this.Obj_X2 = 10; this.Obj_Y1 = -10; this.Obj_Y2 = 10;
Symbol 516 MovieClip [SwitchClass] Frame 9
this.gotoAndPlay("Switch_Off_Loop");
Symbol 535 MovieClip [BowlingClass] Frame 1
function Do_Bowling_Shoot() { var i = _root.Objs.create("LaserClass", 56, 0, this.Obj_X, this.Obj_Y - 1048576, null); i.Obj_Flip = this.Obj_Flip; _root.snd.attachSound("LV_169"); _root.snd.start(); } function Do_Bowling_Stuff() { this.Obj_Climb++; if (_root.Arrow) { if (!(_root.Arrow.Obj_Flags & 64)) { if (Bowling_Collide0(_root.Arrow)) { _root.Arrow.Obj_Flags = _root.Arrow.Obj_Flags | 64; this.Obj_Flags = this.Obj_Flags | 64; this._visible = 0; _root.Objs.create("BowlingDeathClass", 32, 0, this.Obj_X, this.Obj_Y, null); } } } switch (this.Obj_Climb & 3) { case 0 : if (_root.Runner.Obj_Flags & 32) { if (Bowling_Collide1(_root.Runner)) { _runner.Obj_Flags = _runner.Obj_Flags & (65535 - 32); if (this.Obj_Flip > 0) { _root.Runner.CX_Obj_Collide = _root.Runner.CX_Obj_Collide | 1; } else { _root.Runner.CX_Obj_Collide = _root.Runner.CX_Obj_Collide | 2; } _root.snd.attachSound("LV_185"); _root.snd.start(); this.Obj_Flags = this.Obj_Flags | 64; this._visible = 0; _root.Objs.create("BowlingDeathClass", 32, 0, this.Obj_X, this.Obj_Y, null); } } return; case 1 : if (Bowling_Collide1(_root.Fighter)) { if (_root.Fighter.Obj_Flags & 2) { _root.Fighter.Obj_Flags = _root.Fighter.Obj_Flags & (255 - 2); this.Obj_Flags = this.Obj_Flags | 64; this._visible = 0; _root.Objs.create("BowlingDeathClass", 32, 0, this.Obj_X, this.Obj_Y, null); } } return; case 2 : return; case 3 : if (this.Obj_Timer) { this.Obj_Timer--; } if (this.Obj_Timer != 0) { break; } if (!(_root.Shield.Obj_Flags & 4)) { Bowling_Collide2(_root.Shield); } if (!(_root.Runner.Obj_Flags & 4)) { Bowling_Collide2(_root.Runner); } if (_root.Fighter.Obj_Flags & 4) { break; } Bowling_Collide2(_root.Fighter); } } function Bowling_Collide0(target) { if ((((target.CX2 < this.CX1) || (target.CX1 > this.CX2)) || (target.CY2 < this.CY1)) || (target.CY1 > this.CY2)) { return(0); } return(1); } function Bowling_Collide1(target) { if (target.Obj_Flip < 0) { if (((((target.CX2 + 8) < this.CX1) || ((target.CX1 - 16) > this.CX2)) || (target.CY2 < this.CY1)) || (target.CY1 > this.CY2)) { return(0); } } else if (((((target.CX2 + 16) < this.CX1) || ((target.CX1 - 8) > this.CX2)) || (target.CY2 < this.CY1)) || (target.CY1 > this.CY2)) { return(0); } return(1); } function Bowling_Collide2(target) { if (((((target.CX2 + 128) < this.CX1) || ((target.CX1 - 128) > this.CX2)) || (target.CY2 < this.CY1)) || (target.CY1 > this.CY2)) { return(0); } if (target.Obj_X < this.Obj_X) { this.Obj_Flip = -1; this.gotoAndPlay("Bowling_Shoot"); } else { this.Obj_Flip = 1; this.gotoAndPlay("Bowling_Shoot"); } return(1); } function Bowling_Collide3(target) { if (target.Obj_Flip < 0) { if (((((target.CX2 + 16) < this.CX1) || ((target.CX1 - 24) > this.CX2)) || (target.CY2 < this.CY1)) || (target.CY1 > this.CY2)) { return(0); } } else if (((((target.CX2 + 24) < this.CX1) || ((target.CX1 - 16) > this.CX2)) || (target.CY2 < this.CY1)) || (target.CY1 > this.CY2)) { return(0); } return(1); } function Bowling_Walk() { var x; var y0; var y1; var x1; var y2; if (this.Obj_Flags & 64) { return(undefined); } if (this.CX_Obj_Collide & 3) { this.Obj_DX = this.Obj_DX * -1; this.CX_Obj_Collide = 0; } if (!(_root.Shield.Obj_Flags & 4)) { if (Bowling_Collide3(_root.Shield)) { } else { this.Obj_X = this.Obj_X + this.Obj_DX; } } x1 = this.Obj_X >> 16; y2 = this.Obj_Y >> 16; y0 = (y2 + 1) & 4294967288; y1 = (y2 + 0) & 4294967288; if (this.Obj_DX < 0) { this.Obj_Flip = -1; x = (x1 - 1) & 4294967288; if (!_root.Collide_DN_Tabl[_root.CMapArray[((y0 / 8) * 102) + ((x & 4294967288) / 8)]]) { this.Obj_DX = this.Obj_DX * -1; } if (_root.Collide_DN_Tabl[_root.CMapArray[((y1 / 8) * 102) + ((x & 4294967288) / 8)]]) { this.Obj_DX = this.Obj_DX * -1; } } else { this.Obj_Flip = 1; x = (x1 + 1) & 4294967288; if (!_root.Collide_DN_Tabl[_root.CMapArray[((y0 / 8) * 102) + ((x & 4294967288) / 8)]]) { this.Obj_DX = this.Obj_DX * -1; } if (_root.Collide_DN_Tabl[_root.CMapArray[((y1 / 8) * 102) + ((x & 4294967288) / 8)]]) { this.Obj_DX = this.Obj_DX * -1; } } this.CX1 = (this.Obj_X >> 16) + this.Obj_X1; this.CX2 = (this.Obj_X >> 16) + this.Obj_X2; this.CY1 = (this.Obj_Y >> 16) + this.Obj_Y1; this.CY2 = (this.Obj_Y >> 16) + this.Obj_Y2; this.updateCacheX(); Do_Bowling_Stuff(); } function Bowling_Shoot() { Do_Bowling_Stuff(); } this.gotoAndPlay("Bowling_Walk"); _root.KEY_LT = 37; _root.KEY_RT = 39; _root.KEY_UP = 38; _root.KEY_DN = 40; _root.KEY_A = 65; _root.KEY_B = 83; _root.KEY_LB = 81; _root.KEY_RB = 87; _root.KEY_CHEAT = 17; _root.Obj_Flags_ALWAYSRUN = 384; _root.Obj_Flags_BACKGROUND = 256; _root.Obj_Flags_MICKEY = 128; _root.Obj_Flags_DEAD = 64; _root.Obj_Flags_SPECIAL = 32; _root.Obj_Flags_KILL = 16; _root.Obj_Flags_KEYBD = 8; _root.Obj_Flags_GONE = 4; _root.Obj_Flags_ATTACK = 2; _root.Obj_Flags_CLIMBING = 1; this.Obj_X1 = -5; this.Obj_X2 = 5; this.Obj_Y1 = -31; this.Obj_Y2 = 0; this.Obj_DX = -131072; this.Obj_Timer = 15;
Symbol 535 MovieClip [BowlingClass] Frame 15
this.setHndlr(1, this.Bowling_Walk); this.gotoAndPlay("Bowling_Walk_Loop");
Symbol 535 MovieClip [BowlingClass] Frame 48
this.gotoAndPlay("Bowling_Walk_Loop");
Symbol 535 MovieClip [BowlingClass] Frame 49
this.setHndlr(1, this.Bowling_Shoot); this.gotoAndPlay("Bowling_Shoot_Loop"); this.Obj_Timer = 15;
Symbol 535 MovieClip [BowlingClass] Frame 65
this.Do_Bowling_Shoot();
Symbol 535 MovieClip [BowlingClass] Frame 69
this.Obj_X = this.Obj_X + this.Obj_DX; if (this.Obj_Flip < 0) { this.Obj_DX = -131072; } else { this.Obj_DX = 131072 /* 0x020000 */; } this.gotoAndPlay("Bowling_Walk");
Symbol 538 MovieClip [YellowKeyClass] Frame 1
function YellowKey_Collide0(target) { if ((((target.CX2 < this.CX1) || (target.CX1 > this.CX2)) || (target.CY2 < this.CY1)) || (target.CY1 > this.CY2)) { return(0); } return(1); } function YellowKey_Loop() { var x = 0; this.cacheCX(); if (!(this.Obj_Flags & 64)) { if (YellowKey_Collide0(_root.Runner)) { this.Obj_Target = _root.Runner; x = 1; } if (YellowKey_Collide0(_root.Fighter)) { this.Obj_Target = _root.Fighter; x = 1; } if (YellowKey_Collide0(_root.Shield)) { this.Obj_Target = _root.Shield; x = 1; } if (x) { this.Obj_Flags = this.Obj_Flags | 64; this._visible = 0; _root.snd.attachSound("LV_178"); _root.snd.start(); } } } this.setHndlr(1, this.YellowKey_Loop); this.gotoAndPlay("YellowKey_Loop"); _root.KEY_LT = 37; _root.KEY_RT = 39; _root.KEY_UP = 38; _root.KEY_DN = 40; _root.KEY_A = 65; _root.KEY_B = 83; _root.KEY_LB = 81; _root.KEY_RB = 87; _root.KEY_CHEAT = 17; _root.Obj_Flags_ALWAYSRUN = 384; _root.Obj_Flags_BACKGROUND = 256; _root.Obj_Flags_MICKEY = 128; _root.Obj_Flags_DEAD = 64; _root.Obj_Flags_SPECIAL = 32; _root.Obj_Flags_KILL = 16; _root.Obj_Flags_KEYBD = 8; _root.Obj_Flags_GONE = 4; _root.Obj_Flags_ATTACK = 2; _root.Obj_Flags_CLIMBING = 1; this.Obj_X1 = -5; this.Obj_X2 = 5; this.Obj_Y1 = -10; this.Obj_Y2 = 0;
Symbol 538 MovieClip [YellowKeyClass] Frame 14
this.gotoAndPlay("YellowKey_Loop");
Symbol 541 MovieClip [RedKeyClass] Frame 1
function RedKey_Collide0(target) { if ((((target.CX2 < this.CX1) || (target.CX1 > this.CX2)) || (target.CY2 < this.CY1)) || (target.CY1 > this.CY2)) { return(0); } return(1); } function RedKey_Loop() { var x = 0; this.cacheCX(); if (!(this.Obj_Flags & 64)) { if (RedKey_Collide0(_root.Runner)) { this.Obj_Target = _root.Runner; x = 1; } if (RedKey_Collide0(_root.Fighter)) { this.Obj_Target = _root.Fighter; x = 1; } if (RedKey_Collide0(_root.Shield)) { this.Obj_Target = _root.Shield; x = 1; } if (x) { this.Obj_Flags = this.Obj_Flags | 64; this._visible = 0; _root.snd.attachSound("LV_178"); _root.snd.start(); } } } this.setHndlr(1, this.RedKey_Loop); this.gotoAndPlay("RedKey_Loop"); _root.KEY_LT = 37; _root.KEY_RT = 39; _root.KEY_UP = 38; _root.KEY_DN = 40; _root.KEY_A = 65; _root.KEY_B = 83; _root.KEY_LB = 81; _root.KEY_RB = 87; _root.KEY_CHEAT = 17; _root.Obj_Flags_ALWAYSRUN = 384; _root.Obj_Flags_BACKGROUND = 256; _root.Obj_Flags_MICKEY = 128; _root.Obj_Flags_DEAD = 64; _root.Obj_Flags_SPECIAL = 32; _root.Obj_Flags_KILL = 16; _root.Obj_Flags_KEYBD = 8; _root.Obj_Flags_GONE = 4; _root.Obj_Flags_ATTACK = 2; _root.Obj_Flags_CLIMBING = 1; this.Obj_X1 = -5; this.Obj_X2 = 5; this.Obj_Y1 = -10; this.Obj_Y2 = 0;
Symbol 541 MovieClip [RedKeyClass] Frame 11
this.gotoAndPlay("RedKey_Loop");
Symbol 544 MovieClip [RedHoleClass] Frame 1
function RedHole_Collide0(target) { if ((((target.CX2 < this.CX1) || (target.CX1 > this.CX2)) || (target.CY2 < this.CY1)) || (target.CY1 > this.CY2)) { return(0); } return(1); } function RedHole_Loop() { this.Obj_Climb++; if (this.Obj_Climb & 3) { this.CX1 = (this.Obj_X >> 16) + this.Obj_X1; this.CX2 = (this.Obj_X >> 16) + this.Obj_X2; this.CY1 = (this.Obj_Y >> 16) + this.Obj_Y1; this.CY2 = (this.Obj_Y >> 16) + this.Obj_Y2; if (!(this.Obj_Flags & 64)) { var x; if (_root.RedKey.Obj_Target == _root.Runner) { x = x | RedHole_Collide0(_root.Runner); } if (_root.RedKey.Obj_Target == _root.Fighter) { x = x | RedHole_Collide0(_root.Fighter); } if (_root.RedKey.Obj_Target == _root.Shield) { x = x | RedHole_Collide0(_root.Shield); } if (x && (this.Keys_state[4] & _root.Bits_on[6])) { _root.RedKey.Obj_Target = 0; this.Obj_Flags = this.Obj_Flags | 64; this._visible = 0; _root.Door2.Obj_Timer = 0; _root.snd.attachSound("LV_199"); _root.snd.start(); } } } } this.setHndlr(1, this.RedHole_Loop); this.gotoAndPlay("RedHole_Loop"); _root.KEY_LT = 37; _root.KEY_RT = 39; _root.KEY_UP = 38; _root.KEY_DN = 40; _root.KEY_A = 65; _root.KEY_B = 83; _root.KEY_LB = 81; _root.KEY_RB = 87; _root.KEY_CHEAT = 17; _root.Obj_Flags_ALWAYSRUN = 384; _root.Obj_Flags_BACKGROUND = 256; _root.Obj_Flags_MICKEY = 128; _root.Obj_Flags_DEAD = 64; _root.Obj_Flags_SPECIAL = 32; _root.Obj_Flags_KILL = 16; _root.Obj_Flags_KEYBD = 8; _root.Obj_Flags_GONE = 4; _root.Obj_Flags_ATTACK = 2; _root.Obj_Flags_CLIMBING = 1; this.Obj_X1 = -10; this.Obj_X2 = 10; this.Obj_Y1 = -10; this.Obj_Y2 = 0;
Symbol 544 MovieClip [RedHoleClass] Frame 12
this.gotoAndPlay("RedHole_Loop");
Symbol 547 MovieClip [YellowHoleClass] Frame 1
function YellowHole_Collide0(target) { if ((((target.CX2 < this.CX1) || (target.CX1 > this.CX2)) || (target.CY2 < this.CY1)) || (target.CY1 > this.CY2)) { return(0); } return(1); } function YellowHole_Loop() { this.Obj_Climb++; if (this.Obj_Climb & 3) { this.CX1 = (this.Obj_X >> 16) + this.Obj_X1; this.CX2 = (this.Obj_X >> 16) + this.Obj_X2; this.CY1 = (this.Obj_Y >> 16) + this.Obj_Y1; this.CY2 = (this.Obj_Y >> 16) + this.Obj_Y2; if (!(this.Obj_Flags & 64)) { var x; if (_root.YellowKey.Obj_Target == _root.Runner) { x = x | YellowHole_Collide0(_root.Runner); } if (_root.YellowKey.Obj_Target == _root.Fighter) { x = x | YellowHole_Collide0(_root.Fighter); } if (_root.YellowKey.Obj_Target == _root.Shield) { x = x | YellowHole_Collide0(_root.Shield); } if (x && (this.Keys_state[4] & _root.Bits_on[6])) { _root.YellowKey.Obj_Target = 0; this.Obj_Flags = this.Obj_Flags | 64; this._visible = 0; _root.Door4.Obj_Timer = 0; _root.snd.attachSound("LV_199"); _root.snd.start(); } } } } this.setHndlr(1, this.YellowHole_Loop); this.gotoAndPlay("YellowHole_Loop"); _root.KEY_LT = 37; _root.KEY_RT = 39; _root.KEY_UP = 38; _root.KEY_DN = 40; _root.KEY_A = 65; _root.KEY_B = 83; _root.KEY_LB = 81; _root.KEY_RB = 87; _root.KEY_CHEAT = 17; _root.Obj_Flags_ALWAYSRUN = 384; _root.Obj_Flags_BACKGROUND = 256; _root.Obj_Flags_MICKEY = 128; _root.Obj_Flags_DEAD = 64; _root.Obj_Flags_SPECIAL = 32; _root.Obj_Flags_KILL = 16; _root.Obj_Flags_KEYBD = 8; _root.Obj_Flags_GONE = 4; _root.Obj_Flags_ATTACK = 2; _root.Obj_Flags_CLIMBING = 1; this.Obj_X1 = -10; this.Obj_X2 = 10; this.Obj_Y1 = -10; this.Obj_Y2 = 0;
Symbol 547 MovieClip [YellowHoleClass] Frame 19
this.gotoAndPlay("YellowHole_Loop");
Symbol 564 MovieClip [BowlingDeathClass] Frame 1
function BowlingDeath_Loop() { } this.setHndlr(1, this.BowlingDeath_Loop); this.gotoAndPlay("BowlingDeath_Loop1"); this.Obj_Timer = 30; _root.snd.attachSound("LV_209"); _root.snd.start(); _root.KEY_LT = 37; _root.KEY_RT = 39; _root.KEY_UP = 38; _root.KEY_DN = 40; _root.KEY_A = 65; _root.KEY_B = 83; _root.KEY_LB = 81; _root.KEY_RB = 87; _root.KEY_CHEAT = 17; _root.Obj_Flags_ALWAYSRUN = 384; _root.Obj_Flags_BACKGROUND = 256; _root.Obj_Flags_MICKEY = 128; _root.Obj_Flags_DEAD = 64; _root.Obj_Flags_SPECIAL = 32; _root.Obj_Flags_KILL = 16; _root.Obj_Flags_KEYBD = 8; _root.Obj_Flags_GONE = 4; _root.Obj_Flags_ATTACK = 2; _root.Obj_Flags_CLIMBING = 1; this.Obj_X1 = -5; this.Obj_X2 = 5; this.Obj_Y1 = -32; this.Obj_Y2 = 0;
Symbol 564 MovieClip [BowlingDeathClass] Frame 33
this.Obj_Timer--; if (this.Obj_Timer) { this.gotoAndPlay("BowlingDeath_Loop2"); } else { this.gotoAndPlay("BowlingDeath_Loop3"); }
Symbol 564 MovieClip [BowlingDeathClass] Frame 42
this.kill();
Symbol 573 MovieClip [ATFKClass] Frame 1
function ATFK_Collide0(target) { if ((((target.CX2 < this.CX1) || (target.CX1 > this.CX2)) || (target.CY2 < this.CY1)) || (target.CY1 > this.CY2)) { return(0); } return(1); } function ATFK_Loop() { this.Obj_Climb++; if (this.Obj_Climb & 7) { this.cacheCX(); if (!(this.Obj_Flags & 32)) { if ((ATFK_Collide0(_root.Runner) || (ATFK_Collide0(_root.Shield))) || (ATFK_Collide0(_root.Fighter))) { _root.KeyLocked = 1; _root.Objs.create("HelpClass", 80, 1, 7864320, 5242880, 8).gotoAndPlay("ATFK1"); this.Obj_Flags = this.Obj_Flags | 32; } } } } this.setHndlr(1, this.ATFK_Loop); this.gotoAndPlay("ATFK_Loop"); _root.KEY_LT = 37; _root.KEY_RT = 39; _root.KEY_UP = 38; _root.KEY_DN = 40; _root.KEY_A = 65; _root.KEY_B = 83; _root.KEY_LB = 81; _root.KEY_RB = 87; _root.KEY_CHEAT = 17; _root.Obj_Flags_ALWAYSRUN = 384; _root.Obj_Flags_BACKGROUND = 256; _root.Obj_Flags_MICKEY = 128; _root.Obj_Flags_DEAD = 64; _root.Obj_Flags_SPECIAL = 32; _root.Obj_Flags_KILL = 16; _root.Obj_Flags_KEYBD = 8; _root.Obj_Flags_GONE = 4; _root.Obj_Flags_ATTACK = 2; _root.Obj_Flags_CLIMBING = 1; this.Obj_X1 = -16; this.Obj_X2 = 16; this.Obj_Y1 = -32; this.Obj_Y2 = 0; this.Obj_Flip = -1;
Symbol 573 MovieClip [ATFKClass] Frame 21
this.gotoAndPlay("ATFK_Loop");
Symbol 576 MovieClip [LaserClass] Frame 1
function Laser_Collide0(target) { if (target.Obj_Flags & 64) { return(0); } if ((((target.CX2 < this.CX1) || (target.CX1 > this.CX2)) || (target.CY2 < this.CY1)) || (target.CY1 > this.CY2)) { return(0); } return(1); } function Laser_Collide1() { var i; var y; var x1; var x2; x1 = ((this.Obj_X >> 16) + this.Obj_X1) & 4294967288; x2 = ((this.Obj_X >> 16) + this.Obj_X2) & 4294967288; y = (this.Obj_Y >> 16) & 4294967288; if (this.Obj_Flip < 0) { i = ((y / 8) * 102) + (x1 / 8); } else { i = ((y / 8) * 102) + (x2 / 8); } if (_root.CMapArray[i] == 1) { return(1); } return(0); } function Laser_Shoot_Collide() { if (!(_root.Shield.Obj_Flags & 4)) { if (Laser_Collide0(_root.Shield)) { if (_root.Shield.Obj_Shield_Up || (this.Obj_Flip == _root.Shield.Obj_Flip)) { _root.snd.attachSound("LV_226"); _root.snd.start(); _root.Shield.Obj_DX = 131072 * this.Obj_Flip; _root.Shield.setHndlr(1, 0); _root.Shield.gotoAndPlay("Shield_Hit"); } return(1); } } if (!(_root.Fighter.Obj_Flags & 4)) { if (Laser_Collide0(_root.Fighter)) { _root.snd.attachSound("LV_226"); _root.snd.start(); _root.Fighter.Obj_DX = 131072 * this.Obj_Flip; _root.Fighter.setHndlr(1, 0); _root.Fighter.gotoAndPlay("Fighter_Hit"); return(1); } } if (!(_root.Runner.Obj_Flags & 4)) { if (Laser_Collide0(_root.Runner)) { _root.snd.attachSound("LV_226"); _root.snd.start(); _root.Runner.Obj_DX = 131072 * this.Obj_Flip; _root.Runner.setHndlr(1, 0); _root.Runner.gotoAndPlay("Runner_Hit"); return(1); } } if (Laser_Collide1()) { return(1); } return(0); } function Laser_Loop() { this.Obj_X = this.Obj_X + (524288 * this.Obj_Flip); this.Obj_Timer--; this.cacheCX(); this.updateCache(); if (this.Obj_Timer == 0) { this.kill(); } if (Laser_Shoot_Collide()) { this.kill(); } } this.setHndlr(1, this.Laser_Loop); this.gotoAndPlay("Laser_Loop"); _root.KEY_LT = 37; _root.KEY_RT = 39; _root.KEY_UP = 38; _root.KEY_DN = 40; _root.KEY_A = 65; _root.KEY_B = 83; _root.KEY_LB = 81; _root.KEY_RB = 87; _root.KEY_CHEAT = 17; _root.Obj_Flags_ALWAYSRUN = 384; _root.Obj_Flags_BACKGROUND = 256; _root.Obj_Flags_MICKEY = 128; _root.Obj_Flags_DEAD = 64; _root.Obj_Flags_SPECIAL = 32; _root.Obj_Flags_KILL = 16; _root.Obj_Flags_KEYBD = 8; _root.Obj_Flags_GONE = 4; _root.Obj_Flags_ATTACK = 2; _root.Obj_Flags_CLIMBING = 1; this.Obj_X1 = -10; this.Obj_X2 = 10; this.Obj_Y1 = -2; this.Obj_Y2 = 2; this.Obj_Timer = 32;
Symbol 576 MovieClip [LaserClass] Frame 12
this.gotoAndPlay("Laser_Loop");
Symbol 593 MovieClip [HealthBarClass] Frame 1
this.swapDepths(32768); this.gotoAndPlay("Health_Loop");
Symbol 593 MovieClip [HealthBarClass] Frame 4
var health; var keyx = "None"; if (_root.Level.getMickey() == _root.Runner) { health = _root.Runner; } else if (_root.Level.getMickey() == _root.Fighter) { health = _root.Fighter; } else if (_root.Level.getMickey() == _root.Shield) { health = _root.Shield; } if (_root.RedKey.Obj_Target == health) { keyx = "Red"; } if (_root.YellowKey.Obj_Target == health) { keyx = "Yellow"; } switch (health.Obj_Health) { case -4 : case -3 : case -2 : case -1 : case 0 : this.gotoAndPlay(keyx + "_Health0_Loop"); break; case 1 : this.gotoAndPlay(keyx + "_Health1_Loop"); break; case 2 : this.gotoAndPlay(keyx + "_Health2_Loop"); break; case 3 : this.gotoAndPlay(keyx + "_Health3_Loop"); }
Symbol 593 MovieClip [HealthBarClass] Frame 18
this.gotoAndPlay("Health_Loop");
Symbol 593 MovieClip [HealthBarClass] Frame 20
this.gotoAndPlay("Health_Loop");
Symbol 593 MovieClip [HealthBarClass] Frame 22
this.gotoAndPlay("Health_Loop");
Symbol 593 MovieClip [HealthBarClass] Frame 24
this.gotoAndPlay("Health_Loop");
Symbol 593 MovieClip [HealthBarClass] Frame 26
this.gotoAndPlay("Health_Loop");
Symbol 593 MovieClip [HealthBarClass] Frame 28
this.gotoAndPlay("Health_Loop");
Symbol 593 MovieClip [HealthBarClass] Frame 30
this.gotoAndPlay("Health_Loop");
Symbol 593 MovieClip [HealthBarClass] Frame 32
this.gotoAndPlay("Health_Loop");
Symbol 593 MovieClip [HealthBarClass] Frame 34
this.gotoAndPlay("Health_Loop");
Symbol 593 MovieClip [HealthBarClass] Frame 36
this.gotoAndPlay("Health_Loop");
Symbol 593 MovieClip [HealthBarClass] Frame 38
this.gotoAndPlay("Health_Loop");
Symbol 593 MovieClip [HealthBarClass] Frame 40
this.gotoAndPlay("Health_Loop");
Symbol 626 MovieClip [HelpClass] Frame 1
function Help_Stop(label) { if (this.Obj_Flags & 64) { _root.KeyLocked = 0; this.kill(); } else { this.gotoAndPlay(label); } } function Help_Win(label) { if (this.Obj_Flags & 64) { _root.KeyLocked = 0; this.kill(); _root.quitGame(); _root.gotoWin(); } else { this.gotoAndPlay(label); } } function Help_Lose(label) { if (this.Obj_Flags & 64) { _root.KeyLocked = 0; this.kill(); _root.quitGame(); _root.gotoLose(); } else { this.gotoAndPlay(label); } } function Help_Cont(label) { if (this.Obj_Flags & 64) { this.Obj_Flags = this.Obj_Flags & 65471; } else { this.gotoAndPlay(label); } } function Help_Loop() { if (((this.Keys_pressed[8] & _root.Bits_on[1]) || (this.Keys_pressed[10] & _root.Bits_on[3])) || (this.Keys_pressed[4] & _root.Bits_on[6])) { this.Obj_Flags = this.Obj_Flags | 64; } } this.setHndlr(1, Help_Loop); this.gotoAndPlay("Help_None"); _root.KEY_LT = 37; _root.KEY_RT = 39; _root.KEY_UP = 38; _root.KEY_DN = 40; _root.KEY_A = 65; _root.KEY_B = 83; _root.KEY_LB = 81; _root.KEY_RB = 87; _root.KEY_CHEAT = 17; _root.Obj_Flags_ALWAYSRUN = 384; _root.Obj_Flags_BACKGROUND = 256; _root.Obj_Flags_MICKEY = 128; _root.Obj_Flags_DEAD = 64; _root.Obj_Flags_SPECIAL = 32; _root.Obj_Flags_KILL = 16; _root.Obj_Flags_KEYBD = 8; _root.Obj_Flags_GONE = 4; _root.Obj_Flags_ATTACK = 2; _root.Obj_Flags_CLIMBING = 1; this.Obj_X1 = -5; this.Obj_X2 = 5; this.Obj_Y1 = -31; this.Obj_Y2 = 0;
Symbol 626 MovieClip [HelpClass] Frame 10
this.gotoAndPlay("Help_None");
Symbol 626 MovieClip [HelpClass] Frame 11
this.gotoAndPlay("ATFK1_Loop");
Symbol 626 MovieClip [HelpClass] Frame 19
this.Help_Cont("ATFK1_Loop");
Symbol 626 MovieClip [HelpClass] Frame 20
this.gotoAndPlay("ATFK2_Loop");
Symbol 626 MovieClip [HelpClass] Frame 28
this.Help_Cont("ATFK2_Loop");
Symbol 626 MovieClip [HelpClass] Frame 29
this.gotoAndPlay("ATFK3_Loop");
Symbol 626 MovieClip [HelpClass] Frame 37
this.Help_Cont("ATFK3_Loop");
Symbol 626 MovieClip [HelpClass] Frame 38
this.gotoAndPlay("ATFK4_Loop");
Symbol 626 MovieClip [HelpClass] Frame 46
this.Help_Cont("ATFK4_Loop");
Symbol 626 MovieClip [HelpClass] Frame 47
this.gotoAndPlay("ATFK5_Loop");
Symbol 626 MovieClip [HelpClass] Frame 55
this.Help_Cont("ATFK5_Loop");
Symbol 626 MovieClip [HelpClass] Frame 56
this.gotoAndPlay("ATFK6_Loop");
Symbol 626 MovieClip [HelpClass] Frame 64
this.Help_Stop("ATFK6_Loop");
Symbol 626 MovieClip [HelpClass] Frame 69
this.gotoAndPlay("Exit1_Loop");
Symbol 626 MovieClip [HelpClass] Frame 77
this.Help_Cont("Exit1_Loop");
Symbol 626 MovieClip [HelpClass] Frame 78
this.gotoAndPlay("Exit2_Loop");
Symbol 626 MovieClip [HelpClass] Frame 86
this.Help_Cont("Exit2_Loop");
Symbol 626 MovieClip [HelpClass] Frame 87
this.gotoAndPlay("Exit3_Loop");
Symbol 626 MovieClip [HelpClass] Frame 95
this.Help_Cont("Exit3_Loop");
Symbol 626 MovieClip [HelpClass] Frame 96
this.gotoAndPlay("Exit4_Loop");
Symbol 626 MovieClip [HelpClass] Frame 104
this.Help_Win("Exit4_Loop");
Symbol 626 MovieClip [HelpClass] Frame 111
this.gotoAndPlay("Help1_Loop");
Symbol 626 MovieClip [HelpClass] Frame 120
this.Help_Stop("Help1_Loop");
Symbol 626 MovieClip [HelpClass] Frame 126
this.gotoAndPlay("Help2_Loop");
Symbol 626 MovieClip [HelpClass] Frame 135
this.Help_Stop("Help2_Loop");
Symbol 626 MovieClip [HelpClass] Frame 141
this.gotoAndPlay("Help3_Loop");
Symbol 626 MovieClip [HelpClass] Frame 150
this.Help_Stop("Help3_Loop");
Symbol 626 MovieClip [HelpClass] Frame 157
this.gotoAndPlay("Help4_Loop");
Symbol 626 MovieClip [HelpClass] Frame 166
this.Help_Stop("Help4_Loop");
Symbol 626 MovieClip [HelpClass] Frame 172
this.gotoAndPlay("Help5_Loop");
Symbol 626 MovieClip [HelpClass] Frame 181
this.Help_Stop("Help5_Loop");
Symbol 626 MovieClip [HelpClass] Frame 186
this.gotoAndPlay("OneKilled_Loop");
Symbol 626 MovieClip [HelpClass] Frame 199
this.Help_Lose("OneKilled_Loop");
Symbol 627 MovieClip [ExitClass] Frame 1
function Exit_Collide0(target) { if ((((target.CX2 < this.CX1) || (target.CX1 > this.CX2)) || (target.CY2 < this.CY1)) || (target.CY1 > this.CY2)) { return(0); } return(1); } function Exit_Loop() { var exit = 0; var alive = 3; this.Obj_Climb++; if (this.Obj_Climb & 7) { this.cacheCX(); if (!(this.Obj_Flags & 32)) { if (_root.Runner.Obj_Flags & 4) { alive--; } if (_root.Fighter.Obj_Flags & 4) { alive--; } if (_root.Shield.Obj_Flags & 4) { alive--; } if (Exit_Collide0(_root.Runner)) { exit++; } if (Exit_Collide0(_root.Fighter)) { exit++; } if (Exit_Collide0(_root.Shield)) { exit++; } if (alive) { if (exit == alive) { if (alive == 3) { _root.KeyLocked = 1; _root.Objs.create("HelpClass", 80, 1, 7864320, 5242880, 8).gotoAndPlay("Exit1"); this.Obj_Flags = this.Obj_Flags | 32; } else { _root.KeyLocked = 1; _root.Objs.create("HelpClass", 80, 1, 7864320, 5242880, 8).gotoAndPlay("OneKilled"); this.Obj_Flags = this.Obj_Flags | 32; } } } } } } this.setHndlr(1, this.Exit_Loop); this.gotoAndPlay("Exit_Loop"); _root.KEY_LT = 37; _root.KEY_RT = 39; _root.KEY_UP = 38; _root.KEY_DN = 40; _root.KEY_A = 65; _root.KEY_B = 83; _root.KEY_LB = 81; _root.KEY_RB = 87; _root.KEY_CHEAT = 17; _root.Obj_Flags_ALWAYSRUN = 384; _root.Obj_Flags_BACKGROUND = 256; _root.Obj_Flags_MICKEY = 128; _root.Obj_Flags_DEAD = 64; _root.Obj_Flags_SPECIAL = 32; _root.Obj_Flags_KILL = 16; _root.Obj_Flags_KEYBD = 8; _root.Obj_Flags_GONE = 4; _root.Obj_Flags_ATTACK = 2; _root.Obj_Flags_CLIMBING = 1; this.Obj_X1 = -32; this.Obj_X2 = 32; this.Obj_Y1 = -32; this.Obj_Y2 = 0;
Symbol 627 MovieClip [ExitClass] Frame 9
this.gotoAndPlay("Exit_Loop");
Symbol 628 MovieClip Frame 1
_root.KEY_LT = 37; _root.KEY_RT = 39; _root.KEY_UP = 38; _root.KEY_DN = 40; _root.KEY_A = 65; _root.KEY_B = 83; _root.KEY_LB = 81; _root.KEY_RB = 87; _root.KEY_CHEAT = 17; _root.Obj_Flags_ALWAYSRUN = 384; _root.Obj_Flags_BACKGROUND = 256; _root.Obj_Flags_MICKEY = 128; _root.Obj_Flags_DEAD = 64; _root.Obj_Flags_SPECIAL = 32; _root.Obj_Flags_KILL = 16; _root.Obj_Flags_KEYBD = 8; _root.Obj_Flags_GONE = 4; _root.Obj_Flags_ATTACK = 2; _root.Obj_Flags_CLIMBING = 1; this.onEnterFrame = function () { _root.frame++; _root.Objs.loop(1); _root.Objs.loop(2); _root.Level.scroll(); _root.Objs.loop(3); _root.Objs.cull(); };

Library Items

Symbol 1 Sound [LVM_02_loop]
Symbol 2 Sound [LVM_01_loop]
Symbol 3 Sound [LVM_00]
Symbol 4 Sound [LV_226]
Symbol 5 Sound [LV_225]
Symbol 6 Sound [LV_219]
Symbol 7 Sound [LV_217]
Symbol 8 Sound [LV_216]
Symbol 9 Sound [LV_214_loop]
Symbol 10 Sound [LV_209]
Symbol 11 Sound [LV_203]
Symbol 12 Sound [LV_201]
Symbol 13 Sound [LV_199]
Symbol 14 Sound [LV_196]
Symbol 15 Sound [LV_191]
Symbol 16 Sound [LV_185]
Symbol 17 Sound [LV_184]
Symbol 18 Sound [LV_178]
Symbol 19 Sound [LV_177]
Symbol 20 Sound [LV_169]
Symbol 21 Sound [LV_154]
Symbol 22 Sound [LV_153_loop]
Symbol 23 Sound [LV_152_loop]
Symbol 24 Sound [LV_148]
Symbol 25 Sound [LV_147]
Symbol 26 Sound [LV_135]
Symbol 27 Sound [LV_131]
Symbol 28 Sound [LV_130]
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:31 34
Symbol 31 MovieClipUses:30Used by:34
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:34
Symbol 34 MovieClip [Game Over]Uses:30 31 33
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:68
Symbol 37 BitmapUsed by:39
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:37 38Used by:49
Symbol 40 BitmapUsed by:42
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:40 41Used by:49
Symbol 43 BitmapUsed by:45
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:43 44Used by:49
Symbol 46 BitmapUsed by:48
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:46 47Used by:49
Symbol 49 MovieClipUses:39 42 45 48Used by:68
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:54
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:54
Symbol 54 MovieClipUses:51 53Used by:68
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:61
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:61
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:61
Symbol 61 MovieClipUses:56 58 60Used by:68
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:68
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:66 67
Symbol 66 ButtonUses:65Used by:68
Symbol 67 MovieClipUses:65Used by:68
Symbol 68 MovieClip [Win Screen]Uses:36 49 54 61 63 66 67
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:77
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:77
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:75 76
Symbol 75 ButtonUses:74Used by:77
Symbol 76 MovieClipUses:74Used by:77
Symbol 77 MovieClip [Title Screen]Uses:70 72 75 76
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:212
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:212
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:212
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:212
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:212
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:212
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:212
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:212
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:212
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:212
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:212
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:212
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:212
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:212
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:212
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:212
Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:212
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:212
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:212
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:212
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:212
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:212
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:212
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:212
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:212
Symbol 128 BitmapUsed by:129
Symbol 129 GraphicUses:128Used by:212
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130Used by:212
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:212
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:212
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:212
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:212
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:212
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:212
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:212
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:212
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:212
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:212
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Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "LVM_02_loop"
ExportAssets (56)Timeline Frame 1Symbol 2 as "LVM_01_loop"
ExportAssets (56)Timeline Frame 1Symbol 3 as "LVM_00"
ExportAssets (56)Timeline Frame 1Symbol 4 as "LV_226"
ExportAssets (56)Timeline Frame 1Symbol 5 as "LV_225"
ExportAssets (56)Timeline Frame 1Symbol 6 as "LV_219"
ExportAssets (56)Timeline Frame 1Symbol 7 as "LV_217"
ExportAssets (56)Timeline Frame 1Symbol 8 as "LV_216"
ExportAssets (56)Timeline Frame 1Symbol 9 as "LV_214_loop"
ExportAssets (56)Timeline Frame 1Symbol 10 as "LV_209"
ExportAssets (56)Timeline Frame 1Symbol 11 as "LV_203"
ExportAssets (56)Timeline Frame 1Symbol 12 as "LV_201"
ExportAssets (56)Timeline Frame 1Symbol 13 as "LV_199"
ExportAssets (56)Timeline Frame 1Symbol 14 as "LV_196"
ExportAssets (56)Timeline Frame 1Symbol 15 as "LV_191"
ExportAssets (56)Timeline Frame 1Symbol 16 as "LV_185"
ExportAssets (56)Timeline Frame 1Symbol 17 as "LV_184"
ExportAssets (56)Timeline Frame 1Symbol 18 as "LV_178"
ExportAssets (56)Timeline Frame 1Symbol 19 as "LV_177"
ExportAssets (56)Timeline Frame 1Symbol 20 as "LV_169"
ExportAssets (56)Timeline Frame 1Symbol 21 as "LV_154"
ExportAssets (56)Timeline Frame 1Symbol 22 as "LV_153_loop"
ExportAssets (56)Timeline Frame 1Symbol 23 as "LV_152_loop"
ExportAssets (56)Timeline Frame 1Symbol 24 as "LV_148"
ExportAssets (56)Timeline Frame 1Symbol 25 as "LV_147"
ExportAssets (56)Timeline Frame 1Symbol 26 as "LV_135"
ExportAssets (56)Timeline Frame 1Symbol 27 as "LV_131"
ExportAssets (56)Timeline Frame 1Symbol 28 as "LV_130"
ExportAssets (56)Timeline Frame 1Symbol 34 as "Game Over"
ExportAssets (56)Timeline Frame 1Symbol 68 as "Win Screen"
ExportAssets (56)Timeline Frame 1Symbol 77 as "Title Screen"
ExportAssets (56)Timeline Frame 1Symbol 212 as "FighterClass"
ExportAssets (56)Timeline Frame 1Symbol 323 as "RunnerClass"
ExportAssets (56)Timeline Frame 1Symbol 430 as "ShieldClass"
ExportAssets (56)Timeline Frame 1Symbol 433 as "SpaceClass"
ExportAssets (56)Timeline Frame 1Symbol 436 as "SpaceCMapClass"
ExportAssets (56)Timeline Frame 1Symbol 447 as "TeleportClass"
ExportAssets (56)Timeline Frame 1Symbol 450 as "ElevatorClass"
ExportAssets (56)Timeline Frame 1Symbol 463 as "EnergyFieldClass"
ExportAssets (56)Timeline Frame 1Symbol 472 as "BarrierClass"
ExportAssets (56)Timeline Frame 1Symbol 481 as "DoorLockClass"
ExportAssets (56)Timeline Frame 1Symbol 483 as "DoorClass"
ExportAssets (56)Timeline Frame 1Symbol 486 as "SpaceFGClass"
ExportAssets (56)Timeline Frame 1Symbol 504 as "WallClass"
ExportAssets (56)Timeline Frame 1Symbol 513 as "ArrowClass"
ExportAssets (56)Timeline Frame 1Symbol 516 as "SwitchClass"
ExportAssets (56)Timeline Frame 1Symbol 535 as "BowlingClass"
ExportAssets (56)Timeline Frame 1Symbol 538 as "YellowKeyClass"
ExportAssets (56)Timeline Frame 1Symbol 541 as "RedKeyClass"
ExportAssets (56)Timeline Frame 1Symbol 544 as "RedHoleClass"
ExportAssets (56)Timeline Frame 1Symbol 547 as "YellowHoleClass"
ExportAssets (56)Timeline Frame 1Symbol 564 as "BowlingDeathClass"
ExportAssets (56)Timeline Frame 1Symbol 573 as "ATFKClass"
ExportAssets (56)Timeline Frame 1Symbol 576 as "LaserClass"
ExportAssets (56)Timeline Frame 1Symbol 593 as "HealthBarClass"
ExportAssets (56)Timeline Frame 1Symbol 626 as "HelpClass"
ExportAssets (56)Timeline Frame 1Symbol 627 as "ExitClass"

Labels

"Fighter_Init"Symbol 212 MovieClip [FighterClass] Frame 1
"Fighter_Walk"Symbol 212 MovieClip [FighterClass] Frame 16
"Fighter_Walk_Loop"Symbol 212 MovieClip [FighterClass] Frame 32
"Fighter_Idle"Symbol 212 MovieClip [FighterClass] Frame 49
"Fighter_Idle_Loop"Symbol 212 MovieClip [FighterClass] Frame 59
"Fighter_IdleA"Symbol 212 MovieClip [FighterClass] Frame 86
"Fighter_IdleA_Loop"Symbol 212 MovieClip [FighterClass] Frame 99
"Fighter_SwordA"Symbol 212 MovieClip [FighterClass] Frame 136
"Fighter_SwordA_Loop"Symbol 212 MovieClip [FighterClass] Frame 150
"Fighter_SwordB"Symbol 212 MovieClip [FighterClass] Frame 159
"Fighter_SwordB_Loop"Symbol 212 MovieClip [FighterClass] Frame 173
"Fighter_Climb0"Symbol 212 MovieClip [FighterClass] Frame 182
"Fighter_Climb"Symbol 212 MovieClip [FighterClass] Frame 196
"Fighter_Climb1"Symbol 212 MovieClip [FighterClass] Frame 209
"Fighter_Climb2"Symbol 212 MovieClip [FighterClass] Frame 210
"Fighter_Climb3"Symbol 212 MovieClip [FighterClass] Frame 211
"Fighter_Climb4"Symbol 212 MovieClip [FighterClass] Frame 212
"Fighter_Climb_Out"Symbol 212 MovieClip [FighterClass] Frame 213
"Fighter_Climb_Out2"Symbol 212 MovieClip [FighterClass] Frame 228
"Fighter_Climb_Out1"Symbol 212 MovieClip [FighterClass] Frame 229
"Fighter_Fall"Symbol 212 MovieClip [FighterClass] Frame 230
"Fighter_Fall_Loop"Symbol 212 MovieClip [FighterClass] Frame 242
"Fighter_Crash"Symbol 212 MovieClip [FighterClass] Frame 247
"Fighter_Crash_Loop"Symbol 212 MovieClip [FighterClass] Frame 259
"Fighter_Dizzy_Loop"Symbol 212 MovieClip [FighterClass] Frame 260
"Fighter_Get_Up_Loop"Symbol 212 MovieClip [FighterClass] Frame 267
"Fighter_FreeFall"Symbol 212 MovieClip [FighterClass] Frame 274
"Fighter_FreeFall_Loop"Symbol 212 MovieClip [FighterClass] Frame 286
"Fighter_Push"Symbol 212 MovieClip [FighterClass] Frame 288
"Fighter_Push_Loop"Symbol 212 MovieClip [FighterClass] Frame 299
"Runner_Shocked"Symbol 212 MovieClip [FighterClass] Frame 312
"Runner_Shocked_Loop"Symbol 212 MovieClip [FighterClass] Frame 326
"Fighter_Shoot"Symbol 212 MovieClip [FighterClass] Frame 335
"Fighter_Shoot1_Loop"Symbol 212 MovieClip [FighterClass] Frame 348
"Fighter_Shoot2_Loop"Symbol 212 MovieClip [FighterClass] Frame 355
"Fighter_Teleport"Symbol 212 MovieClip [FighterClass] Frame 358
"Fighter_Teleport_Out_Loop"Symbol 212 MovieClip [FighterClass] Frame 371
"Fighter_Teleport_In_Loop"Symbol 212 MovieClip [FighterClass] Frame 394
"Fighter_Cheat"Symbol 212 MovieClip [FighterClass] Frame 412
"Fighter_Cheat_Loop"Symbol 212 MovieClip [FighterClass] Frame 426
"Runner_Gone"Symbol 212 MovieClip [FighterClass] Frame 429
"Runner_Gone_Loop"Symbol 212 MovieClip [FighterClass] Frame 440
"Fighter_Splat"Symbol 212 MovieClip [FighterClass] Frame 443
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"Fighter_Hit"Symbol 212 MovieClip [FighterClass] Frame 467
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"ATFK3"Symbol 626 MovieClip [HelpClass] Frame 29
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"ATFK4"Symbol 626 MovieClip [HelpClass] Frame 38
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"ATFK5"Symbol 626 MovieClip [HelpClass] Frame 47
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"Exit2"Symbol 626 MovieClip [HelpClass] Frame 78
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"Help3"Symbol 626 MovieClip [HelpClass] Frame 141
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"Help4"Symbol 626 MovieClip [HelpClass] Frame 157
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"Help5"Symbol 626 MovieClip [HelpClass] Frame 172
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Created: 12/8 -2019 03:35:43 Last modified: 12/8 -2019 03:35:43 Server time: 22/12 -2024 22:02:16