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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/58942257?noj=FRM58942257-2DC" width="1" height="1"></div>

Yue Game.swf

This is the info page for
Flash #9519

(Click the ID number above for more basic data on this flash file.)


Text
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Press Enter to Start

説明

Press Enter to Start

ゆえの魔法修行

帰ってきた

~弾幕シューティング風味~

これはネギま!弾幕シューティング風味です。
ライフ制なので、被弾後の無敵時間は存在しません。
[移動]:方向キーを押すことで上下左右に移動できます。
[ショット]:[Z]キーを押すことで魔法が撃てます。
[シールド]:[X]キーを押すことで魔法障壁が張れます。
Life:左下の緑のバー。0になったらゲームオーバー。緑色のアイテムを取る事
で、少し回復+最大値up。
Magic:左下の赤いバー。撃ち出すショットの強さ。赤色のアイテムをある程度取
るとパワーアップ。最大で同時に5発発射できるようになります。
Shield:左下の青いバー。残りの魔法障壁。[X]キーを押すことで展開。展開中に
敵本体や敵の攻撃に触れると、障壁の力でダメージを軽減もしくは無効化する事
ができます。ただし展開中はショットが撃てません。青色のアイテムを取る事で少
し回復+最大値up。未展開中も自動的に少しずつ回復。
Combo:現在のコンボ数。敵を撃破すると上昇。ダメージを受けるとリセット。コン
ボ数が増えるほど敵に与えるダメージが増大&獲得得点が上昇します。

Miss:

Press Space
to next Stage

魔物出没注意!!

♪ Around You

Clear!

撃墜率:

Total Score:

Magic:

Sield:

Score:

Combo:

Score:

Miss Bonus:

Life Bonus:

撃墜率:

Score:

Miss Bonus:

Life Bonus:

Total Score:

continue

end

select and press space key

ActionScript [AS1/AS2]

Instance of Symbol 20 MovieClip "mahojin_big" in Frame 1
onClipEvent (enterFrame) { }
Instance of Symbol 33 MovieClip "loading" in Frame 1
onClipEvent (load) { _root.stop(); barLength = this.bar._width; totalSize = _root.getBytesTotal(); } onClipEvent (enterFrame) { loadedSize = _root.getBytesLoaded(); nowLoadedSize = Math.round((loadedSize / totalSize) * 100); persent = nowLoadedSize; if (nowLoadedSize == 100) { _root.play(); gotoAndPlay ("flame_start_gamen"); } else if (nowLoadedSize < 100) { _root.stop(); point = barLength / 100; this.yue_face_big._alpha = nowLoadedSize; this.bar._width = point * nowLoadedSize; this.percent = nowLoadedSize; } }
Frame 10
stop();
Instance of Symbol 64 MovieClip in Frame 10
onClipEvent (load) { start_flag = 0; _root.stop(); } onClipEvent (enterFrame) { if (this._visible == false) { return(undefined); } if (Key.isDown(13)) { this._visible = false; start_flag = 1; gotoAndPlay (2); _root.play(); } }
Instance of Symbol 68 MovieClip in Frame 10
on (press) { if (this._parent.setumei_clip._alpha == 0) { this._parent.setumei_clip._alpha = 100; } else { this._parent.setumei_clip._alpha = 0; } }
Instance of Symbol 84 MovieClip "setumei_clip" in Frame 10
onClipEvent (load) { }
Frame 11
stop();
Instance of Symbol 85 MovieClip "haikei" in Frame 11
onClipEvent (load) { }
Instance of Symbol 43 MovieClip "haikei_sc1" in Frame 11
onClipEvent (enterFrame) { if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (print_flag == 2) { this._visible = false; } else if (print_flag == 1) { return(undefined); } if (this._parent.yue1.boss_start_flag == 0) { this._x = this._x - 6; } else { if (move_num <= 0) { return(undefined); } move_num = move_num - 0.1; this._x = this._x - move_num; } if (this._x <= -1500) { this._x = 800; } } onClipEvent (load) { count_time = 0; move_num = 6; print_flag = 0; }
Instance of Symbol 43 MovieClip "haikei_sc2" in Frame 11
onClipEvent (enterFrame) { if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (print_flag == 2) { this._visible = false; } else if (print_flag == 1) { return(undefined); } if (this._parent.yue1.boss_start_flag == 0) { this._x = this._x - 6; } else { if (move_num <= 0) { return(undefined); } move_num = move_num - 0.1; this._x = this._x - move_num; } if (this._x <= -1500) { this._x = 800; } } onClipEvent (load) { count_time = 0; move_num = 6; print_flag == 0; }
Instance of Symbol 96 MovieClip "zero_mblade" in Frame 11
onClipEvent (load) { this._visible = false; count_time = 0; } onClipEvent (enterFrame) { if (this._visible == false) { return(undefined); } if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (this.atari_box.hitTest(this._parent.yue1.atari_box)) { this._x = -100; this._parent.yue1.miss = this._parent.yue1.miss + 1; if (this._parent.sield._visible == true) { this._parent.yue1.yue_hitpoint = this._parent.yue1.yue_hitpoint - 5; } else { this._parent.yue1.yue_hitpoint = this._parent.yue1.yue_hitpoint - 10; } } speed = 10; radians = (this._rotation * Math.PI) / 180; _x = (_x - (speed * Math.cos(radians))); _y = (_y - (speed * Math.sin(radians))); count_time = count_time + 1; if (count_time == 15) { i = 0; while (i <= 1) { buff = this._parent.boss_zero.shot_num; this._parent["zero_mblade" + buff]._x = this._x; this._parent["zero_mblade" + buff]._y = this._y; this._parent["zero_mblade" + buff]._visible = true; this._parent["zero_mblade" + buff].count_time = 40; if (i == 0) { this._parent["zero_mblade" + buff]._rotation = 15 + this._rotation; } else { this._parent["zero_mblade" + buff]._rotation = -15 + this._rotation; } i = i + 1; this._parent.boss_zero.shot_num = this._parent.boss_zero.shot_num + 1; if (this._parent.boss_zero.shot_num >= (this._parent.boss_zero.default_shot_num * 2)) { this._parent.boss_zero.shot_num = 0; } } } if ((((this._x < 0) || (this._x > 800)) || (this._y < 0)) || (this._y > 600)) { this._rotation = 0; count_time = 0; _visible = false; } }
Instance of Symbol 99 MovieClip "enemy_g" in Frame 11
onClipEvent (load) { this._visible = false; rotate_value = 0; shot_flag = 0; hitpoint = 100; up_flag = 0; i_buff = 0; speed = 4; count_time = 0; alpha_flag = 0; alpha_speed = 2; now_point = 0; shikiichi = 50; } onClipEvent (enterFrame) { if (this._visible == false) { return(undefined); } if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (alpha_flag == 0) { this._alpha = this._alpha + alpha_speed; now_point = now_point + alpha_speed; if (now_point >= shikiichi) { alpha_flag = 1; } } else { this._alpha = this._alpha - alpha_speed; now_point = now_point - alpha_speed; if (now_point <= (-shikiichi)) { alpha_flag = 0; } } if (this._x < (this._parent.yue1._x + 100)) { if (this.atari_box.hitTest(this._parent.yue1.atari_box)) { this._x = -150; this._parent.yue1.yue_hitpoint = this._parent.yue1.yue_hitpoint - 25; this._parent.yue1.miss = this._parent.yue1.miss + 1; } } count_time = count_time + 1; x_gap = (this._x + 15) - (this._parent.yue1._x + 35); y_gap = (this._y + 45) - (this._parent.yue1._y + 20); xy_gap = Math.pow(x_gap, 2) + Math.pow(y_gap, 2); xy_gap = Math.sqrt(xy_gap); sin = y_gap / xy_gap; kakudo = (Math.asin(sin) * 180) / Math.PI; rotate_value = kakudo + 0; if (x_gap < 0) { rotate_value = 180 - rotate_value; } if ((count_time > 20) && (count_time < 240)) { speed = speed + 0.1; rotate_gap = (rotate_value + 0) - (this._rotation % 360); if (x_gap < 0) { rotate_gap = (rotate_value - 180) - (this._rotation % 360); } if (Math.abs(rotate_gap) > 15) { if (rotate_gap < 0) { if (x_gap < 0) { this._rotation = this._rotation + 15; } else { this._rotation = this._rotation - 15; } } else if (rotate_gap >= 0) { if (x_gap < 0) { this._rotation = this._rotation - 15; } else { this._rotation = this._rotation + 15; } } } else { this._rotation = rotate_value; } } radians = (this._rotation * Math.PI) / 180; this._x = this._x - (speed * Math.cos(radians)); this._y = this._y - (speed * Math.sin(radians)); combo = this._parent.yue1.combo_num; bairitu = this._parent.yue1.bairitu; i = 0; while (i < (this._parent.yue1.default_shot_num * 2)) { if ((this._x <= (this._parent["shot" + i]._x + 60)) && ((this._parent["shot" + i]._x + 60) <= (this._x + 60))) { if ((hitTest(this._parent["shot" + i]) == 1) && (this._parent["shot" + i]._visible == true)) { this._parent["shot" + i]._visible = false; hitpoint = hitpoint - (5 * ((combo / bairitu) + 1)); } buff_i = i; break; } i = i + 1; } i = buff_i; if (this._parent.yue1.get_item5 == 1) { buff_i = i + 1; if (buff_i >= (this._parent.yue1.default_shot_num * 2)) { buff_i = 0; } k = 0; while (k < 3) { if (hitTest(this._parent["shot_sub_top" + buff_i]) == 1) { this._parent["shot_sub_top" + buff_i]._visible = false; this._parent["shot_sub_top" + buff_i]._x = -100; hitpoint = hitpoint - (2 * ((combo / bairitu) + 1)); } buff_i = buff_i - 1; if (buff_i < 0) { buff_i = (this._parent.yue1.default_shot_num * 2) - 1; } k = k + 1; } } if (this._parent.yue1.get_item6 == 1) { buff_i = i + 1; if (buff_i >= (this._parent.yue1.default_shot_num * 2)) { buff_i = 0; } k = 0; while (k < 3) { if (hitTest(this._parent["shot_sub_botom" + buff_i]) == 1) { this._parent["shot_sub_botom" + buff_i]._visible = false; this._parent["shot_sub_botom" + buff_i]._x = -100; hitpoint = hitpoint - (2 * ((combo / bairitu) + 1)); } buff_i = buff_i - 1; if (buff_i < 0) { buff_i = (this._parent.yue1.default_shot_num * 2) - 1; } k = k + 1; } } i = Math.floor(i / 2); if (this._parent.yue1.get_item1 == 1) { if (hitTest(this._parent["shot_down" + i]) == 1) { this._parent["shot_down" + i]._visible = false; this._parent["shot_down" + i]._x = -100; hitpoint = hitpoint - (5 * ((combo / bairitu) + 1)); } } if (this._parent.yue1.get_item2 == 1) { if (this._parent["shot_up" + i]._visible == true) { if (hitTest(this._parent["shot_up" + i]) == 1) { this._parent["shot_up" + i]._visible = false; this._parent["shot_up" + i]._x = -100; hitpoint = hitpoint - (5 * ((combo / bairitu) + 1)); } } } if (hitpoint <= 0) { rand = Math.floor(Math.random() * 4); if ((rand == 0) || (rand == 3)) { item_num = this._parent.yue1.item_lifeup_num; this._parent["item_lifeup" + item_num]._visible = true; this._parent["item_lifeup" + item_num]._x = this._x + 10; this._parent["item_lifeup" + item_num]._y = this._y + 40; this._parent.yue1.item_lifeup_num = this._parent.yue1.item_lifeup_num + 1; if (this._parent.yue1.item_lifeup_num >= this._parent.yue1.default_item_num) { this._parent.yue1.item_lifeup_num = 0; } item_num = this._parent.yue1.item_sield_num; this._parent["item_sield" + item_num]._visible = true; this._parent["item_sield" + item_num]._x = this._x + 20; this._parent["item_sield" + item_num]._y = this._y + 0; this._parent.yue1.item_sield_num = this._parent.yue1.item_sield_num + 1; if (this._parent.yue1.item_sield_num >= this._parent.yue1.default_item_num) { this._parent.yue1.item_sield_num = 0; } } else if ((rand == 1) || (rand == 2)) { item_num = this._parent.yue1.item_lifeup_num; this._parent["item_lifeup" + item_num]._visible = true; this._parent["item_lifeup" + item_num]._x = this._x; this._parent["item_lifeup" + item_num]._y = this._y + 20; this._parent.yue1.item_lifeup_num = this._parent.yue1.item_lifeup_num + 1; if (this._parent.yue1.item_lifeup_num >= this._parent.yue1.default_item_num) { this._parent.yue1.item_lifeup_num = 0; } item_num = this._parent.yue1.item_sield_num; this._parent["item_sield" + item_num]._visible = true; this._parent["item_sield" + item_num]._x = this._x + 10; this._parent["item_sield" + item_num]._y = this._y + 40; this._parent.yue1.item_sield_num = this._parent.yue1.item_sield_num + 1; if (this._parent.yue1.item_sield_num >= this._parent.yue1.default_item_num) { this._parent.yue1.item_sield_num = 0; } } this._parent.yue1.beat_enemy_num = this._parent.yue1.beat_enemy_num + 1; this._parent.yue1.combo_num = this._parent.yue1.combo_num + 1; this._parent.yue1.score = this._parent.yue1.score + (300 * ((this._parent.yue1.combo_num / 50) + 1)); rotate_value = 0; this._x = -1000; this._y = 200; shot_flag = 0; hitpoint = 100; speed = 4; count_time = 0; _visible = false; this._alpha = 100; this._parent.yue1.sound3.start(); } if ((((this._x < -200) || (this._y < -300)) || (this._y > 800)) || (this._x > 1500)) { rotate_value = 0; this._x = -1000; this._y = 200; shot_flag = 0; hitpoint = 100; speed = 4; count_time = 0; this._alpha = 100; _visible = false; } }
Instance of Symbol 102 MovieClip "enemy_h" in Frame 11
onClipEvent (load) { this._visible = false; rotate_value = 0; shot_flag = 0; hitpoint = 70; up_flag = 0; i_buff = 0; default_shot_num = 5; speed = 15; } onClipEvent (enterFrame) { if (this._visible == false) { return(undefined); } if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (this._x < (this._parent.yue1._x + 100)) { if (this.hitTest(this._parent.yue1.atari_box)) { hitpoint = 0; this._parent.yue1.yue_hitpoint = this._parent.yue1.yue_hitpoint - 5; this._parent.yue1.miss = this._parent.yue1.miss + 1; } } speed = speed - 0.2; this._x = this._x - speed; combo = this._parent.yue1.combo_num; bairitu = this._parent.yue1.bairitu; i = 0; while (i < (this._parent.yue1.default_shot_num * 2)) { if ((this._x <= (this._parent["shot" + i]._x + 60)) && ((this._parent["shot" + i]._x + 60) <= (this._x + 60))) { if ((hitTest(this._parent["shot" + i]) == 1) && (this._parent["shot" + i]._visible == true)) { this._parent["shot" + i]._visible = false; hitpoint = hitpoint - (5 * ((combo / bairitu) + 1)); } buff_i = i; break; } i = i + 1; } i = buff_i; if (this._parent.yue1.get_item5 == 1) { buff_i = i + 1; if (buff_i >= (this._parent.yue1.default_shot_num * 2)) { buff_i = 0; } k = 0; while (k < 3) { if (hitTest(this._parent["shot_sub_top" + buff_i]) == 1) { this._parent["shot_sub_top" + buff_i]._visible = false; this._parent["shot_sub_top" + buff_i]._x = -100; hitpoint = hitpoint - (2 * ((combo / bairitu) + 1)); } buff_i = buff_i - 1; if (buff_i < 0) { buff_i = (this._parent.yue1.default_shot_num * 2) - 1; } k = k + 1; } } if (this._parent.yue1.get_item6 == 1) { buff_i = i + 1; if (buff_i >= (this._parent.yue1.default_shot_num * 2)) { buff_i = 0; } k = 0; while (k < 3) { if (hitTest(this._parent["shot_sub_botom" + buff_i]) == 1) { this._parent["shot_sub_botom" + buff_i]._visible = false; this._parent["shot_sub_botom" + buff_i]._x = -100; hitpoint = hitpoint - (2 * ((combo / bairitu) + 1)); } buff_i = buff_i - 1; if (buff_i < 0) { buff_i = (this._parent.yue1.default_shot_num * 2) - 1; } k = k + 1; } } i = Math.floor(i / 2); if (this._parent.yue1.get_item1 == 1) { if (hitTest(this._parent["shot_down" + i]) == 1) { this._parent["shot_down" + i]._visible = false; this._parent["shot_down" + i]._x = -100; hitpoint = hitpoint - (5 * ((combo / bairitu) + 1)); } } if (this._parent.yue1.get_item2 == 1) { if (this._parent["shot_up" + i]._visible == true) { if (hitTest(this._parent["shot_up" + i]) == 1) { this._parent["shot_up" + i]._visible = false; this._parent["shot_up" + i]._x = -100; hitpoint = hitpoint - (5 * ((combo / bairitu) + 1)); } } } if ((speed <= 0) && (shot_flag == 0)) { x_gap = this._x - this._parent.yue1._x; y_gap = this._y - this._parent.yue1._y; tan = y_gap / x_gap; kakudo = (Math.atan(tan) * 180) / Math.PI; buff = this._parent.yue1.enemy_h_shot_num * 3; this._parent["shot_star" + buff]._x = this._x - 0; this._parent["shot_star" + buff]._y = this._y + 20; this._parent["shot_star" + buff]._visible = true; this._parent["shot_star" + buff].rotate_value = kakudo; buff = (this._parent.yue1.enemy_h_shot_num * 3) + 1; this._parent["shot_star" + buff]._x = this._x - 0; this._parent["shot_star" + buff]._y = this._y + 20; this._parent["shot_star" + buff]._visible = true; this._parent["shot_star" + buff].rotate_value = kakudo + 20; buff = (this._parent.yue1.enemy_h_shot_num * 3) + 2; this._parent["shot_star" + buff]._x = this._x - 0; this._parent["shot_star" + buff]._y = this._y + 20; this._parent["shot_star" + buff]._visible = true; this._parent["shot_star" + buff].rotate_value = kakudo - 20; buff = this._parent.yue1.enemy_h_shot_num * 2; this._parent["shot_mstar" + buff]._x = this._x - 0; this._parent["shot_mstar" + buff]._y = this._y + 20; this._parent["shot_mstar" + buff]._visible = true; this._parent["shot_mstar" + buff].rotate_value = kakudo + 10; buff = (this._parent.yue1.enemy_h_shot_num * 2) + 1; this._parent["shot_mstar" + buff]._x = this._x - 0; this._parent["shot_mstar" + buff]._y = this._y + 20; this._parent["shot_mstar" + buff]._visible = true; this._parent["shot_mstar" + buff].rotate_value = kakudo - 10; this._parent.yue1.enemy_h_shot_num = this._parent.yue1.enemy_h_shot_num + 1; if (this._parent.yue1.enemy_h_shot_num >= default_shot_num) { this._parent.yue1.enemy_h_shot_num = 0; } shot_flag = 1; } if (hitpoint <= 0) { rand = Math.floor(Math.random() * 4); if ((rand == 0) || (rand == 3)) { item_num = this._parent.yue1.item_magic_num; this._parent["item_magic" + item_num]._visible = true; this._parent["item_magic" + item_num]._x = this._x; this._parent["item_magic" + item_num]._y = this._y + 20; this._parent.yue1.item_magic_num = this._parent.yue1.item_magic_num + 1; if (this._parent.yue1.item_magic_num >= this._parent.yue1.default_item_num) { this._parent.yue1.item_magic_num = 0; } item_num = this._parent.yue1.item_lifeup_num; this._parent["item_lifeup" + item_num]._visible = true; this._parent["item_lifeup" + item_num]._x = this._x + 10; this._parent["item_lifeup" + item_num]._y = this._y + 40; this._parent.yue1.item_lifeup_num = this._parent.yue1.item_lifeup_num + 1; if (this._parent.yue1.item_lifeup_num >= this._parent.yue1.default_item_num) { this._parent.yue1.item_lifeup_num = 0; } } else if (rand == 1) { item_num = this._parent.yue1.item_sield_num; this._parent["item_sield" + item_num]._visible = true; this._parent["item_sield" + item_num]._x = this._x; this._parent["item_sield" + item_num]._y = this._y + 20; this._parent.yue1.item_sield_num = this._parent.yue1.item_sield_num + 1; if (this._parent.yue1.item_sield_num >= this._parent.yue1.default_item_num) { this._parent.yue1.item_sield_num = 0; } item_num = this._parent.yue1.item_lifeup_num; this._parent["item_lifeup" + item_num]._visible = true; this._parent["item_lifeup" + item_num]._x = this._x + 10; this._parent["item_lifeup" + item_num]._y = this._y + 40; this._parent.yue1.item_lifeup_num = this._parent.yue1.item_lifeup_num + 1; if (this._parent.yue1.item_lifeup_num >= this._parent.yue1.default_item_num) { this._parent.yue1.item_lifeup_num = 0; } } else if (rand == 2) { item_num = this._parent.yue1.item_lifeup_num; this._parent["item_lifeup" + item_num]._visible = true; this._parent["item_lifeup" + item_num]._x = this._x; this._parent["item_lifeup" + item_num]._y = this._y + 20; this._parent.yue1.item_lifeup_num = this._parent.yue1.item_lifeup_num + 1; if (this._parent.yue1.item_lifeup_num >= this._parent.yue1.default_item_num) { this._parent.yue1.item_lifeup_num = 0; } } this._parent.yue1.beat_enemy_num = this._parent.yue1.beat_enemy_num + 1; this._parent.yue1.combo_num = this._parent.yue1.combo_num + 1; this._parent.yue1.score = this._parent.yue1.score + (300 * ((this._parent.yue1.combo_num / 50) + 1)); rotate_value = 0; this._x = -1000; this._y = 200; shot_flag = 0; hitpoint = 70; speed = 15; _visible = false; this._parent.yue1.sound3.start(); } if ((((this._x < -100) || (this._y < -100)) || (this._y > 700)) || (this._x > 1500)) { rotate_value = 0; this._x = -1000; this._y = 200; shot_flag = 0; hitpoint = 70; speed = 15; _visible = false; } }
Instance of Symbol 44 MovieClip in Frame 11
onClipEvent (load) { this._visible = false; }
Instance of Symbol 106 MovieClip "shot_up" in Frame 11
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (this._visible == true) { _x = (_x + 30); _y = (_y - 4.33); if (_x > Stage.width) { _visible = false; this._x = -100; } } }
Instance of Symbol 106 MovieClip "shot_down" in Frame 11
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (this._visible == true) { _x = (_x + 30); _y = (_y + 4.33); if (_x > Stage.width) { _visible = false; this._x = -100; } } }
Instance of Symbol 109 MovieClip "enemy_b" in Frame 11
onClipEvent (load) { this._visible = false; rotate_value = 0; shot_flag = 0; hitpoint = 5; up_flag = 0; buff_i = 0; } onClipEvent (enterFrame) { if (this._visible == false) { return(undefined); } if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (_visible) { if (this.hitTest(this._parent.yue1.atari_box)) { hitpoint = 0; this._parent.yue1.yue_hitpoint = this._parent.yue1.yue_hitpoint - 5; this._parent.yue1.miss = this._parent.yue1.miss + 1; } if (((this._x < 500) && (-90 < rotate_value)) && (rotate_value < 90)) { if (up_flag == 1) { rotate_value = rotate_value + 2; } else { rotate_value = rotate_value - 2; } } radians = (rotate_value * Math.PI) / 180; speed = 8; _x = (_x - (speed * Math.cos(radians))); _y = (_y - (speed * Math.sin(radians))); if (this._x > 800) { return(undefined); } combo = this._parent.yue1.combo_num; bairitu = this._parent.yue1.bairitu; i = 0; while (i < (this._parent.yue1.default_shot_num * 2)) { if ((this._x <= (this._parent["shot" + i]._x + 60)) && ((this._parent["shot" + i]._x + 60) <= (this._x + 60))) { if ((hitTest(this._parent["shot" + i]) == 1) && (this._parent["shot" + i]._visible == true)) { this._parent["shot" + i]._visible = false; hitpoint = hitpoint - (5 * ((combo / bairitu) + 1)); } buff_i = i; break; } i = i + 1; } i = buff_i; if (this._parent.yue1.get_item5 == 1) { buff_i = i + 1; if (buff_i >= (this._parent.yue1.default_shot_num * 2)) { buff_i = 0; } k = 0; while (k < 3) { if (hitTest(this._parent["shot_sub_top" + buff_i]) == 1) { this._parent["shot_sub_top" + buff_i]._visible = false; this._parent["shot_sub_top" + buff_i]._x = -100; hitpoint = hitpoint - (2 * ((combo / bairitu) + 1)); } buff_i = buff_i - 1; if (buff_i < 0) { buff_i = (this._parent.yue1.default_shot_num * 2) - 1; } k = k + 1; } } if (this._parent.yue1.get_item6 == 1) { buff_i = i + 1; if (buff_i >= (this._parent.yue1.default_shot_num * 2)) { buff_i = 0; } k = 0; while (k < 3) { if (hitTest(this._parent["shot_sub_botom" + buff_i]) == 1) { this._parent["shot_sub_botom" + buff_i]._visible = false; this._parent["shot_sub_botom" + buff_i]._x = -100; hitpoint = hitpoint - (2 * ((combo / bairitu) + 1)); } buff_i = buff_i - 1; if (buff_i < 0) { buff_i = (this._parent.yue1.default_shot_num * 2) - 1; } k = k + 1; } } i = Math.floor(i / 2); if (this._parent.yue1.get_item1 == 1) { if (hitTest(this._parent["shot_down" + i]) == 1) { this._parent["shot_down" + i]._visible = false; this._parent["shot_down" + i]._x = -100; hitpoint = hitpoint - (5 * ((combo / bairitu) + 1)); } } if (this._parent.yue1.get_item2 == 1) { if (this._parent["shot_up" + i]._visible == true) { if (hitTest(this._parent["shot_up" + i]) == 1) { this._parent["shot_up" + i]._visible = false; this._parent["shot_up" + i]._x = -100; hitpoint = hitpoint - (5 * ((combo / bairitu) + 1)); } } } if (hitpoint <= 0) { rand = Math.floor(Math.random() * 9); if ((rand == 0) || (rand == 3)) { item_num = this._parent.yue1.item_magic_num; this._parent["item_magic" + item_num]._visible = true; this._parent["item_magic" + item_num]._x = this._x; this._parent["item_magic" + item_num]._y = this._y + 20; this._parent.yue1.item_magic_num = this._parent.yue1.item_magic_num + 1; if (this._parent.yue1.item_magic_num >= this._parent.yue1.default_item_num) { this._parent.yue1.item_magic_num = 0; } } else if (rand == 1) { item_num = this._parent.yue1.item_sield_num; this._parent["item_sield" + item_num]._visible = true; this._parent["item_sield" + item_num]._x = this._x; this._parent["item_sield" + item_num]._y = this._y + 20; this._parent.yue1.item_sield_num = this._parent.yue1.item_sield_num + 1; if (this._parent.yue1.item_sield_num >= this._parent.yue1.default_item_num) { this._parent.yue1.item_sield_num = 0; } } else if (rand == 2) { item_num = this._parent.yue1.item_lifeup_num; this._parent["item_lifeup" + item_num]._visible = true; this._parent["item_lifeup" + item_num]._x = this._x; this._parent["item_lifeup" + item_num]._y = this._y + 20; this._parent.yue1.item_lifeup_num = this._parent.yue1.item_lifeup_num + 1; if (this._parent.yue1.item_lifeup_num >= this._parent.yue1.default_item_num) { this._parent.yue1.item_lifeup_num = 0; } } this._parent.yue1.beat_enemy_num = this._parent.yue1.beat_enemy_num + 1; this._parent.yue1.combo_num = this._parent.yue1.combo_num + 1; this._parent.yue1.score = this._parent.yue1.score + (100 * ((this._parent.yue1.combo_num / 50) + 1)); rotate_value = 0; this._x = -1000; this._y = 200; shot_flag = 0; hitpoint = 5; _visible = false; this._parent.yue1.sound3.start(); } if (((this._x < -100) || (this._y < -100)) || (this._y > 500)) { rotate_value = 0; this._x = -1000; this._y = 200; shot_flag = 0; hitpoint = 5; _visible = false; } } }
Instance of Symbol 111 MovieClip "item_magic" in Frame 11
onClipEvent (load) { this._visible = false; start_flag = 0; return_point = 0; speed = 5; } onClipEvent (enterFrame) { if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (_visible) { if (this.hitTest(this._parent.yue1)) { this._parent.yue1.score = this._parent.yue1.score + 20; this._visible = false; this._parent.yue1.yue_magic = this._parent.yue1.yue_magic + 1; start_flag = 0; speed = 5; this._parent.yue1.sound2.start(); magicup_number = this._parent.yue1.yue_magic; if (magicup_number >= 30) { magicup_number = 30; } this._parent.yue_magicbar.mask._xscale = (magicup_number / 30) * 102; return(undefined); } if (start_flag == 0) { return_point = this._x; start_flag = 1; } if (((return_point + 40) < this._x) && (start_flag == 1)) { start_flag = 2; } if (start_flag == 2) { this._x = this._x - speed; if (speed < 5) { speed = speed / 0.9; } } else { this._x = this._x + speed; speed = speed * 0.9; } if (((this._x < 0) || (this._y < 0)) || (this._y > 600)) { _visible = false; start_flag = 0; speed = 5; } } }
Instance of Symbol 113 MovieClip "item_sield" in Frame 11
onClipEvent (load) { this._visible = false; start_flag = 0; return_point = 0; speed = 5; } onClipEvent (enterFrame) { if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (_visible) { if (this.hitTest(this._parent.yue1)) { this._parent.yue1.score = this._parent.yue1.score + 20; this._visible = false; this._parent.yue1.s_point = this._parent.yue1.s_point + 15; this._parent.yue1.max_s_point = this._parent.yue1.max_s_point + 15; start_flag = 0; speed = 5; this._parent.yue1.sound2.start(); this._parent.yue_shieldbar._width = this._parent.yue1.max_s_point / 4; this._parent.yue_shieldbar.mask._xscale = (this._parent.yue1.s_point / this._parent.yue1.max_s_point) * 102; return(undefined); } if (start_flag == 0) { return_point = this._x; start_flag = 1; } if (((return_point + 40) < this._x) && (start_flag == 1)) { start_flag = 2; } if (start_flag == 2) { this._x = this._x - speed; if (speed < 5) { speed = speed / 0.9; } } else { this._x = this._x + speed; speed = speed * 0.9; } if (((this._x < 0) || (this._y < 0)) || (this._y > 600)) { _visible = false; start_flag = 0; speed = 5; } } }
Instance of Symbol 116 MovieClip "enemy_c" in Frame 11
onClipEvent (load) { this._visible = false; rotate_value = 0; shot_flag = 0; hitpoint = 20; up_flag = 0; buff_i = 0; } onClipEvent (enterFrame) { if (this._visible == false) { return(undefined); } if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (_visible) { if (this.hitTest(this._parent.yue1.atari_box)) { hitpoint = 0; this._parent.yue1.yue_hitpoint = this._parent.yue1.yue_hitpoint - 5; this._parent.yue1.miss = this._parent.yue1.miss + 1; } if (((this._x < 500) && (-90 < rotate_value)) && (rotate_value < 90)) { if (up_flag == 1) { rotate_value = rotate_value + 2; } else { rotate_value = rotate_value - 2; } } radians = (rotate_value * Math.PI) / 180; speed = 8; _x = (_x - (speed * Math.cos(radians))); _y = (_y - (speed * Math.sin(radians))); combo = this._parent.yue1.combo_num; bairitu = this._parent.yue1.bairitu; i = 0; while (i < (this._parent.yue1.default_shot_num * 2)) { if ((this._x <= (this._parent["shot" + i]._x + 60)) && ((this._parent["shot" + i]._x + 60) <= (this._x + 60))) { if ((hitTest(this._parent["shot" + i]) == 1) && (this._parent["shot" + i]._visible == true)) { this._parent["shot" + i]._visible = false; hitpoint = hitpoint - (5 * ((combo / bairitu) + 1)); } buff_i = i; break; } i = i + 1; } i = buff_i; if (this._parent.yue1.get_item5 == 1) { buff_i = i + 1; if (buff_i >= (this._parent.yue1.default_shot_num * 2)) { buff_i = 0; } k = 0; while (k < 3) { if (hitTest(this._parent["shot_sub_top" + buff_i]) == 1) { this._parent["shot_sub_top" + buff_i]._visible = false; this._parent["shot_sub_top" + buff_i]._x = -100; hitpoint = hitpoint - (2 * ((combo / bairitu) + 1)); } buff_i = buff_i - 1; if (buff_i < 0) { buff_i = (this._parent.yue1.default_shot_num * 2) - 1; } k = k + 1; } } if (this._parent.yue1.get_item6 == 1) { buff_i = i + 1; if (buff_i >= (this._parent.yue1.default_shot_num * 2)) { buff_i = 0; } k = 0; while (k < 3) { if (hitTest(this._parent["shot_sub_botom" + buff_i]) == 1) { this._parent["shot_sub_botom" + buff_i]._visible = false; this._parent["shot_sub_botom" + buff_i]._x = -100; hitpoint = hitpoint - (2 * ((combo / bairitu) + 1)); } buff_i = buff_i - 1; if (buff_i < 0) { buff_i = (this._parent.yue1.default_shot_num * 2) - 1; } k = k + 1; } } i = Math.floor(i / 2); if (this._parent.yue1.get_item1 == 1) { if (hitTest(this._parent["shot_down" + i]) == 1) { this._parent["shot_down" + i]._visible = false; this._parent["shot_down" + i]._x = -100; hitpoint = hitpoint - (5 * ((combo / bairitu) + 1)); } } if (this._parent.yue1.get_item2 == 1) { if (this._parent["shot_up" + i]._visible == true) { if (hitTest(this._parent["shot_up" + i]) == 1) { this._parent["shot_up" + i]._visible = false; this._parent["shot_up" + i]._x = -100; hitpoint = hitpoint - (5 * ((combo / bairitu) + 1)); } } } if ((this._x < 700) && (shot_flag == 0)) { x_gap = this._x - this._parent.yue1._x; y_gap = this._y - this._parent.yue1._y; tan = y_gap / x_gap; kakudo = (Math.atan(tan) * 180) / Math.PI; i = 0; while (i < 3) { buff = this._parent.yue1.enemy_c_shot_num; this._parent["natumegu_shot" + buff]._x = this._x - 0; this._parent["natumegu_shot" + buff]._y = this._y + 20; this._parent["natumegu_shot" + buff]._visible = true; this._parent["natumegu_shot" + buff]._rotation = 180 + kakudo; if (i == 0) { this._parent["natumegu_shot" + buff]._rotation = this._parent["natumegu_shot" + buff]._rotation + 15; } else if (i == 1) { this._parent["natumegu_shot" + buff]._rotation = this._parent["natumegu_shot" + buff]._rotation + -15; } this._parent.yue1.enemy_c_shot_num = this._parent.yue1.enemy_c_shot_num + 1; if (this._parent.yue1.enemy_c_shot_num >= (this._parent.boss_natumegu.default_shot_num * 2)) { this._parent.yue1.enemy_c_shot_num = 0; } i = i + 1; } shot_flag = 1; } if (hitpoint <= 0) { rand = Math.floor(Math.random() * 4); if ((rand == 0) || (rand == 3)) { item_num = this._parent.yue1.item_magic_num; this._parent["item_magic" + item_num]._visible = true; this._parent["item_magic" + item_num]._x = this._x; this._parent["item_magic" + item_num]._y = this._y + 20; this._parent.yue1.item_magic_num = this._parent.yue1.item_magic_num + 1; if (this._parent.yue1.item_magic_num >= this._parent.yue1.default_item_num) { this._parent.yue1.item_magic_num = 0; } } else if (rand == 1) { item_num = this._parent.yue1.item_sield_num; this._parent["item_sield" + item_num]._visible = true; this._parent["item_sield" + item_num]._x = this._x; this._parent["item_sield" + item_num]._y = this._y + 20; this._parent.yue1.item_sield_num = this._parent.yue1.item_sield_num + 1; if (this._parent.yue1.item_sield_num >= this._parent.yue1.default_item_num) { this._parent.yue1.item_sield_num = 0; } } else if (rand == 2) { item_num = this._parent.yue1.item_lifeup_num; this._parent["item_lifeup" + item_num]._visible = true; this._parent["item_lifeup" + item_num]._x = this._x; this._parent["item_lifeup" + item_num]._y = this._y + 20; this._parent.yue1.item_lifeup_num = this._parent.yue1.item_lifeup_num + 1; if (this._parent.yue1.item_lifeup_num >= this._parent.yue1.default_item_num) { this._parent.yue1.item_lifeup_num = 0; } } this._parent.yue1.beat_enemy_num = this._parent.yue1.beat_enemy_num + 1; this._parent.yue1.combo_num = this._parent.yue1.combo_num + 1; this._parent.yue1.score = this._parent.yue1.score + (200 * ((this._parent.yue1.combo_num / 50) + 1)); rotate_value = 0; this._x = -1000; this._y = 200; shot_flag = 0; hitpoint = 20; _visible = false; this._parent.yue1.sound3.start(); } if ((((this._x < -100) || (this._y < -100)) || (this._y > 500)) || (this._x > 1200)) { rotate_value = 0; this._x = -1000; this._y = 200; shot_flag = 0; hitpoint = 20; _visible = false; } } }
Instance of Symbol 118 MovieClip "item_lifeup" in Frame 11
onClipEvent (load) { this._visible = false; start_flag = 0; return_point = 0; speed = 5; } onClipEvent (enterFrame) { if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (_visible) { if (this.hitTest(this._parent.yue1)) { this._parent.yue1.score = this._parent.yue1.score + 20; this._visible = false; this._parent.yue1.yue_hitpoint = this._parent.yue1.yue_hitpoint + 7; this._parent.yue1.max_hitpoint = this._parent.yue1.max_hitpoint + 5; if (this._parent.yue1.yue_hitpoint > this._parent.yue1.max_hitpoint) { this._parent.yue1.yue_hitpoint = this._parent.yue1.max_hitpoint; } this._parent.yue_life.mask._xscale = (this._parent.yue1.yue_hitpoint / this._parent.yue1.max_hitpoint) * 102; this._parent.yue_life._width = this._parent.yue1.max_hitpoint / 2; start_flag = 0; speed = 5; this._parent.yue1.sound2.start(); return(undefined); } if (start_flag == 0) { return_point = this._x; start_flag = 1; } if (((return_point + 40) < this._x) && (start_flag == 1)) { start_flag = 2; } if (start_flag == 2) { this._x = this._x - speed; if (speed < 5) { speed = speed / 0.9; } } else { this._x = this._x + speed; speed = speed * 0.9; } if (((this._x < 0) || (this._y < 0)) || (this._y > 600)) { _visible = false; start_flag = 0; speed = 5; } } }
Instance of Symbol 121 MovieClip "enemy_e" in Frame 11
onClipEvent (load) { this._visible = false; rotate_value = 0; shot_flag = 0; hitpoint = 100; up_flag = 0; } onClipEvent (enterFrame) { if (this._visible == false) { return(undefined); } if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (_visible) { if (this.hitTest(this._parent.yue1.atari_box)) { hitpoint = 0; this._parent.yue1.yue_hitpoint = this._parent.yue1.yue_hitpoint - 5; this._parent.yue1.miss = this._parent.yue1.miss + 1; } if ((this._x < 500) && (rotate_value < 180)) { if (up_flag == 1) { rotate_value = rotate_value + 4; } else { rotate_value = rotate_value - 4; } } radians = (rotate_value * Math.PI) / 180; speed = 8; _x = (_x - (speed * Math.cos(radians))); _y = (_y - (speed * Math.sin(radians))); combo = this._parent.yue1.combo_num; bairitu = this._parent.yue1.bairitu; i = 0; while (i < (this._parent.yue1.default_shot_num * 2)) { if (this._parent["shot" + i]._visible == true) { if (hitTest(this._parent["shot" + i]) == 1) { this._parent["shot" + i]._visible = false; hitpoint = hitpoint - (5 * ((combo / bairitu) + 1)); } } i = i + 1; } if (this._parent.yue1.get_item5 == 1) { i = 0; while (i < (this._parent.yue1.default_shot_num * 2)) { if (this._parent["shot_sub_top" + i]._visible == true) { if (hitTest(this._parent["shot_sub_top" + i]) == 1) { this._parent["shot_sub_top" + i]._visible = false; hitpoint = hitpoint - (2 * ((combo / bairitu) + 1)); } } i = i + 1; } } if (this._parent.yue1.get_item6 == 1) { i = 0; while (i < (this._parent.yue1.default_shot_num * 2)) { if (this._parent["shot_sub_botom" + i]._visible == true) { if (hitTest(this._parent["shot_sub_botom" + i]) == 1) { this._parent["shot_sub_botom" + i]._visible = false; hitpoint = hitpoint - (2 * ((combo / bairitu) + 1)); } } i = i + 1; } } if (this._parent.yue1.get_item1 == 1) { i = 0; while (i < this._parent.yue1.default_shot_num) { if (this._parent["shot_down" + i]._visible == true) { if (hitTest(this._parent["shot_down" + i]) == 1) { this._parent["shot_down" + i]._visible = false; hitpoint = hitpoint - (5 * ((combo / bairitu) + 1)); } } i = i + 1; } } if (this._parent.yue1.get_item6 == 1) { i = 0; while (i < this._parent.yue1.default_shot_num) { if (this._parent["shot_up" + i]._visible == true) { if (hitTest(this._parent["shot_up" + i]) == 1) { this._parent["shot_up" + i]._visible = false; hitpoint = hitpoint - (5 * ((combo / bairitu) + 1)); } } i = i + 1; } } if ((this._x < 700) && (shot_flag == 0)) { x_gap = this._x - this._parent.yue1._x; y_gap = this._y - this._parent.yue1._y; tan = y_gap / x_gap; kakudo = (Math.atan(tan) * 180) / Math.PI; buff = this._parent.yue1.enemy_e_shot_num; this._parent["mei_shot_long" + buff]._x = this._x - 0; this._parent["mei_shot_long" + buff]._y = this._y + 20; this._parent["mei_shot_long" + buff]._visible = true; this._parent["mei_shot_long" + buff]._rotation = this._parent["mei_shot_long" + buff]._rotation + kakudo; this._parent["mei_shot_long" + buff].shot_flag = 1; this._parent["mei_shot_long" + buff].count_down = 20; this._parent.yue1.enemy_e_shot_num = this._parent.yue1.enemy_e_shot_num + 1; if (this._parent.yue1.enemy_e_shot_num > this._parent.boss_mei.default_shot_num) { this._parent.yue1.enemy_e_shot_num = 0; } shot_flag = 1; } if (hitpoint <= 0) { rand = Math.floor(Math.random() * 4); if ((rand == 0) || (rand == 3)) { item_num = this._parent.yue1.item_lifeup_num; this._parent["item_lifeup" + item_num]._visible = true; this._parent["item_lifeup" + item_num]._x = this._x + 10; this._parent["item_lifeup" + item_num]._y = this._y + 40; this._parent.yue1.item_lifeup_num = this._parent.yue1.item_lifeup_num + 1; if (this._parent.yue1.item_lifeup_num >= this._parent.yue1.default_item_num) { this._parent.yue1.item_lifeup_num = 0; } item_num = this._parent.yue1.item_sield_num; this._parent["item_sield" + item_num]._visible = true; this._parent["item_sield" + item_num]._x = this._x + 20; this._parent["item_sield" + item_num]._y = this._y + 0; this._parent.yue1.item_sield_num = this._parent.yue1.item_sield_num + 1; if (this._parent.yue1.item_sield_num >= this._parent.yue1.default_item_num) { this._parent.yue1.item_sield_num = 0; } } else if ((rand == 1) || (rand == 2)) { item_num = this._parent.yue1.item_lifeup_num; this._parent["item_lifeup" + item_num]._visible = true; this._parent["item_lifeup" + item_num]._x = this._x; this._parent["item_lifeup" + item_num]._y = this._y + 20; this._parent.yue1.item_lifeup_num = this._parent.yue1.item_lifeup_num + 1; if (this._parent.yue1.item_lifeup_num >= this._parent.yue1.default_item_num) { this._parent.yue1.item_lifeup_num = 0; } item_num = this._parent.yue1.item_sield_num; this._parent["item_sield" + item_num]._visible = true; this._parent["item_sield" + item_num]._x = this._x + 10; this._parent["item_sield" + item_num]._y = this._y + 40; this._parent.yue1.item_sield_num = this._parent.yue1.item_sield_num + 1; if (this._parent.yue1.item_sield_num >= this._parent.yue1.default_item_num) { this._parent.yue1.item_sield_num = 0; } } this._parent.yue1.beat_enemy_num = this._parent.yue1.beat_enemy_num + 1; this._parent.yue1.combo_num = this._parent.yue1.combo_num + 1; this._parent.yue1.score = this._parent.yue1.score + (300 * ((this._parent.yue1.combo_num / 50) + 1)); rotate_value = 0; this._x = -1000; this._y = 200; shot_flag = 0; hitpoint = 100; _visible = false; this._parent.yue1.sound3.start(); } if ((((this._x < -100) || (this._y < -100)) || (this._y > 700)) || (this._x > 1200)) { rotate_value = 0; this._x = -1000; this._y = 200; shot_flag = 0; hitpoint = 100; _visible = false; } } }
Instance of Symbol 124 MovieClip "yue1" in Frame 11
onClipEvent (load) { function end_func() { var _local2; _local2 = Math.floor((beat_enemy_num / enemy_all_num) * 1000) / 10; if ((stage_num == 1) && (clear_flag == 1)) { this._parent.boss_mei._visible = false; this._parent.boss_natumegu._visible = false; this._parent.mei_life._visible = false; this._parent.natumegu_life._visible = false; } this._parent.clear_txt._visible = true; this._parent.gekitui._visible = true; this._parent.total_miss._visible = true; this._parent.stage_score._visible = true; this._parent.miss_bonus._visible = true; this._parent.life_bonus._visible = true; this._parent.clear_score_text._visible = true; score = score + 10000; clear_flag = 1; if (yue_hitpoint > 0) { sound6.stop(); if (stage_num == 1) { this._parent.clear_txt.text = "Stage1 Clear!"; } else if (stage_num == 2) { this._parent.clear_txt.text = "Stage2 Clear!"; } else { this._parent.clear_txt.text = "ALL Clear!"; } this._parent.gekitui.text = _local2 + "\uFF05"; this._parent.stage_score.text = score; if (miss == 0) { miss_bonus = 30000; } else if ((miss == 1) || (miss == 2)) { miss_bonus = 10000; } else if ((3 <= miss) && (miss <= 9)) { miss_bonus = (10 - miss) * 500; } else { miss_bonus = 0; } life_bonus = Math.floor(yue_hitpoint) * 50; this._parent.miss_bonus.text = miss_bonus; this._parent.life_bonus.text = life_bonus; this._parent.total_miss.text = score; while (life_bonus >= 0) { score = score + 50; life_bonus = life_bonus - 50; this._parent.total_miss.text = score; } while (miss_bonus >= 0) { score = score + 100; miss_bonus = miss_bonus - 100; this._parent.total_miss.text = score; } if (stage_num == 2) { this._parent.warning._visible = true; } if (stage_num != 4) { this._parent.to_next_stage._visible = true; } } else { this._parent.clear_score_text._visible = false; if (continue_flag == 0) { sound4.setVolume(50); this._parent.clear_txt.text = "Game Over..."; this._parent.gekitui.text = ""; this._parent.total_miss.text = ""; this._parent.stage_score.text = ""; this._parent.miss_bonus.text = ""; this._parent.life_bonus.text = ""; sound4.stop("flame3b"); this._parent.continue_mc._visible = true; continue_flag = 1; } else { this._parent.continue_mc._visible = false; } } } function next_stage_func() { boss_start_flag = 0; clear_flag = 0; miss = 0; miss_buff = 0; combo = 0; if (stage_num == 1) { flame_count = 3000; sound11.start(0, 10); this._parent.print_song_name.text = "\u266AParty Night"; print_name_flag = 1; flame_buff_num = flame_count; this._parent.boss_natumegu.move_speed = 0; this._parent.boss_mei.shot_second_flag = 2; with (this._parent.moon) { gotoAndStop("flame2"); } this._parent.moon._alpha = 40; i = 0; while (i < this._parent.boss_mei.default_shot_num) { this._parent["mei_shot" + i].removeMovieClip(); this._parent["mei_shot_chant" + i].removeMovieClip(); this._parent["mei_shot_30down" + i].removeMovieClip(); this._parent["mei_shot_30up" + i].removeMovieClip(); this._parent["natumegu_shot_chant" + i].removeMovieClip(); i = i + 1; } i = 0; while (i < (this._parent.boss_mei.default_shot_num * 2)) { this._parent["natumegu_shot" + i].removeMovieClip(); i = i + 1; } } else { sound5.stop("normal_battle02"); sound7.start(0, 100); this._parent.print_song_name.text = "\u266A heat blow"; print_name_flag = 1; flame_buff_num = flame_count; remove_normal_enemy(); boss_start_flag = 5; i = 0; while (i < this._parent.boss_zero.default_shot_num) { this._parent["zero_blade_b" + i].removeMovieClip(); this._parent["zero_mblade" + i].removeMovieClip(); i = i + 1; } i = 0; while (i < this._parent.boss_maru.default_shot_num) { this._parent["missile" + i].removeMovieClip(); this._parent["smoke_a" + i].removeMovieClip(); this._parent["smoke_b" + i].removeMovieClip(); this._parent["smoke_c" + i].removeMovieClip(); this._parent["smoke_d" + i].removeMovieClip(); this._parent["smoke_e" + i].removeMovieClip(); this._parent["smoke_f" + i].removeMovieClip(); this._parent["rock_on" + i].removeMovieClip(); i = i + 1; } this._parent.black_hole._visible = true; this._parent.black_hole._x = 560; this._parent.black_hole._y = 260; stage_num = stage_num + 1; } stage_num = stage_num + 1; set_next_stage_mc(); while (yue_hitpoint < max_hitpoint) { yue_hitpoint = max_hitpoint; this._parent.yue_life.mask._xscale = (yue_hitpoint / max_hitpoint) * 102; } this._parent.clear_txt._visible = false; this._parent.gekitui._visible = false; this._parent.total_miss._visible = false; this._parent.stage_score._visible = false; this._parent.miss_bonus._visible = false; this._parent.life_bonus._visible = false; this._parent.to_next_stage._visible = false; this._parent.to_next_stage._visible = false; this._parent.warning._visible = false; this._parent.clear_score_text._visible = false; } function shot_speed_check(num) { shot_up = 0; shot_down = 0; shot_right = 0; shot_left = 0; shot_speed[num][0] = shot_up; shot_speed[num][1] = shot_down; shot_speed[num][2] = shot_right; shot_speed[num][3] = shot_left; } function remove_normal_enemy() { i = 0; while (i < default_enemy_num) { this._parent["enemy_b" + i].removeMovieClip(); this._parent["enemy_i" + i].removeMovieClip(); i = i + 1; } i = 0; while (i < (default_enemy_num / 2)) { this._parent["enemy_c" + i].removeMovieClip(); this._parent["enemy_d" + i].removeMovieClip(); this._parent["enemy_e" + i].removeMovieClip(); this._parent["enemy_h" + i].removeMovieClip(); i = i + 1; } i = 0; while (i < default_item_num) { this._parent["item_magic" + i].removeMovieClip(); this._parent["item_sield" + i].removeMovieClip(); this._parent["item_lifeup" + i].removeMovieClip(); i = i + 1; } if (stage_num == 2) { i = 0; while (i < (this._parent.enemy_h.default_shot_num * 3)) { this._parent["shot_star" + i].removeMovieClip(); i = i + 1; } i = 0; while (i < (this._parent.enemy_h.default_shot_num * 2)) { this._parent["shot_mstar" + i].removeMovieClip(); i = i + 1; } i = 0; while (i < this._parent.boss_mei.default_shot_num) { this._parent["mei_shot" + i].removeMovieClip(); i = i + 1; } i = 0; while (i < (this._parent.boss_natumegu.default_shot_num * 2)) { this._parent["natumegu_shot" + i].removeMovieClip(); i = i + 1; } } boss_start_flag = 1; } function set_next_stage_mc() { set_num = set_num + 1; if ((stage_num == 1) && (boss_start_flag == 0)) { i = 0; while (i < this._parent.boss_mei.default_shot_num) { this._parent.mei_shot_b.duplicateMovieClip("mei_shot" + i, object_num, this._parent.mei_shot_b); this._parent["mei_shot" + i]._visible = false; this._parent["mei_shot" + i]._x = this._x; this._parent["mei_shot" + i]._y = this._y; i = i + 1; object_num = object_num + 1; } i = 0; while (i < (this._parent.boss_natumegu.default_shot_num * 2)) { this._parent.natumegu_shot_b.duplicateMovieClip("natumegu_shot" + i, object_num, this._parent.natumegu_shot_b); this._parent["natumegu_shot" + i]._visible = false; this._parent["natumegu_shot" + i]._x = this._x; this._parent["natumegu_shot" + i]._y = this._y; i = i + 1; object_num = object_num + 1; } } else if ((stage_num == 1) && (boss_start_flag == 1)) { i = 0; while (i < this._parent.boss_mei.default_shot_num) { this._parent.mei_shot_long_b.duplicateMovieClip("mei_shot_long" + i, object_num, this._parent.mei_shot_long_b); this._parent["mei_shot_long" + i]._visible = false; this._parent["mei_shot_long" + i]._x = this._x; this._parent["mei_shot_long" + i]._y = this._y; i = i + 1; object_num = object_num + 1; } i = 0; while (i < this._parent.boss_mei.default_shot_num) { this._parent.mei_shot_chant.duplicateMovieClip("mei_shot_chant" + i, object_num, this._parent.mei_shot_chant); this._parent["mei_shot_chant" + i]._visible = false; this._parent["mei_shot_chant" + i]._x = this._x; this._parent["mei_shot_chant" + i]._y = this._y; i = i + 1; object_num = object_num + 1; } i = 0; while (i < this._parent.boss_mei.default_shot_num) { this._parent.mei_shot_30down.duplicateMovieClip("mei_shot_30down" + i, object_num, this._parent.mei_shot_30down); this._parent["mei_shot_30down" + i]._visible = false; this._parent["mei_shot_30down" + i]._x = this._x; this._parent["mei_shot_30down" + i]._y = this._y; i = i + 1; object_num = object_num + 1; } i = 0; while (i < this._parent.boss_mei.default_shot_num) { this._parent.mei_shot_30up.duplicateMovieClip("mei_shot_30up" + i, object_num, this._parent.mei_shot_30up); this._parent["mei_shot_30up" + i]._visible = false; this._parent["mei_shot_30up" + i]._x = this._x; this._parent["mei_shot_30up" + i]._y = this._y; i = i + 1; object_num = object_num + 1; } i = 0; while (i < this._parent.boss_natumegu.default_shot_num) { this._parent.natumegu_shot.duplicateMovieClip("natumegu_shot_chant" + i, object_num, this._parent.natumegu_shot); this._parent["natumegu_shot_chant" + i]._visible = false; this._parent["natumegu_shot_chant" + i]._x = this._x; this._parent["natumegu_shot_chant" + i]._y = this._y; i = i + 1; object_num = object_num + 1; } } else if ((stage_num == 2) && (boss_start_flag == 0)) { i = 0; while (i < (default_enemy_num / 2)) { this._parent.enemy_h.duplicateMovieClip("enemy_h" + i, object_num, this._parent.enemy_h); this._parent["enemy_h" + i]._visible = false; this._parent["enemy_h" + i]._x = -1000; this._parent["enemy_h" + i]._y = -1000; i = i + 1; object_num = object_num + 1; } i = 0; while (i < (default_enemy_num / 2)) { this._parent.enemy_f.duplicateMovieClip("enemy_d" + i, object_num, this._parent.enemy_f); this._parent["enemy_d" + i]._visible = false; this._parent["enemy_d" + i]._x = -1000; this._parent["enemy_d" + i]._y = -1000; i = i + 1; object_num = object_num + 1; } i = 0; while (i < (default_enemy_num / 2)) { this._parent.enemy_g.duplicateMovieClip("enemy_e" + i, object_num, this._parent.enemy_g); this._parent["enemy_e" + i]._visible = false; this._parent["enemy_e" + i]._x = -1000; this._parent["enemy_e" + i]._y = -1000; i = i + 1; object_num = object_num + 1; } i = 0; while (i < default_enemy_num) { this._parent.enemy_i.duplicateMovieClip("enemy_i" + i, object_num, this._parent.enemy_i); this._parent["enemy_i" + i]._visible = false; this._parent["enemy_i" + i]._x = -1000; this._parent["enemy_i" + i]._y = -1000; i = i + 1; object_num = object_num + 1; } i = 0; while (i < default_item_num) { this._parent.item_magic.duplicateMovieClip("item_magic" + i, object_num, this._parent.item_magic); this._parent["item_magic" + i]._visible = false; this._parent["item_magic" + i]._x = -1000; this._parent["item_magic" + i]._y = -1000; i = i + 1; object_num = object_num + 1; } i = 0; while (i < default_item_num) { this._parent.item_sield.duplicateMovieClip("item_sield" + i, object_num, this._parent.item_sield); this._parent["item_sield" + i]._visible = false; this._parent["item_sield" + i]._x = -1000; this._parent["item_sield" + i]._y = -1000; i = i + 1; object_num = object_num + 1; } i = 0; while (i < default_item_num) { this._parent.item_lifeup.duplicateMovieClip("item_lifeup" + i, object_num, this._parent.item_lifeup); this._parent["item_lifeup" + i]._visible = false; this._parent["item_lifeup" + i]._x = -1000; this._parent["item_lifeup" + i]._y = -1000; i = i + 1; object_num = object_num + 1; } i = 0; while (i < (this._parent.enemy_h.default_shot_num * 3)) { this._parent.shot_star.duplicateMovieClip("shot_star" + i, object_num, this._parent.shot_star); this._parent["shot_star" + i]._visible = false; this._parent["shot_star" + i]._x = -1000; this._parent["shot_star" + i]._y = -1000; i = i + 1; object_num = object_num + 1; } i = 0; while (i < (this._parent.enemy_h.default_shot_num * 2)) { this._parent.shot_mstar.duplicateMovieClip("shot_mstar" + i, object_num, this._parent.shot_mstar); this._parent["shot_mstar" + i]._visible = false; this._parent["shot_mstar" + i]._x = -1000; this._parent["shot_mstar" + i]._y = -1000; i = i + 1; object_num = object_num + 1; } } if ((stage_num == 2) && (boss_start_flag == 1)) { i = 0; while (i < this._parent.boss_zero.default_shot_num) { this._parent.zero_blade_b.duplicateMovieClip("zero_blade_b" + i, object_num, this._parent.zero_blade_b); this._parent["zero_blade_b" + i]._visible = false; this._parent["zero_blade_b" + i]._x = this._x; this._parent["zero_blade_b" + i]._y = this._y; if ((i % 6) == 0) { with (this._parent["zero_blade_b" + i]) { gotoAndStop("flame1"); } } else if ((i % 6) == 1) { with (this._parent["zero_blade_b" + i]) { gotoAndStop("flame2"); } } else if ((i % 6) == 2) { with (this._parent["zero_blade_b" + i]) { gotoAndStop("flame3"); } } else if ((i % 6) == 3) { with (this._parent["zero_blade_b" + i]) { gotoAndStop("flame4"); } } else if ((i % 6) == 4) { with (this._parent["zero_blade_b" + i]) { gotoAndStop("flame5"); } } else if ((i % 6) == 5) { with (this._parent["zero_blade_b" + i]) { gotoAndStop("flame6"); } } i = i + 1; object_num = object_num + 1; } i = 0; while (i < (this._parent.boss_zero.default_shot_num * 2)) { this._parent.zero_mblade.duplicateMovieClip("zero_mblade" + i, object_num, this._parent.zero_mblade); this._parent["zero_mblade" + i]._visible = false; this._parent["zero_mblade" + i]._x = this._x; this._parent["zero_mblade" + i]._y = this._y; i = i + 1; object_num = object_num + 1; } i = 0; while (i < this._parent.boss_maru.default_shot_num) { this._parent.missile.duplicateMovieClip("missile" + i, object_num, this._parent.missile); this._parent["missile" + i]._visible = false; this._parent["missile" + i]._x = this._x; this._parent["missile" + i]._y = this._y; i = i + 1; object_num = object_num + 1; } i = 0; while (i < this._parent.boss_maru.default_shot_num) { this._parent.smoke_a.duplicateMovieClip("smoke_a" + i, object_num, this._parent.smoke_a); this._parent["smoke_a" + i]._visible = false; this._parent["smoke_a" + i]._x = this._x + 800; this._parent["smoke_a" + i]._y = this._y; i = i + 1; object_num = object_num + 1; } i = 0; while (i < this._parent.boss_maru.default_shot_num) { this._parent.smoke_b.duplicateMovieClip("smoke_b" + i, object_num, this._parent.smoke_b); this._parent["smoke_b" + i]._visible = false; this._parent["smoke_b" + i]._x = this._x + 800; this._parent["smoke_b" + i]._y = this._y; i = i + 1; object_num = object_num + 1; } i = 0; while (i < this._parent.boss_maru.default_shot_num) { this._parent.smoke_c.duplicateMovieClip("smoke_c" + i, object_num, this._parent.smoke_c); this._parent["smoke_c" + i]._visible = false; this._parent["smoke_c" + i]._x = this._x + 800; this._parent["smoke_c" + i]._y = this._y; i = i + 1; object_num = object_num + 1; } i = 0; while (i < this._parent.boss_maru.default_shot_num) { this._parent.smoke_d.duplicateMovieClip("smoke_d" + i, object_num, this._parent.smoke_d); this._parent["smoke_d" + i]._visible = false; this._parent["smoke_d" + i]._x = this._x + 800; this._parent["smoke_d" + i]._y = this._y; i = i + 1; object_num = object_num + 1; } i = 0; while (i < this._parent.boss_maru.default_shot_num) { this._parent.smoke_e.duplicateMovieClip("smoke_e" + i, object_num, this._parent.smoke_e); this._parent["smoke_e" + i]._visible = false; this._parent["smoke_e" + i]._x = this._x + 800; this._parent["smoke_e" + i]._y = this._y; i = i + 1; object_num = object_num + 1; } i = 0; while (i < this._parent.boss_maru.default_shot_num) { this._parent.smoke_f.duplicateMovieClip("smoke_f" + i, object_num, this._parent.smoke_f); this._parent["smoke_f" + i]._visible = false; this._parent["smoke_f" + i]._x = this._x + 800; this._parent["smoke_f" + i]._y = this._y; i = i + 1; object_num = object_num + 1; } i = 0; while (i < this._parent.boss_maru.default_shot_num) { this._parent.rock_on.duplicateMovieClip("rock_on" + i, object_num, this._parent.rock_on); this._parent["rock_on" + i]._visible = false; this._parent["rock_on" + i]._x = this._x; this._parent["rock_on" + i]._y = this._y; i = i + 1; object_num = object_num + 1; } } else if (boss_start_flag == 5) { i = 0; while (i < (this._parent.boss_spoo.default_shot_num * 3)) { this._parent.poison_p.duplicateMovieClip("poison_p" + i, object_num, this._parent.poison_p); this._parent["poison_p" + i]._visible = false; this._parent["poison_p" + i]._x = this._x; this._parent["poison_p" + i]._y = this._y; i = i + 1; object_num = object_num + 1; } i = 0; while (i < ((this._parent.boss_spoo.default_shot_num * 3) + 1)) { this._parent.spoo_energy.duplicateMovieClip("spoo_energy" + i, object_num, this._parent.spoo_energy); this._parent["spoo_energy" + i]._visible = false; this._parent["spoo_energy" + i]._x = this._x; this._parent["spoo_energy" + i]._y = this._y; i = i + 1; object_num = object_num + 1; } i = i - 1; this._parent.spoo_laser_big.swapDepths(this._parent["spoo_energy" + i]); i = 0; while (i < this._parent.spoo_a.default_shot_num) { this._parent.poison_p_dummy.duplicateMovieClip("poison_p_dummy_a" + i, object_num, this._parent.poison_p_dummy); this._parent["poison_p_dummy_a" + i]._visible = false; this._parent["poison_p_dummy_a" + i]._x = this._x; this._parent["poison_p_dummy_a" + i]._y = this._y; i = i + 1; object_num = object_num + 1; } } swap_status_mc(); } function swap_status_mc() { this._parent.yueface_gazo.duplicateMovieClip("yueface_gazo" + gazo_num, object_num, this._parent.yueface_gazo); object_num = object_num + 1; this._parent.waku_gazo.swapDepths(this._parent["yueface_gazo" + gazo_num]); this._parent["yueface_gazo" + gazo_num].removeMovieClip(); gazo_num = gazo_num + 1; this._parent.yueface_gazo.duplicateMovieClip("yueface_gazo" + gazo_num, object_num, this._parent.yueface_gazo); object_num = object_num + 1; this._parent.mahojin_gazo.swapDepths(this._parent["yueface_gazo" + gazo_num]); this._parent["yueface_gazo" + gazo_num].removeMovieClip(); gazo_num = gazo_num + 1; this._parent.yueface_gazo.duplicateMovieClip("yueface_gazo" + gazo_num, object_num, this._parent.yueface_gazo); object_num = object_num + 1; this._parent.yueface_gazo.swapDepths(this._parent["yueface_gazo" + gazo_num]); this._parent["yueface_gazo" + gazo_num].removeMovieClip(); gazo_num = gazo_num + 1; this._parent.yueface_gazo.duplicateMovieClip("yueface_gazo" + gazo_num, object_num, this._parent.yueface_gazo); object_num = object_num + 1; this._parent.yue_life.swapDepths(this._parent["yueface_gazo" + gazo_num]); this._parent["yueface_gazo" + gazo_num].removeMovieClip(); gazo_num = gazo_num + 1; this._parent.yueface_gazo.duplicateMovieClip("yueface_gazo" + gazo_num, object_num, this._parent.yueface_gazo); object_num = object_num + 1; this._parent.yue_magicbar.swapDepths(this._parent["yueface_gazo" + gazo_num]); this._parent["yueface_gazo" + gazo_num].removeMovieClip(); gazo_num = gazo_num + 1; this._parent.yueface_gazo.duplicateMovieClip("yueface_gazo" + gazo_num, object_num, this._parent.yueface_gazo); object_num = object_num + 1; this._parent.yue_shieldbar.swapDepths(this._parent["yueface_gazo" + gazo_num]); this._parent["yueface_gazo" + gazo_num].removeMovieClip(); gazo_num = gazo_num + 1; this._parent.yueface_gazo.duplicateMovieClip("yueface_gazo" + gazo_num, object_num, this._parent.yueface_gazo); object_num = object_num + 1; this._parent.mei_life.swapDepths(this._parent["yueface_gazo" + gazo_num]); this._parent["yueface_gazo" + gazo_num].removeMovieClip(); gazo_num = gazo_num + 1; this._parent.yueface_gazo.duplicateMovieClip("yueface_gazo" + gazo_num, object_num, this._parent.yueface_gazo); object_num = object_num + 1; this._parent.natumegu_life.swapDepths(this._parent["yueface_gazo" + gazo_num]); this._parent["yueface_gazo" + gazo_num].removeMovieClip(); gazo_num = gazo_num + 1; this._parent.yueface_gazo.duplicateMovieClip("yueface_gazo" + gazo_num, object_num, this._parent.yueface_gazo); object_num = object_num + 1; this._parent.boss_zero_life.swapDepths(this._parent["yueface_gazo" + gazo_num]); this._parent["yueface_gazo" + gazo_num].removeMovieClip(); gazo_num = gazo_num + 1; this._parent.yueface_gazo.duplicateMovieClip("yueface_gazo" + gazo_num, object_num, this._parent.yueface_gazo); object_num = object_num + 1; this._parent.boss_spoo_life.swapDepths(this._parent["yueface_gazo" + gazo_num]); this._parent["yueface_gazo" + gazo_num].removeMovieClip(); gazo_num = gazo_num + 1; this._parent.yueface_gazo.duplicateMovieClip("yueface_gazo" + gazo_num, object_num, this._parent.yueface_gazo); object_num = object_num + 1; this._parent.spoo_a_life.swapDepths(this._parent["yueface_gazo" + gazo_num]); this._parent["yueface_gazo" + gazo_num].removeMovieClip(); gazo_num = gazo_num + 1; this._parent.yueface_gazo.duplicateMovieClip("yueface_gazo" + gazo_num, object_num, this._parent.yueface_gazo); object_num = object_num + 1; this._parent.spoo_b_life.swapDepths(this._parent["yueface_gazo" + gazo_num]); this._parent["yueface_gazo" + gazo_num].removeMovieClip(); gazo_num = gazo_num + 1; this._parent.yueface_gazo.duplicateMovieClip("yueface_gazo" + gazo_num, object_num, this._parent.yueface_gazo); object_num = object_num + 1; this._parent.spoo_c_life.swapDepths(this._parent["yueface_gazo" + gazo_num]); this._parent["yueface_gazo" + gazo_num].removeMovieClip(); gazo_num = gazo_num + 1; this._parent.yueface_gazo.duplicateMovieClip("yueface_gazo" + gazo_num, object_num, this._parent.yueface_gazo); object_num = object_num + 1; this._parent.continue_mc.swapDepths(this._parent["yueface_gazo" + gazo_num]); this._parent["yueface_gazo" + gazo_num].removeMovieClip(); gazo_num = gazo_num + 1; this._parent.mei_life._visible = false; this._parent.natumegu_life._visible = false; this._parent.boss_zero_life._visible = false; this._parent.yueface_gazo.duplicateMovieClip("yueface_gazo" + gazo_num, object_num, this._parent.yueface_gazo); object_num = object_num + 1; this._parent.text_matome_clip.swapDepths(this._parent["yueface_gazo" + gazo_num]); this._parent["yueface_gazo" + gazo_num].removeMovieClip(); gazo_num = gazo_num + 1; } this._parent.clear_txt._visible = false; this._parent.gekitui._visible = false; this._parent.total_miss._visible = false; this._parent.stage_score._visible = false; this._parent.miss_bonus._visible = false; this._parent.life_bonus._visible = false; this._parent.clear_score_text._visible = false; this._parent.continue_mc._visible = false; continue_flag = 0; this._parent.yue_damage._visible = false; this._parent.yue2_damage._visible = false; var sound1 = new Sound(); sound1.attachSound("flame2"); var sound2 = new Sound(); sound2.attachSound("item_get"); var sound3 = new Sound(); sound3.attachSound("gekiha"); var sound4 = new Sound(); sound4.attachSound("flame3b"); sound4.setVolume(100); var sound5 = new Sound(); sound5.attachSound("normal_battle"); var sound6 = new Sound(); sound6.attachSound("boss_battle"); var sound7 = new Sound(); sound7.attachSound("spoo_battle"); var sound8 = new Sound(); sound8.attachSound("zero_battle"); sound5.start(0, 40); var sound9 = new Sound(); sound9.attachSound("missile_sound"); var sound10 = new Sound(); sound10.attachSound("blade_sound"); var sound11 = new Sound(); sound11.attachSound("normal_battle02"); special_sound = 0; shot_sound_flag = 0; duplicate_check = 0; set_num = 0; gazo_num = 0; yue_hitpoint = 50; max_hitpoint = 50; this._parent.yue_life0._width = max_hitpoint; this._parent.yue_life0.mask._xscale = (yue_hitpoint / max_hitpoint) * 100; spoo_flag = 0; stage_num = 1; clear_flag = 0; get_code = 0; shot_num = 0; default_shot_num = 6; default_enemy_num = 20; count_time = -55; now_shot = 5; yue_speed = 10; miss = 0; score = 0; yue_magic = 1; this._parent.yue_magicbar.mask._xscale = (yue_magic / 30) * 102; s_point = 100; max_s_point = 100; this._parent.yue_magicbar0.mask._xscale = 0; this._parent.yue_shieldbar0.mask._xscale = (s_point / max_s_point) * 100; get_item1 = 0; get_item2 = 0; get_item3 = 0; get_item4 = 0; get_item5 = 0; get_item6 = 0; flame_count = 0; flame_buff_num = 0; print_name_flag = 1; charge = 0; shot_up = 0; shot_down = 0; shot_right = 0; shot_left = 0; miss_buff = 0; flame_buff = 0; delete_num = 0; damage_flag = 0; enemy_b_shot_num = 0; enemy_b_num = 0; enemy_c_shot_num = 0; enemy_c_num = 0; enemy_d_shot_num = 0; enemy_d_num = 0; enemy_e_shot_num = 0; enemy_e_num = 0; enemy_h_shot_num = 0; enemy_h_num = 0; enemy_i_num = 0; item_magic_num = 0; item_sield_num = 0; item_lifeup_num = 0; default_item_num = 12; beat_enemy_num = 0; enemy_all_num = 0; combo_num = 0; bairitu = 150; boss_start_flag = 0; shot_speed = new Array(); i = 0; while (i < 5) { shot_speed[i] = new Array(); j = 0; while (j < 4) { shot_speed[i][j] = 0; j++; } i++; } object_num = 0; i = 0; while (i < default_enemy_num) { this._parent.enemy_b.duplicateMovieClip("enemy_b" + i, object_num, this._parent.enemy_b); this._parent["enemy_b" + i]._visible = false; this._parent["enemy_b" + i]._x = -1000; this._parent["enemy_b" + i]._y = -1000; i = i + 1; object_num = object_num + 1; } i = 0; while (i < (default_enemy_num / 2)) { this._parent.enemy_c.duplicateMovieClip("enemy_c" + i, object_num, this._parent.enemy_c); this._parent["enemy_c" + i]._visible = false; this._parent["enemy_c" + i]._x = -1000; this._parent["enemy_c" + i]._y = -1000; i = i + 1; object_num = object_num + 1; } i = 0; while (i < (default_enemy_num / 2)) { this._parent.enemy_d.duplicateMovieClip("enemy_d" + i, object_num, this._parent.enemy_d); this._parent["enemy_d" + i]._visible = false; this._parent["enemy_d" + i]._x = -1000; this._parent["enemy_d" + i]._y = -1000; i = i + 1; object_num = object_num + 1; } i = 0; while (i < default_item_num) { this._parent.item_magic.duplicateMovieClip("item_magic" + i, object_num, this._parent.item_magic); this._parent["item_magic" + i]._visible = false; this._parent["item_magic" + i]._x = -1000; this._parent["item_magic" + i]._y = -1000; i = i + 1; object_num = object_num + 1; } i = 0; while (i < default_item_num) { this._parent.item_sield.duplicateMovieClip("item_sield" + i, object_num, this._parent.item_sield); this._parent["item_sield" + i]._visible = false; this._parent["item_sield" + i]._x = -1000; this._parent["item_sield" + i]._y = -1000; i = i + 1; object_num = object_num + 1; } i = 0; while (i < default_item_num) { this._parent.item_lifeup.duplicateMovieClip("item_lifeup" + i, object_num, this._parent.item_lifeup); this._parent["item_lifeup" + i]._visible = false; this._parent["item_lifeup" + i]._x = -1000; this._parent["item_lifeup" + i]._y = -1000; i = i + 1; object_num = object_num + 1; } i = 0; while (i < (default_shot_num * 2)) { this._parent.shot.duplicateMovieClip("shot" + i, object_num, this._parent.shot); this._parent["shot" + i]._visible = false; this._parent["shot" + i]._x = 1000; this._parent["shot" + i]._y = 1000; i = i + 1; object_num = object_num + 1; } i = 0; while (i < (default_shot_num * 2)) { this._parent.shot_sub_top.duplicateMovieClip("shot_sub_top" + i, object_num, this._parent.shot_sub_top); this._parent["shot_sub_top" + i]._visible = false; this._parent["shot_sub_top" + i]._x = 1000; this._parent["shot_sub_top" + i]._y = 1000; i = i + 1; object_num = object_num + 1; } i = 0; while (i < (default_shot_num * 2)) { this._parent.shot_sub_botom.duplicateMovieClip("shot_sub_botom" + i, object_num, this._parent.shot_sub_botom); this._parent["shot_sub_botom" + i]._visible = false; this._parent["shot_sub_botom" + i]._x = 1000; this._parent["shot_sub_botom" + i]._y = 1000; i = i + 1; object_num = object_num + 1; } i = 0; while (i < default_shot_num) { this._parent.shot_up.duplicateMovieClip("shot_up" + i, object_num, this._parent.shot_up); this._parent["shot_up" + i]._visible = false; this._parent["shot_up" + i]._x = 1000; this._parent["shot_up" + i]._y = 1000; i = i + 1; object_num = object_num + 1; } i = 0; while (i < default_shot_num) { this._parent.shot_down.duplicateMovieClip("shot_down" + i, object_num, this._parent.shot_down); this._parent["shot_down" + i]._visible = false; this._parent["shot_down" + i]._x = 1000; this._parent["shot_down" + i]._y = 1000; i = i + 1; object_num = object_num + 1; } duplicate_check = duplicate_check + 1; } onClipEvent (enterFrame) { if (print_name_flag == 1) { if ((flame_buff_num + 210) < flame_count) { this._parent.print_song_name.text = ""; print_name_flag = 0; } } if (spoo_flag == 3) { boss_start_flag = 5; this._parent.boss_spoo._x = this._parent.boss_spoo._x - 534; this._parent.spoo_a._x = this._parent.spoo_a._x - 534; this._parent.spoo_b._x = this._parent.spoo_b._x - 534; this._parent.spoo_c._x = this._parent.spoo_c._x - 534; this._parent.boss_spoo._visible = true; this._parent.spoo_a._visible = true; this._parent.spoo_b._visible = true; this._parent.spoo_c._visible = true; this._parent.boss_spoo_life._visible = true; this._parent.spoo_a_life._visible = true; this._parent.spoo_b_life._visible = true; this._parent.spoo_c_life._visible = true; flame_count = 5500; sound5.stop(); sound7.start(0, 10); spoo_flag = 0; } if (continue_flag == 1) { if (Key.isDown(38)) { this._parent.continue_mc.kamo._y = 5; } else if (Key.isDown(40)) { this._parent.continue_mc.kamo._y = 82; } if (Key.isDown(32)) { if (this._parent.continue_mc.kamo._y == 5) { yue_hitpoint = max_hitpoint; this._parent.yue_life.mask._xscale = (yue_hitpoint / max_hitpoint) * 102; score = 0; this._visible = true; this._parent.continue_mc._visible = false; this._parent.clear_txt._visible = false; continue_flag = 0; clear_flag = 0; sound4.setVolume(100); } else { continue_flag = 2; end_func(); } } } if (this._visible == false) { this._parent.yue2._visible = false; this._parent.yue_damage._visible = false; this._parent.yue2_damage._visible = false; return(undefined); } if (duplicate_check == 3) { set_next_stage_mc(); duplicate_check = 4; } if (boss_start_flag == 1) { if (stage_num == 1) { if (this.atari_box.hitTest(this._parent.boss_mei)) { yue_hitpoint = yue_hitpoint - 0.5; miss = miss + 1; } if (this.atari_box.hitTest(this._parent.boss_natumegu)) { yue_hitpoint = yue_hitpoint - 0.5; miss = miss + 1; } } else if (stage_num == 2) { if (this.atari_box.hitTest(this._parent.boss_zero.atari_box2)) { yue_hitpoint = yue_hitpoint - 40; miss = miss + 1; special_sound = 2; } else if (this.atari_box.hitTest(this._parent.boss_zero.atari_box)) { yue_hitpoint = yue_hitpoint - 5; miss = miss + 1; special_sound = 2; } } } else if (boss_start_flag == 5) { if (this.atari_box.hitTest(this._parent.boss_spoo.atari_box) && (this._parent.boss_spoo._visible == true)) { if (this._parent.boss_spoo.tackle_f == 1) { yue_hitpoint = yue_hitpoint - 50; } else { yue_hitpoint = yue_hitpoint - 3; } miss = miss + 1; } if (this.atari_box.hitTest(this._parent.spoo_a.atari_box) && (this._parent.spoo_a._visible == true)) { yue_hitpoint = yue_hitpoint - 1; miss = miss + 1; } if (this.atari_box.hitTest(this._parent.spoo_b.atari_box) && (this._parent.spoo_b._visible == true)) { if (this._parent.boss_spoo.tackle_f == 1) { yue_hitpoint = yue_hitpoint - 25; } else { yue_hitpoint = yue_hitpoint - 1; } miss = miss + 1; } if (this.atari_box.hitTest(this._parent.spoo_c.atari_box) && (this._parent.spoo_c._visible == true)) { yue_hitpoint = yue_hitpoint - 1; miss = miss + 1; } } if (spoo_flag == 1) { stage_num = 3; next_stage_func(); spoo_flag = 0; } shot_up = 0; shot_down = 0; shot_right = 0; shot_left = 0; flame_count = flame_count + 1; count_time = count_time - 4; if ((stage_num == 1) && (flame_count == 2400)) { remove_normal_enemy(); set_next_stage_mc(); sound5.stop("normal_battle"); } if ((stage_num == 1) && (flame_count == 2500)) { this._parent.boss_mei._visible = true; this._parent.mei_life._visible = true; this._parent.boss_mei.shot_second_flag = 0; sound6.start(0, 100); this._parent.print_song_name.text = "\u266A Duel The Dual"; print_name_flag = 1; flame_buff_num = flame_count; } if ((stage_num == 1) && (boss_start_flag == 0)) { if ((((((((((flame_count == 50) || (flame_count == 150)) || (flame_count == 301)) || (flame_count == 400)) || (flame_count == 800)) || (flame_count == 901)) || (flame_count == 1101)) || (flame_count == 1200)) || (flame_count == 1700)) || (flame_count == 1800)) { i = 0; while (i < 7) { this._parent["enemy_b" + enemy_b_num]._visible = true; this._parent["enemy_b" + enemy_b_num]._x = 800 + (80 * i); if ((flame_count % 100) == 0) { this._parent["enemy_b" + enemy_b_num]._y = 400; this._parent["enemy_b" + enemy_b_num].up_flag = 1; } else { this._parent["enemy_b" + enemy_b_num]._y = 100; this._parent["enemy_b" + enemy_b_num].up_flag = 0; } enemy_b_num = enemy_b_num + 1; i = i + 1; enemy_all_num = enemy_all_num + 1; if (enemy_b_num >= default_enemy_num) { enemy_b_num = 0; } } } if ((((((flame_count == 250) || (flame_count == 801)) || (flame_count == 1000)) || (flame_count == 1201)) || (flame_count == 1601)) || (flame_count == 1900)) { i = 0; while (i < 5) { this._parent["enemy_c" + enemy_c_num]._visible = true; this._parent["enemy_c" + enemy_c_num]._x = 800 + (80 * i); if ((flame_count % 100) == 0) { this._parent["enemy_c" + enemy_c_num]._y = 100 + (40 * i); this._parent["enemy_c" + enemy_c_num].up_flag = -1; } else { this._parent["enemy_c" + enemy_c_num]._y = 400 - (40 * i); this._parent["enemy_c" + enemy_c_num].up_flag = 1; } enemy_c_num = enemy_c_num + 1; i = i + 1; enemy_all_num = enemy_all_num + 1; if (enemy_c_num >= (default_enemy_num / 2)) { enemy_c_num = 0; } } } if (((((flame_count == 600) || (flame_count == 1301)) || (flame_count == 1800)) || (flame_count == 2001)) || (flame_count == 2100)) { i = 0; while (i < 5) { this._parent["enemy_d" + enemy_d_num]._visible = true; this._parent["enemy_d" + enemy_d_num]._x = 800 + (80 * i); if ((flame_count % 100) == 0) { this._parent["enemy_d" + enemy_d_num]._y = 100 + (40 * i); this._parent["enemy_d" + enemy_d_num].up_flag = -1; } else { this._parent["enemy_d" + enemy_d_num]._y = 400 - (40 * i); this._parent["enemy_d" + enemy_d_num].up_flag = 1; } enemy_d_num = enemy_d_num + 1; i = i + 1; enemy_all_num = enemy_all_num + 1; if (enemy_d_num >= (default_enemy_num / 2)) { enemy_d_num = 0; } } } } if (stage_num == 2) { if (((((flame_count == 3300) || (flame_count == 3601)) || (flame_count == 4100)) || (flame_count == 4901)) || (flame_count == 5200)) { i = 0; while (i < 5) { rand = Math.floor(Math.random() * 5); this._parent["enemy_h" + enemy_h_num]._visible = true; this._parent["enemy_h" + enemy_h_num]._x = 900 + (80 * i); if ((flame_count % 200) == 0) { rand = rand - 2; this._parent["enemy_h" + enemy_h_num]._y = 250 + (50 * rand); this._parent["enemy_h" + enemy_h_num].up_flag = 1; } else if ((flame_count % 100) == 0) { this._parent["enemy_h" + enemy_h_num]._y = 100 + (50 * rand); this._parent["enemy_h" + enemy_h_num].up_flag = -1; } else { this._parent["enemy_h" + enemy_h_num]._y = 400 - (50 * rand); this._parent["enemy_h" + enemy_h_num].up_flag = 1; } enemy_h_num = enemy_h_num + 1; i = i + 1; enemy_all_num = enemy_all_num + 1; if (enemy_h_num >= (default_enemy_num / 2)) { enemy_h_num = 0; } } } if ((((((flame_count == 3100) || (flame_count == 3400)) || (flame_count == 3750)) || (flame_count == 4201)) || (flame_count == 4501)) || (flame_count == 5000)) { i = 0; while (i < 5) { rand = Math.floor(Math.random() * 5); this._parent["enemy_d" + enemy_d_num]._visible = true; this._parent["enemy_d" + enemy_d_num]._x = 800 + (80 * i); if ((flame_count % 100) == 0) { this._parent["enemy_d" + enemy_d_num]._y = 100 + (40 * rand); this._parent["enemy_d" + enemy_d_num].up_flag = -1; } else { this._parent["enemy_d" + enemy_d_num]._y = 400 - (40 * rand); this._parent["enemy_d" + enemy_d_num].up_flag = 1; } enemy_d_num = enemy_d_num + 1; i = i + 1; enemy_all_num = enemy_all_num + 1; if (enemy_d_num >= (default_enemy_num / 2)) { enemy_d_num = 0; } } } if (((((flame_count == 3900) || (flame_count == 4401)) || (flame_count == 4700)) || (flame_count == 5101)) || (flame_count == 5251)) { i = 0; while (i < 4) { this._parent["enemy_e" + enemy_e_num]._visible = true; this._parent["enemy_e" + enemy_e_num].rotate_value = 0; this._parent["enemy_e" + enemy_e_num]._x = 800 + (80 * i); if ((flame_count % 100) == 0) { this._parent["enemy_e" + enemy_e_num]._y = 100 + (40 * i); this._parent["enemy_e" + enemy_e_num].up_flag = -1; } else { this._parent["enemy_e" + enemy_e_num]._y = 400 - (40 * i); this._parent["enemy_e" + enemy_e_num].up_flag = 1; } enemy_e_num = enemy_e_num + 1; i = i + 1; enemy_all_num = enemy_all_num + 1; if (enemy_e_num >= (default_enemy_num / 2)) { enemy_e_num = 0; } } } if (((((flame_count == 3400) || (flame_count == 3750)) || (flame_count == 4501)) || (flame_count == 5000)) || (flame_count == 5300)) { i = 0; while (i < 10) { rand = Math.floor(Math.random() * 5); this._parent["enemy_i" + enemy_i_num]._visible = true; this._parent["enemy_i" + enemy_i_num]._x = 900 + (70 * i); this._parent["enemy_i" + enemy_i_num]._y = 100; this._parent["enemy_i" + enemy_i_num].up_flag = -1; this._parent["enemy_i" + enemy_i_num].rotate_value = 0; enemy_i_num = enemy_i_num + 1; enemy_all_num = enemy_all_num + 1; if (enemy_i_num >= default_enemy_num) { enemy_i_num = 0; } this._parent["enemy_i" + enemy_i_num]._visible = true; this._parent["enemy_i" + enemy_i_num]._x = 900 + (70 * i); this._parent["enemy_i" + enemy_i_num]._y = 400; this._parent["enemy_i" + enemy_i_num].up_flag = 1; this._parent["enemy_i" + enemy_i_num].rotate_value = 0; enemy_i_num = enemy_i_num + 1; i = i + 1; enemy_all_num = enemy_all_num + 1; if (enemy_i_num >= default_enemy_num) { enemy_i_num = 0; } } } if ((stage_num == 2) && (flame_count == 5600)) { remove_normal_enemy(); set_next_stage_mc(); sound5.stop("normal_battle02"); } if ((stage_num == 2) && (flame_count == 5650)) { this._parent.boss_zero.sound1.start(); } if ((stage_num == 2) && (flame_count == 5700)) { this._parent.boss_zero._visible = true; this._parent.boss_zero_life._visible = true; sound8.start(0, 100); this._parent.print_song_name.text = "\u266A Fade into Zero -Eliminator's high sty.-"; print_name_flag = 1; flame_buff_num = flame_count; } } if (this._parent.boss_mei.down_num == 2) { sound6.start(0, 100); this._parent.boss_mei._visible = true; this._parent.mei_life._visible = true; this._parent.boss_natumegu._visible = true; this._parent.natumegu_life._visible = true; this._parent.boss_mei._x = this._parent.boss_natumegu._x; this._parent.boss_mei._y = this._parent.boss_natumegu._y - 50; this._parent.boss_mei.down_num = 3; this._parent.boss_mei.count_time = 20; } if ((miss_buff != miss) && (clear_flag == 0)) { combo_num = 0; this._parent.yue_life.mask._xscale = (yue_hitpoint / max_hitpoint) * 102; if (yue_hitpoint <= 0) { end_func(); this._parent.yue2._visible = false; this._parent.yue_damage._visible = false; this._parent.yue2_damage._visible = false; this._visible = false; } this._parent.yue_damage._visible = true; this._parent.yue_damage._alpha = 100; flame_buff = flame_count; damage_flag = 1; if (special_sound == 0) { sound1.start(); } else if (special_sound == 1) { sound9.start(); } else if (special_sound == 2) { sound10.start(); } special_sound = 0; } miss_buff = miss; if (damage_flag == 1) { if (this._parent.yue_damage._alpha > 30) { this._parent.yue_damage._alpha = this._parent.yue_damage._alpha - 10; } else { this._parent.yue_damage._alpha = 100; } if ((flame_buff + 35) < flame_count) { this._parent.yue_damage._visible = false; damage_flag = 0; } } if (yue_magic >= 10) { get_item1 = 1; get_item2 = 1; } if (yue_magic >= 30) { get_item5 = 1; get_item6 = 1; } if (Key.isDown(38)) { if (this._y >= 25) { this._y = this._y - yue_speed; } else { this._y = 15; } } else if (Key.isDown(40)) { if (this._y <= 425) { this._y = this._y + yue_speed; } else { this._y = 440; } } if (Key.isDown(39)) { if (this._x <= 702) { this._x = this._x + yue_speed; } } else if (Key.isDown(37)) { if (this._x >= 30) { this._x = this._x - yue_speed; } } this._parent.yue2._x = this._x; this._parent.yue2._y = this._y; this._parent.yue_damage._x = this._x; this._parent.yue_damage._y = this._y; this._parent.yue2_damage._x = this._x; this._parent.yue2_damage._y = this._y; this._parent.sield._x = (this._x - 10) + 42; this._parent.sield._y = (this._y - 15) + 42; if (Key.isDown(88)) { if (s_point > 0) { this._parent.sield._visible = true; s_point = s_point - 4; this._parent.sield._rotation = this._parent.sield._rotation + 4; this._parent.yue_shieldbar.mask._xscale = (s_point / max_s_point) * 102; } else { this._parent.sield._visible = false; } } else { if (s_point <= max_s_point) { s_point = s_point + 0.5; } this._parent.yue_shieldbar.mask._xscale = (s_point / max_s_point) * 102; this._parent.sield._visible = false; } if (Key.isDown(90)) { } else { sound4.stop("flame3b"); shot_sound_flag = 0; } if (Key.isDown(88)) { sound4.stop("flame3b"); shot_sound_flag = 0; return(undefined); } if (Key.isDown(90) && (count_time < -10)) { count_time = 10; if (shot_sound_flag == 0) { sound4.start(0, 1000); shot_sound_flag = 1; } buff = ((shot_num + 1) * 2) - 2; this._parent["shot" + buff]._x = this._x + 30; this._parent["shot" + buff]._y = this._y + 20; this._parent["shot" + buff]._visible = true; if (get_item5 == 1) { buff = ((shot_num + 1) * 2) - 2; this._parent["shot_sub_top" + buff]._x = this._x + 30; this._parent["shot_sub_top" + buff]._y = this._y - 0; this._parent["shot_sub_top" + buff]._visible = true; } if (get_item6 == 1) { buff = ((shot_num + 1) * 2) - 2; this._parent["shot_sub_botom" + buff]._x = this._x + 30; this._parent["shot_sub_botom" + buff]._y = this._y + 40; this._parent["shot_sub_botom" + buff]._visible = true; } if (get_item1 == 1) { this._parent["shot_up" + shot_num]._x = this._x + 30; this._parent["shot_up" + shot_num]._y = this._y + 20; this._parent["shot_up" + shot_num]._visible = true; } if (get_item2 == 1) { this._parent["shot_down" + shot_num]._x = this._x + 30; this._parent["shot_down" + shot_num]._y = this._y + 20; this._parent["shot_down" + shot_num]._visible = true; } shot_num = shot_num + 1; if (shot_num >= default_shot_num) { shot_num = 0; } } else if ((-1 < count_time) && (count_time < 3)) { buff = ((shot_num + 1) * 2) - 1; this._parent["shot" + buff]._x = this._x + 0; this._parent["shot" + buff]._y = this._y + 20; this._parent["shot" + buff]._visible = true; if (get_item5 == 1) { buff = ((shot_num + 1) * 2) - 1; this._parent["shot_sub_top" + buff]._x = this._x + 0; this._parent["shot_sub_top" + buff]._y = this._y - 0; this._parent["shot_sub_top" + buff]._visible = true; } if (get_item6 == 1) { buff = ((shot_num + 1) * 2) - 1; this._parent["shot_sub_botom" + buff]._x = this._x + 0; this._parent["shot_sub_botom" + buff]._y = this._y + 40; this._parent["shot_sub_botom" + buff]._visible = true; } } }
Instance of Symbol 127 MovieClip "shot" in Frame 11
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if ((-100 < this._x) && (this._x < 950)) { this._x = this._x + 30; if (this._x > 800) { _visible = false; this._x = -150; } } }
Instance of Symbol 129 MovieClip "yue2" in Frame 11
onClipEvent (enterFrame) { if (this._parent.yue1.count_time > -50) { this._visible = true; if (this._parent.yue_damage._visible == true) { this._parent.yue2_damage._visible = true; this._parent.yue2_damage._alpha = this._parent.yue_damage._alpha; } else { this._parent.yue2_damage._visible = false; } } else { this._visible = false; this._parent.yue2_damage._visible = false; } }
Instance of Symbol 137 MovieClip "sield" in Frame 11
onClipEvent (load) { this._visible = false; i = 0; plus_flag == 1; } onClipEvent (enterFrame) { if (this._visible == true) { i = 0; while (i < this._parent.boss_mei.default_shot_num) { if (this._parent["mei_shot" + i]._visible == true) { if (this.hitTest(this._parent["mei_shot" + i].atari_box)) { this._parent["mei_shot" + i]._x = -150; } } if (this._parent["mei_shot_long" + i]._visible == true) { if (this.hitTest(this._parent["mei_shot_long" + i].atari_box)) { this._parent["mei_shot_long" + i]._x = -150; } } if (this._parent["mei_shot_chant" + i]._visible == true) { if (this.hitTest(this._parent["mei_shot_chant" + i].atari_box)) { this._parent["mei_shot_chant" + i]._x = -150; } } if (this._parent["natumegu_shot_chant" + i]._visible == true) { if (this.hitTest(this._parent["natumegu_shot_chant" + i].atari_box)) { this._parent["natumegu_shot_chant" + i]._x = -150; } } if (this._parent["mei_shot_30up" + i]._visible == true) { if (this.hitTest(this._parent["mei_shot_30up" + i].atari_box)) { this._parent["mei_shot_30up" + i]._x = -150; } } if (this._parent["mei_shot_30down" + i]._visible == true) { if (this.hitTest(this._parent["mei_shot_30down" + i].atari_box)) { this._parent["mei_shot_30down" + i]._x = -150; } } i = i + 1; } i = 0; while (i < (this._parent.boss_natumegu.default_shot_num * 2)) { if (this._parent["natumegu_shot" + i]._visible == true) { if (this.hitTest(this._parent["natumegu_shot" + i].atari_box)) { this._parent["natumegu_shot" + i]._x = -150; } } i = i + 1; } if (this._parent.yue1.boss_start_flag == 0) { i = 0; while (i < this._parent.yue1.default_enemy_num) { if (this._parent["enemy_b" + i]._visible == true) { if (this.hitTest(this._parent["enemy_b" + i])) { this._parent["enemy_b" + i]._x = -150; } } i = i + 1; } i = 0; while (i < (this._parent.yue1.default_enemy_num / 2)) { if (this._parent["enemy_c" + i]._visible == true) { if (this.hitTest(this._parent["enemy_c" + i])) { this._parent["enemy_c" + i]._x = -150; } } if (this._parent["enemy_d" + i]._visible == true) { if (this.hitTest(this._parent["enemy_d" + i])) { this._parent["enemy_d" + i]._x = -150; } } if (this._parent["enemy_h" + i]._visible == true) { if (this.hitTest(this._parent["enemy_h" + i])) { this._parent["enemy_h" + i]._x = -150; } } if (this._parent["enemy_i" + i]._visible == true) { if (this.hitTest(this._parent["enemy_i" + i])) { this._parent["enemy_i" + i]._x = -150; } } i = i + 1; } i = 0; while (i < (this._parent.enemy_h.default_shot_num * 3)) { if (this._parent["shot_star" + i]._visible == true) { if (this.hitTest(this._parent["shot_star" + i])) { this._parent["shot_star" + i]._x = -150; } } i = i + 1; } i = 0; while (i < (this._parent.enemy_h.default_shot_num * 2)) { if (this._parent["shot_mstar" + i]._visible == true) { if (this.hitTest(this._parent["shot_mstar" + i])) { this._parent["shot_mstar" + i]._x = -150; } } i = i + 1; } } if ((this._alpha < 30) && (plus_flag == 1)) { this._alpha = this._alpha + 1; i = this._alpha; } else { plus_flag = 0; this._alpha = this._alpha - 1; i = this._alpha; if (i <= 10) { plus_flag = 1; } } } }
Instance of Symbol 146 MovieClip "shot_sub_top" in Frame 11
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (this._visible == true) { _x = (_x + 30); if (_x > Stage.width) { _visible = false; this._x = -100; } } }
Instance of Symbol 146 MovieClip "shot_sub_botom" in Frame 11
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (this._visible == true) { _x = (_x + 30); if (_x > Stage.width) { _visible = false; this._x = -100; } } }
Instance of Symbol 159 MovieClip "boss_mei" in Frame 11
onClipEvent (enterFrame) { if (this._parent.yue1.continue_flag == 1) { return(undefined); } if ((mei_hitpoint <= 0) && (end_flag == 0)) { if (down_num == 0) { this._parent.yue1.score = this._parent.yue1.score + 3000; down_num = 1; this._parent.mei_life._visible = false; mei_hitpoint = 1; max_hitpoint = 3000; } else { this._x = this._x + 2; if (this._visible == true) { this._visible = false; } else if ((this._visible == false) && (this._x < 900)) { this._visible = true; } if (this._parent.boss_natumegu.natumegu_hitpoint <= 0) { this._parent.yue1.end_func(); end_flag = 1; } } return(undefined); } if (down_num == 1) { this._parent.yue1.sound5.stop("boss_battle"); this._parent.clear_txt._visible = true; if (this._x < 900) { this._parent.clear_txt.text = "Clear!!"; } else { this._parent.clear_txt.text = "Clear??"; } this._x = this._x + 2; if (this._visible == true) { this._visible = false; } else { this._visible = true; } if (this._x > 1000) { this._parent.clear_txt._visible = false; down_num = 2; move_flag = 0; shikiichi = 170; now_ichi = 0; move_num = 0; move_speed = 0; shot_second_flag = 0; shot_num = 0; count_time = 20; shot_go_flag = 0; end_flag = 0; with (this) { gotoAndPlay("flame3"); } } return(undefined); } if (this._visible == false) { return(undefined); } this._parent.mei_life.mask._xscale = (mei_hitpoint / max_hitpoint) * 102; if (this._x > 650) { this._x = this._x - 2; if (mei_hitpoint < max_hitpoint) { mei_hitpoint = mei_hitpoint + 35; } if (down_num == 3) { with (this) { gotoAndPlay("flame3"); } } else { with (this) { gotoAndPlay("flame6"); } } return(undefined); } if (move_speed == 0) { if (down_num == 3) { with (this) { gotoAndPlay("flame1"); } } else { with (this) { gotoAndPlay("flame4"); } } } else if (down_num == 3) { with (this) { gotoAndPlay("flame2"); } } else { with (this) { gotoAndPlay("flame5"); } } combo = this._parent.yue1.combo_num; bairitu = this._parent.yue1.bairitu; i = 0; while (i < (this._parent.yue1.default_shot_num * 2)) { if ((this._x <= (this._parent["shot" + i]._x + 60)) && ((this._parent["shot" + i]._x + 60) <= (this._x + 80))) { if ((hitTest(this._parent["shot" + i]) == 1) && (this._parent["shot" + i]._visible == true)) { this._parent["shot" + i]._visible = false; mei_hitpoint = mei_hitpoint - (5 * ((combo / bairitu) + 1)); } buff_i = i; break; } i = i + 1; } i = buff_i; if (this._parent.yue1.get_item5 == 1) { buff_i = i + 1; if (buff_i >= (this._parent.yue1.default_shot_num * 2)) { buff_i = 0; } k = 0; while (k < 3) { if (hitTest(this._parent["shot_sub_top" + buff_i]) == 1) { this._parent["shot_sub_top" + buff_i]._visible = false; this._parent["shot_sub_top" + buff_i]._x = -100; mei_hitpoint = mei_hitpoint - (2 * ((combo / bairitu) + 1)); } buff_i = buff_i - 1; if (buff_i < 0) { buff_i = (this._parent.yue1.default_shot_num * 2) - 1; } k = k + 1; } } if (this._parent.yue1.get_item6 == 1) { buff_i = i + 1; if (buff_i >= (this._parent.yue1.default_shot_num * 2)) { buff_i = 0; } k = 0; while (k < 3) { if (hitTest(this._parent["shot_sub_botom" + buff_i]) == 1) { this._parent["shot_sub_botom" + buff_i]._visible = false; this._parent["shot_sub_botom" + buff_i]._x = -100; mei_hitpoint = mei_hitpoint - (2 * ((combo / bairitu) + 1)); } buff_i = buff_i - 1; if (buff_i < 0) { buff_i = (this._parent.yue1.default_shot_num * 2) - 1; } k = k + 1; } } i = Math.floor(i / 2); if (this._parent.yue1.get_item1 == 1) { if (hitTest(this._parent["shot_down" + i]) == 1) { this._parent["shot_down" + i]._visible = false; this._parent["shot_down" + i]._x = -100; mei_hitpoint = mei_hitpoint - (5 * ((combo / bairitu) + 1)); } } if (this._parent.yue1.get_item2 == 1) { if (hitTest(this._parent["shot_up" + i]) == 1) { this._parent["shot_up" + i]._visible = false; this._parent["shot_up" + i]._x = -100; mei_hitpoint = mei_hitpoint - (5 * ((combo / bairitu) + 1)); } } if (move_flag == 0) { this._y = this._y + move_speed; now_ichi = now_ichi + move_speed; if (now_ichi >= shikiichi) { move_flag = 1; } } else { if (now_ichi > 0) { this._x = this._x - move_speed; } else { this._x = this._x + move_speed; } this._y = this._y - move_speed; now_ichi = now_ichi - move_speed; if ((now_ichi == 0) && (move_speed != 0)) { move_num = move_num + 1; if (move_num == 3) { move_speed = 0; shot_second_flag = 1; shikiichi = 100; shot_num = 0; count_time = 0; } else if (move_num == 8) { move_speed = 0; shikiichi = 170; shot_second_flag = 2; shot_num = 0; count_time = 0; } else if (move_num == 11) { move_speed = 0; move_num = 0; shikiichi = 170; shot_second_flag = 0; shot_num = 0; count_time = 0; } } if (now_ichi <= (-shikiichi)) { move_flag = 0; } } if ((shot_second_flag == 0) && (count_time < -140)) { move_speed = 4; } if ((shot_second_flag == 1) && (count_time < -260)) { move_speed = 5; count_time = 30; } if ((shot_second_flag == 2) && (count_time < -260)) { move_speed = 10; count_time = 30; } count_time = count_time - 2; if ((count_time < -10) && (move_speed == 4)) { count_time = 10; buff = shot_num; this._parent["mei_shot" + buff]._x = this._x - 0; this._parent["mei_shot" + buff]._y = this._y + 20; this._parent["mei_shot" + buff]._visible = true; if (hosei_y == 1) { } buff = shot_num; this._parent["mei_shot_30up" + buff]._x = this._x - 0; this._parent["mei_shot_30up" + buff]._y = this._y + 20; this._parent["mei_shot_30up" + buff]._visible = true; buff = shot_num; this._parent["mei_shot_30down" + buff]._x = this._x - 0; this._parent["mei_shot_30down" + buff]._y = this._y + 20; this._parent["mei_shot_30down" + buff]._visible = true; shot_num = shot_num + 1; if (shot_num >= default_shot_num) { shot_num = 0; } } else if ((move_speed == 5) || (move_speed == 10)) { if (((((((count_time == -20) || (count_time == -14)) || (count_time == -8)) || (count_time == -2)) || (count_time == 4)) || (count_time == 10)) || (count_time == 16)) { if (((count_time == 10) || (count_time == 16)) && (((move_speed == 5) == move_speed) == 10)) { return(undefined); } x_gap = this._x - this._parent.yue1._x; y_gap = this._y - this._parent.yue1._y; tan = y_gap / x_gap; tan = Math.abs(tan); kakudo = (Math.atan(tan) * 180) / Math.PI; if (x_gap < 0) { kakudo = kakudo + 180; if (y_gap >= 0) { kakudo = -kakudo; } } else if (y_gap < 0) { kakudo = -kakudo; } shot_go_flag = 0; buff = shot_num; this._parent["mei_shot_long" + buff]._x = this._x + 30; this._parent["mei_shot_long" + buff]._y = this._y + 20; this._parent["mei_shot_long" + buff]._visible = true; this._parent["mei_shot_long" + buff]._rotation = this._parent["mei_shot_long" + buff]._rotation + kakudo; rand = Math.floor(Math.random() * 9); if ((rand % 2) == 0) { this._parent["mei_shot_long" + buff]._rotation = this._parent["mei_shot_long" + buff]._rotation + (rand * 5); } else { this._parent["mei_shot_long" + buff]._rotation = this._parent["mei_shot_long" + buff]._rotation - (rand * 5); } if (((count_time == -20) || (count_time == -8)) || (count_time == 4)) { buff = shot_num; this._parent["mei_shot" + buff]._x = this._x - 0; this._parent["mei_shot" + buff]._y = this._y + 20; this._parent["mei_shot" + buff]._visible = true; rand = Math.floor(Math.random() * 9); if ((rand % 2) == 0) { this._parent["mei_shot" + buff]._rotation = this._parent["mei_shot" + buff]._rotation + (rand * 5); } else { this._parent["mei_shot" + buff]._rotation = this._parent["mei_shot" + buff]._rotation - (rand * 5); } } shot_num = shot_num + 1; if (shot_num >= default_shot_num) { shot_num = 0; } } if (count_time <= -20) { count_time = 30; shot_go_flag = 1; sound1.start(); if (shot_num >= default_shot_num) { shot_num = 0; } } } else if (move_speed == 0) { i = 0; while (i < shot_num) { this._parent["mei_shot_chant" + i]._rotation = this._parent["mei_shot_chant" + i]._rotation + 5; i = i + 1; } if ((count_time % 20) == 0) { buff = shot_num; this._parent["mei_shot_chant" + buff]._x = this._x + 25; this._parent["mei_shot_chant" + buff]._y = this._y + 80; this._parent["mei_shot_chant" + buff]._visible = true; this._parent["mei_shot_chant" + buff]._rotation = 180; shot_num = shot_num + 1; if (shot_num >= default_shot_num) { shot_num = 0; } } } } onClipEvent (load) { this._visible = false; this._parent.mei_life0._visible = false; var sound1 = new Sound(); sound1.attachSound("flame1"); buff_i = 0; down_num = 0; mei_hitpoint = 1500; max_hitpoint = 1500; hosei_y = 0; shot_speed = 3; move_flag = 0; shikiichi = 170; now_ichi = 0; move_num = 0; move_speed = 0; shot_second_flag = 2; end_flag = 0; default_shot_num = 14; shot_num = 0; count_time = 20; shot_go_flag = 0; this._parent.yue1.duplicate_check = this._parent.yue1.duplicate_check + 1; this._parent.print.text = this._parent.mei_shot_long0._rotation; }
Instance of Symbol 163 MovieClip "mei_shot" in Frame 11
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (this._visible == false) { return(undefined); } if (_visible) { _x = (_x - 5); if ((((this._x < 0) || (this._x > 800)) || (this._y < 0)) || (this._y > 600)) { _visible = false; } } }
Instance of Symbol 163 MovieClip "mei_shot_30up" in Frame 11
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (this._visible == false) { return(undefined); } if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (this._x < (this._parent.yue1._x + 100)) { if (this.atari_box.hitTest(this._parent.yue1.atari_box)) { this._visible = false; this._parent.yue1.yue_hitpoint = this._parent.yue1.yue_hitpoint - 5; this._parent.yue1.miss = this._parent.yue1.miss + 1; } } _x = (_x - 5); _y = (_y - 2.5); if ((((this._x < 0) || (this._x > 800)) || (this._y < 0)) || (this._y > 600)) { this._x = 1000; _visible = false; } }
Instance of Symbol 163 MovieClip "mei_shot_30down" in Frame 11
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (this._visible == false) { return(undefined); } if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (this._x < (this._parent.yue1._x + 100)) { if (this.atari_box.hitTest(this._parent.yue1.atari_box)) { this._visible = false; this._parent.yue1.yue_hitpoint = this._parent.yue1.yue_hitpoint - 5; this._parent.yue1.miss = this._parent.yue1.miss + 1; } } _x = (_x - 5); _y = (_y + 2.5); if ((_x < 0) || (this._y > 500)) { this._x = 1000; _visible = false; } }
Instance of Symbol 169 MovieClip "mei_shot_long" in Frame 11
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (this._parent.boss_mei._visible == false) { this._visible = false; } if (_visible) { if ((this._parent.boss_mei.shot_go_flag == 1) || (this._x < (this._parent.boss_mei._x - 60))) { _x = (_x - 30); } if (_x < 0) { _visible = false; } } }
Instance of Symbol 169 MovieClip "mei_shot_long_b" in Frame 11
onClipEvent (load) { this._visible = false; speed = 20; count_down = 20; shot_flag = 0; } onClipEvent (enterFrame) { if (this._visible == false) { return(undefined); } if (this._parent.yue1.continue_flag == 1) { return(undefined); } if ((this._parent.boss_mei._visible == false) && (this._parent.yue1.boss_start_flag == 1)) { this._visible = false; } if ((this._x - 100) > this._parent.yue1._x) { if (this.atari_box.hitTest(this._parent.yue1.atari_box)) { this._rotation = 180; count_down = 20; shot_flag = 0; this._visible = false; this._parent.yue1.yue_hitpoint = this._parent.yue1.yue_hitpoint - 15; this._parent.yue1.miss = this._parent.yue1.miss + 1; } } if (this._parent.boss_mei.shot_second_flag == 2) { speed = 25; } else { speed = 15; if (this._parent.boss_mei.down_num == 0) { speed = 10; } } if ((this._parent.yue1.boss_start_flag == 1) && ((this._parent.boss_mei.shot_go_flag == 1) || (this._x < (this._parent.boss_mei._x - 30)))) { radians = ((this._rotation - 180) * Math.PI) / 180; _x = (_x - (speed * Math.cos(radians))); _y = (_y - (speed * Math.sin(radians))); } else if ((this._parent.yue1.boss_start_flag == 0) && (shot_flag == 1)) { count_down = count_down - 1; if (count_down <= 0) { speed = 25; radians = ((this._rotation - 180) * Math.PI) / 180; _x = (_x - (speed * Math.cos(radians))); _y = (_y - (speed * Math.sin(radians))); } } if ((((this._x < 0) || (this._x > 800)) || (this._y < 0)) || (this._y > 600)) { this._rotation = 180; count_down = 20; shot_flag = 0; _visible = false; } }
Instance of Symbol 163 MovieClip "mei_shot_b" in Frame 11
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (this._visible == false) { return(undefined); } if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (this._x < (this._parent.yue1._x + 100)) { if (this.atari_box.hitTest(this._parent.yue1.atari_box)) { this._rotation = 180; this._visible = false; this._parent.yue1.yue_hitpoint = this._parent.yue1.yue_hitpoint - 5; this._parent.yue1.miss = this._parent.yue1.miss + 1; } } radians = ((this._rotation - 180) * Math.PI) / 180; speed = 5; if (this._parent.boss_mei.move_speed == 5) { speed = 10; } else if (this._parent.boss_mei.shot_second_flag == 2) { speed = 15; } _x = (_x - (speed * Math.cos(radians))); _y = (_y - (speed * Math.sin(radians))); if ((((this._x < 0) || (this._x > 800)) || (this._y < 0)) || (this._y > 600)) { this._x = 1000; this._rotation = 180; _visible = false; } }
Instance of Symbol 163 MovieClip "mei_shot_chant" in Frame 11
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (this._visible == false) { return(undefined); } if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (this._x < (this._parent.yue1._x + 100)) { if (this.atari_box.hitTest(this._parent.yue1.atari_box)) { this._rotation = 180; this._visible = false; this._parent.yue1.yue_hitpoint = this._parent.yue1.yue_hitpoint - 1; this._parent.yue1.miss = this._parent.yue1.miss + 1; } } radians = ((this._rotation - 180) * Math.PI) / 180; speed = 5; _x = (_x - (speed * Math.cos(radians))); _y = (_y - (speed * Math.sin(radians))); if ((((this._x < 0) || (this._x > 800)) || (this._y < 0)) || (this._y > 600)) { this._x = 1000; this._rotation = 180; _visible = false; } }
Instance of Symbol 176 MovieClip "boss_natumegu" in Frame 11
onClipEvent (enterFrame) { if (this._parent.yue1.continue_flag == 1) { return(undefined); } if ((natumegu_hitpoint <= 0) && (end_flag == 0)) { this._x = this._x + 2; if (this._visible == true) { this._visible = false; } else if ((this._visible == false) && (this._x < 900)) { this._visible = true; } if (this._parent.boss_mei.mei_hitpoint <= 0) { this._parent.yue1.end_func(); end_flag = 1; } return(undefined); } if (this._visible == false) { return(undefined); } if ((this._x > 650) && (move_flag == -1)) { this._x = this._x - 2; with (this) { gotoAndPlay("flame3"); } if (this._x <= 650) { move_flag = 0; } return(undefined); } if (move_speed == 0) { with (this) { gotoAndPlay("flame1"); } } else { with (this) { gotoAndPlay("flame2"); } } combo = this._parent.yue1.combo_num; bairitu = this._parent.yue1.bairitu; i = 0; while (i < (this._parent.yue1.default_shot_num * 2)) { if ((this._x <= (this._parent["shot" + i]._x + 60)) && ((this._parent["shot" + i]._x + 60) <= (this._x + 80))) { if ((hitTest(this._parent["shot" + i]) == 1) && (this._parent["shot" + i]._visible == true)) { this._parent["shot" + i]._visible = false; natumegu_hitpoint = natumegu_hitpoint - (5 * ((combo / bairitu) + 1)); } buff_i = i; break; } i = i + 1; } i = buff_i; if (this._parent.yue1.get_item5 == 1) { buff_i = i + 1; if (buff_i >= (this._parent.yue1.default_shot_num * 2)) { buff_i = 0; } k = 0; while (k < 3) { if (hitTest(this._parent["shot_sub_top" + buff_i]) == 1) { this._parent["shot_sub_top" + buff_i]._visible = false; this._parent["shot_sub_top" + buff_i]._x = -100; natumegu_hitpoint = natumegu_hitpoint - (2 * ((combo / bairitu) + 1)); } buff_i = buff_i - 1; if (buff_i < 0) { buff_i = (this._parent.yue1.default_shot_num * 2) - 1; } k = k + 1; } } if (this._parent.yue1.get_item6 == 1) { buff_i = i + 1; if (buff_i >= (this._parent.yue1.default_shot_num * 2)) { buff_i = 0; } k = 0; while (k < 3) { if (hitTest(this._parent["shot_sub_botom" + buff_i]) == 1) { this._parent["shot_sub_botom" + buff_i]._visible = false; this._parent["shot_sub_botom" + buff_i]._x = -100; natumegu_hitpoint = natumegu_hitpoint - (2 * ((combo / bairitu) + 1)); } buff_i = buff_i - 1; if (buff_i < 0) { buff_i = (this._parent.yue1.default_shot_num * 2) - 1; } k = k + 1; } } i = Math.floor(i / 2); if (this._parent.yue1.get_item1 == 1) { if (hitTest(this._parent["shot_down" + i]) == 1) { this._parent["shot_down" + i]._visible = false; this._parent["shot_down" + i]._x = -100; natumegu_hitpoint = natumegu_hitpoint - (5 * ((combo / bairitu) + 1)); } } if (this._parent.yue1.get_item2 == 1) { if (hitTest(this._parent["shot_up" + i]) == 1) { this._parent["shot_up" + i]._visible = false; this._parent["shot_up" + i]._x = -100; natumegu_hitpoint = natumegu_hitpoint - (5 * ((combo / bairitu) + 1)); } } if (move_flag == 0) { if (now_ichi >= 0) { this._x = this._x - move_speed; } else { this._x = this._x + move_speed; } this._y = this._y + move_speed; now_ichi = now_ichi + move_speed; if (now_ichi >= shikiichi) { move_flag = 1; } } else { this._y = this._y - move_speed; now_ichi = now_ichi - move_speed; if ((now_ichi == 0) && (move_speed != 0)) { move_num = move_num + 1; if (move_num == 3) { move_speed = 0; shot_second_flag = 1; shikiichi = 100; shot_num = 0; count_time = 0; } else if (move_num == 8) { move_speed = 0; shikiichi = 170; shot_second_flag = 2; shot_num = 0; count_time = 0; } else if (move_num == 11) { move_speed = 0; move_num = 0; shikiichi = 170; shot_second_flag = 0; shot_num = 0; count_time = 0; } } if (now_ichi <= (-shikiichi)) { move_flag = 0; } } if ((shot_second_flag == 0) && (count_time < -140)) { move_speed = 4; } if ((shot_second_flag == 1) && (count_time < -260)) { move_speed = 5; count_time = 30; } if ((shot_second_flag == 2) && (count_time < -260)) { move_speed = 10; count_time = 60; } count_time = count_time - 2; if (((count_time < -10) || (count_time == 50)) && (move_speed == 4)) { if (count_time == 50) { } else { count_time = 70; } i = 0; while (i < 8) { buff = shot_num; this._parent["natumegu_shot" + buff]._x = this._x - 0; this._parent["natumegu_shot" + buff]._y = this._y + 20; this._parent["natumegu_shot" + buff]._visible = true; this._parent["natumegu_shot" + buff]._rotation = this._parent["natumegu_shot" + buff]._rotation - (45 * i); if (count_time == 50) { this._parent["natumegu_shot" + buff]._rotation = this._parent["natumegu_shot" + buff]._rotation - 22.5; } i = i + 1; shot_num = shot_num + 1; if (shot_num >= (default_shot_num * 2)) { shot_num = 0; } } } else if ((move_speed == 5) || (move_speed == 10)) { if (((((count_time == -20) || (count_time == -14)) || (count_time == -8)) || (count_time == -2)) || (count_time == 4)) { shot_go_flag = 0; buff = shot_num; this._parent["natumegu_shot" + buff]._x = this._x - 0; this._parent["natumegu_shot" + buff]._y = this._y + 20; this._parent["natumegu_shot" + buff]._visible = true; rand = Math.floor(Math.random() * 10); this._parent["natumegu_shot" + buff]._rotation = this._parent["natumegu_shot" + buff]._rotation - ((rand + 5) * 5); shot_num = shot_num + 1; if (shot_num >= (default_shot_num * 2)) { shot_num = 0; } } if (count_time <= -20) { count_time = 30; shot_go_flag = 1; if (shot_num >= default_shot_num) { shot_num = 0; } } } else if (move_speed == 0) { i = 0; while (i < shot_num) { this._parent["natumegu_shot_chant" + i]._rotation = this._parent["natumegu_shot_chant" + i]._rotation + 5; i = i + 1; } if ((count_time % 20) == 0) { buff = shot_num; this._parent["natumegu_shot_chant" + buff]._x = this._x + 25; this._parent["natumegu_shot_chant" + buff]._y = this._y + 80; this._parent["natumegu_shot_chant" + buff]._visible = true; shot_num = shot_num + 1; if (shot_num >= default_shot_num) { shot_num = 0; } } } this._parent.natumegu_life.mask._xscale = (natumegu_hitpoint / 3000) * 102; } onClipEvent (load) { this._visible = false; this._parent.natumegu_life0._visible = false; buff_i = 0; natumegu_hitpoint = 3000; hosei_y = 0; shot_speed = 3; move_flag = -1; shikiichi = 170; now_ichi = 0; move_num = 0; move_speed = 0; shot_second_flag = 0; end_flag = 0; default_shot_num = 14; shot_num = 0; count_time = 20; shot_go_flag = 0; this._parent.yue1.duplicate_check = this._parent.yue1.duplicate_check + 1; }
Instance of Symbol 179 MovieClip "natumegu_shot" in Frame 11
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (this._visible == false) { return(undefined); } if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (this._x < (this._parent.yue1._x + 100)) { if (this.atari_box.hitTest(this._parent.yue1.atari_box)) { this._rotation = 180; this._visible = false; this._parent.yue1.yue_hitpoint = this._parent.yue1.yue_hitpoint - 5; this._parent.yue1.miss = this._parent.yue1.miss + 1; } } radians = ((this._rotation - 180) * Math.PI) / 180; speed = 5; _x = (_x - (speed * Math.cos(radians))); _y = (_y - (speed * Math.sin(radians))); if ((((this._x < 0) || (this._x > 800)) || (this._y < 0)) || (this._y > 600)) { this._x = 1000; this._rotation = 180; _visible = false; } }
Instance of Symbol 179 MovieClip "natumegu_shot_b" in Frame 11
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (this._visible == false) { return(undefined); } if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (this._x < (this._parent.yue1._x + 100)) { if (this.atari_box.hitTest(this._parent.yue1.atari_box)) { this._rotation = 180; this._visible = false; this._parent.yue1.miss = this._parent.yue1.miss + 1; if ((this._parent.boss_natumegu.move_speed == 5) || (this._parent.boss_natumegu.move_speed == 10)) { this._parent.yue1.yue_hitpoint = this._parent.yue1.yue_hitpoint - 6; } else { this._parent.yue1.yue_hitpoint = this._parent.yue1.yue_hitpoint - 3; } } } speed = 10; if ((this._parent.boss_natumegu.move_speed == 5) || (this._parent.boss_natumegu.move_speed == 10)) { this._rotation = this._rotation + 2; speed = 12; } radians = ((this._rotation - 180) * Math.PI) / 180; _x = (_x - (speed * Math.cos(radians))); _y = (_y - (speed * Math.sin(radians))); if ((((this._x < 0) || (this._x > 800)) || (this._y < 0)) || (this._y > 600)) { this._x = 1000; this._rotation = 180; _visible = false; } }
Instance of Symbol 182 MovieClip "enemy_d" in Frame 11
onClipEvent (load) { this._visible = false; rotate_value = 0; shot_flag = 0; hitpoint = 50; up_flag = 0; buff_i = 0; } onClipEvent (enterFrame) { if (this._visible == false) { return(undefined); } if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (_visible) { if (this.hitTest(this._parent.yue1.atari_box)) { hitpoint = 0; this._parent.yue1.yue_hitpoint = this._parent.yue1.yue_hitpoint - 5; this._parent.yue1.miss = this._parent.yue1.miss + 1; } if (((this._x < 500) && (-90 < rotate_value)) && (rotate_value < 90)) { if (up_flag == 1) { rotate_value = rotate_value + 2; } else { rotate_value = rotate_value - 2; } } radians = (rotate_value * Math.PI) / 180; speed = 8; _x = (_x - (speed * Math.cos(radians))); _y = (_y - (speed * Math.sin(radians))); combo = this._parent.yue1.combo_num; bairitu = this._parent.yue1.bairitu; i = 0; while (i < (this._parent.yue1.default_shot_num * 2)) { if ((this._x <= (this._parent["shot" + i]._x + 60)) && ((this._parent["shot" + i]._x + 60) <= (this._x + 60))) { if ((hitTest(this._parent["shot" + i]) == 1) && (this._parent["shot" + i]._visible == true)) { this._parent["shot" + i]._visible = false; hitpoint = hitpoint - (5 * ((combo / bairitu) + 1)); } buff_i = i; break; } i = i + 1; } i = buff_i; if (this._parent.yue1.get_item5 == 1) { buff_i = i + 1; if (buff_i >= (this._parent.yue1.default_shot_num * 2)) { buff_i = 0; } k = 0; while (k < 3) { if (hitTest(this._parent["shot_sub_top" + buff_i]) == 1) { this._parent["shot_sub_top" + buff_i]._visible = false; this._parent["shot_sub_top" + buff_i]._x = -100; hitpoint = hitpoint - (2 * ((combo / bairitu) + 1)); } buff_i = buff_i - 1; if (buff_i < 0) { buff_i = (this._parent.yue1.default_shot_num * 2) - 1; } k = k + 1; } } if (this._parent.yue1.get_item6 == 1) { buff_i = i + 1; if (buff_i >= (this._parent.yue1.default_shot_num * 2)) { buff_i = 0; } k = 0; while (k < 3) { if (hitTest(this._parent["shot_sub_botom" + buff_i]) == 1) { this._parent["shot_sub_botom" + buff_i]._visible = false; this._parent["shot_sub_botom" + buff_i]._x = -100; hitpoint = hitpoint - (2 * ((combo / bairitu) + 1)); } buff_i = buff_i - 1; if (buff_i < 0) { buff_i = (this._parent.yue1.default_shot_num * 2) - 1; } k = k + 1; } } i = Math.floor(i / 2); if (this._parent.yue1.get_item1 == 1) { if (hitTest(this._parent["shot_down" + i]) == 1) { this._parent["shot_down" + i]._visible = false; this._parent["shot_down" + i]._x = -100; hitpoint = hitpoint - (5 * ((combo / bairitu) + 1)); } } if (this._parent.yue1.get_item2 == 1) { if (this._parent["shot_up" + i]._visible == true) { if (hitTest(this._parent["shot_up" + i]) == 1) { this._parent["shot_up" + i]._visible = false; this._parent["shot_up" + i]._x = -100; hitpoint = hitpoint - (5 * ((combo / bairitu) + 1)); } } } if ((this._x < 700) && (shot_flag == 0)) { x_gap = this._x - this._parent.yue1._x; y_gap = this._y - this._parent.yue1._y; tan = y_gap / x_gap; kakudo = (Math.atan(tan) * 180) / Math.PI; i = 0; while (i < 3) { buff = this._parent.yue1.enemy_d_shot_num; this._parent["mei_shot" + buff]._x = this._x - 0; this._parent["mei_shot" + buff]._y = this._y + 20; this._parent["mei_shot" + buff]._visible = true; this._parent["mei_shot" + buff]._rotation = this._parent["mei_shot" + buff]._rotation + kakudo; if (i == 0) { this._parent["mei_shot" + buff]._rotation = this._parent["mei_shot" + buff]._rotation + 15; } else if (i == 1) { this._parent["mei_shot" + buff]._rotation = this._parent["mei_shot" + buff]._rotation + -15; } this._parent.yue1.enemy_d_shot_num = this._parent.yue1.enemy_d_shot_num + 1; if (this._parent.yue1.enemy_d_shot_num >= this._parent.boss_mei.default_shot_num) { this._parent.yue1.enemy_d_shot_num = 0; } i = i + 1; } shot_flag = 1; } if (hitpoint <= 0) { rand = Math.floor(Math.random() * 4); if ((rand == 0) || (rand == 3)) { item_num = this._parent.yue1.item_magic_num; this._parent["item_magic" + item_num]._visible = true; this._parent["item_magic" + item_num]._x = this._x; this._parent["item_magic" + item_num]._y = this._y + 20; this._parent.yue1.item_magic_num = this._parent.yue1.item_magic_num + 1; if (this._parent.yue1.item_magic_num >= this._parent.yue1.default_item_num) { this._parent.yue1.item_magic_num = 0; } } else if ((rand == 1) || (rand == 2)) { item_num = this._parent.yue1.item_lifeup_num; this._parent["item_lifeup" + item_num]._visible = true; this._parent["item_lifeup" + item_num]._x = this._x; this._parent["item_lifeup" + item_num]._y = this._y + 20; this._parent.yue1.item_lifeup_num = this._parent.yue1.item_lifeup_num + 1; if (this._parent.yue1.item_lifeup_num >= this._parent.yue1.default_item_num) { this._parent.yue1.item_lifeup_num = 0; } } this._parent.yue1.beat_enemy_num = this._parent.yue1.beat_enemy_num + 1; this._parent.yue1.combo_num = this._parent.yue1.combo_num + 1; this._parent.yue1.score = this._parent.yue1.score + (300 * ((this._parent.yue1.combo_num / 50) + 1)); rotate_value = 0; this._x = -1000; this._y = 200; shot_flag = 0; hitpoint = 50; _visible = false; this._parent.yue1.sound3.start(); } if ((((this._x < -100) || (this._y < -100)) || (this._y > 500)) || (this._x > 1200)) { rotate_value = 0; this._x = -1000; this._y = 200; shot_flag = 0; hitpoint = 50; _visible = false; } } }
Instance of Symbol 61 MovieClip "yueface_gazo" in Frame 11
on (press) { if (this._parent.haikei_sc1.print_flag == 0) { this._parent.haikei_sc1.print_flag = 1; this._parent.haikei_sc2.print_flag = 1; } else if (this._parent.haikei_sc1.print_flag == 1) { this._parent.haikei._visible = false; this._parent.haikei_sc1._visible = false; this._parent.haikei_sc2._visible = false; this._parent.haikei_sc1.print_flag = 2; this._parent.haikei_sc2.print_flag = 2; } else { this._parent.haikei._visible = true; this._parent.haikei_sc1._visible = true; this._parent.haikei_sc2._visible = true; this._parent.haikei_sc1.print_flag = 0; this._parent.haikei_sc2.print_flag = 0; } }
Instance of Symbol 186 MovieClip "spoo_a" in Frame 11
onClipEvent (load) { this._visible = false; spoo_hitpoint = 1000; max_hitpoint = 1000; shikiichi = 276; move_mode = 0; now_ichi = 0; speed = 6; count_kakudo = 0; kakudo_flag = 0; default_shot_num = 14; shot_num = 0; count_time = -200; shot_go_flag = 0; } onClipEvent (enterFrame) { if (this._visible == false) { return(undefined); } if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (this._parent.boss_spoo._visible == false) { this._visible = false; } if (this._parent.black_hole._visible == true) { return(undefined); } combo = this._parent.yue1.combo_num; bairitu = this._parent.yue1.bairitu; i = 0; while (i < (this._parent.yue1.default_shot_num * 2)) { if (this._parent["shot" + i]._visible == true) { if ((this._x <= this._parent["shot" + i]._x) && (this._parent["shot" + i]._x <= (this._x + 200))) { if (this.atari_box.hitTest(this._parent["shot" + i]) == 1) { this._parent["shot" + i]._visible = false; spoo_hitpoint = spoo_hitpoint - (5 * ((combo / bairitu) + 1)); } } } if (this._parent.yue1.get_item5 == 1) { if (this._parent["shot_sub_top" + i]._visible == true) { if ((this._x <= this._parent["shot_sub_top" + i]._x) && (this._parent["shot_sub_top" + i]._x <= (this._x + 200))) { if (this.atari_box.hitTest(this._parent["shot_sub_top" + i]) == 1) { this._parent["shot_sub_top" + i]._visible = false; spoo_hitpoint = spoo_hitpoint - (2 * ((combo / bairitu) + 1)); } } } } if (this._parent.yue1.get_item6 == 1) { if (this._parent["shot_sub_botom" + i]._visible == true) { if ((this._x <= this._parent["shot_sub_botom" + i]._x) && (this._parent["shot_sub_botom" + i]._x <= (this._x + 200))) { if (this.atari_box.hitTest(this._parent["shot_sub_botom" + i]) == 1) { this._parent["shot_sub_botom" + i]._visible = false; spoo_hitpoint = spoo_hitpoint - (2 * ((combo / bairitu) + 1)); } } } } if ((this._parent.yue1.get_item1 == 1) && (i < this._parent.yue1.default_shot_num)) { if (this._parent["shot_down" + i]._visible == true) { if ((this._x <= this._parent["shot_down" + i]._x) && (this._parent["shot_down" + i]._x <= (this._x + 200))) { if (this.atari_box.hitTest(this._parent["shot_down" + i]) == 1) { this._parent["shot_down" + i]._visible = false; spoo_hitpoint = spoo_hitpoint - (5 * ((combo / bairitu) + 1)); } } } } if ((this._parent.yue1.get_item6 == 1) && (i < this._parent.yue1.default_shot_num)) { if (this._parent["shot_up" + i]._visible == true) { if ((this._x <= this._parent["shot_up" + i]._x) && (this._parent["shot_up" + i]._x <= (this._x + 200))) { if (this.atari_box.hitTest(this._parent["shot_up" + i]) == 1) { this._parent["shot_up" + i]._visible = false; spoo_hitpoint = spoo_hitpoint - (5 * ((combo / bairitu) + 1)); } } } } i = i + 1; } this._parent.spoo_a_life.mask._xscale = (spoo_hitpoint / max_hitpoint) * 102; if (spoo_hitpoint <= 0) { this._visible = false; } count_time = this._parent.boss_spoo.count_time; if ((((count_time % 12) == 0) && (count_time <= 280)) && (count_time >= 0)) { buff = shot_num; i = 0; while (i <= 0) { buff = shot_num; this._parent["poison_p_dummy_a" + buff]._x = this._x + 40; this._parent["poison_p_dummy_a" + buff]._y = this._y + 40; this._parent["poison_p_dummy_a" + buff]._visible = true; rand = Math.floor(Math.random() * 10); rand = rand - 5; this._parent["poison_p_dummy_a" + buff]._rotation = this._parent["poison_p_dummy_a" + buff]._rotation - ((count_kakudo * 7) + rand); shot_num = shot_num + 1; if (shot_num >= default_shot_num) { shot_num = 0; } i = i + 1; } if (kakudo_flag == 1) { count_kakudo = count_kakudo + 1; if (count_kakudo == 3) { kakudo_flag = 0; } } else { count_kakudo = count_kakudo - 1; if (count_kakudo == -3) { kakudo_flag = 1; } } } if (move_mode == 0) { this._x = this._x - speed; now_ichi = now_ichi - speed; if (now_ichi <= (-shikiichi)) { move_mode = 1; now_ichi = 0; } } else if (move_mode == 1) { this._x = this._x + (speed / 2); this._y = this._y - speed; now_ichi = now_ichi - speed; if (now_ichi <= (-shikiichi)) { move_mode = 2; now_ichi = 0; } } else if (move_mode == 2) { this._x = this._x + (speed / 2); this._y = this._y + speed; now_ichi = now_ichi - speed; if (now_ichi <= (-shikiichi)) { move_mode = 0; now_ichi = 0; } } }
Instance of Symbol 186 MovieClip "spoo_c" in Frame 11
onClipEvent (load) { this._visible = false; spoo_hitpoint = 1000; max_hitpoint = 1000; shikiichi = 276; move_mode = 2; now_ichi = 0; speed = 6; count_kakudo = 0; kakudo_flag = 0; default_shot_num = 14; shot_num = 0; count_time = -200; shot_go_flag = 0; } onClipEvent (enterFrame) { if (this._visible == false) { return(undefined); } if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (this._parent.boss_spoo._visible == false) { this._visible = false; } if (this._parent.black_hole._visible == true) { return(undefined); } combo = this._parent.yue1.combo_num; bairitu = this._parent.yue1.bairitu; i = 0; while (i < (this._parent.yue1.default_shot_num * 2)) { if (this._parent["shot" + i]._visible == true) { if ((this._x <= this._parent["shot" + i]._x) && (this._parent["shot" + i]._x <= (this._x + 200))) { if (this.atari_box.hitTest(this._parent["shot" + i]) == 1) { this._parent["shot" + i]._visible = false; spoo_hitpoint = spoo_hitpoint - (5 * ((combo / bairitu) + 1)); } } } if (this._parent.yue1.get_item5 == 1) { if (this._parent["shot_sub_top" + i]._visible == true) { if ((this._x <= this._parent["shot_sub_top" + i]._x) && (this._parent["shot_sub_top" + i]._x <= (this._x + 200))) { if (this.atari_box.hitTest(this._parent["shot_sub_top" + i]) == 1) { this._parent["shot_sub_top" + i]._visible = false; spoo_hitpoint = spoo_hitpoint - (2 * ((combo / bairitu) + 1)); } } } } if (this._parent.yue1.get_item6 == 1) { if (this._parent["shot_sub_botom" + i]._visible == true) { if ((this._x <= this._parent["shot_sub_botom" + i]._x) && (this._parent["shot_sub_botom" + i]._x <= (this._x + 200))) { if (this.atari_box.hitTest(this._parent["shot_sub_botom" + i]) == 1) { this._parent["shot_sub_botom" + i]._visible = false; spoo_hitpoint = spoo_hitpoint - (2 * ((combo / bairitu) + 1)); } } } } if ((this._parent.yue1.get_item1 == 1) && (i < this._parent.yue1.default_shot_num)) { if (this._parent["shot_down" + i]._visible == true) { if ((this._x <= this._parent["shot_down" + i]._x) && (this._parent["shot_down" + i]._x <= (this._x + 200))) { if (this.atari_box.hitTest(this._parent["shot_down" + i]) == 1) { this._parent["shot_down" + i]._visible = false; spoo_hitpoint = spoo_hitpoint - (5 * ((combo / bairitu) + 1)); } } } } if ((this._parent.yue1.get_item6 == 1) && (i < this._parent.yue1.default_shot_num)) { if (this._parent["shot_up" + i]._visible == true) { if ((this._x <= this._parent["shot_up" + i]._x) && (this._parent["shot_up" + i]._x <= (this._x + 200))) { if (this.atari_box.hitTest(this._parent["shot_up" + i]) == 1) { this._parent["shot_up" + i]._visible = false; spoo_hitpoint = spoo_hitpoint - (5 * ((combo / bairitu) + 1)); } } } } i = i + 1; } this._parent.spoo_c_life.mask._xscale = (spoo_hitpoint / max_hitpoint) * 102; if (spoo_hitpoint <= 0) { this._visible = false; } count_time = this._parent.boss_spoo.count_time; if ((((count_time % 12) == 0) && (count_time <= 280)) && (count_time >= 0)) { buff = shot_num; i = 0; while (i <= 0) { buff = shot_num; this._parent["poison_p_dummy_c" + buff]._x = this._x + 40; this._parent["poison_p_dummy_c" + buff]._y = this._y + 40; this._parent["poison_p_dummy_c" + buff]._visible = true; rand = Math.floor(Math.random() * 10); rand = rand - 5; this._parent["poison_p_dummy_c" + buff]._rotation = this._parent["poison_p_dummy_c" + buff]._rotation - ((count_kakudo * 7) + rand); shot_num = shot_num + 1; if (shot_num >= default_shot_num) { shot_num = 0; } i = i + 1; } if (kakudo_flag == 1) { count_kakudo = count_kakudo + 1; if (count_kakudo == 3) { kakudo_flag = 0; } } else { count_kakudo = count_kakudo - 1; if (count_kakudo == -3) { kakudo_flag = 1; } } } if (move_mode == 0) { this._x = this._x - speed; now_ichi = now_ichi - speed; if (now_ichi <= (-shikiichi)) { move_mode = 1; now_ichi = 0; } } else if (move_mode == 1) { this._x = this._x + (speed / 2); this._y = this._y - speed; now_ichi = now_ichi - speed; if (now_ichi <= (-shikiichi)) { move_mode = 2; now_ichi = 0; } } else if (move_mode == 2) { this._x = this._x + (speed / 2); this._y = this._y + speed; now_ichi = now_ichi - speed; if (now_ichi <= (-shikiichi)) { move_mode = 0; now_ichi = 0; } } }
Instance of Symbol 186 MovieClip "spoo_b" in Frame 11
onClipEvent (load) { this._visible = false; spoo_hitpoint = 1000; max_hitpoint = 1000; shikiichi = 276; move_mode = 1; now_ichi = 0; speed = 6; count_kakudo = 0; kakudo_flag = 0; default_shot_num = 14; shot_num = 0; count_time = -200; shot_go_flag = 0; buff_x = this._x; move_x = 40; complete_f = 1; } onClipEvent (enterFrame) { if (this._visible == false) { return(undefined); } if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (this._parent.boss_spoo._visible == false) { this._visible = false; } if (this._parent.black_hole._visible == true) { return(undefined); } combo = this._parent.yue1.combo_num; bairitu = this._parent.yue1.bairitu; i = 0; while (i < (this._parent.yue1.default_shot_num * 2)) { if (this._parent["shot" + i]._visible == true) { if ((this._x <= this._parent["shot" + i]._x) && (this._parent["shot" + i]._x <= (this._x + 200))) { if (this.atari_box.hitTest(this._parent["shot" + i]) == 1) { this._parent["shot" + i]._visible = false; spoo_hitpoint = spoo_hitpoint - (5 * ((combo / bairitu) + 1)); } } } if (this._parent.yue1.get_item5 == 1) { if (this._parent["shot_sub_top" + i]._visible == true) { if ((this._x <= this._parent["shot_sub_top" + i]._x) && (this._parent["shot_sub_top" + i]._x <= (this._x + 200))) { if (this.atari_box.hitTest(this._parent["shot_sub_top" + i]) == 1) { this._parent["shot_sub_top" + i]._visible = false; spoo_hitpoint = spoo_hitpoint - (2 * ((combo / bairitu) + 1)); } } } } if (this._parent.yue1.get_item6 == 1) { if (this._parent["shot_sub_botom" + i]._visible == true) { if ((this._x <= this._parent["shot_sub_botom" + i]._x) && (this._parent["shot_sub_botom" + i]._x <= (this._x + 200))) { if (this.atari_box.hitTest(this._parent["shot_sub_botom" + i]) == 1) { this._parent["shot_sub_botom" + i]._visible = false; spoo_hitpoint = spoo_hitpoint - (2 * ((combo / bairitu) + 1)); } } } } if ((this._parent.yue1.get_item1 == 1) && (i < this._parent.yue1.default_shot_num)) { if (this._parent["shot_down" + i]._visible == true) { if ((this._x <= this._parent["shot_down" + i]._x) && (this._parent["shot_down" + i]._x <= (this._x + 200))) { if (this.atari_box.hitTest(this._parent["shot_down" + i]) == 1) { this._parent["shot_down" + i]._visible = false; spoo_hitpoint = spoo_hitpoint - (5 * ((combo / bairitu) + 1)); } } } } if ((this._parent.yue1.get_item6 == 1) && (i < this._parent.yue1.default_shot_num)) { if (this._parent["shot_up" + i]._visible == true) { if ((this._x <= this._parent["shot_up" + i]._x) && (this._parent["shot_up" + i]._x <= (this._x + 200))) { if (this.atari_box.hitTest(this._parent["shot_up" + i]) == 1) { this._parent["shot_up" + i]._visible = false; spoo_hitpoint = spoo_hitpoint - (5 * ((combo / bairitu) + 1)); } } } } i = i + 1; } this._parent.spoo_b_life.mask._xscale = (spoo_hitpoint / max_hitpoint) * 102; if (spoo_hitpoint <= 0) { this._visible = false; } count_time = this._parent.boss_spoo.count_time; if ((((count_time % 12) == 0) && (count_time <= 280)) && (count_time >= 0)) { buff = shot_num; i = 0; while (i <= 0) { buff = shot_num; this._parent["poison_p_dummy_b" + buff]._x = this._x + 40; this._parent["poison_p_dummy_b" + buff]._y = this._y + 40; this._parent["poison_p_dummy_b" + buff]._visible = true; rand = Math.floor(Math.random() * 10); rand = rand - 5; this._parent["poison_p_dummy_b" + buff]._rotation = this._parent["poison_p_dummy_b" + buff]._rotation - ((count_kakudo * 7) + rand); shot_num = shot_num + 1; if (shot_num >= default_shot_num) { shot_num = 0; } i = i + 1; } if (kakudo_flag == 1) { count_kakudo = count_kakudo + 1; if (count_kakudo == 3) { kakudo_flag = 0; } } else { count_kakudo = count_kakudo - 1; if (count_kakudo == -3) { kakudo_flag = 1; } } } if (count_time == 470) { complete_f = 0; } if (((count_time >= 470) && (count_time <= 900)) && (complete_f == 0)) { if (move_x == 40) { this._x = this._x - move_x; } else if (((buff_x - 10) <= this._x) && (this._x <= (buff_x + 10))) { this._x = buff_x; complete_f = 1; move_x = 40; } else { this._x = this._x - move_x; } if (this._x < -100) { this._x = 806.5; move_x = 10; } } if (move_mode == 0) { buff_x = buff_x - speed; if (complete_f == 1) { this._x = buff_x; } now_ichi = now_ichi - speed; if (now_ichi <= (-shikiichi)) { move_mode = 1; now_ichi = 0; } } else if (move_mode == 1) { buff_x = buff_x + (speed / 2); if (complete_f == 1) { this._x = buff_x; } this._y = this._y - speed; now_ichi = now_ichi - speed; if (now_ichi <= (-shikiichi)) { move_mode = 2; now_ichi = 0; } } else if (move_mode == 2) { buff_x = buff_x + (speed / 2); if (complete_f == 1) { this._x = buff_x; } this._y = this._y + speed; now_ichi = now_ichi - speed; if (now_ichi <= (-shikiichi)) { move_mode = 0; now_ichi = 0; } } }
Instance of Symbol 188 MovieClip "poison_g" in Frame 11
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_visible) { radians = ((this._rotation - 180) * Math.PI) / 180; speed = 5; _x = (_x - (speed * Math.cos(radians))); _y = (_y - (speed * Math.sin(radians))); if ((((this._x < 0) || (this._x > 800)) || (this._y < 0)) || (this._y > 600)) { this._rotation = 180; hosei_y = 0; _visible = false; } } }
Instance of Symbol 191 MovieClip "poison_p" in Frame 11
onClipEvent (load) { this._visible = false; speed = 10; } onClipEvent (enterFrame) { if (this._parent.boss_spoo._visible == false) { this._visible = false; } if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (_visible) { if (this.atari_box.hitTest(this._parent.yue1.atari_box)) { if (this._parent.sield._visible == true) { damage = 1.5; } else { damage = 3; } this._parent.yue1.yue_hitpoint = this._parent.yue1.yue_hitpoint - damage; this._parent.yue1.miss = this._parent.yue1.miss + 1; this._alpha = this._alpha - 2; if (this._alpha <= 0) { this._x = -100; } } radians = (this._rotation * Math.PI) / 180; speed = speed - 0.07; this._alpha = this._alpha - 0.5; this._width = this._width + 0.695; this._height = this._height + 0.385; _x = (_x - (speed * Math.cos(radians))); _y = (_y - (speed * Math.sin(radians))); if ((((this._x < 0) || (this._x > 800)) || (this._y < 0)) || (this._y > 600)) { this._rotation = 0; this._width = 69.5; this._height = 38.5; speed = 10; this._alpha = 90; _visible = false; } } }
Instance of Symbol 193 MovieClip "poison_p_dummy" in Frame 11
onClipEvent (load) { this._visible = false; speed = 10; } onClipEvent (enterFrame) { if (this._parent.spoo_a._visible == false) { this._visible = false; return(undefined); } if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (_visible) { radians = (this._rotation * Math.PI) / 180; speed = speed - 0.05; this._alpha = this._alpha - 0.5; _x = (_x - (speed * Math.cos(radians))); _y = (_y - (speed * Math.sin(radians))); if ((((this._x < 0) || (this._x > 800)) || (this._y < 0)) || (this._y > 600)) { this._rotation = 0; hosei_y = 0; speed = 10; this._alpha = 90; _visible = false; } } }
Instance of Symbol 195 MovieClip "spoo_laser_big" in Frame 11
onClipEvent (load) { this._visible = false; speed = 4; speed_x = 0; speed_y = 0; y_size = 38; bairitu = 1.005; count_time = 0; } onClipEvent (enterFrame) { if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (_visible) { if (hitTest(this._parent.yue1.atari_box)) { if (this._parent.sield._visible == true) { damage = 15; } else { damage = 30; } this._parent.yue1.yue_hitpoint = this._parent.yue1.yue_hitpoint - (damage * (this._alpha / 100)); this._parent.yue1.miss = this._parent.yue1.miss + 1; } if (this._height < y_size) { this._height = this._height + 8; } else if (count_time < 15) { count_time = count_time + 1; } else if (this._height < 800) { this._height = this._height * bairitu; bairitu = bairitu * 1.005; this._alpha = this._alpha - 2; } else { this._alpha = 0; } this._y = this._parent.boss_spoo._y + 95; if (this._alpha <= 0) { this._visible = false; this._alpha = 100; this._height = 10; bairitu = 1.005; count_time = 0; } } }
Instance of Symbol 197 MovieClip "spoo_raser_small_c" in Frame 11
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (this._parent.spoo_c._visible == false) { this._visible = false; return(undefined); } if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (this._parent.spoo_laser_big._visible == true) { this._visible = true; this._alpha = 100; } else { this._visible = false; } if (_visible) { if (hitTest(this._parent.yue1.atari_box)) { if (this._parent.sield._visible == true) { damage = 5; } else { damage = 10; } this._parent.yue1.yue_hitpoint = this._parent.yue1.yue_hitpoint - (damage * (this._alpha / 100)); this._parent.yue1.miss = this._parent.yue1.miss + 1; } this._alpha = this._parent.spoo_laser_big._alpha; this._x = this._parent.spoo_c._x + 25; this._y = this._parent.spoo_c._y + 40; } }
Instance of Symbol 199 MovieClip "spoo_energy" in Frame 11
onClipEvent (load) { this._visible = false; speed = 3; speed_x = 0; speed_y = 0; } onClipEvent (enterFrame) { if (this._parent.spoo_laser_big._visible == true) { speed = 3; this._alpha = 15; this._visible = false; } if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (this._parent.boss_spoo._visible == false) { this._visible = false; } if (this._visible == false) { return(undefined); } if (_visible) { this._alpha = this._alpha + 1; if (this._x < (this._parent.boss_spoo._x + 65)) { speed_x = speed; } else { speed_x = -speed; } this._x = this._x + speed_x; if (this._y < (this._parent.boss_spoo._y + 85)) { speed_y = speed; } else { speed_y = -speed; } this._y = this._y + speed_y; if ((((this._parent.boss_spoo._x + 55) - 10) <= this._x) && (this._x <= ((this._parent.boss_spoo._x + 55) + 10))) { if ((((this._parent.boss_spoo._y + 75) - 10) <= this._y) && (this._y <= ((this._parent.boss_spoo._y + 75) + 10))) { speed = 0; } } if ((((this._parent.boss_spoo._y + 75) - 10) <= this._y) && (this._y <= ((this._parent.boss_spoo._y + 75) + 10))) { if ((((this._parent.boss_spoo._x + 55) - 10) <= this._x) && (this._x <= ((this._parent.boss_spoo._x + 55) + 10))) { speed = 0; } } if ((((this._x < 0) || (this._x > 800)) || (this._y < 0)) || (this._y > 600)) { this._rotation = 0; speed = 3; this._alpha = 15; _visible = false; } } }
Instance of Symbol 210 MovieClip "boss_spoo" in Frame 11
onClipEvent (enterFrame) { if (this._visible == false) { this._parent.boss_spoo_life._visible = false; this._parent.spoo_a_life._visible = false; this._parent.spoo_b_life._visible = false; this._parent.spoo_c_life._visible = false; return(undefined); } if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (this._parent.yue1.boss_start_flag != 5) { this._visible = false; } if (this._parent.black_hole._visible == true) { return(undefined); } combo = this._parent.yue1.combo_num; bairitu = this._parent.yue1.bairitu; i = 0; while (i < (this._parent.yue1.default_shot_num * 2)) { if (this._parent["shot" + i]._visible == true) { if ((this._x <= this._parent["shot" + i]._x) && (this._parent["shot" + i]._x <= (this._x + 200))) { if (this.atari_box_weak.hitTest(this._parent["shot" + i]) == 1) { this._parent["shot" + i]._visible = false; spoo_hitpoint = spoo_hitpoint - (10 * ((combo / bairitu) + 1)); } else if (this.atari_box.hitTest(this._parent["shot" + i]) == 1) { this._parent["shot" + i]._visible = false; spoo_hitpoint = spoo_hitpoint - (0.5 * ((combo / bairitu) + 1)); } } } if (this._parent.yue1.get_item5 == 1) { if (this._parent["shot_sub_top" + i]._visible == true) { if ((this._x <= this._parent["shot_sub_top" + i]._x) && (this._parent["shot_sub_top" + i]._x <= (this._x + 200))) { if (this.atari_box_weak.hitTest(this._parent["shot_sub_top" + i]) == 1) { this._parent["shot_sub_top" + i]._visible = false; spoo_hitpoint = spoo_hitpoint - (5 * ((combo / bairitu) + 1)); } else if (this.atari_box.hitTest(this._parent["shot_sub_top" + i]) == 1) { this._parent["shot_sub_top" + i]._visible = false; spoo_hitpoint = spoo_hitpoint - (0.25 * ((combo / bairitu) + 1)); } } } } if (this._parent.yue1.get_item6 == 1) { if (this._parent["shot_sub_botom" + i]._visible == true) { if ((this._x <= this._parent["shot_sub_botom" + i]._x) && (this._parent["shot_sub_botom" + i]._x <= (this._x + 200))) { if (this.atari_box_weak.hitTest(this._parent["shot_sub_botom" + i]) == 1) { this._parent["shot_sub_botom" + i]._visible = false; spoo_hitpoint = spoo_hitpoint - (5 * ((combo / bairitu) + 1)); } else if (this.atari_box.hitTest(this._parent["shot_sub_botom" + i]) == 1) { this._parent["shot_sub_botom" + i]._visible = false; spoo_hitpoint = spoo_hitpoint - (0.25 * ((combo / bairitu) + 1)); } } } } if ((this._parent.yue1.get_item1 == 1) && (i < this._parent.yue1.default_shot_num)) { if (this._parent["shot_down" + i]._visible == true) { if ((this._x <= this._parent["shot_down" + i]._x) && (this._parent["shot_down" + i]._x <= (this._x + 200))) { if (this.atari_box_weak.hitTest(this._parent["shot_down" + i]) == 1) { this._parent["shot_down" + i]._visible = false; spoo_hitpoint = spoo_hitpoint - (10 * ((combo / bairitu) + 1)); } else if (this.atari_box.hitTest(this._parent["shot_down" + i]) == 1) { this._parent["shot_down" + i]._visible = false; spoo_hitpoint = spoo_hitpoint - (0.5 * ((combo / bairitu) + 1)); } } } } if ((this._parent.yue1.get_item6 == 1) && (i < this._parent.yue1.default_shot_num)) { if (this._parent["shot_up" + i]._visible == true) { if ((this._x <= this._parent["shot_up" + i]._x) && (this._parent["shot_up" + i]._x <= (this._x + 200))) { if (this.atari_box_weak.hitTest(this._parent["shot_up" + i]) == 1) { this._parent["shot_up" + i]._visible = false; spoo_hitpoint = spoo_hitpoint - (10 * ((combo / bairitu) + 1)); } else if (this.atari_box.hitTest(this._parent["shot_up" + i]) == 1) { this._parent["shot_up" + i]._visible = false; spoo_hitpoint = spoo_hitpoint - (0.5 * ((combo / bairitu) + 1)); } } } } i = i + 1; } this._parent.boss_spoo_life.mask._xscale = (spoo_hitpoint / max_hitpoint) * 102; if (spoo_hitpoint <= 0) { this._visible = false; this._parent.yue1.end_func(); } if (rand_plus_y == 0) { if (move_flag == 0) { this._y = this._y + move_speed; now_ichi = now_ichi + move_speed; if (now_ichi == shikiichi) { move_flag = 1; } } else { this._y = this._y - move_speed; now_ichi = now_ichi - move_speed; if (now_ichi == (-shikiichi)) { move_flag = 0; } } buff_y = this._y; } if (((count_time == -50) || (count_time == 420)) || (count_time == 1020)) { with (this) { gotoAndPlay("flame2"); } rand = Math.floor(Math.random() * 5); if (rand == 0) { count_time = -50; } else if ((rand == 1) || (rand == 2)) { count_time = 420; tackle_f = 1; } else { count_time = 1020; } } count_time = count_time + 1; if (count_time == 320) { with (this) { gotoAndPlay("flame1"); } } if (count_time == 470) { with (this) { gotoAndPlay("flame3"); } sound4.start(); rand_plus_y = Math.floor(Math.random() * 12); rand_plus_y = rand_plus_y - 6; } if ((count_time >= 470) && (count_time <= 900)) { this._x = this._x - move_x; if (this._x < -200) { this._y = buff_y; this._x = 906.5; rand_plus_y = 0; move_x = 10; tackle_f = 0; } else { this._y = this._y + rand_plus_y; } if ((move_x == 10) && (this._x == 466.5)) { count_time = 900; with (this) { gotoAndPlay("flame1"); } move_x = 40; } } if ((((count_time % 5) == 0) && (count_time <= 280)) && (count_time >= 0)) { buff = shot_num; this._parent["poison_p" + buff]._x = this._x + 65; this._parent["poison_p" + buff]._y = this._y + 95; this._parent["poison_p" + buff]._visible = true; sound3.start(); rand = Math.floor(Math.random() * 10); rand = rand - 5; this._parent["poison_p" + buff]._rotation = this._parent["poison_p" + buff]._rotation - ((((t - 1) * 15) + (count_kakudo * 7)) + rand); shot_num = shot_num + 1; if (shot_num >= (default_shot_num * 3)) { shot_num = 0; } t = t + 1; if (t >= 3) { t = 0; } if ((kakudo_flag == 1) && (i == 0)) { count_kakudo = count_kakudo + 1; if (count_kakudo == 3) { kakudo_flag = 0; } } else if ((kakudo_flag == 0) && (i == 0)) { count_kakudo = count_kakudo - 1; if (count_kakudo == -3) { kakudo_flag = 1; } } } if (count_time == 1050) { sound1.start(); } if ((((count_time % 5) == 0) && (count_time >= 1050)) && (count_time < 1100)) { move_speed = 0; buff = energy_num; rand = Math.floor(Math.random() * 80); this._parent["spoo_energy" + buff]._x = (this._x + 65) - rand; this._parent["spoo_energy" + buff]._y = (this._y + 95) - ((rand * 2) - 80); this._parent["spoo_energy" + buff]._visible = true; energy_num = energy_num + 1; if (energy_num >= (default_shot_num * 3)) { energy_num = 0; } } if (count_time == 1120) { this._parent.spoo_laser_big._x = this._x + 45; this._parent.spoo_laser_big._y = this._y + 95; this._parent.spoo_laser_big._visible = true; sound2.start(); } if (count_time == 1230) { count_time = -200; move_speed = 0.5; with (this) { gotoAndPlay("flame1"); } } if (count_time == 2000) { ougi_flag = 1; } if ((ougi_flag == 1) && ((count_time % 10) == 0)) { } } onClipEvent (load) { this._visible = false; i = 0; t = 0; ougi_flag = 0; var sound1 = new Sound(); sound1.attachSound("laser_collect"); var sound2 = new Sound(); sound2.attachSound("laser_atack"); var sound3 = new Sound(); sound3.attachSound("poison"); var sound4 = new Sound(); sound4.attachSound("spoo_tackle"); down_num = 0; spoo_hitpoint = 5000; max_hitpoint = 5000; shot_speed = 3; move_flag = 0; shikiichi = 16; now_ichi = 0; move_num = 0; move_speed = 0.5; shot_second_flag = 0; end_flag = 0; count_kakudo = 0; kakudo_flag = 0; move_x = 40; default_shot_num = 8; shot_num = 0; energy_num = 0; count_time = -200; shot_go_flag = 0; buff_y = this._y; rand_plus_y = 0; tackle_f = 0; }
Instance of Symbol 53 MovieClip "boss_spoo_life" in Frame 11
onClipEvent (load) { this._visible = false; }
Instance of Symbol 53 MovieClip "spoo_a_life" in Frame 11
onClipEvent (load) { this._visible = false; }
Instance of Symbol 53 MovieClip "spoo_b_life" in Frame 11
onClipEvent (load) { this._visible = false; }
Instance of Symbol 53 MovieClip "spoo_c_life" in Frame 11
onClipEvent (load) { this._visible = false; }
Instance of Symbol 212 MovieClip "to_next_stage" in Frame 11
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (this._visible == false) { return(undefined); } if (Key.isDown(32)) { if (this._parent.yue1.stage_num != 3) { this._parent.yue1.next_stage_func(); } } }
Instance of Symbol 220 MovieClip in Frame 11
onClipEvent (enterFrame) { if (this._visible == false) { return(undefined); } this._rotation = this._rotation + 40; if (this._x < -100) { this._x = 900; } rotate_value = rotate_value + 6; radians = (rotate_value * Math.PI) / 180; speed = 20; _x = (_x - (speed * Math.cos(radians))); _y = (_y - (speed * Math.sin(radians))); } onClipEvent (load) { rotate_value = 0; speed = 20; this._visible = false; }
Instance of Symbol 231 MovieClip "boss_zero" in Frame 11
onClipEvent (load) { var sound1 = new Sound(); sound1.attachSound("ready_voice"); i_buff = 0; this._visible = false; move_flag = 0; shikiichi = 180; now_ichi = 0; move_speed = 5; count_time = 0; count_time_buff = 0; zero_hitpoint = 4000; max_hitpoint = 4000; speed = 55; move_mode = 0; x_plus = 0; y_plus = 10; this._parent.zero_shadow1._x = this._x; this._parent.zero_shadow1._y = this._y; this._parent.zero_shadow2._x = this._x; this._parent.zero_shadow2._y = this._y; this._parent.zero_shadow3._x = this._x; this._parent.zero_shadow3._y = this._y; this._parent.zero_shadow4._x = this._x; this._parent.zero_shadow4._y = this._y; rand = 0; rand_buff = 0; default_shot_num = 20; shot_num = 0; atack_mode = -1; atack_num = 0; nokori = 0; with (this) { gotoAndPlay("flame1"); } this._parent.zero_shadow1._visible = true; this._parent.zero_shadow2._visible = true; this._parent.zero_shadow3._visible = true; this._parent.zero_shadow4._visible = true; } onClipEvent (enterFrame) { if (this._visible == false) { return(undefined); } if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (atack_mode != -1) { combo = this._parent.yue1.combo_num; bairitu = this._parent.yue1.bairitu; i = 0; while (i < (this._parent.yue1.default_shot_num * 2)) { if ((this._x <= (this._parent["shot" + i]._x + 60)) && ((this._parent["shot" + i]._x + 60) <= (this._x + 60))) { if ((hitTest(this._parent["shot" + i]) == 1) && (this._parent["shot" + i]._visible == true)) { this._parent["shot" + i]._visible = false; zero_hitpoint = zero_hitpoint - (5 * ((combo / bairitu) + 1)); } buff_i = i; break; } i = i + 1; } i = buff_i; if (this._parent.yue1.get_item5 == 1) { buff_i = i + 1; if (buff_i >= (this._parent.yue1.default_shot_num * 2)) { buff_i = 0; } k = 0; while (k < 3) { if (hitTest(this._parent["shot_sub_top" + buff_i]) == 1) { this._parent["shot_sub_top" + buff_i]._visible = false; this._parent["shot_sub_top" + buff_i]._x = -100; zero_hitpoint = zero_hitpoint - (2 * ((combo / bairitu) + 1)); } buff_i = buff_i - 1; if (buff_i < 0) { buff_i = (this._parent.yue1.default_shot_num * 2) - 1; } k = k + 1; } } if (this._parent.yue1.get_item6 == 1) { buff_i = i + 1; if (buff_i >= (this._parent.yue1.default_shot_num * 2)) { buff_i = 0; } k = 0; while (k < 3) { if (hitTest(this._parent["shot_sub_botom" + buff_i]) == 1) { this._parent["shot_sub_botom" + buff_i]._visible = false; this._parent["shot_sub_botom" + buff_i]._x = -100; zero_hitpoint = zero_hitpoint - (2 * ((combo / bairitu) + 1)); } buff_i = buff_i - 1; if (buff_i < 0) { buff_i = (this._parent.yue1.default_shot_num * 2) - 1; } k = k + 1; } } i = Math.floor(i / 2); if (this._parent.yue1.get_item1 == 1) { if (hitTest(this._parent["shot_down" + i]) == 1) { this._parent["shot_down" + i]._visible = false; this._parent["shot_down" + i]._x = -100; zero_hitpoint = zero_hitpoint - (5 * ((combo / bairitu) + 1)); } } if (this._parent.yue1.get_item2 == 1) { if (this._parent["shot_up" + i]._visible == true) { if (hitTest(this._parent["shot_up" + i]) == 1) { this._parent["shot_up" + i]._visible = false; this._parent["shot_up" + i]._x = -100; zero_hitpoint = zero_hitpoint - (5 * ((combo / bairitu) + 1)); } } } this._parent.boss_zero_life.mask._xscale = (zero_hitpoint / max_hitpoint) * 102; if (zero_hitpoint <= 0) { this._visible = false; this._parent.zero_shadow1._visible = false; this._parent.zero_shadow2._visible = false; this._parent.zero_shadow3._visible = false; this._parent.zero_shadow4._visible = false; this._parent.boss_zero_life._visible = false; this._parent.yue1.end_func(); end_flag = 1; } } count_time = count_time + 1; if (atack_mode == -1) { this._y = 240; this._x = this._x - 3; if (this._x <= 649) { atack_mode = 1; atack_num = 0; this._rotation = -90; move_mode = 0; count_time = -1; } } else if (atack_mode == 0) { if (count_time >= 0) { this._parent.zero_shadow4._x = this._parent.zero_shadow3._x; this._parent.zero_shadow4._y = this._parent.zero_shadow3._y; this._parent.zero_shadow4._rotation = this._parent.zero_shadow3._rotation; this._parent.zero_shadow3._x = this._parent.zero_shadow2._x; this._parent.zero_shadow3._y = this._parent.zero_shadow2._y; this._parent.zero_shadow3._rotation = this._parent.zero_shadow2._rotation; this._parent.zero_shadow2._x = this._parent.zero_shadow1._x; this._parent.zero_shadow2._y = this._parent.zero_shadow1._y; this._parent.zero_shadow2._rotation = this._parent.zero_shadow1._rotation; this._parent.zero_shadow1._x = this._x; this._parent.zero_shadow1._y = this._y; this._parent.zero_shadow1._rotation = this._rotation; this._x = this._x + x_plus; this._y = this._y + y_plus; if ((move_mode == 0) && (this._y > 485)) { move_mode = 1; this._rotation = 0; x_plus = -12; y_plus = 0; this._y = 458; } else if ((move_mode == 1) && (this._x < 18)) { move_mode = 2; this._rotation = 90; x_plus = 0; y_plus = -12; this._x = 45; } else if ((move_mode == 2) && (this._y < 15)) { move_mode = 3; this._rotation = 180; x_plus = 12; y_plus = 0; this._y = 42; } else if ((move_mode == 3) && (this._x > 779)) { move_mode = 0; this._rotation = -90; x_plus = 0; y_plus = 12; this._x = 752; } } else { this._rotation = 0; if ((count_time + 1) == 0) { this._rotation = -90; } } if ((((count_time % 10) == 0) && (count_time >= 0)) && (nokori < 20)) { if (count_time == 0) { shot_num = 0; } buff = shot_num; if (move_mode == 1) { this._parent["zero_blade_b" + buff]._y = this._y - 0; } else { this._parent["zero_blade_b" + buff]._y = this._y + 0; } if (move_mode == 2) { this._parent["zero_blade_b" + buff]._x = this._x + 20; } else { this._parent["zero_blade_b" + buff]._x = this._x - 20; } this._parent["zero_blade_b" + buff]._visible = true; this._parent["zero_blade_b" + buff].blade_number = buff % 6; this._parent["zero_blade_b" + buff].shot_start_flag = 0; this._parent["zero_blade_b" + buff]._rotation = this._rotation + 90; shot_num = shot_num + 1; nokori = nokori + 1; if (shot_num >= default_shot_num) { } } if (count_time > 198) { count_time = -400; this._y = 240; this._parent.zero_shadow1._x = this._x; this._parent.zero_shadow1._y = this._y; this._parent.zero_shadow2._x = this._x; this._parent.zero_shadow2._y = this._y; this._parent.zero_shadow3._x = this._x; this._parent.zero_shadow3._y = this._y; this._parent.zero_shadow4._x = this._x; this._parent.zero_shadow4._y = this._y; this._rotation = 0; this._parent.zero_shadow1._rotation = this._rotation; this._parent.zero_shadow2._rotation = this._rotation; this._parent.zero_shadow3._rotation = this._rotation; this._parent.zero_shadow4._rotation = this._rotation; } if ((((count_time % 10) == 0) && (count_time < -180)) && (nokori != 0)) { rand = Math.floor(Math.random() * shot_num); i = 0; do { if (this._parent["zero_blade_b" + rand].shot_start_flag == 0) { break; } rand = Math.floor(Math.random() * shot_num); i = i + 1; } while (i <= 1000); this._parent["zero_blade_b" + rand].shot_start_flag = 1; nokori = nokori - 1; if (nokori == 0) { shot_num = 0; count_time = -70; atack_num = atack_num + 1; if (atack_num >= 2) { atack_num = 0; atack_mode = 2; count_time = -30; with (this) { gotoAndPlay("flame5"); } } } } } else if (atack_mode == 1) { this._parent.zero_shadow4._x = this._parent.zero_shadow3._x; this._parent.zero_shadow4._y = this._parent.zero_shadow3._y; this._parent.zero_shadow4._rotation = this._parent.zero_shadow3._rotation; this._parent.zero_shadow3._x = this._parent.zero_shadow2._x; this._parent.zero_shadow3._y = this._parent.zero_shadow2._y; this._parent.zero_shadow3._rotation = this._parent.zero_shadow2._rotation; this._parent.zero_shadow2._x = this._parent.zero_shadow1._x; this._parent.zero_shadow2._y = this._parent.zero_shadow1._y; this._parent.zero_shadow2._rotation = this._parent.zero_shadow1._rotation; this._parent.zero_shadow1._x = this._x; this._parent.zero_shadow1._y = this._y; this._parent.zero_shadow1._rotation = this._rotation; this._rotation = 0; if (move_flag == 0) { this._y = this._y + move_speed; now_ichi = now_ichi + move_speed; radians = (now_ichi * Math.PI) / 180; this._x = 649 + (Math.sin(radians) * 90); if (now_ichi == shikiichi) { move_flag = 1; move_speed = 5; } } else { this._y = this._y - move_speed; now_ichi = now_ichi - move_speed; radians = ((-now_ichi) * Math.PI) / 180; this._x = 649 + (Math.sin(radians) * 90); if (now_ichi == (-shikiichi)) { move_flag = 0; move_speed = 5; } } if (((count_time % 60) == 0) && (count_time >= 0)) { i = 0; while (i <= 2) { buff = shot_num; this._parent["zero_mblade" + buff]._x = this._x - 0; this._parent["zero_mblade" + buff]._y = this._y + 20; this._parent["zero_mblade" + buff]._visible = true; this._parent["zero_mblade" + buff]._rotation = ((i - 1) * 15) + this._rotation; i = i + 1; shot_num = shot_num + 1; if (shot_num >= (default_shot_num * 2)) { shot_num = 0; } } atack_num = atack_num + 1; if (atack_num > 6) { atack_mode = 1.5; } } } else if (atack_mode == 1.5) { if (this._x < 749) { this._x = this._x + 5; } if (this._x > 749) { this._x = this._x - 5; } if (this._y < 240) { this._y = this._y + 5; } if (this._y > 240) { this._y = this._y - 5; } if ((744 < this._x) && (this._x < 754)) { this._x = 749; } if ((235 < this._y) && (this._y < 245)) { this._y = 240; } this._parent.zero_shadow4._x = this._parent.zero_shadow3._x; this._parent.zero_shadow4._y = this._parent.zero_shadow3._y; this._parent.zero_shadow4._rotation = this._parent.zero_shadow3._rotation; this._parent.zero_shadow3._x = this._parent.zero_shadow2._x; this._parent.zero_shadow3._y = this._parent.zero_shadow2._y; this._parent.zero_shadow3._rotation = this._parent.zero_shadow2._rotation; this._parent.zero_shadow2._x = this._parent.zero_shadow1._x; this._parent.zero_shadow2._y = this._parent.zero_shadow1._y; this._parent.zero_shadow2._rotation = this._parent.zero_shadow1._rotation; this._parent.zero_shadow1._x = this._x; this._parent.zero_shadow1._y = this._y; this._parent.zero_shadow1._rotation = this._rotation; if ((this._x == 749) && (this._y == 240)) { atack_mode = 0; atack_num = 0; shot_num = 0; nokori = 0; count_time = -10; now_ichi = 0; move_flag = 0; } } else if (atack_mode == 2) { if (count_time < (count_time_buff + 7)) { this._parent.zero_shadow4._alpha = this._parent.zero_shadow4._alpha - 20; this._parent.zero_shadow3._alpha = this._parent.zero_shadow3._alpha - 20; this._parent.zero_shadow2._alpha = this._parent.zero_shadow2._alpha - 20; this._parent.zero_shadow1._alpha = this._parent.zero_shadow1._alpha - 20; return(undefined); } this._parent.zero_shadow4._alpha = 20; this._parent.zero_shadow3._alpha = 40; this._parent.zero_shadow2._alpha = 60; this._parent.zero_shadow1._alpha = 80; this._parent.zero_shadow4._x = this._parent.zero_shadow3._x; this._parent.zero_shadow4._y = this._parent.zero_shadow3._y; this._parent.zero_shadow3._x = this._parent.zero_shadow2._x; this._parent.zero_shadow3._y = this._parent.zero_shadow2._y; this._parent.zero_shadow2._x = this._parent.zero_shadow1._x; this._parent.zero_shadow2._y = this._parent.zero_shadow1._y; this._parent.zero_shadow1._x = this._x; this._parent.zero_shadow1._y = this._y; radians = ((this._rotation - 0) * Math.PI) / 180; this._x = this._x - (speed * Math.cos(radians)); this._y = this._y - (speed * Math.sin(radians)); if (atack_num <= 15) { if (this._x < 18) { this._x = 17; } if (this._x > 779) { this._x = 780; } if (this._y < 15) { this._y = 14; } if (this._y > 485) { this._y = 486; } } speed = speed - 0.3; if (((((this._x < 18) || (this._x > 779)) || (this._y < 15)) || (this._y > 485)) && (atack_num <= 15)) { count_time_buff = count_time; x_gap = this._x - (this._parent.yue1._x + 35); y_gap = (this._y + 20) - (this._parent.yue1._y + 20); xy_gap = Math.pow(x_gap, 2) + Math.pow(y_gap, 2); xy_gap = Math.sqrt(xy_gap); sin = y_gap / xy_gap; kakudo = (Math.asin(sin) * 180) / Math.PI; this._rotation = kakudo + 0; if (x_gap < 0) { this._rotation = 180 - this._rotation; } this._parent.zero_shadow1._rotation = this._rotation; this._parent.zero_shadow2._rotation = this._rotation; this._parent.zero_shadow3._rotation = this._rotation; this._parent.zero_shadow4._rotation = this._rotation; if (this._x < 18) { this._x = 38; } else if (this._x > 779) { this._x = 759; } else if (this._y < 15) { this._y = 35; } else if (this._y > 485) { this._y = 465; } speed = 55; atack_num = atack_num + 1; } if (((((this._x < -200) || (this._x > 1000)) || (this._y < -200)) || (this._y > 700)) && (atack_num > 15)) { atack_mode = 3; this._parent.boss_maru.count_time = 0; this._rotation = 0; this._x = 900; this._y = 800; count_time_buff = 0; with (this) { gotoAndPlay("flame1"); } } } }
Instance of Symbol 234 MovieClip "kensen" in Frame 11
onClipEvent (enterFrame) { this._rotation = this._rotation + 40; if (this._x < -100) { this._x = 900; } rotate_value = rotate_value + rand_plus; radians = (rotate_value * Math.PI) / 180; speed = 25; _x = (_x - (speed * Math.cos(radians))); _y = (_y - (speed * Math.sin(radians))); if (this._x < 0) { this._visible = false; rotate_value = 0; } if (this._y < 0) { this._visible = false; rotate_value = 0; } } onClipEvent (load) { this._visible = false; rotate_value = 0; speed = 20; rand_plus = 0; }
Instance of Symbol 247 MovieClip "zero_blade_b" in Frame 11
onClipEvent (enterFrame) { if (this._visible == false) { return(undefined); } if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (this._parent.boss_zero._visible == false) { this._visible = false; } if ((shot_start_flag == 0) || (shot_start_flag == -1)) { return(undefined); } if (this.atari_box.hitTest(this._parent.yue1.atari_box)) { this._visible = false; rotate_value = 0; this._rotation = 0; shot_start_flag = -1; count_time = 0; if (this._parent.sield._visible == true) { this._parent.yue1.yue_hitpoint = this._parent.yue1.yue_hitpoint - 10; if (((blade_number == 2) || (blade_number == 4)) || (blade_number == 5)) { this._parent.yue1.yue_hitpoint = this._parent.yue1.yue_hitpoint - 10; } } else { this._parent.yue1.yue_hitpoint = this._parent.yue1.yue_hitpoint - 20; if (((blade_number == 2) || (blade_number == 4)) || (blade_number == 5)) { this._parent.yue1.yue_hitpoint = this._parent.yue1.yue_hitpoint - 15; } } this._parent.yue1.miss = this._parent.yue1.miss + 1; this._parent.yue1.special_sound = 2; } if (shot_start_flag == 1) { x_gap = this._x - (this._parent.yue1._x + 35); y_gap = this._y - (this._parent.yue1._y + 20); xy_gap = Math.pow(x_gap, 2) + Math.pow(y_gap, 2); xy_gap = Math.sqrt(xy_gap); sin = y_gap / xy_gap; kakudo = (Math.asin(sin) * 180) / Math.PI; rotate_value = kakudo + 0; if (x_gap < 0) { rotate_value = 180 - rotate_value; } this._rotation = rotate_value; shot_start_flag = 2; count_time = 10; } count_time = count_time - 1; if (count_time > 0) { return(undefined); } radians = (this._rotation * Math.PI) / 180; speed = 20; this._x = this._x - (speed * Math.cos(radians)); this._y = this._y - (speed * Math.sin(radians)); if ((((this._x < -100) || (this._x > 900)) || (this._y < -100)) || (this._y > 700)) { this._visible = false; rotate_value = 0; this._rotation = 0; shot_start_flag = -1; count_time = 0; blade_number = 0; } } onClipEvent (load) { rotate_value = 0; speed = 20; rand_plus = 0; shot_start_flag = -1; count_time = 0; blade_number = 0; }
Instance of Symbol 53 MovieClip "boss_zero_life" in Frame 11
onClipEvent (load) { this._visible = false; }
Instance of Symbol 254 MovieClip "boss_maru" in Frame 11
onClipEvent (load) { var sound1 = new Sound(); sound1.attachSound("move_voice"); move_flag = 0; shikiichi = 3; now_ichi = 0; move_speed = 0.25; count_time = 600; i = 0; default_shot_num = 7; come_flag = 0; atack_num = 0; i = 0; } onClipEvent (enterFrame) { if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (move_flag == 0) { this._y = this._y + move_speed; now_ichi = now_ichi + move_speed; if (now_ichi == shikiichi) { move_flag = 1; } } else { this._y = this._y - move_speed; now_ichi = now_ichi - move_speed; if (now_ichi == (-shikiichi)) { move_flag = 0; } } if (come_flag == 2) { this._y = this._y - 2; if (this._y < -150) { come_flag = 0; atack_num = 0; this._y = 600; } } if (this._parent.boss_zero.atack_mode != 3) { return(undefined); } if ((this._y > 200) && (come_flag == 0)) { this._y = this._y - 2; if (this._y <= 200) { come_flag = 1; count_time = 90; sound1.start(); } return(undefined); } count_time = count_time + 1; if (((count_time >= 100) && (count_time <= 260)) && ((count_time % 10) == 0)) { rand = Math.floor(Math.random() * 20); rand = rand - 10; this._parent["missile" + i]._visible = true; this._parent["missile" + i]._x = this._x + 40; this._parent["missile" + i]._y = this._y + 50; this._parent["missile" + i]._rotation = 135 - rand; this._parent["smoke_a" + i]._visible = true; this._parent["smoke_b" + i]._visible = true; this._parent["smoke_c" + i]._visible = true; this._parent["smoke_d" + i]._visible = true; this._parent["smoke_e" + i]._visible = true; this._parent["smoke_f" + i]._visible = true; this._parent["missile" + i].smoke_num = i; i = i + 1; if (i >= default_shot_num) { atack_num = atack_num + 1; if (atack_num >= 1) { come_flag = 2; this._parent.boss_zero.atack_mode = -1; } i = 0; count_time = 270; } } if (count_time >= 600) { count_time = 0; } }
Instance of Symbol 257 MovieClip "missile" in Frame 11
onClipEvent (enterFrame) { if (this._visible == false) { return(undefined); } if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (this.atari_box.hitTest(this._parent.yue1.atari_box)) { rotate_value = 0; this._rotation = 0; this._x = -100; if (this._parent.sield._visible == true) { this._parent.yue1.yue_hitpoint = this._parent.yue1.yue_hitpoint - 10; } else { this._parent.yue1.yue_hitpoint = this._parent.yue1.yue_hitpoint - 25; } this._parent.yue1.miss = this._parent.yue1.miss + 1; this._parent.yue1.special_sound = 1; } count_time = count_time - 1; if (this._x < 0) { this._x = 900; this._y = 50; } this._parent["smoke_f" + smoke_num]._x = this._parent["smoke_e" + smoke_num]._x; this._parent["smoke_f" + smoke_num]._y = this._parent["smoke_e" + smoke_num]._y; this._parent["smoke_f" + smoke_num]._rotation = this._parent["smoke_e" + smoke_num]._rotation; this._parent["smoke_e" + smoke_num]._x = this._parent["smoke_d" + smoke_num]._x; this._parent["smoke_e" + smoke_num]._y = this._parent["smoke_d" + smoke_num]._y; this._parent["smoke_e" + smoke_num]._rotation = this._parent["smoke_d" + smoke_num]._rotation; this._parent["smoke_d" + smoke_num]._x = this._parent["smoke_c" + smoke_num]._x; this._parent["smoke_d" + smoke_num]._y = this._parent["smoke_c" + smoke_num]._y; this._parent["smoke_d" + smoke_num]._rotation = this._parent["smoke_c" + smoke_num]._rotation; this._parent["smoke_c" + smoke_num]._x = this._parent["smoke_b" + smoke_num]._x; this._parent["smoke_c" + smoke_num]._y = this._parent["smoke_b" + smoke_num]._y; this._parent["smoke_c" + smoke_num]._rotation = this._parent["smoke_b" + smoke_num]._rotation; this._parent["smoke_b" + smoke_num]._x = this._parent["smoke_a" + smoke_num]._x; this._parent["smoke_b" + smoke_num]._y = this._parent["smoke_a" + smoke_num]._y; this._parent["smoke_b" + smoke_num]._rotation = this._parent["smoke_a" + smoke_num]._rotation; this._parent["smoke_a" + smoke_num]._x = this._x; this._parent["smoke_a" + smoke_num]._y = this._y; this._parent["smoke_a" + smoke_num]._rotation = this._rotation; this._parent["rock_on" + smoke_num]._x = this._parent.yue1._x; this._parent["rock_on" + smoke_num]._y = this._parent.yue1._y; x_gap = this._x - (this._parent.yue1._x + 35); y_gap = this._y - (this._parent.yue1._y + 20); xy_gap = Math.pow(x_gap, 2) + Math.pow(y_gap, 2); xy_gap = Math.sqrt(xy_gap); sin = y_gap / xy_gap; kakudo = (Math.asin(sin) * 180) / Math.PI; rotate_value = kakudo + 0; if (x_gap < 0) { rotate_value = 180 - rotate_value; } if ((count_time < -20) && (count_time > -280)) { this._parent["rock_on" + smoke_num]._visible = true; rotate_gap = (rotate_value + 0) - (this._rotation % 360); if (x_gap < 0) { rotate_gap = (rotate_value - 180) - (this._rotation % 360); } if (Math.abs(rotate_gap) > 10) { if (rotate_gap < 0) { if (x_gap < 0) { this._rotation = this._rotation + 10; } else { this._rotation = this._rotation - 10; } } else if (rotate_gap >= 0) { if (x_gap < 0) { this._rotation = this._rotation - 10; } else { this._rotation = this._rotation + 10; } } } else { this._rotation = rotate_value; } } else { if (count_time > -20) { this._rotation = this._rotation - 5; } this._parent["rock_on" + smoke_num]._visible = false; } radians = (this._rotation * Math.PI) / 180; speed = 12; this._x = this._x - (speed * Math.cos(radians)); this._y = this._y - (speed * Math.sin(radians)); if ((((this._x < 0) || (this._y < 0)) || (this._x > 850)) || (this._y > 600)) { this._visible = false; this._parent["rock_on" + smoke_num]._visible = false; this._parent["smoke_a" + smoke_num]._visible = false; this._parent["smoke_b" + smoke_num]._visible = false; this._parent["smoke_c" + smoke_num]._visible = false; this._parent["smoke_d" + smoke_num]._visible = false; this._parent["smoke_e" + smoke_num]._visible = false; this._parent["smoke_f" + smoke_num]._visible = false; rotate_value = 0; this._rotation = 0; count_time = 0; missile_hitpoint = 200; this._x = 800; this._y = 50; this._parent["smoke_a" + smoke_num]._x = 800; this._parent["smoke_b" + smoke_num]._x = 800; this._parent["smoke_c" + smoke_num]._x = 800; this._parent["smoke_d" + smoke_num]._x = 800; this._parent["smoke_e" + smoke_num]._x = 800; this._parent["smoke_f" + smoke_num]._x = 800; } } onClipEvent (load) { this._visible = false; missile_hitpoint = 200; rotate_value = 0; speed = 20; rand_plus = 0; count_time = 0; smoke_num = 0; }
Instance of Symbol 260 MovieClip "smoke_a" in Frame 11
onClipEvent (load) { this._visible = false; }
Instance of Symbol 266 MovieClip "black_hole" in Frame 11
onClipEvent (load) { this._visible = false; this._width = 0; this._height = 0; bigger_flag = 0; } onClipEvent (enterFrame) { if (this._visible == false) { return(undefined); } if (bigger_flag != 1) { this._width = this._width + 5; this._height = this._height + 5; if ((this._width >= 150) && (bigger_flag == 0)) { bigger_flag = 1; } if ((this._width >= 400) && (bigger_flag == 2)) { this._parent.boss_spoo._visible = true; this._parent.boss_spoo._x = 466.5; this._parent.boss_spoo._y = 184; this._parent.boss_spoo_life._visible = true; this._parent.spoo_a._visible = true; this._parent.spoo_a._x = 650.5; this._parent.spoo_a._y = 336.6; this._parent.spoo_a_life._visible = true; this._parent.spoo_b._visible = true; this._parent.spoo_b._x = 374.5; this._parent.spoo_b._y = 336.6; this._parent.spoo_b_life._visible = true; this._parent.spoo_c._visible = true; this._parent.spoo_c._x = 512.5; this._parent.spoo_c._y = 60.6; this._parent.spoo_c_life._visible = true; bigger_flag = 3; } if (bigger_flag == 3) { this._alpha = this._alpha - 5; if (this._alpha <= 0) { this._visible = false; } } } else { this._width = this._width - 5; this._height = this._height - 5; if (this._width <= 90) { bigger_flag = 2; } } }
Instance of Symbol 269 MovieClip "warning" in Frame 11
onClipEvent (load) { this._visible = false; }
Instance of Symbol 272 MovieClip "enemy_f" in Frame 11
onClipEvent (load) { this._visible = false; rotate_value = 0; shot_flag = 0; hitpoint = 50; up_flag = 0; i_buff = 0; } onClipEvent (enterFrame) { if (this._visible == false) { return(undefined); } if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (this._x < (this._parent.yue1._x + 100)) { if (this.hitTest(this._parent.yue1.atari_box)) { hitpoint = 0; this._parent.yue1.yue_hitpoint = this._parent.yue1.yue_hitpoint - 5; this._parent.yue1.miss = this._parent.yue1.miss + 1; } } if ((this._x < 500) && (rotate_value < 90)) { if (up_flag == 1) { rotate_value = rotate_value + 2; } else { rotate_value = rotate_value - 2; } } radians = (rotate_value * Math.PI) / 180; speed = 8; _x = (_x - (speed * Math.cos(radians))); _y = (_y - (speed * Math.sin(radians))); combo = this._parent.yue1.combo_num; bairitu = this._parent.yue1.bairitu; i = 0; while (i < (this._parent.yue1.default_shot_num * 2)) { if ((this._x <= (this._parent["shot" + i]._x + 60)) && ((this._parent["shot" + i]._x + 60) <= (this._x + 60))) { if ((hitTest(this._parent["shot" + i]) == 1) && (this._parent["shot" + i]._visible == true)) { this._parent["shot" + i]._visible = false; hitpoint = hitpoint - (5 * ((combo / bairitu) + 1)); } buff_i = i; break; } i = i + 1; } i = buff_i; if (this._parent.yue1.get_item5 == 1) { buff_i = i + 1; if (buff_i >= (this._parent.yue1.default_shot_num * 2)) { buff_i = 0; } k = 0; while (k < 3) { if (hitTest(this._parent["shot_sub_top" + buff_i]) == 1) { this._parent["shot_sub_top" + buff_i]._visible = false; this._parent["shot_sub_top" + buff_i]._x = -100; hitpoint = hitpoint - (2 * ((combo / bairitu) + 1)); } buff_i = buff_i - 1; if (buff_i < 0) { buff_i = (this._parent.yue1.default_shot_num * 2) - 1; } k = k + 1; } } if (this._parent.yue1.get_item6 == 1) { buff_i = i + 1; if (buff_i >= (this._parent.yue1.default_shot_num * 2)) { buff_i = 0; } k = 0; while (k < 3) { if (hitTest(this._parent["shot_sub_botom" + buff_i]) == 1) { this._parent["shot_sub_botom" + buff_i]._visible = false; this._parent["shot_sub_botom" + buff_i]._x = -100; hitpoint = hitpoint - (2 * ((combo / bairitu) + 1)); } buff_i = buff_i - 1; if (buff_i < 0) { buff_i = (this._parent.yue1.default_shot_num * 2) - 1; } k = k + 1; } } i = Math.floor(i / 2); if (this._parent.yue1.get_item1 == 1) { if (hitTest(this._parent["shot_down" + i]) == 1) { this._parent["shot_down" + i]._visible = false; this._parent["shot_down" + i]._x = -100; hitpoint = hitpoint - (5 * ((combo / bairitu) + 1)); } } if (this._parent.yue1.get_item2 == 1) { if (this._parent["shot_up" + i]._visible == true) { if (hitTest(this._parent["shot_up" + i]) == 1) { this._parent["shot_up" + i]._visible = false; this._parent["shot_up" + i]._x = -100; hitpoint = hitpoint - (5 * ((combo / bairitu) + 1)); } } } if ((this._x < 700) && (shot_flag == 0)) { x_gap = this._x - this._parent.yue1._x; y_gap = this._y - this._parent.yue1._y; tan = y_gap / x_gap; kakudo = (Math.atan(tan) * 180) / Math.PI; buff = this._parent.yue1.enemy_d_shot_num; this._parent["mei_shot_long" + buff]._x = this._x - 0; this._parent["mei_shot_long" + buff]._y = this._y + 20; this._parent["mei_shot_long" + buff]._visible = true; this._parent["mei_shot_long" + buff]._rotation = this._parent["mei_shot_long" + buff]._rotation + kakudo; this._parent["mei_shot_long" + buff].shot_flag = 1; this._parent["mei_shot_long" + buff].count_down = 20; this._parent.yue1.enemy_d_shot_num = this._parent.yue1.enemy_d_shot_num + 1; if (this._parent.yue1.enemy_d_shot_num > this._parent.boss_mei.default_shot_num) { this._parent.yue1.enemy_d_shot_num = 0; } shot_flag = 1; } if (hitpoint <= 0) { rand = Math.floor(Math.random() * 4); if ((rand == 0) || (rand == 3)) { item_num = this._parent.yue1.item_magic_num; this._parent["item_magic" + item_num]._visible = true; this._parent["item_magic" + item_num]._x = this._x; this._parent["item_magic" + item_num]._y = this._y + 20; this._parent.yue1.item_magic_num = this._parent.yue1.item_magic_num + 1; if (this._parent.yue1.item_magic_num >= this._parent.yue1.default_item_num) { this._parent.yue1.item_magic_num = 0; } } else if ((rand == 1) || (rand == 2)) { item_num = this._parent.yue1.item_lifeup_num; this._parent["item_lifeup" + item_num]._visible = true; this._parent["item_lifeup" + item_num]._x = this._x; this._parent["item_lifeup" + item_num]._y = this._y + 20; this._parent.yue1.item_lifeup_num = this._parent.yue1.item_lifeup_num + 1; if (this._parent.yue1.item_lifeup_num >= this._parent.yue1.default_item_num) { this._parent.yue1.item_lifeup_num = 0; } } this._parent.yue1.beat_enemy_num = this._parent.yue1.beat_enemy_num + 1; this._parent.yue1.combo_num = this._parent.yue1.combo_num + 1; this._parent.yue1.score = this._parent.yue1.score + (200 * ((this._parent.yue1.combo_num / 50) + 1)); rotate_value = 0; this._x = -1000; this._y = 200; shot_flag = 0; hitpoint = 50; _visible = false; this._parent.yue1.sound3.start(); } if ((((this._x < -100) || (this._y < -100)) || (this._y > 700)) || (this._x > 1500)) { rotate_value = 0; this._x = -1000; this._y = 200; shot_flag = 0; hitpoint = 50; _visible = false; } }
Instance of Symbol 275 MovieClip "enemy_i" in Frame 11
onClipEvent (load) { this._visible = false; rotate_value = 0; shot_flag = 0; hitpoint = 5; up_flag = 0; i_buff = 0; } onClipEvent (enterFrame) { if (this._visible == false) { return(undefined); } if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (this._x < (this._parent.yue1._x + 100)) { if (this.hitTest(this._parent.yue1.atari_box)) { hitpoint = 0; this._parent.yue1.yue_hitpoint = this._parent.yue1.yue_hitpoint - 5; this._parent.yue1.miss = this._parent.yue1.miss + 1; } } if ((this._x < 500) && (rotate_value < 90)) { if (up_flag == 1) { rotate_value = rotate_value + 2; } else { rotate_value = rotate_value - 2; } } radians = (rotate_value * Math.PI) / 180; speed = 10; _x = (_x - (speed * Math.cos(radians))); _y = (_y - (speed * Math.sin(radians))); combo = this._parent.yue1.combo_num; bairitu = this._parent.yue1.bairitu; i = 0; while (i < (this._parent.yue1.default_shot_num * 2)) { if ((this._x <= (this._parent["shot" + i]._x + 60)) && ((this._parent["shot" + i]._x + 60) <= (this._x + 60))) { if (this._parent["shot" + i]._visible == true) { if (hitTest(this._parent["shot" + i]) == 1) { this._parent["shot" + i]._visible = false; hitpoint = hitpoint - (5 * ((combo / bairitu) + 1)); } } buff_i = i; break; } i = i + 1; } i = buff_i; if (this._parent.yue1.get_item5 == 1) { buff_i = i + 1; if (buff_i >= (this._parent.yue1.default_shot_num * 2)) { buff_i = 0; } k = 0; while (k < 2) { if (this._parent["shot_sub_top" + buff_i]._visible == true) { if (hitTest(this._parent["shot_sub_top" + buff_i]) == 1) { this._parent["shot_sub_top" + buff_i]._visible = false; this._parent["shot_sub_top" + buff_i]._x = -100; hitpoint = hitpoint - (2 * ((combo / bairitu) + 1)); } } buff_i = buff_i - 1; if (buff_i < 0) { buff_i = (this._parent.yue1.default_shot_num * 2) - 1; } k = k + 1; } } if (this._parent.yue1.get_item6 == 1) { buff_i = i + 1; if (buff_i >= (this._parent.yue1.default_shot_num * 2)) { buff_i = 0; } k = 0; while (k < 2) { if (this._parent["shot_sub_botom" + buff_i]._visible == true) { if (hitTest(this._parent["shot_sub_botom" + buff_i]) == 1) { this._parent["shot_sub_botom" + buff_i]._visible = false; this._parent["shot_sub_botom" + buff_i]._x = -100; hitpoint = hitpoint - (2 * ((combo / bairitu) + 1)); } } buff_i = buff_i - 1; if (buff_i < 0) { buff_i = (this._parent.yue1.default_shot_num * 2) - 1; } k = k + 1; } } i = Math.floor(i / 2); if (this._parent.yue1.get_item1 == 1) { if (this._parent["shot_down" + i]._visible == true) { if (hitTest(this._parent["shot_down" + i]) == 1) { this._parent["shot_down" + i]._visible = false; this._parent["shot_down" + i]._x = -100; hitpoint = hitpoint - (5 * ((combo / bairitu) + 1)); } } } if (this._parent.yue1.get_item2 == 1) { if (this._parent["shot_up" + i]._visible == true) { if (hitTest(this._parent["shot_up" + i]) == 1) { this._parent["shot_up" + i]._visible = false; this._parent["shot_up" + i]._x = -100; hitpoint = hitpoint - (5 * ((combo / bairitu) + 1)); } } } if (hitpoint <= 0) { this._parent.yue1.beat_enemy_num = this._parent.yue1.beat_enemy_num + 1; this._parent.yue1.combo_num = this._parent.yue1.combo_num + 1; this._parent.yue1.score = this._parent.yue1.score + (100 * ((this._parent.yue1.combo_num / 50) + 1)); rotate_value = 0; this._x = -1000; this._y = 200; shot_flag = 0; hitpoint = 5; _visible = false; this._parent.yue1.sound3.start(); } if (((this._x < -100) || (this._y < -100)) || (this._y > 700)) { rotate_value = 0; this._x = -1000; this._y = 200; shot_flag = 0; hitpoint = 5; _visible = false; } }
Instance of Symbol 278 MovieClip "shot_star" in Frame 11
onClipEvent (load) { this._visible = false; rotate_value = 0; } onClipEvent (enterFrame) { if (this._visible == false) { return(undefined); } if (this._parent.yue1.continue_flag == 1) { return(undefined); } this._rotation = this._rotation + 8; if (this._x > this._parent.yue1._x) { if (hitTest(this._parent.yue1.atari_box)) { this._rotation = 0; this._visible = false; this._parent.yue1.yue_hitpoint = this._parent.yue1.yue_hitpoint - 10; this._parent.yue1.miss = this._parent.yue1.miss + 1; } } radians = (rotate_value * Math.PI) / 180; speed = 12; _x = (_x - (speed * Math.cos(radians))); _y = (_y - (speed * Math.sin(radians))); if ((((this._x < 0) || (this._x > 800)) || (this._y < 0)) || (this._y > 600)) { this._rotation = 0; rotate_value = 0; _visible = false; } }
Instance of Symbol 281 MovieClip "shot_mstar" in Frame 11
onClipEvent (load) { this._visible = false; rotate_value = 0; } onClipEvent (enterFrame) { if (this._visible == false) { return(undefined); } if (this._parent.yue1.continue_flag == 1) { return(undefined); } if (this._x > this._parent.yue1._x) { if (hitTest(this._parent.yue1.atari_box)) { this._rotation = 0; this._visible = false; this._parent.yue1.yue_hitpoint = this._parent.yue1.yue_hitpoint - 3; this._parent.yue1.miss = this._parent.yue1.miss + 1; } } radians = (rotate_value * Math.PI) / 180; speed = 12; _x = (_x - (speed * Math.cos(radians))); _y = (_y - (speed * Math.sin(radians))); if ((((this._x < 0) || (this._x > 800)) || (this._y < 0)) || (this._y > 600)) { this._rotation = 0; rotate_value = 0; _visible = false; } }
Instance of Symbol 284 MovieClip "spoo_dance" in Frame 11
onClipEvent (load) { this._visible = false; rotate_value = 0; radians = 0; set_y = 0; } onClipEvent (enterFrame) { if (this._visible == false) { return(undefined); } if (this._parent.boss_spoo._visible == false) { this._visible = false; } if (this.atari_box.hitTest(this._parent.yue1.atari_box)) { if (this._parent.sield._visible == true) { damage = 3; } else { damage = 8; } this._parent.yue1.yue_hitpoint = this._parent.yue1.yue_hitpoint - damage; this._parent.yue1.miss = this._parent.yue1.miss + 1; } radians = (rotate_value * Math.PI) / 180; this._x = this._x + 8; this._y = (Math.sin(radians) * 300) + set_y; rotate_value = rotate_value + 2; if (this._x < -100) { rotate_value = 0; radians = 0; set_y = 0; this._visible = false; } }
Symbol 90 MovieClip Frame 1
stop();
Symbol 90 MovieClip Frame 2
stop();
Instance of Symbol 95 MovieClip "atari_box" in Symbol 96 MovieClip Frame 1
onClipEvent (enterFrame) { this._visible = false; }
Instance of Symbol 95 MovieClip "atari_box" in Symbol 99 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 159 MovieClip Frame 1
stop();
Symbol 159 MovieClip Frame 2
stop();
Symbol 159 MovieClip Frame 3
stop();
Symbol 159 MovieClip Frame 4
stop();
Symbol 159 MovieClip Frame 5
stop();
Symbol 159 MovieClip Frame 6
stop();
Instance of Symbol 95 MovieClip "atari_box" in Symbol 163 MovieClip Frame 1
onClipEvent (enterFrame) { this._visible = false; }
Instance of Symbol 95 MovieClip "atari_box" in Symbol 169 MovieClip Frame 1
onClipEvent (enterFrame) { this._visible = false; }
Symbol 176 MovieClip Frame 1
stop();
Symbol 176 MovieClip Frame 2
stop();
Symbol 176 MovieClip Frame 3
stop();
Instance of Symbol 95 MovieClip "atari_box" in Symbol 179 MovieClip Frame 1
onClipEvent (enterFrame) { this._visible = false; }
Symbol 210 MovieClip Frame 33
gotoAndPlay ("flame1");
Symbol 210 MovieClip Frame 65
stop();
Symbol 210 MovieClip Frame 75
gotoAndPlay ("flame3");
Symbol 217 MovieClip Frame 1
stop();
Symbol 217 MovieClip Frame 2
stop();
Symbol 231 MovieClip Frame 1
stop();
Symbol 231 MovieClip Frame 2
stop();
Symbol 231 MovieClip Frame 13
gotoAndStop ("flame1");
Symbol 231 MovieClip Frame 20
stop();
Instance of Symbol 95 MovieClip "atari_box2" in Symbol 231 MovieClip Frame 20
onClipEvent (enterFrame) { this._visible = false; }
Symbol 247 MovieClip Frame 1
stop();
Instance of Symbol 95 MovieClip "atari_box" in Symbol 247 MovieClip Frame 1
onClipEvent (enterFrame) { this._visible = false; }
Symbol 247 MovieClip Frame 2
stop();
Symbol 247 MovieClip Frame 3
stop();
Symbol 247 MovieClip Frame 4
stop();
Symbol 247 MovieClip Frame 5
stop();
Symbol 247 MovieClip Frame 6
stop();
Instance of Symbol 95 MovieClip "atari_box" in Symbol 257 MovieClip Frame 1
onClipEvent (enterFrame) { this._visible = false; }

Library Items

Symbol 1 Sound [shot]
Symbol 2 Sound [poison]
Symbol 3 Sound [gekiha]
Symbol 4 Sound [flame3b]
Symbol 5 Sound [flame2f]
Symbol 6 Sound [flame2d]
Symbol 7 Sound [flame2b]
Symbol 8 Sound [flame2]
Symbol 9 Sound [flame1]
Symbol 10 Sound [laser_collect]
Symbol 11 Sound [laser_atack]
Symbol 12 Sound [item_get]
Symbol 13 Sound [blade_sound]
Symbol 14 Sound [spoo_tackle]
Symbol 15 Sound [ready_voice]
Symbol 16 Sound [move_voice]
Symbol 17 Sound [missile_sound]
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:20 48
Symbol 20 MovieClipUses:19Used by:Timeline
Symbol 21 GraphicUsed by:33
Symbol 22 FontUsed by:23 32 63 69 130 131 138 164 165 183 211 248 249 285 286 289 290 291 292 293 294 295 297 298 299 301 302 303 304 306 307 311
Symbol 23 EditableTextUses:22Used by:33
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:33
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:28
Symbol 28 MovieClipUses:27Used by:33
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:31
Symbol 31 MovieClipUses:30Used by:33
Symbol 32 EditableTextUses:22Used by:33
Symbol 33 MovieClipUses:21 23 25 28 31 32Used by:Timeline
Symbol 34 Sound [zero_battle]Used by:Timeline
Symbol 35 Sound [spoo_battle]Used by:Timeline
Symbol 36 Sound [boss_battle]Used by:Timeline
Symbol 37 Sound [normal_battle]Used by:Timeline
Symbol 38 Sound [normal_battle02]Used by:Timeline
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:85  Timeline
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:43
Symbol 43 MovieClipUses:42Used by:Timeline
Symbol 44 MovieClipUsed by:Timeline
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:47
Symbol 47 MovieClipUses:46Used by:Timeline
Symbol 48 MovieClipUses:19Used by:Timeline
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:53 56 58
Symbol 51 GraphicUsed by:53
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:50 51 52Used by:Timeline
Symbol 54 GraphicUsed by:56
Symbol 55 GraphicUsed by:56 58
Symbol 56 MovieClipUses:50 54 55Used by:Timeline
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:50 57 55Used by:Timeline
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:61
Symbol 61 MovieClipUses:60Used by:Timeline
Symbol 62 GraphicUsed by:64
Symbol 63 TextUses:22Used by:64
Symbol 64 MovieClipUses:62 63Used by:Timeline
Symbol 65 GraphicUsed by:68
Symbol 66 FontUsed by:67 79
Symbol 67 TextUses:66Used by:68
Symbol 68 MovieClipUses:65 67Used by:Timeline
Symbol 69 TextUses:22Used by:Timeline
Symbol 70 BitmapUsed by:72 125 126
Symbol 71 BitmapUsed by:72 128
Symbol 72 GraphicUses:70 71Used by:Timeline
Symbol 73 FontUsed by:74 75 76 139
Symbol 74 TextUses:73Used by:Timeline
Symbol 75 TextUses:73Used by:Timeline
Symbol 76 TextUses:73Used by:Timeline
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:84
Symbol 79 TextUses:66Used by:84
Symbol 80 BitmapUsed by:83 117
Symbol 81 BitmapUsed by:83 112
Symbol 82 BitmapUsed by:83 110
Symbol 83 GraphicUses:80 81 82Used by:84
Symbol 84 MovieClipUses:78 79 83Used by:Timeline
Symbol 85 MovieClipUses:40Used by:Timeline
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:90
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:90
Symbol 90 MovieClipUses:87 89Used by:Timeline
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:96
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:95
Symbol 95 MovieClipUses:94Used by:96 99 124 163 169 179 186 191 210 231 247 254 257
Symbol 96 MovieClipUses:92 95Used by:Timeline
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:99
Symbol 99 MovieClipUses:98 95Used by:Timeline
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:102
Symbol 102 MovieClipUses:101Used by:Timeline
Symbol 103 BitmapUsed by:104 105
Symbol 104 GraphicUses:103Used by:106
Symbol 105 GraphicUses:103Used by:106
Symbol 106 MovieClipUses:104 105Used by:Timeline
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:109
Symbol 109 MovieClipUses:108Used by:Timeline
Symbol 110 GraphicUses:82Used by:111
Symbol 111 MovieClipUses:110Used by:Timeline
Symbol 112 GraphicUses:81Used by:113
Symbol 113 MovieClipUses:112Used by:Timeline
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:116
Symbol 116 MovieClipUses:115Used by:Timeline
Symbol 117 GraphicUses:80Used by:118
Symbol 118 MovieClipUses:117Used by:Timeline
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:121
Symbol 121 MovieClipUses:120Used by:Timeline
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:124
Symbol 124 MovieClipUses:123 95Used by:Timeline
Symbol 125 GraphicUses:70Used by:127
Symbol 126 GraphicUses:70Used by:127
Symbol 127 MovieClipUses:125 126Used by:Timeline
Symbol 128 GraphicUses:71Used by:129
Symbol 129 MovieClipUses:128Used by:Timeline
Symbol 130 TextUses:22Used by:Timeline
Symbol 131 EditableTextUses:22Used by:Timeline
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:134
Symbol 134 MovieClipUses:133Used by:Timeline
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:137
Symbol 137 MovieClipUses:136Used by:Timeline
Symbol 138 EditableTextUses:22Used by:Timeline
Symbol 139 EditableTextUses:73Used by:Timeline
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:142
Symbol 142 MovieClipUses:141Used by:Timeline
Symbol 143 BitmapUsed by:144 145
Symbol 144 GraphicUses:143Used by:146
Symbol 145 GraphicUses:143Used by:146
Symbol 146 MovieClipUses:144 145Used by:Timeline
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:159
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:159
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:159
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:159
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:159
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:159
Symbol 159 MovieClipUses:148 150 152 154 156 158Used by:Timeline
Symbol 160 BitmapUsed by:161 162
Symbol 161 GraphicUses:160Used by:163
Symbol 162 GraphicUses:160Used by:163
Symbol 163 MovieClipUses:161 95 162Used by:Timeline
Symbol 164 EditableTextUses:22Used by:Timeline
Symbol 165 EditableTextUses:22Used by:Timeline
Symbol 166 BitmapUsed by:167 168
Symbol 167 GraphicUses:166Used by:169
Symbol 168 GraphicUses:166Used by:169
Symbol 169 MovieClipUses:167 95 168Used by:Timeline
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:176
Symbol 172 BitmapUsed by:173
Symbol 173 GraphicUses:172Used by:176
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:176
Symbol 176 MovieClipUses:171 173 175Used by:Timeline
Symbol 177 BitmapUsed by:178
Symbol 178 GraphicUses:177Used by:179
Symbol 179 MovieClipUses:178 95Used by:Timeline
Symbol 180 BitmapUsed by:181
Symbol 181 GraphicUses:180Used by:182
Symbol 182 MovieClipUses:181Used by:Timeline
Symbol 183 EditableTextUses:22Used by:Timeline
Symbol 184 BitmapUsed by:185
Symbol 185 GraphicUses:184Used by:186
Symbol 186 MovieClipUses:185 95Used by:Timeline
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:Timeline
Symbol 189 BitmapUsed by:190 192
Symbol 190 GraphicUses:189Used by:191
Symbol 191 MovieClipUses:190 95Used by:Timeline
Symbol 192 GraphicUses:189Used by:193
Symbol 193 MovieClipUses:192Used by:Timeline
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClipUses:194Used by:Timeline
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClipUses:196Used by:Timeline
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:198Used by:Timeline
Symbol 200 BitmapUsed by:201
Symbol 201 GraphicUses:200Used by:210
Symbol 202 BitmapUsed by:203
Symbol 203 GraphicUses:202Used by:210
Symbol 204 BitmapUsed by:205
Symbol 205 GraphicUses:204Used by:210
Symbol 206 BitmapUsed by:207
Symbol 207 GraphicUses:206Used by:210
Symbol 208 BitmapUsed by:209
Symbol 209 GraphicUses:208Used by:210
Symbol 210 MovieClipUses:201 95 203 205 207 209Used by:Timeline
Symbol 211 TextUses:22Used by:212
Symbol 212 MovieClipUses:211Used by:Timeline
Symbol 213 BitmapUsed by:214
Symbol 214 GraphicUses:213Used by:217
Symbol 215 BitmapUsed by:216
Symbol 216 GraphicUses:215Used by:217
Symbol 217 MovieClipUses:214 216Used by:Timeline
Symbol 218 BitmapUsed by:219
Symbol 219 GraphicUses:218Used by:220
Symbol 220 MovieClipUses:219Used by:Timeline
Symbol 221 BitmapUsed by:222
Symbol 222 GraphicUses:221Used by:231
Symbol 223 BitmapUsed by:224
Symbol 224 GraphicUses:223Used by:231
Symbol 225 BitmapUsed by:226
Symbol 226 GraphicUses:225Used by:231
Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:227Used by:231
Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:231
Symbol 231 MovieClipUses:222 95 224 226 228 230Used by:Timeline
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:234
Symbol 234 MovieClipUses:233Used by:Timeline
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:247
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:247
Symbol 239 BitmapUsed by:240
Symbol 240 GraphicUses:239Used by:247
Symbol 241 BitmapUsed by:242
Symbol 242 GraphicUses:241Used by:247
Symbol 243 BitmapUsed by:244
Symbol 244 GraphicUses:243Used by:247
Symbol 245 BitmapUsed by:246
Symbol 246 GraphicUses:245Used by:247
Symbol 247 MovieClipUses:236 95 238 240 242 244 246Used by:Timeline
Symbol 248 EditableTextUses:22Used by:Timeline
Symbol 249 EditableTextUses:22Used by:Timeline
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:254
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:254
Symbol 254 MovieClipUses:251 95 253Used by:Timeline
Symbol 255 BitmapUsed by:256
Symbol 256 GraphicUses:255Used by:257
Symbol 257 MovieClipUses:256 95Used by:Timeline
Symbol 258 BitmapUsed by:259
Symbol 259 GraphicUses:258Used by:260
Symbol 260 MovieClipUses:259Used by:Timeline
Symbol 261 BitmapUsed by:262
Symbol 262 GraphicUses:261Used by:263
Symbol 263 MovieClipUses:262Used by:Timeline
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClipUses:264Used by:266
Symbol 266 MovieClipUses:265Used by:Timeline
Symbol 267 FontUsed by:268
Symbol 268 TextUses:267Used by:269
Symbol 269 MovieClipUses:268Used by:Timeline
Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:272
Symbol 272 MovieClipUses:271Used by:Timeline
Symbol 273 BitmapUsed by:274
Symbol 274 GraphicUses:273Used by:275
Symbol 275 MovieClipUses:274Used by:Timeline
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:278
Symbol 278 MovieClipUses:277Used by:Timeline
Symbol 279 BitmapUsed by:280
Symbol 280 GraphicUses:279Used by:281
Symbol 281 MovieClipUses:280Used by:Timeline
Symbol 282 BitmapUsed by:283
Symbol 283 GraphicUses:282Used by:284
Symbol 284 MovieClipUses:283Used by:Timeline
Symbol 285 EditableTextUses:22Used by:Timeline
Symbol 286 EditableTextUses:22Used by:Timeline
Symbol 287 FontUsed by:288 300 301 302 303 304
Symbol 288 EditableTextUses:287Used by:Timeline
Symbol 289 EditableTextUses:22Used by:Timeline
Symbol 290 EditableTextUses:22Used by:Timeline
Symbol 291 EditableTextUses:22Used by:Timeline
Symbol 292 EditableTextUses:22Used by:296
Symbol 293 EditableTextUses:22Used by:296
Symbol 294 EditableTextUses:22Used by:296
Symbol 295 EditableTextUses:22Used by:296
Symbol 296 MovieClipUses:292 293 294 295Used by:Timeline
Symbol 297 EditableTextUses:22Used by:Timeline
Symbol 298 EditableTextUses:22Used by:Timeline
Symbol 299 EditableTextUses:22Used by:Timeline
Symbol 300 TextUses:287Used by:305
Symbol 301 TextUses:22 287Used by:305
Symbol 302 TextUses:22 287Used by:305
Symbol 303 TextUses:22 287Used by:305
Symbol 304 TextUses:22 287Used by:305
Symbol 305 MovieClipUses:300 301 302 303 304Used by:Timeline
Symbol 306 TextUses:22Used by:312
Symbol 307 TextUses:22Used by:312
Symbol 308 BitmapUsed by:309
Symbol 309 GraphicUses:308Used by:310
Symbol 310 MovieClipUses:309Used by:312
Symbol 311 TextUses:22Used by:312
Symbol 312 MovieClipUses:306 307 310 311Used by:Timeline

Instance Names

"mahojin_big"Frame 1Symbol 20 MovieClip
"loading"Frame 1Symbol 33 MovieClip
"waku_gazo"Frame 10Symbol 47 MovieClip
"haikei"Frame 10Symbol 44 MovieClip
"setumei_clip"Frame 10Symbol 84 MovieClip
"haikei"Frame 11Symbol 85 MovieClip
"haikei_sc1"Frame 11Symbol 43 MovieClip
"haikei_sc2"Frame 11Symbol 43 MovieClip
"moon"Frame 11Symbol 90 MovieClip
"zero_mblade"Frame 11Symbol 96 MovieClip
"enemy_g"Frame 11Symbol 99 MovieClip
"enemy_h"Frame 11Symbol 102 MovieClip
"shot_up"Frame 11Symbol 106 MovieClip
"shot_down"Frame 11Symbol 106 MovieClip
"enemy_b"Frame 11Symbol 109 MovieClip
"item_magic"Frame 11Symbol 111 MovieClip
"item_sield"Frame 11Symbol 113 MovieClip
"enemy_c"Frame 11Symbol 116 MovieClip
"item_lifeup"Frame 11Symbol 118 MovieClip
"enemy_e"Frame 11Symbol 121 MovieClip
"waku_gazo"Frame 11Symbol 47 MovieClip
"mahojin_gazo"Frame 11Symbol 48 MovieClip
"yue1"Frame 11Symbol 124 MovieClip
"shot"Frame 11Symbol 127 MovieClip
"yue2"Frame 11Symbol 129 MovieClip
"miss_text"Frame 11Symbol 131 EditableText
"yue_damage"Frame 11Symbol 134 MovieClip
"sield"Frame 11Symbol 137 MovieClip
"yue2_damage"Frame 11Symbol 142 MovieClip
"shot_sub_top"Frame 11Symbol 146 MovieClip
"shot_sub_botom"Frame 11Symbol 146 MovieClip
"boss_mei"Frame 11Symbol 159 MovieClip
"mei_shot"Frame 11Symbol 163 MovieClip
"mei_shot_30up"Frame 11Symbol 163 MovieClip
"mei_shot_30down"Frame 11Symbol 163 MovieClip
"mei_shot_long"Frame 11Symbol 169 MovieClip
"mei_shot_long_b"Frame 11Symbol 169 MovieClip
"mei_shot_b"Frame 11Symbol 163 MovieClip
"mei_life"Frame 11Symbol 53 MovieClip
"yue_life"Frame 11Symbol 53 MovieClip
"mei_shot_chant"Frame 11Symbol 163 MovieClip
"boss_natumegu"Frame 11Symbol 176 MovieClip
"natumegu_life"Frame 11Symbol 53 MovieClip
"natumegu_shot"Frame 11Symbol 179 MovieClip
"natumegu_shot_b"Frame 11Symbol 179 MovieClip
"enemy_d"Frame 11Symbol 182 MovieClip
"yue_magicbar"Frame 11Symbol 56 MovieClip
"yue_shieldbar"Frame 11Symbol 58 MovieClip
"yueface_gazo"Frame 11Symbol 61 MovieClip
"spoo_a"Frame 11Symbol 186 MovieClip
"spoo_c"Frame 11Symbol 186 MovieClip
"spoo_b"Frame 11Symbol 186 MovieClip
"poison_g"Frame 11Symbol 188 MovieClip
"poison_p"Frame 11Symbol 191 MovieClip
"poison_p_dummy"Frame 11Symbol 193 MovieClip
"spoo_laser_big"Frame 11Symbol 195 MovieClip
"spoo_raser_small_c"Frame 11Symbol 197 MovieClip
"spoo_energy"Frame 11Symbol 199 MovieClip
"boss_spoo"Frame 11Symbol 210 MovieClip
"boss_spoo_life"Frame 11Symbol 53 MovieClip
"spoo_a_life"Frame 11Symbol 53 MovieClip
"spoo_b_life"Frame 11Symbol 53 MovieClip
"spoo_c_life"Frame 11Symbol 53 MovieClip
"to_next_stage"Frame 11Symbol 212 MovieClip
"zero_shadow4"Frame 11Symbol 217 MovieClip
"zero_shadow3"Frame 11Symbol 217 MovieClip
"zero_shadow2"Frame 11Symbol 217 MovieClip
"zero_shadow1"Frame 11Symbol 217 MovieClip
"boss_zero"Frame 11Symbol 231 MovieClip
"kensen"Frame 11Symbol 234 MovieClip
"zero_blade_b"Frame 11Symbol 247 MovieClip
"boss_zero_life"Frame 11Symbol 53 MovieClip
"boss_maru"Frame 11Symbol 254 MovieClip
"missile"Frame 11Symbol 257 MovieClip
"smoke_f"Frame 11Symbol 260 MovieClip
"smoke_e"Frame 11Symbol 260 MovieClip
"smoke_d"Frame 11Symbol 260 MovieClip
"smoke_c"Frame 11Symbol 260 MovieClip
"smoke_b"Frame 11Symbol 260 MovieClip
"smoke_a"Frame 11Symbol 260 MovieClip
"rock_on"Frame 11Symbol 263 MovieClip
"black_hole"Frame 11Symbol 266 MovieClip
"warning"Frame 11Symbol 269 MovieClip
"enemy_f"Frame 11Symbol 272 MovieClip
"enemy_i"Frame 11Symbol 275 MovieClip
"shot_star"Frame 11Symbol 278 MovieClip
"shot_mstar"Frame 11Symbol 281 MovieClip
"spoo_dance"Frame 11Symbol 284 MovieClip
"print_song_name"Frame 11Symbol 285 EditableText
"clear_txt"Frame 11Symbol 286 EditableText
"gekitui"Frame 11Symbol 288 EditableText
"total_miss"Frame 11Symbol 289 EditableText
"text_matome_clip"Frame 11Symbol 296 MovieClip
"stage_score"Frame 11Symbol 297 EditableText
"miss_bonus"Frame 11Symbol 298 EditableText
"life_bonus"Frame 11Symbol 299 EditableText
"clear_score_text"Frame 11Symbol 305 MovieClip
"continue_mc"Frame 11Symbol 312 MovieClip
"bar"Symbol 33 MovieClip Frame 1Symbol 25 MovieClip
"yue_face_big"Symbol 33 MovieClip Frame 1Symbol 31 MovieClip
"mask"Symbol 53 MovieClip Frame 1Symbol 50 MovieClip
"mask"Symbol 56 MovieClip Frame 1Symbol 50 MovieClip
"mask"Symbol 58 MovieClip Frame 1Symbol 50 MovieClip
"atari_box"Symbol 96 MovieClip Frame 1Symbol 95 MovieClip
"atari_box"Symbol 99 MovieClip Frame 1Symbol 95 MovieClip
"atari_box"Symbol 124 MovieClip Frame 1Symbol 95 MovieClip
"atari_box"Symbol 163 MovieClip Frame 1Symbol 95 MovieClip
"atari_box"Symbol 169 MovieClip Frame 1Symbol 95 MovieClip
"atari_box"Symbol 179 MovieClip Frame 1Symbol 95 MovieClip
"atari_box"Symbol 186 MovieClip Frame 1Symbol 95 MovieClip
"atari_box"Symbol 191 MovieClip Frame 1Symbol 95 MovieClip
"atari_box"Symbol 210 MovieClip Frame 1Symbol 95 MovieClip
"atari_box_weak"Symbol 210 MovieClip Frame 57Symbol 95 MovieClip
"atari_box"Symbol 231 MovieClip Frame 1Symbol 95 MovieClip
"atari_box"Symbol 231 MovieClip Frame 20Symbol 95 MovieClip
"atari_box2"Symbol 231 MovieClip Frame 20Symbol 95 MovieClip
"atari_box"Symbol 247 MovieClip Frame 1Symbol 95 MovieClip
"atari_box"Symbol 254 MovieClip Frame 1Symbol 95 MovieClip
"atari_box"Symbol 257 MovieClip Frame 1Symbol 95 MovieClip
"score_text"Symbol 296 MovieClip Frame 1Symbol 292 EditableText
"score_print_text"Symbol 296 MovieClip Frame 1Symbol 293 EditableText
"combo_print_text"Symbol 296 MovieClip Frame 1Symbol 294 EditableText
"combo_text"Symbol 296 MovieClip Frame 1Symbol 295 EditableText
"kamo"Symbol 312 MovieClip Frame 1Symbol 310 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "shot"
ExportAssets (56)Timeline Frame 1Symbol 2 as "poison"
ExportAssets (56)Timeline Frame 1Symbol 3 as "gekiha"
ExportAssets (56)Timeline Frame 1Symbol 4 as "flame3b"
ExportAssets (56)Timeline Frame 1Symbol 5 as "flame2f"
ExportAssets (56)Timeline Frame 1Symbol 6 as "flame2d"
ExportAssets (56)Timeline Frame 1Symbol 7 as "flame2b"
ExportAssets (56)Timeline Frame 1Symbol 8 as "flame2"
ExportAssets (56)Timeline Frame 1Symbol 9 as "flame1"
ExportAssets (56)Timeline Frame 1Symbol 10 as "laser_collect"
ExportAssets (56)Timeline Frame 1Symbol 11 as "laser_atack"
ExportAssets (56)Timeline Frame 1Symbol 12 as "item_get"
ExportAssets (56)Timeline Frame 1Symbol 13 as "blade_sound"
ExportAssets (56)Timeline Frame 1Symbol 14 as "spoo_tackle"
ExportAssets (56)Timeline Frame 1Symbol 15 as "ready_voice"
ExportAssets (56)Timeline Frame 1Symbol 16 as "move_voice"
ExportAssets (56)Timeline Frame 1Symbol 17 as "missile_sound"
ExportAssets (56)Timeline Frame 5Symbol 34 as "zero_battle"
ExportAssets (56)Timeline Frame 5Symbol 35 as "spoo_battle"
ExportAssets (56)Timeline Frame 5Symbol 36 as "boss_battle"
ExportAssets (56)Timeline Frame 5Symbol 37 as "normal_battle"
ExportAssets (56)Timeline Frame 5Symbol 38 as "normal_battle02"

Labels

"flame_start_gamen"Frame 10
"flame1"Symbol 90 MovieClip Frame 1
"flame2"Symbol 90 MovieClip Frame 2
"flame1"Symbol 159 MovieClip Frame 1
"flame2"Symbol 159 MovieClip Frame 2
"flame3"Symbol 159 MovieClip Frame 3
"flame4"Symbol 159 MovieClip Frame 4
"flame5"Symbol 159 MovieClip Frame 5
"flame6"Symbol 159 MovieClip Frame 6
"flame1"Symbol 176 MovieClip Frame 1
"flame2"Symbol 176 MovieClip Frame 2
"flame3"Symbol 176 MovieClip Frame 3
"flame1"Symbol 210 MovieClip Frame 1
"flame_return"Symbol 210 MovieClip Frame 33
"flame2"Symbol 210 MovieClip Frame 42
"flame3"Symbol 210 MovieClip Frame 66
"flame1"Symbol 217 MovieClip Frame 1
"flame2"Symbol 217 MovieClip Frame 2
"flame1"Symbol 231 MovieClip Frame 1
"flame2"Symbol 231 MovieClip Frame 2
"flame3"Symbol 231 MovieClip Frame 5
"flame4"Symbol 231 MovieClip Frame 13
"flame5"Symbol 231 MovieClip Frame 20
"flame1"Symbol 247 MovieClip Frame 1
"flame2"Symbol 247 MovieClip Frame 2
"flame3"Symbol 247 MovieClip Frame 3
"flame4"Symbol 247 MovieClip Frame 4
"flame5"Symbol 247 MovieClip Frame 5
"flame6"Symbol 247 MovieClip Frame 6

Dynamic Text Variables

percentSymbol 23 EditableText""
this._parent.yue1.missSymbol 131 EditableText""
this._parent.yue1.set_numSymbol 138 EditableText""
this._parent.boss_mei.down_numSymbol 139 EditableText""
this._parent.yue1.enemy_c_shot_numSymbol 164 EditableText""
this._parent.yue1.yue_hitpointSymbol 165 EditableText""
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Created: 9/6 -2019 17:00:29 Last modified: 9/6 -2019 17:00:29 Server time: 02/05 -2024 02:25:32