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awesome_shooty.swf

This is the info page for
Flash #9885

(Click the ID number above for more basic data on this flash file.)


Text
THE MAJORLY AWESOME
SHOOTY GAME

Play Game

Kill like 20
ships or so
and you win.

If you
miss ten
or get
hit, you
lose.

SPACE

Left

Right

Fire

SCORE:

Time left:

BEAMS LEFT

Again?

<p align="left"></p>

FINAL SCORE:

ActionScript [AS1/AS2]

Frame 1
stop(); score = 0; loseCount = 0; message = ""; weapon = 1; shotCount = 0;
Instance of Symbol 40 MovieClip in Frame 1
onClipEvent (enterFrame) { if ((_x != _root._xmouse) and (_x < _root._xmouse)) { _x = _root._xmouse; } if ((_x != _root._xmouse) and (_x > _root._xmouse)) { _x = _root._xmouse; } if ((_y != _root._ymouse) and (_y < _root._ymouse)) { _y = _root._ymouse; } if ((_y != _root._ymouse) and (_y > _root._ymouse)) { _y = _root._ymouse; } } onClipEvent (load) { Mouse.hide(); }
Frame 2
stop(); displayTime = 30; countDown = function () { if (displayTime > 0) { displayTime--; } if (displayTime <= 0) { timer.stop(); gotoAndStop (3); if (score > 9) { message = "Straight shootin', space cowboy!"; } else { message = "Not fast enough, hot shot!"; } } }; timer = setInterval(countDown, 1000);
Instance of Symbol 28 MovieClip "my_ship" in Frame 2
on (keyPress "<Left>") { if (this._x > 20) { this._x = this._x - 10; } } on (keyPress "<Right>") { if (this._x < 530) { this._x = this._x + 10; } } on (keyPress "<Space>") { if (_root.weapon == 1) { this.my_shot._visible = true; this.my_shot.gotoAndPlay(1); } else { _root.shotCount = _root.shotCount - 1; if (_root.shotCount < 1) { _root.weapon = 1; } this.myBeam._visible = true; this.myBeam.gotoAndPlay(2); } }
Instance of Symbol 47 MovieClip "alien_1" in Frame 2
onClipEvent (load) { function reset() { this._x = random(400) + 50; this._y = -50; } mySoundObj = new Sound(); mySoundObj.attachSound("explosion"); reset(); } onClipEvent (enterFrame) { if (this.myCore.hitTest(_root.my_ship.my_shot) || (this.myCore.hitTest(_root.my_ship.myBeam))) { _root.score++; mySoundObj.start(0, 1); if (_root.score > 29) { _root.message = "YOU FREAKING WIN!"; stopAllSounds(); _root.nextFrame(); } reset(); } if (this.myCore.hitTest(_root.my_ship.myBody)) { mySoundObj.start(0, 1); _root.message = "You crashed into another ship! You lose."; stopAllSounds(); _root.nextFrame(); } if (this.hitTest(_root.endField.body)) { _root.loseCount++; if (_root.loseCount > 9) { _root.message = "You missed 10! YOU LOSE!"; stopAllSounds(); _root.nextFrame(); } reset(); } this._y = this._y + 1; if (this._y > 450) { reset(); } }
Instance of Symbol 47 MovieClip in Frame 2
onClipEvent (load) { function reset() { this._x = random(400) + 50; this._y = -50; this.myPowerUp._visible = false; this.myPowerUp.gotoAndStop(1); } mySoundObj = new Sound(); mySoundObj.attachSound("explosion"); if (weapon != 1) { if (randRange(1, 10) >= 1) { this.myPowerUp._visible = true; this.myPowerUp.gotoAndPlay(2); weapon = 0; } } reset(); } onClipEvent (enterFrame) { if (this.myCore.hitTest(_root.my_ship.my_shot) || (this.myCore.hitTest(_root.my_ship.myBeam))) { _root.score++; mySoundObj.start(0, 1); if (_root.score > 29) { _root.message = "YOU FREAKING WIN!"; stopAllSounds(); _root.nextFrame(); } reset(); } if (this.myPowerUp.hitTest(_root.my_Ship.myShot)) { weapon = 1; reset(); } if (this.myCore.hitTest(_root.my_ship.myBody)) { mySoundObj.start(0, 1); _root.message = "You crashed into another ship! You lose."; stopAllSounds(); _root.nextFrame(); } if (this.hitTest(_root.endField.body)) { _root.loseCount++; if (_root.loseCount > 9) { _root.message = "You missed 10! YOU LOSE!"; stopAllSounds(); _root.nextFrame(); } reset(); } this._y = this._y + 1; if (this._y > 450) { reset(); } }
Instance of Symbol 47 MovieClip in Frame 2
onClipEvent (load) { function reset() { this._x = random(400) + 50; this._y = -50; } mySoundObj = new Sound(); mySoundObj.attachSound("explosion"); reset(); } onClipEvent (enterFrame) { if (this.myCore.hitTest(_root.my_ship.my_shot) || (this.myCore.hitTest(_root.my_ship.myBeam))) { _root.score++; mySoundObj.start(0, 1); if (_root.score > 29) { _root.message = "YOU FREAKING WIN!"; stopAllSounds(); _root.nextFrame(); } reset(); } if (this.myCore.hitTest(_root.my_ship.myBody)) { mySoundObj.start(0, 1); _root.message = "You crashed into another ship! You lose."; stopAllSounds(); _root.nextFrame(); } if (this.hitTest(_root.endField.body)) { _root.loseCount++; if (_root.loseCount > 9) { _root.message = "You missed 10! YOU LOSE!"; stopAllSounds(); _root.nextFrame(); } reset(); } this._y = this._y + 1; if (this._y > 450) { reset(); } }
Instance of Symbol 44 MovieClip in Frame 2
onClipEvent (load) { this._x = random(400) + 50; this._visible = true; this.gotoAndPlay(2); } onClipEvent (enterFrame) { if (this._y > 450) { this._visible = false; this.gotoAndStop(1); } else { this._y = this._y + 1; } if (this.hitTest(_root.my_ship.myBody)) { _root.weapon = 0; _root.shotCount = 5; this._visible = false; this.gotoAndStop(1); } }
Instance of Symbol 62 MovieClip "myCounter" in Frame 2
onClipEvent (enterFrame) { gotoAndStop(_root.shotCount + 1); }
Frame 3
_root.weapon = 1; stop(); clearInterval(timer);
Instance of Symbol 40 MovieClip in Frame 3
onClipEvent (enterFrame) { if ((_x != _root._xmouse) and (_x < _root._xmouse)) { _x = _root._xmouse; } if ((_x != _root._xmouse) and (_x > _root._xmouse)) { _x = _root._xmouse; } if ((_y != _root._ymouse) and (_y < _root._ymouse)) { _y = _root._ymouse; } if ((_y != _root._ymouse) and (_y > _root._ymouse)) { _y = _root._ymouse; } } onClipEvent (load) { Mouse.hide(); }
Symbol 8 Button
on (release) { stopAllSounds(); play(); }
Symbol 14 MovieClip Frame 1
stop();
Symbol 19 MovieClip Frame 1
play();
Symbol 19 MovieClip Frame 60
gotoAndPlay (1);
Symbol 27 MovieClip Frame 1
stop();
Symbol 27 MovieClip Frame 2
play();
Symbol 27 MovieClip Frame 61
gotoAndStop (1);
Symbol 44 MovieClip Frame 1
stop();
Symbol 44 MovieClip Frame 2
play();
Symbol 44 MovieClip Frame 60
gotoAndPlay (2);
Symbol 62 MovieClip Frame 1
stop();
Symbol 62 MovieClip Frame 2
stop();
Symbol 62 MovieClip Frame 3
stop();
Symbol 62 MovieClip Frame 4
stop();
Symbol 62 MovieClip Frame 5
stop();
Symbol 62 MovieClip Frame 6
stop();
Symbol 65 Button
on (release) { score = 0; stopAllSounds(); gotoAndPlay (2); }

Library Items

Symbol 1 Sound [explosion]
Symbol 2 FontUsed by:3 9
Symbol 3 TextUses:2Used by:Timeline
Symbol 4 GraphicUsed by:8 65
Symbol 5 GraphicUsed by:8 65
Symbol 6 GraphicUsed by:8 65
Symbol 7 GraphicUsed by:8 65
Symbol 8 ButtonUses:4 5 6 7Used by:Timeline
Symbol 9 TextUses:2Used by:Timeline
Symbol 10 GraphicUsed by:28
Symbol 11 GraphicUsed by:14
Symbol 12 SoundUsed by:14
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:11 12 13Used by:28
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:28
Symbol 17 ShapeTweeningUsed by:27
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:27 44
Symbol 20 SoundUsed by:27
Symbol 21 ShapeTweeningUsed by:27
Symbol 22 ShapeTweeningUsed by:27
Symbol 23 ShapeTweeningUsed by:27
Symbol 24 ShapeTweeningUsed by:27
Symbol 25 ShapeTweeningUsed by:27
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:17 19 20 21 22 23 24 25 26Used by:28
Symbol 28 MovieClipUses:10 14 16 27Used by:Timeline
Symbol 29 FontUsed by:30 31 33 34 35 36 48 49 52 53 54 55 56 57 64 66
Symbol 30 TextUses:29Used by:Timeline
Symbol 31 TextUses:29Used by:Timeline
Symbol 32 GraphicUsed by:37
Symbol 33 TextUses:29Used by:37
Symbol 34 TextUses:29Used by:37
Symbol 35 TextUses:29Used by:37
Symbol 36 TextUses:29Used by:37
Symbol 37 MovieClipUses:32 33 34 35 36Used by:Timeline
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:40
Symbol 40 MovieClipUses:39Used by:Timeline
Symbol 41 SoundUsed by:Timeline
Symbol 42 GraphicUsed by:47
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43 19Used by:47  Timeline
Symbol 45 GraphicUsed by:46 50 62
Symbol 46 MovieClipUses:45Used by:47
Symbol 47 MovieClipUses:42 44 46Used by:Timeline
Symbol 48 EditableTextUses:29Used by:Timeline
Symbol 49 TextUses:29Used by:Timeline
Symbol 50 MovieClipUses:45Used by:51
Symbol 51 MovieClipUses:50Used by:Timeline
Symbol 52 EditableTextUses:29Used by:Timeline
Symbol 53 EditableTextUses:29Used by:Timeline
Symbol 54 TextUses:29Used by:Timeline
Symbol 55 EditableTextUses:29Used by:Timeline
Symbol 56 EditableTextUses:29Used by:Timeline
Symbol 57 TextUses:29Used by:62
Symbol 58 GraphicUsed by:62
Symbol 59 GraphicUsed by:62
Symbol 60 GraphicUsed by:62
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:57 45 58 59 60 61Used by:Timeline
Symbol 63 SoundUsed by:Timeline
Symbol 64 EditableTextUses:29Used by:Timeline
Symbol 65 ButtonUses:4 5 6 7Used by:Timeline
Symbol 66 TextUses:29Used by:Timeline
Symbol 67 FontUsed by:68
Symbol 68 EditableTextUses:67Used by:Timeline
Symbol 69 FontUsed by:70
Symbol 70 TextUses:69Used by:Timeline
Symbol 71 SoundUsed by:Timeline

Instance Names

"my_ship"Frame 2Symbol 28 MovieClip
"alien_1"Frame 2Symbol 47 MovieClip
"endField"Frame 2Symbol 51 MovieClip
"myCounter"Frame 2Symbol 62 MovieClip
"my_shot"Symbol 28 MovieClip Frame 1Symbol 14 MovieClip
"myBody"Symbol 28 MovieClip Frame 1Symbol 16 MovieClip
"myBeam"Symbol 28 MovieClip Frame 1Symbol 27 MovieClip
"myPowerUp"Symbol 47 MovieClip Frame 1Symbol 44 MovieClip
"myCore"Symbol 47 MovieClip Frame 1Symbol 46 MovieClip
"body"Symbol 51 MovieClip Frame 1Symbol 50 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "explosion"

Dynamic Text Variables

scoreSymbol 48 EditableText""
loseCountSymbol 52 EditableText""
displayTimeSymbol 53 EditableText""
weaponSymbol 55 EditableText""
shotCountSymbol 56 EditableText""
messageSymbol 64 EditableText""
scoreSymbol 68 EditableText"<p align="left"></p>"




http://swfchan.com/2/9885/info.shtml
Created: 9/6 -2019 05:13:15 Last modified: 9/6 -2019 05:13:15 Server time: 05/11 -2024 21:10:26