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This is the info page for Flash #95047 |
Adventures of ALYX |
Start Game |
Next -> |
This is deep in space... Far away from planet Earth, far from our home Solar system. This is the Jovian solar system, 24 lightyears away from home. The human race has found ways of travelling with the speed of light, and technology has become so advanced, that it would put you and I in great disbelief. In this particulary solar system there is another advanced race, who also travels through space, and have a home on planet Thalador. The humans had just discovered the alien life, and was curious about the find. They sendt a small vessel to investigate the strange signals coming from Thalador. Little did they know... The aliens have had their sights on Earth for a long, long time. And they have made evil plans for the faith of the human race. The alien lifeform was afraid that the humans would become too powerful in the near future, so they had decided to end it quick... |
Next -> |
Onboard the small human ship there are five astronauts. All of them are professionals at what they do. They are always the first squad to arrive at new planets and strange signals. They are masters at scanning planets for life, and finding out if the unknown worlds are dangerous. The ship they use is state of the art, it has a stealthfield to prevent radars picking up their signals, it has a small but very effective radar and omni system, and it has a huge top of the line engine, it even has the all time speedrecord of any spacecraft made by humans. It has been recorded at as high speeds as 80 times the speed of light. However, no official records have been set, meaning the everyday normal person doesnt even know the ship exists. The whole project is top secret. In the crew there are four men and one woman, who have been working together since the day this project started, which is about 5 years from now. Five years doesnt sound like much, but the way technology have advanced within these five small years is increadibly huge! The human race has exploded so to speak, by taking over new worlds, and claiming more territory... |
The "small" human ship is in possition to start scanning planet Thalador. They have to wait for a minute to let the powercells recharge after the long trip to this place. |
Escape -> |
As soon as the humans turn on their scanning equipment, the aliens attack. The ship lost its shields within seconds, and the crew has to escape! |
Sadly only one member makes it out alive... |
The survivor of the attack puts the autopilot on, making the escapepod automatically head back to earth at a high speed. The pod will be home very soon... ... and this is where our story begins. |
This is Alyx, she is 24 years old, born in the U.S.A and has been working with the government since age of 18. Alyx is the daughter of Dr. Eli Vance, a key-scientist that helped develop new technologies for the human race. She is a generally friendly person and has a good sense of humor. |
After a couple of weeks Alyx is only hours away from home, and she tries to contact Earth. But there is no response. She tries again and again, but it seems no one is there. "Fuck! The last weeks have been hell, and now this?" she frowns. |
She decides to land without permission, well... its not like she has a choice anyways. So she aims the ship towards her home, and goes for it! |
Alyx comes in for a nice landing in her home town, Washington DC. However, things doesnt look good. |
Everything looks like ruins, an aftermath of something horrible... |
The ship lands softly on the dust filled ground, and the engine shuts down. |
Alyx quickly gets up and jogs to the backdoor of the ship. |
... |
Alyx cant belive her own eyes... |
The whole place has been teared up, cars are on top of each other and big blocks of buildings are destroyed. And there are no person or living thing to be seen. |
Climb up |
Go inside |
Where should Alyx go? |
Alyx gets ready for the jump, this shouldnt be hard. |
She makes the jump, and pulls herself up. |
Okay, that was simple. Where to next? |
Alyx approaches the door carefully. |
Go back |
She peeks inside the building. Its pretty dark in here... |
Downstairs |
Upstairs |
First floor. Inside there is nothing else than a table and some buckets of paint, but there is stairs leading both up and down. where to? |
Alyx looks inside, its pretty dark in there. But it looks clear! |
Check room |
Second floor... with buckets of paint, and a wooden table. |
Alyx passes the couch and follows the small corridor. |
Back to hallway |
Check room |
The room is empty, except for some furniture. It is surprising that there is still power in here... |
Go back |
This room is empty... |
There is nothing of interest in here... |
Investigate |
Alyx moves slowly down the stairs, and after a couple of steps a strange sound comes from the basement. She stops for a brief moment, and thinks again about going down here. |
Go down there |
Hey! Theres someone down there! |
Try to talk to her |
There is a girl here... trapped in what seems like some kind of flesh. Alyx touches the stuff with her finger, and finds out that it sticks quite good to whatever it touches. This girl has no chance of getting out of there. |
Ask what happened |
After a small tap to the chin the girl awakes. "...what??... No... you must not be here!! Go away! Before they get you too!" Alyx doesnt know what she means. |
Ask what found them |
"The sky filled with strange lights... and all of the sudden there were huge explosions everywhere as far as the eye could see... I survived because of this basement, and we were many more down here... until we was found..." The girl starts getting tears in her eyes. |
What creatures? |
The girl suddenly gets a scared look on her face, and says "First, there was a problem with strange flies that ate all sorts of fabrics, in a week no-one had any clothes left... Then came the ... creatures..." she pauses. |
Why did they do this to you? |
She tries her best to explain, "The bigger creatures... the ones that made this... stuff... They came out of nowhere, and captured people all over the place. Most people were taken to the nest... while some were hung up like me." |
What kind of fluids? |
She avoids eye contact, and says "... They keep me here to feed." Alyx doesnt understand, and asks "Feed? But you look ok...?" The girl looks away, and whispers "Yes... but they survive by drinking bodyfluids... at first they drank human blood.... but they soon found new fluids to drink... after a couple of days they stopped killing people, and held people prisoners instead, and they forcefeed us while we sleep... this way they get unlimited fluids." |
Hide |
CLANK! A loud noise came from upstairs. "Oh my god... You have to get out of here! They are here!" the girl screams. |
Hide in the dark |
Alyx quickly runs for cover. But where should she hide? |
ActionScript [AS3]
Section 1//MainTimeline (adventuresOfAlyx_fla.MainTimeline) package adventuresOfAlyx_fla { import flash.events.*; import flash.display.*; import flash.media.*; public dynamic class MainTimeline extends MovieClip { public var button24u:SimpleButton; public var button25a:SimpleButton; public var button26a:SimpleButton; public var button26b:SimpleButton; public var button28a:SimpleButton; public var button28b:SimpleButton; public var button28c:SimpleButton; public var button18b:SimpleButton; public var button10:SimpleButton; public var button11:SimpleButton; public var button12:SimpleButton; public var button13:SimpleButton; public var button14:SimpleButton; public var button15:SimpleButton; public var button16:SimpleButton; public var button19:SimpleButton; public var button18:SimpleButton; public var button17:SimpleButton; public var button23:SimpleButton; public var button27:SimpleButton; public var button22:SimpleButton; public var button40a:SimpleButton; public var button20:SimpleButton; public var button29:SimpleButton; public var button33:SimpleButton; public var button34:SimpleButton; public var button35:SimpleButton; public var button36:SimpleButton; public var button38:SimpleButton; public var button30:SimpleButton; public var button32:SimpleButton; public var button37:SimpleButton; public var button39:SimpleButton; public var button1:SimpleButton; public var button4:SimpleButton; public var button5:SimpleButton; public var button6:SimpleButton; public var button7:SimpleButton; public var button9:SimpleButton; public var button3:SimpleButton; public var button8:SimpleButton; public var button2:SimpleButton; public var button31b:SimpleButton; public var button31a:SimpleButton; public var button23b:SimpleButton; public var button21arf:SimpleButton; public var button24d:SimpleButton; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19, 19, frame20, 20, frame21, 21, frame22, 22, frame23, 23, frame24, 24, frame25, 25, frame26, 26, frame27, 27, frame28, 28, frame29, 29, frame30, 30, frame31, 31, frame32, 32, frame33, 33, frame34, 34, frame35, 35, frame36, 36, frame37, 37, frame38, 38, frame39, 39, frame40); } public function mouseDownHandler30(_arg1:MouseEvent):void{ gotoAndStop(28, "Scene 1"); } public function mouseDownHandler33(_arg1:MouseEvent):void{ gotoAndStop(34, "Scene 1"); } public function mouseDownHandler34(_arg1:MouseEvent):void{ gotoAndStop(35, "Scene 1"); } public function mouseDownHandler35(_arg1:MouseEvent):void{ gotoAndStop(36, "Scene 1"); } public function mouseDownHandler36(_arg1:MouseEvent):void{ gotoAndStop(37, "Scene 1"); } public function mouseDownHandler37(_arg1:MouseEvent):void{ gotoAndStop(38, "Scene 1"); } public function mouseDownHandler38(_arg1:MouseEvent):void{ gotoAndStop(39, "Scene 1"); } public function mouseDownHandler39(_arg1:MouseEvent):void{ gotoAndStop(40, "Scene 1"); } public function mouseDownHandler32(_arg1:MouseEvent):void{ gotoAndStop(33, "Scene 1"); } public function mouseDownHandler40a(_arg1:MouseEvent):void{ gotoAndStop(41, "Scene 1"); } public function mouseDownHandler5(_arg1:MouseEvent):void{ gotoAndStop(6, "Scene 1"); } public function mouseDownHandler7(_arg1:MouseEvent):void{ gotoAndStop(8, "Scene 1"); } public function mouseDownHandler8(_arg1:MouseEvent):void{ gotoAndStop(9, "Scene 1"); } public function mouseDownHandler2(_arg1:MouseEvent):void{ gotoAndStop(3, "Scene 1"); } public function mouseDownHandler3(_arg1:MouseEvent):void{ gotoAndStop(4, "Scene 1"); } public function mouseDownHandler4(_arg1:MouseEvent):void{ gotoAndStop(5, "Scene 1"); } public function mouseDownHandler9(_arg1:MouseEvent):void{ gotoAndStop(10, "Scene 1"); } function frame10(){ stop(); button10.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler10); } function frame14(){ stop(); button14.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler14); } function frame16(){ stop(); button16.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler16); } function frame18(){ SoundMixer.stopAll(); stop(); button18b.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler18b); stop(); button18.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler18); } public function mouseDownHandler6(_arg1:MouseEvent):void{ gotoAndStop(7, "Scene 1"); } function frame17(){ stop(); button17.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler17); } public function mouseDownHandler(_arg1:MouseEvent):void{ gotoAndStop(2, "Scene 1"); } function frame2(){ stop(); button2.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler2); } function frame3(){ stop(); button3.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler3); } function frame4(){ stop(); button4.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler4); } function frame5(){ stop(); button5.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler5); } function frame19(){ stop(); button19.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler19); } function frame23(){ stop(); button23b.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler23b); stop(); button23.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler23); } function frame11(){ stop(); button11.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler11); } function frame6(){ stop(); button6.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler6); } function frame7(){ stop(); button7.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler7); } function frame1(){ stop(); button1.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); } function frame22(){ stop(); button22.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler22); } function frame24(){ SoundMixer.stopAll(); stop(); button24d.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler24d); stop(); button24u.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler24u); } function frame25(){ stop(); button25a.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler25a); } function frame9(){ stop(); button9.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler9); } function frame13(){ stop(); button13.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler13); } function frame8(){ stop(); button8.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler8); } public function mouseDownHandler31a(_arg1:MouseEvent):void{ gotoAndStop(24, "Scene 1"); } public function mouseDownHandler31b(_arg1:MouseEvent):void{ gotoAndStop(32, "Scene 1"); } function frame12(){ stop(); button12.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler12); } function frame29(){ stop(); button29.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler29); } function frame15(){ stop(); button15.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler15); } function frame20(){ stop(); button20.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler20); } function frame21(){ stop(); button21arf.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler21arf); } function frame31(){ stop(); button31b.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler31b); stop(); button31a.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler31a); } function frame32(){ stop(); button32.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler32); } function frame34(){ stop(); button34.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler34); } function frame27(){ stop(); button27.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler27); } function frame38(){ stop(); button38.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler38); } function frame33(){ stop(); button33.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler33); } function frame35(){ stop(); button35.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler35); } function frame36(){ stop(); button36.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler36); } function frame39(){ stop(); button39.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler39); } function frame28(){ stop(); button28c.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler28c); stop(); button28b.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler28b); stop(); button28a.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler28a); } function frame40(){ stop(); button40a.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler40a); } function frame37(){ stop(); button37.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler37); } function frame26(){ stop(); button26b.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler26b); stop(); button26a.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler26a); } function frame30(){ stop(); button30.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler30); } public function mouseDownHandler23b(_arg1:MouseEvent):void{ gotoAndStop(18, "Scene 1"); } public function mouseDownHandler24d(_arg1:MouseEvent):void{ gotoAndStop(31, "Scene 1"); } public function mouseDownHandler21arf(_arg1:MouseEvent):void{ gotoAndStop(25, "Scene 1"); } public function mouseDownHandler25a(_arg1:MouseEvent):void{ gotoAndStop(24, "Scene 1"); } public function mouseDownHandler26a(_arg1:MouseEvent):void{ gotoAndStop(27, "Scene 1"); } public function mouseDownHandler26b(_arg1:MouseEvent):void{ gotoAndStop(24, "Scene 1"); } public function mouseDownHandler24u(_arg1:MouseEvent):void{ gotoAndStop(26, "Scene 1"); } public function mouseDownHandler28a(_arg1:MouseEvent):void{ gotoAndStop(26, "Scene 1"); } public function mouseDownHandler28b(_arg1:MouseEvent):void{ gotoAndStop(29, "Scene 1"); } public function mouseDownHandler28c(_arg1:MouseEvent):void{ gotoAndStop(30, "Scene 1"); } public function mouseDownHandler10(_arg1:MouseEvent):void{ gotoAndStop(11, "Scene 1"); } public function mouseDownHandler11(_arg1:MouseEvent):void{ gotoAndStop(12, "Scene 1"); } public function mouseDownHandler13(_arg1:MouseEvent):void{ gotoAndStop(14, "Scene 1"); } public function mouseDownHandler16(_arg1:MouseEvent):void{ gotoAndStop(17, "Scene 1"); } public function mouseDownHandler17(_arg1:MouseEvent):void{ gotoAndStop(18, "Scene 1"); } public function mouseDownHandler18(_arg1:MouseEvent):void{ gotoAndStop(19, "Scene 1"); } public function mouseDownHandler14(_arg1:MouseEvent):void{ gotoAndStop(15, "Scene 1"); } public function mouseDownHandler15(_arg1:MouseEvent):void{ gotoAndStop(16, "Scene 1"); } public function mouseDownHandler19(_arg1:MouseEvent):void{ gotoAndStop(20, "Scene 1"); } public function mouseDownHandler20(_arg1:MouseEvent):void{ gotoAndStop(21, "Scene 1"); } public function mouseDownHandler22(_arg1:MouseEvent):void{ gotoAndStop(23, "Scene 1"); } public function mouseDownHandler27(_arg1:MouseEvent):void{ gotoAndStop(28, "Scene 1"); } public function mouseDownHandler23(_arg1:MouseEvent):void{ gotoAndStop(24, "Scene 1"); } public function mouseDownHandler12(_arg1:MouseEvent):void{ gotoAndStop(13, "Scene 1"); } public function mouseDownHandler29(_arg1:MouseEvent):void{ gotoAndStop(28, "Scene 1"); } public function mouseDownHandler18b(_arg1:MouseEvent):void{ gotoAndStop(22, "Scene 1"); } } }//package adventuresOfAlyx_fla
Library Items
Symbol 1 Graphic | Used by:Timeline | |
Symbol 2 Bitmap | Used by:3 | |
Symbol 3 Graphic | Uses:2 | Used by:12 |
Symbol 4 Bitmap | Used by:5 | |
Symbol 5 Graphic | Uses:4 | Used by:12 |
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Symbol 7 Graphic | Uses:6 | Used by:12 |
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Symbol 9 Graphic | Uses:8 | Used by:12 |
Symbol 10 Bitmap | Used by:11 | |
Symbol 11 Graphic | Uses:10 | Used by:12 |
Symbol 12 MovieClip | Uses:3 5 7 9 11 | Used by:Timeline |
Symbol 13 Graphic | Used by:Timeline | |
Symbol 14 Graphic | Used by:18 | |
Symbol 15 Graphic | Used by:18 | |
Symbol 16 Graphic | Used by:18 | |
Symbol 17 Graphic | Used by:18 | |
Symbol 18 Button | Uses:14 15 16 17 | Used by:Timeline |
Symbol 19 Graphic | Used by:21 | |
Symbol 20 Sound | Used by:21 | |
Symbol 21 MovieClip | Uses:19 20 | Used by:Timeline |
Symbol 22 Font | Used by:23 25 28 29 32 33 36 39 40 43 45 48 51 54 57 60 63 66 69 72 75 78 79 80 83 86 89 92 95 96 99 100 101 104 107 108 111 114 115 116 119 120 123 126 127 130 131 134 135 138 139 142 143 146 147 150 151 154 155 158 159 162 163 | |
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Symbol 24 MovieClip | Uses:23 | Used by:Timeline |
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Symbol 163 Text | Uses:22 | Used by:Timeline |
Instance Names
"button1" | Frame 1 | Symbol 18 Button |
"button2" | Frame 2 | Symbol 18 Button |
"button3" | Frame 3 | Symbol 18 Button |
"button4" | Frame 4 | Symbol 18 Button |
"button5" | Frame 5 | Symbol 18 Button |
"button6" | Frame 6 | Symbol 18 Button |
"button7" | Frame 7 | Symbol 18 Button |
"button8" | Frame 8 | Symbol 18 Button |
"button9" | Frame 9 | Symbol 18 Button |
"button10" | Frame 10 | Symbol 18 Button |
"button11" | Frame 11 | Symbol 18 Button |
"button12" | Frame 12 | Symbol 18 Button |
"button13" | Frame 13 | Symbol 18 Button |
"button14" | Frame 14 | Symbol 18 Button |
"button15" | Frame 15 | Symbol 18 Button |
"button16" | Frame 16 | Symbol 18 Button |
"button17" | Frame 17 | Symbol 18 Button |
"button18" | Frame 18 | Symbol 18 Button |
"button18b" | Frame 18 | Symbol 18 Button |
"button19" | Frame 19 | Symbol 18 Button |
"button20" | Frame 20 | Symbol 18 Button |
"button21arf" | Frame 21 | Symbol 18 Button |
"button22" | Frame 22 | Symbol 18 Button |
"button23" | Frame 23 | Symbol 18 Button |
"button23b" | Frame 23 | Symbol 18 Button |
"button24d" | Frame 24 | Symbol 18 Button |
"button24u" | Frame 24 | Symbol 18 Button |
"button25a" | Frame 25 | Symbol 18 Button |
"button26a" | Frame 26 | Symbol 18 Button |
"button26b" | Frame 26 | Symbol 18 Button |
"button27" | Frame 27 | Symbol 18 Button |
"button28a" | Frame 28 | Symbol 18 Button |
"button28b" | Frame 28 | Symbol 18 Button |
"button28c" | Frame 28 | Symbol 18 Button |
"button29" | Frame 29 | Symbol 18 Button |
"button30" | Frame 30 | Symbol 18 Button |
"button31a" | Frame 31 | Symbol 18 Button |
"button31b" | Frame 31 | Symbol 18 Button |
"button32" | Frame 32 | Symbol 18 Button |
"button33" | Frame 33 | Symbol 18 Button |
"button34" | Frame 34 | Symbol 18 Button |
"button35" | Frame 35 | Symbol 18 Button |
"button36" | Frame 36 | Symbol 18 Button |
"button37" | Frame 37 | Symbol 18 Button |
"button38" | Frame 38 | Symbol 18 Button |
"button39" | Frame 39 | Symbol 18 Button |
"button40a" | Frame 40 | Symbol 18 Button |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS3. |
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