STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229593 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #96459 |
This game contains graphic depictions of sexual behavior, along with adult language and occasional violence. Do not play unless you are allowed by your local laws. |
Note: This game has a large amount of graphics. Sometimes it will pause to load more graphics. Please be patient, it won't take long! |
Version 1.0n |
Try to complete the Adventures and help the girls! You'll have to train your skills and earn money to succeed. Keep an eye on your stats with the Stat Screen button (top left). Click the buttons to navigate through the story. For example: Click the Next button below these instructions to proceed. |
Instructions |
Festival Setup |
Continue Exploring |
Credits |
Programmer Designer Writer Assistant Character Designer Scenario Designer Producer |
Art Director Artist Character Designer Assistant Scenario Designer Assistant Producer |
(The cheat "credits" will let you see these any time.) |
Credits |
Quality Assurance Department (Testers) |
Saeveth Kairi Serene Whitney Greenhill Ujab Melissa "Midnight Star" Dominguez Blake Moon Haze |
ActionScript [AS1/AS2]
Frame 1var loc_Session2Ad = 1138;Frame 162var player_name = "Defaultguy"; var cheat_text; var days_left = 32; var start_str = 50; var start_magic = 50; var stat_str = 50; var stat_magic = 50; var stat_money = 90; var work_const_n = 6; var work_const_c = 2; var work_const = work_const_n; var train_const_n = 5; var train_const_c = 10; var train_const = train_const_n; var shop_visited = 0; var stat_frame = 0; var temp_money = 0; var track_shop = 0; var track_lighth = 0; var shopending_money = 1000; var shop_notifyflag = false; var shop_endtimes = 4; var track_mctrace = 0; var track_analsex = false; var skiprest_flag = false; var easy_mode = true; var Test_Str0 = 70; var Test_Str1 = 90; var Test_Str2 = 120; var Test_Magic0 = 70; var Test_Magic1 = 90; var Test_Magic2 = 120; var temp_str; var loc_FrameOffset = 96; var loc_Adventures = (120 + loc_FrameOffset); var loc_Guild = (119 + loc_FrameOffset); var loc_MainHall = (121 + loc_FrameOffset); var loc_Warehouse = (122 + loc_FrameOffset); var loc_Lab = (123 + loc_FrameOffset); var loc_TrainMagic = (124 + loc_FrameOffset); var loc_TrainStr = (130 + loc_FrameOffset); var loc_WorkStr = (135 + loc_FrameOffset); var loc_WorkMagic = (139 + loc_FrameOffset); var loc_Shop = (144 + loc_FrameOffset); var loc_Stat = (145 + loc_FrameOffset); var loc_Outskirts = (146 + loc_FrameOffset); var loc_Lighthouse = (147 + loc_FrameOffset); var loc_Cave = (148 + loc_FrameOffset); var loc_Valley = (149 + loc_FrameOffset); var loc_Adv_T0 = (150 + loc_FrameOffset); var loc_Adv_T0Branch = (174 + loc_FrameOffset); var loc_Adv_T0Stop = (197 + loc_FrameOffset); var loc_Adv_T1 = (230 + loc_FrameOffset); var loc_Adv_T2 = (276 + loc_FrameOffset); var loc_Adv_T2Branch = (308 + loc_FrameOffset); var loc_Adv_T2Stop = (324 + loc_FrameOffset); var loc_Adv_T3 = (333 + loc_FrameOffset); var loc_Adv_T4 = (360 + loc_FrameOffset); var loc_Adv_T4Branch = (372 + loc_FrameOffset); var loc_Adv_T4Stop = (382 + loc_FrameOffset); var loc_Adv_T5 = (406 + loc_FrameOffset); var loc_Adv_S0 = (466 + loc_FrameOffset); var loc_Adv_S0Stop = (480 + loc_FrameOffset); var loc_Adv_S0Branch = (487 + loc_FrameOffset); var loc_Adv_S0B_Run = (514 + loc_FrameOffset); var loc_Adv_S0B_FLoss = (523 + loc_FrameOffset); var loc_Adv_S0B_FWin = (536 + loc_FrameOffset); var loc_Adv_S1_Docks = (548 + loc_FrameOffset); var loc_Adv_S2_SMParty = (565 + loc_FrameOffset); var loc_Adv_S2_Branch = (600 + loc_FrameOffset); var loc_Adv_S3_DogSearch = (625 + loc_FrameOffset); var loc_Adv_S4 = (666 + loc_FrameOffset); var loc_Adv_S5 = (736 + loc_FrameOffset); var loc_Adv_S5_FailTest = (753 + loc_FrameOffset); var loc_Adv_S5_FailChoice = (760 + loc_FrameOffset); var loc_Adv_S5_Win = (775 + loc_FrameOffset); var loc_Adv_T6_Werepuma = (794 + loc_FrameOffset); var loc_Adv_T6_Werepuma_Win = (818 + loc_FrameOffset); var loc_Adv_S6_Werepuma = (844 + loc_FrameOffset); var loc_Adv_S6_Werepuma_Win = (864 + loc_FrameOffset); var loc_Adv_TS6_Werepuma = (890 + loc_FrameOffset); var loc_Adv_TS6_Werepuma_W1 = (917 + loc_FrameOffset); var loc_Adv_TS6_Werepuma_W2 = (937 + loc_FrameOffset); var loc_FinalLoss = (967 + loc_FrameOffset); var loc_FinalWin_T = (970 + loc_FrameOffset); var loc_FinalWin_S = (973 + loc_FrameOffset); var loc_SpecialService = (976 + loc_FrameOffset); var loc_SexLightH = (979 + loc_FrameOffset); var loc_LighthouseJack = (982 + loc_FrameOffset); var loc_FinalWin_TS = (988 + loc_FrameOffset); var loc_Credits = (991 + loc_FrameOffset); var loc_EndingFail = (994 + loc_FrameOffset); var loc_EndingTaiyo = (998 + loc_FrameOffset); var loc_EndingSelene = (1006 + loc_FrameOffset); var loc_EndingTailene = (1008 + loc_FrameOffset); var loc_EndingShopgirl = (1024 + loc_FrameOffset); var loc_ShopEndNotify = (1032 + loc_FrameOffset); var item_Light = false; var item_Rope = false; var item_Collar = false; var item_Buckets = false; var cost_Light = 100; var cost_Rope = 50; var cost_Buckets = 60; var cost_Collar = 90; var cost_Service = 100; var adv_flag = false; var Adv_T0_Traps = false; var Adv_T1_Boxes = false; var Adv_T2_Lighthouse = false; var Adv_T3_Unlock = false; var Adv_T4_Sorc = false; var Adv_T5_Bandit = false; var Adv_S0_Bear = false; var Adv_S1_Docks = false; var Adv_S2_SMParty = false; var Adv_S3_DogSearch = false; var Adv_S4_Death = false; var Adv_S5_Dragon = false; var Adv_6_Werepuma_T = false; var Adv_6_Werepuma_S = false; var wereflag = false; var flagSeleneEnding = 1; var flagTaiyoEnding = 2; var flagBestEnding = 4; var flagBadEnding = 8; var flagSeduceLighthouse = 16; var flagShopService = 32; var flagShopgirlEnding = 64; var flagAnalSex = 128; var flagAnyEnding = ((((flagSeleneEnding + flagTaiyoEnding) + flagBestEnding) + flagBadEnding) + flagShopgirlEnding); var AchingDreamsData = SharedObject.getLocal("RoseWoodGames/AchingDreams", "/"); if ((AchingDreamsData.data.achieveFlags == undefined) || (typeof(AchingDreamsData.data.achieveFlags) != "number")) { AchingDreamsData.data.achieveFlags = 0; AchingDreamsData.flush(); } stop();Frame 163stop();Frame 164if (player_name == "") { player_name = "Player"; dialogue0.text = "You have been assigned a default name. Hooray for you.\n"; } else { dialogue0.text = ("Welcome, " + player_name) + "!"; } stop();Frame 165dialogue0.text = player_name + ": Well, it's been several months since I left home seeking Adventure.\nThe country of Alaria is large, and I've seen some interesting things, but I still haven't found anything truly remarkable or...Adventurous."; var url2 = "http://uploads.ungrounded.net"; if (_root._url.substr(0, url2.length) != url2) { gotoAndPlay (1); }Frame 166dialogue0.text = player_name + ": But I've heard that the harbor town of Serenia has been having some problems with monsters. It's a large port, so there should be lots of things to do. And its Adventurers' Guild is famous throughout the country.";Frame 167dialogue0.text = "(The Adventurers' Guild serves as a clearinghouse for \"adventurous\" jobs and those looking for them.)";Frame 168dialogue0.text = player_name + ": I should be able to see the town right past this last bend...";Frame 169dialogue0.text = "SMACK!\n\"Ow!\"";Frame 170dialogue0.text = "?!?!?";Frame 171dialogue0.text = "Girl's Voice: Hey, watch where you're going, jerk!";Frame 172dialogue0.text = "Second Girl's Voice: KYAAAA!";Frame 173dialogue0.text = "Pissed-Off Girl: HEY! Are you staring at her panties after you just knocked her over?!?";Frame 174dialogue0.text = player_name + ": N-No, of course not...";Frame 175dialogue0.text = "Pissed-Off Girl: That's the most disgusting, perverted, cowardly thing I've ever heard of, knocking a helpless girl down just to peek at her underwear!";Frame 176dialogue0.text = player_name + ": But I--";Frame 177dialogue0.text = "Pissed-Off Girl: You despicable, sniveling, small-dick bastard!";Frame 178dialogue0.text = "Shy Girl: Please, Taiyo-neesan, let's just leave...";Frame 179dialogue0.text = "Pissed-Off Girl: Fine! Good riddance!";Frame 180dialogue0.text = "...";Frame 181dialogue0.text = player_name + ": Small-dick bastard?";Frame 182dialogue0.text = player_name + ": What the hell was HER problem?\nWell, I'd better get to the Guild...";Frame 183dialogue0.text = "Old Woman: Whoa there, sonny! Where you going in such a hurry?";Frame 184dialogue0.text = player_name + ": Oh, sorry! Well, I was just--";Frame 185dialogue0.text = "Old Woman: Going to the Adventurers' Guild for fame, fortune and maybe some nookie along the way?";Frame 186dialogue0.text = player_name + ": Wha?";Frame 187dialogue0.text = "Old Woman: Oh, don't think I don't know what young men think about. Those were some nice-looking girls that you just smacked into, huh?";Frame 188dialogue0.text = player_name + ": Who ARE you?";Frame 189dialogue0.text = "Granny E: All anyone ever calls me is Granny E. I've experienced a lot in my long life.";Frame 190dialogue0.text = player_name + ": I believe you.";Frame 191dialogue0.text = "Granny E: And I'm here to tell you one important thing...\nEach of those girls has a problem weighing on her soul.";Frame 192dialogue0.text = "Granny E: If you could help solve those problems, you might get something good in return! Hahahaha!";Frame 193dialogue0.text = "Granny E: Bye now! Don't let me down!";Frame 194dialogue0.text = "...";Frame 195dialogue0.text = player_name + ": What the hell? This day has just been one freak after another.\nWell, guess I'd better see what kind of lunatic is running the Adventurers' Guild...";Frame 196dialogue0.text = "Old Dude: Good afternoon! Hm, strong lad, armor, sword...\nI bet you're looking to be an Adventurer!";Frame 197dialogue0.text = ((player_name + ": That's right, my name's ") + player_name) + ". I've been wandering Alaria, seeing the sights...I've heard Serenia has a good Adventurers' Guild.";Frame 198dialogue0.text = "Guildmaster: Of course, of course! I'm biased, I admit, but I believe that our Guild is the best in all of Serenia! My name's Saturn. I'm the Guildmaster.";Frame 199dialogue0.text = player_name + ": Mr. Saturn?";Frame 200dialogue0.text = "Guildmaster: Never say that again.";Frame 201dialogue0.text = ((("Guildmaster: Anyway, we've got lots of jobs to do. Everyone's getting ready for the Spring Festival, it's in " + days_left) + " days!\nRemember that, just ") + days_left) + " days!";Frame 202dialogue0.text = ("Guildmaster: You can help move cargo at the docks, or you can assist our wizards in enchanting magical fireworks and party favors for the Festival. (In " + days_left) + " days!)";Frame 203dialogue0.text = player_name + ": Hey, wait! Boxes and party favors? That doesn't sound like real Adventure to me!";Frame 204dialogue0.text = "Guildmaster: Ah, well, about that...You're aware, I'm sure, that while the Adventurers' Guild offers free room and board to its members, it can *revoke* those privileges at any time...\nOn the authority of the branch head, i.e., me.";Frame 205dialogue0.text = player_name + ": ...";Frame 206dialogue0.text = "Guildmaster: Okay, okay. There WILL be some real Adventures soon, but for now you should earn some money, build up your abilities and explore the town.";Frame 207dialogue0.text = player_name + ": Fine, no problem. See you around, old man.";Frame 208dialogue0.text = "Guildmaster: Oh, and one other thing...";Frame 209dialogue0.text = "Guildmaster: There are another couple of beginning Adventurers that you'll probably be seeing a lot of. Girls?";Frame 210dialogue0.text = "Pissed-Off Girl: Oh no, not you!";Frame 211dialogue0.text = "Shy Girl: !";Frame 212dialogue0.text = "Guildmaster: Taiyo, the battle babe, and Selene, the magess in training.\nBe sure to take good care of them!";Frame 213dialogue0.text = "Taiyo: Screw this, I'm leaving! C'mon, Selene!";Frame 214dialogue0.text = player_name + ": What have I gotten myself into?";Frame 215dialogue0.text = ("This is the Adventurers' Guild. Here you can check which Adventures are available (if any). Once you succeed at an Adventure, it's finished, but if you fail you can try again. But each try uses up a day, whether you succeed or fail! Completing an Adventure successfully will unlock more Adventures.\n" + days_left) + " days until the Spring Festival!";Frame 216adv_flag = false; dialogue0.text = "Available Adventures:"; if (!Adv_T0_Traps) { dialogue0.text = dialogue0.text + "\n* Go visit the Cave outside of town and bring back the Sacred Item.\nA good way to start out your Adventuring career!"; adv_flag = true; } else if (!Adv_T1_Boxes) { dialogue0.text = dialogue0.text + "\n* Go talk to Taiyo at the Docks about some Festival setup work."; adv_flag = true; } else if ((!Adv_T2_Lighthouse) && (stat_Magic >= Test_Magic0)) { dialogue0.text = dialogue0.text + "\n* The Lighthouse light has been flickering. Maybe it needs repair?"; adv_flag = true; } else if (!Adv_T3_Unlock) { dialogue0.text = dialogue0.text + "\n* Taiyo mentioned she wanted to speak with you outside of town."; adv_flag = true; } else if (!Adv_T4_Sorc) { dialogue0.text = dialogue0.text + "\n* We're heard rumors of an evil sorceress hiding out in the mountains,\nterrorizing travelers. Go forth and beat her down!"; adv_flag = true; } else if (!Adv_T5_Bandit) { dialogue0.text = dialogue0.text + "\n* Several merchant caravans have been attacked by bandits near town.\nWe need someone to hunt down the bandits and deal with them."; adv_flag = true; } else { wereflag = true; } if (!Adv_S0_Bear) { dialogue0.text = dialogue0.text + "\n* Jacob Priestley, the head magician, needs you to gather latex sap\nfrom the trees in the valley. He needs several buckets of it. It's difficult work!"; adv_flag = true; } else if (!Adv_S1_Docks) { dialogue0.text = dialogue0.text + "\n* Selene mentioned she was going to meet someone at the docks.\nI think she wanted you to come along too."; adv_flag = true; } else if (!Adv_S2_SMParty) { dialogue0.text = dialogue0.text + "\n* We've heard that a dangerous criminal, Mad Jack, is hiding out in town.\nGo find Selene at the docks, she's good at tracking people."; adv_flag = true; } else if (!Adv_S3_DogSearch) { dialogue0.text = dialogue0.text + "\n* A guy named Michael wants you to find his dog.\nI was like, whatever, but Selene wants to help. She said to meet at the Cave."; adv_flag = true; } else if (!Adv_S4_Death) { dialogue0.text = dialogue0.text + "\n* Selene wanted to meet you at the Outskirts. I think she has more errands\nin the Forest or something, maybe investigating the recent attacks?"; adv_flag = true; } else if (!Adv_S5_Dragon) { dialogue0.text = dialogue0.text + "\n* Some miners discovered a new vein of silver, but they're being threatened by a dragon.\nI think this would be good for you and Selene. Meet her at the Cave."; adv_flag = true; } else { wereflag = true; } if ((wereflag && (!Adv_6_Werepuma_S)) && (!Adv_6_Werepuma_T)) { dialogue0.text = "* It's time for the final confrontation with the Werepuma!"; adv_flag = true; } if (!adv_flag) { dialogue0.text = dialogue0.text + "\n* There are no Adventures available. :("; } if ((AchingDreamsData.data.achieveFlags & flagAnyEnding) > 0) { skiprestButn._visible = true; } else { skiprestButn._visible = false; }Frame 217if (days_left <= 0) { if (Adv_6_Werepuma_T) { if (Adv_6_Werepuma_S) { gotoAndStop(loc_FinalWin_TS); } else { gotoAndStop(loc_FinalWin_T); } } else if (Adv_6_Werepuma_S) { gotoAndStop(loc_FinalWin_S); } else { gotoAndStop(loc_FinalLoss); } } dialogue0.text = "This is the town of Serenia. From here you can go to the Docks, Shop, Lab, Town Outskirts, Lighthouse or Guildmaster."; if (Math.random() < 0.5) { dialogue0.text = dialogue0.text + "\nGranny E's tip: "; if (Math.random() < 0.167) { dialogue0.text = dialogue0.text + "Use the Stats button in the top left of your screen to check your progress!"; } if (Math.random() < 0.2) { dialogue0.text = dialogue0.text + "Remember, opposites attract!"; } else if (Math.random() < 0.25) { dialogue0.text = dialogue0.text + "When the festival comes, you'll see how well you did!"; } else if (Math.random() < 0.333333) { dialogue0.text = dialogue0.text + "Do well and you may learn secret magic words!"; } else if (Math.random() < 0.5) { dialogue0.text = dialogue0.text + "Consider what you may need for an Adventure before trying it!"; } else { dialogue0.text = dialogue0.text + "Success sometimes requires strength, or skill, or an item!"; } } if (((Adv_T5_Bandit || (Adv_S5_Dragon)) && (!Adv_6_Werepuma_S)) && (!Adv_6_Werepuma_T)) { werepuma_butn._visible = true; } else { werepuma_butn._visible = false; }Frame 218dialogue0.text = "These are the Docks. Here you can move boxes to earn money or train with Taiyo to build your strength. (Working and training take 1 day each. The amount of money you get from working depends on your Strength.)"; if (Adv_T0_Traps && (!Adv_T1_Boxes)) { Adv_T1Butn._visible = true; } else { Adv_T1Butn._visible = false; } if (Adv_S0_Bear && (!Adv_S1_Docks)) { adv_S1_butn._visible = true; } else { adv_S1_butn._visible = false; } if (Adv_S1_Docks && (!Adv_S2_SMParty)) { adv_S2_butn._visible = true; } else { adv_S2_butn._visible = false; }Frame 219dialogue0.text = "This is the Lab. Here you can work at enchanting items to make money or practice magic with Selene to raise your Magic. (Working and practice take 1 day each. The amount of money you get from working depends on your Magic.)";Frame 220if (stat_magic >= Test_Magic2) { dialogue0.text = "Selene: Wow! I think you've learned everything I can teach you!"; } else if (stat_magic >= Test_Magic1) { dialogue0.text = "Selene: Today we're going to work on ice spells!"; } else if (stat_magic >= Test_Magic0) { dialogue0.text = ("Selene: Hi again, " + player_name) + "! You've been doing well in these lessons!"; } else if (stat_magic > start_magic) { dialogue0.text = "Selene: Okay, I guess the only way you'll ever get better is with practice..."; } else { dialogue0.text = "Selene: Okay, I guess we can practice magic...have you ever done it before?"; }Frame 221if (stat_magic >= Test_Magic2) { dialogue0.text = player_name + ": Really? There's nothing else?"; } else if (stat_magic >= Test_Magic1) { dialogue0.text = player_name + ": Ah, that sounds good."; } else if (stat_magic >= Test_Magic0) { dialogue0.text = player_name + ": Thanks!"; } else if (stat_magic > start_magic) { dialogue0.text = player_name + ": Thanks for the vote of confidence. Hey!\nWhy are you holding that bucket of water?"; } else { dialogue0.text = player_name + ": Uh, well, yeah, kinda."; }Frame 222if (stat_magic >= Test_Magic2) { dialogue0.text = "Selene: Oh, there's all sorts of magic in the world. You have to find what type is best for you. But you're almost better than I am at this point."; } else if (stat_magic >= Test_Magic1) { dialogue0.text = "Selene: Just cast the spell at this fire I have going..."; } else if (stat_magic >= Test_Magic0) { dialogue0.text = "Selene: You know, I think we may not even need the bucket of water!"; } else if (stat_magic > start_magic) { dialogue0.text = "Selene: What? Um...this?"; } else { dialogue0.text = "Selene: Um, okay...well, let's try the simple fire spell..."; }Frame 223selene_practice1._visible = false; if (stat_magic >= Test_Magic2) { dialogue0.text = player_name + ": Wow. So I guess coming here today was a waste..."; } else if (stat_magic >= Test_Magic1) { dialogue0.text = "*fwoosh*...*fwip*...*fwizzz*..."; } else if (stat_magic >= Test_Magic0) { dialogue0.text = player_name + ": Uh...Great."; } else if (stat_magic > start_magic) { dialogue0.text = "Selene: No reason, really..."; } else { selene_practice1._visible = true; dialogue0.text = "FWOOSH!"; }Frame 224if (stat_magic >= Test_Magic2) { dialogue0.text = "Selene: You should be ready for any sort of Adventure. But I can practice with you a bit more if you want..."; } else if (stat_magic >= Test_Magic1) { dialogue0.text = player_name + ": ...Still have that bucket of water handy?"; } else if (stat_magic >= Test_Magic0) { dialogue0.text = "Selene: I'll leave it over here in the corner...\n...just in case."; } else if (stat_magic > start_magic) { dialogue0.text = player_name + ": ..."; } else { dialogue0.text = "Selene: KYAAAA! PUT IT OUT!"; }Frame 225stat_magic = stat_magic + train_const; dialogue0.text = ("You spend the day practicing magic with Selene. Your Magic is now " + stat_magic) + "!"; days_left--; stats0.text = (((((("Str: " + stat_str) + " Magic: ") + stat_magic) + " Money: ") + stat_money) + " Days: ") + days_left;Frame 226if (stat_str >= Test_Str2) { dialogue0.text = "Taiyo: Wow. What are you doing back here?"; } else if (stat_str >= Test_Str1) { dialogue0.text = "Taiyo: Hey, it's the star pupil.\nI never thought I'd say it, but you're becoming a pretty good warrior."; } else if (stat_str >= Test_Str0) { dialogue0.text = "Taiyo: Ah, there you are, perv. You've been doing pretty well lately."; } else if (stat_str > start_str) { dialogue0.text = "Taiyo: Back for more, huh? This should be fun."; } else { dialogue0.text = "Taiyo: Want to spar, huh, perv?"; }Frame 227if (stat_str >= Test_Str2) { dialogue0.text = player_name + ": Huh?"; } else if (stat_str >= Test_Str1) { dialogue0.text = player_name + ": I bet I'll be able to wrestle you to the ground soon."; } else if (stat_str >= Test_Str0) { dialogue0.text = player_name + ": Really? Thanks!"; } else if (stat_str > start_str) { dialogue0.text = player_name + ": Fun? Seems like hard work to me."; } else { dialogue0.text = player_name + ": I'm not a perv, but I'd like to spar."; }Frame 228if (stat_str >= Test_Str2) { dialogue0.text = "Taiyo: You've learned about as much as I can teach you. I bet you can take on\nanything now."; } else if (stat_str >= Test_Str1) { dialogue0.text = "Taiyo: Oh, I bet you'd like that, perv!"; } else if (stat_str >= Test_Str0) { dialogue0.text = "Taiyo: But you've got a long way to go! En garde!"; } else if (stat_str > start_str) { dialogue0.text = "Taiyo: Fun for me. I enjoy kicking your ass!"; } else { dialogue0.text = "Taiyo: Uh-huh. Right. Sure."; } var url3 = "http://uploads.ungrounded.net"; if (_root._url.substr(0, url3.length) != url3) { gotoAndPlay (1); }Frame 229if (stat_str >= Test_Str2) { dialogue0.text = "Taiyo: You may even...ur...be better than...m...\nOh, who am I kidding. You'll never be THAT good!"; } else if (stat_str >= Test_Str1) { dialogue0.text = "Taiyo: Keep talking and I'll demonstrate my patented Taiyo Kick to the Soft Bits."; } else if (stat_str >= Test_Str0) { dialogue0.text = player_name + ": AAAAAAGH!"; } else if (stat_str > start_str) { dialogue0.text = "Taiyo: En garde, bitch!"; } else { dialogue0.text = "Taiyo: En garde, bitch!"; }Frame 230stat_str = stat_str + train_const; dialogue0.text = ("You spend the day sparring with Taiyo. Your Strength is now " + stat_str) + "!"; days_left--; stats0.text = (((((("Str: " + stat_str) + " Magic: ") + stat_magic) + " Money: ") + stat_money) + " Days: ") + days_left;Frame 231dialogue0.text = "Taiyo: Yeah, move those boxes, bitch!";Frame 232dialogue0.text = "Taiyo: I'll just sit here with my margarita and watch.";Frame 233dialogue0.text = player_name + ": This would be easier without your 'encouragement'.";Frame 234temp_money = Math.ceil(stat_str / work_const); stat_money = stat_money + temp_money; dialogue0.text = ((((("You spend the day moving boxes with your Strength of " + stat_str) + ". The quartermaster pays you ") + temp_money) + "G for your help. You now have ") + stat_money) + "G."; days_left--; stats0.text = (((((("Str: " + stat_str) + " Magic: ") + stat_magic) + " Money: ") + stat_money) + " Days: ") + days_left;Frame 235dialogue0.text = "Selene: I think it's nice that you're going to help make things for the Festival. It's good to see a man who can be creative like this.";Frame 236dialogue0.text = player_name + ": Oh, I'm VERY good with my hands.";Frame 237dialogue0.text = "Selene: Yes, that's important.";Frame 238dialogue0.text = "...Selene seems very innocent.";Frame 239temp_money = Math.ceil(stat_magic / work_const); stat_money = stat_money + temp_money; dialogue0.text = ((((("Anyway, you spent the day making magic items for the Festival with your Magic of " + Magic) + ", and you got ") + temp_money) + "G for it. You now have ") + stat_money) + "G."; days_left--; stats0.text = (((((("Str: " + stat_str) + " Magic: ") + stat_magic) + " Money: ") + stat_money) + " Days: ") + days_left;Frame 240if (shop_visited > 0) { dialogue0.text = "Oriana the Shopkeeper: Welcome back, stud. Take all the time you need."; } else { dialogue0.text = "Oriana the Shopkeeper: Well, hello there. It's always good to see a new face...and everything else. Go ahead and look at...anything you want."; } dialogue0.text = dialogue0.text + (("\nYou have " + stat_money) + " G available for spending.\nIf you need money, try the Docks or Lab."); shop_visited++;Frame 241temp_str = (((((("Str: " + stat_str) + " Magic: ") + stat_magic) + " Money: ") + stat_money) + " Days: ") + days_left; if (item_Rope) { temp_str = temp_str + "\nYou have a Rope."; } if (item_Light) { temp_str = temp_str + "\nYou have a Light Crystal."; } if (item_Collar) { temp_str = temp_str + "\nYou have a Collar."; } if (item_Buckets) { temp_str = temp_str + "\nYou have some Buckets."; } dialogue0.text = temp_str; if ((AchingDreamsData.data.achieveFlags & flagSeleneEnding) > 0) { achSelene_a._visible = true; achSelene_u._visible = false; } else { achSelene_a._visible = false; achSelene_u._visible = true; } if ((AchingDreamsData.data.achieveFlags & flagTaiyoEnding) > 0) { achTaiyo_a._visible = true; achTaiyo_u._visible = false; } else { achTaiyo_a._visible = false; achTaiyo_u._visible = true; } if ((AchingDreamsData.data.achieveFlags & flagBestEnding) > 0) { achBest_a._visible = true; achBest_u._visible = false; } else { achBest_a._visible = false; achBest_u._visible = true; } if ((AchingDreamsData.data.achieveFlags & flagBadEnding) > 0) { achFailure_a._visible = true; achFailure_u._visible = false; } else { achFailure_a._visible = false; achFailure_u._visible = true; } if ((AchingDreamsData.data.achieveFlags & flagSeduceLighthouse) > 0) { achLight_a._visible = true; achLight_u._visible = false; } else { achLight_a._visible = false; achLight_u._visible = true; } if ((AchingDreamsData.data.achieveFlags & flagShopService) > 0) { achShop_a._visible = true; achShop_u._visible = false; } else { achShop_a._visible = false; achShop_u._visible = true; } if ((AchingDreamsData.data.achieveFlags & flagShopgirlEnding) > 0) { achShopgirl_a._visible = true; achShopgirl_u._visible = false; } else { achShopgirl_a._visible = false; achShopgirl_u._visible = true; } if ((AchingDreamsData.data.achieveFlags & flagAnalSex) > 0) { achBackdoor_a._visible = true; achBackdoor_u._visible = false; } else { achBackdoor_a._visible = false; achBackdoor_u._visible = true; }Frame 242dialogue0.text = "These are the Outskirts of Serenia. From here you can return to the town\nitself, or you can visit out-of-town locations like the\nValley or Cave."; if (Adv_T2_Lighthouse && (!Adv_T3_Unlock)) { taiyo_unlock0._visible = true; taiyo_u_button0._visible = true; } else { taiyo_unlock0._visible = false; taiyo_u_button0._visible = false; } if (Adv_S3_DogSearch && (!Adv_S4_Death)) { selene_u_button0._visible = true; } else { selene_u_button0._visible = false; }Frame 243if (Adv_T1_Boxes) { Adv_T2_Butn._visible = true; dialogue0.text = "This is the Lighthouse. You can go back to town, or enter the Lighthouse."; } else { Adv_T2_Butn._visible = false; dialogue0.text = "This is the Lighthouse. The only way to go is back to town."; }Frame 244dialogue0.text = "This is a cave in the mountains."; if (Adv_T0_Traps) { adv_butn_0._visible = false; } else { adv_butn_0._visible = true; } if (Adv_T4_Sorc || (!Adv_T3_Unlock)) { adv_butn_4._visible = false; } else { adv_butn_4._visible = true; } if ((!Adv_S2_SMParty) || (Adv_S3_DogSearch)) { adv_butn_S3._visible = false; } else { adv_butn_S3._visible = true; } if ((!Adv_S4_Death) || (Adv_S5_Dragon)) { adv_butn_S5._visible = false; } else { adv_butn_S5._visible = true; }Frame 245dialogue0.text = "This is a valley near the trade roads that caravans take."; if (Adv_T5_Bandit || (!Adv_T4_Sorc)) { adv_butn_5._visible = false; } else { adv_butn_5._visible = true; } if (Adv_S0_Bear) { adv_butn_s0._visible = false; } else { adv_butn_s0._visible = true; }Frame 246dialogue0.text = "Taiyo: Oh, great! YOU'RE the one supposed to help me recover the Sacred Item?";Frame 247dialogue0.text = player_name + ": I could say the same thing!";Frame 248dialogue0.text = "Guildmaster: Now, now, cooperation is the ESSENCE of the Adventurers' Guild!"; var url4 = "http://uploads.ungrounded.net"; if (_root._url.substr(0, url4.length) != url4) { gotoAndPlay (1); }Frame 249dialogue0.text = "Taiyo: Where the hell did YOU come from?";Frame 250dialogue0.text = "Guildmaster: I was picking mushrooms.";Frame 251dialogue0.text = "The Guildmaster runs off.";Frame 252dialogue0.text = player_name + ": Fine, let's just get this over with, okay?";Frame 253dialogue0.text = "Taiyo: Fine!";Frame 254dialogue0.text = "Taiyo: Go ahead, fearless leader.";Frame 255dialogue0.text = player_name + ": Okay, let's see...wha!";Frame 256dialogue0.text = "Arrows suddenly whisk out of holes in the wall, narrowly missing you!";Frame 257dialogue0.text = "Taiyo: Ah, good, now we now to keep low.";Frame 258dialogue0.text = "The next room has a large flat stone set into the floor, stretching from wall to wall.";Frame 259dialogue0.text = player_name + ": This looks suspicious.";Frame 260dialogue0.text = "Taiyo: Yes, it does.";Frame 261dialogue0.text = "Taiyo kicks you from behind and you stumble onto the stone.";Frame 262dialogue0.text = player_name + ": Gah--oh, crap!";Frame 263dialogue0.text = "A huge slab rushes down from the ceiling!\nFortunately, you manage to roll forward out of the way before it crushes you.";Frame 264dialogue0.text = "The slab pounds downward, then retracts. Taiyo dashes forward to join you as it\ndoes so. The slab pounds down a couple more times, then gives up.";Frame 265dialogue0.text = "Taiyo: Good job! You may make a good Adventurer.";Frame 266dialogue0.text = player_name + ": If I survive, no thanks to you!";Frame 267dialogue0.text = "The next room contains a large hole, too big to jump across.";Frame 268dialogue0.text = "If you're unprepared, you can take this opportunity to go back to town.\nChoose wisely!";Frame 269gotoAndStop (1);Frame 270dialogue0.text = "Taiyo: Hey, do you have a rope?";Frame 271dialogue0.text = "Taiyo takes your rope and ties it to a dagger, then throws the improvised\ngrapple upwards to hook over a handy beam in the ceiling.";Frame 272dialogue0.text = "Taiyo: Wheeeeee!";Frame 273dialogue0.text = "Taiyo swings over and gracefully lands on the other side.\nThen she swings the rope back to you.";Frame 274dialogue0.text = player_name + ": Whoooaaaa!";Frame 275dialogue0.text = "The dagger slips free just as you're swinging over! Your chest hits the far edge,\nknocking the wind out of you, and Taiyo hauls you up to safety.";Frame 276dialogue0.text = player_name + ": Th-thanks!";Frame 277dialogue0.text = "Taiyo: No problem. If you died, who would check for traps?";Frame 278dialogue0.text = player_name + ": My ghost would come back and set the traps off to kill you.";Frame 279dialogue0.text = "Taiyo: Well, enough cheery thoughts, I think we're almost there.";Frame 280dialogue0.text = "At the far end of the cave, pushed up against the wall, is...a treasure chest!";Frame 281dialogue0.text = player_name + ": Hmmm...it's locked! Now what?";Frame 282dialogue0.text = "Taiyo: Hold on, I can handle this. Just a sec.";Frame 283dialogue0.text = "Taiyo moves in front of the chest and does something you can't see.\nThere's a click, and the chest swings open!";Frame 284dialogue0.text = player_name + ": All right, way to go!";Frame 285dialogue0.text = "Taiyo: ......";Frame 286dialogue0.text = player_name + ": What's inside?";Frame 287dialogue0.text = "Taiyo: ......";Frame 288dialogue0.text = player_name + ": ......";Frame 289dialogue0.text = "......";Frame 290dialogue0.text = "Guildmaster: Yes, this is the Sacred Item. Yessssss...my preciousssssss...";Frame 291dialogue0.text = "Taiyo: You...sick...perverted...FREAK!";Frame 292dialogue0.text = "Congratulations!\nAdventure completed: Taiyo and the Traps!"; Adv_T0_Traps = true; days_left--;Frame 293dialogue0.text = "The next room contains a large hole, too big to jump\nacross.";Frame 294dialogue0.text = "Taiyo: Hmmm, how are we going to cross this?";Frame 295dialogue0.text = player_name + ": I think I can jump across.";Frame 296dialogue0.text = "You LEAP across the chasm...";Frame 297dialogue0.text = ("...and bounce off the far side, falling into the deep pit below!\n" + player_name) + ": AAAAAAAGGHHHH...";Frame 298dialogue0.text = "Fortunately, the pit leads out to the mountainside...after bouncing you around a bit.\nOkay, a lot.";Frame 299dialogue0.text = "Taiyo: Well, this adventure was a bust. Thanks for nothing,\nsmall-dick bastard!";Frame 300dialogue0.text = player_name + ": ...ow...";Frame 301dialogue0.text = "You failed to complete the Adventure. :("; days_left--;Frame 302gotoAndPlay (1);Frame 303dialogue0.text = "Shopkeeper: So...you're looking for our special service, hmmm?";Frame 304dialogue0.text = player_name + ": Right.";Frame 305dialogue0.text = "The shopkeeper locks the shop door and turns her Open-Closed sign to Closed.\nThen she walks back and looks you over carefully.\nYou almost feel like a piece of merchandise being inspected for flaws.";Frame 306dialogue0.text = "Shopkeeper: Do you even know what the special service is?";Frame 307dialogue0.text = player_name + ": Uh...";Frame 308dialogue0.text = "Shopkeeper: Well, the Adventurers' motto is nothing ventured, nothing gained, right?";Frame 309dialogue0.text = player_name + ": Sounds about right. So what have I gained?";Frame 310dialogue0.text = "The shopkeeper unbuttons her skirt and lets it fall to the ground. Then she pulls her shirt\nup over her breasts. She wears no underwear.\nThe woman smiles at you and runs her hands over her thighs, spreading her pussy a little,\nthen she slides her fingers up her chest to stroke her nipples.";Frame 311dialogue0.text = "Shopkeeper: Like what you see so far?";Frame 312dialogue0.text = player_name + ": Ohhhh, yeah.";Frame 313dialogue0.text = "Shopkeeper: That's good to hear...now let's get you out of those clothes...";Frame 314dialogue0.text = "The shopkeeper eagerly pulls off your clothes and pushes you onto a table,\nclimbing on top of you to straddle your hard cock. The folds of her pussy are soft\nand wet as they slide down your aching cock, engulfing it in warmth.";Frame 315dialogue0.text = "Shopkeeper: OoooOOOHHHH! Mmmmm...";Frame 316dialogue0.text = player_name + ": Ohhhh, damn, that's so good!";Frame 317dialogue0.text = "The shopkeeper gyrates her hips and bounces on your cock, working you with her tight\npussy.";Frame 318dialogue0.text = "Shopkeeper: Come on, stud, let me feel that hot cum inside me...";Frame 319dialogue0.text = player_name + ": If you like it this much, why don't you just ask instead of charging?";Frame 320dialogue0.text = "Shopkeeper: Oh, I don't think so. A girl has to make a living, you know.";Frame 321dialogue0.text = "Shopkeeper: Besides, if you have to work for something, you appreciate it more!";Frame 322dialogue0.text = "You spend the afternoon appreciating the shopkeeper as best you can,\nuntil you're finally spent.";Frame 323dialogue0.text = "Shopkeeper: Thank you, come again!";Frame 325gotoAndPlay (1);Frame 326dialogue0.text = "Taiyo: So you're here to help out with the Festival setup, small-dick bastard?";Frame 327dialogue0.text = player_name + ": Stop calling me that! It's not like you've ever seen it, anyway.";Frame 328dialogue0.text = "Taiyo: Well, don't try and show me, perv. We gotta get these boxes unloaded.\n";Frame 329dialogue0.text = "There's a huge pile of boxes on a nearby dock, looking like they've just been unloaded from a ship. You and Taiyo start bringing them to a nearby shop.";Frame 330dialogue0.text = player_name + ": What exactly are we doing, anyway?";Frame 331dialogue0.text = "Taiyo: Well, once we've got these unloaded to the shop, we'll unpack them.";Frame 332dialogue0.text = player_name + ": So we're just helping out some random merchant?";Frame 333dialogue0.text = "Taiyo: It's more than that! Everyone's short-handed near the Festival. If there aren't enough magical toys and fireworks to go around, it's less fun for everyone.";Frame 334dialogue0.text = "Guildmaster: Plus, he's making a generous 'donation' to the Guild.";Frame 335dialogue0.text = "...";Frame 336dialogue0.text = player_name + ": Where did YOU come from?";Frame 337dialogue0.text = "Guildmaster: I was just behind this barrel...uh...shopping.";Frame 338dialogue0.text = "He runs off.";Frame 339dialogue0.text = "Taiyo: I think he may be an even bigger perv than you.";Frame 340dialogue0.text = player_name + ": Thanks a lot!";Frame 341dialogue0.text = "Soon all the boxes are inside the shop, and the two of you begin unpacking.";Frame 342dialogue0.text = player_name + ": So...You want to make sure the Festival is fun for everyone?";Frame 343dialogue0.text = "Taiyo: Well...Yeah. It's an important part of the town.\nI have some fond memories of past Festivals...";Frame 344dialogue0.text = player_name + ": That's a little more sentimental than I would have expected from you, Taiyo...";Frame 345dialogue0.text = "For the first time you can recall, Taiyo looks flustered.";Frame 346dialogue0.text = "Taiyo: What's THAT supposed to mean?";Frame 347dialogue0.text = player_name + ": Heh, nothing really.";Frame 348dialogue0.text = "The two of you work in silence for a few minutes.\nThen you find a crate that has a magic lock on it; it looks like only the Guildmaster can open it.";Frame 349dialogue0.text = "Taiyo: Go and check for missing boxes. I think we lost one.";Frame 350dialogue0.text = "You go back to the docks, and sure enough you find one box that slipped behind a set of barrels.";Frame 351dialogue0.text = "Granny E: Hey there, youngun!";Frame 352dialogue0.text = player_name + ": GAH!...Granny E? What are you doing here?";Frame 353dialogue0.text = "Granny E: Bwahahaha! You sure scare easy for a youngun.\nHow are things going with you and Taiyo?";Frame 354dialogue0.text = player_name + ": Pretty good, except for her calling me 'perv' and 'small-dick bastard' all the time.";Frame 355dialogue0.text = "Granny E: Really, has she seen it?";Frame 356dialogue0.text = player_name + ": ...no.";Frame 357dialogue0.text = "Granny E: Well, she's just afraid of getting to know you.";Frame 358dialogue0.text = player_name + ": Afraid? She's almost killed me several times!";Frame 359dialogue0.text = "Granny E: Exactly! Try not to be too hard on her. Take care!";Frame 360dialogue0.text = player_name + ": Something about that old woman is just not right.";Frame 361dialogue0.text = "Taiyo: Oh, you found the box. Great. We're almost done.";Frame 362dialogue0.text = "As you put your box on a table, you notice the magically locked one is open.\n";Frame 363dialogue0.text = player_name + ": Oh...did the Guildmaster stop by again?";Frame 364dialogue0.text = "Taiyo: Huh? No...";Frame 365dialogue0.text = player_name + ": Huh? How did you get this box open?";Frame 366dialogue0.text = "Taiyo: I just, uh, opened it...Hey, look, we're finished!";Frame 367dialogue0.text = "Guildmaster: Great job, kiddies! Take the rest of the day off.";Frame 368dialogue0.text = player_name + ": It's almost nighttime!";Frame 369dialogue0.text = "Guildmaster: Not my problem.";Frame 370dialogue0.text = "Congratulations!\nAdventure completed: Taiyo and the Festival Setup!"; Adv_T1_Boxes = true; days_left--;Frame 371gotoAndPlay (1);Frame 372dialogue0.text = "Taiyo: Hey there, small-dick bastard. Ready to fight to the top of the lighthouse?";Frame 373dialogue0.text = player_name + ": Uh, what? Fight? I thought this was just a lighthouse.";Frame 374dialogue0.text = "Taiyo: Well, there are a bunch of monsters that live here. It's kind of a security system.";Frame 375dialogue0.text = player_name + ": What dumbass came up with THAT idea?!?";Frame 376dialogue0.text = "Guildmaster: You don't like my monster security system idea?";Frame 377dialogue0.text = "...";Frame 378dialogue0.text = "Guildmaster: I was just...birdwatching.";Frame 379dialogue0.text = "He runs off.";Frame 380dialogue0.text = "Taiyo: Anyway, I'll handle the fighting, you provide magic support. Think you can handle that, wuss?";Frame 381dialogue0.text = player_name + ": Of course I can handle it, I'm not an idiot."; var url5 = "http://uploads.ungrounded.net"; if (_root._url.substr(0, url5.length) != url5) { gotoAndPlay (1); }Frame 382dialogue0.text = "Taiyo: Could have fooled me. Let's go!";Frame 383dialogue0.text = "You go up a couple of turns on the staircase and...\nYou're suddenly confronted by a giant fungus!";Frame 384dialogue0.text = "Taiyo: Take this, shroom!";Frame 385dialogue0.text = "Taiyo hacks at the beast with her sword and you cast a fire spell. Soon the creature is nothing but a steaming pile of fibrous stalks.";Frame 386dialogue0.text = "Taiyo: I never did like mushrooms. Come on! The faster we go, the fewer monsters we'll meet!";Frame 387dialogue0.text = "You and Taiyo manage to climb a couple stories' worth of stairs before meeting...\n...An animate avocado tree!";Frame 388dialogue0.text = player_name + ": What the hell? Ow!";Frame 389dialogue0.text = "The tree starts throwing hard, unripe avocadoes at you.\nFortunately, you recall that avocado trees can't handle freezing temperatures, and one ice spell later Taiyo is hacking the tree to bits.";Frame 390dialogue0.text = player_name + ": What's with the plant monsters?";Frame 391dialogue0.text = "Taiyo: The lighthouse is a self-contained ecosystem. That means the monsters use each other for food.";Frame 392dialogue0.text = "Suddenly a large gray animal lumbers down the stairs!";Frame 393dialogue0.text = "Taiyo: Stairdwelling rhino! But don't worry, it's herbivorous.";Frame 394dialogue0.text = player_name + ": It's also really pissed off!";Frame 395dialogue0.text = "The rhino charges! But Taiyo jumps down and slaps it on the back. There is a small flash of light.";Frame 396dialogue0.text = "Taiyo: Bad boy! Go to your room.";Frame 397dialogue0.text = "The rhino suddenly looks calmer, and it troops down the stairs.";Frame 398dialogue0.text = "Taiyo: I think it was under a curse of anger or something. Strange, what could do that?";Frame 399dialogue0.text = player_name + ": And you...cured it somehow?";Frame 400dialogue0.text = "Taiyo: Uh...Hey look, we're at the top!";Frame 401dialogue0.text = "Lighthouse Girl: Oh, hey there. What's up?";Frame 402dialogue0.text = "Taiyo: We're here to help with the repairs?";Frame 403gotoAndStop (1);Frame 404dialogue0.text = "Lighthouse Girl: Oh, okay. It needs a new crystal. I don't suppose you have one?";Frame 405dialogue0.text = player_name + ": As a matter of fact, we do!";Frame 406dialogue0.text = "Lighthouse Girl: Oh. Okay then.";Frame 407dialogue0.text = "The crystal is quickly replaced, making the light work much better.";Frame 408dialogue0.text = "Taiyo: So...you live up here?";Frame 409dialogue0.text = "Lighthouse Girl: Well, someone's got to watch the light.";Frame 410dialogue0.text = player_name + ": But you didn't actually DO anything when it started to malfunction!";Frame 411dialogue0.text = "Lighthouse Girl: Yes I did! I magically contacted the Guildmaster.";Frame 412dialogue0.text = "Taiyo: Well, that explains that...";Frame 413dialogue0.text = player_name + ": How do you live up here? You have food?";Frame 414dialogue0.text = "Lighthouse Girl: I get what I need from the monsters.\nBy the way, you guys want any guacamole?";Frame 415dialogue0.text = player_name + " & Taiyo: NO!";Frame 416dialogue0.text = "Lighthouse Girl: Oh. Well, as I was saying, it's okay, but it's so boring.\nI wish I had some way to amuse myself up here...";Frame 417dialogue0.text = "Taiyo: We'd like to help, but our work here is done. (Creepy bitch.)";Frame 418dialogue0.text = "Congratulations!\nAdventure completed: Taiyo and the Lighthouse!"; Adv_T2_Lighthouse = true; days_left--;Frame 419gotoAndStop (1);Frame 420dialogue0.text = "Lighthouse Girl: Oh, okay. It needs a new crystal. I don't suppose you have one?";Frame 421dialogue0.text = player_name + ": Uh...";Frame 422dialogue0.txt = "Taiyo: ...You mean to tell me we fought all the way up those monster-infested stairs for NOTHING?!?";Frame 423dialogue0.text = "Lighthouse Girl: Guess so. Want some guacamole?";Frame 424dialogue0.text = "Taiyo: GAAAAH! TAIYO SUPER KICK!!!";Frame 425dialogue0.text = "Taiyo kicks you down the stairs.";Frame 426dialogue0.text = player_name + ": AAAAGH!";Frame 427dialogue0.text = "You failed to complete the Adventure. :("; days_left--;Frame 428gotoAndStop (1);Frame 429dialogue0.text = "Taiyo: Uh...Hey there.";Frame 430dialogue0.text = player_name + ": What, no 'small-dick bastard' or even 'perv'?";Frame 431dialogue0.text = "Taiyo: Hey! I didn't come here to argue, all right, perv?";Frame 432dialogue0.text = player_name + ": Ah, that's the Taiyo I know. So...why ARE we here?";Frame 433dialogue0.text = "Taiyo looks uncertain as she speaks.";Frame 434dialogue0.text = "Taiyo: Did you ever have a secret that pushed against your heart,\nwanting to be told?";Frame 435dialogue0.text = player_name + ": Maybe...";Frame 436dialogue0.text = "Taiyo: I think, with all the adventures and things we've been doing together,\nyou should know...";Frame 437dialogue0.text = player_name + ": Know what?";Frame 438dialogue0.text = "Taiyo: I have this ability...I can unlock locks, open doors...\nLike a magic spell that only I can cast.";Frame 439dialogue0.text = player_name + ": You...wait! Those times you opened the chest and the doors...\nEven the wizard-locked crates?";Frame 440dialogue0.text = "Taiyo: Yes...I can also 'unlock' certain spells. Dispel them, I mean.";Frame 441dialogue0.text = player_name + ": Like with the cursed rhino? That sounds pretty useful.\nEspecially for an Adventurer.";Frame 442dialogue0.text = "Taiyo: Yes...or a thief.";Frame 443dialogue0.text = "Taiyo: My father is a bandit. He's harassed people in these parts for years.";Frame 444dialogue0.text = player_name + ": So he can 'unlock' too? But--Wait! You're not a bandit!";Frame 445dialogue0.text = "Taiyo: No! I don't want to steal crops people spend a year growing, or crafts\nthey build, or money they earn with hard work!";Frame 446dialogue0.text = player_name + ": Oh, uh, no argument here!";Frame 447dialogue0.text = "Taiyo: That's why I ran away from him...when I was barely a teenager.";Frame 448dialogue0.text = player_name + ": That must have been hard...Not just running away,\nbut making that decision at such a young age.";Frame 449dialogue0.text = "Taiyo: Yes, it was. These years have been hard.";Frame 450dialogue0.text = "Taiyo: But you know, I think I'm starting to get the hang of it.\nI think my life is turning out well.";Frame 451dialogue0.text = "Taiyo: I feel a lot better for telling someone about this. Thanks, perv.";Frame 452dialogue0.text = ((player_name + ": Hey, you can just call me ") + player_name) + ", you know.";Frame 453dialogue0.text = "Taiyo: Not as catchy!";Frame 454dialogue0.text = "Congratulations!\nAdventure completed: Taiyo's Secret!"; Adv_T3_Unlock = true; days_left--;Frame 455gotoAndStop (1);Frame 456dialogue0.text = "Taiyo: Finally! I was beginning to think you'd chickened out.";Frame 457dialogue0.text = player_name + ": Yeah, ha ha. So why are we here again?";Frame 458dialogue0.text = "Taiyo: This is the lair of the Sinful Sorceress!\nThat's what she calls herself, anyway. Sounds like another perv.";Frame 459dialogue0.text = player_name + ": I like her already. I mean, uh, let's get started.";Frame 460dialogue0.text = "Taiyo: I'm sure this is the right cave but...We haven't...\nUh...not sure...";Frame 461dialogue0.text = player_name + ": Taiyo? Are you...uh...";Frame 462dialogue0.text = "You suddenly feel very warm. Like you were wearing too much clothing.\nNot only that, you feel the urge to stare at Taiyo's body.\nIt's amazing how much her outfit reveals, isn't it?";Frame 463dialogue0.text = "Taiyo: Ugh...ooooh...";Frame 464dialogue0.text = player_name + ": Taiyo...what the?!?";Frame 465dialogue0.text = "You almost can't believe what you're seeing.\nBut Taiyo has dropped her pants and is obviously trying to get herself off.\nYour own body is feeling almost unnaturally aroused.";Frame 466dialogue0.text = player_name + ": T-Taiyo?!?";Frame 467dialogue0.text = "Taiyo: Ooogh...Gaaaah?!?";Frame 468dialogue0.text = player_name + ": Taiyo, wait!";Frame 469dialogue0.text = "Too late. Taiyo leaps forward and smashes her fist into your face. The last thing you hear is strange laughter...";Frame 470dialogue0.text = "Guildmaster: Awake at last, huh?";Frame 471dialogue0.text = player_name + ": What the hell happened? I feel like I've been beaten up by a ship full of burly pirates.";Frame 472dialogue0.text = "Guildmaster: No, just Taiyo.\nShe dragged you in here, ranting that you were doing something perverted to her.";Frame 473dialogue0.text = player_name + ": Oh, of course she was.";Frame 474dialogue0.text = "Guildmaster: So...what WERE you doing to her?";Frame 475dialogue0.text = player_name + ": Oh, shut up!\nIf only I knew what that unnatural horniness was all about...It had to have something to do with magic. If only I had more knowledge...";Frame 476dialogue0.text = "Adventure failed! :("; days_left--;Frame 477gotoAndStop (1);Frame 478dialogue0.text = player_name + ": Unnatural horniness...the Sinful Sorceress.\nShe must be casting a spell of lust on us!";Frame 479dialogue0.text = player_name + ": Taiyo! It's a spell! BREAK THE SPELL!"; var url6 = "http://uploads.ungrounded.net"; if (_root._url.substr(0, url6.length) != url6) { gotoAndPlay (1); }Frame 480dialogue0.text = "Taiyo: Gwah?";Frame 481dialogue0.text = "Suddenly Taiyo looks like she's just woken up.\nBut then a strangely-clad woman steps forth from the shadows!\nYou can feel magical power surging from her body!";Frame 482dialogue0.text = "Sorceress: Fool! None can resist my magics!";Frame 483dialogue0.text = "The sorceress makes a dismissive gesture at you--and suddenly all your clothes fly off!";Frame 484dialogue0.text = "Sorceress: Now you two will become my sex slaves!";Frame 485dialogue0.text = "The arcane power surrounding you is hard to resist. Until--";Frame 486dialogue0.text = "Taiyo: YOU DID THIS TO ME, YOU BITCH?!?";Frame 487dialogue0.text = "Sorceress: GAAAAH!";Frame 488dialogue0.text = "Taiyo: HOW ABOUT I RAM THIS SWORD UP YOUR ASS!\nTHAT KINKY ENOUGH FOR YOU?";Frame 489dialogue0.text = "Sorceress: OH GOD NO! SAFEWORD! SAFEWORD!";Frame 490dialogue0.text = "Taiyo: ...";Frame 491dialogue0.text = player_name + ": ...";Frame 492dialogue0.text = "Taiyo: You will never speak to anyone of this EVER AGAIN.";Frame 493dialogue0.text = player_name + ": Where would I begin?";Frame 494dialogue0.text = "Taiyo: Fine! Let's get out of here, sm--\nUh...well, come on!";Frame 495dialogue0.text = "Guildmaster: Great job, guys! You didn't have any trouble?";Frame 496dialogue0.text = player_name + ": Oh no, no one can stand up to Taiyo when she's mad.";Frame 497dialogue0.text = "Guildmaster: Ha ha ha! Ain't that the truth!";Frame 498dialogue0.text = "Taiyo: WHAT did you say?";Frame 499dialogue0.text = player_name + " & Guildmaster: Nothing!";Frame 500dialogue0.text = "Congratulations! Adventure completed!"; Adv_T4_Sorc = true; days_left--;Frame 501gotoAndStop (1);Frame 502dialogue0.text = "Taiyo: There you are!";Frame 503dialogue0.text = player_name + ": What's up, Taiyo?";Frame 504dialogue0.text = "Taiyo: You idiot! Another caravan was just attacked!\nWe can catch the bandit if we MOVE! NOW!";Frame 505dialogue0.text = player_name + ": Oh, right!";Frame 506dialogue0.text = "The two of you find a merchant sobbing next to a flaming wagon.\nHe's uninjured, but there's nothing you can do for his caravan.\nYou follow tracks leading from the caravan into a canyon...";Frame 507dialogue0.text = "Around one last turn you find a warrior standing near a couple of open treasure chests,\nmatching what was taken from the caravan.";Frame 508dialogue0.text = player_name + ": Aha!";Frame 509dialogue0.text = "Taiyo: !";Frame 510dialogue0.text = player_name + ": You just robbed your last caravan, bandit!";Frame 511dialogue0.text = "Bandit: Hmmmm? Well, isn't this a surprise...";Frame 512dialogue0.text = player_name + ": You didn't think you'd be caught eventually?";Frame 513dialogue0.text = "Bandit: Oh, I've dealt with bounty hunters before.\nI just didn't think it would be...you.";Frame 514dialogue0.text = "The bandit is staring at Taiyo...and Taiyo is suddenly looking uncertain. Even frightened.";Frame 515dialogue0.text = player_name + ": Wait...you unlocked those chests. You...You must be Taiyo's father!";Frame 516dialogue0.text = "Bandit: Oh, my reputation precedes me?";Frame 517dialogue0.text = player_name + ": Taiyo...You know we have to capture him. Right? Tell him!";Frame 518dialogue0.text = "Taiyo: Uh...";Frame 519dialogue0.text = "Taiyo: ...you...Stealing is wrong!";Frame 520dialogue0.text = player_name + ": ...not exactly what I was hoping for, but, yeah! Stealing is wrong!\nTherefore we have to bring you in.";Frame 521dialogue0.text = "Bandit: You think you can?";Frame 522dialogue0.text = "The bandit suddenly slashes at you with his sword! You almost couldn't see him move!\nYou stumble backward and cast a fireball at him, but he cuts it out of the air with his\nblade!";Frame 523dialogue0.text = "Bandit: I've been fighting punks like you for many, many years.";Frame 524dialogue0.text = player_name + ": Ohhh...crap.";Frame 525dialogue0.text = "The bandit attacks again--but his swing is interrupted by another sword!\nWith a clang of metal on metal, Taiyo parries the blow!";Frame 526dialogue0.text = "Bandit: Huh! You've gotten better!";Frame 527dialogue0.text = "Taiyo: Shut the fuck up, old man!";Frame 528dialogue0.text = "Bandit: Ha!";Frame 529dialogue0.text = "Father and daughter face each other, breathing heavily.";Frame 530dialogue0.text = "Bandit: Looks like it's time for me to move on. You take care of her, punk.";Frame 531dialogue0.text = player_name + " & Taiyo: What?!?";Frame 532dialogue0.text = "Bandit: Don't worry, I won't be troubling Serenia any more. No reason for me to stay.\nI think I'll head to the ocean, become a pirate. Always wanted to do that.";Frame 533dialogue0.text = "Taiyo: But...wait...Father!";Frame 534dialogue0.text = "And for the first time, the bandit's face creases in a smile.";Frame 535dialogue0.text = "Bandit: Yeah, you'll be fine. I know my daughter can handle anything.";Frame 536dialogue0.text = "Without another word he leaps away and scrambles off into the canyon, agile as a\nmountain goat.";Frame 537dialogue0.text = "...";Frame 538dialogue0.text = player_name + ": Taiyo?";Frame 539dialogue0.text = "Taiyo: We better get this stuff back to town...and...talk to the Guildmaster.";Frame 540dialogue0.text = player_name + ": Uh, right!";Frame 541dialogue0.text = "Guildmaster: So! No trouble, I hope?";Frame 542dialogue0.text = "Taiyo: ...";Frame 543dialogue0.text = "Guildmaster: Taiyo?";Frame 544dialogue0.text = player_name + ": The bandit we encountered was, uh...someone familiar.";Frame 545dialogue0.text = "Guildmaster: Not Taiyo's father? That bastard!";Frame 546dialogue0.text = "For the first time you can recall, the Guildmaster is angry!";Frame 547dialogue0.text = "Guildmaster: After abandoning her all those years ago, now he has the nerve--";Frame 548dialogue0.text = "Taiyo: What? He didn't abandon me! I abandoned him!";Frame 549dialogue0.text = "Guildmaster: He pushed you away! That's as bad as abandonment.\nAnd now he comes back to harass you...";Frame 550dialogue0.text = "Taiyo: It's all right! He, he just said goodbye. He left.";Frame 551dialogue0.text = "Guildmaster: Oh...well, it's a good thing! He had no business being around you.\nHad no idea how to treat a daughter...";Frame 552dialogue0.text = "Taiyo: It's okay. It's okay, really. I'm not hurt, and I'm not leaving.";Frame 553dialogue0.text = "Guildmaster: I didn't say you were...ahem. I have to take these goods back to the\nmerchants who owned the caravan.";Frame 554dialogue0.text = player_name + ": What was that all about?";Frame 555dialogue0.text = "Taiyo: Uh...after I left my father, I had to find somewhere to stay.\nSo he helped me out...";Frame 556dialogue0.text = player_name + ": The Guildmaster? So he's worried about you?\nMaybe like you were his daughter...\nBut you've got your own life now, right? You're doing great on your own.";Frame 557dialogue0.text = ("Taiyo: Yeah...I do. He doesn't need to worry, but I'm glad he does.\nThanks, " + player_name) + ".";Frame 558dialogue0.text = player_name + ": Hey, you actually called me by my name!";Frame 559dialogue0.text = "Taiyo: Did I? Whoops! Sorry, perv.";Frame 560dialogue0.text = "Congratulations! Adventure completed!"; Adv_T5_Bandit = true; days_left--;Frame 561gotoAndStop (1);Frame 562dialogue0.text = ("Selene: Oh, hello there " + player_name) + "!";Frame 563dialogue0.text = player_name + ": Hi, Selene. Are you here to gather sap?";Frame 564dialogue0.text = "Selene: Yep! I was hoping you'd come help out.";Frame 565dialogue0.text = player_name + ": Good thing I did...So what are we doing here?";Frame 566dialogue0.text = "Selene leads you off along the valley to a forested area.";Frame 567dialogue0.text = "Selene: These are latex trees, and the sap produces a fine rubber.";Frame 568dialogue0.text = player_name + ": Uh-huh..."; var url7 = "http://uploads.ungrounded.net"; if (_root._url.substr(0, url7.length) != url7) { gotoAndPlay (1); }Frame 569dialogue0.text = "Selene: Or we can mix the sap with crushed hollyhock vines and it immediately forms into a harder, more durable rubber.";Frame 570dialogue0.text = player_name + ": Right...Do I HAVE to know all this?";Frame 571dialogue0.text = "Selene: The latex is useful for balloons, condoms and very tight clothing.";Frame 572dialogue0.text = player_name + ": I see...wait, what?";Frame 573dialogue0.text = "Selene: And the more durable form is good for sex toys.\nSo you can see with the Festival coming up we need a lot of it.";Frame 574dialogue0.text = player_name + ": Sex toys?!? What? Hello, are you listening to me?";Frame 575dialogue0.text = "Selene: By the way, did you bring buckets to collect sap in?";Frame 576dialogue0.text = player_name + ": Uh...what? I thought you would have them...";Frame 577dialogue0.text = "Selene: I'm not strong enough to carry big heavy buckets!";Frame 578dialogue0.text = player_name + ": Damn, girl, they're only buckets!\nSo...what do we do now?";Frame 579dialogue0.text = "Selene: I guess we have to go back for today.";Frame 580dialogue0.text = player_name + ": After coming all the way out here? Aw, man...";Frame 581dialogue0.text = "Adventure failed! :("; days_left--;Frame 582gotoAndStop (1);Frame 583dialogue0.text = player_name + ": Sure, I have the buckets right here.\nI wouldn't be dumb enough to try gathering sap without buckets!";Frame 584dialogue0.text = "Selene: Yay! All right.";Frame 585dialogue0.text = "Selene shows you how to cut the trees so that the sap flows into the buckets.";Frame 586dialogue0.text = "Selene: I love the forest...If you look hard enough, you can find lots of beautiful things. Do you think you could find me some flowers?";Frame 587dialogue0.text = player_name + ": What? Sure, I guess.";Frame 588dialogue0.text = "Selene: I like having flowers to brighten up the Lab...My last ones died...";Frame 589dialogue0.text = player_name + ": Okay, okay, no problem.";Frame 590dialogue0.text = "Selene: Make them big and yellow!";Frame 591dialogue0.text = player_name + ": I can't MAKE them, but I'll try.";Frame 592dialogue0.text = "You wander off into the forest and eventually...";Frame 593dialogue0.text = player_name + ": Perfect! I'll just pick these so I can get back to the weird rubber sap girl...";Frame 594dialogue0.text = player_name + ": Got it! ...What's that sound?";Frame 595dialogue0.text = "GRRRRRRRRRRRRRR!";Frame 596dialogue0.text = player_name + ": ...Why the hell did this bear have flowers on its head?";Frame 597dialogue0.text = "Bear: GRAAAAAH!";Frame 598dialogue0.text = player_name + ": SHIT!";Frame 599dialogue0.text = player_name + ": Selene! We have to go, NOW!";Frame 600dialogue0.text = "Selene: But our buckets...";Frame 601dialogue0.text = player_name + ": FUCK the buckets! We gotta RUN!";Frame 602dialogue0.text = "Selene: Kyaaaah! Don't yell at me!";Frame 603dialogue0.text = player_name + ": There's an angry bear chasing me, come ON!";Frame 604dialogue0.text = "Selene: Uuuuaaaaa...uwaaaah!";Frame 605dialogue0.text = player_name + ": No, look...don't cry, please! Listen, we have to go.\nWe can get our sap another time. I promise.";Frame 606dialogue0.text = "Selene: *sniff* O...okay...";Frame 607dialogue0.text = player_name + ": Okay, great, let's go!";Frame 608dialogue0.text = "Bear: GRAAAAAGH!";Frame 609dialogue0.text = "Selene: WAAAAH! Help me!";Frame 610dialogue0.text = "With your heart pounding, you grab Selene out from under the bear, pick her up and carry her away from the bear.";Frame 611dialogue0.text = player_name + ": *pant* I think we...lost him. Are you...okay?";Frame 612dialogue0.text = "Selene: ...Y, yes. I'm not hurt.";Frame 613dialogue0.text = player_name + ": Good...*pant*";Frame 614dialogue0.text = "Selene: I'm sorry...";Frame 615dialogue0.text = player_name + ": What? It's not your fault! We'll just have to try again some other time...Maybe we can beat that bear some other way.";Frame 616dialogue0.text = "Selene: Okay...";Frame 617dialogue0.text = "You failed to complete the Adventure! :("; days_left--;Frame 618gotoAndStop (1);Frame 619dialogue0.text = player_name + ": Hey, you furry bastard, leave her alone!";Frame 620dialogue0.text = "Bear: GRRRRRAAAAAAARRRRRGH!";Frame 621dialogue0.text = "You try to punch the bear and wrestle it away from Selene. Unfortunately, it's a lot bigger and heavier than you are.";Frame 622dialogue0.text = "With a thunderous growl, the bear headbutts you in the stomach, picks you up off the ground and tosses you to the side.";Frame 623dialogue0.text = "Then it grabs the flowers and stomps off into the forest.";Frame 624dialogue0.text = "Selene: Are-are you all right?";Frame 625dialogue0.text = player_name + ": Owwwww...well...I don't think anything's broken or bleeding. That bear let me off easy. It still hurts like a bitch, though.";Frame 626dialogue0.text = "Selene: Okay, let's get our sap and we can go back...Oh no!";Frame 627dialogue0.text = "The buckets of sap were knocked over when the bear was kicking your ass. The entire day's work, wasted!";Frame 628dialogue0.text = player_name + ": Damn...If only I'd been strong enough to fight the bear...well, at least you're safe, and I'm mostly unhurt. We'll come back another day and do it again.";Frame 629dialogue0.text = "Selene: O-okay...";Frame 630dialogue0.text = "You failed to complete the Adventure! :("; days_left--;Frame 631gotoAndStop (1);Frame 632dialogue0.text = player_name + ": Hey, you furry bastard, leave her alone!";Frame 633dialogue0.text = "You take a flying leap and kick the bear right in the nose!\nAmazingly, it backs away, snuffling in what sounds like pain!";Frame 634dialogue0.text = player_name + ": Wow...I mean, uh, yeah! That's right bitch!";Frame 635dialogue0.text = "The bear swipes at you with its claws, but your sparring sessions with Taiyo have prepared you well. You dodge the bear's attacks and kick it in the head. Eventually it gives up and lopes off, letting out growling sobs. (Sobbing growls?)";Frame 636dialogue0.text = "Selene: Uuu...nnnnn...*sniff*";Frame 637dialogue0.text = player_name + ": Hey! Selene? Hey...it's all right! It's all right, don't worry.\nWe're fine now. We're safe.";Frame 638dialogue0.text = "Selene: Unnnnn...*sniff* You're sure?";Frame 639dialogue0.text = player_name + ": I promise. Here are the flowers I got for you.";Frame 640dialogue0.text = "Selene: Oh, thank you! Let's get home so I can put these in water.";Frame 641dialogue0.text = "The two of you carry the buckets of sap back to town.";Frame 642dialogue0.text = "Congratulations, Adventure completed!"; Adv_S0_Bear = true; days_left--;Frame 643gotoAndStop (1);Frame 644dialogue0.text = ("Selene: Oh, there you are, " + player_name) + "! You're just in time to meet him!";Frame 645dialogue0.text = player_name + ": What, who?";Frame 646dialogue0.text = "Selene: Come on, you'll like him!";Frame 647dialogue0.text = "Selene: Hi, Mokona!";Frame 648dialogue0.text = player_name + ": Uh, is this...";Frame 649dialogue0.text = "Man: Selene, there you are!";Frame 650dialogue0.text = "Selene: Michael! Welcome back!";Frame 651dialogue0.text = ((player_name + ": Ah, of course. Michael, is it? I'm ") + player_name) + ".";Frame 652dialogue0.text = "Michael stares at you for a few moments.";Frame 653dialogue0.text = ("Selene: " + player_name) + " has been taking care of me. He even got me some flowers!";Frame 654dialogue0.text = player_name + ": Well, you know, she asked.";Frame 655dialogue0.text = "Michael: Of course. Thank you for taking care of Selene while I was away.";Frame 656dialogue0.text = "Michael: Of course, now I'm here to protect her again.";Frame 657dialogue0.text = player_name + ": I think I understand.";Frame 658dialogue0.text = ("Selene: Thank you for coming out here today, " + player_name) + "...";Frame 659dialogue0.text = "Congratulations, Adventure completed!"; days_left--; Adv_S1_Docks = true;Frame 660gotoAndStop (1);Frame 661dialogue0.text = "Selene: Hmmmm...";Frame 662dialogue0.text = player_name + ": Looking for something?";Frame 663dialogue0.text = "Selene: I'm sure he was around here...";Frame 664dialogue0.text = player_name + ": Who was?";Frame 665dialogue0.text = "Selene: Mad Jack, the criminal the Guildmaster was talking about...\nI'm good at finding people who are trying to hide!";Frame 666dialogue0.text = player_name + ": Uh, right, I'm sure you are.";Frame 667dialogue0.text = ("Selene: ...Huh? OH! " + player_name) + "! I didn't see you there!";Frame 668dialogue0.text = player_name + ": ...";Frame 669dialogue0.text = "Selene: Did the Guildmaster send you to help me? That was nice of him.";Frame 670dialogue0.text = player_name + ": Yeah, one girl going after a fugitive, we figured you might\nneed some help.";Frame 671dialogue0.text = "Selene: Oh, how sweet!";Frame 672dialogue0.text = player_name + ": Right...so, any progress?";Frame 673dialogue0.text = "Selene: Someone said he was...uh...well, no, no progress yet.";Frame 674dialogue0.text = player_name + ": Great.";Frame 675dialogue0.text = "So begins the long process of questioning passersby.\nA tradition in countless adventure games.";Frame 676dialogue0.text = "Random Person: I saw a suspicious character buying leather clothes.";Frame 677dialogue0.text = "Random Person #2: I saw a suspicious character checking out of a hotel.";Frame 678dialogue0.text = "Random Person #3: I saw a suspicious character drawing water from a well.";Frame 679dialogue0.text = "Random Person #6: I saw a suspicious character leaving my girlfriend's house!";Frame 680dialogue0.text = "Random Person #37 (in a row): I saw a suspicious character giving candy to kids!"; var url8 = "http://uploads.ungrounded.net"; if (_root._url.substr(0, url8.length) != url8) { gotoAndPlay (1); }Frame 681dialogue0.text = "Random Person #600: I heard he's a giant chicken!";Frame 682dialogue0.text = "Eventually, however, you make your way to a secluded street with a surprising number of people milling around.";Frame 683dialogue0.text = "Bouncer: Hey, you can't come in here dressed like that!";Frame 684dialogue0.text = player_name + ": Huh? Dressed like what?";Frame 685dialogue0.text = "Bouncer: Didn't you see what it said on the invitation?";Frame 686dialogue0.text = player_name + ": No, I must have left it in my other pants.";Frame 687dialogue0.text = "Bouncer: Fetish wear, fetish wear ONLY! What kind of party do you think this is?";Frame 688dialogue0.text = player_name + ": Uh, I dunno...";Frame 689dialogue0.text = "Bouncer: Get lost, wannabes!";Frame 690dialogue0.text = "Selene: We need to get inside there! What did that guy say?";Frame 691dialogue0.text = player_name + ": Crap, after we came all this way?\nIt must have been some...weird kinky sex party. And they want us to dress up?";Frame 692dialogue0.text = "Selene: What kind of party did you say it was?";Frame 693dialogue0.text = player_name + ": Uh...never mind...";Frame 694dialogue0.text = "You failed to complete the Adventure! :("; days_left--;Frame 695gotoAndStop (1);Frame 696dialogue0.text = player_name + ": Uh...Oh! Right! Just give us a moment to, uh, get dressed.";Frame 697dialogue0.text = player_name + ": (Selene, listen. If we want to get into the party, you have to put this on.)";Frame 698dialogue0.text = "Selene: I...what?!?";Frame 699dialogue0.text = player_name + ": (Trust me, it'll work. You want to catch this guy, right?)";Frame 700dialogue0.text = "Selene: I...okay...";Frame 701dialogue0.text = player_name + ": Ahem...now then...May I and my, er, girl, come in?";Frame 702dialogue0.text = "Bouncer: I really think you should put more effort into dressing her up...\n*sigh* Fine, whatever. Go on in.";Frame 703dialogue0.text = player_name + ": Come on, Selene, I mean, uh, pet.";Frame 704dialogue0.text = "Selene: Yes, master.";Frame 705dialogue0.text = player_name + ": ...What was that?";Frame 706dialogue0.text = "Selene: How was my acting?";Frame 707dialogue0.text = player_name + ": Oh...real good...\nUh, so, are you sure this is where he went?";Frame 708dialogue0.text = "Selene: No doubt about it! All the clues led here!\nNow we just have to find him in this...mass of people.";Frame 709dialogue0.text = "Mad Jack: Well, well, it's always nice to see new faces.";Frame 710dialogue0.text = player_name + ": Uh...hi?";Frame 711dialogue0.text = "Mad Jack: I must say I like the understatedness of the costume.\nAnd, oh, that leash looks like quality workmanship.";Frame 712dialogue0.text = "Selene: Here, why don't you try it on!";Frame 713dialogue0.text = "Mad Jack: Ooh, are you a switch too?";Frame 714dialogue0.text = player_name + ": Come on, Mad Jack, time to go.";Frame 715dialogue0.text = "Mad Jack: Wait, I never go along on the first date!\nAlthough, with you two maybe I can make an exception...";Frame 716dialogue0.text = "Guildmaster: ...Do I even want to know this time?";Frame 717dialogue0.text = player_name + ": Honestly? No.";Frame 718dialogue0.text = "Mad Jack: I'm not into fat old geezers.";Frame 719dialogue0.text = "Congratulations, Adventure completed!"; days_left--; Adv_S2_SMParty = true;Frame 720gotoAndStop (1);Frame 721dialogue0.text = "Selene: I felt sure I saw him around here somewhere...";Frame 722dialogue0.text = player_name + ": Uh-huh...";Frame 723dialogue0.text = "Selene: With those sharp teeth and claws...";Frame 724dialogue0.text = player_name + ": Huh? Yeah, I guess...";Frame 725dialogue0.text = "Selene: And that long skinny body...";Frame 726dialogue0.text = player_name + ": What? Yo! Selene! Hellooooo! You there?";Frame 727dialogue0.text = ("Selene: What? Oh! " + player_name) + "! Hi!";Frame 728dialogue0.text = player_name + ": Yeah, hi. Aren't we looking for that guy's dog?";Frame 729dialogue0.text = "Selene: Oh, yes! We have to find Mokona before he's eaten by the monster!";Frame 730dialogue0.text = player_name + ": Excuse me? Monster?!?";Frame 731dialogue0.text = "Selene: A monster has been attacking people around Serenia recently!\nI've followed his tracks to this cave!";Frame 732dialogue0.text = player_name + ": Right...they do look sort of like animal tracks...fine, lead the way.";Frame 733dialogue0.text = "Selene: I can't go in there, I'm scared of the monster!";Frame 734dialogue0.text = player_name + ": Fine, whatever, I'll go in.";Frame 735dialogue0.text = player_name + ": That girl has some problems. I bet she made up this monster so she\nwouldn't have to help.";Frame 736dialogue0.text = "After following the tracks for a while you come across the dog, looking none the worse for wear.";Frame 737dialogue0.text = player_name + ": Aha, there you are! Come on, boy. Girl? Whatever. Come on!";Frame 738dialogue0.text = "The dog whimpers and tries to back away from you. Fortunately, it has a leash tied to its collar, which lets you drag it all the way back to Selene.";Frame 739dialogue0.text = "Selene: Mokona! We were so worried!";Frame 740dialogue0.text = player_name + ": See, I told you, it wasn't a monster, it was just this stupid dog.";Frame 741dialogue0.text = "Selene: Mokona isn't stupid! He was probably running from the monster!";Frame 742dialogue0.text = player_name + ": Will you shut up about the monster already!";Frame 743dialogue0.text = "Selene: Michael never tells me to shut up!";Frame 744dialogue0.text = player_name + ": Well good for him! I guess he's just perfect!";Frame 745dialogue0.text = "Selene: KYAAAAAAH!";Frame 746dialogue0.text = player_name + ": WHAT THE FUCK!";Frame 747dialogue0.text = "A disgusting monster has leaped out of nowhere to menace you! It looks like a giant cat twisted into a more human shape!";Frame 748dialogue0.text = player_name + ": GET THE FUCK OFF HER!";Frame 749dialogue0.text = "You slash at the monster with your sword, but it bounds away faster than you can react!";Frame 750dialogue0.text = "Selene: Uwaaaahhh...";Frame 751dialogue0.text = player_name + ": Selene! Are you all right? Let's get you back to town!";Frame 752dialogue0.text = "Selene: *sniff* O-okay...";Frame 753dialogue0.text = "Michael: Selene! What happened?!?";Frame 754dialogue0.text = player_name + ": We were looking for your dog, and...there was this monster...";Frame 755dialogue0.text = "Michael: Oh! Mokona! Thank you...but Selene!";Frame 756dialogue0.text = player_name + ": I think she might have been hurt. She needs to see a doctor...";Frame 757dialogue0.text = "Michael: Of course. I'll take care of it. Come on, Selene. I'll take care of you. There's no need to worry.";Frame 758dialogue0.text = "Michael puts his arm around Selene and leads her off into the town.";Frame 759dialogue0.text = player_name + ": I bet you will...";Frame 760dialogue0.text = "Congratulations, Adventure completed!"; days_left--; Adv_S3_DogSearch = true;Frame 761gotoAndStop (1);Frame 762dialogue0.text = player_name + ": Well, here I am. I guess Selene isn't here yet. What could she be doing?";Frame 763dialogue0.text = player_name + ": Hmmmm, broken fences, torn-up ground...It looks like there's been fighting around here recently. That monster attacking, maybe? Wait, what's this?";Frame 764dialogue0.text = "While poking around the remains of a broken shed you find...";Frame 765dialogue0.text = player_name + ": Panties? Why would they be here?!? And why do they look so familiar? Could it be something about the monster...";Frame 766dialogue0.text = "Selene: Heeeeeeeey!";Frame 767dialogue0.text = "You quickly stuff the panties into a pocket just as Selene runs up.";Frame 768dialogue0.text = "Selene: Hi!...You okay?";Frame 769dialogue0.text = player_name + ": Okay? Of course I'm okay! Why wouldn't I be okay?";Frame 770dialogue0.text = "Selene: Uh...okay.";Frame 771dialogue0.text = "Selene: Anyway, I was going to ask you to help me look for clues...";Frame 772dialogue0.text = player_name + ": But?";Frame 773dialogue0.text = "Selene: Huh? Sorry?";Frame 774dialogue0.text = player_name + ": But something's bothering you. Come on, you can tell me.";Frame 775dialogue0.text = "Selene: Oh... Well, it's just...It's just that I didn't tell Michael where I was going today.";Frame 776dialogue0.text = player_name + ": Oh. Michael, right...";Frame 777dialogue0.text = "Selene: I know it's silly, but he worries sometimes.";Frame 778dialogue0.text = player_name + ": No, no, I understand. We could, uh, go tell him now.";Frame 779dialogue0.text = "Selene: Really? Oh, thank you! I'll show you where his house is.";Frame 780dialogue0.text = "Selene: Just down this street...";Frame 781dialogue0.text = "Selene: ...";Frame 782dialogue0.text = player_name + ": Selene? What's wrong?";Frame 783dialogue0.text = "Selene: I...I don't know...";Frame 784dialogue0.text = "Selene: Here's his house, but I...I have a bad feeling...";Frame 785dialogue0.text = "You can't tell if anything is wrong, but you draw your sword.";Frame 786dialogue0.text = player_name + ": If...something happens, you get ready with magic, okay Selene?";Frame 787dialogue0.text = "Selene: Y-yes! Yes, I'm ready.";Frame 788dialogue0.text = player_name + ": Okay, here we go.";Frame 789dialogue0.text = "The door is unlocked. In fact, it's slightly ajar.\nYou push it open, holding your sword up...";Frame 790dialogue0.text = "...";Frame 791dialogue0.text = "Selene: *choke*";Frame 792dialogue0.text = player_name + ": Selene...I'm sorry...Selene?";Frame 793dialogue0.text = "Selene runs out of the room and down the street!";Frame 794dialogue0.text = player_name + ": Selene!";Frame 795dialogue0.text = player_name + ": Wait! Selene!";Frame 796dialogue0.text = "You finally catch up to Selene...she stands away from the road, at the edge of a cliff.";Frame 797dialogue0.text = player_name + ": Selene, what are you doing?";Frame 798dialogue0.text = ("Selene: Oh..." + player_name) + ". I...I don't know.\nI just can't...can't think that he's...";Frame 799dialogue0.text = player_name + ": Selene...I know it hurts. And it will hurt for a long time. But you can't just give up!";Frame 800dialogue0.text = "Selene: But...he was a part of my life!";Frame 801dialogue0.text = player_name + ": Of course! But not your WHOLE life!"; var url9 = "http://uploads.ungrounded.net"; if (_root._url.substr(0, url9.length) != url9) { gotoAndPlay (1); }Frame 802dialogue0.text = "Selene: What?";Frame 803dialogue0.text = player_name + ": You've got the Adventurers' Guild. Friends who care for you. Your lab work.";Frame 804dialogue0.text = player_name + ": You could, I don't know, find out who did it.";Frame 805dialogue0.text = "Selene: I...what? What did you say?";Frame 806dialogue0.text = player_name + ": What? Oh--You're good at figuring out mysteries, right? This is a crime that needs to be solved. You could help!";Frame 807dialogue0.text = "Selene: Maybe...If you put it that way.";Frame 808dialogue0.text = "Selene: Will you help me?";Frame 809dialogue0.text = player_name + ": Well, of course! I mean, we all will, the Guildmaster and everyone.";Frame 810dialogue0.text = "Selene: All right...I guess...I need to tell you something, though.";Frame 811dialogue0.text = "Selene: When I was attacked...the werepuma bit me. I'm a monster too! I know there's a full moon coming up, it will make me...change. And that monster can control me! It makes me do things...";Frame 812dialogue0.text = player_name + ": You're...I see. ...But that's not your fault, Selene! We just have to beat this monster together! Then you'll be free!";Frame 813dialogue0.text = "Selene: What?!? I, I don't know if I can...";Frame 814dialogue0.text = player_name + ": Don't worry, Selene. I'll help you! We'll beat it together.";Frame 815dialogue0.text = "Selene: ...promise?";Frame 816dialogue0.text = player_name + ": Yes, I promise. Come on, let's get back to town.";Frame 817dialogue0.text = "Guildmaster: With your story, the marks on the...victims, and other evidence...We've figured out what's causing the attacks.";Frame 818dialogue0.text = "Guildmaster: The attacker is a werepuma, a powerful creature that can change its shape from humanoid to large cat and something in between.";Frame 819dialogue0.text = "Guildmaster: Werepumas born in the wild are just predators, like wolves. But, like werewolves, a werepuma's bite spreads its condition.";Frame 820dialogue0.text = "Guildmaster: No wild werepuma would perpetrate these crimes. It has to be an evil person who was infected and then became...addicted to the power.";Frame 821dialogue0.text = player_name + ": *You* figured all that out?";Frame 822dialogue0.text = "Guildmaster: Hey! The Adventurers' Guild has a long history! Our library is filled with descriptions of hundreds of monsters.";Frame 823dialogue0.text = "Guildmaster: Now, werepumas are strong and fast, with vicious teeth and claws. But they *can* be killed by ordinary weapons.";Frame 824dialogue0.text = "...";Frame 825dialogue0.text = player_name + ": Then I'll kill it.";Frame 826dialogue0.text = "Selene: What?!?";Frame 827dialogue0.text = "Guildmaster: Yes, you may be able to. If Selene helps you. I think it will take you both working together.";Frame 828dialogue0.text = "Selene: Of course!";Frame 829dialogue0.text = "Guildmaster: Or perhaps you and Taiyo...Anyway, I'll let you know as soon as we find out anything further.";Frame 830dialogue0.text = "Adventure completed."; days_left--; Adv_S4_Death = true;Frame 831gotoAndStop (1);Frame 832dialogue0.text = player_name + ": Hey, Selene! How you doing?";Frame 833dialogue0.text = ("Selene: Oh, " + player_name) + ". I'm doing...I'm doing fine.";Frame 834dialogue0.text = player_name + ": That's good to hear. So, right, what's the situation here?";Frame 835dialogue0.text = "Selene: Well, we're in a new tunnel the miners dug just recently.\nThey tell me that down the tunnel a ways is a lot of silver.\nHowever, once they reached a certain point, a dragon appeared and chased them\naway!";Frame 836dialogue0.text = player_name + ": Great...I hope you don't expect me to fight a dragon!";Frame 837dialogue0.text = "Selene: Oh, no, I know you're not a strong enough warrior to do that.";Frame 838dialogue0.text = player_name + ": You could have phrased that a little more kindly.";Frame 839dialogue0.text = "Selene: I just think there's something missing.\nSomething the miners didn't figure out. Maybe we can help.";Frame 840dialogue0.text = player_name + ": Okay, if you say so...";Frame 841dialogue0.text = "After walking down the cave a few minutes, you find a blocked-off opening.";Frame 842dialogue0.text = "Selene: Huh, what's this? It looks like the miners piled rocks here.";Frame 843dialogue0.text = player_name + ": Huh, I wonder why. Did they mention this to you?";Frame 844dialogue0.text = "Selene: No, they didn't. I want to see what's inside!";Frame 845dialogue0.text = player_name + ": What?!? Those boulders must weigh a ton each!";Frame 846dialogue0.text = ("Selene: Come on, " + player_name) + ", you're big and strong! Pleeeease?";Frame 847dialogue0.text = "You can try to move the rocks, or you can continue down the tunnel.";Frame 848gotoAndStop (1);Frame 849dialogue0.text = player_name + ": Okay, here goes.";Frame 850dialogue0.text = player_name + ": Hup...";Frame 851dialogue0.text = player_name + ": Gnnnnnnnnn...";Frame 852dialogue0.text = player_name + ": Grrrrrrr!...";Frame 853dialogue0.text = player_name + ": ...crap.";Frame 854dialogue0.text = ("Selene: I'm sorry, I guess they really were too heavy.\nAre you okay, " + player_name) + "?";Frame 855dialogue0.text = player_name + ": Oh, sure, I'll just be a little sore tomorrow...";Frame 856dialogue0.text = player_name + ": Well, let's continue on.";Frame 857dialogue0.text = "Selene: Aw...";Frame 858dialogue0.text = "You haven't gone far before you hear something in the darkness.\nA kind of hissing, rubbing...";Frame 859dialogue0.text = "Selene: Do you hear that?";Frame 860dialogue0.text = player_name + ": Yes...uh...";Frame 861dialogue0.text = "The hissing sound turns out to be scales rubbing over stone.";Frame 862dialogue0.text = "...";Frame 863dialogue0.text = player_name + ": RUN!";Frame 864dialogue0.text = "Selene: KYAAAAAAAAH!";Frame 865dialogue0.text = "Dragon: GRRAAAAAARRR!";Frame 866dialogue0.text = "The dragon stomps up the tunnel after you!\nYou run all the way back to the mouth of the cave and find that you've left it behind.";Frame 867dialogue0.text = "Selene: I guess it just wanted us to...go away...(pant)\nWe're fortunate it wasn't hungry...";Frame 868dialogue0.text = player_name + ": Yeah, fortunate!";Frame 869dialogue0.text = "Adventure failed. :("; days_left--;Frame 870gotoAndStop (1);Frame 871dialogue.text = player_name + ": Hup...";Frame 872dialogue0.text = player_name + ": Grrrrrrnnnnn...";Frame 873dialogue0.text = player_name + ": GrrrrARRRRR!";Frame 874dialogue0.text = "With a mighty heave, you pull the largest boulder away!";Frame 875dialogue0.text = "Selene: Yay!";Frame 876dialogue0.text = "You slowly move the boulders away from the cave, until the entrance is completely open.\nYou walk inside to see...";Frame 877dialogue0.text = "Selene: Dragon eggs! Look at that!\nI don't think the miners even realized they were here!";Frame 878dialogue0.text = player_name + ": So they just blocked off the tunnel without thinking!";Frame 879dialogue0.text = "Dragon: GRRRAAAAAAARRR!";Frame 880dialogue0.text = player_name + " & Selene: AAAAAAAHHHH!"; var url2a = "http://uploads.ungrounded.net"; if (_root._url.substr(0, url2a.length) != url2a) { gotoAndPlay (1); }Frame 881dialogue0.text = "The dragon pushes its way past you, into the cave, and it curls around the eggs!";Frame 882dialogue0.text = "Selene: Awww...the dragon was just trying to get back to her eggs!\nIsn't that sweet?";Frame 883dialogue0.text = player_name + ": Uh, I guess.";Frame 884dialogue0.text = "Dragon: GRAAAAR!";Frame 885dialogue0.text = player_name + " & Selene: AAAAAAAHHHH!";Frame 886dialogue0.text = "You and Selene run out of the cave!\nThe dragon lays back down around its eggs again.";Frame 887dialogue0.text = "Selene: I think...(pant) I think as long as we leave the dragon alone,\nshe won't bother us. That means the miners can go back to mining!";Frame 888dialogue0.text = "Adventure completed!"; days_left--; Adv_S5_Dragon = true;Frame 889gotoAndStop (1);Frame 890dialogue0.text = ("Taiyo: " + player_name) + "! About time!";Frame 891dialogue0.text = player_name + ": What? What's going on?";Frame 892dialogue0.text = "Taiyo: A werepuma has been terrorizing the town! Haven't you heard?";Frame 893dialogue0.text = player_name + ": Uh...";Frame 894dialogue0.text = "Taiyo: Oh, never mind! Just come on!";Frame 895dialogue0.text = "Taiyo: Aha! Now we've got you! Do you come quietly or do we beat you up?";Frame 896dialogue0.text = "Werepuma: Grrrrr...aren't you cute with your little armor and sword!";Frame 897dialogue0.text = "Taiyo: GRAAAAGH!";Frame 898dialogue0.text = "Taiyo lunges forward and slashes with her sword!\nBut the beast dodges and Taiyo's sword hits the wall with a CLANG!";Frame 899dialogue0.text = "Werepuma: Bitch, you almost hit me!";Frame 900dialogue0.text = "Sensing an opportunity, you conjure a vast fireball; however, the werepuma leaps upward and clings to the roof of a nearby house and avoids the spell!";Frame 901dialogue0.text = "Werepuma: HSSSSS! I didn't become a werepuma just to be taken down by two punk adventurers!";Frame 902dialogue0.text = "The werepuma leaps off the building straight for Taiyo!\nIt's incredibly fast, somehow avoiding Taiyo's sword in midair, slamming into her body and knocking her over!";Frame 903dialogue0.text = "You desperately cast a series of ice darts at the werepuma!";Frame 904dialogue0.text = player_name + ": Bitch, over here!";Frame 905dialogue0.text = "The werepuma jumps up, spinning to avoid the flame darts!\nYou cast a fire shield around yourself--but it ducks under the spell and sweeps your legs out from under you!";Frame 906dialogue0.text = "You hit your head on the sidewalk and black out.\nThe last thing you hear is hissing laughter...";Frame 907dialogue0.text = "Guildmaster: Ah, finally! I was almost starting to get worried!";Frame 908dialogue0.text = player_name + ": Wha? Who? Wha...Taiyo?";Frame 909dialogue0.text = "Guildmaster: Taiyo's fine. Selene is taking care of her.";Frame 910dialogue0.text = player_name + ": Good...\nI guess we weren't good enough to beat it. My magic wasn't powerful enough...";Frame 911dialogue0.text = "Guildmaster: It's all right.\nThe problem is, if you two can't, I don't know who can...";Frame 912dialogue0.text = "Adventure failed. :("; days_left--;Frame 913gotoAndStop (1);Frame 914dialogue0.text = player_name + ": Wait a minute, *became* a werepuma?";Frame 915dialogue0.text = "The werepuma leaps off the building straight for Taiyo! It's incredibly fast, somehow avoiding Taiyo's sword in midair, slamming into her body and knocking her over!";Frame 916dialogue0.text = "You ready a spell, thinking about all the magic you've learned. But while you're racking your brain for magical knowledge, you recall another bit of information...";Frame 917dialogue0.text = player_name + ": Werewolves can spread lycanthropy through bites... The werepuma must have been bitten the same way! And it contracted the curse!";Frame 918dialogue0.text = player_name + ": Taiyo! The werepuma is cursed! BREAK THE CURSE!";Frame 919dialogue0.text = "Werepuma: What?!?";Frame 920dialogue0.text = "Suddenly a flash of light envelops Taiyo and the werepuma!";Frame 921dialogue0.text = "Werepuma: GYYEEAAAAAAARRRRR...";Frame 922dialogue0.text = "...aaaagh!";Frame 923dialogue0.text = "...";Frame 924dialogue0.text = "Taiyo: BASTARD!!!";Frame 925dialogue0.text = "Taiyo slams her fist into the man's face, knocking him out with one punch!";Frame 926dialogue0.text = "...";Frame 927dialogue0.text = player_name + ": Holy crap! We did it!";Frame 928dialogue0.text = "Taiyo: Yeah, I guess we did.\n...Wow! We beat the werepuma!";Frame 929dialogue0.text = player_name + ": Great job, Taiyo!";Frame 930dialogue0.text = "Taiyo: It was, wasn't it? Of course I couldn't have done it without you. That was pretty tricky, realizing that I could remove its curse! I didn't even know I could until I tried!";Frame 931dialogue0.text = player_name + ": Well, I'm the mage, right? It's my job to know magic stuff. I'm just glad it worked!";Frame 932dialogue0.text = "Guildmaster: Amazing work, you two! With his powers gone, we can hold him in jail until the trial.";Frame 933dialogue0.text = "Guildmaster: I'm proud of you. Both of you.\nYou're real Adventurers now!"; var url2b = "http://uploads.ungrounded.net"; if (_root._url.substr(0, url2b.length) != url2b) { gotoAndPlay (1); }Frame 934dialogue0.text = player_name + ": Well all right!";Frame 935dialogue0.text = "Taiyo: Heh, I didn't think you could manage it, perv, but you turned out okay in the end.";Frame 936dialogue0.text = player_name + ": Great! So...what now?";Frame 937dialogue0.text = "Guildmaster: I think you've earned a rest for now. Just hang around until the Festival, I'm sure it'll be a happy occasion.";Frame 938dialogue0.text = "Adventure completed!"; Adv_6_Werepuma_T = true; skiprest_flag = true; days_left--;Frame 939gotoAndStop (1);Frame 940dialogue0.text = ("Selene: " + player_name) + "! Thank goodness! We tracked down the werepuma!";Frame 941dialogue0.text = player_name + ": Well all right, let's go!";Frame 942dialogue0.text = "Selene: There you are! Now...now come quietly or...we'll take you in by force!";Frame 943dialogue0.text = "Werepuma: Grrrrr...aren't you a cute little wizard girl!";Frame 944dialogue0.text = "The werepuma leaps at Selene, but you intercept it!\nAmazingly, the creature dodges your sword in midair and bounds to the side!";Frame 945dialogue0.text = "Selene: KYAAAAH!";Frame 946dialogue0.text = "Werepuma: Bitch, you almost hit me!";Frame 947dialogue0.text = "You slash forcefully at the monster--incredibly, it dodges!\nBut you succeed in driving it away from Selene.";Frame 948dialogue0.text = player_name + ": Selene! I need some help here!";Frame 949dialogue0.text = "Werepuma: Sss, sss, sss! She cannot oppose me!";Frame 950dialogue0.text = "Glancing back at Selene, you see her white and shivering with fright. More than that...it looks like the werepuma is controlling her! You turn back and lunge at the monster again but it's just too fast!";Frame 951dialogue0.text = player_name + ": Selene! SELENE!";Frame 952dialogue0.text = "The werepuma lunges low to the ground and sweeps your legs out from under you! You hit your head on the sidewalk and black out. The last thing you hear is hissing laughter...";Frame 953dialogue0.text = "Guildmaster: Ah, finally! I was almost starting to get worried!";Frame 954dialogue0.text = player_name + ": Wha? Who? Wha...Selene?";Frame 955dialogue0.text = "Guildmaster: She's fine. She brought you in after the werepuma knocked you out.";Frame 956dialogue0.text = player_name + ": She did? I see...I'm glad she's okay. I guess we weren't good enough to beat it. If only I were stronger...";Frame 957dialogue0.text = "Guildmaster: It's all right. The problem is, if you two can't, I don't know who can...";Frame 958dialogue0.text = "Adventure failed. :("; days_left--;Frame 959gotoAndStop (1);Frame 960dialogue0.text = "Glancing back at Selene, you see her white and shivering with fright. In fact, more than that, it looks like the werepuma is controlling her! Gritting your teeth, you attack the monster again, this time slashing its shoulder and driving it back!";Frame 961dialogue0.text = player_name + ": Selene, snap out of it! Remember what this thing did to you! What it did to Michael!";Frame 962dialogue0.text = "The werepuma takes advantage of your lack of attention by leaping at you! You fend off the blow with your shield, but stumble back and fall to the ground!";Frame 963dialogue0.text = ("Selene: What? " + player_name.toUpperCase()) + "!";Frame 964dialogue0.text = "Out of nowhere comes a clap of thunder, and a bolt of lightning arcs down from the sky to earth itself in the werepuma!";Frame 965dialogue0.text = "Werepuma: YOOOOWWWWLLL!";Frame 966dialogue0.text = "Werepuma: BITCH! When I get through with you...";Frame 967dialogue0.text = "You ram your sword into the monster's chest, cutting off its words.";Frame 968dialogue0.text = "Selene: BURN.";Frame 969dialogue0.text = "You barely manage to roll away before a column of flame envelops the monster! Its screams slowly die away as you watch, the heat almost scorching your face...";Frame 970dialogue0.text = "...and then there is only a sword lying in a pile of ash.";Frame 971dialogue0.text = "...";Frame 972dialogue0.text = player_name + ": Selene, you did it!";Frame 973dialogue0.text = "Selene: Wha?!?";Frame 974dialogue0.text = player_name + ": It's over! It's all over, Selene. You don't have to be scared anymore.";Frame 975dialogue0.text = "Selene: Yes...";Frame 976dialogue0.text = ("Selene: Yes. Thank you, " + player_name) + ". Thank you so much...I couldn't have done it without you.";Frame 977dialogue0.text = player_name + ": Oh...well, I couldn't have done it without you, either! Come on, let's get back to the Guildmaster.";Frame 978dialogue0.text = "Guildmaster: Amazing work, you two! They told me about the fight, sword and magic working together. Classic stuff.";Frame 979dialogue0.text = "Guildmaster: I'm proud of you. Both of you. You're real Adventurers now!";Frame 980dialogue0.text = player_name + ": Well all right!";Frame 981dialogue0.text = ("Selene: That's great. Thank you, " + player_name) + ".";Frame 982dialogue0.text = player_name + ": Great! So...what now?";Frame 983dialogue0.text = "Guildmaster: I think you've earned a rest for now. Just hang around until the Festival, I'm sure it'll be a happy occasion.";Frame 984dialogue0.text = "Adventure completed!"; Adv_6_Werepuma_S = true; skiprest_flag = true; days_left--;Frame 985gotoAndStop (1);Frame 986dialogue0.text = player_name + ": Taiyo! Selene?";Frame 987dialogue0.text = ("Selene: Hi, " + player_name) + "!";Frame 988dialogue0.text = "Taiyo: Yeah, hi. C'mon! We tracked down the werepuma! It's final battle time!";Frame 989dialogue0.text = player_name + ": Oh, well, lead the way!";Frame 990dialogue0.text = "Taiyo: Aha! Now we've got you!";Frame 991dialogue0.text = "Selene: You better...um...come quietly!";Frame 992dialogue0.text = "Werepuma: Sss, sss, sss! Why look at this! Two wonderfully cute little adventurer girls!...and one ugly punk.";Frame 993dialogue0.text = "Taiyo & Selene: Hey!";Frame 994dialogue0.text = player_name + ": Huh?";Frame 995dialogue0.text = "Taiyo suddenly lunges forward with a sword strike, but the werepuma bounds backward!";Frame 996dialogue0.text = player_name + ": All right, you're going down!";Frame 997dialogue0.text = "You lunge forward but bump into Taiyo, who is also trying to attack the monster!";Frame 998dialogue0.text = "Taiyo: Ow, watch it, perv!";Frame 999dialogue0.text = player_name + ": Ack!";Frame 1000dialogue0.text = "Selene: KYAAAAH!";Frame 1001dialogue0.text = "Werepuma: Wahahahaha!";Frame 1002dialogue0.txt = "The werepuma takes advantage of your confusion by darting under your legs! It sweeps your feet off the ground--you tumble and hit your head on the sidewalk!";Frame 1003dialogue0.text = "...";Frame 1004dialogue0.text = player_name + ": ...Wha? Whazzuh?";Frame 1005dialogue0.text = "Guildmaster: Ah, good, you're awake. Looks like you weren't good enough to take on the werepuma.";Frame 1006dialogue0.text = player_name + ": I what? But I've done so well so far...";Frame 1007dialogue0.text = "Guildmaster: It's different if you have to fight alongside someone, like Taiyo. I think you need more training.";Frame 1008dialogue0.text = player_name + ": Uh...speaking of which, where is Taiyo? And Selene?"; var url2c = "http://uploads.ungrounded.net"; if (_root._url.substr(0, url2c.length) != url2c) { gotoAndPlay (1); }Frame 1009dialogue0.text = "Guildmaster: They were so disgusted they left you here and went to have a drink.";Frame 1010dialogue0.text = player_name + ": Great...";Frame 1011dialogue0.text = "Adventure failed. :("; days_left--;Frame 1012gotoAndStop (1);Frame 1013dialogue0.text = "As the werepuma turns to face you, Taiyo springs up to slash it again! Following her movement, you attack as well, slicing the creature's shoulder!";Frame 1014dialogue0.text = "Werepuma: GRAAAAAR! I shall tear your sinews from your body to make jockstraps!";Frame 1015dialogue0.text = "The werepuma suddenly leaps forward, a whirlwind of fur and teeth! You and Taiyo are hard pressed to keep it at bay!";Frame 1016dialogue0.text = player_name + ": Selene, we could use some magic help here! Selene?";Frame 1017dialogue0.text = "Glancing back, you see Selene standing white-faced and shivering! The werepuma laughs.";Frame 1018dialogue0.text = "Werepuma: She cannot oppose me!";Frame 1019dialogue0.text = "Taiyo: Shit, he's too fast!";Frame 1020dialogue0.text = ("Selene: " + player_name.toUpperCase()) + "! TAIYO!";Frame 1021dialogue0.text = "Selene suddenly fires a volley of ice darts at the creature! It yowls and leaps straight for you!";Frame 1022dialogue0.text = "You cast a shield of flame around yourself--but the monster dives downward in midair, ducking under the shield and bowling you over! With a crack your head hits the ground...";Frame 1023dialogue0.text = "...";Frame 1024dialogue0.text = player_name + ": ...Wha? Whosa? Selene? Taiyo?";Frame 1025dialogue0.text = "Guildmaster: Whoa, easy there! It's okay. You're safe, the girls are safe.";Frame 1026dialogue0.text = player_name + ": ...oh...what happened?";Frame 1027dialogue0.text = "Guildmaster: Well, far as I can tell, the werepuma knocked you out. The girls were so concerned that they let it escape.";Frame 1028dialogue0.text = player_name + ": Uh...really? Concerned?";Frame 1029dialogue0.text = "Guildmaster: Apparently. Anyway, from what I heard, it sounded like you needed some more magic power. Even all three of you weren't enough to stop the thing.";Frame 1030dialogue0.text = player_name + ": Damn. How can I defeat it...";Frame 1031dialogue0.text = "Adventure failed! :("; days_left--;Frame 1032gotoAndStop (1);Frame 1033dialogue0.text = "You cast a shield of flame around yourself, and the monster bounces back before it reaches you!";Frame 1034dialogue0.text = "Werepuma: GRAAAARRRGH! I didn't come all this way, become this monster just for three punks like YOU to defeat me!";Frame 1035dialogue0.text = player_name + ": Wait...BECOME the werepuma? That's it!";Frame 1036dialogue0.text = "You cast a spell of binding! It catches the werepuma's paws and holds them tightly to the ground! The monster almost rips free with its freakish strength, but then Selene boosts your spell with her own power!";Frame 1037dialogue0.text = player_name + ": Great job, Selene! Now--Taiyo! The werepuma is cursed! BREAK THE CURSE!";Frame 1038dialogue0.text = "Werepuma: What?!?";Frame 1039dialogue0.text = "Taiyo lunges toward the werepuma--and suddenly a flash of light envelops them both!";Frame 1040dialogue0.text = "Werepuma: GYYEEAAAAAAARRRRR...";Frame 1041dialogue0.text = "...aaaagh!";Frame 1042dialogue0.text = "...";Frame 1043dialogue0.text = "Taiyo: BASTARD!!!";Frame 1044dialogue0.text = "Taiyo slams her fist into the man's face, knocking him out with one punch!";Frame 1045dialogue0.text = "...";Frame 1046dialogue0.text = player_name + ": ...Holy crap! We did it!";Frame 1047dialogue0.text = "Selene: Kyaaah! Uh...what just happened?!?";Frame 1048dialogue0.text = "Taiyo suddenly looks flustered and doesn't say anything.";Frame 1049dialogue0.text = player_name + ": Uh, we just...Drained its power. Don't worry, Selene. It's all take care of.";Frame 1050dialogue0.text = "Selene: Uh...okay?";Frame 1051dialogue0.text = "Taiyo: YEAH! All right! Great job, guys!";Frame 1052dialogue.text = player_name + ": Woohoo!";Frame 1053dialogue0.text = "Selene: Yay!";Frame 1054dialogue0.text = "Guildmaster: Amazing work! All three of you! I knew, if you three worked together, there'd be nothing that could stop you!";Frame 1055dialogue0.text = "Guildmaster: I'm proud of you. You're all real Adventurers now!";Frame 1056dialogue0.text = player_name + ": Well all right!";Frame 1057dialogue0.text = ("Selene: That's great. Thank you, " + player_name) + "!";Frame 1058dialogue0.text = "Taiyo: Heh, I didn't think you could manage it, perv, but you turned out okay in the end.";Frame 1059dialogue0.text = player_name + ": Great! So...what now?"; var url2d = "http://uploads.ungrounded.net"; if (_root._url.substr(0, url2d.length) != url2d) { gotoAndPlay (1); }Frame 1060dialogue0.text = "Guildmaster: I think you've earned a rest for now.\nJust hang around until the Festival, I'm sure it'll be a happy occasion.";Frame 1061dialogue0.text = "Adventure completed!"; Adv_6_Werepuma_T = true; Adv_6_Werepuma_S = true; skiprest_flag = true; days_left--;Frame 1062gotoAndStop (1);Frame 1063System.security.allowDomain("www.rosewoodgames.com"); dest_fla.loadMovie("http://www.rosewoodgames.com/flash/h_loss1n.swf");Frame 1064dialogue0.text = "Game Over!\n\nPress Next to continue!";Frame 1065gotoAndStop (1);Frame 1066System.security.allowDomain("www.rosewoodgames.com"); dest_fla.loadMovie("http://www.rosewoodgames.com/flash/h_taiyo1n.swf");Frame 1067dialogue0.text = "Game Over!\n\nPress Next to continue!";Frame 1068gotoAndStop (1);Frame 1069System.security.allowDomain("www.rosewoodgames.com"); dest_fla.loadMovie("http://www.rosewoodgames.com/flash/h_selene1n.swf");Frame 1070dialogue0.text = "Game Over!\n\nPress Next to continue!";Frame 1071gotoAndStop (1);Frame 1072System.security.allowDomain("www.rosewoodgames.com"); dest_fla.loadMovie("http://www.rosewoodgames.com/flash/h_shop1n.swf");Frame 1073dialogue0.text = "Press Next to continue!";Frame 1074gotoAndStop (1);Frame 1075System.security.allowDomain("www.rosewoodgames.com"); dest_fla.loadMovie("http://www.rosewoodgames.com/flash/h_lighth1n.swf");Frame 1076dialogue0.text = "Press Next to continue!";Frame 1077gotoAndStop (1);Frame 1078dialogue0.text = player_name + ": Uh...Who are you?";Frame 1079dialogue0.text = "Guy: Oh, I was hired to take care of the lighthouse.\nApparently the girl who worked here before wanted to get into some other line of work.";Frame 1080dialogue0.text = player_name + ": Svetlana did? Where is she now?";Frame 1081dialogue0.text = "Guy: I don't know.\nSo...you come here often? I hear it gets pretty lonely up here...";Frame 1082dialogue0.text = player_name + ": I think I'll be going.";Frame 1083gotoAndStop (1);Frame 1084System.security.allowDomain("www.rosewoodgames.com"); dest_fla.loadMovie("http://www.rosewoodgames.com/flash/h_tailene1n.swf");Frame 1085dialogue0.text = "Press Next to continue!";Frame 1086gotoAndStop (1);Frame 1087stop();Frame 1089gotoAndPlay (1);Frame 1090dialogue0.text = "Granny E: So you didn't manage to seduce either of those sweet young things. Well, that's okay, if at first you don't succeed, try, try again!\nMaybe you should learn a bit more about how these Adventures work. Or maybe you should try satisfying just one at a time, hmmm?";Frame 1091dialogue0.text = "Granny E: Or maybe you just used the \"credits\" cheat to reacquaint yourself with the wonderful people who created this masterpiece. In which case, you should be commended!";Frame 1092dialogue0.text = "Granny E: Either way, thanks for playing!";Frame 1093gotoAndPlay (1);Frame 1094dialogue0.text = "Three weeks later...";Frame 1095dialogue0.text = "Taiyo: Mmmmm, this is the life...What do you think, are we going to catch a lot of fish today?";Frame 1096dialogue0.text = player_name + ": I'm not so sure...";Frame 1097dialogue0.text = "Taiyo: I guess it doesn't matter...As long as I've got you, big boy.";Frame 1098dialogue0.text = player_name + ": Huh? \"Big boy\"?!?";Frame 1099dialogue0.text = "Taiyo: I think it fits you pretty well! So, don't you want your drink?"; var url2e = "http://uploads.ungrounded.net"; if (_root._url.substr(0, url2e.length) != url2e) { gotoAndPlay (1); }Frame 1100dialogue0.text = "The End";Frame 1101gotoAndPlay (1);Frame 1102dialogue0.text = "The End";Frame 1103gotoAndStop (1);Frame 1104dialogue0.text = "A few months later...";Frame 1105dialogue0.text = "Taiyo: Woo! I'm glad summer is finally here!";Frame 1106dialogue0.text = "Selene: It's nice to have a break from adventuring and doing lab work.";Frame 1107dialogue0.text = "Taiyo: Oh, I bet you've been wanting to show off that new swimsuit, huh, Selene!";Frame 1108dialogue0.text = "Selene: Taiyo! Why are you always so mean to me!";Frame 1109dialogue0.text = "Taiyo: Aw, I'm only teasing. It looks great on you!";Frame 1110dialogue0.text = ("Taiyo: Right, " + player_name) + "?";Frame 1111dialogue0.text = player_name + ": Damn, why do I have to carry all the towels and drinks?";Frame 1112dialogue0.text = "Selene: It's good exercise!"; var url2f = "http://uploads.ungrounded.net"; if (_root._url.substr(0, url2f.length) != url2f) { gotoAndPlay (1); }Frame 1113dialogue0.text = "Taiyo: Yeah, you need all the stamin you can get!";Frame 1114dialogue0.text = player_name + ": Dealing with the two of you *does* tend to tire out a guy...";Frame 1115dialogue0.text = "Selene: Ooh! I stopped by the hotel room and it has a water bed!";Frame 1116dialogue0.text = "Taiyo: Awesome!";Frame 1117dialogue0.text = player_name + ": Ack!";Frame 1118dialogue0.text = "The End";Frame 1119gotoAndPlay (1);Frame 1120dialogue0.text = "Oriana: Oh, you've done well, clever little man! Your devotion is flattering!";Frame 1121dialogue0.text = player_name + ": Eheheheh...";Frame 1122dialogue0.text = "Oriana: And now, with all this money, we can open more shops...to get more money! All in our eventual quest to...";Frame 1123dialogue0.text = player_name + ": ...rule the world?";Frame 1124dialogue0.text = "Oriana: Ew, who would want to rule the world? That's too much work. I was thinking of opening a nude resort on some tropical island.";Frame 1125dialogue0.text = player_name + ": Works for me!";Frame 1126dialogue0.text = "The End";Frame 1127gotoAndPlay (1);Frame 1128dialogue0.text = "Oriana: You've been visiting here an awful lot...It's almost like you like me!";Frame 1129dialogue0.text = player_name + ": Well, you know...You place a high value on customer satisfaction!";Frame 1130dialogue0.text = "Oriana: That's true. Hmmm...You've spent a lot of money here already. I wonder where you get it all from. That speaks of entrepreneurship and financial acumen."; var url2g = "http://uploads.ungrounded.net"; if (_root._url.substr(0, url2g.length) != url2g) { gotoAndPlay (1); }Frame 1131dialogue0.text = player_name + ": Uh...";Frame 1132dialogue0.text = "Oriana: I could use a man of your...abilities around here. In a sort of, shall we say, joint business venture.";Frame 1133dialogue0.text = player_name + ": That sounds intriguing.";Frame 1134dialogue0.text = "Oriana: Oh, yes. But! In order to prove you're truly worthy, I'll need a down payment of...1000 gold!";Frame 1135dialogue0.text = player_name + ": 1000 gold?!?";Frame 1136if (stat_money >= shopending_money) { button1000_inst._visible = true; } else { button1000_inst._visible = false; } dialogue0.text = "Oriana: That's right! Of course, if you can't get it together, I'm sure someone else could...";Frame 1137gotoAndPlay (1);Frame 1292gotoAndPlay (2);Symbol 12 Buttonon (release) { getURL ("http://www.newgrounds.com", "blank"); }Symbol 17 Buttonon (release) { _root.gotoAndPlay(_root.loc_Session2Ad); }Symbol 18 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }Symbol 18 MovieClip Frame 2gotoAndPlay (1);Symbol 42 Buttonon (release) { nextFrame(); }Symbol 51 Buttonon (release) { stat_frame = _currentframe; gotoAndStop(loc_Stat); }Symbol 53 Buttonon (release) { cheat_text = passwd0.text.toLowerCase(); if (cheat_text == "solarflare") { train_const = train_const_c; cheat_res0.text = "Taiyo's Cheat Accepted! Harder, Better, Faster, Stronger!"; } else if (cheat_text == "lunareclipse") { work_const = work_const_c; cheat_res0.text = "Selene's Cheat Accepted! Make Money Fast!"; } else if (cheat_text == "corona") { gotoAndStop(loc_FinalWin_T); } else if (cheat_text == "cognitum") { gotoAndStop(loc_FinalWin_S); } else if (cheat_text == "trine") { gotoAndStop(loc_FinalWin_TS); } else if (cheat_text == "credits") { gotoAndStop(loc_Credits); } else if (cheat_text == "ultramanseven") { stat_magic = Test_Magic2; stat_str = Test_Str2; stat_money = 500; cheat_res0.text = "Ultra C-C-C-Cheat Activated!"; } else if (cheat_text == "clearachievements") { AchingDreamsData.data.achieveFlags = 0; AchingDreamsData.flush(); cheat_res0.text = "Achievements cleared! THEY'RE ALL GONE!"; } else { cheat_res0.text = "Unrecognized cheat! You cheat cheater!"; } cheat_res0.text = ((cheat_text + ": ") + cheat_res0.text) + "\nYou can input another cheat code."; }Symbol 55 Buttonon (release) { player_name = name0.text; nextFrame(); }Symbol 62 Buttonon (release) { gotoAndStop(loc_Guild); }Symbol 66 Buttonon (release) { if (dialogue0._visible) { dialogue0._visible = false; textShader._visible = false; } else { dialogue0._visible = true; textShader._visible = true; } }Symbol 86 Buttonon (release) { gotoAndStop(loc_Adventures); }Symbol 88 Buttonon (release) { gotoAndStop(loc_MainHall); }Symbol 91 Buttonon (release) { stat_frame = _currentframe; gotoAndStop(loc_Stat); }Symbol 92 Buttonon (release) { gotoAndStop(loc_Guild); }Symbol 94 Buttonon (release) { days_left = 0; gotoAndStop(loc_MainHall); }Symbol 99 Buttonon (release) { gotoAndStop(loc_Shop); }Symbol 101 Buttonon (release) { gotoAndStop(loc_Warehouse); }Symbol 103 Buttonon (release) { gotoAndStop(loc_Lab); }Symbol 105 Buttonon (release) { gotoAndStop(loc_Lighthouse); }Symbol 107 Buttonon (release) { if ((!Adv_6_Werepuma_S) && (!Adv_6_Werepuma_T)) { if (Adv_T5_Bandit) { if (Adv_S5_Dragon) { gotoAndStop(loc_Adv_TS6_Werepuma); } else { gotoAndStop(loc_Adv_T6_Werepuma); } } else if (Adv_S5_Dragon) { gotoAndStop(loc_Adv_S6_Werepuma); } else { dialogue0.text = "Error!"; } } else { dialogue0.text = "You've done that already."; } }Symbol 109 Buttonon (release) { gotoAndStop(loc_Guild); }Symbol 111 Buttonon (release) { gotoAndStop(loc_Outskirts); }Symbol 121 Buttonon (release) { if (Adv_T0_Traps && (!Adv_T1_Boxes)) { gotoAndStop(loc_Adv_T1); } }Symbol 123 Buttonon (release) { gotoAndStop(loc_TrainStr); }Symbol 125 Buttonon (release) { gotoAndStop(loc_WorkStr); }Symbol 127 Buttonon (release) { if (Adv_S1_Docks && (!Adv_S2_SMParty)) { gotoAndStop(loc_Adv_S2_SMParty); } }Symbol 129 Buttonon (release) { if (Adv_S0_Bear && (!Adv_S1_Docks)) { gotoAndStop(loc_Adv_S1_Docks); } }Symbol 137 Buttonon (release) { gotoAndStop(loc_TrainMagic); }Symbol 139 Buttonon (release) { gotoAndStop(loc_WorkMagic); }Symbol 143 Buttonon (release) { gotoAndStop(loc_MainHall); }Symbol 160 Buttonon (release) { if (item_Rope) { buyrope_butn._visible = false; dialogue0.text = "Oriana: Oops, all sold out of that. Big bondage\nconvention coming up."; } else if (stat_money < cost_Rope) { dialogue0.text = ("Oriana: You need " + cost_Rope) + " G for that!"; } else { buyrope_butn._visible = false; stat_money = stat_money - cost_Rope; item_Rope = true; dialogue0.text = "Oriana: Thank you! Be careful of rope burns!"; } }Symbol 163 Buttonon (release) { if (item_Light) { buylight_butn._visible = false; dialogue0.text = "Oriana: Oops, all sold out of that. Those crystals\nare pretty rare."; } else if (stat_money < cost_Light) { dialogue0.text = ("Oriana: You need " + cost_Light) + " G for that!"; } else { buylight_butn._visible = false; stat_money = stat_money - cost_Light; item_Light = true; dialogue0.text = "Oriana: Thank you, come again!"; } }Symbol 166 Buttonon (release) { if (item_Collar) { buycollar_butn._visible = false; dialogue0.text = "Oriana: Oops, all sold out of that. Big pet show\ncoming up."; } else if (stat_money < cost_Collar) { dialogue0.text = ("Oriana: You need " + cost_Collar) + " G for that!"; } else { buycollar_butn._visible = false; stat_money = stat_money - cost_Collar; item_Collar = true; dialogue0.text = "Oriana: Thank you! Use only with consent!"; } }Symbol 169 Buttonon (release) { shop_notifyflag = false; if (stat_money < cost_Service) { dialogue0.text = ("Oriana: You need " + cost_Service) + " G for that!"; } else { track_shop++; if (track_shop >= shop_endtimes) { shop_notifyflag = true; gotoAndStop(loc_ShopEndNotify); } else { stat_money = stat_money - cost_Service; } if ((AchingDreamsData.data.achieveFlags & flagShopService) <= 0) { AchingDreamsData.data.achieveFlags = AchingDreamsData.data.achieveFlags | flagShopService; AchingDreamsData.data.flush(); } if (!shop_notifyflag) { gotoAndStop(loc_SpecialService); } } }Symbol 172 Buttonon (release) { if (item_Buckets) { buybucket_butn._visible = false; dialogue0.text = "Oriana: Oops, all sold out of that. Lots of wells need replacing recently."; } else if (stat_money < cost_Buckets) { dialogue0.text = ("Oriana: You need " + cost_Buckets) + " G for that!"; } else { buybucket_butn._visible = false; stat_money = stat_money - cost_Buckets; item_Buckets = true; dialogue0.text = "Oriana: Thank you!"; } }Symbol 174 Buttonon (release) { gotoAndStop(loc_MainHall); }Symbol 176 Buttonon (release) { gotoAndStop(stat_frame); }Symbol 226 Buttonon (release) { gotoAndStop(loc_Cave); }Symbol 228 Buttonon (release) { gotoAndStop(loc_Valley); }Symbol 230 Buttonon (release) { if (Adv_S3_DogSearch && (!Adv_S4_Death)) { gotoAndStop(loc_Adv_S4); } }Symbol 232 Buttonon (release) { if (Adv_T2_Lighthouse && (!Adv_T3_Unlock)) { gotoAndStop(loc_Adv_T3); } }Symbol 237 Buttonon (release) { if (Adv_T1_Boxes) { if (!Adv_T2_Lighthouse) { gotoAndStop(loc_Adv_T2); } else if (track_lighth < 1) { track_lighth++; gotoAndStop(loc_SexLightH); } else if (track_lighth < 2) { track_lighth++; gotoAndStop(loc_LighthouseJack); } else { track_lighth++; dialogue0.text = player_name + ": You don't really feel like visiting the Lighthouse again."; } } }Symbol 242 Buttonon (release) { gotoAndStop(loc_Outskirts); }Symbol 244 Buttonon (release) { if ((!Adv_T4_Sorc) && (Adv_T3_Unlock)) { gotoAndStop(loc_Adv_T4); } else { dialogue0.text = "There's nothing else for you down there."; } }Symbol 246 Buttonon (release) { if (!Adv_T0_Traps) { gotoAndStop(loc_Adv_T0); } else { dialogue0.text = "There's nothing else for you down there."; } }Symbol 248 Buttonon (release) { if ((!Adv_S5_Dragon) && (Adv_S4_Death)) { gotoAndStop(loc_Adv_S5); } else { dialogue0.text = "There's nothing else for you down there."; } }Symbol 250 Buttonon (release) { if ((!Adv_S3_DogSearch) && (Adv_S2_SMParty)) { gotoAndStop(loc_Adv_S3_DogSearch); } else { dialogue0.text = "There's nothing else for you down there."; } }Symbol 255 Buttonon (release) { gotoAndStop(loc_Adv_S0); }Symbol 257 Buttonon (release) { gotoAndStop(loc_Adv_T5); }Symbol 261 Buttonon (release) { if (item_Rope) { gotoAndStop(loc_Adv_T0Branch); } else { gotoAndStop(loc_Adv_T0Stop); } }Symbol 269 Buttonon (release) { gotoAndStop(loc_Shop); }Symbol 295 Buttonon (release) { if (item_Light) { gotoAndStop(loc_Adv_T2Branch); } else { gotoAndStop(loc_Adv_T2Stop); } }Symbol 311 Buttonon (release) { if (stat_magic >= Test_Magic1) { gotoAndStop(loc_Adv_T4Stop); } else { gotoAndStop(loc_Adv_T4Branch); } }Symbol 330 Buttonon (release) { if (!item_Buckets) { gotoAndStop(loc_Adv_S0Stop); } else { gotoAndStop(loc_Adv_S0Branch); } }Symbol 343 Buttonon (release) { if (stat_str >= Test_Str0) { gotoAndStop(loc_Adv_S0B_FWin); } else { gotoAndStop(loc_Adv_S0B_FLoss); } }Symbol 345 Buttonon (release) { gotoAndStop(loc_Adv_S0B_Run); }Symbol 358 Buttonon (release) { if (item_Collar) { gotoAndStop(loc_Adv_S2_Branch); } else { nextFrame(); } }Symbol 387 Buttonon (release) { if (stat_str >= Test_Str1) { gotoAndStop(loc_Adv_S5_Win); } else { gotoAndStop(loc_Adv_S5_FailTest); } }Symbol 390 Buttonon (release) { gotoAndStop(loc_Adv_S5_FailChoice); }Symbol 403 Buttonon (release) { if (stat_magic >= Test_Magic2) { gotoAndStop(loc_Adv_T6_Werepuma_Win); } else { nextFrame(); } }Symbol 413 Buttonon (release) { if (stat_str >= Test_Str2) { gotoAndStop(loc_Adv_S6_Werepuma_Win); } else { nextFrame(); } }Symbol 422 Buttonon (release) { if (stat_str >= Test_Str2) { gotoAndStop(loc_Adv_TS6_Werepuma_W1); } else { nextFrame(); } }Symbol 423 Buttonon (release) { if (stat_magic >= Test_Magic2) { gotoAndStop(loc_Adv_TS6_Werepuma_W2); } else { nextFrame(); } }Symbol 428 Buttonon (release) { if ((AchingDreamsData.data.achieveFlags & flagBadEnding) <= 0) { AchingDreamsData.data.achieveFlags = AchingDreamsData.data.achieveFlags | flagBadEnding; AchingDreamsData.data.flush(); } gotoAndStop(loc_Credits); }Symbol 429 Buttonon (release) { if ((AchingDreamsData.data.achieveFlags & flagTaiyoEnding) <= 0) { AchingDreamsData.data.achieveFlags = AchingDreamsData.data.achieveFlags | flagTaiyoEnding; AchingDreamsData.data.flush(); } if (track_analsex && ((AchingDreamsData.data.achieveFlags & flagAnalSex) <= 0)) { AchingDreamsData.data.achieveFlags = AchingDreamsData.data.achieveFlags | flagAnalSex; AchingDreamsData.data.flush(); track_analsex = false; } gotoAndStop(loc_Credits); }Symbol 430 Buttonon (release) { if ((AchingDreamsData.data.achieveFlags & flagSeleneEnding) <= 0) { AchingDreamsData.data.achieveFlags = AchingDreamsData.data.achieveFlags | flagSeleneEnding; AchingDreamsData.data.flush(); } gotoAndStop(loc_Credits); }Symbol 431 Buttonon (release) { gotoAndStop(loc_Shop); }Symbol 432 Buttonon (release) { if ((AchingDreamsData.data.achieveFlags & flagSeduceLighthouse) <= 0) { AchingDreamsData.data.achieveFlags = AchingDreamsData.data.achieveFlags | flagSeduceLighthouse; AchingDreamsData.data.flush(); } gotoAndStop(loc_MainHall); }Symbol 433 Buttonon (release) { if ((AchingDreamsData.data.achieveFlags & flagBestEnding) <= 0) { AchingDreamsData.data.achieveFlags = AchingDreamsData.data.achieveFlags | flagBestEnding; AchingDreamsData.data.flush(); } gotoAndStop(loc_Credits); }Symbol 438 Buttonon (release) { getURL ("http://www.hentaicook.com", "_blank"); }Symbol 441 Buttonon (release) { getURL ("http://www.rosewoodgames.com", "_blank"); }Symbol 445 Buttonon (release) { if (Adv_6_Werepuma_T) { if (Adv_6_Werepuma_S) { gotoAndStop(loc_EndingTailene); } else { gotoAndStop(loc_EndingTaiyo); } } else if (Adv_6_Werepuma_S) { gotoAndStop(loc_EndingSelene); } else { gotoAndStop(loc_EndingFail); } }Symbol 455 Buttonon (release) { stat_money = stat_money - cost_Service; gotoAndStop(loc_SpecialService); }Symbol 457 Buttonon (release) { if (stat_money >= shopending_money) { if ((AchingDreamsData.data.achieveFlags & flagShopgirlEnding) <= 0) { AchingDreamsData.data.achieveFlags = AchingDreamsData.data.achieveFlags | flagShopgirlEnding; AchingDreamsData.data.flush(); } gotoAndStop(loc_EndingShopgirl); } }
Library Items
Symbol 1 Graphic | Used by:2 | |
Symbol 2 MovieClip | Uses:1 | Used by:Timeline |
Symbol 3 Graphic | Used by:Timeline | |
Symbol 4 Graphic | Used by:18 424 427 Timeline | |
Symbol 5 Graphic | Used by:6 Timeline | |
Symbol 6 MovieClip | Uses:5 | Used by:18 |
Symbol 7 Graphic | Used by:18 | |
Symbol 8 Graphic | Used by:11 12 | |
Symbol 9 Graphic | Used by:11 12 | |
Symbol 10 Graphic | Used by:11 12 | |
Symbol 11 MovieClip | Uses:8 9 10 | Used by:12 |
Symbol 12 Button | Uses:11 8 9 10 | Used by:18 |
Symbol 13 Graphic | Used by:17 | |
Symbol 14 Graphic | Used by:17 | |
Symbol 15 Graphic | Used by:17 | |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 Button | Uses:13 14 15 16 | Used by:18 |
Symbol 18 MovieClip | Uses:4 6 7 12 17 | Used by:Timeline |
Symbol 19 Font | Used by:20 21 40 43 44 46 47 434 435 436 439 442 443 444 | |
Symbol 20 Text | Uses:19 | Used by:Timeline |
Symbol 21 Text | Uses:19 | Used by:Timeline |
Symbol 22 Bitmap | Used by:23 | |
Symbol 23 Graphic | Uses:22 | Used by:Timeline |
Symbol 24 ShapeTweening | Used by:Timeline | |
Symbol 25 Graphic | Used by:Timeline | |
Symbol 26 ShapeTweening | Used by:Timeline | |
Symbol 27 Bitmap | Used by:28 | |
Symbol 28 Graphic | Uses:27 | Used by:Timeline |
Symbol 29 ShapeTweening | Used by:Timeline | |
Symbol 30 ShapeTweening | Used by:Timeline | |
Symbol 31 Graphic | Used by:Timeline | |
Symbol 32 ShapeTweening | Used by:Timeline | |
Symbol 33 Bitmap | Used by:34 37 | |
Symbol 34 Graphic | Uses:33 | Used by:Timeline |
Symbol 35 Bitmap | Used by:36 37 | |
Symbol 36 Graphic | Uses:35 | Used by:Timeline |
Symbol 37 Graphic | Uses:35 33 | Used by:Timeline |
Symbol 38 ShapeTweening | Used by:Timeline | |
Symbol 39 Graphic | Used by:Timeline | |
Symbol 40 Text | Uses:19 | Used by:Timeline |
Symbol 41 Graphic | Used by:42 92 143 261 269 295 311 330 358 403 413 422 423 428 429 430 431 432 433 445 455 | |
Symbol 42 Button | Uses:41 | Used by:Timeline |
Symbol 43 Text | Uses:19 | Used by:Timeline |
Symbol 44 Text | Uses:19 | Used by:Timeline |
Symbol 45 Graphic | Used by:Timeline | |
Symbol 46 EditableText | Uses:19 | Used by:Timeline |
Symbol 47 EditableText | Uses:19 | Used by:Timeline |
Symbol 48 Font | Used by:49 56 63 446 | |
Symbol 49 EditableText | Uses:48 | Used by:Timeline |
Symbol 50 Graphic | Used by:51 | |
Symbol 51 Button | Uses:50 | Used by:Timeline |
Symbol 52 Graphic | Used by:53 | |
Symbol 53 Button | Uses:52 | Used by:Timeline |
Symbol 54 Graphic | Used by:55 | |
Symbol 55 Button | Uses:54 | Used by:Timeline |
Symbol 56 EditableText | Uses:48 | Used by:Timeline |
Symbol 57 Bitmap | Used by:58 | |
Symbol 58 Graphic | Uses:57 | Used by:Timeline |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 MovieClip | Uses:59 | Used by:Timeline |
Symbol 61 Graphic | Used by:62 | |
Symbol 62 Button | Uses:61 | Used by:Timeline |
Symbol 63 EditableText | Uses:48 | Used by:Timeline |
Symbol 64 Graphic | Used by:66 | |
Symbol 65 Graphic | Used by:66 | |
Symbol 66 Button | Uses:64 65 | Used by:Timeline |
Symbol 67 Bitmap | Used by:68 | |
Symbol 68 Graphic | Uses:67 | Used by:69 |
Symbol 69 MovieClip | Uses:68 | Used by:Timeline |
Symbol 70 Bitmap | Used by:71 | |
Symbol 71 Graphic | Uses:70 | Used by:72 |
Symbol 72 MovieClip | Uses:71 | Used by:Timeline |
Symbol 73 Bitmap | Used by:74 | |
Symbol 74 Graphic | Uses:73 | Used by:75 |
Symbol 75 MovieClip | Uses:74 | Used by:Timeline |
Symbol 76 Bitmap | Used by:77 | |
Symbol 77 Graphic | Uses:76 | Used by:78 |
Symbol 78 MovieClip | Uses:77 | Used by:Timeline |
Symbol 79 Bitmap | Used by:80 | |
Symbol 80 Graphic | Uses:79 | Used by:81 |
Symbol 81 MovieClip | Uses:80 | Used by:Timeline |
Symbol 82 Bitmap | Used by:83 | |
Symbol 83 Graphic | Uses:82 | Used by:84 |
Symbol 84 MovieClip | Uses:83 | Used by:Timeline |
Symbol 85 Graphic | Used by:86 | |
Symbol 86 Button | Uses:85 | Used by:Timeline |
Symbol 87 Graphic | Used by:88 | |
Symbol 88 Button | Uses:87 | Used by:Timeline |
Symbol 89 Graphic | Used by:91 | |
Symbol 90 Graphic | Used by:91 | |
Symbol 91 Button | Uses:89 90 | Used by:Timeline |
Symbol 92 Button | Uses:41 | Used by:Timeline |
Symbol 93 Graphic | Used by:94 | |
Symbol 94 Button | Uses:93 | Used by:Timeline |
Symbol 95 Bitmap | Used by:96 | |
Symbol 96 Graphic | Uses:95 | Used by:97 |
Symbol 97 MovieClip | Uses:96 | Used by:Timeline |
Symbol 98 Graphic | Used by:99 | |
Symbol 99 Button | Uses:98 | Used by:Timeline |
Symbol 100 Graphic | Used by:101 | |
Symbol 101 Button | Uses:100 | Used by:Timeline |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 Button | Uses:102 | Used by:Timeline |
Symbol 104 Graphic | Used by:105 | |
Symbol 105 Button | Uses:104 | Used by:Timeline |
Symbol 106 Graphic | Used by:107 | |
Symbol 107 Button | Uses:106 | Used by:Timeline |
Symbol 108 Graphic | Used by:109 | |
Symbol 109 Button | Uses:108 | Used by:Timeline |
Symbol 110 Graphic | Used by:111 | |
Symbol 111 Button | Uses:110 | Used by:Timeline |
Symbol 112 Bitmap | Used by:113 | |
Symbol 113 Graphic | Uses:112 | Used by:114 |
Symbol 114 MovieClip | Uses:113 | Used by:Timeline |
Symbol 115 Bitmap | Used by:116 | |
Symbol 116 Graphic | Uses:115 | Used by:117 |
Symbol 117 MovieClip | Uses:116 | Used by:Timeline |
Symbol 118 Graphic | Used by:121 | |
Symbol 119 Font | Used by:120 389 | |
Symbol 120 Text | Uses:119 | Used by:121 |
Symbol 121 Button | Uses:118 120 | Used by:Timeline |
Symbol 122 Graphic | Used by:123 | |
Symbol 123 Button | Uses:122 | Used by:Timeline |
Symbol 124 Graphic | Used by:125 | |
Symbol 125 Button | Uses:124 | Used by:Timeline |
Symbol 126 Graphic | Used by:127 | |
Symbol 127 Button | Uses:126 | Used by:Timeline |
Symbol 128 Graphic | Used by:129 | |
Symbol 129 Button | Uses:128 | Used by:Timeline |
Symbol 130 Bitmap | Used by:131 | |
Symbol 131 Graphic | Uses:130 | Used by:132 |
Symbol 132 MovieClip | Uses:131 | Used by:Timeline |
Symbol 133 Bitmap | Used by:134 | |
Symbol 134 Graphic | Uses:133 | Used by:135 |
Symbol 135 MovieClip | Uses:134 | Used by:Timeline |
Symbol 136 Graphic | Used by:137 | |
Symbol 137 Button | Uses:136 | Used by:Timeline |
Symbol 138 Graphic | Used by:139 | |
Symbol 139 Button | Uses:138 | Used by:Timeline |
Symbol 140 Bitmap | Used by:141 | |
Symbol 141 Graphic | Uses:140 | Used by:142 |
Symbol 142 MovieClip | Uses:141 | Used by:Timeline |
Symbol 143 Button | Uses:41 | Used by:Timeline |
Symbol 144 Bitmap | Used by:145 | |
Symbol 145 Graphic | Uses:144 | Used by:146 |
Symbol 146 MovieClip | Uses:145 | Used by:Timeline |
Symbol 147 Bitmap | Used by:148 | |
Symbol 148 Graphic | Uses:147 | Used by:149 |
Symbol 149 MovieClip | Uses:148 | Used by:Timeline |
Symbol 150 Bitmap | Used by:151 | |
Symbol 151 Graphic | Uses:150 | Used by:Timeline |
Symbol 152 Bitmap | Used by:153 | |
Symbol 153 Graphic | Uses:152 | Used by:154 |
Symbol 154 MovieClip | Uses:153 | Used by:Timeline |
Symbol 155 Bitmap | Used by:156 | |
Symbol 156 Graphic | Uses:155 | Used by:157 |
Symbol 157 MovieClip | Uses:156 | Used by:Timeline |
Symbol 158 Graphic | Used by:160 | |
Symbol 159 Graphic | Used by:160 | |
Symbol 160 Button | Uses:158 159 | Used by:Timeline |
Symbol 161 Graphic | Used by:163 | |
Symbol 162 Graphic | Used by:163 | |
Symbol 163 Button | Uses:161 162 | Used by:Timeline |
Symbol 164 Graphic | Used by:166 | |
Symbol 165 Graphic | Used by:166 | |
Symbol 166 Button | Uses:164 165 | Used by:Timeline |
Symbol 167 Graphic | Used by:169 | |
Symbol 168 Graphic | Used by:169 | |
Symbol 169 Button | Uses:167 168 | Used by:Timeline |
Symbol 170 Graphic | Used by:172 | |
Symbol 171 Graphic | Used by:172 | |
Symbol 172 Button | Uses:170 171 | Used by:Timeline |
Symbol 173 Graphic | Used by:174 | |
Symbol 174 Button | Uses:173 | Used by:Timeline |
Symbol 175 Graphic | Used by:176 | |
Symbol 176 Button | Uses:175 | Used by:Timeline |
Symbol 177 Bitmap | Used by:178 | |
Symbol 178 Graphic | Uses:177 | Used by:179 |
Symbol 179 MovieClip | Uses:178 | Used by:Timeline |
Symbol 180 Bitmap | Used by:181 | |
Symbol 181 Graphic | Uses:180 | Used by:182 |
Symbol 182 MovieClip | Uses:181 | Used by:Timeline |
Symbol 183 Bitmap | Used by:184 | |
Symbol 184 Graphic | Uses:183 | Used by:185 |
Symbol 185 MovieClip | Uses:184 | Used by:Timeline |
Symbol 186 Bitmap | Used by:187 | |
Symbol 187 Graphic | Uses:186 | Used by:188 |
Symbol 188 MovieClip | Uses:187 | Used by:Timeline |
Symbol 189 Bitmap | Used by:190 | |
Symbol 190 Graphic | Uses:189 | Used by:191 |
Symbol 191 MovieClip | Uses:190 | Used by:Timeline |
Symbol 192 Bitmap | Used by:193 | |
Symbol 193 Graphic | Uses:192 | Used by:194 |
Symbol 194 MovieClip | Uses:193 | Used by:Timeline |
Symbol 195 Bitmap | Used by:196 | |
Symbol 196 Graphic | Uses:195 | Used by:197 |
Symbol 197 MovieClip | Uses:196 | Used by:Timeline |
Symbol 198 Bitmap | Used by:199 | |
Symbol 199 Graphic | Uses:198 | Used by:200 |
Symbol 200 MovieClip | Uses:199 | Used by:Timeline |
Symbol 201 Bitmap | Used by:202 | |
Symbol 202 Graphic | Uses:201 | Used by:203 |
Symbol 203 MovieClip | Uses:202 | Used by:Timeline |
Symbol 204 Bitmap | Used by:205 | |
Symbol 205 Graphic | Uses:204 | Used by:206 |
Symbol 206 MovieClip | Uses:205 | Used by:Timeline |
Symbol 207 Bitmap | Used by:208 | |
Symbol 208 Graphic | Uses:207 | Used by:209 |
Symbol 209 MovieClip | Uses:208 | Used by:Timeline |
Symbol 210 Bitmap | Used by:211 | |
Symbol 211 Graphic | Uses:210 | Used by:212 |
Symbol 212 MovieClip | Uses:211 | Used by:Timeline |
Symbol 213 Bitmap | Used by:214 | |
Symbol 214 Graphic | Uses:213 | Used by:215 |
Symbol 215 MovieClip | Uses:214 | Used by:Timeline |
Symbol 216 Bitmap | Used by:217 | |
Symbol 217 Graphic | Uses:216 | Used by:218 |
Symbol 218 MovieClip | Uses:217 | Used by:Timeline |
Symbol 219 Bitmap | Used by:220 | |
Symbol 220 Graphic | Uses:219 | Used by:221 |
Symbol 221 MovieClip | Uses:220 | Used by:Timeline |
Symbol 222 Bitmap | Used by:223 | |
Symbol 223 Graphic | Uses:222 | Used by:224 |
Symbol 224 MovieClip | Uses:223 | Used by:Timeline |
Symbol 225 Graphic | Used by:226 | |
Symbol 226 Button | Uses:225 | Used by:Timeline |
Symbol 227 Graphic | Used by:228 | |
Symbol 228 Button | Uses:227 | Used by:Timeline |
Symbol 229 Graphic | Used by:230 | |
Symbol 230 Button | Uses:229 | Used by:Timeline |
Symbol 231 Graphic | Used by:232 | |
Symbol 232 Button | Uses:231 | Used by:Timeline |
Symbol 233 Bitmap | Used by:234 | |
Symbol 234 Graphic | Uses:233 | Used by:235 |
Symbol 235 MovieClip | Uses:234 | Used by:Timeline |
Symbol 236 Graphic | Used by:237 | |
Symbol 237 Button | Uses:236 | Used by:Timeline |
Symbol 238 Bitmap | Used by:239 | |
Symbol 239 Graphic | Uses:238 | Used by:240 385 |
Symbol 240 MovieClip | Uses:239 | Used by:Timeline |
Symbol 241 Graphic | Used by:242 | |
Symbol 242 Button | Uses:241 | Used by:Timeline |
Symbol 243 Graphic | Used by:244 | |
Symbol 244 Button | Uses:243 | Used by:Timeline |
Symbol 245 Graphic | Used by:246 | |
Symbol 246 Button | Uses:245 | Used by:Timeline |
Symbol 247 Graphic | Used by:248 | |
Symbol 248 Button | Uses:247 | Used by:Timeline |
Symbol 249 Graphic | Used by:250 | |
Symbol 250 Button | Uses:249 | Used by:Timeline |
Symbol 251 Bitmap | Used by:252 | |
Symbol 252 Graphic | Uses:251 | Used by:253 |
Symbol 253 MovieClip | Uses:252 | Used by:Timeline |
Symbol 254 Graphic | Used by:255 | |
Symbol 255 Button | Uses:254 | Used by:Timeline |
Symbol 256 Graphic | Used by:257 | |
Symbol 257 Button | Uses:256 | Used by:Timeline |
Symbol 258 Bitmap | Used by:259 | |
Symbol 259 Graphic | Uses:258 | Used by:260 |
Symbol 260 MovieClip | Uses:259 | Used by:Timeline |
Symbol 261 Button | Uses:41 | Used by:Timeline |
Symbol 262 Bitmap | Used by:263 | |
Symbol 263 Graphic | Uses:262 | Used by:264 |
Symbol 264 MovieClip | Uses:263 | Used by:Timeline |
Symbol 265 Bitmap | Used by:266 | |
Symbol 266 Graphic | Uses:265 | Used by:267 |
Symbol 267 MovieClip | Uses:266 | Used by:Timeline |
Symbol 268 MovieClip | Used by:Timeline | |
Symbol 269 Button | Uses:41 | Used by:Timeline |
Symbol 270 Bitmap | Used by:271 | |
Symbol 271 Graphic | Uses:270 | Used by:272 Timeline |
Symbol 272 Button | Uses:271 | Used by:Timeline |
Symbol 273 Bitmap | Used by:274 | |
Symbol 274 Graphic | Uses:273 | Used by:275 |
Symbol 275 MovieClip | Uses:274 | Used by:Timeline |
Symbol 276 Bitmap | Used by:277 | |
Symbol 277 Graphic | Uses:276 | Used by:278 |
Symbol 278 MovieClip | Uses:277 | Used by:Timeline |
Symbol 279 Bitmap | Used by:280 | |
Symbol 280 Graphic | Uses:279 | Used by:281 285 |
Symbol 281 Button | Uses:280 | Used by:Timeline |
Symbol 282 Bitmap | Used by:283 | |
Symbol 283 Graphic | Uses:282 | Used by:284 |
Symbol 284 MovieClip | Uses:283 | Used by:Timeline |
Symbol 285 MovieClip | Uses:280 | Used by:Timeline |
Symbol 286 Bitmap | Used by:287 | |
Symbol 287 Graphic | Uses:286 | Used by:288 |
Symbol 288 MovieClip | Uses:287 | Used by:Timeline |
Symbol 289 Bitmap | Used by:290 | |
Symbol 290 Graphic | Uses:289 | Used by:291 |
Symbol 291 MovieClip | Uses:290 | Used by:Timeline |
Symbol 292 Bitmap | Used by:293 | |
Symbol 293 Graphic | Uses:292 | Used by:294 |
Symbol 294 MovieClip | Uses:293 | Used by:Timeline |
Symbol 295 Button | Uses:41 | Used by:Timeline |
Symbol 296 Bitmap | Used by:297 | |
Symbol 297 Graphic | Uses:296 | Used by:298 |
Symbol 298 MovieClip | Uses:297 | Used by:Timeline |
Symbol 299 Bitmap | Used by:300 | |
Symbol 300 Graphic | Uses:299 | Used by:301 |
Symbol 301 MovieClip | Uses:300 | Used by:Timeline |
Symbol 302 Bitmap | Used by:303 | |
Symbol 303 Graphic | Uses:302 | Used by:304 |
Symbol 304 MovieClip | Uses:303 | Used by:Timeline |
Symbol 305 Bitmap | Used by:306 | |
Symbol 306 Graphic | Uses:305 | Used by:307 |
Symbol 307 MovieClip | Uses:306 | Used by:Timeline |
Symbol 308 Bitmap | Used by:309 | |
Symbol 309 Graphic | Uses:308 | Used by:310 |
Symbol 310 MovieClip | Uses:309 | Used by:Timeline |
Symbol 311 Button | Uses:41 | Used by:Timeline |
Symbol 312 Bitmap | Used by:313 | |
Symbol 313 Graphic | Uses:312 | Used by:314 |
Symbol 314 MovieClip | Uses:313 | Used by:Timeline |
Symbol 315 Bitmap | Used by:316 | |
Symbol 316 Graphic | Uses:315 | Used by:317 |
Symbol 317 MovieClip | Uses:316 | Used by:Timeline |
Symbol 318 Bitmap | Used by:319 | |
Symbol 319 Graphic | Uses:318 | Used by:320 |
Symbol 320 MovieClip | Uses:319 | Used by:Timeline |
Symbol 321 Bitmap | Used by:322 | |
Symbol 322 Graphic | Uses:321 | Used by:323 |
Symbol 323 MovieClip | Uses:322 | Used by:Timeline |
Symbol 324 Bitmap | Used by:325 | |
Symbol 325 Graphic | Uses:324 | Used by:326 |
Symbol 326 MovieClip | Uses:325 | Used by:Timeline |
Symbol 327 Bitmap | Used by:328 | |
Symbol 328 Graphic | Uses:327 | Used by:329 |
Symbol 329 MovieClip | Uses:328 | Used by:Timeline |
Symbol 330 Button | Uses:41 | Used by:Timeline |
Symbol 331 Bitmap | Used by:332 | |
Symbol 332 Graphic | Uses:331 | Used by:Timeline |
Symbol 333 Bitmap | Used by:334 | |
Symbol 334 Graphic | Uses:333 | Used by:335 |
Symbol 335 MovieClip | Uses:334 | Used by:Timeline |
Symbol 336 Bitmap | Used by:337 | |
Symbol 337 Graphic | Uses:336 | Used by:338 |
Symbol 338 MovieClip | Uses:337 | Used by:Timeline |
Symbol 339 Bitmap | Used by:340 | |
Symbol 340 Graphic | Uses:339 | Used by:341 |
Symbol 341 MovieClip | Uses:340 | Used by:Timeline |
Symbol 342 Graphic | Used by:343 | |
Symbol 343 Button | Uses:342 | Used by:Timeline |
Symbol 344 Graphic | Used by:345 | |
Symbol 345 Button | Uses:344 | Used by:Timeline |
Symbol 346 Bitmap | Used by:347 | |
Symbol 347 Graphic | Uses:346 | Used by:348 |
Symbol 348 MovieClip | Uses:347 | Used by:Timeline |
Symbol 349 Bitmap | Used by:350 | |
Symbol 350 Graphic | Uses:349 | Used by:351 |
Symbol 351 MovieClip | Uses:350 | Used by:Timeline |
Symbol 352 Bitmap | Used by:353 | |
Symbol 353 Graphic | Uses:352 | Used by:354 |
Symbol 354 MovieClip | Uses:353 | Used by:Timeline |
Symbol 355 Bitmap | Used by:356 | |
Symbol 356 Graphic | Uses:355 | Used by:357 |
Symbol 357 MovieClip | Uses:356 | Used by:Timeline |
Symbol 358 Button | Uses:41 | Used by:Timeline |
Symbol 359 Bitmap | Used by:360 | |
Symbol 360 Graphic | Uses:359 | Used by:361 |
Symbol 361 MovieClip | Uses:360 | Used by:Timeline |
Symbol 362 Bitmap | Used by:363 | |
Symbol 363 Graphic | Uses:362 | Used by:364 |
Symbol 364 MovieClip | Uses:363 | Used by:Timeline |
Symbol 365 Bitmap | Used by:366 | |
Symbol 366 Graphic | Uses:365 | Used by:367 |
Symbol 367 MovieClip | Uses:366 | Used by:Timeline |
Symbol 368 Bitmap | Used by:369 | |
Symbol 369 Graphic | Uses:368 | Used by:Timeline |
Symbol 370 Bitmap | Used by:371 | |
Symbol 371 Graphic | Uses:370 | Used by:372 |
Symbol 372 MovieClip | Uses:371 | Used by:Timeline |
Symbol 373 Bitmap | Used by:374 | |
Symbol 374 Graphic | Uses:373 | Used by:375 |
Symbol 375 MovieClip | Uses:374 | Used by:Timeline |
Symbol 376 Bitmap | Used by:377 | |
Symbol 377 Graphic | Uses:376 | Used by:378 |
Symbol 378 MovieClip | Uses:377 | Used by:Timeline |
Symbol 379 Bitmap | Used by:380 | |
Symbol 380 Graphic | Uses:379 | Used by:381 |
Symbol 381 MovieClip | Uses:380 | Used by:Timeline |
Symbol 382 Bitmap | Used by:383 | |
Symbol 383 Graphic | Uses:382 | Used by:384 |
Symbol 384 MovieClip | Uses:383 | Used by:Timeline |
Symbol 385 MovieClip | Uses:239 | Used by:Timeline |
Symbol 386 Graphic | Used by:387 | |
Symbol 387 Button | Uses:386 | Used by:Timeline |
Symbol 388 Graphic | Used by:390 | |
Symbol 389 Text | Uses:119 | Used by:390 |
Symbol 390 Button | Uses:388 389 | Used by:Timeline |
Symbol 391 Bitmap | Used by:392 | |
Symbol 392 Graphic | Uses:391 | Used by:393 |
Symbol 393 MovieClip | Uses:392 | Used by:Timeline |
Symbol 394 Bitmap | Used by:395 | |
Symbol 395 Graphic | Uses:394 | Used by:396 |
Symbol 396 MovieClip | Uses:395 | Used by:Timeline |
Symbol 397 Bitmap | Used by:398 | |
Symbol 398 Graphic | Uses:397 | Used by:399 |
Symbol 399 MovieClip | Uses:398 | Used by:Timeline |
Symbol 400 Bitmap | Used by:401 | |
Symbol 401 Graphic | Uses:400 | Used by:402 |
Symbol 402 MovieClip | Uses:401 | Used by:Timeline |
Symbol 403 Button | Uses:41 | Used by:Timeline |
Symbol 404 Bitmap | Used by:405 | |
Symbol 405 Graphic | Uses:404 | Used by:406 |
Symbol 406 MovieClip | Uses:405 | Used by:Timeline |
Symbol 407 Bitmap | Used by:408 | |
Symbol 408 Graphic | Uses:407 | Used by:409 |
Symbol 409 MovieClip | Uses:408 | Used by:Timeline |
Symbol 410 Bitmap | Used by:411 | |
Symbol 411 Graphic | Uses:410 | Used by:412 |
Symbol 412 MovieClip | Uses:411 | Used by:Timeline |
Symbol 413 Button | Uses:41 | Used by:Timeline |
Symbol 414 Bitmap | Used by:415 | |
Symbol 415 Graphic | Uses:414 | Used by:Timeline |
Symbol 416 Bitmap | Used by:417 | |
Symbol 417 Graphic | Uses:416 | Used by:418 |
Symbol 418 MovieClip | Uses:417 | Used by:Timeline |
Symbol 419 Bitmap | Used by:420 | |
Symbol 420 Graphic | Uses:419 | Used by:421 |
Symbol 421 MovieClip | Uses:420 | Used by:Timeline |
Symbol 422 Button | Uses:41 | Used by:Timeline |
Symbol 423 Button | Uses:41 | Used by:Timeline |
Symbol 424 MovieClip | Uses:4 | Used by:Timeline |
Symbol 425 Graphic | Used by:426 | |
Symbol 426 MovieClip | Uses:425 | Used by:Timeline |
Symbol 427 MovieClip | Uses:4 | Used by:Timeline |
Symbol 428 Button | Uses:41 | Used by:Timeline |
Symbol 429 Button | Uses:41 | Used by:Timeline |
Symbol 430 Button | Uses:41 | Used by:Timeline |
Symbol 431 Button | Uses:41 | Used by:Timeline |
Symbol 432 Button | Uses:41 | Used by:Timeline |
Symbol 433 Button | Uses:41 | Used by:Timeline |
Symbol 434 Text | Uses:19 | Used by:Timeline |
Symbol 435 Text | Uses:19 | Used by:Timeline |
Symbol 436 Text | Uses:19 | Used by:Timeline |
Symbol 437 Graphic | Used by:438 | |
Symbol 438 Button | Uses:437 | Used by:Timeline |
Symbol 439 Text | Uses:19 | Used by:Timeline |
Symbol 440 Graphic | Used by:441 | |
Symbol 441 Button | Uses:440 | Used by:Timeline |
Symbol 442 Text | Uses:19 | Used by:Timeline |
Symbol 443 Text | Uses:19 | Used by:Timeline |
Symbol 444 Text | Uses:19 | Used by:Timeline |
Symbol 445 Button | Uses:41 | Used by:Timeline |
Symbol 446 EditableText | Uses:48 | Used by:Timeline |
Symbol 447 Bitmap | Used by:448 | |
Symbol 448 Graphic | Uses:447 | Used by:Timeline |
Symbol 449 Bitmap | Used by:450 | |
Symbol 450 Graphic | Uses:449 | Used by:Timeline |
Symbol 451 Bitmap | Used by:452 | |
Symbol 452 Graphic | Uses:451 | Used by:Timeline |
Symbol 453 Bitmap | Used by:454 | |
Symbol 454 Graphic | Uses:453 | Used by:Timeline |
Symbol 455 Button | Uses:41 | Used by:Timeline |
Symbol 456 Graphic | Used by:457 | |
Symbol 457 Button | Uses:456 | Used by:Timeline |
Symbol 458 Bitmap | Used by:459 | |
Symbol 459 Graphic | Uses:458 | Used by:Timeline |
Symbol 460 Bitmap | Used by:461 | |
Symbol 461 Graphic | Uses:460 | Used by:Timeline |
Symbol 462 Bitmap | Used by:464 467 | |
Symbol 463 Bitmap | Used by:464 467 | |
Symbol 464 Graphic | Uses:462 463 | Used by:Timeline |
Symbol 465 Bitmap | Used by:467 | |
Symbol 466 Bitmap | Used by:467 | |
Symbol 467 Graphic | Uses:465 462 463 466 | Used by:Timeline |
Symbol 468 ShapeTweening | Used by:Timeline | |
Symbol 469 Bitmap | Used by:470 473 | |
Symbol 470 Graphic | Uses:469 | Used by:Timeline |
Symbol 471 Bitmap | Used by:472 473 | |
Symbol 472 Graphic | Uses:471 | Used by:Timeline |
Symbol 473 Graphic | Uses:471 469 | Used by:Timeline |
Instance Names
"name0" | Frame 163 | Symbol 46 EditableText |
"passwd0" | Frame 163 | Symbol 47 EditableText |
"cheat_res0" | Frame 163 | Symbol 49 EditableText |
"dialogue0" | Frame 164 | Symbol 56 EditableText |
"textShader" | Frame 165 | Symbol 60 MovieClip |
"dialogue0" | Frame 165 | Symbol 63 EditableText |
"skiprestButn" | Frame 216 | Symbol 94 Button |
"werepuma_butn" | Frame 217 | Symbol 107 Button |
"Adv_T1Butn" | Frame 218 | Symbol 121 Button |
"adv_S2_butn" | Frame 218 | Symbol 127 Button |
"adv_S1_butn" | Frame 218 | Symbol 129 Button |
"selene_practice0" | Frame 219 | Symbol 135 MovieClip |
"selene_practice1" | Frame 223 | Symbol 142 MovieClip |
"buyrope_butn" | Frame 240 | Symbol 160 Button |
"buylight_butn" | Frame 240 | Symbol 163 Button |
"buycollar_butn" | Frame 240 | Symbol 166 Button |
"buybucket_butn" | Frame 240 | Symbol 172 Button |
"achBackdoor_a" | Frame 241 | Symbol 179 MovieClip |
"achBackdoor_u" | Frame 241 | Symbol 182 MovieClip |
"achLight_a" | Frame 241 | Symbol 185 MovieClip |
"achLight_u" | Frame 241 | Symbol 188 MovieClip |
"achShop_a" | Frame 241 | Symbol 191 MovieClip |
"achShop_u" | Frame 241 | Symbol 194 MovieClip |
"achShopgirl_a" | Frame 241 | Symbol 197 MovieClip |
"achShopgirl_u" | Frame 241 | Symbol 200 MovieClip |
"achTaiyo_a" | Frame 241 | Symbol 203 MovieClip |
"achSelene_a" | Frame 241 | Symbol 206 MovieClip |
"achBest_a" | Frame 241 | Symbol 209 MovieClip |
"achFailure_a" | Frame 241 | Symbol 212 MovieClip |
"achSelene_u" | Frame 241 | Symbol 215 MovieClip |
"achTaiyo_u" | Frame 241 | Symbol 218 MovieClip |
"achBest_u" | Frame 241 | Symbol 221 MovieClip |
"achFailure_u" | Frame 241 | Symbol 224 MovieClip |
"taiyo_unlock0" | Frame 242 | Symbol 117 MovieClip |
"selene_u_button0" | Frame 242 | Symbol 230 Button |
"taiyo_u_button0" | Frame 242 | Symbol 232 Button |
"Adv_T2_Butn" | Frame 243 | Symbol 237 Button |
"adv_butn_4" | Frame 244 | Symbol 244 Button |
"adv_butn_0" | Frame 244 | Symbol 246 Button |
"adv_butn_S5" | Frame 244 | Symbol 248 Button |
"adv_butn_S3" | Frame 244 | Symbol 250 Button |
"adv_butn_s0" | Frame 245 | Symbol 255 Button |
"adv_butn_5" | Frame 245 | Symbol 257 Button |
"dest_fla" | Frame 1063 | Symbol 427 MovieClip |
"dest_fla" | Frame 1084 | Symbol 427 MovieClip |
"textShader" | Frame 1090 | Symbol 60 MovieClip |
"dialogue0" | Frame 1090 | Symbol 446 EditableText |
"button1000_inst" | Frame 1136 | Symbol 457 Button |
"bar" | Symbol 18 MovieClip Frame 1 | Symbol 6 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$lY$.hNvsgf70SiCldgwKOk9P1." |
Labels
"loaded" | Symbol 18 MovieClip Frame 3 |
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