Frame 1 (27 B)
var loc_Session2Ad = 1138;
Frame 162 (4.96 KiB) ●
var player_name = "Defaultguy";
var cheat_text;
var days_left = 32;
var start_str = 50;
var start_magic = 50;
var stat_str = 50;
var stat_magic = 50;
var stat_money = 90;
var work_const_n = 6;
var work_const_c = 2;
var work_const = work_const_n;
var train_const_n = 5;
var train_const_c = 10;
var train_const = train_const_n;
var shop_visited = 0;
var stat_frame = 0;
var temp_money = 0;
var track_shop = 0;
var track_lighth = 0;
var shopending_money = 1000;
var shop_notifyflag = false;
var shop_endtimes = 4;
var track_mctrace = 0;
var track_analsex = false;
var skiprest_flag = false;
var easy_mode = true;
var Test_Str0 = 70;
var Test_Str1 = 90;
var Test_Str2 = 120;
var Test_Magic0 = 70;
var Test_Magic1 = 90;
var Test_Magic2 = 120;
var temp_str;
var loc_FrameOffset = 96;
var loc_Adventures = (120 + loc_FrameOffset);
var loc_Guild = (119 + loc_FrameOffset);
var loc_MainHall = (121 + loc_FrameOffset);
var loc_Warehouse = (122 + loc_FrameOffset);
var loc_Lab = (123 + loc_FrameOffset);
var loc_TrainMagic = (124 + loc_FrameOffset);
var loc_TrainStr = (130 + loc_FrameOffset);
var loc_WorkStr = (135 + loc_FrameOffset);
var loc_WorkMagic = (139 + loc_FrameOffset);
var loc_Shop = (144 + loc_FrameOffset);
var loc_Stat = (145 + loc_FrameOffset);
var loc_Outskirts = (146 + loc_FrameOffset);
var loc_Lighthouse = (147 + loc_FrameOffset);
var loc_Cave = (148 + loc_FrameOffset);
var loc_Valley = (149 + loc_FrameOffset);
var loc_Adv_T0 = (150 + loc_FrameOffset);
var loc_Adv_T0Branch = (174 + loc_FrameOffset);
var loc_Adv_T0Stop = (197 + loc_FrameOffset);
var loc_Adv_T1 = (230 + loc_FrameOffset);
var loc_Adv_T2 = (276 + loc_FrameOffset);
var loc_Adv_T2Branch = (308 + loc_FrameOffset);
var loc_Adv_T2Stop = (324 + loc_FrameOffset);
var loc_Adv_T3 = (333 + loc_FrameOffset);
var loc_Adv_T4 = (360 + loc_FrameOffset);
var loc_Adv_T4Branch = (372 + loc_FrameOffset);
var loc_Adv_T4Stop = (382 + loc_FrameOffset);
var loc_Adv_T5 = (406 + loc_FrameOffset);
var loc_Adv_S0 = (466 + loc_FrameOffset);
var loc_Adv_S0Stop = (480 + loc_FrameOffset);
var loc_Adv_S0Branch = (487 + loc_FrameOffset);
var loc_Adv_S0B_Run = (514 + loc_FrameOffset);
var loc_Adv_S0B_FLoss = (523 + loc_FrameOffset);
var loc_Adv_S0B_FWin = (536 + loc_FrameOffset);
var loc_Adv_S1_Docks = (548 + loc_FrameOffset);
var loc_Adv_S2_SMParty = (565 + loc_FrameOffset);
var loc_Adv_S2_Branch = (600 + loc_FrameOffset);
var loc_Adv_S3_DogSearch = (625 + loc_FrameOffset);
var loc_Adv_S4 = (666 + loc_FrameOffset);
var loc_Adv_S5 = (736 + loc_FrameOffset);
var loc_Adv_S5_FailTest = (753 + loc_FrameOffset);
var loc_Adv_S5_FailChoice = (760 + loc_FrameOffset);
var loc_Adv_S5_Win = (775 + loc_FrameOffset);
var loc_Adv_T6_Werepuma = (794 + loc_FrameOffset);
var loc_Adv_T6_Werepuma_Win = (818 + loc_FrameOffset);
var loc_Adv_S6_Werepuma = (844 + loc_FrameOffset);
var loc_Adv_S6_Werepuma_Win = (864 + loc_FrameOffset);
var loc_Adv_TS6_Werepuma = (890 + loc_FrameOffset);
var loc_Adv_TS6_Werepuma_W1 = (917 + loc_FrameOffset);
var loc_Adv_TS6_Werepuma_W2 = (937 + loc_FrameOffset);
var loc_FinalLoss = (967 + loc_FrameOffset);
var loc_FinalWin_T = (970 + loc_FrameOffset);
var loc_FinalWin_S = (973 + loc_FrameOffset);
var loc_SpecialService = (976 + loc_FrameOffset);
var loc_SexLightH = (979 + loc_FrameOffset);
var loc_LighthouseJack = (982 + loc_FrameOffset);
var loc_FinalWin_TS = (988 + loc_FrameOffset);
var loc_Credits = (991 + loc_FrameOffset);
var loc_EndingFail = (994 + loc_FrameOffset);
var loc_EndingTaiyo = (998 + loc_FrameOffset);
var loc_EndingSelene = (1006 + loc_FrameOffset);
var loc_EndingTailene = (1008 + loc_FrameOffset);
var loc_EndingShopgirl = (1024 + loc_FrameOffset);
var loc_ShopEndNotify = (1032 + loc_FrameOffset);
var item_Light = false;
var item_Rope = false;
var item_Collar = false;
var item_Buckets = false;
var cost_Light = 100;
var cost_Rope = 50;
var cost_Buckets = 60;
var cost_Collar = 90;
var cost_Service = 100;
var adv_flag = false;
var Adv_T0_Traps = false;
var Adv_T1_Boxes = false;
var Adv_T2_Lighthouse = false;
var Adv_T3_Unlock = false;
var Adv_T4_Sorc = false;
var Adv_T5_Bandit = false;
var Adv_S0_Bear = false;
var Adv_S1_Docks = false;
var Adv_S2_SMParty = false;
var Adv_S3_DogSearch = false;
var Adv_S4_Death = false;
var Adv_S5_Dragon = false;
var Adv_6_Werepuma_T = false;
var Adv_6_Werepuma_S = false;
var wereflag = false;
var flagSeleneEnding = 1;
var flagTaiyoEnding = 2;
var flagBestEnding = 4;
var flagBadEnding = 8;
var flagSeduceLighthouse = 16;
var flagShopService = 32;
var flagShopgirlEnding = 64;
var flagAnalSex = 128;
var flagAnyEnding = ((((flagSeleneEnding + flagTaiyoEnding) + flagBestEnding) + flagBadEnding) + flagShopgirlEnding);
var AchingDreamsData = SharedObject.getLocal("RoseWoodGames/AchingDreams", "/");
if ((AchingDreamsData.data.achieveFlags == undefined) || (typeof(AchingDreamsData.data.achieveFlags) != "number")) {
AchingDreamsData.data.achieveFlags = 0;
AchingDreamsData.flush();
}
stop();
Frame 163 (8 B)
stop();
Frame 164 (206 B)
if (player_name == "") {
player_name = "Player";
dialogue0.text = "You have been assigned a default name. Hooray for you.\n";
} else {
dialogue0.text = ("Welcome, " + player_name) + "!";
}
stop();
Frame 165 (363 B)
dialogue0.text = player_name + ": Well, it's been several months since I left home seeking Adventure.\nThe country of Alaria is large, and I've seen some interesting things, but I still haven't found anything truly remarkable or...Adventurous.";
var url2 = "http://uploads.ungrounded.net";
if (_root._url.substr(0, url2.length) != url2) {
gotoAndPlay (1);
}
Frame 166 (249 B)
dialogue0.text = player_name + ": But I've heard that the harbor town of Serenia has been having some problems with monsters. It's a large port, so there should be lots of things to do. And its Adventurers' Guild is famous throughout the country.";
Frame 167 (124 B)
dialogue0.text = "(The Adventurers' Guild serves as a clearinghouse for \"adventurous\" jobs and those looking for them.)";
Frame 168 (98 B)
dialogue0.text = player_name + ": I should be able to see the town right past this last bend...";
Frame 169 (36 B)
dialogue0.text = "SMACK!\n\"Ow!\"";
Frame 170 (26 B)
dialogue0.text = "?!?!?";
Frame 171 (71 B)
dialogue0.text = "Girl's Voice: Hey, watch where you're going, jerk!";
Frame 172 (49 B)
dialogue0.text = "Second Girl's Voice: KYAAAA!";
Frame 173 (108 B)
dialogue0.text = "Pissed-Off Girl: HEY! Are you staring at her panties after you just knocked her over?!?";
Frame 174 (59 B)
dialogue0.text = player_name + ": N-No, of course not...";
Frame 175 (172 B)
dialogue0.text = "Pissed-Off Girl: That's the most disgusting, perverted, cowardly thing I've ever heard of, knocking a helpless girl down just to peek at her underwear!";
Frame 176 (44 B)
dialogue0.text = player_name + ": But I--";
Frame 177 (84 B)
dialogue0.text = "Pissed-Off Girl: You despicable, sniveling, small-dick bastard!";
Frame 178 (72 B)
dialogue0.text = "Shy Girl: Please, Taiyo-neesan, let's just leave...";
Frame 179 (58 B)
dialogue0.text = "Pissed-Off Girl: Fine! Good riddance!";
Frame 180 (24 B)
dialogue0.text = "...";
Frame 181 (56 B)
dialogue0.text = player_name + ": Small-dick bastard?";
Frame 182 (105 B)
dialogue0.text = player_name + ": What the hell was HER problem?\nWell, I'd better get to the Guild...";
Frame 183 (83 B)
dialogue0.text = "Old Woman: Whoa there, sonny! Where you going in such a hurry?";
Frame 184 (66 B)
dialogue0.text = player_name + ": Oh, sorry! Well, I was just--";
Frame 185 (118 B)
dialogue0.text = "Old Woman: Going to the Adventurers' Guild for fame, fortune and maybe some nookie along the way?";
Frame 186 (41 B)
dialogue0.text = player_name + ": Wha?";
Frame 187 (156 B)
dialogue0.text = "Old Woman: Oh, don't think I don't know what young men think about. Those were some nice-looking girls that you just smacked into, huh?";
Frame 188 (49 B)
dialogue0.text = player_name + ": Who ARE you?";
Frame 189 (108 B)
dialogue0.text = "Granny E: All anyone ever calls me is Granny E. I've experienced a lot in my long life.";
Frame 190 (51 B)
dialogue0.text = player_name + ": I believe you.";
Frame 191 (135 B)
dialogue0.text = "Granny E: And I'm here to tell you one important thing...\nEach of those girls has a problem weighing on her soul.";
Frame 192 (120 B)
dialogue0.text = "Granny E: If you could help solve those problems, you might get something good in return! Hahahaha!";
Frame 193 (58 B)
dialogue0.text = "Granny E: Bye now! Don't let me down!";
Frame 194 (24 B)
dialogue0.text = "...";
Frame 195 (185 B)
dialogue0.text = player_name + ": What the hell? This day has just been one freak after another.\nWell, guess I'd better see what kind of lunatic is running the Adventurers' Guild...";
Frame 196 (121 B)
dialogue0.text = "Old Dude: Good afternoon! Hm, strong lad, armor, sword...\nI bet you're looking to be an Adventurer!";
Frame 197 (183 B)
dialogue0.text = ((player_name + ": That's right, my name's ") + player_name) + ". I've been wandering Alaria, seeing the sights...I've heard Serenia has a good Adventurers' Guild.";
Frame 198 (175 B)
dialogue0.text = "Guildmaster: Of course, of course! I'm biased, I admit, but I believe that our Guild is the best in all of Serenia! My name's Saturn. I'm the Guildmaster.";
Frame 199 (48 B)
dialogue0.text = player_name + ": Mr. Saturn?";
Frame 200 (55 B)
dialogue0.text = "Guildmaster: Never say that again.";
Frame 201 (204 B)
dialogue0.text = ((("Guildmaster: Anyway, we've got lots of jobs to do. Everyone's getting ready for the Spring Festival, it's in " + days_left) + " days!\nRemember that, just ") + days_left) + " days!";
Frame 202 (199 B)
dialogue0.text = ("Guildmaster: You can help move cargo at the docks, or you can assist our wizards in enchanting magical fireworks and party favors for the Festival. (In " + days_left) + " days!)";
Frame 203 (117 B)
dialogue0.text = player_name + ": Hey, wait! Boxes and party favors? That doesn't sound like real Adventure to me!";
Frame 204 (253 B)
dialogue0.text = "Guildmaster: Ah, well, about that...You're aware, I'm sure, that while the Adventurers' Guild offers free room and board to its members, it can *revoke* those privileges at any time...\nOn the authority of the branch head, i.e., me.";
Frame 205 (40 B)
dialogue0.text = player_name + ": ...";
Frame 206 (172 B)
dialogue0.text = "Guildmaster: Okay, okay. There WILL be some real Adventures soon, but for now you should earn some money, build up your abilities and explore the town.";
Frame 207 (79 B)
dialogue0.text = player_name + ": Fine, no problem. See you around, old man.";
Frame 208 (60 B)
dialogue0.text = "Guildmaster: Oh, and one other thing...";
Frame 209 (131 B)
dialogue0.text = "Guildmaster: There are another couple of beginning Adventurers that you'll probably be seeing a lot of. Girls?";
Frame 210 (53 B)
dialogue0.text = "Pissed-Off Girl: Oh no, not you!";
Frame 211 (32 B)
dialogue0.text = "Shy Girl: !";
Frame 212 (129 B)
dialogue0.text = "Guildmaster: Taiyo, the battle babe, and Selene, the magess in training.\nBe sure to take good care of them!";
Frame 213 (67 B)
dialogue0.text = "Taiyo: Screw this, I'm leaving! C'mon, Selene!";
Frame 214 (68 B)
dialogue0.text = player_name + ": What have I gotten myself into?";
Frame 215 (372 B)
dialogue0.text = ("This is the Adventurers' Guild. Here you can check which Adventures are available (if any). Once you succeed at an Adventure, it's finished, but if you fail you can try again. But each try uses up a day, whether you succeed or fail! Completing an Adventure successfully will unlock more Adventures.\n" + days_left) + " days until the Spring Festival!";
Frame 216 (2.99 KiB) ●
adv_flag = false;
dialogue0.text = "Available Adventures:";
if (!Adv_T0_Traps) {
dialogue0.text = dialogue0.text + "\n* Go visit the Cave outside of town and bring back the Sacred Item.\nA good way to start out your Adventuring career!";
adv_flag = true;
} else if (!Adv_T1_Boxes) {
dialogue0.text = dialogue0.text + "\n* Go talk to Taiyo at the Docks about some Festival setup work.";
adv_flag = true;
} else if ((!Adv_T2_Lighthouse) && (stat_Magic >= Test_Magic0)) {
dialogue0.text = dialogue0.text + "\n* The Lighthouse light has been flickering. Maybe it needs repair?";
adv_flag = true;
} else if (!Adv_T3_Unlock) {
dialogue0.text = dialogue0.text + "\n* Taiyo mentioned she wanted to speak with you outside of town.";
adv_flag = true;
} else if (!Adv_T4_Sorc) {
dialogue0.text = dialogue0.text + "\n* We're heard rumors of an evil sorceress hiding out in the mountains,\nterrorizing travelers. Go forth and beat her down!";
adv_flag = true;
} else if (!Adv_T5_Bandit) {
dialogue0.text = dialogue0.text + "\n* Several merchant caravans have been attacked by bandits near town.\nWe need someone to hunt down the bandits and deal with them.";
adv_flag = true;
} else {
wereflag = true;
}
if (!Adv_S0_Bear) {
dialogue0.text = dialogue0.text + "\n* Jacob Priestley, the head magician, needs you to gather latex sap\nfrom the trees in the valley. He needs several buckets of it. It's difficult work!";
adv_flag = true;
} else if (!Adv_S1_Docks) {
dialogue0.text = dialogue0.text + "\n* Selene mentioned she was going to meet someone at the docks.\nI think she wanted you to come along too.";
adv_flag = true;
} else if (!Adv_S2_SMParty) {
dialogue0.text = dialogue0.text + "\n* We've heard that a dangerous criminal, Mad Jack, is hiding out in town.\nGo find Selene at the docks, she's good at tracking people.";
adv_flag = true;
} else if (!Adv_S3_DogSearch) {
dialogue0.text = dialogue0.text + "\n* A guy named Michael wants you to find his dog.\nI was like, whatever, but Selene wants to help. She said to meet at the Cave.";
adv_flag = true;
} else if (!Adv_S4_Death) {
dialogue0.text = dialogue0.text + "\n* Selene wanted to meet you at the Outskirts. I think she has more errands\nin the Forest or something, maybe investigating the recent attacks?";
adv_flag = true;
} else if (!Adv_S5_Dragon) {
dialogue0.text = dialogue0.text + "\n* Some miners discovered a new vein of silver, but they're being threatened by a dragon.\nI think this would be good for you and Selene. Meet her at the Cave.";
adv_flag = true;
} else {
wereflag = true;
}
if ((wereflag && (!Adv_6_Werepuma_S)) && (!Adv_6_Werepuma_T)) {
dialogue0.text = "* It's time for the final confrontation with the Werepuma!";
adv_flag = true;
}
if (!adv_flag) {
dialogue0.text = dialogue0.text + "\n* There are no Adventures available. :(";
}
if ((AchingDreamsData.data.achieveFlags & flagAnyEnding) > 0) {
skiprestButn._visible = true;
} else {
skiprestButn._visible = false;
}
Frame 217 (1.43 KiB) ●
if (days_left <= 0) {
if (Adv_6_Werepuma_T) {
if (Adv_6_Werepuma_S) {
gotoAndStop(loc_FinalWin_TS);
} else {
gotoAndStop(loc_FinalWin_T);
}
} else if (Adv_6_Werepuma_S) {
gotoAndStop(loc_FinalWin_S);
} else {
gotoAndStop(loc_FinalLoss);
}
}
dialogue0.text = "This is the town of Serenia. From here you can go to the Docks, Shop, Lab, Town Outskirts, Lighthouse or Guildmaster.";
if (Math.random() < 0.5) {
dialogue0.text = dialogue0.text + "\nGranny E's tip: ";
if (Math.random() < 0.167) {
dialogue0.text = dialogue0.text + "Use the Stats button in the top left of your screen to check your progress!";
}
if (Math.random() < 0.2) {
dialogue0.text = dialogue0.text + "Remember, opposites attract!";
} else if (Math.random() < 0.25) {
dialogue0.text = dialogue0.text + "When the festival comes, you'll see how well you did!";
} else if (Math.random() < 0.333333) {
dialogue0.text = dialogue0.text + "Do well and you may learn secret magic words!";
} else if (Math.random() < 0.5) {
dialogue0.text = dialogue0.text + "Consider what you may need for an Adventure before trying it!";
} else {
dialogue0.text = dialogue0.text + "Success sometimes requires strength, or skill, or an item!";
}
}
if (((Adv_T5_Bandit || (Adv_S5_Dragon)) && (!Adv_6_Werepuma_S)) && (!Adv_6_Werepuma_T)) {
werepuma_butn._visible = true;
} else {
werepuma_butn._visible = false;
}
Frame 218 (601 B)
dialogue0.text = "These are the Docks. Here you can move boxes to earn money or train with Taiyo to build your strength. (Working and training take 1 day each. The amount of money you get from working depends on your Strength.)";
if (Adv_T0_Traps && (!Adv_T1_Boxes)) {
Adv_T1Butn._visible = true;
} else {
Adv_T1Butn._visible = false;
}
if (Adv_S0_Bear && (!Adv_S1_Docks)) {
adv_S1_butn._visible = true;
} else {
adv_S1_butn._visible = false;
}
if (Adv_S1_Docks && (!Adv_S2_SMParty)) {
adv_S2_butn._visible = true;
} else {
adv_S2_butn._visible = false;
}
Frame 219 (244 B)
dialogue0.text = "This is the Lab. Here you can work at enchanting items to make money or practice magic with Selene to raise your Magic. (Working and practice take 1 day each. The amount of money you get from working depends on your Magic.)";
Frame 220 (639 B)
if (stat_magic >= Test_Magic2) {
dialogue0.text = "Selene: Wow! I think you've learned everything I can teach you!";
} else if (stat_magic >= Test_Magic1) {
dialogue0.text = "Selene: Today we're going to work on ice spells!";
} else if (stat_magic >= Test_Magic0) {
dialogue0.text = ("Selene: Hi again, " + player_name) + "! You've been doing well in these lessons!";
} else if (stat_magic > start_magic) {
dialogue0.text = "Selene: Okay, I guess the only way you'll ever get better is with practice...";
} else {
dialogue0.text = "Selene: Okay, I guess we can practice magic...have you ever done it before?";
}
Frame 221 (536 B)
if (stat_magic >= Test_Magic2) {
dialogue0.text = player_name + ": Really? There's nothing else?";
} else if (stat_magic >= Test_Magic1) {
dialogue0.text = player_name + ": Ah, that sounds good.";
} else if (stat_magic >= Test_Magic0) {
dialogue0.text = player_name + ": Thanks!";
} else if (stat_magic > start_magic) {
dialogue0.text = player_name + ": Thanks for the vote of confidence. Hey!\nWhy are you holding that bucket of water?";
} else {
dialogue0.text = player_name + ": Uh, well, yeah, kinda.";
}
Frame 222 (647 B)
if (stat_magic >= Test_Magic2) {
dialogue0.text = "Selene: Oh, there's all sorts of magic in the world. You have to find what type is best for you. But you're almost better than I am at this point.";
} else if (stat_magic >= Test_Magic1) {
dialogue0.text = "Selene: Just cast the spell at this fire I have going...";
} else if (stat_magic >= Test_Magic0) {
dialogue0.text = "Selene: You know, I think we may not even need the bucket of water!";
} else if (stat_magic > start_magic) {
dialogue0.text = "Selene: What? Um...this?";
} else {
dialogue0.text = "Selene: Um, okay...well, let's try the simple fire spell...";
}
Frame 223 (524 B)
selene_practice1._visible = false;
if (stat_magic >= Test_Magic2) {
dialogue0.text = player_name + ": Wow. So I guess coming here today was a waste...";
} else if (stat_magic >= Test_Magic1) {
dialogue0.text = "*fwoosh*...*fwip*...*fwizzz*...";
} else if (stat_magic >= Test_Magic0) {
dialogue0.text = player_name + ": Uh...Great.";
} else if (stat_magic > start_magic) {
dialogue0.text = "Selene: No reason, really...";
} else {
selene_practice1._visible = true;
dialogue0.text = "FWOOSH!";
}
Frame 224 (572 B)
if (stat_magic >= Test_Magic2) {
dialogue0.text = "Selene: You should be ready for any sort of Adventure. But I can practice with you a bit more if you want...";
} else if (stat_magic >= Test_Magic1) {
dialogue0.text = player_name + ": ...Still have that bucket of water handy?";
} else if (stat_magic >= Test_Magic0) {
dialogue0.text = "Selene: I'll leave it over here in the corner...\n...just in case.";
} else if (stat_magic > start_magic) {
dialogue0.text = player_name + ": ...";
} else {
dialogue0.text = "Selene: KYAAAA! PUT IT OUT!";
}
Frame 225 (291 B)
stat_magic = stat_magic + train_const;
dialogue0.text = ("You spend the day practicing magic with Selene. Your Magic is now " + stat_magic) + "!";
days_left--;
stats0.text = (((((("Str: " + stat_str) + " Magic: ") + stat_magic) + " Money: ") + stat_money) + " Days: ") + days_left;
Frame 226 (570 B)
if (stat_str >= Test_Str2) {
dialogue0.text = "Taiyo: Wow. What are you doing back here?";
} else if (stat_str >= Test_Str1) {
dialogue0.text = "Taiyo: Hey, it's the star pupil.\nI never thought I'd say it, but you're becoming a pretty good warrior.";
} else if (stat_str >= Test_Str0) {
dialogue0.text = "Taiyo: Ah, there you are, perv. You've been doing pretty well lately.";
} else if (stat_str > start_str) {
dialogue0.text = "Taiyo: Back for more, huh? This should be fun.";
} else {
dialogue0.text = "Taiyo: Want to spar, huh, perv?";
}
Frame 227 (500 B)
if (stat_str >= Test_Str2) {
dialogue0.text = player_name + ": Huh?";
} else if (stat_str >= Test_Str1) {
dialogue0.text = player_name + ": I bet I'll be able to wrestle you to the ground soon.";
} else if (stat_str >= Test_Str0) {
dialogue0.text = player_name + ": Really? Thanks!";
} else if (stat_str > start_str) {
dialogue0.text = player_name + ": Fun? Seems like hard work to me.";
} else {
dialogue0.text = player_name + ": I'm not a perv, but I'd like to spar.";
}
Frame 228 (647 B)
if (stat_str >= Test_Str2) {
dialogue0.text = "Taiyo: You've learned about as much as I can teach you. I bet you can take on\nanything now.";
} else if (stat_str >= Test_Str1) {
dialogue0.text = "Taiyo: Oh, I bet you'd like that, perv!";
} else if (stat_str >= Test_Str0) {
dialogue0.text = "Taiyo: But you've got a long way to go! En garde!";
} else if (stat_str > start_str) {
dialogue0.text = "Taiyo: Fun for me. I enjoy kicking your ass!";
} else {
dialogue0.text = "Taiyo: Uh-huh. Right. Sure.";
}
var url3 = "http://uploads.ungrounded.net";
if (_root._url.substr(0, url3.length) != url3) {
gotoAndPlay (1);
}
Frame 229 (529 B)
if (stat_str >= Test_Str2) {
dialogue0.text = "Taiyo: You may even...ur...be better than...m...\nOh, who am I kidding. You'll never be THAT good!";
} else if (stat_str >= Test_Str1) {
dialogue0.text = "Taiyo: Keep talking and I'll demonstrate my patented Taiyo Kick to the Soft Bits.";
} else if (stat_str >= Test_Str0) {
dialogue0.text = player_name + ": AAAAAAGH!";
} else if (stat_str > start_str) {
dialogue0.text = "Taiyo: En garde, bitch!";
} else {
dialogue0.text = "Taiyo: En garde, bitch!";
}
Frame 230 (279 B)
stat_str = stat_str + train_const;
dialogue0.text = ("You spend the day sparring with Taiyo. Your Strength is now " + stat_str) + "!";
days_left--;
stats0.text = (((((("Str: " + stat_str) + " Magic: ") + stat_magic) + " Money: ") + stat_money) + " Days: ") + days_left;
Frame 231 (58 B)
dialogue0.text = "Taiyo: Yeah, move those boxes, bitch!";
Frame 232 (75 B)
dialogue0.text = "Taiyo: I'll just sit here with my margarita and watch.";
Frame 233 (87 B)
dialogue0.text = player_name + ": This would be easier without your 'encouragement'.";
Frame 234 (427 B)
temp_money = Math.ceil(stat_str / work_const);
stat_money = stat_money + temp_money;
dialogue0.text = ((((("You spend the day moving boxes with your Strength of " + stat_str) + ". The quartermaster pays you ") + temp_money) + "G for your help. You now have ") + stat_money) + "G.";
days_left--;
stats0.text = (((((("Str: " + stat_str) + " Magic: ") + stat_magic) + " Money: ") + stat_money) + " Days: ") + days_left;
Frame 235 (156 B)
dialogue0.text = "Selene: I think it's nice that you're going to help make things for the Festival. It's good to see a man who can be creative like this.";
Frame 236 (69 B)
dialogue0.text = player_name + ": Oh, I'm VERY good with my hands.";
Frame 237 (51 B)
dialogue0.text = "Selene: Yes, that's important.";
Frame 238 (51 B)
dialogue0.text = "...Selene seems very innocent.";
Frame 239 (432 B)
temp_money = Math.ceil(stat_magic / work_const);
stat_money = stat_money + temp_money;
dialogue0.text = ((((("Anyway, you spent the day making magic items for the Festival with your Magic of " + Magic) + ", and you got ") + temp_money) + "G for it. You now have ") + stat_money) + "G.";
days_left--;
stats0.text = (((((("Str: " + stat_str) + " Magic: ") + stat_magic) + " Money: ") + stat_money) + " Days: ") + days_left;
Frame 240 (454 B)
if (shop_visited > 0) {
dialogue0.text = "Oriana the Shopkeeper: Welcome back, stud. Take all the time you need.";
} else {
dialogue0.text = "Oriana the Shopkeeper: Well, hello there. It's always good to see a new face...and everything else. Go ahead and look at...anything you want.";
}
dialogue0.text = dialogue0.text + (("\nYou have " + stat_money) + " G available for spending.\nIf you need money, try the Docks or Lab.");
shop_visited++;
Frame 241 (2.1 KiB) ●
temp_str = (((((("Str: " + stat_str) + " Magic: ") + stat_magic) + " Money: ") + stat_money) + " Days: ") + days_left;
if (item_Rope) {
temp_str = temp_str + "\nYou have a Rope.";
}
if (item_Light) {
temp_str = temp_str + "\nYou have a Light Crystal.";
}
if (item_Collar) {
temp_str = temp_str + "\nYou have a Collar.";
}
if (item_Buckets) {
temp_str = temp_str + "\nYou have some Buckets.";
}
dialogue0.text = temp_str;
if ((AchingDreamsData.data.achieveFlags & flagSeleneEnding) > 0) {
achSelene_a._visible = true;
achSelene_u._visible = false;
} else {
achSelene_a._visible = false;
achSelene_u._visible = true;
}
if ((AchingDreamsData.data.achieveFlags & flagTaiyoEnding) > 0) {
achTaiyo_a._visible = true;
achTaiyo_u._visible = false;
} else {
achTaiyo_a._visible = false;
achTaiyo_u._visible = true;
}
if ((AchingDreamsData.data.achieveFlags & flagBestEnding) > 0) {
achBest_a._visible = true;
achBest_u._visible = false;
} else {
achBest_a._visible = false;
achBest_u._visible = true;
}
if ((AchingDreamsData.data.achieveFlags & flagBadEnding) > 0) {
achFailure_a._visible = true;
achFailure_u._visible = false;
} else {
achFailure_a._visible = false;
achFailure_u._visible = true;
}
if ((AchingDreamsData.data.achieveFlags & flagSeduceLighthouse) > 0) {
achLight_a._visible = true;
achLight_u._visible = false;
} else {
achLight_a._visible = false;
achLight_u._visible = true;
}
if ((AchingDreamsData.data.achieveFlags & flagShopService) > 0) {
achShop_a._visible = true;
achShop_u._visible = false;
} else {
achShop_a._visible = false;
achShop_u._visible = true;
}
if ((AchingDreamsData.data.achieveFlags & flagShopgirlEnding) > 0) {
achShopgirl_a._visible = true;
achShopgirl_u._visible = false;
} else {
achShopgirl_a._visible = false;
achShopgirl_u._visible = true;
}
if ((AchingDreamsData.data.achieveFlags & flagAnalSex) > 0) {
achBackdoor_a._visible = true;
achBackdoor_u._visible = false;
} else {
achBackdoor_a._visible = false;
achBackdoor_u._visible = true;
}
Frame 242 (510 B)
dialogue0.text = "These are the Outskirts of Serenia. From here you can return to the town\nitself, or you can visit out-of-town locations like the\nValley or Cave.";
if (Adv_T2_Lighthouse && (!Adv_T3_Unlock)) {
taiyo_unlock0._visible = true;
taiyo_u_button0._visible = true;
} else {
taiyo_unlock0._visible = false;
taiyo_u_button0._visible = false;
}
if (Adv_S3_DogSearch && (!Adv_S4_Death)) {
selene_u_button0._visible = true;
} else {
selene_u_button0._visible = false;
}
Frame 243 (274 B)
if (Adv_T1_Boxes) {
Adv_T2_Butn._visible = true;
dialogue0.text = "This is the Lighthouse. You can go back to town, or enter the Lighthouse.";
} else {
Adv_T2_Butn._visible = false;
dialogue0.text = "This is the Lighthouse. The only way to go is back to town.";
}
Frame 244 (505 B)
dialogue0.text = "This is a cave in the mountains.";
if (Adv_T0_Traps) {
adv_butn_0._visible = false;
} else {
adv_butn_0._visible = true;
}
if (Adv_T4_Sorc || (!Adv_T3_Unlock)) {
adv_butn_4._visible = false;
} else {
adv_butn_4._visible = true;
}
if ((!Adv_S2_SMParty) || (Adv_S3_DogSearch)) {
adv_butn_S3._visible = false;
} else {
adv_butn_S3._visible = true;
}
if ((!Adv_S4_Death) || (Adv_S5_Dragon)) {
adv_butn_S5._visible = false;
} else {
adv_butn_S5._visible = true;
}
Frame 245 (288 B)
dialogue0.text = "This is a valley near the trade roads that caravans take.";
if (Adv_T5_Bandit || (!Adv_T4_Sorc)) {
adv_butn_5._visible = false;
} else {
adv_butn_5._visible = true;
}
if (Adv_S0_Bear) {
adv_butn_s0._visible = false;
} else {
adv_butn_s0._visible = true;
}
Frame 246 (98 B)
dialogue0.text = "Taiyo: Oh, great! YOU'RE the one supposed to help me recover the Sacred Item?";
Frame 247 (64 B)
dialogue0.text = player_name + ": I could say the same thing!";
Frame 248 (214 B)
dialogue0.text = "Guildmaster: Now, now, cooperation is the ESSENCE of the Adventurers' Guild!";
var url4 = "http://uploads.ungrounded.net";
if (_root._url.substr(0, url4.length) != url4) {
gotoAndPlay (1);
}
Frame 249 (61 B)
dialogue0.text = "Taiyo: Where the hell did YOU come from?";
Frame 250 (58 B)
dialogue0.text = "Guildmaster: I was picking mushrooms.";
Frame 251 (46 B)
dialogue0.text = "The Guildmaster runs off.";
Frame 252 (79 B)
dialogue0.text = player_name + ": Fine, let's just get this over with, okay?";
Frame 253 (33 B)
dialogue0.text = "Taiyo: Fine!";
Frame 254 (54 B)
dialogue0.text = "Taiyo: Go ahead, fearless leader.";
Frame 255 (59 B)
dialogue0.text = player_name + ": Okay, let's see...wha!";
Frame 256 (90 B)
dialogue0.text = "Arrows suddenly whisk out of holes in the wall, narrowly missing you!";
Frame 257 (61 B)
dialogue0.text = "Taiyo: Ah, good, now we now to keep low.";
Frame 258 (107 B)
dialogue0.text = "The next room has a large flat stone set into the floor, stretching from wall to wall.";
Frame 259 (59 B)
dialogue0.text = player_name + ": This looks suspicious.";
Frame 260 (41 B)
dialogue0.text = "Taiyo: Yes, it does.";
Frame 261 (80 B)
dialogue0.text = "Taiyo kicks you from behind and you stumble onto the stone.";
Frame 262 (51 B)
dialogue0.text = player_name + ": Gah--oh, crap!";
Frame 263 (141 B)
dialogue0.text = "A huge slab rushes down from the ceiling!\nFortunately, you manage to roll forward out of the way before it crushes you.";
Frame 264 (167 B)
dialogue0.text = "The slab pounds downward, then retracts. Taiyo dashes forward to join you as it\ndoes so. The slab pounds down a couple more times, then gives up.";
Frame 265 (69 B)
dialogue0.text = "Taiyo: Good job! You may make a good Adventurer.";
Frame 266 (68 B)
dialogue0.text = player_name + ": If I survive, no thanks to you!";
Frame 267 (81 B)
dialogue0.text = "The next room contains a large hole, too big to jump across.";
Frame 268 (108 B)
dialogue0.text = "If you're unprepared, you can take this opportunity to go back to town.\nChoose wisely!";
Frame 269 (17 B)
gotoAndStop (1);
Frame 270 (52 B)
dialogue0.text = "Taiyo: Hey, do you have a rope?";
Frame 271 (153 B)
dialogue0.text = "Taiyo takes your rope and ties it to a dagger, then throws the improvised\ngrapple upwards to hook over a handy beam in the ceiling.";
Frame 272 (37 B)
dialogue0.text = "Taiyo: Wheeeeee!";
Frame 273 (117 B)
dialogue0.text = "Taiyo swings over and gracefully lands on the other side.\nThen she swings the rope back to you.";
Frame 274 (47 B)
dialogue0.text = player_name + ": Whoooaaaa!";
Frame 275 (167 B)
dialogue0.text = "The dagger slips free just as you're swinging over! Your chest hits the far edge,\nknocking the wind out of you, and Taiyo hauls you up to safety.";
Frame 276 (47 B)
dialogue0.text = player_name + ": Th-thanks!";
Frame 277 (79 B)
dialogue0.text = "Taiyo: No problem. If you died, who would check for traps?";
Frame 278 (96 B)
dialogue0.text = player_name + ": My ghost would come back and set the traps off to kill you.";
Frame 279 (85 B)
dialogue0.text = "Taiyo: Well, enough cheery thoughts, I think we're almost there.";
Frame 280 (99 B)
dialogue0.text = "At the far end of the cave, pushed up against the wall, is...a treasure chest!";
Frame 281 (66 B)
dialogue0.text = player_name + ": Hmmm...it's locked! Now what?";
Frame 282 (67 B)
dialogue0.text = "Taiyo: Hold on, I can handle this. Just a sec.";
Frame 283 (133 B)
dialogue0.text = "Taiyo moves in front of the chest and does something you can't see.\nThere's a click, and the chest swings open!";
Frame 284 (58 B)
dialogue0.text = player_name + ": All right, way to go!";
Frame 285 (34 B)
dialogue0.text = "Taiyo: ......";
Frame 286 (51 B)
dialogue0.text = player_name + ": What's inside?";
Frame 287 (34 B)
dialogue0.text = "Taiyo: ......";
Frame 288 (43 B)
dialogue0.text = player_name + ": ......";
Frame 289 (27 B)
dialogue0.text = "......";
Frame 290 (95 B)
dialogue0.text = "Guildmaster: Yes, this is the Sacred Item. Yessssss...my preciousssssss...";
Frame 291 (59 B)
dialogue0.text = "Taiyo: You...sick...perverted...FREAK!";
Frame 292 (116 B)
dialogue0.text = "Congratulations!\nAdventure completed: Taiyo and the Traps!";
Adv_T0_Traps = true;
days_left--;
Frame 293 (82 B)
dialogue0.text = "The next room contains a large hole, too big to jump\nacross.";
Frame 294 (65 B)
dialogue0.text = "Taiyo: Hmmm, how are we going to cross this?";
Frame 295 (63 B)
dialogue0.text = player_name + ": I think I can jump across.";
Frame 296 (49 B)
dialogue0.text = "You LEAP across the chasm...";
Frame 297 (126 B)
dialogue0.text = ("...and bounce off the far side, falling into the deep pit below!\n" + player_name) + ": AAAAAAAGGHHHH...";
Frame 298 (120 B)
dialogue0.text = "Fortunately, the pit leads out to the mountainside...after bouncing you around a bit.\nOkay, a lot.";
Frame 299 (101 B)
dialogue0.text = "Taiyo: Well, this adventure was a bust. Thanks for nothing,\nsmall-dick bastard!";
Frame 300 (45 B)
dialogue0.text = player_name + ": ...ow...";
Frame 301 (75 B)
dialogue0.text = "You failed to complete the Adventure. :(";
days_left--;
Frame 302 (17 B)
gotoAndPlay (1);
Frame 303 (83 B)
dialogue0.text = "Shopkeeper: So...you're looking for our special service, hmmm?";
Frame 304 (43 B)
dialogue0.text = player_name + ": Right.";
Frame 305 (220 B)
dialogue0.text = "The shopkeeper locks the shop door and turns her Open-Closed sign to Closed.\nThen she walks back and looks you over carefully.\nYou almost feel like a piece of merchandise being inspected for flaws.";
Frame 306 (78 B)
dialogue0.text = "Shopkeeper: Do you even know what the special service is?";
Frame 307 (42 B)
dialogue0.text = player_name + ": Uh...";
Frame 308 (105 B)
dialogue0.text = "Shopkeeper: Well, the Adventurers' motto is nothing ventured, nothing gained, right?";
Frame 309 (79 B)
dialogue0.text = player_name + ": Sounds about right. So what have I gained?";
Frame 310 (314 B)
dialogue0.text = "The shopkeeper unbuttons her skirt and lets it fall to the ground. Then she pulls her shirt\nup over her breasts. She wears no underwear.\nThe woman smiles at you and runs her hands over her thighs, spreading her pussy a little,\nthen she slides her fingers up her chest to stroke her nipples.";
Frame 311 (58 B)
dialogue0.text = "Shopkeeper: Like what you see so far?";
Frame 312 (49 B)
dialogue0.text = player_name + ": Ohhhh, yeah.";
Frame 313 (96 B)
dialogue0.text = "Shopkeeper: That's good to hear...now let's get you out of those clothes...";
Frame 314 (249 B)
dialogue0.text = "The shopkeeper eagerly pulls off your clothes and pushes you onto a table,\nclimbing on top of you to straddle your hard cock. The folds of her pussy are soft\nand wet as they slide down your aching cock, engulfing it in warmth.";
Frame 315 (54 B)
dialogue0.text = "Shopkeeper: OoooOOOHHHH! Mmmmm...";
Frame 316 (65 B)
dialogue0.text = player_name + ": Ohhhh, damn, that's so good!";
Frame 317 (113 B)
dialogue0.text = "The shopkeeper gyrates her hips and bounces on your cock, working you with her tight\npussy.";
Frame 318 (85 B)
dialogue0.text = "Shopkeeper: Come on, stud, let me feel that hot cum inside me...";
Frame 319 (106 B)
dialogue0.text = player_name + ": If you like it this much, why don't you just ask instead of charging?";
Frame 320 (93 B)
dialogue0.text = "Shopkeeper: Oh, I don't think so. A girl has to make a living, you know.";
Frame 321 (100 B)
dialogue0.text = "Shopkeeper: Besides, if you have to work for something, you appreciate it more!";
Frame 322 (118 B)
dialogue0.text = "You spend the afternoon appreciating the shopkeeper as best you can,\nuntil you're finally spent.";
Frame 323 (55 B)
dialogue0.text = "Shopkeeper: Thank you, come again!";
Frame 325 (17 B)
gotoAndPlay (1);
Frame 326 (99 B)
dialogue0.text = "Taiyo: So you're here to help out with the Festival setup, small-dick bastard?";
Frame 327 (101 B)
dialogue0.text = player_name + ": Stop calling me that! It's not like you've ever seen it, anyway.";
Frame 328 (99 B)
dialogue0.text = "Taiyo: Well, don't try and show me, perv. We gotta get these boxes unloaded.\n";
Frame 329 (172 B)
dialogue0.text = "There's a huge pile of boxes on a nearby dock, looking like they've just been unloaded from a ship. You and Taiyo start bringing them to a nearby shop.";
Frame 330 (71 B)
dialogue0.text = player_name + ": What exactly are we doing, anyway?";
Frame 331 (95 B)
dialogue0.text = "Taiyo: Well, once we've got these unloaded to the shop, we'll unpack them.";
Frame 332 (84 B)
dialogue0.text = player_name + ": So we're just helping out some random merchant?";
Frame 333 (183 B)
dialogue0.text = "Taiyo: It's more than that! Everyone's short-handed near the Festival. If there aren't enough magical toys and fireworks to go around, it's less fun for everyone.";
Frame 334 (87 B)
dialogue0.text = "Guildmaster: Plus, he's making a generous 'donation' to the Guild.";
Frame 335 (24 B)
dialogue0.text = "...";
Frame 336 (61 B)
dialogue0.text = player_name + ": Where did YOU come from?";
Frame 337 (80 B)
dialogue0.text = "Guildmaster: I was just behind this barrel...uh...shopping.";
Frame 338 (33 B)
dialogue0.text = "He runs off.";
Frame 339 (75 B)
dialogue0.text = "Taiyo: I think he may be an even bigger perv than you.";
Frame 340 (50 B)
dialogue0.text = player_name + ": Thanks a lot!";
Frame 341 (96 B)
dialogue0.text = "Soon all the boxes are inside the shop, and the two of you begin unpacking.";
Frame 342 (97 B)
dialogue0.text = player_name + ": So...You want to make sure the Festival is fun for everyone?";
Frame 343 (124 B)
dialogue0.text = "Taiyo: Well...Yeah. It's an important part of the town.\nI have some fond memories of past Festivals...";
Frame 344 (115 B)
dialogue0.text = player_name + ": That's a little more sentimental than I would have expected from you, Taiyo...";
Frame 345 (78 B)
dialogue0.text = "For the first time you can recall, Taiyo looks flustered.";
Frame 346 (57 B)
dialogue0.text = "Taiyo: What's THAT supposed to mean?";
Frame 347 (57 B)
dialogue0.text = player_name + ": Heh, nothing really.";
Frame 348 (170 B)
dialogue0.text = "The two of you work in silence for a few minutes.\nThen you find a crate that has a magic lock on it; it looks like only the Guildmaster can open it.";
Frame 349 (80 B)
dialogue0.text = "Taiyo: Go and check for missing boxes. I think we lost one.";
Frame 350 (117 B)
dialogue0.text = "You go back to the docks, and sure enough you find one box that slipped behind a set of barrels.";
Frame 351 (50 B)
dialogue0.text = "Granny E: Hey there, youngun!";
Frame 352 (78 B)
dialogue0.text = player_name + ": GAH!...Granny E? What are you doing here?";
Frame 353 (118 B)
dialogue0.text = "Granny E: Bwahahaha! You sure scare easy for a youngun.\nHow are things going with you and Taiyo?";
Frame 354 (121 B)
dialogue0.text = player_name + ": Pretty good, except for her calling me 'perv' and 'small-dick bastard' all the time.";
Frame 355 (55 B)
dialogue0.text = "Granny E: Really, has she seen it?";
Frame 356 (43 B)
dialogue0.text = player_name + ": ...no.";
Frame 357 (78 B)
dialogue0.text = "Granny E: Well, she's just afraid of getting to know you.";
Frame 358 (82 B)
dialogue0.text = player_name + ": Afraid? She's almost killed me several times!";
Frame 359 (81 B)
dialogue0.text = "Granny E: Exactly! Try not to be too hard on her. Take care!";
Frame 360 (86 B)
dialogue0.text = player_name + ": Something about that old woman is just not right.";
Frame 361 (76 B)
dialogue0.text = "Taiyo: Oh, you found the box. Great. We're almost done.";
Frame 362 (99 B)
dialogue0.text = "As you put your box on a table, you notice the magically locked one is open.\n";
Frame 363 (76 B)
dialogue0.text = player_name + ": Oh...did the Guildmaster stop by again?";
Frame 364 (38 B)
dialogue0.text = "Taiyo: Huh? No...";
Frame 365 (72 B)
dialogue0.text = player_name + ": Huh? How did you get this box open?";
Frame 366 (78 B)
dialogue0.text = "Taiyo: I just, uh, opened it...Hey, look, we're finished!";
Frame 367 (83 B)
dialogue0.text = "Guildmaster: Great job, kiddies! Take the rest of the day off.";
Frame 368 (59 B)
dialogue0.text = player_name + ": It's almost nighttime!";
Frame 369 (49 B)
dialogue0.text = "Guildmaster: Not my problem.";
Frame 370 (125 B)
dialogue0.text = "Congratulations!\nAdventure completed: Taiyo and the Festival Setup!";
Adv_T1_Boxes = true;
days_left--;
Frame 371 (17 B)
gotoAndPlay (1);
Frame 372 (103 B)
dialogue0.text = "Taiyo: Hey there, small-dick bastard. Ready to fight to the top of the lighthouse?";
Frame 373 (91 B)
dialogue0.text = player_name + ": Uh, what? Fight? I thought this was just a lighthouse.";
Frame 374 (111 B)
dialogue0.text = "Taiyo: Well, there are a bunch of monsters that live here. It's kind of a security system.";
Frame 375 (75 B)
dialogue0.text = player_name + ": What dumbass came up with THAT idea?!?";
Frame 376 (81 B)
dialogue0.text = "Guildmaster: You don't like my monster security system idea?";
Frame 377 (24 B)
dialogue0.text = "...";
Frame 378 (60 B)
dialogue0.text = "Guildmaster: I was just...birdwatching.";
Frame 379 (33 B)
dialogue0.text = "He runs off.";
Frame 380 (121 B)
dialogue0.text = "Taiyo: Anyway, I'll handle the fighting, you provide magic support. Think you can handle that, wuss?";
Frame 381 (198 B)
dialogue0.text = player_name + ": Of course I can handle it, I'm not an idiot.";
var url5 = "http://uploads.ungrounded.net";
if (_root._url.substr(0, url5.length) != url5) {
gotoAndPlay (1);
}
Frame 382 (59 B)
dialogue0.text = "Taiyo: Could have fooled me. Let's go!";
Frame 383 (119 B)
dialogue0.text = "You go up a couple of turns on the staircase and...\nYou're suddenly confronted by a giant fungus!";
Frame 384 (46 B)
dialogue0.text = "Taiyo: Take this, shroom!";
Frame 385 (155 B)
dialogue0.text = "Taiyo hacks at the beast with her sword and you cast a fire spell. Soon the creature is nothing but a steaming pile of fibrous stalks.";
Frame 386 (113 B)
dialogue0.text = "Taiyo: I never did like mushrooms. Come on! The faster we go, the fewer monsters we'll meet!";
Frame 387 (131 B)
dialogue0.text = "You and Taiyo manage to climb a couple stories' worth of stairs before meeting...\n...An animate avocado tree!";
Frame 388 (55 B)
dialogue0.text = player_name + ": What the hell? Ow!";
Frame 389 (215 B)
dialogue0.text = "The tree starts throwing hard, unripe avocadoes at you.\nFortunately, you recall that avocado trees can't handle freezing temperatures, and one ice spell later Taiyo is hacking the tree to bits.";
Frame 390 (68 B)
dialogue0.text = player_name + ": What's with the plant monsters?";
Frame 391 (122 B)
dialogue0.text = "Taiyo: The lighthouse is a self-contained ecosystem. That means the monsters use each other for food.";
Frame 392 (74 B)
dialogue0.text = "Suddenly a large gray animal lumbers down the stairs!";
Frame 393 (83 B)
dialogue0.text = "Taiyo: Stairdwelling rhino! But don't worry, it's herbivorous.";
Frame 394 (65 B)
dialogue0.text = player_name + ": It's also really pissed off!";
Frame 395 (119 B)
dialogue0.text = "The rhino charges! But Taiyo jumps down and slaps it on the back. There is a small flash of light.";
Frame 396 (53 B)
dialogue0.text = "Taiyo: Bad boy! Go to your room.";
Frame 397 (84 B)
dialogue0.text = "The rhino suddenly looks calmer, and it troops down the stairs.";
Frame 398 (108 B)
dialogue0.text = "Taiyo: I think it was under a curse of anger or something. Strange, what could do that?";
Frame 399 (64 B)
dialogue0.text = player_name + ": And you...cured it somehow?";
Frame 400 (60 B)
dialogue0.text = "Taiyo: Uh...Hey look, we're at the top!";
Frame 401 (63 B)
dialogue0.text = "Lighthouse Girl: Oh, hey there. What's up?";
Frame 402 (64 B)
dialogue0.text = "Taiyo: We're here to help with the repairs?";
Frame 403 (17 B)
gotoAndStop (1);
Frame 404 (101 B)
dialogue0.text = "Lighthouse Girl: Oh, okay. It needs a new crystal. I don't suppose you have one?";
Frame 405 (64 B)
dialogue0.text = player_name + ": As a matter of fact, we do!";
Frame 406 (52 B)
dialogue0.text = "Lighthouse Girl: Oh. Okay then.";
Frame 407 (88 B)
dialogue0.text = "The crystal is quickly replaced, making the light work much better.";
Frame 408 (50 B)
dialogue0.text = "Taiyo: So...you live up here?";
Frame 409 (77 B)
dialogue0.text = "Lighthouse Girl: Well, someone's got to watch the light.";
Frame 410 (104 B)
dialogue0.text = player_name + ": But you didn't actually DO anything when it started to malfunction!";
Frame 411 (87 B)
dialogue0.text = "Lighthouse Girl: Yes I did! I magically contacted the Guildmaster.";
Frame 412 (55 B)
dialogue0.text = "Taiyo: Well, that explains that...";
Frame 413 (76 B)
dialogue0.text = player_name + ": How do you live up here? You have food?";
Frame 414 (116 B)
dialogue0.text = "Lighthouse Girl: I get what I need from the monsters.\nBy the way, you guys want any guacamole?";
Frame 415 (52 B)
dialogue0.text = player_name + " & Taiyo: NO!";
Frame 416 (145 B)
dialogue0.text = "Lighthouse Girl: Oh. Well, as I was saying, it's okay, but it's so boring.\nI wish I had some way to amuse myself up here...";
Frame 417 (89 B)
dialogue0.text = "Taiyo: We'd like to help, but our work here is done. (Creepy bitch.)";
Frame 418 (126 B)
dialogue0.text = "Congratulations!\nAdventure completed: Taiyo and the Lighthouse!";
Adv_T2_Lighthouse = true;
days_left--;
Frame 419 (17 B)
gotoAndStop (1);
Frame 420 (101 B)
dialogue0.text = "Lighthouse Girl: Oh, okay. It needs a new crystal. I don't suppose you have one?";
Frame 421 (42 B)
dialogue0.text = player_name + ": Uh...";
Frame 422 (119 B)
dialogue0.txt = "Taiyo: ...You mean to tell me we fought all the way up those monster-infested stairs for NOTHING?!?";
Frame 423 (68 B)
dialogue0.text = "Lighthouse Girl: Guess so. Want some guacamole?";
Frame 424 (55 B)
dialogue0.text = "Taiyo: GAAAAH! TAIYO SUPER KICK!!!";
Frame 425 (53 B)
dialogue0.text = "Taiyo kicks you down the stairs.";
Frame 426 (44 B)
dialogue0.text = player_name + ": AAAAGH!";
Frame 427 (75 B)
dialogue0.text = "You failed to complete the Adventure. :(";
days_left--;
Frame 428 (17 B)
gotoAndStop (1);
Frame 429 (43 B)
dialogue0.text = "Taiyo: Uh...Hey there.";
Frame 430 (82 B)
dialogue0.text = player_name + ": What, no 'small-dick bastard' or even 'perv'?";
Frame 431 (78 B)
dialogue0.text = "Taiyo: Hey! I didn't come here to argue, all right, perv?";
Frame 432 (87 B)
dialogue0.text = player_name + ": Ah, that's the Taiyo I know. So...why ARE we here?";
Frame 433 (57 B)
dialogue0.text = "Taiyo looks uncertain as she speaks.";
Frame 434 (107 B)
dialogue0.text = "Taiyo: Did you ever have a secret that pushed against your heart,\nwanting to be told?";
Frame 435 (45 B)
dialogue0.text = player_name + ": Maybe...";
Frame 436 (118 B)
dialogue0.text = "Taiyo: I think, with all the adventures and things we've been doing together,\nyou should know...";
Frame 437 (47 B)
dialogue0.text = player_name + ": Know what?";
Frame 438 (125 B)
dialogue0.text = "Taiyo: I have this ability...I can unlock locks, open doors...\nLike a magic spell that only I can cast.";
Frame 439 (130 B)
dialogue0.text = player_name + ": You...wait! Those times you opened the chest and the doors...\nEven the wizard-locked crates?";
Frame 440 (90 B)
dialogue0.text = "Taiyo: Yes...I can also 'unlock' certain spells. Dispel them, I mean.";
Frame 441 (122 B)
dialogue0.text = player_name + ": Like with the cursed rhino? That sounds pretty useful.\nEspecially for an Adventurer.";
Frame 442 (45 B)
dialogue0.text = "Taiyo: Yes...or a thief.";
Frame 443 (97 B)
dialogue0.text = "Taiyo: My father is a bandit. He's harassed people in these parts for years.";
Frame 444 (92 B)
dialogue0.text = player_name + ": So he can 'unlock' too? But--Wait! You're not a bandit!";
Frame 445 (146 B)
dialogue0.text = "Taiyo: No! I don't want to steal crops people spend a year growing, or crafts\nthey build, or money they earn with hard work!";
Frame 446 (62 B)
dialogue0.text = player_name + ": Oh, uh, no argument here!";
Frame 447 (90 B)
dialogue0.text = "Taiyo: That's why I ran away from him...when I was barely a teenager.";
Frame 448 (133 B)
dialogue0.text = player_name + ": That must have been hard...Not just running away,\nbut making that decision at such a young age.";
Frame 449 (68 B)
dialogue0.text = "Taiyo: Yes, it was. These years have been hard.";
Frame 450 (123 B)
dialogue0.text = "Taiyo: But you know, I think I'm starting to get the hang of it.\nI think my life is turning out well.";
Frame 451 (93 B)
dialogue0.text = "Taiyo: I feel a lot better for telling someone about this. Thanks, perv.";
Frame 452 (97 B)
dialogue0.text = ((player_name + ": Hey, you can just call me ") + player_name) + ", you know.";
Frame 453 (42 B)
dialogue0.text = "Taiyo: Not as catchy!";
Frame 454 (112 B)
dialogue0.text = "Congratulations!\nAdventure completed: Taiyo's Secret!";
Adv_T3_Unlock = true;
days_left--;
Frame 455 (17 B)
gotoAndStop (1);
Frame 456 (82 B)
dialogue0.text = "Taiyo: Finally! I was beginning to think you'd chickened out.";
Frame 457 (75 B)
dialogue0.text = player_name + ": Yeah, ha ha. So why are we here again?";
Frame 458 (135 B)
dialogue0.text = "Taiyo: This is the lair of the Sinful Sorceress!\nThat's what she calls herself, anyway. Sounds like another perv.";
Frame 459 (87 B)
dialogue0.text = player_name + ": I like her already. I mean, uh, let's get started.";
Frame 460 (97 B)
dialogue0.text = "Taiyo: I'm sure this is the right cave but...We haven't...\nUh...not sure...";
Frame 461 (59 B)
dialogue0.text = player_name + ": Taiyo? Are you...uh...";
Frame 462 (203 B)
dialogue0.text = "You suddenly feel very warm. Like you were wearing too much clothing.\nNot only that, you feel the urge to stare at Taiyo's body.\nIt's amazing how much her outfit reveals, isn't it?";
Frame 463 (42 B)
dialogue0.text = "Taiyo: Ugh...ooooh...";
Frame 464 (56 B)
dialogue0.text = player_name + ": Taiyo...what the?!?";
Frame 465 (196 B)
dialogue0.text = "You almost can't believe what you're seeing.\nBut Taiyo has dropped her pants and is obviously trying to get herself off.\nYour own body is feeling almost unnaturally aroused.";
Frame 466 (47 B)
dialogue0.text = player_name + ": T-Taiyo?!?";
Frame 467 (45 B)
dialogue0.text = "Taiyo: Ooogh...Gaaaah?!?";
Frame 468 (49 B)
dialogue0.text = player_name + ": Taiyo, wait!";
Frame 469 (134 B)
dialogue0.text = "Too late. Taiyo leaps forward and smashes her fist into your face. The last thing you hear is strange laughter...";
Frame 470 (53 B)
dialogue0.text = "Guildmaster: Awake at last, huh?";
Frame 471 (125 B)
dialogue0.text = player_name + ": What the hell happened? I feel like I've been beaten up by a ship full of burly pirates.";
Frame 472 (131 B)
dialogue0.text = "Guildmaster: No, just Taiyo.\nShe dragged you in here, ranting that you were doing something perverted to her.";
Frame 473 (59 B)
dialogue0.text = player_name + ": Oh, of course she was.";
Frame 474 (66 B)
dialogue0.text = "Guildmaster: So...what WERE you doing to her?";
Frame 475 (186 B)
dialogue0.text = player_name + ": Oh, shut up!\nIf only I knew what that unnatural horniness was all about...It had to have something to do with magic. If only I had more knowledge...";
Frame 476 (55 B)
dialogue0.text = "Adventure failed! :(";
days_left--;
Frame 477 (17 B)
gotoAndStop (1);
Frame 478 (124 B)
dialogue0.text = player_name + ": Unnatural horniness...the Sinful Sorceress.\nShe must be casting a spell of lust on us!";
Frame 479 (191 B)
dialogue0.text = player_name + ": Taiyo! It's a spell! BREAK THE SPELL!";
var url6 = "http://uploads.ungrounded.net";
if (_root._url.substr(0, url6.length) != url6) {
gotoAndPlay (1);
}
Frame 480 (33 B)
dialogue0.text = "Taiyo: Gwah?";
Frame 481 (181 B)
dialogue0.text = "Suddenly Taiyo looks like she's just woken up.\nBut then a strangely-clad woman steps forth from the shadows!\nYou can feel magical power surging from her body!";
Frame 482 (64 B)
dialogue0.text = "Sorceress: Fool! None can resist my magics!";
Frame 483 (108 B)
dialogue0.text = "The sorceress makes a dismissive gesture at you--and suddenly all your clothes fly off!";
Frame 484 (70 B)
dialogue0.text = "Sorceress: Now you two will become my sex slaves!";
Frame 485 (80 B)
dialogue0.text = "The arcane power surrounding you is hard to resist. Until--";
Frame 486 (60 B)
dialogue0.text = "Taiyo: YOU DID THIS TO ME, YOU BITCH?!?";
Frame 487 (39 B)
dialogue0.text = "Sorceress: GAAAAH!";
Frame 488 (95 B)
dialogue0.text = "Taiyo: HOW ABOUT I RAM THIS SWORD UP YOUR ASS!\nTHAT KINKY ENOUGH FOR YOU?";
Frame 489 (62 B)
dialogue0.text = "Sorceress: OH GOD NO! SAFEWORD! SAFEWORD!";
Frame 490 (31 B)
dialogue0.text = "Taiyo: ...";
Frame 491 (40 B)
dialogue0.text = player_name + ": ...";
Frame 492 (78 B)
dialogue0.text = "Taiyo: You will never speak to anyone of this EVER AGAIN.";
Frame 493 (57 B)
dialogue0.text = player_name + ": Where would I begin?";
Frame 494 (82 B)
dialogue0.text = "Taiyo: Fine! Let's get out of here, sm--\nUh...well, come on!";
Frame 495 (79 B)
dialogue0.text = "Guildmaster: Great job, guys! You didn't have any trouble?";
Frame 496 (88 B)
dialogue0.text = player_name + ": Oh no, no one can stand up to Taiyo when she's mad.";
Frame 497 (65 B)
dialogue0.text = "Guildmaster: Ha ha ha! Ain't that the truth!";
Frame 498 (45 B)
dialogue0.text = "Taiyo: WHAT did you say?";
Frame 499 (63 B)
dialogue0.text = player_name + " & Guildmaster: Nothing!";
Frame 500 (93 B)
dialogue0.text = "Congratulations! Adventure completed!";
Adv_T4_Sorc = true;
days_left--;
Frame 501 (17 B)
gotoAndStop (1);
Frame 502 (42 B)
dialogue0.text = "Taiyo: There you are!";
Frame 503 (54 B)
dialogue0.text = player_name + ": What's up, Taiyo?";
Frame 504 (115 B)
dialogue0.text = "Taiyo: You idiot! Another caravan was just attacked!\nWe can catch the bandit if we MOVE! NOW!";
Frame 505 (47 B)
dialogue0.text = player_name + ": Oh, right!";
Frame 506 (210 B)
dialogue0.text = "The two of you find a merchant sobbing next to a flaming wagon.\nHe's uninjured, but there's nothing you can do for his caravan.\nYou follow tracks leading from the caravan into a canyon...";
Frame 507 (151 B)
dialogue0.text = "Around one last turn you find a warrior standing near a couple of open treasure chests,\nmatching what was taken from the caravan.";
Frame 508 (41 B)
dialogue0.text = player_name + ": Aha!";
Frame 509 (29 B)
dialogue0.text = "Taiyo: !";
Frame 510 (79 B)
dialogue0.text = player_name + ": You just robbed your last caravan, bandit!";
Frame 511 (66 B)
dialogue0.text = "Bandit: Hmmmm? Well, isn't this a surprise...";
Frame 512 (81 B)
dialogue0.text = player_name + ": You didn't think you'd be caught eventually?";
Frame 513 (111 B)
dialogue0.text = "Bandit: Oh, I've dealt with bounty hunters before.\nI just didn't think it would be...you.";
Frame 514 (111 B)
dialogue0.text = "The bandit is staring at Taiyo...and Taiyo is suddenly looking uncertain. Even frightened.";
Frame 515 (104 B)
dialogue0.text = player_name + ": Wait...you unlocked those chests. You...You must be Taiyo's father!";
Frame 516 (59 B)
dialogue0.text = "Bandit: Oh, my reputation precedes me?";
Frame 517 (94 B)
dialogue0.text = player_name + ": Taiyo...You know we have to capture him. Right? Tell him!";
Frame 518 (33 B)
dialogue0.text = "Taiyo: Uh...";
Frame 519 (55 B)
dialogue0.text = "Taiyo: ...you...Stealing is wrong!";
Frame 520 (140 B)
dialogue0.text = player_name + ": ...not exactly what I was hoping for, but, yeah! Stealing is wrong!\nTherefore we have to bring you in.";
Frame 521 (47 B)
dialogue0.text = "Bandit: You think you can?";
Frame 522 (202 B)
dialogue0.text = "The bandit suddenly slashes at you with his sword! You almost couldn't see him move!\nYou stumble backward and cast a fireball at him, but he cuts it out of the air with his\nblade!";
Frame 523 (84 B)
dialogue0.text = "Bandit: I've been fighting punks like you for many, many years.";
Frame 524 (49 B)
dialogue0.text = player_name + ": Ohhh...crap.";
Frame 525 (150 B)
dialogue0.text = "The bandit attacks again--but his swing is interrupted by another sword!\nWith a clang of metal on metal, Taiyo parries the blow!";
Frame 526 (55 B)
dialogue0.text = "Bandit: Huh! You've gotten better!";
Frame 527 (54 B)
dialogue0.text = "Taiyo: Shut the fuck up, old man!";
Frame 528 (32 B)
dialogue0.text = "Bandit: Ha!";
Frame 529 (76 B)
dialogue0.text = "Father and daughter face each other, breathing heavily.";
Frame 530 (96 B)
dialogue0.text = "Bandit: Looks like it's time for me to move on. You take care of her, punk.";
Frame 531 (56 B)
dialogue0.text = player_name + " & Taiyo: What?!?";
Frame 532 (182 B)
dialogue0.text = "Bandit: Don't worry, I won't be troubling Serenia any more. No reason for me to stay.\nI think I'll head to the ocean, become a pirate. Always wanted to do that.";
Frame 533 (48 B)
dialogue0.text = "Taiyo: But...wait...Father!";
Frame 534 (82 B)
dialogue0.text = "And for the first time, the bandit's face creases in a smile.";
Frame 535 (90 B)
dialogue0.text = "Bandit: Yeah, you'll be fine. I know my daughter can handle anything.";
Frame 536 (117 B)
dialogue0.text = "Without another word he leaps away and scrambles off into the canyon, agile as a\nmountain goat.";
Frame 537 (24 B)
dialogue0.text = "...";
Frame 538 (43 B)
dialogue0.text = player_name + ": Taiyo?";
Frame 539 (98 B)
dialogue0.text = "Taiyo: We better get this stuff back to town...and...talk to the Guildmaster.";
Frame 540 (47 B)
dialogue0.text = player_name + ": Uh, right!";
Frame 541 (57 B)
dialogue0.text = "Guildmaster: So! No trouble, I hope?";
Frame 542 (31 B)
dialogue0.text = "Taiyo: ...";
Frame 543 (40 B)
dialogue0.text = "Guildmaster: Taiyo?";
Frame 544 (90 B)
dialogue0.text = player_name + ": The bandit we encountered was, uh...someone familiar.";
Frame 545 (67 B)
dialogue0.text = "Guildmaster: Not Taiyo's father? That bastard!";
Frame 546 (81 B)
dialogue0.text = "For the first time you can recall, the Guildmaster is angry!";
Frame 547 (98 B)
dialogue0.text = "Guildmaster: After abandoning her all those years ago, now he has the nerve--";
Frame 548 (72 B)
dialogue0.text = "Taiyo: What? He didn't abandon me! I abandoned him!";
Frame 549 (123 B)
dialogue0.text = "Guildmaster: He pushed you away! That's as bad as abandonment.\nAnd now he comes back to harass you...";
Frame 550 (78 B)
dialogue0.text = "Taiyo: It's all right! He, he just said goodbye. He left.";
Frame 551 (140 B)
dialogue0.text = "Guildmaster: Oh...well, it's a good thing! He had no business being around you.\nHad no idea how to treat a daughter...";
Frame 552 (92 B)
dialogue0.text = "Taiyo: It's okay. It's okay, really. I'm not hurt, and I'm not leaving.";
Frame 553 (136 B)
dialogue0.text = "Guildmaster: I didn't say you were...ahem. I have to take these goods back to the\nmerchants who owned the caravan.";
Frame 554 (61 B)
dialogue0.text = player_name + ": What was that all about?";
Frame 555 (113 B)
dialogue0.text = "Taiyo: Uh...after I left my father, I had to find somewhere to stay.\nSo he helped me out...";
Frame 556 (191 B)
dialogue0.text = player_name + ": The Guildmaster? So he's worried about you?\nMaybe like you were his daughter...\nBut you've got your own life now, right? You're doing great on your own.";
Frame 557 (120 B)
dialogue0.text = ("Taiyo: Yeah...I do. He doesn't need to worry, but I'm glad he does.\nThanks, " + player_name) + ".";
Frame 558 (76 B)
dialogue0.text = player_name + ": Hey, you actually called me by my name!";
Frame 559 (55 B)
dialogue0.text = "Taiyo: Did I? Whoops! Sorry, perv.";
Frame 560 (95 B)
dialogue0.text = "Congratulations! Adventure completed!";
Adv_T5_Bandit = true;
days_left--;
Frame 561 (17 B)
gotoAndStop (1);
Frame 562 (67 B)
dialogue0.text = ("Selene: Oh, hello there " + player_name) + "!";
Frame 563 (76 B)
dialogue0.text = player_name + ": Hi, Selene. Are you here to gather sap?";
Frame 564 (67 B)
dialogue0.text = "Selene: Yep! I was hoping you'd come help out.";
Frame 565 (82 B)
dialogue0.text = player_name + ": Good thing I did...So what are we doing here?";
Frame 566 (78 B)
dialogue0.text = "Selene leads you off along the valley to a forested area.";
Frame 567 (87 B)
dialogue0.text = "Selene: These are latex trees, and the sap produces a fine rubber.";
Frame 568 (163 B)
dialogue0.text = player_name + ": Uh-huh...";
var url7 = "http://uploads.ungrounded.net";
if (_root._url.substr(0, url7.length) != url7) {
gotoAndPlay (1);
}
Frame 569 (140 B)
dialogue0.text = "Selene: Or we can mix the sap with crushed hollyhock vines and it immediately forms into a harder, more durable rubber.";
Frame 570 (72 B)
dialogue0.text = player_name + ": Right...Do I HAVE to know all this?";
Frame 571 (95 B)
dialogue0.text = "Selene: The latex is useful for balloons, condoms and very tight clothing.";
Frame 572 (56 B)
dialogue0.text = player_name + ": I see...wait, what?";
Frame 573 (141 B)
dialogue0.text = "Selene: And the more durable form is good for sex toys.\nSo you can see with the Festival coming up we need a lot of it.";
Frame 574 (86 B)
dialogue0.text = player_name + ": Sex toys?!? What? Hello, are you listening to me?";
Frame 575 (81 B)
dialogue0.text = "Selene: By the way, did you bring buckets to collect sap in?";
Frame 576 (80 B)
dialogue0.text = player_name + ": Uh...what? I thought you would have them...";
Frame 577 (78 B)
dialogue0.text = "Selene: I'm not strong enough to carry big heavy buckets!";
Frame 578 (95 B)
dialogue0.text = player_name + ": Damn, girl, they're only buckets!\nSo...what do we do now?";
Frame 579 (66 B)
dialogue0.text = "Selene: I guess we have to go back for today.";
Frame 580 (82 B)
dialogue0.text = player_name + ": After coming all the way out here? Aw, man...";
Frame 581 (55 B)
dialogue0.text = "Adventure failed! :(";
days_left--;
Frame 582 (17 B)
gotoAndStop (1);
Frame 583 (138 B)
dialogue0.text = player_name + ": Sure, I have the buckets right here.\nI wouldn't be dumb enough to try gathering sap without buckets!";
Frame 584 (44 B)
dialogue0.text = "Selene: Yay! All right.";
Frame 585 (98 B)
dialogue0.text = "Selene shows you how to cut the trees so that the sap flows into the buckets.";
Frame 586 (157 B)
dialogue0.text = "Selene: I love the forest...If you look hard enough, you can find lots of beautiful things. Do you think you could find me some flowers?";
Frame 587 (57 B)
dialogue0.text = player_name + ": What? Sure, I guess.";
Frame 588 (96 B)
dialogue0.text = "Selene: I like having flowers to brighten up the Lab...My last ones died...";
Frame 589 (60 B)
dialogue0.text = player_name + ": Okay, okay, no problem.";
Frame 590 (54 B)
dialogue0.text = "Selene: Make them big and yellow!";
Frame 591 (69 B)
dialogue0.text = player_name + ": I can't MAKE them, but I'll try.";
Frame 592 (69 B)
dialogue0.text = "You wander off into the forest and eventually...";
Frame 593 (116 B)
dialogue0.text = player_name + ": Perfect! I'll just pick these so I can get back to the weird rubber sap girl...";
Frame 594 (66 B)
dialogue0.text = player_name + ": Got it! ...What's that sound?";
Frame 595 (37 B)
dialogue0.text = "GRRRRRRRRRRRRRR!";
Frame 596 (92 B)
dialogue0.text = player_name + ": ...Why the hell did this bear have flowers on its head?";
Frame 597 (36 B)
dialogue0.text = "Bear: GRAAAAAH!";
Frame 598 (42 B)
dialogue0.text = player_name + ": SHIT!";
Frame 599 (64 B)
dialogue0.text = player_name + ": Selene! We have to go, NOW!";
Frame 600 (47 B)
dialogue0.text = "Selene: But our buckets...";
Frame 601 (68 B)
dialogue0.text = player_name + ": FUCK the buckets! We gotta RUN!";
Frame 602 (55 B)
dialogue0.text = "Selene: Kyaaaah! Don't yell at me!";
Frame 603 (79 B)
dialogue0.text = player_name + ": There's an angry bear chasing me, come ON!";
Frame 604 (49 B)
dialogue0.text = "Selene: Uuuuaaaaa...uwaaaah!";
Frame 605 (134 B)
dialogue0.text = player_name + ": No, look...don't cry, please! Listen, we have to go.\nWe can get our sap another time. I promise.";
Frame 606 (48 B)
dialogue0.text = "Selene: *sniff* O...okay...";
Frame 607 (59 B)
dialogue0.text = player_name + ": Okay, great, let's go!";
Frame 608 (37 B)
dialogue0.text = "Bear: GRAAAAAGH!";
Frame 609 (45 B)
dialogue0.text = "Selene: WAAAAH! Help me!";
Frame 610 (133 B)
dialogue0.text = "With your heart pounding, you grab Selene out from under the bear, pick her up and carry her away from the bear.";
Frame 611 (82 B)
dialogue0.text = player_name + ": *pant* I think we...lost him. Are you...okay?";
Frame 612 (53 B)
dialogue0.text = "Selene: ...Y, yes. I'm not hurt.";
Frame 613 (50 B)
dialogue0.text = player_name + ": Good...*pant*";
Frame 614 (41 B)
dialogue0.text = "Selene: I'm sorry...";
Frame 615 (154 B)
dialogue0.text = player_name + ": What? It's not your fault! We'll just have to try again some other time...Maybe we can beat that bear some other way.";
Frame 616 (36 B)
dialogue0.text = "Selene: Okay...";
Frame 617 (75 B)
dialogue0.text = "You failed to complete the Adventure! :(";
days_left--;
Frame 618 (17 B)
gotoAndStop (1);
Frame 619 (77 B)
dialogue0.text = player_name + ": Hey, you furry bastard, leave her alone!";
Frame 620 (48 B)
dialogue0.text = "Bear: GRRRRRAAAAAAARRRRRGH!";
Frame 621 (138 B)
dialogue0.text = "You try to punch the bear and wrestle it away from Selene. Unfortunately, it's a lot bigger and heavier than you are.";
Frame 622 (140 B)
dialogue0.text = "With a thunderous growl, the bear headbutts you in the stomach, picks you up off the ground and tosses you to the side.";
Frame 623 (78 B)
dialogue0.text = "Then it grabs the flowers and stomps off into the forest.";
Frame 624 (51 B)
dialogue0.text = "Selene: Are-are you all right?";
Frame 625 (161 B)
dialogue0.text = player_name + ": Owwwww...well...I don't think anything's broken or bleeding. That bear let me off easy. It still hurts like a bitch, though.";
Frame 626 (80 B)
dialogue0.text = "Selene: Okay, let's get our sap and we can go back...Oh no!";
Frame 627 (124 B)
dialogue0.text = "The buckets of sap were knocked over when the bear was kicking your ass. The entire day's work, wasted!";
Frame 628 (190 B)
dialogue0.text = player_name + ": Damn...If only I'd been strong enough to fight the bear...well, at least you're safe, and I'm mostly unhurt. We'll come back another day and do it again.";
Frame 629 (38 B)
dialogue0.text = "Selene: O-okay...";
Frame 630 (75 B)
dialogue0.text = "You failed to complete the Adventure! :(";
days_left--;
Frame 631 (17 B)
gotoAndStop (1);
Frame 632 (77 B)
dialogue0.text = player_name + ": Hey, you furry bastard, leave her alone!";
Frame 633 (143 B)
dialogue0.text = "You take a flying leap and kick the bear right in the nose!\nAmazingly, it backs away, snuffling in what sounds like pain!";
Frame 634 (80 B)
dialogue0.text = player_name + ": Wow...I mean, uh, yeah! That's right bitch!";
Frame 635 (258 B)
dialogue0.text = "The bear swipes at you with its claws, but your sparring sessions with Taiyo have prepared you well. You dodge the bear's attacks and kick it in the head. Eventually it gives up and lopes off, letting out growling sobs. (Sobbing growls?)";
Frame 636 (50 B)
dialogue0.text = "Selene: Uuu...nnnnn...*sniff*";
Frame 637 (129 B)
dialogue0.text = player_name + ": Hey! Selene? Hey...it's all right! It's all right, don't worry.\nWe're fine now. We're safe.";
Frame 638 (58 B)
dialogue0.text = "Selene: Unnnnn...*sniff* You're sure?";
Frame 639 (83 B)
dialogue0.text = player_name + ": I promise. Here are the flowers I got for you.";
Frame 640 (87 B)
dialogue0.text = "Selene: Oh, thank you! Let's get home so I can put these in water.";
Frame 641 (74 B)
dialogue0.text = "The two of you carry the buckets of sap back to town.";
Frame 642 (93 B)
dialogue0.text = "Congratulations, Adventure completed!";
Adv_S0_Bear = true;
days_left--;
Frame 643 (17 B)
gotoAndStop (1);
Frame 644 (103 B)
dialogue0.text = ("Selene: Oh, there you are, " + player_name) + "! You're just in time to meet him!";
Frame 645 (47 B)
dialogue0.text = player_name + ": What, who?";
Frame 646 (54 B)
dialogue0.text = "Selene: Come on, you'll like him!";
Frame 647 (40 B)
dialogue0.text = "Selene: Hi, Mokona!";
Frame 648 (51 B)
dialogue0.text = player_name + ": Uh, is this...";
Frame 649 (48 B)
dialogue0.text = "Man: Selene, there you are!";
Frame 650 (51 B)
dialogue0.text = "Selene: Michael! Welcome back!";
Frame 651 (96 B)
dialogue0.text = ((player_name + ": Ah, of course. Michael, is it? I'm ") + player_name) + ".";
Frame 652 (61 B)
dialogue0.text = "Michael stares at you for a few moments.";
Frame 653 (107 B)
dialogue0.text = ("Selene: " + player_name) + " has been taking care of me. He even got me some flowers!";
Frame 654 (63 B)
dialogue0.text = player_name + ": Well, you know, she asked.";
Frame 655 (94 B)
dialogue0.text = "Michael: Of course. Thank you for taking care of Selene while I was away.";
Frame 656 (75 B)
dialogue0.text = "Michael: Of course, now I'm here to protect her again.";
Frame 657 (58 B)
dialogue0.text = player_name + ": I think I understand.";
Frame 658 (90 B)
dialogue0.text = ("Selene: Thank you for coming out here today, " + player_name) + "...";
Frame 659 (94 B)
dialogue0.text = "Congratulations, Adventure completed!";
days_left--;
Adv_S1_Docks = true;
Frame 660 (17 B)
gotoAndStop (1);
Frame 661 (37 B)
dialogue0.text = "Selene: Hmmmm...";
Frame 662 (59 B)
dialogue0.text = player_name + ": Looking for something?";
Frame 663 (59 B)
dialogue0.text = "Selene: I'm sure he was around here...";
Frame 664 (45 B)
dialogue0.text = player_name + ": Who was?";
Frame 665 (140 B)
dialogue0.text = "Selene: Mad Jack, the criminal the Guildmaster was talking about...\nI'm good at finding people who are trying to hide!";
Frame 666 (65 B)
dialogue0.text = player_name + ": Uh, right, I'm sure you are.";
Frame 667 (87 B)
dialogue0.text = ("Selene: ...Huh? OH! " + player_name) + "! I didn't see you there!";
Frame 668 (40 B)
dialogue0.text = player_name + ": ...";
Frame 669 (91 B)
dialogue0.text = "Selene: Did the Guildmaster send you to help me? That was nice of him.";
Frame 670 (113 B)
dialogue0.text = player_name + ": Yeah, one girl going after a fugitive, we figured you might\nneed some help.";
Frame 671 (43 B)
dialogue0.text = "Selene: Oh, how sweet!";
Frame 672 (62 B)
dialogue0.text = player_name + ": Right...so, any progress?";
Frame 673 (82 B)
dialogue0.text = "Selene: Someone said he was...uh...well, no, no progress yet.";
Frame 674 (43 B)
dialogue0.text = player_name + ": Great.";
Frame 675 (116 B)
dialogue0.text = "So begins the long process of questioning passersby.\nA tradition in countless adventure games.";
Frame 676 (88 B)
dialogue0.text = "Random Person: I saw a suspicious character buying leather clothes.";
Frame 677 (92 B)
dialogue0.text = "Random Person #2: I saw a suspicious character checking out of a hotel.";
Frame 678 (94 B)
dialogue0.text = "Random Person #3: I saw a suspicious character drawing water from a well.";
Frame 679 (98 B)
dialogue0.text = "Random Person #6: I saw a suspicious character leaving my girlfriend's house!";
Frame 680 (218 B)
dialogue0.text = "Random Person #37 (in a row): I saw a suspicious character giving candy to kids!";
var url8 = "http://uploads.ungrounded.net";
if (_root._url.substr(0, url8.length) != url8) {
gotoAndPlay (1);
}
Frame 681 (70 B)
dialogue0.text = "Random Person #600: I heard he's a giant chicken!";
Frame 682 (131 B)
dialogue0.text = "Eventually, however, you make your way to a secluded street with a surprising number of people milling around.";
Frame 683 (76 B)
dialogue0.text = "Bouncer: Hey, you can't come in here dressed like that!";
Frame 684 (60 B)
dialogue0.text = player_name + ": Huh? Dressed like what?";
Frame 685 (76 B)
dialogue0.text = "Bouncer: Didn't you see what it said on the invitation?";
Frame 686 (79 B)
dialogue0.text = player_name + ": No, I must have left it in my other pants.";
Frame 687 (101 B)
dialogue0.text = "Bouncer: Fetish wear, fetish wear ONLY! What kind of party do you think this is?";
Frame 688 (51 B)
dialogue0.text = player_name + ": Uh, I dunno...";
Frame 689 (49 B)
dialogue0.text = "Bouncer: Get lost, wannabes!";
Frame 690 (80 B)
dialogue0.text = "Selene: We need to get inside there! What did that guy say?";
Frame 691 (149 B)
dialogue0.text = player_name + ": Crap, after we came all this way?\nIt must have been some...weird kinky sex party. And they want us to dress up?";
Frame 692 (67 B)
dialogue0.text = "Selene: What kind of party did you say it was?";
Frame 693 (55 B)
dialogue0.text = player_name + ": Uh...never mind...";
Frame 694 (75 B)
dialogue0.text = "You failed to complete the Adventure! :(";
days_left--;
Frame 695 (17 B)
gotoAndStop (1);
Frame 696 (95 B)
dialogue0.text = player_name + ": Uh...Oh! Right! Just give us a moment to, uh, get dressed.";
Frame 697 (113 B)
dialogue0.text = player_name + ": (Selene, listen. If we want to get into the party, you have to put this on.)";
Frame 698 (40 B)
dialogue0.text = "Selene: I...what?!?";
Frame 699 (95 B)
dialogue0.text = player_name + ": (Trust me, it'll work. You want to catch this guy, right?)";
Frame 700 (40 B)
dialogue0.text = "Selene: I...okay...";
Frame 701 (87 B)
dialogue0.text = player_name + ": Ahem...now then...May I and my, er, girl, come in?";
Frame 702 (129 B)
dialogue0.text = "Bouncer: I really think you should put more effort into dressing her up...\n*sigh* Fine, whatever. Go on in.";
Frame 703 (70 B)
dialogue0.text = player_name + ": Come on, Selene, I mean, uh, pet.";
Frame 704 (41 B)
dialogue0.text = "Selene: Yes, master.";
Frame 705 (54 B)
dialogue0.text = player_name + ": ...What was that?";
Frame 706 (47 B)
dialogue0.text = "Selene: How was my acting?";
Frame 707 (99 B)
dialogue0.text = player_name + ": Oh...real good...\nUh, so, are you sure this is where he went?";
Frame 708 (127 B)
dialogue0.text = "Selene: No doubt about it! All the clues led here!\nNow we just have to find him in this...mass of people.";
Frame 709 (77 B)
dialogue0.text = "Mad Jack: Well, well, it's always nice to see new faces.";
Frame 710 (45 B)
dialogue0.text = player_name + ": Uh...hi?";
Frame 711 (137 B)
dialogue0.text = "Mad Jack: I must say I like the understatedness of the costume.\nAnd, oh, that leash looks like quality workmanship.";
Frame 712 (59 B)
dialogue0.text = "Selene: Here, why don't you try it on!";
Frame 713 (57 B)
dialogue0.text = "Mad Jack: Ooh, are you a switch too?";
Frame 714 (67 B)
dialogue0.text = player_name + ": Come on, Mad Jack, time to go.";
Frame 715 (129 B)
dialogue0.text = "Mad Jack: Wait, I never go along on the first date!\nAlthough, with you two maybe I can make an exception...";
Frame 716 (70 B)
dialogue0.text = "Guildmaster: ...Do I even want to know this time?";
Frame 717 (50 B)
dialogue0.text = player_name + ": Honestly? No.";
Frame 718 (60 B)
dialogue0.text = "Mad Jack: I'm not into fat old geezers.";
Frame 719 (96 B)
dialogue0.text = "Congratulations, Adventure completed!";
days_left--;
Adv_S2_SMParty = true;
Frame 720 (17 B)
gotoAndStop (1);
Frame 721 (75 B)
dialogue0.text = "Selene: I felt sure I saw him around here somewhere...";
Frame 722 (46 B)
dialogue0.text = player_name + ": Uh-huh...";
Frame 723 (64 B)
dialogue0.text = "Selene: With those sharp teeth and claws...";
Frame 724 (58 B)
dialogue0.text = player_name + ": Huh? Yeah, I guess...";
Frame 725 (57 B)
dialogue0.text = "Selene: And that long skinny body...";
Frame 726 (76 B)
dialogue0.text = player_name + ": What? Yo! Selene! Hellooooo! You there?";
Frame 727 (65 B)
dialogue0.text = ("Selene: What? Oh! " + player_name) + "! Hi!";
Frame 728 (84 B)
dialogue0.text = player_name + ": Yeah, hi. Aren't we looking for that guy's dog?";
Frame 729 (94 B)
dialogue0.text = "Selene: Oh, yes! We have to find Mokona before he's eaten by the monster!";
Frame 730 (58 B)
dialogue0.text = player_name + ": Excuse me? Monster?!?";
Frame 731 (129 B)
dialogue0.text = "Selene: A monster has been attacking people around Serenia recently!\nI've followed his tracks to this cave!";
Frame 732 (106 B)
dialogue0.text = player_name + ": Right...they do look sort of like animal tracks...fine, lead the way.";
Frame 733 (76 B)
dialogue0.text = "Selene: I can't go in there, I'm scared of the monster!";
Frame 734 (64 B)
dialogue0.text = player_name + ": Fine, whatever, I'll go in.";
Frame 735 (127 B)
dialogue0.text = player_name + ": That girl has some problems. I bet she made up this monster so she\nwouldn't have to help.";
Frame 736 (117 B)
dialogue0.text = "After following the tracks for a while you come across the dog, looking none the worse for wear.";
Frame 737 (95 B)
dialogue0.text = player_name + ": Aha, there you are! Come on, boy. Girl? Whatever. Come on!";
Frame 738 (169 B)
dialogue0.text = "The dog whimpers and tries to back away from you. Fortunately, it has a leash tied to its collar, which lets you drag it all the way back to Selene.";
Frame 739 (56 B)
dialogue0.text = "Selene: Mokona! We were so worried!";
Frame 740 (103 B)
dialogue0.text = player_name + ": See, I told you, it wasn't a monster, it was just this stupid dog.";
Frame 741 (91 B)
dialogue0.text = "Selene: Mokona isn't stupid! He was probably running from the monster!";
Frame 742 (80 B)
dialogue0.text = player_name + ": Will you shut up about the monster already!";
Frame 743 (63 B)
dialogue0.text = "Selene: Michael never tells me to shut up!";
Frame 744 (82 B)
dialogue0.text = player_name + ": Well good for him! I guess he's just perfect!";
Frame 745 (39 B)
dialogue0.text = "Selene: KYAAAAAAH!";
Frame 746 (51 B)
dialogue0.text = player_name + ": WHAT THE FUCK!";
Frame 747 (141 B)
dialogue0.text = "A disgusting monster has leaped out of nowhere to menace you! It looks like a giant cat twisted into a more human shape!";
Frame 748 (58 B)
dialogue0.text = player_name + ": GET THE FUCK OFF HER!";
Frame 749 (108 B)
dialogue0.text = "You slash at the monster with your sword, but it bounds away faster than you can react!";
Frame 750 (41 B)
dialogue0.text = "Selene: Uwaaaahhh...";
Frame 751 (91 B)
dialogue0.text = player_name + ": Selene! Are you all right? Let's get you back to town!";
Frame 752 (46 B)
dialogue0.text = "Selene: *sniff* O-okay...";
Frame 753 (54 B)
dialogue0.text = "Michael: Selene! What happened?!?";
Frame 754 (98 B)
dialogue0.text = player_name + ": We were looking for your dog, and...there was this monster...";
Frame 755 (65 B)
dialogue0.text = "Michael: Oh! Mokona! Thank you...but Selene!";
Frame 756 (99 B)
dialogue0.text = player_name + ": I think she might have been hurt. She needs to see a doctor...";
Frame 757 (128 B)
dialogue0.text = "Michael: Of course. I'll take care of it. Come on, Selene. I'll take care of you. There's no need to worry.";
Frame 758 (88 B)
dialogue0.text = "Michael puts his arm around Selene and leads her off into the town.";
Frame 759 (54 B)
dialogue0.text = player_name + ": I bet you will...";
Frame 760 (98 B)
dialogue0.text = "Congratulations, Adventure completed!";
days_left--;
Adv_S3_DogSearch = true;
Frame 761 (17 B)
gotoAndStop (1);
Frame 762 (109 B)
dialogue0.text = player_name + ": Well, here I am. I guess Selene isn't here yet. What could she be doing?";
Frame 763 (183 B)
dialogue0.text = player_name + ": Hmmmm, broken fences, torn-up ground...It looks like there's been fighting around here recently. That monster attacking, maybe? Wait, what's this?";
Frame 764 (81 B)
dialogue0.text = "While poking around the remains of a broken shed you find...";
Frame 765 (148 B)
dialogue0.text = player_name + ": Panties? Why would they be here?!? And why do they look so familiar? Could it be something about the monster...";
Frame 766 (40 B)
dialogue0.text = "Selene: Heeeeeeeey!";
Frame 767 (88 B)
dialogue0.text = "You quickly stuff the panties into a pocket just as Selene runs up.";
Frame 768 (44 B)
dialogue0.text = "Selene: Hi!...You okay?";
Frame 769 (86 B)
dialogue0.text = player_name + ": Okay? Of course I'm okay! Why wouldn't I be okay?";
Frame 770 (39 B)
dialogue0.text = "Selene: Uh...okay.";
Frame 771 (88 B)
dialogue0.text = "Selene: Anyway, I was going to ask you to help me look for clues...";
Frame 772 (41 B)
dialogue0.text = player_name + ": But?";
Frame 773 (40 B)
dialogue0.text = "Selene: Huh? Sorry?";
Frame 774 (93 B)
dialogue0.text = player_name + ": But something's bothering you. Come on, you can tell me.";
Frame 775 (114 B)
dialogue0.text = "Selene: Oh... Well, it's just...It's just that I didn't tell Michael where I was going today.";
Frame 776 (58 B)
dialogue0.text = player_name + ": Oh. Michael, right...";
Frame 777 (73 B)
dialogue0.text = "Selene: I know it's silly, but he worries sometimes.";
Frame 778 (89 B)
dialogue0.text = player_name + ": No, no, I understand. We could, uh, go tell him now.";
Frame 779 (85 B)
dialogue0.text = "Selene: Really? Oh, thank you! I'll show you where his house is.";
Frame 780 (53 B)
dialogue0.text = "Selene: Just down this street...";
Frame 781 (32 B)
dialogue0.text = "Selene: ...";
Frame 782 (58 B)
dialogue0.text = player_name + ": Selene? What's wrong?";
Frame 783 (48 B)
dialogue0.text = "Selene: I...I don't know...";
Frame 784 (78 B)
dialogue0.text = "Selene: Here's his house, but I...I have a bad feeling...";
Frame 785 (82 B)
dialogue0.text = "You can't tell if anything is wrong, but you draw your sword.";
Frame 786 (99 B)
dialogue0.text = player_name + ": If...something happens, you get ready with magic, okay Selene?";
Frame 787 (51 B)
dialogue0.text = "Selene: Y-yes! Yes, I'm ready.";
Frame 788 (54 B)
dialogue0.text = player_name + ": Okay, here we go.";
Frame 789 (115 B)
dialogue0.text = "The door is unlocked. In fact, it's slightly ajar.\nYou push it open, holding your sword up...";
Frame 790 (24 B)
dialogue0.text = "...";
Frame 791 (36 B)
dialogue0.text = "Selene: *choke*";
Frame 792 (65 B)
dialogue0.text = player_name + ": Selene...I'm sorry...Selene?";
Frame 793 (69 B)
dialogue0.text = "Selene runs out of the room and down the street!";
Frame 794 (44 B)
dialogue0.text = player_name + ": Selene!";
Frame 795 (50 B)
dialogue0.text = player_name + ": Wait! Selene!";
Frame 796 (108 B)
dialogue0.text = "You finally catch up to Selene...she stands away from the road, at the edge of a cliff.";
Frame 797 (64 B)
dialogue0.text = player_name + ": Selene, what are you doing?";
Frame 798 (115 B)
dialogue0.text = ("Selene: Oh..." + player_name) + ". I...I don't know.\nI just can't...can't think that he's...";
Frame 799 (124 B)
dialogue0.text = player_name + ": Selene...I know it hurts. And it will hurt for a long time. But you can't just give up!";
Frame 800 (60 B)
dialogue0.text = "Selene: But...he was a part of my life!";
Frame 801 (189 B)
dialogue0.text = player_name + ": Of course! But not your WHOLE life!";
var url9 = "http://uploads.ungrounded.net";
if (_root._url.substr(0, url9.length) != url9) {
gotoAndPlay (1);
}
Frame 802 (34 B)
dialogue0.text = "Selene: What?";
Frame 803 (112 B)
dialogue0.text = player_name + ": You've got the Adventurers' Guild. Friends who care for you. Your lab work.";
Frame 804 (82 B)
dialogue0.text = player_name + ": You could, I don't know, find out who did it.";
Frame 805 (56 B)
dialogue0.text = "Selene: I...what? What did you say?";
Frame 806 (149 B)
dialogue0.text = player_name + ": What? Oh--You're good at figuring out mysteries, right? This is a crime that needs to be solved. You could help!";
Frame 807 (60 B)
dialogue0.text = "Selene: Maybe...If you put it that way.";
Frame 808 (46 B)
dialogue0.text = "Selene: Will you help me?";
Frame 809 (104 B)
dialogue0.text = player_name + ": Well, of course! I mean, we all will, the Guildmaster and everyone.";
Frame 810 (88 B)
dialogue0.text = "Selene: All right...I guess...I need to tell you something, though.";
Frame 811 (212 B)
dialogue0.text = "Selene: When I was attacked...the werepuma bit me. I'm a monster too! I know there's a full moon coming up, it will make me...change. And that monster can control me! It makes me do things...";
Frame 812 (155 B)
dialogue0.text = player_name + ": You're...I see. ...But that's not your fault, Selene! We just have to beat this monster together! Then you'll be free!";
Frame 813 (64 B)
dialogue0.text = "Selene: What?!? I, I don't know if I can...";
Frame 814 (96 B)
dialogue0.text = player_name + ": Don't worry, Selene. I'll help you! We'll beat it together.";
Frame 815 (40 B)
dialogue0.text = "Selene: ...promise?";
Frame 816 (85 B)
dialogue0.text = player_name + ": Yes, I promise. Come on, let's get back to town.";
Frame 817 (145 B)
dialogue0.text = "Guildmaster: With your story, the marks on the...victims, and other evidence...We've figured out what's causing the attacks.";
Frame 818 (160 B)
dialogue0.text = "Guildmaster: The attacker is a werepuma, a powerful creature that can change its shape from humanoid to large cat and something in between.";
Frame 819 (156 B)
dialogue0.text = "Guildmaster: Werepumas born in the wild are just predators, like wolves. But, like werewolves, a werepuma's bite spreads its condition.";
Frame 820 (167 B)
dialogue0.text = "Guildmaster: No wild werepuma would perpetrate these crimes. It has to be an evil person who was infected and then became...addicted to the power.";
Frame 821 (64 B)
dialogue0.text = player_name + ": *You* figured all that out?";
Frame 822 (146 B)
dialogue0.text = "Guildmaster: Hey! The Adventurers' Guild has a long history! Our library is filled with descriptions of hundreds of monsters.";
Frame 823 (145 B)
dialogue0.text = "Guildmaster: Now, werepumas are strong and fast, with vicious teeth and claws. But they *can* be killed by ordinary weapons.";
Frame 824 (24 B)
dialogue0.text = "...";
Frame 825 (55 B)
dialogue0.text = player_name + ": Then I'll kill it.";
Frame 826 (36 B)
dialogue0.text = "Selene: What?!?";
Frame 827 (127 B)
dialogue0.text = "Guildmaster: Yes, you may be able to. If Selene helps you. I think it will take you both working together.";
Frame 828 (39 B)
dialogue0.text = "Selene: Of course!";
Frame 829 (127 B)
dialogue0.text = "Guildmaster: Or perhaps you and Taiyo...Anyway, I'll let you know as soon as we find out anything further.";
Frame 830 (77 B)
dialogue0.text = "Adventure completed.";
days_left--;
Adv_S4_Death = true;
Frame 831 (17 B)
gotoAndStop (1);
Frame 832 (64 B)
dialogue0.text = player_name + ": Hey, Selene! How you doing?";
Frame 833 (83 B)
dialogue0.text = ("Selene: Oh, " + player_name) + ". I'm doing...I'm doing fine.";
Frame 834 (95 B)
dialogue0.text = player_name + ": That's good to hear. So, right, what's the situation here?";
Frame 835 (234 B)
dialogue0.text = "Selene: Well, we're in a new tunnel the miners dug just recently.\nThey tell me that down the tunnel a ways is a lot of silver.\nHowever, once they reached a certain point, a dragon appeared and chased them\naway!";
Frame 836 (90 B)
dialogue0.text = player_name + ": Great...I hope you don't expect me to fight a dragon!";
Frame 837 (90 B)
dialogue0.text = "Selene: Oh, no, I know you're not a strong enough warrior to do that.";
Frame 838 (86 B)
dialogue0.text = player_name + ": You could have phrased that a little more kindly.";
Frame 839 (128 B)
dialogue0.text = "Selene: I just think there's something missing.\nSomething the miners didn't figure out. Maybe we can help.";
Frame 840 (59 B)
dialogue0.text = player_name + ": Okay, if you say so...";
Frame 841 (95 B)
dialogue0.text = "After walking down the cave a few minutes, you find a blocked-off opening.";
Frame 842 (89 B)
dialogue0.text = "Selene: Huh, what's this? It looks like the miners piled rocks here.";
Frame 843 (85 B)
dialogue0.text = player_name + ": Huh, I wonder why. Did they mention this to you?";
Frame 844 (74 B)
dialogue0.text = "Selene: No, they didn't. I want to see what's inside!";
Frame 845 (82 B)
dialogue0.text = player_name + ": What?!? Those boulders must weigh a ton each!";
Frame 846 (94 B)
dialogue0.text = ("Selene: Come on, " + player_name) + ", you're big and strong! Pleeeease?";
Frame 847 (88 B)
dialogue0.text = "You can try to move the rocks, or you can continue down the tunnel.";
Frame 848 (17 B)
gotoAndStop (1);
Frame 849 (53 B)
dialogue0.text = player_name + ": Okay, here goes.";
Frame 850 (43 B)
dialogue0.text = player_name + ": Hup...";
Frame 851 (50 B)
dialogue0.text = player_name + ": Gnnnnnnnnn...";
Frame 852 (49 B)
dialogue0.text = player_name + ": Grrrrrrr!...";
Frame 853 (45 B)
dialogue0.text = player_name + ": ...crap.";
Frame 854 (113 B)
dialogue0.text = ("Selene: I'm sorry, I guess they really were too heavy.\nAre you okay, " + player_name) + "?";
Frame 855 (85 B)
dialogue0.text = player_name + ": Oh, sure, I'll just be a little sore tomorrow...";
Frame 856 (61 B)
dialogue0.text = player_name + ": Well, let's continue on.";
Frame 857 (34 B)
dialogue0.text = "Selene: Aw...";
Frame 858 (115 B)
dialogue0.text = "You haven't gone far before you hear something in the darkness.\nA kind of hissing, rubbing...";
Frame 859 (46 B)
dialogue0.text = "Selene: Do you hear that?";
Frame 860 (48 B)
dialogue0.text = player_name + ": Yes...uh...";
Frame 861 (81 B)
dialogue0.text = "The hissing sound turns out to be scales rubbing over stone.";
Frame 862 (24 B)
dialogue0.text = "...";
Frame 863 (41 B)
dialogue0.text = player_name + ": RUN!";
Frame 864 (41 B)
dialogue0.text = "Selene: KYAAAAAAAAH!";
Frame 865 (42 B)
dialogue0.text = "Dragon: GRRAAAAAARRR!";
Frame 866 (151 B)
dialogue0.text = "The dragon stomps up the tunnel after you!\nYou run all the way back to the mouth of the cave and find that you've left it behind.";
Frame 867 (113 B)
dialogue0.text = "Selene: I guess it just wanted us to...go away...(pant)\nWe're fortunate it wasn't hungry...";
Frame 868 (53 B)
dialogue0.text = player_name + ": Yeah, fortunate!";
Frame 869 (55 B)
dialogue0.text = "Adventure failed. :(";
days_left--;
Frame 870 (17 B)
gotoAndStop (1);
Frame 871 (42 B)
dialogue.text = player_name + ": Hup...";
Frame 872 (52 B)
dialogue0.text = player_name + ": Grrrrrrnnnnn...";
Frame 873 (49 B)
dialogue0.text = player_name + ": GrrrrARRRRR!";
Frame 874 (76 B)
dialogue0.text = "With a mighty heave, you pull the largest boulder away!";
Frame 875 (33 B)
dialogue0.text = "Selene: Yay!";
Frame 876 (135 B)
dialogue0.text = "You slowly move the boulders away from the cave, until the entrance is completely open.\nYou walk inside to see...";
Frame 877 (111 B)
dialogue0.text = "Selene: Dragon eggs! Look at that!\nI don't think the miners even realized they were here!";
Frame 878 (90 B)
dialogue0.text = player_name + ": So they just blocked off the tunnel without thinking!";
Frame 879 (44 B)
dialogue0.text = "Dragon: GRRRAAAAAAARRR!";
Frame 880 (182 B)
dialogue0.text = player_name + " & Selene: AAAAAAAHHHH!";
var url2a = "http://uploads.ungrounded.net";
if (_root._url.substr(0, url2a.length) != url2a) {
gotoAndPlay (1);
}
Frame 881 (101 B)
dialogue0.text = "The dragon pushes its way past you, into the cave, and it curls around the eggs!";
Frame 882 (106 B)
dialogue0.text = "Selene: Awww...the dragon was just trying to get back to her eggs!\nIsn't that sweet?";
Frame 883 (49 B)
dialogue0.text = player_name + ": Uh, I guess.";
Frame 884 (37 B)
dialogue0.text = "Dragon: GRAAAAR!";
Frame 885 (62 B)
dialogue0.text = player_name + " & Selene: AAAAAAAHHHH!";
Frame 886 (106 B)
dialogue0.text = "You and Selene run out of the cave!\nThe dragon lays back down around its eggs again.";
Frame 887 (158 B)
dialogue0.text = "Selene: I think...(pant) I think as long as we leave the dragon alone,\nshe won't bother us. That means the miners can go back to mining!";
Frame 888 (78 B)
dialogue0.text = "Adventure completed!";
days_left--;
Adv_S5_Dragon = true;
Frame 889 (17 B)
gotoAndStop (1);
Frame 890 (62 B)
dialogue0.text = ("Taiyo: " + player_name) + "! About time!";
Frame 891 (59 B)
dialogue0.text = player_name + ": What? What's going on?";
Frame 892 (88 B)
dialogue0.text = "Taiyo: A werepuma has been terrorizing the town! Haven't you heard?";
Frame 893 (42 B)
dialogue0.text = player_name + ": Uh...";
Frame 894 (57 B)
dialogue0.text = "Taiyo: Oh, never mind! Just come on!";
Frame 895 (93 B)
dialogue0.text = "Taiyo: Aha! Now we've got you! Do you come quietly or do we beat you up?";
Frame 896 (89 B)
dialogue0.text = "Werepuma: Grrrrr...aren't you cute with your little armor and sword!";
Frame 897 (37 B)
dialogue0.text = "Taiyo: GRAAAAGH!";
Frame 898 (137 B)
dialogue0.text = "Taiyo lunges forward and slashes with her sword!\nBut the beast dodges and Taiyo's sword hits the wall with a CLANG!";
Frame 899 (56 B)
dialogue0.text = "Werepuma: Bitch, you almost hit me!";
Frame 900 (171 B)
dialogue0.text = "Sensing an opportunity, you conjure a vast fireball; however, the werepuma leaps upward and clings to the roof of a nearby house and avoids the spell!";
Frame 901 (112 B)
dialogue0.text = "Werepuma: HSSSSS! I didn't become a werepuma just to be taken down by two punk adventurers!";
Frame 902 (187 B)
dialogue0.text = "The werepuma leaps off the building straight for Taiyo!\nIt's incredibly fast, somehow avoiding Taiyo's sword in midair, slamming into her body and knocking her over!";
Frame 903 (80 B)
dialogue0.text = "You desperately cast a series of ice darts at the werepuma!";
Frame 904 (54 B)
dialogue0.text = player_name + ": Bitch, over here!";
Frame 905 (189 B)
dialogue0.text = "The werepuma jumps up, spinning to avoid the flame darts!\nYou cast a fire shield around yourself--but it ducks under the spell and sweeps your legs out from under you!";
Frame 906 (117 B)
dialogue0.text = "You hit your head on the sidewalk and black out.\nThe last thing you hear is hissing laughter...";
Frame 907 (84 B)
dialogue0.text = "Guildmaster: Ah, finally! I was almost starting to get worried!";
Frame 908 (59 B)
dialogue0.text = player_name + ": Wha? Who? Wha...Taiyo?";
Frame 909 (77 B)
dialogue0.text = "Guildmaster: Taiyo's fine. Selene is taking care of her.";
Frame 910 (123 B)
dialogue0.text = player_name + ": Good...\nI guess we weren't good enough to beat it. My magic wasn't powerful enough...";
Frame 911 (108 B)
dialogue0.text = "Guildmaster: It's all right.\nThe problem is, if you two can't, I don't know who can...";
Frame 912 (55 B)
dialogue0.text = "Adventure failed. :(";
days_left--;
Frame 913 (17 B)
gotoAndStop (1);
Frame 914 (72 B)
dialogue0.text = player_name + ": Wait a minute, *became* a werepuma?";
Frame 915 (186 B)
dialogue0.text = "The werepuma leaps off the building straight for Taiyo! It's incredibly fast, somehow avoiding Taiyo's sword in midair, slamming into her body and knocking her over!";
Frame 916 (184 B)
dialogue0.text = "You ready a spell, thinking about all the magic you've learned. But while you're racking your brain for magical knowledge, you recall another bit of information...";
Frame 917 (165 B)
dialogue0.text = player_name + ": Werewolves can spread lycanthropy through bites... The werepuma must have been bitten the same way! And it contracted the curse!";
Frame 918 (84 B)
dialogue0.text = player_name + ": Taiyo! The werepuma is cursed! BREAK THE CURSE!";
Frame 919 (38 B)
dialogue0.text = "Werepuma: What?!?";
Frame 920 (79 B)
dialogue0.text = "Suddenly a flash of light envelops Taiyo and the werepuma!";
Frame 921 (51 B)
dialogue0.text = "Werepuma: GYYEEAAAAAAARRRRR...";
Frame 922 (31 B)
dialogue0.text = "...aaaagh!";
Frame 923 (24 B)
dialogue0.text = "...";
Frame 924 (38 B)
dialogue0.text = "Taiyo: BASTARD!!!";
Frame 925 (95 B)
dialogue0.text = "Taiyo slams her fist into the man's face, knocking him out with one punch!";
Frame 926 (24 B)
dialogue0.text = "...";
Frame 927 (58 B)
dialogue0.text = player_name + ": Holy crap! We did it!";
Frame 928 (80 B)
dialogue0.text = "Taiyo: Yeah, I guess we did.\n...Wow! We beat the werepuma!";
Frame 929 (54 B)
dialogue0.text = player_name + ": Great job, Taiyo!";
Frame 930 (200 B)
dialogue0.text = "Taiyo: It was, wasn't it? Of course I couldn't have done it without you. That was pretty tricky, realizing that I could remove its curse! I didn't even know I could until I tried!";
Frame 931 (121 B)
dialogue0.text = player_name + ": Well, I'm the mage, right? It's my job to know magic stuff. I'm just glad it worked!";
Frame 932 (119 B)
dialogue0.text = "Guildmaster: Amazing work, you two! With his powers gone, we can hold him in jail until the trial.";
Frame 933 (214 B)
dialogue0.text = "Guildmaster: I'm proud of you. Both of you.\nYou're real Adventurers now!";
var url2b = "http://uploads.ungrounded.net";
if (_root._url.substr(0, url2b.length) != url2b) {
gotoAndPlay (1);
}
Frame 934 (52 B)
dialogue0.text = player_name + ": Well all right!";
Frame 935 (110 B)
dialogue0.text = "Taiyo: Heh, I didn't think you could manage it, perv, but you turned out okay in the end.";
Frame 936 (58 B)
dialogue0.text = player_name + ": Great! So...what now?";
Frame 937 (144 B)
dialogue0.text = "Guildmaster: I think you've earned a rest for now. Just hang around until the Festival, I'm sure it'll be a happy occasion.";
Frame 938 (104 B)
dialogue0.text = "Adventure completed!";
Adv_6_Werepuma_T = true;
skiprest_flag = true;
days_left--;
Frame 939 (17 B)
gotoAndStop (1);
Frame 940 (97 B)
dialogue0.text = ("Selene: " + player_name) + "! Thank goodness! We tracked down the werepuma!";
Frame 941 (62 B)
dialogue0.text = player_name + ": Well all right, let's go!";
Frame 942 (99 B)
dialogue0.text = "Selene: There you are! Now...now come quietly or...we'll take you in by force!";
Frame 943 (77 B)
dialogue0.text = "Werepuma: Grrrrr...aren't you a cute little wizard girl!";
Frame 944 (149 B)
dialogue0.text = "The werepuma leaps at Selene, but you intercept it!\nAmazingly, the creature dodges your sword in midair and bounds to the side!";
Frame 945 (37 B)
dialogue0.text = "Selene: KYAAAAH!";
Frame 946 (56 B)
dialogue0.text = "Werepuma: Bitch, you almost hit me!";
Frame 947 (129 B)
dialogue0.text = "You slash forcefully at the monster--incredibly, it dodges!\nBut you succeed in driving it away from Selene.";
Frame 948 (67 B)
dialogue0.text = player_name + ": Selene! I need some help here!";
Frame 949 (67 B)
dialogue0.text = "Werepuma: Sss, sss, sss! She cannot oppose me!";
Frame 950 (223 B)
dialogue0.text = "Glancing back at Selene, you see her white and shivering with fright. More than that...it looks like the werepuma is controlling her! You turn back and lunge at the monster again but it's just too fast!";
Frame 951 (52 B)
dialogue0.text = player_name + ": Selene! SELENE!";
Frame 952 (195 B)
dialogue0.text = "The werepuma lunges low to the ground and sweeps your legs out from under you! You hit your head on the sidewalk and black out. The last thing you hear is hissing laughter...";
Frame 953 (84 B)
dialogue0.text = "Guildmaster: Ah, finally! I was almost starting to get worried!";
Frame 954 (60 B)
dialogue0.text = player_name + ": Wha? Who? Wha...Selene?";
Frame 955 (100 B)
dialogue0.text = "Guildmaster: She's fine. She brought you in after the werepuma knocked you out.";
Frame 956 (144 B)
dialogue0.text = player_name + ": She did? I see...I'm glad she's okay. I guess we weren't good enough to beat it. If only I were stronger...";
Frame 957 (107 B)
dialogue0.text = "Guildmaster: It's all right. The problem is, if you two can't, I don't know who can...";
Frame 958 (55 B)
dialogue0.text = "Adventure failed. :(";
days_left--;
Frame 959 (17 B)
gotoAndStop (1);
Frame 960 (266 B)
dialogue0.text = "Glancing back at Selene, you see her white and shivering with fright. In fact, more than that, it looks like the werepuma is controlling her! Gritting your teeth, you attack the monster again, this time slashing its shoulder and driving it back!";
Frame 961 (121 B)
dialogue0.text = player_name + ": Selene, snap out of it! Remember what this thing did to you! What it did to Michael!";
Frame 962 (175 B)
dialogue0.text = "The werepuma takes advantage of your lack of attention by leaping at you! You fend off the blow with your shield, but stumble back and fall to the ground!";
Frame 963 (71 B)
dialogue0.text = ("Selene: What? " + player_name.toUpperCase()) + "!";
Frame 964 (140 B)
dialogue0.text = "Out of nowhere comes a clap of thunder, and a bolt of lightning arcs down from the sky to earth itself in the werepuma!";
Frame 965 (44 B)
dialogue0.text = "Werepuma: YOOOOWWWWLLL!";
Frame 966 (68 B)
dialogue0.text = "Werepuma: BITCH! When I get through with you...";
Frame 967 (88 B)
dialogue0.text = "You ram your sword into the monster's chest, cutting off its words.";
Frame 968 (34 B)
dialogue0.text = "Selene: BURN.";
Frame 969 (179 B)
dialogue0.text = "You barely manage to roll away before a column of flame envelops the monster! Its screams slowly die away as you watch, the heat almost scorching your face...";
Frame 970 (78 B)
dialogue0.text = "...and then there is only a sword lying in a pile of ash.";
Frame 971 (24 B)
dialogue0.text = "...";
Frame 972 (56 B)
dialogue0.text = player_name + ": Selene, you did it!";
Frame 973 (35 B)
dialogue0.text = "Selene: Wha?!?";
Frame 974 (107 B)
dialogue0.text = player_name + ": It's over! It's all over, Selene. You don't have to be scared anymore.";
Frame 975 (35 B)
dialogue0.text = "Selene: Yes...";
Frame 976 (124 B)
dialogue0.text = ("Selene: Yes. Thank you, " + player_name) + ". Thank you so much...I couldn't have done it without you.";
Frame 977 (136 B)
dialogue0.text = player_name + ": Oh...well, I couldn't have done it without you, either! Come on, let's get back to the Guildmaster.";
Frame 978 (135 B)
dialogue0.text = "Guildmaster: Amazing work, you two! They told me about the fight, sword and magic working together. Classic stuff.";
Frame 979 (93 B)
dialogue0.text = "Guildmaster: I'm proud of you. Both of you. You're real Adventurers now!";
Frame 980 (52 B)
dialogue0.text = player_name + ": Well all right!";
Frame 981 (76 B)
dialogue0.text = ("Selene: That's great. Thank you, " + player_name) + ".";
Frame 982 (58 B)
dialogue0.text = player_name + ": Great! So...what now?";
Frame 983 (144 B)
dialogue0.text = "Guildmaster: I think you've earned a rest for now. Just hang around until the Festival, I'm sure it'll be a happy occasion.";
Frame 984 (104 B)
dialogue0.text = "Adventure completed!";
Adv_6_Werepuma_S = true;
skiprest_flag = true;
days_left--;
Frame 985 (17 B)
gotoAndStop (1);
Frame 986 (51 B)
dialogue0.text = player_name + ": Taiyo! Selene?";
Frame 987 (55 B)
dialogue0.text = ("Selene: Hi, " + player_name) + "!";
Frame 988 (98 B)
dialogue0.text = "Taiyo: Yeah, hi. C'mon! We tracked down the werepuma! It's final battle time!";
Frame 989 (60 B)
dialogue0.text = player_name + ": Oh, well, lead the way!";
Frame 990 (51 B)
dialogue0.text = "Taiyo: Aha! Now we've got you!";
Frame 991 (60 B)
dialogue0.text = "Selene: You better...um...come quietly!";
Frame 992 (130 B)
dialogue0.text = "Werepuma: Sss, sss, sss! Why look at this! Two wonderfully cute little adventurer girls!...and one ugly punk.";
Frame 993 (45 B)
dialogue0.text = "Taiyo & Selene: Hey!";
Frame 994 (41 B)
dialogue0.text = player_name + ": Huh?";
Frame 995 (105 B)
dialogue0.text = "Taiyo suddenly lunges forward with a sword strike, but the werepuma bounds backward!";
Frame 996 (66 B)
dialogue0.text = player_name + ": All right, you're going down!";
Frame 997 (101 B)
dialogue0.text = "You lunge forward but bump into Taiyo, who is also trying to attack the monster!";
Frame 998 (47 B)
dialogue0.text = "Taiyo: Ow, watch it, perv!";
Frame 999 (41 B)
dialogue0.text = player_name + ": Ack!";
Frame 1000 (37 B)
dialogue0.text = "Selene: KYAAAAH!";
Frame 1001 (42 B)
dialogue0.text = "Werepuma: Wahahahaha!";
Frame 1002 (176 B)
dialogue0.txt = "The werepuma takes advantage of your confusion by darting under your legs! It sweeps your feet off the ground--you tumble and hit your head on the sidewalk!";
Frame 1003 (24 B)
dialogue0.text = "...";
Frame 1004 (53 B)
dialogue0.text = player_name + ": ...Wha? Whazzuh?";
Frame 1005 (117 B)
dialogue0.text = "Guildmaster: Ah, good, you're awake. Looks like you weren't good enough to take on the werepuma.";
Frame 1006 (76 B)
dialogue0.text = player_name + ": I what? But I've done so well so far...";
Frame 1007 (132 B)
dialogue0.text = "Guildmaster: It's different if you have to fight alongside someone, like Taiyo. I think you need more training.";
Frame 1008 (208 B)
dialogue0.text = player_name + ": Uh...speaking of which, where is Taiyo? And Selene?";
var url2c = "http://uploads.ungrounded.net";
if (_root._url.substr(0, url2c.length) != url2c) {
gotoAndPlay (1);
}
Frame 1009 (101 B)
dialogue0.text = "Guildmaster: They were so disgusted they left you here and went to have a drink.";
Frame 1010 (45 B)
dialogue0.text = player_name + ": Great...";
Frame 1011 (55 B)
dialogue0.text = "Adventure failed. :(";
days_left--;
Frame 1012 (17 B)
gotoAndStop (1);
Frame 1013 (168 B)
dialogue0.text = "As the werepuma turns to face you, Taiyo springs up to slash it again! Following her movement, you attack as well, slicing the creature's shoulder!";
Frame 1014 (100 B)
dialogue0.text = "Werepuma: GRAAAAAR! I shall tear your sinews from your body to make jockstraps!";
Frame 1015 (137 B)
dialogue0.text = "The werepuma suddenly leaps forward, a whirlwind of fur and teeth! You and Taiyo are hard pressed to keep it at bay!";
Frame 1016 (87 B)
dialogue0.text = player_name + ": Selene, we could use some magic help here! Selene?";
Frame 1017 (107 B)
dialogue0.text = "Glancing back, you see Selene standing white-faced and shivering! The werepuma laughs.";
Frame 1018 (52 B)
dialogue0.text = "Werepuma: She cannot oppose me!";
Frame 1019 (48 B)
dialogue0.text = "Taiyo: Shit, he's too fast!";
Frame 1020 (72 B)
dialogue0.text = ("Selene: " + player_name.toUpperCase()) + "! TAIYO!";
Frame 1021 (118 B)
dialogue0.text = "Selene suddenly fires a volley of ice darts at the creature! It yowls and leaps straight for you!";
Frame 1022 (195 B)
dialogue0.text = "You cast a shield of flame around yourself--but the monster dives downward in midair, ducking under the shield and bowling you over! With a crack your head hits the ground...";
Frame 1023 (24 B)
dialogue0.text = "...";
Frame 1024 (66 B)
dialogue0.text = player_name + ": ...Wha? Whosa? Selene? Taiyo?";
Frame 1025 (95 B)
dialogue0.text = "Guildmaster: Whoa, easy there! It's okay. You're safe, the girls are safe.";
Frame 1026 (59 B)
dialogue0.text = player_name + ": ...oh...what happened?";
Frame 1027 (141 B)
dialogue0.text = "Guildmaster: Well, far as I can tell, the werepuma knocked you out. The girls were so concerned that they let it escape.";
Frame 1028 (60 B)
dialogue0.text = player_name + ": Uh...really? Concerned?";
Frame 1029 (178 B)
dialogue0.text = "Guildmaster: Apparently. Anyway, from what I heard, it sounded like you needed some more magic power. Even all three of you weren't enough to stop the thing.";
Frame 1030 (65 B)
dialogue0.text = player_name + ": Damn. How can I defeat it...";
Frame 1031 (55 B)
dialogue0.text = "Adventure failed! :(";
days_left--;
Frame 1032 (17 B)
gotoAndStop (1);
Frame 1033 (116 B)
dialogue0.text = "You cast a shield of flame around yourself, and the monster bounces back before it reaches you!";
Frame 1034 (135 B)
dialogue0.text = "Werepuma: GRAAAARRRGH! I didn't come all this way, become this monster just for three punks like YOU to defeat me!";
Frame 1035 (75 B)
dialogue0.text = player_name + ": Wait...BECOME the werepuma? That's it!";
Frame 1036 (229 B)
dialogue0.text = "You cast a spell of binding! It catches the werepuma's paws and holds them tightly to the ground! The monster almost rips free with its freakish strength, but then Selene boosts your spell with her own power!";
Frame 1037 (108 B)
dialogue0.text = player_name + ": Great job, Selene! Now--Taiyo! The werepuma is cursed! BREAK THE CURSE!";
Frame 1038 (38 B)
dialogue0.text = "Werepuma: What?!?";
Frame 1039 (104 B)
dialogue0.text = "Taiyo lunges toward the werepuma--and suddenly a flash of light envelops them both!";
Frame 1040 (51 B)
dialogue0.text = "Werepuma: GYYEEAAAAAAARRRRR...";
Frame 1041 (31 B)
dialogue0.text = "...aaaagh!";
Frame 1042 (24 B)
dialogue0.text = "...";
Frame 1043 (38 B)
dialogue0.text = "Taiyo: BASTARD!!!";
Frame 1044 (95 B)
dialogue0.text = "Taiyo slams her fist into the man's face, knocking him out with one punch!";
Frame 1045 (24 B)
dialogue0.text = "...";
Frame 1046 (61 B)
dialogue0.text = player_name + ": ...Holy crap! We did it!";
Frame 1047 (63 B)
dialogue0.text = "Selene: Kyaaah! Uh...what just happened?!?";
Frame 1048 (77 B)
dialogue0.text = "Taiyo suddenly looks flustered and doesn't say anything.";
Frame 1049 (113 B)
dialogue0.text = player_name + ": Uh, we just...Drained its power. Don't worry, Selene. It's all take care of.";
Frame 1050 (39 B)
dialogue0.text = "Selene: Uh...okay?";
Frame 1051 (61 B)
dialogue0.text = "Taiyo: YEAH! All right! Great job, guys!";
Frame 1052 (43 B)
dialogue.text = player_name + ": Woohoo!";
Frame 1053 (33 B)
dialogue0.text = "Selene: Yay!";
Frame 1054 (143 B)
dialogue0.text = "Guildmaster: Amazing work! All three of you! I knew, if you three worked together, there'd be nothing that could stop you!";
Frame 1055 (84 B)
dialogue0.text = "Guildmaster: I'm proud of you. You're all real Adventurers now!";
Frame 1056 (52 B)
dialogue0.text = player_name + ": Well all right!";
Frame 1057 (76 B)
dialogue0.text = ("Selene: That's great. Thank you, " + player_name) + "!";
Frame 1058 (110 B)
dialogue0.text = "Taiyo: Heh, I didn't think you could manage it, perv, but you turned out okay in the end.";
Frame 1059 (178 B)
dialogue0.text = player_name + ": Great! So...what now?";
var url2d = "http://uploads.ungrounded.net";
if (_root._url.substr(0, url2d.length) != url2d) {
gotoAndPlay (1);
}
Frame 1060 (145 B)
dialogue0.text = "Guildmaster: I think you've earned a rest for now.\nJust hang around until the Festival, I'm sure it'll be a happy occasion.";
Frame 1061 (130 B)
dialogue0.text = "Adventure completed!";
Adv_6_Werepuma_T = true;
Adv_6_Werepuma_S = true;
skiprest_flag = true;
days_left--;
Frame 1062 (17 B)
gotoAndStop (1);
Frame 1063 (126 B)
System.security.allowDomain("www.rosewoodgames.com");
dest_fla.loadMovie("http://www.rosewoodgames.com/flash/h_loss1n.swf");
Frame 1064 (58 B)
dialogue0.text = "Game Over!\n\nPress Next to continue!";
Frame 1065 (17 B)
gotoAndStop (1);
Frame 1066 (127 B)
System.security.allowDomain("www.rosewoodgames.com");
dest_fla.loadMovie("http://www.rosewoodgames.com/flash/h_taiyo1n.swf");
Frame 1067 (58 B)
dialogue0.text = "Game Over!\n\nPress Next to continue!";
Frame 1068 (17 B)
gotoAndStop (1);
Frame 1069 (128 B)
System.security.allowDomain("www.rosewoodgames.com");
dest_fla.loadMovie("http://www.rosewoodgames.com/flash/h_selene1n.swf");
Frame 1070 (58 B)
dialogue0.text = "Game Over!\n\nPress Next to continue!";
Frame 1071 (17 B)
gotoAndStop (1);
Frame 1072 (126 B)
System.security.allowDomain("www.rosewoodgames.com");
dest_fla.loadMovie("http://www.rosewoodgames.com/flash/h_shop1n.swf");
Frame 1073 (44 B)
dialogue0.text = "Press Next to continue!";
Frame 1074 (17 B)
gotoAndStop (1);
Frame 1075 (128 B)
System.security.allowDomain("www.rosewoodgames.com");
dest_fla.loadMovie("http://www.rosewoodgames.com/flash/h_lighth1n.swf");
Frame 1076 (44 B)
dialogue0.text = "Press Next to continue!";
Frame 1077 (17 B)
gotoAndStop (1);
Frame 1078 (54 B)
dialogue0.text = player_name + ": Uh...Who are you?";
Frame 1079 (161 B)
dialogue0.text = "Guy: Oh, I was hired to take care of the lighthouse.\nApparently the girl who worked here before wanted to get into some other line of work.";
Frame 1080 (68 B)
dialogue0.text = player_name + ": Svetlana did? Where is she now?";
Frame 1081 (106 B)
dialogue0.text = "Guy: I don't know.\nSo...you come here often? I hear it gets pretty lonely up here...";
Frame 1082 (59 B)
dialogue0.text = player_name + ": I think I'll be going.";
Frame 1083 (17 B)
gotoAndStop (1);
Frame 1084 (129 B)
System.security.allowDomain("www.rosewoodgames.com");
dest_fla.loadMovie("http://www.rosewoodgames.com/flash/h_tailene1n.swf");
Frame 1085 (44 B)
dialogue0.text = "Press Next to continue!";
Frame 1086 (17 B)
gotoAndStop (1);
Frame 1087 (8 B)
stop();
Frame 1089 (17 B)
gotoAndPlay (1);
Frame 1090 (292 B)
dialogue0.text = "Granny E: So you didn't manage to seduce either of those sweet young things. Well, that's okay, if at first you don't succeed, try, try again!\nMaybe you should learn a bit more about how these Adventures work. Or maybe you should try satisfying just one at a time, hmmm?";
Frame 1091 (194 B)
dialogue0.text = "Granny E: Or maybe you just used the \"credits\" cheat to reacquaint yourself with the wonderful people who created this masterpiece. In which case, you should be commended!";
Frame 1092 (62 B)
dialogue0.text = "Granny E: Either way, thanks for playing!";
Frame 1093 (17 B)
gotoAndPlay (1);
Frame 1094 (41 B)
dialogue0.text = "Three weeks later...";
Frame 1095 (115 B)
dialogue0.text = "Taiyo: Mmmmm, this is the life...What do you think, are we going to catch a lot of fish today?";
Frame 1096 (55 B)
dialogue0.text = player_name + ": I'm not so sure...";
Frame 1097 (89 B)
dialogue0.text = "Taiyo: I guess it doesn't matter...As long as I've got you, big boy.";
Frame 1098 (56 B)
dialogue0.text = player_name + ": Huh? \"Big boy\"?!?";
Frame 1099 (211 B)
dialogue0.text = "Taiyo: I think it fits you pretty well! So, don't you want your drink?";
var url2e = "http://uploads.ungrounded.net";
if (_root._url.substr(0, url2e.length) != url2e) {
gotoAndPlay (1);
}
Frame 1100 (28 B)
dialogue0.text = "The End";
Frame 1101 (17 B)
gotoAndPlay (1);
Frame 1102 (28 B)
dialogue0.text = "The End";
Frame 1103 (17 B)
gotoAndStop (1);
Frame 1104 (42 B)
dialogue0.text = "A few months later...";
Frame 1105 (65 B)
dialogue0.text = "Taiyo: Woo! I'm glad summer is finally here!";
Frame 1106 (91 B)
dialogue0.text = "Selene: It's nice to have a break from adventuring and doing lab work.";
Frame 1107 (101 B)
dialogue0.text = "Taiyo: Oh, I bet you've been wanting to show off that new swimsuit, huh, Selene!";
Frame 1108 (69 B)
dialogue0.text = "Selene: Taiyo! Why are you always so mean to me!";
Frame 1109 (72 B)
dialogue0.text = "Taiyo: Aw, I'm only teasing. It looks great on you!";
Frame 1110 (57 B)
dialogue0.text = ("Taiyo: Right, " + player_name) + "?";
Frame 1111 (92 B)
dialogue0.text = player_name + ": Damn, why do I have to carry all the towels and drinks?";
Frame 1112 (168 B)
dialogue0.text = "Selene: It's good exercise!";
var url2f = "http://uploads.ungrounded.net";
if (_root._url.substr(0, url2f.length) != url2f) {
gotoAndPlay (1);
}
Frame 1113 (70 B)
dialogue0.text = "Taiyo: Yeah, you need all the stamin you can get!";
Frame 1114 (97 B)
dialogue0.text = player_name + ": Dealing with the two of you *does* tend to tire out a guy...";
Frame 1115 (85 B)
dialogue0.text = "Selene: Ooh! I stopped by the hotel room and it has a water bed!";
Frame 1116 (36 B)
dialogue0.text = "Taiyo: Awesome!";
Frame 1117 (41 B)
dialogue0.text = player_name + ": Ack!";
Frame 1118 (28 B)
dialogue0.text = "The End";
Frame 1119 (17 B)
gotoAndPlay (1);
Frame 1120 (98 B)
dialogue0.text = "Oriana: Oh, you've done well, clever little man! Your devotion is flattering!";
Frame 1121 (48 B)
dialogue0.text = player_name + ": Eheheheh...";
Frame 1122 (134 B)
dialogue0.text = "Oriana: And now, with all this money, we can open more shops...to get more money! All in our eventual quest to...";
Frame 1123 (55 B)
dialogue0.text = player_name + ": ...rule the world?";
Frame 1124 (153 B)
dialogue0.text = "Oriana: Ew, who would want to rule the world? That's too much work. I was thinking of opening a nude resort on some tropical island.";
Frame 1125 (50 B)
dialogue0.text = player_name + ": Works for me!";
Frame 1126 (28 B)
dialogue0.text = "The End";
Frame 1127 (17 B)
gotoAndPlay (1);
Frame 1128 (99 B)
dialogue0.text = "Oriana: You've been visiting here an awful lot...It's almost like you like me!";
Frame 1129 (102 B)
dialogue0.text = player_name + ": Well, you know...You place a high value on customer satisfaction!";
Frame 1130 (300 B)
dialogue0.text = "Oriana: That's true. Hmmm...You've spent a lot of money here already. I wonder where you get it all from. That speaks of entrepreneurship and financial acumen.";
var url2g = "http://uploads.ungrounded.net";
if (_root._url.substr(0, url2g.length) != url2g) {
gotoAndPlay (1);
}
Frame 1131 (42 B)
dialogue0.text = player_name + ": Uh...";
Frame 1132 (131 B)
dialogue0.text = "Oriana: I could use a man of your...abilities around here. In a sort of, shall we say, joint business venture.";
Frame 1133 (60 B)
dialogue0.text = player_name + ": That sounds intriguing.";
Frame 1134 (122 B)
dialogue0.text = "Oriana: Oh, yes. But! In order to prove you're truly worthy, I'll need a down payment of...1000 gold!";
Frame 1135 (49 B)
dialogue0.text = player_name + ": 1000 gold?!?";
Frame 1136 (240 B)
if (stat_money >= shopending_money) {
button1000_inst._visible = true;
} else {
button1000_inst._visible = false;
}
dialogue0.text = "Oriana: That's right! Of course, if you can't get it together, I'm sure someone else could...";
Frame 1137 (17 B)
gotoAndPlay (1);
Frame 1292 (17 B)
gotoAndPlay (2);
Symbol 12 Button (64 B)
on (release) {
getURL ("http://www.newgrounds.com", "blank");
}
Symbol 17 Button (58 B)
on (release) {
_root.gotoAndPlay(_root.loc_Session2Ad);
}
Symbol 18 MovieClip Frame 1 (186 B)
_root.stop();
PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100;
if (PercentLoaded != 100) {
bar._xscale = PercentLoaded;
} else {
gotoAndStop ("loaded");
}
Symbol 18 MovieClip Frame 2 (17 B)
gotoAndPlay (1);
Symbol 42 Button (30 B)
on (release) {
nextFrame();
}
Symbol 51 Button (69 B)
on (release) {
stat_frame = _currentframe;
gotoAndStop(loc_Stat);
}
Symbol 53 Button (1.12 KiB) ●
on (release) {
cheat_text = passwd0.text.toLowerCase();
if (cheat_text == "solarflare") {
train_const = train_const_c;
cheat_res0.text = "Taiyo's Cheat Accepted! Harder, Better, Faster, Stronger!";
} else if (cheat_text == "lunareclipse") {
work_const = work_const_c;
cheat_res0.text = "Selene's Cheat Accepted! Make Money Fast!";
} else if (cheat_text == "corona") {
gotoAndStop(loc_FinalWin_T);
} else if (cheat_text == "cognitum") {
gotoAndStop(loc_FinalWin_S);
} else if (cheat_text == "trine") {
gotoAndStop(loc_FinalWin_TS);
} else if (cheat_text == "credits") {
gotoAndStop(loc_Credits);
} else if (cheat_text == "ultramanseven") {
stat_magic = Test_Magic2;
stat_str = Test_Str2;
stat_money = 500;
cheat_res0.text = "Ultra C-C-C-Cheat Activated!";
} else if (cheat_text == "clearachievements") {
AchingDreamsData.data.achieveFlags = 0;
AchingDreamsData.flush();
cheat_res0.text = "Achievements cleared! THEY'RE ALL GONE!";
} else {
cheat_res0.text = "Unrecognized cheat! You cheat cheater!";
}
cheat_res0.text = ((cheat_text + ": ") + cheat_res0.text) + "\nYou can input another cheat code.";
}
Symbol 55 Button (57 B)
on (release) {
player_name = name0.text;
nextFrame();
}
Symbol 62 Button (41 B)
on (release) {
gotoAndStop(loc_Guild);
}
Symbol 66 Button (176 B)
on (release) {
if (dialogue0._visible) {
dialogue0._visible = false;
textShader._visible = false;
} else {
dialogue0._visible = true;
textShader._visible = true;
}
}
Symbol 86 Button (46 B)
on (release) {
gotoAndStop(loc_Adventures);
}
Symbol 88 Button (44 B)
on (release) {
gotoAndStop(loc_MainHall);
}
Symbol 91 Button (69 B)
on (release) {
stat_frame = _currentframe;
gotoAndStop(loc_Stat);
}
Symbol 92 Button (41 B)
on (release) {
gotoAndStop(loc_Guild);
}
Symbol 94 Button (60 B)
on (release) {
days_left = 0;
gotoAndStop(loc_MainHall);
}
Symbol 99 Button (40 B)
on (release) {
gotoAndStop(loc_Shop);
}
Symbol 101 Button (45 B)
on (release) {
gotoAndStop(loc_Warehouse);
}
Symbol 103 Button (39 B)
on (release) {
gotoAndStop(loc_Lab);
}
Symbol 105 Button (46 B)
on (release) {
gotoAndStop(loc_Lighthouse);
}
Symbol 107 Button (389 B)
on (release) {
if ((!Adv_6_Werepuma_S) && (!Adv_6_Werepuma_T)) {
if (Adv_T5_Bandit) {
if (Adv_S5_Dragon) {
gotoAndStop(loc_Adv_TS6_Werepuma);
} else {
gotoAndStop(loc_Adv_T6_Werepuma);
}
} else if (Adv_S5_Dragon) {
gotoAndStop(loc_Adv_S6_Werepuma);
} else {
dialogue0.text = "Error!";
}
} else {
dialogue0.text = "You've done that already.";
}
}
Symbol 109 Button (41 B)
on (release) {
gotoAndStop(loc_Guild);
}
Symbol 111 Button (45 B)
on (release) {
gotoAndStop(loc_Outskirts);
}
Symbol 121 Button (94 B)
on (release) {
if (Adv_T0_Traps && (!Adv_T1_Boxes)) {
gotoAndStop(loc_Adv_T1);
}
}
Symbol 123 Button (44 B)
on (release) {
gotoAndStop(loc_TrainStr);
}
Symbol 125 Button (43 B)
on (release) {
gotoAndStop(loc_WorkStr);
}
Symbol 127 Button (104 B)
on (release) {
if (Adv_S1_Docks && (!Adv_S2_SMParty)) {
gotoAndStop(loc_Adv_S2_SMParty);
}
}
Symbol 129 Button (99 B)
on (release) {
if (Adv_S0_Bear && (!Adv_S1_Docks)) {
gotoAndStop(loc_Adv_S1_Docks);
}
}
Symbol 137 Button (46 B)
on (release) {
gotoAndStop(loc_TrainMagic);
}
Symbol 139 Button (45 B)
on (release) {
gotoAndStop(loc_WorkMagic);
}
Symbol 143 Button (44 B)
on (release) {
gotoAndStop(loc_MainHall);
}
Symbol 160 Button (444 B)
on (release) {
if (item_Rope) {
buyrope_butn._visible = false;
dialogue0.text = "Oriana: Oops, all sold out of that. Big bondage\nconvention coming up.";
} else if (stat_money < cost_Rope) {
dialogue0.text = ("Oriana: You need " + cost_Rope) + " G for that!";
} else {
buyrope_butn._visible = false;
stat_money = stat_money - cost_Rope;
item_Rope = true;
dialogue0.text = "Oriana: Thank you! Be careful of rope burns!";
}
}
Symbol 163 Button (435 B)
on (release) {
if (item_Light) {
buylight_butn._visible = false;
dialogue0.text = "Oriana: Oops, all sold out of that. Those crystals\nare pretty rare.";
} else if (stat_money < cost_Light) {
dialogue0.text = ("Oriana: You need " + cost_Light) + " G for that!";
} else {
buylight_butn._visible = false;
stat_money = stat_money - cost_Light;
item_Light = true;
dialogue0.text = "Oriana: Thank you, come again!";
}
}
Symbol 166 Button (445 B)
on (release) {
if (item_Collar) {
buycollar_butn._visible = false;
dialogue0.text = "Oriana: Oops, all sold out of that. Big pet show\ncoming up.";
} else if (stat_money < cost_Collar) {
dialogue0.text = ("Oriana: You need " + cost_Collar) + " G for that!";
} else {
buycollar_butn._visible = false;
stat_money = stat_money - cost_Collar;
item_Collar = true;
dialogue0.text = "Oriana: Thank you! Use only with consent!";
}
}
Symbol 169 Button (616 B)
on (release) {
shop_notifyflag = false;
if (stat_money < cost_Service) {
dialogue0.text = ("Oriana: You need " + cost_Service) + " G for that!";
} else {
track_shop++;
if (track_shop >= shop_endtimes) {
shop_notifyflag = true;
gotoAndStop(loc_ShopEndNotify);
} else {
stat_money = stat_money - cost_Service;
}
if ((AchingDreamsData.data.achieveFlags & flagShopService) <= 0) {
AchingDreamsData.data.achieveFlags = AchingDreamsData.data.achieveFlags | flagShopService;
AchingDreamsData.data.flush();
}
if (!shop_notifyflag) {
gotoAndStop(loc_SpecialService);
}
}
}
Symbol 172 Button (441 B)
on (release) {
if (item_Buckets) {
buybucket_butn._visible = false;
dialogue0.text = "Oriana: Oops, all sold out of that. Lots of wells need replacing recently.";
} else if (stat_money < cost_Buckets) {
dialogue0.text = ("Oriana: You need " + cost_Buckets) + " G for that!";
} else {
buybucket_butn._visible = false;
stat_money = stat_money - cost_Buckets;
item_Buckets = true;
dialogue0.text = "Oriana: Thank you!";
}
}
Symbol 174 Button (44 B)
on (release) {
gotoAndStop(loc_MainHall);
}
Symbol 176 Button (42 B)
on (release) {
gotoAndStop(stat_frame);
}
Symbol 226 Button (40 B)
on (release) {
gotoAndStop(loc_Cave);
}
Symbol 228 Button (42 B)
on (release) {
gotoAndStop(loc_Valley);
}
Symbol 230 Button (98 B)
on (release) {
if (Adv_S3_DogSearch && (!Adv_S4_Death)) {
gotoAndStop(loc_Adv_S4);
}
}
Symbol 232 Button (100 B)
on (release) {
if (Adv_T2_Lighthouse && (!Adv_T3_Unlock)) {
gotoAndStop(loc_Adv_T3);
}
}
Symbol 237 Button (404 B)
on (release) {
if (Adv_T1_Boxes) {
if (!Adv_T2_Lighthouse) {
gotoAndStop(loc_Adv_T2);
} else if (track_lighth < 1) {
track_lighth++;
gotoAndStop(loc_SexLightH);
} else if (track_lighth < 2) {
track_lighth++;
gotoAndStop(loc_LighthouseJack);
} else {
track_lighth++;
dialogue0.text = player_name + ": You don't really feel like visiting the Lighthouse again.";
}
}
}
Symbol 242 Button (45 B)
on (release) {
gotoAndStop(loc_Outskirts);
}
Symbol 244 Button (169 B)
on (release) {
if ((!Adv_T4_Sorc) && (Adv_T3_Unlock)) {
gotoAndStop(loc_Adv_T4);
} else {
dialogue0.text = "There's nothing else for you down there.";
}
}
Symbol 246 Button (141 B)
on (release) {
if (!Adv_T0_Traps) {
gotoAndStop(loc_Adv_T0);
} else {
dialogue0.text = "There's nothing else for you down there.";
}
}
Symbol 248 Button (170 B)
on (release) {
if ((!Adv_S5_Dragon) && (Adv_S4_Death)) {
gotoAndStop(loc_Adv_S5);
} else {
dialogue0.text = "There's nothing else for you down there.";
}
}
Symbol 250 Button (185 B)
on (release) {
if ((!Adv_S3_DogSearch) && (Adv_S2_SMParty)) {
gotoAndStop(loc_Adv_S3_DogSearch);
} else {
dialogue0.text = "There's nothing else for you down there.";
}
}
Symbol 255 Button (42 B)
on (release) {
gotoAndStop(loc_Adv_S0);
}
Symbol 257 Button (42 B)
on (release) {
gotoAndStop(loc_Adv_T5);
}
Symbol 261 Button (111 B)
on (release) {
if (item_Rope) {
gotoAndStop(loc_Adv_T0Branch);
} else {
gotoAndStop(loc_Adv_T0Stop);
}
}
Symbol 269 Button (40 B)
on (release) {
gotoAndStop(loc_Shop);
}
Symbol 295 Button (112 B)
on (release) {
if (item_Light) {
gotoAndStop(loc_Adv_T2Branch);
} else {
gotoAndStop(loc_Adv_T2Stop);
}
}
Symbol 311 Button (130 B)
on (release) {
if (stat_magic >= Test_Magic1) {
gotoAndStop(loc_Adv_T4Stop);
} else {
gotoAndStop(loc_Adv_T4Branch);
}
}
Symbol 330 Button (115 B)
on (release) {
if (!item_Buckets) {
gotoAndStop(loc_Adv_S0Stop);
} else {
gotoAndStop(loc_Adv_S0Branch);
}
}
Symbol 343 Button (129 B)
on (release) {
if (stat_str >= Test_Str0) {
gotoAndStop(loc_Adv_S0B_FWin);
} else {
gotoAndStop(loc_Adv_S0B_FLoss);
}
}
Symbol 345 Button (47 B)
on (release) {
gotoAndStop(loc_Adv_S0B_Run);
}
Symbol 358 Button (98 B)
on (release) {
if (item_Collar) {
gotoAndStop(loc_Adv_S2_Branch);
} else {
nextFrame();
}
}
Symbol 387 Button (129 B)
on (release) {
if (stat_str >= Test_Str1) {
gotoAndStop(loc_Adv_S5_Win);
} else {
gotoAndStop(loc_Adv_S5_FailTest);
}
}
Symbol 390 Button (53 B)
on (release) {
gotoAndStop(loc_Adv_S5_FailChoice);
}
Symbol 403 Button (121 B)
on (release) {
if (stat_magic >= Test_Magic2) {
gotoAndStop(loc_Adv_T6_Werepuma_Win);
} else {
nextFrame();
}
}
Symbol 413 Button (117 B)
on (release) {
if (stat_str >= Test_Str2) {
gotoAndStop(loc_Adv_S6_Werepuma_Win);
} else {
nextFrame();
}
}
Symbol 422 Button (117 B)
on (release) {
if (stat_str >= Test_Str2) {
gotoAndStop(loc_Adv_TS6_Werepuma_W1);
} else {
nextFrame();
}
}
Symbol 423 Button (121 B)
on (release) {
if (stat_magic >= Test_Magic2) {
gotoAndStop(loc_Adv_TS6_Werepuma_W2);
} else {
nextFrame();
}
}
Symbol 428 Button (243 B)
on (release) {
if ((AchingDreamsData.data.achieveFlags & flagBadEnding) <= 0) {
AchingDreamsData.data.achieveFlags = AchingDreamsData.data.achieveFlags | flagBadEnding;
AchingDreamsData.data.flush();
}
gotoAndStop(loc_Credits);
}
Symbol 429 Button (495 B)
on (release) {
if ((AchingDreamsData.data.achieveFlags & flagTaiyoEnding) <= 0) {
AchingDreamsData.data.achieveFlags = AchingDreamsData.data.achieveFlags | flagTaiyoEnding;
AchingDreamsData.data.flush();
}
if (track_analsex && ((AchingDreamsData.data.achieveFlags & flagAnalSex) <= 0)) {
AchingDreamsData.data.achieveFlags = AchingDreamsData.data.achieveFlags | flagAnalSex;
AchingDreamsData.data.flush();
track_analsex = false;
}
gotoAndStop(loc_Credits);
}
Symbol 430 Button (249 B)
on (release) {
if ((AchingDreamsData.data.achieveFlags & flagSeleneEnding) <= 0) {
AchingDreamsData.data.achieveFlags = AchingDreamsData.data.achieveFlags | flagSeleneEnding;
AchingDreamsData.data.flush();
}
gotoAndStop(loc_Credits);
}
Symbol 431 Button (40 B)
on (release) {
gotoAndStop(loc_Shop);
}
Symbol 432 Button (258 B)
on (release) {
if ((AchingDreamsData.data.achieveFlags & flagSeduceLighthouse) <= 0) {
AchingDreamsData.data.achieveFlags = AchingDreamsData.data.achieveFlags | flagSeduceLighthouse;
AchingDreamsData.data.flush();
}
gotoAndStop(loc_MainHall);
}
Symbol 433 Button (245 B)
on (release) {
if ((AchingDreamsData.data.achieveFlags & flagBestEnding) <= 0) {
AchingDreamsData.data.achieveFlags = AchingDreamsData.data.achieveFlags | flagBestEnding;
AchingDreamsData.data.flush();
}
gotoAndStop(loc_Credits);
}
Symbol 438 Button (65 B)
on (release) {
getURL ("http://www.hentaicook.com", "_blank");
}
Symbol 441 Button (68 B)
on (release) {
getURL ("http://www.rosewoodgames.com", "_blank");
}
Symbol 445 Button (259 B)
on (release) {
if (Adv_6_Werepuma_T) {
if (Adv_6_Werepuma_S) {
gotoAndStop(loc_EndingTailene);
} else {
gotoAndStop(loc_EndingTaiyo);
}
} else if (Adv_6_Werepuma_S) {
gotoAndStop(loc_EndingSelene);
} else {
gotoAndStop(loc_EndingFail);
}
}
Symbol 455 Button (91 B)
on (release) {
stat_money = stat_money - cost_Service;
gotoAndStop(loc_SpecialService);
}
Symbol 457 Button (310 B)
on (release) {
if (stat_money >= shopending_money) {
if ((AchingDreamsData.data.achieveFlags & flagShopgirlEnding) <= 0) {
AchingDreamsData.data.achieveFlags = AchingDreamsData.data.achieveFlags | flagShopgirlEnding;
AchingDreamsData.data.flush();
}
gotoAndStop(loc_EndingShopgirl);
}
}