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botr-demo.swf

This is the info page for
Flash #96796

(Click the ID number above for more basic data on this flash file.)


Text
*Disclaimer: Almost all characters
depicted in this game are
used without permission and
are copyright to their companies.
The ideas and situations presented
in this production do not reflect
these parent companies' views.
Anyone under the age of 18 in the
U.S. and higher in other countries
should not view this production.
Adult themes are present. By clicking
"I Accept" you agree that you have
read the terms and agree you can
legally view this production.

I Accept

Telsa Presents...

amy

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A           S          J          T         K        B          R          D

Forest

Sonic

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

x

100

%

Sonic -
• Don't worry, it was amazing...
• It's okay, let's just start over...
• Let's just never talk about it again...

Quit

Amy -
Oh... I'm glad you liked it...

Skip

Amy -
You're right, let's just make a clean slate.

Amy -
Oh... I guess... ya, let's just forget about it...

amy

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amy

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Amy -
Either way, we should go to search for the others.
They're bound to be gathering somewhere in
the Great Forest.

amy

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amy

amy

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amy

amy

amy

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amy

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Knothole

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

Sonic -
• Rest for now...
• Check out the sights...

Birth of the Resistance

There is no save data.

Sonic the Hedgehog

Sonic the Hedgehog

New Game

Credits

Ending Demo

<p align="center"><font face="Comic Sans MS" size="28" color="#000000" letterSpacing="0.000000" kerning="0"><a href="https://sites.google.com/site/telsasstudio/" target = "_parent">Visit My Site</a></font></p>

This demo was built entirely
by Telsa Frog. Credits will
be added in full version to
recognize music and guest
artists.

Main Menu

amy

amy

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Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

100

Sonic -
Ugh... what a trip these past days have been...

*knock-knock*

Sonic -
Who could that be at this time of night...
Come in!

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

100

20

Sonic -
Amy, what are you doing here?

Amy -
I... couldn't sleep. I saw the light was still on in your
room.

Sonic -
Ya, I'm having trouble sleeping myself. I'm pretty
wound up from all of today's action!

Amy -
Ya! Me too! You mind if I sit down?

Sonic -
Uh, no, I guess not.

Amy -
Listen, Sonic... I really appreciate you staying with
me instead of going with the others. It meant a lot to
me.

Sonic -
No sweat, Amy! I'm an all-around chivalrous guy!

Amy -
Well, I'd like to make it up to you. Do you remember
that night in the forest?

Sonic -
Um... yes. It was... kinda nice actually.

Amy -
Well, if you thought that was nice, why don't you try
to go for excellent?

Sonic -
Oh wow... aren't you the horny one.

Amy -
I like my men fast... so why don't you get started?

Sonic -
That's what I like to hear!

Amy -
Sonic! That's no way to treat a lady!

Sonic -
What? But you said...

Amy -
We may have already done it, but sometimes you gotta
work for it! Why don't you warm me up first?

Sonic -
(Ugh... I hate waiting... let's get this over with quick!)

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

100

20

Sonic - Lick
Lick the selected area softly.

Hint 1

Hint 3

Hint 2

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

100

20

Sonic - Pinch
Sharply pinch the selected area.

Hint 1

Hint 3

Hint 2

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

100

20

Sonic - Rub
Rub the selected area rapidly.

Hint 1

Hint 3

Hint 2

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

100

20

Sonic - Squeeze
Firmly squeeze the selected area.

Hint 1

Hint 3

Hint 2

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

100

20

Amy -
Ugh, stop it Sonic! Don't you know how to treat a girl?

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

100

20

Amy -
Wow Sonic... You were a lot better last time...

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

100

20

Sonic -
Wait, Amy, don't go!

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

100

20

HINT:

THIS IS A HINT.

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Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

100

20

Amy -
Oh yeah, that's the spot...

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

100

20

Amy -
Mmm... That's definitely working...

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

100

20

Amy -
Oh Sonic.... I can't wait any longer!

Sonic -
(Finally!)

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

100

20

Sonic -
• Position 1 (20 points)
• Position 2 (10 points)
• Finish

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

100

20

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

100

20

Amy -
Oh my God, Sonic!! I can feel you stretching my
insides!

Sonic -
Damn! Your ass is so tight! Why didn't we do this
sooner?

Amy -
You like it? *oo~oo* If you weren't always running away
from me, you might be surprised at the things I can
do...

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

100

20

Sonic -
• Position 2 (10 points)
• Finish

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

100

20

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

100

20

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

100

20

Amy -
*mmm* I love how deep you are inside me!

Sonic -
*Ungh* Ya, take it all Amy...

Amy -
Oh Sonic... you're hitting just the right spots...

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

100

20

Sonic -
• Position 1 (20 points)
• Finish

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

100

20

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

100

20

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

100

20

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

100

20

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

100

20

Sonic -
*mmmm* Are you ready for this, Amy?

Amy -
Yes, yes! Give it to me, Sonic!

Sonic -
Unnn-gggh!!!

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

100

20

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

100

20

Amy -
Mmm... delicious....
Did you like it?

Sonic -
Oh yeah... we'll have to do that again...

Congratulations!
You've completed the Ending Demo for Birth of
the Resistance! Please leave your comments, as
nothing in this demo is final. My work on the final
game is directly related to how much support I
get!

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Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

100

20

Game Over

ActionScript [AS1/AS2]

Frame 1
emeralds = SharedObject.getLocal("bools"); people = SharedObject.getLocal("bools"); enemies = SharedObject.getLocal("bools"); backdrops = SharedObject.getLocal("bools"); images = SharedObject.getLocal("bools"); endings = SharedObject.getLocal("bools"); percents = SharedObject.getLocal("bools"); affection = SharedObject.getLocal("bools"); save = SharedObject.getLocal("bools"); if (save.data.scene == null) { save.data.scene = 0; } if (percents.data.total == null) { emeralds.data.red = false; emeralds.data.blue = false; emeralds.data.yellow = false; emeralds.data.pink = false; emeralds.data.purple = false; emeralds.data.green = false; emeralds.data.white = false; emeralds.flush(); people.data.Son1 = false; people.data.Son2 = false; people.data.Amy1 = false; people.data.Amy2 = false; people.data.Sal1 = false; people.data.Sal2 = false; people.data.Jul1 = false; people.data.Jul2 = false; people.data.Jul3 = false; people.data.Knu1 = false; people.data.Knu2 = false; people.data.Tai1 = false; people.data.Tai2 = false; people.data.Bun1 = false; people.data.Bun2 = false; people.data.Rou1 = false; people.data.Rou2 = false; people.data.Dag1 = false; people.data.Dag2 = false; people.data.Ros1 = false; people.data.Ros2 = false; people.data.Tel1 = false; people.data.Tel2 = false; people.data.Mia1 = false; people.data.Mia2 = false; people.data.Zet1 = false; people.data.Zet2 = false; people.flush(); enemies.data.Wolf = false; enemies.data.GBot = false; enemies.data.FBot = false; enemies.data.EBot = false; enemies.data.DBot = false; enemies.data.CBot = false; enemies.data.BBot = false; enemies.data.ABot = false; enemies.data.HBot = false; enemies.data.IBot = false; enemies.data.JBot = false; enemies.data.KBot = false; enemies.data.THORN = false; enemies.data.ZBotA = false; enemies.data.ZBotB = false; enemies.flush(); backdrops.data.Forest = false; backdrops.data.KnotholeO = false; backdrops.data.KnotholeI = false; backdrops.data.Meeting = false; backdrops.data.TowerO = false; backdrops.data.TowerI = false; backdrops.data.TowerD = false; backdrops.data.City = false; backdrops.data.Castle = false; backdrops.data.Plant = false; backdrops.data.PrisonO = false; backdrops.data.PrisonI = false; backdrops.data.Hideout = false; backdrops.data.Ship = false; backdrops.flush(); images.data.Meeting = false; images.data.TowerSave = false; images.data.Kidnap = false; images.data.Escape = false; images.data.Transform = false; images.data.ZBot = false; images.flush(); endings.data.Amy = false; endings.data.Sal = false; endings.data.Jul = false; endings.data.Knu = false; endings.data.Tai = false; endings.data.Bun = false; endings.data.Rou = false; endings.data.Dag = false; endings.data.KnB = false; endings.data.Rob = false; endings.data.Mia = false; endings.flush(); percents.data.total = 0; percents.data.emeralds = 0; percents.data.people = 0; percents.data.enemies = 0; percents.data.backdrops = 0; percents.data.images = 0; percents.data.endings = 0; percents.flush(); } var myMenu_cm = new ContextMenu(); myMenu_cm.hideBuiltInItems(); _root.menu = myMenu_cm; Button.prototype.tabEnabled = false;
Frame 17
stop();
Frame 101
gotoAndPlay (200);
Frame 102
stop(); party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 142
stop();
Frame 146
play();
Frame 161
gotoAndPlay (102);
Frame 164
play();
Frame 180
stop();
Frame 186
gotoAndPlay (200);
Frame 188
stop(); party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 189
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 200
error.text = "";
Frame 214
stop();
Frame 215
gotoAndPlay (200);
Frame 220
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; comptext.text = compperc;
Frame 245
stop();
Frame 248
play();
Frame 258
stop(); party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = affection.data.Amy; comptext.text = compperc;
Frame 268
play();
Frame 299
stop();
Frame 306
if ((Amy1 == true) | (Amy2 == true)) { hint1t.textColor = 0; hint1butt._alpha = 0; } else { hint1t.textColor = 16777215 /* 0xFFFFFF */; hint1butt._alpha = 100; } if ((Amy1 != true) | (Amy2 == true)) { hint2t.textColor = 0; hint2butt._alpha = 0; } else { hint2t.textColor = 16777215 /* 0xFFFFFF */; hint2butt._alpha = 100; } if (Amy2 != true) { hint3t.textColor = 0; hint3butt._alpha = 0; } else { hint3t.textColor = 16777215 /* 0xFFFFFF */; hint3butt._alpha = 100; } party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = affection.data.Amy; comptext.text = compperc;
Frame 307
if ((Amy1 == true) | (Amy2 == true)) { hint1t.textColor = 0; hint1butt._alpha = 0; } else { hint1t.textColor = 16777215 /* 0xFFFFFF */; hint1butt._alpha = 100; } if ((Amy1 != true) | (Amy2 == true)) { hint2t.textColor = 0; hint2butt._alpha = 0; } else { hint2t.textColor = 16777215 /* 0xFFFFFF */; hint2butt._alpha = 100; } if (Amy2 != true) { hint3t.textColor = 0; hint3butt._alpha = 0; } else { hint3t.textColor = 16777215 /* 0xFFFFFF */; hint3butt._alpha = 100; } party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = affection.data.Amy; comptext.text = compperc;
Frame 308
if ((Amy1 == true) | (Amy2 == true)) { hint1t.textColor = 0; hint1butt._alpha = 0; } else { hint1t.textColor = 16777215 /* 0xFFFFFF */; hint1butt._alpha = 100; } if ((Amy1 != true) | (Amy2 == true)) { hint2t.textColor = 0; hint2butt._alpha = 0; } else { hint2t.textColor = 16777215 /* 0xFFFFFF */; hint2butt._alpha = 100; } if (Amy2 != true) { hint3t.textColor = 0; hint3butt._alpha = 0; } else { hint3t.textColor = 16777215 /* 0xFFFFFF */; hint3butt._alpha = 100; } party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = affection.data.Amy; comptext.text = compperc;
Frame 309
if ((Amy1 == true) | (Amy2 == true)) { hint1t.textColor = 0; hint1butt._alpha = 0; } else { hint1t.textColor = 16777215 /* 0xFFFFFF */; hint1butt._alpha = 100; } if ((Amy1 != true) | (Amy2 == true)) { hint2t.textColor = 0; hint2butt._alpha = 0; } else { hint2t.textColor = 16777215 /* 0xFFFFFF */; hint2butt._alpha = 100; } if (Amy2 != true) { hint3t.textColor = 0; hint3butt._alpha = 0; } else { hint3t.textColor = 16777215 /* 0xFFFFFF */; hint3butt._alpha = 100; } party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = affection.data.Amy; comptext.text = compperc;
Frame 310
stop(); party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = affection.data.Amy; comptext.text = compperc;
Frame 311
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = affection.data.Amy; comptext.text = compperc;
Frame 312
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = affection.data.Amy; comptext.text = compperc;
Frame 314
if (Amy2 == true) { currhint = hint3; currtouch = touch3; if (spot3 == 1) { currspot = "crotch"; } if (spot3 == 2) { currspot = "breasts"; } if (spot3 == 3) { currspot = "neck"; } if (spot3 == 4) { currspot = "thigh"; } } else if (Amy1 == true) { currhint = hint2; currtouch = touch2; if (spot2 == 1) { currspot = "thigh"; } if (spot2 == 2) { currspot = "arm"; } if (spot2 == 3) { currspot = "chest"; } if (spot2 == 4) { currspot = "muzzle"; } } else { currhint = hint1; currtouch = touch1; if (spot1 == 1) { currspot = "quills"; } if (spot1 == 2) { currspot = "knee"; } if (spot1 == 3) { currspot = "calves"; } if (spot1 == 4) { currspot = "ears"; } } if (currtouch == 1) { if (temptouch == 1) { currtouchtxt = "slober on"; } if (temptouch == 2) { currtouchtxt = "smooch"; } if (temptouch == 3) { currtouchtxt = "lubricate"; } if (temptouch == 4) { currtouchtxt = "breathe on"; } } if (currtouch == 2) { if (temptouch == 1) { currtouchtxt = "hurt"; } if (temptouch == 2) { currtouchtxt = "tweeze"; } if (temptouch == 3) { currtouchtxt = "nip"; } if (temptouch == 4) { currtouchtxt = "poke"; } } if (currtouch == 3) { if (temptouch == 1) { currtouchtxt = "press"; } if (temptouch == 2) { currtouchtxt = "shake"; } if (temptouch == 3) { currtouchtxt = "caress"; } if (temptouch == 4) { currtouchtxt = "brush against"; } } if (currtouch == 4) { if (temptouch == 1) { currtouchtxt = "grasp"; } if (temptouch == 2) { currtouchtxt = "clench"; } if (temptouch == 3) { currtouchtxt = "grip"; } if (temptouch == 4) { currtouchtxt = "cup"; } } if (currhint == 1) { hint.text = ((("She wants you to " + currtouchtxt) + " her ") + currspot) + "."; } if (currhint == 2) { hint.text = ((("\"Please " + currtouchtxt) + " my ") + currspot) + ", Sonic...\""; } if (currhint == 3) { hint.text = ((("You're going to have to " + currtouchtxt) + " her ") + currspot) + "."; } if (currhint == 4) { hint.text = ((("She needs her " + currspot) + " given a good ") + currtouchtxt) + "."; } party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = affection.data.Amy; comptext.text = compperc;
Frame 317
gotoAndPlay (200);
Frame 319
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = affection.data.Amy; comptext.text = compperc;
Frame 320
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = affection.data.Amy; comptext.text = compperc;
Frame 321
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = affection.data.Amy; comptext.text = compperc;
Frame 323
stop(); party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = affection.data.Amy; comptext.text = compperc;
Frame 324
play(); party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = affection.data.Amy; comptext.text = compperc;
Frame 355
stop();
Frame 356
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = affection.data.Amy; comptext.text = compperc;
Frame 359
stop(); party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = affection.data.Amy; comptext.text = compperc;
Frame 360
play(); party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = affection.data.Amy; comptext.text = compperc;
Frame 391
stop();
Frame 392
play(); party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = affection.data.Amy; comptext.text = compperc;
Frame 423
stop();
Frame 424
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = affection.data.Amy; comptext.text = compperc;
Frame 427
stop(); party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = affection.data.Amy; comptext.text = compperc;
Frame 428
play(); party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = affection.data.Amy; comptext.text = compperc;
Frame 459
stop();
Frame 460
play(); party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = affection.data.Amy; comptext.text = compperc;
Frame 491
stop();
Frame 492
play(); party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = affection.data.Amy; comptext.text = compperc;
Frame 523
stop();
Frame 524
play(); party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = affection.data.Amy; comptext.text = compperc;
Frame 555
stop();
Frame 556
stop(); party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = affection.data.Amy; comptext.text = compperc;
Frame 559
play(); party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = affection.data.Amy; comptext.text = compperc;
Frame 569
stop(); party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = affection.data.Amy; comptext.text = compperc;
Frame 572
play();
Frame 588
stop();
Frame 589
play(); party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = affection.data.Amy; comptext.text = compperc;
Frame 605
stop();
Symbol 11 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndPlay ("loaded"); }
Symbol 11 MovieClip Frame 2
gotoAndPlay (1);
Symbol 11 MovieClip Frame 40
_root.play();
Symbol 18 Button
on (release) { play(); }
Symbol 55 Button
on (release) { gotoAndPlay (200); }
Symbol 58 Button
on (release) { affection.data.Amy = affection.data.Amy + 2; nextFrame(); }
Symbol 59 Button
on (release) { affection.data.Amy = affection.data.Amy + 1; nextFrame(); nextFrame(); }
Symbol 60 Button
on (release) { affection.data.Amy = affection.data.Amy - 2; nextFrame(); nextFrame(); nextFrame(); }
Symbol 61 Button
on (release) { nextFrame(); nextFrame(); nextFrame(); }
Symbol 63 Button
on (release) { gotoAndStop (155); }
Symbol 65 Button
on (release) { nextFrame(); nextFrame(); }
Symbol 67 Button
on (release) { nextFrame(); }
Symbol 103 Button
on (release) { affection.data.Amy = affection.data.Amy + 2; affection.data.Sally = affection.data.Sally - 2; gotoAndStop (102); }
Symbol 104 Button
on (release) { affection.data.Amy = affection.data.Amy - 2; affection.data.Sally = affection.data.Sally + 2; gotoAndStop (102); }
Symbol 120 Button
on (release) { currParty = 0; Party1 = ""; Party2 = ""; Party3 = ""; Party4 = ""; Party5 = ""; ringcount = 4; compperc = 0; snap = false; tnap = false; srescue = false; trescue = false; decoy = false; affection.data.Amy = 15; affection.data.Sally = 0; affection.data.Julie = 0; affection.data.Knuckles = 0; affection.data.Tails = 0; affection.data.Bunnie = 0; affection.data.Rouge = 0; affection.data.Dagger = 0; gotoAndPlay (220); }
Symbol 121 Button
on (release) { gotoAndStop (219); }
Symbol 129 Button
on (release) { gotoAndPlay (200); }
Symbol 131 Button
on (release) { currParty = 0; Party1 = ""; Party2 = ""; Party3 = ""; Party4 = ""; Party5 = ""; ringcount = 4; compperc = 0; snap = false; tnap = false; srescue = false; trescue = false; decoy = false; affection.data.Amy = 20; affection.data.Sally = 0; affection.data.Julie = 0; affection.data.Knuckles = 0; affection.data.Tails = 0; affection.data.Bunnie = 0; affection.data.Rouge = 0; affection.data.Dagger = 0; gotoAndPlay (220); }
Symbol 152 Button
on (release) { Amy1 = false; Amy2 = false; temptouch = random(4) + 1; currParty = "Lick"; Party1 = "Lick"; Party2 = "Pinch"; Party3 = "Rub"; Party4 = "Squeeze"; hint1 = random(4) + 1; hint2 = random(4) + 1; hint3 = random(4) + 1; spot1 = random(4) + 1; spot2 = random(4) + 1; spot3 = random(4) + 1; touch1 = random(4) + 1; touch2 = random(4) + 1; touch3 = random(4) + 1; gotoAndStop (306); }
Symbol 191 Button
on (release) { Amy1 = false; Amy2 = false; temptouch = random(4) + 1; currParty = "Lick"; Party1 = "Lick"; Party2 = "Pinch"; Party3 = "Rub"; Party4 = "Squeeze"; hint1 = random(4) + 1; hint2 = random(4) + 1; hint3 = random(4) + 1; spot1 = random(4) + 1; spot2 = random(4) + 1; spot3 = random(4) + 1; touch1 = random(4) + 1; touch2 = random(4) + 1; touch3 = random(4) + 1; nextFrame(); }
Symbol 200 Button
on (release) { if (Party1 != "") { currParty = Party1; } if (currParty == "Lick") { gotoAndStop (306); } else if (currParty == "Pinch") { gotoAndStop (307); } else if (currParty == "Rub") { gotoAndStop (308); } else if (currParty == "Squeeze") { gotoAndStop (309); } else { gotoAndStop (306); } }
Symbol 201 Button
on (release) { if (Party2 != "") { currParty = Party2; } if (currParty == "Lick") { gotoAndStop (306); } else if (currParty == "Pinch") { gotoAndStop (307); } else if (currParty == "Rub") { gotoAndStop (308); } else if (currParty == "Squeeze") { gotoAndStop (309); } else { gotoAndStop (306); } }
Symbol 202 Button
on (release) { if (Party3 != "") { currParty = Party3; } if (currParty == "Lick") { gotoAndStop (306); } else if (currParty == "Pinch") { gotoAndStop (307); } else if (currParty == "Rub") { gotoAndStop (308); } else if (currParty == "Squeeze") { gotoAndStop (309); } else { gotoAndStop (306); } }
Symbol 203 Button
on (release) { if (Party4 != "") { currParty = Party4; } if (currParty == "Lick") { gotoAndStop (306); } else if (currParty == "Pinch") { gotoAndStop (307); } else if (currParty == "Rub") { gotoAndStop (308); } else if (currParty == "Squeeze") { gotoAndStop (309); } else { gotoAndStop (306); } }
Symbol 204 Button
on (release) { Amy1 = false; Amy2 = false; gotoAndPlay (200); }
Symbol 207 Button
on (release) { if (((((touch2 == 1) & (currParty == "Lick")) | ((touch2 == 2) & (currParty == "Pinch"))) | ((touch2 == 3) & (currParty == "Rub"))) | ((touch2 == 4) & (currParty == "Squeeze"))) { if (((spot2 == 2) & (Amy1 == true)) & (Amy2 == false)) { gotoAndStop (320); } else { gotoAndStop (310); } } else { gotoAndStop (310); } }
Symbol 211 Button
on (release) { if (Amy2) { gotoAndStop (314); } }
Symbol 212 Button
on (release) { if (Amy1 & (!Amy2)) { gotoAndStop (314); } }
Symbol 213 Button
on (release) { if ((!Amy1) & (!Amy2)) { gotoAndStop (314); } }
Symbol 215 Button
on (release) { if (((((touch2 == 1) & (currParty == "Lick")) | ((touch2 == 2) & (currParty == "Pinch"))) | ((touch2 == 3) & (currParty == "Rub"))) | ((touch2 == 4) & (currParty == "Squeeze"))) { if (((spot2 == 3) & (Amy1 == true)) & (Amy2 == false)) { gotoAndStop (320); } else { gotoAndStop (310); } } else { gotoAndStop (310); } }
Symbol 217 Button
on (release) { if (((((touch1 == 1) & (currParty == "Lick")) | ((touch1 == 2) & (currParty == "Pinch"))) | ((touch1 == 3) & (currParty == "Rub"))) | ((touch1 == 4) & (currParty == "Squeeze"))) { if (((spot1 == 1) & (Amy1 == false)) & (Amy2 == false)) { gotoAndStop (319); } else { gotoAndStop (310); } } else { gotoAndStop (310); } }
Symbol 219 Button
on (release) { if (((((touch1 == 1) & (currParty == "Lick")) | ((touch1 == 2) & (currParty == "Pinch"))) | ((touch1 == 3) & (currParty == "Rub"))) | ((touch1 == 4) & (currParty == "Squeeze"))) { if (((spot1 == 4) & (Amy1 == false)) & (Amy2 == false)) { gotoAndStop (319); } else { gotoAndStop (310); } } else { gotoAndStop (310); } }
Symbol 221 Button
on (release) { if (((((touch2 == 1) & (currParty == "Lick")) | ((touch2 == 2) & (currParty == "Pinch"))) | ((touch2 == 3) & (currParty == "Rub"))) | ((touch2 == 4) & (currParty == "Squeeze"))) { if (((spot2 == 4) & (Amy1 == true)) & (Amy2 == false)) { gotoAndStop (320); } else { gotoAndStop (310); } } else { gotoAndStop (310); } }
Symbol 223 Button
on (release) { if (((((touch3 == 1) & (currParty == "Lick")) | ((touch3 == 2) & (currParty == "Pinch"))) | ((touch3 == 3) & (currParty == "Rub"))) | ((touch3 == 4) & (currParty == "Squeeze"))) { if (((spot3 == 3) & (Amy1 == true)) & (Amy2 == true)) { gotoAndStop (321); } else { gotoAndStop (310); } } else { gotoAndStop (310); } }
Symbol 225 Button
on (release) { if (((((touch3 == 1) & (currParty == "Lick")) | ((touch3 == 2) & (currParty == "Pinch"))) | ((touch3 == 3) & (currParty == "Rub"))) | ((touch3 == 4) & (currParty == "Squeeze"))) { if (((spot3 == 2) & (Amy1 == true)) & (Amy2 == true)) { gotoAndStop (321); } else { gotoAndStop (310); } } else { gotoAndStop (310); } }
Symbol 227 Button
on (release) { if (((((touch1 == 1) & (currParty == "Lick")) | ((touch1 == 2) & (currParty == "Pinch"))) | ((touch1 == 3) & (currParty == "Rub"))) | ((touch1 == 4) & (currParty == "Squeeze"))) { if (((spot1 == 2) & (Amy1 == false)) & (Amy2 == false)) { gotoAndStop (319); } else { gotoAndStop (310); } } else { gotoAndStop (310); } }
Symbol 229 Button
on (release) { if (((((touch1 == 1) & (currParty == "Lick")) | ((touch1 == 2) & (currParty == "Pinch"))) | ((touch1 == 3) & (currParty == "Rub"))) | ((touch1 == 4) & (currParty == "Squeeze"))) { if (((spot1 == 3) & (Amy1 == false)) & (Amy2 == false)) { gotoAndStop (319); } else { gotoAndStop (310); } } else { gotoAndStop (310); } }
Symbol 231 Button
on (release) { if (((((touch3 == 1) & (currParty == "Lick")) | ((touch3 == 2) & (currParty == "Pinch"))) | ((touch3 == 3) & (currParty == "Rub"))) | ((touch3 == 4) & (currParty == "Squeeze"))) { if (((spot3 == 4) & (Amy1 == true)) & (Amy2 == true)) { gotoAndStop (321); } else { gotoAndStop (310); } } else { gotoAndStop (310); } }
Symbol 233 Button
on (release) { if (((((touch2 == 1) & (currParty == "Lick")) | ((touch2 == 2) & (currParty == "Pinch"))) | ((touch2 == 3) & (currParty == "Rub"))) | ((touch2 == 4) & (currParty == "Squeeze"))) { if (((spot2 == 1) & (Amy1 == true)) & (Amy2 == false)) { gotoAndStop (320); } else { gotoAndStop (310); } } else { gotoAndStop (310); } }
Symbol 235 Button
on (release) { if (((((touch3 == 1) & (currParty == "Lick")) | ((touch3 == 2) & (currParty == "Pinch"))) | ((touch3 == 3) & (currParty == "Rub"))) | ((touch3 == 4) & (currParty == "Squeeze"))) { if (((spot3 == 1) & (Amy1 == true)) & (Amy2 == true)) { gotoAndStop (321); } else { gotoAndStop (310); } } else { gotoAndStop (310); } }
Symbol 277 Button
on (release) { if (affection.data.Amy <= 0) { gotoAndStop (311); } else { affection.data.Amy = affection.data.Amy - 1; if (currParty == "Lick") { gotoAndStop (306); } else if (currParty == "Pinch") { gotoAndStop (307); } else if (currParty == "Rub") { gotoAndStop (308); } else if (currParty == "Squeeze") { gotoAndStop (309); } else { gotoAndStop (306); } } }
Symbol 286 Button
on (release) { Party1 = ""; Party2 = ""; Party3 = ""; Party4 = ""; nextFrame(); }
Symbol 295 Button
on (release) { Party1 = ""; Party2 = ""; Party3 = ""; Party4 = ""; gotoAndPlay (589); }
Symbol 304 Button
on (release) { if (currParty == "Lick") { gotoAndStop (306); } else if (currParty == "Pinch") { gotoAndStop (307); } else if (currParty == "Rub") { gotoAndStop (308); } else if (currParty == "Squeeze") { gotoAndStop (309); } else { gotoAndStop (306); } }
Symbol 331 Button
on (release) { Amy1 = true; temptouch = random(4) + 1; if (currParty == "Lick") { gotoAndStop (306); } else if (currParty == "Pinch") { gotoAndStop (307); } else if (currParty == "Rub") { gotoAndStop (308); } else if (currParty == "Squeeze") { gotoAndStop (309); } else { gotoAndStop (306); } }
Symbol 340 Button
on (release) { Amy2 = true; temptouch = random(4) + 1; if (currParty == "Lick") { gotoAndStop (306); } else if (currParty == "Pinch") { gotoAndStop (307); } else if (currParty == "Rub") { gotoAndStop (308); } else if (currParty == "Squeeze") { gotoAndStop (309); } else { gotoAndStop (306); } }
Symbol 349 Button
on (release) { Party1 = ""; Party2 = ""; Party3 = ""; Party4 = ""; gotoAndStop (323); }
Symbol 359 Button
on (release) { if (affection.data.Amy >= 20) { nextFrame(); } }
Symbol 360 Button
on (release) { if (affection.data.Amy >= 10) { gotoAndStop (392); } }
Symbol 361 Button
on (release) { gotoAndStop (492); }
Symbol 369 Button
on (release) { gotoAndStop (359); }
Symbol 391 Button
on (release) { if (affection.data.Amy >= 10) { nextFrame(); } }
Symbol 392 Button
on (release) { gotoAndStop (460); }
Symbol 400 Button
on (release) { gotoAndStop (427); }
Symbol 404 Button
on (release) { gotoAndStop (424); }
Symbol 430 Button
on (release) { if (affection.data.Amy >= 20) { gotoAndStop (524); } }
Symbol 431 Button
on (release) { nextFrame(); }
Symbol 439 Button
on (release) { gotoAndStop (559); }
Symbol 443 Button
on (release) { gotoAndStop (556); }
Symbol 467 Button
on (release) { gotoAndStop (356); }
Symbol 496 Button
on (release) { gotoAndPlay (200); }

Library Items

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http://swfchan.com/20/96796/info.shtml
Created: 23/3 -2019 14:17:21 Last modified: 23/3 -2019 14:17:21 Server time: 22/12 -2024 04:16:18