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fucking_auto_racing.swf

This is the info page for
Flash #98016

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
// unknown tag 88 length 144 movieClip 20 gialog { } movieClip 22 { } movieClip 24 { } movieClip 26 { } movieClip 28 { } movieClip 30 { } movieClip 32 { } movieClip 34 { } movieClip 36 { } movieClip 38 { } movieClip 47 { } movieClip 50 { } movieClip 51 popup_obj { } movieClip 57 { } movieClip 58 { } movieClip 61 { } movieClip 62 { } movieClip 63 phrase_area { } // unknown tag 88 length 63 movieClip 68 button_play { } // unknown tag 88 length 68 movieClip 73 btn_yes { } movieClip 75 btn_no { } movieClip 79 btn_more { } movieClip 81 btn_enter_room_3 { } movieClip 82 btn_enter_room_2 { } movieClip 84 btn_enter_room_1 { } movieClip 86 btn_again { } movieClip 88 { } movieClip 90 { } movieClip 91 { } movieClip 94 counter { } movieClip 98 btn_next { } movieClip 101 btn_logo { } movieClip 104 { } movieClip 108 { frame 1 { stop(); } } movieClip 111 { } movieClip 114 { } movieClip 115 { } movieClip 117 { } movieClip 119 { } // unknown tag 88 length 65 movieClip 124 { } movieClip 125 { frame 1 { function drawPercent(per) { per *= 100; if (per > 100) { per = 100; } tx = origx + per * 212 / 100; preloader.movebar._x += (tx - preloader.movebar._x) / 5; preloader.perc.text = int(per) + '%'; per2 = per; } stop(); var per2; var li = 0; var tx = 0; var origx = preloader.movebar._x; var per = 0; onEnterFrame = function () { if (this.ispreview != 'preview') { var v3 = _parent.getBytesLoaded() / _parent.getBytesTotal(); this.drawPercent(v3); } if (per2 > 99) { ++li; if (li == 10) { gotoAndPlay(2); } } }; _parent.stop(); } frame 26 { _parent.play(); } } movieClip 466 __Packages.Texts { #initclip if (!_global.Texts) { var v1 = function (myClip, myFont, xPos, yPos, myWidth, myAlig, myFrame, mySprite, myText) { this.textObj = _root.attachMovie(myFont, myClip, mySprite); this.textObj.gotoAndStop(myFrame); this.textObj.txt = myText; this.textObj._x = xPos; this.textObj._y = yPos; if (myWidth > 0) { this.textObj.fld._width = myWidth; } if (!(myAlig eq '')) { this.format = new TextFormat(); this.format.align = myAlig; this.textObj.fld.setTextFormat(this.format); } }; _global.Texts = v1; var v2 = v1.prototype; v2.pres = function () { this.rootClip[this.newObject].font.gotoAndStop(3); }; v2.over = function () { this.rootClip[this.newObject].font.gotoAndStop(2); }; v2.norm = function () { this.rootClip[this.newObject].font.gotoAndStop(1); }; v2.setMoney = function (myCurrency, mySeparator, myPosition, myMoney, myPrev) { var v2 = ''; var v5 = 0; var v3 = (String(myMoney)).length - 1; while (v3 >= 0) { v5 += 1; if (v5 > 3) { v5 = 1; if (mySeparator eq 'SPACE') { v2 += ' '; } else { v2 += mySeparator; } } v2 += (String(myMoney)).charAt(v3); --v3; } myMoney = ''; v3 = 0; while (v3 < (String(v2)).length) { myMoney += (String(v2)).charAt((String(v2)).length - v3 - 1); ++v3; } switch (String(myPosition)) { case 'beginning': this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney; break; case 'end': this.rootClip[this.newObject].font.txt = myPrev + myMoney + myCurrency; break; default: this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney; } }; v2.textConfigure = function (myText) { var v3 = myText.split('/n'); var v2 = ''; var v1 = 0; while (v1 < v3.length) { v2 += v3[v1]; if (v1 < v3.length - 1) { v2 += '\n'; } ++v1; } return v2; }; v2.setText = function (myText) { this.textObj.txt = this.textConfigure(myText); }; v2.setAlign = function (myAlig) { this.format.align = myAlig; this.textObj.fld.setTextFormat(this.format); }; v2.setPosition = function (myX, myY) { this.textObj._x = myX; this.textObj._y = myY; }; v2.setRotation = function (myRot) { this.rootClip[this.newObject]._rotation = myRot; }; v2.setWidth = function (myWidth) { this.textObj.fld._width = myWidth; }; v2.setVisible = function (myVis) { this.textObj._visible = myVis; }; v2.setAlpha = function (myAlpha) { this.rootClip[this.newObject]._alpha = myAlpha; }; v2.textObj = new Object(); ASSetPropFlags(_global.Texts.prototype, null, 1); } #endinitclip } movieClip 467 __Packages.Strings { #initclip if (!_global.Strings) { var v1 = function () { super(); this.es_strList = new Object(); this.es_strList.scene_1_1 = 'Bien señorita Smith, vaya a comenzar nuestro sujeto especial... '; this.es_strList.scene_1_2 = 'No puedo quedarme. No tengo un ocio para el curso especial... '; this.es_strList.scene_1_3 = '¡Hola, Bonita! ¿Qué hace usted aquí?'; this.es_strList.scene_1_4 = '¡Espero a mi profesor! '; this.es_strList.scene_1_5 = 'La lección es terminada... Vaya a casa.'; this.es_strList.scene_1_6 = '¡No voy a casa, tengo una pregunta! '; this.es_strList.scene_1_7 = 'Usted tiene que corregir su tarea de casa. Hay algunos errores allí. '; this.es_strList.scene_1_8 = 'Perdóname por favor, pero necesito ir. '; this.es_strList.scene_1_9 = ' ¿Por qué me espera usted?'; this.es_strList.scene_1_10 = ' Quiero pedir a usted entrenarme, porque no entiendo unos momentos...'; this.es_strList.scene_1_11 = ' ¿Qué pregunta?... Ya pasamos el curso completamente. Test estará mañana.'; this.es_strList.scene_1_12 = 'Sí. Yo sé. Es por eso usted debería ayudarme... '; this.es_strList.scene_1_13 = ' ¿Puede usted decirme qué exactamente usted no entiende?'; this.es_strList.scene_1_14 = '¿Puede usted repetir la lección de hoy?'; this.es_strList.scene_1_15 = ' ¡Vale!, entonces usted conseguirá la nota «C» '; this.es_strList.scene_1_16 = '¿Qué pasa? Mi padre pagará a usted...'; this.es_strList.scene_1_17 = 'No, me voy a casa... Si usted quiere, puedo entrenarle en casa...'; this.es_strList.scene_1_18 = '¿Qué hace Ud. alusión?'; this.es_strList.scene_1_19 = '¿Toda la lección? ¿Es usted loca?'; this.es_strList.scene_1_20 = 'Usted habla groseramente . Explíqueme todo. ¡Yo insisto! '; this.es_strList.scene_1_21 = 'Si usted chupará mi polla, usted conseguirá una nota alta...'; this.es_strList.scene_1_22 = '¡Usted es un pervertido!'; this.es_strList.scene_1_23 = 'Ahora estoy ocupado, explicaré a usted todo pero por la tarde...'; this.es_strList.scene_1_24 = 'Bién, visitaré a usted en casa.'; this.en_strList = new Object(); this.en_strList.scene_1_1 = 'I\'m really smart that have decided to organize a car race today!'; this.en_strList.scene_1_2 = 'Don\'t be so self-confident! And I hate high speed! It\'s dangerous!'; this.en_strList.scene_1_3 = 'You look nice... as usual!'; this.en_strList.scene_1_4 = 'Thanks! You are a gentlemen... as usual!'; this.en_strList.scene_1_5 = 'You\'d better wear something sporting... Forest is not a place for high heels!'; this.en_strList.scene_1_6 = 'I dress what I want! Understand! Don\'t like, don\'t look! '; this.en_strList.scene_1_7 = 'Do you like my driving style?'; this.en_strList.scene_1_8 = 'No, it is too fast! I am scared!'; this.en_strList.scene_1_9 = 'Do you like the nature out of he car?'; this.en_strList.scene_1_10 = 'No, I prefer cities with its urban atmosphere!'; this.en_strList.scene_1_11 = 'Do you want to spend the hole day with me in the car?'; this.en_strList.scene_1_12 = 'Yeah! I wish I can spend with you the whole life! '; this.en_strList.scene_1_13 = 'It became dark. I advise you to have rest. What do you think?'; this.en_strList.scene_1_14 = 'No, I am not tired! '; this.en_strList.scene_1_15 = 'Don\'t you become frozen? The evening is chilly today. '; this.en_strList.scene_1_16 = 'Yeah, a little bit! '; this.en_strList.scene_1_17 = 'Darkness fell... what about having fun?'; this.en_strList.scene_1_18 = 'What do you mean under “having fun”?'; this.en_strList.scene_1_19 = 'Do you want me to warm you up?'; this.en_strList.scene_1_20 = 'It would be nice! '; this.en_strList.scene_1_21 = 'I know the way to make you hot!'; this.en_strList.scene_1_22 = 'I know that way also. And I disagree! You are a lustful animal!'; this.en_strList.scene_1_23 = 'I\'ll lift you at home!'; this.en_strList.scene_1_24 = 'I don\'t want to go home!'; this.en_strList.scene_1_25 = 'Do you feel the warm of my fingers? '; this.en_strList.scene_1_26 = 'Yes! And I like it. Your passion makes me so horny!'; this.en_strList.scene_1_27 = 'I like your breasts!'; this.en_strList.scene_1_28 = 'You promised me to warm me up, but not to pester!'; this.en_strList.scene_1_29 = 'Take off you clothes!'; this.en_strList.scene_1_30 = 'What? I can not do it on the street!'; this.en_strList.scene_1_31 = 'O\'K, Let\'s fuck!'; this.en_strList.scene_1_32 = 'Don\'t be so rude, you, freak!'; this.en_strList.scene_1_33 = 'Do you want to start with my penis sucking?'; this.en_strList.scene_1_34 = 'No, I wanted romantic relations not just to fuck!'; this.en_strList.scene_1_35 = 'Babe, I really like you!'; this.en_strList.scene_1_36 = 'Put your fingers in my pussy. I want you so much!'; this.ru_strList = new Object(); this.ru_strList.scene_1_1 = '1'; this.ru_strList.scene_1_2 = '2'; this.ru_strList.scene_1_3 = '3'; this.ru_strList.scene_1_4 = '4'; this.ru_strList.scene_1_5 = '5'; this.ru_strList.scene_1_6 = '6'; this.ru_strList.scene_1_7 = '7'; this.ru_strList.scene_1_8 = '8'; this.ru_strList.scene_1_9 = '9'; this.ru_strList.scene_1_10 = '10'; this.ru_strList.scene_1_11 = '11'; this.ru_strList.scene_1_12 = '12'; this.ru_strList.scene_1_13 = '13'; this.ru_strList.scene_1_14 = '14'; this.ru_strList.scene_1_15 = '15'; this.ru_strList.scene_1_16 = '16'; this.ru_strList.scene_1_17 = '17'; this.ru_strList.scene_1_18 = '18'; this.ru_strList.scene_1_19 = '19'; this.ru_strList.scene_1_20 = '20'; this.ru_strList.scene_1_21 = '21'; this.ru_strList.scene_1_22 = '22'; this.ru_strList.scene_1_23 = '23'; this.ru_strList.scene_1_24 = '24'; this.ru_strList.scene_1_25 = '25'; this.ru_strList.scene_1_26 = '26'; this.ru_strList.scene_1_27 = '27'; this.ru_strList.scene_1_28 = '28'; this.ru_strList.scene_1_29 = '29'; this.ru_strList.scene_1_30 = '30'; this.ru_strList.scene_1_31 = '31'; this.ru_strList.scene_1_32 = '32'; this.ru_strList.scene_1_33 = '33'; this.ru_strList.scene_1_34 = '34'; this.ru_strList.scene_1_35 = '35'; this.ru_strList.scene_1_36 = '36'; this.fr_strList = new Object(); this.fr_strList.scene_1_1 = 'Qu’est-ce que tu lis ? '; this.fr_strList.scene_1_2 = 'Rien d’intéressant pout toi ! '; this.fr_strList.scene_1_3 = 'Je peux te demander du feu ?'; this.fr_strList.scene_1_4 = 'Non, j’en ai pas !'; this.fr_strList.scene_1_5 = 'Oh, t’es une fille tellement sexy, surtout quand tu fumes ! '; this.fr_strList.scene_1_6 = 'Merci ! Quel est ton nom ? '; this.fr_strList.scene_1_7 = 'Je suis Nicky... et je veux goûter le sirop de ta chatte. '; this.fr_strList.scene_1_8 = 'Oh, enfin j’ai trouvé un mec sympa qui peut lire mes désirs secrets...'; this.fr_strList.scene_1_9 = 'Mon nom c’est Nick, je suis poète et je veux te réciter ma poème préférée'; this.fr_strList.scene_1_10 = 'Tes poèmes m’intéressent pas. Va te faire avoir, tête d\'œuf !'; this.fr_strList.scene_1_11 = 'T’as pas besoin de connaitre mon nom. Tu dois savoir juste que je suis le meilleur amant de la planète!'; this.fr_strList.scene_1_12 = 'Sois pas si sûr de toi, connard ! '; this.fr_strList.scene_1_13 = 'Tu veux me visiter ?'; this.fr_strList.scene_1_14 = 'Non, je veux rester ici toute seule !'; this.fr_strList.scene_1_15 = 'Salut, la beauté ! Tu veux fumer ma grosse pipe ?'; this.fr_strList.scene_1_16 = 'Oh... Vraiment grosse ?... Je pense que je veux la goûter...'; this.fr_strList.scene_1_17 = 'Viens me voir, bébé !'; this.fr_strList.scene_1_18 = 'Nick, va chercher ailleur ! '; this.fr_strList.scene_1_19 = 'Mais, allez, je te montrerai la classe.'; this.fr_strList.scene_1_20 = 'C’est moi qui est le maitre ici... Va-t’en, mec!'; this.fr_strList.scene_1_21 = 'Alors, veux-tu que je t’offre un verre!'; this.fr_strList.scene_1_22 = 'Pas d’alcool, je bois pas du tout.'; this.fr_strList.scene_1_23 = 'Je suis en feu, ma belle! Je te veux !'; this.fr_strList.scene_1_24 = 'Moi aussi... prends-moi tout de suite !'; this.hu_strList = new Object(); this.hu_strList.scene_1_1 = 'Mit olvasol? '; this.hu_strList.scene_1_2 = 'Téged biztosan nem érdekelne! '; this.hu_strList.scene_1_3 = 'Adnál tüzet?'; this.hu_strList.scene_1_4 = 'Nincs nálam öngyújtó!'; this.hu_strList.scene_1_5 = 'Nagyon szexi lány vagy, jól áll neked a cigi! '; this.hu_strList.scene_1_6 = 'Köszi! Mi a neved? '; this.hu_strList.scene_1_7 = 'Nicky vagyok... és szívesen kinyalnám a puncidat. '; this.hu_strList.scene_1_8 = 'Végre találkoztam egy sráccal, aki tudja, mire vágyom...'; this.hu_strList.scene_1_9 = 'Nicknek hívnak, költő vagyok, és szívesen elmondanám neked a kedvenc versem'; this.hu_strList.scene_1_10 = 'Nem érdekelnek a verseid. Kopj le!'; this.hu_strList.scene_1_11 = 'A nevem nem érdekes. Csak annyit kell tudnod rólam, hogy én vagyok a legjobb szerető a világon!'; this.hu_strList.scene_1_12 = 'Ne légy ilyen öntelt, bunkó! '; this.hu_strList.scene_1_13 = 'Feljössz hozzám?'; this.hu_strList.scene_1_14 = 'Nem, most inkább egyedül szeretnék lenni!'; this.hu_strList.scene_1_15 = 'Szia szépségem! Az én cigim sokkal nagyobb, nem szeretnéd inkább azt szívni?'; this.hu_strList.scene_1_16 = 'Tényleg olyan nagy?... Kipróbálnám...'; this.hu_strList.scene_1_17 = 'Gyere velem, bébi!'; this.hu_strList.scene_1_18 = 'Nick, jobb, ha keresel valaki mást! '; this.hu_strList.scene_1_19 = 'Na, gyere már, megmutatom neked, milyen is az igazán jó szex.'; this.hu_strList.scene_1_20 = 'Azt inkább én mutathatnám meg neked... Menj haza!'; this.hu_strList.scene_1_21 = 'Hadd hívjalak meg egy italra!'; this.hu_strList.scene_1_22 = 'Nem iszom alkoholt.'; this.hu_strList.scene_1_23 = 'Felizgattál, szépségem! Akarlak!'; this.hu_strList.scene_1_24 = 'Én is téged... menjünk!'; this.it_strList = new Object(); this.it_strList.scene_1_1 = 'Cosa stai leggendo?'; this.it_strList.scene_1_2 = 'Niente che è interessante per te!'; this.it_strList.scene_1_3 = 'Forse hai da accendere?'; this.it_strList.scene_1_4 = 'No, non l’ho!'; this.it_strList.scene_1_5 = 'Oh, sei una ragazza veramente sexy, soprattutto quando stai fumando!'; this.it_strList.scene_1_6 = 'Grazie! Come ti chiami?'; this.it_strList.scene_1_7 = 'Sono Nicky... e voglio assaggiare lo sciroppo della Tua fichetta.'; this.it_strList.scene_1_8 = 'Finalmente ho incontrato un uomo che conosce i miei desideri segreti...'; this.it_strList.scene_1_9 = 'Mi chiamo Nick, sono un poeta e vorrei dirti il mio poema preferito'; this.it_strList.scene_1_10 = 'Non mi interessano i tuoi poemi. Vattene, testa di cazzo!'; this.it_strList.scene_1_11 = 'Non devi sapere il mio nome. Devi solo conoscere il fatto che sono il migliore lover del mondo!'; this.it_strList.scene_1_12 = 'Non dovresti essere tanto sicuro di te stesso, bastardo!'; this.it_strList.scene_1_13 = 'Vorresti visitarmi?'; this.it_strList.scene_1_14 = 'No, vorrei stare qui per un po’ di tempo!'; this.it_strList.scene_1_15 = 'Ciao bella! Vorresti fumare la mia sigaretta enorme?'; this.it_strList.scene_1_16 = 'Oh... veramente grande?... Penso che voglia assaggiarlo...'; this.it_strList.scene_1_17 = 'Vieni con me, tesoro!'; this.it_strList.scene_1_18 = 'Nick, dovresti cercare qualcun altra!'; this.it_strList.scene_1_19 = 'Allora, vieni, Ti mostrerò una classe sessuale per maestri.'; this.it_strList.scene_1_20 = 'Qui sono io l’unica maestra di sesso... Vai a casa, ragazzo!'; this.it_strList.scene_1_21 = 'Allora, lasciami comprarti una bibita!'; this.it_strList.scene_1_22 = 'Nessun alcol, non bevo.'; this.it_strList.scene_1_23 = 'Sono caldissimo, carina! Ti voglio!'; this.it_strList.scene_1_24 = 'Anch’io... prendimi subito!'; this.pl_strList = new Object(); this.pl_strList.scene_1_1 = 'Co tam sobie czytasz? '; this.pl_strList.scene_1_2 = 'Nic, co mogło by Cię zainteresować! '; this.pl_strList.scene_1_3 = ' Czy masz ochotę się mi oddać?'; this.pl_strList.scene_1_4 = ' Nie! Nie mam przy sobie ognia!'; this.pl_strList.scene_1_5 = ' Och, jesteś taka seksowna, w szczególności kiedy palisz! '; this.pl_strList.scene_1_6 = 'Dziękuję! Jak masz na imię? '; this.pl_strList.scene_1_7 = 'Jestem Nicky... i mam ochotę posmakować soków z Twojej cipki. '; this.pl_strList.scene_1_8 = ' W końcu spotkałam przystojengo faceta, który byłby w stanie spełnić moje skrywane pragnienia...'; this.pl_strList.scene_1_9 = ' Mam na imię Nick, jestem poetą i mam ochotę wyrecytować Ci mój ulubiony wiersz'; this.pl_strList.scene_1_10 = ' Nie obchodzą mnię Twoje wiersze. Odjebaj się dziwaku!'; this.pl_strList.scene_1_11 = ' Nie musisz znać mojego imienia. Jedyne co powinnaś wiedzieć to to, że jestem najlepszym kochankiem na świecie!'; this.pl_strList.scene_1_12 = ' Nie bądź aż taki pewny siebie, dziwaku! '; this.pl_strList.scene_1_13 = ' Czy miałabyś ochotę mnie odwiedzić?'; this.pl_strList.scene_1_14 = ' Nie, mam ochotę sobie tu posiedzieć i to w samotności!'; this.pl_strList.scene_1_15 = ' Hej, piękna! Czy miałabyś ochotę popalić tak sobie moją dużą faję?'; this.pl_strList.scene_1_16 = ' Och.... naprawdę dużą? Chyba mogłabym ją trochę skosztować...'; this.pl_strList.scene_1_17 = 'Chodź ze mną, maleńka!'; this.pl_strList.scene_1_18 = 'Nick, lepiej by było, gdybyś sobie poszukał kogoś gdzie indziej! '; this.pl_strList.scene_1_19 = 'No chodź! Pokażę Ci mistrzowska klasę seksu..'; this.pl_strList.scene_1_20 = 'To ja tu jestem mistrzynią... Lepiej się stąd zmywaj, chłopcze!'; this.pl_strList.scene_1_21 = 'Pozwól mi postawić Ci drinka!'; this.pl_strList.scene_1_22 = 'Zero alkoholu. Jestem niepijąca.'; this.pl_strList.scene_1_23 = 'Spalam się, kochana! Tak Ciebie pragnę!'; this.pl_strList.scene_1_24 = 'ja Ciebie też... weź mnie, teraz!'; this.de_strList = new Object(); this.de_strList.scene_1_1 = 'Was liest du?'; this.de_strList.scene_1_2 = 'Nichts Interessantes für Sie!'; this.de_strList.scene_1_3 = 'Darf ich dich bitten, mir Streichhölzer zu geben?'; this.de_strList.scene_1_4 = 'Nein, ich habe doch keine!'; this.de_strList.scene_1_5 = 'Ah, du bist so eine Sexy Tussi, besonders wenn du rauchst!'; this.de_strList.scene_1_6 = 'Danke! Wie heißt du denn?'; this.de_strList.scene_1_7 = 'Ich heiße Nicky … und ich will deinen süßen Saft probieren.'; this.de_strList.scene_1_8 = 'Schließlich habe ich einen hübschen Kerl getroffen, der meine geheime Wünschen lesen könnte …'; this.de_strList.scene_1_9 = 'Ich heiße Nick, Ich bin Dichter und will dir mein neues Gedicht erzählen'; this.de_strList.scene_1_10 = 'Deine Gedichte regen mich nicht auf! Packe dich, Dumme!'; this.de_strList.scene_1_11 = 'Du brauchst nicht, meinen Namen zu wissen. Es wäre besser für dich zu wissen, dass ich der beste Liebhaber in der Welt bin!'; this.de_strList.scene_1_12 = 'Sei nicht so eingebildet, irrer Typ!'; this.de_strList.scene_1_13 = 'Hast du Lust, mich zu besuchen?'; this.de_strList.scene_1_14 = 'Nein, ich will hier ein bisschen allein sitzen!'; this.de_strList.scene_1_15 = 'He, Schöne! Möchtest du nicht, meine Zigarette zu rauchen?'; this.de_strList.scene_1_16 = 'Ah … eine wirklich riesige Größe? … Ich meine, dass ich es schmecken will …'; this.de_strList.scene_1_17 = 'Komm mit, mein Baby!'; this.de_strList.scene_1_18 = 'Nick, finde doch besser jemand andere!'; this.de_strList.scene_1_18 = 'Naja, los, ich werde dir eine Sex Meisterklasse zeigen.'; this.de_strList.scene_1_20 = 'Das bin ich, wer Sex Meister hier ist … Gehe nach Hause, Junge!'; this.de_strList.scene_1_21 = 'So, lass mich dir einen Getränk anzubieten!'; this.de_strList.scene_1_22 = 'Kein Alkohol, ich trinke gar nicht.'; this.de_strList.scene_1_23 = 'Ich bin ein Feuer, Tussie! Ich will dich!'; this.de_strList.scene_1_24 = 'Ich auch …nimm mich jetzt!'; this.ro_strList = new Object(); this.ro_strList.scene_1_1 = 'Ce citeşti? '; this.ro_strList.scene_1_2 = 'Nimic ce te-ar putea interesa! '; this.ro_strList.scene_1_3 = 'Te-aş putea ruga să-mi dai un foc?'; this.ro_strList.scene_1_4 = 'Nu, nu am o brichetă!'; this.ro_strList.scene_1_5 = 'Oh, eşti o fată atât de sexy, în special când fumezi! '; this.ro_strList.scene_1_6 = 'Mersi, cum te numeşti? '; this.ro_strList.scene_1_7 = 'Eu sunt Nicky... şi vreau să-ţi gust siropul păsăricii. '; this.ro_strList.scene_1_8 = 'În sfârşit întâlnesc un tip arătos care poate să-mi citească dorinţele ascunse...'; this.ro_strList.scene_1_9 = 'Numele meu este Nick, sunt poet şi vreau să-ţi recit poezia mea preferată'; this.ro_strList.scene_1_10 = 'Nu-mi pasă de poezii. Dispari, ratatule!'; this.ro_strList.scene_1_11 = 'Nu e necesar să-mi afli numele. mai bine e să ştii că sunt cel mai bun amant din lume!'; this.ro_strList.scene_1_12 = 'Nu fii aşa de încrezător în sine, ciudatule! '; this.ro_strList.scene_1_13 = 'Ţi-ar plăcea să-mi faci o vizită?'; this.ro_strList.scene_1_14 = 'Nu, vreau să stau singur aici pentru o vreme!'; this.ro_strList.scene_1_15 = 'Hei,frumoaso! Ai vrea să fumezi ţigara mea lungă?'; this.ro_strList.scene_1_16 = 'Oh... e cu adevărat mare?... Cred că vreau să o gust...'; this.ro_strList.scene_1_17 = 'Vino cu mine, iubito!'; this.ro_strList.scene_1_18 = 'Nick, mai bine ai găsi pe altcineva! '; this.ro_strList.scene_1_19 = 'Ei bine, hai cu mine, îţi voi arăta maestrul în sexologie .'; this.ro_strList.scene_1_20 = 'Eu sunt cea care e maestra sexului aici... Du-te acasă, băiete!'; this.ro_strList.scene_1_21 = 'Deci, lasă-mă să-ţi ofer ceva de băut!'; this.ro_strList.scene_1_22 = 'Fără alcool. Nu beau deloc.'; this.ro_strList.scene_1_23 = 'Am luat foc, frumoaso! Te vreau! '; this.ro_strList.scene_1_24 = 'Şi eu... ia-mă acum!'; this.bg_strList = new Object(); this.bg_strList.scene_1_1 = 'Какво четеш? '; this.bg_strList.scene_1_2 = 'За теб, нищо интересно! '; this.bg_strList.scene_1_3 = 'Мога ли да Ви помоля да дадете произведенията на мен?'; this.bg_strList.scene_1_4 = 'Не, нямам огънче!'; this.bg_strList.scene_1_5 = 'О, ти си толкова секси маце, особено когато пушиш! '; this.bg_strList.scene_1_6 = 'Благодаря! Как се казваш? '; this.bg_strList.scene_1_7 = 'Аз съм Ники... И искам да опитам соковете на катеричката ти. '; this.bg_strList.scene_1_8 = 'Най-накрая срещнах красив мъж, който може да отгатне тайните ми желания...'; this.bg_strList.scene_1_9 = 'Аз съм Ник, поет съм и искам да ти изрецитирам моето любимо стихотворение...'; this.bg_strList.scene_1_10 = 'Не ми пука за твоите стихотворения! Разкарай се, тъпако!'; this.bg_strList.scene_1_11 = 'Не ти трябва да знаеш името ти. По-добре да знаеш само, че съм най-добрият любовник на света! '; this.bg_strList.scene_1_12 = 'Не бъди толкова самоуверен, откачалко! '; this.bg_strList.scene_1_13 = 'Би ли искала да ме посетиш?'; this.bg_strList.scene_1_14 = 'Не, искам да поседя тук замалко сама!'; this.bg_strList.scene_1_15 = 'Ей, красавице! Би ли искала да попушиш моята голяма цигара? '; this.bg_strList.scene_1_16 = 'Оо... наистина голям размер?... Мисля, че искам да го опитам...'; this.bg_strList.scene_1_17 = 'Ела с мен, маце!'; this.bg_strList.scene_1_18 = 'Ник, по-добре си намери някоя друга! '; this.bg_strList.scene_1_19 = 'О, хайде, Ще ти покажа майсторски секс! '; this.bg_strList.scene_1_20 = 'Единственият секс специалист тук съм аз... Върви си вкъщи, момченце!'; this.bg_strList.scene_1_21 = 'Нека да те почерпя едно питие!'; this.bg_strList.scene_1_22 = 'Без алкохол, въобще не пия'; this.bg_strList.scene_1_23 = 'Огън съм аз, сладурче, желая те!'; this.bg_strList.scene_1_24 = 'Аз също... вземи ме сега!'; this.pt_strList = new Object(); this.pt_strList.scene_1_1 = 'O que estás a ler? '; this.pt_strList.scene_1_2 = 'Nada que te interesse! '; this.pt_strList.scene_1_3 = 'Posso perguntar porque olhaste para mim?'; this.pt_strList.scene_1_4 = 'Não, não tenho isqueiro!'; this.pt_strList.scene_1_5 = 'Oh, és uma miúda tão sexy, especialmente quando fumas! '; this.pt_strList.scene_1_6 = 'Obrigado! Como te chamas? '; this.pt_strList.scene_1_7 = 'Sou o Nicky... e quero saborer a tua cona. '; this.pt_strList.scene_1_8 = 'Finalmente connheci um gajo que saiba os meus desejos...'; this.pt_strList.scene_1_9 = 'Chamo-me Nick, sou poeta e quero dedicar-te o meu poema favorito'; this.pt_strList.scene_1_10 = 'Não me interessam poemas. Vai-te foder banana!'; this.pt_strList.scene_1_11 = 'Não precisas de saber o meu nome. Mas precisas de saber que sou o melhor amante do mundo!'; this.pt_strList.scene_1_12 = 'Não estejas tão confiante, anormal! '; this.pt_strList.scene_1_13 = 'Gostavas de me fazer uma visita?'; this.pt_strList.scene_1_14 = 'Não, quero ficar aqui sentada mais um bocado!'; this.pt_strList.scene_1_15 = 'Olá beleza! Queres fumar o meu grande cigarro?'; this.pt_strList.scene_1_16 = 'Oh... tamanho grande?... Acho que quero experimentar...'; this.pt_strList.scene_1_17 = 'Vem comigo, gostosa!'; this.pt_strList.scene_1_18 = 'Nick, é melhor procurares outra pessoa! '; this.pt_strList.scene_1_19 = 'Bem, vamos embora, vou dar-te aulas de sexo.'; this.pt_strList.scene_1_20 = 'Aqui o mestre de sexo sou eu... Vai para casa miúdo!'; this.pt_strList.scene_1_21 = 'Queres uma bebida!'; this.pt_strList.scene_1_22 = 'Nada de alcool, não bebo.'; this.pt_strList.scene_1_23 = 'Sou fogo garota! Eu quero-te!'; this.pt_strList.scene_1_24 = 'Eu também... fode-me agora!'; this.sr_strList = new Object(); this.sr_strList.scene_1_1 = 'Šta to čitaš? '; this.sr_strList.scene_1_2 = 'Ništa što bi tebi bilo interesantno! '; this.sr_strList.scene_1_3 = ' Mogu li da te pitam da nešto učiniš za mene?'; this.sr_strList.scene_1_4 = ' Ne, nemam upaljač!'; this.sr_strList.scene_1_5 = ' Oh, tako si seksi devojka, posebno zbog toga što pušiš! '; this.sr_strList.scene_1_6 = 'Hvala! Kako se zoveš? '; this.sr_strList.scene_1_7 = 'Ja sam Nicky... i hoću da osetim ukus tvog sirupa sa pice. '; this.sr_strList.scene_1_8 = ' Konačno da sretnem zgodnog momka koji može da čita moje skrivene želje...'; this.sr_strList.scene_1_9 = ' Moje ime je Nick, a sam pesnik i hoću da ti izrecitujem svoju omiljenu pesmu'; this.sr_strList.scene_1_10 = ' Baš me briga za tvoje pesme. Odebi više!'; this.sr_strList.scene_1_11 = ' ne moraš da znaš moje ime. Bolje ti je da saznaš das am najbolji ljubavnik na svetu!'; this.sr_strList.scene_1_12 = ' Ne budi tako samouveren, nakazo! '; this.sr_strList.scene_1_13 = ' da li bi volela da mi dođeš u posetu?'; this.sr_strList.scene_1_14 = ' Ne, hoću da sedim ovde oš neko vreme sama!'; this.sr_strList.scene_1_15 = ' Hej, lepotice! Da li bi želela da pušiš moju veliku cigaretu?'; this.sr_strList.scene_1_16 = ' Oh... stvarno veliku?... Mislim da želim da je osetim...'; this.sr_strList.scene_1_17 = 'Dođi sa mnom srce!'; this.sr_strList.scene_1_18 = 'Nick, bolje da nađeš nekog drugog! '; this.sr_strList.scene_1_19 = 'O ma daj, pokazaću ti šta je klasa u seksu.'; this.sr_strList.scene_1_20 = 'Ja sam seks master ovde... Idi kući, dečko!'; this.sr_strList.scene_1_21 = 'Pa, dozvoli mi da ti platim piće!'; this.sr_strList.scene_1_22 = 'Ne alcohol, a ne pijem uopšte.'; this.sr_strList.scene_1_23 = 'Ja sam vatra, lepotice! Želim te!'; this.sr_strList.scene_1_24 = 'Ja takođe... uzmi me sad!'; this.ua_strList = new Object(); this.ua_strList.scene_1_1 = 'Добре місс Сміт, давайте почнемо наш спеціальний курс'; this.ua_strList.scene_1_2 = 'Я не можу залишитися. В мене не має вільного часу на спеціальний курс…'; this.ua_strList.scene_1_3 = 'Привіт, гарнюня! Що ти робиш там?'; this.ua_strList.scene_1_4 = 'Я чекаю на вас, вчителю!'; this.ua_strList.scene_1_5 = 'Урок закінчився...Йди додому'; this.ua_strList.scene_1_6 = 'Ні, у мене є запитання!'; this.ua_strList.scene_1_7 = 'Ви повинні виправити ваше домашнє завдання. Там є декілько помилок'; this.ua_strList.scene_1_8 = 'Мені потрібно йти, пробачте.'; this.ua_strList.scene_1_9 = 'Чому ви мене чекаєте?'; this.ua_strList.scene_1_10 = 'Я хочу попросити вас позайматтися зі мною, мені не зрозумілі декілько моментів...'; this.ua_strList.scene_1_11 = 'Яке питання... Ми пройшли весь курс. Іспит завтра'; this.ua_strList.scene_1_12 = 'Так. Я знаю. Тому ви повинні допомогти мені...'; this.ua_strList.scene_1_13 = 'Що саме ви не зрозуміли?'; this.ua_strList.scene_1_14 = 'Ви можете повторити сьогоднішній урок?'; this.ua_strList.scene_1_15 = 'Добре,тоді ви отримаєте «трійку»'; this.ua_strList.scene_1_16 = 'Ту той що, мій батько вам заплатить...'; this.ua_strList.scene_1_17 = 'Ні, я збираюсь додому...Якщо бажаєте, я можу повчити вас на дому...'; this.ua_strList.scene_1_18 = 'До чого ви хилите?'; this.ua_strList.scene_1_19 = 'Весь урок? Ви збожеволіли?'; this.ua_strList.scene_1_20 = 'Ви грубі. Поясніть мені все.Я наполягаю!'; this.ua_strList.scene_1_21 = 'Якщо відсмокчеш у мене, отримаєш «п\'ять»...'; this.ua_strList.scene_1_22 = 'Ви збоченець!'; this.ua_strList.scene_1_23 = 'В мене зараз справи, але я поясню тобі все ввечорі...'; this.ua_strList.scene_1_24 = 'Добре, я прийду до вас додому'; this.cz_strList = new Object(); this.cz_strList.scene_1_1 = 'Dobře, slečno Smisová, pojďme začít náš speciální přednět. '; this.cz_strList.scene_1_2 = 'Nemohu tu zůstat. Nemám čas na speciální kurzy...'; this.cz_strList.scene_1_3 = ' Haló, krásko! Co tu děláš?'; this.cz_strList.scene_1_4 = ' Čekám na tebe, učiteli!'; this.cz_strList.scene_1_5 = ' Hodina je u konce... Jdi domů'; this.cz_strList.scene_1_6 = ' Ne, mám otázku! '; this.cz_strList.scene_1_7 = 'Musíš opravit svůj domácí úkol. Jsou v něm nějaké chyby. '; this.cz_strList.scene_1_8 = 'Musím jít, pardon.'; this.cz_strList.scene_1_9 = ' Proč na mě čekáš?'; this.cz_strList.scene_1_10 = ' Chci vás poprosit, jestli byste mě necvičil, protože nerozumím některým momentům...'; this.cz_strList.scene_1_11 = ' Jaká otázka... Prošli jsme kurzem. Test je zítra.'; this.cz_strList.scene_1_12 = 'Ano. Já vím. Proto byste mi měl pomoct... '; this.cz_strList.scene_1_13 = ' Čemu jsi přesně nerozuměla?'; this.cz_strList.scene_1_14 = 'Můžete zopakovat dnešní hodinu?'; this.cz_strList.scene_1_15 = ' OK, tím pádem dostaneš za 3'; this.cz_strList.scene_1_16 = 'No a co? Otec vám zaplatí...'; this.cz_strList.scene_1_17 = 'Ne, jdu domů... Jestli chceš, mohu tě učit doma...'; this.cz_strList.scene_1_18 = 'Co si projedeme? '; this.cz_strList.scene_1_19 = 'Celou lekci? Jste šílená?'; this.cz_strList.scene_1_20 = ' Jsi hrubý. Vysvětli mi všechno. Trvám na tom!'; this.cz_strList.scene_1_21 = 'Jestli mi ho vykouříš, dostaneš za 1'; this.cz_strList.scene_1_22 = 'Vy jste blázen!!'; this.cz_strList.scene_1_23 = 'Jsem teď zaneprázdněn, ale vysvětlím ti vše večer...'; this.cz_strList.scene_1_24 = 'OK, navštívím vás doma.'; this.langList = new Object(); this.langList.en = 'Play'; this.langList.ru = 'Играть'; this.langList.de = 'Spielen'; this.langList.es = 'Jugar'; this.langList.fr = 'Jouer'; this.langList.hu = 'Play'; this.langList.it = 'Gioca!'; this.langList.pl = 'Zagraj'; this.langList.ro = 'Joacă'; this.langList.bg = 'Игра'; this.langList.sr = 'Plai'; this.langList.pt = 'Tocar'; this.langList.ua = 'Грати'; this.langList.cz = 'Hrát'; this.gameNameList = new Object(); this.gameNameList.en = 'Porn Game: Fucking Auto Racing'; this.gameNameList.ru = 'Гаме наме!'; this.gameNameList.de = 'Rauchender Sex Partner'; this.gameNameList.es = 'El Curso de Sexo'; this.gameNameList.fr = 'Sexe Fumeur'; this.gameNameList.hu = 'Cigiző szexpartner'; this.gameNameList.it = 'Fumante Partner di Sesso'; this.gameNameList.pl = 'Paląca Partnerka Seksualna'; this.gameNameList.ro = 'Partenerul Sexual Fumător'; this.gameNameList.bg = 'Секс с пушачка'; this.gameNameList.pt = 'Parceiro Sexual Fumador'; this.gameNameList.sr = 'Seks partner koji pusi'; this.gameNameList.ua = 'Секс-Спецкурс'; this.gameNameList.cz = 'Předmět milování'; }; _global.Strings = v1; _global.Strings extends MovieClip; var v2 = v1.prototype; ASSetPropFlags(_global.Strings.prototype, null, 1); } #endinitclip } movieClip 468 __Packages.Buttons { #initclip if (!_global.Buttons) { var v1 = function (myList) { super(); this.buttonList = new Array(); var v5 = 0; while (v5 < myList.length) { this.buttonList[v5] = _root.attachMovie(myList[v5].obj, 'button_obj_' + v5, 150 + v5); this.buttonList[v5]._x = myList[v5].area[0]; this.buttonList[v5]._y = myList[v5].area[1]; this.buttonList[v5].frame = myList[v5].frame; this.buttonList[v5].url = myList[v5].url; this.buttonList[v5].txt.text = _global.str2[myList[v5].btnPlay]; this.buttonList[v5].gotoAndStop(1); this.buttonList[v5].onRollOver = function () { this.gotoAndStop(2); }; this.buttonList[v5].onRollOut = function () { this.gotoAndStop(1); }; this.buttonList[v5].onDragOut = function () { this.gotoAndStop(1); }; this.buttonList[v5].onRelease = function () { if (!(this.url eq '')) { this.getURL(this.url, 'blank'); } if (this.frame != 0) { _root.gotoAndStop(this.frame); _global.myButtons.kill(); } }; ++v5; } }; _global.Buttons = v1; _global.Buttons extends MovieClip; var v2 = v1.prototype; v2.kill = function () { var v3 = 0; while (v3 < this.buttonList.length) { delete this.buttonList[v3].onRollOver; delete this.buttonList[v3].onRollOut; delete this.buttonList[v3].onDragOut; delete this.buttonList[v3].onRelease; this.buttonList[v3].removeMovieClip(); ++v3; } delete this.buttonList; delete _global.myButtons; }; ASSetPropFlags(_global.Buttons.prototype, null, 1); } #endinitclip } movieClip 469 __Packages.Waiting { #initclip if (!_global.Waiting) { var v1 = function (myFramesQty, myFrame, snd) { super(); this.framesQty = myFramesQty; this.gotoFrame = myFrame; this.counter = 0; this.mySound = snd; if (!(this.mySound eq '') and !(this.mySound eq undefined)) { this.playSound(this.mySound, false); } _root.onEnterFrame = function () { _global.myWaiting.counter += 1; if (_global.myWaiting.counter >= _global.myWaiting.framesQty) { _global.myWaiting.kill(); _root.gotoAndStop(_global.myWaiting.gotoFrame); } }; }; _global.Waiting = v1; _global.Waiting extends MovieClip; var v2 = v1.prototype; v2.playSound = function (soundName, loop) { _root.sound.attachSound(soundName); _root.sound.start(); }; v2.kill = function () { delete _root.onEnterFrame; }; ASSetPropFlags(_global.Waiting.prototype, null, 1); } #endinitclip } movieClip 470 __Packages.Dialog { #initclip if (!_global.Dialog) { var v1 = function (myList, xPos, yPos, popup_1, popup_2, myFrame) { super(); this.dailogList = new Array(); var v5 = 0; while (v5 < myList.length) { this.dailogList[v5] = _root.attachMovie('phrase_area', 'phrase_obj_' + v5, 100 + v5); this.dailogList[v5]._x = xPos; this.dailogList[v5]._y = yPos + v5 * 35; this.dailogList[v5].phrase = myList[v5].phrase; this.dailogList[v5].answer = myList[v5].answer; this.dailogList[v5].correct = myList[v5].correct; this.dailogList[v5].frame = myList[v5].frame; this.dailogList[v5].snd = myList[v5].snd; this.dailogList[v5].visited = false; this.dailogList[v5].numb = v5; this.dailogList[v5].gotoAndStop(1); _global.gameTexts['dialog_' + v5].setText(myList[v5].phrase); _global.gameTexts['dialog_' + v5].setAlign('left'); _global.gameTexts['dialog_' + v5].setPosition(xPos + 5, yPos + v5 * 35 + 7); _global.gameTexts['dialog_' + v5].setVisible(true); this.dailogList[v5].onRollOver = function () { if (this.visited eq false) { this.gotoAndStop(2); } }; this.dailogList[v5].onRollOut = function () { if (this.visited eq false) { this.gotoAndStop(1); } }; this.dailogList[v5].onDragOut = function () { if (this.visited eq false) { this.gotoAndStop(1); } }; this.dailogList[v5].onRelease = function () { if (this.visited eq false) { _global.myDialog.makePopup(this.numb, 1); } }; ++v5; } this.popupObject = new Object(); this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50, {'_visible': false}); this.popupObject.popup_1 = new Array(7); this.popupObject.popup_1[2] = popup_1[1]; this.popupObject.popup_1[3] = popup_1[2]; this.popupObject.popup_1[6] = popup_1[0]; this.popupObject.popup_2 = new Array(7); this.popupObject.popup_2[2] = popup_2[1]; this.popupObject.popup_2[3] = popup_2[2]; this.popupObject.popup_2[6] = popup_2[0]; this.popupObject.popup_button.gotoAndStop(1); _root[this.popupObject.popup_1[6]]._visible = false; if (_root[this.popupObject.popup_1[6]].arrow._y > 0) { this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75; this.popupObject.popup_1[4] = true; this.popupObject.popup_1[5] = false; } else { if (_root[this.popupObject.popup_1[6]].arrow._y < 0) { this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33; this.popupObject.popup_1[4] = false; this.popupObject.popup_1[5] = true; } else { if (_root[this.popupObject.popup_1[6]].arrow._y == 0) { this.popupObject.popup_1[4] = false; this.popupObject.popup_1[5] = false; this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x; } } } _root[this.popupObject.popup_2[6]]._visible = false; if (_root[this.popupObject.popup_2[6]].arrow._y > 0) { this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y + 30; this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - this.popupObject.popup_2[2] + 75; this.popupObject.popup_2[4] = true; this.popupObject.popup_2[5] = false; } else { if (_root[this.popupObject.popup_2[6]].arrow._y < 0) { this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y - this.popupObject.popup_2[3] - 30; this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - 33; this.popupObject.popup_2[4] = false; this.popupObject.popup_2[5] = true; } else { if (_root[this.popupObject.popup_2[6]].arrow._y == 0) { this.popupObject.popup_2[4] = false; this.popupObject.popup_2[5] = false; this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y; this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x; } } } _root.startFrame = _root._currentframe + 1; _root.finishFrame = myFrame; this.sound = new Sound(); }; _global.Dialog = v1; _global.Dialog extends MovieClip; var v2 = v1.prototype; v2.makePopup = function (choiceNumb, popupNumb) { this.hideDialog(); this.popupObject._visible = true; this.popupObject._x = this.popupObject['popup_' + popupNumb][0]; this.popupObject._y = this.popupObject['popup_' + popupNumb][1]; this.popupObject.popup_1_2._width = this.popupObject['popup_' + popupNumb][2] - 40; this.popupObject.popup_2_2._width = this.popupObject['popup_' + popupNumb][2] - 40; this.popupObject.popup_3_2._width = this.popupObject['popup_' + popupNumb][2] - 40; this.popupObject.popup_2_1._height = this.popupObject['popup_' + popupNumb][3] - 40; this.popupObject.popup_2_2._height = this.popupObject['popup_' + popupNumb][3] - 40; this.popupObject.popup_2_3._height = this.popupObject['popup_' + popupNumb][3] - 40; this.popupObject.popup_1_3._x = this.popupObject['popup_' + popupNumb][2] - 20; this.popupObject.popup_2_3._x = this.popupObject['popup_' + popupNumb][2] - 0; this.popupObject.popup_3_3._x = this.popupObject['popup_' + popupNumb][2] - 20; this.popupObject.popup_3_1._y = this.popupObject['popup_' + popupNumb][3] - 20; this.popupObject.popup_3_2._y = this.popupObject['popup_' + popupNumb][3] - 0; this.popupObject.popup_3_3._y = this.popupObject['popup_' + popupNumb][3] - 20; if (popupNumb == 1) { _global.gameTexts.text_0.setText(this.dailogList[choiceNumb].phrase); } else { _global.gameTexts.text_0.setText(this.dailogList[choiceNumb].answer); this.playSound(_global.myDialog.dailogList[choiceNumb].snd, false); } _global.gameTexts.text_0.setAlign('center'); _global.gameTexts.text_0.setPosition(this.popupObject['popup_' + popupNumb][0] + 10, this.popupObject['popup_' + popupNumb][1] + 15); _global.gameTexts.text_0.setWidth(this.popupObject['popup_' + popupNumb][2] - 20); _global.gameTexts.text_0.setVisible(true); this.popupObject.popup_arrow_up._x = this.popupObject['popup_' + popupNumb][2] - 90; this.popupObject.popup_arrow_down._y = this.popupObject['popup_' + popupNumb][3] - 0; this.popupObject.popup_button._x = this.popupObject['popup_' + popupNumb][2] - 50; this.popupObject.popup_button._y = this.popupObject['popup_' + popupNumb][3] - 15; this.popupObject.popup_arrow_up._visible = this.popupObject['popup_' + popupNumb][4]; this.popupObject.popup_arrow_down._visible = this.popupObject['popup_' + popupNumb][5]; this.popupObject.popup_button.gotoAndStop(1); this.popupObject.popup_button.onRollOver = function () { this.gotoAndStop(2); }; this.popupObject.popup_button.onRollOut = function () { this.gotoAndStop(1); }; this.popupObject.popup_button.onDragOut = function () { this.gotoAndStop(1); }; this.popupObject.popup_button.onRelease = function () { _global.myDialog.kullPopup(popupNumb); if (popupNumb == 1) { _root.gotoAndStop(_global.myDialog.dailogList[choiceNumb].frame); _global.myDialog.makePopup(choiceNumb, 2); } else { if (_global.myDialog.dailogList[choiceNumb].correct eq false) { _global.myDialog.dailogList[choiceNumb].visited = true; _global.myDialog.dailogList[choiceNumb].gotoAndStop(3); _root.gotoAndStop(_root.startFrame); _global.myDialog.showDialog(); } else { _root.gotoAndStop(_root.finishFrame); _global.myDialog.kill(); } } }; }; v2.showDialog = function () { var v3 = 0; while (v3 < this.dailogList.length) { this.dailogList[v3]._visible = true; _global.gameTexts['dialog_' + v3].setVisible(true); ++v3; } }; v2.hideDialog = function () { var v3 = 0; while (v3 < this.dailogList.length) { this.dailogList[v3]._visible = false; _global.gameTexts['dialog_' + v3].setVisible(false); ++v3; } }; v2.kullPopup = function (popupNumb) { delete this.popupObject.popup_button.onRollOver; delete this.popupObject.popup_button.onRollOut; delete this.popupObject.popup_button.onDragOut; delete this.popupObject.popup_button.onRelease; this.popupObject._visible = false; _global.gameTexts.text_0.setVisible(false); }; v2.kill = function () { this.popupObject.removeMovieClip(); delete this.popupObject; var v3 = 0; while (v3 < this.dailogList.length) { delete this.dailogList[v3].onRollOver; delete this.dailogList[v3].onRollOut; delete this.dailogList[v3].onDragOut; delete this.dailogList[v3].onRelease; this.dailogList[v3].removeMovieClip(); ++v3; } delete this.dailogList; delete _global.myDialog; }; v2.playSound = function (soundName, loop) { _root.sound.attachSound(soundName); if (loop) { _root.sound.start(0, 100000); } else { _root.sound.start(); } }; ASSetPropFlags(_global.Dialog.prototype, null, 1); } #endinitclip } movieClip 471 __Packages.Sequence { #initclip if (!_global.Sequence) { var v1 = function (myList, myArea, myBtn, myFrame) { super(); this.classVar = new Object({'start_frame': _root._currentframe + 1, 'mouse_press': false, 'cur_seq': -1, 'cur_id': -1, 'proc': 0, 'interv': 0, 'next_btn': myBtn}); this.sequenceData = myList; this.sequenceArea = myArea; this.sequenceList = new Array(); this.sequenceNumb = 0; this.persentsNumb = 0; var v5 = 0; while (v5 < this.sequenceData.length) { var v6 = 0; while (v6 < this.sequenceData[v5].masks.length) { this.sequenceList[v5] = _root[this.sequenceData[v5].masks[v6].mask]; this.sequenceList[v5].seq = v5; this.sequenceList[v5].id = v6; this.sequenceList[v5].onPress = function () { _global.mySequence.onPressAction(this); }; this.sequenceList[v5].onDragOut = function () { _global.mySequence.onReleseAction(this); }; this.sequenceList[v5].onRelease = function () { _global.mySequence.onReleseAction(this); }; ++v6; } ++v5; } _root.counter.gotoAndStop(1); _root[this.classVar.next_btn].gotoAndStop(1); _root[this.classVar.next_btn].onRollOver = function () { this.gotoAndStop(2); }; _root[this.classVar.next_btn].onRollOut = function () { this.gotoAndStop(1); }; _root[this.classVar.next_btn].onDragOut = function () { this.gotoAndStop(1); }; _root[this.classVar.next_btn].onRelease = function () { _global.mySequence.kill(); _root.gotoAndStop(myFrame); }; _root[this.classVar.next_btn]._visible = false; }; _global.Sequence = v1; _global.Sequence extends MovieClip; var v2 = v1.prototype; v2.onFrameAction = function () { if (this.classVar.mouse_press eq true) { switch (this.sequenceData[this.classVar.cur_seq].type) { case 'click-n-hold': this.classVar.proc += this.sequenceData[this.classVar.cur_seq].masks[this.classVar.cur_id].speed; this.persentsNumb += this.sequenceData[this.classVar.cur_seq].masks[this.classVar.cur_id].speed; if (this.classVar.proc >= this.sequenceData[this.classVar.cur_seq].add_percents) { this.persentsNumb = Math.round(this.persentsNumb - (this.classVar.proc - this.sequenceData[this.classVar.cur_seq].add_percents)); this.sequenceNumb += 1; this.classVar.proc = 0; if (this.sequenceNumb == this.sequenceData.length) { _root[this.classVar.next_btn]._visible = true; } clearInterval(this.classVar.interv); } _root.counter.gotoAndStop(int(this.persentsNumb * 5)); break; case 'move': } } }; v2.onPressAction = function (myObject) { switch (this.sequenceData[myObject.seq].type) { break; case 'click': case 'click-n-hold': if (myObject.seq == this.sequenceNumb) { clearInterval(this.classVar.interv); this.classVar.mouse_press = true; this.classVar.cur_seq = myObject.seq; this.classVar.cur_id = myObject.id; this.classVar.interv = setInterval(this, 'onFrameAction', 30); _root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].good.frame); this.makePopup(this.sequenceData[myObject.seq].masks[myObject.id].good.text); this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].good.snd; this.playSound(this.soundName, false); } if (myObject.seq < this.sequenceNumb) { _root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].good.frame); this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].good.snd; this.playSound(this.soundName, false); } if (myObject.seq > this.sequenceNumb) { _root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].bad.frame); this.makePopup(this.sequenceData[myObject.seq].masks[myObject.id].bad.text); this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].bad.snd; this.playSound(this.soundName, false); } break; case 'move': } }; v2.onReleseAction = function (myObject) { switch (this.sequenceData[myObject.seq].type) { case 'click': if (myObject.seq == this.sequenceNumb) { this.persentsNumb += this.sequenceData[myObject.seq].add_percents; this.sequenceNumb += 1; _root.counter.gotoAndStop(this.persentsNumb); } if (myObject.seq > this.sequenceNumb) { } if (myObject.seq < this.sequenceNumb) { } break; case 'click-n-hold': clearInterval(this.classVar.interv); _root.gotoAndStop(this.classVar.start_frame); _global.gameTexts.text_0.setText(''); _root.sound.stop(this.soundName); this.popupObject.removeMovieClip(); break; case 'move': } }; v2.makePopup = function (myText) { this.popupObject = new Object(); this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50); this.popupObject._x = this.sequenceArea[0]; this.popupObject._y = this.sequenceArea[1]; this.popupObject.popup_1_2._width = this.sequenceArea[2] - 40; this.popupObject.popup_2_2._width = this.sequenceArea[2] - 40; this.popupObject.popup_3_2._width = this.sequenceArea[2] - 40; this.popupObject.popup_2_1._height = this.sequenceArea[3] - 40; this.popupObject.popup_2_2._height = this.sequenceArea[3] - 40; this.popupObject.popup_2_3._height = this.sequenceArea[3] - 40; this.popupObject.popup_1_3._x = this.sequenceArea[2] - 20; this.popupObject.popup_2_3._x = this.sequenceArea[2] - 0; this.popupObject.popup_3_3._x = this.sequenceArea[2] - 20; this.popupObject.popup_3_1._y = this.sequenceArea[3] - 20; this.popupObject.popup_3_2._y = this.sequenceArea[3] - 0; this.popupObject.popup_3_3._y = this.sequenceArea[3] - 20; _global.gameTexts.text_0.setText(myText); _global.gameTexts.text_0.setAlign('center'); _global.gameTexts.text_0.setPosition(this.sequenceArea[0] + 10, this.sequenceArea[1] + 15); _global.gameTexts.text_0.setWidth(this.sequenceArea[2] - 20); _global.gameTexts.text_0.setVisible(true); this.popupObject.popup_arrow_up._x = this.sequenceArea[2] - 90; this.popupObject.popup_arrow_down._y = this.sequenceArea[3] - 0; this.popupObject.popup_arrow_up._visible = this.sequenceArea[4]; this.popupObject.popup_arrow_down._visible = this.sequenceArea[5]; this.popupObject.popup_button._visible = false; }; v2.kill = function () { delete _root[this.classVar.next_btn].onRollOver; delete _root[this.classVar.next_btn].onRollOut; delete _root[this.classVar.next_btn].onDragOut; delete _root[this.classVar.next_btn].onRelease; var v5 = 0; while (v5 < this.sequenceData.length) { var v4 = 0; while (v4 < this.sequenceData[v5].masks.length) { delete _root[this.sequenceData[v5].masks[v4].mask].onPress; delete _root[this.sequenceData[v5].masks[v4].mask].onDragOut; delete _root[this.sequenceData[v5].masks[v4].mask].onRelease; ++v4; } ++v5; } delete this.sequenceList; delete this.popupObject; delete _global.mySequence; }; v2.playSound = function (soundName, loop) { _root.sound.attachSound(soundName); if (loop) { _root.sound.start(0, 100000); } else { _root.sound.start(); } }; ASSetPropFlags(_global.Sequence.prototype, null, 1); } #endinitclip } movieClip 472 __Packages.HintTimer { #initclip if (!_global.HintTimer) { var v1 = function () { super(); trace('HintTest'); this.sequenceData = new Array(); this.sequenceList = new Array(); this.addPercents = new Array(); this.sequenceData = _global.sequenceList; var v5 = 0; while (v5 < this.sequenceData.length) { var v6 = 0; while (v6 < this.sequenceData[v5].masks.length) { this.addPercents[v5] = this.sequenceData[v5].add_percents; this.sequenceList[v5] = _root[this.sequenceData[v5].masks[v6].mask]; ++v6; } ++v5; } this.startTimer(); }; _global.HintTimer = v1; _global.HintTimer extends MovieClip; var v2 = v1.prototype; v2.startTimer = function () { this.isTimerStarted = true; this.mcActionPoint = null; this.beginTime = getTimer(); this.progress_start = _root.counter._currentframe; _root.onEnterFrame = function () { trace(getTimer() - _global.newHintTimer.getBeginTime()); if (_root.counter._currentframe == _root.counter._totalframes) { if (_global.newHintTimer.isStarted()) { _global.newHintTimer.stopTimer(); } } else { if (_root.counter._currentframe > _global.newHintTimer.getProgressStart()) { if (_global.newHintTimer.isStarted()) { _global.newHintTimer.stopTimer(); } _global.newHintTimer.startTimer(); } else { if (getTimer() - _global.newHintTimer.getBeginTime() >= HintTimer.MillisecWait) { if (_global.newHintTimer.getMcActionPoint() == null) { trace(' progress_start = ' + _global.newHintTimer.getProgressStart()); var v5 = 0; var v4 = 0; var v3 = 0; while (v3 < _global.newHintTimer.addPercents.length) { v4 += _global.newHintTimer.addPercents[v3]; trace('_root.counter._currentframe = ' + _root.counter._currentframe); trace('( ' + v4 + ' * ' + _root.counter._totalframes + ' / ' + 100 + ' )'); if (_root.counter._currentframe < v4 * _root.counter._totalframes / 100) { v5 = v3; break; } ++v3; } var v7 = _global.newHintTimer.sequenceList[v5]._x; var v6 = _global.newHintTimer.sequenceList[v5]._y; trace(' new_x = ' + v7 + ' new_y = ' + v6); _global.newHintTimer.setMcActionPoint(_root.attachMovie('actionPoint', 'actionPoint', _root.getNextHighestDepth(), {'_x': v7, '_y': v6})); } } } } }; }; v2.stopTimer = function () { var v3 = 0; while (_root.getInstanceAtDepth(v3) != undefined) { ++v3; } trace(' i = ' + v3); this.mcActionPoint.swapDepths(v3); this.mcActionPoint.removeMovieClip(); this.mcActionPoint = null; delete _root.onEnterFrame; this.isTimerStarted = false; }; v2.getBeginTime = function () { return this.beginTime; }; v2.getProgressStart = function () { return this.progress_start; }; v2.getMcActionPoint = function () { return this.mcActionPoint; }; v2.setMcActionPoint = function (_mc) { this.mcActionPoint = _mc; }; v2.isStarted = function () { return this.isTimerStarted; }; v1.MillisecWait = 30000; ASSetPropFlags(_global.HintTimer.prototype, null, 1); } #endinitclip } movieClip 473 __Packages.Shakehand { #initclip if (!_global.Shakehand) { var v1 = function (myList) { super(); this.datasList = myList; this.datasList.dist = 0; this.datasList.x = _root._xmouse; this.datasList.y = _root._ymouse; this.datasList.last_x = _root._xmouse; this.datasList.last_y = _root._ymouse; this.datasList.summ_x = 0; this.datasList.summ_y = 0; this.datasList.counter = 0; this.datasList.status = 0; this.datasList.fr_jump = 0; this.datasList.c_frame = _root.scene._currentframe; this.datasList.m_frame = _root.scene._framesloaded; _root.scene.gotoAndStop(1); _root.counter.gotoAndStop(1); this.popupList = new Object(); this.popupList = _root.attachMovie('popup_obj', 'popup_obj', 50); this.popupList.popup_button.gotoAndStop(1); this.popupList.popup_button._visible = false; this.popupList.popup_arrow_up._visible = false; this.popupList.popup_arrow_down._visible = false; this.popupList._x = this.datasList.popup[0]; this.popupList._y = this.datasList.popup[1]; this.popupList.popup_1_2._width = this.datasList.popup[2] - 40; this.popupList.popup_2_2._width = this.datasList.popup[2] - 40; this.popupList.popup_3_2._width = this.datasList.popup[2] - 40; this.popupList.popup_2_1._height = this.datasList.popup[3] - 40; this.popupList.popup_2_2._height = this.datasList.popup[3] - 40; this.popupList.popup_2_3._height = this.datasList.popup[3] - 40; this.popupList.popup_1_3._x = this.datasList.popup[2] - 20; this.popupList.popup_2_3._x = this.datasList.popup[2] - 0; this.popupList.popup_3_3._x = this.datasList.popup[2] - 20; this.popupList.popup_3_1._y = this.datasList.popup[3] - 20; this.popupList.popup_3_2._y = this.datasList.popup[3] - 0; this.popupList.popup_3_3._y = this.datasList.popup[3] - 20; _global.gameTexts.text_0.setText(this.datasList.popup[4]); _global.gameTexts.text_0.setAlign('center'); _global.gameTexts.text_0.setPosition(this.datasList.popup[0] + 10, this.datasList.popup[1] + 15); _global.gameTexts.text_0.setWidth(this.datasList.popup[2] - 20); _global.gameTexts.text_0.setVisible(true); trace(this.datasList.popup[0]); this.interval = setInterval(this.actionWaiting, 30, this); }; _global.Shakehand = v1; _global.Shakehand extends MovieClip; var v2 = v1.prototype; v2.actionWaiting = function (obj) { var v9 = _root._xmouse; var v10 = _root._ymouse; var v11 = Math.sqrt(Math.pow(v9 - obj.datasList.x, 2) + Math.pow(v10 - obj.datasList.y, 2)); this.datasList.status -= 1; if (obj.datasList.dist <= v11) { obj.datasList.dist = v11; } else { var v13 = Math.abs(obj.datasList.x - obj.datasList.last_x) * Math.cos(obj.datasList.angle * Math.PI / 180); var v12 = Math.abs(obj.datasList.y - obj.datasList.last_y) * Math.sin(obj.datasList.angle * Math.PI / 180); var v14 = Math.sqrt(Math.pow(v13, 2) + Math.pow(v12, 2)); var v8 = v14 / obj.datasList.counter * obj.datasList.difficulty; if (v8 > 7 * obj.datasList.counter) { v8 = 7 * obj.datasList.counter; } obj.datasList.status += Math.ceil(v8); obj.datasList.counter = 0; obj.datasList.dist = 0; obj.datasList.x = v9; obj.datasList.y = v10; } var v6 = 100 * obj.datasList.status / 1000; if (v6 > 100) { v6 = 100; } obj.datasList.fr_jump = Math.ceil(obj.datasList.maxFrameJump * v6 / 100) + obj.datasList.minFrameJump; var v5 = obj.datasList.c_frame + obj.datasList.fr_jump; if (v5 > obj.datasList.m_frame) { v5 -= obj.datasList.m_frame; } obj.datasList.c_frame = v5; _root.scene.gotoAndStop(obj.datasList.c_frame); if (int(499 * obj.datasList.status / 1000) + 1 > _root.counter._currentframe) { _root.counter.nextFrame(); _root.counter.nextFrame(); } else { if (int(499 * obj.datasList.status / 1000) + 1 < _root.counter._currentframe) { _root.counter.prevFrame(); _root.counter.prevFrame(); } } obj.datasList.last_x = v9; obj.datasList.last_y = v10; ++obj.datasList.counter; if (obj.datasList.status > 0) { var v7 = obj.datasList.status * 0.005 + 1; if (v7 > 5) { v7 = 5; } obj.datasList.status -= v7; } if (obj.datasList.status < 0) { obj.datasList.status = 0; } if (v6 >= 100) { _root.gotoAndStop(obj.datasList.frame); _global.myShakehand.kill(); } }; v2.kill = function () { clearInterval(this.interval); _global.gameTexts.text_0.setText(''); this.popupList.removeMovieClip(); delete this.popupList; delete _global.myShakehand; }; ASSetPropFlags(_global.Shakehand.prototype, null, 1); } #endinitclip } movieClip 474 __Packages.Regime { #initclip if (!_global.Regime) { var v1 = function (myList, myBtn, myFrame) { super(); this.regimeData = myList; this.nextBtn = myBtn; this.nextframe = myFrame; this.regimeCurr = 0; this._passFR = 0; this._totalFR = 0; this.regimeData[0].cntr = 0; this.regimeData[0].pass = true; this.regimeData[0].time = this.regimeData[0].time * 30 + 1; this._totalFR += this.regimeData[0].time; var v5 = 1; while (v5 < this.regimeData.length) { this.regimeData[v5].cntr = 0; this.regimeData[v5].pass = false; this.regimeData[v5].time = this.regimeData[v5].time * 30 + 1; this._totalFR += this.regimeData[v5].time; ++v5; } _root.counter.gotoAndStop(1); this.startAnimation(0); _root[this.nextBtn].gotoAndStop(1); _root[this.nextBtn].onRollOver = function () { this.gotoAndStop(2); }; _root[this.nextBtn].onRollOut = function () { this.gotoAndStop(1); }; _root[this.nextBtn].onDragOut = function () { this.gotoAndStop(1); }; _root[this.nextBtn].onRelease = function () { _global.myRegime.kill(); _root.gotoAndStop(myFrame); }; _root[this.nextBtn]._visible = false; this.sound = new Sound(); }; _global.Regime = v1; _global.Regime extends MovieClip; var v2 = v1.prototype; v2.init = function () { var v4 = 0; while (v4 < this.regimeData.length) { _root[this.regimeData[v4].btn].gotoAndStop(1); if (this.regimeData[v4].pass eq true) { if (v4 != this.regimeCurr) { _root[this.regimeData[v4].btn].id = v4; _root[this.regimeData[v4].btn].onRollOver = function () { this.gotoAndStop(2); }; _root[this.regimeData[v4].btn].onRollOut = function () { this.gotoAndStop(1); }; _root[this.regimeData[v4].btn].onDragOut = function () { this.gotoAndStop(1); }; _root[this.regimeData[v4].btn].onRelease = function () { _global.myRegime.startAnimation(this.id); }; } else { _root[this.regimeData[v4].btn].gotoAndStop(3); } _root[this.regimeData[v4].btn]._alpha = 100; } else { _root[this.regimeData[v4].btn]._alpha = 30; } ++v4; } }; v2.drop = function () { var v3 = 0; while (v3 < this.regimeData.length) { if (this.regimeData[v3].pass eq true) { delete _root[this.regimeData[v3].btn].onRollOver; delete _root[this.regimeData[v3].btn].onRollOut; delete _root[this.regimeData[v3].btn].onDragOut; delete _root[this.regimeData[v3].btn].onRelease; } ++v3; } }; v2.startAnimation = function (myID) { this.drop(); this.regimeCurr = myID; clearInterval(this.regimeIntr); _root.gotoAndStop(this.regimeData[myID].frame); this.regimeIntr = setInterval(this, 'runAnimation', 33); this.init(); this.sound.stop(this.soundName); if (myID > 0) { this.soundName = this.regimeData[myID].snd; this.playSound(this.soundName, true); } else { _root.sound.stop(this._sound); } }; v2.runAnimation = function () { if (this.regimeData[this.regimeCurr].cntr < this.regimeData[this.regimeCurr].time) { this.regimeData[this.regimeCurr].cntr += 1; this._passFR += 1; _root.counter.gotoAndStop(int(500 * this._passFR / this._totalFR)); if (this.regimeData[this.regimeCurr].cntr == this.regimeData[this.regimeCurr].time) { this.drop(); this.regimeData[this.regimeCurr + 1].pass = true; this.init(); if (this.regimeCurr == this.regimeData.length - 1) { _root[this.nextBtn]._visible = true; } } } }; v2.kill = function () { _root.sound.stop(this._sound); this.regimeIntr = setInterval(this, 'runAnimation', 33); this.drop(); delete this.regimeData; }; v2.playSound = function (soundName, loop) { if (!(this._sound eq undefined)) { _root.sound.stop(this._sound); } this._sound = soundName; _root.sound.attachSound(soundName); if (loop) { _root.sound.start(0, 100000); } else { _root.sound.start(); } }; ASSetPropFlags(_global.Regime.prototype, null, 1); } #endinitclip } frame 2 { _global.LanguageGame = 'en'; _global.OnlineGame = 'online'; _global.gameTexts = new Object(); _global.gameTexts.dialog_0 = new Texts('dialog_0', 'gialog', 10, 10, 0, 'left', 0, 1000, ''); _global.gameTexts.dialog_1 = new Texts('dialog_1', 'gialog', 10, 45, 0, 'left', 0, 1001, ''); _global.gameTexts.dialog_2 = new Texts('dialog_2', 'gialog', 10, 80, 0, 'left', 0, 1002, ''); _global.gameTexts.dialog_3 = new Texts('dialog_3', 'gialog', 10, 80, 0, 'left', 0, 1003, ''); _global.gameTexts.dialog_4 = new Texts('dialog_4', 'gialog', 10, 80, 0, 'left', 0, 1004, ''); _global.gameTexts.text_0 = new Texts('text_0', 'gialog', 10, 80, 0, 'left', 0, 1010, ''); _global.gameTexts.text_1 = new Texts('text_1', 'gialog', 10, 80, 0, 'left', 0, 1011, ''); _global.strings = new Strings(); _global.str = _global.strings[_global.LanguageGame + '_strList']; _global.str2 = _global.strings.langList; _global.gameName = _global.strings.gameNameList; _global.haveOfficeSex = false; _global.haveRoom_1Sex = false; _global.haveRoom_2Sex = false; } movieClip 128 { } movieClip 131 { } frame 3 { _root.btn_logo.onRelease = function () { getURL('http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Porn_Game_Fucking_Auto_Racing-' + _global.OnlineGame, 'blank'); }; _root.sound = new Sound(_root.sound_switch); _root.sound1 = new Sound(_root.music_switch); _root.sound1.attachSound('music1'); _root.sound1.start(0, 100000); _root.music_vol = 50; _root.sound1.setVolume(_root.music_vol); _root.music_switch.gotoAndStop(1); _root.music_switch.onRelease = function () { if (_root.music_vol == 50) { _root.music_switch.gotoAndStop(2); _root.music_vol = 0; } else { _root.music_switch.gotoAndStop(1); _root.music_vol = 50; } _root.sound1.setVolume(_root.music_vol); }; _root.sound_vol = 100; _root.sound_switch.gotoAndStop(1); _root.sound_switch.onRelease = function () { if (_root.sound_vol == 100) { _root.sound_switch.gotoAndStop(2); _root.sound_vol = 0; } else { _root.sound_switch.gotoAndStop(1); _root.sound_vol = 100; } _root.sound.setVolume(_root.sound_vol); }; } frame 9 { game_name.text = _global.gameName[_global.LanguageGame]; _global.buttonList = new Array({'area': [335, 250], 'obj': 'button_play', 'frame': 10, 'url': '', 'btnPlay': _global.LanguageGame}); _global.myButtons = new Buttons(_global.buttonList); stop(); } movieClip 134 { } movieClip 141 { } movieClip 144 { } movieClip 147 { } movieClip 150 { } movieClip 153 { } movieClip 156 { } movieClip 159 { } movieClip 162 { } movieClip 163 { } frame 10 { _global.myWaiting = new Waiting(30, 11); stop; } movieClip 168 { frame 30 { stop(); } } frame 11 { _global.myWaiting = new Waiting(30, 15); stop; } movieClip 171 { frame 30 { stop(); } } frame 15 { _global.dialogList = new Array({'phrase': _global.str.scene_1_1, 'answer': _global.str.scene_1_2, 'correct': false, 'frame': 19, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_3, 'answer': _global.str.scene_1_4, 'correct': true, 'frame': 19, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_5, 'answer': _global.str.scene_1_6, 'correct': false, 'frame': 19, 'snd': 'laugh_1'}); _global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 20); stop(); } movieClip 173 { } movieClip 174 { } movieClip 176 { } frame 20 { _global.dialogList = new Array({'phrase': _global.str.scene_1_7, 'answer': _global.str.scene_1_8, 'correct': false, 'frame': 24, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_9, 'answer': _global.str.scene_1_10, 'correct': false, 'frame': 24, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_11, 'answer': _global.str.scene_1_12, 'correct': true, 'frame': 24, 'snd': 'laugh_1'}); _global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 25); stop(); } frame 25 { _global.myWaiting = new Waiting(100, 30); stop; } movieClip 179 { } movieClip 180 { frame 100 { stop(); } } frame 30 { _global.dialogList = new Array({'phrase': _global.str.scene_1_13, 'answer': _global.str.scene_1_14, 'correct': false, 'frame': 34, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_15, 'answer': _global.str.scene_1_16, 'correct': true, 'frame': 34, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_17, 'answer': _global.str.scene_1_18, 'correct': false, 'frame': 34, 'snd': 'laugh_1'}); _global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 35); stop(); } movieClip 181 { frame 200 { gotoAndPlay('night'); } } frame 35 { _global.dialogList = new Array({'phrase': _global.str.scene_1_19, 'answer': _global.str.scene_1_20, 'correct': true, 'frame': 39, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_21, 'answer': _global.str.scene_1_22, 'correct': false, 'frame': 39, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_23, 'answer': _global.str.scene_1_24, 'correct': false, 'frame': 39, 'snd': 'laugh_1'}); _global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 40); stop(); } frame 40 { _global.myWaiting = new Waiting(30, 45); stop; } frame 45 { _global.myWaiting = new Waiting(30, 50); stop; } movieClip 184 { } movieClip 187 { } movieClip 190 { } movieClip 193 { } movieClip 196 { } movieClip 199 { } movieClip 202 { } movieClip 203 { } frame 50 { _global.dialogList = new Array({'phrase': _global.str.scene_1_25, 'answer': _global.str.scene_1_26, 'correct': true, 'frame': 54, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_27, 'answer': _global.str.scene_1_28, 'correct': false, 'frame': 54, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_29, 'answer': _global.str.scene_1_30, 'correct': false, 'frame': 54, 'snd': 'laugh_1'}); _global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 55); stop(); } frame 55 { _global.dialogList = new Array({'phrase': _global.str.scene_1_31, 'answer': _global.str.scene_1_32, 'correct': false, 'frame': 59, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_33, 'answer': _global.str.scene_1_34, 'correct': false, 'frame': 59, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_35, 'answer': _global.str.scene_1_36, 'correct': true, 'frame': 59, 'snd': 'laugh_1'}); _global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 60); stop(); } frame 60 { _global.myWaiting = new Waiting(30, 65); stop; } frame 65 { _global.myWaiting = new Waiting(120, 70); stop; } movieClip 206 { } movieClip 209 { } movieClip 212 { } movieClip 215 { } movieClip 218 { } movieClip 221 { } movieClip 224 { } movieClip 227 { } movieClip 230 { } movieClip 233 { } movieClip 236 { } movieClip 239 { } movieClip 242 { } movieClip 245 { } movieClip 248 { } movieClip 251 { } movieClip 254 { } movieClip 255 { frame 119 { stop(); } } frame 70 { _global.sequenceList = new Array({'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_1', 'speed': 0.1, 'good': {'frame': 72, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 72, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_2', 'speed': 0.1, 'good': {'frame': 73, 'text': 'mmmm ... so good ...', 'snd': 'like'}, 'bad': {'frame': 73, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_3', 'speed': 0.1, 'good': {'frame': 74, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 74, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_4', 'speed': 0.1, 'good': {'frame': 75, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 75, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_5', 'speed': 0.1, 'good': {'frame': 76, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 76, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_6', 'speed': 0.1, 'good': {'frame': 77, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 77, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_7', 'speed': 0.1, 'good': {'frame': 78, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 78, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_8', 'speed': 0.1, 'good': {'frame': 79, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 79, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_9', 'speed': 0.1, 'good': {'frame': 80, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 80, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_10', 'speed': 0.1, 'good': {'frame': 81, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 81, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_11', 'speed': 0.1, 'good': {'frame': 82, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 82, 'text': 'Stop it!', 'snd': 'dontlike'}}]}); _global.mySequence = new Sequence(_global.sequenceList, [280, 20, 200, 60, false, false], 'btn_next', 83); _global.newHintTimer = new HintTimer(); stop(); } movieClip 258 { } movieClip 261 { } movieClip 264 { } movieClip 267 { } movieClip 270 { } movieClip 273 { } movieClip 276 { } movieClip 277 { } movieClip 280 { } movieClip 283 { } movieClip 286 { } movieClip 289 { } movieClip 292 { } movieClip 295 { } movieClip 298 { } movieClip 299 { } movieClip 300 { } movieClip 301 { frame 101 { gotoAndPlay('sex_1'); } frame 301 { gotoAndPlay('sex_2'); } frame 501 { gotoAndPlay('sex_3'); } frame 701 { gotoAndPlay('sex_4'); } frame 901 { gotoAndPlay('sex_5'); } frame 1101 { gotoAndPlay('sex_6'); } frame 1301 { gotoAndPlay('sex_7'); } frame 1501 { gotoAndPlay('sex_8'); } frame 1701 { gotoAndPlay('sex_9'); } frame 1901 { gotoAndPlay('sex_10'); } frame 2101 { gotoAndPlay('sex_11'); } frame 2301 { gotoAndPlay('sex_12'); } } movieClip 303 { } movieClip 306 { } frame 72 { scl333.gotoAndPlay('sex_2'); } frame 73 { scl333.gotoAndPlay('sex_3'); } frame 74 { scl333.gotoAndPlay('sex_4'); } frame 75 { scl333.gotoAndPlay('sex_5'); } frame 76 { scl333.gotoAndPlay('sex_6'); } frame 77 { scl333.gotoAndPlay('sex_7'); } frame 78 { scl333.gotoAndPlay('sex_8'); } frame 79 { scl333.gotoAndPlay('sex_9'); } frame 80 { scl333.gotoAndPlay('sex_10'); } frame 81 { scl333.gotoAndPlay('sex_11'); } frame 82 { scl333.gotoAndPlay('sex_12'); } frame 83 { _global.myWaiting = new Waiting(10, 85); stop; } frame 85 { _global.myWaiting = new Waiting(30, 90); stop; } frame 90 { _global.myWaiting = new Waiting(30, 95); stop; } movieClip 309 { } movieClip 312 { } movieClip 315 { } movieClip 318 { } movieClip 321 { } movieClip 324 { } movieClip 327 { } movieClip 332 { } movieClip 335 { } movieClip 338 { } movieClip 343 { frame 200 { gotoAndPlay('sex_444'); } } frame 95 { _global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 1, 'maxFrameJump': 10, 'frame': 100, 'popup': [280, 20, 200, 60, 'Shake your mouse up\'n\'down to make it faster']}); stop(); } frame 100 { _global.myWaiting = new Waiting(30, 105); stop; } frame 105 { _global.myWaiting = new Waiting(90, 110); stop; } movieClip 346 { } movieClip 349 { } movieClip 352 { } movieClip 355 { } movieClip 358 { } movieClip 361 { } movieClip 364 { } movieClip 367 { } movieClip 370 { } movieClip 373 { } movieClip 376 { } movieClip 379 { } movieClip 382 { } movieClip 385 { } movieClip 388 { } movieClip 391 { } movieClip 394 { } movieClip 397 { } movieClip 400 { } movieClip 403 { } movieClip 406 { } movieClip 409 { frame 90 { stop(); } } frame 110 { _global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': 111, 'snd': ''}, {'btn': 'temp_2', 'time': 9, 'frame': 112, 'snd': 'sex60_1'}, {'btn': 'temp_3', 'time': 9, 'frame': 113, 'snd': 'sex40_1'}, {'btn': 'temp_4', 'time': 9, 'frame': 114, 'snd': 'sex20_1'}); _global.myRegime = new Regime(_global.regimeList, 'btn_next', 115); stop(); } movieClip 410 { } movieClip 413 { } movieClip 415 { } movieClip 417 { } movieClip 419 { } movieClip 421 { } frame 112 { scen_5.gotoAndPlay('sex_1'); } movieClip 433 { frame 96 { stop(); } } movieClip 439 { frame 81 { stop(); } } movieClip 444 { frame 66 { stop(); } } movieClip 445 { frame 60 { gotoAndPlay('sex_1'); } frame 100 { gotoAndPlay('sex_2'); } frame 120 { gotoAndPlay('sex_3'); } frame 220 { stop(); } } frame 113 { scen_5.gotoAndPlay('sex_2'); } frame 114 { scen_5.gotoAndPlay('sex_3'); } frame 115 { scen_5.gotoAndPlay('finish'); _global.myWaiting = new Waiting(150, 120); stop; } frame 120 { _global.myWaiting = new Waiting(30, 125); stop; } frame 125 { _global.myWaiting = new Waiting(240, 130); stop; } movieClip 450 { } movieClip 454 { } movieClip 455 { } movieClip 457 { } movieClip 458 { } movieClip 461 { } movieClip 462 { } movieClip 463 { } frame 130 { game_name.text = _global.gameName[_global.LanguageGame]; _global.buttonList = new Array({'area': [-20, 210], 'obj': 'btn_again', 'frame': 10, 'url': ''}, {'area': [-20, 261], 'obj': 'btn_more', 'frame': 0, 'url': 'http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Porn_Game_Fucking_Auto_Racing-' + _global.OnlineGame}); _global.myButtons = new Buttons(_global.buttonList); stop(); }




http://swfchan.com/20/98016/info.shtml
Created: 22/3 -2019 18:49:07 Last modified: 22/3 -2019 18:49:07 Server time: 22/12 -2024 08:20:29