STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #99477 |
L |
Hi Score: |
0000000 |
Hi Score: |
0000000 |
Using your entire formation, avoid the falling obstacles as long as possible. Clicking and holding the mouse button shrinks your formation at the expense of points. You may also touch the flashing dots to clear and reset the speed of the obstacles, but doing so will add an extra dot to your formation, thus making it more difficult to stay alive. Try to beat your high score! |
Using your entire formation, avoid the falling obstacles as long as possible. Clicking and holding the mouse button shrinks your formation at the expense of points. You may also touch the flashing dots to clear and reset the speed of the obstacles, but doing so will add an extra dot to your formation, thus making it more difficult to stay alive. Try to beat your high score! |
Objeto: Evite los obstáculos descendentes tan de largo como sea posible. Controles: Muévase con el ratón, ratón del tecleo para llegar a ser temporalmente más pequeño. Este juego es mucho como esos el resto de los juegos de la evasión, a menos que este vez usted controle a grupo en la formación en vez de una sola entidad. Este grupo cambiará periódicamente la formación también. ¡Apenas no deje cualesquiera de los individuos en el grupo conseguir golpe por los obstáculos descendentes, e intente batir su cuenta alta! |
Voorwerp: Vermijd zo lang mogelijk de dalende hindernissen. Controles: De beweging met muis, klikt muis om tijdelijk kleiner te worden. Dit spel is een partij zoals al die andere ontwijkingsspelen, behalve dit keer controleert u een groep in vorming in plaats van één enkele entiteit. Deze groep zal periodiek vorming eveneens veranderen. Enkel laat geen van de individuen in de groep klap krijgen door de dalende hindernissen, en proberen om uw hoge score te slaan! |
目的: 可能限り下る障害を避けなさい。 制御: 一時的により小さくなるマウス、かちりと言う音のマウスとの移動。 このゲームはすべてのそれらの他の回避のゲームのよう今回単一の実体の代りに形成のグループを制御する以外、たくさんである。このグループもまた周期的に形成を変える。どうしてもグループの個人のうちのどれも下る障害によって衝突を得ることを許可しないしあなたの高いスコアを打つことを試みなさい! |
Objet : Évitez les obstacles en chute aussi longtemps comme possible. Commandes : Déplacez-vous avec la souris, souris de clic pour devenir temporairement plus petit. Ce jeu est beaucoup comme tous ces autres jeux d'évasion, à moins que cette fois vous commandiez un groupe dans la formation au lieu d'une entité simple. Ce groupe changera périodiquement la formation aussi bien. Juste ne laissez aucun de ces individus dans le groupe obtenir le coup par les obstacles en chute, et essayez de battre vos hauts points ! |
Gegenstand: Vermeiden Sie die fallenden Hindernisse solange möglich. Kontrollen: Bewegen Sie mit Maus, Klickenmaus, um kleiner vorübergehend zu werden. Dieses Spiel ist viel wie alle jene anderen Fluchtspiele, ausgenommen dieses mal Sie eine Gruppe in der Anordnung anstelle von einem einzelnen Wesen steuern. Diese Gruppe ändert regelmäßig Anordnung außerdem. Gerade lassen Sie irgendwelche der Einzelpersonen in der Gruppe Erfolg nicht durch die fallenden Hindernisse erhalten, und versuchen Sie, Ihre hohe Kerbe zu schlagen! |
0 |
LEVEL UP! |
ActionScript [AS1/AS2]
Frame 1function playAgain() { _root.gotoAndStop(2); } System.security.allowDomain("shockwave.com", "intranet.shockwave.com", "gameblast.shockwave.com", "www.shockwave.com", "dev.shockwave.com", "stage.shockwave.com"); _level0.swHighScoreObject = new Object(); _level0.swHighScoreObject.showTab = "view"; _level0.swHighScoreObject.gameId = "formation"; _level0.swHighScoreObject.gameTitle = "Formation"; _level0.swHighScoreObject.screenWidth = 550; _level0.swHighScoreObject.screenHeight = 400; _level0.swHighScoreObject.scoreDescriptor = "points"; _level0.swHighScoreObject.numPlayers = 1; _level0.swHighScoreObject.player1Score = 0; _level0.swHighScoreObject.player2Score = 0; _level0.swHighScoreObject.player3Score = 0; _level0.swHighScoreObject.player4Score = 0; _level0.HSHubURL = "http://www.shockwave.com/content/highscores/scorez-2002.swf"; for (name in _root) { _root[name].removeMovieClip(); } onEnterFrame = null; stop();Frame 2function playSound(sound, times) { if (playSounds) { sfx[sound].start(0, times); } } S_B = 0; S_C = 1; S_M = 2; S_D = 3; sfx = new Array(); a = 0; while (a <= 3) { sfx.push(new Sound()); sfx[a].attachSound("s" + a); a++; } playSounds = true; var gS = new SharedObject(); gS = SharedObject.getLocal("gameSettings"); if (gS.data.hiScore != undefined) { hiScore = gS.data.hiScore; } else { gS.data.hiScore = 0; hiScore = 0; gS.flush(); } hitxt.text = hiScore; hitxt2.text = hiScore; docount = 0; trycount = 0; Mouse.show(); for (name in _root) { _root[name].removeMovieClip(); } stop();Instance of Symbol 79 MovieClip in Frame 2onClipEvent (load) { time = 0; rolling = false; r = _root; } on (release) { r.playSound(r.S_M); _xscale = 80; _yscale = 80; _root.getURL("http://www.briancable.com", "_blank"); }Instance of Symbol 89 MovieClip in Frame 2onClipEvent (load) { link = "startgame"; menu = 1; r = _root; } on (release) { r.playSound(r.S_M); gotoAndPlay ("release"); } on (releaseOutside) { gotoAndPlay ("idle"); } on (rollOver) { gotoAndPlay ("mouseover"); } on (rollOut) { gotoAndPlay ("idle"); }Instance of Symbol 89 MovieClip in Frame 2onClipEvent (load) { link = "instructions"; menu = 2; r = _root; } on (release) { r.playSound(r.S_M); gotoAndPlay ("release"); } on (releaseOutside) { gotoAndPlay ("idle"); } on (rollOver) { gotoAndPlay ("mouseover"); } on (rollOut) { gotoAndPlay ("idle"); }Instance of Symbol 96 MovieClip in Frame 2on (release) { _root.getURL("http://www.addictinggames.com", "_blank"); }Instance of Symbol 112 MovieClip in Frame 3onClipEvent (load) { time = 0; rolling = false; } onClipEvent (enterFrame) { if (rolling) { time++; if (_xscale < 120) { _xscale = (_xscale + 4); _yscale = (_yscale + 4); } _rotation = (4 * Math.sin(time / 2)); } } on (rollOver) { rolling = true; } on (releaseOutside, rollOut) { rolling = false; time = 0; _xscale = 100; _yscale = 100; _rotation = 0; } on (release) { _xscale = 80; _yscale = 80; _root.playSound(_root.S_M); _root.gotoAndStop(2); }Frame 4Mouse.hide(); function rnd(x) { return(int(Math.random() * x)); } function rnd1(x) { return(int((Math.random() * x) + 1)); } function initVars() { for (name in _root) { _root[name].removeMovieClip(); } startx = 100; starty = 100; id = 0; createEmptyMovieClip("me", 51); createEmptyMovieClip("bd", 50); me._x = 100; me._y = 100; cnum = 4; score = 0; cform = r[("formation" + cnum) + "1"]; spread = 17.5; rotMod = 1; dead = false; scoreBeat = 300; engrav = 0.3; gmax = 6; xs = 100; ys = 100; enemyAdd = 90; dudes = new Array(); pid = 0; r.bid = 0; enemies = new Array(); dist = 50; mv = 3; rotamt = 3; deadinit = false; switching = false; dead = false; Mouse.hide(); a = 0; while (a < 9) { b = 0; while (b < 9) { if (cform[a][b]) { pid++; var _local2 = me.attachMovie("player", "p" + pid, 100 + pid); _local2._x = (a - 4) * spread; _local2._y = (b - 4) * spread; dudes.push(_local2); dudes[dudes.length - 1].checkme = true; } b++; } a++; } playSound(S_B, 999); curVolume = 0; sfx[S_B].setVolume(0); } function moveEnemies() { if (rnd(100) > enemyAdd) { enemies.push(new BadGuy()); } var _local2 = enemies.length; a = 0; while (a < _local2) { var _local1 = enemies[a]; _local1.g = _local1.g + engrav; if (_local1.g > gmax) { _local1.g = gmax; } _local1.mc._y = _local1.mc._y + _local1.g; if (_local1.mc._y > 400) { _local1.mc.removeMovieClip(); enemies.splice(a, 1); _local2--; a--; } a++; } } function checkCollisions() { dead = false; a = 0; while (a < 9) { var _local7 = dudes[a]; var _local2 = {x:_local7._x, y:_local7._y}; me.localToGlobal(_local2); points[a]._x = _local2.x; points[a]._y = _local2.y; b = 0; while (b < enemies.length) { var _local1 = enemies[a]; if (_local1.mc._x > 0) { var _local5 = _local1.mc._x - _local2.x; var _local4 = _local1.mc._y - _local2.y; var _local6 = (_local5 * _local5) + (_local4 * _local4); if (_local6 < 200) { dead = true; playSound(S_D); if (score > hiScore) { hiScore = score; var _local3 = new SharedObject(); _local3 = SharedObject.getLocal("gameSettings"); _local3.data.hiScore = hiScore; _local3.flush(); } trace((((((("I DIED" + _local1.mc._x) + " ") + _local2.x) + " ") + _local1.mc._y) + " ") + _local2.y); } } b++; } a++; } } function extraFormation() { trace("extraFormation"); while (enemies.length > 0) { var _local1 = enemies[0]; _local1.mc.removeMovieClip(); enemies.splice(0, 1); } cnum++; if (cnum > 9) { cnum = 9; } pid++; playSound(S_C); var _local2 = me.attachMovie("player", "p" + pid, pid); _local2._x = xxpos; _local2._y = yypos; dudes.push(_local2); dudes[dudes.length - 1].checkme = true; engrav = 0.3; gmax = 6; enemyAdd = 90; rotamt = 3; xs = 100; ys = 100; switchFormation(); } function checkCollisions2() { dead = false; a = 0; while (a < dudes.length) { var _local3 = dudes[a]; var _local2 = {x:_local3._x, y:_local3._y}; me.localToGlobal(_local2); if (bd.hitTest(_local2.x, _local2.y, true)) { var _local5 = true; b = 0; while (b < enemies.length) { var _local1 = enemies[b]; if (_local1.mc.hitTest(_local3)) { if (_local1.mc._currentframe == 8) { _local2 = {x:_local1.mc._x, y:_local1.mc._y}; me.globalToLocal(_local2); xxpos = _local2.x; yypos = _local2.y; extraFormation(); _local5 = false; } } b++; } if (_local5) { dead = true; playSound(S_D); if (score > hiScore) { hiScore = score; var _local4 = new SharedObject(); _local4 = SharedObject.getLocal("gameSettings"); _local4.data.hiScore = hiScore; _local4.flush(); } _local3.nextFrame(); trace("I DIED"); } } a++; } } function moveToPosition() { keepSwitching = false; a = 0; while (a < dudes.length) { var _local1 = dudes[a]; var _local3 = _local1.tx - _local1._x; var _local2 = _local1.ty - _local1._y; var _local4 = (_local3 * _local3) + (_local2 * _local2); if (Math.abs(_local3) < 3) { _local1._x = _local1.tx; } else if (_local3 > 0) { keepSwitching = true; _local1._x = _local1._x + 3; } else { keepSwitching = true; _local1._x = _local1._x - 3; } if (Math.abs(_local2) < 3) { _local1._y = _local1.ty; } else if (_local2 > 0) { keepSwitching = true; _local1._y = _local1._y + 3; } else { keepSwitching = true; _local1._y = _local1._y - 3; } a++; } if (!keepSwitching) { switching = false; } } function switchFormation() { var _local3 = ("formation" + cnum) + rnd1(numForms[cnum]); cform = r[_local3]; trace(["switch:", cnum, _local3, "dudes:", dudes.length]); var _local2 = -1; a = 0; while (a < 9) { b = 0; while (b < 9) { if (cform[a][b]) { _local2++; var _local1 = dudes[_local2]; _local1.tx = (a - 4) * spread; _local1.ty = (b - 4) * spread; } b++; } a++; } switching = true; } function powerUpHandler() { if (!pUpInPlay) { if (rnd(100) > 70) { pUpInPlay = true; powerup._x = rnd(510) + 20; powerup._y = rnd(360) + 20; powerup.ptype = rnd1(4); powerup.gotoAndStop(powerup.ptype); } } else { a = 0; while (a < enemies.length) { a++; } } } function nextLevel() { levelmc.play(); gmax = gmax + 0.4; enemyAdd = enemyAdd - 1; engrav = engrav + 0.5; scoreBeat = scoreBeat + 300; rotamt = rotamt + 0.2; xs = xs + 5; ys = ys + 5; } function shrinkHandlerOld() { countdown--; if (shrinking) { if (countdown > 20) { spread = spread - 1; if (spread <= 7.5) { spread = 7.5; } } else if (countdown > 15) { } else if (countdown > 5) { spread = spread + 1; if (spread >= 17.5) { spread = 17.5; shrinking = false; } } id = -1; a = 0; while (a < 9) { b = 0; while (b < 9) { if (cform[a][b]) { id++; path = dudes[id]; path._x = (a - 4) * spread; path._y = (b - 4) * spread; } b++; } a++; } } } function shrinkHandler() { countdown--; if (shrinking) { if (!growing) { spread = spread - 1; if (spread <= 7.5) { spread = 7.5; } score = score - 3; } else { spread = spread + 1; if (spread >= 17.5) { spread = 17.5; shrinking = false; } } id = -1; a = 0; while (a < 9) { b = 0; while (b < 9) { if (cform[a][b]) { id++; path = dudes[id]; path._x = (a - 4) * spread; path._y = (b - 4) * spread; } b++; } a++; } } } numForms = [0, 0, 0, 0, 5, 4, 4, 6, 6, 8]; formation41 = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation42 = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation43 = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation44 = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 1, 0, 1, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation45 = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0], [1, 0, 0, 0, 0, 0, 0, 0, 1], [0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation51 = [[1, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 1]]; formation52 = [[0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0]]; formation53 = [[0, 0, 0, 0, 1, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0]]; formation54 = [[0, 0, 0, 0, 1, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0]]; formation61 = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation62 = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 1, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 1, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation63 = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation64 = [[0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 1, 0, 0, 0, 1]]; formation71 = [[0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 1, 1, 1, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0]]; formation72 = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 1, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation73 = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 1, 0, 1, 0, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 1, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation74 = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation75 = [[1, 0, 1, 0, 1, 0, 1, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation76 = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 1, 1]]; formation81 = [[0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0]]; formation82 = [[1, 1, 0, 1, 0, 1, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation83 = [[0, 0, 0, 0, 1, 1, 1, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 1, 1, 1, 0, 0, 0, 0]]; formation84 = [[1, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 1]]; formation85 = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 1, 1, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 1, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation86 = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 1, 0, 0], [0, 0, 0, 0, 0, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 1, 0, 0, 0, 0, 0], [0, 0, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formationXX = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation91 = [[1, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 1]]; formation92 = [[1, 0, 0, 0, 1, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 1, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 1, 0, 0, 0, 1]]; formation93 = [[0, 0, 0, 0, 1, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 1, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 0, 0, 0, 0]]; formation94 = [[0, 0, 0, 0, 1, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 1, 1, 0, 0, 0, 0]]; formation95 = [[0, 0, 1, 1, 0, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 1, 0, 1, 1, 0, 0]]; formation96 = [[1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation97 = [[0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 1, 0, 0, 0], [1, 0, 0, 0, 1, 0, 0, 0, 1], [0, 0, 0, 1, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0]]; formation98 = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 1, 1, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation99 = [[0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 0, 1, 0, 1, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 1, 0, 0, 0, 1]]; r = _root; UP = 1; DOWN = 2; LEFT = 3; RIGHT = 4; initVars(); BadGuy = function () { r.bid = (++r.bid) % 50; this.mc = bd.attachMovie("bg", "bg" + bid, 4000 + bid); this.mc._x = rnd(540) + 5; this.mc._y = -10; var _local2 = 7; if (cnum < 9) { _local2 = 8; } this.mc.gotoAndStop(rnd1(_local2)); this.mc._xscale = xs; this.mc._yscale = ys; this.g = 0; }; onEnterFrame = function () { if (!dead) { if (curVolume < 100) { curVolume = curVolume + 5; sfx[S_B].setVolume(curVolume); } trace(rotamt); me._rotation = me._rotation + rotamt; me._x = _xmouse; me._y = _ymouse; moveEnemies(); if (switching) { moveToPosition(); } else if ((rnd(100) > 98) && (!shrinking)) { switchFormation(); } score++; txtScore.text = score; if (score > scoreBeat) { nextLevel(); } checkCollisions2(); shrinkHandler(); } else if (!deadinit) { a = 0; while (a < dudes.length) { var _local1 = dudes[a]; _local1.vx = (rnd(10) - 5) * 1; if (_local1.vx == 0) { _local1.vx = 3; } _local1.vy = (rnd(10) - 5) * 1; if (_local1.vy == 0) { _local1.vy = 3; } a++; } gameover = r.attachMovie("gameover", "gover", 9950); gameover._x = 275; gameover._y = -100; gameover.vy = 0; Mouse.show(); deadinit = true; } else { if (curVolume > 0) { curVolume = curVolume - 5; sfx[S_B].setVolume(curVolume); } else { sfx[S_B].stop(); } a = 0; while (a < dudes.length) { var _local1 = dudes[a]; _local1._x = _local1._x + _local1.vx; _local1._y = _local1._y + _local1.vy; _local1.vy++; _local1._xscale = _local1._xscale + 2; _local1._yscale = _local1._yscale + 2; a++; } a = 0; while (a < enemies.length) { var _local2 = enemies[a]; _local2.g = _local2.g + engrav; if (_local2.g > gmax) { _local2.g = gmax; } _local2.mc._y = _local2.mc._y + 25; a++; } gameover.vy = gameover.vy + 4; gameover._y = gameover._y + gameover.vy; if (gameover._y > 165) { gameover._y = 165; gameover.vy = gameover.vy * -0.6; } } }; Mouse.hide(); MouseHandler = new Object(); MouseHandler.onMouseDown = function () { if (((!shrinking) && (!switching)) && (countdown <= 0)) { shrinking = true; growing = false; countdown = 30; score = score - 10; } }; MouseHandler.onMouseUp = function () { growing = true; }; Mouse.addListener(MouseHandler);Symbol 16 MovieClip [bg] Frame 1stop();Symbol 18 MovieClip [player] Frame 1stop();Symbol 38 MovieClip [powerup] Frame 4stop();Instance of Symbol 46 MovieClip in Symbol 49 MovieClip Frame 1onClipEvent (load) { time = 0; rolling = false; } onClipEvent (enterFrame) { if (rolling) { time++; if (_xscale < 120) { _xscale = (_xscale + 4); _yscale = (_yscale + 4); } _rotation = (4 * Math.sin(time / 2)); } } on (rollOver) { rolling = true; } on (releaseOutside, rollOut) { rolling = false; time = 0; _xscale = 100; _yscale = 100; _rotation = 0; } on (release) { _xscale = 80; _yscale = 80; _root.sfx[0].setVolume(100); _root.playSound(_root.S_M); _level0.swHighScoreObject.player1Score = _root.hiScore; _root.swHighScoreObject.showTab = "submit"; _root.docount = true; loadMovieNum (_root.HSHubURL, 2); }Instance of Symbol 48 MovieClip in Symbol 49 MovieClip Frame 1onClipEvent (load) { time = 0; rolling = false; } onClipEvent (enterFrame) { if (rolling) { time++; if (_xscale < 120) { _xscale = (_xscale + 4); _yscale = (_yscale + 4); } _rotation = (4 * Math.sin(time / 2)); } } on (rollOver) { rolling = true; } on (releaseOutside, rollOut) { rolling = false; time = 0; _xscale = 100; _yscale = 100; _rotation = 0; } on (release) { _xscale = 80; _yscale = 80; _root.sfx[0].setVolume(100); _root.playSound(_root.S_M); _root.swHighScoreObject.showTab = "view"; _root.docount = true; loadMovieNum (_root.HSHubURL, 2); }Instance of Symbol 42 MovieClip in Symbol 52 MovieClip [gameover] Frame 1onClipEvent (load) { time = 0; rolling = false; } onClipEvent (enterFrame) { if (rolling) { time++; if (_xscale < 120) { _xscale = (_xscale + 4); _yscale = (_yscale + 4); } _rotation = (4 * Math.sin(time / 2)); } } on (rollOver) { rolling = true; } on (releaseOutside, rollOut) { rolling = false; time = 0; _xscale = 100; _yscale = 100; _rotation = 0; } on (release) { _xscale = 80; _yscale = 80; _root.sfx[0].setVolume(100); _root.playSound(_root.S_M); _root.initVars(); }Instance of Symbol 44 MovieClip in Symbol 52 MovieClip [gameover] Frame 1onClipEvent (load) { time = 0; rolling = false; } onClipEvent (enterFrame) { if (rolling) { time++; if (_xscale < 120) { _xscale = (_xscale + 4); _yscale = (_yscale + 4); } _rotation = (4 * Math.sin(time / 2)); } } on (rollOver) { rolling = true; } on (releaseOutside, rollOut) { rolling = false; time = 0; _xscale = 100; _yscale = 100; _rotation = 0; } on (release) { _xscale = 80; _yscale = 80; _root.sfx[0].setVolume(100); _root.playSound(_root.S_M); _root.gotoAndStop(2); }Instance of Symbol 49 MovieClip "buttonInstances" in Symbol 52 MovieClip [gameover] Frame 1onClipEvent (load) { this.swapDepths(100033); _root.docount = false; } onClipEvent (enterFrame) { if (docount) { _root.trycount++; if ((_level2.getBytesTotal() == -1) && (trycount > 60)) { _root.docount = false; _root.trycount = 0; _visible = false; } } }Symbol 65 Buttonon (release) { _root.gotoAndStop(2); }Symbol 75 MovieClip Frame 60gotoAndStop ("stallTeaser");Symbol 88 MovieClip Frame 1stop();Symbol 89 MovieClip Frame 1stop();Instance of Symbol 88 MovieClip "b" in Symbol 89 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent.menu); }Instance of Symbol 88 MovieClip "b" in Symbol 89 MovieClip Frame 5onClipEvent (load) { gotoAndStop(_parent.menu); }Symbol 89 MovieClip Frame 25gotoAndPlay ("mouseOver");Instance of Symbol 88 MovieClip "b" in Symbol 89 MovieClip Frame 30onClipEvent (load) { gotoAndStop(_parent.menu); }Symbol 89 MovieClip Frame 33_root.gotoAndStop(link);Symbol 99 MovieClip Frame 1stop();Symbol 110 MovieClip Frame 1stop();Symbol 117 MovieClip Frame 1stop();
Library Items
Symbol 1 Sound [s3] | ||
Symbol 2 Sound [s2] | ||
Symbol 3 Sound [s1] | ||
Symbol 4 Graphic | Used by:5 | |
Symbol 5 MovieClip | Uses:4 | Used by:16 |
Symbol 6 Graphic | Used by:16 | |
Symbol 7 Graphic | Used by:16 | |
Symbol 8 Graphic | Used by:16 | |
Symbol 9 Graphic | Used by:16 | |
Symbol 10 Graphic | Used by:16 | |
Symbol 11 Graphic | Used by:16 | |
Symbol 12 Graphic | Used by:16 | |
Symbol 13 Graphic | Used by:15 18 | |
Symbol 14 Graphic | Used by:15 | |
Symbol 15 MovieClip | Uses:13 14 | Used by:16 |
Symbol 16 MovieClip [bg] | Uses:5 6 7 8 9 10 11 12 15 | |
Symbol 17 Graphic | Used by:18 | |
Symbol 18 MovieClip [player] | Uses:13 17 | |
Symbol 19 Graphic | Used by:20 | |
Symbol 20 MovieClip [arrow] | Uses:19 | |
Symbol 21 Graphic | Used by:22 | |
Symbol 22 MovieClip [point] | Uses:21 | |
Symbol 23 Graphic | Used by:38 | |
Symbol 24 Graphic | Used by:25 | |
Symbol 25 MovieClip | Uses:24 | Used by:26 |
Symbol 26 MovieClip | Uses:25 | Used by:38 |
Symbol 27 Graphic | Used by:32 | |
Symbol 28 Graphic | Used by:32 | |
Symbol 29 Graphic | Used by:32 | |
Symbol 30 Graphic | Used by:32 | |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 MovieClip | Uses:27 28 29 30 31 | Used by:38 |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 MovieClip | Uses:33 | Used by:37 |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 MovieClip | Uses:35 | Used by:37 |
Symbol 37 MovieClip | Uses:34 36 | Used by:38 |
Symbol 38 MovieClip [powerup] | Uses:23 26 32 37 | |
Symbol 39 Graphic | Used by:40 | |
Symbol 40 MovieClip | Uses:39 | Used by:42 44 46 48 79 89 112 |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip | Uses:40 41 | Used by:52 |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip | Uses:40 43 | Used by:52 |
Symbol 45 Graphic | Used by:46 | |
Symbol 46 MovieClip | Uses:40 45 | Used by:49 |
Symbol 47 Graphic | Used by:48 | |
Symbol 48 MovieClip | Uses:40 47 | Used by:49 |
Symbol 49 MovieClip | Uses:46 48 | Used by:52 |
Symbol 50 Graphic | Used by:51 | |
Symbol 51 MovieClip | Uses:50 | Used by:52 |
Symbol 52 MovieClip [gameover] | Uses:42 44 49 51 | |
Symbol 53 Font | Used by:54 90 91 92 93 102 103 104 105 108 109 113 115 | |
Symbol 54 EditableText | Uses:53 | Used by:55 |
Symbol 55 MovieClip [textMC] | Uses:54 | |
Symbol 56 Graphic | Used by:Timeline | |
Symbol 57 Graphic | Used by:58 | |
Symbol 58 MovieClip | Uses:57 | Used by:75 |
Symbol 59 Graphic | Used by:75 | |
Symbol 60 Graphic | Used by:65 | |
Symbol 61 Graphic | Used by:65 | |
Symbol 62 Graphic | Used by:65 | |
Symbol 63 Graphic | Used by:65 | |
Symbol 64 Graphic | Used by:65 | |
Symbol 65 Button | Uses:60 61 62 63 64 | Used by:75 |
Symbol 66 Graphic | Used by:67 | |
Symbol 67 MovieClip | Uses:66 | Used by:75 |
Symbol 68 Graphic | Used by:69 75 | |
Symbol 69 MovieClip | Uses:68 | Used by:75 |
Symbol 70 Sound | Used by:75 | |
Symbol 71 Graphic | Used by:74 | |
Symbol 72 Graphic | Used by:73 | |
Symbol 73 MovieClip | Uses:72 | Used by:74 |
Symbol 74 MovieClip | Uses:71 73 | Used by:75 |
Symbol 75 MovieClip | Uses:58 59 65 67 69 70 68 74 | Used by:Timeline |
Symbol 76 Graphic | Used by:77 | |
Symbol 77 MovieClip | Uses:76 | Used by:Timeline |
Symbol 78 Graphic | Used by:79 | |
Symbol 79 MovieClip | Uses:40 78 | Used by:Timeline |
Symbol 80 Graphic | Used by:88 | |
Symbol 81 Graphic | Used by:88 | |
Symbol 82 Graphic | Used by:88 | |
Symbol 83 Graphic | Used by:88 | |
Symbol 84 Graphic | Used by:88 | |
Symbol 85 Graphic | Used by:88 | |
Symbol 86 Graphic | Used by:88 | |
Symbol 87 Graphic | Used by:88 | |
Symbol 88 MovieClip | Uses:80 81 82 83 84 85 86 87 | Used by:89 |
Symbol 89 MovieClip | Uses:40 88 | Used by:Timeline |
Symbol 90 Text | Uses:53 | Used by:Timeline |
Symbol 91 EditableText | Uses:53 | Used by:Timeline |
Symbol 92 Text | Uses:53 | Used by:Timeline |
Symbol 93 EditableText | Uses:53 | Used by:Timeline |
Symbol 94 Bitmap | Used by:95 | |
Symbol 95 Graphic | Uses:94 | Used by:96 |
Symbol 96 MovieClip | Uses:95 | Used by:Timeline |
Symbol 97 Graphic | Used by:99 | |
Symbol 98 Sound [s0] | Used by:99 | |
Symbol 99 MovieClip | Uses:97 98 | Used by:Timeline |
Symbol 100 Graphic | Used by:101 | |
Symbol 101 MovieClip | Uses:100 | Used by:Timeline |
Symbol 102 Text | Uses:53 | Used by:110 |
Symbol 103 Text | Uses:53 | Used by:110 |
Symbol 104 EditableText | Uses:53 | Used by:110 |
Symbol 105 EditableText | Uses:53 | Used by:110 |
Symbol 106 Font | Used by:107 | |
Symbol 107 EditableText | Uses:106 | Used by:110 |
Symbol 108 EditableText | Uses:53 | Used by:110 |
Symbol 109 EditableText | Uses:53 | Used by:110 |
Symbol 110 MovieClip | Uses:102 103 104 105 107 108 109 | Used by:Timeline |
Symbol 111 Graphic | Used by:112 | |
Symbol 112 MovieClip | Uses:40 111 | Used by:Timeline |
Symbol 113 EditableText | Uses:53 | Used by:Timeline |
Symbol 114 Graphic | Used by:117 | |
Symbol 115 Text | Uses:53 | Used by:116 |
Symbol 116 MovieClip | Uses:115 | Used by:117 |
Symbol 117 MovieClip | Uses:114 116 | Used by:Timeline |
Instance Names
"hitxt2" | Frame 2 | Symbol 91 EditableText |
"hitxt" | Frame 2 | Symbol 93 EditableText |
"inst" | Frame 3 | Symbol 110 MovieClip |
"txtScore" | Frame 4 | Symbol 113 EditableText |
"levelmc" | Frame 4 | Symbol 117 MovieClip |
"buttonInstances" | Symbol 52 MovieClip [gameover] Frame 1 | Symbol 49 MovieClip |
"txt" | Symbol 55 MovieClip [textMC] Frame 1 | Symbol 54 EditableText |
"OriginalSkip" | Symbol 75 MovieClip Frame 1 | Symbol 65 Button |
"b" | Symbol 89 MovieClip Frame 1 | Symbol 88 MovieClip |
"b" | Symbol 89 MovieClip Frame 5 | Symbol 88 MovieClip |
"b" | Symbol 89 MovieClip Frame 30 | Symbol 88 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "s3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "s2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "s1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "bg" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "player" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "arrow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 22 as "point" |
ExportAssets (56) | Timeline Frame 1 | Symbol 38 as "powerup" |
ExportAssets (56) | Timeline Frame 1 | Symbol 52 as "gameover" |
ExportAssets (56) | Timeline Frame 1 | Symbol 55 as "textMC" |
ExportAssets (56) | Timeline Frame 2 | Symbol 98 as "s0" |
Labels
"title" | Frame 2 |
"instructions" | Frame 3 |
"startgame" | Frame 4 |
"initTeaser" | Symbol 75 MovieClip Frame 1 |
"stallTeaser" | Symbol 75 MovieClip Frame 60 |
"idle" | Symbol 89 MovieClip Frame 1 |
"mouseover" | Symbol 89 MovieClip Frame 5 |
"release" | Symbol 89 MovieClip Frame 30 |
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