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Eyjafjallajoekull.swf

This is the info page for
Flash #99494

(Click the ID number above for more basic data on this flash file.)


Text
Time:

Death Toll:

Game Over

Planes:

Disasterchain!

999

Best Death Toll:

Chain Lost

Eyjafjallajoekull

Game: Ricky Haggett
Art: Adam Schofield, Elliot Curtis
Music: Rob Haggett
Sfx: Elliot Curtis

ActionScript [AS3]

Section 1
//Debug (alcon.Debug) package alcon { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.net.*; import flash.system.*; public final class Debug { public static const LEVEL_WARN:int = 2; public static const LEVEL_DEBUG:int = 0; public static const LEVEL_INFO:int = 1; public static const LEVEL_FATAL:int = 4; public static const LEVEL_ERROR:int = 3; private static var _stage:Stage; private static var _filterLevel:int = 0; private static var _isEnabled:Boolean = true; private static var _isConnected:Boolean = false; private static var _isPollingFPS:Boolean = false; private static var _stopWatch:StopWatch; private static var _connection:LocalConnection; private static var _fpsMeter:FPSMeter; public static function forceGC():void{ try { } catch(e1:Error) { try { new LocalConnection().connect("forceGC"); new LocalConnection().connect("forceGC"); } catch(e2:Error) { }; }; } private static function send(_arg1:String, _arg2, _arg3:int=1, _arg4:int=0):void{ var _local5:Number; var _local6:ByteArray; if (_isEnabled){ if (!_isConnected){ _isConnected = true; _connection = new LocalConnection(); _connection.addEventListener(StatusEvent.STATUS, onStatus); }; _local5 = 0; if (typeof(_arg2) == "string"){ _local5 = String(_arg2).length; } else { if (typeof(_arg2) == "object"){ _local6 = new ByteArray(); _local6.writeObject(_arg2); _local5 = _local6.length; _local6 = null; }; }; if (_local5 > 39000){ storeDataLSO(_arg1, _arg2); _arg1 = "onLargeData"; _arg2 = null; }; _connection.send("_alcon_lc", _arg1, _arg2, _arg3, _arg4, ""); }; } public static function stop():void{ if (_fpsMeter){ _isPollingFPS = false; _fpsMeter.stop(); _fpsMeter.removeEventListener(FPSMeter.FPS_UPDATE, onFPSUpdate); _fpsMeter = null; _stage = null; }; } public static function timerReset():void{ if (_stopWatch){ _stopWatch.reset(); }; } private static function onFPSUpdate(_arg1:Event):void{ send("onFPS", ((((((_fpsMeter.fps + ",") + _stage.frameRate) + ",") + _fpsMeter.frt) + ",") + System.totalMemory)); } public static function delimiter():void{ Debug.trace("[%DLT%]", 5); } public static function set enabled(_arg1:Boolean):void{ _isEnabled = _arg1; } public static function inspect(_arg1:Object):void{ send("onInspect", _arg1, 1, -1); } public static function timerStart(_arg1:String=""):void{ if (_isEnabled){ if (!_stopWatch){ _stopWatch = new StopWatch(); }; _stopWatch.start(_arg1); }; } public static function createCategory(_arg1:int, _arg2:String="", _arg3:uint=0, _arg4:uint=0xFFFF00):void{ send("onCategory", [_arg1, _arg2, _arg3, _arg4], 0, 0); } private static function storeDataLSO(_arg1:String, _arg2):void{ var flushResult:String; var m = _arg1; var d = _arg2; var sharedObject:SharedObject = SharedObject.getLocal("alcon", "/"); sharedObject.data["alconMethod"] = m; sharedObject.data["alconData"] = d; try { flushResult = sharedObject.flush(); if (flushResult == SharedObjectFlushStatus.FLUSHED){ return; }; } catch(e:Error) { Security.showSettings(SecurityPanel.LOCAL_STORAGE); }; } public static function hexDump(_arg1:Object):void{ send("onHexDump", _arg1, 0, 0); } private static function onStatus(_arg1:StatusEvent):void{ } public static function get enabled():Boolean{ return (_isEnabled); } public static function trace(... _args):void{ var _local2:int = ((_args[1] is int)) ? _args[1] : 1; if ((((_local2 >= _filterLevel)) && ((_local2 < 7)))){ send("onData", _args[0], _local2, 0); }; } public static function timerToString():void{ if (_stopWatch){ Debug.trace(_stopWatch.toString()); }; } public static function mark(_arg1:uint=0xFF00FF):void{ send("onMarker", _arg1, 1, -1); } public static function timerInSeconds():void{ if (_stopWatch){ Debug.trace((_stopWatch.timeInSeconds + "s")); }; } public static function set filterLevel(_arg1:int):void{ if ((((_arg1 >= 0)) && ((_arg1 < 5)))){ _filterLevel = _arg1; }; } public static function monitor(_arg1:Stage, _arg2:int=500):void{ if (_isPollingFPS){ Debug.stop(); }; if (((_isEnabled) && (!(_fpsMeter)))){ _isPollingFPS = true; _stage = _arg1; sendCapabilities(); _fpsMeter = new FPSMeter(_stage, _arg2); _fpsMeter.addEventListener(FPSMeter.FPS_UPDATE, onFPSUpdate); _fpsMeter.start(); }; } public static function time():void{ Debug.trace("[%TME%]", 5); } private static function sendCapabilities():void{ var _local3:XML; var _local4:String; var _local1:XML = describeType(Capabilities); var _local2:Array = []; for each (_local3 in _local1.*) { _local4 = _local3.@name.toString(); if ((((((_local4.length > 0)) && (!((_local4 == "_internal"))))) && (!((_local4 == "prototype"))))){ _local2.push({p:_local4, v:Capabilities[_local4].toString()}); }; }; _local2.sortOn(["p"], Array.CASEINSENSITIVE); send("onCap", _local2); } public static function clear():void{ Debug.trace("[%CLR%]", 5); } public static function timerStop():void{ if (_stopWatch){ _stopWatch.stop(); }; } public static function timerInMilliSeconds():void{ if (_stopWatch){ Debug.trace((_stopWatch.timeInMilliSeconds + "ms")); }; } public static function get filterLevel():int{ return (_filterLevel); } public static function traceObj(_arg1:Object, _arg2:int=64, _arg3:int=1):void{ if ((((_arg3 >= _filterLevel)) && ((_arg3 < 7)))){ send("onData", _arg1, _arg3, _arg2); }; } public static function timerStopToString(_arg1:Boolean=false):void{ if (_stopWatch){ _stopWatch.stop(); Debug.trace(_stopWatch.toString()); if (_arg1){ _stopWatch.reset(); }; }; } public static function pause():void{ Debug.trace("[%PSE%]", 5); } } }//package alcon
Section 2
//FPSMeter (alcon.FPSMeter) package alcon { import flash.events.*; import flash.display.*; import flash.utils.*; public class FPSMeter extends EventDispatcher { private var _delayMax:int;// = 10 private var _pollInterval:int; private var _delay:int; private var _ms:int; private var _timer:Timer; private var _prev:int; private var _frt:int; private var _fps:int; private var _isRunning:Boolean; private var _stage:Stage; public static const FPS_UPDATE:String = "fpsUpdate"; public function FPSMeter(_arg1:Stage, _arg2:int=500){ _stage = _arg1; _pollInterval = _arg2; reset(); } public function stop():void{ if (_isRunning){ _timer.stop(); _timer.removeEventListener(TimerEvent.TIMER, onTimer); _stage.removeEventListener(Event.ENTER_FRAME, onEnterFrame); _timer = null; reset(); }; } public function reset():void{ _fps = 0; _frt = 0; _ms = 0; _delay = 0; _prev = 0; _isRunning = false; } public function start():void{ if (!_isRunning){ _isRunning = true; _timer = new Timer(_pollInterval, 0); _timer.addEventListener(TimerEvent.TIMER, onTimer); _stage.addEventListener(Event.ENTER_FRAME, onEnterFrame); _timer.start(); }; } private function onTimer(_arg1:TimerEvent):void{ dispatchEvent(new Event(FPSMeter.FPS_UPDATE)); } public function get frt():int{ return (_frt); } public function get fps():int{ return (_fps); } private function onEnterFrame(_arg1:Event):void{ var _local2:Number = getTimer(); _delay++; if (_delay >= _delayMax){ _delay = 0; _fps = int(((1000 * _delayMax) / (_local2 - _prev))); _prev = _local2; }; _frt = (_local2 - _ms); _ms = _local2; } } }//package alcon
Section 3
//StopWatch (alcon.StopWatch) package alcon { import flash.utils.*; public class StopWatch { private var _stopTimeKeys:Array; private var _startTimeKeys:Array; private var _started:Boolean;// = false private var _title:String; public function StopWatch(){ reset(); } public function get started():Boolean{ return (_started); } public function get timeInMilliSeconds():int{ if (_started){ _stopTimeKeys[(_startTimeKeys.length - 1)] = getTimer(); }; var _local1:int; var _local2:int; while (_local2 < _startTimeKeys.length) { _local1 = (_local1 + (_stopTimeKeys[_local2] - _startTimeKeys[_local2])); _local2++; }; return (_local1); } public function stop():void{ var _local1:int; if (_started){ _local1 = getTimer(); _stopTimeKeys[(_startTimeKeys.length - 1)] = _local1; _started = false; }; } public function toString():String{ var _local3:int; var _local4:int; var _local1 = "\n ********************* [STOPWATCH] *********************"; if (_title != ""){ _local1 = (_local1 + ("\n * " + _title)); }; var _local2:int; while (_local2 < _startTimeKeys.length) { _local3 = _startTimeKeys[_local2]; _local4 = _stopTimeKeys[_local2]; _local1 = (_local1 + (((((("\n * started [" + format(_local3)) + "ms] stopped [") + format(_local4)) + "ms] time [") + format((_local4 - _local3))) + "ms]")); _local2++; }; if (_local2 == 0){ _local1 = (_local1 + "\n * never started."); } else { _local1 = (_local1 + (("\n * total runnning time: " + timeInSeconds) + "s")); }; _local1 = (_local1 + "\n *******************************************************"); return (_local1); } public function get timeInSeconds():Number{ return ((timeInMilliSeconds / 1000)); } public function reset():void{ _startTimeKeys = []; _stopTimeKeys = []; _started = false; } private function format(_arg1:int):String{ var _local2 = ""; var _local3:int = _arg1.toString().length; var _local4:int; while (_local4 < (5 - _local3)) { _local2 = (_local2 + "0"); _local4++; }; return ((_local2 + _arg1)); } public function start(_arg1:String=""):void{ if (!_started){ _title = _arg1; _started = true; _startTimeKeys.push(getTimer()); }; } } }//package alcon
Section 4
//DelayedFunction (flesh.DelayedFunction) package flesh { public class DelayedFunction { public var time:Number; public var f:Function; public function DelayedFunction(_arg1:Function, _arg2:Number){ this.f = _arg1; this.time = _arg2; } public function update(_arg1:Number):Boolean{ time = (time - _arg1); if (time <= 0){ f.call(); return (true); }; return (false); } } }//package flesh
Section 5
//DraggableSprite (flesh.DraggableSprite) package flesh { import flash.events.*; import flash.display.*; public class DraggableSprite { public var mouseOffsetX:Number; public var mouseOffsetY:Number; public var sprite:Sprite; public var beingDragged:Boolean; public var startX:Number; public var startY:Number; public var dropFunction:Function; public function DraggableSprite(_arg1:Sprite, _arg2:Function=null){ this.sprite = _arg1; this.dropFunction = _arg2; this.startX = _arg1.x; this.startY = _arg1.y; reset(); } public function mouseDown(_arg1:MouseEvent):void{ mouseOffsetX = (sprite.x - sprite.root.mouseX); mouseOffsetY = (sprite.y - sprite.root.mouseY); this.sprite.removeEventListener(MouseEvent.MOUSE_DOWN, mouseDown); this.sprite.addEventListener(MouseEvent.MOUSE_UP, mouseUp); beingDragged = true; } public function mouseUp(_arg1:MouseEvent):void{ var _local2:Boolean; this.sprite.removeEventListener(MouseEvent.MOUSE_UP, mouseUp); if (dropFunction != null){ _local2 = dropFunction(sprite); }; reset(); } public function update(_arg1:Number):void{ if (beingDragged){ sprite.x = (sprite.root.mouseX + mouseOffsetX); sprite.y = (sprite.root.mouseY + mouseOffsetY); }; } public function reset():void{ beingDragged = false; sprite.x = startX; sprite.y = startY; this.sprite.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown); } } }//package flesh
Section 6
//FleshSound (flesh.FleshSound) package flesh { import flash.events.*; import flash.media.*; public class FleshSound { private var fadeInVolume:Number; private var stopOnFadeOut:Boolean; private var defaultVolume:Number; public var name:String; private var sound:Sound; private var channels:Array; private var state:uint; private var fadeVolumePerSecond:Number; private var loopNextSound:Boolean; private var urlString:String; public var id:String; private var transform:SoundTransform; private var soundToPlayOnFadeOut:FleshSound; private var type:uint; public var filters:String; private var multiMode:uint; public static const MUSIC:uint = 0; public static const SINGLETON:uint = 0; public static const STATE_PLAYING:uint = 0; public static const MULTIPLE:uint = 1; public static const FX:uint = 1; public static const STATE_FADING_IN:uint = 3; public static const STATE_FADING_OUT:uint = 2; public static const STATE_STOPPED:uint = 1; public function FleshSound(_arg1:String, _arg2:Sound, _arg3:uint, _arg4:uint){ this.id = _arg1; this.channels = new Array(); this.type = _arg3; this.multiMode = _arg4; this.urlString = urlString; this.sound = _arg2; transform = new SoundTransform(1, 0); state = STATE_STOPPED; } public function fadeIn(_arg1:Boolean=false, _arg2:Number=0, _arg3:Number=0, _arg4:Number=-1):SoundChannel{ return (play(_arg1, _arg2, _arg3, _arg4)); } public function loadFailed(_arg1:Event):void{ sound.removeEventListener(IOErrorEvent.IO_ERROR, loadFailed); trace((" ** ERROR: Couldn't load sound " + getUrl())); } public function setDefaultVolume(_arg1:Number):void{ defaultVolume = _arg1; } public function play(_arg1:Boolean=false, _arg2:Number=0, _arg3:Number=0, _arg4:Number=-1, _arg5:Number=0):SoundChannel{ var _local6:Number = ((_arg4 == -1)) ? defaultVolume : _arg4; if ((((((state == STATE_PLAYING)) && ((_arg3 > 0)))) && ((transform.volume == 0)))){ state = STATE_FADING_IN; fadeInVolume = _local6; return (null); }; if ((((multiMode == SINGLETON)) && ((channels.length > 0)))){ stop(); }; transform.pan = _arg2; if (_arg3 > 0){ fadeInVolume = _local6; fadeVolumePerSecond = (fadeInVolume / _arg3); state = STATE_FADING_IN; trace(((("fading in sound " + id) + " fadeVolumePerSecond = ") + fadeVolumePerSecond)); } else { state = STATE_PLAYING; }; transform.volume = ((_arg3 > 0)) ? 0 : _local6; var _local7:SoundChannel = sound.play((_arg5 * 1000), (_arg1) ? 100000 : 1, transform); if (_local7 != null){ channels.push(_local7); _local7.addEventListener(Event.SOUND_COMPLETE, soundFinished); }; return (_local7); } public function getSound():Sound{ return (sound); } public function stop():void{ var _local1:uint; while (_local1 < channels.length) { channels[_local1].stop(); _local1++; }; channels.splice(0); state = STATE_STOPPED; } public function applyTransformToAllChannels():void{ var _local1:SoundChannel; for each (_local1 in channels) { _local1.soundTransform = transform; }; } public function stopChannel(_arg1:SoundChannel):void{ _arg1.stop(); var _local2:int = channels.indexOf(_arg1); if (_local2 != -1){ channels.splice(_local2, 1); _arg1.removeEventListener(Event.SOUND_COMPLETE, soundFinished); }; } public function soundFinished(_arg1:Event):void{ var _local2:SoundChannel = SoundChannel(_arg1.target); _local2.removeEventListener(Event.SOUND_COMPLETE, soundFinished); channels.splice(channels.indexOf(_local2), 1); } public function update(_arg1:Number):void{ var _local2:SoundChannel; switch (state){ case STATE_FADING_OUT: transform.volume = (transform.volume - (fadeVolumePerSecond * _arg1)); _local2 = (channels[0] as SoundChannel); if (_local2 == null){ stop(); trace("strange sound problem"); return; }; _local2.soundTransform = transform; if (transform.volume <= 0){ transform.volume = 0; _local2.soundTransform = transform; if (stopOnFadeOut){ stop(); } else { state = STATE_PLAYING; }; if (soundToPlayOnFadeOut != null){ soundToPlayOnFadeOut.play(loopNextSound); }; }; break; case STATE_FADING_IN: transform.volume = (transform.volume + (fadeVolumePerSecond * _arg1)); if (transform.volume >= fadeInVolume){ transform.volume = fadeInVolume; state = STATE_PLAYING; }; _local2 = (channels[0] as SoundChannel); if (_local2 != null){ _local2.soundTransform = transform; }; break; }; } public function fadeOut(_arg1:Boolean=true, _arg2:FleshSound=null, _arg3:Boolean=true, _arg4:Number=1):void{ if (channels.length == 0){ return; }; this.soundToPlayOnFadeOut = _arg2; this.loopNextSound = _arg3; this.stopOnFadeOut = _arg1; fadeVolumePerSecond = (transform.volume / _arg4); state = STATE_FADING_OUT; } public function getType():uint{ return (type); } public function getUrl():String{ return (urlString); } public function loadComplete(_arg1:Event):void{ sound.removeEventListener(Event.COMPLETE, loadComplete); SoundManager.notifySoundLoaded(this); } } }//package flesh
Section 7
//FloatingText (flesh.FloatingText) package flesh { import flash.display.*; public class FloatingText { public var scaleAmount:Number; public var sprite:Sprite; public var parent:DisplayObjectContainer; public var fadeSpeed:Number; public var preFadeTime:Number; public var dy:Number; public function FloatingText(_arg1:DisplayObjectContainer, _arg2:Class, _arg3:String, _arg4:Number, _arg5:Number, _arg6:Number=-50, _arg7:Number=0.5, _arg8:Number=3, _arg9:Number=0, _arg10:int=0xFFFFFF){ this.parent = _arg1; this.sprite = new (_arg2); this.sprite["text"].text = _arg3; this.sprite.x = _arg4; this.sprite.y = _arg5; this.sprite.cacheAsBitmap = true; this.dy = _arg6; this.scaleAmount = _arg9; this.fadeSpeed = (1 / _arg8); this.preFadeTime = _arg7; if (_arg10 != 0xFFFFFF){ sprite["text"].textColor = _arg10; }; _arg1.addChild(sprite); } public function update(_arg1:Number):void{ sprite.y = (sprite.y + (dy * _arg1)); sprite.scaleX = (sprite.scaleX + (scaleAmount * _arg1)); sprite.scaleY = sprite.scaleX; if (preFadeTime > 0){ preFadeTime = (preFadeTime - _arg1); } else { sprite.alpha = (sprite.alpha - (fadeSpeed * _arg1)); if (sprite.alpha <= 0){ remove(); }; }; } public function remove():void{ Utils.removeChild(sprite, parent); Utils.removeFloatingText(this); } } }//package flesh
Section 8
//ManagedPool (flesh.ManagedPool) package flesh { public class ManagedPool { public var activePool:Array; public var max:uint; public var maxActiveObjectCount:uint; public var inactivePool:Array; private var id:String; public function ManagedPool(_arg1:String, _arg2:PoolObject, _arg3:Number){ this.id = _arg1; this.max = _arg3; activePool = new Array(0); inactivePool = new Array(_arg3); var _local4:uint = _arg3; while (--_local4 >= 0) { inactivePool[_local4] = _arg2.createInstance(_local4); inactivePool[_local4].active = false; }; maxActiveObjectCount = 0; } public function paintAll(_arg1:Object):void{ var _local2:uint = activePool.length; while (--_local2 >= 0) { activePool[_local2].paint(_arg1); }; } public function getActiveObject(_arg1:uint):PoolObject{ return (activePool[_arg1]); } public function deactivateAll():void{ var _local2:PoolObject; while (activePool.length > 0) { _local2 = activePool.shift(); _local2.deactivate(); inactivePool.push(_local2); }; var _local1:uint; while (_local1 < inactivePool.length) { _local2 = inactivePool[_local1]; _local2.index = _local1; _local2.active = false; _local1++; }; } private function getObjectAt(_arg1:uint):PoolObject{ var _local2:uint = activePool.length; while (--_local2 >= 0) { if (activePool[_local2].index == _arg1){ return (activePool[_local2]); }; }; _local2 = inactivePool.length; while (--_local2 >= 0) { if (inactivePool[_local2].index == _arg1){ return (inactivePool[_local2]); }; }; return (null); } public function setAllInactive():void{ deactivateAll(); } public function getActiveObjectCount():uint{ return (activePool.length); } public function requestObject():PoolObject{ var _local1:uint; var _local2:PoolObject; if (inactivePool.length > 0){ _local1 = 0; while (_local1 < inactivePool.length) { _local2 = inactivePool[_local1]; if (!_local2.active){ inactivePool.splice(_local1, 1); activePool.push(_local2); if (activePool.length > maxActiveObjectCount){ maxActiveObjectCount = activePool.length; }; _local2.active = true; _local2.index = (activePool.length - 1); return (_local2); }; _local1++; }; }; trace((("ManagedPool " + id) + " doesn't have enough objects")); return (null); } public function updateAll(_arg1:Number):void{ var _local2:uint = activePool.length; while (--_local2 >= 0) { activePool[_local2].update(_arg1); }; } public function getMaxActiveObjectCount():int{ return (maxActiveObjectCount); } public function getRandomActiveObject():PoolObject{ var _local1:uint; while (true) { _local1 = Math.floor((Math.random() * activePool.length)); if (activePool[_local1].active){ return (activePool[_local1]); }; }; return (null); } public function notifyDeactivated(_arg1:PoolObject):void{ _arg1.active = false; var _local2:int = activePool.indexOf(_arg1); if (_local2 != -1){ activePool.splice(_local2, 1); }; var _local3:int = inactivePool.indexOf(_arg1); if (_local3 == -1){ inactivePool.push(_arg1); }; } } }//package flesh
Section 9
//PoolObject (flesh.PoolObject) package flesh { public class PoolObject { public var index:uint; public var active:Boolean; public function PoolObject(_arg1:uint){ this.index = _arg1; active = false; } public function createInstance(_arg1:uint):PoolObject{ return (undefined); } public function getIndex():uint{ return (index); } public function update(_arg1:Number):void{ } public function deactivate():void{ active = false; } public function paint(_arg1:Object):void{ } } }//package flesh
Section 10
//SeededRandom (flesh.SeededRandom) package flesh { public class SeededRandom { protected var _currentSeed:uint;// = 0 protected var _seed:uint;// = 0 protected static var _instance:SeededRandom; public function SeededRandom(_arg1:uint=1){ _seed = (_currentSeed = _arg1); } public function set seed(_arg1:uint):void{ _seed = (_currentSeed = _arg1); } public function random():Number{ return ((((_currentSeed = ((_currentSeed * 16807) % 2147483647)) / 2147483647) + 2.33E-10)); } public function boolean(_arg1:Number=0.5):Boolean{ return ((random() < _arg1)); } public function get currentSeed():uint{ return (_currentSeed); } public function bit(_arg1:Number=0.5):int{ return (((random())<_arg1) ? 1 : 0); } public function reset():void{ _seed = _currentSeed; } public function get seed():uint{ return (_seed); } public function float(_arg1:Number, _arg2:Number=NaN):Number{ if (isNaN(_arg2)){ _arg2 = _arg1; _arg1 = 0; }; return (((random() * (_arg2 - _arg1)) + _arg1)); } public function sign(_arg1:Number=0.5):int{ return (((random())<_arg1) ? 1 : -1); } public function integer(_arg1:Number, _arg2:Number=NaN):int{ if (isNaN(_arg2)){ _arg2 = _arg1; _arg1 = 0; }; return (Math.floor(float(_arg1, _arg2))); } public static function random():Number{ return (instance.random()); } public static function set seed(_arg1:uint):void{ instance.seed = _arg1; } public static function get currentSeed():uint{ return (instance.currentSeed); } public static function bit(_arg1:Number=0.5):int{ return (instance.bit(_arg1)); } public static function boolean(_arg1:Number=0.5):Boolean{ return (instance.boolean(_arg1)); } public static function get seed():uint{ return (instance.seed); } public static function get instance():SeededRandom{ if (_instance == null){ _instance = new (SeededRandom); }; return (_instance); } public static function reset():void{ instance.reset(); } public static function float(_arg1:Number, _arg2:Number=NaN):Number{ return (instance.float(_arg1, _arg2)); } public static function sign(_arg1:Number=0.5):int{ return (instance.sign(_arg1)); } public static function integer(_arg1:Number, _arg2:Number=NaN):int{ return (instance.integer(_arg1, _arg2)); } } }//package flesh
Section 11
//SoundManager (flesh.SoundManager) package flesh { import flash.utils.*; import flash.media.*; public class SoundManager { public static const CROSS_FADE_MUSIC_TIME:Number = 0.5; public static const SOUND_DATA_PROPERTY_COUNT:uint = 4; private static var soundCount:uint; private static var sounds:Dictionary; private static var instance:SoundManager; private static var currentMusic:FleshSound; private static var soundsArray:Array; public static function getSoundsAsDictionary():Dictionary{ return (sounds); } public static function update(_arg1:Number):void{ var _local2:FleshSound; for each (_local2 in sounds) { _local2.update(_arg1); }; } public static function fadeInSound(_arg1:String):void{ var _local2:FleshSound = sounds[_arg1]; _local2.fadeIn(); } public static function setNameAndFilters(_arg1:String, _arg2:String, _arg3:String):void{ var _local4:FleshSound = sounds[_arg1]; if (_local4 != null){ _local4.name = _arg2; _local4.filters = _arg3; } else { trace(("couldn't find sound " + _arg1)); }; } public static function getSound(_arg1:String):FleshSound{ if (sounds == null){ return (null); }; return (sounds[_arg1]); } public static function stopAllSounds():void{ var _local1:FleshSound; for each (_local1 in sounds) { _local1.stop(); }; currentMusic = null; } public static function notifySoundLoaded(_arg1:FleshSound):void{ trace(("loaded " + _arg1.getUrl())); } public static function stopSound(_arg1:String):void{ var _local2:FleshSound = sounds[_arg1]; if (_local2 == currentMusic){ currentMusic = null; }; _local2.stop(); } public static function initStart(_arg1:Array):void{ sounds = new Dictionary(); soundsArray = new Array(); soundCount = 0; currentMusic = null; } public static function getSoundsAsArray():Array{ return (soundsArray); } public static function embedSound(_arg1:Array, _arg2:Sound):void{ var _local3:uint = soundCount; var _local4:uint = (_local3 * SOUND_DATA_PROPERTY_COUNT); var _local5:String = _arg1[_local4]; var _local6:uint = _arg1[(_local4 + 1)]; var _local7:uint = _arg1[(_local4 + 2)]; var _local8:Number = _arg1[(_local4 + 3)]; var _local9:FleshSound = new FleshSound(_local5, _arg2, _local6, _local7); _local9.setDefaultVolume(_local8); sounds[_local5] = _local9; soundsArray.push(_local9); soundCount++; } public static function playSound(_arg1:String, _arg2:Boolean=false, _arg3:Number=0, _arg4:Number=-1):SoundChannel{ var _local5:FleshSound = sounds[_arg1]; if (_local5 == null){ trace(("sound not found " + _arg1)); return (null); }; if (_local5.getType() == FleshSound.MUSIC){ if (currentMusic == null){ trace("currentMusic is null"); } else { if (currentMusic.id == _local5.id){ return (null); }; }; }; if ((((_local5.getType() == FleshSound.MUSIC)) && (!((currentMusic == null))))){ currentMusic.fadeOut(false, null, false, CROSS_FADE_MUSIC_TIME); currentMusic = _local5; return (_local5.play(_arg2, _arg3, CROSS_FADE_MUSIC_TIME, _arg4)); }; if (_local5.getType() == FleshSound.MUSIC){ currentMusic = _local5; }; return (_local5.play(_arg2, _arg3, 0, _arg4)); } public static function fadeOutSound(_arg1:String):void{ var _local2:FleshSound = sounds[_arg1]; if (_local2 == currentMusic){ currentMusic = null; }; _local2.fadeOut(); } } }//package flesh
Section 12
//Utils (flesh.Utils) package flesh { import flash.display.*; import flash.utils.*; import flash.media.*; import flash.geom.*; import alcon.*; public class Utils { public static const OPPOSITE_DIR:Array = new Array(DOWN, UP, RIGHT, LEFT); public static const MOVE:Array = new Array(0, -1, 0, 1, -1, 0, 1, 0); public static var RAD30:Number = (Math.PI / 6); public static var LEFT:uint = 2; public static var RAD360:Number = (Math.PI * 2); public static var RAD120:Number = ((Math.PI / 2) + (Math.PI / 6)); private static var mixerByteArray:ByteArray = null; public static var RAD45:Number = (Math.PI / 4); public static var RAD135:Number = (RAD45 + RAD90); private static var delayedFunctions:Array = null; public static var ANTICLOCKWISE:uint = 0; public static var RAD270:Number = (RAD180 + RAD90); public static var RAD315:Number = (RAD270 + RAD45); public static var CLOCKWISE:uint = 1; public static var allFloatingText:Array = null; public static var RAD280:Number = (RAD270 + RAD10); public static var UP:uint = 0; public static var DOWN:uint = 1; public static var RAD80:Number = (RAD90 - RAD10); public static var RAD90:Number = (Math.PI / 2); public static var RAD10:Number = (Math.PI / 18); public static var RAD15:Number = (Math.PI / 12); public static var RAD180:Number = Math.PI; public static var RAD5:Number = (Math.PI / 36); public static var RAD225:Number = (RAD180 + RAD45); public static var RIGHT:uint = 3; private static var draggingSprites:Array = null; public static function getIndexOfString(_arg1:String, _arg2:Array, _arg3:int):int{ if (_arg1 == null){ return (_arg3); }; var _local4:int = _arg2.indexOf(_arg1); if (_local4 == -1){ return (_arg3); }; return (_local4); } public static function paintRectOnSprite(_arg1:Sprite, _arg2:Number=0, _arg3:Number=0, _arg4:Number=1000, _arg5:Number=1000, _arg6:int=0xFF0000, _arg7:Number=1, _arg8:Boolean=false, _arg9:Number=1):void{ var _local10:Graphics = _arg1.graphics; if (_arg8){ _local10.lineStyle(_arg9, _arg6, _arg7); } else { _local10.beginFill(_arg6, _arg7); }; _local10.drawRect(_arg2, _arg3, _arg4, _arg5); if (!_arg8){ _local10.endFill(); }; } public static function getAngleBetweenAngles(_arg1:Number, _arg2:Number):Number{ if ((((_arg1 > RAD270)) && ((_arg2 < RAD90)))){ return (((RAD360 - _arg1) + _arg2)); }; if ((((_arg2 > RAD270)) && ((_arg1 < RAD90)))){ return (((RAD360 - _arg2) + _arg1)); }; return (Math.abs((_arg1 - _arg2))); } public static function removeChild(_arg1:DisplayObject, _arg2:DisplayObjectContainer=null):void{ if (_arg1 == null){ return; }; if (_arg2 == null){ _arg2 = _arg1.parent; }; if (((((!((_arg1 == null))) && (!((_arg2 == null))))) && (_arg2.contains(_arg1)))){ _arg2.removeChild(_arg1); }; } public static function ccw(_arg1:Vector2D, _arg2:Vector2D, _arg3:Vector2D):int{ var _local4:Number = (_arg2.x - _arg1.x); var _local5:Number = (_arg2.y - _arg1.y); var _local6:Number = (_arg3.x - _arg1.x); var _local7:Number = (_arg3.y - _arg1.y); if ((_local4 * _local7) > (_local5 * _local6)){ return (1); }; if ((_local4 * _local7) < (_local5 * _local6)){ return (-1); }; if (((((_local4 * _local6) < 0)) || (((_local5 * _local7) < 0)))){ return (-1); }; if (((_local4 * _local4) + (_local5 * _local5)) < ((_local6 * _local6) + (_local7 * _local7))){ return (1); }; return (0); } public static function getAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number = (Math.atan2(_arg2, _arg1) + (Math.PI / 2)); if (_local3 < 0){ _local3 = (_local3 + (Math.PI * 2)); }; return (_local3); } public static function trim(_arg1:String):String{ if (_arg1 == null){ return (_arg1); }; var _local2:int; while (_arg1.charCodeAt(_local2) < 33) { _local2++; }; var _local3:int = (_arg1.length - 1); while (_arg1.charCodeAt(_local3) < 33) { _local3--; }; return (_arg1.substring(_local2, (_local3 + 1))); } public static function getInterpolatedColour(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (getInterpolatedColourUtil((0xFF & (_arg1 >> 24)), (0xFF & (_arg1 >> 16)), (0xFF & (_arg1 >> 8)), (0xFF & (_arg1 >> 0)), (0xFF & (_arg2 >> 24)), (0xFF & (_arg2 >> 16)), (0xFF & (_arg2 >> 8)), (0xFF & (_arg2 >> 0)), _arg3, _arg4)); } public static function toDegrees(_arg1:Number):Number{ return (((_arg1 * 180) / Math.PI)); } public static function encryptText(_arg1:String):String{ var _local5:int; var _local2:SeededRandom = new SeededRandom(4435543); var _local3 = ""; var _local4:uint; while (_local4 < _arg1.length) { _local5 = _arg1.charCodeAt(_local4); if (_local5 > 34){ _local5 = (_local5 + _local2.integer(1, 4)); }; _local3 = (_local3 + String.fromCharCode(_local5)); _local4++; }; return (_local3); } public static function getVectorBetweenLineAndPoint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Vector{ var _local7:Number = (_arg3 - _arg1); var _local8:Number = (_arg4 - _arg2); var _local9:Number = ((((_arg5 - _arg1) * _local7) + ((_arg6 - _arg2) * _local8)) / ((_local7 * _local7) + (_local8 * _local8))); var _local10:Number = 0; var _local11:Number = 0; if ((((_local9 >= 0)) && ((_local9 <= 1)))){ _local10 = (_arg1 + int((_local9 * _local7))); _local11 = (_arg2 + int((_local9 * _local8))); } else { if (_local9 < 0){ _local10 = _arg1; _local11 = _arg2; } else { if (_local9 > 0){ _local10 = _arg3; _local11 = _arg4; }; }; }; _local7 = (_local10 - _arg5); _local8 = (_local11 - _arg6); return (new Vector(_local7, _local8)); } public static function getMixerEQ(_arg1:uint=0, _arg2:uint=0x0200):Number{ var _local5:Number; if (mixerByteArray == null){ mixerByteArray = new ByteArray(); }; SoundMixer.computeSpectrum(mixerByteArray, true); var _local3:Number = 0; var _local4:uint; while (_local4 < 0x0200) { _local5 = mixerByteArray.readFloat(); if ((((_local4 >= _arg1)) && ((_local4 < _arg2)))){ _local3 = (_local3 + _local5); }; _local4++; }; return ((_local3 / (_arg2 - _arg1))); } public static function clearFloatingText():void{ if (allFloatingText == null){ return; }; while (allFloatingText.length > 0) { allFloatingText[0].remove(); }; } public static function updateDelayedFunctions(_arg1:Number):void{ if (delayedFunctions == null){ return; }; var _local2:uint = delayedFunctions.length; while (--_local2 >= 0) { if (delayedFunctions[_local2].update(_arg1)){ delayedFunctions.splice(_local2, 1); }; }; } public static function getRandomElementFromChanceArray(_arg1:Array):int{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:uint; var _local2:Number = 0; for each (_local3 in _arg1) { _local2 = (_local2 + _local3); }; _local4 = (Math.random() * _local2); _local5 = 0; _local6 = 0; while (_local6 < _arg1.length) { _local5 = (_local5 + _arg1[_local6]); if (_local4 < _local5){ return (_local6); }; _local6++; }; return (0); } public static function getRandomNumberInRange(_arg1:Number=0, _arg2:Number=1):Number{ return (((Math.random() * (_arg2 - _arg1)) + _arg1)); } public static function decryptText(_arg1:String):String{ var _local5:int; var _local2:SeededRandom = new SeededRandom(4435543); var _local3 = ""; var _local4:uint; while (_local4 < _arg1.length) { _local5 = _arg1.charCodeAt(_local4); if (_local5 > 34){ _local5 = (_local5 - _local2.integer(1, 4)); }; _local3 = (_local3 + String.fromCharCode(_local5)); _local4++; }; return (_local3); } public static function duplicateDisplayObject(_arg1:DisplayObject, _arg2:Boolean=false):DisplayObject{ var _local5:Rectangle; var _local3:Class = Object(_arg1).constructor; var _local4:DisplayObject = new (_local3); _local4.transform = _arg1.transform; _local4.filters = _arg1.filters; _local4.cacheAsBitmap = _arg1.cacheAsBitmap; _local4.opaqueBackground = _arg1.opaqueBackground; if (_arg1.scale9Grid){ _local5 = _arg1.scale9Grid; _local4.scale9Grid = _local5; }; if (((_arg2) && (_arg1.parent))){ _arg1.parent.addChild(_local4); }; return (_local4); } public static function getDistanceBetweenPoints(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number = (_arg3 - _arg1); var _local6:Number = (_arg4 - _arg2); return (Math.sqrt(((_local5 * _local5) + (_local6 * _local6)))); } public static function getPeakMixerEQ(_arg1:uint=0, _arg2:uint=0x0200):int{ var _local6:Number; if (mixerByteArray == null){ mixerByteArray = new ByteArray(); }; SoundMixer.computeSpectrum(mixerByteArray, true); var _local3:Number = 0; var _local4 = -1; var _local5:uint; while (_local5 < 0x0200) { _local6 = mixerByteArray.readFloat(); if ((((((_local5 >= _arg1)) && ((_local5 < _arg2)))) && ((_local6 > _local3)))){ _local3 = _local6; _local4 = _local5; }; _local5++; }; return (_local4); } public static function formatDecimals(_arg1:Number, _arg2:uint):String{ var _local5:int; var _local10:int; var _local3:Number = Math.pow(10, _arg2); var _local4:String = String((Math.round((_arg1 * _local3)) / _local3)); var _local6:int; while (_local6 < _local4.length) { if (_local4.charAt(_local6) == "."){ _local5 = _local6; }; _local6++; }; var _local7:String = _local4; var _local8:String = _local4.substr((_local5 + 1), _local4.length); var _local9:Number = (_arg2 - _local8.length); if ((((_local8.length < _arg2)) && ((_local5 > 0)))){ _local10 = 0; while (_local10 < _local9) { _local7 = (_local7 + "0"); _local10++; }; }; return (_local7); } public static function createFloatingText(_arg1:DisplayObjectContainer, _arg2:Class, _arg3:String, _arg4:Number, _arg5:Number, _arg6:Number=-50, _arg7:Number=0.5, _arg8:Number=3, _arg9:Number=0.1, _arg10:int=0xFFFFFF):void{ if (allFloatingText == null){ allFloatingText = new Array(); }; var _local11:FloatingText = new FloatingText(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8, _arg9, _arg10); allFloatingText.push(_local11); } public static function paintCircleOnSprite(_arg1:Sprite, _arg2:int=3, _arg3:int=0xFF0000, _arg4:Number=1, _arg5:Boolean=false, _arg6:Number=1):void{ var _local7:Graphics = _arg1.graphics; if (_arg5){ _local7.lineStyle(_arg6, _arg3, _arg4); } else { _local7.beginFill(_arg3, _arg4); }; _local7.drawCircle(0, 0, _arg2); if (!_arg5){ _local7.endFill(); }; } public static function setSpriteColour(_arg1:Sprite, _arg2:int):void{ var _local3:ColorTransform = _arg1.transform.colorTransform; _local3.color = _arg2; _arg1.transform.colorTransform = _local3; } public static function toRadians(_arg1:Number):Number{ return (((_arg1 * Math.PI) / 180)); } public static function delayFunction(_arg1:Function, _arg2:Number):void{ if (delayedFunctions == null){ delayedFunctions = new Array(); }; delayedFunctions.push(new DelayedFunction(_arg1, _arg2)); } public static function paintMixerEQToSprite(_arg1:Sprite, _arg2:int=0xFF0000, _arg3:int=0):void{ var _local4:int; var _local7:Number; var _local8:Number; if (mixerByteArray == null){ mixerByteArray = new ByteArray(); }; SoundMixer.computeSpectrum(mixerByteArray, true); _arg1.graphics.clear(); var _local5 = !((_arg3 == 0)); if (!_local5){ _arg1.graphics.beginFill(_arg2); }; _arg1.graphics.moveTo(0, 0); var _local6:uint = 2; _local4 = 0; while (_local4 < 0x0100) { if (_local5){ _arg1.graphics.beginFill(Utils.getInterpolatedColour(_arg2, _arg3, _local4, 0x0100)); }; _local7 = mixerByteArray.readFloat(); _local8 = (_local7 * 100); _arg1.graphics.drawRect(_local4, 0, _local6, -(_local8)); if (_local5){ _arg1.graphics.endFill(); }; _local4 = (_local4 + _local6); }; if (!_local5){ _arg1.graphics.endFill(); }; } public static function stopDraggingSprite(_arg1:Sprite):void{ if (draggingSprites == null){ return; }; var _local2:int = draggingSprites.indexOf(_arg1); if (_local2 != -1){ draggingSprites.splice(_local2, 1); }; } public static function paintBigRedRectOnSprite(_arg1:Sprite, _arg2:Number=0, _arg3:Number=0, _arg4:Number=1000, _arg5:Number=1000):void{ var _local6:Graphics = _arg1.graphics; _local6.beginFill(0xFF0000); _local6.drawRect(_arg2, _arg3, _arg4, _arg5); _local6.endFill(); } public static function getFloatAttributeFromXML(_arg1:XML, _arg2:String, _arg3:Number=0):Number{ if (_arg1.attribute(_arg2).length() > 0){ return (parseFloat(_arg1.attribute(_arg2))); }; return (_arg3); } public static function clearDraggingSprite():void{ if (draggingSprites != null){ draggingSprites.splice(0); }; } public static function getIntAttributeFromXML(_arg1:XML, _arg2:String, _arg3:int=0):int{ if (_arg1.attribute(_arg2).length() > 0){ return (parseInt(_arg1.attribute(_arg2))); }; return (_arg3); } public static function updateFloatingText(_arg1:Number):void{ if (allFloatingText == null){ return; }; var _local2:uint = allFloatingText.length; while (--_local2 >= 0) { allFloatingText[_local2].update(_arg1); }; } public static function getProjectedPoint2D(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Vector2D):void{ var _local5:Number = Math.sin(_arg3); var _local6:Number = Math.cos(_arg3); var _local7:Number = (_local6 * _arg1); var _local8:Number = (_local5 * _arg1); var _local9:Number = (_local6 * _arg2); var _local10:Number = -((_local5 * _arg2)); _arg4.set((_local7 + _local10), (_local8 + _local9)); } public static function getRandomIntInRange(_arg1:Number=0, _arg2:Number=1):int{ return (int(((Math.random() * (_arg2 - _arg1)) + _arg1))); } public static function clearDelayedFunctions():void{ if (delayedFunctions != null){ delayedFunctions.splice(0); }; } public static function getInterpolatedColourUtil(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:Number, _arg9:Number, _arg10:Number):Number{ var _local11:Number = (_arg10 - _arg9); _arg1 = (((_arg5 * _arg9) + (_arg1 * _local11)) / _arg10); _arg2 = (((_arg6 * _arg9) + (_arg2 * _local11)) / _arg10); _arg3 = (((_arg7 * _arg9) + (_arg3 * _local11)) / _arg10); _arg4 = (((_arg8 * _arg9) + (_arg4 * _local11)) / _arg10); _arg1 = ((_arg1)>0xFF) ? 0xFF : ((_arg1)<0) ? 0 : _arg1; _arg2 = ((_arg2)>0xFF) ? 0xFF : ((_arg2)<0) ? 0 : _arg2; _arg3 = ((_arg3)>0xFF) ? 0xFF : ((_arg3)<0) ? 0 : _arg3; _arg4 = ((_arg4)>0xFF) ? 0xFF : ((_arg4)<0) ? 0 : _arg4; var _local12:Number = Math.round(_arg1); var _local13:Number = Math.round(_arg2); var _local14:Number = Math.round(_arg3); var _local15:Number = Math.round(_arg4); return (((((_local12 << 24) | (_local13 << 16)) | (_local14 << 8)) | _local15)); } public static function getDistanceBetweenLineAndPoint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Number{ var _local7:Number = (_arg3 - _arg1); var _local8:Number = (_arg4 - _arg2); var _local9:Number = ((((_arg5 - _arg1) * _local7) + ((_arg6 - _arg2) * _local8)) / ((_local7 * _local7) + (_local8 * _local8))); var _local10:Number = 0; var _local11:Number = 0; if ((((_local9 >= 0)) && ((_local9 <= 1)))){ _local10 = (_arg1 + int((_local9 * _local7))); _local11 = (_arg2 + int((_local9 * _local8))); } else { if (_local9 < 0){ _local10 = _arg1; _local11 = _arg2; } else { if (_local9 > 0){ _local10 = _arg3; _local11 = _arg4; }; }; }; _local7 = (_local10 - _arg5); _local8 = (_local11 - _arg6); var _local12:Number = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); return (_local12); } public static function getTurnDirection(_arg1:Number, _arg2:Number):int{ var _local3:Number; var _local4:Number; if (_arg2 >= _arg1){ _local3 = (_arg2 - _arg1); _local4 = ((RAD360 - _arg2) + _arg1); if (_local3 <= _local4){ return (1); }; return (-1); //unresolved jump }; _local3 = (_arg1 - _arg2); _local4 = ((RAD360 - _arg1) + _arg2); if (_local3 <= _local4){ return (-1); }; return (1); } public static function replaceCharactersInText(_arg1:String, _arg2:int, _arg3:int):String{ var _local6:int; if (_arg1.indexOf(String.fromCharCode(_arg3)) != -1){ Debug.trace(("Utils.replaceCharactersInText already has character " + _arg3)); trace(("Utils.replaceCharactersInText already has character " + _arg3)); }; var _local4 = ""; var _local5:uint; while (_local5 < _arg1.length) { _local6 = _arg1.charCodeAt(_local5); if (_local6 == _arg2){ _local6 = _arg3; }; _local4 = (_local4 + String.fromCharCode(_local6)); _local5++; }; return (_local4); } public static function getBooleanAttributeFromXML(_arg1:XML, _arg2:String, _arg3:Boolean=false):Boolean{ if (_arg1.attribute(_arg2).length() > 0){ return ((_arg1.attribute(_arg2) == "true")); }; return (_arg3); } public static function getSquaredDistanceBetweenPoints(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number = (_arg3 - _arg1); var _local6:Number = (_arg4 - _arg2); return (((_local5 * _local5) + (_local6 * _local6))); } public static function getVector2DBetweenLineAndPoint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Vector2D{ var _local7:Number = (_arg3 - _arg1); var _local8:Number = (_arg4 - _arg2); var _local9:Number = ((((_arg5 - _arg1) * _local7) + ((_arg6 - _arg2) * _local8)) / ((_local7 * _local7) + (_local8 * _local8))); var _local10:Number = 0; var _local11:Number = 0; if ((((_local9 >= 0)) && ((_local9 <= 1)))){ _local10 = (_arg1 + int((_local9 * _local7))); _local11 = (_arg2 + int((_local9 * _local8))); } else { if (_local9 < 0){ _local10 = _arg1; _local11 = _arg2; } else { if (_local9 > 0){ _local10 = _arg3; _local11 = _arg4; }; }; }; _local7 = (_local10 - _arg5); _local8 = (_local11 - _arg6); return (new Vector2D(_local7, _local8)); } public static function getProjectedPoint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Vector):void{ var _local5:Number = Math.sin(_arg3); var _local6:Number = Math.cos(_arg3); var _local7:Number = (_local6 * _arg1); var _local8:Number = (_local5 * _arg1); var _local9:Number = (_local6 * _arg2); var _local10:Number = -((_local5 * _arg2)); _arg4.set((_local7 + _local10), (_local8 + _local9)); } public static function linesIntersect(_arg1:Vector2D, _arg2:Vector2D, _arg3:Vector2D, _arg4:Vector2D):Boolean{ return (((((ccw(_arg1, _arg2, _arg3) * ccw(_arg1, _arg2, _arg4)) <= 0)) && (((ccw(_arg3, _arg4, _arg1) * ccw(_arg3, _arg4, _arg2)) <= 0)))); } public static function startDraggingSprite(_arg1:Sprite, _arg2:Function=null):void{ if (draggingSprites == null){ draggingSprites = new Array(); }; draggingSprites.push(new DraggableSprite(_arg1, _arg2)); } public static function removeFloatingText(_arg1:FloatingText):void{ var _local2:int = allFloatingText.indexOf(_arg1); if (_local2 != -1){ allFloatingText.splice(_local2, 1); }; } public static function getStringAttributeFromXML(_arg1:XML, _arg2:String, _arg3:String=null):String{ if (_arg1.attribute(_arg2).length() > 0){ return (_arg1.attribute(_arg2)); }; return (_arg3); } public static function addChild(_arg1:DisplayObject, _arg2:DisplayObjectContainer):void{ if (((((!((_arg1 == null))) && (!((_arg2 == null))))) && (!(_arg2.contains(_arg1))))){ _arg2.addChild(_arg1); }; } public static function updateDraggingSprites(_arg1:Number):void{ if (draggingSprites == null){ return; }; var _local2:uint = draggingSprites.length; while (--_local2 >= 0) { draggingSprites[_local2].update(_arg1); }; } } }//package flesh
Section 13
//Vector (flesh.Vector) package flesh { public class Vector { public var y:Number; public var x:Number; public function Vector(_arg1:Number, _arg2:Number){ x = _arg1; y = _arg2; } public function getUnitNormal():Vector{ var _local1:Vector = new Vector(y, -(x)); _local1.unit(); return (_local1); } public function addVector(_arg1:Vector):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function setVector(_arg1:Vector):void{ x = _arg1.x; y = _arg1.y; } public function addNew(_arg1:Vector):Vector{ return (new Vector((x - _arg1.x), (y - _arg1.y))); } public function unit():Number{ var _local1:Number = Math.sqrt(((x * x) + (y * y))); if (_local1 > 0){ x = (x / _local1); y = (y / _local1); return (_local1); }; return (0); } public function subtract(_arg1:Number, _arg2:Number):void{ x = (x - _arg1); y = (y - _arg2); } public function invert():void{ x = -(x); y = -(y); } public function multiplyNew(_arg1:Number):Vector{ return (new Vector((x * _arg1), (y * _arg1))); } public function square():void{ x = (x * x); y = (y * y); } public function add(_arg1:Number, _arg2:Number):void{ x = (x + _arg1); y = (y + _arg2); } public function set(_arg1:Number, _arg2:Number):void{ x = _arg1; y = _arg2; } public function multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function subtractNew(_arg1:Vector):Vector{ return (new Vector((x - _arg1.x), (y - _arg1.y))); } public function dotProduct(_arg1:Vector):Number{ return (((this.x * _arg1.x) + (this.y * _arg1.y))); } public function makeNormal():void{ var _local1:Number = x; x = y; y = -(_local1); } public function subtractVector(_arg1:Vector):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function divide(_arg1:Number):void{ x = (x / _arg1); y = (y / _arg1); } public function toString():String{ return (((x + ",") + y)); } public function getSquaredLength():Number{ return (((x * x) + (y * y))); } public function clone():Vector{ return (new Vector(x, y)); } public static function getRandomVectorBetween(_arg1:Vector, _arg2:Vector):Vector{ var _local3:Vector = _arg2.clone(); _local3.subtractVector(_arg1); _local3.multiply(Math.random()); _local3.addVector(_arg1); return (_local3); } } }//package flesh
Section 14
//Vector2D (flesh.Vector2D) package flesh { public class Vector2D { public var y:Number; public var x:Number; public function Vector2D(_arg1:Number, _arg2:Number){ x = _arg1; y = _arg2; } public function getUnitNormal():Vector2D{ var _local1:Vector2D = new Vector2D(y, -(x)); _local1.unit(); return (_local1); } public function addVector(_arg1:Vector2D):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function setVector(_arg1:Vector2D):void{ x = _arg1.x; y = _arg1.y; } public function addNew(_arg1:Vector2D):Vector2D{ return (new Vector2D((x - _arg1.x), (y - _arg1.y))); } public function unit():Number{ var _local1:Number = Math.sqrt(((x * x) + (y * y))); if (_local1 > 0){ x = (x / _local1); y = (y / _local1); return (_local1); }; return (0); } public function subtract(_arg1:Number, _arg2:Number):void{ x = (x - _arg1); y = (y - _arg2); } public function invert():void{ x = -(x); y = -(y); } public function multiplyNew(_arg1:Number):Vector2D{ return (new Vector2D((x * _arg1), (y * _arg1))); } public function square():void{ x = (x * x); y = (y * y); } public function add(_arg1:Number, _arg2:Number):void{ x = (x + _arg1); y = (y + _arg2); } public function set(_arg1:Number, _arg2:Number):void{ x = _arg1; y = _arg2; } public function multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function subtractNew(_arg1:Vector2D):Vector2D{ return (new Vector2D((x - _arg1.x), (y - _arg1.y))); } public function dotProduct(_arg1:Vector2D):Number{ return (((this.x * _arg1.x) + (this.y * _arg1.y))); } public function makeNormal():void{ var _local1:Number = x; x = y; y = -(_local1); } public function subtractVector(_arg1:Vector2D):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function divide(_arg1:Number):void{ x = (x / _arg1); y = (y / _arg1); } public function toString():String{ return (((x + ",") + y)); } public function getSquaredLength():Number{ return (((x * x) + (y * y))); } public function clone():Vector2D{ return (new Vector2D(x, y)); } public static function getRandomVectorBetween(_arg1:Vector2D, _arg2:Vector2D):Vector2D{ var _local3:Vector2D = _arg2.clone(); _local3.subtractVector(_arg1); _local3.multiply(Math.random()); _local3.addVector(_arg1); return (_local3); } } }//package flesh
Section 15
//EdgeMetrics (mx.core.EdgeMetrics) package mx.core { public class EdgeMetrics { public var top:Number; public var left:Number; public var bottom:Number; public var right:Number; mx_internal static const VERSION:String = "3.0.0.0"; public static const EMPTY:EdgeMetrics = new EdgeMetrics(0, 0, 0, 0); ; public function EdgeMetrics(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0, _arg4:Number=0){ this.left = _arg1; this.top = _arg2; this.right = _arg3; this.bottom = _arg4; } public function clone():EdgeMetrics{ return (new EdgeMetrics(left, top, right, bottom)); } } }//package mx.core
Section 16
//FlexSprite (mx.core.FlexSprite) package mx.core { import flash.display.*; import mx.utils.*; public class FlexSprite extends Sprite { mx_internal static const VERSION:String = "3.0.0.0"; public function FlexSprite(){ super(); try { name = NameUtil.createUniqueName(this); } catch(e:Error) { }; } override public function toString():String{ return (NameUtil.displayObjectToString(this)); } } }//package mx.core
Section 17
//IBorder (mx.core.IBorder) package mx.core { public interface IBorder { function get borderMetrics():EdgeMetrics; } }//package mx.core
Section 18
//IFlexAsset (mx.core.IFlexAsset) package mx.core { public interface IFlexAsset { } }//package mx.core
Section 19
//IFlexDisplayObject (mx.core.IFlexDisplayObject) package mx.core { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.accessibility.*; public interface IFlexDisplayObject extends IBitmapDrawable, IEventDispatcher { function get visible():Boolean; function get rotation():Number; function localToGlobal(_arg1:Point):Point; function get name():String; function set width(_arg1:Number):void; function get measuredHeight():Number; function get blendMode():String; function get scale9Grid():Rectangle; function set name(_arg1:String):void; function set scaleX(_arg1:Number):void; function set scaleY(_arg1:Number):void; function get measuredWidth():Number; function get accessibilityProperties():AccessibilityProperties; function set scrollRect(_arg1:Rectangle):void; function get cacheAsBitmap():Boolean; function globalToLocal(_arg1:Point):Point; function get height():Number; function set blendMode(_arg1:String):void; function get parent():DisplayObjectContainer; function getBounds(_arg1:DisplayObject):Rectangle; function get opaqueBackground():Object; function set scale9Grid(_arg1:Rectangle):void; function setActualSize(_arg1:Number, _arg2:Number):void; function set alpha(_arg1:Number):void; function set accessibilityProperties(_arg1:AccessibilityProperties):void; function get width():Number; function hitTestPoint(_arg1:Number, _arg2:Number, _arg3:Boolean=false):Boolean; function set cacheAsBitmap(_arg1:Boolean):void; function get scaleX():Number; function get scaleY():Number; function get scrollRect():Rectangle; function get mouseX():Number; function get mouseY():Number; function set height(_arg1:Number):void; function set mask(_arg1:DisplayObject):void; function getRect(_arg1:DisplayObject):Rectangle; function get alpha():Number; function set transform(_arg1:Transform):void; function move(_arg1:Number, _arg2:Number):void; function get loaderInfo():LoaderInfo; function get root():DisplayObject; function hitTestObject(_arg1:DisplayObject):Boolean; function set opaqueBackground(_arg1:Object):void; function set visible(_arg1:Boolean):void; function get mask():DisplayObject; function set x(_arg1:Number):void; function set y(_arg1:Number):void; function get transform():Transform; function set filters(_arg1:Array):void; function get x():Number; function get y():Number; function get filters():Array; function set rotation(_arg1:Number):void; function get stage():Stage; } }//package mx.core
Section 20
//IRepeaterClient (mx.core.IRepeaterClient) package mx.core { public interface IRepeaterClient { function get instanceIndices():Array; function set instanceIndices(_arg1:Array):void; function get isDocument():Boolean; function set repeaters(_arg1:Array):void; function initializeRepeaterArrays(_arg1:IRepeaterClient):void; function get repeaters():Array; function set repeaterIndices(_arg1:Array):void; function get repeaterIndices():Array; } }//package mx.core
Section 21
//mx_internal (mx.core.mx_internal) package mx.core { public namespace mx_internal = "http://www.adobe.com/2006/flex/mx/internal"; }//package mx.core
Section 22
//SoundAsset (mx.core.SoundAsset) package mx.core { import flash.media.*; public class SoundAsset extends Sound implements IFlexAsset { mx_internal static const VERSION:String = "3.0.0.0"; } }//package mx.core
Section 23
//SpriteAsset (mx.core.SpriteAsset) package mx.core { public class SpriteAsset extends FlexSprite implements IFlexAsset, IFlexDisplayObject, IBorder { private var _measuredHeight:Number; private var _measuredWidth:Number; mx_internal static const VERSION:String = "3.0.0.0"; public function SpriteAsset(){ _measuredWidth = width; _measuredHeight = height; } public function get measuredWidth():Number{ return (_measuredWidth); } public function get measuredHeight():Number{ return (_measuredHeight); } public function setActualSize(_arg1:Number, _arg2:Number):void{ width = _arg1; height = _arg2; } public function move(_arg1:Number, _arg2:Number):void{ this.x = _arg1; this.y = _arg2; } public function get borderMetrics():EdgeMetrics{ if (scale9Grid == null){ return (EdgeMetrics.EMPTY); }; return (new EdgeMetrics(scale9Grid.left, scale9Grid.top, Math.ceil((measuredWidth - scale9Grid.right)), Math.ceil((measuredHeight - scale9Grid.bottom)))); } } }//package mx.core
Section 24
//NameUtil (mx.utils.NameUtil) package mx.utils { import flash.display.*; import flash.utils.*; import mx.core.*; public class NameUtil { mx_internal static const VERSION:String = "3.0.0.0"; private static var counter:int = 0; public static function displayObjectToString(_arg1:DisplayObject):String{ var _local2:String; var _local4:String; var _local5:Array; var _local3:DisplayObject = _arg1; while (_local3 != null) { if (((((_local3.parent) && (_local3.stage))) && ((_local3.parent == _local3.stage)))){ break; }; _local4 = _local3.name; if ((_local3 is IRepeaterClient)){ _local5 = IRepeaterClient(_local3).instanceIndices; if (_local5){ _local4 = (_local4 + (("[" + _local5.join("][")) + "]")); }; }; _local2 = ((_local2 == null)) ? _local4 : ((_local4 + ".") + _local2); _local3 = _local3.parent; }; return (_local2); } public static function createUniqueName(_arg1:Object):String{ if (!_arg1){ return (null); }; var _local2:String = getQualifiedClassName(_arg1); var _local3:int = _local2.indexOf("::"); if (_local3 != -1){ _local2 = _local2.substr((_local3 + 2)); }; var _local4:int = _local2.charCodeAt((_local2.length - 1)); if ((((_local4 >= 48)) && ((_local4 <= 57)))){ _local2 = (_local2 + "_"); }; return ((_local2 + counter++)); } } }//package mx.utils
Section 25
//Eyja (Eyja) package { import flash.events.*; import flash.display.*; public class Eyja extends Sprite { public var gameScreen:GameScreen; public function Eyja(){ gameScreen = new GameScreen(); this.addChild(gameScreen); addEventListener(Event.ENTER_FRAME, gameScreen.update, false, 0, true); addEventListener(MouseEvent.MOUSE_DOWN, gameScreen.mouseDown, false, 0, true); addEventListener(MouseEvent.MOUSE_UP, gameScreen.mouseUp, false, 0, true); addEventListener(MouseEvent.MOUSE_MOVE, gameScreen.mouseMove, false, 0, true); } } }//package
Section 26
//GameScreen (GameScreen) package { import flash.events.*; import flesh.*; import flash.display.*; import flash.utils.*; import flash.system.*; import flash.text.*; public dynamic class GameScreen extends Sprite { public var ejaSoundTime:Number; public var chainLostFadeTime:Number; public var state:int; public var coneX:Number; public var timeSinceLastPlaneDowned:Number; public var maxPlanes:int; public var coneY:Number; public var displayDeathToll:int; public var chainClip:Sprite; public var planesDownedCount:int; public var panicOn:Boolean; public var chain:int; public var planeTime:Number; public var chainFadeTime:Number; public var bestDeathToll:int; public var deathToll:int; public var gameSprite:Sprite; public var smokeTime:Number; public var increaseMaxPlanesTime:Number; public var panicClip:MovieClip; private var lastUpdateTime:Number; private var mouseIsDown:Boolean; public var timeLeft:Number; public var chainLostClip:Sprite; public static const STATE_GAME:int = 0; public static const STATE_TITLE:int = 2; public static const CHAIN_TIME:int = 4; public static const LEVEL_TIME:int = 90; public static const STATE_GAMEOVER:int = 1; public static var instance:GameScreen; public function GameScreen(){ instance = this; SoundManager.initStart(SoundData.SOUND_DATA); SoundData.initStart(); gameSprite = new Sprite(); this.addChildAt(gameSprite, 2); Smoke.initStart(); Plane.initStart(); lastUpdateTime = getTimer(); var _local1:Sprite = this["cone"]; panicClip = this["panic"]; chainClip = this["chainClip"]; chainLostClip = this["chainLostClip"]; coneX = _local1.x; coneY = _local1.y; ejaSoundTime = 0; deathToll = 0; bestDeathToll = 0; state = STATE_TITLE; } public function chainLost():void{ if (chain > 1){ chainLostFadeTime = 2; }; chain = 0; } public function setPlanesDownedText():void{ if (planesDownedCount == 1){ this["planesDownedText"].text = "Downed 1 plane"; } else { this["planesDownedText"].text = (("Downed " + planesDownedCount) + " planes"); }; this["deathTollText"].text = ("Death Toll: " + displayDeathToll); } public function mouseUp(_arg1:MouseEvent):void{ mouseIsDown = false; } public function chainIncreased():void{ chain++; if (chain > 1){ chainClip["chainCountText"].text = ("" + chain); chainFadeTime = 2; }; } public function mouseMove(_arg1:MouseEvent):void{ } public function notifyPlaneDowned():void{ planesDownedCount++; deathToll = (deathToll + (100 * (chain + 1))); if (timeSinceLastPlaneDowned < CHAIN_TIME){ chainIncreased(); } else { chainLost(); }; timeSinceLastPlaneDowned = 0; setPlanesDownedText(); } public function setTimeLeftText():void{ this["timeText"].text = (("Time Left: " + Math.floor(timeLeft)) + " secs"); } public function update(_arg1:Event):void{ var _local5:int; var _local6:int; var _local7:Number; var _local2:Number = getTimer(); var _local3:Number = ((_local2 - lastUpdateTime) / 1000); lastUpdateTime = _local2; SoundManager.update(_local3); var _local4:int = (deathToll - displayDeathToll); if (_local4 > 0){ if (_local4 >= 100){ displayDeathToll = (displayDeathToll + 100); } else { if (_local4 >= 10){ displayDeathToll = (displayDeathToll + 10); } else { displayDeathToll++; }; }; this["deathTollText"].text = ("Death Toll: " + displayDeathToll); }; switch (state){ case STATE_TITLE: ejaSoundTime = (ejaSoundTime - _local3); if (ejaSoundTime < 0){ ejaSoundTime = (0.5 + (Math.random() * 0.5)); playSoundPanned(("EJA" + Math.floor((Math.random() * 4))), (Math.random() * 640)); }; break; case STATE_GAME: timeSinceLastPlaneDowned = (timeSinceLastPlaneDowned + _local3); if (chainFadeTime > 0){ chainFadeTime = (chainFadeTime - _local3); }; if ((((chainFadeTime > 0)) && ((chainClip.alpha < 1)))){ chainClip.alpha = (chainClip.alpha + (_local3 * 4)); }; if ((((chainFadeTime <= 0)) && ((chainClip.alpha > 0)))){ chainClip.alpha = (chainClip.alpha - (_local3 * 4)); }; if (chainLostFadeTime > 0){ chainLostFadeTime = (chainLostFadeTime - _local3); }; if ((((chainLostFadeTime > 0)) && ((chainLostClip.alpha < 1)))){ chainLostClip.alpha = (chainLostClip.alpha + (_local3 * 4)); }; if ((((chainLostFadeTime <= 0)) && ((chainLostClip.alpha > 0)))){ chainLostClip.alpha = (chainLostClip.alpha - (_local3 * 4)); }; panicOn = false; _local5 = Math.floor(timeLeft); timeLeft = (timeLeft - _local3); _local6 = Math.floor(timeLeft); if (_local6 != _local5){ setTimeLeftText(); }; if (_local6 == 0){ state = STATE_GAMEOVER; this["gameOver"].visible = true; }; smokeTime = (smokeTime + _local3); if (smokeTime > 0.1){ smokeTime = 0; Smoke.create(coneX, coneY, ((Math.random() * Utils.RAD45) - Utils.RAD30)); }; increaseMaxPlanesTime = (increaseMaxPlanesTime + _local3); if (increaseMaxPlanesTime > 7){ increaseMaxPlanesTime = 0; maxPlanes++; }; if (Plane.pool.getActiveObjectCount() < maxPlanes){ planeTime = (planeTime + _local3); if (planeTime > 0.5){ planeTime = 0; if (Math.random() < 0.5){ Plane.create((120 + (Math.random() * 400)), 700, ((Math.random() * Utils.RAD30) - Utils.RAD15)); } else { Plane.create(700, (120 + (Math.random() * 400)), ((Utils.RAD270 + (Math.random() * Utils.RAD30)) - Utils.RAD15)); }; }; }; Smoke.pool.updateAll(_local3); Plane.pool.updateAll(_local3); Plane.checkSmokeAll(); Smoke.blowAllToward(mouseX, mouseY); Plane.blowAllCrashingToward(mouseX, mouseY); if (panicOn){ _local7 = (494 - panicClip.x); } else { _local7 = (640 - panicClip.x); }; panicClip.x = (panicClip.x + (_local7 * 0.25)); break; }; } public function playMusic(_arg1:String):void{ SoundManager.playSound(_arg1, true); } public function resetGame():void{ if (deathToll > bestDeathToll){ bestDeathToll = deathToll; }; this["bestDeathTollText"].text = ("Best Death Toll: " + bestDeathToll); chainFadeTime = 0; chainLostFadeTime = 0; smokeTime = 0; planeTime = 0; maxPlanes = 1; timeLeft = LEVEL_TIME; timeSinceLastPlaneDowned = 0; chain = 0; chainClip.alpha = 0; planesDownedCount = 0; increaseMaxPlanesTime = 0; deathToll = (displayDeathToll = 0); setTimeLeftText(); Smoke.pool.deactivateAll(); Plane.pool.deactivateAll(); chainLostClip.alpha = 0; chainClip.alpha = 0; setPlanesDownedText(); panicClip.x = 640; state = STATE_GAME; playMusic("MUSIC"); this["title"].visible = false; this["gameOver"].visible = false; } public function playSoundPanned(_arg1:String, _arg2:Number, _arg3:Number=-1):void{ SoundManager.playSound(_arg1, false, (((_arg2 / 640) * 2) - 1), _arg3); } public function mouseDown(_arg1:MouseEvent):void{ mouseIsDown = true; if ((((state == STATE_GAMEOVER)) || ((state == STATE_TITLE)))){ resetGame(); }; } } }//package
Section 27
//Plane (Plane) package { import flash.events.*; import flesh.*; import flash.display.*; import flash.media.*; public class Plane extends PoolObject { public var sprite:Sprite; public var lifetime:Number; public var planeClip:MovieClip; public var dir:Vector2D; public var state:int; public var crashTime:Number; public var pos:Vector2D; public var explosionClip:MovieClip; public var rippleClip:MovieClip; private var PlaneSprite:Class; public var crashingChannel:SoundChannel; public var turnAmount:Number; public var shakeAmount:Number; public static const MAX:uint = 100; public static const CRASH_TIME:Number = 4; public static const INITIAL_SPEED:Number = 3; public static const PLANE_COLLIDE_DIST:Number = 36; public static const SMOKE_DIST:Number = 48; public static const BLOW_POWER:Number = 0.7; public static const STATE_ENGINES_FAIL:int = 1; public static const EXPLODE_CHAIN_REACTION_DIST:Number = 70; public static const TURN_AMOUNT:Number = 0.5; public static const STATE_EXPLODE:int = 3; public static const STATE_NORMAL:int = 0; public static const STATE_CRASH:int = 2; public static var pool:ManagedPool; public function Plane(_arg1:uint){ PlaneSprite = Plane_PlaneSprite; super(_arg1); sprite = new PlaneSprite(); pos = new Vector2D(0, 0); dir = new Vector2D(0, 0); rippleClip = sprite["ripple"]; planeClip = sprite["thePlane"]; explosionClip = sprite["explosionClip"]; } public function checkSmoke():void{ var _local1:Smoke; var _local2:Vector2D; for each (_local1 in Smoke.pool.activePool) { if (_local1.state == Smoke.STATE_SUCKED){ } else { _local2 = new Vector2D((_local1.pos.x - pos.x), (_local1.pos.y - pos.y)); if (_local2.length() < SMOKE_DIST){ GameScreen.instance.playSoundPanned(("ENGINEDIE" + Math.floor((Math.random() * 2))), pos.x); _local1.suckIntoPlane(this); hitSmoke(); }; }; }; } public function blowToward(_arg1:Number, _arg2:Number):void{ var _local3:Vector2D = new Vector2D((_arg1 - pos.x), (_arg2 - pos.y)); var _local4:Number = _local3.unit(); if (_local4 > Smoke.BLOW_RADIUS){ return; }; var _local5:Number = 1; _local3.multiply((_local5 * BLOW_POWER)); dir.add(_local3.x, _local3.y); } public function init(_arg1:Number, _arg2:Number, _arg3:Number):void{ state = STATE_NORMAL; pos.set(_arg1, _arg2); planeClip.visible = true; rippleClip.visible = false; explosionClip.visible = false; planeClip.alpha = 1; crashingChannel = null; planeClip.gotoAndStop(1); dir.set((Math.sin(_arg3) * INITIAL_SPEED), (-(Math.cos(_arg3)) * INITIAL_SPEED)); sprite.x = _arg1; sprite.y = _arg2; lifetime = 0; crashTime = 0; sprite.scaleX = (sprite.scaleY = 1); shakeAmount = 0; turnAmount = (((Math.random() * TURN_AMOUNT) * 2) - TURN_AMOUNT); Utils.addChild(sprite, GameScreen.instance.gameSprite); } public function hitSmoke():void{ state = STATE_ENGINES_FAIL; shakeAmount = (shakeAmount + 1); if (((!((state == STATE_CRASH))) && ((shakeAmount > 8)))){ planeClip.gotoAndStop(2); state = STATE_CRASH; crashingChannel = SoundManager.playSound("PLANECRASH", false, (((pos.x / 640) * 2) - 1)); }; } public function explosionUpdated(_arg1:Event):void{ if (explosionClip.currentFrame == explosionClip.totalFrames){ explosionClip.removeEventListener(Event.ENTER_FRAME, explosionUpdated); deactivate(); }; } public function rippleUpdated(_arg1:Event):void{ if (rippleClip.currentFrame == rippleClip.totalFrames){ rippleClip.removeEventListener(Event.ENTER_FRAME, rippleUpdated); deactivate(); }; } public function explode():void{ var _local1:Plane; var _local2:Number; if (state == STATE_EXPLODE){ return; }; if (rippleClip.visible){ return; }; state = STATE_EXPLODE; GameScreen.instance.notifyPlaneDowned(); explosionClip.gotoAndPlay(1); explosionClip.visible = true; explosionClip.addEventListener(Event.ENTER_FRAME, explosionUpdated); if (crashingChannel != null){ crashingChannel.stop(); crashingChannel = null; }; GameScreen.instance.playSoundPanned("BOOM", pos.x); for each (_local1 in pool.activePool) { if (_local1 == this){ } else { if (_local1.state == STATE_EXPLODE){ } else { _local2 = Utils.getDistanceBetweenPoints(pos.x, pos.y, _local1.pos.x, _local1.pos.y); if (_local2 < EXPLODE_CHAIN_REACTION_DIST){ _local1.explode(); }; }; }; }; } override public function createInstance(_arg1:uint):PoolObject{ return (new Plane(_arg1)); } override public function deactivate():void{ active = false; pool.notifyDeactivated(this); Utils.removeChild(sprite); } override public function update(_arg1:Number):void{ if (state == STATE_EXPLODE){ planeClip.alpha = (planeClip.alpha - (_arg1 * 3)); }; if (state == STATE_CRASH){ GameScreen.instance.panicOn = true; if (rippleClip.visible == false){ crashTime = (crashTime + _arg1); if (crashTime > CRASH_TIME){ sprite.scaleX = (sprite.scaleX - (_arg1 * 2)); if (sprite.scaleX <= 0.1){ sprite.scaleX = (sprite.scaleY = 0.4); if (crashingChannel != null){ crashingChannel.stop(); crashingChannel = null; }; GameScreen.instance.playSoundPanned("BOOM", pos.x); planeClip.visible = false; rippleClip.visible = true; rippleClip.gotoAndPlay(1); rippleClip.addEventListener(Event.ENTER_FRAME, rippleUpdated); GameScreen.instance.notifyPlaneDowned(); }; sprite.scaleY = sprite.scaleX; } else { checkCollisionsWithOtherPlanes(); }; }; }; if (((planeClip.visible) && ((planeClip.alpha == 1)))){ pos.addVector(dir); }; var _local2:int; var _local3:int; if (((((!((state == STATE_NORMAL))) && (!((state == STATE_EXPLODE))))) && ((rippleClip.visible == false)))){ _local2 = (_local2 + (((Math.random() * shakeAmount) * 0.5) - (shakeAmount * 0.25))); _local3 = (_local3 + (((Math.random() * shakeAmount) * 0.5) - (shakeAmount * 0.25))); }; sprite.x = (pos.x + _local2); sprite.y = (pos.y + _local3); var _local4:Vector2D = dir.getUnitNormal(); _local4.multiply((turnAmount * _arg1)); dir.addVector(_local4); sprite.rotation = ((Utils.getAngle(dir.x, dir.y) * 360) / Utils.RAD360); lifetime = (lifetime + _arg1); if (lifetime > 30){ deactivate(); }; } public function checkCollisionsWithOtherPlanes():void{ var _local1:Plane; var _local2:Number; for each (_local1 in pool.activePool) { if (_local1 == this){ } else { if (_local1.state == STATE_EXPLODE){ } else { if (_local1.rippleClip.visible){ } else { _local2 = Utils.getDistanceBetweenPoints(pos.x, pos.y, _local1.pos.x, _local1.pos.y); if (_local2 < PLANE_COLLIDE_DIST){ explode(); }; }; }; }; }; } public static function initStart():void{ pool = new ManagedPool("PlanePool", new Plane(0), MAX); } public static function blowAllCrashingToward(_arg1:Number, _arg2:Number):void{ var _local3:Plane; for each (_local3 in pool.activePool) { if (_local3.state == Plane.STATE_CRASH){ _local3.blowToward(_arg1, _arg2); }; }; } public static function checkSmokeAll():void{ var _local1:Plane; for each (_local1 in pool.activePool) { if (((!((_local1.state == Plane.STATE_CRASH))) && (!((_local1.state == Plane.STATE_EXPLODE))))){ _local1.checkSmoke(); }; }; } public static function create(_arg1:int, _arg2:int, _arg3:Number):Plane{ var _local4:Plane = (pool.requestObject() as Plane); _local4.init(_arg1, _arg2, _arg3); return (_local4); } } }//package
Section 28
//Plane_PlaneSprite (Plane_PlaneSprite) package { import flash.display.*; import mx.core.*; public class Plane_PlaneSprite extends SpriteAsset { public var explosionClip:DisplayObject; public var planesDownedText:DisplayObject; public var title:DisplayObject; public var timeText:DisplayObject; public var chainCountText:DisplayObject; public var deathTollText:DisplayObject; public var bestDeathTollText:DisplayObject; public var cone:DisplayObject; public var gameOver:DisplayObject; public var thePlane:DisplayObject; public var ripple:DisplayObject; public var chainClip:DisplayObject; public var chainLostClip:DisplayObject; public var panic:DisplayObject; } }//package
Section 29
//Smoke (Smoke) package { import flesh.*; import flash.display.*; public class Smoke extends PoolObject { public var plane:Plane; public var sprite:Sprite; public var pos:Vector2D; public var dir:Vector2D; public var state:int; public var scale:Number; private var SmokeSprite:Class; public var life:Number; public static const MAX:uint = 250; public static const STATE_SUCKED:int = 1; public static const LIFETIME:Number = 5; public static const MINALPHA:Number = 0.4; public static const INITIAL_SPEED:Number = 0.75; public static const BLOW_POWER:Number = 0.25; public static const MAX_SCALE:Number = 2; public static const STATE_NORMAL:int = 0; public static const SCALE_INCREASE:Number = 0.25; public static const BASE_SCALE:Number = 0.3; public static const BLOW_RADIUS:Number = 800; public static var pool:ManagedPool; public function Smoke(_arg1:uint){ SmokeSprite = Smoke_SmokeSprite; super(_arg1); sprite = new SmokeSprite(); pos = new Vector2D(0, 0); dir = new Vector2D(0, 0); } override public function createInstance(_arg1:uint):PoolObject{ return (new Smoke(_arg1)); } public function blowToward(_arg1:Number, _arg2:Number):void{ var _local3:Vector2D = new Vector2D((_arg1 - pos.x), (_arg2 - pos.y)); var _local4:Number = _local3.unit(); if (_local4 > BLOW_RADIUS){ return; }; var _local5:Number = (1 - (_local4 / BLOW_RADIUS)); _local3.multiply((_local5 * BLOW_POWER)); dir.add(_local3.x, _local3.y); } override public function update(_arg1:Number):void{ var _local2:Number; var _local3:Number; switch (state){ case STATE_SUCKED: _local2 = (plane.pos.x - pos.x); _local3 = (plane.pos.y - pos.y); pos.x = (pos.x + (_local2 * 0.1)); pos.y = (pos.y + (_local3 * 0.1)); sprite.scaleX = (sprite.scaleX - (_arg1 * 2)); sprite.alpha = (1 - sprite.scaleX); sprite.scaleY = sprite.scaleX; if (sprite.scaleX <= 0){ deactivate(); }; break; case STATE_NORMAL: life = (life - _arg1); if (life <= 0){ deactivate(); return; }; pos.addVector(dir); sprite.x = pos.x; sprite.y = pos.y; scale = (scale + (SCALE_INCREASE * _arg1)); if (scale > MAX_SCALE){ scale = MAX_SCALE; }; sprite.scaleX = (sprite.scaleY = scale); if (life > 0.5){ sprite.alpha = (MINALPHA + ((1 - MINALPHA) * (life / LIFETIME))); } else { sprite.alpha = (((MINALPHA * life) / 0.5) + ((1 - MINALPHA) * (life / LIFETIME))); }; sprite.rotation = (sprite.rotation + (100 * _arg1)); break; }; } public function init(_arg1:Number, _arg2:Number, _arg3:Number):void{ pos.set(_arg1, _arg2); dir.set((Math.sin(_arg3) * INITIAL_SPEED), (-(Math.cos(_arg3)) * INITIAL_SPEED)); sprite.alpha = 1; scale = BASE_SCALE; sprite.x = _arg1; sprite.y = _arg2; sprite.rotation = (Math.random() * 360); life = LIFETIME; state = STATE_NORMAL; Utils.addChild(sprite, GameScreen.instance.gameSprite); } public function suckIntoPlane(_arg1:Plane):void{ this.plane = _arg1; state = STATE_SUCKED; } override public function deactivate():void{ active = false; pool.notifyDeactivated(this); Utils.removeChild(sprite); } public static function create(_arg1:int, _arg2:int, _arg3:Number):Smoke{ var _local4:Smoke = (pool.requestObject() as Smoke); _local4.init(_arg1, _arg2, _arg3); return (_local4); } public static function blowAllToward(_arg1:Number, _arg2:Number):void{ var _local3:Smoke; for each (_local3 in pool.activePool) { _local3.blowToward(_arg1, _arg2); }; } public static function initStart():void{ pool = new ManagedPool("SmokePool", new Smoke(0), MAX); } } }//package
Section 30
//Smoke_SmokeSprite (Smoke_SmokeSprite) package { import flash.display.*; import mx.core.*; public class Smoke_SmokeSprite extends SpriteAsset { public var cone:DisplayObject; public var planesDownedText:DisplayObject; public var gameOver:DisplayObject; public var bestDeathTollText:DisplayObject; public var chainClip:DisplayObject; public var chainLostClip:DisplayObject; public var panic:DisplayObject; public var title:DisplayObject; public var timeText:DisplayObject; public var chainCountText:DisplayObject; public var deathTollText:DisplayObject; } }//package
Section 31
//SoundData (SoundData) package { import flesh.*; public class SoundData { private static var Sound0:Class = SoundData_Sound0; private static var Sound2:Class = SoundData_Sound2; private static var Sound4:Class = SoundData_Sound4; private static var Sound6:Class = SoundData_Sound6; private static var Sound3:Class = SoundData_Sound3; private static var Sound5:Class = SoundData_Sound5; private static var Sound7:Class = SoundData_Sound7; private static var Sound1:Class = SoundData_Sound1; private static var Sound8:Class = SoundData_Sound8; private static var Sound9:Class = SoundData_Sound9; public static var SOUND_DATA:Array; public static function initStart():void{ var _local2:XML; var _local3:String; var _local4:int; var _local5:int; var _local6:Number; var _local1:XML = SoundDataXML.XML_DATA; SOUND_DATA = new Array(); for each (_local2 in _local1.children()) { _local3 = Utils.getStringAttributeFromXML(_local2, "id"); _local4 = ((Utils.getStringAttributeFromXML(_local2, "type") == "sfx")) ? FleshSound.FX : FleshSound.MUSIC; _local5 = (Utils.getBooleanAttributeFromXML(_local2, "multiple")) ? FleshSound.MULTIPLE : FleshSound.SINGLETON; _local6 = Utils.getFloatAttributeFromXML(_local2, "volume"); SOUND_DATA.push(_local3); SOUND_DATA.push(_local4); SOUND_DATA.push(_local5); SOUND_DATA.push(_local6); }; SoundManager.embedSound(SOUND_DATA, new Sound0()); SoundManager.embedSound(SOUND_DATA, new Sound1()); SoundManager.embedSound(SOUND_DATA, new Sound2()); SoundManager.embedSound(SOUND_DATA, new Sound3()); SoundManager.embedSound(SOUND_DATA, new Sound4()); SoundManager.embedSound(SOUND_DATA, new Sound5()); SoundManager.embedSound(SOUND_DATA, new Sound6()); SoundManager.embedSound(SOUND_DATA, new Sound7()); SoundManager.embedSound(SOUND_DATA, new Sound8()); SoundManager.embedSound(SOUND_DATA, new Sound9()); } } }//package
Section 32
//SoundData_Sound0 (SoundData_Sound0) package { import flash.display.*; import mx.core.*; public class SoundData_Sound0 extends SoundAsset { public var cone:DisplayObject; public var planesDownedText:DisplayObject; public var gameOver:DisplayObject; public var bestDeathTollText:DisplayObject; public var chainClip:DisplayObject; public var chainLostClip:DisplayObject; public var panic:DisplayObject; public var title:DisplayObject; public var timeText:DisplayObject; public var chainCountText:DisplayObject; public var deathTollText:DisplayObject; } }//package
Section 33
//SoundData_Sound1 (SoundData_Sound1) package { import flash.display.*; import mx.core.*; public class SoundData_Sound1 extends SoundAsset { public var cone:DisplayObject; public var planesDownedText:DisplayObject; public var gameOver:DisplayObject; public var bestDeathTollText:DisplayObject; public var chainClip:DisplayObject; public var chainLostClip:DisplayObject; public var panic:DisplayObject; public var title:DisplayObject; public var timeText:DisplayObject; public var chainCountText:DisplayObject; public var deathTollText:DisplayObject; } }//package
Section 34
//SoundData_Sound2 (SoundData_Sound2) package { import flash.display.*; import mx.core.*; public class SoundData_Sound2 extends SoundAsset { public var cone:DisplayObject; public var planesDownedText:DisplayObject; public var gameOver:DisplayObject; public var bestDeathTollText:DisplayObject; public var chainClip:DisplayObject; public var chainLostClip:DisplayObject; public var panic:DisplayObject; public var title:DisplayObject; public var timeText:DisplayObject; public var chainCountText:DisplayObject; public var deathTollText:DisplayObject; } }//package
Section 35
//SoundData_Sound3 (SoundData_Sound3) package { import flash.display.*; import mx.core.*; public class SoundData_Sound3 extends SoundAsset { public var cone:DisplayObject; public var planesDownedText:DisplayObject; public var gameOver:DisplayObject; public var bestDeathTollText:DisplayObject; public var chainClip:DisplayObject; public var chainLostClip:DisplayObject; public var panic:DisplayObject; public var title:DisplayObject; public var timeText:DisplayObject; public var chainCountText:DisplayObject; public var deathTollText:DisplayObject; } }//package
Section 36
//SoundData_Sound4 (SoundData_Sound4) package { import flash.display.*; import mx.core.*; public class SoundData_Sound4 extends SoundAsset { public var cone:DisplayObject; public var planesDownedText:DisplayObject; public var gameOver:DisplayObject; public var bestDeathTollText:DisplayObject; public var chainClip:DisplayObject; public var chainLostClip:DisplayObject; public var panic:DisplayObject; public var title:DisplayObject; public var timeText:DisplayObject; public var chainCountText:DisplayObject; public var deathTollText:DisplayObject; } }//package
Section 37
//SoundData_Sound5 (SoundData_Sound5) package { import flash.display.*; import mx.core.*; public class SoundData_Sound5 extends SoundAsset { public var cone:DisplayObject; public var planesDownedText:DisplayObject; public var gameOver:DisplayObject; public var bestDeathTollText:DisplayObject; public var chainClip:DisplayObject; public var chainLostClip:DisplayObject; public var panic:DisplayObject; public var title:DisplayObject; public var timeText:DisplayObject; public var chainCountText:DisplayObject; public var deathTollText:DisplayObject; } }//package
Section 38
//SoundData_Sound6 (SoundData_Sound6) package { import flash.display.*; import mx.core.*; public class SoundData_Sound6 extends SoundAsset { public var cone:DisplayObject; public var planesDownedText:DisplayObject; public var gameOver:DisplayObject; public var bestDeathTollText:DisplayObject; public var chainClip:DisplayObject; public var chainLostClip:DisplayObject; public var panic:DisplayObject; public var title:DisplayObject; public var timeText:DisplayObject; public var chainCountText:DisplayObject; public var deathTollText:DisplayObject; } }//package
Section 39
//SoundData_Sound7 (SoundData_Sound7) package { import flash.display.*; import mx.core.*; public class SoundData_Sound7 extends SoundAsset { public var cone:DisplayObject; public var planesDownedText:DisplayObject; public var gameOver:DisplayObject; public var bestDeathTollText:DisplayObject; public var chainClip:DisplayObject; public var chainLostClip:DisplayObject; public var panic:DisplayObject; public var title:DisplayObject; public var timeText:DisplayObject; public var chainCountText:DisplayObject; public var deathTollText:DisplayObject; } }//package
Section 40
//SoundData_Sound8 (SoundData_Sound8) package { import flash.display.*; import mx.core.*; public class SoundData_Sound8 extends SoundAsset { public var cone:DisplayObject; public var planesDownedText:DisplayObject; public var gameOver:DisplayObject; public var bestDeathTollText:DisplayObject; public var chainClip:DisplayObject; public var chainLostClip:DisplayObject; public var panic:DisplayObject; public var title:DisplayObject; public var timeText:DisplayObject; public var chainCountText:DisplayObject; public var deathTollText:DisplayObject; } }//package
Section 41
//SoundData_Sound9 (SoundData_Sound9) package { import flash.display.*; import mx.core.*; public class SoundData_Sound9 extends SoundAsset { public var cone:DisplayObject; public var planesDownedText:DisplayObject; public var gameOver:DisplayObject; public var bestDeathTollText:DisplayObject; public var chainClip:DisplayObject; public var chainLostClip:DisplayObject; public var panic:DisplayObject; public var title:DisplayObject; public var timeText:DisplayObject; public var chainCountText:DisplayObject; public var deathTollText:DisplayObject; } }//package
Section 42
//SoundDataXML (SoundDataXML) package { public class SoundDataXML { public static const XML_DATA:XML = <SOUNDS> <SOUND id="BOOM" type="sfx" multiple="true" volume="0.3"/> <SOUND id="EJA0" type="sfx" multiple="true" volume="0.3"/> <SOUND id="EJA1" type="sfx" multiple="true" volume="0.7"/> <SOUND id="EJA2" type="sfx" multiple="true" volume="0.7"/> <SOUND id="EJA3" type="sfx" multiple="true" volume="0.7"/> <SOUND id="MUSIC" type="music" multiple="false" volume="0.1"/> <SOUND id="ENGINEDIE0" type="sfx" multiple="true" volume="0.2"/> <SOUND id="ENGINEDIE1" type="sfx" multiple="true" volume="0.2"/> <SOUND id="PLANELOOP" type="sfx" multiple="true" volume="0.7"/> <SOUND id="PLANECRASH" type="sfx" multiple="true" volume="0.2"/> </SOUNDS> ; } }//package

Library Items

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"chainLostClip"Symbol 39 MovieClip {GameScreen} [gameScreen] Frame 1Symbol 33 MovieClip
"title"Symbol 39 MovieClip {GameScreen} [gameScreen] Frame 1Symbol 38 MovieClip
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"ripple"Symbol 88 MovieClip {Plane_PlaneSprite} [plane] Frame 1Symbol 46 MovieClip
"explosionClip"Symbol 88 MovieClip {Plane_PlaneSprite} [plane] Frame 1Symbol 87 MovieClip

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Labels

"Eyja"Frame 1




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Created: 21/3 -2019 21:38:24 Last modified: 21/3 -2019 21:38:24 Server time: 22/12 -2024 06:16:55