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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5120

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Zomgies.swf

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Flash #99595

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LongAnimals

(C) 2009 Jimp and LongAnimals

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ActionScript [AS3]

Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2CircleDef extends b2ShapeDef { public var localPosition:b2Vec2; public var radius:Number; public function b2CircleDef(){ localPosition = new b2Vec2(0, 0); super(); type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleShape extends b2Shape { public var m_radius:Number; public var m_localPosition:b2Vec2; public function b2CircleShape(_arg1:b2ShapeDef){ var _local2:b2CircleDef; m_localPosition = new b2Vec2(); super(_arg1); _local2 = (_arg1 as b2CircleDef); m_type = e_circleShape; m_localPosition.SetV(_local2.localPosition); m_radius = _local2.radius; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg1.R; _local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _local4 = (_arg2.x - _local4); _local5 = (_arg2.y - _local5); return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius))); } public function GetLocalPosition():b2Vec2{ return (m_localPosition); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):int{ var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg1.R; _local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y))); _local8 = (_arg1.position.y + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y))); _local9 = (_arg4.p1.x - _local7); _local10 = (_arg4.p1.y - _local8); _local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius)); if (_local11 < 0){ _arg2[0] = 0; return (e_startsInsideCollide); }; _local12 = (_arg4.p2.x - _arg4.p1.x); _local13 = (_arg4.p2.y - _arg4.p1.y); _local14 = ((_local9 * _local12) + (_local10 * _local13)); _local15 = ((_local12 * _local12) + (_local13 * _local13)); _local16 = ((_local14 * _local14) - (_local15 * _local11)); if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){ return (e_missCollide); }; _local17 = -((_local14 + Math.sqrt(_local16))); if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){ _local17 = (_local17 / _local15); _arg2[0] = _local17; _arg3.x = (_local9 + (_local17 * _local12)); _arg3.y = (_local10 + (_local17 * _local13)); _arg3.Normalize(); return (e_hitCollide); }; return (e_missCollide); } override public function ComputeMass(_arg1:b2MassData):void{ _arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius); _arg1.center.SetV(m_localPosition); _arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y)))); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = _arg2.R; _local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _local4 = _arg3.R; _local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius)); _arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius)); } public function GetRadius():Number{ return (m_radius); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:Number; var _local3:Number; _local2 = (m_localPosition.x - _arg1.x); _local3 = (m_localPosition.y - _arg1.y); _local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg2.R; _local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius)); _arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius)); } } }//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData) package Box2D.Collision.Shapes { public class b2FilterData { public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public var categoryBits:uint;// = 1 public function b2FilterData(){ categoryBits = 1; maskBits = 0xFFFF; groupIndex = 0; super(); } public function Copy():b2FilterData{ var _local1:b2FilterData; _local1 = new b2FilterData(); _local1.categoryBits = categoryBits; _local1.maskBits = maskBits; _local1.groupIndex = groupIndex; return (_local1); } } }//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ mass = 0; center = new b2Vec2(0, 0); I = 0; super(); } } }//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonDef extends b2ShapeDef { public var vertexCount:int; public var vertices:Array; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonDef(){ var _local1:int; vertices = new Array(b2Settings.b2_maxPolygonVertices); super(); type = b2Shape.e_polygonShape; vertexCount = 0; _local1 = 0; while (_local1 < b2Settings.b2_maxPolygonVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{ var _local5:b2Vec2; var _local6:b2Mat22; var _local7:int; vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); if (_arg3){ _local5 = _arg3; _local6 = s_mat; _local6.Set(_arg4); _local7 = 0; while (_local7 < vertexCount) { _arg3 = vertices[_local7]; _arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y))); _arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y))); _arg3.x = _arg1; _local7++; }; }; } public function SetAsBox(_arg1:Number, _arg2:Number):void{ vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); } } }//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PolygonShape extends b2Shape { public var m_vertices:Array; public var m_normals:Array; private var s_supportVec:b2Vec2; public var m_obb:b2OBB; public var m_coreVertices:Array; public var m_centroid:b2Vec2; public var m_vertexCount:int; private static var s_computeMat:b2Mat22 = new b2Mat22(); private static var s_sweptAABB1:b2AABB = new b2AABB(); private static var s_sweptAABB2:b2AABB = new b2AABB(); public function b2PolygonShape(_arg1:b2ShapeDef){ var _local2:b2PolygonDef; var _local3:int; var _local4:int; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; s_supportVec = new b2Vec2(); m_obb = new b2OBB(); m_vertices = new Array(b2Settings.b2_maxPolygonVertices); m_normals = new Array(b2Settings.b2_maxPolygonVertices); m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices); super(_arg1); m_type = e_polygonShape; _local2 = (_arg1 as b2PolygonDef); m_vertexCount = _local2.vertexCount; _local4 = _local3; _local5 = _local3; _local3 = 0; while (_local3 < m_vertexCount) { m_vertices[_local3] = _local2.vertices[_local3].Copy(); _local3++; }; _local3 = 0; while (_local3 < m_vertexCount) { _local4 = _local3; _local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0; _local6 = (m_vertices[_local5].x - m_vertices[_local4].x); _local7 = (m_vertices[_local5].y - m_vertices[_local4].y); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8)); _local3++; }; m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount); ComputeOBB(m_obb, m_vertices, m_vertexCount); _local3 = 0; while (_local3 < m_vertexCount) { _local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1); _local5 = _local3; _local9 = m_normals[_local4].x; _local10 = m_normals[_local4].y; _local11 = m_normals[_local5].x; _local12 = m_normals[_local5].y; _local13 = (m_vertices[_local3].x - m_centroid.x); _local14 = (m_vertices[_local3].y - m_centroid.y); _local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop); _local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop); _local17 = (1 / ((_local9 * _local12) - (_local10 * _local11))); m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y)); _local3++; }; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Vec2; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:Number; _local4 = _arg1.R; _local5 = (_arg2.x - _arg1.position.x); _local6 = (_arg2.y - _arg1.position.y); _local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y)); _local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y)); _local9 = 0; while (_local9 < m_vertexCount) { _local3 = m_vertices[_local9]; _local5 = (_local7 - _local3.x); _local6 = (_local8 - _local3.y); _local3 = m_normals[_local9]; _local10 = ((_local3.x * _local5) + (_local3.y * _local6)); if (_local10 > 0){ return (false); }; _local9++; }; return (true); } public function GetCoreVertices():Array{ return (m_coreVertices); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):int{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:Number; var _local21:Number; _local6 = 0; _local7 = _arg5; _local8 = (_arg4.p1.x - _arg1.position.x); _local9 = (_arg4.p1.y - _arg1.position.y); _local10 = _arg1.R; _local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = (_arg4.p2.x - _arg1.position.x); _local9 = (_arg4.p2.y - _arg1.position.y); _local10 = _arg1.R; _local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local18 = -1; _local19 = 0; while (_local19 < m_vertexCount) { _local11 = m_vertices[_local19]; _local8 = (_local11.x - _local12); _local9 = (_local11.y - _local13); _local11 = m_normals[_local19]; _local20 = ((_local11.x * _local8) + (_local11.y * _local9)); _local21 = ((_local11.x * _local16) + (_local11.y * _local17)); if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){ _local6 = (_local20 / _local21); _local18 = _local19; } else { if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){ _local7 = (_local20 / _local21); }; }; if (_local7 < _local6){ return (e_missCollide); }; _local19++; }; if (_local18 >= 0){ _arg2[0] = _local6; _local10 = _arg1.R; _local11 = m_normals[_local18]; _arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); return (e_hitCollide); }; _arg2[0] = 0; return (e_startsInsideCollide); } public function GetCentroid():b2Vec2{ return (m_centroid); } override public function ComputeMass(_arg1:b2MassData):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local2 = 0; _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = (1 / 3); _local9 = 0; while (_local9 < m_vertexCount) { _local10 = m_vertices[_local9]; _local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0]; _local12 = (_local10.x - _local6); _local13 = (_local10.y - _local7); _local14 = (_local11.x - _local6); _local15 = (_local11.y - _local7); _local16 = ((_local12 * _local15) - (_local13 * _local14)); _local17 = (0.5 * _local16); _local4 = (_local4 + _local17); _local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x))); _local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y))); _local18 = _local6; _local19 = _local7; _local20 = _local12; _local21 = _local13; _local22 = _local14; _local23 = _local15; _local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18)); _local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local5 = (_local5 + (_local16 * (_local24 + _local25))); _local9++; }; _arg1.mass = (m_density * _local4); _local2 = (_local2 * (1 / _local4)); _local3 = (_local3 * (1 / _local4)); _arg1.center.Set(_local2, _local3); _arg1.I = (m_density * _local5); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:b2Vec2; var _local5:b2Mat22; var _local6:Number; var _local7:Number; var _local8:int; var _local9:Number; var _local10:int; var _local11:Number; _local5 = _arg1.R; _local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y)); _local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y)); _local8 = 0; _local4 = m_coreVertices[0]; _local9 = ((_local4.x * _local6) + (_local4.y * _local7)); _local10 = 1; while (_local10 < m_vertexCount) { _local4 = m_coreVertices[_local10]; _local11 = ((_local4.x * _local6) + (_local4.y * _local7)); if (_local11 > _local9){ _local8 = _local10; _local9 = _local11; }; _local10++; }; _local5 = _arg1.R; _local4 = m_coreVertices[_local8]; s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y))); s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y))); return (s_supportVec); } public function GetVertexCount():int{ return (m_vertexCount); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2AABB; var _local5:b2AABB; _local4 = s_sweptAABB1; _local5 = s_sweptAABB2; ComputeAABB(_local4, _arg2); ComputeAABB(_local5, _arg3); _arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y); _arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y); } public function GetVertices():Array{ return (m_vertices); } public function GetNormals():Array{ return (m_normals); } public function GetOBB():b2OBB{ return (m_obb); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_coreVertices[0])); } public function Centroid(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_centroid)); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:b2Vec2; var _local3:int; var _local4:Number; var _local5:Number; m_sweepRadius = 0; _local3 = 0; while (_local3 < m_vertexCount) { _local2 = m_coreVertices[_local3]; _local4 = (_local2.x - _arg1.x); _local5 = (_local2.y - _arg1.y); _local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); if (_local4 > m_sweepRadius){ m_sweepRadius = _local4; }; _local3++; }; } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Mat22; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local5 = s_computeMat; _local3 = _arg2.R; _local4 = m_obb.R.col1; _local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local4 = m_obb.R.col2; _local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local5.Abs(); _local6 = _local5; _local4 = m_obb.extents; _local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y)); _local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y)); _local3 = _arg2.R; _local4 = m_obb.center; _local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y))); _local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y))); _arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8)); _arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8)); } public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{ var _local3:b2Vec2; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local3 = new b2Vec2(); _local4 = 0; _local5 = 0; _local6 = 0; _local7 = (1 / 3); _local8 = 0; while (_local8 < _arg2) { _local9 = _arg1[_local8]; _local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0]; _local11 = (_local9.x - _local5); _local12 = (_local9.y - _local6); _local13 = (_local10.x - _local5); _local14 = (_local10.y - _local6); _local15 = ((_local11 * _local14) - (_local12 * _local13)); _local16 = (0.5 * _local15); _local4 = (_local4 + _local16); _local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x))); _local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y))); _local8++; }; _local3.x = (_local3.x * (1 / _local4)); _local3.y = (_local3.y * (1 / _local4)); return (_local3); } public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{ var _local4:int; var _local5:Array; var _local6:Number; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2Mat22; _local5 = new Array((b2Settings.b2_maxPolygonVertices + 1)); _local4 = 0; while (_local4 < _arg3) { _local5[_local4] = _arg2[_local4]; _local4++; }; _local5[_arg3] = _local5[0]; _local6 = Number.MAX_VALUE; _local4 = 1; while (_local4 <= _arg3) { _local7 = _local5[int((_local4 - 1))]; _local8 = (_local5[_local4].x - _local7.x); _local9 = (_local5[_local4].y - _local7.y); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = (_local8 / _local10); _local9 = (_local9 / _local10); _local11 = -(_local9); _local12 = _local8; _local13 = Number.MAX_VALUE; _local14 = Number.MAX_VALUE; _local15 = -(Number.MAX_VALUE); _local16 = -(Number.MAX_VALUE); _local17 = 0; while (_local17 < _arg3) { _local19 = (_local5[_local17].x - _local7.x); _local20 = (_local5[_local17].y - _local7.y); _local21 = ((_local8 * _local19) + (_local9 * _local20)); _local22 = ((_local11 * _local19) + (_local12 * _local20)); if (_local21 < _local13){ _local13 = _local21; }; if (_local22 < _local14){ _local14 = _local22; }; if (_local21 > _local15){ _local15 = _local21; }; if (_local22 > _local16){ _local16 = _local22; }; _local17++; }; _local18 = ((_local15 - _local13) * (_local16 - _local14)); if (_local18 < (0.95 * _local6)){ _local6 = _local18; _arg1.R.col1.x = _local8; _arg1.R.col1.y = _local9; _arg1.R.col2.x = _local11; _arg1.R.col2.y = _local12; _local23 = (0.5 * (_local13 + _local15)); _local24 = (0.5 * (_local14 + _local16)); _local25 = _arg1.R; _arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24))); _arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24))); _arg1.extents.x = (0.5 * (_local15 - _local13)); _arg1.extents.y = (0.5 * (_local16 - _local14)); }; _local4++; }; } } }//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; public class b2Shape { public var m_type:int; public var m_sweepRadius:Number; public var m_density:Number; public var m_filter:b2FilterData; public var m_friction:Number; public var m_next:b2Shape; public var m_restitution:Number; public var m_userData; public var m_isSensor:Boolean; public var m_proxyId:uint; public var m_body:b2Body; public static const e_polygonShape:int = 1; public static const e_hitCollide:int = 1; public static const e_missCollide:int = 0; public static const e_unknownShape:int = -1; public static const e_circleShape:int = 0; public static const e_shapeTypeCount:int = 2; public static const e_startsInsideCollide:int = -1; private static var s_resetAABB:b2AABB = new b2AABB(); private static var s_syncAABB:b2AABB = new b2AABB(); private static var s_proxyAABB:b2AABB = new b2AABB(); public function b2Shape(_arg1:b2ShapeDef){ m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_density = _arg1.density; m_body = null; m_sweepRadius = 0; m_next = null; m_proxyId = b2Pair.b2_nullProxy; m_filter = _arg1.filter.Copy(); m_isSensor = _arg1.isSensor; } public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ return (false); } public function GetSweepRadius():Number{ return (m_sweepRadius); } public function GetNext():b2Shape{ return (m_next); } public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ } public function GetType():int{ return (m_type); } public function GetRestitution():Number{ return (m_restitution); } public function GetFriction():Number{ return (m_friction); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):int{ return (e_missCollide); } public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _arg1.DestroyProxy(m_proxyId); _local3 = s_resetAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetFilterData(_arg1:b2FilterData):void{ m_filter = _arg1.Copy(); } public function GetUserData(){ return (m_userData); } public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{ var _local4:b2AABB; if (m_proxyId == b2Pair.b2_nullProxy){ return (false); }; _local4 = s_syncAABB; ComputeSweptAABB(_local4, _arg2, _arg3); if (_arg1.InRange(_local4)){ _arg1.MoveProxy(m_proxyId, _local4); return (true); }; return (false); } public function ComputeMass(_arg1:b2MassData):void{ } public function IsSensor():Boolean{ return (m_isSensor); } public function DestroyProxy(_arg1:b2BroadPhase):void{ if (m_proxyId != b2Pair.b2_nullProxy){ _arg1.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function UpdateSweepRadius(_arg1:b2Vec2):void{ } public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ } public function GetBody():b2Body{ return (m_body); } public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; _local3 = s_proxyAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public static function Destroy(_arg1:b2Shape, _arg2):void{ } public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1)); case e_polygonShape: return (new b2PolygonShape(_arg1)); default: return (null); }; } } }//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { public class b2ShapeDef { public var isSensor:Boolean;// = false public var density:Number;// = 0 public var type:int;// = -1 public var restitution:Number;// = 0 public var userData;// = null public var filter:b2FilterData; public var friction:Number;// = 0.2 public function b2ShapeDef(){ type = b2Shape.e_unknownShape; userData = null; friction = 0.2; restitution = 0; density = 0; isSensor = false; filter = new b2FilterData(); super(); } } }//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var upperBound:b2Vec2; public var lowerBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number; var _local2:Number; var _local3:Boolean; _local1 = (upperBound.x - lowerBound.x); _local2 = (upperBound.y - lowerBound.y); _local3 = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (_local3); } } }//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var proxyId:uint; public var stabbingCount:uint; public var value:uint; public function Swap(_arg1:b2Bound):void{ var _local2:uint; var _local3:uint; var _local4:uint; _local2 = value; _local3 = proxyId; _local4 = stabbingCount; value = _arg1.value; proxyId = _arg1.proxyId; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxyId = _local3; _arg1.stabbingCount = _local4; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_worldAABB:b2AABB; public var m_bounds:Array; public var m_freeProxy:uint; public var m_quantizationFactor:b2Vec2; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_querySortKeys:Array; public var m_pairManager:b2PairManager; public var m_queryResultCount:int; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = b2Settings.USHRT_MAX; public static const b2_invalid:uint = b2Settings.USHRT_MAX; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local4:Number; var _local5:Number; var _local6:b2Proxy; var _local7:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_querySortKeys = new Array(b2Settings.b2_maxProxies); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; _local3 = 0; while (_local3 < b2Settings.b2_maxProxies) { m_queryResults[_local3] = 0; m_querySortKeys[_local3] = 0; _local3++; }; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies)); _local7 = 0; while (_local7 < (2 * b2Settings.b2_maxProxies)) { m_bounds[_local3][_local7] = new b2Bound(); _local7++; }; _local3++; }; _local4 = (_arg1.upperBound.x - _arg1.lowerBound.x); _local5 = (_arg1.upperBound.y - _arg1.lowerBound.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); _local3 = 0; while (_local3 < (b2Settings.b2_maxProxies - 1)) { _local6 = new b2Proxy(); m_proxyPool[_local3] = _local6; _local6.SetNext((_local3 + 1)); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; _local3++; }; _local6 = new b2Proxy(); m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6; _local6.SetNext(b2Pair.b2_nullProxy); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local4:Array; var _local5:Array; var _local6:uint; var _local7:uint; var _local8:Array; var _local9:Array; var _local10:int; var _local11:int; var _local12:b2Proxy; _local4 = new Array(); _local5 = new Array(); ComputeBounds(_local4, _local5, _arg1); _local8 = [_local6]; _local9 = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); _local10 = 0; _local11 = 0; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_proxyPool[m_queryResults[_local11]]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(_arg1:int):b2Proxy{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){ return (null); }; return (_local2); } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < b2Settings.b2_maxProxies) { (m_proxyPool[_local1] as b2Proxy).timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local8:uint; var _local9:uint; var _local10:b2Bound; var _local11:uint; var _local12:int; var _local13:int; var _local14:b2Proxy; _local8 = BinarySearch(_arg5, _arg6, _arg3); _local9 = BinarySearch(_arg5, _arg6, _arg4); _local11 = _local8; while (_local11 < _local9) { _local10 = _arg5[_local11]; if (_local10.IsLower()){ IncrementOverlapCount(_local10.proxyId); }; _local11++; }; if (_local8 > 0){ _local12 = (_local8 - 1); _local10 = _arg5[_local12]; _local13 = _local10.stabbingCount; while (_local13) { _local10 = _arg5[_local12]; if (_local10.IsLower()){ _local14 = m_proxyPool[_local10.proxyId]; if (_local8 <= _local14.upperBounds[_arg7]){ IncrementOverlapCount(_local10.proxyId); _local13--; }; }; _local12--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function AddProxyResult(_arg1:uint, _arg2:b2Proxy, _arg3:Number, _arg4:Function):void{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:uint; var _local9:Number; var _local10:uint; _local5 = _arg4(_arg2.userData); if (_local5 < 0){ return; }; _local6 = 0; while ((((_local6 < m_queryResultCount)) && ((m_querySortKeys[_local6] < _local5)))) { _local6++; }; _local7 = _local5; _local8 = _arg1; m_queryResultCount = (m_queryResultCount + 1); if (m_queryResultCount > _arg3){ m_queryResultCount = _arg3; }; while (_local6 < m_queryResultCount) { _local9 = m_querySortKeys[_local6]; _local10 = m_queryResults[_local6]; m_querySortKeys[_local6] = _local7; m_queryResults[_local6] = _local8; _local7 = _local9; _local8 = _local10; _local6++; }; } public function QuerySegment(_arg1:b2Segment, _arg2, _arg3:int, _arg4:Function):int{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:int; var _local10:Number; var _local11:Number; var _local12:Array; var _local13:Array; var _local14:Array; var _local15:int; var _local16:int; var _local17:uint; var _local18:b2Proxy; var _local19:uint; var _local20:uint; var _local21:Array; var _local22:Array; var _local23:Boolean; var _local24:Number; var _local25:Number; var _local26:int; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:uint; _local5 = 1; _local6 = ((_arg1.p2.x - _arg1.p1.x) * m_quantizationFactor.x); _local7 = ((_arg1.p2.y - _arg1.p1.y) * m_quantizationFactor.y); _local8 = ((_local6 < -(Number.MIN_VALUE))) ? -1 : ((_local6 > Number.MIN_VALUE)) ? 1 : 0; _local9 = ((_local7 < -(Number.MIN_VALUE))) ? -1 : ((_local7 > Number.MIN_VALUE)) ? 1 : 0; _local10 = (m_quantizationFactor.x * (_arg1.p1.x - m_worldAABB.lowerBound.x)); _local11 = (m_quantizationFactor.y * (_arg1.p1.y - m_worldAABB.lowerBound.y)); _local12 = new Array(); _local13 = new Array(); _local12[0] = (uint(_local10) & (b2Settings.USHRT_MAX - 1)); _local12[1] = (uint(_local11) & (b2Settings.USHRT_MAX - 1)); _local13[0] = (_local12[0] + 1); _local13[1] = (_local12[1] + 1); _local14 = new Array(); _local21 = [_local19]; _local22 = [_local20]; Query(_local21, _local22, _local12[0], _local13[0], m_bounds[0], (2 * m_proxyCount), 0); if (_local8 >= 0){ _local15 = (_local22[0] - 1); } else { _local15 = _local21[0]; }; Query(_local21, _local22, _local12[1], _local13[1], m_bounds[1], (2 * m_proxyCount), 1); if (_local9 >= 0){ _local16 = (_local22[0] - 1); } else { _local16 = _local21[0]; }; if (_arg4 != null){ _local27 = 0; while (_local27 < m_queryResultCount) { m_querySortKeys[_local27] = _arg4(m_proxyPool[m_queryResults[_local27]].userData); _local27++; }; _local27 = 0; while (_local27 < (m_queryResultCount - 1)) { _local28 = m_querySortKeys[_local27]; _local29 = m_querySortKeys[(_local27 + 1)]; if (((_local28)<0) ? (_local29 >= 0) : (((_local28 > _local29)) && ((_local29 >= 0)))){ m_querySortKeys[(_local27 + 1)] = _local28; m_querySortKeys[_local27] = _local29; _local30 = m_queryResults[(_local27 + 1)]; m_queryResults[(_local27 + 1)] = m_queryResults[_local27]; m_queryResults[_local27] = _local30; --_local27; if (_local27 == -1){ _local27 = 1; }; } else { _local27++; }; }; while ((((m_queryResultCount > 0)) && ((m_querySortKeys[(m_queryResultCount - 1)] < 0)))) { m_queryResultCount--; }; }; _local23 = true; if ((((_local15 < 0)) || ((_local15 >= (m_proxyCount * 2))))){ _local23 = false; }; if ((((_local16 < 0)) || ((_local16 >= (m_proxyCount * 2))))){ _local23 = false; }; if (_local23){ if (_local8 != 0){ if (_local8 > 0){ _local15++; if (_local15 == (m_proxyCount * 2)){ _local23 = false; }; } else { --_local15; if (_local15 < 0){ _local23 = false; }; }; _local24 = ((m_bounds[0][_local15].value - _local10) / _local6); }; if (_local9 != 0){ if (_local9 > 0){ _local16++; if (_local16 == (m_proxyCount * 2)){ _local23 = false; }; } else { --_local16; if (_local16 < 0){ _local23 = false; }; }; _local25 = ((m_bounds[1][_local16].value - _local11) / _local7); }; }; while (_local23) { if ((((_local9 == 0)) || (((!((_local8 == 0))) && ((_local24 < _local25)))))){ if (_local24 > _local5){ break; }; if (((_local8 > 0)) ? m_bounds[0][_local15].IsLower() : m_bounds[0][_local15].IsUpper()){ _local17 = m_bounds[0][_local15].proxyId; _local18 = m_proxyPool[_local17]; if (_local9 >= 0){ if ((((_local18.lowerBounds[1] <= (_local16 - 1))) && ((_local18.upperBounds[1] >= _local16)))){ if (_arg4 != null){ AddProxyResult(_local17, _local18, _arg3, _arg4); } else { m_queryResults[m_queryResultCount] = _local17; m_queryResultCount++; }; }; } else { if ((((_local18.lowerBounds[1] <= _local16)) && ((_local18.upperBounds[1] >= (_local16 + 1))))){ if (_arg4 != null){ AddProxyResult(_local17, _local18, _arg3, _arg4); } else { m_queryResults[m_queryResultCount] = _local17; m_queryResultCount++; }; }; }; }; if (((((((!((_arg4 == null))) && ((m_queryResultCount == _arg3)))) && ((m_queryResultCount > 0)))) && ((_local24 > m_querySortKeys[(m_queryResultCount - 1)])))){ break; }; if (_local8 > 0){ _local15++; if (_local15 == (m_proxyCount * 2)){ break; }; } else { --_local15; if (_local15 < 0){ break; }; }; _local24 = ((m_bounds[0][_local15].value - _local10) / _local6); } else { if (_local25 > _local5){ break; }; if (((_local9 > 0)) ? m_bounds[1][_local16].IsLower() : m_bounds[1][_local16].IsUpper()){ _local17 = m_bounds[1][_local16].proxyId; _local18 = m_proxyPool[_local17]; if (_local8 >= 0){ if ((((_local18.lowerBounds[0] <= (_local15 - 1))) && ((_local18.upperBounds[0] >= _local15)))){ if (_arg4 != null){ AddProxyResult(_local17, _local18, _arg3, _arg4); } else { m_queryResults[m_queryResultCount] = _local17; m_queryResultCount++; }; }; } else { if ((((_local18.lowerBounds[0] <= _local15)) && ((_local18.upperBounds[0] >= (_local15 + 1))))){ if (_arg4 != null){ AddProxyResult(_local17, _local18, _arg3, _arg4); } else { m_queryResults[m_queryResultCount] = _local17; m_queryResultCount++; }; }; }; }; if (((((((!((_arg4 == null))) && ((m_queryResultCount == _arg3)))) && ((m_queryResultCount > 0)))) && ((_local25 > m_querySortKeys[(m_queryResultCount - 1)])))){ break; }; if (_local9 > 0){ _local16++; if (_local16 == (m_proxyCount * 2)){ break; }; } else { --_local16; if (_local16 < 0){ break; }; }; _local25 = ((m_bounds[1][_local16].value - _local11) / _local7); }; }; _local26 = 0; _local27 = 0; while ((((_local27 < m_queryResultCount)) && ((_local26 < _arg3)))) { _local18 = m_proxyPool[m_queryResults[_local27]]; _arg2[_local27] = _local18.userData; _local27++; _local26++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local26); } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local4 = _arg3.lowerBound.x; _local5 = _arg3.lowerBound.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y); _local6 = _arg3.upperBound.x; _local7 = _arg3.upperBound.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1); } public function CreateProxy(_arg1:b2AABB, _arg2):uint{ var _local3:uint; var _local4:b2Proxy; var _local5:uint; var _local6:uint; var _local7:Array; var _local8:Array; var _local9:int; var _local10:int; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:int; var _local18:int; var _local19:b2Bound; var _local20:b2Bound; var _local21:b2Bound; var _local22:int; var _local23:b2Proxy; _local5 = m_freeProxy; _local4 = m_proxyPool[_local5]; m_freeProxy = _local4.GetNext(); _local4.overlapCount = 0; _local4.userData = _arg2; _local6 = (2 * m_proxyCount); _local7 = new Array(); _local8 = new Array(); ComputeBounds(_local7, _local8, _arg1); _local9 = 0; while (_local9 < 2) { _local11 = m_bounds[_local9]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9); _local12 = _local14[0]; _local13 = _local15[0]; _local16 = new Array(); _local18 = (_local6 - _local13); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local13 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local13 + 2); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local16 = new Array(); _local18 = (_local13 - _local12); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local12 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local12 + 1); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local13++; _local19 = _local11[_local12]; _local20 = _local11[_local13]; _local19.value = _local7[_local9]; _local19.proxyId = _local5; _local20.value = _local8[_local9]; _local20.proxyId = _local5; _local21 = _local11[int((_local12 - 1))]; _local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount; _local21 = _local11[int((_local13 - 1))]; _local20.stabbingCount = _local21.stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local21 = _local11[_local3]; _local21.stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local6 + 2)) { _local19 = _local11[_local3]; _local23 = m_proxyPool[_local19.proxyId]; if (_local19.IsLower()){ _local23.lowerBounds[_local9] = _local3; } else { _local23.upperBounds[_local9] = _local3; }; _local3++; }; _local9++; }; m_proxyCount++; _local10 = 0; while (_local10 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]); _local10++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local5); } public function DestroyProxy(_arg1:uint):void{ var _local2:b2Bound; var _local3:b2Bound; var _local4:b2Proxy; var _local5:int; var _local6:int; var _local7:int; var _local8:Array; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:Array; var _local14:int; var _local15:int; var _local16:int; var _local17:uint; var _local18:int; var _local19:b2Proxy; _local4 = m_proxyPool[_arg1]; _local5 = (2 * m_proxyCount); _local6 = 0; while (_local6 < 2) { _local8 = m_bounds[_local6]; _local9 = _local4.lowerBounds[_local6]; _local10 = _local4.upperBounds[_local6]; _local2 = _local8[_local9]; _local11 = _local2.value; _local3 = _local8[_local10]; _local12 = _local3.value; _local13 = new Array(); _local15 = ((_local10 - _local9) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local9 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = _local9; _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local13 = new Array(); _local15 = ((_local5 - _local10) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local10 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = (_local10 - 1); _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = (_local5 - 2); _local17 = _local9; while (_local17 < _local15) { _local2 = _local8[_local17]; _local19 = m_proxyPool[_local2.proxyId]; if (_local2.IsLower()){ _local19.lowerBounds[_local6] = _local17; } else { _local19.upperBounds[_local6] = _local17; }; _local17++; }; _local15 = (_local10 - 1); _local18 = _local9; while (_local18 < _local15) { _local2 = _local8[_local18]; _local2.stabbingCount--; _local18++; }; Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6); _local6++; }; _local7 = 0; while (_local7 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]); _local7++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _local4.userData = null; _local4.overlapCount = b2_invalid; _local4.lowerBounds[0] = b2_invalid; _local4.lowerBounds[1] = b2_invalid; _local4.upperBounds[0] = b2_invalid; _local4.upperBounds[1] = b2_invalid; _local4.SetNext(m_freeProxy); m_freeProxy = _arg1; m_proxyCount--; } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg2.upperBounds[_local3]]; if (_arg1.lowerValues[_local3] > _local5.value){ return (false); }; _local5 = _local4[_arg2.lowerBounds[_local3]]; if (_arg1.upperValues[_local3] < _local5.value){ return (false); }; _local3++; }; return (true); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local5:int; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; _local5 = 0; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } private function IncrementOverlapCount(_arg1:uint):void{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if (_local2.timeStamp < m_timeStamp){ _local2.timeStamp = m_timeStamp; _local2.overlapCount = 1; } else { _local2.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.lowerBound.x; _local3 = _arg1.lowerBound.y; _local2 = (_local2 - m_worldAABB.upperBound.x); _local3 = (_local3 - m_worldAABB.upperBound.y); _local4 = m_worldAABB.lowerBound.x; _local5 = m_worldAABB.lowerBound.y; _local4 = (_local4 - _arg1.upperBound.x); _local5 = (_local5 - _arg1.upperBound.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; var _local6:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg1.lowerBounds[_local3]]; _local6 = _local4[_arg2.upperBounds[_local3]]; if (_local5.value > _local6.value){ return (false); }; _local5 = _local4[_arg1.upperBounds[_local3]]; _local6 = _local4[_arg2.lowerBounds[_local3]]; if (_local5.value < _local6.value){ return (false); }; _local3++; }; return (true); } public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{ var _local3:Array; var _local4:int; var _local5:uint; var _local6:uint; var _local7:b2Bound; var _local8:b2Bound; var _local9:b2Bound; var _local10:uint; var _local11:b2Proxy; var _local12:uint; var _local13:b2Proxy; var _local14:b2BoundValues; var _local15:b2BoundValues; var _local16:Array; var _local17:uint; var _local18:uint; var _local19:uint; var _local20:uint; var _local21:int; var _local22:int; var _local23:uint; var _local24:b2Proxy; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){ return; }; if (_arg2.IsValid() == false){ return; }; _local12 = (2 * m_proxyCount); _local13 = m_proxyPool[_arg1]; _local14 = new b2BoundValues(); ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2); _local15 = new b2BoundValues(); _local5 = 0; while (_local5 < 2) { _local7 = m_bounds[_local5][_local13.lowerBounds[_local5]]; _local15.lowerValues[_local5] = _local7.value; _local7 = m_bounds[_local5][_local13.upperBounds[_local5]]; _local15.upperValues[_local5] = _local7.value; _local5++; }; _local5 = 0; while (_local5 < 2) { _local16 = m_bounds[_local5]; _local17 = _local13.lowerBounds[_local5]; _local18 = _local13.upperBounds[_local5]; _local19 = _local14.lowerValues[_local5]; _local20 = _local14.upperValues[_local5]; _local7 = _local16[_local17]; _local21 = (_local19 - _local7.value); _local7.value = _local19; _local7 = _local16[_local18]; _local22 = (_local20 - _local7.value); _local7.value = _local20; if (_local21 < 0){ _local6 = _local17; while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local8.proxyId]; _local8.stabbingCount++; if (_local8.IsUpper() == true){ if (TestOverlap(_local14, _local24)){ m_pairManager.AddBufferedPair(_arg1, _local23); }; _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; if (_local22 > 0){ _local6 = _local18; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount++; if (_local9.IsLower() == true){ if (TestOverlap(_local14, _local11)){ m_pairManager.AddBufferedPair(_arg1, _local10); }; _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local21 > 0){ _local6 = _local17; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount--; if (_local9.IsUpper()){ if (TestOverlap(_local15, _local11)){ m_pairManager.RemoveBufferedPair(_arg1, _local10); }; _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local22 < 0){ _local6 = _local18; while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local23]; _local8.stabbingCount--; if (_local8.IsLower() == true){ if (TestOverlap(_local15, _local24)){ m_pairManager.RemoveBufferedPair(_arg1, _local23); }; _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; _local5++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local4:int; var _local5:int; var _local6:int; var _local7:b2Bound; _local4 = 0; _local5 = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); _local7 = _arg1[_local6]; if (_local7.value > _arg3){ _local5 = (_local6 - 1); } else { if (_local7.value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:Array; var _local9:int; var _local10:Array; var _local11:b2Mat22; var _local12:b2Vec2; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local6 = _arg1.m_vertexCount; _local7 = _arg1.m_vertices; _local8 = _arg1.m_normals; _local9 = _arg4.m_vertexCount; _local10 = _arg4.m_vertices; _local11 = _arg2.R; _local12 = _local8[_arg3]; _local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)); _local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)); _local11 = _arg5.R; _local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14)); _local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14)); _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local12 = _local10[_local19]; _local25 = ((_local12.x * _local15) + (_local12.y * _local16)); if (_local25 < _local18){ _local18 = _local25; _local17 = _local19; }; _local19++; }; _local12 = _local7[_arg3]; _local11 = _arg2.R; _local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local12 = _local10[_local17]; _local11 = _arg5.R; _local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local22 = (_local22 - _local20); _local23 = (_local23 - _local21); _local24 = ((_local22 * _local13) + (_local23 * _local14)); return (_local24); } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local3 = _arg2.lowerBound; _local4 = _arg1.upperBound; _local5 = (_local3.x - _local4.x); _local6 = (_local3.y - _local4.y); _local3 = _arg1.lowerBound; _local4 = _arg2.upperBound; _local7 = (_local3.x - _local4.x); _local8 = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{ var _local7:int; var _local8:Array; var _local9:int; var _local10:Array; var _local11:Array; var _local12:b2Mat22; var _local13:b2Vec2; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:ClipVertex; var _local21:int; var _local22:int; var _local23:Number; _local7 = _arg2.m_vertexCount; _local8 = _arg2.m_normals; _local9 = _arg5.m_vertexCount; _local10 = _arg5.m_vertices; _local11 = _arg5.m_normals; _local12 = _arg3.R; _local13 = _local8[_arg4]; _local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)); _local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)); _local12 = _arg6.R; _local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15)); _local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15)); _local14 = _local16; _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local13 = _local11[_local19]; _local23 = ((_local14 * _local13.x) + (_local15 * _local13.y)); if (_local23 < _local18){ _local18 = _local23; _local17 = _local19; }; _local19++; }; _local21 = _local17; _local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0; _local20 = _arg1[0]; _local13 = _local10[_local21]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local21; _local20.id.features.incidentVertex = 0; _local20 = _arg1[1]; _local13 = _local10[_local22]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local22; _local20.id.features.incidentVertex = 1; } public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{ var _local6:ClipVertex; var _local7:int; var _local8:Array; var _local9:Number; var _local10:int; var _local11:Array; var _local12:Number; var _local13:b2PolygonShape; var _local14:b2PolygonShape; var _local15:b2XForm; var _local16:b2XForm; var _local17:int; var _local18:uint; var _local19:Number; var _local20:Number; var _local21:Array; var _local22:int; var _local23:Array; var _local24:b2Vec2; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:b2Vec2; var _local28:b2Vec2; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Array; var _local33:Array; var _local34:int; var _local35:int; var _local36:int; var _local37:b2Vec2; var _local38:Number; var _local39:b2ManifoldPoint; _arg1.pointCount = 0; _local7 = 0; _local8 = [_local7]; _local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5); _local7 = _local8[0]; if (_local9 > 0){ return; }; _local10 = 0; _local11 = [_local10]; _local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3); _local10 = _local11[0]; if (_local12 > 0){ return; }; _local15 = new b2XForm(); _local16 = new b2XForm(); _local19 = 0.98; _local20 = 0.001; if (_local12 > ((_local19 * _local9) + _local20)){ _local13 = _arg4; _local14 = _arg2; _local15.Set(_arg5); _local16.Set(_arg3); _local17 = _local10; _local18 = 1; } else { _local13 = _arg2; _local14 = _arg4; _local15.Set(_arg3); _local16.Set(_arg5); _local17 = _local7; _local18 = 0; }; _local21 = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16); _local22 = _local13.m_vertexCount; _local23 = _local13.m_vertices; _local24 = _local23[_local17]; _local25 = _local24.Copy(); if ((_local17 + 1) < _local22){ _local24 = _local23[int((_local17 + 1))]; _local37 = _local24.Copy(); } else { _local24 = _local23[0]; _local37 = _local24.Copy(); }; _local26 = b2Math.SubtractVV(_local37, _local25); _local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25)); _local27.Normalize(); _local28 = b2Math.b2CrossVF(_local27, 1); _local25 = b2Math.b2MulX(_local15, _local25); _local37 = b2Math.b2MulX(_local15, _local37); _local29 = b2Math.b2Dot(_local28, _local25); _local30 = -(b2Math.b2Dot(_local27, _local25)); _local31 = b2Math.b2Dot(_local27, _local37); _local32 = [new ClipVertex(), new ClipVertex()]; _local33 = [new ClipVertex(), new ClipVertex()]; _local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30); if (_local34 < 2){ return; }; _local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31); if (_local34 < 2){ return; }; _arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy(); _local35 = 0; _local36 = 0; while (_local36 < b2Settings.b2_maxManifoldPoints) { _local6 = _local33[_local36]; _local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29); if (_local38 <= 0){ _local39 = _arg1.points[_local35]; _local39.separation = _local38; _local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v); _local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v); _local39.id.key = _local6.id._key; _local39.id.features.flip = _local18; _local35++; }; _local36++; }; _arg1.pointCount = _local35; } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:b2Vec2; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:Number; var _local16:int; var _local17:Number; var _local18:int; var _local19:Number; var _local20:int; var _local21:Number; var _local22:int; var _local23:Number; var _local24:int; var _local25:Number; _local6 = _arg2.m_vertexCount; _local7 = _arg2.m_normals; _local9 = _arg5.R; _local8 = _arg4.m_centroid; _local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))); _local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))); _local9 = _arg3.R; _local8 = _arg2.m_centroid; _local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)))); _local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)))); _local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y)); _local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y)); _local14 = 0; _local15 = -(Number.MAX_VALUE); _local16 = 0; while (_local16 < _local6) { _local8 = _local7[_local16]; _local25 = ((_local8.x * _local12) + (_local8.y * _local13)); if (_local25 > _local15){ _local15 = _local25; _local14 = _local16; }; _local16++; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; _local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1); _local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5); if (_local19 > 0){ return (_local19); }; _local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0; _local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5); if (_local21 > 0){ return (_local21); }; if ((((_local19 > _local17)) && ((_local19 > _local21)))){ _local24 = -1; _local22 = _local18; _local23 = _local19; } else { if (_local21 > _local17){ _local24 = 1; _local22 = _local20; _local23 = _local21; } else { _arg1[0] = _local14; return (_local17); }; }; while (true) { if (_local24 == -1){ _local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1); } else { _local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; if (_local17 > _local23){ _local22 = _local14; _local23 = _local17; } else { break; }; }; _arg1[0] = _local22; return (_local23); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:ClipVertex; var _local6:int; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2Vec2; var _local13:ClipVertex; _local6 = 0; _local5 = _arg2[0]; _local7 = _local5.v; _local5 = _arg2[1]; _local8 = _local5.v; _local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4); _local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4); if (_local9 <= 0){ var _temp1 = _local6; _local6 = (_local6 + 1); var _local14 = _temp1; _arg1[_local14] = _arg2[0]; }; if (_local10 <= 0){ var _temp2 = _local6; _local6 = (_local6 + 1); _local14 = _temp2; _arg1[_local14] = _arg2[1]; }; if ((_local9 * _local10) < 0){ _local11 = (_local9 / (_local9 - _local10)); _local5 = _arg1[_local6]; _local12 = _local5.v; _local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x))); _local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y))); _local5 = _arg1[_local6]; if (_local9 > 0){ _local13 = _arg2[0]; _local5.id = _local13.id; } else { _local13 = _arg2[1]; _local5.id = _local13.id; }; _local6++; }; return (_local6); } public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2ManifoldPoint; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _arg1.pointCount = 0; _local6 = _arg3.R; _local7 = _arg2.m_localPosition; _local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local6 = _arg5.R; _local7 = _arg4.m_localPosition; _local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local14 = ((_local12 * _local12) + (_local13 * _local13)); _local15 = _arg2.m_radius; _local16 = _arg4.m_radius; _local17 = (_local15 + _local16); if (_local14 > (_local17 * _local17)){ return; }; if (_local14 < Number.MIN_VALUE){ _local18 = -(_local17); _arg1.normal.Set(0, 1); } else { _local24 = Math.sqrt(_local14); _local18 = (_local24 - _local17); _local25 = (1 / _local24); _arg1.normal.x = (_local25 * _local12); _arg1.normal.y = (_local25 * _local13); }; _arg1.pointCount = 1; _local19 = _arg1.points[0]; _local19.id.key = 0; _local19.separation = _local18; _local8 = (_local8 + (_local15 * _arg1.normal.x)); _local9 = (_local9 + (_local15 * _arg1.normal.y)); _local10 = (_local10 - (_local16 * _arg1.normal.x)); _local11 = (_local11 - (_local16 * _arg1.normal.y)); _local20 = (0.5 * (_local8 + _local10)); _local21 = (0.5 * (_local9 + _local11)); _local22 = (_local20 - _arg3.position.x); _local23 = (_local21 - _arg3.position.y); _local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y)); _local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y)); _local22 = (_local20 - _arg5.position.x); _local23 = (_local21 - _arg5.position.y); _local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y)); _local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y)); } public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2ManifoldPoint; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:b2Mat22; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:Number; var _local20:Number; var _local21:int; var _local22:Array; var _local23:Array; var _local24:int; var _local25:int; var _local26:int; var _local27:b2Vec2; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; _arg1.pointCount = 0; _local12 = _arg5.R; _local11 = _arg4.m_localPosition; _local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y))); _local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y))); _local7 = (_local13 - _arg3.position.x); _local8 = (_local14 - _arg3.position.y); _local12 = _arg3.R; _local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local18 = 0; _local19 = -(Number.MAX_VALUE); _local20 = _arg4.m_radius; _local21 = _arg2.m_vertexCount; _local22 = _arg2.m_vertices; _local23 = _arg2.m_normals; _local24 = 0; while (_local24 < _local21) { _local11 = _local22[_local24]; _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local11 = _local23[_local24]; _local34 = ((_local11.x * _local7) + (_local11.y * _local8)); if (_local34 > _local20){ return; }; if (_local34 > _local19){ _local19 = _local34; _local18 = _local24; }; _local24++; }; if (_local19 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local11 = _local23[_local18]; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)); _arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)); _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local19 - _local20); return; }; _local25 = _local18; _local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0; _local11 = _local22[_local25]; _local27 = _local22[_local26]; _local28 = (_local27.x - _local11.x); _local29 = (_local27.y - _local11.y); _local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29))); _local28 = (_local28 / _local30); _local29 = (_local29 / _local30); _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local31 = ((_local7 * _local28) + (_local8 * _local29)); _local6 = _arg1.points[0]; if (_local31 <= 0){ _local32 = _local11.x; _local33 = _local11.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local25; } else { if (_local31 >= _local30){ _local32 = _local27.x; _local33 = _local27.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local26; } else { _local32 = ((_local28 * _local31) + _local11.x); _local33 = ((_local29 * _local31) + _local11.y); _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = 0; }; }; _local7 = (_local15 - _local32); _local8 = (_local16 - _local33); _local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); _local7 = (_local7 / _local17); _local8 = (_local8 / _local17); if (_local17 > _local20){ return; }; _arg1.pointCount = 1; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8)); _arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8)); _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local17 - _local20); _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; } } }//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID; _local1 = new b2ContactID(); _local1.key = key; return (_local1); } public function get key():uint{ return (_key); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } } }//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2ContactPoint { public var separation:Number; public var normal:b2Vec2; public var position:b2Vec2; public var restitution:Number; public var shape1:b2Shape; public var shape2:b2Shape; public var id:b2ContactID; public var friction:Number; public var velocity:b2Vec2; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Distance { private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var gPoint:b2Point = new b2Point(); public static var g_GJK_Iterations:int = 0; public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{ var _local4:Number; var _local5:int; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local4 = (100 * Number.MIN_VALUE); _local5 = 0; while (_local5 < _arg3) { _local6 = _arg2[_local5]; _local7 = Math.abs((_arg1.x - _local6.x)); _local8 = Math.abs((_arg1.y - _local6.y)); _local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x)); _local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y)); if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){ return (true); }; _local5++; }; return (false); } public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{ var _local7:b2Vec2; var _local8:Array; var _local9:Array; var _local10:Array; var _local11:int; var _local12:Number; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:int; _local8 = s_p1s; _local9 = s_p2s; _local10 = s_points; _local11 = 0; _arg1.SetV(_arg3.GetFirstVertex(_arg4)); _arg2.SetV(_arg5.GetFirstVertex(_arg6)); _local12 = 0; _local13 = 20; _local14 = 0; while (_local14 < _local13) { _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local17 = _arg3.Support(_arg4, _local15, _local16); _local18 = _arg5.Support(_arg6, -(_local15), -(_local16)); _local12 = ((_local15 * _local15) + (_local16 * _local16)); _local19 = (_local18.x - _local17.x); _local20 = (_local18.y - _local17.y); _local21 = ((_local15 * _local19) + (_local16 * _local20)); if ((_local12 - ((_local15 * _local19) + (_local16 * _local20))) <= (0.01 * _local12)){ if (_local11 == 0){ _arg1.SetV(_local17); _arg2.SetV(_local18); }; g_GJK_Iterations = _local14; return (Math.sqrt(_local12)); }; switch (_local11){ case 0: _local7 = _local8[0]; _local7.SetV(_local17); _local7 = _local9[0]; _local7.SetV(_local18); _local7 = _local10[0]; _local7.x = _local19; _local7.y = _local20; _arg1.SetV(_local8[0]); _arg2.SetV(_local9[0]); _local11++; break; case 1: _local7 = _local8[1]; _local7.SetV(_local17); _local7 = _local9[1]; _local7.SetV(_local18); _local7 = _local10[1]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10); break; case 2: _local7 = _local8[2]; _local7.SetV(_local17); _local7 = _local9[2]; _local7.SetV(_local18); _local7 = _local10[2]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10); break; }; if (_local11 == 3){ g_GJK_Iterations = _local14; return (0); }; _local22 = -(Number.MAX_VALUE); _local23 = 0; while (_local23 < _local11) { _local7 = _local10[_local23]; _local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y))); _local23++; }; if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){ g_GJK_Iterations = _local14; _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local12 = ((_local15 * _local15) + (_local16 * _local16)); return (Math.sqrt(_local12)); }; _local14++; }; g_GJK_Iterations = _local13; return (Math.sqrt(_local12)); } public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local7 = _arg4.R; _local8 = _arg3.m_localPosition; _local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local7 = _arg6.R; _local8 = _arg5.m_localPosition; _local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = ((_local13 * _local13) + (_local14 * _local14)); _local16 = (_arg3.m_radius - b2Settings.b2_toiSlop); _local17 = (_arg5.m_radius - b2Settings.b2_toiSlop); _local18 = (_local16 + _local17); if (_local15 > (_local18 * _local18)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _local20 = (_local19 - _local18); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = (_local11 - (_local17 * _local13)); _arg2.y = (_local12 - (_local17 * _local14)); return (_local20); }; if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); }; _arg1.x = _local9; _arg1.y = _local10; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); } public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:b2Vec2; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg5[2]; _local9 = _arg3[0]; _local10 = _arg3[1]; _local11 = _arg3[2]; _local12 = _arg4[0]; _local13 = _arg4[1]; _local14 = _arg4[2]; _local15 = _local6.x; _local16 = _local6.y; _local17 = _local7.x; _local18 = _local7.y; _local19 = _local8.x; _local20 = _local8.y; _local21 = (_local17 - _local15); _local22 = (_local18 - _local16); _local23 = (_local19 - _local15); _local24 = (_local20 - _local16); _local25 = (_local19 - _local17); _local26 = (_local20 - _local18); _local27 = -(((_local15 * _local21) + (_local16 * _local22))); _local28 = ((_local17 * _local21) + (_local18 * _local22)); _local29 = -(((_local15 * _local23) + (_local16 * _local24))); _local30 = ((_local19 * _local23) + (_local20 * _local24)); _local31 = -(((_local17 * _local25) + (_local18 * _local26))); _local32 = ((_local19 * _local25) + (_local20 * _local26)); if ((((_local30 <= 0)) && ((_local32 <= 0)))){ _arg1.SetV(_local11); _arg2.SetV(_local14); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (1); }; _local33 = ((_local21 * _local24) - (_local22 * _local23)); _local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17))); _local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19))); if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){ _local35 = (_local31 / (_local31 + _local32)); _arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x))); _arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y))); _arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x))); _arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y))); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (2); }; _local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15))); if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){ _local35 = (_local29 / (_local29 + _local30)); _arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x))); _arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y))); _arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x))); _arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y))); _local10.SetV(_local11); _local13.SetV(_local14); _local7.SetV(_local8); return (2); }; _local38 = ((_local36 + _local37) + _local34); _local38 = (1 / _local38); _local39 = (_local36 * _local38); _local40 = (_local37 * _local38); _local41 = ((1 - _local39) - _local40); _arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x)); _arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y)); _arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x)); _arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y)); return (3); } public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:b2Point; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local9 = gPoint; _local8 = _arg5.m_localPosition; _local7 = _arg6.R; _local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity); _local11 = (_arg5.m_radius - b2Settings.b2_toiSlop); if (_local10 > _local11){ _local10 = (_local10 - _local11); _local12 = (_arg2.x - _arg1.x); _local13 = (_arg2.y - _arg1.y); _local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13))); _local12 = (_local12 / _local14); _local13 = (_local13 / _local14); _arg2.x = (_arg2.x - (_local11 * _local12)); _arg2.y = (_arg2.y - (_local11 * _local13)); } else { _local10 = 0; _arg2.x = _arg1.x; _arg2.y = _arg1.y; }; return (_local10); } public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{ var _local7:int; var _local8:int; _local7 = _arg3.m_type; _local8 = _arg5.m_type; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6)); }; return (0); } public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg3[0]; _local9 = _arg3[1]; _local10 = _arg4[0]; _local11 = _arg4[1]; _local12 = -(_local7.x); _local13 = -(_local7.y); _local14 = (_local6.x - _local7.x); _local15 = (_local6.y - _local7.y); _local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15))); _local14 = (_local14 / _local16); _local15 = (_local15 / _local16); _local17 = ((_local12 * _local14) + (_local13 * _local15)); if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){ _arg1.SetV(_local9); _arg2.SetV(_local11); _local8.SetV(_local9); _local10.SetV(_local11); _local6.SetV(_local7); return (1); }; _local17 = (_local17 / _local16); _arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x))); _arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y))); _arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x))); _arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y))); return (2); } } }//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var points:Array; public var pointCount:int;// = 0 public var normal:b2Vec2; public function b2Manifold(){ var _local1:int; pointCount = 0; super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ManifoldPoint(); _local1++; }; normal = new b2Vec2(); } public function Set(_arg1:b2Manifold):void{ var _local2:int; pointCount = _arg1.pointCount; _local2 = 0; while (_local2 < b2Settings.b2_maxManifoldPoints) { (points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]); _local2++; }; normal.SetV(_arg1.normal); } public function Reset():void{ var _local1:int; _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { (points[_local1] as b2ManifoldPoint).Reset(); _local1++; }; normal.SetZero(); pointCount = 0; } } }//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var separation:Number; public var localPoint2:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var localPoint1:b2Vec2; public var id:b2ContactID; public function b2ManifoldPoint(){ localPoint1 = new b2Vec2(); localPoint2 = new b2Vec2(); id = new b2ContactID(); super(); } public function Set(_arg1:b2ManifoldPoint):void{ localPoint1.SetV(_arg1.localPoint1); localPoint2.SetV(_arg1.localPoint2); separation = _arg1.separation; normalImpulse = _arg1.normalImpulse; tangentImpulse = _arg1.tangentImpulse; id.key = _arg1.id.key; } public function Reset():void{ localPoint1.SetZero(); localPoint2.SetZero(); separation = 0; normalImpulse = 0; tangentImpulse = 0; id.key = 0; } } }//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { import Box2D.Common.*; public class b2Pair { public var userData;// = null public var proxyId1:uint; public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = b2Settings.USHRT_MAX; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = b2Settings.USHRT_MAX; public static var b2_tableCapacity:int = b2Settings.b2_maxPairs; public function b2Pair(){ userData = null; super(); } public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(_arg1, _arg2, _arg3):void{ } public function PairAdded(_arg1, _arg2){ return (null); } } }//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_hashTable:Array; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var _local1:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); _local1 = 0; while (_local1 < b2Pair.b2_tableCapacity) { m_hashTable[_local1] = b2Pair.b2_nullPair; _local1++; }; m_pairs = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1] = new b2Pair(); _local1++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairBuffer[_local1] = new b2BufferedPair(); _local1++; }; _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy; m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy; m_pairs[_local1].userData = null; m_pairs[_local1].status = 0; m_pairs[_local1].next = (_local1 + 1); _local1++; }; m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair; m_pairCount = 0; m_pairBufferCount = 0; } private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{ var _local4:b2Pair; var _local5:uint; _local5 = m_hashTable[_arg3]; _local4 = m_pairs[_local5]; while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) { _local5 = _local4.next; _local4 = m_pairs[_local5]; }; if (_local5 == b2Pair.b2_nullPair){ return (null); }; return (_local4); } private function Find(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:uint; if (_arg1 > _arg2){ _local4 = _arg1; _arg1 = _arg2; _arg2 = _local4; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); return (FindHash(_arg1, _arg2, _local3)); } private function ValidateBuffer():void{ } public function Commit():void{ var _local1:b2BufferedPair; var _local2:int; var _local3:int; var _local4:Array; var _local5:b2Pair; var _local6:b2Proxy; var _local7:b2Proxy; _local3 = 0; _local4 = m_broadPhase.m_proxyPool; _local2 = 0; while (_local2 < m_pairBufferCount) { _local1 = m_pairBuffer[_local2]; _local5 = Find(_local1.proxyId1, _local1.proxyId2); _local5.ClearBuffered(); _local6 = _local4[_local5.proxyId1]; _local7 = _local4[_local5.proxyId2]; if (_local5.IsRemoved()){ if (_local5.IsFinal() == true){ m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData); }; _local1 = m_pairBuffer[_local3]; _local1.proxyId1 = _local5.proxyId1; _local1.proxyId2 = _local5.proxyId2; _local3++; } else { if (_local5.IsFinal() == false){ _local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData); _local5.SetFinal(); }; }; _local2++; }; _local2 = 0; while (_local2 < _local3) { _local1 = m_pairBuffer[_local2]; RemovePair(_local1.proxyId1, _local1.proxyId2); _local2++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = Find(_arg1, _arg2); if (_local4 == null){ return; }; if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(_arg1:uint, _arg2:uint){ var _local3:b2Pair; var _local4:uint; var _local5:uint; var _local6:b2Pair; var _local7:uint; var _local8:uint; var _local9:*; if (_arg1 > _arg2){ _local7 = _arg1; _arg1 = _arg2; _arg2 = _local7; }; _local4 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local5 = m_hashTable[_local4]; _local6 = null; while (_local5 != b2Pair.b2_nullPair) { if (Equals(m_pairs[_local5], _arg1, _arg2)){ _local8 = _local5; _local3 = m_pairs[_local5]; if (_local6){ _local6.next = _local3.next; } else { m_hashTable[_local4] = _local3.next; }; _local3 = m_pairs[_local8]; _local9 = _local3.userData; _local3.next = m_freePair; _local3.proxyId1 = b2Pair.b2_nullProxy; _local3.proxyId2 = b2Pair.b2_nullProxy; _local3.userData = null; _local3.status = 0; m_freePair = _local8; m_pairCount--; return (_local9); } else { _local6 = m_pairs[_local5]; _local5 = _local6.next; }; }; return (null); } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = AddPair(_arg1, _arg2); if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:b2Pair; var _local5:uint; var _local6:uint; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local4 = FindHash(_arg1, _arg2, _local3); if (_local4 != null){ return (_local4); }; _local5 = m_freePair; _local4 = m_pairs[_local5]; m_freePair = _local4.next; _local4.proxyId1 = _arg1; _local4.proxyId2 = _arg2; _local4.status = 0; _local4.userData = null; _local4.next = m_hashTable[_local3]; m_hashTable[_local3] = _local5; m_pairCount++; return (_local4); } private function ValidateTable():void{ } public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2)))); } public static function Hash(_arg1:uint, _arg2:uint):uint{ var _local3:uint; _local3 = (((_arg2 << 16) & 4294901760) | _arg1); _local3 = (~(_local3) + ((_local3 << 15) & 4294934528)); _local3 = (_local3 ^ ((_local3 >> 12) & 1048575)); _local3 = (_local3 + ((_local3 << 2) & 4294967292)); _local3 = (_local3 ^ ((_local3 >> 4) & 268435455)); _local3 = (_local3 * 2057); _local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF)); return (_local3); } public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{ return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3)))); } } }//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Point { public var p:b2Vec2; public function b2Point(){ p = new b2Vec2(); super(); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (p); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ return (p); } } }//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var lowerBounds:Array; public var upperBounds:Array; public var userData;// = null public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; userData = null; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(_arg1:uint):void{ lowerBounds[0] = (_arg1 & 0xFFFF); } } }//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Segment { public var p1:b2Vec2; public var p2:b2Vec2; public function b2Segment(){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); } public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{ var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; _local5 = _arg3.p1; _local6 = (_arg3.p2.x - _local5.x); _local7 = (_arg3.p2.y - _local5.y); _local8 = (p2.x - p1.x); _local9 = (p2.y - p1.y); _local10 = _local9; _local11 = -(_local8); _local12 = (100 * Number.MIN_VALUE); _local13 = -(((_local6 * _local10) + (_local7 * _local11))); if (_local13 > _local12){ _local14 = (_local5.x - p1.x); _local15 = (_local5.y - p1.y); _local16 = ((_local14 * _local10) + (_local15 * _local11)); if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){ _local17 = ((-(_local7) * _local15) + (_local7 * _local14)); if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){ _local16 = (_local16 / _local13); _local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local18); _local11 = (_local11 / _local18); _arg1[0] = _local16; _arg2.Set(_local10, _local11); return (true); }; }; }; return (false); } public function ExtendForward(_arg1:b2AABB):void{ var dX:Number; var dY:Number; var greaterthan0:*; var lambda:Number; var aabb = _arg1; dX = (p2.x - p1.x); dY = (p2.y - p1.y); greaterthan0 = function (_arg1){ return ((_arg1 > 0)); }; lambda = Math.min(((dX > 0)) ? ((aabb.upperBound.x - p1.x) / dX) : ((dX < 0)) ? ((aabb.lowerBound.x - p1.x) / dX) : Number.POSITIVE_INFINITY, ((dY > 0)) ? ((aabb.upperBound.y - p1.y) / dY) : ((dY < 0)) ? ((aabb.lowerBound.y - p1.y) / dY) : Number.POSITIVE_INFINITY); p2.x = (p1.x + (dX * lambda)); p2.y = (p1.y + (dY * lambda)); } public function Extend(_arg1:b2AABB):void{ ExtendForward(_arg1); ExtendBackward(_arg1); } public function ExtendBackward(_arg1:b2AABB):void{ var dX:Number; var dY:Number; var greaterthan0:*; var lambda:Number; var aabb = _arg1; dX = (-(p2.x) + p1.x); dY = (-(p2.y) + p1.y); greaterthan0 = function (_arg1){ return ((_arg1 > 0)); }; lambda = Math.min(((dX > 0)) ? ((aabb.upperBound.x - p2.x) / dX) : ((dX < 0)) ? ((aabb.lowerBound.x - p2.x) / dX) : Number.POSITIVE_INFINITY, ((dY > 0)) ? ((aabb.upperBound.y - p2.y) / dY) : ((dY < 0)) ? ((aabb.lowerBound.y - p2.y) / dY) : Number.POSITIVE_INFINITY); p1.x = (p2.x + (dX * lambda)); p1.y = (p2.y + (dY * lambda)); } } }//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2TimeOfImpact { public static var s_xf1:b2XForm = new b2XForm(); public static var s_xf2:b2XForm = new b2XForm(); public static var s_p1:b2Vec2 = new b2Vec2(); public static var s_p2:b2Vec2 = new b2Vec2(); public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:int; var _local20:int; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:b2XForm; var _local27:b2XForm; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; _local7 = _arg1.m_sweepRadius; _local8 = _arg3.m_sweepRadius; _local9 = _arg2.t0; _local10 = (_arg2.c.x - _arg2.c0.x); _local11 = (_arg2.c.y - _arg2.c0.y); _local12 = (_arg4.c.x - _arg4.c0.x); _local13 = (_arg4.c.y - _arg4.c0.y); _local14 = (_arg2.a - _arg2.a0); _local15 = (_arg4.a - _arg4.a0); _local16 = 0; _local17 = s_p1; _local18 = s_p2; _local19 = 20; _local20 = 0; _local21 = 0; _local22 = 0; _local23 = 0; _local24 = 0; while (true) { _local25 = (((1 - _local16) * _local9) + _local16); _local26 = s_xf1; _local27 = s_xf2; _arg2.GetXForm(_local26, _local25); _arg4.GetXForm(_local27, _local25); _local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27); if (_local20 == 0){ if (_local23 > (2 * b2Settings.b2_toiSlop)){ _local24 = (1.5 * b2Settings.b2_toiSlop); } else { _local5 = (0.05 * b2Settings.b2_toiSlop); _local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop)); _local24 = ((_local5 > _local6)) ? _local5 : _local6; }; }; if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){ break; }; _local21 = (_local18.x - _local17.x); _local22 = (_local18.y - _local17.y); _local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22))); _local21 = (_local21 / _local28); _local22 = (_local22 / _local28); _local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8)); if (_local29 == 0){ _local16 = 1; break; }; _local30 = ((_local23 - _local24) / _local29); _local31 = (_local16 + _local30); if ((((_local31 < 0)) || ((1 < _local31)))){ _local16 = 1; break; }; if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){ break; }; _local16 = _local31; _local20++; }; return (_local16); } } }//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var v:b2Vec2; public var id:b2ContactID; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceEdge:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceEdge(_arg1:int):void{ _referenceEdge = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function Set(_arg1:Number):void{ var _local2:Number; var _local3:Number; _local2 = Math.cos(_arg1); _local3 = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = col1.x; _local3 = col2.x; _local4 = col1.y; _local5 = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = col1.x; _local5 = col2.x; _local6 = col1.y; _local7 = col2.y; _local8 = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity); public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = b2MulMV(_arg1.R, _arg2); _local3.x = (_local3.x + _arg1.position.x); _local3.y = (_local3.y + _arg1.position.y); return (_local3); } public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (((_local3 * _local3) + (_local4 * _local4))); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:*; _local3 = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22; _local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; var _local4:Number; _local3 = SubtractVV(_arg2, _arg1.position); _local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y)); _local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y)); _local3.x = _local4; return (_local3); } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2Mat22; _local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); _local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); _local5 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean; _local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = Math.random(); _local3 = (((_arg2 - _arg1) * _local3) + _arg1); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } } }//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { public class b2Sweep { public var localCenter:b2Vec2; public var c:b2Vec2; public var a:Number; public var c0:b2Vec2; public var a0:Number; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function Advance(_arg1:Number):void{ var _local2:Number; if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){ _local2 = ((_arg1 - t0) / (1 - t0)); c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x)); c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y)); a0 = (((1 - _local2) * a0) + (_local2 * a)); t0 = _arg1; }; } public function GetXForm(_arg1:b2XForm, _arg2:Number):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; if ((1 - t0) > Number.MIN_VALUE){ _local4 = ((_arg2 - t0) / (1 - t0)); _arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x)); _arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y)); _local5 = (((1 - _local4) * a0) + (_local4 * a)); _arg1.R.Set(_local5); } else { _arg1.position.SetV(c); _arg1.R.Set(a); }; _local3 = _arg1.R; _arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y))); _arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y))); } } }//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var x:Number; public var y:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function SetZero():void{ x = 0; y = 0; } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function CrossVF(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function MulM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function Normalize():Number{ var _local1:Number; var _local2:Number; _local1 = Math.sqrt(((x * x) + (y * y))); if (_local1 < Number.MIN_VALUE){ return (0); }; _local2 = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function CrossFV(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm) package Box2D.Common.Math { public class b2XForm { public var R:b2Mat22; public var position:b2Vec2; public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (_arg1){ position.SetV(_arg1); R.SetM(_arg2); }; } public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{ position.SetV(_arg1); R.SetM(_arg2); } public function Set(_arg1:b2XForm):void{ position.SetV(_arg1.position); R.SetM(_arg1.R); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } } }//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _g:uint;// = 0 private var _b:uint;// = 0 private var _r:uint;// = 0 public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){ _r = 0; _g = 0; _b = 0; super(); _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function get color():uint{ return (((_r | (_g << 8)) | (_b << 16))); } public function set r(_arg1:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set b(_arg1:Number):void{ _b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set g(_arg1:Number):void{ _g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } } }//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.005; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxProxies:int = 0x0400; public static const b2_maxAngularVelocitySquared:Number = 62500; public static const b2_maxPolygonVertices:int = 16; public static const b2_velocityThreshold:Number = 1; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 8192; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_timeToSleep:Number = 0.5; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularVelocity:Number = 250; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearVelocity:Number = 200; public static const b2_maxLinearCorrection:Number = 0.2; public static const b2_toiSlop:Number = 0.04; public static const b2_maxLinearVelocitySquared:Number = 40000; public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class b2CircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:b2ManifoldPoint; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf); _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ m_manifoldCount = 1; _local8 = m_manifold.points[0]; if (m0.pointCount == 0){ _local8.normalImpulse = 0; _local8.tangentImpulse = 0; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Add(_local7); }; } else { _local4 = m0.points[0]; _local8.normalImpulse = _local4.normalImpulse; _local8.tangentImpulse = _local4.tangentImpulse; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Persist(_local7); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (_arg1))){ _local4 = m0.points[0]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_toi:Number; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactEdge; public var m_node2:b2ContactEdge; public var m_restitution:Number; public var m_flags:uint; public static var e_toiFlag:uint = 8; public static var e_nonSolidFlag:uint = 1; public static var e_slowFlag:uint = 2; public static var e_islandFlag:uint = 4; public static var s_registers:Array; public static var s_initialized:Boolean = false; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactEdge(); m_node2 = new b2ContactEdge(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){ m_flags = (m_flags | e_nonSolidFlag); }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function GetShape1():b2Shape{ return (m_shape1); } public function IsSolid():Boolean{ return (((m_flags & e_nonSolidFlag) == 0)); } public function GetNext():b2Contact{ return (m_next); } public function GetManifolds():Array{ return (null); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function Update(_arg1:b2ContactListener):void{ var _local2:int; var _local3:int; var _local4:b2Body; var _local5:b2Body; _local2 = m_manifoldCount; Evaluate(_arg1); _local3 = m_manifoldCount; _local4 = m_shape1.m_body; _local5 = m_shape2.m_body; if ((((_local3 == 0)) && ((_local2 > 0)))){ _local4.WakeUp(); _local5.WakeUp(); }; if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){ m_flags = (m_flags & ~(e_slowFlag)); } else { m_flags = (m_flags | e_slowFlag); }; } public function Evaluate(_arg1:b2ContactListener):void{ } public static function InitializeRegisters():void{ var _local1:int; var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); _local1 = 0; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); } public static function Destroy(_arg1:b2Contact, _arg2):void{ var _local3:int; var _local4:int; var _local5:b2ContactRegister; var _local6:Function; if (_arg1.m_manifoldCount > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; _local3 = _arg1.m_shape1.m_type; _local4 = _arg1.m_shape2.m_type; _local5 = s_registers[_local3][_local4]; _local6 = _local5.destroyFcn; _local6(_arg1, _arg2); } public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local4:int; var _local5:int; var _local6:b2ContactRegister; var _local7:Function; var _local8:b2Contact; var _local9:int; var _local10:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; _local4 = _arg1.m_type; _local5 = _arg2.m_type; _local6 = s_registers[_local4][_local5]; _local7 = _local6.createFcn; if (_local7 != null){ if (_local6.primary){ return (_local7(_arg1, _arg2, _arg3)); }; _local8 = _local7(_arg2, _arg1, _arg3); _local9 = 0; while (_local9 < _local8.m_manifoldCount) { _local10 = _local8.GetManifolds()[_local9]; _local8.GetManifolds()[_local9].normal = _local10.normal.Negative(); _local9++; }; return (_local8); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var normal:b2Vec2; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ var _local1:int; normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var r2:b2Vec2; public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var equalizedMass:Number; public var tangentMass:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var normalMass:Number; public var velocityBias:Number; public var r1:b2Vec2; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); r1 = new b2Vec2(); r2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var next:b2ContactEdge; public var other:b2Body; public var contact:b2Contact; public var prev:b2ContactEdge; } }//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn:Function; public var destroyFcn:Function; } }//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; public class b2ContactResult { public var normal:b2Vec2; public var position:b2Vec2; public var shape1:b2Shape; public var shape2:b2Shape; public var normalImpulse:Number; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactResult(){ position = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public var m_step:b2TimeStep; public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){ var _local5:b2Contact; var _local6:int; var _local7:b2Vec2; var _local8:b2Mat22; var _local9:int; var _local10:b2Body; var _local11:b2Body; var _local12:int; var _local13:Array; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:int; var _local23:b2Manifold; var _local24:Number; var _local25:Number; var _local26:b2ContactConstraint; var _local27:uint; var _local28:b2ManifoldPoint; var _local29:b2ContactConstraintPoint; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; var _local46:Number; var _local47:Number; m_step = new b2TimeStep(); m_constraints = new Array(); super(); m_step.dt = _arg1.dt; m_step.inv_dt = _arg1.inv_dt; m_step.maxIterations = _arg1.maxIterations; m_allocator = _arg4; m_constraintCount = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; m_constraintCount = (m_constraintCount + _local5.m_manifoldCount); _local6++; }; _local6 = 0; while (_local6 < m_constraintCount) { m_constraints[_local6] = new b2ContactConstraint(); _local6++; }; _local9 = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; _local10 = _local5.m_shape1.m_body; _local11 = _local5.m_shape2.m_body; _local12 = _local5.m_manifoldCount; _local13 = _local5.GetManifolds(); _local14 = _local5.m_friction; _local15 = _local5.m_restitution; _local16 = _local10.m_linearVelocity.x; _local17 = _local10.m_linearVelocity.y; _local18 = _local11.m_linearVelocity.x; _local19 = _local11.m_linearVelocity.y; _local20 = _local10.m_angularVelocity; _local21 = _local11.m_angularVelocity; _local22 = 0; while (_local22 < _local12) { _local23 = _local13[_local22]; _local24 = _local23.normal.x; _local25 = _local23.normal.y; _local26 = m_constraints[_local9]; _local26.body1 = _local10; _local26.body2 = _local11; _local26.manifold = _local23; _local26.normal.x = _local24; _local26.normal.y = _local25; _local26.pointCount = _local23.pointCount; _local26.friction = _local14; _local26.restitution = _local15; _local27 = 0; while (_local27 < _local26.pointCount) { _local28 = _local23.points[_local27]; _local29 = _local26.points[_local27]; _local29.normalImpulse = _local28.normalImpulse; _local29.tangentImpulse = _local28.tangentImpulse; _local29.separation = _local28.separation; _local29.positionImpulse = 0; _local29.localAnchor1.SetV(_local28.localPoint1); _local29.localAnchor2.SetV(_local28.localPoint2); _local8 = _local10.m_xf.R; _local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x); _local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33)); _local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33)); _local32 = _local30; _local29.r1.Set(_local32, _local33); _local8 = _local11.m_xf.R; _local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x); _local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35)); _local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35)); _local34 = _local30; _local29.r2.Set(_local34, _local35); _local36 = ((_local32 * _local32) + (_local33 * _local33)); _local37 = ((_local34 * _local34) + (_local35 * _local35)); _local38 = ((_local32 * _local24) + (_local33 * _local25)); _local39 = ((_local34 * _local24) + (_local35 * _local25)); _local40 = (_local10.m_invMass + _local11.m_invMass); _local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39))))); _local29.normalMass = (1 / _local40); _local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass)); _local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39))))); _local29.equalizedMass = (1 / _local41); _local42 = _local25; _local43 = -(_local24); _local44 = ((_local32 * _local42) + (_local33 * _local43)); _local45 = ((_local34 * _local42) + (_local35 * _local43)); _local46 = (_local10.m_invMass + _local11.m_invMass); _local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45))))); _local29.tangentMass = (1 / _local46); _local29.velocityBias = 0; if (_local29.separation > 0){ _local29.velocityBias = (-60 * _local29.separation); }; _local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33)); _local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32)); _local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31)); if (_local47 < -(b2Settings.b2_velocityThreshold)){ _local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47)); }; _local27++; }; _local9++; _local22++; }; _local6++; }; } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Mat22; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:b2ContactConstraintPoint; var _local21:Number; var _local22:Number; var _local23:b2ContactConstraintPoint; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_invMass; _local10 = _local7.m_invI; _local11 = _local8.m_invMass; _local12 = _local8.m_invI; _local13 = _local6.normal.x; _local14 = _local6.normal.y; _local15 = _local14; _local16 = -(_local13); if (_arg1.warmStarting){ _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local20 = _local6.points[_local18]; _local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio); _local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio); _local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15)); _local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16)); _local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22)); _local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21)))); _local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21)); _local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22)); _local18++; }; } else { _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local23 = _local6.points[_local18]; _local23.normalImpulse = 0; _local23.tangentImpulse = 0; _local18++; }; }; _local5++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:int; var _local20:int; var _local21:b2ContactConstraintPoint; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; _local2 = 0; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_sweep.c; _local10 = _local7.m_sweep.a; _local11 = _local8.m_sweep.c; _local12 = _local8.m_sweep.a; _local13 = (_local7.m_mass * _local7.m_invMass); _local14 = (_local7.m_mass * _local7.m_invI); _local15 = (_local8.m_mass * _local8.m_invMass); _local16 = (_local8.m_mass * _local8.m_invI); _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local6.pointCount; _local20 = 0; while (_local20 < _local19) { _local21 = _local6.points[_local20]; _local3 = _local7.m_xf.R; _local4 = _local7.m_sweep.localCenter; _local22 = (_local21.localAnchor1.x - _local4.x); _local23 = (_local21.localAnchor1.y - _local4.y); _local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23)); _local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23)); _local22 = _local26; _local3 = _local8.m_xf.R; _local4 = _local8.m_sweep.localCenter; _local24 = (_local21.localAnchor2.x - _local4.x); _local25 = (_local21.localAnchor2.y - _local4.y); _local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25)); _local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25)); _local24 = _local26; _local27 = (_local9.x + _local22); _local28 = (_local9.y + _local23); _local29 = (_local11.x + _local24); _local30 = (_local11.y + _local25); _local31 = (_local29 - _local27); _local32 = (_local30 - _local28); _local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation); _local2 = b2Math.b2Min(_local2, _local33); _local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local35 = (-(_local21.equalizedMass) * _local34); _local36 = _local21.positionImpulse; _local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0); _local35 = (_local21.positionImpulse - _local36); _local37 = (_local35 * _local17); _local38 = (_local35 * _local18); _local9.x = (_local9.x - (_local13 * _local37)); _local9.y = (_local9.y - (_local13 * _local38)); _local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37)))); _local7.m_sweep.a = _local10; _local7.SynchronizeTransform(); _local11.x = (_local11.x + (_local15 * _local37)); _local11.y = (_local11.y + (_local15 * _local38)); _local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37)))); _local8.m_sweep.a = _local12; _local8.SynchronizeTransform(); _local20++; }; _local5++; }; return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Mat22; var _local18:b2Vec2; var _local19:int; var _local20:b2ContactConstraint; var _local21:b2Body; var _local22:b2Body; var _local23:Number; var _local24:Number; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:int; var _local38:Number; _local19 = 0; while (_local19 < m_constraintCount) { _local20 = m_constraints[_local19]; _local21 = _local20.body1; _local22 = _local20.body2; _local23 = _local21.m_angularVelocity; _local24 = _local22.m_angularVelocity; _local25 = _local21.m_linearVelocity; _local26 = _local22.m_linearVelocity; _local27 = _local21.m_invMass; _local28 = _local21.m_invI; _local29 = _local22.m_invMass; _local30 = _local22.m_invI; _local31 = _local20.normal.x; _local32 = _local20.normal.y; _local33 = _local32; _local34 = -(_local31); _local35 = _local20.friction; _local37 = _local20.pointCount; _local1 = 0; while (_local1 < _local37) { _local2 = _local20.points[_local1]; _local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y)); _local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x)); _local9 = ((_local7 * _local31) + (_local8 * _local32)); _local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias)); _local10 = ((_local7 * _local33) + (_local8 * _local34)); _local12 = (_local2.tangentMass * -(_local10)); _local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0); _local11 = (_local13 - _local2.normalImpulse); _local38 = (_local35 * _local2.normalImpulse); _local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38); _local12 = (_local14 - _local2.tangentImpulse); _local15 = ((_local11 * _local31) + (_local12 * _local33)); _local16 = ((_local11 * _local32) + (_local12 * _local34)); _local25.x = (_local25.x - (_local27 * _local15)); _local25.y = (_local25.y - (_local27 * _local16)); _local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15)))); _local26.x = (_local26.x + (_local29 * _local15)); _local26.y = (_local26.y + (_local29 * _local16)); _local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15)))); _local2.normalImpulse = _local13; _local2.tangentImpulse = _local14; _local1++; }; _local21.m_angularVelocity = _local23; _local22.m_angularVelocity = _local24; _local19++; }; } public function FinalizeVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ManifoldPoint; var _local6:b2ContactConstraintPoint; _local1 = 0; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2NullContact extends b2Contact { override public function GetManifolds():Array{ return (null); } override public function Evaluate(_arg1:b2ContactListener):void{ } } }//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local6:b2Body; var _local7:b2Body; var _local8:Array; var _local9:b2ContactPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local6 = m_shape1.m_body; _local7 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf); _local8 = [false, false]; _local9 = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = m_friction; _local9.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class b2PolygonContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifolds = [new b2Manifold()]; super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:int; var _local9:Array; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf); _local9 = [false, false]; _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local8 = 0; while (_local8 < m_manifold.pointCount) { _local10 = m_manifold.points[_local8]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local9[_local13] == true){ } else { _local4 = m0.points[_local13]; if (_local4.id._key == _local12){ _local9[_local13] = true; _local10.normalImpulse = _local4.normalImpulse; _local10.tangentImpulse = _local4.tangentImpulse; _local11 = true; if (_arg1 != null){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Persist(_local7); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Add(_local7); }; _local8++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local8 = 0; while (_local8 < m0.pointCount) { if (_local9[_local8]){ } else { _local4 = m0.points[_local8]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; _local8++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolygonContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_mass:Number; public var m_u:b2Vec2; public var m_impulse:Number; public var m_dampingRatio:Number; public var m_frequencyHz:Number; public var m_localAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_bias:Number; public var m_gamma:Number; public var m_length:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_length = _arg1.length; m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; m_inv_dt = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2(); _local1.SetV(m_u); _local1.Multiply((m_inv_dt * m_impulse)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Mat22; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; if (m_frequencyHz > 0){ return (true); }; _local2 = m_body1; _local3 = m_body2; _local1 = _local2.m_xf.R; _local4 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5)); _local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5)); _local4 = _local6; _local1 = _local3.m_xf.R; _local7 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8)); _local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8)); _local7 = _local6; _local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4); _local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5); _local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); _local9 = (_local9 / _local11); _local10 = (_local10 / _local11); _local12 = (_local11 - m_length); _local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local13 = (-(m_mass) * _local12); m_u.Set(_local9, _local10); _local14 = (_local13 * m_u.x); _local15 = (_local13 * m_u.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14)))); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14)))); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; m_inv_dt = _arg1.inv_dt; _local4 = m_body1; _local5 = m_body2; _local2 = _local4.m_xf.R; _local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6); m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7); _local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local10 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local10)); } else { m_u.SetZero(); }; _local11 = ((_local6 * m_u.y) - (_local7 * m_u.x)); _local12 = ((_local8 * m_u.y) - (_local9 * m_u.x)); _local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12)); m_mass = (1 / _local13); if (m_frequencyHz > 0){ _local14 = (_local10 - m_length); _local15 = ((2 * Math.PI) * m_frequencyHz); _local16 = (((2 * m_mass) * m_dampingRatio) * _local15); _local17 = ((m_mass * _local15) * _local15); m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17)))); m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma); m_mass = (1 / (_local13 + m_gamma)); }; if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); _local18 = (m_impulse * m_u.x); _local19 = (m_impulse * m_u.y); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18)))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18)))); } else { m_impulse = 0; }; } override public function GetReactionTorque():Number{ return (0); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local3 = m_body1; _local4 = m_body2; _local2 = _local3.m_xf.R; _local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; _local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; _local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6)); _local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5)); _local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9)); _local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8)); _local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11))); _local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + _local15); _local16 = (_local15 * m_u.x); _local17 = (_local15 * m_u.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16)))); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17)); _local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); } } }//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2DistanceJointDef extends b2JointDef { public var length:Number; public var dampingRatio:Number; public var frequencyHz:Number; public var localAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public function b2DistanceJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ var _local5:Number; var _local6:Number; body1 = _arg1; body2 = _arg2; localAnchor1.SetV(body1.GetLocalPoint(_arg3)); localAnchor2.SetV(body2.GetLocalPoint(_arg4)); _local5 = (_arg4.x - _arg3.x); _local6 = (_arg4.y - _arg3.y); length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_force:Number; public var m_mass:Number; public var m_prismatic1:b2PrismaticJoint; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_ground2:b2Body; public var m_constant:Number; public var m_revolute1:b2RevoluteJoint; public var m_revolute2:b2RevoluteJoint; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local2:int; var _local3:int; var _local4:Number; var _local5:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); _local2 = _arg1.joint1.m_type; _local3 = _arg1.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_local2 == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local4 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local4 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_local3 == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local5 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local5 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local4 + (m_ratio * _local5)); m_force = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = 0; _local2 = m_body1; _local3 = m_body2; if (m_revolute1){ _local4 = m_revolute1.GetJointAngle(); } else { _local4 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local5 = m_revolute2.GetJointAngle(); } else { _local5 = m_prismatic2.GetJointTranslation(); }; _local6 = (m_constant - (_local4 + (m_ratio * _local5))); _local7 = (-(m_mass) * _local6); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y)); _local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1)); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2)); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((_local1 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; _local2 = m_ground1; _local3 = m_ground2; _local4 = m_body1; _local5 = m_body2; _local14 = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local14 = (_local14 + _local4.m_invI); } else { _local10 = _local2.m_xf.R; _local11 = m_prismatic1.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local4.m_xf.R; _local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear1.Set(-(_local6), -(_local7)); m_J.angular1 = -(_local12); _local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI)); } else { _local10 = _local3.m_xf.R; _local11 = m_prismatic2.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7)); m_J.angular2 = (-(m_ratio) * _local12); _local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12)))); }; m_mass = (1 / _local14); if (_arg1.warmStarting){ _local15 = (_arg1.dt * m_force); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1)); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2)); } else { m_force = 0; }; } override public function GetReactionTorque():Number{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = m_body2.m_xf.R; _local2 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x); _local3 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y); _local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3)); _local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3)); _local2 = _local4; _local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x)))); return (_local4); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = m_body1; _local3 = m_body2; _local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local5 = ((-(_arg1.inv_dt) * m_mass) * _local4); m_force = (m_force + _local5); _local6 = (_arg1.dt * _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint2:b2Joint; public var joint1:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular2:Number; public var angular1:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_body1:b2Body; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_collideConnected:Boolean; public var m_node1:b2JointEdge; public var m_node2:b2JointEdge; public var m_inv_dt:Number; public var m_userData; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointEdge(); m_node2 = new b2JointEdge(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ } public function GetType():int{ return (m_type); } public function GetBody2():b2Body{ return (m_body2); } public function GetNext():b2Joint{ return (m_next); } public function GetReactionTorque():Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce():b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetBody1():b2Body{ return (m_body1); } public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } public function InitPositionConstraints():void{ } public static function Destroy(_arg1:b2Joint, _arg2):void{ } public static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; _local3 = null; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var collideConnected:Boolean; public var body1:b2Body; public var body2:b2Body; public var userData; public var type:int; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var joint:b2Joint; public var other:b2Body; public var next:b2JointEdge; public var prev:b2JointEdge; } }//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { public var m_beta:Number; public var m_mass:b2Mat22; public var m_target:b2Vec2; public var m_impulse:b2Vec2; public var m_localAnchor:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K:b2Mat22; public var m_gamma:Number; public var m_C:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local2:Number; var _local3:Number; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); _local2 = (m_target.x - m_body2.m_xf.position.x); _local3 = (m_target.y - m_body2.m_xf.position.y); _local4 = m_body2.m_xf.R; m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y)); m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); _local5 = m_body2.m_mass; _local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz); _local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6); _local8 = ((_arg1.timeStep * _local5) * (_local6 * _local6)); m_gamma = (1 / (_local7 + _local8)); m_beta = (_local8 / (_local7 + _local8)); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor)); } override public function GetReactionForce():b2Vec2{ return (m_impulse); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local7 = _local2.m_invMass; _local8 = _local2.m_invI; K1.col1.x = _local7; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local7; K2.col1.x = ((_local8 * _local5) * _local5); K2.col2.x = ((-(_local8) * _local4) * _local5); K2.col1.y = ((-(_local8) * _local4) * _local5); K2.col2.y = ((_local8 * _local4) * _local4); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_mass); m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x); m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y); _local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98); _local9 = (_arg1.dt * m_impulse.x); _local10 = (_arg1.dt * m_impulse.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9)))); } override public function GetReactionTorque():Number{ return (0); } public function SetTarget(_arg1:b2Vec2):void{ if (m_body2.IsSleeping()){ m_body2.WakeUp(); }; m_target = _arg1; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7)); _local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7)); _local6 = _local4; _local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7)); _local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6)); _local3 = m_mass; _local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x)); _local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y)); _local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5))); _local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5))); _local12 = m_impulse.x; _local13 = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); _local14 = m_impulse.Length(); if (_local14 > m_maxForce){ m_impulse.Multiply((m_maxForce / _local14)); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local15 = (_arg1.dt * _local10); _local16 = (_arg1.dt * _local11); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); } } }//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var frequencyHz:Number; public var dampingRatio:Number; public var maxForce:Number; public var target:b2Vec2; public var timeStep:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_limitForce:Number; public var m_refAngle:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_torque:Number; public var m_enableLimit:Boolean; public var m_motorForce:Number; public var m_force:Number; public var m_localYAxis1:b2Vec2; public var m_motorMass:Number; public var m_maxMotorForce:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_angularMass:Number; public var m_limitState:int; public var m_linearMass:Number; public var m_upperTranslation:Number; public var m_motorJacobian:b2Jacobian; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_linearJacobian:b2Jacobian; public var m_enableMotor:Boolean; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_localXAxis1.SetV(_arg1.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = _arg1.referenceAngle; m_linearJacobian.SetZero(); m_linearMass = 0; m_force = 0; m_angularMass = 0; m_torque = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function GetJointTranslation():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:b2Vec2; var _local9:Number; _local1 = m_body1; _local2 = m_body2; _local4 = _local1.GetWorldPoint(m_localAnchor1); _local5 = _local2.GetWorldPoint(m_localAnchor2); _local6 = (_local5.x - _local4.x); _local7 = (_local5.y - _local4.y); _local8 = _local1.GetWorldVector(m_localXAxis1); _local9 = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.m_xf.R; _local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y))); _local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y))); _local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y))); _local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y))); return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5)))); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; _local3 = m_body1; _local4 = m_body2; _local5 = _local3.m_invMass; _local6 = _local4.m_invMass; _local7 = _local3.m_invI; _local8 = _local4.m_invI; _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y)); _local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y)); _local23 = ((_local21 * _local19) + (_local22 * _local20)); _local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local24 = (-(m_linearMass) * _local23); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2)); _local25 = b2Math.b2Abs(_local23); _local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle); _local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local27 = (-(m_angularMass) * _local26); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local28 = b2Math.b2Abs(_local26); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y)); _local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y)); _local31 = ((_local29 * _local19) + (_local30 * _local20)); _local32 = 0; if (m_limitState == e_equalLimits){ _local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26)); } else { if (m_limitState == e_atLowerLimit){ _local1 = (_local31 - m_lowerTranslation); _local25 = b2Math.b2Max(_local25, -(_local1)); _local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); } else { if (m_limitState == e_atUpperLimit){ _local1 = (_local31 - m_upperTranslation); _local25 = b2Math.b2Max(_local25, _local1); _local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); }; }; }; _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:b2Vec2; var _local16:b2Vec2; var _local17:b2Vec2; var _local18:Number; var _local19:Number; var _local20:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_xf.R; _local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; _local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; _local9 = (_local1.m_sweep.c.x + _local4); _local10 = (_local1.m_sweep.c.y + _local5); _local11 = (_local2.m_sweep.c.x + _local7); _local12 = (_local2.m_sweep.c.y + _local8); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = _local1.GetWorldVector(m_localXAxis1); _local16 = _local1.m_linearVelocity; _local17 = _local2.m_linearVelocity; _local18 = _local1.m_angularVelocity; _local19 = _local2.m_angularVelocity; _local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; _local4 = _local2.m_xf.R; _local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y)); _local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y)); _local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x); _local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y); m_linearJacobian.linear1.x = -(_local14); m_linearJacobian.linear1.y = -(_local15); m_linearJacobian.linear2.x = _local14; m_linearJacobian.linear2.y = _local15; m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14))); m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14)); m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (_local12 + _local13); if (m_angularMass > Number.MIN_VALUE){ m_angularMass = (1 / m_angularMass); }; if (((m_enableLimit) || (m_enableMotor))){ _local4 = _local2.m_xf.R; _local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y)); _local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(_local18); m_motorJacobian.linear1.y = -(_local19); m_motorJacobian.linear2.x = _local18; m_motorJacobian.linear2.y = _local19; m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18))); m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18)); m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ _local20 = (_local16 - _local6); _local21 = (_local17 - _local7); _local22 = ((_local18 * _local20) + (_local19 * _local21)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local22 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local22 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit == false){ m_limitForce = 0; }; if (_arg1.warmStarting){ _local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x))); _local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y))); _local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x))); _local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y))); _local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1))); _local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28)); } else { m_force = 0; m_torque = 0; m_limitForce = 0; m_motorForce = 0; }; m_limitPositionImpulse = 0; } public function GetMotorForce():Number{ return (m_motorForce); } public function SetMaxMotorForce(_arg1:Number):void{ m_maxMotorForce = _arg1; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } override public function GetReactionTorque():Number{ return (m_torque); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_invMass; _local5 = _local3.m_invMass; _local6 = _local2.m_invI; _local7 = _local3.m_invI; _local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9); m_force = (m_force + _local10); _local11 = (_arg1.dt * _local10); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2)); _local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12); m_torque = (m_torque + _local13); _local14 = (_arg1.dt * _local13); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed); _local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15); _local17 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce); _local16 = (m_motorForce - _local17); _local11 = (_arg1.dt * _local16); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local19); } else { if (m_limitState == e_atLowerLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); } else { if (m_limitState == e_atUpperLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); }; }; }; _local11 = (_arg1.dt * _local19); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; } } }//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PrismaticJointDef extends b2JointDef { public var localAxis1:b2Vec2; public var referenceAngle:Number; public var maxMotorForce:Number; public var motorSpeed:Number; public var upperTranslation:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public var lowerTranslation:Number; public function b2PrismaticJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxis1.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); localAxis1 = body1.GetLocalVector(_arg4); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_ground:b2Body; public var m_maxLength2:Number; public var m_limitForce1:Number; public var m_maxLength1:Number; public var m_limitState1:int; public var m_limitState2:int; public var m_limitPositionImpulse2:Number; public var m_force:Number; public var m_limitPositionImpulse1:Number; public var m_constant:Number; public var m_state:int; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_positionImpulse:Number; public var m_limitMass2:Number; public var m_limitMass1:Number; public var m_pulleyMass:Number; public var m_u1:b2Vec2; public var m_u2:b2Vec2; public var m_limitForce2:Number; public static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_ratio = _arg1.ratio; m_constant = (_arg1.length1 + (m_ratio * _arg1.length2)); m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio)); m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; } public function GetGroundAnchor2():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor2); return (_local1); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = m_u2.Copy(); _local1.Multiply(m_force); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; _local1 = m_body1; _local2 = m_body2; _local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local23 = 0; if (m_state == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u1.Set((_local12 - _local4), (_local13 - _local5)); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; _local18 = ((m_constant - _local16) - (m_ratio * _local17)); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_pulleyMass) * _local18); _local20 = m_positionImpulse; m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19)); _local19 = (m_positionImpulse - _local20); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local14 = ((-(m_ratio) * _local19) * m_u2.x); _local15 = ((-(m_ratio) * _local19) * m_u2.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local1.SynchronizeTransform(); _local2.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); m_u1.Set((_local12 - _local4), (_local13 - _local5)); _local16 = m_u1.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local16)); m_u1.y = (m_u1.y * (1 / _local16)); } else { m_u1.SetZero(); }; _local18 = (m_maxLength1 - _local16); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass1) * _local18); _local21 = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19)); _local19 = (m_limitPositionImpulse1 - _local21); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local1.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local17 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local17)); m_u2.y = (m_u2.y * (1 / _local17)); } else { m_u2.SetZero(); }; _local18 = (m_maxLength2 - _local17); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass2) * _local18); _local21 = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19)); _local19 = (m_limitPositionImpulse2 - _local21); _local14 = (-(_local19) * m_u2.x); _local15 = (-(_local19) * m_u2.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local2.SynchronizeTransform(); }; return ((_local23 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; _local10 = (_local2.m_sweep.c.x + _local5); _local11 = (_local2.m_sweep.c.y + _local6); _local12 = (_local3.m_sweep.c.x + _local8); _local13 = (_local3.m_sweep.c.y + _local9); _local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((_local10 - _local14), (_local11 - _local15)); m_u2.Set((_local12 - _local16), (_local13 - _local17)); _local18 = m_u1.Length(); _local19 = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local18)); } else { m_u1.SetZero(); }; if (_local19 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local19)); } else { m_u2.SetZero(); }; _local20 = ((m_constant - _local18) - (m_ratio * _local19)); if (_local20 > 0){ m_state = e_inactiveLimit; m_force = 0; } else { m_state = e_atUpperLimit; m_positionImpulse = 0; }; if (_local18 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitForce1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (_local19 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitForce2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; _local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x)); _local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x)); m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21)); m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (_arg1.warmStarting){ _local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x); _local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y); _local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x); _local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25)))); } else { m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; }; } override public function GetReactionTorque():Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } public function GetLength2():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body2.GetWorldPoint(m_localAnchor2); _local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; if (m_state == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13)))); _local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18); _local20 = m_force; m_force = b2Math.b2Max(0, (m_force + _local19)); _local19 = (m_force - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x); _local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; if (m_limitState1 == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11))); _local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18); _local20 = m_limitForce1; m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19)); _local19 = (m_limitForce1 - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); }; if (m_limitState2 == e_atUpperLimit){ _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13))); _local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18); _local20 = m_limitForce2; m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19)); _local19 = (m_limitForce2 - _local20); _local16 = ((-(_arg1.dt) * _local19) * m_u2.x); _local17 = ((-(_arg1.dt) * _local19) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; } public function GetLength1():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.GetWorldPoint(m_localAnchor1); _local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetGroundAnchor1():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor1); return (_local1); } } }//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PulleyJointDef extends b2JointDef { public var maxLength2:Number; public var length1:Number; public var length2:Number; public var maxLength1:Number; public var ratio:Number; public var groundAnchor1:b2Vec2; public var groundAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public function b2PulleyJointDef(){ groundAnchor1 = new b2Vec2(); groundAnchor2 = new b2Vec2(); localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchor1.Set(-1, 1); groundAnchor2.Set(1, 1); localAnchor1.Set(-1, 0); localAnchor2.Set(1, 0); length1 = 0; maxLength1 = 0; length2 = 0; maxLength2 = 0; ratio = 1; collideConnected = true; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; body1 = _arg1; body2 = _arg2; groundAnchor1.SetV(_arg3); groundAnchor2.SetV(_arg4); localAnchor1 = body1.GetLocalPoint(_arg5); localAnchor2 = body2.GetLocalPoint(_arg6); _local8 = (_arg5.x - _arg3.x); _local9 = (_arg5.y - _arg3.y); length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local10 = (_arg6.x - _arg4.x); _local11 = (_arg6.y - _arg4.y); length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); ratio = _arg7; _local12 = (length1 + (ratio * length2)); maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_limitForce:Number; public var m_motorForce:Number; public var m_pivotMass:b2Mat22; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_pivotForce:b2Vec2; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_limitPositionImpulse:Number; public var m_maxMotorTorque:Number; public var m_referenceAngle:Number; public var m_lowerAngle:Number; public var m_upperAngle:Number; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_pivotForce = new b2Vec2(); m_pivotMass = new b2Mat22(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_referenceAngle = _arg1.referenceAngle; m_pivotForce.Set(0, 0); m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.maxMotorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperAngle); } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerAngle = _arg1; m_upperAngle = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ return (m_pivotForce); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local3 = m_body1; _local4 = m_body2; _local5 = 0; _local6 = _local3.m_xf.R; _local7 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8)); _local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8)); _local7 = _local9; _local6 = _local4.m_xf.R; _local10 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11)); _local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11)); _local10 = _local9; _local12 = (_local3.m_sweep.c.x + _local7); _local13 = (_local3.m_sweep.c.y + _local8); _local14 = (_local4.m_sweep.c.x + _local10); _local15 = (_local4.m_sweep.c.y + _local11); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17))); _local18 = _local3.m_invMass; _local19 = _local4.m_invMass; _local20 = _local3.m_invI; _local21 = _local4.m_invI; K1.col1.x = (_local18 + _local19); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local18 + _local19); K2.col1.x = ((_local20 * _local8) * _local8); K2.col2.x = ((-(_local20) * _local7) * _local8); K2.col1.y = ((-(_local20) * _local7) * _local8); K2.col2.y = ((_local20 * _local7) * _local7); K3.col1.x = ((_local21 * _local11) * _local11); K3.col2.x = ((-(_local21) * _local10) * _local11); K3.col1.y = ((-(_local21) * _local10) * _local11); K3.col2.y = ((_local21 * _local10) * _local10); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local16), -(_local17)); _local22 = tImpulse.x; _local23 = tImpulse.y; _local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23)); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22)))); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22)))); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local24 = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle); _local26 = 0; if (m_limitState == e_equalLimits){ _local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local24 = b2Math.b2Abs(_local2); } else { if (m_limitState == e_atLowerLimit){ _local2 = (_local25 - m_lowerAngle); _local24 = b2Math.b2Max(0, -(_local2)); _local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); } else { if (m_limitState == e_atUpperLimit){ _local2 = (_local25 - m_upperAngle); _local24 = b2Math.b2Max(0, _local2); _local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); }; }; }; _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function SetMaxMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; K1.col1.x = (_local10 + _local11); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local10 + _local11); K2.col1.x = ((_local12 * _local7) * _local7); K2.col2.x = ((-(_local12) * _local6) * _local7); K2.col1.y = ((-(_local12) * _local6) * _local7); K2.col2.y = ((_local12 * _local6) * _local6); K3.col1.x = ((_local13 * _local9) * _local9); K3.col2.x = ((-(_local13) * _local8) * _local9); K3.col1.y = ((-(_local13) * _local8) * _local9); K3.col2.y = ((_local13 * _local8) * _local8); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_pivotMass); m_motorMass = (1 / (_local12 + _local13)); if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit){ _local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local14 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local14 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; } else { m_limitForce = 0; }; if (_arg1.warmStarting){ _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); } else { m_pivotForce.SetZero(); m_motorForce = 0; m_limitForce = 0; }; m_limitPositionImpulse = 0; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } public function GetMotorTorque():Number{ return (m_motorForce); } override public function GetReactionTorque():Number{ return (m_limitForce); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7)); _local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6)); _local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12))); _local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12))); m_pivotForce.x = (m_pivotForce.x + _local13); m_pivotForce.y = (m_pivotForce.y + _local14); _local15 = (_arg1.dt * _local13); _local16 = (_arg1.dt * _local14); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed); _local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17); _local19 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque); _local18 = (m_motorForce - _local19); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local21); } else { if (m_limitState == e_atLowerLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); } else { if (m_limitState == e_atUpperLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); }; }; }; _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21)); }; } } }//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2RevoluteJointDef extends b2JointDef { public var referenceAngle:Number; public var upperAngle:Number; public var lowerAngle:Number; public var motorSpeed:Number; public var maxMotorTorque:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public function b2RevoluteJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchor1.Set(0, 0); localAnchor2.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; public class b2Body { public var m_next:b2Body; public var m_contactList:b2ContactEdge; public var m_angularVelocity:Number; public var m_shapeList:b2Shape; public var m_force:b2Vec2; public var m_mass:Number; public var m_sweep:b2Sweep; public var m_xf:b2XForm; public var m_torque:Number; public var m_userData; public var m_flags:uint; public var m_world:b2World; public var m_prev:b2Body; public var m_invMass:Number; public var m_type:int; public var m_linearDamping:Number; public var m_angularDamping:Number; public var m_invI:Number; public var m_linearVelocity:b2Vec2; public var m_sleepTime:Number; public var m_shapeCount:int; public var m_jointList:b2JointEdge; public var m_I:Number; public static var e_fixedRotationFlag:uint = 64; public static var e_frozenFlag:uint = 2; public static var e_maxTypes:uint = 3; public static var e_sleepFlag:uint = 8; private static var s_massData:b2MassData = new b2MassData(); public static var e_bulletFlag:uint = 32; public static var e_staticType:uint = 1; public static var e_islandFlag:uint = 4; public static var e_allowSleepFlag:uint = 16; private static var s_xf1:b2XForm = new b2XForm(); public static var e_dynamicType:uint = 2; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ var _local3:b2Mat22; var _local4:b2Vec2; m_xf = new b2XForm(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (_arg1.isBullet){ m_flags = (m_flags | e_bulletFlag); }; if (_arg1.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; m_world = _arg2; m_xf.position.SetV(_arg1.position); m_xf.R.Set(_arg1.angle); m_sweep.localCenter.SetV(_arg1.massData.center); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = _arg1.angle); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_linearDamping = _arg1.linearDamping; m_angularDamping = _arg1.angularDamping; m_force.Set(0, 0); m_torque = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_sleepTime = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; m_userData = _arg1.userData; m_shapeList = null; m_shapeCount = 0; } public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x))))); } public function SetLinearVelocity(_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function ApplyTorque(_arg1:Number):void{ if (IsSleeping()){ WakeUp(); }; m_torque = (m_torque + _arg1); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsDynamic():Boolean{ return ((m_type == e_dynamicType)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function SynchronizeTransform():void{ var _local1:b2Mat22; var _local2:b2Vec2; m_xf.R.Set(m_sweep.a); _local1 = m_xf.R; _local2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y))); m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y))); } public function GetInertia():Number{ return (m_I); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function SetMassFromShapes():void{ var _local1:b2Shape; var _local2:Number; var _local3:Number; var _local4:b2MassData; var _local5:b2Mat22; var _local6:b2Vec2; var _local7:int; if (m_world.m_lock == true){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; _local2 = 0; _local3 = 0; _local4 = s_massData; _local1 = m_shapeList; while (_local1) { _local1.ComputeMass(_local4); m_mass = (m_mass + _local4.mass); _local2 = (_local2 + (_local4.mass * _local4.center.x)); _local3 = (_local3 + (_local4.mass * _local4.center.y)); m_I = (m_I + _local4.I); _local1 = _local1.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); _local2 = (_local2 * m_invMass); _local3 = (_local3 * m_invMass); }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3)))); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_sweep.localCenter.Set(_local2, _local3); _local5 = m_xf.R; _local6 = m_sweep.localCenter; m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)); m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local1 = m_shapeList; while (_local1) { _local1.UpdateSweepRadius(m_sweep.localCenter); _local1 = _local1.m_next; }; _local7 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local7 != m_type){ _local1 = m_shapeList; while (_local1) { _local1.RefilterProxy(m_world.m_broadPhase, m_xf); _local1 = _local1.m_next; }; }; } public function PutToSleep():void{ m_flags = (m_flags | e_sleepFlag); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; } public function GetJointList():b2JointEdge{ return (m_jointList); } public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{ var _local3:b2Shape; var _local4:b2Mat22; var _local5:b2Vec2; var _local6:Boolean; var _local7:Boolean; if (m_world.m_lock == true){ return (true); }; if (IsFrozen()){ return (false); }; m_xf.R.Set(_arg2); m_xf.position.SetV(_arg1); _local4 = m_xf.R; _local5 = m_sweep.localCenter; m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y)); m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = _arg2); _local6 = false; _local3 = m_shapeList; while (_local3) { _local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf); if (_local7 == false){ _local6 = true; break; }; _local3 = _local3.m_next; }; if (_local6 == true){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local3 = m_shapeList; while (_local3) { _local3.DestroyProxy(m_world.m_broadPhase); _local3 = _local3.m_next; }; return (false); }; m_world.m_broadPhase.Commit(); return (true); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulXT(m_xf, _arg1)); } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_force.x = (m_force.x + _arg1.x); m_force.y = (m_force.y + _arg1.y); m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))); } public function SynchronizeShapes():Boolean{ var _local1:b2XForm; var _local2:b2Mat22; var _local3:b2Vec2; var _local4:b2Shape; var _local5:Boolean; _local1 = s_xf1; _local1.R.Set(m_sweep.a0); _local2 = _local1.R; _local3 = m_sweep.localCenter; _local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y))); _local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y))); _local5 = true; _local4 = m_shapeList; while (_local4) { _local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf); if (_local5 == false){ break; }; _local4 = _local4.m_next; }; if (_local5 == false){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local4 = m_shapeList; while (_local4) { _local4.DestroyProxy(m_world.m_broadPhase); _local4 = _local4.m_next; }; return (false); }; return (true); } public function GetAngle():Number{ return (m_sweep.a); } public function GetXForm():b2XForm{ return (m_xf); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)))); } public function GetNext():b2Body{ return (m_next); } public function GetMass():Number{ return (m_mass); } public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x))))); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function SetAngularVelocity(_arg1:Number):void{ m_angularVelocity = _arg1; } public function SetMass(_arg1:b2MassData):void{ var _local2:b2Shape; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; if (m_world.m_lock == true){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; m_sweep.localCenter.SetV(_arg1.center); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local2 = m_shapeList; while (_local2) { _local2.UpdateSweepRadius(m_sweep.localCenter); _local2 = _local2.m_next; }; _local5 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local5 != m_type){ _local2 = m_shapeList; while (_local2) { _local2.RefilterProxy(m_world.m_broadPhase, m_xf); _local2 = _local2.m_next; }; }; } public function IsStatic():Boolean{ return ((m_type == e_staticType)); } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_xf.R, _arg1)); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function Advance(_arg1:Number):void{ m_sweep.Advance(_arg1); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } public function SetBullet(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function CreateShape(_arg1:b2ShapeDef):b2Shape{ var _local2:b2Shape; if (m_world.m_lock == true){ return (null); }; _local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator); _local2.m_next = m_shapeList; m_shapeList = _local2; m_shapeCount++; _local2.m_body = this; _local2.CreateProxy(m_world.m_broadPhase, m_xf); _local2.UpdateSweepRadius(m_sweep.localCenter); return (_local2); } public function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointEdge; _local2 = m_jointList; while (_local2) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } public function DestroyShape(_arg1:b2Shape):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:Boolean; if (m_world.m_lock == true){ return; }; _arg1.DestroyProxy(m_world.m_broadPhase); _local2 = m_shapeList; _local3 = null; _local4 = false; while (_local2 != null) { if (_local2 == _arg1){ if (_local3){ _local3.m_next = _arg1.m_next; } else { m_shapeList = _arg1.m_next; }; _local4 = true; break; }; _local3 = _local2; _local2 = _local2.m_next; }; _arg1.m_body = null; _arg1.m_next = null; m_shapeCount--; b2Shape.Destroy(_arg1, m_world.m_blockAllocator); } public function GetUserData(){ return (m_userData); } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function AllowSleeping(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_xf.R, _arg1)); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (_local3); } public function GetWorld():b2World{ return (m_world); } public function GetPosition():b2Vec2{ return (m_xf.position); } } }//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2BodyDef { public var isSleeping:Boolean; public var position:b2Vec2; public var isBullet:Boolean; public var allowSleep:Boolean; public var userData; public var angularDamping:Number; public var fixedRotation:Boolean; public var angle:Number; public var linearDamping:Number; public var massData:b2MassData; public function b2BodyDef(){ massData = new b2MassData(); position = new b2Vec2(); super(); massData.center.SetZero(); massData.mass = 0; massData.I = 0; userData = null; position.Set(0, 0); angle = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; fixedRotation = false; isBullet = false; } } }//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener) package Box2D.Dynamics { public class b2BoundaryListener { public function Violation(_arg1:b2Body):void{ } } }//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2ContactFilter { public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function RayCollide(_arg1, _arg2:b2Shape):Boolean{ if (!_arg1){ return (true); }; return (ShouldCollide((_arg1 as b2Shape), _arg2)); } public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ var _local3:b2FilterData; var _local4:b2FilterData; var _local5:Boolean; _local3 = _arg1.GetFilterData(); _local4 = _arg2.GetFilterData(); if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){ return ((_local3.groupIndex > 0)); }; _local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0)))); return (_local5); } } }//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactListener { public function Add(_arg1:b2ContactPoint):void{ } public function Remove(_arg1:b2ContactPoint):void{ } public function Persist(_arg1:b2ContactPoint):void{ } public function Result(_arg1:b2ContactResult):void{ } } }//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } override public function PairAdded(_arg1, _arg2){ var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2Contact; _local3 = (_arg1 as b2Shape); _local4 = (_arg2 as b2Shape); _local5 = _local3.m_body; _local6 = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; _local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local3 = _local7.m_shape1; _local4 = _local7.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; _local7.m_node1.contact = _local7; _local7.m_node1.other = _local6; _local7.m_node1.prev = null; _local7.m_node1.next = _local5.m_contactList; if (_local5.m_contactList != null){ _local5.m_contactList.prev = _local7.m_node1; }; _local5.m_contactList = _local7.m_node1; _local7.m_node2.contact = _local7; _local7.m_node2.other = _local5; _local7.m_node2.prev = null; _local7.m_node2.next = _local6.m_contactList; if (_local6.m_contactList != null){ _local6.m_contactList.prev = _local7.m_node2; }; _local6.m_contactList = _local7.m_node2; m_world.m_contactCount++; return (_local7); } override public function PairRemoved(_arg1, _arg2, _arg3):void{ var _local4:b2Contact; if (_arg3 == null){ return; }; _local4 = (_arg3 as b2Contact); if (_local4 == m_nullContact){ return; }; Destroy(_local4); } public function Destroy(_arg1:b2Contact):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:int; var _local5:b2Body; var _local6:b2Body; var _local7:b2Body; var _local8:b2Body; var _local9:Array; var _local10:b2ContactPoint; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2Vec2; var _local16:b2Vec2; _local2 = _arg1.m_shape1; _local3 = _arg1.m_shape2; _local4 = _arg1.m_manifoldCount; if ((((_local4 > 0)) && (m_world.m_contactListener))){ _local7 = _local2.m_body; _local8 = _local3.m_body; _local9 = _arg1.GetManifolds(); _local10 = s_evalCP; _local10.shape1 = _arg1.m_shape1; _local10.shape2 = _arg1.m_shape1; _local10.friction = _arg1.m_friction; _local10.restitution = _arg1.m_restitution; _local11 = 0; while (_local11 < _local4) { _local12 = _local9[_local11]; _local10.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local10.position = _local7.GetWorldPoint(_local14.localPoint1); _local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1); _local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2); _local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y)); _local10.separation = _local14.separation; _local10.id.key = _local14.id._key; m_world.m_contactListener.Remove(_local10); _local13++; }; _local11++; }; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; _local5 = _local2.m_body; _local6 = _local3.m_body; if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local5.m_contactList){ _local5.m_contactList = _arg1.m_node1.next; }; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local6.m_contactList){ _local6.m_contactList = _arg1.m_node2.next; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } public function Collide():void{ var _local1:b2Contact; var _local2:b2Body; var _local3:b2Body; _local1 = m_world.m_contactList; while (_local1) { _local2 = _local1.m_shape1.m_body; _local3 = _local1.m_shape2.m_body; if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){ } else { _local1.Update(m_world.m_contactListener); }; _local1 = _local1.m_next; }; } } }//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import flash.display.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2DebugDraw { public var m_xformScale:Number;// = 1 public var m_fillAlpha:Number;// = 1 public var m_alpha:Number;// = 1 public var m_lineThickness:Number;// = 1 public var m_drawFlags:uint; public var m_sprite:Sprite; public var m_drawScale:Number;// = 1 public static var e_coreShapeBit:uint = 4; public static var e_shapeBit:uint = 1; public static var e_centerOfMassBit:uint = 64; public static var e_aabbBit:uint = 8; public static var e_obbBit:uint = 16; public static var e_pairBit:uint = 32; public static var e_jointBit:uint = 2; public function b2DebugDraw(){ m_drawScale = 1; m_lineThickness = 1; m_alpha = 1; m_fillAlpha = 1; m_xformScale = 1; super(); m_drawFlags = 0; } public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); } public function DrawXForm(_arg1:b2XForm):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale)); } public function ClearFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags & ~(_arg1)); } public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); m_sprite.graphics.endFill(); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale)); } public function SetFlags(_arg1:uint):void{ m_drawFlags = _arg1; } public function AppendFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags | _arg1); } public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale)); } public function GetFlags():uint{ return (m_drawFlags); } public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); } } }//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; public class b2DestructionListener { public function SayGoodbyeJoint(_arg1:b2Joint):void{ } public function SayGoodbyeShape(_arg1:b2Shape):void{ } } }//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Joints.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2Island { public var m_joints:Array; public var m_listener:b2ContactListener; public var m_positionIterationCount:int; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; private static var s_reportCR:b2ContactResult = new b2ContactResult(); public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){ var _local6:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = _arg4; m_listener = _arg5; m_bodies = new Array(_arg1); _local6 = 0; while (_local6 < _arg1) { m_bodies[_local6] = null; _local6++; }; m_contacts = new Array(_arg2); _local6 = 0; while (_local6 < _arg2) { m_contacts[_local6] = null; _local6++; }; m_joints = new Array(_arg3); _local6 = 0; while (_local6 < _arg3) { m_joints[_local6] = null; _local6++; }; m_positionIterationCount = 0; } public function AddBody(_arg1:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function Report(_arg1:Array):void{ var _local2:b2Mat22; var _local3:b2Vec2; var _local4:int; var _local5:b2Contact; var _local6:b2ContactConstraint; var _local7:b2ContactResult; var _local8:b2Body; var _local9:int; var _local10:Array; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2ContactConstraintPoint; if (m_listener == null){ return; }; _local4 = 0; while (_local4 < m_contactCount) { _local5 = m_contacts[_local4]; _local6 = _arg1[_local4]; _local7 = s_reportCR; _local7.shape1 = _local5.m_shape1; _local7.shape2 = _local5.m_shape2; _local8 = _local7.shape1.m_body; _local9 = _local5.m_manifoldCount; _local10 = _local5.GetManifolds(); _local11 = 0; while (_local11 < _local9) { _local12 = _local10[_local11]; _local7.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local15 = _local6.points[_local13]; _local7.position = _local8.GetWorldPoint(_local14.localPoint1); _local7.normalImpulse = _local15.normalImpulse; _local7.tangentImpulse = _local15.tangentImpulse; _local7.id.key = _local14.id.key; m_listener.Result(_local7); _local13++; }; _local11++; }; _local4++; }; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{ var _local5:int; var _local6:b2Body; var _local7:b2Joint; var _local8:b2ContactSolver; var _local9:int; var _local10:Boolean; var _local11:Boolean; var _local12:Boolean; var _local13:Number; var _local14:Number; var _local15:Number; _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x)))); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y)))); _local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque)); _local6.m_force.SetZero(); _local6.m_torque = 0; _local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1)); _local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1)); if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity); }; if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity); } else { _local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity; }; }; }; _local5++; }; _local8 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local8.InitVelocityConstraints(_arg1); _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitVelocityConstraints(_arg1); _local5++; }; _local5 = 0; while (_local5 < _arg1.maxIterations) { _local8.SolveVelocityConstraints(); _local9 = 0; while (_local9 < m_jointCount) { _local7 = m_joints[_local9]; _local7.SolveVelocityConstraints(_arg1); _local9++; }; _local5++; }; _local8.FinalizeVelocityConstraints(); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local5++; }; if (_arg3){ _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitPositionConstraints(); _local5++; }; m_positionIterationCount = 0; while (m_positionIterationCount < _arg1.maxIterations) { _local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local11 = true; _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local12 = _local7.SolvePositionConstraints(); _local11 = ((_local11) && (_local12)); _local5++; }; if (((_local10) && (_local11))){ break; }; m_positionIterationCount++; }; }; Report(_local8.m_constraints); if (_arg4){ _local13 = Number.MAX_VALUE; _local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.m_invMass == 0){ } else { if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){ _local6.m_sleepTime = 0; _local13 = 0; }; if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){ _local6.m_sleepTime = 0; _local13 = 0; } else { _local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt); _local13 = b2Math.b2Min(_local13, _local6.m_sleepTime); }; }; _local5++; }; if (_local13 >= b2Settings.b2_timeToSleep){ _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag); _local6.m_linearVelocity.SetZero(); _local6.m_angularVelocity = 0; _local5++; }; }; }; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:int; var _local3:b2ContactSolver; var _local4:Number; var _local5:b2Body; var _local6:Boolean; _local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local2 = 0; while (_local2 < _arg1.maxIterations) { _local3.SolveVelocityConstraints(); _local2++; }; _local2 = 0; while (_local2 < m_bodyCount) { _local5 = m_bodies[_local2]; if (_local5.IsStatic()){ } else { _local5.m_sweep.c0.SetV(_local5.m_sweep.c); _local5.m_sweep.a0 = _local5.m_sweep.a; _local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y)); _local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity)); _local5.SynchronizeTransform(); }; _local2++; }; _local4 = 0.75; _local2 = 0; while (_local2 < _arg1.maxIterations) { _local6 = _local3.SolvePositionConstraints(_local4); if (_local6){ break; }; _local2++; }; Report(_local3.m_constraints); } } }//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var warmStarting:Boolean; public var positionCorrection:Boolean; public var dt:Number; public var maxIterations:int; public var dtRatio:Number; public var inv_dt:Number; } }//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2World { public var m_inv_dt0:Number; public var m_boundaryListener:b2BoundaryListener; public var m_contactList:b2Contact; public var m_blockAllocator; public var m_contactListener:b2ContactListener; public var m_raycastSegment:b2Segment; public var m_broadPhase:b2BroadPhase; public var m_destructionListener:b2DestructionListener; public var m_jointCount:int; public var m_bodyCount:int; public var m_lock:Boolean; public var m_raycastUserData; public var m_allowSleep:Boolean; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_raycastNormal:b2Vec2; public var m_contactFilter:b2ContactFilter; public var m_bodyList:b2Body; public var m_debugDraw:b2DebugDraw; public var m_stackAllocator; public var m_jointList:b2Joint; public var m_gravity:b2Vec2; public var m_contactManager:b2ContactManager; private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); public static var m_continuousPhysics:Boolean; public static var m_warmStarting:Boolean; private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6); public static var m_positionCorrection:Boolean; private static var s_xf:b2XForm = new b2XForm(); public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ var _local4:b2BodyDef; m_raycastNormal = new b2Vec2(); m_contactManager = new b2ContactManager(); super(); m_destructionListener = null; m_boundaryListener = null; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_positionCorrection = true; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = _arg3; m_gravity = _arg2; m_lock = false; m_inv_dt0 = 0; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); _local4 = new b2BodyDef(); m_groundBody = CreateBody(_local4); } public function DrawJoint(_arg1:b2Joint):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2XForm; var _local5:b2XForm; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2PulleyJoint; var _local12:b2Vec2; var _local13:b2Vec2; _local2 = _arg1.m_body1; _local3 = _arg1.m_body2; _local4 = _local2.m_xf; _local5 = _local3.m_xf; _local6 = _local4.position; _local7 = _local5.position; _local8 = _arg1.GetAnchor1(); _local9 = _arg1.GetAnchor2(); _local10 = s_jointColor; switch (_arg1.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; case b2Joint.e_pulleyJoint: _local11 = (_arg1 as b2PulleyJoint); _local12 = _local11.GetGroundAnchor1(); _local13 = _local11.GetGroundAnchor2(); m_debugDraw.DrawSegment(_local12, _local8, _local10); m_debugDraw.DrawSegment(_local13, _local9, _local10); m_debugDraw.DrawSegment(_local12, _local13, _local10); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; default: if (_local2 != m_groundBody){ m_debugDraw.DrawSegment(_local6, _local8, _local10); }; m_debugDraw.DrawSegment(_local8, _local9, _local10); if (_local3 != m_groundBody){ m_debugDraw.DrawSegment(_local7, _local9, _local10); }; }; } public function Refilter(_arg1:b2Shape):void{ _arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf); } public function SetDebugDraw(_arg1:b2DebugDraw):void{ m_debugDraw = _arg1; } public function SetContinuousPhysics(_arg1:Boolean):void{ m_continuousPhysics = _arg1; } public function GetProxyCount():int{ return (m_broadPhase.m_proxyCount); } public function DrawDebugData():void{ var _local1:uint; var _local2:int; var _local3:b2Body; var _local4:b2Shape; var _local5:b2Joint; var _local6:b2BroadPhase; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2XForm; var _local12:b2AABB; var _local13:b2AABB; var _local14:Array; var _local15:Boolean; var _local16:uint; var _local17:b2Pair; var _local18:b2Proxy; var _local19:b2Proxy; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:b2Proxy; var _local23:b2PolygonShape; var _local24:b2OBB; var _local25:b2Vec2; var _local26:b2Mat22; var _local27:b2Vec2; var _local28:Number; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); _local1 = m_debugDraw.GetFlags(); _local7 = new b2Vec2(); _local8 = new b2Vec2(); _local9 = new b2Vec2(); _local10 = new b2Color(0, 0, 0); _local12 = new b2AABB(); _local13 = new b2AABB(); _local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; if ((_local1 & b2DebugDraw.e_shapeBit)){ _local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local3.IsStatic()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15); } else { if (_local3.IsSleeping()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15); } else { DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15); }; }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_jointBit)){ _local5 = m_jointList; while (_local5) { DrawJoint(_local5); _local5 = _local5.m_next; }; }; if ((_local1 & b2DebugDraw.e_pairBit)){ _local6 = m_broadPhase; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.9, 0.3); _local2 = 0; while (_local2 < b2Pair.b2_tableCapacity) { _local16 = _local6.m_pairManager.m_hashTable[_local2]; while (_local16 != b2Pair.b2_nullPair) { _local17 = _local6.m_pairManager.m_pairs[_local16]; _local18 = _local6.m_proxyPool[_local17.proxyId1]; _local19 = _local6.m_proxyPool[_local17.proxyId2]; _local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value)); _local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value)); _local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value)); _local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value)); _local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value)); _local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value)); _local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value)); _local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value)); _local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x)); _local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y)); _local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x)); _local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y)); m_debugDraw.DrawSegment(_local8, _local9, _local10); _local16 = _local17.next; }; _local2++; }; }; if ((_local1 & b2DebugDraw.e_aabbBit)){ _local6 = m_broadPhase; _local20 = _local6.m_worldAABB.lowerBound; _local21 = _local6.m_worldAABB.upperBound; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.3, 0.9); _local2 = 0; while (_local2 < b2Settings.b2_maxProxies) { _local22 = _local6.m_proxyPool[_local2]; if (_local22.IsValid() == false){ } else { _local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value)); _local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value)); _local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value)); _local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value)); _local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y); _local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y); _local14[2].Set(_local12.upperBound.x, _local12.upperBound.y); _local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y); m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local2++; }; _local14[0].Set(_local20.x, _local20.y); _local14[1].Set(_local21.x, _local20.y); _local14[2].Set(_local21.x, _local21.y); _local14[3].Set(_local20.x, _local21.y); m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9)); }; if ((_local1 & b2DebugDraw.e_obbBit)){ _local10.Set(0.5, 0.3, 0.5); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local4.m_type != b2Shape.e_polygonShape){ } else { _local23 = (_local4 as b2PolygonShape); _local24 = _local23.GetOBB(); _local25 = _local24.extents; _local14[0].Set(-(_local25.x), -(_local25.y)); _local14[1].Set(_local25.x, -(_local25.y)); _local14[2].Set(_local25.x, _local25.y); _local14[3].Set(-(_local25.x), _local25.y); _local2 = 0; while (_local2 < 4) { _local26 = _local24.R; _local27 = _local14[_local2]; _local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local26 = _local11.R; _local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local2++; }; m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_centerOfMassBit)){ _local3 = m_bodyList; while (_local3) { _local11 = s_xf; _local11.R = _local3.m_xf.R; _local11.position = _local3.GetWorldCenter(); m_debugDraw.DrawXForm(_local11); _local3 = _local3.m_next; }; }; } public function DestroyBody(_arg1:b2Body):void{ var _local2:b2JointEdge; var _local3:b2Shape; var _local4:b2JointEdge; var _local5:b2Shape; if (m_lock == true){ return; }; _local2 = _arg1.m_jointList; while (_local2) { _local4 = _local2; _local2 = _local2.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(_local4.joint); }; DestroyJoint(_local4.joint); }; _local3 = _arg1.m_shapeList; while (_local3) { _local5 = _local3; _local3 = _local3.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeShape(_local5); }; _local5.DestroyProxy(m_broadPhase); b2Shape.Destroy(_local5, m_blockAllocator); }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; m_bodyCount--; } public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{ var _local5:b2Color; var _local6:b2CircleShape; var _local7:b2Vec2; var _local8:Number; var _local9:b2Vec2; var _local10:int; var _local11:b2PolygonShape; var _local12:int; var _local13:Array; var _local14:Array; var _local15:Array; _local5 = s_coreColor; switch (_arg1.m_type){ case b2Shape.e_circleShape: _local6 = (_arg1 as b2CircleShape); _local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition); _local8 = _local6.m_radius; _local9 = _arg2.R.col1; m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3); if (_arg4){ m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5); }; break; case b2Shape.e_polygonShape: _local11 = (_arg1 as b2PolygonShape); _local12 = _local11.GetVertexCount(); _local13 = _local11.GetVertices(); _local14 = new Array(b2Settings.b2_maxPolygonVertices); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]); _local10++; }; m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3); if (_arg4){ _local15 = _local11.GetCoreVertices(); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]); _local10++; }; m_debugDraw.DrawPolygon(_local14, _local12, _local5); }; break; }; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function SetContactFilter(_arg1:b2ContactFilter):void{ m_contactFilter = _arg1; } public function Solve(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Island; var _local4:b2Contact; var _local5:b2Joint; var _local6:int; var _local7:Array; var _local8:b2Body; var _local9:int; var _local10:int; var _local11:b2Body; var _local12:b2ContactEdge; var _local13:b2JointEdge; var _local14:Boolean; m_positionIterationCount = 0; _local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2 = _local2.m_next; }; _local4 = m_contactList; while (_local4) { _local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag)); _local4 = _local4.m_next; }; _local5 = m_jointList; while (_local5) { _local5.m_islandFlag = false; _local5 = _local5.m_next; }; _local6 = m_bodyCount; _local7 = new Array(_local6); _local8 = m_bodyList; while (_local8) { if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { if (_local8.IsStatic()){ } else { _local3.Clear(); _local9 = 0; var _temp1 = _local9; _local9 = (_local9 + 1); var _local15 = _temp1; _local7[_local15] = _local8; _local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag); while (_local9 > 0) { --_local9; _local2 = _local7[_local9]; _local3.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local12 = _local2.m_contactList; while (_local12) { if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){ } else { if (_local12.contact.m_manifoldCount == 0){ } else { _local3.AddContact(_local12.contact); _local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag); _local11 = _local12.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local9; _local9 = (_local9 + 1); var _local16 = _temp2; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; }; _local12 = _local12.next; }; _local13 = _local2.m_jointList; while (_local13) { if (_local13.joint.m_islandFlag == true){ } else { _local3.AddJoint(_local13.joint); _local13.joint.m_islandFlag = true; _local11 = _local13.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local9; _local9 = (_local9 + 1); _local16 = _temp3; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; _local13 = _local13.next; }; }; }; _local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep); if (_local3.m_positionIterationCount > m_positionIterationCount){ m_positionIterationCount = _local3.m_positionIterationCount; }; _local10 = 0; while (_local10 < _local3.m_bodyCount) { _local2 = _local3.m_bodies[_local10]; if (_local2.IsStatic()){ _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); }; _local10++; }; }; }; _local8 = _local8.m_next; }; _local2 = m_bodyList; while (_local2) { if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local14 = _local2.SynchronizeShapes(); if ((((_local14 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; }; }; _local2 = _local2.m_next; }; m_broadPhase.Commit(); } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array; var _local5:int; var _local6:int; _local4 = new Array(_arg3); _local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); _local6 = 0; while (_local6 < _local5) { _arg2[_local6] = _local4[_local6]; _local6++; }; return (_local5); } public function GetContactCount():int{ return (m_contactCount); } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactEdge; var _local8:b2Island; var _local9:int; var _local10:Array; var _local11:b2Contact; var _local12:b2Contact; var _local13:Number; var _local14:b2Body; var _local15:int; var _local16:b2TimeStep; var _local17:int; var _local18:Number; var _local19:Number; var _local20:b2Body; var _local21:Boolean; _local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener); _local9 = m_bodyCount; _local10 = new Array(_local9); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2.m_sweep.t0 = 0; _local2 = _local2.m_next; }; _local11 = m_contactList; while (_local11) { _local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local11 = _local11.m_next; }; while (true) { _local12 = null; _local13 = 1; _local11 = m_contactList; for (;_local11;(_local11 = _local11.m_next)) { if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){ } else { _local18 = 1; if ((_local11.m_flags & b2Contact.e_toiFlag)){ _local18 = _local11.m_toi; } else { _local3 = _local11.m_shape1; _local4 = _local11.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){ continue; }; _local19 = _local5.m_sweep.t0; if (_local5.m_sweep.t0 < _local6.m_sweep.t0){ _local19 = _local6.m_sweep.t0; _local5.m_sweep.Advance(_local19); } else { if (_local6.m_sweep.t0 < _local5.m_sweep.t0){ _local19 = _local5.m_sweep.t0; _local6.m_sweep.Advance(_local19); }; }; _local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep); if ((((_local18 > 0)) && ((_local18 < 1)))){ _local18 = (((1 - _local18) * _local19) + _local18); if (_local18 > 1){ _local18 = 1; }; }; _local11.m_toi = _local18; _local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){ _local12 = _local11; _local13 = _local18; }; }; }; if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){ break; }; _local3 = _local12.m_shape1; _local4 = _local12.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local5.Advance(_local13); _local6.Advance(_local13); _local12.Update(m_contactListener); _local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag)); if (_local12.m_manifoldCount == 0){ } else { _local14 = _local5; if (_local14.IsStatic()){ _local14 = _local6; }; _local8.Clear(); _local15 = 0; var _temp1 = _local15; _local15 = (_local15 + 1); var _local22 = _temp1; _local10[_local22] = _local14; _local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag); while (_local15 > 0) { --_local15; _local2 = _local10[_local15]; _local8.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local7 = _local2.m_contactList; while (_local7) { if (_local8.m_contactCount == _local8.m_contactCapacity){ } else { if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){ } else { if (_local7.contact.m_manifoldCount == 0){ } else { _local8.AddContact(_local7.contact); _local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag); _local20 = _local7.other; if ((_local20.m_flags & b2Body.e_islandFlag)){ } else { if (_local20.IsStatic() == false){ _local20.Advance(_local13); _local20.WakeUp(); }; var _temp2 = _local15; _local15 = (_local15 + 1); var _local23 = _temp2; _local10[_local23] = _local20; _local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag); }; }; }; }; _local7 = _local7.next; }; }; }; _local16 = new b2TimeStep(); _local16.dt = ((1 - _local13) * _arg1.dt); _local16.inv_dt = (1 / _local16.dt); _local16.maxIterations = _arg1.maxIterations; _local8.SolveTOI(_local16); _local17 = 0; while (_local17 < _local8.m_bodyCount) { _local2 = _local8.m_bodies[_local17]; _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local21 = _local2.SynchronizeShapes(); if ((((_local21 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; _local7 = _local2.m_contactList; while (_local7) { _local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag)); _local7 = _local7.next; }; }; }; _local17++; }; _local17 = 0; while (_local17 < _local8.m_contactCount) { _local11 = _local8.m_contacts[_local17]; _local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local17++; }; m_broadPhase.Commit(); }; }; } public function GetJointList():b2Joint{ return (m_jointList); } public function SetGravity(_arg1:b2Vec2):void{ m_gravity = _arg1; } public function Validate():void{ m_broadPhase.Validate(); } public function GetPairCount():int{ return (m_broadPhase.m_pairManager.m_pairCount); } public function GetBodyList():b2Body{ return (m_bodyList); } public function SetWarmStarting(_arg1:Boolean):void{ m_warmStarting = _arg1; } public function SetPositionCorrection(_arg1:Boolean):void{ m_positionCorrection = _arg1; } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local2:b2Joint; var _local3:b2Body; var _local4:b2Shape; _local2 = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.RefilterProxy(m_broadPhase, _local3.m_xf); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local2:Boolean; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:b2Shape; _local2 = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; _local3 = _arg1.m_body1; _local4 = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.RefilterProxy(m_broadPhase, _local5.m_xf); _local6 = _local6.m_next; }; }; } public function SetContactListener(_arg1:b2ContactListener):void{ m_contactListener = _arg1; } public function Raycast(_arg1:b2Segment, _arg2:Array, _arg3:int, _arg4):int{ var _local5:Array; var _local6:int; var _local7:int; _local5 = new Array(_arg3); m_raycastSegment = _arg1; m_raycastUserData = _arg4; _local6 = m_broadPhase.QuerySegment(_arg1, _local5, _arg3, RaycastSortKey); _local7 = 0; while (_local7 < _local6) { _arg2[_local7] = _local5[_local7]; _local7++; }; return (_local6); } public function RaycastOne(_arg1:b2Segment, _arg2:Array, _arg3:b2Vec2, _arg4):b2Shape{ var _local5:Array; var _local6:Number; var _local7:b2Shape; var _local8:b2XForm; _local5 = new Array(1); _local6 = Raycast(_arg1, _local5, 1, _arg4); if (_local6 == 0){ return (null); }; if (_local6 > 1){ trace(_local6); }; _local7 = _local5[0]; _local8 = _local7.GetBody().GetXForm(); _local7.TestSegment(_local8, _arg2, _arg3, _arg1, 1); return (_local7); } public function CreateBody(_arg1:b2BodyDef):b2Body{ var _local2:b2Body; if (m_lock == true){ return (null); }; _local2 = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function RaycastSortKey(_arg1:b2Shape){ var _local2:b2Body; var _local3:b2XForm; var _local4:Array; if (((m_contactFilter) && (!(m_contactFilter.RayCollide(m_raycastUserData, _arg1))))){ return (-1); }; _local2 = _arg1.GetBody(); _local3 = _local2.GetXForm(); _local4 = [0]; if (!_arg1.TestSegment(_local3, _local4, m_raycastNormal, m_raycastSegment, 1)){ return (-1); }; return (_local4[0]); } public function SetBoundaryListener(_arg1:b2BoundaryListener):void{ m_boundaryListener = _arg1; } public function SetDestructionListener(_arg1:b2DestructionListener):void{ m_destructionListener = _arg1; } public function Step(_arg1:Number, _arg2:int):void{ var _local3:b2TimeStep; m_lock = true; _local3 = new b2TimeStep(); _local3.dt = _arg1; _local3.maxIterations = _arg2; if (_arg1 > 0){ _local3.inv_dt = (1 / _arg1); } else { _local3.inv_dt = 0; }; _local3.dtRatio = (m_inv_dt0 * _arg1); _local3.positionCorrection = m_positionCorrection; _local3.warmStarting = m_warmStarting; m_contactManager.Collide(); if (_local3.dt > 0){ Solve(_local3); }; if (((m_continuousPhysics) && ((_local3.dt > 0)))){ SolveTOI(_local3); }; DrawDebugData(); m_inv_dt0 = _local3.inv_dt; m_lock = false; } public function GetBodyCount():int{ return (m_bodyCount); } public function GetJointCount():int{ return (m_jointCount); } } }//package Box2D.Dynamics
Section 75
//AdLoader (CPMStar.AdLoader) package CPMStar { import flash.display.*; import flash.events.*; import flash.net.*; import flash.system.*; public class AdLoader extends Sprite { private var contentspotid:String; private var cpmstarLoader:Loader; public function AdLoader(_arg1:String){ this.contentspotid = _arg1; addEventListener(Event.ADDED, addedHandler); } private function addedHandler(_arg1:Event):void{ var _local2:String; var _local3:DisplayObjectContainer; removeEventListener(Event.ADDED, addedHandler); Security.allowDomain("server.cpmstar.com"); _local2 = "http://server.cpmstar.com/adviewas3.swf"; _local3 = parent; cpmstarLoader = new Loader(); cpmstarLoader.contentLoaderInfo.addEventListener(Event.INIT, dispatchHandler); cpmstarLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, dispatchHandler); cpmstarLoader.load(new URLRequest(((_local2 + "?contentspotid=") + contentspotid))); addChild(cpmstarLoader); } private function dispatchHandler(_arg1:Event):void{ dispatchEvent(_arg1); } } }//package CPMStar
Section 76
//MainTimeline (Zomgies_Armor_fla.MainTimeline) package Zomgies_Armor_fla { import flash.display.*; public dynamic class MainTimeline extends MovieClip { public function MainTimeline(){ addFrameScript(0, frame1, 2, frame3); } function frame3(){ stop(); Lic.TimeLineComplete(); } function frame1(){ trace(("Stage: " + this)); Lic.InitFromTimeLine(this); } } }//package Zomgies_Armor_fla
Section 77
//title_91 (Zomgies_Armor_fla.title_91) package Zomgies_Armor_fla { import flash.display.*; public dynamic class title_91 extends MovieClip { public function title_91(){ addFrameScript(59, frame60); } function frame60(){ stop(); } } }//package Zomgies_Armor_fla
Section 78
//Achievement (Achievement) package { public class Achievement { var testFunction:String; var name:String; var testFunctionParams:String; var completeFunction:String; var completeFunctionParams:String; var complete:Boolean; var description:String; var specificLevel:int; public function Achievement(){ name = "undefined"; description = "undefined"; complete = false; testFunction = null; completeFunction = null; completeFunctionParams = null; testFunctionParams = null; specificLevel = -1; } } }//package
Section 79
//Achievements (Achievements) package { public class Achievements { public var list:Array; public function Achievements(){ list = new Array(); Add(1, "Level 1 Timetrial", "finish level 1 in 120 seconds to unlock level 2", "AchTest_FinishLevel", "-1,1,120", "AchPass_UnlockLevel", "2"); Add(2, "Level 2 Timetrial", "finish level 2 in 30 seconds to unlock level 3", "AchTest_FinishLevel", "-1,2,30", "AchPass_UnlockLevel", "2"); Add(1, "Level 1 Forward Somersault Challenge", "Complete 10 forward somersaults to unlock Clownbike", "AchTest_ForwardSomersault", "-1,1,2", "AchPass_UnlockBike", "6"); Add(1, "Level 1 Dino Challenge", "Total Real Wheel Wheelie for 20 seconds with Trikeceratops to unlock Level 3", "AchTest_TotalRearWheelie", "13,1,2", "AchPass_UnlockLevel", "3"); } function AchTest_ForwardSomersault(_arg1:String):Boolean{ var _local2:Array; var _local3:int; var _local4:int; var _local5:Number; _local2 = _arg1.split(","); _local3 = int(_local2[0]); if (_local3 != -1){ if ((_local3 - 1) != Game.currentBikeIndex){ return (false); }; }; _local4 = int(_local2[1]); _local4--; _local5 = Number(_local2[2]); if (_local4 != Game.currentLevel){ return (false); }; if (Game.levelForwardSomersaults >= _local5){ return (true); }; return (true); } public function TestAll(){ var _local1:Achievement; var _local2:Boolean; for each (_local1 in list) { if (_local1.complete == false){ _local2 = this[_local1.testFunction](_local1.testFunctionParams); if (_local2){ var _local5 = this; _local5[_local1.completeFunction](_local1.completeFunctionParams); _local1.complete = true; }; }; }; } public function Add(_arg1:int, _arg2:String, _arg3:String, _arg4:String, _arg5:String, _arg6:String, _arg7:String){ var _local8:Achievement; _local8 = new Achievement(); _local8.specificLevel = _arg1; _local8.name = _arg2; _local8.description = _arg3; _local8.testFunction = _arg4; _local8.testFunctionParams = _arg5; _local8.completeFunction = _arg6; _local8.completeFunctionParams = _arg7; list.push(_local8); } function AchTest_FinishLevel(_arg1:String):Boolean{ var _local2:Array; var _local3:int; var _local4:int; var _local5:Number; var _local6:Number; _local2 = _arg1.split(","); _local3 = int(_local2[0]); if (_local3 != -1){ if ((_local3 - 1) != Game.currentBikeIndex){ return (false); }; }; _local4 = int(_local2[1]); _local4--; _local5 = Number(_local2[2]); if (_local4 != Game.currentLevel){ return (false); }; _local6 = (_local5 * Defs.fps); if (Game.raceTimer <= _local6){ return (true); }; return (false); } function AchTest_TotalRearWheelie(_arg1:String):Boolean{ var _local2:Array; var _local3:int; var _local4:int; var _local5:Number; _local2 = _arg1.split(","); _local3 = int(_local2[0]); if (_local3 != -1){ if ((_local3 - 1) != Game.currentBikeIndex){ return (false); }; }; _local4 = int(_local2[1]); _local4--; _local5 = Number(_local2[2]); _local5 = (_local5 * Defs.fps); if (_local4 != Game.currentLevel){ return (false); }; if (Game.levelWheelieTime >= _local5){ return (true); }; return (true); } } }//package
Section 80
//arm_chainsaw_forward (arm_chainsaw_forward) package { import flash.display.*; public dynamic class arm_chainsaw_forward extends MovieClip { } }//package
Section 81
//arm_crowbar_forward (arm_crowbar_forward) package { import flash.display.*; public dynamic class arm_crowbar_forward extends MovieClip { } }//package
Section 82
//arm_flamethrower_forward (arm_flamethrower_forward) package { import flash.display.*; public dynamic class arm_flamethrower_forward extends MovieClip { } }//package
Section 83
//arm_hmg_forward (arm_hmg_forward) package { import flash.display.*; public dynamic class arm_hmg_forward extends MovieClip { } }//package
Section 84
//arm_laser_forward (arm_laser_forward) package { import flash.display.*; public dynamic class arm_laser_forward extends MovieClip { } }//package
Section 85
//arm_pistol_forward (arm_pistol_forward) package { import flash.display.*; public dynamic class arm_pistol_forward extends MovieClip { } }//package
Section 86
//arm_rifle_forward (arm_rifle_forward) package { import flash.display.*; public dynamic class arm_rifle_forward extends MovieClip { } }//package
Section 87
//arm_rocketlauncher_forward (arm_rocketlauncher_forward) package { import flash.display.*; public dynamic class arm_rocketlauncher_forward extends MovieClip { } }//package
Section 88
//arm_shotgun_forward (arm_shotgun_forward) package { import flash.display.*; public dynamic class arm_shotgun_forward extends MovieClip { } }//package
Section 89
//arm_smg_forward (arm_smg_forward) package { import flash.display.*; public dynamic class arm_smg_forward extends MovieClip { } }//package
Section 90
//arm_uzi_forward (arm_uzi_forward) package { import flash.display.*; public dynamic class arm_uzi_forward extends MovieClip { } }//package
Section 91
//BetweenLevelsScreen (BetweenLevelsScreen) package { import flash.display.*; import flash.text.*; public dynamic class BetweenLevelsScreen extends MovieClip { public var textHeadshots:TextField; public var textLevelPickups:TextField; public var textLevelHeadshots:TextField; public var textScore:TextField; public var textPickups:TextField; public var w0:WeaponSelector; public var w1:WeaponSelector; public var w4:WeaponSelector; public var w6:WeaponSelector; public var w8:WeaponSelector; public var w7:WeaponSelector; public var textKills:TextField; public var w9:WeaponSelector; public var w2:WeaponSelector; public var w3:WeaponSelector; public var textLevelKills:TextField; public var foundWeaponText:TextField; public var w5:WeaponSelector; public var w10:WeaponSelector; public var buttonContinue:SimpleButton; } }//package
Section 92
//Blocker (Blocker) package { import flash.display.*; public dynamic class Blocker extends MovieClip { } }//package
Section 93
//BloodPuddle01 (BloodPuddle01) package { import flash.display.*; public dynamic class BloodPuddle01 extends MovieClip { } }//package
Section 94
//BloodSplat01 (BloodSplat01) package { import flash.display.*; public dynamic class BloodSplat01 extends MovieClip { } }//package
Section 95
//BloodSplat02 (BloodSplat02) package { import flash.display.*; public dynamic class BloodSplat02 extends MovieClip { } }//package
Section 96
//BloodyFootprints (BloodyFootprints) package { import flash.display.*; public dynamic class BloodyFootprints extends MovieClip { } }//package
Section 97
//BulletFlame (BulletFlame) package { import flash.display.*; public dynamic class BulletFlame extends MovieClip { } }//package
Section 98
//BulletRocket (BulletRocket) package { import flash.display.*; public dynamic class BulletRocket extends MovieClip { } }//package
Section 99
//Cartridges (Cartridges) package { import flash.display.*; public dynamic class Cartridges extends MovieClip { } }//package
Section 100
//Collision (Collision) package { import flash.geom.*; public class Collision { public static var stats_numIntersections:int; static var PolyCollision_LineHit:Line; public static var IntersectionX:Number = 0; public static var IntersectionY:Number = 0; public static var stats_numBBTests:int; public static var stats_numPolyCollisionTests:int; public static var closestX:Number = 0; public static var closestY:Number = 0; public static var closestInfiniteX:Number = 0; public static var closestInfiniteY:Number = 0; public static var main:Main; public static function FindNearestPathStartPointToPos(_arg1:Number, _arg2:Number):Poly{ var _local3:Poly; var _local4:Number; var _local5:Poly; var _local6:Point; var _local7:*; _local3 = null; _local4 = 99999999; for each (_local5 in Game.polygonList) { if (((_local5.active) && ((_local5.type == Poly.polytype_PATH)))){ _local6 = _local5.GetPoint(0); _local7 = Utils.Dist2BetweenPoints(_local6.x, _local6.y, _arg1, _arg2); if (_local7 < _local4){ _local4 = _local7; _local3 = _local5; }; }; }; return (_local3); } static function SideOfLine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Boolean{ var _local7:Number; _local7 = DotProduct((_arg3 - _arg1), (_arg4 - _arg2), (_arg5 - _arg1), (_arg6 - _arg2)); if (_local7 < 0){ return (false); }; return (true); } static function GameObjectInPolyBoundingBox(_arg1:GameObj, _arg2:Poly):Boolean{ var _local3:Number; var _local4:Number; var _local5:Number; _local3 = (_arg1.radius + 50); _local4 = _arg1.xpos; _local5 = _arg1.ypos; if (_arg2.boundingRectangle == null){ return (false); }; stats_numBBTests++; if (_local4 < (_arg2.boundingRectangle.left - _local3)){ return (false); }; if (_local4 > (_arg2.boundingRectangle.right + _local3)){ return (false); }; if (_local5 < (_arg2.boundingRectangle.top - _local3)){ return (false); }; if (_local5 > (_arg2.boundingRectangle.bottom + _local3)){ return (false); }; return (true); } static function DotProduct(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number; _local5 = ((_arg1 * _arg3) + (_arg2 * _arg4)); return (_local5); } static function PolyCollision(_arg1:GameObj, _arg2:Poly, _arg3:Number, _arg4:Number, _arg5:Number):Boolean{ var _local6:Array; var _local7:Array; var _local8:Line; var _local9:Boolean; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Line; var _local16:int; var _local17:int; var _local18:*; var _local19:Number; var _local20:Number; var _local21:Line; var _local22:Line; stats_numPolyCollisionTests++; _local6 = new Array(); _local7 = new Array(); _local11 = (_arg1.xpos + _arg3); _local12 = (_arg1.ypos + _arg4); _local13 = _arg5; _local14 = (_arg5 * _local13); for each (_local15 in _arg2.lineList) { _local9 = SideOfLine(_local15.x0, _local15.y0, _local15.x1, _local15.y1, _local11, _local12); if (_local9 == true){ _local10 = Dist2ToLine(_local15.x0, _local15.y0, _local15.x1, _local15.y1, _local11, _local12); if (_local10 < _local14){ _local6.push(_local15); _local7.push(_local10); }; }; }; _local18 = _local6.length; _local16 = 0; while (_local16 < (_local18 - 1)) { _local17 = _local16; while (_local17 < _local18) { _local19 = _local7[_local16]; _local20 = _local7[_local17]; _local21 = _local6[_local16]; _local22 = _local6[_local17]; if (_local20 < _local19){ _local7[_local16] = _local20; _local7[_local17] = _local19; _local6[_local16] = _local22; _local6[_local17] = _local21; }; _local17++; }; _local16++; }; _local16 = 0; while (_local16 < _local18) { _local8 = _local6[_local16]; _local9 = SideOfLine(_local8.x0, _local8.y0, _local8.x1, _local8.y1, _local11, _local12); if (_local9 == true){ _local10 = Dist2ToLine(_local8.x0, _local8.y0, _local8.x1, _local8.y1, _local11, _local12); if (_local10 < _local14){ stats_numIntersections++; Intersected(_arg1, _local8, closestX, closestY, _arg3, _arg4, _arg5); PolyCollision_LineHit = _local8; return (true); }; }; return (true); _local16++; }; return (false); } public static function PlayerEnemyBulletCollision(){ var _local1:GameObj; var _local2:GameObj; var _local3:Number; _local1 = Game.goPlayer; if (_local1.controlMode == -1){ return; }; if (_local1.controlMode == 0){ return; }; if (_local1.invincibleTimer > 0){ return; }; for each (_local2 in GameObjects.objs) { if (((_local2.active) && (_local2.colFlag_isEnemyBullet))){ _local3 = (10 * 10); if (_local1.shieldOn){ _local3 = (30 * 30); if (Utils.Dist2BetweenPoints(_local1.xpos, _local1.ypos, _local2.xpos, _local2.ypos) < _local3){ _local2.active = false; _local1.PlayerShieldHitByBullet(_local2); return; }; } else { if (Utils.Dist2BetweenPoints(_local1.xpos, _local1.ypos, _local2.xpos, _local2.ypos) < _local3){ _local2.active = false; Game.playerHitFloor = true; return; }; }; }; }; } public static function LineLineIntersection(_arg1:Line, _arg2:Line):Boolean{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; _local3 = _arg1.x0; _local4 = _arg1.y0; _local5 = _arg1.x1; _local6 = _arg1.y1; _local7 = _arg2.x0; _local8 = _arg2.y0; _local9 = _arg2.x1; _local10 = _arg2.y1; _local11 = (_local5 - _local3); _local12 = (_local9 - _local7); _local13 = ((_local6 - _local4) / _local11); _local14 = ((_local10 - _local8) / _local12); _local15 = (_local4 - (_local13 * _local3)); _local16 = (_local8 - (_local14 * _local7)); _local17 = ((_local15 - _local16) / (_local14 - _local13)); _local18 = (((_local13 * (_local16 - _local15)) / (_local13 - _local14)) + _local15); if (_arg1.boundingRect.contains(_local17, _local18)){ if (_arg2.boundingRect.contains(_local17, _local18)){ IntersectionX = _local17; IntersectionY = _local18; return (true); }; }; return (false); } public static function FindHighestFloorPos(_arg1:Number):Number{ var _local2:Number; var _local3:Boolean; var _local4:Poly; var _local5:Line; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; for each (_local4 in Game.polygonList) { for each (_local5 in _local4.lineList) { _local6 = _arg1; _local7 = 0; if ((((_local6 >= _local5.x0)) && ((_local6 <= _local5.x1)))){ _local8 = ((1 / (_local5.x1 - _local5.x0)) * (_local6 - _local5.x0)); _local9 = (_local5.y0 + (_local5.dy * _local8)); return (_local9); }; }; }; return (999999); } public static function PlayerPickupCollision(){ var _local1:GameObj; var _local2:GameObj; var _local3:Number; _local1 = Game.goPlayer; for each (_local2 in GameObjects.objs) { if (((_local2.active) && (_local2.colFlag_canBePickedUp))){ _local3 = (30 * 30); if (Utils.Dist2BetweenPoints(_local1.xpos, _local1.ypos, _local2.xpos, _local2.ypos) < _local3){ if (_local2.hitFunction != null){ _local2.hitFunction(); }; }; }; }; } static function Dist2ToLine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Number{ var _local7:Number; var _local8:Number; ClosestPointOnLine(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6); _local7 = (closestX - _arg5); _local8 = (closestY - _arg6); return (((_local7 * _local7) + (_local8 * _local8))); } public static function BulletEnemyCollision(){ var _local1:Weapon; var _local2:GameObj; var _local3:GameObj; var _local4:Number; var _local5:Number; _local1 = Game.GetCurrentWeapon(); for each (_local2 in GameObjects.objs) { if (((_local2.active) && (_local2.colFlag_isBullet))){ for each (_local3 in GameObjects.objs) { _local4 = (_local2.xpos - _local3.xpos); _local5 = (_local2.ypos - _local3.ypos); if (((((_local3.active) && (_local3.colFlag_isEnemy))) && ((_local3.controlMode < 100)))){ if (_local3.headColBox.contains(_local4, _local5)){ if (_local3.hitFunction != null){ _local3.hitFunction(_local1.damage, true); }; if (_local2.hitFunction != null){ _local2.hitFunction(); }; return; }; if (_local3.bodyColBox.contains(_local4, _local5)){ if (_local2.hitFunction != null){ _local2.hitFunction(); }; if (_local3.hitFunction != null){ _local3.hitFunction(_local1.damage, false); }; return; }; }; if (((_local3.active) && (_local3.colFlag_isShootable))){ if (_local3.bodyColBox.contains(_local4, _local5)){ if (_local3.hitFunction != null){ _local3.hitFunction(_local1.damage, false); }; }; }; }; }; }; } static function DistBetweenPoints(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number; var _local6:Number; _local5 = (_arg3 - _arg1); _local6 = (_arg4 - _arg2); return (Math.sqrt(((_local5 * _local5) + (_local6 * _local6)))); } public static function SingleObjectZoneCollision(_arg1:GameObj):Poly{ var _local2:Poly; for each (_local2 in Game.polygonList) { if (((_local2.active) && ((_local2.type == Poly.polytype_ZONE)))){ if (GameObjectInPolyBoundingBox(_arg1, _local2)){ if (PointInConvexPoly(_arg1.xpos, _arg1.ypos, _local2.lineList)){ return (_local2); }; }; }; }; return (null); } public static function PointInConvexPoly(_arg1:Number, _arg2:Number, _arg3:Array):Boolean{ var _local4:int; var _local5:int; var _local6:Line; var _local7:Number; _local4 = _arg3.length; _local5 = 0; while (_local5 < _local4) { _local6 = _arg3[_local5]; _local7 = DotProduct((_local6.x0 - _arg1), (_local6.y0 - _arg2), _local6.nx, _local6.ny); if (_local7 < 0){ return (false); }; _local5++; }; return (true); } static function DistBetween(_arg1:GameObj, _arg2:GameObj):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg2.xpos - _arg1.xpos); _local4 = (_arg2.ypos - _arg1.ypos); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function ClosestPointOnLine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):void{ var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local7 = (_arg5 - _arg1); _local8 = (_arg6 - _arg2); _local9 = (_arg3 - _arg1); _local10 = (_arg4 - _arg2); _local11 = ((_local9 * _local9) + (_local10 * _local10)); _local12 = ((_local7 * _local9) + (_local8 * _local10)); _local13 = (_local12 / _local11); closestInfiniteX = (_arg1 + (_local9 * _local13)); closestInfiniteY = (_arg2 + (_local10 * _local13)); if (_local13 < 0){ _local13 = 0; }; if (_local13 > 1){ _local13 = 1; }; closestX = (_arg1 + (_local9 * _local13)); closestY = (_arg2 + (_local10 * _local13)); } static function Intersected(_arg1:GameObj, _arg2:Line, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):void{ var _local8:int; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:Number; _local8 = 50; _local9 = ((_arg1.oldxpos + _arg5) - _arg3); _local10 = ((_arg1.oldypos + _arg6) - _arg4); _local9 = (_local9 / Number(_local8)); _local10 = (_local10 / Number(_local8)); _local11 = (_arg1.xpos + _arg5); _local12 = (_arg1.ypos + _arg6); _local13 = (_arg7 * _arg7); _local14 = 0; while (_local14 < _local8) { _local11 = (_local11 + _local9); _local12 = (_local12 + _local10); _local15 = Dist2ToLine(_arg2.x0, _arg2.y0, _arg2.x1, _arg2.y1, _local11, _local12); if (_local15 > _local13){ _arg1.xpos = (_local11 - _arg5); _arg1.ypos = (_local12 - _arg6); return; }; _local14++; }; } static function SideOfLine1(_arg1:Line, _arg2:Number, _arg3:Number):Boolean{ var _local4:Number; _local4 = DotProduct((_arg1.x1 - _arg1.x0), (_arg1.y1 - _arg1.y0), (_arg2 - _arg1.x0), (_arg3 - _arg1.y0)); if (_local4 < 0){ return (false); }; return (true); } public static function Update(){ main = Game.main; stats_numIntersections = 0; stats_numBBTests = 0; stats_numPolyCollisionTests = 0; BulletEnemyCollision(); PlayerPickupCollision(); } public static function PlayerEnemyCollision(){ var _local1:GameObj; var _local2:GameObj; var _local3:Number; _local1 = Game.goPlayer; if (_local1.controlMode == -1){ return; }; if (_local1.controlMode == 0){ return; }; if (_local1.invincibleTimer > 0){ return; }; if (_local1.shieldOn){ return; }; for each (_local2 in GameObjects.objs) { if (((_local2.active) && (_local2.colFlag_isEnemy))){ _local3 = (_local2.radius * _local2.radius); if (Utils.Dist2BetweenPoints(_local1.xpos, _local1.ypos, _local2.xpos, _local2.ypos) < _local3){ if (_local2.hitFunction != null){ _local2.hitFunction(); }; Game.playerHitFloor = true; return; }; }; }; } public static function PlayerDeathZoneCollision():void{ var _local1:GameObj; var _local2:Poly; if (Game.goPlayer.colFlag_playercanbekilled == false){ return; }; _local1 = Game.goPlayer; for each (_local2 in Game.polygonList) { if (((((_local2.active) && ((_local2.type == Poly.polytype_ZONE)))) && ((_local2.subTypeName == "Death")))){ if (GameObjectInPolyBoundingBox(_local1, _local2)){ if (PointInConvexPoly(_local1.xpos, _local1.ypos, _local2.lineList)){ _local1.PlayerHitEnemy(null); return; }; }; }; }; } static function DistToLine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Number{ var _local7:Number; var _local8:Number; var _local9:Number; ClosestPointOnLine(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6); _local7 = (closestX - _arg5); _local8 = (closestY - _arg6); _local9 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); return (_local9); } static function Dist2Between(_arg1:GameObj, _arg2:GameObj):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg2.xpos - _arg1.xpos); _local4 = (_arg2.ypos - _arg1.ypos); return (((_local3 * _local3) + (_local4 * _local4))); } public static function FindPathByIndex(_arg1:int):Poly{ var _local2:int; var _local3:Poly; _local2 = 0; for each (_local3 in Game.polygonList) { if (((_local3.active) && ((_local3.type == Poly.polytype_PATH)))){ if (_local2 == _arg1){ return (_local3); }; _local2++; }; }; return (null); } static function Dist2BetweenPoints(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number; var _local6:Number; _local5 = (_arg3 - _arg1); _local6 = (_arg4 - _arg2); return (((_local5 * _local5) + (_local6 * _local6))); } } }//package
Section 101
//ContactListener (ContactListener) package { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; public class ContactListener extends b2ContactListener { function MagnetCollision(_arg1:b2ContactPoint){ var _local2:b2Body; var _local3:PhysObj_BodyUserData; var _local4:b2Body; var _local5:PhysObj_BodyUserData; _local2 = _arg1.shape1.GetBody(); _local3 = _local2.GetUserData(); _local4 = _arg1.shape2.GetBody(); _local5 = _local4.GetUserData(); if (_local3.type.match("magnet")){ _local5.instance.collideFunction = Game.CollideWithMagnet; _local5.instance.collidetimer = 10; _local5.instance.collideWithInstance = _local3.instance; }; if (_local5.type.match("magnet")){ _local3.instance.collideFunction = Game.CollideWithMagnet; _local3.instance.collidetimer = 10; _local3.instance.collideWithInstance = _local5.instance; }; } function BallBalloonCollision(_arg1:PhysObj_BodyUserData, _arg2:PhysObj_BodyUserData){ var _local3:PhysObj_Instance; var _local4:b2Vec2; if (_arg2.instance.collidetimer == 0){ _arg2.instance.collideFunction = Game.RemoveObj_Standard; _arg2.instance.collidetimer = 10; _local3 = _arg1.instance; _local3.ball_hitcount++; _local4 = _arg2.instance.GetBodyWorldPos(0); Game.InitMessage(("Combo x " + _local3.ball_hitcount), (_local4.x * Game.p2w), (_local4.y * Game.p2w)); Game.numBalloonsActive--; }; } override public function Add(_arg1:b2ContactPoint):void{ var _local2:GameObj; var _local3:PhysObj_Instance; var _local4:b2Body; var _local5:PhysObj_BodyUserData; var _local6:b2Body; var _local7:PhysObj_BodyUserData; var _local8:b2Vec2; var _local9:Number; _local4 = _arg1.shape1.GetBody(); _local5 = _local4.GetUserData(); _local6 = _arg1.shape2.GetBody(); _local7 = _local6.GetUserData(); Game.numCollisionTests++; if (_local5.type.match("animal")){ _local8 = _local4.GetWorldCenter(); _local9 = (_local8.y * Game.p2w); if (_local9 < Game.highestPoint){ Game.highestPoint = _local9; }; }; if (_local7.type.match("animal")){ _local8 = _local6.GetWorldCenter(); _local9 = (_local8.y * Game.p2w); if (_local9 < Game.highestPoint){ Game.highestPoint = _local9; }; }; } } }//package
Section 102
//CPMStarLoaderScreen (CPMStarLoaderScreen) package { import flash.display.*; public dynamic class CPMStarLoaderScreen extends MovieClip { public var buttonSkipCPMStarAd:SimpleButton; public var loader:MovieClip; public var adBox:MovieClip; } }//package
Section 103
//Debug (Debug) package { public class Debug { public static var debugMode:int = 0; public static function IsSet(_arg1:int):Boolean{ if ((debugMode & _arg1) == 0){ return (false); }; return (true); } public static function RenderCollision(){ var _local1:Number; var _local2:Number; var _local3:int; var _local4:uint; var _local5:Line; var _local6:Line; var _local7:int; var _local8:Poly; return; } public static function RenderPlayerInfo(){ var _local1:String; var _local2:GameObj; } } }//package
Section 104
//Defs (Defs) package { import flash.geom.*; public class Defs { public static const zpos_PICKUP = 1100; public static const zpos_ENEMY = 1000; public static const displayarea_w = 800; public static const zpos_OVERLAY = 500; public static const zpos_PLAYER = 1000; public static const fps:Number = 33; public static const zpos_FAR = 10000; public static const zpos_BACKGROUND = 10000; public static const displayarea_h = 500; public static const platformW2 = 15; public static var screenRect:Rectangle = new Rectangle(0, 0, displayarea_w, displayarea_h); public static var pointZero:Point = new Point(0, 0); } }//package
Section 105
//DisplayObj (DisplayObj) package { import flash.geom.*; import flash.display.*; import flash.events.*; import flash.text.*; public class DisplayObj { var flags:int; var frames:Array; public var frame:int; public function DisplayObj(_arg1:MovieClip, _arg2:Number, _arg3:int):void{ flags = _arg3; frame = 0; if (_arg1 != null){ CreateBitmapsFromMovieClip(_arg1, flags); }; } public function GetBitmap():Bitmap{ return (frames[frame].bitmap); } public function RenderAt(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Boolean=false):void{ frames[frame].RenderAt(_arg1, _arg2, _arg3, _arg4); } public function CreateFont(_arg1:TextFormat):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:Matrix; var _local7:Rectangle; var _local8:Bitmap; var _local9:BitmapData; var _local10:Array; var _local11:TextField; var _local12:*; frames = new Array(); _local10 = CreateAsciiStringTable(); _local2 = 0; while (_local2 < _local10.length) { _local11 = new TextField(); _local11.textColor = 4294967295; _local11.selectable = false; _local11.embedFonts = true; _local11.autoSize = TextFieldAutoSize.LEFT; _local11.x = 0; _local11.y = 0; _local11.text = _local10[_local2]; _local11.setTextFormat(_arg1); _local12 = new DisplayObjFrame(); _local12.bitmaps = new Array(); _local12.xoffsets = new Array(); _local12.yoffsets = new Array(); _local12.mat = new Matrix(); _local12.colTrans = new ColorTransform(); _local7 = _local11.getBounds(null); _local6 = new Matrix(); _local6.translate(-(_local7.x), -(_local7.y)); _local12.xoffsets.push(0); _local12.yoffsets.push(0); _local8 = new Bitmap(); _local9 = new BitmapData(_local7.width, _local7.height, true, 0); _local9.draw(_local11, _local6, null, null, null, true); _local8.bitmapData = _local9; _local12.bitmaps.push(_local8); frames.push(_local12); _local2++; }; } public function CreateBitmapsFromMovieClip(_arg1:MovieClip, _arg2:int):void{ var _local3:Boolean; var _local4:Boolean; var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:Matrix; var _local10:Rectangle; var _local11:Bitmap; var _local12:BitmapData; var _local13:Bitmap; var _local14:BitmapData; var _local15:int; var _local16:*; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Boolean; var _local21:Number; var _local22:*; var _local23:Number; var _local24:Point; var _local25:Point; var _local26:Point; var _local27:Point; var _local28:ColorTransform; var _local29:ColorTransform; _local3 = false; _local4 = false; if (_arg2 == 3){ _local4 = true; _arg2 = 0; }; if (_arg2 == 2){ _local3 = true; _arg2 = 0; }; if (_arg2 == 3){ }; frames = new Array(); _arg1.gotoAndStop(0); _local15 = 32; _local5 = 0; while (_local5 < _arg1.totalFrames) { _local16 = new DisplayObjFrame(); _local16.bitmaps = new Array(); _local16.burnedbitmaps = new Array(); _local16.xoffsets = new Array(); _local16.yoffsets = new Array(); _local16.mat = new Matrix(); _local16.colTrans = new ColorTransform(); if (_arg2 == 3){ _local17 = 1000; _local10 = _arg1.getBounds(null); _local18 = _local10.width; _local19 = (_local18 + _local17); _local20 = true; _local21 = 0; do { _local9 = new Matrix(); _local9.translate(-(_local21), 0); _local7 = _local21; _local8 = 0; _local16.xoffsets.push(Number(_local21)); _local16.yoffsets.push(Number(_local8)); _local21 = (_local21 + _local17); _local22 = _local17; _local19 = (_local19 - _local17); if (_local19 < _local17){ _local20 = false; _local22 = _local19; }; trace(((("split: w:" + _local22) + " xoff:") + _local21)); _local11 = new Bitmap(); _local12 = new BitmapData(_local22, _arg1.height, true, 0); _local12.draw(_arg1, _local9); _local11.bitmapData = _local12; _local16.bitmaps.push(_local11); } while (_local20); } else { if (_arg2 == 1){ _local6 = 0; while (_local6 < _local15) { _local23 = (((Math.PI * 2) / Number(_local15)) * Number(_local6)); _local23 = -(_local23); _local23 = (_local23 + (Math.PI / 2)); _local10 = _arg1.getBounds(null); _local9 = new Matrix(); _local9.rotate(_local23); _local9.translate(_local10.width, _local10.height); _local24 = _local9.transformPoint(new Point(_local10.left, _local10.top)); _local25 = _local9.transformPoint(new Point(_local10.right, _local10.top)); _local26 = _local9.transformPoint(new Point(_local10.right, _local10.bottom)); _local27 = _local9.transformPoint(new Point(_local10.left, _local10.bottom)); if (((!((_arg1.width == 0))) && (!((_arg1.height == 0))))){ _local12 = new BitmapData((_local10.width * 2), (_local10.height * 2), true, 0); _local12.draw(_arg1, _local9); _local11 = new Bitmap(_local12); _local16.bitmaps.push(_local11); _local28 = new ColorTransform(1, 1, 1, 1, -100, -100, -100, 0); _local14 = new BitmapData((_local10.width * 2), (_local10.height * 2), true, 0); _local14.draw(_arg1, _local9, _local28); _local13 = new Bitmap(_local14); _local16.burnedbitmaps.push(_local13); _local7 = (_local10.width / 2); _local8 = (_local10.height / 2); _local16.xoffsets.push(Number(-(_local10.width))); _local16.yoffsets.push(Number(-(_local10.height))); } else { _local16.bitmaps.push(null); _local16.burnedbitmaps.push(null); _local16.xoffsets.push(0); _local16.yoffsets.push(0); }; _local6++; }; } else { _local10 = _arg1.getBounds(null); _local10.x = Math.floor(_local10.x); _local10.y = Math.floor(_local10.y); _local10.width = Math.ceil(_local10.width); _local10.height = Math.ceil(_local10.height); _local10.x = (_local10.x - 4); _local10.y = (_local10.y - 4); _local10.width = (_local10.width + 8); _local10.height = (_local10.height + 8); _local8 = Math.floor(_local8); _local9 = new Matrix(); _local7 = _local10.left; _local8 = _local10.top; _local9.translate(-(_local7), -(_local8)); _local16.xoffsets.push(Number(_local7)); _local16.yoffsets.push(Number(_local8)); if (((!((_arg1.width == 0))) && (!((_arg1.height == 0))))){ _local11 = new Bitmap(); _local12 = new BitmapData(_local10.width, _local10.height, true, 0); _local12.draw(_arg1, _local9); _local11.bitmapData = _local12; _local16.bitmaps.push(_local11); } else { _local16.bitmaps.push(null); }; if (_local3){ _local10 = _arg1.getBounds(null); _local10.x = Math.floor(_local10.x); _local10.y = Math.floor(_local10.y); _local10.width = Math.floor(_local10.width); _local10.height = Math.floor(_local10.height); _local10.x = (_local10.x - 4); _local10.y = (_local10.y - 4); _local10.width = (_local10.width + 8); _local10.height = (_local10.height + 8); _local9 = new Matrix(); _local7 = _local10.left; _local8 = _local10.top; _local9.translate(-(_local7), -(_local8)); _local9.scale(-1, 1); _local9.translate(_local10.width, 0); _local16.xoffsets.push(Number(-(_local10.right))); _local16.yoffsets.push(Number(_local8)); if (((!((_arg1.width == 0))) && (!((_arg1.height == 0))))){ _local11 = new Bitmap(); _local12 = new BitmapData(_local10.width, _local10.height, true, 0); _local12.draw(_arg1, _local9); _local11.bitmapData = _local12; _local16.bitmaps.push(_local11); } else { _local16.bitmaps.push(null); }; } else { if (_local4){ _local29 = new ColorTransform(0.1, 0.1, 0.1, 0.3); _local10 = _arg1.getBounds(null); _local10.x = Math.floor(_local10.x); _local10.y = Math.floor(_local10.y); _local10.width = Math.floor((_local10.width + 1)); _local10.height = Math.floor((_local10.height + 1)); _local8 = Math.floor(_local8); _local9 = new Matrix(); _local7 = _local10.left; _local8 = _local10.top; _local9.translate(-(_local7), -(_local8)); _local16.xoffsets.push(Number(_local7)); _local16.yoffsets.push(Number(_local8)); if (((!((_arg1.width == 0))) && (!((_arg1.height == 0))))){ _local11 = new Bitmap(); _local12 = new BitmapData(_local10.width, _local10.height, true, 0); _local12.draw(_arg1, _local9, _local29); _local11.bitmapData = _local12; _local16.bitmaps.push(_local11); } else { _local16.bitmaps.push(null); }; }; }; }; }; frames.push(_local16); _arg1.nextFrame(); _local5++; }; } public function SetFrame(_arg1:int){ frame = _arg1; if (frame < 0){ frame = 0; }; if (frame >= frames.length){ frame = (frames.length - 1); }; } public function GetMaxFrames():int{ return (frames.length); } public function RenderAtRot(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Boolean):void{ if (_arg5){ frames[frame].RenderAtRotBurned(_arg1, _arg2, _arg3, _arg4); } else { frames[frame].RenderAtRot(_arg1, _arg2, _arg3, _arg4); }; } public function GetFrame():int{ return (frame); } public function GetXOffset():Number{ return (frames[frame].xoffset); } public function GetYOffset():Number{ return (frames[frame].yoffset); } function CreateAsciiStringTable():Array{ var _local1:Array; _local1 = new Array(); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(" "); _local1.push("!"); _local1.push("'"); _local1.push("#"); _local1.push("$"); _local1.push("%"); _local1.push("&"); _local1.push("'"); _local1.push("("); _local1.push(")"); _local1.push("*"); _local1.push("+"); _local1.push(","); _local1.push("-"); _local1.push("."); _local1.push("/"); _local1.push("0"); _local1.push("1"); _local1.push("2"); _local1.push("3"); _local1.push("4"); _local1.push("5"); _local1.push("6"); _local1.push("7"); _local1.push("8"); _local1.push("9"); _local1.push(":"); _local1.push(";"); _local1.push("<"); _local1.push("="); _local1.push(">"); _local1.push("?"); _local1.push("@"); _local1.push("A"); _local1.push("B"); _local1.push("C"); _local1.push("D"); _local1.push("E"); _local1.push("F"); _local1.push("G"); _local1.push("H"); _local1.push("I"); _local1.push("J"); _local1.push("K"); _local1.push("L"); _local1.push("M"); _local1.push("N"); _local1.push("O"); _local1.push("P"); _local1.push("Q"); _local1.push("R"); _local1.push("S"); _local1.push("T"); _local1.push("U"); _local1.push("V"); _local1.push("W"); _local1.push("X"); _local1.push("Y"); _local1.push("Z"); _local1.push("["); _local1.push("\\"); _local1.push("]"); _local1.push("^"); _local1.push("_"); _local1.push("'"); _local1.push("a"); _local1.push("b"); _local1.push("c"); _local1.push("d"); _local1.push("e"); _local1.push("f"); _local1.push("g"); _local1.push("h"); _local1.push("i"); _local1.push("j"); _local1.push("k"); _local1.push("l"); _local1.push("m"); _local1.push("n"); _local1.push("o"); _local1.push("p"); _local1.push("q"); _local1.push("r"); _local1.push("s"); _local1.push("t"); _local1.push("u"); _local1.push("v"); _local1.push("w"); _local1.push("x"); _local1.push("y"); _local1.push("z"); _local1.push("{"); _local1.push("|"); _local1.push("}"); _local1.push("~"); return (_local1); } public function GetFrameWidth(_arg1:int):Number{ return (frames[_arg1].bitmap.width); } public function GetWidth():Number{ return (frames[frame].bitmap.width); } public function RenderAtColTrans(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:ColorTransform, _arg5:Boolean=false):void{ frames[frame].RenderAtColTrans(_arg1, _arg2, _arg3, _arg4, _arg5); } public function GetHeight():Number{ return (frames[frame].bitmap.height); } public function GetScaledBitmap():Bitmap{ return (frames[frame].scaledBitmap); } } }//package import flash.geom.*; import flash.display.*; class DisplayObjFrame { public var mat:Matrix; public var bitmaps:Array; public var xoffsets:Array; public var burnedbitmaps:Array; public var colTrans:ColorTransform; public var yoffsets:Array; private function DisplayObjFrame(){ } public function RenderAtScaled(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Number=1):void{ var _local6:Bitmap; var _local7:Number; var _local8:Number; _local6 = bitmaps[0]; _local7 = xoffsets[0]; _local8 = yoffsets[0]; if (_arg4){ _local6 = bitmaps[1]; _local7 = xoffsets[1]; _local8 = yoffsets[1]; }; mat.identity(); mat.scale(_arg5, _arg5); mat.translate((_arg2 + (_local7 * _arg5)), (_arg3 + (_local8 * _arg5))); if (_local6 != null){ if (_local6.bitmapData != null){ _arg1.draw(_local6.bitmapData, mat); }; }; } public function RenderAt(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Boolean=false):void{ var _local5:Bitmap; var _local6:Number; var _local7:Number; _local5 = bitmaps[0]; _local6 = xoffsets[0]; _local7 = yoffsets[0]; if (_arg4){ _local5 = bitmaps[1]; _local6 = xoffsets[1]; _local7 = yoffsets[1]; }; _arg1.copyPixels(_local5.bitmapData, new Rectangle(0, 0, _local5.width, _local5.height), new Point((_arg2 + _local6), (_arg3 + _local7)), null, null, true); } public function RenderAtRotScaled(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Number=1, _arg6:Number=0, _arg7:ColorTransform=null, _arg8:Boolean=false):void{ var _local9:Bitmap; var _local10:Number; var _local11:Number; _local9 = bitmaps[0]; _local10 = xoffsets[0]; _local11 = yoffsets[0]; if (_arg4){ _local9 = bitmaps[1]; _local10 = xoffsets[1]; _local11 = yoffsets[1]; }; mat.identity(); mat.translate(_local10, _local11); mat.rotate(_arg6); mat.translate(-(_local10), -(_local11)); mat.scale(_arg5, _arg5); mat.translate((_arg2 + (_local10 * _arg5)), (_arg3 + (_local11 * _arg5))); if (_local9 != null){ if (_local9.bitmapData != null){ _arg1.draw(_local9.bitmapData, mat, _arg7, null, null, _arg8); }; }; } public function RenderAtSplit(_arg1:BitmapData, _arg2:Number, _arg3:Number):void{ var _local4:int; var _local5:Bitmap; var _local6:Number; var _local7:Number; _local4 = 0; while (_local4 < bitmaps.length) { _local5 = bitmaps[_local4]; _local6 = xoffsets[_local4]; _local7 = yoffsets[_local4]; _arg1.copyPixels(_local5.bitmapData, new Rectangle(0, 0, _local5.width, _local5.height), new Point((_arg2 + _local6), (_arg3 + _local7)), null, null, true); _local4++; }; } public function RenderAtColTrans(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:ColorTransform, _arg5:Boolean=false):void{ var _local6:Bitmap; var _local7:Number; var _local8:Number; _local6 = bitmaps[0]; _local7 = xoffsets[0]; _local8 = yoffsets[0]; if (_arg5){ _local6 = bitmaps[1]; _local7 = xoffsets[1]; _local8 = yoffsets[1]; }; mat.identity(); mat.translate((_arg2 + _local7), (_arg3 + _local8)); if (_local6 != null){ if (_local6.bitmapData != null){ _arg1.draw(_local6.bitmapData, mat, _arg4); }; }; } public function RenderAtAdditive(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Number):void{ var _local5:Bitmap; var _local6:Number; var _local7:Number; _local5 = bitmaps[0]; _local6 = xoffsets[0]; _local7 = yoffsets[0]; mat.identity(); mat.translate((_arg2 + _local6), (_arg3 + _local7)); colTrans.alphaMultiplier = _arg4; if (_local5 != null){ if (_local5.bitmapData != null){ _arg1.draw(_local5.bitmapData, mat, colTrans, "add"); }; }; } public function RenderAtAlpha(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Number):void{ var _local5:Bitmap; var _local6:Number; var _local7:Number; _local5 = bitmaps[0]; _local6 = xoffsets[0]; _local7 = yoffsets[0]; mat.identity(); mat.translate((_arg2 + _local6), (_arg3 + _local7)); colTrans.alphaMultiplier = _arg4; if (_local5 != null){ if (_local5.bitmapData != null){ _arg1.draw(_local5.bitmapData, mat, colTrans); }; }; } public function RenderAtRot(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Number):void{ var _local5:int; var _local6:int; var _local7:Bitmap; var _local8:Number; var _local9:Number; _arg4 = (_arg4 - 0.01); _local5 = bitmaps.length; _arg4 = ((Number(_local5) / (Math.PI * 2)) * _arg4); _local6 = _arg4; while (_local6 < 0) { _local6 = (_local6 + _local5); }; while (_local6 > (_local5 - 1)) { _local6 = (_local6 - _local5); }; _local6 = ((_local5 - 1) - _local6); _local7 = bitmaps[_local6]; _local8 = xoffsets[_local6]; _local9 = yoffsets[_local6]; _arg1.copyPixels(_local7.bitmapData, new Rectangle(0, 0, _local7.width, _local7.height), new Point((_arg2 + _local8), (_arg3 + _local9))); } }
Section 106
//end_animation (end_animation) package { import flash.display.*; public dynamic class end_animation extends MovieClip { public var buttonSubmitHighscore:SimpleButton; public var buttonQuit:SimpleButton; public var buttonContinue:SimpleButton; public function end_animation(){ addFrameScript(599, frame600); } function frame600(){ stop(); } } }//package
Section 107
//enemy1 (enemy1) package { import flash.display.*; public dynamic class enemy1 extends MovieClip { } }//package
Section 108
//enemy1_2 (enemy1_2) package { import flash.display.*; public dynamic class enemy1_2 extends MovieClip { } }//package
Section 109
//enemy2 (enemy2) package { import flash.display.*; public dynamic class enemy2 extends MovieClip { } }//package
Section 110
//enemy2_2 (enemy2_2) package { import flash.display.*; public dynamic class enemy2_2 extends MovieClip { } }//package
Section 111
//enemy3 (enemy3) package { import flash.display.*; public dynamic class enemy3 extends MovieClip { } }//package
Section 112
//enemy4 (enemy4) package { import flash.display.*; public dynamic class enemy4 extends MovieClip { } }//package
Section 113
//enemy5 (enemy5) package { import flash.display.*; public dynamic class enemy5 extends MovieClip { } }//package
Section 114
//enemy5_2 (enemy5_2) package { import flash.display.*; public dynamic class enemy5_2 extends MovieClip { } }//package
Section 115
//ExplosiveBarrel (ExplosiveBarrel) package { import flash.display.*; public dynamic class ExplosiveBarrel extends MovieClip { } }//package
Section 116
//ExternalData (ExternalData) package { import flash.events.*; import flash.net.*; import flash.system.*; public class ExternalData { static var xmlLoader:URLLoader; public static var constants:Object; static var loader:URLLoader; public static var xml:XML; static var xxx:XML = <data> <constants> <constant name="hoseangdamp" value="0"/> <constant name="hoselindamp" value="0"/> <constant name="hoselowerang" value="-7"/> <constant name="hoseupperang" value="7"/> <constant name="hosedensity" value="0.4"/> </constants> <gameconstants> <constant name="swingdist" value="30"/> <constant name="swingforce" value="4"/> <constant name="swingreleaseforce" value="0.2"/> </gameconstants> <!-- *************************************************************************************** --> <!-- START OF EASY LEVELS --> <!-- *************************************************************************************** --> <level name="Easiest" category="0" fillframe="1" surfaceframe="5" surfacethickness="10" type="none" opponents="" win="1" exclusivechar="1"> <times gold="10" silver="20"/> </level> </data> ; public static var gameconstants:Object; static var cb:Function; public static function GetConstants(){ var _local1:*; var _local2:int; var _local3:XML; constants = new Object(); _local1 = xml.constants.constant.length(); _local2 = 0; while (_local2 < _local1) { _local3 = xml.constants.constant[_local2]; constants[_local3.@name] = _local3.@value; _local2++; }; gameconstants = new Object(); _local1 = xml.gameconstants.constant.length(); _local2 = 0; while (_local2 < _local1) { _local3 = xml.gameconstants.constant[_local2]; gameconstants[_local3.@name] = _local3.@value; _local2++; }; } public static function Load(_arg1:Function){ cb = _arg1; XmlLoadedInternal(); } public static function poo(_arg1:Event){ trace(loader.data.status); } public static function OutputString(_arg1:String){ System.setClipboard(_arg1); } static function XmlLoadedInternal(){ var _local1:int; XML.ignoreWhitespace = true; xml = new XML(xxx); GetConstants(); cb(); } public static function xmlLoaded(_arg1:Event){ var _local2:int; XML.ignoreWhitespace = true; xml = new XML(_arg1.target.data); GetConstants(); cb(); } } }//package
Section 117
//FarBackgrounds (FarBackgrounds) package { import flash.display.*; public dynamic class FarBackgrounds extends MovieClip { } }//package
Section 118
//fireworks (fireworks) package { import flash.display.*; public dynamic class fireworks extends MovieClip { } }//package
Section 119
//flame (flame) package { import flash.display.*; public dynamic class flame extends MovieClip { } }//package
Section 120
//Font20 (Font20) package { import flash.text.*; public dynamic class Font20 extends Font { } }//package
Section 121
//Game (Game) package { import flash.media.*; import flash.geom.*; import flash.display.*; import flash.events.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; import flash.ui.*; public class Game { static const levelFinishedState_WON = 1; static const levelState_SplatTimeStart = 6; static const levelState_Play = 1; static const colCategory_Background:int = 1; static const levelState_Complete = 4; static const levelState_Dead = 7; static const colCategory_Pellet:int = 4; static const levelFinishedState_NOT = 0; static const levelState_Editor = 3; static const levelState_EndScreen = 5; static const levelFinishedState_LOST = 2; static const colCategory_Ball:int = 2; static const levelState_Null = 2; static const levelState_LevelStart = 0; public static var scrollCX:Number; public static var scrollCY:Number; public static var backWheelUpTimer:int = 0; public static var bikeWheelUpTimer:int; static var bgFrame:int = 0; static var rainbow_thickness:Number; static var rainbow_timer1:Number; static var rainbow_timer3:Number; static var rainbow_timer4:Number; public static var playerHitFloorTimerMax:int; static var foundWeapon:int; static var rainbow_timer0:Number; static var player_calculated_boostmul:Number; static var rainbow_timer2:Number; static var maxZombiesAllowed:Number; static var currentStartPointIndex:int; static var trodInBloodMaxTime:int; static var pickupGenTimer:int = 0; public static var currentWorldID:int = 0; static var roadFrameList:Array = new Array(0, 1, 0, 0, 1); static var zt_A:int = 0; static var zt_B:int = 1; static var zt_C:int = 2; static var vehicleGenTimerMax:int = 0; public static var maxFallSpeed; static var physObjs:PhysObjs; static var numAnimalsReady:int = 0; static var currentWeaponSlot:int; static var numLevels:int; static var currentScore:Number; public static var frontWheelieTimer:int = 0; static var scrollXvel:Number = 15; public static var boostTimerMax:int; public static var playerHitFloorMaxRot:Number; static var secondaryWeapon:int; public static var LevelUpdateCallback:Object; static var canShootPellet:Boolean; static var switchFlag:int = 0; static var scrollToDX:Number = 0; static var powerupTimer:int; static var scrollMaxVel:Number; public static var levelForwardSomersaults:int = 0; static var numBikes:int; static var zposOffset:Number = 0; public static var oldPlayerRot:Number = 0; static var scrollToDY:Number = 0; static var version:Number = 1; static var shieldBonusActive:Boolean; static var shootHeldTime:int = 0; static var difftime_min:Number = 0; public static var bikeWheelDownTimer:int; static var bgFrameList:Array = new Array(0, 1, 2, 3, 3, 1, 0, 2, 1, 0); static var numKills:int; static var deathBonusActive:Boolean; static var blockerGenTimerMax:int = 0; public static var polygonList:Array; static var numCreds:int; public static var timesList:Array; static var playerHeadGO:GameObj; static var currentWeapon:int; static var sitelocked:Boolean = true; static var numLevelHeadshotKills:int; static var numLives:int; static var vehicleGenTimer:int = 0; static var usedebug:Boolean = false; static var w2p:Number = (1 / p2w); public static var playerHitFloorTimer:int; static var hoseTimer:int = 0; static var totalPickupsGenerated:int = 0; static var shakeCamDX:Number = 0; static var minspeed:Number = 15; public static var aiCarTypes:Array; static var mouseox:Number = 0; static var shakeCamDY:Number = 0; static var testMode:int = 0; static var init_powerupAdder:Number = 1; static var maxspeed:Number = 40; public static var boostTimer:int; static var levels:Array; static var init_powerupMax:Number = 10; public static var backWheelDown:Boolean; static var numPickupsActive:int = 0; static var numPickupsGenerated:int = 0; static var previousStaticPoints:Array; static var currentLevel:int; static var playerOldX:Number = 0; static var shakeCamToX:Number = 0; static var shakeCamToY:Number = 0; static var playerX:Number = 0; static var scrollVel:Number; public static var boostLevel:Number; static var levelStateCount:int; static var canUseObject:Boolean = false; static var numBallsActiveMax:int = 5; static var main:Main; public static var playerType:int = 0; static var maxZombieSpeed:Number = 0; static var multiplier:int; public static var boostMultiplier:int; static var mousetimer:int = 0; static var numVehiclesActive:int = 0; static var upgrades:Array; static var lastGeneratedGameObj:GameObj; static var shakeCamTimer:int = 50; static var weapons:Array; static var goPlayer:GameObj; static var blockerGenTimer:int = 0; static var pause:Boolean; static var shakeCamTimerMax:int = 50; static var titleTimer1:Number = 0; static var bgTimer:Number = 0; public static var playerRotLeaveGround:Number; public static var playerRotMode:int; static var levelFinishedState:int; static var farbgScrollX:Number = 0; static var panelRect:Rectangle = new Rectangle(200, 10, 200, 10); static var levelTimer:int; static var player_acc:Number = 200; public static var scrollYOi:Number; static var zombieLevelTypes:Array; static var goExit:GameObj; static var plungerHeldTimer:int = 0; static var secondaryWeaponNumBullets:int; static var roadFrame:int = 0; static var numHeadshotKills:int; static var scrollXMax:Number = 0; static var zt_FAST:int = 3; public static var gravity; public static var playerHitFloor:Boolean; public static var numAnimalsLost:int; static var zt_BIG:int = 4; static var shootMode:int = 0; public static var scrollXOi:Number; static var levelStateTimerMax:int; static var powerupTimerMax:int; public static var frontWheelDown:Boolean; public static var frontWheelUpTimer:int = 0; static var scrollAcc:Number; public static var scrollXO:Number; static var shakeCamY:Number = 0; static var swapTimerMax:int; static var rainbow_dir:Number; public static var scrollXa:Number; public static var levelBackSomersaults:int = 0; public static var scrollXi:int; static var killAllBonusActive:Boolean; public static var scrollYO:Number; static var currentPowerup:int; static var currentProjectileType:int = 0; static var shakeCamX:Number = 0; static var numPickupsTotal:int = 0; public static var scrollYa:Number; public static var scrollYi:Number; static var scrollScale:Number = 1; static var floorColorTimer:Number = 0; static var plasma_x1:Number = 64; static var player_maxvel:Number = 30; static var plasma_x3:Number = 192; static var physGravity:Number = (600 * w2p); public static var levelFrontWheelieTime:int = 0; static var hoseMode:int = 0; static var mouseJoint:b2MouseJoint = null; static var plasma_x0:Number = 128; static var pauseGameplayInput:Boolean; static var plasma_x2:Number = 192; static var raceTimer:int; static var p2w:Number = 1; static var totalPickupsCollected:int = 0; static var plasma_y3:Number = 100; static var plasma_y0:Number = 128; static var numPigsSacrificed:int = 0; static var rainbow_startx:Number; public static var levelWheelieTime:int = 0; static var plasma_y2:Number = 64; static var rainbow_starty:Number; static var player_calculated_brake:Number; static var vgt_max:Number = 300; public static var levelAirTime:int = 0; static var roadPos:Number = 0; public static var scrollH:Number; public static var playerCarType:int; static var numBallsActive:int = 0; public static var achievements:Achievements; static var bgScrollX:Number = 0; static var scrollXPos:Number = 0; public static var scrollW:Number; public static var scrollX:Number; public static var scrollY:Number; static var soundon:Boolean = true; static var panelRect1:Rectangle = new Rectangle(200, 3, 200, 5); static var floorColorTimer1:Number = 0; static var cash:int; static var difftime_add:Number = 1; static var numPickupsCollected:int = 0; static var pickupGenTimerMax:int = 0; static var plasma_y1:Number = 64; public static var playerRot:Number = 0; static var plasmaTime:Number = 0; static var testString:String = ""; static var player_calculated_angvel:Number; static var dustAccum:Number = 0; static var backgroundSoundTimer:int; public static var highestPoint:Number; public static var numCollisionTests:int; static var rainbow_dirchange:Number; public static var currentHighestPoint:Number; static var physNumIterations:int = 10; static var levelState:int; static var numWeapons:int = 5; static var numBalloonsActive:int = 0; static var physObjInstances:PhysObj_Instances; static var scrollXvelMax:Number = 15; static var levelTimerMax:int; static var level_instances:Array; static var player_calculated_maxvel:Number; public static var playerRotCount:int; public static var world:b2World; static var barrelGenTimer:int = 0; static var player_calculated_acc:Number; static var foundWeaponLevelList:Array = new Array(-1, -1, 1, 4, 7, 10, 14, 18, 22, 26, 30); static var zsortoffset:Number = 0; static var plungerMaxTime:int = (Defs.fps * 1); static var goEntrance:GameObj; public static var maxBoostMultiplier:int = 5; static var cursorY:Number = 0; static var secondaryWeaponFiredTimer:int; static var groundBody:b2Body; public static var bikeWheelDown:Boolean; static var titleTimer:Number = 0; public static var wheelieTimer:int = 0; static var cursorX:Number = 0; static var numLevelKills:int; static var levelStateTimer:int; static var currentGameMusic:int = 0; static var lanePositions:Array; static var scrollMaxX; static var scrollMaxY; static var startPoints:Array; public static var boostMode:int; static var pickupBonusActive:Boolean; static var roadScrollX:Number = 0; static var vgt_min:Number = 80; static var difftime_max:Number = (Defs.fps * 150); static var currentBikeIndex:int = 0; public static function RemoveObj_Standard(_arg1:PhysObj_Instance){ physObjInstances.Remove(_arg1); } static function RenderBackgroundObjs(_arg1:BitmapData){ var _local2:GameObj; for each (_local2 in GameObjects.objs) { if (((((_local2.active) && (_local2.visible))) && (_local2.colFlag_isBackgroundObj))){ _local2.Render(_arg1); }; }; } public static function RemoveObj_BallInHopper(_arg1:PhysObj_Instance){ physObjInstances.Remove(_arg1); } public static function ApplyImpulseToObjectsFromPoint(_arg1:PhysObj_Instance, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):void{ var _local6:Number; var _local7:b2Body; var _local8:PhysObj_BodyUserData; var _local9:PhysObj_Instance; var _local10:int; var _local11:b2Vec2; var _local12:Number; _local7 = world.GetBodyList(); while (_local7) { if (_local7.GetUserData() != -1){ _local8 = _local7.GetUserData(); _local9 = _local8.instance; if (_local9 != null){ _local10 = _local9.colflags; if (_local9 != _arg1){ _local11 = new b2Vec2((_local7.GetWorldCenter().x - _arg2), (_local7.GetWorldCenter().y - _arg3)); _local6 = _local11.Length(); if (_local10 == 0){ if (_local6 <= _arg5){ _local11.Normalize(); _local12 = Utils.ScaleTo(0, _arg4, 0, _arg5, (_arg5 - _local6)); _local11.Multiply(_local12); _local7.ApplyImpulse(_local11, _local7.GetWorldCenter()); }; } else { if (_local10 == 1){ } else { if (_local10 == 2){ _local9.BreakObject(_local6); }; }; }; }; }; }; _local7 = _local7.GetNext(); }; } static function AddPhysObjAt(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String="", _arg6:String=""):PhysObj_Instance{ var _local7:PhysObj; var _local8:PhysObj_Body; var _local9:PhysObj_Graphic; _local7 = physObjs.FindByName(_arg1); for each (_local8 in _local7.bodies) { if (_local8.graphics.length != 0){ _local9 = _local8.graphics[0]; InitPhysicsGO(_arg2, _arg3, _local9, _local9.graphicID, _local9.frame, 1000, Utils.DegToRad(_arg4), _arg6); }; }; return (null); } static function GetInitialStartPoint():Point{ var _local1:Point; var _local2:Point; var _local3:Number; _local1 = null; _local3 = 999999; for each (_local2 in startPoints) { if (_local2.x < _local3){ _local3 = _local2.x; _local1 = _local2; }; }; return (_local1); } public static function CollideWithCannon(_arg1:PhysObj_Instance){ DoCannon(_arg1); _arg1.collideFunction = null; _arg1.collidetimer = 0; } static function NextLevel():void{ currentLevel++; StartLevelPlay(); } public static function InitLevel(){ InitLevel1(); } static function UpdateBoost(){ if (boostMode == 1){ boostTimer--; if (boostTimer <= 0){ BoostFinished(); }; }; } static function UpdateControl(){ var _local1:Array; var _local2:Boolean; var _local3:int; var _local4:PhysObj_Instance; var _local5:b2Vec2; return; } public static function StartLevelPlay2():void{ var _local1:Level; var _local2:Number; var _local3:Number; var _local4:int; var _local5:GameObj; var _local6:int; var _local7:Weapon; var _local8:Weapon; var _local9:int; KeyReader.InitOnce(main.stage); MusicPlayer.StopMusic(); main.InitStageForGame(); _local1 = GetCurrentLevel(); startPoints = new Array(); Particles.Reset(); InitBox2D(); previousStaticPoints = new Array(); mouseJoint = null; goExit = null; goEntrance = null; numPickupsActive = 0; numPickupsTotal = 0; pickupBonusActive = true; shieldBonusActive = true; deathBonusActive = true; killAllBonusActive = false; numPickupsCollected = 0; numPickupsGenerated = 0; GameObjects.ClearAll(); physObjInstances = new PhysObj_Instances(); _local2 = 100; _local3 = 100; if (startPoints.length != 0){ _local2 = GetInitialStartPoint().x; _local3 = GetInitialStartPoint().y; }; pause = false; pauseGameplayInput = false; playerHitFloor = false; playerHitFloorTimer = 0; bikeWheelDown = false; ResetBoost(); levelAirTime = 0; levelWheelieTime = 0; levelFrontWheelieTime = 0; levelBackSomersaults = 0; levelForwardSomersaults = 0; levelTimer = 0; playerOldX = 0; playerX = 0; dustAccum = 0; numBallsActive = 0; numPigsSacrificed = 0; goPlayer = GameObjects.AddObj(200, 300, 0); goPlayer.InitPlayer(); numAnimalsLost = 0; roadPos = 0; numVehiclesActive = 0; InitVehicleGen(); playerHitFloor = false; InitLevelState(levelState_LevelStart); scrollXPos = 0; scrollXMax = 10000; scrollXMax = (scrollXMax + (currentLevel * 1000)); if (scrollXMax > 20000){ scrollXMax = 20000; }; _local6 = currentLevel; if (_local6 > 50){ _local6 = 50; }; maxZombiesAllowed = (5 + int((_local6 * 0.3))); if (maxZombiesAllowed > 30){ maxZombiesAllowed = 30; }; vehicleGenTimerMax = (30 - (_local6 * 5)); if (vehicleGenTimerMax < 0){ vehicleGenTimerMax = 0; }; maxZombieSpeed = (7 + (_local6 * 0.3)); if (maxZombieSpeed > 14){ maxZombieSpeed = 14; }; trodInBloodMaxTime = 100; swapTimerMax = 6; currentWeaponSlot = 0; backgroundSoundTimer = 0; numLevelHeadshotKills = 0; numLevelKills = 0; StartLevelSounds(); secondaryWeaponNumBullets = 0; secondaryWeaponFiredTimer = 0; if (currentWeapon < secondaryWeapon){ _local9 = currentWeapon; currentWeapon = secondaryWeapon; secondaryWeapon = _local9; }; _local7 = GetCurrentWeapon(); _local8 = GetSecondaryWeapon(); goPlayer.numBullets = _local7.clipSize; secondaryWeaponNumBullets = _local8.clipSize; playerHeadGO = null; } public static function RemoveObj_BubbleSplat(_arg1:PhysObj_Instance){ } static function StartLevelSounds(){ var _local1:SoundChannel; _local1 = SoundPlayer.GetSoundChannelByName("crowd"); SoundPlayer.SetSoundChannelVolume(_local1, 0.5); _local1 = SoundPlayer.GetSoundChannelByName("footstep"); SoundPlayer.SetSoundChannelVolume(_local1, 1); } static function CreatePhysObjInstanceAt(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String="", _arg6:String=""):PhysObj_Instance{ var _local7:PhysObj_Instance; _local7 = new PhysObj_Instance(); _local7.typeName = _arg1; _local7.x = _arg2; _local7.y = _arg3; _local7.rot = _arg4; _local7.bodies = new Array(); _local7.instanceName = _arg5; _local7.initParams = _arg6; return (_local7); } static function CountGameObjs1():int{ var _local1:int; var _local2:GameObj; _local1 = 0; for each (_local2 in GameObjects.objs) { if (_local2.active){ _local1++; }; }; return (_local1); } public static function CollideWithSpringboard(_arg1:PhysObj_Instance){ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.collideWithInstance.GetBodyAngle(0); _local2 = (_local2 - (Math.PI / 2)); _local3 = 2; _local4 = (Math.cos(_local2) * _local3); _local5 = (Math.sin(_local2) * _local3); _arg1.ApplyImpulse(_local4, _local5); _arg1.collideWithInstance.TriggerPhysObj_Springboard(); _arg1.collideFunction = null; _arg1.collidetimer = 0; } static function InitBoost(){ boostMode = 1; boostTimer = (Defs.fps * 10); boostTimerMax = boostTimer; } static function BackgroundPointCollision(_arg1:Number, _arg2:Number):Boolean{ var _local3:Number; var _local4:Number; var _local5:uint; _local3 = (_arg1 - scrollX); _local4 = (_arg2 - scrollY); if (_local3 < 0){ return (false); }; if (_local4 < 0){ return (false); }; if (_local3 >= 600){ return (false); }; if (_local4 >= 600){ return (false); }; _local5 = main.scrollScreenBD.getPixel32(_local3, _local4); if (_local5 != 0){ return (true); }; return (false); } public static function InitInitialZombies(){ var _local1:int; var _local2:GameObj; _local1 = 0; while (_local1 < 200) { _local2 = GameObjects.AddObj(0, 0, 0); _local2.InitStartZombie(); _local1++; }; } static function UpdateMouseControl(){ var _local1:Number; var _local2:Number; _local1 = cursorX; _local2 = cursorY; cursorX = (cursorX + ((MouseControl.x - cursorX) * 0.4)); cursorY = (cursorY + ((MouseControl.y - cursorY) * 0.4)); } static function UpdatePhysObjs():void{ var _local1:PhysObj_Instance; for each (_local1 in physObjInstances.list) { _local1.Update(); }; } public static function BackWheelIsDown():void{ backWheelDown = true; } static function SwapWeapons():void{ var _local1:int; var _local2:int; var _local3:int; var _local4:Weapon; _local1 = goPlayer.numBullets; _local2 = goPlayer.firedTimer; _local3 = currentWeapon; currentWeapon = secondaryWeapon; secondaryWeapon = _local3; currentWeaponSlot = (1 - currentWeaponSlot); _local4 = GetCurrentWeapon(); goPlayer.numBullets = secondaryWeaponNumBullets; goPlayer.firedTimer = 0; secondaryWeaponNumBullets = _local1; secondaryWeaponFiredTimer = _local2; } static function RenderCursor(){ var _local1:BitmapData; var _local2:int; var _local3:int; if (TitleScreenState.showingInstructions){ return; }; _local1 = main.screenBD; _local2 = GraphicObjects.GetIndexByName("Cursors"); _local3 = 0; if (canUseObject){ _local3 = 2; }; GraphicObjects.RenderAt(_local2, _local3, _local1, MouseControl.x, MouseControl.y); } static function InitFloor(){ var _local1:b2BodyDef; var _local2:b2Body; var _local3:b2PolygonDef; var _local4:Point; var _local5:Point; var _local6:Point; var _local7:Point; var _local8:Point; var _local9:int; var _local10:PhysObj_BodyUserData; var _local11:Number; var _local12:Level; var _local13:b2FilterData; var _local14:b2FilterData; var _local15:PhysLine; var _local16:Array; var _local17:int; var _local18:int; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; _local10 = new PhysObj_BodyUserData(); _local11 = 50; _local12 = GetCurrentLevel(); _local13 = new b2FilterData(); _local13.categoryBits = 1; _local13.maskBits = 15; _local14 = new b2FilterData(); _local14.categoryBits = 2; _local14.maskBits = 2; for each (_local15 in _local12.lines) { _local16 = _local15.points; _local17 = _local15.type; if (_local17 <= 0){ if (_local16.length >= 2){ _local9 = 0; while (_local9 < _local16.length) { _local5 = _local16[_local9].clone(); _local18 = (_local9 + 1); _local18 = (_local18 % _local16.length); _local6 = _local16[_local18].clone(); _local7 = _local6.clone(); _local8 = _local5.clone(); _local19 = Math.atan2((_local6.y - _local5.y), (_local6.x - _local5.x)); _local19 = (_local19 + (Math.PI / 2)); _local20 = 5; _local21 = (Math.cos(_local19) * _local20); _local22 = (Math.sin(_local19) * _local20); _local7.x = (_local7.x + _local21); _local7.y = (_local7.y + _local22); _local8.x = (_local8.x + _local21); _local8.y = (_local8.y + _local22); _local1 = new b2BodyDef(); _local1.position.Set(0, 0); _local2 = world.CreateBody(_local1); if (_local2 != null){ _local3 = new b2PolygonDef(); _local3.filter = _local13; if (_local17 == 1){ _local3.filter = _local14; }; _local3.vertexCount = 4; _local3.vertices[0].Set((_local5.x * w2p), (_local5.y * w2p)); _local3.vertices[1].Set((_local6.x * w2p), (_local6.y * w2p)); _local3.vertices[2].Set((_local7.x * w2p), (_local7.y * w2p)); _local3.vertices[3].Set((_local8.x * w2p), (_local8.y * w2p)); _local3.friction = 1; if (_local17 == 1){ _local3.friction = 0; }; _local3.restitution = 0.2; _local3.density = 1; _local2.CreateShape(_local3); _local2.SetUserData(_local10); }; _local9++; }; }; }; }; } public static function InitLevelState(_arg1:int){ levelState = _arg1; levelStateTimer = 0; if (levelState == levelState_LevelStart){ InitInitialZombies(); goPlayer.PlayerSetStartMode(); }; if (levelState == levelState_Complete){ levelStateTimer = (levelStateTimerMax = (Defs.fps * 3)); goPlayer.controlMode = 101; }; if (levelState == levelState_SplatTimeStart){ levelStateTimer = (Defs.fps * 2); }; if (levelState == levelState_EndScreen){ }; if (levelState == levelState_Play){ raceTimer = 0; levelStateTimer = (Defs.fps * 4); }; if (levelState == levelState_Dead){ levelStateTimer = (Defs.fps * 3); SubmitStats(); }; if (levelState == levelState_Editor){ PhysEditor.InitEditor(); PhysEditor.currentLevel = currentLevel; }; } static function LevelFailed(){ InitLevelState(levelState_Null); TitleScreenState.InitLevelFailScreen(); } static function InitSideFlowers(){ var _local1:int; var _local2:Number; var _local3:GameObj; _local2 = 0; _local1 = 0; while (_local1 < 20) { _local3 = GameObjects.AddObj(20, _local2, 0); _local3.InitSideFlower(); _local3 = GameObjects.AddObj((640 - 20), _local2, 0); _local3.InitSideFlower(); _local2 = (_local2 + (600 / 20)); _local1++; }; } static function InitMessage(_arg1:String, _arg2:Number=320, _arg3:Number=100){ var _local4:GameObj; _local4 = GameObjects.AddObj(0, 0, 100); _local4.InitTextMessage(_arg1, _arg2, _arg3); } public static function DoPortal(_arg1:PhysObj_Instance){ var _local2:Number; var _local3:b2Vec2; var _local4:String; var _local5:PhysObj_Instance; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:GameObj; _local2 = _arg1.GetBodyAngularVelocity(0); _local3 = _arg1.GetBodyLinearVelocity(0); trace(("portal name " + _arg1.portalName)); if (_arg1.portalName == "portal_entry01"){ _local4 = "portal_exit01"; }; if (_arg1.portalName == "portal_entry02"){ _local4 = "portal_exit02"; }; if (_arg1.portalName == "portal_entry03"){ _local4 = "portal_exit03"; }; if (_arg1.portalName == "portal_entry04"){ _local4 = "portal_exit04"; }; if (_arg1.portalName == "portal_entry05"){ _local4 = "portal_exit05"; }; for each (_local5 in physObjInstances.list) { if (_local5.typeName == _local4){ _local6 = _local5.GetBodyWorldPos(0); _local7 = _arg1.GetBodyWorldPos(0); _local8 = GameObjects.AddObj((_local7.x * p2w), (_local7.y * p2w), 100); _local8.InitSparks(true); _arg1.SetXForm(_local6.x, _local6.y, 0); _arg1.SetAngularVelocity(0, _local2); _arg1.SetLinearVelocity(_local3.x, _local3.y); _local8 = GameObjects.AddObj((_local6.x * p2w), (_local6.y * p2w), 100); _local8.InitSparks(false); SoundPlayer.Play("portalwav"); }; }; } static function GetLevelAward(_arg1:Level):int{ var _local2:int; _local2 = -1; if (_arg1.complete){ _local2 = 0; if (_arg1.bestTimeTotal < _arg1.silverTime){ _local2 = 1; }; if (_arg1.bestTimeTotal < _arg1.goldTime){ _local2 = 2; }; }; return (_local2); } static function BoostFinished(){ boostMode = 0; boostTimer = 0; boostMultiplier = 0; } static function UpdateScroll(){ farbgScrollX = (farbgScrollX + (scrollXvel / 10)); bgScrollX = (bgScrollX + scrollXvel); roadScrollX = (roadScrollX + scrollXvel); scrollXPos = (scrollXPos + scrollXvel); if (scrollXPos >= scrollXMax){ scrollXPos = scrollXMax; if (levelState == levelState_Play){ InitLevelState(levelState_Complete); }; }; scrollXvel = (scrollXvel + 0.5); if (scrollXvel > 15){ scrollXvel = 15; }; } static function AlignWithPreviousVerts(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):Point{ var _local6:Matrix; var _local7:Point; var _local8:Number; var _local9:Point; var _local10:Number; var _local11:Number; _local6 = new Matrix(); _local6.rotate(_arg5); _local7 = new Point(_arg1, _arg2); var _temp1 = _local6.transformPoint(_local7); _local7 = _local6.transformPoint(_local7); _temp1.x = (_local7.x + _arg3); _local7.y = (_local7.y + _arg4); _local8 = (2 * w2p); for each (_local9 in previousStaticPoints) { if (Math.abs((_local9.x - _local7.x)) < _local8){ if (Math.abs((_local9.y - _local7.y)) < _local8){ _local10 = (_local9.x - _local7.x); _local11 = (_local9.y - _local7.y); return (new Point(_local10, _local11)); }; }; }; previousStaticPoints.push(_local7.clone()); return (null); } static function DoEndLevelStuff(){ var _local1:int; foundWeapon = -1; _local1 = 0; while (_local1 < foundWeaponLevelList.length) { if (foundWeaponLevelList[_local1] == currentLevel){ foundWeapon = _local1; weapons[_local1].available = true; }; _local1++; }; } public static function Init(_arg1:Main){ main = _arg1; currentScore = 0; multiplier = 1; numLevels = 8; currentLevel = 0; currentGameMusic = 0; playerType = 0; InitWeapons(); ResetGame(); } public static function InitGame(){ Debug.debugMode = 0; numLives = 3; polygonList = new Array(); startPoints = new Array(); currentStartPointIndex = 0; currentLevel = 0; pause = true; cash = 0; LoadLevels(); Player.InitOnce(); SaveData.Load(); zposOffset = 0; InitBackgroundSounds(); numHeadshotKills = 0; numKills = 0; currentScore = 0; } static function GetLastLevelAward(_arg1:Level):int{ var _local2:int; _local2 = -1; if (_arg1.complete){ _local2 = 0; if (_arg1.lastTimeTotal < _arg1.silverTime){ _local2 = 1; }; if (_arg1.lastTimeTotal < _arg1.goldTime){ _local2 = 2; }; }; return (_local2); } static function RenderBox2D():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:int; var _local5:b2Body; var _local6:b2Shape; var _local7:b2Vec2; var _local8:Number; var _local9:*; var _local10:b2PolygonShape; var _local11:Array; var _local12:int; var _local13:int; var _local14:b2Vec2; var _local15:b2Vec2; var _local16:Matrix; var _local17:Point; var _local18:Point; var _local19:b2CircleShape; var _local20:Number; if (Debug.IsSet(1) == false){ return; }; _local1 = scrollX; _local2 = scrollY; _local3 = p2w; _local5 = world.GetBodyList(); while (_local5) { _local7 = _local5.GetPosition(); _local8 = _local5.GetAngle(); _local6 = _local5.GetShapeList(); while (_local6) { _local9 = _local6.GetType(); if (_local9 == b2Shape.e_polygonShape){ _local10 = b2PolygonShape(_local6); _local11 = _local10.GetVertices(); _local12 = _local10.GetVertexCount(); _local4 = 0; while (_local4 < _local12) { _local13 = (_local4 + 1); if (_local13 >= _local12){ _local13 = 0; }; _local14 = _local11[_local4].Copy(); _local15 = _local11[_local13].Copy(); _local16 = new Matrix(); _local16.rotate(_local8); _local17 = new Point(_local14.x, _local14.y); _local18 = new Point(_local15.x, _local15.y); _local17 = _local16.transformPoint(_local17); _local18 = _local16.transformPoint(_local18); _local14.x = _local17.x; _local14.y = _local17.y; _local15.x = _local18.x; _local15.y = _local18.y; _local14.Add(_local7); _local15.Add(_local7); Utils.RenderDotLine(main.scrollScreenBD, ((_local14.x * _local3) - _local1), ((_local14.y * _local3) - _local2), ((_local15.x * _local3) - _local1), ((_local15.y * _local3) - _local2), 50, 4294967295); _local4++; }; }; if (_local9 == b2Shape.e_circleShape){ _local19 = b2CircleShape(_local6); _local20 = (_local19.GetRadius() * _local3); Utils.RenderCircle(main.scrollScreenBD, ((_local7.x * _local3) - _local1), ((_local7.y * _local3) - _local2), _local20, 4294967295); }; _local6 = _local6.GetNext(); }; _local5 = _local5.GetNext(); }; } static function GetCurrentWeapon():Weapon{ return (weapons[currentWeapon]); } static function InitBackgroundSounds(){ SoundPlayer.Reset(); SoundPlayer.Play("sfx_crowd", 0, 999999, "crowd"); SoundPlayer.Play("sfx_chainsaw", 0, 999999, "chainsaw"); SoundPlayer.Play("sfx_footstep", 0, 999999, "footstep"); backgroundSoundTimer = 0; } static function RenderTitleScreen(){ } public static function ZeroStuntTimers():void{ bikeWheelDownTimer = 0; bikeWheelUpTimer = 0; frontWheelieTimer = 0; wheelieTimer = 0; playerHitFloorTimer = 0; backWheelUpTimer = 0; frontWheelUpTimer = 0; } public static function RemoveObj_KillGuinea(_arg1:PhysObj_Instance){ SoundPlayer.Play("baddie"); SoundPlayer.PlayRandomBetween("guineadie01", "guineadie03", 1); Game.numBallsActive--; Game.numPigsSacrificed++; physObjInstances.Remove(_arg1); } public static function DoCannon(_arg1:PhysObj_Instance){ var _local2:PhysObj_Instance; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:PhysObj_Instance; _local2 = physObjInstances.FindByTypeName("cannon"); _local3 = _arg1.GetBodyWorldPos(0); _local4 = _local2.GetBodyWorldPos(0); _local5 = 50; _local6 = _local2.GetBodyAngle(0); _local6 = (_local6 - (Math.PI / 2)); _local7 = (Math.cos(_local6) * _local5); _local8 = (Math.sin(_local6) * _local5); _local9 = AddPhysObjAt("cannonball", (_local4.x * p2w), (_local4.y * p2w), 0, "", ""); _local9.ApplyImpulse(_local7, _local8); _local2.cannon_firing = true; SoundPlayer.Play("cannonwav"); numBallsActive--; numPigsSacrificed++; physObjInstances.Remove(_arg1); } static function dist(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number; var _local6:Number; _local5 = (_arg3 - _arg1); _local6 = (_arg4 - _arg2); return (Math.sqrt(((_local5 * _local5) + (_local6 * _local6)))); } static function Reload(_arg1:Function){ ExternalData.Load(_arg1); } static function Render(){ var _local1:BitmapData; var _local2:int; var _local3:int; var _local4:Number; var _local5:Number; var _local6:int; var _local7:Level; var _local8:int; var _local9:int; var _local10:int; var _local11:int; var _local12:int; var _local13:int; var _local14:Graphics; if (pause){ return; }; if (levelState == levelState_EndScreen){ return; }; if (levelState == levelState_Null){ return; }; if (levelState == levelState_Editor){ _local14 = main.fillScreenMC.graphics; _local14.clear(); PhysEditor.RenderEditor(); return; }; _local1 = main.scrollScreenBD; _local7 = GetCurrentLevel(); _local8 = bgScrollX; _local9 = roadScrollX; _local8 = (_local8 % 800); _local9 = (_local9 % 800); _local10 = farbgScrollX; _local10 = (_local10 % 800); _local1.fillRect(Defs.screenRect, 4280295456); _local2 = GraphicObjects.GetIndexByName("sky"); GraphicObjects.RenderAt(_local2, 0, _local1, 0, 0); bgFrame = (bgScrollX / 800); bgFrame = (bgFrame % bgFrameList.length); roadFrame = (roadScrollX / 800); roadFrame = (roadFrame % roadFrameList.length); _local13 = ((currentLevel / 4) % 4); if (_local13 == 0){ _local11 = bgFrameList[bgFrame]; _local12 = bgFrameList[((bgFrame + 1) % bgFrameList.length)]; _local2 = GraphicObjects.GetIndexByName("FarBackgrounds"); GraphicObjects.RenderAt(_local2, _local11, _local1, -(_local8), 0); GraphicObjects.RenderAt(_local2, _local12, _local1, (-(_local8) + 800), 0); _local11 = roadFrameList[roadFrame]; _local12 = roadFrameList[((roadFrame + 1) % roadFrameList.length)]; _local2 = GraphicObjects.GetIndexByName("RoadBackgrounds"); GraphicObjects.RenderAt(_local2, _local11, _local1, -(_local9), 200); GraphicObjects.RenderAt(_local2, _local12, _local1, (-(_local9) + 800), 200); } else { if (_local13 == 1){ _local11 = bgFrameList[bgFrame]; _local12 = bgFrameList[((bgFrame + 1) % bgFrameList.length)]; _local2 = GraphicObjects.GetIndexByName("subwayBackgrounds"); GraphicObjects.RenderAt(_local2, _local11, _local1, -(_local8), 200); GraphicObjects.RenderAt(_local2, _local12, _local1, (-(_local8) + 800), 200); } else { if (_local13 == 2){ _local11 = roadFrameList[roadFrame]; _local12 = roadFrameList[((roadFrame + 1) % roadFrameList.length)]; _local2 = GraphicObjects.GetIndexByName("RoadFairgroundBackgrounds"); GraphicObjects.RenderAt(_local2, _local11, _local1, -(_local9), 200); GraphicObjects.RenderAt(_local2, _local12, _local1, (-(_local9) + 800), 200); } else { if (_local13 == 3){ _local11 = bgFrameList[bgFrame]; _local12 = bgFrameList[((bgFrame + 1) % bgFrameList.length)]; _local2 = GraphicObjects.GetIndexByName("shoppingmall_background"); GraphicObjects.RenderAt(_local2, _local11, _local1, -(_local8), 200); GraphicObjects.RenderAt(_local2, _local12, _local1, (-(_local8) + 800), 200); }; }; }; }; GameObjects.Render(main.scrollScreenBD); main.screenBD.copyPixels(main.scrollScreenBD, Defs.screenRect, Defs.pointZero, null, null, true); RenderPanel(); } public static function ResetGame(){ var _local1:Weapon; currentScore = 0; totalPickupsCollected = 0; totalPickupsGenerated = 0; currentLevel = 0; for each (_local1 in weapons) { _local1.available = false; }; weapons[0].available = true; weapons[1].available = true; currentWeapon = 1; secondaryWeapon = 0; currentWeaponSlot = 0; } static function UpdateGenerators(){ var _local1:int; var _local2:Array; var _local3:int; var _local4:int; var _local5:GameObj; var _local6:int; vehicleGenTimer--; if (vehicleGenTimer < 0){ if (CountZombies() < maxZombiesAllowed){ _local1 = currentLevel; if (_local1 >= zombieLevelTypes.length){ _local1 = (zombieLevelTypes.length - 1); }; _local2 = zombieLevelTypes[_local1]; _local3 = _local2[Utils.RandBetweenInt(0, _local2.length)]; if (_local3 == zt_A){ _local4 = Utils.RandBetweenInt(0, 1); }; if (_local3 == zt_B){ _local4 = Utils.RandBetweenInt(2, 3); }; if (_local3 == zt_C){ _local4 = Utils.RandBetweenInt(4, 5); }; if (_local3 == zt_FAST){ _local4 = 6; }; if (_local3 == zt_BIG){ _local4 = 7; }; vehicleGenTimer = vehicleGenTimerMax; _local5 = GameObjects.AddObj(0, 0, 0); _local5.InitZombie(_local4); }; }; blockerGenTimer--; if (blockerGenTimer < 0){ _local6 = (150 - (currentLevel * 2)); if (_local6 < 90){ _local6 = 90; }; blockerGenTimer = Utils.RandBetweenInt(_local6, (_local6 + 50)); _local5 = GameObjects.AddObj(0, 0, 0); _local5.InitBlocker(); }; barrelGenTimer--; if (barrelGenTimer < 0){ barrelGenTimer = Utils.RandBetweenInt(150, 200); _local5 = GameObjects.AddObj(0, 0, 0); if (currentLevel < 10){ _local5.InitBarrel(); } else { if (currentLevel < 20){ if (Utils.RandBetweenInt(0, 1) == 0){ _local5.InitBarrel(); } else { _local5.InitFireworks(); }; } else { if (Utils.RandBetweenInt(0, 100) < 20){ _local5.InitBarrel(); } else { _local5.InitFireworks(); }; }; }; }; pickupGenTimer--; if (pickupGenTimer < 0){ pickupGenTimer = Utils.RandBetweenInt(20, 40); _local5 = GameObjects.AddObj(0, 0, 0); _local5.InitPickup(); }; } static function InitVehicleGen(){ var _local1:Array; vehicleGenTimer = 0; vehicleGenTimerMax = 300; pickupGenTimer = 0; pickupGenTimerMax = 500; blockerGenTimer = 0; barrelGenTimer = 100; blockerGenTimerMax = 500; maxZombiesAllowed = 5; zombieLevelTypes = new Array(); zombieLevelTypes.push(new Array(zt_A, zt_A)); zombieLevelTypes.push(new Array(zt_A, zt_B)); zombieLevelTypes.push(new Array(zt_A, zt_B, zt_A, zt_B, zt_C)); zombieLevelTypes.push(new Array(zt_A, zt_B, zt_C)); zombieLevelTypes.push(new Array(zt_A, zt_B, zt_C, zt_C)); zombieLevelTypes.push(new Array(zt_A, zt_B, zt_C, zt_FAST)); zombieLevelTypes.push(new Array(zt_A, zt_B, zt_C, zt_FAST, zt_FAST)); zombieLevelTypes.push(new Array(zt_A, zt_B, zt_C, zt_FAST, zt_FAST, zt_FAST)); zombieLevelTypes.push(new Array(zt_A, zt_B, zt_C, zt_FAST, zt_FAST, zt_FAST, zt_FAST)); zombieLevelTypes.push(new Array(zt_A, zt_B, zt_C, zt_FAST, zt_FAST, zt_FAST, zt_FAST, zt_FAST)); zombieLevelTypes.push(new Array(zt_A, zt_B, zt_C, zt_FAST, zt_FAST, zt_FAST, zt_FAST, zt_FAST)); zombieLevelTypes.push(new Array(zt_A, zt_B, zt_C, zt_A, zt_B, zt_C, zt_BIG)); zombieLevelTypes.push(new Array(zt_A, zt_B, zt_C, zt_A, zt_B, zt_C, zt_BIG)); zombieLevelTypes.push(new Array(zt_A, zt_B, zt_C, zt_A, zt_B, zt_C, zt_BIG)); zombieLevelTypes.push(new Array(zt_A, zt_B, zt_C, zt_A, zt_B, zt_C, zt_BIG)); zombieLevelTypes.push(new Array(zt_A, zt_B, zt_C, zt_A, zt_B, zt_C, zt_BIG)); zombieLevelTypes.push(new Array(zt_A, zt_B, zt_C, zt_A, zt_B, zt_C, zt_BIG)); zombieLevelTypes.push(new Array(zt_A, zt_B, zt_C, zt_A, zt_B, zt_C, zt_BIG, zt_FAST)); zombieLevelTypes.push(new Array(zt_A, zt_B, zt_C, zt_A, zt_B, zt_C, zt_BIG, zt_FAST)); zombieLevelTypes.push(new Array(zt_A, zt_B, zt_C, zt_A, zt_B, zt_C, zt_BIG, zt_FAST)); zombieLevelTypes.push(new Array(zt_A, zt_B, zt_C, zt_A, zt_B, zt_C, zt_BIG, zt_FAST)); zombieLevelTypes.push(new Array(zt_A, zt_B, zt_C, zt_A, zt_B, zt_C, zt_BIG, zt_FAST)); zombieLevelTypes.push(new Array(zt_A, zt_B, zt_C, zt_A, zt_B, zt_C, zt_BIG, zt_FAST)); zombieLevelTypes.push(new Array(zt_A, zt_B, zt_C, zt_A, zt_B, zt_C, zt_BIG, zt_FAST)); zombieLevelTypes.push(new Array(zt_A, zt_B, zt_C, zt_A, zt_B, zt_C, zt_BIG, zt_BIG, zt_FAST, zt_FAST)); zombieLevelTypes.push(new Array(zt_A, zt_B, zt_C, zt_A, zt_B, zt_C, zt_BIG, zt_BIG, zt_FAST, zt_FAST)); zombieLevelTypes.push(new Array(zt_A, zt_B, zt_C, zt_A, zt_B, zt_C, zt_BIG, zt_BIG, zt_FAST, zt_FAST)); zombieLevelTypes.push(new Array(zt_A, zt_B, zt_C, zt_A, zt_B, zt_C, zt_BIG, zt_BIG, zt_FAST, zt_FAST)); zombieLevelTypes.push(new Array(zt_A, zt_B, zt_C, zt_A, zt_B, zt_C, zt_BIG, zt_BIG, zt_FAST, zt_FAST)); zombieLevelTypes.push(new Array(zt_A, zt_B, zt_C, zt_A, zt_B, zt_C, zt_BIG, zt_BIG, zt_FAST, zt_FAST)); zombieLevelTypes.push(new Array(zt_A, zt_B, zt_C, zt_A, zt_B, zt_C, zt_BIG, zt_BIG, zt_FAST, zt_FAST)); zombieLevelTypes.push(new Array(zt_A, zt_B, zt_C, zt_A, zt_B, zt_C, zt_BIG, zt_BIG, zt_FAST, zt_FAST)); zombieLevelTypes.push(new Array(zt_A, zt_B, zt_C, zt_A, zt_B, zt_C, zt_BIG, zt_BIG, zt_FAST, zt_FAST)); } static function PreUpdatePhysObjs():void{ var _local1:PhysObj_Instance; for each (_local1 in physObjInstances.list) { _local1.PreUpdate(); }; } public static function RemoveObj_Pellet(_arg1:PhysObj_Instance){ physObjInstances.Remove(_arg1); } static function GetLevel(_arg1:int):Level{ if (_arg1 >= levels.length){ return (null); }; return (levels[_arg1]); } static function RenderPanel(){ var _local1:Level; var _local2:Number; var _local3:Number; var _local4:String; var _local5:Number; var _local6:int; var _local7:BitmapData; var _local8:Number; var _local9:Weapon; var _local10:Number; var _local11:Weapon; var _local12:Weapon; _local1 = GetCurrentLevel(); _local7 = main.screenBD; _local2 = 10; _local3 = 10; _local6 = GraphicObjects.GetIndexByName("PowerupMeter"); _local8 = Utils.ScaleTo(0, (GraphicObjects.GetNumFrames(_local6) - 1), goPlayer.maxHealth, 0, goPlayer.health); GraphicObjects.RenderAt(_local6, int(_local8), _local7, _local2, _local3); _local9 = GetCurrentWeapon(); _local2 = 330; _local3 = 40; _local4 = currentScore.toString(); GraphicObjects.RenderStringAt(_local7, GraphicObjects.gfx_font2, _local2, _local3, _local4, null, -1); _local2 = 300; _local3 = 30; _local6 = GraphicObjects.GetIndexByName("LevelProgressIndicator"); GraphicObjects.RenderAt(_local6, 0, _local7, _local2, _local3); _local10 = ((170 / scrollXMax) * scrollXPos); _local2 = (_local2 + _local10); _local6 = GraphicObjects.GetIndexByName("LevelProgressIndicatorMarker"); GraphicObjects.RenderAt(_local6, 0, _local7, _local2, _local3); _local2 = 474; _local3 = 32; _local4 = int((currentLevel + 1)).toString(); GraphicObjects.RenderStringAt(_local7, GraphicObjects.gfx_font1, _local2, _local3, _local4, null, -1); _local11 = GetCurrentWeapon(); _local12 = GetSecondaryWeapon(); _local2 = 630; _local3 = 10; _local6 = GraphicObjects.GetIndexByName("hud_weapon_bg"); _local8 = currentWeaponSlot; GraphicObjects.RenderAt(_local6, _local8, _local7, _local2, _local3); _local6 = GraphicObjects.GetIndexByName("hud_weapon"); if (currentWeaponSlot == 0){ GraphicObjects.RenderAt(_local6, _local11.frame, _local7, (_local2 + 117), (_local3 + 56)); if (secondaryWeapon != -1){ GraphicObjects.RenderAt(_local6, _local12.frame, _local7, (_local2 + 97), (_local3 + 100)); }; } else { GraphicObjects.RenderAt(_local6, _local12.frame, _local7, (_local2 + 117), (_local3 + 56)); if (secondaryWeapon != -1){ GraphicObjects.RenderAt(_local6, _local11.frame, _local7, (_local2 + 97), (_local3 + 100)); }; }; if (goPlayer.swapWeaponTimer > 0){ _local2 = 612; _local3 = -7; _local6 = GraphicObjects.GetIndexByName("reloading_mc"); _local8 = Utils.ScaleTo(0, (GraphicObjects.GetNumFrames(_local6) - 1), 0, Game.swapTimerMax, goPlayer.swapWeaponTimer); GraphicObjects.RenderAt(_local6, _local8, _local7, (_local2 + 117), (_local3 + 56)); GraphicObjects.RenderAt(_local6, _local8, _local7, (_local2 + 97), (_local3 + 100)); } else { if (goPlayer.reloadingTimer == 0){ if (goPlayer.numBullets == 0){ _local2 = 400; _local3 = 70; _local4 = "RELOAD NOW"; GraphicObjects.RenderStringAt(_local7, GraphicObjects.gfx_font2, _local2, _local3, _local4, null, -1); }; } else { _local2 = 612; _local3 = -7; _local6 = GraphicObjects.GetIndexByName("reloading_mc"); _local8 = Utils.ScaleTo(0, (GraphicObjects.GetNumFrames(_local6) - 1), 0, goPlayer.reloadingTimerMax, goPlayer.reloadingTimer); if (currentWeaponSlot == 0){ GraphicObjects.RenderAt(_local6, _local8, _local7, (_local2 + 117), (_local3 + 56)); } else { GraphicObjects.RenderAt(_local6, _local8, _local7, (_local2 + 97), (_local3 + 100)); }; }; if (_local9.showAmmo){ _local2 = 630; _local3 = 10; _local4 = goPlayer.numBullets.toString(); if (goPlayer.reloadingTimer > 0){ _local8 = Utils.ScaleTo(_local9.clipSize, 0, 0, goPlayer.reloadingTimerMax, goPlayer.reloadingTimer); _local4 = int(_local8).toString(); }; if (currentWeaponSlot == 0){ GraphicObjects.RenderStringAt(_local7, GraphicObjects.gfx_font1, (_local2 + 117), (_local3 + 56), _local4, null, -1); } else { GraphicObjects.RenderStringAt(_local7, GraphicObjects.gfx_font1, (_local2 + 97), (_local3 + 100), _local4, null, -1); }; }; }; } static function InitBox2D():void{ var _local1:b2AABB; var _local2:b2Vec2; var _local3:Boolean; var _local4:ContactListener; _local1 = new b2AABB(); _local1.lowerBound.Set(-250000, -250000); _local1.upperBound.Set(250000, 250000); _local2 = new b2Vec2(0, physGravity); _local3 = true; world = new b2World(_local1, _local2, _local3); groundBody = world.GetGroundBody(); groundBody.SetUserData(-1); _local4 = new ContactListener(); world.SetContactListener(_local4); } public static function LoadLevels(){ var _local1:XML; var _local2:*; var _local3:int; levels = new Array(); _local1 = ExternalData.xml; _local2 = _local1.level.length(); _local3 = 0; while (_local3 < _local2) { LoadLevel(_local3); _local3++; }; _local3 = 0; while (_local3 < levels.length) { GetLevel(_local3).available = false; GetLevel(_local3).complete = false; _local3++; }; GetLevel(0).available = true; } public static function LoadLevel(_arg1:int){ var _local2:XML; var _local3:Level; var _local4:int; var _local5:int; var _local6:XML; var _local7:XML; var _local8:int; var _local9:String; var _local10:int; var _local11:PhysLine; var _local12:XML; var _local13:String; var _local14:Array; var _local15:Point; var _local16:XML; var _local17:String; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:String; var _local22:PhysObj_Instance; _local2 = ExternalData.xml; _local2 = _local2.level[_arg1]; _local3 = new Level(); _local3.name = XmlHelper.GetAttrString(_local2.@name, "undefined"); _local3.category = XmlHelper.GetAttrInt(_local2.@category, 0); _local3.fillFrame = XmlHelper.GetAttrInt(_local2.@fillframe, 1); _local3.surfaceFrame = XmlHelper.GetAttrInt(_local2.@surfaceframe, 2); _local3.surfaceThickness = XmlHelper.GetAttrInt(_local2.@surfacethickness, 10); _local3.eventType = XmlHelper.GetAttrString(_local2.@type, "race"); _local3.eventOpponentsString = XmlHelper.GetAttrString(_local2.@opponents, "1"); _local3.exclusiveChar = XmlHelper.GetAttrInt(_local2.@exclusivechar, -1); _local3.eventWinParam = XmlHelper.GetAttrNumber(_local2.@win, 1); _local3.goldTime = (XmlHelper.GetAttrNumber(_local2.times.@gold, 10) * Defs.fps); _local3.silverTime = (XmlHelper.GetAttrNumber(_local2.times.@silver, 20) * Defs.fps); _local4 = 0; while (_local4 < _local2.helpscreen.length()) { _local6 = _local2.helpscreen[_local4]; _local3.helpscreenFrames.push(XmlHelper.GetAttrInt(_local6.@frame, 0)); _local4++; }; _local3.Calculate(); _local3.lines = new Array(); _local4 = 0; while (_local4 < _local2.line.length()) { _local7 = _local2.line[_local4]; _local8 = XmlHelper.GetAttrInt(_local7.@type, 0); _local9 = XmlHelper.GetAttrString(_local7.@name, ""); _local10 = XmlHelper.GetAttrInt(_local7.@fill, 1); _local11 = new PhysLine(); _local11.type = _local8; _local11.name = _local9; _local11.fill = _local10; _local11.fillScaleX = XmlHelper.GetAttrNumber(_local7.@fillscale, 1); _local11.fillScaleY = XmlHelper.GetAttrNumber(_local7.@fillscale, 1); _local5 = 0; while (_local5 < _local7.points.length()) { _local12 = _local7.points[_local5]; _local13 = XmlHelper.GetAttrString(_local12.@a, ""); _local14 = Utils.PointArrayFromString(_local13); for each (_local15 in _local14) { _local11.points.push(_local15); }; _local5++; }; _local3.lines.push(_local11); _local4++; }; _local4 = 0; while (_local4 < _local2.obj.length()) { _local16 = _local2.obj[_local4]; _local17 = _local16.@type; _local18 = Number(_local16.@x); _local19 = Number(_local16.@y); _local20 = Number(_local16.@rot); _local21 = XmlHelper.GetAttrString(_local16.@params, ""); _local22 = CreatePhysObjInstanceAt(_local17, _local18, _local19, _local20, "", _local21); _local3.instances.push(_local22); _local4++; }; levels.push(_local3); } static function InitPhysicsGO(_arg1:Number, _arg2:Number, _arg3:PhysObj_Graphic, _arg4:int=0, _arg5:int=0, _arg6:Number=1000, _arg7:Number=0, _arg8:String=""):int{ var _local9:GameObj; _arg6 = (_arg6 + _arg3.zoffset); if (_arg3 == null){ _local9 = GameObjects.AddObj((_arg1 * p2w), (_arg2 * p2w), (_arg6 + zsortoffset)); _local9.InitPhysicsObject(_arg4, _arg5, 0, 0, "", false, _arg8); } else { if (_arg3.goInitFuntion == ""){ _local9 = GameObjects.AddObj((_arg1 * p2w), (_arg2 * p2w), (_arg6 + zsortoffset)); _local9.InitPhysicsObject(_arg4, _arg5, _arg3.offset.x, _arg3.offset.y, _arg3.goInitFuntionVarString, _arg3.hasShadow, _arg8); } else { _local9 = GameObjects.AddObj((_arg1 * p2w), (_arg2 * p2w), (_arg6 + zsortoffset)); _local9.InitPhysicsObject(_arg4, _arg5, _arg3.offset.x, _arg3.offset.y, _arg3.goInitFuntionVarString, _arg3.hasShadow, _arg8); var _local10 = _local9; _local10[_arg3.goInitFuntion](); _local9.dir = _arg7; }; }; lastGeneratedGameObj = _local9; return (GameObjects.lastGenIndex); } static function AddToBoost(_arg1:Number):Number{ boostLevel = (boostLevel + _arg1); do { if (boostLevel >= 1){ boostLevel = (boostLevel - 1); InitBoost(); boostMultiplier++; if (boostMultiplier > maxBoostMultiplier){ boostMultiplier = maxBoostMultiplier; }; }; } while (boostLevel > 1); return ((_arg1 * 100)); } static function UpdateScrollStop(){ farbgScrollX = (farbgScrollX + (scrollXvel / 10)); bgScrollX = (bgScrollX + scrollXvel); roadScrollX = (roadScrollX + scrollXvel); scrollXPos = (scrollXPos + scrollXvel); scrollXvel = (scrollXvel + 0.5); if (scrollXvel >= 30){ scrollXvel = 30; }; } static function TestPlayerCollision(_arg1:BitmapData):Boolean{ var _local2:Number; var _local3:Number; var _local4:int; var _local5:Bitmap; var _local6:Number; var _local7:Number; _local2 = (goPlayer.xpos - scrollX); _local3 = (goPlayer.ypos - scrollY); _local4 = GraphicObjects.GetIndexByName("PlayerCollision"); _local5 = GraphicObjects.GetBitmap(_local4, 0); _local6 = GraphicObjects.GetXoffset(_local4, 0); _local7 = GraphicObjects.GetYoffset(_local4, 0); return (_arg1.hitTest(new Point(0, 0), 50, _local5, new Point((_local2 + _local6), (_local3 + _local7)))); } public static function UpdateGameplay():void{ var _local1:int; if (pause){ return; }; if (levelState == levelState_EndScreen){ return; }; if (levelState == levelState_Editor){ PhysEditor.UpdateEditor(); return; }; if (usedebug){ }; if (levelState == levelState_Null){ return; }; if (mousetimer > 0){ mousetimer--; }; if (PauseMenu.IsPaused() == false){ if (KeyReader.Pressed(KeyReader.KEY_P)){ PauseMenu.Pause(); }; }; if (LevelUpdateCallback != null){ LevelUpdateCallback(); }; _local1 = 1; if (usedebug){ if (KeyReader.Pressed(KeyReader.KEY_1)){ testMode++; testMode = (testMode % 6); }; if (KeyReader.Pressed(KeyReader.KEY_2)){ }; if (KeyReader.Pressed(KeyReader.KEY_3)){ Debug.debugMode = (Debug.debugMode ^ 1); }; if (KeyReader.Pressed(KeyReader.KEY_4)){ playerType++; if (playerType > 2){ playerType = 0; }; }; if (KeyReader.Pressed(KeyReader.KEY_5)){ achievements.TestAll(); InitLevelState(levelState_Null); TitleScreenState.InitLevelEndScreen(); }; if (KeyReader.Pressed(KeyReader.KEY_6)){ }; if (KeyReader.Pressed(KeyReader.KEY_7)){ Reload(InitLevel); }; if (KeyReader.Pressed(KeyReader.KEY_8)){ DoEndLevelStuff(); currentLevel++; DoEndLevelStuff(); currentLevel++; DoEndLevelStuff(); currentLevel++; DoEndLevelStuff(); currentLevel++; DoEndLevelStuff(); currentLevel++; DoEndLevelStuff(); TitleScreenState.InitBetweenLevelsScreen(); InitLevelState(levelState_Null); }; if (KeyReader.Pressed(KeyReader.KEY_9)){ DoEndLevelStuff(); TitleScreenState.InitBetweenLevelsScreen(); InitLevelState(levelState_Null); }; }; if (levelFinishedState == levelFinishedState_WON){ }; if (levelFinishedState == levelFinishedState_LOST){ }; if (levelState == levelState_Complete){ levelStateTimer--; if (levelStateTimer <= 0){ DoEndLevelStuff(); SubmitStats(); TitleScreenState.InitBetweenLevelsScreen(); InitLevelState(levelState_Null); }; GameObjects.Update(); Particles.Update(1); UpdateScrollStop(); return; }; if (levelState == levelState_Dead){ GameObjects.Update(); UpdateScroll(); levelStateTimer--; if (levelStateTimer <= 0){ QuietAllSounds(); TitleScreenState.InitLevelFailScreen(); InitLevelState(levelState_Null); }; return; }; if (levelState == levelState_LevelStart){ GameObjects.Update(); Collision.Update(); UpdateScroll(); if (CountZombies() <= 0){ InitLevelState(levelState_Play); }; }; if (levelState == levelState_Play){ if (levelStateTimer > 0){ levelStateTimer--; }; levelTimer++; UpdateGenerators(); GameObjects.Update(); Particles.Update(1); Collision.Update(); if (powerupTimer > 0){ powerupTimer--; if (powerupTimer <= 0){ currentPowerup = -1; }; }; if (playerHitFloor){ }; UpdateScroll(); UpdateBackgroundSounds(); }; } static function GetLastStartPoint(_arg1:Number):Point{ var _local2:Point; var _local3:Point; var _local4:Number; _local2 = startPoints[0]; _local4 = -1000; for each (_local3 in startPoints) { if (_local3.x < _arg1){ if (_local3.x > _local4){ _local4 = _local3.x; _local2 = _local3; }; }; }; return (_local2); } public static function FrontWheelIsDown():void{ frontWheelDown = true; } static function InitRainbow(){ rainbow_dir = 1; rainbow_dirchange = 0.032; rainbow_starty = 0; rainbow_timer0 = Utils.RandCircle(); rainbow_timer1 = Utils.RandCircle(); rainbow_timer2 = Utils.RandCircle(); rainbow_timer3 = Utils.RandCircle(); rainbow_timer4 = Utils.RandCircle(); } public static function SwitchToBack(){ switchFlag = 1; trace("SwitchToBack"); } public static function InitLevel1(){ InitLevel2(); } public static function InitLevel2(){ var _local1:GameObj; KeyReader.InitOnce(main.stage); Particles.Reset(); ObjectDefs.Init(); GameObjects.ClearAll(); levelFinishedState = levelFinishedState_NOT; scrollX = 0; scrollY = 0; LevelUpdateCallback = null; scrollW = 10000; scrollH = 1000; scrollMaxX = (scrollW - Defs.displayarea_w); scrollMaxY = (scrollH - Defs.displayarea_h); gravity = 0.2; maxFallSpeed = 6; polygonList = new Array(); startPoints = new Array(); InitBox2D(); levelTimer = 0; levelTimerMax = (Defs.fps * 60); physObjs = new PhysObjs(); physObjs.InitFromXml(ExternalData.xml); scrollAcc = 0.01; scrollVel = 0; scrollMaxVel = 2; physObjInstances = new PhysObj_Instances(); pause = false; StartLevelPlay(); currentPowerup = -1; powerupTimer = 0; } public static function RemoveObj_BallInWrongHopper(_arg1:PhysObj_Instance){ physObjInstances.Remove(_arg1); } public static function SwitchToFront(){ switchFlag = 2; } static function CycleWeapon(_arg1:int){ currentWeapon = (currentWeapon + _arg1); if (currentWeapon >= weapons.length){ currentWeapon = 0; }; if (currentWeapon < 0){ currentWeapon = (weapons.length - 1); }; } static function InitWeapons():void{ var _local1:Weapon; weapons = new Array(); _local1 = new Weapon("crowbar"); _local1.frame = 0; _local1.graphicName = "arm_crowbar_forward"; _local1.flashGraphicName = ""; _local1.maxRange = 50; _local1.fireRate = 10; _local1.loff = new Point(-45, -8); _local1.roff = new Point(45, -8); _local1.clipSize = 9999999; _local1.reloadTime = 20; _local1.damage = 3; _local1.available = true; _local1.displayLine = false; _local1.shootSound = "sfx_crowbar"; _local1.reloadSound = "sfx_pistol_reload"; _local1.showAmmo = false; weapons.push(_local1); _local1 = new Weapon("pistol"); _local1.frame = 1; _local1.shootFuncName = "FirePistol"; _local1.maxRange = 500; _local1.graphicName = "arm_pistol_forward"; _local1.flashGraphicName = "pistol_flash"; _local1.fireRate = 7; _local1.loff = new Point(-45, -8); _local1.roff = new Point(45, -8); _local1.clipSize = 10; _local1.reloadTime = 20; _local1.damage = 1; _local1.available = true; _local1.cartridgeFrame = 0; _local1.cartridgeLoff = new Point(-31, -8); _local1.cartridgeRoff = new Point(31, -8); _local1.shootSound = "sfx_pistol_shot"; _local1.reloadSound = "sfx_pistol_reload"; _local1.shootLineGraphicName = "weapon_pistol_line"; weapons.push(_local1); _local1 = new Weapon("uzi"); _local1.frame = 2; _local1.maxRange = 400; _local1.graphicName = "arm_uzi_forward"; _local1.flashGraphicName = "uzi_flash"; _local1.fireRate = 3; _local1.loff = new Point(-46, -10); _local1.roff = new Point(46, -10); _local1.clipSize = 50; _local1.reloadTime = 30; _local1.damage = 1; _local1.cartridgeFrame = 0; _local1.cartridgeLoff = new Point(-34, -11); _local1.cartridgeRoff = new Point(34, -11); _local1.shootSound = "sfx_machinegun_shot"; _local1.reloadSound = "sfx_reload"; _local1.shootLineGraphicName = "weapon_uzi_line"; weapons.push(_local1); _local1 = new Weapon("shotgun"); _local1.frame = 4; _local1.graphicName = "arm_shotgun_forward"; _local1.shootFuncName = "FireShotgun"; _local1.flashGraphicName = "shotgun_flash"; _local1.fireRate = 10; _local1.maxRange = 200; _local1.loff = new Point(-78, -10); _local1.roff = new Point(78, -10); _local1.clipSize = 10; _local1.reloadTime = 50; _local1.damage = 3; _local1.cartridgeFrame = 2; _local1.cartridgeLoff = new Point(-37, -10); _local1.cartridgeRoff = new Point(37, -10); _local1.shootSound = "sfx_shotgun"; _local1.reloadSound = "sfx_reload"; _local1.shootLineGraphicName = "weapon_shotgun_line"; weapons.push(_local1); _local1 = new Weapon("machinegun"); _local1.frame = 3; _local1.maxRange = 400; _local1.graphicName = "arm_smg_forward"; _local1.flashGraphicName = "machinegun_flash"; _local1.fireRate = 3; _local1.loff = new Point(-63, -12); _local1.roff = new Point(63, -12); _local1.clipSize = 100; _local1.reloadTime = 30; _local1.damage = 5; _local1.cartridgeFrame = 0; _local1.cartridgeLoff = new Point(-30, -12); _local1.cartridgeRoff = new Point(30, -12); _local1.shootSound = "sfx_machinegun_shot_02"; _local1.reloadSound = "sfx_reload"; _local1.shootLineGraphicName = "weapon_machinegun_line"; weapons.push(_local1); _local1 = new Weapon("flamethrower"); _local1.frame = 7; _local1.graphicName = "arm_flamethrower_forward"; _local1.shootFuncName = "FireFlamethrower"; _local1.fireRate = 1; _local1.loff = new Point(-68, -11); _local1.roff = new Point(68, -11); _local1.clipSize = 1000; _local1.reloadTime = 40; _local1.damage = 2.5; _local1.displayLine = false; _local1.shootSound = ""; _local1.reloadSound = ""; _local1.showAmmo = false; weapons.push(_local1); _local1 = new Weapon("rifle"); _local1.frame = 6; _local1.maxRange = 800; _local1.graphicName = "arm_rifle_forward"; _local1.flashGraphicName = "rifle_flash"; _local1.shootFuncName = "FireRifle"; _local1.fireRate = 10; _local1.loff = new Point(-81, -9); _local1.roff = new Point(81, -9); _local1.clipSize = 30; _local1.reloadTime = 40; _local1.damage = 10; _local1.cartridgeFrame = 1; _local1.cartridgeLoff = new Point(-25, -11); _local1.cartridgeRoff = new Point(25, -11); _local1.shootSound = "sfx_rifle_shot"; _local1.reloadSound = "sfx_reload"; _local1.shootLineGraphicName = "weapon_pistol_line"; weapons.push(_local1); _local1 = new Weapon("rocketlauncher"); _local1.frame = 5; _local1.graphicName = "arm_rocketlauncher_forward"; _local1.shootFuncName = "FireRocket"; _local1.flashGraphicName = "shotgun_flash"; _local1.fireRate = 20; _local1.loff = new Point(-51, -17); _local1.roff = new Point(51, -17); _local1.clipSize = 5; _local1.reloadTime = 30; _local1.damage = 10; _local1.shootSound = "sfx_rocket"; _local1.reloadSound = "sfx_reload"; weapons.push(_local1); _local1 = new Weapon("hmg"); _local1.frame = 9; _local1.maxRange = 800; _local1.graphicName = "arm_hmg_forward"; _local1.flashGraphicName = "rifle_flash"; _local1.fireRate = 3; _local1.loff = new Point(-81, -9); _local1.roff = new Point(81, -9); _local1.clipSize = 100; _local1.reloadTime = 40; _local1.damage = 10; _local1.cartridgeFrame = 1; _local1.cartridgeLoff = new Point(-41, -11); _local1.cartridgeRoff = new Point(41, -11); _local1.shootSound = "sfx_machinegun_shot_03"; _local1.reloadSound = "sfx_reload"; _local1.shootLineGraphicName = "weapon_hmg_line"; weapons.push(_local1); _local1 = new Weapon("chainsaw"); _local1.frame = 8; _local1.graphicName = "arm_chainsaw_forward"; _local1.fireRate = 1; _local1.maxRange = 50; _local1.loff = new Point(-43, 0); _local1.roff = new Point(43, 0); _local1.clipSize = 1000; _local1.reloadTime = 5; _local1.damage = 20; _local1.displayLine = false; _local1.shootSound = ""; _local1.reloadSound = ""; _local1.constantSound = "chainsaw"; _local1.showAmmo = false; weapons.push(_local1); _local1 = new Weapon("laser"); _local1.frame = 10; _local1.graphicName = "arm_laser_forward"; _local1.flashGraphicName = "laser_flash"; _local1.shootFuncName = "FireLaser"; _local1.fireRate = 5; _local1.maxRange = 800; _local1.loff = new Point(-50, -11); _local1.roff = new Point(50, -11); _local1.clipSize = 100; _local1.reloadTime = 40; _local1.damage = 30; _local1.shootSound = ""; _local1.reloadSound = ""; _local1.shootSound = "sfx_laser"; _local1.shootLineGraphicName = "weapon_laser_line"; weapons.push(_local1); } static function QuietAllSounds(){ var _local1:SoundChannel; _local1 = SoundPlayer.GetSoundChannelByName("crowd"); SoundPlayer.SetSoundChannelVolume(_local1, 0); _local1 = SoundPlayer.GetSoundChannelByName("footstep"); SoundPlayer.SetSoundChannelVolume(_local1, 0); _local1 = SoundPlayer.GetSoundChannelByName("chainsaw"); SoundPlayer.SetSoundChannelVolume(_local1, 0); } public static function CollideWithMagnet(_arg1:PhysObj_Instance){ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:Boolean; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; _arg1.collideFunction = null; _arg1.collidetimer = 0; _local2 = _arg1.GetBodyWorldPos(0); _local3 = _arg1.collideWithInstance.GetBodyWorldPos(0); _local4 = _arg1.collideWithInstance.magnet_polarity; _local5 = Utils.DistBetweenPoints(_local2.x, _local2.y, _local3.x, _local3.y); _local5 = (_local5 * Game.p2w); _local5 = Utils.LimitNumber(0, 110, _local5); _local5 = (150 - _local5); _local5 = Utils.ScaleTo(0, 1, 0, 110, _local5); _local6 = Math.atan2((_local3.y - _local2.y), (_local3.x - _local2.x)); _local7 = (20 * _local5); _local8 = (Math.cos(_local6) * _local7); _local9 = (Math.sin(_local6) * _local7); if (_local4 == true){ _arg1.ApplyForce(_local8, _local9); } else { _arg1.ApplyForce(-(_local8), -(_local9)); }; } static function InitPlasma(){ var _local1:Number; var _local2:Number; _local1 = 0; _local2 = 0xFF; plasma_x0 = Utils.RandBetweenFloat(_local1, _local2); plasma_y0 = Utils.RandBetweenFloat(_local1, _local2); plasma_x1 = Utils.RandBetweenFloat(_local1, _local2); plasma_y1 = Utils.RandBetweenFloat(_local1, _local2); plasma_x2 = Utils.RandBetweenFloat(_local1, _local2); plasma_y2 = Utils.RandBetweenFloat(_local1, _local2); plasma_x3 = Utils.RandBetweenFloat(_local1, _local2); plasma_y3 = Utils.RandBetweenFloat(_local1, _local2); } static function GetSecondaryWeapon():Weapon{ if (secondaryWeapon == -1){ return (null); }; return (weapons[secondaryWeapon]); } public static function AddScore(_arg1:int):void{ currentScore = (currentScore + (_arg1 * multiplier)); } public static function DoSwitchToBack(){ var _local1:PhysObj_Instance; _local1 = GetPhysObjInstanceByName("player"); if (_local1 == null){ return; }; _local1.SetBodyCollisionMask(-1, 7); } public static function RemoveObj_Gem(_arg1:PhysObj_Instance){ physObjInstances.Remove(_arg1); } public static function RemoveObj_Pickup(_arg1:PhysObj_Instance){ cash++; physObjInstances.Remove(_arg1); } static function RenderPlasma(_arg1:BitmapData){ var _local2:BitmapData; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Matrix; var _local12:int; var _local13:uint; _local2 = main.plasmaScreenBD; _local3 = plasmaTime; plasmaTime = (plasmaTime + 0.4); _local2.lock(); _local4 = 2; _local5 = 3; _local6 = 2; _local7 = 4; _local8 = 0; while (_local8 < 20) { _local9 = 0; while (_local9 < 20) { _local10 = (((Math.sin((dist((_local8 + _local3), _local9, plasma_x0, plasma_y0) / _local4)) + Math.sin((dist(_local8, _local9, plasma_x1, plasma_y1) / _local5))) + Math.sin((dist(_local8, _local9, plasma_x2, plasma_y2) / _local6))) + Math.sin((dist(_local8, (_local9 + (_local3 / 7)), plasma_x3, plasma_y3) / _local7))); _local12 = ((_local10 + 4) * 32); _local13 = (1342177280 | _local12); _local2.setPixel32(int(_local8), int(_local9), _local13); _local9++; }; _local8++; }; _local2.unlock(); _local11 = new Matrix(); _local11.identity(); _local11.scale(31, 31); main.screenBD.draw(main.plasmaScreenBD, _local11, null, null, null, true); } static function QuietWeaponSounds(){ var _local1:SoundChannel; _local1 = SoundPlayer.GetSoundChannelByName("chainsaw"); SoundPlayer.SetSoundChannelVolume(_local1, 0); } public static function StartLevelPlay():void{ StartLevelPlay2(); } static function ExamineBox2D():void{ var _local1:int; var _local2:b2Body; var _local3:b2Vec2; return; } public static function InitLevelPlayFromEditorObjects(){ var _local1:PhysObj_Instance; zsortoffset = 0; level_instances = GetCurrentLevelInstances(); for each (_local1 in level_instances) { AddPhysObjAt(_local1.typeName, _local1.x, _local1.y, _local1.rot, _local1.instanceName, _local1.initParams); zsortoffset = (zsortoffset + 0.01); }; } static function GetPhysObjInstanceByName(_arg1:String):PhysObj_Instance{ var _local2:PhysObj_Instance; for each (_local2 in physObjInstances.list) { if (_local2.instanceName == _arg1){ return (_local2); }; }; return (null); } static function RestartLevel():void{ currentScore = 0; StartLevelPlay(); } static function UpdateGOsFromPhysics():void{ var _local1:Number; var _local2:GameObj; var _local3:b2Body; var _local4:PhysObj_BodyUserData; var _local5:int; var _local6:b2Vec2; var _local7:Number; _local1 = p2w; _local3 = world.GetBodyList(); while (_local3) { _local4 = (_local3.GetUserData() as PhysObj_BodyUserData); if (_local4 != null){ _local5 = _local4.gameObjectID; if (_local5 != -1){ _local6 = _local3.GetPosition(); _local7 = _local3.GetAngle(); _local2 = GameObjects.objs[_local5]; _local2.xpos = ((_local6.x * _local1) + _local2.physObjOffsetX); _local2.ypos = ((_local6.y * _local1) + _local2.physObjOffsetY); _local2.dir = _local7; }; }; _local3 = _local3.GetNext(); }; } static function AddPhysObjAt1(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String="", _arg6:String=""):PhysObj_Instance{ var _local7:PhysObj; var _local8:PhysObj_Instance; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2BodyDef; var _local13:b2Body; var _local14:b2PolygonDef; var _local15:b2CircleDef; var _local16:int; var _local17:b2Joint; var _local18:Matrix; var _local19:PhysObj_Body; var _local20:PhysObj_Joint; var _local21:Number; var _local22:Number; var _local23:Point; var _local24:PhysObj_BodyUserData; var _local25:PhysObj_Shape; var _local26:PhysObj_Graphic; var _local27:b2FilterData; var _local28:Point; var _local29:Number; var _local30:Number; var _local31:Point; var _local32:int; var _local33:int; var _local34:b2Body; var _local35:b2Body; var _local36:b2RevoluteJointDef; var _local37:b2PrismaticJointDef; var _local38:Number; var _local39:b2Vec2; var _local40:b2DistanceJointDef; var _local41:Number; var _local42:Number; var _local43:b2MouseJointDef; _local7 = physObjs.FindByName(_arg1); _local8 = new PhysObj_Instance(); _local8.typeName = _arg1; _local8.x = _arg2; _local8.y = _arg3; _local8.rot = _arg4; _local8.bodies = new Array(); _local8.instanceName = _arg5; _local8.initParams = _arg6; _local8.hitballsound = _local7.hitballsound; physObjInstances.list.push(_local8); _local8.Init(); _local9 = Utils.DegToRad(_arg4); _arg2 = (_arg2 * w2p); _arg3 = (_arg3 * w2p); _local18 = new Matrix(); _local18.rotate(_local9); for each (_local19 in _local7.bodies) { _local12 = new b2BodyDef(); _local21 = (_local19.pos.x * w2p); _local22 = (_local19.pos.y * w2p); _local23 = new Point(_local21, _local22); _local23 = _local18.transformPoint(_local23); _local21 = _local23.x; _local22 = _local23.y; _local12.position.Set((_arg2 + _local21), (_arg3 + _local22)); _local12.angularDamping = _local19.angularDamping; _local12.linearDamping = _local19.linearDamping; _local12.angle = _local9; _local13 = world.CreateBody(_local12); _local24 = new PhysObj_BodyUserData(); _local24.type = _arg1; _local24.bodyName = _local19.name; _local24.instance = _local8; _local13.SetUserData(_local24); if (_local19.graphics.length != 0){ _local26 = _local19.graphics[0]; _local24.gameObjectID = InitPhysicsGO(_arg2, _arg3, _local26, _local26.graphicID, _local26.frame, 1000); }; for each (_local25 in _local19.shapes) { _local27 = new b2FilterData(); _local27.categoryBits = _local25.collisionCategory; _local27.maskBits = _local25.collisionMask; if (_local25.type == PhysObj_Shape.Type_Poly){ _local14 = new b2PolygonDef(); _local14.vertexCount = _local25.poly_points.length; _local14.filter = _local27; _local14.isSensor = _local19.sensor; _local16 = 0; while (_local16 < _local25.poly_points.length) { _local28 = _local25.poly_points[_local16].clone(); _local29 = (_local28.x * w2p); _local30 = (_local28.y * w2p); if (_local19.fixed){ _local31 = AlignWithPreviousVerts(_local29, _local30, _arg2, _arg3, _local9); if (_local31 != null){ _local29 = (_local29 + _local31.x); _local30 = (_local30 + _local31.y); }; }; _local14.vertices[_local16].Set(_local29, _local30); _local16++; }; _local14.friction = _local25.friction; _local14.restitution = _local25.restitution; _local14.density = _local25.density; _local13.CreateShape(_local14); } else { if (_local25.type == PhysObj_Shape.Type_Circle){ _local15 = new b2CircleDef(); _local15.radius = (_local25.circle_radius * w2p); _local15.filter = _local27; _local15.isSensor = _local19.sensor; _local15.localPosition.x = _local25.circle_pos.x; _local15.localPosition.y = _local25.circle_pos.y; _local15.friction = _local25.friction; _local15.restitution = _local25.restitution; _local15.density = _local25.density; _local13.CreateShape(_local15); }; }; }; if (_local19.fixed){ _local13.PutToSleep(); _local13.SetMass(new b2MassData()); } else { _local13.SetMassFromShapes(); _local13.SetBullet(false); }; _local8.bodies.push(_local13); }; for each (_local20 in _local7.joints) { _local32 = _local7.BodyIndexFromName(_local20.obj0Name); _local33 = _local7.BodyIndexFromName(_local20.obj1Name); _local34 = _local8.bodies[_local32]; _local35 = _local8.bodies[_local33]; if (_local20.type == PhysObj_Joint.Type_Rev){ _local36 = new b2RevoluteJointDef(); _local10 = (_local20.rev_pos.x * w2p); _local11 = (_local20.rev_pos.y * w2p); _local23 = new Point(_local10, _local11); _local23 = _local18.transformPoint(_local23); _local10 = _local23.x; _local11 = _local23.y; _local36.Initialize(_local34, _local35, new b2Vec2((_arg2 + _local10), (_arg3 + _local11))); _local36.enableLimit = _local20.rev_enableLimit; _local36.lowerAngle = _local20.rev_lowerAngle; _local36.upperAngle = _local20.rev_upperAngle; _local36.enableMotor = _local20.rev_enableMotor; _local36.motorSpeed = _local20.rev_motorSpeed; _local36.maxMotorTorque = _local20.rev_maxMotorTorque; _local36.collideConnected = false; _local17 = world.CreateJoint(_local36); }; if (_local20.type == PhysObj_Joint.Type_Prismatic){ _local37 = new b2PrismaticJointDef(); _local10 = (_local20.prism_pos.x * w2p); _local11 = (_local20.prism_pos.y * w2p); _local23 = new Point(_local10, _local11); _local23 = _local18.transformPoint(_local23); _local10 = _local23.x; _local11 = _local23.y; _local38 = Utils.DegToRad(_local20.prism_axisangle); _local38 = (_local38 + _local9); _local39 = new b2Vec2(Math.cos(_local38), Math.sin(_local38)); _local37.Initialize(_local34, _local35, new b2Vec2((_arg2 + _local10), (_arg3 + _local11)), _local39); _local37.enableLimit = _local20.prism_enableLimit; _local37.lowerTranslation = (_local20.prism_lowerTranslation * w2p); _local37.upperTranslation = (_local20.prism_upperTranslation * w2p); _local37.enableMotor = _local20.prism_enableMotor; _local37.motorSpeed = _local20.prism_motorSpeed; _local37.maxMotorForce = _local20.prism_maxMotorForce; _local37.collideConnected = false; _local17 = world.CreateJoint(_local37); }; if (_local20.type == PhysObj_Joint.Type_Distance){ _local40 = new b2DistanceJointDef(); _local10 = (_local20.dist_pos0.x * w2p); _local11 = (_local20.dist_pos0.y * w2p); _local41 = (_local20.dist_pos1.x * w2p); _local42 = (_local20.dist_pos1.y * w2p); _local23 = new Point(_local10, _local11); _local23 = _local18.transformPoint(_local23); _local10 = _local23.x; _local11 = _local23.y; _local23 = new Point(_local41, _local42); _local23 = _local18.transformPoint(_local23); _local41 = _local23.x; _local42 = _local23.y; _local40.Initialize(_local34, _local35, new b2Vec2((_arg2 + _local10), (_arg3 + _local11)), new b2Vec2((_arg2 + _local41), (_arg3 + _local42))); _local40.length = (_local40.length + (_local20.dist_distance * w2p)); _local40.dampingRatio = 0.1; _local40.collideConnected = false; _local17 = world.CreateJoint(_local40); }; if (_local20.type == PhysObj_Joint.Type_Mouse){ _local43 = new b2MouseJointDef(); _local43.target.Set(_local34.GetPosition().x, _local34.GetPosition().y); _local43.body1 = world.GetGroundBody(); _local43.body2 = _local34; _local43.maxForce = (30000 * _local34.GetMass()); _local43.dampingRatio = 0.7; _local43.frequencyHz = 10; _local43.timeStep = (1 / 60); _local17 = world.CreateJoint(_local43); mouseJoint = (_local17 as b2MouseJoint); }; _local8.joints.push(_local17); }; return (_local8); } static function UpdateShakeCam(_arg1:Number):void{ var _local2:Number; shakeCamTimer--; if (shakeCamTimer <= 0){ shakeCamTimer = Utils.RandBetweenInt(5, 20); shakeCamTimerMax = shakeCamTimer; _local2 = Utils.ScaleTo(2, 20, 0, 30, _arg1); shakeCamToX = Utils.RandBetweenFloat(-(_local2), _local2); shakeCamToY = Utils.RandBetweenFloat(-(_local2), _local2); shakeCamDX = ((shakeCamToX - shakeCamX) / shakeCamTimer); shakeCamDY = ((shakeCamToY - shakeCamY) / shakeCamTimer); }; shakeCamX = (shakeCamX + shakeCamDX); shakeCamY = (shakeCamY + shakeCamDY); } static function InitPhysicsFloorGO(_arg1:int, _arg2:Number, _arg3:Number, _arg4:Number):int{ var _local5:GameObj; _local5 = GameObjects.AddObj(_arg2, _arg3, 1000); _local5.InitPhysicsFloorObject(_arg1, _arg4); return (GameObjects.lastGenIndex); } static function PrintPlayerPosition(){ var _local1:PhysObj_Instance; var _local2:b2Vec2; _local1 = GetPhysObjInstanceByName("player"); if (_local1 == null){ return; }; _local2 = _local1.GetBodyWorldPos(0); trace((((("x=\"" + int((_local2.x * p2w))) + "\" y=\"") + int((_local2.y * p2w))) + "\"")); } static function InitPlayerUpdateRot(){ playerRotLeaveGround = playerRot; playerRotMode = 0; playerRotCount = 0; } static function UpdateBackgroundSounds(){ backgroundSoundTimer--; if (backgroundSoundTimer <= 0){ backgroundSoundTimer = Utils.RandBetweenInt(50, 100); SoundPlayer.PlayRandomBetween("sfx_zombie", "sfx_zombie_03"); }; } static function CountZombies():int{ var _local1:int; var _local2:GameObj; _local1 = 0; for each (_local2 in GameObjects.objs) { if (((_local2.active) && (_local2.colFlag_isEnemy))){ _local1++; }; }; return (_local1); } static function InitUpgrades(){ var _local1:Upgrade; upgrades = new Array(); _local1 = new Upgrade("Rotation", 0.18, 0.25, 10, 100); upgrades.push(_local1); _local1 = new Upgrade("Acceleration", 0.3, 0.6, 10, 100); upgrades.push(_local1); _local1 = new Upgrade("Fire Rate", 12, 5, 7, 200); upgrades.push(_local1); _local1 = new Upgrade("Shot Speed", 5, 10, 10, 100); upgrades.push(_local1); _local1 = new Upgrade("Shot Spread", 0, 4, 5, 1000); upgrades.push(_local1); _local1 = new Upgrade("Shield Recharge", 0.2, 0.5, 10, 100); upgrades.push(_local1); _local1 = new Upgrade("Shield Power", 2, 0.5, 10, 100); upgrades.push(_local1); _local1 = new Upgrade("Shot Distance", 150, 300, 10, 100); upgrades.push(_local1); } static function GetWeaponByName(_arg1):Weapon{ var _local2:Weapon; for each (_local2 in weapons) { if (_local2.name == _arg1){ return (_local2); }; }; return (null); } static function SubmitStats(){ Kong.SubmitStat(currentScore, "score"); Kong.SubmitStat(numKills, "total_kills"); Kong.SubmitStat(numHeadshotKills, "total_headshots"); Kong.SubmitStat(totalPickupsCollected, "total_pickups"); Kong.SubmitStat((currentLevel + 1), "highest_level"); } public static function RemoveObj_BallDie(_arg1:PhysObj_Instance){ physObjInstances.Remove(_arg1); } static function RenderRainbow():void{ var _local1:Array; var _local2:int; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:int; var _local11:Number; var _local12:Array; var _local13:Graphics; var _local14:Point; var _local15:Number; var _local16:uint; rainbow_dir = (-0.5 + (Math.sin(rainbow_timer0) * 0.1)); rainbow_timer0 = (rainbow_timer0 + 0.006); rainbow_starty = (300 + (Math.sin(rainbow_timer1) * 20)); rainbow_timer1 = (rainbow_timer1 + 0.006); rainbow_dirchange = (0.03 + (Math.sin(rainbow_timer2) * 0.01)); rainbow_timer2 = (rainbow_timer2 + 0.006); rainbow_startx = (-70 + (Math.sin(rainbow_timer3) * 40)); rainbow_timer3 = (rainbow_timer3 + 0.006); rainbow_thickness = (30 + (Math.sin(rainbow_timer4) * 10)); rainbow_timer4 = (rainbow_timer4 + 0.006); _local1 = new Array(); _local3 = rainbow_dir; _local4 = rainbow_dirchange; _local5 = rainbow_startx; _local6 = rainbow_starty; _local9 = 20; _local10 = 100; _local11 = rainbow_thickness; _local2 = 0; while (_local2 < _local10) { _local1.push(new Point(_local5, _local6)); _local7 = (Math.cos(_local3) * _local9); _local8 = (Math.sin(_local3) * _local9); _local5 = (_local5 + _local7); _local6 = (_local6 + _local8); _local3 = (_local3 + _local4); if (_local5 > 670){ _local2 = (_local10 + 1); }; _local2++; }; _local12 = new Array(4294901760, 4294944000, 4294967040, 4278222848, 4278190335, 4283105410, 4293821166); _local13 = main.fillScreenMC.graphics; _local15 = 0; for each (_local16 in _local12) { _local13.lineStyle(_local11, _local16, 1); _local14 = _local1[0]; _local13.moveTo(_local14.x, _local14.y); _local2 = 1; while (_local2 < _local1.length) { _local14 = _local1[_local2]; _local13.lineTo(_local14.x, (_local14.y + _local15)); _local2++; }; _local13.moveTo(0, 0); _local15 = (_local15 + (Math.cos(rainbow_dir) * (_local11 + 2))); }; } static function CaclulateScore(){ } static function CountGameObjs():int{ var _local1:int; var _local2:GameObj; _local1 = 0; for each (_local2 in GameObjects.objs) { if (((_local2.active) && (_local2.colFlag_isPlayer))){ _local1++; }; }; return (_local1); } static function CountBodies():int{ var _local1:int; var _local2:b2Body; _local1 = 0; _local2 = world.GetBodyList(); while (_local2) { _local1++; _local2 = _local2.GetNext(); }; return (_local1); } public static function CollideWithPortal(_arg1:PhysObj_Instance){ DoPortal(_arg1); _arg1.collideFunction = null; _arg1.collidetimer = 0; } static function RenderEnemies(_arg1:BitmapData){ var _local2:GameObj; for each (_local2 in GameObjects.objs) { if (((((_local2.active) && (_local2.visible))) && (_local2.colFlag_isEnemy))){ _local2.Render(_arg1); }; }; } static function GetCurrentLevelInstances():Array{ return (levels[currentLevel].instances); } static function GetPhysObjInstanceByTypeName(_arg1:String):PhysObj_Instance{ var _local2:PhysObj_Instance; for each (_local2 in physObjInstances.list) { if (_local2.typeName == _arg1){ return (_local2); }; }; return (null); } static function UpdatePlasma(_arg1:BitmapData){ } static function InitMessageOverlay(_arg1:int){ var _local2:GameObj; _local2 = GameObjects.AddObj(400, 100, 0); _local2.InitMessageOverlay(_arg1); } public static function DoSwitchToFront(){ var _local1:PhysObj_Instance; _local1 = GetPhysObjInstanceByName("player"); if (_local1 == null){ return; }; _local1.SetBodyCollisionMask(-1, 3); trace("SwitchToFront"); } static function ResetBoost(){ boostMode = 0; boostTimer = 0; boostLevel = 0; boostMultiplier = 0; } public static function DoSwitch(_arg1:String){ var _local2:PhysObj_Instance; for each (_local2 in physObjInstances.list) { if (_local2.switchFunction != null){ if (_local2.switchName == _arg1){ _local2.switchFunction(); }; if (_local2.switchName1 == _arg1){ _local2.switchFunction(); }; }; }; } static function GetCurrentLevel():Level{ return (levels[currentLevel]); } public static function CollideWithMincer(_arg1:PhysObj_Instance){ _arg1.collideFunction = null; _arg1.collidetimer = 0; physObjInstances.Remove(_arg1); numBallsActive--; numPigsSacrificed++; _arg1.collideWithInstance.TriggerPhysObj_Mincer(); } public static function HaveAllAnimalsBeenBubbled():Boolean{ return (false); } static function RenderFloor():void{ var _local1:Number; var _local2:Number; var _local3:uint; var _local4:uint; var _local5:uint; var _local6:uint; var _local7:Graphics; var _local8:Level; var _local9:int; var _local10:Point; var _local11:Point; var _local12:Matrix; var _local13:PhysLine; var _local14:uint; floorColorTimer = (floorColorTimer + 0.05); floorColorTimer1 = (floorColorTimer1 + 0.03); _local1 = ((128 + 64) + (Math.cos(floorColorTimer) * 16)); _local2 = (64 + (Math.sin(floorColorTimer1) * 16)); _local3 = uint(_local1); _local4 = uint(_local2); _local5 = (4278190080 + (_local3 << 8)); _local6 = (4278190080 + (_local4 << 8)); _local7 = main.fillScreenMC.graphics; _local8 = GetCurrentLevel(); _local12 = new Matrix(); for each (_local13 in _local8.lines) { if (_local13.type == 0){ _local7.lineStyle(3, _local5, 1); _local7.beginFill(_local6, 1); _local11 = _local13.points[0].clone(); _local13.points[0].clone().x = (_local11.x - scrollX); _local11.y = (_local11.y - scrollY); _local7.moveTo(_local11.x, _local11.y); _local9 = 1; while (_local9 < _local13.points.length) { _local10 = _local13.points[_local9].clone(); _local13.points[_local9].clone().x = (_local10.x - scrollX); _local10.y = (_local10.y - scrollY); _local7.lineTo(_local10.x, _local10.y); _local9++; }; _local7.endFill(); }; if (_local13.type == 1){ _local7.lineStyle(0, 0, 0); _local7.beginFill(_local6, 1); _local11 = _local13.points[0].clone(); _local13.points[0].clone().x = (_local11.x - scrollX); _local11.y = (_local11.y - scrollY); _local7.moveTo(_local11.x, _local11.y); _local9 = 1; while (_local9 < _local13.points.length) { _local10 = _local13.points[_local9].clone(); _local13.points[_local9].clone().x = (_local10.x - scrollX); _local10.y = (_local10.y - scrollY); _local7.lineTo(_local10.x, _local10.y); _local9++; }; _local7.endFill(); }; if (_local13.type == 2){ _local7.lineStyle(3, _local5, 1); _local7.beginFill(0, 0); _local11 = _local13.points[0].clone(); _local13.points[0].clone().x = (_local11.x - scrollX); _local11.y = (_local11.y - scrollY); _local7.moveTo(_local11.x, _local11.y); _local9 = 1; while (_local9 < _local13.points.length) { _local10 = _local13.points[_local9].clone(); _local13.points[_local9].clone().x = (_local10.x - scrollX); _local10.y = (_local10.y - scrollY); _local7.lineTo(_local10.x, _local10.y); _local9++; }; _local7.endFill(); }; }; return; } } }//package
Section 122
//GameObj (GameObj) package { import flash.media.*; import flash.geom.*; import flash.display.*; import flash.events.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class GameObj { var ccc:Boolean; var paramValues:Array; var bikeBodyGraphicID:int; var bbb:Number; public var xvel:Number; var powerupMode:int; var path:Poly; public var todir:Number; var extraXVel:Number; var switchName1:String; var fireTimerMax:int; var aaa:Number; var bd:BitmapData; public var speed:Number; public var colFlag_isEnemy:Boolean; var objectDef:ObjectDef; public var startx:Number; public var ypos2:Number; public var startz:Number; public var ypos1:Number; public var starty:Number; public var colFlag_playercanbekilled:Boolean; public var frame1:Number; public var movementVec:Vec; var bodyColBox:Rectangle; var ct:ColorTransform; public var visible:Boolean; var weaponVolume:Number; var shootLineFrame:Number; var f1_attack:int; public var yvel:Number; var player_fireang:Number; public var colFlag_isPhysObj:Boolean; public var hitFunction:Function; public var dir:Number; public var radius:Number; public var controlMode:int; public var colFlag_isHose:Boolean; public var colFlag_isBullet:Boolean; var renderHealthBarTimer:int; var lineSpeed:Number; var EnemyUpdateFunctionCallback:Function; var lineLoop:Boolean; var EnemyHitByBulletFunctionCallback:Function; var uniqueID:int; var powerupTimer:int; public var xpos1:Number; public var xpos2:Number; var f1_run:int; public var colFlag_isPlatform:Boolean; var maxHealth:Number; public var zvel:Number; var xflip:Boolean; var trodInBloodTimer:int; public var colFlag_killPlayer:Boolean; var currentWeapon:int; public var heightVel:Number; var hopperIndex:int; var currentPoly:Poly; public var xacc:Number; var powerupLevel:Number; var xposmax:Number; var shotControllers:Array; public var count:int; var reloadingTimer:int; public var height:Number; public var colFlag_isEnemyBullet:Boolean; var flashTimer:int; public var colFlag_jumpon:Boolean; public var colFlag_isShootable:Boolean; var lineIndex:int; var maxSpeed:Number; var scale:Number; var numBullets:int; var f0_run:int; var alpha:Number; public var yacc:Number; public var frame:Number; public var controlIndex:int; public var subtype:int; var firedFlag:Boolean; public var oldxpos:Number; public var timer1:Number; var shieldLevel:Number; public var toPosX:Number; public var toPosY:Number; var dist:Number; public var driveVec:Vec; public var main:Main; var powerupLevelMax:Number; var inFrontZone:Poly; public var colFlag_isShop:Boolean; var currentMaxSpeed:Number; var shieldLevelMax:Number; public var oldypos:Number; var playerSpeed:Number; public var physObjOffsetX:Number; public var physObjOffsetY:Number; var lane:int; public var colFlag_isBlocker:Boolean; public var graphicID:int; var textMessage:String; var speedmul:Number; var headColBox:Rectangle; var minFrame:int; var muzzleflashFlag:Boolean; var rotVel:Number; public var yoffset:Number; var waveDef:WaveDef; public var colFlag_canBeShot:Boolean; var health:Number; var powerupTimerMax:int; public var colFlag_isPowerup:Boolean; var invincibleTimer:int; var maxFrame:int; public var physObjInitVarString:String; public var colFlag_isPlayer:Boolean; public var name:String; var player_firex0:Number; public var graphicID1:int; var shootLineGraphicID:int; public var colFlag_canBePickedUp:Boolean; var player_firex1:Number; public var colFlag_isCheckpoint:Boolean; public var origspeed:Number; var reloadingTimerMax:int; var player_firey0:Number; var lineResetAtEnd:Boolean; var fireTimer:int; var f1_diehead:int; var initParams:String; var paramNames:Array; var player_firey1:Number; var shootLineFlag:Boolean; public var colFlag_isBackgroundObj:Boolean; public var xpos:Number; public var renderShadowFlag:Boolean; var renderSmooth:Boolean; var f1_die:int; public var frameVel:Number; var swapWeaponTimer:int; var firedTimer:int; var childGO:GameObj; public var xoffset:Number; public var active:Boolean; var xvelmax:Number; var healthBarY:Number; var shieldOn:Boolean; var player_firedir:int; public var type:int; public var ypos:Number; public var frameVel1:Number; public var timer:Number; var f0_die:int; var lineLinearPos:Number; var flashFrame:Number; var bulletTimer:int; var door_timer:int; var flashFlag:Boolean; public var hitTimer:Number; var bikeBodyOffsetY:Number; var bikeBodyOffsetX:Number; public var renderFunction:Function; public var zpos:Number; var f0_attack:int; public var beenHitThisShot:Boolean; public var colFlag_isBouncyPad:Boolean; var f0_diehead:int; var pickupIndex:int; var lineMode:int; var playerWeapons:Array; public var updateFunction:Function; public var additive:Boolean; var numRepeats:int; public var timerMax:Number; var switchName:String; var parentObj:GameObj; var flashTimerMax:int; var flashGraphicID:int; var isPhysObj:Boolean; public function GameObj(_arg1, _arg2, _arg3){ ct = new ColorTransform(0.1, 0.1, 0.1, 0.3); super(); xpos = _arg2; ypos = _arg3; zpos = 1; starty = _arg2; startx = _arg2; active = false; main = _arg1; zpos = 0; graphicID = 0; frame = 0; frameVel = 0; controlIndex = 0; timer = 0; timer1 = 0; radius = 14; minFrame = 0; maxFrame = 0; movementVec = new Vec(); } function InitWheel():void{ renderSmooth = true; } public function InitEntrance(){ Game.goEntrance = this; graphicID = GraphicObjects.GetIndexByName("Entrance"); frame = 0; updateFunction = UpdateEntrance; controlMode = 0; } function FireWeapon(){ var _local1:Weapon; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; _local1 = Game.GetCurrentWeapon(); if (_local1.shootSound != ""){ SoundPlayer.Play(_local1.shootSound); }; _local2 = MouseControl.x; _local3 = MouseControl.y; if (_local2 < xpos){ graphicID = GraphicObjects.GetIndexByName("player_backwards"); } else { graphicID = GraphicObjects.GetIndexByName("player"); }; player_firedir = 1; player_firex0 = (xpos - 4); player_firey0 = ((ypos - 35) - 11); if (_local2 < xpos){ player_firedir = 0; _local2 = (xpos + (xpos - _local2)); }; _local4 = Math.atan2((_local3 - player_firey0), (_local2 - player_firex0)); player_fireang = _local4; _local5 = 0.3; if (player_fireang < -(_local5)){ player_fireang = -(_local5); }; if (player_fireang > _local5){ player_fireang = _local5; }; _local6 = player_firex0; _local7 = player_firey0; _local8 = (_local6 + (Math.cos(player_fireang) * _local1.maxRange)); _local9 = (_local7 + (Math.sin(player_fireang) * _local1.maxRange)); if (player_firedir == 0){ _local8 = (_local6 - (_local8 - _local6)); }; player_firex1 = _local8; player_firey1 = _local9; var _local10 = this; _local10[_local1.shootFuncName](); } public function InitBase(){ var _local1:Boolean; colFlag_isEnemy = true; graphicID = GraphicObjects.GetIndexByName("Base"); frame = 0; updateFunction = UpdateBase; hitFunction = HitBase; GetParams(); fireTimerMax = (GetParamNumber("frequency", 3) * Defs.fps); _local1 = GetParamBool("randomstart", false); fireTimer = 0; if (_local1){ fireTimer = Utils.RandBetweenInt(fireTimer, fireTimerMax); }; radius = 30; } function UpdateFireworks():void{ xpos = (xpos - Game.scrollXvel); if (xpos < -30){ active = false; }; if (controlMode == 1){ PlayAnimation(); }; } function InitPlayerBullet_Rocket(_arg1:Number, _arg2:Number):void{ colFlag_isBullet = true; graphicID = GraphicObjects.GetIndexByName("BulletRocket"); updateFunction = UpdatePlayerBullet_Rocket; hitFunction = HitPlayerBullet_Rocket; timer = 50; movementVec.SetDxDy((_arg1 - xpos), (_arg2 - ypos), 20); } function InitPlayer():void{ var _local1:Weapon; colFlag_isPhysObj = true; colFlag_isPlayer = true; updateFunction = UpdatePlayer; renderFunction = RenderPlayer; graphicID = GraphicObjects.GetIndexByName("player"); frame = 0; frameVel = 1; xpos = 400; ypos = (200 + 150); _local1 = Game.GetCurrentWeapon(); controlMode = 1; fireTimer = 0; fireTimerMax = _local1.fireRate; health = (maxHealth = 100); shootLineFlag = false; shootLineFrame = 0; shootLineGraphicID = 0; muzzleflashFlag = false; flashFrame = 0; flashGraphicID = 0; trodInBloodTimer = 0; numBullets = _local1.clipSize; reloadingTimer = 0; swapWeaponTimer = 0; firedTimer = 0; weaponVolume = 0.5; } function RenderPlayer():void{ var _local1:Weapon; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:uint; var _local11:int; var _local12:Matrix; var _local13:Point; var _local14:int; var _local15:Boolean; var _local16:GameObj; if (controlMode == 99){ RenderNormally(); return; }; if (invincibleTimer > 0){ if ((invincibleTimer & 4) == 0){ return; }; }; RenderNormally(); _local1 = Game.GetCurrentWeapon(); _local3 = (xpos - 4); _local4 = (ypos - 35); _local5 = 0; if (player_firedir == 0){ _local5 = 1; if (_local1.name == "crowbar"){ _local5 = 4; }; }; if (_local1.name == "crowbar"){ if (firedTimer != 0){ _local14 = (firedTimer - 1); firedTimer++; if (_local14 > 3){ _local14 = 3; firedTimer = 0; }; }; _local5 = (_local5 + _local14); }; if (player_firedir == 0){ _local6 = (xpos - 4); _local7 = (ypos - 35); _local2 = player_fireang; _local2 = -(_local2); RenderGraphicNormally(GraphicObjects.GetIndexByName(_local1.graphicName), _local5, _local6, _local7, 1, _local2); }; if (player_firedir == 1){ _local6 = (xpos - 5); _local7 = (ypos - 35); _local2 = player_fireang; RenderGraphicNormally(GraphicObjects.GetIndexByName(_local1.graphicName), _local5, _local6, _local7, 1, _local2); }; _local6 = player_firex0; _local7 = player_firey0; _local8 = (_local6 + (Math.cos(player_fireang) * 400)); _local9 = (_local7 + (Math.sin(player_fireang) * 400)); if (player_firedir == 0){ _local8 = (_local6 - (_local8 - _local6)); _local6 = (_local6 - (Math.cos(-(player_fireang)) * 70)); _local7 = (_local7 - (Math.sin(-(player_fireang)) * 70)); } else { _local6 = (_local6 + (Math.cos(player_fireang) * 70)); _local7 = (_local7 + (Math.sin(player_fireang) * 70)); }; if (Game.levelState != Game.levelState_Play){ return; }; _local10 = 4294901760; _local11 = 100; if (((_local1.displayLine) && ((firedFlag == false)))){ Utils.RenderDotLine(bd, _local6, _local7, player_firex1, player_firey1, _local11, _local10); }; _local12 = new Matrix(); if (player_firedir == 0){ _local12.rotate(-(player_fireang)); _local13 = _local1.loff.clone(); _local13 = _local12.transformPoint(_local13); } else { _local12.rotate(player_fireang); _local13 = _local1.roff.clone(); _local13 = _local12.transformPoint(_local13); }; _local13.x = (_local13.x + _local3); _local13.y = (_local13.y + _local4); if (muzzleflashFlag){ _local15 = true; if (player_firedir){ _local15 = false; }; RenderGraphicNormally(flashGraphicID, int(flashFrame), _local13.x, _local13.y, 1, _local2, true, _local15); }; if (trodInBloodTimer > 0){ if ((trodInBloodTimer & 2) == 0){ _local16 = GameObjects.AddObj(xpos, ypos, 0); _local16.InitBloodyFootprint(); }; trodInBloodTimer--; }; } function InitCartridge(_arg1:Number, _arg2:int):void{ colFlag_isPhysObj = true; updateFunction = UpdateCartridge; renderFunction = RenderCartridge; graphicID = GraphicObjects.GetIndexByName("Cartridges"); frame = _arg2; height = (ypos - _arg1); ypos = _arg1; heightVel = -(Utils.RandBetweenFloat(10, 10)); xvel = Utils.RandBetweenFloat(-2, 2); yvel = Utils.RandBetweenFloat(-2, 2); rotVel = Utils.RandBetweenFloat(-0.5, 0.5); } function InitMiniBall():void{ updateFunction = UpdateMiniBall; renderFunction = RenderMiniBall; controlMode = 0; frame1 = 0; graphicID1 = GraphicObjects.GetIndexByName("Bubble"); } function InitObj_Bouncer(){ xoffset = 0; yoffset = 0; updateFunction = UpdateBouncer; renderFunction = RenderBouncer; controlMode = 0; timer = 0; } function UpdateSplatTimeOverlay(){ ypos = 250; timer--; if (timer <= 0){ active = false; }; } function UpdateSideFlower(){ var _local1:Number; _local1 = Game.scrollY; _local1 = (_local1 - 50); if (ypos < _local1){ ypos = (ypos + 600); }; if (ypos > (_local1 + 600)){ ypos = (ypos - 600); }; if (controlMode == 0){ scale = 1; timer--; if (timer <= 0){ controlMode = 1; timer = Utils.RandBetweenInt(100, 300); }; } else { if (controlMode == 1){ scale = (scale + 0.02); if (scale >= 1.3){ controlMode = 2; }; } else { if (controlMode == 2){ scale = (scale - 0.02); if (scale <= 1){ scale = 1; controlMode = 0; }; }; }; }; } function GetParams():void{ var _local1:String; var _local2:Array; var _local3:String; var _local4:Array; paramNames = new Array(); paramValues = new Array(); _local1 = Utils.RemoveWhiteSpace(initParams); _local1 = _local1.toLowerCase(); _local2 = _local1.split(","); for each (_local3 in _local2) { _local4 = _local3.split("="); paramNames.push(_local4[0]); paramValues.push(_local4[1]); }; } function GetLineIndexByName(_arg1:String):int{ var _local2:Level; var _local3:int; var _local4:PhysLine; _local2 = Game.GetCurrentLevel(); _local3 = 0; for each (_local4 in _local2.lines) { if (_local4.name == _arg1){ return (_local3); }; _local3++; }; return (-1); } function InPlayerRange(_arg1:Number):Boolean{ var _local2:*; _local2 = (_arg1 * _arg1); return ((Utils.Dist2BetweenPoints(xpos, ypos, Game.goPlayer.xpos, Game.goPlayer.ypos) < _local2)); } function SetZombieType(_arg1=-1){ if (_arg1 == -1){ type = Utils.RandBetweenInt(0, 7); } else { type = _arg1; }; bodyColBox = new Rectangle(-10, -60, 20, 60); headColBox = new Rectangle(0, -80, 20, 20); speedmul = 1; health = (3 + (Number(Game.currentLevel) / 2.5)); healthBarY = -90; if (type == 0){ f0_run = (1 - 1); f1_run = (13 - 1); f0_die = (14 - 1); f1_die = (38 - 1); f0_attack = (39 - 1); f1_attack = (51 - 1); f0_diehead = (52 - 1); f1_diehead = (70 - 1); graphicID = GraphicObjects.GetIndexByName("enemy1"); }; if (type == 1){ f0_run = (1 - 1); f1_run = (13 - 1); f0_die = (14 - 1); f1_die = (38 - 1); f0_attack = (39 - 1); f1_attack = (51 - 1); f0_diehead = (52 - 1); f1_diehead = (70 - 1); graphicID = GraphicObjects.GetIndexByName("enemy1_2"); }; if (type == 2){ f0_run = (1 - 1); f1_run = (12 - 1); f0_die = (13 - 1); f1_die = (29 - 1); f0_attack = (30 - 1); f1_attack = (46 - 1); f0_diehead = (47 - 1); f1_diehead = (70 - 1); graphicID = GraphicObjects.GetIndexByName("enemy2"); speedmul = 1.1; health = (health * 2); }; if (type == 3){ f0_run = (1 - 1); f1_run = (12 - 1); f0_die = (13 - 1); f1_die = (29 - 1); f0_attack = (30 - 1); f1_attack = (46 - 1); f0_diehead = (47 - 1); f1_diehead = (70 - 1); graphicID = GraphicObjects.GetIndexByName("enemy2_2"); speedmul = 1.1; health = (health * 2); }; if (type == 4){ f0_run = (1 - 1); f1_run = (13 - 1); f0_die = (14 - 1); f1_die = (42 - 1); f0_attack = (43 - 1); f1_attack = (58 - 1); f0_diehead = (59 - 1); f1_diehead = (76 - 1); graphicID = GraphicObjects.GetIndexByName("enemy5"); speedmul = 1.2; health = (health * 3); }; if (type == 5){ f0_run = (1 - 1); f1_run = (13 - 1); f0_die = (14 - 1); f1_die = (42 - 1); f0_attack = (43 - 1); f1_attack = (58 - 1); f0_diehead = (59 - 1); f1_diehead = (76 - 1); graphicID = GraphicObjects.GetIndexByName("enemy5_2"); speedmul = 1.2; health = (health * 3); }; if (type == 6){ f0_run = (1 - 1); f1_run = (8 - 1); f0_die = (21 - 1); f1_die = (42 - 1); f0_attack = (9 - 1); f1_attack = (20 - 1); f0_diehead = (21 - 1); f1_diehead = (42 - 1); graphicID = GraphicObjects.GetIndexByName("enemy3"); bodyColBox = new Rectangle(-35, -38, 70, 38); headColBox = new Rectangle(19, -58, 20, 20); speedmul = 2; health = (health * 4); healthBarY = -60; }; if (type == 7){ f0_run = (1 - 1); f1_run = (15 - 1); f0_die = (39 - 1); f1_die = (65 - 1); f0_attack = (16 - 1); f1_attack = (38 - 1); f0_diehead = (66 - 1); f1_diehead = (86 - 1); graphicID = GraphicObjects.GetIndexByName("enemy4"); bodyColBox = new Rectangle(-20, -86, 37, 86); headColBox = new Rectangle(-1, -111, 25, 25); health = (health * 8); healthBarY = -140; }; maxHealth = health; } function UpdateEnemy_Path(){ var _local1:Point; if (controlMode == 0){ _local1 = UpdateLine(0); } else { _local1 = UpdateLine(lineSpeed); if (lineLoop == false){ if (lineLinearPos >= 1){ lineLinearPos = 1; if (lineResetAtEnd){ lineLinearPos = 0; }; controlMode = 0; }; }; }; xpos = _local1.x; ypos = _local1.y; dir = Math.atan2((ypos - oldypos), (xpos - oldxpos)); } function UpdateZombie():void{ var _local1:GameObj; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Boolean; if (renderHealthBarTimer > 0){ renderHealthBarTimer--; }; _local1 = Game.goPlayer; if (Game.playerHeadGO != null){ _local1 = Game.playerHeadGO; }; _local2 = Math.abs((_local1.xpos - xpos)); _local3 = Math.abs((_local1.ypos - ypos)); _local4 = (_local1.xpos - xpos); _local5 = (_local1.ypos - ypos); xpos = (xpos + (Game.scrollXvelMax - Game.scrollXvel)); xacc = 0.3; if (controlMode == 0){ xvel = (xvel + xacc); if (xvel > xvelmax){ xvel = xvelmax; }; CycleAnimationEx(); xpos = (xpos + xvel); if (_local2 < 200){ if (_local5 > 10){ ypos = (ypos + yvel); } else { if (_local5 < -10){ ypos = (ypos - yvel); }; }; }; if (xpos > _local1.xpos){ controlMode = 1; yvel = Utils.RandBetweenFloat(0.3, 0.7); }; } else { if (controlMode == 1){ xvel = (xvel + xacc); if (xvel > xvelmax){ xvel = xvelmax; }; CycleAnimationEx(); xpos = (xpos + xvel); if (_local2 > 100){ controlMode = 2; aaa = Utils.RandBetweenFloat(0.8, 1.2); bbb = Utils.RandBetweenFloat(-50, -120); }; if (_local5 > 10){ ypos = (ypos + yvel); } else { if (_local5 < -10){ ypos = (ypos - yvel); }; }; } else { if (controlMode == 2){ xvel = (xvel - aaa); if (xvel < -6){ xvel = -6; }; CycleAnimationEx(); xpos = (xpos + xvel); if (xpos < (_local1.xpos - bbb)){ controlMode = 0; }; if (_local5 > 10){ ypos = (ypos + yvel); } else { if (_local5 < -10){ ypos = (ypos - yvel); }; }; }; }; }; if (controlMode < 10){ if (_local2 < 40){ if (_local3 < 20){ xvel = 0; minFrame = f0_attack; maxFrame = f1_attack; frame = minFrame; controlMode = 10; ccc = false; }; }; extraXVel = (extraXVel * 0.9); xpos = (xpos + extraXVel); } else { if (controlMode == 10){ if (_local5 > 10){ ypos = (ypos + yvel); } else { if (_local5 < -10){ ypos = (ypos - yvel); }; }; _local6 = PlayAnimationEx(); if (ccc == false){ if (frame >= (minFrame + 5)){ Game.goPlayer.PlayerHit(40); ccc = true; }; }; if (_local6){ minFrame = f0_run; maxFrame = f1_run; frame = minFrame; controlMode = 0; xvel = -5; }; extraXVel = (extraXVel * 0.9); xpos = (xpos + extraXVel); } else { if (controlMode == 100){ PlayAnimationEx(); if (frame > (minFrame + 10)){ controlMode = 101; }; } else { if (controlMode == 101){ PlayAnimationEx(); xpos = (xpos - Game.scrollXvel); if (xpos < -30){ active = false; }; }; }; }; }; if (xpos > 820){ active = false; }; if (Game.playerHeadGO != null){ if (Game.playerHeadGO.controlMode == 1){ if (Utils.DistBetweenPoints(xpos, ypos, Game.playerHeadGO.xpos, Game.playerHeadGO.ypos) < 30){ Game.playerHeadGO.HeadKicked(); }; }; }; } function GameObj_UpdateCycleAnim():void{ CycleAnimation(); } function RenderBlockCollision():void{ var _local1:Rectangle; var _local2:Rectangle; if ((Debug.debugMode & 4) == 0){ return; }; if (objectDef == null){ return; }; if (objectDef.colRects.length == 0){ return; }; for each (_local2 in objectDef.colRects) { _local1 = _local2.clone(); _local1.x = (_local1.x + xpos); _local1.y = (_local1.y + ypos); _local1.x = (_local1.x - Game.scrollX); _local1.y = (_local1.y - Game.scrollY); bd.fillRect(_local1, 1082163328); }; for each (_local2 in objectDef.shieldColRects) { _local1 = _local2.clone(); _local1.x = (_local1.x + xpos); _local1.y = (_local1.y + ypos); _local1.x = (_local1.x - Game.scrollX); _local1.y = (_local1.y - Game.scrollY); bd.fillRect(_local1, 1082163200); }; } function UpdateLine(_arg1:Number):Point{ var _local2:PhysLine; var _local3:Point; lineLinearPos = (lineLinearPos + _arg1); if (lineLinearPos > 1){ if (lineLoop == true){ lineLinearPos = (lineLinearPos - 1); } else { lineLinearPos = 1; }; }; if (lineLinearPos < 0){ if (lineLoop == true){ lineLinearPos = (lineLinearPos + 1); } else { lineLinearPos = 0; }; }; _local2 = Game.GetCurrentLevel().lines[lineIndex]; if (_local2 == null){ return (new Point(0, 0)); }; _local3 = _local2.GetInterpolatedPoint(lineLinearPos, lineLoop, lineMode); return (_local3); } function UpdateStartZombie():void{ var _local1:GameObj; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; CycleAnimationEx(); _local1 = Game.goPlayer; _local2 = Math.abs((_local1.xpos - xpos)); _local3 = Math.abs((_local1.ypos - ypos)); _local4 = (_local1.xpos - xpos); _local5 = (_local1.ypos - ypos); xpos = (xpos + (Game.scrollXvelMax - Game.scrollXvel)); if (controlMode == 0){ xpos = (xpos + xvel); if (xpos >= xposmax){ controlMode = 1; }; } else { xpos = (xpos + xvel); xvel = (xvel - 0.6); if (xpos < -20){ active = false; }; }; } function RenderNormally(_arg1:Boolean=true){ var _local2:Number; var _local3:Number; var _local4:String; _local2 = (xpos + xpos1); _local3 = (ypos + ypos1); if (_arg1){ }; if (_local2 < -1000){ return; }; if (_local2 > (Defs.displayarea_w + 500)){ return; }; if (_local3 < -1000){ return; }; if (_local3 > (Defs.displayarea_h + 500)){ return; }; if (((!((scale == 1))) || (!((dir == 0))))){ GraphicObjects.RenderAtRotScaled(graphicID, frame, bd, _local2, _local3, false, scale, dir, null, renderSmooth); } else { if (additive){ GraphicObjects.RenderAtAdditive(graphicID, frame, bd, _local2, _local3, alpha); } else { GraphicObjects.RenderAt(graphicID, frame, bd, _local2, _local3, false); }; }; if (Debug.IsSet(1)){ _local4 = ((("x:" + int(xpos)) + " y:") + int(ypos)); GraphicObjects.RenderStringAt(bd, GraphicObjects.gfx_font1, _local2, _local3, _local4, null, -1); }; } function InitAnimalLost():void{ graphicID = GraphicObjects.GetIndexByName("AnimalLost"); frame = 0; frameVel = 1; updateFunction = UpdateAnimalLost; ypos = (Game.scrollY + 360); if (xpos < 30){ xpos = 30; }; if (xpos > (640 - 30)){ xpos = (640 - 30); }; } public function InitDoor_Timed(){ var _local1:int; var _local2:Number; GetParams(); colFlag_isBackgroundObj = true; graphicID = GraphicObjects.GetIndexByName("Door01"); updateFunction = UpdateDoor_Timed; _local1 = GraphicObjects.GetNumFrames(graphicID); minFrame = (_local1 - (_local1 * GetParamNumber("max", 1))); maxFrame = _local1; maxFrame--; frame = minFrame; door_timer = (Defs.fps * GetParamNumber("delay")); timer = (Defs.fps * GetParamNumber("initialdelay", 0)); _local2 = GetParamNumber("movetime", 1); controlMode = 1; frameVel = (((maxFrame - minFrame) / Defs.fps) * _local2); frameVel = (frameVel * -1); } public function UpdateEnemy_AntiGraviton(){ var _local1:GameObj; var _local2:Vec; CycleAnimation(); if (InPlayerRange(120)){ _local1 = Game.goPlayer; _local2 = new Vec(); _local2.SetDxDy((_local1.xpos - xpos), (_local1.ypos - ypos), 0.3); _local1.movementVec.Add(_local2); }; } function RenderBouncer(){ var _local1:Number; var _local2:Number; _local1 = xpos; _local2 = ypos; xpos = (xpos + xoffset); ypos = (ypos + yoffset); RenderNormally(); xpos = _local1; ypos = _local2; } function PlayerSetStartMode():void{ controlMode = 100; xpos = -20; xvel = 15; ypos = (200 + 125); } function UpdateCartridge():void{ if (controlMode == 0){ xpos = (xpos + xvel); ypos = (ypos + yvel); heightVel = (heightVel + 1); height = (height + heightVel); if (height >= 0){ height = 0; controlMode = 1; }; dir = (dir + rotVel); } else { xpos = (xpos - Game.scrollXvel); if (xpos < -30){ active = false; }; }; } public function BaseFireBullet_StraightRocketLauncher(){ var _local1:GameObj; var _local2:Number; var _local3:Number; var _local4:Number; _local2 = dir; _local3 = xpos; _local4 = ypos; _local3 = (_local3 + (Math.sin(_local2) * 25)); _local4 = (_local4 + (-(Math.cos(_local2)) * 25)); _local1 = GameObjects.AddObj(_local3, _local4, 0); _local1.InitEnemyBullet(this, 1); } public function BaseFireBullet(){ var _local1:GameObj; var _local2:Number; var _local3:Number; var _local4:Number; _local2 = dir; _local3 = xpos; _local4 = ypos; _local3 = (_local3 + (Math.sin(_local2) * 25)); _local4 = (_local4 + (-(Math.cos(_local2)) * 25)); _local1 = GameObjects.AddObj(_local3, _local4, 0); _local1.InitEnemyBullet(this, 0); } function UpdateObj_Ship(){ var _local1:Number; timer++; _local1 = (Math.sin((timer * 0.1)) * 5); ypos1 = _local1; } public function InitPinDisappear_Broken(){ health = 32; frame = (health / 2); } public function InitMessage(_arg1:int):void{ updateFunction = UpdateMessage; timer = (Defs.fps * 0.8); frame = _arg1; graphicID = GraphicObjects.GetIndexByName("StartRaceText"); } function PlayerFireBullet(){ var _local1:GameObj; var _local2:Number; var _local3:Number; var _local4:int; _local2 = (xpos + (driveVec.GetUnitXComponent() * 20)); _local3 = (ypos + (driveVec.GetUnitYComponent() * 20)); _local4 = Game.upgrades[4].GetValue(); if (_local4 == 0){ _local1 = GameObjects.AddObj(_local2, _local3, 0); _local1.InitBullet(this, 0, 0); }; if (_local4 == 1){ _local1 = GameObjects.AddObj(_local2, _local3, 0); _local1.InitBullet(this, -0.1, 0); _local1 = GameObjects.AddObj(_local2, _local3, 0); _local1.InitBullet(this, 0.1, 0); }; if (_local4 == 2){ _local1 = GameObjects.AddObj(_local2, _local3, 0); _local1.InitBullet(this, -0.15, 0); _local1 = GameObjects.AddObj(_local2, _local3, 0); _local1.InitBullet(this, 0, 0); _local1 = GameObjects.AddObj(_local2, _local3, 0); _local1.InitBullet(this, 0.15, 0); }; if (_local4 == 3){ _local1 = GameObjects.AddObj(_local2, _local3, 0); _local1.InitBullet(this, -0.2, 0); _local1 = GameObjects.AddObj(_local2, _local3, 0); _local1.InitBullet(this, -0.1, 0); _local1 = GameObjects.AddObj(_local2, _local3, 0); _local1.InitBullet(this, 0.1, 0); _local1 = GameObjects.AddObj(_local2, _local3, 0); _local1.InitBullet(this, 0.2, 0); }; if (_local4 == 4){ _local1 = GameObjects.AddObj(_local2, _local3, 0); _local1.InitBullet(this, -0.3, 0); _local1 = GameObjects.AddObj(_local2, _local3, 0); _local1.InitBullet(this, -0.15, 0); _local1 = GameObjects.AddObj(_local2, _local3, 0); _local1.InitBullet(this, 0, 0); _local1 = GameObjects.AddObj(_local2, _local3, 0); _local1.InitBullet(this, 0.15, 0); _local1 = GameObjects.AddObj(_local2, _local3, 0); _local1.InitBullet(this, 0.3, 0); }; } function InitBallBubble(_arg1:GameObj):void{ parentObj = _arg1; updateFunction = UpdateBallBubble; renderFunction = RenderBallBubble; zpos = -1000; } function UpdateObj_Conveyor(){ CycleAnimation(); } function PlayerShieldHitByBullet(_arg1:GameObj){ ApplyImpulse(_arg1.xvel, _arg1.yvel, 3); } function IsInWorld(_arg1:Number):Boolean{ if (xpos < (0 - _arg1)){ return (false); }; if (ypos < (0 - _arg1)){ return (false); }; if (xpos > (Defs.displayarea_w + _arg1)){ return (false); }; if (ypos > (Defs.displayarea_h + _arg1)){ return (false); }; return (true); } public function UpdatePickup(){ xpos = (xpos - Game.scrollXvel); if (xpos < -30){ active = false; }; } function UpdateAsteroid():void{ var _local1:Number; dir = (dir + rotVel); xpos = (xpos + xvel); ypos = (ypos + yvel); _local1 = 500; if (xpos < (Game.scrollX - _local1)){ active = false; }; if (ypos < (Game.scrollY - _local1)){ active = false; }; if (xpos > ((Game.scrollX + 600) + _local1)){ active = false; }; if (ypos > ((Game.scrollY + 600) + _local1)){ active = false; }; } function InitBloodPuddle():void{ colFlag_isPhysObj = true; updateFunction = UpdateBloodPuddle; graphicID = GraphicObjects.GetIndexByName("BloodPuddle01"); frame = Utils.RandBetweenInt(0, 3); xpos = (xpos + Utils.RandBetweenFloat(-10, 10)); } function FireShotgun(){ var _local1:Number; var _local2:int; _local1 = -50; _local2 = 0; while (_local2 < 5) { ShootBulletImmediate(player_firex0, player_firey0, player_firex1, (player_firey1 + _local1), false); _local1 = (_local1 + 25); _local2++; }; } function UpdateBlocker():void{ xpos = (xpos - Game.scrollXvel); if (xpos < -100){ active = false; }; if (Math.abs((Game.goPlayer.ypos - ypos)) < 20){ if (Math.abs((Game.goPlayer.xpos - xpos)) < 100){ Game.scrollXvel = 8; if (type == 0){ Game.goPlayer.trodInBloodTimer = Game.trodInBloodMaxTime; }; }; }; } public function InitEnemy_Blocker(){ colFlag_isEnemy = true; graphicID = GraphicObjects.GetIndexByName("Blocker"); frame = 0; updateFunction = UpdateEnemy_Blocker; hitFunction = HitBase; radius = 30; frame = 0; frameVel = 0.5; health = (maxHealth = 5); } function HitFireworks(_arg1:int, _arg2:Boolean=false):void{ colFlag_isShootable = false; controlMode = 1; DoExplosion(20, 400); SoundPlayer.Play("sfx_fireworksexplosion"); } function RenderBall():void{ RenderNormally(); } function InitBloodyFootprint():void{ colFlag_isPhysObj = true; updateFunction = UpdateBloodyFootprint; graphicID = GraphicObjects.GetIndexByName("BloodyFootprints"); frame = Utils.RandBetweenInt(0, 2); } function PlayerHit(_arg1:Number):void{ var _local2:GameObj; if (controlMode > 10){ return; }; if (Game.levelState != Game.levelState_Play){ return; }; if (invincibleTimer > 0){ return; }; health = (health - _arg1); if (health <= 0){ _local2 = GameObjects.AddObj(xpos, ypos, zpos); _local2.InitPlayerHead((ypos + 60)); health = 0; controlMode = 99; SoundPlayer.Play("sfx_playerdie"); graphicID = GraphicObjects.GetIndexByName("playerdeath"); frame = 0; frameVel = 1; Game.InitLevelState(Game.levelState_Dead); } else { SoundPlayer.PlayRandomBetween("sfx_playerhit01", "sfx_playerhit02"); }; invincibleTimer = (Defs.fps * 2); } public function Update():void{ oldxpos = xpos; oldypos = ypos; if (updateFunction != null){ updateFunction(); }; if (colFlag_isPhysObj){ zpos = (1000 - ypos); }; } public function HitBase(){ health--; if (health <= 0){ health = 0; EnemyHitParticles(); active = false; SoundPlayer.Play("PickupSFX"); }; } function FireRocket(){ ShootRocket(player_firex0, player_firey0, player_firex1, player_firey1); } public function InitEnemy_AntiGraviton(){ graphicID = GraphicObjects.GetIndexByName("AntiGraviton"); frame = 0; frameVel = 1; updateFunction = UpdateEnemy_AntiGraviton; hitFunction = HitBase; timer = 0; controlMode = 0; } function HitBarrel(_arg1:int, _arg2:Boolean=false):void{ colFlag_isShootable = false; controlMode = 1; DoExplosion(10, 400); SoundPlayer.Play("sfx_barrel_explode"); } public function UpdateEnemy_Spewer(){ var _local1:GameObj; timer--; if (timer <= 0){ _local1 = GameObjects.AddObj(xpos, ypos, 0); _local1.InitEnemyBullet(this, 3, dir); timer = 30; }; dir = (dir + rotVel); if (dir >= (Math.PI * 2)){ dir = (dir - (Math.PI * 2)); }; } function InitBarrel():void{ colFlag_isPhysObj = true; colFlag_isShootable = true; updateFunction = UpdateBarrel; renderFunction = RenderBarrel; hitFunction = HitBarrel; xpos = (800 + 50); ypos = (200 + Utils.RandBetweenFloat(0, 250)); frame = 0; frameVel = 1; graphicID = GraphicObjects.GetIndexByName("ExplosiveBarrel"); controlMode = 0; bodyColBox = new Rectangle(-20, -63, 40, 63); } function RenderBarrel():void{ var _local1:Rectangle; RenderNormally(); if (Debug.IsSet(1)){ _local1 = bodyColBox.clone(); _local1.x = (_local1.x + xpos); _local1.y = (_local1.y + ypos); Utils.RenderRectangle(bd, _local1, 4294901760); }; } function HitPlayerBullet_Rocket():void{ var _local1:Weapon; var _local2:GameObj; SoundPlayer.Play("sfx_explode"); _local1 = Game.GetWeaponByName("rocketlauncher"); DoExplosion(_local1.damage, 200); _local2 = GameObjects.AddObj(xpos, ypos, 0); _local2.InitRocketExplosion(); active = false; } function FireFlamethrower(){ var _local1:Weapon; var _local2:Number; var _local3:Number; var _local4:Matrix; var _local5:Point; var _local6:Number; _local1 = Game.GetCurrentWeapon(); _local2 = (xpos - 4); _local3 = (ypos - 35); _local4 = new Matrix(); if (player_firedir == 0){ _local4.rotate(-(player_fireang)); _local5 = _local1.loff.clone(); _local5 = _local4.transformPoint(_local5); } else { _local4.rotate(player_fireang); _local5 = _local1.roff.clone(); _local5 = _local4.transformPoint(_local5); }; _local5.x = (_local5.x + _local2); _local5.y = (_local5.y + _local3); _local6 = Utils.RandBetweenFloat(-20, 20); ShootFlamethrower(_local5.x, _local5.y, player_firex1, (player_firey1 + _local6)); } public function InitBase_HomingRocketLauncher(){ colFlag_isEnemy = true; graphicID = GraphicObjects.GetIndexByName("HomingRocketLauncher"); frame = 0; updateFunction = UpdateBase_HomingRocketLauncher; hitFunction = HitBase; GetParams(); fireTimerMax = (GetParamNumber("frequency", 5) * Defs.fps); fireTimer = 0; radius = 30; } function UpdateAnimalLost(){ ypos = (Game.scrollY + 360); if (xpos < 30){ xpos = 30; }; if (xpos > (640 - 30)){ xpos = (640 - 30); }; if (PlayAnimation()){ active = false; }; } function ShootFlamethrower(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):void{ var _local5:GameObj; _local5 = GameObjects.AddObj(_arg1, _arg2, zpos); _local5.InitPlayerBullet_Flamethrower(_arg3, _arg4); } function GetParamNumber(_arg1:String, _arg2:Number=0):Number{ var _local3:int; _local3 = paramNames.indexOf(_arg1); if (_local3 != -1){ return (Number(paramValues[_local3])); }; return (_arg2); } public function InitPhysicsObject(_arg1:int, _arg2:int, _arg3:Number=0, _arg4:Number=0, _arg5:String="", _arg6:Boolean=false, _arg7:String=""){ initParams = _arg7; graphicID = _arg1; frame = _arg2; } function UpdatePlayer():void{ var _local1:Boolean; var _local2:Boolean; var _local3:Boolean; var _local4:Boolean; var _local5:Boolean; var _local6:Boolean; var _local7:Boolean; var _local8:Boolean; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Weapon; var _local18:Number; var _local19:Number; var _local20:Matrix; var _local21:Point; var _local22:GameObj; var _local23:Point; var _local24:Number; var _local25:SoundChannel; if (invincibleTimer > 0){ invincibleTimer--; }; _local1 = false; _local2 = false; _local3 = false; _local4 = false; _local5 = false; _local6 = false; _local7 = false; _local8 = false; if (KeyReader.Down(KeyReader.KEY_UP)){ _local1 = true; }; if (KeyReader.Down(KeyReader.KEY_DOWN)){ _local2 = true; }; if (KeyReader.Down(KeyReader.KEY_LEFT)){ _local3 = true; }; if (KeyReader.Down(KeyReader.KEY_RIGHT)){ _local4 = true; }; if (KeyReader.Down(KeyReader.KEY_W)){ _local1 = true; }; if (KeyReader.Down(KeyReader.KEY_S)){ _local2 = true; }; if (KeyReader.Down(KeyReader.KEY_A)){ _local3 = true; }; if (KeyReader.Down(KeyReader.KEY_D)){ _local4 = true; }; if (KeyReader.Pressed(KeyReader.KEY_R)){ _local7 = true; }; if (KeyReader.Pressed(KeyReader.KEY_SPACE)){ _local8 = true; }; if (KeyReader.Pressed(KeyReader.KEY_NUM_0)){ _local8 = true; }; if (controlMode == 99){ if (PlayAnimation()){ xpos = (xpos - Game.scrollXvel); }; return; }; if (controlMode == 100){ xpos = (xpos + xvel); if (xpos > 400){ xvel = (xvel - 0.8); if (xvel <= 0){ xvel = 0; controlMode = 0; }; }; CycleAnimation(); } else { if (controlMode == 101){ xpos = (xpos + 10); if (xpos > 900){ xpos = 900; }; CycleAnimation(); return; } else { if (_local6){ Game.CycleWeapon(1); muzzleflashFlag = false; shootLineFlag = false; }; CycleAnimation(); yvel = 0; xvel = 0; if (_local1){ yvel = -6; } else { if (_local2){ yvel = 6; }; }; if (_local3){ xvel = -4; } else { if (_local4){ xvel = 4; }; }; xpos = (xpos + xvel); ypos = (ypos + yvel); if (xpos < 100){ xpos = 100; }; if (xpos > 700){ xpos = 700; }; if (ypos < 200){ ypos = 200; }; if (ypos > 500){ ypos = 500; }; }; }; _local9 = MouseControl.x; _local10 = MouseControl.y; if (_local9 < xpos){ graphicID = GraphicObjects.GetIndexByName("player_backwards"); } else { graphicID = GraphicObjects.GetIndexByName("player"); }; player_firedir = 1; player_firex0 = (xpos - 4); player_firey0 = ((ypos - 35) - 11); if (_local9 < xpos){ player_firedir = 0; _local9 = (xpos + (xpos - _local9)); }; _local11 = Math.atan2((_local10 - player_firey0), (_local9 - player_firex0)); player_fireang = _local11; _local12 = 0.3; if (player_fireang < -(_local12)){ player_fireang = -(_local12); }; if (player_fireang > _local12){ player_fireang = _local12; }; _local13 = player_firex0; _local14 = player_firey0; _local15 = (_local13 + (Math.cos(player_fireang) * 700)); _local16 = (_local14 + (Math.sin(player_fireang) * 700)); if (player_firedir == 0){ _local15 = (_local13 - (_local15 - _local13)); }; player_firex1 = _local15; player_firey1 = _local16; firedFlag = false; fireTimer--; _local17 = Game.GetCurrentWeapon(); if (muzzleflashFlag){ flashFrame++; if (flashFrame >= GraphicObjects.GetNumFrames(flashGraphicID)){ flashFrame = 0; muzzleflashFlag = false; }; }; if (shootLineFlag){ shootLineFrame++; if (shootLineFrame >= GraphicObjects.GetNumFrames(shootLineGraphicID)){ shootLineFrame = 0; shootLineFlag = false; }; }; if (((_local8) && (!((Game.secondaryWeapon == -1))))){ swapWeaponTimer = Game.swapTimerMax; }; if (_local7){ reloadingTimer = (reloadingTimerMax = _local17.reloadTime); if (_local17.reloadSound != ""){ SoundPlayer.Play(_local17.reloadSound); }; }; if (swapWeaponTimer > 0){ swapWeaponTimer--; if (swapWeaponTimer == 0){ Game.SwapWeapons(); }; } else { if (reloadingTimer > 0){ reloadingTimer--; if (reloadingTimer <= 0){ reloadingTimer = 0; numBullets = _local17.clipSize; }; } else { if (Game.levelState == Game.levelState_Play){ if (numBullets > 0){ if (fireTimer <= 0){ if (MouseControl.buttonPressed){ numBullets--; fireTimer = _local17.fireRate; FireWeapon(); firedFlag = true; firedTimer = 1; if (_local17.flashGraphicName != ""){ muzzleflashFlag = true; flashGraphicID = GraphicObjects.GetIndexByName(_local17.flashGraphicName); flashFrame = 0; }; if (_local17.cartridgeFrame != -1){ _local18 = (xpos - 4); _local19 = (ypos - 35); _local20 = new Matrix(); if (player_firedir == 0){ _local20.rotate(-(player_fireang)); _local21 = _local17.cartridgeLoff.clone(); _local21 = _local20.transformPoint(_local21); } else { _local20.rotate(player_fireang); _local21 = _local17.cartridgeRoff.clone(); _local21 = _local20.transformPoint(_local21); }; _local21.x = (_local21.x + _local18); _local21.y = (_local21.y + _local19); _local22 = GameObjects.AddObj(_local21.x, _local21.y, zpos); _local22.InitCartridge(ypos, _local17.cartridgeFrame); }; if (_local17.shootLineGraphicName != ""){ _local18 = (xpos - 4); _local19 = (ypos - 35); _local20 = new Matrix(); if (player_firedir == 0){ _local20.rotate(-(player_fireang)); _local23 = _local17.loff.clone(); _local23 = _local20.transformPoint(_local23); _local24 = -(player_fireang); } else { _local20.rotate(player_fireang); _local23 = _local17.roff.clone(); _local23 = _local20.transformPoint(_local23); _local24 = player_fireang; }; _local23.x = (_local23.x + _local18); _local23.y = (_local23.y + _local19); _local22 = GameObjects.AddObj(_local23.x, _local23.y, zpos); shootLineGraphicID = GraphicObjects.GetIndexByName(_local17.shootLineGraphicName); _local22.InitBulletLine(shootLineGraphicID, (player_firedir == 0), _local24); }; }; }; }; if (numBullets == 0){ reloadingTimer = (reloadingTimerMax = _local17.reloadTime); if (_local17.reloadSound != ""){ SoundPlayer.Play(_local17.reloadSound); }; }; }; }; }; if (firedFlag){ weaponVolume = 1; } else { weaponVolume = (weaponVolume - 0.1); if (weaponVolume < 0.3){ weaponVolume = 0.3; }; }; Game.QuietWeaponSounds(); if (_local17.constantSound != ""){ if (SoundPlayer.doSFX){ _local25 = SoundPlayer.GetSoundChannelByName(_local17.constantSound); SoundPlayer.SetSoundChannelVolume(_local25, weaponVolume); }; }; } public function Init(_arg1:int):void{ var _local2:int; var _local3:Number; _local2 = 0; _local3 = 0; type = _arg1; controlMode = _local2; xvel = _local3; yvel = _local3; frame = _local3; frameVel = _local3; timer = _local3; hitTimer = _local3; flashTimer = _local2; flashFlag = false; dir = 0; todir = 0; health = 1; zvel = 0; name = ""; scale = 1; objectDef = null; xflip = false; hitFunction = null; updateFunction = null; renderFunction = null; visible = true; renderShadowFlag = false; ClearColFlags(); isPhysObj = false; additive = false; alpha = 1; xpos1 = 0; ypos1 = 0; renderSmooth = true; height = 0; renderHealthBarTimer = 0; } public function UpdateDoor_Timed(){ if (controlMode == 0){ if (PlayAnimationEx()){ controlMode = 1; timer = door_timer; }; } else { if (controlMode == 1){ timer--; if (timer <= 0){ controlMode = 0; frameVel = (frameVel * -1); }; }; }; } public function UpdateEnemy_ProximityMine(){ if (controlMode == 0){ timer = (timer + 0.1); ypos = (starty + (Math.sin(timer) * 5)); frame = 0; if (InPlayerRange(120)){ controlMode = 1; timer = 0; }; }; if (controlMode == 1){ timer++; frame = ((timer / 4) % 2); if (timer > (Defs.fps * 2)){ ProximityMine_Explode(); active = false; }; }; } function UpdateBallBubble():void{ controlMode = parentObj.controlMode; frame1 = parentObj.frame1; graphicID1 = parentObj.graphicID1; xpos = parentObj.xpos; ypos = parentObj.ypos; dir = parentObj.dir; } public function UpdateNextPieceGO(){ var _local1:Number; var _local2:Number; _local1 = MouseControl.x; _local2 = MouseControl.y; xpos = (_local1 + Game.scrollX); ypos = (_local2 + Game.scrollY); if (MouseControl.delta != 0){ dir = (dir + (Number(MouseControl.delta) * 0.1)); MouseControl.delta = 0; }; } function HitAsteroid():void{ var _local1:GameObj; var _local2:int; var _local3:Particle; if (type == 0){ Game.currentScore = (Game.currentScore + 50); }; if (type == 1){ Game.currentScore = (Game.currentScore + 100); }; if (type == 2){ Game.currentScore = (Game.currentScore + 200); }; if (type == 0){ SoundPlayer.Play("explosion0"); }; if (type == 1){ SoundPlayer.Play("explosion1"); }; if (type == 2){ SoundPlayer.Play("explosion2"); }; if (type == 0){ _local1 = GameObjects.AddObj(xpos, ypos, 0); _local1.InitAsteroid(1); _local1 = GameObjects.AddObj(xpos, ypos, 0); _local1.InitAsteroid(1); }; if (type == 1){ _local1 = GameObjects.AddObj(xpos, ypos, 0); _local1.InitAsteroid(2); _local1 = GameObjects.AddObj(xpos, ypos, 0); _local1.InitAsteroid(2); }; _local1 = GameObjects.AddObj(xpos, (ypos - 20), 0); _local1.InitScore(type); active = false; _local2 = 0; while (_local2 < 20) { _local3 = Particles.Add(xpos, ypos); _local3.InitAsteroidExplosion(); _local2++; }; } function UpdateGameOverOverlay(){ xpos = (300 + Game.scrollX); ypos = (300 + Game.scrollY); PlayAnimation(); } public function CycleAnimation():void{ var _local1:Number; var _local2:int; _local1 = frameVel; _local2 = GraphicObjects.GetNumFrames(graphicID); frame = (frame + _local1); if (frame >= _local2){ frame = (frame - _local2); }; if (frame < 0){ frame = (frame + _local2); }; } function GameObj_UpdateHoseSwitch():void{ if (controlMode == 0){ } else { if (controlMode == 1){ frameVel = 1; if (PlayAnimation()){ frame = 0; controlMode = 0; }; }; }; } function UpdateTextMessage(){ timer--; if (timer <= 0){ active = false; }; } function SetAnim(_arg1:int){ var _local2:int; graphicID = _arg1; _local2 = (GraphicObjects.GetNumFrames(graphicID) - 1); if (frame >= _local2){ frame = 0; }; } function GameObj_InitSwitch():void{ updateFunction = GameObj_UpdateSwitch; frameVel = 1; controlMode = 0; frame = 0; } public function BaseFireBullet_HomingRocketLauncher(){ var _local1:GameObj; var _local2:Number; var _local3:Number; var _local4:Number; _local2 = dir; _local3 = xpos; _local4 = ypos; _local3 = (_local3 + (Math.sin(_local2) * 25)); _local4 = (_local4 + (-(Math.cos(_local2)) * 25)); _local1 = GameObjects.AddObj(_local3, _local4, 0); _local1.InitEnemyBullet(this, 2); } function InitBulletLine(_arg1:int, _arg2:Boolean, _arg3:Number):void{ colFlag_isPhysObj = true; updateFunction = UpdateBulletLine; renderFunction = RenderBulletLine; graphicID = _arg1; frame = 0; frameVel = 1; dir = _arg3; xflip = _arg2; numRepeats = 4; } public function InitEnemy_ProximityMine(){ graphicID = GraphicObjects.GetIndexByName("ProximityMine"); frame = 0; updateFunction = UpdateEnemy_ProximityMine; hitFunction = HitBase; fireTimer = 0; radius = 10; timer = Utils.RandCircle(); controlMode = 0; } function GameObj_InitCycleAnim():void{ updateFunction = GameObj_UpdateCycleAnim; frameVel = 1; } function InitBloodSplat(_arg1:Number, _arg2:Number):void{ colFlag_isPhysObj = true; updateFunction = UpdateBloodSplat; graphicID = GraphicObjects.GetIndexByName("BloodSplat01"); graphicID = (graphicID + Utils.RandBetweenInt(0, 1)); frame = 0; frameVel = 1; } function UpdateGore():void{ if (controlMode == 0){ xpos = (xpos + xvel); ypos = (ypos + yvel); heightVel = (heightVel + 1); height = (height + heightVel); if (height >= 0){ height = 0; controlMode = 1; }; dir = (dir + rotVel); } else { xpos = (xpos - Game.scrollXvel); if (xpos < -30){ active = false; }; }; } public function UpdateExit(){ if (controlMode == 0){ if (Game.numPickupsActive == 0){ controlMode = 1; Game.InitMessage("Get To The Exit", 10, 10); }; } else { if (controlMode == 1){ frame = 1; if (Utils.DistBetweenPoints(xpos, ypos, Game.goPlayer.xpos, Game.goPlayer.ypos) < 40){ Game.InitLevelState(Game.levelState_Complete); }; }; }; } public function RenderMessageOverlay(){ RenderNormally(false); } public function Render(_arg1:BitmapData):void{ bd = _arg1; if (visible == false){ return; }; if (renderFunction != null){ renderFunction(); } else { RenderNormally(); }; RenderBlockCollision(); RenderWallCollision(); } public function UpdateEnemy_Blocker(){ CycleAnimation(); } function RenderBallBubble():void{ var _local1:Point; var _local2:Matrix; if (controlMode == 2){ _local1 = new Point(0, 6); _local2 = new Matrix(); _local2.rotate(dir); _local1 = _local2.transformPoint(_local1); GraphicObjects.RenderAt(graphicID1, frame1, bd, (xpos + _local1.x), (ypos + _local1.y), false); }; } function ApplyImpulse(_arg1:Number, _arg2:Number, _arg3:Number){ var _local4:Vec; _local4 = new Vec(); _local4.Set(Math.atan2(_arg2, _arg1), _arg3); movementVec.Add(_local4); } function InitPlayerHead(_arg1:Number):void{ Game.playerHeadGO = this; colFlag_isPhysObj = true; updateFunction = UpdatePlayerHead; renderFunction = RenderPlayerHead; graphicID = GraphicObjects.GetIndexByName("player_head"); frame = 0; dir = 0; height = (ypos - _arg1); ypos = _arg1; heightVel = -(Utils.RandBetweenFloat(10, 10)); xvel = Utils.RandBetweenFloat(3, 5); yvel = Utils.RandBetweenFloat(-2, 2); rotVel = Utils.RandBetweenFloat(-0.5, 0.5); controlMode = 0; } public function PlayerHitEnemy(_arg1:GameObj){ } function InitStartZombie():void{ colFlag_isPhysObj = true; colFlag_isEnemy = true; updateFunction = UpdateStartZombie; SetZombieType(); minFrame = f0_run; maxFrame = f1_run; frame = 0; frameVel = 1; xpos = (-300 + Utils.RandBetweenFloat(-400, 0)); ypos = (200 + Utils.RandBetweenFloat(0, 300)); xvel = Utils.RandBetweenFloat(10, 15); xvelmax = xvel; xposmax = (((xpos + 300) + 200) + Utils.RandBetweenFloat(-50, 50)); controlMode = 0; extraXVel = 0; } function UpdateBouncer(){ var _local1:Number; if (controlMode == 1){ _local1 = (dir - (Math.PI * 0.5)); xoffset = ((Math.cos(_local1) * timer) * 2); yoffset = ((Math.sin(_local1) * timer) * 2); timer++; if (timer > 3){ yoffset = 0; xoffset = 0; controlMode = 0; }; }; } function UpdateBulletLine():void{ if (PlayAnimation()){ active = false; }; } function UpdateBarrel():void{ xpos = (xpos - Game.scrollXvel); if (xpos < -30){ active = false; }; if (controlMode == 1){ PlayAnimation(); }; } function BouncerBounce(){ if (controlMode == 0){ timer = 0; controlMode = 1; }; } function InitObj_Ship(){ updateFunction = UpdateObj_Ship; timer = 0; } function InitFloorLayer():void{ renderFunction = RenderFloorLayer; } function UpdateEnemyBullet_Homing():void{ var _local1:Particle; xvel = movementVec.GetXComponent(); yvel = movementVec.GetYComponent(); xpos = (xpos + xvel); ypos = (ypos + yvel); toPosX = Game.goPlayer.xpos; toPosY = Game.goPlayer.ypos; RotateToRequiredRot(0.1); dir = (movementVec.rot + (Math.PI / 2)); _local1 = Particles.Add(xpos, ypos); _local1.InitTrail(); timer--; if (timer < 0){ active = false; }; if (Game.BackgroundPointCollision(xpos, ypos)){ active = false; }; } public function GetVelFromDir(_arg1:Number){ xvel = (Math.cos(dir) * _arg1); yvel = (Math.sin(dir) * _arg1); } function UpdateEnemyBullet():void{ var _local1:Particle; xpos = (xpos + xvel); ypos = (ypos + yvel); _local1 = Particles.Add(xpos, ypos); _local1.InitTrail(); timer--; if (timer < 0){ active = false; }; if (Game.BackgroundPointCollision(xpos, ypos)){ active = false; }; } function HitEnemyBullet_Homing():void{ EnemyHitParticles(); active = false; } function UpdateVehicle(){ if (controlMode == 0){ ypos = (ypos + yvel); xpos = (xpos - Game.goPlayer.playerSpeed); xpos = (xpos + xvel); } else { if (controlMode == 1){ ypos = (ypos + yvel); xpos = (xpos - xvel); }; }; if ((((ypos < -100)) || ((ypos > 500)))){ active = false; Game.numVehiclesActive--; }; } function InitAsteroid(_arg1:int):void{ var _local2:Number; var _local3:Number; type = _arg1; colFlag_isEnemy = true; updateFunction = UpdateAsteroid; hitFunction = HitAsteroid; graphicID = GraphicObjects.GetIndexByName("Asteroid"); frame = type; if (type == 0){ radius = 30; }; if (type == 1){ radius = 20; }; if (type == 2){ radius = 10; }; _local2 = Utils.RandCircle(); _local3 = Utils.RandBetweenFloat(2, 5); xvel = (Math.sin(_local2) * _local3); yvel = (Math.cos(_local2) * _local3); rotVel = Utils.RandBetweenFloat(-0.2, 0.2); } function UpdateBloodSplat():void{ if (PlayAnimation()){ active = false; }; } function FireLaser(){ ShootBulletImmediate(player_firex0, player_firey0, player_firex1, player_firey1, true); } function FireRifle(){ ShootBulletImmediate(player_firex0, player_firey0, player_firex1, player_firey1, true); } public function UpdatePhysicsObject(){ } function UpdatePlayerHead():void{ if (controlMode == 0){ xpos = (xpos + xvel); ypos = (ypos + yvel); heightVel = (heightVel + 1); height = (height + heightVel); if (height >= 0){ height = 0; controlMode = 1; }; dir = (dir + rotVel); } else { xpos = (xpos - Game.scrollXvel); if (xpos < -30){ active = false; }; }; } public function InitBase_StraightRocketLauncher(){ colFlag_isEnemy = true; graphicID = GraphicObjects.GetIndexByName("StraightRocketLauncher"); frame = 0; updateFunction = UpdateBase_StraightRocketLauncher; hitFunction = HitBase; GetParams(); fireTimerMax = Game.GetCurrentWeapon().fireRate; fireTimer = fireTimerMax; radius = 30; } function UpdatePlayerBullet_Flamethrower():void{ PlayAnimation(); xpos = (xpos + movementVec.GetXComponent()); ypos = (ypos + movementVec.GetYComponent()); movementVec.speed = (movementVec.speed - 0.3); if (movementVec.speed <= 0){ movementVec.speed = 0; }; timer--; if (timer <= 0){ active = false; }; dir = (dir + rotVel); } function ClearColFlags(){ colFlag_jumpon = false; colFlag_killPlayer = false; colFlag_playercanbekilled = false; colFlag_canBePickedUp = false; colFlag_canBeShot = false; colFlag_isBullet = false; colFlag_isPlatform = false; colFlag_isPowerup = false; colFlag_isBouncyPad = false; colFlag_isCheckpoint = false; colFlag_isShop = false; colFlag_isEnemyBullet = false; colFlag_isEnemy = false; colFlag_isShootable = false; colFlag_isHose = false; colFlag_isPlayer = false; colFlag_isPhysObj = false; colFlag_isBackgroundObj = false; colFlag_isBlocker = false; } function InitGameOverOverlay():void{ graphicID = GraphicObjects.GetIndexByName("GameOverOverlay"); frame = 0; frameVel = 1; updateFunction = UpdateGameOverOverlay; xpos = (300 + Game.scrollX); ypos = (300 + Game.scrollY); } public function GetOffsetObjectRectangle():Rectangle{ var _local1:Rectangle; _local1 = objectDef.colRects[0].clone(); _local1.x = (_local1.x + xpos); _local1.y = (_local1.y + ypos); return (_local1); } function InitBullet(_arg1:GameObj, _arg2:Number=0, _arg3:int=0):void{ var _local4:Number; var _local5:Vec; var _local6:Number; type = _arg3; colFlag_isBullet = true; updateFunction = UpdateBullet; renderFunction = RenderBullet; graphicID = GraphicObjects.GetIndexByName("Bullet"); frame = type; frameVel = 0; _local4 = 10; _local4 = Game.upgrades[3].GetValue(); _local5 = new Vec(); _local5.CopyFrom(_arg1.driveVec); _local5.AddRot(_arg2); xvel = (_local5.GetUnitXComponent() * _local4); yvel = (_local5.GetUnitYComponent() * _local4); dir = _local5.rot; _local6 = Game.upgrades[7].GetValue(); timer = (_local6 / _local4); } function RenderBullet():void{ RenderNormally(); } function ZombieShot(_arg1:int, _arg2:Boolean=false):void{ var _local3:GameObj; var _local4:int; var _local5:int; var _local6:int; _local3 = GameObjects.AddObj(xpos, ypos, 0); _local3.InitBloodSplat(xpos, ypos); _local3 = GameObjects.AddObj(xpos, ypos, 0); _local3.InitBloodPuddle(); renderHealthBarTimer = (Defs.fps * 2); if (_arg2 == true){ _arg1 = (_arg1 * 2); }; health = (health - _arg1); if (health <= 0){ renderHealthBarTimer = 0; _local4 = (10 * (Game.currentLevel + 1)); if (_arg2){ minFrame = f0_diehead; maxFrame = f1_diehead; Game.InitMessageOverlay(0); Game.AddScore((_local4 * 2)); SoundPlayer.Play("sfx_headshot"); Game.numHeadshotKills++; Game.numLevelHeadshotKills++; Game.numKills++; Game.numLevelKills++; } else { minFrame = f0_die; maxFrame = f1_die; Game.AddScore(_local4); SoundPlayer.PlayRandomBetween("sfx_impact01", "sfx_bullethit02"); Game.numKills++; Game.numLevelKills++; }; frame = minFrame; controlMode = 100; _local6 = Utils.RandBetweenInt(0, 3); _local5 = 0; while (_local5 < _local6) { _local3 = GameObjects.AddObj((xpos + Utils.RandBetweenFloat(-5, 5)), (ypos + Utils.RandBetweenFloat(-30, -60)), zpos); _local3.InitGore(ypos); _local5++; }; } else { SoundPlayer.PlayRandomBetween("sfx_impact01", "sfx_whiz"); if (Game.goPlayer.xpos < xpos){ extraXVel = 5; } else { extraXVel = -5; }; }; } function InitGore(_arg1:Number):void{ colFlag_isPhysObj = true; updateFunction = UpdateGore; renderFunction = RenderGore; graphicID = GraphicObjects.GetIndexByName("gorybits_mc"); frame = Utils.RandBetweenInt(0, (GraphicObjects.GetNumFrames(graphicID) - 1)); height = (ypos - _arg1); ypos = _arg1; heightVel = -(Utils.RandBetweenFloat(10, 10)); xvel = Utils.RandBetweenFloat(-2, 2); yvel = Utils.RandBetweenFloat(-2, 2); rotVel = Utils.RandBetweenFloat(-0.5, 0.5); } function RenderBulletLine():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:int; _local1 = (GraphicObjects.GetWidth(graphicID, 0) - 8); _local2 = (Math.cos(dir) * _local1); _local3 = (Math.sin(dir) * _local1); if (xflip){ _local2 = -(_local2); _local3 = -(_local3); }; _local4 = xpos; _local5 = ypos; _local6 = 0; while (_local6 < numRepeats) { RenderGraphicNormally(graphicID, frame, _local4, _local5, 1, dir, true, xflip); _local4 = (_local4 + _local2); _local5 = (_local5 + _local3); _local6++; }; } public function InitExit(){ Game.goExit = this; colFlag_isCheckpoint = true; colFlag_canBePickedUp = false; graphicID = GraphicObjects.GetIndexByName("Exit"); frame = 0; updateFunction = UpdateExit; hitFunction = HitExit; controlMode = 0; } function HitEnemy_Path(){ EnemyHitParticles(); active = false; } function RenderWallCollision():void{ var _local1:int; var _local2:Number; var _local3:Number; var _local4:Number; if ((Debug.debugMode & 8) == 0){ return; }; if (objectDef == null){ return; }; if (objectDef.collisionCircleOffsets.length == 0){ return; }; _local1 = 0; while (_local1 < objectDef.collisionCircleOffsets.length) { _local2 = objectDef.collisionCircleOffsets[_local1].x; _local3 = objectDef.collisionCircleOffsets[_local1].y; _local4 = objectDef.collisionCircleRadii[_local1]; _local2 = (_local2 + xpos); _local2 = (_local2 - Game.scrollX); _local3 = (_local3 + ypos); _local3 = (_local3 - Game.scrollY); Utils.RenderCircle(bd, _local2, _local3, _local4, 4294967295); _local1++; }; } function RenderCartridge():void{ RenderGraphicNormally(graphicID, frame, xpos, (ypos + height), scale, dir); } function UpdateRocketExplosion():void{ if (PlayAnimation()){ active = false; }; } function RenderScore(){ RenderNormally(false); } public function RenderShadow():void{ var _local1:Number; var _local2:Number; if (renderShadowFlag == false){ return; }; if (visible == false){ return; }; _local1 = (xpos - Game.scrollX); _local2 = (ypos - Game.scrollY); GraphicObjects.RenderAtRotScaled(graphicID, frame, bd, (_local1 + 5), (_local2 + 5), true, 1, dir); } public function PlayerHitEnemyBullet(_arg1:GameObj){ } function GetParamBool(_arg1:String, _arg2:Boolean=false):Boolean{ var _local3:int; var _local4:String; _local3 = paramNames.indexOf(_arg1); if (_local3 != -1){ _local4 = paramValues[_local3]; if (_local4 == "true"){ return (true); }; return (false); }; return (_arg2); } function RenderTextMessage(){ var _local1:int; var _local2:Number; _local1 = Utils.RandBetweenInt(0, timer); if (_local1 < 2){ return; }; _local2 = GraphicObjects.GetStringWidth(bd, GraphicObjects.gfx_font2, xpos, ypos, textMessage, null); _local2 = 0; GraphicObjects.RenderStringAt(bd, GraphicObjects.gfx_font2, (xpos - (_local2 / 2)), ypos, textMessage, null); } function UpdateBall():void{ if (controlMode == 0){ }; if (controlMode == 1){ frameVel = 0.5; PlayAnimation(); if (frame >= 22){ SoundPlayer.Play("blowwav"); controlMode = 2; }; } else { if (controlMode == 2){ frameVel = 0.5; PlayAnimation(); frameVel1 = 1; PlayAnimation1(); if (frame1 >= 40){ visible = false; controlMode = 3; SoundPlayer.Play("popwav"); }; } else { if (controlMode == 3){ if (PlayAnimation1()){ childGO.active = false; }; }; }; }; } function RotateToRequiredRot(_arg1:Number):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; _local2 = Math.atan2((toPosY - ypos), (toPosX - xpos)); _local3 = (_local2 + (Math.PI / 2)); _local4 = Utils.DotProduct(Math.cos(movementVec.rot), Math.sin(movementVec.rot), Math.cos(_local3), Math.sin(_local3)); if (movementVec.NearRot(_local2, _arg1)){ movementVec.rot = _local2; return (true); }; if (_local4 < 0){ movementVec.AddRot(_arg1); } else { movementVec.AddRot(-(_arg1)); }; return (false); } public function InitSparks(_arg1:Boolean){ if (_arg1){ graphicID = GraphicObjects.GetIndexByName("portalINsparks"); } else { graphicID = GraphicObjects.GetIndexByName("portalOUTsparks"); }; frame = 0; frameVel = 1; updateFunction = UpdateSparks; } public function PlayAnimation():Boolean{ var _local1:int; _local1 = (GraphicObjects.GetNumFrames(graphicID) - 1); frame = (frame + frameVel); if (frame >= _local1){ frame = _local1; return (true); }; if (frame <= 0){ frame = 0; return (true); }; return (false); } public function GetDirBetween(_arg1, _arg2, _arg3, _arg4):Number{ var _local5:*; _local5 = Math.atan2((_arg4 - _arg2), (_arg3 - _arg1)); return (_local5); } function InitObj_Conveyor(){ frame = 0; frameVel = 0.5; updateFunction = UpdateObj_Conveyor; } public function InitNextPieceGO(){ subtype = 0; frame = subtype; updateFunction = UpdateNextPieceGO; dir = 0; } function InitSplatTimeOverlay():void{ graphicID = GraphicObjects.GetIndexByName("SplatTimeOverlay"); frame = 0; frameVel = 1; updateFunction = UpdateSplatTimeOverlay; xpos = 400; ypos = 250; timer = 50; } function InitBlocker():void{ colFlag_isPhysObj = true; colFlag_isBlocker = true; updateFunction = UpdateBlocker; xpos = (Defs.displayarea_w + 100); ypos = (200 + Utils.RandBetweenFloat(0, 250)); graphicID = GraphicObjects.GetIndexByName("Blocker"); frame = 0; type = Utils.RandBetweenInt(0, 1); frame = type; } public function CycleAnimationEx():Boolean{ var _local1:Boolean; var _local2:*; _local1 = false; frame = (frame + frameVel); _local2 = (maxFrame - minFrame); if (frame > maxFrame){ frame = (frame - _local2); _local1 = true; }; if (frame < minFrame){ frame = (frame + _local2); _local1 = true; }; return (_local1); } function RenderPlayerHead():void{ RenderGraphicNormally(graphicID, frame, xpos, (ypos + height), 1, dir); } function DoExplosion(_arg1:int, _arg2:Number){ var _local3:GameObj; var _local4:Number; var _local5:Number; var _local6:Number; for each (_local3 in GameObjects.objs) { if (((((_local3.active) && (_local3.colFlag_isEnemy))) && ((_local3.controlMode < 100)))){ _local4 = (_local3.ypos - 20); _local5 = _local3.xpos; _local6 = _arg2; _local6 = (_arg2 * _local6); if (Utils.Dist2BetweenPoints(xpos, ypos, _local5, _local4) < _local6){ if (_local3.hitFunction != null){ _local3.hitFunction(_arg1); }; }; }; }; } public function UpdateEntrance(){ if (controlMode == 0){ visible = true; frame = 0; } else { if (controlMode == 1){ visible = false; frame = 1; }; }; } public function InitEnemy_Spewer(){ colFlag_isEnemy = true; graphicID = GraphicObjects.GetIndexByName("Spewer"); frame = 0; updateFunction = UpdateEnemy_Spewer; hitFunction = HitBase; fireTimer = 0; radius = 10; timer = 0; dir = Utils.RandCircle(); rotVel = 0.02; health = (maxHealth = 5); } public function InitTextMessage(_arg1:String, _arg2:Number, _arg3:Number):void{ textMessage = _arg1; updateFunction = UpdateTextMessage; renderFunction = RenderTextMessage; timer = 100; xpos = _arg2; ypos = _arg3; } function RenderMiniBall():void{ RenderNormally(); if (controlMode == 1){ GraphicObjects.RenderAt(graphicID1, frame1, bd, xpos, ypos, false); }; } public function UpdateBase_StraightRocketLauncher(){ if (fireTimer > 0){ fireTimer--; }; if (InPlayerRange(500)){ if (fireTimer <= 0){ BaseFireBullet_StraightRocketLauncher(); fireTimer = fireTimerMax; }; }; } function RenderHomingBullet(){ GraphicObjects.RenderAtRotScaled(graphicID, frame, main.screenBD, xpos, ypos, false, scale, movementVec.rot); } function ShootBulletImmediate(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Boolean):void{ var _local6:Weapon; var _local7:GameObj; var _local8:int; var _local9:int; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local6 = Game.GetCurrentWeapon(); for each (_local7 in GameObjects.objs) { if (((((_local7.active) && (_local7.colFlag_isEnemy))) && ((_local7.controlMode < 100)))){ _local7.beenHitThisShot = false; }; }; _local10 = _arg1; _local11 = _arg2; _local12 = 16; _local9 = ((Math.abs((_arg3 - _arg1)) / _local12) + 1); _local13 = ((_arg3 - _arg1) / Number(_local9)); _local14 = ((_arg4 - _arg2) / Number(_local9)); _local8 = 0; while (_local8 < _local9) { _arg1 = (_arg1 + _local13); _arg2 = (_arg2 + _local14); for each (_local7 in GameObjects.objs) { _local15 = (_arg1 - _local7.xpos); _local16 = (_arg2 - _local7.ypos); if (((((((_local7.active) && (_local7.colFlag_isEnemy))) && ((_local7.controlMode < 100)))) && ((_local7.beenHitThisShot == false)))){ if (_local7.headColBox.contains(_local15, _local16)){ _local7.beenHitThisShot = true; if (_local7.hitFunction != null){ _local7.hitFunction(_local6.damage, true); }; if (_arg5 == false){ return; }; }; if (_local7.bodyColBox.contains(_local15, _local16)){ _local7.beenHitThisShot = true; if (_local7.hitFunction != null){ _local7.hitFunction(_local6.damage, false); }; if (_arg5 == false){ return; }; }; }; if (((_local7.active) && (_local7.colFlag_isShootable))){ if (_local7.bodyColBox.contains(_local15, _local16)){ if (_local7.hitFunction != null){ _local7.hitFunction(_local6.damage, false); }; if (_arg5 == false){ return; }; }; }; }; _local8++; }; } function InitCheckpoint():void{ Game.startPoints.push(new Point(xpos, ypos)); } public function ProximityMine_Explode(){ var _local1:GameObj; var _local2:Number; var _local3:Number; var _local4:Number; _local2 = dir; _local3 = xpos; _local4 = ypos; _local2 = 0; while (_local2 < (Math.PI * 2)) { _local1 = GameObjects.AddObj(_local3, _local4, 0); _local1.InitEnemyBullet(this, 3, _local2); _local2 = (_local2 + ((Math.PI * 2) / 14)); }; } function UpdateMessage(){ xpos = (320 + Game.scrollX); ypos = (100 + Game.scrollY); timer--; if (timer <= 0){ active = false; }; } public function GetObjectRectangle():Rectangle{ return (objectDef.colRects[0]); } public function InitPinDisappear(){ health = 0; frame = (health / 2); } public function UpdateEnemy_Graviton(){ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:GameObj; var _local6:Vec; CycleAnimation(); _local1 = 120; _local2 = 30; if (InPlayerRange(_local1)){ _local3 = GetPlayerDist(); _local3 = Utils.LimitNumber(_local2, _local1, _local3); _local4 = Utils.ScaleTo(0.2, 0.1, _local2, _local1, _local3); _local5 = Game.goPlayer; _local6 = new Vec(); _local6.SetDxDy((xpos - _local5.xpos), (ypos - _local5.ypos), _local4); _local5.movementVec.Add(_local6); }; } function GetParam(_arg1:String, _arg2:String=""):String{ var _local3:int; _local3 = paramNames.indexOf(_arg1); if (_local3 != -1){ return (paramValues[_local3]); }; return (_arg2); } function PressedThrust(){ var _local1:int; var _local2:Particle; var _local3:Number; var _local4:Number; var _local5:int; var _local6:Vec; _local1 = 0; while (_local1 < 3) { _local2 = Particles.Add(xpos, ypos); _local2.InitThrust(); _local3 = Utils.RandBetweenFloat(-2, -7); _local4 = Utils.RandBetweenFloat(-10, -20); _local5 = Utils.RandBetweenInt(0, 3); if (_local5 == 0){ _local2.color = 2164195328; }; if (_local5 == 1){ _local2.color = 2163081216; }; if (_local5 == 2){ _local2.color = 2161967104; }; if (_local5 == 3){ _local2.color = 2160852992; }; _local6 = new Vec(); _local6.CopyFrom(driveVec); _local6.AddRot(Utils.RandBetweenFloat(-0.6, 0.6)); _local2.xpos = (xpos + (_local6.GetUnitXComponent() * _local4)); _local2.ypos = (ypos + (_local6.GetUnitYComponent() * _local4)); _local2.xvel = (_local6.GetUnitXComponent() * _local3); _local2.yvel = (_local6.GetUnitYComponent() * _local3); _local2.xvel = (_local2.xvel + movementVec.GetUnitXComponent()); _local2.yvel = (_local2.yvel + movementVec.GetUnitYComponent()); _local1++; }; } function RenderFloorLayer():void{ bd.copyPixels(main.layerScreenBD, Defs.screenRect, Defs.pointZero, null, null, true); } function UpdateMiniBall():void{ if (controlMode == 1){ frameVel1 = 1; PlayAnimation1(); if (frame1 >= 40){ visible = false; controlMode = 2; }; } else { if (controlMode == 2){ PlayAnimation1(); }; }; } public function InitEnemy_Graviton(){ graphicID = GraphicObjects.GetIndexByName("Graviton"); frame = 0; frameVel = 1; updateFunction = UpdateEnemy_Graviton; hitFunction = HitBase; timer = 0; controlMode = 0; } function RenderHealthBar(_arg1:Number, _arg2:Number){ var _local3:BitmapData; var _local4:Rectangle; if (renderHealthBarTimer == 0){ return; }; _local3 = Game.main.scrollScreenBD; _local4 = new Rectangle(-15, 0, 30, 6); new Rectangle(-15, 0, 30, 6).x = (_local4.x + (xpos + _arg1)); _local4.y = (_local4.y + (ypos + _arg2)); _local3.fillRect(_local4, 4294967295); _local4.width = Utils.ScaleTo(0, 30, 0, maxHealth, health); _local3.fillRect(_local4, 4294901760); } public function PinDisappearHit():Boolean{ health++; frame = (health / 2); if (health > 40){ health = 40; frame = (health / 2); return (true); }; return (false); } public function RenderPellet(){ } public function InitPhysicsFloorObject(_arg1:int, _arg2:Number){ frame = _arg1; } function RenderEnemyBullet(){ } function VehicleBeenHit(_arg1:GameObj){ var _local2:int; var _local3:Particle; SoundPlayer.PlayRandomBetween("squish01", "squish04"); _local2 = 0; while (_local2 < 30) { _local3 = Particles.Add(xpos, ypos); _local3.InitExplo01(); _local2++; }; frame = 1; if (_arg1.yvel < 0){ yvel = -10; } else { if (_arg1.yvel > 0){ yvel = 10; } else { if (Utils.RandBetweenInt(0, 100) < 50){ yvel = 10; } else { yvel = -10; }; }; }; xvel = Utils.RandBetweenFloat(-4, 4); controlMode = 1; } function RenderGraphicNormally(_arg1:int, _arg2:int, _arg3:Number, _arg4:Number, _arg5:Number=1, _arg6:Number=0, _arg7:Boolean=true, _arg8:Boolean=false){ var _local9:Number; var _local10:Number; _local9 = _arg3; _local10 = _arg4; if (_arg7){ _local9 = (_local9 - Game.scrollX); _local10 = (_local10 - Game.scrollY); }; if (_local9 < -1000){ return; }; if (_local9 > (Defs.displayarea_w + 500)){ return; }; if (_local10 < -1000){ return; }; if (_local10 > (Defs.displayarea_h + 500)){ return; }; if (((!((_arg5 == 1))) || (!((_arg6 == 0))))){ GraphicObjects.RenderAtRotScaled(_arg1, _arg2, bd, _local9, _local10, _arg8, _arg5, _arg6, null, renderSmooth); } else { GraphicObjects.RenderAt(_arg1, _arg2, bd, _local9, _local10, _arg8); }; } function UpdateScore(){ ypos--; timer--; if (timer <= 0){ active = false; }; } public function HitExit(){ active = false; SoundPlayer.Play("PickupSFX"); } function InitScore(_arg1:int):void{ graphicID = GraphicObjects.GetIndexByName("Scores"); frame = _arg1; frameVel = 1; updateFunction = UpdateScore; renderFunction = RenderScore; timer = 40; xpos = (xpos - Game.scrollX); ypos = (ypos - Game.scrollY); } function UpdateBullet():void{ var _local1:Particle; var _local2:int; xpos = (xpos + xvel); ypos = (ypos + yvel); _local1 = Particles.Add(xpos, ypos); _local1.InitTrail(); timer--; if (timer < 0){ active = false; }; if (Game.BackgroundPointCollision(xpos, ypos)){ active = false; _local2 = 0; while (_local2 < 10) { _local1 = Particles.Add(xpos, ypos); _local1.InitBulletWallExplosion(); _local2++; }; }; } function InitBall():void{ var _local1:int; updateFunction = UpdateBall; renderFunction = RenderBall; controlMode = 0; frame1 = 0; graphicID1 = GraphicObjects.GetIndexByName("Bubble"); _local1 = GameObjects.lastGenIndex; childGO = GameObjects.AddObj(xpos, ypos, -1000); childGO.InitBallBubble(this); GameObjects.lastGenIndex = _local1; } function InitRocketExplosion():void{ updateFunction = UpdateRocketExplosion; graphicID = GraphicObjects.GetIndexByName("rocketlauncher_explosion"); frame = 0; frameVel = 1; } function InitAnimal():void{ zpos = (zpos + Game.zposOffset); Game.zposOffset = (Game.zposOffset + 0.001); } public function UpdateBase(){ if (fireTimer > 0){ fireTimer--; }; if (InPlayerRange(300)){ if (fireTimer <= 0){ BaseFireBullet(); fireTimer = fireTimerMax; }; }; } function DoScale():void{ var _local1:Number; var _local2:Number; _local1 = Game.lanePositions[0]; _local2 = Game.lanePositions[(Game.lanePositions.length - 1)]; scale = Utils.ScaleTo(0.9, 1, _local1, _local2, ypos); } function InitEnemyBullet(_arg1:GameObj, _arg2:int, _arg3:Number=0):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Vec; type = _arg2; _local4 = Game.goPlayer.xpos; _local5 = Game.goPlayer.ypos; colFlag_isEnemyBullet = true; _local7 = new Vec(); timer = 100; frameVel = 0; frame = 0; if (type == 0){ _local6 = 4; timer = 100; updateFunction = UpdateEnemyBullet; graphicID = GraphicObjects.GetIndexByName("EnemyBullet"); _local7.Set(Math.atan2((_local5 - ypos), (_local4 - xpos)), _local6); }; if (type == 1){ _local6 = 2; timer = 300; updateFunction = UpdateEnemyBullet; graphicID = GraphicObjects.GetIndexByName("StraightRocket"); _local7.Set((_arg1.dir - (Math.PI / 2)), _local6); dir = (_local7.rot + (Math.PI / 2)); }; if (type == 2){ radius = 10; _local6 = 2; timer = 300; updateFunction = UpdateEnemyBullet_Homing; hitFunction = HitEnemyBullet_Homing; graphicID = GraphicObjects.GetIndexByName("HomingRocket"); _local7.Set((_arg1.dir - (Math.PI / 2)), _local6); dir = (_local7.rot + (Math.PI / 2)); movementVec.CopyFrom(_local7); }; if (type == 3){ _local6 = 5; timer = 30; updateFunction = UpdateEnemyBullet; graphicID = GraphicObjects.GetIndexByName("EnemyBullet"); _local7.Set(_arg3, _local6); }; xvel = (_local7.GetUnitXComponent() * _local6); yvel = (_local7.GetUnitYComponent() * _local6); } public function PlayAnimationEx():Boolean{ var _local1:Boolean; var _local2:*; _local1 = false; frame = (frame + frameVel); _local2 = (maxFrame - minFrame); if (frame >= maxFrame){ frame = maxFrame; _local1 = true; }; if (frame <= minFrame){ frame = minFrame; _local1 = true; }; return (_local1); } function Anim_FromVel():void{ var _local1:int; var _local2:Number; var _local3:Number; var _local4:*; _local1 = GraphicObjects.GetNumFrames(graphicID); _local2 = xvel; _local3 = yvel; _local4 = Math.atan2(_local3, _local2); frame = ((_local1 / (Math.PI * 2)) * -(_local4)); if (frame < 0){ frame = (frame + _local1); }; if (frame > _local1){ frame = (frame - _local1); }; frame = (frame + (_local1 / 2)); if (frame > _local1){ frame = (frame - _local1); }; } function FirePistol(){ ShootBulletImmediate(player_firex0, player_firey0, player_firex1, player_firey1, false); } function UpdateBloodPuddle():void{ xpos = (xpos - Game.scrollXvel); if (xpos < -30){ active = false; }; if (Math.abs((Game.goPlayer.ypos - ypos)) < 20){ if (Math.abs((Game.goPlayer.xpos - xpos)) < 50){ Game.scrollXvel = 11; Game.goPlayer.trodInBloodTimer = Game.trodInBloodMaxTime; }; }; } function RenderEnemy(){ if (movementVec == null){ RenderNormally(); return; }; GraphicObjects.RenderAtRotScaled(graphicID, frame, bd, xpos, ypos, false, scale, movementVec.rot); } public function UpdateBase_HomingRocketLauncher(){ if (fireTimer > 0){ fireTimer--; }; if (InPlayerRange(500)){ if (fireTimer <= 0){ BaseFireBullet_HomingRocketLauncher(); fireTimer = fireTimerMax; }; }; } function InitZombie(_arg1:int):void{ colFlag_isPhysObj = true; colFlag_isEnemy = true; updateFunction = UpdateZombie; renderFunction = RenderZombie; hitFunction = ZombieShot; yvel = Utils.RandBetweenFloat(2, 3); SetZombieType(_arg1); minFrame = f0_run; maxFrame = f1_run; frame = 0; frameVel = 1; xpos = -20; ypos = (200 + Utils.RandBetweenFloat(0, 300)); xvel = Utils.RandBetweenFloat(2, 5); xvel = (xvel * speedmul); xvelmax = xvel; controlMode = 0; extraXVel = 0; } function GameObj_InitHoseSwitch():void{ updateFunction = GameObj_UpdateHoseSwitch; graphicID = GraphicObjects.GetIndexByName("SnakeEnd"); frame = 0; controlMode = 0; } function UpdateSparks():void{ if (PlayAnimation()){ active = false; }; } function HeadKicked():void{ SoundPlayer.PlayRandomBetween("sfx_bullethit01", "sfx_bullethit02"); SoundPlayer.PlayRandomBetween("sfx_playerhit01", "sfx_playerhit02"); heightVel = -(Utils.RandBetweenFloat(10, 15)); xvel = Utils.RandBetweenFloat(3, 5); if (ypos < (200 + 150)){ yvel = Utils.RandBetweenFloat(0, 2); } else { yvel = Utils.RandBetweenFloat(-2, 0); }; controlMode = 0; rotVel = Utils.RandBetweenFloat(-0.5, 0.5); } function RenderZombie():void{ var _local1:Rectangle; RenderNormally(); if (Debug.IsSet(1)){ _local1 = bodyColBox.clone(); _local1.x = (_local1.x + xpos); _local1.y = (_local1.y + ypos); Utils.RenderRectangle(bd, _local1, 4294901760); _local1 = headColBox.clone(); _local1.x = (_local1.x + xpos); _local1.y = (_local1.y + ypos); Utils.RenderRectangle(bd, _local1, 4294967040); }; RenderHealthBar(0, healthBarY); } public function UpdateMessageOverlay(){ if (PlayAnimation()){ active = false; }; } public function InitMessageOverlay(_arg1:int){ updateFunction = UpdateMessageOverlay; renderFunction = RenderMessageOverlay; graphicID = GraphicObjects.GetIndexByName("TextBits"); graphicID = GraphicObjects.GetIndexByName("TextBits_HeadShot"); frame = 0; frameVel = 1; } public function PlayAnimation1():Boolean{ var _local1:int; _local1 = (GraphicObjects.GetNumFrames(graphicID1) - 1); frame1 = (frame1 + frameVel1); if (frame1 >= _local1){ frame1 = _local1; return (true); }; return (false); } function PlayerResetWhenDead(){ controlMode = -1; timer = 50; } function ShootRocket(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):void{ var _local5:GameObj; _local5 = GameObjects.AddObj(_arg1, _arg2, zpos); _local5.InitPlayerBullet_Rocket(_arg3, _arg4); } function InitFireworks():void{ colFlag_isPhysObj = true; colFlag_isShootable = true; updateFunction = UpdateFireworks; hitFunction = HitFireworks; xpos = (800 + 50); ypos = (200 + Utils.RandBetweenFloat(0, 250)); frame = 0; frameVel = 1; graphicID = GraphicObjects.GetIndexByName("fireworks"); controlMode = 0; bodyColBox = new Rectangle(-20, -63, 40, 63); } function UpdatePlayerBullet_Rocket():void{ xpos = (xpos + movementVec.GetXComponent()); ypos = (ypos + movementVec.GetYComponent()); dir = movementVec.rot; timer--; if (timer <= 0){ active = false; }; } public function HitPickup(){ active = false; Game.AddScore((10 * (Game.currentLevel + 1))); Game.numPickupsCollected++; Game.totalPickupsCollected++; SoundPlayer.Play("sfx_pickup"); Game.goPlayer.health++; if (Game.goPlayer.health > Game.goPlayer.maxHealth){ Game.goPlayer.health = Game.goPlayer.maxHealth; }; } public function InitPickup(){ type = 0; colFlag_canBePickedUp = true; colFlag_isPhysObj = true; graphicID = GraphicObjects.GetIndexByName("Pickup"); frame = Utils.RandBetweenInt(0, (GraphicObjects.GetNumFrames(graphicID) - 1)); updateFunction = UpdatePickup; hitFunction = HitPickup; xpos = (800 + 50); ypos = (200 + Utils.RandBetweenFloat(0, 250)); Game.numPickupsGenerated++; Game.totalPickupsGenerated++; } function UpdateBloodyFootprint():void{ xpos = (xpos - Game.scrollXvel); if (xpos < -100){ active = false; }; } function InitVehicle():void{ var _local1:int; invincibleTimer = 0; colFlag_isPhysObj = true; colFlag_isEnemy = true; updateFunction = UpdateVehicle; renderFunction = RenderPlayer; graphicID = GraphicObjects.GetIndexByName("Car01"); _local1 = Utils.RandBetweenInt(0, (Game.aiCarTypes.length - 1)); graphicID = (graphicID + Game.aiCarTypes[_local1]); frame = 0; frameVel = 0; playerSpeed = 0; xvel = 0; xpos = 900; lane = Utils.RandBetweenInt(0, (Game.lanePositions.length - 1)); ypos = Game.lanePositions[lane]; ypos = (ypos + Utils.RandBetweenFloat(-1, 1)); xvel = Utils.RandBetweenFloat(10, 15); xvel = Utils.RandBetweenFloat(0, (Game.minspeed - 2)); controlMode = 0; Game.numVehiclesActive++; DoScale(); } function InitSideFlower():void{ graphicID = GraphicObjects.GetIndexByName("Flower01"); graphicID = (graphicID + Utils.RandBetweenInt(0, 1)); frame = 0; updateFunction = UpdateSideFlower; xpos = (xpos + Utils.RandBetweenFloat(-5, 5)); controlMode = 0; timer = Utils.RandBetweenInt(0, 300); } function InitPlayerBullet_Flamethrower(_arg1:Number, _arg2:Number):void{ colFlag_isBullet = true; graphicID = GraphicObjects.GetIndexByName("BulletFlame"); updateFunction = UpdatePlayerBullet_Flamethrower; timer = 30; movementVec.SetDxDy((_arg1 - xpos), (_arg2 - ypos), 10); frame = 0; frameVel = Utils.RandBetweenFloat(0.3, 0.6); dir = Utils.RandCircle(); rotVel = Utils.RandBetweenFloat(-0.1, 0.1); } function EnemyHitParticles(){ var _local1:int; var _local2:Particle; _local1 = 0; while (_local1 < 50) { _local2 = Particles.Add(xpos, ypos); _local2.InitEnemyExplosion(); _local1++; }; } function InitEnemy_Path(){ var _local1:Number; var _local2:PhysLine; GetParams(); colFlag_isEnemy = true; lineIndex = GetLineIndexByName(GetParam("line")); _local1 = GetParamNumber("time", 5); lineLinearPos = GetParamNumber("start", 0); _local2 = Game.GetCurrentLevel().lines[lineIndex]; lineSpeed = (1 / (_local1 * Defs.fps)); lineLoop = GetParamBool("loop", false); lineResetAtEnd = false; lineMode = 1; controlMode = 1; updateFunction = UpdateEnemy_Path; hitFunction = HitEnemy_Path; } function RenderGore():void{ RenderGraphicNormally(graphicID, frame, xpos, (ypos + height), scale, dir); } public function UpdatePellet(){ } function GameObj_UpdateSwitch():void{ if (controlMode == 0){ } else { if (controlMode == 1){ frameVel = 1; if (PlayAnimation()){ controlMode = 0; }; } else { if (controlMode == 2){ frameVel = -1; if (PlayAnimation()){ controlMode = 0; }; } else { if (controlMode == 3){ frame = 0; controlMode = 0; }; }; }; }; } function GetPlayerDist():Number{ return (Utils.DistBetweenPoints(xpos, ypos, Game.goPlayer.xpos, Game.goPlayer.ypos)); } } }//package
Section 123
//GameObjects (GameObjects) package { import flash.display.*; import flash.events.*; class GameObjects { static var spareObj:GameObj; public static var numobjs; static var m:Main; public static var zorder:Array; public static var objs:Array; public static var lastGenIndex:int; public function GameObjGroup(){ } public static function Update():void{ var _local1:int; _local1 = 0; while (_local1 < objs.length) { if (objs[_local1].active == true){ objs[_local1].Update(); }; _local1++; }; } public static function Render(_arg1:BitmapData):void{ var _local2:GameObj; var _local3:Array; _local3 = new Array(); for each (_local2 in objs) { if (((_local2.active) && (_local2.visible))){ _local3.push(_local2); }; }; _local3.sortOn("zpos", (Array.NUMERIC | Array.DESCENDING)); for each (_local2 in _local3) { _local2.Render(_arg1); }; } public static function InitOnce(_arg1:Main, _arg2:int){ var _local3:*; numobjs = _arg2; m = _arg1; objs = new Array(); zorder = new Array(numobjs); _local3 = 0; while (_local3 < numobjs) { objs.push(new GameObj(m, 0, 0)); _local3++; }; spareObj = new GameObj(m, 0, 0); } public static function CountActive():int{ var _local1:int; var _local2:int; _local1 = 0; _local2 = 0; while (_local2 < objs.length) { if (objs[_local2].active == true){ _local1++; }; _local2++; }; return (_local1); } public static function AddObj(_arg1:Number, _arg2:Number, _arg3:Number):GameObj{ var _local4:int; var _local5:GameObj; _local4 = 0; while (_local4 < numobjs) { if (objs[_local4].active == false){ _local5 = objs[_local4]; _local5.active = true; _local5.zpos = _arg3; _local5.xpos = _arg1; _local5.ypos = _arg2; _local5.startx = _arg1; _local5.starty = _arg2; _local5.startz = _arg3; _local5.Init(0); lastGenIndex = _local4; return (objs[_local4]); }; _local4++; }; trace("ERROR! NO FREE OBJECTS"); lastGenIndex = -1; return (spareObj); } public static function ForEachActive(_arg1:Function):void{ var _local2:GameObj; var _local3:Array; _local3 = new Array(); for each (_local2 in objs) { if (_local2.active){ _arg1(_local2); }; }; } public static function ClearAll(){ var _local1:int; _local1 = 0; while (_local1 < numobjs) { objs[_local1].active = false; _local1++; }; } public static function GetGOByIndex(_arg1:int):GameObj{ return (objs[_arg1]); } } }//package
Section 124
//gorybits_mc (gorybits_mc) package { import flash.display.*; public dynamic class gorybits_mc extends MovieClip { } }//package
Section 125
//GraphicObjects (GraphicObjects) package { import flash.geom.*; import flash.display.*; import flash.text.*; import flash.utils.*; public class GraphicObjects { public static var gfx_font1:int; public static var gfx_fills:int; static var count:int; public static var stringCharBitmap:Bitmap; public static var gfx_font2black:int; public static var stringCharX:Number; static var main:Main; public static var gfx_backgrounds:int; public static var stringCharY:Number; static var nameList:Array; public static var gfx_fontblack:int; static var graphicobjs:Array; static var nextID:int; static var idList:Array; public static var gfx_outlines:int; public static var gfx_font2:int; public static function Add(_arg1:String, _arg2:int):int{ var _local3:*; var _local4:Class; var _local5:MovieClip; _local3 = nextID; nextID++; _local4 = (getDefinitionByName(_arg1) as Class); _local5 = (new (_local4) as MovieClip); Add1(_local3, new DisplayObj(_local5, 1, _arg2), _arg1); return (_local3); } public static function GetBitmap(_arg1:int, _arg2:int):Bitmap{ var _local3:int; _local3 = idList[_arg1]; return (graphicobjs[_local3].frames[_arg2].bitmaps[0]); } public static function RenderAt(_arg1:int, _arg2:int, _arg3:BitmapData, _arg4:Number, _arg5:Number, _arg6:Boolean=false){ var _local7:int; _local7 = idList[_arg1]; graphicobjs[_local7].frames[_arg2].RenderAt(_arg3, _arg4, _arg5, _arg6); } public static function RenderAtRot(_arg1:int, _arg2:int, _arg3:BitmapData, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean){ var _local8:int; _local8 = idList[_arg1]; if (_arg7){ graphicobjs[_local8].frames[_arg2].RenderAtRotBurned(_arg3, _arg4, _arg5, _arg6); } else { graphicobjs[_local8].frames[_arg2].RenderAtRot(_arg3, _arg4, _arg5, _arg6); }; } public static function RenderAtSplit(_arg1:int, _arg2:int, _arg3:BitmapData, _arg4:Number, _arg5:Number){ var _local6:int; _local6 = idList[_arg1]; graphicobjs[_local6].frames[_arg2].RenderAtSplit(_arg3, _arg4, _arg5); } public static function RenderAtRotScaled(_arg1:int, _arg2:int, _arg3:BitmapData, _arg4:Number, _arg5:Number, _arg6:Boolean=false, _arg7:Number=1, _arg8:Number=0, _arg9:ColorTransform=null, _arg10:Boolean=false){ var _local11:int; _local11 = idList[_arg1]; graphicobjs[_local11].frames[_arg2].RenderAtRotScaled(_arg3, _arg4, _arg5, _arg6, _arg7, _arg8, _arg9, _arg10); } public static function GetStringWidth(_arg1:BitmapData, _arg2:int, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Object=null, _arg7:int=0):int{ var _local8:int; var _local9:int; var _local10:int; stringCharX = _arg3; stringCharY = _arg4; _local8 = 0; _local9 = 0; while (_local9 < _arg5.length) { _local10 = int(_arg5.charCodeAt(_local9)); if (_local10 < 0){ _local10 = 0; }; if (_local10 > 127){ _local10 = 127; }; stringCharBitmap = GetBitmap(_arg2, _local10); if (_arg6 != null){ } else { _local8 = (_local8 + (stringCharBitmap.width - 3)); _local8 = (_local8 + _arg7); }; _local9++; }; return (_local8); } public static function RenderStringAt(_arg1:BitmapData, _arg2:int, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Object=null, _arg7:int=0){ var _local8:int; var _local9:int; stringCharX = _arg3; stringCharY = _arg4; _local8 = 0; while (_local8 < _arg5.length) { _local9 = int(_arg5.charCodeAt(_local8)); if (_local9 < 0){ _local9 = 0; }; if (_local9 > 127){ _local9 = 127; }; RenderAt((_arg2 + 1), _local9, _arg1, (stringCharX + 1), (stringCharY + 1)); RenderAt(_arg2, _local9, _arg1, stringCharX, stringCharY); stringCharBitmap = GetBitmap(_arg2, _local9); if (_arg6 != null){ _arg6(); } else { stringCharX = (stringCharX + (stringCharBitmap.width - 3)); stringCharX = (stringCharX + _arg7); }; _local8++; }; } public static function GetWidth(_arg1:int, _arg2:int):int{ var _local3:int; _local3 = idList[_arg1]; return (graphicobjs[_local3].frames[_arg2].bitmaps[0].width); } public static function RenderNumberAt(_arg1:BitmapData, _arg2:int, _arg3:Number, _arg4:Number, _arg5:int){ var _local6:Array; var _local7:int; var _local8:int; var _local9:Boolean; var _local10:int; var _local11:int; var _local12:Bitmap; _local6 = new Array(); _local7 = _arg5; _local8 = 0; while (_local8 < 11) { _local10 = (_local7 % 10); _local6.push(_local10); _local7 = (_local7 / 10); _local8++; }; _local9 = false; _local8 = (_local6.length - 1); while (_local8--) { _local11 = _local6[_local8]; if ((((_local9 == false)) && (!((_local11 == 0))))){ _local9 = true; }; if (_local9){ RenderAt(_arg2, (_local11 + 48), _arg1, _arg3, _arg4); _local12 = GetBitmap(_arg2, (_local11 + 48)); _arg3 = (_arg3 + _local12.width); }; (_local8 >= 0); }; return (_arg3); } public static function GetNumFrames(_arg1:int):int{ var _local2:int; _local2 = idList[_arg1]; return (graphicobjs[_local2].frames.length); } public static function RenderAtCT(_arg1:int, _arg2:int, _arg3:BitmapData, _arg4:Number, _arg5:Number, _arg6:Boolean=false, _arg7:ColorTransform=null){ var _local8:int; _local8 = idList[_arg1]; graphicobjs[_local8].frames[_arg2].RenderAtColTrans(_arg3, _arg4, _arg5, _arg7, _arg6); } public static function GetYoffset(_arg1:int, _arg2:int):Number{ var _local3:int; _local3 = idList[_arg1]; return (graphicobjs[_local3].frames[_arg2].yoffsets[0]); } public static function RenderAtScaled(_arg1:int, _arg2:int, _arg3:BitmapData, _arg4:Number, _arg5:Number, _arg6:Boolean=false, _arg7:Number=1){ var _local8:int; _local8 = idList[_arg1]; graphicobjs[_local8].frames[_arg2].RenderAtScaled(_arg3, _arg4, _arg5, _arg6, _arg7); } public static function Add1(_arg1:int, _arg2:DisplayObj, _arg3:String=""):void{ idList[_arg1] = count; nameList[_arg1] = _arg3; graphicobjs.push(_arg2); count++; } public static function InitOnce(_arg1:Main):void{ var _local2:int; main = _arg1; graphicobjs = new Array(); idList = new Array(200); nameList = new Array(200); _local2 = 0; while (_local2 < 200) { idList[_local2] = int(0); nameList[_local2] = String(""); _local2++; }; count = 0; nextID = 0; gfx_font1 = AddFont(main.tf_scorespr); gfx_fontblack = AddFont(main.tf_scoresprblack); gfx_font2 = AddFont(main.tf_scorespr1); gfx_font2black = AddFont(main.tf_scorespr2); Add("PowerupMeter", 0); Add("FarBackgrounds", 0); Add("RoadBackgrounds", 0); Add("subwayBackgrounds", 0); Add("shoppingmall_background", 0); Add("RoadFairgroundBackgrounds", 0); Add("enemy1", 0); Add("enemy1_2", 0); Add("enemy2", 0); Add("enemy2_2", 0); Add("enemy3", 0); Add("enemy4", 0); Add("enemy5", 0); Add("enemy5_2", 0); Add("player", 0); Add("player_backwards", 0); Add("arm_chainsaw_forward", 0); Add("arm_crowbar_forward", 0); Add("arm_hmg_forward", 0); Add("arm_flamethrower_forward", 0); Add("arm_laser_forward", 0); Add("arm_smg_forward", 0); Add("arm_rifle_forward", 0); Add("arm_uzi_forward", 0); Add("arm_pistol_forward", 0); Add("arm_shotgun_forward", 0); Add("arm_rocketlauncher_forward", 0); Add("sky", 0); Add("ExplosiveBarrel", 0); Add("Blocker", 0); Add("BulletRocket", 0); Add("BulletFlame", 0); Add("flame", 2); Add("laser_flash", 2); Add("machinegun_flash", 2); Add("pistol_flash", 2); Add("rifle_flash", 2); Add("rocketlauncher_explosion", 0); Add("shotgun_flash", 2); Add("uzi_flash", 2); Add("weapon_hmg_line", 2); Add("weapon_laser_line", 2); Add("weapon_machinegun_line", 2); Add("weapon_pistol_line", 2); Add("weapon_shotgun_line", 2); Add("weapon_uzi_line", 2); Add("reloading_mc", 0); Add("BloodSplat01", 0); Add("BloodSplat02", 0); Add("BloodPuddle01", 0); Add("LevelProgressIndicator", 0); Add("LevelProgressIndicatorMarker", 0); Add("TextBits", 0); Add("TextBits_HeadShot", 0); Add("BloodyFootprints", 0); Add("Pickup", 0); Add("hud_weapon_bg", 0); Add("hud_weapon", 0); Add("Cartridges", 0); Add("fireworks", 0); Add("gorybits_mc", 0); Add("playerdeath", 0); Add("player_head", 0); } public static function GetPixelAt(_arg1:int, _arg2:int, _arg3:int, _arg4:int):uint{ var _local5:int; var _local6:Bitmap; var _local7:uint; _local5 = idList[_arg1]; _local6 = graphicobjs[_local5].frames[_arg2].bitmaps[0]; _local7 = _local6.bitmapData.getPixel32(_arg3, _arg4); return (_local7); } public static function RenderAtAlpha(_arg1:int, _arg2:int, _arg3:BitmapData, _arg4:Number, _arg5:Number, _arg6:Number){ var _local7:int; _local7 = idList[_arg1]; graphicobjs[_local7].frames[_arg2].RenderAtAlpha(_arg3, _arg4, _arg5, _arg6); } public static function GetIndexByName(_arg1:String):int{ var _local2:int; var _local3:String; _local2 = 0; for each (_local3 in nameList) { if (_local3 == _arg1){ return (_local2); }; _local2++; }; trace(("cant find graphic obj by name: " + _arg1)); return (0); } public static function AddFont(_arg1:TextFormat):int{ var _local2:*; var _local3:DisplayObj; _local2 = nextID; nextID++; _local3 = new DisplayObj(null, 0, 0); _local3.CreateFont(_arg1); idList[_local2] = count; graphicobjs.push(_local3); count++; return (_local2); } public static function GetHeught(_arg1:int, _arg2:int):int{ var _local3:int; _local3 = idList[_arg1]; return (graphicobjs[_local3].frames[_arg2].bitmaps[0].height); } public static function GetXoffset(_arg1:int, _arg2:int):Number{ var _local3:int; _local3 = idList[_arg1]; return (graphicobjs[_local3].frames[_arg2].xoffsets[0]); } public static function RenderAtAdditive(_arg1:int, _arg2:int, _arg3:BitmapData, _arg4:Number, _arg5:Number, _arg6:Number){ var _local7:int; _local7 = idList[_arg1]; graphicobjs[_local7].frames[_arg2].RenderAtAdditive(_arg3, _arg4, _arg5, _arg6); } } }//package
Section 126
//HelpScreen (HelpScreen) package { import flash.display.*; public dynamic class HelpScreen extends MovieClip { public var buttonContinue:SimpleButton; } }//package
Section 127
//hud_weapon (hud_weapon) package { import flash.display.*; public dynamic class hud_weapon extends MovieClip { } }//package
Section 128
//hud_weapon_bg (hud_weapon_bg) package { import flash.display.*; public dynamic class hud_weapon_bg extends MovieClip { } }//package
Section 129
//Intro_ArmorGames (Intro_ArmorGames) package { import flash.display.*; public dynamic class Intro_ArmorGames extends MovieClip { public function Intro_ArmorGames(){ addFrameScript(215, frame216); } function frame216(){ stop(); MovieClip(parent).play(); } } }//package
Section 130
//KeyReader (KeyReader) package { import flash.display.*; import flash.events.*; public class KeyReader { static const KEY_LEFT = 37; static const KEY_HASH = 222; static const KEY_LEFTSQUAREBRACKET = 219; static const KEY_0 = 58; static const KEY_1 = 49; static const KEY_2 = 50; static const KEY_3 = 51; static const KEY_4 = 52; static const KEY_5 = 53; static const KEY_7 = 55; static const KEY_8 = 56; static const KEY_9 = 57; static const KEY_6 = 54; static const KEY_A = 65; static const KEY_B = 66; static const KEY_C = 67; static const KEY_E = 69; static const KEY_F = 70; static const KEY_G = 71; static const KEY_H = 72; static const KEY_I = 73; static const KEY_J = 74; static const KEY_D = 68; static const KEY_L = 76; static const KEY_M = 77; static const KEY_N = 78; static const KEY_O = 79; static const KEY_P = 80; static const KEY_Q = 81; static const KEY_R = 82; static const KEY_S = 83; static const KEY_T = 84; static const KEY_U = 85; static const KEY_V = 86; static const KEY_W = 87; static const KEY_X = 88; static const KEY_Y = 89; static const KEY_K = 75; static const KEY_RIGHTSQUAREBRACKET = 221; static const KEY_Z = 90; static const KEY_SHIFT = 16; static const KEY_CONTROL = 17; static const KEY_SEMICOLON = 186; static const KEY_NUM_0 = 96; static const KEY_NUM_2 = 98; static const KEY_UP = 38; static const KEY_NUM_6 = 102; static const KEY_NUM_1 = 97; static const KEY_NUM_3 = 99; static const KEY_DOWN = 40; static const KEY_NUM_5 = 101; static const KEY_NUM_7 = 103; static const KEY_NUM_9 = 105; static const KEY_NUM_4 = 100; static const KEY_NUM_8 = 104; static const KEY_TOPLEFT = 223; static const KEY_BACKSLASH = 220; static const KEY_FORWARDSLASH = 191; static const KEY_SPACE = 32; static const KEY_RIGHT = 39; static var keysPressed:Array; static var keysDown:Array; public static function Pressed(_arg1:int):Boolean{ return (keysPressed[_arg1]); } static function keyUpListener(_arg1:KeyboardEvent):void{ var _local2:int; _local2 = _arg1.keyCode; keysDown[_local2] = 0; } static function keyDownListener(_arg1:KeyboardEvent):void{ var _local2:int; _local2 = _arg1.keyCode; var _local3 = keysDown; var _local4 = _local2; var _local5 = (_local3[_local4] + 1); _local3[_local4] = _local5; } public static function UpdateOncePerFrame():void{ var _local1:int; _local1 = 0; while (_local1 < 0x0100) { if (keysDown[_local1] == 1){ keysPressed[_local1] = true; var _local2 = keysDown; var _local3 = _local1; var _local4 = (_local2[_local3] + 1); _local2[_local3] = _local4; } else { keysPressed[_local1] = false; }; _local1++; }; } public static function Down(_arg1:int):Boolean{ return (!((keysDown[_arg1] == 0))); } public static function InitOnce(_arg1:Stage){ var _local2:int; _arg1.addEventListener(KeyboardEvent.KEY_DOWN, keyDownListener); _arg1.addEventListener(KeyboardEvent.KEY_UP, keyUpListener); _arg1.focus = _arg1; keysDown = new Array(0x0100); keysPressed = new Array(0x0100); _local2 = 0; while (_local2 < 0x0100) { keysDown[_local2] = int(0); keysPressed[_local2] = Boolean(false); _local2++; }; } } }//package
Section 131
//Kong (Kong) package { import flash.display.*; import flash.events.*; import flash.net.*; public class Kong { static var root:Object; static var kongregate; public static function InitOnce(_arg1:Object){ var _local2:Object; var _local3:Object; var _local4:String; var _local5:URLRequest; var _local6:Loader; if (Lic.IsAtKongregate() == false){ return; }; root = _arg1; _local2 = root.loaderInfo.loader; _local3 = LoaderInfo(root.loaderInfo).parameters; _local4 = ((_local3.api_path) || ("http://www.kongregate.com/flash/API_AS3_Local.swf")); trace(("API path: " + _local4)); _local5 = new URLRequest(_local4); _local6 = new Loader(); _local6.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); _local6.load(_local5); root.addChild(_local6); } public static function SubmitScore(_arg1:Number, _arg2:String){ trace(((("Kong Score: " + _arg2) + " ") + _arg1)); if (Lic.IsAtKongregate() == false){ return; }; kongregate.scores.submit(_arg1, _arg2); } public static function SubmitStat(_arg1:Number, _arg2:String){ trace(((("Kong Stat: " + _arg2) + " ") + _arg1)); if (Lic.IsAtKongregate() == false){ return; }; kongregate.stats.submit(_arg2, _arg1); } static function loadComplete(_arg1:Event):void{ kongregate = _arg1.target.content; kongregate.services.connect(); trace(("\n" + kongregate.services)); trace(("\n" + kongregate.user)); trace(("\n" + kongregate.scores)); trace(("\n" + kongregate.stats)); } } }//package
Section 132
//laser_flash (laser_flash) package { import flash.display.*; public dynamic class laser_flash extends MovieClip { } }//package
Section 133
//Level (Level) package { public class Level { var surfaceFrame:uint; var lastTimeTotal:int; var available:Boolean; var lastTime:int; var name:String; var instances:Array; var surfaceThickness:int; var bestTime:int; var exclusiveChar:int; var goldTime:int; var eventWinParam:Number; var silverTime:int; var fillFrame:int; var eventOpponentsString:String; var helpscreenFrames:Array; var eventType:String; var complete:Boolean; var bestTimeTotal:int; var category:int; var lines:Array; public function Level(){ name = ""; instances = new Array(); helpscreenFrames = new Array(); lines = new Array(); category = 0; fillFrame = 1; surfaceFrame = 5; surfaceThickness = 10; available = false; complete = false; eventType = "none"; eventOpponentsString = ""; eventWinParam = 1; exclusiveChar = 1; lastTime = 9999999; lastTimeTotal = 9999999; bestTime = 9999999; bestTimeTotal = 9999999; goldTime = (10 * Defs.fps); silverTime = (20 * Defs.fps); } public function Calculate(){ } } }//package
Section 134
//LevelProgressIndicator (LevelProgressIndicator) package { import flash.display.*; public dynamic class LevelProgressIndicator extends MovieClip { } }//package
Section 135
//LevelProgressIndicatorMarker (LevelProgressIndicatorMarker) package { import flash.display.*; public dynamic class LevelProgressIndicatorMarker extends MovieClip { } }//package
Section 136
//Lic (Lic) package { import flash.display.*; import flash.events.*; import CPMStar.*; import flash.utils.*; import flash.net.*; import flash.system.*; public class Lic { public static const LICENSOR_GAMENINJA = 17; public static const LICENSOR_ANDKON = 5; public static const LICENSOR_LONGANIMALS = 21; public static const LICENSOR_ROBOTJAM = 23; public static const LICENSOR_ADDICTINGGAMES = 19; public static const LICENSOR_KING = 10; public static const LICENSOR_MOUSEBREAKER = 16; public static const ADTYPE_NONE = 0; public static const LICENSOR_DEVELOPMENT = 0; public static const ADTYPE_CPMSTAR = 3; public static const LICENSOR_NOBRANDING = 12; public static const LICENSOR_SIKIDS = 14; public static const LICENSOR_BIGFISH = 6; public static const ADTYPE_MOCHI_VC = 2; public static const LICENSOR_KONGREGATE = 1; public static const LICENSOR_MAXGAMES = 20; public static const LICENSOR_MINDJOLT = 4; public static const LICENSOR_ARMORGAMES = 8; public static const LICENSOR_MINIJUEGOS = 15; public static const LICENSOR_LONGANIMALS_SITELOCKED = 22; public static const ADTYPE_MOCHI = 1; public static const LICENSOR_SHOCKWAVE = 11; public static const LICENSOR_KIBA = 13; public static const LICENSOR_MINICLIP = 2; public static const LICENSOR_BUBBLEBOX = 7; public static const LICENSOR_GAMEZHERO = 9; public static const LICENSOR_FOG = 25; public static const LICENSOR_SPIL = 18; public static const LICENSOR_FGL = 24; static var agi; static var devKey:String = "57e6ffa35f343197fbd276da0a94ccbb"; static var cpmStarLoadTimer:int; static var gameKey:String = "zomgies"; static var stg:MovieClip; static var ad:DisplayObject = null; static var cpmStarTimer:Timer; static var CPMStarContentSpotIDs:Array = new Array(); static var urlLoader:Loader; static var intro:MovieClip; static var cx:int; static var cy:int; static var cpmStarLoaderCounter:int; static var highscore_callback:Function; static var licensor:int = 8; static var MindJoltAPI:Object; static var oldFrameRate:int = 0; static var CPMStarFixedTime:int = 8; static var referral:String = "zomgies"; static var localTest:Boolean = true; static var domain:String; static var skus:Array; public static function IsAtKongregate():Boolean{ if (domain == "kongregate.com"){ return (true); }; return (false); } static function InitHighScores_ArmorGames():void{ var _local1:String; var _local2:URLRequest; var _local3:Loader; _local1 = "http://agi.armorgames.com/assets/agi/AGI.swf"; Security.allowDomain(_local1); Security.allowInsecureDomain(_local1); _local2 = new URLRequest(_local1); _local3 = new Loader(); _local3.contentLoaderInfo.addEventListener(Event.COMPLETE, InitHighScores_ArmorGames_LoadComplete); _local3.load(_local2); } public static function Link_RobotJam(_arg1:MouseEvent, _arg2:String="intro"){ navigateToURL(new URLRequest("http://www.robotjam.com"), "_blank"); } static function InitHighScores_ArmorGames_LoadComplete(_arg1:Event):void{ agi = _arg1.currentTarget.content; stg.addChild(agi); agi.init(devKey, gameKey); } public static function IsAtMindjolt():Boolean{ if (domain == "mindjolt.com"){ return (true); }; return (false); } public static function Link_LongAnimals(_arg1:MouseEvent, _arg2:String="intro"){ navigateToURL(new URLRequest(("http://www.longanimalsgames.com?referral=" + referral)), "_blank"); } public static function GetSku(_arg1:int):LicSku{ var _local2:LicSku; for each (_local2 in skus) { if (_local2.id == _arg1){ return (_local2); }; }; trace(("GetSku invalid SKU: " + _arg1)); return (null); } public static function ShowAd():Boolean{ var _local1:int; _local1 = GetSku(licensor).adtype; if (_local1 == ADTYPE_NONE){ return (false); }; if (_local1 == ADTYPE_MOCHI_VC){ return (false); }; if (_local1 == ADTYPE_MOCHI){ ShowMochiAd(); return (true); }; if (_local1 == ADTYPE_CPMSTAR){ if (FilterAdForSites() == false){ ShowCPMStarAd(); return (true); }; return (false); }; return (false); } static function ShowSitelockedScreen(){ intro = new SitelockedScreen(); intro.x = cx; intro.y = cy; stg.addChild(intro); intro.addEventListener(MouseEvent.CLICK, SitelockScreen_Clicked); } public static function ShowIntro_MiniJuegos():void{ AddIntro("Intro_MiniJuegos"); } static function SubmitHighscore_ArmorGames_CloseHandler():void{ stg.removeChild(agi); if (highscore_callback != null){ highscore_callback(); }; } static function MainLogo(_arg1:MovieClip):void{ var _local2:LicSku; var _local3:SimpleButton; var _local4:int; var _local5:int; if (_arg1 == null){ return; }; _local2 = GetSku(licensor); _local4 = _arg1.numChildren; _local5 = 0; while (_local5 < _local4) { _local3 = (_arg1.getChildAt(_local5) as SimpleButton); if (_local3 != null){ _local3.visible = false; } else { trace("Lic: MainLogo Error. Null child found. (not a button?)"); }; _local5++; }; if (_local2.mainLogoName != ""){ _local3 = (_arg1.getChildByName(_local2.mainLogoName) as SimpleButton); if (_local3 != null){ _local3.visible = true; _local3.addEventListener(MouseEvent.CLICK, _local2.linkFunction, false, 0, true); } else { trace(("Lic: MainLogo Error. Can't find logo: " + _local2.mainLogoName)); }; }; } static function CPMStarLoadingEventCallback(_arg1:Event){ var _local2:*; var _local3:*; _local2 = stg.stage.loaderInfo.bytesTotal; _local3 = stg.stage.loaderInfo.bytesLoaded; RenderLoaderBar(100); if (_local3 >= _local2){ stg.removeEventListener(Event.ENTER_FRAME, CPMStarLoadingEventCallback); cpmStarLoaderCounter++; CPMStarCompleteCallback(); }; } public static function Link_ArmorGames(_arg1:MouseEvent, _arg2:String="intro"){ navigateToURL(new URLRequest("http://www.armorgames.com"), "_blank"); } public static function ShowCPMStarAd(){ var _local1:String; var _local2:int; var _local3:int; intro = new CPMStarLoaderScreen(); intro.x = cx; intro.y = cy; stg.addChild(intro); intro.buttonSkipCPMStarAd.visible = false; intro.buttonSkipCPMStarAd.addEventListener(MouseEvent.CLICK, buttonSkipCPMStarAdPressed); _local2 = CPMStarContentSpotIDs.length; if (_local2 == 1){ _local1 = CPMStarContentSpotIDs[0]; }; if (_local2 == 2){ _local3 = Utils.RandBetweenInt(0, 1000); if (_local3 < 500){ _local1 = CPMStarContentSpotIDs[0]; } else { _local1 = CPMStarContentSpotIDs[1]; }; }; trace(("CPMStar ID " + _local1)); ad = new AdLoader(_local1); intro.adBox.addChild(ad); cpmStarLoadTimer = 0; cpmStarLoaderCounter = 0; stg.addEventListener(Event.ENTER_FRAME, CPMStarLoadingEventCallback); cpmStarTimer = new Timer(1000); cpmStarTimer.addEventListener(TimerEvent.TIMER, CPMStarTimerCallback); cpmStarTimer.start(); } public static function Link_AddictingGames(_arg1:MouseEvent, _arg2:String="intro"){ navigateToURL(new URLRequest("http://www.addictinggames.com"), "_blank"); } public static function Link_Andkon(_arg1:MouseEvent, _arg2:String="intro"){ navigateToURL(new URLRequest("http://www.andkon.com/arcade/"), "_blank"); } public static function SubmitScore_LongAnimals(_arg1:int, _arg2:String){ var key:int; var path:String; var vars:URLVariables; var request:URLRequest; var s = _arg1; var name = _arg2; key = s; key = (key + 84563); key = (key * 7); key = (key - 276483); trace(((("submit score " + s) + " key=") + key)); path = "http://www.longanimalsgames.com/ViewHighScore.php"; vars = new URLVariables(); vars.game = referral; vars.submit = 1; vars.score = s; vars.key = key; vars.name = name; request = new URLRequest(path); request.method = URLRequestMethod.POST; request.data = vars; trace("Stats sent to server"); trace(request); try { sendToURL(request); } catch(e:Error) { trace(e.message); }; } public static function Link_Kongregate(_arg1:MouseEvent, _arg2:String="intro"){ navigateToURL(new URLRequest("http://www.kongregate.com/games/LongAnimals/cyclomaniacs?gamereferral=cyclomaniacs"), "_blank"); } public static function ViewScore_LongAnimals(){ navigateToURL(new URLRequest(("http://www.longanimalsgames.com/ViewHighScore.php?game=" + referral)), "_blank"); } public static function InitSkus():void{ var _local1:LicSku; skus = new Array(); _local1 = new LicSku(LICENSOR_DEVELOPMENT, "Development"); skus.push(_local1); _local1 = new LicSku(LICENSOR_KONGREGATE, "Kongregate"); _local1.introFunction = ShowIntro_Kongregate; _local1.mainLogoName = "kongregate"; _local1.linkFunction = Link_Kongregate; skus.push(_local1); _local1 = new LicSku(LICENSOR_MINICLIP, "Miniclip"); _local1.AddSiteLock("miniclip.com"); skus.push(_local1); _local1 = new LicSku(LICENSOR_MINDJOLT, "Mindjolt"); skus.push(_local1); _local1 = new LicSku(LICENSOR_ANDKON, "Andkon"); _local1.AddSiteLock("andkon.com"); _local1.introFunction = ShowIntro_Andkon; _local1.mainLogoName = "andkon"; _local1.linkFunction = Link_Andkon; skus.push(_local1); _local1 = new LicSku(LICENSOR_BIGFISH, "BigFish"); _local1.AddSiteLock("bigfishgames.de"); _local1.AddSiteLock("bigfishgames.fr"); _local1.AddSiteLock("bigfishgames.es"); _local1.AddSiteLock("bigfishgames.mx"); _local1.AddSiteLock("bigfishgames.jp"); skus.push(_local1); _local1 = new LicSku(LICENSOR_BUBBLEBOX, "BubbleBox"); _local1.AddSiteLock("bubblebox.com"); _local1.introFunction = ShowIntro_BubbleBox; _local1.mainLogoName = "bubbleBox"; _local1.linkFunction = Link_BubbleBox; skus.push(_local1); _local1 = new LicSku(LICENSOR_ARMORGAMES, "Armor Games"); _local1.AddSiteLock("armorgames.com"); _local1.introFunction = ShowIntro_ArmorGames; _local1.adtype = ADTYPE_CPMSTAR; _local1.mainLogoName = "armorGames"; _local1.linkFunction = Link_ArmorGames; skus.push(_local1); _local1 = new LicSku(LICENSOR_GAMEZHERO, "GamezHero"); _local1.AddSiteLock("gamezhero.com"); skus.push(_local1); _local1 = new LicSku(LICENSOR_KING, "King"); _local1.AddSiteLock("king.com"); _local1.AddSiteLock("midasplayer.com"); skus.push(_local1); _local1 = new LicSku(LICENSOR_SHOCKWAVE, "Shockwave"); _local1.AddSiteLock("shockwave.com"); skus.push(_local1); _local1 = new LicSku(LICENSOR_NOBRANDING, "No branding"); skus.push(_local1); _local1 = new LicSku(LICENSOR_KIBA, "Kiba"); skus.push(_local1); _local1 = new LicSku(LICENSOR_SIKIDS, "SI Kids"); _local1.AddSiteLock("timeforkids.com"); _local1.AddSiteLock("sikids.com"); _local1.mainLogoName = "siKids"; _local1.linkFunction = Link_SIKids; skus.push(_local1); _local1 = new LicSku(LICENSOR_MINIJUEGOS, "MiniJuegos"); _local1.AddSiteLock("minijuegos.com"); _local1.AddSiteLock("minijuegosgratis.com"); _local1.AddSiteLock("72.36.157.12", true); _local1.AddSiteLock("72.36.157.13", true); _local1.AddSiteLock("72.36.157.16", true); _local1.AddSiteLock("72.36.157.14", true); _local1.AddSiteLock("72.36.157.26", true); _local1.AddSiteLock("72.36.157.50", true); _local1.AddSiteLock("72.36.157.11", true); _local1.AddSiteLock("72.36.157.10", true); _local1.AddSiteLock("72.36.157.9", true); _local1.AddSiteLock("72.36.157.8", true); _local1.introFunction = ShowIntro_MiniJuegos; _local1.mainLogoName = "miniJuegos"; _local1.linkFunction = Link_MiniJuegos; skus.push(_local1); _local1 = new LicSku(LICENSOR_MOUSEBREAKER, "MouseBreaker"); _local1.AddSiteLock("mousebreaker.com"); _local1.introFunction = ShowIntro_MouseBreaker; skus.push(_local1); _local1 = new LicSku(LICENSOR_GAMENINJA, "GameNinja"); _local1.AddSiteLock("gameninja.com"); skus.push(_local1); _local1 = new LicSku(LICENSOR_SPIL, "Spil"); skus.push(_local1); _local1 = new LicSku(LICENSOR_ADDICTINGGAMES, "Addicting Games"); _local1.introFunction = ShowIntro_AddictingGames; _local1.mainLogoName = "addictingGames"; _local1.linkFunction = Link_AddictingGames; skus.push(_local1); _local1 = new LicSku(LICENSOR_MAXGAMES, "MaxGames"); _local1.AddSiteLock("maxgames.com"); _local1.introFunction = ShowIntro_MaxGames; _local1.mainLogoName = "maxGames"; _local1.linkFunction = Link_MaxGames; skus.push(_local1); _local1 = new LicSku(LICENSOR_LONGANIMALS, "LongAnimals"); _local1.introFunction = ShowIntro_LongAnimals; _local1.adtype = ADTYPE_CPMSTAR; _local1.mainLogoName = "longAnimals"; _local1.linkFunction = Link_LongAnimals; skus.push(_local1); _local1 = new LicSku(LICENSOR_LONGANIMALS_SITELOCKED, "LongAnimalsSitelocked"); _local1.AddSiteLock("longanimalsgames.com"); _local1.AddSiteLock("longanimals.com"); _local1.introFunction = ShowIntro_LongAnimals; _local1.mainLogoName = "longAnimals"; _local1.linkFunction = Link_LongAnimals; skus.push(_local1); _local1 = new LicSku(LICENSOR_ROBOTJAM, "RobotJam"); _local1.AddSiteLock("robotjam.com"); _local1.AddSiteLock("robotjamgames.com"); _local1.introFunction = ShowIntro_RobotJam; _local1.scaleIntroToStage = true; _local1.mainLogoName = "robotJam"; _local1.linkFunction = Link_RobotJam; skus.push(_local1); _local1 = new LicSku(LICENSOR_FGL, "FlashGameLicense"); _local1.AddSiteLock("flashgamelicense.com"); skus.push(_local1); _local1 = new LicSku(LICENSOR_FOG, "Free Online Games (FOG)"); _local1.introFunction = ShowIntro_FOG; skus.push(_local1); } static function IsOnCorrectSite():Boolean{ var _local1:LicSku; var _local2:String; if (localTest == true){ return (true); }; _local1 = GetSku(licensor); if (_local1.sitelocks.length == 0){ return (true); }; for each (_local2 in _local1.sitelocks) { if (_local2 == domain){ return (true); }; }; return (false); } static function MoreGames(_arg1:SimpleButton):void{ var _local2:LicSku; if (_arg1 == null){ return; }; _local2 = GetSku(licensor); if (_local2.linkFunction == null){ _arg1.visible = false; return; }; _arg1.addEventListener(MouseEvent.CLICK, _local2.linkFunction, false, 0, true); } public static function ShowIntro_RobotJam():void{ AddIntro("Intro_RobotJam"); } public static function ShowIntro():void{ if (IsOnCorrectSite() == false){ ShowSitelockedScreen(); return; }; if (GetSku(licensor).introFunction != null){ stg.stop(); GetSku(licensor).introFunction(); } else { stg.play(); }; } public static function Link_MaxGames(_arg1:MouseEvent, _arg2:String="intro"){ navigateToURL(new URLRequest("http://www.maxgames.com"), "_blank"); } public static function ShowIntro_AddictingGames():void{ AddIntro("Intro_AddictingGames"); } public static function ShowIntro_Andkon():void{ AddIntro("Intro_Andkon"); } static function AddIntro(_arg1:String){ var _local2:LicSku; var _local3:Class; var _local4:MovieClip; _local2 = GetSku(licensor); _local3 = (getDefinitionByName(_arg1) as Class); _local4 = (new (_local3) as MovieClip); oldFrameRate = stg.stage.frameRate; stg.stage.frameRate = 30; intro = _local4; stg.addChild(intro); intro.x = cx; intro.y = cy; if (_local2.scaleIntroToStage){ if (Defs.displayarea_w < 640){ intro.scaleX = (intro.scaleY = (640 / intro.width)); }; }; intro.gotoAndPlay(1); } public static function Link_MiniJuegos(_arg1:MouseEvent, _arg2:String="intro"){ navigateToURL(new URLRequest("http://www.minijuegos.com"), "_blank"); } static function buttonSkipCPMStarAdPressed(_arg1:MouseEvent){ intro.buttonSkipCPMStarAd.removeEventListener(MouseEvent.CLICK, buttonSkipCPMStarAdPressed); if (ad != null){ intro.adBox.removeChild(ad); }; stg.removeChild(intro); intro = null; ShowIntro(); } public static function InitFromTimeLine(_arg1:MovieClip):void{ oldFrameRate = 0; stg = _arg1; domain = GetDomain(); trace(("Domain: " + domain)); InitSkus(); InitHighscores(); intro = null; cx = (Defs.displayarea_w / 2); cy = (Defs.displayarea_h / 2); stg.stop(); if (ShowAd() == false){ ShowIntro(); }; } public static function SubmitScore_MindJolt(_arg1:int):void{ MindJoltAPI.service.submitScore(_arg1); } static function ViewScore_ArmorGames(_arg1:Function=null){ highscore_callback = _arg1; stg.addChild(agi); agi.initAGUI({onClose:SubmitHighscore_ArmorGames_CloseHandler}); agi.showScoreboardList(); } public static function ShowIntro_BubbleBox():void{ AddIntro("Intro_BubbleBox"); } private static function MJloadFinished(_arg1:Event){ MindJoltAPI = _arg1.currentTarget.content; MindJoltAPI.service.connect(); stg.stage.removeChild(urlLoader); trace("Minjolt Initialised successfully"); } public static function GetDomain():String{ var _local1:String; var _local2:Number; var _local3:Number; var _local4:String; var _local5:Number; var _local6:Number; _local1 = stg.loaderInfo.url; _local2 = (_local1.indexOf("://") + 3); _local3 = _local1.indexOf("/", _local2); _local4 = _local1.substring(_local2, _local3); _local5 = (_local4.lastIndexOf(".") - 1); _local6 = (_local4.lastIndexOf(".", _local5) + 1); _local4 = _local4.substring(_local6, _local4.length); return (_local4); } public static function InitHighscores(){ if (Lic.IsAtMindjolt()){ LoadMindjoltAPI(); }; if (licensor == LICENSOR_ARMORGAMES){ InitHighScores_ArmorGames(); }; } public static function ShowMochiAd(){ MochiAd.showPreGameAd({clip:stg, id:"f26b6fbcebd54ddc", res:"640x480", ad_finished:MochiAdFinished}); } public static function Link_BubbleBox(_arg1:MouseEvent, _arg2:String="intro"){ navigateToURL(new URLRequest("http://www.bubblebox.com"), "_blank"); } public static function ShowIntro_FOG():void{ AddIntro("Intro_FOG"); } public static function ShowIntro_MouseBreaker():void{ AddIntro("Intro_MouseBreaker"); } static function CPMStarCompleteCallback(){ if (cpmStarLoaderCounter >= 2){ intro.loader.visible = false; intro.buttonSkipCPMStarAd.visible = true; }; } public static function Link_SIKids(_arg1:MouseEvent, _arg2:String="intro"){ navigateToURL(new URLRequest("http://www.sikids.com"), "_blank"); } static function SubmitHighscore_ArmorGames(_arg1:int, _arg2:Function=null){ highscore_callback = _arg2; stg.addChild(agi); agi.initAGUI({onClose:SubmitHighscore_ArmorGames_CloseHandler}); agi.showScoreboardSubmit(_arg1); } public static function ShowIntro_LongAnimals():void{ AddIntro("Intro_LongAnimals"); } public static function FilterAdForSites():Boolean{ if (domain == "kongregate.com"){ return (true); }; if (domain == "agame.com"){ return (true); }; if (domain == "armorgames.com"){ return (true); }; return (false); } public static function ShowIntro_ArmorGames():void{ AddIntro("Intro_ArmorGames"); } static function CPMStarTimerCallback(_arg1:TimerEvent){ cpmStarLoadTimer++; RenderLoaderBar(100); if (cpmStarLoadTimer >= CPMStarFixedTime){ cpmStarLoaderCounter++; trace("timer complete"); cpmStarTimer.stop(); CPMStarCompleteCallback(); } else { cpmStarTimer.start(); }; } public static function TimeLineComplete():void{ if (oldFrameRate != 0){ stg.stage.frameRate = oldFrameRate; }; trace("Timeline complete"); if (intro != null){ stg.removeChild(intro); intro = null; trace("Timeline complete 1"); }; } public static function ShowIntro_MaxGames():void{ AddIntro("Intro_MaxGames"); } public static function GetLicensor():int{ return (licensor); } public static function LoadMindjoltAPI(){ var _local1:Object; var _local2:String; _local1 = LoaderInfo(stg.loaderInfo).parameters; Security.allowDomain("static.mindjolt.com", "devstatic.mindjolt.com"); urlLoader = new Loader(); urlLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, MJloadFinished); _local2 = ((_local1.mjPath) || ("http://static.mindjolt.com/api/as3/scoreapi_as3_local.swf")); urlLoader.load(new URLRequest(_local2)); stg.stage.addChild(urlLoader); } public static function ShowIntro_Kongregate():void{ AddIntro("Intro_Kongregate"); } public static function MochiAdFinished(){ ShowIntro(); } static function RenderLoaderBar(_arg1:Number){ } static function SitelockScreen_Clicked(_arg1:MouseEvent){ Link_LongAnimals(null); } CPMStarContentSpotIDs.push(String("1267QE02431A2")); CPMStarContentSpotIDs.push(String("1269Q19D37AEF")); } }//package
Section 137
//LicSku (LicSku) package { public class LicSku { var sitelocks:Array; var introFunction:Function; var name:String; var scaleIntroToStage:Boolean; var mainLogoName:String; var linkFunction:Function; var id:int; var adtype:int; public function LicSku(_arg1:int, _arg2:String){ id = _arg1; name = _arg2; introFunction = null; sitelocks = new Array(); adtype = 0; mainLogoName = ""; linkFunction = null; scaleIntroToStage = false; } public function AddSiteLock(_arg1:String, _arg2:Boolean=false){ sitelocks.push(_arg1); } } }//package
Section 138
//Line (Line) package { import flash.geom.*; public class Line { public var udx:Number; public var nx:Number; public var ny:Number; public var dir:Number; public var udy:Number; public var dy:Number; public var y0:Number; public var y1:Number; public var dx:Number; public var normalDir:Number; public var length:Number; public var boundingRect:Rectangle; public var x0:Number; public var x1:Number; public function Line(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){ x0 = _arg1; y0 = _arg2; x1 = _arg3; y1 = _arg4; CalcNormal(); CalcBoundingRect(); } function CalcNormal():void{ dir = Math.atan2((y1 - y0), (x1 - x0)); normalDir = (dir - (Math.PI * 0.5)); nx = Math.cos(normalDir); ny = Math.sin(normalDir); dx = (x1 - x0); dy = (y1 - y0); length = Math.sqrt(((dx * dx) + (dy * dy))); udx = Math.cos(dir); udy = Math.sin(dir); } function CalcBoundingRect():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = x0; _local2 = x1; if (_local1 > _local2){ _local1 = x1; _local2 = x0; }; _local3 = y0; _local4 = y1; if (_local3 > _local4){ _local3 = y1; _local4 = y0; }; boundingRect = new Rectangle(_local1, _local3, ((_local2 - _local1) + 1), ((_local4 - _local3) + 1)); } } }//package
Section 139
//machinegun_flash (machinegun_flash) package { import flash.display.*; public dynamic class machinegun_flash extends MovieClip { } }//package
Section 140
//Main (Main) package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.utils.*; import flash.ui.*; public class Main extends MovieClip { public var plasmaScreenBD:BitmapData; public var tf_scorespr:TextFormat; var framecounter:int;// = 0 public var tf_scorespr2:TextFormat; var cheatMode:Boolean; public var fillScreenMC1:MovieClip; public var layerScreenBD:BitmapData; var levelTimer:Number; var ftime:Number; public var tf_scorespr1:TextFormat; public var screenB:Bitmap; public var backgroundMC:MovieClip; var levelTimerMax:Number; var scrollY:Number;// = 0 public var mochiScores; public var scrollScreenBD:BitmapData; public var screenBD:BitmapData; public var plasmaScreenB:Bitmap; public var fillScreenMC:MovieClip; public var layerScreenB:Bitmap; public var scrollScreenB:Bitmap; var gameState:int;// = 0 var currentTime:Number;// = 0 var secondCounter:Number;// = 0 public var fps:Number; public var tf_scoresprblack:TextFormat; static const gameState_HIGHSCORES = 5; static const gameState_TITLE = 0; static const gameState_LEVEL_PLAY = 2; public static var theStage:Stage; static var theRoot:MovieClip; public function Main(){ currentTime = 0; gameState = gameState_TITLE; scrollY = 0; framecounter = 0; secondCounter = 0; super(); theRoot = this; theStage = this.root.stage; SetEverythingUpOnce(); } function calcFrameTime(){ var _local1:Number; _local1 = currentTime; currentTime = getTimer(); if (currentTime < _local1){ _local1 = (currentTime - 100); }; if (currentTime > (_local1 + (100 * 10))){ _local1 = (100 * 10); }; ftime = ((1 / (1000 / Defs.fps)) * (currentTime - _local1)); framecounter++; secondCounter = (secondCounter + (currentTime - _local1)); if (secondCounter > 1000){ fps = ((Number(framecounter) / secondCounter) * 1000); framecounter = 0; secondCounter = 0; }; ftime = 1; } function InitDrawScreen():void{ screenBD = new BitmapData(Defs.displayarea_w, Defs.displayarea_h, true, 0); screenB = new Bitmap(screenBD); scrollScreenBD = new BitmapData(Defs.displayarea_w, Defs.displayarea_w, true, 0); scrollScreenB = new Bitmap(scrollScreenBD); layerScreenBD = new BitmapData(Defs.displayarea_w, Defs.displayarea_w, true, 0); layerScreenB = new Bitmap(layerScreenBD); plasmaScreenBD = new BitmapData(50, 50, true, 0); plasmaScreenB = new Bitmap(plasmaScreenBD); fillScreenMC = new MovieClip(); fillScreenMC.x = 0; fillScreenMC.y = 0; fillScreenMC1 = new MovieClip(); fillScreenMC1.x = 0; fillScreenMC1.y = 0; } function addedToStage(_arg1:Event){ SetEverythingUpOnce2(); } function Render(){ this.x = 0; this.y = 0; Game.Render(); } function InitLevel(){ InitStageForGame(); Particles.Reset(); MouseControl.Reset(); Particles.Reset(); GameObjects.ClearAll(); Game.InitLevel(); } private function CreateTextField(_arg1:TextFormat, _arg2:Number, _arg3:Number, _arg4:String):TextField{ var _local5:TextField; _local5 = new TextField(); _local5.selectable = false; _local5.embedFonts = true; _local5.autoSize = TextFieldAutoSize.CENTER; _local5.x = _arg2; _local5.y = _arg3; _local5.text = _arg4; _local5.setTextFormat(_arg1); addChild(_local5); return (_local5); } function run(_arg1:Event):void{ KeyReader.UpdateOncePerFrame(); SoundPlayer.UpdateOncePerFrame(); MusicPlayer.UpdateOncePerFrame(); if (Lic.IsOnCorrectSite() == false){ return; }; calcFrameTime(); switch (gameState){ case gameState_TITLE: TitleScreenState.Update(this); break; case gameState_HIGHSCORES: break; case gameState_LEVEL_PLAY: RunLevel(); break; }; } function InitStageNoBackground(){ var _local1:int; _local1 = (this.numChildren - 1); while (_local1 >= 0) { removeChildAt(_local1); _local1--; }; } function SetEverythingUpOnce2():void{ Kong.InitOnce(root); MusicPlayer.InitOnce(); KeyReader.InitOnce(theStage); MouseControl.InitOnce(theStage); SoundPlayer.InitOnce(this); PauseMenu.InitOnce(this); Particles.InitOnce(this, 500); GameObjects.InitOnce(this, 1000); InitDrawScreen(); InitFonts(); GraphicObjects.InitOnce(this); Stats.InitOnce(); Game.achievements = new Achievements(); Game.InitUpgrades(); ExternalData.Load(SetEverythingUpOnce3); } function SetEverythingUpOnce3(){ InitStage(); Game.Init(this); addEventListener(Event.ENTER_FRAME, run); SetGameState(gameState_TITLE); } function RunTitle(){ } function SetEverythingUpOnce():void{ if (stage == null){ addEventListener(Event.ADDED_TO_STAGE, addedToStage); } else { SetEverythingUpOnce2(); }; } function InitFonts():void{ var _local1:Font; _local1 = new Font20(); tf_scorespr = new TextFormat(); tf_scorespr1 = new TextFormat(); tf_scorespr2 = new TextFormat(); tf_scoresprblack = new TextFormat(); tf_scorespr.font = _local1.fontName; tf_scorespr.size = 12; tf_scorespr.color = 4294967295; tf_scorespr1.font = _local1.fontName; tf_scorespr1.size = 30; tf_scorespr1.color = 4294967295; tf_scorespr2.font = _local1.fontName; tf_scorespr2.size = 30; tf_scorespr2.color = 0; tf_scoresprblack.font = _local1.fontName; tf_scoresprblack.size = 12; tf_scoresprblack.color = 0; } function SetGameState(_arg1:int):void{ gameState = _arg1; switch (gameState){ case gameState_TITLE: Mouse.show(); TitleScreenState.Init(this); break; case gameState_HIGHSCORES: break; case gameState_LEVEL_PLAY: InitLevel(); break; }; } function InitStageForGame(){ var _local1:int; _local1 = (this.numChildren - 1); while (_local1 >= 0) { removeChildAt(_local1); _local1--; }; addChild(screenB); screenB.x = 0; screenB.y = 0; } function InitStage(){ var _local1:int; _local1 = (this.numChildren - 1); while (_local1 >= 0) { removeChildAt(_local1); _local1--; }; addChild(screenB); screenB.x = 0; screenB.y = 0; } function RunLevel(){ if (PauseMenu.IsPaused() == false){ Game.UpdateGameplay(); }; Render(); } function AddMovieClip(_arg1:Number, _arg2:Number, _arg3:MovieClip):MovieClip{ _arg3.x = _arg1; _arg3.y = _arg2; addChild(_arg3); return (_arg3); } } }//package
Section 141
//MainLogo (MainLogo) package { import flash.display.*; public dynamic class MainLogo extends MovieClip { public var armorGames:SimpleButton; } }//package
Section 142
//MochiAd (MochiAd) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.net.*; import flash.system.*; public class MochiAd { public static function getVersion():String{ return ("2.3"); } public static function showTimedAd(_arg1:Object):void{ trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0"); MochiAd.showInterLevelAd(_arg1); } public static function _allowDomains(_arg1:String):String{ var _local2:String; _local2 = _arg1.split("/")[2].split(":")[0]; Security.allowDomain("*"); Security.allowDomain(_local2); Security.allowInsecureDomain("*"); Security.allowInsecureDomain(_local2); return (_local2); } public static function load(_arg1:Object):MovieClip{ var DEFAULTS:Object; var clip:Object; var depth:Number; var mc:MovieClip; var wh:Array; var lv:URLVariables; var k:String; var server:String; var hostname:String; var lc:LocalConnection; var name:String; var loader:Loader; var f:Function; var g:Function; var req:URLRequest; var v:Object; var options = _arg1; DEFAULTS = {server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, DEFAULTS); options.swfv = 9; options.mav = MochiAd.getVersion(); clip = options.clip; if (!MochiAd._isNetworkAvailable()){ return (null); }; try { if (clip._mochiad_loaded){ return (null); }; } catch(e:Error) { throw (new Error("MochiAd requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic.")); }; depth = options.depth; delete options.depth; mc = createEmptyMovieClip(clip, "_mochiad", depth); wh = MochiAd._getRes(options, clip); options.res = ((wh[0] + "x") + wh[1]); options.server = (options.server + options.id); delete options.id; clip._mochiad_loaded = true; if (clip.loaderInfo.loaderURL.indexOf("http") == 0){ options.as3_swf = clip.loaderInfo.loaderURL; }; lv = new URLVariables(); for (k in options) { v = options[k]; if (!(v is Function)){ lv[k] = v; }; }; server = lv.server; delete lv.server; hostname = _allowDomains(server); lc = new LocalConnection(); lc.client = mc; name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_"); lc.allowDomain("*", "localhost"); lc.allowInsecureDomain("*", "localhost"); lc.connect(name); mc.lc = lc; lv.lc = name; lv.st = getTimer(); loader = new Loader(); f = function (_arg1:Object):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); mc._mochiad_ctr_failed = true; }; loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, f); g = function (_arg1:Object):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); MochiAd.unload(clip); }; loader.contentLoaderInfo.addEventListener(Event.UNLOAD, g); req = new URLRequest((server + ".swf")); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader.load(req); mc.addChild(loader); mc._mochiad_ctr = loader; return (mc); } public static function sendHighScore(_arg1:Object, _arg2:Object, _arg3:Object=null):Boolean{ var _local4:MovieClip; _local4 = MochiAd._loadCommunicator({clip:_arg1.clip, id:_arg1.id}); if (!_local4){ return (false); }; _local4.doSend(["sendHighScore", _arg1], _arg2, _arg3); return (true); } public static function _parseOptions(_arg1:Object, _arg2:Object):Object{ var _local3:Object; var _local4:String; var _local5:Array; var _local6:Number; var _local7:Array; _local3 = {}; for (_local4 in _arg2) { _local3[_local4] = _arg2[_local4]; }; if (_arg1){ for (_local4 in _arg1) { _local3[_local4] = _arg1[_local4]; }; }; if (_local3.clip == undefined){ throw (new Error("MochiAd is missing the 'clip' parameter. This should be a MovieClip, Sprite or an instance of a class that extends MovieClip or Sprite.")); }; _arg1 = _local3.clip.loaderInfo.parameters.mochiad_options; if (_arg1){ _local5 = _arg1.split("&"); _local6 = 0; while (_local6 < _local5.length) { _local7 = _local5[_local6].split("="); _local3[unescape(_local7[0])] = unescape(_local7[1]); _local6++; }; }; if (_local3.id == "test"){ trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!"); }; return (_local3); } public static function _isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function _cleanup(_arg1:Object):void{ var idx:Number; var k:String; var lc:LocalConnection; var f:Function; var mc = _arg1; if (("lc" in mc)){ lc = mc.lc; f = function ():void{ try { lc.client = null; lc.close(); } catch(e:Error) { }; }; setTimeout(f, 0); }; idx = DisplayObjectContainer(mc).numChildren; while (idx > 0) { idx = (idx - 1); DisplayObjectContainer(mc).removeChildAt(idx); }; for (k in mc) { delete mc[k]; }; } public static function unload(_arg1:Object):Boolean{ if (((_arg1.clip) && (_arg1.clip._mochiad))){ _arg1 = _arg1.clip; }; if (!_arg1._mochiad){ return (false); }; if (_arg1._mochiad.onUnload){ _arg1._mochiad.onUnload(); }; delete _arg1._mochiad_loaded; delete _arg1._mochiad; return (true); } public static function showInterLevelAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); options.ad_finished(); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adLoaded = options.ad_loaded; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.showing = true; _local2.started = getTimer(); _local2.ad_msec = (_arg1 - 250); }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Number; var _local3:Boolean; var _local4:Number; if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; _local1 = this.parent._mochiad_ctr; _local2 = (getTimer() - this.started); _local3 = false; if (!chk.showing){ _local4 = _local1.loaderInfo.bytesTotal; if ((((_local4 > 0)) || (("number" == "undefined")))){ chk.showing = true; chk.started = getTimer(); } else { if (_local2 > chk.ad_timeout){ options.ad_failed(); _local3 = true; }; }; }; if (this.parent._mochiad_ctr_failed){ options.ad_failed(); _local3 = true; }; if (_local2 > chk.ad_msec){ _local3 = true; }; if (_local3){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function _getRes(_arg1:Object, _arg2:Object):Array{ var _local3:Object; var _local4:Number; var _local5:Number; var _local6:Array; _local3 = _arg2.getBounds(_arg2.root); _local4 = 0; _local5 = 0; if (typeof(_arg1.res) != "undefined"){ _local6 = _arg1.res.split("x"); _local4 = parseFloat(_local6[0]); _local5 = parseFloat(_local6[1]); } else { _local4 = (_local3.xMax - _local3.xMin); _local5 = (_local3.yMax - _local3.yMin); }; if ((((_local4 == 0)) || ((_local5 == 0)))){ _local4 = _arg2.stage.stageWidth; _local5 = _arg2.stage.stageHeight; }; return ([_local4, _local5]); } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number):MovieClip{ var _local4:MovieClip; _local4 = new MovieClip(); if (((false) && (_arg3))){ _arg1.addChildAt(_local4, _arg3); } else { _arg1.addChild(_local4); }; _arg1[_arg2] = _local4; _local4["_name"] = _arg2; return (_local4); } public static function _loadCommunicator(_arg1:Object):MovieClip{ var DEFAULTS:Object; var clip:Object; var clipname:String; var server:String; var depth:Number; var mc:MovieClip; var lv:URLVariables; var k:String; var lc:LocalConnection; var name:String; var req:URLRequest; var loader:Loader; var options = _arg1; DEFAULTS = {com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, DEFAULTS); options.swfv = 9; options.mav = MochiAd.getVersion(); clip = options.clip; clipname = ("_mochiad_com_" + options.id); if (!MochiAd._isNetworkAvailable()){ return (null); }; if (clip[clipname]){ return (clip[clipname]); }; server = (options.com_server + options.id); MochiAd._allowDomains(server); delete options.id; delete options.com_server; depth = options.depth; delete options.depth; mc = createEmptyMovieClip(clip, clipname, depth); lv = new URLVariables(); for (k in options) { lv[k] = options[k]; }; lc = new LocalConnection(); lc.client = mc; name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_"); lc.allowDomain("*", "localhost"); lc.allowInsecureDomain("*", "localhost"); lc.connect(name); mc.name = name; mc.lc = lc; lv.lc = name; mc._id = 0; mc._queue = []; mc.rpcResult = function (_arg1:Object):void{ var _local3:Array; var _local4:Array; var _local5:Number; var _local6:Object; var _local7:Object; _arg1 = parseInt(_arg1.toString()); _local3 = mc._callbacks[_arg1]; if (typeof(_local3) == "undefined"){ return; }; delete mc._callbacks[_arg1]; _local4 = []; _local5 = 2; while (_local5 < _local3.length) { _local4.push(_local3[_local5]); _local5++; }; _local5 = 1; while (_local5 < arguments.length) { _local4.push(arguments[_local5]); _local5++; }; _local6 = _local3[1]; _local7 = _local3[0]; if (((_local7) && ((typeof(_local6) == "string")))){ _local6 = _local7[_local6]; }; if (typeof(_local6) == "function"){ _local6.apply(_local7, _local4); }; }; mc._didConnect = function (_arg1:String):void{ var _local2:Array; var _local3:Function; var _local4:Number; var _local5:Array; mc._endpoint = _arg1; _local2 = mc._queue; delete mc._queue; _local3 = mc.doSend; _local4 = 0; while (_local4 < _local2.length) { _local5 = _local2[_local4]; _local3.apply(this, _local5); _local4++; }; }; mc.doSend = function (_arg1:Array, _arg2:Object, _arg3:Object):void{ var _local5:Number; var _local6:LocalConnection; var _local7:Array; var _local8:Number; if (mc._endpoint == null){ _local7 = []; _local8 = 0; while (_local8 < arguments.length) { _local7.push(arguments[_local8]); _local8++; }; mc._queue.push(_local7); return; }; mc._id = (mc._id + 1); _local5 = mc._id; mc._callbacks[_local5] = [_arg2, ((_arg3) || (_arg2))]; _local6 = new LocalConnection(); _local6.send(mc._endpoint, "rpc", _local5, _arg1); }; mc._callbacks = {}; mc._callbacks[0] = [mc, "_didConnect"]; lv.st = getTimer(); req = new URLRequest((server + ".swf")); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader = new Loader(); loader.load(req); mc.addChild(loader); mc._mochiad_com = loader; return (mc); } public static function showPreGameAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var bar:MovieClip; var bar_color:Number; var bar_background:Number; var bar_outline:Number; var backing_mc:MovieClip; var backing:Object; var inside_mc:MovieClip; var inside:Object; var outline_mc:MovieClip; var outline:Object; var complete:Boolean; var unloaded:Boolean; var f:Function; var r:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:0xFF8A00, background:16777161, outline:13994812, ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }}; options = MochiAd._parseOptions(options, DEFAULTS); if ("5cc6f7dfb67f2f08341c831480f7c2a7".length == 0){ options.ad_started(); options.ad_finished(); return; }; clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ var fn:Function; MochiAd._cleanup(mc); fn = function ():void{ options.ad_finished(); }; setTimeout(fn, 100); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.x = (w * -0.5); chk.y = (h * -0.5); bar = createEmptyMovieClip(chk, "_mochiad_bar", 4); bar.x = 10; bar.y = (h - 20); bar_color = options.color; delete options.color; bar_background = options.background; delete options.background; bar_outline = options.outline; delete options.outline; backing_mc = createEmptyMovieClip(bar, "_outline", 1); backing = backing_mc.graphics; backing.beginFill(bar_background); backing.moveTo(0, 0); backing.lineTo((w - 20), 0); backing.lineTo((w - 20), 10); backing.lineTo(0, 10); backing.lineTo(0, 0); backing.endFill(); inside_mc = createEmptyMovieClip(bar, "_inside", 2); inside = inside_mc.graphics; inside.beginFill(bar_color); inside.moveTo(0, 0); inside.lineTo((w - 20), 0); inside.lineTo((w - 20), 10); inside.lineTo(0, 10); inside.lineTo(0, 0); inside.endFill(); inside_mc.scaleX = 0; outline_mc = createEmptyMovieClip(bar, "_outline", 3); outline = outline_mc.graphics; outline.lineStyle(0, bar_outline, 100); outline.moveTo(0, 0); outline.lineTo((w - 20), 0); outline.lineTo((w - 20), 10); outline.lineTo(0, 10); outline.lineTo(0, 0); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; complete = false; unloaded = false; f = function (_arg1:Event):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); complete = true; if (unloaded){ MochiAd.unload(clip); }; }; clip.loaderInfo.addEventListener(Event.COMPLETE, f); if ((clip.root is MovieClip)){ r = (clip.root as MovieClip); if (r.framesLoaded >= r.totalFrames){ complete = true; }; }; mc.unloadAd = function ():void{ unloaded = true; if (complete){ MochiAd.unload(clip); }; }; mc.adLoaded = options.ad_loaded; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.showing = true; _local2.started = getTimer(); _local2.ad_msec = _arg1; }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Object; var _local3:Number; var _local4:Boolean; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Object; var _local10:Number; var _local11:Number; if (((!(this.parent)) || (!(this.parent.parent)))){ delete this["onEnterFrame"]; return; }; _local1 = this.parent.parent.root; _local2 = this.parent._mochiad_ctr; _local3 = (getTimer() - this.started); _local4 = false; _local5 = _local1.loaderInfo.bytesTotal; _local6 = _local1.loaderInfo.bytesLoaded; if (complete){ _local6 = Math.max(1, _local6); _local5 = _local6; }; _local7 = ((100 * _local6) / _local5); _local8 = ((100 * _local3) / chk.ad_msec); _local9 = this._mochiad_bar._inside; _local10 = Math.min(100, Math.min(((_local7) || (0)), _local8)); _local10 = Math.max(this.last_pcnt, _local10); this.last_pcnt = _local10; _local9.scaleX = (_local10 * 0.01); if (!chk.showing){ _local11 = _local2.loaderInfo.bytesTotal; if ((((_local11 > 0)) || (("number" == "undefined")))){ chk.showing = true; chk.started = getTimer(); } else { if (_local3 > chk.ad_timeout){ options.ad_failed(); _local4 = true; }; }; }; if (this.parent._mochiad_ctr_failed){ options.ad_failed(); _local4 = true; }; if (_local3 > chk.ad_msec){ _local4 = true; }; if (((complete) && (_local4))){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function showPreloaderAd(_arg1:Object):void{ trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0"); MochiAd.showPreGameAd(_arg1); } public static function fetchHighScores(_arg1:Object, _arg2:Object, _arg3:Object=null):Boolean{ var _local4:MovieClip; _local4 = MochiAd._loadCommunicator({clip:_arg1.clip, id:_arg1.id}); if (!_local4){ return (false); }; _local4.doSend(["fetchHighScores", _arg1], _arg2, _arg3); return (true); } public static function doOnEnterFrame(_arg1:MovieClip):void{ var f:Function; var mc = _arg1; f = function (_arg1:Object):void{ if (((("onEnterFrame" in mc)) && (mc.onEnterFrame))){ mc.onEnterFrame(); } else { _arg1.target.removeEventListener(_arg1.type, arguments.callee); }; }; mc.addEventListener(Event.ENTER_FRAME, f); } } }//package
Section 143
//MouseControl (MouseControl) package { import flash.display.*; import flash.events.*; public class MouseControl { public static var mouseVelX:Number = 0; public static var mouseVelY:Number = 0; public static var ox:Number = 0; public static var oy:Number = 0; public static var buttonReleased:Boolean = false; public static var buttonPressed:Boolean = false; public static var x:Number = 0; public static var y:Number = 0; public static var delta:int = 0; public static function MouseHandler(_arg1:MouseEvent):void{ x = _arg1.stageX; y = _arg1.stageY; mouseVelX = (x - ox); mouseVelY = (y - oy); ox = x; oy = y; } public static function MouseUpHandler(_arg1:MouseEvent):void{ buttonPressed = false; buttonReleased = true; } public static function MouseClickHandler(_arg1:MouseEvent):void{ buttonPressed = true; buttonReleased = false; } public static function InitOnce(_arg1:Stage):void{ _arg1.addEventListener(MouseEvent.MOUSE_MOVE, MouseHandler); _arg1.addEventListener(MouseEvent.MOUSE_DOWN, MouseClickHandler); _arg1.addEventListener(MouseEvent.MOUSE_UP, MouseUpHandler); _arg1.addEventListener(MouseEvent.MOUSE_WHEEL, MouseWheelHandler); } public static function MouseWheelHandler(_arg1:MouseEvent):void{ delta = _arg1.delta; } public static function Reset():void{ buttonPressed = false; buttonReleased = false; } } }//package
Section 144
//MusicPlayer (MusicPlayer) package { import flash.media.*; import flash.utils.*; public class MusicPlayer { static var musicSound1:Sound; static var volumeMod:Number = 1; static var lastMusicID = -1; static var musicSoundTransform1:SoundTransform; static var musicChannel1:SoundChannel = null; static var currentMusicID:int = -1; static var doMusic:Boolean; static var musicChannel:SoundChannel = null; static var streamChannelFlags:Array; static var musicSoundTransform:SoundTransform; static var musicSound:Sound; static var streamSound:Sound = null; static var streamChannels:Array; static var streamChannelVolumes:Array; public static var currentStreamID:int = -1; public static function StartMusic(_arg1:String){ var classRef:Class; var m:Sound; var musicName = _arg1; if (doMusic == false){ return; }; if (musicChannel != null){ musicChannel.stop(); }; try { classRef = (getDefinitionByName(musicName) as Class); } catch(e:Object) { classRef = null; }; if (classRef == null){ trace(("Music Error: Can't find sound " + musicName)); } else { m = (new (classRef) as Sound); musicSoundTransform = new SoundTransform(1, 0); musicSound = m; musicChannel = musicSound.play(0, 999999, musicSoundTransform); }; lastMusicID = 0; } public static function InitOnce():void{ doMusic = Game.soundon; lastMusicID = -1; currentMusicID = -1; streamChannels = new Array(); streamChannelFlags = new Array(); streamChannelVolumes = new Array(); } public static function StopMusic(){ var _local1:int; var _local2:SoundChannel; var _local3:int; _local1 = 0; while (_local1 < streamChannels.length) { _local3 = streamChannelFlags[_local1]; if ((((_local3 == 0)) || ((_local3 == 1)))){ _local3 = 2; }; streamChannelFlags[_local1] = _local3; _local1++; }; if (musicChannel != null){ musicChannel.stop(); }; } public static function ToggleMute(){ doMusic = (doMusic == false); } public static function StartStream(_arg1:int){ var _local2:String; var _local3:Class; var _local4:Sound; var _local5:SoundTransform; if (doMusic == false){ return; }; _local2 = ""; _local2 = "Tune01"; _local3 = (getDefinitionByName(_local2) as Class); _local4 = (new (_local3) as Sound); _local5 = new SoundTransform(0); streamChannels.push(_local4.play(0, 999999, _local5)); streamChannelFlags.push(int(0)); streamChannelVolumes.push(Number(0)); } public static function UpdateOncePerFrame(){ var _local1:Number; var _local2:Boolean; var _local3:SoundTransform; var _local4:int; var _local5:SoundChannel; var _local6:int; var _local7:Number; var _local8:*; var _local9:*; var _local10:*; _local1 = 0.02; _local2 = false; _local4 = 0; while (_local4 < streamChannels.length) { _local5 = streamChannels[_local4]; _local6 = streamChannelFlags[_local4]; _local7 = streamChannelVolumes[_local4]; if (_local6 == 0){ _local3 = _local5.soundTransform; _local7 = (_local7 + _local1); if (_local7 >= 1){ _local7 = 1; _local6 = 1; }; _local3.volume = (_local7 * volumeMod); _local5.soundTransform = _local3; } else { if (_local6 == 1){ _local3 = _local5.soundTransform; _local3.volume = (_local7 * volumeMod); _local5.soundTransform = _local3; } else { if (_local6 == 2){ _local3 = _local5.soundTransform; _local7 = (_local7 - _local1); if (_local7 <= 0){ _local5.stop(); _local6 = 3; _local2 = true; }; _local3.volume = (_local7 * volumeMod); _local5.soundTransform = _local3; } else { if (_local6 == 3){ }; }; }; }; streamChannelFlags[_local4] = _local6; streamChannels[_local4] = _local5; streamChannelVolumes[_local4] = _local7; if (!doMusic){ _local3 = _local5.soundTransform; _local3.volume = 0; _local5.soundTransform = _local3; }; _local4++; }; if (_local2){ _local8 = new Array(); _local9 = new Array(); _local10 = new Array(); _local4 = 0; while (_local4 < streamChannels.length) { _local5 = streamChannels[_local4]; _local6 = streamChannelFlags[_local4]; _local7 = streamChannelVolumes[_local4]; if (_local6 != 3){ _local8.push(_local6); _local9.push(_local5); _local10.push(_local7); }; _local4++; }; streamChannelFlags = _local8; streamChannels = _local9; streamChannelVolumes = _local10; }; if (!doMusic){ if (musicChannel != null){ _local3 = musicChannel.soundTransform; _local3.volume = 0; musicChannel.soundTransform = _local3; }; } else { if (musicChannel != null){ _local3 = musicChannel.soundTransform; _local3.volume = 1; musicChannel.soundTransform = _local3; }; }; } } }//package
Section 145
//ObjectDef (ObjectDef) package { import flash.geom.*; public class ObjectDef { var type:int; var exportName:String; var collisionCircleOffsets:Array; var animIDs:Array; var particleExplodeID:int; var initFuncName:String; var maxHealth:Number; var colRects:Array; var collisionCircleRadii:Array; var animNames:Array; var shieldColRects:Array; var shotControllers:Array; var pathAnimType:int; public function ObjectDef(_arg1:String, _arg2:int, _arg3:Rectangle){ animNames = new Array(); animIDs = new Array(); colRects = new Array(); shieldColRects = new Array(); collisionCircleOffsets = new Array(); collisionCircleRadii = new Array(); exportName = _arg1; type = _arg2; colRects.push(_arg3.clone()); maxHealth = 1; initFuncName = ""; shotControllers = new Array(); } public function AddColRect(_arg1:Rectangle){ colRects.push(_arg1.clone()); } public function GetAnimIDFromName(_arg1:String):int{ var _local2:int; var _local3:int; _local2 = animNames.length; _local3 = 0; while (_local3 < _local2) { if (animNames[_local3] == _arg1){ return (animIDs[_local3]); }; _local3++; }; trace(((("ERROR: Can't find anim name " + _arg1) + " on object ") + exportName)); return (40); } public function SetPathAnimType(_arg1:int){ pathAnimType = _arg1; } public function DoesAnimIDExist(_arg1:String):Boolean{ var _local2:int; var _local3:int; _local2 = animNames.length; _local3 = 0; while (_local3 < _local2) { if (animNames[_local3] == _arg1){ return (true); }; _local3++; }; return (false); } public function AddShieldColRect(_arg1:Rectangle){ shieldColRects.push(_arg1.clone()); } public function SetInitFunc(_arg1:String){ initFuncName = _arg1; } public function AddCollisionCircle(_arg1:Number, _arg2:Number, _arg3:Number){ collisionCircleOffsets.push(new Point(_arg1, _arg2)); collisionCircleRadii.push(_arg3); } public function SetParticle(_arg1:int){ particleExplodeID = _arg1; } public function SetHealth(_arg1:Number){ maxHealth = _arg1; } public function AddAnim(_arg1:String, _arg2:int){ animNames.push(_arg1); animIDs.push(_arg2); } } }//package
Section 146
//ObjectDefs (ObjectDefs) package { import flash.geom.*; public class ObjectDefs { static var list:Array; public static function Init(){ var _local1:ObjectDef; list = new Array(); _local1 = new ObjectDef("Player", 0, new Rectangle(-10, -30, 20, 40)); _local1.AddCollisionCircle(0, -17, 15); _local1.AddCollisionCircle(0, -31, 15); _local1.AddCollisionCircle(0, -45, 15); list.push(_local1); } public static function GetObjectDefByExportName(_arg1:String){ var _local2:ObjectDef; var _local3:int; var _local4:int; _local4 = list.length; _local3 = 0; while (_local3 < _local4) { _local2 = list[_local3]; if (_local2.exportName == _arg1){ return (_local2); }; _local3++; }; trace(("ERROR: ObjectDefs can't find object exportname " + _arg1)); return (null); } } }//package
Section 147
//Particle (Particle) package { class Particle { var graphicID:int; public var yvel:Number; var active:Boolean; var maxframe:int; var velmod1:Number; var dir:Number; var mode:int; public var xvel:Number; var ypos:Number; var updateFunction:Function; var timer:Number; var speed:Number; var angle:Number; var velmod:Number; var startx:Number; var starty:Number; var xpos:Number; var alpha:Number; var alphaAdd:Number; var color:uint; var frame:Number; var frameVel:Number; var visible:Boolean; var counter:int; function CycleAnimation():Boolean{ frame = (frame + frameVel); if (frame >= maxframe){ frame = 0; return (true); }; return (false); } public function UpdatePlayerExplosion():void{ xpos = (xpos + xvel); ypos = (ypos + yvel); timer--; if (timer < 0){ active = false; }; } public function InitPowerup():void{ var _local1:Number; var _local2:Number; _local1 = Utils.RandCircle(); _local2 = Utils.RandBetweenFloat(10, 20); xvel = (Math.cos(_local1) * _local2); yvel = (Math.sin(_local1) * _local2); frame = 0; updateFunction = UpdatePowerup; graphicID = GraphicObjects.GetIndexByName("Particle_Splat"); frame = Utils.RandBetweenInt(0, 2); color = 4278255360; timer = Utils.RandBetweenInt(5, 10); velmod = Utils.RandBetweenFloat(0.9, 0.99); velmod1 = Utils.RandBetweenFloat(0.9, 0.99); } public function InitExplo01():void{ var _local1:Number; var _local2:Number; _local1 = Utils.RandBetweenFloat(0, Math.PI); _local1 = (_local1 + Math.PI); _local2 = Utils.RandBetweenFloat(5, 10); mode = 0; starty = ypos; starty = (starty + Utils.RandBetweenFloat(-15, 15)); xpos = (xpos + Utils.RandBetweenFloat(-20, 20)); ypos = (ypos - Utils.RandBetweenFloat(5, 15)); xvel = (Math.cos(_local1) * _local2); yvel = (Math.sin(_local1) * _local2); frame = 0; updateFunction = UpdateExplo01; graphicID = GraphicObjects.GetIndexByName("Particle_Splat"); frame = Utils.RandBetweenInt(0, 2); } function UpdateVelsTimer(){ xpos = (xpos + xvel); ypos = (ypos + yvel); timer--; if (timer <= 0){ active = false; }; } function PlayAnimation():Boolean{ frame = (frame + frameVel); if (frame >= maxframe){ frame = maxframe; return (true); }; return (false); } public function InitPickupAnimation():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; updateFunction = UpdatePickupAnimation; _local1 = Game.goPlayer.xpos; _local2 = Game.goPlayer.ypos; _local3 = Math.atan2((_local2 - ypos), (_local1 - xpos)); _local3 = (_local3 + Utils.RandBetweenFloat(-0.4, 0.4)); _local4 = Utils.RandBetweenFloat(3, 6); xvel = (Math.cos(_local3) * _local4); yvel = (Math.sin(_local3) * _local4); timer = Utils.RandBetweenInt(10, 20); color = 4278255360; } public function UpdateTrail():void{ xpos = (xpos + xvel); ypos = (ypos + yvel); timer--; if (timer < 0){ active = false; }; } public function UpdateThrust():void{ xpos = (xpos + xvel); ypos = (ypos + yvel); alpha = (alpha + alphaAdd); if (alpha < 0){ alpha = 0; active = false; }; } public function InitThrust():void{ updateFunction = UpdateThrust; alpha = 0.5; frame = 0; frameVel = 0.4; alphaAdd = Utils.RandBetweenFloat(-0.01, -0.03); } public function InitPickupExplosion():void{ var _local1:Number; var _local2:Number; updateFunction = UpdatePickupExplosion; _local1 = Utils.RandBetweenFloat(1, 8); _local2 = Utils.RandCircle(); xvel = (Math.cos(_local2) * _local1); yvel = (Math.sin(_local2) * _local1); timer = Utils.RandBetweenInt(20, 40); xpos = (xpos + (xvel * timer)); ypos = (ypos + (yvel * timer)); color = 4278255360; } public function UpdateAsteroidExplosion():void{ xpos = (xpos + xvel); ypos = (ypos + yvel); timer--; if (timer < 0){ active = false; }; } public function UpdateWater():void{ xpos = (xpos + xvel); ypos = (ypos + yvel); yvel = (yvel + 0.3); timer--; if (timer <= 0){ }; frame++; if (frame >= 29){ frame = 29; active = false; }; } public function InitTrail():void{ var _local1:Number; var _local2:Number; updateFunction = UpdateTrail; color = 4278255615; _local1 = Utils.RandCircle(); _local2 = Utils.RandBetweenFloat(1, 3); xvel = (Math.sin(_local1) * _local2); yvel = (Math.cos(_local1) * _local2); timer = Utils.RandBetweenInt(5, 10); } public function UpdatePowerup():void{ xpos = (xpos + xvel); ypos = (ypos + yvel); xvel = (xvel * velmod); yvel = (yvel * velmod1); timer--; if (timer <= 0){ active = false; }; } public function InitBulletWallExplosion():void{ var _local1:Number; var _local2:Number; updateFunction = UpdateBulletWallExplosion; _local1 = Utils.RandBetweenFloat(2, 4); _local2 = Utils.RandCircle(); xvel = (Math.cos(_local2) * _local1); yvel = (Math.sin(_local2) * _local1); timer = Utils.RandBetweenInt(5, 10); color = 4294901760; } public function UpdateEnemyExplosion():void{ xpos = (xpos + xvel); ypos = (ypos + yvel); timer--; if (timer < 0){ active = false; }; } public function InitSlime():void{ var _local1:Number; var _local2:Number; _local1 = (Utils.RandBetweenFloat(-1, 1) - (Math.PI * 0.5)); _local2 = Utils.RandBetweenFloat(11, 19); xvel = (Math.cos(_local1) * _local2); yvel = (Math.sin(_local1) * _local2); frame = 0; graphicID = 0; updateFunction = UpdateSlime; mode = 0; } public function UpdatePickupAnimation():void{ xpos = (xpos + xvel); ypos = (ypos + yvel); timer--; if (timer < 0){ active = false; }; } public function InitEnemyExplosion():void{ var _local1:Number; var _local2:Number; updateFunction = UpdateEnemyExplosion; _local1 = Utils.RandBetweenFloat(3, 10); _local2 = Utils.RandCircle(); xvel = (Math.cos(_local2) * _local1); yvel = (Math.sin(_local2) * _local1); timer = Utils.RandBetweenInt(20, 30); color = 4294967040; } public function UpdatePickup():void{ xpos = (xpos + xvel); ypos = (ypos + yvel); timer--; if (timer <= 0){ active = false; }; } public function InitWater():void{ var _local1:Number; var _local2:Number; _local1 = Utils.RandCircle(); _local2 = Utils.RandBetweenFloat(3, 5); xvel = (Math.cos(_local1) * _local2); yvel = (Math.sin(_local1) * _local2); frame = 0; updateFunction = UpdateWater; mode = 0; color = 4278190335; timer = 10; frame = 20; } public function UpdatePickupExplosion():void{ xpos = (xpos - xvel); ypos = (ypos - yvel); timer--; if (timer < 0){ active = false; }; } public function InitAsteroidExplosion():void{ var _local1:Number; var _local2:Number; updateFunction = UpdateAsteroidExplosion; _local1 = Utils.RandBetweenFloat(3, 10); _local2 = Utils.RandCircle(); xvel = (Math.cos(_local2) * _local1); yvel = (Math.sin(_local2) * _local1); timer = Utils.RandBetweenInt(10, 20); color = 4294967040; } public function InitPickup(_arg1:Number):void{ var _local2:Number; _local2 = Utils.RandBetweenFloat(10, 20); xvel = Math.cos(_arg1); yvel = Math.sin(_arg1); frame = 0; updateFunction = UpdatePickup; frame = 0; graphicID = GraphicObjects.GetIndexByName("Particle_Pickup"); xpos = (xpos + (xvel * 50)); ypos = (ypos + (yvel * 50)); xvel = (xvel * -2); yvel = (yvel * -2); color = 4294967295; timer = 20; } function UpdateSlime():void{ } public function UpdateExplo01():void{ if (mode == 0){ xpos = (xpos + xvel); ypos = (ypos + yvel); yvel = (yvel + 0.5); if ((((yvel > 0)) && ((ypos >= starty)))){ mode = 1; }; } else { xpos = (xpos - Game.goPlayer.playerSpeed); if (xpos < -10){ active = false; }; }; } public function UpdateBulletWallExplosion():void{ xpos = (xpos + xvel); ypos = (ypos + yvel); timer--; if (timer < 0){ active = false; }; } public function InitPlayerExplosion():void{ var _local1:Number; var _local2:Number; var _local3:int; updateFunction = UpdatePlayerExplosion; _local1 = Utils.RandBetweenFloat(2, 20); _local2 = Utils.RandCircle(); xvel = (Math.cos(_local2) * _local1); yvel = (Math.sin(_local2) * _local1); timer = Utils.RandBetweenInt(50, 200); _local3 = Utils.RandBetweenInt(0, 6); if (_local3 == 0){ color = 4294901760; }; if (_local3 == 1){ color = 4294905872; }; if (_local3 == 2){ color = 4294909984; }; if (_local3 == 3){ color = 4294914096; }; if (_local3 == 4){ color = 4294918208; }; if (_local3 == 5){ color = 4294922320; }; if (_local3 == 6){ color = 4294967295; }; } function UpdateAnimAndStop(){ xpos = (xpos + xvel); ypos = (ypos + yvel); if (PlayAnimation()){ active = false; }; } } }//package
Section 148
//Particles (Particles) package { import flash.geom.*; import flash.display.*; public class Particles { public static const type_dust = 0; static var max:int; static var list:Array; static var main:Main; static var fakeParticle:Particle; static var nextIndex:int; public function Particles():void{ } public static function Add(_arg1:Number, _arg2:Number):Particle{ var _local3:Number; var _local4:Number; var _local5:Particle; if ((((((((_arg1 < (Game.scrollX - 150))) || ((_arg2 < (Game.scrollY - 150))))) || ((_arg1 > ((Game.scrollX + 150) + 600))))) || ((_arg2 > ((Game.scrollY + 150) + 600))))){ return (fakeParticle); }; _local5 = list[nextIndex]; nextIndex++; if (nextIndex >= max){ nextIndex = 0; }; _local5.active = true; _local5.timer = 0; _local5.alpha = 1; _local5.alphaAdd = 0; _local5.visible = true; _local5.xpos = _arg1; _local5.ypos = _arg2; _local5.angle = 0; return (_local5); } public static function GetNextIndex():int{ return (nextIndex); } public static function Reset(){ var _local1:int; nextIndex = 0; _local1 = 0; while (_local1 < max) { list[_local1].active = false; _local1++; }; } public static function Update(_arg1:Number){ var _local2:int; var _local3:Particle; _local2 = 0; while (_local2 < max) { _local3 = list[_local2]; if (_local3.active == true){ _local3.updateFunction(); }; _local2++; }; } public static function InitOnce(_arg1:Main, _arg2:int):void{ var _local3:int; var _local4:int; main = _arg1; max = _arg2; nextIndex = 0; list = new Array(max); _local3 = 0; while (_local3 < max) { list[_local3] = new Particle(); list[_local3].active = false; _local3++; }; fakeParticle = new Particle(); } public static function CountActive():int{ var _local1:int; var _local2:int; _local1 = 0; _local2 = 0; while (_local2 < max) { if (list[_local2].active){ _local1++; }; _local2++; }; return (_local1); } public static function Render(_arg1:BitmapData){ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:int; var _local10:Particle; var _local11:Number; var _local12:Number; _local2 = (0 - 16); _local3 = (Defs.displayarea_w + 16); _local4 = (0 - 16); _local5 = (Defs.displayarea_h + 16); _local6 = Game.scrollX; _local7 = Game.scrollY; _arg1.lock(); _local8 = 0; while (_local8 < max) { _local10 = list[_local8]; if (((_local10.active) && (_local10.visible))){ _local11 = (_local10.xpos - _local6); _local12 = (_local10.ypos - _local7); _arg1.setPixel32(_local11, _local12, _local10.color); _arg1.setPixel32((_local11 + 1), _local12, _local10.color); _arg1.setPixel32((_local11 - 1), _local12, _local10.color); _arg1.setPixel32(_local11, (_local12 + 1), _local10.color); _arg1.setPixel32(_local11, (_local12 - 1), _local10.color); }; _local8++; }; _arg1.unlock(); } } }//package
Section 149
//pause_screen (pause_screen) package { import flash.display.*; public dynamic class pause_screen extends MovieClip { public var buttonSFX:SimpleButton; public var buttonQuit:SimpleButton; public var tickSFX:MovieClip; public var buttonContinue:SimpleButton; } }//package
Section 150
//PauseMenu (PauseMenu) package { import flash.geom.*; import flash.display.*; import flash.events.*; import flash.text.*; import flash.net.*; import flash.ui.*; public class PauseMenu { static var active:Boolean; static var pauseMC:MovieClip; static var main:Main; public function PauseMenu():void{ } public static function pressed_buttonRestartLevel(_arg1:MouseEvent){ Unpause(); Game.StartLevelPlay(); } public static function pressed_buttonMusic(_arg1:MouseEvent){ MusicPlayer.ToggleMute(); SetTicks(); } public static function IsPaused():Boolean{ return (active); } public static function pressed_buttonContinue(_arg1:MouseEvent){ Unpause(); } public static function pressed_buttonHelp(_arg1:MouseEvent){ } public static function InitOnce(_arg1:Main):void{ main = _arg1; active = false; } static function SetTicks(){ if (SoundPlayer.doSFX){ pauseMC.tickSFX.gotoAndStop(1); } else { pauseMC.tickSFX.gotoAndStop(2); }; } public static function Unpause():void{ active = false; main.removeChild(pauseMC); pauseMC = null; KeyReader.InitOnce(Game.main.stage); } public static function pressed_buttonSFX(_arg1:MouseEvent){ SoundPlayer.ToggleMute(); if (SoundPlayer.doSFX == false){ Game.QuietAllSounds(); } else { Game.StartLevelSounds(); }; SetTicks(); } public static function Pause():void{ pauseMC = AddMovieClip(0, 0, new pause_screen()); main.addChild(pauseMC); pauseMC.buttonSFX.addEventListener(MouseEvent.CLICK, pressed_buttonSFX); pauseMC.buttonQuit.addEventListener(MouseEvent.CLICK, pressed_buttonQuit); pauseMC.buttonContinue.addEventListener(MouseEvent.CLICK, pressed_buttonContinue); active = true; SetTicks(); } public static function pressed_buttonQuit(_arg1:MouseEvent){ Unpause(); Game.main.SetGameState(Main.gameState_TITLE); } static function AddMovieClip(_arg1:Number, _arg2:Number, _arg3:MovieClip):MovieClip{ _arg3.x = _arg1; _arg3.y = _arg2; main.addChild(_arg3); return (_arg3); } } }//package
Section 151
//PhysEditor (PhysEditor) package { import flash.geom.*; import flash.display.*; import flash.ui.*; public class PhysEditor { static const editMode_Commands1:int = 4; static const editMode_Library:int = 1; static const editMode_Normal:int = 0; static const editMode_PickPiece:int = 7; static const editMode_Eraser:int = 2; static const editMode_Commands:int = 3; static const editMode_Adjust:int = 5; static const editMode_Lines:int = 6; static var boxNumW:Number = 5; static var boxNumH:Number = 4; static var editor_currentPiece:int = 0; static var currentLevel:int = 0; static var renderMiniMap:Boolean = true; static var library_page:int = 0; static var renderObjects:Boolean = true; static var prevEditMode:int = 0; static var scrollX:Number = 0; static var scrollY:Number = 0; static var currentLineIndex:int; public static var currentAdjustObject:PhysObj_Instance; static var editMode:int = 0; static var editor_currentPieceRot:Number = 0; static var boxSizeH:Number = (Defs.displayarea_h / boxNumH); static var guideLines:Array; static var boxSizeW:Number = (Defs.displayarea_w / boxNumW); static var currentPointIndex:int; static var updateTimer:int = 0; public static function Editor_PreviousLevel():void{ currentLevel--; if (currentLevel < 0){ currentLevel = 0; }; currentLineIndex = -1; currentPointIndex = -1; } static function Editor_GetNearbyGuidelines(_arg1:PhysObj_Instance, _arg2:Number, _arg3:Number, _arg4:Number=50){ var _local5:Number; var _local6:PhysObj_Body; var _local7:PhysObj_Shape; var _local8:Point; var _local9:Point; var _local10:Array; var _local11:Matrix; var _local12:Array; var _local13:PhysObj_Instance; var _local14:PhysObj; var _local15:Point; var _local16:Point; var _local17:PhysObj; var _local18:Point; var _local19:Number; var _local20:Number; var _local21:Boolean; var _local22:PhysEd_GuideLine; _local5 = 3; _local10 = GetCurrentLevelInstances(); _local11 = new Matrix(); _local12 = new Array(); if (_arg1 != null){ _local14 = Game.physObjs.FindByName(_arg1.typeName); if (_local14 != null){ for each (_local6 in _local14.bodies) { for each (_local7 in _local6.shapes) { if (_local7.type == PhysObj_Shape.Type_Poly){ for each (_local8 in _local7.poly_points) { _local11.identity(); _local11.rotate(Utils.DegToRad(_arg1.rot)); _local15 = new Point(_local8.x, _local8.y); _local15 = _local11.transformPoint(_local15); _local16 = new Point(((_local15.x + _arg1.x) + _local6.pos.x), ((_local15.y + _arg1.y) + _local6.pos.y)); _local12.push(_local16); }; }; }; }; }; } else { _local12.push(new Point(_arg2, _arg3)); }; guideLines = new Array(); for each (_local13 in _local10) { if (_local13 != _arg1){ _local17 = Game.physObjs.FindByName(_local13.typeName); if (_local17 != null){ for each (_local6 in _local17.bodies) { for each (_local7 in _local6.shapes) { if (_local7.type == PhysObj_Shape.Type_Poly){ for each (_local8 in _local7.poly_points) { _local11.identity(); _local11.rotate(Utils.DegToRad(_local13.rot)); _local15 = new Point(_local8.x, _local8.y); _local15 = _local11.transformPoint(_local15); _local18 = new Point(((_local15.x + _local13.x) + _local6.pos.x), ((_local15.y + _local13.y) + _local6.pos.y)); for each (_local9 in _local12) { _local19 = Math.abs((_local18.x - _local9.x)); _local20 = Math.abs((_local18.y - _local9.y)); _local21 = false; if ((((_local20 < _local5)) && ((_local19 < _arg4)))){ _local21 = false; if (Math.floor(_local18.y) == Math.floor(_local9.y)){ _local21 = true; }; _local22 = new PhysEd_GuideLine((_local18.x - 100), (_local18.x + 100), _local18.y, 0, _local21); guideLines.push(_local22); }; if ((((_local19 < _local5)) && ((_local20 < _arg4)))){ _local21 = false; if (Math.floor(_local18.x) == Math.floor(_local9.x)){ _local21 = true; }; _local22 = new PhysEd_GuideLine((_local18.y - 100), (_local18.y + 100), _local18.x, 1, _local21); guideLines.push(_local22); }; }; }; }; }; }; }; }; }; } static function Library_PickPiece(){ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:int; var _local10:int; var _local11:PhysObj; _local1 = MouseControl.x; _local2 = MouseControl.y; _local3 = (_local1 / boxSizeW); _local4 = (_local2 / boxSizeH); _local5 = (_local3 + (_local4 * boxNumW)); _local6 = (boxNumW * boxNumH); _local5 = (_local5 + (library_page * _local6)); _local7 = (Game.physObjs.GetNum() - 1); if (_local5 > _local7){ _local5 = _local7; }; _local8 = 0; _local9 = 0; _local10 = 0; for each (_local11 in Game.physObjs.list) { if (_local8 == _local5){ _local10 = _local9; }; if (_local11.displayInLibrary){ _local8++; }; _local9++; }; editor_currentPiece = _local10; editor_currentPieceRot = 0; } static function Editor_RenderLineToCursor(){ var _local1:Level; var _local2:PhysLine; var _local3:int; var _local4:int; var _local5:int; var _local6:Point; var _local7:BitmapData; _local1 = GetCurrentLevel(); if (currentLineIndex == -1){ return; }; _local2 = _local1.lines[currentLineIndex]; _local3 = MouseControl.x; _local4 = MouseControl.y; _local5 = (_local2.points.length - 1); _local6 = _local2.points[_local5].clone(); _local2.points[_local5].clone().x = (_local6.x - scrollX); _local6.y = (_local6.y - scrollY); _local7 = Game.main.screenBD; Utils.RenderDotLine(_local7, _local3, _local4, _local6.x, _local6.y, 200, 4278255615); } static function Lines_SelectLine(_arg1:Number, _arg2:Number){ var _local3:Level; var _local4:int; var _local5:PhysLine; var _local6:Point; _local3 = GetCurrentLevel(); _local4 = 0; currentLineIndex = -1; for each (_local5 in _local3.lines) { for each (_local6 in _local5.points) { if (Utils.DistBetweenPoints(_local6.x, _local6.y, _arg1, _arg2) < 3){ currentLineIndex = _local4; return; }; }; _local4++; }; } static function Lines_ChangeType(){ var _local1:Level; var _local2:PhysLine; if (currentLineIndex == -1){ return; }; _local1 = GetCurrentLevel(); _local2 = _local1.lines[currentLineIndex]; _local2.type++; _local2.type = (_local2.type % 8); } static function Lines_MovePoints(_arg1:Number, _arg2:Number){ var _local3:Level; var _local4:Array; var _local5:Number; var _local6:Number; var _local7:Point; if (currentLineIndex == -1){ return; }; _local3 = GetCurrentLevel(); _local4 = _local3.lines[currentLineIndex].points; _local5 = 100; for each (_local7 in _local4) { _local6 = Utils.DistBetweenPoints(_local7.x, _local7.y, _arg1, _arg2); if (_local6 < _local5){ _local6 = (_local5 - _local6); _local6 = Utils.ScaleTo(0, 5, 0, _local5, _local6); if (_local7.y < _arg2){ _local7.y = (_local7.y - _local6); } else { if (_local7.y > _arg2){ _local7.y = (_local7.y + _local6); }; }; }; }; } static function Lines_ScrollToLastPointOfSelectedLine(){ var _local1:Level; var _local2:Array; var _local3:Point; if (currentLineIndex == -1){ return; }; _local1 = GetCurrentLevel(); _local2 = _local1.lines[currentLineIndex].points; _local3 = _local2[(_local2.length - 1)]; scrollX = (_local3.x - (Defs.displayarea_w * 0.5)); scrollY = (_local3.y - (Defs.displayarea_h * 0.5)); } static function UpdateScroll(){ var _local1:Number; var _local2:Number; var _local3:Number; if (KeyReader.Down(KeyReader.KEY_SHIFT) == false){ _local1 = 50; _local2 = 0; _local3 = 0; if (KeyReader.Down(KeyReader.KEY_CONTROL)){ _local1 = (_local1 * 0.2); }; if (KeyReader.Down(KeyReader.KEY_LEFT)){ _local2 = -(_local1); }; if (KeyReader.Down(KeyReader.KEY_RIGHT)){ _local2 = _local1; }; if (KeyReader.Down(KeyReader.KEY_UP)){ _local3 = -(_local1); }; if (KeyReader.Down(KeyReader.KEY_DOWN)){ _local3 = _local1; }; scrollX = (scrollX + _local2); scrollY = (scrollY + _local3); }; } static function GetCurrentLevelInstances():Array{ return (Game.levels[currentLevel].instances); } static function Editor_RenderNearbyGuidelines(){ var _local1:BitmapData; var _local2:PhysEd_GuideLine; var _local3:uint; _local1 = Game.main.screenBD; for each (_local2 in guideLines) { _local3 = 4294901760; if (_local2.level){ _local3 = 4278255615; }; Utils.RenderDotLine(_local1, (_local2.x0 - scrollX), (_local2.y0 - scrollY), (_local2.x1 - scrollX), (_local2.y1 - scrollY), 100, _local3); }; } static function SetCurrentLevelInstances(_arg1:Array):void{ Game.levels[currentLevel].instances = _arg1; } public static function UpdateEditor():void{ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:PhysObj; var _local6:Level; var _local7:PhysObj_Instance; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Point; var _local17:String; var _local18:Array; var _local19:Number; var _local20:Number; var _local21:Point; updateTimer++; _local1 = MouseControl.x; _local2 = MouseControl.y; _local3 = (MouseControl.x + scrollX); _local4 = (MouseControl.y + scrollY); _local6 = GetCurrentLevel(); if (editMode == editMode_Commands){ if (KeyReader.Pressed(KeyReader.KEY_1)){ editMode = editMode_Normal; }; if (KeyReader.Pressed(KeyReader.KEY_2)){ editMode = editMode_Library; library_page++; if (library_page >= GetNumLibraryPages()){ library_page = 0; }; }; if (KeyReader.Pressed(KeyReader.KEY_3)){ editMode = editMode_Eraser; }; if (KeyReader.Pressed(KeyReader.KEY_5)){ currentAdjustObject = null; editMode = editMode_Adjust; }; if (KeyReader.Pressed(KeyReader.KEY_6)){ editMode = editMode_Lines; }; if (KeyReader.Pressed(KeyReader.KEY_7)){ editMode = editMode_PickPiece; }; if (KeyReader.Pressed(KeyReader.KEY_SPACE)){ editMode = editMode_Commands1; }; return; }; if (editMode == editMode_Commands1){ if (KeyReader.Pressed(KeyReader.KEY_1)){ Editor_ClearLevel(); editMode = prevEditMode; }; if (KeyReader.Pressed(KeyReader.KEY_2)){ Editor_AddLevel(); editMode = prevEditMode; }; if (KeyReader.Pressed(KeyReader.KEY_9)){ Game.StartLevelPlay(); return; }; if (KeyReader.Pressed(KeyReader.KEY_4)){ ExportLevelAsXml(); editMode = prevEditMode; }; if (KeyReader.Pressed(KeyReader.KEY_5)){ ExportAllLevelsAsXml(); editMode = prevEditMode; }; if (KeyReader.Pressed(KeyReader.KEY_SPACE)){ editMode = prevEditMode; }; if (KeyReader.Pressed(KeyReader.KEY_8)){ Editor_PreviousLevel(); }; if (KeyReader.Pressed(KeyReader.KEY_9)){ Editor_NextLevel(); }; return; }; if (KeyReader.Pressed(KeyReader.KEY_X)){ renderMiniMap = (renderMiniMap == false); }; if (KeyReader.Pressed(KeyReader.KEY_SPACE)){ prevEditMode = editMode; editMode = editMode_Commands; }; if (editMode == editMode_Library){ if (MouseControl.buttonPressed){ MouseControl.buttonPressed = false; Library_PickPiece(); editMode = editMode_Normal; }; if (KeyReader.Pressed(KeyReader.KEY_DOWN)){ library_page++; if (library_page >= GetNumLibraryPages()){ library_page = 0; }; }; if (KeyReader.Pressed(KeyReader.KEY_UP)){ library_page--; if (library_page < 0){ library_page = (GetNumLibraryPages() - 1); }; }; return; }; if (editMode == editMode_PickPiece){ if (MouseControl.buttonPressed){ MouseControl.buttonPressed = false; _local7 = HitTestPhysObjGraphics(_local1, _local2); if (_local7){ editor_currentPiece = Game.physObjs.FindIndexByName(_local7.typeName); editor_currentPieceRot = 0; editMode = editMode_Normal; }; }; UpdateScroll(); return; }; if (editMode == editMode_Eraser){ if (MouseControl.buttonPressed){ MouseControl.buttonPressed = false; _local7 = HitTestPhysObjGraphics(_local1, _local2); if (_local7){ RemoveFromLevelInstances(_local7); }; }; UpdateScroll(); return; }; if (editMode == editMode_Adjust){ if (MouseControl.buttonPressed){ MouseControl.buttonPressed = false; _local7 = HitTestPhysObjGraphics(_local1, _local2); if (_local7){ currentAdjustObject = _local7; } else { currentAdjustObject = null; }; }; if (currentAdjustObject != null){ _local8 = 1; _local9 = 1; _local10 = 0; _local11 = 0; _local12 = 0; if (KeyReader.Down(KeyReader.KEY_CONTROL)){ _local8 = (_local8 * 10); _local9 = (_local9 * 10); }; if (KeyReader.Down(KeyReader.KEY_SHIFT)){ if (KeyReader.Down(KeyReader.KEY_LEFT)){ _local11 = -(_local8); }; if (KeyReader.Down(KeyReader.KEY_RIGHT)){ _local11 = _local8; }; if (KeyReader.Down(KeyReader.KEY_UP)){ _local12 = -(_local8); }; if (KeyReader.Down(KeyReader.KEY_DOWN)){ _local12 = _local8; }; currentAdjustObject.x = (currentAdjustObject.x + _local11); currentAdjustObject.y = (currentAdjustObject.y + _local12); }; if (KeyReader.Down(KeyReader.KEY_6)){ _local10 = -(_local9); }; if (KeyReader.Down(KeyReader.KEY_7)){ _local10 = _local9; }; currentAdjustObject.rot = (currentAdjustObject.rot + _local10); }; UpdateScroll(); return; }; if (editMode == editMode_Lines){ if (MouseControl.buttonPressed){ if (KeyReader.Down(KeyReader.KEY_7)){ Lines_MovePoints(_local3, _local4); return; }; MouseControl.buttonPressed = false; if (KeyReader.Down(KeyReader.KEY_1)){ Lines_SelectLine(_local3, _local4); return; }; if (KeyReader.Down(KeyReader.KEY_2)){ Lines_DeletePoint(_local3, _local4); return; }; if (KeyReader.Down(KeyReader.KEY_3)){ Lines_InsertPoint(_local3, _local4); return; }; if (KeyReader.Down(KeyReader.KEY_4)){ Lines_SelectPoint(_local3, _local4); return; }; if (KeyReader.Down(KeyReader.KEY_5)){ Lines_NewLine(); }; if (KeyReader.Down(KeyReader.KEY_6)){ Lines_Subdivide(_local3, _local4); return; }; Lines_AddPoint(_local3, _local4); }; if (KeyReader.Pressed(KeyReader.KEY_8)){ Lines_ChangeType(); return; }; if (KeyReader.Pressed(KeyReader.KEY_LEFTSQUAREBRACKET)){ Lines_ScrollToFirstPointOfSelectedLine(); }; if (KeyReader.Pressed(KeyReader.KEY_RIGHTSQUAREBRACKET)){ Lines_ScrollToLastPointOfSelectedLine(); }; if (((!((currentLineIndex == -1))) && (!((currentPointIndex == -1))))){ _local13 = 1; _local14 = 0; _local15 = 0; if (KeyReader.Down(KeyReader.KEY_CONTROL)){ _local13 = (_local13 * 10); }; if (KeyReader.Down(KeyReader.KEY_SHIFT)){ if (KeyReader.Down(KeyReader.KEY_LEFT)){ _local14 = -(_local13); }; if (KeyReader.Down(KeyReader.KEY_RIGHT)){ _local14 = _local13; }; if (KeyReader.Down(KeyReader.KEY_UP)){ _local15 = -(_local13); }; if (KeyReader.Down(KeyReader.KEY_DOWN)){ _local15 = _local13; }; }; _local16 = _local6.lines[currentLineIndex].points[currentPointIndex]; _local6.lines[currentLineIndex].points[currentPointIndex].x = (_local16.x + _local14); _local16.y = (_local16.y + _local15); }; UpdateScroll(); return; }; if (editMode == editMode_Normal){ if (KeyReader.Down(KeyReader.KEY_SHIFT) == true){ if (KeyReader.Pressed(KeyReader.KEY_UP)){ editor_currentPiece++; if (editor_currentPiece > (Game.physObjs.GetNum() - 1)){ editor_currentPiece = 0; }; }; if (KeyReader.Pressed(KeyReader.KEY_DOWN)){ editor_currentPiece--; if (editor_currentPiece < 0){ editor_currentPiece = (Game.physObjs.GetNum() - 1); }; }; _local9 = 1; if (KeyReader.Down(KeyReader.KEY_CONTROL) == false){ _local9 = (_local9 * 10); }; if (KeyReader.Down(KeyReader.KEY_LEFT)){ editor_currentPieceRot = (editor_currentPieceRot - _local9); }; if (KeyReader.Down(KeyReader.KEY_RIGHT)){ editor_currentPieceRot = (editor_currentPieceRot + _local9); }; }; _local5 = Game.physObjs.GetByIndex(editor_currentPiece); _local17 = _local5.name; if (MouseControl.buttonPressed){ MouseControl.buttonPressed = false; _local18 = GetCurrentLevelInstances(); _local19 = _local3; _local20 = _local4; if (KeyReader.Down(KeyReader.KEY_1)){ _local21 = SnapToObjects(_local3, _local4); if (_local21 != null){ trace(((((((("snapped to point :" + _local3) + " ") + _local4) + " -> ") + _local21.x) + " ") + _local21.y)); _local19 = _local21.x; _local20 = _local21.y; }; }; _local18.push(Game.CreatePhysObjInstanceAt(_local17, _local19, _local20, editor_currentPieceRot, "")); SetCurrentLevelInstances(_local18); }; UpdateScroll(); }; } static function Editor_RenderLines(){ var _local1:Level; var _local2:BitmapData; var _local3:int; var _local4:PhysLine; var _local5:uint; var _local6:int; var _local7:Point; var _local8:Point; var _local9:Rectangle; _local1 = GetCurrentLevel(); _local2 = Game.main.screenBD; _local3 = 0; for each (_local4 in _local1.lines) { _local5 = 4290822336; if (_local3 == currentLineIndex){ _local5 = 4294967295; }; if (_local4.points.length >= 2){ _local6 = 0; while (_local6 < (_local4.points.length - 1)) { _local7 = _local4.points[_local6].clone(); _local8 = _local4.points[(_local6 + 1)].clone(); Utils.RenderDotLine(_local2, (_local7.x - scrollX), (_local7.y - scrollY), (_local8.x - scrollX), (_local8.y - scrollY), 200, _local5); _local6++; }; }; _local6 = 0; while (_local6 < _local4.points.length) { _local5 = 4294901760; if ((((_local3 == currentLineIndex)) && ((currentPointIndex == _local6)))){ _local5 = 4294967040; }; _local9 = new Rectangle(((_local4.points[_local6].x - 2) - scrollX), ((_local4.points[_local6].y - 2) - scrollY), 4, 4); Utils.RenderRectangle(_local2, _local9, _local5); _local6++; }; _local3++; }; } public static function InitEditor():void{ var _local1:Level; Mouse.show(); Game.InitBox2D(); GameObjects.ClearAll(); updateTimer = 0; editMode = editMode_Normal; currentLineIndex = -1; currentPointIndex = -1; _local1 = GetCurrentLevel(); currentLineIndex = (_local1.lines.length - 1); } static function Editor_RenderMiniMap(){ var _local1:Number; var _local2:Array; var _local3:BitmapData; var _local4:PhysObj_Instance; var _local5:PhysObj; _local1 = (1 / 20); _local2 = GetCurrentLevelInstances(); _local3 = Game.main.screenBD; for each (_local4 in _local2) { _local5 = Game.physObjs.FindByName(_local4.typeName); if (_local5 != null){ PhysObj.RenderAt(_local5, (_local4.x - scrollX), ((_local4.y - scrollY) + (240 / _local1)), _local4.rot, _local3, false, _local1); }; }; Editor_RenderLines_MiniMap(); } static function Lines_Subdivide(_arg1:Number, _arg2:Number){ var _local3:Level; var _local4:int; var _local5:int; var _local6:int; var _local7:PhysLine; var _local8:int; var _local9:Point; var _local10:int; var _local11:int; var _local12:Array; var _local13:int; var _local14:Array; var _local15:Array; var _local16:int; var _local17:Point; var _local18:Point; var _local19:Point; if ((((currentLineIndex == -1)) || ((currentPointIndex == -1)))){ return; }; _local3 = GetCurrentLevel(); _local4 = 0; _local5 = -1; _local6 = -1; for each (_local7 in _local3.lines) { _local8 = 0; for each (_local9 in _local7.points) { if (Utils.DistBetweenPoints(_local9.x, _local9.y, _arg1, _arg2) < 3){ _local5 = _local4; _local6 = _local8; }; _local8++; }; _local4++; }; if (((!((_local5 == -1))) && (!((_local6 == -1))))){ if (_local6 == currentPointIndex){ return; }; _local10 = currentPointIndex; _local11 = _local6; if (_local11 < _local10){ _local16 = _local10; _local11 = _local10; _local10 = _local16; }; _local12 = new Array(); _local14 = _local3.lines[_local5].points; _local13 = _local10; while (_local13 < _local11) { _local17 = _local14[_local13].clone(); _local18 = _local14[(_local13 + 1)].clone(); _local19 = new Point(((_local17.x + _local18.x) / 2), ((_local17.y + _local18.y) / 2)); _local12.push(_local19); _local12.push(_local18); _local13++; }; _local15 = new Array(); _local13 = 0; while (_local13 <= _local10) { _local15.push(_local14[_local13].clone()); _local13++; }; for each (_local19 in _local12) { _local15.push(_local19.clone()); }; _local13 = (_local11 + 1); while (_local13 < _local14.length) { _local15.push(_local14[_local13].clone()); _local13++; }; _local3.lines[_local5].points = _local15; }; } public static function Editor_ClearLevel():void{ var _local1:Array; _local1 = new Array(); Game.levels[currentLevel].instances = _local1; currentLineIndex = -1; currentPointIndex = -1; } static function RenderEditor(){ var _local1:int; var _local2:int; var _local3:Number; var _local4:String; var _local5:BitmapData; var _local6:int; var _local7:int; var _local8:int; var _local9:int; var _local10:int; var _local11:int; var _local12:int; var _local13:int; var _local14:int; var _local15:int; var _local16:int; var _local17:PhysObj; var _local18:PhysObj; var _local19:PhysObj_Instance; _local5 = Game.main.screenBD; _local6 = MouseControl.x; _local7 = MouseControl.y; _local8 = (MouseControl.x + scrollX); _local9 = (MouseControl.y + scrollY); if (editMode == editMode_Commands){ _local5.fillRect(Defs.screenRect, 4285542576); }; if (editMode == editMode_Commands1){ _local5.fillRect(Defs.screenRect, 4285542592); }; if (editMode == editMode_Library){ _local5.fillRect(Defs.screenRect, 4284498112); _local10 = 0; _local11 = 0; _local10 = 0; while (_local10 < Defs.displayarea_w) { Utils.RenderDotLine(_local5, _local10, 0, _local10, 640, 100, 4282433600); _local10 = (_local10 + boxSizeW); }; _local10 = 0; while (_local10 < Defs.displayarea_h) { Utils.RenderDotLine(_local5, 0, _local10, 640, _local10, 100, 4282433600); _local10 = (_local10 + boxSizeH); }; _local12 = (boxNumW * boxNumH); _local13 = (library_page * _local12); _local14 = (_local13 + (_local12 - 1)); _local10 = 0; _local11 = 0; _local15 = Game.physObjs.GetNum(); _local16 = 0; for each (_local17 in Game.physObjs.list) { if (_local17.displayInLibrary){ if ((((_local16 >= _local13)) && ((_local16 <= _local14)))){ PhysObj.RenderAt(_local17, (_local10 + (boxSizeW / 2)), (_local11 + (boxSizeH / 2)), 0, _local5); _local4 = _local17.name; GraphicObjects.RenderStringAt(_local5, GraphicObjects.gfx_font1, (_local10 + 8), ((_local11 + boxSizeH) - 16), _local4, null); _local10 = (_local10 + boxSizeW); if (_local10 >= Defs.displayarea_w){ _local10 = 0; _local11 = (_local11 + boxSizeH); }; }; }; _local16++; }; }; if (editMode == editMode_Eraser){ _local5.fillRect(Defs.screenRect, 4281549909); GraphicObjects.RenderAt(GraphicObjects.gfx_backgrounds, 0, _local5, -(scrollX), -(scrollY)); if (renderObjects){ Editor_RenderObjects(); }; if (renderMiniMap){ Editor_RenderMiniMap(); }; Editor_RenderLines(); }; if (editMode == editMode_PickPiece){ _local5.fillRect(Defs.screenRect, 4281549909); GraphicObjects.RenderAt(GraphicObjects.gfx_backgrounds, 0, _local5, -(scrollX), -(scrollY)); if (renderObjects){ Editor_RenderObjects(); }; if (renderMiniMap){ Editor_RenderMiniMap(); }; Editor_RenderLines(); }; if (editMode == editMode_Normal){ _local5.fillRect(Defs.screenRect, 4282668390); GraphicObjects.RenderAt(GraphicObjects.gfx_backgrounds, 0, _local5, -(scrollX), -(scrollY)); if (renderObjects){ Editor_RenderObjects(); }; if (renderMiniMap){ Editor_RenderMiniMap(); }; Editor_RenderLines(); _local18 = Game.physObjs.GetByIndex(editor_currentPiece); PhysObj.RenderAt(_local18, _local6, _local7, editor_currentPieceRot, _local5); if (_local18 != null){ _local19 = Game.CreatePhysObjInstanceAt(_local18.name, _local8, _local9, editor_currentPieceRot, ""); Editor_GetNearbyGuidelines(_local19, 0, 0); Editor_RenderNearbyGuidelines(); }; }; if (editMode == editMode_Adjust){ _local5.fillRect(Defs.screenRect, 4282668390); GraphicObjects.RenderAt(GraphicObjects.gfx_backgrounds, 0, _local5, -(scrollX), -(scrollY)); if (renderObjects){ Editor_RenderObjects_AdjustMode(); }; if (renderMiniMap){ Editor_RenderMiniMap(); }; Editor_RenderLines(); if (currentAdjustObject != null){ Editor_GetNearbyGuidelines(currentAdjustObject, 0, 0); Editor_RenderNearbyGuidelines(); }; }; if (editMode == editMode_Lines){ _local5.fillRect(Defs.screenRect, 4282668390); GraphicObjects.RenderAt(GraphicObjects.gfx_backgrounds, 0, _local5, -(scrollX), -(scrollY)); if (renderObjects){ Editor_RenderObjects(); }; if (renderMiniMap){ Editor_RenderMiniMap(); }; Editor_RenderLines(); Editor_RenderLineToCursor(); }; RenderPanel_Editor(); } public static function HitTestPhysObjGraphics(_arg1:Number, _arg2:Number):PhysObj_Instance{ var _local3:Array; var _local4:PhysObj_Instance; var _local5:BitmapData; var _local6:PhysObj; var _local7:uint; _local3 = GetCurrentLevelInstances(); for each (_local4 in _local3) { _local5 = Game.main.screenBD; _local5.fillRect(Defs.screenRect, 0); _local6 = Game.physObjs.FindByName(_local4.typeName); PhysObj.RenderAt(_local6, (_local4.x - scrollX), (_local4.y - scrollY), _local4.rot, _local5); _local7 = _local5.getPixel32(_arg1, _arg2); if (_local7 != 0){ return (_local4); }; }; return (null); } static function Lines_NewLine(){ var _local1:PhysLine; var _local2:Level; _local1 = new PhysLine(); _local2 = GetCurrentLevel(); _local2.lines.push(_local1); currentLineIndex = (_local2.lines.length - 1); } static function Lines_ScrollToFirstPointOfSelectedLine(){ var _local1:Level; var _local2:Array; var _local3:Point; if (currentLineIndex == -1){ return; }; _local1 = GetCurrentLevel(); _local2 = _local1.lines[currentLineIndex].points; _local3 = _local2[0]; scrollX = (_local3.x - (Defs.displayarea_w * 0.5)); scrollY = (_local3.y - (Defs.displayarea_h * 0.5)); } static function SnapToObjects(_arg1:Number, _arg2:Number):Point{ var _local3:PhysObj; var _local4:PhysObj_Instance; var _local5:BitmapData; var _local6:int; var _local7:Number; var _local8:Number; var _local9:PhysEd_GuideLine; var _local10:Point; _local3 = Game.physObjs.GetByIndex(editor_currentPiece); if (_local3 == null){ return (null); }; _local4 = Game.CreatePhysObjInstanceAt(_local3.name, _arg1, _arg2, editor_currentPieceRot, ""); Editor_GetNearbyGuidelines(null, _arg1, _arg2, 20); trace(("guidelines: " + guideLines.length)); _local5 = Game.main.screenBD; _local6 = 99999999; _local7 = _local6; _local8 = _local6; for each (_local9 in guideLines) { if (_local9.type == 1){ if (Math.abs((_local9.x0 - _arg1)) < _local7){ _local7 = _local9.x0; }; } else { if (Math.abs((_local9.y0 - _arg2)) < _local8){ _local8 = _local9.y0; }; }; }; if (((!((_local7 == _local6))) && (!((_local8 == _local6))))){ _local10 = new Point(_local7, _local8); return (_local10); }; return (null); } static function CountLibraryPieces():int{ var _local1:int; var _local2:PhysObj; _local1 = 0; for each (_local2 in Game.physObjs.list) { if (_local2.displayInLibrary){ _local1++; }; }; return (_local1); } static function Editor_RenderObjects_AdjustMode(){ var _local1:Array; var _local2:BitmapData; var _local3:PhysObj_Instance; var _local4:PhysObj; _local1 = GetCurrentLevelInstances(); _local2 = Game.main.screenBD; for each (_local3 in _local1) { _local4 = Game.physObjs.FindByName(_local3.typeName); if (_local3 == currentAdjustObject){ if ((updateTimer & 2)){ PhysObj.RenderAt(_local4, (_local3.x - scrollX), (_local3.y - scrollY), _local3.rot, _local2); }; } else { PhysObj.RenderAt(_local4, (_local3.x - scrollX), (_local3.y - scrollY), _local3.rot, _local2); }; }; } public static function ExportLevelAsXml(){ var _local1:Level; var _local2:String; var _local3:String; var _local4:int; var _local5:Array; var _local6:PhysObj_Instance; var _local7:Point; var _local8:PhysLine; var _local9:int; var _local10:int; var _local11:Array; var _local12:int; var _local13:int; var _local14:int; var _local15:int; var _local16:int; var _local17:String; _local1 = GetCurrentLevel(); _local2 = ""; _local3 = ""; _local2 = (("<level name=\"" + _local1.name) + "\""); _local2 = (_local2 + ((" category=\"" + _local1.category.toString()) + "\"")); _local2 = (_local2 + ((" fillframe=\"" + _local1.fillFrame.toString()) + "\"")); _local2 = (_local2 + ((" surfaceframe=\"" + _local1.surfaceFrame.toString()) + "\"")); _local2 = (_local2 + ((" surfacethickness=\"" + _local1.surfaceThickness.toString()) + "\"")); _local2 = (_local2 + ((" type=\"" + _local1.eventType.toString()) + "\"")); _local2 = (_local2 + ((" opponents=\"" + _local1.eventOpponentsString.toString()) + "\"")); _local2 = (_local2 + ((" win=\"" + _local1.eventWinParam.toString()) + "\"")); _local2 = (_local2 + ((" exclusivechar=\"" + _local1.exclusiveChar.toString()) + "\"")); _local2 = (_local2 + " >"); _local3 = (_local3 + (_local2 + "\n")); trace(_local2); _local2 = (((("<times gold=\"" + (_local1.goldTime / Defs.fps)) + "\" silver=\"") + (_local1.silverTime / Defs.fps)) + "\" />"); _local3 = (_local3 + (_local2 + "\n")); trace(_local2); for each (_local4 in _local1.helpscreenFrames) { _local2 = (("<helpscreen frame=\"" + _local4) + "\" />"); _local3 = (_local3 + (_local2 + "\n")); trace(_local2); }; _local5 = GetCurrentLevelInstances(); for each (_local6 in _local5) { _local2 = (((((((((("<obj type=\"" + _local6.typeName) + "\" x=\"") + _local6.x) + "\" y=\"") + _local6.y) + "\" rot=\"") + _local6.rot) + "\" params=\"") + _local6.initParams) + "\" />"); _local3 = (_local3 + (_local2 + "\n")); trace(_local2); }; for each (_local8 in _local1.lines) { _local2 = (((((((("<line type=\"" + _local8.type) + "\" name=\"") + _local8.name) + "\" fill=\"") + _local8.fill) + "\" fillscale=\"") + _local8.fillScaleX) + "\">"); _local3 = (_local3 + (_local2 + "\n")); trace(_local2); _local11 = _local8.points; _local12 = _local11.length; _local13 = 10; _local14 = (_local12 / _local13); _local15 = (_local12 % _local13); _local16 = 0; _local9 = 0; while (_local9 < _local14) { _local17 = "<points a=\""; _local10 = 0; while (_local10 < _local13) { var _temp1 = _local16; _local16 = (_local16 + 1); _local7 = _local11[_temp1]; _local17 = (_local17 + ((_local7.x + ",") + _local7.y)); if (_local10 != (_local13 - 1)){ _local17 = (_local17 + ", "); }; _local10++; }; _local17 = (_local17 + "\" />"); _local2 = _local17; _local3 = (_local3 + (_local2 + "\n")); trace(_local2); _local9++; }; if (_local15 != 0){ _local17 = "<points a=\""; _local10 = 0; while (_local10 < _local15) { var _temp2 = _local16; _local16 = (_local16 + 1); _local7 = _local11[_temp2]; _local17 = (_local17 + ((_local7.x + ",") + _local7.y)); if (_local10 != (_local15 - 1)){ _local17 = (_local17 + ", "); }; _local10++; }; _local17 = (_local17 + "\" />"); _local2 = _local17; _local3 = (_local3 + (_local2 + "\n")); trace(_local2); }; _local2 = "</line>"; _local3 = (_local3 + (_local2 + "\n")); trace(_local2); }; _local2 = "</level>"; _local3 = (_local3 + (_local2 + "\n")); trace(_local2); ExternalData.OutputString(_local3); } static function Lines_InsertPoint(_arg1:Number, _arg2:Number){ var _local3:Level; var _local4:int; var _local5:int; var _local6:int; var _local7:PhysLine; var _local8:int; var _local9:Point; var _local10:Array; var _local11:Point; var _local12:Point; var _local13:Point; _local3 = GetCurrentLevel(); _local4 = 0; _local5 = -1; _local6 = -1; for each (_local7 in _local3.lines) { _local8 = 0; for each (_local9 in _local7.points) { if (Utils.DistBetweenPoints(_local9.x, _local9.y, _arg1, _arg2) < 3){ _local5 = _local4; _local6 = _local8; }; _local8++; }; _local4++; }; if (((!((_local5 == -1))) && (!((_local6 == -1))))){ _local10 = _local3.lines[_local5].points; if (_local6 == (_local10.length - 1)){ return; }; _local11 = _local10[_local6].clone(); _local12 = _local10[(_local6 + 1)].clone(); _local13 = new Point(0, 0); _local13.x = ((_local11.x + _local12.x) * 0.5); _local13.y = ((_local11.y + _local12.y) * 0.5); _local10.splice((_local6 + 1), 0, _local13); _local3.lines[_local5].points = _local10; }; } static function GetNumLibraryPages():int{ var _local1:int; var _local2:int; var _local3:int; var _local4:int; _local1 = (boxNumW * boxNumH); _local2 = CountLibraryPieces(); _local3 = (_local2 / _local1); _local4 = (_local2 % _local1); if (_local4 != 0){ _local3++; }; return (_local3); } static function Editor_RenderObjects(){ var _local1:Array; var _local2:BitmapData; var _local3:PhysObj_Instance; var _local4:PhysObj; _local1 = GetCurrentLevelInstances(); _local2 = Game.main.screenBD; for each (_local3 in _local1) { _local4 = Game.physObjs.FindByName(_local3.typeName); if (_local4 != null){ PhysObj.RenderAt(_local4, (_local3.x - scrollX), (_local3.y - scrollY), _local3.rot, _local2); }; }; } static function Editor_RenderLines_MiniMap(){ var _local1:Number; var _local2:Level; var _local3:BitmapData; var _local4:int; var _local5:PhysLine; var _local6:uint; var _local7:int; var _local8:Point; var _local9:Point; _local1 = (1 / 20); _local2 = GetCurrentLevel(); _local3 = Game.main.screenBD; _local4 = 0; for each (_local5 in _local2.lines) { _local6 = 4290822336; if (_local4 == currentLineIndex){ _local6 = 4294967295; }; if (_local5.points.length >= 2){ _local7 = 0; while (_local7 < (_local5.points.length - 1)) { _local8 = _local5.points[_local7].clone(); _local9 = _local5.points[(_local7 + 1)].clone(); _local8.x = (_local8.x * _local1); _local8.y = (_local8.y * _local1); _local9.x = (_local9.x * _local1); _local9.y = (_local9.y * _local1); _local8.y = (_local8.y + 240); _local9.y = (_local9.y + 240); Utils.RenderDotLine(_local3, (_local8.x - (scrollX * _local1)), (_local8.y - (scrollY * _local1)), (_local9.x - (scrollX * _local1)), (_local9.y - (scrollY * _local1)), 200, _local6); _local7++; }; }; _local4++; }; } static function Lines_DeletePoint(_arg1:Number, _arg2:Number){ var _local3:Level; var _local4:int; var _local5:int; var _local6:int; var _local7:PhysLine; var _local8:int; var _local9:Point; var _local10:Array; var _local11:Array; var _local12:int; var _local13:Array; _local3 = GetCurrentLevel(); _local4 = 0; _local5 = -1; _local6 = -1; for each (_local7 in _local3.lines) { _local8 = 0; for each (_local9 in _local7.points) { if (Utils.DistBetweenPoints(_local9.x, _local9.y, _arg1, _arg2) < 3){ _local5 = _local4; _local6 = _local8; }; _local8++; }; _local4++; }; if (((!((_local5 == -1))) && (!((_local6 == -1))))){ _local10 = _local3.lines[_local5].points; _local11 = new Array(); _local12 = 0; while (_local12 < _local10.length) { if (_local12 != _local6){ _local11.push(_local10[_local12].clone()); }; _local12++; }; _local3.lines[_local5].points = _local11; _local13 = new Array(); for each (_local7 in _local3.lines) { if (_local7.points.length != 0){ _local13.push(_local7.Clone()); } else { currentLineIndex = -1; }; }; _local3.lines = _local13; currentPointIndex = -1; }; } static function Lines_AddPoint(_arg1:Number, _arg2:Number){ var _local3:Level; var _local4:Point; var _local5:Array; if (currentLineIndex == -1){ return; }; _local3 = GetCurrentLevel(); _local4 = new Point(_arg1, _arg2); _local5 = _local3.lines[currentLineIndex].points; _local5.push(_local4); _local3.lines[currentLineIndex].points = _local5; } public static function ExportAllLevelsAsXml(){ var _local1:int; var _local2:int; _local2 = currentLevel; _local1 = 0; while (_local1 < Game.levels.length) { currentLevel = _local1; ExportLevelAsXml(); _local1++; }; currentLevel = _local2; } static function Lines_SelectPoint(_arg1:Number, _arg2:Number){ var _local3:Level; var _local4:int; var _local5:PhysLine; var _local6:int; var _local7:Point; _local3 = GetCurrentLevel(); _local4 = 0; currentLineIndex = -1; currentPointIndex = -1; for each (_local5 in _local3.lines) { _local6 = 0; for each (_local7 in _local5.points) { if (Utils.DistBetweenPoints(_local7.x, _local7.y, _arg1, _arg2) < 3){ currentLineIndex = _local4; currentPointIndex = _local6; return; }; _local6++; }; _local4++; }; } public static function Editor_AddLevel():void{ var _local1:Level; _local1 = new Level(); currentLevel = Game.levels.length; Game.levels.push(_local1); currentLineIndex = -1; currentPointIndex = -1; } static function RemoveFromLevelInstances(_arg1:PhysObj_Instance){ var _local2:Array; var _local3:Array; var _local4:PhysObj_Instance; _local2 = GetCurrentLevelInstances(); _local3 = new Array(); for each (_local4 in _local2) { if (_local4 == _arg1){ } else { _local3.push(_local4); }; }; _local2 = _local3; Game.levels[currentLevel].instances = _local2; } static function GetCurrentLevel():Level{ return (Game.levels[currentLevel]); } static function RenderPanel_Editor(){ var _local1:Number; var _local2:Number; var _local3:String; var _local4:BitmapData; var _local5:PhysLine; _local4 = Game.main.screenBD; if (editMode == editMode_Commands){ _local3 = "Editor: Mode = Commands"; _local1 = 10; _local2 = 10; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local1 = 50; _local2 = 50; _local3 = "1: Place Pieces"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "2: Library (cycle)"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "3: Eraser"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "4: Commands"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "5: Adjust Placement"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "6: Edit Lines"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "7: Pick Piece"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "8: Prev Level"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "9: Next Level"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); return; }; if (editMode == editMode_Commands1){ _local3 = "Editor: Mode = Commands1"; _local1 = 10; _local2 = 10; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local1 = 50; _local2 = 50; _local3 = "1: Erase Level"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "2: Add New Level (at end)"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "4: Export current level"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "5: Export all levels"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "9: Quit To Game"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); return; }; _local3 = "Editor: Mode = "; if (editMode == editMode_Normal){ _local3 = (_local3 + "Placement"); }; if (editMode == editMode_Library){ _local3 = (_local3 + ((("Library Page " + int((library_page + 1)).toString()) + " / ") + int(GetNumLibraryPages()).toString())); }; if (editMode == editMode_Eraser){ _local3 = (_local3 + "Eraser"); }; if (editMode == editMode_Adjust){ _local3 = (_local3 + "Adjust"); }; if (editMode == editMode_Lines){ _local3 = (_local3 + "Lines"); }; if (editMode == editMode_PickPiece){ _local3 = (_local3 + "PickPiece"); }; _local1 = 10; _local2 = 10; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); if (editMode == editMode_Lines){ _local3 = "1: Select Line (hold and click on point)"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "2: Delete Point (hold and click to delete)"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "3: Insert Point after clicked point"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "4: Select Point for editing with arrow keys"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "5: New line (hold and click new point)"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "6: Subdivide between this point and selected point"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "7: Push line points"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "8: Change Type"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "[ and ]: Move to first / last point of selected line"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = ((("ScrollPos: " + scrollX) + " ") + scrollY); GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = ((("CursorPos: " + int((MouseControl.x + scrollX))) + " ") + int((MouseControl.y + scrollY))); GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); if (currentLineIndex != -1){ _local5 = GetCurrentLevel().lines[currentLineIndex]; _local3 = ("Type: " + _local5.type); GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); }; }; if (editMode == editMode_Adjust){ _local3 = "Shift + Arrows: Move Piece"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "6: Rotate Left"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "7: Rotate Right"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); }; if (editMode == editMode_Normal){ _local3 = ((("ScrollPos: " + scrollX) + " ") + scrollY); GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = ((("CursorPos: " + int((MouseControl.x + scrollX))) + " ") + int((MouseControl.y + scrollY))); GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "1: Snap to nearby objects"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); }; if (editMode == editMode_Adjust){ if (currentAdjustObject != null){ _local3 = ((((("Pos: " + currentAdjustObject.x) + " ") + currentAdjustObject.y) + " Rot: ") + currentAdjustObject.rot); GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); }; }; _local1 = 350; _local3 = ("Level=" + currentLevel.toString()); GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); } public static function Editor_NextLevel():void{ currentLevel++; if (currentLevel > (Game.levels.length - 1)){ currentLevel = (Game.levels.length - 1); }; currentLineIndex = -1; currentPointIndex = -1; } } }//package class PhysEd_GuideLine { private var level:Boolean; private var x0:Number; private var x1:Number; private var type:int; private var y0:Number; private var y1:Number; private function PhysEd_GuideLine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Boolean){ type = _arg4; level = _arg5; if (type == 0){ x0 = _arg1; x1 = _arg2; y0 = _arg3; y1 = _arg3; } else { y0 = _arg1; y1 = _arg2; x0 = _arg3; x1 = _arg3; }; } }
Section 152
//PhysLine (PhysLine) package { import flash.geom.*; import flash.display.*; public class PhysLine { var fill:int; var name:String; public var points:Array; var fillScaleX:Number; var fillScaleY:Number; var catmullRomLength:Number; var type:int; public function PhysLine(){ name = "undefined"; type = 0; points = new Array(); fill = 0; fillScaleX = 1; fillScaleY = 1; } function PointOnCurve(_arg1:Number, _arg2:Point, _arg3:Point, _arg4:Point, _arg5:Point):Point{ var _local6:Point; var _local7:Number; var _local8:Number; _local6 = new Point(); _local7 = (_arg1 * _arg1); _local8 = (_local7 * _arg1); _local6.x = (0.5 * ((((2 * _arg3.x) + ((-(_arg2.x) + _arg4.x) * _arg1)) + (((((2 * _arg2.x) - (5 * _arg3.x)) + (4 * _arg4.x)) - _arg5.x) * _local7)) + ((((-(_arg2.x) + (3 * _arg3.x)) - (3 * _arg4.x)) + _arg5.x) * _local8))); _local6.y = (0.5 * ((((2 * _arg3.y) + ((-(_arg2.y) + _arg4.y) * _arg1)) + (((((2 * _arg2.y) - (5 * _arg3.y)) + (4 * _arg4.y)) - _arg5.y) * _local7)) + ((((-(_arg2.y) + (3 * _arg3.y)) - (3 * _arg4.y)) + _arg5.y) * _local8))); return (_local6); } public function GetNumPoints():int{ return (points.length); } public function GetPointOnCatmullRom(_arg1:Number):Point{ var _local2:int; var _local3:int; var _local4:Point; var _local5:Point; var _local6:Point; var _local7:Point; var _local8:Number; var _local9:int; var _local10:int; var _local11:int; var _local12:int; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Point; return (GetPointOnCatmullRomLoop(_arg1)); } public function SetPointArray(_arg1:Array){ points = _arg1; } public function GetPointOnCatmullRomLoop(_arg1:Number):Point{ var _local2:uint; var _local3:int; var _local4:Point; var _local5:Point; var _local6:Point; var _local7:Point; var _local8:Number; var _local9:int; var _local10:int; var _local11:int; var _local12:int; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Point; _local2 = GetNumPoints(); if (_local2 < 4){ return (new Point(0, 0)); }; _local3 = _local2; _local8 = (Number(_local3) * _arg1); _local9 = _local8; _local10 = (_local9 - 1); _local11 = _local9; _local12 = (_local9 + 1); _local13 = (_local9 + 2); if (_local10 < 0){ _local10 = (_local10 + _local2); }; if (_local12 >= _local2){ _local12 = (_local12 - _local2); }; if (_local13 >= _local2){ _local13 = (_local13 - _local2); }; _local4 = points[_local10]; _local5 = points[_local11]; _local6 = points[_local12]; _local7 = points[_local13]; _local14 = (_local9 + 1); _local15 = ((1 / Number(_local3)) * _local9); _local16 = ((1 / Number(_local3)) * _local14); _local17 = ((1 / (_local16 - _local15)) * (_arg1 - _local15)); _local18 = PointOnCurve(_local17, _local4, _local5, _local6, _local7); return (_local18); } public function CalculateCatmullRomLength(){ var _local1:Array; var _local2:int; var _local3:int; var _local4:Number; var _local5:Point; var _local6:Point; var _local7:Point; _local1 = new Array(); _local3 = GetNumPoints(); if (_local3 < 4){ catmullRomLength = 0; } else { _local4 = 0; while (_local4 < 1) { _local5 = GetPointOnCatmullRom(_local4); _local1.push(_local5); _local4 = (_local4 + 0.025); }; }; catmullRomLength = 0; _local2 = 0; while (_local2 < (_local1.length - 2)) { _local6 = _local1[_local2]; _local7 = _local1[(_local2 + 1)]; catmullRomLength = (catmullRomLength + Utils.DistBetweenPoints(_local6.x, _local6.y, _local7.x, _local7.y)); _local2++; }; _local1 = null; } public function DrawCatmullRom(_arg1:BitmapData, _arg2:uint, _arg3:Number, _arg4:Number){ var _local5:int; var _local6:Number; var _local7:Point; _local5 = GetNumPoints(); if (_local5 < 4){ return; }; _local6 = 0; while (_local6 < 1) { _local7 = GetPointOnCatmullRom(_local6); _arg1.setPixel32((_local7.x + _arg3), (_local7.y + _arg4), _arg2); _local6 = (_local6 + 0.001); }; } public function GetInterpolatedPoint(_arg1:Number, _arg2:Boolean, _arg3:int):Point{ var _local4:int; var _local5:Number; var _local6:int; var _local7:int; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Point; if (_arg3 == 1){ if (_arg2){ return (GetPointOnCatmullRomLoop(_arg1)); }; return (GetPointOnCatmullRom(_arg1)); }; if (_arg2 == true){ _local4 = points.length; _local5 = (1 / _local4); _local6 = Math.floor((_local4 * _arg1)); _local7 = ((_local6 + 1) % _local4); _local8 = (_local6 * _local5); _local9 = ((_local6 + 1) * _local5); _local10 = Utils.ScaleTo(points[_local6].x, points[_local7].x, _local8, _local9, _arg1); _local11 = Utils.ScaleTo(points[_local6].y, points[_local7].y, _local8, _local9, _arg1); _local12 = new Point(_local10, _local11); return (_local12); }; _local4 = points.length; _local5 = (1 / (_local4 - 1)); _local6 = Math.floor(((_local4 - 1) * _arg1)); _local7 = ((_local6 + 1) % _local4); _local8 = (_local6 * _local5); _local9 = ((_local6 + 1) * _local5); _local10 = Utils.ScaleTo(points[_local6].x, points[_local7].x, _local8, _local9, _arg1); _local11 = Utils.ScaleTo(points[_local6].y, points[_local7].y, _local8, _local9, _arg1); _local12 = new Point(_local10, _local11); return (_local12); } public function Clone():PhysLine{ var _local1:PhysLine; var _local2:Point; _local1 = new PhysLine(); _local1.name = name; _local1.type = type; _local1.fill = fill; _local1.fillScaleX = fillScaleX; _local1.fillScaleY = fillScaleY; for each (_local2 in points) { _local1.points.push(_local2.clone()); }; return (_local1); } } }//package
Section 153
//PhysObj (PhysObj) package { import flash.geom.*; import flash.display.*; import Box2D.Common.Math.*; public class PhysObj { public var bodies:Array; public var joints:Array; public var name:String; public var initFunctionName:String; public var displayInLibrary:Boolean; public var hitballsound:int; public function PhysObj(){ hitballsound = 0; } function PointFromString(_arg1:String):Point{ var _local2:Array; var _local3:Point; _local2 = _arg1.split(","); _local3 = new Point(0, 0); if (_local2.length != 2){ trace(((("PointfromString. Error, numpoints=" + _local2.length) + " ") + _arg1)); return (_local3); }; _local3.x = Number(_local2[0]); _local3.y = Number(_local2[1]); return (_local3); } function PointArrayFromString(_arg1:String):Array{ var _local2:Array; var _local3:Array; var _local4:int; var _local5:int; var _local6:Point; _local2 = new Array(); _local3 = _arg1.split(","); if ((((_local3.length < 2)) || (((_local3.length % 2) == 1)))){ trace(((("PointArrayFromString. Error, numpoints=" + _local3.length) + " , string= ") + _arg1)); return (_local2); }; _local5 = (_local3.length / 2); _local4 = 0; while (_local4 < _local5) { _local6 = new Point(0, 0); _local6.x = Number(_local3[((_local4 * 2) + 0)]); _local6.y = Number(_local3[((_local4 * 2) + 1)]); _local2.push(_local6); _local4++; }; return (_local2); } public function BodyIndexFromName(_arg1:String):int{ var _local2:int; var _local3:PhysObj_Body; _local2 = 0; while (_local2 < bodies.length) { _local3 = bodies[_local2]; if (_local3.name == _arg1){ return (_local2); }; _local2++; }; trace(("ERROR PhysObj BodyIndexFromName " + _arg1)); return (0); } function BooleanFromString(_arg1:String):Boolean{ var _local2:Boolean; _local2 = false; _arg1 = _arg1.toUpperCase(); if (_arg1 == "1"){ _local2 = true; }; if (_arg1 == "TRUE"){ _local2 = true; }; return (_local2); } public function JointIndexFromName(_arg1:String):int{ var _local2:int; var _local3:PhysObj_Joint; _local2 = 0; while (_local2 < joints.length) { _local3 = joints[_local2]; if (_local3.name == _arg1){ return (_local2); }; _local2++; }; trace(("ERROR PhysObj JointIndexFromName " + _arg1)); return (0); } public function FromXml(_arg1:XML):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:String; var _local6:XML; var _local7:PhysObj_Body; var _local8:XML; var _local9:PhysObj_Graphic; var _local10:XML; var _local11:PhysObj_Shape; var _local12:Point; var _local13:XML; var _local14:PhysObj_Joint; bodies = new Array(); joints = new Array(); name = _arg1.@name; displayInLibrary = XmlHelper.GetAttrBoolean(_arg1.@inlibrary, false); initFunctionName = XmlHelper.GetAttrString(_arg1.@initfunction, null); _local2 = 0; while (_local2 < _arg1.sound.length()) { hitballsound = int(_arg1.sound[_local2].@hitball); _local2++; }; _local2 = 0; while (_local2 < _arg1.body.length()) { _local6 = _arg1.body[_local2]; _local7 = new PhysObj_Body(); _local7.name = _local6.@name; _local7.fixed = BooleanFromString(_local6.@fixed); _local7.sensor = BooleanFromString(_local6.@sensor); _local7.pos = PointFromString(_local6.@pos); _local7.linearDamping = XmlHelper.GetAttrNumber(_local6.@lineardamping, _local7.linearDamping); _local7.angularDamping = XmlHelper.GetAttrNumber(_local6.@angulardamping, _local7.angularDamping); _local3 = 0; while (_local3 < _local6.graphic.length()) { _local8 = _local6.graphic[_local3]; _local9 = new PhysObj_Graphic(); _local9.goInitFuntion = _local8.@gameobjfunction; _local9.goInitFuntionVarString = _local8.@gameobjvars; _local9.graphicName = _local8.@clip; _local9.graphicID = 0; _local9.frame = (XmlHelper.GetAttrInt(_local8.@frame) - 1); _local9.offset = PointFromString(_local8.@pos); _local9.zoffset = XmlHelper.GetAttrNumber(_local8.@zoffset, 0); _local9.hasShadow = XmlHelper.GetAttrBoolean(_local8.@shadow, true); _local9.rot = Number(_local8.@rot); _local9.Calculate(); _local7.graphics.push(_local9); _local3++; }; _local3 = 0; while (_local3 < _local6.shape.length()) { _local10 = _local6.shape[_local3]; _local11 = new PhysObj_Shape(); _local11.name = _local10.@name; _local5 = _local10.@type; _local12 = PointFromString(_local10.@col); _local11.collisionCategory = XmlHelper.GetAttrInt(_local12.x); _local11.collisionMask = XmlHelper.GetAttrInt(_local12.y); _local11.density = XmlHelper.GetAttrNumber(_local10.@density); _local11.friction = XmlHelper.GetAttrNumber(_local10.@friction); _local11.restitution = XmlHelper.GetAttrNumber(_local10.@restitution); if (_local5 == "circle"){ _local11.type = PhysObj_Shape.Type_Circle; _local11.circle_pos = PointFromString(_local10.@pos); _local11.circle_radius = XmlHelper.GetAttrNumber(_local10.@radius); } else { if (_local5 == "poly"){ _local11.type = PhysObj_Shape.Type_Poly; _local11.poly_points = PointArrayFromString(_local10.@vertices); _local11.poly_rot = Utils.DegToRad(XmlHelper.GetAttrNumber(_local10.@rot)); }; }; _local11.Caclulate(); _local7.shapes.push(_local11); _local3++; }; bodies.push(_local7); _local2++; }; _local2 = 0; while (_local2 < _arg1.joint.length()) { _local13 = _arg1.joint[_local2]; _local14 = new PhysObj_Joint(); _local14.name = _local13.@name; _local14.obj0Name = _local13.@body0; _local14.obj1Name = _local13.@body1; _local5 = _local13.@type; if (_local5 == "rev"){ _local14.type = PhysObj_Joint.Type_Rev; _local14.rev_pos = PointFromString(_local13.@pos); _local14.rev_enableLimit = BooleanFromString(_local13.@enablelimit); _local14.rev_lowerAngle = Utils.DegToRad(XmlHelper.GetAttrNumber(_local13.@lowerangle)); _local14.rev_upperAngle = Utils.DegToRad(XmlHelper.GetAttrNumber(_local13.@upperangle)); _local14.rev_enableMotor = BooleanFromString(_local13.@enablemotor); _local14.rev_motorSpeed = Number(_local13.@motorspeed); _local14.rev_maxMotorTorque = Number(_local13.@maxmotortorque); } else { if (_local5 == "distance"){ _local14.type = PhysObj_Joint.Type_Distance; _local14.dist_pos0 = PointFromString(_local13.@pos); _local14.dist_pos1 = PointFromString(_local13.@pos1); _local14.dist_distance = Number(_local13.@distance); } else { if (_local5 == "mouse"){ _local14.type = PhysObj_Joint.Type_Mouse; } else { if (_local5 == "prismatic"){ _local14.type = PhysObj_Joint.Type_Prismatic; _local14.prism_pos = PointFromString(_local13.@pos); _local14.prism_enableLimit = BooleanFromString(_local13.@enablelimit); _local14.prism_lowerTranslation = Number(_local13.@lowertranslation); _local14.prism_upperTranslation = Number(_local13.@uppertranslation); _local14.prism_enableMotor = BooleanFromString(_local13.@enablemotor); _local14.prism_axisangle = (Number(_local13.@axisangle) - Number(90)); _local14.prism_motorSpeed = Number(_local13.@motorspeed); _local14.prism_maxMotorForce = Number(_local13.@maxmotorforce); }; }; }; }; joints.push(_local14); _local2++; }; } public function BodyFromName(_arg1:String):PhysObj_Body{ var _local2:int; var _local3:PhysObj_Body; _local2 = 0; while (_local2 < bodies.length) { _local3 = bodies[_local2]; if (_local3.name == _arg1){ return (_local3); }; _local2++; }; trace(("ERROR PhysObj BodyFromName " + _arg1)); return (null); } public static function RenderAt(_arg1:PhysObj, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:BitmapData, _arg6:Boolean=true, _arg7:Number=1){ var _local8:Boolean; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Matrix; var _local13:PhysObj_Body; var _local14:PhysObj_Graphic; var _local15:Point; var _local16:Matrix; var _local17:Number; var _local18:int; var _local19:int; var _local20:PhysObj_Shape; var _local21:Number; var _local22:Array; var _local23:int; var _local24:b2Vec2; var _local25:b2Vec2; var _local26:Matrix; var _local27:Point; var _local28:Point; _local8 = _arg6; _local9 = _arg7; _local10 = _arg2; _local11 = _arg3; for each (_local13 in _arg1.bodies) { for each (_local14 in _local13.graphics) { _local15 = new Point((_local13.pos.x + _local14.offset.x), (_local13.pos.y + _local14.offset.y)); _local16 = new Matrix(); _local16.rotate(Utils.DegToRad(_arg4)); _local16.scale(_local9, _local9); _local15 = _local16.transformPoint(_local15); _local10 = ((_arg2 * _local9) + _local15.x); _local11 = ((_arg3 * _local9) + _local15.y); _local17 = Utils.DegToRad((_arg4 + _local14.rot)); GraphicObjects.RenderAtRotScaled(_local14.graphicID, _local14.frame, _arg5, _local10, _local11, false, _local9, _local17); }; if (_local8){ for each (_local20 in _local13.shapes) { if (_local20.type == PhysObj_Shape.Type_Circle){ _local21 = _local20.circle_radius; Utils.RenderCircle(_arg5, (_arg2 + _local20.circle_pos.x), (_arg3 + _local20.circle_pos.y), _local21, 4294967295); }; if (_local20.type == PhysObj_Shape.Type_Poly){ _local22 = _local20.poly_points; _local23 = _local20.poly_points.length; _local18 = 0; while (_local18 < _local23) { _local19 = (_local18 + 1); if (_local19 >= _local23){ _local19 = 0; }; _local24 = new b2Vec2(_local22[_local18].x, _local22[_local18].y); _local25 = new b2Vec2(_local22[_local19].x, _local22[_local19].y); _local26 = new Matrix(); _local26.rotate(Utils.DegToRad(_arg4)); _local27 = new Point(_local24.x, _local24.y); _local28 = new Point(_local25.x, _local25.y); _local27 = _local26.transformPoint(_local27); _local28 = _local26.transformPoint(_local28); _local24.x = _local27.x; _local24.y = _local27.y; _local25.x = _local28.x; _local25.y = _local28.y; _local24.x = (_local24.x + _arg2); _local25.x = (_local25.x + _arg2); _local24.y = (_local24.y + _arg3); _local25.y = (_local25.y + _arg3); Utils.RenderDotLine(_arg5, _local24.x, _local24.y, _local25.x, _local25.y, 50, 4294967295); _local18++; }; }; }; }; }; } } }//package
Section 154
//PhysObj_Body (PhysObj_Body) package { import flash.geom.*; public class PhysObj_Body { public var angularDamping:Number; public var name:String; public var graphics:Array; public var linearDamping:Number; public var pos:Point; public var shapes:Array; public var fixed:Boolean; public var sensor:Boolean; public function PhysObj_Body(){ shapes = new Array(); graphics = new Array(); name = ""; pos = new Point(); fixed = true; sensor = false; linearDamping = 0.1; angularDamping = 0.1; } } }//package
Section 155
//PhysObj_BodyUserData (PhysObj_BodyUserData) package { public class PhysObj_BodyUserData { public var type:String; public var gameObjectID:int; public var bodyName:String; public var instance:PhysObj_Instance; public function PhysObj_BodyUserData(){ type = ""; bodyName = ""; gameObjectID = -1; instance = null; } } }//package
Section 156
//PhysObj_Graphic (PhysObj_Graphic) package { import flash.geom.*; public class PhysObj_Graphic { public var graphicName:String; public var graphicID:int; public var frame:int; public var offset:Point; public var zoffset:Number; public var rot:Number; public var goInitFuntion:String; public var hasShadow:Boolean; public var goInitFuntionVarString:String; public function PhysObj_Graphic(){ graphicName = ""; graphicID = 0; frame = 0; offset = new Point(0, 0); rot = 0; goInitFuntion = ""; goInitFuntionVarString = ""; zoffset = 0; hasShadow = true; } public function Calculate(){ graphicID = GraphicObjects.GetIndexByName(graphicName); if (frame < 0){ trace("ERROR: PhysObj Graphic has negative frame. Are you counting from 0 or 1?"); frame = 0; }; } } }//package
Section 157
//PhysObj_Instance (PhysObj_Instance) package { import flash.geom.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class PhysObj_Instance { var paramValues:Array; public var removeFlag:Boolean; var generator_object:String; var switchName1:String; public var collideFunction:Function; var gateTime:int; public var hitballsound:int; var stopcount:int; var hosedir:int;// = 0 var hoseID:int;// = 0 public var x:Number; public var y:Number; var magnet_time:int; var switch_timer:int; public var doSwitchFunction:Function; var controlMode:int; var posy:Number; var posx:Number; var lineResetAtEnd:Boolean; var lineSpeed:Number; public var initParams:String; var generator_time:int; var paramNames:Array; var animal_velX:Number; var lineLoop:Boolean; public var instanceName:String; var gateVel:Number; var animal_index:int; public var collideWithInstance:PhysObj_Instance; var guineaPig_type:int; var mover_xvel:Number; public var typeName:String; var animal_posX:Number; var animal_posY:Number; var cannon_firing:Boolean; var mover_x0:Number; var mover_x1:Number; var cannon_angvel:Number; var gateMode:String; var animal_rot:Number; var colflags:int; var portalName:String; public var joints:Array; public var switchFunction:Function; var oldx:Number; var oldy:Number; public var type:int; var lineIndex:int; public var preUpdateFunction:Function; public var timer:int; var mincer_numtogenerate:int; var magnet_mode:String; var lineLinearPos:Number; var cannon_maxang:Number; var cannon_ang:Number; var ball_hitcount:int; var cannon_mode:String; public var bodies:Array; public var updateFunction:Function; public var collidetimer:int; public var rot:Number; var cannon_minang:Number; var magnet_polarity:Boolean; var switchName:String; public var updateFunctionName:String; public function PhysObj_Instance(){ hoseID = 0; hosedir = 0; super(); bodies = new Array(); joints = new Array(); timer = 0; collidetimer = 0; collideFunction = null; updateFunction = null; preUpdateFunction = null; switchFunction = null; doSwitchFunction = null; hitballsound = 0; removeFlag = false; updateFunctionName = null; initParams = ""; type = 0; } public function SetLinearVelocity(_arg1:Number, _arg2:Number):void{ var _local3:b2Body; for each (_local3 in bodies) { _local3.SetLinearVelocity(new b2Vec2(_arg1, _arg2)); }; } function UpdatePhysObj_Mover(){ var _local1:b2Vec2; _local1 = GetBodyWorldPos(0); this.ApplyForce(mover_xvel, 0); this.LimitLinearVelocity(10); if (mover_xvel > 0){ if (_local1.x > mover_x1){ mover_xvel = (mover_xvel * -1); }; } else { if (_local1.x < mover_x0){ mover_xvel = (mover_xvel * -1); }; }; } function SwitchFunction_Path_2way(){ if (controlMode == 0){ controlMode = 1; } else { if (controlMode == 1){ controlMode = 2; } else { controlMode = 1; }; }; } function UpdatePhysObj_Path_2way(){ var _local1:Point; if (controlMode == 0){ _local1 = UpdateLine(0); SetBodyXForm(0, (_local1.x * Game.w2p), (_local1.y * Game.w2p), 0); } else { if (controlMode == 1){ _local1 = UpdateLine(lineSpeed); SetBodyXForm(0, (_local1.x * Game.w2p), (_local1.y * Game.w2p), 0); } else { if (controlMode == 2){ _local1 = UpdateLine(-(lineSpeed)); SetBodyXForm(0, (_local1.x * Game.w2p), (_local1.y * Game.w2p), 0); }; }; }; } function SwitchedPhysObj_Switch():Boolean{ var _local1:GameObj; _local1 = GetGameObject(0); if (_local1.controlMode == 0){ SoundPlayer.Play("switchwav"); _local1.controlMode = 1; return (true); }; return (false); } function InitPhysObj_Generator(){ updateFunction = UpdatePhysObj_Generator; GetParams(initParams); generator_time = (GetParamNumber("delay") * Defs.fps); generator_object = GetParam("object"); timer = generator_time; } function InitPhysObj_Breakable(){ colflags = 2; updateFunction = UpdatePhysObj_Breakable; } public function SetXForm(_arg1:Number, _arg2:Number, _arg3:Number):void{ var _local4:b2Vec2; var _local5:b2Body; _local4 = new b2Vec2(_arg1, _arg2); for each (_local5 in bodies) { _local5.SetXForm(_local4, _arg3); }; } function UpdatePhysObj_TwoWaySwitch(){ var _local1:GameObj; _local1 = GetGameObject(0); if (controlMode == 0){ _local1.controlMode = 2; } else { _local1.controlMode = 1; }; } public function ApplyForce(_arg1:Number, _arg2:Number):void{ var _local3:b2Body; for each (_local3 in bodies) { _local3.ApplyForce(new b2Vec2(_arg1, _arg2), _local3.GetWorldCenter()); }; } function GetLineIndexByName(_arg1:String):int{ var _local2:Level; var _local3:int; var _local4:PhysLine; _local2 = Game.GetCurrentLevel(); _local3 = 0; for each (_local4 in _local2.lines) { if (_local4.name == _arg1){ return (_local3); }; _local3++; }; return (-1); } public function SetAngularVelocity(_arg1:int, _arg2:Number):void{ var _local3:b2Body; if (_arg1 == -1){ for each (_local3 in bodies) { _local3.SetAngularVelocity(_arg2); }; } else { _local3 = bodies[_arg1]; _local3.SetAngularVelocity(_arg2); }; } public function GetNumBodies():int{ return (bodies.length); } function GetParams(_arg1:String):void{ var _local2:Array; var _local3:String; var _local4:Array; paramNames = new Array(); paramValues = new Array(); _arg1 = Utils.RemoveWhiteSpace(_arg1); _arg1 = _arg1.toLowerCase(); _local2 = _arg1.split(","); trace(_local2.length); for each (_local3 in _local2) { _local4 = _local3.split("="); paramNames.push(_local4[0]); paramValues.push(_local4[1]); }; } function UpdatePhysObj_Animal(){ var _local1:b2Vec2; var _local2:Number; var _local3:b2Vec2; var _local4:Number; var _local5:int; var _local6:GameObj; _local1 = GetBodyWorldPos(0); if (controlMode == 0){ animal_posY = ((Game.scrollY + 40) * Game.w2p); SetBodyXForm(-1, animal_posX, animal_posY, animal_rot); animal_posX = (animal_posX + animal_velX); _local2 = (700 * Game.w2p); if (animal_posX >= _local2){ Game.numAnimalsReady--; Game.numBallsActive--; collideFunction = Game.RemoveObj_Standard; collidetimer = 10; }; }; if (controlMode == 1){ timer--; if (timer <= 0){ timer = 0; _local3 = GetBodyLinearVelocity(0); if (_local3.Length() < 0.2){ SetBodyFixed(-1, true); controlMode = 2; }; }; }; if (controlMode == 2){ _local4 = (_local1.y * Game.p2w); if (_local4 < Game.currentHighestPoint){ Game.currentHighestPoint = _local4; }; }; if (controlMode == 2){ if (_local1.y > ((Game.scrollY + 900) * Game.w2p)){ Game.numBallsActive--; collideFunction = Game.RemoveObj_Standard; collidetimer = 10; trace("Animal Removed"); }; }; if (controlMode == 1){ if (_local1.y > ((Game.scrollY + 800) * Game.w2p)){ Game.numBallsActive--; collideFunction = Game.RemoveObj_Standard; collidetimer = 10; _local5 = SoundPlayer.GetId("snd_b01"); _local5 = (_local5 + animal_index); SoundPlayer.PlayById(_local5, 0.5); trace("Animal Lost"); Game.numAnimalsLost++; _local6 = GameObjects.AddObj((_local1.x * Game.p2w), Game.scrollY, 0); _local6.InitAnimalLost(); }; }; } function InitPhysObj_Animal(){ type = 1; updateFunction = UpdatePhysObj_Animal; controlMode = 0; animal_posX = (-50 * Game.w2p); animal_posY = (20 * Game.w2p); animal_velX = (4 * Game.w2p); Game.numBallsActive++; animal_rot = Utils.RandCircle(); } function UpdatePhysObj_BubbleSplat(){ timer--; if (timer <= 0){ collideFunction = Game.RemoveObj_Standard; collidetimer = 10; }; } function UpdatePhysObj_Springboard(){ var _local1:GameObj; _local1 = GetGameObject(0); if (controlMode == 0){ _local1.frame = 0; }; if (controlMode == 1){ if (_local1.PlayAnimation()){ controlMode = 0; }; }; } function UpdateLine(_arg1:Number):Point{ var _local2:PhysLine; var _local3:Point; lineLinearPos = (lineLinearPos + _arg1); if (lineLinearPos > 1){ if (lineLoop == true){ lineLinearPos = (lineLinearPos - 1); } else { lineLinearPos = 1; }; }; if (lineLinearPos < 0){ if (lineLoop == true){ lineLinearPos = (lineLinearPos + 1); } else { lineLinearPos = 0; }; }; _local2 = Game.GetCurrentLevel().lines[lineIndex]; if (_local2 == null){ return (new Point(0, 0)); }; _local3 = _local2.GetInterpolatedPoint(lineLinearPos, lineLoop, 0); return (_local3); } function SwitchedPhysObj_TimedSwitch():Boolean{ var _local1:GameObj; var _local2:Boolean; _local1 = GetGameObject(0); _local2 = true; if (controlMode == 0){ _local1.controlMode = 1; controlMode = 1; timer = switch_timer; SoundPlayer.Play("switchwav"); _local2 = true; } else { _local2 = false; }; return (_local2); } function InitPhysObj_Hose(){ colflags = 1; updateFunction = UpdatePhysObj_Hose; hosedir = 1; controlMode = 0; guineaPig_type = Utils.RandBetweenInt(0, 2); } public function GetBodyAngleFromLinearVelocity(_arg1:int):Number{ var _local2:b2Vec2; var _local3:b2Body; var _local4:b2Vec2; var _local5:Number; _local2 = new b2Vec2(0, 0); _local3 = bodies[_arg1]; _local4 = _local3.GetLinearVelocity(); _local5 = Math.atan2(_local4.y, _local4.x); return (_local5); } function GetParamBool(_arg1:String, _arg2:Boolean=false):Boolean{ var _local3:int; var _local4:String; _local3 = paramNames.indexOf(_arg1); if (_local3 != -1){ _local4 = paramValues[_local3]; if (_local4 == "true"){ return (true); }; return (false); }; return (_arg2); } function UpdatePhysObj_MiniBall(){ var _local1:PhysObj_BodyUserData; var _local2:GameObj; var _local3:b2Vec2; var _local4:Number; var _local5:int; var _local6:PhysObj_Instance; var _local7:Number; var _local8:Number; _local1 = (bodies[0].GetUserData() as PhysObj_BodyUserData); _local2 = GameObjects.objs[_local1.gameObjectID]; _local3 = GetBodyWorldPos(0); posx = _local3.x; posy = _local3.y; if (_local2.controlMode == 0){ _local4 = Utils.DistBetweenPoints(oldx, oldy, posx, posy); if (_local4 < 0.01){ stopcount++; if (stopcount > 10){ _local2.controlMode = 1; _local2.timer = 0; SetAngularVelocity(0, 0); SetLinearVelocity(0, 0); }; } else { stopcount = 0; }; }; if (_local2.controlMode == 2){ Game.ApplyImpulseToObjectsFromPoint(this, _local3.x, _local3.y, 20, (200 * Game.w2p)); _local5 = 0; while (_local5 < 20) { _local6 = Game.AddPhysObjAt("bubblesplat", (_local3.x * Game.p2w), (_local3.y * Game.p2w), 0, ""); _local7 = (_local5 * ((Math.PI * 2) / 20)); _local8 = Utils.RandBetweenFloat(0.3, 0.4); _local6.ApplyImpulse((Math.cos(_local7) * _local8), (Math.sin(_local7) * _local8)); _local5++; }; collideFunction = Game.RemoveObj_Standard; collidetimer = 10; }; } public function SetBodyCollisionMask(_arg1:int, _arg2:int):void{ var _local3:b2Body; var _local4:b2Shape; var _local5:b2FilterData; if (_arg1 == -1){ for each (_local3 in bodies) { _local4 = _local3.GetShapeList(); while (_local4) { _local5 = _local4.GetFilterData(); _local5.maskBits = _arg2; _local4.SetFilterData(_local5); Game.world.Refilter(_local4); _local4 = _local4.GetNext(); }; }; } else { _local3 = bodies[_arg1]; _local4 = _local3.GetShapeList(); while (_local4) { _local5 = _local4.GetFilterData(); _local5.maskBits = _arg2; _local4.SetFilterData(_local5); Game.world.Refilter(_local4); _local4 = _local4.GetNext(); }; }; } public function Remove(){ var _local1:b2Joint; var _local2:b2Body; var _local3:PhysObj_BodyUserData; var _local4:int; var _local5:GameObj; for each (_local1 in joints) { Game.world.DestroyJoint(_local1); }; for each (_local2 in bodies) { _local3 = (_local2.GetUserData() as PhysObj_BodyUserData); if (_local3 != null){ _local4 = _local3.gameObjectID; if (_local4 != -1){ _local5 = GameObjects.objs[_local4]; _local5.active = false; }; }; Game.world.DestroyBody(_local2); }; } public function SetPos(_arg1:Number, _arg2:Number):void{ var _local3:b2Body; var _local4:b2Vec2; var _local5:Number; var _local6:b2Vec2; x = _arg1; y = _arg2; for each (_local3 in bodies) { _local4 = _local3.GetPosition(); _local5 = Utils.DistBetweenPoints(x, y, _local4.x, _local4.y); if (_local5 > 1){ _local5 = 1; }; _local6 = new b2Vec2(((x - _local4.x) * 0.1), ((y - _local4.y) * 0.01)); _local3.ApplyImpulse(_local6, new b2Vec2(0, 0)); }; } public function SetBodyXForm(_arg1:int, _arg2:Number, _arg3:Number, _arg4:Number):void{ var _local5:b2Vec2; var _local6:b2Body; _local5 = new b2Vec2(_arg2, _arg3); if (_arg1 != -1){ _local6 = bodies[_arg1]; _local6.SetXForm(_local5, _arg4); } else { for each (_local6 in bodies) { _local6.SetXForm(_local5, _arg4); }; }; } function UpdatePhysObj_Hose(){ var _local1:b2Body; var _local2:PhysObj_BodyUserData; var _local3:GameObj; _local3 = GetGameObject((bodies.length - 2)); _local3.graphicID = GraphicObjects.GetIndexByName("Objects"); _local3.frame = 1; _local3 = GetGameObject((bodies.length - 1)); if (guineaPig_type == 0){ _local3.graphicID = GraphicObjects.GetIndexByName("guinea_pig_hanging"); }; if (guineaPig_type == 1){ _local3.graphicID = GraphicObjects.GetIndexByName("guinea_pig2_hanging"); }; if (guineaPig_type == 2){ _local3.graphicID = GraphicObjects.GetIndexByName("guinea_pig3_hanging"); }; _local3.frameVel = 0.2; _local3.CycleAnimation(); if (controlMode == 1){ _local3.visible = false; } else { _local3.visible = true; }; if (controlMode == 1){ timer--; if (timer <= 0){ timer = 0; if (Game.numBallsActive < Game.numBallsActiveMax){ controlMode = 2; guineaPig_type = Utils.RandBetweenInt(0, 2); _local3.scale = 0.1; }; }; } else { if (controlMode == 2){ _local3.scale = (_local3.scale + 0.05); if (_local3.scale >= 1){ _local3.scale = 1; controlMode = 0; }; }; }; } function UpdatePhysObj_TimedSwitch(){ var _local1:GameObj; if (controlMode == 1){ timer--; if (timer <= 0){ SoundPlayer.Play("switchwav"); _local1 = GetGameObject(0); _local1.controlMode = 2; controlMode = 0; }; }; } function InitPhysObj_BubbleSplat(){ colflags = 1; timer = 10; updateFunction = UpdatePhysObj_BubbleSplat; } function InitPhysObj_Springboard(){ GetParams(initParams); updateFunction = UpdatePhysObj_Springboard; controlMode = 0; } public function SetBodyFixed(_arg1:int, _arg2:Boolean):void{ var _local3:b2Body; if (_arg2 == false){ if (_arg1 != -1){ _local3 = bodies[_arg1]; _local3.SetMassFromShapes(); } else { for each (_local3 in bodies) { _local3.SetMassFromShapes(); }; }; } else { if (_arg1 != -1){ _local3 = bodies[_arg1]; _local3.PutToSleep(); _local3.SetMass(new b2MassData()); } else { for each (_local3 in bodies) { _local3.PutToSleep(); _local3.SetMass(new b2MassData()); }; }; }; } function PreUpdatePhysObj_MiniBall(){ var _local1:b2Vec2; _local1 = GetBodyWorldPos(0); oldx = _local1.x; oldy = _local1.y; } function InitPhysObj_MiniBall(){ colflags = 1; ball_hitcount = 0; updateFunction = UpdatePhysObj_MiniBall; preUpdateFunction = PreUpdatePhysObj_MiniBall; timer = (Defs.fps * 3); posx = 0; oldx = 100; posy = 0; oldy = 100; stopcount = 0; } public function Update(){ if (updateFunction != null){ updateFunction(); }; } function PreUpdatePhysObj_Ball(){ var _local1:b2Vec2; _local1 = GetBodyWorldPos(0); oldx = _local1.x; oldy = _local1.y; } function InitPhysObj_Ball(){ colflags = 1; Game.numBallsActive++; ball_hitcount = 0; updateFunction = UpdatePhysObj_Ball; preUpdateFunction = PreUpdatePhysObj_Ball; timer = (Defs.fps * 3); posx = 0; oldx = 100; posy = 0; oldy = 100; stopcount = 0; } function BreakObject(_arg1:Number){ var _local2:PhysObj_BodyUserData; var _local3:GameObj; var _local4:int; if ((_arg1 * Game.p2w) > 100){ return; }; _local2 = (bodies[0].GetUserData() as PhysObj_BodyUserData); _local3 = GameObjects.objs[_local2.gameObjectID]; _local3.frame++; _local4 = GraphicObjects.GetNumFrames(_local3.graphicID); if (_local3.frame >= _local4){ _local3.frame = (_local4 - 1); collideFunction = Game.RemoveObj_Standard; collidetimer = 10; }; SoundPlayer.Play("objectbreakwav"); } function GetParam(_arg1:String, _arg2:String=""):String{ var _local3:int; _local3 = paramNames.indexOf(_arg1); if (_local3 != -1){ return (paramValues[_local3]); }; return (_arg2); } function InitPhysObj_Mover(){ updateFunction = UpdatePhysObj_Mover; mover_x0 = (249 * Game.w2p); mover_x1 = (250 * Game.w2p); mover_xvel = 350; } function GetParamNumber(_arg1:String, _arg2:Number=0):Number{ var _local3:int; _local3 = paramNames.indexOf(_arg1); if (_local3 != -1){ return (Number(paramValues[_local3])); }; return (_arg2); } function UpdatePhysObj_Mincer(){ var _local1:b2Vec2; var _local2:int; if (mincer_numtogenerate > 0){ timer--; if (timer <= 0){ mincer_numtogenerate--; timer = 10; _local1 = GetBodyWorldPos(0); _local2 = (-27 + ((mincer_numtogenerate % 4) * 17)); trace(((mincer_numtogenerate + " : ") + _local2)); SoundPlayer.Play("mincerplopwav"); Game.AddPhysObjAt("miniguineapig", ((_local1.x * Game.p2w) + _local2), (_local1.y * Game.p2w), 0, "", ""); }; }; } function UpdatePhysObj_Ball(){ var _local1:GameObj; var _local2:b2Vec2; var _local3:Number; var _local4:int; var _local5:PhysObj_Instance; var _local6:Number; var _local7:Number; _local1 = GetGameObject(0); if (guineaPig_type == 0){ _local1.graphicID = GraphicObjects.GetIndexByName("guinea_pig"); }; if (guineaPig_type == 1){ _local1.graphicID = GraphicObjects.GetIndexByName("guinea_pig2"); }; if (guineaPig_type == 2){ _local1.graphicID = GraphicObjects.GetIndexByName("guinea_pig3"); }; _local2 = GetBodyWorldPos(0); posx = _local2.x; posy = _local2.y; if (_local1.controlMode == 0){ _local3 = Utils.DistBetweenPoints(oldx, oldy, posx, posy); if (_local3 < 0.01){ stopcount++; if (stopcount > 10){ _local1.controlMode = 1; _local1.timer = 0; SetAngularVelocity(0, 0); SetLinearVelocity(0, 0); }; } else { stopcount = 0; }; }; if (_local1.controlMode == 3){ Game.ApplyImpulseToObjectsFromPoint(this, _local2.x, _local2.y, 20, (200 * Game.w2p)); _local4 = 0; while (_local4 < 20) { _local5 = Game.AddPhysObjAt("bubblesplat", (_local2.x * Game.p2w), (_local2.y * Game.p2w), 0, ""); _local6 = (_local4 * ((Math.PI * 2) / 20)); _local7 = Utils.RandBetweenFloat(0.3, 0.4); _local5.ApplyImpulse((Math.cos(_local6) * _local7), (Math.sin(_local6) * _local7)); _local4++; }; Game.numBallsActive--; Game.numPigsSacrificed++; collideFunction = Game.RemoveObj_Standard; collidetimer = 10; }; if (posy > (800 * Game.w2p)){ SoundPlayer.PlayRandomBetween("guineadie01", "guineadie03", 1); Game.numBallsActive--; Game.numPigsSacrificed++; collideFunction = Game.RemoveObj_Standard; collidetimer = 10; }; } function InitPhysObj_Path(){ var _local1:String; var _local2:Number; var _local3:Boolean; GetParams(initParams); _local1 = GetParam("line", ""); if (_local1 == ""){ lineIndex = -1; } else { lineIndex = GetLineIndexByName(_local1); }; if (lineIndex == -1){ updateFunction = null; }; trace(("lineIndex" + lineIndex)); lineSpeed = Number(GetParam("speed")); lineLoop = GetParamBool("loop"); switchName = GetParam("switch", ""); lineResetAtEnd = GetParamBool("endreset"); lineLinearPos = 0; _local2 = GetParamNumber("startpos", 0); lineLinearPos = _local2; _local3 = GetParamBool("2way"); controlMode = 1; switchFunction = null; updateFunction = null; if (lineIndex != -1){ if (switchName != ""){ controlMode = 0; switchFunction = SwitchFunction_Path; } else { controlMode = 1; }; updateFunction = UpdatePhysObj_Path; }; if (_local3){ if (switchName != ""){ switchFunction = SwitchFunction_Path_2way; }; updateFunction = UpdatePhysObj_Path_2way; }; } function InitPhysObj_Mincer(){ updateFunction = UpdatePhysObj_Mincer; GetParams(initParams); mincer_numtogenerate = 0; timer = 0; } public function Init(){ var _local1:PhysObj; switchName = ""; switchName1 = ""; colflags = 0; _local1 = Game.physObjs.FindByName(typeName); if (_local1.initFunctionName != null){ var _local2 = this; _local2[_local1.initFunctionName](); }; } public function PreUpdate(){ if (preUpdateFunction != null){ preUpdateFunction(); }; } function UpdatePhysObj_BadguyTimed(){ timer--; if (timer <= 0){ collideFunction = Game.RemoveObj_Standard; collidetimer = 10; }; } function InitPhysObj_PortalEntry(){ GetParams(initParams); } public function GetBodyLinearVelocity(_arg1:int):b2Vec2{ var _local2:b2Vec2; var _local3:b2Body; var _local4:b2Vec2; _local2 = new b2Vec2(0, 0); _local3 = bodies[_arg1]; _local4 = _local3.GetLinearVelocity(); return (_local4); } function SwitchedPhysObj_TwoWaySwitch():Boolean{ var _local1:GameObj; _local1 = GetGameObject(0); SoundPlayer.Play("switchwav"); if (controlMode == 0){ controlMode = 1; return (true); }; controlMode = 0; return (true); } function UpdatePhysObj_Path(){ var _local1:Point; if (controlMode == 0){ _local1 = UpdateLine(0); SetBodyXForm(0, (_local1.x * Game.w2p), (_local1.y * Game.w2p), 0); } else { _local1 = UpdateLine(lineSpeed); SetBodyXForm(0, (_local1.x * Game.w2p), (_local1.y * Game.w2p), 0); if (lineLoop == false){ if (lineLinearPos >= 1){ lineLinearPos = 1; if (lineResetAtEnd){ lineLinearPos = 0; }; controlMode = 0; }; }; }; } function UpdatePhysObj_Cannonball(){ timer--; if (timer <= 0){ collideFunction = Game.RemoveObj_Standard; collidetimer = 10; }; } function UpdatePhysObj_Cannon(){ var _local1:b2Body; var _local2:b2Vec2; var _local3:GameObj; if (controlMode == 0){ } else { if (controlMode == 1){ cannon_ang = (cannon_ang + cannon_angvel); } else { if (controlMode == 2){ cannon_ang = (cannon_ang - cannon_angvel); }; }; }; if (cannon_ang >= cannon_maxang){ cannon_ang = cannon_maxang; }; if (cannon_ang <= cannon_minang){ cannon_ang = cannon_minang; }; _local1 = bodies[0]; _local2 = GetBodyWorldPos(0); _local1.SetXForm(_local2, cannon_ang); _local3 = GetGameObject(0); if (cannon_firing){ _local3.frameVel = 1; if (_local3.PlayAnimation()){ cannon_firing = false; _local3.frame = 1; }; }; } function TriggerPhysObj_Springboard(){ var _local1:GameObj; controlMode = 1; _local1 = GetGameObject(0); _local1.frame = 0; _local1.frameVel = 1; SoundPlayer.Play("springboardwav"); } function InitPhysObj_Cannon(){ GetParams(initParams); updateFunction = UpdatePhysObj_Cannon; switchFunction = SwitchFunction_Cannon; cannon_minang = Utils.DegToRad(GetParamNumber("minang")); cannon_maxang = Utils.DegToRad(GetParamNumber("maxang")); cannon_angvel = GetParamNumber("speed"); switchName = GetParam("switch"); cannon_mode = GetParam("mode"); cannon_ang = cannon_minang; cannon_firing = false; controlMode = 0; } function SwitchFunction_Cannon(){ if (controlMode == 0){ controlMode = 1; } else { if (controlMode == 1){ controlMode = 2; } else { if (controlMode == 2){ controlMode = 1; }; }; }; } public function GetBodyWorldPos(_arg1:int):b2Vec2{ var _local2:b2Vec2; var _local3:int; var _local4:b2Body; _local2 = new b2Vec2(0, 0); _local3 = 0; for each (_local4 in bodies) { if (_local3 == _arg1){ _local2 = _local4.GetWorldCenter().Copy(); }; _local3++; }; return (_local2); } public function WakeUp():void{ var _local1:b2Body; for each (_local1 in bodies) { _local1.WakeUp(); }; } function ClickAnimal(){ var _local1:int; Game.numAnimalsReady--; controlMode = 1; SetBodyFixed(-1, false); WakeUp(); timer = 100; _local1 = SoundPlayer.GetId("snd_a01"); _local1 = (_local1 + animal_index); SoundPlayer.PlayById(_local1); } function SwitchFunction_Path(){ if (controlMode == 0){ controlMode = 1; }; } function TriggerPhysObj_Mincer(){ mincer_numtogenerate = (mincer_numtogenerate + 4); SoundPlayer.Play("mincerwav"); } function InitPhysObj_BadguyTimed(){ updateFunction = UpdatePhysObj_BadguyTimed; timer = (Defs.fps * 3); } function UpdatePhysObj_Generator(){ var _local1:b2Vec2; timer--; if (timer <= 0){ timer = generator_time; _local1 = GetBodyWorldPos(0); Game.AddPhysObjAt(generator_object, (_local1.x * Game.p2w), (_local1.y * Game.p2w), 0, "", ""); SoundPlayer.Play("generatewav"); }; } public function LimitLinearVelocity(_arg1:Number):void{ var _local2:b2Body; var _local3:b2Vec2; for each (_local2 in bodies) { _local3 = _local2.GetLinearVelocity(); if (_local3.Length() > _arg1){ _local3.Normalize(); _local3.Multiply(_arg1); _local2.SetLinearVelocity(_local3); }; }; } function InitPhysObj_Switch(){ var _local1:String; GetParams(initParams); _local1 = GetParam("type"); if (_local1 == ""){ _local1 = "once"; }; if (_local1 == "once"){ doSwitchFunction = SwitchedPhysObj_Switch; updateFunction = null; }; if (_local1 == "timed"){ switch_timer = (GetParamNumber("time") * Defs.fps); doSwitchFunction = SwitchedPhysObj_TimedSwitch; updateFunction = UpdatePhysObj_TimedSwitch; }; if (_local1 == "2way"){ doSwitchFunction = SwitchedPhysObj_TwoWaySwitch; updateFunction = UpdatePhysObj_TwoWaySwitch; controlMode = 0; }; } public function GetGameObject(_arg1:int):GameObj{ var _local2:PhysObj_BodyUserData; var _local3:GameObj; _local2 = (bodies[_arg1].GetUserData() as PhysObj_BodyUserData); _local3 = GameObjects.objs[_local2.gameObjectID]; return (_local3); } public function ApplyAngularVelocity(_arg1:int, _arg2:Number):void{ var _local3:b2Body; if (_arg1 == -1){ for each (_local3 in bodies) { _local3.ApplyTorque(_arg2); }; } else { bodies[_arg1].ApplyTorque(_arg2); }; } function InitPhysObj_Gate(){ var _local1:String; GetParams(initParams); switchName = GetParam("switch"); switchName1 = GetParam("switch1"); _local1 = GetParam("start"); gateMode = GetParam("mode", "once"); gateTime = (GetParamNumber("timer", 1) * Defs.fps); updateFunction = UpdatePhysObj_Gate; switchFunction = SwitchFunction_Gate; controlMode = 0; if (_local1 == "left"){ controlMode = 0; }; if (_local1 == "right"){ controlMode = 1; }; gateVel = GetParamNumber("strength", 100); } function UpdatePhysObj_Breakable(){ } public function GetBodyAngle(_arg1:int):Number{ var _local2:b2Vec2; var _local3:b2Body; _local2 = new b2Vec2(0, 0); _local3 = bodies[_arg1]; return (_local3.GetAngle()); } public function LimitAngularVelocity(_arg1:int, _arg2:Number):void{ var _local3:b2Body; var _local4:Number; if (_arg1 == -1){ for each (_local3 in bodies) { _local4 = _local3.GetAngularVelocity(); if (_local4 >= _arg2){ _local4 = _arg2; }; if (_local4 <= -(_arg2)){ _local4 = -(_arg2); }; _local3.SetAngularVelocity(_local4); }; } else { _local3 = bodies[_arg1]; _local4 = _local3.GetAngularVelocity(); if (_local4 >= _arg2){ _local4 = _arg2; }; if (_local4 <= -(_arg2)){ _local4 = -(_arg2); }; _local3.SetAngularVelocity(_local4); }; } public function GetXForm(_arg1:int):b2XForm{ var _local2:b2Body; _local2 = bodies[_arg1]; return (_local2.GetXForm()); } function UpdatePhysObj_Magnet(){ var _local1:GameObj; if (magnet_mode == "static"){ } else { if (magnet_mode == "timed"){ timer++; if (timer >= magnet_time){ timer = 0; magnet_polarity = (magnet_polarity == false); SoundPlayer.Play("magnetwav"); }; }; }; _local1 = GetGameObject(0); if (magnet_polarity == false){ _local1.frameVel = -0.5; }; if (magnet_polarity == true){ _local1.frameVel = 0.5; }; _local1.CycleAnimation(); } public function ApplyImpulse(_arg1:Number, _arg2:Number):void{ var _local3:b2Body; for each (_local3 in bodies) { _local3.ApplyImpulse(new b2Vec2(_arg1, _arg2), _local3.GetWorldCenter()); }; } function InitPhysObj_Magnet(){ GetParams(initParams); magnet_polarity = GetParamBool("polarity"); magnet_mode = GetParam("mode", "static"); magnet_time = (Defs.fps * GetParamNumber("time")); switchName = ""; switchFunction = null; if (magnet_mode == "switch"){ switchName = GetParam("switch"); switchFunction = SwitchFunction_Magnet; }; updateFunction = UpdatePhysObj_Magnet; timer = 0; } public function GetBodyAngularVelocity(_arg1:int):Number{ var _local2:b2Body; _local2 = bodies[_arg1]; return (_local2.GetAngularVelocity()); } function SwitchFunction_Magnet(){ SoundPlayer.Play("magnetwav"); magnet_polarity = (magnet_polarity == false); } public function AddToPos(_arg1:int, _arg2:b2Vec2):void{ var _local3:b2XForm; var _local4:b2Body; if (_arg1 == -1){ for each (_local4 in bodies) { _local3 = _local4.GetXForm(); _local3.position.Add(_arg2); _local4.SetXForm(_local3.position, 0); }; } else { _local3 = _local4.GetXForm(); _local3.position.Add(_arg2); _local4.SetXForm(_local3.position, 0); }; } function InitPhysObj_Cannonball(){ timer = (Defs.fps * 3); updateFunction = UpdatePhysObj_Cannonball; } function UpdatePhysObj_Gate(){ if (controlMode == 1){ ApplyAngularVelocity(1, -(gateVel)); }; if (controlMode == 2){ ApplyAngularVelocity(1, gateVel); }; } function SwitchFunction_Gate(){ if (controlMode == 0){ controlMode = 1; } else { if (controlMode == 1){ controlMode = 2; } else { if (controlMode == 2){ controlMode = 1; }; }; }; } } }//package
Section 158
//PhysObj_Instances (PhysObj_Instances) package { public class PhysObj_Instances { public var list:Array; public function PhysObj_Instances(){ list = new Array(); } public function Remove(_arg1:PhysObj_Instance):Boolean{ var _local2:Array; var _local3:PhysObj_Instance; if (Exists(_arg1) == false){ return (false); }; _arg1.Remove(); _local2 = new Array(); for each (_local3 in list) { if (_local3 == _arg1){ } else { _local2.push(_local3); }; }; list = _local2; return (true); } public function GetByIndex(_arg1:int):PhysObj_Instance{ return (list[_arg1]); } public function RemoveByName(_arg1:String):void{ var _local2:PhysObj_Instance; _local2 = FindByName(_arg1); if (_local2 == null){ return; }; Remove(_local2); } public function GetAllByTypeName(_arg1:String):Array{ var _local2:Array; var _local3:PhysObj_Instance; _local2 = new Array(); for each (_local3 in list) { if (_local3.typeName == _arg1){ _local2.push(_local3); }; }; return (_local2); } public function Exists(_arg1:PhysObj_Instance):Boolean{ var _local2:PhysObj_Instance; for each (_local2 in list) { if (_local2 == _arg1){ return (true); }; }; return (false); } public function GetAllByTypeNameContaining(_arg1:String):Array{ var _local2:Array; var _local3:PhysObj_Instance; _local2 = new Array(); for each (_local3 in list) { if (_local3.typeName.match(_arg1)){ _local2.push(_local3); }; }; return (_local2); } public function FindByName(_arg1:String):PhysObj_Instance{ var _local2:PhysObj_Instance; for each (_local2 in list) { if (_local2.instanceName == _arg1){ return (_local2); }; }; return (null); } public function FindByTypeName(_arg1:String):PhysObj_Instance{ var _local2:PhysObj_Instance; for each (_local2 in list) { if (_local2.typeName == _arg1){ return (_local2); }; }; return (null); } } }//package
Section 159
//PhysObj_Joint (PhysObj_Joint) package { import flash.geom.*; public class PhysObj_Joint { public var prism_pos:Point; public var obj0Name:String; public var obj1Name:String; public var dist_distance:Number; public var name:String; public var prism_lowerTranslation:Number; public var prism_enableLimit:Boolean; public var prism_maxMotorForce:Number; public var dist_pos0:Point; public var prism_enableMotor:Boolean; public var prism_axisangle:Number; public var rev_enableMotor:Boolean; public var prism_motorSpeed:Number; public var rev_enableLimit:Boolean; public var dist_pos1:Point; public var rev_upperAngle:Number; public var rev_lowerAngle:Number; public var rev_maxMotorTorque:Number; public var rev_pos:Point; public var type:int; public var prism_upperTranslation:Number; public var rev_motorSpeed:Number; public static const Type_Mouse:int = 3; public static const Type_Prismatic:int = 2; public static const Type_Distance:int = 1; public static const Type_Rev:int = 0; public function PhysObj_Joint(){ type = 0; name = ""; obj0Name = ""; obj1Name = ""; rev_pos = new Point(0, 0); rev_enableLimit = false; rev_lowerAngle = 0; rev_upperAngle = 0; rev_enableMotor = false; rev_motorSpeed = 0; rev_maxMotorTorque = 0; prism_pos = new Point(0, 0); prism_lowerTranslation = 0; prism_upperTranslation = 0; prism_enableLimit = false; prism_enableMotor = false; prism_motorSpeed = 0; prism_maxMotorForce = 0; prism_axisangle = 0; dist_pos0 = new Point(0, 0); dist_pos1 = new Point(0, 0); dist_distance = 1; } } }//package
Section 160
//PhysObj_Shape (PhysObj_Shape) package { import flash.geom.*; public class PhysObj_Shape { public var type:int; public var name:String; public var collisionCategory:int; public var circle_radius:Number; public var poly_rot:Number; public var circle_pos:Point; public var density:Number; public var restitution:Number; public var poly_points:Array; public var friction:Number; public var collisionMask:int; public static const Type_Poly:int = 0; public static const Type_Circle:int = 1; public function PhysObj_Shape(){ type = 0; name = ""; poly_points = new Array(); circle_pos = new Point(); circle_radius = 0; poly_rot = 0; collisionCategory = 0; collisionMask = 0; } public function Caclulate(){ var _local1:Matrix; var _local2:Array; var _local3:Point; var _local4:Point; if (type == Type_Poly){ _local1 = new Matrix(); _local1.rotate(poly_rot); _local2 = new Array(); for each (_local3 in poly_points) { _local4 = _local1.transformPoint(_local3); _local2.push(_local4); }; poly_points = _local2; }; } } }//package
Section 161
//PhysObjs (PhysObjs) package { public class PhysObjs { public var list:Array; public function PhysObjs(){ list = new Array(); } public function GetNum():int{ return (list.length); } public function FindByName(_arg1:String):PhysObj{ var _local2:PhysObj; for each (_local2 in list) { if (_local2.name == _arg1){ return (_local2); }; }; trace(("ERROR PhysObjs FindByName " + _arg1)); return (null); } public function GetByIndex(_arg1:int):PhysObj{ return (list[_arg1]); } public function FindIndexByName(_arg1:String):int{ var _local2:int; var _local3:PhysObj; _local2 = 0; for each (_local3 in list) { if (_local3.name == _arg1){ return (_local2); }; _local2++; }; trace(("ERROR PhysObjs FindByName " + _arg1)); return (0); } public function InitFromXml(_arg1:XML):void{ var _local2:int; var _local3:XML; var _local4:PhysObj; list = new Array(); _local2 = 0; while (_local2 < _arg1.physobj.length()) { _local3 = _arg1.physobj[_local2]; _local4 = new PhysObj(); _local4.FromXml(_local3); list.push(_local4); _local2++; }; } } }//package
Section 162
//Pickup (Pickup) package { import flash.display.*; public dynamic class Pickup extends MovieClip { } }//package
Section 163
//pistol_flash (pistol_flash) package { import flash.display.*; public dynamic class pistol_flash extends MovieClip { } }//package
Section 164
//player (player) package { import flash.display.*; public dynamic class player extends MovieClip { } }//package
Section 165
//Player (Player) package { public class Player { static const upg_total:int = 5; static const upg_speed:int = 0; static const upg_accel:int = 1; static const upg_boost:int = 3; static const upg_brake:int = 2; static const upg_spin:int = 4; static var levels:Array; public static function GetCost(_arg1):int{ var _local2:int; var _local3:int; _local2 = levels[_arg1]; _local3 = (_local2 + 1); return (_local3); } public static function Upgrade(_arg1):void{ var _local2:int; _local2 = levels[_arg1]; _local2++; if (_local2 > 10){ _local2 = 0; }; levels[_arg1] = _local2; } public static function GetLevel(_arg1:int):int{ return (levels[_arg1]); } public static function InitOnce(){ levels = new Array(); levels.push(0, 0, 0, 0, 0); } public static function SetLevel(_arg1:int, _arg2:int):void{ levels[_arg1] = _arg2; } } }//package
Section 166
//player_backwards (player_backwards) package { import flash.display.*; public dynamic class player_backwards extends MovieClip { } }//package
Section 167
//player_head (player_head) package { import flash.display.*; public dynamic class player_head extends MovieClip { } }//package
Section 168
//playerdeath (playerdeath) package { import flash.display.*; public dynamic class playerdeath extends MovieClip { } }//package
Section 169
//Poly (Poly) package { import flash.geom.*; import flash.display.*; public class Poly { var param0:String; var param1:String; var subTypeName:String; var active:Boolean; var name:String; var pointList:Array; var typeName:String; var boundingRectangle:Rectangle; var iparam0:int; var lineList:Array; var closed:Boolean; var hitCallback:Object; var type:int; var catmullRomLength:Number; public static const polytype_WALL = 1; public static const polytype_CEILING = 6; public static const polytype_ZONE = 3; public static const polytype_PATH = 0; public static const polytype_FLOOR = 5; public static const polytype_OVERLAY = 4; public static const polytype_TRIGGER = 2; public function Poly(_arg1:String, _arg2:int, _arg3:Number, _arg4:Number):void{ lineList = new Array(); active = true; type = _arg2; name = _arg1; boundingRectangle = null; hitCallback = null; closed = false; pointList = new Array(); pointList.push(new Point(_arg3, _arg4)); } function PointOnCurve(_arg1:Number, _arg2:Point, _arg3:Point, _arg4:Point, _arg5:Point):Point{ var _local6:Point; var _local7:Number; var _local8:Number; _local6 = new Point(); _local7 = (_arg1 * _arg1); _local8 = (_local7 * _arg1); _local6.x = (0.5 * ((((2 * _arg3.x) + ((-(_arg2.x) + _arg4.x) * _arg1)) + (((((2 * _arg2.x) - (5 * _arg3.x)) + (4 * _arg4.x)) - _arg5.x) * _local7)) + ((((-(_arg2.x) + (3 * _arg3.x)) - (3 * _arg4.x)) + _arg5.x) * _local8))); _local6.y = (0.5 * ((((2 * _arg3.y) + ((-(_arg2.y) + _arg4.y) * _arg1)) + (((((2 * _arg2.y) - (5 * _arg3.y)) + (4 * _arg4.y)) - _arg5.y) * _local7)) + ((((-(_arg2.y) + (3 * _arg3.y)) - (3 * _arg4.y)) + _arg5.y) * _local8))); return (_local6); } public function GetPoint(_arg1:int):Point{ return (new Point(pointList[_arg1].x, pointList[_arg1].y)); } public function GetPointNormal(_arg1:int):Point{ return (new Point(lineList[_arg1].nx, lineList[_arg1].ny)); } public function GetPointOnCatmullRom(_arg1:Number):Point{ var _local2:int; var _local3:int; var _local4:Point; var _local5:Point; var _local6:Point; var _local7:Point; var _local8:Number; var _local9:int; var _local10:int; var _local11:int; var _local12:int; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Point; _local2 = GetNumPoints(); if (_local2 < 4){ return (new Point(0, 0)); }; _local3 = (_local2 - 1); _local8 = (Number(_local3) * _arg1); _local9 = _local8; _local10 = (_local9 - 1); _local11 = _local9; _local12 = (_local9 + 1); _local13 = (_local9 + 2); if (_local10 < 0){ _local10 = 0; }; if (_local12 > (_local2 - 1)){ _local12 = (_local2 - 1); }; if (_local13 > (_local2 - 1)){ _local13 = (_local2 - 1); }; _local4 = pointList[_local10]; _local5 = pointList[_local11]; _local6 = pointList[_local12]; _local7 = pointList[_local13]; _local14 = (_local9 + 1); _local15 = ((1 / Number(_local3)) * _local9); _local16 = ((1 / Number(_local3)) * _local14); _local17 = ((1 / (_local16 - _local15)) * (_arg1 - _local15)); _local18 = PointOnCurve(_local17, _local4, _local5, _local6, _local7); return (_local18); } public function AddLine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):void{ var _local5:Line; var _local6:Rectangle; _local5 = new Line(_arg1, _arg2, _arg3, _arg4); lineList.push(_local5); pointList.push(new Point(_arg3, _arg4)); if (boundingRectangle == null){ boundingRectangle = _local5.boundingRect; } else { _local6 = boundingRectangle.clone(); boundingRectangle = _local6.union(_local5.boundingRect); }; } public function GetLine(_arg1:int):Line{ return (lineList[_arg1]); } public function CalculateCatmullRomLength(){ var _local1:Array; var _local2:int; var _local3:int; var _local4:Number; var _local5:Point; var _local6:Point; var _local7:Point; _local1 = new Array(); _local3 = GetNumPoints(); if (_local3 < 4){ catmullRomLength = 0; } else { _local4 = 0; while (_local4 < 1) { _local5 = GetPointOnCatmullRom(_local4); _local1.push(_local5); _local4 = (_local4 + 0.025); }; }; catmullRomLength = 0; _local2 = 0; while (_local2 < (_local1.length - 2)) { _local6 = _local1[_local2]; _local7 = _local1[(_local2 + 1)]; catmullRomLength = (catmullRomLength + Utils.DistBetweenPoints(_local6.x, _local6.y, _local7.x, _local7.y)); _local2++; }; _local1 = null; } public function Finish(_arg1:Boolean){ var _local2:Line; var _local3:Line; var _local4:Line; var _local5:Rectangle; if (_arg1){ _local2 = lineList[0]; _local3 = lineList[(lineList.length - 1)]; _local4 = new Line(_local3.x1, _local3.y1, _local2.x0, _local2.y0); lineList.push(_local4); _local5 = boundingRectangle.clone(); boundingRectangle = _local5.union(_local4.boundingRect); }; closed = _arg1; } public function GetCatmullRomLength():Number{ return (catmullRomLength); } public function GetNumLines():int{ return (lineList.length); } public function OffsetFromStartPoint(){ var _local1:*; var _local2:*; var _local3:int; var _local4:Line; _local1 = -(pointList[0].x); _local2 = -(pointList[0].y); _local3 = 0; while (_local3 < pointList.length) { pointList[_local3].x = (pointList[_local3].x + _local1); pointList[_local3].y = (pointList[_local3].y + _local2); _local3++; }; _local3 = 0; while (_local3 < lineList.length) { _local4 = lineList[_local3]; lineList[_local3].x0 = (_local4.x0 + _local1); _local4.x1 = (_local4.x1 + _local1); _local4.y0 = (_local4.y0 + _local2); _local4.y1 = (_local4.y1 + _local2); _local3++; }; } public function DrawCatmullRom(_arg1:BitmapData, _arg2:uint, _arg3:Number, _arg4:Number){ var _local5:int; var _local6:Number; var _local7:Point; _local5 = GetNumPoints(); if (_local5 < 4){ return; }; _local6 = 0; while (_local6 < 1) { _local7 = GetPointOnCatmullRom(_local6); _arg1.setPixel32((_local7.x + _arg3), (_local7.y + _arg4), _arg2); _local6 = (_local6 + 0.001); }; } public function GetNumPoints():int{ return (pointList.length); } public static function MakeSplineFromPointList(_arg1:Array):Poly{ var _local2:Point; var _local3:Point; var _local4:Poly; var _local5:int; var _local6:int; _local2 = _arg1[0]; _local4 = new Poly("", 0, _local2.x, _local2.y); _local5 = _arg1.length; _local6 = 0; while (_local6 < (_local5 - 1)) { _local2 = _arg1[_local6]; _local3 = _arg1[(_local6 + 1)]; _local4.AddLine(_local2.x, _local2.y, _local3.x, _local3.y); _local6++; }; _local4.Finish(false); _local4.CalculateCatmullRomLength(); return (_local4); } public static function FindAllByType(_arg1:int, _arg2:Array):Array{ var _local3:Array; var _local4:Poly; _local3 = new Array(); for each (_local4 in _arg2) { if (_local4.type == _arg1){ _local3.push(_local4); }; }; return (_local3); } public static function FindByName(_arg1:String, _arg2:Array):Poly{ var _local3:Poly; for each (_local3 in _arg2) { if (_local3.name == _arg1){ return (_local3); }; }; return (null); } public static function FindIndexByName(_arg1:String, _arg2:Array):int{ var _local3:int; var _local4:Poly; _local3 = 0; for each (_local4 in _arg2) { if (_local4.name == _arg1){ return (_local3); }; _local3++; }; return (-1); } } }//package
Section 170
//PowerupMeter (PowerupMeter) package { import flash.display.*; public dynamic class PowerupMeter extends MovieClip { } }//package
Section 171
//reloading_mc (reloading_mc) package { import flash.display.*; public dynamic class reloading_mc extends MovieClip { } }//package
Section 172
//rifle_flash (rifle_flash) package { import flash.display.*; public dynamic class rifle_flash extends MovieClip { } }//package
Section 173
//RoadBackgrounds (RoadBackgrounds) package { import flash.display.*; public dynamic class RoadBackgrounds extends MovieClip { } }//package
Section 174
//RoadFairgroundBackgrounds (RoadFairgroundBackgrounds) package { import flash.display.*; public dynamic class RoadFairgroundBackgrounds extends MovieClip { } }//package
Section 175
//rocketlauncher_explosion (rocketlauncher_explosion) package { import flash.display.*; public dynamic class rocketlauncher_explosion extends MovieClip { } }//package
Section 176
//SaveData (SaveData) package { import flash.net.*; public class SaveData { static var id:String = "ZombieRun2"; public static function Clear():void{ var _local1:SharedObject; _local1 = SharedObject.getLocal(id); _local1.clear(); _local1.close(); _local1.flush(); trace("SaveData Data Cleared"); trace(("len: " + _local1.size)); } public static function Save():void{ var _local1:int; var _local2:SharedObject; var _local3:Array; var _local4:Weapon; _local2 = SharedObject.getLocal(id); if (_local2 == null){ trace("SO null"); return; }; if (_local2.size == 0){ trace("SO size 0"); }; _local2.clear(); _local2.data.currentLevel = Game.currentLevel; _local2.data.currentWeapon = Game.currentWeapon; _local2.data.secondaryWeapon = Game.secondaryWeapon; _local3 = new Array(); for each (_local4 in Game.weapons) { _local3.push(_local4.available); }; _local2.data.ws = _local3; _local2.close(); trace("Saved Data OK"); } public static function Load():void{ var _local1:SharedObject; var _local2:int; var _local3:Weapon; _local1 = SharedObject.getLocal(id); if (_local1 == null){ trace((("Shared Object: " + id) + " is null")); return; }; if (_local1.size == 0){ trace((("Shared Object: " + id) + " size=0")); _local1.close(); return; }; Game.currentLevel = _local1.data.currentLevel; Game.currentWeapon = _local1.data.currentWeapon; Game.secondaryWeapon = _local1.data.secondaryWeapon; _local2 = 0; for each (_local3 in Game.weapons) { _local3.available = _local1.data.ws[_local2]; _local2++; }; _local1.close(); trace("Loaded data OK"); } public static function DontLoad():void{ } public static function Exists():Boolean{ var _local1:SharedObject; _local1 = SharedObject.getLocal(id); if (_local1 == null){ trace((("Shared Object: " + id) + " null")); return (false); }; if (_local1.size == 0){ trace((("Shared Object: " + id) + " size 0")); _local1.close(); return (false); }; _local1.close(); return (true); } public static function DontSave():void{ } } }//package
Section 177
//sfx_barrel_explode (sfx_barrel_explode) package { import flash.media.*; public dynamic class sfx_barrel_explode extends Sound { } }//package
Section 178
//sfx_bullethit01 (sfx_bullethit01) package { import flash.media.*; public dynamic class sfx_bullethit01 extends Sound { } }//package
Section 179
//sfx_bullethit02 (sfx_bullethit02) package { import flash.media.*; public dynamic class sfx_bullethit02 extends Sound { } }//package
Section 180
//sfx_chainsaw (sfx_chainsaw) package { import flash.media.*; public dynamic class sfx_chainsaw extends Sound { } }//package
Section 181
//sfx_crowbar (sfx_crowbar) package { import flash.media.*; public dynamic class sfx_crowbar extends Sound { } }//package
Section 182
//sfx_crowd (sfx_crowd) package { import flash.media.*; public dynamic class sfx_crowd extends Sound { } }//package
Section 183
//sfx_explode (sfx_explode) package { import flash.media.*; public dynamic class sfx_explode extends Sound { } }//package
Section 184
//sfx_fireworksexplosion (sfx_fireworksexplosion) package { import flash.media.*; public dynamic class sfx_fireworksexplosion extends Sound { } }//package
Section 185
//sfx_footstep (sfx_footstep) package { import flash.media.*; public dynamic class sfx_footstep extends Sound { } }//package
Section 186
//sfx_headshot (sfx_headshot) package { import flash.media.*; public dynamic class sfx_headshot extends Sound { } }//package
Section 187
//sfx_impact01 (sfx_impact01) package { import flash.media.*; public dynamic class sfx_impact01 extends Sound { } }//package
Section 188
//sfx_impact02 (sfx_impact02) package { import flash.media.*; public dynamic class sfx_impact02 extends Sound { } }//package
Section 189
//sfx_laser (sfx_laser) package { import flash.media.*; public dynamic class sfx_laser extends Sound { } }//package
Section 190
//sfx_machinegun_shot (sfx_machinegun_shot) package { import flash.media.*; public dynamic class sfx_machinegun_shot extends Sound { } }//package
Section 191
//sfx_machinegun_shot_02 (sfx_machinegun_shot_02) package { import flash.media.*; public dynamic class sfx_machinegun_shot_02 extends Sound { } }//package
Section 192
//sfx_machinegun_shot_03 (sfx_machinegun_shot_03) package { import flash.media.*; public dynamic class sfx_machinegun_shot_03 extends Sound { } }//package
Section 193
//sfx_pickup (sfx_pickup) package { import flash.media.*; public dynamic class sfx_pickup extends Sound { } }//package
Section 194
//sfx_pistol_reload (sfx_pistol_reload) package { import flash.media.*; public dynamic class sfx_pistol_reload extends Sound { } }//package
Section 195
//sfx_pistol_shot (sfx_pistol_shot) package { import flash.media.*; public dynamic class sfx_pistol_shot extends Sound { } }//package
Section 196
//sfx_playerdie (sfx_playerdie) package { import flash.media.*; public dynamic class sfx_playerdie extends Sound { } }//package
Section 197
//sfx_playerhit01 (sfx_playerhit01) package { import flash.media.*; public dynamic class sfx_playerhit01 extends Sound { } }//package
Section 198
//sfx_playerhit02 (sfx_playerhit02) package { import flash.media.*; public dynamic class sfx_playerhit02 extends Sound { } }//package
Section 199
//sfx_reload (sfx_reload) package { import flash.media.*; public dynamic class sfx_reload extends Sound { } }//package
Section 200
//sfx_rifle_shot (sfx_rifle_shot) package { import flash.media.*; public dynamic class sfx_rifle_shot extends Sound { } }//package
Section 201
//sfx_rocket (sfx_rocket) package { import flash.media.*; public dynamic class sfx_rocket extends Sound { } }//package
Section 202
//sfx_shotgun (sfx_shotgun) package { import flash.media.*; public dynamic class sfx_shotgun extends Sound { } }//package
Section 203
//sfx_whiz (sfx_whiz) package { import flash.media.*; public dynamic class sfx_whiz extends Sound { } }//package
Section 204
//sfx_zombie (sfx_zombie) package { import flash.media.*; public dynamic class sfx_zombie extends Sound { } }//package
Section 205
//sfx_zombie_02 (sfx_zombie_02) package { import flash.media.*; public dynamic class sfx_zombie_02 extends Sound { } }//package
Section 206
//sfx_zombie_03 (sfx_zombie_03) package { import flash.media.*; public dynamic class sfx_zombie_03 extends Sound { } }//package
Section 207
//shoppingmall_background (shoppingmall_background) package { import flash.display.*; public dynamic class shoppingmall_background extends MovieClip { } }//package
Section 208
//shotgun_flash (shotgun_flash) package { import flash.display.*; public dynamic class shotgun_flash extends MovieClip { } }//package
Section 209
//SitelockedScreen (SitelockedScreen) package { import flash.display.*; public dynamic class SitelockedScreen extends MovieClip { public var buttonClickHere:SimpleButton; } }//package
Section 210
//sky (sky) package { import flash.display.*; public dynamic class sky extends MovieClip { } }//package
Section 211
//SoundPlayer (SoundPlayer) package { import flash.media.*; import flash.utils.*; public class SoundPlayer { public static const minPlayTime = 3; static var channel:SoundChannel; public static var startTimes:Array; static var active = false; public static var sound:Sound; public static var volumes:Array; public static var soundTransform:SoundTransform; public static var playingChannels:Array; static var main:Main; public static var playingNames:Array; public static var sounds:Array; static var timer:Timer; public static var times:Array; public static var names:Array; static var playingFlag:Boolean; public static var lengths:Array; static var Instances:Array; public static var soundTransforms:Array; static var doSFX:Boolean; public static var soundChannels:Array; public static function UpdateOncePerFrame():void{ var _local1:int; var _local2:int; _local2 = times.length; _local1 = 0; while (_local1 < _local2) { if (times[_local1] > 0){ var _local3 = times; var _local4 = _local1; var _local5 = (_local3[_local4] - 1); _local3[_local4] = _local5; }; _local1++; }; } static function AddSound(_arg1:String){ var classRef:Class; var s:Sound; var _soundName = _arg1; try { classRef = (getDefinitionByName(_soundName) as Class); } catch(e:Object) { classRef = null; }; if (classRef == null){ trace(("AddSound Error: Can't find sound " + _soundName)); sounds.push(null); } else { s = (new (classRef) as Sound); sounds.push(s); }; names.push(_soundName); startTimes.push(0); lengths.push(0); volumes.push(1); times.push(0); } public static function SetSoundChannelVolume(_arg1:SoundChannel, _arg2:Number){ var _local3:SoundTransform; if (_arg1 == null){ return; }; _local3 = _arg1.soundTransform; _local3.volume = _arg2; _arg1.soundTransform = _local3; } public static function ToggleMute(){ doSFX = (doSFX == false); } public static function Reset():void{ SoundMixer.stopAll(); playingChannels = new Array(); playingNames = new Array(); } public static function InitOnce(_arg1:Main):void{ doSFX = Game.soundon; main = _arg1; startTimes = new Array(); lengths = new Array(); sounds = new Array(); names = new Array(); times = new Array(); volumes = new Array(); soundChannels = new Array(); soundTransforms = new Array(); AddSound("sfx_chainsaw"); AddSound("sfx_crowd"); AddSound("sfx_headshot"); AddSound("sfx_impact01"); AddSound("sfx_impact02"); AddSound("sfx_bullethit01"); AddSound("sfx_bullethit02"); AddSound("sfx_whiz"); AddSound("sfx_machinegun_shot"); AddSound("sfx_machinegun_shot_02"); AddSound("sfx_machinegun_shot_03"); AddSound("sfx_pistol_reload"); AddSound("sfx_pistol_shot"); AddSound("sfx_reload"); AddSound("sfx_rifle_shot"); AddSound("sfx_shotgun"); AddSound("sfx_zombie"); AddSound("sfx_zombie_02"); AddSound("sfx_zombie_03"); AddSound("sfx_barrel_explode"); AddSound("sfx_explode"); AddSound("sfx_footstep"); AddSound("sfx_rocket"); AddSound("sfx_crowbar"); AddSound("sfx_fireworksexplosion"); AddSound("sfx_pickup"); AddSound("sfx_laser"); AddSound("sfx_playerdie"); AddSound("sfx_playerhit01"); AddSound("sfx_playerhit02"); soundTransform = new SoundTransform(1, 0); active = true; playingFlag = false; Reset(); } public static function Play(_arg1:String, _arg2:Number=1, _arg3:int=0, _arg4:String=""):void{ var _local5:int; if (doSFX == false){ return; }; _local5 = names.indexOf(_arg1); PlayById(_local5, _arg2, _arg3, _arg4); } public static function PlayById(_arg1:int, _arg2:Number=1, _arg3:int=0, _arg4:String=""):void{ var _local5:SoundTransform; var _local6:Sound; var _local7:SoundChannel; if (doSFX == false){ return; }; if (times[_arg1] > 0){ return; }; if (sounds[_arg1] != null){ _local6 = sounds[_arg1]; _local5 = new SoundTransform(); _local5.volume = _arg2; _local7 = _local6.play(0, _arg3, _local5); times[_arg1] = 5; if (_arg4 != ""){ trace(("adding " + _arg4)); playingNames.push(_arg4); playingChannels.push(_local7); }; } else { trace(("SoundPlayer: Cant find sound " + _arg1)); }; } public static function PlayRandomBetween(_arg1:String, _arg2:String, _arg3:Number=1, _arg4:int=0, _arg5:String=""):void{ var _local6:int; var _local7:int; var _local8:int; if (doSFX == false){ return; }; _local6 = names.indexOf(_arg1); _local7 = names.indexOf(_arg2); _local8 = Utils.RandBetweenInt(_local6, _local7); PlayById(_local8, _arg3, _arg4, _arg5); } public static function GetId(_arg1:String):int{ var _local2:int; _local2 = names.indexOf(_arg1); return (_local2); } public static function GetSoundChannelByName(_arg1:String):SoundChannel{ var _local2:int; var _local3:String; _local2 = 0; while (_local2 < playingChannels.length) { _local3 = playingNames[_local2]; if (_local3 == _arg1){ return (playingChannels[_local2]); }; _local2++; }; return (null); } } }//package
Section 212
//Stat (Stat) package { public class Stat { var value:Number; var name:String; public function Stat(_arg1:String, _arg2:Number){ name = _arg1; value = _arg2; } } }//package
Section 213
//Stats (Stats) package { public class Stats { static var list:Array; public static function InitOnce(){ list = new Array(); } public static function Add(_arg1:String, _arg2:Number){ var _local3:Stat; _local3 = FindByName(_arg1); _local3.value = (_local3.value + _arg2); } public static function FindByName(_arg1:String):Stat{ var _local2:Stat; for each (_local2 in list) { if (_local2.name == _arg1){ return (_local2); }; }; return (null); } public static function Create(_arg1:String, _arg2:Number){ list.push(new Stat(_arg1, _arg2)); } } }//package
Section 214
//subwayBackgrounds (subwayBackgrounds) package { import flash.display.*; public dynamic class subwayBackgrounds extends MovieClip { } }//package
Section 215
//TextBits (TextBits) package { import flash.display.*; public dynamic class TextBits extends MovieClip { } }//package
Section 216
//TextBits_HeadShot (TextBits_HeadShot) package { import flash.display.*; public dynamic class TextBits_HeadShot extends MovieClip { } }//package
Section 217
//titleScreen (titleScreen) package { import flash.display.*; public dynamic class titleScreen extends MovieClip { public var buttonLongAnimals:SimpleButton; public var buttonStart:SimpleButton; public var buttonMoreGames:SimpleButton; public var buttonJimp:SimpleButton; public var buttonViewHighScores:SimpleButton; public var buttonTwitter:SimpleButton; public var sponsorLogo:MainLogo; public var buttonContinue:SimpleButton; } }//package
Section 218
//TitleScreenState (TitleScreenState) package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.filters.*; import flash.net.*; import flash.ui.*; public class TitleScreenState { static const numLevelsPerWorld:int = 5; static var upgradeMCs:Array; static var showingInstructions:Boolean; static var greyFilter:ColorMatrixFilter = new ColorMatrixFilter([0.3086, 0.6094, 0.082, 0, 0, 0.3086, 0.6094, 0.082, 0, 0, 0.3086, 0.6094, 0.082, 0, 0, 0, 0, 0, 1, 0]); static var levelSelect_selectedLevel:int; static var numwselected:int; static var wsels:Array; static var nameEntered:String = "Your Name"; static var selectedAchievementIndex:int; static var creditsMC:MovieClip; static var upgradesMC:MovieClip; static var main:Main; static var helpOverlay:MovieClip; static var instructionIndex:int; static var overlayMC:MovieClip = null; static var titleMC:MovieClip; static var ws:Array; static var instructionsMC:MovieClip; public static function buttonViewHighScoresPressed(_arg1:MouseEvent){ titleMC.buttonStart.visible = false; titleMC.buttonContinue.visible = false; titleMC.buttonViewHighScores.visible = false; Lic.ViewScore_ArmorGames(buttonViewHighScoresPressed_continue); } public static function LevelSelect_levelOut(_arg1:MouseEvent){ levelSelect_selectedLevel = -1; Game.currentLevel = levelSelect_selectedLevel; LevelSelect_Update(); } public static function buttonViewScoresPressed(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.longanimalsgames.com/ViewHighScore.php?game=blasterforce"), "_blank"); trace("view scores"); } public static function buttonStartContinuePressed(_arg1:MouseEvent){ main.removeChild(titleMC); titleMC = null; Game.InitGame(); SaveData.Load(); Game.main.SetGameState(Main.gameState_LEVEL_PLAY); } public static function buttonJimpPressed(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://jimp.grindheadstudios.com?referral=zomgies"), "_blank"); } public static function buttonTwitterPressed(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://twitter.com/ArmorGames"), "_blank"); } public static function buttonSkipPressed(_arg1:MouseEvent){ titleMC.stop(); main.removeChild(titleMC); titleMC = null; Game.pause = false; Game.RestartLevel(); } public static function buttonCreditsBackPressed(_arg1:MouseEvent){ Game.main.removeChild(creditsMC); creditsMC = null; } public static function buttonEnterCheatsPressed(_arg1:MouseEvent){ } static function instructionsContinuePressed(_arg1:MouseEvent){ var _local2:Level; _local2 = Game.GetCurrentLevel(); instructionIndex++; if (instructionIndex > _local2.helpscreenFrames.length){ Game.main.removeChild(instructionsMC); instructionsMC = null; showingInstructions = false; Game.InitLevelState(Game.levelState_Play); Mouse.hide(); } else { instructionsMC.gotoAndStop(_local2.helpscreenFrames[instructionIndex]); instructionsMC.buttonContinue.visible = false; if (_local2.helpscreenFrames.length > (instructionIndex + 1)){ instructionsMC.buttonContinue.visible = true; }; instructionsMC.buttonDone.visible = (instructionsMC.buttonContinue.visible == false); }; } static function PlayOuttro(){ titleMC = main.AddMovieClip(0, 0, new end_animation()); titleMC.buttonContinue.addEventListener(MouseEvent.CLICK, buttonSkipPressed, false, 0, true); titleMC.buttonQuit.addEventListener(MouseEvent.CLICK, buttonOuttroRestartPressed, false, 0, true); titleMC.buttonSubmitHighscore.addEventListener(MouseEvent.CLICK, buttonSubmitHighscorePressed, false, 0, true); titleMC.gotoAndPlay(1); } public static function LevelSelect_buttonNextPressed(_arg1:MouseEvent){ var _local2:Boolean; var _local3:int; var _local4:Level; var _local5:int; var _local6:String; var _local7:MovieClip; _local2 = false; _local3 = _arg1.currentTarget.levelID; _local4 = Game.GetLevel(_local3); if (_local4.available){ _local2 = true; }; if (Game.usedebug){ _local2 = true; }; if (_local2 == false){ return; }; _local5 = 0; while (_local5 < Game.levels.length) { _local6 = ("level" + _local5); _local7 = (titleMC.getChildByName(_local6) as MovieClip); _local7.removeEventListener(MouseEvent.CLICK, LevelSelect_buttonNextPressed); _local7.removeEventListener(MouseEvent.MOUSE_OVER, LevelSelect_levelOver); _local7.removeEventListener(MouseEvent.MOUSE_OUT, LevelSelect_levelOut); _local5++; }; Game.main.removeChild(titleMC); titleMC = null; SaveData.Save(); Mouse.hide(); Game.main.SetGameState(Main.gameState_LEVEL_PLAY); } static function MainLogo(_arg1:MovieClip):void{ Lic.MainLogo(_arg1); } public static function InitAchievementScreen(){ var _local1:int; var _local2:Achievement; var _local3:MovieClip; Mouse.show(); overlayMC.buttonBack.addEventListener(MouseEvent.CLICK, AchievementScreen_buttonBackPressed, false, 0, true); _local1 = 0; for each (_local2 in Game.achievements.list) { _local3 = (overlayMC.getChildByName(("ach" + _local1.toString())) as MovieClip); if (_local3 != null){ _local3.addEventListener(MouseEvent.CLICK, AchievementScreen_achievementPressed, false, 0, true); _local3.achID = _local1; _local3.textNumber.text = (_local1 + 1).toString(); _local3.tick.visible = false; if (_local2.complete){ _local3.tick.visible = true; }; _local3.selectedClip.visible = false; }; _local1++; }; selectedAchievementIndex = -1; overlayMC.textName.text = ""; overlayMC.textDescription.text = ""; } public static function Init(_arg1:Main){ Mouse.show(); main = _arg1; MusicPlayer.StopMusic(); MusicPlayer.StartStream(0); main.InitStage(); titleMC = main.AddMovieClip(0, 0, new titleScreen()); titleMC.buttonStart.addEventListener(MouseEvent.CLICK, buttonStartPressed, false, 0, true); titleMC.buttonContinue.addEventListener(MouseEvent.CLICK, buttonStartContinuePressed, false, 0, true); MainLogo(titleMC.sponsorLogo); titleMC.buttonMoreGames.addEventListener(MouseEvent.CLICK, buttonMoreGamesPressed, false, 0, true); titleMC.buttonTwitter.addEventListener(MouseEvent.CLICK, buttonTwitterPressed, false, 0, true); titleMC.buttonViewHighScores.addEventListener(MouseEvent.CLICK, buttonViewHighScoresPressed, false, 0, true); titleMC.buttonLongAnimals.addEventListener(MouseEvent.CLICK, buttonLongAnimalsPressed, false, 0, true); titleMC.buttonJimp.addEventListener(MouseEvent.CLICK, buttonJimpPressed, false, 0, true); } public static function buttonSubmitScorePressed(_arg1:MouseEvent){ var s:int; var key:int; var path:String; var vars:URLVariables; var request:URLRequest; var e = _arg1; s = Game.currentScore; key = s; key = (key + 84563); key = (key * 7); key = (key - 276483); nameEntered = titleMC.textName.text; titleMC.buttonSubmit.visible = false; trace(((("submit score " + s) + " key=") + key)); path = "http://www.longanimalsgames.com/ViewHighScore.php"; vars = new URLVariables(); vars.game = "blasterforce"; vars.submit = 1; vars.score = s; vars.key = key; vars.name = nameEntered; request = new URLRequest(path); request.method = URLRequestMethod.POST; request.data = vars; trace("Stats sent to server"); trace(request); try { sendToURL(request); } catch(e:Error) { trace(e.message); }; buttonViewScoresPressed(e); } public static function buttonHelpOverlayStartPressed(_arg1:MouseEvent){ main.removeChild(helpOverlay); helpOverlay = null; main.removeChild(titleMC); titleMC = null; Game.InitGame(); Game.ResetGame(); SaveData.Save(); Game.main.SetGameState(Main.gameState_LEVEL_PLAY); } public static function buttonSubmitHighscorePressedCallback(){ titleMC.buttonContinue.visible = true; titleMC.buttonQuit.visible = true; } public static function InitGameOverScreen(){ var _local1:int; Mouse.show(); MusicPlayer.StopMusic(); MusicPlayer.StartStream(0); main.InitStage(); titleMC.buttonDone.addEventListener(MouseEvent.CLICK, buttonDonePressed, false, 0, true); titleMC.buttonRestart.addEventListener(MouseEvent.CLICK, buttonRestartPressed, false, 0, true); titleMC.buttonSubmit.addEventListener(MouseEvent.CLICK, buttonSubmitScorePressed, false, 0, true); titleMC.buttonMoreGames.addEventListener(MouseEvent.CLICK, buttonLongAnimalsPressed, false, 0, true); titleMC.buttonLongAnimals.addEventListener(MouseEvent.CLICK, buttonLongAnimalsPressed, false, 0, true); titleMC.buttonViewHighscores.addEventListener(MouseEvent.CLICK, buttonViewScoresPressed, false, 0, true); _local1 = Game.currentScore; titleMC.textScore.text = ("You Scored " + _local1); titleMC.textName.text = nameEntered; } public static function WorldSelect_Update(){ var _local1:int; var _local2:MovieClip; _local1 = 0; while (_local1 < 5) { _local2 = titleMC[("level" + (_local1 + 1).toString())]; _local2.selectedMC.visible = false; if (_local1 == Game.currentWorldID){ _local2.selectedMC.visible = true; }; _local1++; }; } static function instructionsClosePressed(_arg1:MouseEvent){ Game.main.removeChild(instructionsMC); instructionsMC = null; Mouse.hide(); showingInstructions = false; Game.InitLevelState(Game.levelState_Play); } public static function InitLevelEndScreen(){ var _local1:Level; var _local2:int; var _local3:String; Mouse.show(); _local1 = Game.GetCurrentLevel(); titleMC.innerholder.inner.textStat0.text = (("You took " + Utils.CounterToSecondsString(Game.levelTimer)) + " seconds"); titleMC.innerholder.inner.textStat1.text = (((Game.numPigsSacrificed + " Guinea Pigs = ") + (Game.numPigsSacrificed * 5)) + " sec. penalty"); titleMC.innerholder.inner.textStat2.text = (("Final Time: " + Utils.CounterToSecondsString(_local1.lastTimeTotal)) + " seconds"); _local2 = Game.GetLastLevelAward(_local1); _local3 = ""; if (_local2 == 0){ _local3 = "Bronze Medal Awarded"; }; if (_local2 == 1){ _local3 = "Silver Medal Awarded"; }; if (_local2 == 2){ _local3 = "Gold Medal Awarded"; }; titleMC.innerholder.inner.textStat3.text = _local3; titleMC.innerholder.inner.textStat4.text = ("Score: " + Game.currentScore); titleMC.buttonNext.addEventListener(MouseEvent.CLICK, LevelEnd_buttonNextPressed, false, 0, true); titleMC.buttonMainMenu.addEventListener(MouseEvent.CLICK, LevelEnd_buttonMenuPressed, false, 0, true); SponsorBar(titleMC.sponsorBar); } public static function buttonStart1Over(_arg1:MouseEvent){ titleMC.textShipDetails.text = "Fast But Less Manoeverable"; } public static function AchievementScreen_achievementPressed(_arg1:MouseEvent){ var _local2:Achievement; var _local3:int; var _local4:MovieClip; selectedAchievementIndex = _arg1.currentTarget.achID; _local2 = Game.achievements.list[selectedAchievementIndex]; overlayMC.textName.text = _local2.name; overlayMC.textDescription.text = _local2.description; _local3 = 0; for each (_local2 in Game.achievements.list) { _local4 = (overlayMC.getChildByName(("ach" + _local3.toString())) as MovieClip); if (_local4 != null){ _local4.selectedClip.visible = false; if (_local3 == selectedAchievementIndex){ _local4.selectedClip.visible = true; }; }; _local3++; }; } public static function InitLevelSelect(){ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:int; var _local10:Level; var _local11:MovieClip; var _local12:int; Mouse.show(); levelSelect_selectedLevel = -1; SponsorBar(titleMC.sponsorBar); _local6 = 650; _local2 = 30; _local1 = _local2; _local3 = 50; _local4 = 70; _local5 = 70; _local7 = 0; _local8 = 0; while (_local8 < 1) { _local9 = 0; while (_local9 < Game.levels.length) { _local10 = Game.GetLevel(_local9); _local11.name = ("level" + _local9); _local11.levelID = _local9; _local11.gotoAndStop(1); _local11.clipComplete.visible = false; _local11.clipSelected.visible = false; _local11.clipLocked.visible = false; if (_local10.available == false){ _local11.clipLocked.visible = true; }; if (_local10.complete == true){ _local11.clipComplete.visible = true; _local12 = Game.GetLevelAward(_local10); if (_local12 == 0){ _local11.clipComplete.gotoAndStop(1); }; if (_local12 == 1){ _local11.clipComplete.gotoAndStop(2); }; if (_local12 == 2){ _local11.clipComplete.gotoAndStop(3); }; }; _local11.textLevelNumber.text = (_local9 + 1).toString(); _local11.x = _local1; _local11.y = _local3; _local11.addEventListener(MouseEvent.CLICK, LevelSelect_buttonNextPressed, false, 0, true); _local11.addEventListener(MouseEvent.MOUSE_OVER, LevelSelect_levelOver, false, 0, true); _local11.addEventListener(MouseEvent.MOUSE_OUT, LevelSelect_levelOut, false, 0, true); _local11.useHandCursor = true; _local11.buttonMode = true; titleMC.addChild(_local11); _local1 = (_local1 + _local4); if (_local1 > _local6){ if (_local7 == 0){ _local7 = 25; } else { _local7 = 0; }; _local1 = (_local2 + _local7); _local3 = (_local3 + _local5); }; _local9++; }; _local3 = (_local3 + (_local5 + 20)); _local1 = _local2; _local8++; }; titleMC.textScore.text = ("Score: " + Game.currentScore); titleMC.textTrackName.text = ""; titleMC.textStat0.text = ""; titleMC.textStat1.text = ""; LevelSelect_Update(); } public static function buttonMaxAllUpgrades(_arg1:MouseEvent){ var _local2:Upgrade; for each (_local2 in Game.upgrades) { _local2.currentLevel = _local2.maxLevel; }; UpdateUpgrades(); } public static function buttonMoreGamesPressed(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://armorgames.com/tag/zombie/"), "_blank"); } public static function GameOverScreenComplete(){ main.removeChild(titleMC); titleMC = null; Game.main.SetGameState(Main.gameState_TITLE); } public static function WorldSelect_worldOut(_arg1:MouseEvent){ Game.currentWorldID = -1; WorldSelect_Update(); titleMC.textInfo.text = ""; } public static function LevelDone_buttonContinuePressed(_arg1:MouseEvent){ Game.NextLevel(); } public static function InitUpgradesScreen(){ Game.cash = 1000000; Mouse.show(); upgradesMC.buttonContinue.addEventListener(MouseEvent.CLICK, UpgradesScreen_buttonContinuePressed, false, 0, true); upgradesMC.buttonLongAnimals.addEventListener(MouseEvent.CLICK, buttonLongAnimalsPressed, false, 0, true); upgradesMC.buttonMoreGames.addEventListener(MouseEvent.CLICK, buttonMaxAllUpgrades, false, 0, true); upgradesMC.buttonViewHighscores.addEventListener(MouseEvent.CLICK, buttonMinAllUpgrades, false, 0, true); upgradeMCs = new Array(); InitUpgrade(upgradesMC.u0, 0); InitUpgrade(upgradesMC.u1, 1); InitUpgrade(upgradesMC.u2, 2); InitUpgrade(upgradesMC.u3, 3); InitUpgrade(upgradesMC.u4, 4); InitUpgrade(upgradesMC.u5, 5); InitUpgrade(upgradesMC.u6, 6); InitUpgrade(upgradesMC.u7, 7); UpdateUpgrades(); } public static function BetweenLevelsScreen_buttonContinuePressed(_arg1:MouseEvent){ main.removeChild(titleMC); titleMC = null; Game.pause = false; ReadyWeapons(); Game.NextLevel(); SaveData.Save(); } static function PlayIntro(){ } public static function LevelSelect_levelOver(_arg1:MouseEvent){ var _local2:int; _local2 = _arg1.currentTarget.levelID; levelSelect_selectedLevel = _local2; Game.currentLevel = _local2; LevelSelect_Update(); } public static function LevelStart_buttonNextPressed(_arg1:MouseEvent){ Game.main.removeChild(titleMC); titleMC = null; Game.pause = false; KeyReader.InitOnce(Game.main.stage); } public static function InitLevelFailScreen(){ Mouse.show(); PlayOuttro(); } public static function InitHelpOverlay(){ helpOverlay = new HelpScreen(); helpOverlay.buttonContinue.addEventListener(MouseEvent.CLICK, buttonHelpOverlayStartPressed, false, 0, true); main.addChild(helpOverlay); } static function LevelSelect_Update(){ var _local1:int; var _local2:Level; var _local3:int; var _local4:String; var _local5:MovieClip; if (levelSelect_selectedLevel == -1){ titleMC.textTrackName.text = ""; titleMC.textStat0.text = ""; titleMC.textStat1.text = ""; } else { _local2 = Game.GetLevel(levelSelect_selectedLevel); titleMC.textTrackName.text = _local2.name; titleMC.textStat0.text = ""; titleMC.textStat1.text = ""; if (_local2.complete){ titleMC.textStat0.text = (((((("Best Time: " + Utils.CounterToSecondsString(_local2.bestTimeTotal)) + " ( Gold = ") + Utils.CounterToSecondsString(_local2.goldTime)) + " Silver = ") + Utils.CounterToSecondsString(_local2.silverTime)) + " )"); _local3 = Game.GetLevelAward(_local2); if (_local3 == 0){ titleMC.textStat1.text = "Bronze Medal"; }; if (_local3 == 1){ titleMC.textStat1.text = "Silver Medal"; }; if (_local3 == 2){ titleMC.textStat1.text = "Gold Medal"; }; } else { titleMC.textStat0.text = (((("( Gold = " + Utils.CounterToSecondsString(_local2.goldTime)) + " Silver = ") + Utils.CounterToSecondsString(_local2.silverTime)) + " )"); }; }; _local1 = 0; while (_local1 < Game.levels.length) { _local4 = ("level" + _local1); _local5 = (titleMC.getChildByName(_local4) as MovieClip); if (_local1 == levelSelect_selectedLevel){ _local5.clipSelected.visible = true; } else { _local5.clipSelected.visible = false; }; _local1++; }; } public static function InitBetweenLevelsScreen(){ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:int; var _local6:Weapon; var _local7:MovieClip; Mouse.show(); MusicPlayer.StopMusic(); MusicPlayer.StartStream(0); Game.QuietAllSounds(); main.InitStage(); titleMC = main.AddMovieClip(0, 0, new BetweenLevelsScreen()); titleMC.foundWeaponText.text = ""; if (Game.foundWeapon != -1){ titleMC.foundWeaponText.text = ("Found New Weapon: " + Game.weapons[Game.foundWeapon].name); }; _local1 = ((100 / Game.numKills) * Game.numHeadshotKills); _local2 = ((100 / Game.numLevelKills) * Game.numLevelHeadshotKills); _local3 = ((100 / Game.numPickupsGenerated) * Game.numPickupsCollected); _local4 = ((100 / Game.totalPickupsGenerated) * Game.totalPickupsCollected); _local1 = Math.round(_local1); _local2 = Math.round(_local2); _local3 = Math.round(_local3); _local4 = Math.round(_local4); titleMC.textKills.text = (Game.numKills + " Kills"); titleMC.textHeadshots.text = (((Game.numHeadshotKills + " Headshots (") + _local1) + " percent)"); titleMC.textPickups.text = (((((Game.totalPickupsCollected + "/") + Game.totalPickupsGenerated) + " pickups (") + _local4) + " percent)"); titleMC.textLevelKills.text = (Game.numLevelKills + " Kills"); titleMC.textLevelHeadshots.text = (((Game.numLevelHeadshotKills + " Headshots (") + _local2) + " percent)"); titleMC.textLevelPickups.text = (((((Game.numPickupsCollected + "/") + Game.numPickupsGenerated) + " pickups (") + _local3) + " percent)"); titleMC.textScore.text = ("Score: " + Game.currentScore); titleMC.buttonContinue.addEventListener(MouseEvent.CLICK, BetweenLevelsScreen_buttonContinuePressed, false, 0, true); ws = new Array(); ws.push(titleMC.getChildByName("w0")); ws.push(titleMC.getChildByName("w1")); ws.push(titleMC.getChildByName("w2")); ws.push(titleMC.getChildByName("w3")); ws.push(titleMC.getChildByName("w4")); ws.push(titleMC.getChildByName("w5")); ws.push(titleMC.getChildByName("w6")); ws.push(titleMC.getChildByName("w7")); ws.push(titleMC.getChildByName("w8")); ws.push(titleMC.getChildByName("w9")); ws.push(titleMC.getChildByName("w10")); wsels = new Array(); wsels.push(false); wsels.push(false); wsels.push(false); wsels.push(false); wsels.push(false); wsels.push(false); wsels.push(false); wsels.push(false); wsels.push(false); wsels.push(false); wsels.push(false); numwselected = 0; if (Game.currentWeapon != -1){ wsels[Game.currentWeapon] = true; numwselected++; }; if (Game.secondaryWeapon != -1){ wsels[Game.secondaryWeapon] = true; numwselected++; }; if (numwselected != 2){ titleMC.buttonContinue.visible = false; }; _local5 = 0; while (_local5 < Game.weapons.length) { _local6 = Game.weapons[_local5]; _local7 = ws[_local5]; _local7.weapon.gotoAndStop((_local6.frame + 1)); _local7.weaponIndex = _local5; if (_local6.available == false){ _local7.weapon.gotoAndStop(12); _local7.selected.visible = false; } else { _local7.selected.visible = wsels[_local5]; _local7.addEventListener(MouseEvent.CLICK, BetweenLevelsScreen_weaponClicked, false, 0, true); }; _local5++; }; SaveData.Save(); } public static function WorldSelect_worldOver(_arg1:MouseEvent){ var _local2:int; _local2 = _arg1.currentTarget.worldID; Game.currentWorldID = _local2; WorldSelect_Update(); titleMC.textInfo.text = ("World " + (_local2 + 1)); } public static function buttonLongAnimalsPressed(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.longanimalsgames.com?referral=zomgies"), "_blank"); } public static function InitLevelStartScreen(){ var _local1:Level; var _local2:int; var _local3:Achievement; var _local4:TextField; Mouse.show(); Game.pause = true; _local1 = Game.GetCurrentLevel(); titleMC.textTitle.text = ("Starting Level " + (Game.currentLevel + 1)); titleMC.textAchievement0.text = ""; titleMC.textAchievement1.text = ""; titleMC.textAchievement2.text = ""; titleMC.complete0.gotoAndStop(1); titleMC.complete1.gotoAndStop(1); titleMC.complete2.gotoAndStop(1); _local2 = 0; for each (_local3 in Game.achievements.list) { if ((_local3.specificLevel - 1) == Game.currentLevel){ _local4 = titleMC[("textAchievement" + _local2)]; _local4.text = _local3.name; _local4.text = (_local4.text + "\n"); _local4.text = (_local4.text + _local3.description); _local2++; }; }; titleMC.textBest.text = "Best Time: 1.23"; titleMC.buttonNext.addEventListener(MouseEvent.CLICK, LevelStart_buttonNextPressed, false, 0, true); } public static function MovieFinished(){ Game.InitGame(); main.SetGameState(Main.gameState_LEVEL_PLAY); } static function buttonRobotJamPressed(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.robotjamgames.com?referral=bike"), "_blank"); } public static function buttonClearSaveDataPressed(_arg1:MouseEvent){ SaveData.Clear(); } public static function LevelSelect_buttonBackPressed(_arg1:MouseEvent){ Game.main.removeChild(titleMC); titleMC = null; SaveData.Save(); InitWorldSelect(); } public static function WorldSelect_Next(){ var _local1:int; var _local2:MovieClip; _local1 = 0; while (_local1 < 5) { _local2 = titleMC[("level" + (_local1 + 1).toString())]; _local2.removeEventListener(MouseEvent.CLICK, WorldSelect_worldPressed); _local2.removeEventListener(MouseEvent.MOUSE_OVER, WorldSelect_worldOver); _local2.removeEventListener(MouseEvent.MOUSE_OUT, WorldSelect_worldOut); _local1++; }; Game.main.removeChild(titleMC); titleMC = null; InitLevelSelect(); } static function buttonNickPressed(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.nick.com/kids-choice-awards/kca.jhtml"), "_blank"); } public static function buttonDonePressed(_arg1:MouseEvent){ main.removeChild(titleMC); titleMC = null; main.SetGameState(Main.gameState_TITLE); } public static function buttonStartPressed(_arg1:MouseEvent){ InitHelpOverlay(); } public static function LevelEnd_buttonNextPressed(_arg1:MouseEvent){ Mouse.hide(); Game.main.removeChild(titleMC); titleMC = null; Game.NextLevel(); } public static function UpgradesScreen_buttonUpgradePressed(_arg1:MouseEvent){ var _local2:MovieClip; var _local3:int; var _local4:Upgrade; _local2 = (_arg1.currentTarget.parent as MovieClip); _local3 = _local2.upgradeIndex; _local4 = Game.upgrades[_local3]; _local4.DoUpgrade(); UpdateUpgrades(); } public static function buttonMinAllUpgrades(_arg1:MouseEvent){ var _local2:Upgrade; for each (_local2 in Game.upgrades) { _local2.currentLevel = 0; }; UpdateUpgrades(); } public static function LevelFail_buttonNextPressed(_arg1:MouseEvent){ Mouse.hide(); Game.main.removeChild(titleMC); titleMC = null; Game.RestartLevel(); } public static function WorldSelect_worldPressed(_arg1:MouseEvent){ WorldSelect_Next(); } public static function AchievementScreen_buttonBackPressed(_arg1:MouseEvent){ Game.main.removeChild(overlayMC); overlayMC = null; } public static function WorldSelect_buttonBackPressed(_arg1:MouseEvent){ } public static function LevelEnd_buttonMenuPressed(_arg1:MouseEvent){ Game.main.removeChild(titleMC); titleMC = null; InitLevelSelect(); } public static function buttonAchievementsPressed(_arg1:MouseEvent){ InitAchievementScreen(); } static function SponsorBar(_arg1:MovieClip):void{ } public static function LevelFail_buttonMenuPressed(_arg1:MouseEvent){ Game.main.removeChild(titleMC); titleMC = null; InitLevelSelect(); } public static function buttonStart2Over(_arg1:MouseEvent){ titleMC.textShipDetails.text = "Fast Turn Rate / Less Acceleration"; } public static function InitUpgrade(_arg1:MovieClip, _arg2:int){ var _local3:Upgrade; _local3 = Game.upgrades[_arg2]; _arg1.upgradeIndex = _arg2; _arg1.textName.text = _local3.name; _arg1.buttonUpgrade.addEventListener(MouseEvent.CLICK, UpgradesScreen_buttonUpgradePressed, false, 0, true); upgradeMCs.push(_arg1); } public static function buttonSubmitHighscorePressed(_arg1:MouseEvent){ titleMC.buttonContinue.visible = false; titleMC.buttonQuit.visible = false; titleMC.buttonSubmitHighscore.visible = false; Lic.SubmitHighscore_ArmorGames(Game.currentScore, buttonSubmitHighscorePressedCallback); } public static function InitWorldSelect(){ var _local1:int; var _local2:MovieClip; Mouse.show(); titleMC.textInfo.text = ""; Game.currentWorldID = -1; _local1 = 0; while (_local1 < 5) { _local2 = titleMC[("level" + (_local1 + 1).toString())]; _local2.addEventListener(MouseEvent.CLICK, WorldSelect_worldPressed, false, 0, true); _local2.addEventListener(MouseEvent.MOUSE_OVER, WorldSelect_worldOver, false, 0, true); _local2.addEventListener(MouseEvent.MOUSE_OUT, WorldSelect_worldOut, false, 0, true); _local2.worldID = _local1; _local2.gotoAndStop((_local1 + 1)); _local2.lock.visible = true; _local2.selectedMC.visible = false; _local1++; }; WorldSelect_Update(); } public static function UpdateUpgrades(){ var _local1:MovieClip; var _local2:Upgrade; var _local3:int; var _local4:Number; for each (_local1 in upgradeMCs) { _local2 = Game.upgrades[_local1.upgradeIndex]; _local3 = _local1.totalFrames; _local4 = Utils.ScaleTo(_local3, 1, 0, _local2.maxLevel, _local2.currentLevel); _local1.gotoAndStop(int(_local4)); _local1.level.text = ((int((_local2.currentLevel + 1)) + " / ") + int(_local2.numLevels)); _local1.buttonUpgrade.visible = false; _local1.cost.visible = false; _local1.cost.text = _local2.GetCost(); if (_local2.CanAfford()){ _local1.buttonUpgrade.visible = true; _local1.cost.visible = true; }; }; upgradesMC.textCash.text = ("Cash " + Game.cash); } static function ReadyWeapons(){ var _local1:int; Game.currentWeapon = -1; Game.secondaryWeapon = -1; _local1 = 0; while (_local1 < 11) { if (wsels[_local1] == true){ if (Game.currentWeapon == -1){ Game.currentWeapon = _local1; } else { Game.secondaryWeapon = _local1; }; }; _local1++; }; } public static function buttonStartOut(_arg1:MouseEvent){ if (titleMC == null){ return; }; if (titleMC.textShipDetails == null){ return; }; titleMC.textShipDetails.text = ""; } public static function buttonOuttroRestartPressed(_arg1:MouseEvent){ titleMC.stop(); main.removeChild(titleMC); titleMC = null; Game.main.SetGameState(Main.gameState_TITLE); } public static function Update(_arg1:Main){ Game.RenderTitleScreen(); } public static function buttonStart0Over(_arg1:MouseEvent){ titleMC.textShipDetails.text = "Average Handling And Speed"; } public static function UpgradesScreen_buttonContinuePressed(_arg1:MouseEvent){ main.removeChild(upgradesMC); upgradesMC = null; } public static function BetweenLevelsScreen_weaponClicked(_arg1:MouseEvent){ var _local2:MovieClip; var _local3:int; var _local4:int; _local2 = (_arg1.currentTarget as MovieClip); _local3 = _local2.weaponIndex; if (numwselected <= 1){ wsels[_local3] = (wsels[_local3] == false); } else { if (wsels[_local3] == true){ wsels[_local3] = false; }; }; numwselected = 0; _local4 = 0; while (_local4 < 11) { if (wsels[_local4] == false){ ws[_local4].selected.visible = false; } else { ws[_local4].selected.visible = true; numwselected++; }; _local4++; }; titleMC.buttonContinue.visible = true; if (numwselected != 2){ titleMC.buttonContinue.visible = false; }; } public static function InitEndGameScreen(){ } static function InitLevelInstructions(){ var _local1:Level; showingInstructions = false; _local1 = Game.GetCurrentLevel(); if (_local1.helpscreenFrames.length == 0){ Game.InitLevelState(Game.levelState_Play); return; }; Mouse.show(); showingInstructions = true; instructionIndex = 0; instructionsMC.buttonContinue.addEventListener(MouseEvent.CLICK, instructionsContinuePressed, false, 0, true); instructionsMC.buttonDone.addEventListener(MouseEvent.CLICK, instructionsClosePressed, false, 0, true); Game.main.addChild(instructionsMC); instructionsMC.buttonContinue.visible = false; if (_local1.helpscreenFrames.length > (instructionIndex + 1)){ instructionsMC.buttonContinue.visible = true; }; instructionsMC.buttonDone.visible = (instructionsMC.buttonContinue.visible == false); instructionsMC.visible = true; instructionsMC.gotoAndStop(_local1.helpscreenFrames[instructionIndex]); } public static function buttonCreditsPressed(_arg1:MouseEvent){ } public static function SponsorBar_cheatsPressed(_arg1:MouseEvent){ } public static function buttonRestartPressed(_arg1:MouseEvent){ main.removeChild(titleMC); titleMC = null; main.SetGameState(Main.gameState_LEVEL_PLAY); } public static function buttonViewHighScoresPressed_continue(){ titleMC.buttonStart.visible = true; titleMC.buttonContinue.visible = true; titleMC.buttonViewHighScores.visible = true; } } }//package
Section 219
//Tune01 (Tune01) package { import flash.media.*; public dynamic class Tune01 extends Sound { } }//package
Section 220
//Upgrade (Upgrade) package { public class Upgrade { var maxLevel:int; var currentLevel:int; var max:Number; var min:Number; var numLevels:int; var name:String; var baseCost:int; public function Upgrade(_arg1:String, _arg2:Number, _arg3:Number, _arg4:int, _arg5:int){ name = _arg1; min = _arg2; max = _arg3; numLevels = _arg4; maxLevel = (numLevels - 1); currentLevel = 0; baseCost = _arg5; } public function GetCost():int{ var _local1:int; _local1 = (baseCost * (currentLevel + 1)); return (_local1); } public function GetLevel():int{ return (currentLevel); } public function CanAfford():Boolean{ var _local1:*; _local1 = GetCost(); if (_local1 > Game.cash){ return (false); }; return (true); } public function DoUpgrade(){ if (currentLevel >= maxLevel){ return; }; Game.cash = (Game.cash - GetCost()); currentLevel++; } public function GetValue():Number{ return (Utils.ScaleTo(min, max, 0, maxLevel, currentLevel)); } } }//package
Section 221
//Utils (Utils) package { import flash.geom.*; import flash.display.*; public class Utils { static function SideOfLine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Boolean{ var _local7:Number; _local7 = CrossProduct((_arg3 - _arg1), (_arg4 - _arg2), (_arg5 - _arg1), (_arg6 - _arg2)); if (_local7 < 0){ return (false); }; return (true); } public static function PointArrayFromString(_arg1:String):Array{ var _local2:Array; var _local3:Array; var _local4:int; var _local5:int; var _local6:Point; _local2 = new Array(); _local3 = _arg1.split(","); if ((((_local3.length < 2)) || (((_local3.length % 2) == 1)))){ trace(((("PointArrayFromString. Error, numpoints=" + _local3.length) + " , string= ") + _arg1)); return (_local2); }; _local5 = (_local3.length / 2); _local4 = 0; while (_local4 < _local5) { _local6 = new Point(0, 0); _local6.x = Number(_local3[((_local4 * 2) + 0)]); _local6.y = Number(_local3[((_local4 * 2) + 1)]); _local2.push(_local6); _local4++; }; return (_local2); } public static function ScaleTo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):Number{ var _local6:Number; var _local7:Number; var _local8:Number; _local6 = (_arg4 - _arg3); _local7 = (_arg2 - _arg1); _local8 = ((1 / _local6) * (_arg5 - _arg3)); _local8 = ((_local7 * _local8) + _arg1); return (_local8); } static function DotProduct(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number; _local5 = ((_arg1 * _arg3) + (_arg2 * _arg4)); return (_local5); } static function RenderDotLine(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:int, _arg7:uint):void{ var _local8:int; var _local9:int; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local9 = _arg6; _local10 = ((_arg4 - _arg2) / Number(_local9)); _local11 = ((_arg5 - _arg3) / Number(_local9)); _arg1.setPixel32(int(_arg2), int(_arg3), _arg7); _local12 = _arg2; _local13 = _arg3; _local8 = 0; while (_local8 < _local9) { _arg2 = (_arg2 + _local10); _arg3 = (_arg3 + _local11); _arg1.setPixel32(int(_arg2), int(_arg3), _arg7); _local8++; }; } public static function LimitNumber(_arg1:Number, _arg2:Number, _arg3:Number):Number{ if (_arg3 < _arg1){ _arg3 = _arg1; }; if (_arg3 > _arg2){ _arg3 = _arg2; }; return (_arg3); } public static function rgbToHex(_arg1:uint):String{ var _local2:String; var _local3:String; var _local4:int; _local2 = _arg1.toString(16); _local3 = ("00000" + _local2); _local4 = _local3.length; _local3 = _local3.substring((_local4 - 6), _local4); return (_local3.toUpperCase()); } public static function DegToRad(_arg1:Number):Number{ return ((((Math.PI * 2) / 360) * _arg1)); } public static function RadToDeg(_arg1:Number):Number{ return (((360 / (Math.PI * 2)) * _arg1)); } static function RandBetweenFloat(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.random() * (_arg2 - _arg1)); _local3 = (_local3 + _arg1); return (_local3); } public static function LineLength(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number; var _local6:Number; _local5 = (_arg3 - _arg1); _local6 = (_arg4 - _arg2); return (Math.sqrt(((_local5 * _local5) + (_local6 * _local6)))); } static function RenderRectangle(_arg1:BitmapData, _arg2:Rectangle, _arg3:uint):void{ RenderDotLine(_arg1, _arg2.left, _arg2.top, _arg2.right, _arg2.top, 100, _arg3); RenderDotLine(_arg1, _arg2.left, _arg2.bottom, _arg2.right, _arg2.bottom, 100, _arg3); RenderDotLine(_arg1, _arg2.left, _arg2.top, _arg2.left, _arg2.bottom, 100, _arg3); RenderDotLine(_arg1, _arg2.right, _arg2.top, _arg2.right, _arg2.bottom, 100, _arg3); } public static function RemoveWhiteSpace(_arg1:String):String{ _arg1 = _arg1.replace(" ", ""); return (_arg1); } public static function DP1(_arg1:Number):Number{ var _local2:Number; _local2 = (Math.ceil((_arg1 * 10)) / 10); return (_local2); } public static function DP2(_arg1:Number):Number{ var _local2:Number; _local2 = (Math.ceil((_arg1 * 100)) / 100); return (_local2); } public static function NumberToString2DP(_arg1:Number):String{ var _local2:String; var _local3:int; var _local4:int; _local2 = DP2(_arg1).toString(); _local3 = _local2.lastIndexOf("."); if (_local3 == -1){ _local2.concat(".00"); } else { _local4 = _local2.length; if (_local3 == (_local4 - 1)){ _local2.concat("0"); }; }; return (_local2); } static function RandBetweenInt(_arg1:int, _arg2:int):int{ var _local3:int; _local3 = (Math.random() * ((_arg2 - _arg1) + 1)); _local3 = (_local3 + _arg1); return (_local3); } static function RenderCircle(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:uint):void{ var _local6:int; var _local7:Number; var _local8:int; var _local9:Number; var _local10:Number; var _local11:Number; _local6 = 50; _local7 = ((Math.PI * 2) / _local6); _local9 = 0; _local8 = 0; while (_local8 < _local6) { _local10 = (_arg2 + (Math.cos(_local9) * _arg4)); _local11 = (_arg3 + (Math.sin(_local9) * _arg4)); _local9 = (_local9 + _local7); _arg1.setPixel32(int(_local10), int(_local11), _arg5); _local8++; }; } static function CrossProduct(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number; _local5 = ((_arg1 * _arg4) - (_arg3 * _arg2)); return (_local5); } static function DotProductAng(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local3 = Math.cos(_arg1); _local4 = Math.sin(_arg1); _local5 = Math.cos(_arg2); _local6 = Math.sin(_arg2); _local7 = ((_local3 * _local5) + (_local4 * _local6)); return (_local7); } public static function RandCircle():Number{ return ((Math.random() * (Math.PI * 2))); } public static function CounterToSecondsString(_arg1:int):String{ var _local2:String; var _local3:int; var _local4:int; var _local5:Number; _local2 = ""; _local3 = (_arg1 / int(Defs.fps)); _local4 = (_arg1 % int(Defs.fps)); _local2 = (_local2 + (_local3.toString() + ":")); _local5 = ((100 / Defs.fps) * Number(_local4)); _local2 = (_local2 + Math.floor(_local5).toString()); return (_local2); } static function DistBetweenPoints(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number; var _local6:Number; _local5 = (_arg3 - _arg1); _local6 = (_arg4 - _arg2); return (Math.sqrt(((_local5 * _local5) + (_local6 * _local6)))); } public static function ScaleBetween(_arg1:Number, _arg2:Number, _arg3:Number):Number{ var _local4:Number; _local4 = ((_arg2 - _arg1) * _arg3); _local4 = (_arg1 + _local4); return (_local4); } static function Dist2BetweenPoints(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number; var _local6:Number; _local5 = (_arg3 - _arg1); _local6 = (_arg4 - _arg2); return (((_local5 * _local5) + (_local6 * _local6))); } } }//package
Section 222
//uzi_flash (uzi_flash) package { import flash.display.*; public dynamic class uzi_flash extends MovieClip { } }//package
Section 223
//WaveDef (WaveDef) package { public class WaveDef { public var pathID:int; public var absoluteGenTime:int; public var gapSeconds:Number; public var actionLen:Number; public var actionType:Number; public var pos:Number; public var side:int; public var waveID:int; public var pathSpeed:Number; public var numInWave:int; public var typeName:String; public var xflip:Boolean; public var type:int; public var actionPos:Number; public var pathType:int; public function WaveDef(_arg1:int, _arg2:int, _arg3:Number, _arg4:String, _arg5:int, _arg6:int, _arg7:Number){ type = 0; side = _arg2; pos = _arg3; typeName = _arg4; pathID = _arg5; pathType = _arg6; absoluteGenTime = _arg1; pathSpeed = _arg7; numInWave = 0; waveID = -1; actionLen = 0; actionPos = 0; actionType = -1; xflip = false; } public function SetID(_arg1:int, _arg2:int){ waveID = _arg1; numInWave = _arg2; } } }//package
Section 224
//Weapon (Weapon) package { import flash.geom.*; public class Weapon { var flashGraphicName:String; var reloadSound:String; var available:Boolean; var loff:Point; var name:String; var graphicName:String; var reloadTime:int; var displayLine:Boolean; var shootLineGraphicName:String; var cartridgeRoff:Point; var cartridgeFrame:int; var showAmmo:Boolean; var frame:int; var shootFuncName:String; var damage:Number; var shootSound:String; var clipSize:int; var cartridgeLoff:Point; var fireRate:int; var constantSound:String; var maxRange:Number; var roff:Point; public function Weapon(_arg1:String){ name = _arg1; maxRange = 500; shootFuncName = "FirePistol"; flashGraphicName = ""; fireRate = 10; cartridgeLoff = new Point(0, 0); cartridgeRoff = new Point(0, 0); loff = new Point(0, 0); roff = new Point(0, 0); clipSize = 0; reloadTime = 0; damage = 0; available = false; displayLine = true; cartridgeFrame = -1; shootSound = ""; reloadSound = ""; constantSound = ""; showAmmo = true; shootLineGraphicName = ""; frame = 0; } } }//package
Section 225
//weapon_hmg_line (weapon_hmg_line) package { import flash.display.*; public dynamic class weapon_hmg_line extends MovieClip { } }//package
Section 226
//weapon_laser_line (weapon_laser_line) package { import flash.display.*; public dynamic class weapon_laser_line extends MovieClip { } }//package
Section 227
//weapon_machinegun_line (weapon_machinegun_line) package { import flash.display.*; public dynamic class weapon_machinegun_line extends MovieClip { } }//package
Section 228
//weapon_pistol_line (weapon_pistol_line) package { import flash.display.*; public dynamic class weapon_pistol_line extends MovieClip { } }//package
Section 229
//weapon_shotgun_line (weapon_shotgun_line) package { import flash.display.*; public dynamic class weapon_shotgun_line extends MovieClip { } }//package
Section 230
//weapon_uzi_line (weapon_uzi_line) package { import flash.display.*; public dynamic class weapon_uzi_line extends MovieClip { } }//package
Section 231
//WeaponSelector (WeaponSelector) package { import flash.display.*; public dynamic class WeaponSelector extends MovieClip { public var weapon:MovieClip; public var selected:MovieClip; } }//package
Section 232
//Vec (Vec) package { import flash.geom.*; public class Vec { public var speed:Number; public var rot:Number; public function Vec(){ rot = 0; speed = 0; } public function Set(_arg1:Number, _arg2:Number){ rot = _arg1; speed = _arg2; } public function GetUnitYComponent():Number{ return (Math.sin(rot)); } public function GetUnitXComponent():Number{ return (Math.cos(rot)); } public function Add(_arg1:Vec){ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local2 = (Math.cos(rot) * speed); _local3 = (Math.sin(rot) * speed); _local4 = (Math.cos(_arg1.rot) * _arg1.speed); _local5 = (Math.sin(_arg1.rot) * _arg1.speed); _local6 = (_local2 + _local4); _local7 = (_local3 + _local5); rot = Math.atan2(_local7, _local6); speed = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); } function NormalizeRot():void{ while (rot < 0) { rot = (rot + (Math.PI * 2)); }; while (rot > (Math.PI * 2)) { rot = (rot - (Math.PI * 2)); }; } public function SetDxDy(_arg1:Number, _arg2:Number, _arg3:Number){ rot = Math.atan2(_arg2, _arg1); speed = _arg3; } public function dotRot(_arg1:Number):Number{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = Math.cos(rot); _local3 = Math.sin(rot); _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); _local6 = ((_local2 * _local4) + (_local3 * _local5)); return (_local6); } public function GetUnitTangent():Point{ var _local1:Number; var _local2:Point; _local1 = (rot + (Math.PI * 0.5)); _local2 = new Point(Math.cos(_local1), Math.sin(_local1)); return (_local2); } public function SetAng(_arg1:Number){ rot = _arg1; } public function GetYComponent():Number{ return ((Math.sin(rot) * speed)); } public function GetXComponent():Number{ return ((Math.cos(rot) * speed)); } public function AddRot(_arg1:Number):void{ rot = (rot + _arg1); NormalizeRot(); } public function NearRot(_arg1:Number, _arg2:Number):Boolean{ var _local3:Number; var _local4:Number; _local3 = (rot - _arg1); _local4 = Math.abs(_local3); if (_local3 > Math.PI){ if (_arg1 < rot){ _arg1 = (_arg1 + (Math.PI * 2)); } else { _arg1 = (_arg1 - (Math.PI * 2)); }; _local3 = (rot - _arg1); }; if (Math.abs(_local3) <= _arg2){ return (true); }; return (false); } public function CopyFrom(_arg1:Vec):void{ rot = _arg1.rot; speed = _arg1.speed; } } }//package
Section 233
//XmlHelper (XmlHelper) package { public class XmlHelper { public static function GetAttrString(_arg1:Object, _arg2:String=""):String{ var _local3:String; _local3 = _arg2; if (_arg1 != undefined){ _local3 = String(_arg1); }; return (_local3); } public static function GetAttrBoolean(_arg1:Object, _arg2:Boolean=false):Boolean{ var _local3:Boolean; var _local4:String; _local3 = _arg2; if (_arg1 != null){ _local3 = false; _local4 = String(_arg1); _local4 = _local4.toLowerCase(); if (_arg1 == "true"){ _local3 = true; }; }; return (_local3); } public static function GetAttrInt(_arg1:Object, _arg2:int=0):int{ var _local3:int; _local3 = _arg2; if (_arg1 != undefined){ _local3 = int(_arg1); }; return (_local3); } public static function GetAttrNumber(_arg1:Object, _arg2:Number=0):Number{ var _local3:Number; var _local4:String; _local3 = _arg2; if (_arg1 != undefined){ _local4 = String(_arg1); if (_local4.charAt(0) == "%"){ _local4 = _local4.replace("%", ""); _local3 = Number(ExternalData.constants[_local4]); } else { _local3 = Number(_arg1); }; }; return (_local3); } } }//package

Library Items

Symbol 1 Font {Font20}
Symbol 2 Sound {Tune01}
Symbol 3 Sound {sfx_zombie_03}
Symbol 4 Sound {sfx_zombie_02}
Symbol 5 Sound {sfx_zombie}
Symbol 6 Sound {sfx_whiz}
Symbol 7 Sound {sfx_shotgun}
Symbol 8 Sound {sfx_rocket}
Symbol 9 Sound {sfx_rifle_shot}
Symbol 10 Sound {sfx_reload}
Symbol 11 Sound {sfx_playerhit02}
Symbol 12 Sound {sfx_playerhit01}
Symbol 13 Sound {sfx_playerdie}
Symbol 14 Sound {sfx_pistol_shot}
Symbol 15 Sound {sfx_pistol_reload}
Symbol 16 Sound {sfx_pickup}
Symbol 17 Sound {sfx_machinegun_shot_03}
Symbol 18 Sound {sfx_machinegun_shot_02}
Symbol 19 Sound {sfx_machinegun_shot}
Symbol 20 Sound {sfx_laser}
Symbol 21 Sound {sfx_impact02}
Symbol 22 Sound {sfx_impact01}
Symbol 23 Sound {sfx_headshot}
Symbol 24 Sound {sfx_footstep}
Symbol 25 Sound {sfx_fireworksexplosion}
Symbol 26 Sound {sfx_explode}
Symbol 27 Sound {sfx_crowd}
Symbol 28 Sound {sfx_crowbar}
Symbol 29 Sound {sfx_chainsaw}
Symbol 30 Sound {sfx_bullethit02}
Symbol 31 Sound {sfx_bullethit01}
Symbol 32 Sound {sfx_barrel_explode}
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Symbol 835 GraphicUsed by:836
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Symbol 838 GraphicUsed by:842
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Symbol 841 GraphicUsed by:842
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Symbol 939 GraphicUsed by:1007 1186
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Symbol 1011 GraphicUsed by:1055
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Symbol 1090 GraphicUsed by:1186
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Symbol 1186 MovieClip {enemy2_2}Uses:890 891 1089 893 1090 895 1091 897 898 1092 900 1093 902 1094 904 905 1095 907 1096 909 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 939 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 964 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 979 980 1164 1165 1166 1167 1168 1169 987 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 998 1180 1181 1182 1183 1184 1004 1005 1185
Symbol 1187 GraphicUsed by:1274
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Symbol 1274 MovieClip {enemy1_2}Uses:1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 363 1202 1203 366 367 1204 369 1205 1206 372 373 1207 375 376 1208 378 1209 1210 381 1211 1212 384 1213 1214 387 1215 1216 390 1217 1218 1219 1220 1221 396 397 398 1222 1223 1224 402 1225 404 1226 1227 1228 1229 409 1230 1231 1232 1233 327 1234 1235 1236 1237 1238 333 1239 337 1240 1241 341 1242 343 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 439 1273
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Symbol 1376 MovieClip {enemy5_2}Uses:1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375
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Symbol 1475 GraphicUsed by:1478
Symbol 1476 GraphicUsed by:1478
Symbol 1477 GraphicUsed by:1478
Symbol 1478 MovieClip {enemy5}Uses:1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1318 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477
Symbol 1479 GraphicUsed by:1505
Symbol 1480 GraphicUsed by:1505
Symbol 1481 GraphicUsed by:1505 1527
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Symbol 1486 GraphicUsed by:1505 1527
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Symbol 1501 GraphicUsed by:1505
Symbol 1502 GraphicUsed by:1505 1527
Symbol 1503 GraphicUsed by:1505
Symbol 1504 GraphicUsed by:1505
Symbol 1505 MovieClip {player_backwards}Uses:84 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504
Symbol 1506 GraphicUsed by:1527
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Symbol 1524 GraphicUsed by:1527
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Symbol 1526 GraphicUsed by:1527
Symbol 1527 MovieClip {player}Uses:84 1506 1507 1481 1508 1509 1510 1511 1486 1512 1513 1514 1515 1490 1516 1517 1492 1518 1495 1519 1520 1497 1521 1500 1522 1523 1502 1524 1525 1526
Symbol 1528 GraphicUsed by:1530
Symbol 1529 GraphicUsed by:1530
Symbol 1530 MovieClip {arm_pistol_forward}Uses:1528 1529
Symbol 1531 GraphicUsed by:1535
Symbol 1532 GraphicUsed by:1535
Symbol 1533 GraphicUsed by:1534
Symbol 1534 MovieClipUses:1533Used by:1535
Symbol 1535 MovieClip {PowerupMeter}Uses:1531 1532 1534
Symbol 1536 GraphicUsed by:1545
Symbol 1537 GraphicUsed by:1545
Symbol 1538 GraphicUsed by:1539
Symbol 1539 MovieClipUses:1538Used by:1545
Symbol 1540 GraphicUsed by:1541
Symbol 1541 MovieClipUses:1540Used by:1545
Symbol 1542 GraphicUsed by:1545
Symbol 1543 GraphicUsed by:1544
Symbol 1544 MovieClipUses:1543Used by:1545
Symbol 1545 MovieClip {subwayBackgrounds}Uses:1536 1537 1539 1541 1542 1544
Symbol 1546 GraphicUsed by:1547
Symbol 1547 MovieClipUses:1546Used by:1549
Symbol 1548 GraphicUsed by:1549
Symbol 1549 MovieClip {RoadBackgrounds}Uses:1547 1548
Symbol 1550 GraphicUsed by:1566
Symbol 1551 GraphicUsed by:1566
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Symbol 1562 GraphicUsed by:1566
Symbol 1563 GraphicUsed by:1566
Symbol 1564 GraphicUsed by:1566
Symbol 1565 GraphicUsed by:1566
Symbol 1566 MovieClip {BloodSplat01}Uses:1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565
Symbol 1567 GraphicUsed by:1571
Symbol 1568 GraphicUsed by:1571
Symbol 1569 GraphicUsed by:1571
Symbol 1570 GraphicUsed by:1571
Symbol 1571 MovieClip {BloodPuddle01}Uses:1567 1568 1569 1570
Symbol 1572 GraphicUsed by:1576
Symbol 1573 FontUsed by:1574 1575
Symbol 1574 TextUses:1573Used by:1576
Symbol 1575 EditableTextUses:1573Used by:1576
Symbol 1576 MovieClip {LevelProgressIndicator}Uses:1572 1574 1575
Symbol 1577 GraphicUsed by:1578
Symbol 1578 MovieClip {LevelProgressIndicatorMarker}Uses:1577
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Symbol 1580 GraphicUsed by:1597
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Symbol 1595 GraphicUsed by:1596
Symbol 1596 MovieClipUses:1595Used by:1597 1614
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Symbol 1615 GraphicUsed by:1618
Symbol 1616 GraphicUsed by:1618
Symbol 1617 GraphicUsed by:1618
Symbol 1618 MovieClip {BloodyFootprints}Uses:1615 1616 1617
Symbol 1619 GraphicUsed by:1620 1635
Symbol 1620 MovieClipUses:1619Used by:1622
Symbol 1621 GraphicUsed by:1622
Symbol 1622 MovieClip {reloading_mc}Uses:1620 1621
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Symbol 1624 GraphicUsed by:1629
Symbol 1625 GraphicUsed by:1629
Symbol 1626 GraphicUsed by:1629
Symbol 1627 GraphicUsed by:1629
Symbol 1628 GraphicUsed by:1629
Symbol 1629 MovieClip {Pickup}Uses:1623 1624 1625 1626 1627 1628
Symbol 1630 GraphicUsed by:1633
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Symbol 1632 GraphicUsed by:1633
Symbol 1633 MovieClip {Cartridges}Uses:1630 1631 1632
Symbol 1634 MovieClipUsed by:Timeline
Symbol 1635 MovieClip {Main}Uses:1619Used by:Timeline
Streaming Sound 1Used by:Symbol 359 MovieClip {end_animation}

Instance Names

"adBox"Symbol 46 MovieClip {CPMStarLoaderScreen} Frame 1Symbol 35 MovieClip
"buttonSkipCPMStarAd"Symbol 46 MovieClip {CPMStarLoaderScreen} Frame 1Symbol 39 Button
"loader"Symbol 46 MovieClip {CPMStarLoaderScreen} Frame 1Symbol 45 MovieClip
"buttonClickHere"Symbol 51 MovieClip {SitelockedScreen} Frame 1Symbol 50 Button
"buttonContinue"Symbol 83 MovieClip {HelpScreen} Frame 1Symbol 75 Button
"buttonContinue"Symbol 359 MovieClip {end_animation} Frame 1Symbol 256 Button
"buttonQuit"Symbol 359 MovieClip {end_animation} Frame 1Symbol 258 Button
"buttonSubmitHighscore"Symbol 359 MovieClip {end_animation} Frame 1Symbol 260 Button
"armorGames"Symbol 461 MovieClip {MainLogo} Frame 1Symbol 460 Button
"buttonStart"Symbol 519 MovieClip {titleScreen} Frame 1Symbol 488 Button
"buttonContinue"Symbol 519 MovieClip {titleScreen} Frame 1Symbol 491 Button
"buttonLongAnimals"Symbol 519 MovieClip {titleScreen} Frame 1Symbol 504 Button
"buttonJimp"Symbol 519 MovieClip {titleScreen} Frame 1Symbol 507 Button
"sponsorLogo"Symbol 519 MovieClip {titleScreen} Frame 1Symbol 461 MovieClip {MainLogo}
"buttonMoreGames"Symbol 519 MovieClip {titleScreen} Frame 1Symbol 512 Button
"buttonTwitter"Symbol 519 MovieClip {titleScreen} Frame 1Symbol 515 Button
"buttonViewHighScores"Symbol 519 MovieClip {titleScreen} Frame 1Symbol 518 Button
"selected"Symbol 564 MovieClip {WeaponSelector} Frame 1Symbol 550 MovieClip
"weapon"Symbol 564 MovieClip {WeaponSelector} Frame 1Symbol 563 MovieClip
"w0"Symbol 578 MovieClip {BetweenLevelsScreen} Frame 1Symbol 564 MovieClip {WeaponSelector}
"w1"Symbol 578 MovieClip {BetweenLevelsScreen} Frame 1Symbol 564 MovieClip {WeaponSelector}
"w2"Symbol 578 MovieClip {BetweenLevelsScreen} Frame 1Symbol 564 MovieClip {WeaponSelector}
"w3"Symbol 578 MovieClip {BetweenLevelsScreen} Frame 1Symbol 564 MovieClip {WeaponSelector}
"w5"Symbol 578 MovieClip {BetweenLevelsScreen} Frame 1Symbol 564 MovieClip {WeaponSelector}
"w6"Symbol 578 MovieClip {BetweenLevelsScreen} Frame 1Symbol 564 MovieClip {WeaponSelector}
"w7"Symbol 578 MovieClip {BetweenLevelsScreen} Frame 1Symbol 564 MovieClip {WeaponSelector}
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"w4"Symbol 578 MovieClip {BetweenLevelsScreen} Frame 1Symbol 564 MovieClip {WeaponSelector}
"w9"Symbol 578 MovieClip {BetweenLevelsScreen} Frame 1Symbol 564 MovieClip {WeaponSelector}
"buttonContinue"Symbol 578 MovieClip {BetweenLevelsScreen} Frame 1Symbol 566 Button
"w10"Symbol 578 MovieClip {BetweenLevelsScreen} Frame 1Symbol 564 MovieClip {WeaponSelector}
"textLevelKills"Symbol 578 MovieClip {BetweenLevelsScreen} Frame 1Symbol 567 EditableText
"textHeadshots"Symbol 578 MovieClip {BetweenLevelsScreen} Frame 1Symbol 568 EditableText
"foundWeaponText"Symbol 578 MovieClip {BetweenLevelsScreen} Frame 1Symbol 569 EditableText
"textKills"Symbol 578 MovieClip {BetweenLevelsScreen} Frame 1Symbol 570 EditableText
"textLevelHeadshots"Symbol 578 MovieClip {BetweenLevelsScreen} Frame 1Symbol 571 EditableText
"textScore"Symbol 578 MovieClip {BetweenLevelsScreen} Frame 1Symbol 574 EditableText
"textLevelPickups"Symbol 578 MovieClip {BetweenLevelsScreen} Frame 1Symbol 575 EditableText
"textPickups"Symbol 578 MovieClip {BetweenLevelsScreen} Frame 1Symbol 576 EditableText
"buttonContinue"Symbol 774 MovieClip {pause_screen} Frame 1Symbol 760 Button
"buttonQuit"Symbol 774 MovieClip {pause_screen} Frame 1Symbol 765 Button
"buttonSFX"Symbol 774 MovieClip {pause_screen} Frame 1Symbol 769 Button
"tickSFX"Symbol 774 MovieClip {pause_screen} Frame 1Symbol 772 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.
Protect (24)Timeline Frame 10 bytes ""
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 256, ScriptTimeout: 35 seconds

Labels

"death"Symbol 112 MovieClip {playerdeath} Frame 1
"run"Symbol 441 MovieClip {enemy1} Frame 1
"dead"Symbol 441 MovieClip {enemy1} Frame 14
"attack"Symbol 441 MovieClip {enemy1} Frame 39
"headshot"Symbol 441 MovieClip {enemy1} Frame 52
"idle"Symbol 611 MovieClip {arm_crowbar_forward} Frame 1
"attack"Symbol 611 MovieClip {arm_crowbar_forward} Frame 2
"idle"Symbol 611 MovieClip {arm_crowbar_forward} Frame 5
"attack"Symbol 611 MovieClip {arm_crowbar_forward} Frame 6
"run"Symbol 756 MovieClip {enemy4} Frame 1
"attack"Symbol 756 MovieClip {enemy4} Frame 16
"dead"Symbol 756 MovieClip {enemy4} Frame 39
"headshot"Symbol 756 MovieClip {enemy4} Frame 66
"run"Symbol 1007 MovieClip {enemy2} Frame 1
"dead"Symbol 1007 MovieClip {enemy2} Frame 13
"attack"Symbol 1007 MovieClip {enemy2} Frame 30
"headshot"Symbol 1007 MovieClip {enemy2} Frame 47
"run"Symbol 1055 MovieClip {enemy3} Frame 1
"attack"Symbol 1055 MovieClip {enemy3} Frame 9
"dead"Symbol 1055 MovieClip {enemy3} Frame 21
"run"Symbol 1186 MovieClip {enemy2_2} Frame 1
"dead"Symbol 1186 MovieClip {enemy2_2} Frame 13
"attack"Symbol 1186 MovieClip {enemy2_2} Frame 30
"headshot"Symbol 1186 MovieClip {enemy2_2} Frame 47
"run"Symbol 1274 MovieClip {enemy1_2} Frame 1
"dead"Symbol 1274 MovieClip {enemy1_2} Frame 14
"attack"Symbol 1274 MovieClip {enemy1_2} Frame 39
"headshot"Symbol 1274 MovieClip {enemy1_2} Frame 52
"run"Symbol 1376 MovieClip {enemy5_2} Frame 1
"dead"Symbol 1376 MovieClip {enemy5_2} Frame 14
"attack"Symbol 1376 MovieClip {enemy5_2} Frame 43
"headshot"Symbol 1376 MovieClip {enemy5_2} Frame 59
"run"Symbol 1478 MovieClip {enemy5} Frame 1
"dead"Symbol 1478 MovieClip {enemy5} Frame 14
"attack"Symbol 1478 MovieClip {enemy5} Frame 43
"headshot"Symbol 1478 MovieClip {enemy5} Frame 59




http://swfchan.com/20/99595/info.shtml
Created: 21/3 -2019 20:08:15 Last modified: 21/3 -2019 20:08:15 Server time: 30/04 -2024 17:19:04