Frame 1
bytes_loaded = Math.round(_root.getBytesLoaded());
bytes_total = Math.round(_root.getBytesTotal());
getPercent = bytes_loaded / bytes_total;
_root.loadBar._width = getPercent * 417;
_root.loadText = Math.round(getPercent * 100) + "%";
if (bytes_loaded == bytes_total) {
_root.gotoAndStop(3);
}
Frame 2
gotoAndPlay (1);
Frame 3
gotoAndStop (4);
Instance of Symbol 13 MovieClip "scroller" in Symbol 25 MovieClip Frame 1
onClipEvent (load) {
container = this._parent.container._width;
}
onClipEvent (enterFrame) {
limit = Math.floor((this._width / 2.5) - (this._parent.container._width / 2));
move = Math.round(this._parent._xmouse * 0.01);
if ((((this._parent._xmouse > (-(container / 2))) && (this._parent._xmouse < (container / 2))) && (this._parent._ymouse > (-(this._height / 2)))) && (this._parent._ymouse < (this._height / 2))) {
if (((this._x - move) < limit) && ((this._x - move) > (-limit))) {
this._x = this._x - move;
} else if ((move < 0) && ((this._x - move) >= limit)) {
this._x = limit;
} else if ((move > 0) && ((this._x - move) <= (-limit))) {
this._x = -limit;
}
}
_root.position = this._x;
}
Instance of Symbol 20 MovieClip "scroller" in Symbol 25 MovieClip Frame 1
onClipEvent (load) {
container = this._parent.container._width;
}
onClipEvent (enterFrame) {
limit = Math.floor((this._width / 2) - (this._parent.container._width / 2));
move = Math.round(this._parent._xmouse * 0.02);
if ((((this._parent._xmouse > (-(container / 2))) && (this._parent._xmouse < (container / 2))) && (this._parent._ymouse > (-(this._height / 2)))) && (this._parent._ymouse < (this._height / 2))) {
if (((this._x - move) < limit) && ((this._x - move) > (-limit))) {
this._x = this._x - move;
} else if ((move < 0) && ((this._x - move) >= limit)) {
this._x = limit;
} else if ((move > 0) && ((this._x - move) <= (-limit))) {
this._x = -limit;
}
}
_root.position = this._x;
}
Instance of Symbol 24 MovieClip "scroller2" in Symbol 25 MovieClip Frame 1
onClipEvent (load) {
container = this._parent.container._width;
}
onClipEvent (enterFrame) {
limit = Math.floor((this._width / 2) - (this._parent.container._width / 2));
move = Math.round(this._parent._xmouse * 0.07);
if ((((this._parent._xmouse > (-(container / 2))) && (this._parent._xmouse < (container / 2))) && (this._parent._ymouse > (-(this._height / 2)))) && (this._parent._ymouse < (this._height / 2))) {
if (((this._x - move) < limit) && ((this._x - move) > (-limit))) {
this._x = this._x - move;
} else if ((move < 0) && ((this._x - move) >= limit)) {
this._x = limit;
} else if ((move > 0) && ((this._x - move) <= (-limit))) {
this._x = -limit;
}
}
_root.position = this._x;
}