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Water Werks.swf

This is the info page for
Flash #99697

(Click the ID number above for more basic data on this flash file.)


Text
Kongai: Free Online
Collectible Card Game

play now »

www.kongregate.com

longanimals

Level COMPLETE

Level COMPLETE

Level COMPLETE

CONTINUE

CONTINUe

RETRY LEVEL

Level COMPLETE

Level COMPLETE

Level COMPLETE

Level COMPLETE

Level COMPLETE

Level COMPLETE

Level COMPLETE

Level COMPLETE

Level COMPLETE

Level COMPLETE

Achievements at

High Scores and

More Games

WALKTHROUGH

Level Select

aa

aa

EASY LEVELS

MEDIUM LEVELS

TRICKY LEVELS

Level COMPLETE

Level COMPLETE

MENU

REtry

RESTART

28

INSTRUCTIONS

Get these
blobs

INTO THis hopper

THIS ONE ACCEPTS
ANY COLOUR

continue >

x

DONE

Don't worry,
you have an
unlimited supply
of water

You cant spray
the water jet
through certain
objects

work out
which ones for
yourself

USE YOUR
HOSEPIPE TO
SPRAY WATER
TO AFFECT
OBJECTS

Spray this
to give the
blobs a push

THIS IS A conveyor belt,
it moves the blobs in the
direction of the arrows

THIS IS A
DISOLVABLE PIN.
Spray it for a wile
to make it vanish

Notice there are gems
scattered throughout
the levels

They are often in
DIFFICULT places

COLLECT THEM FOR A
BONUS SCORE

Some
objects, like
this one, are
fixed on an
axle

SeeSaws have
a limited
range of
movement

Hammocks can be fun.
You can launch the
blobs from them if
they stop to rest

Springs behave as
you might expect
them to.

LARGE ones are more
powerful than SMALL
ones

Some objects will
move on their own.
This should keep you
on your toes

Spinners, like these,
are good for
flicking the blobs
wildy around the
lelvels.

Heavy objects like
this ball often
require other heavy
objects to get them
moving

COLORED
hoppers only
accept blobs of
their own color

A Blob getting to
the wrong hopper
will lose you a
'home' count from
your quota!

White platforms are
slippier than blue
ones.

THIS IS A MOVER. IT WILL
fling THE BLOBS IN THE
DIRECTION OF THE ARROW.

Spikes - keep blobs away
from these

SPRAY WATER FROM YOUR
HOSE to get the blobs to
safety

You can't spray the
blobs directly. Instead
you have to spray the
scenery.

You can change the
spread of your nozzle
jet using arrow keys or
the on-screen slider

So you can spray
upwards and fast, or
wide but more gently

narrow    WIDE

Get your quota of blobs
to safety on each level
to complete it.

Each time you complete a
level, two more will be
unlocked

YOUR NAME

www.kongregate.com

Play Game

Play with ACHIEVEMENTS at...

v 1.00

a longanimals and robotjam game

<p align="left"><font face="CreativeBlock BB" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>sample text</b></font></p>

ActionScript [AS3]

Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2CircleDef extends b2ShapeDef { public var localPosition:b2Vec2; public var radius:Number; public function b2CircleDef(){ localPosition = new b2Vec2(0, 0); super(); type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2CircleShape extends b2Shape { public var m_radius:Number; public var m_localPosition:b2Vec2; public function b2CircleShape(_arg1:b2ShapeDef){ var _local2:b2CircleDef; m_localPosition = new b2Vec2(); super(_arg1); _local2 = (_arg1 as b2CircleDef); m_type = e_circleShape; m_localPosition.SetV(_local2.localPosition); m_radius = _local2.radius; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg1.R; _local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _local4 = (_arg2.x - _local4); _local5 = (_arg2.y - _local5); return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius))); } public function GetLocalPosition():b2Vec2{ return (m_localPosition); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg1.R; _local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y))); _local8 = (_arg1.position.x + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y))); _local9 = (_arg4.p1.x - _local7); _local10 = (_arg4.p1.y - _local8); _local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius)); if (_local11 < 0){ return (false); }; _local12 = (_arg4.p2.x - _arg4.p1.x); _local13 = (_arg4.p2.y - _arg4.p1.y); _local14 = ((_local9 * _local12) + (_local10 * _local13)); _local15 = ((_local12 * _local12) + (_local13 * _local13)); _local16 = ((_local14 * _local14) - (_local15 * _local11)); if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){ return (false); }; _local17 = -((_local14 + Math.sqrt(_local16))); if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){ _local17 = (_local17 / _local15); _arg2[0] = _local17; _arg3.x = (_local9 + (_local17 * _local12)); _arg3.y = (_local10 + (_local17 * _local13)); _arg3.Normalize(); return (true); }; return (false); } override public function ComputeMass(_arg1:b2MassData):void{ _arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius); _arg1.center.SetV(m_localPosition); _arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y)))); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = _arg2.R; _local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _local4 = _arg3.R; _local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius)); _arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius)); } public function GetRadius():Number{ return (m_radius); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:Number; var _local3:Number; _local2 = (m_localPosition.x - _arg1.x); _local3 = (m_localPosition.y - _arg1.y); _local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg2.R; _local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius)); _arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius)); } } }//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData) package Box2D.Collision.Shapes { public class b2FilterData { public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public var categoryBits:uint;// = 1 public function b2FilterData(){ categoryBits = 1; maskBits = 0xFFFF; groupIndex = 0; super(); } public function Copy():b2FilterData{ var _local1:b2FilterData; _local1 = new b2FilterData(); _local1.categoryBits = categoryBits; _local1.maskBits = maskBits; _local1.groupIndex = groupIndex; return (_local1); } } }//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ mass = 0; center = new b2Vec2(0, 0); I = 0; super(); } } }//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonDef extends b2ShapeDef { public var vertexCount:int; public var vertices:Array; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonDef(){ var _local1:int; vertices = new Array(b2Settings.b2_maxPolygonVertices); super(); type = b2Shape.e_polygonShape; vertexCount = 0; _local1 = 0; while (_local1 < b2Settings.b2_maxPolygonVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{ var _local5:b2Vec2; var _local6:b2Mat22; var _local7:int; vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); if (_arg3){ _local5 = _arg3; _local6 = s_mat; _local6.Set(_arg4); _local7 = 0; while (_local7 < vertexCount) { _arg3 = vertices[_local7]; _arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y))); _arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y))); _arg3.x = _arg1; _local7++; }; }; } public function SetAsBox(_arg1:Number, _arg2:Number):void{ vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); } } }//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PolygonShape extends b2Shape { public var m_vertices:Array; public var m_normals:Array; private var s_supportVec:b2Vec2; public var m_obb:b2OBB; public var m_coreVertices:Array; public var m_centroid:b2Vec2; public var m_vertexCount:int; private static var s_computeMat:b2Mat22 = new b2Mat22(); private static var s_sweptAABB1:b2AABB = new b2AABB(); private static var s_sweptAABB2:b2AABB = new b2AABB(); public function b2PolygonShape(_arg1:b2ShapeDef){ var _local2:b2PolygonDef; var _local3:int; var _local4:int; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; s_supportVec = new b2Vec2(); m_obb = new b2OBB(); m_vertices = new Array(b2Settings.b2_maxPolygonVertices); m_normals = new Array(b2Settings.b2_maxPolygonVertices); m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices); super(_arg1); m_type = e_polygonShape; _local2 = (_arg1 as b2PolygonDef); m_vertexCount = _local2.vertexCount; _local4 = _local3; _local5 = _local3; _local3 = 0; while (_local3 < m_vertexCount) { m_vertices[_local3] = _local2.vertices[_local3].Copy(); _local3++; }; _local3 = 0; while (_local3 < m_vertexCount) { _local4 = _local3; _local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0; _local6 = (m_vertices[_local5].x - m_vertices[_local4].x); _local7 = (m_vertices[_local5].y - m_vertices[_local4].y); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8)); _local3++; }; m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount); ComputeOBB(m_obb, m_vertices, m_vertexCount); _local3 = 0; while (_local3 < m_vertexCount) { _local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1); _local5 = _local3; _local9 = m_normals[_local4].x; _local10 = m_normals[_local4].y; _local11 = m_normals[_local5].x; _local12 = m_normals[_local5].y; _local13 = (m_vertices[_local3].x - m_centroid.x); _local14 = (m_vertices[_local3].y - m_centroid.y); _local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop); _local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop); _local17 = (1 / ((_local9 * _local12) - (_local10 * _local11))); m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y)); _local3++; }; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Vec2; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:Number; _local4 = _arg1.R; _local5 = (_arg2.x - _arg1.position.x); _local6 = (_arg2.y - _arg1.position.y); _local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y)); _local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y)); _local9 = 0; while (_local9 < m_vertexCount) { _local3 = m_vertices[_local9]; _local5 = (_local7 - _local3.x); _local6 = (_local8 - _local3.y); _local3 = m_normals[_local9]; _local10 = ((_local3.x * _local5) + (_local3.y * _local6)); if (_local10 > 0){ return (false); }; _local9++; }; return (true); } public function GetCoreVertices():Array{ return (m_coreVertices); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:Number; var _local21:Number; _local6 = 0; _local7 = _arg5; _local8 = (_arg4.p1.x - _arg1.position.x); _local9 = (_arg4.p1.y - _arg1.position.y); _local10 = _arg1.R; _local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = (_arg4.p2.x - _arg1.position.x); _local9 = (_arg4.p2.y - _arg1.position.y); _local10 = _arg1.R; _local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local18 = -1; _local19 = 0; while (_local19 < m_vertexCount) { _local11 = m_vertices[_local19]; _local8 = (_local11.x - _local12); _local9 = (_local11.y - _local13); _local11 = m_normals[_local19]; _local20 = ((_local11.x * _local8) + (_local11.y * _local9)); _local21 = ((_local11.x * _local16) + (_local11.y * _local17)); if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){ _local6 = (_local20 / _local21); _local18 = _local19; } else { if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){ _local7 = (_local20 / _local21); }; }; if (_local7 < _local6){ return (false); }; _local19++; }; if (_local18 >= 0){ _arg2[0] = _local6; _local10 = _arg1.R; _local11 = m_normals[_local18]; _arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); return (true); }; return (false); } public function GetCentroid():b2Vec2{ return (m_centroid); } override public function ComputeMass(_arg1:b2MassData):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local2 = 0; _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = (1 / 3); _local9 = 0; while (_local9 < m_vertexCount) { _local10 = m_vertices[_local9]; _local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0]; _local12 = (_local10.x - _local6); _local13 = (_local10.y - _local7); _local14 = (_local11.x - _local6); _local15 = (_local11.y - _local7); _local16 = ((_local12 * _local15) - (_local13 * _local14)); _local17 = (0.5 * _local16); _local4 = (_local4 + _local17); _local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x))); _local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y))); _local18 = _local6; _local19 = _local7; _local20 = _local12; _local21 = _local13; _local22 = _local14; _local23 = _local15; _local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18)); _local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local5 = (_local5 + (_local16 * (_local24 + _local25))); _local9++; }; _arg1.mass = (m_density * _local4); _local2 = (_local2 * (1 / _local4)); _local3 = (_local3 * (1 / _local4)); _arg1.center.Set(_local2, _local3); _arg1.I = (m_density * _local5); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:b2Vec2; var _local5:b2Mat22; var _local6:Number; var _local7:Number; var _local8:int; var _local9:Number; var _local10:int; var _local11:Number; _local5 = _arg1.R; _local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y)); _local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y)); _local8 = 0; _local4 = m_coreVertices[0]; _local9 = ((_local4.x * _local6) + (_local4.y * _local7)); _local10 = 1; while (_local10 < m_vertexCount) { _local4 = m_coreVertices[_local10]; _local11 = ((_local4.x * _local6) + (_local4.y * _local7)); if (_local11 > _local9){ _local8 = _local10; _local9 = _local11; }; _local10++; }; _local5 = _arg1.R; _local4 = m_coreVertices[_local8]; s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y))); s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y))); return (s_supportVec); } public function GetVertexCount():int{ return (m_vertexCount); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2AABB; var _local5:b2AABB; _local4 = s_sweptAABB1; _local5 = s_sweptAABB2; ComputeAABB(_local4, _arg2); ComputeAABB(_local5, _arg3); _arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y); _arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y); } public function GetVertices():Array{ return (m_vertices); } public function GetNormals():Array{ return (m_normals); } public function GetOBB():b2OBB{ return (m_obb); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_coreVertices[0])); } public function Centroid(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_centroid)); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:b2Vec2; var _local3:int; var _local4:Number; var _local5:Number; m_sweepRadius = 0; _local3 = 0; while (_local3 < m_vertexCount) { _local2 = m_coreVertices[_local3]; _local4 = (_local2.x - _arg1.x); _local5 = (_local2.y - _arg1.y); _local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); if (_local4 > m_sweepRadius){ m_sweepRadius = _local4; }; _local3++; }; } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Mat22; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local5 = s_computeMat; _local3 = _arg2.R; _local4 = m_obb.R.col1; _local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local4 = m_obb.R.col2; _local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local5.Abs(); _local6 = _local5; _local4 = m_obb.extents; _local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y)); _local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y)); _local3 = _arg2.R; _local4 = m_obb.center; _local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y))); _local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y))); _arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8)); _arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8)); } public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{ var _local3:b2Vec2; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local3 = new b2Vec2(); _local4 = 0; _local5 = 0; _local6 = 0; _local7 = (1 / 3); _local8 = 0; while (_local8 < _arg2) { _local9 = _arg1[_local8]; _local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0]; _local11 = (_local9.x - _local5); _local12 = (_local9.y - _local6); _local13 = (_local10.x - _local5); _local14 = (_local10.y - _local6); _local15 = ((_local11 * _local14) - (_local12 * _local13)); _local16 = (0.5 * _local15); _local4 = (_local4 + _local16); _local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x))); _local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y))); _local8++; }; _local3.x = (_local3.x * (1 / _local4)); _local3.y = (_local3.y * (1 / _local4)); return (_local3); } public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{ var _local4:int; var _local5:Array; var _local6:Number; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2Mat22; _local5 = new Array((b2Settings.b2_maxPolygonVertices + 1)); _local4 = 0; while (_local4 < _arg3) { _local5[_local4] = _arg2[_local4]; _local4++; }; _local5[_arg3] = _local5[0]; _local6 = Number.MAX_VALUE; _local4 = 1; while (_local4 <= _arg3) { _local7 = _local5[int((_local4 - 1))]; _local8 = (_local5[_local4].x - _local7.x); _local9 = (_local5[_local4].y - _local7.y); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = (_local8 / _local10); _local9 = (_local9 / _local10); _local11 = -(_local9); _local12 = _local8; _local13 = Number.MAX_VALUE; _local14 = Number.MAX_VALUE; _local15 = -(Number.MAX_VALUE); _local16 = -(Number.MAX_VALUE); _local17 = 0; while (_local17 < _arg3) { _local19 = (_local5[_local17].x - _local7.x); _local20 = (_local5[_local17].y - _local7.y); _local21 = ((_local8 * _local19) + (_local9 * _local20)); _local22 = ((_local11 * _local19) + (_local12 * _local20)); if (_local21 < _local13){ _local13 = _local21; }; if (_local22 < _local14){ _local14 = _local22; }; if (_local21 > _local15){ _local15 = _local21; }; if (_local22 > _local16){ _local16 = _local22; }; _local17++; }; _local18 = ((_local15 - _local13) * (_local16 - _local14)); if (_local18 < (0.95 * _local6)){ _local6 = _local18; _arg1.R.col1.x = _local8; _arg1.R.col1.y = _local9; _arg1.R.col2.x = _local11; _arg1.R.col2.y = _local12; _local23 = (0.5 * (_local13 + _local15)); _local24 = (0.5 * (_local14 + _local16)); _local25 = _arg1.R; _arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24))); _arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24))); _arg1.extents.x = (0.5 * (_local15 - _local13)); _arg1.extents.y = (0.5 * (_local16 - _local14)); }; _local4++; }; } } }//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2Shape { public var m_type:int; public var m_sweepRadius:Number; public var m_density:Number; public var m_filter:b2FilterData; public var m_friction:Number; public var m_next:b2Shape; public var m_restitution:Number; public var m_userData; public var m_isSensor:Boolean; public var m_proxyId:uint; public var m_body:b2Body; public static const e_polygonShape:int = 1; public static const e_unknownShape:int = -1; public static const e_circleShape:int = 0; public static const e_shapeTypeCount:int = 2; private static var s_resetAABB:b2AABB = new b2AABB(); private static var s_syncAABB:b2AABB = new b2AABB(); private static var s_proxyAABB:b2AABB = new b2AABB(); public function b2Shape(_arg1:b2ShapeDef){ m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_density = _arg1.density; m_body = null; m_sweepRadius = 0; m_next = null; m_proxyId = b2Pair.b2_nullProxy; m_filter = _arg1.filter.Copy(); m_isSensor = _arg1.isSensor; } public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ return (false); } public function GetSweepRadius():Number{ return (m_sweepRadius); } public function GetNext():b2Shape{ return (m_next); } public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ } public function GetType():int{ return (m_type); } public function GetRestitution():Number{ return (m_restitution); } public function GetFriction():Number{ return (m_friction); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ return (false); } public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _arg1.DestroyProxy(m_proxyId); _local3 = s_resetAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetFilterData(_arg1:b2FilterData):void{ m_filter = _arg1.Copy(); } public function GetUserData(){ return (m_userData); } public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{ var _local4:b2AABB; if (m_proxyId == b2Pair.b2_nullProxy){ return (false); }; _local4 = s_syncAABB; ComputeSweptAABB(_local4, _arg2, _arg3); if (_arg1.InRange(_local4)){ _arg1.MoveProxy(m_proxyId, _local4); return (true); }; return (false); } public function ComputeMass(_arg1:b2MassData):void{ } public function IsSensor():Boolean{ return (m_isSensor); } public function DestroyProxy(_arg1:b2BroadPhase):void{ if (m_proxyId != b2Pair.b2_nullProxy){ _arg1.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function UpdateSweepRadius(_arg1:b2Vec2):void{ } public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ } public function GetBody():b2Body{ return (m_body); } public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; _local3 = s_proxyAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public static function Destroy(_arg1:b2Shape, _arg2):void{ } public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1)); case e_polygonShape: return (new b2PolygonShape(_arg1)); default: return (null); }; } } }//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { public class b2ShapeDef { public var isSensor:Boolean;// = false public var density:Number;// = 0 public var type:int;// = -1 public var restitution:Number;// = 0 public var userData;// = null public var filter:b2FilterData; public var friction:Number;// = 0.2 public function b2ShapeDef(){ type = b2Shape.e_unknownShape; userData = null; friction = 0.2; restitution = 0; density = 0; isSensor = false; filter = new b2FilterData(); super(); } } }//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var upperBound:b2Vec2; public var lowerBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number; var _local2:Number; var _local3:Boolean; _local1 = (upperBound.x - lowerBound.x); _local2 = (upperBound.y - lowerBound.y); _local3 = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (_local3); } } }//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var proxyId:uint; public var stabbingCount:uint; public var value:uint; public function Swap(_arg1:b2Bound):void{ var _local2:uint; var _local3:uint; var _local4:uint; _local2 = value; _local3 = proxyId; _local4 = stabbingCount; value = _arg1.value; proxyId = _arg1.proxyId; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxyId = _local3; _arg1.stabbingCount = _local4; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_quantizationFactor:b2Vec2; public var m_worldAABB:b2AABB; public var m_bounds:Array; public var m_freeProxy:uint; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_queryResultCount:int; public var m_pairManager:b2PairManager; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = b2Settings.USHRT_MAX; public static const b2_invalid:uint = b2Settings.USHRT_MAX; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local4:Number; var _local5:Number; var _local6:b2Proxy; var _local7:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; _local3 = 0; while (_local3 < b2Settings.b2_maxProxies) { m_queryResults[_local3] = 0; _local3++; }; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies)); _local7 = 0; while (_local7 < (2 * b2Settings.b2_maxProxies)) { m_bounds[_local3][_local7] = new b2Bound(); _local7++; }; _local3++; }; _local4 = (_arg1.upperBound.x - _arg1.lowerBound.x); _local5 = (_arg1.upperBound.y - _arg1.lowerBound.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); _local3 = 0; while (_local3 < (b2Settings.b2_maxProxies - 1)) { _local6 = new b2Proxy(); m_proxyPool[_local3] = _local6; _local6.SetNext((_local3 + 1)); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; _local3++; }; _local6 = new b2Proxy(); m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6; _local6.SetNext(b2Pair.b2_nullProxy); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local4:Array; var _local5:Array; var _local6:uint; var _local7:uint; var _local8:Array; var _local9:Array; var _local10:int; var _local11:int; var _local12:b2Proxy; _local4 = new Array(); _local5 = new Array(); ComputeBounds(_local4, _local5, _arg1); _local8 = [_local6]; _local9 = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); _local10 = 0; _local11 = 0; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_proxyPool[m_queryResults[_local11]]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(_arg1:int):b2Proxy{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){ return (null); }; return (_local2); } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < b2Settings.b2_maxProxies) { (m_proxyPool[_local1] as b2Proxy).timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local8:uint; var _local9:uint; var _local10:b2Bound; var _local11:uint; var _local12:int; var _local13:int; var _local14:b2Proxy; _local8 = BinarySearch(_arg5, _arg6, _arg3); _local9 = BinarySearch(_arg5, _arg6, _arg4); _local11 = _local8; while (_local11 < _local9) { _local10 = _arg5[_local11]; if (_local10.IsLower()){ IncrementOverlapCount(_local10.proxyId); }; _local11++; }; if (_local8 > 0){ _local12 = (_local8 - 1); _local10 = _arg5[_local12]; _local13 = _local10.stabbingCount; while (_local13) { _local10 = _arg5[_local12]; if (_local10.IsLower()){ _local14 = m_proxyPool[_local10.proxyId]; if (_local8 <= _local14.upperBounds[_arg7]){ IncrementOverlapCount(_local10.proxyId); _local13--; }; }; _local12--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; var _local6:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg1.lowerBounds[_local3]]; _local6 = _local4[_arg2.upperBounds[_local3]]; if (_local5.value > _local6.value){ return (false); }; _local5 = _local4[_arg1.upperBounds[_local3]]; _local6 = _local4[_arg2.lowerBounds[_local3]]; if (_local5.value < _local6.value){ return (false); }; _local3++; }; return (true); } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local4 = _arg3.lowerBound.x; _local5 = _arg3.lowerBound.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y); _local6 = _arg3.upperBound.x; _local7 = _arg3.upperBound.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1); } public function CreateProxy(_arg1:b2AABB, _arg2):uint{ var _local3:uint; var _local4:b2Proxy; var _local5:uint; var _local6:uint; var _local7:Array; var _local8:Array; var _local9:int; var _local10:int; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:int; var _local18:int; var _local19:b2Bound; var _local20:b2Bound; var _local21:b2Bound; var _local22:int; var _local23:b2Proxy; _local5 = m_freeProxy; _local4 = m_proxyPool[_local5]; m_freeProxy = _local4.GetNext(); _local4.overlapCount = 0; _local4.userData = _arg2; _local6 = (2 * m_proxyCount); _local7 = new Array(); _local8 = new Array(); ComputeBounds(_local7, _local8, _arg1); _local9 = 0; while (_local9 < 2) { _local11 = m_bounds[_local9]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9); _local12 = _local14[0]; _local13 = _local15[0]; _local16 = new Array(); _local18 = (_local6 - _local13); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local13 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local13 + 2); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local16 = new Array(); _local18 = (_local13 - _local12); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local12 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local12 + 1); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local13++; _local19 = _local11[_local12]; _local20 = _local11[_local13]; _local19.value = _local7[_local9]; _local19.proxyId = _local5; _local20.value = _local8[_local9]; _local20.proxyId = _local5; _local21 = _local11[int((_local12 - 1))]; _local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount; _local21 = _local11[int((_local13 - 1))]; _local20.stabbingCount = _local21.stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local21 = _local11[_local3]; _local21.stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local6 + 2)) { _local19 = _local11[_local3]; _local23 = m_proxyPool[_local19.proxyId]; if (_local19.IsLower()){ _local23.lowerBounds[_local9] = _local3; } else { _local23.upperBounds[_local9] = _local3; }; _local3++; }; _local9++; }; m_proxyCount++; _local10 = 0; while (_local10 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]); _local10++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local5); } public function DestroyProxy(_arg1:uint):void{ var _local2:b2Bound; var _local3:b2Bound; var _local4:b2Proxy; var _local5:int; var _local6:int; var _local7:int; var _local8:Array; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:Array; var _local14:int; var _local15:int; var _local16:int; var _local17:uint; var _local18:int; var _local19:b2Proxy; _local4 = m_proxyPool[_arg1]; _local5 = (2 * m_proxyCount); _local6 = 0; while (_local6 < 2) { _local8 = m_bounds[_local6]; _local9 = _local4.lowerBounds[_local6]; _local10 = _local4.upperBounds[_local6]; _local2 = _local8[_local9]; _local11 = _local2.value; _local3 = _local8[_local10]; _local12 = _local3.value; _local13 = new Array(); _local15 = ((_local10 - _local9) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local9 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = _local9; _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local13 = new Array(); _local15 = ((_local5 - _local10) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local10 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = (_local10 - 1); _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = (_local5 - 2); _local17 = _local9; while (_local17 < _local15) { _local2 = _local8[_local17]; _local19 = m_proxyPool[_local2.proxyId]; if (_local2.IsLower()){ _local19.lowerBounds[_local6] = _local17; } else { _local19.upperBounds[_local6] = _local17; }; _local17++; }; _local15 = (_local10 - 1); _local18 = _local9; while (_local18 < _local15) { _local2 = _local8[_local18]; _local2.stabbingCount--; _local18++; }; Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6); _local6++; }; _local7 = 0; while (_local7 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]); _local7++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _local4.userData = null; _local4.overlapCount = b2_invalid; _local4.lowerBounds[0] = b2_invalid; _local4.lowerBounds[1] = b2_invalid; _local4.upperBounds[0] = b2_invalid; _local4.upperBounds[1] = b2_invalid; _local4.SetNext(m_freeProxy); m_freeProxy = _arg1; m_proxyCount--; } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg2.upperBounds[_local3]]; if (_arg1.lowerValues[_local3] > _local5.value){ return (false); }; _local5 = _local4[_arg2.lowerBounds[_local3]]; if (_arg1.upperValues[_local3] < _local5.value){ return (false); }; _local3++; }; return (true); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local5:int; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; _local5 = 0; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } private function IncrementOverlapCount(_arg1:uint):void{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if (_local2.timeStamp < m_timeStamp){ _local2.timeStamp = m_timeStamp; _local2.overlapCount = 1; } else { _local2.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.lowerBound.x; _local3 = _arg1.lowerBound.y; _local2 = (_local2 - m_worldAABB.upperBound.x); _local3 = (_local3 - m_worldAABB.upperBound.y); _local4 = m_worldAABB.lowerBound.x; _local5 = m_worldAABB.lowerBound.y; _local4 = (_local4 - _arg1.upperBound.x); _local5 = (_local5 - _arg1.upperBound.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{ var _local3:Array; var _local4:int; var _local5:uint; var _local6:uint; var _local7:b2Bound; var _local8:b2Bound; var _local9:b2Bound; var _local10:uint; var _local11:b2Proxy; var _local12:uint; var _local13:b2Proxy; var _local14:b2BoundValues; var _local15:b2BoundValues; var _local16:Array; var _local17:uint; var _local18:uint; var _local19:uint; var _local20:uint; var _local21:int; var _local22:int; var _local23:uint; var _local24:b2Proxy; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){ return; }; if (_arg2.IsValid() == false){ return; }; _local12 = (2 * m_proxyCount); _local13 = m_proxyPool[_arg1]; _local14 = new b2BoundValues(); ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2); _local15 = new b2BoundValues(); _local5 = 0; while (_local5 < 2) { _local7 = m_bounds[_local5][_local13.lowerBounds[_local5]]; _local15.lowerValues[_local5] = _local7.value; _local7 = m_bounds[_local5][_local13.upperBounds[_local5]]; _local15.upperValues[_local5] = _local7.value; _local5++; }; _local5 = 0; while (_local5 < 2) { _local16 = m_bounds[_local5]; _local17 = _local13.lowerBounds[_local5]; _local18 = _local13.upperBounds[_local5]; _local19 = _local14.lowerValues[_local5]; _local20 = _local14.upperValues[_local5]; _local7 = _local16[_local17]; _local21 = (_local19 - _local7.value); _local7.value = _local19; _local7 = _local16[_local18]; _local22 = (_local20 - _local7.value); _local7.value = _local20; if (_local21 < 0){ _local6 = _local17; while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local8.proxyId]; _local8.stabbingCount++; if (_local8.IsUpper() == true){ if (TestOverlap(_local14, _local24)){ m_pairManager.AddBufferedPair(_arg1, _local23); }; _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; if (_local22 > 0){ _local6 = _local18; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount++; if (_local9.IsLower() == true){ if (TestOverlap(_local14, _local11)){ m_pairManager.AddBufferedPair(_arg1, _local10); }; _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local21 > 0){ _local6 = _local17; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount--; if (_local9.IsUpper()){ if (TestOverlap(_local15, _local11)){ m_pairManager.RemoveBufferedPair(_arg1, _local10); }; _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local22 < 0){ _local6 = _local18; while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local23]; _local8.stabbingCount--; if (_local8.IsLower() == true){ if (TestOverlap(_local15, _local24)){ m_pairManager.RemoveBufferedPair(_arg1, _local23); }; _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; _local5++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local4:int; var _local5:int; var _local6:int; var _local7:b2Bound; _local4 = 0; _local5 = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); _local7 = _arg1[_local6]; if (_local7.value > _arg3){ _local5 = (_local6 - 1); } else { if (_local7.value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:Array; var _local9:int; var _local10:Array; var _local11:b2Mat22; var _local12:b2Vec2; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local6 = _arg1.m_vertexCount; _local7 = _arg1.m_vertices; _local8 = _arg1.m_normals; _local9 = _arg4.m_vertexCount; _local10 = _arg4.m_vertices; _local11 = _arg2.R; _local12 = _local8[_arg3]; _local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)); _local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)); _local11 = _arg5.R; _local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14)); _local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14)); _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local12 = _local10[_local19]; _local25 = ((_local12.x * _local15) + (_local12.y * _local16)); if (_local25 < _local18){ _local18 = _local25; _local17 = _local19; }; _local19++; }; _local12 = _local7[_arg3]; _local11 = _arg2.R; _local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local12 = _local10[_local17]; _local11 = _arg5.R; _local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local22 = (_local22 - _local20); _local23 = (_local23 - _local21); _local24 = ((_local22 * _local13) + (_local23 * _local14)); return (_local24); } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local3 = _arg2.lowerBound; _local4 = _arg1.upperBound; _local5 = (_local3.x - _local4.x); _local6 = (_local3.y - _local4.y); _local3 = _arg1.lowerBound; _local4 = _arg2.upperBound; _local7 = (_local3.x - _local4.x); _local8 = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{ var _local7:int; var _local8:Array; var _local9:int; var _local10:Array; var _local11:Array; var _local12:b2Mat22; var _local13:b2Vec2; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:ClipVertex; var _local21:int; var _local22:int; var _local23:Number; _local7 = _arg2.m_vertexCount; _local8 = _arg2.m_normals; _local9 = _arg5.m_vertexCount; _local10 = _arg5.m_vertices; _local11 = _arg5.m_normals; _local12 = _arg3.R; _local13 = _local8[_arg4]; _local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)); _local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)); _local12 = _arg6.R; _local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15)); _local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15)); _local14 = _local16; _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local13 = _local11[_local19]; _local23 = ((_local14 * _local13.x) + (_local15 * _local13.y)); if (_local23 < _local18){ _local18 = _local23; _local17 = _local19; }; _local19++; }; _local21 = _local17; _local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0; _local20 = _arg1[0]; _local13 = _local10[_local21]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local21; _local20.id.features.incidentVertex = 0; _local20 = _arg1[1]; _local13 = _local10[_local22]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local22; _local20.id.features.incidentVertex = 1; } public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{ var _local6:ClipVertex; var _local7:int; var _local8:Array; var _local9:Number; var _local10:int; var _local11:Array; var _local12:Number; var _local13:b2PolygonShape; var _local14:b2PolygonShape; var _local15:b2XForm; var _local16:b2XForm; var _local17:int; var _local18:uint; var _local19:Number; var _local20:Number; var _local21:Array; var _local22:int; var _local23:Array; var _local24:b2Vec2; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:b2Vec2; var _local28:b2Vec2; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Array; var _local33:Array; var _local34:int; var _local35:int; var _local36:int; var _local37:b2Vec2; var _local38:Number; var _local39:b2ManifoldPoint; _arg1.pointCount = 0; _local7 = 0; _local8 = [_local7]; _local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5); _local7 = _local8[0]; if (_local9 > 0){ return; }; _local10 = 0; _local11 = [_local10]; _local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3); _local10 = _local11[0]; if (_local12 > 0){ return; }; _local15 = new b2XForm(); _local16 = new b2XForm(); _local19 = 0.98; _local20 = 0.001; if (_local12 > ((_local19 * _local9) + _local20)){ _local13 = _arg4; _local14 = _arg2; _local15.Set(_arg5); _local16.Set(_arg3); _local17 = _local10; _local18 = 1; } else { _local13 = _arg2; _local14 = _arg4; _local15.Set(_arg3); _local16.Set(_arg5); _local17 = _local7; _local18 = 0; }; _local21 = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16); _local22 = _local13.m_vertexCount; _local23 = _local13.m_vertices; _local24 = _local23[_local17]; _local25 = _local24.Copy(); if ((_local17 + 1) < _local22){ _local24 = _local23[int((_local17 + 1))]; _local37 = _local24.Copy(); } else { _local24 = _local23[0]; _local37 = _local24.Copy(); }; _local26 = b2Math.SubtractVV(_local37, _local25); _local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25)); _local27.Normalize(); _local28 = b2Math.b2CrossVF(_local27, 1); _local25 = b2Math.b2MulX(_local15, _local25); _local37 = b2Math.b2MulX(_local15, _local37); _local29 = b2Math.b2Dot(_local28, _local25); _local30 = -(b2Math.b2Dot(_local27, _local25)); _local31 = b2Math.b2Dot(_local27, _local37); _local32 = [new ClipVertex(), new ClipVertex()]; _local33 = [new ClipVertex(), new ClipVertex()]; _local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30); if (_local34 < 2){ return; }; _local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31); if (_local34 < 2){ return; }; _arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy(); _local35 = 0; _local36 = 0; while (_local36 < b2Settings.b2_maxManifoldPoints) { _local6 = _local33[_local36]; _local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29); if (_local38 <= 0){ _local39 = _arg1.points[_local35]; _local39.separation = _local38; _local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v); _local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v); _local39.id.key = _local6.id._key; _local39.id.features.flip = _local18; _local35++; }; _local36++; }; _arg1.pointCount = _local35; } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:b2Vec2; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:Number; var _local16:int; var _local17:Number; var _local18:int; var _local19:Number; var _local20:int; var _local21:Number; var _local22:int; var _local23:Number; var _local24:int; var _local25:Number; _local6 = _arg2.m_vertexCount; _local7 = _arg2.m_normals; _local9 = _arg5.R; _local8 = _arg4.m_centroid; _local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))); _local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))); _local9 = _arg3.R; _local8 = _arg2.m_centroid; _local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)))); _local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)))); _local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y)); _local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y)); _local14 = 0; _local15 = -(Number.MAX_VALUE); _local16 = 0; while (_local16 < _local6) { _local8 = _local7[_local16]; _local25 = ((_local8.x * _local12) + (_local8.y * _local13)); if (_local25 > _local15){ _local15 = _local25; _local14 = _local16; }; _local16++; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; _local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1); _local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5); if (_local19 > 0){ return (_local19); }; _local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0; _local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5); if (_local21 > 0){ return (_local21); }; if ((((_local19 > _local17)) && ((_local19 > _local21)))){ _local24 = -1; _local22 = _local18; _local23 = _local19; } else { if (_local21 > _local17){ _local24 = 1; _local22 = _local20; _local23 = _local21; } else { _arg1[0] = _local14; return (_local17); }; }; while (true) { if (_local24 == -1){ _local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1); } else { _local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; if (_local17 > _local23){ _local22 = _local14; _local23 = _local17; } else { break; }; }; _arg1[0] = _local22; return (_local23); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:ClipVertex; var _local6:int; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2Vec2; var _local13:ClipVertex; _local6 = 0; _local5 = _arg2[0]; _local7 = _local5.v; _local5 = _arg2[1]; _local8 = _local5.v; _local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4); _local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4); if (_local9 <= 0){ var _temp1 = _local6; _local6 = (_local6 + 1); var _local14 = _temp1; _arg1[_local14] = _arg2[0]; }; if (_local10 <= 0){ var _temp2 = _local6; _local6 = (_local6 + 1); _local14 = _temp2; _arg1[_local14] = _arg2[1]; }; if ((_local9 * _local10) < 0){ _local11 = (_local9 / (_local9 - _local10)); _local5 = _arg1[_local6]; _local12 = _local5.v; _local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x))); _local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y))); _local5 = _arg1[_local6]; if (_local9 > 0){ _local13 = _arg2[0]; _local5.id = _local13.id; } else { _local13 = _arg2[1]; _local5.id = _local13.id; }; _local6++; }; return (_local6); } public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2ManifoldPoint; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _arg1.pointCount = 0; _local6 = _arg3.R; _local7 = _arg2.m_localPosition; _local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local6 = _arg5.R; _local7 = _arg4.m_localPosition; _local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local14 = ((_local12 * _local12) + (_local13 * _local13)); _local15 = _arg2.m_radius; _local16 = _arg4.m_radius; _local17 = (_local15 + _local16); if (_local14 > (_local17 * _local17)){ return; }; if (_local14 < Number.MIN_VALUE){ _local18 = -(_local17); _arg1.normal.Set(0, 1); } else { _local24 = Math.sqrt(_local14); _local18 = (_local24 - _local17); _local25 = (1 / _local24); _arg1.normal.x = (_local25 * _local12); _arg1.normal.y = (_local25 * _local13); }; _arg1.pointCount = 1; _local19 = _arg1.points[0]; _local19.id.key = 0; _local19.separation = _local18; _local8 = (_local8 + (_local15 * _arg1.normal.x)); _local9 = (_local9 + (_local15 * _arg1.normal.y)); _local10 = (_local10 - (_local16 * _arg1.normal.x)); _local11 = (_local11 - (_local16 * _arg1.normal.y)); _local20 = (0.5 * (_local8 + _local10)); _local21 = (0.5 * (_local9 + _local11)); _local22 = (_local20 - _arg3.position.x); _local23 = (_local21 - _arg3.position.y); _local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y)); _local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y)); _local22 = (_local20 - _arg5.position.x); _local23 = (_local21 - _arg5.position.y); _local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y)); _local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y)); } public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2ManifoldPoint; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:b2Mat22; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:Number; var _local20:Number; var _local21:int; var _local22:Array; var _local23:Array; var _local24:int; var _local25:int; var _local26:int; var _local27:b2Vec2; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; _arg1.pointCount = 0; _local12 = _arg5.R; _local11 = _arg4.m_localPosition; _local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y))); _local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y))); _local7 = (_local13 - _arg3.position.x); _local8 = (_local14 - _arg3.position.y); _local12 = _arg3.R; _local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local18 = 0; _local19 = -(Number.MAX_VALUE); _local20 = _arg4.m_radius; _local21 = _arg2.m_vertexCount; _local22 = _arg2.m_vertices; _local23 = _arg2.m_normals; _local24 = 0; while (_local24 < _local21) { _local11 = _local22[_local24]; _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local11 = _local23[_local24]; _local34 = ((_local11.x * _local7) + (_local11.y * _local8)); if (_local34 > _local20){ return; }; if (_local34 > _local19){ _local19 = _local34; _local18 = _local24; }; _local24++; }; if (_local19 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local11 = _local23[_local18]; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)); _arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)); _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local19 - _local20); return; }; _local25 = _local18; _local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0; _local11 = _local22[_local25]; _local27 = _local22[_local26]; _local28 = (_local27.x - _local11.x); _local29 = (_local27.y - _local11.y); _local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29))); _local28 = (_local28 / _local30); _local29 = (_local29 / _local30); _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local31 = ((_local7 * _local28) + (_local8 * _local29)); _local6 = _arg1.points[0]; if (_local31 <= 0){ _local32 = _local11.x; _local33 = _local11.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local25; } else { if (_local31 >= _local30){ _local32 = _local27.x; _local33 = _local27.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local26; } else { _local32 = ((_local28 * _local31) + _local11.x); _local33 = ((_local29 * _local31) + _local11.y); _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = 0; }; }; _local7 = (_local15 - _local32); _local8 = (_local16 - _local33); _local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); _local7 = (_local7 / _local17); _local8 = (_local8 / _local17); if (_local17 > _local20){ return; }; _arg1.pointCount = 1; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8)); _arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8)); _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local17 - _local20); _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; } } }//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID; _local1 = new b2ContactID(); _local1.key = key; return (_local1); } public function get key():uint{ return (_key); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } } }//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2ContactPoint { public var separation:Number; public var normal:b2Vec2; public var position:b2Vec2; public var restitution:Number; public var shape1:b2Shape; public var shape2:b2Shape; public var id:b2ContactID; public var friction:Number; public var velocity:b2Vec2; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Distance { private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var gPoint:b2Point = new b2Point(); public static var g_GJK_Iterations:int = 0; public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{ var _local4:Number; var _local5:int; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local4 = (100 * Number.MIN_VALUE); _local5 = 0; while (_local5 < _arg3) { _local6 = _arg2[_local5]; _local7 = Math.abs((_arg1.x - _local6.x)); _local8 = Math.abs((_arg1.y - _local6.y)); _local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x)); _local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y)); if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){ return (true); }; _local5++; }; return (false); } public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{ var _local7:b2Vec2; var _local8:Array; var _local9:Array; var _local10:Array; var _local11:int; var _local12:Number; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:int; _local8 = s_p1s; _local9 = s_p2s; _local10 = s_points; _local11 = 0; _arg1.SetV(_arg3.GetFirstVertex(_arg4)); _arg2.SetV(_arg5.GetFirstVertex(_arg6)); _local12 = 0; _local13 = 20; _local14 = 0; while (_local14 < _local13) { _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local17 = _arg3.Support(_arg4, _local15, _local16); _local18 = _arg5.Support(_arg6, -(_local15), -(_local16)); _local12 = ((_local15 * _local15) + (_local16 * _local16)); _local19 = (_local18.x - _local17.x); _local20 = (_local18.y - _local17.y); _local21 = ((_local15 * _local19) + (_local16 * _local20)); if ((_local12 - ((_local15 * _local19) + (_local16 * _local20))) <= (0.01 * _local12)){ if (_local11 == 0){ _arg1.SetV(_local17); _arg2.SetV(_local18); }; g_GJK_Iterations = _local14; return (Math.sqrt(_local12)); }; switch (_local11){ case 0: _local7 = _local8[0]; _local7.SetV(_local17); _local7 = _local9[0]; _local7.SetV(_local18); _local7 = _local10[0]; _local7.x = _local19; _local7.y = _local20; _arg1.SetV(_local8[0]); _arg2.SetV(_local9[0]); _local11++; break; case 1: _local7 = _local8[1]; _local7.SetV(_local17); _local7 = _local9[1]; _local7.SetV(_local18); _local7 = _local10[1]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10); break; case 2: _local7 = _local8[2]; _local7.SetV(_local17); _local7 = _local9[2]; _local7.SetV(_local18); _local7 = _local10[2]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10); break; }; if (_local11 == 3){ g_GJK_Iterations = _local14; return (0); }; _local22 = -(Number.MAX_VALUE); _local23 = 0; while (_local23 < _local11) { _local7 = _local10[_local23]; _local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y))); _local23++; }; if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){ g_GJK_Iterations = _local14; _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local12 = ((_local15 * _local15) + (_local16 * _local16)); return (Math.sqrt(_local12)); }; _local14++; }; g_GJK_Iterations = _local13; return (Math.sqrt(_local12)); } public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local7 = _arg4.R; _local8 = _arg3.m_localPosition; _local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local7 = _arg6.R; _local8 = _arg5.m_localPosition; _local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = ((_local13 * _local13) + (_local14 * _local14)); _local16 = (_arg3.m_radius - b2Settings.b2_toiSlop); _local17 = (_arg5.m_radius - b2Settings.b2_toiSlop); _local18 = (_local16 + _local17); if (_local15 > (_local18 * _local18)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _local20 = (_local19 - _local18); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = (_local11 - (_local17 * _local13)); _arg2.y = (_local12 - (_local17 * _local14)); return (_local20); }; if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); }; _arg1.x = _local9; _arg1.y = _local10; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); } public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:b2Vec2; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg5[2]; _local9 = _arg3[0]; _local10 = _arg3[1]; _local11 = _arg3[2]; _local12 = _arg4[0]; _local13 = _arg4[1]; _local14 = _arg4[2]; _local15 = _local6.x; _local16 = _local6.y; _local17 = _local7.x; _local18 = _local7.y; _local19 = _local8.x; _local20 = _local8.y; _local21 = (_local17 - _local15); _local22 = (_local18 - _local16); _local23 = (_local19 - _local15); _local24 = (_local20 - _local16); _local25 = (_local19 - _local17); _local26 = (_local20 - _local18); _local27 = -(((_local15 * _local21) + (_local16 * _local22))); _local28 = ((_local17 * _local21) + (_local18 * _local22)); _local29 = -(((_local15 * _local23) + (_local16 * _local24))); _local30 = ((_local19 * _local23) + (_local20 * _local24)); _local31 = -(((_local17 * _local25) + (_local18 * _local26))); _local32 = ((_local19 * _local25) + (_local20 * _local26)); if ((((_local30 <= 0)) && ((_local32 <= 0)))){ _arg1.SetV(_local11); _arg2.SetV(_local14); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (1); }; _local33 = ((_local21 * _local24) - (_local22 * _local23)); _local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17))); _local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19))); if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){ _local35 = (_local31 / (_local31 + _local32)); _arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x))); _arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y))); _arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x))); _arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y))); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (2); }; _local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15))); if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){ _local35 = (_local29 / (_local29 + _local30)); _arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x))); _arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y))); _arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x))); _arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y))); _local10.SetV(_local11); _local13.SetV(_local14); _local7.SetV(_local8); return (2); }; _local38 = ((_local36 + _local37) + _local34); _local38 = (1 / _local38); _local39 = (_local36 * _local38); _local40 = (_local37 * _local38); _local41 = ((1 - _local39) - _local40); _arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x)); _arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y)); _arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x)); _arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y)); return (3); } public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:b2Point; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local9 = gPoint; _local8 = _arg5.m_localPosition; _local7 = _arg6.R; _local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity); _local11 = (_arg5.m_radius - b2Settings.b2_toiSlop); if (_local10 > _local11){ _local10 = (_local10 - _local11); _local12 = (_arg2.x - _arg1.x); _local13 = (_arg2.y - _arg1.y); _local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13))); _local12 = (_local12 / _local14); _local13 = (_local13 / _local14); _arg2.x = (_arg2.x - (_local11 * _local12)); _arg2.y = (_arg2.y - (_local11 * _local13)); } else { _local10 = 0; _arg2.x = _arg1.x; _arg2.y = _arg1.y; }; return (_local10); } public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{ var _local7:int; var _local8:int; _local7 = _arg3.m_type; _local8 = _arg5.m_type; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6)); }; return (0); } public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg3[0]; _local9 = _arg3[1]; _local10 = _arg4[0]; _local11 = _arg4[1]; _local12 = -(_local7.x); _local13 = -(_local7.y); _local14 = (_local6.x - _local7.x); _local15 = (_local6.y - _local7.y); _local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15))); _local14 = (_local14 / _local16); _local15 = (_local15 / _local16); _local17 = ((_local12 * _local14) + (_local13 * _local15)); if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){ _arg1.SetV(_local9); _arg2.SetV(_local11); _local8.SetV(_local9); _local10.SetV(_local11); _local6.SetV(_local7); return (1); }; _local17 = (_local17 / _local16); _arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x))); _arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y))); _arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x))); _arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y))); return (2); } } }//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var points:Array; public var pointCount:int;// = 0 public var normal:b2Vec2; public function b2Manifold(){ var _local1:int; pointCount = 0; super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ManifoldPoint(); _local1++; }; normal = new b2Vec2(); } public function Set(_arg1:b2Manifold):void{ var _local2:int; pointCount = _arg1.pointCount; _local2 = 0; while (_local2 < b2Settings.b2_maxManifoldPoints) { (points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]); _local2++; }; normal.SetV(_arg1.normal); } public function Reset():void{ var _local1:int; _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { (points[_local1] as b2ManifoldPoint).Reset(); _local1++; }; normal.SetZero(); pointCount = 0; } } }//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var separation:Number; public var localPoint2:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var localPoint1:b2Vec2; public var id:b2ContactID; public function b2ManifoldPoint(){ localPoint1 = new b2Vec2(); localPoint2 = new b2Vec2(); id = new b2ContactID(); super(); } public function Set(_arg1:b2ManifoldPoint):void{ localPoint1.SetV(_arg1.localPoint1); localPoint2.SetV(_arg1.localPoint2); separation = _arg1.separation; normalImpulse = _arg1.normalImpulse; tangentImpulse = _arg1.tangentImpulse; id.key = _arg1.id.key; } public function Reset():void{ localPoint1.SetZero(); localPoint2.SetZero(); separation = 0; normalImpulse = 0; tangentImpulse = 0; id.key = 0; } } }//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { import Box2D.Common.*; public class b2Pair { public var userData;// = null public var proxyId1:uint; public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = b2Settings.USHRT_MAX; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = b2Settings.USHRT_MAX; public static var b2_tableCapacity:int = b2Settings.b2_maxPairs; public function b2Pair(){ userData = null; super(); } public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(_arg1, _arg2, _arg3):void{ } public function PairAdded(_arg1, _arg2){ return (null); } } }//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_hashTable:Array; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var _local1:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); _local1 = 0; while (_local1 < b2Pair.b2_tableCapacity) { m_hashTable[_local1] = b2Pair.b2_nullPair; _local1++; }; m_pairs = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1] = new b2Pair(); _local1++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairBuffer[_local1] = new b2BufferedPair(); _local1++; }; _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy; m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy; m_pairs[_local1].userData = null; m_pairs[_local1].status = 0; m_pairs[_local1].next = (_local1 + 1); _local1++; }; m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair; m_pairCount = 0; m_pairBufferCount = 0; } private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{ var _local4:b2Pair; var _local5:uint; _local5 = m_hashTable[_arg3]; _local4 = m_pairs[_local5]; while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) { _local5 = _local4.next; _local4 = m_pairs[_local5]; }; if (_local5 == b2Pair.b2_nullPair){ return (null); }; return (_local4); } private function Find(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:uint; if (_arg1 > _arg2){ _local4 = _arg1; _arg1 = _arg2; _arg2 = _local4; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); return (FindHash(_arg1, _arg2, _local3)); } private function ValidateBuffer():void{ } public function Commit():void{ var _local1:b2BufferedPair; var _local2:int; var _local3:int; var _local4:Array; var _local5:b2Pair; var _local6:b2Proxy; var _local7:b2Proxy; _local3 = 0; _local4 = m_broadPhase.m_proxyPool; _local2 = 0; while (_local2 < m_pairBufferCount) { _local1 = m_pairBuffer[_local2]; _local5 = Find(_local1.proxyId1, _local1.proxyId2); _local5.ClearBuffered(); _local6 = _local4[_local5.proxyId1]; _local7 = _local4[_local5.proxyId2]; if (_local5.IsRemoved()){ if (_local5.IsFinal() == true){ m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData); }; _local1 = m_pairBuffer[_local3]; _local1.proxyId1 = _local5.proxyId1; _local1.proxyId2 = _local5.proxyId2; _local3++; } else { if (_local5.IsFinal() == false){ _local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData); _local5.SetFinal(); }; }; _local2++; }; _local2 = 0; while (_local2 < _local3) { _local1 = m_pairBuffer[_local2]; RemovePair(_local1.proxyId1, _local1.proxyId2); _local2++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = Find(_arg1, _arg2); if (_local4 == null){ return; }; if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(_arg1:uint, _arg2:uint){ var _local3:b2Pair; var _local4:uint; var _local5:uint; var _local6:b2Pair; var _local7:uint; var _local8:uint; var _local9:*; if (_arg1 > _arg2){ _local7 = _arg1; _arg1 = _arg2; _arg2 = _local7; }; _local4 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local5 = m_hashTable[_local4]; _local6 = null; while (_local5 != b2Pair.b2_nullPair) { if (Equals(m_pairs[_local5], _arg1, _arg2)){ _local8 = _local5; _local3 = m_pairs[_local5]; if (_local6){ _local6.next = _local3.next; } else { m_hashTable[_local4] = _local3.next; }; _local3 = m_pairs[_local8]; _local9 = _local3.userData; _local3.next = m_freePair; _local3.proxyId1 = b2Pair.b2_nullProxy; _local3.proxyId2 = b2Pair.b2_nullProxy; _local3.userData = null; _local3.status = 0; m_freePair = _local8; m_pairCount--; return (_local9); } else { _local6 = m_pairs[_local5]; _local5 = _local6.next; }; }; return (null); } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = AddPair(_arg1, _arg2); if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:b2Pair; var _local5:uint; var _local6:uint; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local4 = FindHash(_arg1, _arg2, _local3); if (_local4 != null){ return (_local4); }; _local5 = m_freePair; _local4 = m_pairs[_local5]; m_freePair = _local4.next; _local4.proxyId1 = _arg1; _local4.proxyId2 = _arg2; _local4.status = 0; _local4.userData = null; _local4.next = m_hashTable[_local3]; m_hashTable[_local3] = _local5; m_pairCount++; return (_local4); } private function ValidateTable():void{ } public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2)))); } public static function Hash(_arg1:uint, _arg2:uint):uint{ var _local3:uint; _local3 = (((_arg2 << 16) & 4294901760) | _arg1); _local3 = (~(_local3) + ((_local3 << 15) & 4294934528)); _local3 = (_local3 ^ ((_local3 >> 12) & 1048575)); _local3 = (_local3 + ((_local3 << 2) & 4294967292)); _local3 = (_local3 ^ ((_local3 >> 4) & 268435455)); _local3 = (_local3 * 2057); _local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF)); return (_local3); } public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{ return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3)))); } } }//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Point { public var p:b2Vec2; public function b2Point(){ p = new b2Vec2(); super(); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (p); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ return (p); } } }//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var lowerBounds:Array; public var upperBounds:Array; public var userData;// = null public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; userData = null; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(_arg1:uint):void{ lowerBounds[0] = (_arg1 & 0xFFFF); } } }//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Segment { public var p1:b2Vec2; public var p2:b2Vec2; public function b2Segment(){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); } public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{ var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; _local5 = _arg3.p1; _local6 = (_arg3.p2.x - _local5.x); _local7 = (_arg3.p2.y - _local5.y); _local8 = (p2.x - p1.x); _local9 = (p2.y - p1.y); _local10 = _local9; _local11 = -(_local8); _local12 = (100 * Number.MIN_VALUE); _local13 = -(((_local6 * _local10) + (_local7 * _local11))); if (_local13 > _local12){ _local14 = (_local5.x - p1.x); _local15 = (_local5.y - p1.y); _local16 = ((_local14 * _local10) + (_local15 * _local11)); if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){ _local17 = ((-(_local7) * _local15) + (_local7 * _local14)); if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){ _local16 = (_local16 / _local13); _local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local18); _local11 = (_local11 / _local18); _arg1[0] = _local16; _arg2.Set(_local10, _local11); return (true); }; }; }; return (false); } } }//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2TimeOfImpact { public static var s_xf1:b2XForm = new b2XForm(); public static var s_xf2:b2XForm = new b2XForm(); public static var s_p1:b2Vec2 = new b2Vec2(); public static var s_p2:b2Vec2 = new b2Vec2(); public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:int; var _local20:int; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:b2XForm; var _local27:b2XForm; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; _local7 = _arg1.m_sweepRadius; _local8 = _arg3.m_sweepRadius; _local9 = _arg2.t0; _local10 = (_arg2.c.x - _arg2.c0.x); _local11 = (_arg2.c.y - _arg2.c0.y); _local12 = (_arg4.c.x - _arg4.c0.x); _local13 = (_arg4.c.y - _arg4.c0.y); _local14 = (_arg2.a - _arg2.a0); _local15 = (_arg4.a - _arg4.a0); _local16 = 0; _local17 = s_p1; _local18 = s_p2; _local19 = 20; _local20 = 0; _local21 = 0; _local22 = 0; _local23 = 0; _local24 = 0; while (true) { _local25 = (((1 - _local16) * _local9) + _local16); _local26 = s_xf1; _local27 = s_xf2; _arg2.GetXForm(_local26, _local25); _arg4.GetXForm(_local27, _local25); _local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27); if (_local20 == 0){ if (_local23 > (2 * b2Settings.b2_toiSlop)){ _local24 = (1.5 * b2Settings.b2_toiSlop); } else { _local5 = (0.05 * b2Settings.b2_toiSlop); _local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop)); _local24 = ((_local5 > _local6)) ? _local5 : _local6; }; }; if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){ break; }; _local21 = (_local18.x - _local17.x); _local22 = (_local18.y - _local17.y); _local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22))); _local21 = (_local21 / _local28); _local22 = (_local22 / _local28); _local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8)); if (_local29 == 0){ _local16 = 1; break; }; _local30 = ((_local23 - _local24) / _local29); _local31 = (_local16 + _local30); if ((((_local31 < 0)) || ((1 < _local31)))){ _local16 = 1; break; }; if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){ break; }; _local16 = _local31; _local20++; }; return (_local16); } } }//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var v:b2Vec2; public var id:b2ContactID; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceEdge:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceEdge(_arg1:int):void{ _referenceEdge = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function Set(_arg1:Number):void{ var _local2:Number; var _local3:Number; _local2 = Math.cos(_arg1); _local3 = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = col1.x; _local3 = col2.x; _local4 = col1.y; _local5 = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = col1.x; _local5 = col2.x; _local6 = col1.y; _local7 = col2.y; _local8 = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity); public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = b2MulMV(_arg1.R, _arg2); _local3.x = (_local3.x + _arg1.position.x); _local3.y = (_local3.y + _arg1.position.y); return (_local3); } public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (((_local3 * _local3) + (_local4 * _local4))); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:*; _local3 = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22; _local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; var _local4:Number; _local3 = SubtractVV(_arg2, _arg1.position); _local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y)); _local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y)); _local3.x = _local4; return (_local3); } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2Mat22; _local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); _local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); _local5 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean; _local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = Math.random(); _local3 = (((_arg2 - _arg1) * _local3) + _arg1); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } } }//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { public class b2Sweep { public var localCenter:b2Vec2; public var c:b2Vec2; public var a:Number; public var c0:b2Vec2; public var a0:Number; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function Advance(_arg1:Number):void{ var _local2:Number; if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){ _local2 = ((_arg1 - t0) / (1 - t0)); c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x)); c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y)); a0 = (((1 - _local2) * a0) + (_local2 * a)); t0 = _arg1; }; } public function GetXForm(_arg1:b2XForm, _arg2:Number):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; if ((1 - t0) > Number.MIN_VALUE){ _local4 = ((_arg2 - t0) / (1 - t0)); _arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x)); _arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y)); _local5 = (((1 - _local4) * a0) + (_local4 * a)); _arg1.R.Set(_local5); } else { _arg1.position.SetV(c); _arg1.R.Set(a); }; _local3 = _arg1.R; _arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y))); _arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y))); } } }//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var x:Number; public var y:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function SetZero():void{ x = 0; y = 0; } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function CrossVF(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function MulM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function Normalize():Number{ var _local1:Number; var _local2:Number; _local1 = Math.sqrt(((x * x) + (y * y))); if (_local1 < Number.MIN_VALUE){ return (0); }; _local2 = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function CrossFV(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm) package Box2D.Common.Math { public class b2XForm { public var R:b2Mat22; public var position:b2Vec2; public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (_arg1){ position.SetV(_arg1); R.SetM(_arg2); }; } public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{ position.SetV(_arg1); R.SetM(_arg2); } public function Set(_arg1:b2XForm):void{ position.SetV(_arg1.position); R.SetM(_arg1.R); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } } }//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _g:uint;// = 0 private var _b:uint;// = 0 private var _r:uint;// = 0 public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){ _r = 0; _g = 0; _b = 0; super(); _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function get color():uint{ return (((_r | (_g << 8)) | (_b << 16))); } public function set r(_arg1:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set b(_arg1:Number):void{ _b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set g(_arg1:Number):void{ _g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } } }//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.005; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxProxies:int = 0x0200; public static const b2_maxAngularVelocitySquared:Number = 62500; public static const b2_maxPolygonVertices:int = 8; public static const b2_velocityThreshold:Number = 1; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 4096; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_timeToSleep:Number = 0.5; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularVelocity:Number = 250; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearVelocity:Number = 200; public static const b2_maxLinearCorrection:Number = 0.2; public static const b2_toiSlop:Number = 0.04; public static const b2_maxLinearVelocitySquared:Number = 40000; public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class b2CircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:b2ManifoldPoint; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf); _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ m_manifoldCount = 1; _local8 = m_manifold.points[0]; if (m0.pointCount == 0){ _local8.normalImpulse = 0; _local8.tangentImpulse = 0; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Add(_local7); }; } else { _local4 = m0.points[0]; _local8.normalImpulse = _local4.normalImpulse; _local8.tangentImpulse = _local4.tangentImpulse; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Persist(_local7); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (_arg1))){ _local4 = m0.points[0]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_toi:Number; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactEdge; public var m_node2:b2ContactEdge; public var m_restitution:Number; public var m_flags:uint; public static var e_toiFlag:uint = 8; public static var e_nonSolidFlag:uint = 1; public static var e_slowFlag:uint = 2; public static var e_islandFlag:uint = 4; public static var s_registers:Array; public static var s_initialized:Boolean = false; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactEdge(); m_node2 = new b2ContactEdge(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){ m_flags = (m_flags | e_nonSolidFlag); }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function GetShape1():b2Shape{ return (m_shape1); } public function IsSolid():Boolean{ return (((m_flags & e_nonSolidFlag) == 0)); } public function GetNext():b2Contact{ return (m_next); } public function GetManifolds():Array{ return (null); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function Update(_arg1:b2ContactListener):void{ var _local2:int; var _local3:int; var _local4:b2Body; var _local5:b2Body; _local2 = m_manifoldCount; Evaluate(_arg1); _local3 = m_manifoldCount; _local4 = m_shape1.m_body; _local5 = m_shape2.m_body; if ((((_local3 == 0)) && ((_local2 > 0)))){ _local4.WakeUp(); _local5.WakeUp(); }; if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){ m_flags = (m_flags & ~(e_slowFlag)); } else { m_flags = (m_flags | e_slowFlag); }; } public function Evaluate(_arg1:b2ContactListener):void{ } public static function InitializeRegisters():void{ var _local1:int; var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); _local1 = 0; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); } public static function Destroy(_arg1:b2Contact, _arg2):void{ var _local3:int; var _local4:int; var _local5:b2ContactRegister; var _local6:Function; if (_arg1.m_manifoldCount > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; _local3 = _arg1.m_shape1.m_type; _local4 = _arg1.m_shape2.m_type; _local5 = s_registers[_local3][_local4]; _local6 = _local5.destroyFcn; _local6(_arg1, _arg2); } public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local4:int; var _local5:int; var _local6:b2ContactRegister; var _local7:Function; var _local8:b2Contact; var _local9:int; var _local10:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; _local4 = _arg1.m_type; _local5 = _arg2.m_type; _local6 = s_registers[_local4][_local5]; _local7 = _local6.createFcn; if (_local7 != null){ if (_local6.primary){ return (_local7(_arg1, _arg2, _arg3)); }; _local8 = _local7(_arg2, _arg1, _arg3); _local9 = 0; while (_local9 < _local8.m_manifoldCount) { _local10 = _local8.GetManifolds()[_local9]; _local8.GetManifolds()[_local9].normal = _local10.normal.Negative(); _local9++; }; return (_local8); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var normal:b2Vec2; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ var _local1:int; normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var r2:b2Vec2; public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var equalizedMass:Number; public var tangentMass:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var normalMass:Number; public var velocityBias:Number; public var r1:b2Vec2; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); r1 = new b2Vec2(); r2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var next:b2ContactEdge; public var other:b2Body; public var contact:b2Contact; public var prev:b2ContactEdge; } }//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn:Function; public var destroyFcn:Function; } }//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2ContactResult { public var normal:b2Vec2; public var position:b2Vec2; public var shape1:b2Shape; public var shape2:b2Shape; public var normalImpulse:Number; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactResult(){ position = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public var m_step:b2TimeStep; public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){ var _local5:b2Contact; var _local6:int; var _local7:b2Vec2; var _local8:b2Mat22; var _local9:int; var _local10:b2Body; var _local11:b2Body; var _local12:int; var _local13:Array; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:int; var _local23:b2Manifold; var _local24:Number; var _local25:Number; var _local26:b2ContactConstraint; var _local27:uint; var _local28:b2ManifoldPoint; var _local29:b2ContactConstraintPoint; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; var _local46:Number; var _local47:Number; m_step = new b2TimeStep(); m_constraints = new Array(); super(); m_step.dt = _arg1.dt; m_step.inv_dt = _arg1.inv_dt; m_step.maxIterations = _arg1.maxIterations; m_allocator = _arg4; m_constraintCount = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; m_constraintCount = (m_constraintCount + _local5.m_manifoldCount); _local6++; }; _local6 = 0; while (_local6 < m_constraintCount) { m_constraints[_local6] = new b2ContactConstraint(); _local6++; }; _local9 = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; _local10 = _local5.m_shape1.m_body; _local11 = _local5.m_shape2.m_body; _local12 = _local5.m_manifoldCount; _local13 = _local5.GetManifolds(); _local14 = _local5.m_friction; _local15 = _local5.m_restitution; _local16 = _local10.m_linearVelocity.x; _local17 = _local10.m_linearVelocity.y; _local18 = _local11.m_linearVelocity.x; _local19 = _local11.m_linearVelocity.y; _local20 = _local10.m_angularVelocity; _local21 = _local11.m_angularVelocity; _local22 = 0; while (_local22 < _local12) { _local23 = _local13[_local22]; _local24 = _local23.normal.x; _local25 = _local23.normal.y; _local26 = m_constraints[_local9]; _local26.body1 = _local10; _local26.body2 = _local11; _local26.manifold = _local23; _local26.normal.x = _local24; _local26.normal.y = _local25; _local26.pointCount = _local23.pointCount; _local26.friction = _local14; _local26.restitution = _local15; _local27 = 0; while (_local27 < _local26.pointCount) { _local28 = _local23.points[_local27]; _local29 = _local26.points[_local27]; _local29.normalImpulse = _local28.normalImpulse; _local29.tangentImpulse = _local28.tangentImpulse; _local29.separation = _local28.separation; _local29.positionImpulse = 0; _local29.localAnchor1.SetV(_local28.localPoint1); _local29.localAnchor2.SetV(_local28.localPoint2); _local8 = _local10.m_xf.R; _local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x); _local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33)); _local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33)); _local32 = _local30; _local29.r1.Set(_local32, _local33); _local8 = _local11.m_xf.R; _local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x); _local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35)); _local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35)); _local34 = _local30; _local29.r2.Set(_local34, _local35); _local36 = ((_local32 * _local32) + (_local33 * _local33)); _local37 = ((_local34 * _local34) + (_local35 * _local35)); _local38 = ((_local32 * _local24) + (_local33 * _local25)); _local39 = ((_local34 * _local24) + (_local35 * _local25)); _local40 = (_local10.m_invMass + _local11.m_invMass); _local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39))))); _local29.normalMass = (1 / _local40); _local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass)); _local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39))))); _local29.equalizedMass = (1 / _local41); _local42 = _local25; _local43 = -(_local24); _local44 = ((_local32 * _local42) + (_local33 * _local43)); _local45 = ((_local34 * _local42) + (_local35 * _local43)); _local46 = (_local10.m_invMass + _local11.m_invMass); _local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45))))); _local29.tangentMass = (1 / _local46); _local29.velocityBias = 0; if (_local29.separation > 0){ _local29.velocityBias = (-60 * _local29.separation); }; _local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33)); _local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32)); _local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31)); if (_local47 < -(b2Settings.b2_velocityThreshold)){ _local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47)); }; _local27++; }; _local9++; _local22++; }; _local6++; }; } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Mat22; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:b2ContactConstraintPoint; var _local21:Number; var _local22:Number; var _local23:b2ContactConstraintPoint; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_invMass; _local10 = _local7.m_invI; _local11 = _local8.m_invMass; _local12 = _local8.m_invI; _local13 = _local6.normal.x; _local14 = _local6.normal.y; _local15 = _local14; _local16 = -(_local13); if (_arg1.warmStarting){ _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local20 = _local6.points[_local18]; _local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio); _local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio); _local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15)); _local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16)); _local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22)); _local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21)))); _local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21)); _local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22)); _local18++; }; } else { _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local23 = _local6.points[_local18]; _local23.normalImpulse = 0; _local23.tangentImpulse = 0; _local18++; }; }; _local5++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:int; var _local20:int; var _local21:b2ContactConstraintPoint; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; _local2 = 0; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_sweep.c; _local10 = _local7.m_sweep.a; _local11 = _local8.m_sweep.c; _local12 = _local8.m_sweep.a; _local13 = (_local7.m_mass * _local7.m_invMass); _local14 = (_local7.m_mass * _local7.m_invI); _local15 = (_local8.m_mass * _local8.m_invMass); _local16 = (_local8.m_mass * _local8.m_invI); _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local6.pointCount; _local20 = 0; while (_local20 < _local19) { _local21 = _local6.points[_local20]; _local3 = _local7.m_xf.R; _local4 = _local7.m_sweep.localCenter; _local22 = (_local21.localAnchor1.x - _local4.x); _local23 = (_local21.localAnchor1.y - _local4.y); _local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23)); _local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23)); _local22 = _local26; _local3 = _local8.m_xf.R; _local4 = _local8.m_sweep.localCenter; _local24 = (_local21.localAnchor2.x - _local4.x); _local25 = (_local21.localAnchor2.y - _local4.y); _local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25)); _local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25)); _local24 = _local26; _local27 = (_local9.x + _local22); _local28 = (_local9.y + _local23); _local29 = (_local11.x + _local24); _local30 = (_local11.y + _local25); _local31 = (_local29 - _local27); _local32 = (_local30 - _local28); _local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation); _local2 = b2Math.b2Min(_local2, _local33); _local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local35 = (-(_local21.equalizedMass) * _local34); _local36 = _local21.positionImpulse; _local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0); _local35 = (_local21.positionImpulse - _local36); _local37 = (_local35 * _local17); _local38 = (_local35 * _local18); _local9.x = (_local9.x - (_local13 * _local37)); _local9.y = (_local9.y - (_local13 * _local38)); _local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37)))); _local7.m_sweep.a = _local10; _local7.SynchronizeTransform(); _local11.x = (_local11.x + (_local15 * _local37)); _local11.y = (_local11.y + (_local15 * _local38)); _local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37)))); _local8.m_sweep.a = _local12; _local8.SynchronizeTransform(); _local20++; }; _local5++; }; return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Mat22; var _local18:b2Vec2; var _local19:int; var _local20:b2ContactConstraint; var _local21:b2Body; var _local22:b2Body; var _local23:Number; var _local24:Number; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:int; var _local38:Number; _local19 = 0; while (_local19 < m_constraintCount) { _local20 = m_constraints[_local19]; _local21 = _local20.body1; _local22 = _local20.body2; _local23 = _local21.m_angularVelocity; _local24 = _local22.m_angularVelocity; _local25 = _local21.m_linearVelocity; _local26 = _local22.m_linearVelocity; _local27 = _local21.m_invMass; _local28 = _local21.m_invI; _local29 = _local22.m_invMass; _local30 = _local22.m_invI; _local31 = _local20.normal.x; _local32 = _local20.normal.y; _local33 = _local32; _local34 = -(_local31); _local35 = _local20.friction; _local37 = _local20.pointCount; _local1 = 0; while (_local1 < _local37) { _local2 = _local20.points[_local1]; _local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y)); _local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x)); _local9 = ((_local7 * _local31) + (_local8 * _local32)); _local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias)); _local10 = ((_local7 * _local33) + (_local8 * _local34)); _local12 = (_local2.tangentMass * -(_local10)); _local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0); _local11 = (_local13 - _local2.normalImpulse); _local38 = (_local35 * _local2.normalImpulse); _local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38); _local12 = (_local14 - _local2.tangentImpulse); _local15 = ((_local11 * _local31) + (_local12 * _local33)); _local16 = ((_local11 * _local32) + (_local12 * _local34)); _local25.x = (_local25.x - (_local27 * _local15)); _local25.y = (_local25.y - (_local27 * _local16)); _local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15)))); _local26.x = (_local26.x + (_local29 * _local15)); _local26.y = (_local26.y + (_local29 * _local16)); _local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15)))); _local2.normalImpulse = _local13; _local2.tangentImpulse = _local14; _local1++; }; _local21.m_angularVelocity = _local23; _local22.m_angularVelocity = _local24; _local19++; }; } public function FinalizeVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ManifoldPoint; var _local6:b2ContactConstraintPoint; _local1 = 0; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2NullContact extends b2Contact { override public function GetManifolds():Array{ return (null); } override public function Evaluate(_arg1:b2ContactListener):void{ } } }//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local6:b2Body; var _local7:b2Body; var _local8:Array; var _local9:b2ContactPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local6 = m_shape1.m_body; _local7 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf); _local8 = [false, false]; _local9 = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = m_friction; _local9.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class b2PolygonContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifolds = [new b2Manifold()]; super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:int; var _local9:Array; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf); _local9 = [false, false]; _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local8 = 0; while (_local8 < m_manifold.pointCount) { _local10 = m_manifold.points[_local8]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local9[_local13] == true){ } else { _local4 = m0.points[_local13]; if (_local4.id._key == _local12){ _local9[_local13] = true; _local10.normalImpulse = _local4.normalImpulse; _local10.tangentImpulse = _local4.tangentImpulse; _local11 = true; if (_arg1 != null){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Persist(_local7); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Add(_local7); }; _local8++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local8 = 0; while (_local8 < m0.pointCount) { if (_local9[_local8]){ } else { _local4 = m0.points[_local8]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; _local8++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolygonContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_mass:Number; public var m_u:b2Vec2; public var m_impulse:Number; public var m_dampingRatio:Number; public var m_frequencyHz:Number; public var m_localAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_bias:Number; public var m_gamma:Number; public var m_length:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_length = _arg1.length; m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; m_inv_dt = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2(); _local1.SetV(m_u); _local1.Multiply((m_inv_dt * m_impulse)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Mat22; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; if (m_frequencyHz > 0){ return (true); }; _local2 = m_body1; _local3 = m_body2; _local1 = _local2.m_xf.R; _local4 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5)); _local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5)); _local4 = _local6; _local1 = _local3.m_xf.R; _local7 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8)); _local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8)); _local7 = _local6; _local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4); _local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5); _local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); _local9 = (_local9 / _local11); _local10 = (_local10 / _local11); _local12 = (_local11 - m_length); _local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local13 = (-(m_mass) * _local12); m_u.Set(_local9, _local10); _local14 = (_local13 * m_u.x); _local15 = (_local13 * m_u.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14)))); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14)))); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; m_inv_dt = _arg1.inv_dt; _local4 = m_body1; _local5 = m_body2; _local2 = _local4.m_xf.R; _local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6); m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7); _local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local10 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local10)); } else { m_u.SetZero(); }; _local11 = ((_local6 * m_u.y) - (_local7 * m_u.x)); _local12 = ((_local8 * m_u.y) - (_local9 * m_u.x)); _local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12)); m_mass = (1 / _local13); if (m_frequencyHz > 0){ _local14 = (_local10 - m_length); _local15 = ((2 * Math.PI) * m_frequencyHz); _local16 = (((2 * m_mass) * m_dampingRatio) * _local15); _local17 = ((m_mass * _local15) * _local15); m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17)))); m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma); m_mass = (1 / (_local13 + m_gamma)); }; if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); _local18 = (m_impulse * m_u.x); _local19 = (m_impulse * m_u.y); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18)))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18)))); } else { m_impulse = 0; }; } override public function GetReactionTorque():Number{ return (0); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local3 = m_body1; _local4 = m_body2; _local2 = _local3.m_xf.R; _local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; _local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; _local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6)); _local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5)); _local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9)); _local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8)); _local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11))); _local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + _local15); _local16 = (_local15 * m_u.x); _local17 = (_local15 * m_u.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16)))); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17)); _local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); } } }//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2DistanceJointDef extends b2JointDef { public var length:Number; public var dampingRatio:Number; public var frequencyHz:Number; public var localAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public function b2DistanceJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ var _local5:Number; var _local6:Number; body1 = _arg1; body2 = _arg2; localAnchor1.SetV(body1.GetLocalPoint(_arg3)); localAnchor2.SetV(body2.GetLocalPoint(_arg4)); _local5 = (_arg4.x - _arg3.x); _local6 = (_arg4.y - _arg3.y); length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_force:Number; public var m_mass:Number; public var m_prismatic1:b2PrismaticJoint; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_ground2:b2Body; public var m_constant:Number; public var m_revolute1:b2RevoluteJoint; public var m_revolute2:b2RevoluteJoint; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local2:int; var _local3:int; var _local4:Number; var _local5:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); _local2 = _arg1.joint1.m_type; _local3 = _arg1.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_local2 == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local4 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local4 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_local3 == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local5 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local5 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local4 + (m_ratio * _local5)); m_force = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = 0; _local2 = m_body1; _local3 = m_body2; if (m_revolute1){ _local4 = m_revolute1.GetJointAngle(); } else { _local4 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local5 = m_revolute2.GetJointAngle(); } else { _local5 = m_prismatic2.GetJointTranslation(); }; _local6 = (m_constant - (_local4 + (m_ratio * _local5))); _local7 = (-(m_mass) * _local6); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y)); _local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1)); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2)); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((_local1 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; _local2 = m_ground1; _local3 = m_ground2; _local4 = m_body1; _local5 = m_body2; _local14 = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local14 = (_local14 + _local4.m_invI); } else { _local10 = _local2.m_xf.R; _local11 = m_prismatic1.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local4.m_xf.R; _local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear1.Set(-(_local6), -(_local7)); m_J.angular1 = -(_local12); _local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI)); } else { _local10 = _local3.m_xf.R; _local11 = m_prismatic2.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7)); m_J.angular2 = (-(m_ratio) * _local12); _local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12)))); }; m_mass = (1 / _local14); if (_arg1.warmStarting){ _local15 = (_arg1.dt * m_force); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1)); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2)); } else { m_force = 0; }; } override public function GetReactionTorque():Number{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = m_body2.m_xf.R; _local2 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x); _local3 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y); _local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3)); _local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3)); _local2 = _local4; _local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x)))); return (_local4); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = m_body1; _local3 = m_body2; _local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local5 = ((-(_arg1.inv_dt) * m_mass) * _local4); m_force = (m_force + _local5); _local6 = (_arg1.dt * _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint2:b2Joint; public var joint1:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular2:Number; public var angular1:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_body1:b2Body; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_collideConnected:Boolean; public var m_node1:b2JointEdge; public var m_node2:b2JointEdge; public var m_inv_dt:Number; public var m_userData; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointEdge(); m_node2 = new b2JointEdge(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ } public function GetType():int{ return (m_type); } public function GetBody2():b2Body{ return (m_body2); } public function GetNext():b2Joint{ return (m_next); } public function GetReactionTorque():Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce():b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetBody1():b2Body{ return (m_body1); } public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } public function InitPositionConstraints():void{ } public static function Destroy(_arg1:b2Joint, _arg2):void{ } public static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; _local3 = null; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var collideConnected:Boolean; public var body1:b2Body; public var body2:b2Body; public var userData; public var type:int; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var joint:b2Joint; public var other:b2Body; public var next:b2JointEdge; public var prev:b2JointEdge; } }//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { public var m_beta:Number; public var m_mass:b2Mat22; public var m_target:b2Vec2; public var m_impulse:b2Vec2; public var m_localAnchor:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K:b2Mat22; public var m_gamma:Number; public var m_C:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local2:Number; var _local3:Number; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); _local2 = (m_target.x - m_body2.m_xf.position.x); _local3 = (m_target.y - m_body2.m_xf.position.y); _local4 = m_body2.m_xf.R; m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y)); m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); _local5 = m_body2.m_mass; _local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz); _local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6); _local8 = ((_arg1.timeStep * _local5) * (_local6 * _local6)); m_gamma = (1 / (_local7 + _local8)); m_beta = (_local8 / (_local7 + _local8)); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor)); } override public function GetReactionForce():b2Vec2{ return (m_impulse); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local7 = _local2.m_invMass; _local8 = _local2.m_invI; K1.col1.x = _local7; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local7; K2.col1.x = ((_local8 * _local5) * _local5); K2.col2.x = ((-(_local8) * _local4) * _local5); K2.col1.y = ((-(_local8) * _local4) * _local5); K2.col2.y = ((_local8 * _local4) * _local4); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_mass); m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x); m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y); _local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98); _local9 = (_arg1.dt * m_impulse.x); _local10 = (_arg1.dt * m_impulse.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9)))); } override public function GetReactionTorque():Number{ return (0); } public function SetTarget(_arg1:b2Vec2):void{ if (m_body2.IsSleeping()){ m_body2.WakeUp(); }; m_target = _arg1; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7)); _local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7)); _local6 = _local4; _local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7)); _local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6)); _local3 = m_mass; _local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x)); _local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y)); _local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5))); _local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5))); _local12 = m_impulse.x; _local13 = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); _local14 = m_impulse.Length(); if (_local14 > m_maxForce){ m_impulse.Multiply((m_maxForce / _local14)); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local15 = (_arg1.dt * _local10); _local16 = (_arg1.dt * _local11); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); } } }//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var frequencyHz:Number; public var dampingRatio:Number; public var maxForce:Number; public var target:b2Vec2; public var timeStep:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_limitForce:Number; public var m_refAngle:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_torque:Number; public var m_enableLimit:Boolean; public var m_motorForce:Number; public var m_force:Number; public var m_localYAxis1:b2Vec2; public var m_motorMass:Number; public var m_maxMotorForce:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_angularMass:Number; public var m_limitState:int; public var m_linearMass:Number; public var m_upperTranslation:Number; public var m_motorJacobian:b2Jacobian; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_linearJacobian:b2Jacobian; public var m_enableMotor:Boolean; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_localXAxis1.SetV(_arg1.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = _arg1.referenceAngle; m_linearJacobian.SetZero(); m_linearMass = 0; m_force = 0; m_angularMass = 0; m_torque = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function GetJointTranslation():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:b2Vec2; var _local9:Number; _local1 = m_body1; _local2 = m_body2; _local4 = _local1.GetWorldPoint(m_localAnchor1); _local5 = _local2.GetWorldPoint(m_localAnchor2); _local6 = (_local5.x - _local4.x); _local7 = (_local5.y - _local4.y); _local8 = _local1.GetWorldVector(m_localXAxis1); _local9 = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.m_xf.R; _local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y))); _local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y))); _local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y))); _local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y))); return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5)))); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; _local3 = m_body1; _local4 = m_body2; _local5 = _local3.m_invMass; _local6 = _local4.m_invMass; _local7 = _local3.m_invI; _local8 = _local4.m_invI; _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y)); _local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y)); _local23 = ((_local21 * _local19) + (_local22 * _local20)); _local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local24 = (-(m_linearMass) * _local23); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2)); _local25 = b2Math.b2Abs(_local23); _local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle); _local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local27 = (-(m_angularMass) * _local26); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local28 = b2Math.b2Abs(_local26); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y)); _local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y)); _local31 = ((_local29 * _local19) + (_local30 * _local20)); _local32 = 0; if (m_limitState == e_equalLimits){ _local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26)); } else { if (m_limitState == e_atLowerLimit){ _local1 = (_local31 - m_lowerTranslation); _local25 = b2Math.b2Max(_local25, -(_local1)); _local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); } else { if (m_limitState == e_atUpperLimit){ _local1 = (_local31 - m_upperTranslation); _local25 = b2Math.b2Max(_local25, _local1); _local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); }; }; }; _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:b2Vec2; var _local16:b2Vec2; var _local17:b2Vec2; var _local18:Number; var _local19:Number; var _local20:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_xf.R; _local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; _local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; _local9 = (_local1.m_sweep.c.x + _local4); _local10 = (_local1.m_sweep.c.y + _local5); _local11 = (_local2.m_sweep.c.x + _local7); _local12 = (_local2.m_sweep.c.y + _local8); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = _local1.GetWorldVector(m_localXAxis1); _local16 = _local1.m_linearVelocity; _local17 = _local2.m_linearVelocity; _local18 = _local1.m_angularVelocity; _local19 = _local2.m_angularVelocity; _local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; _local4 = _local2.m_xf.R; _local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y)); _local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y)); _local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x); _local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y); m_linearJacobian.linear1.x = -(_local14); m_linearJacobian.linear1.y = -(_local15); m_linearJacobian.linear2.x = _local14; m_linearJacobian.linear2.y = _local15; m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14))); m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14)); m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (_local12 + _local13); if (m_angularMass > Number.MIN_VALUE){ m_angularMass = (1 / m_angularMass); }; if (((m_enableLimit) || (m_enableMotor))){ _local4 = _local2.m_xf.R; _local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y)); _local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(_local18); m_motorJacobian.linear1.y = -(_local19); m_motorJacobian.linear2.x = _local18; m_motorJacobian.linear2.y = _local19; m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18))); m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18)); m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ _local20 = (_local16 - _local6); _local21 = (_local17 - _local7); _local22 = ((_local18 * _local20) + (_local19 * _local21)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local22 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local22 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit == false){ m_limitForce = 0; }; if (_arg1.warmStarting){ _local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x))); _local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y))); _local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x))); _local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y))); _local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1))); _local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28)); } else { m_force = 0; m_torque = 0; m_limitForce = 0; m_motorForce = 0; }; m_limitPositionImpulse = 0; } public function GetMotorForce():Number{ return (m_motorForce); } public function SetMaxMotorForce(_arg1:Number):void{ m_maxMotorForce = _arg1; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } override public function GetReactionTorque():Number{ return (m_torque); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_invMass; _local5 = _local3.m_invMass; _local6 = _local2.m_invI; _local7 = _local3.m_invI; _local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9); m_force = (m_force + _local10); _local11 = (_arg1.dt * _local10); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2)); _local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12); m_torque = (m_torque + _local13); _local14 = (_arg1.dt * _local13); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed); _local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15); _local17 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce); _local16 = (m_motorForce - _local17); _local11 = (_arg1.dt * _local16); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local19); } else { if (m_limitState == e_atLowerLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); } else { if (m_limitState == e_atUpperLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); }; }; }; _local11 = (_arg1.dt * _local19); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; } } }//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PrismaticJointDef extends b2JointDef { public var localAxis1:b2Vec2; public var referenceAngle:Number; public var maxMotorForce:Number; public var motorSpeed:Number; public var upperTranslation:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public var lowerTranslation:Number; public function b2PrismaticJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxis1.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); localAxis1 = body1.GetLocalVector(_arg4); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_ground:b2Body; public var m_maxLength2:Number; public var m_limitForce1:Number; public var m_maxLength1:Number; public var m_limitState1:int; public var m_limitState2:int; public var m_limitPositionImpulse2:Number; public var m_force:Number; public var m_limitPositionImpulse1:Number; public var m_constant:Number; public var m_state:int; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_positionImpulse:Number; public var m_limitMass2:Number; public var m_limitMass1:Number; public var m_pulleyMass:Number; public var m_u1:b2Vec2; public var m_u2:b2Vec2; public var m_limitForce2:Number; public static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_ratio = _arg1.ratio; m_constant = (_arg1.length1 + (m_ratio * _arg1.length2)); m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio)); m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; } public function GetGroundAnchor2():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor2); return (_local1); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = m_u2.Copy(); _local1.Multiply(m_force); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; _local1 = m_body1; _local2 = m_body2; _local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local23 = 0; if (m_state == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u1.Set((_local12 - _local4), (_local13 - _local5)); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; _local18 = ((m_constant - _local16) - (m_ratio * _local17)); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_pulleyMass) * _local18); _local20 = m_positionImpulse; m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19)); _local19 = (m_positionImpulse - _local20); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local14 = ((-(m_ratio) * _local19) * m_u2.x); _local15 = ((-(m_ratio) * _local19) * m_u2.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local1.SynchronizeTransform(); _local2.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); m_u1.Set((_local12 - _local4), (_local13 - _local5)); _local16 = m_u1.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local16)); m_u1.y = (m_u1.y * (1 / _local16)); } else { m_u1.SetZero(); }; _local18 = (m_maxLength1 - _local16); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass1) * _local18); _local21 = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19)); _local19 = (m_limitPositionImpulse1 - _local21); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local1.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local17 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local17)); m_u2.y = (m_u2.y * (1 / _local17)); } else { m_u2.SetZero(); }; _local18 = (m_maxLength2 - _local17); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass2) * _local18); _local21 = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19)); _local19 = (m_limitPositionImpulse2 - _local21); _local14 = (-(_local19) * m_u2.x); _local15 = (-(_local19) * m_u2.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local2.SynchronizeTransform(); }; return ((_local23 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; _local10 = (_local2.m_sweep.c.x + _local5); _local11 = (_local2.m_sweep.c.y + _local6); _local12 = (_local3.m_sweep.c.x + _local8); _local13 = (_local3.m_sweep.c.y + _local9); _local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((_local10 - _local14), (_local11 - _local15)); m_u2.Set((_local12 - _local16), (_local13 - _local17)); _local18 = m_u1.Length(); _local19 = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local18)); } else { m_u1.SetZero(); }; if (_local19 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local19)); } else { m_u2.SetZero(); }; _local20 = ((m_constant - _local18) - (m_ratio * _local19)); if (_local20 > 0){ m_state = e_inactiveLimit; m_force = 0; } else { m_state = e_atUpperLimit; m_positionImpulse = 0; }; if (_local18 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitForce1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (_local19 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitForce2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; _local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x)); _local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x)); m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21)); m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (_arg1.warmStarting){ _local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x); _local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y); _local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x); _local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25)))); } else { m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; }; } override public function GetReactionTorque():Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } public function GetLength2():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body2.GetWorldPoint(m_localAnchor2); _local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; if (m_state == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13)))); _local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18); _local20 = m_force; m_force = b2Math.b2Max(0, (m_force + _local19)); _local19 = (m_force - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x); _local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; if (m_limitState1 == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11))); _local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18); _local20 = m_limitForce1; m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19)); _local19 = (m_limitForce1 - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); }; if (m_limitState2 == e_atUpperLimit){ _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13))); _local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18); _local20 = m_limitForce2; m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19)); _local19 = (m_limitForce2 - _local20); _local16 = ((-(_arg1.dt) * _local19) * m_u2.x); _local17 = ((-(_arg1.dt) * _local19) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; } public function GetLength1():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.GetWorldPoint(m_localAnchor1); _local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetGroundAnchor1():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor1); return (_local1); } } }//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PulleyJointDef extends b2JointDef { public var maxLength2:Number; public var length1:Number; public var length2:Number; public var maxLength1:Number; public var ratio:Number; public var groundAnchor1:b2Vec2; public var groundAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public function b2PulleyJointDef(){ groundAnchor1 = new b2Vec2(); groundAnchor2 = new b2Vec2(); localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchor1.Set(-1, 1); groundAnchor2.Set(1, 1); localAnchor1.Set(-1, 0); localAnchor2.Set(1, 0); length1 = 0; maxLength1 = 0; length2 = 0; maxLength2 = 0; ratio = 1; collideConnected = true; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; body1 = _arg1; body2 = _arg2; groundAnchor1.SetV(_arg3); groundAnchor2.SetV(_arg4); localAnchor1 = body1.GetLocalPoint(_arg5); localAnchor2 = body2.GetLocalPoint(_arg6); _local8 = (_arg5.x - _arg3.x); _local9 = (_arg5.y - _arg3.y); length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local10 = (_arg6.x - _arg4.x); _local11 = (_arg6.y - _arg4.y); length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); ratio = _arg7; _local12 = (length1 + (ratio * length2)); maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_limitForce:Number; public var m_motorForce:Number; public var m_pivotMass:b2Mat22; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_pivotForce:b2Vec2; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_limitPositionImpulse:Number; public var m_maxMotorTorque:Number; public var m_referenceAngle:Number; public var m_lowerAngle:Number; public var m_upperAngle:Number; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_pivotForce = new b2Vec2(); m_pivotMass = new b2Mat22(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_referenceAngle = _arg1.referenceAngle; m_pivotForce.Set(0, 0); m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.maxMotorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperAngle); } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerAngle = _arg1; m_upperAngle = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ return (m_pivotForce); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local3 = m_body1; _local4 = m_body2; _local5 = 0; _local6 = _local3.m_xf.R; _local7 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8)); _local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8)); _local7 = _local9; _local6 = _local4.m_xf.R; _local10 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11)); _local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11)); _local10 = _local9; _local12 = (_local3.m_sweep.c.x + _local7); _local13 = (_local3.m_sweep.c.y + _local8); _local14 = (_local4.m_sweep.c.x + _local10); _local15 = (_local4.m_sweep.c.y + _local11); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17))); _local18 = _local3.m_invMass; _local19 = _local4.m_invMass; _local20 = _local3.m_invI; _local21 = _local4.m_invI; K1.col1.x = (_local18 + _local19); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local18 + _local19); K2.col1.x = ((_local20 * _local8) * _local8); K2.col2.x = ((-(_local20) * _local7) * _local8); K2.col1.y = ((-(_local20) * _local7) * _local8); K2.col2.y = ((_local20 * _local7) * _local7); K3.col1.x = ((_local21 * _local11) * _local11); K3.col2.x = ((-(_local21) * _local10) * _local11); K3.col1.y = ((-(_local21) * _local10) * _local11); K3.col2.y = ((_local21 * _local10) * _local10); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local16), -(_local17)); _local22 = tImpulse.x; _local23 = tImpulse.y; _local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23)); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22)))); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22)))); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local24 = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle); _local26 = 0; if (m_limitState == e_equalLimits){ _local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local24 = b2Math.b2Abs(_local2); } else { if (m_limitState == e_atLowerLimit){ _local2 = (_local25 - m_lowerAngle); _local24 = b2Math.b2Max(0, -(_local2)); _local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); } else { if (m_limitState == e_atUpperLimit){ _local2 = (_local25 - m_upperAngle); _local24 = b2Math.b2Max(0, _local2); _local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); }; }; }; _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function SetMaxMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; K1.col1.x = (_local10 + _local11); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local10 + _local11); K2.col1.x = ((_local12 * _local7) * _local7); K2.col2.x = ((-(_local12) * _local6) * _local7); K2.col1.y = ((-(_local12) * _local6) * _local7); K2.col2.y = ((_local12 * _local6) * _local6); K3.col1.x = ((_local13 * _local9) * _local9); K3.col2.x = ((-(_local13) * _local8) * _local9); K3.col1.y = ((-(_local13) * _local8) * _local9); K3.col2.y = ((_local13 * _local8) * _local8); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_pivotMass); m_motorMass = (1 / (_local12 + _local13)); if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit){ _local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local14 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local14 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; } else { m_limitForce = 0; }; if (_arg1.warmStarting){ _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); } else { m_pivotForce.SetZero(); m_motorForce = 0; m_limitForce = 0; }; m_limitPositionImpulse = 0; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } public function GetMotorTorque():Number{ return (m_motorForce); } override public function GetReactionTorque():Number{ return (m_limitForce); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7)); _local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6)); _local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12))); _local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12))); m_pivotForce.x = (m_pivotForce.x + _local13); m_pivotForce.y = (m_pivotForce.y + _local14); _local15 = (_arg1.dt * _local13); _local16 = (_arg1.dt * _local14); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed); _local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17); _local19 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque); _local18 = (m_motorForce - _local19); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local21); } else { if (m_limitState == e_atLowerLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); } else { if (m_limitState == e_atUpperLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); }; }; }; _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21)); }; } } }//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2RevoluteJointDef extends b2JointDef { public var referenceAngle:Number; public var upperAngle:Number; public var lowerAngle:Number; public var motorSpeed:Number; public var maxMotorTorque:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public function b2RevoluteJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchor1.Set(0, 0); localAnchor2.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; public class b2Body { public var m_next:b2Body; public var m_contactList:b2ContactEdge; public var m_angularVelocity:Number; public var m_shapeList:b2Shape; public var m_force:b2Vec2; public var m_mass:Number; public var m_sweep:b2Sweep; public var m_xf:b2XForm; public var m_torque:Number; public var m_userData; public var m_flags:uint; public var m_world:b2World; public var m_prev:b2Body; public var m_invMass:Number; public var m_type:int; public var m_linearDamping:Number; public var m_angularDamping:Number; public var m_invI:Number; public var m_linearVelocity:b2Vec2; public var m_sleepTime:Number; public var m_shapeCount:int; public var m_jointList:b2JointEdge; public var m_I:Number; public static var e_fixedRotationFlag:uint = 64; public static var e_frozenFlag:uint = 2; public static var e_maxTypes:uint = 3; public static var e_sleepFlag:uint = 8; private static var s_massData:b2MassData = new b2MassData(); public static var e_bulletFlag:uint = 32; public static var e_staticType:uint = 1; public static var e_islandFlag:uint = 4; public static var e_allowSleepFlag:uint = 16; private static var s_xf1:b2XForm = new b2XForm(); public static var e_dynamicType:uint = 2; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ var _local3:b2Mat22; var _local4:b2Vec2; m_xf = new b2XForm(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (_arg1.isBullet){ m_flags = (m_flags | e_bulletFlag); }; if (_arg1.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; m_world = _arg2; m_xf.position.SetV(_arg1.position); m_xf.R.Set(_arg1.angle); m_sweep.localCenter.SetV(_arg1.massData.center); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = _arg1.angle); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_linearDamping = _arg1.linearDamping; m_angularDamping = _arg1.angularDamping; m_force.Set(0, 0); m_torque = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_sleepTime = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; m_userData = _arg1.userData; m_shapeList = null; m_shapeCount = 0; } public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x))))); } public function SetLinearVelocity(_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function ApplyTorque(_arg1:Number):void{ if (IsSleeping()){ WakeUp(); }; m_torque = (m_torque + _arg1); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsDynamic():Boolean{ return ((m_type == e_dynamicType)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function SynchronizeTransform():void{ var _local1:b2Mat22; var _local2:b2Vec2; m_xf.R.Set(m_sweep.a); _local1 = m_xf.R; _local2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y))); m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y))); } public function GetInertia():Number{ return (m_I); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function SetMassFromShapes():void{ var _local1:b2Shape; var _local2:Number; var _local3:Number; var _local4:b2MassData; var _local5:b2Mat22; var _local6:b2Vec2; var _local7:int; if (m_world.m_lock == true){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; _local2 = 0; _local3 = 0; _local4 = s_massData; _local1 = m_shapeList; while (_local1) { _local1.ComputeMass(_local4); m_mass = (m_mass + _local4.mass); _local2 = (_local2 + (_local4.mass * _local4.center.x)); _local3 = (_local3 + (_local4.mass * _local4.center.y)); m_I = (m_I + _local4.I); _local1 = _local1.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); _local2 = (_local2 * m_invMass); _local3 = (_local3 * m_invMass); }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3)))); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_sweep.localCenter.Set(_local2, _local3); _local5 = m_xf.R; _local6 = m_sweep.localCenter; m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)); m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local1 = m_shapeList; while (_local1) { _local1.UpdateSweepRadius(m_sweep.localCenter); _local1 = _local1.m_next; }; _local7 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local7 != m_type){ _local1 = m_shapeList; while (_local1) { _local1.RefilterProxy(m_world.m_broadPhase, m_xf); _local1 = _local1.m_next; }; }; } public function PutToSleep():void{ m_flags = (m_flags | e_sleepFlag); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; } public function GetJointList():b2JointEdge{ return (m_jointList); } public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{ var _local3:b2Shape; var _local4:b2Mat22; var _local5:b2Vec2; var _local6:Boolean; var _local7:Boolean; if (m_world.m_lock == true){ return (true); }; if (IsFrozen()){ return (false); }; m_xf.R.Set(_arg2); m_xf.position.SetV(_arg1); _local4 = m_xf.R; _local5 = m_sweep.localCenter; m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y)); m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = _arg2); _local6 = false; _local3 = m_shapeList; while (_local3) { _local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf); if (_local7 == false){ _local6 = true; break; }; _local3 = _local3.m_next; }; if (_local6 == true){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local3 = m_shapeList; while (_local3) { _local3.DestroyProxy(m_world.m_broadPhase); _local3 = _local3.m_next; }; return (false); }; m_world.m_broadPhase.Commit(); return (true); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulXT(m_xf, _arg1)); } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_force.x = (m_force.x + _arg1.x); m_force.y = (m_force.y + _arg1.y); m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))); } public function SynchronizeShapes():Boolean{ var _local1:b2XForm; var _local2:b2Mat22; var _local3:b2Vec2; var _local4:b2Shape; var _local5:Boolean; _local1 = s_xf1; _local1.R.Set(m_sweep.a0); _local2 = _local1.R; _local3 = m_sweep.localCenter; _local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y))); _local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y))); _local5 = true; _local4 = m_shapeList; while (_local4) { _local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf); if (_local5 == false){ break; }; _local4 = _local4.m_next; }; if (_local5 == false){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local4 = m_shapeList; while (_local4) { _local4.DestroyProxy(m_world.m_broadPhase); _local4 = _local4.m_next; }; return (false); }; return (true); } public function GetAngle():Number{ return (m_sweep.a); } public function GetXForm():b2XForm{ return (m_xf); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)))); } public function GetNext():b2Body{ return (m_next); } public function GetMass():Number{ return (m_mass); } public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x))))); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function SetAngularVelocity(_arg1:Number):void{ m_angularVelocity = _arg1; } public function SetMass(_arg1:b2MassData):void{ var _local2:b2Shape; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; if (m_world.m_lock == true){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; m_sweep.localCenter.SetV(_arg1.center); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local2 = m_shapeList; while (_local2) { _local2.UpdateSweepRadius(m_sweep.localCenter); _local2 = _local2.m_next; }; _local5 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local5 != m_type){ _local2 = m_shapeList; while (_local2) { _local2.RefilterProxy(m_world.m_broadPhase, m_xf); _local2 = _local2.m_next; }; }; } public function IsStatic():Boolean{ return ((m_type == e_staticType)); } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_xf.R, _arg1)); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function Advance(_arg1:Number):void{ m_sweep.Advance(_arg1); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } public function SetBullet(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function CreateShape(_arg1:b2ShapeDef):b2Shape{ var _local2:b2Shape; if (m_world.m_lock == true){ return (null); }; _local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator); _local2.m_next = m_shapeList; m_shapeList = _local2; m_shapeCount++; _local2.m_body = this; _local2.CreateProxy(m_world.m_broadPhase, m_xf); _local2.UpdateSweepRadius(m_sweep.localCenter); return (_local2); } public function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointEdge; _local2 = m_jointList; while (_local2) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } public function DestroyShape(_arg1:b2Shape):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:Boolean; if (m_world.m_lock == true){ return; }; _arg1.DestroyProxy(m_world.m_broadPhase); _local2 = m_shapeList; _local3 = null; _local4 = false; while (_local2 != null) { if (_local2 == _arg1){ if (_local3){ _local3.m_next = _arg1.m_next; } else { m_shapeList = _arg1.m_next; }; _local4 = true; break; }; _local3 = _local2; _local2 = _local2.m_next; }; _arg1.m_body = null; _arg1.m_next = null; m_shapeCount--; b2Shape.Destroy(_arg1, m_world.m_blockAllocator); } public function GetUserData(){ return (m_userData); } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function AllowSleeping(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_xf.R, _arg1)); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (_local3); } public function GetWorld():b2World{ return (m_world); } public function GetPosition():b2Vec2{ return (m_xf.position); } } }//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2BodyDef { public var isSleeping:Boolean; public var position:b2Vec2; public var isBullet:Boolean; public var allowSleep:Boolean; public var userData; public var angularDamping:Number; public var fixedRotation:Boolean; public var angle:Number; public var linearDamping:Number; public var massData:b2MassData; public function b2BodyDef(){ massData = new b2MassData(); position = new b2Vec2(); super(); massData.center.SetZero(); massData.mass = 0; massData.I = 0; userData = null; position.Set(0, 0); angle = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; fixedRotation = false; isBullet = false; } } }//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener) package Box2D.Dynamics { public class b2BoundaryListener { public function Violation(_arg1:b2Body):void{ } } }//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2ContactFilter { public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ var _local3:b2FilterData; var _local4:b2FilterData; var _local5:Boolean; _local3 = _arg1.GetFilterData(); _local4 = _arg2.GetFilterData(); if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){ return ((_local3.groupIndex > 0)); }; _local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0)))); return (_local5); } } }//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactListener { public function Add(_arg1:b2ContactPoint):void{ } public function Remove(_arg1:b2ContactPoint):void{ } public function Persist(_arg1:b2ContactPoint):void{ } public function Result(_arg1:b2ContactResult):void{ } } }//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } override public function PairAdded(_arg1, _arg2){ var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2Contact; _local3 = (_arg1 as b2Shape); _local4 = (_arg2 as b2Shape); _local5 = _local3.m_body; _local6 = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; _local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local3 = _local7.m_shape1; _local4 = _local7.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; _local7.m_node1.contact = _local7; _local7.m_node1.other = _local6; _local7.m_node1.prev = null; _local7.m_node1.next = _local5.m_contactList; if (_local5.m_contactList != null){ _local5.m_contactList.prev = _local7.m_node1; }; _local5.m_contactList = _local7.m_node1; _local7.m_node2.contact = _local7; _local7.m_node2.other = _local5; _local7.m_node2.prev = null; _local7.m_node2.next = _local6.m_contactList; if (_local6.m_contactList != null){ _local6.m_contactList.prev = _local7.m_node2; }; _local6.m_contactList = _local7.m_node2; m_world.m_contactCount++; return (_local7); } override public function PairRemoved(_arg1, _arg2, _arg3):void{ var _local4:b2Contact; if (_arg3 == null){ return; }; _local4 = (_arg3 as b2Contact); if (_local4 == m_nullContact){ return; }; Destroy(_local4); } public function Destroy(_arg1:b2Contact):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:int; var _local5:b2Body; var _local6:b2Body; var _local7:b2Body; var _local8:b2Body; var _local9:Array; var _local10:b2ContactPoint; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2Vec2; var _local16:b2Vec2; _local2 = _arg1.m_shape1; _local3 = _arg1.m_shape2; _local4 = _arg1.m_manifoldCount; if ((((_local4 > 0)) && (m_world.m_contactListener))){ _local7 = _local2.m_body; _local8 = _local3.m_body; _local9 = _arg1.GetManifolds(); _local10 = s_evalCP; _local10.shape1 = _arg1.m_shape1; _local10.shape2 = _arg1.m_shape1; _local10.friction = _arg1.m_friction; _local10.restitution = _arg1.m_restitution; _local11 = 0; while (_local11 < _local4) { _local12 = _local9[_local11]; _local10.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local10.position = _local7.GetWorldPoint(_local14.localPoint1); _local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1); _local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2); _local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y)); _local10.separation = _local14.separation; _local10.id.key = _local14.id._key; m_world.m_contactListener.Remove(_local10); _local13++; }; _local11++; }; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; _local5 = _local2.m_body; _local6 = _local3.m_body; if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local5.m_contactList){ _local5.m_contactList = _arg1.m_node1.next; }; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local6.m_contactList){ _local6.m_contactList = _arg1.m_node2.next; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } public function Collide():void{ var _local1:b2Contact; var _local2:b2Body; var _local3:b2Body; _local1 = m_world.m_contactList; while (_local1) { _local2 = _local1.m_shape1.m_body; _local3 = _local1.m_shape2.m_body; if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){ } else { _local1.Update(m_world.m_contactListener); }; _local1 = _local1.m_next; }; } } }//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import flash.display.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2DebugDraw { public var m_xformScale:Number;// = 1 public var m_fillAlpha:Number;// = 1 public var m_alpha:Number;// = 1 public var m_lineThickness:Number;// = 1 public var m_drawFlags:uint; public var m_sprite:Sprite; public var m_drawScale:Number;// = 1 public static var e_coreShapeBit:uint = 4; public static var e_shapeBit:uint = 1; public static var e_centerOfMassBit:uint = 64; public static var e_aabbBit:uint = 8; public static var e_obbBit:uint = 16; public static var e_pairBit:uint = 32; public static var e_jointBit:uint = 2; public function b2DebugDraw(){ m_drawScale = 1; m_lineThickness = 1; m_alpha = 1; m_fillAlpha = 1; m_xformScale = 1; super(); m_drawFlags = 0; } public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); } public function DrawXForm(_arg1:b2XForm):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale)); } public function ClearFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags & ~(_arg1)); } public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); m_sprite.graphics.endFill(); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale)); } public function SetFlags(_arg1:uint):void{ m_drawFlags = _arg1; } public function AppendFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags | _arg1); } public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale)); } public function GetFlags():uint{ return (m_drawFlags); } public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); } } }//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; public class b2DestructionListener { public function SayGoodbyeJoint(_arg1:b2Joint):void{ } public function SayGoodbyeShape(_arg1:b2Shape):void{ } } }//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2Island { public var m_joints:Array; public var m_listener:b2ContactListener; public var m_positionIterationCount:int; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; private static var s_reportCR:b2ContactResult = new b2ContactResult(); public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){ var _local6:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = _arg4; m_listener = _arg5; m_bodies = new Array(_arg1); _local6 = 0; while (_local6 < _arg1) { m_bodies[_local6] = null; _local6++; }; m_contacts = new Array(_arg2); _local6 = 0; while (_local6 < _arg2) { m_contacts[_local6] = null; _local6++; }; m_joints = new Array(_arg3); _local6 = 0; while (_local6 < _arg3) { m_joints[_local6] = null; _local6++; }; m_positionIterationCount = 0; } public function AddBody(_arg1:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function Report(_arg1:Array):void{ var _local2:b2Mat22; var _local3:b2Vec2; var _local4:int; var _local5:b2Contact; var _local6:b2ContactConstraint; var _local7:b2ContactResult; var _local8:b2Body; var _local9:int; var _local10:Array; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2ContactConstraintPoint; if (m_listener == null){ return; }; _local4 = 0; while (_local4 < m_contactCount) { _local5 = m_contacts[_local4]; _local6 = _arg1[_local4]; _local7 = s_reportCR; _local7.shape1 = _local5.m_shape1; _local7.shape2 = _local5.m_shape2; _local8 = _local7.shape1.m_body; _local9 = _local5.m_manifoldCount; _local10 = _local5.GetManifolds(); _local11 = 0; while (_local11 < _local9) { _local12 = _local10[_local11]; _local7.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local15 = _local6.points[_local13]; _local7.position = _local8.GetWorldPoint(_local14.localPoint1); _local7.normalImpulse = _local15.normalImpulse; _local7.tangentImpulse = _local15.tangentImpulse; _local7.id.key = _local14.id.key; m_listener.Result(_local7); _local13++; }; _local11++; }; _local4++; }; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{ var _local5:int; var _local6:b2Body; var _local7:b2Joint; var _local8:b2ContactSolver; var _local9:int; var _local10:Boolean; var _local11:Boolean; var _local12:Boolean; var _local13:Number; var _local14:Number; var _local15:Number; _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x)))); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y)))); _local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque)); _local6.m_force.SetZero(); _local6.m_torque = 0; _local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1)); _local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1)); if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity); }; if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity); } else { _local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity; }; }; }; _local5++; }; _local8 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local8.InitVelocityConstraints(_arg1); _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitVelocityConstraints(_arg1); _local5++; }; _local5 = 0; while (_local5 < _arg1.maxIterations) { _local8.SolveVelocityConstraints(); _local9 = 0; while (_local9 < m_jointCount) { _local7 = m_joints[_local9]; _local7.SolveVelocityConstraints(_arg1); _local9++; }; _local5++; }; _local8.FinalizeVelocityConstraints(); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local5++; }; if (_arg3){ _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitPositionConstraints(); _local5++; }; m_positionIterationCount = 0; while (m_positionIterationCount < _arg1.maxIterations) { _local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local11 = true; _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local12 = _local7.SolvePositionConstraints(); _local11 = ((_local11) && (_local12)); _local5++; }; if (((_local10) && (_local11))){ break; }; m_positionIterationCount++; }; }; Report(_local8.m_constraints); if (_arg4){ _local13 = Number.MAX_VALUE; _local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.m_invMass == 0){ } else { if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){ _local6.m_sleepTime = 0; _local13 = 0; }; if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){ _local6.m_sleepTime = 0; _local13 = 0; } else { _local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt); _local13 = b2Math.b2Min(_local13, _local6.m_sleepTime); }; }; _local5++; }; if (_local13 >= b2Settings.b2_timeToSleep){ _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag); _local6.m_linearVelocity.SetZero(); _local6.m_angularVelocity = 0; _local5++; }; }; }; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:int; var _local3:b2ContactSolver; var _local4:Number; var _local5:b2Body; var _local6:Boolean; _local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local2 = 0; while (_local2 < _arg1.maxIterations) { _local3.SolveVelocityConstraints(); _local2++; }; _local2 = 0; while (_local2 < m_bodyCount) { _local5 = m_bodies[_local2]; if (_local5.IsStatic()){ } else { _local5.m_sweep.c0.SetV(_local5.m_sweep.c); _local5.m_sweep.a0 = _local5.m_sweep.a; _local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y)); _local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity)); _local5.SynchronizeTransform(); }; _local2++; }; _local4 = 0.75; _local2 = 0; while (_local2 < _arg1.maxIterations) { _local6 = _local3.SolvePositionConstraints(_local4); if (_local6){ break; }; _local2++; }; Report(_local3.m_constraints); } } }//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var warmStarting:Boolean; public var positionCorrection:Boolean; public var dt:Number; public var maxIterations:int; public var dtRatio:Number; public var inv_dt:Number; } }//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2World { public var m_inv_dt0:Number; public var m_boundaryListener:b2BoundaryListener; public var m_contactList:b2Contact; public var m_blockAllocator; public var m_contactListener:b2ContactListener; public var m_allowSleep:Boolean; public var m_broadPhase:b2BroadPhase; public var m_destructionListener:b2DestructionListener; public var m_jointCount:int; public var m_bodyCount:int; public var m_lock:Boolean; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_debugDraw:b2DebugDraw; public var m_contactFilter:b2ContactFilter; public var m_bodyList:b2Body; public var m_stackAllocator; public var m_jointList:b2Joint; public var m_gravity:b2Vec2; public var m_contactManager:b2ContactManager; private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); public static var m_continuousPhysics:Boolean; public static var m_warmStarting:Boolean; private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6); public static var m_positionCorrection:Boolean; private static var s_xf:b2XForm = new b2XForm(); public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ var _local4:b2BodyDef; m_contactManager = new b2ContactManager(); super(); m_destructionListener = null; m_boundaryListener = null; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_positionCorrection = true; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = _arg3; m_gravity = _arg2; m_lock = false; m_inv_dt0 = 0; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); _local4 = new b2BodyDef(); m_groundBody = CreateBody(_local4); } public function DrawJoint(_arg1:b2Joint):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2XForm; var _local5:b2XForm; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2PulleyJoint; var _local12:b2Vec2; var _local13:b2Vec2; _local2 = _arg1.m_body1; _local3 = _arg1.m_body2; _local4 = _local2.m_xf; _local5 = _local3.m_xf; _local6 = _local4.position; _local7 = _local5.position; _local8 = _arg1.GetAnchor1(); _local9 = _arg1.GetAnchor2(); _local10 = s_jointColor; switch (_arg1.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; case b2Joint.e_pulleyJoint: _local11 = (_arg1 as b2PulleyJoint); _local12 = _local11.GetGroundAnchor1(); _local13 = _local11.GetGroundAnchor2(); m_debugDraw.DrawSegment(_local12, _local8, _local10); m_debugDraw.DrawSegment(_local13, _local9, _local10); m_debugDraw.DrawSegment(_local12, _local13, _local10); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; default: if (_local2 != m_groundBody){ m_debugDraw.DrawSegment(_local6, _local8, _local10); }; m_debugDraw.DrawSegment(_local8, _local9, _local10); if (_local3 != m_groundBody){ m_debugDraw.DrawSegment(_local7, _local9, _local10); }; }; } public function Refilter(_arg1:b2Shape):void{ _arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf); } public function SetDebugDraw(_arg1:b2DebugDraw):void{ m_debugDraw = _arg1; } public function SetContinuousPhysics(_arg1:Boolean):void{ m_continuousPhysics = _arg1; } public function GetProxyCount():int{ return (m_broadPhase.m_proxyCount); } public function DrawDebugData():void{ var _local1:uint; var _local2:int; var _local3:b2Body; var _local4:b2Shape; var _local5:b2Joint; var _local6:b2BroadPhase; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2XForm; var _local12:b2AABB; var _local13:b2AABB; var _local14:Array; var _local15:Boolean; var _local16:uint; var _local17:b2Pair; var _local18:b2Proxy; var _local19:b2Proxy; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:b2Proxy; var _local23:b2PolygonShape; var _local24:b2OBB; var _local25:b2Vec2; var _local26:b2Mat22; var _local27:b2Vec2; var _local28:Number; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); _local1 = m_debugDraw.GetFlags(); _local7 = new b2Vec2(); _local8 = new b2Vec2(); _local9 = new b2Vec2(); _local10 = new b2Color(0, 0, 0); _local12 = new b2AABB(); _local13 = new b2AABB(); _local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; if ((_local1 & b2DebugDraw.e_shapeBit)){ _local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local3.IsStatic()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15); } else { if (_local3.IsSleeping()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15); } else { DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15); }; }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_jointBit)){ _local5 = m_jointList; while (_local5) { DrawJoint(_local5); _local5 = _local5.m_next; }; }; if ((_local1 & b2DebugDraw.e_pairBit)){ _local6 = m_broadPhase; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.9, 0.3); _local2 = 0; while (_local2 < b2Pair.b2_tableCapacity) { _local16 = _local6.m_pairManager.m_hashTable[_local2]; while (_local16 != b2Pair.b2_nullPair) { _local17 = _local6.m_pairManager.m_pairs[_local16]; _local18 = _local6.m_proxyPool[_local17.proxyId1]; _local19 = _local6.m_proxyPool[_local17.proxyId2]; _local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value)); _local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value)); _local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value)); _local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value)); _local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value)); _local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value)); _local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value)); _local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value)); _local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x)); _local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y)); _local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x)); _local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y)); m_debugDraw.DrawSegment(_local8, _local9, _local10); _local16 = _local17.next; }; _local2++; }; }; if ((_local1 & b2DebugDraw.e_aabbBit)){ _local6 = m_broadPhase; _local20 = _local6.m_worldAABB.lowerBound; _local21 = _local6.m_worldAABB.upperBound; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.3, 0.9); _local2 = 0; while (_local2 < b2Settings.b2_maxProxies) { _local22 = _local6.m_proxyPool[_local2]; if (_local22.IsValid() == false){ } else { _local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value)); _local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value)); _local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value)); _local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value)); _local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y); _local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y); _local14[2].Set(_local12.upperBound.x, _local12.upperBound.y); _local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y); m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local2++; }; _local14[0].Set(_local20.x, _local20.y); _local14[1].Set(_local21.x, _local20.y); _local14[2].Set(_local21.x, _local21.y); _local14[3].Set(_local20.x, _local21.y); m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9)); }; if ((_local1 & b2DebugDraw.e_obbBit)){ _local10.Set(0.5, 0.3, 0.5); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local4.m_type != b2Shape.e_polygonShape){ } else { _local23 = (_local4 as b2PolygonShape); _local24 = _local23.GetOBB(); _local25 = _local24.extents; _local14[0].Set(-(_local25.x), -(_local25.y)); _local14[1].Set(_local25.x, -(_local25.y)); _local14[2].Set(_local25.x, _local25.y); _local14[3].Set(-(_local25.x), _local25.y); _local2 = 0; while (_local2 < 4) { _local26 = _local24.R; _local27 = _local14[_local2]; _local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local26 = _local11.R; _local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local2++; }; m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_centerOfMassBit)){ _local3 = m_bodyList; while (_local3) { _local11 = s_xf; _local11.R = _local3.m_xf.R; _local11.position = _local3.GetWorldCenter(); m_debugDraw.DrawXForm(_local11); _local3 = _local3.m_next; }; }; } public function DestroyBody(_arg1:b2Body):void{ var _local2:b2JointEdge; var _local3:b2Shape; var _local4:b2JointEdge; var _local5:b2Shape; if (m_lock == true){ return; }; _local2 = _arg1.m_jointList; while (_local2) { _local4 = _local2; _local2 = _local2.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(_local4.joint); }; DestroyJoint(_local4.joint); }; _local3 = _arg1.m_shapeList; while (_local3) { _local5 = _local3; _local3 = _local3.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeShape(_local5); }; _local5.DestroyProxy(m_broadPhase); b2Shape.Destroy(_local5, m_blockAllocator); }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; m_bodyCount--; } public function SetContactFilter(_arg1:b2ContactFilter):void{ m_contactFilter = _arg1; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{ var _local5:b2Color; var _local6:b2CircleShape; var _local7:b2Vec2; var _local8:Number; var _local9:b2Vec2; var _local10:int; var _local11:b2PolygonShape; var _local12:int; var _local13:Array; var _local14:Array; var _local15:Array; _local5 = s_coreColor; switch (_arg1.m_type){ case b2Shape.e_circleShape: _local6 = (_arg1 as b2CircleShape); _local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition); _local8 = _local6.m_radius; _local9 = _arg2.R.col1; m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3); if (_arg4){ m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5); }; break; case b2Shape.e_polygonShape: _local11 = (_arg1 as b2PolygonShape); _local12 = _local11.GetVertexCount(); _local13 = _local11.GetVertices(); _local14 = new Array(b2Settings.b2_maxPolygonVertices); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]); _local10++; }; m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3); if (_arg4){ _local15 = _local11.GetCoreVertices(); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]); _local10++; }; m_debugDraw.DrawPolygon(_local14, _local12, _local5); }; break; }; } public function GetContactCount():int{ return (m_contactCount); } public function Solve(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Island; var _local4:b2Contact; var _local5:b2Joint; var _local6:int; var _local7:Array; var _local8:b2Body; var _local9:int; var _local10:int; var _local11:b2Body; var _local12:b2ContactEdge; var _local13:b2JointEdge; var _local14:Boolean; m_positionIterationCount = 0; _local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2 = _local2.m_next; }; _local4 = m_contactList; while (_local4) { _local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag)); _local4 = _local4.m_next; }; _local5 = m_jointList; while (_local5) { _local5.m_islandFlag = false; _local5 = _local5.m_next; }; _local6 = m_bodyCount; _local7 = new Array(_local6); _local8 = m_bodyList; while (_local8) { if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { if (_local8.IsStatic()){ } else { _local3.Clear(); _local9 = 0; var _temp1 = _local9; _local9 = (_local9 + 1); var _local15 = _temp1; _local7[_local15] = _local8; _local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag); while (_local9 > 0) { --_local9; _local2 = _local7[_local9]; _local3.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local12 = _local2.m_contactList; while (_local12) { if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){ } else { if (_local12.contact.m_manifoldCount == 0){ } else { _local3.AddContact(_local12.contact); _local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag); _local11 = _local12.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local9; _local9 = (_local9 + 1); var _local16 = _temp2; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; }; _local12 = _local12.next; }; _local13 = _local2.m_jointList; while (_local13) { if (_local13.joint.m_islandFlag == true){ } else { _local3.AddJoint(_local13.joint); _local13.joint.m_islandFlag = true; _local11 = _local13.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local9; _local9 = (_local9 + 1); _local16 = _temp3; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; _local13 = _local13.next; }; }; }; _local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep); if (_local3.m_positionIterationCount > m_positionIterationCount){ m_positionIterationCount = _local3.m_positionIterationCount; }; _local10 = 0; while (_local10 < _local3.m_bodyCount) { _local2 = _local3.m_bodies[_local10]; if (_local2.IsStatic()){ _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); }; _local10++; }; }; }; _local8 = _local8.m_next; }; _local2 = m_bodyList; while (_local2) { if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local14 = _local2.SynchronizeShapes(); if ((((_local14 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; }; }; _local2 = _local2.m_next; }; m_broadPhase.Commit(); } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array; var _local5:int; var _local6:int; _local4 = new Array(_arg3); _local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); _local6 = 0; while (_local6 < _local5) { _arg2[_local6] = _local4[_local6]; _local6++; }; return (_local5); } public function SetGravity(_arg1:b2Vec2):void{ m_gravity = _arg1; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactEdge; var _local8:b2Island; var _local9:int; var _local10:Array; var _local11:b2Contact; var _local12:b2Contact; var _local13:Number; var _local14:b2Body; var _local15:int; var _local16:b2TimeStep; var _local17:int; var _local18:Number; var _local19:Number; var _local20:b2Body; var _local21:Boolean; _local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener); _local9 = m_bodyCount; _local10 = new Array(_local9); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2.m_sweep.t0 = 0; _local2 = _local2.m_next; }; _local11 = m_contactList; while (_local11) { _local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local11 = _local11.m_next; }; while (true) { _local12 = null; _local13 = 1; _local11 = m_contactList; for (;_local11;(_local11 = _local11.m_next)) { if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){ } else { _local18 = 1; if ((_local11.m_flags & b2Contact.e_toiFlag)){ _local18 = _local11.m_toi; } else { _local3 = _local11.m_shape1; _local4 = _local11.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){ continue; }; _local19 = _local5.m_sweep.t0; if (_local5.m_sweep.t0 < _local6.m_sweep.t0){ _local19 = _local6.m_sweep.t0; _local5.m_sweep.Advance(_local19); } else { if (_local6.m_sweep.t0 < _local5.m_sweep.t0){ _local19 = _local5.m_sweep.t0; _local6.m_sweep.Advance(_local19); }; }; _local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep); if ((((_local18 > 0)) && ((_local18 < 1)))){ _local18 = (((1 - _local18) * _local19) + _local18); if (_local18 > 1){ _local18 = 1; }; }; _local11.m_toi = _local18; _local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){ _local12 = _local11; _local13 = _local18; }; }; }; if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){ break; }; _local3 = _local12.m_shape1; _local4 = _local12.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local5.Advance(_local13); _local6.Advance(_local13); _local12.Update(m_contactListener); _local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag)); if (_local12.m_manifoldCount == 0){ } else { _local14 = _local5; if (_local14.IsStatic()){ _local14 = _local6; }; _local8.Clear(); _local15 = 0; var _temp1 = _local15; _local15 = (_local15 + 1); var _local22 = _temp1; _local10[_local22] = _local14; _local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag); while (_local15 > 0) { --_local15; _local2 = _local10[_local15]; _local8.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local7 = _local2.m_contactList; while (_local7) { if (_local8.m_contactCount == _local8.m_contactCapacity){ } else { if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){ } else { if (_local7.contact.m_manifoldCount == 0){ } else { _local8.AddContact(_local7.contact); _local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag); _local20 = _local7.other; if ((_local20.m_flags & b2Body.e_islandFlag)){ } else { if (_local20.IsStatic() == false){ _local20.Advance(_local13); _local20.WakeUp(); }; var _temp2 = _local15; _local15 = (_local15 + 1); var _local23 = _temp2; _local10[_local23] = _local20; _local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag); }; }; }; }; _local7 = _local7.next; }; }; }; _local16 = new b2TimeStep(); _local16.dt = ((1 - _local13) * _arg1.dt); _local16.inv_dt = (1 / _local16.dt); _local16.maxIterations = _arg1.maxIterations; _local8.SolveTOI(_local16); _local17 = 0; while (_local17 < _local8.m_bodyCount) { _local2 = _local8.m_bodies[_local17]; _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local21 = _local2.SynchronizeShapes(); if ((((_local21 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; _local7 = _local2.m_contactList; while (_local7) { _local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag)); _local7 = _local7.next; }; }; }; _local17++; }; _local17 = 0; while (_local17 < _local8.m_contactCount) { _local11 = _local8.m_contacts[_local17]; _local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local17++; }; m_broadPhase.Commit(); }; }; } public function GetJointList():b2Joint{ return (m_jointList); } public function Validate():void{ m_broadPhase.Validate(); } public function GetPairCount():int{ return (m_broadPhase.m_pairManager.m_pairCount); } public function GetBodyList():b2Body{ return (m_bodyList); } public function SetWarmStarting(_arg1:Boolean):void{ m_warmStarting = _arg1; } public function SetPositionCorrection(_arg1:Boolean):void{ m_positionCorrection = _arg1; } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local2:b2Joint; var _local3:b2Body; var _local4:b2Shape; _local2 = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.RefilterProxy(m_broadPhase, _local3.m_xf); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local2:Boolean; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:b2Shape; _local2 = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; _local3 = _arg1.m_body1; _local4 = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.RefilterProxy(m_broadPhase, _local5.m_xf); _local6 = _local6.m_next; }; }; } public function SetContactListener(_arg1:b2ContactListener):void{ m_contactListener = _arg1; } public function CreateBody(_arg1:b2BodyDef):b2Body{ var _local2:b2Body; if (m_lock == true){ return (null); }; _local2 = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function SetBoundaryListener(_arg1:b2BoundaryListener):void{ m_boundaryListener = _arg1; } public function SetDestructionListener(_arg1:b2DestructionListener):void{ m_destructionListener = _arg1; } public function Step(_arg1:Number, _arg2:int):void{ var _local3:b2TimeStep; m_lock = true; _local3 = new b2TimeStep(); _local3.dt = _arg1; _local3.maxIterations = _arg2; if (_arg1 > 0){ _local3.inv_dt = (1 / _arg1); } else { _local3.inv_dt = 0; }; _local3.dtRatio = (m_inv_dt0 * _arg1); _local3.positionCorrection = m_positionCorrection; _local3.warmStarting = m_warmStarting; m_contactManager.Collide(); if (_local3.dt > 0){ Solve(_local3); }; if (((m_continuousPhysics) && ((_local3.dt > 0)))){ SolveTOI(_local3); }; DrawDebugData(); m_inv_dt0 = _local3.inv_dt; m_lock = false; } public function GetBodyCount():int{ return (m_bodyCount); } public function GetJointCount():int{ return (m_jointCount); } } }//package Box2D.Dynamics
Section 75
//BackgroundsLoader_2 (WaterWerks_fla.BackgroundsLoader_2) package WaterWerks_fla { import flash.display.*; public dynamic class BackgroundsLoader_2 extends MovieClip { public var sky:MovieClip; } }//package WaterWerks_fla
Section 76
//bubble_logo3_27 (WaterWerks_fla.bubble_logo3_27) package WaterWerks_fla { import flash.display.*; public dynamic class bubble_logo3_27 extends MovieClip { public function bubble_logo3_27(){ addFrameScript(0, frame1, 9, frame10); } function frame10(){ stop(); } function frame1(){ stop(); } } }//package WaterWerks_fla
Section 77
//bubblebox_smallLogo2_47 (WaterWerks_fla.bubblebox_smallLogo2_47) package WaterWerks_fla { import flash.display.*; public dynamic class bubblebox_smallLogo2_47 extends MovieClip { public function bubblebox_smallLogo2_47(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package WaterWerks_fla
Section 78
//BubbleBoxLogoGraphicMc_29 (WaterWerks_fla.BubbleBoxLogoGraphicMc_29) package WaterWerks_fla { import flash.display.*; public dynamic class BubbleBoxLogoGraphicMc_29 extends MovieClip { public var play_latest_text:MovieClip; } }//package WaterWerks_fla
Section 79
//BubbleBoxSplash_25 (WaterWerks_fla.BubbleBoxSplash_25) package WaterWerks_fla { import flash.display.*; public dynamic class BubbleBoxSplash_25 extends MovieClip { public var link:MovieClip; public var play_latest_text:MovieClip; public function BubbleBoxSplash_25(){ addFrameScript(0, frame1, 150, frame151, 160, frame161); } function frame151(){ MovieClip(parent).stop(); } function frame161(){ stop(); MovieClip(parent).play(); } function frame1(){ } } }//package WaterWerks_fla
Section 80
//flash_134 (WaterWerks_fla.flash_134) package WaterWerks_fla { import flash.display.*; public dynamic class flash_134 extends MovieClip { public function flash_134(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package WaterWerks_fla
Section 81
//InstructionsScreenInner_62 (WaterWerks_fla.InstructionsScreenInner_62) package WaterWerks_fla { import flash.display.*; public dynamic class InstructionsScreenInner_62 extends MovieClip { public var buttonDone:SimpleButton; public var buttonClose:SimpleButton; public var buttonContinue:SimpleButton; } }//package WaterWerks_fla
Section 82
//kibalogo_45 (WaterWerks_fla.kibalogo_45) package WaterWerks_fla { import flash.events.*; import flash.display.*; import flash.net.*; public dynamic class kibalogo_45 extends MovieClip { public var clickBtn:SimpleButton; public function kibalogo_45(){ addFrameScript(0, frame1); } function frame1(){ clickBtn.useHandCursor = true; clickBtn.addEventListener(MouseEvent.CLICK, visitkiba); } public function visitkiba(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.kibagames.com/"); navigateToURL(_local2, "_blank"); } } }//package WaterWerks_fla
Section 83
//Kongintro30fps_9 (WaterWerks_fla.Kongintro30fps_9) package WaterWerks_fla { import flash.events.*; import flash.display.*; public dynamic class Kongintro30fps_9 extends MovieClip { public function Kongintro30fps_9(){ addFrameScript(1, frame2, 198, frame199); } function frame199(){ trace("shopping kong intro"); stop(); MovieClip(parent).play(); } function frame2(){ addEventListener(MouseEvent.CLICK, TitleScreenState.buttonKongregatePressed); trace("starting kong intro"); } } }//package WaterWerks_fla
Section 84
//LevelSelectOver_85 (WaterWerks_fla.LevelSelectOver_85) package WaterWerks_fla { import flash.display.*; public dynamic class LevelSelectOver_85 extends MovieClip { public function LevelSelectOver_85(){ addFrameScript(8, frame9, 19, frame20); } function frame20(){ stop(); } function frame9(){ stop(); } } }//package WaterWerks_fla
Section 85
//MainTimeline (WaterWerks_fla.MainTimeline) package WaterWerks_fla { import flash.events.*; import flash.display.*; public dynamic class MainTimeline extends MovieClip { public var kongaiAd:MovieClip; public var bubbleBoxIntro:MovieClip; public var playBubbleBoxIntro:Boolean; public var kongIntro:MovieClip; public var playKongIntro:Boolean; public var r:Number; public var loaderback:MovieClip; public var preloaderMC:MovieClip; public var domain:String; public function MainTimeline(){ addFrameScript(0, frame1, 5, frame6, 17, frame18); } function frame18(){ removeChild(loaderback); loaderback = null; removeChild(preloaderMC); preloaderMC = null; if (kongIntro != null){ removeChild(kongIntro); kongIntro = null; }; if (bubbleBoxIntro != null){ removeChild(bubbleBoxIntro); bubbleBoxIntro = null; }; stop(); } function frame6(){ if (playKongIntro){ stop(); kongIntro.visible = true; kongIntro.gotoAndPlay(1); }; if (playBubbleBoxIntro){ stop(); bubbleBoxIntro.visible = true; bubbleBoxIntro.gotoAndPlay(1); }; } function frame1(){ kongIntro.visible = false; kongIntro.stop(); bubbleBoxIntro.visible = false; bubbleBoxIntro.stop(); domain = Domain.GetDomain(this); playKongIntro = false; playBubbleBoxIntro = false; if ((((((domain == "addictinggames.com")) || ((domain == "kaisergames.de")))) || ((domain == "bubblebox.com")))){ if (domain == "addictinggames.com"){ playKongIntro = false; gotoAndPlay(10); } else { if (domain == "bubblebox.com"){ playBubbleBoxIntro = true; gotoAndPlay(10); } else { playKongIntro = true; gotoAndPlay(2); }; }; } else { playKongIntro = true; r = Math.random(); r = (r * 0.5); if (r >= 0.49999){ r = 0; }; if (r <= 0.25){ MochiAd.showPreGameAd({clip:root, id:"9109270d5f33455d", res:"640x570"}); } else { if (r <= 0.5){ MochiAd.showPreGameAd({clip:root, id:"73b6d4ee3010c313", res:"640x570"}); } else { stop(); kongaiAd = new KongregateKongAIAd(); addChild(kongaiAd); kongaiAd.x = 174; kongaiAd.y = 138; kongaiAd.addEventListener("finished", KongAIAdFinished); kongaiAd.addEventListener(MouseEvent.CLICK, TitleScreenState.KongAIAdClicked); }; }; }; } public function KongAIAdFinished(_arg1:Event){ removeChild(kongaiAd); kongaiAd = null; trace("finished"); play(); } } }//package WaterWerks_fla
Section 86
//text1_128 (WaterWerks_fla.text1_128) package WaterWerks_fla { import flash.display.*; public dynamic class text1_128 extends MovieClip { public function text1_128(){ addFrameScript(74, frame75); } function frame75(){ stop(); } } }//package WaterWerks_fla
Section 87
//Text2_130 (WaterWerks_fla.Text2_130) package WaterWerks_fla { import flash.display.*; public dynamic class Text2_130 extends MovieClip { public function Text2_130(){ addFrameScript(99, frame100); } function frame100(){ stop(); } } }//package WaterWerks_fla
Section 88
//Text3_132 (WaterWerks_fla.Text3_132) package WaterWerks_fla { import flash.display.*; public dynamic class Text3_132 extends MovieClip { public function Text3_132(){ addFrameScript(129, frame130); } function frame130(){ stop(); } } }//package WaterWerks_fla
Section 89
//TextClip_111 (WaterWerks_fla.TextClip_111) package WaterWerks_fla { import flash.display.*; public dynamic class TextClip_111 extends MovieClip { public function TextClip_111(){ addFrameScript(29, frame30); } function frame30(){ stop(); } } }//package WaterWerks_fla
Section 90
//BackgroundBits (BackgroundBits) package { import flash.display.*; public dynamic class BackgroundBits extends MovieClip { } }//package
Section 91
//Backgrounds (Backgrounds) package { import flash.display.*; public dynamic class Backgrounds extends MovieClip { public var sky:MovieClip; } }//package
Section 92
//Ball1 (Ball1) package { import flash.display.*; public dynamic class Ball1 extends MovieClip { } }//package
Section 93
//Ball2 (Ball2) package { import flash.display.*; public dynamic class Ball2 extends MovieClip { } }//package
Section 94
//Ball3 (Ball3) package { import flash.display.*; public dynamic class Ball3 extends MovieClip { } }//package
Section 95
//BlockBits (BlockBits) package { import flash.display.*; public dynamic class BlockBits extends MovieClip { } }//package
Section 96
//bubblebox_score (bubblebox_score) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.text.*; import flash.utils.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.filters.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; public dynamic class bubblebox_score extends MovieClip { public var loader:URLLoader; public var loadingStatus:String; public var hexChars:String; public var score:Number; public var gameID:Number; public var insertname:TextField; public function bubblebox_score(){ addFrameScript(0, frame1); } public function hh(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{ return (tr(h, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); } public function hash(_arg1:String):String{ var _local2:ByteArray; _local2 = new ByteArray(); _local2.writeUTFBytes(_arg1); return (hashBinary(_local2)); } public function removeListeners():void{ loader.removeEventListener(Event.COMPLETE, completeHandler); loader.removeEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler); loader.removeEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); } public function clicked(_arg1:MouseEvent):void{ var _local2:String; var _local3:String; var _local4:String; var _local5:String; var _local6:URLVariables; var _local7:URLRequest; if (loadingStatus == "insertName"){ if (((((!((_arg1.target.name == "insertName"))) && (!((this.insertname.text == "YOUR NAME"))))) && ((this.insertname.text.length > 0)))){ _local2 = this.insertname.text; _local3 = ((((gameID + "_") + score) + "_") + _local2); _local4 = ((((((((((gameID + "_") + "4234232143214421") + "_") + score) + "_") + "2537625476251") + "_") + _local2) + "_") + "desleutelistessa"); _local5 = hash(_local4); _local6 = new URLVariables(); _local6.datastring = _local3; _local6.hashstring = _local5; _local7 = new URLRequest("http://www.bubblebox.com/scripts/insertscore2008.php"); _local7.data = _local6; _local7.method = URLRequestMethod.POST; loader.dataFormat = URLLoaderDataFormat.TEXT; loader.addEventListener(Event.COMPLETE, completeHandler, false, 0, true); loader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler, false, 0, true); loader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler, false, 0, true); loader.load(_local7); this.gotoAndStop(2); loadingStatus = "sending"; }; } else { if (loadingStatus == "sending"){ } else { if (loadingStatus == "completed"){ navigateToURL(new URLRequest((("http://www.bubblebox.com/highscores/" + gameID) + ".htm")), "_blank"); } else { if (loadingStatus == "failed"){ loadingStatus = "insertName"; this.gotoAndStop(1); }; }; }; }; } public function ii(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{ return (tr(i, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); } public function failed():void{ loadingStatus = "failed"; removeListeners(); this.gotoAndStop(4); } public function setScore(_arg1:Number, _arg2:Number):void{ score = _arg1; gameID = _arg2; } public function f(_arg1:int, _arg2:int, _arg3:int):int{ return (((_arg1 & _arg2) | (~(_arg1) & _arg3))); } public function i(_arg1:int, _arg2:int, _arg3:int):int{ return ((_arg2 ^ (_arg1 | ~(_arg3)))); } function frame1(){ hexChars = "0123456789abcdef"; this.stage.focus = this.insertname; this.insertname.setSelection(0, this.insertname.text.length); loader = new URLLoader(); loadingStatus = "insertName"; this.addEventListener(MouseEvent.CLICK, clicked, false, 0, true); stop(); } public function g(_arg1:int, _arg2:int, _arg3:int):int{ return (((_arg1 & _arg3) | (_arg2 & ~(_arg3)))); } public function h(_arg1:int, _arg2:int, _arg3:int):int{ return (((_arg1 ^ _arg2) ^ _arg3)); } public function ioErrorHandler(_arg1:IOErrorEvent):void{ trace("ioError"); failed(); } public function securityErrorHandler(_arg1:SecurityErrorEvent):void{ trace("securityError"); failed(); } public function toHex(_arg1:int, _arg2:Boolean=false):String{ var _local3:String; var _local4:int; var _local5:int; _local3 = ""; if (_arg2){ _local4 = 0; while (_local4 < 4) { _local3 = (_local3 + (hexChars.charAt(((_arg1 >> (((3 - _local4) * 8) + 4)) & 15)) + hexChars.charAt(((_arg1 >> ((3 - _local4) * 8)) & 15)))); _local4++; }; } else { _local5 = 0; while (_local5 < 4) { _local3 = (_local3 + (hexChars.charAt(((_arg1 >> ((_local5 * 8) + 4)) & 15)) + hexChars.charAt(((_arg1 >> (_local5 * 8)) & 15)))); _local5++; }; }; return (_local3); } public function createBlocks(_arg1:ByteArray):Array{ var _local2:Array; var _local3:int; var _local4:int; var _local5:int; _local2 = new Array(); _local3 = (_arg1.length * 8); _local4 = 0xFF; _local5 = 0; while (_local5 < _local3) { _local2[int((_local5 >> 5))] = (_local2[int((_local5 >> 5))] | ((_arg1[(_local5 / 8)] & _local4) << (_local5 % 32))); _local5 = (_local5 + 8); }; _local2[int((_local3 >> 5))] = (_local2[int((_local3 >> 5))] | (128 << (_local3 % 32))); _local2[int(((((_local3 + 64) >>> 9) << 4) + 14))] = _local3; return (_local2); } public function hashBinary(_arg1:ByteArray):String{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:int; var _local10:Array; var _local11:int; var _local12:int; _local2 = 1732584193; _local3 = -271733879; _local4 = -1732584194; _local5 = 271733878; _local10 = createBlocks(_arg1); _local11 = _local10.length; _local12 = 0; while (_local12 < _local11) { _local6 = _local2; _local7 = _local3; _local8 = _local4; _local9 = _local5; _local2 = ff(_local2, _local3, _local4, _local5, _local10[int((_local12 + 0))], 7, -680876936); _local5 = ff(_local5, _local2, _local3, _local4, _local10[int((_local12 + 1))], 12, -389564586); _local4 = ff(_local4, _local5, _local2, _local3, _local10[int((_local12 + 2))], 17, 606105819); _local3 = ff(_local3, _local4, _local5, _local2, _local10[int((_local12 + 3))], 22, -1044525330); _local2 = ff(_local2, _local3, _local4, _local5, _local10[int((_local12 + 4))], 7, -176418897); _local5 = ff(_local5, _local2, _local3, _local4, _local10[int((_local12 + 5))], 12, 1200080426); _local4 = ff(_local4, _local5, _local2, _local3, _local10[int((_local12 + 6))], 17, -1473231341); _local3 = ff(_local3, _local4, _local5, _local2, _local10[int((_local12 + 7))], 22, -45705983); _local2 = ff(_local2, _local3, _local4, _local5, _local10[int((_local12 + 8))], 7, 1770035416); _local5 = ff(_local5, _local2, _local3, _local4, _local10[int((_local12 + 9))], 12, -1958414417); _local4 = ff(_local4, _local5, _local2, _local3, _local10[int((_local12 + 10))], 17, -42063); _local3 = ff(_local3, _local4, _local5, _local2, _local10[int((_local12 + 11))], 22, -1990404162); _local2 = ff(_local2, _local3, _local4, _local5, _local10[int((_local12 + 12))], 7, 1804603682); _local5 = ff(_local5, _local2, _local3, _local4, _local10[int((_local12 + 13))], 12, -40341101); _local4 = ff(_local4, _local5, _local2, _local3, _local10[int((_local12 + 14))], 17, -1502002290); _local3 = ff(_local3, _local4, _local5, _local2, _local10[int((_local12 + 15))], 22, 1236535329); _local2 = gg(_local2, _local3, _local4, _local5, _local10[int((_local12 + 1))], 5, -165796510); _local5 = gg(_local5, _local2, _local3, _local4, _local10[int((_local12 + 6))], 9, -1069501632); _local4 = gg(_local4, _local5, _local2, _local3, _local10[int((_local12 + 11))], 14, 643717713); _local3 = gg(_local3, _local4, _local5, _local2, _local10[int((_local12 + 0))], 20, -373897302); _local2 = gg(_local2, _local3, _local4, _local5, _local10[int((_local12 + 5))], 5, -701558691); _local5 = gg(_local5, _local2, _local3, _local4, _local10[int((_local12 + 10))], 9, 38016083); _local4 = gg(_local4, _local5, _local2, _local3, _local10[int((_local12 + 15))], 14, -660478335); _local3 = gg(_local3, _local4, _local5, _local2, _local10[int((_local12 + 4))], 20, -405537848); _local2 = gg(_local2, _local3, _local4, _local5, _local10[int((_local12 + 9))], 5, 568446438); _local5 = gg(_local5, _local2, _local3, _local4, _local10[int((_local12 + 14))], 9, -1019803690); _local4 = gg(_local4, _local5, _local2, _local3, _local10[int((_local12 + 3))], 14, -187363961); _local3 = gg(_local3, _local4, _local5, _local2, _local10[int((_local12 + 8))], 20, 1163531501); _local2 = gg(_local2, _local3, _local4, _local5, _local10[int((_local12 + 13))], 5, -1444681467); _local5 = gg(_local5, _local2, _local3, _local4, _local10[int((_local12 + 2))], 9, -51403784); _local4 = gg(_local4, _local5, _local2, _local3, _local10[int((_local12 + 7))], 14, 1735328473); _local3 = gg(_local3, _local4, _local5, _local2, _local10[int((_local12 + 12))], 20, -1926607734); _local2 = hh(_local2, _local3, _local4, _local5, _local10[int((_local12 + 5))], 4, -378558); _local5 = hh(_local5, _local2, _local3, _local4, _local10[int((_local12 + 8))], 11, -2022574463); _local4 = hh(_local4, _local5, _local2, _local3, _local10[int((_local12 + 11))], 16, 1839030562); _local3 = hh(_local3, _local4, _local5, _local2, _local10[int((_local12 + 14))], 23, -35309556); _local2 = hh(_local2, _local3, _local4, _local5, _local10[int((_local12 + 1))], 4, -1530992060); _local5 = hh(_local5, _local2, _local3, _local4, _local10[int((_local12 + 4))], 11, 1272893353); _local4 = hh(_local4, _local5, _local2, _local3, _local10[int((_local12 + 7))], 16, -155497632); _local3 = hh(_local3, _local4, _local5, _local2, _local10[int((_local12 + 10))], 23, -1094730640); _local2 = hh(_local2, _local3, _local4, _local5, _local10[int((_local12 + 13))], 4, 681279174); _local5 = hh(_local5, _local2, _local3, _local4, _local10[int((_local12 + 0))], 11, -358537222); _local4 = hh(_local4, _local5, _local2, _local3, _local10[int((_local12 + 3))], 16, -722521979); _local3 = hh(_local3, _local4, _local5, _local2, _local10[int((_local12 + 6))], 23, 76029189); _local2 = hh(_local2, _local3, _local4, _local5, _local10[int((_local12 + 9))], 4, -640364487); _local5 = hh(_local5, _local2, _local3, _local4, _local10[int((_local12 + 12))], 11, -421815835); _local4 = hh(_local4, _local5, _local2, _local3, _local10[int((_local12 + 15))], 16, 530742520); _local3 = hh(_local3, _local4, _local5, _local2, _local10[int((_local12 + 2))], 23, -995338651); _local2 = ii(_local2, _local3, _local4, _local5, _local10[int((_local12 + 0))], 6, -198630844); _local5 = ii(_local5, _local2, _local3, _local4, _local10[int((_local12 + 7))], 10, 1126891415); _local4 = ii(_local4, _local5, _local2, _local3, _local10[int((_local12 + 14))], 15, -1416354905); _local3 = ii(_local3, _local4, _local5, _local2, _local10[int((_local12 + 5))], 21, -57434055); _local2 = ii(_local2, _local3, _local4, _local5, _local10[int((_local12 + 12))], 6, 1700485571); _local5 = ii(_local5, _local2, _local3, _local4, _local10[int((_local12 + 3))], 10, -1894986606); _local4 = ii(_local4, _local5, _local2, _local3, _local10[int((_local12 + 10))], 15, -1051523); _local3 = ii(_local3, _local4, _local5, _local2, _local10[int((_local12 + 1))], 21, -2054922799); _local2 = ii(_local2, _local3, _local4, _local5, _local10[int((_local12 + 8))], 6, 1873313359); _local5 = ii(_local5, _local2, _local3, _local4, _local10[int((_local12 + 15))], 10, -30611744); _local4 = ii(_local4, _local5, _local2, _local3, _local10[int((_local12 + 6))], 15, -1560198380); _local3 = ii(_local3, _local4, _local5, _local2, _local10[int((_local12 + 13))], 21, 1309151649); _local2 = ii(_local2, _local3, _local4, _local5, _local10[int((_local12 + 4))], 6, -145523070); _local5 = ii(_local5, _local2, _local3, _local4, _local10[int((_local12 + 11))], 10, -1120210379); _local4 = ii(_local4, _local5, _local2, _local3, _local10[int((_local12 + 2))], 15, 718787259); _local3 = ii(_local3, _local4, _local5, _local2, _local10[int((_local12 + 9))], 21, -343485551); _local2 = (_local2 + _local6); _local3 = (_local3 + _local7); _local4 = (_local4 + _local8); _local5 = (_local5 + _local9); _local12 = (_local12 + 16); }; return ((((toHex(_local2) + toHex(_local3)) + toHex(_local4)) + toHex(_local5))); } public function tr(_arg1:Function, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int, _arg8:int):int{ var _local9:int; _local9 = (((_arg2 + int(_arg1(_arg3, _arg4, _arg5))) + _arg6) + _arg8); return ((rol(_local9, _arg7) + _arg3)); } public function rol(_arg1:int, _arg2:int):int{ return (((_arg1 << _arg2) | (_arg1 >>> (32 - _arg2)))); } public function completeHandler(_arg1:Event):void{ loadingStatus = "completed"; removeListeners(); this.gotoAndStop(3); } public function ror(_arg1:int, _arg2:int):uint{ var _local3:int; _local3 = (32 - _arg2); return (((_arg1 << _local3) | (_arg1 >>> (32 - _local3)))); } public function gg(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{ return (tr(g, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); } public function ff(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{ return (tr(f, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); } } }//package
Section 97
//buttonRestart (buttonRestart) package { import flash.display.*; public dynamic class buttonRestart extends SimpleButton { } }//package
Section 98
//c1 (c1) package { public dynamic class c1 extends Card { } }//package
Section 99
//c2 (c2) package { public dynamic class c2 extends Card { } }//package
Section 100
//c3 (c3) package { public dynamic class c3 extends Card { } }//package
Section 101
//c4 (c4) package { public dynamic class c4 extends Card { } }//package
Section 102
//Card (Card) package { import flash.events.*; import flash.display.*; dynamic class Card extends MovieClip { public var orot:Number; public var oSpeed:Number; public var yDir:String; public var speed:Number; public var r:Number; public var firstTime:Boolean;// = true public var dir:String; public var time:Number; public var ox:Number; public var oy:Number; public static var WIDTH = 300; public static var ranNum:Array = [9, 7, 3, 1, 2, 4, 5, 8, 6, 10]; public static var ranNumIndex:Number = 0; public static var HEIGHT = 250; function Card(){ firstTime = true; super(); addEventListener("enterFrame", onEnterFrame); } public function randomNumber(){ ranNumIndex++; if (ranNumIndex == ranNum.length){ ranNumIndex = 0; }; return (ranNum[ranNumIndex]); } public function Init(){ cacheAsBitmap = true; this.forceSmoothing = true; ox = this.x; oy = this.y; orot = this.rotation; time = 1; speed = (randomNumber() + 5); oSpeed = speed; if (randomNumber() < 3){ r = (randomNumber() + 5); } else { r = 0; }; if (this.x < (WIDTH / 2)){ dir = "left"; } else { dir = "right"; }; if (this.y < (HEIGHT / 2)){ yDir = "up"; } else { yDir = "down"; }; } public function resetCards(){ } public function onEnterFrame(_arg1:Event){ if (firstTime == true){ firstTime = false; Init(); return; }; time = (time + 1); if (time > 30){ if (dir == "left"){ this.x = (this.x - speed); speed = (speed * 1.1); if (r != 0){ this.rotation = (this.rotation + r); }; if (this.x <= -50){ dir = "stop"; }; }; if (dir == "right"){ this.x = (this.x + speed); speed = (speed * 1.1); if (r != 0){ this.rotation = (this.rotation + r); }; if (this.x >= (WIDTH + 50)){ dir = "stop"; }; }; if (yDir == "up"){ this.y = (this.y - 2); }; if (yDir == "down"){ this.y = (this.y + 2); }; if (time > 250){ time = 1; resetCards(); if (x < (WIDTH / 2)){ dir = "left"; } else { dir = "right"; }; }; }; } } }//package
Section 103
//Collision (Collision) package { import flash.geom.*; public class Collision { public static var stats_numIntersections:int; static var PolyCollision_LineHit:Line; public static var IntersectionX:Number = 0; public static var IntersectionY:Number = 0; public static var stats_numBBTests:int; public static var stats_numPolyCollisionTests:int; public static var closestX:Number = 0; public static var closestY:Number = 0; public static var closestInfiniteX:Number = 0; public static var closestInfiniteY:Number = 0; public static var main:Main; public static function FindNearestPathStartPointToPos(_arg1:Number, _arg2:Number):Poly{ var _local3:Poly; var _local4:Number; var _local5:Poly; var _local6:Point; var _local7:*; _local3 = null; _local4 = 99999999; for each (_local5 in Game.polygonList) { if (((_local5.active) && ((_local5.type == Poly.polytype_PATH)))){ _local6 = _local5.GetPoint(0); _local7 = Utils.Dist2BetweenPoints(_local6.x, _local6.y, _arg1, _arg2); if (_local7 < _local4){ _local4 = _local7; _local3 = _local5; }; }; }; return (_local3); } static function SideOfLine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Boolean{ var _local7:Number; _local7 = DotProduct((_arg3 - _arg1), (_arg4 - _arg2), (_arg5 - _arg1), (_arg6 - _arg2)); if (_local7 < 0){ return (false); }; return (true); } static function GameObjectInPolyBoundingBox(_arg1:GameObj, _arg2:Poly):Boolean{ var _local3:Number; var _local4:Number; var _local5:Number; _local3 = (_arg1.radius + 50); _local4 = _arg1.xpos; _local5 = _arg1.ypos; if (_arg2.boundingRectangle == null){ return (false); }; stats_numBBTests++; if (_local4 < (_arg2.boundingRectangle.left - _local3)){ return (false); }; if (_local4 > (_arg2.boundingRectangle.right + _local3)){ return (false); }; if (_local5 < (_arg2.boundingRectangle.top - _local3)){ return (false); }; if (_local5 > (_arg2.boundingRectangle.bottom + _local3)){ return (false); }; return (true); } static function DotProduct(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number; _local5 = ((_arg1 * _arg3) + (_arg2 * _arg4)); return (_local5); } static function PolyCollision(_arg1:GameObj, _arg2:Poly, _arg3:Number, _arg4:Number, _arg5:Number):Boolean{ var _local6:Array; var _local7:Array; var _local8:Line; var _local9:Boolean; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Line; var _local16:int; var _local17:int; var _local18:*; var _local19:Number; var _local20:Number; var _local21:Line; var _local22:Line; stats_numPolyCollisionTests++; _local6 = new Array(); _local7 = new Array(); _local11 = (_arg1.xpos + _arg3); _local12 = (_arg1.ypos + _arg4); _local13 = _arg5; _local14 = (_arg5 * _local13); for each (_local15 in _arg2.lineList) { _local9 = SideOfLine(_local15.x0, _local15.y0, _local15.x1, _local15.y1, _local11, _local12); if (_local9 == true){ _local10 = Dist2ToLine(_local15.x0, _local15.y0, _local15.x1, _local15.y1, _local11, _local12); if (_local10 < _local14){ _local6.push(_local15); _local7.push(_local10); }; }; }; _local18 = _local6.length; _local16 = 0; while (_local16 < (_local18 - 1)) { _local17 = _local16; while (_local17 < _local18) { _local19 = _local7[_local16]; _local20 = _local7[_local17]; _local21 = _local6[_local16]; _local22 = _local6[_local17]; if (_local20 < _local19){ _local7[_local16] = _local20; _local7[_local17] = _local19; _local6[_local16] = _local22; _local6[_local17] = _local21; }; _local17++; }; _local16++; }; _local16 = 0; while (_local16 < _local18) { _local8 = _local6[_local16]; _local9 = SideOfLine(_local8.x0, _local8.y0, _local8.x1, _local8.y1, _local11, _local12); if (_local9 == true){ _local10 = Dist2ToLine(_local8.x0, _local8.y0, _local8.x1, _local8.y1, _local11, _local12); if (_local10 < _local14){ stats_numIntersections++; Intersected(_arg1, _local8, closestX, closestY, _arg3, _arg4, _arg5); PolyCollision_LineHit = _local8; return (true); }; }; return (true); _local16++; }; return (false); } public static function LineLineIntersection(_arg1:Line, _arg2:Line):Boolean{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; _local3 = _arg1.x0; _local4 = _arg1.y0; _local5 = _arg1.x1; _local6 = _arg1.y1; _local7 = _arg2.x0; _local8 = _arg2.y0; _local9 = _arg2.x1; _local10 = _arg2.y1; _local11 = (_local5 - _local3); _local12 = (_local9 - _local7); _local13 = ((_local6 - _local4) / _local11); _local14 = ((_local10 - _local8) / _local12); _local15 = (_local4 - (_local13 * _local3)); _local16 = (_local8 - (_local14 * _local7)); _local17 = ((_local15 - _local16) / (_local14 - _local13)); _local18 = (((_local13 * (_local16 - _local15)) / (_local13 - _local14)) + _local15); if (_arg1.boundingRect.contains(_local17, _local18)){ if (_arg2.boundingRect.contains(_local17, _local18)){ IntersectionX = _local17; IntersectionY = _local18; return (true); }; }; return (false); } public static function FindHighestFloorPos(_arg1:Number):Number{ var _local2:Number; var _local3:Boolean; var _local4:Poly; var _local5:Line; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; for each (_local4 in Game.polygonList) { for each (_local5 in _local4.lineList) { _local6 = _arg1; _local7 = 0; if ((((_local6 >= _local5.x0)) && ((_local6 <= _local5.x1)))){ _local8 = ((1 / (_local5.x1 - _local5.x0)) * (_local6 - _local5.x0)); _local9 = (_local5.y0 + (_local5.dy * _local8)); return (_local9); }; }; }; return (999999); } static function Dist2ToLine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Number{ var _local7:Number; var _local8:Number; ClosestPointOnLine(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6); _local7 = (closestX - _arg5); _local8 = (closestY - _arg6); return (((_local7 * _local7) + (_local8 * _local8))); } static function DistBetweenPoints(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number; var _local6:Number; _local5 = (_arg3 - _arg1); _local6 = (_arg4 - _arg2); return (Math.sqrt(((_local5 * _local5) + (_local6 * _local6)))); } public static function SingleObjectZoneCollision(_arg1:GameObj):Poly{ var _local2:Poly; for each (_local2 in Game.polygonList) { if (((_local2.active) && ((_local2.type == Poly.polytype_ZONE)))){ if (GameObjectInPolyBoundingBox(_arg1, _local2)){ if (PointInConvexPoly(_arg1.xpos, _arg1.ypos, _local2.lineList)){ return (_local2); }; }; }; }; return (null); } public static function PointInConvexPoly(_arg1:Number, _arg2:Number, _arg3:Array):Boolean{ var _local4:int; var _local5:int; var _local6:Line; var _local7:Number; _local4 = _arg3.length; _local5 = 0; while (_local5 < _local4) { _local6 = _arg3[_local5]; _local7 = DotProduct((_local6.x0 - _arg1), (_local6.y0 - _arg2), _local6.nx, _local6.ny); if (_local7 < 0){ return (false); }; _local5++; }; return (true); } static function DistBetween(_arg1:GameObj, _arg2:GameObj):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg2.xpos - _arg1.xpos); _local4 = (_arg2.ypos - _arg1.ypos); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function ClosestPointOnLine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):void{ var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local7 = (_arg5 - _arg1); _local8 = (_arg6 - _arg2); _local9 = (_arg3 - _arg1); _local10 = (_arg4 - _arg2); _local11 = ((_local9 * _local9) + (_local10 * _local10)); _local12 = ((_local7 * _local9) + (_local8 * _local10)); _local13 = (_local12 / _local11); closestInfiniteX = (_arg1 + (_local9 * _local13)); closestInfiniteY = (_arg2 + (_local10 * _local13)); if (_local13 < 0){ _local13 = 0; }; if (_local13 > 1){ _local13 = 1; }; closestX = (_arg1 + (_local9 * _local13)); closestY = (_arg2 + (_local10 * _local13)); } static function Intersected(_arg1:GameObj, _arg2:Line, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):void{ var _local8:int; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:Number; _local8 = 50; _local9 = ((_arg1.oldxpos + _arg5) - _arg3); _local10 = ((_arg1.oldypos + _arg6) - _arg4); _local9 = (_local9 / Number(_local8)); _local10 = (_local10 / Number(_local8)); _local11 = (_arg1.xpos + _arg5); _local12 = (_arg1.ypos + _arg6); _local13 = (_arg7 * _arg7); _local14 = 0; while (_local14 < _local8) { _local11 = (_local11 + _local9); _local12 = (_local12 + _local10); _local15 = Dist2ToLine(_arg2.x0, _arg2.y0, _arg2.x1, _arg2.y1, _local11, _local12); if (_local15 > _local13){ _arg1.xpos = (_local11 - _arg5); _arg1.ypos = (_local12 - _arg6); return; }; _local14++; }; } static function SideOfLine1(_arg1:Line, _arg2:Number, _arg3:Number):Boolean{ var _local4:Number; _local4 = DotProduct((_arg1.x1 - _arg1.x0), (_arg1.y1 - _arg1.y0), (_arg2 - _arg1.x0), (_arg3 - _arg1.y0)); if (_local4 < 0){ return (false); }; return (true); } public static function Update(_arg1:Main){ main = _arg1; stats_numIntersections = 0; stats_numBBTests = 0; stats_numPolyCollisionTests = 0; } public static function PlayerDeathZoneCollision():void{ var _local1:GameObj; var _local2:Poly; if (Game.goPlayer.colFlag_playercanbekilled == false){ return; }; _local1 = Game.goPlayer; for each (_local2 in Game.polygonList) { if (((((_local2.active) && ((_local2.type == Poly.polytype_ZONE)))) && ((_local2.subTypeName == "Death")))){ if (GameObjectInPolyBoundingBox(_local1, _local2)){ if (PointInConvexPoly(_local1.xpos, _local1.ypos, _local2.lineList)){ _local1.PlayerHitEnemy(null); return; }; }; }; }; } static function DistToLine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Number{ var _local7:Number; var _local8:Number; var _local9:Number; ClosestPointOnLine(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6); _local7 = (closestX - _arg5); _local8 = (closestY - _arg6); _local9 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); return (_local9); } static function Dist2Between(_arg1:GameObj, _arg2:GameObj):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg2.xpos - _arg1.xpos); _local4 = (_arg2.ypos - _arg1.ypos); return (((_local3 * _local3) + (_local4 * _local4))); } public static function FindPathByIndex(_arg1:int):Poly{ var _local2:int; var _local3:Poly; _local2 = 0; for each (_local3 in Game.polygonList) { if (((_local3.active) && ((_local3.type == Poly.polytype_PATH)))){ if (_local2 == _arg1){ return (_local3); }; _local2++; }; }; return (null); } static function Dist2BetweenPoints(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number; var _local6:Number; _local5 = (_arg3 - _arg1); _local6 = (_arg4 - _arg2); return (((_local5 * _local5) + (_local6 * _local6))); } } }//package
Section 104
//ContactListener (ContactListener) package { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class ContactListener extends b2ContactListener { override public function Add(_arg1:b2ContactPoint):void{ var _local2:GameObj; var _local3:PhysObj_Instance; var _local4:b2Body; var _local5:PhysObj_BodyUserData; var _local6:b2Body; var _local7:PhysObj_BodyUserData; var _local8:b2Vec2; _local4 = _arg1.shape1.GetBody(); _local5 = _local4.GetUserData(); _local6 = _arg1.shape2.GetBody(); _local7 = _local6.GetUserData(); _local8 = new b2Vec2(0, 0); Game.numCollisionTests++; if (_local5.type == "ball"){ BallHitAnything(_local5, _local4, _local7, _arg1); }; if (_local7.type == "ball"){ BallHitAnything(_local7, _local6, _local5, _arg1); }; if ((((_local5.type == "ball")) && ((_local7.type == "ball")))){ BallHitBall(_local5, _local4, _local7); }; if ((((_local7.type == "ball")) && ((_local5.type == "ball")))){ BallHitBall(_local7, _local6, _local5); }; if ((((_local5.type == "ball")) && ((_local7.type == "mover50")))){ SetBallState(_local5, GameObj.ballstate_laughing); _local8.x = Math.cos(Utils.DegToRad(_local7.instance.rot)); _local8.y = Math.sin(Utils.DegToRad(_local7.instance.rot)); _local8.Multiply(50); _local4.ApplyForce(_local8, _local4.GetWorldCenter()); }; if ((((_local7.type == "ball")) && ((_local5.type == "mover50")))){ SetBallState(_local7, GameObj.ballstate_laughing); _local8.x = Math.cos(Utils.DegToRad(_local5.instance.rot)); _local8.y = Math.sin(Utils.DegToRad(_local5.instance.rot)); _local8.Multiply(50); _local6.ApplyForce(_local8, _local6.GetWorldCenter()); }; if ((((_local5.type == "ball")) && ((((_local7.type == "bouncer")) || ((_local7.type == "bouncer2")))))){ _local2 = GameObjects.objs[_local7.gameObjectID]; _local2.BouncerBounce(); SoundPlayer.Play("sfx_boing"); SetBallState(_local5, GameObj.ballstate_laughing); }; if ((((_local7.type == "ball")) && ((((_local5.type == "bouncer")) || ((_local5.type == "bouncer2")))))){ _local2 = GameObjects.objs[_local5.gameObjectID]; _local2.BouncerBounce(); SoundPlayer.Play("sfx_boing"); SetBallState(_local7, GameObj.ballstate_laughing); }; if ((((_local5.type == "ball")) && ((_local7.type == "conveyor100")))){ _local8.x = Math.cos(Utils.DegToRad(_local7.instance.rot)); _local8.y = Math.sin(Utils.DegToRad(_local7.instance.rot)); _local4.ApplyForce(_local8, _local4.GetLocalCenter()); }; if ((((_local7.type == "ball")) && ((_local5.type == "conveyor100")))){ _local8.x = Math.cos(Utils.DegToRad(_local5.instance.rot)); _local8.y = Math.sin(Utils.DegToRad(_local5.instance.rot)); _local6.ApplyForce(_local8, _local6.GetLocalCenter()); }; if ((((_local5.type == "ball")) && ((((_local7.type == "spikes")) || ((_local7.type == "screenborder")))))){ _local5.instance.collideFunction = Game.RemoveObj_BallDie_Splash; if (_local5.instance.timer == 0){ _local5.instance.timer = 10; }; }; if ((((_local7.type == "ball")) && ((((_local5.type == "spikes")) || ((_local5.type == "screenborder")))))){ _local7.instance.collideFunction = Game.RemoveObj_BallDie_Splash; if (_local7.instance.timer == 0){ _local7.instance.timer = 10; }; }; if ((((_local5.type == "ball")) && ((_local7.type == "gem")))){ SetBallState(_local5, GameObj.ballstate_laughing); _local7.instance.collideFunction = Game.RemoveObj_Gem; if (_local7.instance.timer == 0){ _local7.instance.timer = 10; }; }; if ((((_local7.type == "ball")) && ((_local5.type == "gem")))){ SetBallState(_local7, GameObj.ballstate_laughing); _local5.instance.collideFunction = Game.RemoveObj_Gem; if (_local5.instance.timer == 0){ _local5.instance.timer = 10; }; }; BallHopperCollisionTest(_local5, _local4, _local7, "hopper", -1); BallHopperCollisionTest(_local5, _local4, _local7, "hopper1", 0); BallHopperCollisionTest(_local5, _local4, _local7, "hopper2", 1); BallHopperCollisionTest(_local5, _local4, _local7, "hopper3", 2); BallHopperCollisionTest(_local7, _local6, _local5, "hopper", -1); BallHopperCollisionTest(_local7, _local6, _local5, "hopper1", 0); BallHopperCollisionTest(_local7, _local6, _local5, "hopper2", 1); BallHopperCollisionTest(_local7, _local6, _local5, "hopper3", 2); if ((((_local5.type == "pellet")) && ((((_local7.type == "pin_disappear")) || ((_local7.type == "pin_disappear_broken")))))){ _local2 = GameObjects.objs[_local7.gameObjectID]; if (_local2.PinDisappearHit()){ SoundPlayer.Play("sfx_removepin", Utils.RandBetweenFloat(0.5, 1)); _local7.instance.collideFunction = Game.RemoveObj_Standard; if (_local7.instance.timer == 0){ _local7.instance.timer = 10; }; }; }; if ((((_local7.type == "pellet")) && ((((_local5.type == "pin_disappear")) || ((_local5.type == "pin_disappear_broken")))))){ SoundPlayer.Play("sfx_removepin", Utils.RandBetweenFloat(0.5, 1)); _local2 = GameObjects.objs[_local5.gameObjectID]; if (_local2.PinDisappearHit()){ _local5.instance.collideFunction = Game.RemoveObj_Standard; if (_local5.instance.timer == 0){ _local5.instance.timer = 10; }; }; }; if (_local5.type == "pellet"){ _local5.instance.collideFunction = Game.RemoveObj_Pellet; if (_local5.instance.timer == 0){ _local5.instance.timer = 1; }; }; if (_local7.type == "pellet"){ _local7.instance.collideFunction = Game.RemoveObj_Pellet; if (_local7.instance.timer == 0){ _local7.instance.timer = 1; }; }; _local3 = (_arg1.shape1.GetUserData() as PhysObj_Instance); if (_local3 != null){ }; _local3 = (_arg1.shape2.GetUserData() as PhysObj_Instance); if (_local3 != null){ }; } function SetBallState(_arg1:PhysObj_BodyUserData, _arg2:int){ var _local3:GameObj; _local3 = GameObjects.objs[_arg1.gameObjectID]; _local3.SetBallState(_arg2); } function BallHopperCollisionTest(_arg1:PhysObj_BodyUserData, _arg2:b2Body, _arg3:PhysObj_BodyUserData, _arg4:String, _arg5:int){ var _local6:GameObj; if ((((((_arg1.type == "ball")) && ((_arg3.type == _arg4)))) && ((_arg3.bodyName == "inner")))){ if (_arg1.instance.timer == 0){ _arg1.instance.timer = 10; }; if (_arg5 == -1){ _arg1.instance.collideFunction = Game.RemoveObj_BallInHopper; } else { _local6 = GameObjects.objs[_arg1.gameObjectID]; if (_arg5 == _local6.type){ _arg1.instance.collideFunction = Game.RemoveObj_BallInHopper; } else { _arg1.instance.collideFunction = Game.RemoveObj_BallInWrongHopper; }; }; }; } function BallHitBall(_arg1:PhysObj_BodyUserData, _arg2:b2Body, _arg3:PhysObj_BodyUserData){ var _local4:GameObj; var _local5:GameObj; var _local6:int; if (_arg2.GetLinearVelocity().Length() > 3){ _local4 = GameObjects.objs[_arg1.gameObjectID]; _local5 = GameObjects.objs[_arg3.gameObjectID]; _local6 = GameObj.ballstate_angry_with_ball; if (_local4.type == _local5.type){ _local6 = GameObj.ballstate_happy_with_ball; }; if (_local4.SetBallState(_local6)){ _local4.ballstate_otherGO = _local5; }; if (_local5.SetBallState(_local6)){ _local5.ballstate_otherGO = _local4; }; }; } override public function Persist(_arg1:b2ContactPoint):void{ var _local2:GameObj; var _local3:PhysObj_Instance; var _local4:b2Body; var _local5:PhysObj_BodyUserData; var _local6:b2Body; var _local7:PhysObj_BodyUserData; var _local8:b2Vec2; _local4 = _arg1.shape1.GetBody(); _local5 = _local4.GetUserData(); _local6 = _arg1.shape2.GetBody(); _local7 = _local6.GetUserData(); _local8 = new b2Vec2(0, 0); Game.numCollisionTests++; if ((((_local5.type == "ball")) && ((_local7.type == "mover50")))){ _local8.x = Math.cos(Utils.DegToRad(_local7.instance.rot)); _local8.y = Math.sin(Utils.DegToRad(_local7.instance.rot)); _local8.Multiply(50); _local4.ApplyForce(_local8, _local4.GetWorldCenter()); }; if ((((_local7.type == "ball")) && ((_local5.type == "mover50")))){ _local8.x = Math.cos(Utils.DegToRad(_local5.instance.rot)); _local8.y = Math.sin(Utils.DegToRad(_local5.instance.rot)); _local8.Multiply(50); _local6.ApplyForce(_local8, _local6.GetWorldCenter()); }; } function BallHitAnything(_arg1:PhysObj_BodyUserData, _arg2:b2Body, _arg3:PhysObj_BodyUserData, _arg4:b2ContactPoint){ var _local5:GameObj; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; if (_arg2.GetLinearVelocity().Length() > 5){ _local5 = GameObjects.objs[_arg1.gameObjectID]; if (Utils.RandBetweenInt(0, 1000) < 500){ _local5.SetBallState(GameObj.ballstate_sad); } else { _local5.SetBallState(GameObj.ballstate_angry); }; }; _local6 = _arg2.GetLinearVelocity(); _local7 = _local6.Length(); if (_local7 > 1){ _local8 = Utils.DotProduct(_arg4.normal.x, _arg4.normal.y, _local6.x, _local6.y); _local8 = Math.abs(_local8); if (_local8 > 10){ if (_arg3.instance.hitballsound != 0){ _local9 = _local7; _local7 = Utils.LimitNumber(0, 30, _local7); _local10 = Utils.ScaleTo(0, 1, 0, 30, _local7); if (_local10 != 0){ SoundPlayer.PlayRandomBetween("sfx_bounce0", "sfx_bounce2", _local10); }; }; }; }; } } }//package
Section 105
//Conveyor_Animated (Conveyor_Animated) package { import flash.display.*; public dynamic class Conveyor_Animated extends MovieClip { } }//package
Section 106
//CreditsScreen (CreditsScreen) package { import flash.display.*; public dynamic class CreditsScreen extends MovieClip { public var buttonLongAnimals:LongAnimalsLogo; public var buttonRobotJam:SimpleButton; } }//package
Section 107
//Cursor (Cursor) package { import flash.display.*; public dynamic class Cursor extends MovieClip { } }//package
Section 108
//Debug (Debug) package { public class Debug { public static var debugMode:int = 0; public static function IsSet(_arg1:int):Boolean{ if ((debugMode & _arg1) == 0){ return (false); }; return (true); } public static function RenderCollision(){ var _local1:Number; var _local2:Number; var _local3:int; var _local4:uint; var _local5:Line; var _local6:Line; var _local7:int; var _local8:Poly; return; } public static function RenderPlayerInfo(){ var _local1:String; var _local2:GameObj; } } }//package
Section 109
//Defs (Defs) package { import flash.geom.*; public class Defs { public static const zpos_PICKUP = 1100; public static const zpos_ENEMY = 1000; public static const displayarea_w = 640; public static const zpos_OVERLAY = 500; public static const zpos_PLAYER = 1000; public static const fps:Number = 33; public static const zpos_FAR = 10000; public static const zpos_BACKGROUND = 10000; public static const displayarea_h = 570; public static const platformW2 = 15; public static var screenRect:Rectangle = new Rectangle(0, 0, displayarea_w, displayarea_h); public static var pointZero:Point = new Point(0, 0); } }//package
Section 110
//DisappearingPin (DisappearingPin) package { import flash.display.*; public dynamic class DisappearingPin extends MovieClip { } }//package
Section 111
//DisplayObj (DisplayObj) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.text.*; public class DisplayObj { var frames:Array; public var frame:int; public function DisplayObj(_arg1:MovieClip, _arg2:Number, _arg3:int):void{ frame = 0; if (_arg1 != null){ CreateBitmapsFromMovieClip(_arg1, _arg3); }; } public function GetHeight():Number{ return (frames[frame].bitmap.height); } public function GetBitmap():Bitmap{ return (frames[frame].bitmap); } function CreateAsciiStringTable():Array{ var _local1:Array; _local1 = new Array(); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(" "); _local1.push("!"); _local1.push("'"); _local1.push("#"); _local1.push("$"); _local1.push("%"); _local1.push("&"); _local1.push("'"); _local1.push("("); _local1.push(")"); _local1.push("*"); _local1.push("+"); _local1.push(","); _local1.push("-"); _local1.push("."); _local1.push("/"); _local1.push("0"); _local1.push("1"); _local1.push("2"); _local1.push("3"); _local1.push("4"); _local1.push("5"); _local1.push("6"); _local1.push("7"); _local1.push("8"); _local1.push("9"); _local1.push(":"); _local1.push(";"); _local1.push("<"); _local1.push("="); _local1.push(">"); _local1.push("?"); _local1.push("@"); _local1.push("A"); _local1.push("B"); _local1.push("C"); _local1.push("D"); _local1.push("E"); _local1.push("F"); _local1.push("G"); _local1.push("H"); _local1.push("I"); _local1.push("J"); _local1.push("K"); _local1.push("L"); _local1.push("M"); _local1.push("N"); _local1.push("O"); _local1.push("P"); _local1.push("Q"); _local1.push("R"); _local1.push("S"); _local1.push("T"); _local1.push("U"); _local1.push("V"); _local1.push("W"); _local1.push("X"); _local1.push("Y"); _local1.push("Z"); _local1.push("["); _local1.push("\\"); _local1.push("]"); _local1.push("^"); _local1.push("_"); _local1.push("'"); _local1.push("a"); _local1.push("b"); _local1.push("c"); _local1.push("d"); _local1.push("e"); _local1.push("f"); _local1.push("g"); _local1.push("h"); _local1.push("i"); _local1.push("j"); _local1.push("k"); _local1.push("l"); _local1.push("m"); _local1.push("n"); _local1.push("o"); _local1.push("p"); _local1.push("q"); _local1.push("r"); _local1.push("s"); _local1.push("t"); _local1.push("u"); _local1.push("v"); _local1.push("w"); _local1.push("x"); _local1.push("y"); _local1.push("z"); _local1.push("{"); _local1.push("|"); _local1.push("}"); _local1.push("~"); return (_local1); } public function RenderAt(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Boolean=false):void{ frames[frame].RenderAt(_arg1, _arg2, _arg3, _arg4); } public function SetFrame(_arg1:int){ frame = _arg1; if (frame < 0){ frame = 0; }; if (frame >= frames.length){ frame = (frames.length - 1); }; } public function CreateBitmapsFromMovieClip(_arg1:MovieClip, _arg2:int):void{ var _local3:Boolean; var _local4:Boolean; var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:Matrix; var _local10:Rectangle; var _local11:Bitmap; var _local12:BitmapData; var _local13:Bitmap; var _local14:BitmapData; var _local15:int; var _local16:*; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Boolean; var _local21:Number; var _local22:*; var _local23:Number; var _local24:Point; var _local25:Point; var _local26:Point; var _local27:Point; var _local28:ColorTransform; var _local29:ColorTransform; _local3 = false; _local4 = false; if (_arg2 == 3){ _local4 = true; _arg2 = 0; }; if (_arg2 == 2){ _local3 = true; _arg2 = 0; }; if (_arg2 == 3){ }; frames = new Array(); _arg1.gotoAndStop(0); _local15 = 32; _local5 = 0; while (_local5 < _arg1.totalFrames) { _local16 = new DisplayObjFrame(); _local16.bitmaps = new Array(); _local16.burnedbitmaps = new Array(); _local16.xoffsets = new Array(); _local16.yoffsets = new Array(); _local16.mat = new Matrix(); _local16.colTrans = new ColorTransform(); if (_arg2 == 3){ _local17 = 1000; _local10 = _arg1.getBounds(null); _local18 = _local10.width; _local19 = (_local18 + _local17); _local20 = true; _local21 = 0; do { _local9 = new Matrix(); _local9.translate(-(_local21), 0); _local7 = _local21; _local8 = 0; _local16.xoffsets.push(Number(_local21)); _local16.yoffsets.push(Number(_local8)); _local21 = (_local21 + _local17); _local22 = _local17; _local19 = (_local19 - _local17); if (_local19 < _local17){ _local20 = false; _local22 = _local19; }; trace(((("split: w:" + _local22) + " xoff:") + _local21)); _local11 = new Bitmap(); _local12 = new BitmapData(_local22, _arg1.height, true, 0); _local12.draw(_arg1, _local9); _local11.bitmapData = _local12; _local16.bitmaps.push(_local11); } while (_local20); } else { if (_arg2 == 1){ _local6 = 0; while (_local6 < _local15) { _local23 = (((Math.PI * 2) / Number(_local15)) * Number(_local6)); _local23 = -(_local23); _local23 = (_local23 + (Math.PI / 2)); _local10 = _arg1.getBounds(null); _local9 = new Matrix(); _local9.rotate(_local23); _local9.translate(_local10.width, _local10.height); _local24 = _local9.transformPoint(new Point(_local10.left, _local10.top)); _local25 = _local9.transformPoint(new Point(_local10.right, _local10.top)); _local26 = _local9.transformPoint(new Point(_local10.right, _local10.bottom)); _local27 = _local9.transformPoint(new Point(_local10.left, _local10.bottom)); if (((!((_arg1.width == 0))) && (!((_arg1.height == 0))))){ _local12 = new BitmapData((_local10.width * 2), (_local10.height * 2), true, 0); _local12.draw(_arg1, _local9); _local11 = new Bitmap(_local12); _local16.bitmaps.push(_local11); _local28 = new ColorTransform(1, 1, 1, 1, -100, -100, -100, 0); _local14 = new BitmapData((_local10.width * 2), (_local10.height * 2), true, 0); _local14.draw(_arg1, _local9, _local28); _local13 = new Bitmap(_local14); _local16.burnedbitmaps.push(_local13); _local7 = (_local10.width / 2); _local8 = (_local10.height / 2); _local16.xoffsets.push(Number(-(_local10.width))); _local16.yoffsets.push(Number(-(_local10.height))); } else { _local16.bitmaps.push(null); _local16.burnedbitmaps.push(null); _local16.xoffsets.push(0); _local16.yoffsets.push(0); }; _local6++; }; } else { _local10 = _arg1.getBounds(null); _local10.x = Math.floor(_local10.x); _local10.y = Math.floor(_local10.y); _local10.width = Math.floor((_local10.width + 1)); _local10.height = Math.floor((_local10.height + 1)); _local8 = Math.floor(_local8); _local9 = new Matrix(); _local7 = _local10.left; _local8 = _local10.top; _local9.translate(-(_local7), -(_local8)); _local16.xoffsets.push(Number(_local7)); _local16.yoffsets.push(Number(_local8)); if (((!((_arg1.width == 0))) && (!((_arg1.height == 0))))){ _local11 = new Bitmap(); _local12 = new BitmapData(_local10.width, _local10.height, true, 0); _local12.draw(_arg1, _local9); _local11.bitmapData = _local12; _local16.bitmaps.push(_local11); } else { _local16.bitmaps.push(null); }; if (_local3){ _local10 = _arg1.getBounds(null); _local10.x = Math.floor(_local10.x); _local10.y = Math.floor(_local10.y); _local10.width = Math.floor((_local10.width + 1)); _local10.height = Math.floor((_local10.height + 1)); _local9 = new Matrix(); _local7 = _local10.left; _local8 = _local10.top; _local9.translate(-(_local7), -(_local8)); _local9.scale(-1, 1); _local9.translate(_local10.width, 0); _local16.xoffsets.push(Number(-(_local10.right))); _local16.yoffsets.push(Number(_local8)); if (((!((_arg1.width == 0))) && (!((_arg1.height == 0))))){ _local11 = new Bitmap(); _local12 = new BitmapData(_local10.width, _local10.height, true, 0); _local12.draw(_arg1, _local9); _local11.bitmapData = _local12; _local16.bitmaps.push(_local11); } else { _local16.bitmaps.push(null); }; } else { if (_local4){ _local29 = new ColorTransform(0.1, 0.1, 0.1, 0.3); _local10 = _arg1.getBounds(null); _local10.x = Math.floor(_local10.x); _local10.y = Math.floor(_local10.y); _local10.width = Math.floor((_local10.width + 1)); _local10.height = Math.floor((_local10.height + 1)); _local8 = Math.floor(_local8); _local9 = new Matrix(); _local7 = _local10.left; _local8 = _local10.top; _local9.translate(-(_local7), -(_local8)); _local16.xoffsets.push(Number(_local7)); _local16.yoffsets.push(Number(_local8)); if (((!((_arg1.width == 0))) && (!((_arg1.height == 0))))){ _local11 = new Bitmap(); _local12 = new BitmapData(_local10.width, _local10.height, true, 0); _local12.draw(_arg1, _local9, _local29); _local11.bitmapData = _local12; _local16.bitmaps.push(_local11); } else { _local16.bitmaps.push(null); }; }; }; }; }; frames.push(_local16); _arg1.nextFrame(); _local5++; }; } public function GetWidth():Number{ return (frames[frame].bitmap.width); } public function RenderAtColTrans(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:ColorTransform, _arg5:Boolean=false):void{ frames[frame].RenderAtColTrans(_arg1, _arg2, _arg3, _arg4, _arg5); } public function CreateFont(_arg1:TextFormat):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:Matrix; var _local7:Rectangle; var _local8:Bitmap; var _local9:BitmapData; var _local10:Array; var _local11:TextField; var _local12:*; frames = new Array(); _local10 = CreateAsciiStringTable(); _local2 = 0; while (_local2 < _local10.length) { _local11 = new TextField(); _local11.textColor = 4294967295; _local11.selectable = false; _local11.embedFonts = true; _local11.autoSize = TextFieldAutoSize.LEFT; _local11.x = 0; _local11.y = 0; _local11.text = _local10[_local2]; _local11.setTextFormat(_arg1); _local12 = new DisplayObjFrame(); _local12.bitmaps = new Array(); _local12.xoffsets = new Array(); _local12.yoffsets = new Array(); _local12.mat = new Matrix(); _local12.colTrans = new ColorTransform(); _local7 = _local11.getBounds(null); _local6 = new Matrix(); _local6.translate(-(_local7.x), -(_local7.y)); _local12.xoffsets.push(0); _local12.yoffsets.push(0); _local8 = new Bitmap(); _local9 = new BitmapData(_local7.width, _local7.height, true, 0); _local9.draw(_local11, _local6, null, null, null, true); _local8.bitmapData = _local9; _local12.bitmaps.push(_local8); frames.push(_local12); _local2++; }; } public function GetMaxFrames():int{ return (frames.length); } public function GetXOffset():Number{ return (frames[frame].xoffset); } public function GetYOffset():Number{ return (frames[frame].yoffset); } public function GetFrame():int{ return (frame); } public function RenderAtRot(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Boolean):void{ if (_arg5){ frames[frame].RenderAtRotBurned(_arg1, _arg2, _arg3, _arg4); } else { frames[frame].RenderAtRot(_arg1, _arg2, _arg3, _arg4); }; } public function GetFrameWidth(_arg1:int):Number{ return (frames[_arg1].bitmap.width); } public function GetScaledBitmap():Bitmap{ return (frames[frame].scaledBitmap); } } }//package import flash.display.*; import flash.geom.*; class DisplayObjFrame { public var mat:Matrix; public var bitmaps:Array; public var xoffsets:Array; public var burnedbitmaps:Array; public var colTrans:ColorTransform; public var yoffsets:Array; private function DisplayObjFrame(){ } public function RenderAtScaled(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Number=1):void{ var _local6:Bitmap; var _local7:Number; var _local8:Number; _local6 = bitmaps[0]; _local7 = xoffsets[0]; _local8 = yoffsets[0]; if (_arg4){ _local6 = bitmaps[1]; _local7 = xoffsets[1]; _local8 = yoffsets[1]; }; mat.identity(); mat.scale(_arg5, _arg5); mat.translate((_arg2 + (_local7 * _arg5)), (_arg3 + (_local8 * _arg5))); if (_local6 != null){ if (_local6.bitmapData != null){ _arg1.draw(_local6.bitmapData, mat); }; }; } public function RenderAt(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Boolean=false):void{ var _local5:Bitmap; var _local6:Number; var _local7:Number; _local5 = bitmaps[0]; _local6 = xoffsets[0]; _local7 = yoffsets[0]; if (_arg4){ _local5 = bitmaps[1]; _local6 = xoffsets[1]; _local7 = yoffsets[1]; }; _arg1.copyPixels(_local5.bitmapData, new Rectangle(0, 0, _local5.width, _local5.height), new Point((_arg2 + _local6), (_arg3 + _local7)), null, null, true); } public function RenderAtRotScaled(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Number=1, _arg6:Number=0, _arg7:ColorTransform=null):void{ var _local8:Bitmap; var _local9:Number; var _local10:Number; var _local11:*; _local8 = bitmaps[0]; _local9 = xoffsets[0]; _local10 = yoffsets[0]; if (_arg4){ _local8 = bitmaps[1]; _local9 = xoffsets[1]; _local10 = yoffsets[1]; }; mat.identity(); mat.translate(_local9, _local10); mat.rotate(_arg6); mat.translate(-(_local9), -(_local10)); mat.scale(_arg5, _arg5); mat.translate((_arg2 + (_local9 * _arg5)), (_arg3 + (_local10 * _arg5))); if (_local8 != null){ if (_local8.bitmapData != null){ _local11 = true; if (_arg4 == true){ _local11 = true; }; _arg1.draw(_local8.bitmapData, mat, _arg7, null, null, _local11); }; }; } public function RenderAtSplit(_arg1:BitmapData, _arg2:Number, _arg3:Number):void{ var _local4:int; var _local5:Bitmap; var _local6:Number; var _local7:Number; _local4 = 0; while (_local4 < bitmaps.length) { _local5 = bitmaps[_local4]; _local6 = xoffsets[_local4]; _local7 = yoffsets[_local4]; _arg1.copyPixels(_local5.bitmapData, new Rectangle(0, 0, _local5.width, _local5.height), new Point((_arg2 + _local6), (_arg3 + _local7)), null, null, true); _local4++; }; } public function RenderAtColTrans(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:ColorTransform, _arg5:Boolean=false):void{ var _local6:Bitmap; var _local7:Number; var _local8:Number; _local6 = bitmaps[0]; _local7 = xoffsets[0]; _local8 = yoffsets[0]; if (_arg5){ _local6 = bitmaps[1]; _local7 = xoffsets[1]; _local8 = yoffsets[1]; }; mat.identity(); mat.translate((_arg2 + _local7), (_arg3 + _local8)); if (_local6 != null){ if (_local6.bitmapData != null){ _arg1.draw(_local6.bitmapData, mat, _arg4); }; }; } public function RenderAtAdditive(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Number):void{ var _local5:Bitmap; var _local6:Number; var _local7:Number; _local5 = bitmaps[0]; _local6 = xoffsets[0]; _local7 = yoffsets[0]; mat.identity(); mat.translate((_arg2 + _local6), (_arg3 + _local7)); colTrans.alphaMultiplier = _arg4; if (_local5 != null){ if (_local5.bitmapData != null){ _arg1.draw(_local5.bitmapData, mat, colTrans, "add"); }; }; } public function RenderAtAlpha(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Number):void{ var _local5:Bitmap; var _local6:Number; var _local7:Number; _local5 = bitmaps[0]; _local6 = xoffsets[0]; _local7 = yoffsets[0]; mat.identity(); mat.translate((_arg2 + _local6), (_arg3 + _local7)); colTrans.alphaMultiplier = _arg4; if (_local5 != null){ if (_local5.bitmapData != null){ _arg1.draw(_local5.bitmapData, mat, colTrans); }; }; } public function RenderAtRot(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Number):void{ var _local5:int; var _local6:int; var _local7:Bitmap; var _local8:Number; var _local9:Number; _arg4 = (_arg4 - 0.01); _local5 = bitmaps.length; _arg4 = ((Number(_local5) / (Math.PI * 2)) * _arg4); _local6 = _arg4; while (_local6 < 0) { _local6 = (_local6 + _local5); }; while (_local6 > (_local5 - 1)) { _local6 = (_local6 - _local5); }; _local6 = ((_local5 - 1) - _local6); _local7 = bitmaps[_local6]; _local8 = xoffsets[_local6]; _local9 = yoffsets[_local6]; _arg1.copyPixels(_local7.bitmapData, new Rectangle(0, 0, _local7.width, _local7.height), new Point((_arg2 + _local8), (_arg3 + _local9))); } }
Section 112
//Domain (Domain) package { public class Domain { public static function GetDomain(_arg1:Object):String{ var _local2:String; var _local3:Number; var _local4:Number; var _local5:String; var _local6:Number; var _local7:Number; _local2 = _arg1.loaderInfo.url; _local3 = (_local2.indexOf("://") + 3); _local4 = _local2.indexOf("/", _local3); _local5 = _local2.substring(_local3, _local4); _local6 = (_local5.lastIndexOf(".") - 1); _local7 = (_local5.lastIndexOf(".", _local6) + 1); _local5 = _local5.substring(_local7, _local5.length); return (_local5); } public static function IsLockedOut():Boolean{ var _local1:String; _local1 = GetDomain(Main.theStage); if (((!((_local1 == "flashgamelicense.com"))) && (!((_local1 == "longanimalsgames.com"))))){ return (true); }; return (false); } } }//package
Section 113
//ExternalData (ExternalData) package { import flash.events.*; import flash.net.*; public class ExternalData { public static var xml:XML; static var xxx:XML = <data> <!-- EASY levels (category 0) --> <level name="Beginner's Look" category="0" frequency="2" max="5" quota="5" time="60" balltypes="1,2,3"> <helpscreen frame="19"/> <helpscreen frame="1"/> <helpscreen frame="2"/> <helpscreen frame="20"/> <helpscreen frame="21"/> <obj type="ballstart" x="304" y="81" rot="0"/> <obj type="plank100" x="252" y="144" rot="20"/> <obj type="plank100" x="345" y="178" rot="30"/> <obj type="plank100" x="430" y="228" rot="40"/> <obj type="plank100" x="491" y="350" rot="-30"/> <obj type="plank100" x="400" y="392" rot="-25"/> <obj type="plank100" x="202" y="436" rot="-10"/> <obj type="hinge90" x="394" y="400" rot="80"/> <obj type="pin" x="384" y="474" rot="0"/> <obj type="hopper" x="178" y="436" rot="0"/> <obj type="gem" x="228" y="384" rot="0"/> <obj type="plank50" x="203" y="144" rot="0"/> <obj type="plank50" x="156" y="160" rot="-20"/> <obj type="plank50" x="118" y="193" rot="-40"/> <obj type="plank50" x="100" y="240" rot="-70"/> <obj type="plank50" x="109" y="289" rot="-100"/> <obj type="plank50" x="133" y="332" rot="-120"/> <obj type="plank50" x="150" y="379" rot="-110"/> <obj type="plank50" x="159" y="427" rot="-100"/> <obj type="plank50" x="578" y="301" rot="-50"/> <obj type="plank50" x="608" y="262" rot="-70"/> <obj type="plank50" x="625" y="215" rot="-90"/> <obj type="plank50" x="624" y="165" rot="-110"/> <obj type="plank50" x="607" y="118" rot="-100"/> <obj type="plank50" x="599" y="69" rot="-90"/> <obj type="plank50" x="599" y="20" rot="-70"/> <obj type="plank50" x="328" y="55" rot="-70"/> <obj type="plank50" x="302" y="44" rot="-90"/> <obj type="plank50" x="276" y="61" rot="-110"/> <obj type="plank50" x="261" y="14" rot="-150"/> <obj type="plank50" x="346" y="8" rot="-30"/> </level> <level name="Just Push 'Em" category="0" frequency="1" max="3" quota="5" time="50" balltypes="1,2,3"> <helpscreen frame="3"/> <obj type="hopper" x="570" y="429" rot="0"/> <obj type="ballstart" x="120" y="61" rot="0"/> <obj type="plank100" x="68" y="136" rot="30"/> <obj type="plank100" x="154" y="186" rot="30"/> <obj type="plank100" x="300" y="213" rot="20"/> <obj type="plank100" x="389" y="244" rot="50"/> <obj type="plank100" x="450" y="316" rot="50"/> <obj type="plank50" x="512" y="391" rot="40"/> <obj type="plank50" x="615" y="383" rot="120"/> <obj type="piston2" x="248" y="255" rot="40"/> <obj type="gem" x="395" y="174" rot="0"/> <obj type="plank50" x="301" y="218" rot="130"/> </level> <level name="Back At Ya" category="0" frequency="3" max="10" quota="5" time="60" balltypes="1,2,3"> <helpscreen frame="4"/> <obj type="ballstart" x="48" y="217" rot="0"/> <obj type="hopper" x="573" y="384" rot="-20"/> <obj type="plank100" x="33" y="267" rot="20"/> <obj type="plank100" x="120" y="301" rot="10"/> <obj type="plank100" x="454" y="354" rot="20"/> <obj type="plank100" x="603" y="280" rot="90"/> <obj type="conveyor100" x="392" y="352" rot="180"/> <obj type="plank50" x="212" y="317" rot="20"/> <obj type="piston2" x="272" y="346" rot="23"/> <obj type="bouncer" x="394" y="339" rot="10"/> <obj type="gem" x="363" y="244" rot="0"/> <obj type="plank50_smooth" x="351" y="318" rot="20"/> </level> <level name="Against The Clock" category="0" frequency="1" max="5" quota="5" time="40" balltypes="1,2,3"> <helpscreen frame="5"/> <obj type="ballstart" x="125" y="53" rot="0"/> <obj type="plank100" x="109" y="104" rot="31"/> <obj type="plank100" x="193" y="155" rot="20"/> <obj type="plank100" x="287" y="190" rot="10"/> <obj type="plank100" x="389" y="255" rot="-40"/> <obj type="plank100" x="325" y="332" rot="-50"/> <obj type="plank100" x="238" y="378" rot="-28"/> <obj type="plank100" x="184" y="372" rot="50"/> <obj type="plank100" x="247" y="446" rot="12"/> <obj type="plank100" x="345" y="467" rot="10"/> <obj type="pin_disappear" x="246" y="159" rot="0"/> <obj type="pin_disappear" x="338" y="185" rot="0"/> <obj type="pin_disappear" x="397" y="228" rot="0"/> <obj type="pin_disappear" x="438" y="194" rot="0"/> <obj type="pin_disappear" x="346" y="285" rot="0"/> <obj type="pin_disappear" x="277" y="342" rot="0"/> <obj type="pin_disappear" x="229" y="403" rot="0"/> <obj type="pin_disappear" x="292" y="439" rot="0"/> <obj type="pin_disappear" x="386" y="460" rot="0"/> <obj type="hopper" x="458" y="472" rot="-60"/> <obj type="pin_disappear" x="182" y="349" rot="0"/> <obj type="plank100" x="110" y="104" rot="-140"/> <obj type="plank100" x="35" y="41" rot="-120"/> <obj type="plank100" x="464" y="192" rot="-50"/> <obj type="plank100" x="526" y="116" rot="-70"/> <obj type="plank100" x="561" y="23" rot="-90"/> <obj type="plank100" x="185" y="374" rot="-140"/> <obj type="plank100" x="111" y="311" rot="-160"/> <obj type="plank100" x="21" y="278" rot="-180"/> <obj type="plank100" x="424" y="348" rot="-380"/> <obj type="plank100" x="517" y="313" rot="-370"/> <obj type="plank100" x="613" y="297" rot="-360"/> <obj type="plank100" x="141" y="445" rot="-170"/> <obj type="plank100" x="45" y="428" rot="-190"/> <obj type="plank100" x="504" y="489" rot="0"/> <obj type="plank100" x="601" y="489" rot="-10"/> <obj type="pin_disappear" x="65" y="277" rot="0"/> <obj type="pin_disappear" x="496" y="128" rot="0"/> <obj type="pin_disappear" x="477" y="313" rot="0"/> <obj type="pin_disappear" x="562" y="291" rot="0"/> <obj type="pin_disappear" x="559" y="474" rot="0"/> <obj type="pin_disappear" x="621" y="469" rot="0"/> <obj type="pin_disappear" x="90" y="420" rot="0"/> <obj type="pin_disappear" x="529" y="58" rot="0"/> <obj type="pin_disappear" x="629" y="278" rot="0"/> <obj type="pin_disappear" x="125" y="304" rot="0"/> <obj type="gem" x="424" y="462" rot="0"/> </level> <level name="Nothing To Stop You" category="0" frequency="1" max="3" quota="5" time="50" balltypes="1,2,3"> <helpscreen frame="6"/> <obj type="hopper" x="451" y="397" rot="0"/> <obj type="ballstart" x="190" y="126" rot="0"/> <obj type="hinge" x="230" y="229" rot="0"/> <obj type="plank100" x="337" y="367" rot="20"/> <obj type="plank50" x="298" y="344" rot="30"/> <obj type="plank50" x="264" y="315" rot="40"/> <obj type="gem" x="262" y="196" rot="0"/> </level> <level name="Hot Cross Puns" category="0" frequency="1.5" max="6" quota="10" time="60" balltypes="1,2,3"> <helpscreen frame="7"/> <obj type="ballstart" x="79" y="25" rot="0"/> <obj type="plank100" x="40" y="70" rot="22"/> <obj type="plank100" x="132" y="108" rot="20"/> <obj type="plank100" x="366" y="445" rot="20"/> <obj type="plank100" x="557" y="396" rot="124"/> <obj type="plank100" x="557" y="299" rot="90"/> <obj type="plank100" x="557" y="204" rot="90"/> <obj type="hopper" x="481" y="480" rot="0"/> <obj type="cross" x="284" y="185" rot="0"/> <obj type="cross" x="349" y="291" rot="0"/> <obj type="cross" x="410" y="182" rot="0"/> <obj type="cross" x="482" y="290" rot="0"/> <obj type="cross" x="417" y="386" rot="0"/> <obj type="gem" x="488" y="203" rot="0"/> </level> <level name="Tip The Balance" category="0" frequency="1" max="14" quota="20" time="60" balltypes="1,2,3"> <helpscreen frame="8"/> <obj type="seesaw20" x="318" y="186" rot="0"/> <obj type="seesaw20" x="259" y="244" rot="0"/> <obj type="seesaw20" x="379" y="245" rot="0"/> <obj type="seesaw20" x="316" y="308" rot="0"/> <obj type="hopper" x="314" y="483" rot="0"/> <obj type="plank50_smooth" x="251" y="471" rot="10"/> <obj type="plank50_smooth" x="333" y="482" rot="-10"/> <obj type="ballstart" x="260" y="82" rot="0"/> <obj type="seesaw20" x="196" y="356" rot="0"/> <obj type="seesaw20" x="438" y="354" rot="0"/> <obj type="ballstart" x="374" y="83" rot="0"/> <obj type="gem" x="282" y="353" rot="0"/> </level> <level name="Water Wheel" category="0" frequency="1" max="10" quota="12" time="50" balltypes="1,2,3"> <helpscreen frame="9"/> <obj type="ballstart" x="322" y="61" rot="0"/> <obj type="hopper" x="485" y="439" rot="0"/> <obj type="plank100" x="306" y="170" rot="-20"/> <obj type="plank100" x="216" y="175" rot="-4"/> <obj type="plank100" x="126" y="209" rot="-20"/> <obj type="hexcog" x="186" y="292" rot="0"/> <obj type="plank100" x="266" y="375" rot="20"/> <obj type="plank100" x="360" y="409" rot="10"/> <obj type="bridge" x="17" y="267" rot="20"/> <obj type="conveyor100" x="164" y="368" rot="0"/> <obj type="gem" x="20" y="187" rot="0"/> </level> <level name="One At A Time Please" category="0" frequency="0.2" max="10" quota="10" time="50" balltypes="1,2,3"> <helpscreen frame="10"/> <obj type="ballstart" x="156" y="94" rot="0"/> <obj type="plank100" x="128" y="174" rot="10"/> <obj type="plank100" x="227" y="191" rot="10"/> <obj type="conveyor100" x="324" y="202" rot="0"/> <obj type="hinge" x="520" y="209" rot="-180"/> <obj type="pin" x="433" y="225" rot="0"/> <obj type="plank100" x="34" y="449" rot="-80"/> <obj type="plank100" x="31" y="445" rot="30"/> <obj type="hopper" x="144" y="491" rot="0"/> <obj type="bouncer2" x="504" y="495" rot="0"/> <obj type="plank100" x="484" y="525" rot="0"/> <obj type="piston2" x="315" y="187" rot="10"/> <obj type="bouncer2" x="566" y="265" rot="-140"/> <obj type="bouncer2" x="323" y="248" rot="199"/> <obj type="pin" x="579" y="180" rot="0"/> <obj type="plank50" x="542" y="209" rot="30"/> <obj type="bouncer" x="213" y="504" rot="0"/> <obj type="plank50" x="218" y="536" rot="0"/> <obj type="plank50" x="170" y="501" rot="-30"/> <obj type="plank50" x="53" y="358" rot="-120"/> <obj type="gem" x="65" y="336" rot="0"/> </level> <level name="See Sore" category="0" frequency="3" max="5" quota="5" time="30" balltypes="1,2,3"> <obj type="ballstart" x="115" y="108" rot="0"/> <obj type="seesaw" x="489" y="353" rot="0"/> <obj type="hopper" x="574" y="406" rot="0"/> <obj type="plank100" x="632" y="318" rot="110"/> <obj type="plank100" x="613" y="221" rot="80"/> <obj type="plank50" x="522" y="374" rot="50"/> <obj type="plank50" x="384" y="338" rot="16"/> <obj type="gem" x="595" y="317" rot="0"/> <obj type="plank50" x="385" y="338" rot="-170"/> <obj type="plank50" x="342" y="332" rot="-153"/> <obj type="plank50" x="300" y="309" rot="-176"/> <obj type="plank50" x="252" y="305" rot="-160"/> <obj type="plank50" x="208" y="288" rot="-140"/> <obj type="plank50" x="173" y="258" rot="-160"/> <obj type="plank50" x="128" y="243" rot="-140"/> <obj type="plank50" x="93" y="212" rot="-130"/> <obj type="plank50" x="64" y="175" rot="-110"/> <obj type="plank50" x="48" y="128" rot="-90"/> <obj type="plank50" x="49" y="79" rot="-60"/> <obj type="plank50" x="74" y="38" rot="-20"/> <obj type="plank50" x="115" y="24" rot="0"/> <obj type="plank50" x="163" y="25" rot="30"/> <obj type="plank50" x="206" y="50" rot="-10"/> <obj type="plank50" x="253" y="42" rot="-50"/> <obj type="plank50" x="283" y="7" rot="-70"/> <obj type="plank100" x="613" y="221" rot="-80"/> <obj type="plank100" x="630" y="126" rot="-100"/> <obj type="plank100" x="615" y="31" rot="-80"/> </level> <level name="Turning Turning" category="0" frequency="2" max="10" quota="15" time="50" balltypes="1,2,3"> <helpscreen frame="11"/> <obj type="cross_rot_cw" x="481" y="252" rot="0"/> <obj type="plank100" x="333" y="166" rot="20"/> <obj type="plank100" x="350" y="363" rot="-30"/> <obj type="plank100" x="288" y="436" rot="-50"/> <obj type="plank100" x="237" y="435" rot="-130"/> <obj type="plank100" x="175" y="360" rot="-110"/> <obj type="hopper" x="264" y="432" rot="0"/> <obj type="plank50" x="290" y="141" rot="30"/> <obj type="plank50" x="240" y="158" rot="-20"/> <obj type="cross_rot_ccw" x="129" y="193" rot="0"/> <obj type="plank50" x="197" y="174" rot="-20"/> <obj type="ballstart" x="286" y="27" rot="0"/> <obj type="gem" x="389" y="239" rot="0"/> </level> <level name="Flick Em High" category="0" frequency="1" max="10" quota="8" time="60" balltypes="1,2,3"> <helpscreen frame="12"/> <obj type="plank100" x="87" y="122" rot="40"/> <obj type="plank100" x="534" y="132" rot="140"/> <obj type="ballstart" x="211" y="78" rot="0"/> <obj type="ballstart" x="315" y="94" rot="0"/> <obj type="ballstart" x="417" y="78" rot="0"/> <obj type="cog4" x="175" y="383" rot="0"/> <obj type="cog4" x="228" y="383" rot="0"/> <obj type="cog4" x="283" y="385" rot="0"/>23 <obj type="cog4" x="337" y="387" rot="0"/> <obj type="cog4" x="394" y="387" rot="0"/> <obj type="cog4" x="452" y="389" rot="0"/> <obj type="plank100" x="86" y="249" rot="-40"/> <obj type="plank100" x="54" y="343" rot="-70"/> <obj type="plank100" x="55" y="442" rot="-90"/> <obj type="plank100" x="84" y="466" rot="-50"/> <obj type="plank100" x="523" y="268" rot="-130"/> <obj type="plank100" x="556" y="357" rot="-110"/> <obj type="plank100" x="556" y="457" rot="-90"/> <obj type="plank100" x="529" y="482" rot="-120"/> <obj type="hopper" x="70" y="454" rot="40"/> <obj type="hopper" x="545" y="470" rot="-40"/> <obj type="gem" x="84" y="350" rot="0"/> </level> <level name="Filler" category="0" frequency="1" max="5" quota="10" time="60" balltypes="1,2,3"> <helpscreen frame="13"/> <obj type="plank100" x="260" y="387" rot="90"/> <obj type="plank100" x="323" y="417" rot="90"/> <obj type="plank100" x="324" y="478" rot="90"/> <obj type="plank100" x="258" y="484" rot="90"/> <obj type="plank100" x="337" y="544" rot="180"/> <obj type="plank50_smooth" x="213" y="370" rot="19"/> <obj type="plank50_smooth" x="168" y="353" rot="20"/> <obj type="plank50_smooth" x="25" y="299" rot="20"/> <obj type="plank50_smooth" x="337" y="310" rot="-20"/> <obj type="plank50_smooth" x="383" y="293" rot="-20"/> <obj type="plank50_smooth" x="431" y="276" rot="-20"/> <obj type="plank50_smooth" x="209" y="212" rot="30"/> <obj type="plank50_smooth" x="166" y="186" rot="30"/> <obj type="plank50_smooth" x="334" y="171" rot="-10"/> <obj type="plank50_smooth" x="385" y="162" rot="-10"/> <obj type="plank50_smooth" x="434" y="155" rot="-10"/> <obj type="plank50_smooth" x="319" y="412" rot="20"/> <obj type="plank50_smooth" x="365" y="429" rot="20"/> <obj type="plank50_smooth" x="411" y="446" rot="20"/> <obj type="plank50_smooth" x="458" y="464" rot="20"/> <obj type="heavyball" x="504" y="103" rot="0"/> <obj type="heavyball" x="132" y="126" rot="0"/> <obj type="heavyball" x="511" y="210" rot="0"/> <obj type="plank50_smooth" x="108" y="158" rot="0"/> <obj type="plank50_smooth" x="478" y="136" rot="0"/> <obj type="plank50_smooth" x="485" y="243" rot="0"/> <obj type="hammer" x="91" y="12" rot="-200"/> <obj type="hammer" x="529" y="-13" rot="-350"/> <obj type="hammer" x="592" y="129" rot="-320"/> <obj type="pin_disappear" x="23" y="59" rot="0"/> <obj type="pin_disappear" x="602" y="17" rot="0"/> <obj type="pin_disappear" x="634" y="184" rot="0"/> <obj type="spikes" x="261" y="529" rot="0"/> <obj type="plank50_smooth" x="72" y="317" rot="20"/> <obj type="plank50_smooth" x="121" y="335" rot="20"/> <obj type="hexcog_limited" x="162" y="281" rot="0"/> <obj type="gem" x="37" y="289" rot="0"/> <obj type="ballstart" x="61" y="209" rot="0"/> <obj type="hopper" x="525" y="478" rot="-21"/> <obj type="plank50_smooth" x="548" y="473" rot="-90"/> </level> <level name="Wifes Directions" category="0" frequency="3" max="6" quota="6" time="70" balltypes="1,2,3"> <helpscreen frame="17"/> <obj type="hopper" x="380" y="218" rot="-180"/> <obj type="ballstart" x="315" y="173" rot="0"/> <obj type="plank100" x="358" y="279" rot="88"/> <obj type="plank100" x="354" y="376" rot="130"/> <obj type="piston" x="172" y="470" rot="-20"/> <obj type="plank100" x="118" y="378" rot="70"/> <obj type="conveyor100" x="52" y="239" rot="0"/> <obj type="plank50" x="153" y="244" rot="0"/> <obj type="mover50" x="16" y="351" rot="-90"/> <obj type="mover50" x="15" y="303" rot="-90"/> <obj type="mover50" x="14" y="242" rot="-70"/> <obj type="bouncer2" x="205" y="282" rot="0"/> <obj type="plank50" x="208" y="314" rot="0"/> <obj type="mover50" x="216" y="210" rot="-80"/> <obj type="mover50" x="228" y="140" rot="-60"/> <obj type="conveyor100" x="292" y="115" rot="0"/> <obj type="plank100" x="392" y="122" rot="50"/> <obj type="plank100" x="454" y="193" rot="90"/> <obj type="plank100" x="490" y="194" rot="90"/> <obj type="plank100" x="452" y="290" rot="50"/> <obj type="plank100" x="489" y="287" rot="50"/> <obj type="plank50" x="552" y="358" rot="90"/> <obj type="piston2" x="544" y="495" rot="320"/> <obj type="plank100" x="475" y="443" rot="50"/> <obj type="plank100" x="642" y="435" rot="140"/> <obj type="plank50" x="554" y="399" rot="100"/> <obj type="bouncer2" x="392" y="505" rot="0"/> <obj type="plank50" x="393" y="536" rot="0"/> <obj type="mover50" x="386" y="470" rot="-100"/> <obj type="mover50" x="377" y="420" rot="-100"/> <obj type="mover50" x="370" y="365" rot="-100"/> <obj type="mover50" x="362" y="305" rot="-90"/> <obj type="mover50" x="363" y="255" rot="-100"/> <obj type="conveyor100" x="288" y="463" rot="180"/> <obj type="plank100" x="361" y="378" rot="80"/> <obj type="plank50" x="366" y="230" rot="100"/> <obj type="plank50" x="544" y="449" rot="60"/> <obj type="gem" x="81" y="281" rot="0"/> </level> <level name="Which Way" category="0" frequency="3" max="3" quota="10" time="60" balltypes="1,2"> <helpscreen frame="14"/> <helpscreen frame="15"/> <obj type="cross" x="284" y="224" rot="50"/> <obj type="ballstart" x="282" y="76" rot="0"/> <obj type="plank100" x="292" y="286" rot="20"/> <obj type="plank100" x="382" y="320" rot="70"/> <obj type="plank100" x="271" y="289" rot="160"/> <obj type="plank100" x="178" y="321" rot="110"/> <obj type="plank100" x="98" y="321" rot="86"/> <obj type="plank100" x="98" y="224" rot="90"/> <obj type="plank100" x="462" y="317" rot="95"/> <obj type="plank100" x="462" y="219" rot="90"/> <obj type="hopper1" x="126" y="418" rot="-7"/> <obj type="hopper2" x="433" y="416" rot="4"/> <obj type="gem" x="443" y="231" rot="0"/> <obj type="plank50" x="461" y="221" rot="-30"/> <obj type="plank50" x="503" y="197" rot="-10"/> <obj type="plank50" x="551" y="189" rot="-30"/> <obj type="plank50" x="594" y="165" rot="-50"/> <obj type="plank50" x="626" y="127" rot="-70"/> <obj type="plank50" x="98" y="225" rot="-100"/> <obj type="plank50" x="90" y="178" rot="-120"/> <obj type="plank50" x="67" y="137" rot="-110"/> <obj type="plank50" x="51" y="92" rot="-90"/> <obj type="plank50" x="50" y="44" rot="-60"/> </level> <!-- MEDIUM levels (category 1) --> <level name="Shotgun" category="1" frequency="0.5" max="10" quota="18" time="50" balltypes="1,2,3"> <helpscreen frame="16"/> <obj type="ballstart" x="108" y="185" rot="0"/> <obj type="hinge" x="66" y="337" rot="0"/> <obj type="pin" x="103" y="415" rot="0"/> <obj type="bouncer2" x="221" y="481" rot="20"/> <obj type="mover50" x="246" y="412" rot="-70"/> <obj type="mover50" x="263" y="369" rot="-70"/> <obj type="mover50" x="280" y="327" rot="-70"/> <obj type="mover50" x="299" y="280" rot="-70"/> <obj type="plank50_smooth" x="458" y="286" rot="20"/> <obj type="hopper" x="528" y="302" rot="0"/> <obj type="plank100" x="553" y="306" rot="-50"/> <obj type="plank100" x="616" y="229" rot="-90"/> <obj type="plank100" x="616" y="129" rot="-130"/> <obj type="mover50" x="329" y="444" rot="-80"/> <obj type="mover50" x="337" y="396" rot="-80"/> <obj type="mover50" x="344" y="349" rot="-80"/> <obj type="mover50" x="352" y="302" rot="-80"/> <obj type="bouncer2" x="321" y="505" rot="0"/> <obj type="bouncer2" x="421" y="52" rot="150"/> <obj type="bouncer2" x="421" y="52" rot="150"/> <obj type="plank50" x="213" y="520" rot="0"/> <obj type="plank50" x="324" y="535" rot="0"/> <obj type="plank50" x="354" y="51" rot="-30"/> <obj type="stick01" x="634" y="339" rot="200"/> <obj type="stick01" x="336" y="-33" rot="398"/> <obj type="gem" x="68" y="310" rot="0"/> </level> <level name="Pint Able" category="1" frequency="1" max="12" quota="30" time="45" balltypes="1,2,3"> <obj type="ballstart" x="163" y="100" rot="0"/> <obj type="ballstart" x="329" y="96" rot="0"/> <obj type="ballstart" x="488" y="96" rot="0"/> <obj type="hopper" x="164" y="455" rot="0"/> <obj type="hopper" x="332" y="453" rot="0"/> <obj type="hopper" x="494" y="453" rot="0"/> <obj type="pin_disappear" x="163" y="183" rot="0"/> <obj type="pin_disappear" x="135" y="215" rot="0"/> <obj type="pin_disappear" x="194" y="215" rot="0"/> <obj type="pin_disappear" x="154" y="253" rot="0"/> <obj type="pin_disappear" x="182" y="250" rot="0"/> <obj type="pin_disappear" x="170" y="295" rot="0"/> <obj type="pin_disappear" x="144" y="329" rot="0"/> <obj type="pin_disappear" x="188" y="326" rot="0"/> <obj type="pin_disappear" x="141" y="372" rot="0"/> <obj type="pin_disappear" x="191" y="373" rot="0"/> <obj type="pin_disappear" x="165" y="411" rot="0"/> <obj type="pin_disappear" x="121" y="290" rot="0"/> <obj type="pin_disappear" x="216" y="293" rot="0"/> <obj type="pin_disappear" x="321" y="173" rot="0"/> <obj type="pin_disappear" x="298" y="218" rot="0"/> <obj type="pin_disappear" x="368" y="201" rot="0"/> <obj type="pin_disappear" x="353" y="233" rot="0"/> <obj type="pin_disappear" x="327" y="261" rot="0"/> <obj type="pin_disappear" x="283" y="319" rot="0"/> <obj type="pin_disappear" x="356" y="341" rot="0"/> <obj type="pin_disappear" x="370" y="276" rot="0"/> <obj type="pin_disappear" x="322" y="303" rot="0"/> <obj type="pin_disappear" x="305" y="364" rot="0"/> <obj type="pin_disappear" x="335" y="408" rot="0"/> <obj type="pin_disappear" x="385" y="406" rot="0"/> <obj type="pin_disappear" x="288" y="412" rot="0"/> <obj type="pin_disappear" x="490" y="167" rot="0"/> <obj type="pin_disappear" x="494" y="215" rot="0"/> <obj type="pin_disappear" x="435" y="236" rot="0"/> <obj type="pin_disappear" x="533" y="213" rot="0"/> <obj type="pin_disappear" x="477" y="244" rot="0"/> <obj type="pin_disappear" x="511" y="299" rot="0"/> <obj type="pin_disappear" x="472" y="313" rot="0"/> <obj type="pin_disappear" x="514" y="263" rot="0"/> <obj type="pin_disappear" x="512" y="346" rot="0"/> <obj type="pin_disappear" x="475" y="346" rot="0"/> <obj type="pin_disappear" x="530" y="400" rot="0"/> <obj type="pin_disappear" x="484" y="401" rot="0"/> <obj type="pin_disappear" x="433" y="369" rot="0"/> <obj type="pin_disappear" x="552" y="356" rot="0"/> <obj type="pin_disappear" x="560" y="284" rot="0"/> <obj type="pin_disappear" x="219" y="347" rot="0"/> <obj type="pin_disappear" x="104" y="382" rot="0"/> <obj type="plank50" x="111" y="420" rot="50"/> <obj type="plank50" x="277" y="423" rot="50"/> <obj type="plank50" x="441" y="420" rot="50"/> <obj type="plank50" x="219" y="424" rot="130"/> <obj type="plank50" x="389" y="423" rot="130"/> <obj type="plank50" x="552" y="424" rot="130"/> <obj type="gem" x="249" y="325" rot="0"/> </level> <level name="The Lone Gunman" category="1" frequency="1" max="5" quota="5" time="40" balltypes="1,2,3"> <obj type="ballstart_no_random_offsets" x="45" y="203" rot="0"/> <obj type="plank100" x="-19" y="269" rot="10"/> <obj type="conveyor100" x="77" y="280" rot="0"/> <obj type="hopper" x="56" y="418" rot="20"/> <obj type="domino" x="102" y="418" rot="0"/> <obj type="conveyor100" x="225" y="429" rot="180"/> <obj type="conveyor100" x="522" y="429" rot="180"/> <obj type="conveyor100" x="175" y="280" rot="0"/> <obj type="conveyor100" x="274" y="280" rot="0"/> <obj type="hinge" x="472" y="287" rot="-70"/> <obj type="hammer" x="581" y="223" rot="298"/> <obj type="plank50" x="639" y="313" rot="94"/> <obj type="mover50" x="354" y="371" rot="189"/> <obj type="mover50" x="308" y="368" rot="186"/> <obj type="mover50" x="262" y="365" rot="186"/> <obj type="mover50" x="217" y="362" rot="187"/> <obj type="mover50" x="170" y="361" rot="186"/> <obj type="pin" x="540" y="228" rot="0"/> <obj type="plank100" x="539" y="362" rot="0"/> <obj type="pin_disappear" x="630" y="158" rot="0"/> <obj type="piston2" x="352" y="264" rot="0"/> <obj type="pin" x="382" y="304" rot="0"/> <obj type="mover50" x="519" y="359" rot="180"/> <obj type="mover50" x="534" y="359" rot="180"/> <obj type="mover50" x="533" y="359" rot="180"/> <obj type="mover50" x="534" y="359" rot="180"/> <obj type="plank50" x="493" y="352" rot="11"/> <obj type="plank50_smooth" x="532" y="286" rot="20"/> <obj type="plank50" x="482" y="287" rot="0"/> <obj type="plank50_smooth" x="373" y="422" rot="0"/> <obj type="plank50_smooth" x="323" y="422" rot="0"/> <obj type="plank50_smooth" x="273" y="422" rot="0"/> <obj type="plank50_smooth" x="224" y="422" rot="0"/> <obj type="plank50" x="75" y="423" rot="0"/> <obj type="mover50" x="372" y="418" rot="180"/> <obj type="plank50_smooth" x="324" y="366" rot="0"/> <obj type="plank50_smooth" x="275" y="366" rot="0"/> <obj type="gem" x="294" y="342" rot="0"/> </level> <level name="High Jump" category="1" frequency="1" max="4" quota="5" time="60" balltypes="1,2,3"> <obj type="bouncer2" x="16" y="507" rot="20"/> <obj type="plank100" x="2" y="544" rot="0"/> <obj type="ballstart" x="42" y="34" rot="0"/> <obj type="cross" x="379" y="179" rot="0"/> <obj type="cog8" x="460" y="198" rot="0"/> <obj type="bridge2" x="573" y="225" rot="90"/> <obj type="hopper" x="537" y="485" rot="0"/> <obj type="plank100" x="463" y="400" rot="60"/> <obj type="gem" x="487" y="404" rot="0"/> </level> <level name="Pump Action" category="1" frequency="3" max="5" quota="10" time="50" balltypes="1,2,3"> <obj type="ballstart" x="87" y="96" rot="0"/> <obj type="plank100" x="53" y="167" rot="8"/> <obj type="plank100" x="183" y="201" rot="10"/> <obj type="plank100" x="282" y="240" rot="10"/> <obj type="plank100" x="413" y="280" rot="10"/> <obj type="plank100" x="508" y="304" rot="80"/> <obj type="plank100" x="596" y="304" rot="100"/> <obj type="hopper" x="553" y="464" rot="0"/> <obj type="plank50" x="524" y="405" rot="70"/> <obj type="plank50" x="579" y="404" rot="100"/> <obj type="piston2" x="386" y="322" rot="12"/> <obj type="piston2" x="156" y="245" rot="10"/> <obj type="gem" x="491" y="176" rot="0"/> </level> <level name="Crypton Factor" category="1" frequency="4" max="10" quota="10" time="100" balltypes="1,2,3"> <obj type="conveyor100" x="17" y="499" rot="0"/> <obj type="bouncer2" x="118" y="511" rot="0"/> <obj type="ballstart_no_random_offsets" x="40" y="401" rot="0"/> <obj type="hopper" x="574" y="152" rot="0"/> <obj type="hinge" x="187" y="515" rot="-90"/> <obj type="plank100" x="100" y="538" rot="0"/> <obj type="pin" x="252" y="506" rot="0"/> <obj type="mover50" x="18" y="448" rot="0"/> <obj type="mover50" x="165" y="422" rot="0"/> <obj type="hinge" x="428" y="514" rot="-90"/> <obj type="pin" x="369" y="507" rot="0"/> <obj type="bouncer2" x="440" y="514" rot="0"/> <obj type="plank100" x="420" y="542" rot="0"/> <obj type="bridge" x="406" y="421" rot="0"/> <obj type="mover50" x="526" y="504" rot="-107"/> <obj type="conveyor100" x="402" y="409" rot="200"/> <obj type="conveyor100" x="310" y="376" rot="200"/> <obj type="conveyor100" x="216" y="341" rot="200"/> <obj type="mover50" x="402" y="390" rot="200"/> <obj type="mover50" x="308" y="359" rot="200"/> <obj type="mover50" x="201" y="319" rot="200"/> <obj type="bridge" x="23" y="304" rot="0"/> <obj type="mover50" x="509" y="438" rot="-100"/> <obj type="plank100" x="18" y="300" rot="-90"/> <obj type="plank100" x="18" y="199" rot="-90"/> <obj type="mover50" x="50" y="175" rot="-70"/> <obj type="mover50" x="81" y="115" rot="-40"/> <obj type="bridge" x="148" y="135" rot="0"/> <obj type="conveyor100" x="248" y="129" rot="0"/> <obj type="conveyor100" x="347" y="129" rot="0"/> <obj type="bouncer2" x="440" y="197" rot="20"/> <obj type="plank100" x="635" y="14" rot="90"/> <obj type="plank100" x="505" y="252" rot="200"/> <obj type="mover50" x="420" y="353" rot="-158"/> <obj type="mover50" x="47" y="253" rot="-90"/> <obj type="mover50" x="25" y="90" rot="0"/> <obj type="plank50" x="601" y="142" rot="-40"/> <obj type="gem" x="75" y="186" rot="0"/> </level> <level name="Sorting Orifice" category="1" frequency="3" max="5" quota="10" time="47" 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type="greystick01" x="39" y="124" rot="-120"/> <obj type="greystick01" x="45" y="176" rot="-50"/> <obj type="greystick01" x="24" y="278" rot="-270"/> <obj type="greystick01" x="56" y="405" rot="-50"/> <obj type="greystick01" x="4" y="172" rot="30"/> <obj type="greystick01" x="51" y="43" rot="-80"/> <obj type="greystick01" x="7" y="376" rot="40"/> <obj type="greystick01" x="0" y="446" rot="280"/> <obj type="gem" x="540" y="320" rot="0"/> </level> <level name="Domino Pizzaz" category="1" frequency="1" max="10" quota="7" time="60" balltypes="1,2,3"> <obj type="plank100" x="154" y="264" rot="0"/> <obj type="plank100" x="264" y="327" rot="0"/> <obj type="plank100" x="375" y="402" rot="0"/> <obj type="domino" x="181" y="257" rot="0"/> <obj type="domino" x="236" y="257" rot="0"/> <obj type="domino" x="461" y="396" rot="0"/> <obj type="plank100" x="67" y="214" rot="30"/> <obj type="heavyball" x="292" y="76" rot="0"/> <obj type="pin" x="546" y="410" rot="0"/> <obj type="plank50" x="487" y="484" rot="-106"/> <obj type="plank50" x="527" y="483" rot="-73"/> <obj type="plank100" x="540" y="130" rot="-150"/> <obj type="plank100" x="611" y="148" rot="-200"/> <obj type="plank100" x="527" y="239" rot="-140"/> <obj type="ballstart" x="515" y="42" rot="0"/> <obj type="domino" x="345" y="318" rot="0"/> <obj type="plank100" x="141" y="138" rot="-10"/> <obj type="plank100" x="241" y="121" rot="-10"/> <obj type="cross" x="157" y="49" rot="0"/> <obj type="hinge" x="592" y="250" rot="120"/> <obj type="pin" x="623" y="317" rot="0"/> <obj type="hopper" x="507" y="488" rot="0"/> <obj type="gem" x="582" y="186" rot="0"/> </level> <level name="Timing" category="1" frequency="3" max="3" quota="5" time="60" balltypes="1,2,3"> <obj type="plank50_smooth" x="94" y="170" rot="60"/> <obj type="plank50_smooth" x="119" y="215" rot="50"/> <obj type="plank50_smooth" x="150" y="255" rot="40"/> <obj type="plank50_smooth" x="188" y="288" rot="30"/> <obj type="plank50_smooth" x="232" y="315" rot="20"/> <obj type="plank50_smooth" x="279" y="334" rot="10"/> <obj type="plank50_smooth" x="329" y="344" rot="0"/> <obj type="plank50_smooth" x="380" y="345" rot="-10"/> <obj type="plank50_smooth" x="430" y="337" rot="-30"/> <obj type="plank50_smooth" x="78" y="123" rot="70"/> <obj type="plank50_smooth" x="69" y="74" rot="80"/> <obj type="ballstart" x="95" y="53" rot="0"/> <obj type="mover50" x="249" y="266" rot="20"/> <obj type="mover50" x="295" y="283" rot="10"/> <obj type="mover50" x="338" y="289" rot="0"/> <obj type="hinge" x="486" y="308" rot="-90"/> <obj type="plank100" x="549" y="325" rot="-20"/> <obj type="plank100" x="623" y="294" rot="-70"/> <obj type="plank100" x="638" y="144" rot="-100"/> <obj type="hopper" x="521" y="166" rot="-180"/> <obj type="plank50_smooth" x="547" y="165" rot="70"/> <obj type="plank50_smooth" x="501" y="169" rot="80"/> <obj type="mover50" x="518" y="231" rot="-110"/> <obj type="mover50" x="528" y="258" rot="-110"/> <obj type="mover50" x="512" y="210" rot="-110"/> <obj type="plank100" x="463" y="96" rot="10"/> <obj type="plank100" x="363" y="79" rot="10"/> <obj type="plank100" x="261" y="79" rot="0"/> <obj type="mediumball" x="341" y="46" rot="0"/> <obj type="domino" x="267" y="71" rot="0"/> <obj type="plunger100r" x="253" y="47" rot="40"/> <obj type="cog8" x="147" y="189" rot="0"/> <obj type="guard_100x100" x="486" y="250" rot="0"/> <obj type="guard_100x100" x="588" y="250" rot="0"/> <obj type="guard_100x100" x="485" y="352" rot="0"/> <obj type="guard_100x100" x="587" y="352" rot="0"/> <obj type="gem" x="439" y="303" rot="0"/> </level> <!-- TRICKY levels (category 2) --> <level name="Wheel Of Fortune" category="2" frequency="2" max="4" quota="8" time="60" balltypes="1,3"> <obj type="plank50_smooth" x="575" y="408" rot="-180"/> <obj type="plank50_smooth" x="525" y="408" rot="-180"/> <obj type="plank50_smooth" x="475" y="407" rot="-154"/> <obj type="plank50_smooth" x="410" y="402" rot="-128"/> <obj type="plank50_smooth" x="380" y="363" rot="-140"/> <obj type="plank50_smooth" x="341" y="330" rot="-130"/> <obj type="plank50_smooth" x="309" y="290" rot="-120"/> <obj type="plank50_smooth" x="353" y="263" rot="-120"/> <obj type="plank50_smooth" x="385" y="300" rot="-130"/> <obj type="hexcog" x="508" y="344" rot="0"/> <obj type="plank50_smooth" x="576" y="408" rot="-2"/> <obj type="ballstart" x="604" y="340" rot="0"/> <obj type="mover50" x="368" y="353" rot="-130"/> <obj type="mover50" x="336" y="319" rot="-130"/> <obj type="mover50" x="303" y="280" rot="-110"/> <obj type="plank50_smooth" x="624" y="407" rot="0"/> <obj type="mover50" x="632" y="403" rot="-180"/> <obj type="plank50_smooth" x="283" y="246" rot="-100"/> <obj type="plank50_smooth" x="274" y="196" rot="-70"/> <obj type="plank50_smooth" x="293" y="150" rot="-20"/> <obj type="plank50_smooth" x="330" y="222" rot="-70"/> <obj type="plank50_smooth" x="348" y="179" rot="0"/> <obj type="plank50_smooth" x="393" y="180" rot="30"/> <obj type="plank50_smooth" x="339" y="132" rot="0"/> <obj type="plank50_smooth" x="389" y="132" rot="30"/> <obj type="plank50_smooth" x="435" y="208" rot="40"/> <obj type="plank50_smooth" x="471" y="244" rot="10"/> <obj type="plank50_smooth" x="520" y="253" rot="-20"/> <obj type="plank50_smooth" x="565" y="235" rot="-40"/> <obj type="plank50_smooth" x="602" y="202" rot="-80"/> <obj type="plank50_smooth" x="609" y="151" rot="-100"/> <obj type="plank50_smooth" x="597" y="99" rot="-130"/> <obj type="plank50_smooth" x="561" y="60" rot="-150"/> <obj type="plank50_smooth" x="472" y="185" rot="-140"/> <obj type="plank50_smooth" x="514" y="209" rot="-150"/> <obj type="plank50_smooth" x="558" y="188" rot="-200"/> <obj type="plank50_smooth" x="563" y="141" rot="-260"/> <obj type="plank50_smooth" x="535" y="103" rot="-300"/> <obj type="plank50_smooth" x="498" y="75" rot="-320"/> <obj type="plank50_smooth" x="450" y="78" rot="-360"/> <obj type="plank50_smooth" x="472" y="36" rot="-360"/> <obj type="plank50_smooth" x="420" y="35" rot="-360"/> <obj type="plank50_smooth" x="402" y="80" rot="-360"/> <obj type="mover50" x="279" y="222" rot="-80"/> <obj type="mover50" x="299" y="151" rot="-30"/> <obj type="mover50" x="368" y="126" rot="20"/> <obj type="mover50" x="427" y="149" rot="40"/> <obj type="mover50" x="522" y="203" rot="-30"/> <obj type="mover50" x="550" y="189" rot="-70"/> <obj type="mover50" x="560" y="161" rot="-100"/> <obj type="mover50" x="546" y="119" rot="-130"/> <obj type="mover50" x="529" y="89" rot="-170"/> <obj type="plank50_smooth" x="352" y="80" rot="0"/> <obj type="plank50_smooth" x="299" y="80" rot="0"/> <obj type="plank50_smooth" x="246" y="80" rot="0"/> <obj type="plank50_smooth" x="196" y="80" rot="0"/> <obj type="plank50_smooth" x="146" y="79" rot="0"/> <obj type="hexcog" x="108" y="136" rot="0"/> <obj type="hexcog" x="107" y="230" rot="-30"/> <obj type="hexcog" x="108" y="330" rot="0"/> <obj type="hexcog" x="110" y="429" rot="-30"/> <obj type="plank50_smooth" x="64" y="85" rot="-90"/> <obj type="plank50_smooth" x="65" y="35" rot="-20"/> <obj type="plank50_smooth" x="146" y="181" rot="20"/> <obj type="plank50_smooth" x="193" y="199" rot="56"/> <obj type="plank50_smooth" x="278" y="245" rot="100"/> <obj type="plank50_smooth" x="225" y="241" rot="80"/> <obj type="guard_100x100" x="108" y="376" rot="0"/> <obj type="guard_100x100" x="8" y="375" rot="0"/> <obj type="guard_100x100" x="6" y="276" rot="0"/> <obj type="guard_100x100" x="109" y="278" rot="0"/> <obj type="hopper1" x="14" y="184" rot="20"/> <obj type="plank50_smooth" x="6" y="161" rot="-90"/> <obj type="plank50_smooth" x="10" y="107" rot="-30"/> <obj type="hopper3" x="251" y="299" rot="0"/> <obj type="plank50_smooth" x="29" y="203" rot="-30"/> <obj type="guard_100x100" x="7" y="176" rot="0"/> <obj type="guard_100x100" x="109" y="176" rot="0"/> <obj type="guard_100x100" x="109" y="74" rot="0"/> <obj type="guard_100x100" x="6" y="74" rot="0"/> <obj type="gem" x="232" y="221" rot="0"/> </level> <level name="Triple Tipple" category="2" frequency="4" max="5" quota="10" time="60" balltypes="1,2,3"> <obj type="ballstart" x="156" y="56" rot="0"/> <obj type="plank100" x="262" y="161" rot="20"/> <obj type="plank100" x="395" y="237" rot="20"/> <obj type="plank100" x="175" y="110" rot="30"/> <obj type="piston2" x="336" y="260" rot="53"/> <obj type="plank100" x="268" y="350" rot="-20"/> <obj type="plank100" x="133" y="429" rot="-30"/> <obj type="plank100" x="253" y="474" rot="-110"/> <obj type="piston2" x="294" y="428" rot="-30"/> <obj type="hopper1" x="120" y="420" rot="46"/> <obj type="hopper2" x="275" y="474" rot="0"/> <obj type="hopper3" x="507" y="262" rot="-33"/> <obj type="plank100" x="83" y="75" rot="20"/> <obj type="plank50" x="389" y="287" rot="-80"/> <obj type="plank50" x="358" y="321" rot="-50"/> <obj type="hanger01" x="535" y="354" rot="170"/> <obj type="hanger01" x="549" y="494" rot="180"/> <obj type="hanger01" x="324" y="552" rot="140"/> <obj type="hanger01" x="41" y="485" rot="230"/> <obj type="hanger01" x="56" y="546" rot="170"/> <obj type="gem" x="453" y="216" rot="0"/> </level> <level name="What" category="2" frequency="1" max="8" quota="4" time="60" balltypes="1,2,3"> <obj type="domino" x="233" y="303" rot="0"/> <obj type="plank100" x="84" y="310" rot="0"/> <obj type="mediumball" x="290" y="277" rot="0"/> <obj type="mediumball" x="374" y="277" rot="0"/> <obj type="heavyball" x="326" y="96" rot="0"/> <obj type="plank50" x="192" y="310" rot="0"/> <obj type="plank50" x="360" y="310" rot="0"/> <obj type="plank50" x="248" y="309" rot="0"/> <obj type="plank50" x="136" y="272" rot="0"/> <obj type="domino" x="165" y="264" rot="0"/> <obj type="plank100" x="4" y="277" rot="70"/> <obj type="plank100" x="37" y="371" rot="60"/> <obj type="plank100" x="84" y="313" rot="60"/> <obj type="seesaw20" x="151" y="452" rot="0"/> <obj type="domino" x="186" y="445" rot="0"/> <obj type="pin" x="209" y="412" rot="0"/> <obj type="seesaw20" x="232" y="341" rot="0"/> <obj type="heavyball" x="70" y="210" rot="0"/> <obj type="plank50_smooth" x="62" y="242" rot="0"/> <obj type="domino" x="270" y="446" rot="0"/> <obj type="pin" x="250" y="381" rot="0"/> <obj type="pin" x="291" y="382" rot="0"/> <obj type="pin" x="291" y="435" rot="0"/> <obj type="pin" x="249" y="434" rot="0"/> <obj type="seesaw20" x="310" y="454" rot="0"/> <obj type="plank50_smooth" x="360" y="497" rot="-40"/> <obj type="bouncer2" x="408" y="526" rot="1"/> <obj type="bouncer2" x="560" y="501" rot="-4"/> <obj type="hinge90" x="551" y="245" rot="-90"/> <obj type="pin" x="636" y="263" rot="0"/> <obj type="ballstart" x="592" y="56" rot="0"/> <obj type="plank50_smooth" x="512" y="71" rot="10"/> <obj type="plank50_smooth" x="463" y="65" rot="10"/> <obj type="plank50_smooth" x="442" y="157" rot="31"/> <obj type="plank50_smooth" x="142" y="50" rot="0"/> <obj type="plank50_smooth" x="89" y="60" rot="-10"/> <obj type="plank50_smooth" x="40" y="82" rot="-26"/> <obj type="plank50_smooth" x="46" y="124" rot="10"/> <obj type="plank50_smooth" x="95" y="136" rot="10"/> <obj type="plank50_smooth" x="147" y="147" rot="10"/> <obj type="hopper" x="46" y="106" rot="90"/> <obj type="plank50_smooth" x="194" y="50" rot="0"/> <obj type="plank50_smooth" x="246" y="51" rot="0"/> <obj type="plank50_smooth" x="296" y="51" rot="0"/> <obj type="plank50_smooth" x="347" y="50" rot="0"/> <obj type="plank50_smooth" x="396" y="52" rot="10"/> <obj type="plank50_smooth" x="394" y="157" rot="0"/> <obj type="plank50_smooth" x="354" y="157" rot="0"/> <obj type="plank50_smooth" x="246" y="153" rot="0"/> <obj type="plank50_smooth" x="196" y="154" rot="0"/> <obj type="plank50_smooth" x="609" y="94" rot="-160"/> <obj type="plank50_smooth" x="639" y="86" rot="-260"/> <obj type="mover50" x="518" y="168" rot="-170"/> <obj type="mover50" x="473" y="119" rot="-170"/> <obj type="mover50" x="418" y="152" rot="-180"/> <obj type="mover50" x="283" y="105" rot="-180"/> <obj type="mover50" x="282" y="152" rot="-180"/> <obj type="mover50" x="224" y="152" rot="-170"/> <obj type="mover50" x="231" y="102" rot="-180"/> <obj type="mover50" x="177" y="123" rot="-180"/> <obj type="mover50" x="135" y="125" rot="-180"/> <obj type="mover50" x="96" y="127" rot="-180"/> <obj type="mover50" x="466" y="158" rot="-170"/> <obj type="mover50" x="516" y="128" rot="-170"/> <obj type="mover50" x="416" y="112" rot="-170"/> <obj type="pin_disappear" x="326" y="177" rot="0"/> <obj type="pin_disappear_broken" x="308" y="127" rot="0"/> <obj type="pin_disappear_broken" x="344" y="128" rot="0"/> <obj type="pin_disappear_broken" x="583" y="553" rot="0"/> <obj type="pin" x="489" y="203" rot="0"/> <obj type="plank50" x="403" y="308" rot="60"/> <obj type="pin" x="166" y="411" rot="0"/> <obj type="pin_disappear_broken" x="306" y="202" rot="0"/> <obj type="pin_disappear_broken" x="349" y="216" rot="0"/> <obj type="pin_disappear_broken" x="323" y="229" rot="0"/> <obj type="gem" x="626" y="163" rot="0"/> </level> <level name="Spinning Around" category="2" frequency="4" max="10" quota="7" time="60" balltypes="1,2,3"> <obj type="ballstart" x="45" y="69" rot="0"/> <obj type="plank100" x="8" y="372" rot="70"/> <obj type="plank100" x="41" y="462" rot="40"/> <obj type="plank100" x="112" y="525" rot="10"/> <obj type="plank100" x="203" y="545" rot="-20"/> <obj type="plank100" x="292" y="516" rot="-50"/> <obj type="mover50" x="65" y="365" rot="70"/> <obj type="mover50" x="93" y="435" rot="40"/> <obj type="mover50" x="218" y="479" rot="-20"/> <obj type="mover50" x="252" y="468" rot="-50"/> <obj type="plank50" x="468" y="345" rot="0"/> <obj type="plank50" x="519" y="346" rot="-30"/> <obj type="plank50" x="561" y="321" rot="-60"/> <obj type="plank50" x="584" y="286" rot="-89"/> <obj type="plank50" x="588" y="238" rot="-140"/> <obj type="plank50" x="338" y="236" rot="-180"/> <obj type="plank50" x="287" y="237" rot="-150"/> <obj type="plank50" x="247" y="211" rot="-120"/> <obj type="plank50" x="223" y="172" rot="-90"/> <obj type="plank50" x="221" y="128" rot="-60"/> <obj type="plank50" x="240" y="92" rot="-40"/> <obj type="plank50" x="276" y="64" rot="-10"/> <obj type="plank50" x="321" y="56" rot="0"/> <obj type="plank50" x="461" y="129" rot="0"/> <obj type="hopper" x="536" y="127" rot="0"/> <obj type="mover50" x="463" y="290" rot="0"/> <obj type="mover50" x="499" y="295" rot="-50"/> <obj type="mover50" x="533" y="270" rot="-100"/> <obj type="mover50" x="520" y="251" rot="-170"/> <obj type="mover50" x="337" y="233" rot="-170"/> <obj type="mover50" x="262" y="209" rot="-130"/> <obj type="mover50" x="235" y="132" rot="-70"/> <obj type="mover50" x="293" y="65" rot="0"/> <obj type="mover50" x="284" y="429" rot="-50"/> <obj type="cross" x="403" y="377" rot="0"/> <obj type="bridge" x="344" y="233" rot="0"/> <obj type="conveyor100" x="360" y="122" rot="0"/> <obj type="mover50" x="374" y="258" rot="0"/> <obj type="mover50" x="326" y="259" rot="0"/> <obj type="gem" x="485" y="270" rot="0"/> </level> <level name="Machinery" category="2" frequency="2" max="20" quota="10" time="60" balltypes="1,2"> <obj type="seesaw" x="288" y="293" rot="0"/> <obj type="plank50_smooth" x="305" y="333" rot="-32"/> <obj type="mediumball" x="329" y="259" rot="0"/> <obj type="plank50_smooth" x="284" y="233" rot="96"/> <obj type="plank50_smooth" x="237" y="243" rot="83"/> <obj type="plank50_smooth" x="293" y="184" rot="100"/> <obj type="plank50_smooth" x="237" y="210" rot="87"/> <obj type="plank50" x="383" y="374" rot="92"/> <obj type="plank50" x="376" y="423" rot="180"/> <obj type="plank50" x="318" y="383" rot="175"/> <obj type="plank50" x="322" y="378" rot="91"/> <obj type="spikes" x="317" y="414" rot="0"/> <obj type="plank50_smooth" x="381" y="374" rot="30"/> <obj type="plank50_smooth" x="420" y="396" rot="10"/> <obj type="plank50_smooth" x="462" y="404" rot="-10"/> <obj type="plank50_smooth" x="507" y="398" rot="-40"/> <obj type="plank50_smooth" x="544" y="369" rot="-60"/> <obj type="plank50_smooth" x="567" y="331" rot="-80"/> <obj type="plank50_smooth" x="574" y="285" rot="-80"/> <obj type="plank50_smooth" x="581" y="241" rot="-83"/> <obj type="ballstart_no_random_offsets" x="556" y="56" rot="0"/> <obj type="plank50_smooth" x="401" y="351" rot="-40"/> <obj type="plank100" x="388" y="197" rot="13"/> <obj type="plank100" x="289" y="179" rot="11"/> <obj type="hinge" x="479" y="223" rot="-30"/> <obj type="pin" x="539" y="229" rot="0"/> <obj type="mover50" x="477" y="213" rot="-164"/> <obj type="mover50" x="434" y="203" rot="-166"/> <obj type="hopper1" x="243" y="398" rot="0"/> <obj type="hopper2" x="87" y="396" rot="0"/> <obj type="hinge" x="223" y="216" rot="-178"/> <obj type="pin" x="145" y="233" rot="0"/> <obj type="plank100" x="123" y="348" rot="-80"/> <obj type="plank100" x="56" y="346" rot="-92"/> <obj type="plank100" x="54" y="246" rot="-90"/> <obj type="plank50" x="221" y="351" rot="90"/> <obj type="plank50" x="123" y="348" rot="110"/> <obj type="plank50" x="57" y="346" rot="80"/> <obj type="pin" x="234" y="115" rot="0"/> <obj type="mover50" x="365" y="187" rot="-170"/> <obj type="plank100" x="254" y="119" rot="0"/> <obj type="pin" x="459" y="128" rot="0"/> <obj type="plank50_smooth" x="210" y="358" rot="-20"/> <obj type="plank50_smooth" x="597" y="141" rot="100"/> <obj type="plank50_smooth" x="606" y="93" rot="100"/> <obj type="gem" x="234" y="134" rot="0"/> <obj type="plank50" x="53" y="147" rot="-60"/> <obj type="plank50" x="76" y="104" rot="-40"/> <obj type="plank50" x="114" y="74" rot="-30"/> <obj type="plank50" x="157" y="48" rot="-10"/> <obj type="plank50" x="204" y="39" rot="0"/> <obj type="plank50" x="254" y="39" rot="-20"/> <obj type="plank50" x="301" y="22" rot="0"/> <obj type="plank50" x="349" y="21" rot="20"/> <obj type="plank50" x="395" y="37" rot="30"/> <obj type="plank50" x="439" y="62" rot="30"/> <obj type="plank50" x="482" y="86" rot="20"/> <obj type="plank50" x="529" y="104" rot="10"/> <obj type="guard_100x100" x="264" y="273" rot="0"/> <obj type="guard_100x100" x="162" y="273" rot="0"/> <obj type="guard_100x100" x="162" y="374" rot="0"/> <obj type="guard_100x100" x="263" y="374" rot="0"/> </level> <level name="The Ball Of Death" category="2" frequency="2" max="5" quota="5" time="60" balltypes="1,2,3"> <obj type="plank100" x="471" y="209" rot="0"/> <obj type="plank100" x="372" y="208" rot="0"/> <obj type="plank100" x="276" y="225" rot="-10"/> <obj type="plank100" x="179" y="242" rot="-10"/> <obj type="domino" x="152" y="234" rot="0"/> <obj type="heavyball" x="455" y="177" rot="0"/> <obj type="bouncer2" x="64" y="497" rot="30"/> <obj type="ballstart" x="357" y="48" rot="0"/> <obj type="hammer" x="475" y="66" rot="0"/> <obj type="hopper" x="423" y="421" rot="0"/> <obj type="pin_disappear" x="583" y="91" rot="0"/> <obj type="plank100" x="311" y="113" rot="-10"/> <obj type="piston2" x="296" y="108" rot="-20"/> <obj type="plank50" x="141" y="241" rot="0"/> <obj type="plank100" x="33" y="538" rot="0"/> <obj type="plank50" x="571" y="254" rot="-90"/> <obj type="plank50" x="571" y="293" rot="-90"/> <obj type="plank100" x="574" y="288" rot="128"/> <obj type="plank100" x="216" y="237" rot="120"/> <obj type="plank50" x="165" y="317" rot="83"/> <obj type="chain" x="514" y="363" rot="0"/> <obj type="gem" x="278" y="332" rot="0"/> </level> <level name="Bouncy Bouncy" category="2" frequency="2" max="5" quota="5" time="60" balltypes="1,2,3"> <obj type="bouncer" x="63" y="407" rot="20"/> <obj type="bouncer" x="223" y="383" rot="0"/> <obj type="bouncer" x="296" y="449" rot="17"/> <obj type="ballstart_no_random_offsets" x="88" y="91" rot="0"/> <obj type="bouncer2" x="399" y="475" rot="0"/> <obj type="bouncer2" x="488" y="473" rot="4"/> <obj type="bouncer2" x="562" y="367" rot="-10"/> <obj type="bouncer2" x="436" y="294" rot="-10"/> <obj type="bouncer" x="277" y="256" rot="-12"/> <obj type="bouncer2" x="153" y="275" rot="-4"/> <obj type="hopper" x="173" y="156" rot="179"/> <obj type="piston2" x="161" y="328" rot="-38"/> <obj type="piston2" x="377" y="406" rot="0"/> <obj type="piston2" x="386" y="86" rot="0"/> <obj type="gem" x="380" y="488" rot="0"/> </level> <level name="Hammered" category="2" frequency="9" max="1" quota="1" time="30" balltypes="1,2,3"> <obj type="plank100" x="59" y="531" rot="0"/> <obj type="plank100" x="156" y="531" rot="-10"/> <obj type="plank100" x="253" y="513" rot="-30"/> <obj type="plank100" x="338" y="465" rot="-50"/> <obj type="plank100" x="0" y="531" rot="0"/> <obj type="hammer" x="94" y="392" rot="260"/> <obj type="pin_disappear" x="75" y="365" rot="0"/> <obj type="mover50" x="224" y="467" rot="-30"/> <obj type="mover50" x="264" y="442" rot="-30"/> <obj type="mover50" x="300" y="418" rot="-40"/> <obj type="bridge" x="504" y="324" rot="0"/> <obj type="plank100" x="358" y="170" rot="30"/> <obj type="plank100" x="261" y="153" rot="10"/> <obj type="plank100" x="163" y="137" rot="10"/> <obj type="hopper" x="79" y="152" rot="7"/> <obj type="mover50" x="435" y="208" rot="210"/> <obj type="mover50" x="567" y="245" rot="230"/> <obj type="mover50" x="348" y="166" rot="190"/> <obj type="mover50" x="246" y="147" rot="190"/> <obj type="plank50" x="400" y="392" rot="-50"/> <obj type="gem" x="542" y="253" rot="0"/> <obj type="mover50" x="537" y="211" rot="-140"/> <obj type="ballstart_no_random_offsets" x="129" y="423" rot="0"/> <obj type="bouncer2" x="595" y="298" rot="-30"/> <obj type="plank50" x="636" y="212" rot="90"/> </level> <level name="Evil Foursome" category="2" frequency="3" max="8" quota="16" time="66" balltypes="1,2,3"> <obj type="plank100" x="306" y="0" rot="90"/> <obj type="plank100" x="306" y="98" rot="90"/> <obj type="plank100" x="306" y="197" rot="90"/> <obj type="plank100" x="306" y="297" rot="90"/> <obj type="plank100" x="306" y="396" rot="90"/> <obj type="plank100" x="306" y="496" rot="90"/> <obj type="plank100" x="312" y="294" rot="0"/> <obj type="plank100" x="413" y="294" rot="0"/> <obj type="plank100" x="514" y="294" rot="0"/> <obj type="plank100" x="614" y="293" rot="0"/> <obj type="plank100" x="199" y="293" rot="0"/> <obj type="plank100" x="98" y="293" rot="0"/> <obj type="plank100" x="-2" y="293" rot="0"/> <obj type="ballstart" x="50" y="53" rot="0"/> <obj type="ballstart" x="505" y="54" rot="0"/> <obj type="ballstart" x="508" y="349" rot="0"/> <obj type="ballstart" x="134" y="345" rot="0"/> <obj type="plank100" x="15" y="105" rot="20"/> <obj type="piston2" x="122" y="197" rot="0"/> <obj type="plank50" x="137" y="156" rot="20"/> <obj type="plank50" x="184" y="174" rot="20"/> <obj type="hopper" x="249" y="204" rot="0"/> <obj type="plank50" x="287" y="155" rot="110"/> <obj type="spikes" x="7" y="258" rot="0"/> <obj type="spikes" x="79" y="258" rot="0"/> <obj type="spikes" x="152" y="257" rot="0"/> <obj type="spikes" x="228" y="255" rot="0"/> <obj type="hexcog" x="503" y="154" rot="0"/> <obj type="hopper" x="570" y="240" rot="0"/> <obj type="spikes" x="596" y="261" rot="0"/> <obj type="spikes" x="476" y="259" rot="0"/> <obj type="spikes" x="402" y="257" rot="0"/> <obj type="spikes" x="325" y="256" rot="0"/> <obj type="plank50" x="618" y="193" rot="120"/> <obj type="plank50" x="618" y="144" rot="90"/> <obj type="hopper" x="46" y="513" rot="0"/> <obj type="plank50" x="26" y="509" rot="-110"/> <obj type="plank50" x="9" y="462" rot="-80"/> <obj type="plank50" x="69" y="516" rot="-60"/> <obj type="hinge" x="465" y="438" rot="0"/> <obj type="hopper" x="602" y="512" rot="0"/> <obj type="gem" x="125" y="53" rot="0"/> <obj type="seesaw" x="145" y="457" rot="0"/> <obj type="plank50" x="623" y="513" rot="-80"/> <obj type="plank50" x="632" y="466" rot="-90"/> </level> <level name="Crossed Wires" category="2" frequency="1" max="4" quota="10" time="60" balltypes="1,2,3"> <obj type="plank100" x="429" y="210" rot="-20"/> <obj type="plank100" x="352" y="254" rot="-20"/> <obj type="plank100" x="267" y="282" rot="-10"/> <obj type="ballstart" x="505" y="93" rot="0"/> <obj type="plunger100" x="253" y="284" rot="0"/> <obj type="plunger100" x="229" y="284" rot="0"/> <obj type="plunger100" x="204" y="285" rot="0"/> <obj type="plunger100" x="180" y="285" rot="0"/> <obj type="plank100" x="94" y="367" rot="-44"/> <obj type="plank100" x="55" y="367" rot="-110"/> <obj type="hopper" x="76" y="366" rot="0"/> <obj type="plunger100" x="205" y="401" rot="30"/> <obj type="plunger100" x="257" y="400" rot="20"/> <obj type="plunger100" x="229" y="404" rot="-20"/> <obj type="plunger100" x="177" y="402" rot="0"/> <obj type="guard_100x100" x="103" y="359" rot="0"/> <obj type="guard_100x100" x="202" y="359" rot="0"/> <obj type="guard_100x100" x="204" y="259" rot="0"/> <obj type="guard_100x100" x="104" y="259" rot="0"/> <obj type="gem" x="209" y="249" rot="0"/> </level> <level name="A Bridge Too Near" category="2" frequency="2" max="6" quota="5" time="60" balltypes="1,2,3"> <obj type="movable_platform" x="266" y="163" rot="0"/> <obj type="ballstart" x="54" y="72" rot="0"/> <obj type="plank100" x="19" y="104" rot="70"/> <obj type="plank100" x="21" y="195" rot="20"/> <obj type="plank100" x="82" y="233" rot="10"/> <obj type="plank100" x="306" y="338" rot="14"/> <obj type="plank100" x="406" y="359" rot="76"/> <obj type="plank100" x="481" y="166" rot="90"/> <obj type="plank100" x="483" y="268" rot="90"/> <obj type="plank100" x="483" y="356" rot="97"/> <obj type="hopper" x="448" y="452" rot="0"/> <obj type="piston2" x="124" y="208" rot="0"/> <obj type="gem" x="366" y="248" rot="0"/> </level> <level name="Multi Colored Pot Shop" category="2" frequency="1" max="5" quota="10" time="30" balltypes="1,2,3"> <obj type="ballstart" x="309" y="55" rot="0"/> <obj type="pin" x="307" y="125" rot="0"/> <obj type="pin" x="263" y="143" rot="0"/> <obj type="pin" x="354" y="148" rot="0"/> <obj type="pin" x="307" y="172" rot="0"/> <obj type="pin" x="389" y="185" rot="0"/> <obj type="pin" x="243" y="194" rot="0"/> <obj type="pin" x="311" y="217" rot="0"/> <obj type="hopper1" x="312" y="467" rot="0"/> <obj type="hopper2" x="153" y="466" rot="0"/> <obj type="hopper3" x="477" y="465" rot="0"/> <obj type="plank50" x="100" y="430" rot="50"/> <obj type="plank50" x="70" y="394" rot="50"/> <obj type="plank50" x="262" y="430" rot="50"/> <obj type="plank50" x="234" y="395" rot="50"/> <obj type="plank50" x="423" y="435" rot="50"/> <obj type="plank50" x="392" y="399" rot="50"/> <obj type="plank50" x="360" y="435" rot="130"/> <obj type="plank50" x="394" y="402" rot="130"/> <obj type="plank50" x="235" y="399" rot="130"/> <obj type="plank50" x="204" y="433" rot="130"/> <obj type="plank50" x="529" y="429" rot="130"/> <obj type="plank50" x="557" y="397" rot="130"/> <obj type="plank50" x="581" y="357" rot="120"/> <obj type="plank50" x="53" y="347" rot="70"/> <obj type="seesaw" x="311" y="279" rot="0"/> <obj type="seesaw" x="309" y="351" rot="0"/> <obj type="seesaw" x="205" y="314" rot="0"/> <obj type="seesaw" x="157" y="253" rot="0"/> <obj type="seesaw" x="440" y="247" rot="0"/> <obj type="seesaw" x="433" y="318" rot="0"/> <obj type="gem" x="503" y="375" rot="0"/> </level> <level name="Clock Stupid" category="2" frequency="0.5" max="10" quota="20" time="45" balltypes="1,2,3"> <obj type="ballstart" x="215" y="52" rot="0"/> <obj type="hopper" x="461" y="488" rot="0"/> <obj type="domino" x="428" y="476" rot="0"/> <obj type="cross_rot_ccw" x="219" y="220" rot="0"/> <obj type="cross_rot_ccw" x="221" y="373" rot="0"/> <obj type="cross_rot_ccw" x="325" y="216" rot="0"/> <obj type="hinge" x="429" y="351" rot="0"/> <obj type="pin" x="514" y="375" rot="0"/> <obj type="conveyor100" x="63" y="217" rot="0"/> <obj type="conveyor100" x="478" y="219" rot="180"/> <obj type="plank50" x="118" y="363" rot="10"/> <obj type="plank50" x="115" y="149" rot="10"/> <obj type="spikes" x="76" y="89" rot="60"/> <obj type="spikes" x="62" y="331" rot="30"/> <obj type="plank100" x="35" y="349" rot="30"/> <obj type="plank100" x="41" y="94" rot="60"/> <obj type="bridge" x="208" y="430" rot="20"/> <obj type="plank50" x="393" y="483" rot="0"/> <obj type="conveyor100" x="303" y="460" rot="10"/> <obj type="gem" x="322" y="336" rot="0"/> </level> <level name="Quick Or slow, Cha Cha Cha" category="2" frequency="2" max="10" quota="10" time="50" balltypes="1,2,3"> <obj type="ballstart" x="61" y="57" rot="0"/> <obj type="hopper" x="277" y="420" rot="0"/> <obj type="plank100" x="410" y="429" rot="50"/> <obj type="piston" x="494" y="503" rot="-40"/> <obj type="conveyor100" x="406" y="429" rot="180"/> <obj type="bridge" x="187" y="295" rot="0"/> <obj type="plank50" x="323" y="293" rot="-167"/> <obj type="bridge" x="16" y="225" rot="10"/> <obj type="plank100" x="11" y="120" rot="81"/> <obj type="cog8" x="73" y="356" rot="0"/> <obj type="cog8" x="113" y="381" rot="0"/> <obj type="bouncer" x="141" y="443" rot="-340"/> <obj type="pin" x="138" y="273" rot="0"/> <obj type="pin" x="508" y="434" rot="0"/> <obj type="plank100" x="325" y="294" rot="40"/> <obj type="plank100" x="572" y="467" rot="140"/> <obj type="plank100" x="76" y="485" rot="0"/> <obj type="spikes" x="198" y="463" rot="0"/> <obj type="plank100" x="178" y="494" rot="0"/> <obj type="gem" x="231" y="220" rot="0"/> </level> <level name="Sweet Chariot" category="2" frequency="0.5" max="15" quota="5" time="30" balltypes="1,2,3"> <obj type="movable_platform" x="210" y="129" rot="31"/> <obj type="bridge" x="59" y="250" rot="0"/> <obj type="ballstart" x="84" y="87" rot="0"/> <obj type="pin_disappear_broken" x="235" y="134" rot="0"/> <obj type="plank100" x="316" y="379" rot="20"/> <obj type="plank100" x="410" y="414" rot="20"/> <obj type="plank100" x="445" y="354" rot="40"/> <obj type="plank100" x="431" y="258" rot="80"/> <obj type="hopper" x="513" y="433" rot="-50"/> <obj type="heavyball" x="373" y="81" rot="0"/> <obj type="plank50_smooth" x="339" y="91" rot="50"/> <obj type="plank50_smooth" x="371" y="130" rot="40"/> <obj type="plank50_smooth" x="409" y="163" rot="20"/> <obj type="plank50_smooth" x="457" y="180" rot="10"/> <obj type="plank50_smooth" x="507" y="189" rot="-10"/> <obj type="plank50_smooth" x="557" y="179" rot="-30"/> <obj type="plank50_smooth" x="600" y="152" rot="-50"/> <obj type="plank50_smooth" x="632" y="113" rot="-70"/> <obj type="plank50" x="304" y="330" rot="75"/> <obj type="gem" x="121" y="143" rot="0"/> </level> <collision> <pair a="ball" b="spikes" func="Collision_BallVsSpikes"/> <pair a="ball" b="hopper" func="Collision_BallVsSpikes"/> </collision> <physobj name="pellet"> <body name="pellet" pos="0,0" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="11" pos="0,0" rot="0" shadow="false"/> <shape type="circle" pos="0,0" name="" col="4,1" radius="1" density="10" friction="1" restitution="0"/> </body> </physobj> <physobj name="ball"> <body name="ball" pos="0,0" fixed="false" sensor="false" angulardamping="0.5" lineardamping="0.5"> <graphic clip="BlockBits" frame="10" pos="0,0" rot="0" zoffset="-100" gameobjfunction="InitObj_Ball"/> <shape type="circle" pos="0,0" name="" col="2,3" radius="7" density="0.1" friction="1" restitution="0.5"/> </body> </physobj> <physobj name="movable_platform"> <sound hitball="1"/> <body name="fix" pos="0,0" fixed="true" sensor="false"> <graphic clip="BlockBits" frame="27" pos="0,0" rot="0"/> <shape type="poly" name="" col="0,0" vertices="-100,0, 100,0, 100,10, -100,10" density="0.1" friction="1" restitution="0"/> </body> <body name="plunger" pos="0,0" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="20" pos="0,0" rot="0" zoffset="-2"/> <shape type="poly" name="" col="1,7" vertices="-14,-14,14,-14,14,14,-14,14" density="0.5" friction="1" restitution="0"/> </body> <body name="platform" pos="0,0" fixed="false" sensor="false" angulardamping="0.3" lineardamping="0.3"> <graphic clip="BlockBits" frame="28" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,6" vertices="-50,0, 50,0, 50,10, -50,10" density="0.2" friction="1" restitution="0"/> </body> <joint type="prismatic" name="joint1" body0="fix" body1="plunger" pos="0,0" axisangle="90" enablelimit="true" lowertranslation="-100" uppertranslation="100" enablemotor="false" motorspeed="0" maxmotorforce="0"/> <joint type="distance" name="joint2" body0="plunger" body1="platform" pos="0,0" pos1="-50,50" distance="100" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="false" motorspeed="0" maxmotortorque="0"/> <joint type="distance" name="joint3" body0="plunger" body1="platform" pos="0,0" pos1="50,50" distance="100" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="false" motorspeed="0" maxmotortorque="0"/> </physobj> <physobj name="semi_scales"> <sound hitball="1"/> <body name="fix" pos="0,0" fixed="true" sensor="false"> <shape type="poly" name="" col="0,0" vertices="-5,-5, 5,-5, 5,5, -5,5" density="1" friction="0.5" restitution="0.2"/> </body> <body name="lever" pos="0,0" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="1" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,4" vertices="-50,-10, 50,-10, 50,10, -50,10" density="1" friction="0.5" restitution="0.2"/> </body> <body name="platform" pos="-50,0" fixed="false" sensor="false" angulardamping="0.01" lineardamping="0.1"> <graphic clip="BlockBits" frame="28" pos="0,0" rot="0"/> <shape type="poly" name="" col="0,0" vertices="-50,0, 50,0, 50,10, -50,10" density="0.1" friction="1" restitution="0"/> </body> <joint type="rev" name="joint1" body0="fix" body1="lever" pos="0,0" enablelimit="true" lowerangle="-45" upperangle="45" enablemotor="true" motorspeed="3" maxmotortorque="10000"/> <joint type="distance" name="joint2" body0="lever" body1="platform" pos="-50,0" pos1="-100,50" distance="50" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="false" motorspeed="0" maxmotortorque="0"/> <joint type="distance" name="joint3" body0="lever" body1="platform" pos="-50,0" pos1="0,50" distance="50" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="false" motorspeed="0" maxmotortorque="0"/> </physobj> <physobj name="pin"> <sound hitball="1"/> <body name="pin" pos="0,0" fixed="true" sensor="false"> <graphic clip="BlockBits" frame="14" pos="0,0" rot="0"/> <shape type="circle" pos="0,0" name="" col="1,7" radius="11" density="0.1" friction="1" restitution="0.5"/> </body> </physobj> <physobj name="gem"> <sound hitball="1"/> <body name="pin" pos="0,0" fixed="true" sensor="true"> <graphic clip="BlockBits" frame="46" pos="0,0" rot="0"/> <shape type="circle" pos="0,0" name="" col="1,7" radius="11" density="0.1" friction="1" restitution="0.5"/> </body> </physobj> <physobj name="pin_disappear"> <sound hitball="1"/> <body name="pin" pos="0,0" fixed="true" sensor="false"> <graphic clip="DisappearingPin" frame="1" pos="0,0" rot="0" gameobjfunction="InitPinDisappear"/> <shape type="circle" pos="0,0" name="" col="1,7" radius="7" density="0.1" friction="1" restitution="0.5"/> </body> </physobj> <physobj name="pin_disappear_broken"> <sound hitball="1"/> <body name="pin" pos="0,0" fixed="true" sensor="false"> <graphic clip="DisappearingPin" frame="1" pos="0,0" rot="0" gameobjfunction="InitPinDisappear_Broken"/> <shape type="circle" pos="0,0" name="" col="1,7" radius="7" density="0.1" friction="1" restitution="0.5"/> </body> </physobj> <physobj name="ballstart"> <body name="pin" pos="0,0" fixed="true" sensor="false"> <graphic clip="BlockBits" frame="22" pos="0,0" rot="0" gameobjfunction="InitBallGenerator"/> </body> </physobj> <physobj name="ballstart_no_random_offsets"> <body name="pin" pos="0,0" fixed="true" sensor="false"> <graphic clip="BlockBits" frame="22" pos="0,0" rot="0" gameobjfunction="InitBallGenerator_NoRandomOffsets"/> </body> </physobj> <physobj name="heavyball"> <sound hitball="1"/> <body name="pin" pos="0,0" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="17" pos="0,0" rot="0"/> <shape type="circle" pos="0,0" name="" col="2,7" radius="25" density="1" friction="1" restitution="0"/> </body> </physobj> <physobj name="mediumball"> <sound hitball="1"/> <body name="pin" pos="0,0" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="45" pos="0,0" rot="0"/> <shape type="circle" pos="0,0" name="" col="2,7" radius="25" density="0.05" friction="0.1" restitution="0"/> </body> </physobj> <physobj name="domino"> <sound hitball="1"/> <body name="fix" pos="0,0" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="18" pos="0,0" rot="0"/> <shape type="poly" name="" col="2,7" vertices="-8,0,-8,-100,8,-100,8,0" density="0.1" friction="1" restitution="0"/> </body> </physobj> <physobj name="conveyor100"> <sound hitball="1"/> <body name="fix" pos="0,0" fixed="true" sensor="false"> <graphic clip="BlockBits" frame="23" pos="0,0" rot="0" gameobjfunction="InitObj_Conveyor"/> <shape type="poly" name="" col="1,7" vertices="0,0,100,0,100,12,0,12" density="1" friction="1" restitution="0"/> </body> </physobj> <physobj name="mover50"> <body name="fix" pos="0,0" fixed="true" sensor="true"> <graphic clip="BlockBits" frame="38" pos="0,0" rot="0" zoffset="400" shadow="false"/> <shape type="poly" name="" col="1,2" vertices="0,0, 50,0, 50,50, 0,50" density="1" friction="1" restitution="0"/> </body> </physobj> <physobj name="plunger100r"> <sound hitball="1"/> <body name="fix" pos="0,0" fixed="true" sensor="false"> <graphic clip="BlockBits" frame="34" pos="0,0" rot="0"/> <shape type="poly" name="" col="0,0" vertices="-8,0,-8,-100,8,-100,8,0" density="0.1" friction="1" restitution="0"/> </body> <body name="plunger" pos="0,0" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="37" pos="0,0" rot="0" zoffset="-2"/> <shape type="poly" name="" col="1,7" vertices="-8,-8, 8,0, 8,8, -8,8" density="0.2" friction="0" restitution="0"/> <shape type="poly" name="" col="1,7" vertices="-8,92, 8,92, 8,108, -8,108" density="0.2" friction="0" restitution="0"/> </body> <joint type="prismatic" name="joint1" body0="fix" body1="plunger" pos="0,0" axisangle="0" enablelimit="true" lowertranslation="-10" uppertranslation="10" enablemotor="true" motorspeed="0" maxmotorforce="1"/> </physobj> <physobj name="plunger100"> <sound hitball="1"/> <body name="fix" pos="0,0" fixed="true" sensor="false"> <graphic clip="BlockBits" frame="34" pos="0,0" rot="0"/> <shape type="poly" name="" col="0,0" vertices="-8,0,-8,-100,8,-100,8,0" density="0.1" friction="1" restitution="0"/> </body> <body name="plunger" pos="0,0" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="35" pos="0,0" rot="0" zoffset="-2"/> <shape type="poly" name="" col="1,7" vertices="-8,0, 8,-8, 8,8, -8,8" density="0.2" friction="0" restitution="0"/> <shape type="poly" name="" col="1,7" vertices="-8,92, 8,92, 8,108, -8,108" density="0.2" friction="0" restitution="0"/> </body> <joint type="prismatic" name="joint1" body0="fix" body1="plunger" pos="0,0" axisangle="0" enablelimit="true" lowertranslation="-10" uppertranslation="10" enablemotor="true" motorspeed="0" maxmotorforce="1"/> </physobj> <physobj name="piston"> <sound hitball="1"/> <body name="fix" pos="0,0" fixed="true" sensor="false"> <graphic clip="BlockBits" frame="19" pos="0,0" rot="0"/> </body> <body name="plunger" pos="0,0" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="20" pos="0,0" rot="0" zoffset="-2"/> <shape type="poly" name="" col="1,7" vertices="-14,-14,14,-14,14,14,-14,14" density="0.1" friction="1" restitution="0"/> </body> <joint type="prismatic" name="joint1" body0="fix" body1="plunger" pos="0,0" axisangle="0" enablelimit="true" lowertranslation="0" uppertranslation="140" enablemotor="false" motorspeed="0" maxmotorforce="0"/> </physobj> <physobj name="piston2"> <sound hitball="1"/> <body name="fix" pos="0,0" fixed="true" sensor="false"> <graphic clip="BlockBits" frame="26" pos="0,0" rot="0"/> <shape type="poly" name="" col="0,0" vertices="-8,0,-8,-100,8,-100,8,0" density="0.1" friction="1" restitution="0"/> </body> <body name="plunger" pos="0,0" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="20" pos="0,0" rot="0" zoffset="-2"/> <shape type="poly" name="" col="1,7" vertices="-14,-14,14,-14,14,14,-14,14" density="0.1" friction="1" restitution="0"/> </body> <joint type="prismatic" name="joint1" body0="fix" body1="plunger" pos="0,0" axisangle="0" enablelimit="true" lowertranslation="0" uppertranslation="70" enablemotor="false" motorspeed="0" maxmotorforce="0"/> </physobj> <physobj name="hinge"> <sound hitball="1"/> <body name="fix" pos="0,0" fixed="true" sensor="false"> <shape type="poly" name="" col="0,0" vertices="-5,-5, 5,-5, 5,5, -5,5" density="0.5" friction="0.5" restitution="0.2"/> </body> <body name="rotator" pos="0,0" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="15" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,7" vertices="0,-6, 95,-6, 95,6, 0,6" density="0.5" friction="0.5" restitution="0.2"/> </body> <joint type="rev" name="joint1" body0="fix" body1="rotator" pos="0,0" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="true" motorspeed="0" maxmotortorque="1"/> </physobj> <physobj name="hinge90"> <sound hitball="1"/> <body name="fix" pos="0,0" fixed="true" sensor="false"> <shape type="poly" name="" col="0,0" vertices="-5,-5, 5,-5, 5,5, -5,5" density="0.5" friction="0.5" restitution="0.2"/> </body> <body name="rotator" pos="0,0" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="47" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,7" vertices="0,-6, 95,-6, 95,6, 0,6" density="0.5" friction="0.5" restitution="0.2"/> <shape type="poly" name="" col="1,7" vertices="0,-6, 95,-6, 95,6, 0,6" rot="90" density="0.5" friction="0.5" restitution="0.2"/> </body> <joint type="rev" name="joint1" body0="fix" body1="rotator" pos="0,0" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="true" motorspeed="0" maxmotortorque="1"/> </physobj> <physobj name="hammer"> <sound hitball="1"/> <body name="fix" pos="0,0" fixed="true" sensor="false"> <shape type="poly" name="" col="0,0" vertices="-5,-5, 5,-5, 5,5, -5,5" density="1" friction="0.5" restitution="0.2"/> </body> <body name="rotator" pos="0,0" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="16" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,7" vertices="0,-6, 95,-6, 95,6, 0,6" density="1" friction="0.5" restitution="0.2"/> <shape type="poly" name="" col="1,7" vertices="96,-31, 132,-35, 136,17, 96,14" density="1" friction="0.5" restitution="0.2"/> </body> <joint type="rev" name="joint1" body0="fix" body1="rotator" pos="0,0" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="false" motorspeed="0" maxmotortorque="3"/> </physobj> <physobj name="spikes"> <body name="body" pos="0,0" fixed="true" sensor="true"> <graphic clip="BlockBits" frame="13" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,2" vertices="0,0, 70,0, 70,30, 0,30" density="1" friction="1" restitution="0" sensor="true"/> </body> </physobj> <!-- multi coloured --> <physobj name="hopper"> <body name="body1" pos="0,0" fixed="true" sensor="false"> <graphic clip="BlockBits" frame="9" pos="0,0" rot="0" zoffset="200"/> <shape type="poly" name="" col="1,6" vertices="-20,4,-15,4,-15,40,-20,40" density="1" friction="1" restitution="0"/> <shape type="poly" name="" col="1,6" vertices="15,4,20,4,20,40,15,40" density="1" friction="1" restitution="0"/> <shape type="poly" name="" col="1,6" vertices="-20,35,20,35,20,40,-20,40" density="1" friction="1" restitution="0"/> </body> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="BlockBits" frame="43" pos="0,0" zoffset="-400" rot="0"/> </body> <body name="inner" pos="0,0" fixed="true" sensor="true"> <shape type="poly" name="" col="1,6" vertices="-15,25, 15,25, 15,35, -15,35" density="1" friction="1" restitution="0"/> </body> </physobj> <!-- orange --> <physobj name="hopper1"> <body name="body1" pos="0,0" fixed="true" sensor="false"> <graphic clip="BlockBits" frame="32" pos="0,0" rot="0" zoffset="200"/> <shape type="poly" name="" col="1,6" vertices="-20,4,-15,4,-15,40,-20,40" density="1" friction="1" restitution="0"/> <shape type="poly" name="" col="1,6" vertices="15,4,20,4,20,40,15,40" density="1" friction="1" restitution="0"/> <shape type="poly" name="" col="1,6" vertices="-20,35,20,35,20,40,-20,40" density="1" friction="1" restitution="0"/> </body> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="BlockBits" frame="42" pos="0,0" zoffset="-400" rot="0"/> </body> <body name="inner" pos="0,0" fixed="true" sensor="true"> <shape type="poly" name="" col="1,6" vertices="-15,25, 15,25, 15,35, -15,35" density="1" friction="1" restitution="0"/> </body> </physobj> <!-- green --> <physobj name="hopper2"> <body name="body1" pos="0,0" fixed="true" sensor="false"> <graphic clip="BlockBits" frame="30" pos="0,0" rot="0" zoffset="200"/> <shape type="poly" name="" col="1,6" vertices="-20,4,-15,4,-15,40,-20,40" density="1" friction="1" restitution="0"/> <shape type="poly" name="" col="1,6" vertices="15,4,20,4,20,40,15,40" density="1" friction="1" restitution="0"/> <shape type="poly" name="" col="1,6" vertices="-20,35,20,35,20,40,-20,40" density="1" friction="1" restitution="0"/> </body> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="BlockBits" frame="40" zoffset="-400" pos="0,0" rot="0"/> </body> <body name="inner" pos="0,0" fixed="true" sensor="true"> <shape type="poly" name="" col="1,6" vertices="-15,25, 15,25, 15,35, -15,35" density="1" friction="1" restitution="0"/> </body> </physobj> <!-- blue --> <physobj name="hopper3"> <body name="body1" pos="0,0" fixed="true" sensor="false"> <graphic clip="BlockBits" frame="31" pos="0,0" rot="0" zoffset="200"/> <shape type="poly" name="" col="1,6" vertices="-20,4,-15,4,-15,40,-20,40" density="1" friction="1" restitution="0"/> <shape type="poly" name="" col="1,6" vertices="15,4,20,4,20,40,15,40" density="1" friction="1" restitution="0"/> <shape type="poly" name="" col="1,6" vertices="-20,35,20,35,20,40,-20,40" density="1" friction="1" restitution="0"/> </body> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="BlockBits" frame="41" pos="0,0" zoffset="-400" rot="0"/> </body> <body name="inner" pos="0,0" fixed="true" sensor="true"> <shape type="poly" name="" col="1,6" vertices="-15,25, 15,25, 15,35, -15,35" density="1" friction="1" restitution="0"/> </body> </physobj> <physobj name="screenborder"> <body name="body" pos="0,0" fixed="true" sensor="true"> <graphic clip="inGameWaves" frame="1" pos="0,510" rot="0" zoffset="-500" gameobjfunction="InitObj_Waves"/> <shape type="poly" name="" col="1,6" vertices="0,-32,640,-32,640,0,0,0" density="1" friction="1" restitution="0"/> <shape type="poly" name="" col="1,6" vertices="-50,540,740,540,740,580,-50,580" density="1" friction="1" restitution="0"/> <shape type="poly" name="" col="1,6" vertices="-30,0,-20,0,-20,580,-20,580" density="1" friction="1" restitution="0"/> <shape type="poly" name="" col="1,6" vertices="660,0,680,0,680,580,660,580" density="1" friction="1" restitution="0"/> </body> </physobj> <physobj name="bouncer"> <sound hitball="2"/> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="BlockBits" frame="36" pos="0,0" rot="0" gameobjfunction="InitObj_Bouncer"/> <shape type="poly" name="" col="1,6" vertices="0,0, 60,0, 60,30, 0,30" density="1" friction="1" restitution="1"/> </body> </physobj> <physobj name="bouncer2"> <sound hitball="1"/> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="BlockBits" frame="12" pos="0,0" rot="0" gameobjfunction="InitObj_Bouncer"/> <shape type="poly" name="" col="1,6" vertices="0,0, 60,0, 60,30, 0,30" density="1" friction="1" restitution="2"/> </body> </physobj> <physobj name="plank100"> <sound hitball="1"/> <body name="fix" pos="0,0" fixed="true" sensor="false"> <graphic clip="BlockBits" frame="7" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,6" vertices="0,-5,100,-5,100,5,0,5" density="1" friction="1" restitution="0"/> </body> </physobj> <physobj name="plank50"> <sound hitball="1"/> <body name="fix" pos="0,0" fixed="true" sensor="false"> <graphic clip="BlockBits" frame="8" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,6" vertices="0,-5,50,-5,50,5,0,5" density="1" friction="1" restitution="0"/> </body> </physobj> <physobj name="plank50_smooth"> <sound hitball="1"/> <body name="fix" pos="0,0" fixed="true" sensor="false"> <graphic clip="BlockBits" frame="44" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,6" vertices="0,-5,50,-5,50,5,0,5" density="1" friction="0" restitution="0"/> </body> </physobj> <physobj name="seesaw"> <sound hitball="1"/> <body name="fix" pos="0,0" fixed="true" sensor="false"> <shape type="poly" name="" col="0,0" vertices="-5,-5, 5,-5, 5,5, -5,5" density="1" friction="0.5" restitution="0.2"/> </body> <body name="lever" pos="0,0" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="1" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,6" vertices="-50,-5, 50,-5, 50,5, -50,5" density="1" friction="0.5" restitution="0.2"/> </body> <joint type="rev" name="joint1" body0="fix" body1="lever" pos="0,0" enablelimit="true" lowerangle="-45" upperangle="45" enablemotor="false" motorspeed="0" maxmotortorque="0"/> </physobj> <physobj name="seesaw20"> <sound hitball="1"/> <body name="fix" pos="0,0" fixed="true" sensor="false"> <shape type="poly" name="" col="0,0" vertices="-5,-5, 5,-5, 5,5, -5,5" density="1" friction="0.5" restitution="0.2"/> </body> <body name="lever" pos="0,0" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="1" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,6" vertices="-50,-5, 50,-5, 50,5, -50,5" density="1" friction="0.5" restitution="0.2"/> </body> <joint type="rev" name="joint1" body0="fix" body1="lever" pos="0,0" enablelimit="true" lowerangle="-20" upperangle="20" enablemotor="false" motorspeed="0" maxmotortorque="0"/> </physobj> <physobj name="hexcog"> <sound hitball="1"/> <body name="fix" pos="0,0" fixed="true" sensor="false"> <shape type="poly" name="" col="0,0" vertices="-5,-5, 5,-5, 5,5, -5,5" density="1" friction="0.5" restitution="0.2"/> </body> <body name="rotator" pos="0,0" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="33" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,7" vertices="-60,-5, 60,-5, 60,5, -60,5" rot="0" density="0.5" friction="0.5" restitution="0.2"/> <shape type="poly" name="" col="1,7" vertices="-60,-5, 60,-5, 60,5, -60,5" rot="120" density="0.5" friction="0.5" restitution="0.2"/> <shape type="poly" name="" col="1,7" vertices="-60,-5, 60,-5, 60,5, -60,5" rot="240" density="0.5" friction="0.5" restitution="0.2"/> </body> <joint type="rev" name="joint1" body0="fix" body1="rotator" pos="0,0" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="false" motorspeed="0" maxmotortorque="0"/> </physobj> <physobj name="hexcog_limited"> <sound hitball="1"/> <body name="fix" pos="0,0" fixed="true" sensor="false"> <shape type="poly" name="" col="0,0" vertices="-5,-5, 5,-5, 5,5, -5,5" density="1" friction="0.5" restitution="0.2"/> </body> <body name="rotator" pos="0,0" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="48" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,7" vertices="-60,-5, 60,-5, 60,5, -60,5" rot="0" density="0.5" friction="0.5" restitution="0.2"/> <shape type="poly" name="" col="1,7" vertices="-60,-5, 60,-5, 60,5, -60,5" rot="120" density="0.5" friction="0.5" restitution="0.2"/> <shape type="poly" name="" col="1,7" vertices="-60,-5, 60,-5, 60,5, -60,5" rot="240" density="0.5" friction="0.5" restitution="0.2"/> </body> <joint type="rev" name="joint1" body0="fix" body1="rotator" pos="0,0" enablelimit="true" lowerangle="-180" upperangle="180" enablemotor="false" motorspeed="0" maxmotortorque="0"/> </physobj> <physobj name="cross"> <sound hitball="1"/> <body name="fix" pos="0,0" fixed="true" sensor="false"> <shape type="poly" name="" col="1,6" vertices="-5,-5, 5,-5, 5,5, -5,5" density="1" friction="0.5" restitution="0.2"/> </body> <body name="rotator" pos="0,0" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="3" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,7" vertices="-50,-5, 50,-5, 50,5, -50,5" density="0.5" friction="0.5" restitution="0.2"/> <shape type="poly" name="" col="1,7" vertices="-5,-50, 5,-50, 5,50, -5,50" density="0.5" friction="0.5" restitution="0.2"/> </body> <joint type="rev" name="joint1" body0="fix" body1="rotator" pos="0,0" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="false" motorspeed="0" maxmotortorque="0"/> </physobj> <physobj name="cross_rot_cw"> <sound hitball="1"/> <body name="fix" pos="0,0" fixed="true" sensor="false"> <shape type="poly" name="" col="1,6" vertices="-5,-5, 5,-5, 5,5, -5,5" density="1" friction="0.5" restitution="0.2"/> </body> <body name="rotator" pos="0,0" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="3" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,7" vertices="-50,-5, 50,-5, 50,5, -50,5" density="0.5" friction="0.5" restitution="0.2"/> <shape type="poly" name="" col="1,7" vertices="-10,-50, 10,-50, 10,50, -10,50" density="0.5" friction="0.5" restitution="0.2"/> </body> <joint type="rev" name="joint1" body0="fix" body1="rotator" pos="0,0" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="true" motorspeed="1" maxmotortorque="1000"/> </physobj> <physobj name="cross_rot_ccw"> <sound hitball="1"/> <body name="fix" pos="0,0" fixed="true" sensor="false"> <shape type="poly" name="" col="1,6" vertices="-5,-5, 5,-5, 5,5, -5,5" density="1" friction="0.5" restitution="0.2"/> </body> <body name="rotator" pos="0,0" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="3" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,7" vertices="-50,-5, 50,-5, 50,5, -50,5" density="0.5" friction="0.5" restitution="0.2"/> <shape type="poly" name="" col="1,7" vertices="-10,-50, 10,-50, 10,50, -10,50" density="0.5" friction="0.5" restitution="0.2"/> </body> <joint type="rev" name="joint1" body0="fix" body1="rotator" pos="0,0" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="true" motorspeed="-1" maxmotortorque="1000"/> </physobj> <physobj name="chain"> <sound hitball="1"/> <body name="fix" pos="0,0" fixed="true" sensor="false"> <shape type="poly" name="" col="1,6" vertices="-5,-5, 5,-5, 5,5, -5,5" density="0.5" friction="0.5" restitution="0.2"/> </body> <body name="piece0" pos="0,0" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="4" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,6" vertices="-5,0, 5,0, 5,25, -5,25" density="0.5" friction="0.5" restitution="0.2"/> </body> <body name="piece1" pos="0,25" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="4" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,6" vertices="-5,0, 5,0, 5,25, -5,25" density="0.5" friction="0.5" restitution="0.2"/> </body> <body name="piece2" pos="0,50" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="4" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,6" vertices="-5,0, 5,0, 5,25, -5,25" density="0.5" friction="0.5" restitution="0.2"/> </body> <body name="piece3" pos="0,75" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="4" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,6" vertices="-5,0, 5,0, 5,25, -5,25" density="0.5" friction="0.5" restitution="0.2"/> </body> <joint type="rev" name="joint1" body0="fix" body1="piece0" pos="0,0" enablelimit="true" lowerangle="-30" upperangle="30" enablemotor="false" motorspeed="0" maxmotortorque="0"/> <joint type="rev" name="joint2" body0="piece0" body1="piece1" pos="0,25" enablelimit="true" lowerangle="-30" upperangle="30" enablemotor="false" motorspeed="0" maxmotortorque="0"/> <joint type="rev" name="joint3" body0="piece1" body1="piece2" pos="0,50" enablelimit="true" lowerangle="-30" upperangle="30" enablemotor="false" motorspeed="0" maxmotortorque="0"/> <joint type="rev" name="joint3" body0="piece2" body1="piece3" pos="0,75" enablelimit="true" lowerangle="-30" upperangle="30" enablemotor="false" motorspeed="0" maxmotortorque="0"/> </physobj> <physobj name="hose"> <body name="nozzle" pos="0,0" fixed="false" sensor="false" angulardamping="1" lineardamping="1"> <graphic clip="BlockBits" frame="29" pos="0,0" rot="0" zoffset="-500" gameobjfunction="InitObj_HoseNozzle"/> <shape type="poly" name="" col="0,0" vertices="-5,-5, 5,-5, 5,5, -5,5" density="0.1" friction="0.5" restitution="0.2"/> </body> <body name="piece0" pos="0,0" fixed="false" sensor="false" angulardamping="3" lineardamping="1"> <graphic clip="BlockBits" frame="21" pos="0,0" rot="0" gameobjfunction="InitObj_Hose"/> <shape type="poly" name="" col="0,0" vertices="-10,0,10,0,10,50,-10,50" density="0.1" friction="0.5" restitution="0.2"/> </body> <body name="piece1" pos="0,50" fixed="false" sensor="false" angulardamping="3" lineardamping="1"> <graphic clip="BlockBits" frame="21" pos="0,0" rot="0" gameobjfunction="InitObj_Hose"/> <shape type="poly" name="" col="0,0" vertices="-10,0,10,0,10,50,-10,50" density="0.1" friction="0.5" restitution="0.2"/> </body> <body name="piece2" pos="0,100" fixed="false" sensor="false" angulardamping="1" lineardamping="1"> <graphic clip="BlockBits" frame="21" pos="0,0" rot="0" gameobjfunction="InitObj_Hose"/> <shape type="poly" name="" col="0,0" vertices="-10,0,10,0,10,50,-10,50" density="0.1" friction="0.5" restitution="0.2"/> </body> <body name="piece4" pos="0,200" fixed="false" sensor="false" angulardamping="1" lineardamping="1"> <graphic clip="BlockBits" frame="21" pos="0,0" rot="0" gameobjfunction="InitObj_Hose"/> <shape type="poly" name="" col="0,0" vertices="-10,0,10,0,10,50,-10,50" density="0.1" friction="0.5" restitution="0.2"/> </body> <body name="piece6" pos="0,300" fixed="false" sensor="false" angulardamping="1" lineardamping="1"> <graphic clip="BlockBits" frame="21" pos="0,0" rot="0" gameobjfunction="InitObj_Hose"/> <shape type="poly" name="" col="0,0" vertices="-10,0,10,0,10,50,-10,50" density="0.1" friction="0.5" restitution="0.2"/> </body> <body name="piece8" pos="0,400" fixed="false" sensor="false" angulardamping="1" lineardamping="1"> <graphic clip="BlockBits" frame="21" pos="0,0" rot="0" gameobjfunction="InitObj_Hose"/> <shape type="poly" name="" col="0,0" vertices="-10,0,10,0,10,50,-10,50" density="0.1" friction="0.5" restitution="0.2"/> </body> <body name="piece10" pos="0,500" fixed="false" sensor="false" angulardamping="1" lineardamping="1"> <graphic clip="BlockBits" frame="21" pos="0,0" rot="0" gameobjfunction="InitObj_Hose"/> <shape type="poly" name="" col="0,0" vertices="-10,0,10,0,10,50,-10,50" density="0.1" friction="0.5" restitution="0.2"/> </body> <body name="fix1" pos="0,600" fixed="true" sensor="false"> <graphic clip="BlockBits" frame="21" pos="0,0" rot="0"/> <shape type="poly" name="" col="0,0" vertices="-5,-5, 5,-5, 5,5, -5,5" density="0.1" friction="0.5" restitution="0.2"/> </body> <joint type="mouse" name="joint0" body0="nozzle" body1="nozzle" pos="0,0"/> <joint type="distance" name="joint1" body0="nozzle" body1="piece0" pos="0,0" pos1="0,0" distance="1" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="false" motorspeed="0" maxmotortorque="0"/> <joint type="distance" name="joint2" body0="piece0" body1="piece1" pos="0,50" pos1="0,50" distance="1" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="false" motorspeed="0" maxmotortorque="0"/> <joint type="distance" name="joint2a" body0="piece1" body1="piece2" pos="0,100" pos1="0,100" distance="1" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="false" motorspeed="0" maxmotortorque="0"/> <joint type="distance" name="joint4" body0="piece2" body1="piece4" pos="0,200" pos1="0,200" distance="1" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="false" motorspeed="0" maxmotortorque="0"/> <joint type="distance" name="joint6" body0="piece4" body1="piece6" pos="0,300" pos1="0,300" distance="1" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="false" motorspeed="0" maxmotortorque="0"/> <joint type="distance" name="joint8" body0="piece6" body1="piece8" pos="0,400" pos1="0,400" distance="1" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="false" motorspeed="0" maxmotortorque="0"/> <joint type="distance" name="joint10" body0="piece8" body1="piece10" pos="0,500" pos1="0,500" distance="1" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="false" motorspeed="0" maxmotortorque="0"/> <joint type="distance" name="joint13" body0="piece10" body1="fix1" pos="0,600" pos1="0,600" distance="1" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="false" motorspeed="0" maxmotortorque="0"/> </physobj> <physobj name="bridge"> <sound hitball="1"/> <body name="fixl" pos="0,0" fixed="true" sensor="false"> <shape type="poly" name="" col="0,0" vertices="-5,-5, 5,-5, 5,5, -5,5" density="1" friction="0.5" restitution="0.2"/> </body> <body name="piece0" pos="0,0" fixed="false" sensor="false" angulardamping="0.5" lineardamping="0.5"> <graphic clip="BlockBits" frame="5" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,6" vertices="0,-5, 25,-5, 25,5, 0,5" density="0.1" friction="0.5" restitution="0.2"/> </body> <body name="piece1" pos="25,0" fixed="false" sensor="false" angulardamping="0.5" lineardamping="0.5"> <graphic clip="BlockBits" frame="5" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,6" vertices="0,-5, 25,-5, 25,5, 0,5" density="0.1" friction="0.5" restitution="0.2"/> </body> <body name="piece2" pos="50,0" fixed="false" sensor="false" angulardamping="0.5" lineardamping="0.5"> <graphic clip="BlockBits" frame="5" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,6" vertices="0,-5, 25,-5, 25,5, 0,5" density="0.1" friction="0.5" restitution="0.2"/> </body> <body name="piece3" pos="75,0" fixed="false" sensor="false" angulardamping="0.5" lineardamping="0.5"> <graphic clip="BlockBits" frame="5" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,6" vertices="0,-5, 25,-5, 25,5, 0,5" density="0.1" friction="0.5" restitution="0.2"/> </body> <body name="fixr" pos="100,0" fixed="true" sensor="false"> <shape type="poly" name="" col="0,0" vertices="-5,-5, 5,-5, 5,5, -5,5" density="1" friction="0.5" restitution="0.2"/> </body> <joint type="distance" name="joint1" body0="fixl" body1="piece0" pos="0,0" pos1="5,0" distance="3" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="false" motorspeed="0" maxmotortorque="0"/> <joint type="distance" name="joint2" body0="piece0" body1="piece1" pos="20,0" pos1="30,0" distance="3" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="false" motorspeed="0" maxmotortorque="0"/> <joint type="distance" name="joint3" body0="piece1" body1="piece2" pos="45,0" pos1="55,0" distance="3" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="false" motorspeed="0" maxmotortorque="0"/> <joint type="distance" name="joint4" body0="piece2" body1="piece3" pos="70,0" pos1="80,0" distance="3" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="false" motorspeed="0" maxmotortorque="0"/> <joint type="distance" name="joint5" body0="piece3" body1="fixr" pos="95,0" pos1="105,0" distance="3" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="false" motorspeed="0" maxmotortorque="0"/> </physobj> <physobj name="bridge2"> <sound hitball="1"/> <body name="fixl" pos="0,0" fixed="true" sensor="false"> <shape type="poly" name="" col="0,0" vertices="-5,-5, 5,-5, 5,5, -5,5" density="1" friction="0.5" restitution="0.2"/> </body> <body name="piece0" pos="0,0" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="5" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,6" vertices="0,-5, 25,-5, 25,5, 0,5" density="0.1" friction="0.5" restitution="0.2"/> </body> <body name="piece1" pos="25,0" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="5" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,6" vertices="0,-5, 25,-5, 25,5, 0,5" density="0.1" friction="0.5" restitution="0.2"/> </body> <body name="piece2" pos="50,0" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="5" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,6" vertices="0,-5, 25,-5, 25,5, 0,5" density="0.1" friction="0.5" restitution="0.2"/> </body> <body name="piece3" pos="75,0" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="5" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,6" vertices="0,-5, 25,-5, 25,5, 0,5" density="0.1" friction="0.5" restitution="0.2"/> </body> <body name="piece4" pos="100,0" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="5" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,6" vertices="0,-5, 25,-5, 25,5, 0,5" density="0.1" friction="0.5" restitution="0.2"/> </body> <body name="piece5" pos="125,0" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="5" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,6" vertices="0,-5, 25,-5, 25,5, 0,5" density="0.1" friction="0.5" restitution="0.2"/> </body> <body name="piece6" pos="150,0" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="5" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,6" vertices="0,-5, 25,-5, 25,5, 0,5" density="0.1" friction="0.5" restitution="0.2"/> </body> <body name="piece7" pos="175,0" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="5" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,6" vertices="0,-5, 25,-5, 25,5, 0,5" density="0.1" friction="0.5" restitution="0.2"/> </body> <body name="fixr" pos="200,0" fixed="true" sensor="false"> <shape type="poly" name="" col="0,0" vertices="-5,-5, 5,-5, 5,5, -5,5" density="1" friction="0.5" restitution="0.2"/> </body> <joint type="distance" name="joint1" body0="fixl" body1="piece0" pos="0,0" pos1="5,0" distance="2" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="false" motorspeed="0" maxmotortorque="0"/> <joint type="distance" name="joint2" body0="piece0" body1="piece1" pos="20,0" pos1="30,0" distance="2" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="false" motorspeed="0" maxmotortorque="0"/> <joint type="distance" name="joint3" body0="piece1" body1="piece2" pos="45,0" pos1="55,0" distance="2" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="false" motorspeed="0" maxmotortorque="0"/> <joint type="distance" name="joint4" body0="piece2" body1="piece3" pos="70,0" pos1="80,0" distance="2" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="false" motorspeed="0" maxmotortorque="0"/> <joint type="distance" name="joint5" body0="piece3" body1="piece4" pos="95,0" pos1="105,0" distance="2" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="false" motorspeed="0" maxmotortorque="0"/> <joint type="distance" name="joint6" body0="piece4" body1="piece5" pos="120,0" pos1="130,0" distance="2" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="false" motorspeed="0" maxmotortorque="0"/> <joint type="distance" name="joint7" body0="piece5" body1="piece6" pos="145,0" pos1="155,0" distance="2" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="false" motorspeed="0" maxmotortorque="0"/> <joint type="distance" name="joint8" body0="piece6" body1="piece7" pos="170,0" pos1="180,0" distance="2" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="false" motorspeed="0" maxmotortorque="0"/> <joint type="distance" name="joint9" body0="piece7" body1="fixr" pos="195,0" pos1="205,0" distance="2" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="false" motorspeed="0" maxmotortorque="0"/> </physobj> <physobj name="cog8"> <sound hitball="1"/> <body name="fix" pos="0,0" fixed="true" sensor="false"> <shape type="poly" name="" col="0,0" vertices="-2,-2, 2,-2, 2,2, -2,2" density="1" friction="0.5" restitution="0.2"/> </body> <body name="rotator" pos="0,0" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="6" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,6" vertices="-25,-2.5, 25,-2.5, 25,2.5, -25,2.5" rot="0" density="0.3" friction="0.5" restitution="0.2"/> <shape type="poly" name="" col="1,6" vertices="-25,-2.5, 25,-2.5, 25,2.5, -25,2.5" rot="45" density="0.3" friction="0.5" restitution="0.2"/> <shape type="poly" name="" col="1,6" vertices="-25,-2.5, 25,-2.5, 25,2.5, -25,2.5" rot="90" density="0.3" friction="0.5" restitution="0.2"/> <shape type="poly" name="" col="1,6" vertices="-25,-2.5, 25,-2.5, 25,2.5, -25,2.5" rot="135" density="0.3" friction="0.5" restitution="0.2"/> </body> <joint type="rev" name="joint1" body0="fix" body1="rotator" pos="0,0" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="false" motorspeed="0" maxmotortorque="0"/> </physobj> <physobj name="cog4"> <sound hitball="1"/> <body name="fix" pos="0,0" fixed="true" sensor="false"> <shape type="poly" name="" col="0,0" vertices="-2,-2, 2,-2, 2,2, -2,2" density="1" friction="0.5" restitution="0.2"/> </body> <body name="rotator" pos="0,0" fixed="false" sensor="false"> <graphic clip="BlockBits" frame="39" pos="0,0" rot="0"/> <shape type="poly" name="" col="1,6" vertices="-25,-2.5, 25,-2.5, 25,2.5, -25,2.5" rot="0" density="0.3" friction="0.5" restitution="0.2"/> <shape type="poly" name="" col="1,6" vertices="-25,-2.5, 25,-2.5, 25,2.5, -25,2.5" rot="90" density="0.3" friction="0.5" restitution="0.2"/> </body> <joint type="rev" name="joint1" body0="fix" body1="rotator" pos="0,0" enablelimit="false" lowerangle="0" upperangle="0" enablemotor="false" motorspeed="0" maxmotortorque="0"/> </physobj> <!-- Non-physics objects --> <physobj name="hanger01"> <body name="pin" pos="0,0" fixed="true" sensor="false"> <graphic clip="BackgroundBits" frame="1" pos="0,0" zoffset="1000" rot="0" shadow="false"/> </body> </physobj> <physobj name="stick01"> <body name="pin" pos="0,0" fixed="true" sensor="false"> <graphic clip="BackgroundBits" frame="2" pos="0,0" zoffset="1000" rot="0" shadow="false"/> </body> </physobj> <physobj name="stick02"> <body name="pin" pos="0,0" fixed="true" sensor="false"> <graphic clip="BackgroundBits" frame="4" pos="0,0" zoffset="1000" rot="0" shadow="false"/> </body> </physobj> <physobj name="greystick01"> <body name="pin" pos="0,0" fixed="true" sensor="false"> <graphic clip="BackgroundBits" frame="3" pos="0,0" zoffset="1000" rot="0" shadow="false"/> </body> </physobj> <physobj name="guard_100x100"> <body name="pin" pos="0,0" fixed="true" sensor="false"> <graphic clip="BackgroundBits" frame="5" pos="0,0" rot="0" zoffset="-300" shadow="false"/> </body> </physobj> </data> ; static var xmlLoader:URLLoader; static var cb:Function; public static function Load(_arg1:Function){ cb = _arg1; XmlLoadedInternal(); } static function XmlLoadedInternal(){ var _local1:int; XML.ignoreWhitespace = true; xml = new XML(xxx); cb(xml); } public static function xmlLoaded(_arg1:Event){ var _local2:int; XML.ignoreWhitespace = true; xml = new XML(_arg1.target.data); cb(xml); } } }//package
Section 114
//Eye (Eye) package { import flash.display.*; public dynamic class Eye extends MovieClip { } }//package
Section 115
//Eyelid (Eyelid) package { import flash.display.*; public dynamic class Eyelid extends MovieClip { } }//package
Section 116
//EyelidBlue (EyelidBlue) package { import flash.display.*; public dynamic class EyelidBlue extends MovieClip { } }//package
Section 117
//EyelidGreen (EyelidGreen) package { import flash.display.*; public dynamic class EyelidGreen extends MovieClip { } }//package
Section 118
//Font20 (Font20) package { import flash.text.*; public dynamic class Font20 extends Font { } }//package
Section 119
//Game (Game) package { import flash.events.*; import flash.display.*; import flash.geom.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; import flash.ui.*; import flash.filters.*; public class Game { static const levelFinishedState_WON = 1; static const editMode_Eraser:int = 2; static const colCategory_Pellet:int = 4; static const levelFinishedState_NOT = 0; static const levelState_Editor = 3; static const editMode_Normal:int = 0; static const levelFinishedState_LOST = 2; static const levelState_Play = 1; static const colCategory_Ball:int = 2; static const levelState_Null = 2; static const editMode_Library:int = 1; static const editMode_Adjust:int = 4; static const levelState_LevelStart = 0; static const colCategory_Background:int = 1; static const editMode_Commands:int = 3; static var panelRect:Rectangle = new Rectangle(200, 560, 200, 10); static var nextHopperIndex:int; static var boxNumH:Number = 4; static var showingInstructions:Boolean; static var dibsSpeechTimer:int; static var levelFinishedState:int; static var prevEditMode:int = 0; static var levelTimer:int; static var bgFrame:int; static var nextBallTypeIndex:int; public static var gravity; public static var firstTime_Powerup1:Boolean; public static var firstTime_Powerup3:Boolean; public static var firstTime_Powerup2:Boolean; public static var firstTime_Powerup4:Boolean; static var cg:Number = 0; static var collectedBonus:Boolean; static var invincibleTimer:int; public static var currentStartPointIndex:int; static var numBallsHome:int; static var scrollAcc:Number; static var x:XML; static var numBallsHomeNeeded:int; static var squelchSfxTimer:int; static var wheelAngVelDec:Number; static var editor_currentPiece:int = 0; public static var maxFallSpeed; static var objCols:Array; public static var numBallsKilled:int; public static var nozzleSpreadAng:Number = 10; static var physObjs:PhysObjs; public static var nozzleSpreadAngMin:Number = 3; static var numLevels:int; static var numBlimps:int; static var currentScore:int; static var wheelAngVel:Number; public static var playerExtraJumpYvel = -4; public static var LevelUpdateCallback:Object; static var canShootPellet:Boolean; public static var heightMap:Array; static var scrollMaxVel:Number; static var mousePosX:Number = 0; static var mousePosY:Number = 0; static var showingOverlay:Boolean; static var version:Number = 1.041; public static var nozzleSpreadAngKeyChange:Number = 2; static var instructionIndex:int; static var mouseJoint:b2MouseJoint = null; static var pauseGameplayInput:Boolean; static var editMode:int = 0; static var p2w:Number = 5; static var bikeInited:Boolean; public static var polygonList:Array; static var wheelAngVelAcc:Number; static var numCreds:int; static var sitelocked:Boolean = false; public static var exitPoint:Point; public static var numBallsActive:int; public static var bossGO:GameObj; static var numWeenies:int; public static var scrollH:Number; static var countdownTimer0:int; static var countdownTimer1:int; static var invincibleTimerMax:int; static var numLives:int; static var showingOverlayID:int; static var speedupTimerMax:int; public static var scrollX:Number; static var usedebug:Boolean = false; static var soundon:Boolean = true; public static var scrollW:Number; public static var scrollY:Number; static var w2p:Number = (1 / p2w); static var speedupTimer:int; public static var numCollisionTests:int; public static var ballList:Array; static var boxSizeH:Number = (Defs.displayarea_h / boxNumH); static var physNumIterations:int = 10; static var levelState:int; static var levels:Array; static var physObjInstances:PhysObj_Instances; static var boxSizeW:Number = (Defs.displayarea_w / boxNumW); static var countupTimer:int; public static var numKilledInWaveList:Array; static var level_instances:Array; static var currentLevel:int; static var hoseBubbles:Array = null; public static var nozzleSpreadAngMax:Number = 45; public static var world:b2World; static var scrollVel:Number; static var library_page:int = 0; static var dibsSpeechFlag:Boolean; static var zsortoffset:Number = 0; static var main:Main; static var mousetimer:int = 0; static var multiplier:int; static var cursorX:Number = 0; static var cursorY:Number = 0; public static var currentAdjustObject:PhysObj_Instance; static var initHopperIndex:int; static var editor_currentPieceRot:Number = 0; static var lastGeneratedGameObj:GameObj; static var totalBlimps:int; static var xb_body:XML; public static var startPointObjs:Array; static var levelStateTimer:int; static var scrollMaxX; static var nextPieceGO:GameObj; public static var startPoints:Array; static var wheelAngVelMax:Number; static var goPlayer:GameObj; public static var playerJumpYvel = -6; static var overlayMC:MovieClip; static var scrollMaxY; static var nextBallType:int; static var levelResults:Array; static var pause:Boolean; public static var deadFlag:Boolean; static var instructionsMC:MovieClip; static var boxNumW:Number = 5; public static function TestMousePressMovingNozzleSlider():Boolean{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local1 = (20 + 20); _local2 = (20 + 140); _local3 = 5; _local4 = (5 + 25); _local5 = MouseControl.mousePosX; _local6 = MouseControl.mousePosY; if ((((((((_local5 >= _local1)) && ((_local5 <= _local2)))) && ((_local6 >= _local3)))) && ((_local6 <= _local4)))){ nozzleSpreadAng = Utils.ScaleTo(nozzleSpreadAngMin, nozzleSpreadAngMax, _local1, _local2, _local5); return (true); }; return (false); } static function GetCurrentLevel():Level{ return (levels[currentLevel]); } public static function RemoveObj_BallInHopper(_arg1:PhysObj_Instance){ physObjInstances.Remove(_arg1); numBallsActive--; numBallsHome++; SoundPlayer.PlayRandomBetween("sfx_woohoo1", "sfx_woohoo2"); } public static function CalcLevelEndResults(_arg1:Boolean){ var _local2:Level; var _local3:LevelResult; var _local4:Number; var _local5:Number; var _local6:*; var _local7:Number; var _local8:Number; CalculateTotalScore(); if (_arg1 == false){ return; }; _local2 = GetCurrentLevel(); _local3 = GetCurrentLevelResult(); _local3.complete = true; if (collectedBonus){ _local3.bonus = true; }; _local4 = (Math.floor((_local2.time - (countupTimer / Defs.fps))) * 100); _local5 = (5000 - (numBallsKilled * 500)); if (_local5 < 0){ _local5 = 0; }; _local6 = 0; if (collectedBonus){ _local6 = 3000; }; trace(("time bonus " + _local4)); trace(("death bonus " + _local5)); _local7 = 5000; _local3.lastTimeBonus = _local4; _local3.lastNumKilledBonus = _local5; _local3.lastLevelCompleteBonus = _local7; _local3.lastLevelGemBonus = _local6; _local8 = (((_local7 + _local4) + _local5) + _local6); trace(("score: " + _local8)); _local3.lastScore = _local8; if (_local8 > _local3.bestScore){ _local3.bestScore = _local8; }; _local3.lastNumKilled = numBallsKilled; if (numBallsKilled < _local3.bestNumKilled){ _local3.bestNumKilled = numBallsKilled; }; _local3.lastTime = countupTimer; if (countupTimer < _local3.bestTime){ _local3.bestTime = countupTimer; }; CalculateTotalScore(); } static function InitBox2D():void{ var _local1:b2AABB; var _local2:b2Vec2; var _local3:Boolean; var _local4:b2BodyDef; var _local5:b2Body; var _local6:b2PolygonDef; var _local7:ContactListener; _local1 = new b2AABB(); _local1.lowerBound.Set(-1000, -100); _local1.upperBound.Set(1000, 1000); _local2 = new b2Vec2(0, 50); _local3 = true; world = new b2World(_local1, _local2, _local3); world.GetGroundBody().SetUserData(-1); wheelAngVel = 0; wheelAngVelMax = 40; wheelAngVelAcc = 4; wheelAngVelDec = -4; bikeInited = false; ExternalData.Load(XmlLoaded); _local7 = new ContactListener(); world.SetContactListener(_local7); } public static function LoadLevels(){ var _local1:XML; var _local2:*; var _local3:int; levels = new Array(); _local1 = ExternalData.xml; _local2 = _local1.level.length(); _local3 = 0; while (_local3 < _local2) { LoadLevel(_local3); _local3++; }; } static function AddPhysObjAt(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String=""):PhysObj_Instance{ var _local6:PhysObj; var _local7:PhysObj_Instance; var _local8:Number; var _local9:b2BodyDef; var _local10:b2Body; var _local11:b2PolygonDef; var _local12:b2CircleDef; var _local13:int; var _local14:b2Joint; var _local15:Matrix; var _local16:PhysObj_Body; var _local17:PhysObj_Joint; var _local18:Number; var _local19:Number; var _local20:Point; var _local21:PhysObj_BodyUserData; var _local22:PhysObj_Shape; var _local23:PhysObj_Graphic; var _local24:b2FilterData; var _local25:Point; var _local26:Number; var _local27:Number; var _local28:int; var _local29:int; var _local30:b2Body; var _local31:b2Body; var _local32:b2RevoluteJointDef; var _local33:Number; var _local34:Number; var _local35:b2PrismaticJointDef; var _local36:Number; var _local37:b2Vec2; var _local38:b2DistanceJointDef; var _local39:Number; var _local40:Number; var _local41:b2MouseJointDef; _local6 = physObjs.FindByName(_arg1); _local7 = new PhysObj_Instance(); _local7.typeName = _arg1; _local7.x = _arg2; _local7.y = _arg3; _local7.rot = _arg4; _local7.bodies = new Array(); _local7.instanceName = _arg5; _local7.hitballsound = _local6.hitballsound; physObjInstances.list.push(_local7); _local8 = Utils.DegToRad(_arg4); _arg2 = (_arg2 * w2p); _arg3 = (_arg3 * w2p); _local15 = new Matrix(); _local15.rotate(_local8); for each (_local16 in _local6.bodies) { _local9 = new b2BodyDef(); _local18 = (_local16.pos.x * w2p); _local19 = (_local16.pos.y * w2p); _local20 = new Point(_local18, _local19); _local20 = _local15.transformPoint(_local20); _local18 = _local20.x; _local19 = _local20.y; _local9.position.Set((_arg2 + _local18), (_arg3 + _local19)); _local9.angularDamping = _local16.angularDamping; _local9.linearDamping = _local16.linearDamping; _local9.angle = _local8; _local10 = world.CreateBody(_local9); _local21 = new PhysObj_BodyUserData(); _local21.type = _arg1; _local21.bodyName = _local16.name; _local21.instance = _local7; _local10.SetUserData(_local21); if (_local16.graphics.length != 0){ _local23 = _local16.graphics[0]; _local21.gameObjectID = InitPhysicsGO(_local23, _local23.graphicID, _local23.frame, 1000); }; for each (_local22 in _local16.shapes) { _local24 = new b2FilterData(); _local24.categoryBits = _local22.collisionCategory; _local24.maskBits = _local22.collisionMask; if (_local22.type == PhysObj_Shape.Type_Poly){ _local11 = new b2PolygonDef(); _local11.vertexCount = _local22.poly_points.length; _local11.filter = _local24; _local11.isSensor = _local16.sensor; _local13 = 0; while (_local13 < _local22.poly_points.length) { _local25 = _local22.poly_points[_local13].clone(); _local26 = (_local25.x * w2p); _local27 = (_local25.y * w2p); _local11.vertices[_local13].Set(_local26, _local27); _local13++; }; _local11.friction = _local22.friction; _local11.restitution = _local22.restitution; _local11.density = _local22.density; _local10.CreateShape(_local11); } else { if (_local22.type == PhysObj_Shape.Type_Circle){ _local12 = new b2CircleDef(); _local12.radius = (_local22.circle_radius * w2p); _local12.filter = _local24; _local12.isSensor = _local16.sensor; _local12.localPosition.x = _local22.circle_pos.x; _local12.localPosition.y = _local22.circle_pos.y; _local12.friction = _local22.friction; _local12.restitution = _local22.restitution; _local12.density = _local22.density; _local10.CreateShape(_local12); }; }; }; if (_local16.fixed){ _local10.PutToSleep(); _local10.SetMass(new b2MassData()); } else { _local10.SetMassFromShapes(); }; _local7.bodies.push(_local10); }; for each (_local17 in _local6.joints) { _local28 = _local6.BodyIndexFromName(_local17.obj0Name); _local29 = _local6.BodyIndexFromName(_local17.obj1Name); _local30 = _local7.bodies[_local28]; _local31 = _local7.bodies[_local29]; if (_local17.type == PhysObj_Joint.Type_Rev){ _local32 = new b2RevoluteJointDef(); _local33 = (_local17.rev_pos.x * w2p); _local34 = (_local17.rev_pos.y * w2p); _local20 = new Point(_local33, _local34); _local20 = _local15.transformPoint(_local20); _local33 = _local20.x; _local34 = _local20.y; _local32.Initialize(_local30, _local31, new b2Vec2((_arg2 + _local33), (_arg3 + _local34))); _local32.enableLimit = _local17.rev_enableLimit; _local32.lowerAngle = _local17.rev_lowerAngle; _local32.upperAngle = _local17.rev_upperAngle; _local32.enableMotor = _local17.rev_enableMotor; _local32.motorSpeed = _local17.rev_motorSpeed; _local32.maxMotorTorque = _local17.rev_maxMotorTorque; _local32.collideConnected = false; _local14 = world.CreateJoint(_local32); }; if (_local17.type == PhysObj_Joint.Type_Prismatic){ _local35 = new b2PrismaticJointDef(); _local33 = (_local17.prism_pos.x * w2p); _local34 = (_local17.prism_pos.y * w2p); _local20 = new Point(_local33, _local34); _local20 = _local15.transformPoint(_local20); _local33 = _local20.x; _local34 = _local20.y; _local36 = Utils.DegToRad(_local17.prism_axisangle); _local36 = (_local36 + _local8); _local37 = new b2Vec2(Math.cos(_local36), Math.sin(_local36)); _local35.Initialize(_local30, _local31, new b2Vec2((_arg2 + _local33), (_arg3 + _local34)), _local37); _local35.enableLimit = _local17.prism_enableLimit; _local35.lowerTranslation = (_local17.prism_lowerTranslation * w2p); _local35.upperTranslation = (_local17.prism_upperTranslation * w2p); _local35.enableMotor = _local17.prism_enableMotor; _local35.motorSpeed = _local17.prism_motorSpeed; _local35.maxMotorForce = _local17.prism_maxMotorForce; _local35.collideConnected = false; _local14 = world.CreateJoint(_local35); }; if (_local17.type == PhysObj_Joint.Type_Distance){ _local38 = new b2DistanceJointDef(); _local33 = (_local17.dist_pos0.x * w2p); _local34 = (_local17.dist_pos0.y * w2p); _local39 = (_local17.dist_pos1.x * w2p); _local40 = (_local17.dist_pos1.y * w2p); _local20 = new Point(_local33, _local34); _local20 = _local15.transformPoint(_local20); _local33 = _local20.x; _local34 = _local20.y; _local20 = new Point(_local39, _local40); _local20 = _local15.transformPoint(_local20); _local39 = _local20.x; _local40 = _local20.y; _local38.Initialize(_local30, _local31, new b2Vec2((_arg2 + _local33), (_arg3 + _local34)), new b2Vec2((_arg2 + _local39), (_arg3 + _local40))); _local38.length = (_local38.length + (_local17.dist_distance * w2p)); _local38.dampingRatio = 0.1; _local38.collideConnected = false; _local14 = world.CreateJoint(_local38); }; if (_local17.type == PhysObj_Joint.Type_Mouse){ _local41 = new b2MouseJointDef(); _local41.target.Set(_local30.GetPosition().x, _local30.GetPosition().y); _local41.body1 = world.GetGroundBody(); _local41.body2 = _local30; _local41.maxForce = (30000 * _local30.GetMass()); _local41.dampingRatio = 0.7; _local41.frequencyHz = 10; _local41.timeStep = (1 / 60); _local14 = world.CreateJoint(_local41); mouseJoint = (_local14 as b2MouseJoint); }; _local7.joints.push(_local14); }; return (_local7); } static function GetInitialStartPoint():Point{ var _local1:Point; var _local2:Point; var _local3:Number; _local1 = null; _local3 = 999999; for each (_local2 in startPoints) { if (_local2.x < _local3){ _local3 = _local2.x; _local1 = _local2; }; }; return (_local1); } public static function LoadLevel(_arg1:int){ var _local2:XML; var _local3:Level; var _local4:int; var _local5:XML; var _local6:XML; var _local7:String; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:PhysObj_Instance; _local2 = ExternalData.xml; _local2 = _local2.level[_arg1]; _local3 = new Level(); _local3.name = XmlHelper.GetAttrString(_local2.@name, "undefined"); _local3.frequency = XmlHelper.GetAttrNumber(_local2.@frequency); _local3.quota = XmlHelper.GetAttrInt(_local2.@quota); _local3.maxballsactive = XmlHelper.GetAttrInt(_local2.@max, 5); _local3.time = XmlHelper.GetAttrNumber(_local2.@time); _local3.ballTypesString = XmlHelper.GetAttrString(_local2.@balltypes, "1,2,3"); _local3.category = XmlHelper.GetAttrInt(_local2.@category, 0); _local4 = 0; while (_local4 < _local2.helpscreen.length()) { _local5 = _local2.helpscreen[_local4]; _local3.helpscreenFrames.push(XmlHelper.GetAttrInt(_local5.@frame, 0)); _local4++; }; _local3.Calculate(); _local4 = 0; while (_local4 < _local2.obj.length()) { _local6 = _local2.obj[_local4]; _local7 = _local6.@type; _local8 = Number(_local6.@x); _local9 = Number(_local6.@y); _local10 = Number(_local6.@rot); _local11 = CreatePhysObjInstanceAt(_local7, _local8, _local9, _local10, ""); _local3.instances.push(_local11); _local4++; }; levels.push(_local3); } static function InitPhysicsGO(_arg1:PhysObj_Graphic, _arg2:int=0, _arg3:int=0, _arg4:Number=1000):int{ var _local5:GameObj; _arg4 = (_arg4 + _arg1.zoffset); if (_arg1 == null){ _local5 = GameObjects.AddObj(0, 0, (_arg4 + zsortoffset)); _local5.InitPhysicsObject(_arg2, _arg3, 0, 0, false); } else { if (_arg1.goInitFuntion == ""){ _local5 = GameObjects.AddObj(0, 0, (_arg4 + zsortoffset)); _local5.InitPhysicsObject(_arg2, _arg3, _arg1.offset.x, _arg1.offset.y, _arg1.hasShadow); } else { _local5 = GameObjects.AddObj(0, 0, (_arg4 + zsortoffset)); _local5.InitPhysicsObject(_arg2, _arg3, _arg1.offset.x, _arg1.offset.y, _arg1.hasShadow); var _local6 = _local5; _local6[_arg1.goInitFuntion](); }; }; lastGeneratedGameObj = _local5; return (GameObjects.lastGenIndex); } static function RenderPanel(){ var _local1:Level; var _local2:Number; var _local3:Number; var _local4:String; var _local5:int; var _local6:Number; var _local7:int; _local1 = GetCurrentLevel(); _local2 = (Defs.displayarea_w - 110); _local3 = 10; _local4 = countdownTimer0.toString(); GraphicObjects.RenderStringAt(main.screenBD, GraphicObjects.gfx_font2, _local2, _local3, _local4, null); _local4 = _local1.name; _local5 = GraphicObjects.GetStringWidth(main.screenBD, GraphicObjects.gfx_font1, _local2, _local3, _local4, null, -1); GraphicObjects.RenderStringAt(main.screenBD, GraphicObjects.gfx_font1, (_local2 - (_local5 + 10)), _local3, _local4, null, -1); _local2 = 10; _local3 = 550; GraphicObjects.RenderAt(GraphicObjects.gfx_panelbits, 0, main.screenBD, _local2, _local3); GraphicObjects.RenderAt(GraphicObjects.gfx_panelbits, 1, main.screenBD, (_local2 + 10), (_local3 - 5)); GraphicObjects.RenderAt(GraphicObjects.gfx_panelbits, 2, main.screenBD, (_local2 + 6), (_local3 + 4)); _local2 = (_local2 + 20); _local4 = ((numBallsHome.toString() + "/") + numBallsHomeNeeded.toString()); GraphicObjects.RenderStringAt(main.screenBD, GraphicObjects.gfx_font1, _local2, (_local3 - 5), _local4, null, -1); _local2 = (_local2 + 80); GraphicObjects.RenderAt(GraphicObjects.gfx_panelbits, 3, main.screenBD, _local2, _local3); _local2 = (_local2 + 16); _local4 = numBallsKilled.toString(); GraphicObjects.RenderStringAt(main.screenBD, GraphicObjects.gfx_font1, _local2, (_local3 - 5), _local4, null, -1); _local2 = 20; _local3 = 5; GraphicObjects.RenderAt(GraphicObjects.gfx_sprayslider, 0, main.screenBD, _local2, _local3); _local6 = Utils.ScaleTo((_local2 + 20), (_local2 + 140), nozzleSpreadAngMin, nozzleSpreadAngMax, nozzleSpreadAng); GraphicObjects.RenderAt(GraphicObjects.gfx_sprayslider, 1, main.screenBD, _local6, (_local3 + 13)); _local7 = 4; if (SoundPlayer.doSFX){ _local7 = 0; }; _local2 = (Defs.displayarea_w - 30); _local3 = (Defs.displayarea_h - 25); GraphicObjects.RenderAt(GraphicObjects.gfx_soundtoggle, _local7, main.screenBD, _local2, _local3); _local2 = (Defs.displayarea_w - 97); _local3 = (Defs.displayarea_h - 20); GraphicObjects.RenderAt(GraphicObjects.gfx_restart, 0, main.screenBD, _local2, _local3); _local2 = (Defs.displayarea_w - 165); _local3 = (Defs.displayarea_h - 20); GraphicObjects.RenderAt(GraphicObjects.gfx_menu, 0, main.screenBD, _local2, _local3); if (levelState == levelState_Play){ if ((((MouseControl.mousePosY < 40)) || ((MouseControl.mousePosY > (Defs.displayarea_h - 40))))){ GraphicObjects.RenderAt(GraphicObjects.gfx_cursor, 0, main.screenBD, MouseControl.mousePosX, MouseControl.mousePosY); }; }; } public static function UpdateGameplay():void{ var _local1:int; var _local2:int; var _local3:PhysObj_Instance; var _local4:LevelResult; if (pause){ return; }; if (levelState == levelState_Editor){ UpdateEditor(); return; }; if (KeyReader.Down(KeyReader.KEY_LEFT)){ nozzleSpreadAng = (nozzleSpreadAng - nozzleSpreadAngKeyChange); if (nozzleSpreadAng < nozzleSpreadAngMin){ nozzleSpreadAng = nozzleSpreadAngMin; }; }; if (KeyReader.Down(KeyReader.KEY_RIGHT)){ nozzleSpreadAng = (nozzleSpreadAng + nozzleSpreadAngKeyChange); if (nozzleSpreadAng > nozzleSpreadAngMax){ nozzleSpreadAng = nozzleSpreadAngMax; }; }; if (usedebug){ if (KeyReader.Pressed(KeyReader.KEY_SPACE)){ InitLevelState(levelState_Editor); }; }; if (levelState == levelState_Null){ return; }; if (!showingInstructions){ if (TestIngameButtons() == false){ if (MouseControl.buttonPressed){ if (TestMousePressMovingNozzleSlider() == false){ InitObjectAtMouse(); }; }; }; }; if (canShootPellet == true){ UpdateHoseBubbles(MouseControl.buttonPressed); }; if (LevelUpdateCallback != null){ LevelUpdateCallback(); }; _local1 = 1; if (usedebug){ if (KeyReader.Pressed(KeyReader.KEY_1)){ Debug.debugMode = (Debug.debugMode ^ 1); }; if (KeyReader.Pressed(KeyReader.KEY_2)){ Debug.debugMode = (Debug.debugMode ^ 2); }; if (KeyReader.Pressed(KeyReader.KEY_3)){ Debug.debugMode = (Debug.debugMode ^ 4); }; if (KeyReader.Pressed(KeyReader.KEY_4)){ Debug.debugMode = (Debug.debugMode ^ 8); }; if (KeyReader.Down(KeyReader.KEY_5)){ _local1 = 5; }; if (KeyReader.Down(KeyReader.KEY_6)){ _local1 = 20; }; if (KeyReader.Pressed(KeyReader.KEY_9)){ currentLevel++; if (currentLevel >= (levels.length - 1)){ currentLevel = 0; }; StartLevelPlay(); }; if (KeyReader.Pressed(KeyReader.KEY_8)){ currentLevel--; if (currentLevel < 0){ currentLevel = (levels.length - 1); }; StartLevelPlay(); }; }; if (levelFinishedState == levelFinishedState_WON){ }; if (levelFinishedState == levelFinishedState_LOST){ }; if (levelState == levelState_LevelStart){ }; _local2 = 0; while (_local2 < _local1) { levelTimer++; if (levelState == levelState_Play){ UpdateMouseControl(); if (mouseJoint != null){ mouseJoint.SetTarget(new b2Vec2((cursorX * w2p), ((cursorY + 20) * w2p))); }; }; deadFlag = false; numCollisionTests = 0; world.Step((1 / Defs.fps), physNumIterations); UpdateGOsFromPhysics(); MakeBallList(); if (levelState == levelState_Play){ GameObjects.Update(); }; Particles.Update(1); if (levelState == levelState_Play){ countupTimer++; countdownTimer1--; if (countdownTimer1 <= 0){ countdownTimer1 = Defs.fps; countdownTimer0--; if (countdownTimer0 <= 0){ countdownTimer0 = 0; CalcLevelEndResults(false); SaveData.Save(); WriteKongStats(); TitleScreenState.InitEndLevelScreen(false); }; }; }; _local2++; }; for each (_local3 in physObjInstances.list) { if (_local3.timer != 0){ _local3.timer++; if (_local3.timer >= 5){ if (_local3.collideFunction != null){ _local3.collideFunction(_local3); }; }; }; }; if (numBallsHome >= numBallsHomeNeeded){ SoundPlayer.Play("sfx_bling"); _local4 = GetCurrentLevelResult(); if (_local4.complete == false){ UnlockNextLockedLevel(); UnlockNextLockedLevel(); }; CalcLevelEndResults(true); SaveData.Save(); WriteKongStats(); TitleScreenState.InitEndLevelScreen(true); }; } static function GetCurrentLevelResult():LevelResult{ return (levelResults[currentLevel]); } public static function InitLevel(){ ExternalData.Load(InitLevel1); } static function InitHoseBubbles(){ var _local1:int; var _local2:HoseBubble; hoseBubbles = new Array(); _local1 = 0; while (_local1 < 20) { _local2 = new HoseBubble(); _local2.position = Utils.RandBetweenFloat(0, 1); _local2.alpha = 0; _local2.maxalpha = Utils.RandBetweenFloat(0.6, 1); _local2.maxvelocity = Utils.RandBetweenFloat(0.01, 0.04); _local2.frame = Utils.RandBetweenInt(0, (GraphicObjects.GetNumFrames(GraphicObjects.gfx_hosespline) - 1)); _local2.velocity = 0; hoseBubbles.push(_local2); _local1++; }; } public static function StartLevelPlay2():void{ var _local1:Level; KeyReader.InitOnce(main.stage); main.InitStageForGame(); _local1 = GetCurrentLevel(); Particles.Reset(); Game.main.effectsScreenBD.fillRect(Defs.screenRect, 0); InitBox2D(); mouseJoint = null; initHopperIndex = 0; nextHopperIndex = 0; GameObjects.ClearAll(); physObjInstances = new PhysObj_Instances(); InitLevelPlayFromEditorObjects(); AddPhysObjAt("screenborder", 0, 0, 0, "border"); AddPhysObjAt("hose", 320, 50, 0, "border"); InitLevelState(levelState_Play); countdownTimer0 = int(Math.floor(_local1.time)); countdownTimer1 = Defs.fps; countupTimer = 0; numBallsHome = 0; numBallsHomeNeeded = _local1.quota; numBallsActive = 0; numBallsKilled = 0; nextBallType = 0; nextBallTypeIndex = 0; InitHoseBubbles(); bgFrame = ((currentLevel / 3) % 12); collectedBonus = false; pause = false; pauseGameplayInput = false; Mouse.hide(); InitLevelInstructions(); } public static function GetPolyByName(_arg1:String):Poly{ var _local2:Poly; for each (_local2 in polygonList) { if (((_local2.active) && ((_local2.name == _arg1)))){ return (_local2); }; }; return (null); } static function GetLastStartPoint(_arg1:Number):Point{ var _local2:Point; var _local3:Point; var _local4:Number; _local2 = startPoints[0]; _local4 = -1000; for each (_local3 in startPoints) { if (_local3.x < _arg1){ if (_local3.x > _local4){ _local4 = _local3.x; _local2 = _local3; }; }; }; return (_local2); } static function CreatePhysObjInstanceAt(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String=""):PhysObj_Instance{ var _local6:PhysObj_Instance; _local6 = new PhysObj_Instance(); _local6.typeName = _arg1; _local6.x = _arg2; _local6.y = _arg3; _local6.rot = _arg4; _local6.bodies = new Array(); _local6.instanceName = _arg5; return (_local6); } static function GetNumLibraryPages():int{ var _local1:int; var _local2:int; var _local3:int; var _local4:int; _local1 = (boxNumW * boxNumH); _local2 = physObjs.GetNum(); _local3 = (_local2 / _local1); _local4 = (_local2 % _local1); if (_local4 != 0){ _local3++; }; return (_local3); } static function RenderHose(){ var _local1:Point; var _local2:Array; var _local3:Number; var _local4:int; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:GameObj; var _local10:Poly; var _local11:Number; var _local12:HoseBubble; var _local13:Number; var _local14:Number; _local2 = new Array(); _local3 = 40; _local4 = 0; _local5 = MouseControl.mousePosX; _local6 = MouseControl.mousePosY; _local7 = 0; _local8 = 0; for each (_local9 in GameObjects.objs) { if (((_local9.active) && (_local9.colFlag_isHose))){ _local7 = (_local9.xpos - _local5); _local8 = (_local9.ypos - _local6); break; }; }; for each (_local9 in GameObjects.objs) { if (((_local9.active) && (_local9.colFlag_isHose))){ _local13 = (_local9.xpos - _local7); _local14 = (_local9.ypos - _local8); if (_local4 == 0){ _local2.push(new Point(_local13, (_local14 + 2))); _local2.push(new Point(_local13, (_local14 + 8))); }; _local2.push(new Point(_local13, (_local14 + _local3))); _local4++; }; }; _local10 = Poly.MakeSplineFromPointList(_local2); main.hoseScreenMC.graphics.clear(); main.hoseScreenMC.graphics.lineStyle(11, 4283457744, 0.25, false, LineScaleMode.NORMAL, CapsStyle.SQUARE); _local1 = _local10.GetPointOnCatmullRom(0); main.hoseScreenMC.graphics.moveTo(_local1.x, _local1.y); _local11 = 0; while (_local11 < 1) { _local1 = _local10.GetPointOnCatmullRom(_local11); main.hoseScreenMC.graphics.lineTo(_local1.x, _local1.y); _local11 = (_local11 + 0.02); }; for each (_local12 in hoseBubbles) { _local1 = _local10.GetPointOnCatmullRom((1 - _local12.position)); GraphicObjects.RenderAtAlpha(GraphicObjects.gfx_hosespline, _local12.frame, main.screenBD, _local1.x, _local1.y, _local12.alpha); }; } static function AddBallAt(_arg1:int, _arg2:Number, _arg3:Number){ var _local4:b2BodyDef; var _local5:b2Body; var _local6:b2PolygonDef; var _local7:int; var _local8:b2MassData; var _local9:b2CircleDef; _local4 = new b2BodyDef(); _local4.position.Set((_arg2 * w2p), (_arg3 * w2p)); _local5 = world.CreateBody(_local4); _local9 = new b2CircleDef(); _local9.radius = 1; _local9.density = 1; _local9.friction = 0.5; _local9.restitution = 0; _local9.filter.groupIndex = -1; _local5.CreateShape(_local9); _local5.SetUserData(InitPhysicsGO(null, GraphicObjects.gfx_blockbits, 10, 1000)); _local8 = new b2MassData(); _local8.center = new b2Vec2(0, 0); _local8.I = 1; _local8.mass = 0.1; _local5.SetMass(_local8); } public static function ExportLevelAsXml(){ var _local1:Level; var _local2:int; var _local3:PhysObj_Instance; _local1 = GetCurrentLevel(); trace((((((((((((((("<level name=\"" + _local1.name) + "\" category=\"") + _local1.category.toString()) + "\" frequency=\"") + _local1.frequency) + "\" max=\"") + _local1.maxballsactive) + "\" quota=\"") + _local1.quota) + "\" time=\"") + _local1.time) + "\" balltypes=\"") + _local1.ballTypesString) + "\" >")); for each (_local2 in _local1.helpscreenFrames) { trace((("<helpscreen frame=\"" + _local2) + "\" />")); }; level_instances = GetCurrentLevelInstances(); for each (_local3 in level_instances) { trace((((((((("<obj type=\"" + _local3.typeName) + "\" x=\"") + _local3.x) + "\" y=\"") + _local3.y) + "\" rot=\"") + _local3.rot) + "\" />")); }; trace("</level>"); } public static function ShowSign(_arg1:int){ if (showingOverlay){ return; }; showingOverlay = true; showingOverlayID = _arg1; } public static function InitLevel1(_arg1:XML){ LoadLevels(); InitLevelResults(); SaveData.Load(); CalculateTotalScore(); WriteKongStats(); currentLevel = 0; currentLevel = FindHighestAvailableLevel(); InitLevel2(); } public static function InitLevel2(){ var _local1:GameObj; KeyReader.InitOnce(main.stage); Particles.Reset(); ObjectDefs.Init(); GameObjects.ClearAll(); levelFinishedState = levelFinishedState_NOT; scrollX = 0; scrollY = 0; LevelUpdateCallback = null; scrollW = 10000; scrollH = 1000; scrollMaxX = (scrollW - Defs.displayarea_w); scrollMaxY = (scrollH - Defs.displayarea_h); gravity = 0.2; maxFallSpeed = 6; showingOverlay = false; showingOverlayID = 0; invincibleTimer = 0; invincibleTimerMax = (Defs.fps * 10); speedupTimer = 0; speedupTimerMax = (Defs.fps * 10); numWeenies = 0; numCreds = 0; dibsSpeechFlag = false; dibsSpeechTimer = 0; firstTime_Powerup1 = false; firstTime_Powerup2 = false; firstTime_Powerup3 = false; firstTime_Powerup4 = false; Game.main.effectsScreenBD.fillRect(Defs.screenRect, 0); bossGO = null; totalBlimps = 0; numBlimps = 0; polygonList = new Array(); startPoints = new Array(); squelchSfxTimer = 0; InitBox2D(); levelTimer = 0; physObjs = new PhysObjs(); physObjs.InitFromXml(ExternalData.xml); scrollAcc = 0.01; scrollVel = 0; scrollMaxVel = 2; physObjInstances = new PhysObj_Instances(); pause = false; StartLevelPlay(); } public static function RemoveObj_BallInWrongHopper(_arg1:PhysObj_Instance){ physObjInstances.Remove(_arg1); numBallsActive--; numBallsKilled++; numBallsHome--; if (numBallsHome <= 0){ numBallsHome = 0; }; SoundPlayer.PlayRandomBetween("sfx_scream1", "sfx_scream3"); } static function UpdateMouseControl(){ var _local1:Number; var _local2:Number; _local1 = cursorX; _local2 = cursorY; cursorX = (cursorX + ((MouseControl.mousePosX - cursorX) * 0.4)); cursorY = (cursorY + ((MouseControl.mousePosY - cursorY) * 0.4)); } public static function RenderPhysObjAt(_arg1:PhysObj, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:BitmapData){ var _local6:Number; var _local7:Number; var _local8:PhysObj_Body; var _local9:PhysObj_Graphic; var _local10:Point; var _local11:Matrix; var _local12:Number; _local6 = _arg2; _local7 = _arg3; for each (_local8 in _arg1.bodies) { for each (_local9 in _local8.graphics) { _local10 = new Point((_local8.pos.x + _local9.offset.x), (_local8.pos.y + _local9.offset.y)); _local11 = new Matrix(); _local11.rotate(Utils.DegToRad(_arg4)); _local10 = _local11.transformPoint(_local10); _local6 = (_arg2 + _local10.x); _local7 = (_arg3 + _local10.y); _local12 = Utils.DegToRad((_arg4 + _local9.rot)); GraphicObjects.RenderAtRotScaled(_local9.graphicID, _local9.frame, _arg5, _local6, _local7, false, 1, _local12); }; }; } static function Library_PickPiece(){ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; _local1 = MouseControl.mousePosX; _local2 = MouseControl.mousePosY; _local3 = (_local1 / boxSizeW); _local4 = (_local2 / boxSizeH); _local5 = (_local3 + (_local4 * boxNumW)); _local6 = (boxNumW * boxNumH); _local5 = (_local5 + (library_page * _local6)); _local7 = (physObjs.GetNum() - 1); if (_local5 > _local7){ _local5 = _local7; }; editor_currentPiece = _local5; editor_currentPieceRot = 0; } public static function AddScore(_arg1:int):void{ currentScore = (currentScore + (_arg1 * multiplier)); } static function GetJointXml(_arg1:XML, _arg2:String):XML{ var _local3:int; var _local4:XML; _local3 = 0; while (_local3 < _arg1.joint.length()) { _local4 = _arg1.joint[_local3]; if (_local4.@name == _arg2){ return (_local4); }; _local3++; }; return (null); } public static function RemoveGO(_arg1:String){ var _local2:GameObj; _local2 = GetGOByName(_arg1); if (_local2){ _local2.active = false; }; } static function ExamineBox2D():void{ var _local1:int; var _local2:b2Body; var _local3:b2Vec2; return; } static function InitObjectAtMouse():void{ var _local1:Number; var _local2:Number; var _local3:int; var _local4:PhysObj_Instance; var _local5:PhysObj_Instance; var _local6:*; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Body; var _local11:b2Shape; canShootPellet = true; _local1 = MouseControl.mousePosX; _local2 = (MouseControl.mousePosY - 10); if (mousetimer > 0){ mousetimer--; return; }; mousetimer = 0; _local3 = _local2; for each (_local4 in level_instances) { if (_local4.typeName == "guard_100x100"){ if ((((_local1 >= _local4.x)) && ((_local1 <= (_local4.x + 102))))){ if ((((_local3 >= _local4.y)) && ((_local3 <= (_local4.y + 102))))){ canShootPellet = false; return; }; }; }; }; zsortoffset = 0; _local5 = AddPhysObjAt("pellet", _local1, _local2, 0, ""); _local6 = Utils.DegToRad(nozzleSpreadAng); _local7 = Utils.RandBetweenFloat(-(_local6), _local6); _local7 = (_local7 - (Math.PI / 2)); _local8 = (Math.cos(_local7) * 60); _local9 = (Math.sin(_local7) * 60); _local5.SetLinearVelocity(_local8, _local9); for each (_local10 in _local5.bodies) { _local11 = _local10.GetShapeList(); _local11.SetUserData(_local5); }; } public static function StartLevelPlay(_arg1:Boolean=true):void{ pause = true; if (_arg1){ TitleScreenState.InitLevelSelectScreen(); } else { StartLevelPlay2(); }; } public static function RemoveObj_BallDie_Splash(_arg1:PhysObj_Instance){ var _local2:b2Body; var _local3:Number; var _local4:Number; var _local5:int; var _local6:Particle; _local2 = _arg1.bodies[0]; _local3 = (_local2.GetPosition().x * p2w); _local4 = (_local2.GetPosition().y * p2w); _local5 = 0; while (_local5 < 10) { _local6 = Particles.Add(_local3, _local4); _local6.InitWater(); _local5++; }; physObjInstances.Remove(_arg1); numBallsActive--; numBallsKilled++; SoundPlayer.PlayRandomBetween("sfx_scream1", "sfx_scream3"); SoundPlayer.Play("sfx_watersplash"); } static function InitFloor(){ var _local1:b2BodyDef; var _local2:b2Body; var _local3:b2PolygonDef; var _local4:Poly; var _local5:int; var _local6:Array; var _local7:Array; var _local8:int; var _local9:int; var _local10:Number; var _local11:int; var _local12:Line; var _local13:b2Vec2; var _local14:b2Vec2; var _local15:b2Vec2; var _local16:b2Vec2; for each (_local4 in polygonList) { _local5 = _local4.GetNumPoints(); _local6 = _local4.pointList; _local7 = _local4.lineList; _local8 = _local7.length; _local9 = 0; _local10 = 3; _local11 = 0; for each (_local12 in _local4.lineList) { _local13 = new b2Vec2(_local12.x0, _local12.y0); _local14 = new b2Vec2(_local12.x1, _local12.y1); _local15 = new b2Vec2((_local12.x1 - (_local12.nx * _local10)), (_local12.y1 - (_local12.ny * _local10))); _local16 = new b2Vec2((_local12.x0 - (_local12.nx * _local10)), (_local12.y0 - (_local12.ny * _local10))); _local1 = new b2BodyDef(); _local1.position.Set(0, 0); _local2 = world.CreateBody(_local1); _local3 = new b2PolygonDef(); _local3.vertexCount = 4; _local3.vertices[0].Set((_local13.x * w2p), (_local13.y * w2p)); _local3.vertices[1].Set((_local14.x * w2p), (_local14.y * w2p)); _local3.vertices[2].Set((_local15.x * w2p), (_local15.y * w2p)); _local3.vertices[3].Set((_local16.x * w2p), (_local16.y * w2p)); _local3.friction = x.friction.@floor; _local3.restitution = 0; _local3.density = 1; _local2.CreateShape(_local3); _local2.SetUserData(-1); _local9++; }; }; } public static function InitLevelState(_arg1:int){ levelState = _arg1; levelStateTimer = 0; if (levelState == levelState_LevelStart){ }; if (levelState == levelState_Play){ }; if (levelState == levelState_Editor){ InitEditor(); }; } public static function InitEditor():void{ Mouse.show(); InitBox2D(); Game.main.effectsScreenBD.fillRect(Defs.screenRect, 0); GameObjects.ClearAll(); } public static function RemoveObj_Gem(_arg1:PhysObj_Instance){ SoundPlayer.Play("sfx_bling"); physObjInstances.Remove(_arg1); collectedBonus = true; } public static function InitLevelPlayFromEditorObjects(){ var _local1:PhysObj_Instance; zsortoffset = 0; level_instances = GetCurrentLevelInstances(); for each (_local1 in level_instances) { AddPhysObjAt(_local1.typeName, _local1.x, _local1.y, _local1.rot, _local1.instanceName); zsortoffset = (zsortoffset + 0.01); }; } public static function HitTestPhysObjGraphics(_arg1:Number, _arg2:Number):PhysObj_Instance{ var _local3:PhysObj_Instance; var _local4:BitmapData; var _local5:PhysObj; var _local6:uint; level_instances = GetCurrentLevelInstances(); for each (_local3 in level_instances) { _local4 = main.screenBD; _local4.fillRect(Defs.screenRect, 0); _local5 = physObjs.FindByName(_local3.typeName); RenderPhysObjAt(_local5, _local3.x, _local3.y, _local3.rot, _local4); _local6 = _local4.getPixel32(_arg1, _arg2); if (_local6 != 0){ return (_local3); }; }; return (null); } static function UpdateGOsFromPhysics():void{ var _local1:Number; var _local2:GameObj; var _local3:b2Body; var _local4:PhysObj_BodyUserData; var _local5:int; var _local6:b2Vec2; var _local7:Number; _local1 = p2w; _local3 = world.GetBodyList(); while (_local3) { _local4 = (_local3.GetUserData() as PhysObj_BodyUserData); if (_local4 != null){ _local5 = _local4.gameObjectID; if (_local5 != -1){ _local6 = _local3.GetPosition(); _local7 = _local3.GetAngle(); _local2 = GameObjects.objs[_local5]; _local2.xpos = ((_local6.x * _local1) + _local2.physObjOffsetX); _local2.ypos = ((_local6.y * _local1) + _local2.physObjOffsetY); _local2.dir = _local7; }; }; _local3 = _local3.GetNext(); }; } static function XmlLoaded(_arg1:XML){ } static function Editor_RenderObjects_AdjustMode(){ var _local1:BitmapData; var _local2:PhysObj_Instance; var _local3:PhysObj; level_instances = GetCurrentLevelInstances(); _local1 = main.screenBD; for each (_local2 in level_instances) { _local3 = physObjs.FindByName(_local2.typeName); if (_local2 == currentAdjustObject){ if ((levelTimer & 2)){ RenderPhysObjAt(_local3, _local2.x, _local2.y, _local2.rot, _local1); }; } else { RenderPhysObjAt(_local3, _local2.x, _local2.y, _local2.rot, _local1); }; }; } public static function ExportAllLevelsAsXml(){ var _local1:int; var _local2:int; _local2 = currentLevel; _local1 = 0; while (_local1 < levels.length) { currentLevel = _local1; ExportLevelAsXml(); _local1++; }; currentLevel = _local2; } static function buttonRestartPressed(){ StartLevelPlay(false); } public static function RemovePoly(_arg1:String){ var _local2:Poly; _local2 = GetPolyByName(_arg1); if (_local2){ _local2.active = false; }; } static function UpdateHoseBubbles(_arg1:Boolean){ var _local2:HoseBubble; for each (_local2 in hoseBubbles) { if (_arg1){ _local2.velocity = (_local2.velocity + 0.002); if (_local2.velocity > _local2.maxvelocity){ _local2.velocity = _local2.maxvelocity; }; _local2.position = (_local2.position + _local2.velocity); _local2.alpha = (_local2.alpha + 0.1); if (_local2.alpha > _local2.maxalpha){ _local2.alpha = _local2.maxalpha; }; } else { _local2.velocity = (_local2.velocity - 0.002); if (_local2.velocity < 0){ _local2.velocity = 0; }; _local2.position = (_local2.position + _local2.velocity); _local2.alpha = (_local2.alpha - 0.1); if (_local2.alpha < 0){ _local2.alpha = 0; }; }; if (_local2.position >= 0.9){ _local2.position = 0; _local2.maxalpha = Utils.RandBetweenFloat(0.3, 1); _local2.maxvelocity = Utils.RandBetweenFloat(0.01, 0.04); _local2.frame = Utils.RandBetweenInt(0, (GraphicObjects.GetNumFrames(GraphicObjects.gfx_hosespline) - 1)); }; }; } static function RenderEditor(){ var _local1:int; var _local2:int; var _local3:Number; var _local4:String; var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:int; var _local10:int; var _local11:int; var _local12:int; var _local13:int; var _local14:PhysObj; var _local15:PhysObj; _local5 = MouseControl.mousePosX; _local6 = MouseControl.mousePosY; if (editMode == editMode_Commands){ main.screenBD.fillRect(Defs.screenRect, 4285542576); }; if (editMode == editMode_Library){ main.screenBD.fillRect(Defs.screenRect, 4284498112); _local7 = 0; _local8 = 0; _local7 = 0; while (_local7 < Defs.displayarea_w) { Utils.RenderDotLine(main.screenBD, _local7, 0, _local7, 640, 100, 4282433600); _local7 = (_local7 + boxSizeW); }; _local7 = 0; while (_local7 < Defs.displayarea_h) { Utils.RenderDotLine(main.screenBD, 0, _local7, 640, _local7, 100, 4282433600); _local7 = (_local7 + boxSizeH); }; _local9 = (boxNumW * boxNumH); _local10 = (library_page * _local9); _local11 = (_local10 + (_local9 - 1)); _local7 = 0; _local8 = 0; _local12 = physObjs.GetNum(); _local13 = 0; for each (_local14 in physObjs.list) { if ((((_local13 >= _local10)) && ((_local13 <= _local11)))){ RenderPhysObjAt(_local14, (_local7 + (boxSizeW / 2)), (_local8 + (boxSizeH / 2)), 0, main.screenBD); _local4 = _local14.name; GraphicObjects.RenderStringAt(main.screenBD, GraphicObjects.gfx_font1, (_local7 + 8), ((_local8 + boxSizeH) - 16), _local4, null); _local7 = (_local7 + boxSizeW); if (_local7 >= Defs.displayarea_w){ _local7 = 0; _local8 = (_local8 + boxSizeH); }; }; _local13++; }; }; if (editMode == editMode_Eraser){ main.screenBD.fillRect(Defs.screenRect, 4283453632); Editor_RenderObjects(); }; if (editMode == editMode_Normal){ main.screenBD.fillRect(Defs.screenRect, 4282409152); Editor_RenderObjects(); _local15 = physObjs.GetByIndex(editor_currentPiece); RenderPhysObjAt(_local15, _local5, _local6, editor_currentPieceRot, main.screenBD); }; if (editMode == editMode_Adjust){ main.screenBD.fillRect(Defs.screenRect, 4282409152); Editor_RenderObjects_AdjustMode(); }; RenderPanel_Editor(); } static function InitPhysicsFloorGO(_arg1:int, _arg2:Number, _arg3:Number, _arg4:Number):int{ var _local5:GameObj; _local5 = GameObjects.AddObj(_arg2, _arg3, 1000); _local5.InitPhysicsFloorObject(_arg1, _arg4); return (GameObjects.lastGenIndex); } static function GetBodyXml(_arg1:XML, _arg2:String):XML{ var _local3:int; var _local4:XML; _local3 = 0; while (_local3 < _arg1.body.length()) { _local4 = _arg1.body[_local3]; if (_local4.@name == _arg2){ return (_local4); }; _local3++; }; return (null); } static function RenderPanel_Editor(){ var _local1:Number; var _local2:Number; var _local3:String; if (editMode == editMode_Commands){ _local3 = "Editor: Mode = Commands"; _local1 = 10; _local2 = 10; GraphicObjects.RenderStringAt(main.screenBD, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local1 = 500; _local2 = 10; _local3 = "1: Erase Level"; GraphicObjects.RenderStringAt(main.screenBD, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "2: Add New Level (at end)"; GraphicObjects.RenderStringAt(main.screenBD, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "4: Export current level"; GraphicObjects.RenderStringAt(main.screenBD, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "5: Export all levels"; GraphicObjects.RenderStringAt(main.screenBD, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "0: Cancel"; GraphicObjects.RenderStringAt(main.screenBD, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); return; }; _local3 = "Editor: Mode = "; if (editMode == editMode_Normal){ _local3 = (_local3 + "Placement"); }; if (editMode == editMode_Library){ _local3 = (_local3 + ((("Library Page " + int((library_page + 1)).toString()) + " / ") + int(GetNumLibraryPages()).toString())); }; if (editMode == editMode_Eraser){ _local3 = (_local3 + "Eraser"); }; if (editMode == editMode_Adjust){ _local3 = (_local3 + "Adjust"); }; _local1 = 10; _local2 = 10; GraphicObjects.RenderStringAt(main.screenBD, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); if (editMode == editMode_Adjust){ _local3 = "Arrows: Move Piece"; GraphicObjects.RenderStringAt(main.screenBD, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "6: Rotate Left"; GraphicObjects.RenderStringAt(main.screenBD, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "7: Rotate Right"; GraphicObjects.RenderStringAt(main.screenBD, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); }; _local1 = 350; _local3 = ("Level=" + currentLevel.toString()); GraphicObjects.RenderStringAt(main.screenBD, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local1 = 500; _local2 = 10; _local3 = "1: Place Pieces"; GraphicObjects.RenderStringAt(main.screenBD, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "2: Library (cycle)"; GraphicObjects.RenderStringAt(main.screenBD, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "3: Eraser"; GraphicObjects.RenderStringAt(main.screenBD, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "4: Commands"; GraphicObjects.RenderStringAt(main.screenBD, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "5: Adjust Placement"; GraphicObjects.RenderStringAt(main.screenBD, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "8: Prev Level"; GraphicObjects.RenderStringAt(main.screenBD, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "9: Next Level"; GraphicObjects.RenderStringAt(main.screenBD, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); } public static function buttonOverlayClosedPressed(_arg1:MouseEvent){ Overlay_Remove(); InitLevelState(levelState_Play); } public static function InitLevelResults(){ var _local1:int; levelResults = new Array(); _local1 = 0; while (_local1 < 100) { levelResults.push(new LevelResult()); _local1++; }; levelResults[0].locked = false; } public static function Init(_arg1:Main){ main = _arg1; currentScore = 0; multiplier = 1; numLevels = 8; currentLevel = 0; } public static function GetNextPiece():int{ return (0); } static function buttonMutePressed(){ MusicPlayer.ToggleMute(); SoundPlayer.ToggleMute(); } static function buttonMenuPressed(){ StartLevelPlay(true); } public static function InitGame(){ Debug.debugMode = 0; numLives = 3; Shop.InitOnce(); polygonList = new Array(); startPoints = new Array(); startPointObjs = new Array(); currentStartPointIndex = 0; currentLevel = 0; WaveDefs.InitOnce(); pause = true; editMode = 0; numBallsActive = 0; } static function RenderBox2D():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:int; var _local5:b2Body; var _local6:b2Shape; var _local7:b2Vec2; var _local8:Number; var _local9:*; var _local10:b2PolygonShape; var _local11:Array; var _local12:int; var _local13:int; var _local14:b2Vec2; var _local15:b2Vec2; var _local16:Matrix; var _local17:Point; var _local18:Point; var _local19:b2CircleShape; var _local20:Number; if (Debug.IsSet(1) == false){ return; }; _local1 = scrollX; _local2 = scrollY; _local3 = p2w; _local5 = world.GetBodyList(); while (_local5) { _local7 = _local5.GetPosition(); _local8 = _local5.GetAngle(); _local6 = _local5.GetShapeList(); while (_local6) { _local9 = _local6.GetType(); if (_local9 == b2Shape.e_polygonShape){ _local10 = b2PolygonShape(_local6); _local11 = _local10.GetVertices(); _local12 = _local10.GetVertexCount(); _local4 = 0; while (_local4 < _local12) { _local13 = (_local4 + 1); if (_local13 >= _local12){ _local13 = 0; }; _local14 = _local11[_local4].Copy(); _local15 = _local11[_local13].Copy(); _local16 = new Matrix(); _local16.rotate(_local8); _local17 = new Point(_local14.x, _local14.y); _local18 = new Point(_local15.x, _local15.y); _local17 = _local16.transformPoint(_local17); _local18 = _local16.transformPoint(_local18); _local14.x = _local17.x; _local14.y = _local17.y; _local15.x = _local18.x; _local15.y = _local18.y; _local14.Add(_local7); _local15.Add(_local7); Utils.RenderDotLine(main.screenBD, ((_local14.x * _local3) - _local1), ((_local14.y * _local3) - _local2), ((_local15.x * _local3) - _local1), ((_local15.y * _local3) - _local2), 50, 4294967295); _local4++; }; }; if (_local9 == b2Shape.e_circleShape){ _local19 = b2CircleShape(_local6); _local20 = (_local19.GetRadius() * _local3); Utils.RenderCircle(main.screenBD, ((_local7.x * _local3) - _local1), ((_local7.y * _local3) - _local2), _local20, 4294967295); }; _local6 = _local6.GetNext(); }; _local5 = _local5.GetNext(); }; } public static function Editor_ClearLevel():void{ level_instances = GetCurrentLevelInstances(); level_instances = new Array(); levels[currentLevel].instances = level_instances; } static function instructionsContinuePressed(_arg1:MouseEvent){ var _local2:Level; _local2 = GetCurrentLevel(); instructionIndex++; if (instructionIndex > _local2.helpscreenFrames.length){ pauseGameplayInput = false; instructionsMC.gotoAndPlay("stop"); InitLevelState(levelState_Play); Mouse.hide(); showingInstructions = false; } else { instructionsMC.inner.gotoAndStop(_local2.helpscreenFrames[instructionIndex]); instructionsMC.inner.buttonContinue.visible = false; if (_local2.helpscreenFrames.length > (instructionIndex + 1)){ instructionsMC.inner.buttonContinue.visible = true; }; instructionsMC.inner.buttonDone.visible = (instructionsMC.inner.buttonContinue.visible == false); }; } public static function RemoveObj_BallDie(_arg1:PhysObj_Instance){ physObjInstances.Remove(_arg1); numBallsActive--; numBallsKilled++; SoundPlayer.PlayRandomBetween("sfx_scream1", "sfx_scream3"); } static function TestIngameButtons():Boolean{ var _local1:Number; var _local2:Number; _local1 = MouseControl.mousePosX; _local2 = MouseControl.mousePosY; if (MouseControl.buttonReleased == false){ return (false); }; MouseControl.buttonReleased = false; if (_local2 < (Defs.displayarea_h - 20)){ return (false); }; if (_local1 > (Defs.displayarea_w - 30)){ buttonMutePressed(); return (true); }; if (_local1 > (Defs.displayarea_w - 97)){ buttonRestartPressed(); return (true); }; if (_local1 > (Defs.displayarea_w - 165)){ buttonMenuPressed(); return (true); }; return (false); } static function Editor_RenderObjects(){ var _local1:BitmapData; var _local2:PhysObj_Instance; var _local3:PhysObj; level_instances = GetCurrentLevelInstances(); _local1 = main.screenBD; for each (_local2 in level_instances) { _local3 = physObjs.FindByName(_local2.typeName); RenderPhysObjAt(_local3, _local2.x, _local2.y, _local2.rot, _local1); }; } static function instructionsClosePressed(_arg1:MouseEvent){ pauseGameplayInput = false; instructionsMC.gotoAndPlay("stop"); InitLevelState(levelState_Play); Mouse.hide(); showingInstructions = false; } static function InitHeightMap(){ var _local1:int; var _local2:Number; heightMap = new Array(); _local1 = 0; while (_local1 < scrollW) { _local2 = Collision.FindHighestFloorPos(_local1); heightMap.push(_local2); _local1++; }; } public static function InitDibsSpeech(_arg1:int){ } public static function MakeBallList(){ var _local1:GameObj; ballList = new Array(); for each (_local1 in GameObjects.objs) { if (((_local1.active) && (_local1.colFlag_isBall))){ ballList.push(_local1); }; }; } static function RemoveFromLevelInstances(_arg1:PhysObj_Instance){ var _local2:Array; var _local3:PhysObj_Instance; level_instances = GetCurrentLevelInstances(); _local2 = new Array(); for each (_local3 in level_instances) { if (_local3 == _arg1){ } else { _local2.push(_local3); }; }; level_instances = _local2; levels[currentLevel].instances = level_instances; } public static function GetGOFrame(_arg1:String):int{ var _local2:GameObj; _local2 = GetGOByName(_arg1); if (_local2){ return (int(_local2.frame)); }; return (-1); } public static function Editor_PreviousLevel():void{ currentLevel--; if (currentLevel < 0){ currentLevel = 0; }; } public static function Overlay_Remove(){ if (overlayMC != null){ main.removeChild(overlayMC); overlayMC = null; KeyReader.InitOnce(main.stage); }; } static function GetCurrentLevelInstances():Array{ return (levels[currentLevel].instances); } static function CalculateTotalScore(){ var _local1:int; var _local2:Level; var _local3:LevelResult; currentScore = 0; _local1 = 0; for each (_local2 in levels) { _local3 = levelResults[_local1]; if (_local3.complete){ currentScore = (currentScore + _local3.bestScore); }; _local1++; }; } public static function WriteKongStats(){ var _local1:int; var _local2:int; var _local3:LevelResult; Kong.SubmitScore(currentScore, "Score"); for each (_local3 in levelResults) { if (_local3.complete){ _local1++; }; if (_local3.bonus){ _local2++; }; }; Kong.SubmitStat(_local1, "NumLevelsComplete"); Kong.SubmitStat(_local2, "NumGems"); } public static function FindHighestAvailableLevel():int{ var _local1:int; var _local2:LevelResult; _local1 = 1; while (_local1 < levels.length) { _local2 = levelResults[_local1]; if (_local2.locked == true){ return ((_local1 - 1)); }; _local1++; }; return (0); } public static function UnlockNextLockedLevel(){ var _local1:int; var _local2:LevelResult; _local1 = 0; while (_local1 < levels.length) { _local2 = levelResults[_local1]; if (_local2.locked == true){ _local2.locked = false; return; }; _local1++; }; } public static function UpdateEditor():void{ var _local1:int; var _local2:int; var _local3:PhysObj; var _local4:PhysObj_Instance; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:String; levelTimer++; _local1 = MouseControl.mousePosX; _local2 = MouseControl.mousePosY; if (editMode == editMode_Commands){ if (KeyReader.Pressed(KeyReader.KEY_1)){ Editor_ClearLevel(); editMode = prevEditMode; }; if (KeyReader.Pressed(KeyReader.KEY_2)){ Editor_AddLevel(); editMode = prevEditMode; }; if (KeyReader.Pressed(KeyReader.KEY_0)){ editMode = prevEditMode; }; if (KeyReader.Pressed(KeyReader.KEY_4)){ ExportLevelAsXml(); editMode = prevEditMode; }; if (KeyReader.Pressed(KeyReader.KEY_5)){ ExportAllLevelsAsXml(); editMode = prevEditMode; }; return; }; if (KeyReader.Pressed(KeyReader.KEY_8)){ Editor_PreviousLevel(); }; if (KeyReader.Pressed(KeyReader.KEY_9)){ Editor_NextLevel(); }; if (KeyReader.Pressed(KeyReader.KEY_SPACE)){ StartLevelPlay(); return; }; if (KeyReader.Pressed(KeyReader.KEY_1)){ editMode = editMode_Normal; }; if (KeyReader.Pressed(KeyReader.KEY_2)){ editMode = editMode_Library; library_page++; if (library_page >= GetNumLibraryPages()){ library_page = 0; }; }; if (KeyReader.Pressed(KeyReader.KEY_3)){ editMode = editMode_Eraser; }; if (KeyReader.Pressed(KeyReader.KEY_4)){ prevEditMode = editMode; editMode = editMode_Commands; }; if (KeyReader.Pressed(KeyReader.KEY_5)){ currentAdjustObject = null; editMode = editMode_Adjust; }; if (editMode == editMode_Library){ if (MouseControl.buttonPressed){ MouseControl.buttonPressed = false; Library_PickPiece(); editMode = editMode_Normal; }; return; }; if (editMode == editMode_Eraser){ if (MouseControl.buttonPressed){ MouseControl.buttonPressed = false; _local4 = HitTestPhysObjGraphics(_local1, _local2); if (_local4){ RemoveFromLevelInstances(_local4); }; }; return; }; if (editMode == editMode_Adjust){ if (MouseControl.buttonPressed){ MouseControl.buttonPressed = false; _local4 = HitTestPhysObjGraphics(_local1, _local2); if (_local4){ currentAdjustObject = _local4; } else { currentAdjustObject = null; }; }; if (currentAdjustObject != null){ _local5 = 1; _local6 = 1; _local7 = 0; _local8 = 0; _local9 = 0; if (KeyReader.Down(KeyReader.KEY_LEFT)){ _local8 = -(_local5); }; if (KeyReader.Down(KeyReader.KEY_RIGHT)){ _local8 = _local5; }; if (KeyReader.Down(KeyReader.KEY_UP)){ _local9 = -(_local5); }; if (KeyReader.Down(KeyReader.KEY_DOWN)){ _local9 = _local5; }; currentAdjustObject.x = (currentAdjustObject.x + _local8); currentAdjustObject.y = (currentAdjustObject.y + _local9); if (KeyReader.Down(KeyReader.KEY_6)){ _local7 = -(_local6); }; if (KeyReader.Down(KeyReader.KEY_7)){ _local7 = _local6; }; currentAdjustObject.rot = (currentAdjustObject.rot + _local7); }; return; }; if (editMode == editMode_Normal){ if (KeyReader.Pressed(KeyReader.KEY_UP)){ editor_currentPiece++; if (editor_currentPiece > (physObjs.GetNum() - 1)){ editor_currentPiece = 0; }; }; if (KeyReader.Pressed(KeyReader.KEY_DOWN)){ editor_currentPiece--; if (editor_currentPiece < 0){ editor_currentPiece = (physObjs.GetNum() - 1); }; }; if (KeyReader.Down(KeyReader.KEY_LEFT)){ editor_currentPieceRot = (editor_currentPieceRot - 10); }; if (KeyReader.Down(KeyReader.KEY_RIGHT)){ editor_currentPieceRot = (editor_currentPieceRot + 10); }; _local3 = physObjs.GetByIndex(editor_currentPiece); _local10 = _local3.name; if (MouseControl.buttonPressed){ MouseControl.buttonPressed = false; level_instances = GetCurrentLevelInstances(); level_instances.push(CreatePhysObjInstanceAt(_local10, _local1, _local2, editor_currentPieceRot, "")); }; }; } static function Render(){ var _local1:int; var _local2:int; var _local3:Number; if (pause){ return; }; if (levelState == levelState_Editor){ RenderEditor(); return; }; main.effectsScreenBD.lock(); main.screenBD.lock(); main.effectsScreenBD.scroll(0, 3); main.effectsScreenBD.applyFilter(main.effectsScreenBD, Defs.screenRect, Defs.pointZero, new BlurFilter(8, 8, 1)); GraphicObjects.RenderAt(GraphicObjects.gfx_backgrounds, bgFrame, main.screenBD, 0, 0); GameObjects.Render(); if (!showingInstructions){ RenderHose(); }; Particles.Render(Game.main); if (showingInstructions){ main.screenBD.applyFilter(main.screenBD, Defs.screenRect, Defs.pointZero, new BlurFilter(8, 8, 1)); }; main.screenBD.copyPixels(main.effectsScreenBD, Defs.screenRect, Defs.pointZero, null, null, true); RenderPanel(); RenderBox2D(); main.effectsScreenBD.unlock(); main.screenBD.unlock(); } public static function GetGOByName(_arg1:String):GameObj{ var _local2:GameObj; for each (_local2 in GameObjects.objs) { if (((_local2.active) && ((_local2.name == _arg1)))){ return (_local2); }; }; return (null); } static function InitBallAt(_arg1:Number, _arg2:Number){ var _local3:PhysObj_Instance; var _local4:Level; zsortoffset = 0; _local3 = AddPhysObjAt("ball", _arg1, _arg2, 0, ""); _local4 = GetCurrentLevel(); nextBallType = _local4.ballTypes[nextBallTypeIndex]; nextBallType--; lastGeneratedGameObj.PostInitBall(nextBallType); nextBallTypeIndex++; if (nextBallTypeIndex >= _local4.ballTypes.length){ nextBallTypeIndex = 0; }; SoundPlayer.Play("sfx_ballappear"); } public static function RemoveObj_Pellet(_arg1:PhysObj_Instance){ var _local2:b2Body; var _local3:Number; var _local4:Number; var _local5:int; var _local6:Particle; _local2 = _arg1.bodies[0]; _local3 = (_local2.GetPosition().x * p2w); _local4 = (_local2.GetPosition().y * p2w); _local5 = 0; while (_local5 < 3) { _local6 = Particles.Add(_local3, _local4); _local6.InitWater(); _local5++; }; physObjInstances.Remove(_arg1); } public static function Overlay_Show(_arg1:int){ } public static function Editor_AddLevel():void{ var _local1:Level; _local1 = new Level(); currentLevel = levels.length; levels.push(_local1); } public static function RemoveObj_Standard(_arg1:PhysObj_Instance){ physObjInstances.Remove(_arg1); } static function InitLevelInstructions(){ var _local1:Level; showingInstructions = false; _local1 = GetCurrentLevel(); if (_local1.helpscreenFrames.length == 0){ InitLevelState(levelState_Play); return; }; Mouse.show(); showingInstructions = true; instructionIndex = 0; instructionsMC = new InstructionsScreen(); instructionsMC.inner.buttonContinue.addEventListener(MouseEvent.CLICK, instructionsContinuePressed, false, 0, true); instructionsMC.inner.buttonClose.addEventListener(MouseEvent.CLICK, instructionsClosePressed, false, 0, true); instructionsMC.inner.buttonDone.addEventListener(MouseEvent.CLICK, instructionsClosePressed, false, 0, true); main.addChild(instructionsMC); instructionsMC.inner.buttonContinue.visible = false; instructionsMC.inner.buttonContinue.visible = false; if (_local1.helpscreenFrames.length > (instructionIndex + 1)){ instructionsMC.inner.buttonContinue.visible = true; }; instructionsMC.inner.buttonDone.visible = (instructionsMC.inner.buttonContinue.visible == false); instructionsMC.visible = true; instructionsMC.gotoAndPlay("start"); instructionsMC.inner.gotoAndStop(_local1.helpscreenFrames[instructionIndex]); pauseGameplayInput = true; InitLevelState(levelState_LevelStart); } public static function ExitDibsSpeech(){ } public static function Editor_NextLevel():void{ currentLevel++; if (currentLevel > (levels.length - 1)){ currentLevel = (levels.length - 1); }; } } }//package
Section 120
//GameObj (GameObj) package { import flash.events.*; import flash.geom.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class GameObj { public var graphicID:int; public var xvel:Number; var path:Poly; public var todir:Number; var minFrame:int; var rotVel:Number; public var speed:Number; public var colFlag_isEnemy:Boolean; public var yoffset:Number; var objectDef:ObjectDef; var waveDef:WaveDef; public var startx:Number; public var ypos2:Number; public var startz:Number; public var colFlag_canBeShot:Boolean; var health:Number; public var starty:Number; public var colFlag_playercanbekilled:Boolean; public var frame1:Number; public var movementVec:Vec; var maxFrame:int; var ct:ColorTransform; public var visible:Boolean; var ballstateTimer:int; var eyelidframe:Number; public var yvel:Number; public var name:String; public var dir:Number; public var graphicID1:int; public var radius:Number; public var colFlag_canBePickedUp:Boolean; public var colFlag_isPowerup:Boolean; public var colFlag_isBullet:Boolean; public var controlMode:int; public var colFlag_isHose:Boolean; public var colFlag_isCheckpoint:Boolean; public var origspeed:Number; var ballstate_otherGO:GameObj; var uniqueID:int; var EnemyUpdateFunctionCallback:Function; var EnemyHitByBulletFunctionCallback:Function; public var xpos2:Number; public var colFlag_isPlatform:Boolean; public var xpos:Number; public var renderShadowFlag:Boolean; public var zvel:Number; var xflip:Boolean; var currentPoly:Poly; public var frameVel:Number; public var colFlag_killPlayer:Boolean; var currentWeapon:int; var shotControllers:Array; public var colFlag_isBall:Boolean; var hopperIndex:int; public var xacc:Number; public var xoffset:Number; public var active:Boolean; public var count:int; public var colFlag_jumpon:Boolean; var blinkFrames:Array; public var colFlag_isEnemyBullet:Boolean; var flashTimer:int; public var type:int; public var ypos:Number; var maxSpeed:Number; public var timer:Number; var pupilVec:Vec; var scale:Number; var alpha:Number; public var yacc:Number; var bulletTimer:int; public var frame:Number; public var hitTimer:Number; public var controlIndex:int; public var subtype:int; var flashFlag:Boolean; var nearestBall:GameObj; public var oldxpos:Number; public var timer1:Number; public var renderFunction:Function; public var zpos:Number; public var toPosX:Number; public var toPosY:Number; public var colFlag_isBouncyPad:Boolean; var dist:Number; public var driveVec:Vec; public var main:Main; var playerWeapons:Array; public var updateFunction:Function; public var additive:Boolean; var inFrontZone:Poly; public var colFlag_isShop:Boolean; var currentMaxSpeed:Number; public var timerMax:Number; public var physObjOffsetY:Number; public var oldypos:Number; public var physObjOffsetX:Number; var parentObj:GameObj; var flashTimerMax:int; var ballstate:int; var isPhysObj:Boolean; static const ballstate_sad:int = 2; static const ballstate_happy_with_ball:int = 6; static const ballstate_angry_with_ball:int = 5; static const ballstate_laughing:int = 4; static const ballstate_happy:int = 1; static const ballstate_null:int = 0; static const ballstate_angry:int = 3; public function GameObj(_arg1, _arg2, _arg3){ ct = new ColorTransform(0.1, 0.1, 0.1, 0.3); blinkFrames = new Array(1, 2, 3, 0, 3, 2, 1); super(); xpos = _arg2; ypos = _arg3; zpos = 1; starty = _arg2; startx = _arg2; active = false; main = _arg1; zpos = 0; graphicID = 0; frame = 0; frameVel = 0; controlIndex = 0; timer = 0; timer1 = 0; radius = 14; minFrame = 0; maxFrame = 0; movementVec = new Vec(); } function PostInitBall(_arg1:int){ type = _arg1; graphicID = (GraphicObjects.gfx_ball1 + type); } function InitPlayer():void{ } function ClearColFlags(){ colFlag_jumpon = false; colFlag_killPlayer = false; colFlag_playercanbekilled = false; colFlag_canBePickedUp = false; colFlag_canBeShot = false; colFlag_isBullet = false; colFlag_isPlatform = false; colFlag_isPowerup = false; colFlag_isBouncyPad = false; colFlag_isCheckpoint = false; colFlag_isShop = false; colFlag_isEnemyBullet = false; colFlag_isEnemy = false; colFlag_isBall = false; colFlag_isHose = false; } function RenderPlayer(){ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; RenderNormally(); } function InitObj_Bouncer(){ xoffset = 0; yoffset = 0; updateFunction = UpdateBouncer; renderFunction = RenderBouncer; controlMode = 0; timer = 0; } public function InitBallGenerator(){ var _local1:Level; updateFunction = UpdateBallGenerator; _local1 = Game.GetCurrentLevel(); timer = (_local1.frequency * Defs.fps); count = 0; hopperIndex = Game.initHopperIndex; Game.initHopperIndex++; } public function GetOffsetObjectRectangle():Rectangle{ var _local1:Rectangle; _local1 = objectDef.colRects[0].clone(); _local1.x = (_local1.x + xpos); _local1.y = (_local1.y + ypos); return (_local1); } function RenderBouncer(){ var _local1:Number; var _local2:Number; _local1 = xpos; _local2 = ypos; xpos = (xpos + xoffset); ypos = (ypos + yoffset); RenderNormally(); xpos = _local1; ypos = _local2; } public function PlayerHitEnemyBullet(_arg1:GameObj){ } function RenderWallCollision():void{ var _local1:int; var _local2:Number; var _local3:Number; var _local4:Number; if ((Debug.debugMode & 8) == 0){ return; }; if (objectDef == null){ return; }; if (objectDef.collisionCircleOffsets.length == 0){ return; }; _local1 = 0; while (_local1 < objectDef.collisionCircleOffsets.length) { _local2 = objectDef.collisionCircleOffsets[_local1].x; _local3 = objectDef.collisionCircleOffsets[_local1].y; _local4 = objectDef.collisionCircleRadii[_local1]; _local2 = (_local2 + xpos); _local2 = (_local2 - Game.scrollX); _local3 = (_local3 + ypos); _local3 = (_local3 - Game.scrollY); Utils.RenderCircle(main.screenBD, _local2, _local3, _local4, 4294967295); _local1++; }; } function RenderBlockCollision():void{ var _local1:Rectangle; var _local2:Rectangle; if ((Debug.debugMode & 4) == 0){ return; }; if (objectDef == null){ return; }; if (objectDef.colRects.length == 0){ return; }; for each (_local2 in objectDef.colRects) { _local1 = _local2.clone(); _local1.x = (_local1.x + xpos); _local1.y = (_local1.y + ypos); _local1.x = (_local1.x - Game.scrollX); _local1.y = (_local1.y - Game.scrollY); main.screenBD.fillRect(_local1, 1082163328); }; for each (_local2 in objectDef.shieldColRects) { _local1 = _local2.clone(); _local1.x = (_local1.x + xpos); _local1.y = (_local1.y + ypos); _local1.x = (_local1.x - Game.scrollX); _local1.y = (_local1.y - Game.scrollY); main.screenBD.fillRect(_local1, 1082163200); }; } function InitObj_Conveyor(){ graphicID = GraphicObjects.gfx_conveyor; frame = 0; frameVel = 0.5; updateFunction = UpdateObj_Conveyor; } public function RenderShadow():void{ var _local1:Number; var _local2:Number; if (renderShadowFlag == false){ return; }; if (visible == false){ return; }; _local1 = (xpos - Game.scrollX); _local2 = (ypos - Game.scrollY); GraphicObjects.RenderAtRotScaled(graphicID, frame, main.screenBD, (_local1 + 5), (_local2 + 5), true, 1, dir); } function UpdateBallGenerator_NoRandomOffsets(){ var _local1:Level; _local1 = Game.GetCurrentLevel(); if (Game.numBallsActive >= _local1.maxballsactive){ return; }; if (hopperIndex != Game.nextHopperIndex){ return; }; timer--; if (timer < 0){ timer = (_local1.frequency * Defs.fps); Game.InitBallAt(xpos, ypos); Game.nextHopperIndex++; if (Game.nextHopperIndex >= Game.initHopperIndex){ Game.nextHopperIndex = 0; }; }; } function UpdateBall(){ var _local1:Number; var _local2:Number; var _local3:Number; timer1++; if (timer1 > 1){ timer1 = 1; visible = true; }; eyelidframe = (eyelidframe + 0.1); if (eyelidframe > 5){ eyelidframe = 0; }; eyelidframe = 1; timer--; if (timer <= 0){ timer = Utils.RandBetweenInt(5, 50); }; if (timer < blinkFrames.length){ eyelidframe = blinkFrames[timer]; } else { eyelidframe = 1; }; _local1 = (MouseControl.mousePosX - xpos); _local2 = (MouseControl.mousePosY - ypos); if ((((ballstate == ballstate_angry_with_ball)) || ((ballstate == ballstate_happy_with_ball)))){ if ((((ballstate_otherGO.active == true)) && (ballstate_otherGO.colFlag_isBall))){ _local1 = (ballstate_otherGO.xpos - xpos); _local2 = (ballstate_otherGO.ypos - ypos); }; }; _local3 = Math.atan2(_local2, _local1); pupilVec.SetAng(_local3); ballstateTimer--; if (ballstateTimer <= 0){ ballstateTimer = 0; SetBallState(ballstate_null, true); }; if (ballstate == ballstate_null){ frame = 0; }; if (ballstate == ballstate_happy){ frame = 1; }; if (ballstate == ballstate_sad){ frame = 4; }; if (ballstate == ballstate_angry){ frame = 3; }; if (ballstate == ballstate_laughing){ frame = 2; }; if (ballstate == ballstate_angry_with_ball){ frame = 4; }; if (ballstate == ballstate_happy_with_ball){ frame = 2; }; } public function PlayAnimation():Boolean{ var _local1:int; _local1 = (GraphicObjects.GetNumFrames(graphicID) - 1); frame = (frame + frameVel); if (frame >= _local1){ frame = _local1; return (true); }; return (false); } function RenderNormally(){ var _local1:Number; var _local2:Number; _local1 = xpos; _local2 = ypos; if (((!((scale == 1))) || (!((dir == 0))))){ GraphicObjects.RenderAtRotScaled(graphicID, frame, main.screenBD, _local1, _local2, false, scale, dir); } else { if (additive){ GraphicObjects.RenderAtAdditive(graphicID, frame, main.screenBD, _local1, _local2, alpha); } else { GraphicObjects.RenderAt(graphicID, frame, main.screenBD, _local1, _local2, false); }; }; } public function InitNextPieceGO(){ subtype = 0; graphicID = GraphicObjects.gfx_blockbits; frame = subtype; updateFunction = UpdateNextPieceGO; dir = 0; } public function GetDirBetween(_arg1, _arg2, _arg3, _arg4):Number{ var _local5:*; _local5 = Math.atan2((_arg4 - _arg2), (_arg3 - _arg1)); return (_local5); } public function InitObj_HoseNozzle(){ renderShadowFlag = false; updateFunction = updateHozeNozzle; frame = 0; graphicID = GraphicObjects.gfx_hozenozzle; } public function InitPinDisappear_Broken(){ health = 32; frame = (health / 2); } public function CycleAnimationEx():Boolean{ var _local1:Boolean; var _local2:*; _local1 = false; frame = (frame + frameVel); _local2 = (maxFrame - minFrame); if (frame > maxFrame){ frame = (frame - _local2); _local1 = true; }; if (frame < minFrame){ frame = (frame + _local2); _local1 = true; }; return (_local1); } function IsInWorld(_arg1:Number):Boolean{ if (xpos < (0 - _arg1)){ return (false); }; if (ypos < (0 - _arg1)){ return (false); }; if (xpos > (Defs.displayarea_w + _arg1)){ return (false); }; if (ypos > (Defs.displayarea_h + _arg1)){ return (false); }; return (true); } public function updateHozeNozzle(){ var _local1:Number; xpos = MouseControl.mousePosX; ypos = MouseControl.mousePosY; _local1 = GraphicObjects.GetNumFrames(graphicID); frame = Math.floor(Utils.ScaleTo(0, (_local1 - 1), Game.nozzleSpreadAngMin, Game.nozzleSpreadAngMax, Game.nozzleSpreadAng)); } function UpdateObj_Conveyor(){ CycleAnimation(); } function RenderHomingBullet(){ GraphicObjects.RenderAtRotScaled(graphicID, frame, main.screenBD, xpos, ypos, false, scale, movementVec.rot); } function RenderBall(){ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:int; var _local6:Point; var _local7:Point; var _local8:Matrix; RenderNormally(); _local8 = new Matrix(); _local8.rotate(dir); _local6 = _local8.transformPoint(new Point(0, -3)); _local1 = (xpos + _local6.x); _local2 = (ypos + _local6.y); _local5 = GraphicObjects.gfx_eye; GraphicObjects.RenderAtRotScaled(_local5, 0, main.screenBD, _local1, _local2, false, 1, dir); _local7 = new Point(pupilVec.GetXComponent(), pupilVec.GetYComponent()); _local3 = ((xpos + _local6.x) + _local7.x); _local4 = ((ypos + _local6.y) + _local7.y); GraphicObjects.RenderAtRotScaled(_local5, 1, main.screenBD, _local3, _local4, false, 1, dir); _local5 = (GraphicObjects.gfx_eyelid + type); GraphicObjects.RenderAtRotScaled(_local5, int(eyelidframe), main.screenBD, _local1, _local2, false, 1, dir); } function RenderWaves(){ var _local1:int; var _local2:int; var _local3:int; _local1 = GraphicObjects.GetNumFrames(graphicID); _local2 = ypos; _local3 = frame; RenderNormally(); frame = (frame + 40); if (frame >= _local1){ frame = (frame - _local1); }; ypos = (ypos + 10); RenderNormally(); frame = (frame + 40); if (frame >= _local1){ frame = (frame - _local1); }; ypos = (ypos + 10); RenderNormally(); ypos = _local2; frame = _local3; } public function InitPinDisappear(){ health = 0; frame = (health / 2); } public function GetObjectRectangle():Rectangle{ return (objectDef.colRects[0]); } public function Update():void{ oldxpos = xpos; oldypos = ypos; if (updateFunction != null){ updateFunction(); }; } public function InitPhysicsFloorObject(_arg1:int, _arg2:Number){ graphicID = GraphicObjects.gfx_blockbits; frame = _arg1; dir = _arg2; } public function RenderPellet(){ GraphicObjects.RenderAt(GraphicObjects.gfx_waterparticle, frame, Game.main.effectsScreenBD, xpos, ypos); } public function PinDisappearHit():Boolean{ health++; frame = (health / 2); if (health > 40){ health = 40; frame = (health / 2); return (true); }; return (false); } function RenderEnemyBullet(){ RenderNormally(); if (timer == 0){ GraphicObjects.RenderAt(graphicID, frame, main.effectsScreenBD, xpos, ypos, xflip); }; } public function InitPhysicsObject(_arg1:int, _arg2:int, _arg3:Number=0, _arg4:Number=0, _arg5:Boolean=false){ physObjOffsetX = _arg3; physObjOffsetY = _arg4; isPhysObj = true; graphicID = _arg1; frame = _arg2; updateFunction = UpdatePhysicsObject; renderShadowFlag = _arg5; if ((((graphicID == GraphicObjects.gfx_blockbits)) && ((frame == 10)))){ updateFunction = null; renderFunction = RenderPellet; renderShadowFlag = false; visible = true; frame = Utils.RandBetweenInt(0, 19); }; } function UpdatePlayer():void{ var _local1:Boolean; var _local2:Boolean; var _local3:Boolean; var _local4:Boolean; var _local5:Boolean; var _local6:Boolean; var _local7:Boolean; oldxpos = xpos; oldypos = ypos; _local1 = false; _local2 = false; _local3 = false; _local4 = false; _local5 = true; _local6 = false; _local7 = false; if (KeyReader.Down(KeyReader.KEY_LEFT)){ _local1 = true; }; if (KeyReader.Down(KeyReader.KEY_RIGHT)){ _local2 = true; }; if (KeyReader.Pressed(KeyReader.KEY_UP)){ _local4 = true; }; if (KeyReader.Down(KeyReader.KEY_SPACE)){ _local5 = false; }; if (KeyReader.Pressed(KeyReader.KEY_DOWN)){ _local7 = true; }; xpos = (xpos + ((MouseControl.mousePosX - xpos) * 0.5)); ypos = (ypos + ((MouseControl.mousePosY - ypos) * 0.5)); if (xpos < 0){ xpos = 0; }; if (xpos > Defs.displayarea_w){ xpos = Defs.displayarea_w; }; if (ypos < 0){ ypos = 0; }; if (ypos > Defs.displayarea_h){ ypos = Defs.displayarea_h; }; } function UpdateBallGenerator(){ var _local1:Level; _local1 = Game.GetCurrentLevel(); if (Game.numBallsActive >= _local1.maxballsactive){ return; }; if (hopperIndex != Game.nextHopperIndex){ return; }; timer--; if (timer < 0){ timer = (_local1.frequency * Defs.fps); Game.InitBallAt((xpos + Utils.RandBetweenFloat(-5, 5)), ypos); Game.nextHopperIndex++; if (Game.nextHopperIndex >= Game.initHopperIndex){ Game.nextHopperIndex = 0; }; }; } public function Init(_arg1:int):void{ var _local2:int; var _local3:Number; _local2 = 0; _local3 = 0; type = _arg1; controlMode = _local2; xvel = _local3; yvel = _local3; frame = _local3; frameVel = _local3; timer = _local3; hitTimer = _local3; flashTimer = _local2; flashFlag = false; dir = 0; todir = 0; health = 1; zvel = 0; name = ""; scale = 1; objectDef = null; xflip = false; updateFunction = null; renderFunction = null; visible = true; renderShadowFlag = false; ClearColFlags(); isPhysObj = false; additive = false; alpha = 1; } function UpdateWaves(){ CycleAnimation(); } public function UpdateNextPieceGO(){ var _local1:Number; var _local2:Number; _local1 = MouseControl.mousePosX; _local2 = MouseControl.mousePosY; xpos = (_local1 + Game.scrollX); ypos = (_local2 + Game.scrollY); if (MouseControl.delta != 0){ dir = (dir + (Number(MouseControl.delta) * 0.1)); MouseControl.delta = 0; }; } public function InitObj_Hose(){ colFlag_isHose = true; renderFunction = null; visible = false; renderShadowFlag = false; } public function PlayAnimationEx():Boolean{ var _local1:Boolean; var _local2:*; _local1 = false; frame = (frame + frameVel); _local2 = (maxFrame - minFrame); if (frame > maxFrame){ if (frame > maxFrame){ frame = maxFrame; _local1 = true; }; }; if (frame < minFrame){ frame = minFrame; _local1 = true; }; return (_local1); } function Anim_FromVel():void{ var _local1:int; var _local2:Number; var _local3:Number; var _local4:*; _local1 = GraphicObjects.GetNumFrames(graphicID); _local2 = xvel; _local3 = yvel; _local4 = Math.atan2(_local3, _local2); frame = ((_local1 / (Math.PI * 2)) * -(_local4)); if (frame < 0){ frame = (frame + _local1); }; if (frame > _local1){ frame = (frame - _local1); }; frame = (frame + (_local1 / 2)); if (frame > _local1){ frame = (frame - _local1); }; } function SetAnim(_arg1:int){ var _local2:int; graphicID = _arg1; _local2 = (GraphicObjects.GetNumFrames(graphicID) - 1); if (frame >= _local2){ frame = 0; }; } public function CycleAnimation():void{ var _local1:Number; var _local2:int; _local1 = frameVel; _local2 = GraphicObjects.GetNumFrames(graphicID); frame = (frame + _local1); if (frame >= _local2){ frame = (frame - _local2); }; if (frame < 0){ frame = (frame + _local2); }; } function RenderEnemy(){ if (movementVec == null){ RenderNormally(); return; }; GraphicObjects.RenderAtRotScaled(graphicID, frame, main.screenBD, xpos, ypos, false, scale, movementVec.rot); } public function InitBallGenerator_NoRandomOffsets(){ var _local1:Level; updateFunction = UpdateBallGenerator_NoRandomOffsets; _local1 = Game.GetCurrentLevel(); timer = (_local1.frequency * Defs.fps); count = 0; hopperIndex = Game.initHopperIndex; Game.initHopperIndex++; } public function SetBallState(_arg1:int, _arg2:Boolean=false):Boolean{ if (_arg2 == false){ if (ballstate == ballstate_angry_with_ball){ return (false); }; if (ballstate == ballstate_happy_with_ball){ return (false); }; }; ballstate = _arg1; ballstateTimer = 100; return (true); } public function Render():void{ if (visible == false){ return; }; if (renderFunction != null){ renderFunction(); } else { RenderNormally(); }; RenderBlockCollision(); RenderWallCollision(); } function InitObj_Ball(){ Game.numBallsActive++; colFlag_isBall = true; updateFunction = UpdateBall; renderFunction = RenderBall; eyelidframe = 0; pupilVec = new Vec(); pupilVec.Set(Utils.RandBetweenFloat(0, 6), 3); timer = 10; graphicID = GraphicObjects.gfx_ball1; frame = 0; ballstate = ballstate_happy; ballstateTimer = 1000; visible = false; timer1 = 0; } function UpdateBouncer(){ var _local1:Number; if (controlMode == 1){ _local1 = (dir - (Math.PI * 0.5)); xoffset = ((Math.cos(_local1) * timer) * 2); yoffset = ((Math.sin(_local1) * timer) * 2); timer++; if (timer > 3){ yoffset = 0; xoffset = 0; controlMode = 0; }; }; } public function PlayerHitEnemy(_arg1:GameObj){ } function InitObj_Waves(){ updateFunction = UpdateWaves; renderFunction = RenderWaves; eyelidframe = 0; frame = 0; frameVel = 1; } function BouncerBounce(){ if (controlMode == 0){ timer = 0; controlMode = 1; }; } public function UpdatePellet(){ } public function GetVelFromDir(_arg1:Number){ xvel = (Math.cos(dir) * _arg1); yvel = (Math.sin(dir) * _arg1); } public function UpdatePhysicsObject(){ } } }//package
Section 121
//GameObjects (GameObjects) package { import flash.events.*; class GameObjects { public static var numobjs; static var m:Main; public static var zorder:Array; public static var objs:Array; public static var lastGenIndex:int; public function GameObjGroup(){ } public static function Update():void{ var _local1:int; _local1 = 0; while (_local1 < objs.length) { if (objs[_local1].active == true){ objs[_local1].Update(); }; _local1++; }; } public static function Render():void{ var _local1:GameObj; var _local2:Array; _local2 = new Array(); for each (_local1 in objs) { if (((_local1.active) && (_local1.visible))){ _local2.push(_local1); }; }; _local2.sortOn("zpos", (Array.NUMERIC | Array.DESCENDING)); if (Debug.IsSet(4) == false){ for each (_local1 in _local2) { _local1.RenderShadow(); }; }; for each (_local1 in _local2) { _local1.Render(); }; } public static function InitOnce(_arg1:Main, _arg2:int){ var _local3:*; numobjs = _arg2; m = _arg1; objs = new Array(); zorder = new Array(numobjs); _local3 = 0; while (_local3 < numobjs) { objs.push(new GameObj(m, 0, 0)); _local3++; }; } public static function ClearAll(){ var _local1:int; _local1 = 0; while (_local1 < numobjs) { objs[_local1].active = false; _local1++; }; } public static function CountActive():int{ var _local1:int; var _local2:int; _local1 = 0; _local2 = 0; while (_local2 < objs.length) { if (objs[_local2].active == true){ _local1++; }; _local2++; }; return (_local1); } public static function AddObj(_arg1:Number, _arg2:Number, _arg3:Number):GameObj{ var _local4:int; var _local5:GameObj; _local4 = 0; while (_local4 < numobjs) { if (objs[_local4].active == false){ _local5 = objs[_local4]; _local5.active = true; _local5.zpos = _arg3; _local5.xpos = _arg1; _local5.ypos = _arg2; _local5.startx = _arg1; _local5.starty = _arg2; _local5.startz = _arg3; _local5.Init(0); lastGenIndex = _local4; return (objs[_local4]); }; _local4++; }; trace("ERROR! NO FREE OBJECTS"); lastGenIndex = -1; return (null); } public static function ForEachActive(_arg1:Function):void{ var _local2:GameObj; var _local3:Array; _local3 = new Array(); for each (_local2 in objs) { if (_local2.active){ _arg1(_local2); }; }; } public static function GetGOByIndex(_arg1:int):GameObj{ return (objs[_arg1]); } } }//package
Section 122
//GraphicObjects (GraphicObjects) package { import flash.display.*; import flash.geom.*; import flash.text.*; import flash.utils.*; public class GraphicObjects { public static const gfx_sprayslider = 131; public static const gfx_disappearingpin = 120; public static const gfx_eyelidb = 92; public static const gfx_eyelidg = 91; public static const gfx_hosespline = 110; public static const gfx_font2black = 193; public static const gfx_eyelid = 90; public static const gfx_backgrounds = 70; public static const gfx_backgroundbits = 61; public static const gfx_panelbits = 134; public static const gfx_restart = 140; public static const gfx_ball2 = 101; public static const gfx_ball3 = 102; public static const gfx_conveyor = 133; public static const gfx_ball1 = 100; public static const gfx_blockbits = 60; public static const gfx_waterparticle = 130; public static const gfx_fontblack = 191; public static const gfx_waves = 71; public static const gfx_cursor = 135; public static const gfx_menu = 141; public static const gfx_eye = 80; public static const gfx_soundtoggle = 142; public static const gfx_hozenozzle = 132; public static const gfx_font1 = 190; public static const gfx_font2 = 192; public static var stringCharY:Number; static var count:int; public static var stringCharBitmap:Bitmap; static var main:Main; public static var stringCharX:Number; static var nameList:Array; static var graphicobjs:Array; static var idList:Array; public static function Add(_arg1:int, _arg2:String, _arg3:int):void{ var _local4:Class; var _local5:MovieClip; _local4 = (getDefinitionByName(_arg2) as Class); _local5 = (new (_local4) as MovieClip); Add1(_arg1, new DisplayObj(_local5, 1, _arg3), _arg2); } public static function GetBitmap(_arg1:int, _arg2:int):Bitmap{ var _local3:int; _local3 = idList[_arg1]; return (graphicobjs[_local3].frames[_arg2].bitmaps[0]); } public static function RenderNumberAt(_arg1:BitmapData, _arg2:int, _arg3:Number, _arg4:Number, _arg5:int){ var _local6:Array; var _local7:int; var _local8:int; var _local9:Boolean; var _local10:int; var _local11:int; var _local12:Bitmap; _local6 = new Array(); _local7 = _arg5; _local8 = 0; while (_local8 < 11) { _local10 = (_local7 % 10); _local6.push(_local10); _local7 = (_local7 / 10); _local8++; }; _local9 = false; _local8 = (_local6.length - 1); while (_local8--) { _local11 = _local6[_local8]; if ((((_local9 == false)) && (!((_local11 == 0))))){ _local9 = true; }; if (_local9){ RenderAt(_arg2, (_local11 + 48), _arg1, _arg3, _arg4); _local12 = GetBitmap(_arg2, (_local11 + 48)); _arg3 = (_arg3 + _local12.width); }; (_local8 >= 0); }; return (_arg3); } public static function RenderAt(_arg1:int, _arg2:int, _arg3:BitmapData, _arg4:Number, _arg5:Number, _arg6:Boolean=false){ var _local7:int; _local7 = idList[_arg1]; graphicobjs[_local7].frames[_arg2].RenderAt(_arg3, _arg4, _arg5, _arg6); } public static function RenderAtRot(_arg1:int, _arg2:int, _arg3:BitmapData, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean){ var _local8:int; _local8 = idList[_arg1]; if (_arg7){ graphicobjs[_local8].frames[_arg2].RenderAtRotBurned(_arg3, _arg4, _arg5, _arg6); } else { graphicobjs[_local8].frames[_arg2].RenderAtRot(_arg3, _arg4, _arg5, _arg6); }; } public static function RenderAtSplit(_arg1:int, _arg2:int, _arg3:BitmapData, _arg4:Number, _arg5:Number){ var _local6:int; _local6 = idList[_arg1]; graphicobjs[_local6].frames[_arg2].RenderAtSplit(_arg3, _arg4, _arg5); } public static function GetStringWidth(_arg1:BitmapData, _arg2:int, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Object=null, _arg7:int=0):int{ var _local8:int; var _local9:int; var _local10:int; stringCharX = _arg3; stringCharY = _arg4; _local8 = 0; _local9 = 0; while (_local9 < _arg5.length) { _local10 = int(_arg5.charCodeAt(_local9)); if (_local10 < 0){ _local10 = 0; }; if (_local10 > 127){ _local10 = 127; }; stringCharBitmap = GetBitmap(_arg2, _local10); if (_arg6 != null){ } else { _local8 = (_local8 + (stringCharBitmap.width - 3)); _local8 = (_local8 + _arg7); }; _local9++; }; return (_local8); } public static function RenderStringAt(_arg1:BitmapData, _arg2:int, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Object=null, _arg7:int=0){ var _local8:int; var _local9:int; stringCharX = _arg3; stringCharY = _arg4; _local8 = 0; while (_local8 < _arg5.length) { _local9 = int(_arg5.charCodeAt(_local8)); if (_local9 < 0){ _local9 = 0; }; if (_local9 > 127){ _local9 = 127; }; RenderAt((_arg2 + 1), _local9, _arg1, (stringCharX + 1), (stringCharY + 1)); RenderAt(_arg2, _local9, _arg1, stringCharX, stringCharY); stringCharBitmap = GetBitmap(_arg2, _local9); if (_arg6 != null){ _arg6(); } else { stringCharX = (stringCharX + (stringCharBitmap.width - 3)); stringCharX = (stringCharX + _arg7); }; _local8++; }; } public static function RenderAtRotScaled(_arg1:int, _arg2:int, _arg3:BitmapData, _arg4:Number, _arg5:Number, _arg6:Boolean=false, _arg7:Number=1, _arg8:Number=0, _arg9:ColorTransform=null){ var _local10:int; _local10 = idList[_arg1]; graphicobjs[_local10].frames[_arg2].RenderAtRotScaled(_arg3, _arg4, _arg5, _arg6, _arg7, _arg8, _arg9); } public static function GetNumFrames(_arg1:int):int{ var _local2:int; _local2 = idList[_arg1]; return (graphicobjs[_local2].frames.length); } public static function GetWidth(_arg1:int, _arg2:int):int{ var _local3:int; _local3 = idList[_arg1]; return (graphicobjs[_local3].frames[_arg2].bitmaps[0].width); } public static function RenderAtScaled(_arg1:int, _arg2:int, _arg3:BitmapData, _arg4:Number, _arg5:Number, _arg6:Boolean=false, _arg7:Number=1){ var _local8:int; _local8 = idList[_arg1]; graphicobjs[_local8].frames[_arg2].RenderAtScaled(_arg3, _arg4, _arg5, _arg6, _arg7); } public static function GetPixelAt(_arg1:int, _arg2:int, _arg3:int, _arg4:int):uint{ var _local5:int; var _local6:Bitmap; var _local7:uint; _local5 = idList[_arg1]; _local6 = graphicobjs[_local5].frames[_arg2].bitmaps[0]; _local7 = _local6.bitmapData.getPixel32(_arg3, _arg4); return (_local7); } public static function RenderAtAlpha(_arg1:int, _arg2:int, _arg3:BitmapData, _arg4:Number, _arg5:Number, _arg6:Number){ var _local7:int; _local7 = idList[_arg1]; graphicobjs[_local7].frames[_arg2].RenderAtAlpha(_arg3, _arg4, _arg5, _arg6); } public static function InitOnce(_arg1:Main):void{ var _local2:int; main = _arg1; graphicobjs = new Array(); idList = new Array(200); nameList = new Array(200); _local2 = 0; while (_local2 < 200) { idList[_local2] = int(0); nameList[_local2] = String(""); _local2++; }; count = 0; AddFont(gfx_font1, main.tf_scorespr); AddFont(gfx_font2, main.tf_scorespr1); AddFont(gfx_fontblack, main.tf_scoresprblack); AddFont(gfx_font2black, main.tf_scorespr2); Add(gfx_blockbits, "BlockBits", 3); Add(gfx_backgroundbits, "BackgroundBits", 3); Add(gfx_backgrounds, "Backgrounds", 0); Add(gfx_waves, "inGameWaves", 0); Add(gfx_eye, "Eye", 0); Add(gfx_eyelid, "Eyelid", 0); Add(gfx_eyelidb, "EyelidBlue", 0); Add(gfx_eyelidg, "EyelidGreen", 0); Add(gfx_ball1, "Ball1", 3); Add(gfx_ball2, "Ball2", 3); Add(gfx_ball3, "Ball3", 3); Add(gfx_hosespline, "HoseSplinePiece", 0); Add(gfx_disappearingpin, "DisappearingPin", 3); Add(gfx_waterparticle, "WaterParticle", 0); Add(gfx_sprayslider, "SpraySlider", 0); Add(gfx_hozenozzle, "HozeNozzle", 0); Add(gfx_conveyor, "Conveyor_Animated", 0); Add(gfx_panelbits, "Panel_Bits", 0); Add(gfx_cursor, "Cursor", 0); Add(gfx_restart, "ingame_RestartButton", 0); Add(gfx_menu, "ingame_MenuButton", 0); Add(gfx_soundtoggle, "mc_soundtoggle", 0); } public static function GetIndexByName(_arg1:String):int{ var _local2:int; var _local3:String; _local2 = 0; for each (_local3 in nameList) { if (_local3 == _arg1){ return (_local2); }; _local2++; }; trace(("cant find graphic obj by name: " + _arg1)); return (0); } public static function Add1(_arg1:int, _arg2:DisplayObj, _arg3:String=""):void{ idList[_arg1] = count; nameList[_arg1] = _arg3; graphicobjs.push(_arg2); count++; } public static function AddFont(_arg1:int, _arg2:TextFormat):void{ var _local3:DisplayObj; _local3 = new DisplayObj(null, 0, 0); _local3.CreateFont(_arg2); idList[_arg1] = count; graphicobjs.push(_local3); count++; } public static function GetHeught(_arg1:int, _arg2:int):int{ var _local3:int; _local3 = idList[_arg1]; return (graphicobjs[_local3].frames[_arg2].bitmaps[0].height); } public static function RenderAtAdditive(_arg1:int, _arg2:int, _arg3:BitmapData, _arg4:Number, _arg5:Number, _arg6:Number){ var _local7:int; _local7 = idList[_arg1]; graphicobjs[_local7].frames[_arg2].RenderAtAdditive(_arg3, _arg4, _arg5, _arg6); } } }//package
Section 123
//HighScore (HighScore) package { import flash.events.*; import flash.display.*; public class HighScore { public static const hiscoretype_NONE = 0; public static const hiscoretype_MOCHI = 1; public static const hiscoretype_GAMEZHERO = 4; public static const hiscoretype_MINDJOLT_VIRAL = 3; public static const hiscoretype_CANDYSTAND = 6; public static const hiscoretype_SHOCKWAVE = 5; public static const hiscoretype_MINDJOLT = 2; static var difficulty:int; static var callback:Object; static var shockwave_HighscoreObject:Object; static var newButton; static var mochiConnectIDs:Array; static var mochiBoardIDs:Array; static var main:Main; static var s:int; static var SubmitScore_mc:MovieClip; static var mochiMovieClip:MovieClip; static function buttonShockwaveBackPressed(_arg1:MouseEvent){ Game.main.removeChild(SubmitScore_mc); SubmitScore_mc = null; if (callback != null){ callback(); }; } public static function ViewScores_Shockwave():void{ difficulty = 0; if (Licensors.GetHighScoreType() == hiscoretype_SHOCKWAVE){ Shockwave_createHSobj(); shockwave_HighscoreObject.openHub("view", 0); }; } public static function InitOnce(_arg1:Main){ main = _arg1; } public static function SubmitScore(_arg1:int, _arg2:int, _arg3=null):void{ s = _arg1; difficulty = _arg2; callback = _arg3; } static function Shockwave_createHSobj():void{ var _local1:Object; _local1 = new Object(); _local1.gameTitle = "Drift Runners"; _local1.gameId = "driftrunners"; _local1.screenWidth = 640; _local1.screenHeight = 480; _local1.scoreDescriptor = "Points"; } static function buttonShockwaveSubmitPressed(_arg1:MouseEvent){ SubmitScore_mc.buttonSubmit.visible = false; Shockwave_createHSobj(); trace("jsopening hub"); shockwave_HighscoreObject.openHub("submit", s); trace("jsopened hub"); } public static function PlayAgain():void{ trace("shockwave play again"); main.SetGameState(Main.gameState_TITLE); } } }//package
Section 124
//HoseBubble (HoseBubble) package { public class HoseBubble { var maxvelocity:Number; var position:Number; var frame:int; var maxalpha:Number; var velocity:Number; var alpha:Number; public function HoseBubble(){ position = 0; frame = 0; alpha = 0; maxalpha = 0; velocity = 0; maxvelocity = 0; } } }//package
Section 125
//HoseSplinePiece (HoseSplinePiece) package { import flash.display.*; public dynamic class HoseSplinePiece extends MovieClip { } }//package
Section 126
//HozeNozzle (HozeNozzle) package { import flash.display.*; public dynamic class HozeNozzle extends MovieClip { } }//package
Section 127
//ingame_MenuButton (ingame_MenuButton) package { import flash.display.*; public dynamic class ingame_MenuButton extends MovieClip { } }//package
Section 128
//ingame_RestartButton (ingame_RestartButton) package { import flash.display.*; public dynamic class ingame_RestartButton extends MovieClip { } }//package
Section 129
//inGameWaves (inGameWaves) package { import flash.display.*; public dynamic class inGameWaves extends MovieClip { } }//package
Section 130
//InstructionsScreen (InstructionsScreen) package { import flash.display.*; public dynamic class InstructionsScreen extends MovieClip { public var inner:MovieClip; public function InstructionsScreen(){ addFrameScript(14, frame15, 29, frame30); } function frame15(){ stop(); } function frame30(){ stop(); visible = false; } } }//package
Section 131
//KeyReader (KeyReader) package { import flash.events.*; import flash.display.*; public class KeyReader { static const KEY_LEFT = 37; static const KEY_UP = 38; static const KEY_DOWN = 40; static const KEY_3 = 51; static const KEY_5 = 53; static const KEY_7 = 55; static const KEY_1 = 49; static const KEY_2 = 50; static const KEY_4 = 52; static const KEY_6 = 54; static const KEY_8 = 56; static const KEY_9 = 57; static const KEY_A = 65; static const KEY_B = 66; static const KEY_C = 67; static const KEY_E = 69; static const KEY_F = 70; static const KEY_G = 71; static const KEY_H = 72; static const KEY_I = 73; static const KEY_J = 74; static const KEY_D = 68; static const KEY_M = 77; static const KEY_N = 78; static const KEY_O = 79; static const KEY_P = 80; static const KEY_Q = 81; static const KEY_R = 82; static const KEY_L = 76; static const KEY_T = 84; static const KEY_U = 85; static const KEY_V = 86; static const KEY_W = 87; static const KEY_X = 88; static const KEY_Y = 89; static const KEY_K = 75; static const KEY_0 = 58; static const KEY_Z = 90; static const KEY_S = 83; static const KEY_SPACE = 32; static const KEY_RIGHT = 39; static var keysPressed:Array; static var keysDown:Array; public static function Pressed(_arg1:int):Boolean{ return (keysPressed[_arg1]); } static function keyUpListener(_arg1:KeyboardEvent):void{ var _local2:int; _local2 = _arg1.keyCode; keysDown[_local2] = 0; } public static function Down(_arg1:int):Boolean{ return (!((keysDown[_arg1] == 0))); } static function keyDownListener(_arg1:KeyboardEvent):void{ var _local2:int; _local2 = _arg1.keyCode; var _local3 = keysDown; var _local4 = _local2; var _local5 = (_local3[_local4] + 1); _local3[_local4] = _local5; } public static function UpdateOncePerFrame():void{ var _local1:int; _local1 = 0; while (_local1 < 0x0100) { if (keysDown[_local1] == 1){ keysPressed[_local1] = true; var _local2 = keysDown; var _local3 = _local1; var _local4 = (_local2[_local3] + 1); _local2[_local3] = _local4; } else { keysPressed[_local1] = false; }; _local1++; }; } public static function InitOnce(_arg1:Stage){ var _local2:int; _arg1.addEventListener(KeyboardEvent.KEY_DOWN, keyDownListener); _arg1.addEventListener(KeyboardEvent.KEY_UP, keyUpListener); _arg1.focus = _arg1; keysDown = new Array(0x0100); keysPressed = new Array(0x0100); _local2 = 0; while (_local2 < 0x0100) { keysDown[_local2] = int(0); keysPressed[_local2] = Boolean(false); _local2++; }; } } }//package
Section 132
//Kong (Kong) package { import flash.events.*; import flash.display.*; import flash.net.*; public class Kong { static var root:Object; static var kongregate; public static function InitOnce(_arg1:Object){ var _local2:Object; var _local3:Object; var _local4:String; var _local5:URLRequest; var _local6:Loader; if (Licensors.IsAtKongregate() == false){ return; }; root = _arg1; _local2 = root.loaderInfo.loader; _local3 = LoaderInfo(root.loaderInfo).parameters; _local4 = ((_local3.api_path) || ("http://www.kongregate.com/flash/API_AS3_Local.swf")); trace(("API path: " + _local4)); _local5 = new URLRequest(_local4); _local6 = new Loader(); _local6.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); _local6.load(_local5); root.addChild(_local6); } public static function SubmitScore(_arg1:Number, _arg2:String){ trace(((("Kong Score: " + _arg2) + " ") + _arg1)); if (Licensors.IsAtKongregate() == false){ return; }; kongregate.scores.submit(_arg1, _arg2); } public static function SubmitStat(_arg1:Number, _arg2:String){ trace(((("Kong Stat: " + _arg2) + " ") + _arg1)); if (Licensors.IsAtKongregate() == false){ return; }; kongregate.stats.submit(_arg2, _arg1); } static function loadComplete(_arg1:Event):void{ kongregate = _arg1.target.content; kongregate.services.connect(); trace(("\n" + kongregate.services)); trace(("\n" + kongregate.user)); trace(("\n" + kongregate.scores)); trace(("\n" + kongregate.stats)); } } }//package
Section 133
//KongregateKongAIAd (KongregateKongAIAd) package { import flash.events.*; import flash.display.*; public dynamic class KongregateKongAIAd extends MovieClip { public var flash:MovieClip; public function KongregateKongAIAd(){ addFrameScript(0, frame1, 219, frame220); } function frame220(){ stop(); dispatchEvent(new Event("finished")); } function frame1(){ this.stage.frameRate = 30; } } }//package
Section 134
//Level (Level) package { public class Level { var instances:Array; var ballTypes:Array; var name:String; var time:Number; var ballTypesString:String; var helpscreenFrames:Array; var quota:int; var frequency:Number; var maxballsactive:int; var category:int; public function Level(){ name = ""; frequency = 1; quota = 10; time = 60; maxballsactive = 5; instances = new Array(); ballTypesString = "1,2,3"; ballTypes = new Array(); helpscreenFrames = new Array(); } public function Calculate(){ var _local1:Array; var _local2:String; ballTypes = new Array(); _local1 = ballTypesString.split(","); for each (_local2 in _local1) { ballTypes.push(int(_local2)); }; } } }//package
Section 135
//LevelCompleteScreen (LevelCompleteScreen) package { import flash.display.*; import flash.text.*; public dynamic class LevelCompleteScreen extends MovieClip { public var text6a:TextField; public var textTitle:TextField; public var background:Backgrounds; public var text1a:TextField; public var buttonMoreGames:SimpleButton; public var text2a:TextField; public var buttonKong:SimpleButton; public var text3a:TextField; public var text4a:TextField; public var buttonRetry:SimpleButton; public var text3:TextField; public var text4:TextField; public var text5:TextField; public var text6:TextField; public var text2:TextField; public var text1:TextField; public var text5a:TextField; public var buttonGuide:SimpleButton; public var buttonContinue:SimpleButton; } }//package
Section 136
//LevelResult (LevelResult) package { public class LevelResult { var complete:Boolean; var lastTime:int; var locked:Boolean; var bestScore:int; var bestTime:int; var bestNumKilled:int; var lastTimeBonus:int; var bonus:Boolean; var lastScore:int; var lastNumKilled:int; var lastLevelCompleteBonus:int; var lastNumKilledBonus:int; var lastLevelGemBonus:int; public function LevelResult(){ locked = true; complete = false; bestTime = 9999999; bestNumKilled = 9999999; bestScore = 0; bonus = false; lastTime = 0; lastScore = 0; lastNumKilled = 0; lastTimeBonus = 0; lastNumKilledBonus = 0; lastLevelCompleteBonus = 0; lastLevelGemBonus = 0; } } }//package
Section 137
//LevelSelectButton (LevelSelectButton) package { import flash.display.*; import flash.text.*; public dynamic class LevelSelectButton extends MovieClip { public var selectedOutline:MovieClip; public var complete:MovieClip; public var gem:MovieClip; public var textLevelNumber:TextField; public var overOutline:MovieClip; } }//package
Section 138
//LevelSelectScreen (LevelSelectScreen) package { import flash.display.*; import flash.text.*; public dynamic class LevelSelectScreen extends MovieClip { public var backgrounds:Backgrounds; public var textTotalScorea:TextField; public var textLevelInfo1:TextField; public var buttonMoreGames:SimpleButton; public var buttonKong:SimpleButton; public var textLevelInfo:TextField; public var textClip1:MovieClip; public var textTotalScore:TextField; public var buttonGuide:SimpleButton; public var buttonContinue:SimpleButton; } }//package
Section 139
//Licensors (Licensors) package { public class Licensors { public static const LICENSOR_BIGFISH = 6; public static const LICENSOR_SHOCKWAVE = 11; public static const LICENSOR_ANDKON = 5; public static const LICENSOR_NOBRANDING = 12; public static const LICENSOR_KING = 10; public static const LICENSOR_KONGREGATE = 1; public static const LICENSOR_KIBA = 13; public static const LICENSOR_MINDJOLT = 4; public static const LICENSOR_ARMORGAMES = 8; public static const LICENSOR_MINICLIP = 2; public static const LICENSOR_DOOF = 3; public static const LICENSOR_BUBBLEBOX = 7; public static const LICENSOR_GAMEZHERO = 9; public static const LICENSOR_NONE = 0; static var licensor:int = 1; public static function IsHosted():Boolean{ if (licensor == LICENSOR_NONE){ return (false); }; if (licensor == LICENSOR_ANDKON){ return (true); }; if (licensor == LICENSOR_BIGFISH){ return (true); }; if (licensor == LICENSOR_KONGREGATE){ if (SiteLock.GetDomain() == "kongregate.com"){ return (true); }; return (false); }; if (licensor == LICENSOR_MINICLIP){ if (SiteLock.GetDomain() == "miniclip.com"){ return (true); }; return (false); }; if (licensor == LICENSOR_DOOF){ if (SiteLock.GetDomain() == "doof.com"){ return (true); }; return (false); }; if (licensor == LICENSOR_MINDJOLT){ return (false); }; return (false); } public static function InitOnce():void{ var _local1:String; _local1 = Domain.GetDomain(Main.theStage); if ((((licensor == LICENSOR_KONGREGATE)) && ((_local1 == "addictinggames.com")))){ licensor = LICENSOR_NOBRANDING; }; if ((((licensor == LICENSOR_KONGREGATE)) && ((_local1 == "kaisergames.de")))){ licensor = LICENSOR_KIBA; }; if ((((licensor == LICENSOR_KONGREGATE)) && ((_local1 == "bubblebox.com")))){ licensor = LICENSOR_BUBBLEBOX; }; if (licensor == LICENSOR_MINDJOLT){ }; } public static function IsAtKongregate():Boolean{ if (licensor != LICENSOR_KONGREGATE){ return (false); }; if (SiteLock.GetDomain() == "kongregate.com"){ return (true); }; return (false); } public static function GetHighScoreType():int{ if (licensor == LICENSOR_SHOCKWAVE){ return (HighScore.hiscoretype_SHOCKWAVE); }; return (HighScore.hiscoretype_NONE); } public static function GetLicensor():int{ return (licensor); } public static function CanUseMochiAds():Boolean{ if (licensor == LICENSOR_NONE){ return (true); }; if (licensor == LICENSOR_KONGREGATE){ return (true); }; if (licensor == LICENSOR_MINICLIP){ return (false); }; if (licensor == LICENSOR_DOOF){ return (false); }; if (licensor == LICENSOR_MINDJOLT){ return (true); }; if (licensor == LICENSOR_ANDKON){ return (false); }; if (licensor == LICENSOR_BIGFISH){ return (false); }; if (licensor == LICENSOR_ARMORGAMES){ return (false); }; if (licensor == LICENSOR_GAMEZHERO){ return (false); }; if (licensor == LICENSOR_KING){ return (false); }; if (licensor == LICENSOR_SHOCKWAVE){ return (false); }; return (true); } public static function SetLicensor(_arg1:int):void{ licensor = _arg1; } public static function CanUseMochiBot():Boolean{ if (licensor == LICENSOR_ARMORGAMES){ return (false); }; if (licensor == LICENSOR_SHOCKWAVE){ return (false); }; return (true); } } }//package
Section 140
//Line (Line) package { import flash.geom.*; public class Line { public var udx:Number; public var nx:Number; public var ny:Number; public var dir:Number; public var udy:Number; public var dy:Number; public var y0:Number; public var y1:Number; public var dx:Number; public var normalDir:Number; public var length:Number; public var boundingRect:Rectangle; public var x0:Number; public var x1:Number; public function Line(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){ x0 = _arg1; y0 = _arg2; x1 = _arg3; y1 = _arg4; CalcNormal(); CalcBoundingRect(); } function CalcNormal():void{ dir = Math.atan2((y1 - y0), (x1 - x0)); normalDir = (dir - (Math.PI * 0.5)); nx = Math.cos(normalDir); ny = Math.sin(normalDir); dx = (x1 - x0); dy = (y1 - y0); length = Math.sqrt(((dx * dx) + (dy * dy))); udx = Math.cos(dir); udy = Math.sin(dir); } function CalcBoundingRect():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = x0; _local2 = x1; if (_local1 > _local2){ _local1 = x1; _local2 = x0; }; _local3 = y0; _local4 = y1; if (_local3 > _local4){ _local3 = y1; _local4 = y0; }; boundingRect = new Rectangle(_local1, _local3, ((_local2 - _local1) + 1), ((_local4 - _local3) + 1)); } } }//package
Section 141
//LongAnimalsLogo (LongAnimalsLogo) package { import flash.display.*; public dynamic class LongAnimalsLogo extends SimpleButton { } }//package
Section 142
//Main (Main) package { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.ui.*; public class Main extends MovieClip { var secondCounter:Number;// = 0 public var tf_scorespr:TextFormat; var framecounter:int;// = 0 public var tf_scorespr2:TextFormat; var cheatMode:Boolean; private var effectsScreenB:Bitmap; var levelTimer:Number; var ftime:Number; var scrollY:Number;// = 0 public var tf_scorespr1:TextFormat; private var screenB:Bitmap; public var backgroundMC:MovieClip; var levelTimerMax:Number; public var mochiScores; public var screenBD:BitmapData; public var hoseScreenMC:MovieClip; var gameState:int;// = 0 public var effectsScreenBD:BitmapData; var currentTime:Number;// = 0 public var fps:Number; public var tf_scoresprblack:TextFormat; static const gameState_HIGHSCORES = 5; static const gameState_TITLE = 0; static const gameState_LEVEL_PLAY = 2; public static var theStage:Stage; static var theRoot:MovieClip; public function Main(){ currentTime = 0; gameState = gameState_TITLE; scrollY = 0; framecounter = 0; secondCounter = 0; super(); theRoot = this; theStage = this.root.stage; SetEverythingUpOnce(); } function calcFrameTime(){ var _local1:Number; _local1 = currentTime; currentTime = getTimer(); if (currentTime < _local1){ _local1 = (currentTime - 100); }; if (currentTime > (_local1 + (100 * 10))){ _local1 = (100 * 10); }; ftime = ((1 / (1000 / Defs.fps)) * (currentTime - _local1)); framecounter++; secondCounter = (secondCounter + (currentTime - _local1)); if (secondCounter > 1000){ fps = ((Number(framecounter) / secondCounter) * 1000); framecounter = 0; secondCounter = 0; }; ftime = 1; } function addedToStage(_arg1:Event){ SetEverythingUpOnce2(); } private function CreateTextField(_arg1:TextFormat, _arg2:Number, _arg3:Number, _arg4:String):TextField{ var _local5:TextField; _local5 = new TextField(); _local5.selectable = false; _local5.embedFonts = true; _local5.autoSize = TextFieldAutoSize.CENTER; _local5.x = _arg2; _local5.y = _arg3; _local5.text = _arg4; _local5.setTextFormat(_arg1); addChild(_local5); return (_local5); } function AddMovieClip(_arg1:Number, _arg2:Number, _arg3:MovieClip):MovieClip{ _arg3.x = _arg1; _arg3.y = _arg2; addChild(_arg3); return (_arg3); } function InitLevel(){ InitStageForGame(); Particles.Reset(); MouseControl.Reset(); Particles.Reset(); GameObjects.ClearAll(); Game.InitLevel(); } function run(_arg1:Event):void{ KeyReader.UpdateOncePerFrame(); SoundPlayer.UpdateOncePerFrame(); MusicPlayer.UpdateOncePerFrame(); if (Game.sitelocked){ if (Domain.IsLockedOut()){ return; }; }; calcFrameTime(); switch (gameState){ case gameState_TITLE: TitleScreenState.Update(this); break; case gameState_HIGHSCORES: break; case gameState_LEVEL_PLAY: RunLevel(); break; }; } function InitStageNoBackground(){ var _local1:int; _local1 = (this.numChildren - 1); while (_local1 >= 0) { removeChildAt(_local1); _local1--; }; } function SetEverythingUpOnce2():void{ theRoot = this; theStage = this.root.stage; Licensors.InitOnce(); Kong.InitOnce(this.root); MusicPlayer.InitOnce(); KeyReader.InitOnce(theStage); MouseControl.InitOnce(theStage); SoundPlayer.InitOnce(this); PauseMenu.InitOnce(this); Particles.InitOnce(this, 500); GameObjects.InitOnce(this, 1000); InitDrawScreen(); InitFonts(); GraphicObjects.InitOnce(this); MochiBot.track(this, "c7eba6b2"); addEventListener(Event.ENTER_FRAME, run); InitStage(); Game.Init(this); SetGameState(gameState_TITLE); } function RunTitle(){ } function SetEverythingUpOnce():void{ if (stage == null){ addEventListener(Event.ADDED_TO_STAGE, addedToStage); } else { SetEverythingUpOnce2(); }; } function InitStage(){ var _local1:int; _local1 = (this.numChildren - 1); while (_local1 >= 0) { removeChildAt(_local1); _local1--; }; addChild(screenB); screenB.x = 0; screenB.y = 0; } function InitFonts():void{ var _local1:Font; _local1 = new Font20(); tf_scorespr = new TextFormat(); tf_scorespr1 = new TextFormat(); tf_scorespr2 = new TextFormat(); tf_scoresprblack = new TextFormat(); tf_scorespr.font = _local1.fontName; tf_scorespr.size = 20; tf_scorespr.color = 4294967295; tf_scorespr1.font = _local1.fontName; tf_scorespr1.size = 50; tf_scorespr1.color = 4294967295; tf_scorespr2.font = _local1.fontName; tf_scorespr2.size = 50; tf_scorespr2.color = 0; tf_scoresprblack.font = _local1.fontName; tf_scoresprblack.size = 20; tf_scoresprblack.color = 0; } function Render(){ this.x = 0; this.y = 0; Game.Render(); } function InitDrawScreen():void{ screenBD = new BitmapData(Defs.displayarea_w, Defs.displayarea_h, true, 0); screenB = new Bitmap(screenBD); effectsScreenBD = new BitmapData(Defs.displayarea_w, Defs.displayarea_h, true, 0); effectsScreenB = new Bitmap(effectsScreenBD); hoseScreenMC = new MovieClip(); hoseScreenMC.x = 0; hoseScreenMC.y = 0; } function SetGameState(_arg1:int):void{ gameState = _arg1; Mouse.show(); switch (gameState){ case gameState_TITLE: TitleScreenState.Init(this); break; case gameState_HIGHSCORES: break; case gameState_LEVEL_PLAY: InitLevel(); break; }; } function InitStageForGame(){ var _local1:int; _local1 = (this.numChildren - 1); while (_local1 >= 0) { removeChildAt(_local1); _local1--; }; addChild(screenB); addChild(hoseScreenMC); screenB.x = 0; screenB.y = 0; } function RunLevel(){ if (PauseMenu.IsPaused() == false){ Game.UpdateGameplay(); }; Render(); } } }//package
Section 143
//mc_soundtoggle (mc_soundtoggle) package { import flash.display.*; public dynamic class mc_soundtoggle extends MovieClip { public function mc_soundtoggle(){ addFrameScript(0, frame1, 4, frame5); } function frame1(){ stop(); } function frame5(){ stop(); } } }//package
Section 144
//MochiAd (MochiAd) package { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.net.*; import flash.system.*; public class MochiAd { public static function getVersion():String{ return ("2.3"); } public static function showTimedAd(_arg1:Object):void{ trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0"); MochiAd.showInterLevelAd(_arg1); } public static function _allowDomains(_arg1:String):String{ var _local2:String; _local2 = _arg1.split("/")[2].split(":")[0]; Security.allowDomain("*"); Security.allowDomain(_local2); Security.allowInsecureDomain("*"); Security.allowInsecureDomain(_local2); return (_local2); } public static function load(_arg1:Object):MovieClip{ var DEFAULTS:Object; var clip:Object; var depth:Number; var mc:MovieClip; var wh:Array; var lv:URLVariables; var k:String; var server:String; var hostname:String; var lc:LocalConnection; var name:String; var loader:Loader; var f:Function; var g:Function; var req:URLRequest; var v:Object; var options = _arg1; DEFAULTS = {server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, DEFAULTS); options.swfv = 9; options.mav = MochiAd.getVersion(); clip = options.clip; if (!MochiAd._isNetworkAvailable()){ return (null); }; try { if (clip._mochiad_loaded){ return (null); }; } catch(e:Error) { throw (new Error("MochiAd requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic.")); }; depth = options.depth; delete options.depth; mc = createEmptyMovieClip(clip, "_mochiad", depth); wh = MochiAd._getRes(options, clip); options.res = ((wh[0] + "x") + wh[1]); options.server = (options.server + options.id); delete options.id; clip._mochiad_loaded = true; if (clip.loaderInfo.loaderURL.indexOf("http") == 0){ options.as3_swf = clip.loaderInfo.loaderURL; }; lv = new URLVariables(); for (k in options) { v = options[k]; if (!(v is Function)){ lv[k] = v; }; }; server = lv.server; delete lv.server; hostname = _allowDomains(server); lc = new LocalConnection(); lc.client = mc; name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_"); lc.allowDomain("*", "localhost"); lc.allowInsecureDomain("*", "localhost"); lc.connect(name); mc.lc = lc; lv.lc = name; lv.st = getTimer(); loader = new Loader(); f = function (_arg1:Object):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); mc._mochiad_ctr_failed = true; }; loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, f); g = function (_arg1:Object):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); MochiAd.unload(clip); }; loader.contentLoaderInfo.addEventListener(Event.UNLOAD, g); req = new URLRequest((server + ".swf")); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader.load(req); mc.addChild(loader); mc._mochiad_ctr = loader; return (mc); } public static function sendHighScore(_arg1:Object, _arg2:Object, _arg3:Object=null):Boolean{ var _local4:MovieClip; _local4 = MochiAd._loadCommunicator({clip:_arg1.clip, id:_arg1.id}); if (!_local4){ return (false); }; _local4.doSend(["sendHighScore", _arg1], _arg2, _arg3); return (true); } public static function _parseOptions(_arg1:Object, _arg2:Object):Object{ var _local3:Object; var _local4:String; var _local5:Array; var _local6:Number; var _local7:Array; _local3 = {}; for (_local4 in _arg2) { _local3[_local4] = _arg2[_local4]; }; if (_arg1){ for (_local4 in _arg1) { _local3[_local4] = _arg1[_local4]; }; }; if (_local3.clip == undefined){ throw (new Error("MochiAd is missing the 'clip' parameter. This should be a MovieClip, Sprite or an instance of a class that extends MovieClip or Sprite.")); }; _arg1 = _local3.clip.loaderInfo.parameters.mochiad_options; if (_arg1){ _local5 = _arg1.split("&"); _local6 = 0; while (_local6 < _local5.length) { _local7 = _local5[_local6].split("="); _local3[unescape(_local7[0])] = unescape(_local7[1]); _local6++; }; }; if (_local3.id == "test"){ trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!"); }; return (_local3); } public static function _isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function _cleanup(_arg1:Object):void{ var idx:Number; var k:String; var lc:LocalConnection; var f:Function; var mc = _arg1; if (("lc" in mc)){ lc = mc.lc; f = function ():void{ try { lc.client = null; lc.close(); } catch(e:Error) { }; }; setTimeout(f, 0); }; idx = DisplayObjectContainer(mc).numChildren; while (idx > 0) { idx = (idx - 1); DisplayObjectContainer(mc).removeChildAt(idx); }; for (k in mc) { delete mc[k]; }; } public static function unload(_arg1:Object):Boolean{ if (((_arg1.clip) && (_arg1.clip._mochiad))){ _arg1 = _arg1.clip; }; if (!_arg1._mochiad){ return (false); }; if (_arg1._mochiad.onUnload){ _arg1._mochiad.onUnload(); }; delete _arg1._mochiad_loaded; delete _arg1._mochiad; return (true); } public static function showInterLevelAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); options.ad_finished(); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adLoaded = options.ad_loaded; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.showing = true; _local2.started = getTimer(); _local2.ad_msec = (_arg1 - 250); }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Number; var _local3:Boolean; var _local4:Number; if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; _local1 = this.parent._mochiad_ctr; _local2 = (getTimer() - this.started); _local3 = false; if (!chk.showing){ _local4 = _local1.loaderInfo.bytesTotal; if ((((_local4 > 0)) || (("number" == "undefined")))){ chk.showing = true; chk.started = getTimer(); } else { if (_local2 > chk.ad_timeout){ options.ad_failed(); _local3 = true; }; }; }; if (this.parent._mochiad_ctr_failed){ options.ad_failed(); _local3 = true; }; if (_local2 > chk.ad_msec){ _local3 = true; }; if (_local3){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function _getRes(_arg1:Object, _arg2:Object):Array{ var _local3:Object; var _local4:Number; var _local5:Number; var _local6:Array; _local3 = _arg2.getBounds(_arg2.root); _local4 = 0; _local5 = 0; if (typeof(_arg1.res) != "undefined"){ _local6 = _arg1.res.split("x"); _local4 = parseFloat(_local6[0]); _local5 = parseFloat(_local6[1]); } else { _local4 = (_local3.xMax - _local3.xMin); _local5 = (_local3.yMax - _local3.yMin); }; if ((((_local4 == 0)) || ((_local5 == 0)))){ _local4 = _arg2.stage.stageWidth; _local5 = _arg2.stage.stageHeight; }; return ([_local4, _local5]); } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number):MovieClip{ var _local4:MovieClip; _local4 = new MovieClip(); if (((false) && (_arg3))){ _arg1.addChildAt(_local4, _arg3); } else { _arg1.addChild(_local4); }; _arg1[_arg2] = _local4; _local4["_name"] = _arg2; return (_local4); } public static function _loadCommunicator(_arg1:Object):MovieClip{ var DEFAULTS:Object; var clip:Object; var clipname:String; var server:String; var depth:Number; var mc:MovieClip; var lv:URLVariables; var k:String; var lc:LocalConnection; var name:String; var req:URLRequest; var loader:Loader; var options = _arg1; DEFAULTS = {com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, DEFAULTS); options.swfv = 9; options.mav = MochiAd.getVersion(); clip = options.clip; clipname = ("_mochiad_com_" + options.id); if (!MochiAd._isNetworkAvailable()){ return (null); }; if (clip[clipname]){ return (clip[clipname]); }; server = (options.com_server + options.id); MochiAd._allowDomains(server); delete options.id; delete options.com_server; depth = options.depth; delete options.depth; mc = createEmptyMovieClip(clip, clipname, depth); lv = new URLVariables(); for (k in options) { lv[k] = options[k]; }; lc = new LocalConnection(); lc.client = mc; name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_"); lc.allowDomain("*", "localhost"); lc.allowInsecureDomain("*", "localhost"); lc.connect(name); mc.name = name; mc.lc = lc; lv.lc = name; mc._id = 0; mc._queue = []; mc.rpcResult = function (_arg1:Object):void{ var _local3:Array; var _local4:Array; var _local5:Number; var _local6:Object; var _local7:Object; _arg1 = parseInt(_arg1.toString()); _local3 = mc._callbacks[_arg1]; if (typeof(_local3) == "undefined"){ return; }; delete mc._callbacks[_arg1]; _local4 = []; _local5 = 2; while (_local5 < _local3.length) { _local4.push(_local3[_local5]); _local5++; }; _local5 = 1; while (_local5 < arguments.length) { _local4.push(arguments[_local5]); _local5++; }; _local6 = _local3[1]; _local7 = _local3[0]; if (((_local7) && ((typeof(_local6) == "string")))){ _local6 = _local7[_local6]; }; if (typeof(_local6) == "function"){ _local6.apply(_local7, _local4); }; }; mc._didConnect = function (_arg1:String):void{ var _local2:Array; var _local3:Function; var _local4:Number; var _local5:Array; mc._endpoint = _arg1; _local2 = mc._queue; delete mc._queue; _local3 = mc.doSend; _local4 = 0; while (_local4 < _local2.length) { _local5 = _local2[_local4]; _local3.apply(this, _local5); _local4++; }; }; mc.doSend = function (_arg1:Array, _arg2:Object, _arg3:Object):void{ var _local5:Number; var _local6:LocalConnection; var _local7:Array; var _local8:Number; if (mc._endpoint == null){ _local7 = []; _local8 = 0; while (_local8 < arguments.length) { _local7.push(arguments[_local8]); _local8++; }; mc._queue.push(_local7); return; }; mc._id = (mc._id + 1); _local5 = mc._id; mc._callbacks[_local5] = [_arg2, ((_arg3) || (_arg2))]; _local6 = new LocalConnection(); _local6.send(mc._endpoint, "rpc", _local5, _arg1); }; mc._callbacks = {}; mc._callbacks[0] = [mc, "_didConnect"]; lv.st = getTimer(); req = new URLRequest((server + ".swf")); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader = new Loader(); loader.load(req); mc.addChild(loader); mc._mochiad_com = loader; return (mc); } public static function showPreGameAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var bar:MovieClip; var bar_color:Number; var bar_background:Number; var bar_outline:Number; var backing_mc:MovieClip; var backing:Object; var inside_mc:MovieClip; var inside:Object; var outline_mc:MovieClip; var outline:Object; var complete:Boolean; var unloaded:Boolean; var f:Function; var r:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:0xFF8A00, background:16777161, outline:13994812, ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }}; options = MochiAd._parseOptions(options, DEFAULTS); if ("5cc6f7dfb67f2f08341c831480f7c2a7".length == 0){ options.ad_started(); options.ad_finished(); return; }; clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ var fn:Function; MochiAd._cleanup(mc); fn = function ():void{ options.ad_finished(); }; setTimeout(fn, 100); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.x = (w * -0.5); chk.y = (h * -0.5); bar = createEmptyMovieClip(chk, "_mochiad_bar", 4); bar.x = 10; bar.y = (h - 20); bar_color = options.color; delete options.color; bar_background = options.background; delete options.background; bar_outline = options.outline; delete options.outline; backing_mc = createEmptyMovieClip(bar, "_outline", 1); backing = backing_mc.graphics; backing.beginFill(bar_background); backing.moveTo(0, 0); backing.lineTo((w - 20), 0); backing.lineTo((w - 20), 10); backing.lineTo(0, 10); backing.lineTo(0, 0); backing.endFill(); inside_mc = createEmptyMovieClip(bar, "_inside", 2); inside = inside_mc.graphics; inside.beginFill(bar_color); inside.moveTo(0, 0); inside.lineTo((w - 20), 0); inside.lineTo((w - 20), 10); inside.lineTo(0, 10); inside.lineTo(0, 0); inside.endFill(); inside_mc.scaleX = 0; outline_mc = createEmptyMovieClip(bar, "_outline", 3); outline = outline_mc.graphics; outline.lineStyle(0, bar_outline, 100); outline.moveTo(0, 0); outline.lineTo((w - 20), 0); outline.lineTo((w - 20), 10); outline.lineTo(0, 10); outline.lineTo(0, 0); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; complete = false; unloaded = false; f = function (_arg1:Event):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); complete = true; if (unloaded){ MochiAd.unload(clip); }; }; clip.loaderInfo.addEventListener(Event.COMPLETE, f); if ((clip.root is MovieClip)){ r = (clip.root as MovieClip); if (r.framesLoaded >= r.totalFrames){ complete = true; }; }; mc.unloadAd = function ():void{ unloaded = true; if (complete){ MochiAd.unload(clip); }; }; mc.adLoaded = options.ad_loaded; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.showing = true; _local2.started = getTimer(); _local2.ad_msec = _arg1; }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Object; var _local3:Number; var _local4:Boolean; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Object; var _local10:Number; var _local11:Number; if (((!(this.parent)) || (!(this.parent.parent)))){ delete this["onEnterFrame"]; return; }; _local1 = this.parent.parent.root; _local2 = this.parent._mochiad_ctr; _local3 = (getTimer() - this.started); _local4 = false; _local5 = _local1.loaderInfo.bytesTotal; _local6 = _local1.loaderInfo.bytesLoaded; if (complete){ _local6 = Math.max(1, _local6); _local5 = _local6; }; _local7 = ((100 * _local6) / _local5); _local8 = ((100 * _local3) / chk.ad_msec); _local9 = this._mochiad_bar._inside; _local10 = Math.min(100, Math.min(((_local7) || (0)), _local8)); _local10 = Math.max(this.last_pcnt, _local10); this.last_pcnt = _local10; _local9.scaleX = (_local10 * 0.01); if (!chk.showing){ _local11 = _local2.loaderInfo.bytesTotal; if ((((_local11 > 0)) || (("number" == "undefined")))){ chk.showing = true; chk.started = getTimer(); } else { if (_local3 > chk.ad_timeout){ options.ad_failed(); _local4 = true; }; }; }; if (this.parent._mochiad_ctr_failed){ options.ad_failed(); _local4 = true; }; if (_local3 > chk.ad_msec){ _local4 = true; }; if (((complete) && (_local4))){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function showPreloaderAd(_arg1:Object):void{ trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0"); MochiAd.showPreGameAd(_arg1); } public static function fetchHighScores(_arg1:Object, _arg2:Object, _arg3:Object=null):Boolean{ var _local4:MovieClip; _local4 = MochiAd._loadCommunicator({clip:_arg1.clip, id:_arg1.id}); if (!_local4){ return (false); }; _local4.doSend(["fetchHighScores", _arg1], _arg2, _arg3); return (true); } public static function doOnEnterFrame(_arg1:MovieClip):void{ var f:Function; var mc = _arg1; f = function (_arg1:Object):void{ if (((("onEnterFrame" in mc)) && (mc.onEnterFrame))){ mc.onEnterFrame(); } else { _arg1.target.removeEventListener(_arg1.type, arguments.callee); }; }; mc.addEventListener(Event.ENTER_FRAME, f); } } }//package
Section 145
//MochiBot (MochiBot) package { import flash.display.*; import flash.net.*; import flash.system.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ var _local3:MochiBot; var _local4:String; var _local5:URLVariables; var _local6:String; var _local7:URLRequest; var _local8:Loader; if (Security.sandboxType == "localWithFile"){ return (null); }; _local3 = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); _local4 = "http://core.mochibot.com/my/core.swf"; _local5 = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; _local6 = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; _local7 = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; _local8 = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package
Section 146
//MouseControl (MouseControl) package { import flash.events.*; import flash.display.*; public class MouseControl { public static var mouseVelX:Number = 0; public static var mouseVelY:Number = 0; public static var mouseOldPosX:Number = 0; public static var mouseOldPosY:Number = 0; public static var mousePosX:Number = 0; public static var mousePosY:Number = 0; public static var buttonPressed:Boolean = false; public static var buttonReleased:Boolean = false; public static var delta:int = 0; public static function MouseHandler(_arg1:MouseEvent):void{ mousePosX = _arg1.stageX; mousePosY = _arg1.stageY; mouseVelX = (mousePosX - mouseOldPosX); mouseVelY = (mousePosY - mouseOldPosY); mouseOldPosX = mousePosX; mouseOldPosY = mousePosY; } public static function MouseClickHandler(_arg1:MouseEvent):void{ buttonPressed = true; buttonReleased = false; } public static function InitOnce(_arg1:Stage):void{ _arg1.addEventListener(MouseEvent.MOUSE_MOVE, MouseHandler); _arg1.addEventListener(MouseEvent.MOUSE_DOWN, MouseClickHandler); _arg1.addEventListener(MouseEvent.MOUSE_UP, MouseUpHandler); _arg1.addEventListener(MouseEvent.MOUSE_WHEEL, MouseWheelHandler); } public static function MouseUpHandler(_arg1:MouseEvent):void{ buttonPressed = false; buttonReleased = true; } public static function MouseWheelHandler(_arg1:MouseEvent):void{ delta = _arg1.delta; } public static function Reset():void{ buttonPressed = false; buttonReleased = false; } } }//package
Section 147
//music_lapping (music_lapping) package { import flash.media.*; public dynamic class music_lapping extends Sound { } }//package
Section 148
//MusicPlayer (MusicPlayer) package { import flash.utils.*; import flash.media.*; import flash.net.*; public class MusicPlayer { static var musicSound1:Sound; static var lastMusicID = -1; static var musicSoundTransform1:SoundTransform; static var musicChannel1:SoundChannel = null; static var currentMusicID:int = -1; static var doMusic:Boolean; static var musicChannel:SoundChannel = null; static var streamChannelFlags:Array; static var musicSoundTransform:SoundTransform; static var musicSound:Sound; static var streamSound:Sound = null; static var streamChannels:Array; static var streamChannelVolumes:Array; public static var currentStreamID:int = -1; public static function StartMusic(_arg1:String){ var classRef:Class; var m:Sound; var musicName = _arg1; if (doMusic == false){ return; }; if (musicChannel != null){ musicChannel.stop(); }; try { classRef = (getDefinitionByName(musicName) as Class); } catch(e:Object) { classRef = null; }; if (classRef == null){ trace(("Music Error: Can't find sound " + musicName)); } else { m = (new (classRef) as Sound); musicSoundTransform = new SoundTransform(1, 0); musicSound = m; musicChannel = musicSound.play(0, 999999, musicSoundTransform); }; lastMusicID = 0; } public static function InitOnce():void{ doMusic = Game.soundon; lastMusicID = -1; currentMusicID = -1; streamChannels = new Array(); streamChannelFlags = new Array(); streamChannelVolumes = new Array(); } public static function StopMusic(){ var _local1:int; var _local2:SoundChannel; var _local3:int; _local1 = 0; while (_local1 < streamChannels.length) { _local3 = streamChannelFlags[_local1]; if ((((_local3 == 0)) || ((_local3 == 1)))){ _local3 = 2; }; streamChannelFlags[_local1] = _local3; _local1++; }; if (musicChannel != null){ musicChannel.stop(); }; } public static function ToggleMute(){ doMusic = (doMusic == false); } public static function StartStream(_arg1:int){ var _local2:URLRequest; var _local3:SoundLoaderContext; var _local4:SoundTransform; streamSound = new Sound(); if (_arg1 == 0){ _local2 = new URLRequest("http://games.mochiads.com/c/g/water-werks/WaterWerks_Tune0.mp3"); }; if (_arg1 == 1){ _local2 = new URLRequest("http://games.mochiads.com/c/g/water-werks/WaterWerks_Tune1.mp3"); }; if (_arg1 == 2){ _local2 = new URLRequest("http://games.mochiads.com/c/g/water-werks/WaterWerks_Tune2.mp3"); }; if (_arg1 == 3){ _local2 = new URLRequest("http://games.mochiads.com/c/g/water-werks/WaterWerks_Tune3.mp3"); }; if (_arg1 == 4){ _local2 = new URLRequest("http://games.mochiads.com/c/g/water-werks/WaterWerks_Tune4.mp3"); }; if (_arg1 == 5){ _local2 = new URLRequest("http://games.mochiads.com/c/g/water-werks/WaterWerks_Tune5.mp3"); }; currentStreamID = _arg1; _local3 = new SoundLoaderContext(1000, true); _local4 = new SoundTransform(0); streamSound.load(_local2, _local3); streamChannels.push(streamSound.play(0, 999999, _local4)); streamChannelFlags.push(int(0)); streamChannelVolumes.push(Number(0)); } public static function UpdateOncePerFrame(){ var _local1:Number; var _local2:Boolean; var _local3:int; var _local4:SoundChannel; var _local5:int; var _local6:Number; var _local7:SoundTransform; var _local8:*; var _local9:*; var _local10:*; _local1 = 0.02; _local2 = false; _local3 = 0; while (_local3 < streamChannels.length) { _local4 = streamChannels[_local3]; _local5 = streamChannelFlags[_local3]; _local6 = streamChannelVolumes[_local3]; if (_local5 == 0){ _local7 = _local4.soundTransform; _local6 = (_local6 + _local1); if (_local6 >= 1){ _local6 = 1; _local5 = 1; }; _local7.volume = _local6; _local4.soundTransform = _local7; } else { if (_local5 == 1){ _local7 = _local4.soundTransform; _local7.volume = _local6; _local4.soundTransform = _local7; } else { if (_local5 == 2){ _local7 = _local4.soundTransform; _local6 = (_local6 - _local1); if (_local6 <= 0){ _local4.stop(); _local5 = 3; _local2 = true; }; _local7.volume = _local6; _local4.soundTransform = _local7; } else { if (_local5 == 3){ }; }; }; }; streamChannelFlags[_local3] = _local5; streamChannels[_local3] = _local4; streamChannelVolumes[_local3] = _local6; if (!doMusic){ _local7 = _local4.soundTransform; _local7.volume = 0; _local4.soundTransform = _local7; }; _local3++; }; if (_local2){ _local8 = new Array(); _local9 = new Array(); _local10 = new Array(); _local3 = 0; while (_local3 < streamChannels.length) { _local4 = streamChannels[_local3]; _local5 = streamChannelFlags[_local3]; _local6 = streamChannelVolumes[_local3]; if (_local5 != 3){ _local8.push(_local5); _local9.push(_local4); _local10.push(_local6); }; _local3++; }; streamChannelFlags = _local8; streamChannels = _local9; streamChannelVolumes = _local10; }; if (!doMusic){ if (musicChannel != null){ _local7 = musicChannel.soundTransform; _local7.volume = 0; musicChannel.soundTransform = _local7; }; } else { if (musicChannel != null){ _local7 = musicChannel.soundTransform; _local7.volume = 1; musicChannel.soundTransform = _local7; }; }; } } }//package
Section 149
//ObjectDef (ObjectDef) package { import flash.geom.*; public class ObjectDef { var type:int; var exportName:String; var collisionCircleOffsets:Array; var animIDs:Array; var particleExplodeID:int; var initFuncName:String; var maxHealth:Number; var colRects:Array; var collisionCircleRadii:Array; var animNames:Array; var shieldColRects:Array; var shotControllers:Array; var pathAnimType:int; public function ObjectDef(_arg1:String, _arg2:int, _arg3:Rectangle){ animNames = new Array(); animIDs = new Array(); colRects = new Array(); shieldColRects = new Array(); collisionCircleOffsets = new Array(); collisionCircleRadii = new Array(); exportName = _arg1; type = _arg2; colRects.push(_arg3.clone()); maxHealth = 1; initFuncName = ""; shotControllers = new Array(); } public function AddColRect(_arg1:Rectangle){ colRects.push(_arg1.clone()); } public function GetAnimIDFromName(_arg1:String):int{ var _local2:int; var _local3:int; _local2 = animNames.length; _local3 = 0; while (_local3 < _local2) { if (animNames[_local3] == _arg1){ return (animIDs[_local3]); }; _local3++; }; trace(((("ERROR: Can't find anim name " + _arg1) + " on object ") + exportName)); return (40); } public function SetPathAnimType(_arg1:int){ pathAnimType = _arg1; } public function AddShotController(_arg1:String, _arg2:String, _arg3:Number, _arg4:Number){ var _local5:ShotController; _local5 = new ShotController(); _local5.Set(_arg1, _arg2, _arg3, _arg4); shotControllers.push(_local5); } public function DoesAnimIDExist(_arg1:String):Boolean{ var _local2:int; var _local3:int; _local2 = animNames.length; _local3 = 0; while (_local3 < _local2) { if (animNames[_local3] == _arg1){ return (true); }; _local3++; }; return (false); } public function AddShieldColRect(_arg1:Rectangle){ shieldColRects.push(_arg1.clone()); } public function SetInitFunc(_arg1:String){ initFuncName = _arg1; } public function AddCollisionCircle(_arg1:Number, _arg2:Number, _arg3:Number){ collisionCircleOffsets.push(new Point(_arg1, _arg2)); collisionCircleRadii.push(_arg3); } public function SetParticle(_arg1:int){ particleExplodeID = _arg1; } public function SetHealth(_arg1:Number){ maxHealth = _arg1; } public function AddAnim(_arg1:String, _arg2:int){ animNames.push(_arg1); animIDs.push(_arg2); } } }//package
Section 150
//ObjectDefs (ObjectDefs) package { import flash.geom.*; public class ObjectDefs { static var list:Array; public static function Init(){ var _local1:ObjectDef; list = new Array(); _local1 = new ObjectDef("Player", 0, new Rectangle(-10, -30, 20, 40)); _local1.AddCollisionCircle(0, -17, 15); _local1.AddCollisionCircle(0, -31, 15); _local1.AddCollisionCircle(0, -45, 15); list.push(_local1); } public static function GetObjectDefByExportName(_arg1:String){ var _local2:ObjectDef; var _local3:int; var _local4:int; _local4 = list.length; _local3 = 0; while (_local3 < _local4) { _local2 = list[_local3]; if (_local2.exportName == _arg1){ return (_local2); }; _local3++; }; trace(("ERROR: ObjectDefs can't find object exportname " + _arg1)); return (null); } } }//package
Section 151
//Panel_Bits (Panel_Bits) package { import flash.display.*; public dynamic class Panel_Bits extends MovieClip { } }//package
Section 152
//PanelPieces (PanelPieces) package { import flash.display.*; public dynamic class PanelPieces extends MovieClip { } }//package
Section 153
//Particle (Particle) package { class Particle { var graphicID:int; public var yvel:Number; var active:Boolean; var maxframe:int; var dir:Number; var mode:int; public var xvel:Number; var ypos:Number; var updateFunction:Function; var timer:Number; var speed:Number; var startx:Number; var starty:Number; var xpos:Number; var alpha:Number; var alphaAdd:Number; var color:uint; var frame:Number; var frameVel:Number; var visible:Boolean; var counter:int; function UpdateVelsTimer(){ xpos = (xpos + xvel); ypos = (ypos + yvel); timer--; if (timer <= 0){ active = false; }; } function PlayAnimation():Boolean{ frame = (frame + frameVel); if (frame >= maxframe){ frame = maxframe; return (true); }; return (false); } public function UpdateWater():void{ xpos = (xpos + xvel); ypos = (ypos + yvel); yvel = (yvel + 0.3); timer--; if (timer <= 0){ }; frame++; if (frame >= 29){ frame = 29; active = false; }; } public function InitWater():void{ var _local1:Number; var _local2:Number; _local1 = Utils.RandCircle(); _local2 = Utils.RandBetweenFloat(3, 5); xvel = (Math.cos(_local1) * _local2); yvel = (Math.sin(_local1) * _local2); frame = 0; updateFunction = UpdateWater; mode = 0; color = 4278190335; timer = 10; graphicID = GraphicObjects.gfx_waterparticle; frame = 20; } function UpdateSlime():void{ } function CycleAnimation():Boolean{ frame = (frame + frameVel); if (frame >= maxframe){ frame = 0; return (true); }; return (false); } public function InitSlime():void{ var _local1:Number; var _local2:Number; _local1 = (Utils.RandBetweenFloat(-1, 1) - (Math.PI * 0.5)); _local2 = Utils.RandBetweenFloat(11, 19); xvel = (Math.cos(_local1) * _local2); yvel = (Math.sin(_local1) * _local2); frame = 0; graphicID = 0; updateFunction = UpdateSlime; mode = 0; } function UpdateAnimAndStop(){ xpos = (xpos + xvel); ypos = (ypos + yvel); if (PlayAnimation()){ active = false; }; } } }//package
Section 154
//Particles (Particles) package { import flash.geom.*; public class Particles { public static const type_dust = 0; static var max:int; static var list:Array; static var main:Main; static var nextIndex:int; public function Particles():void{ } public static function Add(_arg1:Number, _arg2:Number):Particle{ var _local3:Number; var _local4:Number; var _local5:Particle; _local5 = list[nextIndex]; nextIndex++; if (nextIndex >= max){ nextIndex = 0; }; _local5.active = true; _local5.timer = 0; _local5.alpha = 1; _local5.alphaAdd = 0; _local5.visible = true; _local5.xpos = _arg1; _local5.ypos = _arg2; return (_local5); } public static function GetNextIndex():int{ return (nextIndex); } public static function Reset(){ var _local1:int; nextIndex = 0; _local1 = 0; while (_local1 < max) { list[_local1].active = false; _local1++; }; } public static function Update(_arg1:Number){ var _local2:int; var _local3:Particle; _local2 = 0; while (_local2 < max) { _local3 = list[_local2]; if (_local3.active == true){ _local3.updateFunction(); }; _local2++; }; } public static function InitOnce(_arg1:Main, _arg2:int):void{ var _local3:int; var _local4:int; main = _arg1; max = _arg2; nextIndex = 0; list = new Array(max); _local3 = 0; while (_local3 < max) { list[_local3] = new Particle(); list[_local3].active = false; _local3++; }; } public static function CountActive():int{ var _local1:int; var _local2:int; _local1 = 0; _local2 = 0; while (_local2 < max) { if (list[_local2].active){ _local1++; }; _local2++; }; return (_local1); } public static function Render(_arg1:Main){ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:int; var _local10:Particle; var _local11:Number; var _local12:Number; _local2 = (0 - 16); _local3 = (Defs.displayarea_w + 16); _local4 = (0 - 16); _local5 = (Defs.displayarea_h + 16); _local6 = 0; _local7 = 0; _local8 = 0; while (_local8 < max) { _local10 = list[_local8]; if (((_local10.active) && (_local10.visible))){ _local11 = (_local10.xpos - _local6); _local12 = (_local10.ypos - _local7); GraphicObjects.RenderAt(_local10.graphicID, int(_local10.frame), _arg1.effectsScreenBD, _local11, _local12); }; _local8++; }; } } }//package
Section 155
//PauseMenu (PauseMenu) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.text.*; import flash.net.*; import flash.ui.*; public class PauseMenu { static var active:Boolean; static var pauseMC:MovieClip; static var main:Main; public function PauseMenu():void{ } public static function buttonSoundPressed(_arg1:MouseEvent){ if (SoundPlayer.doSFX == false){ pauseMC.soundToggle.gotoAndStop("on"); SoundPlayer.doSFX = true; } else { pauseMC.soundToggle.gotoAndStop("off"); SoundPlayer.doSFX = false; }; } static function AddMovieClip(_arg1:Number, _arg2:Number, _arg3:MovieClip):MovieClip{ _arg3.x = _arg1; _arg3.y = _arg2; main.addChild(_arg3); return (_arg3); } public static function InitOnce(_arg1:Main):void{ main = _arg1; active = false; } public static function Pause():void{ Mouse.show(); main.addChild(pauseMC); pauseMC.soundBtn.addEventListener(MouseEvent.CLICK, buttonSoundPressed); active = true; } public static function IsPaused():Boolean{ return (active); } public static function Unpause():void{ Mouse.hide(); active = false; main.removeChild(pauseMC); } } }//package
Section 156
//PhysObj (PhysObj) package { import flash.geom.*; public class PhysObj { public var bodies:Array; public var joints:Array; public var name:String; public var hitballsound:int; public function PhysObj(){ hitballsound = 0; } function PointFromString(_arg1:String):Point{ var _local2:Array; var _local3:Point; _local2 = _arg1.split(","); _local3 = new Point(0, 0); if (_local2.length != 2){ trace(((("PointfromString. Error, numpoints=" + _local2.length) + " ") + _arg1)); return (_local3); }; _local3.x = Number(_local2[0]); _local3.y = Number(_local2[1]); return (_local3); } function PointArrayFromString(_arg1:String):Array{ var _local2:Array; var _local3:Array; var _local4:int; var _local5:int; var _local6:Point; _local2 = new Array(); _local3 = _arg1.split(","); if ((((_local3.length < 2)) || (((_local3.length % 2) == 1)))){ trace(((("PointArrayFromString. Error, numpoints=" + _local3.length) + " , string= ") + _arg1)); return (_local2); }; _local5 = (_local3.length / 2); _local4 = 0; while (_local4 < _local5) { _local6 = new Point(0, 0); _local6.x = Number(_local3[((_local4 * 2) + 0)]); _local6.y = Number(_local3[((_local4 * 2) + 1)]); _local2.push(_local6); _local4++; }; return (_local2); } public function BodyIndexFromName(_arg1:String):int{ var _local2:int; var _local3:PhysObj_Body; _local2 = 0; while (_local2 < bodies.length) { _local3 = bodies[_local2]; if (_local3.name == _arg1){ return (_local2); }; _local2++; }; trace(("ERROR PhysObj BodyIndexFromName " + _arg1)); return (0); } function BooleanFromString(_arg1:String):Boolean{ var _local2:Boolean; _local2 = false; _arg1 = _arg1.toUpperCase(); if (_arg1 == "1"){ _local2 = true; }; if (_arg1 == "TRUE"){ _local2 = true; }; return (_local2); } public function JointIndexFromName(_arg1:String):int{ var _local2:int; var _local3:PhysObj_Joint; _local2 = 0; while (_local2 < joints.length) { _local3 = joints[_local2]; if (_local3.name == _arg1){ return (_local2); }; _local2++; }; trace(("ERROR PhysObj JointIndexFromName " + _arg1)); return (0); } public function FromXml(_arg1:XML):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:String; var _local6:XML; var _local7:PhysObj_Body; var _local8:XML; var _local9:PhysObj_Graphic; var _local10:XML; var _local11:PhysObj_Shape; var _local12:Point; var _local13:XML; var _local14:PhysObj_Joint; bodies = new Array(); joints = new Array(); name = _arg1.@name; _local2 = 0; while (_local2 < _arg1.sound.length()) { hitballsound = int(_arg1.sound[_local2].@hitball); _local2++; }; _local2 = 0; while (_local2 < _arg1.body.length()) { _local6 = _arg1.body[_local2]; _local7 = new PhysObj_Body(); _local7.name = _local6.@name; _local7.fixed = BooleanFromString(_local6.@fixed); _local7.sensor = BooleanFromString(_local6.@sensor); _local7.pos = PointFromString(_local6.@pos); if (_local6.@lineardamping != undefined){ _local7.linearDamping = Number(_local6.@lineardamping); }; if (_local6.@angulardamping != undefined){ _local7.angularDamping = Number(_local6.@angulardamping); }; _local3 = 0; while (_local3 < _local6.graphic.length()) { _local8 = _local6.graphic[_local3]; _local9 = new PhysObj_Graphic(); _local9.goInitFuntion = _local8.@gameobjfunction; _local9.graphicName = _local8.@clip; _local9.graphicID = 0; _local9.frame = (int(_local8.@frame) - 1); _local9.offset = PointFromString(_local8.@pos); _local9.zoffset = XmlHelper.GetAttrNumber(_local8.@zoffset, 0); _local9.hasShadow = XmlHelper.GetAttrBoolean(_local8.@shadow, true); _local9.rot = Number(_local8.@rot); _local9.Calculate(); _local7.graphics.push(_local9); _local3++; }; _local3 = 0; while (_local3 < _local6.shape.length()) { _local10 = _local6.shape[_local3]; _local11 = new PhysObj_Shape(); _local11.name = _local10.@name; _local5 = _local10.@type; _local12 = PointFromString(_local10.@col); _local11.collisionCategory = int(_local12.x); _local11.collisionMask = int(_local12.y); _local11.density = Number(_local10.@density); _local11.friction = Number(_local10.@friction); _local11.restitution = Number(_local10.@restitution); if (_local5 == "circle"){ _local11.type = PhysObj_Shape.Type_Circle; _local11.circle_pos = PointFromString(_local10.@pos); _local11.circle_radius = Number(_local10.@radius); } else { if (_local5 == "poly"){ _local11.type = PhysObj_Shape.Type_Poly; _local11.poly_points = PointArrayFromString(_local10.@vertices); _local11.poly_rot = Utils.DegToRad(Number(_local10.@rot)); }; }; _local11.Caclulate(); _local7.shapes.push(_local11); _local3++; }; bodies.push(_local7); _local2++; }; _local2 = 0; while (_local2 < _arg1.joint.length()) { _local13 = _arg1.joint[_local2]; _local14 = new PhysObj_Joint(); _local14.name = _local13.@name; _local14.obj0Name = _local13.@body0; _local14.obj1Name = _local13.@body1; _local5 = _local13.@type; if (_local5 == "rev"){ _local14.type = PhysObj_Joint.Type_Rev; _local14.rev_pos = PointFromString(_local13.@pos); _local14.rev_enableLimit = BooleanFromString(_local13.@enablelimit); _local14.rev_lowerAngle = Utils.DegToRad(Number(_local13.@lowerangle)); _local14.rev_upperAngle = Utils.DegToRad(Number(_local13.@upperangle)); _local14.rev_enableMotor = BooleanFromString(_local13.@enablemotor); _local14.rev_motorSpeed = Number(_local13.@motorspeed); _local14.rev_maxMotorTorque = Number(_local13.@maxmotortorque); } else { if (_local5 == "distance"){ _local14.type = PhysObj_Joint.Type_Distance; _local14.dist_pos0 = PointFromString(_local13.@pos); _local14.dist_pos1 = PointFromString(_local13.@pos1); _local14.dist_distance = Number(_local13.@distance); } else { if (_local5 == "mouse"){ _local14.type = PhysObj_Joint.Type_Mouse; } else { if (_local5 == "prismatic"){ _local14.type = PhysObj_Joint.Type_Prismatic; _local14.prism_pos = PointFromString(_local13.@pos); _local14.prism_enableLimit = BooleanFromString(_local13.@enablelimit); _local14.prism_lowerTranslation = Number(_local13.@lowertranslation); _local14.prism_upperTranslation = Number(_local13.@uppertranslation); _local14.prism_enableMotor = BooleanFromString(_local13.@enablemotor); _local14.prism_axisangle = (Number(_local13.@axisangle) - Number(90)); _local14.prism_motorSpeed = Number(_local13.@motorspeed); _local14.prism_maxMotorForce = Number(_local13.@maxmotorforce); }; }; }; }; joints.push(_local14); _local2++; }; } } }//package
Section 157
//PhysObj_Body (PhysObj_Body) package { import flash.geom.*; public class PhysObj_Body { public var angularDamping:Number; public var name:String; public var graphics:Array; public var linearDamping:Number; public var pos:Point; public var shapes:Array; public var fixed:Boolean; public var sensor:Boolean; public function PhysObj_Body(){ shapes = new Array(); graphics = new Array(); name = ""; pos = new Point(); fixed = true; sensor = false; linearDamping = 0.1; angularDamping = 0.1; } } }//package
Section 158
//PhysObj_BodyUserData (PhysObj_BodyUserData) package { public class PhysObj_BodyUserData { public var type:String; public var gameObjectID:int; public var bodyName:String; public var instance:PhysObj_Instance; public function PhysObj_BodyUserData(){ type = ""; bodyName = ""; gameObjectID = -1; instance = null; } } }//package
Section 159
//PhysObj_Graphic (PhysObj_Graphic) package { import flash.geom.*; public class PhysObj_Graphic { public var graphicName:String; public var graphicID:int; public var frame:int; public var hasShadow:Boolean; public var offset:Point; public var zoffset:Number; public var rot:Number; public var goInitFuntion:String; public function PhysObj_Graphic(){ graphicName = ""; graphicID = 0; frame = 0; offset = new Point(0, 0); rot = 0; goInitFuntion = ""; zoffset = 0; hasShadow = true; } public function Calculate(){ graphicID = GraphicObjects.GetIndexByName(graphicName); if (frame < 0){ trace("ERROR: PhysObj Graphic has negative frame. Are you counting from 0 or 1?"); frame = 0; }; } } }//package
Section 160
//PhysObj_Instance (PhysObj_Instance) package { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; public class PhysObj_Instance { public var instanceName:String; public var timer:int; public var bodies:Array; public var rot:Number; public var typeName:String; public var joints:Array; public var collideFunction:Function; public var x:Number; public var y:Number; public var hitballsound:int; public function PhysObj_Instance(){ bodies = new Array(); joints = new Array(); timer = 0; collideFunction = null; hitballsound = 0; } public function SetLinearVelocity(_arg1:Number, _arg2:Number):void{ var _local3:b2Body; for each (_local3 in bodies) { _local3.SetLinearVelocity(new b2Vec2(_arg1, _arg2)); }; } public function SetPos(_arg1:Number, _arg2:Number):void{ var _local3:b2Body; var _local4:b2Vec2; var _local5:Number; var _local6:b2Vec2; x = _arg1; y = _arg2; for each (_local3 in bodies) { _local4 = _local3.GetPosition(); _local5 = Utils.DistBetweenPoints(x, y, _local4.x, _local4.y); if (_local5 > 1){ _local5 = 1; }; _local6 = new b2Vec2(((x - _local4.x) * 0.1), ((y - _local4.y) * 0.01)); _local3.ApplyImpulse(_local6, new b2Vec2(0, 0)); }; } public function Remove(){ var _local1:b2Joint; var _local2:b2Body; var _local3:PhysObj_BodyUserData; var _local4:int; var _local5:GameObj; for each (_local1 in joints) { Game.world.DestroyJoint(_local1); }; for each (_local2 in bodies) { _local3 = (_local2.GetUserData() as PhysObj_BodyUserData); if (_local3 != null){ _local4 = _local3.gameObjectID; if (_local4 != -1){ _local5 = GameObjects.objs[_local4]; _local5.active = false; }; }; Game.world.DestroyBody(_local2); }; } } }//package
Section 161
//PhysObj_Instances (PhysObj_Instances) package { public class PhysObj_Instances { public var list:Array; public function PhysObj_Instances(){ list = new Array(); } public function Exists(_arg1:PhysObj_Instance):Boolean{ var _local2:PhysObj_Instance; for each (_local2 in list) { if (_local2 == _arg1){ return (true); }; }; return (false); } public function GetByIndex(_arg1:int):PhysObj_Instance{ return (list[_arg1]); } public function RemoveByName(_arg1:String):void{ var _local2:PhysObj_Instance; _local2 = FindByName(_arg1); if (_local2 == null){ return; }; Remove(_local2); } public function FindByName(_arg1:String):PhysObj_Instance{ var _local2:PhysObj_Instance; for each (_local2 in list) { if (_local2.instanceName == _arg1){ return (_local2); }; }; return (null); } public function Remove(_arg1:PhysObj_Instance):Boolean{ var _local2:Array; var _local3:PhysObj_Instance; if (Exists(_arg1) == false){ return (false); }; _arg1.Remove(); _local2 = new Array(); for each (_local3 in list) { if (_local3 == _arg1){ } else { _local2.push(_local3); }; }; list = _local2; return (true); } } }//package
Section 162
//PhysObj_Joint (PhysObj_Joint) package { import flash.geom.*; public class PhysObj_Joint { public var prism_pos:Point; public var obj0Name:String; public var obj1Name:String; public var dist_distance:Number; public var name:String; public var prism_lowerTranslation:Number; public var prism_enableLimit:Boolean; public var prism_maxMotorForce:Number; public var dist_pos0:Point; public var prism_enableMotor:Boolean; public var prism_axisangle:Number; public var rev_enableMotor:Boolean; public var prism_motorSpeed:Number; public var rev_enableLimit:Boolean; public var dist_pos1:Point; public var rev_upperAngle:Number; public var rev_lowerAngle:Number; public var rev_maxMotorTorque:Number; public var rev_pos:Point; public var type:int; public var prism_upperTranslation:Number; public var rev_motorSpeed:Number; public static const Type_Mouse:int = 3; public static const Type_Prismatic:int = 2; public static const Type_Distance:int = 1; public static const Type_Rev:int = 0; public function PhysObj_Joint(){ type = 0; name = ""; obj0Name = ""; obj1Name = ""; rev_pos = new Point(0, 0); rev_enableLimit = false; rev_lowerAngle = 0; rev_upperAngle = 0; rev_enableMotor = false; rev_motorSpeed = 0; rev_maxMotorTorque = 0; prism_pos = new Point(0, 0); prism_lowerTranslation = 0; prism_upperTranslation = 0; prism_enableLimit = false; prism_enableMotor = false; prism_motorSpeed = 0; prism_maxMotorForce = 0; prism_axisangle = 0; dist_pos0 = new Point(0, 0); dist_pos1 = new Point(0, 0); dist_distance = 1; } } }//package
Section 163
//PhysObj_Shape (PhysObj_Shape) package { import flash.geom.*; public class PhysObj_Shape { public var type:int; public var name:String; public var collisionCategory:int; public var circle_radius:Number; public var poly_rot:Number; public var circle_pos:Point; public var density:Number; public var restitution:Number; public var poly_points:Array; public var friction:Number; public var collisionMask:int; public static const Type_Poly:int = 0; public static const Type_Circle:int = 1; public function PhysObj_Shape(){ type = 0; name = ""; poly_points = new Array(); circle_pos = new Point(); circle_radius = 0; poly_rot = 0; collisionCategory = 0; collisionMask = 0; } public function Caclulate(){ var _local1:Matrix; var _local2:Array; var _local3:Point; var _local4:Point; if (type == Type_Poly){ _local1 = new Matrix(); _local1.rotate(poly_rot); _local2 = new Array(); for each (_local3 in poly_points) { _local4 = _local1.transformPoint(_local3); _local2.push(_local4); }; poly_points = _local2; }; } } }//package
Section 164
//PhysObjs (PhysObjs) package { public class PhysObjs { public var list:Array; public function PhysObjs(){ list = new Array(); } public function GetNum():int{ return (list.length); } public function GetByIndex(_arg1:int):PhysObj{ return (list[_arg1]); } public function FindByName(_arg1:String):PhysObj{ var _local2:PhysObj; for each (_local2 in list) { if (_local2.name == _arg1){ return (_local2); }; }; trace(("ERROR PhysObjs FindByName " + _arg1)); return (null); } public function InitFromXml(_arg1:XML):void{ var _local2:int; var _local3:XML; var _local4:PhysObj; list = new Array(); _local2 = 0; while (_local2 < _arg1.physobj.length()) { _local3 = _arg1.physobj[_local2]; _local4 = new PhysObj(); _local4.FromXml(_local3); list.push(_local4); _local2++; }; } } }//package
Section 165
//PlayerWeapon (PlayerWeapon) package { public class PlayerWeapon { var type:int; var homingSpeed:Array; var speed:Number; var bulletDamage:Array; var powerChargeRates:Array; var angle:Number; var homingRates:Array; var powerCharge:Number; var homingTurnRates:Array; var rate:int; var homingDamage:Array; var bulletSpeed:Array; var damage:Number; var bulletRates:Array; var levels:Array; var turnRate:Number; var fireTimer:int; static const type_power = 2; static const type_homing = 1; static const lev_speed = 1; static const type_bullet = 0; static const lev_max = 5; static const lev_damage = 2; static const lev_charge = 4; static const lev_rate = 0; static const lev_turnRate = 3; public function PlayerWeapon(){ levels = new Array(lev_max); levels[lev_rate] = 0; levels[lev_damage] = 0; levels[lev_speed] = 0; levels[lev_turnRate] = 0; levels[lev_charge] = 0; bulletRates = new Array(); bulletDamage = new Array(); bulletSpeed = new Array(); homingRates = new Array(); homingSpeed = new Array(); homingTurnRates = new Array(); homingDamage = new Array(); powerChargeRates = new Array(); bulletRates.push(0, 15, 11, 9, 7, 5); bulletDamage.push(0, 1, 2, 3, 4, 5); bulletSpeed.push(0, 6, 12, 18, 24, 30); homingRates.push(0, 50, 40, 30, 20, 10); homingSpeed.push(0, 3, 6, 9, 12, 15); homingTurnRates.push(0, 0.05, 0.1, 0.15, 0.2, 0.25); homingDamage.push(0, 2, 3, 4, 5, 6); powerChargeRates.push(0, 500, 500, 500, 500, 500); } public function IncreaseLevel(_arg1:int, _arg2:int){ levels[_arg1] = (levels[_arg1] + _arg2); if (levels[_arg1] >= 4){ levels[_arg1] = 4; }; } public function SetLevel(_arg1:int, _arg2:int){ levels[_arg1] = _arg2; } public function SetHoming(){ type = type_homing; angle = (-(Math.PI) / 2); Reset(); } public function GetFireRate():int{ var _local1:int; _local1 = levels[lev_rate]; if (type == type_bullet){ return (bulletRates[_local1]); }; if (type == type_homing){ return (homingRates[_local1]); }; return (0); } public function GetDamage():Number{ var _local1:*; var _local2:int; _local1 = 1; _local2 = levels[lev_damage]; if (type == type_bullet){ return ((_local1 * bulletDamage[_local2])); }; if (type == type_homing){ return ((_local1 * homingDamage[_local2])); }; return (0); } public function Reset(){ fireTimer = 0; } public function SetPower(){ type = type_power; angle = 0; Reset(); } public function SetBullet(_arg1:Number){ type = type_bullet; angle = _arg1; Reset(); } public function GetFireAngle():Number{ return (angle); } public function IsActive():Boolean{ var _local1:int; _local1 = levels[lev_rate]; if (_local1 == 0){ return (false); }; return (true); } public function GetSpeed():Number{ var _local1:int; _local1 = levels[lev_speed]; if (type == type_bullet){ return (bulletSpeed[_local1]); }; if (type == type_homing){ return (homingSpeed[_local1]); }; return (0); } } }//package
Section 166
//Poly (Poly) package { import flash.display.*; import flash.geom.*; public class Poly { var param0:String; var param1:String; var subTypeName:String; var active:Boolean; var name:String; var pointList:Array; var typeName:String; var boundingRectangle:Rectangle; var iparam0:int; var lineList:Array; var closed:Boolean; var hitCallback:Object; var type:int; var catmullRomLength:Number; public static const polytype_WALL = 1; public static const polytype_CEILING = 6; public static const polytype_ZONE = 3; public static const polytype_PATH = 0; public static const polytype_FLOOR = 5; public static const polytype_OVERLAY = 4; public static const polytype_TRIGGER = 2; public function Poly(_arg1:String, _arg2:int, _arg3:Number, _arg4:Number):void{ lineList = new Array(); active = true; type = _arg2; name = _arg1; boundingRectangle = null; hitCallback = null; closed = false; pointList = new Array(); pointList.push(new Point(_arg3, _arg4)); } function PointOnCurve(_arg1:Number, _arg2:Point, _arg3:Point, _arg4:Point, _arg5:Point):Point{ var _local6:Point; var _local7:Number; var _local8:Number; _local6 = new Point(); _local7 = (_arg1 * _arg1); _local8 = (_local7 * _arg1); _local6.x = (0.5 * ((((2 * _arg3.x) + ((-(_arg2.x) + _arg4.x) * _arg1)) + (((((2 * _arg2.x) - (5 * _arg3.x)) + (4 * _arg4.x)) - _arg5.x) * _local7)) + ((((-(_arg2.x) + (3 * _arg3.x)) - (3 * _arg4.x)) + _arg5.x) * _local8))); _local6.y = (0.5 * ((((2 * _arg3.y) + ((-(_arg2.y) + _arg4.y) * _arg1)) + (((((2 * _arg2.y) - (5 * _arg3.y)) + (4 * _arg4.y)) - _arg5.y) * _local7)) + ((((-(_arg2.y) + (3 * _arg3.y)) - (3 * _arg4.y)) + _arg5.y) * _local8))); return (_local6); } public function GetPoint(_arg1:int):Point{ return (new Point(pointList[_arg1].x, pointList[_arg1].y)); } public function GetPointNormal(_arg1:int):Point{ return (new Point(lineList[_arg1].nx, lineList[_arg1].ny)); } public function GetPointOnCatmullRom(_arg1:Number):Point{ var _local2:int; var _local3:int; var _local4:Point; var _local5:Point; var _local6:Point; var _local7:Point; var _local8:Number; var _local9:int; var _local10:int; var _local11:int; var _local12:int; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Point; _local2 = GetNumPoints(); if (_local2 < 4){ return (new Point(0, 0)); }; _local3 = (_local2 - 1); _local8 = (Number(_local3) * _arg1); _local9 = _local8; _local10 = (_local9 - 1); _local11 = _local9; _local12 = (_local9 + 1); _local13 = (_local9 + 2); if (_local10 < 0){ _local10 = 0; }; if (_local12 > (_local2 - 1)){ _local12 = (_local2 - 1); }; if (_local13 > (_local2 - 1)){ _local13 = (_local2 - 1); }; _local4 = pointList[_local10]; _local5 = pointList[_local11]; _local6 = pointList[_local12]; _local7 = pointList[_local13]; _local14 = (_local9 + 1); _local15 = ((1 / Number(_local3)) * _local9); _local16 = ((1 / Number(_local3)) * _local14); _local17 = ((1 / (_local16 - _local15)) * (_arg1 - _local15)); _local18 = PointOnCurve(_local17, _local4, _local5, _local6, _local7); return (_local18); } public function AddLine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):void{ var _local5:Line; var _local6:Rectangle; _local5 = new Line(_arg1, _arg2, _arg3, _arg4); lineList.push(_local5); pointList.push(new Point(_arg3, _arg4)); if (boundingRectangle == null){ boundingRectangle = _local5.boundingRect; } else { _local6 = boundingRectangle.clone(); boundingRectangle = _local6.union(_local5.boundingRect); }; } public function GetLine(_arg1:int):Line{ return (lineList[_arg1]); } public function CalculateCatmullRomLength(){ var _local1:Array; var _local2:int; var _local3:int; var _local4:Number; var _local5:Point; var _local6:Point; var _local7:Point; _local1 = new Array(); _local3 = GetNumPoints(); if (_local3 < 4){ catmullRomLength = 0; } else { _local4 = 0; while (_local4 < 1) { _local5 = GetPointOnCatmullRom(_local4); _local1.push(_local5); _local4 = (_local4 + 0.025); }; }; catmullRomLength = 0; _local2 = 0; while (_local2 < (_local1.length - 2)) { _local6 = _local1[_local2]; _local7 = _local1[(_local2 + 1)]; catmullRomLength = (catmullRomLength + Utils.DistBetweenPoints(_local6.x, _local6.y, _local7.x, _local7.y)); _local2++; }; _local1 = null; } public function Finish(_arg1:Boolean){ var _local2:Line; var _local3:Line; var _local4:Line; var _local5:Rectangle; if (_arg1){ _local2 = lineList[0]; _local3 = lineList[(lineList.length - 1)]; _local4 = new Line(_local3.x1, _local3.y1, _local2.x0, _local2.y0); lineList.push(_local4); _local5 = boundingRectangle.clone(); boundingRectangle = _local5.union(_local4.boundingRect); }; closed = _arg1; } public function GetCatmullRomLength():Number{ return (catmullRomLength); } public function GetNumLines():int{ return (lineList.length); } public function OffsetFromStartPoint(){ var _local1:*; var _local2:*; var _local3:int; var _local4:Line; _local1 = -(pointList[0].x); _local2 = -(pointList[0].y); _local3 = 0; while (_local3 < pointList.length) { pointList[_local3].x = (pointList[_local3].x + _local1); pointList[_local3].y = (pointList[_local3].y + _local2); _local3++; }; _local3 = 0; while (_local3 < lineList.length) { _local4 = lineList[_local3]; lineList[_local3].x0 = (_local4.x0 + _local1); _local4.x1 = (_local4.x1 + _local1); _local4.y0 = (_local4.y0 + _local2); _local4.y1 = (_local4.y1 + _local2); _local3++; }; } public function DrawCatmullRom(_arg1:BitmapData, _arg2:uint, _arg3:Number, _arg4:Number){ var _local5:int; var _local6:Number; var _local7:Point; _local5 = GetNumPoints(); if (_local5 < 4){ return; }; _local6 = 0; while (_local6 < 1) { _local7 = GetPointOnCatmullRom(_local6); _arg1.setPixel32((_local7.x + _arg3), (_local7.y + _arg4), _arg2); _local6 = (_local6 + 0.001); }; } public function GetNumPoints():int{ return (pointList.length); } public static function MakeSplineFromPointList(_arg1:Array):Poly{ var _local2:Point; var _local3:Point; var _local4:Poly; var _local5:int; var _local6:int; _local2 = _arg1[0]; _local4 = new Poly("", 0, _local2.x, _local2.y); _local5 = _arg1.length; _local6 = 0; while (_local6 < (_local5 - 1)) { _local2 = _arg1[_local6]; _local3 = _arg1[(_local6 + 1)]; _local4.AddLine(_local2.x, _local2.y, _local3.x, _local3.y); _local6++; }; _local4.Finish(false); _local4.CalculateCatmullRomLength(); return (_local4); } public static function FindAllByType(_arg1:int, _arg2:Array):Array{ var _local3:Array; var _local4:Poly; _local3 = new Array(); for each (_local4 in _arg2) { if (_local4.type == _arg1){ _local3.push(_local4); }; }; return (_local3); } public static function FindByName(_arg1:String, _arg2:Array):Poly{ var _local3:Poly; for each (_local3 in _arg2) { if (_local3.name == _arg1){ return (_local3); }; }; return (null); } public static function FindIndexByName(_arg1:String, _arg2:Array):int{ var _local3:int; var _local4:Poly; _local3 = 0; for each (_local4 in _arg2) { if (_local4.name == _arg1){ return (_local3); }; _local3++; }; return (-1); } } }//package
Section 167
//SaveData (SaveData) package { import flash.net.*; public class SaveData { static var id:String = "WaterWerks"; public static function Clear():void{ var _local1:SharedObject; _local1 = SharedObject.getLocal(id); _local1.clear(); _local1.close(); _local1.flush(); trace("SaveData Data Cleared"); trace(("len: " + _local1.size)); } public static function Save():void{ var _local1:int; var _local2:SharedObject; var _local3:Array; var _local4:LevelResult; var _local5:Object; _local2 = SharedObject.getLocal(id); if (_local2 == null){ trace("SO null"); return; }; if (_local2.size == 0){ trace("SO size 0"); }; _local2.clear(); _local3 = new Array(); _local1 = 0; while (_local1 < 60) { _local4 = Game.levelResults[_local1]; _local5 = new Object(); _local5.bestTime = _local4.bestTime; _local5.bestScore = _local4.bestScore; _local5.bestNumKilled = _local4.bestNumKilled; _local5.bonus = _local4.bonus; _local5.complete = _local4.complete; _local5.locked = _local4.locked; _local3.push(_local5); _local1++; }; _local2.data.results = _local3; _local2.close(); trace("Saved Data OK"); } public static function Load():void{ var _local1:SharedObject; var _local2:int; var _local3:Object; var _local4:LevelResult; _local1 = SharedObject.getLocal(id); if (_local1 == null){ trace((("Shared Object: " + id) + " is null")); return; }; if (_local1.size == 0){ trace((("Shared Object: " + id) + " size=0")); _local1.close(); return; }; _local2 = 0; while (_local2 < 60) { _local3 = _local1.data.results[_local2]; _local4 = Game.levelResults[_local2]; _local4.bestTime = _local3.bestTime; _local4.bestScore = _local3.bestScore; _local4.bestNumKilled = _local3.bestNumKilled; _local4.bonus = _local3.bonus; _local4.complete = _local3.complete; _local4.locked = _local3.locked; _local2++; }; _local1.close(); trace("Loaded data OK"); } public static function DontLoad():void{ } public static function Exists():Boolean{ var _local1:SharedObject; _local1 = SharedObject.getLocal(id); if (_local1 == null){ trace((("Shared Object: " + id) + " null")); return (false); }; if (_local1.size == 0){ trace((("Shared Object: " + id) + " size 0")); _local1.close(); return (false); }; _local1.close(); return (true); } public static function DontSave():void{ } } }//package
Section 168
//sfx_ballappear (sfx_ballappear) package { import flash.media.*; public dynamic class sfx_ballappear extends Sound { } }//package
Section 169
//sfx_big_thud (sfx_big_thud) package { import flash.media.*; public dynamic class sfx_big_thud extends Sound { } }//package
Section 170
//sfx_bling (sfx_bling) package { import flash.media.*; public dynamic class sfx_bling extends Sound { } }//package
Section 171
//sfx_boing (sfx_boing) package { import flash.media.*; public dynamic class sfx_boing extends Sound { } }//package
Section 172
//sfx_bounce0 (sfx_bounce0) package { import flash.media.*; public dynamic class sfx_bounce0 extends Sound { } }//package
Section 173
//sfx_bounce1 (sfx_bounce1) package { import flash.media.*; public dynamic class sfx_bounce1 extends Sound { } }//package
Section 174
//sfx_bounce2 (sfx_bounce2) package { import flash.media.*; public dynamic class sfx_bounce2 extends Sound { } }//package
Section 175
//sfx_clunk (sfx_clunk) package { import flash.media.*; public dynamic class sfx_clunk extends Sound { } }//package
Section 176
//sfx_impact (sfx_impact) package { import flash.media.*; public dynamic class sfx_impact extends Sound { } }//package
Section 177
//sfx_removepin (sfx_removepin) package { import flash.media.*; public dynamic class sfx_removepin extends Sound { } }//package
Section 178
//sfx_scream1 (sfx_scream1) package { import flash.media.*; public dynamic class sfx_scream1 extends Sound { } }//package
Section 179
//sfx_scream2 (sfx_scream2) package { import flash.media.*; public dynamic class sfx_scream2 extends Sound { } }//package
Section 180
//sfx_scream3 (sfx_scream3) package { import flash.media.*; public dynamic class sfx_scream3 extends Sound { } }//package
Section 181
//sfx_smallhit (sfx_smallhit) package { import flash.media.*; public dynamic class sfx_smallhit extends Sound { } }//package
Section 182
//sfx_turning (sfx_turning) package { import flash.media.*; public dynamic class sfx_turning extends Sound { } }//package
Section 183
//sfx_watersplash (sfx_watersplash) package { import flash.media.*; public dynamic class sfx_watersplash extends Sound { } }//package
Section 184
//sfx_woohoo1 (sfx_woohoo1) package { import flash.media.*; public dynamic class sfx_woohoo1 extends Sound { } }//package
Section 185
//sfx_woohoo2 (sfx_woohoo2) package { import flash.media.*; public dynamic class sfx_woohoo2 extends Sound { } }//package
Section 186
//Shop (Shop) package { import flash.events.*; import flash.display.*; public class Shop { static var buttons:Array; static var costs:Array; static var titleMC:MovieClip; static var levels:Array; public static function buttonOut(_arg1:MouseEvent){ titleMC.textInfo.text = "..."; } static function GetLevels(){ var _local1:int; var _local2:String; var _local3:int; var _local4:int; var _local5:PlayerWeapon; _local1 = 0; for each (_local2 in buttons) { _local3 = parseInt(_local2.charAt(2), 10); _local4 = parseInt(_local2.charAt(4), 10); if (_local3 != 6){ _local5 = Game.goPlayer.playerWeapons[_local3]; _local5.Reset(); _local5.SetLevel(_local4, levels[_local1]); }; _local1++; }; } static function GetCost(_arg1:int):int{ var _local2:*; _local2 = (costs[_arg1] * (levels[_arg1] + 1)); return (_local2); } static function UpdateStuff():void{ var _local1:String; var _local2:int; var _local3:int; titleMC.textCreds.text = ("Creds: " + Game.numCreds); _local2 = 0; while (_local2 < buttons.length) { _local1 = buttons[_local2]; _local3 = levels[_local2]; titleMC[_local1].gotoAndStop((_local3 + 1)); _local2++; }; } public static function buttonOver(_arg1:MouseEvent){ var _local2:String; var _local3:int; var _local4:String; var _local5:*; _local2 = _arg1.currentTarget.name; _local3 = 0; while (_local3 < buttons.length) { _local4 = buttons[_local3]; if (_local4 == _local2){ _local5 = GetCost(_local3); titleMC.textInfo.text = (("Cost: " + _local5) + " creds"); }; _local3++; }; } public static function Init(){ var _local1:String; var _local2:int; Game.pause = true; _local2 = 0; while (_local2 < buttons.length) { _local1 = buttons[_local2]; titleMC[_local1].addEventListener(MouseEvent.CLICK, buttonBuyPressed); titleMC[_local1].addEventListener(MouseEvent.MOUSE_OVER, buttonOver); titleMC[_local1].addEventListener(MouseEvent.MOUSE_OUT, buttonOut); _local2++; }; titleMC.buttonExit.addEventListener(MouseEvent.CLICK, buttonExitPressed); UpdateStuff(); } public static function InitOnce(){ var _local1:int; levels = new Array(100); buttons = new Array(); costs = new Array(); buttons.push("b_0_0", "b_1_0", "b_2_0", "b_3_0", "b_4_0"); buttons.push("b_0_1", "b_1_1", "b_2_1", "b_3_1", "b_4_1"); buttons.push("b_0_2", "b_1_2", "b_2_2", "b_3_2", "b_4_2"); buttons.push("b_5_0", "b_5_1", "b_5_2", "b_5_3"); buttons.push("b_6_0"); costs.push(10, 10, 10, 10, 10); costs.push(5, 5, 5, 5, 5); costs.push(5, 5, 5, 5, 5); costs.push(10, 10, 10, 10); costs.push(50); _local1 = 0; while (_local1 < 100) { levels[_local1] = 1; _local1++; }; levels[1] = 0; levels[2] = 0; levels[3] = 0; levels[4] = 0; levels[15] = 0; } public static function buttonExitPressed(_arg1:MouseEvent){ GetLevels(); Game.pause = false; Game.main.removeChild(titleMC); titleMC = null; KeyReader.InitOnce(Game.main.stage); } public static function buttonBuyPressed(_arg1:MouseEvent){ var _local2:String; var _local3:int; var _local4:String; var _local5:*; _local2 = _arg1.currentTarget.name; _local3 = 0; while (_local3 < buttons.length) { _local4 = buttons[_local3]; if (_local4 == _local2){ if (levels[_local3] >= 5){ return; }; _local5 = GetCost(_local3); if (Game.numCreds >= _local5){ var _local6 = levels; var _local7 = _local3; var _local8 = (_local6[_local7] + 1); _local6[_local7] = _local8; Game.numCreds = (Game.numCreds - _local5); break; }; }; _local3++; }; UpdateStuff(); buttonOver(_arg1); } } }//package
Section 187
//ShotController (ShotController) package { public class ShotController { public var timer:int; public var shotTypeName:String; public var yoff:Number; public var xoff:Number; public var shotDefIndex:int; public function Set(_arg1:String, _arg2:String, _arg3:Number, _arg4:Number){ timer = 0; shotTypeName = _arg1; shotDefIndex = WaveDefs.GetShotDefIndexByName(_arg2); xoff = _arg3; yoff = _arg4; } public function clone():ShotController{ var _local1:ShotController; _local1 = new ShotController(); _local1.timer = timer; _local1.shotTypeName = shotTypeName; _local1.shotDefIndex = shotDefIndex; _local1.xoff = xoff; _local1.yoff = yoff; return (_local1); } } }//package
Section 188
//ShotDef (ShotDef) package { public class ShotDef { var spreadRange:Number; var name:String; var spreadAng:Number; var intervalTicks:Number; var numShots:int; var type:int; public function ShotDef(_arg1:String){ name = _arg1; type = 0; intervalTicks = 0; } public function SetSpreadPulse(_arg1:Number, _arg2:int, _arg3:Number, _arg4=-1){ intervalTicks = (Defs.fps * _arg1); type = 1; numShots = _arg2; spreadRange = Utils.DegToRad(_arg3); spreadAng = -1; if (_arg4 != -1){ spreadAng = Utils.DegToRad(_arg4); }; } public function SetNormal(_arg1:Number){ intervalTicks = (Defs.fps * _arg1); type = 0; } } }//package
Section 189
//SiteLock (SiteLock) package { import flash.events.*; public class SiteLock { static var miniclip_locked:Boolean = false; static var sitelockActive:Boolean = false; public static function InitOnce():void{ } static function onValidDomain(_arg1:Event):void{ trace("Miniclip sitelock OK"); miniclip_locked = false; } public static function IsLocked():Boolean{ var _local1:String; _local1 = GetDomain(); if (Licensors.GetLicensor() == Licensors.LICENSOR_KONGREGATE){ if (_local1 != "kongregate.com"){ return (true); }; return (false); }; if (Licensors.GetLicensor() == Licensors.LICENSOR_SHOCKWAVE){ if (_local1 != "shockwave.com"){ return (true); }; return (false); }; if (Licensors.GetLicensor() == Licensors.LICENSOR_KING){ if (((!((_local1 == "king.com"))) && (!((_local1 == "midasplayer.com"))))){ return (true); }; return (false); }; if (Licensors.GetLicensor() == Licensors.LICENSOR_GAMEZHERO){ if (_local1 != "gamezhero.com"){ return (true); }; return (false); }; if (Licensors.GetLicensor() == Licensors.LICENSOR_ARMORGAMES){ if (_local1 != "armorgames.com"){ return (true); }; return (false); }; if (Licensors.GetLicensor() == Licensors.LICENSOR_BUBBLEBOX){ if (_local1 != "bubblebox.com"){ return (true); }; return (false); }; if (Licensors.GetLicensor() == Licensors.LICENSOR_ANDKON){ if (_local1 != "andkon.com"){ return (true); }; return (false); }; if (Licensors.GetLicensor() == Licensors.LICENSOR_BIGFISH){ if (((((((((((!((_local1 == "bigfishgames.com"))) && (!((_local1 == "bigfishgames.de"))))) && (!((_local1 == "bigfishgames.fr"))))) && (!((_local1 == "bigfishgames.es"))))) && (!((_local1 == "bigfishgames.mx"))))) && (!((_local1 == "bigfishgames.jp"))))){ return (true); }; return (false); }; return (false); } public static function GetDomain():String{ var _local1:String; var _local2:Number; var _local3:Number; var _local4:String; var _local5:Number; var _local6:Number; _local1 = Main.theStage.loaderInfo.url; _local2 = (_local1.indexOf("://") + 3); _local3 = _local1.indexOf("/", _local2); _local4 = _local1.substring(_local2, _local3); _local5 = (_local4.lastIndexOf(".") - 1); _local6 = (_local4.lastIndexOf(".", _local5) + 1); _local4 = _local4.substring(_local6, _local4.length); return (_local4); } public static function GetDomainFromUrl(_arg1:String):String{ var _local2:Number; var _local3:Number; var _local4:String; var _local5:Number; var _local6:Number; _local2 = (_arg1.indexOf("://") + 3); _local3 = _arg1.indexOf("/", _local2); _local4 = _arg1.substring(_local2, _local3); _local5 = (_local4.lastIndexOf(".") - 1); _local6 = (_local4.lastIndexOf(".", _local5) + 1); _local4 = _local4.substring(_local6, _local4.length); return (_local4); } static function onInvalidDomain(_arg1:Event):void{ trace("Miniclip sitelock INVALID"); miniclip_locked = true; } } }//package
Section 190
//SoundPlayer (SoundPlayer) package { import flash.utils.*; import flash.media.*; public class SoundPlayer { public static const minPlayTime = 3; static var doSFX:Boolean; static var channel:SoundChannel; public static var startTimes:Array; static var timer:Timer; static var active = false; public static var sounds:Array; public static var sound:Sound; public static var times:Array; public static var volumes:Array; public static var lengths:Array; public static var soundTransform:SoundTransform; static var Instances:Array; public static var names:Array; public static var soundTransforms:Array; static var main:Main; static var playingFlag:Boolean; public static var soundChannels:Array; static function AddSound(_arg1:String){ var classRef:Class; var s:Sound; var _soundName = _arg1; try { classRef = (getDefinitionByName(_soundName) as Class); } catch(e:Object) { classRef = null; }; if (classRef == null){ trace(("AddSound Error: Can't find sound " + _soundName)); sounds.push(null); } else { s = (new (classRef) as Sound); sounds.push(s); }; names.push(_soundName); startTimes.push(0); lengths.push(0); volumes.push(1); times.push(0); } public static function InitOnce(_arg1:Main):void{ doSFX = Game.soundon; main = _arg1; startTimes = new Array(); lengths = new Array(); sounds = new Array(); names = new Array(); times = new Array(); volumes = new Array(); soundChannels = new Array(); soundTransforms = new Array(); AddSound("sfx_big_thud"); AddSound("sfx_bling"); AddSound("sfx_boing"); AddSound("sfx_bounce0"); AddSound("sfx_bounce1"); AddSound("sfx_bounce2"); AddSound("sfx_clunk"); AddSound("sfx_impact"); AddSound("sfx_scream1"); AddSound("sfx_scream2"); AddSound("sfx_scream3"); AddSound("sfx_smallhit"); AddSound("sfx_turning"); AddSound("sfx_watersplash"); AddSound("sfx_woohoo1"); AddSound("sfx_woohoo2"); AddSound("sfx_ballappear"); AddSound("sfx_removepin"); soundTransform = new SoundTransform(1, 0); active = true; playingFlag = false; } public static function UpdateOncePerFrame():void{ var _local1:int; var _local2:int; _local2 = times.length; _local1 = 0; while (_local1 < _local2) { if (times[_local1] > 0){ var _local3 = times; var _local4 = _local1; var _local5 = (_local3[_local4] - 1); _local3[_local4] = _local5; }; _local1++; }; } public static function PlayRandomBetween(_arg1:String, _arg2:String, _arg3:Number=1):void{ var _local4:int; var _local5:int; var _local6:int; if (doSFX == false){ return; }; _local4 = names.indexOf(_arg1); _local5 = names.indexOf(_arg2); _local6 = Utils.RandBetweenInt(_local4, _local5); PlayById(_local6, _arg3); } public static function Play(_arg1:String, _arg2:Number=1):void{ var _local3:int; if (doSFX == false){ return; }; _local3 = names.indexOf(_arg1); PlayById(_local3, _arg2); } public static function PlayById(_arg1:int, _arg2:Number=1):void{ var _local3:SoundTransform; var _local4:Sound; if (doSFX == false){ return; }; if (times[_arg1] > 0){ return; }; if (sounds[_arg1] != null){ _local4 = sounds[_arg1]; _local3 = new SoundTransform(); _local3.volume = _arg2; _local4.play(0, 0, _local3); times[_arg1] = 5; } else { trace(("SoundPlayer: Cant find sound " + _arg1)); }; } public static function ToggleMute(){ doSFX = (doSFX == false); } public static function GetId(_arg1:String):int{ var _local2:int; _local2 = names.indexOf(_arg1); return (_local2); } } }//package import flash.events.*; import flash.utils.*; import flash.media.*; class SoundPlay { private var channel:SoundChannel; private var timer:Timer; private var playingFlag; private function SoundPlay(){ } private function timerHandler(_arg1:TimerEvent):void{ timer.stop(); channel.stop(); playingFlag = false; } public function Clear():void{ playingFlag = false; timer = null; } public function Active():Boolean{ return (playingFlag); } public function Play(_arg1:int):void{ channel = SoundPlayer.sound.play(SoundPlayer.startTimes[_arg1], 1, SoundPlayer.soundTransform); timer = new Timer(SoundPlayer.lengths[_arg1]); timer.addEventListener(TimerEvent.TIMER, timerHandler); timer.start(); playingFlag = true; } }
Section 191
//SpraySlider (SpraySlider) package { import flash.display.*; public dynamic class SpraySlider extends MovieClip { } }//package
Section 192
//TitleScreen (TitleScreen) package { import flash.display.*; import flash.text.*; public dynamic class TitleScreen extends MovieClip { public var textVersion:TextField; public var sky:MovieClip; public var buttonMoreGames:SimpleButton; public var buttonKong:SimpleButton; public var kibaLogo:MovieClip; public var buttonPlay:SimpleButton; public var bubbleBoxLogo:MovieClip; public function TitleScreen(){ addFrameScript(79, frame80); } function frame80(){ stop(); } } }//package
Section 193
//TitleScreenState (TitleScreenState) package { import flash.events.*; import flash.display.*; import flash.net.*; import flash.ui.*; public class TitleScreenState { static var main:Main; static var levelSelections:Array; static var levelMusicIndex:int = 0; static var titleMC:MovieClip; static var creditsMC:MovieClip; public static function buttonStart1Pressed(_arg1:MouseEvent){ Game.main.removeChild(titleMC); titleMC = null; Game.InitGame(); main.SetGameState(Main.gameState_LEVEL_PLAY); } static function LevelSelectScreen_levelOver(_arg1:MouseEvent){ var _local2:MovieClip; _local2 = (_arg1.currentTarget as MovieClip); _local2.overOutline.gotoAndPlay("in"); } public static function buttonCreditsPressed(_arg1:MouseEvent){ creditsMC = new CreditsScreen(); Game.main.addChild(creditsMC); creditsMC.buttonClose.addEventListener(MouseEvent.CLICK, buttonCreditsBackPressed); } static function LevelSelectScreen_levelSelected(_arg1:MouseEvent){ var _local2:MovieClip; var _local3:LevelResult; _local2 = (_arg1.currentTarget as MovieClip); LevelSelectScreen_DisplaySelectedInfo(_local2); _local3 = Game.GetCurrentLevelResult(); if (Game.usedebug){ titleMC.buttonContinue.visible = true; } else { titleMC.buttonContinue.visible = false; if (_local3.locked == false){ titleMC.buttonContinue.visible = true; }; }; } public static function LevelSelectScreen_ClearAllSelections(){ var _local1:MovieClip; for each (_local1 in levelSelections) { _local1.selectedOutline.visible = false; }; } static function KongButton(_arg1:MovieClip, _arg2:Boolean=false){ if (Licensors.GetLicensor() == Licensors.LICENSOR_NOBRANDING){ _arg1.buttonKong.visible = false; } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_KIBA){ _arg1.buttonKong.visible = false; } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_KONGREGATE){ if (((Licensors.IsAtKongregate()) && ((_arg2 == false)))){ _arg1.buttonKong.visible = false; } else { _arg1.buttonKong.visible = true; _arg1.buttonKong.addEventListener(MouseEvent.CLICK, buttonKongregateGamePressed, false, 0, true); }; } else { _arg1.buttonKong.visible = false; }; }; }; } public static function buttonCreditsBackPressed(_arg1:MouseEvent){ Game.main.removeChild(creditsMC); creditsMC = null; } public static function InitEndLevelScreen(_arg1:Boolean){ var _local2:Level; var _local3:LevelResult; Mouse.show(); Game.pause = true; _local2 = Game.GetCurrentLevel(); _local3 = Game.GetCurrentLevelResult(); titleMC = new LevelCompleteScreen(); main.addChild(titleMC); KongButton(titleMC); MoreGamesButton(titleMC); GuideButton(titleMC); titleMC.background.gotoAndStop((Game.bgFrame + 1)); titleMC.buttonRetry.addEventListener(MouseEvent.CLICK, buttonRetryPressed); titleMC.buttonContinue.addEventListener(MouseEvent.CLICK, buttonContinuePressed); if (_arg1){ titleMC.textTitle.text = (("LEVEL " + int((Game.currentLevel + 1)).toString()) + " COMPLETE"); titleMC.text1.text = (((("Time Taken: " + Utils.CounterToSecondsString(_local3.lastTime)) + " / ") + _local2.time.toString()) + ":00"); titleMC.text1a.text = (_local3.lastTimeBonus.toString() + " pts"); titleMC.text2.text = ("Balls lost: " + _local3.lastNumKilled); titleMC.text2a.text = (_local3.lastNumKilledBonus.toString() + " pts"); titleMC.text3.text = "Completion Bonus:"; titleMC.text3a.text = (_local3.lastLevelCompleteBonus.toString() + " pts"); titleMC.text4.text = "Collected Gem:"; titleMC.text4a.text = (_local3.lastLevelGemBonus.toString() + " pts"); titleMC.text5.text = "Level Score:"; titleMC.text5a.text = (_local3.lastScore.toString() + " pts"); titleMC.text6.text = "Total Score:"; titleMC.text6a.text = (Game.currentScore + " pts"); } else { titleMC.buttonContinue.visible = false; titleMC.textTitle.text = (("LEVEL " + int((Game.currentLevel + 1)).toString()) + " FAILED"); titleMC.text1.text = "You ran out of time"; titleMC.text1a.text = ""; titleMC.text2.text = ""; titleMC.text2a.text = ""; titleMC.text3.text = ""; titleMC.text3a.text = ""; titleMC.text4.text = ""; titleMC.text4a.text = ""; titleMC.text5.text = ""; titleMC.text5a.text = ""; titleMC.text6.text = ""; titleMC.text6a.text = ""; }; } public static function buttonBubbleBoxPressed(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.bubblebox.com"), "_blank"); } public static function buttonGuidePressed(_arg1:MouseEvent){ if (Licensors.GetLicensor() == Licensors.LICENSOR_BUBBLEBOX){ navigateToURL(new URLRequest("http://www.bubblebox.com/gameinfo/water-werks.htm"), "_blank"); } else { navigateToURL(new URLRequest(" http://www.kongregate.com/games/LongAnimals/water-werks-guide?gamereferral=waterwerks"), "_blank"); }; } static function MoreGamesButton(_arg1:MovieClip){ if (Licensors.GetLicensor() == Licensors.LICENSOR_NOBRANDING){ _arg1.buttonMoreGames.addEventListener(MouseEvent.CLICK, buttonKongregatePressed, false, 0, true); _arg1.buttonMoreGames.visible = true; } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_KIBA){ _arg1.buttonMoreGames.addEventListener(MouseEvent.CLICK, buttonKongregatePressed, false, 0, true); _arg1.buttonMoreGames.visible = true; } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_BUBBLEBOX){ _arg1.buttonMoreGames.addEventListener(MouseEvent.CLICK, buttonBubbleBoxPressed, false, 0, true); _arg1.buttonMoreGames.visible = true; } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_KONGREGATE){ _arg1.buttonMoreGames.addEventListener(MouseEvent.CLICK, buttonKongregatePressed, false, 0, true); if (Licensors.IsAtKongregate()){ _arg1.buttonMoreGames.visible = true; } else { _arg1.buttonMoreGames.visible = true; }; }; }; }; }; } public static function KongAIAdClicked(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.kongregate.com/games/Kongregate/Kongai?gamereferral=waterwerks"), "_blank"); } public static function InitLevelSelectScreen(){ var _local1:LevelResult; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:Array; var _local9:int; var _local10:int; var _local11:int; var _local12:int; var _local13:Number; var _local14:LevelResult; var _local15:Level; var _local16:MovieClip; Mouse.show(); if (MusicPlayer.currentStreamID != 5){ MusicPlayer.StopMusic(); MusicPlayer.StartStream(5); }; levelSelections = new Array(); titleMC = new LevelSelectScreen(); Game.main.addChild(titleMC); titleMC.backgrounds.gotoAndStop(1); titleMC.buttonContinue.addEventListener(MouseEvent.CLICK, LevelSelectScreen_buttonContinuePressed); _local1 = Game.GetCurrentLevelResult(); titleMC.buttonContinue.visible = false; if (_local1.locked == false){ titleMC.buttonContinue.visible = true; }; titleMC.textLevelInfo.text = ""; titleMC.textLevelInfo1.text = ""; titleMC.textTotalScore.text = "Total Score:"; titleMC.textTotalScorea.text = (Game.currentScore + " pts"); KongButton(titleMC); MoreGamesButton(titleMC); GuideButton(titleMC); _local2 = 30; _local3 = _local2; _local4 = 120; _local5 = _local4; _local6 = 60; _local7 = 60; _local8 = new Array(30, 230, 430); _local9 = 0; _local10 = 0; while (_local10 < 3) { _local3 = _local8[_local10]; _local2 = _local3; _local5 = _local4; _local12 = Game.levels.length; _local13 = 0; _local11 = 0; while (_local11 < _local12) { _local14 = Game.levelResults[_local11]; _local15 = Game.levels[_local11]; if (_local15.category == _local10){ _local16 = new LevelSelectButton(); _local16.textLevelNumber.text = int((_local9 + 1)).toString(); _local16.levelIndex = _local11; _local16.levelNumber = _local9; _local16.addEventListener(MouseEvent.CLICK, LevelSelectScreen_levelSelected); _local16.addEventListener(MouseEvent.MOUSE_OVER, LevelSelectScreen_levelOver); _local16.addEventListener(MouseEvent.MOUSE_OUT, LevelSelectScreen_levelOut); if (_local14.complete){ _local16.complete.visible = true; } else { _local16.complete.visible = false; }; if (_local14.bonus){ _local16.gem.visible = true; } else { _local16.gem.visible = false; }; if (_local14.locked){ _local16.gotoAndStop(2); } else { _local16.gotoAndStop(1); }; _local16.selectedOutline.visible = false; _local16.overOutline.gotoAndStop(1); levelSelections.push(_local16); titleMC.addChild(_local16); _local16.x = _local3; _local16.y = _local5; _local3 = (_local3 + _local6); ++_local13; if (_local13 >= 3){ _local3 = _local2; _local5 = (_local5 + _local7); _local13 = 0; }; _local9++; }; _local11++; }; _local5 = (_local5 + (_local7 + 10)); _local3 = _local2; _local10++; }; levelSelections[Game.currentLevel].selectedOutline.visible = true; LevelSelectScreen_DisplaySelectedInfo(levelSelections[Game.currentLevel]); } static function buttonRobotJamPressed(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.robotjamgames.com?referal=bike"), "_blank"); } public static function Update(_arg1:Main){ } public static function buttonKongregateGamePressed(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.kongregate.com/games/LongAnimals/water-werks?gamereferral=waterwerks"), "_blank"); } public static function GameOverScreenComplete(){ main.removeChild(titleMC); titleMC = null; Game.main.SetGameState(Main.gameState_TITLE); } static function buttonRetryPressed(_arg1:MouseEvent){ main.removeChild(titleMC); titleMC = null; Game.pause = false; Game.StartLevelPlay(false); } static function buttonNickPressed(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.nick.com/kids-choice-awards/kca.jhtml"), "_blank"); } static function buttonContinuePressed(_arg1:MouseEvent){ main.removeChild(titleMC); titleMC = null; Game.pause = false; Game.currentLevel++; if (Game.currentLevel >= (Game.levels.length - 1)){ Game.currentLevel = 0; }; Game.StartLevelPlay(true); } public static function buttonStartPressed(_arg1:MouseEvent){ creditsMC = new InstructionsScreen(); Game.main.addChild(creditsMC); creditsMC.buttonClose.addEventListener(MouseEvent.CLICK, buttonStart1Pressed); } static function KongTitlePageButton(_arg1:MovieClip, _arg2:Boolean=false){ if (Licensors.GetLicensor() == Licensors.LICENSOR_NOBRANDING){ _arg1.buttonKong.visible = false; } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_KIBA){ _arg1.buttonKong.visible = false; } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_KONGREGATE){ if (((Licensors.IsAtKongregate()) && ((_arg2 == false)))){ _arg1.buttonKong.visible = true; _arg1.buttonKong.addEventListener(MouseEvent.CLICK, buttonKongregatePressed, false, 0, true); } else { _arg1.buttonKong.visible = true; _arg1.buttonKong.addEventListener(MouseEvent.CLICK, buttonKongregatePressed, false, 0, true); }; } else { _arg1.buttonKong.visible = false; }; }; }; } static function GuideButton(_arg1:MovieClip){ if (Licensors.GetLicensor() == Licensors.LICENSOR_NOBRANDING){ _arg1.buttonGuide.addEventListener(MouseEvent.CLICK, buttonGuidePressed, false, 0, true); _arg1.buttonGuide.visible = true; } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_KIBA){ _arg1.buttonGuide.addEventListener(MouseEvent.CLICK, buttonGuidePressed, false, 0, true); _arg1.buttonGuide.visible = true; } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_BUBBLEBOX){ _arg1.buttonGuide.addEventListener(MouseEvent.CLICK, buttonGuidePressed, false, 0, true); _arg1.buttonGuide.visible = true; } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_KONGREGATE){ _arg1.buttonGuide.addEventListener(MouseEvent.CLICK, buttonGuidePressed, false, 0, true); if (Licensors.IsAtKongregate()){ _arg1.buttonGuide.visible = true; } else { _arg1.buttonGuide.visible = true; }; }; }; }; }; } static function LevelSelectScreen_buttonContinuePressed(_arg1:MouseEvent){ MusicPlayer.StopMusic(); MusicPlayer.StartMusic("music_lapping"); MusicPlayer.StartStream(levelMusicIndex); levelMusicIndex++; if (levelMusicIndex >= 5){ levelMusicIndex = 0; }; Game.main.removeChild(titleMC); titleMC = null; Game.StartLevelPlay2(); } public static function Init(_arg1:Main){ Mouse.show(); main = _arg1; MusicPlayer.StopMusic(); MusicPlayer.StartMusic("music_lapping"); MusicPlayer.StartStream(5); main.InitStage(); titleMC = main.AddMovieClip(0, 0, new TitleScreen()); titleMC.buttonPlay.addEventListener(MouseEvent.CLICK, buttonStart1Pressed); titleMC.textVersion.text = ("V " + Game.version.toString()); titleMC.kibaLogo.visible = false; titleMC.bubbleBoxLogo.visible = false; if (Licensors.GetLicensor() == Licensors.LICENSOR_KIBA){ titleMC.kibaLogo.visible = true; }; if (Licensors.GetLicensor() == Licensors.LICENSOR_BUBBLEBOX){ titleMC.bubbleBoxLogo.visible = true; titleMC.bubbleBoxLogo.addEventListener(MouseEvent.CLICK, buttonBubbleBoxPressed); titleMC.bubbleBoxLogo.buttonMode = true; titleMC.bubbleBoxLogo.useHandCursor = true; }; KongTitlePageButton(titleMC); MoreGamesButton(titleMC); } public static function InitEndGameScreen(){ } static function buttonLonganimalsPressed(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.longanimalsgames.com?referal=bike"), "_blank"); } public static function MovieFinished(){ Game.InitGame(); main.SetGameState(Main.gameState_LEVEL_PLAY); } public static function buttonKongregatePressed(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.kongregate.com/?gamereferral=waterwerks"), "_blank"); } static function LevelSelectScreen_levelOut(_arg1:MouseEvent){ var _local2:MovieClip; _local2 = (_arg1.currentTarget as MovieClip); _local2.overOutline.gotoAndPlay("out"); } static function LevelSelectScreen_DisplaySelectedInfo(_arg1:MovieClip){ var _local2:String; var _local3:Level; var _local4:LevelResult; LevelSelectScreen_ClearAllSelections(); _arg1.selectedOutline.visible = true; _local2 = ""; _local3 = Game.levels[_arg1.levelIndex]; _local4 = Game.levelResults[_arg1.levelIndex]; _local2 = (_local2 + ("Level " + int((_arg1.levelNumber + 1)))); _local2 = (_local2 + ": "); _local2 = (_local2 + _local3.name); _local2 = (_local2 + " "); if (_local4.locked){ _local2 = (_local2 + "[LOCKED]"); }; titleMC.textLevelInfo.text = _local2; _local2 = ""; if (_local4.bestTime > 99999){ _local2 = (_local2 + "You haven't yet recorded a score on this level"); } else { _local2 = (_local2 + ("Best Score: " + _local4.bestScore)); _local2 = (_local2 + " "); _local2 = (_local2 + ("Best Time: " + Utils.CounterToSecondsString(_local4.bestTime))); _local2 = (_local2 + " "); _local2 = (_local2 + ("Least Killed: " + _local4.bestNumKilled)); _local2 = (_local2 + " "); }; titleMC.textLevelInfo1.text = _local2; Game.currentLevel = _arg1.levelIndex; } } }//package
Section 194
//Utils (Utils) package { import flash.display.*; import flash.geom.*; public class Utils { public static function CounterToSecondsString(_arg1:int):String{ var _local2:String; var _local3:int; var _local4:int; var _local5:Number; _local2 = ""; _local3 = (_arg1 / int(Defs.fps)); _local4 = (_arg1 % int(Defs.fps)); _local2 = (_local2 + (_local3.toString() + ":")); _local5 = ((100 / Defs.fps) * Number(_local4)); _local2 = (_local2 + Math.floor(_local5).toString()); return (_local2); } public static function DegToRad(_arg1:Number):Number{ return ((((Math.PI * 2) / 360) * _arg1)); } public static function LimitNumber(_arg1:Number, _arg2:Number, _arg3:Number):Number{ if (_arg3 < _arg1){ _arg3 = _arg1; }; if (_arg3 > _arg2){ _arg3 = _arg2; }; return (_arg3); } public static function ScaleTo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):Number{ var _local6:Number; var _local7:Number; var _local8:Number; _local6 = (_arg4 - _arg3); _local7 = (_arg2 - _arg1); _local8 = ((1 / _local6) * (_arg5 - _arg3)); _local8 = ((_local7 * _local8) + _arg1); return (_local8); } public static function DP2(_arg1:Number):Number{ var _local2:Number; _local2 = (Math.ceil((_arg1 * 100)) / 100); return (_local2); } static function RenderDotLine(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:int, _arg7:uint):void{ var _local8:int; var _local9:int; var _local10:Number; var _local11:Number; _local9 = _arg6; _local10 = ((_arg4 - _arg2) / Number(_local9)); _local11 = ((_arg5 - _arg3) / Number(_local9)); _local8 = 0; while (_local8 < _local9) { _arg2 = (_arg2 + _local10); _arg3 = (_arg3 + _local11); _arg1.setPixel32(int(_arg2), int(_arg3), _arg7); _local8++; }; } static function RenderRectangle(_arg1:BitmapData, _arg2:Rectangle, _arg3:uint):void{ RenderDotLine(_arg1, _arg2.left, _arg2.top, _arg2.right, _arg2.top, 100, _arg3); RenderDotLine(_arg1, _arg2.left, _arg2.bottom, _arg2.right, _arg2.bottom, 100, _arg3); RenderDotLine(_arg1, _arg2.left, _arg2.top, _arg2.left, _arg2.bottom, 100, _arg3); RenderDotLine(_arg1, _arg2.right, _arg2.top, _arg2.right, _arg2.bottom, 100, _arg3); } public static function NumberToString2DP(_arg1:Number):String{ var _local2:String; var _local3:int; var _local4:int; _local2 = DP2(_arg1).toString(); _local3 = _local2.lastIndexOf("."); if (_local3 == -1){ _local2.concat(".00"); } else { _local4 = _local2.length; if (_local3 == (_local4 - 1)){ _local2.concat("0"); }; }; return (_local2); } static function RandBetweenInt(_arg1:int, _arg2:int):int{ var _local3:int; _local3 = (Math.random() * ((_arg2 - _arg1) + 1)); _local3 = (_local3 + _arg1); return (_local3); } static function DotProduct(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number; _local5 = ((_arg1 * _arg3) + (_arg2 * _arg4)); return (_local5); } static function SideOfLine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Boolean{ var _local7:Number; _local7 = DotProduct((_arg3 - _arg1), (_arg4 - _arg2), (_arg5 - _arg1), (_arg6 - _arg2)); if (_local7 < 0){ return (false); }; return (true); } static function RenderCircle(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:uint):void{ var _local6:int; var _local7:Number; var _local8:int; var _local9:Number; var _local10:Number; var _local11:Number; _local6 = 50; _local7 = ((Math.PI * 2) / _local6); _local9 = 0; _local8 = 0; while (_local8 < _local6) { _local10 = (_arg2 + (Math.cos(_local9) * _arg4)); _local11 = (_arg3 + (Math.sin(_local9) * _arg4)); _local9 = (_local9 + _local7); _arg1.setPixel32(int(_local10), int(_local11), _arg5); _local8++; }; } public static function DP1(_arg1:Number):Number{ var _local2:Number; _local2 = (Math.ceil((_arg1 * 10)) / 10); return (_local2); } public static function RandCircle():Number{ return ((Math.random() * (Math.PI * 2))); } public static function RadToDeg(_arg1:Number):Number{ return (((360 / (Math.PI * 2)) * _arg1)); } static function RandBetweenFloat(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.random() * (_arg2 - _arg1)); _local3 = (_local3 + _arg1); return (_local3); } public static function LineLength(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number; var _local6:Number; _local5 = (_arg3 - _arg1); _local6 = (_arg4 - _arg2); return (Math.sqrt(((_local5 * _local5) + (_local6 * _local6)))); } static function DotProductAng(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local3 = Math.cos(_arg1); _local4 = Math.sin(_arg1); _local5 = Math.cos(_arg2); _local6 = Math.sin(_arg2); _local7 = ((_local3 * _local5) + (_local4 * _local6)); return (_local7); } static function DistBetweenPoints(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number; var _local6:Number; _local5 = (_arg3 - _arg1); _local6 = (_arg4 - _arg2); return (Math.sqrt(((_local5 * _local5) + (_local6 * _local6)))); } public static function ScaleBetween(_arg1:Number, _arg2:Number, _arg3:Number):Number{ var _local4:Number; _local4 = ((_arg2 - _arg1) * _arg3); _local4 = (_arg1 + _local4); return (_local4); } static function Dist2BetweenPoints(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number; var _local6:Number; _local5 = (_arg3 - _arg1); _local6 = (_arg4 - _arg2); return (((_local5 * _local5) + (_local6 * _local6))); } } }//package
Section 195
//WaterParticle (WaterParticle) package { import flash.display.*; public dynamic class WaterParticle extends MovieClip { } }//package
Section 196
//WaveDef (WaveDef) package { public class WaveDef { public var pathID:int; public var absoluteGenTime:int; public var gapSeconds:Number; public var actionLen:Number; public var actionType:Number; public var pos:Number; public var side:int; public var waveID:int; public var pathSpeed:Number; public var numInWave:int; public var typeName:String; public var xflip:Boolean; public var type:int; public var actionPos:Number; public var pathType:int; public function WaveDef(_arg1:int, _arg2:int, _arg3:Number, _arg4:String, _arg5:int, _arg6:int, _arg7:Number){ type = 0; side = _arg2; pos = _arg3; typeName = _arg4; pathID = _arg5; pathType = _arg6; absoluteGenTime = _arg1; pathSpeed = _arg7; numInWave = 0; waveID = -1; actionLen = 0; actionPos = 0; actionType = -1; xflip = false; } public function SetID(_arg1:int, _arg2:int){ waveID = _arg1; numInWave = _arg2; } } }//package
Section 197
//WaveDefs (WaveDefs) package { public class WaveDefs { static const s_bxf = 4; static const p_sm = 1; static const s_b = 3; static const s_txf = 5; static const s_l = 0; static const s_r = 1; static const p_sp = 2; static const s_t = 2; static const p_ln = 0; static var startTime:int; static var startPos:int; static var waveID:int; public static var currentPos:int; static var list:Array; static var currentTime:int; static var shotDefList:Array; public static var nextWaveDef:WaveDef; static function WaitForBoss(_arg1:Number){ var _local2:WaveDef; var _local3:int; currentTime = (currentTime + (_arg1 * Defs.fps)); _local3 = currentTime; _local2 = new WaveDef(_local3, 2, 0, "WaitForBoss", 0, 0, 0); list.push(_local2); waveID++; currentPos = (currentPos + 1); } static function addPause1(_arg1:WaveDef){ _arg1.actionPos = 400; _arg1.actionLen = (Defs.fps * 2); _arg1.actionType = 0; } public static function GetCurrentDef():WaveDef{ return (nextWaveDef); } public static function InitOnce(){ } static function AddShop(_arg1:Number, _arg2:Number){ var _local3:WaveDef; var _local4:int; currentTime = (currentTime + (_arg1 * Defs.fps)); _local4 = currentTime; _local3 = new WaveDef(_local4, 2, _arg2, "Shop", 0, 0, 0); _local3.SetID(waveID, 1); list.push(_local3); waveID++; currentPos = (currentPos + 1); } static function AddWave(_arg1:Number, _arg2:int, _arg3:Object, _arg4:int, _arg5:Number, _arg6:String, _arg7:String, _arg8:int, _arg9:Number, _arg10:Function=null){ var _local11:WaveDef; var _local12:int; var _local13:Array; var _local14:int; var _local15:Number; var _local16:int; if ((_arg3 is Array)){ _local13 = (_arg3 as Array); }; if ((_arg3 is Number)){ _local13 = new Array(); _local13.push(Number(_arg3)); }; _local14 = Poly.FindIndexByName(_arg7, Game.polygonList); if (_local14 == -1){ _local14 = 0; trace(("ERROR: AddWave = Path not found: " + _arg7)); }; currentTime = (currentTime + (_arg1 * Defs.fps)); for each (_local15 in _local13) { _local12 = 0; while (_local12 < _arg4) { _local16 = currentTime; _local16 = (_local16 + ((_local12 * _arg5) * Defs.fps)); if (_arg2 == s_t){ _local11 = new WaveDef(_local16, 2, _local15, _arg6, _local14, _arg8, _arg9); _local11.SetID(waveID, (_arg4 * _local13.length)); if (_arg10 != null){ _arg10(_local11); }; list.push(_local11); }; if (_arg2 == s_txf){ _local11 = new WaveDef(_local16, 2, _local15, _arg6, _local14, _arg8, _arg9); _local11.xflip = true; _local11.SetID(waveID, (_arg4 * _local13.length)); if (_arg10 != null){ _arg10(_local11); }; list.push(_local11); }; if (_arg2 == s_b){ _local11 = new WaveDef(_local16, 3, _local15, _arg6, _local14, _arg8, _arg9); _local11.SetID(waveID, (_arg4 * _local13.length)); if (_arg10 != null){ _arg10(_local11); }; list.push(_local11); }; if (_arg2 == s_bxf){ _local11 = new WaveDef(_local16, 4, _local15, _arg6, _local14, _arg8, _arg9); _local11.xflip = true; _local11.SetID(waveID, (_arg4 * _local13.length)); if (_arg10 != null){ _arg10(_local11); }; list.push(_local11); }; if (_arg2 == s_l){ _local11 = new WaveDef(_local16, 0, _local15, _arg6, _local14, _arg8, _arg9); _local11.SetID(waveID, (_arg4 * _local13.length)); if (_arg10 != null){ _arg10(_local11); }; list.push(_local11); }; if (_arg2 == s_r){ _local11 = new WaveDef(_local16, 1, _local15, _arg6, _local14, _arg8, _arg9); _local11.xflip = true; _local11.SetID(waveID, (_arg4 * _local13.length)); if (_arg10 != null){ _arg10(_local11); }; list.push(_local11); }; _local12++; }; }; waveID++; currentPos = (currentPos + (_arg4 * _local13.length)); } public static function GetShotDefIndexByName(_arg1:String):int{ var _local2:int; var _local3:int; var _local4:ShotDef; _local3 = shotDefList.length; _local2 = 0; while (_local2 < _local3) { _local4 = shotDefList[_local2]; if (_local4.name == _arg1){ return (_local2); }; _local2++; }; return (0); } static function StartHere(){ startTime = currentTime; startPos = currentPos; trace(((startPos + " ") + startTime)); } public static function AdvanceWave(){ currentPos++; if (currentPos >= list.length){ nextWaveDef = null; }; nextWaveDef = list[currentPos]; } public static function Reset(){ currentPos = startPos; nextWaveDef = list[currentPos]; } } }//package
Section 198
//Vec (Vec) package { import flash.geom.*; public class Vec { public var speed:Number; public var rot:Number; public function Vec(){ rot = 0; speed = 0; } public function Add(_arg1:Vec){ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local2 = (Math.cos(rot) * speed); _local3 = (Math.sin(rot) * speed); _local4 = (Math.cos(_arg1.rot) * _arg1.speed); _local5 = (Math.sin(_arg1.rot) * _arg1.speed); _local6 = (_local2 + _local4); _local7 = (_local3 + _local5); rot = Math.atan2(_local7, _local6); speed = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); } public function Set(_arg1:Number, _arg2:Number){ rot = _arg1; speed = _arg2; } public function GetUnitYComponent():Number{ return (Math.sin(rot)); } public function dotRot(_arg1:Number):Number{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = Math.cos(rot); _local3 = Math.sin(rot); _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); _local6 = ((_local2 * _local4) + (_local3 * _local5)); return (_local6); } function NormalizeRot():void{ while (rot < 0) { rot = (rot + (Math.PI * 2)); }; while (rot > (Math.PI * 2)) { rot = (rot - (Math.PI * 2)); }; } public function GetUnitTangent():Point{ var _local1:Number; var _local2:Point; _local1 = (rot + (Math.PI * 0.5)); _local2 = new Point(Math.cos(_local1), Math.sin(_local1)); return (_local2); } public function NearRot(_arg1:Number, _arg2:Number):Boolean{ var _local3:Number; var _local4:Number; _local3 = (rot - _arg1); _local4 = Math.abs(_local3); if (_local3 > Math.PI){ if (_arg1 < rot){ _arg1 = (_arg1 + (Math.PI * 2)); } else { _arg1 = (_arg1 - (Math.PI * 2)); }; _local3 = (rot - _arg1); }; if (Math.abs(_local3) <= _arg2){ return (true); }; return (false); } public function SetAng(_arg1:Number){ rot = _arg1; } public function GetYComponent():Number{ return ((Math.sin(rot) * speed)); } public function GetXComponent():Number{ return ((Math.cos(rot) * speed)); } public function AddRot(_arg1:Number):void{ rot = (rot + _arg1); NormalizeRot(); } public function GetUnitXComponent():Number{ return (Math.cos(rot)); } } }//package
Section 199
//XmlHelper (XmlHelper) package { public class XmlHelper { public static function GetAttrString(_arg1:Object, _arg2:String=""):String{ var _local3:String; _local3 = _arg2; if (_arg1 != undefined){ _local3 = String(_arg1); }; return (_local3); } public static function GetAttrBoolean(_arg1:Object, _arg2:Boolean=false):Boolean{ var _local3:Boolean; var _local4:String; _local3 = _arg2; if (_arg1 != undefined){ _local3 = false; _local4 = String(_arg1); _local4 = _local4.toLowerCase(); if (_arg1 == "true"){ _local3 = true; }; }; return (_local3); } public static function GetAttrInt(_arg1:Object, _arg2:int=0):int{ var _local3:int; _local3 = _arg2; if (_arg1 != undefined){ _local3 = int(_arg1); }; return (_local3); } public static function GetAttrNumber(_arg1:Object, _arg2:Number=0):Number{ var _local3:Number; _local3 = _arg2; if (_arg1 != undefined){ _local3 = Number(_arg1); }; return (_local3); } } }//package

Library Items

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Symbol 2 Sound {sfx_removepin}
Symbol 3 Sound {sfx_bounce2}
Symbol 4 Sound {sfx_bounce1}
Symbol 5 Sound {sfx_bounce0}
Symbol 6 Sound {sfx_ballappear}
Symbol 7 Sound {music_lapping}
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Symbol 251 MovieClipUses:250Used by:252
Symbol 252 MovieClipUses:251Used by:256
Symbol 253 GraphicUsed by:254
Symbol 254 MovieClipUses:253Used by:255
Symbol 255 MovieClip {WaterWerks_fla.LevelSelectOver_85}Uses:254Used by:256
Symbol 256 MovieClip {LevelSelectButton}Uses:245 246 249 209 252 255
Symbol 257 GraphicUsed by:263
Symbol 258 GraphicUsed by:263
Symbol 259 GraphicUsed by:263
Symbol 260 GraphicUsed by:263
Symbol 261 GraphicUsed by:263
Symbol 262 GraphicUsed by:263
Symbol 263 MovieClip {Ball2}Uses:257 258 259 260 261 262
Symbol 264 GraphicUsed by:270
Symbol 265 GraphicUsed by:270
Symbol 266 GraphicUsed by:270
Symbol 267 GraphicUsed by:270
Symbol 268 GraphicUsed by:270
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClip {Ball3}Uses:264 265 266 267 268 269
Symbol 271 GraphicUsed by:277
Symbol 272 GraphicUsed by:277
Symbol 273 GraphicUsed by:277
Symbol 274 GraphicUsed by:277
Symbol 275 GraphicUsed by:277
Symbol 276 GraphicUsed by:277
Symbol 277 MovieClip {Ball1}Uses:271 272 273 274 275 276
Symbol 278 GraphicUsed by:279
Symbol 279 MovieClipUses:278Used by:280
Symbol 280 MovieClip {HoseSplinePiece}Uses:279
Symbol 281 GraphicUsed by:302
Symbol 282 GraphicUsed by:302
Symbol 283 GraphicUsed by:302
Symbol 284 GraphicUsed by:302
Symbol 285 GraphicUsed by:302
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Symbol 297 GraphicUsed by:302
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Symbol 299 GraphicUsed by:302
Symbol 300 GraphicUsed by:302
Symbol 301 GraphicUsed by:302
Symbol 302 MovieClip {DisappearingPin}Uses:185 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301
Symbol 303 GraphicUsed by:304
Symbol 304 MovieClipUses:303Used by:305
Symbol 305 MovieClip {WaterParticle}Uses:304
Symbol 306 GraphicUsed by:308
Symbol 307 GraphicUsed by:308
Symbol 308 MovieClip {SpraySlider}Uses:306 307
Symbol 309 GraphicUsed by:320
Symbol 310 GraphicUsed by:320
Symbol 311 GraphicUsed by:320
Symbol 312 GraphicUsed by:320
Symbol 313 GraphicUsed by:320
Symbol 314 GraphicUsed by:320
Symbol 315 GraphicUsed by:320
Symbol 316 GraphicUsed by:320
Symbol 317 GraphicUsed by:320
Symbol 318 GraphicUsed by:320
Symbol 319 GraphicUsed by:320
Symbol 320 MovieClip {HozeNozzle}Uses:309 310 311 312 313 314 315 316 317 318 319
Symbol 321 MovieClipUses:8Used by:400
Symbol 322 GraphicUsed by:399
Symbol 323 TextUses:109Used by:399
Symbol 324 FontUsed by:325 326 327 348 350 351 353 354 355 357 358 359 360 361 365 368 369 371 373 375 378 381 384 387 388 390 391 392 393 394 396 397 398 556
Symbol 325 TextUses:324Used by:399
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Symbol 329 GraphicUsed by:330
Symbol 330 MovieClipUses:329Used by:337 499 503 505
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Symbol 332 GraphicUsed by:337
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Symbol 336 GraphicUsed by:337
Symbol 337 MovieClipUses:328 330 331 332 333 334 335 336Used by:399 541
Symbol 338 GraphicUsed by:399
Symbol 339 TextUses:109Used by:340
Symbol 340 ButtonUses:113 339Used by:399
Symbol 341 GraphicUsed by:344
Symbol 342 TextUses:109Used by:344
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Symbol 344 ButtonUses:341 342 343Used by:399
Symbol 345 TextUses:109Used by:346
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Symbol 347 GraphicUsed by:399
Symbol 348 TextUses:324Used by:399
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Symbol 353 TextUses:324Used by:399
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Symbol 357 TextUses:324Used by:399
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Symbol 363 MovieClipUses:362Used by:399
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Symbol 384 TextUses:324Used by:399
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Symbol 395 GraphicUsed by:399
Symbol 396 TextUses:324Used by:399
Symbol 397 TextUses:324Used by:399
Symbol 398 TextUses:324Used by:399
Symbol 399 MovieClip {WaterWerks_fla.InstructionsScreenInner_62}Uses:322 323 325 326 327 337 338 340 344 346 347 348 349 350 351 352 353 354 182 184 355 356 357 358 359 360 209 361 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 200 388 389 390 391 392 393 394 395 396 397 398Used by:400
Symbol 400 MovieClip {InstructionsScreen}Uses:321 399
Symbol 401 GraphicUsed by:402
Symbol 402 MovieClipUses:401Used by:403
Symbol 403 MovieClip {Conveyor_Animated}Uses:182 184 402
Symbol 404 GraphicUsed by:408
Symbol 405 GraphicUsed by:408
Symbol 406 GraphicUsed by:408
Symbol 407 GraphicUsed by:408
Symbol 408 MovieClip {Panel_Bits}Uses:404 405 406 407
Symbol 409 MovieClip {PanelPieces}
Symbol 410 GraphicUsed by:411
Symbol 411 MovieClip {Cursor}Uses:410
Symbol 412 GraphicUsed by:419
Symbol 413 GraphicUsed by:419
Symbol 414 FontUsed by:415
Symbol 415 EditableTextUses:414Used by:419
Symbol 416 GraphicUsed by:419
Symbol 417 GraphicUsed by:419
Symbol 418 GraphicUsed by:419
Symbol 419 MovieClip {bubblebox_score}Uses:412 413 415 416 417 418
Symbol 420 GraphicUsed by:421
Symbol 421 MovieClip {WaterWerks_fla.BackgroundsLoader_2}Uses:61 63 65 420 69Used by:422
Symbol 422 MovieClipUses:421Used by:Timeline
Symbol 423 GraphicUsed by:426
Symbol 424 MovieClipUses:34Used by:426
Symbol 425 GraphicUsed by:426
Symbol 426 MovieClipUses:423 424 425Used by:Timeline
Symbol 427 MovieClipUses:8Used by:457
Symbol 428 GraphicUsed by:429 430
Symbol 429 ButtonUses:428Used by:457
Symbol 430 ButtonUses:428Used by:457
Symbol 431 GraphicUsed by:457
Symbol 432 GraphicUsed by:433
Symbol 433 MovieClipUses:432Used by:451 457
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Symbol 435 MovieClipUses:434Used by:450 457
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Symbol 437 MovieClipUses:436Used by:444 450 451 457
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Symbol 453 MovieClipUses:452Used by:457
Symbol 454 FontUsed by:455
Symbol 455 TextUses:454Used by:456
Symbol 456 MovieClipUses:455Used by:457
Symbol 457 MovieClip {WaterWerks_fla.Kongintro30fps_9}Uses:8 427 429 430 431 433 435 444 445 447 448 437 439 441 443 451 453 446 456Used by:Timeline
Symbol 458 GraphicUsed by:493
Symbol 459 GraphicUsed by:460
Symbol 460 MovieClipUses:459Used by:493
Symbol 461 GraphicUsed by:492 493
Symbol 462 BitmapUsed by:463 476
Symbol 463 GraphicUses:462Used by:492 493
Symbol 464 GraphicUsed by:492 493
Symbol 465 GraphicUsed by:492 493
Symbol 466 GraphicUsed by:492 493
Symbol 467 GraphicUsed by:492 493
Symbol 468 GraphicUsed by:492 493
Symbol 469 GraphicUsed by:492 493
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Symbol 471 GraphicUsed by:492 493
Symbol 472 GraphicUsed by:492 493
Symbol 473 GraphicUsed by:492 493
Symbol 474 GraphicUsed by:492 493
Symbol 475 GraphicUsed by:493
Symbol 476 GraphicUses:462Used by:492 493
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Symbol 478 GraphicUsed by:490
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Symbol 480 GraphicUsed by:490
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Symbol 482 GraphicUsed by:490
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Symbol 484 GraphicUsed by:490
Symbol 485 GraphicUsed by:490
Symbol 486 GraphicUsed by:490
Symbol 487 GraphicUsed by:490
Symbol 488 GraphicUsed by:490
Symbol 489 GraphicUsed by:490
Symbol 490 MovieClipUses:477 478 479 480 481 482 483 484 485 486 487 488 489Used by:491
Symbol 491 MovieClip {WaterWerks_fla.bubble_logo3_27}Uses:490Used by:492 493
Symbol 492 MovieClip {WaterWerks_fla.BubbleBoxLogoGraphicMc_29}Uses:476 491 474 473 472 471 470 469 464 468 467 466 465 463 461Used by:493
Symbol 493 MovieClip {WaterWerks_fla.BubbleBoxSplash_25}Uses:458 460 461 463 464 465 466 467 468 469 470 471 472 473 474 475 476 491 492Used by:Timeline
Symbol 494 GraphicUsed by:541
Symbol 495 GraphicUsed by:541
Symbol 496 GraphicUsed by:499
Symbol 497 GraphicUsed by:499
Symbol 498 GraphicUsed by:499
Symbol 499 MovieClipUses:496 330 497 498Used by:541
Symbol 500 GraphicUsed by:503
Symbol 501 GraphicUsed by:503
Symbol 502 GraphicUsed by:503 505
Symbol 503 MovieClipUses:500 330 501 502Used by:541
Symbol 504 GraphicUsed by:505
Symbol 505 MovieClipUses:502 330 504Used by:541
Symbol 506 GraphicUsed by:541
Symbol 507 GraphicUsed by:510
Symbol 508 GraphicUsed by:509
Symbol 509 MovieClipUses:508Used by:510
Symbol 510 MovieClipUses:507 509Used by:541
Symbol 511 GraphicUsed by:541
Symbol 512 MovieClipUses:45Used by:541
Symbol 513 TextUses:109Used by:514
Symbol 514 ButtonUses:113 513Used by:541
Symbol 515 GraphicUsed by:518
Symbol 516 GraphicUsed by:518
Symbol 517 GraphicUsed by:518
Symbol 518 ButtonUses:515 516 517Used by:522
Symbol 519 BitmapUsed by:520
Symbol 520 GraphicUses:519Used by:522
Symbol 521 TextUses:129Used by:522
Symbol 522 ButtonUses:518 520 521Used by:541
Symbol 523 BitmapUsed by:524
Symbol 524 GraphicUses:523Used by:526
Symbol 525 ButtonUses:34Used by:526
Symbol 526 MovieClip {WaterWerks_fla.kibalogo_45}Uses:524 525Used by:541
Symbol 527 BitmapUsed by:528 530
Symbol 528 GraphicUses:527Used by:529
Symbol 529 MovieClipUses:528Used by:532
Symbol 530 GraphicUses:527Used by:531
Symbol 531 MovieClipUses:530Used by:532
Symbol 532 MovieClip {WaterWerks_fla.bubblebox_smallLogo2_47}Uses:37 529 531Used by:541
Symbol 533 EditableTextUses:109Used by:541
Symbol 534 FontUsed by:535
Symbol 535 TextUses:534Used by:536
Symbol 536 MovieClipUses:535Used by:541
Symbol 537 GraphicUsed by:541
Symbol 538 MovieClipUses:63Used by:541
Symbol 539 GraphicUsed by:541
Symbol 540 GraphicUsed by:541
Symbol 541 MovieClip {TitleScreen}Uses:494 61 65 495 499 503 337 505 506 510 511 512 69 514 136 522 526 532 533 536 537 538 539 540Used by:555
Symbol 542 Sound {sfx_big_thud}Used by:555
Symbol 543 Sound {sfx_bling}Used by:555
Symbol 544 Sound {sfx_boing}Used by:555
Symbol 545 Sound {sfx_clunk}Used by:555
Symbol 546 Sound {sfx_impact}Used by:555
Symbol 547 Sound {sfx_scream1}Used by:555
Symbol 548 Sound {sfx_scream2}Used by:555
Symbol 549 Sound {sfx_scream3}Used by:555
Symbol 550 Sound {sfx_smallhit}Used by:555
Symbol 551 Sound {sfx_turning}Used by:555
Symbol 552 Sound {sfx_watersplash}Used by:555
Symbol 553 Sound {sfx_woohoo1}Used by:555
Symbol 554 Sound {sfx_woohoo2}Used by:555
Symbol 555 MovieClipUses:541 542 543 544 545 546 547 548 549 550 551 552 553 554Used by:Timeline
Symbol 556 EditableTextUses:109 324Used by:Timeline
Symbol 557 MovieClip {Main}Uses:34Used by:Timeline

Instance Names

"loaderback"Frame 1Symbol 422 MovieClip
"preloaderMC"Frame 1Symbol 426 MovieClip
"kongIntro"Frame 1Symbol 457 MovieClip {WaterWerks_fla.Kongintro30fps_9}
"bubbleBoxIntro"Frame 1Symbol 493 MovieClip {WaterWerks_fla.BubbleBoxSplash_25}
"flash"Symbol 39 MovieClip {KongregateKongAIAd} Frame 1Symbol 36 MovieClip {WaterWerks_fla.flash_134}
"buttonRobotJam"Symbol 59 MovieClip {CreditsScreen} Frame 1Symbol 53 Button
"buttonLongAnimals"Symbol 59 MovieClip {CreditsScreen} Frame 1Symbol 58 Button {LongAnimalsLogo}
"sky"Symbol 108 MovieClip {Backgrounds} Frame 1Symbol 61 MovieClip
"sky"Symbol 108 MovieClip {Backgrounds} Frame 1Symbol 61 MovieClip
"sky"Symbol 108 MovieClip {Backgrounds} Frame 9Symbol 61 MovieClip
"background"Symbol 139 MovieClip {LevelCompleteScreen} Frame 1Symbol 108 MovieClip {Backgrounds}
"textTitle"Symbol 139 MovieClip {LevelCompleteScreen} Frame 1Symbol 110 EditableText
"text1"Symbol 139 MovieClip {LevelCompleteScreen} Frame 1Symbol 111 EditableText
"text2"Symbol 139 MovieClip {LevelCompleteScreen} Frame 1Symbol 112 EditableText
"buttonContinue"Symbol 139 MovieClip {LevelCompleteScreen} Frame 1Symbol 116 Button
"buttonRetry"Symbol 139 MovieClip {LevelCompleteScreen} Frame 1Symbol 118 Button
"text1a"Symbol 139 MovieClip {LevelCompleteScreen} Frame 1Symbol 119 EditableText
"text2a"Symbol 139 MovieClip {LevelCompleteScreen} Frame 1Symbol 120 EditableText
"text5"Symbol 139 MovieClip {LevelCompleteScreen} Frame 1Symbol 121 EditableText
"text5a"Symbol 139 MovieClip {LevelCompleteScreen} Frame 1Symbol 122 EditableText
"text3"Symbol 139 MovieClip {LevelCompleteScreen} Frame 1Symbol 123 EditableText
"text3a"Symbol 139 MovieClip {LevelCompleteScreen} Frame 1Symbol 124 EditableText
"text6"Symbol 139 MovieClip {LevelCompleteScreen} Frame 1Symbol 125 EditableText
"text6a"Symbol 139 MovieClip {LevelCompleteScreen} Frame 1Symbol 126 EditableText
"text4"Symbol 139 MovieClip {LevelCompleteScreen} Frame 1Symbol 127 EditableText
"text4a"Symbol 139 MovieClip {LevelCompleteScreen} Frame 1Symbol 128 EditableText
"buttonKong"Symbol 139 MovieClip {LevelCompleteScreen} Frame 1Symbol 134 Button
"buttonMoreGames"Symbol 139 MovieClip {LevelCompleteScreen} Frame 1Symbol 136 Button
"buttonGuide"Symbol 139 MovieClip {LevelCompleteScreen} Frame 1Symbol 138 Button
"backgrounds"Symbol 149 MovieClip {LevelSelectScreen} Frame 1Symbol 108 MovieClip {Backgrounds}
"buttonContinue"Symbol 149 MovieClip {LevelSelectScreen} Frame 1Symbol 116 Button
"textLevelInfo1"Symbol 149 MovieClip {LevelSelectScreen} Frame 1Symbol 141 EditableText
"textClip1"Symbol 149 MovieClip {LevelSelectScreen} Frame 1Symbol 142 MovieClip {WaterWerks_fla.TextClip_111}
"textLevelInfo"Symbol 149 MovieClip {LevelSelectScreen} Frame 1Symbol 143 EditableText
"textTotalScore"Symbol 149 MovieClip {LevelSelectScreen} Frame 1Symbol 147 EditableText
"textTotalScorea"Symbol 149 MovieClip {LevelSelectScreen} Frame 1Symbol 148 EditableText
"buttonKong"Symbol 149 MovieClip {LevelSelectScreen} Frame 1Symbol 134 Button
"buttonGuide"Symbol 149 MovieClip {LevelSelectScreen} Frame 1Symbol 138 Button
"buttonMoreGames"Symbol 149 MovieClip {LevelSelectScreen} Frame 1Symbol 136 Button
"textLevelNumber"Symbol 256 MovieClip {LevelSelectButton} Frame 1Symbol 246 EditableText
"complete"Symbol 256 MovieClip {LevelSelectButton} Frame 1Symbol 249 MovieClip
"gem"Symbol 256 MovieClip {LevelSelectButton} Frame 1Symbol 209 MovieClip
"selectedOutline"Symbol 256 MovieClip {LevelSelectButton} Frame 1Symbol 252 MovieClip
"overOutline"Symbol 256 MovieClip {LevelSelectButton} Frame 1Symbol 255 MovieClip {WaterWerks_fla.LevelSelectOver_85}
"buttonContinue"Symbol 399 MovieClip {WaterWerks_fla.InstructionsScreenInner_62} Frame 1Symbol 340 Button
"buttonClose"Symbol 399 MovieClip {WaterWerks_fla.InstructionsScreenInner_62} Frame 1Symbol 344 Button
"buttonDone"Symbol 399 MovieClip {WaterWerks_fla.InstructionsScreenInner_62} Frame 1Symbol 346 Button
"inner"Symbol 400 MovieClip {InstructionsScreen} Frame 1Symbol 399 MovieClip {WaterWerks_fla.InstructionsScreenInner_62}
"insertname"Symbol 419 MovieClip {bubblebox_score} Frame 1Symbol 415 EditableText
"sky"Symbol 421 MovieClip {WaterWerks_fla.BackgroundsLoader_2} Frame 1Symbol 61 MovieClip
"play_latest_text"Symbol 492 MovieClip {WaterWerks_fla.BubbleBoxLogoGraphicMc_29} Frame 1Symbol 491 MovieClip {WaterWerks_fla.bubble_logo3_27}
"link"Symbol 493 MovieClip {WaterWerks_fla.BubbleBoxSplash_25} Frame 1Symbol 460 MovieClip
"play_latest_text"Symbol 493 MovieClip {WaterWerks_fla.BubbleBoxSplash_25} Frame 79Symbol 491 MovieClip {WaterWerks_fla.bubble_logo3_27}
"play_latest_text"Symbol 493 MovieClip {WaterWerks_fla.BubbleBoxSplash_25} Frame 117Symbol 491 MovieClip {WaterWerks_fla.bubble_logo3_27}
"clickBtn"Symbol 526 MovieClip {WaterWerks_fla.kibalogo_45} Frame 1Symbol 525 Button
"sky"Symbol 541 MovieClip {TitleScreen} Frame 1Symbol 61 MovieClip
"buttonPlay"Symbol 541 MovieClip {TitleScreen} Frame 1Symbol 514 Button
"buttonMoreGames"Symbol 541 MovieClip {TitleScreen} Frame 1Symbol 136 Button
"buttonKong"Symbol 541 MovieClip {TitleScreen} Frame 1Symbol 522 Button
"kibaLogo"Symbol 541 MovieClip {TitleScreen} Frame 1Symbol 526 MovieClip {WaterWerks_fla.kibalogo_45}
"bubbleBoxLogo"Symbol 541 MovieClip {TitleScreen} Frame 1Symbol 532 MovieClip {WaterWerks_fla.bubblebox_smallLogo2_47}
"textVersion"Symbol 541 MovieClip {TitleScreen} Frame 1Symbol 533 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.
Protect (24)Timeline Frame 10 bytes ""
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 256, ScriptTimeout: 35 seconds

Labels

"on"Symbol 43 MovieClip {mc_soundtoggle} Frame 1
"off"Symbol 43 MovieClip {mc_soundtoggle} Frame 5
"in"Symbol 255 MovieClip {WaterWerks_fla.LevelSelectOver_85} Frame 1
"out"Symbol 255 MovieClip {WaterWerks_fla.LevelSelectOver_85} Frame 10
"start"Symbol 400 MovieClip {InstructionsScreen} Frame 1
"stop"Symbol 400 MovieClip {InstructionsScreen} Frame 16
"stop"Symbol 400 MovieClip {InstructionsScreen} Frame 30




http://swfchan.com/20/99697/info.shtml
Created: 15/7 -2019 06:51:38 Last modified: 15/7 -2019 06:51:38 Server time: 22/12 -2024 11:52:13