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Lolicatgirls Game II.swf

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Flash #101226

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ActionScript [AS1/AS2]
Frame 1
function addMaze(mazedata) { var _local14 = mazeData.length; if (_local14 == undefined) { _local14 = 0; } mazeData.push(mazedata); var _local1; if (mazeColors[_local14] == 8) { _local1 = m2.mazeClips[_local14]; } else { _local1 = m.mazeClips[_local14]; } _local1._visible = false; var _local2; var _local5; var _local4; var _local7; var _local3; var _local6; var _local9; var _local12; var _local8; var _local10; _local9 = 4; _local8 = 32; _local12 = _local9; _local10 = _local8; var _local11; _local11 = readPalette(mazeColors[_local14]); _local5 = 0; while (_local5 < 7) { _local2 = 0; while (_local2 < 40) { if (mazedata[_local5][_local2]) { _local4 = _local2 * _local9; _local3 = _local5 * _local8; _local7 = _local4 + _local12; _local6 = _local3 + _local10; _local1.beginFill(_local11); _local1.moveTo(_local4, _local3); _local1.lineTo(_local7, _local3); _local1.lineTo(_local7, _local6); _local1.lineTo(_local4, _local6); _local1.endFill(); } _local2++; } _local5++; } } function loadMazes() { castlerooms = [18, 26, 27]; castlerooms_outside = [17, 15, 16]; mazeFlags = [33, 33, 33, 33, 33, 33, 33, 33, 33, 37, 37, 37, 33, 33, 33, 33, 33, 33, 33, 37, 36, 36, 37, 33, 33, 33, 33, 33, 33, 33, 33]; palette = [0, 3815994, 6974058, 9605778, 12040119, 13948116, 15856113, 16777215, 3618560, 6447616, 8947712, 11382032, 13487390, 15461164, 16777018, 16777031, 8065536, 9778944, 11360516, 12875800, 14193961, 15445818, 16566344, 16768598, 9764864, 11412224, 12928269, 14444069, 15696698, 16752205, 16758623, 16764784, 10092544, 11730944, 13179418, 14563127, 15814993, 16738922, 16744576, 16749973, 8716380, 10354808, 11802772, 13186221, 14437827, 15623896, 16677867, 16748798, 4259973, 6357154, 8132795, 9974996, 11488745, 12936958, 14318591, 15634687, 149, 1769646, 4135621, 6371292, 8344047, 10251007, 11960575, 13604351, 154, 179, 1317577, 3094494, 4674033, 6122239, 7504127, 8754687, 139, 9894, 1330111, 3108566, 4689387, 6138623, 7521791, 8773375, 6236, 16768, 1337248, 3115967, 4696794, 6146293, 7529727, 8781567, 11288, 22847, 1343842, 3123075, 4704673, 6154940, 7536598, 8781806, 12800, 24064, 1738010, 3648055, 5360721, 7007082, 8454016, 9830293, 9984, 1987840, 4488724, 6923567, 9029703, 11004253, 12910450, 14614405, 1581568, 4279552, 6779665, 9148458, 11188288, 13162069, 15004521, 16711547, 3609088, 6438144, 8938250, 11372578, 13478198, 15451977, 16770138, 16776811]; mazeColors = [3, 96, 112, 112, 128, 128, 128, 128, 128, 8, 8, 8, 152, 96, 128, 12, 0, 3, 3, 8, 8, 8, 8, 54, 54, 54, 54, 54, 102, 54, 102]; mazeExits = [[0, 0, 0, 0], [8, 2, 128, 3], [16, 3, 131, 1], [6, 1, 134, 2], [17, 5, 7, 6], [29, 6, 8, 4], [7, 4, 14, 5], [4, 8, 6, 8], [5, 7, 1, 7], [10, 10, 11, 10], [3, 9, 9, 9], [9, 12, 28, 13], [28, 13, 29, 11], [15, 11, 14, 12], [6, 16, 15, 16], [14, 15, 13, 15], [1, 28, 2, 28], [6, 3, 4, 1], [18, 18, 18, 18], [21, 20, 21, 22], [22, 21, 22, 19], [19, 22, 19, 20], [20, 19, 27, 21], [25, 24, 25, 24], [26, 23, 26, 23], [23, 26, 29, 26], [24, 25, 24, 25], [137, 137, 137, 137], [29, 7, 140, 8], [143, 1, 16, 3], [17, 1, 6, 3]]; mazeSubstitution = [16, 15, 15, 5, 17, 17, 29, 10, 10, 28, 22, 22, 27, 12, 12, 3, 25, 25]; addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0], [0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0], [0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0], [0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0], [0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0], [0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1], [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0], [0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0], [0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0], [0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0], [0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1], [0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1]]); addMaze([[1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1], [0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); loadmazes2(); } function loadmazes2() { addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0], [0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0], [0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); } function addSprite(spritedata, xscale) { var _local9 = spriteData.length; if (_local9 == undefined) { _local9 = 0; } spriteData.push(spritedata); var _local6 = s1.spriteClips[_local9]; var _local5 = s2.spriteClips[_local9]; _local6._visible = false; _local5._visible = false; var _local8 = spritedata.length; var _local1; var _local2; _local2 = 0; while (_local2 < _local8) { _local1 = 0; while (_local1 < 8) { if (spritedata[_local2] & (1 << (7 - _local1))) { _local6.beginFill(0); _local6.moveTo(_local1, _local2); _local6.lineTo(_local1 + 1, _local2); _local6.lineTo(_local1 + 1, _local2 + 1); _local6.lineTo(_local1, _local2 + 1); _local6.endFill(); _local5.beginFill(0); _local5.moveTo(_local1, _local2); _local5.lineTo(_local1 + 1, _local2); _local5.lineTo(_local1 + 1, _local2 + 1); _local5.lineTo(_local1, _local2 + 1); _local5.endFill(); } _local1++; } _local2++; } var _local4 = s3.spriteClips[_local9]; var _local3 = s4.spriteClips[_local9]; _local4._visible = false; _local3._visible = false; _local2 = 0; while (_local2 < _local8) { _local1 = 0; while (_local1 < 8) { if (spritedata[_local2] & (1 << (7 - _local1))) { _local4.beginFill(0); _local4.moveTo(_local1, _local2); _local4.lineTo(_local1 + 1, _local2); _local4.lineTo(_local1 + 1, _local2 + 1); _local4.lineTo(_local1, _local2 + 1); _local4.endFill(); _local3.beginFill(0); _local3.moveTo(_local1, _local2); _local3.lineTo(_local1 + 1, _local2); _local3.lineTo(_local1 + 1, _local2 + 1); _local3.lineTo(_local1, _local2 + 1); _local3.endFill(); } _local1++; } _local2++; } _local4._xscale = 100 * xscale; _local3._xscale = 100 * xscale; _local4._yscale = 200; _local3._yscale = 200; _local4.height = _local8; _local3.height = _local8; _local6._xscale = 100 * xscale; _local5._xscale = 100 * xscale; _local6._yscale = 200; _local5._yscale = 200; _local6.height = _local8; _local5.height = _local8; return(_local9); } function loadSprites() { SPR_BRIDGE = addSprite([231, 231, 102, 36, 36, 36, 102, 102, 66, 66, 66, 66, 66, 66, 66, 66, 102, 102, 36, 36, 36, 102, 231, 231], 4); SPR_PORTCULLIS = addSprite([254, 170, 254, 170, 254, 170, 238, 130, 238, 170, 254, 170, 254, 170, 254, 170], 1); SPR_PORTCULLIS2 = addSprite([254, 170, 254, 170, 238, 130, 238, 170, 254, 170, 254, 170, 254, 170], 1); SPR_PORTCULLIS3 = addSprite([254, 170, 238, 130, 238, 170, 254, 170, 254, 170, 254, 170], 1); SPR_PORTCULLIS4 = addSprite([238, 130, 238, 170, 254, 170, 254, 170, 254, 170], 1); SPR_PORTCULLIS5 = addSprite([238, 170, 254, 170, 254, 170, 254, 170], 1); SPR_PORTCULLIS6 = addSprite([254, 170, 254, 170, 254, 170], 1); SPR_PORTCULLIS7 = addSprite([254, 170, 254, 170], 1); SPR_PORTCULLIS8 = addSprite([254, 170], 1); SPR_1 = addSprite([24, 56, 24, 24, 24, 60, 60], 1); SPR_2 = addSprite([24, 60, 12, 24, 48, 60, 60], 1); SPR_3 = addSprite([60, 60, 4, 28, 4, 60, 60], 1); SPR_KEY = addSprite([7, 253, 167], 1); SPR_BAT = addSprite([129, 129, 195, 195, 255, 122, 126], 1); SPR_BAT2 = addSprite([1, 128, 1, 128, 126, 94, 126, 195, 129, 129, 129], 1); SPR_DRAGON = addSprite([6, 29, 62, 236, 253, 123, 55, 62, 61, 123, 255, 254, 252, 127, 125, 61, 61, 221, 9, 51], 1); SPR_DRAGONROAR = addSprite([128, 192, 64, 92, 126, 44, 125, 83, 215, 158, 61, 123, 255, 254, 252, 127, 125, 61, 61, 221, 9, 51], 1); SPR_DRAGONDEAD = addSprite([48, 60, 22, 30, 61, 59, 119, 255, 254, 212, 239, 85, 125, 61, 221, 9, 51], 1); SPR_SWORD = addSprite([48, 97, 255, 97, 48], 1); SPR_DOT = addSprite([126], 1); SPR_AUTHOR = addSprite([192, 192, 192, 255, 0, 126, 195, 195, 126, 0, 192, 192, 192, 255, 0, 255, 24, 24, 255, 0, 127, 192, 192, 127, 0, 126, 195, 255, 195, 0, 255, 24, 24, 24, 0, 127, 192, 207, 195, 126, 0, 255, 24, 24, 255, 0, 254, 195, 255, 198, 195, 0, 192, 192, 192, 255, 0, 127, 192, 126, 3, 254, 0, 0, 0, 127, 192, 207, 195, 126, 0, 126, 195, 255, 195, 0, 195, 255, 219, 195, 0, 255, 192, 255, 192, 255, 0, 0, 0, 255, 102, 102, 102, 102, 102, 255], 1); SPR_CHALICE = addSprite([122, 122, 122, 122, 118, 60, 24, 24, 126], 1); SPR_MAGNET = addSprite([60, 126, 231, 195, 195, 195, 195, 195], 1); SPR_SURROUND = addSprite([255], 4); s1.spriteClips[SPR_SURROUND]._yscale = 6400; s2.spriteClips[SPR_SURROUND]._yscale = 6400; s3.spriteClips[SPR_SURROUND]._yscale = 6400; s4.spriteClips[SPR_SURROUND]._yscale = 6400; SPR_BALL = addSprite([240, 240, 240, 240], 1); SPR_BRIDGE_1 = addSprite([255, 255, 15, 0, 0, 0, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 0, 0, 0, 15, 255, 255], 1); SPR_BRIDGE_2 = addSprite([240, 240, 240, 240, 240, 240, 240, 240, 0, 0, 0, 0, 0, 0, 0, 0, 240, 240, 240, 240, 240, 240, 240, 240], 1); SPR_BRIDGE_3 = addSprite([15, 15, 15, 15, 15, 15, 15, 15, 0, 0, 0, 0, 0, 0, 0, 0, 15, 15, 15, 15, 15, 15, 15, 15], 1); SPR_BRIDGE_4 = addSprite([255, 255, 240, 0, 0, 0, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 0, 0, 0, 240, 255, 255], 1); SPR_LOLI = NUM_SPRITES; } function creategameobjects() { objectSpriteNumbers = [SPR_SURROUND, SPR_PORTCULLIS, SPR_PORTCULLIS, SPR_PORTCULLIS, SPR_AUTHOR, SPR_1, SPR_DRAGON, SPR_DRAGON, SPR_DRAGON, SPR_SWORD, SPR_BRIDGE, SPR_KEY, SPR_KEY, SPR_KEY, SPR_BAT, SPR_DOT, SPR_CHALICE, SPR_MAGNET, SPR_NULL]; objectColors = [40, 0, 0, 0, 203, 128, undefined, undefined, undefined, 26, 128, 3, 14, 0, 0, 203, 203, 0, 0]; var _local1 = 0; SURROUND = _local1; surround = gameObjects[_local1++]; PORT1 = _local1; port1 = gameObjects[_local1++]; PORT2 = _local1; port2 = gameObjects[_local1++]; PORT3 = _local1; port3 = gameObjects[_local1++]; AUTHORNAME = _local1; authorname = gameObjects[_local1++]; NUMBER = _local1; number = gameObjects[_local1++]; DRAGON3 = _local1; dragon3 = gameObjects[_local1++]; DRAGON1 = _local1; dragon1 = gameObjects[_local1++]; DRAGON2 = _local1; dragon2 = gameObjects[_local1++]; SWORD = _local1; sword = gameObjects[_local1++]; BRIDGE = _local1; bridge = gameObjects[_local1++]; KEY1 = _local1; key1 = gameObjects[_local1++]; KEY2 = _local1; key2 = gameObjects[_local1++]; KEY3 = _local1; key3 = gameObjects[_local1++]; BAT = _local1; bat = gameObjects[_local1++]; DOT = _local1; dot = gameObjects[_local1++]; CHALICE = _local1; chalice = gameObjects[_local1++]; MAGNET = _local1; magnet = gameObjects[_local1++]; NULLOBJECT = _local1; nullobject = gameObjects[_local1++]; PLAYER = _local1; player = gameObjects[_local1++]; bat.list = [CHALICE, SWORD, BRIDGE, KEY1, KEY2, KEY3, DRAGON3, DRAGON1, DRAGON2, MAGNET]; magnet.list = [KEY1, KEY2, KEY3, SWORD, BRIDGE, CHALICE]; dragon2.list = [PLAYER, CHALICE, BRIDGE, MAGNET, KEY3]; dragon1.list = [PLAYER, CHALICE]; dragon3.list = [PLAYER, CHALICE, KEY2]; } function placeobject(o, r, x, y) { o.x = x; o.y = y; o.r = r; } function respawn() { placeobject(player, 17, 80, 32); player.carrying = -1; dragon1.state = 0; dragon2.state = 0; dragon3.state = 0; player.tempx = player.x; player.tempy = player.y; player.tempr = player.r; } function randint(min, max) { return(int(Math.random() * ((max - min) + 1)) + min); } function insideBlackCastle(roomnumber) { return(((roomnumber >= 19) && (roomnumber <= 22)) || (roomnumber == 27)); } function insideWhiteCastle(roomnumber) { return((roomnumber >= 23) && (roomnumber <= 26)); } function randomize() { chalice.r = randint(19, 26); dragon3.r = randint(1, 29); dragon1.r = randint(1, 29); dragon2.r = randint(1, 29); sword.r = randint(1, 29); bridge.r = randint(1, 29); bat.r = randint(1, 29); magnet.r = randint(1, 29); var _local1 = false; var _local2 = 18; while (!_local1) { key1.r = randint(1, 29); key2.r = randint(1, 22); key3.r = randint(1, 18); _local1 = true; if (key1.r == _local2) { _local1 = false; } if ((key3.r == _local2) && (insideBlackCastle(key1.r))) { _local1 = false; } if ((key2.r == _local2) && (insideWhiteCastle(key1.r))) { _local1 = false; } } } function resetgame() { if (gamenumber == 0) { placeobject(surround, 255, 255, 255); placeobject(port1, 17, 77, 49); placeobject(port2, 15, 77, 49); placeobject(port3, 16, 77, 49); placeobject(authorname, 0, 68, 105); placeobject(number, 0, 80, 64); placeobject(dragon1, 16, 80, 32); placeobject(dragon2, 29, 80, 32); placeobject(dragon3, 1, 80, 32); placeobject(sword, 6, 8, 32); placeobject(bridge, 29, 32, 64); placeobject(key1, 14, 32, 64); placeobject(key2, 9, 32, 64); placeobject(key3, 18, 32, 32); placeobject(bat, 13, 32, 32); placeobject(dot, 21, 81, 18); placeobject(chalice, 28, 48, 32); placeobject(magnet, 27, 128, 32); player.r = 0; player.y = 105; if (player.x == undefined) { player.x = 0; } port1.state = 28; port2.state = 28; port3.state = 28; port1.haveOpenedDoor = false; port2.haveOpenedDoor = false; port3.haveOpenedDoor = false; dragon1.movement = 0; dragon1.state = 0; dragon2.movement = 0; dragon2.state = 0; dragon3.movement = 0; dragon3.state = 0; bat.movement = 0; bat.state = 0; bat.carrying = -1; bat.fedup = 0; player.carrying = -1; } else { placeobject(surround, 255, 255, 255); placeobject(port1, 17, 77, 49); placeobject(port2, 15, 77, 49); placeobject(port3, 16, 77, 49); placeobject(authorname, 0, 68, 105); placeobject(number, 0, 80, 64); placeobject(dragon1, 25, 80, 32); placeobject(dragon2, 9, 80, 32); placeobject(dragon3, 20, 80, 32); placeobject(sword, 6, 16, 32); placeobject(bridge, 9, 32, 64); placeobject(key1, 28, 128, 32); placeobject(key2, 14, 32, 64); placeobject(key3, 29, 32, 64); placeobject(bat, 2, 32, 32); placeobject(dot, 21, 81, 18); placeobject(chalice, 30, 80, 104); placeobject(magnet, 11, 64, 32); player.r = 0; player.y = 105; if (player.x == undefined) { player.x = 0; } port1.state = 28; port2.state = 28; port3.state = 28; port1.haveOpenedDoor = false; port2.haveOpenedDoor = false; port3.haveOpenedDoor = false; dragon1.movement = 160; dragon1.state = 0; dragon2.movement = 160; dragon2.state = 0; dragon3.movement = 160; dragon3.state = 0; bat.movement = 144; bat.state = 0; bat.carrying = -1; bat.fedup = 0; player.carrying = -1; } if (gamenumber == 2) { randomize(); } player.tempx = player.x; player.tempy = player.y; player.tempr = player.r; } function init() { if ((validurl != undefined) && (validurl == false)) { return(false); } if (wasinit != undefined) { return(true); } wasinit = true; validurl = true; if (FRAMERATE == undefined) { FRAMERATE = 60; } if (PROTECTED == undefined) { protected = true; } com.lastchance.mariotoo.WiiMote.init(); com.lastchance.mariotoo.WiiMote.setClassic(true); _quality = "medium"; Stage.showMenu = false; var _local2; gamenumber = 0; coward_dragons = false; fast_dragons = false; mazeData = []; spriteData = []; display_object_number = 0; mazeprevious = -1; nextdepth = 1; colorshine = 0; objc = this.createEmptyMovieClip("gameobjectcontainer", nextdepth++); gameObjects = []; _local2 = 0; while (_local2 < NUM_OBJECTS) { gameObjects.push(objc.createEmptyMovieClip("gameobject" + _local2, nextdepth++)); _local2++; } c = this.createEmptyMovieClip("containerclip", nextdepth++); m = c.createEmptyMovieClip("mazeclip", nextdepth++); m.mazeClips = []; _local2 = 0; while (_local2 < NUM_MAZES) { m.mazeClips.push(m.createEmptyMovieClip("mazeclip1_" + _local2, nextdepth++)); _local2++; } ball1 = c.createEmptyMovieClip("ball1", nextdepth++); s2 = c.createEmptyMovieClip("sprite2", nextdepth++); s2.spriteClips = []; _local2 = 0; while (_local2 < NUM_SPRITES) { s2.spriteClips.push(s2.createEmptyMovieClip("spriteclip2_" + _local2, nextdepth++)); _local2++; } var _local4 = s2.attachMovie("LOLI SPRITE", "spriteclip2_" + _local2, nextdepth++); s2.spriteClips.push(_local4); s4 = c.createEmptyMovieClip("sprite4", nextdepth++); s4.spriteClips = []; _local2 = 0; while (_local2 < NUM_SPRITES) { s4.spriteClips.push(s4.createEmptyMovieClip("spriteclip4_" + _local2, nextdepth++)); _local2++; } s1 = c.createEmptyMovieClip("sprite1", nextdepth++); s1.spriteClips = []; _local2 = 0; while (_local2 < NUM_SPRITES) { s1.spriteClips.push(s1.createEmptyMovieClip("spriteclip1_" + _local2, nextdepth++)); _local2++; } var _local3 = s1.attachMovie("LOLI SPRITE", "spriteclip1_" + _local2, nextdepth++); s1.spriteClips.push(_local3); _local3._xscale = 25; _local3._yscale = 50; _local3._visible = false; _local3.test = "hello1"; _local4._xscale = 25; _local4._yscale = 50; _local4._visible = false; _local3.test = "hello2"; s3 = c.createEmptyMovieClip("sprite3", nextdepth++); s3.spriteClips = []; _local2 = 0; while (_local2 < NUM_SPRITES) { s3.spriteClips.push(s3.createEmptyMovieClip("spriteclip3_" + _local2, nextdepth++)); _local2++; } missile1 = c.createEmptyMovieClip("missile1clip", nextdepth++); missile2 = c.createEmptyMovieClip("missile2clip", nextdepth++); m2 = c.createEmptyMovieClip("mazeclip2", nextdepth++); m2.mazeClips = []; _local2 = 0; while (_local2 < NUM_MAZES) { m2.mazeClips.push(m2.createEmptyMovieClip("mazeclip2_" + _local2, nextdepth++)); _local2++; } ball2 = c.createEmptyMovieClip("ball2", nextdepth++); m._y = -16; m2._y = -16; c._xscale = 400; c._yscale = 200; ui = this.attachMovie("UI", "ui", nextdepth++); ui._y = 384; MUSIC_CONTAINER1 = c.createEmptyMovieClip("MUSIC_CONTAINER1", nextdepth++); MUSIC_CONTAINER2 = c.createEmptyMovieClip("MUSIC_CONTAINER2", nextdepth++); MUSIC_CONTAINER3 = c.createEmptyMovieClip("MUSIC_CONTAINER3", nextdepth++); s1.o = -1; s2.o = -1; s1.previous_s = -1; s2.previous_s = -1; s1_lastcolor = 0; s2_lastcolor = 0; createball(); createmissiles(); loadMazes(); loadSprites(); creategameobjects(); resetgame(); return(true); } function checkAllowedWebsites(sitelist) { var _local1; var _local2; _local1 = 0; while (_local1 < sitelist.length) { _local2 = sitelist[_local1]; if (_url.substr(0, _local2.length) == _local2) { return(true); } _local1++; } return(false); } function createmissiles() { var _local1; var _local2; var _local4; var _local3; _local1 = 11; _local2 = _local1 + 2; _local4 = -16; _local3 = 192; missile1.beginFill(0); missile1.moveTo(_local1, _local4); missile1.lineTo(_local2, _local4); missile1.lineTo(_local2, _local3); missile1.lineTo(_local1, _local3); missile1.endFill(); missile1._visible = false; _local1 = 148; _local2 = _local1 + 2; missile2.beginFill(0); missile2.moveTo(_local1, _local4); missile2.lineTo(_local2, _local4); missile2.lineTo(_local2, _local3); missile2.lineTo(_local1, _local3); missile2.endFill(); missile2._visible = false; } function createball() { var _local4; var _local2; var _local3; var _local1; _local4 = 0; _local2 = 4; _local3 = 0; _local1 = 8; ball1.beginFill(0); ball1.moveTo(_local4, _local3); ball1.lineTo(_local2, _local3); ball1.lineTo(_local2, _local1); ball1.lineTo(_local4, _local1); ball1.endFill(); ball1._visible = false; ball2.beginFill(0); ball2.moveTo(_local4, _local3); ball2.lineTo(_local2, _local3); ball2.lineTo(_local2, _local1); ball2.lineTo(_local4, _local1); ball2.endFill(); ball2._visible = false; } function playgame() { if (FRAMERATE != 20) { if (gamestate == undefined) { gamestate = 0; } if (gamestate == 0) { checkwingame(); playsounds(); handle_music(); gameswitches(); } if (gamestate == 0) { draw_less(); checkcollisions(); ballmovement(0); movecarriedobject(); gamestate++; } else if (gamestate == 1) { draw(); checkcollisions(); pickupputdown(); ballmovement(1); handle_surround(); movebat(); handle_portals(); gamestate++; } else if (gamestate == 2) { movegreendragon(); moveyellowdragon(); movereddragon(); handle_magnet(); draw_less(); checkcollisions(); ballmovement(2); gamestate = 0; } else if (gamestate == 3) { gameswitches(); handle_music(); playsounds(); draw(); flashwalls(); } } else { if (gamestate == undefined) { gamestate = 0; } if (gamestate == 0) { checkwingame(); handle_music(); playsounds(); gameswitches(); } if (gamestate == 0) { draw_less(); checkcollisions(); ballmovement(0); movecarriedobject(); draw(); checkcollisions(); pickupputdown(); ballmovement(1); handle_surround(); movebat(); handle_portals(); movegreendragon(); moveyellowdragon(); movereddragon(); handle_magnet(); draw_less(); checkcollisions(); ballmovement(2); } else if (gamestate == 3) { gameswitches(); handle_music(); playsounds(); draw(); flashwalls(); } } } function handle_music() { var _local4 = 3; if (MUSIC1 == undefined) { MUSIC_CONTAINER1.MUSIC1 = new Sound(MUSIC_CONTAINER1); MUSIC_CONTAINER1.MUSIC1.attachSound("bgmusic"); MUSIC1 = MUSIC_CONTAINER1.MUSIC1; VOLUME1 = 4; TARGETVOLUME1 = 0; MUSIC1_isplaying = false; } if (MUSIC2 == undefined) { MUSIC_CONTAINER2.MUSIC2 = new Sound(MUSIC_CONTAINER2); MUSIC_CONTAINER2.MUSIC2.attachSound("lolicatgirls"); MUSIC2 = MUSIC_CONTAINER2.MUSIC2; VOLUME2 = 4; TARGETVOLUME2 = 0; MUSIC2_isplaying = false; } if (MUSIC3 == undefined) { MUSIC_CONTAINER3.MUSIC3 = new Sound(MUSIC_CONTAINER3); MUSIC_CONTAINER3.MUSIC3.attachSound("endingsong"); MUSIC3 = MUSIC_CONTAINER3.MUSIC3; VOLUME3 = 4; TARGETVOLUME3 = 0; MUSIC3_isplaying = false; } TARGETVOLUME3 = 0; if (player.r == 0) { TARGETVOLUME1 = 0; TARGETVOLUME2 = 0; } else { TARGETVOLUME1 = 100; TARGETVOLUME2 = 0; var _local3; var _local11; var _local10; var _local9; var _local8; _local3 = player.r; _local11 = nextRoom(_local3, 0); _local10 = nextRoom(_local3, 1); _local9 = nextRoom(_local3, 2); _local8 = nextRoom(_local3, 3); var _local7; var _local6; var _local5; _local7 = dragon1.r; _local6 = dragon2.r; _local5 = dragon3.r; if (dragon1.state == 1) { _local7 = -1; } if (dragon2.state == 1) { _local6 = -1; } if (dragon3.state == 1) { _local5 = -1; } if (((_local7 == _local3) || (_local6 == _local3)) || (_local5 == _local3)) { TARGETVOLUME1 = 0; TARGETVOLUME2 = 100; } else if (gamenumber > 0) { if ((((((((((((_local7 == _local11) || (_local7 == _local10)) || (_local7 == _local9)) || (_local7 == _local8)) || (_local6 == _local11)) || (_local6 == _local10)) || (_local6 == _local9)) || (_local6 == _local8)) || (_local5 == _local11)) || (_local5 == _local10)) || (_local5 == _local9)) || (_local5 == _local8)) { TARGETVOLUME1 = 75; TARGETVOLUME2 = 25; } } } if (gamestate == 3) { TARGETVOLUME1 = 100; TARGETVOLUME2 = 0; TARGETVOLUME3 = 100; } var _local2; var _local1; _local2 = VOLUME1; _local1 = VOLUME2; v3 = VOLUME3; if (_local2 > TARGETVOLUME1) { _local2 = _local2 - _local4; if (_local2 < TARGETVOLUME1) { _local2 = TARGETVOLUME1; } } if (_local2 < TARGETVOLUME1) { _local2 = _local2 + _local4; if (_local2 > TARGETVOLUME1) { _local2 = TARGETVOLUME1; } } var _local12 = {ll:_local2 * 0.55, lr:0, rr:_local2 * 0.55, rl:0}; MUSIC1.setTransform(_local12); if (_local2 == 0) { if (MUSIC1_isplaying) { } } else if (!MUSIC1_isplaying) { MUSIC1.start(0, 99999); MUSIC1_isplaying = true; } if (_local1 > TARGETVOLUME2) { _local1 = _local1 - _local4; if (_local1 < TARGETVOLUME2) { _local1 = TARGETVOLUME2; } } if (_local1 < TARGETVOLUME2) { _local1 = _local1 + _local4; if (_local1 > TARGETVOLUME2) { _local1 = TARGETVOLUME2; } } _local12 = {ll:_local1 * 0.55, lr:0, rr:_local1 * 0.55, rl:0}; MUSIC2.setTransform(_local12); if (_local1 == 0) { if (MUSIC2_isplaying) { } } else if (!MUSIC2_isplaying) { MUSIC2.start(0, 99999); MUSIC2_isplaying = true; } if (v3 > TARGETVOLUME3) { v3 = v3 - _local4; if (v3 < TARGETVOLUME3) { v3 = TARGETVOLUME3; } } if (v3 < TARGETVOLUME3) { v3 = v3 + _local4; if (v3 > TARGETVOLUME3) { v3 = TARGETVOLUME3; } } _local12 = {ll:v3 * 0.55, lr:0, rr:v3 * 0.55, rl:0}; MUSIC3.setTransform(_local12); if (v3 == 0) { if (MUSIC3_isplaying) { } } else if (!MUSIC3_isplaying) { MUSIC3.start(0, 99999); MUSIC3_isplaying = true; } VOLUME1 = _local2; VOLUME2 = _local1; VOLUME3 = v3; } function checkwingame() { var _local1 = 18; if (chalice.r == _local1) { gamestate = 3; playsound("wingame"); } flashingwalls = 1; } function joystick_button() { var _local1 = (Key.isDown(32) || (com.lastchance.mariotoo.WiiMote.isDown(com.lastchance.mariotoo.WiiMote.BUTTON_1))) || (com.lastchance.mariotoo.WiiMote.isDown(com.lastchance.mariotoo.WiiMote.BUTTON_2)); return(_local1); } function read_joystick() { var _local1 = 255; if (Key.isDown(38) || (com.lastchance.mariotoo.WiiMote.isDown(com.lastchance.mariotoo.WiiMote.BUTTON_UP))) { _local1 = _local1 & -17; } if (Key.isDown(40) || (com.lastchance.mariotoo.WiiMote.isDown(com.lastchance.mariotoo.WiiMote.BUTTON_DOWN))) { _local1 = _local1 & -33; } if (Key.isDown(37) || (com.lastchance.mariotoo.WiiMote.isDown(com.lastchance.mariotoo.WiiMote.BUTTON_LEFT))) { _local1 = _local1 & -65; } if (Key.isDown(39) || (com.lastchance.mariotoo.WiiMote.isDown(com.lastchance.mariotoo.WiiMote.BUTTON_RIGHT))) { _local1 = _local1 & -129; } return(_local1); } function gameswitches() { if (gameselectbutton == undefined) { gameselectbutton = false; } if (gameresetbutton == undefined) { gameresetbutton = false; } if (gameresetbutton) { gameresetbutton = false; if (gamestate == 3) { gameselectbutton = true; } else { respawn(); gamestate = 0; } } if (gameselectbutton) { gameselectbutton = false; if (player.r != 0) { resetgame(); } else { gamenumber++; if (gamenumber >= 3) { gamenumber = 0; } resetgame(); } gamestate = 0; } } function playsounds() { if (thesound == undefined) { thesound = new Sound(); } if ((requestsound != undefined) && (requestsound != "")) { thesound.attachSound(requestsound); thesound.start(); requestsound = ""; } } function playsound(soundname) { requestsound = soundname; } function movecarriedobject() { if (player.carrying == -1) { return(undefined); } var _local2 = player.carrying; var _local1 = gameObjects[_local2]; _local1.r = player.r; _local1.x = player.carryx + player.x; _local1.y = player.carryy + player.y; movegroundobject(255, 0, _local2); } function pickupputdown() { oldjoybutton = joybutton; joybutton = joystick_button(); if (joybutton && (!oldjoybutton)) { if (player.carrying != -1) { playsound("drop"); player.carrying = -1; } } var _local2; var _local1; if (collision_ball_sprite1) { _local1 = s1.o; _local2 = s1.obj; } else if (collision_ball_sprite2) { _local1 = s2.o; _local2 = s2.obj; } else { return(undefined); } if (_local1 >= SWORD) { if (_local2.r == player.r) { if (player.carrying != _local1) { if (_local1 == SWORD) { playsound("pickup_sword"); } else if (_local1 == BRIDGE) { playsound("pickup_bridge"); } else if ((_local1 >= KEY1) && (_local1 <= KEY3)) { playsound("pickup_key"); } else if (_local1 == BAT) { playsound("pickup_bat"); } else if (_local1 == CHALICE) { playsound("pickup_chalice"); } else if (_local1 == MAGNET) { playsound("pickup_magnet"); } else if (_local1 == DOT) { playsound("pickup_dot"); } } player.carrying = _local1; moveobjectdelta(joystick, 6, _local1); player.carryx = _local2.x - player.x; player.carryy = _local2.y - player.y; } } } function handle_surround() { if (mazeColors[player.r] != 8) { surround.r = 255; return(undefined); } surround.r = player.r; var _local1 = ((player.x - 14) + 256) & 255; if (_local1 >= 240) { _local1 = 1; } else if (_local1 >= 130) { _local1 = 129; } surround.x = _local1; surround.y = player.y + 14; } function movebat() { bat.state++; if (bat.state >= 8) { bat.state = 0; } if (bat.fedup > 0) { bat.fedup = (bat.fedup + 1) & 255; movegroundobject(bat.movement, 3, BAT); } else { var _local1 = lookforobject2(bat.carrying, bat); if (_local1 != -1) { bat.movement = getDirection1(BAT, _local1); movegroundobject(bat.movement, 3, BAT); var _local2 = gameObjects[_local1]; var _local4 = bat.x - _local2.x; _local4 = ((_local4 + 4) + 256) & 255; if (!(_local4 & 248)) { var _local3 = bat.y - _local2.y; _local3 = ((_local3 + 4) + 256) & 255; if (!(_local3 & 248)) { bat.carrying = _local1; if (bat.r == player.r) { playsound("batsteal"); } bat.fedup = 16; } } } else { movegroundobject(bat.movement, 3, BAT); } } if (bat.carrying != -1) { var _local2 = gameObjects[bat.carrying]; _local2.x = bat.x + 8; _local2.y = bat.y; _local2.r = bat.r; if (player.carrying == bat.carrying) { player.carrying = -1; } } } function getDirection(x1, y1, x2, y2) { var _local1 = 255; if (x1 < x2) { _local1 = _local1 & -129; } if (x1 > x2) { _local1 = _local1 & -65; } if (y1 < y2) { _local1 = _local1 & -17; } if (y1 > y2) { _local1 = _local1 & -33; } return(_local1); } function getDirection1(obnum1, obnum2) { var _local2; var _local1; _local2 = gameObjects[obnum1]; _local1 = gameObjects[obnum2]; return(getDirection(_local2.x, _local2.y, _local1.x, _local1.y)); } function lookforobject(notthis, objlist, myroom) { var _local2; var _local1; _local2 = 0; while (_local2 < objlist.length) { _local1 = objlist[_local2]; if ((gameObjects[_local1].r == myroom) && (_local1 != notthis)) { return(_local1); } _local2++; } return(-1); } function lookforobject2(notthis, obj) { var _local2; var _local1; _local2 = 0; while (_local2 < obj.list.length) { _local1 = obj.list[_local2]; if ((gameObjects[_local1].r == obj.r) && (_local1 != notthis)) { return(_local1); } _local2++; } return(-1); } function handle_portals() { var _local2; _local2 = 0; while (_local2 < 3) { var _local1 = gameObjects[PORT1 + _local2]; var _local3 = me_hit_sprite(PORT1 + _local2); var _local4; if (_local3 != -1) { _local4 = gameObjects[_local3]; if (_local3 == (KEY1 + _local2)) { if (_local1.haveOpenedDoor == false) { _local1.haveOpenedDoor = true; playsound("opendoor"); } _local1.state++; } } if (_local1.state != 28) { if (me_hit_ball(PORT1 + _local2)) { _local1.state = 1; var _local5 = castlerooms[_local2]; player.r = _local5; player.y = 16; } else if (_local3 != -1) { var _local5 = castlerooms[_local2]; _local4.r = _local5; _local4.y = 16; } } if ((_local1.state != 1) && (_local1.state != 28)) { _local1.state++; if (_local1.state == 56) { _local1.state = 1; } if (_local1.state >= 256) { _local1.state = _local1.state - 256; } } _local2++; } } function movedragon(dragonnumber, speed, objlist) { var _local1 = gameObjects[dragonnumber]; if (_local1.state == 0) { if (coward_dragons && (_local1.r == sword.r)) { _local1.movement = getDirection1(SWORD, dragonnumber); } else if ((dragonnumber == DRAGON1) && (_local1.r == key1.r)) { _local1.movement = getDirection1(KEY1, dragonnumber); } else { var _local3 = lookforobject2(0, _local1); if (_local3 != -1) { _local1.movement = getDirection1(dragonnumber, _local3); } } movegroundobject(_local1.movement, speed, dragonnumber); if (me_hit_ball(dragonnumber)) { var _local4 = [242, 247, 244, 249, 249, 252]; _local1.state = _local4[(gamenumber * 2) + (fastdragons ? 1 : 0)]; _local1.x = player.tempx; _local1.y = player.tempy; playsound("roar"); } if (me_hit_sprite(dragonnumber) == SWORD) { _local1.state = 1; playsound("slay"); } } else if (_local1.state == 2) { player.tempr = _local1.r; player.tempx = _local1.x + 3; player.tempy = _local1.y - 10; player.r = _local1.r; player.x = _local1.x + 3; player.y = _local1.y - 10; } else if (_local1.state > 2) { _local1.state++; if (_local1.state > 252) { if (me_hit_ball(dragonnumber)) { _local1.state = 2; playsound("eaten"); } } if (_local1.state >= 256) { _local1.state = 0; } } } function movegreendragon() { movedragon(DRAGON2, 2, [PLAYER, CHALICE, BRIDGE, MAGNET, KEY3]); } function moveyellowdragon() { movedragon(DRAGON1, 2, [PLAYER, CHALICE]); } function movereddragon() { movedragon(DRAGON3, 3, [PLAYER, CHALICE, KEY2]); } function handle_magnet() { var _local1 = lookforobject2(0, magnet); if (_local1 != -1) { var _local2 = gameObjects[_local1]; direc = getDirection(_local2.x, _local2.y, magnet.x, magnet.y - 8); movegroundobject(direc, 1, _local1); } } function ballmovement(reg_y) { var _local1; _local1 = false; _local1 = _local1 || (collision_ball_playfield); _local1 = _local1 || (collision_ball_missile1); if (s2.o != DOT) { _local1 = _local1 || (collision_ball_missile2); } if (s1.o != SURROUND) { _local1 = _local1 || (collision_ball_sprite1); } if (s2.o != SURROUND) { _local1 = _local1 || (collision_ball_sprite2); } if (((_local1 && (reg_y == 2)) && (player.carrying != BRIDGE)) && (bridge.r == player.r)) { var _local2 = player.x - bridge.x; if ((_local2 >= 10) && (_local2 <= 23)) { _local2 = ((bridge.y - player.y) + 256) & 255; if (_local2 >= 252) { _local1 = false; } else if (_local2 <= 25) { _local1 = false; } } } if (!_local1) { joystick = 255; player.tempx = player.x; player.tempy = player.y; player.tempr = player.r; } if (reg_y == 0) { joystick = read_joystick(); } player.x = player.tempx; player.y = player.tempy; player.r = player.tempr; movedir = joystick; if (reg_y == 0) { movedir = movedir | 0; } else if (reg_y == 1) { movedir = movedir | 192; } else if (reg_y == 2) { movedir = movedir | 48; } movegroundobject(movedir, 3, PLAYER); } function moveobjectdelta(movedir, delta, objectnumber) { var _local1 = gameObjects[objectnumber]; if (!(movedir & 128)) { _local1.x = _local1.x + delta; } if (!(movedir & 64)) { _local1.x = _local1.x - delta; } if (!(movedir & 16)) { _local1.y = _local1.y + delta; } if (!(movedir & 32)) { _local1.y = _local1.y - delta; } } function movegroundobject(in_movedir, delta, objectnumber) { moveobjectdelta(in_movedir, delta, objectnumber); var _local2; var _local1; _local1 = gameObjects[objectnumber]; _local2 = 0; while (_local2 < 3) { var _local3 = gameObjects[PORT1 + _local2]; if (((_local3.state != 28) && (_local1.r == castlerooms[_local2])) && (_local1.y <= 13)) { _local1.r = castlerooms_outside[_local2]; _local1.x = 80; _local1.y = 44; _local3.state = 1; } _local2++; } if (_local1.y >= 106) { _local1.y = 13; _local1.r = nextRoom(_local1.r, 0); } else if (_local1.x < 3) { if (objectnumber == PLAYER) { _local1.x = 158; } else { _local1.x = 154; } _local1.r = nextRoom(_local1.r, 3); } else if (_local1.y < 13) { _local1.y = 105; _local1.r = nextRoom(_local1.r, 2); } else if (objectnumber == PLAYER) { if (_local1.x >= 159) { if ((_local1.r == 3) && (dot.r != 21)) { _local1.r = 30; _local1.x = 3; } else { _local1.x = 3; _local1.r = nextRoom(_local1.r, 1); } } } else if (_local1.x >= 155) { _local1.x = 3; _local1.r = nextRoom(_local1.r, 1); } } function me_hit_sprite(o) { if (!collision_sprite1_sprite2) { return(-1); } if (s1.o == o) { return(s2.o); } if (s2.o == o) { return(s1.o); } return(-1); } function me_hit_ball(o) { return((collision_ball_sprite1 && (s1.o == o)) || (collision_ball_sprite2 && (s2.o == o))); } function point_hit_playfield(x, y) { return(mazeData[player.r][y >> 5][x >> 2] == 1); } function ball_hit_playfield() { var _local2 = player.x - 2; var _local1 = (((192 - (player.y * 2)) + 16) + 2) + 16; var _local4 = _local2 + 3; var _local3 = _local1 + 7; if (point_hit_playfield(_local2, _local1)) { return(true); } if (point_hit_playfield(_local4, _local1)) { return(true); } if (point_hit_playfield(_local2, _local3)) { return(true); } if (point_hit_playfield(_local4, _local3)) { return(true); } return(false); } function ball_hit_missile(mx) { var _local1 = player.x - 2; return(((_local1 + 3) >= mx) && (_local1 <= (mx + 1))); } function sprite_hit_sprite(s1, x1, y1, s2, x2, y2) { var _local12 = spriteData[s1].length; var _local11 = spriteData[s2].length; if ((x1 + 7) < x2) { return(false); } if ((x2 + 7) < x1) { return(false); } if (((y1 + _local12) - 1) < y2) { return(false); } if (((y2 + _local11) - 1) < y1) { return(false); } var _local15 = x2 - x1; var _local2 = _local15; var _local3 = 0; if (_local2 < 0) { _local3 = -_local2; _local2 = 0; } var _local8; var _local7; var _local5; var _local1; _local8 = Math.min(y1 + _local12, y2 + _local11) - Math.max(y1, y2); _local7 = ((y1 < y2) ? (y2 - y1) : 0); _local5 = ((y2 < y1) ? (y1 - y2) : 0); _local1 = 0; while (_local1 < _local8) { if ((spriteData[s1][_local7 + _local1] << _local2) & (spriteData[s2][_local5 + _local1] << _local3)) { return(true); } _local1++; } return(false); } function ball_hit_sprite(x1, x2, y1, y2, s) { if (s == SPR_BRIDGE) { var _local7 = SPR_BALL; var _local12 = SPR_BRIDGE_1; var _local11 = SPR_BRIDGE_2; var _local10 = SPR_BRIDGE_3; var _local9 = SPR_BRIDGE_4; var _local1 = SPR_BRIDGE_1; while (_local1 <= SPR_BRIDGE_4) { var _local2 = (_local1 - SPR_BRIDGE_1) * 8; if (sprite_hit_sprite(_local7, x1, y1, _local1, x2 + _local2, y2) || (sprite_hit_sprite(_local7, x1, y1, _local1, (x2 + _local2) - 160, y2))) { return(true); } _local1++; } } return(sprite_hit_sprite(SPR_BALL, x1, y1, s, x2, y2) || (sprite_hit_sprite(SPR_BALL, x1, y1, s, x2 - 160, y2))); } function ball_hit_sprite1() { var _local4 = ball1._x; var _local2 = s1._x; var _local3 = ball1._y / 2; var _local1 = s1._y / 2; var _local5 = s1.s; return(ball_hit_sprite(_local4, _local2, _local3, _local1, _local5)); } function ball_hit_sprite2() { var _local4 = ball1._x; var _local2 = s2._x; var _local3 = ball1._y / 2; var _local1 = s2._y / 2; var _local5 = s2.s; return(ball_hit_sprite(_local4, _local2, _local3, _local1, _local5)); } function sprite1_hit_sprite2() { return(sprite_hit_sprite(s1.s, s1._x, s1._y / 2, s2.s, s2._x, s2._y / 2)); } function checkcollisions() { collision_ball_playfield = ball_hit_playfield(); collision_ball_sprite1 = ball_hit_sprite1(); collision_ball_sprite2 = ball_hit_sprite2(); collision_sprite1_sprite2 = sprite1_hit_sprite2(); collision_ball_missile1 = missile1._visible && (ball_hit_missile(11)); collision_ball_missile2 = missile2._visible && (ball_hit_missile(148)); } function readPalette(color) { if (color & 1) { if (color == 203) { color = colorshine * 2; } else { color = 230; } } return(palette[color >> 1]); } function cachesprites() { var _local1 = display_object_number; s1.o = NULLOBJECT; s2.o = NULLOBJECT; do { _local1++; if (_local1 >= NULLOBJECT) { _local1 = 0; } if (gameObjects[_local1].r == displayedroom) { if (s1.o == NULLOBJECT) { s1.o = _local1; } else { s2.o = _local1; } } } while ((s2.o == NULLOBJECT) && (_local1 != display_object_number)); display_object_number = _local1; } function flashwalls() { if (flashingwalls > 0) { var _local2 = new Color(ball1); var _local5 = new Color(ball2); var _local3 = new Color(m); var _local4 = new Color(m2); var _local1 = palette[((255 - flashingwalls) >> 1) & 127]; _local2.setRGB(_local1); _local5.setRGB(_local1); _local3.setRGB(_local1); _local4.setRGB(_local1); if (FRAMERATE != 20) { flashingwalls++; } else { flashingwalls = flashingwalls + 3; } } if (flashingwalls >= 255) { var _local2 = new Color(ball1); var _local5 = new Color(ball2); var _local3 = new Color(m); var _local4 = new Color(m2); var _local1 = readPalette(mazeColors[displayedroom]); _local2.setRGB(_local1); _local5.setRGB(_local1); _local3.setRGB(_local1); _local4.setRGB(_local1); flashingwalls = 0; } } function draw_less() { prepareball(); } function draw() { setMaze(player.r); preparesprites(); prepareball(); } function prepareball() { ball1._x = player.x - 2; ball1._y = ((192 - (player.y * 2)) + 16) + 2; ball2._x = player.x - 2; ball2._y = ((192 - (player.y * 2)) + 16) + 2; } function animateobject(objnumber, state, spritenumber) { if (objnumber == NUMBER) { return(spritenumber + gamenumber); } if (objnumber == BAT) { return(((state >= 4) ? (spritenumber + 1) : (spritenumber))); } if (spritenumber == SPR_DRAGON) { if (state == 1) { return(spritenumber + 2); } if (state > 2) { return(spritenumber + 1); } return(spritenumber); } if (spritenumber == SPR_PORTCULLIS) { var _local2 = state >> 2; if (_local2 < 7) { return(spritenumber + (6 - _local2)); } if (_local2 > 13) { return(spritenumber + 6); } if (_local2 > 7) { return(spritenumber + (_local2 - 7)); } } return(spritenumber); } function selectloli(objnumber, loli_spr, loli_obj) { var _local2 = loli_obj.state; var _local4 = 0; var _local1 = 0; var _local3 = 0; if (_local2 == 0) { _local1 = 0; } if (_local2 == 1) { _local1 = 3; } if (_local2 == 2) { _local1 = 2; } if (_local2 > 2) { _local1 = 1; } if (objnumber == DRAGON1) { _local3 = 0; } if (objnumber == DRAGON2) { _local3 = 1; } if (objnumber == DRAGON3) { _local3 = 2; } _local4 = (1 + _local3) + (_local1 * 3); loli_spr.gotoAndStop(_local4); } function preparesprites() { cachesprites(); var _local1 = false; if (s1.o == SURROUND) { _local1 = true; } if ((s1.o == BRIDGE) && (s2.o != SURROUND)) { _local1 = true; } if (_local1) { var _local10 = s2.o; s2.o = s1.o; s1.o = _local10; } s1.obj = gameObjects[s1.o]; s2.obj = gameObjects[s2.o]; s1.s = objectSpriteNumbers[s1.o]; s2.s = objectSpriteNumbers[s2.o]; var _local8 = objectColors[s1.o]; s1_color = readPalette(_local8); if (_local8 == undefined) { s1_color = undefined; } var _local7 = objectColors[s2.o]; s2_color = readPalette(_local7); if (_local7 == undefined) { s2_color = undefined; } s1.s = animateobject(s1.o, s1.obj.state, s1.s); s2.s = animateobject(s2.o, s2.obj.state, s2.s); s3.s = s1.s; s4.s = s2.s; var _local5; var _local4; _local5 = ((s1.o == DRAGON1) || (s1.o == DRAGON2)) || (s1.o == DRAGON3); _local4 = ((s2.o == DRAGON1) || (s2.o == DRAGON2)) || (s2.o == DRAGON3); var _local20 = s1.s; var _local9 = s2.s; if (_local5) { s1.s = SPR_LOLI; } if (_local4) { s2.s = SPR_LOLI; } if ((s1.s != s1.previous_s) || (s3.s != s3.previous_s)) { s1.spriteClips[s1.previous_s]._visible = false; s3.spriteClips[s3.previous_s]._visible = false; s1.previous_s = s1.s; s3.previous_s = s3.s; } if ((s2.s != s2.previous_s) || (s4.s != s4.previous_s)) { s2.spriteClips[s2.previous_s]._visible = false; s4.spriteClips[s4.previous_s]._visible = false; s2.previous_s = s2.s; s4.previous_s = s4.s; } var _local3 = s1.spriteClips[s1.s]; var _local2 = s2.spriteClips[s2.s]; var _local12 = s3.spriteClips[s3.s]; var _local11 = s4.spriteClips[s4.s]; _local3._visible = true; _local2._visible = true; _local12._visible = true; _local11._visible = true; if (_local5) { selectloli(s1.o, _local3, s1.obj); } if (_local4) { selectloli(s2.o, _local2, s2.obj); } s1.s = _local20; s2.s = _local9; var _local6 = mazeFlags[displayedroom]; missile1._visible = (_local6 & 128) != 0; missile2._visible = (_local6 & 64) != 0; s1._x = s1.obj.x - ((_local3._xscale == 400) ? 0 : 1); s1._y = ((192 - (s1.obj.y * 2)) + 16) + 2; s2._x = s2.obj.x - ((_local2._xscale == 400) ? 0 : 1); s2._y = ((192 - (s2.obj.y * 2)) + 16) + 2; s3._x = s1._x - 160; s3._y = s1._y; s4._x = s2._x - 160; s4._y = s2._y; if (s1_lastcolor != s1_color) { if (s1_color != undefined) { var _local17 = new Color(s1); _local17.setRGB(s1_color); var _local15 = new Color(s3); _local15.setRGB(s1_color); var _local19 = new Color(missile1); _local19.setRGB(s1_color); s1_lastcolor = s1_color; } else { var _local17 = new Color(s1); var _local13 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; _local17.setTransform(_local13); s1_lastcolor = s1_color; } } if (s2_lastcolor != s2_color) { if (s2_color != undefined) { var _local16 = new Color(s2); _local16.setRGB(s2_color); var _local14 = new Color(s4); _local14.setRGB(s2_color); var _local18 = new Color(missile2); _local18.setRGB(s2_color); s2_lastcolor = s2_color; } else { var _local16 = new Color(s2); var _local13 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; _local16.setTransform(_local13); s2_lastcolor = s2_color; } } colorshine++; if (colorshine >= 128) { colorshine = 0; } } function setMaze(mazenumber) { if (mazeprevious != mazenumber) { m.mazeClips[mazeprevious]._visible = false; m2.mazeClips[mazeprevious]._visible = false; mazeprevious = mazenumber; m.mazeClips[mazenumber]._visible = true; m2.mazeClips[mazenumber]._visible = true; displayedroom = mazenumber; var _local3 = new Color(ball1); var _local6 = new Color(ball2); var _local4 = new Color(m); var _local5 = new Color(m2); var _local1 = readPalette(mazeColors[displayedroom]); _local3.setRGB(_local1); _local6.setRGB(_local1); _local4.setRGB(_local1); _local5.setRGB(_local1); if (mazeColors[displayedroom] == 8) { ball1._visible = false; ball2._visible = true; } else { ball2._visible = false; ball1._visible = true; } } } function startup() { if (intMain == undefined) { if (targetFPS == undefined) { targetFPS = 60; } frame_interval = 1000 / targetFPS; FPS = "FPS:"; var _local1 = new Date(); _local1.getDate(); lasttime = _local1.valueOf(); onesecondago = lasttime; slacktime = 0; gamecyclesperformed = 0; framesdrawn = 0; cyclesrun = 0; cyclesrejected = 0; intMain = setInterval(doframe, 1); } } function doframe() { var _local5 = new Date(); _local5.getDate(); thistime = _local5.valueOf(); var _local4 = thistime - lasttime; if (_local4 < 0) { _local4 = 0; } var _local2 = int(_local4 / frame_interval); var _local6 = 0; if (_local2 == 0) { cyclesrejected++; return(undefined); } if (_local2 > 6) { _local2 = 6; lasttime = thistime; } else { lasttime = lasttime + (_local2 * frame_interval); _local6 = thistime - lasttime; } var _local3 = thistime - onesecondago; if (_local3 < 0) { _local3 = 0; } var _local1; _local1 = 0; while (_local1 < _local2) { frame(); cyclesrun++; _local1++; } framesdrawn++; if (_local3 >= 1000) { onesecondago = thistime; FPS = (("FPS: " + framesdrawn) + "/") + cyclesrun; framesdrawn = 0; cyclesrun = 0; } updateAfterEvent(); } function frame() { if (init()) { playgame(); } } function roomSubstitute(mazenumber) { return(mazeSubstitution[mazenumber + gamenumber]); } function nextRoom(mazenumber, exitnumber) { var _local1 = mazeExits[mazenumber][exitnumber]; if (_local1 >= 128) { return(roomSubstitute(_local1 & 127)); } return(_local1); } targetFPS = 60; FRAMERATE = 60; PROTECTED = false; NUM_MAZES = 31; NUM_SPRITES = 29; NUM_OBJECTS = 20; Stage.showMenu = false; init(); startup(); stop();
Frame 2
stop();
Frame 10
stop();
Symbol 20 MovieClip Frame 1
stop();
Symbol 24 Button
on (release) { _parent.gameselectbutton = true; }
Symbol 25 Button
on (release) { _parent.gameresetbutton = true; }
Symbol 26 Button
on (release) { _parent.coward_dragons = !_parent.coward_dragons; indicator2.gotoAndStop(((_parent.coward_dragons == true) ? 2 : 1)); }
Symbol 27 Button
on (release) { _parent.fastdragons = !_parent.fastdragons; indicator1.gotoAndStop(((_parent.fastdragons == true) ? 2 : 1)); }
Symbol 69 MovieClip [__Packages.com.lastchance.mariotoo.WiiMote] Frame 0
class com.lastchance.mariotoo.WiiMote { static var keyStats, binds, _instance; var lc; function WiiMote () { mx.events.EventDispatcher.initialize(com.lastchance.mariotoo.WiiMote); lc = new LocalConnection(); lc.connect("wii"); lc.setState = mx.utils.Delegate.create(this, setState); Mouse.addListener(this); Key.addListener(this); keyStats = []; binds = []; } static function init() { if (_instance == null) { _instance = new com.lastchance.mariotoo.WiiMote(); } } static function isDown(keyCode) { var _local1 = keyCode; if ((!usingKeyboard) && (classic)) { switch (_local1) { case BUTTON_UP : _local1 = BUTTON_RIGHT; break; case BUTTON_RIGHT : _local1 = BUTTON_DOWN; break; case BUTTON_DOWN : _local1 = BUTTON_LEFT; break; case BUTTON_LEFT : _local1 = BUTTON_UP; } } return(keyStats[_local1] == true); } function setState(buttons, dpad) { keyStats[BUTTON_PLUS] = buttons >= 64; if (keyStats[BUTTON_PLUS]) { buttons = buttons - 64; } keyStats[BUTTON_2] = buttons >= 32; if (keyStats[BUTTON_2]) { buttons = buttons - 32; } keyStats[BUTTON_1] = buttons >= 16; if (keyStats[BUTTON_1]) { buttons = buttons - 16; } keyStats[BUTTON_B] = buttons >= 8; if (keyStats[BUTTON_B]) { buttons = buttons - 8; } keyStats[BUTTON_MINUS] = buttons >= 4; if (keyStats[BUTTON_MINUS]) { buttons = buttons - 4; } keyStats[BUTTON_A] = buttons >= 2; keyStats[BUTTON_LEFT] = dpad >= 16; if (keyStats[BUTTON_LEFT]) { dpad = dpad - 16; } keyStats[BUTTON_RIGHT] = dpad >= 8; if (keyStats[BUTTON_RIGHT]) { dpad = dpad - 8; } keyStats[BUTTON_DOWN] = dpad >= 4; if (keyStats[BUTTON_DOWN]) { dpad = dpad - 4; } keyStats[BUTTON_UP] = dpad >= 2; } function onMouseDown() { keyStats[BUTTON_A] = true; } function onMouseUp() { keyStats[BUTTON_A] = false; } function onKeyDown() { keyStats[binds[Key.getCode()]] = true; usingKeyboard = true; } function onKeyUp() { keyStats[binds[Key.getCode()]] = false; usingKeyboard = true; } static function setClassic(c) { classic = c; } static function bind(b, k) { binds[k] = b; } static function unbind(k) { binds[k] = null; } static function bindDefaults() { bind(BUTTON_UP, 38); bind(BUTTON_DOWN, 40); bind(BUTTON_RIGHT, 39); bind(BUTTON_LEFT, 37); bind(BUTTON_1, 88); bind(BUTTON_2, 90); bind(BUTTON_PLUS, 16); bind(BUTTON_MINUS, 17); } static var BUTTON_A = 13; static var BUTTON_MINUS = 170; static var BUTTON_B = 171; static var BUTTON_1 = 172; static var BUTTON_2 = 173; static var BUTTON_PLUS = 174; static var BUTTON_UP = 175; static var BUTTON_DOWN = 176; static var BUTTON_RIGHT = 177; static var BUTTON_LEFT = 178; static var classic = false; static var usingKeyboard = false; }
Symbol 70 MovieClip [__Packages.mx.events.EventDispatcher] Frame 0
class mx.events.EventDispatcher { function EventDispatcher () { } static function _removeEventListener(queue, event, handler) { if (queue != undefined) { var _local4 = queue.length; var _local1; _local1 = 0; while (_local1 < _local4) { var _local2 = queue[_local1]; if (_local2 == handler) { queue.splice(_local1, 1); return(undefined); } _local1++; } } } static function initialize(object) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.EventDispatcher(); } object.addEventListener = _fEventDispatcher.addEventListener; object.removeEventListener = _fEventDispatcher.removeEventListener; object.dispatchEvent = _fEventDispatcher.dispatchEvent; object.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchQueue(queueObj, eventObj) { var _local7 = "__q_" + eventObj.type; var _local4 = queueObj[_local7]; if (_local4 != undefined) { var _local5; for (_local5 in _local4) { var _local1 = _local4[_local5]; var _local3 = typeof(_local1); if ((_local3 == "object") || (_local3 == "movieclip")) { if (_local1.handleEvent != undefined) { _local1.handleEvent(eventObj); } if (_local1[eventObj.type] != undefined) { if (exceptions[eventObj.type] == undefined) { _local1[eventObj.type](eventObj); } } } else { _local1.apply(queueObj, [eventObj]); } } } } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(this, eventObj); } function addEventListener(event, handler) { var _local3 = "__q_" + event; if (this[_local3] == undefined) { this[_local3] = new Array(); } _global.ASSetPropFlags(this, _local3, 1); _removeEventListener(this[_local3], event, handler); this[_local3].push(handler); } function removeEventListener(event, handler) { var _local2 = "__q_" + event; _removeEventListener(this[_local2], event, handler); } static var _fEventDispatcher = undefined; static var exceptions = {move:1, draw:1, load:1}; }
Symbol 71 MovieClip [__Packages.mx.utils.Delegate] Frame 0
class mx.utils.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = arguments.callee.func; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = func; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }

Library Items

Symbol 1 Sound [wingame]
Symbol 2 Sound [bgmusic]
Symbol 3 Sound [endingsong]
Symbol 4 Sound [slay]
Symbol 5 Sound [roar]
Symbol 6 Sound [pickup_sword]
Symbol 7 Sound [pickup_magnet]
Symbol 8 Sound [pickup_key]
Symbol 9 Sound [pickup_dot]
Symbol 10 Sound [pickup_chalice]
Symbol 11 Sound [pickup_bridge]
Symbol 12 Sound [pickup_bat]
Symbol 13 Sound [opendoor]
Symbol 14 Sound [lolicatgirls]
Symbol 15 Sound [eaten]
Symbol 16 Sound [drop]
Symbol 17 Sound [batsteal]
Symbol 18 GraphicUsed by:20 29
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:18 19Used by:29
Symbol 21 GraphicUsed by:24 25 26 27 29
Symbol 22 GraphicUsed by:24 25 26 27
Symbol 23 GraphicUsed by:24 25 26 27
Symbol 24 ButtonUses:22 23 21Used by:29
Symbol 25 ButtonUses:22 23 21Used by:29
Symbol 26 ButtonUses:22 23 21Used by:29
Symbol 27 ButtonUses:22 23 21Used by:29
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClip [UI]Uses:18 20 21 24 25 26 27 28
Symbol 30 GraphicUsed by:32 40 65
Symbol 31 GraphicUsed by:32 34
Symbol 32 MovieClip [LOLI RHINDLE DEAD]Uses:30 31Used by:68
Symbol 33 GraphicUsed by:34 43 66
Symbol 34 MovieClip [LOLI GRINDLE DEAD]Uses:33 31Used by:68
Symbol 35 BitmapUsed by:36 44 63
Symbol 36 GraphicUses:35Used by:37
Symbol 37 MovieClip [LOLI YORGLE DEAD]Uses:36Used by:68
Symbol 38 GraphicUsed by:40 60 65
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClip [LOLI RHINDLE EATEN]Uses:30 38 39Used by:68
Symbol 41 GraphicUsed by:43 60 62 66
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClip [LOLI GRINDLE EATEN]Uses:33 41 42Used by:68
Symbol 44 GraphicUses:35Used by:57
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:57 64 67
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:57 64 67
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:57 64 67
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:57 64 67
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:57 64 67
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:57 64 67
Symbol 57 MovieClip [LOLI YORGLE EATEN]Uses:44 46 48 50 52 54 56Used by:68
Symbol 58 GraphicUsed by:60
Symbol 59 GraphicUsed by:60 62
Symbol 60 MovieClip [LOLI RHINDLE EAT]Uses:41 58 38 59Used by:68
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClip [LOLI GRINDLE EAT]Uses:41 61 59Used by:68
Symbol 63 GraphicUses:35Used by:64 67
Symbol 64 MovieClip [LOLI YORGLE EAT]Uses:63 46 48 50 52 54 56Used by:68
Symbol 65 MovieClip [LOLI RHINDLE]Uses:30 38Used by:68
Symbol 66 MovieClip [LOLI GRINDLE]Uses:33 41Used by:68
Symbol 67 MovieClip [LOLI YORGLE]Uses:63 46 48 50 52 54 56Used by:68
Symbol 68 MovieClip [LOLI SPRITE]Uses:67 66 65 64 62 60 57 43 40 37 34 32
Symbol 69 MovieClip [__Packages.com.lastchance.mariotoo.WiiMote]
Symbol 70 MovieClip [__Packages.mx.events.EventDispatcher]
Symbol 71 MovieClip [__Packages.mx.utils.Delegate]

Instance Names

"indicator1"Symbol 29 MovieClip [UI] Frame 1Symbol 20 MovieClip
"indicator2"Symbol 29 MovieClip [UI] Frame 1Symbol 20 MovieClip
"child"Symbol 68 MovieClip [LOLI SPRITE] Frame 1Symbol 67 MovieClip [LOLI YORGLE]
"child"Symbol 68 MovieClip [LOLI SPRITE] Frame 2Symbol 66 MovieClip [LOLI GRINDLE]
"child"Symbol 68 MovieClip [LOLI SPRITE] Frame 3Symbol 65 MovieClip [LOLI RHINDLE]
"child"Symbol 68 MovieClip [LOLI SPRITE] Frame 4Symbol 64 MovieClip [LOLI YORGLE EAT]
"child"Symbol 68 MovieClip [LOLI SPRITE] Frame 5Symbol 62 MovieClip [LOLI GRINDLE EAT]
"child"Symbol 68 MovieClip [LOLI SPRITE] Frame 6Symbol 60 MovieClip [LOLI RHINDLE EAT]
"child"Symbol 68 MovieClip [LOLI SPRITE] Frame 7Symbol 57 MovieClip [LOLI YORGLE EATEN]
"child"Symbol 68 MovieClip [LOLI SPRITE] Frame 8Symbol 43 MovieClip [LOLI GRINDLE EATEN]
"child"Symbol 68 MovieClip [LOLI SPRITE] Frame 9Symbol 40 MovieClip [LOLI RHINDLE EATEN]
"child"Symbol 68 MovieClip [LOLI SPRITE] Frame 10Symbol 37 MovieClip [LOLI YORGLE DEAD]
"child"Symbol 68 MovieClip [LOLI SPRITE] Frame 11Symbol 34 MovieClip [LOLI GRINDLE DEAD]
"child"Symbol 68 MovieClip [LOLI SPRITE] Frame 12Symbol 32 MovieClip [LOLI RHINDLE DEAD]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "wingame"
ExportAssets (56)Timeline Frame 1Symbol 2 as "bgmusic"
ExportAssets (56)Timeline Frame 1Symbol 3 as "endingsong"
ExportAssets (56)Timeline Frame 1Symbol 4 as "slay"
ExportAssets (56)Timeline Frame 1Symbol 5 as "roar"
ExportAssets (56)Timeline Frame 1Symbol 6 as "pickup_sword"
ExportAssets (56)Timeline Frame 1Symbol 7 as "pickup_magnet"
ExportAssets (56)Timeline Frame 1Symbol 8 as "pickup_key"
ExportAssets (56)Timeline Frame 1Symbol 9 as "pickup_dot"
ExportAssets (56)Timeline Frame 1Symbol 10 as "pickup_chalice"
ExportAssets (56)Timeline Frame 1Symbol 11 as "pickup_bridge"
ExportAssets (56)Timeline Frame 1Symbol 12 as "pickup_bat"
ExportAssets (56)Timeline Frame 1Symbol 13 as "opendoor"
ExportAssets (56)Timeline Frame 1Symbol 14 as "lolicatgirls"
ExportAssets (56)Timeline Frame 1Symbol 15 as "eaten"
ExportAssets (56)Timeline Frame 1Symbol 16 as "drop"
ExportAssets (56)Timeline Frame 1Symbol 17 as "batsteal"
ExportAssets (56)Timeline Frame 1Symbol 29 as "UI"
ExportAssets (56)Timeline Frame 1Symbol 32 as "LOLI RHINDLE DEAD"
ExportAssets (56)Timeline Frame 1Symbol 34 as "LOLI GRINDLE DEAD"
ExportAssets (56)Timeline Frame 1Symbol 37 as "LOLI YORGLE DEAD"
ExportAssets (56)Timeline Frame 1Symbol 40 as "LOLI RHINDLE EATEN"
ExportAssets (56)Timeline Frame 1Symbol 43 as "LOLI GRINDLE EATEN"
ExportAssets (56)Timeline Frame 1Symbol 57 as "LOLI YORGLE EATEN"
ExportAssets (56)Timeline Frame 1Symbol 60 as "LOLI RHINDLE EAT"
ExportAssets (56)Timeline Frame 1Symbol 62 as "LOLI GRINDLE EAT"
ExportAssets (56)Timeline Frame 1Symbol 64 as "LOLI YORGLE EAT"
ExportAssets (56)Timeline Frame 1Symbol 65 as "LOLI RHINDLE"
ExportAssets (56)Timeline Frame 1Symbol 66 as "LOLI GRINDLE"
ExportAssets (56)Timeline Frame 1Symbol 67 as "LOLI YORGLE"
ExportAssets (56)Timeline Frame 1Symbol 68 as "LOLI SPRITE"
ExportAssets (56)Timeline Frame 1Symbol 69 as "__Packages.com.lastchance.mariotoo.WiiMote"
ExportAssets (56)Timeline Frame 1Symbol 70 as "__Packages.mx.events.EventDispatcher"
ExportAssets (56)Timeline Frame 1Symbol 71 as "__Packages.mx.utils.Delegate"




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Created: 20/3 -2019 18:03:42 Last modified: 20/3 -2019 18:03:42 Server time: 22/12 -2024 20:39:55