STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229594 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #101631 |
Music from Super Smash Bros., © Nintendo MLP:FIM © Hasbro, The Hub |
Hi there! My name is Twilight Sparkle, but feel free to just call me Twilight. |
I'm going to go ahead and teach you how to play the game. Excited? Of course you are! |
First of all, you play as my good friend, Rainbow Dash. Her flying skills are crucial to doing well in the game. |
To control her flight, use the W,S,A,D keys on your keyboard. You'll drift after moving, so keep that in mind. |
If you're new to the game, you'll start out only being able to fly around and dodge enemies... |
But don't worry, that's when we step in to help you two out! |
While you play, one of us will be in a bubble floating by you and Rainbow Dash. |
When you pop it, one of us will hop on and help you out! This is where the fun begins! |
When you press the J button, you will now be able to use that pony's special ability! Cool, huh? |
Knocking down enemies from the sky is a snap with just a bit of help from friends! |
There's plenty of other friends to run into up there, each with their own gifts and abilities! |
See if you can find them all! When you find one, you can choose one to join you when you start a game! |
Well, I'll leave the rest to you. I hope that gives you a better idea on how the game works! |
Good luck, and have fun! |
ActionScript [AS1/AS2]
Symbol 15 Buttonon (release) { _root.play(); }Symbol 16 MovieClip Frame 1function timerHandler() { if (!loadingComplete) { var loaded = (_root.getBytesLoaded() / _root.getBytesTotal()); bar._xscale = 100 * loaded; if (loaded == 1) { loadingComplete = true; if (AUTO_PLAY) { startMovie(); } else { gotoAndStop (2); } return(undefined); } } } function startMovie() { _root.play(); } _root.stop(); stop(); var AUTO_PLAY = false; var loadingComplete = false; timerHandler();Instance of Symbol 8 MovieClip in Symbol 16 MovieClip Frame 1onClipEvent (enterFrame) { _parent.timerHandler(); }Symbol 16 MovieClip Frame 2stop();
Library Items
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Streaming Sound 1 | Used by:Timeline |
Instance Names
"bar" | Symbol 16 MovieClip Frame 1 | Symbol 6 MovieClip |
Labels
"loaded" | Symbol 16 MovieClip Frame 2 |
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