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1320934077363.swf

This is the info page for
Flash #101684

(Click the ID number above for more basic data on this flash file.)


Text
0000

START GAME

2

0

3

a

r

c

d

e

g

m

2

0

3

a

r

c

d

e

g

m

play again

kills:

00000

hit%:

00000

0000000

FINAL:

game over

mission completed!

ActionScript [AS1/AS2]

Symbol 13 MovieClip [SmallExplosion] Frame 4
this.removeMovieClip();
Symbol 16 MovieClip [RewardPoints] Frame 1
#initclip 19 Object.registerClass("RewardPoints", RewardPoints); #endinitclip
Symbol 19 MovieClip [PowerUp] Frame 1
#initclip 10 Object.registerClass("PowerUp", PowerUp); #endinitclip
Symbol 21 MovieClip [Missile] Frame 1
#initclip 11 Object.registerClass("Missile", Missile); #endinitclip
Symbol 23 MovieClip [MiniBossMissile] Frame 1
#initclip 12 Object.registerClass("MiniBossMissile", EnemyMissile); #endinitclip
Symbol 26 MovieClip [MiniBoss] Frame 1
#initclip 13 Object.registerClass("MiniBoss", MiniBoss); #endinitclip
Symbol 39 MovieClip [Explosion] Frame 15
this.removeMovieClip();
Symbol 42 MovieClip [EnemyShip] Frame 1
#initclip 14 Object.registerClass("EnemyShip", EnemyShip); #endinitclip
Symbol 44 MovieClip [EnemyMissile] Frame 1
#initclip 15 Object.registerClass("EnemyMissile", EnemyMissile); #endinitclip
Symbol 47 MovieClip [Boss] Frame 1
#initclip 16 Object.registerClass("Boss", Boss); #endinitclip
Symbol 77 MovieClip [Ship] Frame 1
#initclip 17 Object.registerClass("Ship", Ship); #endinitclip
Symbol 81 MovieClip [Background] Frame 1
#initclip 18 Object.registerClass("Background", Background); #endinitclip
Symbol 104 MovieClip Frame 1
stop();
Symbol 105 MovieClip [__Packages.PowerUp] Frame 0
class PowerUp extends MovieClip { var speed, type, _x, _y, _rotation, hitTest, removeMovieClip; function PowerUp () { super(); } function onLoad() { _root.soundFX.attachSound("beepx3.mp3"); _root.soundFX.start(); speed = 2; type = Math.floor((Math.random() * 3) + 1); _x = 650; _y = (Math.random() * 200) + 50; } function onEnterFrame() { _x = _x - speed; _rotation = _rotation - 5; if (hitTest(_root.ship)) { var _local4; if (type == 1) { _root.ship.updateHealth(100 - _root.ship.health); _local4 = "health"; _root.soundFX.attachSound("bling.mp3"); _root.soundFX.start(); } if (type == 2) { _root.ship.damageAllEnemies(); _local4 = "nuke"; _root.soundFX.attachSound("very_big_explosion.wav"); _root.soundFX.start(); } if (type == 3) { _root.ship.shield._visible = true; _local4 = "shield"; _root.soundFX.attachSound("energy.mp3"); _root.soundFX.start(); } var _local3 = _root.attachMovie("RewardPoints", "RewardPoints" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local3._x = _x; _local3._y = _y; _local3.field.text = _local4; removeMovieClip(); } if (_x < -30) { removeMovieClip(); } } }
Symbol 106 MovieClip [__Packages.Missile] Frame 0
class Missile extends MovieClip { var speed, _x, hitTest, removeMovieClip; function Missile () { super(); } function onLoad() { speed = 20; _root.soundFX.attachSound("shoot_missile.wav"); _root.soundFX.start(); } function onEnterFrame() { _x = _x + speed; for (var _local3 in _root.ship.enemies) { if (hitTest(_root.ship.enemies[_local3])) { removeMovieClip(); _root.ship.enemies[_local3].takeDamage(); } } if (_x > 600) { removeMovieClip(); _root.ship.misses = _root.ship.misses + 1; } } }
Symbol 107 MovieClip [__Packages.EnemyMissile] Frame 0
class EnemyMissile extends MovieClip { var speed, _x, yDirection, _y, hitTest, removeMovieClip; function EnemyMissile () { super(); } function onLoad() { speed = -15; } function onEnterFrame() { _x = _x + speed; if (yDirection) { _y = _y + (yDirection * 4); } if (hitTest(_root.ship) && (_root.ship.shield._visible == false)) { removeMovieClip(); _root.ship.updateHealth(-10); _root.ship.initShake(); var _local3 = _root.attachMovie("SmallExplosion", "SmallExplosion" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local3._x = _root.ship._x; _local3._y = _root.ship._y; } if (_x < 0) { removeMovieClip(); } } }
Symbol 108 MovieClip [__Packages.MiniBoss] Frame 0
class MiniBoss extends MovieClip { var health, yDirection, _x, _y, speed, shootTimer, hitTest, removeMovieClip; function MiniBoss () { super(); } function onLoad() { health = 100; _root.enemyHealthMeter._visible = true; _root.enemyHealthMeter.bar._xscale = 100; yDirection = 1; _x = 700; _y = (Math.random() * 200) + 50; speed = 3; _root.ship.enemies.push(this); shootTimer = 0; } function onEnterFrame() { if (_x > 400) { _x = _x - speed; } _y = _y + (yDirection * 2); if ((yDirection == 1) && (_y > 250)) { yDirection = -1; } else if ((yDirection == -1) && (_y < 50)) { yDirection = 1; } if (hitTest(_root.ship)) { _root.ship.updateHealth(-25); var _local4 = _root.attachMovie("SmallExplosion", "SmallExplosion" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local4._x = _root.ship._x; _local4._y = _root.ship._y; } shootTimer = shootTimer + 1; if (shootTimer > 60) { shootTimer = 0; var _local3 = _root.attachMovie("MiniBossMissile", "MiniBossMissile" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local3._x = _x - 63; _local3._y = _y - 8; _local3 = _root.attachMovie("MiniBossMissile", "MiniBossMissile" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local3._x = _x - 63; _local3._y = _y - 8; _local3.yDirection = -1; _local3 = _root.attachMovie("MiniBossMissile", "MiniBossMissile" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local3._x = _x - 63; _local3._y = _y - 8; _local3.yDirection = 1; } } function takeDamage() { health = health - 10; _root.enemyHealthMeter.bar._xscale = health; if (health <= 0) { explode(); } } function explode() { _root.enemyHealthMeter._visible = false; var _local3 = _root.attachMovie("Explosion", "Explosion" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local3._x = _x; _local3._y = _y; _local3 = _root.attachMovie("Explosion", "Explosion" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local3._x = _x + 30; _local3._y = _y - 10; _local3 = _root.attachMovie("Explosion", "Explosion" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local3._x = _x - 40; _local3._y = _y - 5; _root.ship.updateScore(1000); _root.ship.kills = _root.ship.kills + 1; var _local4 = _root.attachMovie("RewardPoints", "RewardPoints" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local4._x = _x; _local4._y = _y; _local4.field.text = 1000; _root.soundFX.attachSound("big_explosion.wav"); _root.soundFX.start(); removeMovieClip(); _root.ship.miniBossTimer = 0; } }
Symbol 109 MovieClip [__Packages.EnemyShip] Frame 0
class EnemyShip extends MovieClip { var yDirection, _x, _y, speed, shootTimer, removeMovieClip, hitTest; function EnemyShip () { super(); } function onLoad() { if (Math.random() < 0.4) { yDirection = 1; } else { yDirection = 0; } _x = 700; _y = (Math.random() * 200) + 50; speed = (Math.random() * 3) + 3; _root.ship.enemies.push(this); shootTimer = Math.floor(Math.random() * 60); } function onEnterFrame() { _x = _x - speed; if (yDirection != 0) { _y = _y + (yDirection * 3); if ((yDirection == 1) && (_y > 275)) { yDirection = -1; } else if ((yDirection == -1) && (_y < 25)) { yDirection = 1; } } if (_x < -100) { removeMovieClip(); } if (hitTest(_root.ship)) { explode(); if (_root.ship.shield._visible == false) { _root.ship.updateHealth(-25); } var _local3 = _root.attachMovie("SmallExplosion", "SmallExplosion" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local3._x = _root.ship._x; _local3._y = _root.ship._y; } shootTimer = shootTimer + 1; if (shootTimer > 60) { shootTimer = 0; var _local4 = _root.attachMovie("EnemyMissile", "EnemyMissile" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local4._x = _x - 50; _local4._y = _y + 2; } } function takeDamage() { explode(); } function explode() { var _local4 = _root.attachMovie("Explosion", "Explosion" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local4._x = _x; _local4._y = _y; _root.ship.updateScore(100); _root.ship.kills = _root.ship.kills + 1; var _local3 = _root.attachMovie("RewardPoints", "RewardPoints" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local3._x = _x; _local3._y = _y; _local3.field.text = 100; _root.soundFX.attachSound("big_explosion.wav"); _root.soundFX.start(); removeMovieClip(); } }
Symbol 110 MovieClip [__Packages.Boss] Frame 0
class Boss extends MovieClip { var health, yDirection, _x, _y, speed, shootTimer, hitTest, removeMovieClip; function Boss () { super(); } function onLoad() { health = 100; _root.enemyHealthMeter._visible = true; _root.enemyHealthMeter.bar._xscale = 100; yDirection = 1; _x = 700; _y = (Math.random() * 200) + 50; speed = 3; _root.ship.enemies.push(this); shootTimer = 0; } function onEnterFrame() { if (_x > 425) { _x = _x - speed; } _y = _y + yDirection; if ((yDirection == 1) && (_y > 250)) { yDirection = -1; } else if ((yDirection == -1) && (_y < 50)) { yDirection = 1; } if (hitTest(_root.ship)) { _root.ship.updateHealth(-25); var _local4 = _root.attachMovie("SmallExplosion", "SmallExplosion" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local4._x = _root.ship._x; _local4._y = _root.ship._y; } shootTimer = shootTimer + 1; if (shootTimer > 60) { shootTimer = 0; var _local3 = _root.attachMovie("MiniBossMissile", "MiniBossMissile" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local3._x = _x - 110; _local3._y = _y - 35; _local3 = _root.attachMovie("MiniBossMissile", "MiniBossMissile" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local3._x = _x - 110; _local3._y = _y - 35; _local3.yDirection = -1; _local3 = _root.attachMovie("MiniBossMissile", "MiniBossMissile" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local3._x = _x - 110; _local3._y = _y - 35; _local3.yDirection = 1; _local3 = _root.attachMovie("MiniBossMissile", "MiniBossMissile" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local3._x = _x - 125; _local3._y = _y + 45; } } function takeDamage() { health = health - 5; _root.enemyHealthMeter.bar._xscale = health; if (health <= 0) { explode(); } } function explode() { _root.enemyHealthMeter._visible = false; var _local3 = _root.attachMovie("Explosion", "Explosion" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local3._x = _x; _local3._y = _y; _local3 = _root.attachMovie("Explosion", "Explosion" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local3._x = _x + 30; _local3._y = _y - 10; _local3 = _root.attachMovie("Explosion", "Explosion" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local3._x = _x - 40; _local3._y = _y - 5; _root.ship.updateScore(10000); _root.ship.kills = _root.ship.kills + 1; var _local4 = _root.attachMovie("RewardPoints", "RewardPoints" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local4._x = _x; _local4._y = _y; _local4.field.text = 10000; _root.soundFX.attachSound("very_big_explosion.wav"); _root.soundFX.start(); removeMovieClip(); _root.ship.winGame(); } }
Symbol 111 MovieClip [__Packages.Ship] Frame 0
class Ship extends MovieClip { var _visible, kills, misses, velocity, shootLimiter, powerUpTimer, enemyTimer, miniBossTimer, bossCountdown, enemies, score, health, _x, _y, shield, shaking, shakeDuration, _rotation, finalScore; function Ship () { super(); } function onLoad() { _root.kongregateServices.connect(); _root.soundFX = new Sound(); _root.soundFX.attachSound("very_big_explosion.wav"); _root.soundFX.start(); _visible = false; _root.gameOverMenu._visible = false; _root.healthMeter._visible = false; _root.enemyHealthMeter._visible = false; _root.playMenu.playButton.onPress = function () { _root.ship.newGame(); }; } function newGame() { _root.playMenu._visible = false; _root.gameOverMenu._visible = false; _root.enemyHealthMeter._visible = false; kills = 0; misses = 0; velocity = 10; shootLimiter = 0; powerUpTimer = 0; enemyTimer = 0; miniBossTimer = 0; bossCountdown = 2; enemies = []; score = 0; _root.scoreText.text = score; health = 100; _root.healthMeter._visible = true; _root.healthMeter.bar._xscale = 100; _x = 300; _y = 150; _visible = true; shield._visible = false; shaking = false; shakeDuration = 10; _rotation = 0; } function onEnterFrame() { if (_visible == true) { if (Key.isDown(37) && (_x > 40)) { _x = _x - velocity; } if (Key.isDown(39) && (_x < 560)) { _x = _x + velocity; } if (Key.isDown(38) && (_y > 20)) { _y = _y - velocity; } if (Key.isDown(40) && (_y < 280)) { _y = _y + velocity; } shootLimiter = shootLimiter + 1; if (Key.isDown(32) && (shootLimiter > 8)) { var _local3 = _root.attachMovie("Missile", "Missile" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local3._x = _x + 50; _local3._y = _y + 2; shootLimiter = 0; } if (shaking == true) { shake(); } if (shield._visible == true) { shield._alpha = shield._alpha - 0.5; if (shield._alpha < 0) { shield._visible = false; shield._alpha = 100; } } enemyTimer = enemyTimer + 1; if (enemyTimer > 30) { enemyTimer = 0; _root.attachMovie("EnemyShip", "EnemyShip" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); } powerUpTimer = powerUpTimer + 1; if (powerUpTimer > 300) { powerUpTimer = 0; _root.attachMovie("PowerUp", "PowerUp" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); } miniBossTimer = miniBossTimer + 1; if (miniBossTimer == 900) { if (!_root.miniBoss) { if (bossCountdown == 0) { _root.attachMovie("Boss", "boss", _root.getNextHighestDepth()); } else { _root.attachMovie("MiniBoss", "miniBoss", _root.getNextHighestDepth()); bossCountdown = bossCountdown - 1; } } } } } function updateScore(points) { score = score + points; _root.scoreText.text = score; } function updateHealth(points) { if (_visible == true) { health = health + points; _root.healthMeter.bar._xscale = health; _root.soundFX.attachSound("small_explosion.wav"); _root.soundFX.start(); if (health <= 0) { health = 0; _root.healthMeter.bar._xscale = health; explode(); } } } function explode() { var _local3 = _root.attachMovie("Explosion", "Explosion" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local3._x = _x; _local3._y = _y; _visible = false; _root.soundFX.attachSound("very_big_explosion.wav"); _root.soundFX.start(); destroyAllEnemies(); gameOver(); } function destroyAllEnemies() { var _local2 = 0; while (_local2 < enemies.length) { enemies[_local2].explode(); _local2++; } } function damageAllEnemies() { var _local2 = 0; while (_local2 < enemies.length) { enemies[_local2].takeDamage(); _local2++; } } function winGame() { _root.kongregateStats.submit("GameWon", 1); _root.missionCompletedBanner.gotoAndPlay(2); _visible = false; destroyAllEnemies(); gameOver(); } function gameOver() { _root.gameOverMenu._visible = true; _root.gameOverMenu.playAgainButton.onPress = function () { _root.ship.newGame(); }; _root.gameOverMenu.killBonus.text = (kills + " x ") + 100; _root.gameOverMenu.hitBonus.text = (Math.floor((kills / (misses + kills)) * 100) + " x ") + 100; finalScore = (score + (kills * 100)) + (Math.floor((kills / (misses + kills)) * 100) * 100); _root.gameOverMenu.finalScore.text = finalScore; _root.kongregateScores.submit(finalScore); _root.kongregateStats.submit("Kills", kills); } function initShake() { shaking = true; shakeDuration = 10; _rotation = 5; } function shake() { _rotation = _rotation * -1; shakeDuration = shakeDuration - 1; if (shakeDuration == 0) { shaking = false; _rotation = 0; } } }
Symbol 112 MovieClip [__Packages.Background] Frame 0
class Background extends MovieClip { var _x; function Background () { super(); } function onEnterFrame() { _x = _x - 1; if (_x < -2110) { _x = 0; } } }
Symbol 113 MovieClip [__Packages.RewardPoints] Frame 0
class RewardPoints extends MovieClip { var _alpha, fadeDirection, fadeSpeed, removeMovieClip; function RewardPoints () { super(); } function onLoad() { _alpha = 25; fadeDirection = 1; fadeSpeed = 5; } function onEnterFrame() { _alpha = _alpha + (fadeSpeed * fadeDirection); if ((_alpha > 100) && (fadeDirection == 1)) { fadeDirection = -1; } if (_alpha < 0) { removeMovieClip(); } } }

Library Items

Symbol 1 Sound [very_big_explosion.wav]
Symbol 2 Sound [stutter_machine.mp3]
Symbol 3 Sound [small_explosion.wav]
Symbol 4 Sound [shoot_missile.wav]
Symbol 5 Sound [energy.mp3]
Symbol 6 Sound [boom1.mp3]
Symbol 7 Sound [bling.mp3]
Symbol 8 Sound [big_explosion.wav]
Symbol 9 Sound [beepx3.mp3]
Symbol 10 GraphicUsed by:13
Symbol 11 GraphicUsed by:13
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClip [SmallExplosion]Uses:10 11 12
Symbol 14 FontUsed by:15 102
Symbol 15 EditableTextUses:14Used by:16
Symbol 16 MovieClip [RewardPoints]Uses:15
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:19
Symbol 19 MovieClip [PowerUp]Uses:18
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClip [Missile]Uses:20
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClip [MiniBossMissile]Uses:22
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:26
Symbol 26 MovieClip [MiniBoss]Uses:25
Symbol 27 GraphicUsed by:39
Symbol 28 GraphicUsed by:39
Symbol 29 GraphicUsed by:39
Symbol 30 GraphicUsed by:39
Symbol 31 GraphicUsed by:39
Symbol 32 GraphicUsed by:39
Symbol 33 GraphicUsed by:39
Symbol 34 GraphicUsed by:39
Symbol 35 GraphicUsed by:39
Symbol 36 GraphicUsed by:39
Symbol 37 GraphicUsed by:39
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClip [Explosion]Uses:27 28 29 30 31 32 33 34 35 36 37 38
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:42
Symbol 42 MovieClip [EnemyShip]Uses:41
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClip [EnemyMissile]Uses:43
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:47
Symbol 47 MovieClip [Boss]Uses:46
Symbol 48 GraphicUsed by:51 85
Symbol 49 FontUsed by:50 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 84 86 87 88 89 90 91 92
Symbol 50 TextUses:49Used by:51
Symbol 51 MovieClipUses:48 50Used by:73
Symbol 52 GraphicUsed by:73
Symbol 53 TextUses:49Used by:73
Symbol 54 TextUses:49Used by:73
Symbol 55 TextUses:49Used by:73
Symbol 56 TextUses:49Used by:73
Symbol 57 TextUses:49Used by:73
Symbol 58 TextUses:49Used by:73
Symbol 59 TextUses:49Used by:73
Symbol 60 TextUses:49Used by:73
Symbol 61 TextUses:49Used by:73
Symbol 62 TextUses:49Used by:73
Symbol 63 TextUses:49Used by:73
Symbol 64 TextUses:49Used by:73
Symbol 65 TextUses:49Used by:73
Symbol 66 TextUses:49Used by:73
Symbol 67 TextUses:49Used by:73
Symbol 68 TextUses:49Used by:73
Symbol 69 TextUses:49Used by:73
Symbol 70 TextUses:49Used by:73
Symbol 71 TextUses:49Used by:73
Symbol 72 TextUses:49Used by:73
Symbol 73 MovieClip [PlayMenu]Uses:51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72Used by:Timeline
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:76 77
Symbol 76 MovieClip [shield]Uses:75Used by:77
Symbol 77 MovieClip [Ship]Uses:75 76Used by:Timeline
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:81
Symbol 80 SoundUsed by:81
Symbol 81 MovieClip [Background]Uses:79 80Used by:Timeline
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:93
Symbol 84 TextUses:49Used by:85
Symbol 85 MovieClipUses:48 84Used by:93
Symbol 86 EditableTextUses:49Used by:93
Symbol 87 EditableTextUses:49Used by:93
Symbol 88 EditableTextUses:49Used by:93
Symbol 89 EditableTextUses:49Used by:93
Symbol 90 EditableTextUses:49Used by:93
Symbol 91 EditableTextUses:49Used by:93
Symbol 92 TextUses:49Used by:93
Symbol 93 MovieClipUses:83 85 86 87 88 89 90 91 92Used by:Timeline
Symbol 94 GraphicUsed by:97
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:97
Symbol 97 MovieClipUses:94 96Used by:Timeline
Symbol 98 GraphicUsed by:101
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:101
Symbol 101 MovieClipUses:98 100Used by:Timeline
Symbol 102 EditableTextUses:14Used by:103
Symbol 103 MovieClipUses:102Used by:104
Symbol 104 MovieClipUses:103Used by:Timeline
Symbol 105 MovieClip [__Packages.PowerUp]
Symbol 106 MovieClip [__Packages.Missile]
Symbol 107 MovieClip [__Packages.EnemyMissile]
Symbol 108 MovieClip [__Packages.MiniBoss]
Symbol 109 MovieClip [__Packages.EnemyShip]
Symbol 110 MovieClip [__Packages.Boss]
Symbol 111 MovieClip [__Packages.Ship]
Symbol 112 MovieClip [__Packages.Background]
Symbol 113 MovieClip [__Packages.RewardPoints]

Instance Names

"ship"Frame 1Symbol 77 MovieClip [Ship]
"gameOverMenu"Frame 1Symbol 93 MovieClip
"playMenu"Frame 1Symbol 73 MovieClip [PlayMenu]
"healthMeter"Frame 1Symbol 97 MovieClip
"enemyHealthMeter"Frame 1Symbol 101 MovieClip
"missionCompletedBanner"Frame 1Symbol 104 MovieClip
"field"Symbol 16 MovieClip [RewardPoints] Frame 1Symbol 15 EditableText
"playButton"Symbol 73 MovieClip [PlayMenu] Frame 1Symbol 51 MovieClip
"shield"Symbol 77 MovieClip [Ship] Frame 1Symbol 76 MovieClip [shield]
"playAgainButton"Symbol 93 MovieClip Frame 1Symbol 85 MovieClip
"killBonus"Symbol 93 MovieClip Frame 1Symbol 87 EditableText
"hitBonus"Symbol 93 MovieClip Frame 1Symbol 89 EditableText
"finalScore"Symbol 93 MovieClip Frame 1Symbol 90 EditableText
"bar"Symbol 97 MovieClip Frame 1Symbol 96 MovieClip
"bar"Symbol 101 MovieClip Frame 1Symbol 100 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "very_big_explosion.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "stutter_machine.mp3"
ExportAssets (56)Timeline Frame 1Symbol 3 as "small_explosion.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "shoot_missile.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "energy.mp3"
ExportAssets (56)Timeline Frame 1Symbol 6 as "boom1.mp3"
ExportAssets (56)Timeline Frame 1Symbol 7 as "bling.mp3"
ExportAssets (56)Timeline Frame 1Symbol 8 as "big_explosion.wav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "beepx3.mp3"
ExportAssets (56)Timeline Frame 1Symbol 13 as "SmallExplosion"
ExportAssets (56)Timeline Frame 1Symbol 16 as "RewardPoints"
ExportAssets (56)Timeline Frame 1Symbol 19 as "PowerUp"
ExportAssets (56)Timeline Frame 1Symbol 21 as "Missile"
ExportAssets (56)Timeline Frame 1Symbol 23 as "MiniBossMissile"
ExportAssets (56)Timeline Frame 1Symbol 26 as "MiniBoss"
ExportAssets (56)Timeline Frame 1Symbol 39 as "Explosion"
ExportAssets (56)Timeline Frame 1Symbol 42 as "EnemyShip"
ExportAssets (56)Timeline Frame 1Symbol 44 as "EnemyMissile"
ExportAssets (56)Timeline Frame 1Symbol 47 as "Boss"
ExportAssets (56)Timeline Frame 1Symbol 73 as "PlayMenu"
ExportAssets (56)Timeline Frame 1Symbol 76 as "shield"
ExportAssets (56)Timeline Frame 1Symbol 77 as "Ship"
ExportAssets (56)Timeline Frame 1Symbol 81 as "Background"
ExportAssets (56)Timeline Frame 1Symbol 105 as "__Packages.PowerUp"
ExportAssets (56)Timeline Frame 1Symbol 106 as "__Packages.Missile"
ExportAssets (56)Timeline Frame 1Symbol 107 as "__Packages.EnemyMissile"
ExportAssets (56)Timeline Frame 1Symbol 108 as "__Packages.MiniBoss"
ExportAssets (56)Timeline Frame 1Symbol 109 as "__Packages.EnemyShip"
ExportAssets (56)Timeline Frame 1Symbol 110 as "__Packages.Boss"
ExportAssets (56)Timeline Frame 1Symbol 111 as "__Packages.Ship"
ExportAssets (56)Timeline Frame 1Symbol 112 as "__Packages.Background"
ExportAssets (56)Timeline Frame 1Symbol 113 as "__Packages.RewardPoints"




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Created: 20/3 -2019 07:09:33 Last modified: 20/3 -2019 07:09:33 Server time: 21/12 -2024 18:08:56